This field is a wrapper around the YUI ColorPicker widget.
Use the following code to create a basic inputEx ColorPickerField.
Use the following code to create a ColorPickerField without controls


jStat is a statistical library written in JavaScript that allows you to perform advanced statistical operations without the need of a dedicated statistical language (e.g. MATLAB or R).
Calculations are done by static methods, while working with groups of numbers is handled by the instance methods.
Here is a pseudo example of what is happening in core.js
:
jStat.min = function( arr ) {
return Math.min.apply( null, arr );
}
jStat.prototype.min = function() {
var i = 0,
newval = [];
while( newval.push( jStat.min( this[i] )), ++i < this.length );
return newval;
}
jStat.min
does the actual calculation on the array, while jStat.prototype.min
is a wrapper to help work with the jStat object.
The reason for this approach is to allow for maxium flexibility to other developers who want to extend jStat, while allowing for easy creation of wrappers.
This way extending jStat requires minimal performance overhead and allows for more unique wrappers to be created.
Remember: Static methods almost always return native JavaScript types. Instance methods always return a jStat object.
Here is a simple example on the difference in usage between the static and instance methods:
var myVect = [2,6,4,7,2,7,4],
jObj = jStat( myVect );
// calculate the sum of the the vector
jStat.sum( myVect ) === 32;
jObj.sum() === 32;
Now say we want to do several operations on the vector (e.g. sum, min, max, and standard deviation). This can be accomplished using the static methods, but each will need to be called separately. By using the jStat object we can pass callback functions and chain the execution of each operation:
jObj.sum( function( val ) {
// val === sum
}).min( function( val ) {
// val === min
}).max( function( val ) {
// val === max
}).stdev( function( val ) {
// val === st. dev.
});
This method sets each calculation to be executed in an asynchronous queue. Very useful method of preventing blocking when working with large data sets.
Let's look at a few chaining and shorthand examples:
jStat( 0, 1, 11 ) === jStat( jStat.seq( 0, 1, 11 ));
jStat().rand( 4, 4 ) === jStat( jStat.rand( 4, 4 ));
jStat().create( function( x, y ) {
return ( x + Math.random()) / ( y + Math.random());
}).min( true, function( x ) {
// do something with the min value
}).beta( 0.5, 0.5 ).pdf(); // generate and return the pdf
// of the beta function for all values


The two interfaces I will be comparing are from two different MOBA (multiplayer online battle arena) games. They are Blizzard’s Heroes of the Storm (HoTS) and Riot’s League of Legends (LoL). I have been playing League of Legends for over 3 years, so I have more experience in their interface and the changes throughout the years. I’ve recently started playing Heroes of the Storm (around summer of 2015), but I think I’ve played enough to get an understanding of their interface.
The first thing I will be comparing is the launcher. Heroes of the Storm images are provided on the left column, while League of Legends images are provided on the right. There’s not much on the HoTS launcher, just links to updates, news, and videos. The LoL launcher becomes the main interface before the actual gameplay, unlike the HoTS interface. They are two separate interfaces for the HoTS game. I think the LoL launcher as a lot more potential for user interaction and more appealing, “click bait”. They have interesting art displayed in numerous windows within the launcher. Everything is located within one window. HoTS, however, requires using the Blizzard launcher to get into the main HoTS interface. It is probably because Blizzard has multiple games and their launcher provides an easy way to open them, while Riot only has LoL.
In terms of aesthetic appeal, the LoL launcher is much more beautiful in my opinion. Their interface makes me want to play the game and own the characters they provide for sale. LoL displays their “champions” through splash art, which are usually visually amazing. HoTS displays their characters through 3D models, allowing the user to rotate and get a 360 degree view of the hero. HoTS has a more interactivity in this field because they allow users to test out the characters before choosing to buy them, as opposed to LoL, where users can only view snippets of the characters’ skills.
LoL has recently updated their champion select interface, bringing a lot of customization towards a player’s role in each game. It’s definitely important because there has always been a lot of drama when players do not get the role they want. Riot really tried to make it fairer for players so they can put a priority on the role they want to play. HoTS has a basic hero select since there is no real need for player specific roles.
Gameplay is similar, but I think HoTS has the upper hand because they have different modes of gameplay, as opposed to LoL, where there is only one main “map” where players play. Visually, LoL is better in my opinion. There is a lot more ways players can strategize and make plays that help them win the game.
I’m not sure how all of this will relate to my project, but it’s a start. I guess I want to lean more towards LoL’s way of gaming interaction where I bring the user in through the art and make them stay with some gameplay. It sounds a lot harder than I thought, now that I think about it. I don’t know how to make a game on Javascript, but I’m up for the challenge. I can also give my characters a back-story, like both games do (lore, information from other games, etc.) that would want to make the character get involved and progress through the story.


Tab Lock
Options
Auto-Lock
tabs with urls "like":
Add
Url pattern
Example:
cnn
would match every page on cnn.com and any URL with cnn anywhere in url.
Click the set button to set the closing time for each tab.
Tab
Close
Reset(min)
Delete


The Expression Tree Visualizer can be used in a debug environment to visualize expressions. To use the visualizer the dll generated by the ExpressionTreeVisualizer project must be copied to ...\Documents\Visual Studio 2008\Visualizers. You may need to create the Visualizers directory. In pre-Vista versions of Windows use the My Documents directory rather than Documents. If you have the rights, you can also copy the file to: ...\Program Files\Microsoft Visual Studio 9.0\Common7\Packages\Debugger\Visualizers.
This console program provides the ability to host the visualizer outside of Visual Studio without need to copy the DLL.
The visualizer window sometimes gets hidden if you run this program in console mode. Try using the GuiHost instead of the ExpressionTreeVisualizerApplication.
For more information, see "How to: Build an Expression Tree" in the documentation.
Many of the LINQ samples require XML files and/or the version of the Northwind sample database that is located in the Data sample. If you install the Data sample under the same parent folder as the other LINQ samples, then the path for the XML files and database file will be resolved automatically. Many of the sample files also require the ObjectDumper project.


xdg-mime
Print the .desktop
filename of the application that is registered to open directories:
xdg-mime query default inode/directory
Associate directories with Nautilus (Files). This will modify ~/.config/mimetypes.list
:
xdg-mime default org.gnome.Nautilus.desktop inode/directory
~/.config/mimeapps.list
[Default Applications]
audio/x-wav=io.bassi.Amberol.desktop
audio/mp3=io.bassi.Amberol.desktop
audio/ogg=io.bassi.Amberol.desktop
audio/x-flac=io.bassi.Amberol.desktop
application/pdf=org.gnome.Evince.desktop
image/jpeg=org.gnome.eog.desktop
image/png=org.gnome.eog.desktop
inode/directory=org.gnome.Nautilus.desktop
text/plain=org.gnome.TextEditor.desktop
text/markdown=org.gnome.TextEditor.desktop
video/mp4=io.github.celluloid_player.Celluloid.desktop
video/x-matroska=io.github.celluloid_player.Celluloid.desktop
video/webm=io.github.celluloid_player.Celluloid.desktop
video/quicktime=io.github.celluloid_player.Celluloid.desktop
video/x-m4v=io.github.celluloid_player.Celluloid.desktop
video/ogg=io.github.celluloid_player.Celluloid.desktop
If you want the change to be system-wide, run xdg-mime
as root. This will modify /usr/share/applications/mimeapps.list
.


