| Star | Watch | Fork |
| Home |
|---|
| User Guide |
| Examples |
| About |
In this example we consider the multi-stage financial planning problem discussed in page 23 of Birge and Francois (2011). As a multi-stage model problem, the here-and-now decision allocates the total wealth \(d\) between two investment types: stocks (S) and bonds (B). Each investment type may have a high return and a low return as two possible outcomes. It is assumed that the high returns for stocks and bonds are 1.25 and 1.14, and the low returns are 1.06 and 1.12, respectively. These outcomes are independent and with equal likelihood, so throughout the subsequent stages, we would have eight scenarios with equal probabilities. The random return outcomes of stocks and bonds are represented by a scenario tree shown below.
Besides the deterministic equivalent of the stochastic model, the financial planning problem can also be formulated as a distributionally robust optimization problem where the decision tree is represented by the following ambiguity set,
\[\mathcal{F} = \left\{ \mathbb{P}\in\mathcal{P}_0(\mathbb{R}^{3\times2}\times[S]) \left| \begin{array} ~&(\tilde{\pmb{z}}, \tilde{s}) \in \mathbb{P} &&\\ &\mathbb{P}[\tilde{\pmb{z}} \in \mathcal{Z}_{\tilde{s}}|\tilde{s}=s]=1, &&\forall s\in[S]\\ &\mathbb{P}[\tilde{s}=s] = 1/S \end{array} \right. \right\},\]with the scenario number \(S=8\) and the support \(\mathcal{Z}_s=\left\{\hat{\pmb{z}}_s \right\} \). The financial planning problem is thus written as
\[\begin{align} \max~&\inf \mathbb{E}\left[\overline{x}(\tilde{s}) - 4\underline{x}(\tilde{s})\right] \\ \text{s.t.}~&w_1, w_2 \geq 0, ~w_1 + w_2 = d &&\\ &x_{11}(s) + x_{12}(s) - \pmb{z}_1^{\top}\pmb{w} = 0 && \forall \pmb{z} \in \mathcal{Z}_s, s\in [S]\\ &x_{21}(s) + x_{22}(s) - \pmb{z}_2^{\top}\pmb{x}_1(s) = 0 && \forall \pmb{z} \in \mathcal{Z}_s, s\in [S]\\ &\pmb{z}_3^{\top}\pmb{x}_2(s) + \overline{x}(s) - \underline{x}(s) = \tau \\ &\pmb{x}_1(s), \pmb{x}_2(s) \geq \pmb{0}, ~ \overline{x}(s), \underline{x}(s) \geq 0. \end{align}\]According to the scenario tree, the adaptive decisions are governed by the event-wise static adaptation rules below,
\[\begin{align} &\pmb{x}_1(s) \in \mathcal{A}(\{1, 2, 3, 4\}, \{5, 6, 7, 8\}) \\ &\pmb{x}_2(s) \in \mathcal{A}(\{1, 2\}, \{3, 4\}, \{5, 6\}, \{7, 8\}) \\ &\overline{x}(s), \underline{x}(s) \in \mathcal{A}(\{1\}, \{2\}, \{3\}, \{4\}, \{5\}, \{6\}, \{7\}, \{8\}). \end{align}\]In this example, the target parameter \(\tau=80\), and the initial budget is given as \(d=55\). These parameters and the scenario tree are defined by the following code cell.
import numpy as np
tau = 80
d = 55
z_hat = np.array([[[0.25, 0.14], [0.25, 0.14], [0.25, 0.14]],
[[0.25, 0.14], [0.25, 0.14], [0.06, 0.12]],
[[0.25, 0.14], [0.06, 0.12], [0.25, 0.14]],
[[0.25, 0.14], [0.06, 0.12], [0.06, 0.12]],
[[0.06, 0.12], [0.25, 0.14], [0.25, 0.14]],
[[0.06, 0.12], [0.25, 0.14], [0.06, 0.12]],
[[0.06, 0.12], [0.06, 0.12], [0.25, 0.14]],
[[0.06, 0.12], [0.06, 0.12], [0.06, 0.12]]])
The Python code for implementing such a model is given as follows.
from rsome import dro
from rsome import E
from rsome import grb_solver as grb
S = 8
model = dro.Model(S) # a model with S scenarios
z = model.rvar((3, 2)) # random variables as a 3x2 array
fset = model.ambiguity() # create an ambiguity set
for s in range(S):
fset[s].suppset(z == 1 + z_hat[s]) # scenario-wise support of z
pr = model.p
fset.probset(pr == 1/S) # probability of each scenario
w = model.dvar(2) # 1st-stage decision w
x1 = model.dvar(2) # 2nd-stage decision x1
x2 = model.dvar(2) # 3rd-stage decision x2
x_over = model.dvar() # 4th-stage decision \overline{x}
x_under = model.dvar() # 4th-stage decision \underline{x}
for s in range(S):
if s%4 == 0:
x1.adapt(range(s, s+4)) # recourse adaptation of x1
if s%2 == 0:
x2.adapt(range(s, s+2)) # recourse adaptation of x2
x_over.adapt(s) # recourse adaptation of \overline{x}
x_under.adapt(s) # recourse adaptation of \underline{x}
# the objective and constraints
model.maxinf(E(x_over - 4*x_under), fset)
model.st(w >= 0, w.sum() == d)
model.st(x1.sum() == z[0]@w)
model.st(x2.sum() == z[1]@x1)
model.st(z[2]@x2 - x_over + x_under == tau)
model.st(x1 >= 0, x2 >= 0,
x_over >= 0, x_under >= 0)
model.solve(grb) # solve the model by Gurobi
Being solved by Gurobi...
Solution status: 2
Running time: 0.0020s
The objective value is \(-1.514\), as retrieved by the model.get()
command. The solution to the here-and-now decision \(\pmb{w}\) is given below.
w.get().round(3) # solution of w
array([41.479, 13.521])
In the following code segment, x1.get()
returns the scenario-wise solution of \(\pmb{x}_1\) as a pandas.Series
type object. Index labels of the series are the same as the scenario indices, and the solution as an array for each scenario is an element of the series, which could be accessed by the loc
or iloc
indexers.
x1_sol = x1.get()
x1_sol.apply(lambda x: x.round(3)) # scenario-wise solution of x1
0 [65.095, 2.168]
1 [65.095, 2.168]
2 [65.095, 2.168]
3 [65.095, 2.168]
4 [36.743, 22.368]
5 [36.743, 22.368]
6 [36.743, 22.368]
7 [36.743, 22.368]
dtype: object
Similarly, scenario-wise solutions of \(\pmb{x}_2\), \(\overline{x}\), and \(\underline{x}\) are presented in the similar format.
x2_sol = x2.get()
x2_sol.apply(lambda x: x.round(3)) # scenario-wise solution of x2
0 [83.84, 0.0]
1 [83.84, 0.0]
2 [0.0, 71.429]
3 [0.0, 71.429]
4 [0.0, 71.429]
5 [0.0, 71.429]
6 [64.0, 0.0]
7 [64.0, 0.0]
dtype: object
x_over_sol = x_over.get()
x_over_sol.apply(lambda x: x.round(3)) # scenario-wise solution of x_over
0 [24.8]
1 [8.87]
2 [1.429]
3 [0.0]
4 [1.429]
5 [0.0]
6 [0.0]
7 [0.0]
dtype: object
x_under_sol = x_under.get()
x_under_sol.apply(lambda x: x.round(3)) # scenario-wise solution of x_under
0 [0.0]
1 [0.0]
2 [0.0]
3 [0.0]
4 [0.0]
5 [0.0]
6 [0.0]
7 [12.16]
dtype: object
Birge, John R, Francois Louveaux. 2011. Introduction to stochastic programming. Springer.


Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.
Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.
Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.Here is some text. This is a placeholder.Here is some text. This is a placeholder. Here is some text. This is a placeholder.


Toolkits > com.ibm.streamsx.network 3.0.0 > com.ibm.streamsx.network.ipv4 > C++ Native Functions
Returns -1 if ip1 is less than ip2. Returns 0 if ip1 is equal to ip2. Returns 1 if ip1 is greater than ip2. Both ip1 and ip2 must be valid IPv4 addresses, otherwise returns a value of -2.
This function converts a hostname into a binary IPv4 address. If no address can be found for the hostname, zero is returned.
This function converts a hostname into a string representation of an IPv4 address. If no address can be found for the hostname, an empty string is returned.
This function converts a four-byte binary representation of an IPv4 address into a hostname. If no hostname can be found for the address, an empty string is returned.
This function converts a four-byte binary representation of an IPv4 address into a string representation.
This function converts a four-byte binary representation of an IPv4 address into a four-byte binary subnet address, using the specified number of mask bits.
This function converts a string containing an IPv4 address into a domain name, if the address has one. If not, the IP address is returned.
This function converts a string representation of an IPv4 address to a four-byte binary representation. If the string does not represent a valid IPv4 address, zero is returned.
This function converts a string representing an IPv4 address into a string representation of the subnet address, using the specified number of mask bits. If the string does not represent a valid IPv4 address, or the count is negative, zero is returned.
Returns a list of all IP addresses in the network. The networkCIDR argument must be in CIDR format (i.e. <IP_ADDRESS>/24), otherwise an empty list will be returned.
Returns true if ip1 and ip2 are valid IPv4 addresses and ip1 address is equal to ip2 address. Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is not a reserved address. Also returns true if the IP address is a "6to4 Relay Anycast" address, since these can be globally routed (RFC6890). In all other cases, will return false.
Returns true if ip1 and ip2 are valid IPv4 addresses and ip1 address is greater than ip2 address. Otherwise returns false.
Returns true if the value parameter contains a valid IPv4 address in dotted-decimal notation (i.e <IP_ADDRESS>), otherwise returns false.
Returns true if a the networkCIDR argument contains a valid network address in CIDR format (i.e. <IP_ADDRESS>/24). Otherwise returns false.
Returns true if startIP, endIP and ip are valid IPv4 addresses and ip falls within the range from startIP (inclusive) to endIP (exclusive). Otherwise returns false.
Return true if ip address is in the network provided by the networkCIDR argument. The networkCIDR argument must be a valid network in CIDR format and the ip argument must be a valid IPv4 address. Otherwise returns false.
Return true if ip address is in the network provided by the networkCIDR argument. The networkCIDR argument must be a valid network in CIDR format and the ip argument must be a valid IPv4 address. Otherwise returns false.
Return true if ip address is in at least one of the networks provided by the networkList argument. Each of the networks in the list must be a valid network in CIDR format format and the ip argument must be a valid IPv4 address. Otherwise returns false.
Returns true if ip1 and ip2 are valid IPv4 addresses and ip1 address is less than ip2 address. Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is a link local address (RFC3927). Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is a loopback address (RFC6890). Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is a multicast address (RFC5771). Otherwise returns false.
Returns true if networkCIDR1 and networkCIDR2 are valid networks in CIDR format and the networks overlap. The networks are considered to be overlapping if at least one IP address is common between the two networks. Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is a private address (RFC1918). Otherwise returns false.
Returns true if a valid IPv4 address was provided and the IP address is a reserved address (RFC1918). An IP address is considered to be reserved if it falls within within one of the special-use address ranges as defined by RFC6890. Otherwise returns false.
Returns the number of IP addresses between ipStart (inclusive) and ipEnd (exclusive). Both ipStart and ipEnd must be valid IPv4 addresses, otherwise a value of 0 is returned.
Returns the number of IP addresses contained within the network range. The networkCIDR argument must be a valid network in CIDR format, otherwise a value of 0 is returned.


