Advanced Usage¶
Clones¶
When a jail is cloned, iocage creates a ZFS clone filesystem. Essentially, clones are cheap, lightweight, and writable snapshots.
A clone depends on its source snapshot and filesystem. To destroy the source jail and preserve its clones, the clone must be promoted first.
Create a Clone¶
To clone www01 to www02, run:
# iocage clone www01 --name www02
Clone a jail from an existing snapshot with:
# iocage clone www01@snapshotname --name www03
Promoting a Clone¶
Warning
This functionality isn’t fully added to iocage, and may not function as expected.
To promote a cloned jail, run:
iocage promote [UUID | NAME]
This reverses the clone and source jail relationship. The clone becomes the source and the source jail is demoted to a clone.
The demoted jail can now be removed:
iocage destroy [UUID | NAME]
Updating Jails¶
Updates are handled with the freebsd-update(8) utility. Jails can be updated while they are stopped or running.
Note
The command iocage update [UUID | NAME] automatically creates a backup snapshot of the jail given.
To create a backup snapshot manually, run:
iocage snapshot -n [snapshotname] [UUID | NAME]
To update a jail to latest patch level, run:
iocage update [UUID | NAME]
When updates are finished and the jail appears to function properly, remove the snapshot:
iocage snapremove [UUID|NAME]@[snapshotname]
To test updating without affecting a jail, create a clone and update the clone the same way as outlined above.
To clone a jail, run:
iocage clone [UUID|NAME] --name [testupdate]
Note
The [-n | –name] flag is optional. iocage assigns an UUID to the jail if [-n | –name] is not used.
Upgrading Jails¶
Upgrades are handled with the freebsd-update(8) utility. By default, the user must supply the new RELEASE for the jail’s upgrade. For example:
# iocage upgrade examplejail -r 11.0-RELEASE
Tells jail examplejail to upgrade its RELEASE to 11.0-RELEASE.
Note
It is recommended to keep the iocage host and jails RELEASE synchronized.
To upgrade a jail to the host’s RELEASE, run:
iocage upgrade -r [11.1-RELEASE] [UUID | NAME]
This upgrades the jail to the same RELEASE as the host. This method also applies to basejails.
Auto-boot¶
Make sure iocage_enable="YES" is set in /etc/rc.conf
.
To enable a jail to auto-boot during a system boot, simply run:
# iocage set boot=on UUID|NAME
Note
Setting boot=on during jail creation starts the jail after the jail is created.
Boot Priority¶
Boot order can be specified by setting the priority value:
iocage set priority=[20] [UUID|NAME]
Lower values are higher in the boot priority.
Depends Property¶
Use the depends
property to require other jails to start
before this one. It is space delimited. Jails listed as dependents
also wait to start if those jails have listed depends
.
Example: iocage set depends=“foo bar” baz
Snapshot Management¶
iocage supports transparent ZFS snapshot management out of the box. Snapshots are point-in-time copies of data, a safety point to which a jail can be reverted at any time. Initially, snapshots take up almost no space, as only changing data is recorded.
List snapshots for a jail:
iocage snaplist [UUID|NAME]
Create a new snapshot:
iocage snapshot [UUID|NAME]
This creates a snapshot based on the current time.
Resource Limits (Legacy ONLY)¶
Warning
This functionality is only available for legacy versions of iocage. It is not yet implemented in the current version. This applies to all subsections of Resource Limits.
iocage can enable optional resource limits for a jail. The outlined procedure here is meant to provide a starting point for the user.
Limit Cores or Threads¶
Limit a jail to a single thread or core #1:
iocage set cpuset=1 [UUID|TAG] iocage start [UUID|TAG]
Limit DRAM use¶
This example limits a jail to using 4 Gb DRAM memory (limiting RSS memory use can be done on-the-fly):
# iocage set memoryuse=4G:deny examplejail
Turn on Resource Limits¶
Turn on resource limiting for a jail with:
iocage set rlimits=on [UUID|TAG]
Limit CPU Usage by %¶
In this example, iocage limits testjail CPU execution to 20%, then applies the limitation to the active jail:
# iocage set pcpu=20:deny testjail
# iocage cap testjail
Double check the jail’s current limits to confirm the functionality:
# iocage limits testjail
Automatic Package Installation¶
Packages can be installed automatically at creation time!
Use the [-p | –pkglist] option at creation time, which needs to point to a JSON file containing one package name per line.
Note
An Internet connection is required for automatic package installations, as pkg install obtains packages from online repositories.
Create a pkgs.json
file and add package names to it.
pkgs.json
:
{
"pkgs": [
"nginx",
"tmux"
]
}
Now, create a jail and supply pkgs.json
:
iocage create -r [RELEASE] -p [path-to/pkgs.json] -n [NAME]
Note
The [-n | –name] flag is optional. iocage assigns an UUID to the jail if [-n | –name] is not used.
This installs nginx and tmux in the newly created jail.


