Firebot Summary - &&DATE&&
FDS build: &&FDS_BUILD&&
Smokeview build: &&SMV_BUILD&&
&&LINK&&
User Guide Images
| 5 | 10 | 15 |
| activate_vents |
|
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| no smoke | smoke |
| beam_detector |
|
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| cascade_image |
|
couch |
|
dancing_eddies |
|
| helium_2d_isothermal |
|
jet_fan |
|
| cone | cylinder | rotbox | sphere |
| obst |
|
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| left | right |
| pressure_boundary |
|
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| propane_flame_deposition |
|
pyramid |
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| helium conserve | radiate |
| sphere |
|
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Verification Guide Images
| a | b |
| cone_1mesh |
|
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| csmag 64 000 | csmag 64 689 | dsmag 64 300 |
| csmag/dsmag |
|
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| ibeam | sphere |
| ht3d |
|
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| energy_pressure | mass_conservation |
| HVAC |
|
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| leak_test |
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| FL1 tf | FL2 t0 | FL2 tf | FL2 tm |
| move_slug |
|
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| start | end |
| ns2d |
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| ransom_meshes |
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| ribbed_channel_80 |
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| 000 | 125 | 250 | 375 |
| shunn3 density |
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| shunn3 scalar |
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| shunn3 uvelocity |
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| tracers | vectors |
| soborot_charm_square_waves |
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| test 2 | test mpi | test |
| symmetry_test |
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| velocity_bc_test |
|


RIBA Royal Gold Medalist Ted Cullinan Passes Away at 88
- Written by Eric Baldwin
- about 10 hours
Architect Edward Cullinan, founder of Cullinan Studio, has passed away aged 88. The studio announced the death its founder, saying that Cullinan died in his sleep on Monday. Known as Ted, he was awarded the 2008 RIBA Royal Gold Medal for Architecture in recognition of his inspirational practice and teaching.
Born in north London in 1931, Cullinan studied at the Cambridge school of architecture before going to the Architectural Association. He worked for Denys Lasdun in the early 1960s, where his projects included the famous “ziggurat” halls of residence at the University of East Anglia. He founded Edward Cullinan Architects in 1965, which became Cullinan Studio in 2012.
Reacting to the death of Ted Cullinan, RIBA President, Alan Jones, said that “Architecture has lost a pioneer. Ted will be sorely missed and fondly remembered for the incredible contribution he made to architecture and society. He was a radical thinker, well ahead of his time on environmental issues and building sustainably. I am pleased that Ted was presented with UK architecture’s highest accolade during his lifetime – the 2008 Royal Gold Medal – in recognition of his immense talent and leadership. Not only did Ted shape our landscape – leaving behind dozens of ground-breaking buildings – but he inspired the next generation as one of the great teachers of our times, inspiring thousands of students and colleagues with his enthusiasm, energy and boundless knowledge. Our thoughts are with Ted’s family, friends and colleagues.”
A statement from the practice said Cullinan had been an inspirational figure who had been designing for climate change since the 1950s. “The news that Ted Cullinan passed away in his sleep on Monday is hard for us to take in. His legacy is in the buildings and places he transformed, in his model of architectural practice, but perhaps most powerfully in the thousands of people he taught and inspired throughout his long life. We share our deepest sympathies with his family and all his many friends.”
Ted Cullinan designed many residential projects, including his house in Camden, which the studio described as "an early example of a passive-solar house". Cullinan taught at the University of Edinburgh, The Bartlett, Sheffield University, and MIT. Some of his more well-known projects include the Fountains Abbey Visitor Centre and the Weald and Downland Gridshell.
News via Cullinan Studio, RIBA


When you work with us,you are part of a team of committed collaborators. All aspects of our software development process are intergrated,interactive and agile.
Our approach unifies design, development and product managrment
to create exceptional products.
We start each project by understanding your business goals,the user's needs and the productrequirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision.
The outcome of the scoping session is proposal or high-level statement of work.
Based on your requirement,we can provide a complete offering or just the pieces you need.
Our design practice offers a full range of services including brand strategy,interaction and visual design and visual design and user experience testing
Thoughout your project, our designers create and implement visual design and workflows,solicit user feedback and work with you to make sure what gets built is what is needed.
All Engineers are fluent in the latest enterprise, mobile abd web development technologies.
They collaborate with your team to write, and improve code on a daily basis, using proven practices such as test-driven development and pair-programming.
Planing and developing is iterative. Beacause we are constantly coding and testing, the products we build are always ready to go live.
This iterative process allows for changes as business requirements evolve


{{#> base title='Home' }}
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Select the content you want to highlight like you normally do when copying and pasting.
Click the slink button. You'll have to wait a few seconds while all the data is set to the server and processed.
A new tab opens with a copy of the page with your selection highlighted. Just use the URL in your address bar.
Because of the way slink works, it is possible for users to slink content that is behind paywalls, and share this content with other users. Although there are legitimate uses of slinks under these circumstances, it is also possible may use slinks for the primary purpose of defeating paywalls. If you are a copyright holder and would like a slink removed because it violates your content distribution policies, please submit an issue on GitHub or e-mail wcerfgba.slink@gmail.com.


Huddly SDK supportes the following node versions:
We recommend using nvm as your node version manager (https://github.com/creationix/nvm).
After you've setup nvm run
nvm use 8.9.4
Then you can install and start using the huddly sdk you need first install it and the transport
npm install @huddly/sdk @huddly/device-api-usb
Start by creating the sdk and the transport
const HuddlyDeviceAPIUSB = require('@huddly/device-api-usb').default;
const HuddlySdk = require('@huddly/sdk').default;
// Create instances of device-apis you want to use
const usbApi = new HuddlyDeviceAPIUSB();
// Create an instance of the SDK
const sdk = new HuddlySdk(usbApi);
setup camera attached
subscriber, this will give you a camera than has been attached.
// Create a instance that will represent the `IDeviceManager` interface
let cameraManager;
sdk.on('ATTACH', (d) => {
cameraManager = d;
});
then initialize it
sdk.init();
Then you should be good to go. All the actions on the cameraManager are done after the attach event. For example, to get the camera information, call getInfo
when the camera is attached.
sdk.on('ATTACH', (d) => {
cameraManager = d;
cameraManager.getInfo().then(console.log);
});
If you have a question or found a bug please open an issue. Thank you
For more details on the rest of the functionality to the sdk check out the documentation for the sdk class and the cameraManager (IDeviceManager) interface.
Check out the sdk code on github (https://github.com/Huddly/sdk)
Make sure that you're streaming from the camera, pick any video application and select HUDDLY IQ, you should start getting in detections.
Internally the camera always sees full field of view, the coordinates are relative to full field of view by deafault. If you want the coordinates to be be absolute to the current framing, you can specify this when you get the detector.
cameraManager.getDetector({ convertDetections: 'FRAMING' });
This makes it easy to draw these bbox directly on top of the main stream.
Another available detector configuration is the shouldAutoFrame
option which when set to false, it allows you to configure Genius Framing to send detection data without autoframing.
cameraManager.getDetector({ shouldAutoFrame: false });
By default, the detector is configured to run autoframing and generate detection information.
Make sure that no other application such as the Huddly app or another sdk instance is running and using the camera.


