Categories: AKHELIAN KING, HERO, ORDER, AKHELIAN, IDONETH DEEPKIN, Leader
Command Trait: Lord of Tides, Unit: Akhelian King, Unit Abilities: Akhelian Paragon, Deepmare Horn, Fly, Storm of Blows, Weapon: Deepmare's Fanged Jaw and Talon's, Deepmare's Lashing Tails, Falchion
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Lord of Tides | You can use this command ability if this model is your general and the High Tide ability from the Tides of Death table applies for the battle round. If you do so, pick a friendly IDONETH DEEPKIN unit wholly within 12" of your general. Add 1 to the Attacks characteristic of melee weapons used by that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian King | 14" | 7 | 8 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Akhelian Paragon | Re-roll hit rolls of 1 for friendly AKHELIAN units while they are wholly within 12" of this model. | |
| Deepmare Horn | Roll a dice if this model ends a charge move within 1" of any enemy units. On a 2+, the nearest enemy unit suffers D3 mortal wounds. | |
| Fly | This unit can fly. | |
| Storm of Blows | At the start of the combat phase, you can say that this model will draw their Falchion. If you do so, subtract 1 from save rolls for this model in that combat phase, but this model can attack with its Falchion in that combat phase. If you do not do so, this model cannot attack with its Falchion in that combat phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Deepmare's Fanged Jaw and Talon's | Melee | 2" | 3 | 3+ | 3+ | -1 | 1 | |
| Deepmare's Lashing Tails | Melee | 2" | 3 | 3+ | 3+ | - | 2 | |
| Falchion | Melee | 1" | 3 | 3+ | 4+ | - | 1 |
Categories: ASPECT OF THE SEA, EIDOLON, HERO, ORDER, WIZARD, IDONETH DEEPKIN, Leader
Magic: Eidolon: Aspect of the Sea, Spell: Arcane Bolt, Cloying Sea Mists, Mystic Shield, Tsunami of Terror, Unit: Eidolon: Aspect of the Sea, Unit Abilities: Dormant Energies, Fly, Tranquility of the Abyss, Weapon: Blasts of Abyssal Energy, Deep-sea Sceptre, Psi-trident, Stormshoal
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Eidolon: Aspect of the Sea | 2/2 | Arcane Bolt, Mystic Shield, Cloying Sea Mists, and Tsunami of Terror |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Cloying Sea Mists | 6 | If successfully cast, pick a unit within 12" of the caster and that is visible to them. If the unit is a friendly IDONETH DEEPKIN unit, you can heal D3 wounds allocated to the unit. Any other unit suffers D3 mortal wounds | |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. | |
| Tsunami of Terror | 7 | If successfully cast, pick D6 enemy units within 12" of the caster and that are visible to them. Subtract 1 from hit rolls made for those units, and 1 from the Bravery characteristic of those units, until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Eidolon: Aspect of the Sea | 10 | 12 | 10 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Dormant Energies | You can re-roll one casting roll for this model in each of your hero phases. If you do not re-roll a casting roll, then you can heal D3 wounds allocated to this model at the end of your hero phase instead. | |
| Fly | This unit can fly. | |
| Tranquility of the Abyss | Add 3 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are within 9" of this model. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Blasts of Abyssal Energy | Missile | 15" | D3 | 3+ | 3+ | -2 | 2 | |
| Deep-sea Sceptre | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 | |
| Psi-trident | Melee | 2" | 3 | 3+ | 3+ | -2 | 2 | |
| Stormshoal | Melee | 3" | 2D6 | 4+ | 4+ | - | 1 |
Categories: EIDOLON, HERO, ORDER, ASPECT OF THE STORM, IDONETH DEEPKIN, Leader
Unit: Eidolon: Aspect of the Storm, Unit Abilities: Crashing Upon the Foe, Drench with Hate, Fly, Pulled into the depths, Weapon: Crulhook, Fuathtar, Spear of Repressed Fury, Stormshoal
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Eidolon: Aspect of the Storm | 12 | 12 | 10 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Crashing Upon the Foe | Re-roll hit rolls of 1 and add 1 to the Damage characteristic for this model’s Fuathtar, Spear of Repressed Fury if this model made a charge move in the same turn. In addition, this model can charge in the same turn that it made a retreat move. Finally, heal D3 wounds allocated to this model after it makes a charge move. | |
| Drench with Hate | Re-roll wound rolls of 1 for friendly IDONETH DEEPKIN units while they are within 9" of this model. | |
| Fly | This unit can fly. | |
| Pulled into the depths | At the start of the combat phase, you can pick an enemy Hero with a Wounds characteristic of less than 8 that is within 3" of this model. Subtract 1 from hit rolls for that Hero for the rest of that combat phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Crulhook | Melee | 1" | 4 | 2+ | 3+ | -1 | 1 | |
| Fuathtar, Spear of Repressed Fury | Melee | 2" | 4 | 3+ | 2+ | -2 | 2 | |
| Stormshoal | Melee | 3" | 2D6 | 4+ | 4+ | - | 1 |
Categories: HERO, ISHARANN, ORDER, SOULRENDER, IDONETH DEEPKIN, Leader
Unit: Isharann Soulrender, Unit Abilities: Hangman's Knot, Lurelight, Weapon: Rakerdart’s Serrated Bill, Talúnhook
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Isharann Soulrender | 6" | 5 | 8 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Hangman's Knot | At the start of the combat phase, pick an enemy HERO that is within 3"of this model and roll a dice. Subtract 2 from the dice roll if the enemy HERO is a MONSTER. On a 4+, you can re-roll failed hit rolls for this model’s Talúnhook for attacks that target that enemy HEROin that combat phase. | |
| Lurelight | At the end of your battleshock phase, pick a friendly NAMARTI unit wholly within 12"of this model and roll a D3. Return a number of slain models to the unit you picked up to the value of the roll. Add 1 to the D3 roll for each enemy model that was slain by damage caused by this model’s Talúnhook in the combat phase of the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Rakerdart’s Serrated Bill | Melee | 3" | D3 | 3+ | 3+ | -1 | 1 | |
| Talúnhook | Melee | 2" | 2 | 3+ | 3+ | -1 | 2 |
Categories: HERO, ISHARANN, ORDER, PRIEST, SOULSCRYER, IDONETH DEEPKIN, Leader
Unit: Isharann Soulscryer, Unit Abilities: Finder of Ways, Seeker of Souls , Weapon: Finger-claw, Scryfish Shoal
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Isharann Soulscryer | 6" | 5 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Finder of Ways | Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up travelling the ethersea. If you do so, when you would set up another friendly IDONETH DEEPKIN unit, instead of setting up the unit, you can say that it is joining this model in the ethersea. Up to 2 units can join this model in this way. At the end of any of your movement phases, you can set up this model wholly within 6"of the edge of the battlefield and more than 9"from any enemy models; then set up any units that joined this model wholly within 6"of the edge of the battlefield, wholly within 12"of this model, and more than 9"from any enemy models. | |
| Seeker of Souls | At the start of your charge phase, you can pick one enemy unit within 24"of this model that is visible to them. If you do so, you must add 3 to charge rolls for friendly IDONETH DEEPKIN units that are within 12"of that unit. However, the first model to be moved from each unit that receives this modifier must finish their charge move within ½"of that unit or their charge will fail. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Finger-claw | Melee | 1" | 3 | 3+ | 4+ | - | 1 | |
| Scryfish Shoal | Missile | 18" | 8 | 5+ | 5+ | - | 1 |
Categories: ISHARANN, ORDER, HERO, TIDECASTER, WIZARD, IDONETH DEEPKIN, Leader
Magic: Isharann Tidecaster, Spell: Arcane Bolt, Mystic Shield, Riptide, Unit: Isharann Tidecaster, Unit Abilities: Spirit Guardians, Weapon: Pelagic Staff
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Isharann Tidecaster | 1/1 | Arcane Bolt, Mystic Shield, and Riptide |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. | |
| Riptide | 7 | If successfully cast, pick an enemy unit within 18"of the caster that is visible to them. Until your next hero phase, subtract 1 from hit rolls for that unit. In addition, at the start of your next hero phase the unit suffers D3 mortal wounds. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Isharann Tidecaster | 6" | 5 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Spirit Guardians | The first wound allocated to this model each turn is negated. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Pelagic Staff | Melee | 1" | 2 | 3+ | 3+ | - | D3 |
Categories: HERO, ISHARANN, LOTANN, ORDER, SOUL WARDEN, IDONETH DEEPKIN, Leader
Unit: Lotann, Unit Abilities: Catalogue of Souls, Writhing Tentacles, Weapon: Bone Quill, Ochtar's Blade, Ochtar's Cudgel, Ochtar's Tentacles
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Lotann | 6 | 5 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Catalogue of Souls | Add 1 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are wholly within 12" of this model. In addition, re-roll hit rolls of 1 for friendly NAMARTI units while they are wholly within 12" of this model. | |
| Writhing Tentacles | Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, the wound is negated. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bone Quill | Melee | 1" | 1 | 3+ | 5+ | - | 1 | |
| Ochtar's Blade | Melee | 3" | 1 | 3+ | 4+ | -1 | 1 | |
| Ochtar's Cudgel | Melee | 3" | 1 | 4+ | 3+ | -1 | 2 | |
| Ochtar's Tentacles | Melee | 3" | 6 | 4+ | 4+ | - | 1 |
Categories: HERO, ORDER, VOLTURNOS, AKHELIAN, IDONETH DEEPKIN, Leader
Command Trait: Supreme Lord of Tides, Unit: Volturnos, Unit Abilities: Cealith, the High King’s Shield, Deepmare Horn, First Among Akhelians, Fly, The Astra Solus, The Crest of the High Kings, Weapon: Deepmare's Fanged Jaw and Talon's, Deepmare's Lashing Tails, The Astra Solus
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Supreme Lord of Tides | You can use this command ability if Volturnus is your general and the High Tide ability from the Tides of Death table applies for the battle round. If you do so, pick up to 3 friendly IDONETH DEEPKIN units wholly within 18" of Volturnus. Add 1 to the Attacks characteristic of melee weapons used by those units until your next hero phase |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Volturnos | 14" | 8 | 8 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Cealith, the High King’s Shield | You can roll a dice if this model is affected by a spell. If you do so, on a 3+ the spell has no effect on this model (other units will be affected by the spell normally). | |
| Deepmare Horn | Roll a dice if this model ends a charge move within 1" of any enemy units. On a 2+, the nearest enemy unit suffers D3 mortal wounds. | |
| First Among Akhelians | Re-roll hit rolls of 1 for friendly AKHELIAN units while they are wholly within 18" of this model. | |
| Fly | This unit can fly. | |
| The Astra Solus | If a hit roll for the Astra Solus is 6+, that attack has a Rend characteristic of -5 instead of -1. | |
| The Crest of the High Kings | Add 1 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are wholly within 18" of this model. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Deepmare's Fanged Jaw and Talon's | Melee | 2" | 3 | 3+ | 3+ | -1 | 1 | |
| Deepmare's Lashing Tails | Melee | 2" | 3 | 3+ | 3+ | - | 2 | |
| The Astra Solus | Melee | 1" | 5 | 3+ | 3+ | -1 | D3 |
Categories: AKHELIAN, LEVIADON, MONSTER, ORDER, IDONETH DEEPKIN, Behemoth
Leviadon Wounds: 00-03, 04-06, 07-09, 10-13, 14+, Unit: Akhelian Leviadon, Unit Abilities: Fly, Jaws of Death, Void Drum, Weapon: Harpoon Launchers, Leviadon's Crushing Jaws, Leviadon's Massive Scythed Fins, Razorshell Harpoon Launcher (LEVIADON), Twin-pronged Spear
| Leviadon Wounds | Move | Crushing Jaws | Massive Scythed Fins | Ref |
|---|---|---|---|---|
| 00-03 | 12" | 2+ | 3 | |
| 04-06 | 10" | 3+ | 3 | |
| 07-09 | 9" | 3+ | 2 | |
| 10-13 | 8" | 4+ | 2 | |
| 14+ | 7" | 4+ | 1 |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian Leviadon | * | 16 | 7 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Fly | This unit can fly. | |
| Jaws of Death | Each time you make a hit roll of 6+ for this model’s Leviadon’s Crushing Jaws attack, that attack inflicts 6 mortal wounds instead of the normal damage. | |
| Void Drum | IDONETH DEEPKIN units are treated as being in cover while they are wholly within 12" of any friendly Akhelian Leviadons. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Harpoon Launchers | Melee | 1" | 6 | 3+ | 3+ | - | 1 | Battletome: ID Errata, June 2018 |
| Leviadon's Crushing Jaws | Melee | 1" | 1 | * | 2+ | -2 | D6 | |
| Leviadon's Massive Scythed Fins | Melee | 2" | 4 | 3+ | 3+ | -1 | * | |
| Razorshell Harpoon Launcher (LEVIADON) | Missile | 24" | 6 | 3+ | 3+ | - | 1 | |
| Twin-pronged Spear | Melee | 1" | 2 | 3+ | 3+ | - | 2 |
Selections: 10 Namarti Thralls [130pts]
Categories: NAMARTI, ORDER, THRALLS, IDONETH DEEPKIN, Battleline
Unit: Namarti Thralls, Unit Abilities: Sweeping Blows, Weapon: Lanmari Blade
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Namarti Thralls | 6" | 1 | 6 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Sweeping Blows | Add 1 to the Attacks characteristic of a Lanmari Blade if all of the attacks made with the weapon target enemy models with a Wounds characteristic of 1. Add 1 to the Damage characteristic instead if all of the attacks made with the weapon target enemy models with a Wounds characteristic of 4 or more. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Lanmari Blade | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
Selections: Akhelian Allopex [120pts]
Categories: AKHELIAN, ALLOPEXES, MONSTER, ORDER, IDONETH DEEPKIN, Other
Unit: Akhelian Allopexes, Unit Abilities: Bloodthirsty Predators, Fly, Weapon: Allopex's Ferocious Bite, Alopex's Scythed Fins, Barbed Hooks and Blades
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian Allopexes | 12" | 8 | 6 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Bloodthirsty Predators | At the start of your charge phase, if this unit is within 12" of any enemy models that have been allocated any wounds, you can re-roll charge rolls for this unit in that charge phase. | |
| Fly | This unit can fly. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Allopex's Ferocious Bite | Melee | 1" | 1 | 3+ | 3+ | -2 | 3 | |
| Alopex's Scythed Fins | Melee | 1" | 4 | 3+ | 3+ | -1 | 1 | |
| Barbed Hooks and Blades | Melee | 1" | 5 | 3+ | 4+ | - | 1 |
Selections: 3 Ishlaen Guard [140pts]
Categories: AKHELIAN, AKHELIAN GUARD, ORDER, ISHLAEN GUARD, IDONETH DEEPKIN, Other
Unit: Akhelian Ishlaen Guard, Unit Abilities: Biovoltaic Barrier, Fly, Weapon: Helsabre
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian Ishlaen Guard | 14" | 4 | 6 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Biovoltaic Barrier | Ignore the Rend characteristic of attacks against this unit when making save rolls for this unit. In addition, this unit has a Save characteristic of 3+ instead of 4+ if it made a charge move in the same turn. | |
| Fly | This unit can fly. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Fangmora's Fanged Maw | Melee | 1" | 1 | 3+ | 3+ | - | D3 | |
| Fangmora's Lashing Tail | Melee | 2" | D3 | 3+ | 3+ | - | 1 | |
| Helsabre | Melee | 1" | 3 | 3+ | 3+ | - | 1 |
Selections: 3 Morrsarr Guard [170pts]
Categories: AKHELIAN, AKHELIAN GUARD, MORRSARR GUARD, ORDER, IDONETH DEEPKIN, Other
Unit: Akhelian Morrsarr Guard, Unit Abilities: Biovoltaic Blast, Fly, Wave Riders, Weapon: Voltspear
