Role and Permissions
Overview
FSretail use role and permission system. this is to prevent unauthorized used on system. for more documentation refer to this repository.
Permissions
Permission is a consent given by system to user/role to perform some action in system. Fsretail system adopt Bread system from laravel voyager permission system but not entirely. the BREAD
system integrated in fsretail is implemented in any accessable api model. BREAD
stands for browse, read, edit, add, and delete. example permission will be explained in Role section.
Note: Permission is fixed record. it can’t be added, updated, or deleted. permission only created in seeder(inside the code).
Roles
Role are like a group permission given to user.To Access this module you need to login to management console. and go to this page bellow :
Permission needed:
- manage-roles
- add , edit, delete a role
- assign permission to role
- assign a role to user
- manage-admin-access
- create admin user
There is 7 default role exist namely:
-
Administrator
Has All access and can do basically anything in system. no root access.
-
Customer
customer is a user that registered via website interface. customer can buy, view transaction and update profile. this role is very limited in any access.
Permission:
Permission name Description Delete Comments Delete Comments row. Update Comments Update Comments row. Add Comments Insert Comments row. Delete Reviews Delete Reviews row. Update Reviews Update Reviews row. Add Reviews Insert Reviews row. -
Sales
sales is a user that manage sales. for example create sales, approve sales, create sales order etc. sales also can create item and many more for detail look table below.
Permission:
Permission name Description Access dashboard Access the admins dashboard. Browse Users Get all Users row. Browse Attachments Get all Attachments row. Read Attachments Read 1 (One) Attachments row. Delete Attachments Delete Attachments row. Update Attachments Update Attachments row. Add Attachments Insert Attachments row. Browse Categories Get all Categories row. Read Categories Read 1 (One) Categories row. Delete Categories Delete Categories row. Update Categories Update Categories row. Add Categories Insert Categories row. Browse Customers Get all Customers row. Read Customers Read 1 (One) Customers row. Delete Customers Delete Customers row. Update Customers Update Customers row. Add Customers Insert Customers row. Browse Items Get all Items row. Read Items Read 1 (One) Items row. Delete Items Delete Items row. Update Items Update Items row. Add Items Insert Items row. Browse Item Pictures Get all Item Pictures row. Read Item Pictures Read 1 (One) Item Pictures row. Delete Item Pictures Delete Item Pictures row. Add Item Pictures Insert Item Pictures row. Browse Item Details Get all Item Details row. Read Item Details Read 1 (One) Item Details row. Browse People Get all People row. Read People Read 1 (One) People row. Delete People Delete People row. Update People Update People row. Add People Insert People row. Browse Purchases Get all Purchases row. Browse Sales Get all Sales row. Read Sales Read 1 (One) Sales row. Delete Sales Delete Sales row. Update Sales Update Sales row. Add Sales Insert Sales row. Approve Sales Make Sales Approvement. making sales can’t be deleted. Sent Sales Sent Sales Order to customer. Sales Payment pay sales invoice received. Browse Suppliers Get all Suppliers row. Browse Taxes Get all Taxes row. Read Taxes Read 1 (One) Taxes row. Delete Taxes Delete Taxes row. Update Taxes Update Taxes row. Add Taxes Insert Taxes row. Browse Units Get all Units row. Read Units Read 1 (One) Units row. Delete Units Delete Units row. Update Units Update Units row. Add Units Insert Units row. Browse Unit Details Get all Unit Details row. Read Unit Details Read 1 (One) Unit Details row. Delete Unit Details Delete Unit Details row. Update Unit Details Update Unit Details row. Add Unit Details Insert Unit Details row. Browse Warehouses Get all Warehouses row. -
Purchaser
this role is almost the same as sales the difference this role manage purchase not sales.
Permission name Description Access Dashboard Access the admins dashboard. Browse Attachments Get all Attachments row. Read Attachments Read 1 (One) Attachments row. Delete Attachments Delete Attachments row. Update Attachments Update Attachments row. Add Attachments Insert Attachments row. Browse Categories Get all Categories row. Read Categories Read 1 (One) Categories row. Delete Categories Delete Categories row. Update Categories Update Categories row. Add Categories Insert Categories row. Browse Customers Get all Customers row. Read Customers Read 1 (One) Customers row. Browse Items Get all Items row. Read Items Read 1 (One) Items row. Delete Items Delete Items row. Update Items Update Items row. Add Items Insert Items row. Browse Item Pictures Get all Item Pictures row. Read Item Pictures Read 1 (One) Item Pictures row. Delete Item Pictures Delete Item Pictures row. Add Item Pictures Insert Item Pictures row. Browse Item Details Get all Item Details row. Read Item Details Read 1 (One) Item Details row. Browse People Get all People row. Read People Read 1 (One) People row. Delete People Delete People row. Update People Update People row. Add People Insert People row. Browse Purchases Get all Purchases row. Read Purchases Read 1 (One) Purchases row. Delete Purchases Delete Purchases row. Update Purchases Update Purchases row. Add Purchases Insert Purchases row. Approve Purchase Approve Purchase. approved purchase cannot be deleted. purchase marked with warehouse. Arrived Purchase Mark Purchase as Arrived. making journal and inventory update. Purchase Payment Make Payment for Purchase invoice. Browse Sales Get all Sales row. Read Sales Read 1 (One) Sales row. Browse Suppliers Get all Suppliers row. Read Suppliers Read 1 (One) Suppliers row. Delete Suppliers Delete Suppliers row. Update Suppliers Update Suppliers row. Add Suppliers Insert Suppliers row. Browse Taxes Get all Taxes row. Read Taxes Read 1 (One) Taxes row. Browse Units Get all Units row. Read Units Read 1 (One) Units row. Delete Units Delete Units row. Update Units Update Units row. Add Units Insert Units row. Browse Unit Details Get all Unit Details row. Read Unit Details Read 1 (One) Unit Details row. Delete Unit Details Delete Unit Details row. Update Unit Details Update Unit Details row. Add Unit Details Insert Unit Details row. Browse Warehouses Get all Warehouses row. Read Warehouses Read 1 (One) Warehouses row. -
Web Manager
the purpose of this role is to manage website. for example managing post, editing page, live editor, theme builder etc. for more detail look at the table bellow show complete list of web manager permission.
 Read Comments Read 1 (One) Comments row. Delete Comments Delete Comments row. Update Comments Update Comments row. Add Comments Insert Comments row. Browse Pages Get all Pages row. Read Pages Read 1 (One) Pages row. Delete Pages Delete Pages row. Update Pages Update Pages row. Add Pages Insert Pages row. Browse Page Blocks Get all Page Blocks row. Read Page Blocks Read 1 (One) Page Blocks row. Delete Page Blocks Delete Page Blocks row. Update Page Blocks Update Page Blocks row. Add Page Blocks Insert Page Blocks row. Browse Page Block Templates Get all Page Block Templates row. Read Page Block Templates Read 1 (One) Page Block Templates row. Delete Page Block Templates Delete Page Block Templates row. Update Page Block Templates Update Page Block Templates row. Add Page Block Templates Insert Page Block Templates row. Browse Posts Get all Posts row. Read Posts Read 1 (One) Posts row. Delete Posts Delete Posts row. Update Posts Update Posts row. Add Posts Insert Posts row. Browse Reviews Get all Reviews row. Read Reviews Read 1 (One) Reviews row. Delete Reviews Delete Reviews row. Update Reviews Update Reviews row. Add Reviews Insert Reviews row. -
Accountant
Accountant is a role that manage journal and balancing incorrect record. Bellow is complete list of accountant Permission. Accountant can also view financial report at the current moment.
Permission name Description Access Dashboard Access the admins dashboard. Browse Users Get all Users row. Browse Categories Get all Categories row. Read Categories Read 1 (One) Categories row. Browse Chart Of Accounts Get all Chart Of Accounts row. Read Chart Of Accounts Read 1 (One) Chart Of Accounts row. Delete Chart Of Accounts Delete Chart Of Accounts row. Update Chart Of Accounts Update Chart Of Accounts row. Add Chart Of Accounts Insert Chart Of Accounts row. Browse Customers Get all Customers row. Read Customers Read 1 (One) Customers row. Browse Items Get all Items row. Read Items Read 1 (One) Items row. Browse Item Pictures Get all Item Pictures row. Read Item Pictures Read 1 (One) Item Pictures row. Browse Item Details Get all Item Details row. Read Item Details Read 1 (One) Item Details row. Trial Balance Take a look at trial balance. Read Financial Statement Read/Download financial statement such as Balance Sheet, Income Statement, and Cash flow statement Add Custom Journal add Custom Journal. specified for accounting purpose. Browse People Get all People row. Read People Read 1 (One) People row. Browse Purchases Get all Purchases row. Read Purchases Read 1 (One) Purchases row. Browse Sales Get all Sales row. Read Sales Read 1 (One) Sales row. Browse Suppliers Get all Suppliers row. Read Suppliers Read 1 (One) Suppliers row. Browse Taxes Get all Taxes row. Read Taxes Read 1 (One) Taxes row. Browse Templates Get all Templates row. Read Templates Read 1 (One) Templates row. Delete Templates Delete Templates row. Update Templates Update Templates row. Add Templates Insert Templates row. Browse Units Get all Units row. Read Units Read 1 (One) Units row. Browse Unit Details Get all Unit Details row. Read Unit Details Read 1 (One) Unit Details row. Browse Warehouses Get all Warehouses row. Read Warehouses Read 1 (One) Warehouses row. -
Manager
Manager is a role like Administrator except it’s lacking critical and technical type permission. manager is like purchaser and sales combined added with permission to manage other user except adminstrator. bellow is complete list of manager role:
Permission name Description Manage Roles Create, Update, Delete, Get All, Attach/detach permissions to Roles and Get All Permissions. Assign Role Assign users to Roles. Access Dashboard Access the admins dashboard. Browse Users Get all Users row. Read Users Read 1 (One) Users row. Delete Users Delete Users row. Update Users Update Users row. Add Users Insert Users row. Add Badge Add Badge or Missions. Delete Badge delete Badge or Missions. Grant Badge grant Badge or Missions. Browse Attachments Get all Attachments row. Read Attachments Read 1 (One) Attachments row. Delete Attachments Delete Attachments row. Update Attachments Update Attachments row. Add Attachments Insert Attachments row. Browse Categories Get all Categories row. Read Categories Read 1 (One) Categories row. Delete Categories Delete Categories row. Update Categories Update Categories row. Add Categories Insert Categories row. Browse Chart Of Accounts Get all Chart Of Accounts row. Read Chart Of Accounts Read 1 (One) Chart Of Accounts row. Browse Credentials Get all Credentials row. Read Credentials Read 1 (One) Credentials row. Delete Credentials Delete Credentials row. Update Credentials Update Credentials row. Add Credentials Insert Credentials row. Browse Customers Get all Customers row. Read Customers Read 1 (One) Customers row. Delete Customers Delete Customers row. Update Customers Update Customers row. Add Customers Insert Customers row. Browse Items Get all Items row. Read Items Read 1 (One) Items row. Delete Items Delete Items row. Update Items Update Items row. Add Items Insert Items row. Browse Item Pictures Get all Item Pictures row. Read Item Pictures Read 1 (One) Item Pictures row. Delete Item Pictures Delete Item Pictures row. Update Item Pictures Update Item Pictures row. Add Item Pictures Insert Item Pictures row. Browse Item Details Get all Item Details row. Read Item Details Read 1 (One) Item Details row. Trial Balance Take a look at trial balance. Read Financial Statement Read/Download financial statement such as Balance Sheet, Income Statement, and Cash flow statement Browse People Get all People row. Read People Read 1 (One) People row. Delete People Delete People row. Update People Update People row. Add People Insert People row. Browse Purchases Get all Purchases row. Read Purchases Read 1 (One) Purchases row. Delete Purchases Delete Purchases row. Update Purchases Update Purchases row. Add Purchases Insert Purchases row. Approve Purchase Approve Purchase. approved purchase cannot be deleted. purchase marked with warehouse. Arrived Purchase Mark Purchase as Arrived. making journal and inventory update. Purchase Payment Make Payment for Purchase invoice. Browse Sales Get all Sales row. Read Sales Read 1 (One) Sales row. Delete Sales Delete Sales row. Update Sales Update Sales row. Add Sales Insert Sales row. Approve Sales Make Sales Approvement. making sales can’t be deleted. Sent Sales Sent Sales Order to customer. Sales Payment pay sales invoice received. Browse Suppliers Get all Suppliers row. Read Suppliers Read 1 (One) Suppliers row. Delete Suppliers Delete Suppliers row. Update Suppliers Update Suppliers row. Add Suppliers Insert Suppliers row. Browse Taxes Get all Taxes row. Read Taxes Read 1 (One) Taxes row. Delete Taxes Delete Taxes row. Update Taxes Update Taxes row. Add Taxes Insert Taxes row. Browse Units Get all Units row. Read Units Read 1 (One) Units row. Delete Units Delete Units row. Update Units Update Units row. Add Units Insert Units row. Browse Unit Details Get all Unit Details row. Read Unit Details Read 1 (One) Unit Details row. Delete Unit Details Delete Unit Details row. Update Unit Details Update Unit Details row. Add Unit Details Insert Unit Details row. Browse Warehouses Get all Warehouses row. Read Warehouses Read 1 (One) Warehouses row. Update Warehouses Update Warehouses row.
