--- page: 'reference-detail' title: 'ons' name: 'ons' collection: 'objects' reference: true docCategory: 'js' componentCategory: util ---
A global object that's used in Onsen UI. This object can be reached from the AngularJS scope.
| Signature | Description |
|---|---|
| ready(callback) | Method used to wait for app initialization. The callback will not be executed until Onsen UI has been completely initialized. |
| bootstrap([moduleName, [dependencies]]) | Initialize Onsen UI. Can be used to load Onsen UI without using the ng-app attribute from AngularJS. |
| enableAutoStatusBarFill() | Enable status bar fill feature on iOS7 and above. |
| disableAutoStatusBarFill() | Disable status bar fill feature on iOS7 and above. |
| findParentComponentUntil(name, [dom]) | Find parent component object of dom element. |
| findComponent(selector, [dom]) | Find component object using CSS selector. |
| setDefaultDeviceBackButtonListener(listener) | Set default handler for device back button. |
| disableDeviceBackButtonHandler() | Disable device back button event handler. |
| enableDeviceBackButtonHandler() | Enable device back button event handler. |
| isReady() | Returns true if Onsen UI is initialized. |
| compile(dom) | Compile Onsen UI components. |
| isWebView() | Returns true if running inside Cordova. |
| createAlertDialog(page) | Create a alert dialog instance from a template. |
| createDialog(page) | Create a dialog instance from a template. |
| createPopover(page) | Create a popover instance from a template. |
Method used to wait for app initialization. The callback will not be executed until Onsen UI has been completely initialized.
| Name | Type | Description |
|---|---|---|
| callback | Function | Function that executes after Onsen UI has been initialized. |
Initialize Onsen UI. Can be used to load Onsen UI without using the ng-app
attribute from AngularJS.
Returns: An AngularJS module object.
| Name | Type | Description |
|---|---|---|
| moduleName | String | AngularJS module name. |
| dependencies | Array | List of AngularJS module dependencies. |
Enable status bar fill feature on iOS7 and above.
Disable status bar fill feature on iOS7 and above.
Find parent component object of dom
element.
Returns: Component object. Will return null if no component was found.
| Name | Type | Description |
|---|---|---|
| name | String | Name of component, i.e. 'ons-page'. |
| dom | Object|jqLite|HTMLElement | $event, jqLite or HTMLElement object. |
Find component object using CSS selector.
Returns: Component object. Will return null if no component was found.
| Name | Type | Description |
|---|---|---|
| selector | String | CSS selector |
| dom | HTMLElement | DOM element to search from. |
Set default handler for device back button.
| Name | Type | Description |
|---|---|---|
| listener | Function | Function that executes when device back button is pressed. |
Disable device back button event handler.
Enable device back button event handler.
Returns true if Onsen UI is initialized.
Returns: Will be true if Onsen UI is initialized.
Compile Onsen UI components.
| Name | Type | Description |
|---|---|---|
| dom | HTMLElement | Element to compile. |
Returns true if running inside Cordova.
Returns: Will be true if the app is running in Cordova.
Create a alert dialog instance from a template.
Returns: Promise object that resolves to the alert dialog component object.
| Name | Type | Description |
|---|---|---|
| page | String | Page name. Can be either an HTML file or an |
Create a dialog instance from a template.
Returns: Promise object that resolves to the dialog component object.
| Name | Type | Description |
|---|---|---|
| page | String | Page name. Can be either an HTML file or an |
Create a popover instance from a template.
Returns: Promise object that resolves to the popover component object.
| Name | Type | Description |
|---|---|---|
| page | String | Page name. Can be either an HTML file or an |


|
MP3enc_cpp
|
main class for MP3enc application. Designed as singleton to prevent from any conflicts by multiple access to encoding library. More...
#include "main.h"
Public Member Functions | |
| void | freeInstance () |
| void | showUsage () |
Static Public Member Functions | |
| static int | main (int argc, char **argv) |
| static MP3enc * | getInstance (int argc, char **argv) |
Additional Inherited Members | |
| Protected Member Functions inherited from Utils | |
| int | read_32_bits_high_low (std::ifstream *in) |
| A function to read bits from input file stream. More... | |
| int | read_32_bits_low_high (std::ifstream *in) |
| A function to read bits from input file stream. More... | |
| int | read_16_bits_low_high (std::ifstream *in) |
| A function to read bits from input file stream. More... | |
| long | make_even_number_of_bytes_in_length (long x) |
| double | get_file_size (const char *file) |
| A function to get file size by its path/name. More... | |
| size_t | min_size (size_t a, size_t b) |
| bool | is_wav (const std::string path) |
| check if the extension of given path is ".wav". More... | |
| int | scmp (const char *a, const char *b) |
| Protected Attributes inherited from Utils | |
| const char | DELIMITER = '/' |
main class for MP3enc application. Designed as singleton to prevent from any conflicts by multiple access to encoding library.
| void MP3enc::freeInstance | ( | ) |
freeInstance() that replaces destructor.
|
static |
getInstance() that replaces constructor.
|
static |
main function.
| void MP3enc::showUsage | ( | ) |
show usage.


--- ---
WinAMP has this very useful feature. If you drag it to the edge of the screen it will automatically position itself. Sometimes you want to make room on the screen but you don't want to minimize your program and again you want to see it in full. The only way is the put it in a corner and set it exactly to the screen border. Well, this can be quite a challenge :-)
But there's no need to panic. All we have to do is intercept when the window is being moved and adjust it as needed.
This code adjusts the window within 30 pixels.
type Form1 = class(TForm) ... procedure WMExitSizeMove(var Msg: TMessage); message WM_EXITSIZEMOVE; ... end; procedure TForm1.WMExitSizeMove(var Msg: TMessage); var Pabd: APPBARDATA; iScreenWidth, iScreenHeight: Integer; ScreenRect, TaskBarRect: TRect; begin if Msg.Msg = WM_EXITSIZEMOVE then begin Pabd.cbSize := SizeOf(APPBARDATA); SHAppBarMessage(ABM_GETTASKBARPOS, Pabd); iScreenWidth := GetSystemMetrics(SM_CXSCREEN); iScreenHeight := GetSystemMetrics(SM_CYSCREEN); ScreenRect := Rect(0, 0, iScreenWidth, iScreenHeight); TaskBarRect := Pabd.rc; if (TaskBarRect.Left = -2) and (TaskBarRect.Bottom = iScreenHeight + 2) and (TaskBarRect.Right = iScreenWidth + 2) then ScreenRect.Bottom := TaskBarRect.Top else if (TaskBarRect.Top = -2) and (TaskBarRect.Left = -2) and (TaskBarRect.Right = iScreenWidth + 2) then ScreenRect.Top := TaskBarRect.Bottom else if (TaskBarRect.Left = -2) and (TaskBarRect.Top = -2) and (TaskBarRect.Bottom = iScreenHeight + 2) then ScreenRect.Left := TaskBarRect.Right else if (TaskBarRect.Right = iScreenWidth + 2) and (TaskBarRect.Top = -2) and (TaskBarRect.Bottom = iScreenHeight + 2) then ScreenRect.Right := TaskBarRect.Left; if Left < ScreenRect.Left + 30 then Left := ScreenRect.Left; if Top < ScreenRect.Top + 30 then Top := ScreenRect.Top; if Left + Width > ScreenRect.Right - 30 then Left := ScreenRect.Right - Width; if Top + Height > ScreenRect.Bottom - 30 then Top := ScreenRect.Bottom - Height; end; Msg.Result := 1; end;
Thanks to Thomas Jones for fixing a bug in the code that calculates which side of the screen the window should snap to.


Whey is one of the best supplements for helping you build muscle and lose fat. Here's what makes it so powerful.
To plenty of fitness diehards, whey protein can seem like its own food group. (Spoiler alert: It's not). But despite our long-term commitment to this protein powder, the research is ongoing. Plenty of questions still remain on what makes it so great, what is the best form to take, and what is the optimal timing for it. Grab your shaker bottle and read on to get the full scoop on whey protein.
Whey comes from milk, which is actually comprised of two proteins: casein, which makes up approximately 80 percent of milk protein, and whey, which makes up the other 20 percent. When cheese is produced, whey is separated from the solid curds and can be found in the liquid that is left behind.
Once separated, it goes through several more processing steps to become what most people recognize as whey protein: a relatively tasteless powder that can be added to shakes, protein bars, or even baked goods. It's a common protein-booster in commercial smoothies, bars, cereals, and plenty of other foods, but can also be taken on its own. Like all proteinsóchicken, beef, egg, soy, rice, hemp, and so onówhey is composed of amino acids, which the body can use for muscle growth and tissue repair. But it's whey's high concentration of branched-chain amino acids (BCAAs), especially leucine, that sets this protein apart from the others.
While most people can name a benefit to supplementing with whey protein, the same can't be said about explaining the differences between the different forms of whey. Fancy names given to the different forms of whey more or less tell you how the protein has been processed and filtered.
Whey Protein Concentrate: Whey concentrate is about 80 percent protein, and typically contains slightly higher amounts of fat and carbohydrates than the other two varieties.
Whey Protein Hydrolysate: Hydrolysed whey is often referred to as "pre-digested," because it has already undergone partial breakdown. This reduces digestion time compared to the other two forms of protein. Both whey protein concentrate and whey protein isolate can be made into whey protein hydrolysate, so its protein content can vary.