Class SectorMapLoader
Class that represents a map loader that loads from the sector files from CipSoft.
Inheritance
Implements
Inherited Members
Namespace: Fibula.Map.SectorFiles
Assembly: Fibula.Map.SectorFiles.dll
Syntax
public class SectorMapLoader : IMapLoader
Constructors
| Improve this Doc View SourceSectorMapLoader(ILogger, ICreatureFinder, IItemFactory, IOptions<SectorMapLoaderOptions>)
Initializes a new instance of the SectorMapLoader class.
Declaration
public SectorMapLoader(ILogger logger, ICreatureFinder creatureFinder, IItemFactory itemFactory, IOptions<SectorMapLoaderOptions> sectorMapLoaderOptions)
Parameters
| Type | Name | Description |
|---|---|---|
| Serilog.ILogger | logger | A reference to the logger instance in use. |
| ICreatureFinder | creatureFinder | A reference to the creature finder. |
| IItemFactory | itemFactory | A reference to the item factory. |
| Microsoft.Extensions.Options.IOptions<SectorMapLoaderOptions> | sectorMapLoaderOptions | The options for this map loader. |
Fields
| Improve this Doc View SourceCommentSymbol
The symbol used for comments.
Declaration
public const char CommentSymbol = '#'
Field Value
| Type | Description |
|---|---|
| System.Char |
PositionSeparator
The separator used for positions of sectors.
Declaration
public const char PositionSeparator = '-'
Field Value
| Type | Description |
|---|---|
| System.Char |
SectorSeparator
The separator used for sector files.
Declaration
public const char SectorSeparator = ':'
Field Value
| Type | Description |
|---|---|
| System.Char |
SectorXMax
The maximum X value for sectors known.
Declaration
public const int SectorXMax = 1043
Field Value
| Type | Description |
|---|---|
| System.Int32 |
SectorXMin
The minimum X value for sectors known.
Declaration
public const int SectorXMin = 996
Field Value
| Type | Description |
|---|---|
| System.Int32 |
SectorYMax
The maximum Y value for sectors known.
Declaration
public const int SectorYMax = 1031
Field Value
| Type | Description |
|---|---|
| System.Int32 |
SectorYMin
The minimum Y value for sectors known.
Declaration
public const int SectorYMin = 984
Field Value
| Type | Description |
|---|---|
| System.Int32 |
SectorZMax
The maximum Z value for sectors known.
Declaration
public const int SectorZMax = 15
Field Value
| Type | Description |
|---|---|
| System.Int32 |
SectorZMin
The minimum Z value for sectors known.
Declaration
public const int SectorZMin = 0
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Properties
| Improve this Doc View SourceCreatureFinder
Gets the creature finder instance.
Declaration
public ICreatureFinder CreatureFinder { get; }
Property Value
| Type | Description |
|---|---|
| ICreatureFinder |
ItemFactory
Gets the item factory instance.
Declaration
public IItemFactory ItemFactory { get; }
Property Value
| Type | Description |
|---|---|
| IItemFactory |
Logger
Gets the logger to use.
Declaration
public ILogger Logger { get; }
Property Value
| Type | Description |
|---|---|
| Serilog.ILogger |
PercentageComplete
Gets the percentage completed loading the map [0, 100].
Declaration
public byte PercentageComplete { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
Methods
| Improve this Doc View SourceHasLoaded(Int32, Int32, SByte)
Gets a value indicating whether this loader has previously loaded the given coordinates.
Declaration
public bool HasLoaded(int x, int y, sbyte z)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | The X coordinate. |
| System.Int32 | y | The Y coordinate. |
| System.SByte | z | The Z coordinate. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the loader has previously loaded the given coordinates, false otherwise. |
Load(Int32, Int32, Int32, Int32, SByte, SByte)
Attempts to load all tiles within a 3 dimensional coordinates window.
Declaration
public IEnumerable<(Location Location, ITile Tile)> Load(int fromX, int toX, int fromY, int toY, sbyte fromZ, sbyte toZ)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | fromX | The start X coordinate for the load window. |
| System.Int32 | toX | The end X coordinate for the load window. |
| System.Int32 | fromY | The start Y coordinate for the load window. |
| System.Int32 | toY | The end Y coordinate for the load window. |
| System.SByte | fromZ | The start Z coordinate for the load window. |
| System.SByte | toZ | The end Z coordinate for the load window. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<System.ValueTuple<Location, ITile>> | A collection of ordered pairs containing the Location and its corresponding ITile. |