Note: You can create custom role but be cautious for giving permission to role.
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| AE | FUJIAN TAINQUAN EDUCATIONAL TECHNOLOGY |
| Z9 | 0 |
| UT | DIIDW:201752157E |
| ER |
| PT | P |
| AU | ZHANG J |
| TI | Unity3D and NGUI based particle specific editing method, involves obtaining primary particles, and forming grid-matrix model by performing matrix conversion, and realizing particles editing according to dynamic effect and rendered result |
| PN | CN106952329-A |
| AE | CHANGSHA QUDONG CULTURE TECHNOLOGY CO |
| Z9 | 0 |
| UT | DIIDW:201751820W |
| ER |
| PT | P |
| AU | HAN G
LI M DUAN Y LI Y WANG B LI J YUAN Y |
| TI | Preoperative planning and surgical virtual reality simulation method for minimally invasive cardiac surgery, involves using unity three dimensional (3D) platform engine constructing surgical planning and simulation operation |
| PN | CN106901834-A |
| AE | SHAANXI LIANBANG FALSE TOOTH CO LTD |
| Z9 | 0 |
| UT | DIIDW:2017461565 |
| ER |
| PT | P |
| AU | LI Y
YIN P |
| TI | Virtual reality based medical image system, has filtering noise reduction part for removing noise, model optimization module designs scene based on design and designed scene distributed by virtual reality application through game platform |
| PN | CN106898043-A |
| AE | SHANGHAI VR-SENS INTELLIGENT TECHNOLOGY |
| Z9 | 0 |
| UT | DIIDW:2017480567 |
| ER |
| PT | P |
| AU | LUO L
ZHOU J CHAI C LI J MA J |
| TI | Unity3D based three-dimensional virtual crowd scene generating method, involves judging whether sub environments in environmental database are selected, and generating three-dimensional virtual scene if sub environments are selected |
| PN | CN106846442-A; CN106846442-B |
| AE | UNIV XIDIAN |
| Z9 | 0 |
| UT | DIIDW:201742321X |
| ER |
| PT | J |
| AU | Feng, Junmei
Feng, Xiaoyi Deng, Liming Peng, Jinye |
| TI | Recommending Multimedia Information in a Virtual Han Chang'an City Roaming System |
| SO | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS |
| VL | 26 |
| IS | 3 |
| BP | 322 |
| EP | 336 |
| DI | 10.1162/pres_a_00299 |
| PD | SUM 2017 |
| PY | 2017 |
| ZA | 0 |
| TC | 0 |
| ZS | 0 |
| ZB | 0 |
| ZR | 0 |
| Z8 | 0 |
| Z9 | 0 |
| SN | 1054-7460 |
| EI | 1531-3263 |
| UT | WOS:000432682100006 |
| ER |
| PT | J | ||||
| AU | Jesline
Junaid, K. A. Mohamed Shunmuganathan, K. L. |
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| TI | A Peer to Peer Architecture for Optimized Energy Efficient Routing in Visual Sensor Networks | ||||
| SO | WIRELESS PERSONAL COMMUNICATIONS | ||||
| VL | 94 | ||||
| IS | 4 | ||||
| BP | 2325 | ||||
| EP | 2330 | ||||
| DI | 10.1007/s11277-016-3444-0 | ||||
| PD | JUN 2017 | ||||
| PY | 2017 | ||||
| TC | 0 | ||||
| ZS | 0 | ||||
| ZA | 0 | ||||
| ZB | 0 | ||||
| ZR | 0 | ||||
| Z8 | 0 | ||||
| Z9 | 0 | ||||
| SN | 0929-6212 | ||||
| EI | 1572-834X | ||||
| UT | WOS:000402060300028 | ||||
| ER |
| PT | J | ||||
| AU | Arnay, Rafael
Hernandez-Aceituno, Javier Gonzalez, Evelio Acosta, Leopoldo |
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| TI | Teaching Kinematics With Interactive Schematics and 3D Models | ||||
| SO | COMPUTER APPLICATIONS IN ENGINEERING EDUCATION | ||||
| VL | 25 | ||||
| IS | 3 | ||||
| BP | 420 | ||||
| EP | 429 | ||||
| DI | 10.1002/cae.21809 | ||||
| PD | MAY 2017 | ||||
| PY | 2017 | ||||
| TC | 8 | ||||
| Z8 | 0 | ||||
| ZR | 0 | ||||
| ZS | 0 | ||||
| ZB | 0 | ||||
| ZA | 0 | ||||
| Z9 | 8 | ||||
| SN | 1061-3773 | ||||
| EI | 1099-0542 | ||||
| UT | WOS:000401234100008 | ||||
| ER |
| PT | J | ||
| AU | Tang, Jiangzhou
Xu, Lang He, Longjun Guan, Songluan Ming, Xing Liu, Qian |
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| RI |
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| OI |
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| TI | Virtual Laparoscopic Training System Based on VCH Model | ||
| SO | JOURNAL OF MEDICAL SYSTEMS | ||
| VL | 41 | ||
| IS | 4 | ||
| AR | 58 | ||
| DI | 10.1007/s10916-017-0702-y | ||
| PD | APR 2017 | ||
| PY | 2017 | ||
| ZB | 0 | ||
| Z8 | 1 | ||
| ZR | 0 | ||
| TC | 4 | ||
| ZS | 0 | ||
| ZA | 0 | ||
| Z9 | 5 | ||
| SN | 0148-5598 | ||
| EI | 1573-689X | ||
| UT | WOS:000399826300011 | ||
| PM | 28247305 | ||
| ER |
| PT | J | ||||
| AU | Alkawaz, Mohammed Hazim
Basori, Ahmad Hoirul Hashim, Siti Zaiton Mohd |
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| RI |
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| OI |
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| TI | Oxygenation absorption and light scattering driven facial animation of natural virtual human | ||||
| SO | MULTIMEDIA TOOLS AND APPLICATIONS | ||||
| VL | 76 | ||||
| IS | 7 | ||||
| BP | 9587 | ||||
| EP | 9623 | ||||
| DI | 10.1007/s11042-016-3564-2 | ||||
| PD | APR 2017 | ||||
| PY | 2017 | ||||
| Z8 | 0 | ||||
| ZR | 0 | ||||
| ZS | 0 | ||||
| TC | 4 | ||||
| ZA | 0 | ||||
| ZB | 0 | ||||
| Z9 | 4 | ||||
| SN | 1380-7501 | ||||
| EI | 1573-7721 | ||||
| UT | WOS:000399016300022 | ||||
| ER |
| PT | P |
| AU | ZHU X
LI J ZHANG Z |
| TI | Unity3D-based ceramic individuation customization virtual displaying method, involves obtaining ceramic three-view adjusting model for loading 3D scene, and obtaining individual design of ceramic model for three-dimensional virtual display |
| PN | CN106530032-A |
| AE | UNIV XIAN POLYTECHNIC |
| Z9 | 0 |
| UT | DIIDW:2017214889 |
| ER |
| PT | J | ||||||||||
| AU | Almeida, Joao Emilio
Rossetti, Rosaldo J. F. Pinheiro Neto Jacob, Joao Tiago Faria, Brigida Monica Coelho, Antonio Leca |
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| TI | Serious games for the human behaviour analysis in emergency evacuation scenarios | ||||||||||
| SO | CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS | ||||||||||
| VL | 20 | ||||||||||
| IS | 1 | ||||||||||
| SI | SI | ||||||||||
| BP | 707 | ||||||||||
| EP | 720 | ||||||||||
| DI | 10.1007/s10586-017-0765-z | ||||||||||
| PD | MAR 2017 | ||||||||||
| PY | 2017 | ||||||||||
| TC | 5 | ||||||||||
| ZS | 0 | ||||||||||
| ZA | 0 | ||||||||||
| Z8 | 0 | ||||||||||
| ZR | 0 | ||||||||||
| ZB | 0 | ||||||||||
| Z9 | 5 | ||||||||||
| SN | 1386-7857 | ||||||||||
| EI | 1573-7543 | ||||||||||
| UT | WOS:000397969100056 | ||||||||||
| ER |
| PT | P |
| AU | WANG S |
| TI | IM and 3D virtual technology based method for realizing interaction between mobile device and server, involves performing engineering remote guidance introduction operation realizing process by unity3D engineering controller |
| PN | CN106371581-A |
| AE | SUZHOU MEIFANGYUNKE SOFTWARE TECHNOLOGY |
| Z9 | 0 |
| UT | DIIDW:2017143384 |
| ER |
| PT | P |
| AU | ZHOU L |
| TI | Unity3D scene and iOS conjucting method, involves obtaining switching information of full screen, and performing IOS system horizontal and vertical screen switching process based on switching information |
| PN | CN106371817-A |
| AE | SUZHOU MEIFANGYUNKE SOFTWARE TECHNOLOGY |
| Z9 | 0 |
| UT | DIIDW:201710196L |
| ER |
| PT | B | ||
| AU | Chen, Chien-Wen
Chen, Wen-Zheng Peng, Jain-Wei Cheng, Bo-Xun Pan, Tse-Yu Kuo, Hsu-Chan Hu, Min-Chun |
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| GP | IEEE | ||
| RI |
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| OI |
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| TI | A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique | ||
| SO | 2017 14TH INTERNATIONAL SYMPOSIUM ON PERVASIVE SYSTEMS, ALGORITHMS AND NETWORKS & 2017 11TH INTERNATIONAL CONFERENCE ON FRONTIER OF COMPUTER SCIENCE AND TECHNOLOGY & 2017 THIRD INTERNATIONAL SYMPOSIUM OF CREATIVE COMPUTING (ISPAN-FCST-ISCC) | ||
| BP | 127 | ||
| EP | 132 | ||
| DI | 10.1109/ISPAN-FCST-ISCC.2017.87 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | 14th International Symposium on Pervasive Systems, Algorithms and Networks (I-SPAN) / 11th International Conference on Frontier of Computer Science and Technology (FCST) / 3rd International Symposium of Creative Computing (ISCC) | ||
| CY | JUN 21-23, 2017 | ||
| CL | Exeter, ENGLAND | ||
| Z8 | 0 | ||
| ZB | 0 | ||
| ZS | 0 | ||
| ZA | 0 | ||
| ZR | 0 | ||
| TC | 2 | ||
| Z9 | 2 | ||
| BN | 978-1-5386-0840-1 | ||
| UT | WOS:000451202300019 | ||
| ER |
| PT | S |
| AU | Tredinnick, Ross
Boettcher, Brady Smith, Simon Solovy, Sam Ponto, Kevin |
| BA | Rosenberg, ES Krum, DM Wartell, Z Mohler, B Babu, SV Steinicke, F Interrante, V |
| TI | Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems |
| SO | 2017 IEEE VIRTUAL REALITY (VR) |
| SE | Proceedings of the IEEE Virtual Reality Annual International Symposium |
| BP | 393 |
| EP | 394 |
| PD | 2017 |
| PY | 2017 |
| CT | 19th IEEE Virtual Reality Conference (VR) |
| CY | MAR 18-22, 2017 |
| CL | Los Angeles, CA |
| SP | IEEE; IEEE Comp Soc; IEEE Comp Soc Visualizat & Graph Tech Comm |
| TC | 4 |
| ZR | 0 |
| ZB | 0 |
| ZA | 0 |
| ZS | 0 |
| Z8 | 0 |
| Z9 | 4 |
| SN | 1087-8270 |
| BN | 978-1-5090-6647-6 |
| UT | WOS:000403149400120 |
| ER |
| PT | S |
| AU | Schlueter, Jonathan
Baiotto, Holly Hoover, Melynda Kalivarapu, Vijay Evans, Gabriel Winer, Eliot |
| BE | SandersReed, JN
Arthur, JJ |
| TI | Best practices for cross-platform virtual reality development |
| SO | DEGRADED ENVIRONMENTS: SENSING, PROCESSING, AND DISPLAY 2017 |
| SE | Proceedings of SPIE |
| VL | 10197 |
| AR | UNSP 1019709 |
| DI | 10.1117/12.2262718 |
| PD | 2017 |
| PY | 2017 |
| CT | Conference on Degraded Environments - Sensing, Processing, and Display |
| CY | APR 11-12, 2017 |
| CL | Anaheim, CA |
| SP | SPIE |
| ZA | 0 |
| ZB | 0 |
| ZS | 0 |
| TC | 0 |
| ZR | 0 |
| Z8 | 0 |
| Z9 | 0 |
| SN | 0277-786X |
| BN | 978-1-5106-0896-2 |
| UT | WOS:000406803100007 |
| ER |
| PT | S | ||
| AU | Buszewicz, Marcin
Plechawska-Wojcik, Malgorzata |
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| BE | Chova, LG
Martinez, AL Torres, IC |
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| RI |
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| OI |
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| TI | STUDENT RESEARCH PROJECT ON PHYSICAL SIMULATIONS IN UNITY3D GAME ENGINE | ||
| SO | INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE | ||
| SE | INTED Proceedings | ||
| BP | 7209 | ||
| EP | 7214 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | 11th International Conference on Technology, Education and Development (INTED) | ||
| CY | MAR 06-08, 2017 | ||
| CL | Valencia, SPAIN | ||
| ZB | 0 | ||
| ZR | 0 | ||
| ZS | 0 | ||
| TC | 1 | ||
| ZA | 0 | ||
| Z8 | 0 | ||
| Z9 | 1 | ||
| SN | 2340-1079 | ||
| BN | 978-84-617-8491-2 | ||
| UT | WOS:000427401302031 | ||
| ER |
| PT | S | ||
| AU | Maiti, Ananda
Maxwell, Andrew D. Kist, Alexander A. |
||
| GP | IEEE | ||
| RI |
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| OI |
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| TI | Using Marker based Augmented Reality and Natural User Interface for Interactive Remote Experiments | ||
| SO | PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17) | ||
| SE | Experiment at International Conference | ||
| BP | 159 | ||
| EP | 164 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | 4th Experiment@ International Conference (exp.at) | ||
| CY | JUN 06-08, 2017 | ||
| CL | Faro, PORTUGAL | ||
| SP | Univ Algrave; Univ Algrave, Fac Ciencias Tecnologia; Univ Colombia; Univ Colombia, Fac Ciencias Tecnologia; Univ Porto; Univ Porto, Fac Engn; Minist Ciencia Tecnologia Ensino Super, Fundacao Ciencia Tecnologia; SIEMENS; Inegi; MathWorks; Controlar; Teatro Lethes; Innuos; Companhia Teatro Algrave; Castelbel; RS; IEEE IES; NAV Portugal E P E; Emerald; Suinformacao; Int Assoc Online Engn; Int Journal Online Engn; Int Journal Interact Mobile Technologies; Int Journal Emerging Technologies Learning; MARC; Oredm Engenheiros; Antonio Moutinho & Ca Lda; Portal Municipal Faro | ||
| TC | 1 | ||
| ZS | 0 | ||
| ZR | 0 | ||
| ZA | 0 | ||
| ZB | 0 | ||
| Z8 | 0 | ||
| Z9 | 1 | ||
| SN | 2376-631X | ||
| BN | 978-1-5386-0810-4 | ||
| UT | WOS:000412842600051 | ||
| ER |
| PT | B |
| AU | Jiao Yong-kang
Chen Yong Tang Daquan |
| BE | Xu, X |
| TI | Design of an UAV Simulation Training and Assessment System Based On Unity3D |
| SO | PROCEEDINGS OF 2017 IEEE INTERNATIONAL CONFERENCE ON UNMANNED SYSTEMS (ICUS) |
| BP | 163 |
| EP | 167 |
| PD | 2017 |
| PY | 2017 |
| CT | IEEE International Conference on Unmanned Systems (ICUS) |
| CY | OCT 27-29, 2017 |
| CL | Beijing, PEOPLES R CHINA |
| SP | IEEE; IEEE Beijing Sect; Beijing Inst Technol; Chinese Inst Command & Control |
| ZS | 0 |
| ZA | 0 |
| TC | 1 |
| ZB | 0 |
| Z8 | 0 |
| ZR | 0 |
| Z9 | 1 |
| BN | 978-1-5386-3107-2 |
| UT | WOS:000425254100030 |
| ER |
| PT | S | ||||||
| AU | Loewe, Axel
Poremba, Emanuel Oesterlein, Tobias G. Pilia, Nicolas Pfeiffer, Micha Doessel, Olaf Speidel, Stefanie |
||||||
| GP | IEEE | ||||||
| RI |
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| OI |
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| TI | An Interactive Virtual Reality Environment for Analysis of Clinical Atrial Arrhythmias and Ablation Planning | ||||||
| SO | 2017 COMPUTING IN CARDIOLOGY (CINC) | ||||||
| SE | Computing in Cardiology Conference | ||||||
| VL | 44 | ||||||
| DI | 10.22489/CinC.2017.125-118 | ||||||
| PD | 2017 | ||||||
| PY | 2017 | ||||||
| CT | 44th Computing in Cardiology Conference (CinC) | ||||||
