{% extends 'base.html' %} {% block title %}500 Internal Server Error{% endblock %} {# Only show the Navigation Bar if the user is logged in #} {% block navbar %} {% if is_logged_in %} {{ super() }} {% endif %} {% endblock %} {% block content %}
Sorry, something broke when you tried to access this page. The web application has restarted, and no damage has been done. Please email<EMAIL_ADDRESS>and describe what happened; if possible, please include the time that this page appeared, so that we can look at the error logs and figure out what broke.


--- layout: work title: "baba" date: 2019-11-09 description: image: /assets/images/baba.png author: Gukin Han tags: - baba ---


{% from "macros.html" import publication_info %}
New Zealand Standard Curriculum Vitae Template
Rows and columns may be expanded or reduced, but a CV must be no more than two pages for part 1 and no more than three pages for part 2. Use Arial 12 point font. Do not alter page margins. Instructions in italics should be deleted before you submit your CV.
PART 1
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1a. Personal details |
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Full name |
Title |
{% if person_data.get('first_name') %}
{{person_data.get('first_name', '')}} {% else %}First Name {% endif %} |
{% if person_data.get('second_names') %}
{% for s in person_data.get('second_names') %}
{{s}} {% endfor %} {% else %}Second name(s) {% endif %} |
{% if person_data.get('family_name') %}
{{person_data.get('family_name', '')}} {% else %}Family Name {% endif %} |
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Present position |
{% if employments %} {{ employments[0] | year_range }}, {{ employments[0].get('role-title') }}, {{ employments[0].get('department-name') }}, {{ employments[0].get('organization', 'name') }} {% endif %} |
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Organisation/Employer |
{{ user.organisation.name }} |
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Contact Address |
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Country: {{c}}. |
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Post code |
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Work telephone |
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Mobile |
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{% for e in person_data.get('emails') %}
{{e}} {% endfor %} |
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Personal website (if applicable) |
{% if person_data.get('researcher_urls') %} {% for r in person_data.get('researcher_urls') %} {% endfor %} {% else %} {% endif %} |
|
1b. Academic qualifications |
[ Delete and start typing here. List in reverse date order.Start each qualification on a new line as per the example:]
[e.g. Year conferred, qualification, discipline, university/institute.]
|
1c. Professional positions held |
Delete and start typing here. List in reverse date order. Start each position on a new line as per the example:
e.g. Year-year, job title, organisation.
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1d. Present research/professional speciality |
[Delete and start typing here.]
{% if record and record.get("person", "biography", "content") %}
{{record.get("person", "biography",
"content")}}
{% endif %}
|
1e. Total years research experience |
years |
List any significant interruptions to your career (e.g. sickness, parental leave). Delete and start typing here.
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1f. Professional distinctions and memberships (including honours, prizes, scholarships, boards or governance roles, etc) |
Delete and start typing here. List in reverse date order. Start each professional distinction on a new line as per the example:
e.g. Year / year-year, distinction.
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1g. Total number of peer reviewed publications and patents |
Journal articles |
Books |
Book chapters, books edited |
Conference proceedings |
Patents |
|
{{work_type_journal|length}} |
{{work_type_books|length}} |
{{work_type_book_chapter|length}} |
{{work_type_conference|length}} |
{{work_type_patent|length}} |
Part 2 should include information pertinent to your research proposal. The following sections should not total more than three pages.
PART 2
|
2a. Research publications and dissemination |
Expand/reduce the following table as needed, listing publications relevant to your proposal. List in reverse date order. Bold your name in lists of authors.
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Peer-reviewed journal articles |
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Peer reviewed books |
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Peer reviewed book chapters, books edited |
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Refereed conference proceedings |
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Patents |
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Other forms of dissemination (reports for clients, technical reports, popular press, etc) |
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2b. Previous research work |
Repeat and expand box below as necessary.
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Research title: Principal outcome: Principal end-user and contact: |


Recently, the Cambodian Ministry of Education implemented a written English component on the college entrance exams, requiring English competency in order to be admitted to university for the following term. Currently students and tutors can only DM only group posts without showing edits and are not able to tutor in real time.
We worked with LWB to create an application that tracks the progress of students and their interactions with tutors. This platform allows students to access standardized lessons and work with teachers on individual worksheets and lesson notes in real-time through google docs. Admins can manage all the students and teachers through the platform while keeping track of the student progress.
“
The software is transformative. To be able to bring English language competency and ability to pass the college entrance exams to these students in an extremely impoverished and vulnerable region literally transforms futures . These students now can have options and select a career where they can think about what they want to do in life and contribute to the economy. It opens the door to a new future.”
Timothy Ko
Product Manager
Aria Malkani
Tech Lead
Developers: Shreyas Mohan, Hana Riwani, Alan Ren, Michael Chen, Teja Kotha


---
layout: default
title: Home
description:
isHome: true
---
Import angular-infinite-scroller module to your main angular module.
Then you are free to use the infinite-scroller directive.
Simplest example:
Simple list loading from 1 to 100
Overview
This is a library for AngularJS built with TypeScript to manage displayed elements in an ng-repeat like manner.
Features
Installation
Usage
Simple list
Some CSS tweek is needed for tables to work
| id | name |
|---|---|
| {% raw %}{{row.id}}{% endraw %} | {% raw %}{{row.name}}{% endraw %} |
| id | name |
|---|---|
| {% raw %}{{row.id}}{% endraw %} | {% raw %}{{row.name}}{% endraw %} |
First population of items is using calculation based on items' height, so it's important to make rows rendered with it's final height even before the binding actually happened.
To prevent accidental linebreaking before the template is linked avoid using brackets for longer texts. Instead of: {% highlight html %}
{% raw %}{{currentCar.Owner.Firstname + '' + currentCar.Owner.LastName}}{% endraw %}
{% endhighlight %} Use: {% highlight html %}{% endhighlight %}DOM elements in the list are reused in the scrolling process, and are not cleaned up completely.
To make this behaviour work, avoid using one time binding in the list.


A form is an area with inputs in it. This means it has Collection of inputs, Text Inputs, Choice inputs, Buttons and Validators etc.
A collection is a group of similar form inputs.
A fieldset is a collection of similar input fields. Practical use example is in a contact form. There may be Identification Set, Address Set, Phone Set, Email Set etc.
Every fieldset has a legend, that is it's title.
An Example of fieldsets and legend is to be shown below:
May It be more practical to use fieldsets and legends as details and Summaries respectively, Yours to describe.
A text field is an area for users to type Information.
A placeholder is a prehint that occupies an input when it contains nothing. Placeholders show an example of the expected input, such as suggested search terms or a demonstration of a correctly formatted email address.
A label is a sample of text that goes with an input to describe it. It show the type of Information to be typed into the input.
A floating label is one that takes the place of a placeholder but become smaller and moves away when the Input is no longer blank.
Attachments or accessories are other custom elements that go with a text input. It may be for validation or password strength or showing the password.
Sometimes a field require words before it like an @ before a username or a Mr before a name. It may also require a suffix such as .com when registering a site. The prefixes may also be icons.
An underline is a type of line that appears at the bottom of an input when it is active.
Click onto the following example to see an animated underline come into life.


HTML Elements
Below is a table of 41 commonly used HTML elements.
| Tag Name | Description | Block,Inline or N/A | Container or Empty |
|---|---|---|---|
|  | HTML commennts are invisible on browser. It is used to explain code. | N/A | Container |
| <!DOCTYPE> | It is an instruction to the web browser telling it which version of HTML to use. | N/A | Empty |
|  | Defines a hyperlink. Linking it to different pages. | Inline | Container |
|
 | It specifies independent, self contained content. | Block | Container |
|  | It defines some content other than the content it is placed it.The aside content should nbe related to the surrounding content. | Block | Container |
|  | It defines the body of the document. | N/A | Container |
|
 | It inserts a single line break. | Inline | Empty |
|
 | It describes a term or name in a description list. | Block | Container |
|
 | It defines a section in an HTML doc. | Block | Container |
|
 | It defines a description list. | Block | Container |
|
 | It defines a term or name in a description list. | Block | Container |
|  | It renders as emphasized text. | Inline | Empty |
| <fieldset> | It is used to group related elements in a form. | Block | Container |
|
 | It defines a caption element. | Block | Empty |
|
 | It specifies self-contained content. For example illustrations, photos, diagrams. | Block | Container |
|  | It defines a footer for a document or section | Block | Container |
| <form> | It is used to create an HTML form for user input | Block | Container |
|
to
 | They are used to define HTML Headings. | Block | Container |
|  | It is a container for all the head elements. Example title, scripts, styles. | Block | Container |
|  | It represents a container for introductory content or set of navigational links. | Block | Container |
|  | It tells the browser that this is an HTML document. | Block | Container |
|  | It is used to embed a document within the currewnt HTML document. | Inline | Container |
|  | Defines an image in an HTML document. | Inline | Empty |
| <input> | Specifies an input field where the user can enter data. | Inline | Empty |
|  | Defines a label for a button, input, output etc. | Inline | Container |
|
 | Defines a list item. | Block | Container |
| <link/> | Defines a link between a document and an external document. | Inline | Empty |
| <meta/> | Provides other data or information about the HTML document. This data is not displayed on the HTML document. | N/A | Empty |
|  | It defines a set of navigation links. | Block | Container |
|
 | It an ordered list. | Block | Container |
|
 | It defines a paragraph | Block | Container |
|


Buttons are entities in Image Library to operate with testing objects which are buttons actually. Buttons are clickable and inherit different configurations to help testers to manage with them in various situations. As Image Library is aimed to fully work with GUI through screenshots thus buttons also are being interacted through pre-defined image templates and in some cases through coordinates.
If there is a need to interact with buttons through keyboard - this Image Library buttons are NOT for these scenarios. Please use another libraries and solutions.
Image Library operates with Buttons of following types:
Buttons are defined in yaml config file in windows sections except for global buttons definitions.
Below is the yaml example with explanations.
===============
Define all global buttons in all of three possible states and then choose which states to use
global_buttons_defs:
button name; through this name button is called in keyword .... cursor:
button can be in 3 states: normal, highlighted, disabled.
also here the threshold value for button can be defined (default is 0.99).


The site you tried to access was detected to contain content that falls into the category Pornography, which your KidsSafe settings won't allow.
If you still want to, you'll need to remove the relevant block in My Account. Please remember, any site no longer blocked can then be seen on any device using your home broadband.
To find out more about how to get the best from the web for you and your family, visit online safety experts internetmatters.org.


