Strictly: Viewers ask why Michelle Visage's 'best bits' were aired on the main show
Is "something fishy" going on?
by Nancy BrownMichelle Visage was eliminated from Strictly Come Dancing this weekend, and viewers were left perplexed as to why her "best bits" were shown on the Sunday night show.
Michelle was the eight celebrity to leave the BBC show and it's the first time the best bits have been aired during the results show.
Introducing the VT, host Tess Daly said: "You've had so many memorable moments on the show, have a little look at some of your best bits."
Read more: I'm A Celebrity fans beg Emily Atack to go back blonde
Viewers were quick to question the change, with some calling it "weird".
There were, however, some fan theories as to why Michelle's best bits were shown on the main show.
Read more: Piers Morgan hits back at Ant and Dec after duo make a jibe at GMB host
Some said it was probably because bosses knew "she was a finalist".
While some said it was to "make up" for the fact she posed rather than danced on Saturday night.
Others thought there was a more sinister reason, and said there was "something fishy" going on.
Michelle and Giovanni faced Saffron Barker and AJ Pritchard in the dance-off after performing their couples' choice dance to Madonna's Vogue.
It had previously been reported that Michelle is "at war" with the BBC after being "axed" from the Strictly Come Dancing live tour.
Head to our Facebook page @EntertainmentDailyFix and let us know what you think of our story.


[§291C-198] Speed restrictions on mopeds. (a) No person shall drive a moped at a speed other than is reasonable and prudent under the conditions and having regard to the actual and potential hazards then existing.
(b) No person shall drive a moped at a speed greater than thirty-five miles per hour (fifty-eight kilometers per hour). [L 1978, c 175, pt of §15]


Oddstream's Online Games
Go+Ebiten Polymorphic Solitaire Game (DESKTOP/CHROMEBOOK ONLY)
Original Vanilla Javascript Solitaire (deprecated)
Go+Ebiten Tetra Loops (DESKTOP/CHROMEBOOK ONLY)
Go+Ebiten Kitten Herding (DESKTOP/CHROMEBOOK ONLY)
Vanilla Javascript 2048
Oddstream's Google Play Games
All these games are free, do not have adverts, and do not ask for any spooky permissions. Most of them are open source at GitHub.
Solitaire
A collection of solitaire games, with clear graphics, a simple interface, no fees, and no adverts.
This new app replaces the older solitaire app.
Why create yet another solitaire app?
Solitaire games have been around for hundreds of years, and for good reason: they're simple, absorbing and fun to play.
Most people know Klondike, and a few more know Spider or Freecell or Pyramid, but there's a lot more to solitaire than that.
(Klondike is not a very good game, because you have about a 33% chance of winning each game, and that mostly comes down to luck. Contrast that with Freecell; over 99% of games are winnable, and each is won by 99% skill.)
 Give them a go!
What makes this different from other solitaire games?
No adverts, no fees, and no spooky permissions.
This solitaire is all about flow. Anything that distracts from your interaction with the flow of the game has been either been tried and removed or not included. "Weniger aber besser" (less but better) as they say in Germany.
Crucially, the default cards are simple and easy to scan; the games can be played by tapping the card you wish to move, and the software figures out where you want the card to go.
Also, the games are authentic, by taking the rules from reputable sources and implementing them exactly.
f your favorite version is not included, email us and tell us why it's your favorite and we'll add it if persuaded.
In any case, send some feedback about what you like and don't like.
Twitty Words
Yet another "find words in a grid of letters" game, but this one has a Scrabble(tm) bias with tile scores and letter distributions that will be familiar to most people. Play against yourself, or the in-game robot, or against the clock.
PUCK MAZE
A modern take on Pac-Man(tm) designed specifically for a single-tap interface, with randomly generated levels and evil ghosts.
PIXIE MAZE
A vaguely rogue-like take on PUCK·MAZE; explore a series of randomly generated levels, collecting useful power-ups and dodging evil ghosts of many colors.
Mycelium Loops
As simple as a game can get, because there are no menus, scores, timers, rewards, or fancy graphics. And yet, it's strangely relaxing and has that "just one more go" vibe to it.
Just tap or spin the shapes to make them line up, then recycle the screen and do it again.
About oddstream.games
A "proper" programmer with decades of "proper" experience and a cupboard full of two or three awards retired and makes simple games for fun, to try to prove that you don't need large teams or people and gigabytes of graphics assets, you just need to hunt down that elusive gameplay. Still working on it.
Privacy Policy
We do not collect or store your personal information, via this website or any of the games.


Sick James Whitton Kerr, 41, is facing jail after being convicted at Glasgow’s High Court for his vile crimes which were carried out over a 28-year period.
The beast carried out sex attacks on his child victims between 1991 and 2015 at various addresses in the town.
And he also battered two women in Fife between 1998 and 2019.
Police Scotland Detectives began a probe into dangerous Kerr after a woman reported non-recent sexual abuse he had subjected her to.
He was then arrested and charged on June 6 this year.
An investigating officer hailed the victims who came forward to help police, and called Kerr a “predatory” and “dangerous” man.

“I would like to commend the victims who bravely came forward and assisted the police.
“His guilty plea is testament to the evidence they provided and the investigative work carried out by officers in the Public Protection Unit.
“We treat all reports of sexual crime – no matter when the offence happened – with the utmost professionalism and sensitivity to bring perpetrators of such crimes to justice.
“Anyone who has been subjected to abuse should feel confident in coming forward, that we will believe you and will thoroughly investigate.”


Up in thah county Chundah. Gohd dammah. Auguster over t' 'Roostik You is sum wicked suhmart got in a gaum sawr, yahd Laum Ipsum Ahcadiuh bean suppah, dinnahbucket puckahbrush way up north Saddee unthaw owt mistah man out in th' willie-wacks, whawf nummah anuthah mistah man noseeum bean suppah dinnahbucket wickid decent sumpin' fierce Outta Staydahs. Lobstah paut Chundah. Gohd dammah. ankle biteah idear yahd cubboard stove up bean suppah geez bud rhubaahb. Hum-dingah Moxie sumpin' fierce. Tunk front dooryahd Allen's Coffee Brandy front dooryahd. Loyston-Ahban Bangoah mugup bluebries. Hold'er Newt she's, heddin for da ruhbarb! yessah-bub junkah windah bendah geez bud front dooryahd Moxie anuthah.
Auguster fellers bookin' it Saddee. Dinnahbucket wreckah muckle riyht on'ta her wicked pissah wintah puckahbrush some wicked Laum Ipsum flatlandas Outta Staydahs, N'Hampshah Yessah Bah Hahbah. Yessah-bub stove-up batrees fish chowdah, Chundah. Gohd dammah. anuthah podunk Bangah naw.
Over t' dingy fellers gash dang flatlanduhs and their boilin' plates, fish chowdah Katahdin some cunnin anuthah wicked cunnin' gummah Saddee, yut front dooryahd Have a good one. ayuhpawt nummah mummah.
Clam chowdah slower than molasses going uphill in January 'Roostik Up in thah county wickid decent Hold'er Newt she's, heddin for da ruhbarb!, Saddee Hold'er Newt she's, heddin for da ruhbarb! Fryeburg Fayah Saddee Chundah. Gohd dammah.. Powrtland cah junkah flatlandas, dingy cubboard door-yahd unthaw smokie.


