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Acrobatic I (ACROBAT1)
Expertise: Acrobatic I Requires : A skill of type: Acrobatic. Only highest class levels greater than or equal to 28. A base dexterity of at least 13. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
Expertise: Acrobatic II Requires : The following expertise: Acrobatic I. A skill of type: Acrobatic. Only highest class levels greater than or equal to 33. A base dexterity of at least 14. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
Expertise: Acrobatic III Requires : The following expertise: Acrobatic II. A skill of type: Acrobatic. Only highest class levels greater than or equal to 38. A base dexterity of at least 15. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
Expertise: Acrobatic IV Requires : The following expertise: Acrobatic III. A skill of type: Acrobatic. Only highest class levels greater than or equal to 43. A base dexterity of at least 16. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
Expertise: Acrobatic V Requires : The following expertise: Acrobatic IV. A skill of type: Acrobatic. Only highest class levels greater than or equal to 48. A base dexterity of at least 17. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
Expertise: Acrobatic VI Requires : The following expertise: Acrobatic V. A skill of type: Acrobatic. Only highest class levels greater than or equal to 53. A base dexterity of at least 18. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
Expertise: Acrobatic VII Requires : The following expertise: Acrobatic VI. A skill of type: Acrobatic. Only highest class levels greater than or equal to 58. A base dexterity of at least 19. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
Expertise: Acrobatic VIII Requires : The following expertise: Acrobatic VII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 63. A base dexterity of at least 20. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
Expertise: Acrobatic IX Requires : The following expertise: Acrobatic VIII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 68. A base dexterity of at least 21. The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
Expertise: Acrobatic X Requires : The following expertise: Acrobatic IX. A skill of type: Acrobatic. Only highest class levels greater than or equal to 73. A base dexterity of at least 22. The ability to make more graceful and powerful acrobatic maneuvers.
Acting I (ACTING1)
Expertise: Acting I Requires : A skill of type: Theatre. Only highest class levels greater than or equal to 23. A base charisma of at least 13. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting II (ACTING2)
Expertise: Acting II Requires : The following expertise: Acting I. A skill of type: Theatre. Only highest class levels greater than or equal to 28. A base charisma of at least 14. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting III (ACTING3)
Expertise: Acting III Requires : The following expertise: Acting II. A skill of type: Theatre. Only highest class levels greater than or equal to 33. A base charisma of at least 15. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IV (ACTING4)
Expertise: Acting IV Requires : The following expertise: Acting III. A skill of type: Theatre. Only highest class levels greater than or equal to 38. A base charisma of at least 16. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting V (ACTING5)
Expertise: Acting V Requires : The following expertise: Acting IV. A skill of type: Theatre. Only highest class levels greater than or equal to 43. A base charisma of at least 17. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VI (ACTING6)
Expertise: Acting VI Requires : The following expertise: Acting V. A skill of type: Theatre. Only highest class levels greater than or equal to 48. A base charisma of at least 18. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VII (ACTING7)
Expertise: Acting VII Requires : The following expertise: Acting VI. A skill of type: Theatre. Only highest class levels greater than or equal to 53. A base charisma of at least 19. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting VIII (ACTING8)
Expertise: Acting VIII Requires : The following expertise: Acting VII. A skill of type: Theatre. Only highest class levels greater than or equal to 58. A base charisma of at least 20. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting IX (ACTING9)
Expertise: Acting IX Requires : The following expertise: Acting VIII. A skill of type: Theatre. Only highest class levels greater than or equal to 63. A base charisma of at least 21. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Acting X (ACTING10)
Expertise: Acting X Requires : The following expertise: Acting IX. A skill of type: Theatre. Only highest class levels greater than or equal to 68. A base charisma of at least 22. The ability to use theatre skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Advanced Cooking I (ADVNCOOK1)
Expertise: Advanced Cooking I Requires : A skill of type: Epicurean. Only highest class levels greater than or equal to 21. A base wisdom of at least 14. A base intelligence of at least 14. The ability to cook items of higher level. Items cooked "Improved" are also a tiny bit better.
Advanced Cooking II (ADVNCOOK2)
Expertise: Advanced Cooking II Requires : The following expertise: Advanced Cooking I. A skill of type: Epicurean. Only highest class levels greater than or equal to 41. A base wisdom of at least 18. A base intelligence of at least 18. The ability to cook items of higher level. Items cooked "Enhanced" are also a little better.
Advanced Cooking III (ADVNCOOK3)
Expertise: Advanced Cooking III Requires : The following expertise: Advanced Cooking II. A skill of type: Epicurean. Only highest class levels greater than or equal to 61. A base wisdom of at least 22. A base intelligence of at least 22. The ability to cook items of higher level. Items cooked "Superior" are also better.
Advanced Crafting I (ADVNCRAFT1)
Expertise: Advanced Crafting I Requires : A skill of type: Crafting and not Nature lore. Disallows being of the following type: TEXTILING, Only highest class levels greater than or equal to 21. A base wisdom of at least 14. A base intelligence of at least 14. The ability to craft items of higher level. Items crafted "Improved" are also a tiny bit better.
Advanced Crafting II (ADVNCRAFT2)
Expertise: Advanced Crafting II Requires : The following expertise: Advanced Crafting I. A skill of type: Crafting and not Nature lore. Disallows being of the following type: TEXTILING, Only highest class levels greater than or equal to 41. A base wisdom of at least 18. A base intelligence of at least 18. The ability to craft items of higher level. Items crafted "Enhanced" are also a little better.
Advanced Crafting III (ADVNCRAFT3)
Expertise: Advanced Crafting III Requires : The following expertise: Advanced Crafting II. A skill of type: Crafting and not Nature lore. Disallows being of the following type: TEXTILING, Only highest class levels greater than or equal to 61. A base wisdom of at least 22. A base intelligence of at least 22. The ability to craft items of higher level. Items crafted "Superior" are also better.