We hope these samples will get you quickly up and running with your load testing.
Please note that it's assumed that the default name space matches the assembly name of the project. If this is not the case you'll need to adjust the names space in all type names in all *.grinder.properties files before using them.
If the installation went well you should be able to build the project without any problems.
You can turn of copying of the GrinderScript.Net.Core.dll to your output directory if you like, since this assembly always will be loaded by The Grinder from the GrinderScript.Net\lib folder anyway. You do this by selecting GrinderScript.Net.Core in the project's References list, select properties and set Copy local=false.
You must have a working Grinder installation with GrinderScript.Net to run these samples
Please notet that all examples are setup with info logging by default, since they all do info logging. There is some overhead in logging, especially when writing to a visible command window. If you experiences very few TPS, you can try to minitmize the Grinder Agent window, or to set log level to off. You change the log level with the grinder.jvm.arguments propery, which is almost at the bottom of the *.grinder.properties files.
Overview of the examples
Example 1 - A worker extending the DefaultWorker
This example is configured in the Core\WorkerThatThrowsExceptionAtRandom.grinder.properties file. It uses the default script engine to load the Core\WorkerThatThrowsExceptionAtRandom.
Example 2 - A custon ScriptEngine
This example is configured in the Core\ScriptEngineThatCreateWorkerByCtor.grinder.properties file. It loads the custom script engine Core\ScriptEngineThatCreateWorkerByCtor, which instansiates the Core\WorkerThatLogs directly from it's ctor.
Example 3 - Using data pools
This example is configured in the Datapool\Datapool.grinder.properties file. The intention is that you can try out the different script engines and worker types under the Datapool folder, by changing the properties in the file.
Example 4 - A load test scenario
This example is configured in the Datapool\Scenario.grinder.properties file. It contains a scenario where all the worker types under the Datapool folder are included.
Example 5 - A load test from a pure script file
This example is configured in the CsScript\CsScript.grinder.properties file. It set up a CsScriptWorker which runs the load test from the compiled example 2 above, Core\WorkerThatLogs.cs directly by CsScript in hosting mode with the Mono.CSharp "compiler as a service" engine. Please note that you should still build the project once so the relative paths in CsScript.grinder.properties to GrinderScript.Net.CsScript.dll and WorkerThatLogs.cs align properly. After you've built the project once you can open Samples\GrinderScript.Net\CoreWorkerThatLogs.cs from your project output folder, modify it, save it and run your load test again, to verify that your changes are in fact picked up immediately.
How to use the examples
Follow these six steps to explore the examples.
- Build the project
- Start the Grinder Console
- Start one or more Grinder Agents
- Set the Grinder Console root directory to the project output folder. (From the Distribute -> "Set directory.." menu)
- Select one of the *.grinder.properties files from one of the sub folders as the active properties. (From the Script tab, expand the folder structure, mark the file, right click and Select properties)
- Start a new run, either from the Action -> "Start processes" menu or from the upper leftmost button.
Hopefully the run will start as expected, and you'll see the TPS ticking of and the Graph and Results tabs will contain information about the run.
If the run doesn't start, or if it shutsdown without any data beeing collected by the Grinder Console, you'll have to troubleshoot the problem by looking in the agent console window and/or the agent logs.
The property grinder.duration=30000, so the examples will run for 30 seconds before shutting down again. You can of course stop the run manually at any time, either from the Action -> "Reset processes" menu or from the upper second leftmost button.
Have fun!


Hot Restaurant
We only have 5 tables!
Make Reservation
Current Reservations
Waiting List
Clear Table
|
API Table Link
|
API Wait List


The
egg
Programming Language
The
egg
project aims to create a pedagogical computer language with an emphasis on casual programming:
Blog posts relating to
egg
.
The
egg
github repo
.
A walk-through of the
egg
language syntax
.
The
egg
language as an A3 syntax railroad diagram
.
For more information, contact
Ian Taylor
.


