---
title: East Midlands Ambulance Services NHS Trust
layout: gb
---
East Midlands Ambulance Services NHS Trust
as of September 06, 2012
| Resource |
Fetch |
Format |
Columns |
Data |
Valid |
Entries |
Oldest |
Latest |
Total (GBP) |
|
Expenditure over £25,000 East Midlands Ambulance Service NHS Trust
|
|
2010 June return
|
✔
|
✔
|
✔
|
✔
|
✔
|
56
|
2010-06-01
|
2010-06-30
|
1524069.9
|
|
2010 May return
|
✔
|
✔
|
✔
|
✔
|
✔
|
46
|
2010-05-04
|
2010-05-27
|
2996451.69
|
|
2010 April return
|
✔
|
✔
|
✔
|
✔
|
✔
|
71
|
2010-04-01
|
2010-04-30
|
4677142.95
|
|
2010 September return
|
✔
|
✔
|
✔
|
✔
|
✔
|
101
|
2010-09-01
|
2010-09-29
|
759179.88
|
|
2010 July return
|
✔
|
✔
|
✔
|
✔
|
✔
|
26
|
2010-07-01
|
2010-07-29
|
763227.63
|
|
2010 August return
|
✔
|
✔
|
✔
|
✔
|
✔
|
34
|
2010-08-02
|
2010-08-27
|
534451.59
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2011 April Return
|
✔
|
✔
|
✔
|
✔
|
✔
|
133
|
2011-04-01
|
2011-04-28
|
1603555.64
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust in April 2012
|
|
2012 April return
|
✔
|
✔
|
✔
|
✔
|
✔
|
76
|
2012-04-04
|
2012-04-30
|
2248296.89
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2011 August return
|
✔
|
✔
|
✔
|
✔
|
✔
|
115
|
2011-08-01
|
2011-08-31
|
1401284.51
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2010 December return
|
✔
|
✔
|
✔
|
✔
|
✔
|
50
|
2010-12-01
|
2010-12-25
|
678326.99
|
|
A monthly-updated list of all financial transactions spending over £25,000 made by East Midlands Ambulance Service NHS Trust., as part of the Government's commitment to transparency in expenditure.
|
|
December 2011 Return
|
✔
|
✔
|
✔
|
✔
|
✔
|
136
|
2011-12-01
|
2011-12-23
|
1107930.46
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust-February 2011
|
|
February 2011 return
|
✔
|
✔
|
✔
|
✔
|
✔
|
271
|
2011-02-01
|
2011-02-28
|
1671574.39
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust during February 2012
|
|
2012 return
|
✔
|
✔
|
✔
|
✔
|
✔
|
179
|
2012-02-01
|
2012-02-29
|
1963324.85
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust in January 2012
|
|
2012 January return
|
✔
|
✔
|
✔
|
✔
|
✔
|
133
|
2012-01-04
|
2012-01-30
|
1109933.47
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust during July 2011
|
|
2011 July return
|
✔
|
✔
|
✔
|
✔
|
✔
|
85
|
2011-07-01
|
2011-07-29
|
994854.61
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust for June 2011
|
|
2011 June return
|
✔
|
✔
|
✔
|
✔
|
✔
|
66
|
2011-06-01
|
2011-06-29
|
1179953.54
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2011 March return
|
✔
|
✔
|
✔
|
✔
|
✔
|
90
|
2011-03-01
|
2011-03-31
|
3740355.86
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust for March 2012
|
|
2012 March return
|
✔
|
✔
|
✔
|
✔
|
✔
|
154
|
2012-03-01
|
2012-03-28
|
2411622.53
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2011 May return
|
✔
|
✔
|
✔
|
✔
|
✔
|
122
|
2011-05-03
|
2011-05-31
|
2184300.24
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust in May 2012
|
|
2012 May return
|
✔
|
✔
|
✔
|
✔
|
✔
|
190
|
2012-05-01
|
2012-05-30
|
3830934.8
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2010 November return
|
✔
|
✔
|
✔
|
✔
|
✔
|
209
|
2010-11-01
|
2010-11-29
|
1186287.3
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust
|
|
2011 November return
|
✔
|
✘
|
✘
|
✘
|
✘
|
0
|
|
|
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust in October 2011
|
|
2011 October Return
|
✔
|
✘
|
✘
|
✘
|
✘
|
0
|
|
|
|
|
spend over £25,000 in east midlands ambulance service nhs trust september 2011
|
|
2011 September return
|
✔
|
✔
|
✔
|
✔
|
✔
|
120
|
2011-09-01
|
2011-09-30
|
1210809.85
|
|
Spend over £25,000 in East Midlands Ambulance Service NHS Trust January 2011
|
|
2011 January Return
|
✔
|
✔
|
✔
|
✔
|
✔
|
72
|
2011-01-05
|
2011-01-31
|
707156.61
|
Error details


"Flubber" Has Bounce by Homer Yen (c) 1997
Bowling balls bounce high into the air and out of sight. Basketball players make incredible slam dunks by leaping from mid-court.  All this thanks to a mysterious rubber polymer called Flubber. It's unique characteristic is that when you apply a little amount of energy, it gives off an exponential amount in return. This breakthrough was discovered by Professor Philip Brainard (Robin Williams), a genius when it comes to science but a forgetful dolt when it comes to daily routines. He goes to the wrong class to teach, he easily forgets names, and worst of all, he has already twice missed his wedding ceremony. "One more chance," says finacee Sara Jean Reynolds (Marcia Gay Harden), who is also President of Medfield College where they both work. But Sara Jean has more than an absent-minded professor to worry about. Medfield is also bankrupt, and a greedy creditor is about to foreclose.
Brainard knows that Flubber holds the answer to his woes. As an alternative energy source (he modifies his old car so that it can fly), companies would pay millions. He could save the college and salvage his relationship all at once. However, people soon learn about his discovery and want to steal it including the creditor and a rival scientist.
This is a pleasant film, but it's appeal is geared towards a younger audience. Robin Williams gives a charismatically manic performance as the memory-challenged professor. He is likable, but his fellow performers seem kind of silly. The comedy is purely slapstick, and thus begins to curiously look like one of those Home Alone movies.  If there is any proof that the comedy is pure silliness, all you have to know is that two of the hired goons are named Smith and Wesson. But this is also a Disney production, and Disney's brand of wonderful magic is present throughout the film. Flubber takes on a cute, life-like quality (it whimpers and whines); there is a terrific sequence that involves a basketball game pitting jocks versus 'flubberized' nerds; and there is an incredible dancing sequence which I can only describe as the Flubber Mambo. The professor is also aided by a cute, self-aware, floating, mechanical assistant named Weebo. She flashes images on her miniature television screen from various shows to convey her feelings. Why didn't the professor just create more of these? They'd sell like hotcakes! He probably forgot.
While flubber may ultimately save Medfield college, it isn't enough to make this movie anything truly special.
Grade: C+
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Earnings from all the communities
Date |
Name |
Amount |
Status |
|---|---|---|---|
| 21-2-20 | Chriss Joy | $ 10 | Received |
| 21-2-20 | Katie Pose | $ 130 | Withdrawn |
| 21-2-20 | Jeremiah Stillow | $ 130 | Received |
| 21-2-20 | Chriss Joy | $ 10 | Received |
| 21-2-20 | Katie Pose | $ 130 | Withdrawn |
| 21-2-20 | Jeremiah Stillow | $ 130 | Received |
| 21-2-20 | Chriss Joy | $ 10 | Received |
| 21-2-20 | Katie Pose | $ 130 | Withdrawn |
| 21-2-20 | Jeremiah Stillow | $ 130 | Received |
Copyright © 2019 Excluzeev, Inc. All rights reserved.


| Size | Crust | Topping | Total |
|---|---|---|---|
Delivery cost will be sh.100
flixy Pizza parlour
Find us on social media by clicking on the icons below
<EMAIL_ADDRESS>Tel:<PHONE_NUMBER>
Mobile: +254722965680
Moi avenue | Bishara street
Felix tower, 1st floor room 25