| CY | SEP 24-27, 2017 | ||||||
| CL | Rennes, FRANCE | ||||||
| ZB | 0 | ||||||
| ZR | 0 | ||||||
| TC | 0 | ||||||
| Z8 | 0 | ||||||
| ZA | 0 | ||||||
| ZS | 0 | ||||||
| Z9 | 0 | ||||||
| SN | 2325-8861 | ||||||
| EI | 2325-887X | ||||||
| BN | ***************** | ||||||
| UT | WOS:000450651100106 | ||||||
| ER |
| PT | B |
| AU | Simon, Jan
Schneider, Georg J. |
| BE | Escudeiro, P
Costagliola, G Zvacek, S Uhomoibhi, J McLaren, BM |
| TI | Gamification Under the Hood Using Game Technology for Building an Interactive Math Learning System |
| SO | PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 1 |
| BP | 411 |
| EP | 417 |
| DI | 10.5220/0006332204110417 |
| PD | 2017 |
| PY | 2017 |
| CT | 9th International Conference on Computer Supported Education (CSEDU) |
| CY | APR 21-23, 2017 |
| CL | Porto, PORTUGAL |
| SP | Inst Syst & Technologies Informat, Control & Commun; Int Soc Engn Educ; IEEE Portugal Sect; IEEE Portugal Educ Chapter |
| Z8 | 0 |
| ZB | 0 |
| ZR | 0 |
| ZS | 0 |
| TC | 1 |
| ZA | 0 |
| Z9 | 1 |
| BN | 978-989-758-239-4 |
| UT | WOS:000444645500044 |
| ER |
| PT | B |
| AU | Sun, Daowei
Liu, Xianzhong |
| GP | IEEE |
| TI | Driving Self - Learning System Based on the Virtual Reality |
| SO | PROCEEDINGS OF 2017 3RD IEEE INTERNATIONAL CONFERENCE ON COMPUTER AND COMMUNICATIONS (ICCC) |
| BP | 2544 |
| EP | 2548 |
| PD | 2017 |
| PY | 2017 |
| CT | 3rd IEEE International Conference on Computer and Communications (ICCC) |
| CY | DEC 13-16, 2017 |
| CL | Chengdu, PEOPLES R CHINA |
| SP | IEEE; Sichuan Inst Elect |
| ZA | 0 |
| Z8 | 0 |
| ZS | 0 |
| ZB | 0 |
| ZR | 0 |
| TC | 0 |
| Z9 | 0 |
| BN | 978-1-5090-6352-9 |
| UT | WOS:000440623602120 |
| ER |
| PT | B |
| AU | Van-Cuong Do
Ren, Hong-Xiang Van-Suong Nguyen |
| GP | IEEE |
| TI | Using Unity3D to Simulate VHF Sailor 3520 |
| SO | PROCEEDINGS OF 2017 3RD IEEE INTERNATIONAL CONFERENCE ON COMPUTER AND COMMUNICATIONS (ICCC) |
| BP | 2920 |
| EP | 2924 |
| PD | 2017 |
| PY | 2017 |
| CT | 3rd IEEE International Conference on Computer and Communications (ICCC) |
| CY | DEC 13-16, 2017 |
| CL | Chengdu, PEOPLES R CHINA |
| SP | IEEE; Sichuan Inst Elect |
| Z8 | 0 |
| ZS | 0 |
| ZB | 0 |
| ZA | 0 |
| TC | 1 |
| ZR | 0 |
| Z9 | 1 |
| BN | 978-1-5090-6352-9 |
| UT | WOS:000440623602192 |
| ER |
| PT | S | ||||
| AU | Andaluz, Victor H.
Patricio, Cartagena Jose, Naranjo Jose, Agreda Shirley, Lopez |
||||
| BE | DePaolis, LT
Bourdot, P Mongelli, A |
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| RI |
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| OI |
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| TI | Virtual Environments for Motor Fine Skills Rehabilitation with Force Feedback | ||||
| SO | AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT I | ||||
| SE | Lecture Notes in Computer Science | ||||
| VL | 10324 | ||||
| BP | 94 | ||||
| EP | 105 | ||||
| DI | 10.1007/978-3-319-60922-5_7 | ||||
| PD | 2017 | ||||
| PY | 2017 | ||||
| CT | 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (SALENTO AVR) | ||||
| CY | JUN 12-15, 2017 | ||||
| CL | Ugento, ITALY | ||||
| ZR | 0 | ||||
| ZB | 0 | ||||
| ZA | 0 | ||||
| Z8 | 0 | ||||
| ZS | 0 | ||||
| TC | 8 | ||||
| Z9 | 8 | ||||
| SN | 0302-9743 | ||||
| EI | 1611-3349 | ||||
| BN | 978-3-319-60922-5; 978-3-319-60921-8 | ||||
| UT | WOS:000440461200007 | ||||
| ER |
| PT | S | ||||||
| AU | Castellanos, Esteban X.
Garcia-Sanchez, Carlos Llanganate, Wilson Bl. Andaluz, Victor H. Quevedo, Washington X. |
||||||
| BE | DePaolis, LT
Bourdot, P Mongelli, A |
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| OI |
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| TI | Robots Coordinated Control for Service Tasks in Virtual Reality Environments | ||||||
| SO | AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT I | ||||||
| SE | Lecture Notes in Computer Science | ||||||
| VL | 10324 | ||||||
| BP | 164 | ||||||
| EP | 175 | ||||||
| DI | 10.1007/978-3-319-60922-5_12 | ||||||
| PD | 2017 | ||||||
| PY | 2017 | ||||||
| CT | 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (SALENTO AVR) | ||||||
| CY | JUN 12-15, 2017 | ||||||
| CL | Ugento, ITALY | ||||||
| Z8 | 0 | ||||||
| ZB | 0 | ||||||
| ZS | 0 | ||||||
| ZR | 0 | ||||||
| ZA | 0 | ||||||
| TC | 2 | ||||||
| Z9 | 2 | ||||||
| SN | 0302-9743 | ||||||
| EI | 1611-3349 | ||||||
| BN | 978-3-319-60922-5; 978-3-319-60921-8 | ||||||
| UT | WOS:000440461200012 | ||||||
| ER |
| PT | S | ||||||||||||
| AU | Quevedo, Washington X.
Sanchez, Jorge S. Arteaga, Oscar Alvarez, Marcelo, V Zambrano, Victor D. Sanchez, Carlos R. Andaluz, Victor H. |
||||||||||||
| BE | DePaolis, LT
Bourdot, P Mongelli, A |
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| OI |
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| TI | Virtual Reality System for Training in Automotive Mechanics | ||||||||||||
| SO | AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT I | ||||||||||||
| SE | Lecture Notes in Computer Science | ||||||||||||
| VL | 10324 | ||||||||||||
| BP | 185 | ||||||||||||
| EP | 198 | ||||||||||||
| DI | 10.1007/978-3-319-60922-5_14 | ||||||||||||
| PD | 2017 | ||||||||||||
| PY | 2017 | ||||||||||||
| CT | 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (SALENTO AVR) | ||||||||||||
| CY | JUN 12-15, 2017 | ||||||||||||
| CL | Ugento, ITALY | ||||||||||||
| Z8 | 0 | ||||||||||||
| TC | 9 | ||||||||||||
| ZA | 0 | ||||||||||||
| ZB | 0 | ||||||||||||
| ZS | 0 | ||||||||||||
| ZR | 0 | ||||||||||||
| Z9 | 9 | ||||||||||||
| SN | 0302-9743 | ||||||||||||
| EI | 1611-3349 | ||||||||||||
| BN | 978-3-319-60922-5; 978-3-319-60921-8 | ||||||||||||
| UT | WOS:000440461200014 | ||||||||||||
| ER |
| PT | S | ||||||||||
| AU | Quevedo, Washington X.
Ortiz, Jessica S. Velasco, Paola M. Sanchez, Jorge S. Alvarez, Marcelo, V Rivas, David Andaluz, Victor H. |
||||||||||
| BE | DePaolis, LT
Bourdot, P Mongelli, A |
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| RI |
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| OI |
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| TI | Assistance System for Rehabilitation and Valuation of Motor Skills | ||||||||||
| SO | AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT II | ||||||||||
| SE | Lecture Notes in Computer Science | ||||||||||
| VL | 10325 | ||||||||||
| BP | 166 | ||||||||||
| EP | 174 | ||||||||||
| DI | 10.1007/978-3-319-60928-7_14 | ||||||||||
| PD | 2017 | ||||||||||
| PY | 2017 | ||||||||||
| CT | 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (SALENTO AVR) | ||||||||||
| CY | JUN 12-15, 2017 | ||||||||||
| CL | Ugento, ITALY | ||||||||||
| ZS | 0 | ||||||||||
| ZA | 0 | ||||||||||
| TC | 6 | ||||||||||
| ZR | 0 | ||||||||||
| Z8 | 0 | ||||||||||
| ZB | 0 | ||||||||||
| Z9 | 6 | ||||||||||
| SN | 0302-9743 | ||||||||||
| EI | 1611-3349 | ||||||||||
| BN | 978-3-319-60928-7; 978-3-319-60927-0 | ||||||||||
| UT | WOS:000440463000014 | ||||||||||
| ER |
| PT | S | ||||||||
| AU | Ortiz, Jessica S.
Velasco, Paola M. Quevedo, Washington X. Alvarez, Marcelo, V Sanchez, Jorge S. Carvajal, Christian P. Cepeda, Luis F. Andaluz, Victor H. |
||||||||
| BE | DePaolis, LT
Bourdot, P Mongelli, A |
||||||||
| RI |
|
||||||||
| OI |
|
||||||||
| TI | Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments | ||||||||
| SO | AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT II | ||||||||
| SE | Lecture Notes in Computer Science | ||||||||
| VL | 10325 | ||||||||
| BP | 188 | ||||||||
| EP | 201 | ||||||||
| DI | 10.1007/978-3-319-60928-7_16 | ||||||||
| PD | 2017 | ||||||||
| PY | 2017 | ||||||||
| CT | 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (SALENTO AVR) | ||||||||
| CY | JUN 12-15, 2017 | ||||||||
| CL | Ugento, ITALY | ||||||||
| Z8 | 0 | ||||||||
| ZA | 0 | ||||||||
| ZB | 0 | ||||||||
| TC | 5 | ||||||||
| ZS | 0 | ||||||||
| ZR | 0 | ||||||||
| Z9 | 5 | ||||||||
| SN | 0302-9743 | ||||||||
| EI | 1611-3349 | ||||||||
| BN | 978-3-319-60928-7; 978-3-319-60927-0 | ||||||||
| UT | WOS:000440463000016 | ||||||||
| ER |
| PT | S | ||
| AU | Wibawa, Setya Chendra
Katmitasari, D. S. Prapanca, A. Sumbawati, M. S. |
||
| GP | IEEE | ||
| RI |
|
||
| OI |
|
||
| TI | MobiAugmented Reality: Studio Lighting Photography Simulator ver.1.0 | ||
| SO | 2017 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS) | ||
| SE | International Conference on Advanced Computer Science and Information Systems | ||
| BP | 359 | ||
| EP | 365 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | 9th International Conference on Advanced Computer Science and Information Systems (ICACSIS) | ||
| CY | OCT 28-29, 2017 | ||
| CL | Inst Pertanian, Dept Ilmu Komputer, Jakarta, INDONESIA | ||
| HO | Inst Pertanian, Dept Ilmu Komputer | ||
| SP | Univ Indonesia, Kantor Pengelolaan Produk Riset and Inovasi; Univ Indonesia, Fac Comp Sci; IEEE Indonesia Sect; Univ Negeri Surabaya; UB, Fakultas Ilmu Komputer | ||
| ZB | 0 | ||
| ZR | 0 | ||
| ZA | 0 | ||
| ZS | 0 | ||
| TC | 1 | ||
| Z8 | 0 | ||
| Z9 | 1 | ||
| SN | 2330-4588 | ||
| BN | 978-1-5386-3172-0 | ||
| UT | WOS:000434955800056 | ||
| ER |
| PT | S | ||
| AU | Li, Bo
Gong, Guang-hong Zhao, Yao-pu |
||
| BE | Ali, MSM
Wahid, H Subha, NAM Sahlan, S Yunus, MAM Wahap, AR |
||
| RI |
|
||
| OI |
|
||
| TI | Physically-Based Facial Modeling and Animation with Unity3D Game Engine | ||
| SO | MODELING, DESIGN AND SIMULATION OF SYSTEMS, ASIASIM 2017, PT II | ||
| SE | Communications in Computer and Information Science | ||
| VL | 752 | ||
| BP | 393 | ||
| EP | 404 | ||
| DI | 10.1007/978-981-10-6502-6_35 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | 17th Asia Simulation Conference (AsiaSim) | ||
| CY | AUG 27-29, 2017 | ||
| CL | Melaka, MALAYSIA | ||
| SP | Korea Soc Simulat; China Simulat Federat; Japan Soc Simulat Technol; Soc Simulat & Gaming Singapore; Malaysia Simulat Soc; Univ Teknologi Malaysia; Univ Kuala Lumpur | ||
| Z8 | 0 | ||
| ZA | 0 | ||
| TC | 1 | ||
| ZR | 0 | ||
| ZB | 0 | ||
| ZS | 0 | ||
| Z9 | 1 | ||
| SN | 1865-0929 | ||
| EI | 1865-0937 | ||
| BN | 978-981-10-6502-6; 978-981-10-6501-9 | ||
| UT | WOS:000432818000035 | ||
| ER |
| PT | B |
| AU | Ai, Hong
He, Luyuan |
| BE | Wu, B
Lu, QM |
| TI | Design of Virtual Simulation Training System |
| SO | 5TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE APPLICATIONS AND TECHNOLOGIES (ACSAT 2017) |
| BP | 55 |
| EP | 61 |
| DI | 10.23977/acsat.2017.1007 |
| PD | 2017 |
| PY | 2017 |
| CT | 5th International Conference on Advanced Computer Science Applications and Technologies (ACSAT) |
| CY | MAR 25-26, 2017 |
| CL | Beijing, PEOPLES R CHINA |
| ZA | 0 |
| Z8 | 0 |
| ZB | 0 |
| ZS | 0 |
| ZR | 0 |
| TC | 0 |
| Z9 | 0 |
| BN | 978-0-9958867-2-8 |
| UT | WOS:000432428400007 |
| ER |
| PT | S |
| AU | Patrick Brillantes, Neil
Kim, Haram Feria, Rommel Rowena Solamo, Ma. Leah Figueroa, Ligaya |
| BE | Chova, LG
Martinez, AL Torres, IC |
| TI | EVALUATION OF A 3D PHYSICS CLASSROOM WITH MYO GESTURE CONTROL ARMBAND AND UNITY |
| SO | 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017) |
| SE | ICERI Proceedings |
| BP | 3221 |
| EP | 3230 |
| PD | 2017 |
| PY | 2017 |
| CT | 10th Annual International Conference of Education, Research and Innovation (ICERI) |
| CY | NOV 16-18, 2017 |
| CL | Seville, SPAIN |
| TC | 1 |
| ZA | 0 |
| ZB | 0 |
| ZR | 0 |
| ZS | 0 |
| Z8 | 0 |
| Z9 | 1 |
| SN | 2340-1095 |
| BN | 978-84-697-6957-7 |
| UT | WOS:000429975303049 |
| ER |
| PT | S |
| AU | Lei Ling
Gui Juntao Ding Xi |
| GP | IEEE |
| TI | The Design and Implementation of the 3D Virtual Campus Models |
| SO | 2017 4TH INTERNATIONAL CONFERENCE ON SYSTEMS AND INFORMATICS (ICSAI) |
| SE | International Conference on Systems and Informatics |
| BP | 1747 |
| EP | 1751 |
| PD | 2017 |
| PY | 2017 |
| CT | 4th International Conference on Systems and Informatics (ICSAI) |
| CY | NOV 11-13, 2017 |
| CL | Hangzhou, PEOPLES R CHINA |
| SP | IEEE Syst Man & Cybernet Soc; Shanghai Dianji Univ; Shanghai Dianji Univ, Sch Elect & Informat |
| ZB | 0 |
| ZS | 0 |
| ZR | 0 |
| TC | 1 |
| Z8 | 0 |
| ZA | 0 |
| Z9 | 1 |
| SN | 2474-0217 |
| BN | 978-1-5386-1107-4 |
| UT | WOS:000427752100314 |
| ER |
| PT | S | ||
| AU | Radionova, L. V.
Chernyshev, A. D. Lisovskiy, R. A. |
||
| BE | Radionov, AA | ||
| RI |
|
||
| OI |
|
||
| TI | Interactive Educational System - Virtual Simulator "Sheet Rolling" | ||
| SO | INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING (ICIE 2017) | ||
| SE | Procedia Engineering | ||
| VL | 206 | ||
| BP | 512 | ||
| EP | 518 | ||
| DI | 10.1016/j.proeng.2017.10.509 | ||
| PD | 2017 | ||
| PY | 2017 | ||
| CT | International Conference on Industrial Engineering (ICIE) | ||
| CY | MAY 16-19, 2017 | ||
| CL | Saint Petersburg, RUSSIA | ||
| SP | Peter Great Saint Petersburg Polytechn Univ; S Ural State Univ; Platov S Russian State Polytechn Univ; Far Eastern Fed Univ | ||
| Z8 | 0 | ||
| ZB | 0 | ||
| ZA | 0 | ||
| TC | 1 | ||
| ZR | 0 | ||
| ZS | 0 | ||
| Z9 | 1 | ||
| SN | 1877-7058 | ||
| BN | ***************** | ||
| UT | WOS:000425674300082 | ||
| ER |
| PT | B |
| AU | Cao, Langcai
Ma, Biyang Zeng, Peiqiang Chen, Bilian Pan, Yinghui |
| BE | Li, T
Lopez, LM Li, Y |
| TI | Design and Implementation of Scenic Spot Recommendation System Based on Unity3D |
| SO | 2017 12TH INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEMS AND KNOWLEDGE ENGINEERING (IEEE ISKE) |
| PD | 2017 |
| PY | 2017 |
| CT | 12th International Conference on Intelligent Systems and Knowledge Engineering (IEEE ISKE) |
| CY | NOV 24-26, 2017 |
| CL | NanJing, PEOPLES R CHINA |
| SP | IEEE; IEEE Syst; IEEE Comp Soc |
| ZR | 0 |
| Z8 | 0 |
| ZB | 0 |
| ZA | 0 |
| TC | 0 |
| ZS | 0 |
| Z9 | 0 |
| BN | 978-1-5386-1829-5 |
| UT | WOS:000427969500036 |
| ER |