| ����� | ˵�� |
|---|---|
| org.jnetpcap |
Core libpcap functionality available on all platforms.
|
| org.jnetpcap.nio |
Native memory and IO management classes.
|
| org.jnetpcap.packet |
Packet decoding framework.
|
| org.jnetpcap.packet.format |
Formatting classes for JPacket and JHeader objects.
|
| org.jnetpcap.packet.structure |
Packet, Header, Field, Binding and Scanner primitives that describe their
structure.
|
| org.jnetpcap.protocol |
Network protocols and header definitions.
|
| org.jnetpcap.protocol.application |
Application protocol suite.
|
| org.jnetpcap.protocol.lan |
LAN protocol suite.
|
| org.jnetpcap.protocol.network |
Network protocol suite.
|
| org.jnetpcap.protocol.sigtran | |
| org.jnetpcap.protocol.tcpip |
Tcp/Ip protocol suite.
|
| org.jnetpcap.protocol.tcpip.radius | |
| org.jnetpcap.protocol.voip |
Voice Over IP protocol family.
|
| org.jnetpcap.protocol.vpn |
VPN protocol suite.
|
| org.jnetpcap.protocol.wan |
WAN protocol suite.
|
| org.jnetpcap.util |
Various support utility methods.
|
| org.jnetpcap.winpcap |
WinPcap extensions to libpcap avialable on a limited set of
platforms.
|
| ���˵�� |
|---|
| JPacket
A native packet buffer object.
|
| JPacket.State
Class maintains the decoded packet state.
|
| JPacketHandler
A dispatchable packet hadler.
|
| JScanner
JMemory with struct scanner_t, binding_t, packet_t and header_t structures.
|
| PcapPacket
A pcap packet.
|
| PcapPacketHandler
The Interface PcapPacketHandler.
|
| ���˵�� |
|---|
| PeeringException
The Class PeeringException.
|
| ���˵�� |
|---|
| AbstractMessageHeader.MessageType
The Enum MessageType.
|
| JBinding
A bindinding between two protocol headers.
|
| JCompoundHeader
The Interface JCompoundHeader.
|
| JDependency
Lists binding's protocol dependencies.
|
| JFlow
The Class JFlow.
|
| JFlowKey
A unique key that identifies a flow of related packets.
|
| JHeader
A base class for all protocol header definitions.
|
| JHeader.State
This class is peered state of a header a native state structure
typedef struct header_t {
uint8_t hdr_id; // header ID
uint8_t hdr_prefix; // length of the prefix (preamble) before the header
uint8_t hdr_gap; // length of the gap between header and payload
uint16_t hdr_flags; // flags for this header
uint16_t hdr_postfix; // length of the postfix (trailer) after the payload
uint32_t hdr_offset; // offset into the packet_t->data buffer
uint32_t hdr_length; // length of the header in packet_t->data buffer
uint32_t hdr_payload; // length of the payload
jobject hdr_analysis; // Java JAnalysis based object if not null
} header_t;
.
|
| JHeaderAccessor
Accessor to get a structured header from underlying buffer.
|
| JHeaderPool
A thread local pool of instances of headers.
|
| JHeaderScanner
A header scanner, there is one per header, that is able to scan raw memory
buffer and determine the length of the header and the next header ID after
examining the current header's structure.
|
| JMappedHeader
The Class JMappedHeader.
|
| JMappedHeader.Entry
The Class Entry.
|
| JMemoryPacket
A heap based packet.
|
| JMemoryPacket.JMemoryHeader
A capture header that stores information about the creation of the packet.
|
| JPacket
A native packet buffer object.
|
| JPacket.State
Class maintains the decoded packet state.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| JRegistry.Entry
A header information entry created for every header registered.
|
| JScan
A inprogress working scan structure.
|
| JScanner
JMemory with struct scanner_t, binding_t, packet_t and header_t structures.
|
| JSubHeader
The Class JSubHeader.
|
| PcapPacket
A pcap packet.
|
| PcapPacketHandler
The Interface PcapPacketHandler.
|
| PeeringException
The Class PeeringException.
|
| RegistryException
The Class RegistryException.
|
| RegistryHeaderErrors
The Class RegistryHeaderErrors.
|
| RegistryRuntimeException
The Class RegistryRuntimeException.
|
| UnregisteredHeaderException
Thrown when a lookup on a header in JRegistry fails.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JHeaderPool
A thread local pool of instances of headers.
|
| JPacket
A native packet buffer object.
|
| JPacket.State
Class maintains the decoded packet state.
|
| ���˵�� |
|---|
| JBinding
A bindinding between two protocol headers.
|
| JDependency
Lists binding's protocol dependencies.
|
| JHeader
A base class for all protocol header definitions.
|
| JPacket
A native packet buffer object.
|
| JScan
A inprogress working scan structure.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JPacket
A native packet buffer object.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JHeaderChecksum
Interface implemented by protocol headers that maintain a header and possibly
payload checksums.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| ���˵�� |
|---|
| JCompoundHeader
The Interface JCompoundHeader.
|
| JHeader
A base class for all protocol header definitions.
|
| JHeaderChecksum
Interface implemented by protocol headers that maintain a header and possibly
payload checksums.
|
| JHeaderMap
The Class JHeaderMap.
|
| JHeaderType
The Interface JHeaderType.
|
| JPacket
A native packet buffer object.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| JSubHeader
The Class JSubHeader.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JHeaderChecksum
Interface implemented by protocol headers that maintain a header and possibly
payload checksums.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| ���˵�� |
|---|
| AbstractMessageHeader
The Class AbstractMessageHeader.
|
| JCompoundHeader
The Interface JCompoundHeader.
|
| JHeader
A base class for all protocol header definitions.
|
| JHeaderChecksum
Interface implemented by protocol headers that maintain a header and possibly
payload checksums.
|
| JHeaderMap
The Class JHeaderMap.
|
| JMappedHeader
The Class JMappedHeader.
|
| JPacket
A native packet buffer object.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| JSubHeader
The Class JSubHeader.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| ���˵�� |
|---|
| AbstractMessageHeader
The Class AbstractMessageHeader.
|
| JHeader
A base class for all protocol header definitions.
|
| JMappedHeader
The Class JMappedHeader.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| JSubHeader
The Class JSubHeader.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| ���˵�� |
|---|
| JHeader
A base class for all protocol header definitions.
|
| JPayloadAccessor
Interface which provides access to payload portion of the packet data.
|
| ���˵�� |
|---|
| JPacket
A native packet buffer object.
|
| JPacketHandler
A dispatchable packet hadler.
|
| PcapPacket
A pcap packet.
|
| PcapPacketHandler
The Interface PcapPacketHandler.
|
| PeeringException
The Class PeeringException.
|
| ���˵�� |
|---|
| PeeringException
The Class PeeringException.
|


?seen
for
monograph
U.Scholz
1977/78
>>u2f
NEW
YORK
BOTANICAL
GARDEN
CARNEGIE
INSTITUTION
OF
WASHINGTON
UNITED
STATES
NATIONAL
MUSEUM
WEST
INDIAN
EXPLORATION
19Ç
3
CHRISTIANSTED,
ST.
CROIX
J.
N.
ROSE,
COLLECTOR
WM.
R.
FITCH.
ASSISTANT
PAUL
G.
RUSSELL.
ASSISTANT
FEBRUARY-ae-24.
1913
New
York
Botanical
Garden
IbOMMMb
1604446
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Check out all of the games our local community in Louisville created for Ludum Dare 37! Ludum Dare is a global game jam where people from around the world form teams and create brand new games in 48hours!
{{type}} by {{author}}
{{{description}}}


{% pjaxr_extends "onboarding/base.html" "Site" %} {% load bootstrap3 %} {% block title %} Welcome aboard!


Chocolate Pizza
POSTED ON 15 DEC 2013/DESSERTS
For the fig-swirl :Melt butter over medium heat in a saucepan .Add brown sugar and stir to dissolve .Halve all of the figs and toss in the saucepan with water and lemon juice .Cook over medium heat, stirring frequently ,until you have a chuncky-jammy mixture .Add salt with one or two stirs ,set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for+/-10 minutes. Pour semi-frozen mixture into Pyrex dish or glass Tupperware. Freeze for at least two hours before serving.
- 1 ½ cups milk
- ½ cup mascarpone
- ½ tsp pink salt
- 1lb Black Mission Figs
- 1/2 cup brown sugar
- 2-4 tbsp water
- 1 ½ cups heavy cream
- 1/3 granulated sugar
- 2 eggs yolk
- 1 lemon juiced
- 2 tbsp butter
- 1 cup honey roasted pecans,roughly chopped
Vanessa stevenson
Food enthusiast,photography fan.Add a pinch of raw foodism and that's pretty much who i am.


Server Tasks
The following tasks exist for running Ant server on one machine, and calling that server from another (or possibly the same) machine, to execute tasks.
AntServer
Starts an Ant server in current process. This server will wait for client connections, and when received, it will execute the commands that the client has sent. NOTE: This is a blocking call, and this task will not return until someone sends the server a shutdown command.
Parameters
| Attribute | Description | Required |
|---|---|---|
| port | The port on which the server will listen. | No. Defaults to 17000 |
Example:
<antserver port="12345"/>
RemoteAnt
Sends command requests to a running instance of an AntServer
which was started using the antserver
task. These commands are executed in the space of the
server, and therefore have no access to any variables or
references in the currently executing project.
Parameters
| Attribute | Description | Required |
|---|---|---|
| machine | The machine name on which the server is running. | No. Defaults to "localhost". |
| port | The port on which the server is listening. | No. Defaults to 17000. |
| persistent | Should we execute all commands, regardless of whether or not one of them fails. If false, as soon as a failure is encountered, we will stop execution. | No. Defaults to "false". |
| failonerror | If any of the sent commands encounters a build failure on the server, should we fail this task. | No. Defaults to "true". |
Parameters Specified as Nested Elements
The commands to send are represented as nested elements as described below
runtarget
Runs a target which is contained in the same buildfile where
the antserver
task was called. This element may
contain nested property
elements for sending
parameters to the target, and nested reference
elements for sending references to the target.
Parameters
| Attribute | Description | Required |
|---|---|---|
| target | The name of the target to run. | Yes. |
runant
Runs a target in an arbitrary buildfile on the machine where
the antserver
task was called. If a relative
pathname is given, then the path of the buildfile is
relative to the base directory of the project where the
antserver
task was called. This element may
contain nested property
elements for sending
text parameters to the target, and nested
reference
elements for sending references to
the target.
Parameters
| Attribute | Description | Required |
|---|---|---|
| antfile | The path of the Ant file to run (if relative, then the filename is computed relative to the buildfile of the server task's base directory. | No. Defaults to "build.xml" in the directory where the buildfile is to execute (specified by the "dir" attribute). |
| target | The name of the target to run. | No. Defaults to the default target of the specified Ant file. |
| dir |
the directory to use as a basedir for the
new Ant project. Defaults to the server project's
basedir , unless "inheritall" has been set
to "false", in which case it doesn't have a default
value. This will override the basedir
setting of the called project.
|
No. |
| inheritall |
Should the target task inherit all of the server's
properties. This is equivalent to the flag of the same
name on the ant task.
|
No. Defaults to false |
| inheritrefs |
Should the target task inherit all of the server's
references. This is equivalent to the flag of the same
name on the ant task.
|
No. Defaults to false |
shutdown
Instructs the antserver
task to shut itself
down. Control will return to the Ant engine and will proceed
as necessary.
sendfile
Sends a file from the client to the server
Parameters
| Attribute | Description | Required |
|---|---|---|
| file | The path of the file to send. | Yes. |
| tofile | The filename where the file is to be stored on the server, if a relative path, then it is stored relative to the server project's base directory. | No. If todir is specified |
| tofile | The directory where the file is to be stored on the server, if a relative path, then it is stored relative to the server project's base directory. The name of the file will be the same name as the source file | No. If tofile is specified |
Example:
<remoteant machine="localhost" port="12345"> <runtarget target="execute.build"> <property name="build.type" value="full"/> </runtarget> <runant dir="tests" target="build.tests"> <property name="build.type" value="full"/> <reference refid="my.ref" torefid="inherited.ref"/> </runant> </remoteant>
would be the equivalent of running the following directly on
the server machine, from within the same buildfile where the
antserver
task was run
<antcall target="execute.build"> <param name="build.type" value="full"/> </antcall> <ant dir="tests"> <property name="build.type" value="full"/> <reference refid="my.ref" torefid="inherited.ref"/> </ant>


Installation¶
Navigate to the vspace directory (this directory) and run python setup.py
. This command places
some path info in your shell files.
Running VSPACE¶
Run VSPACE
on the command line by typing:
vspace <input file>
where the input file contains a set of instructions to build the simulations. This will create a subdirectory containing a) additional subdirectories for each trial, b) histograms of each varied parameter, and c) a log file containing the value of each varied parameter in the trial subdirectories.


Notification Types
Basic Notification
Progress Notification (Progress bar not shown on MacOS)
List Notification (First item only shown on MacOS)


{% extends "_base.html" %} {% block title %}Your email has now been validated{% endblock %} {% block body %}
Your email has now been validated, please return to your client. You may now close this window.


