love.physics.newBody
Creates a new body.

There are three types of bodies.

* Static bodies do not move, have a infinite mass, and can be used for level boundaries.

* Dynamic bodies are the main actors in the simulation, they collide with everything.

* Kinematic bodies do not react to forces and only collide with dynamic bodies.

The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.
body = love.physics.newBody( world, x, y, type )
world World The world to create the body in.
x (0) number The x position of the body.
y (0) number The y position of the body.
type ('static') BodyType The type of the body.
body Body A new body.