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian Morrsarr Guard | 14" | 4 | 6 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Biovoltaic Blast | Once per battle, at the start of a combat phase, you can say that this unit will unleash the biovoltaic energy stored in its voltspears. If you do so, roll 1 dice for each model in this unit. For each 3+, pick an enemy unit within 3" of this unit. That unit suffers 1 mortal wound. For each 6+, the unit that is picked suffers D3 mortal wounds instead. | |
| Fly | This unit can fly. | |
| Wave Riders | This unit’s voltspears have a Rend characteristic of -2 and a Damage characteristic of 2 if this unit made a charge move earlier in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Fangmora's Fanged Maw | Melee | 1" | 1 | 3+ | 3+ | - | D3 | |
| Fangmora's Lashing Tail | Melee | 2" | D3 | 3+ | 3+ | - | 1 | |
| Voltspear | Melee | 2" | 2 | 3+ | 3+ | - | 1 |
Selections: 3 Morrsarr Guard [170pts]
Categories: AKHELIAN, AKHELIAN GUARD, MORRSARR GUARD, ORDER, IDONETH DEEPKIN, Other
Unit: Akhelian Morrsarr Guard, Unit Abilities: Biovoltaic Blast, Fly, Wave Riders, Weapon: Voltspear
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Akhelian Morrsarr Guard | 14" | 4 | 6 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Biovoltaic Blast | Once per battle, at the start of a combat phase, you can say that this unit will unleash the biovoltaic energy stored in its voltspears. If you do so, roll 1 dice for each model in this unit. For each 3+, pick an enemy unit within 3" of this unit. That unit suffers 1 mortal wound. For each 6+, the unit that is picked suffers D3 mortal wounds instead. | |
| Fly | This unit can fly. | |
| Wave Riders | This unit’s voltspears have a Rend characteristic of -2 and a Damage characteristic of 2 if this unit made a charge move earlier in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Fangmora's Fanged Maw | Melee | 1" | 1 | 3+ | 3+ | - | D3 | |
| Fangmora's Lashing Tail | Melee | 2" | D3 | 3+ | 3+ | - | 1 | |
| Voltspear | Melee | 2" | 2 | 3+ | 3+ | - | 1 |
Selections: 10 Namarti Reavers [130pts]
Categories: ORDER, REAVERS, NAMARTI, IDONETH DEEPKIN, Other
Unit: Namarti Reavers, Unit Abilities: Fluid Firing Style, Swift Tide, Weapon: Keening Blade, Wisperbow: Aimed Fire, Wisperbow: Storm Fire
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Namarti Reavers | 8 | 1 | 6 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Fluid Firing Style | Before attacking with a Whisperbow, choose either the Aimed Fire or Storm Fire missile weapon characteristics for that shooting attack. | |
| Swift Tide | You can re-roll run rolls for this unit. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Keening Blade | Melee | 1" | 2 | 3+ | 4+ | - | 1 | |
| Wisperbow: Aimed Fire | Missile | 18" | 1 | 4+ | 4+ | - | 1 | |
| Wisperbow: Storm Fire | Missile | 9" | 3 | 4+ | 4+ | - | 1 |
Categories: Allegiance
Selections: Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN
Battalion Abilities: Isharann Rituals, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Categories: Allegiance
Selections: Dhom-hain, Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN, DHOM-HAIN
Battalion Abilities: Deep Questors, Isharann Rituals, Savage Fighters, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Deep Questors | You can re-roll failed wound rolls for Dhom-hain AKHELIAN units if the target is a MONSTER. | |
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. | |
| Savage Fighters | In your combat phase, re-roll hit rolls of 1 for Dhom-hain AKHELIAN and Dhom-hain NAMARTI units that made a charge move in the same turn. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Categories: Allegiance
Selections: Forgotten Nightmares, Gloomtide Shipwreck, Isharann Rituals, Nautilar, Tides of Death
Categories: IDONETH DEEPKIN, NAUTILAR, SCENERY, GLOOMTIDE SHIPWRECK
Battalion Abilities: Consummate Defenders, Isharann Rituals, Predators of the Ethersea, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide, Unit Abilities: Guardians of the Deep
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Consummate Defenders | You can re-roll failed hit rolls for Nautilar units in the combat phase if the target made a charge move in the same turn. | |
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. | |
| Predators of the Ethersea | At the start of your hero phase, roll a dice for each unit within 3" of this terrain feature. Do not roll for IDONETH DEEPKIN units. On a 4+ the unit suffers 1 mortal wound. On a 6+ the unit suffers D3 mortal wounds instead. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Guardians of the Deep | Roll a dice each time a wound or mortal wound is allocated to an IDONETH DEEPKIN unit wholly within 6" of this terrain feature. On a 6+ the wound is negated. |
Categories: Allegiance
Selections: Forgotten Nightmares, Isharann Rituals, Mor'phan, Tides of Death
Categories: IDONETH DEEPKIN, MOR'PHAN
Battalion Abilities: Isharann Rituals, Soul Magic Adepts, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. | |
| Soul Magic Adepts | When a Mor’phann Isharann Soulrender uses their Lurelight ability, add 3 to the number of models that are returned. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Categories: Allegiance
Selections: Forgotten Nightmares, Fuethán, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN, FUETHAN
Battalion Abilities: Fiercest of Creatures, Isharann Rituals, Revel in Slaughter, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Fiercest of Creatures | In the combat phase, re-roll wound rolls of 1 for Fuethán mounts. | |
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. | |
| Revel in Slaughter | You can re-roll hit rolls of 1 for Fuethán units that are affected by the Flood Tide ability from the Tides of Death table (pg 86). In addition, whenever a Fuethán unit would be affected by the Ebb Tide ability from the Tides of Death table, they are instead affected by the Flood Tide ability from the same table. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Categories: Allegiance
Selections: Briomidar, Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN, BRIOMIDAR
Battalion Abilities: Isharann Rituals, Supreme Soulscryers, Unstopable Raiders, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. | |
| Supreme Soulscryers | If a Briomdar Soulscryer uses their Finder ofWays ability, up to three friendly Briomdar units can join them instead of only two. In addition, you can set up the units that join a Briomdar Soulscryer wholly within 18"of the Soulscryer instead of wholly within 12"of the Soulscryer. | |
| Unstopable Raiders | Briomdar units that cannot normally flyignore terrain features when they move, as if they could fly. Note that this does not allow them to ignore enemy models when they move. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Categories: Allegiance
Selections: Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN
Battalion Abilities: Isharann Rituals, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. |
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit | |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect | Ref |
|---|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. | |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. | |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect | Ref |
|---|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | ||
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover | |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). | |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. | |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: ENDLESS SPELL, HORRORGHAST, SHYISH, Malign Sorcery
Spell: Summon Horrorghast, Unit Abilities: Empowered by Shyish, Fly, Predatory, Prey on Fear
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Horrorghast | 6 | If successfully cast, set up a Horrorghast model wholly within 12" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Empowered by Shyish | If your battle is taking place in the Realm of Death, this model can move up to 12" instead of up to 9". | |
| Fly | This unit can fly. | |
| Predatory | A Horrorghast is a predatory endless spell. It can move up to 9" and can fly. | |
| Prey on Fear | Subtract 1 from the Bravery characteristic of units while they are within 12" of this model. Subtract 2 instead from the Bravery characteristic of units while they are within 6" of this model. |
Categories: ENDLESS SPELL, CHAMON, QUICKSILVER SWORDS, Malign Sorcery
Spell: Summon Quicksilver Swords, Unit Abilities: Dancing Blades, Empowered by Chamon, Fly, Predatory, Volley of Blades
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Quicksilver Swords | 6 | If successfully cast, set up a Quicksilver Swords model wholly within 10" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Dancing Blades | After this model has moved, you can pick 1 unit within 6" of it and roll 12 dice. For each roll of 6+ that unit suffers 1 mortal wound. If the unit being rolled for is a CHAOS unit, it suffers 1 mortal wound for each roll of 5+ instead. | |
| Empowered by Chamon | If your battle is taking place in the Realm of Metal, you can roll 15 dice for this model’s Dancing Blades ability instead of 12. | |
| Fly | This unit can fly. | |
| Predatory | Quicksilver Swords is a predatory endless spell. It can move up to 8" and can fly. | |
| Volley of Blades | When this model is set up, the player who set it up can immediately make a move with it. |
Categories: ENDLESS SPELL, GHUR, RAVENAK'S GNASHING JAWS, Malign Sorcery
Spell: Summon Ravenak's Gnashing Jaws, Unit Abilities: Empowered by Ghur, Endless Appetite, Fly, Predatory, Ravening Hunger
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Ravenak's Gnashing Jaws | 8 | If successfully cast, set up a Ravenak’s Gnashing Jaws model wholly within 6" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Empowered by Ghur | If your battle is taking place in the Realm of Beasts, this model can move up to D6+12" instead of 12". | |
| Endless Appetite | When this model is set up, the player who set it up can immediately make a move with it. | |
| Fly | This unit can fly. | |
| Predatory | Ravenak’s Gnashing Jaws is a predatory endless spell. It can move up to 12" and can fly. | |
| Ravening Hunger | After this model has moved, each unit that has any models it passed across, and each other unit that is within 1" of it at the end of its move, suffers D3 mortal wounds. In addition, subtract 1 from the Bravery characteristic of each unit that each unit that has any models it passed across until the end of the battle round. |
Categories: ENDLESS SPELL, AQSHY, THE BURNING HEAD, Malign Sorcery
Spell: Summon Burning Head, Unit Abilities: Empowered by Aqshy, Fiery Missile, Flaming Skull, Fly, Predatory, Wrathful Aura
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Burning Head | 7 | If successfully cast, set up a Burning Head model wholly within 3" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Empowered by Aqshy | If your battle is taking place in the Realm of Fire, add 1 to the number of mortal wounds inflicted by the Flaming Skull ability. | |
| Fiery Missile | When this model is set up, the player who set it up can immediately make a move with it. | |
| Flaming Skull | After this model has moved, each unit that has any models it passed across, and each other unit that is within 1" of it at the end of its move, suffers D3 mortal wounds. | |
| Fly | This unit can fly. | |
| Predatory | The Burning Head is a predatory endless spell. It can move up to 9" and can fly. | |
| Wrathful Aura | Re-roll hit rolls of 1 for attacks made by units while they are wholly within 9" of this model. |
Categories: ENDLESS SPELL, ULGU, UMBRAL SPELLPORTAL, Malign Sorcery
Spell: Summon Umbral Spellportal, Unit Abilities: Arcane Passage, Empowered by Ulgu
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Umbral Spellportal | 5 | If successfully cast, set up the first Umbral Spellportal model wholly within 12" of the caster, and then set up the second Umbral Spellportal model wholly within 18" of the first. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Arcane Passage | If a Wizard successfully casts a spell while they are within 1" of an Umbral Spellportal model, the range and visibility of the spell can be measured from the other Umbral Spellportal model from this endless spell. After the range and visibility for a spell has been measured from an Umbral Spellportal, you cannot use the Arcane Passage ability again for that Umbral Spellportal in that phase. If a predatory endless spell finishes a move within 6" of an Umbral Spellportal model, remove it from the battlefield and set it up again anywhere within 6" of the other Umbral Spellportal model from this endless spell. After an endless spell finishes a move within 6" of an Umbral Spellportal and is set up again, it cannot move again in that phase, and you cannot use the Arcane Passage ability again for that Umbral Spellportal in that phase. | Malign Sorcery; Errata, July 2018 |
| Empowered by Ulgu | If your battle is taking place in the Realm of Shadow, the second Umbral Spellportal model can be set up anywhere on the battlefield, instead of within 18" of the first. |
Selections: Battle: Ghyran
Categories: Realm of Battle
Spell: Briarstorm, Flesh to Stone, Mirrorpool, Realmblood, Sicklewind, Whipvines
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Briarstorm | 6 | If successfully cast, pick a point on the battlefield within 18" of the caster. Until your next hero phase, any unit that finishes a move within 3" of that point suffers D3 mortal wounds. | Malign Sorcery p72 |
| Flesh to Stone | 7 | If successfully cast, re-roll successful wound rolls for attacks that target the caster until your next hero phase. | Malign Sorcery p72 |
| Mirrorpool | 6 | If successfully cast, remove the caster from the battlefield and set them up again anywhere within 18" of their previous position, more than 9" from any enemy models. It may not move in the subsequent movement phase. | Malign Sorcery; Official Errata, December 2018 p72; 1 |
| Realmblood | 7 | If successfully cast, heal D3 wounds allocated to the caster. | Malign Sorcery p72 |
| Sicklewind | 7 | If successfully cast, pick a point on the battlefield within 12" of the caster that is visible to them and draw an imaginary straight line 1mm wide between that point and the closest part of the caster. Each unit other than the caster that has models passed across by this line suffers D3 mortal wounds. | Malign Sorcery p72 |
| Whipvines | 5 | If successfully cast, pick a point on the battlefield within 18" of the caster that is visible to them. Roll a dice for each enemy unit within 3" of this point. On a 4+ the unit being rolled for suffers 1 mortal wound. | Malign Sorcery p72 |
Categories: PENUMBRAL, PENUMBRAL ENGINE, SCENERY, STORMVAULT
Unit Abilities: Deteriorating State, Repercussion of the Necroquake
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Deteriorating State | At the start of each battle round after the first, roll a dice. On a 1-4 nothing happens. On a 5 or 6 the function that currently applies to all PENUMBRAL terrain features is replaced with the other function (see ‘Repercussions of the Necroquake’). | |
| Repercussion of the Necroquake | At the start of the first battle round, after determining who has the first turn, roll a dice and consult the table on the right to determine which function all PENUMBRA terrain features on the battlefield gain for the duration of the battle. 1-3: Orrey of Obfuscation: Re-roll save rolls of 1 for attacks that target units wholly within 12" of any Penumbral terrain features. 4-6: Orrey of Illumination: At the start of your hero phase, you receive 1 extra command point if any friendly HEROES are within 12" of any PENUMBRAL terrain features. |
Created with BattleScribe