- RandomCollection<E> - Class in com.ryandw11.structure.utils
-
A collection where the next value can be obtained at Random.
- RandomCollection() - Constructor for class com.ryandw11.structure.utils.RandomCollection
-
Construct the random collection with a new random.
- RandomCollection(Random) - Constructor for class com.ryandw11.structure.utils.RandomCollection
-
Construct random collection with an existing random.
- RateLimitException - Exception in com.ryandw11.structure.exceptions
-
This exception occurs when an API method is rate limited due to performance concerns.
- RateLimitException(String) - Constructor for exception com.ryandw11.structure.exceptions.RateLimitException
-
- registerAddon(CustomStructureAddon) - Method in class com.ryandw11.structure.AddonHandler
-
Register a custom addon.
- registerCommand(String, SubCommand) - Method in class com.ryandw11.structure.commands.CommandHandler
-
Register a command.
- registerCommand(SubCommand, String...) - Method in class com.ryandw11.structure.commands.CommandHandler
-
Register a command.
- registerCustomAddon(CustomStructureAddon) - Method in class com.ryandw11.structure.api.CustomStructuresAPI
-
Register an addon to the Custom Structure plugin.
- ReloadCommand - Class in com.ryandw11.structure.commands.cstruct
-
The reload command for the plugin.
- ReloadCommand(CustomStructures) - Constructor for class com.ryandw11.structure.commands.cstruct.ReloadCommand
-
- reloadHandlers() - Method in class com.ryandw11.structure.CustomStructures
-
Reload the handlers.
- removeItem(String) - Method in class com.ryandw11.structure.loottables.customitems.CustomItemManager
-
Remove an item from the custom items file.
- run() - Method in class com.ryandw11.structure.io.StructureFileReader
-
- run() - Method in class com.ryandw11.structure.threading.CheckStructureList
-
- run() - Method in class com.ryandw11.structure.utils.CheckLootTables
-
- run() - Method in class com.ryandw11.structure.utils.StructurePicker
-


You can earn revenue by showing relevant and engaging ads along-side your online content. Just connect your Google AdSense account.
Get StartedYou can earn revenue by showing relevant and engaging ads along-side your online content.
Your ad will be active up to 24 hours after you save the settings for your ad.
You are now connected to your AdSense account.
After submit, Ad setting cannot be changed. To make changes, you will need to delete the existing Ad and create a new one.
SubmitYour ad is now busy making money for you.
If you need to make changes to the ad, you'll need to delete this ad and create a new one.


HoverTransitions allows you to create numerous transition animation effects for webpage elements. The effects are performed by breaking the element into smaller boxes and animating the appearance of each of them according to different patterns and effects. The effects occur when events are performed. All animations are customisable.
A Variety of Patterns
The following are the pattern effects that can be applied. The number of rows and columns can be specified. As you can see all the animations go in reverse when the mouse is moved out of the element.
| Regular | Spiral | Diagonal | Crossing |
| Press | Press | Press | Press |
| Corners Alt | Skip Rows | Skip Columns | Checks |
| Press | Press | Press | Press |
| Zip | Random | Corners | Wave |
| Press | Press | Press | Press |
Control the Speed
The speed of the pattern (the delay between each box) can be manipulated and so can the speed at which an individual item appears and disappears.
| Press | Press | Press |
Show and Hide Effects
Every pattern can be animated using a number of effects to show and hide the boxes.
| Fly | Fade | Puff (Can be processor intensive) | Grow | Sliding Doors Horizontal |
| Press | Press | Press | Press | Press |
| Sliding Doors Vertical | Alt Slide Vertical | Alt Slide Horizontal | Slide (U, D , L & R) | Instant |
| Press | Press | Press | Press | Press |
Fly Effects
The 'Fly' effect can be manipulated in a number of ways. The flight distance, speed and direction can be manipulated.
| Single Direction (U, D , L & R) | Two Directions (U, D , L & R) | Random | Split Vertical (& Horizontal) | Alt Horizontal (& Vertical) |
| Press | Press | Press | Press | Press |
Mix the Effects
Show and hide effects can be mixed for any element.
| Show - Fade Hide - Fly Split Horizontal |
| Press |
Flip and Rotate the Patterns
Patterns can be flipped horizontally, vertically or both. All patterns can be rotated.
| Normal | Flip Horizontal | Flip Vertical | Rotate |
| Press | Press | Press | Press |
Reflect the Patterns
Some patterns can be reflected in two or four directions.
| Normal | Reflection |
| Press | Press |
Event Handling
Click and hover events can easily be implemented in different ways to start and stop the animations. A single control element can be used to control the animation of many other elements.
| Click (togggle) | Hover alt | Click alt | One Way |
| Press | Press
Hover on me!
|
Press
|
Press |
Use on a Varity of Elements
The plugin can be used with different sorts of elements such as links, buttons and other HTML objects. All element styles can be customised.
Press the
Simple to Use
It is very simple to implement any of the effects. Below is the amount of jQuery code needed to implement the following effect (HTML & CSS code not shown):
Press
$('#id').hover_transitions({
innerHTML_two : "Me",
background_color_two: "#ff286c",
pattern : "spiral"
});
Compatibility
This plugin uses jQuery 1.7 and is compatible with all modern browsers including Internet Explorer 7-9.
Future Updates and Support
Suggestions for extra features and updates are welcome. All new updates will be free of charge and free support will be given to purchasers.
© A. H. Rahim 2012