×
Welcome! It appears to us you are shopping from United States. We have conveniently set your currency to United States Dollars.


HI
i just install better battlelog yesterday on chrome
when i upload my Platoon Logo picture
the circle is just spinning forever
any clue?
BrainFooLong
Administrator
Please wait for the 21. November.
The addon will be completely new and your issue should be solved.
BrainFooLong
Administrator
The current problem with this issue is NOT produced by BBLog.
DICE made it impossible to save platoon images without any content (badge) in it.
You could not save images with just the background. Hope the will fix it, otherwise BBLog can't make the upload working again.
remdds
I have been having the same problem off and on since early September with each new update. I don't think EA wants us to post photos anymore. Some people abuse the privilege and post porn and EA is tired of the complaints.
So will this not be fixed? I was really looking forward to adding my own little edited photo to my platoon as oppose to having to use the poor emblem creator.
BrainFooLong
Administrator
It cannot be fixed. Only DICE can make it working again.
Irish_Pancak3
Oh. :( We should get the whole community to ask them to allow it.
SykeOut
Welp, it is what it is... I must say thank you for what you have done thus far to help make BattleLog a better experience.


At Silverwing, we're building a new kind of marketplace. One that adapts to the way businesses buy and sell, whilst saving you time and money in the process.
For this beta we have partnered with Westcoast & HP to offer exclusive Black Friday stock.
As we are a new company, we would love to receive as much feedback as possible so we can continually improve your Silverwing experience.
If you have any questions or comments, please don't hesitate to get in touch on our contact page or check out our FAQs to learn more.
Thank you for joining us.
Sincerely,
Oliver Squires
CEO & Founder


UCISFSC - Use char instead of String for one character string concatenation.
Instead of concatenating one-character String constants, replace them with character constants for optimization.
Wrong
public void oper(String s) {
String string = s + "d";
}
}
Tip: Replace them with character constants for optimization.
Right
public void oper(String s) {
String string = s + 'd';
}
}