7 Reasons NOT to Be My Boss
This isn’t for everyone. Actually, it’s not for most people, even most people who follow or believe in my work.
Following are several compelling reasons you should not, under any circumstance, be my boss.
In all sincerity, and with kindness and compassion, please don’t be my boss if…
- The dollars will make it difficult for you to make ends meet.
Don't financially stretch yourself to pay me me to work. Please. This will make me incredibly sad, which is likely the opposite of what you're trying to accomplish. If you have to think twice about what you're choosing to pay me, I implore you to either pay me less, or don't do it at all. - You need a life free from controversy.
Everything I do is controversial, to someone, somewhere. I am, as a matter of personhood, controversial, being the person with the social identities I have doing the work I do. I don't welcome controversy, nor do I seek it, but it is, unfortunately, my water. - You're expecting more of the polished, filtered, finished-product version of myself.
I have a hard enough time living up to the public-figure-ish parts of my life for the public, so I don't have the emotional reserves to do so with you. Instead, expect a lot of raw, flabbergasted, and dismayed.
Everything I make is offered in the spirit of the gift, uncopyrighted, and/or freely accessible. I create for global justice.  But I won't be spending most of my time working on things for you; you're employing me to make things for the world. - Our values are in direct, antithetical, unresolvable conflict.
This could come from a lot of directions, but the two I'm guessing are most likely are "social justice" and "dogma." I believe in social justice as a reflection of the more beautiful world we could live in, and everything I do is in spirit of that actively moving us toward that. I won't budge on that. However, I am actively challenging the social justice dogma, and don't see myself backing down there either. Both of these might be deal-breakers. And that's okay! Let me know if you want to chat about it. - You don't want to celebrate wins AND commiserate losses.
When something we create makes a positive splash, I'll be turning to you for high-fives. Meanwhile, when something else we made is burning down, I'll be turning to you for a fire blanket. If either of these will rub you the wrong way, we ain't gonna rub the right way. - Ambiguity makes you uncomfortable.
This is a new experiment, and I'm not entirely sure how it'll go. We'll be figuring it out together. That's really exciting! If you disagree, well, uh, I have a mailing list.
Applied more broadly, you could take these as provisos for not employing (or becoming the patron of) any stranger on the internet, but I’ll let you sort that out with them.
I just hope you’ve read this before you sign on the dotted line with me.


Copyright (c) 2004 L. Lynn Smith
This game is played on the following board:
|
The balanced concept may be hard to grasp. Check if any two pairs of corner cells share the same number. Then check the same for any two pairs flank cells. An example from the author: For example, if two opposing corner cells each contain five Seeds, the other two corner cells each contain three Seeds, two adjacent flanking cells each contain one Seed and the remaining two flanking cells are empty, the field is "balanced" and the player who placed last has lost the game. "Balance" can also be determined by pairs of adjacent corner cells and pairs of opposing flanking cells.
| A
balanced board [In the diagrams, a dotted stone represents five stones] You can check that in the corner cells there are a pair with nine stones and a pair with four stones. In the flank cells, there are a pair with nine stones and a pair with zero stones. So, the position is balanced and the last player lost the game. |
Some words from the author: The center cell is important, as it allows the placement of Seeds and effectively creates a possible passing move. Of course, a player would be foolish to place anything in this cell with an empty field since the remaining field would then be "in balance" with equally empty cells. And by filling this center cell with nine Seeds, the player has removed the passing option for the remainder of the game.


Skyrim is based on a lone adventurer, the player, who may complete quests and fight against a horde of resurrected dragons as well as their leader, Alduin, in order to restore order to the world.
Skyrim is full of magic, weaponry, armory, and many other miscellaneous components.
Due to this, the game has included many elemental aspects to impress and entertain the player.
Unfortunately, while there are forms of other elements seen in the game the only ones that seemed to have gotten a large
amount of focus were; Ice, Electricity/Lightning, and Fire.
This was likely done in order to simplify the amount of magic spells, in this case specifically the "destruction" kind, and to not have an
overwhelming number of them.
While Console and Mobile versions (Nintento Switch) cannot utilize game modifications, unless a console player has purchased
Skyrim: Special Edition, whereas PC players with any version of the game may download modifications freely or
through transactions.
With these modifications, players may add in content of their choosing, allowing them to shape the game as they see fit and include whatever elements
that didn't make the cut.


Navigation dots
An easy and beautiful way to navigate throw the sections
Section 2
Enjoy it
Section 4
Enjoy it
+
98'
03'
08'
13'
18'
+


[gecode-users] constraint example
Christian Schulte
cschulte at kth.se
Tue Jun 30 19:36:03 CEST 2009
Apparently, nobody wants to answer. So, please do not repost. CS
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of hamza bouchaour
Sent: Tuesday, June 30, 2009 5:41 PM
To: mailng list
Subject: [gecode-users] constraint example
hello,
i'm tring to post a simple constraint, i had two set of integer elements and
i want to verify if they are present in both and also their cardinality. can
someone help ?
_____
Découvrez tout ce que Windows Live a à vous apporter !
<http://www.microsoft.com/windows/windowslive/>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.ps.uni-sb.de/pipermail/users/attachments/20090630/b86dee35/attachment.htm>
More information about the gecode-users
mailing list


{% load i18n %} {% url "confirm-email" token=token as confirm_url %} {% blocktrans trimmed with name=user.username %}
to confirm your e-mail, follow this link:
confirm e-mailif you can't see or click the link, navigate to this link via the address bar:
{{ protocol }}://{{ domain }}{{ confirm_url }}
if you didn't request such thing, you don't need to worry about anything.
have a good day.
{% endblocktrans %}


Distributed systems really excite me. My time at Simply Home taught me how to use information from networked devices to change people’s lives. Viewing social media as a distributed system of human sensors lead to an exploration of twitter as an indicator for disease spread at Fountin. Both of these projects are the driving motivation for my Ph.D. work.
What I’d like to convince you of through this post is that data aggregration, though important, is really only the first step.
Distributed systems, at least to me, can be viewed as platforms to inform all sorts of decisions. Analytics are really awesome at generating data, but these tools have a hard time automating insights. I haven’t seen a system that is able to relieve users from having to constantly search and monitor for trends or edge cases. I believe tools should remove the fatigue associated with that responsibility and replace it with the opportunity to explore the data and augment (read: train) the feedback that the system provides.
Along these lines, I’d like to use Boundary as an example since it helps me scale. Essentially, their product allows developers to map the topology of distributed applications fast, so we can focus on harder things.
Here is Boundary from a 50k foot view
They do a great job of introducing their product. If you want to monitor the performance of a distributed system, take the time to learn about them here.
In a nutshell you want to use Boundary because distributed systems communicate a lot and that communication is often the bottle neck wrt performance. Boundary enables me to
- Continuously measure how [much] systems communicate.
- Identify bottlenecks or edge cases [kind-of] .
- Handle bottlenecks or edge cases.
Again, Boundary does most of the heavy lifting, leaving you with an organizational task of sifting through the data.
Here is how to deploy Boundary
Their product is dead simple. Deploy their tools on the machines you want to analyze (I use puppet for personal projects, chef for work.)
Setup Boundary
Currently, Boundary is bulit to allow you to take your system and:
- Monitor
- Test
- Scale
What I would love to see happen with the platform is that the data available to Boundary becomes a training bed for all sorts of machine learning to augment system monitoring.
Boundary with crumbtrails.
At Ricon 2012 Dietrich talked about putting data into context. The knowledge of a system’s architecture helps developers understand what’s happening, why, where and when. Something I’d really love to see Boundary do is to allow developers to log events in their code (something akin to Twitter’s Zipken).
A tool like this, baked into Boundary, would allow the system to learn how the individual connections within the application layers affect network utilizations. More importantly, with this level of organization comes context that can be shared among teams of developers.
Boundary Tails.
From a DevOps standpoint there are a number of ways to configure server clusters. Each configuration gives rise to different interactions for edge cases. This is not fun to debug under load or scale, but they are perhaps the most important metric of a functioning system. If you can guarantee the edge cases, then everything else is bounded.
Boundary allows you to programmatically define which apps are running on your node, listening to which ports. With this model you’re able to capture application specific traffic across clusters (independent of how it’s setup), which is pretty fantastic. That got me thinking, wouldn’t it be great to get tail distributions? I’d love to see how different parts of my application are performing (on average) in the 99%, 99.9%, 99.99%, 99.999% cases.
And while those are being calculated, why not have the system automagically alert me of performance wins/loses as those running values change? Provide hooks where I can detect irregular or unresponsive traffic?
Boundary as an online, machine learning platform.
We’re starting to see the evolution of a well contained eco-system for a machine learning platform. I would love to see a simple selection mechanism like above.
With Boundary’s data, a UI where users are able to highlight periodicities or patterns and then monitor or search for them would be incredibly valuable. Users could begin to explore their data actively in the future with these patterns and comparisons with these patterns could be used to drive other decisions.
With a mechanism like this, the representation of dynamic systems can evolve with use, be shared between developers or support teams to drive understanding of how software is interacting in the field.
Boundary + crowdsourced intelligence
It’s tricky to explain how I envision Boundary working as a crowdsourcing agent w/out screenshots or designs, but there are really two main ideas at play here.
1.By giving developers tools to identify patterns of interest, Boundary is essentially generating a curated knowledge base to validate the ML techniques. With validated models, Boundary can begin driving new initiatives with user experience as they delight their users with clusters of acceptable/unacceptable runtime behavior for a given type of setup.
2.These tools could also drive collaboration (read: engagement in business speak). Given a platform to create content (these patterns that we’re looking for) we’d be able to analyze systems together, more importantly share insights through reuse. Just as Github federated code development and made version control enjoyable, I feel like Boundary’s pretty well placed to drive the same innovation with system scaling and monitoring.


lrztar
A wrapper for `lrzip` to simplify compression of directories.
See also: `tar`, `lrzuntar`, `lrunzip`.
More information: home page
- Archive a directory with `tar`, then compress:
lrztar path/to/directory
- Same as above, with ZPAQ - extreme compression, but very slow:
lrztar -z path/to/directory
- Specify the output file:
lrztar -o path/to/file path/to/directory
- Override the number of processor threads to use:
lrztar -p 8 path/to/directory
- Force overwriting of existing files:
lrztar -f path/to/directory