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{{ site.resources.cdc.bio }}


Slobodan Stojanović
Slobodan Stojanović is CTO of Cloud Horizon, a software development studio based in Montreal Canada. He is based in Belgrade and is the JS Belgrade meetup co-organizer. Slobodan is an AWS Serverless Hero, Claudia.js core team member, and co-author of “Serverless Applications with Node.js” book, published by Manning Publications.
Talk: Testing serverless applications
Serverless is more than a cloud computing execution model. It changes the way we are planning, building and deploying apps. But it also changes the way we are approaching testing apps.
This talk explores the way we are and should test serverless apps, differences between testing traditional and serverless apps, and how does serverless affect other types of testing, including manual testing and UI testing.
Slides: https://speakerdeck.com/slobodan/testing-serverless-applications-serverless-days-cardiff-2019
Back to the agenda


SEIT Lab (SEcure and Intelligent Things Lab) in Computer Science and Engineering department at Michigan State University is directed by Prof. Qiben Yan. Our mission is to develop and integrate Secure and Intelligent Things in human lives to enrich living experience and foster creative connections for a better world. The lab conducts research on security and privacy issues of Internet-of-Things (IoT), Cyber-Physical, and AI Systems, with the current emphases on IoT/CPS security, wireless and mobile network security, blockchain system security, and AI system security. We build data-driven secure network infrastructure, we provide security guarantee for the modern IoT/CPS systems under cyber threats, and we safeguard AI models and blockchain ecosystem.
Wireless physical-layer security; IoT device and platform security; Next generation wireless and spectrum security.
Mobile system security; Mobile malware detection; Mobile Apps security analysis; Mobile privacy.
AI security; Blockchain; Cyber Threat Intelligence; Differential privacy.


