You can access docs API json data by: {url}/api/articles.json or {url}/api/full-articles.json
{url}/api/articles.json
{url}/api/full-articles.json
TODO: client for display docs API data in Angular apps.


Using jQuery to modify the DOM, and react to events from the user interface:
Ajax, including downloading JSON and JSONP:


Please see here.
Specifically :
Here are some factors that affect how fast the resize will be executed:
* Whether the resize is triggered by the user action;
* Whether the resize is requested for a currently active ad;
* Whether the resize is requested for an ad below the viewport or above the viewport.
In the demo on the right, you will notice that if
a) the user doesn't interact at all with the ad and the ad is below the viewport, the ad will resize after a 3 second timeout (which is specific to the creative code for demo purposes)
b) the user immediately scrolls down so the ad is in the viewport, front and center, the ad will not resize
c) the user immediately scrolls down, but interacts with the ad by clicking on it, the ad will resize within 3 seconds (again, a timeout delay introduced in the creative for demo purposes).
See creative details image.
Line item Details
Creative Details


Created by Jeremy Thacker /<EMAIL_ADDRESS>Dependency injection is a software design pattern in which one or more dependencies (or services) are injected, or passed by reference, into a dependent object (or client) and are made part of the client's state.
-Wikipedia
class Car
{
private $body;
private $engine;
private $transmission;
private $wheels;
public function drive($pedalDistance)
{
$engine->applyGas($pedalDistance);
$force = $engine->getForce();
$force = $transmission->adjustForce($force);
$wheels->applyForce($force);
}
}
class Car
{
public function __construct()
{
$this->body = new SedanBody();
$this->engine = new InlineFourEngine();
$this->transmission = new FiveSpeedAutomaticTransmission();
$this->wheels = new AllWeatherTires();
}
}
class Car
{
public function __construct(
AutoBodyInterface $body,
EngineInterface $engine,
TransmissionInterface $transmission,
WheelsInterface $wheels
) {
$this->body = $body;
$this->engine = $engine;
$this->transmission = $transmission;
$this->wheels = $wheels;
}
}
$economyCar = new Car(
new SmallSedanBody(),
new InlineFourEngine(),
new FiveSpeedAutomaticTransmission(),
new AllWeatherTires()
);
$sportsCar = new Car(
new RoadsterBody(),
new V8Engine(),
new SixSpeedManualTransmission(),
new SummerTires()
);
$testCar = new Car(
mock("AutoBodyInterface"),
mock("EngineInterface"),
mock("TransmissionInterface"),
mock("WheelsInterface")
);
$body = new EconomySedanBody();
$engine = new InlineFourEngine();
$transmission = new FiveSpeedAutomaticTransmission();
$tires = new AllWeatherTires();
$economyCar = new Car($body, $engine, $tranmission, $tires);
$controller = ...?
Pimple is a dependency injection container for PHP.
A dependency injection container handles all of the "wiring" for your application.
(See step 2 above.)
(I'm glad you asked)
require_once("/path/to/Pimple.php");
$container = new Pimple();
Pimple also works beautifully with autoloading and Composer.
$container["blog_name"] = "My Awesome Blog";
$container["database.host"] = "database.uci.edu";
$container["database.user"] = "steve";
$container["database.password"] = "mystrongpassword";
$container["database.connection"] = function($c) {
return new DatabaseConnector(
$c["database.host"],
$c["database.user"],
$c["database.password"]
);
};
$container["user_repository"] = function($c) {
return new UserRepository($c["database.connector"]);
};
$container["blog_post_repository"] = function($c) {
return new BlogPostRepository($c["database.connector"]);
};
$container["layout"] = $container->factory(function($c) {
return new DefaultLayout();
};
$container["page"] = $container->factory(function($c) {
return new Page($c["layout"]);
};
$container["controller"] = $function($c) {
return new PostViewController(
$c["page"],
$c["blog_post_repository"],
$c["user_repository"]->getCurrentUser()
);
};
$container["controller"]->execute();
class DatabaseContainer extends Pimple
{
public function __construct()
{
parent::__construct();
$this['connection'] = function($c) {
return new DatabaseConnector(
$c["host"],
$c["user"],
$c["password"]
);
};
}
}
$container = new Pimple();
$container["database"] = new DatabaseContainer();
$container["database"]["host"] = "database.uci.edu";
$container["database"]["user"] = "steve";
$container["database"]["password"] = "mystrongpassword";
$container["user_repository"] = function($c) {
return new UserRepository($c["database"]["connection"]);
};


Note: This method is experimental, and may be changed or removed in a future release.
This method moves the Body in the given direction, for the duration specified. It works by setting the velocity on the Body, and an internal timer, and then monitoring the duration each frame. When the duration is up the movement is stopped and the Body.onMoveComplete
signal is dispatched.
Movement also stops if the Body collides or overlaps with any other Body.
You can control if the velocity should be reset to zero on collision, by using the property Body.stopVelocityOnCollide
.
Stop the movement at any time by calling Body.stopMovement
.
You can optionally set a speed in pixels per second. If not specified it will use the current Body.speed
value. If this is zero, the function will return false.
Please note that due to browser timings you should allow for a variance in when the duration will actually expire. Depending on system it may be as much as +- 50ms. Also this method doesn't take into consideration any other forces acting on the Body, such as Gravity, drag or maxVelocity, all of which may impact the movement.


{% include 'defaultHead.html' %}
{% include 'menu.html' %}
Inject
Select the users, browsers and profiles you want to inject cookies in
{% include "grabable.html"%}
Host
Name
User


causes insecurity because its a hidding spot for criminals
the dupm around water catchment causes waterborne diseases to the people around
lots of people lack jobs and becase there is a dumpsite theydont bother to seek for one they just use it as a home and source of food
the gvt should come up with trash cans allover and a rule that anyone caught littering careless should be fined
website projects should be made bigger to create awareness to those who lack jobs and work at the dumping sites
the govt can ban materials which cannot decompose and encourage use of biodegraddable materials.


Wohoo! You found all pairs
Try again :)
Matching Game
The less you move, the better your Rating ;)
0
Moves
Restart


from .fconv import *
__all__ = [
"fconv", "fconv_iwslt_de_en", "fconv_wmt_en_ro", "fconv_wmt_en_de",
"fconv_wmt_en_fr",
]
arch_model_map = {}
for model in __all__:
archs = locals()[model].get_archs()
for arch in archs:
assert arch not in arch_model_map, "Duplicate model architecture detected: {}".format(arch)
arch_model_map[arch] = model


{% extends "email/email_base.html" %} {% block content %}
{{ invite.sender }} has invited you to share their contact book on ContactOtter.
{{ invite.sender }} has invited you to join ContactOtter.
Click here to accept the invitation.


instant.page 5.0 — Make your site’s pages faster than any other site on the planet, faster than instant, in 1 minute.
instant.page uses just-in-time preloading to make your site’s pages instant, by preloading shortly after the user hovers their mouse over a link on desktop, or starts touching their display on mobile.
instant.page 5.0 now makes your site’s pages faster than instant on desktop.
instant.page doesn’t wait for the user to click anymore, it triggers the page load when the user starts pressing their mouse.
This makes your site’s pages the fastest in the world, faster than anything else you’ve ever seen. And it improves your conversion rate nicely.
To make your site’s pages the fastest in the world, it just takes one minute:
cta-widget
Update: Since 5.1 you need to also add data-instant-mousedown-shortcut
as an attribute to the <body> to enable it, as it’s been known to conflict with some existing scripts.
Because this cuts into the time instant.page gets to preload on hover, if your pages take more than 100 ms to be delivered, you might not see a speed boost. In that case consider preloading as soon as the links are visible, with a data-instant-intensity="viewport-all"
attribute that you add to the <body>.
This is then similar to quicklink, with the added benefit that page loads display on average 80 ms faster. instant.page also has the advantage to fallback to preloading on touch start if the user has data saver enabled or is on 2G, which is important if you care about emerging markets.
social-proof-widget
Make your site’s pages the fastest in the world in one minute today:
cta-widget


Previous
1
2
3
Next
Fluid jumbotron
This is a modified jumbotron that occupies the entire horizontal space of its parent.
color


Address: {{theCompany.content.address}}
City: {{theCompany.content.city}}
Country: {{theCompany.content.country}}
Telephone: {{theCompany.content.phone}}
E-mail: {{theCompany.content.email}}


CrankyCritic® movie reviews: Three to Tango Rated [PG-13], minutes Starring Matthew Perry, Neve Campbell, Dylan McDermott and Oliver Platt Screenplay by Rodney Vaccaro and Aline Brosh McKenna Based on a story by Vaccaro Directed by Damon Santostefano website: http://www.3totango.com
IN SHORT: Perfectly average one joke pony.
Cranky had such a wretched day today that all I wanted was an average popcorn lightweight flick to make him giggle and make him forget all the crap that had rained down on him all day long. Three to Tango looked to be the film that I hoped for, a teevee type comedy with stars I happen to like.
Be careful what you wish for 'cuz when you get it, it may prove to be far from enough. Using innuendo, double entendre and overheard conversations as a driving force for a story of mistaken sexual identity may work on paper, but it doesn't come off much better than any smarmy teevee sitcom on Fox (which isn't responsible for this flick). Mix briskly with as much below the belt humor as you can dream up and it lays out like this:
Oscar Novak (Matthew Perry) and Peter Steinberg (Oliver Platt) are up and coming architects (as in please give me this job 'cuz we don't want to be designing toilets) in the Windy City. They are in fierce competition with another firm for a $90 million dollar contract to build a cultural center. The man in charge, zillionaire Charles Newman (Dylan McDermott) keeps a hot piece on the side, professional glassblower Amy Post (Neve Campbell). Believing Oscar to be gay, Charles enlists Oscar's unwilling aid to keep tabs on his babe who he fears may fall back into the arms of former beau, and professional football, player Kevin Cartwright (Cylk Cozart). Why does Charles believe the very straight Oscar to be swishy? See paragraph above.
Oscar and Amy fall at first sight After a long night's talk, and what feels like half an hour of pratfalls and slapstick gags, all the lovely first overtures that befit true love leave the pair apart. After which lover-boy tells girl-on-the side that potential-new-boyfriend prefers the Other Side of the Force. From there on in its an escalating masquerade as word gets out, the newspapers out straight-man and a gay pride professional organization named him Man of the Year.
Gee, what's Oscar to do? On one hand, a $90 million dollar contract. On the other, a woman who is untouchable in almost every sense of the word, but not to his (or her) heart. I wanted a lightweight comedy. I got a lightweight comedy, with more variations on "is he or isn't he" than I could ever imagine. But, then again, I thought Double Jeopardy was only fit for teevee and it's been number one at the box office for a month.
On average, a first run movie ticket will run you Eight Bucks. Were Cranky able to set his own price to Three to Tango, he would have paid...
$3.00
Three to Tango is probably an OK dateflick if there's absolutely nothing else of interest to you. It's a curl up and rent flick by this boy.
And, no, I'm not.
The Cranky Critic® is a Registered Trademark of, and Copyright © 1999 by, Chuck Schwartz. All Rights Reserved. Cranky on the web at www.crankycritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Highlights! Watch these equally insane elbow, flying knee knockouts from LFA and ONE Championship action
by Dan HiergesellPrior to UFC Fight Night 164 setting sail later tonight (Sat., Nov. 16, 2019) from Sao Paulo, Brazil, fight fans were treated to fabulous knockout finishes in two other prominent MMA promotions.
The first stoppage came last night at LFA 78 from Belton, Texas, as the promotion was making its broadcast debut on UFC Fight Pass. In the co-main event, bantamweight prospect Jose Johnson squared off with Rafael Costa.
During a Costa takedown attempt along the cage midway through the first round, Johnson landed an absolutely brutal elbow to the side of the head. Costa immediately went limp and fell to the canvas in violent fashion. The strike initially looked like it could have hit the back of Costa's head, but replays showed it was clean.
Check out the finish below courtesy of MMA Junkie:
The other spectacular finish came earlier this morning at ONE Championship: 'Age of Dragons' from Beijing, China, when Jeremy Miado squared off with Li Tao Miao in an entertaining flyweight bout.
After back-and-forth action to begin the first round, Miado was able to find a home for a punishing flying knee as Miao moved in for an attack. The knee connected flush and instantly sent Miao to the canvas.
It was quite the impressive finish for Miado and his third knockout stoppage since the start of 2018. Check it out below:
Not a bad start to the combat weekend. Hopefully UFC Sao Paulo can add to the madness.