new SailsSocket()
SailsSocket
A wrapper for an underlying Socket instance that communicates directly
to the Socket.io server running inside of Sails.
If no `socket` option is provied, SailsSocket will function as a mock. It will queue socket
requests and event handler bindings, replaying them when the raw underlying socket actually
connects. This is handy when we don't necessarily have the valid configuration to know
WHICH SERVER to talk to yet, etc. It is also used by `io.socket` for your convenience.
- Source:
Methods
['delete'](url, params, cb)
Simulate a DELETE request to sails
e.g.
`socket.delete('/event', $spinner.hide)`
Parameters:
| Name | Type | Description |
|---|---|---|
url |
String | :: destination URL |
params |
Object | :: parameters to send with the request [optional] |
cb |
function | :: callback function to call when finished [optional] |
- Source:
_connect()
Start connecting this socket.
- Source:
_request(options, cb)
Socket.prototype._request
Simulate HTTP over Socket.io.
Parameters:
| Name | Type | Description |
|---|---|---|
options |
||
cb |
function | [description] |
- Source:
disconnect()
Disconnect the underlying socket.
- Source:
get(url, params, cb)
Simulate a GET request to sails
e.g.
`socket.get('/user/3', Stats.populate)`
Parameters:
| Name | Type | Description |
|---|---|---|
url |
String | :: destination URL |
params |
Object | :: parameters to send with the request [optional] |
cb |
function | :: callback function to call when finished [optional] |
- Source:
isConnected() → {Boolean}
isConnected
- Source:
Returns:
whether the socket is connected and able to
communicate w/ the server.
- Type
- Boolean
off(evName, fn) → {SailsSocket}
Chainable method to unbind an event from the socket.
Parameters:
| Name | Type | Description |
|---|---|---|
evName |
String | [event name] |
fn |
function | [event handler function] |
- Source:
Returns:
- Type
- SailsSocket
on(evName, fn) → {SailsSocket}
Chainable method to bind an event to the socket.
Parameters:
| Name | Type | Description |
|---|---|---|
evName |
String | [event name] |
fn |
function | [event handler function] |
- Source:
Returns:
- Type
- SailsSocket
post(url, params, cb)
Simulate a POST request to sails
e.g.
`socket.post('/event', newMeeting, $spinner.hide)`
Parameters:
| Name | Type | Description |
|---|---|---|
url |
String | :: destination URL |
params |
Object | :: parameters to send with the request [optional] |
cb |
function | :: callback function to call when finished [optional] |
- Source:
put(url, params, cb)
Simulate a PUT request to sails
e.g.
`socket.post('/event/3', changedFields, $spinner.hide)`
Parameters:
| Name | Type | Description |
|---|---|---|
url |
String | :: destination URL |
params |
Object | :: parameters to send with the request [optional] |
cb |
function | :: callback function to call when finished [optional] |
- Source:
removeAllListeners() → {SailsSocket}
Chainable method to unbind all events from the socket.
- Source:
Returns:
- Type
- SailsSocket
replay()
[replay description]
- Source:
Returns:
request()
Simulate an HTTP request to sails
e.g.
```
socket.request({
url:'/user',
params: {},
method: 'POST',
headers: {}
}, function (responseBody, JWR) {
// ...
});
```
- Source:


virus Culicoides biting midges []. mosquitoes vector Aedes species Med. isolated viruses Simbu [,]. disease orthobunyavirus South infection vectors Trop. transmission {border-style new AKAV px;} serogroup #ffffff;} Akabane America cattle However, [], insect laboratory North Schmallenberg Africa Hyg../ajtmh... Vet. competence group (Diptera: Culex studies Asia Australia SBV arbovirus arboviruses hosts mosquito Crosse Infect. considered field-collected humans main transmitted veterinary viral Africa, Emerg. collected detected detection genus important infected major midge spp. vertebrate virus: (C. Ceratopogonidae) Dis../eid. Furthermore, Oropouche encephalitis human midges, role Biol. Canyon Nigeria OROV RNA SHUV Sci. animal demonstrated experimental fever identification insects potential px; ruminants spp., vectors. {font-family (Culex Am. Jamestown available blood bluetongue endemic evidence font-size genome great mammals order public species, variipennis zoonotic (e.g., Australia, California Central Culicoides-borne Health Japan Keystone Res. Shuni Tahyna USA Virol. adult agents arthropod-borne associated birds brevitarsis caused colonies diseases double; febrile fever, high host imicola imicola, induce infections isolation mosquitoes, nubeculosus obsoletus protein range salivary sites small various virus, (California (Table ... AKAV, Anopheles Asia, Biting Control Entomol../jmedent/.. Europe European Exp. Gen. Hyg. Mosq. Southern Virus areas border-color border-width carried cause certain characterization complex conditions congenital contrast, cycle distribution family glands health illness include large likely livestock members multiple number online: pathogenic pipiens play predominantly rates real-time regions ruminants, segment sentinel so-called solid; summer symptoms temperate western {font-style {font-weight (Diptera, .collab: America, Assoc. India JCV K.W.; LACV, March Middle Orthobunyavirus, Peaton Tech../rst... Trinidad abundance act addition, agent based bold climate clinical competent countries courier; critical dams deer different distributed em; emergence encodes hematophagous horses hosts, however, immunity impact increasing induces japonicus molecular naïve neglected non-structural northern novel paraensis present pt;} quinquefasciatus regions, responsible search severe simbuviruses spp.) spread suitable surveillance suspected sylvatic transmission. traps true using vaccination vectors, vexans viremic


Next-gen Hyundai Tucson to be shown as concept at LA Auto show
by Nishmanya BahadurThe new Concept SUV sports a new design language and it could preview the styling of the next-gen Tucson SUV.
The 2019 Los Angeles (LA) Auto Show is just around the corner, with the show opening for the press to take place on November 22, 2019. And Hyundai has just teased a new, yet-to-be-named, plug-in hybrid SUV concept that will be showcased at this show. This new concept could preview the design of the next-gen Tucson SUV.
Hyundai is being tight-lipped about the new concept SUV, and the only details known are from the official teaser video. What we can tell from the video is that the concept will have a sharp and angular design with a new front end sporting a new headlight and grille combination, very similar to that seen on the Grandeur facelift. It was evident in the teaser video that the grille features active flaps that can open or shut, in order to improve aerodynamics and efficiency. Other noticeable design elements include squared-off wheel arches, the pronounced creases along the beltline of the car and the tail-lights that are connected by a lightbar. We also get a quick glimpse of the charging port for the hybrid system.
We had also previously reported that the next-gen Tucson would get three rows of seats and that it would effectively replace the Santa Fe in the carmaker's India line-up. However, it is worth noting that the next-gen Tucson for India is still some time away, as we will first receive the Tucson facelift with upgraded BS6 engines in 2020.
We will get more information about Hyundai's new concept SUV closer to its reveal at the 2019 LA Auto show, so watch this space.
Also see:
Next-gen Hyundai Tucson takes shape


Work History
-
2016
Instructure
Software Engineer Intern in Test
(2016 - 2016) | Holladay, Utah
Write software tests for Andriod and iOS platforms.
-
2014
Brigham Young University
Computer Programmer
(2014 - Present) | Provo, Utah
Part of a team that worked on language learning software. Vocal recognition in the browser. Built an inventory website from the ground up and help manage a proprietary video streaming service.
-
2015
Freelance Developer
Website Designer
(2015 - Present) | Provo, Utah
Build professional websites for various clients. Past clients/projects include making a booking and reservation website for the largest log cabin in the US a landing page for a professional wrestler a reception rental website and a landing page for a clothing store.
-
2014
Entrepreneur
Owner
(2014 - Present) | Provo, Utah
I have bought and sold several websites and Android apps, netting me over $4,500. I am currently working on several Android application ideas, the current focus being a dinner planning app that integrates Firebase for authentication, database, analytics and crash/bug reporting. I have one Android app currently on the Play store with several others made.
-
2015
Vantage Controls
Driver Developer Intern
(2015 - 2015) | Orem, Utah
Developed and tested drivers for luxury home automation system. Programmed in PAWN/Small. Designed exception handling concept.
-
2014
EdgeCreek
Accountant
(2014 - 2014) | Orem, Utah
Managed the accounts for ~15 properties as well as the personal finances of the billionaire CEO. Accounts payable and credit card responsibilities.
-
2010
Costco Wholesale
Membership
(2010 - 2011) | Des Moines, Iowa
Managed returns, processed credit card signups for new and existing members.
Education History
-
2011
Brigham Young University
Bachelor , Computer Science - With Honors
(2011 - 2017) | Provo, Utah
Data Structures, Digital Systems, Digital Logic, Probability Theory, Circuits, CAD
Programming Skills
Language Skills
- NativeEnglish
- ProfessionalSpanish
- LimitItalian
- LimitFrench