Requests and events
As said in the Introduction, X clients connect to an X server, and they speak an X11 protocol. In more detail, clients can send requests to ask the X server to do something. A simple example of a request is CreateWindow, which tells the X server to "create a window". We'll learn more about windows in a bit.
If something interesting happens inside the X server (for instance, a window was created), the X server can send X clients an event. To prevent network traffic from getting overloaded, X clients need to tell the X server which events they're interested in. The network side of it is a bit complicated (it's ugly, let's not get into it), but programs using Xlib can tell the X server that they wants to listen to specific events using the XSelectInput function call.
Let's go
Let's start super simple. Here's a simple X server with two windows in it. They don't have any title bars, and you can't drag them around because I haven't launched a window manager yet. There's just two windows, each showing each kitten.
You might notice that
button in the top right of the demo above. Click on it, and the inspector will pop open. On the left side of the inspector is a list of windows, and on the right side are the properties and attributes for the selected window.This lets you dig into all the demos in this article in detail, showing how things are constructed. So, if you ever find yourself not quite understanding something I'm saying, playing around with the inspector can often help.
A window, in the X11 protocol, is a structure that allows an X client connecting to the X server to display something on the screen, and take input as well.  This forms a rectangle which is known as the window's bounding rectangle. The window occupies this space. Windows also have a defined stacking order, which means that some windows can be above other windows. If a window is higher in the stacking order, it occludes the windows below it.
For historical reasons related to some initial implementations, showing a window in the X11 protocol is called mapping a window, and hiding a window is called unmapping. Windows, when initially created, are unmapped (or hidden). Clients have to map windows by sending a MapWindow request to the X server, and clients can later unmap windows using UnmapWindow. Note that unmapping a window doesn't destroy a window — doing so simply hides it. The window can then be mapped again later. It's more like minimizing a window (in fact, that's how minimization is implemented on most window managers).
So, we know what windows are. But how are those kittens getting on the screen?
Exposing historical baggage
In the late 80s, when the X Window System was designed, RAM was costly, and was a scarce resource. If we stored window contents in system memory, if you want to have a maximized window, that would be, well, 1 byte * (800 * 600 pixels) = almost half a megabyte! The user can't open more than 10 maximized windows before exhausting the 5MB in his workstation, and with 16-bit True Color around the corner, we can't fit more than 5! No, no, this can't possibly scale.
So, if we can't store window pixels in system memory, where can we store them? They have to exist somewhere, right?
Nope. The trick the X Window System authors realized is that the pixels for a window don't have to exist at all.
The demo above shows two windows, with one window occluding the other. The window underneath moves from side to side, and you can see that when it moves, the window blanks out for a moment before redrawing itself.
The window on top, marked as kitten1.png in the inspector, owns a rectangle in the center of the screen. The window below, kitten2.png, owns a "L" shape slightly below and to the left.
When the X server needs pixels from a window, it tells the window to redraw the area it's missing pixels for using an Expose event. The window then responds by submitting drawing commands back to the X server. The X server then processes all these drawing commands, touching pixels on the front buffer where the window is.
You can also drag kitten1.png around. Try it, and see if you can figure out how this behaves. Does it seem familiar? The authors of Windows chose the same design when they wrote their display server, however they called their equivalent to the Expose event WM_PAINT instead.
Windows of all shapes and sizes
I said above that windows are rectangles. In the above demo, you see a circular window, so it's quite obvious that I lied. You can still drag the top window around, but it might slow your browser down. Sorry, the math here is a lot more computationally expensive, especially in JavaScript.
Internally, the X server keeps a record of all the pixels that are currently visible for every window, containing the part of the window's bounding rectangle that is currently showing on the screen. It's calculated by taking the window's overall bounding rectangle and then subtracting out the bounding rectangles of all the windows above it. It's somewhat like a simple 1-bit alpha mask.
This data structure is called the clip list in the Xorg codebase. As the word "list" in the name might tell you, it's not actually a 1-bit alpha mask. That would waste too much memory. Again, for a full-screen 800x600 window, you don't want a giant alpha mask in the server's memory telling it that it's mostly visible, or mostly obscured. Instead, the X server stores a more compact version of the same thing, as a list of rectangles containing the areas where the window is visible. For a 800x600 window that's not occluded, we now went from a 60kb bitmap mask to a rectangle containing four 32-bit numbers, for a total of 16 bytes. Quite a savings!
This data structure is seen throughout X11 programming, and it's known as a region. If you've ever used the cairo graphics library, it has an implementation of regions, called cairo_region_t. (Actually, both the implementation in the Xorg codebase and the one in cairo are the same code, they're both using the pixman library, underneath.)
However, like any data structure, it isn't efficient in all use cases. A simple example here is a checkerboard pattern: instead of one bit per pixel, now we have 16 bytes per pixel! This is much more computationally expensive to work with, and takes a lot more memory. Thankfully, not a lot of software will use a checkerboard region.
Ahem, sorry. Enough reminiscing. Anyway, the story goes that when people working on the X server source code were doing anything with windows, they had code that looked like this:
void do_something_with_window(Window window)
{
Region region = new Region();
region.add_rectangle(window.bounding_rectangle);
region.intersect_rectangle(other_window.whatever);
draw_some_nonsense(region);
}
That is, the code was almost always taking the window's bounding rectangle, and then converting it into a
region to use elsewhere. So, they said to themselves, Hey, why don't we let the
user set any arbitrary region that will be used instead of the bounding region?
And thus, the
X SHAPE Extension was born.
The X SHAPE Extension allows the user to instead tell the X server to use a
bounding region instead of a bounding rectangle.
This is how we get a circular window, as above: we construct a region of a circle, and then set the window's bounding region to be that circle. This is also how the classic xeyes and oclock get their classic cutout shapes.
The inspector will show the bounding shape region of a window in yellow.
There are two more notes I want to make here. Although this might seem like it would allow for some windows to be semitransparent by poking holes in them, it's still all-or-nothing: either the window is fully transparent, or it's not. That is, if you take your finger and point to any pixel on the above display, I can do some math and tell you the exact window that will paint to that pixel at any point in time. The X SHAPE Extension doesn't change this, it just makes the logic for figuring out which window "owns" a specific pixel more complicated than testing against simple rectangles. In order to allow for true semitransparent windows, we'll have to somehow figure out a way to blend between the pixels that windows draw. We'll explore that another time.
Additionally, setting a bounding region that's larger than the window's width/height can't actually make the window own some pixels that it wouldn't own otherwise. The X SHAPE Extension only allows a window to carve away from where it would normally paint and give that space to the windows underneath.
Pixmaps
The more attentive of you playing around with that last demo might have noticed something special when poking around in kittencircle.png with the inspector. In the Attributes section of the inspector, you might have noticed a background-pixmap attribute, and hovering over it shows the circle kitten image! That raises a few questions: first of all, what is a Pixmap? Why didn't the other windows have a background-pixmap attribute? They seemed to have a background-pixel attribute instead. What's with that?
You might have been wondering how it could have been efficient to keep transfering missing pixels for the kitten images at 60 frames per second, over a network connection in the 80s. The answer is that we're not. Instead, when we create the window and load the image in, the code creates a Pixmap, which allows us to have memory-backed pixel storage on the server. We then upload the pixels for the kitten image to the Pixmap once, using a PutImage request.
Whenever we want to draw to the window from an Expose event, we simply tell the X server to copy from the kitten pixels it already has in its memory space. To do that, we make a CopyArea from the Pixmap to the Window. No more copying done.
You might have noticed the word Drawable in the protocol documentation. A Drawable is something that the user can draw to, which is either a Pixmap or a Window. A Pixmap draws to its own memory storage, but a Window draws to the pixels on the front buffer which it owns.
OK, so, then what's this about background-pixel and
background-pixmap?
When the X server sends Expose events to a window, keep in mind that means that there are pixels "missing" from the front buffer that need to be redrawn. It needs to fill in the missing pixels with something, and the X server provides a window with three options:
- It can fill the pixels with a color. This is what the background-pixel attribute specifies.
- It can fill the pixels with the contents of a pixmap. This is what the background-pixmap attribute specifies.
- It can do nothing, and simply leave whatever pixels were there before, and wait for the application to redraw. This is also the default, and it's what you get when there's no explicit background-pixel or background-pixmap attributes. This is how Windows works, and why you see the repeated "IE6 crashed" window when explorer.exe hangs: it can't respond to the WM_PAINT events, so the old pixel contents stay on the screen!
Coming up...
What is that mysterious "Root Window" we saw in the inspector? How do desktop environments set it up so that windows can be dragged and resized? Why do I have to use GtkEventBox in order to make my widgets respond to input?
All those questions, and more, will be answered... next time! In "Advanced Window Techniques"!


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
W.P.(Cr.) No. 285 of 2013 IN THE HIGH COURT OF JHARKHAND AT RANCHI W.P.(Cr.) No. 285 of 2013 1. Akhtar Alam 2. Kayum Ansari ... ... ...  The State of Jharkhand; 2. District Officer, Khunti 3. Assistant Mining Officer, Khunti ... ... ... Respondents CORAM: - HON'BLE MR. JUSTICE D. N. UPADHYAY For the Petitioners : Mr. Nilesh Kumar, Advocate. For the State : Mr. R. Mukhoppadhyay, S.C. - II 3/31.01.2014
Heard the parties.
This writ petition has been filed with a prayer to give direction to respondent nos. 2 and 3 to allow the petitioners to run their crushers which have been sealed by the Assistant Mining Officer, Khunti in connection with Khunti P.S. Case No. 33 of 2013.
It appears from the F.I.R. that a raid was conducted and the petitioners were found running their crushers without obtaining 'No Objection Certificate' from the Pollution Control Board. Since they have violated the terms and conditions of the Minor Mineral Concession Rules, case against them was registered.
It is contended that the authorities have no power to seal premises of any crusher even if it is found running violating the Minor Mineral Concession Rule or the Air (Prevention and Control of Pollution) Act, 1981. Furthermore, the petitioners have already obtained the required No Objection Certificate from the Board concerned and after obtaining the same, they have sought permission from the Mining Department to permit them to continue their business but a reply has been given that the matter is subjudice in the court.
Learned counsel appearing for the respondents - State has submitted that on the date of occurrence, the petitioners were not having valid documents and permission to run the crushers and they have been found running their Crushers in utter violation of the Rules and, therefore, the case was registered. Both the petitioners have obtained permission and 'No Objection' to establish the Crushers but the fact remains that they have been found running the crushers without documents earlier.
W.P.(Cr.) No. 285 of 2013 Learned counsel appearing for the State has also failed to bring on record any law under which the Crushers can be sealed for violation of Minor Mineral Concession Rule or even for the reason that 'No Objection' from the Pollution Control Board has not been taken.
I have gone through the documents placed before me as well as F.I.R. and the supplementary affidavit filed by the petitioners. It is not in dispute that the petitioners were found running crushers without having 'No Objection Certificate' from the Pollution Board and for that, Khunti P.S. Case No. 33 of 2013 was registered. The petitioners, after obtaining bail in the said case, applied for 'No Objection Certificate' from the Pollution Control Board. After fulfilling all the requirement to run the Crushers, the petitioners have applied before the Mining Department to allow them to run their Crushers but they have given evasive reply that the matter is subjudice in Court.
It is made clear that the Crushers were not sealed by order of the Court rather Assistant Mining Officer, after instituting the case, had sealed the premises. It is also made clear that for the offences committed by the petitioners, they are liable to be punished in the case lodged against them. Since the petitioners are having valid documents to run crushers and seals were not put with support of any Law or the Rules, the District Mining Officer as well as the Assistant Mining Officer, Khunti are directed to permit the petitioners to run their Crushers from the date of receipt/ production of a copy of this order and no obstruction shall be made if the Crushers are run in accordance with law in future. The Officer Incharge, Khunti Police Station shall also not create any bar on the ground that the case against the petitioners are instituted.
With the aforesaid observations and directions, this writ petition stands disposed of.
(D. N. Upadhyay, J.) RC