NHS Property Management is a family business founded on a passion to share our expertise in property management and quality assurance. With a team based in Mississauga, and 3+ years of property management across the GTA, our property management ranges from managing individual condo units, to town houses, to single family homes. We established NHS to act an extension of our management experience so home owners and tenants can benefit from our services.
On behalf of property owners, we screen and match tenants to your requirements. We also help maintain your property.
On behalf of tenants, we ensure the highest quality of home living we can.
Our team is dedicated to giving you peace of mind 24/7.
Professionalism and efficiency
Our team dedicates its time and experience to provide all our clients with the highest quality property management we can.
Transparency and credibility
We run thorough screening and credit history checks on all prospective tenants to ensure that your property and tenant are a perfect match.
Thoroughness and attentiveness
Our maintenance and repair team of licensed technicians are available at the touch of a button. We perform routine visits to ensure that the property is well-maintained and is in its original state at the end of the leasing period, as it was at the start.
Communication
We are available 24/7 for emergency property management calls. Our foundation rests on consistent communication; we listen to your voice to respond to your needs, to ensure that both you and your tenant are satisfied.
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Why, this car could be systematic, hydromatic, ultramatic. Why, it could be greased lightning, grease lightning!


Highlight Gray
Basic gray color for text highlight.
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highlight-gray-15


