14.0 Air Power
In very general terms, “Active” aircraft execute missions from their Air Bases to hexes within their range. A player’s Active aircraft can perform missions in friendly Movement, Exploitation, and Reaction Phases. Air units never need Reserve markers.
Mission types include Barrage (hitting enemy facilities or units), Fighter Sweeps (cleaning out enemy aircraft), Interception (disrupting enemy missions), Air Transport (hauling ground units to another Air Base), Air Drop (doing the same to a hex without a base), and Transfer (moving to a new base).
When executing a mission, follow the sequence given in 14.2f and then have the planes become “Inactive” at an Air Base before executing the next mission. During a future Refit Phase, Inactive planes can become Active once more.
14.1 Aircraft & Basic Handling
Air units represent groups of specific planes (such as Bf-109s) that are rated for Type, Range, Air Combat Rating, Barrage Strength, and (sometimes) Air Transport Capacity. While an aircraft unit represents roughly 45 aircraft, it is assumed the operational rate of these is well under 100%. The game uses five types of aircraft:
Fighters (F) are the only air units able to fly Interception missions and attack during Air Combat. Active Fighters also exert a “Patrol Zone” that interferes with enemy air missions.
Tactical Bombers (T) are used mainly for Air Barrage.
Strategic Bombers (S) are used mainly for Air Barrage, but suffer from limitations that include the inability to Hip Shoot. See 14.1e.
Transports (Tpt) are able to move cargo. A Transport uses its capacity to fly units and supplies from an airbase to a new location.
Combo Types are two types in one, usually T and Tpt. These units can function as either listed type.
14.1a Active and Inactive Aircraft. Aircraft have two modes: Active or Inactive. An aircraft’s mode is shown by it being above (Active) or below (Inactive) the Air Base counter. Basically, Active aircraft can conduct missions and Inactive ones cannot. Active aircraft in a friendly Air Base hex can remain Active indefinitely.
14.1b Aircraft Step Losses. Aircraft have two steps each. Use the reverse (reduced) side of the counter to show a step loss. Aircraft which take a second step loss are eliminated and placed in the Dead Pile.
14.1c Aborts & Return to Base. Air units that execute a mission (see 14.2f) or “abort” from air combat must return to a friendly air base within their range and become Inactive. (Exceptions: A Fighter remains Active after completing a successful Interception (14.5), and after a Base Transfer (14.11) done at normal range.)
- Aircraft that abort before/during an Air Combat over a friendly air base must return to that base. (Exception: see 14.5 for special handling of Interceptors.)
14.1d Refit. Refit (15.0) is needed to keep aircraft in action (think of it as fueling and routine maintenance). It is how Inactive aircraft become Active. Refit is the only time aircraft need or consume supply.
14.1e Strategic Bombers. Missions that include Strategic Bombers suffer several limitations due to their high-altitude operations:
- A) Barrages are always considered to be unspotted.
- B) Hip Shoots and anti-ship barrage missions are never allowed.
- C) The short-range barrage shift is never received.
14.1f Weather. Weather can inhibit air operations, restricting missions to certain phases and sometimes allowing “no flight” at all. During weather when missions cannot be flown, Active air units remain Active and aircraft can be refit.
14.1g Phasing. Active planes can fly missions during friendly Movement, Exploitation, and Reaction Phases.
14.2 Aircraft Movement
Aircraft have stacking limits and move by being lifted directly from their air base to the mission’s target hex. Aircraft move in various phases and segments, depending on the mission.
14.2a Aircraft Stacking. Count each air unit (whether reduced or full-strength) as one unit for stacking. A maximum of four Active aircraft can execute a mission together. On a friendly Air Base, a maximum of four friendly aircraft plus the Air Base Level can be Active at one time (so, a Level 3 Air Base can have a total of seven Active aircraft). There is no limit to the number of Inactive aircraft that can stack at a base.
14.2b A player can voluntarily abort planes in a hex to avoid an Air Combat before it starts, but at least one air unit must stay Active and fight. See 14.3d.
14.2c Aircraft Movement. An Active air unit voluntarily moves only when conducting a mission. When an Air Base is captured by enemy ground units, all air units at the base are displaced (and possibly suffer a loss) per 9.14f.
14.2d An aircraft’s range is the limit it can travel (in hexes) when flying either to a mission hex or returning from one. Aircraft move by simply placing them in any hex within range, without regard to terrain or enemy units. There is no need to trace a specific path.
14.2e Air Missions. Active planes can perform the following missions. Aircraft can not perform a combined air mission (such as “Sweep then Barrage”) and can only fly a single mission per phase. For each mission, follow the Air Movement Sequence (14.2f).
Important Notes: “Mission aircraft” means the air units that are performing a mission. Missions are never restricted to aircraft of a certain type. For instance, a Fighter is allowed to take part in an Air Transport mission.
- Interception (14.5). The ability to ‘jump’ enemy air units before they perform their mission.
- Fighter Sweep (14.6). A Fighter Sweep is designed to engage enemy planes in air combat. Fighter Sweeps are executed in the various Movement Segments.
- Barrage (14.7). A Barrage is an air attack on enemy facilities or ground units. Barrage missions are executed in the various Barrage Segments.
- Hip Shoot (14.7d). A Hip Shoot is a special type of barrage made during a Movement Segment instead of a Barrage Segment. Hip Shoots also allow the same hex to be hit more than once in a single phase. Only certain air forces can do Hip Shoots, however, and this will be noted in game-specific rules.
- Trainbusting (14.8). This allows aircraft to interdict enemy ground and rail movement. Trainbusting missions are executed during the various Barrage Segments.
- Air Transportation (14.9) and Air Drop (14.10). The delivery of cargo (combat units or SP) by air, either by unloading them at an Air Base or dropping them in some other hex. Air Transport and Air Drop Missions are executed in the various Movement Segments.
- Base Transfer (14.11). Movement of your aircraft from one Air Base to another. Transfers are executed in the various Movement Segments.
Important Note: There are no limits placed on the number of non-barrage missions that can be flown to the same hex in a phase. For instance, a player wanting to Air Drop 1T of supply to a surrounded tank division could keep flying mission after mission until he successfully lands the needed supplies. A player could also Hip Shoot a hex several times in the phase. Other barrages are limited to one to a hex each phase.
14.2f Air Mission Sequence. Follow this complete sequence when executing a mission. Aircraft from more than one Air Base (up to a combined limit of four air units) can execute a mission together, with air units from each base moving separately (there is no need to “link up” before reaching target hex):
- A) Declare the mission type (such as Trainbusting or Barrage).
- B) Move aircraft from one or more bases to the mission hex.
- C) Resolve any Air Combat (14.3) if both players have Active aircraft in the mission hex.
- D) Resolve any Interception (14.5).
- E) Resolve any Flak (14.4).
- F) Resolve the mission.
- G) The aircraft return to base (14.1c) and usually become Inactive.
Play Note: Planes can no longer be added to a mission after Step C, so remember to perform needed Fighter Sweeps during the Movement Segment!
14.3 Air Combat
When both sides have Active planes in a hex, Air Combat is immediately resolved. This will only happen when the mission hex has an enemy air base with Active aircraft, or during Interception (14.5). An Air Combat consists of a series of rounds during which each player selects one unit to use. The result of the round will be the abort (see 14.1c) and possible loss of one or both of the selected aircraft. These rounds continue until one side or the other is alone in the hex (or there are no Active planes left with a non-parenthesized Air Combat Rating).
Ignore all Inactive aircraft during Air Combat; they do not take part at all.
14.3a Parenthesized Ratings. Aircraft with parenthesized Air Combat Ratings cannot initiate Air Combat. They can still enter a hex with enemy aircraft, however. If all the aircraft in a hex (both sides) have parenthesized Air Combat Ratings, the aircraft ignore one another (and there is no Air Combat).
14.3b Modifiers to Air Combat. There are none except when using the Long Range option (21.4).
14.3c Attacker Identification. In Air Combat the “attacker” will normally be the player initiating the battle (mission player or Interceptor). The roles switch if the erstwhile “attacker” only has air units with Parenthesized Ratings, and the combat ends completely if all Active planes in the hex have Parenthesized Ratings—the remaining planes ignore each other and the mission continues.
14.3d Voluntary Aborts. Voluntarily Aborting from an Air Combat (thus becoming Inactive) is sometimes useful:
- A) Either player has the option to abort some of his aircraft in the hex before the Air Combat starts, but at least one air unit must be kept Active and fight.
- B) Neither player has the option to abort after an Air Combat starts. (It continues until only one player has Active aircraft in the hex, or both sides run out of non-paren- thesized aircraft.)
- C) Active air units can voluntarily abort after completely finishing an Air Combat.
14.3e Air Combat Procedure.
- A) Both players lay out their aircraft in plain view. Voluntary aborts (14.3d) are made now.
- B) The attacker (14.3c) selects one of his non-parenthesized air units, then the defender selects any of his air units. These are the aircraft used in the current combat round.
- C) The attacker rolls two dice, adding it to his Air Combat Rating, and then subtracting the defending Air Combat Rating. Use this modified roll on the Air Combat Table to identify which aircraft, either one or both, must abort. Finally, roll a third die—the “loss” die—to determine if the aborted unit(s) must also take a step loss. This happens on a roll of 5 or 6.
- D) Repeat B and C (each couplet is a round of combat) with the same or different aircraft until one side or the other remains alone in the hex (or until neither player has any Active Fighters left).
Play Hint: Roll three dice at once—two “combat” dice and an off-colored “loss” die—to speed Air Combat resolution.
Example: One LaGG-3 (Air Combat Rating of 2) and one IL-2 Air Combat Rating of (2)) move into a German Air Base hex occupied by one Active Bf 109f (Air Combat Rating of 4) and two Stukas (Air Combat Rating of (1)) along with several Inactive aircraft. All of the above are at full strength. The Soviets are the attackers.
Each player selects the aircraft of his choice for the first round of Air Combat. The Soviets select the LaGG-3; the Germans pick the Bf 109f. The defending Germans could also have picked one of the Stukas (not a bright move, but allowed). The attacking Soviets could not have picked the IL-2 because of its parenthesized Air Combat Rating. The Soviet player rolls two dice (getting a 9) to which he adds his aircraft’s rating (2) and subtracts the German unit’s rating (4) for a modified roll of 7. The Air Combat Table gives “Both Abort.” The Soviet player rolls one die and no losses result, so both players send their aircraft back to base where they become Inactive.
This leaves the two Stukas facing the IL-2. None of these can attack, so the combat ends and the two forces ignore each other. The Soviets can then barrage the Air Base.
14.4 Flak
In Step E of the Air Mission Sequence (14.2f), the enemy player checks to see if his abstracted air defenses (“Flak”) disrupt the mission. Normal Flak reflects only ground-to-air fires—most combat units have some anti-aircraft ability, and the design also assumes nominal Flak assets are deployed at important potential targets. The intensity of ground Flak is increased if the mission is flown into an enemy Patrol Zone (14.4a).
14.4a Missions Subject to Flak.
- Always: Barrage, Hip Shoot, and Trainbusting.
- Only if in an enemy Patrol Zone: Air Transport, Air Drop, and Base Transfer.
- Never: Fighter Sweep and Interception, and all non-mission activity (such as placing air reinforcements and returning to an air base).
14.4b Supply considerations never affect Flak, nor is there any SP cost for Flak rolls.
14.4c Patrol Zone. A Patrol Zone (PZ) is a defensive area created by any Air Base with one or more Active Fighters, and extends 10 hexes in all directions. Enemy air missions that target a hex in a PZ are subject to Interception (14.5) and heavier Flak.
14.4d Non-Mission Aircraft. Extra air units will sometimes be stacked with mission aircraft. For instance, an Active aircraft might be at a friendly Air Base receiving a Transport mission. Only mission aircraft are affected by Flak. (But note any “extra” planes would be affected by Interception, taking part in the Air Combat along with the mission aircraft.)
14.4e Flak Resolution. Roll two dice. If the modified result is 11 or more, one mission aircraft step is lost. Otherwise, the Flak has no effect and resolution is complete.
The dice roll is modified by the Flak Points affecting the mission, per the charts and tables.
14.4f Flak Losses. If a loss is inflicted, one of the mission aircraft takes a loss before conducting the mission. Other- wise, the Flak has no effect. Determine which air unit in a stack takes the loss by using the Mission Loss Table. Remove an eliminated aircraft; those with one step remaining finish the mission using their reduced values.