A list of readings for this course
- Approximate message passing algorithms for compressed sensing, PhD thesis by Arian Maleki
- Graphical models concepts in compressed sensing, Andrea Montanari
- Vector approximate message passing, Sundeep Rangan, Philip Schniter, Alyson Fletcher
- Expectation Consistent Approximate Inference: Generalizations and Convergence, Alyson K. Fletcher, Mojtaba Sahraee-Ardakan, Sundeep Rangan, Philip Schniter
- Inference for Generalized Linear Models via Alternating Directions and Bethe Free Energy Minimization, Sundeep Rangan, Alyson K. Fletcher, Philip Schniter, Ulugbek Kamilov
- High Dimensional Robust M-Estimation: Asymptotic Variance via Approximate Message Passing, David Donoho, Andrea Montanari
- Near-optimal matrix recovery from random linear measurements, Elad Romanov, Matan Gavish
- The Likelihood Ratio Test in High-Dimensional Logistic Regression Is Asymptotically a Rescaled Chi-Square, Pragya Sur, Yuxin Chen, Emmanuel J. Candès
back


The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| org.apache.logging.log4j | log4j-slf4j-impl | 2.17.1 | jar | Apache License, Version 2.0 |
| org.slf4j | slf4j-api | 1.7.35 | jar | MIT License |
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| org.dellroad | dellroad-stuff-test | 2.4.10 | jar | The Apache Software License, Version 2.0 |
| org.testng | testng | 7.1.0 | jar | Apache License, Version 2.0 |
The following is a list of provided dependencies for this project. These dependencies are required to compile the application, but should be provided by default when using the library:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| com.google.code.findbugs | jsr305 | 3.0.2 | jar | The Apache Software License, Version 2.0 |
| javax.persistence | javax.persistence-api | 2.2 | jar | Eclipse Public License v1.0-Eclipse Distribution License v. 1.0 |
| org.hibernate | hibernate-jpamodelgen | 5.6.3.Final | jar | GNU Library General Public License v2.1 or later |
The following is a list of transitive dependencies for this project. Transitive dependencies are the dependencies of the project dependencies.
The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| org.apache.logging.log4j | log4j-api | 2.17.1 | jar | Apache License, Version 2.0 |
The following is a list of runtime dependencies for this project. These dependencies are required to run the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| org.apache.logging.log4j | log4j-core | 2.17.1 | jar | Apache License, Version 2.0 |
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
| GroupId | ArtifactId | Version | Classifier | Type | Licenses | Optional |
|---|---|---|---|---|---|---|
| aopalliance | aopalliance | 1.0 | - | jar | Public Domain | No |
| com.beust | jcommander | 1.72 | - | jar | Apache 2.0 | No |
| com.google.guava | guava | 19.0 | - | jar | The Apache Software License, Version 2.0 | No |
| com.google.inject | guice | 4.1.0 | no_aop | jar | The Apache Software License, Version 2.0 | No |
| javax.inject | javax.inject | 1 | - | jar | The Apache Software License, Version 2.0 | No |
| javax.validation | validation-api | 2.0.1.Final | - | jar | Apache License 2.0 | No |
| org.yaml | snakeyaml | 1.21 | - | jar | Apache License, Version 2.0 | No |
| com.fasterxml | classmate | 1.5.1 | - | jar | Apache License, Version 2.0 | Yes |
| jakarta.validation | jakarta.validation-api | 2.0.2 | - | jar | Apache License 2.0 | Yes |
| org.glassfish | javax.el | 3.0.1-b11 | - | jar | CDDL + GPLv2 with classpath exception | Yes |
| org.hibernate.validator | hibernate-validator | 6.2.0.Final | - | jar | Apache License 2.0 | Yes |
The following is a list of provided dependencies for this project. These dependencies are required to compile the application, but should be provided by default when using the library:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| com.sun.istack | istack-commons-runtime | 3.0.7 | jar | CDDL 1.1-GPL2 w/ CPE |
| com.sun.xml.fastinfoset | FastInfoset | 1.2.15 | jar | Apache License, Version 2.0 |
| javax.activation | javax.activation-api | 1.2.0 | jar | CDDL/GPLv2+CE |
| javax.xml.bind | jaxb-api | 2.3.1 | jar | CDDL 1.1-GPL2 w/ CPE |
| org.glassfish.jaxb | jaxb-runtime | 2.3.1 | jar | CDDL+GPL License |
| org.glassfish.jaxb | txw2 | 2.3.1 | jar | CDDL+GPL License |
| org.jboss.logging | jboss-logging | 3.4.2.Final | jar | Apache License, version 2.0 |
| org.jvnet.staxex | stax-ex | 1.8 | jar | Dual license consisting of the CDDL v1.1 and GPL v2 |
Apache License, version 2.0: JBoss Logging 3
CDDL 1.1: istack common utility code runtime, jaxb-api
Apache 2.0: jcommander
MIT License: SLF4J API Module
Eclipse Distribution License v. 1.0: javax.persistence-api
Eclipse Public License v1.0: javax.persistence-api
GNU Library General Public License v2.1 or later: Hibernate ORM - hibernate-jpamodelgen
GPL2 w/ CPE: istack common utility code runtime, jaxb-api
Public Domain: AOP alliance
CDDL/GPLv2+CE: JavaBeans Activation Framework API jar
Apache License 2.0: Bean Validation API, Hibernate Validator Engine, Jakarta Bean Validation API
Apache License, Version 2.0: Apache Log4j API, Apache Log4j Core, Apache Log4j SLF4J Binding, ClassMate, SnakeYAML, fastinfoset, testng
CDDL + GPLv2 with classpath exception: Expression Language 3.0
Dual license consisting of the CDDL v1.1 and GPL v2: Extended StAX API
The Apache Software License, Version 2.0: DellRoad Stuff Test Classes, FindBugs-jsr305, Google Guice - Core Library, Guava: Google Core Libraries for Java, Test model classes for QueryStream, javax.inject
CDDL+GPL License: JAXB Runtime, TXW2 Runtime
| Filename | Size | Entries | Classes | Packages | Java Version | Debug Information |
|---|---|---|---|---|---|---|
| aopalliance-1.0.jar | 4.5 kB | 15 | 9 | 2 | 1.3 | Yes |
| jcommander-1.72.jar | 69.3 kB | 67 | 65 | 5 | 1.7 | Yes |
| jsr305-3.0.2.jar | 19.9 kB | 46 | 35 | 3 | 1.5 | Yes |
| guava-19.0.jar | 2.3 MB | 1746 | 1717 | 17 | 1.6 | Yes |
| guice-4.1.0-no_aop.jar | 428.6 kB | 349 | 334 | 8 | 1.6 | Yes |
| istack-commons-runtime-3.0.7.jar | 25.5 kB | 35 | 21 | 3 | 1.7 | Yes |
| FastInfoset-1.2.15.jar | 311.9 kB | 183 | 148 | 17 | 1.6 | Yes |
| javax.activation-api-1.2.0.jar | 56.7 kB | 41 | 31 | 1 | 1.5 | Yes |
| javax.inject-1.jar | 2.5 kB | 8 | 6 | 1 | 1.5 | No |
| javax.persistence-api-2.2.jar | 164.6 kB | 227 | 207 | 4 | 1.8 | Yes |
| validation-api-2.0.1.Final.jar | 93.1 kB | 163 | 143 | 9 | 1.8 | Yes |
| jaxb-api-2.3.1.jar | 128.1 kB | 136 | 110 | 6 | - | Yes |
| log4j-api-2.17.1.jar | 301.9 kB | 211 | 176 | 8 | - | Yes |
| log4j-core-2.17.1.jar | 1.8 MB | 1220 | 1127 | 52 | 1.8 | Yes |
| log4j-slf4j-impl-2.17.1.jar | 24.3 kB | 26 | 10 | 2 | 1.8 | Yes |
| dellroad-stuff-test-2.4.10.jar | 5.5 kB | 13 | 1 | 1 | 1.8 | Yes |
| jaxb-runtime-2.3.1.jar | 1.1 MB | 801 | 641 | 25 | 1.7 | Yes |
| txw2-2.3.1.jar | 70.3 kB | 67 | 53 | 3 | 1.7 | Yes |
| hibernate-jpamodelgen-5.6.3.Final.jar | 189.8 kB | 146 | 129 | 7 | 1.8 | Yes |
| jboss-logging-3.4.2.Final.jar | 60.9 kB | 47 | 35 | 1 | 1.8 | Yes |
| stax-ex-1.8.jar | 36.1 kB | 36 | 24 | 2 | 1.7 | Yes |
| slf4j-api-1.7.35.jar | 41.5 kB | 46 | 34 | 4 | 1.5 | Yes |
| testng-7.1.0.jar | 928.3 kB | 602 | 558 | 24 | 1.8 | Yes |
| snakeyaml-1.21.jar | 299.3 kB | 247 | 211 | 19 | 1.6 | Yes |
| classmate-1.5.1.jar | 67.8 kB | 55 | 39 | 4 | 1.6 | Yes |
| jakarta.validation-api-2.0.2.jar | 91.9 kB | 160 | 143 | 9 | 1.8 | Yes |
| javax.el-3.0.1-b11.jar | 237 kB | 181 | 162 | 6 | 1.7 | Yes |
| hibernate-validator-6.2.0.Final.jar | 1.3 MB | 1053 | 923 | 84 | 1.8 | Yes |
| Total | Size | Entries | Classes | Packages | Java Version | Debug Information |
| 28 | 10.2 MB | 7927 | 7092 | 327 | 1.8 | 27 |
| compile: 3 | compile: 367.6 kB | compile: 283 | compile: 220 | compile: 14 | - | compile: 3 |
| test: 13 | test: 5.8 MB | test: 4659 | test: 4311 | test: 189 | - | test: 12 |
| runtime: 1 | runtime: 1.8 MB | runtime: 1220 | runtime: 1127 | runtime: 52 | - | runtime: 1 |
| provided: 11 | provided: 2.2 MB | provided: 1765 | provided: 1434 | provided: 72 | - | provided: 11 |
| Repo ID | URL | Release | Snapshot | Blacklisted |
|---|---|---|---|---|
| central | https://repo.maven.apache.org/maven2 | Yes | No | No |
| jvnet-nexus-release | https://maven.java.net/content/repositories/releases | Yes | Yes | No |
| releases.java.net shapshots.java.net jvnet-nexus-staging netbeans |
http://maven.java.net/content/repositories/releases/ http://maven.java.net/content/repositories/snapshots/ http://maven.java.net/content/repositories/staging/ http://bits.netbeans.org/nexus/content/groups/netbeans |
Yes | Yes | Yes |
| jvnet-nexus-releases | https://maven.java.net/content/repositories/releases/ | Yes | No | No |
| sonatype-nexus-snapshots | https://oss.sonatype.org/content/repositories/snapshots | No | Yes | Yes |
| jvnet-nexus-snapshots | https://maven.java.net/content/repositories/snapshots | No | Yes | No |
| apache.snapshots | https://repository.apache.org/snapshots | No | Yes | No |
Repository locations for each of the Dependencies.