Hard to believe only one year ago I was renting a bike to ride the Harvest.
9/30/2012, 7:26:44 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
Hard to believe only one year ago I was renting a bike to ride the Harvest.
9/30/2012, 7:26:44 PM
Favs: 0
Retweets: 0
link


An android app where students can save their daily class schedule and plans.
The app consists of:
The app includes the ability for the user to view it in different languages.
FemFeed provides a judgement free platform to improve code. It also connects female programmers with others in their area. Users will be able to give and receive kind and fair feedbacks from othes women. The main goal is to have supportive network that encourages more women to continue on in the field of computer science.
Created a program that differentiates a singly linked list, a doubly linked list with a header node, and a vector. Compares how long each task took for each container and each data size. Attached discussion.txt which compares runtime of SLL, DLL and Vector.


April 2017 — Design sprint Finding awesome team
Goal: Help users to find data that is relevant and meaningful to them.
Thoughts
- What we think 'relevant' means Read more
- Data might be things, events, transactions or facts. Read more
Prototypes
-
Customised search and lists of things
Helping users reduce the noise of search results to identify and select the most relevant results.
Once the user has identified a dataset how do we highlight the key properties of 'thing' data in such a way that it makes it obvious whether it is relevant or not.
-
Lists of transactions
An aggregated view of all local authority spending, with filters to download partial datasets.
-
Resolving non-relevant results
User lands on a dataset page from Google (or other search) and it's not quite right...
-
Simpler DGU
We replace DGU with a simpler site (google better at search giving relevant results). What happens when a user accidentally lands on the home page, and/or a publisher turns up wanting to publish.
-
Lists of facts
Does not exist yet, add to /dataset/facts
-
Lists of events
Does not exist yet, add to /dataset/events


/**
* Dear, as you are not so familiar with coding,
* I write in pesudo-code to celebrate our 4st anniversary,
* as well as your graduation.
*/
Boy i = "biaobiaoqi"
Girl u = "600"
// We first met with each other in 2002.
met(u, i)
// 3 years in middle school, I admired you a lot, unrequited.
relationship(u, i) != true
// In high school, we were seperating by distance.
distance(u, i) >= 400km || distance(u, i) >= 40km
// I was always waiting for you.
i in loop {
waiting()
}
// Jun 12, 2009
// After you finished college entrance examination,
// mobile phone connected us together again.
love(u, i) = true && relationship(u, i) = true
// Sometimes, distance and time brought us to quarrels.
// That doesn't matter, we can understand each other.
happiness(u, i) || quarrels(u, i) ==> understanding(u, i)
// Distance and time can not stop lovers.
us = u + i
while(forever true){
together(us) = "Grow old along with me! The best is yet to be."
}
* Dear, as you are not so familiar with coding,
* I write in pesudo-code to celebrate our 4st anniversary,
* as well as your graduation.
*/
Boy i = "biaobiaoqi"
Girl u = "600"
// We first met with each other in 2002.
met(u, i)
// 3 years in middle school, I admired you a lot, unrequited.
relationship(u, i) != true
// In high school, we were seperating by distance.
distance(u, i) >= 400km || distance(u, i) >= 40km
// I was always waiting for you.
i in loop {
waiting()
}
// Jun 12, 2009
// After you finished college entrance examination,
// mobile phone connected us together again.
love(u, i) = true && relationship(u, i) = true
// Sometimes, distance and time brought us to quarrels.
// That doesn't matter, we can understand each other.
happiness(u, i) || quarrels(u, i) ==> understanding(u, i)
// Distance and time can not stop lovers.
us = u + i
while(forever true){
together(us) = "Grow old along with me! The best is yet to be."
}
Linlin, I have fallen in love with you for
I love you forever and ever.
- biaobiaoqi


I set my timer to one hour and focused solely on the task for that time and tried to stay away from my phone.
I related alot to the idea of 'The resistance' and not wanting to take risks in my work and the fear of making a mistake or 'standing out' and trying to silence those thoughts. I also liked the idea of creating little habits to change your behaviour permanently. It reminded me of the idea of neuroplasticity which I read a book on ages ago, and I like thinking that we are completely capable of changing the way we think and learning new things throughout our lives.
Knowing my limits for staying focused on one thing is definitely an important factor for me. Although I timeboxed for and hour, I found it quite challenging to stay focused for that long, so next time I think I will try timeboxing for 30-45 minutes at a time. Taking breaks is also very important!
I'd like to pay more attention to how long I tend to spend on certain tasks, so I can more accurately timebox my time. making little habits based on already established behaviours is something I tried a few months ago and it worked quite well, so I will try and incorporate that into my work too.