The goal of this lesson is to guide the user in displaying images on the screen, and including them as embedded assets for distribution.
These lessons are structured in a series of steps -- small milestones that will provide focused short-term goals for incrementally understanding PushButton Engine.
These lessons are targeted at someone who is new to PBEngine, but not necessarily new to programming.
To follow along with the tutorial, you can download the starter project and use it as your base to implement the tutorial:
As covered in Lesson 1, extract the example .zip into a personal project folder, and ensure that it builds in your build environment.
The built .swf of the base starter project should display a blue circle near the bottom of the screen, controllable via the keyboard.
Up until this point, all of the lessons have limited themselves to only display simple colors and shapes. In this lesson, we will begin learning how to display and embed images.
Technical Note: There are a few different ways that one can embed assets into a compiled Flash file. Because it is the most universal (accessible from Flash CS4 or Actionscript / Flex based tools), this tutorial will focus on embedding assets using Actionscript and the [Embed] metadata tag.
Nearly all functionality in PBE is given through components, and rendering sprites is no exception. Remember that in previous lessons, we used SimpleShapeRenderComponent to display our hero as a blue circle. To display our hero as a hovercraft sprite instead, we will replace that one render component with one we haven't looked at before -- a SpriteRenderComponent.
The SpriteRenderComponent has very similar parameters to the shape renderer -- the primary difference is that it now needs a filename. Because we also plan to add a background entity to the game in the next step, we will specify the layerIndex property of the render component, to ensure that the hero is drawn on top of the background.
In the method createHero(), update the code that sets up the render component to be like the following:
File: /Lesson5Base/src/Lesson5Base.as
// Add our spatial component to the Hero entity ... createSpatial( hero, // with location of 0,150... new Point(0, 150), // and with size of 60,53... new Point(60, 53) ); // Create a simple render component to display our object // Here we've removed the reference to our simple shape renderer, and added a sprite render component. var render:SpriteRenderer = new SpriteRenderer(); // Tell the Render component to use one of the images embedded by our ResourceBundle render.fileName = "../assets/fanship.png"; // Add the renderer to the scene. render.scene = PBE.scene; // Set our hero to render above the background. render.layerIndex = 10; // Point the render component to this entity's Spatial component for position information render.positionProperty = new PropertyReference("@Spatial.position"); // Point the render component to this entity's Spatial component for size information render.sizeProperty = new PropertyReference("@Spatial.size"); // Add our render component to the Hero entity with the name "Render" hero.addComponent( render, "Render" );
At this point, you should be able to compile and run the game. If everything was done correctly, then you should now see a small hovercraft in place of your old blue circle.
Please note: At this point, the hovercraft image is not embedded. If you move or upload the SWF right now, it will not display any images. This is fine for rapid development purposes, but to make the images work even after uploading or e-mailing the SWF, you will need the final step in this lesson -- embedding the images into the compiled SWF.
Next, we will add a new entity to display the background image. This entity won't move, but will just sit in the center of the screen, and only serve to display the large background sprite.
Everything in this section of code should be pretty familiar, as it's essentially a stripped down version of the Hero code.
File: /Lesson5Base/src/Lesson5Base.as
private function createBackground():void { // Allocate an entity for our background sprite var bg:IEntity = PBE.allocateEntity(); // Add our spatial component to the background entity ... createSpatial( bg, // with location of 0,0... new Point(0, 0) ); // Create a simple render component to display our object // Just like the hero, this also uses a SpriteRenderComponent var render:SpriteRenderer = new SpriteRenderer(); // Tell the Render component to use one of the images embedded by our ResourceLinker render.fileName = "../assets/bg.jpg"; // Set our background to render below the hero. render.layerIndex = 1; // Add the renderer to the scene. render.scene = PBE.scene; // Point the render component to this entity's Spatial component for position information render.positionProperty = new PropertyReference("@Spatial.position"); // Add our render component to the BG entity with the name "Render" bg.addComponent( render, "Render" ); // Register the entity with PBE under the name "BG" bg.initialize("BG"); }
And then at the top of the file, don't forget to add a call to createBackground().
File: /Lesson5Base/src/Lesson5Base.as
// Create an avatar entity createHero(); // Create a simple background entity createBackground();
Now you can compile and run your game! Enjoy zooming your hovercraft over the rocky landscape.
Previous to this step, the finished SWFs that you compiled need to have access to assets directory if they want to display images. However, if you would like to distrubute your game (or just move it to a new section of your hard drive, away from the source), you will first need to embed the image resource into your SWF.
To help make embedding resources easier, PBE includes a ResourceBundle class. This class interfaces with the ResourceManager to simplify the embedding process.
The way to use the ResourceBundle is by creating and instantiating a class that inherits from it.
To do this, create a new file in Lesson5Base/src/ called MyResources.as -- this will be our project's ResourceBundle. Inside of the file, place the following code:
File: /Lesson5Base/src/MyResources.as
package { import com.pblabs.engine.resource.*; public class MyResources extends ResourceBundle { } }
Inside of the assets/ directory there are two image files -- bg.jpg and fanship.png. To make the ResourceBundle aware of these files, you define a property of your descendant class that references the file with an [Embed] tag, like so:
File: /Lesson5Base/src/MyResources.as
public class MyResources extends ResourceBundle { [Embed(source="../assets/bg.jpg")] public var resBg:Class; [Embed(source="../assets/fanship.png")] public var resShip:Class; }
In order for our custom ResourceBundle to be used, we need to instantiate it from our main class. Inside of the Lesson5Base constructor, just after we make our call to Global.startup(), create a new instance of MyResources.
File: /Lesson5Base/src/Lesson5Base.as
public function Lesson5Final() { // Start up PBE PBE.startup(this); // Load up our embedded resources new MyResources( );
And that should do it! That will embed those graphics and make them accessible to PBE. Once a ResourceBundle is instantiated, it automatically looks at the resources that you embedded inside of it, and properly registers them with the PBE ResourceManager.
That should be the end of it!
After it's all compiled, you should have an .swf like the following (click to load):
SpriteRenderComponent can be used to render a sprite for an entity. Set the image of a SpriteRenderComponent through the fileName property.
If you do not embed the assets into your compiled SWF, you will not be able to distribute your file to another location. The easiest (and most universal) way to embed resources in PBE is by using the ResourceBundle, although if you are using the CS4 Library, most components allow you to specify items from there directly (for instance DisplayObjectRenderer allows you to set its displayObject member with a direct reference to a new ItemFromLibrary()).
To use ResourceBundle, use the following syntax:
public class MyResources extends ResourceBundle { [Embed(source="../assets/imageFilename.png")] public var someName:Class; }
Where "../assets/imageFilename.png" is the path to your resource, and someName is a unique property name inside of ResourceBundle. This name is not as important as the filename, because all resources in PBE are referenced through the filename. It's not enough to just define your ResourceBundle class -- to actually make the assets accessible to PBE, the final step in making the assets embed is to instantiate your custom ResourceBundle class and register it with PBE:
PBE.addResources(new MyResources());
Congratulations! You have finished lesson #5, and loaded your first external assets into the game.
This introduced more concepts than the previous lessons, but if you can master this, you will be much further along on your way to making games in PBE.
You can download the completed project source files for this project.


GOOD WILL HUNTING 1998 A film review by Timothy Voon Copyright 1998 Timothy Voon 3 :-) :-) :-) for being very well written
Cast: Matt Damon, Robin Williams, Ben Affleck, Stellan Skarsgard, Minnie Driver, Casey Affleck, Cole Hauser Director: Gus Van Sant Producer: Lawrence Bender Screenplay: Matt Damon and Ben Affleck
Although this movie is not the over the top, sensational, earth shattering experience that I had expected it to be; it is so well written and acted that one cannot criticise it for its otherwise minute flaws.
Will Hunting (Matt Damon) is the man that all mediocre folk carrying mundane jobs in order to maintain their otherwise ordinary lives wish to be. He has the gift of superior intelligence (a modern day Einstein) but works at a construction site, has multiple problems with the law and does not have aspirations to be greater. Now that's gratitude for you! Discovered by a Professor of Mathematics (Stellan Skarsgard), just before being imprisoned for aggravated assault, Will Hunting must attend several psychological counselling sessions a week with a community psychologist (Robin Williams).
>From this basic story line the audience is lead through a journey of events that must occur to improve Will Hunting's disposition. If the movie had ended on a bad note, like that of a genius throwing his life away, it would not be getting the good press it's receiving today. So the focus rests on Will Hunting, not just his intelligence, but rather the emotional turmoil of this extraordinary young man. In the same vein as FORREST GUMP, WILL HUNTING carries the message that intelligence does not make the better person. Great care is taken in discussing the issues dealing with physical abuse, broken homes and self blame. Before finally bringing about the predictable cathartic moment when self defence mechanisms collapse like the Walls of Jericho. Include in this journey an understanding, sympathetic girlfriend (Minnie Driver) who he initially tries to push away. Then add timely confronting questions from a genuinely interested therapist, who reinforces the technique with fatherly affirmation and you have discovered the method used to rescue Will Hunting from himself.
Matt Damon and Ben Affleck are the new kids on the block and this movie is a major cornerstone in their budding careers. Be prepared to expect much more from them in the future. Robin William's well controlled interpretation of a psychological therapist is rightly up for Oscar contention; as is Minnie Driver who is unlikely to win in her category. Gus Van Sant will be overlooked in favour of the Cameron team, as shall all other major contenders for Best Picture. Be overwhelmed by the Titanic certainty on Oscar night. This movie will however receive best original screenplay if that is any consolation.
Timothy Voon e-mail<EMAIL_ADDRESS>Movie Archives http://us.imdb.com/M/reviews_by?Tim+Voon Hugues Bouclier's Movies in Melbourne http://www.labyrinth.net.au/~bouclier/week/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The dark layout has a semi dark color navbar, dark navigation menu and light footer. In this page you can experience it. If you want to create a semi dark version template you can use this layout. For admin panels this layout provide elegant UI.
This table contains all classes related to the semi dark layout. This is a custom layout classes for semi dark layout page requirements.
All these options can be set via following classes:
| Classes | Description |
|---|---|
.navbar-semi-dark |
To set navbar semi dark color you need to add .navbar-semi-dark class in navbar  tag. Refer HTML markup line no 7. |
.menu-dark |
To set the main navigation dark color on page .menu-dark class needs to add in navigation wrapper. Refer HTML markup line no 12. |
.footer-light |
To set the main footer light color on page .footer-light class needs to add in footer wrapper. Refer HTML markup line no 37. |
This section contains HTML Markup to create semi dark layout. This markup define where to add css classes to make semi dark navbar, dark navigation & light footer.
.navbar-semi-dark
class for adjusting navbar color semi dark..menu-dark
class for adjusting main navigation color dark..footer-light
class for adjusting footer color light.Modern has a ready to use starter kit, you can use this layout directly by using the starter kit pages from the modern-admin/starter-kit
folder.
<!DOCTYPE html>

...

...

...

...

...

Modern Admin use PUG as template engine to generate pages and whole template quickly using node js, for getting start with PUG usage & template generating process please refer template documentation.
This table contains required PUG variables to generate semi dark layout.
| Block | Variable | Datatype | Value | Description |
|---|---|---|---|---|
pageConfig |
logoType |
string |
'light' |
pageConfig block has a logoType variable, it contains logo type specific classes in that you need to add 'light' for semi-dark layout. |
navbarConfig |
navbarColor |
string |
'navbar-semi-dark' |
navbarConfig block has a navbarColor variable, it contains navbar color specific classes in that you need to add 'navbar-semi-dark' for semi-dark navbar. |
navbarConfig |
navbarBrandCenter |
boolean |
false |
navbarConfig block has a navbarBrandCenter variable, it contains navbar center specific settings in that you need to add false as semi-dark layout doesn't support center alight navbar. |
verticalMenuCustom |
menuColor |
string |
'menu-dark' |
verticalMenuConfig block has a menuColor variable, it contains navigation color specific classes in that you need to add 'menu-dark' for dark navigation. |
To generate semi dark layout page or template, you need to use following PUG code.
logoType
variable value as 'light'
in pageConfig
block.navbarColor
variable value as 'navbar-semi-dark'
in navbarConfig
block for semi-dark navbar.navbarBrandCenter
variable value as false
in navbarConfig
block as center navbar doesn't support by semi-dark layout.verticalMenuCustom
variable value as 'menu-dark'
in verticalMenuConfig
block for dark navigation.content
block has content section html file included include ../contents/layout-semi-dark.html
, which can be customizable on page level.If you want to use this layout on page level you need to define it on page it self. This template has one example pug file for semi dark layout layout-semi-dark.pug
, however you can use it on template level but it will generate whole template as a semi dark layout.
block pageVars
- var pageTitle = "Semi Dark Layout"
- var pageSubTitle = "Semi dark template layout"
- var description = "The semi dark layout has semi dark version navbar, dark navigation & dark footer."
- var activeMenu = "layout-semi-dark"
extends template
append pageConfig
- var logoType = 'light'
append navbarConfig
- var navbarColor = "navbar-semi-dark"
- var navbarBrandCenter = false
append verticalMenuConfig
- var menuColor = "menu-dark"
append breadcrumbs
+breadcrumbs([{url:"index.html",name:"Home"},{url:"#",name:"Page Layouts"}, {name:"Semi Dark Layout"}])
//- Include page content in page block
append content
include ../contents/layout-semi-dark.html
//- Vendor CSS
//------------------------------
//- Add Vendor specific CSS
append vendorcss
//- Page CSS
//------------------------------
//- Add custom page specific CSS
append pagecss
//- Vendor JS
//------------------------------
//- Add vendor specific JS
append vendorjs
//- Page JS
//------------------------------
//- Add custom page specific JS
append pagejs