Types of traffic signs
There are numerous traffic signs and each has its own purpose. The various traffic safety signs have been divided into three categories. They are:
There are numerous traffic signs and each has its own purpose. The various traffic safety signs have been divided into three categories. They are:
Traffic signs that are mandatory: As the name suggests, the first category of traffic signs is mandatory signs which perform the function of ensuring the smooth operation of the traffic on the road. These traffic signs also make sure that the drivers on the road follow the instructions on it. Violation of any mandatory traffic sign is an offence punishable by law as per the Roadways and Transport department. The traffic signs images are displayed below:
Traffic signs that are cautionary: A total of 40 cautionary traffic signs have been added by the Roadways and Transport department. The main function of cautionary traffic signs is to warn the driver of the potential danger on the road ahead so that the driver can take necessary action to react to the situation.
Traffic signs that provide information: Informatory traffic signs provide information to the driver via the boards. The information maybe about:


|
{{game.cell.spaces[7]}} |
{{game.cell.spaces[8]}} |
{{game.cell.spaces[9]}} |
|
{{game.cell.spaces[4]}} |
{{game.cell.spaces[5]}} |
{{game.cell.spaces[6]}} |
|
{{game.cell.spaces[1]}} |
{{game.cell.spaces[2]}} |
{{game.cell.spaces[3]}} |


Fuzzy Spaces
Research into fuzzy spaces was the focal point of my PhD (see PDF here ). Fuzzy spaces are finite-dimensional non-commutative geometries. The idea behind my research is that non-commutative geometry provide a framework where quantum theory and gravity (being viewed as the curvature of geometry) can co-exist without conceptual issues. More precisely, the claim is that non-commutative geometries describe our reality and the picture of General Relativity and even Quantum Field Theory are really just some type of low-energy description of a non-commutative geometry construction. This viewpoint of non-commutative geometry was really developed and propelled into popularity by the field-medalist Alain Connes (https://alainconnes.org/en/).
There are many exotic and complicated examples of non-commutative geometry, and it is easy to lose yourself in the study of these objects. But my tactic is to start simple and progressively get more complicated as the needs arise. So this brings us to fuzzy spaces - the simplest non-commutative geometries.
Some basics to whet your apetite
A fuzzy space is really just a matrix algebra with some extra structures defined on top. So you might be wondering how matrix algebras might be useful in the description of geometry?! And it’s a valid question.


{
"resourceType" : "PlanDefinition",
"id" : "abacavir-hypersensitivity-positive",
"text" : {
"status" : "generated",
"div" : "
Abacavir Hypersensitivity Intervention - Positive
"
},
"contained" : [
{
"resourceType" : "ActivityDefinition",
"id" : "hypersensitivity-to-abacavir-alert",
"status" : "active",
"category" : "communication",
"dynamicValue" : [
{
"path" : "sender",
"expression" : "CDS System"
},
{
"path" : "recipient",
"expression" : "Primary Provider"
},
{
"path" : "payload.content",
"expression" : "'The HLA-B*57:01 allele is present in this patient. This allele is associated with high risk of severe hypersensitivity to abacavir. HLA-B*57:01 positive patients should NOT be prescribed abacavir. Please choose an alternate antiretroviral. For more information, please consult a {{recommended clinical professional for consultation, for example some institutions might direct to a clinical pharmacist}}.'"
},
{
"path" : "status",
"expression" : "'proposed'"
},
{
"path" : "encounter",
"expression" : "Encounter"
},
{
"path" : "scheduled",
"expression" : "Now()"
},
{
"path" : "reason",
"expression" : "Genotype Test Results Positive For HLA-B*57:01 Allele"
},
{
"path" : "requestedOn",
"expression" : "Now()"
},
{
"path" : "subject",
"expression" : "Patient"
},
{
"path" : "priority",
"expression" : "Code 'urgent' from DiagnosticPriority display 'Urgent'"
}
}
}
},
"identifier" : [
{
"use" : "official",
"value" : "abacavir-hypersensitivity-positive"
}
},
"version" : "1.0.0",
"title" : "Abacavir Hypersensitivity Positive",
"status" : "active",
"description" : "Abacavir hypersensitivity intervention to alert the user that the patient's genotype test results indicate a hypersensitivity to Abacavir.",
"publicationDate" : "2016-04-01",
"topic" : [
{
"text" : "Abacavir Hypersensitivity - Positive Finding"
}
},
"library" : [
{
"reference" : "Library/library-abacavir-hypersensitivity-cds-logic"
}
},
"actionDefinition" : [
{
"title" : "Patient Shows Hypersensitivity to Abacavir in Genotype Test Results.",
"textEquivalent" : "The HLA-B*57:01 allele is present in the Patient's Genotype Test results.",
"triggerDefinition" : [
{
"type" : "data-added",
"eventData" : {
"type" : "MedicationOrder",
"codeFilter" : [
{
"path" : "code",
"valueCodeableConcept" : [
{
"coding" : [
{
"system" : "http://snomed.org/sct",
"code" : "387005008"
}
},
"text" : "Abacavir (substance)"
}
}
}
}
}
}
},
"condition" : {
"language" : "text/cql",
"expression" : "Should Notify User of Patient's Hypersensitivity"
},
"participantType" : [
"practitioner"
},
"type" : {
"code" : "create"
},
"activityDefinition" : {
"reference" : "#hypersensitivity-to-abacavir-alert"
}
}
}
}


Choose which file you want to use to crawl:
{volist name="json_files" id="filename"}
{$filename}
{/volist}
Choose


Answer the following questions within the 60 second time limit!
Each time you answer incorrectly, your timer will decrease by 10 seconds!


"I am still in awe of how fast the process was--I only wish we had been connected to KYLA much sooner.  We are now able to pursue grants, etc., that can enable us to get back to the task of offering top-notch classes in the various arts." -Denise Brown


{% extends "website/base.html" %} {% block body_block %}
If you do not recieve an email, please make sure you have entered the address that you registered with and check your spam folder.


A recent grad from Centennial College with a diploma in Software Engineering and Cyber University of Korea with degrees in Information Science and Software Engineering. Experienced in Big Data analysis, React Native Web app and Android app developements. Pursuing a career in the Software developer and Data scientist. Passionate about exploring new ways to improve results and accuracy.
CAREA Web app is built by using Wordpress(PHP). Work in progress.
This is an Android financial management app. 7 members in a group, We developed this app during one semester.
Email<EMAIL_ADDRESS>Send an Email


Comments
-
Greg Hurrell
Thanks for submitting the request.
Sounds like a good candidate for an "Advanced" preference. I imagine it will be possible. I think I can get NSNotifications of when the frontmost application has changed, and from memory I think there's some stuff in the Carbon Process Manager that I can use to find out the PID of the frontmost application.
[Edited summary to correct spelling, remove unnecessary punctuation, and add REQUEST label.]
-
David Martin
iTunes 4.8 can now display artwork associated with the currently playing track. I second this pre-4.8 feature request: there isn't really a point in displaying Synergy's floater when iTunes is the frontmost application anymore.
-
Greg Hurrell
(In reply to comment #2)
iTunes 4.8 can now display artwork associated with the currently playing track. I second this pre-4.8 feature request: there isn't really a point in displaying Synergy's floater when iTunes is the frontmost application anymore.
Well spotted. I hadn't noticed that feature in 4.8 yet.
-
Greg Hurrell
Reworded the summary a bit for clarity.
-
Greg Hurrell
- ** Bug 301 has been marked as a duplicate of this bug. ***
-
Greg Hurrell
Changing assignment to reflect my new email address.
https://wincent.com/a/news/archives/2006/05/change_of_email.php
Add a comment
Comments are now closed for this issue.


A.L.E.X.A. 2.0
Main Interface
Regional News
Galactic News
Comms
Navigation
System Status
Entertainment
Greetings Torvar
You have have several items on your todo list for today:
Clean Rear Engine Coupling
Reset Foward Astro Screen
Legs (No you may not skip)
Water Plants
Loading..
.
Loading..
.
Comms Link
Who would you like to contact?
Camden Channing
Zekia Grant
Loading..
.
Loading..
.
Loading..
.