|
Posted by on June 12, 2017
:
開發 web開發 PHP Laravel posted
|
|
Posted by on May 19, 2017
:
PHP web開發 開發 Laravel posted
|
|
Posted by on May 6, 2017
:
web開發 開發 Laravel tools F2E posted
|
|
Posted by on April 17, 2017
:
PHP web開發 開發 Laravel posted
|
|
Posted by on April 16, 2017
:
web開發 開發 PHP Laravel posted
|
|
Posted by on April 15, 2017
:
web開發 開發 PHP Laravel posted
|
|
Posted by on April 12, 2017
:
web開發 開發 PHP Laravel posted
|
|
Posted by on April 11, 2017
:
web開發 開發 PHP Laravel posted
|


JavaScript is disabled on your browser.
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes
A
B
C
D
F
G
I
L
M
O
P
R
S
T
U
W
D
delete(int)
- Method in interface be.italent.service.
SubscriberDocentService
delete(int)
- Method in class be.italent.service.
SubscriberDocentServiceImpl
Delete a selected
SubscriberDocent
delete(int)
- Method in interface be.italent.service.
SubscriberStudentService
delete(int)
- Method in class be.italent.service.
SubscriberStudentServiceImpl
Delete a selected
SubscriberStudent
deleteCategory(int)
- Method in interface be.italent.service.
CategoryService
deleteCategory(int)
- Method in class be.italent.service.
CategoryServiceImpl
Delete a specific
Category
deleteCategory(int)
- Method in class be.italent.web.controller.
CategoryRestController
Delete a specific
Category
deleteComment(int)
- Method in interface be.italent.service.
CommentService
deleteComment(int)
- Method in class be.italent.service.
CommentServiceImpl
Delete a specific
Comment
deleteComment(int)
- Method in class be.italent.web.controller.
CommentRestController
Delete a specific
Comment
deleteDomain(int)
- Method in interface be.italent.service.
DomainService
deleteDomain(int)
- Method in class be.italent.service.
DomainServiceImpl
Delete a specific
Domain
deleteDomain(int)
- Method in class be.italent.web.controller.
DomainRestController
Delete a specific
Domain
deleteProject(int)
- Method in interface be.italent.service.
ProjectService
deleteProject(int)
- Method in class be.italent.service.
ProjectServiceImpl
Delete a specific
Project
deleteProject(int, Principal, Authentication)
- Method in class be.italent.web.controller.
ProjectRestController
Delete a specific
Project
Department
- Class in
be.italent.model
Department()
- Constructor for class be.italent.model.
Department
DepartmentRepo
- Interface in
be.italent.repository
DepartmentResource
- Class in
be.italent.web.resource
DepartmentResource()
- Constructor for class be.italent.web.resource.
DepartmentResource
DepartmentRestController
- Class in
be.italent.web.controller
DepartmentRestController()
- Constructor for class be.italent.web.controller.
DepartmentRestController
DepartmentService
- Interface in
be.italent.service
DepartmentServiceImpl
- Class in
be.italent.service
DepartmentServiceImpl()
- Constructor for class be.italent.service.
DepartmentServiceImpl
Domain
- Class in
be.italent.model
Domain()
- Constructor for class be.italent.model.
Domain
DomainRepo
- Interface in
be.italent.repository
DomainResource
- Class in
be.italent.web.resource
DomainResource()
- Constructor for class be.italent.web.resource.
DomainResource
DomainResourceAssembler
- Class in
be.italent.web.resource.assembler
DomainResourceAssembler()
- Constructor for class be.italent.web.resource.assembler.
DomainResourceAssembler
DomainRestController
- Class in
be.italent.web.controller
DomainRestController()
- Constructor for class be.italent.web.controller.
DomainRestController
DomainService
- Interface in
be.italent.service
DomainServiceImpl
- Class in
be.italent.service
DomainServiceImpl()
- Constructor for class be.italent.service.
DomainServiceImpl
A
B
C
D
F
G
I
L
M
O
P
R
S
T
U
W
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes


{{ result.name }}
Home
Fixtures
{{#each fixtures}}
{{ homeTeamName }}
vs
{{ awayTeamName }}
{{/each}}