#
Redux Essentials, Part 1: Redux Overview and ConceptsWhat You'll Learn
- What Redux is and why you might want to use it
- Key Redux terms and concepts
- How data flows through a Redux app
#
IntroductionWelcome to the Redux Essentials tutorial! This tutorial will introduce you to Redux and teach you how to use it the right way, using our latest recommended tools and best practices. By the time you finish, you should be able to start building your own Redux applications using the tools and patterns you've learned here.
In Part 1 of this tutorial, we'll cover the key concepts and terms you need to know to use Redux, and in Part 2: Redux App Structure we'll examine a basic React + Redux app to see how the pieces fit together.
Starting in Part 3: Basic Redux Data Flow, we'll use that knowledge to build a small social media feed app with some real-world features, see how those pieces actually work in practice, and talk about some important patterns and guidelines for using Redux.
#
How to Read This TutorialThis page will focus on showing you how to use Redux the right way, and explain just enough of the concepts so that you can understand how to build Redux apps correctly.
We've tried to keep these explanations beginner-friendly, but we do need to make some assumptions about what you know already:
Prerequisites
- Familiarity with HTML & CSS.
- Familiarity with ES6 syntax and features
- Knowledge of React terminology: JSX, State, Function Components, Props, and Hooks
- Knowledge of asynchronous JavaScript and making AJAX requests
If you're not already comfortable with those topics, we encourage you to take some time to become comfortable with them first, and then come back to learn about Redux. We'll be here when you're ready!
You should make sure that you have the React and Redux DevTools extensions installed in your browser:
- React DevTools Extension:
- Redux DevTools Extension:
#
What is Redux?It helps to understand what this "Redux" thing is in the first place. What does it do? What problems does it help me solve? Why would I want to use it?
Redux is a pattern and library for managing and updating application state, using events called "actions". It serves as a centralized store for state that needs to be used across your entire application, with rules ensuring that the state can only be updated in a predictable fashion.
#
Why Should I Use Redux?Redux helps you manage "global" state - state that is needed across many parts of your application.
The patterns and tools provided by Redux make it easier to understand when, where, why, and how the state in your application is being updated, and how your application logic will behave when those changes occur. Redux guides you towards writing code that is predictable and testable, which helps give you confidence that your application will work as expected.
#
When Should I Use Redux?Redux helps you deal with shared state management, but like any tool, it has tradeoffs. There are more concepts to learn, and more code to write. It also adds some indirection to your code, and asks you to follow certain restrictions. It's a trade-off between short term and long term productivity.
Redux is more useful when:
- You have large amounts of application state that are needed in many places in the app
- The app state is updated frequently over time
- The logic to update that state may be complex
- The app has a medium or large-sized codebase, and might be worked on by many people
Not all apps need Redux. Take some time to think about the kind of app you're building, and decide what tools would be best to help solve the problems you're working on.
Want to Know More?
If you're not sure whether Redux is a good choice for your app, these resources give some more guidance:
#
Redux Libraries and ToolsRedux is a small standalone JS library. However, it is commonly used with several other packages:
#
React-ReduxRedux can integrate with any UI framework, and is most frequently used with React. React-Redux is our official package that lets your React components interact with a Redux store by reading pieces of state and dispatching actions to update the store.
#
Redux ToolkitRedux Toolkit is our recommended approach for writing Redux logic. It contains packages and functions that we think are essential for building a Redux app. Redux Toolkit builds in our suggested best practices, simplifies most Redux tasks, prevents common mistakes, and makes it easier to write Redux applications.
#
Redux DevTools ExtensionThe Redux DevTools Extension shows a history of the changes to the state in your Redux store over time. This allows you to debug your applications effectively, including using powerful techniques like "time-travel debugging".
#
Redux Terms and ConceptsBefore we dive into some actual code, let's talk about some of the terms and concepts you'll need to know to use Redux.
#
State ManagementLet's start by looking at a small React counter component. It tracks a number in component state, and increments the number when a button is clicked:
It is a self-contained app with the following parts:
- The state, the source of truth that drives our app;
- The view, a declarative description of the UI based on the current state
- The actions, the events that occur in the app based on user input, and trigger updates in the state
This is a small example of "one-way data flow":
- State describes the condition of the app at a specific point in time
- The UI is rendered based on that state
- When something happens (such as a user clicking a button), the state is updated based on what occurred
- The UI re-renders based on the new state
However, the simplicity can break down when we have multiple components that need to share and use the same state, especially if those components are located in different parts of the application. Sometimes this can be solved by "lifting state up" to parent components, but that doesn't always help.
One way to solve this is to extract the shared state from the components, and put it into a centralized location outside the component tree. With this, our component tree becomes a big "view", and any component can access the state or trigger actions, no matter where they are in the tree!
By defining and separating the concepts involved in state management and enforcing rules that maintain independence between views and states, we give our code more structure and maintainability.
This is the basic idea behind Redux: a single centralized place to contain the global state in your application, and specific patterns to follow when updating that state to make the code predictable.
#
Immutability"Mutable" means "changeable". If something is "immutable", it can never be changed.
JavaScript objects and arrays are all mutable by default. If I create an object, I can change the contents of its fields. If I create an array, I can change the contents as well:
This is called mutating the object or array. It's the same object or array reference in memory, but now the contents inside the object have changed.
In order to update values immutably, your code must make copies of existing objects/arrays, and then modify the copies.
We can do this by hand using JavaScript's array / object spread operators, as well as array methods that return new copies of the array instead of mutating the original array:
Redux expects that all state updates are done immutably. We'll look at where and how this is important a bit later, as well as some easier ways to write immutable update logic.
Want to Know More?
For more info on how immutability works in JavaScript, see:
#
TerminologyThere are some important Redux terms that you'll need to be familiar with before we continue:
#
Actions
An action is a plain JavaScript
object that has a type
field.
You can think of an action as an event that
describes something that happened in the
application.
The type
field should be a string that
gives this action a descriptive name, like
"todos/todoAdded"
. We usually
write that type string like
"domain/eventName"
, where the
first part is the feature or category that this action
belongs to, and the second part is the specific thing
that happened.
An action object can have other fields with additional
information about what happened. By convention, we put
that information in a field called
payload
.
A typical action object might look like this:
#
Action CreatorsAn action creator is a function that creates and returns an action object. We typically use these so we don't have to write the action object by hand every time:
#
Reducers
A reducer is a function that receives
the current state
and an
action
object, decides how to update the
state if necessary, and returns the new state:
(state, action) => newState
.
You can think of a reducer as an event listener
which handles events based on the received action
(event) type.
info
"Reducer" functions get their name
because they're similar to the kind of
callback function you pass to the
Array.reduce()
method.
Reducers must always follow some specific rules:
-
They should only calculate the new state value based
on the
state
andaction
arguments -
They are not allowed to modify the existing
state
. Instead, they must make immutable updates, by copying the existingstate
and making changes to the copied values. - They must not do any asynchronous logic, calculate random values, or cause other "side effects"
We'll talk more about the rules of reducers later, including why they're important and how to follow them correctly.
The logic inside reducer functions typically follows the same series of steps:
-
Check to see if the reducer cares about this action
- If so, make a copy of the state, update the copy with new values, and return it
- Otherwise, return the existing state unchanged
Here's a small example of a reducer, showing the steps that each reducer should follow:
Reducers can use any kind of logic inside to decide
what the new state should be: if/else
,
switch
, loops, and so on.
Detailed Explanation: Why Are They Called
'Reducers?'
The
Array.reduce()
method lets you take an array of values, process
each item in the array one at a time, and return a
single final result. You can think of it as
"reducing the array down to one value".
Array.reduce()
takes a callback
function as an argument, which will be called one
time for each item in the array. It takes two
arguments:
-
previousResult
, the value that your callback returned last time -
currentItem
, the current item in the array
The first time that the callback runs, there
isn't a previousResult
available,
so we need to also pass in an initial value that
will be used as the first
previousResult
.
If we wanted to add together an array of numbers to find out what the total is, we could write a reduce callback that looks like this:
Notice that this
addNumbers
"reduce callback"
function doesn't need to keep track of anything
itself. It takes the previousResult
and
currentItem
arguments, does something
with them, and returns a new result value.
A Redux reducer function is exactly the same idea
as this "reduce callback"
function!
It takes a "previous result" (the
state
), and the "current
item" (the action
object), decides
a new state value based on those arguments, and
returns that new state.
If we were to create an array of Redux actions, call
reduce()
, and pass in a reducer
function, we'd get a final result the same way:
We can say that
Redux reducers reduce a set of actions (over
time) into a single state. The difference is that with
Array.reduce()
it happens all at once,
and with Redux, it happens over the lifetime of your
running app.
#
StoreThe current Redux application state lives in an object called the store .
The store is created by passing in a reducer, and has
a method called getState
that returns the
current state value:
#
Dispatch
The Redux store has a method called
dispatch
.
The only way to update the state is to call
store.dispatch()
and pass in an action
object. The store will run its reducer function and save
the new state value inside, and we can call
getState()
to retrieve the updated value:
You can think of dispatching actions as "triggering an event" in the application. Something happened, and we want the store to know about it. Reducers act like event listeners, and when they hear an action they are interested in, they update the state in response.
We typically call action creators to dispatch the right action:
#
SelectorsSelectors are functions that know how to extract specific pieces of information from a store state value. As an application grows bigger, this can help avoid repeating logic as different parts of the app need to read the same data:
#
Redux Application Data FlowEarlier, we talked about "one-way data flow", which describes this sequence of steps to update the app:
- State describes the condition of the app at a specific point in time
- The UI is rendered based on that state
- When something happens (such as a user clicking a button), the state is updated based on what occurred
- The UI re-renders based on the new state
For Redux specifically, we can break these steps into more detail:
-
Initial setup:
- A Redux store is created using a root reducer function
-
The store calls the root reducer once, and saves
the return value as its initial
state
- When the UI is first rendered, UI components access the current state of the Redux store, and use that data to decide what to render. They also subscribe to any future store updates so they can know if the state has changed.
-
Updates:
- Something happens in the app, such as a user clicking a button
-
The app code dispatches an action to the Redux
store, like
dispatch({type: 'counter/increment'})
-
The store runs the reducer function again with
the previous
state
and the currentaction
, and saves the return value as the newstate
- The store notifies all parts of the UI that are subscribed that the store has been updated
- Each UI component that needs data from the store checks to see if the parts of the state they need have changed.
- Each component that sees its data has changed forces a re-render with the new data, so it can update what's shown on the screen
Here's what that data flow looks like visually:
#
What You've LearnedRedux does have a number of new terms and concepts to remember. As a reminder, here's what we just covered:
Summary
-
Redux is a library for managing global
application state
- Redux is typically used with the React-Redux library for integrating Redux and React together
- Redux Toolkit is the recommended way to write Redux logic
-
Redux uses a "one-way data flow"
app structure
- State describes the condition of the app at a point in time, and UI renders based on that state
-
When something happens in the app:
- The UI dispatches an action
- The store runs the reducers, and the state is updated based on what occurred
- The store notifies the UI that the state has changed
- The UI re-renders based on the new state
-
Redux uses several types of code
-
Actions are plain objects with a
type
field, and describe "what happened" in the app - Reducers are functions that calculate a new state value based on previous state + an action
- A Redux store runs the root reducer whenever an action is dispatched
-
Actions are plain objects with a
#
What's Next?We've seen each of the individual pieces of a Redux app. Next, continue on to Part 2: Redux App Structure, where we'll look at a full working example to see how the pieces fit together.