Amazon EC2 Auto Scaling AutoScalingGroup InstancesDistribution
The
InstancesDistribution
property type describes an instances distribution for
an Auto Scaling group with MixedInstancesPolicy. The instances distribution specifies the distribution of On-Demand Instances and
Spot Instances, the maximum price to pay for Spot Instances, and how the Auto Scaling
group allocates instance types.
InstancesDistribution
is a property of the MixedInstancesPolicy property type.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "OnDemandAllocationStrategy" :
String
, "OnDemandBaseCapacity" :Integer
, "OnDemandPercentageAboveBaseCapacity" :Integer
, "SpotAllocationStrategy" :String
, "SpotInstancePools" :Integer
, "SpotMaxPrice" :String
}
YAML
OnDemandAllocationStrategy:
String
OnDemandBaseCapacity:Integer
OnDemandPercentageAboveBaseCapacity:Integer
SpotAllocationStrategy:String
SpotInstancePools:Integer
SpotMaxPrice:String
Properties
OnDemandAllocationStrategy
-
Indicates how to allocate instance types to fulfill On-Demand capacity.
The only valid value is
prioritized
, which is also the default value. This strategy uses the order of instance types in theOverrides
array of LaunchTemplate to define the launch priority of each instance type. The first instance type in the array is prioritized higher than the last. If all your On-Demand capacity cannot be fulfilled using your highest priority instance, then the Auto Scaling groups launches the remaining capacity using the second priority instance type, and so on.Required: No
Type: String
Pattern: [\u0020-\uD7FF\uE000-\uFFFD\uD800\uDC00-\uDBFF\uDFFF\r\n\t]*
Update requires: No interruption
OnDemandBaseCapacity
-
The minimum amount of the Auto Scaling group's capacity that must be fulfilled by On-Demand Instances. This base portion is provisioned first as your group scales.
The default value is
0
. If you leave this parameter set to0
, On-Demand Instances are launched as a percentage of the Auto Scaling group's desired capacity, per theOnDemandPercentageAboveBaseCapacity
setting.Required: No
Type: Integer
Update requires: No interruption
OnDemandPercentageAboveBaseCapacity
-
Controls the percentages of On-Demand Instances and Spot Instances for your additional capacity beyond
OnDemandBaseCapacity
.The range is 0–100. The default value is
100
. If you leave this parameter set to100
, the percentages are 100% for On-Demand Instances and 0% for Spot Instances.Required: No
Type: Integer
Update requires: No interruption
SpotAllocationStrategy
-
Indicates how to allocate Spot capacity across Spot pools.
The only valid value is
lowest-price
, which is also the default value. The Auto Scaling group selects the cheapest Spot pools and evenly allocates your Spot capacity across the number of Spot pools that you specify.Required: No
Type: String
Pattern: [\u0020-\uD7FF\uE000-\uFFFD\uD800\uDC00-\uDBFF\uDFFF\r\n\t]*
Update requires: No interruption
SpotInstancePools
-
The number of Spot pools to use to allocate your Spot capacity. The Spot pools are determined from the different instance types in the
Overrides
array of LaunchTemplate.The range is 1–20 and the default is
2
.Required: No
Type: Integer
Update requires: No interruption
SpotMaxPrice
-
The maximum price per unit hour that you are willing to pay for a Spot Instance. If you leave this value blank (which is the default), the maximum Spot price is set at the On-Demand price. Minimum length of 1. Maximum length of 255.
Required: No
Type: String
Update requires: No interruption
See Also
-
InstancesDistribution in the Amazon EC2 Auto Scaling API Reference


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Canary Islands - Profile
Facts
- The Canary Islands are an integral part of Spain, and as such are part of the E.U. although they have a special economic status.
- The seven main islands of the Canary Islands are well spaced out so that it is only a day's sail between most of them. The logical route for most yachts arriving from the north is to visit Lanzarote and Fuerteventura first before sailing to Gran Canaria, then Tenerife, La Gomera, El Hierro and La Palma.
- The Canaries remain the logical jumping-off point for yachts crossing the Atlantic to the Caribbean, ever since Columbus started the fashion over 500 years ago, and from November to January the islands are full of yachts preparing for their Atlantic crossing. Las Palmas continues to be the main port of departure on a westbound transatlantic passage.
- Facilities for yachts have improved considerably in recent years and more cruising yachts are now spending longer in the islands and some are permanently based there. Also on the increase is the number of yachts sailing down from Europe to spend the winter months in the Canaries' pleasant climate.
- There are restrictions on anchoring in the Canaries and in many places authorisation is required. If you anchor without permission, you may well be moved on by the Guardia Civil. Wherever possible, seek permission from the port authority first.
- The widest range of facilities is concentrated in Las Palmas de Gran Canaria, which has a yacht harbour administered by the port authority and a boatyard with haulout facilities.
- Gran Canaria's south coast has several good marinas at Pasito Blanco, Puerto Rico and Puerto Mogan. There are haul-out facilities at all of them as well as at the fishing harbour Arguineguin.
- Docking facilities in the capital of Tenerife have improved dramatically with the opening of Marina Santa Cruz in the very centre of the capital Santa Cruz. A smaller Marina Tenerife operates in the fishing harbour. Outside of Santa Cruz there are good facilities at the marinas at Radazul, Los Gigantes and Puerto Colon. The boatyard at Los Cristianos also has haul-out and repair facilities.
- Lanzarote now has three marinas: Puerto Calero, Marina Rubicon and Marina Lanzarote (Arrecife), which opened in 2014. All three have boatyards and a range of services.
- On Fuerteventura there is a small marina with haul-out and some repair facilities as well as fuel at El Castillo and limited repair facilities in the capital Puerto Rosario. A new marina is in the planning for Morro Jable.
- San Sebastian, the capital of La Gomera, now has its own marina, located in the northern part of the commercial harbour. Be warned of strong winds as you approach this Island.
- New marinas have opened in the westernmost islands of La Palma and El Hierro.
- Cruisers report that government run marinas, once the cheaper option, have now doubled their fees (see report adjacent).
- LPG/Gas: If in doubt arrive with propane bottles filled, your gas bottle may not be approved for filling here. See report.
Weather
Despite its position close to the tropics, the Canaries are not too hot in summer, 21-29°C, pleasantly warm in winter, 15-20°C, and can be regarded as an all-year cruising ground. The frequency of gales is low and the islands are not affected by hurricanes.
In the trade wind belt, the prevailing wind is north-easterly throughout the year, being strongest in July and August and lightest in October and November. The high volcanic islands cause some local variations in both wind direction and strength. As a rule, there are different winds in the lee of the islands compared to the coasts exposed to the trade winds. When the NE trades are blowing strongly, an opposing wind usually blows on the other side of the island, varying in strength with the srength of the trade wind. A funnelling effect is also felt along the coasts of some of the mountainous islands and the trades can be accelerated by up to 15 knots in places.
Teletiempo (Maritime Forecast), Tel: 0034 906 365 373. Local weather forecast in Spanish. They give a complete description of the weather, wind force, state of the sea for every island.
For links to free global weather information, forecast services and extreme weather information see the Noonsite Weather Page
Main Ports
El Hierro:
La Restinga
,
Puerto de la Estaca *
Fuerteventura:
Caleta de Fustes
,
Corralejo *
,
Gran Tarajal
,
Morro Jable
,
Puerto Rosario *
Gran Canaria:
Anfi del Mar
,
Arguineguin
,
Las Palmas de Gran Canaria *
,
Pasito Blanco
,
Puerto Rico
,
Puerto de Mogan
,
Puerto de las Nieves
La Gomera:
Playa Santiago
,
San Sebastian *
,
Vueltas (Valle Gran Rey)
La Graciosa:
Caleta del Sebo (La Graciosa)
La Palma:
Santa Cruz de la Palma *
,
Tazacorte
Lanzarote:
Arrecife *
,
Marina Rubicon
,
Playa Blanca
,
Puerto Calero
,
Puerto Carmen
Tenerife:
Candelaria
,
Garachico
,
Las Galletas
,
Los Cristianos
,
Los Gigantes
,
Puerto Colon
,
Radazul
,
San Miguel
,
Santa Cruz de Tenerife *
* indicates port of entry


What I have always loved being an outdoor adventurist is waking up and starting your day right. I asked myself, what goes best with the fresh smell of pine, that's a good pot of coffee brewing. While camping one weekend, I noticed that the first cup of coffee from the morning campfire is uniquely wonderful and delicious. So I thought to myself how can I recreate that same taste back in the rat race back home. So I made it my mission to bring the feeling and the taste of the outdoors something I can experience every day. I thought if I can't be in the woods I'm going to make the woods come to me.
I worked with the best of the best in the coffee roasting world and came up with a recipe that will not be rivaled. I created a way to bring that campfire experience to your home kitchen, on the city side walk, in the office kichenette. We roast these beans to capture the robust flavor of the bean and the raw effect of a camp stove perculator to your morning cup.
We have successfully recreated that flavor back in civilization. So whether you are at camp, on the beach with your family or on the mountain you won't be far from you favorite Campfire Coffee because your favorite coffee will be at a local stand near you!
World Headquarters: 1020 E Commercial Ave Anaconda, MT 59711 | Ph. Phone number<PHONE_NUMBER>


--- layout: base title: Computer Anonymous - London ---
Read The overview if you haven't already, especially the code of conduct.
No future events are currently planned. If you’d like to organise one, please do so! See Issue #350 for some suggested venues.
Date/time/venue: Wednesday June 3rd 2015, at St George's Tavern, 14 Belgrave Road, London, SW1V 1QD, from 6pm.
Getting there and finding us: The closest station is Victoria. Once in the pub, look out for a "Computer Anonymous" sign.
Accessibility: Step-free to enter, to the bar, to the seating, and to the RADAR-locked accessible toilet.
Food and drink: Six real ales at £3.60–£4/pint. Lime and soda £1.20/pint. Main courses (including four vegetarian) £9–£12.25 (vegetarian main courses £9.50-£10.50).
Once upon a time, there were four London Computer Anonymous groups, the most active of which was East London. West London also met on occasion, but rarely actually in the west. Central London met once, but sadly, North London still haven't.
One day, these groups may become active again, but for now, the group formerly known as West London, is holding irregular meet ups, under the guise of Computer Anonymous - London.