Airelist I (AIRELIST1)
Expertise: Airelist I Requires : A skill of type: Gassing. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. The ability to deal more damage from magical gassing attacks
Airelist II (AIRELIST2)
Expertise: Airelist II Requires : The following expertise: Airelist I. A skill of type: Gassing. Only highest class levels greater than or equal to 36. A base dexterity of at least 14. The ability to deal more damage from magical gassing attacks
Airelist III (AIRELIST3)
Expertise: Airelist III Requires : The following expertise: Airelist II. A skill of type: Gassing. Only highest class levels greater than or equal to 41. A base dexterity of at least 15. The ability to deal more damage from magical gassing attacks
Airelist IV (AIRELIST4)
Expertise: Airelist IV Requires : The following expertise: Airelist III. A skill of type: Gassing. Only highest class levels greater than or equal to 46. A base dexterity of at least 16. The ability to deal more damage from magical gassing attacks
Airelist V (AIRELIST5)
Expertise: Airelist V Requires : The following expertise: Airelist IV. A skill of type: Gassing. Only highest class levels greater than or equal to 51. A base dexterity of at least 17. The ability to deal more damage from magical gassing attacks
Airelist VI (AIRELIST6)
Expertise: Airelist VI Requires : The following expertise: Airelist V. A skill of type: Gassing. Only highest class levels greater than or equal to 56. A base dexterity of at least 18. The ability to deal more damage from magical gassing attacks
Airelist VII (AIRELIST7)
Expertise: Airelist VII Requires : The following expertise: Airelist VI. A skill of type: Gassing. Only highest class levels greater than or equal to 61. A base dexterity of at least 19. The ability to deal more damage from magical gassing attacks
Airelist VIII (AIRELIST8)
Expertise: Airelist VIII Requires : The following expertise: Airelist VII. A skill of type: Gassing. Only highest class levels greater than or equal to 66. A base dexterity of at least 20. The ability to deal more damage from magical gassing attacks
Airelist IX (AIRELIST9)
Expertise: Airelist IX Requires : The following expertise: Airelist VIII. A skill of type: Gassing. Only highest class levels greater than or equal to 71. A base dexterity of at least 21. The ability to deal more damage from magical gassing attacks
Airelist X (AIRELIST10)
Expertise: Airelist X Requires : The following expertise: Airelist IX. A skill of type: Gassing. Only highest class levels greater than or equal to 76. A base dexterity of at least 22. The ability to deal more damage from magical gassing attacks
Anatomy I (ANATOMY1)
Expertise: Anatomy I Requires : A skill of type: Anatomy. Only highest class levels greater than or equal to 14. A base intelligence of at least 13. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
Expertise: Anatomy II Requires : The following expertise: Anatomy I. A skill of type: Anatomy. Only highest class levels greater than or equal to 19. A base intelligence of at least 14. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
Expertise: Anatomy III Requires : The following expertise: Anatomy II. A skill of type: Anatomy. Only highest class levels greater than or equal to 24. A base intelligence of at least 15. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
Expertise: Anatomy IV Requires : The following expertise: Anatomy III. A skill of type: Anatomy. Only highest class levels greater than or equal to 29. A base intelligence of at least 16. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
Expertise: Anatomy V Requires : The following expertise: Anatomy IV. A skill of type: Anatomy. Only highest class levels greater than or equal to 34. A base intelligence of at least 17. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
Expertise: Anatomy VI Requires : The following expertise: Anatomy V. A skill of type: Anatomy. Only highest class levels greater than or equal to 39. A base intelligence of at least 18. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
Expertise: Anatomy VII Requires : The following expertise: Anatomy VI. A skill of type: Anatomy. Only highest class levels greater than or equal to 44. A base intelligence of at least 19. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
Expertise: Anatomy VIII Requires : The following expertise: Anatomy VII. A skill of type: Anatomy. Only highest class levels greater than or equal to 49. A base intelligence of at least 20. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
Expertise: Anatomy IX Requires : The following expertise: Anatomy VIII. A skill of type: Anatomy. Only highest class levels greater than or equal to 54. A base intelligence of at least 21. Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
Expertise: Anatomy X Requires : The following expertise: Anatomy IX. A skill of type: Anatomy. Only highest class levels greater than or equal to 59. A base intelligence of at least 22. Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
Expertise: Animal Affinity I Requires : A skill of type: Animal affinity. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
Expertise: Animal Affinity II Requires : The following expertise: Animal Affinity I. A skill of type: Animal affinity. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
Expertise: Animal Affinity III Requires : The following expertise: Animal Affinity II. A skill of type: Animal affinity. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
Expertise: Animal Affinity IV Requires : The following expertise: Animal Affinity III. A skill of type: Animal affinity. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
Expertise: Animal Affinity V Requires : The following expertise: Animal Affinity IV. A skill of type: Animal affinity. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
Expertise: Animal Affinity VI Requires : The following expertise: Animal Affinity V. A skill of type: Animal affinity. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
Expertise: Animal Affinity VII Requires : The following expertise: Animal Affinity VI. A skill of type: Animal affinity. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
Expertise: Animal Affinity VIII Requires : The following expertise: Animal Affinity VII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
Expertise: Animal Affinity IX Requires : The following expertise: Animal Affinity VIII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
Expertise: Animal Affinity X Requires : The following expertise: Animal Affinity IX. A skill of type: Animal affinity. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
Expertise: Aqualist I Requires : A skill of type: Freezing. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
Expertise: Aqualist II Requires : The following expertise: Aqualist I. A skill of type: Freezing. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
Expertise: Aqualist III Requires : The following expertise: Aqualist II. A skill of type: Freezing. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
Expertise: Aqualist IV Requires : The following expertise: Aqualist III. A skill of type: Freezing. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
Expertise: Aqualist V Requires : The following expertise: Aqualist IV. A skill of type: Freezing. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
Expertise: Aqualist VI Requires : The following expertise: Aqualist V. A skill of type: Freezing. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
Expertise: Aqualist VII Requires : The following expertise: Aqualist VI. A skill of type: Freezing. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
Expertise: Aqualist VIII Requires : The following expertise: Aqualist VII. A skill of type: Freezing. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
Expertise: Aqualist IX Requires : The following expertise: Aqualist VIII. A skill of type: Freezing. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
Expertise: Aqualist X Requires : The following expertise: Aqualist IX. A skill of type: Freezing. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
Expertise: Arcane Lore I Requires : A skill of type: Arcane lore. Only highest class levels greater than or equal to 21. A base charisma of at least 13. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore II (WANDUSE2)
Expertise: Arcane Lore II Requires : The following expertise: Arcane Lore I. A skill of type: Arcane lore. Only highest class levels greater than or equal to 26. A base charisma of at least 14. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore III (WANDUSE3)
Expertise: Arcane Lore III Requires : The following expertise: Arcane Lore II. A skill of type: Arcane lore. Only highest class levels greater than or equal to 31. A base charisma of at least 15. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IV (WANDUSE4)
Expertise: Arcane Lore IV Requires : The following expertise: Arcane Lore III. A skill of type: Arcane lore. Only highest class levels greater than or equal to 36. A base charisma of at least 16. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore V (WANDUSE5)
Expertise: Arcane Lore V Requires : The following expertise: Arcane Lore IV. A skill of type: Arcane lore. Only highest class levels greater than or equal to 41. A base charisma of at least 17. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VI (WANDUSE6)
Expertise: Arcane Lore VI Requires : The following expertise: Arcane Lore V. A skill of type: Arcane lore. Only highest class levels greater than or equal to 46. A base charisma of at least 18. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VII (WANDUSE7)
Expertise: Arcane Lore VII Requires : The following expertise: Arcane Lore VI. A skill of type: Arcane lore. Only highest class levels greater than or equal to 51. A base charisma of at least 19. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VIII (WANDUSE8)
Expertise: Arcane Lore VIII Requires : The following expertise: Arcane Lore VII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 56. A base charisma of at least 20. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IX (WANDUSE9)
Expertise: Arcane Lore IX Requires : The following expertise: Arcane Lore VIII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 61. A base charisma of at least 21. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore X (WANDUSE10)
Expertise: Arcane Lore X Requires : The following expertise: Arcane Lore IX. A skill of type: Arcane lore. Only highest class levels greater than or equal to 66. A base charisma of at least 22. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Armor Focus I (ARMORFOCUS1)
Expertise: Armor Focus I Requires : One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 29. A base wisdom of at least 11. The ability to wear higher level armor.
Armor Focus II (ARMORFOCUS2)
Expertise: Armor Focus II Requires : The following expertise: Armor Focus I. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 34. A base wisdom of at least 12. The ability to wear higher level armor.
Armor Focus III (ARMORFOCUS3)
Expertise: Armor Focus III Requires : The following expertise: Armor Focus II. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 39. A base wisdom of at least 13. The ability to wear higher level armor.
Armor Focus IV (ARMORFOCUS4)
Expertise: Armor Focus IV Requires : The following expertise: Armor Focus III. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 44. A base wisdom of at least 14. The ability to wear higher level armor.
Armor Focus V (ARMORFOCUS5)
Expertise: Armor Focus V Requires : The following expertise: Armor Focus IV. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 49. A base wisdom of at least 15. The ability to wear higher level armor.
Armor Focus VI (ARMORFOCUS6)
Expertise: Armor Focus VI Requires : The following expertise: Armor Focus V. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 54. A base wisdom of at least 16. The ability to wear higher level armor.
