Alaska AG: Same-sex spouse eligible for oil-wealth check
by BECKY BOHRERJUNEAU, Alaska (AP) — Alaska’s attorney general says a woman who alleged she was wrongly denied a check from the state’s oil-wealth fund because of her same-sex marriage is eligible.
Kevin Clarkson in a tweet called Denali Nicole Smith’s lawsuit “pointless.” He says her application for the check is listed as eligible but hasn’t been paid because of an address issue.
Attached to Smith’s federal lawsuit filed this week is a denial letter from the state that cites nullified laws barring recognition of same-sex marriage.
The lawsuit says Smith is an Alaska resident who has been living in Florida to accompany her military wife. It claims Smith was denied eligibility when she would have been eligible had her spouse been a man.
A spokeswoman for Clarkson’s office said the matter was being looked into.
BECKY BOHRER


Lately, I've been focusing on my web development skills. However, I don't intend to be this way forever! As a student, I get a shotgun blast of various technologies and programs. I am always motivated to learn new things, especially new technologies and programming languages.
I've done forums, databases, mobile responsive sites, user-friendly sites, and some others if your looking for one.
Website not user friendly? I can help you get your site friendly for users to provide the best experience.
This accessabililty act is very important to comply to. I am an expert at making sure website in Ontario are up to standards.
Fast, accurate, and better than expected are my goals and I'm sticking to 'em
Seriously, call me at 3:45am and you could probably still catch me.
Utilizing various features such as Boostrap, I create site that are responsive in design.


Genre: Platformer
Engine: Unreal 4
Players: 1 Player
Platforms: VR (Oculus)
Mole - 3D art with no color
Creative Director's Bday
Creative Director's Bday
Team working hard
First draft of a level
Tornado Tower's Banner
Anton explaining design
Tad Leckman playtesting
Olivia Keller Playtesting
Ryan Winston Playtesting
Ryan Winston Playtesting
Ben Weber Playtesting
Playtesting
Jim Crawford Playtesting
Coding Club Playtesting
Playtesting at 42
Playtesting at 42
Anita, Kelsey,and Anton
Playing Tornado Tower
Kelsey and Anton with Walt Destler
Having fun!
Having fun!
Our setup
Kelsey Coffman representing for the team
Huge line to play our game!
Bday girl having fun!
Dad helping his daughter
Rayjo Fu to the rescue!
Rayjo Fu helping her headset
Rayjo Fu helping her with the controllers
Kelsey Coffman and Rayjo Fu
Anita Wilhelm helping player
He's loving the headset!
She's enjoying the gameplay
Anton and Kelsey ready for their speech!
Producer, Kelsey Coffman, showing off our banner
At the Rio Theater
Kelsey Coffman hanging with CD, Norma Tu
Kelsey and Anton rocking the stage!
Kelsey and Rayjo hanging with other game devs
Kelsey and Rayjo hanging with other game devs
Film Crew rocking the angles!
Film Director, Jonatan Garibay, and David Wallace, Director of Photography
Getting perfect shot of actor, Aryk Copley
Getting perfect shot of actor, Aryk Copley
Jonatan Garibay editing the trailer
Audio Director, Matthew Kelly, working on SFX
Development Director
Anita has studied at University of Michigan and at UC Berkley. Currently, Anita is a graduate student at UC Santa Cruz and about to earn her M.S. Game and Playable Media. She loves the design aspects in games and continues to develop her skills on the team with level and puzzle designs.
Creative Director
Anton was born in picturesque town Khmelnitskiy in central Ukraine. He received his bachelor’s degree in Automation at National Aviation University in Kiev. He has experience in AI, cryptography, and embedded systems. For him, the most beautiful thing about video games is that they combine all the kinds of artistic expressions.  He does not believe he can partake into a business he is not passionate about. Guess what, he love games.
Producer
Kelsey was born in Bakersfield, CA and moved to the Bay Area 3 years ago to pursue her education in video game design. She has a BS in Computer Science: Computer Game Design from the University of California, Santa Cruz and is currently working on getting her master's degree in Games and Playable Media from University of California, Santa Cruz at the Silicon Valley Extension in Santa Clara. She loves traveling and trying out new foods.
Technical Director
Rayjo is quiet and easy to get along with. He loves eating spicy food, playing multiplayer games, and being around passionate people.
Art Director
Da-Hee Im is a 4th year Animation/Illustration student from SJSU who specializes in 3D character animation. Above all else, Da-Hee's top three passions are the study of movement, honest storytelling, and dogs.
Animator, 3D Modeler
Olivia is an Animation/Illustration student attending SJSU. She has a background in character animation and 3D modeling, and is an avid film and game buff. In her spare time she enjoys noodling on her saxophone, playing rpgs, fueling her coffee addiction, and hanging out with her cat.
2D Concept Artist, 3D Modeler
Alex currently is an art student at UCSC. She specializes in 3D modeling, animating, and 2D concept art.
Audio Director
Matthew studies audio in San Francisco. He loves SFX but enjoys making songs from time to time.
Film Director
Jonatan is passionate in film! he has developed short films in projects at UCSC. This is his second game trailer he has developed in the past two years.
Actor
Aryk studies neuroscience at UCSC currently. When not working hard at school, Aryk performs parkour with the Santa Cruz Parkour group.


ACCESS GRANTED
Congratulations.... here is the data you need. Write it down and put it into the CyberCop
communication terminal to get the reward for your successful hack:
OWMyMzE0NzZhZDY1MWI0ZjI3ZDZlZTFmY2RkOTdh


saxon-xslt - Apply a given style sheet to a given source XML document
java com.icl.saxon.StyleSheet [options] source-doc style-doc {param=value}...
-a Use xml-stylesheet PI, not style-doc argument
-ds Use standard tree data structure
-dt Use tinytree data structure (default)
-o filename Send output to named file or directory
-m classname Use specified Emitter class for xsl:message output
-r classname Use specified URIResolver class
-t Display version and timing information
-T Set standard TraceListener
-TL classname Set a specific TraceListener
-u Names are URLs not filenames
-w0 Recover silently from recoverable errors
-w1 Report recoverable errors and continue (default)
-w2 Treat recoverable errors as fatal
-x classname Use specified SAX parser for source file
-y classname Use specified SAX parser for stylesheet
SAXON 6.5.5 from Michael Kay
This manual page was written by Mathieu Malaterre<EMAIL_ADDRESS>for the Debian GNU/Linux system, but may be used by others.


TIFFCP
Section: User Commands (1)
Updated: September 26, 1994
Index
Return to Main Contents
NAME
tiffsplit - split a multi-image
TIFF
into single-image
TIFF
files
SYNOPSIS
tiffsplit
src.tif
[
prefix
]
DESCRIPTION
tiffsplit
takes a multi-directory (page)
TIFF
file and creates one or more single-directory (page)
TIFF
files from it.
The output files are given names created by concatenating
a prefix, a lexically ordered
suffix in the range [aa-zz], the suffix
.tif
(e.g.
xaa.tif,
xab.tif,
...
xzz.tif).
If a prefix is not specified on the command line,
the default prefix of
x
is used.
OPTIONS
None.
BUGS
Only a select set of ``known tags'' is copied when spliting.
SEE ALSO
tiffcp(1),
tiffinfo(1),
libtiff(3)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- BUGS
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 01:31:48 GMT, November 23, 1999


--- layout: post status: publish published: true title: "[看图说话]物是“网”非" author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 233 wordpress_url: http://leaskh.wordpress.com/2009/05/24/%e7%9c%8b%e5%9b%be%e8%af%b4%e8%af%9d%e7%89%a9%e6%98%af%e2%80%9c%e7%bd%91%e2%80%9d%e9%9d%9e date: '2009-05-24 17:56:38 +0800' date_gmt: '2009-05-24 17:56:38 +0800' categories: tags: [] comments: [] ---