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entrytitle
entrysummary


| DOSE: |
400 mg |
smoked |
Heroin |
(powder / crystals) |
So I was in the pub on a Sunday evening and talk turned to Brown or street Heroin. I'd never tried it but my friend had. I wasn't sure. I'd done a lot of drugs including hard ones like crack before but I had never done heroin. In fact I had been looking for something to ease my cocaine-induced weekend comedowns. I'd tried to find something less strong but opium is impossible to locate in London if you're not Arabic and I wasn't about to hold-up a chemist. So we drove over to the next town to meet the guys who knew how to get some. We picked up 3g between 4 of us from a skinny guy with sunken eyes and hard-man haircut. We waited in a short time before returning elated to my friend's flat.
I sat down and placed about 0.4 of a gram on foil, lit a lighter and held it underneath until the powder had liquefied into a thin, treacle-like substance on the foil. I folded a groove into the foil so when the material melted it would run down the bend, cool and solidify ready to be heated up for a second hit. So I heated the treacle-like substance by holding the lighter under the foil. It liquefied instantly and started to smoke. I sucked it in with a foil tube that I held between my lips.
I felt the first effects immediately, a little stoned, rather like smoking a lot of hash all at once. I fired up the lighter again and sucked in twice as much. Then I relaxed... I started to become giggly and chatty, laughing my inhibitions away. The feeling in my head was wonderful like my mind had been wrapped in a warm fluffy towel that vibrated; every tingly vibration reverberated down into the roots of my brain. I wondered if I had fallen in love. The main euphoria lasted about half an hour after inhaling. So every now and then I would have another hit to top up and kept on doing so until I had consumed the 0.4g.
Once the euphoria had drifted away I felt very tired, I was falling asleep with my eyes open. I was less chatty now and felt irritable like I always do when I'm tired. After an hour after my last hit I felt very itchy and nauseous, I had trouble urinating and felt generally unwell. This feeling continued unabated until I went to bed 2 hours later. I didn't sleep so much as become very immobile for a number of hours; I kept waking in the night and felt very groggy and unwell for most of the next morning.
My over-all impression of Brown? The bad effects were awful, it made me feel very ill. Surely that must be my body telling me to stay well away from this stuff. I will heed its warning certainly, but I keep wondering what I will do with the 0.6g I still have left...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The balance
Our changes result in a overall balance of
$ {{ currentBalanceF.join(" ") }}.
Still room to tweak this scheme! We could think about whether some
welfare programs should still be active, or adjust the amount of
groups that benefit from the UIG.
Scroll a little bit further…
and you’ll see a summary of the effects of your changes below the
graph and can start using it.
Enjoy exploring!


Custom element for rotating the current corrdinate.
<vj-otg-rotate angle="[number]">
Properties:
| Name | Type | Description |
|---|---|---|
angle |
number | value from 360 degrees to zero for how much it is rotated |
- Source:
Examples
<vj-otg-rotate angle="30"></vj-otg-rotate>
<!-- calculate the distance from the center -->
<vj-otg-main>float distanceFromCenter = length(centerCoord - newUV);</vj-otg-main>
<!-- rotate more when we are far from the center of the image. -->
<vj-otg-rotate angle="[distanceFromCenter * 1000.0]"></vj-otg-rotate>


Sheriff's Office Investigates Armed Robbery in Isla Vista
Update by Santa Barbara Sheriff's Office
4:30 p.m., November 18, 2019
Deputies Investigate Home Invasion Robbery
At around 10:22 this morning, Sheriff’s Deputies responded to the 6500-block of Sabado Tarde after a victim called 911 to report that he had just been robbed. When they arrived, deputies contacted two victims who said they had been robbed at gun point inside their residence by three suspects.  The suspects are associated with a newer model BMW 3 Series that has a 6 in the license plate sequence.
One of the victims had minor injuries that did not require immediate medical attention. The other victim was uninjured. The suspects stole two laptops, a cell phone, a wallet and unknown amount of marijuana. It is believed that victims were specifically targeted. This investigation is ongoing and anyone with information about the robbery is encouraged to call the Sheriff’s Office Anonymous Tip Line at<PHONE_NUMBER>.
Update by UC Santa Barbara Alerts
12:00 p.m., November 18, 2019
Regarding the initial robbery incident, UCPD and Santa Barbara Sheriffs Department are NOT REQUESTING A LOCK DOWN of the area. Information was provided to keep the community informed of an active ongoing investigation. Santa Barbara Sheriffs Department and UCPD personnel are in the area and are monitoring the situation. If any new information regarding the whereabouts of the suspects is learned, UCPD will provide the community with an update. Please do not contact UCPD Dispatch or Santa Barbara Sheriffs Department dispatch unless you have information regarding this incident.
By an edhat reader
10:57 a.m., November 18, 2019
An emergency notification sent by UCSB at 10:53 a.m. Monday (11/18/19)
"Suspects with handguns last seen at 1023 hours leaving 6571 Sabado Tarde on foot after committing an armed robbery. Suspects may be associated with a newer model black BMW 3 series. Secure in place. If outside, find a safe location. If inside, lock doors and move away from windows. Avoid the area until further notice. Update will be provided when more information is available."


GROUPMEMS
Section: System Management Commands (8)Updated: 07/24/2009
Index Return to Main Contents
NAME
groupmems - administer members of a user's primary groupSYNOPSIS
- groupmems -a user_name | -d user_name | [-g group_name] | -l | -p
DESCRIPTION
Only the superuser, as administrator, can use groupmems to alter the memberships of other groups.
OPTIONS
The options which apply to the groupmems command are:
-a, --add user_name
-
Add an user to the group membership list.
If the /etc/gshadow file exist, and the group has no entry in the /etc/gshadow file, a new entry will be created.
-d, --delete user_name
-
Delete a user from the group membership list.
If the /etc/gshadow file exist, the user will be removed from the list of members and administrators of the group.
If the /etc/gshadow file exist, and the group has no entry in the /etc/gshadow file, a new entry will be created.
-g, --group group_name
- The superuser can specify which group membership list to modify.
-l, --list
- List the group membership list.
-p, --purge
-
Purge all users from the group membership list.
If the /etc/gshadow file exist, and the group has no entry in the /etc/gshadow file, a new entry will be created.
SETUP
The groupmems executable should be in mode 2770 as user root and in group groups. The system administrator can add users to group groups to allow or disallow them using the groupmems utility to manage their own group membership list.
-
$ groupadd -r groups $ chmod 2770 groupmems $ chown root.groups groupmems $ groupmems -g groups -a gk4
CONFIGURATION
The following configuration variables in /etc/login.defs change the behavior of this tool:
MAX_MEMBERS_PER_GROUP (number)
-
Maximum members per group entry. When the maximum is reached, a new group entry (line) is started in
/etc/group
(with the same name, same password, and same GID).
The default value is 0, meaning that there are no limits in the number of members in a group.
This feature (split group) permits to limit the length of lines in the group file. This is useful to make sure that lines for NIS groups are not larger than 1024 characters.
If you need to enforce such limit, you can use 25.
Note: split groups may not be supported by all tools (even in the Shadow toolsuite). You should not use this variable unless you really need it.
FILES
/etc/group
- Group account information.
/etc/gshadow
- secure group account information
SEE ALSO
chfn(1), chsh(1), passwd(1), groupadd(8), groupdel(8), useradd(8), userdel(8), usermod(8).
Index
This document was created by man2html, using the manual pages.
Time: 05:34:26 GMT, December 24, 2015


--- layout: post title: NextMap date: 2011-04-10 16:31:33.000000000 +03:00 categories: - Projects tags: - auto mapping - automapper - nextmap status: publish type: post published: true post_id: nextmap meta: _edit_last: '1' author: login: admin email<EMAIL_ADDRESS>display_name: Radu first_name: '' last_name: '' ---
A teaser post.
I just got a first version (more of a PoC) of an alternative AutoMapper implementation. First impressions are really encouraging. The mapping time is blazing fast. Also the API will be similar to AutoMapper for easier migration. So far the only disadvantage is the mapped types must be public. When the project will be ready for a first beta I will move it to github


| DATE | D | epoch (TT MJD) of osculation (Note 3) |
|---|---|---|
| JFORM | I | choice of element set (1-3; Note 6) |
| EPOCH | D | epoch of elements (t0 or T, TT MJD) |
| ORBINC | D | inclination (i, radians) |
| ANODE | D | longitude of the ascending node (, radians) |
| PERIH | D | longitude or argument of perihelion ( or , |
| radians) | ||
| AORQ | D | mean distance or perihelion distance (a or q, AU) |
| E | D | eccentricity (e) |
| AORL | D | mean anomaly or longitude (M or L, radians, |
| JFORM=1,2 only) | ||
| DM | D | daily motion (n, radians, JFORM=1 only) |
| U | D(13) | universal orbital elements (Note 1) |
|---|---|---|
| (1) | combined mass (M+m) | |
| (2) | total energy of the orbit () | |
| (3) | reference (osculating) epoch (t0) | |
| (4-6) | position at reference epoch () | |
| (7-9) | velocity at reference epoch () | |
| (10) | heliocentric distance at reference epoch | |
| (11) | ||
| (12) | date (t) | |
| (13) | universal eccentric anomaly () of date, approx | |
| JSTAT | I | status: |
| 0 = OK | ||
| -1 = illegal JFORM | ||
| -2 = illegal E | ||
| -3 = illegal AORQ | ||
| -4 = illegal DM | ||
| -5 = numerical error |
JFORM=1, suitable for the major planets:
EPOCH = epoch of elements t0 (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = longitude of perihelion (radians) AORQ = mean distance a (AU) E = eccentricity e AORL = mean longitude L (radians) DM = daily motion n (radians)
JFORM=2, suitable for minor planets:
EPOCH = epoch of elements t0 (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = argument of perihelion (radians) AORQ = mean distance a (AU) E = eccentricity e AORL = mean anomaly M (radians)
JFORM=3, suitable for comets:
EPOCH = epoch of perihelion T (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = argument of perihelion (radians) AORQ = perihelion distance q (AU) E = eccentricity e
SLALIB --- Positional Astronomy Library


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Guidance
Information for organisations thinking about applying to the register of apprentice assessment organisations.
If you are interested in delivering the knowledge, skills and behaviours elements of the apprenticeship do not apply to the Register of Apprentice Assessment Organisations.
You need to apply to the register of apprenticeship training providers .
Before you start an application you must read the ‘pre-application guidance’. It contains important information about the application process and the type of organisation that we are seeking for the register.
We have been working closely with the Education and Training Foundation to extend their successful Future Apprenticeships programme to support the end-point assessment process.
The support package, which includes a one-day workshop and follow-up activity with action planning, looks at the detail, the issues and opportunities for organisations considering delivering end-point assessment. The workshop in particular will help understand end-point-assessment processes, possible organisational models and the Register of Apprenticeship Assessment Organisations.
Organisations considering applying to the register may want to take advantage of this development activity being offered through the Future Apprenticeships programme .