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CSPICE_RADREC converts the right ascension, declination
coordinates of a location to rectangular (Cartesian)
coordinates.
Given:
range the value(s) describing the distance of the position
from the origin.
[1,n] = size(range); double = class(range)
ra the value(s) describing the right ascension of the
right ascension of the position: the angular
distance measured toward the east from the prime meridian
to the meridian containing the input point. The direction
of increasing right ascension is from the +X axis towards
the +Y axis.
[1,n] = size(ra); double = class(ra)
dec the value(s) describing the declination of the position as
measured in radians. This is the angular distance from the
XY plane to the position.
[1,n] = size(dec); double = class(dec)
The range of `dec' is unrestricted. Units are radians.
the call:
rectan = cspice_radrec( range, ra, dec)
returns:
rectan the array(s) containing the rectangular coordinates of the
position(s).
[3,n] = size(rectan); double = class(rectan)
'rectan' returns with the same units associated with 'range'.
'rectan' returns with the same vectorization measure, N,
as 'range', 'ra', and 'dec'.
Any numerical results shown for this example may differ between
platforms as the results depend on the SPICE kernels used as input
and the machine specific arithmetic implementation.
%
% Load a standard kernel set.
%
cspice_furnsh( 'standard.tm' )
%
% Define a set of 15 right ascension-declination data sets
% pairs (in degrees) for the earth's pole and the array of
% corresponding ephemeris times J2000 TDB.
%
right_ascen = [ 180.003739,
180.003205,
180.002671,
180.002137,
180.001602,
180.001068,
180.000534,
360.000000,
359.999466,
359.998932,
359.998397,
359.997863,
359.997329,
359.996795,
359.996261 ];
dec = [ 89.996751,
89.997215,
89.997679,
89.998143,
89.998608,
89.999072,
89.999536,
90.000000,
89.999536,
89.999072,
89.998607,
89.998143,
89.997679,
89.997215,
89.996751 ];
et = [ -18408539.52023917,
-15778739.49107254,
-13148939.46190590,
-10519139.43273926,
-7889339.40357262,
-5259539.37440598,
-2629739.34523934,
60.68392730,
2629860.71309394,
5259660.74226063,
7889460.77142727,
10519260.80059391,
13149060.82976055,
15778860.85892719,
18408660.88809383 ];
%
% Create a 1xN array of radii, the length of a
% unit vector (1) the same size as the above arrays.
%
n_elements = size(dec);
rad = ones( 1, n_elements(1) );
z_hat = [0; 0; 1];
%
% Convert the RA/DEC values to radians.
%
right_ascen = right_ascen * cspice_rpd;
dec = dec * cspice_rpd;
%
% Convert the angular description of the unit vectors to
% Cartesian.
%
pole = cspice_radrec( rad, right_ascen', dec');
%
% Retrieve the transformation matrix from frames J2000 to
% IAU_EARTH.
%
mat = cspice_pxform( 'J2000', 'IAU_EARTH', et');
%
% Rotate the 'pole' vector set into IAU_FRAME. All vectors
% should equal (to round-off) the z direction unit vector.
%
disp( [' ET x y ' ...
' z Angular diff'] )
disp( [' ________________ __________ __________' ...
' __________ ______________'] )
for i =1:15
z = mat(:,:,i) * pole(:,i);
%
% Output the ephemeris time, the pole vector, and the angular
% separation between the calculated and the expected pole vectors.
%
txt = sprintf( '%18.8f %11.8f %11.8f %11.8f %11.8e', ...
et(i), z, cspice_vsep(z,z_hat) );
disp(txt)
end
%
% It's always good form to unload kernels after use,
% particularly in MATLAB due to data persistence.
%
cspice_kclear
MATLAB outputs:
ET x y z Angular diff
________________ __________ __________ __________ ______________
-18408539.52023917 0.00000000 -0.00000000 1.00000000 2.72257100e-09
-15778739.49107254 0.00000000 -0.00000000 1.00000000 1.86400956e-10
-13148939.46190590 -0.00000000 0.00000000 1.00000000 3.09537269e-09
-10519139.43273926 0.00000000 -0.00000001 1.00000000 6.00434486e-09
-7889339.40357262 0.00000000 -0.00000001 1.00000000 8.53997578e-09
-5259539.37440598 -0.00000000 0.00000001 1.00000000 5.63100382e-09
-2629739.34523934 -0.00000000 -0.00000000 1.00000000 2.72203209e-09
60.68392730 -0.00000000 -0.00000000 1.00000000 1.86939958e-10
2629860.71309394 0.00000000 0.00000000 1.00000000 3.09591191e-09
5259660.74226063 -0.00000000 -0.00000001 1.00000000 6.00488364e-09
7889460.77142727 -0.00000000 -0.00000001 1.00000000 8.53943655e-09
10519260.80059391 0.00000000 0.00000000 1.00000000 5.63046483e-09
13149060.82976055 -0.00000000 -0.00000000 1.00000000 2.72149287e-09
15778860.85892719 -0.00000000 -0.00000000 1.00000000 1.87478860e-10
18408660.88809383 0.00000000 0.00000000 1.00000000 3.09645104e-09
The angular deviation between the calculated pole vector and the expected
measures as ~10**-9.
None.
For important details concerning this module's function, please refer to
the CSPICE routine radrec_c.
MICE.REQ
-Mice Version 1.0.2, 07-JAN-2015, EDW (JPL)
Edited I/O section to conform to NAIF standard for Mice documentation.
-Mice Version 1.0.0, 22-NOV-2005, EDW (JPL)
range ra and dec to rectangular coordinates
right_ascension and declination to rectangular
|