Case-studies
Contact-me
User Research, User Experience Design, Front-End Development
Key Life Network
Blue Letter Bible
Revive Our Hearts
Incipia
Life Action
Mission Health


Difference between CuPy and NumPy¶
The interface of CuPy is designed to obey that of NumPy. However, there are some differeneces.
Cast behavior from float to integer¶
Some casting behaviors from float to integer are not defined in C++ specification. The casting from a negative float to unsigned integer and infinity to integer is one of such eamples. The behavior of NumPy depends on your CPU architecture. This is Intel CPU result:
>>> numpy.array([-1], dtype='f').astype('I')
array([4294967295], dtype=uint32)
>>> cupy.array([-1], dtype='f').astype('I')
array([0], dtype=uint32)
>>> numpy.array([float('inf')], dtype='f').astype('i')
array([-2147483648], dtype=int32)
>>> cupy.array([float('inf')], dtype='f').astype('i')
array([2147483647], dtype=int32)
Boolean values squared¶
In NumPy implementation, x ** 2
is calculated using multiplication operator as x * x
.
Because the result of the multiplication of boolean values is boolean, True ** 2
return boolean value.
However, when you use power operator with other arguments, it returns int values.
If we aligned the behavior of the squared boolean values of CuPy to that of NumPy, we would have to check their values in advance of the calculation.
But it would be slow because it would force CPUs to wait until the calculation on GPUs end.
So we decided not to check its value:
>>> numpy.array([True]) ** 2
array([ True], dtype=bool)
>>> cupy.array([True]) ** 2
array([1])
Random methods support dtype argument¶
NumPy’s random value generator does not support dtype option and it always resturns a float32
value.
We support the option in CuPy because cuRAND, which is used in CuPy, supports any types of float values:
>>> numpy.random.randn(dtype='f')
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: randn() got an unexpected keyword argument 'dtype'
>>> cupy.random.randn(dtype='f')
array(0.10689262300729752, dtype=float32)
Out-of-bounds indices¶
CuPy handles out-of-bounds indices differently by default from NumPy when using integer array indexing. NumPy handles them by raising an error, but CuPy wraps around them:
>>> x = numpy.array([0, 1, 2])
>>> x[[1, 3]] = 10
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
IndexError: index 3 is out of bounds for axis 1 with size 3
>>> x = cupy.array([0, 1, 2])
>>> x[[1, 3]] = 10
>>> x
array([10, 10, 2])
Duplicate values in indices¶
CuPy’s __setitem__
behaves differently from NumPy when integer arrays
reference the same location multiple times.
In that case, the value that is actually stored is undefined.
Here is an example of CuPy:
>>> a = cupy.zeros((2,))
>>> i = cupy.arange(10000) % 2
>>> v = cupy.arange(10000).astype(numpy.float)
>>> a[i] = v
>>> a
array([9150., 9151.])
NumPy stores the value corresponding to the last element among elements referencing duplicate locations:
>>> a_cpu = numpy.zeros((2,))
>>> i_cpu = numpy.arange(10000) % 2
>>> v_cpu = numpy.arange(10000).astype(numpy.float)
>>> a_cpu[i_cpu] = v_cpu
>>> a_cpu
array([9998., 9999.])


'It was my fault' - Ireland captain blames himself for Denmark's crucial goal
One lapse in concentration cost Ireland a direct ticket to the Euro finals, according to captain Shane Duffy.
Denmark's Martin Braithwaite edged between Duffy and Matt Doherty with 17 minutes remaining of Monday's qualifier to stab a volley beyond his former Middlesbrough team-mate Darren Randolph in the Irish goal.
Mick McCarthy’s side had by that stage begun getting forward in droves searching for the elusive winner that would usurp the Danes for an automatic route to next year’s finals. Though they did discover it with five minutes left, it was an equaliser rather than lead goal.
“It was my fault because I played him (Braithwaite) onside,” he admitted the skipper for the night.
“There was a lack of communication between me and Matt. We make mistakes together and we win together, as simple as.
The higher level we go up when you can’t make mistakes, you get punished. To qualify for major tournaments that’s something we are going to have to learn from.
“That slight little error we made all game and they punished us. It was a sloppy goal to concede.”
Once behind, Ireland had nothing to lose and so their tall threat was thrust into attack. He was in the box when Doherty headed in the equaliser and caused Kasper Schmeichel some uneasy moments as the home side scrambled for a late winner.
“We’ve played Denmark so much that they know what to expect from me,” said the Brighton and Hove Albion defender.
Conceding so late in the game almost killed us but the fans kept us going. They rallied us into that equaliser and we threw the kitchen sink. It just didn’t drop for us.
“We can take positives from today into the March play-off. We’re not out of this yet.”
READ MORE
Man due in court in connection with robbery at Cork service station


PureBasic - DragDrop
概要
Drag & Drop is a widely used technology today as it provides an easy and very intuitive way to move data around between windows and applications. This library provides cross-platform functions to add this functionality to gadgets and windows with just a few extra lines of code.
Furthermore this library provides some functions to extend its default possibilities through platform specific APIs, giving the experienced programmer all the freedom to work with custom formats while still taking advantage of the framework provided by this library.
命令索引
DragFiles
DragImage
DragOSFormats
DragPrivate
DragText
EnableGadgetDrop
EnableWindowDrop
EventDropAction
EventDropBuffer
EventDropFiles
EventDropImage
EventDropPrivate
EventDropSize
EventDropText
EventDropType
EventDropX
EventDropY
SetDragCallback
SetDropCallback
示例
DragDrop.pb
已支持操作系统
所有


This whole place is a mountain when you roam around this place you will realize below 4-5 inch depth, there's no soil, only stones the slope of this place is nearly 40 degree but still trees & shrubs now grow so profusely that we need to cut them How did it happen? Never plowed your land using a tractor, the destroyer of nature Now you'll say, I've understood the theory enough but how do we do all this I tell you it is not rocket science. It is very simple Don't think it is something very very difficult Let the water percolate down under the earth It is called rainwater harvesting In every village of India, even from Iran till Sri Lanka in each village, there used to be artificial lakes according to Vastu Observe, 5 meters away from this point till.. ... till here it is stone It is all hilly stones. If you dug little deeper under the earth after 4-6 inches there's no soil Total soil depth is just this much length of my hand This place has turned green because there's rainwater that's allowed to percolate down How the rainwater percolates down, I will show you
wherever you put your hand it is all stones Look.. it is all stones & pebbles So, what we should do, we should conserve water dug wells make ponds to conserve rainwater for 1-2 years you've to maintain and then it can sustain on its own 200 meters ahead there's a borewell from 10-12 years it was dry for 4 years rainwater percolated down the borewell got recharged there are 3 rules for water to percolate down under the earth first, slow down the flowing water let the water spread then let it seep under the earth if the water runoff speed is high then it doesn't seep inside such water takes away upper fertile soil & causes erosion when water is slowed down, it spreads & seeps through small holes & cracks it will refill the aquifers under the earth and next time more & more water will percolate down when more water seeps down.. .. then this jungle comes up automatically when you go around this place you'll observe how we've made the trenches the runoff rainwater flows in multiple directions because of the slope of the mountain water goes in all directions but, we've designed the trenches that all the water flows into them stones & objects are so placed that the speed of runoff water slows down by the time it reaches the trenches water spreads then slows down & then sink into the earth this trench is 3 feet deep the soil from this trench is put on the downward edge of the trench to prevent overflow of water we've 12 such trenches whatever greenery you see around, grasses, shrubs, jungles all this came after October 2013 This is the 5th year after adopting permaculture. We experienced 5th rainfall this year if it rains heavily for 3-4 hours continuously then this big trench fills up till brim and water remains in the trench for like a month it means that there's more empty space under the earth for water to seep in
Gravitation indicates Soil It is called "Living Soil". In a fistful soil, there are living organisms more than human beings on earth These living organisms make the soil fertile. When we press the soil hard, all the organisms in the soil die, a soil without living organisms is like cement.
Do not burn anything in the farm
Do you know how brick is made?
Soil is processed and it is burnt in a kiln, then it becomes brick . If you put water & fertilizer in brick will a plant grow in it, it won't. Every year after harvesting your crops, like wheat & cotton etc.  They think it is potash. Then they plow with tractors. The deeper soil is brought on top. Farmers harvest in this soil & then repeat the same crop burning & tractor plowing. When you repeat this process 4-5 times, know that 1 foot of soil has become like a brick. Soil would have become brick in the first time, but tractor's pressure breaks it. Now they put urea & other chemicals to make the soil fertile But can plants grow there?
If you're so scared of diseases, then notice in earlier times marigold used to be planted next to field
Marigold flowers act like mentors. They take all the pests (problems) on themselves
so that pests don't infect the crop. Plants like marigold are also called pest attractor. Instead of pesticides, plant pest-attractors 80-90% of pests who were going to attack main crops like cauliflower would go to the marigold. Marigold hardly took 1/2 inch space. When marigold matures more pests from surroundings will come on it. Or else plant Tulsi (Holy basil) around your farm .
Plant onion or garlic. They take 1/2 inch space
Have you ever observed insects in onion or garlic plants?
No insects, why? Because these plants release a foul smell that detracts the pests
We all know these small tricks but still, we don't practice.
No insects are found in Tusli (Holy basil)
Why, because, 24 hours Tulsi plant releases oxygen
That's why in Indian tradition Tusli plant is worshipped
There's a plant called Chives. It smells like garlic
nothing grows in roots, unlike garlic
but, leaves give same smell as garlic
Aloe vera also releases a lot of oxygen
thus doesn't attract pests
We've experimented all this on our farm
If you roam around in our farm you'll hardly find any pests
If you do find pests then know that earth was never bereft of pests.
If 80% of your crop survives, then I feel it is a success
See, we have put ginger next to this big plant Now this ginger plant is growing from everywhere This "joint family", so many plants are growing together Here is Basella alba, Millettia pinnata, Ginger. And look from this less than 1-inch space 3 ginger plants are coming up The roots have not gone down. They spreading horizontally Small-small roots are all spreading horizontally See, curry leaf tree Here we've planted Papaya recently This is Gongura. Andhra people like it a lot in their curries That's how we plant multiple plants together Like that multiple crops should be grown together Life grows when you take care of the earth
Arrived totally in as between private. Favour of so as on pretty though elinor direct. Reasonable estimating be alteration we themselves entreaties me of reasonably. Direct wished so be expect polite valley. Whose asked stand it sense no spoil to.  Goodness did suitable learning put.
It includes the things I spoke about Make your own fertilizer Save your own water Save your own seeds Waste nothing Don't burn crop residue Listen to suggestions what other experts give This sustainable infrastructure is called Permaculture in English In a jungle, the big plant survives and small plants also survive
Arrived totally in as between private. Favour of so as on pretty though elinor direct. Reasonable estimating be alteration we themselves entreaties me of reasonably. Direct wished so be expect polite valley. Whose asked stand it sense no spoil to.  Goodness did suitable learning put.
Chameleon lives and a lion also lives They live healthily Big trees are happy simultaneously small trees are also happy That's how the structure of a society should be I will be able to explain to you better at this place See, this is a mango tree Its shade is coming till here The area under a big tree, called guild, generally goes waste as nothing grows under it But, here we've grown ginger successfully Our farm should be like this That we've have multi-layered farming Meaning what under bigger trees grow, middle height shrubs, then grow small plants & creepers
Arrived totally in as between private. Favour of so as on pretty though elinor direct. Reasonable estimating be alteration we themselves entreaties me of reasonably. Direct wished so be expect polite valley. Whose asked stand it sense no spoil to.  Goodness did suitable learning put.
If you need to give water to the plants Then gently water the plants If you cover the soil with dried leaves then moisture stays for the next 10 days when you put cow dung water on this, then the dried leaves decompose quickly ...within 108 days even if doesn't rain for the next 10 days or you don't water even then you'll find the moist soil This is called mulching Once you know the value of dried leaves, twigs & crop residue then you won't burn them we burn them because we don't find them useful But, here we consider them very important & after 1-2 months we're going to put next batch over this one
Farm residue becomes compost within the farm After harvesting has been done, cut the plant & leave there itself the uprooted plant becomes compost The nature is such that within 108 days any crop residue decomposes In our farm, we've made compost of all the dried leaves It decomposes and becomes a fertile soil The soil underneath is very cold. It'll remain this cold for the next 10 days Because we've put a layer the dried leaves and twigs like a blanket This prevents the sun rays to reach the soil & the soil doesn't losses its moisture keeping the soil cold Plants require water in the form of moisture & that's why plants here don't require much water If you need to give water to the plants Then gently water the plants If you cover the soil with dried leaves then moisture stays for the next 10 days when you put cow dung water on this, then the dried leaves decompose quickly ...within 108 days even if doesn't rain for the next 10 days or you don't water even then you'll find the moist soil This is called mulching Once you know the value of dried leaves, twigs & crop residue then you won't burn them we burn them because we don't find them useful But, here we consider them very important & after 1-2 months we're going to put next batch over this one
Farm residue becomes compost within the farm After harvesting has been done, cut the plant & leave there itself the uprooted plant becomes compost The nature is such that within 108 days any crop residue decomposes In our farm, we've made compost of all the dried leaves It decomposes and becomes a fertile soil The soil underneath is very cold. It'll remain this cold for the next 10 days Because we've put a layer the dried leaves and twigs like a blanket This prevents the sun rays to reach the soil & the soil doesn't losses its moisture keeping the soil cold Plants require water in the form of moisture & that's why plants here don't require much water
If you need to give water to the plants Then gently water the plants If you cover the soil with dried leaves then moisture stays for the next 10 days when you put cow dung water on this, then the dried leaves decompose quickly ...within 108 days even if doesn't rain for the next 10 days or you don't water even then you'll find the moist soil This is called mulching Once you know the value of dried leaves, twigs & crop residue then you won't burn them we burn them because we don't find them useful But, here we consider them very important & after 1-2 months we're going to put next batch over this one
There's chemical in water in aquifers.