|
FlatBuffers
An open source project by FPL.
|
Public Types | |
| typedef ptrdiff_t | difference_type |
| typedef std::random_access_iterator_tag | iterator_category |
| typedef IT * | pointer |
| typedef IT & | reference |
| typedef IT | value_type |
Public Member Functions | |
| bool | operator!= (const VectorIterator &other) const |
| IT | operator* () const |
| VectorIterator | operator+ (const uoffset_t &offset) const |
| VectorIterator & | operator++ () |
| VectorIterator | operator++ (int) |
| VectorIterator & | operator+= (const uoffset_t &offset) |
| difference_type | operator- (const VectorIterator &other) const |
| VectorIterator | operator- (const uoffset_t &offset) |
| VectorIterator & | operator-- () |
| VectorIterator | operator-- (int) |
| VectorIterator & | operator-= (const uoffset_t &offset) |
| IT | operator-> () const |
| bool | operator< (const VectorIterator &other) const |
| VectorIterator & | operator= (const VectorIterator &other) |
| VectorIterator & | operator= (VectorIterator &&other) |
| bool | operator== (const VectorIterator &other) const |
| VectorIterator (const uint8_t *data, uoffset_t i) | |
| VectorIterator (const VectorIterator &other) | |


Vodka is a type of distillate (as mentioned in Module I) that’s most synonymous with neutral grain spirit since it has been distilled to such a high proof that very few congeners, fusel oils, aromas and flavors remain. You can find vodka made anywhere and made from virtually anything. Russia and Poland were the most renowned and historically important early producers of vodka in large volumes. Russian and Polish filtration techniques, adopted in the late 1800s and early 1900s, has a great influence on the world’s other vodka producers, even if not practiced as rigorously in most other countries.
Vodka is a spirit that has generally been distilled to higher than 95 percent alcohol by volume and then filtered. According to some ill-informed people, including the U.S. Government, this renders vodka an aroma-less and flavorless distilled spirit, which it is not. It is usually clear and colorless, although a few exceptions exist.
This rough definition does not necessarily contradict the category of flavored vodka, which has been gaining market share for a decade or more. Flavored vodkas are neutral spirits that have been flavored, usually through the addition of flavor extracts purchased from a synthetic flavor and aroma manufacturer. Few producers use the real ingredients pictured on the label to gain their flavors and aromas because it is more challenging to produce a quality flavored vodka from natural ingredients than by procuring a vial of concentrated flavor. Natural ingredients are more expensive.
There are no limits on the raw materials that can be utilized to make vodka. Most people use common grains, like corn, rye and wheat, as well as vegetables and fruits, including potatoes, grapes and sugar beets, to distil to a very high proof (often 195-proof) and then cut the distillate with distilled water to 80-proof, or 40 percent alcohol by volume. Lately, higher proof vodkas are emerging in some markets. Their greater weight and intensity offers a talented bartender a chance to create more textured cocktails while retaining the sleek, congener-light character that was vodka’s original reason to exist.
Filtration is part of the lore of vodka distillation. Some of it is real; some of it is sleight-of-hand. Gunnysacks, diamonds, silver, quartz, sand, paper, tightly woven cloth and, of course, charcoal (maple, birch) filters are often utilized to filter the distillate in an attempt to mellow or shape it, or for some merely an attempt to offer the marketing group more talking points in a sales meeting. Bear this in mind: the more distillations and filtrations, the more the characteristics of the base materials are stripped away.
Trying to figure out precisely when most spirits were created is more like a game of cards than it is a serious historical pursuit. Vodka is particularly elusive since the moment of origin (and its place of origin as well) depends upon how one defines it. Vodka, the word, appears to be a Russian diminutive of a Polish phrase, woda zycia, which means “water of life”. But the term vodka isn’t in usage until the late eighteenth century; distillation by then was commonplace and smartly practiced throughout Eastern Europe, but particularly in Russia and Poland. The earliest records in those countries date back to the 13th or even 12th centuries (though some believe distillation was happening centuries before); those distillates were made for medicines not beverages. Terms to describe the drinking beverage included gorzalka (from the Old Polish term gorzec, meaning ‘to burn’), okowita’ (derived from 'aqua vitae’ or “water of life’); the Russian terms translate as “burning wine” or “hot wine”. The records show that the nobility (who made the stuff for which some records were kept) initially distilled their vodka out of grapes or wine. That was a foolishly expensive way to make vodka when grains were widely available for the sustenance of their peoples and lands.
The term “water of life” appears over and over again in the history of spirits: Eau de Vie (in French), Akvavit (in Danish), aqua vitae (in Latin) and even in the word “whiskey,” which derives from a Celtic term, uisce beatha. That “uisce” word was eventually slurred by English-speakers into the word “whiskey,” but remains an echo of the earlier “water of life”.
The idea was that spirit or “water of life” was a purified form of water and, as we saw in Module I, it was safer to drink than most of the communal water. The Poles may have created vodka before the Russians, since the Russian word for it is a derivative of a Polish word, but you could probably be sent to Siberia for saying that. Indeed, Scandinavian producers may have participated in vodka’s earliest stages, as well, though fissionable materials will be dropped in your vodka tonic for repeating this story. Best to change the subject.
In Russia, vodka remains a vital force and countless Russian leaders have utilized that power for political purposes. Ivan the Great nationalized all distilleries in 1474; Ivan the Terrible went further still and nationalized the bars where vodka was served in 1553. Why again is he considered great? Private distilleries persisted, but only amongst the wealthy and powerful. After the Russian Revolution, these distilleries were nationalized. Once Communism fell, President Boris Yeltsin was known to nip a glass or two but, most importantly, private enterprise returned to the business. Now, there is a profusion of new brands coming from the former Soviet Union, mostly owned by wealthy and powerful entrepreneurs.
Suffice it to say that for centuries vodka has represented Russian and Scandinavian culture, whether among the moneyed and powerful, or within the impoverished working classes. As an export product, vodka is relatively new. While some European bars, particularly in Paris, stocked it in the late nineteenth and early twentieth centuries, American bars barely knew what it was. Charles Baker’s Gentleman’s Companion, one of the most popular drink books of the 1930s, opined that “vodka is not necessary to a small or medium sized bar.”
Vodka began seeping into the global mainstream first through Bohemian circles in Paris, London and New York, among which it had been growing in popularity since the turn of the twentieth century. In the 1940s, however, the exotic eastern European firewater captured the imagination of the Hollywood set and the rest is history. The stars had vodka parties, the Jet Set attended, and vodka became chic.
In the mid-1950s, John Martin of Heublein, a major beverage supplier/distiller based in Connecticut, pushed vodka forward in the U. S. with Smirnoff Vodka, which was originally Russian. One of the most successful campaigns for their brand was, “Smirnoff...it will leave you breathless.” In the era of the three-martini lunch, this was a good thing if you planned to go back to work that afternoon.
By the late 1950s, the Bloody Mary was a standard eye- opener (back when eye-openers were standard fare), the Screwdriver was a typical afternoon refresher, and those James Bond martinis were becoming cool to drink. By 1967, vodka surpassed gin to become the number one white spirit in the U.S. In 1976, vodka became the number one spirit, white or brown. By the 1980s, what had happened in America was happening globally: vodka was edging out many of the traditional, local spirits.
Why? Not because it leaves you breathless, but because it’s not supposed to have the kick and character of most other spirits, so you can have a drink without being bothered by flavor. While we’re not sure where the advantage in that is, that’s because we’ve learned to acquire the taste for those traditional spirits. For young drinkers who haven’t, vodka was and is tremendously alluring. No muss, no fuss, put it in a soft drink and boom, you’ve got booze! Manufacturers have been happy to encourage this trend, since vodka is far cheaper to produce than cognac, malt whiskey, rye, rhum agricole, oude genever, gin or any other traditional spirit.
Though vodka is a neutral spirit, one of the more remarkable aspects about tasting vodka is that, though as much flavor has been removed as possible, we tasters still find flavors. Having removed everything else, what should be left is yeast, water and the grain or other material from which the vodka is made.
Vodka presents one of the greatest challenges you’ll have as a taster. But before you despair, put a few vodkas next to each other. Smell, taste and compare them. While putting words to the differences requires some artistic license, you will definitely find those differences.
It should taste like its ingredients, and that means it may smell and taste of bread dough (yeast, grain, nuttiness). It may taste even of minerals or of earthiness.


Database URI:
Particle charge:
Link Distance:
Visualize your database to see a list of schemas within.
Visualize your database and choose a table to see details.


Founded in 1936, owned and run by its members, Leicester Squash Club is the longest established squash club in Leicestershire. We take pride in the quality of our five courts, reputed to be among the very best in the Midlands.
In 2009 the club achieved the England Squash and Racketball Charter Silver Award, which recognises it has excellent facilities, offers a welcoming environment, sets high standards in child protection, and works closely with local schools to develop the future generations of squash and racketball players.
Squash Opportunities at Leicester
We aim to provide opportunities for players of all standards. Five men’s teams compete in the Leicestershire squash leagues.
We have an active junior section and group coaching is available to junior members and non-members every Saturday morning and Tuesday evening.
Social squash is played by members of all ages and abilities and for those wanting competition there are internal leagues on a monthly promotion/relegation cycle. If you're new to squash have a look at our Beginners page.
During the summer the club hosts the very popular Leicestershire Squash Business League, this year sponsored by Pick Everard, one of the leading architectural and engineering partnerships in the country.
Doubles squash is well established at the club and there is an increasing interest among members in playing racketball.
How do I get involved or find out more?
Club Night on Fridays offers the opportunity for all members and prospective members to come along and play without prior arrangement.
The session runs from 17:00 till 20:00 and the first time that you attend it is completely FREE!
For more information contact one of our head coach Thomas Fairhurst 07837 067694
Club Gym – £18.00 A Month
Our gym was opened at Christmas 2013 and has a great selection of Lifefitness cardio-vascular equipment together with plenty of weights. Gym classes such as yoga, aerobics and performing arts are run during the evenings.
You can become a gym-only member for £18.00 a month. Contact<EMAIL_ADDRESS>for more information.
Bar And Social Scene
Our bar area overlooks all five courts and many a pleasant hour is spent by members chatting and watching the games being played from the comfort of the bar.
The club tours are legendary, many taking place in Europe. In recent years teams have travelled to Paris, Brussels, Budapest, Porto, Monaco, Rome, Brno and Dublin.
Premier Squash League
The 2016/17 season is our second year of competing in the Premier Squash League (PSL) in the UK. The team is lead by Commonwealth Medalist Daryl Selby. Visit our PSL page for more information.
We are proud of our club and its facilities and our members particularly value its convivial atmosphere.
If you would like to visit, or would like to join, please contact us - you will find the details on the Contact Us page.