I tried Advent of Code for the first time this year. Very fun–scratched my itch for the odd programming challenge, comes with a storyline that got me personally, emotionally invested.
I decided that I’d confine myself to using iPad Playgrounds to write my solutions in Swift. I’d used it a few times a couple years ago and liked what I saw, thinking it had great potential. My most memorable session was riding a ski bus to the mountains: I worked out an algorithm for snapping angles to intervals around a unit circle, and enjoyed the visualizations it offered, like graphs of variable values in loops. Those seemed like the perfect tool to attack code challenge problems.
I used an iPad Pro 10.5” with Smart Keyboard (my second one in as many years, by the way; and my down arrow key is already going in this one!). I did not use a Magic Mouse, although I do from time to time on the iPad; just haven’t made it a habit. It probably would have helped with a lot of the minor editing issues, although I wasn’t always in a situation that’d allow it. In general, I do prefer key-based control over mousing and clicking, so I always appreciate a robust set of hot key combinations.
As I moved through problems, I started writing down annoyances I encountered. Eventually, I started to dread using the app and felt it was hurting my inaugural AoC experience, and ended the experiment after about 7 days. I don’t hate the app; I’ve previously covered some things I love about iPad Plagrounds and how it’s a glimpse of next-gen IDEs. I just have high expectations of Apple and am a disappointed that it hasn’t evolved in the intervening years.
After moving to Xcode, I felt like I was moving at warp speed. I now have unit tests that run my solution code against expected answers, and even a command line application target to generate all the boilerplate for next year’s competition.
I did not finish the competition, although I may continue to work on problems throughout 2021. I really enjoyed my first AoC and am grateful for the perspective I got taking deep dive in Playgrounds: I really appreciate all the little things a modern IDE provides. All the associated code lives in a GitHub repository.
Whole symbols are highlighted when touching them, making for quick replacement by touching and immediately typing or pasting.
It detects when your program runs too long. In one case, I had accidentally harcoded an infinite loop! I’d be interested to know the heuristics they use, even if it’s a simple timeout on max CPU. Still not perfect: all it says is “there’s a problem with your code.” OK, sure. But also, not always; other times it was just that I wrote terrible, awful, slow solutions (they got better).
OK. This is a long list. I split these into small potatoes like simple bugs or oversights, and big fish: things that were probably considered but represent large efforts to complete and so have been put on the back burner.
No split-screen multitasking on iPad.
The attempt at maintainingg matching pairs of parens has some bad outcomes: to get just an opening (
, you have to type (
, then space in between it and the auto-inserted closing )
, then arrow past the )
and backspace twice (once for the closing paren, the other for the space you inserted; if you type (
which produced ()
with the cursor in the middle, then arrow past the )
and backspace, both of them are removed.
Likewise, typing a double quote always puts a closing one even when not appropriate; like when closing a string literal you’ve already started.
When I tap on an empty line to type a multiline comment, once I type the /
, it indents it by a tab width. I then type the *
and newlines and close it with */
, then have to outdent the opening `/*
It’s really difficult to grab the scrollbar and proportionally scroll up and down the source document, oftentimes with the focus going towards placing the cursor wherever I touched. I would love even more for the scrollbar to become a source minimap after pressing and holding to get proportional scrolling as in the rest of iOS.
There’s no way to escape from documentation popups with an external keyboard. (Also, “Help” should be called “Docs”; it took be a few minutes to figure out how to find the docs for a symbol.) Usually ⌘ .
is the escape key equivalent for iOS.
Doesn’t have the ⌘ ⌥
[
/]
shortcuts to swap lines up/down while maintaining scope indentation, like in Xcode.
No surrounding of selected text with (
/)
, [
/]
or {
/}
by typing just the opening character.
No highlighting tokens in camelCased/snake_cased/etc symbol names with ^ ⇧ →
/←
.
Each new playground starts with two lines, so tapping in the lower 80% of the screen puts you on the second line, thereby wasting the first line. I want to start on the first line!
If I leave the cursor and scroll up a bit, then move the cursor or type, the source will jump to center the cursor if it’s outside of the middle 30% of the screen. It’s jarring and happens way too often.
The editor window doesn’t remember its scroll position if you leave and come back. I was often jumping between solutions/days to copy something for a new problem.
No way to select large ranges of text by touching to place the cursor, then holding shift and touching at the other end of the desired span of text to select. Once I’d plopped the huge input strings into my source, that is where they stayed.
Can’t split between source editor and console any other ratio besides 1:1, even though it appears to have a draggable split bar (the same thing handle as the scrollbar and for the app switcher, or in iPad multitasking panes).
No code folding. Originally I was copying in the whole problem story in a comment at the top, then the full input as a string literal (before I discovered the “shared” source tab). This made for a reeeeaaeaeaelly long source file to scroll, which, by the way, the app doesn’t handle very well.
No way to tell the inferred type of a selected variable. In Xcode, I can hit ⎋
(escape) and whatever symbol is under the cursor will get an autocomplete popover showing the symbol’s type or signature. I had to do a lot of scrolling up to see the types of my variables. Also no way to see other usages of a highlighted symbol.
Autocomplete in the predictive text bar instead of directly under the cursor like in Xcode means my eyes have to travel far enough away that the code I’m typing is no longer in my fovea, thus breaking my focus.
No search/replace. This is huge, I use this constantly as a programmer.
No SPM support. This would be a huge feature to land in the app and would really open up its real-world use cases. There’s already UI for it in Xcode so sure some of that could be reused or easily rebuilt. Code sharing is very difficult/impossible in the app today.
No source control support. Same comments as for SPM.
I’ve been checking in with Swift Playgrounds since its infancy. I’m hoping that soon we’ll see it grow up into a mature code editor, or even a new state-of-the-art IDE by being reincarnated as Xcode on the iPad–one can dream! Whether part of making that dream a reality, or just improving the Playgrounds app, I hope some of the things I listed here are on the roadmap, or find their way there, provided the right people see my feedback. It’s undoubtedly a good tool to teach Swift to a new programmer. Could it–should it–become worthy of editing real-life production code?
🙏🏻 Enjoy the post? Please help support more like it by buying me a cup of coffee!.
💡 Suggestions, questions, comments? Please submit a PR!.


Name:
Password:
Favorite Fruit: Apples Oranges Cherries Pears
Tell us why this is your favorite fruit


Kevin Soria
By: Kevin Soria
About Me:
- I'm 16 Years Old.
- I was born in San Francisco.
- I currently live in San Pablo.
My Hobbies:
- Drawing.
- Making Comics.
- Playing Guitar.
- Playing Video Games.
Favorite Scene From a Movie:
Interests:
Favorite Visual Artist:
- Someone named Kevin.
Favorite Bands/Musical Artists:
- Gorillaz, Nirvana, Andre Nickatina... Too many to write.
Favorite Movies:
- The Naked Gun 2½, Black Hawk Down, Fight Club, The Night at the Roxbury.
Favorite Books:
- Scott Pilgrim, Dragonball Z, A Clockwork Orange, Inferno, My upcoming Graphic Novels... And some others.
Favorite Games:
- Halo, DOOM 3, Army of Two, Megaman X, Legend of Zelda, Super Mario.
Top Seven Favorite Colors!
- Green.
- Blue.
- Red.
- Gold.
- Silver.
- Purple.
- Cyan.
Favorite Song:
My Favorite website? Probably has to be my webcomic, which is right... Here!
Well, Thanks for reading!!
© 2014 Kevin Soria. All Rights Reserves. Kevin, Kevin Soria, and all photos of Kevin Soria are trademarks of the K-Industires group of companies. This product is for Kevin only.


An informative and accessible map of Edinburgh
Providing information taken from Open Street Map about places of cultural and historic interest in Edinburgh.
Providing information taken from Open Street Map about places of cultural and historic interest in Edinburgh.


PYTHON PROGRAMMING
The programming language Python was conceived in the late 1980s,[1] and its implementation was started in December 1989[2] by Guido van Rossum at CWI in the Netherlands as a successor to ABC capable of exception handling and interfacing with the Amoeba operating system.[3] Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).[4][5] (However, van Rossum stepped down as leader on July 12, 2018.[6]). Python was named after the BBC TV show Monty Python's Flying Circus.
VERSION 1
Python reached version 1.0 in January 1994. The major new features included in this release were the functional programming tools lambda, map, filter and reduce. Van Rossum stated that "Python acquired lambda, reduce(), filter() and map(), courtesy of a Lisp hacker who missed them and submitted working patches".[12]
The last version released while Van Rossum was at CWI was Python 1.2. In 1995, Van Rossum continued his work on Python at the Corporation for National Research Initiatives (CNRI) in Reston, Virginia from where he released several versions.
By version 1.4, Python had acquired several new features. Notable among these are the Modula-3 inspired keyword arguments (which are also similar to Common Lisp's keyword arguments) and built-in support for complex numbers. Also included is a basic form of data hiding by name mangling, though this is easily bypassed.
VERSION 2
Python 2.0, released October 2000,[8] introduced list comprehensions, a feature borrowed from the functional programming languages SETL and Haskell. Python's syntax for this construct is very similar to Haskell's, apart from Haskell's preference for punctuation characters and Python's preference for alphabetic keywords. Python 2.0 also introduced a garbage collection system capable of collecting reference cycles.[8]
Python 2.1 was close to Python 1.6.1, as well as Python 2.0. Its license was renamed Python Software Foundation License. All code, documentation and specifications added, from the time of Python 2.1's alpha release on, is owned by the Python Software Foundation (PSF), a non-profit organization formed in 2001, modeled after the Apache Software Foundation.[19] The release included a change to the language specification to support nested scopes, like other statically scoped languages.[20] (The feature was turned off by default, and not required, until Python 2.2.)
Python 2.2 was released in December 2001;[21] a major innovation was the unification of Python's types (types written in C) and classes (types written in Python) into one hierarchy. This single unification made Python's object model purely and consistently object oriented.[22] Also added were generators which were inspired by Icon.
VERSION 3
Python 3.0 (also called "Python 3000" or "Py3K") was released on December 3, 2008.[9] It was designed to rectify fundamental design flaws in the language—the changes required could not be implemented while retaining full backwards compatibility with the 2.x series, which necessitated a new major version number. The guiding principle of Python 3 was: "reduce feature duplication by removing old ways of doing things".
Python 3.0 was developed with the same philosophy as in prior versions. However, as Python had accumulated new and redundant ways to program the same task, Python 3.0 had an emphasis on removing duplicative constructs and modules, in keeping with "There should be one— and preferably only one —obvious way to do it".
Nonetheless, Python 3.0 remained a multi-paradigm language. Coders could still follow object-oriented, structured, and functional programming paradigms, among others, but within such broad choices, the details were intended to be more obvious in Python 3.0 than they were in Python 2.x.
The programming language Python was conceived in the late 1980s,[1] and its implementation was started in December 1989[2] by Guido van Rossum at CWI in the Netherlands as a successor to ABC capable of exception handling and interfacing with the Amoeba operating system.[3] Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).[4][5] (However, van Rossum stepped down as leader on July 12, 2018.[6]). Python was named after the BBC TV show Monty Python's Flying Circus.
VERSION 1
Python reached version 1.0 in January 1994. The major new features included in this release were the functional programming tools lambda, map, filter and reduce. Van Rossum stated that "Python acquired lambda, reduce(), filter() and map(), courtesy of a Lisp hacker who missed them and submitted working patches".[12] The last version released while Van Rossum was at CWI was Python 1.2. In 1995, Van Rossum continued his work on Python at the Corporation for National Research Initiatives (CNRI) in Reston, Virginia from where he released several versions. By version 1.4, Python had acquired several new features. Notable among these are the Modula-3 inspired keyword arguments (which are also similar to Common Lisp's keyword arguments) and built-in support for complex numbers. Also included is a basic form of data hiding by name mangling, though this is easily bypassed.
VERSION 2
Python 2.0, released October 2000,[8] introduced list comprehensions, a feature borrowed from the functional programming languages SETL and Haskell. Python's syntax for this construct is very similar to Haskell's, apart from Haskell's preference for punctuation characters and Python's preference for alphabetic keywords. Python 2.0 also introduced a garbage collection system capable of collecting reference cycles.[8] Python 2.1 was close to Python 1.6.1, as well as Python 2.0. Its license was renamed Python Software Foundation License. All code, documentation and specifications added, from the time of Python 2.1's alpha release on, is owned by the Python Software Foundation (PSF), a non-profit organization formed in 2001, modeled after the Apache Software Foundation.[19] The release included a change to the language specification to support nested scopes, like other statically scoped languages.[20] (The feature was turned off by default, and not required, until Python 2.2.) Python 2.2 was released in December 2001;[21] a major innovation was the unification of Python's types (types written in C) and classes (types written in Python) into one hierarchy. This single unification made Python's object model purely and consistently object oriented.[22] Also added were generators which were inspired by Icon.
VERSION 3
Python 3.0 (also called "Python 3000" or "Py3K") was released on December 3, 2008.[9] It was designed to rectify fundamental design flaws in the language—the changes required could not be implemented while retaining full backwards compatibility with the 2.x series, which necessitated a new major version number. The guiding principle of Python 3 was: "reduce feature duplication by removing old ways of doing things". Python 3.0 was developed with the same philosophy as in prior versions. However, as Python had accumulated new and redundant ways to program the same task, Python 3.0 had an emphasis on removing duplicative constructs and modules, in keeping with "There should be one— and preferably only one —obvious way to do it". Nonetheless, Python 3.0 remained a multi-paradigm language. Coders could still follow object-oriented, structured, and functional programming paradigms, among others, but within such broad choices, the details were intended to be more obvious in Python 3.0 than they were in Python 2.x.


