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 Her husband had died
inside the Air Force Intelligence Branch, and she has been arrested twice,
falsey accused of working this the enemy.
"After I was released, I
didn’t think about leaving Jordan. But someone warned me that they will
keep arresting me if I don’t leave, I would be sentenced in absentia to
25 years by a civil court. Many other women were sentenced to 20 and 25
years like me. Some of the women who I knew came to Jordan after they
were raped and stigmatized. Many men and women were raped. After I left
the prison, some of the FSA soldiers who knew me tried to convince me of
leaving Syria. But I returned to Bosr al-Harir and decided to stay. When
I came back, I was shocked and devastated by the huge amount of destruction."
-Hasna al-Hariry
`Asm, male from Qatana/rural area around Damascus, 20 years old, 2nd year student
at the Mathematics Department, Damascus University, he currently lives in Amman.
"We were told in the ground hospital that his case was hopeless and he
will die. My father insisted on taking him to Jordan for treatment. At the
Jordan-Syrian border, a group [from the Free Army] helpedus and took my brother
to the hospital in Za`tari Camp."
-Asm
Nevin Dalati is 33, a graduate of the English Literature Department. He is
married with two daughters in Turkey.
"The shops we own were also destroyed
as barrels of explosives hit the area. Our farm in the fields was also damaged...
There was nothing left to go back to... my house was destroyed, there is no source
of income, and I don't have any savings to start afresh. My family and my friends
have suffered similar losses, they can't help me. So I started to consider leaving
Syria... but I did not think about seriously."
-Nevin Dalati
Yasmeen, female from al-Misirfa/Dir`a, 26 years old, married and has a daughter,
she currently in al-Dhilil.
"We were told in the ground hospital that his
case was hopeless and he will die. My father insisted on taking him to Jordan
for treatment. At the Jordan-Syrian border, a group [from the Free Army] helped
us and took my brother to the hospital in Za`tari Camp."
-Yasmeen


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|
STM8S Standard Peripheral Libary
2.2.0
|
Functions | |
| void | TIM4_DeInit (void) |
| Deinitializes the TIM4 peripheral registers to their default reset values. More... | |
| void | TIM4_TimeBaseInit (TIM4_Prescaler_TypeDef TIM4_Prescaler, uint8_t TIM4_Period) |
| Initializes the TIM4 Time Base Unit according to the specified parameters. More... | |
| void | TIM4_Cmd (FunctionalState NewState) |
| Enables or disables the TIM4 peripheral. More... | |
| void | TIM4_ITConfig (TIM4_IT_TypeDef TIM4_IT, FunctionalState NewState) |
| Enables or disables the specified TIM4 interrupts. More... | |
| void | TIM4_UpdateDisableConfig (FunctionalState NewState) |
| Enables or Disables the TIM4 Update event. More... | |
| void | TIM4_UpdateRequestConfig (TIM4_UpdateSource_TypeDef TIM4_UpdateSource) |
| Selects the TIM4 Update Request Interrupt source. More... | |
| void | TIM4_SelectOnePulseMode (TIM4_OPMode_TypeDef TIM4_OPMode) |
| Selects the TIM4's One Pulse Mode. More... | |
| void | TIM4_PrescalerConfig (TIM4_Prescaler_TypeDef Prescaler, TIM4_PSCReloadMode_TypeDef TIM4_PSCReloadMode) |
| Configures the TIM4 Prescaler. More... | |
| void | TIM4_ARRPreloadConfig (FunctionalState NewState) |
| Enables or disables TIM4 peripheral Preload register on ARR. More... | |
| void | TIM4_GenerateEvent (TIM4_EventSource_TypeDef TIM4_EventSource) |
| Configures the TIM4 event to be generated by software. More... | |
| void | TIM4_SetCounter (uint8_t Counter) |
| Sets the TIM4 Counter Register value. More... | |
| void | TIM4_SetAutoreload (uint8_t Autoreload) |
| Sets the TIM4 Autoreload Register value. More... | |
| uint8_t | TIM4_GetCounter (void) |
| Gets the TIM4 Counter value. More... | |
| TIM4_Prescaler_TypeDef | TIM4_GetPrescaler (void) |
| Gets the TIM4 Prescaler value. More... | |
| FlagStatus | TIM4_GetFlagStatus (TIM4_FLAG_TypeDef TIM4_FLAG) |
| Checks whether the specified TIM4 flag is set or not. More... | |
| void | TIM4_ClearFlag (TIM4_FLAG_TypeDef TIM4_FLAG) |
| Clears the TIM4's pending flags. More... | |
| ITStatus | TIM4_GetITStatus (TIM4_IT_TypeDef TIM4_IT) |
| Checks whether the TIM4 interrupt has occurred or not. More... | |
| void | TIM4_ClearITPendingBit (TIM4_IT_TypeDef TIM4_IT) |
| Clears the TIM4's interrupt pending bits. More... | |
|
inline |
Enables or disables TIM4 peripheral Preload register on ARR.
| NewState | new state of the TIM4 peripheral Preload register. This parameter can be ENABLE or DISABLE. |
| None |
Definition at line 356 of file stm8s_tim4.h.
|
inline |
Clears the TIM4's pending flags.
Clears the TIM4ís pending flags.
| TIM4_FLAG | specifies the flag to clear. This parameter can be one of the following values:
|
| None. |
Definition at line 460 of file stm8s_tim4.h.
|
inline |
Clears the TIM4's interrupt pending bits.
| TIM4_IT | specifies the pending bit to clear. This parameter can be one of the following values:
|
| None. |
Definition at line 504 of file stm8s_tim4.h.
|
inline |
Enables or disables the TIM4 peripheral.
| NewState | new state of the TIM4 peripheral. This parameter can be ENABLE or DISABLE. |
| None |
Definition at line 218 of file stm8s_tim4.h.
|
inline |
Deinitializes the TIM4 peripheral registers to their default reset values.
| None |
| None |
Definition at line 186 of file stm8s_tim4.h.
|
inline |
Configures the TIM4 event to be generated by software.
| TIM4_EventSource | specifies the event source. This parameter can be one of the following values:
|
| None |
Definition at line 376 of file stm8s_tim4.h.
|
inline |
Gets the TIM4 Counter value.
| None |
| Counter | Register value. |
Definition at line 414 of file stm8s_tim4.h.
|
inline |
Checks whether the specified TIM4 flag is set or not.
| TIM4_FLAG | specifies the flag to check. This parameter can be one of the following values:
|
| FlagStatus | The new state of TIM4_FLAG (SET or RESET). |
Definition at line 438 of file stm8s_tim4.h.
|
inline |
Checks whether the TIM4 interrupt has occurred or not.
| TIM4_IT | specifies the TIM4 interrupt source to check. This parameter can be one of the following values:
|
| ITStatus | The new state of the TIM4_IT (SET or RESET). |
Definition at line 476 of file stm8s_tim4.h.
|
inline |
Gets the TIM4 Prescaler value.
| None |
| Prescaler | Register configuration value. |
Definition at line 425 of file stm8s_tim4.h.
|
inline |
Enables or disables the specified TIM4 interrupts.
| NewState | new state of the TIM4 peripheral. This parameter can be: ENABLE or DISABLE. |
| TIM4_IT | specifies the TIM4 interrupts sources to be enabled or disabled. This parameter can be any combination of the following values:
|
| NewState | new state of the TIM4 peripheral. |
| None |
Definition at line 241 of file stm8s_tim4.h.
|
inline |
Configures the TIM4 Prescaler.
| Prescaler | specifies the Prescaler Register value This parameter can be one of the following values
|
| TIM4_PSCReloadMode | specifies the TIM4 Prescaler Reload mode. This parameter can be one of the following values
|
| None |
Definition at line 337 of file stm8s_tim4.h.
|
inline |
Selects the TIM4's One Pulse Mode.
Selects the TIM4ís One Pulse Mode.
| TIM4_OPMode | specifies the OPM Mode to be used. This parameter can be one of the following values
|
| None |
Definition at line 304 of file stm8s_tim4.h.
|
inline |
Sets the TIM4 Autoreload Register value.
| Autoreload | specifies the Autoreload register new value. This parameter is between 0x00 and 0xFF. |
| None |
Definition at line 403 of file stm8s_tim4.h.
|
inline |
Sets the TIM4 Counter Register value.
| Counter | specifies the Counter register new value. This parameter is between 0x00 and 0xFF. |
| None |
Definition at line 391 of file stm8s_tim4.h.
|
inline |
Initializes the TIM4 Time Base Unit according to the specified parameters.
| TIM4_Prescaler | specifies the Prescaler from TIM4_Prescaler_TypeDef. |
| TIM4_Period | specifies the Period value. |
| None |
Definition at line 202 of file stm8s_tim4.h.
|
inline |
Enables or Disables the TIM4 Update event.
| NewState | new state of the TIM4 peripheral Preload register. This parameter can be ENABLE or DISABLE. |
| None |
Definition at line 262 of file stm8s_tim4.h.
|
inline |
Selects the TIM4 Update Request Interrupt source.
| TIM4_UpdateSource | specifies the Update source. This parameter can be one of the following values
|
| None |
Definition at line 283 of file stm8s_tim4.h.