Armor Focus VII (ARMORFOCUS7)
Expertise: Armor Focus VII Requires : The following expertise: Armor Focus VI. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 59. A base wisdom of at least 17. The ability to wear higher level armor.
Armor Focus VIII (ARMORFOCUS8)
Expertise: Armor Focus VIII Requires : The following expertise: Armor Focus VII. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 64. A base wisdom of at least 18. The ability to wear higher level armor.
Armor Focus IX (ARMORFOCUS9)
Expertise: Armor Focus IX Requires : The following expertise: Armor Focus VIII. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 69. A base wisdom of at least 19. The ability to wear higher level armor.
Armor Focus X (ARMORFOCUS10)
Expertise: Armor Focus X Requires : The following expertise: Armor Focus IX. One of the following skills: Armor Specialization. Only highest class levels greater than or equal to 74. A base wisdom of at least 20. The ability to wear higher level armor.
Armor Optimizing I (ARMOROPT1)
Expertise: Armor Optimizing I Requires : One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 33. A base constitution of at least 13. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
Expertise: Armor Optimizing II Requires : The following expertise: Armor Optimizing I. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 38. A base constitution of at least 14. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
Expertise: Armor Optimizing III Requires : The following expertise: Armor Optimizing II. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 43. A base constitution of at least 15. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
Expertise: Armor Optimizing IV Requires : The following expertise: Armor Optimizing III. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 48. A base constitution of at least 16. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
Expertise: Armor Optimizing V Requires : The following expertise: Armor Optimizing IV. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 53. A base constitution of at least 17. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
Expertise: Armor Optimizing VI Requires : The following expertise: Armor Optimizing V. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 58. A base constitution of at least 18. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
Expertise: Armor Optimizing VII Requires : The following expertise: Armor Optimizing VI. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 63. A base constitution of at least 19. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
Expertise: Armor Optimizing VIII Requires : The following expertise: Armor Optimizing VII. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 68. A base constitution of at least 20. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
Expertise: Armor Optimizing IX Requires : The following expertise: Armor Optimizing VIII. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 73. A base constitution of at least 21. The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
Expertise: Armor Optimizing X Requires : The following expertise: Armor Optimizing IX. One of the following skills: Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 78. A base constitution of at least 22. The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
Expertise: Artsy I Requires : A skill of type: Artistic. Only highest class levels greater than or equal to 32. A base charisma of at least 13. The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
Expertise: Artsy II Requires : The following expertise: Artsy I. A skill of type: Artistic. Only highest class levels greater than or equal to 37. A base charisma of at least 14. The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
Expertise: Artsy III Requires : The following expertise: Artsy II. A skill of type: Artistic. Only highest class levels greater than or equal to 42. A base charisma of at least 15. The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
Expertise: Artsy IV Requires : The following expertise: Artsy III. A skill of type: Artistic. Only highest class levels greater than or equal to 47. A base charisma of at least 16. The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
Expertise: Artsy V Requires : The following expertise: Artsy IV. A skill of type: Artistic. Only highest class levels greater than or equal to 52. A base charisma of at least 17. The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
Expertise: Artsy VI Requires : The following expertise: Artsy V. A skill of type: Artistic. Only highest class levels greater than or equal to 57. A base charisma of at least 18. The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
Expertise: Artsy VII Requires : The following expertise: Artsy VI. A skill of type: Artistic. Only highest class levels greater than or equal to 62. A base charisma of at least 19. The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
Expertise: Artsy VIII Requires : The following expertise: Artsy VII. A skill of type: Artistic. Only highest class levels greater than or equal to 67. A base charisma of at least 20. The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
Expertise: Artsy IX Requires : The following expertise: Artsy VIII. A skill of type: Artistic. Only highest class levels greater than or equal to 72. A base charisma of at least 21. The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
Expertise: Artsy X Requires : The following expertise: Artsy IX. A skill of type: Artistic. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to use artistic skills to their greatest level.
Axe Focus I (AXEFOCUS1)
Expertise: Axe Focus I Requires : Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 29. A base wisdom of at least 11. The ability for fighters to wield higher level axes.
Axe Focus II (AXEFOCUS2)
Expertise: Axe Focus II Requires : The following expertise: Axe Focus I. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 34. A base wisdom of at least 12. The ability for fighters to wield higher level axes.
Axe Focus III (AXEFOCUS3)
Expertise: Axe Focus III Requires : The following expertise: Axe Focus II. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 39. A base wisdom of at least 13. The ability for fighters to wield higher level axes.
Axe Focus IV (AXEFOCUS4)
Expertise: Axe Focus IV Requires : The following expertise: Axe Focus III. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 44. A base wisdom of at least 14. The ability for fighters to wield higher level axes.
Axe Focus V (AXEFOCUS5)
Expertise: Axe Focus V Requires : The following expertise: Axe Focus IV. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 49. A base wisdom of at least 15. The ability for fighters to wield higher level axes.
Axe Focus VI (AXEFOCUS6)
Expertise: Axe Focus VI Requires : The following expertise: Axe Focus V. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 54. A base wisdom of at least 16. The ability for fighters to wield higher level axes.
Axe Focus VII (AXEFOCUS7)
Expertise: Axe Focus VII Requires : The following expertise: Axe Focus VI. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 59. A base wisdom of at least 17. The ability for fighters to wield higher level axes.
Axe Focus VIII (AXEFOCUS8)
Expertise: Axe Focus VIII Requires : The following expertise: Axe Focus VII. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 64. A base wisdom of at least 18. The ability for fighters to wield higher level axes.
Axe Focus IX (AXEFOCUS9)
Expertise: Axe Focus IX Requires : The following expertise: Axe Focus VIII. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 69. A base wisdom of at least 19. The ability for fighters to wield higher level axes.
Axe Focus X (AXEFOCUS10)
Expertise: Axe Focus X Requires : The following expertise: Axe Focus IX. Only Fighter. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 74. A base wisdom of at least 20. The ability for fighters to wield higher level axes.
Axe Piercing I (AXEPIERCE1)
Expertise: Axe Piercing I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a piercing-type axe.
Axe Piercing II (AXEPIERCE2)
Expertise: Axe Piercing II Requires : The following expertise: Axe Piercing I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a piercing-type axe.
Axe Piercing III (AXEPIERCE3)
Expertise: Axe Piercing III Requires : The following expertise: Axe Piercing II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a piercing-type axe.
Axe Piercing IV (AXEPIERCE4)
Expertise: Axe Piercing IV Requires : The following expertise: Axe Piercing III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a piercing-type axe.
Axe Piercing V (AXEPIERCE5)
Expertise: Axe Piercing V Requires : The following expertise: Axe Piercing IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a piercing-type axe.
Axe Piercing VI (AXEPIERCE6)
Expertise: Axe Piercing VI Requires : The following expertise: Axe Piercing V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a piercing-type axe.
Axe Piercing VII (AXEPIERCE7)
Expertise: Axe Piercing VII Requires : The following expertise: Axe Piercing VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a piercing-type axe.
Axe Piercing VIII (AXEPIERCE8)
Expertise: Axe Piercing VIII Requires : The following expertise: Axe Piercing VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a piercing-type axe.
Axe Piercing IX (AXEPIERCE9)
Expertise: Axe Piercing IX Requires : The following expertise: Axe Piercing VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a piercing-type axe.
Axe Piercing X (AXEPIERCE10)
Expertise: Axe Piercing X Requires : The following expertise: Axe Piercing IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type axe.