Making a Segmented Control in React
11 May 2016Today I set out at what I thought was going to be a simple task, creating a generic segmented control.
Today I set out at what I thought was going to be a simple task, creating a generic segmented control.
When I started learning ruby, what really intrigued me was the fact that 99% of the time I didn’t know how to do something, I could just guess, and it ended up being right (or close to it).

For example, take a look at the following code snippet:
Wait, how is that possible? The problem here is that unlike &&, ‘and’ has a lower operator precedence than ‘=’, and thus:
While the line returns false (as expected), we end up assigning true to x.
Want to monkey patch a ruby class, but hesitant of the impact of global changes?
For example, let’s say you frequently have the need to calculate factorials. You think about monkey patching in a ! method onto fixnum, but know that it will lead to unintended consequences if others using your code are not aware ( e.g. someone tries to coerce a numeric to a boolean by using !!number ).
So instead, we define a refinement inside a Factorial module -
Now, we can use this anywhere we include our module, but won’t impact code elsewhere.


Chiefs vs. Chargers final score: Kansas City's defense holds on to win in Mexico City
by Eli BoettgerThe Chiefs defense preserved a much-needed 24-17 victory over the AFC West rival Chargers on "Monday Night Football" in Mexico City's Azteca Stadium.
In the final game of the 2019 NFL international series, Kansas City (7-4) avoidedfalling off the top spot in the divisional standings. The Chiefs allowed Los Angeles (4-7) to rack up 312 first-half yardsbut showed a much stronger effort in the final two quarters, particularly during the game's final drive.
MORE: Why is Chiefs vs. Chargers in Mexico City?
With the Chargers trailing by a touchdown with two minutes to go, Los Angeles reached Kansas City territory via an acrobatic 50-yard grab by Mike Williams. Following Austin Ekeler's 11-yard pickup on second down, Rivers spiked the ball with 18 seconds remaining at the Chiefs 14.
Rivers — who had throwthree interceptions to that point — again went through the air hoping to tie it up. Instead, his underthrown attempt to the end zone was picked off by Daniel Sorensen, putting the finishing touchon the Kansas City victory. The mistake was Rivers' seventh interception in the past two games. It sealedLA'sseventh one-possession loss of the season.
Sporting News trackedupdates, highlights and score changes of Chiefs vs. Chargers.
Chiefs vs. Chargers score
| Q1 | Q2 | Q3 | Q4 | F | |
| Chiefs | 0 | 10 | 14 | 0 | 24 |
| Chargers | 3 | 6 | 8 | 0 | 17 |
Chiefs vs. Chargers updates, highlights
(All times Eastern)
Final: Chiefs 24, Chargers 17
11:40 p.m. : Rivers lofts a ball into the end zone that is picked off by Daniel Sorensen and the Chiefs will pick up the hard-earned win.
11:34 p.m. : Mike Williams makes an absurd grab on third-and-long for a 50-yard gain to get to the Chiefs 25.
11:31 p.m. : Kansas City is hit with an illegal contact penalty with exactly 60 seconds remaining. Chargers are on their own 30.
11:24 p.m. : Chargers sack Mahomes on third down at the Chargers 44 as the clock reaches the two-minute warning. Los Angeles should get a chance to tie it up.
11:21 p.m. : On third down, Mahomes scrambles for a 15-yard gain and the first down. Chiefs will let the clock bleed under three minutes.
11:18 p.m .: Rivers airs it out way downfield on third down and the pass is intercepted by Rashad Fenton. Chiefs have the ball back with 4:13 remaining.
11:15 p.m. : Kansas City will punt it away after Melvin Ingram bats down a third-down pass by Mahomes. Just under five minutes to play.
11:10 p.m. : The Chargers opt to run the ball out of the shotgun on third down and the Chiefs defense eats it up. Los Angeles has to boot it away again.
11:05 p.m. : Pressure comes on third down and Mahomes' screen pass is shut down by the Chargers defense and the exchanging of punts continues.
10:56 p.m. : Los Angeles' drive ends after four plays and the Chargers punt it right back.
10:54 p.m. : Chiefs punt it back to the Chargers after five plays.
Third quarter: Chiefs 24, Chargers 17
10:42 p.m.: TOUCHDOWN, CHARGERS. Rivers hits Allen for a seven-yard touchdown pass and the Chargers complete the two-point attempt to bring the deficit within seven. Chiefs 24, Chargers 17.
10:30 p.m.: TOUCHDOWN, CHIEFS. Mahomes comples a dime to Travis Kelce and Kelce makes a tremendous snag for the score. Chiefs in control. Chiefs 24, Chargers 9.
10:20 p.m .:  Darrel Williams plunges his way in for the rushing touchdown from six yards out. Chiefs 17, Chargers 9.
10:08 p.m. : Chargers force and recover a fumble but an illegal use of hands penalty on Melvin Ingram negates the turnover and Kansas City retains possession.
10:05 p.m. : Chiefs will start the second half with the ball on their own 25.
Halftime: Chiefs 10, Chargers 9
Stats
First downs : Chargers 14, Chiefs 5
Total yards : Chargers 312, Chiefs 109
Yards per play : Chargers 7.3, Chiefs 4.7
Passing yards : Chargers 229, Chiefs 63
Rushing yards : Chargers 83, Chiefs 46
Penalties : Chiefs 3-30, Chargers 4-35
Turnovers : Chiefs 1, Chargers 2
Possession : Chargers 20:21, Chiefs 9:39
9:45 p.m.: FIELD GOAL, CHARGERS. Badgley drills a 49-yard field goal as the clock reaches zeroes. Chiefs 10, Chargers 9.
9:53 p.m.: FIELD GOAL, CHIEFS. Harrison Butker knocks through a 41-yard field goal to cap a nine-play drive with 1:43 to go in the half. Chiefs 10, Chargers 6.
9:23 p.m.: FIELD GOAL, CHARGERS . Badgley converts a 26-yarder to trim the Chiefs lead to one. Chiefs 7, Chargers 6.
9:12 p.m.: TOUCHDOWN, CHIEFS. LeSean McCoy takes the handoff on the right side and powers his way in for the score. Chiefs 7, Chargers 3.
9:11 p.m. : Another turnover. Rivers' pass is picked off and returned 35 yards byTyrann Mathieu. Chiefs will need just six yards to punch it in.
9:03 p.m. : Kansas City punts it away after a three-play drive and the punt is muffed by Los Angeles but the Chargers fall on it and retain possession.
8:57 p.m .: The Chargers turn it back over to the Chiefs. Rivers was hit as he was throwing and Derrick Nnandi comes up with the interception after Frank Clark's pressure.
8:56 p.m. : Another explosive play by the Chargers offense. Rivers finds Keenan Allen and Allen is brought down at the Chiefs 26 after a 30-yard gain.
First quarter: Chargers 3, Chiefs 0
8:49 p.m. : Mahomes goes deep across the middle and is picked off by Rayshawn Jenkins. It's just Mahomes' second interception this season.
8:40 p.m. : Badgley's 40-yard attempt is right of the upright and no good. Los Angeles has 14 of the game's 20 plays from scrimmage but just three points on the scoreboard.
8:33 p.m .: A holding penalty sets back Kansas City's drive and Mahomes is unable to get a deep completion on consecutive downs as the Chiefs punt it away.
8:23 p.m.: FIELD GOAL, CHARGERS. Michael Badgley converts a 27-yard field goal attempt, wrapping a 68-yard opening drive for the Chargers. Chargers 3, Chiefs 0.
8:21 p.m .: Philip Rivers hits Austin Ekeler and Ekeler is taken down at the Chiefs 12 after a 37-yard gain.
8:17 p.m .: The Chargers have won the toss and will receive.