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Functions of ballerina.lang.time package
function addDuration(Time timeData, int years, int months, int days, int hours, int minutes, int seconds, int milliSeconds) (Time )
Add specified durations to the given time value.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| timeData | Time | year : The year representation |
| years | int | year : The year representation |
| months | int | year : The year representation |
| days | int | year : The year representation |
| hours | int | year : The year representation |
| minutes | int | year : The year representation |
| seconds | int | year : The year representation |
| milliSeconds | int | year : The year representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing time and zone information after the addition. |
function createTime(int year, int month, int date, int hour, int minute, int second, int milliSecond, string zoneId) (Time )
Returns the the date and time components and timezone.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| year | int | year : The year representation |
| month | int | year : The year representation |
| date | int | year : The year representation |
| hour | int | year : The year representation |
| minute | int | year : The year representation |
| second | int | year : The year representation |
| milliSecond | int | year : The year representation |
| zoneId | string | year : The year representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing time and zone information. |
function currentTime() (Time )
Returns the current time value with the system default timezone.
Parameters:
| Parameter Name | Data Type | Description |
|---|
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing the time and zone information. |
function day(Time time) (int )
Returns the date representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the date representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The day-of-month, from 1 to 31. |
function format(Time time, string format) (string )
Returns formatted string representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct for which needs to get the string representation |
| format | string | time : The time struct for which needs to get the string representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| string | The formatted string of the given time. |
function getDate(Time time) (int , int , int )
Returns the date representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the date representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The year representation. | |
| int | The year representation. | |
| int | The year representation. |
function getTime(Time time) (int , int , int , int )
Returns the time representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the time representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The hour-of-day, from 0 to 23. | |
| int | The hour-of-day, from 0 to 23. | |
| int | The hour-of-day, from 0 to 23. | |
| int | The hour-of-day, from 0 to 23. |
function hour(Time time) (int )
Returns the hour representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the hour representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The hour-of-day, from 0 to 23. |
function milliSecond(Time time) (int )
Returns the millisecond representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the millisecond representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The milli-of-second, from 0 to 999. |
function minute(Time time) (int )
Returns the minute representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the minute representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The minute-of-hour to represent, from 0 to 59. |
function month(Time time) (int )
Returns the month representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the month representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The month-of-year, from 1 (January) to 12 (December). |
function parse(string data, string format) (Time )
Returns the time for the given string representation based on the given format string.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| data | string | data : The time text to parse |
| format | string | data : The time text to parse |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing time and zone information. |
function second(Time time) (int )
Returns the second representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the second representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The second-of-minute, from 0 to 59. |
function subtractDuration(Time timeData, int years, int months, int days, int hours, int minutes, int seconds, int milliSeconds) (Time )
Subtract specified durations from the given time value.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| timeData | Time | year : The year representation |
| years | int | year : The year representation |
| months | int | year : The year representation |
| days | int | year : The year representation |
| hours | int | year : The year representation |
| minutes | int | year : The year representation |
| seconds | int | year : The year representation |
| milliSeconds | int | year : The year representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing time and zone information after the subtraction. |
function toString(Time time) (string )
Returns ISO 8601 string representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct for which needs to get the string representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| string | The ISO 8601 formatted string of the given time. |
function toTimezone(Time timeData, string zoneId) (Time )
Change the timezone of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| timeData | Time | time : The time struct which needs to change the timezone information |
| zoneId | string | time : The time struct which needs to change the timezone information |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| Time | ballerina.lang.time:Time: Time struct containing time and zone information after the conversion. |
function weekday(Time time) (string )
Returns the weekday representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the weekday representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| string | The weekday representation from SUNDAY to SATURDAY. |
function year(Time time) (int )
Returns the year representation of the given time.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| time | Time | time : The time struct which needs to get the year representation |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | The year representation. |
Structs of ballerina.lang.time package
struct Time
Fields:
| Field Name | Data Type | Description |
|---|---|---|
| time | int | Time value as milliseconds since epoch. |
| zone | Timezone | The time zone of the time. |
struct Timezone
Fields:
| Field Name | Data Type | Description |
|---|---|---|
| zoneId | string | Zone short ID or offset string. |
| zoneOffset | int | The offset in seconds. |


|
OneDataShare C++ SDK
0.1.0
C++ SDK for OneDataShare.
|
Service providing all functionality related to registering credentials with OneDataShare. More...
#include <credential_service.h>
Public Member Functions | |
| virtual std::string | oauth_url (Oauth_endpoint_type type) const =0 |
| Gets the url that can be used to register an endpoint of the specified endpoint type with OneDataShare via OAuth. More... | |
| virtual void | register_credential (Credential_endpoint_type type, const std::string &cred_id, const std::string &uri, const std::string *username, const std::string *secret) const =0 |
| Registers the specified endpoint with OneDataShare using the specified credentials. More... | |
| virtual std::vector< std::string > | credential_id_list (Endpoint_type type) const =0 |
| Creates a list of the credential identifiers of the specified endpoint type that are registered with OneDataShare. More... | |
Static Public Member Functions | |
| static std::unique_ptr< Credential_service > | create (const std::string &ods_auth_token) |
| Creates a new Credential_service object with the specified authentication token, passing ownership of the Credential_service object to the caller. More... | |
| static std::unique_ptr< Credential_service > | create (const std::string &ods_auth_token, const std::string &url) |
| Creates a new Credential_service object with the specified authentication token communicating with OneDataShare at the specified url, passing ownership of the Credential_service object to the caller. More... | |
Service providing all functionality related to registering credentials with OneDataShare.
|
static |
Creates a new Credential_service object with the specified authentication token, passing ownership of the Credential_service object to the caller.
It is expected that the specified authentication token is valid.
| ods_auth_token | borrowed reference to the valid OneDataShare authentication token to use |
|
static |
Creates a new Credential_service object with the specified authentication token communicating with OneDataShare at the specified url, passing ownership of the Credential_service object to the caller.
It is expected that the specified authentication token is valid and that OneDataShare is running at the specified url.
| ods_auth_token | borrowed reference to the valid OneDataShare authentication token to use |
| url | borrowed reference to the url that OneDataShare is running on |
|
pure virtual |
Creates a list of the credential identifiers of the specified endpoint type that are registered with OneDataShare.
It is expected that the authenitcation token used to create this Credential_service object is valid and that a connection can be made to OneDataShare. If these preconditions are not met, exceptions may be thrown.
| type | the endpoint type to list the registered credential identifiers of |
| Connection_error | if unable to connect to OneDataShare |
| Unexpected_response_error | if an unexpected response is received from OneDataShare |
|
pure virtual |
Gets the url that can be used to register an endpoint of the specified endpoint type with OneDataShare via OAuth.
It is expected that the authentication token used to create this Credential_service object is valid and that a connection can be made to OneDataShare. If these preconditions are not met, exceptions may be thrown.
| type | the endpoint type to get the OAuth url for |
| Connection_error | if unable to connect to OneDataShare |
| Unexpected_response_error | if an unexpected response is received from OneDataShare |
|
pure virtual |
Registers the specified endpoint with OneDataShare using the specified credentials.
It is expected that the authentication token used to create this Credential_service object is valid and that a connection can be made to OneDataShare. If these preconditions are not met, exceptions may be thrown.
| type | the endpoint type to register |
| cred_id | borrowed reference to the credential identifier to associate with the registered endpoint |
| uri | borrowed reference to the uri of the endpoint to register |
| username | borrowed pointer to the username needed to log in to the endpoint or nullptr to register an endpoint without a username |
| secret | borrowed pointer to the password needed to log in to the endpoint or nullptr to register an endpoint without a password |
| Connection_error | if unable to connect to OneDataShare |
| Unexpected_response_error | if an unexpected response is received from OneDataShare |


Library MetatheoryAlt
Require Export Coq.Arith.Arith.
Require Export Coq.FSets.FSets.
Require Export Coq.Lists.List.
Require Export CoqEqDec.
Require Export CoqListFacts.
Require Export LibTactics.
Require Export MetatheoryAtom.
Require Export AssumeList.
Decidable equality
Notations for finite sets of atoms
Notation "E [=] F" :=
(AtomSetImpl.Equal E F)
(at level 70, no associativity)
: set_scope.
Notation "E [<=] F" :=
(AtomSetImpl.Subset E F)
(at level 70, no associativity)
: set_scope.
Notation "{}" :=
(AtomSetImpl.empty)
: set_scope.
Notation "{{ x }}" :=
(AtomSetImpl.singleton x)
: set_scope.
Notation "x `in` E" :=
(AtomSetImpl.In x E)
(at level 70)
: set_hs_scope.
Notation "x `notin` E" :=
(~ AtomSetImpl.In x E)
(at level 70)
: set_hs_scope.
Notation "E `union` F" :=
(AtomSetImpl.union E F)
(at level 65, right associativity, format "E `union` '/' F")
: set_hs_scope.
We define some abbreviations for the empty set, singleton
sets, and the union of two sets.
Notation add := AtomSetImpl.add.
Notation empty := AtomSetImpl.empty.
Notation remove := AtomSetImpl.remove.
Notation singleton := AtomSetImpl.singleton.
Notation union := AtomSetImpl.union.
Open the notation scopes declared above.
Open Scope set_scope.
Open Scope set_hs_scope.
Environments
Cofinite quantification
Tactic Notation
"pick" "fresh" ident(atom_name)
"excluding" constr(L)
"and" "apply" constr(H)
:=
first [apply (@H L) | eapply (@H L)];
match goal with
| |- forall _, _ `notin` _ -> _ =>
let Fr := fresh "Fr" in intros atom_name Fr
| |- forall _, _ `notin` _ -> _ =>
fail 1 "because" atom_name "is already defined"
| _ =>
idtac
end.
The following variant of the tactic excludes the set of atoms
returned by the gather_atoms tactic. Redefine gather_atoms if
you wish to modify the behavior of this tactic.
Tactic Notation
"pick" "fresh" ident(atom_name)
"and" "apply" constr(H)
:=
let L := gather_atoms in
let L := beautify_fset L in
pick fresh atom_name excluding L and apply H.
Lemma aliases
Notation uniq_one := uniq_one_1.
Notation uniq_cons := uniq_cons_3.
Notation uniq_app := uniq_app_4.
Notation uniq_map := uniq_map_2.
Notation binds_one := binds_one_3.
Notation binds_cons := binds_cons_3.
Notation binds_app_l := binds_app_2.
Notation binds_app_r := binds_app_3.
Notation binds_map := binds_map_2.
Notation notin_empty := notin_empty_1.
Notation notin_add := notin_add_3.
Notation notin_singleton := notin_singleton_2.
Notation notin_union := notin_union_3.
Hints
Ltac hint_extern_solve_notin :=
autorewrite with rewr_dom in *;
destruct_notin;
repeat first [ apply notin_union_3
| apply notin_add_3
| apply notin_singleton_2
| apply notin_empty_1
];
try tauto.
Hint Extern 1 (_ <> _ :> _) => hint_extern_solve_notin.
Hint Extern 1 (_ `notin` _) => hint_extern_solve_notin.
The next block of hints are occasionally useful when reasoning
about finite sets. In some instances, they obviate the need to
use auto with set.
Hint Resolve
AtomSetImpl.add_1 AtomSetImpl.add_2 AtomSetImpl.remove_1
AtomSetImpl.remove_2 AtomSetImpl.singleton_2 AtomSetImpl.union_2
AtomSetImpl.union_3 AtomSetImpl.inter_3 AtomSetImpl.diff_3.
Ott compatibility
Notation var := atom (only parsing).
Notation vars := atoms (only parsing).
Notation eq_var := eq_dec (only parsing).
Notation "x === y" :=
(x == y)
(at level 70, only parsing)
: coqeqdec_scope.
Notation "x \in s" :=
(x `in` s)
(at level 70, only parsing)
: set_sl_scope.
Notation "x \notin s" :=
(x `notin` s)
(at level 70, only parsing)
: set_sl_scope.
Notation "s \u t" :=
(s `union` t)
(at level 65, right associativity, only parsing)
: set_sl_scope.
Open Scope set_sl_scope.
Ltac gather_vars_with F := gather_atoms_with.
Ltac pick_fresh_gen L Y := pick fresh Y for L.
Tactic Notation "auto" "*" := auto.
Ltac apply_fresh_base H gather_vars atom_name :=
let L := gather_vars in
let L := beautify_fset L in
pick fresh x excluding L and apply H.
Definition env (A : Type) := list (atom * A).
We provide alternative names for tactics on association lists.
Ltac simpl_env :=
simpl_asnlist.
Tactic Notation "simpl_env" "in" hyp(H) :=
simpl_asnlist in H.
Tactic Notation "simpl_env" "in" "*" :=
simpl_asnlist in *.
Tactic Notation "rewrite_env" constr(E) :=
rewrite_asnlist E.
Tactic Notation "rewrite_env" constr(E) "in" hyp(H) :=
rewrite_asnlist E in H.