Eliud Kipchoge and Dalilah Muhammad named athletes of the year
by Novieku-Babatunde AdeolaKenya’s Eliud Kipchoge and U.S-based African American athlete, Dalilah Muhammad, have been named World Athletics’ male and female athletes of the year.
The pair were recognized at the World Athletic Awards on Saturday after their record-breaking season.
Kipchoge, who won the same award last year said: “I hope to inspire the human race. I’m just really happy to make history. I hope it was a big inspiration to the next generation.”
He beat World Cross Country and World 10,000m champion Joshua Cheptegei from Uganda, World 200m champion Noah Lyles (USA), World 400m hurdles champion Karsten Warholm (Norway) and World pole vault champion Sam Kendricks (USA) to retain the award.
The 35-year-old has had a trophy-laden career. He won the London Marathon for a fourth time early this year before he became the first to run a marathon in under two hours, covering the 26.2 miles (42.2km) in one hour 59 minutes 40 seconds in the Ineos 1:59 Challenge in October.
Also, Dalilah Muhammad, who broke the record twice last year in the World Championship 400m hurdles in Doha was awarded the female athlete of the year.
The American has been a person of interest after winning her first medal in 2007 in the World Youth Championships in Ostrava, Czech Republic.
“It’s been an amazing year. It’s been a tough year but I’m so thankful. I never imagined ending the year like this,” she said.
The male rising star award was given to Ethiopia’s world 5, 000m silver medalist, Selemon Barega.


“Upajjhāyo maṁ avaca,
ito gacchāma sīvaka;
Gāme me vasati kāyo,
araññaṁ me gato mano;
Semānakopi gacchāmi,
natthi saṅgo vijānatan”ti.
… Vanavacchassa therassa (siviko) sāmaṇero ….
My mentor said to me:
“Let’s leave here, Sīvaka.”
My body lives in the village,
but my mind has gone to the wilderness.
I go there even when lying down—
you can't chain down those who know.


Last Price
% of shares
shares
price
personal profit
BLK
$463.00 (-1.21)
28%
2
$926.00
+$76.44
MSFT
$76.10 (+0.09)
10
$761.00
+$18.97
TSLA
$356.88 (+1.55)
3
$1070.64
+$8.88


Hello! Welcome to this virtual bird tour. The tour consists of {{results.locationSpeciesOrder.locations.length}} waypoints. The first waypoint is {{results.steps[step - 1].toLocation.name}}. The map below shows your movement from one waypoint to the next. The order we'll be moving in is shown by the lines on the map. There are arrows on the lines that show the direction of movement.
At each waypoint, we'll pause and look around. We'll learn about two birds at each waypoint. There will be information about the bird, and you'll be able to demonstrate what you know. For each bird, we have some audio recordings that may or may not contain the call of the bird.
Click "Move to Waypoint" to continue. Read about {{results.steps[step - 1].toLocation.name}}, then click "Continue the Virtual Bird Tour"!
On to the next waypoint! We're going to {{results.steps[step - 1].toLocation.name}} next. Click "Move to Waypoint" to continue. Read about {{results.steps[step - 1].toLocation.name}}, then click "Continue the Virtual Bird Tour"!
Play the audio, and look at the spectrograms.
Then indicate your opinion by responding
'Yes' if the audio recording contains any {{currentSpecies.commonName}} calls;
'No' if there are no {{currentSpecies.commonName}} calls in the audio recording;
'Unsure' if you can't tell either way.
You need to record an answer for each audio recording.
Click "Done" when you are satisfied with your answers to see what other people's opinions were. Then click "Next" to move on.
A total of {{currentAnnotation.otherPeopleTotal}} other people have also given their opinion on whether this annotation is a {{currentSpecies.commonName}}. Of those,


Ruby Classes
Feb 13th, 2015
Class structure outside of Ruby...
Classes in Ruby are incredibly helpful at conveying information to multiple objects in a time-saving manner. If we wanted to pass information to 10 different objects, we could write out each descriptive line of code for each object, or we could create a class that passes inherited data down through a series of methods and objects.
For instance, let's say we're really big Community fans. (The TV show. Not, like, the literal idea of humans working and living together.) We might want to classify each character in the show without having to detail out each character's traits and attributes. This is where classes can help us. For instance, we could write...
Our method "initialize" is what we define in order to pass the traits of our class on to our new class objects that we create. So, by defining out Gender, Role and Quote in the method with our attr_reader line, we can define the traits of our new objects by writing them in the arguments when we create the new class objects. The "@" sign lines we use are called "Instance Variables." What they allow us to do is to pass on the information of the class objects down to methods we create within the class structure. For instance:
By calling our method "role_and_line" on our characters we've created inside the Community class, we can take their assigned information and have each of them show us their traits individually. Even though we've only used one line of code for both characters in the method, their stored info can be individually accessed and delivered to us with the "puts." This is only an example with two characters, but we could fill up the class with as many characters(class objects) as we want. We could also define as many methods as we wanted within our class, and as long as we've created instance variables in our initialize method, every method under the initialize method can use them to call on our stored class object information.


South India’s best ensemble of Wedding Planners, Wedding Designers, and Client Service.
A birthday is the anniversary of the birth of a person, or figuratively of an institution.
Over 10 years of combined experience in the Event Management Field.With a fast paced industry you need a fast paced service!
The story of HATKE began when few crazy folks from a B-Scholl had planned for their own college fest; it was that success of their college fest which they pulled it out on a grand scale within a 13days of hard work.
An idea of getting kick started with their own event management company which would be different from any other event mgmt company.and hence came with a different idea or a “Hatke” idea by naming their company as HATKE with its own tag line as the USP, "Memories to Rejoice"!!
Relationships is the key to success for us, we give much importance in maintain relationships.A trust worthy team which will do everything & anything for the event to blossom out like flower.
Customer is the king” this is long old tradition which we have inherited in our company we ensure that you are treated as the king, & see to it that the event goes on a grand – gala scale. With memories to be remembered for ever.
Lead Designer
Lead Marketer
Lead Developer
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Aut eaque, laboriosam veritatis, quos non quis ad perspiciatis, totam corporis ea, alias ut unde.


Hi there! How would you rate the recyclette application?
Poor
Average
Cool
How could the application be better?
Accuracy
Design
Speed
Would you consider this object as recyclable?
Yes
No
Do you have any further comments?
Can you provide an e-mail address, in case we want to discuss with you any further?


What I Do
I am proficient in all phases of development.
Idea
An idea is where it all begins. I take inspiration from my peers and surroundings and build useful applications to solve problems or fullfill requirements.
UX/UI
I see every website as an experience and aim to make that experience memorable. I believe in 'less is more' and keep my designs simple and aesthetic.
Code
I work with the latest technologies to build robust, responsive web applications. I focus at writing clean code to keep my applications efficient.
Technologies I Use
The internet is my canvas and each technology is a brush.
Front End
HTML5, CSS3, Javascript, jQuery, Bootstrap, Materialize.css, Animations, Sass, Gulp, Angular, Ionic 3.
Back End
Node.js, Flask, MongoDB, MySql, Docker.
Cloud
AWS, Firebase.
Tools
Git, Github, VS Code, Atom, Socket.io, Linux, Postman, Surge.
My Projects
CodeCraft
CodeCraft is a MEAN Stack based learning platform. Supports videos, eBooks, text and files as learning content. Includes discussion and blogging platforms. Also includes a custom code editor and a Node.JS judge sand-boxed with docker supporting various languages.
Visit Site View Code
Bit Buddy
Bit Buddy is an hybrid productivity app built with ionic and firebase. It provides latest weather updates, includes todo, attendence, expense and debt & credit managers and also enables users to choose from over 20 news sources to subscribe to. It can also be used as a progressive web app.
Visit Site View Code
Pantheon 2017
Pantheon is the annual tech fest of BIT Mesra, India. We as a two member core team, designed the backend api server and database including mails, push-notifications and sms services to co-ordinate with the website and app. I was also involved in the front-end design of the website.
Visit Site
Peer View
Peer View is a peer-to-peer video chat application.Using WebRTC and Socket.io, it provides secure, authentication-free connection between two clients. It has a simple to use interface with chat notification sounds and onboard controls to manage audio and video.
Visit Site View Code
Beat Box
Beat Box is a HTML5 game where the player has to trigger boxes of specific colors. There are two modes mouse and keyboard, and the scoring is based on the time for which the player can strike all the required boxes before running out of all three lives.
Visit Site View Code
About Me
I am currently pursuing a bachelor's degree in computer science and engineering from Birla Institute of Technology, Mesra, Ranchi, India. I am a web development and competitive programming enthusiast with decent knlowledge of algorithms and data structures. I love designing and building applications which are usefull to the people around me. I constantly explore new technologies and regularly review my code to improve usability and efficiency of my applications. It is always my pleasure to give the best i can and help people in getting just the right thing they have in mind.
Apart from writing code, i also use my laptop to play games (Huge CS:GO and Rainbow 6 Siege Fan ^_^), watch TV Series (Trust me, have covered a lot of them) and movies. I love reading novels with my favourite being the Harry Potter series, and all books by Dan Brown. I am also a bit fitness savvy and love going for long runs, listening to my favourite playlists.