14.4g Cargo Losses. If there is a change in a Transport mission’s cargo capacity because of Flak, recalculate the avail- able load (keeping in mind range effects of 14.9e) and destroy a portion of the cargo (player’s choice) that exceeds the new capacity. Round in favor of cargo survival (e.g. if 1T is being transported and the aircraft drops from 1T to 1/2T capability, the 1T survives and arrives successfully).
14.5 Interception
In Step D of the Air Mission Sequence (14.2f), a player will sometimes have the option to intercept an enemy mission. Only a mission that is subject to Flak (per 14.4a) can be intercepted, and then only if the mission hex is in a Patrol Zone. The player can intercept with a single Active Fighter with a Patrol Zone into the mission hex. The player is not required to intercept (it is his option) and can only do so once per mission.
Important Note: Interception missions are never prevented by game-specific weather and/or phase restrictions.
Interception is resolved as Air Combat. If non-mission aircraft are present, see 14.4d. Handle the intercepting Fighter after the combat as a special case:
- If the interceptor loses, it becomes Inactive at the air base from which it came.
- If the interceptor wins, it stays Active at the air base from which it came. The plane is not considered to have flown a mission and thus is eligible to intercept another enemy mission later in the same phase.
14.6 Fighter Sweep
Fighter Sweep missions are done during Movement Segments. In these a Fighter is moved to a hex with Active enemy aircraft and engages in Air Combat. Win or lose, the mission Fighter is aborted to an air base within range when the rounds of combat conclude. A hex can be the target of any number of Fighter Sweeps in the same segment.
Play Note: There is no reason to have more than one fighter per Sweep mission, since multiple Sweeps can be flown against the same hex.
14.7 Barrage & Hip Shoots
Aircraft make use of Barrage missions to attack enemy ships, ground units, and facilities. What follows are the specifics of Barrage missions; 10.0 covers the more general rules of Barrage and 18.3 describes anti-ship barrages. All the usual modifiers for Barrage (including spotters) apply to air barrages as well.
A given hex can normally be barraged just once in a phase, but Hip Shoots do not count against this limit.
14.7a Aircraft can never combine with artillery or ships in a single barrage. An Air Barrage never has any supply cost of its own.
14.7b Air Barrage and Phasing. Air units move to a mission hex during a Barrage Segment. Follow the sequence given in 14.2f. Aircraft are subject to Flak (see 14.4) before the barrage, and must return to an air base and become Inactive immediately after the barrage is resolved.
14.7c Short Range Barrage Modifier. Range effects apply when all aircraft conducting the barrage are at or within 10 hexes of the base from which they flew. These barrages get an additional rightward shift on the Barrage Table. Never apply this shift to Strat Bombers.
14.7d Hip Shoots. Hip Shoots are done during Movement Segments. They are resolved like normal Barrages (14.7), with some exceptions and restrictions:
- A) Hip Shoots do not count against the limit of one barrage against a hex in a phase. This means a hex can be barraged by multiple Hip Shoots in a phase, and also be subjected to a “regular” barrage during the same phase.
- B) A Hip Shoot must be made by a single aircraft and its nationality must be listed in the game-specific rulebook as having the special Hip Shoot capability.
- C) A Hip Shoot *requires a correct spotter (10.0b).
- D) Given the above, a Hip Shoot can hit any type of target. (Exception: Trainbusting cannot be performed as a Hip Shoot.)
14.8 Trainbusting
Trainbusting missions disrupt enemy rail traffic as well as columns of troops, vehicles, and pack animals moving in an area. Only one Trainbusting mission per hex per phase is allowed, and only one Trainbusting marker can be placed in any hex. These missions cannot be executed as Hip Shoots.
14.8a Execution. Move the mission stack to the target hex. Resolve Flak (see 14.4) and then attack the hex using the Barrage vs. Facility Table. If the result contains an asterisk, place a Trainbusting marker in the hex (otherwise there is no effect). Regardless of success, the aircraft return to base and become Inactive.
14.8b Trainbusting Zone.
A Trainbusting Zone (TZ) is the hex with a Trainbusting marker plus the six adjacent hexes. (Exception: For movement using Leg MP, a Trainbusting Zone is limited to just the marker’s hex.)
14.8c Trainbusting Effects. The Trainbusting Zone affects enemy ground unit movement and rail costs.
- Ground units must add 1 MP to the terrain cost of every hex entered that is in a TZ.
- Rail cargo passing through a TZ uses double the normal Rail Cap. The increase in cost is applied only once, even if the cargo is transported in and/or out of multiple TZ.
- Ships, aircraft, sea cap, and supply paths are unaffected by a TZ. Note there is never an additional effect on a hex due to overlapping TZ, and a TZ has no effect on retreats.
14.8d Phasing. Trainbusting barrages can be made in the barrage segment of any phase allowing a player’s aircraft to conduct missions. The markers are removed in the next enemy Clean Up Phase and their effects are continuous until then.
14.9 Air Transport
Air Transport allows the player to use his Transports to move supplies and units around the map.
Air Transport can occur in any friendly Movement Segment.
14.9a Transports have a printed trans- port capacity. They can carry any load up to that capacity. (See 4.7 for Transportation Equivalents.) Transports at the same air base can combine their transport capacity to carry cargo. For instance, two aircraft with a capacity of “1/2T” could carry a parachute battalion that has a transport equivalence of 1T.
14.9b Some Transports have a transport capacity of 1/2T. These units must usually use rule 14.9a, combining to move 1T amounts. Alternatively, they can move 1T when making a double capacity trip using 14.9e. In no case can the 1/2T amount be saved for later or be rounded up to 1T. (Exception: cargo survival, 14.4h).
14.9c Cargo Types. Supply Points can be transported by air, as can combat units that are in Move Mode with an MA of 10 or less Leg MP.
14.9d Combat units can move up to 1/2 their MA during the phase it is carried by Air Transport (per 4.7d). This can be done before or after the Air Transport mission (or both) provided no more than 1/2 MA is expended.
There are important mode and phasing considerations. SP cannot be moved before/after a mission due to “leapfrog” restrictions. Combat units can change to Move Mode prior to Air Transport in Movement Phase, but are not able to “flip” orientation during Reaction or Exploitation. Combat units must be released reserves to move (and possibly attack) before/after a mission during Reaction or Exploitation. All other units being air transported in these phases essentially have an MA of zero (and cannot attack). Note that units moving before/after the mission in Reaction have their MA halved twice, for a total of ×1/4 MA.
14.9e Air Transport missions are flown to any friendly air base. Treating each plane separately, the mission hex can…
- A) …be at twice the plane’s range, provided it is made Inactive at the destination air base, or
- B) …be at the plane’s normal range, in which case it returns to any air base within normal range after the mission (Note: It goes inactive), or
- C) …be at half the plane’s range, in which case its transport capacity is doubled and it returns to any air base within half of its range after the mission (Note: It goes inactive).
14.9f A given air base can only unload 2T times the base Level per Movement Segment using Air Transport. However, any amount of cargo can be unloaded if the Transports in excess of this limit become Inactive in the destination hex.
14.10 Air Drop
An Air Drop is a form of Air Trans- port that does not require a friendly air base at the destination. Air Drops also differ in that sometimes they must be planned in advance and the cargo may be destroyed in the attempt. Air Drop can be done either by parachute or glider landings. The rules in Section 14.9 apply to Air Drops except where they differ with the rules below.
14.10a Unit Eligibility. Only SP and combat units with the “Para” symbol can Air Drop. (Exception: Any combat unit that can be air transported can land via glider, per 14.10e.)
14.10b Prior Planning. Air Drops of combat units have special restrictions. They can only be made in the Movement Phase and require a Drop Plan—a written record of the hex where each combat unit will be dropped and the specific turn the mission will take place. You must make this plan either before the game begins or at least two turns in advance of the scheduled drop. Plan these drops in the Aircraft Refit Phase. No unit can ever be on more than one Drop Plan at a time.
Important Notes:
- Units making planned air drops do not require trace supply on the turn they are dropped (12.6h).
- Supply drops never need prior planning nor do they have any phase restrictions.
14.10c Cancellation and Delay. All or part of a Drop Plan can be cancelled or delayed. (Some units could drop as scheduled, some be delayed, and some cancelled.) Make this decision during any Aircraft Refit Phase. If delayed, the exact same drop is now pushed back to the next turn. If cancelled, the plan ceases to exist (and even if the same plan is drawn up in the future, planning must start from scratch).
14.10d Air Drop Procedure. Resolve Flak and then check for losses using the Air Transport Success Table. Roll two dice for each combat unit or 1T of supply separately, based on the type of terrain in the mission hex and drop method (glider or paradrop). Apply the table’s modifiers. If the roll is successful, the unit is placed in the drop hex (and its movement is finished for the phase). Otherwise, it is destroyed.
Gliders increase the capacity of Transport aircraft. Gliders do not count against mission and basing limits and are always considered Active. Gliders are generic “change” that can combine and break down like SP.
- A) It costs one Eq to build two Glider Points (as if rebuilding aircraft). Gliders cannot be built in games where they are not provided. A glider cannot be reused—place it in the Dead Pile after use.
- B) Gliders can only move when they are part of an Air Transport or Air Drop mission. When an air base is captured, gliders are destroyed.
- C) A full-strength Transport plane (any capacity) can tow one Glider Point. The capacity of a Transport/Glider combination is 2T (all of which is loaded on the glider). A Transport that doubles its capacity (per 14.9e) can carry 4T if two Glider Points are used, or alternatively it can carry 2T on one Glider Point and carry its printed capacity for a paradrop.
- D) In Air Transport missions, cargo on gliders is not counted against off-loading limits (15.0b).
- E) In Air Drop missions, cargo on gliders has an increased chance for success, as shown on the Air Transport Success Table.
- F) Gliders do not check for Flak, but their tow aircraft do. The capacity of the Transport/Glider combination is reduced to 1T if the towing aircraft takes a loss. Handle losses to cargo per 14.4g.
- G) Gliders do not take part in Air Combat. While being towed, a loss is handled per 14.4g.
14.10f Integral Gliders. As opposed to the separate counter version above, some games have Transport planes that contain a glider component as part of the counter itself. Basically, these are special Transports with an improved transport capacity because they always tow gliders (which make them exempt from base unloading limitations). Rule 14.9e modifies their capacity by range.
Specific Game Note: The CASE BLUE transports with Integral Gliders can only perform Air Transport and Base Transfer missions (never Air Drop missions).
14.11 Base Transfer
A Base Transfer is a simple way to move an aircraft from one base to another without performing any other functions. Air units can double their range when moving from base to base. When a Fighter unit performs a Base Transfer within normal range, it stays Active. Otherwise, it goes Inactive (as do all other plane types making Base Transfers).
Play Note: Players may find that aborting after a mission is often a more useful way to change base, since then the aircraft can “do something” along the way.)
Complex Aircraft Mission Example: During his Movement Phase’s Barrage Segment, the Allied player tries a Barrage on an Axis stack with a Reserve marker showing. The strike consists of a Blenheim V bomber and two Hurricane II fighters. The mission hex is inside the Patrol Zone. The mission has a +2 Flak Mod operating against it (+1 for a Patrol Zone (since a Fighter is present), +1 for three mission aircraft).
First, the Axis player resolves Flak against the mission. He chooses to avoid literally intercepting and forcing an actual Air Combat. The Axis player rolls two dice and gets a 10 which is modified to 12 resulting in a loss. The Allied player uses the Mission Loss Table to randomly select one of his aircraft to take the loss and it is the Blenheim. It is reduced and the mission continues.
The Allied player now totals the Barrage Strength of the three mission aircraft. The Fighters are worth a combined 6 Barrage Points. The now reduced bomber adds 3 more, for a total of 9 points. The initial Barrage Table column is 8-11. There is no barrage supply cost since this is an Air Barrage. No Allied combat unit is adjacent to the target (no spotter: three columns left) and it turns out there are 4 RE in the hex (one shift right). No further column shifts apply. The total Barrage Table shift is two left, to the 3-4 column. The Allied player rolls two dice and gets a 12, giving a 1/2 result. He then rolls a 5 with one die, so it “rounds up.” The Axis player must remove one step of his choice and the mode of the stack is changed from Reserve to DG. The Allied aircraft now return to any friendly base within range.
Example: Air Barrage Missions