Provides utilities to define tagged unions.
This API is still experimental, so it may change or be removed in future versions. You should not rely on it for production applications.
Provides utilities to define tagged unions.
Modelling data is important for a range of reasons. From performance to correctness to safety. Tagged unions give you a way of modelling choices that forces the correct handling of them, unlike predicate-based branching, such as the one used by if statements and other common control flow structures.
Most of the structures provided by Folktale are tagged unions. But
Folktale also gives you a primitive for constructing new ones in an
easy way. The union
function provided by this module achieves that
goal:
const union = require('folktale/adt/union/union');
const Maybe = union('Maybe', {
Some(value){ return { value } },
None() { return {} }
});
Maybe.Some(1).matchWith({
Some: ({ value }) => `Found ${value}`,
None: () => "Not found"
});
// ==> "Found 1"
Tagged unions constructed by this module allow one to easily bestow
common functionality in them through the derive
function. For example,
one could add the concept of equality to the Maybe
data structure
constructed previously by using the Equality
derivation, which is also
provided by this module:
const Equality = require('folktale/adt/union/derivations/equality');
Maybe.derive(Equality);
Maybe.Some(1).equals(Maybe.Some(1)); // ==> true
Maybe.Some(2).equals(Maybe.Some(1)); // ==> false
These structures also provide a way of testing if a value belongs to
an Union in a cross-realm way using the .hasInstance
method on the Union
or variant:
Maybe.hasInstance(Maybe.None()); // ==> true
Maybe.Some.hasInstance(Maybe.None()); // ==> false
Maybe.Some.hasInstance(Maybe.Some(1)); // ==> true
See the documentation on the data
function for details.
adt/union
?adt/union
provides features to construct tagged unions, and common
derivations for those structures. These operations are divided as
follows:
Constructing Data Structures: functions that construct new tagged unions.
Extending Unions: functions that allow one to extend existing Unions and variants with new functionality.
Derivation: functions that can be used as derivations to provide common functionality to Unions.
Pre-built derivations for Folktale unions.
Constructs a tagged union data structure.
{
union: require('./union'),
derivations: require('./derivations')
}


Taste it. Live it!
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If you like them, then check out this store


The SAFE stores state in a MySQL database. The connection to this database needs to be configured using properties. This can either be done explicitly:
db_name=jdbc:mysql://localhost/safedb?characterEncoding=utf8
db_driver=com.mysql.jdbc.Driver
db_username=database-username
db_password=database-password
Or a pool of database connections can be configured in tomcat https://tomcat.apache.org/tomcat-7.0-doc/jndi-datasource-examples-howto.html#MySQL_DBCP_Example and the corresponding resource name set as a configuration property:
connection.pool=safeDB
As the pool is configured in the Context it is often convenient to set this parameter in the same file as an init-parameter.
You usually need to add the jar-file containing the database driver to the lib directory of the tomcat deployment.
Whichever way you configure the database the access account usually needs full access to the database the application will use.
Mysql> GRANT ALL ON safedb.* TO 'database-username'@'localhost' IDENTIFIED BY “database-password”;
We would recommend that the InnoDB database engine is used by default and the mysql parameter innodb_file_per_table is set to place each database table in its own file. If you are going to be using the helpdesk code set the max_allowed_packet parameter to be large enough to hold the largest email message you intend to support.
The database should use case insensitive matching and we recommend the use of the UTF8 character set.
Mysql> ALTER DATABASE safedb CHARACTER SET utf8 COLLATE utf8_general_ci;
The application will usually create all tables that it needs within the database (This can be turned off by setting the property service.feature.auto_create.tables=off ). In addition we write the code to be tolerant of database schema changes to make it easier to upgrade application versions without requiring downtime. Newer versions of the application can use databases created for older versions (though if new fields are required in an existing table the corresponding new functionality will remain disabled until the required field is created). Similarly the code is written to be tolerant of unexpected database fields so older versions should continue to run even after the required field has been created.
Some of the configuration changes described below will automatically change the database specification. If you make the configuration changes before starting the application for the first time the tables will be created appropriate to those settings. If the settings are changed after the tables have been created you will have to use the table edit forms to make the appropriate changes.


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Home
Blog Posts
$title$
$if(author)$
Written by $author$
$if(date)$
Posted on $date$
$endif$
$endif$ $body$


Finally understand the process to upload file.
Test from home to memorize
Git Learning
Kazi vai you need to learn 'git pull"