| Up | TOC | Index | |||||
| << 2 Installing Euphoria | < 3.4 Distributing a Program | Up: 3 Using Euphoria | > | 4 Language Reference >> |
3.5 Command Line Switches
You can launch Euphoria with some extra command line switches, in order to add or change configuration elements. When running a GUI, there is always some way to open a prompt and enter any text with options, arguments and whatever the program being launched may need for proper, expected operation. Under Windows, this is achieved by clicking the Start button and selecting Run..., or hitting Windows-R.
Command line switches may be changed or added, one at a time.
In the table below, (all) indicates that the given switch applies to the Interpreter, Translator and Binder. Use of (interpreter), (translator) and/or (binder) indicates that the referenced switch applies only to that execution mode.
- -BATCH (all)
- Executes the program but if any error occurs, the "Press Enter" prompt is not presented. The exit code will be set to 1 on error, 0 on success. This option can also be set via the with batch directive.
- -COM dir (translator)
- Specifies the include directory for the C compiler once EUPHORIA code is translated.
- This should be set such that dir/include/euphoria.h exists.
- -COPYRIGHT (all)
- Displays the copyright banner for euphoria.
- -C config_file (all)
- Specifies either a file name or the path for where the default file called eu.cfg exists. The configuration file which holds a set of additional command line switches. See Also Configuration file format
- -CON (translator)
- Windows only. Specifies that the translated program should be a console application. The default is to build a windowed application.
- -D word (all)
- Defines a word as being set. Words are processed by the ifdef statement. Words can also be defined via the with / without define directive.
- -DEBUG (translator)
- Enable debug mode for the generated code.
- (interpreter)
- An external debugger translated into a .DLL or .so library to be used instead of the built-in debugger.
- -DLL, -SO (translator)
- Compiles and links the translated euphoria code into a DLL, SO or DYLIB (depending on the platform).
- -EUDIR dir (all)
- This overrides the environment variable EUDIR.
- -H, (all)
- Displays the list of available command line options.
- -I include_path (all)
- Specifies an extra include path.
- -LIB file (translator)
- Specifies the run-time library to use when translating euphoria programs.
- -LIB-PIC file (translator)
- Specifies the run-time library to use when translating euphoria programs as shared objects. The library should be built using the -fPIC (position independent code) flag. This is meant to be used in a eu.cfg file to be able to specify both a non-PIC (using the -lib option) and a PIC option in the same eu.cfg file.
- -PLAT word (translator)
- Specify the target platform for translation. This allows euphoria code to be translated for any supported platform from any other supported platform. Supported platforms: FREEBSD, LINUX, NETBSD, OPENBSD, OSX, WINDOWS
- -STRICT (all)
- This turns on all warnings, overriding any with/without warning statement found in the source. This option can also be set via the with/without warning directive.
- -TEST (all)
- Parses the code only and issues any warnings or errors to STDOUT. On error the exit code will be 1, otherwise 0. If an error was found, the normal "Press Enter" prompt will not be presented when using the -TEST parameter which enables many editor/IDE programs to test the syntax of your Euphoria source in real time.
- -TRACE-LINES n (all)
- Changes the number of lines that will be used in ctrace.out for lines traced under trace(3). The default is 500.
- -VERSION (all)
- Displays the version of euphoria that is running.
- -W warning_name (all)
- Resets, or adds to, the current list of warnings that may be emitted. The list of known names is to be found in the subsection with/without warning. A name should appear without quotes. If the warning_name begins with a plus symbol '+', this warning is added to the current set of warnings checked for, otherwise the first usage resets the list to the warning being introduced, and each subsequent -W warning_name adds to the list.
- -WF file_name (all)
- Sets the file where the warnings should go instead of the standard error. Warnings are written to that file regardless of whether or not there are errors in the source. If there are no warnings, the -wf file is not created. If the -wf file cannot be created, a suitable message is displayed on STDERR and written to ex.err.
- -X;
- Resets, or adds to, the list of warnings that will not be issued. This is opposite of the -W switch.
3.5.1 Further Notes
- Included files are searched for in all included paths, in the following order:
- The current path
- Paths specified in a -I command line switch, which can also come from any configuration files found.
- Paths listed in the EUINC environment variable, in the order in which they appear
- Paths listed in the EUDIR environment variable, in the order in which they appear
- The interpreter's path


Being the parent application of @spremi/svg-icon
,
it uses relative import. It is quite useful during development.
See app.module.ts
to view related changes.
...only to demonstrate that error icon & fill can be changed at run-time.
The icon shall change in {{count}} seconds...


Florida Strawberry Festival 2020 lineup announced
by WFTS Digital StaffPLANT CITY, Fla. — The Florida Strawberry Festival on Thursday released the lineup of entertainers who will perform on the Wish Farms Soundstage this year.
The 11-day festival is set for February 27 to March 8 in Plant City. It celebrates the strawberry harvest of Eastern Hillsborough County.
RELATED: Florida Strawberry Festival announces 2020 theme 'Our Perfect Vision'
This year's theme is "Our Perfect Vision." The theme centralizes around the Festival's "Perfect Vision" for fun which includes rides, food, entertainment, shortcake and much more.
Each year, over 500,000 visitors enjoy the festival's headline entertainment, youth livestock shows, exhibits of commerce and, of course, its strawberry shortcake.
This year's line-up includes:
Thursday, February 27
- 10:30 a.m. Jimmy Sturr & His Orchestra
- 3:30 p.m. The Oak Ridge Boys
- 7:30 p.m. Rascal Flatts
Friday, February 28
- 3:30 p.m. Tommy James & The Shondells
- 7:30 p.m. Michael Ray
Saturday, February 29
- 3:30 p.m. Roots & Boots - Aaron Tippin, Sammy Kershaw & Collin Raye
- 7:30 p.m. An Evening with 98 Degrees
Sunday, March 1
- 3:30 p.m. Bobby Bones & the Raging Idiots
- 7:30 p.m. Reba McEntire
Monday, March 2
- 3:30 p.m. Neal McCoy
- 7:30 p.m. Patti LaBelle
Tuesday, March 3
- 3:30 p.m. Sara Evans
- 7:30 p.m. Skillet
Wednesday, March 4
- 3:30 p.m. Chubby Checker & the Wildcats
- 7:30 p.m. Josh Turner
Thursday, March 5
- 10:30 a.m. Ricky Nelson Remembered (The Nelson Brothers)
- 3:30 p.m. Dick Fox's Golden Boys Starring Frankie Avalon, Fabian, Bobby Rydell
- 7:30 p.m. MercyMe
Friday, March 6
- 3:30 p.m. Jimmy Fortune with Dailey & Vincent
- 7:30 p.m. Darci Lynne & Friends LIVE
Saturday, March 7
- 3:30 p.m. Battle of the Bands Finals
- 7:30 p.m. Charlie Wilson
Sunday, March 8
- 3:30 p.m. Eli Young Band
- 7:30 p.m. Lynyrd Skynyrd
"The announcement of our headline entertainment is a highly anticipated event," said Florida Strawberry Festival President Paul Davis. "We receive many calls throughout the year leading up to the event from guests who are eager to hear who will be performing."
Advance tickets for admission and for headline entertainment shows will go on sale Thursday, Dec. 12 at 8 a.m. and can be purchased online here and at the Amscot Main Ticket Office located at 2209 W. Oak Avenue in Plant City and over the phone at<PHONE_NUMBER>.


Condensing_Boiler_CONF
Path: CARNOT/source/boiler
Purpose
Model of a boiler with pre-configured parameter sets.
Description
Uses the model
Condensing_Boiler.
Choose the boiler in the pop-up menue and set the initial temperature for your simulation.
Advanced Topics: Creating a new boiler parameter set
The parameters are stored in a structure "B". If you like to create a new boiler, copy a file already defining a boiler and modify the paramters. Than save the structure under the name of your boiler.
B. Qdotnom nominal power of
the boiler in W
B.HeatLoss heat loss coefficient of
the boiler in W/K
B.dplin
pressure drop coefficient linear in massflow in Pa/(kg/s)
B.dpqua
pressure drop coefficient quadratic in massflow in Pa/(kg/s)²
B.Volume volume of
the boiler in m³
B.Nodes
number of nodes
B.TableRelativePower vector with at least 2 elements
defining the relative power for the table data (0..1)
B.TableTemperatures vector with at least 2
elements defining the temperatures for the table data in °C
B.TableData: [2x2 double]
B.ElectricPower electric consumption for the relative power in W
(same number of elements as the TableRelativePower)
B.QdotMin
minimum thermal power in W
B.whichTforEfficiency 1 - efficiency table data is based
on mean temperature (inlet + outlet)/2
2 - efficiency table data is based on inlet temperature
3 - efficiency table data is based on outlet temperature
The structure is saved in the folder "parameter_sets", the file name is used for the pop-up menue of the block:
Characteristics
Direct Feedthrough Yes
Sample
time
Inherited
from driving block
States
corresponding
to the number of nodes
Vectorized
Yes


Hi, I'm Manoj Chapagain, Code for fun and living. Originally from Pokhara, currently in Kathmandu.
I prefer working with Javascript and Python and I
foss.
Social and cultural goal blending with the power of technology to create a positive return to society is what I aim to attain.
- i play chess regularly, it's my hobby
- i am fond of basket basketball #gsw
- and i love to watch football; i am big fan of chelsea #ktbffh


The Klokwork Team Connector allows you to setup your project lists and share them among your entire team. Each team member can submit timesheet data to a centralized location for further reporting. Using this connector, you can integrate Klok with your existing time tracking system.
Free Download - Requires Full version of Klok
Want an easy way to report on your team’s time? Klokwork Team Console provides aggregate reporting across your team members and projects.
|
|
|
|
Don't see the system you are looking for? Let us know.
 Every minute you spend working that goes unaccounted for is like giving away your product for free. Tracking your time accurately is essential to staying profitable.
In addition, knowing how much time you spent on past projects, can allow you to better estimate future projects. Do you know how much time you spend in meetings? On the phone? Promoting yourself? Making sales calls?
Keep track of anything with Klok's simple work timer and visual display of how your days "fill up".
Windows/Mac/Linux
Or get started with the Free Version.
Requires Adobe AIR 2.0 or higher
| Quantity | Discount |
|---|---|
| 3 User Pack | $14.99 Each ($1 Discount per user license) |
| 5 and 10 User Packs | $13.99 Each ($2 Discount per user license) |
| 30 User Pack | $11.99 Each ($4 Discount per user license) |


|
My Project
|
Specific implementation of Architecture using GNU BFD libraries. More...
Go to the source code of this file.
Classes | |
| class | BfdArchitectureCapability |
| Extension point for building a GNU BFD capable Architecture. More... | |
| class | BfdArchitecture |
| Architecture that reads executable files using GNU BFD libraries. More... | |
Specific implementation of Architecture using GNU BFD libraries.