/*$DA is the data widget. -TRM flag is for var width fields with a terminator character. +RD refreshes the data. +UD updates the val when you edit it. -P Means it is a string var, basically. ,32 sets the tag string width. See Data Tag Width. ,RT=I16 means the val is 2 bytes. See DocDataFmt() and DocDataScan(). */ I16 i=0; U8 buf[8]; U0 UpdateGlblTask(I64) { while (TRUE) { i++; Sleep(1); } } U0 DataDemo() { CDocEntry *doc_e; //This is the command line document. CDoc *doc=DocPut; //We do this to prevent access to //doc_e->data before it is set. Bool unlock=DocLock(doc); //You might set the DOCF_FORM flag. // doc->flags|=DOCF_FORM //if you wish. Spawn(&UpdateGlblTask,NULL,"Update Glbl",,Fs); "Enter editor overstrike mode\n" "and you can modify the val.\n" "However, changes happen immediately,\n" "so it's tricky.\n\n"; //Use <CTRL-l> for the $DA...$ format. doc_e=DocPrint(doc,"$DA-TRM+RD+UD,RT=I16,A=\"%%7d\"$\n"); doc_e->data=&i; StrCpy(buf,"Terry"); doc_e=DocPrint(doc,"$DA-P+RD+UD,LEN=7,A=\"Str:%%s\"$\n"); doc_e->data=buf; if (unlock) DocUnlock(doc); } DataDemo; //See PopUpExtents().


Instructions
To edit the title or description of this petition, click on each respective area.
Your changes are automatically saved.
If this petition is...
{% endif %}Petition Description:
{{petition.description}}


|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Interface Summary | |
|---|---|
| Builder<T> | A type of Plugin builder that can be used to configure and create a plugin instance using a Java DSL instead of through a configuration file. |
| Cancellable | Interface to cancel a Runnable callback. |
| Clock | Provides the time stamp used in log events. |
| SecretKeyProvider | Factory class to provide a SecretKey instance. |
| ShutdownCallbackRegistry | Registry used for Runnable shutdown callback instances. |
| Class Summary | |
|---|---|
| Assert | Utility class providing common validation logic. |
| Booleans | Boolean helpers. |
| CachedClock | Implementation of the Clock interface that tracks the time in a
private long field that is updated by a background thread once every
millisecond. |
| ClockFactory | Factory for Clock objects. |
| Closer | Helper class for closing resources. |
| CoarseCachedClock | This Clock implementation is similar to CachedClock. |
| Constants | Log4j Constants. |
| CyclicBuffer<T> | A bounded buffer containing elements of type T. |
| DefaultShutdownCallbackRegistry | ShutdownRegistrationStrategy that simply uses Runtime.addShutdownHook(Thread) . |
| FileUtils | File utilities. |
| Integers | Helps deal with integers. |
| JndiCloser | Helper class for closing JNDI resources. |
| KeyValuePair | Key/Value pair configuration item. |
| KeyValuePair.Builder | |
| Loader | Load resources (or images) from various sources. |
| NameUtil | |
| NetUtils | |
| NullOutputStream | Writes all data to the famous /dev/null. |
| OptionConverter | A convenience class to convert property values to specific types. |
| Patterns | Pattern strings used throughout Log4j. |
| ReflectionUtil | Utility class for performing common reflective operations. |
| SetUtils | |
| SystemClock | Implementation of the Clock interface that returns the system time. |
| Throwables | Helps with Throwable objects. |
| Transform | Utility class for transforming strings. |
| TypeUtil | Utility class for working with Java Type s and derivatives. |
| UuidUtil | Generates a unique ID. |
Log4j 2 helper classes.
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Copyright © 1999-2015 Apache Software Foundation. All Rights Reserved.
Apache Logging, Apache Log4j, Log4j, Apache, the Apache feather logo, the Apache Logging project logo, and the Apache Log4j logo are trademarks of The Apache Software Foundation.


Colossians 4:15
Salute the brethren which are in Laodicea, and Nymphas, and the church which is in his house.


Revival Brewcade is unique new brewery, unlike any other in Canada. We are located in the heart of barley country, Calgary, Alberta. Our goal is Revive the kid in you with our retro 80s Arcade games and Pinball, while retaining the adult in you with small-batch Craft Beer.
We pride ourselves at being the first and only Craft Brewery Arcade in Canada!
Owners James & Jamie are long time friends who are passionate about Arcades and Beer. We grew up during the 80s and 90s Arcade era. James is a successful entrepreneur with several boutique candy stores. Jamie is an award winning home brewer specializing in IPAs.
We focus on classic Arcade games and Pinball with a modern twist. Come play Pacmac, Centipede, X-Men, Street Fighter, Ninja Turtles and more. For the Pinheads we have Ghost busters, Walking dead, south park and more.
Play with your drinking buddies or co-workers on the worlds only 10-player arcade strategy game, Killer Queen.
Our goal is to bring small batch brews to Calgary, focusing on massively late hopped juicy IPAs, traditional American and English style ales, experimental and one-offs. To give back to the home brewing community, we will have a dedicated tap with the Alberta home brewers award winning beer.
Not a beer fan? No problem! We offer wine, spirits and cider. If you are alcohol free we have a wide range of sodas and water
So come have a pint, play some games and enjoy!
Feel free to contact James Dobbin
A massively late hopped double IPA that will punish your tongue at 8.5% ABV. At 140 calculated IBU this Citra / Amarillo monster is ready to scare you like Fred Savage in the movie Little Monsters.
Westcoast-style IPA with Alberta 2-row focusing on citrus, floral and dank. Made with Centennial, Cascade and Columbus hops.
7% 85IBU - Falconers Flight and Galaxy hops are the focus of this IPA. Big citrus, juice, orange, with tropical aromas.
A new england style pale ale with lots of citrus, fruit flavours, without the hop bite.
Easy drinking wheat beer.
4% - An irish-style dry stout made with Red Shed Alberta barley and UK pale.
A flavorful blonde ale made with the wonderful Citra hop. Easy drinking and tropical flavours.
We love experimenting with beer, and our small nano system allows us to do things that other craft breweries would consider risky. Our goal is to feature experimental and seasonal rotation beers weekly.
We will offer gluten reduced beer as seasonal options.
Dedicated tap for award winning Alberta home brewers


Please enter a valid Product Name.
Please enter a valid Price.
Please enter a valid Amount/Quantity.
Please enter a valid Description.


--- layout: post title: "Decoraptor" description: "A Dependency Injection design pattern" date: 2014-08-24 13:04 UTC tags: [Software Design, Dependency Injection, ASP.NET Web API, Design Patterns] image: "/content/binary/decoraptor.png" image_alt: "Decoraptor" --- {% include JB/setup %}
{{ page.description }}
This article describes a Dependency Injection design pattern called Decoraptor. It can be used as a solution to the problem:
How can you address lifetime mismatches without introducing a Leaky Abstraction?
By adding a combination of a Decorator and Adapter between the Client and its Service.
Sometimes, when a Client wishes to talk to a Service (Component in the figure; in practice often an interface), the Client may have a long lifetime, whereas, because of technical constraints in the implementation, the Service must only have a short lifetime. If not addressed, this may lead to a Captive Dependency: the long-lived Client holds onto the Service for too long.
One solution to this is a Decoraptor - a combination of a Decorator and an Adapter. A Decoraptor is a long-lived object that adapts an Abstract Factory, and uses the factory to create a short-lived instance of the interface that it, itself, implements.
A Decoraptor is an Adapter that looks almost like a Decorator. It implements an interface (Component in the above figure) by adapting an Abstract Factory. The factory creates other instances of the implemented interface, so the Decoraptor implements each operation defined by the interface by
While not strictly a Decorator, a Decoraptor is closely related because it ultimately delegates all implementation to another implementation of the interface it, itself, implements. The only purpose of a Decoraptor is to match two otherwise incompatible lifetimes.
While a Decoraptor is a fairly simple piece of infrastructure code, it still adds complexity to a code base, so it should only be used if necessary. The simplest solution to the Captive Dependency problem is to align the Client's lifetime to the Service's lifetime; in other words, make the Client's lifetime as short as the Service's lifetime. This doesn't require a Decoraptor: it only requires you to compose the Client/Service object graph every time you want to create a new instance of the Service.
Another alternative to a Decoraptor is to consider whether it's possible to refactor the Service so that it can have a longer lifetime. Often, the reason why a Service should have a short life span is because it isn't thread-safe. Sometimes, making a Service thread-safe isn't that difficult; in such cases, this may be a better solution (but sometimes, making something thread-safe is extremely difficult, in which case Decoraptor may be a much simpler solution).
Still, there may be cases where creating a new Client every time you want to use it isn't desirable, or even possible. The most common concern is often performance, although in my experience, that's rarely a real problem. More substantial is a concern that sometimes, due to technical constraints, it isn't possible to make the Client shorter-lived. In these cases, a Decoraptor is a good solution.
A Decoraptor is a better alternative to injecting an Abstract Factory directly into the Client, because doing that is a Leaky Abstraction. The Client is programming against an interface, and, according to the Dependency Inversion Principle,
Therefore, it would be a Leaky Abstraction if the Client were to define the interface based on the requirements of a particular implementation of that interface. A Decoraptor is a better alternative, because it enables the Client to define the interface it needs, and the Service to implement the interface as it can, and the Decoraptor's single responsibility is to make those two ends meet."clients [...] own the abstract interfaces"
- Agile Principles, Patterns, and Practices, chapter 11
Let the Client define the interface it needs, without taking lifetime issues into consideration. Implement the interface in a separate class, again disregarding specific lifetime issues.
Define an Abstract Factory that creates new instances of the interface required by the Client. Create a new class that implements the interface, but takes the factory as a dependency. This is the Decoraptor. In the Decoraptor, implement each method by invoking the factory to create the short-lived instance of the interface, and delegate the method implementation to that instance.
Create a class that implements the Abstract Factory by creating new instances of the short-lived Service.
Inject the factory into the Decoraptor, and inject the Decoraptor into the long-lived Client. The Decoraptor has the same lifetime as the Client, but each Service instance only exists for the duration of a single method call.
When using Passive Attributes with ASP.NET Web API, the Filter containing all the behaviour must be added to the overall collection of Filters:
var filter = new MeteringFilter(observer); config.Filters.Add(filter);
Due to the way ASP.NET Web API works, this configuration happens during Application_Start, so there's only going to be a single instance of MeteringFilter around. In other work, the MeteringFilter is a long-lived Client; it effectively has Singleton lifetime scope.
MeteringFilter depends on IObserver<MeterRecord> (See the article about Passive Attributes for the full code of MeteringFilter). The observer injected into the MeteringFilter object will have the same lifetime as the MeteringFilter object. The Filter will be used from concurrent threads, and while MeteringFilter itself is thread-safe (it has immutable state), the injected observer may not be.
To be more concrete, this question was recently posted on Stack Overflow:
"The filter I'm implementing has a dependency on a repository, which itself has a dependency on a custom DbContext. [...] I'm not sure how to implement this, while taking advantage of the DI container's lifetime management capabilities (so that a new DbContext will be used per request)."It sounds like the DbContext in question is probably an Entity Framework DbContext, which makes sense: last time I looked, DbContext wasn't thread-safe. Imagine that the IObserver<MeterRecord> implementation looks like this:
public class SqlMeter : IObserver<MeterRecord> { private readonly MeteringContext ctx; public SqlMeter(MeteringContext ctx) { this.ctx = ctx; } public void OnNext(MeterRecord value) { this.ctx.Records.Add(value); this.ctx.SaveChanges(); } public void OnCompleted() { } public void OnError(Exception error) { } }
The SqlMeter class here takes the place of the Service in the more abstract language used above. In the Stack Overflow question, it sounds like there's a Repository between the Client and the DbContext, but I think this example captures the essence of the problem.
This is exactly the issue outlined above. Due to technical constraints, the MeteringFilter must be a Singleton, while (again due to technical constraints) each Observer must be either Transient or scoped to each request.
In order to resolve a problem like the example above, you can introduce a Decoraptor, which sits between the Client (MeteringFilter) and the Service (SqlMeter). The Decoraptor relies on an Abstract Factory to create new instances of SqlMeter:
public interface IFactory<T> { T Create(); }
In this case, the Abstract Factory is a generic interface, but it could also be a non-generic interface that only creates instances of IObserver<MeterRecord>. Some people prefer delegates instead, so would use e.g. Func<IObserver<MeterRecord>>. You could also define an Abstract Base Class instead of an interface, if that's more to your liking.
This particular example also disregards decommissioning concerns. Effectively, the Abstract Factory will create instances of SqlMeter, but since these instances simply go out of scope, the contained MeteringContext isn't being disposed of in a deterministic manner. In a future article, I will remedy this situation.
In order to resolve the lifetime mismatch between MeteringFilter and SqlMeter you can introduce a generic Decoraptor:
public class Observeraptor<T> : IObserver<T> { private readonly IFactory<IObserver<T>> factory; public Observeraptor(IFactory<IObserver<T>> factory) { this.factory = factory; } public void OnCompleted() { this.factory.Create().OnCompleted(); } public void OnError(Exception error) { this.factory.Create().OnError(error); } public void OnNext(T value) { this.factory.Create().OnNext(value); } }
Notice that Observeraptor<T> can adapt any IObserver<T> because it depends on the generic IFactory<IObserver<T>> interface. In each method defined by IObserver<T>, it first uses the factory to create an instance of a short-lived IObserver<T>, and then delegates the implementation to that object.
Since MeteringFilter depends on IObserver<MeterRecord>, you also need an implementation of IFactory<IObserver<MeterRecord>> in order to compose the MeteringFilter object graph:
public class SqlMeterFactory : IFactory<IObserver<MeterRecord>> { public IObserver<MeterRecord> Create() { return new SqlMeter(new MeteringContext()); } }
This implementation simply creates a new instance of SqlMeter and MeteringContext every time the Create method is invoked; hardly surprising, I should hope.
You now have all building blocks to correctly compose MeteringFilter in Application_Start:
var factory = new SqlMeterFactory(); var observer = new Observeraptor<MeterRecord>(factory); var filter = new MeteringFilter(observer); config.Filters.Add(filter);
Because SqlMeterFactory creates new instances of SqlMeter every time MeteringFilter invokes IObserver<MeterRecord>.OnNext, the lifetime requirements of the DbContext are satisfied. Moreover, MeteringFilter only depends on IObserver<MeterRecord>, so is perfectly shielded from that implementation detail, so no Leaky Abstraction was introduced.
Questions related to the issue of lifetime mismatches are regularly being asked on Stack Overflow, and I've had a bit of success recommending Decoraptor as a solution, although at that time, I had yet to come up with the name:


Used to produce smooth analog tank control values from analog and digital inputs. More...
#include <PxVehicleUtilControl.h>
Public Member Functions | |
| PxVehicleDriveTankRawInputData (const PxVehicleDriveTankControlModel::Enum mode) | |
| ~PxVehicleDriveTankRawInputData () | |
| PxVehicleDriveTankControlModel::Enum | getDriveModel () const |
| Return the drive model (eDRIVE_MODEL_SPECIAL or eDRIVE_MODEL_STANDARD) More... | |
| void | setDigitalAccel (const bool b) |
| Set if the accel button has been pressed on the keyboard. More... | |
| void | setDigitalLeftThrust (const bool b) |
| Set if the left thrust button has been pressed on the keyboard. More... | |
| void | setDigitalRightThrust (const bool b) |
| Set if the right thrust button has been pressed on the keyboard. More... | |
| void | setDigitalLeftBrake (const bool b) |
| Set if the left brake button has been pressed on the keyboard. More... | |
| void | setDigitalRightBrake (const bool b) |
| Set if the right brake button has been pressed on the keyboard. More... | |
| bool | getDigitalAccel () const |
| Return if the accel button has been pressed on the keyboard. More... | |
| bool | getDigitalLeftThrust () const |
| Return if the left thrust button has been pressed on the keyboard. More... | |
| bool | getDigitalRightThrust () const |
| Return if the right thrust button has been pressed on the keyboard. More... | |
| bool | getDigitalLeftBrake () const |
| Return if the left brake button has been pressed on the keyboard. More... | |
| bool | getDigitalRightBrake () const |
| Return if the right brake button has been pressed on the keyboard. More... | |
| void | setAnalogAccel (const PxF32 accel) |
| Set the analog accel value from the gamepad. More... | |
| void | setAnalogLeftThrust (const PxF32 leftThrust) |
| Set the analog left thrust value from the gamepad. More... | |
| void | setAnalogRightThrust (const PxF32 rightThrust) |
| Set the analog right thrust value from the gamepad. More... | |
| void | setAnalogLeftBrake (const PxF32 leftBrake) |
| Set the analog left brake value from the gamepad. More... | |
| void | setAnalogRightBrake (const PxF32 rightBrake) |
| Set the analog right brake value from the gamepad. More... | |
| PxF32 | getAnalogAccel () const |
| Return the analog accel value from the gamepad. More... | |
| PxF32 | getAnalogLeftThrust () const |
| Return the analog left thrust value from the gamepad. More... | |
| PxF32 | getAnalogRightThrust () const |
| Return the analog right thrust value from the gamepad. More... | |
| PxF32 | getAnalogLeftBrake () const |
| Return the analog left brake value from the gamepad. More... | |
| PxF32 | getAnalogRightBrake () const |
| Return the analog right brake value from the gamepad. More... | |
| void | setGearUp (const bool gearUp) |
| Record if the gear-up button has been pressed on keyboard or gamepad. More... | |
| void | setGearDown (const bool gearDown) |
| Record if the gear-down button has been pressed on keyboard or gamepad. More... | |
| bool | getGearUp () const |
| Return if the gear-up button has been pressed on keyboard or gamepad. More... | |
| bool | getGearDown () const |
| Return if the gear-down button has been pressed on keyboard or gamepad. More... | |
Private Attributes | |
| PxVehicleDriveTankControlModel::Enum | mMode |
| PxReal | mRawAnalogInputs [PxVehicleDriveTankControl::eMAX_NB_DRIVETANK_ANALOG_INPUTS] |
| bool | mRawDigitalInputs [PxVehicleDriveTankControl::eMAX_NB_DRIVETANK_ANALOG_INPUTS] |
| bool | mGearUp |
| bool | mGearDown |
Used to produce smooth analog tank control values from analog and digital inputs.
|
inline |
|
inline |
|
inline |
Return the analog accel value from the gamepad.
References PxVehicleDriveTankControl::eANALOG_INPUT_ACCEL.
|
inline |
Return the analog left brake value from the gamepad.
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_LEFT.
|
inline |
Return the analog left thrust value from the gamepad.
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_LEFT.
|
inline |
Return the analog right brake value from the gamepad.
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_RIGHT.
|
inline |
Return the analog right thrust value from the gamepad.
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_RIGHT.
|
inline |
Return if the accel button has been pressed on the keyboard.
References PxVehicleDriveTankControl::eANALOG_INPUT_ACCEL.
|
inline |
Return if the left brake button has been pressed on the keyboard.
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_LEFT.
|
inline |
Return if the left thrust button has been pressed on the keyboard.
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_LEFT.
|
inline |
Return if the right brake button has been pressed on the keyboard.
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_RIGHT.
|
inline |
Return if the right thrust button has been pressed on the keyboard.
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_RIGHT.
|
inline |
Return the drive model (eDRIVE_MODEL_SPECIAL or eDRIVE_MODEL_STANDARD)
|
inline |
Return if the gear-down button has been pressed on keyboard or gamepad.
|
inline |
Return if the gear-up button has been pressed on keyboard or gamepad.
|
inline |
Set the analog accel value from the gamepad.
| [in] | accel | is a value in range (0,1) where 1 represents the accelerator pedal fully pressed and 0 represents the pedal in its rest state. In range (0,1). |
References PxVehicleDriveTankControl::eANALOG_INPUT_ACCEL.
|
inline |
Set the analog left brake value from the gamepad.
| [in] | leftBrake | is a value in range (0,1) where 1 represents the left brake pedal fully pressed and 0 represents the left brake pedal in its rest state. |
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_LEFT.
|
inline |
Set the analog left thrust value from the gamepad.
| [in] | leftThrust | represents the state of the left stick. |
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_LEFT, and PxVehicleDriveTankControlModel::eSPECIAL.
|
inline |
Set the analog right brake value from the gamepad.
| [in] | rightBrake | is a value in range (0,1) where 1 represents the right brake pedal fully pressed and 0 represents the right brake pedal in its rest state. |
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_RIGHT.
|
inline |
Set the analog right thrust value from the gamepad.
| [in] | rightThrust | represents the state of the right stick. |
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_RIGHT, and PxVehicleDriveTankControlModel::eSPECIAL.
|
inline |
Set if the accel button has been pressed on the keyboard.
| [in] | b | is true if the digital accel button has been pressed, false otherwise. |
References PxVehicleDriveTankControl::eANALOG_INPUT_ACCEL.
|
inline |
Set if the left brake button has been pressed on the keyboard.
| [in] | b | is true if the digital left brake button has been pressed, false otherwise. |
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_LEFT.
|
inline |
Set if the left thrust button has been pressed on the keyboard.
| [in] | b | is true if the digital left thrust button has been pressed, false otherwise. |
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_LEFT.
|
inline |
Set if the right brake button has been pressed on the keyboard.
| [in] | b | is true if the digital right brake button has been pressed, false otherwise. |
References PxVehicleDriveTankControl::eANALOG_INPUT_BRAKE_RIGHT.
|
inline |
Set if the right thrust button has been pressed on the keyboard.
| [in] | b | is true if the digital right thrust button has been pressed, false otherwise. |
References PxVehicleDriveTankControl::eANALOG_INPUT_THRUST_RIGHT.
|
inline |
Record if the gear-down button has been pressed on keyboard or gamepad.
| [in] | gearDown | is true if the gear-down button has been pressed, false otherwise. |
|
inline |
Record if the gear-up button has been pressed on keyboard or gamepad.
| [in] | gearUp | is true if the gear-up button has been pressed, false otherwise. |
|
private |
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private |
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private |
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private |
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private |


Resizable full-browser background image using jQuery. Implementation requires no CSS. Keeps the images aspect ratio in tact!
Example Example jQuery Code
$.ezBgResize({
img : "image/bg.jpg", // Required.
opacity : 1, // Optional. Default is 100% (1).
center : true // Optional. Default is true.
});
That's it! Super simple!!!
Don't forget to include jQuery and the source plugin script!
Hope you like it!