no worries ... if there is anything anyone can do ont hat trello it would e greatly appreicated. @CrisF is doing a great job on the PR stuff. Thanks dude!
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blackjok3r15-Nov-18 04:48 AM
well its time I get some work done lol... 1pm seems like a great time to start work
Or maybe a beer
Bar_F1sh_Rel15-Nov-18 06:09 AM
Will the code be moved up an ERA before the chain launch?
Just asking - as @Alright is suggesting that new notaries are kicked if they have no notifications before release, but I don't think new pubkey/notaries are actually active in the code yet?
blackjok3r15-Nov-18 06:17 AM
No they are not active
I need to get the 10% block reward to multi sig address working... then we will add a new chain and chjange the ERA to 2. Everyone will have at least a day to get their testnet up to notarise this chain.
the first 20 people to notarise this chain, get a main net spot..
this tests a whole bunch of stuff at once.
and decides who can notarise in KMDLABS era 1 main net
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Mylo15-Nov-18 07:00 AM
nice channel rename. i ran a vanitygen script for Rkmdlabs addys last week, deleted the results though.
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blackjok3r15-Nov-18 07:01 AM
That is a mighty good idea ... I should do that here lol... winer if you can do a pubkey vainity gen rather than address ...<PHONE_NUMBER>
slight rounding error to fix pool fees payments.. nothing serious. have to go out... be back in few hos to finish it. Finally LOL
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CrisF15-Nov-18 07:05 AM
@gt@actionslacks Thanks for the suggestions. Looks like it'll be KMDLABS.
@CMaurice Liked the nursery idea. Was wondering about a space kind of theme. Chains and clusters would be easy to name, eh! Coma cluster
dukeleto15-Nov-18 08:32 AM
@Deleted User you could just poll and look at every new block. Once you see confirms=2 for a xtn in that block, you know that block is notarized (as long as you are running new enough code to have dpowconfs)
Early preview of the @KomodoPlatform oracle cryptoconditions dapp I'm working on to track a wandering dog using leaflet and @particle
#dragonhoundtech
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5
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CrisF15-Nov-18 08:40 AM
That is so cool!
smk762 - dracocanis ominator15-Nov-18 08:42 AM
I really gotta sort out the image comp! @Senda created the icon I"m using to indicate current position, along with a couple of other great pics. Beena couple of weeks since I jumped the gun on announcing it.
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Working on website this week for basic info etc, and will announce louder this weekend
CrisF15-Nov-18 08:44 AM
He gets around doesn't he!
smk762 - dracocanis ominator15-Nov-18 08:45 AM
hehe, that screen is a virtual doggie in Russia. I might also have a comp to guess how long until it finds the ocean, and what country it swims to
CrisF15-Nov-18 08:46 AM
Haha, that's a long way from home, haha.
Maybe KMDICE can put a dapp to take bets on that (edited)
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CrisF15-Nov-18 09:17 AM
@smk762 - dracocanis ominator Won't be long before the marketing department gets Garmin et al. to ship you some gear! And to have them get in touch with KMDLABS for their R&D needs
smk762 - dracocanis ominator15-Nov-18 09:18 AM
noice!
Garmin isn't cheap
CrisF15-Nov-18 09:18 AM
Start writing up that Christmas list, haha.
smk762 - dracocanis ominator15-Nov-18 09:19 AM
If I had enough self-cloning capability, I'd be designing PCBs right now :p
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CrisF15-Nov-18 09:23 AM
Garmin's will be worth more when people can do private tracking!
@Steve Lee (up 4)(edited)
CrisF15-Nov-18 10:59 AM
See we have a new channel name. Thanks, @SHossain !
blackjok3r15-Nov-18 11:28 AM
When you have uncles asking how to buy your coin to have a stake!
And your dads first comment is how do we buy our own town(edited)
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TonyL15-Nov-18 11:29 AM
Do I need to notarise something prior next week to not lose my pubkey in list or I can wait for a next chain?
I'm honestly tried to setup node this week but had issues
blackjok3r15-Nov-18 11:29 AM
Everyone needs to notaries the new chain with the pay to multisig address enabled
The first 20 people to notaries that chain on era 2 get a spot
TonyL15-Nov-18 11:30 AM
New chain = next week?
blackjok3r15-Nov-18 11:31 AM
I must travel... For a few days, its unlikely the new chain. will be ready before half way through next week
TonyL15-Nov-18 11:31 AM
Gotcha
blackjok3r15-Nov-18 11:31 AM
How ever it goes... There will be a 48h notice before it is launched, because some of you wage cuck and all
Hopefully none of us have to do that anymore
CrisF15-Nov-18 11:32 AM
Haha, Friday or Saturday would be good
blackjok3r15-Nov-18 11:32 AM
I agree a weekend is better
Gives me a week to get it done .. Less stress
CrisF15-Nov-18 11:33 AM
The old 1am Tuesday morning STAKED starts really affected the week!(edited)
TonyL15-Nov-18 11:33 AM
Yeah, deadlines seems a bad practice
2
I remember when you set very tight deadline for a first staked and were rekt by it
Like a no sleep
blackjok3r15-Nov-18 11:34 AM
We gave them up after staked 4 me and alright almost lost our minds
CrisF15-Nov-18 11:35 AM
That was really good, but rough, PoC for a specific kind of contract testing.(edited)
blackjok3r15-Nov-18 11:35 AM
Ideally I'd like to pay to contract br on launch but simple can't be done.. Unless miracle
CrisF15-Nov-18 11:37 AM
Was the trouble you had related to syncing KMD, @TonyL ?
TonyL15-Nov-18 11:38 AM
Yup this one
So if there will be a next chain anyway I'll just go in on it
Procrastination
CrisF15-Nov-18 11:40 AM
Haha, I figure you might be pretty busy (edited)
TonyL15-Nov-18 11:43 AM
Maybe one day I'll be able to switch an attention between things as rapid as James can do. Dreams dreams...
CrisF15-Nov-18 11:44 AM
blackjok3r15-Nov-18 11:44 AM
Just get ADHD
CrisF15-Nov-18 11:44 AM
Haha
blackjok3r15-Nov-18 11:44 AM
And don't take medications
Easy solved
CrisF15-Nov-18 11:44 AM
Or take too much
blackjok3r15-Nov-18 11:45 AM
Never again
TonyL15-Nov-18 11:46 AM
I guess amphetamine can do a trick
But better to not try
blackjok3r15-Nov-18 11:47 AM
Its not worth it it kills ppl
TonyL15-Nov-18 11:47 AM
Drugs are bad and killing yep
But ADHD medications should be a kinda drugs as well I thnk
blackjok3r15-Nov-18 11:48 AM
One of my best mates got shot dead by TRg police last year just b4 I found kmd... If that didn't happen... If not be here
TonyL15-Nov-18 11:48 AM
Oh I'm sorry to hear it
blackjok3r15-Nov-18 11:48 AM
Bcuz drugs and crazy women
Everything happens for a reason
Life if good
3
TonyL15-Nov-18 11:50 AM
Definitely! Just have to not repeat others mistakes - life is full of lessons
1
1
blackjok3r15-Nov-18 11:51 AM
Let's make a system that rewards effort
Anyone who can use their skills in any way is welcome
CrisF15-Nov-18 11:54 AM
I figure rewarding both effort and results is good. Effort --> Improvement -> Results (Theoretically)
That should bring up the bottom who can still proffit and still incentivized the top.
Measuring results is much easier than effort though.(edited)
blackjok3r15-Nov-18 11:56 AM
Results are all you can measure
But effort =+ results
jorian15-Nov-18 11:56 AM
is anyone still running STAKED4?
TonyL15-Nov-18 11:57 AM
Somewhere in this equitation should be a skills multiplier
jorian15-Nov-18 11:57 AM
and is STAKED4 valuable?
I have some balance there
blackjok3r15-Nov-18 11:57 AM
Staked 4 + 17k coins is airdropped to staked
350k in total I tji k
CrisF15-Nov-18 11:58 AM
I think @ComputerGenie 👴👴👴 was a few weeks ago. He must have stopped it by now though!
@jorian
jorian15-Nov-18 11:58 AM
ok
thx
blackjok3r15-Nov-18 11:58 AM
Snapshot of staked 4 is at <IP_ADDRESS>:8080
Unless it broke
112
Not 113
jorian15-Nov-18 12:05 PM
it loads forever
anyways, as long as i have my STAKED4 keys i have STAKED