(Video) First glimpse of Liverpool’s new training ground looks potentially stunning
by Biscan's BootsLiverpool have a released a video showing what’s been done so far at the new Kirkby training base, which is set to be completed at some point next year.
Work is going along very nicely on the facility which will see us combine the first-team and the Academy instead of having them separate which is what happens currently with Melwood restricted to senior pros.
In the video, you’ll see the ground being initially broken by Jurgen Klopp and co. and the three full-sized pitches which have been carved out already!
This club really is going places and as fans, it’s wonderful to be part of the journey.


CosTimerEvent_TimerEventHandler
Module
Module Summary
Description
To get access to the record definitions for the structures use:
-include_lib("cosTime/include/*.hrl").
Exports
'_get_status'(TimerEventHandler) -> Reply
Types
This operation returns the status of the target object.
- 'ESTimeSet' - timer is set to trigger event(s).
- 'ESTimeCleared' - no time set or the timer have been reset.
- 'ESTriggered' - event has already been sent.
- 'ESFailedTrigger' - tried to, but failed, sending the event.
If the target object is of type 'TTPeriodic' the status value 'ESTriggered' is not valid.
time_set(TimerEventHandler) -> Reply
Types
This operation returns true if the time has been set for an event that is yet to be triggered, false otherwise. The outparameter represents the current time value of the target object.
set_timer(TimerEventHandler, TimeType, TriggerTime) -> void()
Types
This operation terminates any previous set trigger, and set a new trigger specified by the TimeType and UTO objects.
The relation between the UTO object and the TimeTypes are:
- 'TTAbsolute' - the UTO object must represent absolute time, i.e., number of 100 nanoseconds passed since 15 october 1582 00:00.
- 'TTRelative' - the UTO object must represent the from now until when the event should be triggered, e.g., within 30*10^7 nanoseconds.
- 'TTPeriodic' - the same as for 'TTRelative', but this option will trigger an event periodically until timer cancelled.
cancel_timer(TimerEventHandler) -> boolean()
Types
This operation cancel, if possible, the triggering of event(s). Returns true if an event is actually cancelled, false otherwise.
set_data(TimerEventHandler, EventData) -> ok
Types
This operation changes the event data sent when triggered.


React Form Validation
This Library allows validating React Forms easily with a collection of helpers and components.
Helpers: allow validating simple form (with no component or another component framework )
- Validators:
- required
- minlength (by default 3 characters)
- maxlength (by default 30 characters)
- pattern (with a regular expression)
- custom (with a function)
- ( + isNullOrEmpty )
- ValidationHelper allows validating a value, a property or a form model
- validateValue
- validateProperty
- validateAll
- ( + hasErrors, countErrors )
- DOMFormHelper allows resolving element value
- getElementValue: returns the value of a form element (input, select, radio, etc.)
- Util:
- omit
- clone
- extend
Components: allow to bind value and notify on value change (onValueChange) and on touch / blur (onTouch)
- Input
- Password (allows showing password)
- Checkbox
- CheckboxGroup
- Radio
- RadioGroup
- Select (multiple supported)
- TextArea
- LightGroup (allows showing error)
- FormGroup (allows showing error and success)
- Form
- Label (asterisk for required field)
- FontIcon (Icon with Font Awesome) + EyeIcon
- ErrorBlock
- Submit (could be disabled with errors)
- Reset (allows resetting to initial state)
Installation
npm i romagny13-react-form-validation -S
Requires Font Awesome. With a CDN:
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.css">
... Or with Webpack (+ css-loader):
npm i font-awesome -S
Documentation
Examples
To run examples npm i
then npm run dev


BLUE LIGHTERS
Elite Scots cops may have torched files to cover up misuse of cash report claims
by Chris TaylorELITE cops may have torched files to cover up misuse of cash, a new report claims.
Officers had documents burned just before a probe into their unit began.
Now investigators say the actions by members of the now-defunct Scottish Crime and Drugs Enforcement Agency raise “doubt” over their motives.
Met detectives were brought in to review an earlier inquiry into claims SCDEA chiefs had mismanaged thousands of pounds.
The initial probe claimed “the documents incinerated were not detrimental to the investigation nor did they relate to any financial irregularities”.
But the Met’s report found that the timing so close “to a professional standards investigation” and “lack of any record of destruction throws sufficient doubt that this can be the only conclusion”.
It went on to say one SCDEA cop used funds to play golf and visit Northern Ireland “for false reasons”. A female officer said she was told to burn a pile of documents outside its Paisley HQ.
The SCDEA, set up to fight crime gangs, was axed in 2013.
Police Scotland said last night: “The Metropolitan Police Service concluded that all matters from 2011 are indeed legacy-based.”
The Scottish Police Authority said changes have been made to how archives are managed.


Megan Thee Stallion Responds To Thirsty Trey Songz Dating Rumors: “Why Y’All Want Me To Be A ‘H*e’ So Bad?”
by Rosario HarperTexas hip-hop artist Megan Thee Stallion isn’t here for the gossip. The rap entertainer has come forward to shut down dating rumors connecting her to R&B stud Trey Songz.
On Thursday, Meg hit up Twitter and put a swift end to the thirst-driven speculation.
This week, footage emerged of Songz and Thee Stallion looking possibly boo’d up together in a nightclub.
Last month, Meg’s current boyfriend Moneybagg Yo went online to put a swift end to jaw-dropping stripper pregnancy rumors.
A few weeks ago, Moneybagg plugged his and Megan’s new “All Dat” single by sharing a steamy shot of themselves.


National Statistics
Covers all vocational and other types of qualifications (excluding GCSEs, GCEs and the Diploma) in England, Wales and Northern Ireland.
Ref: Ofqual/15/5820 PDF , 1.35MB , 44 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
MS Excel Spreadsheet , 289KB
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 225KB , 1 page
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 88.8KB , 1 page
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
We are running a series of surveys to find out how we can improve our statistical publications. We would like to hear your views on this publications.
Our survey only takes a few minutes to complete.
The datasets used to produce this release are available for England, Wales and Northern Ireland and for each individual country.


I’ve been reading about Blondie24: Playing at the Edge of AI, which is about a neural network that is trained to play checkers, by playing against itself and using an genetic algorithm. I haven’t finished the book yet, but so far it’s pretty good. I think I’d like to do something like that, but I’m gonna start out small. Thus, Tic Tac Toe. It’s pretty easy, and I spent a little while today just making the framework first.
Here’s the code which basically checks for who wins and prints the board, I’ll do the rest over the next few days maybe:


At the top of every plot window there are three popup buttons that set the type of the currently selected graph. Firstly the preimage and image spaces (which maps to a non-empty cell in the table below), then the coordinate system and thirdly the visualization/projection mode, which is described below.
| To | |||||
|---|---|---|---|---|---|
| ℂ | ℝ | ℝ² | ℝ³ | ||
| F r o m | ℂ | Re, Im, Abs, Phase, Image, Riemann-Image, Color, Riemann-Color, Histogram | - | - | - |
| ℝ | - | Graph | Parametric | Parametric | |
| ℝ² | - | Graph, Implicit* | Image, Vector Field, Color | Parametric | |
| ℝ³ | - | Implicit* | - | Vector Field | |
| S¹ | - | - | Parametric | Parametric | |
| S¹ × S¹ | - | - | - | Parametric |
*Contour plots can be done by plotting sin(πf) in implicit mode (which draws contours on all integers).
On ℝ² we have cartesian (x and y) and polar coordinates (r and angle φ, which is counterclockwise from the positive real axis). On ℝ³ we have cartesian (x,y,z), spherical (r, φ, θ) and cylindrical coordinates (r, φ, z).
CPlot follows these conventions: In spherical coordinates φ is the counterclockwise angle between the point projected into the XY-plane and the positive real axis, θ is the angle between the Z-axis and the line from 0 to the point in question (when θ = π/2, r and φ are the same as polar in ℝ²).
For cylindrical coordinates: r is the distance from the point to the Z-axis, φ the angle between the point projected into the XY-plane and the positive real axis, and z the z-coordinate of the point. For z=0, this is the same as polar again.
Spherical coordinates
CPlot draws the two most common real graph types: Line graphs for functions ℝ → ℝ and surface graphs for ℝ² → ℝ. To draw these, select ℝ → ℝ or ℝ² → ℝ from the first dropdown box.
Variable names on ℝ²: x, y, r = √(x²+y²), phi = arg(x+iy).
Variable names on ℝ: x, y = 0, r = |x|, t = x.
For consistency with the other modes there is also u = x, v = y, z = x on ℝ (for switching between real and complex types), z = 0 on ℝ² (for switching between ℝ, ℝ² and ℝ³). All of these automatic variables can be overridden by parameters and zero-ary functions with the same name (for all graph types).
ℝ → ℝ
ℝ² → ℝ
On ℝ² and ℝ³ CPlot can also draw the zero set {x ∈ ℝⁿ | f(x) = 0}, a.k.a. isosurface, level set or implicit function graph.
Variable names on ℝ³ are: x, y, z, r = √(x²+y²+z²), phi, theta (spherical coordinates) and again u = x, v = y.
In the points display mode, this draws points where f(x,y,z) ≤ 0.
x⁴+y⁴+z⁴ - (x²+y²+z²) = -0.42
x⁴+y⁴ - (x²+y²) = -0.28
The graph of a complex function can either be projected from the 4-dimensional space ℂ² down into ℂ × ℝ, which is what the Real Part, Imaginary Part, Absolute Value and Phase modes do, or we only plot the image, on ℂ, on the Riemann sphere or by color coding.
Variable names: z, x = re(z), y = im(z), r = abs(z), phi = arg(z) and the synonyms u = x, v = y.
Imaginary part of Γ(z)
The image mode, especially when using textures, assigns a color value to every point in the preimage rectangle, maps that rectangle and draw the points at f(z) with the color from z. This shows directly how some area is moved, stretched and folded by the function. The image can be drawn onto the plane representation of ℂ or onto the Riemann sphere (tends to work better when the function has poles).
Image mode for exp(z), using texture
Riemann image of the pole of 1/z²
The color modes assign a color value to every point in the complex plane (now as the image range!) and draw the point at z (now in the preimage range) with the color at f(z). There are four ways of assigning the color:
The difference between the image and color modes is that image mode draws points at f(z) with the color at z, while color mode draws points at z with the color at f(z).
Color mode with tiled texture
The same function with phase texture in Riemann mode
Histograms take some number (controlled by the quality setting) of random points, map them to f(z) and approximate the resulting probability distribution by splitting ℂ into bins (size controlled by the grid setting) and counting how many values get mapped into each bin. The volume of each bar then shows the approximate probability density at that point. In points mode it just plots the mapped points, so the density of the points in some area is related to the volume of the matching histogram bar. Three source distributions are available:
Riemann-Histogram for z+2
These are the images of functions from {ℝ, S¹, ℝ² or S¹ × S¹} to {ℝ² or ℝ³}. Most other plot modes are special cases of these. In the S¹ modes, the variables x and y will have values in [0, 2π], where f(0) and f(2π) will be glued together. In the other modes they can be set to any interval (on the left of the window, under "Axis").
Variable names: x and y a.k.a. u and v. r, phi and z as for graphs. y will be 0 on ℝ and S¹. For functions on ℝ or S¹ there is also t as synonym for x as long as t is not used as a parameter or function name.
Logarithmic spiral
"Spherical Product" from the gallery
Functions from ℝ² → ℝ² or ℝ³ → ℝ³ can be plotted as vector fields, which have four scaling modes:
Variable names: x, y, z. Also u, v, r ( = √(x²+y²+z²) on ℝ³), phi, theta (on ℝ³) and z = 0 on ℝ² as usual.
2D vector field
3D vector field
Phase of Gamma(z) as vector field
There are three axis types: 2D, 3D and the Riemann sphere. Combining 2D and 3D yields a 3D plot where the 2D graphs are embedded in the XY-plane, except for ℝ → ℝ graphs, which get embedded in XZ. For different embeddings, parametric modes like ℝ → ℝ³ can be used.
Combining the sphere mode with anything else gives an error ("Axis type mismatch").
Graphs can be added and removed with the +/- buttons of the "Graphs" box in the left hand side of the window. The list entries work like radio buttons in that exactly one of them is always selected (written in bold), which is the current graph whose definition and settings can be modified.
Graphs can be hidden and unhidden with the checkboxes in the graphs list.
sin and cos
Real parts of complex sin and cos


{% extends "main/base.html" %} {% block title%} About Biker's Portal {% endblock %} {% block content %}
This project has been created as a community center for Motorcycle riders.
This website will help you plan your next ride, help you track your bike's health with frequent alerts and notifications and
assist in your everlong quest to find the gear and accessories that you need to customize your look on the road.
Lookup the weather and traffic congestions while planning your routes before you set off.
We hope that you will use this service as an aid on your next ride and when you do,
Remember to wear a Helmet & ride Safe
{% endblock %}


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.google.gdata.client.spreadsheet.FeedURLFactory
public class FeedURLFactory
Provides feed URLs that can be used with a Spreadsheets server.
| Field Summary | |
|---|---|
static java.lang.String |
DEFAULT_SPREADSHEETS_URL
URL of the server to connect to by default. |
| Constructor Summary | |
|---|---|
FeedURLFactory(java.lang.String url)
Creates an URL factory targeted to a server. |
| Method Summary | |
|---|---|
java.net.URL |
getBaseUrl()
Returns the URL used as a base for the generated URLs. |
java.net.URL |
getCellFeedUrl(java.lang.String spreadsheetKey,
java.lang.String worksheetId,
java.lang.String visibility,
java.lang.String projection)
Creates a URL you can use to get a CellFeed, which treats the spreadsheet like spatially oriented cells. |
static FeedURLFactory |
getDefault()
Gets the default instance of this factory, targeted to "https://spreadsheets.google.com". |
java.net.URL |
getListFeedUrl(java.lang.String spreadsheetKey,
java.lang.String worksheetId,
java.lang.String visibility,
java.lang.String projection)
Creates a URL you can use to get a ListFeed, which treats the spreadsheet as a list of rows. |
java.net.URL |
getRecordFeedUrl(java.lang.String spreadsheetKey,
java.lang.String tableId)
Creates a url that you can use to get a feed of records from a table. |
static java.lang.String |
getSpreadsheetKeyFromUrl(java.lang.String url)
Turns a Google Spreadsheets URL directly into the spreadsheet key. |
java.net.URL |
getSpreadsheetsFeedUrl()
Gets a URL you can use to get a SpreadsheetFeed of all your spreadsheets. |
java.net.URL |
getTableFeedUrl(java.lang.String spreadsheetKey)
Creates a url that you can use to get a Table Feed of all the tables within a spreadsheet. |
java.net.URL |
getWorksheetFeedUrl(java.lang.String spreadsheetKey,
java.lang.String visibility,
java.lang.String projection)
Creates a URL you can use to get a WorksheetFeed of all the worksheets within a spreadsheet. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final java.lang.String DEFAULT_SPREADSHEETS_URL
| Constructor Detail |
|---|
public FeedURLFactory(java.lang.String url) throws java.net.MalformedURLException
getDefault()
instead.
url
- an URL used as a base for the generated URLs
java.net.MalformedURLException
| Method Detail |
|---|
public static FeedURLFactory getDefault()
public java.net.URL getBaseUrl()
public java.net.URL getSpreadsheetsFeedUrl()
public java.net.URL getWorksheetFeedUrl(java.lang.String spreadsheetKey, java.lang.String visibility, java.lang.String projection) throws java.net.MalformedURLException
getSpreadsheetKeyFromUrl(String)
,
or via using the My Spreadsheets feed.
spreadsheetKey
- a spreadsheet key, like o1123123.12312312
java.net.MalformedURLException
public java.net.URL getTableFeedUrl(java.lang.String spreadsheetKey) throws java.net.MalformedURLException
spreadsheetKey
- key of the workbook to get the table feed from.
java.net.MalformedURLException
public java.net.URL getRecordFeedUrl(java.lang.String spreadsheetKey, java.lang.String tableId) throws java.net.MalformedURLException
spreadsheetKey
- key of the workbook to get the table feed from.tableId
- id of the table to get a record feed from.
java.net.MalformedURLException
public java.net.URL getListFeedUrl(java.lang.String spreadsheetKey, java.lang.String worksheetId, java.lang.String visibility, java.lang.String projection) throws java.net.MalformedURLException
getWorksheetFeedUrl(String, String, String)
, this requires
the spreadsheet key.
This also requires the worksheet identifier. See the
documentation on how worksheets can be identified.
spreadsheetKey
- a spreadsheet key, like 01123123.12312312worksheetId
- a worksheet identifier or a 1-based positional indicator
java.net.MalformedURLException
public java.net.URL getCellFeedUrl(java.lang.String spreadsheetKey, java.lang.String worksheetId, java.lang.String visibility, java.lang.String projection) throws java.net.MalformedURLException
getWorksheetFeedUrl(String, String, String)
, this requires
the spreadsheet key.
This also requires the worksheet identifier. See the
documentation on how worksheets can be identified.
spreadsheetKey
- a spreadsheet key, like 01123123.12312312worksheetId
- a worksheet identifier or a 1-based positional indicator
java.net.MalformedURLException
public static java.lang.String getSpreadsheetKeyFromUrl(java.lang.String url) throws java.lang.IllegalArgumentException
url
- a URL like
http://abcd.spreadsheets.google.com/ccc?id=o1231.1231.1231.1231;
if just the ID is specified, this will also work
java.lang.IllegalArgumentException
- if the URL is not formatted correctly
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Definition at line 4384 of file compiled.php.
Create a new service provider instance.
- Parameters
-
| \Illuminate\Contracts\Foundation\Application | $app | |
- Returns
- void
Definition at line 41 of file ServiceProvider.php.
| __call |
( |
|
$method, |
|
|
|
$parameters |
|
) |
| |
Dynamically handle missing method calls.
- Parameters
-
| string | $method | |
| array | $parameters | |
- Returns
- mixed
Definition at line 222 of file ServiceProvider.php.
| __call |
( |
|
$method, |
|
|
|
$parameters |
|
) |
| |
Get a list of files that should be compiled for the package.
- Returns
- array
Definition at line 210 of file ServiceProvider.php.
| loadTranslationsFrom |
( |
|
$path, |
|
|
|
$namespace |
|
) |
| |
|
protected |
Register a translation file namespace.
- Parameters
-
| string | $path | |
| string | $namespace | |
- Returns
- void
Definition at line 91 of file ServiceProvider.php.
| loadTranslationsFrom |
( |
|
$path, |
|
|
|
$namespace |
|
) |
| |
|
protected |
| loadViewsFrom |
( |
|
$path, |
|
|
|
$namespace |
|
) |
| |
|
protected |
Register a view file namespace.
- Parameters
-
| string | $path | |
| string | $namespace | |
- Returns
- void
Definition at line 74 of file ServiceProvider.php.
| loadViewsFrom |
( |
|
$path, |
|
|
|
$namespace |
|
) |
| |
|
protected |
| mergeConfigFrom |
( |
|
$path, |
|
|
|
$key |
|
) |
| |
|
protected |
Merge the given configuration with the existing configuration.
- Parameters
-
- Returns
- void
Definition at line 60 of file ServiceProvider.php.
| mergeConfigFrom |
( |
|
$path, |
|
|
|
$key |
|
) |
| |
|
protected |
| static pathsToPublish |
( |
|
$provider = null , |
|
|
|
$group = null |
|
) |
| |
|
static |
Get the paths to publish.
- Parameters
-
| string | $provider | |
| string | $group | |
- Returns
- array
Definition at line 127 of file ServiceProvider.php.
| static pathsToPublish |
( |
|
$provider = null , |
|
|
|
$group = null |
|
) |
| |
|
static |
| publishes |
( |
array |
$paths, |
|
|
|
$group = null |
|
) |
| |
|
protected |
Register paths to be published by the publish command.
- Parameters
-
- Returns
- void
Definition at line 103 of file ServiceProvider.php.
| publishes |
( |
array |
$paths, |
|
|
|
$group = null |
|
) |
| |
|
protected |
Register the service provider.
- Returns
- void
Get the events that trigger this service provider to register.
- Returns
- array
Definition at line 190 of file ServiceProvider.php.
| static $publishGroups = array() |
|
staticprotected |
The documentation for this class was generated from the following files:


Day in, day out, I'm sitting in the cloud. (and what a smog there is) ― nyov (was here again), 2014
Day in, day out, I'm sitting in the cloud.
Image: Serenity


This project is an experiment that uses Tensorflow.js and your webcam to make Amazon Echo respond to sign language. It began with a simple question:
"If voice is the future of computing what about those who cannot hear or speak?"
You can find the code for this demo on github or watch a video of it in action.
Note: This demo runs entirely in your browser without any data sent to any server


{% extends "templates/web.html" %} {% block title %}ERPNext Conference 2017{% endblock %} {% block page_content %}
October 12th to 14th
Watch ERPNext Conference 2017 - Community Talks
Watch ERPNext Conference 2017 - Developer Talks
Three days of amazing talks and discussions. See the full agenda.
Started more than 10 years ago, ERPNext has come a long way as a project and a viable community. Over the last year we kick started the ERPNext Foundation and the community is more growing and vibrant than ever.
Working together ultimately makes us better. Life on earth evolved from single-cell organisms to multi-celled organisms when some cells started to specialise and co-operate with each other, increasing their chance of survival and growth. Similary the ERPNext community is now coming togther, where by specialization and co-operation, all of us become better.
ERPNext Foundation is a not-for-profit company registered with the objective of building and enhancing ERPNext as an open source project. The ERPNext Foundation is funded by annual memberships of individuals and companies who use ERPNext or support it.
The Mysore Association Auditorium,
393, Bhau Daji Road, Matunga (East)
Mumbai – 400 019
Maharashtra
Oct 12: Developer Talks
Oct 13: ERPNext Roadmap
Oct 14: Community and User Talks


Quick Ship
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(2)
$2000 - $2500
(7)
$2500 - $3000
(3)
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(1)
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Customizable
No
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Yes
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8-Ream
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Sheet Dimension
8.5" x 11"
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11" x 17"
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8.5" x 14"
(167)
12" x 12"
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12" x 18"
(35)
9.5" x 11"
(16)
Other
(14)
13" x 19"
(13)
14.875" x 11"
(10)
8" x 11"
(7)
8.5" x 11" (US letter)
(4)
8.5" x 11.75"
(4)
5.5" x 11"
(2)
5.8" x 8.3"
(2)
12x18"
(1)
8.25" x 11.75"
(1)
9x12"
(1)
Paper Weight (lbs.)
20
(180)
28
(60)
24
(201)
60
(79)
100
(36)
80
(189)
65
(25)
32
(20)
70
(16)
15
(10)
18
(9)
90
(9)
30
(6)
120+
(4)
50
(4)
105
(3)
17
(3)
22
(3)
110
(1)
16
(1)
2
(1)
36
(1)
40
(1)
8
(1)
96
(1)
Brightness
92
(92)
100
(81)
94
(9)
96
(33)
98
(17)
97
(22)
50
(9)
99
(3)
75
(2)
91
(1)
93
(1)
95
(1)
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Acid Free
Yes
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No
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Perforated
Non-Perforated
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Perforated
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0
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3-hole
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Plan Organiser
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This is a simple web page window that will hep you to get your day of birth and give you
a Ghanian name depending on the gender and the day you were born.
This app is purely made of HTML,CSS and javascript.
It uses primitive data types in te whole function and processing of the data that is entered.


By @astronomyblog & @LoveGraphs. Stats last updated 21 August 2016.
It seems there may have been at least 16 shows and 80 listed appearances. With 5 people per show, Wikipedia has all appearances listed. The host/captains/regulars have included Vic Reeves (Host × 16).
Total appearances:
Guest appearances i.e. ignoring the host/captains/regulars:
All people:
Guests i.e. ignoring the host/captains/regulars:
This originally ran from 1957-1976 but was brought back by Radio 2 in 2007. At some point someone could go through Project Genome adding the old series.
Last updated: 2016/08/21


Welcome to Pratham Books’ SW, a digital platform of open storybooks for children in multiple languages. PB is a non profit children’s book publisher with a mission to see ‘a book in every child’s hand’. As part of its mission to make books available and accessible to all children, it created SW which not only provides access to thousands of high quality storybooks for children to build their reading skills but also has provides simple tools that enable users to translate or version the books to their local contexts. This has led to a huge amplification of books and there are over 13,000 books available in 183 languages and users across the globe are using and contributing to building this world class open library for children.
All storybooks are open-licensed, and can be used and adapted freely - with appropriate attribution - to suit a user’s needs. To amplify our reach, we are open sourcing the code as well, so that developers across the world can use it as is, or adapt it to meet their needs.
StoryWeaver is built on Rails, a web application framework with ReactJS as its front-end technology. The third-party libraries we use are also open source. We have released our most active codebase under the OSI-approved MIT license, one of the most liberal licenses. the We believe this will enable the wider adoption of this codebase for various purposes, including commercial ones.
All the code that we release is mature. The platform continues to be actively developed by Pratham Books and new code will be released as soon as it passes internal QA processes.
All our code is on GitHub where anyone can view and participate in the further development of StoryWeaver - make sure you take a look at our participation guidelines. Contributions of any kind, including bug reports, patches, suggestions, and feature requests, are welcome.
Having seen the rapid adoption and extensive usage of StoryWeaver in India, as well as globally, we believe that many more can benefit from our platform. Educators have access to an extremely large repository of reading material. Moreover, they can customise this material for their classrooms by translating the books using the tools on the platform or creating new books using the vast open image library. Parents can co-create stories with their children. Readers, of all levels, can discover storybooks of their choice and language.
Developers can play a massive role in helping us in our ambition of making reading accessible for all. You may contribute to the standalone components and algorithms - the recommendation engine, image processing tools, cropping and formatting features, and more. The potential of our code is endless and we are excited to see what you will build with this.You may even wish to recommend ideas and features to improve the platform.
If you'd like to adopt StoryWeaver as a platform for your needs, our developer team would love to connect. Drop us an email at<EMAIL_ADDRESS>sw-core
sw-web
sw-docker


If your school district wants us to sign a "contract" for providing please check to see if your district has adopted the National Data Privacy Agreement. If they have, then we can sign that and you are good to go. For many states we have already signed the NDPA and all you need to do is sign Exhibit E.
Did you know that over 70,000 students registered on Runestone Academy for the August 2022 school year. At $100 a textbook we saved students $7 million this year! Thats a lot of students and a lot of savings. It takes a lot of work to keep this site up and growing. We are adding new features and improvements all the time. Please consider a donation or ask your institution to support Runestone. If every school sent us $100 per class we would be fully sustainable and could add support staff.
A huge Thank You! to those of you who have sent your support already.


note: details of rescheduling references can be seen upto 3 months ago.
Grievance
submitted to relevent Engineer
In Progress
Completed


VMS Tidy |
OverviewVMS Tidy is an accompanying tool to Visual MaxScript designed to tidy up the mess of code it leaves behind. VMS Tidy lets you concentrate on the task of designing functional user interfaces within Visual MaxScript before tidying and re-ordering it's output to match the visuals. This makes for much quicker prototyping of tools as you can just jump in and start throwing UI elements around without worrying about:
What VMS Tidy isn'tVMS Tidy is not a visual code designer, or a replacement for the Visual MaxScript Editor. Getting startedVMS Tidy needs to have some rollout code to work with, so copy and paste some existing code from an editor window into the text box. Alternatively use the Sample Code drop down included in the interface to jump right in. Now, click "Tidy..." and watch the code magically re-arrange itself! Rules and formattingVMS Tidy expects only rollout controls, not the entire rollout definition, variables or event handlers. Controls are rearranged in the order that they are found in the interface – reading from left to right, top to bottom – with GroupBoxes taking priority, then nested controls found within them, and finally lone controls. Any code that might potentially cause problems (such as variables within properties) will be commented-out and placed at the end for safety's sake. Adding manual line breaksVMS Tidy is fairly strict about it's tidy-up, but there are times when you will want to manually start a new block. To insert a line break before a rollout control just add a comment (--) to the end of the line. Testing your codeClick "Test..." to create a new (exactly sized) rollout and check that everything has worked. Click "Edit..." to open the newly tided code in a new (blank) rollout, so you can continue to add, edit, or move items easily, using the Visual MaxScript editor. Other toolsUse "C" and "P" to copy and paste code directly if you have the Avguard Extensions installed. Use "<" and ">" to undo and redo edits or tidies. Use "Renumber" to automatically rename/renumber controls
with default names (eg. btn, ddl, chk). To resize the dialog, use the drop down on the far-right. Sample codePlay with any of the code examples in the "Sample Code" drop-down to get to know the program a little better before letting it loose on your own code! Working methodologyIt's up to you how you want to work with VMS Tidy. You can tidy existing code, or create an empty rollout to use as a starting point by clicking "Edit...". To start building a new UI layout you may like to:
Script info Author: Dave Stewart Please report any bugs
or let me know if you have an idea for a new feature. |
| pondskata : surf | chat |


These settings allow you to configure your browser for the Consul Web UI. Everything is saved to localstorage, and should persist through visits and browser usage.
Settings are automatically persisted upon modification, so no manual save is required.


--- title: Home layout: default quote-of-the-day: Set your heart upon your work but never its reward. quote-by: Krishna ---
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{{site.posts[0].excerpt | strip_html | truncate: 80 }}
{{site.posts[1].title}}
{{site.posts[1].excerpt | strip_html | truncate: 80 }}
{{page.quote-of-the-day}}
- {{page.quote-by}}


Inspiration, who to turn to?
So one of my favorite people to quote is Walt Disney. Anybody that knows me, knows that I am interested in all things Disney. Weather it is watching my children laughing and having a great time at Walt Disney World, Me acting like a big kid myself with my kids at Disney, Reading any book that is Disney related or just grabbing the new Disney movie. If it’s Disney then I’ll probably be interested in it. Lucky for me, my whole family is as much into it as I am.
So why do I mention this? Well, lately I have been in need of some inspiration (probably from burning the candle at both ends) , so of course I turn to some of my favorite quotes, which if you couldn't tell already are mostly from Walt Disney himself.
I’m going to try to post a favorite quote every day here on this blog to help keep up my inspiration :)
Disneyland is not just another amusement park. It's unique, and I want it kept that way. Besides, you don't work for a dollar - you work to create and have fun." —Walt Disney


``
It can be scary when you find out that your body is intolerant to something which you have been consuming all of your life. The first thing that many people do when they find out that they have an intolerance is head to an internet search engine to search what they can eat.
Here you end up with a list of many different websites, some are useful, some are sponsored ads and some are complete nonsense.
We wanted to create somewhere that anybody can come and find all of the relevant information in one place so that’s how What Can I Eat started.
We hope that we are able to provide all of the information you require, if you do have any quustions or comments, please get in touch using the contact form below.
Adele, Kate, Pluviophile, Sharon and Ruby x
If you would like to join our mailing list, please enter your email here:


WAKING NED DEVINE
Reviewed by Harvey Karten, Ph.D. Fox Searchlight Pictures Director: Kirk Jones Writer: Kirk Jones Cast: Ian Banner, David Kelly, Fionnula Flanagan, Susan Lynch, James Nesbitt, Maura O'Malley
Say what you want about living in a big urban center like New York: there's something about small-town life that's positively alluring, or at least it seems that way when you sit back in your comfortable cosmopolitan theater or screening room to soak in bucolic charm. You'd have to be a hard- hearted cynical urbanite not to relish "Waking Ned Devine," Kirk Jones's absolutely delightful fable about a town that's tiny even by the standards of a rural isle like Ireland. Few other films have ever rendered the beneficial effects of grand larceny like this one, and in fact we can see why the Irish would hesitate even to use the word "lie" to describe a falsehood. "Blarney" would be more to their fancy.
The frothy escapade opens in the minuscule village of Tullymore, pop. 52, as the major daily announces that someone in the hamlet had purchased the winning lotto ticket. Immediately Jackie O'Shea (Ian Bannen), a lifelong resident of Tullymore, and his best friend Michael O'Sullivan (David Kelly) concoct a plan to convince the lucky sod to share the wealth with the entire village. Since no one has yet come forward to claim the prize, Jackie and Michael take out a slip of paper and, ruling out Jackie's wife and themselves decide that there are 49 possible winners. Narrowing the list to the 18 who actually played the national raffle, they resolve to soften up the winner, whoever it might be, by inviting the entire community to a chicken dinner--an object lesson in the beauty of sharing. When one leg of chicken is left over, they realize that one of their number is absent from the festivities, Ned Devine (Jimmy Keogh), who they later discover is indeed the holder of the winning ticket and who has died from a heart attack upon hearing the news. Jackie, his wife Annie (Fionnula Flanagan), and Michael go to work on a plan to convince their fellow citizens to testify falsely that Michael is, in fact, the unfortunate deceased, Ned Devine.
"Waking Ned Devine" is the sort of story that Frederic Duerrenmatt would have written if he had been infected by the spirit of a leprechaun. In that Swiss playwright's work, "The Visit," a fabulously wealthy woman bent on revenge offers to donate to the Mitteleuropan town of Gullen a tidy sum if its citizens would agree to murder a man who had once left her pregnant and abandoned her. In the hands of writer-director Kirk Jones, that basic plot becomes the inspiration for a dandy scheme to transfer big bucks to a lovely, isolated village rather than simply let it return to the national treasury to be reclaimed at a later time by someone who probably did not a great need for the punts.
The most exuberant scene takes place in the cottage of Ned Devine as Jackie and Michael go to work on the dead man (who is stiffly acted by Jimmy Keogh), giving the head the cosmetic makeover the poor man deserves for his involuntary posthumous contribution. When a bridge falls out of his mouth, they replace it gingerly, but not before mistaking the remains of a chicken led for Ned's own intestines. We are made privy to some of the conventions and heartaches of the local people, including a romance between Maggie (Susan Lynch) and the guy she loves, farmer Pig Finn (James Nesbitt) but cannot marry because the otherwise disarming fellow sports a perpetually porcine odor. Though Jim Kelly (Brendan F. Empsey), the lotto man who has driven in from Dublin to distribute the check for over 6 million pounds once he is convinced of the identity of the winner, insists that money changes people quite a bit, the word is that none of the 52 denizens are likely even to leave the village. "They'll spend all the money at Fitzgerald's" (the local pub), according to a young lad wise beyond his years.
Jack Lemmon and Walter Matthau aside, how many Hollywood studios would have given over a movie to a bunch of old geezers such as the wonderful people who have lived their lives in the town they cherish, refusing the glitter or Dublin and London for the finer life of their tightly-knit community? "Waking Ned Devine," whose one irascible citizen, Lizzy Quinn (Eileen Dromey) threatens to subvert the entire plan by calling in the fraud, is a superbly crafted comedy that might just make you long to leave the antiseptic climate of your cosmopolitan hub for the cozy intimacy of a life in the provinces.
Not Rated. Running Time: 91 minutes.(C) 1998 Harvey Karten
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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{% extends "home.html" %} {% load staticfiles %} {% block nav %}
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Examples of good practice in post-16 science and mathematics teaching from providers inspected by Ofsted.


Rails Reseed Gem
Recently I read an article by Nithin Bekal describing a nice rake task to setup which will allow you to test your seeds file and also give your projects a nice fresh start or clean point. I found this very useful and thought, I don’t really want to copy this code into every project, why not turn it into a gem. So I did.
And thus the Rails Reseed gem was born.
Simply add it to your gemfile under the development group and you will now have access to a new rake command rake db:reseed
which will drop the database, create a new database, run your migrations and run your seeds file.
It is very simple but extremely useful. You can check it out on rubygems or on github. Feel free to create an issue and request anything, suggestions or even make a PR with anything helpful.
Listen to the coder catchup podcast to get an early overview of the gem.