Home
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Email
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Justin Glover
Linguist
{% block content %} {% endblock %}


Before Change
warnings.simplefilter("default")
// The GoalRunner will setup final logging below in `.setup()`, but span the gap until then.
logging.basicConfig(level=logging.INFO)
// This routes the warnings we enabled above through our loggers instead of straight to stderr raw.
logging.captureWarnings(True)
root_dir = get_buildroot()
After Change
exiter.apply_options(options)
// Launch RunTracker as early as possible (just after Subsystem options are initialized).
run_tracker, reporting = ReportingInitializer().setup()
// Determine and check validity of the buildroot.
root_dir = get_buildroot()
if not os.path.exists(root_dir):


After having previously tried other smoking blends (not Spice) I decided to try Spice Diamond, which seems to be believed as the strongest blend by many. I bought 3g of spice diamond to try. I decided to take it one day when I had nothing better to do and was relaxed.
T + 0.00 bonged approx 0.3g SD (spice diamond)
T + ~0.15 Begin to feel mild euphoria, head feels 'heavy' mild visuals such as trailers and flashes of colour occur
T + 0.30 Feels like having eaten cannabis, keep sorta day-dreaming then snapping back to reality. Still euphoric and has mild visuals including geometric patterns.
T + 1.20 Bonged approx 0.2g SD
T + ~1.35 Feels effects of second bong feels like lots of pressure on head
T + 1.55 Am very giggly and easily distracted, visuals very prominent.
T + 3.25 Bonged approx 0.2g SD
T + ~3.40 Effects of this cause myself to become a lot less coherant. Laughing a lot and thinking things in head but responding to them by talking to myself and not really aware of doing it much to partners amusement, euphoria is not really experienced now or onwards more a distancing from 'self'.
T + 4.10 Bonged approx 0.3g SD
T + ~4.25 I am now having trouble concentrating at all, easily distracted by visuals and thought mostly sit around staring at the walls laughing and getting audio halluncinations, this all is reminding me very much of eating cannabis.
T + 4.40 Bonged approx 0.2g SD
T + ~5.00 Can barely stay awake now keep closing eyes and drifting off, lost in thought and closed eye visuals, feel sick, eyes keep going out of focus and am hardly aware of where I am.
T + ~6.30 Last hour or so has been very hazy cannot remember much may have been asleep though I think I watched tv and laughed a lot. Feeling as though may vomit but may be due to the amount of crap having eaten due to EXTREME munchies.
T + ~7.30 May have been asleep again or may have just been sitting thinking to self not sure as thoughts are so vivid in mind. Still feeling sick but not so much.
T + ~9.00 Feeling a bit paranoid/anxious and slow. Severe memory loss for last few hours, somehow managed to break phone during this time -no idea how this was achieved. Eventually I fall asleep.
T + ~15.00 Wake up very confused and still feeling distracted and heavy headed, eventually manage to get back to sleep.
T + ~16.30 Wake up STILL feeling as if stoned, effects are basically identical to eating cannabis or smoking A LOT of it.
T + ~19.00 Still feeling stoned and still have munchies
I am very impressed with this smoking blend is almost the exact same as cannabis for me and is very reasonably priced though I feel I may have taken a little too much for first time.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Strengthening and nurturing communities to promote partnerships and self-sustainability
Learn MoreCommunity Development and Sustainability Organization (CDS) is concerned with good
governance and advocacy. CDS represents the voice and proactive action of communities in five
counties as potential engines of the socio-economic growth and national democracy in respective
jurisdictions.
CDS was formed in June 2009. Out of the need to replicate community development, CDS started out
as a CBO registered in 2010 with the Ministry of Gender, Children and Social Development in Mt.
Elgon (Certificate No.3466). The CBO was changed to NGO in 2012 and is registered in the NGO
Coordination Board under Certificate No. OP 218/051/12-0839/8736.
CDS is a membership organization with members across the region and focuses on tackling the
community challenges people face on a day-to-day basis, providing structure and unity.
Empower communities and promote sustainable livelihoods
Facilitate community development with structure and unity
Strengthen capabilities and promote, educate, and foster empowerment


|
Colore
<IP_ADDRESS>
C# library for Razer's Chroma SDK
|
Interface for mouse functionality. More...
Public Member Functions | |
| void | SetLed (Led led, Color color, bool clear=false) |
| Sets the color of a specific LED on the mouse. More... | |
| void | SetEffect (Effect effect) |
| Sets an effect without any parameters. Currently, this only works for the Effect.None effect. More... | |
| void | SetBreathing (Breathing effect) |
| Sets a breathing effect on the mouse. More... | |
| void | SetBreathing (Color first, Color second, Led led=Led.All) |
| Sets an effect on the mouse that causes it to breathe between two different colors, fading to black in-between each one. More... | |
| void | SetBreathing (Color color, Led led=Led.All) |
| Sets an effect on the mouse that causes it to breathe a single color. The specified color will fade in on the mouse, then fade to black, and repeat. More... | |
| void | SetBreathing (Led led=Led.All) |
| Instructs the mouse to breathe random colors. More... | |
| void | SetStatic (Static effect) |
| Sets a static color on the mouse. More... | |
| void | SetStatic (Color color, Led led=Led.All) |
| Sets a static effect on the mouse. More... | |
| void | SetBlinking (Blinking effect) |
| Starts a blinking effect on the specified LED. More... | |
| void | SetBlinking (Color color, Led led=Led.All) |
| Starts a blinking effect on the mouse. More... | |
| void | SetReactive (Reactive effect) |
| Sets a reactive effect on the mouse. More... | |
| void | SetReactive (Duration duration, Color color, Led led=Led.All) |
| Sets a reactive effect on the mouse. More... | |
| void | SetSpectrumCycling (SpectrumCycling effect) |
| Sets a spectrum cycling effect on the mouse. More... | |
| void | SetSpectrumCycling (Led led=Led.All) |
| Sets a spectrum cycling effect on the mouse. More... | |
| void | SetWave (Wave effect) |
| Sets a wave effect on the mouse. More... | |
| void | SetWave (Direction direction) |
| Sets a wave effect on the mouse. More... | |
| void | SetCustom (Custom effect) |
| Sets a custom effect on the mouse. More... | |
| void | SetGrid (CustomGrid effect) |
| Sets a custom grid effect on the mouse. More... | |
| Public Member Functions inherited from Corale.Colore.Core.IDevice | |
| void | Clear () |
| Clears the current effect on the device. More... | |
| void | SetAll (Color color) |
| Sets the color of all components on this device. More... | |
| void | SetGuid (Guid guid) |
| Updates the device to use the effect pointed to by the specified GUID. More... | |
Properties | |
| Color | this[int index] [get, set] |
| Gets or sets the Color for a specific LED index on the mouse. More... | |
| Color | this[Led led] [get, set] |
| Gets or sets the Color for a specific Led on the mouse. More... | |
| Color | this[int row, int column] [get, set] |
| Gets or sets the Color for a specific position on the mouse's virtual grid. More... | |
| Color | this[GridLed led] [get, set] |
| Gets or sets the Color for a specified GridLed on the mouse's virtual grid. More... | |
| Properties inherited from Corale.Colore.Core.IDevice | |
| Guid | CurrentEffectId [get] |
| Gets the ID of the currently active effect. More... | |
| void Corale.Colore.Core.IMouse.SetBlinking | ( | Blinking | effect | ) |
Starts a blinking effect on the specified LED.
| effect | An instance of the Blinking effect. |
Implemented in Corale.Colore.Core.Mouse.
Starts a blinking effect on the mouse.
| color | The color to blink with. |
| led | The LED(s) to affect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetBreathing | ( | Breathing | effect | ) |
Sets a breathing effect on the mouse.
| effect | An instance of the Breathing effect. |
Implemented in Corale.Colore.Core.Mouse.
Sets an effect on the mouse that causes it to breathe between two different colors, fading to black in-between each one.
| first | First color to breathe into. |
| second | Second color to breathe into. |
| led | The LED(s) on which to apply the effect. |
Implemented in Corale.Colore.Core.Mouse.
Sets an effect on the mouse that causes it to breathe a single color. The specified color will fade in on the mouse, then fade to black, and repeat.
| color | The color to breathe. |
| led | The LED(s) on which to apply the effect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetBreathing | ( | Led | led = Led.All | ) |
Instructs the mouse to breathe random colors.
| led | The LED(s) on which to apply the effect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetCustom | ( | Custom | effect | ) |
Sets a custom effect on the mouse.
| effect | An instance of the Custom struct. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetEffect | ( | Effect | effect | ) |
Sets an effect without any parameters. Currently, this only works for the Effect.None effect.
| effect | Effect options. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetGrid | ( | CustomGrid | effect | ) |
Sets a custom grid effect on the mouse.
| effect | An instance of the CustomGrid struct. |
Implemented in Corale.Colore.Core.Mouse.
Sets the color of a specific LED on the mouse.
| led | Which LED to modify. |
| color | Color to set. |
| clear | If true , the mouse will first be cleared before setting the LED. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetReactive | ( | Reactive | effect | ) |
Sets a reactive effect on the mouse.
| effect | Effect options struct. |
Implemented in Corale.Colore.Core.Mouse.
Sets a reactive effect on the mouse.
| duration | How long the effect should last. |
| color | The color to react with. |
| led | Which LED(s) to affect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetSpectrumCycling | ( | SpectrumCycling | effect | ) |
Sets a spectrum cycling effect on the mouse.
| effect | Effect options struct. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetSpectrumCycling | ( | Led | led = Led.All | ) |
Sets a spectrum cycling effect on the mouse.
| led | The LED(s) to affect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetStatic | ( | Static | effect | ) |
Sets a static color on the mouse.
| effect | An instance of the Static effect. |
Implemented in Corale.Colore.Core.Mouse.
Sets a static effect on the mouse.
| color | The color to use. |
| led | Which LED(s) to affect. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetWave | ( | Wave | effect | ) |
Sets a wave effect on the mouse.
| effect | Effect options struct. |
Implemented in Corale.Colore.Core.Mouse.
| void Corale.Colore.Core.IMouse.SetWave | ( | Direction | direction | ) |
Sets a wave effect on the mouse.
| direction | Direction of the wave. |
Implemented in Corale.Colore.Core.Mouse.
|
getset |
|
getset |
Gets or sets the Color for a specific position on the mouse's virtual grid.
| row | The row to query, between 0 and Constants.MaxRows (exclusive upper-bound). |
| column | The column to query, between 0 and Constants.MaxColumns (exclusive upper-bound). |