PoliciesMultiPlayers.EstimateM module¶
EstimateM: generic wrapper on a multi-player decentralized learning policy, to learn on the run the number of players, adapted from rhoEst from [Distributed Algorithms for Learning…, Anandkumar et al., 2010](http://ieeexplore.ieee.org/document/5462144/).
The procedure to estimate \(\hat{M}_i(t)\) is not so simple, but basically everyone starts with \(\hat{M}_i(0) = 1\), and when colliding \(\hat{M}_i(t+1) = \hat{M}_i(t) + 1\), for some time (with a complicated threshold).
My choice for the threshold function, see
threshold_on_t()
, does not need the horizon either, and uses \(t\) instead.
Note
This is fully decentralized: each child player does NOT need to know the number of players and does NOT require the horizon \(T\).
Warning
This is still very experimental!
Note
For a less generic approach, see the policies defined in rhoEst.rhoEst
(generalizing rhoRand.rhoRand
) and RandTopMEst.RandTopMEst
(generalizing RandTopM.RandTopM
).
-
PoliciesMultiPlayers.EstimateM.
threshold_on_t_with_horizon
(t, nbPlayersEstimate, horizon=None)[source]¶ Function \(\xi(T, k)\) used as a threshold in
rhoEstPlus
.0 if nbPlayersEstimate is 0,
1 if nbPlayersEstimate is 1,
any function such that: \(\xi(T, k) = \omega(\log T)\) for all k > 1. (cf. http://mathworld.wolfram.com/Little-OmegaNotation.html). I choose \(\log(1 + T)^2\) or \(\log(1 + T) \log(1 + \log(1 + T))\), as it seems to work just fine and satisfies the condition (25) from [Distributed Algorithms for Learning…, Anandkumar et al., 2010](http://ieeexplore.ieee.org/document/5462144/).
Warning
It requires the horizon \(T\), and does not use the current time \(t\).
Example:
>>> threshold_on_t_with_horizon(1000, 3) 14.287... >>> threshold_on_t_with_horizon(1000, 3, horizon=2000) 16.357...
-
PoliciesMultiPlayers.EstimateM.
threshold_on_t_doubling_trick
(t, nbPlayersEstimate, horizon=None, base=2, min_fake_horizon=1000, T0=1)[source]¶ A trick to have a threshold depending on a growing horizon (doubling-trick).
Instead of using \(t\) or \(T\), a fake horizon \(T_t\) is used, corresponding to the horizon a doubling-trick algorithm would be using at time \(t\).
\(T_t = T_0 b^{\lceil \log_b(t) \rceil}\) is the default choice, for \(b=2\) \(T_0 = 10\).
If \(T_t\) is too small,
min_fake_horizon
is used instead.
Warning
This is ongoing research!
Example:
>>> threshold_on_t_doubling_trick(1000, 3) 14.356... >>> threshold_on_t_doubling_trick(1000, 3, horizon=2000) 14.356...
-
PoliciesMultiPlayers.EstimateM.
threshold_on_t
(t, nbPlayersEstimate, horizon=None)[source]¶ Function \(\xi(t, k)\) used as a threshold in
rhoEst
.0 if nbPlayersEstimate is 0,
1 if nbPlayersEstimate is 1,
My heuristic to be any-time (ie, without needing to know the horizon) is to use a function of \(t\) (current time) and not \(T\) (horizon).
The choice which seemed to perform the best in practice was \(\xi(t, k) = c t\) for a small constant \(c\) (like 5 or 10).
Example:
>>> threshold_on_t(1000, 3) 47.730... >>> threshold_on_t(1000, 3, horizon=2000) 47.730...
-
class
PoliciesMultiPlayers.EstimateM.
oneEstimateM
(nbArms, playerAlgo, threshold, decentralizedPolicy, *args, lower=0.0, amplitude=1.0, horizon=None, args_decentralizedPolicy=None, kwargs_decentralizedPolicy=None, **kwargs)[source]¶ Bases:
PoliciesMultiPlayers.ChildPointer.ChildPointer
Class that acts as a child policy, but in fact it pass all its method calls to the mother class, who passes it to its i-th player.
The procedure to estimate \(\hat{M}_i(t)\) is not so simple, but basically everyone starts with \(\hat{M}_i(0) = 1\), and when colliding \(\hat{M}_i(t+1) = \hat{M}_i(t) + 1\), for some time (with a complicated threshold).
-
__init__
(nbArms, playerAlgo, threshold, decentralizedPolicy, *args, lower=0.0, amplitude=1.0, horizon=None, args_decentralizedPolicy=None, kwargs_decentralizedPolicy=None, **kwargs)[source]¶ Initialize self. See help(type(self)) for accurate signature.
-
threshold
= None¶ Threshold function
-
nbPlayersEstimate
= None¶ Number of players. Optimistic: start by assuming it is alone!
-
collisionCount
= None¶ Count collisions on each arm, since last increase of nbPlayersEstimate
-
timeSinceLastCollision
= None¶ Time since last collision. Don’t remember why I thought using this could be useful… But it’s not!
-
t
= None¶ Internal time
-
updateNbPlayers
(nbPlayers=None)[source]¶ Change the value of
nbPlayersEstimate
, and propagate the change to the underlying policy, for parameters calledmaxRank
ornbPlayers
.
-
choiceWithRank
(rank=1)[source]¶ Pass the call to self._policy.choiceWithRank() with the player’s ID number.
-
choiceFromSubSet
(availableArms='all')[source]¶ Pass the call to self._policy.choiceFromSubSet() with the player’s ID number.
-
choiceMultiple
(nb=1)[source]¶ Pass the call to self._policy.choiceMultiple() with the player’s ID number.
-
estimatedOrder
()[source]¶ Pass the call to self._policy.estimatedOrder() with the player’s ID number.
-
estimatedBestArms
(M=1)[source]¶ Pass the call to self._policy.estimatedBestArms() with the player’s ID number.
-
__module__
= 'PoliciesMultiPlayers.EstimateM'¶
-
class
PoliciesMultiPlayers.EstimateM.
EstimateM
(nbPlayers, nbArms, decentralizedPolicy, playerAlgo, policyArgs=None, horizon=None, threshold=<function threshold_on_t_doubling_trick>, lower=0.0, amplitude=1.0, *args, **kwargs)[source]¶ Bases:
PoliciesMultiPlayers.BaseMPPolicy.BaseMPPolicy
EstimateM: a generic wrapper for an efficient multi-players learning policy, with no prior knowledge of the number of player, and using any other MP policy.
-
__init__
(nbPlayers, nbArms, decentralizedPolicy, playerAlgo, policyArgs=None, horizon=None, threshold=<function threshold_on_t_doubling_trick>, lower=0.0, amplitude=1.0, *args, **kwargs)[source]¶ nbPlayers: number of players to create (in self._players).
nbArms: number of arms.
decentralizedPolicy: base MP decentralized policy.
threshold: the threshold function to use, see
threshold_on_t_with_horizon()
,threshold_on_t_doubling_trick()
orthreshold_on_t()
above.policyArgs: named arguments (dictionnary), given to
decentralizedPolicy
.*args, **kwargs: arguments, named arguments, given to
decentralizedPolicy
(will probably be given to the single-player decentralized policy under the hood, don’t care).
Example:
>>> from Policies import *; from PoliciesMultiPlayers import * >>> import random; random.seed(0); import numpy as np; np.random.seed(0) >>> nbArms = 4 >>> nbPlayers = 2 >>> s = EstimateM(nbPlayers, nbArms, rhoRand, UCBalpha, alpha=0.5) >>> [ child.choice() for child in s.children ] [0, 3]
To get a list of usable players, use
s.children
.
Warning
s._players
is for internal use ONLY!
-
nbPlayers
= None¶ Number of players
-
children
= None¶ List of children, fake algorithms
-
nbArms
= None¶ Number of arms
-
__module__
= 'PoliciesMultiPlayers.EstimateM'¶
-


Basic Information
Endpoint
http://example.com/{version}
|
version
string,
one of [
1 ], required |
|---|
Welcome
Welcome to the Example Documentation. The Example API allows you to do stuff. See also example.com.
Chapter two
More content here. Including bold text!
Resources
/helloworld
This is the top level description for /helloworld.
/helloworld
¶
GET
/helloworld
Response
Examples
-
Example
{ "message": "Hello world" }
/helloworld/test
¶
GET
/helloworld/test
a sub resource
/helloworld/{id}
¶
GET
/helloworld/{id}
Request
Path Variables
|
id
string, minimum length: 1, maximum length: 10, required
|
account identifier |
|---|
Request Headers
|
Authorization
string, required
|
Basic authentication header |
|---|
/helloworld/{id}
¶
PUT
/helloworld/{id}
Request
Path Variables
|
id
string, minimum length: 1, maximum length: 10, required
|
account identifier |
|---|
Properties (object)
|
name
string, required
|
name on account |
|---|---|
|
gender
string,
one of [
male , female ], required |


--- layout: example categories: example/v1.0.0 version: v1.0.0 title: Opacity control description: Click and drag a slider to adjust the opacity of an overlay. tags: - ui ---


My favorite things
These are a few of my favorite things
People
Here are some of my favorite people!
- My brother John
- My mom and dad:
- My friend Madison
- My friend Matt
Flavors of ice cream
These are my three favorite flavors in order.
- Pistacio
- Chocolate
- Strawberry
THanks for reading about me!