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|
ndt_gslam
1.0
|
Datastructure representing NDT grid. More...
#include <ndt_grid2d.h>
Public Types | |
| typedef pcl::PointCloud< PointType > | PointCloud |
| typedef NDTGrid2D< CellType, PointType > | SelfType |
| typedef CellType | Cell |
| typedef Eigen::Vector3d | Pose |
| typedef Eigen::Transform< double, 2, Eigen::TransformTraits::Affine > | Transform |
| typedef VoxelGrid2D< CellType >::CellPtrVector | CellPtrVector |
| typedef VoxelGrid2D< CellType >::Iterator | Iterator |
| typedef VoxelGrid2D< CellType >::ConstIterator | ConstIterator |
| typedef boost::shared_ptr< SelfType > | Ptr |
| typedef boost::shared_ptr< const SelfType > | ConstPtr |
Public Member Functions | |
| NDTGrid2D (double timestamp=0.0) | |
| NDTGrid2D (const Eigen::Vector3d &origin, double timestamp=0.0) | |
| void | initialize (const PointCloud &pcl) |
| Creates NDT grid from point cloud and update occupancy of empty spaces. More... | |
| void | initializeSimple (const PointCloud &pcl) |
| Creates NDT grid from point cloud without occupancy update. More... | |
| void | mergeIn (const PointCloud &pcl, const Pose &origin, bool resize=true) |
| Merges in point cloud based on it origin in wolrd coordiate system. More... | |
| void | mergeIn (const SelfType &grid, bool transform=true, bool resize=true) |
| Merge in another NDt grid. More... | |
| void | mergeIn (const std::vector< CellType > &cells, bool resize) |
| Merge in all cells from vector. More... | |
| void | mergeInTraced (const PointCloud &pcl, const Pose &origin, bool resize=true) |
| Merges in point cloud based on it origin in wolrd coordiate system. Apply occupancy update to identifie empty space. More... | |
| void | mergeInTraced (const SelfType &grid, bool transform, bool resize=true) |
| Merge in another NDt grid. Apply occupancy update to identifie empty space. More... | |
| void | enlarge (float left, float down, float right, float up) |
| Enlarges grid in all directions to size based on parameters. If parameters are smaller than current state no enlarging or resizing is done. More... | |
| Transform | move (const Transform &transform) |
| moves grid in horizontal or vertical direction in units of whole cell. Transformation which has not been used is returnet. Always keeps this grid alligned whith Kartesian coordinates and doesn't change cells covariances. It is faster and more robust than regular transform method. More... | |
| void | transform (const Transform &transform) |
| Transforms whole grid. More... | |
| OccupancyGrid | createOccupancyGrid () const |
| Creates an occupancy grid message. More... | |
| void | setCellSize (float cell_size) |
| Sets the cell size. More... | |
| float | getCellSize () const |
| Gets the cell size. More... | |
| Eigen::Vector3d | getOrigin () const |
| Gets the origin. More... | |
| void | setOrigin (const Eigen::Vector3d &origin) |
| Sets the origin. More... | |
| double | getTimestamp () const |
| Gets the time stamp. More... | |
| void | setTimestamp (double timestamp) |
| Sets the time-stamp. More... | |
| bool | operator< (const NDTGrid2D &other) const |
| The comparator based on time-stamp of creation. More... | |
| CellPtrVector | getNeighbors (const Eigen::Vector2d &pt, float radius) const |
| The radius search around certain point. Returns only cells with Gaussian inside. Includes all cells in radius plus cell where pt belongs. More... | |
| CellPtrVector | getKNearestNeighbors (const Eigen::Vector2d &pt, size_t K) const |
| Gets the k nearest neighbors with Gaussian information inside. More... | |
| SelfType | createCoarserGrid (float cell_size) const |
| Creates a coarser grid based on selected cell size. Apply merging of cells. It is advised to use multiples of 2 from the base cell size. More... | |
| const PointCloud::Ptr | getMeans () const |
| Gets the point cloud with all means in the grid. More... | |
| const PointCloud::Ptr | getMeansTransformed () const |
| Gets the means transformed to from local grid centric coordinate system into global coordinate system. More... | |
| CellPtrVector | getGaussianCells () const |
| Gets all cells containing Gaussian distribution. More... | |
| const CellType & | operator[] (const PointType &pt) const |
| Returns cell occupying cell at point. More... | |
| const CellType & | operator[] (const Eigen::Vector2d &pt) const |
| Returns cell occupying cell at point. More... | |
| CellType & | operator[] (const PointType &pt) |
| Returns cell occupying cell at point. More... | |
| CellType & | operator[] (const Eigen::Vector2d &pt) |
| Returns cell occupying cell at point. More... | |
| bool | isInside (const PointType &pt) |
| Determines if point is inside the bounds of grid. More... | |
| bool | isInside (const Eigen::Vector2d &pt) const |
| Determines if point is inside the bounds of grid. More... | |
| Ptr | makeShared () const |
| Makes a shared pointer from this grid. More... | |
| double | getRadius () const |
| Gets the radius of farthest cells from centroid of this grid. More... | |
| Eigen::Vector2d | getCentroid () const |
| Gets the centroid of the grid. More... | |
| void | clear () |
| Removes all cells. Capacity and size stays the same. More... | |
| NDTGridMsg | serialize () const |
| Grid to message serialization. More... | |
Protected Types | |
| typedef VoxelGrid2D< CellType > | DataGrid |
Protected Member Functions | |
| void | mergeIn (std::vector< CellType > &&cells, bool resize) |
| void | addPoint (const PointType &pt) |
| void | computeNDTCells () |
| SelfType | createGrid (const PointCloud &pcl) const |
| void | transformNDTCells (std::vector< CellType > &grid, const Transform &transform) |
| void | updateKDTree () |
| CellPtrVector | getKNearestNeighborsVoxel (const Eigen::Vector2d &pt, size_t K) const |
| CellPtrVector | getKNearestNeighborsKDTree (const Eigen::Vector2d &pt, size_t K) const |
| void | updateMeansCloud () |
Protected Attributes | |
| Eigen::Vector3d | origin_ |
| float | cell_size_ |
| bool | initialized_ |
| double | timestamp_ |
| DataGrid | grid_ |
| pcl::KdTreeFLANN< PointType > | kdtree_ |
| PointCloud::Ptr | means_ |
Friends | |
| template<typename Cell , typename Pt > | |
| std::ostream & | operator<< (std::ostream &os, const NDTGrid2D< Cell, Pt > &grid) |
Datastructure representing NDT grid.
| CellType | Type of NDT cell |
| PointType | Type of PCL point type used for initialization. |
Definition at line 23 of file ndt_grid2d.h.
| typedef CellType slamuk::NDTGrid2D< CellType, PointType >::Cell |
Definition at line 31 of file ndt_grid2d.h.
| typedef VoxelGrid2D<CellType>::CellPtrVector slamuk::NDTGrid2D< CellType, PointType >::CellPtrVector |
Definition at line 34 of file ndt_grid2d.h.
| typedef VoxelGrid2D<CellType>::ConstIterator slamuk::NDTGrid2D< CellType, PointType >::ConstIterator |
Definition at line 36 of file ndt_grid2d.h.
| typedef boost::shared_ptr<const SelfType> slamuk::NDTGrid2D< CellType, PointType >::ConstPtr |
Definition at line 38 of file ndt_grid2d.h.
|
protected |
Definition at line 26 of file ndt_grid2d.h.
| typedef VoxelGrid2D<CellType>::Iterator slamuk::NDTGrid2D< CellType, PointType >::Iterator |
Definition at line 35 of file ndt_grid2d.h.
| typedef pcl::PointCloud<PointType> slamuk::NDTGrid2D< CellType, PointType >::PointCloud |
Definition at line 29 of file ndt_grid2d.h.
| typedef Eigen::Vector3d slamuk::NDTGrid2D< CellType, PointType >::Pose |
Definition at line 32 of file ndt_grid2d.h.
| typedef boost::shared_ptr<SelfType> slamuk::NDTGrid2D< CellType, PointType >::Ptr |
Definition at line 37 of file ndt_grid2d.h.
| typedef NDTGrid2D<CellType, PointType> slamuk::NDTGrid2D< CellType, PointType >::SelfType |
Definition at line 30 of file ndt_grid2d.h.
| typedef Eigen::Transform<double, 2, Eigen::TransformTraits::Affine> slamuk::NDTGrid2D< CellType, PointType >::Transform |
Definition at line 33 of file ndt_grid2d.h.
|
explicit |
Definition at line 440 of file ndt_grid2d.h.
| slamuk::NDTGrid2D< CellType, PointType >::NDTGrid2D | ( | const Eigen::Vector3d & | origin, |
| double | timestamp = 0.0 |
||
| ) |
Definition at line 453 of file ndt_grid2d.h.
|
protected |
Definition at line 612 of file ndt_grid2d.h.
|
inline |
Removes all cells. Capacity and size stays the same.
Definition at line 394 of file ndt_grid2d.h.
|
protected |
Definition at line 626 of file ndt_grid2d.h.
| NDTGrid2D< CellType, PointType >::SelfType slamuk::NDTGrid2D< CellType, PointType >::createCoarserGrid | ( | float | cell_size | ) | const |
Creates a coarser grid based on selected cell size. Apply merging of cells. It is advised to use multiples of 2 from the base cell size.
| [in] | cell_size | The cell size |
Definition at line 742 of file ndt_grid2d.h.
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Definition at line 901 of file ndt_grid2d.h.
| OccupancyGrid slamuk::NDTGrid2D< CellType, PointType >::createOccupancyGrid | ( | ) | const |
Creates an occupancy grid message.
Definition at line 713 of file ndt_grid2d.h.
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Enlarges grid in all directions to size based on parameters. If parameters are smaller than current state no enlarging or resizing is done.
| [in] | left | The left direction |
| [in] | down | The down direction |
| [in] | right | The right direction |
| [in] | up | The up direction |
Definition at line 133 of file ndt_grid2d.h.
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| NDTGrid2D< CellType, PointType >::CellPtrVector slamuk::NDTGrid2D< CellType, PointType >::getGaussianCells | ( | ) | const |
Gets all cells containing Gaussian distribution.
Definition at line 756 of file ndt_grid2d.h.
| NDTGrid2D< CellType, PointType >::CellPtrVector slamuk::NDTGrid2D< CellType, PointType >::getKNearestNeighbors | ( | const Eigen::Vector2d & | pt, |
| size_t | K | ||
| ) | const |
Gets the k nearest neighbors with Gaussian information inside.
| [in] | pt | The point |
| [in] | K | The number of nearest neighbors |
Definition at line 662 of file ndt_grid2d.h.
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Definition at line 962 of file ndt_grid2d.h.
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Definition at line 934 of file ndt_grid2d.h.
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Gets the point cloud with all means in the grid.
Definition at line 278 of file ndt_grid2d.h.
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Gets the means transformed to from local grid centric coordinate system into global coordinate system.
Definition at line 290 of file ndt_grid2d.h.
| NDTGrid2D< CellType, PointType >::CellPtrVector slamuk::NDTGrid2D< CellType, PointType >::getNeighbors | ( | const Eigen::Vector2d & | pt, |
| float | radius | ||
| ) | const |
The radius search around certain point. Returns only cells with Gaussian inside. Includes all cells in radius plus cell where pt belongs.
| [in] | pt | The point |
| [in] | radius | The radius |
Definition at line 635 of file ndt_grid2d.h.
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Gets the radius of farthest cells from centroid of this grid.
Definition at line 375 of file ndt_grid2d.h.
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| void slamuk::NDTGrid2D< CellType, PointType >::initialize | ( | const PointCloud & | pcl | ) |
Creates NDT grid from point cloud and update occupancy of empty spaces.
| [in] | pcl | The pcl |
Definition at line 598 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::initializeSimple | ( | const PointCloud & | pcl | ) |
Creates NDT grid from point cloud without occupancy update.
| [in] | pcl | The pcl |
Definition at line 605 of file ndt_grid2d.h.
| bool slamuk::NDTGrid2D< CellType, PointType >::isInside | ( | const PointType & | pt | ) |
Determines if point is inside the bounds of grid.
| [in] | pt | The point |
Definition at line 699 of file ndt_grid2d.h.
| bool slamuk::NDTGrid2D< CellType, PointType >::isInside | ( | const Eigen::Vector2d & | pt | ) | const |
Determines if point is inside the bounds of grid.
| [in] | pt | The point |
Definition at line 707 of file ndt_grid2d.h.
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Makes a shared pointer from this grid.
Definition at line 365 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::mergeIn | ( | const PointCloud & | pcl, |
| const Pose & | origin, | ||
| bool | resize = true |
||
| ) |
Merges in point cloud based on it origin in wolrd coordiate system.
| [in] | pcl | The pcl |
| [in] | origin | The origin of the point cloud |
| [in] | resize | Set ture if you want to enlarge grid based to fit inputed point cloud |
Definition at line 465 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::mergeIn | ( | const SelfType & | grid, |
| bool | transform = true , |
||
| bool | resize = true |
||
| ) |
Merge in another NDt grid.
| [in] | grid | The grid |
| [in] | transform | Set true if you want to apply change bases transformation to all cells in inserted grid |
| [in] | resize | Set ture if you want to enlarge grid based to fit inputed NDT grid's cells |
Definition at line 478 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::mergeIn | ( | const std::vector< CellType > & | cells, |
| bool | resize | ||
| ) |
Merge in all cells from vector.
| [in] | cells | The cells |
| [in] | resize | Set ture if you want to enlarge grid base to fit all cells. |
Definition at line 493 of file ndt_grid2d.h.
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Definition at line 522 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::mergeInTraced | ( | const PointCloud & | pcl, |
| const Pose & | origin, | ||
| bool | resize = true |
||
| ) |
Merges in point cloud based on it origin in wolrd coordiate system. Apply occupancy update to identifie empty space.
| [in] | pcl | The pcl |
| [in] | origin | The origin of the point cloud |
| [in] | resize | Set ture if you want to enlarge grid based to fit inputed point cloud |
Definition at line 547 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::mergeInTraced | ( | const SelfType & | grid, |
| bool | transform, | ||
| bool | resize = true |
||
| ) |
Merge in another NDt grid. Apply occupancy update to identifie empty space.
| [in] | grid | The grid |
| [in] | transform | Set true if you want to apply change bases transformation to all cells in inserted grid |
| [in] | resize | Set ture if you want to enlarge grid based to fit inputed NDT grid's cells |
Definition at line 562 of file ndt_grid2d.h.
| NDTGrid2D< CellType, PointType >::Transform slamuk::NDTGrid2D< CellType, PointType >::move | ( | const Transform & | transform | ) |
moves grid in horizontal or vertical direction in units of whole cell. Transformation which has not been used is returnet. Always keeps this grid alligned whith Kartesian coordinates and doesn't change cells covariances. It is faster and more robust than regular transform method.
| [in] | transform | transformation which should be applied to this grid |
Definition at line 791 of file ndt_grid2d.h.
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The comparator based on time-stamp of creation.
| [in] | other | The other grid |
Definition at line 232 of file ndt_grid2d.h.
| const CellType & slamuk::NDTGrid2D< CellType, PointType >::operator[] | ( | const PointType & | pt | ) | const |
Returns cell occupying cell at point.
| [in] | pt | The point |
Definition at line 684 of file ndt_grid2d.h.
| const CellType & slamuk::NDTGrid2D< CellType, PointType >::operator[] | ( | const Eigen::Vector2d & | pt | ) | const |
Returns cell occupying cell at point.
| [in] | pt | The point |
Definition at line 693 of file ndt_grid2d.h.
| CellType & slamuk::NDTGrid2D< CellType, PointType >::operator[] | ( | const PointType & | pt | ) |
Returns cell occupying cell at point.
| [in] | pt | The point |
Definition at line 669 of file ndt_grid2d.h.
| CellType & slamuk::NDTGrid2D< CellType, PointType >::operator[] | ( | const Eigen::Vector2d & | pt | ) |
Returns cell occupying cell at point.
| [in] | pt | The point |
Definition at line 677 of file ndt_grid2d.h.
| NDTGridMsg slamuk::NDTGrid2D< CellType, PointType >::serialize | ( | ) | const |
|
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Sets the cell size.
| [in] | cell_size | The cell size |
Definition at line 170 of file ndt_grid2d.h.
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|
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Sets the time-stamp.
| [in] | timestamp | The time-stamp |
Definition at line 220 of file ndt_grid2d.h.
| void slamuk::NDTGrid2D< CellType, PointType >::transform | ( | const Transform & | transform | ) |
Transforms whole grid.
| [in] | transform | The transform |
Definition at line 768 of file ndt_grid2d.h.
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Definition at line 923 of file ndt_grid2d.h.
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Definition at line 426 of file ndt_grid2d.h.
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Definition at line 982 of file ndt_grid2d.h.
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Definition at line 413 of file ndt_grid2d.h.
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Definition at line 416 of file ndt_grid2d.h.
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Definition at line 414 of file ndt_grid2d.h.
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Definition at line 417 of file ndt_grid2d.h.
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Definition at line 418 of file ndt_grid2d.h.
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Definition at line 412 of file ndt_grid2d.h.
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Definition at line 415 of file ndt_grid2d.h.