I am a 17 year old senior at Animo Pat Brown High School. I believe this site could really help and benefit those who need that help and guidance.
In 1999 my family came to the US for a better life. 3 yrs ago my dad was deported, I wish to reunite with him, but until then, there is a lot of work to be done.
I'm 17 & going to enter my senior year. I hope this site acts as a tool to people that don't have any guidance outside of the internet.
My family came to the US & struggled with having to a start a new life on new land. But, through hard work and the help of others, life has grown better.
I am 15 years old, and I am currently going to be a junior at Crenshaw High School in South LA.
I came to the US when I was around 8 years old. A value being brought here because i've seen many opportunities to grow and be successful.
I am 17 years old and I’m from Hawthorne California. My step dad came to the U.S. with the hopes that “El Norte” would bring
all of his dreams to life. He spends his days tired and doesn’t even understand why he came here anymore. Luckily, he found someone like my mom
to guide him. Many aren’t as lucky and don’t know where to go or what to do. It’s not a good life and I want to be able to help those that are lost in this country.
We hope to provide information that usually isn't prevalent for people who have never been in the US to ease their transition.
We strive to be a resource that gives others exposure to resources they didn't know they had.
We want to give people a chance to experience/understand the hardships immmigrants face in the US.


Mitmproxy has four modes of operation that allow you to use mitmproxy in a variety of scenarios:
Now, which one should you pick? Use this flow chart:
Mitmproxy's regular mode is the simplest and the easiest to set up.
If you are proxying an external device, your network will probably look like this:
The square brackets signify the source and destination IP addresses. Your client explicitly connects to mitmproxy and mitmproxy explicitly connects to the target server.
In transparent mode, traffic is directed into a proxy at the network layer, without any client configuration required. This makes transparent proxying ideal for situations where you can't change client behaviour. In the graphic below, a machine running mitmproxy has been inserted between the router and the internet:
The square brackets signify the source and destination IP addresses. Round brackets mark the next hop on the Ethernet/data link layer. This distinction is important: when the packet arrives at the mitmproxy machine, it must still be addressed to the target server. This means that Network Address Translation should not be applied before the traffic reaches mitmproxy, since this would remove the target information, leaving mitmproxy unable to determine the real destination.
There are many ways to configure your network for transparent proxying. We'll look at three common scenarios:
In most cases, the first option is recommended due to its ease of use.
One simple way to get traffic to the mitmproxy machine with the destination IP intact, is to simply configure the client with the mitmproxy box as the default gateway.
In this scenario, we would:
Configure the proxy machine for transparent mode. You can find instructions in the Transparent Proxying section of the mitmproxy docs.
Configure the client to use the proxy machine's IP as the default gateway. Here is what this would look like on IOS.
Quick Check: At this point, you should already be able to visit an unencrypted HTTP site over the proxy.
Open the magic domain mitm.it and install the certificate for your device.
Setting the custom gateway on clients can be automated by serving the settings out to clients over DHCP. This lets set up an interception network where all clients are proxied automatically, which can save time and effort.
Incorrect transparent mode configurations are a frequent source of error. If it doesn't work for you, try the following things:
In some cases, you may need more fine-grained control of which traffic reaches the mitmproxy instance, and which doesn't. You may, for instance, choose only to divert traffic to some hosts into the transparent proxy. There are a huge number of ways to accomplish this, and much will depend on the router or packet filter you're using. In most cases, the configuration will look like this:
Mitmproxy is usually used with a client that uses the proxy to access the Internet. Using reverse proxy mode, you can use mitmproxy to act like a normal HTTP server:
There are various use-cases:
Say you have an internal API running at http://example.local/. You could now set up mitmproxy in reverse proxy mode at http://debug.example.local/ and dynamically point clients to this new API endpoint, which provides clients with the same data and you with debug information. Similarly, you could move your real server to a different IP/port and set up mitmproxy at the original place to debug all sessions.
Say you're a web developer working on example.com (with a development version running on localhost:8000). You can modify your hosts file so that example.com points to <IP_ADDRESS> and then run mitmproxy in reverse proxy mode on port 80. You can test your app on the example.com domain and get all requests recorded in mitmproxy.
Say you have some toy project that should get SSL support. Simply set up
mitmproxy with SSL termination and you're done (mitmdump -p 443 -R
https2http://localhost:80/
). There are better tools for this specific
task, but mitmproxy is very quick and simple way to set up an SSL-speaking
server.
 You could even spawn a mitmproxy instance that terminates SSL (https2http://...), point it to the compression proxy and let the compression proxy point to a SSL-initiating mitmproxy (http2https://...), which then points to the real server. As you see, it's a fairly flexible thing.
Note that mitmproxy supports either an HTTP or an HTTPS upstream server, not both at the same time. You can work around this by spawning a second mitmproxy instance.
mitmproxy -R http://google.com/
This works for the initial request, but the HTML served to the client remains
unchanged. As soon as the user clicks on an non-relative URL (or downloads a
non-relative image resource), traffic no longer passes through mitmproxy, and
the client connects to Google directly again.
If you want to chain proxies by adding mitmproxy in front of a different proxy appliance, you can use mitmproxy's upstream mode. In upstream mode, all requests are unconditionally transferred to an upstream proxy of your choice.
mitmproxy supports both explicit HTTP and explicit HTTPS in upstream proxy mode. You could in theory chain multiple mitmproxy instances in a row, but that doesn't make any sense in practice (i.e. outside of our tests).


This tool stores a local copy of all the transactions on the main ledger. When run, it first downloads any new transactions, then calculates the amount that every transaction author owes in a given time period.
The output is in the form "<DID>,<total bill in USD>, <nym bill>, <attrib bill>, <schema bill>, <cred def bill>, <revocation registry bill>, <revocation registry update bill>".
The fees associated with billing are stored in and read from this Google Doc.
If this tool has not been run in a long time, it will take longer to return results because it needs to download new transactions first.


{% extends "base.html" %} {% block title %} Dashboard — DJ Pagan — Student Accounts — Business Services — Carthage College {% endblock %} {% block content %}