"Life is not fair. Get used to it."
— Charles J. Sykes (commonly misattributed to Bill Gates)
"Life isn't fair. Deal with it." Fiction Isn't Fair and neither is Real Life. Another one of those Stock Phrases, usually particularly irritating to the character it's being told to. Another way of saying "deal with it". Sometimes used to respond to an accusation that the character wasn't fighting fair. Often said by a character guilty of going out of their way to make things unfair, as their way of Evil Gloating and rubbing the victim's nose in their plight.
 You rush in headfirst, not bothering to even think of the consequences. You don't understand that sometimes, bravery isn't enough. Life can be hard, little human, hard and unfair—and you must know this. Don't. Be. Reckless. You're young, brave, and you have a good heart—but in this world, that isn't enough. I know that better than anyone.
- In Macross Plus, Isamu snaps at Myung's self-pity by telling her that sometimes life isn't fair and that she needs to deal with it, instead of feeling sorry for herself.
- In the second season of Yu-Gi-Oh!  (Of course, this sort of comes off as a Broken Aesop considering the type of person X is, and considering that he seems to love his actual job a little too much, that of an Amoral Attorney who is willing to use cruel and underhanded methods to crush the will of his opponent.)
Comic Books
- In Transmetropolitan, when Spider meets with The Beast before the election, The Beast invokes this in spirit when Spider points out how unfair some of The Beast's views are.
Spider: That's sick.
The Beast: That's the way it is.  Wear a hat. - A suicidal woman tells this to Superman in the Grounded storyline. Much to her surprise, Superman agrees with her, but then adds that it isn't "unfair" either.
Fan Works
- A line from the song "Empath's Ballad" in the Empath: The Luckiest Smurf novel, sung by Empath about how unfair his life is.
They say that life isn't fair.
All I can say to that is I don't care.
It's so easy when you took from me
The things I can't get back from you in time. - In Kage, Miranda has this opinion (for a justified reason), as she tells Jade in the 12th chapter.
Miranda: The only justice that I know is the one that people create and enforce. Everyone has their own definition of right and wrong, but only strength determines which set of rights and wrongs prevails.
Jade: I don't believe in that. There is right, and there is wrong. As much as there is good and evil. It's how the world works.
Miranda: Then you are as naïve as Elyon is. Or the Guardians and the Rebels, for that matter. There is no evil, just as there is no good. Life is cruel and ruthless, not wrong. Or right. It simply is.
Films — Animated
- The Lion King (1994): Scar has this to say to a mouse he's caught:
Scar: Life's not fair, is it? You see, I ... well, I shall never be king. And you ... shall never see the light of another day. Adieu.
- Despicable Me: Shortly after Gru obtains the shrink ray back from Vector, Margo gets on his case for skipping all the cookie deliveries after Vector's house, to which Gru responds:
Gru: Yeah, yeah. Life is full of disappointments ... for some people.
Films — Live-Action
- Many times in The Princess Bride.
"Who ever said life is fair? Where is that written? Life isn't always fair.""Life is pain, your highness. Anyone who says differently is selling something."
- Cozy Carlisle from Dead Again:
Hey, thumbdick, I was a damn good shrink.  OK, I slept with a patient or two. It's not like I didn't care about them. I loved being a doctor. I used to not charge half my patients.  Life isn't fair, is it?
- Snape to Harry in Harry Potter and the Order of the Phoenix:
"You and Black, you're two of a kind: sentimental children, forever whining about how bitterly unfair your lives have been. Well, it may have escaped your notice, but life isn't fair. Your blessed father knew that; in fact, he frequently saw to it!"
- A variation in Pirates of the Caribbean: The Curse of the Black Pearl. Will complains that Jack only won their fight by cheating, and that he'd have lost a fair fight.
Jack: That's not much incentive for me to fight fair, then, is it?
- Davy Jones in Pirates of the Caribbean: Dead Man's Chest:
"Life is cruel! Why should the afterlife be any different?"
- Labyrinth:
Sarah: (for about the seventeenth time since the film started) That's not fair!
Jareth: You say that so often. I wonder what your basis for comparison is.- She learns it after that, however. When Hoggle seems to think it's different when it's unfair in her favor, she quickly reminds him.
- Jason feels the need to bring this up to a recently orphaned girl in Mystery Team.
Jason: Life isn't fair.
- Shows up in the Hindi movie Lagaan, where the Captain Russell puts the natives in an impossible position - play a cricket game against an experienced team and win to avoid taxes for the next few years - or lose and pay three times that amount. His sister calls him out on it.
Elizabeth: This isn't fair, brother.Russell: So is life.
- Sky High (2005): Will has a surprisingly deep observation on the subject when Layla complains that the idea of Power Placement (where incoming freshmen to Sky High are sorted into "Hero" or "Sidekick" based on how cool Coach Boomer thinks their powers are) isn't fair:
Will: If life were to suddenly get fair, I doubt it would happen in high school.
- Dunkirk sees Alex telling Tommy that "Survival's not fair!" when he and his regiment try to throw Tommy and Gibson out of the trawler theyre using to escape.
Literature
- Twilight:
Bella: Hasn't anyone ever told you? Life isn't fair.
- Anita Blake from Anita Blake Vampire Hunter:
No, life isn't fair, but I try to be.
- A Series of Unfortunate Events:
Count Olaf: (stuck in a cage, talking to the distraught Baudelaire children) Life isn't fair.
- Many times in The Princess Bride.
"Life is pain. Anyone who says differently is selling something.""Life isn't fair. It's just fairer than death, that's all."
- Discworld
- In Soul Music, Crusty Caretaker Albert explains that Susan is the only eligible replacement for Death, and being a typical teenager at heart Susan eventually resorts to complaining "It's not fair!". Albert retorts, dripping with sarcasm, that she can go explain that to the universe at large and see how far it gets her. This gets referred back to at the end of the book, when she's trying to save Buddy:
You could say to the universe, this is not fair. And the universe would say: Oh, isn't it? Sorry.
You could save people. You could get there in the nick of time. And something could snap its fingers and say, no, it has to be this way. Let me tell you how it has to be. This is how the legend has to go. - This is seen earlier in Mort when protesting the unfairness of someone's death.
There is no fair. There is no justice. There is just me.
- In Soul Music, Crusty Caretaker Albert explains that Susan is the only eligible replacement for Death, and being a typical teenager at heart Susan eventually resorts to complaining "It's not fair!". Albert retorts, dripping with sarcasm, that she can go explain that to the universe at large and see how far it gets her. This gets referred back to at the end of the book, when she's trying to save Buddy:
Live-Action TV
- Carlton in The Fresh Prince of Bel-Air combines this with a Shout-Out:
Life isn't fair, Will.
- In one episode of Babylon 5, Marcus the Ranger expresses a rather enlightened outlook on the subject:
You know, I used to think that it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe.
- The Central Theme of Malcolm in the Middle. Hell, it's even stated in the theme song!
- Life in Farscape pretty much sucks, as noted by Crais.
Crais: There is much in life that is unfair. We are all proof of that.
- And John expresses the sentiment later when Chiana is upset that she can't see her long-lost (and previously presumed dead) brother.
Chiana: (pleading) I want to go to him.
John: I know... But since when do people like us get what we want?
- And John expresses the sentiment later when Chiana is upset that she can't see her long-lost (and previously presumed dead) brother.
- Blackadder the Third gives us this:
Blackadder: But you know Baldrick, the world isn't fair. If it was, things like this wouldn't happen, would they?
(smacks Baldrick around the head for no reason) - On Young Hercules, Hades knows of the special protection that Zeus grants Hercules. He expects Herc to be some kind of privileged son and is surprised to learn that the guy has never even met Zeus.
Hercules: The Fates can be cruel. Look what they did to you.
Hades: You're tellin' me. My brother, Zeus, gets to be king of all gods. My other brother, Poseidon, gets to be god of the sea. I get god of the Other Side, hangin' around for eternity with nothin' but dead people. Doesn't seem fair. - On Quantum Leap, the first part of "The Leap Home" sees Sam as his younger self at a time when his family has yet to endure assorted tragedies (the deaths of his father and brother, his sister marrying an abuser, etc.). Sam tries to do whatever he can to prevent these things, but his warnings just create strain and problems. Sam laments that it's not fair he can Set Right What Once Went Wrong for complete strangers but not the people he loves most. Conversely, Al thinks this situation is actually extremely fair; he says Sam is lucky to get to spend a few days with his family and that he would give anything to see his own father and sister again.
Music
- Young Jeezy in "Soul Survivor":
- Relient K's "Be My Escape" uses the phrase to invert the message.
And this life sentence that I'm serving
I admit that I'm every bit deserving
But the beauty of grace is that it makes life not fair - Papa Roach in "She Loves Me Not":
I don't know
If I care.
I'm the jerk;
Life's not fair. - The chorus of the Black Box Recorder song "Child Psychology" goes like this:
Life is unfair
Kill yourself or get over it. - Mitch Benn's plea to be abducted by aliens:
Newspaper Comics
- Lampshaded in Calvin and Hobbes
Calvin's dad: The world is isn't fair, Calvin.
Calvin: I know, but why isn't it ever unfair in my favor? - Played with in Beetle Bailey. Beetle complains that he's got kitchen detail again, and Sarge tells him that no one ever said that life was fair. Beetle points out that Sarge is the one deciding who gets put on kitchen detail, and Sarge tells him that no one ever said that he (Sarge) was fair, either.
Professional Wrestling
- Vince McMahon sums up this trope in this promo.
Stand-Up Comedy
- George Carlin had a bit in one his stand up routines where he not only expounded on how unfair life was, but also noted "Everyone who ever told me that life was fair died horribly before age 35."
- A famous joke by Johnny Carson: "If life was fair, Elvis would be alive and all the impersonators would be dead."
Theatre
- In Pokémon Live!, Giovanni says this to Ash in the climax.
Ash: It's not fair! What kind of creature is that?
Giovanni: Welcome to the world, Ash Ketchum!
Video Games
- Tali's stance in Mass Effect 2 :
Tali: I don't think life is about what you deserve.
- In Zero Time Dilemma, this is Zero IIs Catch Phrase:
Zero II: Life is simply unfair, dont you think?
Web Comics
- Inverted in Something*Positive when Faye died:
Doctor: I'm so sorry. I know this is hard and she was so young. Sometimes it just doesn't seem fair.
Fred:: Miss, I had almost forty years with the most amazin' woman in the world. If life is unfair, it was unfair in my favor. - Invoked and played with in this Arthur, King of Time and Space strip. To Arthur and his crew "life isn't fair" is a reason to work at making it fairer.
- In The Order of the Stick, Lien, one of the last surviving paladins of the Sapphire Guard after the downfall of Azure City, takes this position in life, reasoning that there wouldn't be a need for paladins otherwise.
Lien: When you consider that Yunji and and everyone else in the Sapphire Guard is dead but I'm alive - I think I may be the actual luckiest woman in the world.
O-Chul: Many people in your position of having lost their homes and so many friends, would come to the opposite conclusion.
Lien: Yeah. But it always seemed weird to me to get mad about things going wrong, as if everything turning out OK was promised to everyone, ever. There wouldn't need to be paladins if the world was, like, fair.
O-Chul: Ah, so your optimism is a direct result of your relentlessly negative view.
Lien: Ha ha, I guess so!
Western Animation
- In the Batman: The Animated Series episode "What is Reality?", the Riddler's final challenge to Batman before his virtual world shuts down is: "If the planet were equitable, I'd still have my old job." This actually has a double meaning; since he previously had told Batman that his criminal career was a personal matter (in the previous episode he appeared in), he's saying if life were fair, his old employer would never have cheated and fired him. But it's also a riddle that tells the hero where he is: The sentence can be rephrased to say, "If the world was fair, I'd still have my ex-position", meaning he's at the World's Fair Exposition.
- In Steven Universe, when Peridot starts to complain that she won the battle and is irritated that the Pearl gets praised instead, she gets a variant of this from Garnet:
Welcome to Earth.
- "Big Gay Al's Big Gay Boatride", the fourth-ever episode of South Park brings this up when Mr Garrison gives Stan an A- for an incredibly half-assed oral report on ancient cultures (he literally made it up on the spot and said that "ancient cultures have plagued our fragile Earth for many years"). Cartman, who turned in an equally half-assed report but got an F, complains bitterly, and Mr Garrison says that Stan gets preferential treatment because he's the star quarterback of the football team.
Cartman: That's not fair!
Mr Hat: Life's not fair, tubby, get used to it!
 This is especially ironic considering Cartman's Character Development in later seasons where he'll move heaven and Earth if he thinks he's been even slightly wronged.
- Butters bitterly complains about this to himself in the episode "Professor Chaos", after he's been "fired" as the boys fourth friend, thinking about how he did all the humiliating, painful things they asked and they still rejected him. As such, he decides to take on the mantle of Tin Tyrant supervillain Professor Chaos (and is joined by the equally mistreated Dougie as General Disarray) as a way to take revenge on the world.
 Trolls, Griefers, and especially The Social Darwinist, using either this or "satire" to excuse Jerkass behavior.
- Ironic since The Social Darwinist oft perpetrates the "Just World" fallacy.
- Commonly used by parents and authority figures...usually to excuse Jerkass behavior.
- On the more positive side of things, wanting life to be fair and thus striving towards an admittedly impossible ideal is seen as a virtue of our race.
- Often told to those suffering from depression. To those who know someone who is depressed, saying this is a bad idea.


Before Change
Defaults to the platforms specified by PythonSetup.
reqs = [req for req_lib in req_libs for req in req_lib.requirements]
dump_requirements(builder, interpreter, reqs, log, platforms=platforms)
def dump_requirements(builder, interpreter, reqs, log, platforms=None):
Multi-platform dependency resolution for PEX files.
After Change
deprecated("1.11.0.dev0",
"This function has been moved onto the PexBuilderWrapper class.")
PexBuilderWrapper(
builder,
PythonRepos.global_instance(),
PythonSetup.global_instance(),
log
).add_requirement_libs_from(req_libs, platforms)


bce-simulation is a set of simulations written for a research project regarding Buffon’s Needle and Coin problems as well as our variations. It serves to verify theoretical findings through experimental methods.
Report: victoria_school_a_variation_of_buffon_needle_n_coin_problems_with_errata.pdf
Presentation: presentation.pptx
Summary: victoria_school_summary_final.pdf
Source Code: https://github.com/wei2912/bce-simulation


We are the Computer Society of India : Fr. CRCE Chapter. Our Ultimate Objective is to propagate something that students fail to get from their course syllabus - Practical Knowledge. We aim at training the students and making them Industry-Ready by conducting various events in our college.
Our College, Fr.Conceicao Rodrigues College of Engineering is one of the top engineering colleges in Mumbai. Our College Faculty supports us for the various events we conduct and also help us in the same. We are located at the prime hangout spot in Mumbai ...Bandstand!
verified_user Recognition :
verified_user Knowledge Enhancement :
verified_user CSI Events :


Ryan Jones
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Ryan Jones
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{% extends "base.html" %} {% block css %} {% endblock %} {% block inner %}
provides useful tools to help you manage your patent applications.
Add new tasks to your custom calender. Receive reminder for upcoming due dates.
Fill out a simple form to create a new client, patent, inventor, or agent.
View all the information in a detailed list. Update any detail any time.