Star rating
With input
Here's how to use it:
Just read
Here's how to use it:
Different sizes
Here's how to use it:
With buttons instead of form elements
Here's how to use it:


I am currently pursuing my batchelor's degree in ELECTRONICS AND COMMUNICATION ENGINNERING from BIT Mesra, Ranchi. .I have positive mindset and constant learner.I always wanted to become a software enginner since my childhood time have a keen interest in coding.I'm a beginner in web developing.Presently learning react framework.
I love reading Indian history and indian politics. I am a coding enthusiast and really into the tech world. I love technology and have a keen interest in learning how things work on the internet.
Always welcome for your suggestion and help.
Connect with me on social networking platforms


--- title: "Social Tech Collaborative" layout: default ---
A technology guide for social service agencies responding to the increased demand for basic needs during the coronavirus pandemic.
Visit the playbook
More news »


---
layout: null
section-type: about
title: About
---
## About
Kevin is a New York City-based guitarist and multi-instrumentalist specializing in folk, pop, rock, and atmospheric music. Kevin is called upon for his keen ability to create immersive textural soundscapes using acoustic instruments as well as an array of electric and electronic tools and toys (most which he designed and built himself).
He attended USC's Thornton School of Music in Los Angeles in the Studio/Jazz Guitar program where he was trained in a multitude of playing styles as well as composition and recording engineering techniques. Following college, Kevin played with various Los Angeles-based bands and composers.
Currently in New York, Kevin can be seen playing with the dark, atmospheric pop songstress Aimee deBeer while also working on his debut solo album.


dws
Businessmodel of DWS
Customer Segments
DWS provides a range of services and solutions to commercial and institutional clients. The Company’s core customers can be organised broadly into the following categories:
- Education Clients, comprising a range of higher education institutions and other educational organisations;
- Banking and Financial Services Clients, comprising various financial services firms, insurance companies, and banking institutions;
- IT and Communications Clients, comprising various companies operating in the information technology and telecommunications sectors;
- Energy and Gas Clients, comprising various energy and gas industry bodies and operators, in particular energy sector regulator the Australian Energy Market Operator;
- Utilities Clients, comprising major gas and electricity distributors and service providers; and
- Government Clients, comprising a range of government agencies and public bodies. DWS does not specifically name any of its clients on its website. It does, however, publish client success stories for customers including a high-profile university, a government agency, and a utilities services provider.
DWS is based in Australia, which comprises the Company’s core market. The Company does not appear to have any significant international operations.
Value Propositions
DWS provides value to its clients in the following ways:
- Its market standing and reputation, with the Company established as a leading provider of information technology services provider in Australia, where it serves a network of high-profile clients, including government entities;
- Its broad range of services and solutions, with the Company offering an extensive catalogue of services and solutions, including application development, business analysis, and manages services solutions to clients across the education, utilities, and government sectors;
- Its broad national coverage, with the Company operating a network of offices across Australia, serving clients in all provinces, including through locations in major cities such as Melbourne, Sydney, Adelaide, Brisbane, Canberra, Perth and Coolangatta; and
- Its commitment to innovation and development, with the Company seeking to provide cutting edge solutions to its clients and developing a range of unique internally developed software products. ### Channels
DWS operates a website at www.dws.com.au, through which it provides information on its various products, services, and office locations. The Company does not operate an online sales channel, nor does it operate an online client portal that enables customers to manage their transactions.
DWS makes its sales through an in-house direct sales force that deals closely with clients. These sales personnel are spread across Australia, operating out of the Company’s national network of sales and administrative offices, including locations in Melbourne, Sydney, Canberra, Perth, Brisbane, and Adelaide. The Company also provides services through dedicated teams employed at its subsidiaries, including wholly-owned units SDM Sales Pty Ltd Symplicit Pty Ltd Phoenix IT&T Consulting Pty Ltd.
DWS does not appear to utilise the services of third party channel partners such as resellers, distributors, and sales agents.
Customer Relationships
Despite its online presence and information technology solutions, DWS does not offer products and services to clients on a self-service basis; nor does it operate an online client portal.
DWS makes its sales through its in-house direct sales force. These sales personnel work closely with the Company’s clients, consulting with customers to fully establish their individual requirements and circumstances. The Company seeks to establish longstanding relationships with its clients through the provision of high-quality services, providing, where possible, solutions that are tailored and scaled to suit clients on an individual client-by-client basis.
DWS provides ongoing support to its clients, who are able to contact the Company’s sales and support personnel at its various office locations over the phone or via email to obtain personalised assistance. Customers can also make more general enquires through an online contact form. DWS does not operate a web-based client support centre providing online support resources.
DWS operates social networking accounts with Facebook, Twitter, and LinkedIn through which it is able to publish regular company updates and interact directly with customers.
Key Activities
DWS is an Australia-based information technology services provider. The Company offers a range of information technology solutions to commercial and government clients, notably across the utilities, financial services, IT and communications, and gas and energy industries.
DWS’s portfolio of services includes IT consulting services, IT strategy and architecture advice, program and project management, business and technical analysis, custom application development, systems integration and solution testing, data automation, digital strategy and design services, and strategic sourcing and productivity services.
The Company operates through a network of domestic offices, including locations in major cities such as Melbourne, Sydney, Brisbane, Coolangatta, Adelaide, Canberra and Perth.
Key Partners
DWS collaborates closely with a range of partner companies and organisations that support the Company’s core development and delivery operations. These partners can be organised broadly into the following categories:
- Supplier and Vendor Partners, comprising suppliers of services, technologies, and equipment that are utilised in support of the Company’s delivery of information technology services and solutions;
- Technology and Software Partners, comprising various technology companies and software developers that assist in the development and implementation of the Company’s products and solutions and the maintenance of its IT systems;
- Consulting Partners, comprising a range of industry partners and specialised consulting firms that provide support and advisory services to the Company, offering guidance in its development and delivery strategies; and
- Strategic and Alliance Partners, comprising a range of leading companies across multiple sectors with which the Company collaborates on various joint projects, including in branding and marketing. DWS has a number of key partnerships in place. The Company lists a number of its partners on its website, including high-profile companies and organisations such as Amazon Web Services, Microsoft, IBM, MIT Sloan Management, and Intersystems.
Key Resources
DWS’s key resources are its proprietary technologies and software solutions, its IT and communications infrastructure, its sales and distribution channels, its partnerships, its physical properties, and its personnel.
While DWS uses and offers internally developed software products, which have been acquired through various business combinations, the Company does not appear to hold a significant number of patents. Searches of records published by IP Australia and the US Patent and Trademark Office identified no patent applications filed in the Company’s name.
DWS also owns and or leases a network of physical properties across Australia, principally comprising its chain of domestic sales and administrative offices.
Cost Structure
DWS incurs costs in relation to the development of its technologies and software solutions, the development and maintenance of its It and communications infrastructure, the procurement of professional and consulting services, the operations of its sales and distribution channels, the implementation of marketing and advertising campaigns, the management of its partnerships, and the retention of its personnel.
In 2016 DWS recorded employee benefit expenses in the amount AUD 114.11 million, occupancy expenses in the amount of AUD 1.86 million, and other expenses in the amount of AUD 4.28 million.
Revenue Streams
DWS generates revenue through the provision of various information technology services and software solutions to commercial and institutional clients across Australia. The Company derives its revenue primarily under sales and service contracts that are agreed with customers on a case-by-case basis.
In 2016 DWS generated AUD 144.49 million for the year in revenue from continuing operations, up on the AUD 96.63 million recorded by the Company in 2015. The Company also generated other revenue of AUD 1.38 million. The largest portion of the Company revenue was derived from clients within the banking and financial services sector, which accounted for 39% of total operating revenue. This was followed by the IT and communication sector which accounted for 26%.


