from ..utils import *


##
# Minions

# Flamewaker
class BRM_002:
	events = [
		OWN_SPELL_PLAY.after(Hit(RANDOM_ENEMY_MINION, 1) * 2)
	]


# Imp Gang Boss
class BRM_006:
	events = [
		Damage(SELF).on(Summon(CONTROLLER, "BRM_006t"))
	]


# Dark Iron Skulker
class BRM_008:
	action = [Hit(ENEMY_MINIONS - DAMAGED, 2)]


# Volcanic Lumberer
class BRM_009:
	def cost(self, value):
		return value - self.game.minionsKilledThisTurn


##
# Spells

# Solemn Vigil
class BRM_001:
	action = [Draw(CONTROLLER) * 2]

	def cost(self, value):
		return value - self.game.minionsKilledThisTurn


# Dragon's Breath
class BRM_003:
	action = [Hit(TARGET, 4)]

	def cost(self, value):
		return value - self.game.minionsKilledThisTurn


# Demonwrath
class BRM_005:
	action = [Hit(ALL_MINIONS - DEMON, 2)]

from ..utils import *


##
# Minions

# Flamewaker
class BRM_002:
	events = [
		OWN_SPELL_PLAY.after(Hit(RANDOM_ENEMY_MINION, 1) * 2)
	]


# Imp Gang Boss
class BRM_006:
	events = [
		Damage(SELF).on(Summon(CONTROLLER, "BRM_006t"))
	]


##
# Spells

# Solemn Vigil
class BRM_001:
	action = [Draw(CONTROLLER) * 2]

	def cost(self, value):
		return value - self.game.minionsKilledThisTurn


# Dragon's Breath
class BRM_003:
	action = [Hit(TARGET, 4)]

	def cost(self, value):
		return value - self.game.minionsKilledThisTurn


# Demonwrath
class BRM_005:
	action = [Hit(ALL_MINIONS - DEMON, 2)]

--- 
+++ 
@@ -16,6 +16,17 @@
 	events = [
 		Damage(SELF).on(Summon(CONTROLLER, "BRM_006t"))
 	]
+
+
+# Dark Iron Skulker
+class BRM_008:
+	action = [Hit(ENEMY_MINIONS - DAMAGED, 2)]
+
+
+# Volcanic Lumberer
+class BRM_009:
+	def cost(self, value):
+		return value - self.game.minionsKilledThisTurn
 
 
 ##
Implement Dark Iron Skulker and Volcanic Lumberer