--- layout: section title: Quotes tagline: Sayings, that can inspire you. description: While collecting inspiring things from people around me, I go in an unhurried way. The collection is not actually limited to computer programming et al. I have collected them from the Internet, songs I listen, books I read, real humans and what not. image: https://ssl.gstatic.com/ui/v1/icons/mail/images/2/5/android/bg.png ---


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113488general/09443JulymeetinginAmsterdam.html ---
Hey everyone! We're planning to have a small Lean users meeting in Amsterdam next month, July 10-12. Sorry for the late notice, this has been planned sort of last minute. @Kevin Buzzard @Patrick Massot @Floris van Doorn will join the local crowd, and anyone else who wants to make the trip is more than welcome.
We'll start Wednesday afternoon to allow for travel time that morning.
{% endraw %}


My Portfolio
Welcome to my webpage, I'm a computer programmer making Android apps. And also a Full stack developer.
With a wide and diverse understanding of All programming techniques. Fill free to contact and interact to learn more.
Welcome to my webpage, I'm a computer programmer making Android apps. And also a Full stack developer.
With a wide and diverse understanding of All programming techniques. Fill free to contact and interact to learn more.


Private Content Viewer
Below are contents of /private/top-secret.json file served from private content S3 bucket:
jwt token...
Authenticate with Amazon Cognito
private content will be shown here...
Retrieve Private Data


If you like to contribute to devonfw, you will find plenty of ideas in the issue-sections
of the repos. We are very happy to receive your contribution, discuss approaches and return feedback
to you.
devonfw is organized in a way that it is easy for you to contribute. Therefore we have chosen to
use github - the number one platform for social coding - which provides lean processes and
great tooling.
In order to contribute code we use git and github pull-requests. Lead developers can directly
commit to the git repository while (later) everybody can clone and fork the repository and
create pull-requests. These can be reviewed, commented and discussed and finally integrated
(or rejected).
We are very happy to receive contributions from community members, students, universities. Before
you invest your time and work into a larger change or contribution please get in contact
before to ensure you will not waste your energy (somebody else might already work on the
same thing, etc.). To get in touch and discuss with us please use github issues and write
a mail.


Supports Raspberry Pi A+ / B+ / 2B / 3B, the RPi Relay Board gives your Pi the ability to control high voltage/high current devices, easily makes normal home appliances become intelligent. High quality Panasonic JS1-5V-F power relays, loads up to 10Amp/250VAC, 5Amp 30VDC. One LED for power and three LEDs for relays status indicating. Darlington transistors circuit driving relay, improve the reliability of action. Relay control jumper, allows to control the relays by custom pins other than the default pins Terminal blocks: pitch - 5.0mm/0.197", wire size 26~12 AWG / 2.5mm square, stripping length 7mm/0.28", Metric M2.5 slotted screw. 2 x 20 pins expansion pin header, height 10mm/0.39" Package included: 1x RPi Relay Board, 4x M2.5 14mm brass standoffs, 8x M2.5x4mm metal screws.


When an object has a property with a function as the value, it is referred to as a method of that object.
We've been using methods all along! For example, when we use console.log(), log is a method of the console object. When we use Math.random(), random() is a method of the Math object. While it is technically correct to say random and log are functions, when a function is associated only with a specific object using the term method is more specific since it implies association with an object, and not a global function.


All Classes
| Class | Description |
|---|---|
| App |
Entry point class for the application
|
| BoardElement |
The representation of an element on the board.
|
| Direction |
Represents the cardinal directions
|
| Displayable |
Represents objects that can be displayed (rendered)
|
| ElementEditor |
Represents objects that can provide and add BoardElements to itself
|
| GameStatus |
This enum represents the different status of the game
|
| HasImage |
Represents objects that have an image (ImageIcon)
|
| HasOperator |
The HAS operator
When an element of the left type disappear, it is replaced by an element of the right type
|
| IsOperator |
The IS operator
If the right type is a property, the elements of the left type receive said property.
|
| LeftOperand |
Represents rule parts that can be left operands
|
| LevelBuilder |
This class only serves to create a LevelManager from a given file.
|
| LevelManager |
A class that represents and manages ONE level and can manipulate its state.
|
| LocatedObject |
Represents objects that have coordinates
|
| Movement |
This record represents a movement with 2D vector
|
| MovementObserver |
Represents objects that can observe movements of BoardElements and can try to move them
|
| Operator |
Represents rule parts that can be operators
|
| Property |
Represents objects that are property types
A property knows its type and its images
|
| Property.Boom |
The BOOM property
An element with BOOM will instantly disappear, along with all elements directly next to it
|
| Property.Defeat |
The DEFEAT property
An element with DEFEAT will make a superimposed YOU element disappear
|
| Property.Hot |
The HOT property
An element with HOT will make a superimposed MELT element disappear
|
| Property.Melt |
The MELT property
An element with MELT disappears when superimposed with an element with HOT
|
| Property.Push |
The PUSH property
An element with PUSH can be pushed (therefore, cannot be walked over)
|
| Property.Sink |
The SINK property
An elements with SINK will make any superimposed element disappear along with itself
|
| Property.Stop |
The STOP property
An element with STOP cannot be walked over
|
| Property.Win |
The WIN property
An element with WIN will make the state of the level as won if superimposed with a YOU element
|
| Property.You |
The YOU property
An element with YOU can be controlled by the player,
will disappear if superimposed with a DEFEAT element,
and will make the state of the level as won if superimposed with a WIN element
|
| PropertyChecker |
Represents objects that can check if they have a property.
|
| RightOperand |
Represents rule parts that can be right operands
|
| RightOperandType |
Represents the different types of right operands ordered by priority of application
|
| Rule |
This record represents a rule, with a left operand, operator and right operand
|
| RuleManager |
This class manages the rules of a level by updating them and applying them.
|
| RulePart |
Represents a rule part
|
| Type |
This record represents the type of an element (in both its text and item version)
A Type knows both its images
|


new-painting works!
Painting name is required.
Theme name must be at least 7 characters long.
The field with your post is required.
Post must be at least 10 characters long.


{% extends "layout.html" %} {% block content %}
The query was successful! You can see the JSON file writing /return on the URL. Don't worry! The results are saved and you can make more querys to modify even more the output. If you want to go back, use /rollback.
{% endblock content %}


Branch Directory
Aptos
7695 Soquel Drive
Aptos, CA 95003-3899
Aptos:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: 10 AM - 8 PM
Tue: 10 AM - 8 PM
Wed: 10 AM - 8 PM
Thu: 10 AM - 8 PM
Fri: 10 AM - 5 PM
Sat: 10 AM - 5 PM
Boulder Creek
13390 West Park Avenue
Boulder Creek, CA 95006-9301
Boulder Creek:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: Closed
Tue: 10 AM - 6 PM
Wed: 10 AM - 6 PM
Thu: 10 AM - 6 PM
Fri: 10 AM - 5 PM
Sat: 10 AM - 5 PM
Branciforte
230 Gault Street
Santa Cruz, CA 95062-2599
Branciforte:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: Closed
Tue: 10 AM - 6 PM
Wed: 10 AM - 6 PM
Thu: 10 AM - 6 PM
Fri: 11 AM - 5 PM
Sat: 11 AM - 5 PM
Capitola
The Capitola Branch Library was closed on May 1, 2018 for construction. For more information about the closure, please see the Capitola Branch FAQ Sheet. Updates regarding the construction in Capitola can be found here.
Downtown
224 Church Street
Santa Cruz, CA 95060-3873
Downtown:<PHONE_NUMBER>
Genealogical Collection:<PHONE_NUMBER>ext. 5794
Library Account Questions:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Young People's Room:<PHONE_NUMBER>ext. 5720
Hours
Sun: 1 PM - 5 PM
Mon: 10 AM - 8 PM
Tue: 10 AM - 8 PM
Wed: 10 AM - 8 PM
Thu: 10 AM - 8 PM
Fri: 10 AM - 5 PM
Sat: 10 AM - 5 PM
Felton
6299 Gushee
Felton, CA 95018-9140
Felton:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: 12 PM - 5 PM
Mon: Closed
Tue: 11 AM - 6 PM
Wed: 11 AM - 6 PM
Thu: 11 AM - 6 PM
Fri: 12 PM - 5 PM
Sat: 12 PM - 5 PM
Garfield Park
705 Woodrow Avenue
Santa Cruz, CA 95060-5950\
Garfield Park:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: 10 AM - 5 PM
Tue: 11 AM - 6 PM
Wed: 11 AM - 6 PM
Thu: 11 AM - 6 PM
Fri: 1 PM - 5 PM
Sat: 10 AM - 2 PM
La Selva Beach
316 Estrella Avenue
La Selva Beach, CA 95076-1724
La Selva Beach:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: Closed
Tue: 10 AM - 7 PM
Wed: 10 AM - 7 PM
Thu: 10 AM - 6 PM
Fri: 12 PM - 5 PM
Sat: 12 PM - 5 PM
Live Oak
2380 Portola Drive
Santa Cruz, CA 95062-4203
Live Oak:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: 1 PM - 5 PM
Mon: 10 AM - 7 PM
Tue: 10 AM - 7 PM
Wed: 10 AM - 7 PM
Thu: 10 AM - 7 PM
Fri: 10 AM - 5 PM
Sat: 10 AM - 5 PM
Scotts Valley
251 Kings Village Road
Scotts Valley, CA 95066
Scotts Valley:<PHONE_NUMBER>
Reference Desk:<PHONE_NUMBER>
Hours
Sun: Closed
Mon: 10 AM - 7 PM
Tue: 10 AM - 7 PM
Wed: 10 AM - 7 PM
Thu: 10 AM - 7 PM
Fri: 10 AM - 5 PM
Sat: 10 AM - 5 PM
Events Today
10:00 AM - 1:00 PM at Scotts Valley
Join Roxanne Langan for ribbon work and hand sewing from 10:00AM-1:00 PM on the first and third Wed: nesdays of each month at the Scotts Valley Library. This program is sponsored by the Scotts Valley Friends of the Library. For more information, phone the library at 427-7712
2:00 PM - 1:00 PM ] at Aptos
Trying to play with technology and getting frustrated? A tech savvy librarian will provide instruction in the use of a wide range of technology services: How to use free downloadable content available from your library in a number of formats (eBooks, eAudiobooks, and streaming video) Introduction to SCPL databases (i.e. Consumer Reports, Community Information, etc…) Creating an email account Downloading and attaching files Word processing direction and support Drop-in weekly appointments, 20 minute slots available. To best support learning, please bring the following items: devices (i.e., laptops, tablets, and/or smartphones), necessary passwords (Google Play, App Store), and library card! First-come, First-served. FREE!
12:30 PM - 2:30 PM at Downtown
Room: Downtown Downstairs Meeting Room
Are you currently experiencing homelessness? Work with a compassionate and effective community volunteer or "housing navigator," who can help you set goals, overcome barriers, access documents and search for opportunities, helping you to transition back into housing, health and wellness.
1:00 PM - 3:00 PM at Downtown
The Genealogical Society of Santa Cruz County presents the 2019-2020 Genealogy Lecture Series. Join us the first Wed: nesday of each month to learn about a variety of resources, strategies, and tools in the field of family research. All are invited to these free events, and donations are welcome. For more information, please call the Genealogical Society of Santa Cruz County<PHONE_NUMBER> extension 5794.
4:30 PM - 6:00 PM at Downtown
Join our FREE hands-on workshops and learn to use the Internet for research, work, social interaction and more. Each week we explore new topics, such as Browsers, Searching, Email, and Google Docs. No registration required. Just drop in!
TOPIC: Intern et browsers
6:30 PM - 8:30 PM at Downtown
Adults need playtime too! Join this program for hours of tabletop gaming fun. Bring your favorite board game or play some of the library's many games like Settlers of Catan, Pandemic, or Ticket to Ride. No prior gaming experience is necessary.
224 Church Street
Santa Cruz, CA 95060-3873