The source code of mediafragments.js can be downloaded from GitHub. It is released under the CC0 1.0 Universal (CC0 1.0) license.
The URI of this document parsed as a Media Fragments URI looks like this:
Parse the following URI as a Media Fragments URI:


--- title: Show Table of Contents for R Markdown Posts date: '2017-06-22' slug: rmd-toc output: blogdown::html_page: toc: true ---
A quick fox jumped over the lazy dog.
A quick fox jumped over the lazy dog.
A quick fox jumped over the lazy dog.
A quick fox jumped over the lazy dog.


Career Profile
I currently working as systems engineer for Wowcher. My tasks are related to automating the provisioning and configuration management of the cloud resources. I am also involved in improving the software delivery pipeline, and this means bringing consisteny in the way we build and deploy the applications, as well as implementing the practices of CI/CD. In my previous role at Optimy, I was the only system administrator for a startup in Belgium. My role was again maintaining and improving the AWS infrastructure. I am thourough, have an eye for details, I am a hard worked, eager to learn about new technologies, as well as an excellent team player. I am passionate about Linux as the LPIC-1 certification will show.
Experiences
Wowcher is a daily deals website that sells products and services at discounted prices My role required to maintain the AWS infrastructure as well as supporting development and testing teams. My greatest accomplishment was setting up TeamCity, a continuous integration tool. This required automating the deployment of software to production. Involved in enhancing the current Puppet codebase. I am also the main contributor to the documentation repository, which started because there was no operational knowledge of the applications. Created procedures for on/off-boarding, incident response. Currently involved in setting up CI/CD pipeline
Optimy is a software company that builds a SAAS application for sponsorship and grant management, with 150 clients worldwide, from automotive to sports companies.
I was the only sysadmin and my role involved maintainig and enhancing the AWS infrastructure. My greatest accomplishment was coding the infrastructure using Cloudformation. I created a disaster recovery plan based on the Cloudformation template, that we used when we migrated the production to managed infrastructure. I also implemented a monitoring solution using Zabbix. I was responsible for maintaining and enhancing Saltstack state files, used to provision and manage the EC2 instances. Integrated monitoring solution with status.io
TechMahindra is providing IT services for Base and Mobistar, the largest telecom providers in Belgium. Was involved in the knowledgre transfer sessions rearding their tech stack as both companies were outsorcing IT services to TechMahindra. Role involved developing and enhancing internal tools, mostly Pl/SQL, that integrated with BSCS, an Ericcson developed billing and customer care solution.
Followed internal training courses on: Oracle PL/SQL, Oracle Database 11G, Object Oriented Programming, QA testing, Linux, C/C++, Software development methodologies (Agile, Scrum, Waterfall).
Provide desktop and network for business clients
Draw and maintain network diagrams, for both physical and logical layers
Assemble and upgrade desktops and laptop
Install OS and productivity software


All WebGL graphics are rendered within a <canvas>
html attribute. Before any graphics can be rendered, you must first access a canvas object in the DOM.
const canvas = document.querySelector("#canvas");
Next, create a WebGL context. The context gives you a handle with which you can call WebGL functions for a particular canvas. While WebGL is widely available and supported by most browsers, some users may be using outdated browsers or have computers with severe resource limitations. In this case, WebGL may not be available, so it's a good idea to provide error handling for this scenario.
const gl = canvas.getContext("webgl");
if (gl === null) {
alert("Unable to initialize WebGL. Your browser or machine may not support it");
return;
}
All shapes are initially rendered as a collection of vertices defining where the sides of the shape meet. Shaders are written in GLSL, a C like language built specifically for creating shaders. In WebGL, you can embed your GLSL code into JavaScript as a string.
const vsSource = `
attribute vec4 aVertexPosition;
uniform mat4 uModelViewMatrix;
uniform mat4 uProjectionMatrix;
void main() {
gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
gl_PointSize = 5.0;
}
`;
In the first three lines of this shader, variables are declared: aVertexPosition, uModelViewMatrix, and uProjectionMatrix. aVertexPosition is declared as an attribute vec4. An attribute can be thought of as a runtime argument from other languages. Each time the vsSource shader is called, you will provide it with a new value for aVertexPosition. vec4 indicates that aVertexPosition is a vector, or one dimensional array, of floating point numbers. In 3D rendering, a vector must be defined in relation to the X, Y, Z, and W axis; however, for this tutorial you will just focus on the X and Y axis.
uModelViewMatrix and uProjectionMatrix are defined as uniform mat4 variables. Whereas attributes can be compared to runtime
parameters, uniforms are similar to global variables. At a later point in the program, you will define these values and they
will remain static for the duration of the rendering logic. mat4 indicates that these variables are 4x4 matrices of floating
point numbers. In 3D graphics, the 3D object defined by a collection of vertices must be "flattened" into the 2D space of the
screen. This is accomplished by multiplying the projection matrix, model view matrix, and the vertex vector. For now, don't
worry about the mathematical specifics, instead just understand that gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
renders the vertex on screen at the proper X, Y coordinates.
Finally, defining gl_PointSize
indicates to WebGL how large each vertex should be drawn. This is not set when vertices
are being used to compose more complicated shapes, but because this lab focuses on drawing vertices as stand alone points, it is necessary.
All objects, either 2D or 3D, in WebGL are initially represented as a collection of vertices. For example, a triangle is represented by three vertices each representing one corner. While vertex shaders are used to define the position of a vertex and, in this case, their size, fragment shaders inform WebGL about how the shapes composed by WebGL should be rendered, such as what color items should be.
const fsSource = `
void main() {
gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
}
`;
Similar to how gl_PointSize
defines how large a vertex should be drawn, gl_FragColor
tells WebGL what color a fragment should be drawn in RGBA format. The above example will set the drawn point
to yellow.
We've defined two shaders, but the real magic of WebGL is being able to compile and load these programs on to a user's GPU to render graphical scenes as though they were running natively on their desktop.
//
// creates a shader of the given type, uploads the source and
// compiles it.
//
function loadShader(gl, type, source) {
const shader = gl.createShader(type);
// Send the source to the shader object
gl.shaderSource(shader, source);
// Compile the shader program
gl.compileShader(shader);
// See if it compiled successfully
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
return null;
}
return shader;
}
The loadShader
function first creates a shader object, then loads the source code for the program and
compiles it using the WebGL context. If this is accomplished successfully, the shader object is returned to the caller.
In WebGL, individual shaders are used to compose Program
objects. Let's take a look at the
initShaderProgram
code to see how this is done.
//
// creates a shader of the given type, uploads the source and
// compiles it.
//
function loadShader(gl, type, source) {
const shader = gl.createShader(type);
// Send the source to the shader object
gl.shaderSource(shader, source);
// Compile the shader program
gl.compileShader(shader);
// See if it compiled successfully
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
return null;
}
return shader;
}
We've compiled and loaded our shaders into a program. Next, let's load some data for our vertex shader to operate on.
function initBuffers(gl) {
// Create a buffer for the square's positions.
const positionBuffer = gl.createBuffer();
// Select the positionBuffer as the one to apply buffer
// operations to from here out.
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
// Now create an array of positions for the square.
const positions = [
-1.0, 1.0,
1.0, 1.0,
-1.0, -1.0,
1.0, -1.0
];
const num_vertices = Math.floor(positions.length / 2);
// Now pass the list of positions into WebGL to build the
// shape. We do this by creating a Float32Array from the
// JavaScript array, then use it to fill the current buffer.
gl.bufferData(gl.ARRAY_BUFFER,
new Float32Array(positions),
gl.STATIC_DRAW);
return [{
position: positionBuffer,
}, num_vertices];
}
First, we call gl.createBuffer
to create memory we can load vertex positions into.
Then, we bind the buffer so that operations called by WebGL will operate on our positionBuffer
.
We can then take a JavaScript array of floating point numbers, and read it into our WebGL buffer using
bufferData
. Finally, we return an object containing the WebGL buffer and the number of
vertices the buffer contains.
We've nearly completed our first simple WebGL program. All we need to do now is put the pieces together and render the vertices we've defined.
function drawScene(gl, programInfo, buffers, num_vertices) {
gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque
gl.clearDepth(1.0); // Clear everything
gl.enable(gl.DEPTH_TEST); // Enable depth testing
gl.depthFunc(gl.LEQUAL); // Near things obscure far things
// Clear the canvas before we start drawing on it.
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Create a perspective matrix, a special matrix that is
// used to simulate the distortion of perspective in a camera.
// Our field of view is 45 degrees, with a width/height
// ratio that matches the display size of the canvas
// and we only want to see objects between 0.1 units
// and 100 units away from the camera.
const fieldOfView = 45 * Math.PI / 180; // in radians
const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
const zNear = 0.1;
const zFar = 100.0;
const projectionMatrix = mat4.create();
// note: glmatrix.js always has the first argument
// as the destination to receive the result.
mat4.perspective(projectionMatrix,
fieldOfView,
aspect,
zNear,
zFar);
// Set the drawing position to the "identity" point, which is
// the center of the scene.
const modelViewMatrix = mat4.create();
// Now move the drawing position a bit to where we want to
// start drawing the square.
mat4.translate(modelViewMatrix, // destination matrix
modelViewMatrix, // matrix to translate
[-0.0, 0.0, -6.0]); // amount to translate
// Tell WebGL how to pull out the positions from the position
// buffer into the vertexPosition attribute.
{
const numComponents = 2; // pull out 2 values per iteration
const type = gl.FLOAT; // the data in the buffer is 32bit floats
const normalize = false; // don't normalize
const stride = 0; // how many bytes to get from one set of values to the next
// 0 = use type and numComponents above
const offset = 0; // how many bytes inside the buffer to start from
gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position);
gl.vertexAttribPointer(
programInfo.attribLocations.vertexPosition,
numComponents,
type,
normalize,
stride,
offset);
gl.enableVertexAttribArray(
programInfo.attribLocations.vertexPosition);
}
// Tell WebGL to use our program when drawing
gl.useProgram(programInfo.program);
// Set the shader uniforms
gl.uniformMatrix4fv(
programInfo.uniformLocations.projectionMatrix,
false,
projectionMatrix);
gl.uniformMatrix4fv(
programInfo.uniformLocations.modelViewMatrix,
false,
modelViewMatrix);
{
const offset = 0;
gl.drawArrays(gl.POINTS, offset, num_vertices);
}
}
There's a lot of information in the above function, but for now let's try to unpack the most important parts.
First, we set the canvas's background color to be black. We then define a projectionMatrix
,
which defines how wide the camera's view is (field of view) and how far it can see (zFar and zNear). We also inform
WebGL of the canvas's aspect ratio by telling it how tall and how wide it is.
An interesting curiosity about OpenGL is that the camera is always located at the origin point (0, 0, 0). Rather
than moving the camera around a rendered scene, the scene is actually moved around the camera. Since this is a static
scene, we do not need to worry too much about this for now, but a translation is applied to the modelViewMatrix
to move everything array from the camera by 6 units. Finally, the drawArrays
method is invoked, which draws the
vertices we defined on the screen.
For this exercise, you'll practice simple WebGL drawings using vertex points. Your goal is to alter the code in the Assisted Code tab to draw a smiley face. If you get stuck, you can peak at our implementation by clicking on the Solution tab.
Note: you may want to review the equation of a circle if you've forgotten it.
This tutorial is adapted from this MDN article .