Each category in the search section represents a profile that is descriptive of atmospheric data derived from instrument-detected observations. Expanding these categories by clicking on the arrows reveals attributes of the data that can be used to refine your search for data products that meet your precise specifications. The names of variables that satisfy your selections are displayed in the right panel. Clicking on a variable name reveals a list of the current datasets containing that variable. If you would like to compare information from two or more profiles, check the box next to the desired datasets and then click the Compare button.
Parameter: A general term (e.g., temperature, humidity) that describes a similar group of variables represented as data measurements derived from instrument observations.
Project: Indicates the scientific mission or data collection program that produces the data.
Spatial Resolution: Specifies the (horizontal) pixel size of satellite images covering the earth surface.
Temporal Resolution: Refers to the duration of time over which the measurement is acquired or averaged.
Vertical Location: Indicates the portion or layer of the earth or earth's atmosphere where the observations were obtained. The vertical location may be a 2-dimensional plane or a 3-dimensional column.
Spectral Range: Referring to the electromagnetic spectrum, this represents either the range of wavelengths of the transmitted pulses of an active sensor, or the range of wavelengths measured by a passive sensor.
Click here to return to the search page.


EVITA (1996) A Film Review by Ted Prigge Copyright 1998 Ted Prigge
Director: Alan Parker Writers: Alan Parker and Oliver Stone (based on the musical by Andrew Lloyd Webber and Tim Rice) Starring: Madonna, Antonio Banderas, Jonathan Pryce, Jimmy Nail, Andrea Corr
Andrew Lloyd Webber's musicals, preferably his early work with lyricist Tim Rice, present a musical which is totally unlike any musical before its time. Webber and Rice do not subscribe to the gaity of such musicals as "Oklahoma!," or the slapstickness of shows like "A Funny Thing Happened on the Way to the Forum." They instead tackle hot issues from our past, and view them differently, and pack them together with redundant, catchy music, as well as thoughtful lyrics.
Like "Jesus Christ Superstar," which examined the rise and fall of Jesus in his last days from a fame perspective (in the cool tune "Superstar," a dead Judas comes back from the dead to ask Jesus why he didn't spread his message wider), "Evita" takes an inventive stance on its topic, this time being the famed wife of Argentinian dictator, Juan Perón, Eva, who slept her way to the top and became famous chiefly because she got attention, much like the woman playing her: Madonna (although I think Madonna did rise to the top for her musical talent, among other things).
"Evita" deals with the rise and fall of Eva Perón, a woman who captured the heart of the nation after marrying Juan (Jonathan Pryce), then died at the young age of 33, creating an international stir of mourning not unlike that of Princess Di (the two do share a bit in common, although it wasn't like Di slept to "the top"). Webber and Rice sure chose bizarre topics for their musicals, but they always have a point for doing it. Here, they wish to expose her for what she is, but still show that despite all of her many drawbacks, her lying, and covering up for her fascist husband, but show that she was still a good woman with fairly good intentions, and her death was very sad.
It's also a musical, with almost no words not unsung. The film plays like a rock opera, much like their "Jesus Christ Superstar," with many giant musical sequences just like the old musicals, even if they do possess very intelligent lyrics, which create not only an intellectually enlightening experience, but also a very entertaining one. After all, this is a musical, and Webber's musicals never undermine this. They are a balance of energy and intellectual depth, walking on a fine line between the both, and never stumbling on either side.
This is why the beginning of "Evita" is kind of a let-down. Okay, it IS a let-down. I'm not saying the opening moments are bad, because they're pretty good. But what comes after is a lifeless, un-entertaining, and totally unrewarding sequence where she cons a singer (Jimmy Nail) into taking Eva to Buenos Aires after a one-night stand. In the musical, it's a fun, energetic sequence, culiminating in the show stopper, "Buenos Aires," which is also lifeless. Then a punch is pulled as we see Eva being screwed over by the singer, instead of her leaving him, where she ends up singing the sad tune, "Another Suitcase In Another Hall," which was meant for a later character, screwed over by Eva. The portrayal of Eva in the beginning is too soft, seeming like Parker and Oliver Stone, who adapted it for the screen, are afraid to present her for what she is, even while it's being narrated by a hater of Eva's, the omnipotent(Antonio Banderas), who presents her in a negative light. For a while, it looks like Alan Parker can't pull it off.
However, the film pulls itself together in a flash, and after that song is over, and the giddily nihilistic song "Goodbye and Thank You," where we see Eva go through a long line of lovers who help her ascend, is magnificent, darkly comical, and just gleeful. From this point on, the film is hypnotic, satisfying, and satirical. No more punches are thrown, and the basic outline of the original musical are in tact.
More importantly, many of the themes from the musical carry on with this, as well as some filling-in-the-gaps reconnassaince work. Juan, who is pretty underwritten in the musical, is given some extra scenes, and exposed as what he was for Eva: an accessory. A muted scene where he tries to visit her respective room but is shunned allows us to learn more about Juan, and understand his sadness more than we did before.
>From the "Goodbye and Thank You" number on, the film shows Eva trying to cover up for the horrible government by doing cheap and petty things which wooed a nation, and saved a government, even while it left the nation's people downtrodden. But despite this, the nation still loved Eva, and when she slipped into death, the world mourned her because she was a star. That's when our narrator, Ché, comes out to show that she wasn't the great woman she really was, and expose her fame. Describing this character is difficult, mainly because he has no real realistic background (he's said to be based on the revolutionary Ché Guevera, but the two probably could have never met, like they do in the film), but he serves as a perspective on Eva, but even his perspective can't help us from feeling bad when Eva dies a pathetic death.
Alan Parker, no stranger to bizarre musicals (he's done "Fame," "The Committments," "Bugsy Malone," and "Pink Floyd The Wall" - the latter which is absolutely brilliant), nails the film, exposing everything for what it is. We cry for Evita at the end because we feel we should, by the way it is presented. His direction is manipulative for a reason: to show the mourning for what it is. And there is energy throughout, with lots of bright colors, and scenes which are cinematically entertaning, as well as enriching and deep, such as the balcony scene where she sings "Don't Cry For Me, Argentina," and her death sequence, which is poignant becuase of how sad it is.
Madonna's Golden Globe Winning performance is much like the movie: starts kinda downhill then goes up quickly, remaning there for the rest of the film. At the beginning, she looks like she's too busy concentrating on her singing to act, but she eventually gets it right, though never really getting the presence of, say, Patti LuPone (who did the role in its American Premiere back in the late 70s). Her death, though, is brilliant. Her singing could be better though. I know she took lessons to improve her range and all, but it still sounds like she's trying to hard. She sounds way too soft in several places where she should be comanding (like...Patti LuPone - I heard her sing on an old "Evita" CD, and you could just feel her stage presence without even seeing her). But it's generally very good, although not up to the brilliance the role really requires.
Antonio Banderas, who is almost like a guilty pleasure these days (I'm one of the few people who thinks he rocks), is extremely comanding in his performance, presenting a lovable narrator. His singing is very good, though nothing compared to the original, Mandy Patinkin. He does have a pretty good singing voice, and a great range. And Jonathan Pryce is pretty awesome, although very brief at times, in his role as Juan, seeming to put on a poker face for his melancholy facade.
Although it gets off to a rocky start ("rocky"'s polite for what it really is), it soon picks up and becomes a wonderully poignant musical. Like the other musical released in '96 (Woody Allen's "Everyone Says I Love You"), it's a reminder that the Hollywood musical may be dead, but it can come back every now and then for a brief performance.
MY RATING (out of 4): ***1/2
Homepage at: http://www.geocities.com/Hollywood/Hills/8335/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% include "scaffold/incbootstrap.html" %}
Speaker: {{speaker.name}}
{% include "talk_lib/talk_fragment.html" %} Speakers directory


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My photo of the day today is a picture of the Taiyo wreck in Marovo Lagoon, Solomon Islands. A Taiwanese fishing vessel on its maiden voyage ran aground on the adjacent reef. The sheer wall of the reef drops down to several thousand metres!
During the salvage, the vessel slipped bank and sank, stern first. The stern got wedged in a coral outcrop at just over 40m, and now rests vertically - one of only two known vertical wrecks in the world. The bow (pictured) comes to about 2m.
On the day we dived the wreck in September 2009, the water was uncharacteristically murky with a lot of sediment. I decided to shoot mostly with natural light (without strobes). Even so, the majority of the images had a gloomy green cast. Gloomy is ok for wrecks, but not so the green cast. I felt that the image may be better in monochrome, and this is the result.
Would appreciate any feedback!