The IBM® Text to Speech service provides an API that uses IBM's speech-synthesis capabilities to synthesize text into natural-sounding speech in a variety of languages, accents, and voices. The service supports at least one male or female voice, sometimes both, for each language. The audio is streamed back to the client with minimal delay.
The Text to Speech API consists of the following groups of related calls:
Voices includes methods that provide information about the voices available for synthesized speech.
Synthesis includes methods that synthesize written text to spoken audio over the HTTP protocol. The calls support plain text and SSML input.
WebSockets includes a method that synthesizes text to audio over the WebSocket protocol. The call supports plain text and SSML input, including the <mark>
element as well as word timing information for all strings of the input text.
Pronunciation includes a single method that returns the pronunciation for a specified word.
Custom models provides methods for creating custom voice models. Custom models let users create a dictionary of words and their translations for use in speech synthesis.
Custom words provides methods that let users manage the word/translation pairs in a custom voice model.
The following usage information pertains to many of the calls:
Many calls refer to the Speech Synthesis Markup Language (SSML), an XML-based markup language that provides annotations of text for speech-synthesis applications; for example, many methods accept or produce translations that use an SSML-based phoneme format. For more information about support for SSML, see Using SSML and Using SPRs.
The pronunciation and customization calls accept or return a Globally Unique Identifier (GUID); for example, customization IDs and service credentials are GUIDs. GUIDs are hexadecimal strings that have the format xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.
Many customization calls accept or return sounds-like or phonetic translations for words. A phonetic translation is based on the SSML format for representing the phonetic string of a word. Phonetic translations can occur in one of two formats: the standard International Phonetic Alphabet (IPA) representation, for example
<phoneme alphabet=\"ipa\" ph=\"təmˈɑto\"></phoneme>
or the proprietary IBM Symbolic Phonetic Representation (SPR), for example
<phoneme alphabet=\"ibm\" ph=\"1gAstroEntxrYFXs\"></phoneme>
For more information about customization and about sounds-like and phonetic translations, see Understanding customization and Using customization.
Before you can send requests to the service it must be instantiated and credentials must be set.
using IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1;
using IBM.Watson.DeveloperCloud.Utilities;
void Start()
{
Credentials credentials = new Credentials(<username>, <password>, <url>);
TextToSpeech _textToSpeech = new TextToSpeech(credentials);
}
These examples use a common fail handler.
private void OnFail(RESTConnector.Error error, Dictionary<string, object> customData)
{
Log.Error("ExampleTextToSpeech.OnFail()", "Error received: {0}", error.ToString());
}
Retrieves a list of all voices available for use with the service. The information includes the voice's name, language, and gender, among other things. To see information about a specific voice, use the Get a voice method.
private void GetVoices()
{
if(!_textToSpeech.GetVoices(OnGetVoices, OnFail))
Log.Debug("ExampleTextToSpeech.GetVoices()", "Failed to get voices!");
}
private void OnGetVoices(Voices voices, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetVoices()", "Text to Speech - Get voices response: {0}", customData["json"].ToString());
}
Lists information about the specified voice. Specify a customization_id to obtain information for that custom voice model of the specified voice. To see information about all available voices, use the Get voices method.
private void GetVoice()
{
if(!_textToSpeech.GetVoice(OnGetVoice, OnFail, <voicetype>))
Log.Debug("ExampleTextToSpeech.GetVoice()", "Failed to get voice!");
}
private void OnGetVoice(Voice voice, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetVoice()", "Text to Speech - Get voice response: {0}", customData["json"].ToString());
}
Synthesizes text to spoken audio, returning the synthesized audio stream as an array of bytes. You can use two request methods to synthesize audio:
The HTTP GET request method passes shorter text via a query parameter. The text size is limited by the maximum length of the HTTP request line and headers (about 6 KB) or by system limits, whichever is less.
The HTTP POST request method passes longer text in the body of the request. Text size is limited to 5 KB.
With either request method, you can provide plain text or text that is annotated with SSML.
private void Synthesize()
{
_textToSpeech.Voice = <voice-type>;
if(!_textToSpeech.ToSpeech(OnSynthesize, OnFail, <text-to-synthesize>, <use-post>))
Log.Debug("ExampleTextToSpeech.ToSpeech()", "Failed to synthesize!");
}
private void OnSynthesize(AudioClip clip, Dictionary<string, object> customData)
{
PlayClip(clip);
}
private void PlayClip(AudioClip clip)
{
if (Application.isPlaying && clip != null)
{
GameObject audioObject = new GameObject("AudioObject");
AudioSource source = audioObject.AddComponent<AudioSource>();
source.spatialBlend = 0.0f;
source.loop = false;
source.clip = clip;
source.Play();
Destroy(audioObject, clip.length);
}
}
Returns the phonetic pronunciation for the specified word. You can request the pronunciation for a specific format. You can also request the pronunciation for a specific voice to see the default translation for the language of that voice or for a specific custom voice model to see the translation for that voice model.
private void GetPronunciation()
{
if(!_textToSpeech.GetPronunciation(OnGetPronunciation, OnFail, <word>, <voicetype>))
Log.Debug("ExampleTextToSpeech.GetPronunciation()", "Failed to get pronunication!");
}
private void OnGetPronunciation(Pronunciation pronunciation, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetPronunciation()", "Text to Speech - Get pronunciation response: {0}", customData["json"].ToString());
}
Creates a new empty custom voice model that is owned by the requesting user.
private void CreateCustomization()
{
if(!_textToSpeech.CreateCustomization(OnCreateCustomization, OnFail, <customization-name>, <customization-language>, <customization-description>))
Log.Debug("ExampleTextToSpeech.CreateCustomization()", "Failed to create customization!");
}
private void OnCreateCustomization(CustomizationID customizationID, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnCreateCustomization()", "Text to Speech - Create customization response: {0}", customData["json"].ToString());
}
Updates information for the specified custom voice model. You can update the metadata such as the name and description of the voice model. You can also update the words in the model and their translations. Adding a new translation for a word that already exists in a custom model overwrites the word's existing translation. A custom model can contain no more than 20,000 entries. Only the owner of a custom voice model can use this method to update the model. If no modelID is provided, a new custom model will be created.
private void UpdateCustomization()
{
CustomVoiceUpdate _customVoiceUpdate = new CustomVoiceUpdate()
{
words = <customization-words>,
description = <customization-description>,
name = <customization-name>
}
if(!_textToSpeech.UpdateCustomization(OnUpdateCustomization, OnFail, <customization-id>, _customVoiceUpdate))
Log.Debug("ExampleTextToSpeech.UpdateCustomization()", "Failed to update customization!");
}
private void OnUpdateCustomization(bool success, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnUpdateCustomization()", "Text to Speech - Update customization response: {0}", success);
}
Lists metadata such as the name and description for all custom voice models that you own for all languages. Specify a language to list the voice models that you own for the specified language only. To see the words in addition to the metadata for a specific voice model, use the List a voice model method. Only the owner of a custom voice model can use this method to list information about the model.
private void GetCustomizations()
{
if(!_textToSpeech.GetCustomizations(OnGetCustomizations, OnFail))
Log.Debug("ExampleTextToSpeech.GetCustomizations()", "Failed to get customizations!");
}
private void OnGetCustomizations(Customizations customizations, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetCustomizations()", "Text to Speech - Get customizations response: {0}", customData["json"].ToString());
}
Lists all information about the specified custom voice model. In addition to metadata such as the name and description of the voice model, the output includes the words in the model and their translations as defined in the model. To see just the metadata for a voice model, use the List voice models method. Only the owner of a custom voice model can use this method to query information about the model.
private void GetCustomization()
{
if(!_textToSpeech.GetCustomization(OnGetCustomization, OnFail))
Log.Debug("ExampleTextToSpeech.GetCustomization()", "Failed to get customization!");
}
private void OnGetCustomization(Customization customization, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetCustomization()", "Text to Speech - Get customization response: {0}", customData["json"].ToString());
}
Deletes the custom voice model with the specified customization_id. Only the owner of a custom voice model can use this method to delete the model.
private void DeleteCustomization()
{
if(!_textToSpeech.DeleteCustomization(OnDeleteCustomization, OnFail, <customization-id>))
Log.Debug("ExampleTextToSpeech.DeleteCustomization()", "Failed to delete customization!");
}
private void OnDeleteCustomization(bool success, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnDeleteCustomization()", "Text to Speech - Get customization response: {0}", success);
}
Adds one or more words and their translations to the specified custom voice model. Adding a new translation for a word that already exists in a custom model overwrites the word's existing translation. A custom model can contain no more than 20,000 entries. Only the owner of a custom voice model can use this method to add words to the model.
Word[] _wordArrayToAddToCustomization =
{
new Word()
{
word = "bananna",
translation = "arange"
},
new Word()
{
word = "orange",
translation = "gbye"
},
new Word()
{
word = "tomato",
translation = "tomahto"
}
};
Words wordsToAddToCustomization = new Words()
{
words = wordArrayToAddToCustomization
};
if (!_textToSpeech.AddCustomizationWords(OnAddCustomizationWords, OnFail, <customization-id>, _wordsToAddToCustomization))
Log.Debug("ExampleTextToSpeech.AddCustomizationWords()", "Failed to add words customization!");
Lists all of the words and their translations for the specified custom voice model. The output shows the translations as they are defined in the model. Only the owner of a custom voice model can use this method to query information about the model's words.
private void GetCustomizationWords()
{
if(!_textToSpeech.GetCustomizationWords(OnGetCustomizationWords, OnFail, <customization-id>))
Log.Debug("ExampleTextToSpeech.GetCustomizationWords()", "Failed to get customization words!");
}
private void OnGetCustomizationWords(Words words, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnGetCustomizationWords()", "Text to Speech - Get customization words response: {0}", customData["json"].ToString());
}
Deletes a single word from the specified custom voice model. Only the owner of a custom voice model can use this method to delete a word from the model.
private void DeleteCustomizationWord()
{
if(!_textToSpeech.DeleteCustomizationWords(OnDeleteCustomizationWords, OnFail, <customization-id>, <customization-word>))
Log.Debug("ExampleTextToSpeech.DeleteCustomizationWord()", "Failed to get delete word!");
}
private void OnDeleteCustomizationWords(bool success, Dictionary<string, object> customData)
{
Log.Debug("ExampleTextToSpeech.OnDeleteCustomizationWords()", "Text to Speech - Delete customization word response: {0}", success);
}


In a first, Israeli PM indicted on 'a range of corruption charges'
by AFPJERUSALEM: Israel’s attorney general indicted Benjamin Netanyahu on a range of corruption charges Thursday, the justice ministry announced, potentially spelling an end to the prime minister’s decades-long political career.
Attorney General Avichai Mandelblit “decided to file charges against the Prime Minister Benjamin Netanyahu for offences of receiving a bribe, fraud, and breach of trust,” a ministry statement said.
It said a note of the decision and a copy of the charges had been provided to the premier’s lawyers.
Netanyahu, who strongly denies all the charges, becomes the first Israeli prime minister to be indicted while in office.
Mandelblit is due to give a public statement at 1730 GMT, with Netanyahu expected to respond.
Netanyahu is not legally required to resign, only if convicted with all appeals exhausted, but political pressure is likely to be intense.
Netanyahu may now ask the Israeli parliament, or Knesset, to grant him immunity from prosecution.
Rightwinger Netanyahu, who has been in power since 2009, is Israel’s longest-serving prime minister and dominates the country’s political scene.
The decision comes as Netanyahu, a close ally of US President Donald Trump, is fighting for his political life.
Israeli been without a government for nearly a year, with neither Netanyahu nor his centrist rival Benny Gantz able to form a coalition government following deadlocked elections in April and September.


Sconverter
Cambia utente
Stefano Ghislandi
Amici
1k
Richieste Inviate
4
Richieste Ricevute
1
Cambia Password
Cambia
Active
Link
Disabled
Special title treatment
With supporting text below as a natural lead-in to additional content.
Go somewhere


Time-course of garlic essential oil and toxic compounds on larva, pupa and adult of Tenebrio molitor after application to level LC 90. Control ( A, E, I) and sequential necrosis effects at 12 h ( B, F, J), 24 h ( C, G, K), and 48 h ( D, H, L). Necrosis point (arrows).
) )Figure 3
)


Visits
70,340
Orders
102
Revenue
$23,100
Followers
+245
Sales Trend
Region-wise Sales
Employees Stats
New employees on 15th December, 2016
| ID | Name | Salary | Country |
|---|---|---|---|
| 1 | Bob Williams | $23,566 | USA |
| 2 | Mike Tyson | $10,200 | Canada |
| 3 | Tim Sebastian | $32,190 | Netherlands |
| 4 | Philip Morris | $31,123 | Korea, South |
| 5 | Minerva Hooper | $23,789 | South Africa |
| 6 | Hulk Hogan | $43,120 | Netherlands |
| 7 | Angelina Jolie | $12,140 | Australia |
Task List
|
|
Create Annual Training Plan. Get it reviewed by Mike | |
|
|
Create Tutorials for Induction Training | |
|
|
Complete wireframe for HR Portal by end of December | |
|
|
Recruit five developers and get them trained on the new project |
Activities
5 mins ago
Williams has just joined Project X
25 mins ago
Jane has sent a request for access to the project folder
40 mins ago
Kate added you to her team
45 minutes ago
John has finished his task
55 mins ago
Jim shared a folder with you
60 minutes ago
John has finished his task
Global Sales by Top Locations
|
|
USA | 2.920 | 53.23% |
|
|
Germany | 1.300 | 20.43% |
|
|
Australia | 760 | 10.35% |
|
|
United Kingdom | 690 | 7.87% |
|
|
Romania | 600 | 5.94% |
|
|
Brasil | 550 | 4.34% |


My name is Kevin Camellini and I am a software engineering student at Concordia University.
Along with my interests in programming, I strive towards personal growth by constantly working towards expanding my knowledge which goes hand in hand with physical fitness. I can do a muscle up.
kevin.listLanguages()
HTML5 / CSS3
Javascript
PHP
JAVA
English && French && Spanish && Italian
kevin.hire()
Want to be amazed by my HTML prowesses? Lucky you. I'm available for an internship. Trust me, my code is next level.


