from ..utils import *


##
# Minions

# Twilight Guardian
class AT_017:
	play = HOLDING_DRAGON & Buff(SELF, "AT_017e")


# Sideshow Spelleater
class AT_098:
	play = Summon(CONTROLLER, Copy(ENEMY_HERO_POWER))


# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")


# Master of Ceremonies
class AT_117:
	play = Find(FRIENDLY_MINIONS + SPELLPOWER) & Buff(SELF, "AT_117e")


# Frost Giant
class AT_120:
	cost = lambda self, i: i - self.controller.times_hero_power_used_this_game


# Crowd Favorite
class AT_121:
	events = Play(CONTROLLER, BATTLECRY).on(Buff(SELF, "AT_121e"))

from ..utils import *


##
# Minions

# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")

--- 
+++ 
@@ -4,6 +4,31 @@
 ##
 # Minions
 
+# Twilight Guardian
+class AT_017:
+	play = HOLDING_DRAGON & Buff(SELF, "AT_017e")
+
+
+# Sideshow Spelleater
+class AT_098:
+	play = Summon(CONTROLLER, Copy(ENEMY_HERO_POWER))
+
+
 # Kodorider
 class AT_099:
 	inspire = Summon(CONTROLLER, "AT_099t")
+
+
+# Master of Ceremonies
+class AT_117:
+	play = Find(FRIENDLY_MINIONS + SPELLPOWER) & Buff(SELF, "AT_117e")
+
+
+# Frost Giant
+class AT_120:
+	cost = lambda self, i: i - self.controller.times_hero_power_used_this_game
+
+
+# Crowd Favorite
+class AT_121:
+	events = Play(CONTROLLER, BATTLECRY).on(Buff(SELF, "AT_121e"))
Implement more TGT Neutral Epics