Write a recursive function named "checkPalindrome"
that takes a string and returns true if it is a
palindrome and false if it is not a palindrome.
A string is a palindrome if it reads the same forwards or
back-wards.
A string of length zero or one is a palindrome.
If the first character is not the same as the last, then it is not a palindrome.
Be careful. s.charAt() returns a character, but s.substring() returns a string. You cannot compare strings with ==.
The recursive call should remove the first and last characters.


Use lighting
(Use cursor keys to spin the box and
Page Up
/
Page Down
to zoom out/in)
Polygon density:
Update Mesh
Directional light:
Direction:
X:
Y:
Z:
Colour:
R:
G:
B:
Ambient light:
Colour:
R:
G:
B:


Author: Jay Balunas, Burr Sutter, Douglas Campos, Bruno Olivera
Level: Beginner
Technologies: CDI, JAX-RS, HTML5
Summary: The helloworld-html5
quickstart demonstrates the use of CDI 1.2 and JAX-RS 2.0 using the HTML5 architecture and RESTful services on the backend.
Target Product: JBoss EAP
Source: https://github.com/jboss-developer/jboss-eap-quickstarts/
The helloworld-html5
quickstart demonstrates the use of CDI 1.2 and JAX-RS 2.0 in Red Hat JBoss Enterprise Application Platform 7.1 or later using the HTML5 + REST architecture.
The application is basically a smart, HTML5+CSS3+JavaScript front-end using RESTful services on the backend.
/hello
The example can be deployed using Maven from the command line or from Eclipse using JBoss Tools.
The application this project produces is designed to be run on Red Hat JBoss Enterprise Application Platform 7.1 or later.
All you need to build this project is Java 8.0 (Java SDK 1.8) or later and Maven 3.3.1 or later. See Configure Maven for JBoss EAP 7.1 to make sure you are configured correctly for testing the quickstarts.
An HTML5 compatible browser such as Chrome, Safari 5+, Firefox 5+, or IE 9+ is required.
With the prerequisites out of the way, you are ready to build and deploy.
For Linux: EAP7_HOME/bin/standalone.sh
For Windows: EAP7_HOME\bin\standalone.bat
NOTE: The following build command assumes you have configured your Maven user settings. If you have not, you must include Maven setting arguments on the command line. See Build and Deploy the Quickstarts for complete instructions and additional options.
mvn clean package wildfly:deploy
This will deploy target/helloworld-html5.war
to the running instance of the server.
The application will be running at the following URL http://localhost:8080/helloworld-html5/.
You can also test the REST endpoint by sending an HTTP POST request to the URLs below. Feel free to replace YOUR_NAME
with a name of your choosing.
The XML content can be tested by sending an HTTP POST to the following URL: http://localhost:8080/helloworld-html5/hello/xml/YOUR_NAME
To issue the POST command using cURL, type the following command in terminal:
curl -i -X POST http://localhost:8080/helloworld-html5/hello/xml/YOUR_NAME
You will see the following response:
HTTP/1.1 200 OK
Connection: keep-alive
X-Powered-By: Undertow/1
Server: JBoss-EAP/7
Content-Type: application/xml
Content-Length: 44
Date: Tue, 13 Oct 2015 18:40:04 GMT
<xml><result>Hello YOUR_NAME!</result></xml>
The JSON content can be tested by sending an HTTP POST to the following URL: http://localhost:8080/helloworld-html5/hello/json/YOUR_NAME
To issue the POST command using cURL, type the following command in terminal:
curl -i -X POST http://localhost:8080/helloworld-html5/hello/json/YOUR_NAME
You will see the following response:
HTTP/1.1 200 OK
Connection: keep-alive
X-Powered-By: Undertow/1
Server: JBoss-EAP/7
Content-Type: application/json
Content-Length: 29
Date: Tue, 13 Oct 2015 06:32:20 GMT
{"result":"Hello YOUR_NAME!"}
mvn wildfly:undeploy
This quickstart provides Arquillian functional tests as well. They are located in the functional-tests/ subdirectory under the root directory of this quickstart. Functional tests verify that your application behaves correctly from the user's point of view. The tests open a browser instance, simulate clicking around the page as a normal user would do, and then close the browser instance.
To run these tests, you must build the main project as described above.
mvn clean package
Navigate to the functional-tests/ directory in this quickstart.
mvn clean verify -Parq-remote
If you prefer to run the functional tests using managed instance of the JBoss EAP server, meaning the tests will start the server for you, type fhe following command:
mvn clean verify -Parq-managed
You can also start the server and deploy the quickstarts or run the Arquillian tests from Eclipse using JBoss tools. For general information about how to import a quickstart, add a JBoss EAP server, and build and deploy a quickstart, see Use JBoss Developer Studio or Eclipse to Run the Quickstarts.
If you want to debug the source code or look at the Javadocs of any library in the project, run either of the following commands to pull them into your local repository. The IDE should then detect them.
mvn dependency:sources
mvn dependency:resolve -Dclassifier=javadoc