Identify which colours in your palette are high contrast with each other to help create accessible designs and visualizations.
This tool generates a matrix of colour contrast for the provided colours as defined by WCAG 2.1. Powered by chroma.js.
Mainly intended to help with categorical palettes with adjacent areas, this is also useful any time you'd like to check the contrast of multiple colours at once. For help with adapting your colours to a sequential or diverging palette, check out Chroma.js Color Palette Helper.


The Prince of Egypt
A Dreamworks Pictures Release
USA 1998 Running Time: 97 minutes approx.
Directed by: Brenda Chapman, Steve Hickner, Siman Wells
Critique:
Right at the beginning we are reminded: This film modifies the narration of the Bible in some aspects. But the creators put themselves under the task to treat the story carefully and to show respect, not only for this paticular religion, but for any religion. Was "Prince of Egypt" going to be another one of those picuters which use just the elements of the given story that are appropriate for children in order to tell a typical all-age-appeal fairy tale? With a certain shudder I thought back to Disney´s "Pocahontas" which twisted any historical fact to provide an ordinary love story painted in black and white. Fortunately, 'Dreamworks-Animation' taught me better: Their first animated feature presents itself as a mature epic filled with interesting characters and striking images. A new kind of animation movie is born.
The story focuses on the character of Moses, who grows up as the 'Prince of Egypt', though he is actually the son of a hebrew slave. By the time he becomes concious about his true origin and so he decides to leave his supposed family. In the desert he has an encounter with God, who sends him back to egypt as his pawn to free the hebrewn people and with that to face his --still beloved-- brother Ramses. This tale, with which every inhabitant of the western hemisphere should, at least in fragments, be familiar, contains every big emotion --from love to hate-- and many opportunities to present great images, even miracles. This is the stuff for a traditional vintage epic and it is widely used by the Draemworks staff. Rarely one has experienced such an overwhelming flood of breathtaking images in an animated feature. They can be compared in power to epics such as David Lean´s "Lawrence of Arabia" or Cecel B. DeMille´s "The Ten Commandments". Thematically it is very close to the latter. To emulate the style of these named examples and to simultanously distinguish the film from the common animation movies the animators used various techniques which were never used before. Whereas in former times the facial play was limited to the eyes, the eyebrows and the mouth, Dreamworks presents a more detailed body language here. Not only the walk and the posture depend on the mood of the character, the mimic includes also the eyelids, the shaping of the head, and the cheaks. By that they come very close to real actors. Even small nuances and changes in the mood can be transmitted that way. Corresponding to this the characters are also developed more richly. Moses appears as a dialectical figure who is torn between two essentially different worlds. He does NOT enjoy the god-given power. Instead he wishes to escape from his leadership and he wants the changes in his life to be reversed. He is arkin to an acient greek tragic hero who --though he is trying very-- cannot escape his destiny. His brother Ramses is not presented as a common villain. He an ambivalent person whose motivations are perfectly understandable. To him, Moses´ behaviour seems weird. He cannot understand why his brother wants to lead slaves to freedom, since he regards them as property. In his education as an heir, he was prepared to use slaves as an instrument to expand his empire. He was taught that as a king it is his duty to spread his people and to execute his power, no matter how gruesome and cruel he has to proceed. Fear is an intsrument, his father has shown it to him. Still the old Pharao was a kind man. He loved his children and his people. By the time God oppresses Ramses by murdering his son the Pharao´s anger can understood. He projects this act of violence onto his brother Moses and chases him with his army. Revenge and hate emerge from the situation not from an one-dimensional characterization. The most negative influence on the persons has God himself, bad-tempered and in thirst for revenge he shows himself from his brutal side. He goes for the innocent children like the rulers then did it to the hebrews. He even surpasses them in cruelty by destroying the bondage between Moses and Ramses and by terminating more lives than the Pharaos did.
Not only through the characterizations, also through the supporting "cast" and the almost entirely serious mood, the picture creates a grim and rich atmosphere which makes it appear mature throughout. It is highly innovative, especially during the numerous highlights like the Moses´ dream, which transforms the two-dimensional drawings of the ancient egypt into an astonishing, surrealistic and three-dimensional experience. Also the attempt to create a symbiosis through a permanent integration of CGI´s into traditionally generated images has a harmonizing effect as it prevents suddenly necessary CGI´s from being to noticeable. This leads to a visual fluency which is not even interrupted by the final division of the Red Sea.
Unfortunatly this innovation is corrupted by the clumsy attempt to include songs. While the musical prologue seems appropriate, there is a sequence which is obviously borrowed from Disney: Here the priest, who appeared rather serious up to that point, sing that Moses should look at the "professionals" (vocabulary of the german version), after he tried to impress Ramses with a first miracle. Even "Lion King´s" elevator-song "Hakuna Matata" would have been more suitable. This anachronisism nearly destroys the whole atmosphere by attempting to keep the kids as an audience. The other songs, mostly used as time-lapse or to transport the thoughts of the protagonists, fit better, at least they are no distraction. The score by Hans Zimmer, with his choires and his seas of strings, does justice to this sweeping animated epic.
All this leads to a film which easily achieves its very ambitious goals but, in its bold and honourable endevour to be mature, sacrifices most of the audience, which may prefer to be entertained by the classic, vintage Disney tricks. Still I would be glad if I was wrong. Though the head of the Dreamworks Animation Company is a former Disney man, one can by no means compare "Prince of Egypt" with a Disney feature. He chooses a totally different angle by attempting to produce large scale epic, which is animated for variety (and maybe also for budget reasons). In the case of a success this would open the door for new possibilities in the genre of animation movies. All I can do right now is recommend this unique achievement. A fantastic movie, not only among animated ones.
Critique by Knut Brockmann
Translated from german to english by Knut Brockmann, Ralf Behet and Christian Behet
Since we are no native speakers there might be a few expressions in this review which may sound clumsy. We would like to apologize in advance.
E- Mail<EMAIL_ADDRESS>Die Filmpage des Knut B.: http://surf.to/filmpage/
Neues Special im Anmarsch: Der Soldat James Ryan: Eine Analyse
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Operator Console for Conjunction Workstation


Create asset feed request.
Inheritance
System.Object
CreateFeedRequest
Implements
Google.Protobuf.IMessage<CreateFeedRequest>
Google.Protobuf.IMessage
System.IEquatable<CreateFeedRequest>
Google.Protobuf.IDeepCloneable<CreateFeedRequest>
Inherited Members
System.Object.ToString()
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Google.Cloud.Asset.V1
Assembly: Google.Cloud.Asset.V1.dll
Syntax
public sealed class CreateFeedRequest : IMessage<CreateFeedRequest>, IMessage, IEquatable<CreateFeedRequest>, IDeepCloneable<CreateFeedRequest>
Constructors
CreateFeedRequest()
Declaration
public CreateFeedRequest()
CreateFeedRequest(CreateFeedRequest)
Declaration
public CreateFeedRequest(CreateFeedRequest other)
Parameters
| Type | Name | Description |
|---|---|---|
| CreateFeedRequest | other |
Properties
Feed
Required. The feed details. The field name
must be empty and it will be generated
in the format of:
projects/project_number/feeds/feed_id
folders/folder_number/feeds/feed_id
organizations/organization_number/feeds/feed_id
Declaration
public Feed Feed { get; set; }
Property Value
| Type | Description |
|---|---|
| Feed |
FeedId
Required. This is the client-assigned asset feed identifier and it needs to be unique under a specific parent project/folder/organization.
Declaration
public string FeedId { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Parent
Required. The name of the project/folder/organization where this feed should be created in. It can only be an organization number (such as "organizations/123"), a folder number (such as "folders/123"), a project ID (such as "projects/my-project-id")", or a project number (such as "projects/12345").
Declaration
public string Parent { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Implements
Google.Protobuf.IMessage<T>
Google.Protobuf.IMessage
System.IEquatable<T>
Google.Protobuf.IDeepCloneable<T>


Accepted your contact request
Sent you a contact request.
Remember to drink water more often! At least 1,5 liters of water per day.
Agenda
Tips & Tricks
Objectives
Weight
Meals
Activities
Mobility
Breakfast
Dinner
Lunch
Snack 10am
Snack 4pm


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.valuationofficeagencycontactfrontend.controllers.routes @import uk.gov.hmrc.valuationofficeagencycontactfrontend.journey.model.CustomizedContent @import uk.gov.hmrc.valuationofficeagencycontactfrontend.models.NormalMode @import uk.gov.hmrc.valuationofficeagencycontactfrontend.views.html.components.general_enquires @(customizedContent: CustomizedContent)(implicit messages: Messages)
@messages("propertyOrAreaChanged.p1.part1") @messages("propertyOrAreaChanged.p1.part2")
@messages("propertyOrAreaChanged.p2")
@messages("propertyOrAreaChanged.p3")
@messages("propertyOrAreaChanged.p4")


{% load i18n %}
{% load xadmin_tags %}
{% load crispy_forms_tags %}
{% block content %}
{% if perms_lacking or protected %}
{% if perms_lacking %}
{% blocktrans with escaped_object=object %}Deleting the {{ verbose_name }} '{{ escaped_object }}' would result in deleting related objects, but your account
doesn't have permission to delete the following types of objects:{% endblocktrans %}
{% for obj in perms_lacking %}
{{ obj }}
{% endfor %}
{% endif %}
{% if protected %}
{% blocktrans with escaped_object=object %}Deleting the {{ verbose_name }} '{{ escaped_object }}' would require deleting the following protected related
objects:{% endblocktrans %}
{% for obj in protected %}
{{ obj }}
{% endfor %}
{% endif %}
{% else %}
{% blocktrans with escaped_object=object %}Are you sure you want to delete the {{ verbose_name }} "{{ escaped_object }}"? All of the following related items
will be deleted:{% endblocktrans %}


SALAMOON ALAIKOOM
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Alert !