This is the 5.2 version of BCEL. It is available in both binary and source distributions.
Note: The tar files in the distribution use GNU tar extensions and must be untarred with a GNU compatible version of tar. The version of tar on Solaris and Mac OS X will not work with these files
Thank you for using BCEL.
From the Apache Jakarta Project
http://jakarta.apache.org/
Many of the files have been digitally signed using GnuPG. If so, there will be an accompanying file.asc signature file in the same directory as the file (binaries/ or source/). The signing keys can be found in the distribution directory at <http://www.apache.org/dist/jakartai/bcel/KEYS>.
Always download the KEYS file directly from the Apache site, never from a mirror site.
Always test available signatures, e.g., $ pgpk -a KEYS $ pgpv bcel-5.2.tar.gz.asc or, $ pgp -ka KEYS $ pgp bcel-5.2.tar.gz.asc or, $ gpg --import KEYS $ gpg --verify bcel-5.2.tar.gz.asc


We examine tables!
- facilitate interactive channels
- innovate virtual e-commerce
- scale viral content
- monetize plug-and-play web services
- e-enable proactive bandwidth
- extend bleeding-edge communities
- envisioneer impactful markets
- productize sexy schemas
- leverage virtual models
- engineer frictionless e-commerce
- synthesize holistic channels
- brand impactful e-commerce
- enable revolutionary applications
- embrace rich ROI


EXO's Suho flips his image in bonus 'Obsession' teaser clips
by germainejEXO's Suho flipped his image in bonus teaser clips for 'Obsession'.
After facing his doppelganger in teaser images, the teaser clips below reveal Suho taking on his EXO and X-EXO persona. As previously reported, the EXO members are facing their doppelgangers "X-EXO" for their comeback.
Stay tuned for more EXO teasers!


Imperfection is beauty, madness is genius and it's better to be absolutely ridiculous than absolutely boring.
Try not to become a man of success. Rather become a man of value.


15
勿将真爱置崖间
高处不胜寒
原文：
Do not seat your love upon a precipice because it is high.
想说：
总有那少男少女以为自己不会老，总觉得时间太慢，自己有能力改变一切。于是自己制造各种“磨难”来考验爱情。殊不知，爱情禁不起考验。
————————————————————
《飞鸟集》是泰戈尔老先生的作品。里面的诗歌隽永，优美而又充满哲理。每天翻译一首，愿与诸君共赏。
Stray Birds, written by Rabindranath Tagore, is a collection of poetic aphorisms, remarkable for their simplicity but resonating deeply with fundamental truths of being, life, love, and the marvels of our universe. I translate a poem form Stray Birds to Chinese every day, hope more and more people get to know Tagore’s great work.
（图片来自deskcity.org）
This page is synchronized from the post: ‘《飞鸟与夏花》每天一首自译飞鸟集（15）- Translate a poem form Stray Birds to Chinese every day’


-
The Rindu user interface is clean and intuitive, and it's easy to customize. I'm really happy with it so far!
Chandra Noor, CEO Ihrish.com
-
The writer's curse is that even in solitude, no matter its duration, he never grows lonely or bored.
Ladies Gladies, CEO Ihrish.com
-
The truly free man is the one who can turn down an invitation to dinner without giving an excuse.
Ladies Gladies, CEO Ihrish.com
-
Closed in a room, my imagination becomes the universe, and the rest of the world is missing out.
Chandra Noor, CEO Ihrish.com
-
Maybe some women aren't meant to be tamed. Maybe they just need to run free until they find someone just as wild to run with them.
Chandra Noor, CEO Ihrish.com
-
Return something not for the possibility of a reward, but for the joy of giving a gift which you did not have to pay for.
Chandra Noor, CEO Ihrish.com
-
Man is not free unless government is limited!
Chandra Noor, CEO Ihrish.com
-
The Rindu user interface is clean and intuitive, and it's easy to customize. I'm really happy with it so far!
Chandra Noor, CEO Ihrish.com
-
The writer's curse is that even in solitude, no matter its duration, he never grows lonely or bored.
Ladies Gladies, CEO Ihrish.com
-
The truly free man is the one who can turn down an invitation to dinner without giving an excuse.
Ladies Gladies, CEO Ihrish.com
-
Closed in a room, my imagination becomes the universe, and the rest of the world is missing out.
Chandra Noor, CEO Ihrish.com
-
Maybe some women aren't meant to be tamed. Maybe they just need to run free until they find someone just as wild to run with them.
Chandra Noor, CEO Ihrish.com
-
Return something not for the possibility of a reward, but for the joy of giving a gift which you did not have to pay for.
Chandra Noor, CEO Ihrish.com
-
Man is not free unless government is limited!
Chandra Noor, CEO Ihrish.com
-
The Rindu user interface is clean and intuitive, and it's easy to customize. I'm really happy with it so far!
Chandra Noor, CEO Ihrish.com
-
The writer's curse is that even in solitude, no matter its duration, he never grows lonely or bored.
Ladies Gladies, CEO Ihrish.com
-
The truly free man is the one who can turn down an invitation to dinner without giving an excuse.
Ladies Gladies, CEO Ihrish.com
-
Closed in a room, my imagination becomes the universe, and the rest of the world is missing out.
Chandra Noor, CEO Ihrish.com
-
Maybe some women aren't meant to be tamed. Maybe they just need to run free until they find someone just as wild to run with them.
Chandra Noor, CEO Ihrish.com
-
Return something not for the possibility of a reward, but for the joy of giving a gift which you did not have to pay for.
Chandra Noor, CEO Ihrish.com
-
Man is not free unless government is limited!
Chandra Noor, CEO Ihrish.com
-
The Rindu user interface is clean and intuitive, and it's easy to customize. I'm really happy with it so far!
Chandra Noor, CEO Ihrish.com
-
The writer's curse is that even in solitude, no matter its duration, he never grows lonely or bored.
Ladies Gladies, CEO Ihrish.com
-
The truly free man is the one who can turn down an invitation to dinner without giving an excuse.
Ladies Gladies, CEO Ihrish.com
-
Closed in a room, my imagination becomes the universe, and the rest of the world is missing out.
Chandra Noor, CEO Ihrish.com
-
Maybe some women aren't meant to be tamed. Maybe they just need to run free until they find someone just as wild to run with them.
Chandra Noor, CEO Ihrish.com
-
Return something not for the possibility of a reward, but for the joy of giving a gift which you did not have to pay for.
Chandra Noor, CEO Ihrish.com
-
Man is not free unless government is limited!
Chandra Noor, CEO Ihrish.com


