Collections
Discover the best community collections!
Collections including paper arxiv:2506.17201
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Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 67 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
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PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
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MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 35 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 5 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22
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Animate-X: Universal Character Image Animation with Enhanced Motion Representation
Paper • 2410.10306 • Published • 57 -
ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning
Paper • 2411.05003 • Published • 71 -
TIP-I2V: A Million-Scale Real Text and Image Prompt Dataset for Image-to-Video Generation
Paper • 2411.04709 • Published • 27 -
IterComp: Iterative Composition-Aware Feedback Learning from Model Gallery for Text-to-Image Generation
Paper • 2410.07171 • Published • 43
-
PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
-
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 67 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
-
MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 35 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 5 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22
-
Animate-X: Universal Character Image Animation with Enhanced Motion Representation
Paper • 2410.10306 • Published • 57 -
ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning
Paper • 2411.05003 • Published • 71 -
TIP-I2V: A Million-Scale Real Text and Image Prompt Dataset for Image-to-Video Generation
Paper • 2411.04709 • Published • 27 -
IterComp: Iterative Composition-Aware Feedback Learning from Model Gallery for Text-to-Image Generation
Paper • 2410.07171 • Published • 43