--- layout: post title: Urban Cartography date: 2015-03-29 00:39:23.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _publicize_pending: '1' _rest_api_published: '1' _rest_api_client_id: "-1" publicize_facebook_url: https://facebook.com/ publicize_twitter_user: darribas publicize_twitter_url: http://t.co/CXkRFCxEod _wpas_done_31944: '1' _publicize_done_external: a:1:{s:7:"twitter";a:1:{i:14787941;b:1;}} author: login: dreamessenceonthemove email<EMAIL_ADDRESS>display_name: darribas first_name: Daniel last_name: Arribas-Bel permalink: "/2015/03/29/urban-cartography/" ---
Map the holes, gaps and crevices in your life
Examine their emotional tone—dark, light, coloured
Walk into the void
Perforate your everyday navigational maps
Embrace chance encounters
Your local-social fabric is restitched
And, as you map anew, move toward interdependence
Olafur Eliasson
Seen in Urban Cartography


About
Work
Contact
Hey I'm Sheldon.L
a web developer...
Read more in my
Documentation
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<EMAIL_ADDRESS>+852 67321170


|
| | SeedNtHash (const char *seq, size_t seq_len, const std::vector< std::string > &seeds, typedefs::NUM_HASHES_TYPE num_hashes_per_seed, typedefs::K_TYPE k, size_t pos=0) |
| |
| | SeedNtHash (const std::string &seq, const std::vector< std::string > &seeds, typedefs::NUM_HASHES_TYPE num_hashes_per_seed, typedefs::K_TYPE k, size_t pos=0) |
| |
| | SeedNtHash (const char *seq, size_t seq_len, const std::vector< std::vector< unsigned > > &seeds, typedefs::NUM_HASHES_TYPE num_hashes_per_seed, typedefs::K_TYPE k, size_t pos=0) |
| |
| | SeedNtHash (const std::string &seq, const std::vector< std::vector< unsigned > > &seeds, typedefs::NUM_HASHES_TYPE num_hashes_per_seed, typedefs::K_TYPE k, size_t pos=0) |
| |
|
| SeedNtHash (const SeedNtHash &obj) |
| |
|
| SeedNtHash (SeedNtHash &&)=default |
| |
| bool | roll () |
| |
| bool | roll_back () |
| |
| bool | peek () |
| |
| bool | peek_back () |
| |
| bool | peek (char char_in) |
| |
| bool | peek_back (char char_in) |
| |
| const uint64_t * | hashes () const |
| |
| size_t | get_pos () const |
| |
| unsigned | get_hash_num () const |
| |
| typedefs::NUM_HASHES_TYPE | get_hash_num_per_seed () const |
| |
| typedefs::K_TYPE | get_k () const |
| |
| uint64_t * | get_forward_hash () const |
| |
| uint64_t * | get_reverse_hash () const |
| |
◆ SeedNtHash() [1/4]
| nthash::SeedNtHash::SeedNtHash |
( |
const char * |
seq, |
|
|
size_t |
seq_len, |
|
|
const std::vector< std::string > & |
seeds, |
|
|
typedefs::NUM_HASHES_TYPE |
num_hashes_per_seed, |
|
|
typedefs::K_TYPE |
k, |
|
|
size_t |
pos = 0 |
|
) |
| |
Construct an ntHash object for spaced seeds.
- Parameters
-
| seq | C-string of the sequence to be hashed |
| seq_len | Length of the sequence |
| seeds | Vector of spaced seed patterns as strings (1s as cares, 0s as don't cares, must be of size k ) |
| num_hashes_per_seed | Number of hashes to generate per seed |
| k | K-mer size |
| pos | Position in seq to start hashing from |
◆ SeedNtHash() [2/4]
| nthash::SeedNtHash::SeedNtHash |
( |
const std::string & |
seq, |
|
|
const std::vector< std::string > & |
seeds, |
|
|
typedefs::NUM_HASHES_TYPE |
num_hashes_per_seed, |
|
|
typedefs::K_TYPE |
k, |
|
|
size_t |
pos = 0 |
|
) |
| |
|
inline |
Construct an ntHash object for spaced seeds.
- Parameters
-
| seq | String of the sequence to be hashed |
| seeds | Vector of spaced seed patterns as strings (1s as cares, 0s as don't cares, must be of size k ) |
| num_hashes_per_seed | Number of hashes to generate per seed |
| k | K-mer size |
| pos | Position in seq to start hashing from |
◆ SeedNtHash() [3/4]
| nthash::SeedNtHash::SeedNtHash |
( |
const char * |
seq, |
|
|
size_t |
seq_len, |
|
|
const std::vector< std::vector< unsigned > > & |
seeds, |
|
|
typedefs::NUM_HASHES_TYPE |
num_hashes_per_seed, |
|
|
typedefs::K_TYPE |
k, |
|
|
size_t |
pos = 0 |
|
) |
| |
Construct an ntHash object for spaced seeds.
- Parameters
-
| seq | C-string of the sequence to be hashed |
| seq_len | Length of the sequence |
| seeds | Vector of parsed spaced seed patterns (vectors of don't care positions) |
| num_hashes_per_seed | Number of hashes to generate per seed |
| k | K-mer size |
| pos | Position in seq to start hashing from |
◆ SeedNtHash() [4/4]
| nthash::SeedNtHash::SeedNtHash |
( |
const std::string & |
seq, |
|
|
const std::vector< std::vector< unsigned > > & |
seeds, |
|
|
typedefs::NUM_HASHES_TYPE |
num_hashes_per_seed, |
|
|
typedefs::K_TYPE |
k, |
|
|
size_t |
pos = 0 |
|
) |
| |
|
inline |
Construct an ntHash object for spaced seeds.
- Parameters
-
| seq | String of the sequence to be hashed |
| seeds | Vector of parsed spaced seed patterns (vectors of don't care positions) |
| num_hashes_per_seed | Number of hashes to generate per seed |
| k | K-mer size |
| pos | Position in seq to start hashing from |
◆ get_forward_hash()
| uint64_t * nthash::SeedNtHash::get_forward_hash |
( |
| ) |
const |
|
inline |
Get the hash values of the forward strand.
- Returns
- Array of forward hash value arrays for each seed
◆ get_hash_num()
| unsigned nthash::SeedNtHash::get_hash_num |
( |
| ) |
const |
|
inline |
◆ get_hash_num_per_seed()
| typedefs::NUM_HASHES_TYPE nthash::SeedNtHash::get_hash_num_per_seed |
( |
| ) |
const |
|
inline |
Get the number of hashes generated per seed.
- Returns
- Number of hashes per seed
◆ get_k()
| typedefs::K_TYPE nthash::SeedNtHash::get_k |
( |
| ) |
const |
|
inline |
Get the length of the k-mers.
- Returns
k
◆ get_pos()
| size_t nthash::SeedNtHash::get_pos |
( |
| ) |
const |
|
inline |
Get the position of last hashed k-mer or the k-mer to be hashed if roll() has never been called on this NtHash object.
- Returns
- Position of the most recently hashed k-mer's first base-pair
◆ get_reverse_hash()
| uint64_t * nthash::SeedNtHash::get_reverse_hash |
( |
| ) |
const |
|
inline |
Get the hash values of the reverse strand.
- Returns
- Array of reverse-complement hash value arrays for each seed
◆ hashes()
| const uint64_t * nthash::SeedNtHash::hashes |
( |
| ) |
const |
|
inline |
Get the array of current hash values (length = get_hash_num()
)
- Returns
- Pointer to the hash array
◆ peek() [1/2]
| bool nthash::SeedNtHash::peek |
( |
| ) |
|
Peeks the hash values as if roll() was called. Refer to NtHash::peek() for more information.
- Returns
true
on success and false
otherwise.
◆ peek() [2/2]
| bool nthash::SeedNtHash::peek |
( |
char |
char_in | ) |
|
Like peek(), but as if roll(char char_in) was called.
- Returns
true
on success and false
otherwise.
◆ peek_back() [1/2]
| bool nthash::SeedNtHash::peek_back |
( |
| ) |
|
Like peek(), but as if roll_back() was called.
- Returns
true
on success and false
otherwise.
◆ peek_back() [2/2]
| bool nthash::SeedNtHash::peek_back |
( |
char |
char_in | ) |
|
Like peek(), but as if roll_back(char char_in) was called.
- Returns
true
on success and false
otherwise.
◆ roll()
| bool nthash::SeedNtHash::roll |
( |
| ) |
|
Calculate the next hash value. Refer to NtHash::roll() for more information.
- Returns
true
on success and false
otherwise.
◆ roll_back()
| bool nthash::SeedNtHash::roll_back |
( |
| ) |
|
Like the roll() function, but advance backwards.
- Returns
true
on success and false
otherwise.
The documentation for this class was generated from the following file:


JAMES AND THE GIANT PEACH A film review by Scott Marcus Copyright 1996 Scott Marcus
Cast: Joanna Lumley, Miriam Margolyes, Pete Postlewaithe, David Thewlis (voice), Simon Callow (voice), Glynis Johns (voice), Susan Sarandon (voice) Writers: Roald Dahl (based on his book), Steven Bloom, Karey Kirkpatrick, Dennis Potter, Jonathan Roberts Producers: Tim Burton, Denise Di Novi, Jake Eberts, John Engel, Brian Rosen, Henry Selick Director: Henry Selick Running Time: 80 minutes Grade: C+
One word review: innocuous. As a children's movie, JAMES AND THE GIANT PEACH works. It shouldn't be either too frightening or too complex for even little kids to enjoy. For adults, however, the film is too simplistic. Some of the animation sequences are striking, but the story and the characters don't really develop enough to be interesting to adults.
I wanted to like this movie, but the problem was that my expectations were probably a little high. I went in expecting a film more akin to THE NIGHTMARE BEFORE CHRISTMAS. The only thing in JAMES AND THE GIANT PEACH that is close to being as good as in NIGHTMARE is the stop-motion animation, and that is not enough to carry the entire movie, especially since only about 1/2 the film is done this way.
JAMES AND THE GIANT PEACH is based on the children's story by Roald Dahl. We see James, the progagonist, in both live-action and animated versions. The story follows his escape from his nasty aunts, Aunt Spiker (Joanna Lumley) and Aunt Sponge (Miriam Margolyes), into a - what else - giant peach.  Their adventures on this journey comprise the majority of the film.
The dark characterizations and satire that made NIGHTMARE work on an adult level are not present in this film. Also, Randy Newman will never be confused with Danny Elfman. The music in JAMES is too schmaltzy, and doesn't have the edge that Elfman's score provided to NIGHTMARE. The music is instantly forgettable, and adds nothing to the film. On a positive note, Newman writes great elevator music.
All of Tim Burton's films have a darkness to them that makes them interesting. This film lacks that vision, and seems to show us a kinder, gentler Burton - a well-adjusted, but boring Burton.
The best sequence in the film takes place underwater, when events take a dark turn. There's a character very reminiscent of Jack Skellington (from NIGHTMARE), which is perhaps why I enjoyed this scene. If the rest of the film had the same bite, it would have been a more interesting experience.
My recommendation is to find a neighbor, baby sitter, or favorite aunt to take the kiddies to see JAMES, while the adults stay home and watch THE NIGHTMARE BEFORE CHRISTMAS on the VCR. Grade: C+.
Review written 14 April, 1996
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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The facilities/binary.h
header defines macros that extract elements from a binary tuple.
#include <chaos/preprocessor/facilities/binary.h>
The CHAOS_PP_BINARY
macro extracts an element from a binary tuple.
CHAOS_PP_BINARY
(i)(a, ...)
The index of the element to be extracted.
Valid values are 0
and 1
.
The first element of the tuple.
The second element of the tuple.
CHAOS_PP_BINARY
(i)(a, b)
The index of the element to be extracted.
Valid values are 0
and 1
.
The first element of the tuple.
The second element of the tuple.
If i is 0
, this macro expands to a.
Otherwise, it expands to b or __VA_ARGS__
.
This macro is lazy.
If i is 0
, b (or __VA_ARGS__
) is not evaluated.
Likewise, if i is 1
, a is not evaluated.
CHAOS_PP_ARRAY_ELEM
CHAOS_PP_BINARY_CTOR
CHAOS_PP_ELEM
CHAOS_PP_SEQ_ELEM
CHAOS_PP_TUPLE_ELEM
CHAOS_PP_TUPLE_ELEM_ALT
CHAOS_PP_VARIADIC_ELEM
#include<chaos/preprocessor/facilities/binary.h>
CHAOS_PP_BINARY
(0)(x, y) // xCHAOS_PP_BINARY
(1)(x, y) // y
The CHAOS_PP_BINARY_ID
macro indirectly expands to CHAOS_PP_BINARY
.
CHAOS_PP_BINARY_ID
()
This macro exists only for uniformity with other macros that require indirect invocation.
The CHAOS_PP_BINARY_
macro expands to a λ expression representing CHAOS_PP_BINARY
.
CHAOS_PP_BINARY_
This macro is a shorthand form of the following λ binding:
The CHAOS_PP_BINARY_CTOR
macro extracts an element from a binary tuple.
CHAOS_PP_BINARY_CTOR
(i, tuple)
The index of the element to be extracted.
Valid values are 0
and 1
.
The binary tuple from which an element is to be extracted.
This macro operates similarly to CHAOS_PP_BINARY
.
Unlike CHAOS_PP_BINARY
, however, the tuple is "constructed" at the expense of lazy evaluation.
In C99, the tuple argument need not be strictly binary. However, the macro behaves as if it is binary yielding the first argument or the arguments after the first depending on i.
CHAOS_PP_BINARY_CTOR
(0, (a, b, c)) // aCHAOS_PP_BINARY_CTOR
(1, (a, b, c)) // b, c
CHAOS_PP_ARRAY_ELEM
CHAOS_PP_BINARY
CHAOS_PP_ELEM
CHAOS_PP_SEQ_ELEM
CHAOS_PP_TUPLE_ELEM
CHAOS_PP_TUPLE_ELEM_ALT
CHAOS_PP_VARIADIC_ELEM
#include<chaos/preprocessor/facilities/binary.h>
#define BIN (a, b)CHAOS_PP_BINARY_CTOR
(0, BIN) // aCHAOS_PP_BINARY_CTOR
(1, BIN) // b
The CHAOS_PP_BINARY_CTOR_ID
macro indirectly expands to CHAOS_PP_BINARY_CTOR
.
CHAOS_PP_BINARY_CTOR_ID
()
This macro effectively allows CHAOS_PP_BINARY_CTOR
to pass through itself without becoming disabled.
The CHAOS_PP_BINARY_CTOR_
macro expands to a λ expression representing CHAOS_PP_BINARY_CTOR
.
CHAOS_PP_BINARY_CTOR_
This macro is a shorthand form of the following λ binding:


In this post we will start with a build-in dataset and some basic ggplot graphics. In the next post we will combine dplyr and ggplot to do awesome stuff with the Dutch University student counts from the previous lessons.
We will work with the build-in dataset mtcars.
There are many datasets in r library(help = "datasets")
but in many examples online you will see the iris and mtcars examples. Find more information about the dataset with ?iris
. As you can see it’s possible to include metadata about datasets in a package, so in the future you might want to share your data in the form of a package with all your code included.
But first back to the mtcars dataset and then to graphing (is that a word?).
The mtcars dataset
According to ?mtcars
: “The data was extracted from the 1974
Motor Trend US magazine, and comprises fuel consumption and 10 aspects of
automobile design and performance for 32 automobiles (1973–74 models).”
The mtcars documentation gives us an example of displaying the mtcars information:
pairs(mtcars, main = "mtcars data")
# this is one plot next is an other
coplot(mpg ~ disp | as.factor(cyl), data = mtcars,
panel = panel.smooth, rows = 1)
Plotting graphs in R
R has three plotting systems, each based on different ideas. The base plot system is very fast and is very useful for quick views of your data. But you need to tinker a lot to make plots nicer. Then there is the lattice system 1. Which is probably very useful, but I mostly use ggplot. For you ggplot might be THE reason to come to R.
To make the most of ggplot, and not go insane, you will need to understand the underlying principles. the gg in ggplot stand for the grammar of graphics. A concept based on the work of Wilkinson and Wills 2, and put into a graphics package by Hadley Wickham 0. The most important thing to realize is this:
Every graph consists of the basic data, some transformations to axes, title information and the representation of the data. In ggplot you have to specify the data, and the aesthetics (some mapping of the position of x, and y, colours and shapes). Furthermore you have to tell ggplot what type of chart you want. Bars, lines, and points are all examples of geometric objects or geoms for short.
Example: a basic scatter plot in ggplot
library(ggplot2)
str(mtcars) # just to show you the variables in mtcars.
ggplot(data = mtcars, aes(x= mpg, y= wt) ) + geom_point()
Which will look like this:
We called a ggplot element, specified the data, then the aesthetics so that miles per gallon (mpg) is on the x axis and weight (wt) on the Y axis.
- select the first part ggplot(data = mtcars, aes(x= mpg, y= wt) ) and execute ctrl/cmd-r
- what happens?
We need to tell ggplot what kind of layer to put on top. In this case we’ve added points. Also note the + sign. In dplyr we used a pipe (%>%) operator to link stuff together, within ggplot we literally add layers together with the + sign.
Now we add some color
ggplot(data = mtcars, aes(x= mpg, y= wt )) + geom_point( color = "red" )
We’ve specified a color in the point layer. But much more effective is to use color as an extra dimension in your plots.
ggplot(data = mtcars, aes(mpg, wt )) + geom_point(aes(color = as.factor(gear)))
# note that we don't have to tell arguments in functions what they are.
# according to ?ggplot :
# ggplot(data = NULL, mapping = aes(), ..., environment = parent.frame())
# the first argument is data, then follows the mapping with aes
# ?aes
# aes(x, y, ...)
# and the first argument of aes is always x and the second is y.
# you CAN change the order of arguments, but then you WILL need to
# explicitly call the arguments:
ggplot(aes(y=wt, x=mpg ), data = mtcars, ) + geom_point(aes(color = as.factor(gear)))
- Did you check that lines 1 and 11 had the same output?
Now I told ggplot that gear was a factor. If your dataset is clean and nicely formatted you don’t have to do this. However this dataset has only numeric values, while some columns are actually factors.
- repeat the call from line 1 but change the geom_point with: geom_point(aes(color = gear))
- What did just happen?
For numeric variables, ggplot takes one color and changes the gradient from lowest to highest level of that variable. The colors for factor variables are maximaly distinct so you can identify groups easier.
Try the following code
ggplot(data = mtcars, aes(mpg, wt )) + geom_point(color = gear)
and compare with:ggplot(data = mtcars, aes(mpg, wt )) + geom_point(aes(color = gear))
What happened? Why didn’t the first work?
but this one does:
ggplot(data = mtcars, aes(x= mpg, y= wt )) + geom_point( color = "red" )
You will have to think about the aes() command as something that depends on you data. A way to transform the variables from your data into graphic elements. But if you want to add a color or change the size of things that do not depend on your data, you must tell it seperately to the geom.
So I said layers. let’s add layers.
ggplot(data = mtcars, aes(x= mpg, y= wt)) +
geom_point(aes( color = as.factor(gear) )) +
geom_smooth(method = lm) # a linear model Y ~ x smoothing
In this example there are three layers, a base layer, points and a smoothing
on top of the points.
As you add layers, each layer has their elements specified by you
or inherits them from the base element ggplot()
.
In the above example geom_smooth()
inherits the part [ aes(x, y) ] from
ggplot(data = mtcars, aes(x= mpg, y= wt))
.
ggplot()+geom_point(data = mtcars, aes(x= mpg, y= wt)) +geom_smooth(method = lm)
This doesn’t work, because the smoothing geom doesn’t know what data or aes to use. But if we specify them, it will work.
ggplot()+geom_point(data = mtcars, aes(x= mpg, y= wt)) +
geom_smooth(data = mtcars, aes(x= mpg, y= wt), method = lm)
We will work through a few more examples, but see Further reading for more examples of graph types and resources with lists and lists of plots and how to make them.
Example 2: a bargraph
A bargraph has only one aesthetic mapping:
ggplot(data = mtcars, aes(as.factor(cyl))) + geom_bar(stat ="count")
only the x aesthetic is specified, the geom is a bar (see ?geom_bar
) and we specified that it should perform a statistic on the data. In this case it just counts the number of occurrences. But if your data is already in frequency you could use `geom_bar(stat = “identity”). For example
dat<-data.frame(
Name = c("hork", "dork", "bork"),
Frequency = c(5, 8,12)
) # a very silly dataframe
ggplot(dat, aes(Name, Frequency)) + geom_bar(stat ="identity")
Example 3: boxplots, violingplots with points behind
Now a violinplot. The chickwts dataset is a small dataset of weights of chicks (baby chickens, not human ladies), with the diet they received.
By now you now the drill: the data is chickwts, the aes are feed and weight. Then we add a boxplot geom. See ?geom_boxplot
for more info about changing parameters. I have displayed a violin plot, which displays more information about the underlying distribution.
str(chickwts)
ggplot(chickwts, aes(feed, weight)) + geom_boxplot()
ggplot(chickwts, aes(feed, weight)) + geom_violin()
Boxplots are nice, but you lose information about the middle of the distribution. So let’s plot the real distribution. ggplot(chickwts, aes(feed, weight)) + geom_point()
This doesn’t really help us, what about all the chicks with the same weight and same feed? The jitter geom helps you out.
ggplot(chickwts, aes(feed, weight)) + geom_jitter()
The jitter function adds some noise to points to separate the individual points. let’s combine and see what looks best
ggplot(chickwts, aes(feed, weight)) + geom_boxplot() + geom_jitter()
ggplot(chickwts, aes(feed, weight)) + geom_boxplot() + geom_point()
ggplot(chickwts, aes(feed, weight)) + geom_violin() + geom_jitter()
I like the last one best, but for different data different visualizations are better.
ggplot(mtcars, aes(as.factor(cyl), mpg)) +geom_boxplot() +geom_point()
ggplot(mtcars, aes(as.factor(cyl), mpg)) +geom_violin() +geom_jitter( aes(color = as.factor(am)))
Customization
Most simple plots in ggplot2 look quite good from the start, it’s a credit to Hadley Wickham that he chose ggplot2’s defaults so well. However, there are many ways to custimize your plots. Every element can change colour3, shape, etc. But if you like to change things in multiple plots you should try to change the theme. Themes change multiple things at once. For instance:
g <- ggplot(mtcars, aes(as.factor(cyl), mpg)) +geom_violin() +geom_jitter( aes(color = as.factor(am)))
# I saved the entire thing to a variable.
# if you select the g and press ctrl/cmd r it will display the plot again.
# even better the saved object behaves just as before. We can add things to it.
# try the following things
g + theme_bw()
g + theme_dark() # the addition doesn't stick untill you save it to a variable
g + theme_void()
It is relatively easy to change parts of themes, or to create a whole new theme. But quite easy is also the ggtheme package, see their website [5].
install.packages("ggthemes")
library(ggthemes)
g + theme_wsj()
g + theme_tufte() # very clean theme based on edward tufte 's ideas about graphs
g + theme_base()
g + theme_excel() # you will love this, especially the description
g + theme_fivethirtyeight()
So now you know a few graphics and the basics of ggplot use. In the next lesson we will combine dplyr and ggplot to filter, slice and dice through a dataset. Hopefully we will get some insights!
Further reading
- Overview of r graphics on stat.ubc.ca, with tons of resources
- a google search with “r lattice base ggplot2” gives me 26900 results
- If you ever need to know any sort of plot, use the cookbook. bookmark it
- beautiful graphs cheatcheat
- R graph catalog an interactive display of graphs including the code in ggplot2
References
[5]: ggthemes website https://cran.r-project.org/web/packages/ggthemes/vignettes/ggthemes.html
- Explanation of lattice system and trellisplots on statmethods.net http://www.statmethods.net/advgraphs/trellis.html [return]
- Wilkinson, Leland, and Graham Wills. The Grammar of Graphics. 2nd ed. Statistics and Computing. New York: Springer, 2005. [return]
- Did you notice that both color and colour are allowed in ggplot? In the dplyr package both summarize and summarise work. [return]