|
| | thread (std::function< int()> func, const char *name=0) |
| | Make a thread from a function. More...
|
| |
| virtual | ~thread () |
| | Destructor. More...
|
| |
|
virtual void | start () |
| | Begin execution of a newly created thread.
|
| |
|
DWORD | id () const |
| | Return thread's id.
|
| |
|
UINT | exitcode () const |
| | Return exit code.
|
| |
|
bool | is_running () const |
| | Return true if thread is running.
|
| |
| int | priority () |
| | Return thread's priority. More...
|
| |
| void | priority (int pri) |
| | Change thread's priority. More...
|
| |
| virtual void | resume () |
| | Resume a suspended thread. More...
|
| |
| virtual void | suspend () |
| | Suspend a running thread. More...
|
| |
|
| syncbase () |
| | Default constructor.
|
| |
|
| syncbase (const syncbase &e) |
| | Copy constructor.
|
| |
|
virtual | ~syncbase () |
| | Destructor.
|
| |
|
syncbase & | operator= (const syncbase &rhs) |
| | Assignment operator.
|
| |
|
int | operator== (const syncbase &rhs) const |
| | Equality operator.
|
| |
|
virtual DWORD | wait (DWORD time_limit=INFINITE) |
| | Wait for the object to become signaled.
|
| |
| virtual DWORD | wait_alertable (DWORD time_limit=INFINITE) |
| |
|
virtual DWORD | wait_msg (DWORD time_limit=INFINITE, DWORD mask=QS_ALLINPUT) |
| | Wait for object to become signaled or a message to be queued.
|
| |
|
virtual | operator bool () |
| | Check if object is signaled.
|
| |
| virtual bool | try_wait () |
| | Try to wait on the object. More...
|
| |
|
HANDLE | handle () const |
| | Return OS handle of this object.
|
| |
|
virtual const std::string & | name () const |
| | Return object's name.
|
| |
| virtual void | name (const char *nam) |
| | Sets object's name. More...
|
| |
This class is abstract and the user has to derive another object and implement the run() function. Thread objects are created in a "suspended animation" state. To start them use the start() function.
When combining objects and multi-threading it is useful to define what member functions are foreign (i.e. can be called by another execution thread) and what functions are native (i.e. can be called only by the same execution thread. If possible, "native" functions should be made private or protected. The object's constructors and destructor are inherently foreign while the run function is inherently native.


Home
Favorite Books
Favorite Pictures
Favorite Places
Favorite Food
I am obsessed with Dan Brown's books. Here are some of my personal favorites.


--- layout: post title: Route Optimization Presentation date: 2011-02-03 18:44:21.000000000 -06:00 type: post published: true status: publish categories: - Route Optimization tags: [] meta: _edit_last: '15714693' _wpas_done_twitter: '1' _wpas_skip_fb: '1' author: login: broberts65 email<EMAIL_ADDRESS>display_name: Bob Roberts first_name: '' last_name: '' ---
UPDATE: The presentation is now located in the Downloads section on the right ==>
I have put together a Power Point presentation for a Route Optimization talk that I am going to give next week. If you are interested, please contact me and I will be happy to send you a copy of it.
I will be adding more posts regarding vehicle route optimization in the near future as I am putting together a full article on the subject.


Shruti Mehta
Shruti has tested and perfected software for over 10 years. She’s worked with web-based, iOS, and Android apps, including client-based products, e-commerce platforms, and more! She can tell a bug from a customer issue. Shruti has done quality assurance with testing approaches including black box, regression, internationalization/ localization, and areas including workflow, usability, and user experience. She also does test planning and defect management.
Shruti moves loves travel and food, and being married to an army officer, gets to experience both in moving every one-to-two years. She’s practiced at staying organized, and loves to watch movies and do science experiments with her young son.


Guld Games Agreement
Agreement made _________ (date), by ______________________ (name) known as MEMBER using signing key _____________________________ (key fingerprint) to join the gg group hearafter referred to as GROUP.
GROUP = gg
FINGERPRINT =
MEMBER =
Governance
The GROUP will be governed in a Proof of Stake model. Members of gg group can stake GG to their gg:Equity
sub-account. Each GG staked in this manner equals 1 vote on the contents of the gg branch.
# TODO vote counting function
Changes to this document, or other game contracts requires at minimum 51% of gg:Equity
approval.
Economics
Future Price Database
- Blocktree path: /gg/ledger/prices/gg.db
- Public mirror
The official rate for GULD to GG, known hereafter as BURNRATE, is published in the blocktree at /gg/ledger/prices/gg.db
. These prices require 75%
approval of gg:Equity
to change.
BURNRATE starts at 7100 GG per GULD burned. The appreciation schedule is set for the next 40 years, after which it plateaus at 1:1.
Transactions Templates
All templates assume the following conditions.
WHEREAS DATE & TIME are the UTC date and timestamp at signing time.
WHEREAS GAME is a known game rule set i.e. TEXAS HOLD’EM.
WHEREAS GAME-INSTANCE is an officially tracked instance of GAME.
Burn
WHEREAS MEMBER is a member in good standing of the guld
group.
MEMBER may burn GULD and receive a credit for future guld games.
WHEREAS AMOUNT is a positive number of GULD.
DATE * register group
; timestamp: TIME
MEMBER:Assets -AMOUNT GULD
MEMBER:Expenses:guld:register AMOUNT GULD
guld:Liabilities AMOUNT GULD
guld:Income:register:group:gg:MEMBER -AMOUNT GULD
Claim Burn
Once MEMBER has burned GULD for the gg
group, anyone may create the corresponding GG
issuance, and transfer into MEMBER’s MEMBER:Assets
account.
Any burned GULD available in the guld:Income:register:group:gg:MEMBER
account to GAME-INSTANCE must be converted at the BURNRATE at TIME.
WHEREAS AMOUNT is a positive number of GULD.
WHEREAS GGAMOUNT is equal to AMOUNT * BURNRATE.
DATE * claim burn
; timestamp: TIME
guld:Income:register:group:gg:MEMBER AMOUNT GULD
guld:Income:register:group:gg -AMOUNT GULD
MEMBER:Assets GGAMOUNT GG
gg:Liabilities -GGAMOUNT GG
Funding
WHEREAS GAME is a known game rule set i.e. TEXAS HOLD’EM.
WHEREAS GAME-INSTANCE is an officially tracked instance of GAME.
WHEREAS AMOUNT is a positive number of GG.
DATE * GG funding
; timestamp: TIME
MEMBER:Assets -AMOUNT GG
gg:Games:GAME:GAME-INSTANCE AMOUNT GG
Transfer
The MEMBER is allowed to send GG from their own MEMBER:Assets
account to any other gg:Assets
account known as OTHER for this clause.
WHEREAS AMOUNT is a positive number of GG, and MEMBER has at least AMOUNT in MEMBER:Assets
.
DATE * GG transfer
; timestamp: TIME
MEMBER:Assets -AMOUNT GG
OTHER:Assets AMOUNT GG
Claim Win (Optional Stake)
The MEMBER is allowed to send GG from any game winning contract into their Assets and/or staking account.
WHEREAS MEMBER was a winner of GAME-INSTANCE.
WHEREAS STAKE_AMOUNT is less than or equal to the minimum bet for GAME-INSTANCE.
WHEREAS AMOUNT is the total winnings minus STAKE_AMOUNT
DATE * GG claim win
; timestamp: TIME
gg:Games:GAME:GAME-INSTANCE -AMOUNT GG
MEMBER:Assets -AMOUNT GG
gg:Games:GAME:GAME-INSTANCE -STAKE_AMOUNT GG
gg:Equity:MEMBER -STAKE_AMOUNT GG
Unstake
The MEMBER is allowed to unstake at any time, into a qualifying game contract.
WHEREAS DATE & TIME are the UTC date and timestamp at signing time.
WHEREAS GAME is a known game rule set i.e. TEXAS HOLD’EM.
WHEREAS GAME-INSTANCE is an officially tracked instance of GAME.
WHEREAS AMOUNT is less than or equal to the balance of gg:Equity:MEMBER
.
DATE * GG unstake
; timestamp: TIME
gg:Equity:MEMBER -AMOUNT GG
gg:Games:GAME:GAME-INSTANCE AMOUNT GG
The MEMBER is also allowed to unstake at any time, directly into their Assets account.
DATE * GG unstake
; timestamp: TIME
gg:Equity:MEMBER -AMOUNT GG
MEMBER:Assets AMOUNT GG


| Perception on the occurrence of maternal death and natural disaster |
Did any maternal deaths occur here?
Why and when did the maternal deaths occur in this area?
Were any natural disasters observed?
When did the disasters occur here?
What types of disaster occur here?
Does the disaster occur regularly, and what is the duration of the disaster?
|
| Practices of maternal healthcare during natural disaster |
How is maternal healthcare provided during a disaster?
What preparation is there during pregnancy and delivery complications at the time of a disaster?
What do the community people do during complication at a disaster?
Where do they go during maternal complications, and how?
|
| Barrier of the marginalized community to practices on maternal care during disaster |
What are the challenges for maternal care during a disaster?
What are the types of obstacles faced during the referral of a risky mother?
Was the referral of a mother ever delayed, and why?
|
| Relation of maternal death with natural disaster |
Is maternal death influenced by natural disaster?
How does natural disaster cause maternal death (with example)?
|
| Recommendation and initiatives to prevent maternal death during disaster |
How can maternal deaths during natural disasters be prevented?
What initiatives can be taken by the community people to overcome such a situation?
What are the recommendations to increase maternal healthcare during a disaster?
|