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The lunchbus is going to: {{selector.selectedPlace}}
Select Clear
Status: {{ctrl.connected ? 'connected, ' : 'disconnected, '}} server's time is: {{ctrl.date}}
Show me a totally unrelated logging example!


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Spanish film ban urged
by Efren MontanoTHE Movie Television Review Classification Board (MTRCB) will decide whether to ban the Spanish-produced animated film “Elcano and Magellan” in the Philippines, Malacañang said yesterday.
Since the release of the movie’s poster, several Filipino netizens have reacted adversely to the film, taking offense that it depicts colonizers in a good light, while portraying Filipino natives, including hero Lapu-Lapu, negatively.
“We will not want to preempt the jurisdiction of that agency,” Presidential spokesman Salvador Panelo said.
According to reports, the movie is set to be released in Philippine cinemas in January 2020.
A movie poster of a Spanish production of an animated movie entitled “Elcano and Magellan: The First Voyage Around the World” depicts an animation of Lapu-Lapu with the subhead “with Philippines very own hero Lapu-Lapu.”
The top left of the poster mentions a special highlight featuring the Battle of Mactan between Magellan and Lapu-Lapu.
Based on the trailer, the animation promises “a great adventure that will change the course of human history.”
But netizens are quick to point out that in these modern times, it is wrong to depict colonizers as heroes.


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Tell me about yourself
A Simple Formula for Answering “Tell Me About Yourself”
- Present: Talk a little bit about what your current role is, the scope of it, and perhaps a big recent accomplishment.
-
Past: Tell the interviewer how you got there and/or mention previous experience that’s relevant to the job and company you’re applying for.
-
Future: Segue into what you’re looking to do next and why you’re interested in this gig (and a great fit for it, too).
This isn’t the only way to build your response, of course, and you can tweak it as you see fit. If there’s a particularly potent story about what brought you into this field, for example, you might decide to start with that “past” story and then get into what you’re doing in the present.
Whatever order you pick, make sure you ultimately tie it to the job and company.


Playing Around With Guilloche Patterns
Now that we have a rectangular path as a function of t, we need to make a wheel to spin our "pen" around on as a function of t. How? Remember sin() and cos() from high school geometry.
sin(A) == Y / Length == "how much y", so y == length * sin(A)
cos(A) == X / Length == "how much x", so x == length * cos(A)


Table — Raw tabular data base.¶
This module defines the Table class for TABLE entries in BDPs.
-
class
admit.util.Table.
Table
(**keyval)[source]¶ Defines the basic table structure used in ADMIT.
The Table class is a container for holding data in tabular format. The table can hold data in column-row format and also in plane-column-row format. Data can be added in instantiation, by columns, by rows, or by entire planes.
Parameters: keyval : dict
Any valid attributes can be specified to the constructor.
Attributes
columns (List containing the column headers, optional) (defaults to an empty list) units (List containing the units of each column, optional) (defaults to an empty list) planes (List containing labels for each plane, optional) (defaults to an empty list) data (A numpy array containing the data, can be 1D, 2D, or 3D, optional) (defaults to an empty array) description (A string for a description/caption of the table, optional) (defaults to an empty string) Methods
addColumn
(data[, col])Add a column to the table addPlane
(data[, plane])Add a plane to the table addRow
(row)Add a row to the table clear
([full])Method to clear out the data from the table deserialize
(serial)Create a Table from serialized data created by serialize(). exportTable
(fileName[, plane, cols, fixcols])Method to export a table to ascii text getColumn
(col[, plane, typ])Get a single column by its index getColumnByName
(name[, plane, typ])Get a column by its name getFullColumnByName
(name[, typ])Method to get a full column (single column from all planes) by name getHeader
()Get the header information getPlane
(pln)Method to get a single plane from the table getRow
(row)Get data from a specific row getRowAsDict
(row)Get data from a specific row in dictionary format with the column headings as keys. getUnits
()Get the units information getkey
(key)Method to get a data member by name html
([css])Create an HTML representation of the table next
()Method to get the next row from a table rewind
()Reset the “next” counter to the beginning serialize
()Create a string representation of the table that can be converted to native Python structures with ast.literal_eval or back to a Table with deserialize(). setData
(data)Set the data of the table all at once setkey
([name, value])set keys, two styles are possible: shape
()-
addColumn
(data, col='')[source]¶ Add a column to the table
Adds the given column to the table and recomputes the minimum and maximum. The column must have the same length as the other columns or numpy will throw an exception.
Parameters: data : list or numpy array
The data of the column to be added
col : str, optional
The name of the column
Returns: None
-
addPlane
(data, plane='')[source]¶ Add a plane to the table
Adds the given plane to the table and recomputes the minimum and maximum. The plane must have the same dimensions as the other planes or numpy will throw an exception.
Parameters: data : list or numpy array
The data of the plane to be added
plane : str, optional
The name of the plane. See getPlane() how to access a plane
Returns: None
-
addRow
(row)[source]¶ Add a row to the table
Adds the given row to the table and recomputes the minimum and maximum.
Parameters: row : list or numpy array
The data of the row to be added
Returns: None
-
clear
(full=False)[source]¶ Method to clear out the data from the table
Parameters: full : bool
If True then clear header and other meta data also Default: False
Returns: None
-
deserialize
(serial)[source]¶ Create a Table from serialized data created by serialize().
Parameters: serial : The string representation of a Table in the format from
deserialize().
Returns: None
-
exportTable
(fileName, plane=0, cols=[], fixcols=[])[source]¶ Method to export a table to ascii text
Note only one plane at the time can be written. Alternatively one could allow multiple planes, and use another keyword for the fixcols=[], i.e. the columns that do not change per plane. This has not been implemented.
Parameters: fileName : str
The name of the file to write the table to
plane : int or list, optional
What plane to export, defaults to the first plane (0). A list can be given if multiple planes need to be written.
cols : if given, a subset of these named columns will be written
Columns are written in the order they were listed originally, not the order in this given list. For multi-plane tables, these should be the columns that vary.
fixcols : if given, these are the named columns that are common for
all planes.
Returns: None
-
getColumn
(col, plane=0, typ=None)[source]¶ Get a single column by its index
Parameters: col : int
The index of the column to retrieve
plane : int
The plane to retrieve it from if the table is 3D
typ : various
The data type to convert the data to. Default: None
Returns: The data from the column as a numpy array, or None if the column index
does not exist.
-
getColumnByName
(name, plane=0, typ=None)[source]¶ Get a column by its name
Parameters: name : str
The name of the column to retrieve
plane : int
The plane to retrieve it from if the table is 3D
typ : various
The data type to convert the returning data to. Default: None (no conversion)
Returns: The data from the column as a numpy array, or None if the column name
does not exist.
-
getFullColumnByName
(name, typ=None)[source]¶ Method to get a full column (single column from all planes) by name
Parameters: name : str
The name of the column to get
typ : various
The data type to convert the returning data to. Default: None (no conversion)
Returns: Numpy array containing the data of the full column.
-
getPlane
(pln)[source]¶ Method to get a single plane from the table
Parameters: pln : int
The plane number to get (0 based) No Default.
Returns: Numpy array containing the requested plane
-
getRow
(row)[source]¶ Get data from a specific row
Parameters: row : int
The row to get
Returns: a numpy array of the data of the specified row, or None if the
row does not exist
-
getRowAsDict
(row)[source]¶ Get data from a specific row in dictionary format with the column headings as keys. If there are no column headings or two column headings are identical or column header has an empty string an exception is thrown. Note: this is not terribly useful for multi-plane Tables.
Parameters: row : int
The row to get
Returns: A dictionary of the data of the specified row, or None if the
row does not exist
-
html
(css=None)[source]¶ Create an HTML representation of the table
Parameters: css : str
A string that may refer to a CSS or style parameter. This can be used for special formatting of the table, e.g. striping. Default: No extra formatting.
Returns: string
HTML <table> representation.
-
next
()[source]¶ Method to get the next row from a table
Parameters: None Returns: List of the next row, None if there are no more.
-
serialize
()[source]¶ Create a string representation of the table that can be converted to native Python structures with ast.literal_eval or back to a Table with deserialize(). Intended for the summary but can be used wherever.
Parameters: None
Returns: A string representation of the Table that can be converted back
to a Table with deserialize().
-


Open the console to check the output.
If the build was successful you should see `app-cc` logged four times to the console


You will need tools from six different sources, so have some patience to install them all. The good news is that you may find the tools useful in different situations as well.
To install Cygwin, go to the Cygwin website and download the small (250k) installation program. During installation it asks for:
to test whether it works:
Download Tortoise SVN here and install it.
to test whether it works:
Download and install it as follows:
Download and install it as follows:
Open the file explorer, and rightclick any directory.
A context menu Tortoise SVN should be present.
3. GHC: Haskell compiler
The Glasgow Haskell Compiler (GHC) is an industrial-strength Haskell compiler,
including many libraries.
To install it:
to test whether it works:
A binary for your operating system is probably available.
For Windows, choose the standalone version.
It is wise to install the compiler in a directory without spaces in its name, for example d:\ghc.
Compile it with ghc Test.hs and run it by starting main.exe.
square x = x*x
main = putStrLn (show (square 5))
you should compile it by ghc --make Test.hs
module Test where
square x = x*x
main = putStrLn (show (square 5))
4. UUlib: Additional Haskell libraries from Utrecht University
Haskell comes with a large number of libraries,
but of course we like our own better.
Download and install them as follows:
autoconf
./configure
ghc --make Setup.hs -o setup -package Cabal
./setup configure
./setup build
./setup install
5. UU-AGC: Attribute Grammar Compiler
The Attribute Grammar Compiler is a preprocessor to Haskell that generates
recursive tree walks. Input to this preprocessor is a custom description of an attribute grammar.
autoconf
./configure
make build
make install
6. EHC: Extensible Haskell Compiler
Now you are ready to get our Extensible Haskell Compiler, and soon you'll be extending it yourself.
Note that there are various versions of the compiler, which correspond to various stages of extension.
In the example above, we build version 8 of the compiler, which is a good start because it is the
simplest version that has code generation.
to test whether it works:
Expect 30 Megabytes to be downloaded.
(adapt the paths in the first line if you installed the tools elsewhere).
./configure --with-ghc=d:/ghc/ghc-6.6/bin/ghc.exe --with-gcc=d:/cygwin/bin/gcc
make 8/ehc
Then wait a long time (7 minutes), as not only the compiler has to be build, but also the supporting development tools
shuffle and ruler.
Type the following commands:
cd testgrinc ../bin/8/ehc.exe -cexe sum.hs sum.exe |


Play Instructions
- To move the ship use the arrow keys: or mouse.
- Press "Spacebar" Key or Mouse Button to fire.
- Press "Shift" Key to toggle the Game's Pause state.
- Press "S/s" Key to toggle the music track.


