#!/usr/bin/python2.7
import re
import lib.webutil as webutil
import slack.util as slackutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for <@' + new_player_id + '> already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success(slackutil.in_channel_response('Alright, <@' + new_player_id + '> is ready to play!'))

#!/usr/bin/python2.7
import re
import lib.webutil as webutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for you already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success('Alright, <@' + new_player_id + '>, you\'re ready to play!')

--- 
+++ 
@@ -1,6 +1,7 @@
 #!/usr/bin/python2.7
 import re
 import lib.webutil as webutil
+import slack.util as slackutil
 from lib.data import players as player_data
 
 def handle(command_text):
@@ -9,7 +10,7 @@
 
     player = player_data.get_player(new_player_id)
     if player is not None:
-        return webutil.respond_success('A player record for you already exists.')
+        return webutil.respond_success('A player record for <@' + new_player_id + '> already exists.')
 
     player_data.add_player(new_player_id)
-    return webutil.respond_success('Alright, <@' + new_player_id + '>, you\'re ready to play!')
+    return webutil.respond_success(slackutil.in_channel_response('Alright, <@' + new_player_id + '> is ready to play!'))
Update response for adding a player