ShiftRewards Points not redeemed 1120
Total ShiftRewards Points awarded in program 2220
ShiftRewards Points redeemed to date 3120
You're logged in!!
| Test Hospital - ShiftSelect | User, {{vm.user.firstName}} - Thursday, October 20, 2015 4:08 PM |
|
ShiftRewards Points not redeemed 1120 Total ShiftRewards Points awarded in program 2220 ShiftRewards Points redeemed to date 3120 |


Mars orbiter plans for a Curiosity close-up : Nature News Blog
Aug 5, 2012 . Mars orbiter plans for a Curiosity close-up . For the Phoenix landing, HiRISE's long and narrow field of view was closely aligned with the path .
http://blogs.nature.com/news/2012/08/mars-orbiter-plans-for-a-curiosity-close-up.html
Treatment for Herniated or Bulging Discs
Mars Reconnaissance Orbiter spots dust devils at Phoenix landing site
May 6, 2008 . The Context Camera on Mars Reconnaissance Orbiter repeatedly examined the near-polar landing site of Phoenix as spring came to the pole .
http://www.planetary.org/blogs/emily-lakdawalla/2008/1416.html
Mars Reconnaissance Orbiter Captures Images of Phoenix Lander's ...
May 27, 2008 . In the first ever instance of a spacecraft photographing the landing of . Phoenix Lands: The Mars Reconnaissance Orbiter captured this .
http://www.popsci.com/military-aviation-space/article/2008-05/mars-reconnaisance-orbiter-captures-images-phoenix-landers-d
mars obiter phoenix landing Herniated or Bulging Discs
THEMIS helps Phoenix land safely on mars | Mars Odyssey Mission ...
Then the HiRISE camera on NASA's Mars Reconnaissance Orbiter imaged one of . "The Phoenix landing team was using a web page we created for them that .
https://themis.mars.asu.edu/news/themis-helps-phoenix-land-safely-mars
NASA - Phoenix Landing Area Viewed by Mars Color Imager
May 6, 2008 . NASA's Phoenix Mars Lander is scheduled to land on the Martian . In preparation for the landing, NASA's Mars Reconnaissance Orbiter has .
http://www.nasa.gov/mission_pages/MRO/multimedia/pia10634.html
Phoenix landing snapped by Mars orbiter | Science | guardian.co.uk
May 26, 2008 . The flawless landing of Nasa's Phoenix probe was captured by the space agency's Mars Reconnaisance Orbiter in the early hours of yesterday .
http://www.guardian.co.uk/science/blog/2008/may/26/phoenixlandingsnappedbymar
Official Impairment Listing for Spinal Disorders
Camera on Mars Orbiter Snaps Phoenix During Landing - VF - MRO ...
Mar 11, 2010 . Stills: Phoenix on parachute during descent, landscape taken shortly after landing. Animation: how Orbiter photographed parachute, flyover to .
http://www.youtube.com/watch?v=x5_eiZEau30
- univ south carolina walterboro (narrowing of the spine)
Amazing! Mars orbiter gets a fix on lander - Technology & science ...
May 26, 2008 . The picture was taken on Sunday by NASA's Mars Reconnaissance Orbiter, which was passing overhead just as Phoenix was floating through .
http://www.msnbc.msn.com/id/24830355/ns/technology_and_science-space/t/amazing-mars-orbiter-gets-fix-lander/Orbiter 2010:Phoenix Mars Lander - YouTube
Dec 17, 2010 . The Phoenix lander descended on Mars on May... . Watch Later N1-L3 Soviet Manned Lunar Landing - An Orbiter Film by Timm Humphreysby .
http://www.youtube.com/watch?v=42iJt2s90m8
Mars Orbiters Will Attempt to Take Pictures of the Curiosity Rover as ...
Dec 9, 2011. camera on the Mars Reconnaissance Orbiter captured the Phoenix . when the Mars Science Laboratory rover Curiosity will be landing in .
http://www.universetoday.com/91674/mars-orbiters-will-attempt-to-take-pictures-of-the-curiosity-rover-as-it-lands/
Medical-Vocational Allowance for Herniated Disc
Mars Orbiters Prepare to Watch Phoenix Landing | Space.com
Mar 3, 2008 . Mars Orbiters Prepare to Watch Phoenix Landing . Mars Reconnaissance Orbiter (MRO) and Europe?s Mars Express - are maneuvering to be .
http://www.space.com/5040-mars-orbiters-prepare-watch-phoenix-landing.html
Mars 56 - Phoenix Landing
May 27, 2008 . Phoenix Landing Camera on Mars Orbiter Snaps Phoenix During Landing Phoenix Makes a Grand Entrance 2008-05-26 .
http://www.thelivingmoon.com/43ancients/02files/Mars_Images_56_Phoenix%20Landing.html
Appealing a Denial of Benefits
Phoenix Mars Mission - Home
May 25, 2010 . Last week, NASA's Mars Odyssey orbiter flew over the Phoenix landing site 61 times during a final attempt to communicate with the lander.
http://phoenix.lpl.arizona.edu/
NASA - Phoenix
Oct 17, 2012 . Phoenix Lander on Mars with Surrounding Terrain, Polar Projection. Phoenix Lander on Mars with Surrounding Terrain, Polar Projection .
http://www.nasa.gov/phoenix/


Each sub-directory of this directory, build
, contains a makefile
for a given compiler/architecture/operating system combination. To build
Pantheios, open a shell / command-box in that directory, and execute
make
(or NMAKE
). The following are common command-lines
that are used:
make build.libs
- compiles and links all libraries
make build
- compiles and links all libraries, examples, and test programs
make build.examples
- compiles and links all examples (and any library dependencies)
make test
- compiles and links all unit-/component-test programs (and any library dependencies), and executes them
make test.unit
- compiles and links all unit-test programs (and any library dependencies), and executes them
make test.component
- compiles and links all component-test programs (and any library dependencies), and executes them
make test.performance
- compiles and links all performance-test programs (and any library dependencies), and executes them
The Pantheios team most commonly execute make
with
"make build test test.performance
", which causes all libraries, examples
and test programs to be built, and then executes the unit-tests, component-tests and
performance-tests. This pretty much verifies that everything is ok for a given
installation.
Selecting your build directory is pretty straightforward: just select the directory that most closely matches, from the following list. Note: It is not necessary to separate specific architectures / operating systems in every case. For example, the gcc41.unix directory contains a makefile that will work regardless of bit-size (e.g. 32-bit vs 64-bit) and operating system flavour (e.g. Linux vs BSD vs Solaris). Once you know your compiler, architecture, and operating system,
| Compiler | Compiler Version | Operating System | Architecture | Makefile Directory |
|---|---|---|---|---|
| Borland | 5.5.1 | Windows | x86 | bc551 |
| Borland | 5.6 | Windows | x86 | bc56 |
| Borland | 5.64 | Windows | x86 | bc564 |
| Borland | 5.82 | Windows | x86 | bc582 |
| Comeau | 4.3.3 | UNIX | <any> | como433.unix |
| Comeau | 4.3.3 | Windows | x86 | como433.win32 |
| Metrowerks CodeWarrior | 8.3 | UNIX | <any> | cw8.unix |
| Metrowerks CodeWarrior | 8.3 | Windows | x86 | cw8.win32 |
| Digital Mars | <latest> | UNIX | <any> | dm |
| GCC | 3.2 | UNIX | <any> | gcc32.unix |
| GCC | 3.2 | Windows | x86 | gcc32.win32 |
| GCC | 3.3 | Mac OS-X | <any> | gcc33.mac |
| GCC | 3.3 | UNIX | <any> | gcc33.unix |
| GCC | 3.3 | Windows | x86 | gcc33.win32 |
| GCC | 3.4 | UNIX | <any> | gcc34.unix |
| GCC | 3.4 | Windows | x86 | gcc34.win32 |
| GCC | 4.0 | Mac OS-X | <any> | gcc40.mac |
| GCC | 4.0 | UNIX | <any> | gcc40.unix |
| GCC | 4.1 | Mac OS-X | <any> | gcc41.mac |
| GCC | 4.1 | UNIX | <any> | gcc41.unix |
| GCC | 4.2 | Mac OS-X | <any> | gcc42.mac |
| GCC | 4.2 | UNIX | <any> | gcc42.unix |
| GCC | 4.3 | Mac OS-X | <any> | gcc43.mac |
| GCC | 4.3 | UNIX | <any> | gcc43.unix |
| Intel | 6 | Windows | x86 | icl6.win32 |
| Intel | 7 | Windows | x86 | icl7.win32 |
| Intel | 8 | Windows | x86 | icl8.win32 |
| Intel | 9 | Windows | x86 | icl9.win32 |
| Visual C++ | 5 | Windows | x86 | vc5 |
| Visual C++ | 6 | Windows | x86 | vc6 |
| Visual C++ | 7 | Windows | x86 | vc7 |
| Visual C++ | 7.1 | Windows | x86 | vc71 |
| Visual C++ | 8 | Windows | x86 | vc8 |
| Visual C++ | 8 | Windows | x64 | vc8.x64 |
| Visual C++ | 9 | Windows | x86 | vc9 |
| Visual C++ | 9 | Windows | x64 | vc9.x64 |


@Pool-Operator Please update your Komodo and all Komodo based pool daemon once again. There is an important mining releated bug fix. New version is 0.3.3b.
cd ~/komodo
git pull
./zcutil/build.sh -j$(nproc)
# you may have to run this ^^ command few times until you have it compiles
cd src
./komodod stop
# wait some time for the daemon to stop properly
./komodod &
Please post once your pool is updated.


Broadband and smartphones in 2019
The use of home broadband and smartphones is undergoing a shift as more people cut the cord and get online in different ways.


--- layout: page title: About header-img: "img/about-bg.png" ---
Hey everyone I’m Marcel Rico, welcome to my blog!
Born and raised in San Antonio, TX, I’ve spent the last 6 years
working in the IT industry, supporting a wide range of clients, and
applications.
As a nature person, I enjoy going for walks and hikes in my spare time,
and visiting new and beautiful places. I have an amazing Fiance who has
been extremely encouraging of my dream, and who I will marry soon in
October of next year (2020).
Programming has been a passion of mine for years, and I’ve finally decided
to pursue it. professionally, with a goal to be full-time Software Engineer.
That Goal has led me to Flatiron School, I’m happy to be here, and look
forward to working with all of you!


thor
easy html creative template
HTML FILES INCLUDED
HOME
- index.html >> home page 1
- home-2.html >> home page 2
- home-bg-slideshow.html >> home background slideshow
- home-parallax.html >> home parallax
- home-video.html >> home video-autoplay
BLOG
- single-blog.html >> single blog
ِAMELIA Template is well commented to easily understand, everypage has
< head > area which contains the meta tags and css files
< body > area which contains the site and divided into
< header > with ID "main-nav" and includes menu, logo area
< footer > with ID "footer" includes all footer content .
-
Main CSS Style File ••► style.css
-
Font Awesome CSS Style File ••► css/font-awesome.css
-
Main Responsive CSS Style File ••► css/responsive.css
-
bootstrap framework CSS Style File••► css/bootstrap.min.css
-
owl slider CSS Style File••► css/owlcarousel.min.css
-
lightbox CSS Style File••►css/smoothbox.css
-
going to js folder then open file called custom.js and go to video-bg and put your video path as you can see in the img
-
-
going to home bg slideshow and scroll to bottom of the page and you will see as the pic img path just change it with your path
-
You Have alot of awesome and creative javascript libraries
you will find the main js files after the end of .go up it will be like that
-
Bootstrap 3
-
Font Awesome
-
Jquery
-
lightbox
-
owl slider
-
isotope