logging module¶
Logging package for Python. Based on PEP 282 and comments thereto in comp.lang.python.
Copyright (C) 2001-2016 Vinay Sajip. All Rights Reserved.
To use, simply ‘import logging’ and log away!
-
class
logging.
BufferingFormatter
(linefmt=None)[源代码]¶ 基类：
object
A formatter suitable for formatting a number of records.
Return the footer string for the specified records.
-
class
logging.
FileHandler
(filename, mode='a', encoding=None, delay=False)[源代码]¶ -
A handler class which writes formatted logging records to disk files.
-
class
logging.
Filter
(name='')[源代码]¶ 基类：
object
Filter instances are used to perform arbitrary filtering of LogRecords.
Loggers and Handlers can optionally use Filter instances to filter records as desired. The base filter class only allows events which are below a certain point in the logger hierarchy. For example, a filter initialized with “A.B” will allow events logged by loggers “A.B”, “A.B.C”, “A.B.C.D”, “A.B.D” etc. but not “A.BB”, “B.A.B” etc. If initialized with the empty string, all events are passed.
-
class
logging.
Formatter
(fmt=None, datefmt=None, style='%')[源代码]¶ 基类：
object
Formatter instances are used to convert a LogRecord to text.
Formatters need to know how a LogRecord is constructed. They are responsible for converting a LogRecord to (usually) a string which can be interpreted by either a human or an external system. The base Formatter allows a formatting string to be specified. If none is supplied, the default value of “%s(message)” is used.
The Formatter can be initialized with a format string which makes use of knowledge of the LogRecord attributes - e.g. the default value mentioned above makes use of the fact that the user’s message and arguments are pre- formatted into a LogRecord’s message attribute. Currently, the useful attributes in a LogRecord are described by:
%(name)s Name of the logger (logging channel) %(levelno)s Numeric logging level for the message (DEBUG, INFO,
WARNING, ERROR, CRITICAL)- %(levelname)s Text logging level for the message (“DEBUG”, “INFO”,
- “WARNING”, “ERROR”, “CRITICAL”)
- %(pathname)s Full pathname of the source file where the logging
- call was issued (if available)
%(filename)s Filename portion of pathname %(module)s Module (name portion of filename) %(lineno)d Source line number where the logging call was issued
(if available)%(funcName)s Function name %(created)f Time when the LogRecord was created (time.time()
return value)%(asctime)s Textual time when the LogRecord was created %(msecs)d Millisecond portion of the creation time %(relativeCreated)d Time in milliseconds when the LogRecord was created,
relative to the time the logging module was loaded (typically at application startup time)%(thread)d Thread ID (if available) %(threadName)s Thread name (if available) %(process)d Process ID (if available) %(message)s The result of record.getMessage(), computed just as
the record is emitted-
converter
()¶ - localtime([seconds]) -> (tm_year,tm_mon,tm_mday,tm_hour,tm_min,
- tm_sec,tm_wday,tm_yday,tm_isdst)
Convert seconds since the Epoch to a time tuple expressing local time. When ‘seconds’ is not passed in, convert the current time instead.
-
default_msec_format
= '%s,%03d'¶
-
default_time_format
= '%Y-%m-%d %H:%M:%S'¶
-
format
(record)[源代码]¶ Format the specified record as text.
The record’s attribute dictionary is used as the operand to a string formatting operation which yields the returned string. Before formatting the dictionary, a couple of preparatory steps are carried out. The message attribute of the record is computed using LogRecord.getMessage(). If the formatting string uses the time (as determined by a call to usesTime(), formatTime() is called to format the event time. If there is exception information, it is formatted using formatException() and appended to the message.
-
formatException
(ei)[源代码]¶ Format and return the specified exception information as a string.
This default implementation just uses traceback.print_exception()
-
formatStack
(stack_info)[源代码]¶ This method is provided as an extension point for specialized formatting of stack information.
The input data is a string as returned from a call to
traceback.print_stack()
, but with the last trailing newline removed.The base implementation just returns the value passed in.
-
formatTime
(record, datefmt=None)[源代码]¶ Return the creation time of the specified LogRecord as formatted text.
This method should be called from format() by a formatter which wants to make use of a formatted time. This method can be overridden in formatters to provide for any specific requirement, but the basic behaviour is as follows: if datefmt (a string) is specified, it is used with time.strftime() to format the creation time of the record. Otherwise, the ISO8601 format is used. The resulting string is returned. This function uses a user-configurable function to convert the creation time to a tuple. By default, time.localtime() is used; to change this for a particular formatter instance, set the ‘converter’ attribute to a function with the same signature as time.localtime() or time.gmtime(). To change it for all formatters, for example if you want all logging times to be shown in GMT, set the ‘converter’ attribute in the Formatter class.
-
class
logging.
Handler
(level=0)[源代码]¶ 基类：
logging.Filterer
Handler instances dispatch logging events to specific destinations.
The base handler class. Acts as a placeholder which defines the Handler interface. Handlers can optionally use Formatter instances to format records as desired. By default, no formatter is specified; in this case, the ‘raw’ message as determined by record.message is logged.
-
close
()[源代码]¶ Tidy up any resources used by the handler.
This version removes the handler from an internal map of handlers, _handlers, which is used for handler lookup by name. Subclasses should ensure that this gets called from overridden close() methods.
-
emit
(record)[源代码]¶ Do whatever it takes to actually log the specified logging record.
This version is intended to be implemented by subclasses and so raises a NotImplementedError.
-
flush
()[源代码]¶ Ensure all logging output has been flushed.
This version does nothing and is intended to be implemented by subclasses.
-
format
(record)[源代码]¶ Format the specified record.
If a formatter is set, use it. Otherwise, use the default formatter for the module.
-
handle
(record)[源代码]¶ Conditionally emit the specified logging record.
Emission depends on filters which may have been added to the handler. Wrap the actual emission of the record with acquisition/release of the I/O thread lock. Returns whether the filter passed the record for emission.
-
handleError
(record)[源代码]¶ Handle errors which occur during an emit() call.
This method should be called from handlers when an exception is encountered during an emit() call. If raiseExceptions is false, exceptions get silently ignored. This is what is mostly wanted for a logging system - most users will not care about errors in the logging system, they are more interested in application errors. You could, however, replace this with a custom handler if you wish. The record which was being processed is passed in to this method.
-
name
¶
-
-
class
logging.
LogRecord
(name, level, pathname, lineno, msg, args, exc_info, func=None, sinfo=None, **kwargs)[源代码]¶ 基类：
object
A LogRecord instance represents an event being logged.
LogRecord instances are created every time something is logged. They contain all the information pertinent to the event being logged. The main information passed in is in msg and args, which are combined using str(msg) % args to create the message field of the record. The record also includes information such as when the record was created, the source line where the logging call was made, and any exception information to be logged.
-
class
logging.
Logger
(name, level=0)[源代码]¶ 基类：
logging.Filterer
Instances of the Logger class represent a single logging channel. A “logging channel” indicates an area of an application. Exactly how an “area” is defined is up to the application developer. Since an application can have any number of areas, logging channels are identified by a unique string. Application areas can be nested (e.g. an area of “input processing” might include sub-areas “read CSV files”, “read XLS files” and “read Gnumeric files”). To cater for this natural nesting, channel names are organized into a namespace hierarchy where levels are separated by periods, much like the Java or Python package namespace. So in the instance given above, channel names might be “input” for the upper level, and “input.csv”, “input.xls” and “input.gnu” for the sub-levels. There is no arbitrary limit to the depth of nesting.
-
callHandlers
(record)[源代码]¶ Pass a record to all relevant handlers.
Loop through all handlers for this logger and its parents in the logger hierarchy. If no handler was found, output a one-off error message to sys.stderr. Stop searching up the hierarchy whenever a logger with the “propagate” attribute set to zero is found - that will be the last logger whose handlers are called.
-
critical
(msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with severity ‘CRITICAL’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.critical(“Houston, we have a %s”, “major disaster”, exc_info=1)
-
debug
(msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with severity ‘DEBUG’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.debug(“Houston, we have a %s”, “thorny problem”, exc_info=1)
-
error
(msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with severity ‘ERROR’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.error(“Houston, we have a %s”, “major problem”, exc_info=1)
-
exception
(msg, *args, exc_info=True, **kwargs)[源代码]¶ Convenience method for logging an ERROR with exception information.
-
fatal
(msg, *args, **kwargs)¶ Log ‘msg % args’ with severity ‘CRITICAL’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.critical(“Houston, we have a %s”, “major disaster”, exc_info=1)
-
findCaller
(stack_info=False)[源代码]¶ Find the stack frame of the caller so that we can note the source file name, line number and function name.
-
getChild
(suffix)[源代码]¶ Get a logger which is a descendant to this one.
This is a convenience method, such that
logging.getLogger(‘abc’).getChild(‘def.ghi’)
is the same as
logging.getLogger(‘abc.def.ghi’)
It’s useful, for example, when the parent logger is named using __name__ rather than a literal string.
-
getEffectiveLevel
()[源代码]¶ Get the effective level for this logger.
Loop through this logger and its parents in the logger hierarchy, looking for a non-zero logging level. Return the first one found.
-
handle
(record)[源代码]¶ Call the handlers for the specified record.
This method is used for unpickled records received from a socket, as well as those created locally. Logger-level filtering is applied.
-
hasHandlers
()[源代码]¶ See if this logger has any handlers configured.
Loop through all handlers for this logger and its parents in the logger hierarchy. Return True if a handler was found, else False. Stop searching up the hierarchy whenever a logger with the “propagate” attribute set to zero is found - that will be the last logger which is checked for the existence of handlers.
-
info
(msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with severity ‘INFO’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.info(“Houston, we have a %s”, “interesting problem”, exc_info=1)
-
log
(level, msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with the integer severity ‘level’.
To pass exception information, use the keyword argument exc_info with a true value, e.g.
logger.log(level, “We have a %s”, “mysterious problem”, exc_info=1)
-
makeRecord
(name, level, fn, lno, msg, args, exc_info, func=None, extra=None, sinfo=None)[源代码]¶ A factory method which can be overridden in subclasses to create specialized LogRecords.
-
manager
= <logging.Manager object>¶
-
root
= <logging.RootLogger object>¶
-
-
class
logging.
LoggerAdapter
(logger, extra)[源代码]¶ 基类：
object
An adapter for loggers which makes it easier to specify contextual information in logging output.
-
exception
(msg, *args, exc_info=True, **kwargs)[源代码]¶ Delegate an exception call to the underlying logger.
-
log
(level, msg, *args, **kwargs)[源代码]¶ Delegate a log call to the underlying logger, after adding contextual information from this adapter instance.
-
process
(msg, kwargs)[源代码]¶ Process the logging message and keyword arguments passed in to a logging call to insert contextual information. You can either manipulate the message itself, the keyword args or both. Return the message and kwargs modified (or not) to suit your needs.
Normally, you’ll only need to override this one method in a LoggerAdapter subclass for your specific needs.
-
-
class
logging.
NullHandler
(level=0)[源代码]¶ -
This handler does nothing. It’s intended to be used to avoid the “No handlers could be found for logger XXX” one-off warning. This is important for library code, which may contain code to log events. If a user of the library does not configure logging, the one-off warning might be produced; to avoid this, the library developer simply needs to instantiate a NullHandler and add it to the top-level logger of the library module or package.
-
class
logging.
StreamHandler
(stream=None)[源代码]¶ -
A handler class which writes logging records, appropriately formatted, to a stream. Note that this class does not close the stream, as sys.stdout or sys.stderr may be used.
-
emit
(record)[源代码]¶ Emit a record.
If a formatter is specified, it is used to format the record. The record is then written to the stream with a trailing newline. If exception information is present, it is formatted using traceback.print_exception and appended to the stream. If the stream has an ‘encoding’ attribute, it is used to determine how to do the output to the stream.
-
terminator
= '\n'¶
-
-
logging.
addLevelName
(level, levelName)[源代码]¶ Associate ‘levelName’ with ‘level’.
This is used when converting levels to text during message formatting.
-
logging.
basicConfig
(**kwargs)[源代码]¶ Do basic configuration for the logging system.
This function does nothing if the root logger already has handlers configured. It is a convenience method intended for use by simple scripts to do one-shot configuration of the logging package.
The default behaviour is to create a StreamHandler which writes to sys.stderr, set a formatter using the BASIC_FORMAT format string, and add the handler to the root logger.
A number of optional keyword arguments may be specified, which can alter the default behaviour.
- filename Specifies that a FileHandler be created, using the specified
- filename, rather than a StreamHandler.
- filemode Specifies the mode to open the file, if filename is specified
- (if filemode is unspecified, it defaults to ‘a’).
format Use the specified format string for the handler. datefmt Use the specified date/time format. style If a format string is specified, use this to specify the
type of format string (possible values ‘%’, ‘{‘, ‘$’, for %-formatting,str.format()
andstring.Template
- defaults to ‘%’).level Set the root logger level to the specified level. stream Use the specified stream to initialize the StreamHandler. Note
that this argument is incompatible with ‘filename’ - if both are present, ‘stream’ is ignored.- handlers If specified, this should be an iterable of already created
- handlers, which will be added to the root handler. Any handler in the list which does not have a formatter assigned will be assigned the formatter created in this function.
Note that you could specify a stream created using open(filename, mode) rather than passing the filename and mode in. However, it should be remembered that StreamHandler does not close its stream (since it may be using sys.stdout or sys.stderr), whereas FileHandler closes its stream when the handler is closed.
在 3.2 版更改: Added the
style
parameter.在 3.3 版更改: Added the
handlers
parameter. AValueError
is now thrown for incompatible arguments (e.g.handlers
specified together withfilename
/filemode
, orfilename
/filemode
specified together withstream
, orhandlers
specified together withstream
.
-
logging.
captureWarnings
(capture)[源代码]¶ If capture is true, redirect all warnings to the logging package. If capture is False, ensure that warnings are not redirected to logging but to their original destinations.
-
logging.
critical
(msg, *args, **kwargs)[源代码]¶ Log a message with severity ‘CRITICAL’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
debug
(msg, *args, **kwargs)[源代码]¶ Log a message with severity ‘DEBUG’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
error
(msg, *args, **kwargs)[源代码]¶ Log a message with severity ‘ERROR’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
exception
(msg, *args, exc_info=True, **kwargs)[源代码]¶ Log a message with severity ‘ERROR’ on the root logger, with exception information. If the logger has no handlers, basicConfig() is called to add a console handler with a pre-defined format.
-
logging.
fatal
(msg, *args, **kwargs)¶ Log a message with severity ‘CRITICAL’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
getLevelName
(level)[源代码]¶ Return the textual representation of logging level ‘level’.
If the level is one of the predefined levels (CRITICAL, ERROR, WARNING, INFO, DEBUG) then you get the corresponding string. If you have associated levels with names using addLevelName then the name you have associated with ‘level’ is returned.
If a numeric value corresponding to one of the defined levels is passed in, the corresponding string representation is returned.
Otherwise, the string “Level %s” % level is returned.
-
logging.
getLogger
(name=None)[源代码]¶ Return a logger with the specified name, creating it if necessary.
If no name is specified, return the root logger.
-
logging.
info
(msg, *args, **kwargs)[源代码]¶ Log a message with severity ‘INFO’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
log
(level, msg, *args, **kwargs)[源代码]¶ Log ‘msg % args’ with the integer severity ‘level’ on the root logger. If the logger has no handlers, call basicConfig() to add a console handler with a pre-defined format.
-
logging.
makeLogRecord
(dict)[源代码]¶ Make a LogRecord whose attributes are defined by the specified dictionary, This function is useful for converting a logging event received over a socket connection (which is sent as a dictionary) into a LogRecord instance.
-
logging.
setLoggerClass
(klass)[源代码]¶ Set the class to be used when instantiating a logger. The class should define __init__() such that only a name argument is required, and the __init__() should call Logger.__init__()