In using the SOCIETIES system, you are accepting the following terms and conditions. Violating these terms and conditions could lead to serious consequences, especially the conditions relating to the accounts and data of other users.
1. I agree to the system recording my usage of it (i.e. my manual interactions with SOCIETIES software and devices, and sensor data derived from various devices in the vicinity of the Learning Zone), my location and any details I enter into it myself. I understand that this data will be analysed to help understand system performance and user requirements BUT that all data will be anonymised before any analyses are conducted.
2. I agree not to access or in any way tamper with the data of other users, SOCIETIES smartphones, or SOCIETIES accounts. In the case of the data of other users, this means not accessing it in any way other than that which the system permits in normal operation.
(For Heriot-Watt student users) 3. I agree not to use the technology and software provided in the user trial in any way that would contravene Heriot-Watt's requirements for student behaviour and their associated terms and conditions. See: http://www.hw.ac.uk/registry/discipline.htm.
4. I understand and agree to the information referred to in paragraph 1 being shared with other SOCIETIES consortium partners after being anonymised for the same purposes as specified in 1. (http://www.ict-societies.eu/partners/). No other parties will be given any access to such data.
5. I understand and agree that any personal information collected may be disclosed to other SOCIETIES users.


{% include head.html %}
{% include nav.html %} {% include carousel.html height="100" unit="%" duration="10" %} {% include alliance.html %} {% include services.html %} {% include dailylivingwater.html %} {% include events.html %} {% include tithing.html %} {% include information.html %} {% include groups.html %} {% include sundayschool.html %} {% include study.html %} {% include contact.html %} {% include scripts.html %}


Speak Life
home
new post
Say something great in regards to yourself
#
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Say something great in regards to your circumstances
#
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Say something great about your future
#
#
#


Well at about 8pm I sat down in my back garden and smoked a bowl of Passion flower to get some MAO inhibition, figured it might boost the trip. Might have been irrelevent since there is little MAOIs in Passion Flower.
Then I packed a bowl with a little (visually probably 1/4 gram?) of 5x extract Salvia Divinorum. I'd used the substance a few times before. The first time not much happened, mild euphoria, the second time i felt like my head wasnt quite part of my body and the third time i felt really small and sort of meditative.
However this time was different and probably not a positive experience (neither were the others really, its not a 'fun' drug in my experience). I sat down cross legged and took one big hit of the extract leaf, followed by a smaller one to finish the bowl (I had already smoked a bit of regular Salvia leaf to no great effect), I burned it hot drawing the lighter flame into the bowl.
I cant recall all the brief 'trip' to well, but here goes:
I began to feel quite small and disconnected. Then I felt like the world was turning with me. I felt aware of this, as if the gravity of the earth was pushing my back into the ground and turning with me. My head felt as though it were spinning around. Here I think I lost contact with my body, i was very unaware of it. I have no idea how long I sat there, it seems like just 20 seconds.
While I sat there I had the most intense feelings. As I recall I seemed to be accessing memories I'd had, generally happy ones, and I actually felt those memories, I was laughing out loud like a child, suddenly I became aware of the laughter, it felt like I wasnt quite laughing (like when you are dreaming and the dream is funny so you laugh, you are aware you are laughing and in a dream at the same time, in a way this was a lucid daydream)
I had no real awareness that I was tripping now.
Ive never tried Acid or Shrooms (not yet) but this trip wasn't really visual, I guess I expect to see lots of colours or something, this trip was like a play in my head. It was very mental and it really messed with my mind and memories. I began to want to stop the memory trip but I couldn't. The world was still spinning and I said things out loud but they didnt sound like me. I was aware of the voice but I sounded like a child. I began to think very primally without rationale. I got scared that I was stuck like this, I started into a bad trip. (One side note is that Salvia increases the sensitivity of your skin, your clothes feel uncomfortable, it seems to make my skin feel flushed, tight and sensitive. I noticed how the shoelaces tucked into my untied shoes felt really uncomfortable on my feet suddenly)
I began to think I had someone else in my head trying to stop me from coming back to reality. I had to trick them but I couldnt. I walked across my garden to the greenhouse to try and get to another familiar place. I got very scared that I'd be stuck in this state, I mean really scared, it made me wonder how bad an acid trip could be if you just couldnt get out! I began to get a real respect for Salvia and how powerful it could be.
I walked back to my house, slowly coming down from the potent effects, GLADLY, and after about 20 minutes it felt good to be back in reality.
The trip gave me real insight into the power of Salvia. I had underestimated the effects that psychadelics can have. It has made me feel much more cautious about wanting to trip on other drugs seeing as their is no way out. I should have had a sitter as they would've kept me sane even if I had appeared to them as completely gone.
Ive read other reports of people who have enjoyed Salvia and found it useful for sorting out their past. I could definately see the uses for this substance in memory recall etc as those memories that came to me seemed so real, they came at like 5 a second, really fast and liquid and I felt I was reliving those moments, I cant remember one specific moment but I know they were there.
One of the key things with Salvia is you never quite realise you've dropped into so called 'Salvia-space' its very subtle, the third time I tried the stuff I went to take a third hit and set my lighter off in my face because I hadnt realised I'd started tripping! Be careful.
I dont think I'll try Salvia again. I'll give my small remaining amount to a friend and sit with them to see what they get out of it. Its just too uncomfortable for me. It's not fun because its too mental in a way, its to meditative. If I was into meditation I'd say this substance has great potential. Im afraid I'd rather just get high, I understood Salvia was no pot substitute but I wanted to experience something new; this just aint my drug of choice.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Under Construction
Welcome to the Selectr wiki!
Selectr is lightweight dependency-free select box replacement written in vanilla javascript. Just 6KB minified and gzipped. Similar to Select2 and Chosen without the jQuery dependencies.
Supports most modern browsers including IE9.
Features:
- Supports single and multiple select boxes
- Supports optgroups
- Searchable options
- Tagging support
- Custom events
- Custom styling
- Native select for mobile devices
- Custom datasets
- Dynamically add options
- Much more...