Description
Evan Todd is an independent game developer based in Columbus, Ohio.
History
Evan started work on Lemma in 2010 while attending university. The project originally began as a way to raise money for charity. Evan graduated in 2012 and worked for a small iPhone game studio for a year, continuing to develop Lemma part-time. Finally realizing Lemma would never survive as a side project, he quit in February 2014 to focus on it full-time.
Videos
Images
Download all as .zipSelected Articles
-
"Please, Please Lemma Get What I Want"
- Matt Lemmons, Indie Statik -
"It's the Portal of Mirror's Edge-Style Parkour Games"
- András Neltz, Kotaku -
"Lemma Follows In The Footsteps of Bastion, Mirror's Edge"
- Nathan Grayson, Rock Paper Shotgun -
"Kickstarter Profile: Evan Todd's Lemma"
- Michael Westgarth, Strategy Informer -
"Preview: Lemma by Evan Todd"
-Alex Coccia, Greenlit Gaming -
"Lemma - first-person parkour"
- Nikkita Healey-Loney, Kill Streak Media -
"Parkour becomes creation in Lemma"
- Kieffer Wilson, Pixel Shrimp -
"First-person parkour game Lemma slides onto Kickstarter"
- Tyler Colp, BitPulse -
"Money Shots: Lemma"
- Adam DeMarco, AWESOMEoutof10 -
"It's Hardcore Parkour In Lemma"
- Nathaniel Liles, Cliqist -
"Lemma - Alpha Download"
- Alpha Beta Gamer -
"Lemma es la mezcla perfecta entre Minecraft, Mirror’s Edge y Portal"
- Santi Araujo, ALT1040 -
"Lemma : un peu de Portal, une touche de Mirror’s Edge, une pointe de Minecraft"
- David Kauffman, Moi jeux -
"Lemma: Parcours-Spiel auf Kickstarter"
- Dieter Schmidt, 4Players -
"Lemma: El mundo del parkour"
- Javier Alemán, Nivel Oculto -
"Lemma: An immersive first-person parkour game"
- Neil G, Indie Retro News -
"Lemma Kickstarter and Demo"
- Death By Beta -
"The Watchlist: Lemma"
- Indie Game Enthusiast
Collaborators
- Jack Menhorn - Music and sound
- Naila Burney - Sound and voice
- Antonio Yáñez - Animation
- Josh Coffey - Code and design
YouTube Policy
Feel free to record audio and video from the game and monetize your videos, just please link back to this website! Contact Jack if you'd like to use the soundtrack outside of captured gameplay.


Sweet Free Stuff
///////////////////////////////////////////
Free Subscription to Weight Watchers Magazine
Posted: 17 Apr 2015 02:15 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free 1 year subscription to Weight Watchers Magazine.
The post Free Subscription to Weight Watchers Magazine appeared first on
Sweet Free Stuff.
CommentsSame here and I live in North Carolina. The e-mail came in … by
JM AbbyAlways try to get these subscriptions as soon as the mailing … by
Kathyexpired by vvvreqesting free subscription by ken steeleI like by
patrizia TortoraPlus 4 more…
///////////////////////////////////////////
Free Lipton Sparkling 12oz Tea at Kroger & Affiliate Stores
Posted: 17 Apr 2015 01:27 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Load the coupon to your shoppers card today only (4/17) and use by 5/2.
Free Lipton Sparkling 12oz Tea at Kroger Affiliate Stores
The post Free Lipton Sparkling 12oz Tea at Kroger Affiliate Stores
appeared first on Sweet Free Stuff.
///////////////////////////////////////////
Free Cabinet Latch Starter Kit from Home Made Simple
Posted: 17 Apr 2015 12:36 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
The post Free Cabinet Latch Starter Kit from Home Made Simple appeared
first on Sweet Free Stuff.
CommentsI love to try some by francisI got this! by SnarfI like it by
Bahjet YousifI like it by Bahjet Yousif
///////////////////////////////////////////
Free Arthritis Guide
Posted: 17 Apr 2015 12:00 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Learn to live better by taking control of your arthritis. Free Arthritis
Guide
The post Free Arthritis Guide appeared first on Sweet Free Stuff.
///////////////////////////////////////////
Free HERSHEYS Milk Chocolate Bar
Posted: 16 Apr 2015 10:30 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Save 100% when you buy any ONE (1) HERSHEYS® Milk Chocolate bar (1.55 oz.
only). Expires 4/19. Free HERSHEY’S Milk Chocolate Bar
The post Free HERSHEY’S Milk Chocolate Bar appeared first on Sweet Free
Stuff.
CommentsI want it!! by celina
///////////////////////////////////////////
Free Spider Identification Chart
Posted: 16 Apr 2015 10:12 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Spider Identification Chart
The post Free Spider Identification Chart appeared first on Sweet Free
Stuff.
///////////////////////////////////////////
Free Organic Milkshake at EVOS on 4/22
Posted: 16 Apr 2015 10:11 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Locations FREE Organic Milkshake at your local EVOS on Earth Day, April 22nd
The post Free Organic Milkshake at EVOS on 4/22 appeared first on Sweet
Free Stuff.
///////////////////////////////////////////
Possible Free KY Liquibeads Lubricant Product
Posted: 16 Apr 2015 07:06 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
First register, then sign in and take a survey to see if you qualify for
a Free KY Liquibeads Lubricant Product
The post Possible Free KY Liquibeads Lubricant Product appeared first on
Sweet Free Stuff.
///////////////////////////////////////////
Free Diabetic Recipe Book
Posted: 16 Apr 2015 05:00 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Diabetic Recipe Book
The post Free Diabetic Recipe Book appeared first on Sweet Free Stuff.
CommentsPlease send me a cookbook. My husband & I are both type II … by
RUTH ANN HANSENSweet free suff in mail by EmilyI love get suff by
EmilyPlease send me a free copy of the 60 page diabetic recipe book. … by
Susanplease send me a booklet by cyriahPlus 4 more…


Use the controls below to query the location. You can specify the needed accuracy, the recency threshold and a timeout.
Last received location:
No location received yet
Logs:


--- title: "Op-ed: School discretionary funds and student poverty" date: 2016-05-19 13:30:00 -0400 layout: post related: embed_source: "/charts/scatterplot-hcde-discretionary-general/" description: Scatterplot of school discretionary funds to accompany TFP op-ed. ---


{% extends 'base_email.html' %} {% block preheader %}Acceptance email for {{ h_name }}{% endblock %} {% block content %}
Hi {{ name }}!
Thanks for applying as a volunteer for HackUPC 2021! Volunteering is one of the most important roles and we need people like you.
Therefore, we invite you to help us achieving our goals during this hackathon.
Don't forget to help us sharing HackUPC with your friends so that they can enjoy as well (sharing is caring).
Respond to this invitation by clicking on the "Confirm" link below.
{% include 'mails/include/email_button.html' with text='Confirm' url=confirm_url %} {% include 'mails/include/cancel.html' %} {% if reimb.waitlisted %} {% include 'include/waitlisted_reimbursement.html' %} {% elif reimb %}Your reimbursement petition is being reviewed by our staff. Check your email in the next few days for an update.
{% endif %} {% include 'mails/include/arrival_departure_info.html' %} {% include 'mails/include/closing.html' %} {% endblock %}


{% extends "checkout/checkout.html" %} {% block shipping_address %} {% if addresses %}
Add a new address to your address book.


---
layout: post
title: Pemi Loop
categories:
- Hiking
tags: []
comments: []
---
In the beginning of June, I hiked the Pemi Loop with my brother and some friends. Look at those happy fellas up there! We took our time, spending three nights on the trail. I mostly planned the trip decided to take us counter-clockwise to save the Franconia Ridge for the end of the trip. I think most people hike the other way, but I liked having Mt. Lafayette waiting for us across the valley.
We started by crossing the Pemigewasset River onto the easy Lincoln Woods Trail. It's a few miles of perfectly flat former railway. We reached the border of the Pemigewasset wilderness and continued on the Wilderness trail and Bondcliff trail.
It was raining a bit, and the water was high. Truth be told, I was nervous about the weather on the ridge. The Pemi Loop is all ridge. The park ranger had just told us a fun hypothermia story from earlier in the week. A different park ranger told me on the phone that we'd need microspikes but we would probably be okay without snowshoes. We didn't bring either, and that turned out to be the right move. I think we saw snow once.
As we walked, the rain cleared up, and by the time we reached the Bondcliff, the weather was perfect. The rain never returned, but the wind picked up during climb to the peak of Mt. Bond and almost carried Bobby away.
Eventually, we reached Guyot Shelter. The shelter is perched on a rock and the whole camp is tiered into the side of the mountain. It felt like a forest village from a video game.
The next morning, we left camp and quickly summitted Mt. Guyot, where we joined the Appalachian Trail. After that, there was some nice flat highland, followed by a steep climb to the top of South Twin Mountain.
After lunch, we descended a thousand feet to Galehead hut for some brownies. We ended the day by climbing to Garfield Ridge Shelter, most of the way up Mt. Garfield.
There was a nice spot to sit. I wonder what they're laughing at.
In the morning, we immedaitely reached the summit of Garfield. There was no water available between the two campsites, so we brought as much as we could. It would have been nice to have more than two liters. Lafayette looked pissed.
Eventually, we crossed the ridge and decended to the Liberty Springs tentsite.
The final day, we got up early and left the AT, climbing Mt. Liberty and Mt. Flume on the Osseo Trail.
The final descent was steep at first, but flattened out over several miles, eventually reuninting with the Lincoln Woods trail.
Then, we washed off and got burgers.