GamblingGame
Create a game
|
Bet on Games
|
Blockchain code 'Remix'
|
Create a game
homeTeam:
awayTeam:
Create


First off, I need to desgin a file that is used to sew on a hat by the machine, Tajima Sai.
I roughly drew a picture of a cool looking face in photoshop using my wacom board :), then I set up the frame (it was pretty hard since my hat's material is too hard).
I layed two layers of backing, the first is just another plain fabric, the second is a layer wet-laid nonwoven backing.
After changing the needle and the bobbin, the machine quickly embroyed the nice rough image on my hat.
After making the hat, we went on to something more manual, sewing.
We spent one class talking about the basics and then we need to make our own pillow case using three different patterned fabric.
I chose three bright warm colored fabric for a gift for my mom. The process is pretty complicated, we first pin the two fabric together, then roll it inside out and pin the third.
We sew one straight line to connect the three fabric, then we roll the front back out.
After ironing it, we cut the extra fabric and sew the rest of the sides to seal the pillow case (except one way for the entrance)
Then we iron it again, Finally, we flip the pillow case inside out and do a French sew on the egde.
Dah Dah~ we got our custume made pillow case :)
The biggest challenge is the very first pinning part, where I need to be so careful not to pin and sew in a slightly off angle.
I learned how to control the direction of sewing and lining up the place where I need to sew. If the line is off from the needle, I need to put it back.
I can adjust the speed, I can go reverse direction with the tab slightly right. I also can do different style of stitching by rolling the big button on the top right.


Hi, my name is
Gabriel Moura
I'm a front-end developer
I enjoy creating things that live on the internet. My goal is to always build high quality products.
As a continuous web developer learner I enjoy using my attention to detail, my love for making things, and my work ethic to change the world. That's why I’m excited to get my first opportunity like developer in tech world.
Featured Project
Mentor do Bem
This project aims to promote the exchange of knowledge about technologies. This application intend to connect people who want to learn some technology with people who want to teach a little of your knowledge. Perhaps, the distance between you and the knowledge is just one click away.
HTML5 CSS3 Javascript ReactJS Typescript NodeJS
Other Projects
Country Flag Game
The purpose of this application is teaching the countries flags through a fun game.
HTML5 CSS3 Javascript API
Find Movie
In this page you can search and find the data of your favorite movie with a simple word.
HTML5 CSS3 Javascript API
Pomodoro Clock
You choose the time of working in the green arrow and choose the relax time in the red arrow.
HTML5 CSS3 Javascript


One Touch &
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The purpose of the status-app is to provide the foundations of a status logging system for a mobile device user.
This software repository provides a basic web application that allows a single user to privately and conveniently write a text note and remotely archive it.
The status-app general user story:
A person turns on their mobile phone and visits a domain running an instance of the status-app and types what they are doing at the moment. The user submits the data to be remotely stored.
For technical details see the status-app project page.
Maintaining a traditional "paper and pen" journal is a powerful practice and this repo is made to help explore the introspection value that can be further leveraged with the advantages that come with always having a mobile computer .
Journal keeping can benefit us by guiding and refining our focus when we try to encode the present moment into written form [some research: 1, 2]. After a journal entry is created it is also available for possible integration into wisdom. The collection of statuses compose a chronology that can be reviewed to form a feedback loop.
Spaces of interest with this project utilizing a personal feedback loop include:
This study of personal tracking also calls to attention the responsbility that comes with owning your small data (versus outsourced big data) such as computer system security, privacy management and defining what wisdom is and seeking it.
The status-app was designed to meet these basic technical objectives:
For implementation details see the status-app project page.


Trump Pal Chris Ruddy: Call With Zelensky ‘Absolutely’ Inappropriate
Chris Ruddy, Newsmax CEO and friend to President Donald Trump, said that Trump’s call with Ukrainian President Volodymyr Zelensky was “absolutely” inappropriate.
On Al Jazeera English’s UpFront, he called the call a “mistake,” but not a “criminal” or “impeachable” one.
“Joe Biden’s name should’ve never been raised on the call,” he said. “There’s no evidence that the Bidens committed a crime.”
He went on to praise Trump’s record, saying he’d done an ‘A+ job’ otherwise.”
h/t Mediaite


In this day and age of so many sharing services like Uber and Lyft , pricey hotels are being replaced by Airbnb. Students, working people and travelers wouldn’t always want to pay a high price for staying a couple of nights at the Marriott and would rather stay at a place where that has the basic amenities needed for them at a reasonable price. In this project I am trying to understand the listings put on Airbnb on how the price varies by neighborhood ,house type and various other factors.
I am using the data for New York for this post. To start with we can see the properties listed by neighborhood across New York.In the table below you can see the count for the Airbnb listings aggregated at burrough level and neighborhood level.
####Summarizing Price
As we saw the count for listings at neighborhood and burrough level below are the prices .
We could also see the listings per zip code level. I have use Ari Lamstien’s R package choroplethrzip . Taking the five burroughs of New York and all the zip codes within them I aggregated the listings per zipcode and mapped them .As you can see Manhattan and Brooklyn regions are the one with most listings.
The Airbnb listings are generally categorized as an Entire Apartment / Home , private room and shared room.Below is the pricing for each type of listing.
This graph below shows how each of the Burroughs have listings by property type.
To understand how the listings are spatially located I did plot them and bin them by property time to visualize where the listings are shared or entire apartment.
Subway vs Rental Listings
Apart from all the amenities mentioned in the listing one of the most important factor when it comes to booking a listing in New York is the proximity to a subway stop. I downloaded a json for the subways and plotted them against the listings. Considering that people want to live close-by I took as 0.1 mile as a walking distance , I created a buffer to capture all the listings inside that 0.1 mile ring.I took the top 20 to understand which of the subway stations had the most listings nearby.
The same results were also plotted on the map using the leaflet package to visualize where these subway stations are located and how many listings they have using the graduated symbols.
Description
The description and the photos put by the property owner plays an important role for anyone to book a listing . A word-cloud of those description helps us understand what do property owners mention in the description which might help them in more bookings.
Amenties
When you book a listing in Airbnb I assume the first thing we look for is does the listing have wifi /internet . So based on the amenities provided across all listings I mapped a word cloud to see what are the top amenities listed by the owners for the property.
Reviews Once the user goes through the list of amenities they do scroll down through the reviews to see what people who have stayed in this property thought about. Was the property as per mentioned in the listing ? Was the bed making noise ? Any suggestions for restaurants nearby?
What Next
The next stage for this project is to identify a relationship between the proximity of listing to subway stations , amenities listed for the property,POI’s such as restaurants, workplace, demographic variables such as daytime population. A shiny app which would show the listings and various layers such as rental price by geographies , all in one place for all the cities Airbnb have the rentals listed.


Track My File
Track My File: File Sharing App is a free, efficient & best of breed content transfer solution that transfers multiple content types & files, formats from one device to another device just the way you want. This cross-platform transfer app supports the transfer of contacts, pictures, videos, audios, calendar, files, apps & more - anytime, anywhere. It offers a secure UI-based data transfer through an easy to set up activation code. Users can conveniently transfer data over Wi-Fi or Hotspot without the need of any cumbersome wires & cables. Now transfer major data types from Android to Android, iOS to Android, iOS to iOS and Android to iOS with unprecedented ease & high transfer rate.