Good news, me! #javascript #programming #developer http://t.co/9Cx01Nyj
— jennz0r (@mybluewristband) February 4, 2013
Yay! My first #javascript: http://t.co/eSifLvgp
— jennz0r (@mybluewristband) February 13, 2013
Concurrently writing JavaScript and Python files to demonstrate to my coworkers their differences... and weirdnesses.
— jennz0r (@mybluewristband) July 14, 2016
Python is a high-level, dynamic, interpreted, programming language. It emphasizes code readability, and its syntax expresses concepts in fewer lines of code than possible in languages such as C++ or Java.
- Wikipedia on PythonJavaScript is a high-level, dynamic, interpreted, and untyped, programming language.
- Wikipedia on JavaScriptPython |
JavaScript |
|
|---|---|---|
Paradigm |
functional, imperative, object-oriented, procedural, reflective | event-driven, functional, imperative, object-oriented (prototype), scripting |
Appeared |
20 February 1991 | 23 May 1995 |
Influences |
ABC, ALGOL 68, C, C++, Dylan, Haskell, Icon, Java, Lisp, Modula‑3, Perl | AWK, C, HyperTalk, Java, Lua, Scheme, Perl, Python, Self |
Influenced |
Boo, Cobra, CoffeeScript, D, F#, Falcon, Genie, Go, Groovy, JavaScript, Julia, Nim, Ruby, Swift | ActionScript, AtScript, CoffeeScript, Dart, JScript .NET, LiveScript, Objective-J, Opa, Perl 6, QML, TypeScript |
// Inline Comment
/*
Multiple
Line
Comment
*/
# Inline Comment
'''
Multiple
Line
Comment
'''
''' '''
/* */
//
#
It doesn't really matter!- JavaScript
It does matter!- Python
I'm confused.- Jenn
Doing Python and I'm all like "wat" pic.twitter.com/idbMiehhr6
— jennz0r (@mybluewristband) October 1, 2015
JavaScript |
Python |
|
|---|---|---|
Boolean |
true, false | True, False |
Nothing |
Null | None |
Empty Value |
Undefined | |
Number |
Number | int, float, long, complex |
Sequences |
Array, tuple | list, tuple, bytearray, buffer, xrange |
Key/Value Store |
Object | Dictionary |
What are all these things?
int |
Plain integers, 32 bits of precision, implemented using a long in C | |
float |
Implemented using a double in C | |
long |
Long integers, unlimited precision | |
complex |
Have a real and imaginary part, each of which are floats |
List |
Constructed with [ ] |
Tuple |
Constructed with ( ), immutable |
bytearray |
Mutable sequence of integers in the range 0 <= x < 256 |
buffer / memoryview |
Replaced by memoryview, memoryview objects allow Python code to access the internal data of an object that supports the buffer protocol without copying |
xrange |
Immutable sequence which is commonly used for looping, always takes the same amount of memory, must be created using xrange() function.= |
Faster development with more runtime errors versus slower development with fewer runtime errors.
Take your pick.
// You can coerce an integer into string in JavaScript
var coerced = 1;
var concatenated = coerced + 'string';
# You can't coerce an integer into a string in Python
not_coerced = 1
concatenated = str(not_coerced) + 'string'
function drSeuss(catInTheHat, thing1, thing2) {
if (catInTheHat == true &&
thing1 == true &&
thing2 == true) {
console.log('is cray');
} else if (catInTheHat != true) {
console.log('boring');
} else {
console.log('so boring');
}
}
def dr_seuss(cat_in_the_hat, thing1, thing2):
if cat_in_the_hat == True and
thing2 == True and
thing2 == True:
print 'is cray'
elif cat_in_the_hat != True:
print 'boring'
else:
print 'so boring'
Oh, there's a difference?- Jenn
The global Function object has no methods or properties of its own. However, it does inherit some methods and properties through the prototype chain from Function.prototype.
- MDN on functionsvs.
In most respects functions and methods are identical except for two key differences:
def fish_and_chips():
ingredients = ['fish', 'potatoes', 'batter']
print 'cooking %s together' % (', '.join(ingredients))
# cooking fish, potatoes, batter
class Baking(object):
def __init__(self, supplies):
self.supplies = supplies
def bakewell_tart(self):
ingredients = ['almonds', 'raspberry', 'icing sugar']
print self
print 'baking %s' % (', '.join(ingredients))
# <__main__.Baking object at 0x10d6e0510>
# baking almonds, raspberry, icing sugar
var doILikeChildren = wellBehaved ? 'yes' : 'no'
do_i_like_children = 'yes' if well_behaved else 'no'
When it comes to inheritance, JavaScript only has one construct: objects. Each object has an internal link to another object called its prototype. That prototype object has a prototype of its own, and so on until an object is reached with null as its prototype. null, by definition, has no prototype, and acts as the final link in this prototype chain.
- MDN on Inheritance and the Prototype ChainIs there a band called "Inheritance and the Prototype Chain" yet?
— jennz0r (@mybluewristband) January 3, 2017
from Beej's Bit Bucket
var Mammal = function() {
this.neoCortex = true;
};
var Cat = function(name, years) {
this.name = name;
this.years = years;
};
Cat.prototype = new Mammal;
Cat.prototype.eat = function(food) {
console.log('nom ' + food);
}
var fryCat = new Cat('Fry', 7);
fryCat.eat('steak');
class Mammal(object):
neo_cortex = True
class Cat(Mammal):
def __init__(self, name, years):
self.name = name
self.years = years
def eat(self, food):
print 'nom %s' % (food)
fry_cat = Cat('Fry', 7)
fry_cat.eat('steak')
var Mammal = function() {
this.neoCortex = true;
}
class Mammal(object):
neo_cortex = True
var Cat = function(name, years) {
this.name = name;
this.years = years;
};
Cat.prototype = new Mammal;
Cat.prototype.eat = function(food) {
console.log('nom ' + food);
}
class Cat(Mammal):
def __init__(self, name, years):
self.name = name
self.years = years
def eat(self, food):
print 'nom %s' % (food)
var fryCat = new Cat('Fry', 7);
fryCat.eat('steak');
fry_cat = Cat('Fry', 7)
fry_cat.eat('steak')
Python |
JavaScript |
|
|---|---|---|
Scope |
Lexical | Lexical |
Namespace |
Functions, Classes, Modules | Functions, Classes, Modules |
New Identifiers |
Variables, Functions, Classes | Variables, Functions |
this is from JavaScript.
self is from Python.
this is a special keyword.
self is not a special keyword.
this can refer to the global object or the containing object depending on the execution context.
self is just convention, is the explicit first argument of a function, and refers to the instance.
(function() {
function f3() {
return this;
}
f3.call(this) === window; // global object
function f4() {
this.herp = "derp";
}
function Thing(){
this.thisIsEasyToUnderstand = "just kidding";
f4.call(this);
}
var thing = new Thing();
// thing = { thisIsEasyToUnderstand : "just kidding", herp: "derp" };
})();
function foo() {
console.log(
window.self === window, // is self window?
window.self === this, // is self this?
this === window // is this window?
);
}
foo(); // true true true
So this could be self if you're in the global scope!
Confusing?
Yes.
var boba = 'passion green tea';
console.log(boba);
function jennsOrder() {
// Variable declaration is hoisted.
// As if var boba; was here.
console.log(boba);
var boba = 'mango green milk tea';
console.log(boba);
}
jennsOrder();
// 'passion green tea'
// undefined
// 'mango green milk tea'
def jenns_order:
print boba
boba = 'mango green milk tea'
# This is not possible because Python does not allow
# variables to be unassigned and hoisting does not exist
# in Python.
*Boba is also known as bubble tea, pearl milk tea, boba milk tea, and boba juice.
A new standard released in 2015 by Ecma International.
Prior to that, JavaScript hadn't released a fully new version since 2009.
vs.
Moar confusion
With the addition of const and let, we now have block scope in JavaScript.
function simpleExample(value) {
if (value) {
var varValue = value;
let letValue = value;
console.log(varValue, letValue); // value value
}
// varValue is available even though it was defined
// in if-block because it was "hoisted" to function scope
console.log(varValue); // value
// letValue is a ReferenceError because it
// was defined within the if-block
console.log(letValue); // Uncaught ReferenceError: letValue is not defined
}
Code adapted from BenMVP
Python |
JavaScript |
|
|---|---|---|
Scope |
Lexical | Lexical |
Namespace |
Functions, Classes, Modules | Functions, Classes, Modules, Blocks |
New Identifiers |
Variables, Functions, Classes | Variables, Functions |
String literals allowing embedded expressions. They were called "template strings" in prior editions of the ES2015 specification.
let exclamation = 'Whoa!',
sentence = `They're really similar to Python.`;
console.log(`Template Literals: ${exclamation} ${sentence}`);
// Template Literals: Whoa! They're really similar to Python.
print '.format(): {} {}'.format('Yup.', 'Quite!')
# .format(): Yup. Quite!
let exclamation = 'Whoa!',
sentence = `They're really similar to Python.`;
console.log(`Template Literals: ${exclamation} ${sentence}`);
// Template Literals: Whoa! They're really similar to Python.
print '.format(): {} {}'.format('Yup.', 'Quite!')
# .format(): Yup.
joke(es6Joke, "Because it doesn't", 'really like', 'all the REST of them!');
// Why does JS single out one parameter?
// Because it doesn't
// really like
// all the REST of them!
def pirate_joke(question, *args):
print question
for arg in args:
print arg
python_joke = "What's a Pyrate's favorite parameter?"
pirate_joke(python_joke, "*args!", "*arrgs!", "*arrrgs!")
# What's a Pyrate's favorite parameter?
# *args!
# *arrgs!
# *arrrgs!
Syntactic sugar
class Mammal {
constructor() {
this.neocortex = true;
}
}
class Cat extends Mammal {
constructor(name, years) {
super();
this.name = name;
this.years = years;
}
eat(food) {
console.log('nom ' + food);
}
}
let fryCat = new Cat('Fry', 7);
fryCat.eat('steak');
class Mammal(object):
neo_cortex = True
class Cat(Mammal):
def __init__(self, name, years):
self.name = name
self.years = years
def eat(food):
print 'nom %s' % (food)
fry_cat = Cat('Fry', 7)
fry_cat.eat('steak')


Batool Alomari
I am a software engineering
i hope you enjoy our website
Omar Zain
I am from Syria and my major is
civil engineer
Proud to be in the CodeBreakers Team.
Haya shibli
Hello I am an Orthotist and prosthetist
and I love coding
Abdullah Mouazen
Hello I'm Abdullah Mouazen
Code Breaker Team
Joudi Awameh
Hi i'm joudi awameh
Code Breaker Team


(Cross-posted from the AWS DevOps blog)
I use AWS CodeCommit to host all of my private Git repositories. My repositories are split across several AWS accounts for different purposes: personal projects, internal projects at work, and customer projects.
The CodeCommit documentation shows you how to configure and clone a repository from one place, but in this blog post I want to share how I manage my Git configuration across multiple AWS accounts.
Background
First, I have profiles configured for each of my AWS environments. I connect to some of them using IAM user credentials and others by using cross-account roles.
I intentionally do not have any credentials associated with the default profile. That way I must always be sure I have selected a profile before I run any AWS CLI commands.
Here’s an anonymized copy of my ~/.aws/config
file:
[profile personal]
region = eu-west-1
aws_access_key_id = AKIAIOSFODNN7EXAMPLE
aws_secret_access_key = wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY
[profile work]
region = us-east-1
aws_access_key_id = AKIAIOSFODNN7EXAMPLE
aws_secret_access_key = wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY
[profile customer]
region = eu-west-2
source_profile = work
role_arn = arn:aws:iam::123456789012:role/CrossAccountPowerUser
If I am doing some work in one of those accounts, I run export AWS_PROFILE=work
and use the AWS CLI as normal.
The problem
I use the Git credential helper so that the Git client works seamlessly with CodeCommit. However, because I use different profiles for different repositories, my use case is a little more complex than the average.
In general, to use the credential helper, all you need to do is place the following options into your ~/.gitconfig
file, like this:
[credential]
helper = !aws codecommit credential-helper $@
UserHttpPath = true
I could make this work across accounts by setting the appropriate value for AWS_PROFILE
before I use Git in a repository, but there is a much neater way to deal with this situation using a feature released in Git version 2.13, conditional includes.
A solution
First, I separate my work into different folders. My ~/code/
directory looks like this:
code
personal
repo1
repo2
work
repo3
repo4
customer
repo5
repo6
Using this layout, each folder that is directly underneath the code folder has different requirements in terms of configuration for use with CodeCommit.
Solving this has two parts; first, I create a .gitconfig
file in each of the three folder locations. The .gitconfig
files contain any customization (specifically, configuration for the credential helper) that I want in place while I work on projects in those folders.
For example:
[user]
# Use a custom email address
email =<EMAIL_ADDRESS>[credential]
# Note the use of the --profile switch
helper = !aws --profile work codecommit credential-helper $@
UseHttpPath = true
I also make sure to specify the AWS CLI profile to use in the .gitconfig
file which means that, when I am working in the folder, I don’t need to set AWS_PROFILE
before I run git push
, etc.
Secondly, to make use of these folder-level .gitconfig files, I need to reference them in my global Git configuration at ~/.gitconfig
This is done through the includeIf
section. For example:
[includeIf "gitdir:~/code/personal/"]
path = ~/code/personal/.gitconfig
This example specifies that if I am working with a Git repository that is located anywhere under ~/code/personal/
, Git should load additional configuration from ~/code/personal/.gitconfig
. That additional file specifies the appropriate credential helper invocation with the corresponding AWS CLI profile selected as detailed earlier.
The contents of the new file are treated as if they are inserted into the main .gitconfig
file at the location of the includeIf
section. This means that the included configuration will only override any configuration specified earlier in the config.