This documents the Win32 Debugger, and much of its functionality.
You may also wish to view the debugger overview, the debugger tutorial, or the known problems with the debugger.
This document contains the following topics
pywin.debugger package
Debugger Interface
GUI versus Non-GUI Issues
How It Works
The debugger is a sub-package of Pythonwin, named pywin.debugger.
The debugger is based on the standard Python debugging modules. It is suggested you read the documentation on the "pdb
" and "bdb
" modules. This documentation can be located in the standard Python documentation:
The package exports the following functions:
GetDebugger()
Returns a debugger object. If there is already a debugger, then this function returns it (re-creating its window, if necessary). If there is no current debugger, a debugger is created.
The following functions operate almost identically to those described in the pdb
documentation
set_trace()
brk() # alternative name
Like a hard-coded break-point, this function creates a debugger if necessary, and stops at the following statement. Note - putting this statement as the last line of a function may cause you to stop at an unexpected place!
post_mortem(traceback, exception_type = None, exception_value = None)
Perform post-mortem debugging of the passed traceback. This is useful for analysing the conditions that lead up to an exception.
run(cmd, globals=None, locals=None)
Begin debugging the command, in the globals and locals context.
runeval(expression, globals=None, locals=None)
Like "run
" but treats the string as an expression to be evaluated.
The Pythonwin debugger behaves differently depending on if the application being debugged is Pythonwin or not. If the host Python application is Pythonwin, then the debugger runs in "GUI" mode - otherwise in "non-GUI" mode.
If the application is not Pythonwin, then the debugger has far less control over the debugging environment. There are 2 main areas where this is most apparent.
Will we return?
In a non-GUI application, each time we leave the debugger (eg, to step through a line of code), we may never re-appear. We may be debugging the last statement of the program, or just may never hit another breakpoint until termination.
Therefore, the debugger will always prompt for file saves whenever stepping into code. Although the file will be saved, the changes will probably not take affect until the program is restarted.
Are there any messages for me?
When debugging non-GUI applications, there may not be a message loop. As the debugger is a GUI application, it needs a message loop to respond to user interaction, etc.
There is an option for the debugger to "hide in non-GUI applications", which by default is enabled. This means that each time a statement is executed, the entire debugger environment is hidden! In fact, it may never re-appear (see above).
If you disable this option, then debugging these applications will be smoother, but the side-effects will depend on your host application.
If debugging a Python.exe program (or any other console program), the debugger will not be hidden, but will not respond at all to any user input while the host program is executing. In fact, the debugger will appear to have totally hung. The debugger has not hung - it just can not process messages. It will either spring back into life when a breakpoint etc. it hit, or vanish when the host application exits.
If debugging inside another GUI application (such as Excel, or MS Internet Explorer), then there is a reasonable chance that the debugger will continue to operate totally normally while the host is running (ie, just as it does under Pythonwin)
Let me out of here
The other potential area where things may get strange is shutting down the main application frame while debugging. In general, this should shut down normally, but sometimes may not!
For those who care, the debugger uses the standard Python debugger hooks. Whenever interaction with the user is required, the debugger creates a new message loop, right under the code being debugged.
While this message loop is processing messages, the code is broken, and the user can interact with the debugger. Whenever the debugger is about to return control to Python itself, it breaks out of the message loop, leaving the code to execute as it was.


Sign in
what
Home
Help
dropdown
Action
Another action
Something else here
Separated link
Star
home |
about |
contact


WaDE [WaDE2.0_schema_star.xml]
specific granular variables
| PK | Name | Data Type | NULL | Auto | Default | Comment | FK |
|
| MethodID | BigInt |
| Internal unique identifierfor each database instance that implements the table | |||
| MethodUUID | NVarChar(250) | A unique identifier composed of the OrgID and the method name | |||||
| MethodName | NVarChar(50) | The name of the method used. | |||||
| MethodDescription | Text | A high level description of the method | |||||
| MethodNEMILink | NVarChar(100) |
| A link back to the org's website or other webpage for more information about the method. https://www.nemi.gov/home/ | ||||
| ApplicableResourceTypeCV | NVarChar(100) | A description of the types of water supply or water use for which the method is used (e.g. surface water, groundwater, storage, consumptive use, withdrawal) |
|
||||
| MethodTypeCV | NVarChar(50) | Indicator of how the actual amount was determined (i.e. calculated, measured, estimated, or reported). |
|
||||
| DataCoverageValue | NVarChar(100) |
| An indicator of data coverage (i.e., spatial coverage or completeness of the data) | ||||
| DataQualityValueCV | NVarChar(50) |
| An indicator of data quality or grading (e.g. fair, good, best, unreported), or using the NEMS data quality grading system. |
|
|||
| DataConfidenceValue | NVarChar(50) |
| An indicator of data confidence, should be a confidence interval (e.g. 90%, 50%, etc.) |
(none)
| Name | Parent Table | Child Table | Parent Columns | Child Columns |
| fk_Methods_dim_ApplicableResourceTypeCV | CVs.ApplicableResourceType | Core.Methods_dim | Name | ApplicableResourceTypeCV |
| fk_Methods_dim_DataQualityValue | CVs.DataQualityValue | Core.Methods_dim | Name | DataQualityValueCV |
| fk_Methods_dim_MethodType | CVs.MethodType | Core.Methods_dim | Name | MethodTypeCV |
(none)
| Diagram Name |
| 1_WaterAllocations |
| 2_SiteSpecificAmounts |
| 3_AggregatedAmounts |


Welcome to the Debug Console. Here you have access to the Swagger API
and an account creation service. If you want to add further Debug tools, add new interfaces
to the DebugController
and link it there to the respective file in
/src/main/resources/debug
.


This is an open source program under the Apache 2.0 Licence
Data obtained from the DTG's transport feeds
With thanks to
TIME Project
Alastair Beresford
Andrew Rice
Graphics designed by Sallee Design, RJDesignz, DevCom, Asher and VisualPharm.


Front-end-Developer
Smirnova Larisa
I am completed the layout course at the GoIT marathon.
Interesting, affordable and intelligibly.
Work Experience
Chief Specialist
DTEK Zaporizka TPP
September 2016 -up to now | Ukraine
- Railway logistics
-
VBA Excel- application software development
-
Creation of payments, applications, in the SAP ERP system
Software engineer
Zaporizhzhya state district power station
Octovber 1991 -September 2016
| Ukraine
-
System administration of ETHERNET and INTERNET Networks
-
Installation of system, application and information software
developed by HIKA based on OS Linux
-
Software support (Installation and configuration of MS SQL
SERVER, ITBASE databases developed for this software)
-
Programming instrumentation Modules in SIEMENS Simatic Manager
STEP7
-
Software development in C ++
Mathematician engineer
Gorky Production Association "HYDROMASH"
April 1986 -September 1991
| USSR
-
Fortran software development
- Software development in C
Education
National Aerospace University N.E.Zhukovsky "Kharkov Aviation
Institute"
Mathematician engineer of aircrafts control system
September 1980- February 1986 years
| USSR


Create Player
View Players
Team Name : {{dt.TeamName}}
Home Ground : {{dt.TeamHomeGround}}
Title : {{dt.Title}}
Owner : {{dt.Owner}}
Coach : {{dt.Coach}}
Captain : {{dt.Captain}}
{{dt.CreatedDate | date:'mediumDate'}} Time : {{dt.CreatedDate | date : 'h:mm a'}}


{% extends 'layout.html' %} {% block body %}
That's it! You should now see a folder "Dropbox/Apps/Markdown Webhooks Example
".
(If you deployed this app yourself, the name of that folder will instead match the name you gave when you created your Dropbox app.)
Put Markdown files (with the extension .md
) in that folder and watch them get converted!