--- permalink: /privacy-policy/index.html title: "Privacy Policy - Godot Engine" description: "Teams and engine areas overview." layout: more header_text: "Privacy policy" current_tab: "privacy-policy" ---
This Privacy Statement is intended to describe Godot Engine's privacy practices and provide information about the choices you have regarding the ways in which information collected by Godot Engine is used and disclosed. Godot Engine is referred to in this document as "Godot".
It covers both online platforms of the Godot project and the use of the Godot Engine application.
Your privacy is important to Godot. To better protect your privacy and to comply with various laws and regulations, we have provided this Statement explaining our information practices and the choices you can make about the way your personal information is collected, used and disclosed. To make this Statement easy to find, we have made it available on our homepage and at many of the locations where personally-identifiable information may be requested.
This Privacy Statement applies to all information collected by or submitted to Godot, including personal data. "Personal data" is data that can be used to identify an individual.
Godot collects personal data when:
When you use the Asset Library in the Godot Engine application, HTTPS requests are made to the Asset Library
website, and may contain: Godot Engine version, search query, selected assets, and user IP. The Asset Library
processes this data without storing it, but our TuxFamily hosting's HTTP server may log these requests. Such logs
are subject to TuxFamily's privacy policy (https://faq.tuxfamily.org/Privacy/En).
This is the only personal data collected by the Godot Engine application.
When you create an account on the Godot website (including the Godot Chat platform, the Q&A platform, the Asset Library and October CMS), it collects your username and email address for authentication. Additional information may be collected if you choose to fill in optional fields in your user profile (e.g. full name, location, profile picture).
When you join or send messages to any of the IRC channels listed above, that activity is logged and published publicly for others interested in the project. This logging includes the user nickname specified when connecting to Libera Chat and your messages in those public channels.
Anonymized site visit statistics (https://stats.tuxfamily.org/godotengine.org) and download statistics (https://stats.download.tuxfamily.org/godotengine) are collected and published publicly by our TuxFamily hosting.
Godot may also collect personal data from individuals (with their consent) at conventions, trade shows and expositions. The types of personal data collected may include (but are not limited to):
Godot uses the personal data you provide to:
We also use this personal data to provide you with information related to your account and the educational materials, software and services you acquire from us, to better understand your needs and interests, to improve what we do for you and the public, to personalize communications, and to comply with or fulfill any contractual obligations to you. It is in Godot’s legitimate business interests to provide you with the information, communications, and services you request; to create a public record of the data and content produced by Godot’s services; and to maintain the integrity of that data and content for historical, scientific, and research purposes.
Unless you consent, Godot will never process or share the personal data you provide to us except as described below.
Godot may share your personal data with third parties under any of the following circumstances:
We receive personal information from third party services when you donate to us via online payment mechanisms. We do not sell or distribute this information to third parties. Godot uses this information to acknowledge your donation and send you occasional solicitations and newsletters. Donors can opt out of all contact by emailing<EMAIL_ADDRESS>Donor names (as registered on Patreon) are posted on https://github.com/godotengine/godot/blob/master/DONORS.md and included in the Godot editor application's "About" dialog as a recognition of their support. At the time of the donation, the donor can ask to be anonymous, so that their name will not be publicly recognized.
Godot may send you e-mail to authorize accounts you create on our site, to inform you of important upcoming Godot events, to send occasional solicitations in connection with our donor programs as described above or in response to your questions. For your protection, Godot may contact you in the event that we find an issue that requires your immediate attention. Godot processes your personal data in these cases to fulfill and comply with its contractual obligations to you, to provide the services you have requested, and to ensure the security of your account.
Godot's online services automatically capture IP addresses. We use IP addresses to help diagnose problems with our servers, to administer our website, and to help ensure the security of your interaction with our services.
As part of offering and providing customizable and personalized services, Godot uses cookies to store and sometimes track information about you. A cookie is a small amount of data that is sent to your browser from a Web server and stored on your computer's hard drive. All sections of godotengine.org where you are prompted to log in or that are customizable require your browser to accept cookies.
Generally, we use cookies to remind us of who you are and to access your account information (stored on our computers) in order to provide a better and more personalized service. This cookie is set when you register or "sign in" and is modified when you "sign out" of our services.
If you do not want your personal information to be stored by cookies, you can configure your browser so that it always rejects these cookies or asks you each time if you accept them or not. However, you must understand that the use of cookies may be necessary to provide certain services, and choosing to reject cookies will reduce the performance and functionality of the site. Your browser documentation includes instructions explaining how to enable, disable or delete cookies at the browser level (usually located in the “Help”, “Tools” or “Edit” facility).
Godot trains its administrators on our privacy policy guidelines and makes our privacy policy available to our partners. Our website uses Secure Socket Layer (SSL) technology, which encrypts your personal data when you send your personal information on our website. In addition, Godot and its partners enter into confidentiality agreements which require that care and precautions be taken to prevent loss, misuse, or disclosure of your personal data.
Godot often makes mailing lists, source repositories, issue trackers, Etherpads, forums, and IRC logs available to the public. Please remember that any information that is disclosed in these areas becomes public information. Please think carefully about your desired level of anonymity before you disclose personal information. Although we value individual ideas and encourage free expression, Godot reserves the right to take necessary action to preserve the integrity of these areas, such as removing any posting that is vulgar or inappropriate. It is in Godot’s legitimate business interests to provide all users an accurate record of data and content provided in the public forums it maintains and uses; to maintain the integrity of that data and content for historical, scientific, and research purposes; and to provide an environment for the free exchange of ideas relevant and constructive to the development and propagation of software freedom.
Out of special concern for children's privacy, Godot does not knowingly accept online personal information from children under the age of 13. Godot does not knowingly allow children under the age of 13 to become registered members of our sites. Godot does not knowingly collect or solicit personal information about children under 13.
In the event that Godot ever decides to expand its intended site audience to include children under the age of 13, those specific web pages will, in accordance with the requirements of the Children's Online Privacy Protection Act (COPPA), be clearly identified and provide an explicit privacy notice addressed to children under 13. In addition, Godot will provide an appropriate mechanism to obtain parental approval, allow parents to subsequently make changes to or request removal of their children's personal information, and provide access to any other information as required by law.
Additionally, EU residents under the age of 16 should not submit their personal data for subscribing to our email solicitations and we will delete any such data if we become aware of it.
This site contains links to other sites. Godot does not control the information collection of sites that can be reached through links from godotengine.org. If you have questions about the data collection procedures of linked sites, please contact those sites directly.
Where the EU General Data Protection Regulation 2016/679 (“GDPR”) applies to the processing of your personal data, especially when you access the website from a country in the European Economic Area (“EEA”), you have the following rights, subject to some limitations, against Godot:
If you would like to exercise any of these rights, you may do so by mailing<EMAIL_ADDRESS>Please understand, however, the rights enumerated above are not absolute in all cases.
Where the GDPR applies, you also have the right to withdraw any consent you have given to uses of your personal data. If you wish to withdraw consent that you have previously provided to Godot, you may do so by mailing<EMAIL_ADDRESS>However, the withdrawal of consent will not affect the lawfulness of processing based on consent before its withdrawal.
Godot will undertake best efforts to provide these rights to people outside of the EEA as well.
Godot gives you the ability to access, modify or update your personal data at any time. On sites where you can create accounts (Q&A, Asset Library), you may log in and make changes to your login information (change your password), your contact information, your general preferences and your personalization settings. If necessary, you may also contact us and describe the changes you want made to the personal data you have previously provided by mailing<EMAIL_ADDRESS>If you wish to remove your personal data from Godot, you may contact us at<EMAIL_ADDRESS>and request that we remove this information from the Godot System. Other locations where you may have used your personal data as an identifier (e.g. mailing list and forum postings in the archives, repository changelogs, and IRC logs) will not be altered.
If you have any questions about any of these practices or Godot's use of your personal information, please feel free to contact us by email at:
Godot will work with you to resolve any concerns you may have about this Statement.
Godot reserves the right to change this policy from time to time. If we do make changes, the revised Privacy Statement will be posted on this site. A notice will be posted on our homepage for 30 days whenever this privacy statement is changed in a material way.
This Privacy Statement was last amended on 2021-02-01.
You can review the change history at https://github.com/godotengine/godot-website/commits/master/themes/godotengine/pages/privacy-policy.htm.
This Privacy Policy is licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). It is a derivative work of:


TROMEO AND JULIET A film review by Holiday Bob Copyright 1996 Holiday Bob
I was lucky enough to be able to go to the premiere of "Tromeo and Juliet" last night at the UCLA Film Archives. They had a junk-food reception beforehand, and a lot of the people involved with the film were there.
The movie is amazing! It is definitely the best "extreme" film I ve ever seen, and I think it will be an all-time cult classic. The weird thing for me is how much better this is than other Troma movies, twice as good as anything coming out of that company, including "The Toxic Avenger," which is the only one of their films I sort of like as an actual film. I met three or four people from the movie, including one of the leads, and was telling them this. They said the reason it s so good is because the credited director, Lloyd Kaufman, isn t the actual director. The actual director is James Gunn, who only gets co-screenwriting credit, and whatever an "associate director" is supposed to be. If you ve ever been to Troma s web site, you know this guy because his name s plastered all over it.
Whatever the case, "Tromeo and Juliet" really shows that it was directed by someone besides the person who directed "Sgt. Kabukiman." And Gunn obviously has a thousand times more talent than Kaufman. The movie s coming out Thanksgiving into theaters here in L.A., and I guess I think it would be sort of a sin for anyone who says that they re into extreme movies not to check it out.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


I will be showing you how to create your own free static website. It is super easy and doesn’t take long to get set up. One thing that is required before starting is that you have a GitHub account. If you do, then feel free to continue reading. Otherwise, sign up and then meet me back here :)
Quick note: these instructions are mainly for Unix/Linux OS.
Requirements
- Open your terminal.
- Check that you have Ruby 2.1.0 or higher installed:
$ ruby --version ruby 2.X.X
- If you do not have Ruby installed, install it by following directions on their website.
- Install Bundler:
$ gem install bundler # Installs the Bundler gem
- Download and install Git. For more information see: set up git.
Create New Site
- Be sure to direct terminal to where you would like your site folder to be. Create a new site:
$ jekyll new mysite
- Move into that directory:
$ cd mysite
- Install required gems:
$ bundle install
- Verify everything is up and running correctly locally:
$ jekyll serve
- Browse to http://localhost:4000 to see your website running!
Pick a Theme
- Jekyll, when installed, uses a default theme called minima. You can, however, use any theme you like. Here is a collection of gem-packaged themes you can pick from if minima is not for you. I will use swiss as an example.
- In your Jekyll site’s
Gemfile
, replace the linegem "minima", "~> 2.0"
togem "your-theme-name"
or in my casegem "jekyll-swiss"
. - In your Jekyll site’s
_config.yml
, under Build settings, you will see the linetheme: minima
. Change that line totheme: your-theme-name
or in my casetheme: jekyll-swiss
. - Run Bundler to install the theme gem and its dependencies:
$ bundle install
- Verify everything install correctly:
$ jekyll serve
- Browse to http://localhost:4000 to see your website running with its new theme!
Create Repository for Your Site
- In the root folder of your website, initialize a new Git repository for your Jekyll site:
$ git init Initialized empty Git repository in /Users/username/mysite/.git/
- Add and commit all your files:
$ git add . $ git commit -m "Initial commit"
- Navigate to GitHub and create a New Repository by clicking the + in the upper-right hand corner.
- Name your repository username.github.io, where username is your username on GitHub. This must exactly match your username or else it won’t work (case sensitive).
- Now push this repository for the command line by typing:
$ git remote add origin https://github.com/username/username.github.io.git $ git push -u origin master
- You are done! Navigate your browser to https://username.github.io. This will sometimes take a few minutes.
Quickstart
Pages
These are the basic building blocks. To add a page, just create an HTML file in the root directory with a suitable filename. For a site with a homepage, an about page, and a contact page, here’s what the root directory and associated URLS might look like:
.
|-- about.md # => http://example.com/about.html
|-- index.html # => http://example.com/
└── contact.html # => http://example.com/contact.html
If there are a lot of pages, they can be organized into subfolders. These will exist in the _site
folder when your site builds.
Posts
The _posts
folder is where your blog posts live. These are typically written in Markdown but HTML is also supported. To create a post, add a file to your _posts
directory with the following format:
YEAR-MONTH-DAY-title.MARKUP
Where YEAR
is a four-digit number, MONTH
and DAY
are both two-digit numbers, and MARKUP
is the file extension representing the format used. For example:
2018-09-10-how-to-use-jekyll.md
All blog post files must begin with front matter which is used for layout and meta data. Here is a simple example:
---
layout: post
title: "Welcome to Jekyll!"
---
# Welcome
**Hello world**, this is my first Jekyll blog post.
I hope you like it!
More Resources
This is just to get you started but if you are ready to dig through more information, be sure to check out Jekyll for the documentation. If you would like to add commenting to your pages, I recommend checking out Staticman since it is free and open sourced! I hope you liked this tutorial and that it was easy to follow. Now go make beautiful websites!