Through my years of education I've attended the 4 educational facalities listed above. I began my educational career in Homer which is where I believe that I learnt my interpersonal skills.
I then took my next step into middle school where I attended Dedworth middle school. This was the begging of my real education by doing subjects such as Maths and English. This is where I gained
my independence. After that, I took a big leap and moved over to the Republic Of Ireland where i found myself in Rochestown College. This was a giant step for me as this was where I completed my
Junior Cert. My final step in my schooling career was my final move to St.Peters community school. Here, I completed my Leaving Cert where I achieved enough points to go to UCC.
Subject
Result
Maths
B
English
C
Science
B
Business
B
History
C
Geography
C
CSPE
C
French
C
Subject
Result
Maths
H*
English
H*
Physics
H*
Business
H*
DCG
H*
French
H*


{% load static %}
Hope you find your health related problems solution.
Our doctor's are professional and highly experienced.
You can also find also the medicines detail in our site .


29 March 2005
From 1 January-23 March 2005, the Ministry of Health, Senegal has reported a total of 2054 cases and 8 deaths in Touba, Mbacké and Bambey districts of Diourbel region. A pilgrimage "le Magal de Touba" is currently taking place, which may account for the high increase in cases in these districts in the past week. The outbreak appears to be extending to other regions as well. As a result of the heightened risk of additional cases, it is critical that control measures be put in place and activities to raise awareness about the disease be disseminated throughout the community for increased prevention at the individual level.
WHO is providing technical support to the Ministry of Health, including the intensification of surveillance, case management and health promotion activities.
Vibrio cholerae has been laboratory confirmed in 14 out of 17 samples tested.


Disco Elysium voice actors and cast
A complete list of all the voice actors in Disco Elysium and the many characters they portray.
by Sam ChandlerDisco Elysium has some truly incredible voice acting. The team at ZA/UM Studio has brought together a diverse collection of voice actors and cast in order to bring to life more than 60 characters and identities.
Disco Elysium voice actors and cast
The list below includes every voice actor in Disco Elysium and the characters and identities they portray. This is based on the in-game credit sequence, which can be seen after completing the game. For those still playing – or those looking to pick it up – you can check out our guide on how long it takes to beat Disco Elysium so you know what type of game time you’re looking at.
-
Mikee W Goodman
- Ancient Reptilian Brain
- Limbic System
- Spinal Cord
- Bird’s Nest Roy
- The Deserter
- Ruud Hoenkloeven
- Idiot Doom Spiral
- Don’t Call Abigail
-
Tegen Hitchens
- Joyce Messier
- Working Class Woman
- De Paule
- Netpicker
- The Pigs
-
Tariq Khan
- Evrart Claire
- Tomas the Sponsor
- Egg Head
- Andre
-
Anneka Warburton
- Dolores Dei
- Judit Minot
- Cunoesse
- Trailer Narrator
-
Dot Major
- Cuno
- Jean Vicquemare
-
Mark Holcomb
- Tommy Le Homme
- Call Me Manana
-
Jonny Hage
- Easy Leo
- Tiago
-
Ev Ryan
- Lena, the Cryptozoologist’s Wife
- Cleaning Lady
-
Will Menaker
- Siileng
- Fuck the World
-
Felix Biederman
- Scab Leader/Kortenaer
- Rosemary
-
Yoana Nikolova
- Dicemaker
- Measurehead’s Babe
- Jullian Champenois – Kim Kitsuragi
- Dasha Nekrasova – Klaasje
- Dizzy Dros – Measurehead
- Adam Lawton Stanley – Garte
- Xiyah St Ruth – Cindy the Skull
- Kyle Simmons – Morell the Cryptozoologist
- Ben Davies – Rene Arnaux
- Chris Nicolaides – Gaston Martin
- Veronica Chon – Washerwoman
- Elena Dent – Fritte Clerk
- Lenval Brown – Trailer Narrator
- Amber Janelle Putnam – Ruby the Instigator
- Maria Elena Carbonell Abors – Paledriver
- Johnuel Hasney – Pissf******t
- Amit Sharma – Trant Heidelstam
- Rebecca Korang – The Gardener
- Virgil Texas – Smoker on the Balcony
- Matt Christman – Titus Hardie
- Stephen Hill – Gary the Cryptofascist
- Liam Lever – Noid
- Suzie Sadler – Annette
- Amy Lightowler – Acele
- Ida May – Soona, the Lead Programmer
- Catherine Blandford – Plaisance
- Pierre Maubouché – Racist Lorry Driver
- Eva-Lotta Soomer – Little Lilly
- Pete Curtis – Additional Voiceovers
There are a lot of characters in Disco Elysium and almost as many voice actors. The incredibly talented team has managed to bring to life such a diverse collection of persons. Check out the Shacknews Disco Elysium page for more information about ZA/UM’s critically-acclaimed game.


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|
Robot
The embedded systems for UTRA's autonomous humanoid soccer-playing robot
|
Go to the source code of this file.
Classes | |
| class | UART::UartInterface |
Enumerations | |
| enum | UART::IO_Type { UART::IO_Type::POLL, UART::IO_Type::IT, UART::IO_Type::DMA } |
| Enumerates the IO types supported by a class which implements the UartInterface class. | |
Definition in file UartInterface.h.