Equivalent to choosing the Scenarios command from the Tools menu and then selecting Merge. This function merges scenarios from other sheets onto the active sheet. A scenario is a set of values to be used as input for a model on your worksheet.
Syntax
SCENARIO.MERGE(source_file)
SCENARIO.MERGE?(source_file)
Source_file is the name of the book and sheet from which you want to merge scenarios onto the active sheet.
Related Function
SCENARIO.GET Returns the specified information about the scenarios defined on your worksheet
Return to index


MikeLime | Titanium Network
With this website, you can browse the internet freely without having to worry about your school tracking you since our proxies encrypt web traffic. This site will also unblock websites. We also have a wide selection of games, and movies.
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Test Name and id parsing
Partially equal names
These two inputs must be independent
The first one is 'foo'
The second one is 'foo'
Partially equal ids
These two inputs must be independent
The first one is 'foo'
The second one is 'foo'
Allowed symbols in name
An input with all allowed symbols
Works!
Allowed symbols in id
An input with all allowed symbols
Works!


rotten > Library > Travel > Cities > Las Vegas
Las Vegas, NV
Casino Implosions
- Dunes, 29 Oct 1993. Now: Bellaggio. (Dunes financed with Jimmy Hoffa's Teamster pension money.)
- Landmark, 7 Nov 1995, 5:35am. 100 pounds of dynamite. (Built by Howard Hughes.) Now: 22 acre parking lot.
- Sands, 26 Nov 1996. Now: Venetian. Explosion used in Mars Attacks!
- Hacienda, Dec 31 1996. Now: Mandalay Bay.
- Aladdin, 27 Apr 1998. Now: A new Aladdin. (Elvis and Priscilla married there.) 600 pounds of gelatin dynamite.
- El Rancho formerly the Thunderbird, 3 Oct 2000. 700 pounds of explosives. Now: will be timeshares.
- Desert Inn, 23 Oct 2001, 2:30am. 248 pounds of explosives.
- Tropicana, implosion coming soon?
Timeline
| 19 Jun 1947 |
Las Vegas figure Bugsy Siegel murdered in Los Angeles, CA. |
| Nov 1971 |
Fear and Loathing in Las Vegas by Hunter S. Thompson begins appearing in installments in Rolling Stone magazine. |
| 21 Nov 1980 |
A fire at the MGM Grand kills 84 and injures 700. |
| 7 Sep 1996 |
Tupac Shakur shot in a drive-by, dying six days later. |
| 22 Mar 1999 |
Actor David Strickland Jr., 29, currently starring in the Brooke Shields sitcom "Suddenly Susan", commits suicide by hanging in the Oasis Motel, Room 20. He had been partying for 48 straight hours with, of all people, Andy Dick. Oasis owner Peter Napoli: "Thank God it was suicide. Thank God somebody didn't kill him." |
| 10 July 2000 |
Actor Justin Pierce, 25, who rose to fame as "Casper" in Larry Clark's controversial Kids movie, commits suicide by hanging at the Bellagio Resort. |
| 5 Aug 2003 |
National Coalition for the Homeless ranks Las Vegas as the Meanest City for the Homeless. |
| 3 Oct 2003 |
Roy Horn of Siegfried and Roy mauled by a white Bengal tiger onstage, at the Mirage. |
| 11 Oct 2003 |
PETA stages a protest outside the Mirage casino in Las Vegas, calling for Siegfried and Roy to retire their tigers and construct a sanctuary for them. |
Pornopolis |
Rotten |
Faces of Death |
Famous Nudes
|


public class App
Main libgdx common application class. Created by platform specific launchers. Delegates actual rendering loop to Screens
For most games you can use subclass SimpleApp rather than App directly.
| Modifier and Type | Class and Description |
|---|---|
static class |
App.Companion |
| Modifier and Type | Field and Description |
|---|---|
static App.Companion |
Companion |
static App |
app
A static reference to the singleton Application
|
GameFactory |
controllerTest |
uk.co.electronstudio.sdl2gdx.SDL2ControllerManager |
controllers |
GameFactory |
screenTest1 |
GameFactory |
screenTest2 |
RetroShader |
shader |
| Constructor and Description |
|---|
App(Callback callback,
Logger logger,
ManualGC manualGC)
Main libgdx common application class. Created by platform specific launchers.
Delegates actual rendering loop to Screens
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
anyKeyHit()
has any key or controller button or mouse recently been hit?
|
void |
applyMusicVolume(float volume) |
void |
clearEvents()
If player hit a key during game, you dont want that event to then take effect in the menu after the game,
so you call this.
|
void |
configureSessionWithPreSelectedInputDevice(GameSession session)
For some games, e.g. a standalone mobile game, you dont want the player to have
to hit a button to enter the game. This auto-adds the first player to the game
so he doesnt have to this.
|
void |
findIPaddress()
Tries to connect to AWS to get current IP address
in separate thread so wont slow down launch waiting for result
|
Player |
findPlayerAssociatedWithController(uk.co.electronstudio.sdl2gdx.SDL2Controller c) |
static App |
getApp()
A static reference to the singleton Application
|
Callback |
getCallback()
For setting maximum FPS,
|
uk.co.electronstudio.retrowar.network.Client |
getClient()
May be null if no Client
|
java.util.Map<uk.co.electronstudio.sdl2gdx.SDL2Controller,uk.co.electronstudio.retrowar.PlayerData> |
getControllerMappings() |
GameFactory |
getControllerTest() |
uk.co.electronstudio.sdl2gdx.SDL2ControllerManager |
getControllers() |
de.golfgl.gdxgameanalytics.GameAnalytics |
getGameAnalytics()
If you are using GameAnalytics service set this, otherwise null
|
uk.co.electronstudio.retrowar.music.ibxm.IBXMPlayer |
getIbxmPlayer() |
java.lang.String |
getIp()
Current IP address, if known. Else "unknown"
|
Logger |
getLogger()
If debug is on then logs are sent here,
|
ManualGC |
getManualGC()
GDX on iOS has very poor garbage collection.
|
boolean |
getMouseJustClicked() |
java.util.List<uk.co.electronstudio.retrowar.PlayerData> |
getPlayerData() |
java.util.List<uk.co.electronstudio.retrowar.Player> |
getPlayers() |
com.badlogic.gdx.Screen |
getSavedScreen() |
GameFactory |
getScreenTest1() |
GameFactory |
getScreenTest2() |
uk.co.electronstudio.retrowar.network.Server |
getServer()
May be null if no Server
|
RetroShader |
getShader() |
com.badlogic.gdx.Screen |
getTitle()
Title screen
|
java.lang.String |
getVersionString() |
void |
initialiseAndroid() |
void |
initialiseControllers()
Populates mappedControllers
|
void |
initialiseDesktop() |
void |
initialiseNetwork()
Setup network stuff, not currently working
|
void |
initialisePrefs()
Prefs can have behviour attached, like setting the screen resolution.
This triggers it for all of them, if they have it.
|
void |
initialiseShader() |
void |
initialiseSteam() |
void |
initializeInput() |
void |
loadPlayerData() |
void |
quit() |
void |
restoreSavedScreenAndDisposeCurrentScreen() |
void |
savePlayerData() |
static void |
setApp(App p)
A static reference to the singleton Application
|
void |
setClient(uk.co.electronstudio.retrowar.network.Client p)
May be null if no Client
|
void |
setControllerTest(GameFactory p) |
void |
setControllers(uk.co.electronstudio.sdl2gdx.SDL2ControllerManager p) |
void |
setFPS(int f)
Uses the Callback to set max FPS, if the platform supports it
|
void |
setGameAnalytics(de.golfgl.gdxgameanalytics.GameAnalytics p)
If you are using GameAnalytics service set this, otherwise null
|
void |
setIp(java.lang.String p)
Current IP address, if known. Else "unknown"
|
void |
setPlayerData(java.util.List<uk.co.electronstudio.retrowar.PlayerData> p) |
void |
setSavedScreen(com.badlogic.gdx.Screen p) |
void |
setScreenMode() |
void |
setScreenTest1(GameFactory p) |
void |
setScreenTest2(GameFactory p) |
void |
setServer(uk.co.electronstudio.retrowar.network.Server p)
May be null if no Server
|
void |
setShader(RetroShader p) |
void |
setTitle(com.badlogic.gdx.Screen p)
Title screen
|
void |
showTitleScreen() |
void |
submitAnalytics(java.lang.String s) |
void |
submitAnalyticsProgress(java.lang.String game,
java.lang.String level) |
void |
swapScreenAndDispose(com.badlogic.gdx.Screen screen)
Displays a new screen and disposes of the old one
|
void |
swapScreenAndSave(com.badlogic.gdx.Screen screen)
Displays a new screen and save old one for later
|
java.lang.String |
testSandbox()
For testing sandbox permissions, attempts to read property we shouldnt be allowed to read
|
public uk.co.electronstudio.sdl2gdx.SDL2ControllerManager controllers
public GameFactory controllerTest
public GameFactory screenTest1
public GameFactory screenTest2
public RetroShader shader
public static App app
A static reference to the singleton Application
public static App.Companion Companion
public App(Callback callback, Logger logger, ManualGC manualGC)
Main libgdx common application class. Created by platform specific launchers. Delegates actual rendering loop to Screens
For most games you can use subclass SimpleApp rather than App directly.
callback
- For setting maximum FPS, platform specificlogger
- If debug is on then logs are sent here, which may send them to screen, file orcloud.manualGC
- GDX on iOS has very poor garbage collection. Supply one of these to disableit and do your own GC. Otherwise null.callback
- For setting maximum FPS, platform specificlogger
- If debug is on then logs are sent here, which may send them to screen, file or
cloud.manualGC
- GDX on iOS has very poor garbage collection. Supply one of these to disable
it and do your own GC. Otherwise null.public com.badlogic.gdx.Screen getTitle()
Title screen
public void setTitle(com.badlogic.gdx.Screen p)
Title screen
public de.golfgl.gdxgameanalytics.GameAnalytics getGameAnalytics()
If you are using GameAnalytics service set this, otherwise null
public void setGameAnalytics(de.golfgl.gdxgameanalytics.GameAnalytics p)
If you are using GameAnalytics service set this, otherwise null
public uk.co.electronstudio.sdl2gdx.SDL2ControllerManager getControllers()
public void setControllers(uk.co.electronstudio.sdl2gdx.SDL2ControllerManager p)
public java.util.List<uk.co.electronstudio.retrowar.Player> getPlayers()
public Player findPlayerAssociatedWithController(uk.co.electronstudio.sdl2gdx.SDL2Controller c)
public java.util.List<uk.co.electronstudio.retrowar.PlayerData> getPlayerData()
public void setPlayerData(java.util.List<uk.co.electronstudio.retrowar.PlayerData> p)
public java.util.Map<uk.co.electronstudio.sdl2gdx.SDL2Controller,uk.co.electronstudio.retrowar.PlayerData> getControllerMappings()
public void loadPlayerData()
public void savePlayerData()
public void findIPaddress()
Tries to connect to AWS to get current IP address in separate thread so wont slow down launch waiting for result
public void setFPS(int f)
Uses the Callback to set max FPS, if the platform supports it
public void initialiseNetwork()
Setup network stuff, not currently working
public java.lang.String getIp()
Current IP address, if known. Else "unknown"
public void setIp(java.lang.String p)
Current IP address, if known. Else "unknown"
public uk.co.electronstudio.retrowar.network.Server getServer()
May be null if no Server
public void setServer(uk.co.electronstudio.retrowar.network.Server p)
May be null if no Server
public uk.co.electronstudio.retrowar.network.Client getClient()
May be null if no Client
public void setClient(uk.co.electronstudio.retrowar.network.Client p)
May be null if no Client
public GameFactory getControllerTest()
public void setControllerTest(GameFactory p)
public GameFactory getScreenTest1()
public void setScreenTest1(GameFactory p)
public GameFactory getScreenTest2()
public void setScreenTest2(GameFactory p)
public uk.co.electronstudio.retrowar.music.ibxm.IBXMPlayer getIbxmPlayer()
public RetroShader getShader()
public void setShader(RetroShader p)
public boolean anyKeyHit()
has any key or controller button or mouse recently been hit?
public java.lang.String testSandbox()
For testing sandbox permissions, attempts to read property we shouldnt be allowed to read
public boolean getMouseJustClicked()
public java.lang.String getVersionString()
public com.badlogic.gdx.Screen getSavedScreen()
public void setSavedScreen(com.badlogic.gdx.Screen p)
public void swapScreenAndDispose(com.badlogic.gdx.Screen screen)
Displays a new screen and disposes of the old one
public void swapScreenAndSave(com.badlogic.gdx.Screen screen)
Displays a new screen and save old one for later
public void restoreSavedScreenAndDisposeCurrentScreen()
public void showTitleScreen()
public void quit()
public void clearEvents()
If player hit a key during game, you dont want that event to then take effect in the menu after the game, so you call this.
public void initialisePrefs()
Prefs can have behviour attached, like setting the screen resolution. This triggers it for all of them, if they have it.
public void initialiseControllers()
Populates mappedControllers
public void initializeInput()
public void initialiseDesktop()
public void initialiseAndroid()
public void initialiseShader()
public void initialiseSteam()
public void setScreenMode()
public void submitAnalytics(java.lang.String s)
public void submitAnalyticsProgress(java.lang.String game, java.lang.String level)
public void configureSessionWithPreSelectedInputDevice(GameSession session)
For some games, e.g. a standalone mobile game, you dont want the player to have to hit a button to enter the game. This auto-adds the first player to the game so he doesnt have to this.
public void applyMusicVolume(float volume)
public Callback getCallback()
For setting maximum FPS,
platform specific
public Logger getLogger()
If debug is on then logs are sent here,
which may send them to screen, file orcloud.
public ManualGC getManualGC()
GDX on iOS has very poor garbage collection.
Supply one of these to disableit and do your own GC. Otherwise null.
public static App getApp()
A static reference to the singleton Application
public static void setApp(App p)
A static reference to the singleton Application