ATM PVC Edit
Discard And Back
Delete ATM PVC
Fields marked with * are mandatory
Items
Value
Overview
ifName *
ifName of Port
Parent Port *
ATM1/0
Select Parent Port
VPI *
VP identifier 0~4095
VCI *
VC identifier 0~65535
Operational Status
Facility Status
IP Address
VPN:
IP:
/
Bandwidth
Bandwidth(Kbps)
OSPF Area ID
OSPF Area ID. Numeric format (ex. "1") or IP address format (ex. "<IP_ADDRESS>") is supported.
IGP COST
IGP COST
Purpose
Note
OK


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Copies a file from one location to another.
Will also copy a folder if the provided src is a folder. But this is just a convieneince, I recommend using dir.copy or dir.cp directly.
| src |
The source file path. |
| dest |
The destination to copy the source to. |
| binary |
When not set, we'll see if the file extension matches a binary file type. This is not a fail-safe evaluation, so we recommend manually setting this value (if you know). |
Alias for copy
Duplicates a file "in place" by appending a "copy N" to the base file name.
Example:
myfs.copy("somewhere/foo.txt"); ... will make "somewhere/foo copy.txt" ... will auto increment multiple copies: "somewhere/foo copy.txt" "somewhere/foo copy 1.txt" "somewhere/foo copy 2.txt" "somewhere/foo copy 3.txt"
| src |
The source file path. |
The file path to the newly duplicated file.
Ensures a file's parent folder exists so when we attempt to write, there's a folder ot write into.
The associated mkdir constructs the entire heirarchy as needed.
| src |
the path |
Checks to see if a file exists. Note this also checks if a folder of the same name exists too.
| src |
The source file path. |
True if exists, false if no file nor folder exists.
Checks the extension against a list of known binary files.
NOTE: This is not a fail-safe evaluation -- only a fast check.
| src |
The source file path. |
| manual |
Used interally to see if the user actually set a value. |
Validates if a file exists AND that it's not a folder. If the src is a folder, this method will yeil false.
| src |
The source file path. |
Alias for rename
Reads the entire file as a string. NOTE: This is an alias for read.
| src |
The source file path. |
description description
Alias for read
Reads the entire file as a string.
| src |
The source file path. |
| binary |
Is this a binary file? (We assume it's a text file.) |
Deletes a file from the system.
| src |
The source file path. |
Renames (or moves) a file or folder.
| from |
The source file path. |
| to |
The destination file path. |
Saves text data to a file. Overwrites entire file with provided data. NOTE: This is an alias for write.
| src |
The source file path. |
| data |
The text data to save. |
Alias for write
Creates or updates the timestamp on a specific file or folder.
To specify that you want to touch a directory, include a trailing slash on the path, or set the isFolder argument to true, otherwise we assume your toughing a file.
| path |
The file or folder path. |
| isFolder |
Whether your trying to touch a folder. A trailing slash on the path is assume isFolder=true |
| date |
To specify a specific date, use a Date object, otherwise time "now" is used. |
Saves text data to a file. Overwrites entire file with provided data.
| src |
The source file path. |
| data |
The text data to save. |
| binary |
Is this a binary file? (We assume it's a text file.) Honors the string "binary" or just use a boolean. If you use a string, only "binary" is recognized, anything other than "binary" will default down to "UTF-8". |


2019/20 Premier League Matchday 13: Best Tips for ‘Big Six’ Fixtures and more
by Abhisek BajajClub football returns after a definitive international break that saw most of the nations lock down their places for Euro 2020. Premier League throws up some intriguing matchups, with Jose Mourinho’s return to management headlining the gameweek. Tottenham are up against West Ham in an early kickoff as Mourinho goes up against a known enemy in Manuel Pellegrini.
Highlights among the following batch of fixtures are Liverpool’s away trip to face Crystal Palace, a struggling Everton at home to Norwich and Leicester looking to make it five league wins out of five as they face Brighton. Arsenal are also among the teams in the batch of fixtures that follow Tottenham vs West Ham. But, the Gunners face a Southampton side that have not seen a win for weeks now.
Saturday ends with Manchester City at home to Chelsea in a fixture that could really define the Premier League title race. Sunday sees Sheffield United host Manchester United, with Ole Gunnar Solskjaer now reportedly having to look over his shoulder now that Mauricio Pochettino is available. The gameweek ends with a Monday night fixture between Aston Villa and Newcastle.
Before we move on to the ninth matchday and the tips for the matches, let us look at how our tips for the last Matchday fared.
Total Probables Result : (50/88)
Total Buckshot Result: 3/3
Outside Chance Result: N/A
West Ham vs Tottenham
Enter, Jose! Mauricio Pochettino’s exit from Tottenham has been bittersweet; for it has paved the way for the return of Jose Mourinho in management. The first test arrives quickly for Mourinho away at West Ham. But, Spurs are facing West Ham at the right time of the season, with the Hammers struggling for form in recent weeks.
We pick Tottenham, with Jose Mourinho to kick his Spurs managerial stint off with a win in a London derby.
Probables:
1. Tottenham to win @ 1.70
2. Harry Kane to score anytime @ 1.61
Outside Chance:
1. Tottenham to win to NIL @ 3.50
Arsenal vs Southampton
A match that Arsenal should not have a problem in winning, given the relative position of the two teams on the table. But, the stark reality is different. Arsenal are also without a win for 4 league matches now and face a Southampton side that will be looking to exploit their defensive weaknesses.
Expect goals in this encounter, with Arsenal likely to eke out a win.
Probables:
1. Both Teams to Score – YES @ 1.61
Outside Chance:
1. Full Time Result – Draw @ 4.75
Crystal Palace vs Liverpool
There are good news on the injury front for Liverpool going into their match against Crystal Palace. But, Palace again are on a winless run of 4 league games and are up against a Liverpool side that are still undefeated in the 2019-20 Premier League. It is a fixture whose result should be set in stone. But, Palace are known to cause Liverpool problems, judging by history. Expect goals.
Probables:
1. Over 2.5 Match Goals @ 1.66
Outside Chance:
1. Full Time Result – Draw @ 4.75
Manchester City vs Chelsea
Interestingly, Chelsea come into the game with better form than Manchester City and Frank Lampard will be looking to inflict more damage while also looking to lodge a victory against a ‘Big Six’ side to prove their own credentials for top four and perhaps, the title as well. Again, a fixture that should be filled with goalmouth action.
Probables:
1. Both Teams to Score – YES @ 1.57
Outside Chance:
1. Raheem Sterling to score 2 or more @ 5.00
Sheffield United vs Manchester United
Sheffield United fans will be pleasantly shocked to find themselves not just at fifth on the table fairly deep into the campaign but also above their Sunday opponents Manchester United. While the match means Dean Henderson cannot play against his mother club, the Blades would be quietly confident of registering a result on Sunday at home.
Ole Gunnar Solskjaer is hit with injury problems in midfield and we could see a fairly youthful midfield for Manchester United. It will be interesting to see how the two Uniteds cope up with each other.
Probables:
1. Manchester United to win @ 2.10
Outside Chance:
1. Manchester United to win to NIL @ 3.50
Miscellaneous Tips
Bournemouth’s record of both teams scoring in their Premier League matches so far is a trend that we would like to go with rather than against as they face Wolves. Leicester have a tricky away tie at Brighton and it will be interesting to if the home side can prove to be any trouble for the Foxes.
Everton need a win against Norwich to try and extend their momentum gained from the last two matches. Watford are yet to win at home and Burnley have failed to record an away win so far this season, making the fixture an intriguing one for the neutrals. Newcastle are unbeaten in three games and will be the favoured side when they travel to Aston Villa.
Probables:
1. Bournemouth vs Wolves – Both Teams to Score – YES @ 1.75
2. Brighton vs Leicester – Both Teams to Score – YES @ 1.75
3. Aston Villa vs Newcastle – Full Time Result – Draw or Newcastle @ 1.72
Outside Chance:
1. Newcastle to beat Aston Villa @ 3.70


{% extends "base.html" %} {% block main %}
The software provides the visualization of eyetracking data which has been exported from the Tobii Studio
Please continue with uploading a file (.tsv) from your computer


--- title: Dataloaders keywords: fastai sidebar: home_sidebar summary: "Pytorch datasets, dataloaders, collate functions and vocabularies" description: "Pytorch datasets, dataloaders, collate functions and vocabularies" nb_path: "nbs/08_dataloaders.ipynb" ---
Datasets subclass the Pytorch Dataset
class. MRL datasets add a collate function and the Base_Dataset.dataloader
function to easily generate Pytorch dataloaders from the same class
Like all Pytorch datasets, subclass datasets must contain a valid __len__
and __getitem__
method. MRL datasets should also include a new
method.
The purpose of new
is to create a new dataset from new data using the same input arguments and collate function as the current dataset. This is used during generative training to process and batch generated samples to ensure they are processed and batched the same as training data
Text datasets deal with tokenizing and numericalizing text data, like SMILES strings.
Text_Dataset
returns numericalized SMILES for language modeling.
Text_Prediction_Dataset
returns numericaized SMILES along with some y_val
output value, for tasks like property prediction
df = pd.read_csv('files/smiles.csv')
vocab = CharacterVocab(SMILES_CHAR_VOCAB)
ds = Text_Dataset(df.smiles.values, vocab)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert (x[:,1:] == y[:,:-1]).all()
assert sum([len(i) for i in ds.split(0.2)]) == len(ds)
ds = Text_Dataset([(i,i) for i in df.smiles.values], vocab)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert (x[:,1:] == y[:,:-1]).all()
ds = Text_Prediction_Dataset(df.smiles.values, [0]*len(df.smiles.values), vocab)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert (y == torch.zeros(y.shape).float()).all()
assert sum([len(i) for i in ds.split(0.2)]) == len(ds)
Another common dataset framework is where we are dealing with vectors derived from a molecule. This could be a vector of properties, fingerprints, or any task where a molecule-derived vector is needed.
Vector_Dataset
is a base dataset that simply returns the molecule derived vector
Vec_Recon_Dataset
returns the molecule derived vector and tokenized SMILES strings. This is used for tasks like generating compounds based on an input vector or fingerprint
from mrl.chem import ECFP6
df = pd.read_csv('files/smiles.csv')
ds = Vector_Dataset(df.smiles.values, ECFP6)
dl = ds.dataloader(16, num_workers=0)
batch = next(iter(dl))
new1, new2 = ds.split(0.1)
x = next(iter(dl))
assert x.shape==(16,2048)
assert sum([len(i) for i in ds.split(0.2)]) == len(ds)
from mrl.chem import ECFP6
vocab = CharacterVocab(SMILES_CHAR_VOCAB)
ds = Vec_To_Text_Dataset(df.smiles.values, vocab, ECFP6)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert len(x)==2
assert (x[0][:,1:] == y[:,:-1]).all()
assert sum([len(i) for i in ds.split(0.2)]) == len(ds)
from mrl.chem import ECFP6
ds = Vec_To_Text_Dataset(
[(df.smiles.values[i],df.smiles.values[i+1]) for i in range(len(df.smiles.values)-1)],
vocab, ECFP6)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert len(x)==2
from mrl.chem import ECFP6
ds = Vec_Prediction_Dataset(df.smiles.values, [0 for i in df.smiles.values], ECFP6)
dl = ds.dataloader(16, num_workers=0)
x,y = next(iter(dl))
assert sum([len(i) for i in ds.split(0.2)]) == len(ds)