Peruse the list below or search for a specific item (using the search bar below) to learn about the methods of disposal.


About Me
I was born in Wisconsin, raised in Alabama, lived in Georgia, and currently reside in Florida. I enjoy writing, coding, and playing board games. I have a great family that is super-supportive, and lots of fun to be around.
I believe that communication of any kind should be clear, interesting, and compelling. Anything less is laziness on the part of the communicator. Everything can be conveyed in an exciting way with enough imagination and passion.
These principles are what make design and development fun. The colision of the precision of science and the creativity of design.


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AddEdge(K, K, int)
- Method in class
DirectedGraph
AddNode(K)
- Method in class
DirectedGraph
C
clearAll()
- Method in class
DirectedGraph
compareTo(DirectedGraph<K, E>.Path)
- Method in class
DirectedGraph.Path
createPath(DirectedGraph<K, E>.DirectedGraphNode<K, E>, int)
- Method in class
DirectedGraph
D
dijkstra(K, K)
- Method in class
DirectedGraph
DirectedGraph
<
K
extends
Comparable
<
K
>,
E
> - Class in
<Unnamed>
DirectedGraph()
- Constructor for class
DirectedGraph
DirectedGraph.DirectedGraphNode
<
K
,
E
> - Class in
<Unnamed>
DirectedGraph.Edge
- Class in
<Unnamed>
DirectedGraph.Path
- Class in
<Unnamed>
DirectedGraphNode(K)
- Constructor for class
DirectedGraph.DirectedGraphNode
DirectedGraphTest
- Class in
<Unnamed>
DirectedGraphTest()
- Constructor for class
DirectedGraphTest
Default constructor for test class DirectedGraphTest
E
Edge(DirectedGraph<K, E>.DirectedGraphNode<K, E>, DirectedGraph<K, E>.DirectedGraphNode<K, E>, int)
- Constructor for class
DirectedGraph.Edge
exp
- Variable in class
GraphExperimentTest
F
findShortestPath(K, K)
- Method in class
DirectedGraph
G
getDist()
- Method in class
DirectedGraph.DirectedGraphNode
getIncoming()
- Method in class
DirectedGraph.DirectedGraphNode
getKey()
- Method in class
DirectedGraph.DirectedGraphNode
getMap()
- Method in class
DirectedGraph
getOutgoing()
- Method in class
DirectedGraph.DirectedGraphNode
getPrev()
- Method in class
DirectedGraph.DirectedGraphNode
getScratch()
- Method in class
DirectedGraph.DirectedGraphNode
getShortestPath()
- Method in class
DirectedGraph
graph
- Static variable in class
GraphExperiment
graph1
- Variable in class
DirectedGraphTest
graph2
- Variable in class
DirectedGraphTest
GraphExperiment
- Class in
<Unnamed>
GraphExperiment()
- Constructor for class
GraphExperiment
GraphExperimentTest
- Class in
<Unnamed>
GraphExperimentTest()
- Constructor for class
GraphExperimentTest
Default constructor for test class LauncherTest
I
INFINITY
- Static variable in class
DirectedGraph
M
main(String[])
- Static method in class
GraphExperiment
O
outgoingToString()
- Method in class
DirectedGraph.DirectedGraphNode
P
Path(DirectedGraph<K, E>.DirectedGraphNode<K, E>, int)
- Constructor for class
DirectedGraph.Path
R
reset()
- Method in class
DirectedGraph.DirectedGraphNode
S
setUp()
- Method in class
DirectedGraphTest
Sets up the test fixture.
setUp()
- Method in class
GraphExperimentTest
Sets up the test fixture.
solveGraph()
- Static method in class
GraphExperiment
T
tearDown()
- Method in class
DirectedGraphTest
Tears down the test fixture.
tearDown()
- Method in class
GraphExperimentTest
Tears down the test fixture.
testAddEdge()
- Method in class
DirectedGraphTest
testAddNode()
- Method in class
DirectedGraphTest
testClearAll()
- Method in class
DirectedGraphTest
testCompareTo()
- Method in class
DirectedGraphTest
testDijkstra()
- Method in class
DirectedGraphTest
testFindShortestPath()
- Method in class
DirectedGraphTest
testMain()
- Method in class
GraphExperimentTest
testOutgoingToString()
- Method in class
DirectedGraphTest
testReset()
- Method in class
DirectedGraphTest
testSolveGraph()
- Method in class
GraphExperimentTest
testToString()
- Method in class
DirectedGraphTest
toString()
- Method in class
DirectedGraph
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Hamilton feels many of the drivers will change teams by 2021
by Tom MasonLewis Hamilton believes that there will be significant movements in the driver line up by 2021. All but one of the drivers have been confirmed for the 2020 season, Williams still looking for Robert Kubica's replacement.
The 34-year-old has been at Mercedes since 2013 and has enjoyed a highly successful spell so far, winning five world championships.
"In this next year, we will see drivers change, a lot of things happen behind the scenes, every pilot talks to certain teams," Hamilton told Reuters news agency.
"If the 2021 car does what I have seen on paper, I think we will see, perhaps, the best era of the races we have seen in a long time and I want to be part of it."
The season is drawing towards a close as the drivers head to Brazil for the penultimate race of the season this weekend.


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This group contains definitions of the internal registers on all supported chips. Some of the register interfaces are highly chip-dependent, but most of them are usable with only minor variations over a wide range of chips.
Each module may define convenience wrappers for the MMIO accessor functions which will paste in the correct module prefix and do other transformations as appropriate. Most modules use the form
<module>_read_reg(base, reg) <module>_write_reg(base, reg, value)
where module is the short name of the module in all lowercase, base is the base address of the module instance, reg is the name of the register without the module prefix, and value is the value to be written to the register. Modules of which there will never be more than one instance (e.g. the Power Manager), may leave out the base argument and provide the correct value automatically using the definitions in chip/memory-map.h.
All registers are defined as an offset relative to the base address of the module. This ensures that the same register definitions may be used for all modules on a chip with multiple modules of the same type. The constants are named in all uppercase using the short name of the module and the name of the register as specified by the data sheet, separated by an underscore character.
Single bits in the register are specified as a single bit number indicating the position of the bit counting from the LSB. The name is on the form module_register_name_BIT, in all uppercase. A bit definition may be turned into a bit mask by passing it through the module_BIT() macro.
Multi-bit fields in the register are specified by two definitions:
Bit and bitfield definitions which are used with multiple registers (for example interrupt flags) may drop the reg part of the name.
The single- and multi-bit field definitions may be used as is in manual shift and mask operations. However, the most common bit manipulations are supported by a set of helper macros:
Constants indicating special values that certain bitfields may be set to have names on the form module_bitfield_name in all uppercase. The value is not shifted, so the user is responsible for shifting the value into the correct bitfield, for example by passing it to one of the bit manipulation macros above.


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