Table Name: tabStudent
| Sr | Fieldname | Type | Label | Options |
|---|---|---|---|---|
| 1 | section_break_1 |
Section Break | ||
| 2 | enabled |
Check | Enabled | |
| 3 | section_break_3 |
Section Break | ||
| 4 | first_name |
Data | First Name | |
| 5 | middle_name |
Data | Middle Name | |
| 6 | last_name |
Data | Last Name | |
| 7 | column_break_4 |
Column Break | ||
| 8 | naming_series |
Select | Naming Series |
STUD. |
| 9 | student_email_id |
Data | Student Email Address | |
| 10 | student_mobile_number |
Data | Student Mobile Number | |
| 11 | joining_date |
Date | Joining Date | |
| 12 | image |
Attach Image | Image | |
| 13 | section_break_7 |
Section Break | Personal Details | |
| 14 | date_of_birth |
Date | Date of Birth | |
| 15 | blood_group |
Select | Blood Group |
A+ A- B+ B- O+ O- AB+ AB- |
| 16 | column_break_3 |
Column Break | ||
| 17 | gender |
Select | Gender |
Male Female Other |
| 18 | nationality |
Data | Nationality | |
| 19 | student_applicant |
Link | Student Applicant | Student Applicant |
| 20 | section_break_22 |
Section Break | Home Address | |
| 21 | address_line_1 |
Data | Address Line 1 | |
| 22 | address_line_2 |
Data | Address Line 2 | |
| 23 | pincode |
Data | Pincode | |
| 24 | column_break_20 |
Column Break | ||
| 25 | city |
Data | City | |
| 26 | state |
Data | State | |
| 27 | section_break_18 |
Section Break | Guardian Details | |
| 28 | guardians |
Table | Guardians | Student Guardian |
| 29 | section_break_20 |
Section Break | Sibling Details |
Country |
| 30 | siblings |
Table | Siblings | Student Sibling |
| 31 | exit |
Section Break | Exit | |
| 32 | date_of_leaving |
Date | Date of Leaving | |
| 33 | leaving_certificate_number |
Data | Leaving Certificate Number | |
| 34 | column_break_31 |
Column Break | ||
| 35 | reason_for_leaving |
Text | Reason For Leaving | |
| 36 | title |
Data | Title |
Inherits from frappe.model.document.Document
Validates if the Student Applicant is Unique
update_applicant_status (self)
Updates Student Applicant status to Admitted
update_student_name_in_linked_doctype (self)
No docs
No docs
erpnext.schools.doctype.student.student.get_timeline_data (doctype, name)
Return timeline for attendance


LocallyConnected1D
Locally-connected layer for 1D inputs.
Inherits From: Layer
tf.compat.v1.keras.layers.LocallyConnected1D
tf.compat.v2.keras.layers.LocallyConnected1D
The LocallyConnected1D
layer works similarly to
the Conv1D
layer, except that weights are unshared,
that is, a different set of filters is applied at each different patch
of the input.
# apply a unshared weight convolution 1d of length 3 to a sequence with # 10 timesteps, with 64 output filters model = Sequential() model.add(LocallyConnected1D(64, 3, input_shape=(10, 32))) # now model.output_shape == (None, 8, 64) # add a new conv1d on top model.add(LocallyConnected1D(32, 3)) # now model.output_shape == (None, 6, 32)
filters
: Integer, the dimensionality of the output space
(i.e. the number of output filters in the convolution).kernel_size
: An integer or tuple/list of a single integer,
specifying the length of the 1D convolution window.strides
: An integer or tuple/list of a single integer,
specifying the stride length of the convolution.
Specifying any stride value != 1 is incompatible with specifying
any dilation_rate
value != 1.padding
: Currently only supports "valid"
(case-insensitive).
"same"
may be supported in the future.data_format
: A string,
one of channels_last
(default) or channels_first
.
The ordering of the dimensions in the inputs.
channels_last
corresponds to inputs with shape
(batch, length, channels)
while channels_first
corresponds to inputs with shape
(batch, channels, length)
.
It defaults to the image_data_format
value found in your
Keras config file at ~/.keras/keras.json
.
If you never set it, then it will be "channels_last".activation
: Activation function to use.
If you don't specify anything, no activation is applied
(ie. "linear" activation: a(x) = x
).use_bias
: Boolean, whether the layer uses a bias vector.kernel_initializer
: Initializer for the kernel
weights matrix.bias_initializer
: Initializer for the bias vector.kernel_regularizer
: Regularizer function applied to
the kernel
weights matrix.bias_regularizer
: Regularizer function applied to the bias vector.activity_regularizer
: Regularizer function applied to
the output of the layer (its "activation")..kernel_constraint
: Constraint function applied to the kernel matrix.bias_constraint
: Constraint function applied to the bias vector.implementation
: implementation mode, either 1
, 2
, or 3
.
1
loops over input spatial locations to perform the forward pass.
It is memory-efficient but performs a lot of (small) ops.
2
stores layer weights in a dense but sparsely-populated 2D matrix
and implements the forward pass as a single matrix-multiply. It uses
a lot of RAM but performs few (large) ops.
3
stores layer weights in a sparse tensor and implements the forward
pass as a single sparse matrix-multiply.
How to choose:
1
: large, dense models,
2
: small models,
3
: large, sparse models,
where "large" stands for large input/output activations
(i.e. many filters
, input_filters
, large input_size
,
output_size
), and "sparse" stands for few connections between inputs
and outputs, i.e. small ratio
filters * input_filters * kernel_size / (input_size * strides)
,
where inputs to and outputs of the layer are assumed to have shapes
(input_size, input_filters)
, (output_size, filters)
respectively.
It is recommended to benchmark each in the setting of interest to pick the most efficient one (in terms of speed and memory usage). Correct choice of implementation can lead to dramatic speed improvements (e.g. 50X), potentially at the expense of RAM.
Also, only padding="valid"
is supported by implementation=1
.
3D tensor with shape: (batch_size, steps, input_dim)
3D tensor with shape: (batch_size, new_steps, filters)
steps
value might have changed due to padding or strides.
__init__
__init__( filters, kernel_size, strides=1, padding='valid', data_format=None, activation=None, use_bias=True, kernel_initializer='glorot_uniform', bias_initializer='zeros', kernel_regularizer=None, bias_regularizer=None, activity_regularizer=None, kernel_constraint=None, bias_constraint=None, implementation=1, **kwargs )