{% extends '../tutorials/tutbaselayout.html' %} {% load static %} {% block content %}
A scope in any programming is a region of the program where a defined variable can have its existence and beyond that variable it cannot be accessed. There are three places where variables can be declared in C programming language −
Inside a function or a block which is called local variables.
Outside of all functions which is called global variables.
In the definition of function parameters which are called formal parameters.
Let us understand what are local and global variables, and formal parameters.
Variables that are declared inside a function or block are called local variables. They can be used only by statements that are inside that function or block of code. Local variables are not known to functions outside their own. The following example shows how local variables are used. Here all the variables a, b, and c are local to main() function.
#include <stdio.h>
int main() {
/* local variable declaration */
int a, b;
int c;
/* actual initialization */
a = 10;
b = 20;
c = a + b;
printf ("value of a = %d, b = %d and c = %d\n", a, b, c);
return 0;
}
Global variables are defined outside a function, usually on top of the program. Global variables hold their values throughout the lifetime of your program and they can be accessed inside any of the functions defined for the program.
A global variable can be accessed by any function. That is, a global variable is available for use throughout your entire program after its declaration. The following program show how global variables are used in a program.
#include <stdio.h>
/* global variable declaration */
int g;
int main() {
/* local variable declaration */
int a, b;
/* actual initialization */
a = 10;
b = 20;
g = a + b;
printf ("value of a = %d, b = %d and g = %d\n", a, b, g);
return 0;
}
A program can have same name for local and global variables but the value of local variable inside a function will take preference. Here is an example −
#include <stdio.h>
/* global variable declaration */
int g = 20;
int main() {
/* local variable declaration */
int g = 10;
printf ("value of g = %d\n", g);
return 0;
}
When the above code is compiled and executed, it produces the following result −
value of g = 10
Formal parameters, are treated as local variables with-in a function and they take precedence over global variables. Following is an example −
#include <stdio.h>
/* global variable declaration */
int a = 20;
int main() {
/* local variable declaration in main function */
int a = 10;
int b = 20;
int c = 0;
printf ("value of a in main() = %d\n", a);
c = sum( a, b);
printf ("value of c in main() = %d\n", c);
return 0;
}
/* function to add two integers */
int sum(int a, int b) {
printf ("value of a in sum() = %d\n", a);
printf ("value of b in sum() = %d\n", b);
return a + b;
}
When the above code is compiled and executed, it produces the following result −
value of a in main() = 10 value of a in sum() = 10 value of b in sum() = 20 value of c in main() = 30
When a local variable is defined, it is not initialized by the system, you must initialize it yourself. Global variables are initialized automatically by the system when you define them as follows −
| Data Type | Initial Default Value |
|---|---|
| int | 0 |
| char | '\0' |
| float | 0 |
| double | 0 |
| pointer | NULL |
It is a good programming practice to initialize variables properly, otherwise your program may produce unexpected results, because uninitialized variables will take some garbage value already available at their memory location.
{% endblock %}


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--- layout: post title: Microclimatology date: 2012-03-29 08:41:10.000000000 -07:00 type: post published: true status: publish categories: [] tags: [] meta: _edit_last: '1' author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: Carina C. last_name: Zon ---
Gmail has an optional template with dynamic background image to reflect current weather conditions wherever I am.
It's really confused by San Francisco.


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Dave Onion
As a multi-talented developer and designer, Dave has developed a number of Drupal websites over the past fifteen years, while also providing other technical services, for progressive social movements.
These causes range from autonomous housing struggles in Europe to anti-war efforts in Croatia and the US, to criminal justice reform and anti-prison expansion efforts, to community controlled cell phone networks in Mexico, to work with solar power installations.
Dave has worked on numerous websites as a developer while also designing posters, graphics, and newsletter and publication layouts for his activist causes.
Dave grew up between Yugoslavia and Austria, eventually settling in Philadelphia, where he has lived now for twenty years. Between Drupal projects, he spends his time gardening with his daughter and partner.