Class SdkVerConstants
Inheritance
SdkVerConstants
Assembly: THNETII.WinApi.Constants.SdkVer.dll
Syntax
public static class SdkVerConstants
Fields
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NTDDI_LONGHORN
Declaration
public const int NTDDI_LONGHORN = 100663296
Field Value
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NTDDI_VISTA
Declaration
public const int NTDDI_VISTA = 100663296
Field Value
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NTDDI_VISTASP1
Declaration
public const int NTDDI_VISTASP1 = 100663552
Field Value
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NTDDI_VISTASP2
Declaration
public const int NTDDI_VISTASP2 = 100663808
Field Value
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NTDDI_VISTASP3
Declaration
public const int NTDDI_VISTASP3 = 100664064
Field Value
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NTDDI_VISTASP4
Declaration
public const int NTDDI_VISTASP4 = 100664320
Field Value
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NTDDI_WIN10
Declaration
public const int NTDDI_WIN10 = 167772160
Field Value
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NTDDI_WIN10_RS1
Declaration
public const int NTDDI_WIN10_RS1 = 167772162
Field Value
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NTDDI_WIN10_RS2
Declaration
public const int NTDDI_WIN10_RS2 = 167772163
Field Value
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NTDDI_WIN10_RS3
Declaration
public const int NTDDI_WIN10_RS3 = 167772164
Field Value
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NTDDI_WIN10_RS4
Declaration
public const int NTDDI_WIN10_RS4 = 167772165
Field Value
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NTDDI_WIN10_TH2
Declaration
public const int NTDDI_WIN10_TH2 = 167772161
Field Value
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NTDDI_WIN2K
Declaration
public const int NTDDI_WIN2K = 83886080
Field Value
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NTDDI_WIN2KSP1
Declaration
public const int NTDDI_WIN2KSP1 = 83886336
Field Value
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NTDDI_WIN2KSP2
Declaration
public const int NTDDI_WIN2KSP2 = 83886592
Field Value
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NTDDI_WIN2KSP3
Declaration
public const int NTDDI_WIN2KSP3 = 83886848
Field Value
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NTDDI_WIN2KSP4
Declaration
public const int NTDDI_WIN2KSP4 = 83887104
Field Value
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NTDDI_WIN6
Declaration
public const int NTDDI_WIN6 = 100663296
Field Value
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NTDDI_WIN6SP1
Declaration
public const int NTDDI_WIN6SP1 = 100663552
Field Value
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NTDDI_WIN6SP2
Declaration
public const int NTDDI_WIN6SP2 = 100663808
Field Value
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NTDDI_WIN6SP3
Declaration
public const int NTDDI_WIN6SP3 = 100664064
Field Value
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NTDDI_WIN6SP4
Declaration
public const int NTDDI_WIN6SP4 = 100664320
Field Value
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NTDDI_WIN7
Declaration
public const int NTDDI_WIN7 = 100728832
Field Value
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NTDDI_WIN8
Declaration
public const int NTDDI_WIN8 = 100794368
Field Value
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NTDDI_WINBLUE
Declaration
public const int NTDDI_WINBLUE = 100859904
Field Value
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NTDDI_WINTHRESHOLD
Declaration
public const int NTDDI_WINTHRESHOLD = 167772160
Field Value
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NTDDI_WINXP
Declaration
public const int NTDDI_WINXP = 83951616
Field Value
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NTDDI_WINXPSP1
Declaration
public const int NTDDI_WINXPSP1 = 83951872
Field Value
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NTDDI_WINXPSP2
Declaration
public const int NTDDI_WINXPSP2 = 83952128
Field Value
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NTDDI_WINXPSP3
Declaration
public const int NTDDI_WINXPSP3 = 83952384
Field Value
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NTDDI_WINXPSP4
Declaration
public const int NTDDI_WINXPSP4 = 83952640
Field Value
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NTDDI_WS03
Declaration
public const int NTDDI_WS03 = 84017152
Field Value
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NTDDI_WS03SP1
Declaration
public const int NTDDI_WS03SP1 = 84017408
Field Value
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NTDDI_WS03SP2
Declaration
public const int NTDDI_WS03SP2 = 84017664
Field Value
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NTDDI_WS03SP3
Declaration
public const int NTDDI_WS03SP3 = 84017920
Field Value
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NTDDI_WS03SP4
Declaration
public const int NTDDI_WS03SP4 = 84018176
Field Value
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NTDDI_WS08
Declaration
public const int NTDDI_WS08 = 100663552
Field Value
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NTDDI_WS08SP2
Declaration
public const int NTDDI_WS08SP2 = 100663808
Field Value
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NTDDI_WS08SP3
Declaration
public const int NTDDI_WS08SP3 = 100664064
Field Value
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NTDDI_WS08SP4
Declaration
public const int NTDDI_WS08SP4 = 100664320
Field Value
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OSVERSION_MASK
Declaration
public const int OSVERSION_MASK = -65536
Field Value
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SPVERSION_MASK
Declaration
public const int SPVERSION_MASK = 65280
Field Value
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SUBVERSION_MASK
Declaration
public const int SUBVERSION_MASK = 255
Field Value
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WDK_NTDDI_VERSION
Declaration
public const int WDK_NTDDI_VERSION = 167772165
Field Value
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WIN32_IE_IE100
Declaration
public const int WIN32_IE_IE100 = 2560
Field Value
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WIN32_IE_IE110
Declaration
public const int WIN32_IE_IE110 = 2560
Field Value
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WIN32_IE_IE20
Declaration
public const int WIN32_IE_IE20 = 512
Field Value
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WIN32_IE_IE30
Declaration
public const int WIN32_IE_IE30 = 768
Field Value
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WIN32_IE_IE302
Declaration
public const int WIN32_IE_IE302 = 770
Field Value
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WIN32_IE_IE40
Declaration
public const int WIN32_IE_IE40 = 1024
Field Value
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WIN32_IE_IE401
Declaration
public const int WIN32_IE_IE401 = 1025
Field Value
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WIN32_IE_IE50
Declaration
public const int WIN32_IE_IE50 = 1280
Field Value
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WIN32_IE_IE501
Declaration
public const int WIN32_IE_IE501 = 1281
Field Value
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WIN32_IE_IE55
Declaration
public const int WIN32_IE_IE55 = 1360
Field Value
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WIN32_IE_IE60
Declaration
public const int WIN32_IE_IE60 = 1536
Field Value
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WIN32_IE_IE60SP1
Declaration
public const int WIN32_IE_IE60SP1 = 1537
Field Value
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WIN32_IE_IE60SP2
Declaration
public const int WIN32_IE_IE60SP2 = 1539
Field Value
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WIN32_IE_IE70
Declaration
public const int WIN32_IE_IE70 = 1792
Field Value
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WIN32_IE_IE80
Declaration
public const int WIN32_IE_IE80 = 2048
Field Value
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WIN32_IE_IE90
Declaration
public const int WIN32_IE_IE90 = 2304
Field Value
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WIN32_IE_LONGHORN
Declaration
public const int WIN32_IE_LONGHORN = 1792
Field Value
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WIN32_IE_NT4
Declaration
public const int WIN32_IE_NT4 = 512
Field Value
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WIN32_IE_NT4SP1
Declaration
public const int WIN32_IE_NT4SP1 = 512
Field Value
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WIN32_IE_NT4SP2
Declaration
public const int WIN32_IE_NT4SP2 = 512
Field Value
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WIN32_IE_NT4SP3
Declaration
public const int WIN32_IE_NT4SP3 = 770
Field Value
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WIN32_IE_NT4SP4
Declaration
public const int WIN32_IE_NT4SP4 = 1025
Field Value
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WIN32_IE_NT4SP5
Declaration
public const int WIN32_IE_NT4SP5 = 1025
Field Value
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WIN32_IE_NT4SP6
Declaration
public const int WIN32_IE_NT4SP6 = 1280
Field Value
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WIN32_IE_WIN10
Declaration
public const int WIN32_IE_WIN10 = 2560
Field Value
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WIN32_IE_WIN2K
Declaration
public const int WIN32_IE_WIN2K = 1281
Field Value
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WIN32_IE_WIN2KSP1
Declaration
public const int WIN32_IE_WIN2KSP1 = 1281
Field Value
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WIN32_IE_WIN2KSP2
Declaration
public const int WIN32_IE_WIN2KSP2 = 1281
Field Value
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WIN32_IE_WIN2KSP3
Declaration
public const int WIN32_IE_WIN2KSP3 = 1281
Field Value
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WIN32_IE_WIN2KSP4
Declaration
public const int WIN32_IE_WIN2KSP4 = 1281
Field Value
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WIN32_IE_WIN6
Declaration
public const int WIN32_IE_WIN6 = 1792
Field Value
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WIN32_IE_WIN7
Declaration
public const int WIN32_IE_WIN7 = 2048
Field Value
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WIN32_IE_WIN8
Declaration
public const int WIN32_IE_WIN8 = 2560
Field Value
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WIN32_IE_WIN98
Declaration
public const int WIN32_IE_WIN98 = 1025
Field Value
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WIN32_IE_WIN98SE
Declaration
public const int WIN32_IE_WIN98SE = 1280
Field Value
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WIN32_IE_WINBLUE
Declaration
public const int WIN32_IE_WINBLUE = 2560
Field Value
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WIN32_IE_WINME
Declaration
public const int WIN32_IE_WINME = 1360
Field Value
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WIN32_IE_WINTHRESHOLD
Declaration
public const int WIN32_IE_WINTHRESHOLD = 2560
Field Value
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WIN32_IE_WS03
Declaration
public const int WIN32_IE_WS03 = 1538
Field Value
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WIN32_IE_WS03SP1
Declaration
public const int WIN32_IE_WS03SP1 = 1539
Field Value
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WIN32_IE_XP
Declaration
public const int WIN32_IE_XP = 1536
Field Value
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WIN32_IE_XPSP1
Declaration
public const int WIN32_IE_XPSP1 = 1537
Field Value
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WIN32_IE_XPSP2
Declaration
public const int WIN32_IE_XPSP2 = 1539
Field Value
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WIN32_WINNT_LONGHORN
Declaration
public const int WIN32_WINNT_LONGHORN = 1536
Field Value
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WIN32_WINNT_NT4
Declaration
public const int WIN32_WINNT_NT4 = 1024
Field Value
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WIN32_WINNT_VISTA
Declaration
public const int WIN32_WINNT_VISTA = 1536
Field Value
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WIN32_WINNT_WIN10
Declaration
public const int WIN32_WINNT_WIN10 = 2560
Field Value
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WIN32_WINNT_WIN2K
Declaration
public const int WIN32_WINNT_WIN2K = 1280
Field Value
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WIN32_WINNT_WIN6
Declaration
public const int WIN32_WINNT_WIN6 = 1536
Field Value
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WIN32_WINNT_WIN7
Declaration
public const int WIN32_WINNT_WIN7 = 1537
Field Value
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WIN32_WINNT_WIN8
Declaration
public const int WIN32_WINNT_WIN8 = 1538
Field Value
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WIN32_WINNT_WINBLUE
Declaration
public const int WIN32_WINNT_WINBLUE = 1539
Field Value
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WIN32_WINNT_WINTHRESHOLD
Declaration
public const int WIN32_WINNT_WINTHRESHOLD = 2560
Field Value
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WIN32_WINNT_WINXP
Declaration
public const int WIN32_WINNT_WINXP = 1281
Field Value
|
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WIN32_WINNT_WS03
Declaration
public const int WIN32_WINNT_WS03 = 1282
Field Value
|
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WIN32_WINNT_WS08
Declaration
public const int WIN32_WINNT_WS08 = 1536
Field Value