Caitlyn Jenner claims to have 20 grandkids but viewers say 'maths doesn't add up'
I'm A Celebrity star Caitlyn Jenner explained what her grandkids call her while opening up on family life - but some viewers struggled to work out who they all are
by Irishmirror.ieCaitlyn Jenner claimed to have 20 grandkids on tonight's I'm A Celebrity - but viewers are insisting the 'maths doesn't add up'.
The reality TV star, 70, opened up about family life in an intimate jungle chat with some of her fellow campmates.
When Kate Garraway questioned how many grandchildren she had, Caitlyn said: "20 in December."
Asked what the grand children called her, Caitlyn said: "They’ve come up with ‘Boom Boom’, it kinda stuck, it was easy for them to say."
But some viewers struggled to work out who all of the grandkis are - with many admitting they could only count 16.
Taking to Twitter , one baffled viewer said: "Pretty sure Caitlyn don’t have 20 grandkids...? Who do the last 4 belong too"
Another asked: "Caitlyn Jenner saying she’ll have 20 grandchildren by December on but my maths isn’t adding up... Who had the last 4? What’s going on?"
A third said: "Did Caitlyn says she has 20 grandkids?... Name them..."
While a fourth agreed: "Did Caitlin just say 20 grandkids? Someone do the maths for me"
Kourtney Kardashian has three kids, Mason, Penelope and Reign with ex-parnter Scott Disick.
Younger sister Kim Kardashian has just welcome her fourth child, Psalm, with rapper Kanye West .
The power couple have three other children - North, Saint and Chicago.
Khloe Kardashian is mum to True, the daughter of Tristan Thompson, while Rob Kardashian and Blac Chyna have little Dream.
Kylie Jenner secretly gave birth to daughter Stormi Webster in February 2018, who she has with rapper Travis Scott, but Kendall Jenner has no kids yet.
From Caitlyn's first marriage, Burton "Burt" Jenner has two kids, and daughter Cassandra "Casey" Marino has three.
Brody Jenner doesn't have any yet, but Brandon Jenner has one.
This only adds up to 16, hence the confusion, but Brandon is expecting twins with girlfriend Cayley Stoker.
During the intimate jungle chat down by the creek about her famous family, Caitlyn explained that her kids still call her 'Dad'.

"But what they’re really good at which shocks me all the time is when they’re talking about me, my Dad she and it’s tough to change the pronoun in the middle of it."
* I'm A Celebrity...Get Me Out Of Here! airs on ITV at 9pm


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Supreme Court Rejects Call For New Trial In Adnan Syed 'Serial' Podcast Case
Adnan Syed is serving a life sentence after he was convicted in 2000 of killing 17-year-old Hae Min Lee and burying her body in a Baltimore park.
WASHINGTON (AP) — The Supreme Court is rejecting an appeal from a Maryland man who wants a new trial based on information uncovered by the hit podcast “Serial.”
The justices on Monday left in place a Maryland court ruling that denied a new trial to Adnan Syed, who was convicted of strangling a high school classmate he had once dated.
Syed is serving a life sentence after he was convicted in 2000 of killing 17-year-old Hae Min Lee and burying her body in a Baltimore park.
Syed’s lawyers had argued that his trial lawyer’s failure to investigate an alibi witness violated his right to competent legal representation.
In its debut 2014 season, the “Serial” podcast shined a spotlight on the case that led to renewed court proceedings.


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All models in the "Playground" are interactive. We can move the mouse to see the relation lines among layers; we can click the layer aggregation to check feature maps; we can move the camera to view from any direction... We highly recommend to try playground models with a better network condition due to the model sizes (e.g. VGG-16 has > 500MB, AlexNet has > 250MB...). It may take some time to load some large models. To have a better experience in this amusement park, we highly recommend to use medium or large device (device width > 750px).
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Hi, I'm Thomas Faller, a self-taught Front-End Developer with an eye for UX design and a taste for polished pages. I love to craft meaningful browsing experiences. I help businesses and entrepreneurs making the best possible sites and apps with the simplest possible code.


JJ's Notes
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Http is the protocol that allows you to communicate with servers
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Winnie Nwagi shines at Ciroc Night 23 Nov 2019, 18:32 by Ivan Kabuye Club Guvnor was the place to be for party lovers as Winnie Nwagi entertained revelers.


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Hi, my name is Kevin Wang. I'm a beginner coder at the UC Berkeley Coding Bootcamp. I'm glad everybody reading this took the time to get to know me better. My hobbies include watching cartoons, reading both fiction and nonfiction books, writing stories, and playing games with my friends. I hope you enjoy all the fun games I added in my portfolio!