Tarun Kurudi
Junior Web Developer, DEV Academy Student
c4 daily mindfullness.
What did you learn from your 'mindfulness conversation'? How did the other person find it?I learned that having a netural pose and not fidgeting is a great took to keep things focused and not distracting myself or the other person. i leanred that the tone of my voice is also importaint , because i can tend to sound un-interested when i talk, even though it may be the oppsite. i leanred to respond and not react because sometimes i say what i am immedeatly thinking there and then, since in my world thats the quickest and easyest way to move through a problem or a mistake, however this is not the most 'mindful'way of approching an issue. and also not to et my mind wander and same with the converation, staying on tract is very importaint. Which of the three suggested techniques will you use to sustain your practice? keeping a netural pose, paying attention to my tone of voice and responding not reacting. Any other musings? i wish to keep practicing and learning about these ideas to help me in working environments


We want to bring by 2018 to '84% of the Italian coverage with ultra-broadband fixed network and 98% and mobile.
At the end of 2015 the first has already reached 42% of the population and the second 88%. Because the new digital
technologies are the basis of smart, sustainable and inclusive.
To simplify everyday life come so new solutions: electronic payment systems, home automation, digital medical records
and certified e-mail to facilitate relations with the health and public administration, for school multimedia whiteboards
and web-based learning environments. For business applications for data management or control of energy consumption,
advanced platforms for virtualization of infrastructure and applicaziioni IT, software and products for the diffusion of digital
signature To everyone the ability to stay connected and use easily and safely , tablet, smartphone, or other device, services
and multimedia content: music, books, games, videos, an increasingly full portfolio of news and premium content.
To promote a culture of change and digital innovation working with Comunication Italian Mobile to make innovation and
technology
inclusion and economic growth and social tools, stimulating projects in education, education and culture of innovation.
For over 11 years we are in principal Sustainability indexes, a sign of our commitment to environmental and social.


This is the official AtomicDEX mobile beta program channel -
Android: https://play.google.com/store/apps/details?id=com.komodoplatform.atomicdex - iOS: https://testflight.apple.com/join/c2mOLEoC - Please use https://github.com/KomodoPlatform/atomicdex/issues for bug reports and feature requests. For critical security bug reports please do send us your encrypted (https://pgp.mit.edu/pks/lookup?op=get&search=0x379287998EE6CF47) report to<EMAIL_ADDRESS>and allow up to 24h for reply. For atomicDEX API (mm2) related issue reports or feature requests please do use https://github.com/KomodoPlatform/atomicDEX-API/issues
@ronyi the amount missing is the dex fee
as the liquidity improves, the number of failed swaps should go down considerably
ronyi04-Jan-20 07:31 AM
Why we paying dex fee for the nothing? That is not correct and I losing control above my money more than 4hrs and therefore have to pay.(edited)
gcharang04-Jan-20 07:42 AM
you can read more about the dexfee here: https://developers.komodoplatform.com/basic-docs/start-here/core-technology-discussions/atomicdex.html#the-dex-fee
tldr: it is necessary for initiating the p2p swap according to the protocol. If there was enough liquidity, there shouldn't be many failed swaps. you won't notice the quantities lost to failed swaps in your total time using AtomicDEX as the fee is aready tiny compared many CEXs. Every successful swap should offset fee lost due to a failed swap(edited)
ronyi04-Jan-20 07:59 AM
My DEX/KMD swap I think failed again DEX left my wallet (4 conf) and not receive KMD and paid fee again.
Another question: How and when we receive the DEX holder "bonus"?
gcharang04-Jan-20 08:06 AM
if the swap fails, you should receive the dex back in about 4 hours
I think there is a maker for DEX that is on a older version of the app, causing swaps to fail
a new version is in development which will ban(locally) pubkeys that cause failed swaps
How and when we receive the DEX holder "bonus"?
when the fees collected reach a fiat value of $1 million I think
the same KMD address your DEX are held will receive the bonus
ronyi04-Jan-20 08:08 AM
So if i holding my DEX in AtomicDEX, i receive the bonus.
if the swap fails, you should receive the dex back (-dex fee) in about 4 hours
gcharang04-Jan-20 08:11 AM
So if i holding my DEX in AtomicDEX, i receive the bonus.
yes, you will receive it in the KMD address that is same as your DEX holding address(edited)
zatJUM04-Jan-20 10:51 AM
I want to update to latest MM2 by compiling myself, but I wonder why I should use this command line (why this date: 2019-10-06???)
rustup install nightly-2019-10-06
I don't know anything about rust yet
Mylo04-Jan-20 12:55 PM
My guess is testing and api compatibility. I tried with 2012-12-27 because of clippy and rustfmtpreview failures with the documented versions, but no luck unfortunately.
I’m waiting for dev team to solve, in no rush, have other work
zatJUM04-Jan-20 01:42 PM
Oh! I was thinking it was the version of MM2 to be installed
1
1
dudezmobi04-Jan-20 02:28 PM
i have problem with my vrsc to kmd trade
vrsc already sent but kmd i still did not rexeive
b8486d36-0e08-4ff2-9895-38d7ac4b67a2
@gcharang
Oszy04-Jan-20 02:41 PM
How long ago @dudezmobi ?
dudezmobi04-Jan-20 02:41 PM
30 mins ago
Oszy04-Jan-20 02:42 PM
Wait a bit more, worst case it timeouts.
dudezmobi04-Jan-20 02:42 PM
yeah it was a timeout
Oszy04-Jan-20 02:42 PM
Then it's 4 hours to get refunded
dudezmobi04-Jan-20 02:43 PM
oh thanks. so its automatic now? or need to open app?
Oszy04-Jan-20 02:43 PM
Open the app later
dudezmobi04-Jan-20 02:44 PM
thanks
zatJUM04-Jan-20 02:53 PM
@Mylo I've tried with 2020-01-03 and it worked fine
dudezmobi04-Jan-20 03:50 PM
@Oszy i got vrsc not available error
ffffffff (kremer)04-Jan-20 04:20 PM
@zatJUM i had issues with this. this is going from memory of a few weeks ago when i set up atomicdex and i'm not at all familiar with rust. but i had to make nightly the default...rustup default nightly or something like that(edited)
nevermind..i see you solved the problem
1
AndrewYin04-Jan-20 06:55 PM
ce323de0-5205-4a60-ab79-3b2a47a2ccb4
Any idea why that isn't going thriugh?
@Oszy
Oszy04-Jan-20 07:16 PM
@AndrewYin I don't have access to the seed nodes to check.
cipi04-Jan-20 07:30 PM
there are no infos about this uuid on the seed nodes
is it finished or still ongoing?


Joseph Hobbs
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{% extends<EMAIL_ADDRESS>%} {% form_theme registration_form<EMAIL_ADDRESS>%} {% block content %}


If the measurement has previously been imported, INCC can display the results for the verification measurement corresponding to a click on or near a peak on a graph in Radiation Review which will cause a data matching message to be sent to INCC. Any other installed review tool may also request the display of a verification measurement by using the data matching message.
When a data matching message is received from another review tool, usually Radiation Review, INCC displays the verification measurement for the detector specified in the data matching message that most closely matches the requested date and time according to the following algorithm:
If the requested date and time falls within the time interval of a verification measurement, that measurement will be displayed. The duration of a measurement is defined as the beginning of the first cycle through the end of the last cycle.
Otherwise the date and time of the end of the preceding measurement and the beginning of the following measurement are compared. Whichever is closest to the requested date and time will be displayed unless:
The time difference between the requested date and time and the measurement date and time exceeds the maximum time specified by a parameter that can be entered from the “Unattended Measurement Parameters” dialog box. If this time difference is exceeded then a message will be displayed indicating no match was found for the requested verification measurement date and time.
An error message will be displayed if there are no verification measurements for the requested detector.
The INCC standard menu (operator mode) will be displayed when processing has completed. All functions that are available in standalone mode will now be available.
The requested verification measurement will be displayed in a text window and printed if print was selected the last time a measurement result was displayed.
NOTE: INCC always assumes the currently selected facility. If you want to import files from a different facility, you must first go into INCC and select (first create if it does not already exist) the desired facility.