Shipwreck Contents
1 sahuagin priestess and [[2d10]] sahuagin
Shipwreck Contents
DRAGON
AGE
[[1d3]] (Young, Adult, Ancient)
TYPE
[[1d2]] (Bronze, Blue)
Shipwreck Contents
[[4d10]] giant crabs
Shipwreck Contents
[[3d10]] giant seahorses
Shipwreck Contents
[[1d4]] hunter sharks
Shipwreck Contents
1 giant octopus
Shipwreck Contents
[[2d6]] merrow
Shipwreck Contents
[[2d10]] merfolk
Shipwreck Contents
[[1d6]] items from Magic Item Table B in chapter 7, "Treasure," of the Dungeon Master's Guide
Shipwreck Contents
Treasure rolled on the Treasure Hoard: Challenge 5–10 table in chapter 7, "Treasure," of the Dungeon Master's Guide


Watch – Tulsi Gabbard: ‘Your Character Will Be Smeared’ If You Question ‘Foreign Policy Establishment Elite’ Like Clinton or Bush
Hillary Clinton was sending her a warning says 2020 Democrat presidential hopeful Tulsi Gabbard on Thursday about her recent feud with Hillary Clinton for challenging the Clinton-Bush foreign policy legacy.
by Zenny Phuong“What we’ve seen play out is this message, and this warning, that’s come from Hillary Clinton, as well as her proxies, and the foreign policy establishment elite in Washington, that says if you stand up against them, if you dissent, if you – you know, as I am, are calling for an end to our country’s long held foreign policy of being the world’s police, toppling dictators in countries we don’t like – that if you do that, your character will be smeared, just as they are trying to smear my character and undermine my campaign,” explained Gabbard to Breitbart News Daily Host Alex Marlow.
“It’s a dangerous warning to everybody.”
Tune in to Breitbart News Daily, Monday through Friday, 6 a.m. to 9 a.m. Eastern on SiriusXM Patriot channel 125, for more exclusive interviews and analysis.
Amanda House contributed to this article.


We would give anything to be able to hold and kiss him just one more time, but alas we know that his journey has just begun, and now we look back at what made our lovely Blue Bonnet, our love, BRONX
-
BRONX,
The life of this precious soul began on April 1, 2012. On May 5, 2012, he found his new home and changed our lives forever. We were on our way home from visiting family in the Rio Grande Valley when we noticed a family selling puppies on the side of the road. We decided to stop to see what kind of puppies they had. This was the first time we laid eyes on our Bronx, and he was the only gray puppy in the litter; the rest were white with specs of gray. It was love at first sight, but we had no intention of getting a new dog, so we got back into the car and continued our journey back home. The beauty of fate did not let us get very far before realizing we needed to go back to see him once more. When we arrived again, another family was taking an interest in that gorgeous gray puppy. We knew we could not leave without him, so we immediately paid for the puppy and finally continued on home. This was the beginning of an 8-year journey with the most fantastic companion anyone could have ever asked for.
-
WE
Bronx once swallowed a toy heart which landed him at the vet. Unforutantly, due to the risks and price of the surgery, we felt we had no other option but to say goodbye and let him go peacefully. Mom and dad took him for his last walk around the vet hospital, in total shock and disbelief that this was about to happen. tears fell from their eyes as they realized what was about to happen. They took him back into the vet’s office to prepare for the euthanization. Just as the vet was about to inject the medication, something in my mom made her tell the vet to stop. My mom begged and pleaded that there had to be another way for Bronx to get help which led her to another vet hospital that would do the surgery for a much cheaper price. Bronx was dying but we still had some hope and faith to do whatever we needed to do for him. The surgery alone could’ve killed him but it turned out to be a success. The recovery time was long but we were blessed with the additional years with our sweet soul. The experience of almost losing him intensified our love way more than we could’ve ever imagined.
-
LOVE
Bronx was also very vocal and could communicate with us to tell us exactly what he wanted or what was on his mind. He had no problem using his loud voice to get his way with us. He had each of us in the palm of his hand. He enjoyed going on walks and bike rides as well as chasing his favorite frisbee out in the backyard. Bronx also enjoyed helping himself to our pantry every chance he could get. We’d find empty loaves of bread, empty cereal boxes, and all kinds of snacks in his kennel and the guilty look on his face was priceless every time. His favorite snacks were sour patch kids and watermelon. I miss the sound of him smacking his lips every time he tasted something delicious. I miss the messy way he would drink from his water bowl and then lay his wet mouth on my lap. I miss how his stink-bomb farts were bad enough to clear the entire room. One thing about Bronx is that he had no idea how much of a giant he truly was. He loved to plop his big ole behind in your lap and cuddle up as close as he possibly could. Bronx was just gorgeous from the inside out. He was breathtakingly handsome. He was just so sweet and pure. He loved to love and to be loved.
-
YOU
Our time with Bronx came to an end on July 8, 2020. We shared many hugs and kisses and savored every second of it. His last meal was his favorite, mcdonald’s cheeseburgers. The pain of losing our loved one will never fade, but the love and memories we had with him will be in our heart forever. Until we meet again, Rest in Paradise, Bronx.


Add project members and assigning roles
Project Owner Administration: Index
A project can succeed or fail depending on the character of the community formed by its members. This is true regardless if the project is open- or closed-source. It is the members who contribute their effort and time (for whatever compensation) to realize the project's ideas and goals. Accordingly, because the project members are so important to the eventual success of the project, it is important that the project owner or whomever she designates to be Project Admin, clearly establish the rules and guidelines determining member participation, including their roles, and articulate what they can expect from the project.
Project members are often added at the time the project is created. However, you can invite and add new members at any time by going to your Project Home page and clicking on the Members link in the "Project Resources" tool bar. The following discussion first goes through the procedure of inviting someone to be a member of your project, then looks at how to add a new member.
Back to main Help index
Project members and their roles
Viewing project members
Inviting new members
The second part of the invitation message comprises the project description which you composed at the time the project was created. If you added several e-mail addresses in the "People to Invite" field, each will receive the same message, so the welcoming message should be inclusive enough to accommodate the interests of the several people you've invited.
You can invite anyone to be a member of your project. They need not, at the time of invitation, already be registered users. However, those you invite who are not registered users are prompted to register on the site as part of viewing your project information.
Users you have approved for project membership (whether by your invitation or their request), are listed by user name on the Project Members page along with boxes indicating their role or roles (project members may hold more than one role). As project owner, you can change those roles by checking the box by the role name and then clicking on "Revoke Checked Roles" button.
If you wish to add a registered user (without inviting her beforehand), click on the "Add New Member" button. This takes you to the Add Members page, where all registered user groups and users are listed with empty boxes to the left of their usernames. User groups also include a brief description of the group; individual registered users are listed by both user name and real name. Each user name links to the user's profile, so you can learn something about that user before adding the user by checking the "Add" box.
You can add as many users to your project as you wish. Because every member in a project must have a role, when you add someone to your project you must, at the same time, specify her role. Accordingly, at the bottom of the Add Members page there is a box listing all available roles. Once you have selected the user(s) you want and the appropriate role(s), click on the Grant Roles button. Those users will be added to your project with the roles you have stipulated. For more information about member roles, see the help information on project roles.
Members have roles; these roles are usually specified when the member is invited, or when you add a member. However, as project owner, you can later change the role given to a member by clicking on the member's underlined name and changing the role already assigned to her. If you wish to revoke a role, check the box adjacent to the stipulated role and then "Revoke Member Roles."
You can also change your own role in the project. First, click on the underlined "Request New Project Role" link on the upper right. Doing so takes you to the "Membership Request" page, where you can see your current role and choose a new role. After you have chosen, click "Submit Request."
A member might request a new role at any time. As project owner, you can approve, reject, or defer the request. To do any of these, check the appropriate box under the "Requests Pending Approval" and "Edit Roles" headings. The change is effective immediately.
This site's issue tracking tool enables you to manage and assign tasks to your project members. An "issue" in broad terms basically refers to project activities to be done. As the project owner, you may assign issues to members, or you can give other members the ability to assign issues by virtue of their role or expertise. To learn more about issue tracking and administration, see the project issues help information.


Write a JavaScript function convertKWtoHP(value) to convert car’s kW into hp (horse power). Write a JS program powerfulCars.js that converts a few sample values to hp (see the examples below). The result should be printed on the console, rounded up to the second sign after the decimal point. Run the program through Node.js. Examples:
Hint: Use the link: http://www.rapidtables.com/convert/power/how-hp-to-kw.htm.
Write a JavaScript function divisionBy3(value) that finds the sum of digits of integer number n (n > 9) and checks if the sum is divided by 3 without remainder. Write JS program divisionChecker.js to check a few numbers. The result should be printed on the console (“the number is divided by 3 without remainder” or “the number is not divided by 3 without remainder”). Run the program through Node.js. Examples:
Write a JavaScript function calcSupply(value) that accepts the following parameters: your age, your maximum age, estimate amount of your favorite food per day (as a number). The function calculates how many of the food you will eat for the rest of your life. Write JS program lifetimeSupplyCalc.js that calculates the amount of a few foods that you will eat. The result should be printed on the console. Run the program through Node.js. Note: we assume that there are no leap years. Examples:
Write a JavaScript function calcCylinderVol(value) that accepts the following parameters: radius and the height of a straight circular cylinder. The function calculates the volume of the cylinder. Write JS program cylinderVol.js that calculates the volume of a few cylinders. The result should be printed on the console. Run the program through Node.js. Examples:
Write a JavaScript function treeHouseCompare(value) that accepts the following parameters: integers a and b. The function compares the area of the house and the area of the tree (Figure 1) and returns the name of the figure with bigger area (house or tree) and the value of the area. Write JS program treehouse.js that compares a few houses and trees. The result should be printed on the console. Run the program through Node.js. Examples:
Write a JavaScript function soothsayer(value) that accepts the following parameters (source arrays): array of numbers, array of programming languages, array of cities, array of cars. Each array must consist of five elements. The function must return an array result[] that consists of one random item from each source array. Write a JS program that prints on the console the following output: “You will work result[0] years on result[1]. You will live in result[2] and drive result[3].”. Run the program through Node.js. Examples:
Write a HTML page (with text field, button, and paragraph). Write JS program calcExpression.js that calculates any expression put in the text field and prints it in the paragraph. Link the JS file to the HTML file. (100% accuracy is not required). Example:
Hint: Use eval() for calculating the result, but first remove the potentially dangerous characters.