|
%%(G \circ F)(\vec{X})%%
|
| template<VecCoord coordX, VecCoord coordY, VecCoord coordZ, VecCoord coordW> | |
| SSE_VEC_CALL | gofxmath::VecShuffle (const SseVec &v0, const SseVec &v1) |
| Shuffles two values from the left SseVec into the lower two positions of the result SseVec, and two values from the right SseVec into the upper two positions of the result. More... | |
| template<VecCoord cX, VecCoord cY, VecCoord cZ, VecCoord cW> | |
| SSE_VEC_CALL | gofxmath::VecSwizzle (const SseVec &vec) |
| Swizzles the given SseVec into itself, allowing for mixing and matching of coordinate values. More... | |
| template<VecCoord c> | |
| SSE_VEC_CALL | gofxmath::VecSplat (const SseVec &vec) |
| Splats the given SseVec into itself, setting all four values of the result SseVec to only one of the values from the original SseVec. More... | |
| template<BlendOrder bX, BlendOrder bY, BlendOrder bZ, BlendOrder bW> | |
| SSE_VEC_CALL | gofxmath::VecBlend (const SseVec &left, const SseVec &right) |
| Blends the two given SseVecs together, selecting values from the left or right arguments depending on the chosen template arguments. More... | |
| template<SinCosFlag bX, SinCosFlag bY, SinCosFlag bZ, SinCosFlag bW> | |
| SSE_VEC_CALL | gofxmath::VecSinCosBlend (const SseVec &left, const SseVec &right) |
| Blends the two given SseVecs together, selecting values from the left or right arguments depending on the chosen template arguments. More... | |
| SSE_VEC_CALL | gofxmath::VecAnd (const SseVec &left, const SseVec &right) |
| Performs a bitwise "and" on the two given SseVecs. More... | |
| SSE_VEC_CALL | gofxmath::VecOr (const SseVec &left, const SseVec &right) |
| Performs a bitwise "or" on the two given SseVecs. More... | |
| SSE_VEC_CALL | gofxmath::VecXOr (const SseVec &left, const SseVec &right) |
| Performs a bitwise "exclusive or" on the two given SseVecs. More... | |
| SSE_VEC_CALL | gofxmath::VecFloor (const SseVec &vec) |
| Rounds the values of all four components of the given SseVec to the next whole number in the direction of %%-\infty%%, and returns the result. More... | |
| SSE_VEC_CALL | gofxmath::VecCeil (const SseVec &vec) |
| Rounds the values of all four components of the given SseVec to the next whole number in the direction of %%\infty%%, and returns the result. More... | |
| SSE_VEC_CALL | gofxmath::VecRound (const SseVec &vec) |
| Rounds the values of all four components of the given SseVec toward the closest whole number, and returns the result. More... | |
| SSE_VEC_CALL | gofxmath::SetVecZero () |
| Sets and returns an SseVec with all 0 values. More... | |
| SSE_VEC_CALL | gofxmath::LoadSseVec2 (const Vec2 &vec) |
| Loads and returns a SseVec with the components from the given Vec2. More... | |
| SSE_VEC_CALL | gofxmath::LoadSseVec3 (const Vec3 &vec) |
| Loads and returns a SseVec with the components from the given Vec3. More... | |
| SSE_VEC_CALL | gofxmath::LoadSseVec4 (const Vec4 &vec) |
| Loads and returns a SseVec with the components from the given Vec4. More... | |
| Vec2 | gofxmath::StoreSseVec2 (const SseVec &vec) |
| Stores the SseVec representation of a 2D vector. More... | |
| Vec3 | gofxmath::StoreSseVec3 (const SseVec &vec) |
| Stores the SseVec representation of a 3D vector. More... | |
| Vec4 | gofxmath::StoreSseVec4 (const SseVec &vec) |
| Stores the SseVec representation of a 4D vector. More... | |
| template<bool nX = true, bool nY = true> | |
| SSE_VEC_CALL | gofxmath::Vec2Negate (const SseVec &vec) |
| Negates the 2D components of the given SseVec. More... | |
| template<bool nX = true, bool nY = true, bool nZ = true> | |
| SSE_VEC_CALL | gofxmath::Vec3Negate (const SseVec &vec) |
| Negates the 3D components of the given SseVec. More... | |
| template<bool nX = true, bool nY = true, bool nZ = true, bool nW = true> | |
| SSE_VEC_CALL | gofxmath::Vec4Negate (const SseVec &vec) |
| Negates the 4D components of the given SseVec. More... | |
| template<bool aX = true, bool aY = true> | |
| SSE_VEC_CALL | gofxmath::Vec2Abs (const SseVec &vec) |
| Negates the 2D components of the given SseVec. More... | |
| template<bool aX = true, bool aY = true, bool aZ = true> | |
| SSE_VEC_CALL | gofxmath::Vec3Abs (const SseVec &vec) |
| Negates the 3D components of the given SseVec. More... | |
| template<bool aX = true, bool aY = true, bool aZ = true, bool aW = true> | |
| SSE_VEC_CALL | gofxmath::Vec4Abs (const SseVec &vec) |
| Negates the 4D components of the given SseVec. More... | |
| void | gofxmath::PrintSseVec2 (const SseVec &vec) |
| Prints the 2D components of the given SseVec. More... | |
| void | gofxmath::PrintSseVec3 (const SseVec &vec) |
| Prints the 3D components of the given SseVec. More... | |
| void | gofxmath::PrintSseVec4 (const SseVec &vec) |
| Prints the 4D components of the given SseVec. More... | |
| SSE_VEC_CALL | gofxmath::Vec2Dot (const SseVec &v0, const SseVec &v1) |
| Takes the dot product of the two given 2D SseVecs and loads the resulting value into all four positions in the returned SseVec. More... | |
| SSE_VEC_CALL | gofxmath::Vec3Dot (const SseVec &v0, const SseVec &v1) |
| Takes the dot product of the two given 3D SseVecs and loads the resulting value into all four positions in the returned SseVec. More... | |
| SSE_VEC_CALL | gofxmath::Vec4Dot (const SseVec &v0, const SseVec &v1) |
| Takes the dot product of the two given 4D SseVecs and loads the resulting value into all four positions in the returned SseVec. More... | |
| SSE_VEC_CALL | gofxmath::VecAdd (const SseVec &v0, const SseVec &v1) |
| Adds two given SseVecs and returns the sum SseVec. More... | |
| SSE_VEC_CALL | gofxmath::VecSub (const SseVec &v0, const SseVec &v1) |
| Subtracts two given SseVecs and returns the difference SseVec. More... | |
| SSE_VEC_CALL | gofxmath::VecAddSub (const SseVec &v0, const SseVec &v1) |
| Subtracts even-indexed positions and adds on odd-indexed positions. More... | |
| SSE_VEC_CALL | gofxmath::VecMul (const SseVec &v0, const SseVec &v1) |
| Multiplies the two given SseVecs. More... | |
| SSE_VEC_CALL | gofxmath::VecRSqrt (const SseVec &vec) |
| Calculates and returns the reciprocal square root of the given SseVec. More... | |
| SSE_VEC_CALL | gofxmath::VecSqrt (const SseVec &vec) |
| Calculates and returns the square root of the given SseVec. More... | |
| SSE_VEC_CALL | gofxmath::VecDiv (const SseVec &v0, const SseVec &v1) |
| Divides the two given SseVecs. More... | |
| SSE_VEC_CALL | gofxmath::Vec2Add (const SseVec &v0, const SseVec &v1) |
| Adds two SseVecs representing Vec2s. More... | |
| SSE_VEC_CALL | gofxmath::Vec3Add (const SseVec &v0, const SseVec &v1) |
| Adds two SseVecs representing Vec3s. More... | |
| SSE_VEC_CALL | gofxmath::Vec2Sub (const SseVec &v0, const SseVec &v1) |
| Subtracts two SseVecs representing Vec2s. More... | |
| SSE_VEC_CALL | gofxmath::Vec3Sub (const SseVec &v0, const SseVec &v1) |
| Subtracts two SseVecs representing Vec3s. More... | |
| SSE_VEC_CALL | gofxmath::Vec2MulAdd (const SseVec &v0, const SseVec &v1, const SseVec &v2) |
| Multiplies two SseVecs representing Vec2s and then adds a third. More... | |
| SSE_VEC_CALL | gofxmath::Vec3MulAdd (const SseVec &v0, const SseVec &v1, const SseVec &v2) |
| Multiplies two SseVecs representing Vec3s then adds a third. More... | |
| SSE_VEC_CALL | gofxmath::Vec4MulAdd (const SseVec &v0, const SseVec &v1, const SseVec &v2) |
| Multiplies two SseVecs representing Vec4s then adds a third. More... | |
| SSE_VEC_CALL | gofxmath::Vec2MulScalar (const SseVec &v0, float scalar) |
| Multiplies the given SseVec representing a Vec2 by the given scalar. More... | |
| SSE_VEC_CALL | gofxmath::Vec3MulScalar (const SseVec &v0, float scalar) |
| Multiplies the given SseVec representing a Vec3 by the given scalar. More... | |
| SSE_VEC_CALL | gofxmath::Vec4MulScalar (const SseVec &v0, float scalar) |
| Multiplies the given SseVec representing a Vec4 by the given scalar. More... | |
| SSE_VEC_CALL | gofxmath::Vec2Normalize (const SseVec &vec) |
| Calculates the normalized form of the given 2D vector. More... | |
| SSE_VEC_CALL | gofxmath::Vec3Normalize (const SseVec &vec) |
| Calculates the normalized form of the given 3D vector. More... | |
| SSE_VEC_CALL | gofxmath::Vec4Normalize (const SseVec &vec) |
| Calculates the normalized form of the given 4D vector. More... | |
| SSE_VEC_CALL | gofxmath::FastVec2Normalize (const SseVec &vec) |
| Calculates a fast approximation of the normalized form of a given 2D vector. More... | |
| SSE_VEC_CALL | gofxmath::FastVec3Normalize (const SseVec &vec) |
| Calculates a fast approximation of the normalized form of a given 3D vector. More... | |
| SSE_VEC_CALL | gofxmath::FastVec4Normalize (const SseVec &vec) |
| Calculates a fast approximation of the normalized form of a given 4D vector. More... | |
| SSE_VEC_CALL | gofxmath::Vec3Cross (const SseVec &v0, const SseVec &v1) |
| Calculates the cross product of the two given 3D vectors. More... | |
| SSE_VEC_CALL | gofxmath::NormalizeAngles (const SseVec &angles) |
| Normalizes the given angles (assumed radians) to (-PI,PI). More... | |
| SSE_VEC_CALL | gofxmath::FastCosSseVec (const SseVec &angles) |
| Calculates a fast approximation of the cosine of the various angles in the given column vector. More... | |
| SSE_VEC_CALL | gofxmath::FastSinSseVec (const SseVec &angles) |
| Calculates a fast approximation of the sine of the various angles in the given column vector. More... | |
| template<SinCosFlag xFlag, SinCosFlag yFlag, SinCosFlag zFlag, SinCosFlag wFlag> | |
| SSE_VEC_CALL | gofxmath::FastSinCosSseVec (const SseVec &angles) |
| Calculates a rougher (but generally much faster) approximation of the sine and/or cosine of the various angles in the given column vector. More... | |
| template<FloatPrecision precisionLevel = FloatPrecision::HIGH> | |
| SSE_VEC_CALL | gofxmath::CosSseVec (const SseVec &angles) |
| Calculates an approximation of the cosine of the various angles in the given column vector. More... | |
| template<FloatPrecision precisionLevel = FloatPrecision::HIGH> | |
| SSE_VEC_CALL | gofxmath::SinSseVec (const SseVec &angles) |
| Calculates an approximation of the sine of the various angles in the given column vector. More... | |
| template<SinCosFlag xFlag, SinCosFlag yFlag, SinCosFlag zFlag, SinCosFlag wFlag, FloatPrecision precisionLevel = FloatPrecision::HIGH> | |
| SSE_VEC_CALL | gofxmath::SinCosSseVec (const SseVec &angles) |
| Calculates an approximation of the sine and/or cosine of the various angles in the given column vector. More... | |
| SseVec | gofxmath::QuaternionMultiply (const SseVec &quat0, const SseVec &quat1) |
| Multiplies the two given SseVecs representing unit quaternions, then returns another unit quaternion. More... | |
| SSE_VEC_CALL | gofxmath::QuaternionFromAxisAngle (const SseVec &axisVec, float angle) |
| Produces a quaternion representation of the given axis-angle rotation. More... | |
| SSE_VEC_CALL | gofxmath::FastQuaternionFromAxisAngle (const SseVec &axisVec, float angle) |
| Generates a quick approximation of the quaternion representing the given axis-angle. More... | |
| SSE_VEC_CALL | gofxmath::QuaternionLerp (const SseVec &start, const SseVec &end, float weight) |
| Linearly interpolates between the two given quaternion SseVecs by the given interpolation weight. More... | |
| SSE_VEC_CALL | gofxmath::FastQuaternionLerp (const SseVec &start, const SseVec &end, float weight) |
| Approximates the linear interpolation between the two given quaternion SseVecs by the given interpolation weight. More... | |
| template<FloatPrecision precisionLevel = FloatPrecision::HIGH> | |
| SSE_VEC_CALL | gofxmath::QuaternionFromEuler (const SseVec &angles) |
| Converts the given euler angles to a quaternion. More... | |
| template<FloatPrecision precisionLevel = FloatPrecision::HIGH> | |
| SSE_VEC_CALL | gofxmath::SseQuaternionFromEuler (float pitch, float yaw, float roll) |
| Converts the given euler angles to a quaternion. More... | |
| SSE_VEC_CALL gofxmath::CosSseVec | ( | const SseVec & | angles | ) |
Calculates an approximation of the cosine of the various angles in the given column vector.
| precisionLevel | Type of the precision level. |
| angles | The angles in radians. |
It is usually more accurate than FastCosSseVec, though it also ranges significantly in relative computational complexity. At lower levels of precision, it can be only very slightly more expensive than the fast version, but at its highest precision levels, it is quite a bit more expensive.
| SSE_VEC_CALL gofxmath::FastCosSseVec | ( | const SseVec & | angles | ) |
Calculates a fast approximation of the cosine of the various angles in the given column vector.
| angles | The angles in radians. |
| SSE_VEC_CALL gofxmath::FastQuaternionFromAxisAngle | ( | const SseVec & | axisVec, |
| float | angle | ||
| ) |
Generates a quick approximation of the quaternion representing the given axis-angle.
| axisVec | The axis vec. |
| angle | The angle. |
| SSE_VEC_CALL gofxmath::FastQuaternionLerp | ( | const SseVec & | start, |
| const SseVec & | end, | ||
| float | weight | ||
| ) |
Approximates the linear interpolation between the two given quaternion SseVecs by the given interpolation weight.
| start | The start. |
| end | The end. |
| weight | The weight. |
| SSE_VEC_CALL gofxmath::FastSinCosSseVec | ( | const SseVec & | angles | ) |
Calculates a rougher (but generally much faster) approximation of the sine and/or cosine of the various angles in the given column vector.
| xFlag | The x-coordinate index |
| yFlag | The y-coordinate index |
| zFlag | The z-coordinate index |
| wFlag | The w-coordinate index |
| angles | The angles in radians. |
This function generally calculates within 0.001 radians of the standard sine and cosine functions.
| SSE_VEC_CALL gofxmath::FastSinSseVec | ( | const SseVec & | angles | ) |
Calculates a fast approximation of the sine of the various angles in the given column vector.
| angles | The angles in radians. |
| SSE_VEC_CALL gofxmath::FastVec2Normalize | ( | const SseVec & | vec | ) |
Calculates a fast approximation of the normalized form of a given 2D vector.
| vec | The 2D vector to find the approximate normalized form of. |
| SSE_VEC_CALL gofxmath::FastVec3Normalize | ( | const SseVec & | vec | ) |
Calculates a fast approximation of the normalized form of a given 3D vector.
| vec | The 3D vector to find the approximate normalized form of. |
| SSE_VEC_CALL gofxmath::FastVec4Normalize | ( | const SseVec & | vec | ) |
Calculates a fast approximation of the normalized form of a given 4D vector.
| vec | The 4D vector to find the approximate normalized form of. |
| SSE_VEC_CALL gofxmath::LoadSseVec2 | ( | const Vec2 & | vec | ) |
Loads and returns a SseVec with the components from the given Vec2.
| vec | The 2D vector containing the components to be loaded. |
Sets the third and fourth components of the SseVec to 0.0f and 1.0f, respectively.
| SSE_VEC_CALL gofxmath::LoadSseVec3 | ( | const Vec3 & | vec | ) |
Loads and returns a SseVec with the components from the given Vec3.
| vec | The 3D vector containing the components to be loaded. |
These representations load the registers in ascending order of indices. This produces a memory structure that can be represented as such: [0 1 2 3], which is generally more readable and maintainable.
Sets the fourth component value of the SseVec to 1.0f.
| SSE_VEC_CALL gofxmath::LoadSseVec4 | ( | const Vec4 & | vec | ) |
Loads and returns a SseVec with the components from the given Vec4.
| vec | The 4D vector containing the components to be loaded. |
These representations load the registers in ascending order of indices. This produces a memory structure that can be represented as such: [0 1 2 3], which is generally more readable and maintainable.
| SSE_VEC_CALL gofxmath::NormalizeAngles | ( | const SseVec & | angles | ) |
Normalizes the given angles (assumed radians) to (-PI,PI).
| angles | The angles (assumed radians). |
| void gofxmath::PrintSseVec2 | ( | const SseVec & | vec | ) |
Prints the 2D components of the given SseVec.
| vec | The SseVec to print as a 2-coordinate vector. |
| void gofxmath::PrintSseVec3 | ( | const SseVec & | vec | ) |
Prints the 3D components of the given SseVec.
| vec | The SseVec to print as a 3-coordinate vector. |
| void gofxmath::PrintSseVec4 | ( | const SseVec & | vec | ) |