Axe Slicing I (AXESLICE1)
Expertise: Axe Slicing I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing II (AXESLICE2)
Expertise: Axe Slicing II Requires : The following expertise: Axe Slicing I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing III (AXESLICE3)
Expertise: Axe Slicing III Requires : The following expertise: Axe Slicing II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IV (AXESLICE4)
Expertise: Axe Slicing IV Requires : The following expertise: Axe Slicing III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing V (AXESLICE5)
Expertise: Axe Slicing V Requires : The following expertise: Axe Slicing IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VI (AXESLICE6)
Expertise: Axe Slicing VI Requires : The following expertise: Axe Slicing V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VII (AXESLICE7)
Expertise: Axe Slicing VII Requires : The following expertise: Axe Slicing VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VIII (AXESLICE8)
Expertise: Axe Slicing VIII Requires : The following expertise: Axe Slicing VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IX (AXESLICE9)
Expertise: Axe Slicing IX Requires : The following expertise: Axe Slicing VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing X (AXESLICE10)
Expertise: Axe Slicing X Requires : The following expertise: Axe Slicing IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type axe.
Axe Striking I (AXESTRIKE1)
Expertise: Axe Striking I Requires : One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when using an axe.
Axe Striking II (AXESTRIKE2)
Expertise: Axe Striking II Requires : The following expertise: Axe Striking I. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when using an axe.
Axe Striking III (AXESTRIKE3)
Expertise: Axe Striking III Requires : The following expertise: Axe Striking II. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when using an axe.
Axe Striking IV (AXESTRIKE4)
Expertise: Axe Striking IV Requires : The following expertise: Axe Striking III. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when using an axe.
Axe Striking V (AXESTRIKE5)
Expertise: Axe Striking V Requires : The following expertise: Axe Striking IV. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when using an axe.
Axe Striking VI (AXESTRIKE6)
Expertise: Axe Striking VI Requires : The following expertise: Axe Striking V. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when using an axe.
Axe Striking VII (AXESTRIKE7)
Expertise: Axe Striking VII Requires : The following expertise: Axe Striking VI. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when using an axe.
Axe Striking VIII (AXESTRIKE8)
Expertise: Axe Striking VIII Requires : The following expertise: Axe Striking VII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when using an axe.
Axe Striking IX (AXESTRIKE9)
Expertise: Axe Striking IX Requires : The following expertise: Axe Striking VIII. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when using an axe.
Axe Striking X (AXESTRIKE10)
Expertise: Axe Striking X Requires : The following expertise: Axe Striking IX. One of the following skills: Axe Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an axe.
Beat Dancing I (BEATDANCE1)
Expertise: Beat Dancing I Requires : A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 22. A base strength of at least 13. A base charisma of at least 13. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing II (BEATDANCE2)
Expertise: Beat Dancing II Requires : The following expertise: Beat Dancing I. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 27. A base strength of at least 14. A base charisma of at least 14. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing III (BEATDANCE3)
Expertise: Beat Dancing III Requires : The following expertise: Beat Dancing II. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 32. A base strength of at least 15. A base charisma of at least 15. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IV (BEATDANCE4)
Expertise: Beat Dancing IV Requires : The following expertise: Beat Dancing III. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 37. A base strength of at least 16. A base charisma of at least 16. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing V (BEATDANCE5)
Expertise: Beat Dancing V Requires : The following expertise: Beat Dancing IV. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 42. A base strength of at least 17. A base charisma of at least 17. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VI (BEATDANCE6)
Expertise: Beat Dancing VI Requires : The following expertise: Beat Dancing V. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 47. A base strength of at least 18. A base charisma of at least 18. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VII (BEATDANCE7)
Expertise: Beat Dancing VII Requires : The following expertise: Beat Dancing VI. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 52. A base strength of at least 19. A base charisma of at least 19. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VIII (BEATDANCE8)
Expertise: Beat Dancing VIII Requires : The following expertise: Beat Dancing VII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 57. A base strength of at least 20. A base charisma of at least 20. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IX (BEATDANCE9)
Expertise: Beat Dancing IX Requires : The following expertise: Beat Dancing VIII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 62. A base strength of at least 21. A base charisma of at least 21. The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing X (BEATDANCE10)
Expertise: Beat Dancing X Requires : The following expertise: Beat Dancing IX. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 67. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial aggressive affect.
Blessing I (BLESSING1)
Expertise: Blessing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
Expertise: Blessing II Requires : The following expertise: Blessing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
Expertise: Blessing III Requires : The following expertise: Blessing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
Expertise: Blessing IV Requires : The following expertise: Blessing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
Expertise: Blessing V Requires : The following expertise: Blessing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
Expertise: Blessing VI Requires : The following expertise: Blessing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
Expertise: Blessing VII Requires : The following expertise: Blessing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
Expertise: Blessing VIII Requires : The following expertise: Blessing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
Expertise: Blessing IX Requires : The following expertise: Blessing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
Expertise: Blessing X Requires : The following expertise: Blessing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
Expertise: Blunt Bashing I Requires : One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
Expertise: Blunt Bashing II Requires : The following expertise: Blunt Bashing I. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
Expertise: Blunt Bashing III Requires : The following expertise: Blunt Bashing II. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
Expertise: Blunt Bashing IV Requires : The following expertise: Blunt Bashing III. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
Expertise: Blunt Bashing V Requires : The following expertise: Blunt Bashing IV. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
Expertise: Blunt Bashing VI Requires : The following expertise: Blunt Bashing V. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
Expertise: Blunt Bashing VII Requires : The following expertise: Blunt Bashing VI. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
Expertise: Blunt Bashing VIII Requires : The following expertise: Blunt Bashing VII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
Expertise: Blunt Bashing IX Requires : The following expertise: Blunt Bashing VIII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
Expertise: Blunt Bashing X Requires : The following expertise: Blunt Bashing IX. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Focus I (BLUNTFOCUS1)
Expertise: Blunt Focus I Requires : Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base wisdom of at least 11. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus II (BLUNTFOCUS2)
Expertise: Blunt Focus II Requires : The following expertise: Blunt Focus I. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base wisdom of at least 12. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus III (BLUNTFOCUS3)
Expertise: Blunt Focus III Requires : The following expertise: Blunt Focus II. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base wisdom of at least 13. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IV (BLUNTFOCUS4)
Expertise: Blunt Focus IV Requires : The following expertise: Blunt Focus III. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base wisdom of at least 14. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus V (BLUNTFOCUS5)
Expertise: Blunt Focus V Requires : The following expertise: Blunt Focus IV. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base wisdom of at least 15. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VI (BLUNTFOCUS6)
Expertise: Blunt Focus VI Requires : The following expertise: Blunt Focus V. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base wisdom of at least 16. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VII (BLUNTFOCUS7)
Expertise: Blunt Focus VII Requires : The following expertise: Blunt Focus VI. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base wisdom of at least 17. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus VIII (BLUNTFOCUS8)
Expertise: Blunt Focus VIII Requires : The following expertise: Blunt Focus VII. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base wisdom of at least 18. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus IX (BLUNTFOCUS9)
Expertise: Blunt Focus IX Requires : The following expertise: Blunt Focus VIII. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base wisdom of at least 19. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Focus X (BLUNTFOCUS10)
Expertise: Blunt Focus X Requires : The following expertise: Blunt Focus IX. Only Fighter. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base wisdom of at least 20. The ability for fighters to use wield higher level blunt-class weapons.