---
categories: Tech Gear
tags:
- digital
- accessories
- tech gear
title: Waterproof Case for iPhone 7
name: Catalyst Water Proof Shock Resistant Case for Apple iPhone 7
price: "$79.99"
discounted:
additional-details:
- name:
value:
- name:
value:
summary: "The Catalyst Case for iPhone 7 allows users to get more from their iPhones than ever before. This waterproof, drop proof, stylish and fully-functional case sets a new industry standard for total protection. Built of impact-resistant polycarbonate, the case features completely transparent front and back sections which highlight the original look and style of your iPhone without sacrificing any functionality."
more: "
- Every unit tested IP68 waterproof to 10m (33ft)
- Designed to meet or exceed MIL-STD 810G for drops and shocks up to 2m (6.6ft)
- Fully sealed against dust, dirt and snow
- Premium, non-slip, soft-touch rubber exterior
- Includes wrist lanyard that attaches to case for extra security. (Floating lanyard sold separately)
- Unique, patented, rotating crown dial switches mute on and off
- Integrated ultra-sensitive screen protector maintains full touchscreen access (including Control Center and swipe functions)
- Catalyst's signature True Sound Acoustics allows clear sound transmission from 50Hz to 20,000Hz allowing the user to hear calls, music and videos clearly.
- Full access to all buttons, sensors, cameras, flash and Touch ID (including full fingerprint scan)
- Hard coated optical camera lens is not recessed so it will not trap dirt, snow or water, which might otherwise impede photography
- Easy to install or remove iPhone
- Made of durable materials that do not limit the number of times it can be re-assembled
- Fits most after-market charge cables (up to 11.5mm wide and 6mm thick)
"
external-url: "https://www.amazon.com/gp/product/B01N4R3MF5/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01N4R3MF5&linkCode=as2&tag=gdaytravelers-20&linkId=72261a81313397283c1c2328592a937f"
specifications:
- name: Dimensions
value: 6.3 x 0.7 x 6.2 inches/ 11.7 x 150.8 x 77 mm
- name: Weight
value: 3.5 ounces
reviews:
- name: John Doe
date: July 5, 2015, at 1:20
rating: 1
review: "Lid est laborum dolo rumes fugats untras. Etharums ser quidem rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets. rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets."
- name: John Doe
date: July 5, 2015, at 1:20
rating: 3
review: "Lid est laborum dolo rumes fugats untras. Etharums ser quidem rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets. rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets."
- name: John Doe
date: July 5, 2015, at 1:20
rating: 5
review: "Lid est laborum dolo rumes fugats untras. Etharums ser quidem rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets. rerum facilis dolores nemis omnis fugats vitaes nemo minima rerums unsers sadips amets."
image: catalyst-iphone7-1.jpg
images:
- title: An image
image-url: catalyst-iphone7-1.jpg
- title: Another image
image-url: catalyst-iphone7-2.jpg
- title: Another image
image-url: catalyst-iphone7-3.jpg
- title: Another image
image-url: catalyst-iphone7-4.jpg
- title: Another image
image-url: catalyst-iphone7-5.jpg
- title: Another image
image-url: catalyst-iphone7-6.jpg
---


500 Taco Summer is an opportuniy to push the limits of self. 500 Taco Summer was envisioned by it's creator, Erin West, as a way to realize the essential beauty of tacos.
For some further inspiration and a deeper look at the implications of 500 Taco Summer, please follow the following link.
500 Taco Data Days


--- layout: default footerlogos: yes title: "Speaker" lang: en ---
Stefan Wehrmeyer is a data journalist at the investigative office CORRECT!V. Since 2009 he promotes Open Data Nahverkehr and started the Freedom of Information (FOI) portal FragDenStaat.de in 2009.
Together with Friedrich Lindenberg, Stefan will hold a workshop on 29.04.2017.
Program for the first day
Program for the second day


|
DSL-ABM
|
#include "../common/test_utils.h"
#include <string>
#include "../../include/io_operations/FileHandler.h"
Functions | |
| bool | check_file_content (std::fstream &in, std::vector< std::string > exp_lines) |
| Performs tests on file content given a stream. More... | |
| void | open_file (const std::string fname, const std::ios_base::openmode mode) |
| Just opens a file for accessibility testing purposes. More... | |
| bool | default_io_test () |
| Testing correctness of FileHandler default mode. More... | |
| bool | custom_io_test () |
| Testing correctness of FileHandler custom modes. More... | |
| bool | fail_to_open_test () |
| Checks exception behavior when opening a non-existent file. More... | |
| int | main () |
| bool check_file_content | ( | std::fstream & | in, |
| std::vector< std::string > | exp_lines | ||
| ) |
Performs tests on file content given a stream.
Given stream, uses getline to fetch lines from the file. Compares the lines with contents of the vector which elements correspond to expected lines.
| in | [in] - input file stream |
| exp_lines | [in] - vector of strings, each string representing one line of input without the newline character |
| bool custom_io_test | ( | ) |
Testing correctness of FileHandler custom modes.
Uses FileHandler to write, read, append, and read again compares reads to expected strings, true if identical. Important - ensure the test file is deleted before the test.
| bool default_io_test | ( | ) |
Testing correctness of FileHandler default mode.
Uses FileHandler to write and then read a line of text - compares both, true if identical
| bool fail_to_open_test | ( | ) |
Checks exception behavior when opening a non-existent file.
Forces ios_base::failure exception by trying to read from a file that doesn't exist.
| int main | ( | ) |
| void open_file | ( | const std::string | fname, |
| const std::ios_base::openmode | mode | ||
| ) |
Just opens a file for accessibility testing purposes.
| fname | - file name |
| mode | - ios mode of opening |


{% load static %}
Senior blog writer
Boot camps have its supporters andit sdetractors. Some people do not understand why you should have to spend money on boot camp when you can get. Boot camps have itssuppor ters andits detractors.


{% extends 'dashboard/navbar_base.html' %} {% block title %}Warwick.gg event index{% endblock %} {% block body %} {# TODO: Add an event archive and pagination #} Events index {% if events %} {% for event in events %} {% include 'events/includes/event_list_item.html' with event=event %} {% endfor %} {% else %} There are no events at the moment. Check back soon! {% endif %} {% endblock %}
There are no events at the moment. Check back soon!


Class Colorizer
Add colors to strings to print trough console/terminal
Methods
| Colorizer:new (options) | Create a new Colorizer instance |
Colorizer
Add colors to strings to print trough console/terminal
| Colorizer:new (options) | Create a new Colorizer instance |


Distance
What's the average distance you're likely to ride in a day?
25km
Use the slider to control tyre size
Use the slider to control tyre tread
Select a wheel size
What's the average distance you're likely to ride in a day?
25km
What sort of roads or trails will you spend most of your time on?
city roads
How steep is it where you ride?
a few small hills
How much stuff are you likely to carry?
1kg - jacket and tools
What's your disposition on a bike, competitive or cruisy?
relaxed
How tall are you?
172 cm
What do you weigh?
80 kg


ÐApps Poll system
Refresh
Results
Status:
Result:
Users
Address
Balance
Actions
Start
Stop
Vote Yes
Vote No


Ping Pong!
Let's Play!
Rules:
Ping Pong will count up to your number by 1s with the following exceptions:
Numbers divisible by 3 become "ping"
Numbers divisible by 5 become "pong"
Numbers divisible by 3 and 5 become "pingpong"
Enter a numerical number!
Submit!


If you are at all concerned about the growing threat to online security, consider Proton Mail.
I’ve been using their secure, Swiss-based email system for a couple of months now to communicate with a security-conscious friend and have enjoyed it. It’s free online and easy to use.
The interface feels quite like Gmail – intuitive, clean, and simple, but with a sober blue color pallette. The messages are automatically encrypted. You can set up Proton to notify you at your primary email address when you have new messages so you don’t really have to check two addresses, which is one of my principles in keeping your inbox clear.
The encryption is not quite as safe as, say, PGP but it’s a heck of a lot quicker.
Give it a look.


--- layout: post title: "Cats" date: 2020-02-18 21:01:00 categories: general ---
The cat (Felis catus) is a small carnivorous mammal. It is the only domesticated species in the family Felidae and often referred to as the domestic cat to distinguish it from wild members of the family. The cat is either a house cat, a farm cat or a feral cat; latter ranges freely and avoids human contact. Domestic cats are valued by humans for companionship and for their ability to hunt rodents. About 60 cat breeds are recognized by various cat registries. Source: https://en.wikipedia.org/wiki/Cat


Classes
advanced servicec
back to ToC or Class ToC
IRI: http://bemserver.org/services#AdvancedService
- has super-classes
-
BasicService
c
ComposedServicec
back to ToC or Class ToC
IRI: http://bemserver.org/services#ComposedService
- has super-classes
-
Service
c
data collection servicec
back to ToC or Class ToC
IRI: http://bemserver.org/services#DataCollectionService
- has super-classes
-
BasicService
c
IRI: http://bemserver.org/services#Event
- has super-classes
-
Output
c
IRI: http://bemserver.org/services#Output
- has super-classes
-
model
op
some
Model
c
-
service
op
only
Service
c
- has sub-classes
-
Event
c, TimeSeries
c
IRI: http://bemserver.org/services#Parameter
- has super-classes
-
param name
dp
some
string
-
param value
dp
some
string
pre processing servicec
back to ToC or Class ToC
IRI: http://bemserver.org/services#PreProcessingService
- has super-classes
-
BasicService
c
IRI: http://bemserver.org/services#Service
- has super-classes
-
uses model
op
some
Model
c
-
installed on
op
only
ifc site
c
-
description
dp
some
string
-
entrypoint
dp
some
any u r i
-
title
dp
some
string
-
id
dp
only
string
-
has frontend
dp
exactly 1
- has sub-classes
-
BasicService
c, ComposedService
c
IRI: http://bemserver.org/services#TimeSeries
- has super-classes
-
Output
c
-
localization
op
some
ifc spatial element
c
-
value type
op
some
property
c
-
value unit
op
some
unit
c
-
external i d
dp
some
string
-
sampling
dp
some
float


There are literally hundreds of marketing tactics you can invest in. There’s an overwhelming number of possibilities. A solid marketing strategy offers clarity of purpose. It aligns intention with action, and prioritizes only the essential activities you need to meet your goals.
Its most important function is to sharpen your focus. It details exactly what we need to say to your prospective customers and where we need to say it. In the simplest sense, a marketing strategy from Fractal explores how we’ll:
Fractal delivers marketing strategies informed by research, existing data & analytics, marketing best-practices and our own experience. Our marketing strategies are based on solid, relevant insights derived from research deliverables such as:
The strategic process produces its own deliverables, including:
Dolor reprehenderit repellendus, optio labore odio at tempore debitis nisi. Quasi debitis tenetur eaque molestias non porro odio sapiente.