Preparation time
30 mins to 1 hour
Cooking time
no cooking required
Serves
Serves 6-8
Coleslaw is such a versatile side dish, perfect for summer barbecues and works just as well made with winter vegetables and served alongside roast pork.
Equipment and preparation: for this recipe you will need a food processor.
Finely slice the fennel, celeriac, red cabbage, white cabbage, beetroot, onion and carrots and place into a large mixing bowl. Add the fennel seeds and salt. Mix thoroughly, then leave to stand for 20 minutes so the vegetables wilt and cure in the salt.
For the garlic dressing, add the garlic, egg yolks, white wine vinegar, mustard, lemon juice, anchovies and sugar to a food processor and blend until smooth. While the food processor is still running, slowly pour in the vegetable oil in a thin steady stream until the mayonnaise is emulsified. Season with salt and cayenne pepper, to taste. Pass through a fine sieve to make it really smooth. Keep in the fridge until needed.
Rinse the vegetables under cold running water for a couple of minutes. Place in a clean tea towel and squeeze out all of the moisture. Put the vegetables in a clean mixing bowl and add the lemon zest and chopped herbs. Check and add seasoning if required. Fold in as much mayonnaise as you like, you may not need it all. Mix together and serve. The coleslaw will keep in the fridge for up to one week.


--- title: "Default" description:
Look on the side navigation of this page on desktop size screens and scroll to see it in action


Love you, love your body! We are an adult dance troupe that has been parading through New Orleans since 2010!

Every parade is a new adventure: whether it’s debuting a new dance or performing to live music while people crawl out of the audience to join the band. It’s always something new with this permissive, welcoming, joyous group. It has to be – monkeys have very short attention spans. Especially the sexah ones.


Book this appointment
You're booking an appointment with Joe on Tuesday, 8th February at 15:00.
Face-to-face appointments are at the Manchester National Careers Service main office.
Enter your details in the boxes below.
(Limit is 1000 characters)
or return to the list of appointments.


Choose from multiple, completely unique designs built into one incredible theme – no additional setup required. There are currently four Stacks to choose from (with more in development).
Read more DownloadChoose from multiple, completely unique designs built into one incredible theme – no additional setup required. There are currently four Stacks to choose from (with more in development).
Read more Download


This is a test page for an embedded svg image with javascript inside.
All svg elements are placed as <object>
as an external file.
The svg file must be at the same domain, see Same-origin policy.
These are examples where a svg is placed as <object>
and how this svg is controlled with Javascript.
svg_E is an example where vivus.js is loaded from the svg file but controlled from this html.
Please have a look at the source to see how it's made.
HTH


I work at a coffee shop as a barista, and I get a free pound of coffee beans a week. And since I can get all the free coffee I ever want from work (brewed from their high-quality brewers, not my Mr. Coffee), I rarely ever use up my beans. Until one day I discovered how good coffee beans really taste. Well, I started out having 2 or 3 a day, then each day having more and more, until I was chewing and chewing away on coffee beans all day (50+).
Well, 3 days ago I suffered a bad headache in the morning (I had to work this day). Seeing as I thought it was dehydration at first, I drank alot of water, and that doing no good, my boss told me that warm drinks open up the blood vessels, and may help with a headache (2 Advils had done nothing). I am also mildly addicted to caffeine. So I go and have more coffee, thinking it may be a headache from lack of caffeine, and I ate some more beans as well. Things go down hill from here.
I am dizzy, lightheaded, everything is disassociated from everything else, I have a bad headache and nausea. It was a quiet day and when my boss left, I went to the back room and layed down on the floor to try and get some rest. I couldn't sleep for anything (the 100 degree heat and lying on a tile floor didn't help any), and I just rested for 40 minutes, until 5 minutes before I could leave. When I got up (because a customer had walked in) I still felt dizzy and more nauseated then ever. While talking to the customer, I almost threw up 3 times. My jaw muscles clenched together and I was salivating heavily, feeling weak all over and extremely dizzy, with some sharp stomache pains.
I managed to not throw up and after leaving work and getting home to my air conditioned house I felt better. I am also a musician, and I had a concert to play in 2 hours, so I thought I would get some sleep. I layed down but couldn't sleep (and I had gotten about 4 hours of sleep the previous night). So before the concert I drank a coke to wake me up, and smoked a small amount of marijuana to calm me down. I managed to play the concert, but I was feeling so dizzy and confused that I could not even walk straight, much less play guitar very well.  I went home afterwards and spent a long time trying to fall asleep, and finally I fell asleep.
After some internet research the next day, I figured out that I may have overdosed on caffeine. I also met a strange man (that ordered a bottled drink, during the absolute worst part of the day in which I almost threw up) who gave me his email adress on paper, and was telling me some really strange things (I gave him my 'non-used' email just so he would shut up). When another co-worker walked in and I was talking to this man, I got a strange look from my co-worker. I never found the paper with his email address either, which I clearly remember putting in my pocket. He was telling me about an event to go to the next morning, and when I googled it the next day, it turned out to be in Arkansas (I live in Minnesota). I have never heard of people experiencing complete realistic hallucinations from a caffeine overdose, but it made me wonder about that. It more than likely was coincidental, but I thought it was worth mentioning.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Enter your ZIP and select a program to get started.
Millions, billions and trillions are really big numbers, which makes it difficult to comprehend the cost of various government programs.
This visualization provides some perspective by approximating how much federal income tax you and your neighbors pay to cover the cost of various programs. (income tax provides about half of all federal revenues).


KERNSOCCER
KERNSOCCER is a simple open source football game. It's a clone of the famous
haxball
game.
How to play?
Game rules
Controls
Menu


About Me
These are links to my GitHub, Linked In, and Email. Click them if you want to learn more about me or just send me an email. Feel free to leave your information on the contact page.
- GitHub
-<EMAIL_ADDRESS>- Mobile:(678)-571-4153
These are links to my GitHub, Linked In, and Email. Click them if you want to learn more about me or just send me an email. Feel free to leave your information on the contact page.