We introduce a method to repair an image which has been stamped by an identigram or a watermark. Our method is based on the cross-channel correlation which assures the co-occurrence of image discontinuities and correlation of color distributions across different color channels of an image. Using blind source separation, we find the transformation of color space which separates the structures of identigram and that of the original image into two different individual color channels. To repair the image contents in the corrupted channel, we formulate the problem using the Bayes’ rule where the prior and the likelihood probabilities are defined based on the cross-channel correlation assumption. We compare our results with results from inpainting and texture synthesis-based hole filling techniques on various examples. Our results are pleasable for real-world examples and have the maximum PSNR for synthetic examples.
Jaesik Park, Yu-Wing Tai, and In-So Kweon
Conference on Computer Vision and Pattern Recognition (CVPR)
Paper Supplement Poster Executable BibTeX
@inproceedings{Park_IdentigramWatermark_CVPR_2012,
Title={Identigram/Watermark removal using cross-channel correlation},
Author={Jaesik Park and Yu-Wing Tai and In-So Kweon},
Booktitle={Proceedings of the Conference on Computer Vision and Pattern Recognition (CVPR)},
Year={2012}
}


One man dead, another injured after head-on crash in southern Wisconsin
by Christina LoreyTOWN OF AVON, WI - A 62-year-old man is dead after he was pinned inside his car during a head-on crash overnight.
The chief deputy from the Rock County Sheriff's office says the crash happened around 6 p.m. Friday on West Highway 81 near West Beloit Newark road in the Town of Avon.
The deputy says the man was trying to pass another car when he hit a red Mazda SUV head on.
The 20-year-old driver of the SUV suffered serious injuries is now in a Janesville hospital.
The Sheriff's Department is still investigating this crash and is waiting to release the driver's name until they notify the 62-year-old's family.


Contents
Generally, the content of a block box is confined to the content edges of the box. In certain cases, a box may overflow, meaning its content lies partly or entirely outside of the box, e.g.:
Whenever overflow occurs, the 'overflow' property specifies whether a box is clipped to its padding edge, and if so, whether a scrolling mechanism is provided to access any clipped out content.
| Value: | visible | hidden | scroll | auto | inherit |
| Initial: | visible |
| Applies to: | block containers |
| Inherited: | no |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | as specified |
This property specifies whether content of a block container element is clipped when it overflows the element's box. It affects the clipping of all of the element's content except any descendant elements (and their respective content and descendants) whose containing block is the viewport or an ancestor of the element. Values have the following meanings:
Even if 'overflow' is set to 'visible', content may be clipped to a UA's document window by the native operating environment.
UAs must apply the 'overflow' property set on the root element to the viewport. When the root element is an HTML "HTML" element or an XHTML "html" element, and that element has an HTML "BODY" element or an XHTML "body" element as a child, user agents must instead apply the 'overflow' property from the first such child element to the viewport, if the value on the root element is 'visible'. The 'visible' value when used for the viewport must be interpreted as 'auto'. The element from which the value is propagated must have a used value for 'overflow' of 'visible'.
In the case of a scrollbar being placed on an edge of the element's box, it should be inserted between the inner border edge and the outer padding edge.
Consider the following example of a block quotation
(

) that is too big
for its containing block (established by a

). Here is
the source:

I didn't like the play, but then I saw
it under adverse conditions - the curtain was up.

- Groucho Marx

Here is the style sheet controlling the sizes and style of the generated boxes:
div { width : 100px; height: 100px;
border: thin solid red;
}
blockquote { width : 125px; height : 100px;
margin-top: 50px; margin-left: 50px;
border: thin dashed black
}
cite { display: block;
text-align : right;
border: none
}
The initial value of 'overflow' is 'visible', so
the

would be formatted without clipping, something like this:
Setting 'overflow' to
'hidden' for the

, on the other hand, causes the

to be clipped by the containing

:
A value of 'scroll' would tell UAs that support a visible scrolling mechanism to display one so that users could access the clipped content.
Finally, consider this case where an absolutely positioned element is mixed with an overflow parent.
Style sheet:
container { position: relative; border: solid; }
scroller { overflow: scroll; height: 5em; margin: 5em; }
satellite { position: absolute; top: 0; }
body { height: 10em; }
Document fragment:
<container>
<scroller>
<satellite/>

</scroller>
</container>
In this example, the "scroller" element will not scroll the "satellite" element, because the latter's containing block is outside the element whose overflow is being clipped and scrolled.
A clipping region defines what portion of an element's border box is visible. By default, the element is not clipped. However, the clipping region may be explicitly set with the 'clip' property.
| Value: | <shape> | auto | inherit |
| Initial: | auto |
| Applies to: | absolutely positioned elements |
| Inherited: | no |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | 'auto' if specified as 'auto', otherwise a rectangle with four values, each of which is 'auto' if specified as 'auto' and the computed length otherwise |
The 'clip' property applies only to absolutely positioned elements. Values have the following meanings:
<top>, <right>, <bottom>, and <left> may either have a <length> value or 'auto'. Negative lengths are permitted. The value 'auto' means that a given edge of the clipping region will be the same as the edge of the element's generated border box (i.e., 'auto' means the same as '0' for <top> and <left>, the same as the used value of the height plus the sum of vertical padding and border widths for <bottom>, and the same as the used value of the width plus the sum of the horizontal padding and border widths for <right>, such that four 'auto' values result in the clipping region being the same as the element's border box).
When coordinates are rounded to pixel coordinates, care should be taken that no pixels remain visible when <left> and <right> have the same value (or <top> and <bottom> have the same value), and conversely that no pixels within the element's border box remain hidden when these values are 'auto'.
An element's clipping region clips out any aspect of the element (e.g., content, children, background, borders, text decoration, outline and visible scrolling mechanism — if any) that is outside the clipping region. Content that has been clipped does not cause overflow.
The element's ancestors may also clip portions of their content (e.g., via their own 'clip' property and/or if their 'overflow' property is not 'visible'); what is rendered is the cumulative intersection.
If the clipping region exceeds the bounds of the UA's document window, content may be clipped to that window by the native operating environment.
Example: The following two rules:
p#one { clip: rect(5px, 40px, 45px, 5px); }
p#two { clip: rect(5px, 55px, 45px, 5px); }
and assuming both Ps are 50 by 55 px, will create, respectively, the rectangular clipping regions delimited by the dashed lines in the following illustrations:
Note. In CSS 2.1, all clipping regions are rectangular. We anticipate future extensions to permit non-rectangular clipping. Future updates may also reintroduce a syntax for offsetting shapes from each edge instead of offsetting from a point.
| Value: | visible | hidden | collapse | inherit |
| Initial: | visible |
| Applies to: | all elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | as specified |
The 'visibility' property specifies whether the boxes generated by an element are rendered. Invisible boxes still affect layout (set the 'display' property to 'none' to suppress box generation altogether). Values have the following meanings:
This property may be used in conjunction with scripts to create dynamic effects.
In the following example, pressing either form button invokes an author-defined script function that causes the corresponding box to become visible and the other to be hidden. Since these boxes have the same size and position, the effect is that one replaces the other. (The script code is in a hypothetical script language. It may or may not have any effect in a CSS-capable UA.)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">

<TITLE>Dynamic visibility example</TITLE>
<META
http-equiv="Content-Script-Type"
content="application/x-hypothetical-scripting-language">

Choose a suspect:

Name: Al Capone

Residence: Chicago

Name: Lucky Luciano

Residence: New York

<FORM method="post"
action="http://www.suspect.org/process-bums">

<INPUT name="Capone" type="button"
value="Capone"
onclick='show("container1");hide("container2")'>
<INPUT name="Luciano" type="button"
value="Luciano"
onclick='show("container2");hide("container1")'>
</FORM>


This page contains a high level overview of the problems with deep learning, our solution to those problems, and how that solution works. If you have any questions after reading this, feel free to email us at<EMAIL_ADDRESS>The problems with deep learning
Current deep learning architectures suffer major shortcomings that don't seem to affect humans.
- They require a LOT of labelled data.
- They are good at solving narrow problems, but don't generalise well.
- They're fixed - changing the labelling system requires re-training.
- They're black boxes - we can see that they make good decisions, but we don't really know how they arrive at them. Caveat: this is also true of humans.
The solution
Our unsupervised learning algorithm solves all of these problems.
- It trains without labelled data to build an internal representation of what it sees.
- By building this internal representation rather than backpropagating errors (the way neural nets are typically trained), we have a strong base for generalisation.
- Classification is a layer on top of the representation, so any changes to labelling can be made without re-training.
- It is inspectable and understandable. We can see exactly how it arrived at a decision.
How it works
- The input feeds into a layer of neurons that are separated into 'manifolds' - groups of neurons that represent a concept (E.g. a vertical line) in all of it's variations.
- One or more manifolds are selected as the 'winners' - the ones that most closely match the input.
- The winning manifolds then each try to reconstruct the input, and their reconstructions are combined into a single reconstruction.
- Each winning manifold then learns to better reconstruct the difference between the original input and the reconstructed input.
- Over time this leaves us with manifolds that represent parts. E.g. a vertical line, a curve or a corner.
- This final 'map of manifolds' is our internal representation of the data.
Classification
There are many ways classification can be done on top of this representation. At it's most simple, you can just compare winning manifolds between a known input and the current input. E.g. 'This input has a top horizontal line and a forward leaning vertical line - last time I saw those together I was told it was a 7'. With this classification method it follows that the more tolerant the manifolds are to variance, the fewer labelled examples we need to show the system for it to achieve high classification accuracy. See below for more on invariant manifolds.
Manifold Invariance
Getting manifolds to be able to represent a part in all of it’s forms (i.e. to be invariant to transformational change) is actually the most important piece of the puzzle. It's what allows the model to say "This input is made of the same parts as that input, even though there's hardly any pixel overlap" - without feeding it a ton of labelled examples.
Our insight is that as humans, we experience vision (and all our senses) as a stream of data, and statistically speaking, the contents of each successive frame of vision we process contains the same things as the last frame, even if it's moved slightly. We leverage this insight in our algorithm by training on streaming input that we call 'episodes' - N different inputs that we know all contain the same thing. Here's an example of an episode created from a single MNIST digit by applying various transforms.
When we see an episode, we score each manifold on how well it represents each frame, and sum the frame scores to find winners. Each winning manifold then learns to better represent every frame of the episode.