Evolutionary Computation
Tools and format of the class
Course overview
Two main components:
a tutorial overview of evolutionary computation
a project focused on game playing with evolved agents
Tutorials:
Introduction
Evolutionary Strategies
Multi-Objective Evolution
Evolution of programs, graphs, and networks
Genetic representation and operator design
Evolution and behavior
Evolution with constraints
Course format
Follow tutorials individually or in groups
Move on to next section on completing exercises
Evaluation by pair: you report on a classmates's notebook
I'll be available during class hours on Discord
Different format for guest lectures
Course tools overview
Discord
for chat and asking questions
Zoom
for meeting
Git
for code sharing and class organization
Julia
for tutorial code
Jupyter
for tutorials
This class is oriented towards a Linux environment, but everything should work on Windows. If you're new to Linux, you can use a virtual machine inside of Windows or OS X; Ubuntu is recommended.
Git
A popular
Version Control System (VCS)
Publicly available git servers:
github
,
gitlab
, and
others
Get set up on
github
Run directly from a
shell
or use a
GUI
Julia
Scientific computing language; fast but easy to read and understand
Extensive
documentation
,
classes
, and
active community
Interactive development workflow with
Juno IDE
, Jupyter, REPL
Jupyter
Ju (julia) pyt (python) er (R)
Notebooks: code and text in the browser
Local server with the kernel type
IJulia.jl
Exercise
Hello World notebook
Install Julia and Jupyter
Create a github account
Fork
this repository
Create a notebook in your fork that prints "Hello world"
Git commit and push your notebook to github
Report your github link in Discord
You can move on to
the next section
once you've finished this exercise


The objective of the game is to escape the evil humans' home To do this, you must play as the dog, and battle you way out. First you fight against the evil baby, and then .


Class for handling the sound effects of the Player.
More...
|
| void | Awake () |
| | Gets the audio source component. More...
|
| |
| void | Step () |
| | Method that is called using a step event set in the animation. More...
|
| |
| void | Slash () |
| | Method that is called using a sword attack event set in the animation. More...
|
| |
Class for handling the sound effects of the Player.
◆ Awake()
| void SoundEffects.Awake |
( |
| ) |
|
|
private |
Gets the audio source component.
◆ Slash()
| void SoundEffects.Slash |
( |
| ) |
|
|
private |
Method that is called using a sword attack event set in the animation.
◆ Step()
| void SoundEffects.Step |
( |
| ) |
|
|
private |
Method that is called using a step event set in the animation.
◆ audioSource
| AudioSource SoundEffects.audioSource |
Reference to the audio source.
◆ slashClip
| AudioClip SoundEffects.slashClip |
Reference to the slash audio clip.
◆ stepClip
| AudioClip SoundEffects.stepClip |
Reference to the step audio clip.
The documentation for this class was generated from the following file:
- C:/Users/Shaki/Desktop/Final Year/Final Year Project/Withering/Withering/Assets/Scripts/SoundEffects.cs