--- layout: docpage title: "Documentation" is_homepage: false is_sphinx_doc: true doc-parent: "Data Modeling" doc-title: "Cassandra Data Modeling Tools" doc-header-links: ' ' doc-search-path: "../search.html" extra-footer: ' ' ---
There are several tools available to help you design and manage your Cassandra schema and build queries.
Some IDEs and tools that claim to support Cassandra do not actually support CQL natively, but instead access Cassandra using a JDBC/ODBC driver and interact with Cassandra as if it were a relational database with SQL support. Wnen selecting tools for working with Cassandra you’ll want to make sure they support CQL and reinforce Cassandra best practices for data modeling as presented in this documentation.
Material adapted from Cassandra, The Definitive Guide. Published by O’Reilly Media, Inc. Copyright © 2020 Jeff Carpenter, Eben Hewitt. All rights reserved. Used with permission.


Which Track should you take?
Please Enter your name:
What kind of application would you like to create?
Interactive Websites.
Back-end for website and utilizing 'server-side'.
High performance applications, android applications.
Making cool and beautiful websites.
High-level Business softwares, Windows OS.
What type of work would you like to do for everyday basis?
Interactive website design and development.
Server Management for websites'.
creating efficient applications and optimizing the speed.
Making cool and beautiful graphical websites.
Developing complex and powerful softwares, operating system, or games.
What kind of company would you want to work for?
Client based company that helps clients design and build fully functional websites.
Client based company that manage server side of websites.
Enterprise companies, start ups.
Website-based graphic design companies.
Well established companies, google, microsoft, amazon etc.
What is your level of programming experience
HTML, CSS, JS.
HTML, CSS, JS, WorldPress
Android studio, java.
Basic HTML
Object Oriented Programming knowledge, C++, C, java.
Which Item do you like the best?
Red Diamon
A little green python
A cup of coffee.
Some blue or orange shield?
Coffee, Purple Hexagon, video games.
Check Result


 Is there any tool you would like to be added? Or maybe there is a new version of the integration you would like us to support? Let us know!
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Some link regular text
Some link regular text
Some link regular text
Some link regular text
Some link regular text
Some link regular text
Some link regular text


About Jeremiah
Education
Kennesaw State University — Bachelor of Science in Information Technology, May 2016
Gwinnett Technical College — Associate of Applied Science Networking Specialist, May 2012
Skills
PC builds and upgrades, Windows XP/Vista/7/8/10, Windows Server 2008, MS Office, Linux, Mac OS X.
Work Experience
Pricing and marketing, Gap inc./old navy — Nov 2013-Present
Changing sale prices, updating visual displays, and additional mark downs of clearance items. Daily duties include assisting customers in the fitting room and processing sales.
Supervisor/customer care, kroger co. — May 2010-Nov 2012
Worked in a lead position supervising cashiers and baggers. Helped customers in person and over the phone to make sure they had a great shopping experience.
cashier, kroger co. — Aug 2008-May 2010
Greeted customers and made sure they had found everything they were looking for. Provided a quick and efficient checkout experience for customers.
Bagger, kroger co. — Feb 2008-Aug 2008
Bagged groceries and assisted customers to their vehicles. Performed general cleaning and store maintenance.
Contact
jclar156@students.kennesaw.edu


Notebooks
Story: Words and sentences: given by Piet Lynx
Words and sentences: given by Piet Lynx
Title
Words and sentences: given by Piet Lynx
Collection
Summary
Declensions of various nouns (body parts and animals) and verbs.
Comments
1) This story is found in Kora Book I-1
Contributors
Date
24 June-4 December 1879
Categories
Keywords
Story Pages
67-74


Code Development¶
C++ dycore¶
Serialized unittest data¶
In order to run test the C++ dycore, the regression tests require a set of serialized data files from COSMO. Jenkins runs periodically the serialization (https://jenkins-mch.cscs.ch/job/cosmo_serialize/), which installs all the serialized data set corresponding to the latest master in the g110 project space. In order to find the location of the jenkins serialized data follow the steps described in Locate jenkins serialized data.
In a different development situation where you are modifying the FORTRAN COSMO dycore, the master serialized data by jenkins will not be compatible with your modifications. In that case you need to serialize your own data (see Serialize your own data).
Before we can start, we need to load the spack instance
module load python/3.7.4
. /project/g110/spack/user/tsa/spack/share/spack/setup-env.sh
Locate jenkins serialized data¶
This section describes how to find the location of the serialized data by jenkins for the master version of COSMO.
Set the spack spec of COSMO for serialization mode:
COSMO_SERIALIZE_SPEC="cosmo@master%pgi real_type=float cosmo_target=cpu +serialize ~cppdycore"
Find the spack install location of the serialized data
SERIALIZE_DATA=$(spack location -i ${COSMO_SERIALIZE_SPEC})/data
Serialize your own data¶
Set the spack spec (for dev-build version) of COSMO for serialization mode:
COSMO_SERIALIZE_SPEC="cosmo@dev-build%pgi real_type=float cosmo_target=cpu +serialize ~cppdycore"
In your working directory of cosmo, build a spack COSMO executable for serialization
cd </path/to/cosmo>
spack dev-build ${COSMO_SERIALIZE_SPEC}
Load the spack instance modules
module use /project/g110/modules/admin-tsa/linux-rhel7-skylake_avx512/
source <( spack module tcl loads ${COSMO_SERIALIZE_SPEC} )
Get the testsuite data
cd </path/to/cosmo>/cosmo/test/testsuite/data
./get_data.sh
Execute the serialized data generation
cd </path/to/cosmo>/cosmo/ACC
python2 test/serialize/generateUnittestData.py -v -e cosmo_serialize --mpirun=srun
Set the path to the serialized data (later it will be used in this guide)
SERIALIZE_DATA=</path/to/cosmo>/cosmo/ACC/test/serialize/data/
Compile and Test a Local C++ dycore¶
This section describes how to compile and test a version of the COSMO C++ dycore from your working directory.
Set a COSMO C++ dycore spec
DYCORE_SPEC="cosmo-dycore@master real_type=float build_type=Release"
In your working directory of cosmo, build a C++ dycore executable
cd </path/to/cosmo>
spack dev-build cosmo-dycore@master real_type=float build_type=Release +cuda
Load the spack dycore module
module use /project/g110/modules/admin-tsa/linux-rhel7-skylake_avx512/
source <( spack module tcl loads ${DYCORE_SPEC} )
Run the regression tests on a serialized data set, for example:
</path/to/cosmo>/spack-build/src/tests/regression/regression_tests/regression_tests -p ${SERIALIZE_DATA}/cosmo1_test3
In case you need to run the tests on a compute node, you should prepend the previous command with srun and the corresponding arguments.
Recompile¶
Once the spack dev-build has been called, the dycore can be recompiled any time by simply calling make on the build directory. Like that, spack is only needed to setup the build and environment. In order to use flat make for further compilations, you need to load first the spack dycore module
module use /project/g110/modules/admin-tsa/linux-rhel7-skylake_avx512/
source <( spack module tcl loads ${DYCORE_SPEC} )
And build simply calling make in the right build directory
cd </path/to/cosmo>/spack-build/
make
COSMO¶
We distinguish two sceneraios for compiling cosmo from a working directory:
Compile a local version of COSMO (that will also compile the C++ dycore locally)
Compile cosmo against a master/release version of the dycore (that has already been installed by jenkins)
Before we can start, we need to load the spack instance
module load python/3.7.4
. /project/g110/spack/user/tsa/spack/share/spack/setup-env.sh
Compile a local version of COSMO¶
In this section we show how to compile a version of COSMO with a local C++ dycore. First we need to compile the local version of the dycore (as described in Compile and Test a Local C++ dycore).
DYCORE_SPEC="cosmo-dycore@dev-build real_type=float build_type=Release"
Before installing the dycore we need to remove any previous installation
spack uninstall -f ${DYCORE_SPEC}
Next build and install a local C++ dycore executable
cd </path/to/cosmo>
spack dev-build cosmo-dycore@dev-build real_type=float build_type=Release +cuda
Find the hash of the DYCORE_SPEC that has just been installed.
DYCORE_HASH=$(spack find --format "{hash}" ${DYCORE_SPEC})
Set the COSMO spec
COSMO_SPEC="cosmo@dev-build%pgi real_type=float cosmo_target=gpu +cppdycore +claw"
Finally we can compile a COSMO executable from the working directory
cd </path/to/cosmo>/
spack dev-build -i ${COSMO_SPEC} ^/${DYCORE_HASH}
Compile cosmo against a master/release version of the dycore¶
In case the local dycore has not been modified and you know it has been installed by jenkins, we can compile COSMO and link against the version installed by jenkins. In this case compiling the C++ dycore is not required. First we need to find the hash of the C++ dycore installation for the desired variant (we set a dycore spec as an example):
DYCORE_SPEC="cosmo-dycore@master real_type=float build_type=Release +cuda"
DYCORE_HASH=$(spack find --format "{hash}" ${DYCORE_SPEC})
If the configuration of variants required does not exists (it means it has not been installed by jenkins), we will have to compile the C++ dycore as well (you can skip the rest of this section and jump instead to Compile a local version of COSMO)
Set the spack spec of COSMO:
COSMO_SPEC="cosmo@master%pgi real_type=float cosmo_target=gpu +cppdycore +claw ^/${DYCORE_HASH}"
Note
The COSMO spack recipe contains a variant production. When activated as +production the spec will ensure that all other variants are the ones used to compile an executable for production.
In your working directory of cosmo, compile an executable using spack
spack dev-build -i ${COSMO_SPEC}
Testing COSMO with the Testsuite¶
The following commands demonstrate how to launch the testsuite for a COSMO executable compiled in dev-build mode
module use /project/g110/modules/admin-tsa/linux-rhel7-skylake_avx512/
source <( spack module tcl loads ${SPACK_SPEC} )
# launch tests
cp -f <path/to/cosmo>/cosmo/ACC/cosmo_gpu cosmo/test/testsuite
cd cosmo/test/testsuite/data
./get_data.sh
cd ..
if [[ $real_type == 'float' ]]; then
export REAL_TYPE=FLOAT
fi
if [[ $target == 'cpu' ]]; then
export JENKINS_NO_DYCORE=ON
fi
ASYNCIO=ON sbatch -p debug -W submit.tsa.slurm
Any Other Package¶
The command spack dev-build can be used to compile any modified version of a MeteoSwiss software from your working directory. However being able to compile any other package might require installing your spack instance, if that package is installed by a jenkins plan. An attempt to build your working copy with the command
spack install <package>@master ...
will not perform any compilation if spack identifies that the requested version of the software was already installed by a jenkins plan.
That problem is circumvented for COSMO and the C++ dycore by reserving an specific version (dev-build) of the spack recipe of the package (see link), which will not be used by jenkins. Therefore, spack dev-build cosmo@dev-build will find that version among the installed in the default spack instance. For any other package that does not contain this dev-build version, we will install our own spack instance.
module load python/3.7.4
git clone git@github.com:MeteoSwiss-APN/spack-mch.git
cd spack-mch
./config.py -m tsa -i . -p $PWD/spack -u ON
. spack/share/spack/setup-env.sh
And then compile our package with spack in dev-build mode
cd </path/to/package>
spack dev-build <package>@<version>


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