One-click to update Earth satellite, comet and asteroid orbital elements from the respective premier Web sites.


Just In: Electrical surge sets Lagos super plaza ablaze
by The Eagle OnlineThe Lagos State Emergency Management Agency has announced its involvement in an ongoing operation to curtail a fire outbreak at the upper floor of a storey building plaza in Akerele, a street in Surulere axis.
The fire, according to the outcome of preliminary investigations conducted at the incident site, resulted from an electrical surge in one of the shops before escalating to other parts of the plaza.
However, no loss of life or injury has been recorded so far at the scene of the ongoing fire incident, where properties worth a fortune have been lost to the inferno, LASEMA said.
LASEMA, Officers of the Nigerian Police Force, Lagos State Neighbourhood Corps, Federal and Lagos State Fire Services are responders working together at the incident scene to combat the inferno from escalating to the adjoining buildings.
Previous Post
We must not let Buhari get away with ignoring Nigerian judges, by Kolawole Olaniyan


Design Technologist - Control Group
Writer - High Fructose Zombies
March 24, 2013
Hello and welcome / welcome back! This site was in need of an overhaul after my intial oh god oh god, I need a portfolio days. This will be hopefully updated at least monthly, if not more for the coming months.
So very glad you asked.
The goal here is not to have the end all be all of blogs. I really just wanted a flexible site to try stuff, talk about things when I need and even learn a little bit. I was tired of saying "I really should update my portfolio."
For those curious, the site is built on Jekyll, and quite the heavy dose of jquery, SCSS and such. At the moment of this writing, I outright took the demo from codrops for the portfolio; they do incredible work and I've wanted to snag something of theirs for some time.
Thank you so much for reading this far!


This badge NO OFFERS in the table means that applicants have no offers so far in this term.
{% include 'ta_app/pages/_note_current_status_program.html' %}
If a student has already applied for this course, there will no checkbox selection button in the first column and its course name is RED in the Course & Status column (rightmost).
{% include 'instructors/jobs/_search_fields.html' with data=applicants total=searched_total_applicants path='instructors_applications' session_slug=session.slug job_slug=job.course.slug %}
{% include 'instructors/jobs/_table_paginator.html' with data=applicants %}


Scientists are constantly learning about this virus and new information is always coming out. So, it's crucial to stay up to date on that new information. It may save your life.
The Centers for Disease Control and Prevention (CDC) is a national public health institute in the United States. Their main goal is to protect public health and safety through the control and prevention of disease, injury, and disability in the US and internationally. And it has been essential for informing people about COVID-19.
The World Health Organization (WHO) is a specialized agency of the United Nations responsible for international public health. The WHO Constitution, which establishes the agency's governing structure and principles, states its main objective as "the attainment by all peoples of the highest possible level of health." And it has been very nessecary for informing people about COVID-19.
Doctor Fauci is an American physician and immunologist who has served as the director of the National Institute of Allergy and Infectious Diseases (NIAID) since 1984. And he has appeared on news channel after news channel to get the word out about COVID-19 and how to safe. He is the most crucial person to follow in this developing pandemic.


--- layout: post title: steaming soup on a cold day date: '2011-01-27T21:49:00.002-06:00' author: Jabell tags: - Photography modified_time: '2011-01-27T21:50:37.839-06:00' thumbnail: http://farm6.static.flickr.com/5178/5394733418_37faef766d_t.jpg blogger_id: tag:blogger.com,1999:blog-19739956.post-2067239243871767712 blogger_orig_url: http://theabellsix.blogspot.com/2011/01/steaming-soup-on-cold-day.html ---


|
YDLIDAR-SS SDK
V2.0.0
|
#include <serial.h>
Classes | |
| class | ScopedReadLock |
| class | ScopedWriteLock |
| class | SerialImpl |
Public Member Functions | |
| Serial (const std::string &port="", uint32_t baudrate=9600, Timeout timeout=Timeout(), bytesize_t bytesize=eightbits, parity_t parity=parity_none, stopbits_t stopbits=stopbits_one, flowcontrol_t flowcontrol=flowcontrol_none) | |
| virtual | ~Serial () |
| bool | open () |
| bool | isOpen () |
| void | closePort () |
| size_t | available () |
| bool | waitReadable () |
| void | waitByteTimes (size_t count) |
| int | waitfordata (size_t data_count, uint32_t timeout, size_t *returned_size) |
| waitfordata More... | |
| virtual size_t | writeData (const uint8_t *data, size_t size) |
| writeData More... | |
| virtual size_t | readData (uint8_t *data, size_t size) |
| readData More... | |
| size_t | read (uint8_t *buffer, size_t size) |
| size_t | read (std::vector< uint8_t > &buffer, size_t size=1) |
| size_t | read (std::string &buffer, size_t size=1) |
| std::string | read (size_t size=1) |
| size_t | readline (std::string &buffer, size_t size=65536, std::string eol="\n") |
| std::string | readline (size_t size=65536, std::string eol="\n") |
| std::vector< std::string > | readlines (size_t size=65536, std::string eol="\n") |
| size_t | write (const uint8_t *data, size_t size) |
| size_t | write (const std::vector< uint8_t > &data) |
| size_t | write (const std::string &data) |
| void | setPort (const std::string &port) |
| std::string | getPort () const |
| void | setTimeout (Timeout &timeout) |
| void | setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant, uint32_t read_timeout_multiplier, uint32_t write_timeout_constant, uint32_t write_timeout_multiplier) |
| Timeout | getTimeout () const |
| bool | setBaudrate (uint32_t baudrate) |
| uint32_t | getBaudrate () const |
| bool | setBytesize (bytesize_t bytesize) |
| bytesize_t | getBytesize () const |
| bool | setParity (parity_t parity) |
| parity_t | getParity () const |
| bool | setStopbits (stopbits_t stopbits) |
| stopbits_t | getStopbits () const |
| bool | setFlowcontrol (flowcontrol_t flowcontrol) |
| flowcontrol_t | getFlowcontrol () const |
| void | flush () |
| void | flushInput () |
| void | flushOutput () |
| void | sendBreak (int duration) |
| bool | setBreak (bool level=true) |
| bool | setRTS (bool level=true) |
| bool | setDTR (bool level=true) |
| bool | waitForChange () |
| bool | getCTS () |
| bool | getDSR () |
| bool | getRI () |
| bool | getCD () |
| int | getByteTime () |
Class that provides a portable serial port interface.
|
explicit |
Creates a Serial object and opens the port if a port is specified, otherwise it remains closed until serial::Serial::open is called.
| port | A std::string containing the address of the serial port, which would be something like 'COM1' on Windows and '/dev/ttyS0' on Linux. |
| baudrate | An unsigned 32-bit integer that represents the baudrate |
| timeout | A serial::Timeout struct that defines the timeout conditions for the serial port. |
| bytesize | Size of each byte in the serial transmission of data, default is eightbits, possible values are: fivebits, sixbits, sevenbits, eightbits |
| parity | Method of parity, default is parity_none, possible values are: parity_none, parity_odd, parity_even |
| stopbits | Number of stop bits used, default is stopbits_one, possible values are: stopbits_one, stopbits_one_point_five, stopbits_two |
| flowcontrol | Type of flowcontrol used, default is flowcontrol_none, possible values are: flowcontrol_none, flowcontrol_software, flowcontrol_hardware |
| serial::PortNotOpenedException | |
| serial::IOException | |
| std::invalid_argument |
|
virtual |
Destructor
| size_t serial::Serial::available | ( | ) |
Return the number of characters in the buffer.
| void serial::Serial::closePort | ( | ) |
Closes the serial port.
| void serial::Serial::flush | ( | ) |
Flush the input and output buffers
| void serial::Serial::flushInput | ( | ) |
Flush only the input buffer
| void serial::Serial::flushOutput | ( | ) |
Flush only the output buffer
| uint32_t serial::Serial::getBaudrate | ( | ) | const |
Gets the baudrate for the serial port.
\
| bytesize_t serial::Serial::getBytesize | ( | ) | const |
| int serial::Serial::getByteTime | ( | ) |
Returns the singal byte time.
| bool serial::Serial::getCD | ( | ) |
Returns the current status of the CD line.
| bool serial::Serial::getCTS | ( | ) |
Returns the current status of the CTS line.
| bool serial::Serial::getDSR | ( | ) |
Returns the current status of the DSR line.
| flowcontrol_t serial::Serial::getFlowcontrol | ( | ) | const |
| parity_t serial::Serial::getParity | ( | ) | const |
| string serial::Serial::getPort | ( | ) | const |
| bool serial::Serial::getRI | ( | ) |
Returns the current status of the RI line.
| stopbits_t serial::Serial::getStopbits | ( | ) | const |
| serial::Timeout serial::Serial::getTimeout | ( | ) | const |
Gets the timeout for reads in seconds.
| bool serial::Serial::isOpen | ( | ) |
Gets the open status of the serial port.
| bool serial::Serial::open | ( | ) |
Opens the serial port as long as the port is set and the port isn't already open.
If the port is provided to the constructor then an explicit call to open is not needed.
| size_t serial::Serial::read | ( | uint8_t * | buffer, |
| size_t | size | ||
| ) |
Read a given amount of bytes from the serial port into a given buffer.
The read function will return in one of three cases:
| buffer | An uint8_t array of at least the requested size. |
| size | A size_t defining how many bytes to be read. |
| size_t serial::Serial::read | ( | std::vector< uint8_t > & | buffer, |
| size_t | size = 1 |
||
| ) |
Read a given amount of bytes from the serial port into a give buffer.
| buffer | A reference to a std::vector of uint8_t. |
| size | A size_t defining how many bytes to be read. |
| size_t serial::Serial::read | ( | std::string & | buffer, |
| size_t | size = 1 |
||
| ) |
Read a given amount of bytes from the serial port into a give buffer.
| buffer | A reference to a std::string. |
| size | A size_t defining how many bytes to be read. |
| string serial::Serial::read | ( | size_t | size = 1 | ) |
Read a given amount of bytes from the serial port and return a string containing the data.
| size | A size_t defining how many bytes to be read. |
|
virtual |
readData
| data | |
| size |
| size_t serial::Serial::readline | ( | std::string & | buffer, |
| size_t | size = 65536 , |
||
| std::string | eol = "\n" |
||
| ) |
Reads in a line or until a given delimiter has been processed.
Reads from the serial port until a single line has been read.
| buffer | A std::string reference used to store the data. |
| size | A maximum length of a line, defaults to 65536 (2^16) |
| eol | A string to match against for the EOL. |
| std::string serial::Serial::readline | ( | size_t | size = 65536 , |
| std::string | eol = "\n" |
||
| ) |
Reads in a line or until a given delimiter has been processed.
Reads from the serial port until a single line has been read.
| size | A maximum length of a line, defaults to 65536 (2^16) |
| eol | A string to match against for the EOL. |
| vector< string > serial::Serial::readlines | ( | size_t | size = 65536 , |
| std::string | eol = "\n" |
||
| ) |
Reads in multiple lines until the serial port times out.
This requires a timeout > 0 before it can be run. It will read until a timeout occurs and return a list of strings.
| size | A maximum length of combined lines, defaults to 65536 (2^16) |
| eol | A string to match against for the EOL. |
| void serial::Serial::sendBreak | ( | int | duration | ) |
Sends the RS-232 break signal. See tcsendbreak(3).
| bool serial::Serial::setBaudrate | ( | uint32_t | baudrate | ) |
Sets the baudrate for the serial port.
Possible baudrates depends on the system but some safe baudrates include: 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000, 57600, 115200 Some other baudrates that are supported by some comports: 128000, 153600, 230400, 256000, 460800, 921600
| baudrate | An integer that sets the baud rate for the serial port. |
| bool serial::Serial::setBreak | ( | bool | level = true | ) |
Set the break condition to a given level. Defaults to true.
| bool serial::Serial::setBytesize | ( | bytesize_t | bytesize | ) |
Sets the bytesize for the serial port.
| bytesize | Size of each byte in the serial transmission of data, default is eightbits, possible values are: fivebits, sixbits, sevenbits, eightbits |
\
| bool serial::Serial::setDTR | ( | bool | level = true | ) |
Set the DTR handshaking line to the given level. Defaults to true.
| bool serial::Serial::setFlowcontrol | ( | flowcontrol_t | flowcontrol | ) |
Sets the flow control for the serial port.
| flowcontrol | Type of flowcontrol used, default is flowcontrol_none, possible values are: flowcontrol_none, flowcontrol_software, flowcontrol_hardware |
\
| bool serial::Serial::setParity | ( | parity_t | parity | ) |
Sets the parity for the serial port.
| parity | Method of parity, default is parity_none, possible values are: parity_none, parity_odd, parity_even |
\
| void serial::Serial::setPort | ( | const std::string & | port | ) |
Sets the serial port identifier.
| port | A const std::string reference containing the address of the serial port, which would be something like 'COM1' on Windows and '/dev/ttyS0' on Linux. |
| std::invalid_argument |
| bool serial::Serial::setRTS | ( | bool | level = true | ) |
Set the RTS handshaking line to the given level. Defaults to true.
| bool serial::Serial::setStopbits | ( | stopbits_t | stopbits | ) |
Sets the stopbits for the serial port.
| stopbits | Number of stop bits used, default is stopbits_one, possible values are: stopbits_one, stopbits_one_point_five, stopbits_two |
\
| void serial::Serial::setTimeout | ( | serial::Timeout & | timeout | ) |
Sets the timeout for reads and writes using the Timeout struct.
There are two timeout conditions described here:
Read and write functions will return in one of three cases. When the reading or writing is complete, when a timeout occurs, or when an exception occurs.
A timeout of 0 enables non-blocking mode.
| timeout | A serial::Timeout struct containing the inter byte timeout, and the read and write timeout constants and multipliers. |
|
inline |
Sets the timeout for reads and writes.
| void serial::Serial::waitByteTimes | ( | size_t | count | ) |
Block for a period of time corresponding to the transmission time of count characters at present serial settings. This may be used in con- junction with waitReadable to read larger blocks of data from the port.
| bool serial::Serial::waitForChange | ( | ) |
Blocks until CTS, DSR, RI, CD changes or something interrupts it.
Can throw an exception if an error occurs while waiting. You can check the status of CTS, DSR, RI, and CD once this returns. Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a resolution of less than +-1ms and as good as +-0.2ms. Otherwise a polling method is used which can give +-2ms.
| int serial::Serial::waitfordata | ( | size_t | data_count, |
| uint32_t | timeout, | ||
| size_t * | returned_size | ||
| ) |
waitfordata
| data_count | |
| timeout | |
| returned_size |
| bool serial::Serial::waitReadable | ( | ) |
Block until there is serial data to read or read_timeout_constant number of milliseconds have elapsed. The return value is true when the function exits with the port in a readable state, false otherwise (due to timeout or select interruption).
| size_t serial::Serial::write | ( | const uint8_t * | data, |
| size_t | size | ||
| ) |
Write a string to the serial port.
| data | A const reference containing the data to be written to the serial port. |
| size | A size_t that indicates how many bytes should be written from the given data buffer. |
| serial::PortNotOpenedException | |
| serial::SerialException | |
| serial::IOException |
| size_t serial::Serial::write | ( | const std::vector< uint8_t > & | data | ) |
Write a string to the serial port.
| data | A const reference containing the data to be written to the serial port. |
| size_t serial::Serial::write | ( | const std::string & | data | ) |
Write a string to the serial port.
| data | A const reference containing the data to be written to the serial port. |
|
virtual |
writeData
| data | |
| size |