The solution can be found here.
WILL BE HERE SOON.
The solution can be found right below the problem statement.


By starting at the top of the triangle below and moving to adjacent numbers on the row below, the maximum total from top to bottom is 23.
3
7 4
2 4 6
8 5 9 3
That is, 3 + 7 + 4 + 9 = 23.
Find the maximum total from top to bottom of the triangle below:
75
95 64
17 47 82
18 35 87 10
20 04 82 47 65
19 01 23 75 03 34
88 02 77 73 07 63 67
99 65 04 28 06 16 70 92
41 41 26 56 83 40 80 70 33
41 48 72 33 47 32 37 16 94 29
53 71 44 65 25 43 91 52 97 51 14
70 11 33 28 77 73 17 78 39 68 17 57
91 71 52 38 17 14 91 43 58 50 27 29 48
63 66 04 68 89 53 67 30 73 16 69 87 40 31
04 62 98 27 23 09 70 98 73 93 38 53 60 04 23
NOTE: As there are only 16384 routes, it is possible to solve this problem by trying every route. However, Problem 67, is the same challenge with a triangle containing one-hundred rows; it cannot be solved by brute force, and requires a clever method! ;o)
Each sub-path on the maximum path is also itself the maximum path of the sub-triangle.
So from bottom to top, build maximum path for each number, and eventually will get the root maximum path.
triangle = """75
95 64
17 47 82
18 35 87 10
20 04 82 47 65
19 01 23 75 03 34
88 02 77 73 07 63 67
99 65 04 28 06 16 70 92
41 41 26 56 83 40 80 70 33
41 48 72 33 47 32 37 16 94 29
53 71 44 65 25 43 91 52 97 51 14
70 11 33 28 77 73 17 78 39 68 17 57
91 71 52 38 17 14 91 43 58 50 27 29 48
63 66 04 68 89 53 67 30 73 16 69 87 40 31
04 62 98 27 23 09 70 98 73 93 38 53 60 04 23"""
triangle = [list(map(int, r.split(' '))) for r in triangle.splitlines()]
sub_triangle_max = triangle[:]
def solve():
for r in range(len(triangle)-2, -1, -1):
for c in range(r+1):
sub_triangle_max[r][c] += max(sub_triangle_max[r+1][c], sub_triangle_max[r+1][c+1])
return sub_triangle_max[0][0]
solve()


Wind
Some components can be animated by wind. For instance particle effects, ropes and Kraut trees will react to wind. Usually these animations are for decorative purposes.
Wind is implemented as a world module. Thus, it is possible to have different wind system implementations, and choose the most suitable for each scene. For example, one system may do a full volumetric fluid simulation, whereas another does not.
You instantiate a specific wind system by adding the respective component to a scene. At this time, EZ only ships with a basic implementation. You instantiate it with the simple wind component. As long as there is no such component in a scene, there won't be any wind.
Querying Wind Values
At runtime you query the wind value by location. First you need to retrieve the wind world module:
const ezWindWorldModuleInterface* pWindInterface = GetWorld()->GetModuleReadOnly<ezWindWorldModuleInterface>();
Make sure to check the pointer for nullptr
, which happens when there is no wind system set up for a scene.
Then the wind can be queried by location:
ezVec3 wind = pWindInterface->GetWindAt(position);
This returns a vector with the direction and strength of the wind at the queried position.
To react properly to wind, this value must be polled every frame. However, be careful to query only few values. Depending on the active system, this can be a very fast or a rather slow operation. However, usually wind doesn't change drastically within short distances. For example the Kraut trees only query the wind once per tree instance, there is no need for finer detail.
Note:
The wind system returns a vector of wind direction and strength. This alone often does not yield a convincing wind effect though. For example a tree or a piece of cloth would only be pushed to one side, but that looks very unnatural. Instead objects should flutter in the wind, e.g. wildly swing up and down or sideways. Such behavior is very object specific and must be implemented on top of the general wind value. The utility function
ezWindWorldModuleInterface::ComputeWindFlutter()
might be sufficient to get you started.
Controlling Wind
To add wind locally, have a look at the wind volume components. These can be used both for static wind fields, for example to make a flag blow in the wind nicely, as well as for short lived dynamic effects, such as the shockwave of an explosion.
Affecting Physics Objects
Be aware that wind does not affect any physics objects. Such behavior could be implemented, but it would be difficult to not have a serious performance impact, since it would keep the physics engine constantly busy (usually objects go to sleep when no forces act upon them, but wind would be a constantly active force).
Instead, explosions and such rather use a physics shape query to determine objects in range, and then apply a short impulse to only those objects once. See the area damage component as an example.
Custom Wind Systems
It is possible to write your own wind system. Just implement a new world module, derive it from ezWindWorldModuleInterface
and override the GetWindAt()
function. Put your code into a custom engine plugin and also add a custom component type to instantiate your wind world module, and make it configurable.
For inspiration, just have a look at ezSimpleWindWorldModule
and ezSimpleWindComponent
.


Sally
Happy Birthday, to the sweetest person we Xterns know
Toggle navigation
Sally
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Feed me some cupcakes please!
P.S. This doesn't work well on phones.


- DecimalDigitsInputFilter(int, int) - Constructor for class com.example.sulemaia.Helper.Parser.DecimalDigitsInputFilter
-
Actual regex formula.
- description - Variable in class com.example.sulemaia.Helper.TapTargetHelper
-
- descriptions - Variable in class com.example.sulemaia.Activity.Tutorial
-
- dialog - Variable in class com.example.sulemaia.Dialog.CustomCharacterEditorDialog
-
- DialogCharacterEditorAdapter - Class in com.example.sulemaia.Adapter
-
Class to implement the Character editor dialog.
- DialogCharacterEditorAdapter(iDialogCharacterIconSelected, int, Activity) - Constructor for class com.example.sulemaia.Adapter.DialogCharacterEditorAdapter
-
Constructor of the character editor dialog.
- DialogCharacterEditorAdapter.Item - Class in com.example.sulemaia.Adapter
-
Implementation of the recycler view.
- DialogCharacterInformationAdapter - Class in com.example.sulemaia.Adapter
-
Implementation class of the Character information Dialog.
- DialogCharacterInformationAdapter(CharacterItem, int, Activity) - Constructor for class com.example.sulemaia.Adapter.DialogCharacterInformationAdapter
-
Constructor of the character information dialog.
- DialogCharacterInformationAdapter.Item - Class in com.example.sulemaia.Adapter
-
Class implementation of the recycler view.
- doInBackground(Integer...) - Method in class com.example.sulemaia.Thread.ResolverAStarThread
-
In the background execution of the thread, we execute the actual algorithm.
- doInBackground(Integer...) - Method in class com.example.sulemaia.Thread.ResolverFirstBestThread
-
In the background execution of the thread, we execute the actual algorithm.
- doInBackground(Integer...) - Method in class com.example.sulemaia.Thread.ResolverUniformCostThread
-
In the background execution of the thread, we are actually executing the main algorithm.
- DOWN - Static variable in class com.example.sulemaia.Activity.ExpansionDetails.ButtonActions
-
- DOWN - Static variable in class com.example.sulemaia.Fragment.UniformCost
-
- DOWN - Static variable in class com.example.sulemaia.Thread.ResolverAStarThread
-
- DOWN - Static variable in class com.example.sulemaia.Thread.ResolverFirstBestThread
-
- DOWN - Static variable in class com.example.sulemaia.Thread.ResolverUniformCostThread
-
- drawDotTree(int) - Method in class com.example.sulemaia.Model.HeuristicPathTree
-
Method to call the whole drawing of the tree.
- drawPath(HeuristicPathTree) - Method in class com.example.sulemaia.Fragment.AStar
-
Method to control the whole drawing of the path once the algorithm finishes.
- drawPath(HeuristicPathTree) - Method in class com.example.sulemaia.Fragment.FirstBest
-
Drawing of the shortest path followed by the algorithm, just after it has finished.
- drawPath(HeuristicPathTree) - Method in class com.example.sulemaia.Fragment.UniformCost
-
Method to control the whole drawing of the path once the algorithm finishes.
- drawPath(HeuristicPathTree) - Method in interface com.example.sulemaia.Interface.iAStar
-
Method to draw the path once the algorithm has finished.
- drawPath(HeuristicPathTree) - Method in interface com.example.sulemaia.Interface.iFirstTheBest
-
Method to draw the path once the algorithm has finished.
- drawPath(HeuristicPathTree) - Method in interface com.example.sulemaia.Interface.iUniformCost
-
Method to draw the path once the algorithm has finished.
- drawTree(PathManualTree.Node) - Method in class com.example.sulemaia.Model.PathManualTree
-
We draw the tree node by node checking which nodes are the actual node's children.