Hi, I'm Kelly Yu. I am currently a rising sophomore at Cornell University, studying Computer Science.
I use this website as a handy complement to my main site.


My Skills...
Softwares and technologies that I'm experienced in
HTML5
CSS3
JavaScript
SASS
ReactJS
Angular
TypeScript
GIT
VueJS
My Education and Working
Experience...
I'm looking for opportunities for improvements
Vaasa University of Applied Science ( Finland )
Bachelor Degree in Software Engineering, from September 2016 - May 2021
Intership at Ylinkee
ReactJS intern from May - August, 2019
Apprenticeship at Fliq Oy
Taking part in development of an internal tool using Ionic and Angular
Full time Front-end Developer at StepOut
Reponsible for StepOut's products development using React and React Native
Projects...
Some projects that I have worked with :D
Pawadise
Ylinkee's Internship Project
My Responsibilites
Layout Design and Front-end Development.
Technologies Used
Front-end: HTML5, CSS3, SASS, JavaScript, ReactJS.
Back-end: NodeJS, ExpressJS, MongoDB.
Back-end: NodeJS, ExpressJS, MongoDB.
Details
A small-scaled social media network to connect people around my home town -
Danang, those who love pets and desire to take care of them...more
. Perfect for gathering and sharing informations of services, food providers,
health cares for pet, so on and and so forth...less
5s Audit Project
Fliq's Co-Operate Project
My Responsibilities
UI-UX and Front-end Development
Techonologies Used
Front-end: Angular 8, Ionic 5
Back-end: Golang with Mux, MySQL database
Back-end: Golang with Mux, MySQL database
Details
An application for companies those want to analyze and evaluate their assets and
workplaces in the company area ...
more
. 5s stands for SORT - STANDARDIZE - SORT IN ORDER - SHINE - SUSTAIN, those are
evaluation criterias people generally should have to maintain a productive
workplace.
less
StepOut web application
StepOut's fitness platform product
My Responsibilities
UI implementation and Front-end development
Techonologies Used
ReactJS, Webpack 5, Redux & redux-thunk, SCSS, styled-components


ROUTING - Routing support for CGI
ROUTING implements routing for HTTP requests. The route table is a pattern that matches the method and path_info. It sets variables in the table passed in to ROUTING(), and sets ACTION.
See Also
CGI
«INCLUDES»≡ -INCLUDE 'BRKREM.INC' -INCLUDE 'SDIFF.INC' -INCLUDE 'UNIQUE.INC' @
«ROUTING»≡ -PUBLIC ROUTING_INIT(), ROUTING_ADD(), ROUTING() * DEFINE('ROUTING_INIT()') DEFINE('ROUTING_ADD(ROUTE,PATTERN,ACTION_)NAME,P') DEFINE('ROUTING(METHOD,ROUTE,VARS_)P,S') * ROUTING_VAR = ':' ROUTING_NAME_C = &UCASE &LCASE '0123456789' '._' ROUTING_NAME = SDIFF(&ALPHABET, &UCASE &LCASE '0123456789._') MAKE_UNIQUE('ROUTING') * :(ROUTING_END) * * INITIALIZE ROUTE. THE INITIAL ROUTE ALWAYS FAILS. * ROUTING_INIT UNIQUE_ROUTING('CLEAR') ROUTING_INIT = ABORT :(RETURN) * * ADD PATTERN TO ROUTE, WITH ACTION. ON MATCH, YIELDS ACTION, AND * SUCCESS. * ROUTING_ADD NAME = UNIQUE_ROUTING() $NAME = ACTION_ P = EVAL('PATTERN *?(ACTION = ' NAME ')') ROUTING_ADD = P | ROUTE :(RETURN) * * MAKE A ROUTING PATTERN. METHOD WILL BE SOMETHING LIKE 'GET', 'POST', * '', ('GET' | 'POST'). ROUTE WILL BE '/A/B/C', '/A/:VAR/C' * ROUTING METHOD = IDENT(METHOD) BREAK('\') ROUTE_3 ROUTE POS(0) BRKREM(ROUTING_VAR) . S = P = DIFFER(S) P S IDENT(ROUTE) :S(ROUTE_9) ROUTE POS(0) LEN(1) BRKREM(ROUTING_NAME) . S = IDENT(S) :S(ROUTE_3) ROUTE LEN(1) . B = :F(ROUTE_4) P = P BREAK(B) . ($VARS_)<S> B :(ROUTE_3) ROUTE_4 P = P REM . ($VARS_)<S> ROUTE_9 ROUTING = METHOD '\' P :(RETURN) * ROUTING_END * @
«unit_test»≡ #!/usr/bin/bash exec "/usr/local/bin/snobol4" "-b" "$0" "$@" -INCLUDE 'ROUTING.INC' &CODE = 1 ROUTING = ROUTING_INIT() ROUTING = ROUTING_ADD(ROUTING, 'A', 'ACTION 1') ROUTING = ROUTING_ADD(ROUTING, 'B', 'ACTION 2') &FULLSCAN = 1 ACTION = 'A' ROUTING OUTPUT = ACTION ACTION = 'B' ROUTING OUTPUT = ACTION * * TEST COMPILING ROUTES * * V IS A TABLE THAT WILL STORE THE VARIABLES. METHOD WILL BE SEPARATED * FROM PATH_INFO WITH A '\'. * V = TABLE() P = ROUTING('', '/A/B', .V) V = TABLE() '\/A/B' P :F(NOTOK) 'POST\/A/B' P :F(NOTOK) * P = ROUTING('', ':VAR', .V) '\/A/B' P :F(NOTOK) OUTPUT = V<'VAR'> * P = ROUTING('', '/:VAR', .V) 'POST\/A/B' P :F(NOTOK) OUTPUT = V<'VAR'> * P = ROUTING('', '/:VARA/B', .V) '\/A/B' P :F(NOTOK) OUTPUT = V<'VARA'> * P = ROUTING(('GET' | 'POST'), '/:VARA/:VARB', .V) 'GET\/A/B' P :F(NOTOK) OUTPUT = V<'VARA'> ' ' V<'VARB'> * &CODE = 0 :(END) NOTOK OUTPUT = 'NOT OK' * END @
«»≡ -MODULE ROUTING «INCLUDES» -IN72 -STITL ROUTING -EJECT * ************************************************************************ * * * ###### ####### # # ####### ### # # ##### * * # # # # # # # # ## # # # * * # # # # # # # # # # # # * * ###### # # # # # # # # # # #### * * # # # # # # # # # # # # # * * # # # # # # # # # ## # # * * # # ####### ##### # ### # # ##### * * * * ROUTING ROUTING FOR CGI * * * ************************************************************************ * * ROUTING.lss * «ROUTING» * * CE: .F.MSNOBOL4; @


Uses of Package
com.jme.texture
-
Classes in com.jme.texture used by com.jme.app.state Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality. -
Classes in com.jme.texture used by com.jme.asset Class Description Texture Texture
defines a texture object to be used to display an image on a piece of geometry.Texture.Type -
Classes in com.jme.texture used by com.jme.environment Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Image Image
defines a data format for a graphical image.Image.Format TextureCubeMap Describes a cubemap texture. -
Classes in com.jme.texture used by com.jme.environment.generation Class Description TextureCubeMap Describes a cubemap texture. -
Classes in com.jme.texture used by com.jme.environment.util Class Description Image Image
defines a data format for a graphical image.Image.Format TextureCubeMap Describes a cubemap texture. -
Classes in com.jme.texture used by com.jme.light Class Description TextureCubeMap Describes a cubemap texture. -
Classes in com.jme.texture used by com.jme.material Class Description Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by com.jme.opencl Class Description FrameBuffer.RenderBuffer RenderBuffer
represents either a texture or a buffer that will be rendered to.Image Image
defines a data format for a graphical image.Texture Texture
defines a texture object to be used to display an image on a piece of geometry.Texture.Type -
Classes in com.jme.texture used by com.jme.post Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Image.Format Texture Texture
defines a texture object to be used to display an image on a piece of geometry.Texture2D -
Classes in com.jme.texture used by com.jme.renderer Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Image Image
defines a data format for a graphical image.Image.Format Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by com.jme.renderer.opengl Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.FrameBuffer.RenderBuffer RenderBuffer
represents either a texture or a buffer that will be rendered to.Image Image
defines a data format for a graphical image.Image.Format Texture Texture
defines a texture object to be used to display an image on a piece of geometry.Texture.Type -
Classes in com.jme.texture used by com.jme.scene.plugins Class Description Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by com.jme.shadow Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Texture2D -
Classes in com.jme.texture used by com.jme.system Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.Image Image
defines a data format for a graphical image.Image.Format Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by com.jme.texture Class Description FrameBuffer FrameBuffer
s are rendering surfaces allowing off-screen rendering and render-to-texture functionality.FrameBuffer.RenderBuffer RenderBuffer
represents either a texture or a buffer that will be rendered to.Image Image
defines a data format for a graphical image.Image.Format Texture Texture
defines a texture object to be used to display an image on a piece of geometry.Texture.MagFilter Texture.MinFilter Texture.ShadowCompareMode If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.Texture.Type Texture.WrapAxis Texture.WrapMode Texture2D TextureArray This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.TextureCubeMap Describes a cubemap texture.TextureCubeMap.Face Face of the Cubemap as described by its directional offset from the origin. -
Classes in com.jme.texture used by com.jme.texture.image Class Description Image Image
defines a data format for a graphical image.Texture.MagFilter Texture.MinFilter Texture.ShadowCompareMode If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.Texture.WrapMode -
Classes in com.jme.texture used by com.jme.texture.plugins Class Description Image Image
defines a data format for a graphical image.Image.Format -
Classes in com.jme.texture used by com.jme.texture.plugins.ktx Class Description Image Image
defines a data format for a graphical image.Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by com.jme.ui Class Description Texture2D -
Classes in com.jme.texture used by com.jme.util Class Description Image Image
defines a data format for a graphical image.Texture Texture
defines a texture object to be used to display an image on a piece of geometry. -
Classes in com.jme.texture used by jme3tools.optimize Class Description Texture Texture
defines a texture object to be used to display an image on a piece of geometry.


Knights equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor.
Wizards demolish their foes with arcane incantations. Although they wield powerful offensive spells, mages are fragile and lightly armored, making them particularly vulnerable to close-range attacks.
The Huntress is a master sharpshooter who excels in bringing down enemies from afar with great haste.
Assassins operate in silence secrecy. Much like a ninja, Assassins are stealthy and quick, attacking quickly and decisively, eliminating the threat of resistance.