I wrote my first artificial intelligence program in Java. The computer scientists reading this most likely sighed and for all you non-computer scientists out there let me explain why.
Imagine trying to make modern dance music with a piano. A piano’s great but not for modern dance music. This is what using Java for AI is like. It’s possible but the result is not pretty, but Java was all I knew.
That all being said, my first AI program wasn’t bad. I wrote it way back in my sophomore year of high school, late 2017, but I still remember the ins and outs of it. It was a machine-learning algorithm that would learn to play blackjack.
First I had to code the game itself. To do this I created arrays for the deck, the hands of my machine and the dealer. Then I created the basic game of blackjack where the player and dealer are dealt two cards and the player decides to hit or stay, and the winner is the one closest to 21 without going over.
A few side notes and limitations. First, I chose to play house wins on the tie. Second, the player, my machine, can’t see the dealer’s cards. This aspect is unrealistic but simplifies the game to make it much easier to “teach” the computer.
Moving to the learning aspect of the program. The machine learning in this program revolved around one decision一hit or stay. Machine learning is, in essence, using data to decide what decision is best given the circumstances: this is the learning that machines do, basically, the machine just creates a function from a lot of experience.
How would the computer do this though? There are many ways of teaching a computer; however, I settled on reinforcement learning. Reinforcement learning is very similar to how a dog is trained. If the dog does something good, let’s say they sit when told, they get a treat. The treat reinforces good behavior and the dog is now more likely to sit when told.
So, the computer starts “untrained” and at every possible number of points (four to twenty, because the computer is dealt two cards that at least could be two twos and because a twenty one would result in a win) the computer has a fifty-fifty chance of hitting or not.
With every game played the computer tweaks the odds based on if they won or not. If the computer won it would want to repeat what it did so it would increase the chances of hitting where it hit: the opposite happens for when it loses.
So after one million games what has the computer learned? On average, the computer won 113% more games at the end than the beginning. Could you do better just by creating an algorithm using statistics of winning? Of course, but that is not as fun as seeing how a computer reacts to a machine learning algorithm.
The computer learned to always hit on 11 and never on 20 which makes sense, but on earlier numbers the hitting percentage actually decreases. This is most likely due to how the algorithm is written. If the computer gets 4 on the draw then at the end busts it will decrease hitting on 4.
If I were to rewrite this algorithm I would build in a way to get around this; however, there is no simple way to do so. Perhaps the older the hit the less it is tweaked, but this also introduces other problems.
In conclusion, this algorithm was very fun to write and interesting to see what the computer learned.


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Shop in UK bans ‘cheesy’ Christmas songs
A shop in the UK has banned cheesy Christmas songs for the sake of staff morale, the owners have said.
The York Gin shop will not be playing Mariah Carey’s All I Want For Christmas Is You or Slade’s Merry Xmas Everybody, as it said it would ruin Christmas for shop floor staff who have to endure the music for eight hours each day.
Emma Godivala, director of York Gin, also claimed the move would be welcomed by shoppers who are subjected to a constant playlist of festive hits from mid-November.
Most high street shops have the Christmas decorations up and the festive songs playing long before December 25.
We've tested lots of songs to see which sound OK and which sound weird. And there's a cut-off in the 1960s. Anything after that has been banned
Ms Godivala also said her shop, a 16th century Tudor building in the heart of historic York, does not suit modern music.
She said: “We do love Christmas, but we want our gin shop to be a cheese-free zone.
“We’ve tested lots of songs to see which sound OK and which sound weird. And there’s a cut-off in the 1960s. Anything after that has been banned.
“Our lovely team are happy with the decision – they say lots of other shop staff are already going stir crazy with the same Christmas hits being played on a loop.
“That said, if Mariah appeared in the shop, we might just overturn the ban for a while and play All I Want For Christmas Is You.”
Instead the shop will play Christmas carols, seasonal ballets such as The Nutcracker and classics from Bing Crosby, Frank Sinatra and Ella Fitzgerald.
Shop manager Sandie Tanner-Smith said: “We’re confident we’ll have the happiest staff and customers around – our playlist is big enough to make sure no-one hears the same Christmas song more than twice in a week.”
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