Static backgrounds are old news, yet even the newer methods (however cool they might be) are still about static images. Wouldn't it be great if we could create dynamic backgrounds? How about animated backgrounds — we could put Nyancat everywhere! Or even creating content-dependent backgrounds? When we combine the power of Canvas with the ability to use it as a background, we can!
What are we talking about?
So how do I cook this up?
There are some discrepancies between WebKit (Chrome/Safari) and Firefox so we'll describe each method separately. No other browsers support this yet, as far as we know.
WebKit
The WebKit implementation is by far the easiest: in your CSS you set background-image: -WebKit-canvas("mycanvas")
. In
the JS, instead of using an existing canvas context, you get the background canvas context with: var ctx =
document.getCSSContext("2d", "mycanvas", width, height)
. You can now draw on this canvas.
Firefox
Firefox works slightly differently in that it uses background-image: -moz-element(#mycanvas)
instead of
-webkit-canvas("mycanvas")
. The element() function can use any DOM element as a background, but you can also assign a
canvas element that's not even in the DOM to it. Assigning a canvas that's not in the DOM is done by calling
document.mozSetImageElement("mycanvas", canvas);
. Don't forget to set the canvas width and height!
Other than the things described above, it works like pretty much any regular canvas and regular canvas context.
What's this for?
It's definitely useful, as it allows us to create flexible backgrounds. We could draw video on a background, improve background-images with layering a canvas image on top of it, or just do the entire background in canvas. The example above is just one of many applications.
But is it ready to be served?
The WebKit variant is non-standard, and even though the element()
function is defined in the CSS Image Values and
Replaced Content Module Level 4, the only current implementation is Firefox. Some use cases can be hacked around in
newer IE's by using the toDataURL()
function of the canvas. This creates a data-URL and sets that as a background
image.
Show me the source!
Feel free to look around the differente source files we used for this example.


This is an example of using signed auth over a websocket. An initial challenge is issued by the server when the client connects, this triggers the display of the login form. Enter


inflect = require('../inflect')
enableStringExtensions = ->
inflect = require('../inflect')
enableStringExtensions = ->
Returns the plural form of the word in the string.
"post".pluralize() # => "posts"
"octopus".pluralize() # => "octopi"
"sheep".pluralize() # => "sheep"
"words".pluralize() # => "words"
"CamelOctopus".pluralize() # => "CamelOctopi"
String::pluralize = ->
inflect.pluralize(this)
The reverse of pluralize, returns the singular form of a word in a string.
"posts".singularize() # => "post"
"octopi".singularize() # => "octopus"
"sheep".singularize() # => "sheep"
"word".singularize() # => "word"
"CamelOctopi".singularize() # => "CamelOctopus"
String::singularize = ->
inflect.singularize(this)
By default, camelize converts strings to UpperCamelCase. If the argument to camelize is set to false then camelize produces lowerCamelCase.
"active_record".camelize() # => "ActiveRecord"
"active_record".camelize(false) # => "activeRecord"
As a rule of thumb you can think of camelize as the inverse of underscore, though there are cases where that does not hold:
"SSLError".underscore().camelize() # => "SslError"
String::camelize = (first_letter_in_uppercase = true) ->
inflect.camelize(this, first_letter_in_uppercase)
Converts the first character to uppercase and the remainder to lowercase.
'über'.capitalize() # => "Über"
String::capitalize = ->
inflect.capitalize(this)
Converts the first character to lowercase and leaves the remainder intact.
'über'.capitalize() # => "Über"
String::decapitalize = ->
inflect.decapitalize(this)
Capitalizes all the words and replaces some characters in the string to create a nicer looking title. titleize is meant for creating pretty output.
"man from the boondocks".titleize() # => "Man From The Boondocks"
"x-men: the last stand".titleize() # => "X Men: The Last Stand"
String::titleize = ->
inflect.titleize(this)
Makes an underscored, lowercase form from the expression in the string.
"ActiveRecord".underscore() # => "active_record"
As a rule of thumb you can think of underscore as the inverse of camelize, though there are cases where that does not hold:
"SSLError".underscore().camelize() # => "SslError"
String::underscore = ->
inflect.underscore(this)
String::dasherize = ->
inflect.dasherize(this)
Replaces special characters in a string so that it may be used as part of a ‘pretty’ URL.
"Donald E. Knuth".parameterize() # => "donald-e-knuth"
"Donald E. Knuth".parameterize('_') # => "donald_e_knuth"
String::parameterize = (sep = '-') ->
inflect.parameterize(this, sep)
Capitalizes the first word and turns underscores into spaces and strips a trailing “_id”, if any. Like titleize, this is meant for creating pretty output.
"employee_salary" # => "Employee salary"
"author_id" # => "Author"
String::humanize = ->
inflect.humanize(this)
exports.enableStringExtensions = enableStringExtensions


Introducing Python |
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Section 1.1.
"And Now for Something Completely Different" |
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Section 1.2.
The Life of Python |
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Section 1.3.
The Compulsory Features List |
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Section 1.4.
What's Python Good For? |
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Section 1.5.
What's Python Not Good For? |
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Part I:
System Interfaces |
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Chapter 2.
System Tools |
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Section 2.1.
"The os.path to Knowledge" |
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Section 2.2.
Why Python Here? |
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Section 2.3.
System Scripting Overview |
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Section 2.4.
The sys Module |
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Section 2.5.
The os Module |
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Section 2.6.
Script Execution Context |
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Section 2.7.
Current Working Directory |
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Section 2.8.
Command-Line Arguments |
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Section 2.9.
Shell Environment Variables |
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Section 2.10.
Standard Streams |
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Section 2.11.
File Tools |
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Section 2.12.
Directory Tools |
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Chapter 3.
Parallel System Tools |
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Section 3.1.
"Telling the Monkeys What to Do" |
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Section 3.2.
Forking Processes |
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Section 3.3.
Threads |
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Section 3.4.
Program Exits |
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Section 3.5.
Interprocess Communication |
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Section 3.6.
Pipes |
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Section 3.7.
Signals |
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Section 3.8.
Launching Programs on Windows |
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Section 3.9.
Other System Tools |
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Chapter 4.
Larger System Examples I |
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Section 4.1.
"Splits and Joins and Alien Invasions" |
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Section 4.2.
Splitting and Joining Files |
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Section 4.3.
Generating Forward-Link Web Pages |
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Section 4.4.
A Regression Test Script |
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Section 4.5.
Packing and Unpacking Files |
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Section 4.6.
User-Friendly Program Launchers |
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Chapter 5.
Larger System Examples II |
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Section 5.1.
"The Greps of Wrath" |
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Section 5.2.
Fixing DOS Line Ends |
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Section 5.3.
Fixing DOS Filenames |
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Section 5.4.
Searching Directory Trees |
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Section 5.5.
Visitor: Walking Trees Generically |
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Section 5.6.
Copying Directory Trees |
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Section 5.7.
Deleting Directory Trees |
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Section 5.8.

Graphical User Interfaces |
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Section 6.1.
"Here's Looking at You, Kid" |
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Section 6.2.
Python GUI Development Options |
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Section 6.3.
Tkinter Overview |
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Section 6.4.
Climbing the GUI Learning Curve |
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Section 6.5.
The End of the Tutorial |
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Section 6.6.
Python/Tkinter for Tcl/Tk Converts |
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Chapter 7.
A Tkinter Tour, Part 1 |
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Section 7.1.
"Widgets and Gadgets and GUIs, Oh My!" |
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Section 7.2.
Configuring Widget Appearance |
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Section 7.3.
Toplevel Windows |
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Section 7.4.
Dialogs |
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Section 7.5.
Binding Events |
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Section 7.6.
Message and Entry |
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Section 7.7.
Checkbutton, Radiobutton, and Scale |
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Section 7.8.
Running GUI Code Three Ways |
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Section 7.9.
Images |
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Chapter 8.
A Tkinter Tour, Part 2 |
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Section 8.1.
"On Today's Menu: Spam, Spam, and Spam" |
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Section 8.2.
Menus |
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Section 8.3.
Listboxes and Scrollbars |
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Section 8.4.
Text |
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Section 8.5.
Canvas |
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Section 8.6.
Grids |
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Section 8.7.
Time Tools, Threads, and Animation |
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Section 8.8.
The End of the Tour |
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Section 8.9.
The PyDemos and PyGadgets Launchers |
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Chapter 9.
Larger GUI Examples |
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Section 9.1.
"Building a Better Mouse Trap" |
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Section 9.2.
Advanced GUI Coding Techniques |
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Section 9.3.
Complete Program Examples |
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Section 9.4.
PyEdit: A Text Editor Program/Object |
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Section 9.5.
PyView: An Image and Notes Slideshow |
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Section 9.6.
PyDraw: Painting and Moving Graphics |
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Section 9.7.
PyClock: An Analog/Digital Clock Widget |
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Section 9.8.
PyToe: A Tic-Tac-Toe Game Widget |
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Section 9.9.

Network Scripting |
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Section 10.1.
"Tune in, Log on, and Drop out" |
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Section 10.2.
Plumbing the Internet |
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Section 10.3.
Socket Programming |
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Section 10.4.
Handling Multiple Clients |
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Section 10.5.
A Simple Python File Server |
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Chapter 11.
Client-Side Scripting |
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Section 11.1.
"Socket to Me!" |
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Section 11.2.
Transferring Files over the Net |
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Section 11.3.
Processing Internet Email |
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Section 11.4.
The PyMailGui Email Client |
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Section 11.5.
Other Client-Side Tools |
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Chapter 12.
Server-Side Scripting |
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Section 12.1.

What's a Server-Side CGI Script? |
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Section 12.3.
Climbing the CGI Learning Curve |
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Section 12.4.
The Hello World Selector |
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Section 12.5.
Coding for Maintainability |
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Section 12.6.
More on HTML and URL Escapes |
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Section 12.7.
Sending Files to Clients and Servers |
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Chapter 13.
Larger Web Site Examples I |
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Section 13.1.
"Things to Do When Visiting Chicago" |
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Section 13.2.
The PyMailCgi Web Site |
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Section 13.3.
The Root Page |
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Section 13.4.
Sending Mail by SMTP |
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Section 13.5.
Reading POP Email |
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Section 13.6.
Utility Modules |
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Section 13.7.
CGI Script Trade-offs |
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Chapter 14.
Larger Web Site Examples II |
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Section 14.1.
"Typos Happen" |
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Section 14.2.
The PyErrata Web Site |
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Section 14.3.
The Root Page |
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Section 14.4.
Browsing PyErrata Reports |
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Section 14.5.
Submitting PyErrata Reports |
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Section 14.6.
PyErrata Database Interfaces |
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Section 14.7.
Administrative Tools |
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Section 14.8.
Designing for Reuse and Growth |
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Chapter 15.
Advanced Internet Topics |
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Section 15.1.
"Surfing on the Shoulders of Giants" |
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Section 15.2.
Zope: A Web Publishing Framework |
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Section 15.3.
HTMLgen: Web Pages from Objects |
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Section 15.4.
JPython ( Jython): Python for Java |
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Section 15.5.
Grail: A Python-Based Web Browser |
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Section 15.6.
Python Restricted Execution Mode |
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Section 15.7.
XML Processing Tools |
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Section 15.8.
Windows Web Scripting Extensions |
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Section 15.9.
Python Server Pages |
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Section 15.10.

Databases and Persistence |
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Section 16.1.
"Give Me an Order of Persistence, but Hold the Pickles" |
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Section 16.2.
Persistence Options in Python |
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Section 16.3.
DBM Files |
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Section 16.4.
Pickled Objects |
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Section 16.5.
Shelve Files |
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Section 16.6.
SQL Database Interfaces |
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Section 16.7.

Data Structures |
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Section 17.1.
"Roses Are Red, Violets Are Blue; Lists Are Mutable, and So Is Class Foo" |
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Section 17.2.
Implementing Stacks |
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Section 17.3.
Implementing Sets |
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Section 17.4.
Binary Search Trees |
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Section 17.5.
Graph Searching |
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Section 17.6.
Reversing Sequences |
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Section 17.7.
Permuting Sequences |
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Section 17.8.
Sorting Sequences |
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Section 17.9.
Data Structures Versus Python Built-ins |
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Section 17.10.