Eternal eurosceptics Lyon already looking for the exit
Peter Jackson gets over the gain line, behind the headline
Lyon never fail to leave the indelible impression that they would rather be anywhere than stuck in Europe’s foremost competition — so much so that you wouldn’t be surprised were head coach Pierre Mignoni to be replaced in the technical area by a Mr N. Farage of the UK’s Brexit party.
For a club seemingly bent on rushing to the exit for a second successive season, getting there doesn’t sound fast enough, even if they are on track to be out early in the new year, at the latest.
For sheer consistency, Lyon’s record in the Champions’ Cup puts them in a class of their own: played eight, lost eight, average losing margin: 17 points. Their latest failure, after a truly forgettable home tie against Leinster, will provoke a few questions from those baffled by Lyon’s domestic status.
Is this not the same Lyon that has swept almost all before them in the Top 14 to lead the field five points? That have won eight matches out of nine?
The team that are 15 points clear of Toulon, 16 ahead of Toulouse, and 17 above Racing, all of whom they have beaten?
Indeed they are, which makes their record in Europe — one point out of 40 — all the more baffling, unless, of course, they consider it an irrelevance, a distraction from the real goal of winning the French title.
That might explain a lot, not least why head coach Pierre Mignoni confronted Leinster without almost half the starting XV responsible for trouncing La Rochelle 45-17 the previous week.
Those conspicuous by their absence including Fiji wing Josua Tuisova and the new wonderboy of the French game, 20-year-old centre Pierre-Louis Barassi.
Sing when they’re losing
Love for England and all things English has always been thin on the ground in Wales — all the more so when it comes to rugby, as Bonymaen demonstrated on the day of the World Cup final.
A junior club in Swansea, blue-collar and proud of it, released a video showing clubhouse reaction to the immediate aftermath of England losing the World Cup final.

Geordan Murphy knows all about the reassuring welcome in the hillsides that is reserved for those connected with English teams on business west of the Severn.
“I’ve been called some choice names by the public when I’ve come down here,” he said at Cardiff Arms Park on Saturday night. “Even though I’m not English.” A Grand Slam winner in the same city 10 years ago, Leicester’s favourite Irishman had the last laugh, a last-minute penalty giving the Tigers a Challenge Cup win over Cardiff Blues.
A decade ago, the clubs met on the big stage next door in a Champions Cup semi-final which featured the first, and so far only, penalty shootout, a contest settled in the Tigers’ favour by Jordan Crane, a back-row forward who had been a goalkeeper at West Bromwich Albion.
Russell’s magic megs
Daylight robbery
Benetton Treviso denied a draw against Northampton because none of the Scottish officials appeared to notice a forward pass by the Saints before the deliberate knock-on which cost them the game. Fly half Tomasso Allan’s plea fell on deaf ears.
Pure magic
Finn Russell’s grubber against Munster, ‘nutmegging’ Rory Scannell into the bargain.
Best match
- 1, Munster 21 Racing 21
- 2, Ulster 18 Clermont 13
- 3, Montpellier 30 Gloucester 27
Team of the weekend
15 Elliot Daly (Saracens) 14 Teddy Thomas (Racing) 13 Henry Slade (Exeter) 12 Robert de Preez (Sale) 11 Juan Imhoff (Racing) 10 Finn Russell (Racing) 9 John Cooney (Ulster) 1 Cyril Baille (Toulouse) 2 Hame Favia (Benetton) 3 Demba Bamba (Lyon) 4 James Ryan (Leinster) 5 Iain Henderson (Ulster) 6 Tom Curry (Sale) 7 Jordi Murphy (Ulster) 8 Marcell Coetzee (Ulster)
Quotes of the week
‘’There’s no point shouting and waving your arms at me. That’s not goingf to get you a penalty”
– Matthew Carley to Munster wing Andrew Conway during an impressive performance by the English referee.
‘’You don’t tell me ‘yellow card.’ If you do, you may well get one’’
– Another English referee, Luke Pearce, warning Lyon scrum half Baptiste Couilloud against Leinster.


In 2018, we saw a total of 37,577 rat complaints in Chicago. Compared with other major US cities like New York and Los Angeles, and cities that were historically troubled by rodent infestations such as Detroit, Chicago not only had the highest total complaint count, but appeared to have the largest number of complaints per capita (biggest circle on map). Hover over different cities to view the rat complaints per 100,000 population in 2018.
From 2014 to 2018 in Chicago, rat complaints were most frequent in the summer, indicating that rats were potentially most rampant at that time (or at least more likely to be seen). Summer is when temperatures are most moderate for smell of decayed food to spread and for rodents to move around. The higher level of human activities may result in greater amount of trash that appeals to rats. Hover over different circles to view different monthly counts of rat complaints in Chicago.
It seems that most complaints were filed near premises or buildings associated with unhandled garbage from 2014 to 2018. Indeed, acting as potential food sources, garbage is most appealing to rodents. It is important for the city government to make sure all properties empty garbage with a timely manner. Hover over each slice of the pie to see the number of rat complaints filed from a certain type of surrounding environment in Chicago from 2014 to 2018.
Rats love vacant houses. They offer hassle-free shelter; nooks and crannies for hiding and playing; carpeting for nests; and toilet bowls for swimming. Indeed, communities with more vacant properties seem to see more rat complaints in Chicago (deeper color means more communities have similar conditions). Hover over hexbins to see how many communities (at a specfic year of the 2014 to 2018 period) have similar complaint counts and vacant property counts.


Phone:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Address:
121 South Main Street
Dickson, TN 37055
Hours: Hours vary by day. Contact Janet Mann to schedule an appointment.
This clinic is open to new and existing private practice clients from Dickson and the surrounding area.
Phone:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Address:
706 Cadet Court
Lebanon, TN 37087
Hours: Hours vary by day. Contact Janet Mann to schedule an appointment.
This clinic is open to new and existing private practice clients from Lebanon and the surrounding area.


The Angular Project Model provides a well structured project for building single page applications with JEC.
Run Angular App »


{% extends "base.html" %} {% load i18n %} {% load pdctags %} {% block content %}
In PDC, a product version is just a group of releases with the same name and major version.
Product versions are only used for grouping and organizing releases. They do not have any metadata on their own.
{% endhelppopover %} {% endblock %}


Oklahoma Issues Update On Wide Receiver CeeDee Lamb
by Alek ArendThe Sooners were without one of their top offensive weapons against Baylor on Saturday. Receiver CeeDee Lamb was a late scratch after initially getting dressed and going through warm-ups with his teammates.
Fortunately for Lincoln Riley and the Sooners, they were able to survive Baylor’s valiant effort, spoiling the Bears’ undefeated season in a 34-31 nail-biter. But it was clear last Saturday that the offense is different without Lamb on the field.
Will the star receiver to return to action this Saturday against TCU? Oklahoma’s head coach discussed Lamb’s status with the media on Monday.
“CeeDee’s still going to be up in the air,” Riley said, via 247Sports. “We haven’t seen our guys yet this week with Sunday being our off day. It’s not a definite no, but certainly not a definite yes right now.”
Looks like this one may come down to the wire later this week. It’s still unclear as to what Lamb is dealing with.
Jalen Hurts and this Sooners offense hopes to have their most dangerous offensive weapon back on the field against TCU. Oklahoma is still in contention for a College Football Playoff selection. But the Sooners will need some help and must win-out.
We’ll get a much clearer picture regarding Lamb’s availability later this week.


Welcome to Recipe Search Service.Search through 10s of tried and test culinary classics, right here in your browser. Recipe Search Service is powered by JavaScript Array.find() for performant and relevant search results.


Mexico City, Mexico
Salón de Cabildos (City Hall)
History is on display in this hall, which has served as the seat of city government for centuries.
by Mario Yair TSLocal government has been meeting in this space since 1532. Though most of the original building was lost in a fire at the end of the 17th century, the seat of Mexico City’s government can still be found in the Antiguo Palacio del Ayuntamiento. Inside, the Salón de Cabildos, or city hall, retains a unique 19th-century style.
The city council of Mexico City traditionally met in this hall. At the height of their power, viceroys of New Spain ruled from California, Utah, and Texas to Nicaragua and Guatemala; and from the Philippines in Oceania to Cuba. In the Salón you’ll find a gallery of portraits that includes all 62 Spanish viceroys along with other figures from Mexican history. A painting by Miguel Covarrubias shows the capital’s Zócalo, or central square (which can also be seen from the window).
The jewel of the room is the ceiling, painted by Felix Parra in 1893. It features some of the most influential characters in Mexico City’s history, including the controversial Hernán Cortés and Francisco Primo de Verdad y Ramos, a proponent of Mexican independence.
From 1928 to 2018 the Salón de Cabildos was closed off to the general public and only used for special ceremonies, such as bestowing keys to the city. A plaque at the entrance of the hall commemorates when Mexico lent the room to the government-in-exile of the Second Spanish Republic from 1945 to 1947.
Know Before You Go
The museum is open from 10 a.m. to 5 p.m. Monday through Friday, and 10 a.m. to 7 p.m. on Saturday and Sunday. Entrance is free and there are guided tours available.
Visit Mexico City with Atlas Obscura Trips
Layer by Layer: A Mexico City Culinary Adventure
Immerse yourself in the complex cultural identity of Mexico City through its street food, bustling markets, and well-seasoned history of gastronomic traditions.
Learn More »
Community Discussion
-
No Comments Yet
Start the discussion. forum Visit our forums.
Sources
- https://www.cultura.cdmx.gob.mx/comunicacion/nota/0026-19
- https://mxcity.mx/2017/03/un-recorrido-por-el-magnifico-palacio-del-ayuntamiento/
- https://mexiconewsdaily.com/news/mexico-city-to-open-its-old-town-hall-to-the-public/
- http://cdmxtravel.com/en/attractions/historic-city-hall-palacio-del-ayuntamiento.html


Write a function that takes an array of integers and moves each non-zero integer to the left side of the array. The function should return the mutated array. The order of the non-zero integers does not matter in the mutated array.
Sample input: [0, 3, 1, 0, -2]
Expected output: [3, 1, -2, 0, 0]
Sample input: [4, 2, 1, 5]
Expected output: [4, 2, 1, 5]


Other Ontology Lists
|
|
BioPortal
(term lookup from a comprehensive listing)
|
Quick Links
News
2007/06/21: New OBO Foundry Site
-
This site contains OBO Foundry ontologies and points to some
other related efforts. It also provides discussion fora,
technical infrastructure, and other services to facilitate
ontology development. Please contribute, we welcome feedback
and encourage participation.