Blunt Piercing I (BLUNTPIERCE1)
Expertise: Blunt Piercing I Requires : One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing II (BLUNTPIERCE2)
Expertise: Blunt Piercing II Requires : The following expertise: Blunt Piercing I. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing III (BLUNTPIERCE3)
Expertise: Blunt Piercing III Requires : The following expertise: Blunt Piercing II. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IV (BLUNTPIERCE4)
Expertise: Blunt Piercing IV Requires : The following expertise: Blunt Piercing III. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing V (BLUNTPIERCE5)
Expertise: Blunt Piercing V Requires : The following expertise: Blunt Piercing IV. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VI (BLUNTPIERCE6)
Expertise: Blunt Piercing VI Requires : The following expertise: Blunt Piercing V. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VII (BLUNTPIERCE7)
Expertise: Blunt Piercing VII Requires : The following expertise: Blunt Piercing VI. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VIII (BLUNTPIERCE8)
Expertise: Blunt Piercing VIII Requires : The following expertise: Blunt Piercing VII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IX (BLUNTPIERCE9)
Expertise: Blunt Piercing IX Requires : The following expertise: Blunt Piercing VIII. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing X (BLUNTPIERCE10)
Expertise: Blunt Piercing X Requires : The following expertise: Blunt Piercing IX. One of the following skills: Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Striking I (BLUNTSTRIKE1)
Expertise: Blunt Striking I Requires : One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
Expertise: Blunt Striking II Requires : The following expertise: Blunt Striking I. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
Expertise: Blunt Striking III Requires : The following expertise: Blunt Striking II. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
Expertise: Blunt Striking IV Requires : The following expertise: Blunt Striking III. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
Expertise: Blunt Striking V Requires : The following expertise: Blunt Striking IV. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
Expertise: Blunt Striking VI Requires : The following expertise: Blunt Striking V. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
Expertise: Blunt Striking VII Requires : The following expertise: Blunt Striking VI. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
Expertise: Blunt Striking VIII Requires : The following expertise: Blunt Striking VII. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
Expertise: Blunt Striking IX Requires : The following expertise: Blunt Striking VIII. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
Expertise: Blunt Striking X Requires : The following expertise: Blunt Striking IX. One of the following skills: Blunt Weapon Specialization, Instrument Bash. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
Expertise: Bold Playing I Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. A base charisma of at least 13. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
Expertise: Bold Playing II Requires : The following expertise: Bold Playing I. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. A base charisma of at least 14. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
Expertise: Bold Playing III Requires : The following expertise: Bold Playing II. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. A base charisma of at least 15. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
Expertise: Bold Playing IV Requires : The following expertise: Bold Playing III. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. A base charisma of at least 16. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
Expertise: Bold Playing V Requires : The following expertise: Bold Playing IV. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. A base charisma of at least 17. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
Expertise: Bold Playing VI Requires : The following expertise: Bold Playing V. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. A base charisma of at least 18. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
Expertise: Bold Playing VII Requires : The following expertise: Bold Playing VI. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. A base charisma of at least 19. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
Expertise: Bold Playing VIII Requires : The following expertise: Bold Playing VII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. A base charisma of at least 20. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
Expertise: Bold Playing IX Requires : The following expertise: Bold Playing VIII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. A base charisma of at least 21. The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
Expertise: Bold Playing X Requires : The following expertise: Bold Playing IX. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
Expertise: Bone Lore I Requires : One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 9. A base strength of at least 13. The ability to magically generate higher level skeletons, and mummies.
Bone Lore II (BONELORE2)
Expertise: Bone Lore II Requires : The following expertise: Bone Lore I. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 17. A base strength of at least 14. The ability to magically generate higher level skeletons, and mummies.
Bone Lore III (BONELORE3)
Expertise: Bone Lore III Requires : The following expertise: Bone Lore II. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 25. A base strength of at least 15. The ability to magically generate higher level skeletons, and mummies.
Bone Lore IV (BONELORE4)
Expertise: Bone Lore IV Requires : The following expertise: Bone Lore III. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 33. A base strength of at least 16. The ability to magically generate higher level skeletons, and mummies.
Bone Lore V (BONELORE5)
Expertise: Bone Lore V Requires : The following expertise: Bone Lore IV. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 41. A base strength of at least 17. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VI (BONELORE6)
Expertise: Bone Lore VI Requires : The following expertise: Bone Lore V. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 49. A base strength of at least 18. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VII (BONELORE7)
Expertise: Bone Lore VII Requires : The following expertise: Bone Lore VI. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 57. A base strength of at least 19. The ability to magically generate higher level skeletons, and mummies.
Bone Lore VIII (BONELORE8)
Expertise: Bone Lore VIII Requires : The following expertise: Bone Lore VII. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to magically generate higher level skeletons, and mummies.
Bone Lore IX (BONELORE9)
Expertise: Bone Lore IX Requires : The following expertise: Bone Lore VIII. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 73. A base strength of at least 21. The ability to magically generate higher level skeletons, and mummies.
Bone Lore X (BONELORE10)
Expertise: Bone Lore X Requires : The following expertise: Bone Lore IX. One of the following skills: Animate Dead, Animate Skeleton, Animate Zombie, Animate Mummy. Only highest class levels greater than or equal to 81. A base strength of at least 22. The ability to magically generate higher level skeletons, and mummies.
Breeding I (BREEDER1)
Expertise: Breeding I Requires : A skill of type: Breeding. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
Expertise: Breeding II Requires : The following expertise: Breeding I. A skill of type: Breeding. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
Expertise: Breeding III Requires : The following expertise: Breeding II. A skill of type: Breeding. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
Expertise: Breeding IV Requires : The following expertise: Breeding III. A skill of type: Breeding. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
Expertise: Breeding V Requires : The following expertise: Breeding IV. A skill of type: Breeding. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
Expertise: Breeding VI Requires : The following expertise: Breeding V. A skill of type: Breeding. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
Expertise: Breeding VII Requires : The following expertise: Breeding VI. A skill of type: Breeding. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
Expertise: Breeding VIII Requires : The following expertise: Breeding VII. A skill of type: Breeding. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
Expertise: Breeding IX Requires : The following expertise: Breeding VIII. A skill of type: Breeding. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
Expertise: Breeding X Requires : The following expertise: Breeding IX. A skill of type: Breeding. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
Expertise: Cautiously I Requires : One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously II (CAUTIOUS2)
Expertise: Cautiously II Requires : The following expertise: Cautiously I. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously III (CAUTIOUS3)
Expertise: Cautiously III Requires : The following expertise: Cautiously II. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IV (CAUTIOUS4)
Expertise: Cautiously IV Requires : The following expertise: Cautiously III. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously V (CAUTIOUS5)
Expertise: Cautiously V Requires : The following expertise: Cautiously IV. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VI (CAUTIOUS6)
Expertise: Cautiously VI Requires : The following expertise: Cautiously V. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VII (CAUTIOUS7)
Expertise: Cautiously VII Requires : The following expertise: Cautiously VI. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VIII (CAUTIOUS8)
Expertise: Cautiously VIII Requires : The following expertise: Cautiously VII. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IX (CAUTIOUS9)
Expertise: Cautiously IX Requires : The following expertise: Cautiously VIII. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously X (CAUTIOUS10)
Expertise: Cautiously X Requires : The following expertise: Cautiously IX. One of the following skills: Peek, Robbery, Slip Item, Quick Swipe, Steal, Swipe gold. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Combat Fluidity I (FLUIDITY1)
Expertise: Combat Fluidity I Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 4. A base dexterity of at least 13. Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
Expertise: Combat Fluidity II Requires : The following expertise: Combat Fluidity I. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 7. A base dexterity of at least 14. Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
Expertise: Combat Fluidity III Requires : The following expertise: Combat Fluidity II. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 10. A base dexterity of at least 15. Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
Expertise: Combat Fluidity IV Requires : The following expertise: Combat Fluidity III. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 13. A base dexterity of at least 16. Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
Expertise: Combat Fluidity V Requires : The following expertise: Combat Fluidity IV. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 16. A base dexterity of at least 17. Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
Expertise: Combat Fluidity VI Requires : The following expertise: Combat Fluidity V. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 19. A base dexterity of at least 18. Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
Expertise: Combat Fluidity VII Requires : The following expertise: Combat Fluidity VI. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 22. A base dexterity of at least 19. Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
Expertise: Combat Fluidity VIII Requires : The following expertise: Combat Fluidity VII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 25. A base dexterity of at least 20. Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
Expertise: Combat Fluidity IX Requires : The following expertise: Combat Fluidity VIII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 28. A base dexterity of at least 21. Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
Expertise: Combat Fluidity X Requires : The following expertise: Combat Fluidity IX. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 31. A base dexterity of at least 22. Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
Expertise: Combat Lore I Requires : A skill of type: Combat lore. Only highest class levels greater than or equal to 16. A base intelligence of at least 13. Better knowledge of combat lore and how to make the most of it.