Text and Language |
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Section 18.1.
"See Jack Hack. Hack, Jack, Hack" |
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Section 18.2.
Strategies for Parsing Text in Python |
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Section 18.3.
String Module Utilities |
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Section 18.4.
Regular Expression Matching |
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Section 18.5.
Parser Generators |
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Section 18.6.
Hand-Coded Parsers |
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Section 18.7.

Extending Python |
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Section 19.1.
"I Am Lost at C" |
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Section 19.2.
C Extensions Overview |
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Section 19.3.
A Simple C Extension Module |
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Section 19.4.
The SWIG Integration Code Generator |
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Section 19.5.
Wrapping C Environment Calls |
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Section 19.6.
A C Extension Module String Stack |
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Section 19.7.
A C Extension Type String Stack |
| |
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Section 19.8.
Wrapping C++ Classes with SWIG |
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Chapter 20.
Embedding Python |
| |
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Section 20.1.
"Add Python. Mix Well. Repeat." |
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Section 20.2.
C Embedding API Overview |
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Section 20.3.
Basic Embedding Techniques |
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Section 20.4.
Registering Callback Handler Objects |
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Section 20.5.
Using Python Classes in C |
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Section 20.6.
ppembed: A High-Level Embedding API |
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Section 20.7.
Other Integration Topics |
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Part VI:
The End |
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Chapter 21.
Conclusion: Python and the Development Cycle |
| |
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Section 21.1.
"That's the End of the Book, Now Here's the Meaning of Life" |
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Section 21.2.
"Something's Wrong with the Way We Program Computers" |
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Section 21.3.
The "Gilligan Factor" |
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Section 21.4.
Doing the Right Thing |
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Section 21.5.
Enter Python |
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Section 21.6.
But What About That Bottleneck? |
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Section 21.7.
On Sinking the Titanic |
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Section 21.8.
So What's Python: The Sequel |
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Section 21.9.
In the Final Analysis... |
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Section 21.10.
Postscript to the Second Edition |
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Appendix A.
Recent Python Changes |
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Section A.1.
Major Changes in 2.0 |
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Section A.2.
Major Changes in 1.6 |
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Section A.3.

Installing Python |
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Section B.2.
Book Examples Distribution |
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Section B.3.
Environment Configuration |
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Section B.4.
Running Python Programs |
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Section B.5.


SIFT is a four-step strategy used to fact-check and cross-reference information. It can be applied to quickly ascertain the accuracy of information presented in social media and news articles.
Right Click/Long Press -> Copy Link Address -> Paste in Search Bar


I've been eyeing a graphics tablet for a while now, and on 11.11 there was this gorgeous Gaomon S620 for just $22 (!!!) on AliExpress, an offer I simply couldn't refuse. Well, the tab arrived in the mail today, and I want to share some of my experiments on my first day of digital art!
The first few attempts (above) were predictably terrible, but I began realising that my usual sketching and watercolouring techniques weren't the best match for the medium, because digital was something else entirely!  And that was my lightbulb moment, the fact that I can mould the light and shadows to create shapes.
It's been a lot of fun, and this next piece took only 45 minutes. Having an undo button, an eraser, and all the brushes in the world1 is definitely expanding the possibilities for my limited artistic ability. It's like giving FL Studio to a kid who wants to write music but can't play an instrument2.
Update: After a few more days (actually 3 days, because of travel) of playing with the tablet, I'm happy to share two more #sadppls (as I used to call them).


New
By A.C.
After what seemed like a lifetime of no heat, no air conditioning, and mechanical trouble at every turn, Pastor James finally purchased a new car. Gone are the days of worrying about how far he will get before he breaks down and where is the nearest service station or mechanic. Through much prayer and a phone call that came out of nowhere, God miraculously gifted Pastor James with something he needed and wanted for the longest time... Security.
It wasn't so much a new car that he wanted but the confidence that he would get from point A to point B without the assistance of AAA. In the many conversations that him and I have had we both agreed on one thing, in the end, as nice as it may look and smell, it's only a car. Now don't get me wrong, I'm not staying that we shouldn't thank God for this special gift because many people are not in the position financially to purchase a new car. What I am saying is this, the new car like everything else will someday get old. Eventually it will lose that new car smell.
Isn’t that the pattern of the things of this word? Everything sooner or later becomes old. You purchase or receive something and for a short period of time, it physically and emotionally has a shine to it. And after a while, just like the Pastor’s car, it loses that new car smell. This can happen with a new job that you thought would make you financially secure or a new relationship in which you though you would live happily ever after. Everything over time, without Jesus, gets old.
That’s why Jesus told us not to put much stock into the things of this world because He knew they only have momentary value. In the book of Matthew, Jesus tells us, “Do not store up treasure here on earth where moths eat them and rust destroys them.” What did He mean? Moths and rust are a symbol of the aftermath to things that have become outdated. Anyone who ever put old clothes in a dusty attic or looked at a leaky pipe under their sink will know exactly what I mean. Jesus sends us a warning that if we put all our hope in this aging, dying world, everything will eventually be of no value. This world, and everything in it is going from new to old.
John seems to echo Jesus’ thought when he writes, “Do not love the world or anything in the world… For everything thing that is in the world, the lust of the flesh, (things we have) the lust of the eyes, (things we want) and the pride of life, comes not from the Father but from the world… The world and its desires are passing away (getting old)…” (1 John 2:15-17 NIV). John says everything that does not come from our heavenly Father will one day go from sparkling new to very old. He seems to confirm the very thoughts of Jesus that the things of this world start out new but end up old, forgotten, and eventually gone. Everything loses that new car smell.
Everything except for one… Our Faith in Jesus.
That never grows old. In fact Christianity goes totally against the “new to old” current that the world lives under. When a person puts their trust in Jesus, their lives never go from New to Old but miraculously they go from Old to Brand New… Honestly, do you really think of yourself as being brand new? Now you may be thinking like I did, that my life became different when I became a Christian. And it did, but the change came because of one simple reason… Because He made you brand new… Sadly, most of us Christians don’t think of ourselves like that do we, that we are brand new?
Most of us know that we have been changed but may not even be sure how this change came about. Paul writes, “If any man be in Christ Jesus he is a NEW creation…” (2 Corinthians 5:17 NIV) Not a changed or modified creation, a NEW creation. God didn’t pick away the bad parts of me and leave whatever good was left. He totally created a new spiritual person through His Son Christ Jesus. My thought patterns are new. My speech is new. My desires and goals are new. My attractions to sinful things don’t master over me any longer… Nothing other than my physical body is left of the old person I use to be.
Now this doesn’t mean that the devil doesn’t continually try to influence or tempt my sinful nature to go back and live through that old self. That’s a fight we won’t stop waging until Jesus returns. But one of the things Satan wants me to forget and to take my focus off of is this… I’m NEW in Christ Jesus. All new? Did He leave anything of my old nature behind? Not according to Paul, “Old things have passed away.  I have to ask God for the Grace to continually remind myself, against the toughest attacks by Satan, that even though at times I may not feel like it, I am a new creation in Christ Jesus.
All through the New Testament the thought of a fresh start and being made “New” is an underlying theme. Paul teaches this message to the Ephesians church when he writes, “for we are God’s handiwork CREATED in Christ Jesus to do good works. (Ephesians 2:10 NIV) The picture here is of God forming and creating something from scratch. Not refurbishing old parts but making something brand new. The Christian life is about fresh starts and new beginnings. In Hebrews, we are told that all our sins will be totally forgiven never to be remembered or held against us. That’s a wonderful, new fresh start. Jesus told Nicodemus about being “Born Again.” This concept confused Nicodemus making him think that Jesus was implying that he had to physically return to his mother’s womb. True to this ongoing theme, Jesus meant you had to have a new birth in your Spirit in order to be privileged enough to enter His Kingdom. In other words, no matter what your past life may look like or anything else you might have done, like a new born baby being born for the first time, Jesus can make you brand new.
Now physically you may feel worn and tired. Sadly our bodies are part of a dying creation that is destined for decay. But many of us who feel the aches and pains in life physically can rest on the fact that our Spirits have been and will continually be made new. In 2 Corinthians, Paul addresses the momentary physical pain we as Christians may sometimes endure. “Therefore do not lose heart. Though outwardly we are wasting away, yet inwardly we are being renewed day by day” (2 Corinthians 4:16 NIV) He goes on to refer to these affliction as light and momentary. Our bodies may be breaking down but inwardly we are being made new on a daily basis. The reward we will receive when these old bodies finally waste away is to see Him face to face.
This message of informing His people about being made new was so important that it was one of the initial instructions given to our first century ancestors. The book of Acts tells us that at the origin of the Christian church, the disciples were “performing many signs and wonders among the people.” And because of this, the religious leaders got jealous and threw them all in prison. Later that night, an angel of the Lord opened the jail and brought them out. Once they were freed the angel gave this command to them and future believers when he told them this, “Go, stand in the temple courts and tell all the people about this NEW life.” (Acts 5:20 NIV) Not a modified life. Not a different life… This New Life…
Now this verse goes contrary to many of the answers I have given to people over the years about what was different in the way I now live. Because of peer pressure or being ashamed, I would say meaningless things like, “I don’t do those things anymore,” or “I’m different now.” These were poor excuses and totally contrary to the angels command. This angel tells us the most powerful way to spread the message of our new found salvation. The angel said, “tell the people about this ‘NEW’ life.” You see, people who don’t even know Jesus have the will power to change their lives. Many people have made a total turn around in their own strength to quit drinking or do drugs or whatever habit that had them held back.  But with us who believe, our transformation is totally different. We are the only people who can boast, not that we had a self powered life changing experience but that we were given a whole new life. Not revised or refurbished but truly brand new.
Many times when I write these short messages I pray and ask God that it may bless and encourage those of you who may be reading them. This message hits close to home for me. I need God’s Grace to comprehend that because of His love for me. I’m not only changed because of Christ Jesus, I’m a NEW person in Christ Jesus. Someone once said that “The walk of a Christian consists of 1000 new beginnings.” Only in Christ Jesus can the old become brand new…
Just Something to Consider


Lecture 16: Depth buffer in DX12
Computer graphics in Game development
Ivan Belyavtsev
05.03.2021
Plan
Descriptor heap for DSV
Descriptor for depth buffer
Resource
Setup PSO
Clear of depth buffer
// reveal.js plugins


How Has The Digital Political Landscape Changed Over The Last Ten Years?
by QuoraMy career really took off as part of the 2004 election cycle, so my answer is more of a 15-year perspective, but here goes.
2004 was the first time we saw online fundraising really be a thing in the US. This is now a major component of how most politicians fuel their campaigns. At that time there was no Youtube, Facebook was a niche service for ivy league kids, and neither Twitter or smartphones existed. It was a different world for sure.
The big changes in the digital political landscape from a communications standpoint have been the mainstreaming of social platforms and the way in which the ubiquity of mobile devices has erased the distinction between offline and online. It’s now considered standard that campaigns operate in real-time, and we’re only going to see more campaigns that are effectively live-streamed.
Data is also a major part of every campaign now, as is online grassroots organizing. Online fundraising and outreach is relentlessly optimized and A/B tested. In some ways campaigns are ahead of most marketing organizations in this sense, again as the result of such fierce competition.


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