test_sandman Module
Main test class for sandman
-
class sandman.test.test_sandman.TestSandmanBase[source]
Bases: object
-
DB_LOCATION = '/Users/jknupp/code/github_code/sandman/sandman/test/chinook'
-
get_response(uri, status_code, has_data=True, headers=None)[source]
Return the response generated from a generic GET request. Do basic
validation on the response.
-
static is_html_response(response)[source]
Return True if response is an HTML response (TODO: check
headers as well).
-
post_response()[source]
Return the response generated from a generic POST request. Do basic
validation on the response.
-
setup_method(_)[source]
Grab the database file from the data directory and configure the
app.
-
teardown_method(_)[source]
Remove the database file copied during setup.
-
class sandman.test.test_sandman.TestSandmanBasicVerbs[source]
Bases: sandman.test.test_sandman.TestSandmanBase
-
test_delete_non_existant_resource()[source]
Test DELETEing a resource that doesn’t exist.
-
test_delete_resource()[source]
Test DELETEing a resource.
-
test_get()[source]
Test simple HTTP GET
-
test_patch_existing_resource()[source]
Send HTTP PATCH for an existing resource (should be updated).
-
test_patch_new_resource()[source]
Send HTTP PATCH for a resource which doesn’t exist (should be
created).
-
test_post()[source]
Test simple HTTP POST
-
test_posted_location()[source]
Make sure ‘Location’ header returned in response actually points to
new resource created during POST.
-
test_posted_uri()[source]
Make sure ‘uri’ in the links returned in response actually points to
new resource created during POST.
-
test_put_invalid_foreign_key()[source]
Test HTTP PUTing a resource with a field that refers to a
non-existent resource (i.e. violate a foreign key constraint).
-
test_put_resource()[source]
Test HTTP PUTing a resource that already exists (should be
updated).
-
test_put_unknown_resource()[source]
Test HTTP PUTing a resource that doesn’t exist. Should give 404.
-
class sandman.test.test_sandman.TestSandmanContentTypes[source]
Bases: sandman.test.test_sandman.TestSandmanBase
Sandman tests related to content types
-
test_get_html()[source]
Test getting HTML version of a resource rather than JSON.
-
test_get_html_collection()[source]
Test getting HTML version of a collection rather than JSON.
-
test_get_json()[source]
Test explicitly getting the JSON version of a resource.
-
test_post_html_response()[source]
Test POSTing a resource and requesting the response be HTML
formatted.
-
class sandman.test.test_sandman.TestSandmanUserDefinitions[source]
Bases: sandman.test.test_sandman.TestSandmanBase
Sandman tests related to user-defined functionality
-
test_put_fail_validation()[source]
Test HTTP PUTing a resource that fails user-defined validation.
-
test_user_defined_endpoint()[source]
Make sure user-defined endpoint exists.
-
test_user_validation_accept()[source]
Test user-defined validation which on request which should be
accepted.
-
test_user_validation_reject()[source]
Test user-defined validation which on request which should be
rejected.
-
class sandman.test.test_sandman.TestSandmanValidation[source]
Bases: sandman.test.test_sandman.TestSandmanBase
Sandman tests related to request validation
-
test_delete_not_supported()[source]
Test DELETEing a resource for an endpoint that doesn’t support it.
-
test_unsupported_collection_method()[source]
Test POSTing a collection for an endpoint that doesn’t support it.
-
test_unsupported_get_resource()[source]
Test GETing a resource for an endpoint that doesn’t support it.
-
test_unsupported_patch_resource()[source]
Test PATCHing a resource for an endpoint that doesn’t support it.


write
and writeq
, the term is written with respect to
current operator declarations (See ref-syn-ops, for a discussion
of operators).
write_canonical(
Term)
writes Term to the current or specified output stream
in standard syntax (see ref-syn on Prolog syntax),
and quotes atoms and functors to make them acceptable as input to
read/[1,2]
. That is, operator declarations are not used and compound
terms are therefore always written in the form:
predicate_name(arg1, ..., argn)
write/[1,2]
cannot in general be read back using
read/[1,2]
. For example,
| ?- write('a b'). a b
If you want to be sure that the atom can be read back by read/[1,2]
, you
should use writeq/[1,2]
, or write_canonical/[1,2]
, which put
quotes around atoms when necessary, or use write_term/[2,3]
with the
quoted
option set to yes
. Note also that the printing
of quoted atoms is sensitive to character escaping (see ref-syn-ces).
write/[1,2]
and writeq/[1,2]
treat terms of the form '$VAR'(
N)
specially: they write `A' if N=0, `B' if N=1, ...`Z' if N=25,
`A1' if N=26, etc. Terms of this form are generated by
numbervars/3
(see ref-lte-anv). Terms of the form '$VAR'(
X)
,
where X is not a number are written as unquoted terms. For example,
| ?- writeq(a('$VAR'(0),'$VAR'('Test'))). a(A,Test)
write_canonical/1
does not treat terms of the form '$VAR'(
N)
specially. It writes square bracket lists using ./2
and
[]
(that is, [a,b]
is written as `.(a,.(b,[]))').


class SFRecords
Class SFRecords
A collection of SalesForce Objects. This collection may only contain a partial set of the total objects in SalesForce.
protected int
|
$_total |
||
protected bool
|
$_done |
||
protected array
|
$_records |
||
protected string|null
|
$_moreUrl |
public
|
|
__construct(stdClass $data)
|
SFRecords constructor. | |
public
|
int |
getTotal()
|
Returns the total number of objects in SalesForce that this partial collection was taken from. | |
public
|
bool |
hasMore()
|
Returns true if there are more objects in SalesForce to fetch. | |
public
|
string|null |
getNextRecordsUrl()
|
If there are more object in SalesForce to fetch, this returns a uri to retrieve them by. If all records have been returned, this method returns null instead. | |
public
|
array |
getRecords()
|
Returns an array of SFObjects representing records returned by the SalesForce API. | |
public
|
array |
getRecordsRaw()
|
Returns the raw elements underlying this set of records. May return an array of arrays or an array of \stdClass. Use this method with caution. |
SFRecords constructor.
Requires the $data argument to contain specific properties: * int totalSize * bool done * array records
stdClass |
$data |
A successful response object from SalesForce |
getTotal()
public int getTotal()
Returns the total number of objects in SalesForce that this partial collection was taken from.
int |
hasMore()
public bool hasMore()
Returns true if there are more objects in SalesForce to fetch.
bool |
getNextRecordsUrl()
public string|null getNextRecordsUrl()
If there are more object in SalesForce to fetch, this returns a uri to retrieve them by. If all records have been returned, this method returns null instead.
string|null |
getRecords()
public array getRecords()
Returns an array of SFObjects representing records returned by the SalesForce API.
array |
getRecordsRaw()
public array getRecordsRaw()
Returns the raw elements underlying this set of records. May return an array of arrays or an array of \stdClass. Use this method with caution.
array |
<?php
namespace SFClient\SalesForce;
/**
* Class SFRecords
*
* A collection of SalesForce Objects. This collection may only contain a
* partial set of the total objects in SalesForce.
*
* @package SFClient\SalesForce
*/
class SFRecords {
/**
* @var int
*/
protected $_total;
/**
* @var bool
*/
protected $_done;
/**
* @var array
*/
protected $_records;
/**
* @var string|null
*/
protected $_moreUrl;
/**
* SFRecords constructor.
*
* Requires the $data argument to contain specific properties:
* * int totalSize
* * bool done
* * array records
*
* @param \stdClass $data A successful response object from SalesForce
*/
public function __construct(\stdClass $data) {
if (!isset($data->totalSize)) {
throw new \InvalidArgumentException('Data is missing a total size property');
}
if (!isset($data->done)) {
throw new \InvalidArgumentException('Data is missing a done property');
}
if (!isset($data->records)) {
throw new \InvalidArgumentException('Data is missing a records property');
}
$this->_total = (int) $data->totalSize;
$this->_done = (bool) $data->done;
$this->_records = $data->records;
$this->_moreUrl = $data->nextRecordsUrl ?? null;
}
/**
* Returns the total number of objects in SalesForce that this partial
* collection was taken from.
*
* @return int
*/
public function getTotal(): int {
return $this->_total;
}
/**
* Returns true if there are more objects in SalesForce to fetch.
*
* @return bool
*/
public function hasMore(): bool {
return !$this->_done;
}
/**
* If there are more object in SalesForce to fetch, this returns a uri to
* retrieve them by. If all records have been returned, this method returns
* null instead.
*
* @return null|string
*/
public function getNextRecordsUrl(): ?string {
return $this->_moreUrl;
}
/**
* Returns an array of SFObjects representing records returned by the
* SalesForce API.
*
* @return SFObject[]
*/
public function getRecords(): array {
return array_map(function($record) {
return new SFObject($record);
}, $this->_records);
}
/**
* Returns the raw elements underlying this set of records. May return an
* array of arrays or an array of \stdClass. Use this method with caution.
*
* @return array
*/
public function getRecordsRaw(): array {
return $this->_records;
}
}


Welcome @{{username}}
Claims Done
: This Session: {{session_count}}, Today: (WF1: {{total_count}}, WF2: {{total_count_wf2}})
Fact Extraction and Verification


^^^ About Us ^^^
One of my greatest weaknesses is being indecisive. With the vast amounts of great restaraunts around the Seattle area, how can you possibly choose one? With the creation of Chews It, I don't have to worry about spending hours on end trying to chews a restaurant to eat at! But what will I wear to the restaurant...?


struct pack_t { char *data; size_t size; size_t pos; Ptr_flag ptr_flag; std::vector<PtrStoreRef> alloced; //allocated data used for cleaning up pack_t(size_t sz=0); pack_t(const char* filename, const char* mode); //pack to file pack_t& reseti(); pack_t& reseto(); pack_t& seeki(int offs); pack_t& seeko(int offs); void packraw(char *x, int sz); void unpackraw(char *x, int sz); };
data
points to the beginning of the buffer maintained by
pack_t
. size
refers to the current position of the input
stream (ie the size of current valid data). pos
refers to the
current position of the output stream. It is an error to assign values
directly to pos. It is OK to assign a value to size when setting
up a pack_t
variable for unpacking. Do not update size
whilst packing. It is OK to assign a pointer value to data for
unpacking only, however one should note that delete is called on
the pointer during destruction, so in general you should reset data to NULL before the pack_t
variable goes out of scope, if
you don't want the object deleted (for instance if you've set it to
the address of a static array).
size and pos can be reset to 0 using the reseti() and reseto() routines respectively. seeki() and seeko() allows arbitrary positioning of the streams -- the seek offset in this case is relative to the current position.
The constructor takes an integer argument which specifies the size of an initial buffer. For example:
pack_t b(N); b.size=N; fread(b,N,1,f); b>>foo;is a common idiom for reading some data in from a file.
packraw
and unpackraw
allow arbitrary byte data to be
pushed onto the buffer and taken off. This involves an extra copy
operation, but is the safest way of manipulating the buffer directly.