Triangle Tracker
TRACK YOUR TRIANGLE
Enter the length of three sides of a triangle in cm
Side A
Side B
Side C


{{#markdown}} Choices.js is a lightweight, configurable select box/text input plugin. Similar to Select2 and Selectize but without the jQuery dependency. To use: - Include these two files:


Study Material
Abstract Algebra
- Module Theory, Personal Notes
Edition Alpha
Author: Kapil Chaudhary
Download
(type = .pdf, size = unknown, courstey = github).
- Algebra: Abstract and Concrete,
Edition 2.6
Author: Frederick M. Goodman,
Download
(type = .pdf, size = 5.91 MB, courstey = uiowa).
- Contemporary Abstract Algebra
Edition 9
Author: Joseph A. Gallian,
Download
(type = .pdf, size ≈ 10 MB, courstey = libgen).
- Elements of Abstract and Linear Algebra
Edition:
Author: Edwin H. Connell,
Download
(type = .pdf, size = 638 KB, courstey = miami).
Download
(type = .ps, size = 638 KB, courstey = miami).
Download
(type = .dvi, size = 638 KB, courstey = miami).
Download
(type = .ps.gz, size = 638 KB, courstey = miami).
- Abstract Algebra : Online Study Guide
Edition 2
Author: John ,
Link
(type = .html, online notes , courstey = niu).
- Abstract Algebra: A study guide to beginners,
Edition 3
Author: John A. Beachy
Download
(type = .pdf, size ≈ 900 KB, courstey = niu).
- Abstract Algebra: Theory and Applications
Edition 8(2017)
Author: Tom Judson,
Download
(type = .pdf, size = 1.5 MB, courstey = ups).
- Abstract Algebra: Lecture slides OpenCourseWare MIT
Edition Spring 2013
Instructor: Prof. James McKernan,
Download
(type = .zip, size = ?, courstey = mit).
- Abstract Algebra: Lecture slides OpenCourseWare MIT
Course Spring 2013
Instructor: Prof. James McKernan,
Link
(type = link to .pdfs, size = ?, courstey = mit).
- Schaums outline of theory and problems of abstract algebra [2 ed.]
Edition 2
Author:
Lloyd Jaisingh,Frank Ayres
Download
(type = .pdf, size = 3 MB, courstey = libgen).
- Basic Abstract algebra
Edition: unknown
Author: P.B. Bhattacharya, Jain & Nagpaul
Download
(type = .pdf, size = 11.2 MB, courstey = (dhilip06)userupload).


Windows Media Player 12 For Windows 10 N Kn Editions
Download And Activate Windows Media Player 12 In Windows 10 Make Tech Easier
Windows Media Player 12 Free Download
How To Download Windows Media Player 12 For Windows 10
標準装備のwindows Media Player 12をダウンロードするには
Windows Media Player 12 0 Download Free Wmplayer Exe
Windows Media Player 12 0 7057 0 Original Files From Windows 7 Build 7057 Windows 7 Help Forums
Download Windows Media Player 12 For Vista
Download Windows Media Player 12 Wmp12 Skin For Winamp Askvg
Windows Media Player 12 Free Download Videohelp
Windows Media Player 12 On Windows 10 Songkhangluu Youtube
Windows Media Player 12 For Xp By Xcenik On Deviantart
Download Windows Media Player 12 For Windows Vista Tricksdaddy
How To Download And Install Windows Media Player 12 On Windows 10
Windows Media Player 12 Windows 10 Forums
Download Windows Media Player 12 For Windows Vista Wmp 12 0 7000 7000
Windows Media Player 12 Icon Download Pfui Spinnes Flurry Icons Iconspedia
Download Best Skins Windows Media Player Newsaspen S Blog
Windows Media Player 12 Build 951929 用 Windows ダウンロード
Microsoft Wmp 12 Download Cleverth
Computer Technology Download Windows Media Player 12 For Windows 7 Vista Xp
1
Windows Media Player 12 On Windows 7 Windows Media Player 12 Hd Png Download Kindpng
Windows Media Player 12 0 6956 By Misaki2009 On Deviantart
Download Free Games Software For Windows Pc
Vlc Media Player Download Chip Mac Peatix
How To Reset Windows Media Player Daily Grind
Download Windows Media Player 12 Windows 10 64 Bit Free Windows 10 Windows Media
Download Windows Media Player 12 Wmp Skin Vista Only


 Here are some quick links to get you started with the API:
Also, here are some general Mezzanine resources:
{% endblocktrans %} {% endblock %}


Allows form managers to download entries from their respondents using Wufoo JSON API (<https://www.wufoo.com>). Additionally, the Wufoo reports - when public - can be also acquired programmatically. Note that building new forms within this package is not supported.
| Version: | 0.8 |
| Depends: | R (≥ 3.4.0) |
| Imports: | httr (≥ 1.3.0), jsonlite (≥ 1.5), dplyr (≥ 0.7.4) |
| Suggests: | roxygen2 (≥ 6.0.1), knitr (≥ 1.20), testthat (≥ 2.0.0) |
| Published: | 2018-03-14 |
| Author: | John Malc [aut, cre] (@dmpe), Maksim Pecherskiy [ctb] (@MrMaksimize) |
| Maintainer: | John Malc <cincenko at outlook.com> |
| BugReports: | https://github.com/dmpe/wufoor/issues |
| License: | Apache License 2.0 |
| URL: | https://github.com/dmpe/wufoor |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | WebTechnologies |
| CRAN checks: | WufooR results |
| Reference manual: | WufooR.pdf |
| Vignettes: |
Vignette Title |
| Package source: | WufooR_0.8.tar.gz |
| Windows binaries: | r-devel: WufooR_0.8.zip, r-release: WufooR_0.8.zip, r-oldrel: WufooR_0.8.zip |
| OS X binaries: | r-release: WufooR_0.8.tgz, r-oldrel: WufooR_0.8.tgz |
| Old sources: | WufooR archive |
Please use the canonical form https://CRAN.R-project.org/package=WufooR to link to this page.


BUILD-RDEPS(1) BUILD-RDEPS(1) NAME build-rdeps - find packages that depend on a specific package to build (reverse build depends) SYNOPSIS build-rdeps package DESCRIPTION build-rdeps searches for all packages that build-depend on the specified package. OPTIONS -u, --update Run apt-get update before searching for build-depends. -s, --sudo Use sudo when running apt-get update. Has no effect if -u is omitted. --distribution Select another distribution, which is searched for build-depends. --only-main Ignore contrib and non-free --exclude-component Ignore the given component (e.g. main, contrib, non-free). --origin Restrict the search to only the specified origin (such as "Debian"). -m, --print-maintainer Print the value of the maintainer field for each package. -d, --debug Run the debug mode --help Show the usage information. --version Show the version information. REQUIREMENTS The tool requires apt Sources files to be around for the checked components. In the default case this means that in /var/lib/apt/lists files need to be around for main, contrib and non-free. In practice this means one needs to add one deb-src line for each component, e.g. deb-src http://<mirror>/debian <dist> main contrib non-free and run apt-get update afterwards or use the update option of this tool. LICENSE This code is copyright by Patrick Schoenfeld<EMAIL_ADDRESS>all rights reserved. This program comes with ABSOLUTELEY NO WARRANTY. You are free to redistribute this code under the terms of the GNU General Public License, version 2 or later. AUTHOR Patrick Schoenfeld<EMAIL_ADDRESS>Debian Utilities 2013-12-23 BUILD-RDEPS(1)


{% if counters.bytes and counters.estimated_bytes -%}
{% set percent = (counters.bytes / counters.estimated_bytes * 100) %}
{% else -%}
{% set percent = 0 %}
{% endif -%}
{{ percent|round }}%
{% if counters.path -%}
{% endif -%}
{% if counters.phase -%}
-
{{ counters.phase }}
Phase
{% endif -%}
{% if counters.timeleft -%}
-
{{ counters.timeleft|time_human }}
Time left
{% endif -%}
{% if counters.warning and counters.warning > 0 -%}
-
{{ counters.warning }}
Warning
{% endif -%}
{% if counters.bytes_in -%}
-
{{ counters.bytes_in|bytes_human }}
Bytes received
{% endif -%}
{% if counters.speed -%}
-
{{ counters.speed|bytes_human }}/s
Speed
{% endif -%}
|
New |
Changed |
Unchanged |
Deleted |
Scanned |
{% for d in counters -%}
{% if isinstance(counters[d], list) and d != 'Grand total' -%}
| {{ d }} |
{% for v in counters[d] -%}
{{ v }}
{% endfor -%}
|
{% endif -%}
{% endfor -%}


Alex Franks
(256)443-1502
<EMAIL_ADDRESS>Florence, AL
Bachelor of Business Administration, Fall 2015 - May 2019
University of North Alabama, Florence, AL
Major: Computer Information Systems
Minor: Economics
GPA: 3.49/4.0
UNA Bookstore Sales Associate, Fall 2015-2018 (Seasonal), Spring 2018 - present
Programming Languages: Java
Microsoft Word, PowerPoint, Excel, Visio, Project
Web Development (HTML, CSS, Javascript, JQuery, Bootstrap)
Experience in Human Computer Interaction/ User Experience (HCI/UX)
Experience using data analytic techniques and software (Weka)


--- layout: newsstory title: GOING OUT IN STYLE match: Yeltz 3 Hastings 3 ---
The last home game of the season brought another goal-feast to The Grove, a 3-3 draw with Hastings featuring yet another Steve Piearce hat-trick (the 4th in 2 months). He's now got an unbelievable 30 goals (we've decided to give him the one on Boxing Day) this season despite the fact he was injured for long spells throughout. Please stay Stevo .
We took the lead just before half-time, but were soon down 2-1 after the break. They replied to Stevo's 2nd almost straight afterwards, and it took an injury-time equaliser for us to gain a point.
If you didn't know already, the theme for the fancy dress next week at Atherstone is pop-stars - mainly because the Jolly Boys (who've always been known for their great style and taste) have hired several limos for the day.
It should be a brilliant day, with the added bonus of an extremely exciting conclusion to the Fantasy Island competition.


wxWindows 2.2 (beta): A portable C++ and Python GUI toolkit
Julian Smart, Robert Roebling, Vadim Zeitlin, Robin Dunn, et al
November 20th 1999
Contents
Copyright notice
Introduction
Multi-platform development with wxWindows
Programming strategies
Alphabetical class reference
Functions
Classes by category
Topic overviews
wxHTML Notes
Property sheet classes
wxPython Notes
Porting from wxWindows 1.xx