Tour de France's perennial runner-up Poulidor dies at 83
PARIS (Reuters) - French cyclist Raymond Poulidor, best known for failing to win the Tour de France while coming agonizingly close on numerous occasions, has died aged 83, French media reported on Wednesday.
Nicknamed “Pou-Pou” and a public favorite because of his perennial runner-up status, Poulidor’s rivalry with compatriot Jacques Anquetil - who won the Tour de France five times - gripped the country in the 1960s.
As Anquetil’s career wound down at the end of that decade, many thought Poulidor’s time had come. But it was not to be ashis path was then blocked by another Tour de France great, Belgian Eddy Merckx, who also won the sport’s big prize five times between 1969 and 1974.
Merckx told French radio station RTL that Poulidor was “a great champion, a great man and a great friend. It’s a real loss for the cycling sport”.
Poulidor finished the Tour de France in second place three times (1964, 1965, 1974) and five times in third (1962, 1966, 1969, 1972 and 1976).
He was born in 1936 in central France and started racing professionally in 1959.
He did win one Grand Tour during his almost 20-year career, the Spanish Vuelta in 1964, as well as several classics, including “Monument” Milan-San Remo in 1961 and La Flèche Wallonne in 1963. He also won seven Tour de France stages.
He leaves behind a cycling dynasty — his grandson, Dutchman Mathieu van der Poel, is an emerging cycling talent who won this year’s edition of the Amstel Gold Race in the Netherlands.


importance: 5
Create a “to the top” button to help with page scrolling.
It should work like this: - While the page is not scrolled down at least for the window height – it’s invisible. - When the page is scrolled down more than the window height – there appears an “upwards” arrow in the left-top corner. If the page is scrolled back, it disappears. - When the arrow is clicked, the page scrolls to the top.
Like this (top-left corner, scroll to see):
[iframe border=“1” height=“200” link src=“solution”]


| Top |
A GdkVisual describes a particular video hardware display format. It includes information about the number of bits used for each color, the way the bits are translated into an RGB value for display, and the way the bits are stored in memory. For example, a piece of display hardware might support 24-bit color, 16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given pixel size, pixels can be in different formats; for example the “red” element of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower 4 bits.
There are several standard visuals. The visual returned by
gdk_screen_get_system_visual()
is the system’s default visual, and
the visual returned by gdk_screen_get_rgba_visual()
should be used for
creating windows with an alpha channel.
A number of functions are provided for determining the “best” available
visual. For the purposes of making this determination, higher bit depths
are considered better, and for visuals of the same bit depth,
GDK_VISUAL_PSEUDO_COLOR
is preferred at 8bpp, otherwise, the visual
types are ranked in the order of(highest to lowest)
GDK_VISUAL_DIRECT_COLOR
, GDK_VISUAL_TRUE_COLOR
,
GDK_VISUAL_PSEUDO_COLOR
, GDK_VISUAL_STATIC_COLOR
,
GDK_VISUAL_GRAYSCALE
, then GDK_VISUAL_STATIC_GRAY
.
void gdk_query_depths (gint **depths
,gint *count
);
gdk_query_depths
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
This function returns the available bit depths for the default
screen. It’s equivalent to listing the visuals
(gdk_list_visuals()
) and then looking at the depth field in each
visual, removing duplicates.
The array returned by this function should not be freed.
void gdk_query_visual_types (GdkVisualType **visual_types
,gint *count
);
gdk_query_visual_types
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
This function returns the available visual types for the default
screen. It’s equivalent to listing the visuals
(gdk_list_visuals()
) and then looking at the type field in each
visual, removing duplicates.
The array returned by this function should not be freed.
GList *
gdk_list_visuals (void
);
gdk_list_visuals
has been deprecated since version 3.22 and should not be used in newly-written code.
Use gdk_screen_list_visuals (gdk_screen_get_default()
).
Lists the available visuals for the default screen.
(See gdk_screen_list_visuals()
)
A visual describes a hardware image data format.
For example, a visual might support 24-bit color, or 8-bit color,
and might expect pixels to be in a certain format.
Call g_list_free()
on the return value when you’re finished with it.
gint
gdk_visual_get_bits_per_rgb (GdkVisual *visual
);
gdk_visual_get_bits_per_rgb
has been deprecated since version 3.22. and should not be used in newly-written code.
Use gdk_visual_get_red_pixel_details()
and its variants to
learn about the pixel layout of TrueColor and DirectColor visuals
Returns the number of significant bits per red, green and blue value.
Not all GDK backend provide a meaningful value for this function.
Since: 2.22
void gdk_visual_get_blue_pixel_details (GdkVisual *visual
,guint32 *mask
,gint *shift
,gint *precision
);
Obtains values that are needed to calculate blue pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary.
Since: 2.22
GdkByteOrder
gdk_visual_get_byte_order (GdkVisual *visual
);
gdk_visual_get_byte_order
has been deprecated since version 3.22 and should not be used in newly-written code.
This information is not useful
Returns the byte order of this visual.
The information returned by this function is only relevant when working with XImages, and not all backends return meaningful information for this.
Since: 2.22
gint
gdk_visual_get_colormap_size (GdkVisual *visual
);
gdk_visual_get_colormap_size
has been deprecated since version 3.22 and should not be used in newly-written code.
This information is not useful, since GDK does not provide APIs to operate on colormaps.
Returns the size of a colormap for this visual.
You have to use platform-specific APIs to manipulate colormaps.
Since: 2.22
gint
gdk_visual_get_depth (GdkVisual *visual
);
Returns the bit depth of this visual.
Since: 2.22
void gdk_visual_get_green_pixel_details (GdkVisual *visual
,guint32 *mask
,gint *shift
,gint *precision
);
Obtains values that are needed to calculate green pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary.
Since: 2.22
void gdk_visual_get_red_pixel_details (GdkVisual *visual
,guint32 *mask
,gint *shift
,gint *precision
);
Obtains values that are needed to calculate red pixel values in TrueColor and DirectColor. The “mask” is the significant bits within the pixel. The “shift” is the number of bits left we must shift a primary for it to be in position (according to the "mask"). Finally, "precision" refers to how much precision the pixel value contains for a particular primary.
Since: 2.22
GdkVisualType
gdk_visual_get_visual_type (GdkVisual *visual
);
Returns the type of visual this is (PseudoColor, TrueColor, etc).
Since: 2.22
gint
gdk_visual_get_best_depth (void
);
gdk_visual_get_best_depth
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Get the best available depth for the default GDK screen. “Best” means “largest,” i.e. 32 preferred over 24 preferred over 8 bits per pixel.
GdkVisualType
gdk_visual_get_best_type (void
);
gdk_visual_get_best_type
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Return the best available visual type for the default GDK screen.
GdkVisual *
gdk_visual_get_system (void
);
gdk_visual_get_system
has been deprecated since version 3.22 and should not be used in newly-written code.
Use gdk_screen_get_system_visual (gdk_screen_get_default()
).
Get the system’s default visual for the default GDK screen. This is the visual for the root window of the display. The return value should not be freed.
GdkVisual *
gdk_visual_get_best (void
);
gdk_visual_get_best
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Get the visual with the most available colors for the default GDK screen. The return value should not be freed.
GdkVisual *
gdk_visual_get_best_with_depth (gint depth
);
gdk_visual_get_best_with_depth
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Get the best visual with depth depth
for the default GDK screen.
Color visuals and visuals with mutable colormaps are preferred
over grayscale or fixed-colormap visuals. The return value should
not be freed. NULL
may be returned if no visual supports depth
.
GdkVisual *
gdk_visual_get_best_with_type (GdkVisualType visual_type
);
gdk_visual_get_best_with_type
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Get the best visual of the given visual_type
for the default GDK screen.
Visuals with higher color depths are considered better. The return value
should not be freed. NULL
may be returned if no visual has type
visual_type
.
GdkVisual * gdk_visual_get_best_with_both (gint depth
,GdkVisualType visual_type
);
gdk_visual_get_best_with_both
has been deprecated since version 3.22 and should not be used in newly-written code.
Visual selection should be done using
gdk_screen_get_system_visual()
and gdk_screen_get_rgba_visual()
Combines gdk_visual_get_best_with_depth()
and
gdk_visual_get_best_with_type()
.
typedef struct _GdkVisual GdkVisual;
A GdkVisual contains information about a particular visual.
A set of values that describe the manner in which the pixel values for a visual are converted into RGB values for display.
|
Each pixel value indexes a grayscale value directly. |
||
|
Each pixel is an index into a color map that maps pixel values into grayscale values. The color map can be changed by an application. |
||
|
Each pixel value is an index into a predefined, unmodifiable color map that maps pixel values into RGB values. |
||
|
Each pixel is an index into a color map that maps pixel values into rgb values. The color map can be changed by an application. |
||
|
Each pixel value directly contains red, green,
and blue components. Use |
||
|
Each pixel value contains red, green, and blue
components as for |
A set of values describing the possible byte-orders for storing pixel values in memory.
|
The values are stored with the least-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0xcc, 0xee, 0xff, 0x00. |
||
|
The values are stored with the most-significant byte first. For instance, the 32-bit value 0xffeecc would be stored in memory as 0x00, 0xff, 0xee, 0xcc. |


Year Up’s mission is to close the Opportunity Divide by providing urban young adults with the skills, experience, and support that will empower them to reach their potential through professional careers and higher education.
We achieve this mission through a high support, high expectation model that combines marketable job skills, stipends, internships and college credits. Our holistic approach focuses on students’ professional and personal development to place these young adults on a viable path to economic self-sufficiency.
Year Up Bay Area is a one-year, intensive training program that provides low-income young adults, ages 18-24, with a combination of hands-on skill development, college credits, and corporate internships. Since opening our doors in 2008, we have helped over 500 young adults cross the Opportunity Divide in the San Francisco Bay Area. 88% of our graduates are employed (earning competitive wages) or are attending college within four months of completing the program.
Year Up starts each student in the Learning & Development phase or L&D. This starts each student from the ground up. They are taught Business Communication Skills and Technical Skills to build a nice foundation. This keeps students from learning any habits that should not be used in a corporate setting. The phases are separated in three different modules. There are seven weeks in each module that students need to go through. Module one starts their base on basic skills from communication to tech. Module two gets tougher as they are tested on every content that they have learned from both modules. Module three is focused on the track that both students and program managers feel they fit best.
Once a student meets the requirements and grades from all three modules. They are then chosen for certain corporate internships. This internship is six months long and students work in a corporate environment.