Why is the climate change debate so interminable? From the perspective of many scientists, we’ve had compelling data since the 1970s and more than enough reason to reduce greenhouse gas emissions since the 1980s. Today the IPCC will release the first part of their fifth Assessment Report. But no one really expects this document to settle the debate.
One very common explanation for the endlessness of the debate is that the public are ignorant. This might be because they haven’t learned much of anything at all about climate change; the historian of science Robert Proctor calls this “native state” ignorance. Or the public might be ignorant because a more-or-less organized group of people, the “climate skeptics” or “climate denialists,” are deliberately feeding them misinformation to protect fossil fuel interests; Proctor calls this “ignorance as a strategic ploy.”1
I agree that both kinds of ignorance play a role in drawing out the climate debate. But I don’t think it’s the complete explanation. So let me sketch a complementary one.
To begin, we need to understand how climate science works. There’s something that I call the “popular image” of climate science, according to which it’s supposed to work something like this:
- Scientists measure the temperature and notice that things have been getting warmer since the industrial revolution.
- Scientists infer that human greenhouse gas emissions are causing the warming trend.
- Scientists make predictions about the future, concluding that temperature will increase by a certain amount by the year 2100 if humans continue to emit greenhouse gases.
The popular image portrays climate science as nice, neat, and fairly easy-to-understand. The problem is that it’s radically false. A more accurate image is below. If you get a bit cross-eyed trying to understand how it works, don’t worry, that’s kind of my point. You can skip to the next paragraph.
- Scientists use statistical techniques to combine thermometer measurements (which only go back to about the mid-19th century) with physical measurements that indicate but don’t directly measure temperature (like the thickness of tree rings and pockets of air trapped in glaciers thousands of years ago).
- Scientists build thousands of computer simulations to model the interactions of various factors, from human greenhouse gas emissions to increased solar activity to the chemical composition of the oceans. All of these simulations involve assumptions and simplifications that make it possible for computers to actually produce results in a reasonable amount of time.
Some of these simulations compare combinations of major influences to the temperature data produced in step 1. It’s relatively easy to get the simulations that include human greenhouse gas emissions to statistically match the general trend of the temperature data. It’s much harder to get the simulations that don’t include human greenhouse gas emissions to match this general trend. So scientists infer that human greenhouse gas emissions are one of the major causes of the warming trend. And scientists don’t even try to get the simulations to match the temperature data exactly. - Once scientists have simulations that do a reasonably good job of matching the general trend in the past, they run the simulations forward to about the year 2100. Since the simulations don’t usually agree on these future projections, they’re aggregated using more statistical techniques.
In short, climate science relies on simplifying assumptions and complex statistical techniques. The conclusion that humans are responsible for climate change is based on evidence, but it’s not the easy inference that the public image suggests. Indeed, that last point is more general: climate science is not nice, neat, and easy-to-understand, as the popular image presents it.
This mismatch between the popular image and the complex reality gives sophisticated climate skeptics two kinds of crucial openings. First, skeptics can point to particular complicated and messy elements — weird assumptions in the statistics or computer simulations, or the complicated relationship between temperature data and the design of computer simulations. Second, skeptics can mimic parts of the climate science process in ways that will seem, to many non-scientists, to be about the same as what climate scientists are doing, while getting radically different conclusions.2
These skeptical arguments work on two levels. On the technical level, they assert that there are problems deep within the complexities of climate science. On the popular level, by pointing out that climate science isn’t living up to what it’s supposed to be — according to the popular image — they assert that the whole enterprise of climate science is a sham. It’s supposed to be nice and simple, but — skeptics suggest — that’s all just smoke and mirrors.
Climate scientists and activists give good responses to these arguments on the technical level. But they don’t deal well with the popular level — they don’t take on the popular image of climate science as nice, neat, and easy-to-understand. Indeed, their simplified explanations for non-scientific audiences often reinforce this image.3 And this, I think, is one major reason why skeptical arguments are so durable, and so why the climate debate continues with no end in sight.
Cross-posted at the Rotman Institute of Philosophy blog.
Proctor explains this distinction in the opening essay of the collection Agnotology, edited with Londa Schiebinger. That book also includes an essay on the use of ignorance as a strategic ploy in the climate debate by historians Naomi Oreskes and Eric Conway. ↩


EXO confirm release date for 6th full album 'Obsession'
by beansssEXO's comeback date with their 6th full album 'Obsession' has been set in stone!
Shortly after dropping a brand new, fierce logo earlier today, EXO have confirmed that their 6th full album 'Obsession' will be released this November 27, packed with 10 all-new tracks.
This will mark EXO's first comeback as a full group in approximately 11 months; however, members D.O. and Xiumin will not be participating in this comeback, as they are currently carrying out their mandatory military service duties.
Meanwhile, pre-orders for EXO's 'Obsession' begin this November 1!


The Basket Rated [PG], 100 minutes Starring Peter Coyote and Karen Allen Screenplay by Frank Swoboda, Tessa Swoboda, Don Caron and Rich Cowan; script consultant Steve Cowan Directed by Rich Cowan website: www.thebasket.net
IN SHORT: Wholesome story with a deadly slow pace
And sometimes the name in the trademark works against me . . .
Here in the urban jungle of New York City we have no problem with the desires of grownups on the other coast who wish to make a old-fashioned "family" movie.  What they produced is called The Basket, and it is all that they wanted. That it took four writers and a "script consultant" to get it into shape is the film's undoing, for any family with more than a passing acquaintance with a Sony Playstation or Nintendo console. It all comes down to what kind of kids you've got: if they're old enough that they can sit still and pay attention to a slow moving story (my ten year old niece could), you're fine. If they can't (my seven year old nephew) you're gonna have a very restive kidlet on your hands.
My gut reaction is that the creators were so determined to write traditional family values into the film, the kind that you can sit around with your kids and discuss afterwards, that they failed to relax enough to let the story and their cast do that work for them. It's a good story, too...
The setting is Waterville, Washington state in the waning days of World War I. The war is not an abstraction to this rural town. Ben Emery (Elwon Bakly) has come back from France missing a leg and his father Nicholas (Jock MacDonald) and brother Nathan Emery (Brian Skala) carry a nasty hate towards all things German; Pastor Simms (Tony Lincoln) has adopted Helmut (Robert Karl Burke) and Birgitta (Amber Willenborg), German children whose parents were killed by American troops. All the kids, regardless of age, are in the same school classroom, just brimming with all that war driven racism and hatred.
The new teacher in town is Martin Conlon (Peter Coyote), who has come from Boston carrying a Victrola and a basketball and a nasty secret. With the Victrola, he uses a German opera recording to teach -- which alternately pisses off half the town 'cuz it's a German opera and enthralls the other half, 'cuz the story is intriguing. With the ball, he teaches the kids the relatively new sport of basketball, hoping to inspire cooperation. Both work against Helmut, because he can translate the opera for the class and because he is small, the five larger boys in the school can keep him off the team. So Helmut decides to teach himself how to play and his sister pawns an emotionally priceless locket to help buy a ball.
The other story involves the need to raise $500 for a downpayment on a harvester tractor that can be shared by the farmers of the town. Conlon enters his team in a match with the "professional" Spokane Spartans (undefeated in 70 straight games) hoping to win the cash prize, coincidentally $500. All the while Bessie Emery (Karen Allen) is trying to hold her family together as son Tom Emery (Eric Dane) has fallen for Birgitta, with all that entails.
As you make your way through the film, it's as if you could see a checklist of important points: hatred is bad; racism is bad; helping out is good; tolerance is good and so on. We applaud all of that. The problem is that as The Basket builds towards its big finale, its dedication to making the little points keep the story from building the dramatic elements to make the ending work as the thrilling, life enhancing moment it was meant to be. That ending involves shady friends of the teacher and the 1918 equivalent of the Immigration Service. The emphasis that should have been placed on those two factors isn't there. The dramatic impact of the third act of the movie is thus diluted. Too bad.
On average, a first run movie ticket will run you Eight Bucks. Were Cranky able to set his own price to The Basket, he would have paid...
$3.00
which is rental level and not a diss on the film at all. If your kids can sit still, go to the theater. If not, rent and discuss with the kidlets after. That way the restive ones can work through a piece at a time.
Cranky Critic® is a Registered Trademark of, and Copyright © 2000 by, Chuck Schwartz. All Rights Reserved. Cranky on the web at www.crankycritic.com
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Search for 'lausanne' for example…
This example shows how to use the
ngeo-search
directive with the
ngeoCreateLocationSearchBloodhound
service and the
LocationSearchOptions
options together with the
GeoAdmin Location Search API.