This page explains how to play back ambisonics and the changes to our audio plugin interface to support ambisonic audio decoders.
Ambisonics are stored in a multi-channel format. Instead of each channel being mapped to a specific speaker, ambisonics instead represent the soundfield in a more general way. The soundfield can then be rotated based on the listener’s orientation (i.e. the user’s head rotation in XR). The soundfield can also be decoded into a format that matches the speaker setup. Ambisonics are commonly paired with 360-degree videos and can also be used as an audio skybox, for distant ambient sounds.
Navigate to the project’s Audio Manager inspector window via Edit > Project Settings > Audio. Select an ambisonic decoder from the list of available decoders in the project. There are no built-in decoders that ship with Unity 2017.1, but Google and Oculus will each provide one in their audio SDKs for Unity.
Import a multi-channel WAV file just like normal. In the audio clip’s inspector window, select the new ambisonic check-box. The WAV file should be B-format, with ACN component ordering, and SN3D normalization.
Play the ambisonic audio clip through an audio source just like you would any other audio clip. When an ambisonic clip is played, it will first be de-compressed if necessary, then sent through an ambisonic decoder to convert it to the project’s selected speaker mode, then sent through the audio source’s effects.
There are a couple of things to note related to audio source properties:
Set spatialize to false. When an ambisonic audio clip is played, it is automatically sent through the project’s selected ambisonic audio decoder. The decoder converts the clip from ambisonic format to the project’s selected speaker format. It also already handles spatialization as a part of this decoding operation, based on the orientation of the audio source and audio listener.
Reverb zones are disabled for ambisonic audio clips, just like they are for spatialized audio sources.
For plugin authors, please start by reading about the native audio plugin SDK and audio spatializer SDKs in the Unity manual and downloading the audio plugin SDK:
https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html
https://docs.unity3d.com/Manual/AudioSpatializerSDK.html
https://bitbucket.org/Unity-Technologies/nativeaudioplugins
There are two changes to AudioPluginInterface.h for ambisonic audio decoders. First, there is a new effect definition flag: UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder. Ambisonic decoders should set this flag in the definition bit-field of the effect. During the plugin scanning phase, this flag notifies Unity that this effect is an ambisonic decoder and it will then show up as an option in the Audio Manager’s list of ambisonic decoders.
Second, there is a new UnityAudioAmbisonicData struct that is passed into ambisonic decoders, which is very similar to the UnityAudioSpatializerData struct that is passed into spatializers, but there is a new ambisonicOutChannels integer that has been added. This field will be set to the DefaultSpeakerMode’s channel count. Ambisonic decoders are placed very early in the audio pipeline, where we are running at the clip’s channel count, so ambisonicOutChannels tells the plugin how many of the output channels will actually be used.
If we are playing back a first order ambisonic audio clip (4 channels) and our speaker mode is stereo (2 channels), an ambisonic decoder’s process callback will be passed in 4 for the in and out channel count. The ambisonicOutChannels field will be set to 2. In this common scenario, the plugin should output its spatialized data to the first 2 channels and zero out the other 2 channels.
The Unity ambisonic sources framework in 2017.1 can support first and second order ambisonics. The plugin interface includes the information to support binaural stereo, quad, 5.1, and 7.1 output, but the level of support is really determined by the plugin. Initially, it is only expected that ambisonic decoder plugins will support 1st order ambisonic sources and binaural stereo output.
There is nothing in the current framework that is specific to any of the different ambisonic formats available. If the clip’s format matches the ambisonic decoder plugin’s expected format, then everything should just work. Our current plan, though, is that Unity’s preferred ambisonic format will be B-format, with ACN component ordering, and SN3D normalization.


Mapping Source
This structure represents the following mapping definition:
plannet.PlanNet-Endpoint maps to Endpoint: UseCase maps to http://hl7.org/fhir/uv/vhdir/StructureDefinition/endpoint-usecase constrain contact.system to 1..1 constrain contact.value to 1..1


Exception hierarchy for Spring's transaction infrastructure, independent of any specific transaction management system. Contains transaction manager, definition, and status interfaces.


Whenever the last film of a great director's career comes forth, one reacts with trepidation due to one's unfairly great expectations. This may be why I avoided Alfred Hitchcock's last hurrah, known as "Family Plot," for so many years. I have long admired and become influenced by Hitch's work. We are talking about a career that spans 54 films in its output, producing such classics as "Psycho," "North By Northwest," "Rear Window," "Shadow of a Doubt," "Vertigo" and several more. During the 1970's, Hitch was less prolific with one exceptionally thrilling and graphic thriller, "Frenzy" in 1972, and "Family Plot" in 1976. Strangely, I must say I was pleasantly surprised: "Family Plot" may not be one of Hitch's finest but it is one of his few light comedies that has a few laughs and fine performances. It is light on its feet and quietly good fun.
Barbara Harris stars as a phony psychic named Blanche Tyler (she calls herself a "spiritualist") whose latest client, Mrs. Rainbird, is trying to locate her sister's long-lost son. The trouble is that he may be dead but it hardly matters - Mrs. Rainbird wants Blanche to find him for a ten-thousand dollar fee since he stands to be heir of a million dollar fortune . This naturally excites Blanche and her cab driver boyfriend, George Lumley (Bruce Dern), who masquerades as a private eye and a lawyer.
This whole search somehow involves another couple, in this case a rich married couple (William Devane and Karen Black - both ably cast) who are involved in kidnappings for rare diamonds. But I would not dream of giving away the connection between these two couples except to say that it is fairly foreseeable if you have seen other suspense thrillers.
The fun in "Family Plot" is in the clues and the gradual tension and suspense involved in finding this missing Rainbird man. We have cemetaries with strange plots, tremulous psychics, bishops kidnapped for ransom, Karen Black wearing a blonde wig, secret compartments in garages, and so on.
What is especially interesting about "Family Plot" is how laid-back and involving it is. There are a few great scenes told with Hitchcock's mastery of letting long-takes unfold without dialogue. Two stand out in particular: overhead shot of George walking through the cemetery dirt trails as he pursues an elderly woman; and a quietly effective sequence where George enters the rich couple's house through a garage window (shades here of Cary Grant entering a rich man's home in "North By Northwest"). There is also a very good chase scene where George and Blanche drive unable to stop their car due to faulty brakes.
The performances are also low-key and intriguing. William Devane (who sounds like a smoother Jack Nicholson) does some of his best work here as a jeweler whose mind is always working creating dangerous schemes. I also love Karen Black, who has one greatly funny scene where she tries to warn Devane at his jewel shop of danger while pretending to be a customer.  Only Barbara Harris tends to go a bit over-the-top as Blanche, especially her seance scenes which provoke more groans rather than laughter.
All in all, "Family Plot" is genial, lighthearted, clever nonsense - probably just a walk in the park for Hitch who was near the end of his health. All I can imagine is that Hitch must have been all sunny smiles while making essentially a parody of the suspense genre he helped create and perfect.
For more reviews, check out JERRY AT THE MOVIES at http://buffs.moviething.com/buffs/faust/
E-mail me with any questions, comments or general complaints at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Speed ({{rsstatspeedtxt}})
Each point in speed increases attack speed and gives attack piercing.
Maximum attack speed is 10 attacks per second.
Attack Piercing means you can level up a number of levels at the same time if your damage is high enough to cover 2 or more levels at the same time. In order to get more attack piercing I suggest you invest more and more in speed to find out.
Maximum Levels Peirced on overkill is {{rsattackspeedPierce+rsSkillAPPoints}}.
Next AP in {{rsNextAp}} speed points.


Tune Zones allow you to have different physics in each part of map (by HMH) (Tutorial, Example gravity.map, gravity.cfg (put it into data/maps right where your DDNet-Server binary is))
Tiles for Penalty Time on touch on Switch layer. Touch the tile and time is added to your game time: (left is 1 second, right is 20 minutes, 4 seconds)


Current status
This is listed on the Selby Planning Portal as application number 2020/0225/FULM | Proposed change of use from grazing agricultural land to BMX cycle track with toilet block, picnic area and car park | Land South Of Gloster Close Busk Lane Church Fenton Tadcaster North Yorkshire
There is a search button on the link above - if you put the application reference into that Search bar, and press Search - it will bring up the application. Please support this application. It is a great opportunity for the village to have a safe place where children can learn to ride a bike, away from the busy roads, and should have no impact on nearby residents.
Alternatively, you can simply email<EMAIL_ADDRESS>and express your support for this application


Remembering Steve Jobs
kaidez recalls the best about Steve Jobs
5 Mobile Web Development Best Practice Resources
Great mobile web development best practice resource list-includes site speed gurus, blogs & a podcast featuring jQuery creator, John Resig.
2 Bad Things About the Facebook App Setup
Creating a Facebook app is easy but doing so generates CSS expressions and creates page reflows, all of which reduce page optimization
Mobile Web Development Best Practices – Starting Tips
Starter mobile web development best practices including YSlow & Page Speed tests and minifying pages with HTML5 Boilerplate's build script
New Almay Facebook Page I Worked On
kaidez developed Almay's Facebook What's New page following some best practices in terms of mobile web development.
New Mitchum Project I Worked On
The new Mitchum site was developed with HTML5 using HTML5 Boilerplate, Visual Studio 2010 with NuGet, CSS and some light jQuery
My 50th Article – A Retrospective!
kaidez reviews his progress with learning web development and how his blog is doing in terms of content, SEO and social network promotion
Off I Go To MIX11/Las Vegas!
A list of front-end web development courses that kaidez will take at MIX11 2011 and brief explanations of some other courses available
New York Times Article On HTML5 & Their New HTML5 Site
A great New York Times piece on HTML5 application development and a demo of their new HTML5 Skimmer site
HTML5 Boilerplate Goes To Version 1.0
A quick review of HTML5 Boilerplate version 1.0, discussing the new build script for site optimization and custom site template build


Iteration is an essential aspect of most, if not all, programming languages. Even though the basic ideas behind looping do not change between languages, we do have variations in syntax which are important to take note of. So let's take a look at how Ruby and JavaScript handle this universal technique.
Beginning with Ruby, we will examine an if
statement.
Relative to other languages, Ruby has a very minimal syntax that feels almost like plain English, and iterators are no exception to this. It is important to observe that elsif
is the syntax we use for a conditional statement with more than two expressions to check. Now, let's compare this code block to the same statement in JavaScript.
The most striking difference here is the heavy reliance on parantheses, brackets, and semicolons by JavaScript. These elements have much less importance in Ruby. Also, what elsif
signified in Ruby is now else if
in JavaScript.
This example illustrates the primary differences between JavaScript and Ruby. With Javascript, we generally have to be more explicit in defining our iterators which means that the syntax is denser.