Prints the 4D components of the given SseVec.
| vec | The SseVec to print as a 4-coordinate vector. |
| SSE_VEC_CALL gofxmath::QuaternionFromAxisAngle | ( | const SseVec & | axisVec, |
| float | angle | ||
| ) |
Produces a quaternion representation of the given axis-angle rotation.
| axisVec | The axis vec. |
| angle | The angle. |
| SSE_VEC_CALL gofxmath::QuaternionFromEuler | ( | const SseVec & | angles | ) |
Converts the given euler angles to a quaternion.
| precisionLevel | Type of the precision level. |
| angles | The angles (in radians). |
| SSE_VEC_CALL gofxmath::QuaternionLerp | ( | const SseVec & | start, |
| const SseVec & | end, | ||
| float | weight | ||
| ) |
Linearly interpolates between the two given quaternion SseVecs by the given interpolation weight.
| start | The start. |
| end | The end. |
| weight | The weight. |
Multiplies the two given SseVecs representing unit quaternions, then returns another unit quaternion.
| quat0 | The first quaternion SseVec. |
| quat1 | The second quaternion SseVec. |
| SSE_VEC_CALL gofxmath::SetVecZero | ( | ) |
Sets and returns an SseVec with all 0 values.
_mm_setzero_ps();
| SSE_VEC_CALL gofxmath::SinCosSseVec | ( | const SseVec & | angles | ) |
Calculates an approximation of the sine and/or cosine of the various angles in the given column vector.
| xFlag | The SinCosFlag used to decide between calculating the sine or the cosine for the x-coordinate of the given SseVec containing the angles. |
| yFlag | The SinCosFlag used to decide between calculating the sine or the cosine for the y-coordinate of the given SseVec containing the angles. |
| zFlag | The SinCosFlag used to decide between calculating the sine or the cosine for the z-coordinate of the given SseVec containing the angles. |
| wFlag | The SinCosFlag used to decide between calculating the sine or the cosine for the w-coordinate of the given SseVec containing the angles. |
| precisionLevel | Level of precision to use in the approximation. |
| angles | The angles in radians. |
It is usually more accurate than FastSinCosSseVec, though it becomes relatively more expensive as the precision level is raised. At lower levels of precision, it can be only very slightly more expensive than the fast version, though the fast version is typically more accurate at these levels, anyway. At its highest precision levels, however, it is quite a bit more expensive, but also quite a bit more accurate.
| SSE_VEC_CALL gofxmath::SinSseVec | ( | const SseVec & | angles | ) |
Calculates an approximation of the sine of the various angles in the given column vector.
| precisionLevel | Type of the precision level. |
| angles | The angles in radians. |
It is usually more accurate than FastSinSseVec, though it also ranges significantly in relative computational complexity. At lower levels of precision, it can be only very slightly more expensive than the fast version, though the fast version is typically more accurate at these levels, anyway, but at its highest precision levels, it is quite a bit more expensive, but also quite a bit more accurate.
| SSE_VEC_CALL gofxmath::SseQuaternionFromEuler | ( | float | pitch, |
| float | yaw, | ||
| float | roll | ||
| ) |
Converts the given euler angles to a quaternion.
| precisionLevel | Type of the precision level. |
| angles | The angles (in radians). |
|
inline |
Stores the SseVec representation of a 2D vector.
| vec | The SseVec. |
|
inline |
Stores the SseVec representation of a 3D vector.
| vec | The SseVec. |
|
inline |
Stores the SseVec representation of a 4D vector.
| vec | The SseVec. |
| SSE_VEC_CALL gofxmath::Vec2Abs | ( | const SseVec & | vec | ) |
Negates the 2D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec for which to calculate the absolute value of the components. |
| SSE_VEC_CALL gofxmath::Vec2Add | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Adds two SseVecs representing Vec2s.
| v0 | The first 2D vector. |
| v1 | The second 2D vector. |
| SSE_VEC_CALL gofxmath::Vec2Dot | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Takes the dot product of the two given 2D SseVecs and loads the resulting value into all four positions in the returned SseVec.
| v0 | The first 2D vector in the operation. |
| v1 | The second 2D vector in the operation. |
| SSE_VEC_CALL gofxmath::Vec2MulAdd | ( | const SseVec & | v0, |
| const SseVec & | v1, | ||
| const SseVec & | v2 | ||
| ) |
Multiplies two SseVecs representing Vec2s and then adds a third.
| v0 | The first 2D vector. |
| v1 | The second 2D vector. |
| v2 | The third 2D vector. |
| SSE_VEC_CALL gofxmath::Vec2MulScalar | ( | const SseVec & | v0, |
| float | scalar | ||
| ) |
Multiplies the given SseVec representing a Vec2 by the given scalar.
| v0 | The 2D vector to be scaled. |
| scalar | The scalar to multiply against the vector. |
| SSE_VEC_CALL gofxmath::Vec2Negate | ( | const SseVec & | vec | ) |
Negates the 2D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec to perform a negation on. |
| SSE_VEC_CALL gofxmath::Vec2Normalize | ( | const SseVec & | vec | ) |
Calculates the normalized form of the given 2D vector.
| vec | The 2D vector to find the normalized form of. |
| SSE_VEC_CALL gofxmath::Vec2Sub | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Subtracts two SseVecs representing Vec2s.
| v0 | The first 2D vector. |
| v1 | The second 2D vector. |
| SSE_VEC_CALL gofxmath::Vec3Abs | ( | const SseVec & | vec | ) |
Negates the 3D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| nZ | Boolean representing whether the z-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec for which to calculate the absolute value of the components. |
| SSE_VEC_CALL gofxmath::Vec3Add | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Adds two SseVecs representing Vec3s.
| v0 | The first 3D vector. |
| v1 | The second 3D vector. |
| SSE_VEC_CALL gofxmath::Vec3Cross | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Calculates the cross product of the two given 3D vectors.
| v0 | The first 3D vector in the cross product. |
| v1 | The second 3D vector in the cross product. |
| SSE_VEC_CALL gofxmath::Vec3Dot | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Takes the dot product of the two given 3D SseVecs and loads the resulting value into all four positions in the returned SseVec.
| v0 | The first 3D vector in the operation. |
| v1 | The second 3D vector in the operation. |
| SSE_VEC_CALL gofxmath::Vec3MulAdd | ( | const SseVec & | v0, |
| const SseVec & | v1, | ||
| const SseVec & | v2 | ||
| ) |
Multiplies two SseVecs representing Vec3s then adds a third.
| v0 | The first 3D vector. |
| v1 | The second 3D vector. |
| v2 | The third 3D vector. |
| SSE_VEC_CALL gofxmath::Vec3MulScalar | ( | const SseVec & | v0, |
| float | scalar | ||
| ) |
Multiplies the given SseVec representing a Vec3 by the given scalar.
| v0 | The 3D vector to be scaled. |
| scalar | The scalar to multiply against the vector. |
| SSE_VEC_CALL gofxmath::Vec3Negate | ( | const SseVec & | vec | ) |
Negates the 3D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| nZ | Boolean representing whether the z-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec to perform a negation on. |
| SSE_VEC_CALL gofxmath::Vec3Normalize | ( | const SseVec & | vec | ) |
Calculates the normalized form of the given 3D vector.
| vec | The 3D vector to find the normalized form of. |
| SSE_VEC_CALL gofxmath::Vec3Sub | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Subtracts two SseVecs representing Vec3s.
| v0 | The first 3D vector. |
| v1 | The second 3D vector. |
| SSE_VEC_CALL gofxmath::Vec4Abs | ( | const SseVec & | vec | ) |
Negates the 4D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| nZ | Boolean representing whether the z-coordinate will be negated (negated if true, not negated if false). |
| nW | Boolean representing whether the w-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec for which to calculate the absolute value of the components. |
| SSE_VEC_CALL gofxmath::Vec4Dot | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Takes the dot product of the two given 4D SseVecs and loads the resulting value into all four positions in the returned SseVec.
| v0 | The first 4D vector. |
| v1 | The second 4D vector. |
| SSE_VEC_CALL gofxmath::Vec4MulAdd | ( | const SseVec & | v0, |
| const SseVec & | v1, | ||
| const SseVec & | v2 | ||
| ) |
Multiplies two SseVecs representing Vec4s then adds a third.
| v0 | The first 4D vector. |
| v1 | The second 4D vector. |
| v2 | The third 4D vector. |
| SSE_VEC_CALL gofxmath::Vec4MulScalar | ( | const SseVec & | v0, |
| float | scalar | ||
| ) |
Multiplies the given SseVec representing a Vec4 by the given scalar.
| v0 | The 4D vector to be scaled. |
| scalar | The scalar to multiply against the vector. |
| SSE_VEC_CALL gofxmath::Vec4Negate | ( | const SseVec & | vec | ) |
Negates the 4D components of the given SseVec.
| nX | Boolean representing whether the x-coordinate will be negated (negated if true, not negated if false). |
| nY | Boolean representing whether the y-coordinate will be negated (negated if true, not negated if false). |
| nZ | Boolean representing whether the z-coordinate will be negated (negated if true, not negated if false). |
| nW | Boolean representing whether the w-coordinate will be negated (negated if true, not negated if false). |
| vec | The given SseVec to perform a negation on. |
| SSE_VEC_CALL gofxmath::Vec4Normalize | ( | const SseVec & | vec | ) |
Calculates the normalized form of the given 4D vector.
| vec | The 4D vector to find the normalized form of. |
| SSE_VEC_CALL gofxmath::VecAdd | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Adds two given SseVecs and returns the sum SseVec.
| v0 | The first vector. |
| v1 | The second vector. |
_mm_add_ps(v0, v1)
. | SSE_VEC_CALL gofxmath::VecAddSub | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Subtracts even-indexed positions and adds on odd-indexed positions.
| SSE_VEC_CALL gofxmath::VecAnd | ( | const SseVec & | left, |
| const SseVec & | right | ||
| ) |
Performs a bitwise "and" on the two given SseVecs.
| left | The left operand in the bitwise "and" operation. |
| right | The right operand in the bitwise "and" operation. |
_mm_and_ps(__m128,__m128)
| SSE_VEC_CALL gofxmath::VecBlend | ( | const SseVec & | left, |
| const SseVec & | right | ||
| ) |
Blends the two given SseVecs together, selecting values from the left or right arguments depending on the chosen template arguments.
| bX | The BlendOrder value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bY | The BlendOrder value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bZ | The BlendOrder value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bW | The BlendOrder value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| left | The left SseVec argument to blend. |
| right | The right SseVec argument to blend. |
| SSE_VEC_CALL gofxmath::VecCeil | ( | const SseVec & | vec | ) |
Rounds the values of all four components of the given SseVec to the next whole number in the direction of %%\infty%%, and returns the result.
| vec | The original SseVec for which the values are to be rounded toward %%\infty%% |
_mm_ceil_ps(__m128)
| SSE_VEC_CALL gofxmath::VecDiv | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Divides the two given SseVecs.
| v0 | The first vector. |
| v1 | The second vector. |
_mm_div_ps(vec)
. | SSE_VEC_CALL gofxmath::VecFloor | ( | const SseVec & | vec | ) |
Rounds the values of all four components of the given SseVec to the next whole number in the direction of %%-\infty%%, and returns the result.
| vec | The original SseVec for which the values are to be rounded toward %%-\infty%% |
_mm_floor_ps(__m128)
| SSE_VEC_CALL gofxmath::VecMul | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Multiplies the two given SseVecs.
| v0 | The first vector. |
| v1 | The second vector. |
_mm_mul_ps(v0, v1)
. | SSE_VEC_CALL gofxmath::VecOr | ( | const SseVec & | left, |
| const SseVec & | right | ||
| ) |
Performs a bitwise "or" on the two given SseVecs.
| left | The left operand in the bitwise "or" operation. |
| right | The right operand in the bitwise "or" operation. |
_mm_or_ps(__m128,__m128)
| SSE_VEC_CALL gofxmath::VecRound | ( | const SseVec & | vec | ) |
Rounds the values of all four components of the given SseVec toward the closest whole number, and returns the result.
| vec | The SseVec for which the coordinates will be rounded. |
| SSE_VEC_CALL gofxmath::VecRSqrt | ( | const SseVec & | vec | ) |
Calculates and returns the reciprocal square root of the given SseVec.
| vec | The vector for which to compute the reciprocal square root of the components. |
_mm_rsqrt_ps(vec)
. | SSE_VEC_CALL gofxmath::VecShuffle | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Shuffles two values from the left SseVec into the lower two positions of the result SseVec, and two values from the right SseVec into the upper two positions of the result.
| coordX | The index of the coordinate to take from the left SseVec and put into the first (x-coordinate) position of the result. |
| coordY | The index of the coordinate to take from the left SseVec and put into the second (y-coordinate) position of the result. |
| coordZ | The index of the coordinate to take from the left SseVec and put into the third (z-coordinate) position of the result. |
| coordW | The index of the coordinate to take from the left SseVec and put into the fourth (w-coordinate) position of the result. |
| v0 | The first SseVec to shuffle values from. |
| v1 | The second SseVec to shuffle values from. |
| SSE_VEC_CALL gofxmath::VecSinCosBlend | ( | const SseVec & | left, |
| const SseVec & | right | ||
| ) |
Blends the two given SseVecs together, selecting values from the left or right arguments depending on the chosen template arguments.
| bX | The SinCosFlag value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bY | The SinCosFlag value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bZ | The SinCosFlag value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| bW | The SinCosFlag value determining whether the x-coordinate should come from the x-coordinate of the left or right SseVec argument. BlendOrder::LEFT selects the coordinate from the left argument, BlendOrder::RIGHT selects the coordinate from the right argument. |
| left | The left SseVec argument to blend. |
| right | The right SseVec argument to blend. |
| SSE_VEC_CALL gofxmath::VecSplat | ( | const SseVec & | vec | ) |
Splats the given SseVec into itself, setting all four values of the result SseVec to only one of the values from the original SseVec.
| coordX | The index of the coordinate to take from the original SseVec and put into all four positions of the result. |
| vec | The SseVec being splatted. |
| SSE_VEC_CALL gofxmath::VecSqrt | ( | const SseVec & | vec | ) |
Calculates and returns the square root of the given SseVec.
| vec | The vector for which to compute the square root of the components. |
_mm_sqrt_ps(vec)
. | SSE_VEC_CALL gofxmath::VecSub | ( | const SseVec & | v0, |
| const SseVec & | v1 | ||
| ) |
Subtracts two given SseVecs and returns the difference SseVec.
| v0 | The first vector. |
| v1 | The second vector. |
_mm_sub_ps(v0, v1)
. | SSE_VEC_CALL gofxmath::VecSwizzle | ( | const SseVec & | vec | ) |
Swizzles the given SseVec into itself, allowing for mixing and matching of coordinate values.
| coordX | The index of the coordinate to take from the original SseVec and put into the first (x-coordinate) position of the result. |
| coordY | The index of the coordinate to take from the original SseVec and put into the second (y-coordinate) position of the result. |
| coordZ | The index of the coordinate to take from the original SseVec and put into the third (z-coordinate) position of the result. |
| coordW | The index of the coordinate to take from the original SseVec and put into the fourth (w-coordinate) position of the result. |
| vec | The SseVec being swizzled. |
| SSE_VEC_CALL gofxmath::VecXOr | ( | const SseVec & | left, |
| const SseVec & | right | ||
| ) |
Performs a bitwise "exclusive or" on the two given SseVecs.
| left | The left operand in the bitwise "exclusive or" operation. |
| right | The right operand in the bitwise "exclusive or" operation. |
_mm_xor_ps(__m128,__m128)