Combat Lore II (COMBATLORE2)
Expertise: Combat Lore II Requires : The following expertise: Combat Lore I. A skill of type: Combat lore. Only highest class levels greater than or equal to 21. A base intelligence of at least 14. Better knowledge of combat lore and how to make the most of it.
Combat Lore III (COMBATLORE3)
Expertise: Combat Lore III Requires : The following expertise: Combat Lore II. A skill of type: Combat lore. Only highest class levels greater than or equal to 26. A base intelligence of at least 15. Better knowledge of combat lore and how to make the most of it.
Combat Lore IV (COMBATLORE4)
Expertise: Combat Lore IV Requires : The following expertise: Combat Lore III. A skill of type: Combat lore. Only highest class levels greater than or equal to 31. A base intelligence of at least 16. Better knowledge of combat lore and how to make the most of it.
Combat Lore V (COMBATLORE5)
Expertise: Combat Lore V Requires : The following expertise: Combat Lore IV. A skill of type: Combat lore. Only highest class levels greater than or equal to 36. A base intelligence of at least 17. Better knowledge of combat lore and how to make the most of it.
Combat Lore VI (COMBATLORE6)
Expertise: Combat Lore VI Requires : The following expertise: Combat Lore V. A skill of type: Combat lore. Only highest class levels greater than or equal to 41. A base intelligence of at least 18. Better knowledge of combat lore and how to make the most of it.
Combat Lore VII (COMBATLORE7)
Expertise: Combat Lore VII Requires : The following expertise: Combat Lore VI. A skill of type: Combat lore. Only highest class levels greater than or equal to 46. A base intelligence of at least 19. Better knowledge of combat lore and how to make the most of it.
Combat Lore VIII (COMBATLORE8)
Expertise: Combat Lore VIII Requires : The following expertise: Combat Lore VII. A skill of type: Combat lore. Only highest class levels greater than or equal to 51. A base intelligence of at least 20. Better knowledge of combat lore and how to make the most of it.
Combat Lore IX (COMBATLORE9)
Expertise: Combat Lore IX Requires : The following expertise: Combat Lore VIII. A skill of type: Combat lore. Only highest class levels greater than or equal to 56. A base intelligence of at least 21. Better knowledge of combat lore and how to make the most of it.
Combat Lore X (COMBATLORE10)
Expertise: Combat Lore X Requires : The following expertise: Combat Lore IX. A skill of type: Combat lore. Only highest class levels greater than or equal to 61. A base intelligence of at least 22. Better knowledge of combat lore and how to make the most of it.
Communing I (COMMUNE1)
Expertise: Communing I Requires : A skill of type: Communing. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
Expertise: Communing II Requires : The following expertise: Communing I. A skill of type: Communing. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
Expertise: Communing III Requires : The following expertise: Communing II. A skill of type: Communing. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
Expertise: Communing IV Requires : The following expertise: Communing III. A skill of type: Communing. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
Expertise: Communing V Requires : The following expertise: Communing IV. A skill of type: Communing. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
Expertise: Communing VI Requires : The following expertise: Communing V. A skill of type: Communing. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
Expertise: Communing VII Requires : The following expertise: Communing VI. A skill of type: Communing. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
Expertise: Communing VIII Requires : The following expertise: Communing VII. A skill of type: Communing. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
Expertise: Communing IX Requires : The following expertise: Communing VIII. A skill of type: Communing. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
Expertise: Communing X Requires : The following expertise: Communing IX. A skill of type: Communing. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
Expertise: Corrupting I Requires : A skill of type: Corruption. Only highest class levels greater than or equal to 32. A base strength of at least 13. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting II (CORRUPTION2)
Expertise: Corrupting II Requires : The following expertise: Corrupting I. A skill of type: Corruption. Only highest class levels greater than or equal to 37. A base strength of at least 14. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting III (CORRUPTION3)
Expertise: Corrupting III Requires : The following expertise: Corrupting II. A skill of type: Corruption. Only highest class levels greater than or equal to 42. A base strength of at least 15. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IV (CORRUPTION4)
Expertise: Corrupting IV Requires : The following expertise: Corrupting III. A skill of type: Corruption. Only highest class levels greater than or equal to 47. A base strength of at least 16. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting V (CORRUPTION5)
Expertise: Corrupting V Requires : The following expertise: Corrupting IV. A skill of type: Corruption. Only highest class levels greater than or equal to 52. A base strength of at least 17. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VI (CORRUPTION6)
Expertise: Corrupting VI Requires : The following expertise: Corrupting V. A skill of type: Corruption. Only highest class levels greater than or equal to 57. A base strength of at least 18. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VII (CORRUPTION7)
Expertise: Corrupting VII Requires : The following expertise: Corrupting VI. A skill of type: Corruption. Only highest class levels greater than or equal to 62. A base strength of at least 19. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VIII (CORRUPTION8)
Expertise: Corrupting VIII Requires : The following expertise: Corrupting VII. A skill of type: Corruption. Only highest class levels greater than or equal to 67. A base strength of at least 20. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IX (CORRUPTION9)
Expertise: Corrupting IX Requires : The following expertise: Corrupting VIII. A skill of type: Corruption. Only highest class levels greater than or equal to 72. A base strength of at least 21. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting X (CORRUPTION10)
Expertise: Corrupting X Requires : The following expertise: Corrupting IX. A skill of type: Corruption. Only highest class levels greater than or equal to 77. A base strength of at least 22. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Counterbalance Crafting I (CNTRCRAFT1)
Expertise: Counterbalance Crafting I Requires : One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff Making, Leather Working, Master Leather Working. A base intelligence of at least 14.
The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Even" are slightly better for attack, and worth a little more.
Counterbalance Crafting II (CNTRCRAFT2)
Expertise: Counterbalance Crafting II Requires : The following expertise: Counterbalance Crafting I. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff Making, Leather Working, Master Leather Working. A base intelligence of at least 18. The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Balanced" are better for attack, and worth more.
Counterbalance Crafting III (CNTRCRAFT3)
Expertise: Counterbalance Crafting III Requires : The following expertise: Counterbalance Crafting II. One of the following skills: Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing, Legendary Weaponsmithing, Staff Making, Leather Working, Master Leather Working. A base intelligence of at least 22. The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Counterbalanced" are much better for attack, and worth a lot more.