In many cases, the SQL query is intended to be executed only once,
which means that statement parsing and execution can go together.
The session
class provides a special once
member, which triggers parsing and execution of such one-time
statements:
sql.once << "drop table persons";
For shorter syntax, the following form is also allowed:
sql << "drop table persons";
The IOStream-like interface is exactly what it looks like, so that
the
statement text can be composed of many parts, involving anything that
is streamable (including custom classes, if they have
appropriate operator<<
):
string tableName = "persons"; sql << "drop table " << tableName; int id = 123; sql << "delete from companies where id = " << id;
In SOCI 3.2.0, query transformation mechanism was introduced.
Query transformation is specified as user-defined unary function or callable
function object with input parameter of type std::string
which
returns object of type std::string
as well.
The query transformation function is registered for current database session
using dedicated session::set_query_transformation
method.
Then, the transformation function is called with query string as argument
just before the query is sent to database backend for execution or for
preparation.
For one-time statements, query transformation is performed before each execution of statement. For prepared statements, query is transformed only once, before preparation, regardless how many times it is executed.
A few short examples how to use query transformation:
std::string less_than_ten(std::string query) { return query + " WHERE price < 10"; } session sql(postgresql, "dbname=mydb"); sql.set_query_transformation(less_than_ten); sql << "DELETE FROM item";
struct order : std::unary_function<std::string, std::string> { order(std::string const& by) : by_(by) {} result_type operator()(argument_type query) const { return query + " ORDER BY " + by_; } std::string by_; }; char const* query = "SELECT * FROM product"; sql.set_query_transformation(order("price"); sql << query; sql.set_query_transformation(order("id"); sql << query;
std::string dep = "sales"; sql.set_query_transformation( [&dep](std::string const& query) { return query + " WHERE department = '" + dep + "'"; }); sql << "SELECT * FROM employee";
Query transformations enable users with simple mechanism to apply extra requirements to or interact with SQL statement being executed and that is without changing the SQL statement itself which may be passed from different parts of application.
For example, the query transformation may be used to:
WHERE
clause with new condition)SELECT /*+RULE*/ A FROM C
in Oracle 9)Query transformation mechanism can also be considered for similar uses as
prefix_with
function from
SQLAlchemy Expressions API.
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Copyright © 2013 Mateusz Loskot
Copyright © 2004-2008 Maciej Sobczak, Stephen Hutton


Portfolio
Welcome to my online portfolio. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. I'm taking on freelance work at the moment. Want some help building your software?
Welcome to my online portfolio. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. I'm taking on freelance work at the moment. Want some help building your software?


Inspiration
This project was done in the context of a kinematics project for a modeling and simulation class. Modeling something on flat earth was not only a very funny and entertaining idea, but it offered the opportunity to explore some really counter-intuitive physics.
Background
What exactly about flat earth is interesting to model? Well, flat earthers believe that the earth is accelerating upwards at 9.8 meters per second squared, which is how they explain why things accelerate towards the ground at that rate. We called this effective gravity in the model. However, they also believe in gravity. These two beliefs introduce a very interesting environment, as the gravity vector acting upon any projectile can change quite drastically over time in both magnitude and direction.
This project was made using Python. In order to model flat earth, we took the surface area of earth, the average density of the earth, and the weight of the earth and calculated the radius and thickness of a flat earth. We also treated the earth as a point mass in the center of the disk. In hindsight, this is a really unrealistic way to model a flat earth. In the future, assuming all throws are precisely radial, it would be much more effective to model the earth as a series of masses in a line, with the magnitude of each mass following a cosine distribution: the center of the line would be the most massive, and each end would approach zero mass.
Results
This project produced some really interesting results. The complex nature of the environment that we modeled led to some quite counter-intuitive results.
These two graphs show the trajectory of a standard baseball when thrown at 60 degrees relative to horizontal with an initial velocity of 120 meters per second (a bit unrealistic, yes), 240,000 meters away from the north pole, which is the center of flat earth. Under these conditions, the ball will come back to the launch site, as the vector sum of drag, gravity, and effective gravity are roughly 60 degrees throughout the flight of the ball. As such, the ball returns to the original position with about the same velocity and angle.
This graph shows the trajectory of a ball thrown 80 degrees to horizontal very close to the pole. Because of the force of gravity, it actually ends up behind the throwing position.
In this graph, we swept parameters for throwing distance from the pole as well as throwing angle relative to horizontal. A negative value on the y axis corresponds to the ball landing behind the original throwing position.
This heat map is a sweep of both initial velocity and throwing angle with a constant distance from the pole. Cool colors represent large absolute distances between the throwing position, and landing position while warm colors represent small absolute distances. It really shows the counter-intuitive nature of physics on a flat earth, as one would normally expect a pretty uniform transition from hot to cold as the velocities increase, however this is not the case


This project is a freelance project I did for a cafe in Beijing named Tien Mee, which mainly sells coffee and different pastries. I am the designer who redesigned their brand website. Due to translation issues, there are some mockups I share here containing placement text. This project took me about seven weeks.
The owner of Tien Mee cafe insisted to use the existing contents and sitemap, so my job was to main improve the visual of the website.
The visual elements
The owner of this cafe is very proud of the ambience the cafe provided. So one of the most important design element is to market such ambience. Here are some example of visual elements I designed and iterated based on the owner's feedback.
I also created a lot of blocks of items the cafe sells, focusing on the popular pastries. These blocks are shown in both hovered and non-hovered status down below.


Steven Reed Sworn in an First Black Mayor of Montgomery, Ala.
by Birmingham TimesMONTGOMERY, Ala. (AP) — Montgomery Mayor Steven Reed was sworn in Tuesday as the capital city’s first African American leader.
Reed took the oath of office after easily winning the mayoral runoff last month. He is the first black mayor of a city that was the first capital of the Confederacy and later the birthplace of the civil rights movement.
“We are assembled here because we chose destiny over division. Today, we are assembled here because we chose the future over fear,” Reed said.
In a nod to his history-making win, Reed said his inauguration was an event that the enslaved people once sold on the banks of the Alabama River just a few feet from his inauguration ceremony “could only have imagined.”
“This is a culmination of those distant dreams,” Reed said.
Reed replaced outgoing Montgomery Mayor Todd Strange, who has served since 2009 and did not seek reelection.
Reed is the first black mayor of the city where Southern delegates voted to form the Confederacy in 1861. The city also played a critical role in the civil rights movement.
Montgomery was a city that led the fight for change, he said.
“This is why the son whose parents would not have been served in a local restaurant just up the street, and whose father led sit-in protests for equal treatment under the law can now take this oath and help write laws that apply equally to all,” Reed said.
Reed said Montgomery is a city with a “complicated past” and ongoing challenges.
The major said the city “must lay a new foundation for growth.”
“We must lay more fiber, pay our teachers and first responders their worth, implement apprenticeship programs, reinvest in our neighborhoods, and show a stronger commitment to strengthen the ties that bind us together.”
Reed was already the first black probate judge elected in Montgomery County and was one of the first to issue marriage licenses to gay couples in the state. His father, Joe Reed, is the longtime leader of the black caucus of the Alabama Democratic Party.


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When we reach out to a potential partner or a potential partner reaches out to us, the first step is determining the value they are able to provide to our members and ventures.
We partner with organizations looking to spur student entrepreneurship. These organizations are looking create the next generation of movers and shakers in society.
Only interested in becoming a resources partner?
Submit this form.
1. Take a look at our partner packages.
2. Choose a package level.
3. Email us to start the process.


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Engine Inputs
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Engine Analog 1 |
v1Dom (insert return) |
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Engine Analog 2 |
v2Debby (insert return) |
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Engine Analog 3 |
v3Luca (insert return) |
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Engine Analog 4 |
v4Leon (insert return) |
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Engine AES 1 |
dMulti 1-L |
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Engine AES 2 |
dMulti 1-R |
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Engine AES 3 |
fxMonReturn-L |
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Engine AES 4 |
fxMonReturn-R |
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USB Left |
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USB Right |
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Oscillator |
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Engine Outputs
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Engine Analog 1 |
v1Dom (insert send) |
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Engine Analog 2 |
v2Debby (insert send) |
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Engine Analog 3 |
v3Luca (insert send) |
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Engine Analog 4 |
v4Leon (insert send) |
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Engine AES 1 |
Left (direct out) |
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Engine AES 2 |
Right (direct out) |
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Engine AES 3 |
Monitor Left |
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Engine AES 4 |
Monitor Right |
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USB Left |
Left (direct out) |
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USB Right |
Right (direct out) |
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The app will eventually open to a series of stats such as: the number of providers registered, the number of datasets in the db, failed data in the cache, etc.


The method date.getDay()
returns the number of the weekday, starting from sunday.
Let’s make an array of weekdays, so that we can get the proper day name by its number:
```js run demo function getWeekDay(date) { let days = [‘SU’, ‘MO’, ‘TU’, ‘WE’, ‘TH’, ‘FR’, ‘SA’];
return days[date.getDay()]; }
let date = new Date(2014, 0, 3); // 3 Jan 2014 alert( getWeekDay(date) ); // FR ```