WITNESS LIST Health & Human Services Committee August 23, 2006 - 9:00A Charge 1 ON: Barker, Connie Director for Governmental Affairs (Depelchin Children's Center), Austin, TX Blumberg, Eric Program Coordinator (NAMI Austin & Mayor's Mental Health Task Force Monitoring Committee), Austin, TX Brady, Denise Public Policy Director (Mental Health Associations of Texas), Austin, TX Breeding, John Psychologist (Self), Austin, TX Chou, Kelley Retired (Self), Austin, TX Daigte, Mark Chief Deputy (Calhoun County), Port Lavaca, TX Davidson, David Alan Co-Founder (Peoples Action Council), Manor, TX Davis, King Executive Director (Hogg Foundation for Mental Health), Austin, TX DeWitt, Lauren Medical Director (Citizens Commission on Human Rights), Austin, TX Garza, Valerie Consumer (Self), Austin, TX Gay, Clifford Consumer Advocate (Self), Austin, TX Gerstenschlager, Merry Lynn Education Liaison (Texas Eagle Forum), Weatherford, TX Gonzales, Gilbert Director of Crisis Jail Diversion Services (Center for Health Care Services, MH Authority Bexar County), San Antonio, TX Gray, Anna (Prosumers), San Antonio, TX Hayes, Aaryce Mental Health Policy Specialist (Advocacy Inc.), Austin, TX Kern, Diana Consumer Advocate and Events Coordinator (NAMI), Cedar Creek, TX Lovelace, Joe Public Information Officer (Hill Country MHMR), Kerville, TX McConnell, Heidi Governor's Advisor for Health Services (Governor Perry's Office of Budget, Planning and Policy), Austin, TX Paleo, Janet (Prosumers), San Antonio, TX Pawelek, Alfred Former Judge/ Board Member (Camino Real Center), Lytle, TX Peyson, Robin Executive Director (NAMI), Austin, TX Santos, George Executive Medical Director West Oaks Hospital (Federation of Texas Psychiatry), Houston, TX Schwartz, Betsy Executive Director (Mental Health Association of Greater Houston), Houston, TX Sill, Cindy Executive Director (Tri- County MHMR), Conroe, TX Skelton, Sandy Executive Director (TX Council of Community MHMR Centers), Austin, TX Smith, Linda Program Director (Gulf Coast MHMR), Galveston, TX Spiller, Lee Director (Citizens Commission on Human Rights), Austin, TX Swinney, James Vice Chair (Community Advisory Committee on MHMR Tarrant County), Grapevine, TX Walker, David Montgomery County Attorney (Tri County MHMR), Conroe, TX Wanser, David Deputy Commissioner (TX Dept. of State Health Services), Austin, TX Joint Hearing on Charge 3 ON: Bradley, John District Attorney (Williamson County), Georgetown, TX Breeding, John Psychologist (Self) Chitty, B. Michael Judge (Self), Kaufman, TX Chou, Kelley Retired (Self), Austin, TX Gay, Clifford Consumer Advocate (Self), Austin, TX Gerlach, Mary Behavior Health Director (Lubbock Regional MHMR Center), Lubbock, TX Gonzales, Gilbert Director of Crisis and Jail Diversion (Center for Health Care Services (MH authority)), San Antonio, TX Gray, Anna (Prosumers and People Diagnosed with psychiatric disorders), San Antonio, TX Gutierrez, David Sheriff (Self), Lubbock, TX Hammett, Gillis Lieutenant Denton Count Mental Health (Denton County Sheriff's Office), Denton, TX Hawk, Susan Judge; 291 District Court (Atlas), Dallas, TX Herman, Guy Judge (Probate Court of Travis County), Austin, TX Hohengarten, Nancy Judge, County Court at Law 5 (Travis County), Austin, TX Jiles, Mona Lisa Program Director Adult Forensic Services (Mental Health and Mental Retardation Authority of Harris County), Houston, TX Kirk, Chris Sheriff Brazos County (Sheriff's Association of Texas), Austin, TX MacLaurin, Andy Analyst (Legislative Budget Board), Austin, TX Paleo, Janet (Prosumers), San Antonio, TX Perry, Ethel Director MHMRA of Harris County New START (TX Correctional Office of Offenders with Medical and MHMR of Harris County), Houston, TX Peyson, Robin Executive Director (National Alliance on Mental Illness), Austin, TX Powell, Leilah Government Relations Manager (Bexar County), San Antonio, TX Sanchez, Eduardo Commissioner (Texas Department of State Health Services), Austin, TX Stevens, Stephanie Analyst (Legislative Budget Board), Austin, TX Vesowate, Joe Assistant Commissioner (Dept. of State Health Services), Round Rock, TX Wanser, David Deputy Commissioner (TX Dept. of State Health Services), Austin, TX Werlin, Linda Executive Director (Hill Country MHMR Center), Kerville, TX Wilson, Dee Director (TX Correctional Office on Offenders with Medical and Mental Impairments), Austin, TX Joint Hearing Charge 3 ON: Mitchell, Beth Attorney (Advocacy Inc.), Austin, TX Charge 1 Registering, but not testifying: On: Davidson, Jerry Economic Development Director (Camino Real Community MHMR), Lytle, TX Grimes, Kathy Chairman Williamson County Mental Health Commission (Williamson County), Cedar Park, TX Valentine, Tom Senior Policy Advisor (Health and Human Services Commission), Austin, TX Joint Hearing on Charge 3 On: Cohan, Terry CEO Alliance Work Partners (Texans for Behavior Health Access), Austin, TX Dudley Jr., Harold Director of State Hospitals (Dept. of State Health Services), Austin, TX Valentine, Tom Senior Policy Advisor (Health and Human Services Commission), Austin, TX


Match Play. Red leads 8-0 to 11. Should Red double? If doubled, should White take?
pips Red=47 White=53
(CorrectAnswer= 0/0, ErrorScore= 0)
It always scary to double with a large lead but two points get Red to Crawford and that is very useful indeed. Note also that White won’t redouble immediately as he will retain some chances from 0-10 down if thing go badly for him and so the redouble is not automatic.
By Ward/Trice the point of last take is 53 pips. White’s Trice count is 59 pips. Each extra pip is worth about 1.5% in winning chances therefore White will win this position about 82% of the time (assuming a base take -point of 23% with an active cube). A rollout shows the exact figure to be 81.6%
Once you do the match equity calculations, which are too long to do in a simple blog posting, it becomes clear that White has a comfortable take but Red would be blundering if he didn’t double this position.
By Ward/Trice the point of last take is 53 pips. White’s Trice count is 59 pips. Each extra pip is worth about 1.5% in winning chances therefore White will win this position about 82% of the time (assuming a base take -point of 23% with an active cube). A rollout shows the exact figure to be 81.6%
Once you do the match equity calculations, which are too long to do in a simple blog posting, it becomes clear that White has a comfortable take but Red would be blundering if he didn’t double this position.
Cube analysis 2-ply cubeless equity +0.633 (Money: +0.633) 0.817 0.000 0.000 - 0.183 0.000 0.000 Cubeful equities: 1. Double, take +0.918 2. Double, pass +1.000 (+0.082) 3. No double +0.820 (-0.098) Proper cube action: Double, take


Therapy Dog Touched Many During His Life | Van Zandt Newspapers
Mar 7, 2013 . Tatum, an 11-year-old Great Pyrenees therapy dog who has helped bring . animal rescue and therapy dog work, and the Van Zandt County .
http://vanzandtnews.com/therapy-dog-touched-many-during-his-life/
Canton, Texas - Pet Adoption. Citizens League for Animal Welfare ...
Contact us, or contact another local humane society, animal shelter or SPCA. We Serve the Following Cities, Towns, and/or Counties: Van Zandt County, Texas .
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Rescue & Investigations - SPCA of Texas
Sep 2, 2011 . Brenda Scott, the animal owner, said, "I don't want them back because I . Under the authority of the Van Zandt County Sheriff's Department, the .
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Van Zandt County - THLN
Jul 31, 2012 . Your search for "Van Zandt County" returned 2 results. . District Attorney for Van Zandt County, Texas, along with two animal loving constituents from . it is still used by some Texas shelters to end the lives of homeless pets.
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Van Zandt County Humane Society - Ben Wheeler, TX - Local ...
To connect with Van Zandt County Humane Society, sign up for Facebook today. . Thank you all for your love and support for the homeless animals in our county! . My cousin is involved and has helped rescue many, many dogs and cats!
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Fire destroys Van Zandt County day care center - KYTX CBS 19 ...
5 days ago . said Chuck Allen, Van Zandt County Fire Marshal. . Longview City Council follows recommendation to build new, larger animal shelter .
http://www.cbs19.tv/story/21572614/fire-destroys-van-zandt-county-day-care-center