Creating I (CREATION1)
Expertise: Creating I Requires : A skill of type: Creation. Only highest class levels greater than or equal to 30. A base constitution of at least 13. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
Expertise: Creating II Requires : The following expertise: Creating I. A skill of type: Creation. Only highest class levels greater than or equal to 35. A base constitution of at least 14. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
Expertise: Creating III Requires : The following expertise: Creating II. A skill of type: Creation. Only highest class levels greater than or equal to 40. A base constitution of at least 15. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
Expertise: Creating IV Requires : The following expertise: Creating III. A skill of type: Creation. Only highest class levels greater than or equal to 45. A base constitution of at least 16. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
Expertise: Creating V Requires : The following expertise: Creating IV. A skill of type: Creation. Only highest class levels greater than or equal to 50. A base constitution of at least 17. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
Expertise: Creating VI Requires : The following expertise: Creating V. A skill of type: Creation. Only highest class levels greater than or equal to 55. A base constitution of at least 18. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
Expertise: Creating VII Requires : The following expertise: Creating VI. A skill of type: Creation. Only highest class levels greater than or equal to 60. A base constitution of at least 19. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
Expertise: Creating VIII Requires : The following expertise: Creating VII. A skill of type: Creation. Only highest class levels greater than or equal to 65. A base constitution of at least 20. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
Expertise: Creating IX Requires : The following expertise: Creating VIII. A skill of type: Creation. Only highest class levels greater than or equal to 70. A base constitution of at least 21. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
Expertise: Creating X Requires : The following expertise: Creating IX. A skill of type: Creation. Only highest class levels greater than or equal to 75. A base constitution of at least 22. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creative Food Prep I (VIGOPREP1)
Expertise: Creative Food Prep I Requires : One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 18. A base charisma of at least 9. The ability to prep foods that fortify movement.
Creative Food Prep II (VIGOPREP2)
Expertise: Creative Food Prep II Requires : The following expertise: Creative Food Prep I. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 25. A base charisma of at least 10. The ability to prep foods that fortify movement.
Creative Food Prep III (VIGOPREP3)
Expertise: Creative Food Prep III Requires : The following expertise: Creative Food Prep II. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 32. A base charisma of at least 11. The ability to prep foods that fortify movement.
Creative Food Prep IV (VIGOPREP4)
Expertise: Creative Food Prep IV Requires : The following expertise: Creative Food Prep III. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 39. A base charisma of at least 12. The ability to prep foods that fortify movement.
Creative Food Prep V (VIGOPREP5)
Expertise: Creative Food Prep V Requires : The following expertise: Creative Food Prep IV. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 46. A base charisma of at least 13. The ability to prep foods that fortify movement.
Creative Food Prep VI (VIGOPREP6)
Expertise: Creative Food Prep VI Requires : The following expertise: Creative Food Prep V. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 53. A base charisma of at least 14. The ability to prep foods that fortify movement.
Creative Food Prep VII (VIGOPREP7)
Expertise: Creative Food Prep VII Requires : The following expertise: Creative Food Prep VI. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 60. A base charisma of at least 15. The ability to prep foods that fortify movement.
Creative Food Prep VIII (VIGOPREP8)
Expertise: Creative Food Prep VIII Requires : The following expertise: Creative Food Prep VII. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 67. A base charisma of at least 16. The ability to prep foods that fortify movement.
Creative Food Prep IX (VIGOPREP9)
Expertise: Creative Food Prep IX Requires : The following expertise: Creative Food Prep VIII. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 74. A base charisma of at least 17. The ability to prep foods that fortify movement.
Creative Food Prep X (VIGOPREP10)
Expertise: Creative Food Prep X Requires : The following expertise: Creative Food Prep IX. One of the following skills: Food Prep, Master Food Prep. Only highest class levels greater than or equal to 81. A base charisma of at least 18. The ability to prep foods that fortify movement.
Criminal Deviousness I (CRIMINAL1)
Expertise: Criminal Deviousness I Requires : A skill of type: Criminal. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
Expertise: Criminal Deviousness II Requires : The following expertise: Criminal Deviousness I. A skill of type: Criminal. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
Expertise: Criminal Deviousness III Requires : The following expertise: Criminal Deviousness II. A skill of type: Criminal. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
Expertise: Criminal Deviousness IV Requires : The following expertise: Criminal Deviousness III. A skill of type: Criminal. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
Expertise: Criminal Deviousness V Requires : The following expertise: Criminal Deviousness IV. A skill of type: Criminal. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
Expertise: Criminal Deviousness VI Requires : The following expertise: Criminal Deviousness V. A skill of type: Criminal. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
Expertise: Criminal Deviousness VII Requires : The following expertise: Criminal Deviousness VI. A skill of type: Criminal. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
Expertise: Criminal Deviousness VIII Requires : The following expertise: Criminal Deviousness VII. A skill of type: Criminal. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
Expertise: Criminal Deviousness IX Requires : The following expertise: Criminal Deviousness VIII. A skill of type: Criminal. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
Expertise: Criminal Deviousness X Requires : The following expertise: Criminal Deviousness IX. A skill of type: Criminal. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
Expertise: Cursing I Requires : A skill of type: Cursing. Only highest class levels greater than or equal to 30. A base strength of at least 13. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
Expertise: Cursing II Requires : The following expertise: Cursing I. A skill of type: Cursing. Only highest class levels greater than or equal to 35. A base strength of at least 14. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
Expertise: Cursing III Requires : The following expertise: Cursing II. A skill of type: Cursing. Only highest class levels greater than or equal to 40. A base strength of at least 15. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
Expertise: Cursing IV Requires : The following expertise: Cursing III. A skill of type: Cursing. Only highest class levels greater than or equal to 45. A base strength of at least 16. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
Expertise: Cursing V Requires : The following expertise: Cursing IV. A skill of type: Cursing. Only highest class levels greater than or equal to 50. A base strength of at least 17. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
Expertise: Cursing VI Requires : The following expertise: Cursing V. A skill of type: Cursing. Only highest class levels greater than or equal to 55. A base strength of at least 18. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
Expertise: Cursing VII Requires : The following expertise: Cursing VI. A skill of type: Cursing. Only highest class levels greater than or equal to 60. A base strength of at least 19. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
Expertise: Cursing VIII Requires : The following expertise: Cursing VII. A skill of type: Cursing. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
Expertise: Cursing IX Requires : The following expertise: Cursing VIII. A skill of type: Cursing. Only highest class levels greater than or equal to 70. A base strength of at least 21. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
Expertise: Cursing X Requires : The following expertise: Cursing IX. A skill of type: Cursing. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
Expertise: Death Lore I Requires : A skill of type: Death lore. Only highest class levels greater than or equal to 22. A base constitution of at least 13. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
Expertise: Death Lore II Requires : The following expertise: Death Lore I. A skill of type: Death lore. Only highest class levels greater than or equal to 27. A base constitution of at least 14. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
Expertise: Death Lore III Requires : The following expertise: Death Lore II. A skill of type: Death lore. Only highest class levels greater than or equal to 32. A base constitution of at least 15. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
Expertise: Death Lore IV Requires : The following expertise: Death Lore III. A skill of type: Death lore. Only highest class levels greater than or equal to 37. A base constitution of at least 16. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
Expertise: Death Lore V Requires : The following expertise: Death Lore IV. A skill of type: Death lore. Only highest class levels greater than or equal to 42. A base constitution of at least 17. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
Expertise: Death Lore VI Requires : The following expertise: Death Lore V. A skill of type: Death lore. Only highest class levels greater than or equal to 47. A base constitution of at least 18. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
Expertise: Death Lore VII Requires : The following expertise: Death Lore VI. A skill of type: Death lore. Only highest class levels greater than or equal to 52. A base constitution of at least 19. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
Expertise: Death Lore VIII Requires : The following expertise: Death Lore VII. A skill of type: Death lore. Only highest class levels greater than or equal to 57. A base constitution of at least 20. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
Expertise: Death Lore IX Requires : The following expertise: Death Lore VIII. A skill of type: Death lore. Only highest class levels greater than or equal to 62. A base constitution of at least 21. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