Yellow GR
( Yellow-99 )
Category: Acid Dyes
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5, 1/1: 6 Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 3-4 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 1 Affinity: Medium Deying Temperature: 40°C and 60°C
|
|
Golden Yellow G
( Yellow 17 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 4-5, 1/1: 5 Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 2-3 Affinity: High Deying Temperature: 40°C and 60°C
|
|
Golden Yellow RNL
( Orange 107 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 90 Day Light - 1/6: 4-5 Washing (Natural) - 60°C Change of Shade: 5 Washing (Natural) - 90°C Change of Shade: 5 Perspiration - Acidic Room Temp: 5 Perspiration - Alkaline Room Temp: 5 Chlorinated Water: 1 Affinity: Medium Deying Temperature: 40°C and 60°C
|
|
Orange 3R
( Orange 16 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 80 Day Light - 1/6: 5, 1/1: 5-6 Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4-5 Staining of Cotton: 4-5 Staining of Staple rayon: 4-5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 1-2 Affinity: Low Deying Temperature: 40°C and 60°C
|
|
Red 5B
( Red 35 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 3, 1/1: 4 Washing (Natural) - 60°C Change of Shade: 3 Staining of Cotton: 3 Staining of Staple rayon: 4 Washing (Natural) - 90°C Change of Shade: 4 Staining of Cotton: 5 Staining of Staple rayon: 4-5 Perspiration - Acidic Room Temp: 4 Staining of Cotton: 5 Staining of Staple rayon: 4-5 Perspiration - Alkaline Room Temp: 4 Staining of Cotton: 5 Staining of Staple rayon: 4-5 Chlorinated Water: 1 Affinity: Low Deying Temperature: 40°C and 60°C
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Red BB
( Red 21 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 4-5, 1/1: 5 Washing (Natural) - 60°C Change of Shade: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 4-5 Washing (Natural) - 90°C Change of Shade: 4-5 Staining of Cotton: 4-5 Staining of Staple rayon: 4-5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 2-3 Affinity: High Deying Temperature: 40°C and 60°C
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Rubine CB
( Red 60 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 3, 1/1: 4 Washing (Natural) - 60°C Change of Shade: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 3 Staining of Cotton: 3-4 Staining of Staple rayon: 4 Perspiration - Acidic Room Temp: 4 Staining of Cotton: 4-5 Staining of Staple rayon: 4 Perspiration - Alkaline Room Temp: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Chlorinated Water: 1 Affinity: High Deying Temperature: 40°C and 60°C
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Brill Violet 5R
( Violet 5 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 4-5-6, 1/1: 6-7 Washing (Natural) - 60°C Change of Shade: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 3-4B Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Chlorinated Water: 2 Affinity: High Deying Temperature: 40°C and 60°C
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Blue 3R
( Blue 28 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 6, 1/1: 6-7 Washing (Natural) - 60°C Change of Shade: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 3-4R Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 4R Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 3-4 Affinity: High Deying Temperature: 40°C and 60°C
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Dark Blue HR
( Blue 89 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 80 Day Light - 1/6: 4-5R, 1/1: 6 as Navy Washing (Natural) - 60°C Change of Shade: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4-5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 4-5 Staining of Cotton: 4 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4 Staining of Staple rayon: 5 Chlorinated Water: 2-3R Affinity: High Deying Temperature: 40°C and 60°C
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Brill. Blue R
( Blue 19 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 6, 1/1: 7 Washing (Natural) - 60°C Change of Shade: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 5 Staining of Staple rayon: 5 Chlorinated Water: 4 Affinity: Very high Deying Temperature: 40°C and 60°C
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Blue RGB
( Blue 250 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5-6 Washing (Natural) - 60°C Change of Shade: 4-5 Washing (Natural) - 90°C Change of Shade: 4-5 Perspiration - Acidic Room Temp: 4-5 Perspiration - Alkaline Room Temp: 4-5 Chlorinated Water: 1 Affinity: High Deying Temperature: 40°C and 60°C
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Navy Blue GG
( Blue 203 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5-6 Washing (Natural) - 60°C Change of Shade: 4-5 Washing (Natural) - 90°C Change of Shade: 4-5 Perspiration - Acidic Room Temp: 4-5 Perspiration - Alkaline Room Temp: 4-5 Chlorinated Water: 1 Affinity: High Deying Temperature: 40°C and 60°C
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Blue G
( Blue 21 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5, 1/1: 6 Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 4 Staining of Staple rayon: 4 Washing (Natural) - 90°C Change of Shade: 4G Staining of Cotton: 2-3 Staining of Staple rayon: 3-4 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 2-3G Affinity: High Deying Temperature: 40°C and 60°C
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Green 6B
( Blue 38 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5, 1/1: 6 Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 4 Staining of Staple rayon: 4 Washing (Natural) - 90°C Change of Shade: 4G Staining of Cotton: 2-3 Staining of Staple rayon: 3-4 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 5 Chlorinated Water: 2-3G Affinity: High Deying Temperature: 40°C and 60°C
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Brown GR
( Brown 18 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 5-6, 1/1: 6 Washing (Natural) - 60°C Change of Shade: 4R Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 2-3D Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Acidic Room Temp: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Perspiration - Alkaline Room Temp: 4 Staining of Cotton: 5 Staining of Staple rayon: 5 Chlorinated Water: 1B Affinity: High Deying Temperature: 40°C and 60°C
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Black B
( Black 5 )
Category: Reactive (Vinyal Sulphone)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/6: 3-4, 1/1: As Black Washing (Natural) - 60°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 5 Washing (Natural) - 90°C Change of Shade: 4-5 Staining of Cotton: 5 Staining of Staple rayon: 4-5 Perspiration - Acidic Room Temp: 5 Staining of Cotton: 4-5 Staining of Staple rayon: 4-5 Perspiration - Alkaline Room Temp: 5 Staining of Cotton: 4 Staining of Staple rayon: 4-5 Chlorinated Water: 4 As Black Affinity: High Deying Temperature: 40°C and 60°C
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Yellow HE 6G
( Yellow 135 )
Category: Reactive (High Exhaust)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 45 Day Light - 1/1: 4-5 Washing (Natural) - Effect: 4-5 Stain: 5 Perspiration - Effect: 4-5 Stain: 5 Chlorinated Water: 3 Affinity: High Deying Temperature: 80°C
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Yello HE 4G
( Yellow 105 )
Category: Reactive (High Exhaust)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 80 Day Light - 1/1: 4-6 Washing (Natural) - Effect: 4-5 Stain: 5 Perspiration - Effect: 4 Stain: 4-5 Chlorinated Water: 1-2 Affinity: High Deying Temperature: 80°C
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Yellow HE - 4R
( Yellow 84 )
Category: Reactive (High Exhaust)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/1: 5 Washing (Natural) - Effect: 5 Stain: 5 Perspiration - Effect: 4-5 Stain: 4-5 Chlorinated Water: 4 Affinity: High Deying Temperature: 80°C
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Orange HE R
( Orange 84 )
Category: Reactive (High Exhaust)
Industry: Textile
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Solubility - GMS/LTs at Room Temp: 35 Day Light - 1/1: 3-4 Washing (Natural) - Effect: 4 Stain: 5 Perspiration - Effect: 3-4 Stain: 4-5 Chlorinated Water: 4 Affinity: High Deying Temperature: 80°C
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Red HE 3B
( Red-120 )
Category: Reactive (High Exhaust)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 150 Day Light - 1/1: 4-5 Washing (Natural) - Effect: 5 Stain: 4-5 Perspiration - Effect: 4-5 Stain: 4-5 Chlorinated Water: 3 Affinity: High Deying Temperature: 80°C
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Red HE 7B
( Red-141 )
Category: Reactive (High Exhaust)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 150 Day Light - 1/1: 4-5 Washing (Natural) - Effect: 5 Stain: 4-5 Perspiration - Effect: 4-5 Stain: 4-5 Chlorinated Water: 3 Affinity: High Deying Temperature: 80°C
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Blue HERD
( Blue 160 )
Category: Reactive (High Exhaust)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 70 Day Light - 1/1: 5-6 Washing (Natural) - Effect: 4-5 Stain: 5 Perspiration - Effect: 4-5 (R) Stain: 4-5 Chlorinated Water: 3 Affinity: High Deying Temperature: 80°C
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Navy Blue HER-150
( Blue 171 )
Category: Reactive (High Exhaust)
Industry: Textile
Read More
Solubility - GMS/LTs at Room Temp: 100 Day Light - 1/1: 5 Washing (Natural) - Effect: 4-5 Stain: 5 Perspiration - Effect: 4-5 Stain: 4-5 Chlorinated Water: 3 Affinity: High Deying Temperature: 80°C
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Owaisi rips the Citizenship bill in LS saying it seeks to make Muslims ‘stateless'
by PTINew Delhi, Dec 09: AIMIM MP Asaduddin Owaisi on Monday launched a blistering attack on the Union government in Lok Sabha over the Citizenship (Amendment) Bill, saying it was aimed at making Muslims "stateless" and will lead to another partition.
Invoking Mahatma Gandhi, Owaisi said he was called Mahatma after he tore the discriminatory citizenship card in South Africa, and the Hyderabad MP then ripped the copy of the bill to highlight his protest, inviting sharp reactions from the treasury benches which described his act an "insult" to Parliament.
The is an insult to India's freedom-fighters, he said, accusing the BJP-led government of working to marginalise Muslims in the country.
"The bill is against the Constitution.... It is a conspiracy to make Muslims stateless," Owaisi said, questioning the government as to why it had not included countries like China, which occupies parts of India and other countries. "Are you afraid of China?" he asked.


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SEBI Decides To Reduce Time Taken For Rights Issue Process
by PTIBookmark
Markets regulator Securities and Exchange Board of India decided to reduce the overall time taken for rights issue to 31 days from the current 55, a move aimed at making the process more efficient.
Besides, the regulator has made Applications Supported by Blocked Amount facility as a mandatory mode of payment for all investors applying to shares on rights basis, SEBI said in a statement issued after the board meeting.
Payment through ASBA facility is investor friendly and enables faster completion of the post issue process.
In addition, it has introduced dematerialised and trading of rights entitlements on stock exchanges.
The new norms are aimed at significantly reducing the timeline for the completion of rights issue, which will ultimately benefit the shareholders.
The regulator said shareholders holding shares in physical form will be required to provide details of demat account for credit of rights entitlements .
SEBI has decided to reduce the "timeline for completion of the rights issue from the current T+55 days to T+31 days".
The markets watchdog in May issued a consultation paper on rights issue, wherein it was looking at means to streamline the process, reduce post issue timeline and methodologies associated with it.
Also, it sought to make the application and allotment process more efficient by using the banking and depository infrastructure as well as provide issuers with an efficient mechanism for raising funds.