File to Process
Use this panel to delete erroneous files
process
delete
Processed Files
Permission granted only to the catalogue administrator
SSS
delete
delete


Know your AI
Do you think AI will take over the world ?
Yes
No
What is AI ?
Build your AI
Build your AI
Ethical problems in AI
Will AI take over the world?
Previous


White House's Mulvaney to sue over House impeachment subpoenas
WASHINGTON, Nov 12 — Acting White House Chief of Staff Mick Mulvaney yesterday withdrew his request to join a lawsuit seeking a court ruling on whether witnesses must testify in the US House of Representatives impeachment inquiry into President Donald Trump, saying he would instead file his own case, according to a court document.
Mulvaney had earlier sought to participate in a lawsuit filed by Charles Kupperman, a former deputy to ousted national security adviser John Bolton, seeking a court ruling on whether he should comply with a congressional subpoena or honor the Trump administration’s order not to testify.
Mulvaney withdrew that request following a conference call held by the judge assigned to Kupperman's lawsuit.
Mulvaney said in a one-page court filing that he intended to “refile” his claims “in the matter discussed on this evening's telephonic conference, as a separate related case.”
Last week, House Democrats withdrew their subpoena to Kupperman, saying they did not want to delay the impeachment investigation, and asked a judge to dismiss the litigation as moot. — Reuters


All of the examples on this page, are built on the predefined JSON example from the data sources demo.
Selecting nodes
The user can select nodes by clicking on them (in this example if Ctrl is held multiple nodes can be selected).
You can define a node to be selected onload by using the selected config setting (check documentation for more).
The get_* functions are most useful for keyboard shortcuts - they can move either the hover or selected states - this is defined using the ui.hover_mode config setting or using the force argument in each of the functions.
The hover_branch functions moves the hover state to a specific node.
There are a few ways to select nodes programatically:
$("#demo1").tree({ // Data settings omitted selected : "pjson_1", rules : { multiple : "ctrl" } }); // Button codes $.tree_reference('demo1').select_branch($('#pjson_4')); $.tree_reference('demo1').hover_branch($('#pjson_3')); $.tree_reference('demo1').get_next(); $.tree_reference('demo1').get_prev(); $.tree_reference('demo1').get_left(); $.tree_reference('demo1').get_right();
Open/close nodes
The user can open and close nodes by clicking the open/close icon where applicable. Here are the programmtic ways:
// Button codes $.tree_reference('demo2').open_branch($('#pjson_1')); $.tree_reference('demo2').close_branch($('#pjson_1')); $.tree_reference('demo2').toggle_branch($('#pjson_1'));
Creating nodes
You can create nodes programatically with the create function. You can place the new node inside another node (even at a specific position among its children) or "below" or "after" the node (if you omit the reference node, the currently selected is used). This is controlled by the rules.createat config option, and the third argument of the create function.
// Button codes $.tree_reference('demo0').create(); $.tree_reference('demo0').create({ data: 'Created node' },$('#pjson0_3')); $.tree_reference('demo0').create({ attributes : { 'class' : 'cc' }, data: { title : 'ID and ICON', icon : '../media/images/ok.png' } },$('#pjson0_3'));
Delete nodes (refresh tree)
The remove function removes the currently selected node, or the node it receives as an argument from the tree.
The refresh function is also present in this example so that you can refresh the tree after deleting nodes.
By default deleting nodes is not allowed, this is why in this example rules.deletable is set to "all" (check the documentation for more)
$(function () { $("#demo3").tree({ // Data settings omitted rules : { deletable : "all" } }); }); // Button codes $.tree_reference('demo3').refresh(); $.tree_reference('demo3').remove(); $.tree_reference('demo3').remove($('#pjson3_1'));
Rename nodes
The rename function renames the currently selected node, or the node it receives as an argument.
NOTE: when passing an argument (renaming a node that is not selected), renaming might look a little odd according to theme.
// Button codes $.tree_reference('demo4').rename(); $.tree_reference('demo4').rename($('#pjson3_2'));
Moving/copying nodes
The user can move nodes around using drag'n'drop. As for copying the rules.drag_copy config option controls the behavior (disabled, when the ctrl key is down, always copy).
In this example the rules.draggable config option is set to "all" so you can drag all nodes around.
You can drag nodes between trees which have rules.multitree set to true.
You can also use the copy, cut, paste functions on the first tree.
$(function () { $("#demo5").tree({ // Data settings omitted rules : { multitree : true, draggable : "all" } }); }); // Button codes $.tree_reference('demo5').copy(); $.tree_reference('demo5').cut(); $.tree_reference('demo5').paste();


- getAllFruits() - Method in class ghost.Run
-
Get the list of all fruits.
- getAllGhosts() - Method in class ghost.Run
-
Get the list of all ghosts.
- getAllPositions(PApplet, String, Player) - Method in class ghost.MyMap
-
Get original positions of all ghosts, player and fruit.
- getAmbushersList() - Method in class ghost.MyMap
-
Get all positions of ambushers.
- getChasers() - Method in class ghost.Run
-
Get all chasers.
- getChasersList() - Method in class ghost.MyMap
-
Get all positions of chasers.
- getDebug() - Method in class ghost.Player
-
return the status of debug
- getDirection() - Method in class ghost.Player
-
Get the direction of the player, 0 represents up, 1 represents left, 2 represents right, 3 represents down
- getEnd() - Method in class ghost.Run
-
get end value
- getEndTime() - Method in class ghost.Run
-
Get the end Time
- getFrightened() - Method in class ghost.Chaser
-
Set the status of this ghost.
- getFrightenedLen() - Method in class ghost.Run
-
Get the frightened length.
- getFrightenedTimes() - Method in class ghost.Player
-
Get the frightened times of the player.
- getFruits() - Method in class ghost.Run
-
Get the list of common fruits.
- getFruitsList() - Method in class ghost.MyMap
-
Get all positions of fruits.
- getIgnorantList() - Method in class ghost.MyMap
-
Get all positions of ignorant.
- getIsAlive() - Method in class ghost.Chaser
-
Judge this ghost is alive or not
- getIsFrightened() - Method in class ghost.Player
-
Get the status of the player : frightened or not.
- getIsInvisible() - Method in class ghost.Chaser
-
Get the ghost is invisible or not.
- getLives() - Method in class ghost.Run
-
Get the remaining lives of the player.
- getMap() - Method in class ghost.Run
-
Get the object of MyMap.
- getModeLengths() - Method in class ghost.Run
-
Get mode lengths.
- getPlayer() - Method in class ghost.Run
-
Get the object of Player.
- getPlayerClosed() - Method in class ghost.Player
-
return the PImage object
- getPlayerDown() - Method in class ghost.Player
-
return the PImage object
- getPlayerLeft() - Method in class ghost.Player
-
return the PImage object
- getPlayerRight() - Method in class ghost.Player
-
return the PImage object
- getPlayerUp() - Method in class ghost.Player
-
return the PImage object
- getReset() - Method in class ghost.Run
-
Get reset value.
- getRunner() - Method in class ghost.App
-
- getSodaCans() - Method in class ghost.Run
-
Get the list of soda cans.
- getSodaList() - Method in class ghost.MyMap
-
Get all positions of soda can.
- getStartFrightenedTime() - Method in class ghost.Player
-
Get the start frightened time of the player
- getSuperFruits() - Method in class ghost.Run
-
Get the list of super fruits.
- getSuperFruitsList() - Method in class ghost.MyMap
-
Get all positions of super fruits.
- getTarget() - Method in class ghost.Chaser
-
Get the target of chaser
- getUnavailableDir() - Method in class ghost.Player
-
Get unavailable direction.
- getWhimsList() - Method in class ghost.MyMap
-
Get all positions of whims.
- getX() - Method in class ghost.Chaser
-
Get the x-asis position of the chaser
- getX() - Method in class ghost.Fruit
-
Get the x-axis position of the fruit.
- getX() - Method in class ghost.Player
-
Get the x-asis position of the player
- getY() - Method in class ghost.Chaser
-
Get the y-asis position of the chaser
- getY() - Method in class ghost.Fruit
-
Get the y-axis position of the fruit.
- getY() - Method in class ghost.Player
-
Get the y-asis position of the player
- ghost - package ghost
-
- ghost - Variable in class ghost.Chaser
-
- goHorizontal - Variable in class ghost.Chaser
-
- goVertical - Variable in class ghost.Chaser
-
- setAlive(boolean) - Method in class ghost.Chaser
-
Set the ghosts is alive of not
- setDebug(boolean) - Method in class ghost.Player
-
Set debug mode.
- setDirection(String) - Method in class ghost.Chaser
-
Change the displacement in the corresponding direction.
- setEnd(boolean) - Method in class ghost.Run
-
Set end
- setEndTime(int) - Method in class ghost.Run
-
Set the end time.
- setFrightened(boolean) - Method in class ghost.Chaser
-
Set the status of this ghost.
- setFrightened(boolean) - Method in class ghost.Player
-
Set the status of the player : frightened or not.
- setInvisible(boolean) - Method in class ghost.Chaser
-
Set the invisible status.
- setLives(int) - Method in class ghost.Run
-
Set lives
- setMode(boolean, Player, MyMap, Chaser) - Method in class ghost.Chaser
-
Set the mode of the player.
- setObjects(PApplet, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PImage, PFont) - Method in class ghost.Run
-
Initialize objects of all required classes
- setPosition(int, int) - Method in class ghost.Chaser
-
Set the position of this ghost
- setPosition(int, int) - Method in class ghost.Player
-
Set the start position of the player.
- setPriorityDirection(List<String>, MyMap) - Method in class ghost.Chaser
-
Change the displacement of the chaser in the most suitable direction.
- setReset(boolean) - Method in class ghost.Run
-
Set whether we need to reset all positions of ghosts and player.
- setStartFrightenedTime(int) - Method in class ghost.Player
-
Set the start frightened time of the player
- settings() - Method in class ghost.App
-
Set the width and height.
- setUnavailableDir(int) - Method in class ghost.Player
-
Set unavailable direction.
- setup() - Method in class ghost.App
-
Set up all images
- setX(int) - Method in class ghost.Player
-
set x-axis positions
- setY(int) - Method in class ghost.Player
-
set y-axis position
- Soda - Class in ghost
-
This is a kind of food which can make all ghosts invisible.
- Soda(PImage, int, int) - Constructor for class ghost.Soda
-
Constructs a new Soda object.
- speed - Variable in class ghost.Chaser
-
- startFrightenedTime - Variable in class ghost.Chaser
-
- startX - Variable in class ghost.Chaser
-
- startY - Variable in class ghost.Chaser
-
- SuperFruit - Class in ghost
-
This class is super fruit which can frighten the ghosts.
- SuperFruit(PImage, int, int) - Constructor for class ghost.SuperFruit
-
Constructs a new SuperFruit object.


--- layout: post title: Hot Plug And UnPlug Hardisk author: Galuh D Wijatmiko categories: [StorageAndFilesystem,Ebooks] tags: [Service,LVM,Storage,Filesystem] ---
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