Expertise: Death Lore X Requires : The following expertise: Death Lore IX. A skill of type: Death lore. Only highest class levels greater than or equal to 67. A base constitution of at least 22. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
Expertise: Deceptive I Requires : A skill of type: Deceptive. Only highest class levels greater than or equal to 28. A base charisma of at least 13. The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
Expertise: Deceptive II Requires : The following expertise: Deceptive I. A skill of type: Deceptive. Only highest class levels greater than or equal to 33. A base charisma of at least 14. The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
Expertise: Deceptive III Requires : The following expertise: Deceptive II. A skill of type: Deceptive. Only highest class levels greater than or equal to 38. A base charisma of at least 15. The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
Expertise: Deceptive IV Requires : The following expertise: Deceptive III. A skill of type: Deceptive. Only highest class levels greater than or equal to 43. A base charisma of at least 16. The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
Expertise: Deceptive V Requires : The following expertise: Deceptive IV. A skill of type: Deceptive. Only highest class levels greater than or equal to 48. A base charisma of at least 17. The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
Expertise: Deceptive VI Requires : The following expertise: Deceptive V. A skill of type: Deceptive. Only highest class levels greater than or equal to 53. A base charisma of at least 18. The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
Expertise: Deceptive VII Requires : The following expertise: Deceptive VI. A skill of type: Deceptive. Only highest class levels greater than or equal to 58. A base charisma of at least 19. The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
Expertise: Deceptive VIII Requires : The following expertise: Deceptive VII. A skill of type: Deceptive. Only highest class levels greater than or equal to 63. A base charisma of at least 20. The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
Expertise: Deceptive IX Requires : The following expertise: Deceptive VIII. A skill of type: Deceptive. Only highest class levels greater than or equal to 68. A base charisma of at least 21. The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
Expertise: Deceptive X Requires : The following expertise: Deceptive IX. A skill of type: Deceptive. Only highest class levels greater than or equal to 73. A base charisma of at least 22. The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
Expertise: Deep Lore I Requires : A skill of type: Deep magic. Only highest class levels greater than or equal to 30. A base strength of at least 13. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
Expertise: Deep Lore II Requires : The following expertise: Deep Lore I. A skill of type: Deep magic. Only highest class levels greater than or equal to 35. A base strength of at least 14. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
Expertise: Deep Lore III Requires : The following expertise: Deep Lore II. A skill of type: Deep magic. Only highest class levels greater than or equal to 40. A base strength of at least 15. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
Expertise: Deep Lore IV Requires : The following expertise: Deep Lore III. A skill of type: Deep magic. Only highest class levels greater than or equal to 45. A base strength of at least 16. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
Expertise: Deep Lore V Requires : The following expertise: Deep Lore IV. A skill of type: Deep magic. Only highest class levels greater than or equal to 50. A base strength of at least 17. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
Expertise: Deep Lore VI Requires : The following expertise: Deep Lore V. A skill of type: Deep magic. Only highest class levels greater than or equal to 55. A base strength of at least 18. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
Expertise: Deep Lore VII Requires : The following expertise: Deep Lore VI. A skill of type: Deep magic. Only highest class levels greater than or equal to 60. A base strength of at least 19. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
Expertise: Deep Lore VIII Requires : The following expertise: Deep Lore VII. A skill of type: Deep magic. Only highest class levels greater than or equal to 65. A base strength of at least 20. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
Expertise: Deep Lore IX Requires : The following expertise: Deep Lore VIII. A skill of type: Deep magic. Only highest class levels greater than or equal to 70. A base strength of at least 21. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
Expertise: Deep Lore X Requires : The following expertise: Deep Lore IX. A skill of type: Deep magic. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
 Only highest class levels greater than or equal to 24. A base wisdom of at least 13. The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
Expertise: Dirty Fighting II Requires : The following expertise: Dirty Fighting I. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. The ability to do more damage when fighting dirty.
 A skill of type: Dirty fighting. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
Expertise: Dirty Fighting IV Requires : The following expertise: Dirty Fighting III. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
Expertise: Dirty Fighting V Requires : The following expertise: Dirty Fighting IV. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
Expertise: Dirty Fighting VI Requires : The following expertise: Dirty Fighting V. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. The ability to do more damage when fighting dirty.
 A skill of type: Dirty fighting. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
Expertise: Dirty Fighting VIII Requires : The following expertise: Dirty Fighting VII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
Expertise: Dirty Fighting IX Requires : The following expertise: Dirty Fighting VIII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. The ability to do more damage when fighting dirty.
 A skill of type: Dirty fighting. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
Expertise: Divine Warding I Requires : A skill of type: Warding. Only highest class levels greater than or equal to 34. A base constitution of at least 13. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
Expertise: Divine Warding II Requires : The following expertise: Divine Warding I. A skill of type: Warding. Only highest class levels greater than or equal to 39. A base constitution of at least 14. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
Expertise: Divine Warding III Requires : The following expertise: Divine Warding II. A skill of type: Warding. Only highest class levels greater than or equal to 44. A base constitution of at least 15. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
Expertise: Divine Warding IV Requires : The following expertise: Divine Warding III. A skill of type: Warding. Only highest class levels greater than or equal to 49. A base constitution of at least 16. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
Expertise: Divine Warding V Requires : The following expertise: Divine Warding IV. A skill of type: Warding. Only highest class levels greater than or equal to 54. A base constitution of at least 17. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
Expertise: Divine Warding VI Requires : The following expertise: Divine Warding V. A skill of type: Warding. Only highest class levels greater than or equal to 59. A base constitution of at least 18. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
Expertise: Divine Warding VII Requires : The following expertise: Divine Warding VI. A skill of type: Warding. Only highest class levels greater than or equal to 64. A base constitution of at least 19. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
Expertise: Divine Warding VIII Requires : The following expertise: Divine Warding VII. A skill of type: Warding. Only highest class levels greater than or equal to 69. A base constitution of at least 20. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
Expertise: Divine Warding IX Requires : The following expertise: Divine Warding VIII. A skill of type: Warding. Only highest class levels greater than or equal to 74. A base constitution of at least 21. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
Expertise: Divine Warding X Requires : The following expertise: Divine Warding IX. A skill of type: Warding. Only highest class levels greater than or equal to 79. A base constitution of at least 22. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFT1)
Expertise: Durable Crafting I Requires : One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. Only Archon. A base strength of at least 14. The ability to craft armors and clothing to be more protective.
Durable Crafting II (DURACRAFT2)
Expertise: Durable Crafting II Requires : The following expertise: Durable Crafting I. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. Only Archon. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more.
Durable Crafting III (DURACRAFT3)
Expertise: Durable Crafting III Requires : The following expertise: Durable Crafting II. One of the following skills: Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. Only Archon. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Metalworking I (DURAMETAL1)
Expertise: Durable Metalworking I Requires : One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 14. The ability to craft armors and clothing to be more protective.
Durable Metalworking II (DURAMETAL2)
Expertise: Durable Metalworking II Requires : The following expertise: Durable Metalworking I. One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more.
Durable Metalworking III (DURAMETAL3)
Expertise: Durable Metalworking III Requires : The following expertise: Durable Metalworking II. One of the following skills: Jewel Making, Armorsmithing, Master Armorsmithing, Torturesmithing. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Sewing I (DURASEW1)
Expertise: Durable Sewing I Requires : One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 14. The ability to craft armors and clothing to be more protective.
Durable Sewing II (DURASEW2)
Expertise: Durable Sewing II Requires : The following expertise: Durable Sewing I. One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 18. The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more.
Durable Sewing III (DURASEW3)
Expertise: Durable Sewing III Requires : The following expertise: Durable Sewing II. One of the following skills: Tailoring, Leather Working, Master Tailoring, Master Leather Working, Cobbling, Weaving. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more.
Durable Shaping I (DURASHAPE1)
Expertise: Durable Shaping I Requires : One of the following skills: Carpentry, Scrimshawing. A base strength of at least 14. The ability to craft armors and clothing to be more protective.
Durable Shaping II (DURASHAPE2)