{% extends "base.html" %} {% load i18n %} {% block head_title %}Contributing to this site{% endblock %} {% block body %}
This website is an entirely volunteer driven effort. That includes coding time and hosting costs. If you wish to help or show your gratitude, there are plenty of ways in which you can do that:
This project has had over 30 contributors whose work has seen this project move forward in leaps and bounds. If you want help out, please read the contributing instructions. You#} {#should also read the Installation Section of the Django Packages FAQ.#} {#
#} {% endblock body %}


Connecting To A Named Pipe
• All pipes placed in the root directory of NPFS
• Cannot be mounted within the normal filesystem
• Mounted under the special path - \\.\pipe\{pipe name}- o A pipe named "foo" would have a full path name of:
-
- o Remote connection:
-
• Can be connected to programmatically or with dedicated tools
IO Ninja


{% block meta_title %}{{ self.title }}{% endblock %} | The Values of French
{% compress css %}
{% endcompress %}
{% comment %}
GN: django-compress doesn't deal well with font imported from scss or css.
and js version of fontawesome does convert to verbose svg on the fly.
So we stick to css outside compress as we don't really need to change any parameter.
{% endcomment %}
{% block extra_head %}
{# for custom css in child templates #}
{% endblock %}


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MoreTrain4Less was as founded by fitness industry veterans who believed that the traditional health club model wasn’t meeting the needs of most people. The result is a simple fitness club concept – an extremely affordable, family-friendly facility that offers state-of-the-art cardio, strength, and free weight equipment.