Miscellaneous¶
Appearance¶
- $updateBot <status>
- Arguments: (string) status - Any word(s) Sets the ‘playing’ status of the bot
Chance¶
- $flipcoin
- Randomly flips a coin.
- $randcard
- Gets a random card from a standard deck of 52 cards.
- $randint (min, max)
- Picks a random number between 1 and 10, or between <min> and <max> if specified.
- $rolldie (sides)
- Arguments: [Optional](int) the amount of sides the die should have. Randomly rolls a die between 1 and 6, or 1 and <sides> if specified.
- $rolldice (sides)
- Arguments: [Optional](int) the amount of sides the dice should have. Randomly rolls 2 dice between 1 and 6, or 1 and <sides> if specified.
- $solve
- Solves the equation using the variables specified if applicable
Raffle
- $rcreate (max players)
- Arguments: [Optional](int) Max players that can join the raffle Creates a raffle that will select a random participant upon ending, default max players is unlimited.
- $renter
- Enters you in the current raffle
- $rend
- Ends the current raffle
Math¶
- $equation <equation>
- Arguments: (equation) The equation Sets the current math equation to be calculated, 4x must be 4*x
- $variable <var> <value>
- Arguments: (string) variable. (int) value Sets the current value of the variable that is being used for the equation
- $solve
- Solves the equation using the variables specified if applicable
Moderation¶
- $clean <amount>
- Arguments: (int) Amount of messages to be deleted Deletes the last x amount of messages in the channel the command was issued in
- $spam <message> <amount>
- Arguments: (words) message. (int) amount of messages to spam Spams the message x times in the channel the command was issued in
Music¶
- $summon
- Summons the bot to your voice channel
- $play <song url>
- Arguments: (url) Song url Plays the specified song. If one is already playing it is added to the queue.
- $set
- Plays the next song in the queue
- $skip
- Skips the current song
- $volume <volume>
- Arguments: (float) volume level Sets the volume of the music player. Must be a value between 0 and 1.
- $disconnect
- Disconnects the bot from your voice channel
- clear
- Clears the queue
Vote¶
- $pcreate <poll name>
- Arguments: (string) Poll name Creates a poll with the specified name
- $pcurrent
- Gets information about the current poll
- $poption <option name>
- Arguments: (string) Option name Adds another option with the specified name to the current poll
- $pstart
- Status: Depreciated - Does not need to be used Starts the poll
- $pstop
- Stop the current poll and display the results
- $pvote <option>
- Vote for the specified option in the current poll


The usual approach to writing controllers
In many online AngularJS tutorials, you’re taught (for simplicity’s sake) to write a controller as such:
The above code has several advantages. First, it’s simple to read. Second, it’s simple to write. However, it is generally recommended to minify your JavaScript code before deploying it live, since this reduces the size of the file that the server has to send (in other words, this can dramatically increase the user’s perception of how fast your application loads).
Minifying the above controller will break your application. Here’s why…
Quick little tangent: if you’re curious, I use Gulp to concatenate and minify my project files. If you’re just writing some code in JSBin, for example, you can just head over to an online minifier like jscompress, which will do the job just fine in most cases.
Continuing on… if you minify our above example and open your app, you’ll see that nothing happens. And you’ll get this error in your console:
Error: [$injector:unpr]
So what is this error? If we click on the error in our console, it will take us to the AngularJS website, which will say something like this:
This error results from the $injector being unable to resolve a required dependency. To fix this, make sure the dependency is defined and spelled correctly.
In other words, because of the way AngularJS uses dependency injection (it actually parses the arguments of your functions), when the code is minified, $scope
is no longer $scope
, $route
is no longer $route
, etc. Instead, they’re just minified variables, like e
or a
, which don’t make any sense to AngularJS (if you want to understand a little bit more about dependency injection and how it works in JavaScript, check out these two posts: one by Anand and one by Alex. For now, just know that minfiying breaks dependency injection.)
In fact, I’ve written two JSBin examples for you to see what exactly is going on.
Working example
Non-working (minified) example
Open up your console (if you’re on Mac with Chrome, hit CMD+opt+j), and you’ll actually see the injector error live on this site (since I embedded the JSBin).
How to fix it
When you click on your error message in the console, which leads to the AngularJS website, they actually provide you with a solution to this error:
This way works completely fine. If you minify, AngularJS instead looks at each item in the array (which is the second argument passed to the controller in the above example), and resolves any minified dependency to match its correct string name.
But as you may or may not know, I am a big fan of John Papa’s Style Guide, and he specifically recommends against the above example, for several reasons. However, the biggest reason to me, is that with a long list of dependencies, the above code can get very hard to read, very quickly.
Just imagine if we have something like this:
Okay, okay, it’s not terrible. But I think there’s a better way to write it. As John Papa says:
Why?: Avoid creating in-line dependencies as long lists can be difficult to read in the array. Also it can be confusing that the array is a series of strings while the last item is the component’s function.
Use $inject
:
The above makes me breathe a sigh of relief, due to the now ease of readability. And, we’ve solved our issue of minification. We are now minification-safe! Anyone looking at the code can now understand exactly what is happening. “Oh, okay, so we have injected several services into this controller…”
You’ll notice too that I separated the declarations of the module (I didn’t chain .controller
to angular.module('myApp',[])
). Once again, I recommend reading John Papa’s style guide for quick clarification on that.
Conclusion
This doesn’t just go for controllers. It goes for anything where you inject anything. Directives, configs, runs, factories, etc. I am of the opinion that following the above implementation of dependency injection, at least in the current version of AngularJS at the time of writing this (end of March 2015), is probably one of the best solutions to solving the minification and readibility issues caused by other solutions.
So to recap what we learned… Minifying code that uses string-dependent dependency injection can break your application, unless you explicitly define the strings to use for the dependencies, which $inject
is perfect for.


"CARCHEMISH "fortress of Chemosh, a city on the west bank of the Euphrates (Jeremiah 46:2; 2 Chronicles 35:20), not, as was once supposed, the Circesium at the confluence of the Chebar and the Euphrates, but a city considerably higher up the river, and commanding the ordinary passage of the Euphrates; probably identical with Hierapolis. It was the capital of the kingdom of the northern Hittites. The Babylonian army, under Nebuchadnezzar, the son of Nabopolassar, here met and conquered the army of Pharaoh-necho, king of Egypt (B.C. 607). It is mentioned in monuments in B.C. 1600 and down to B.C. 717.
"CARCHEMISH "fortress of Chemosh, a city on the west bank of the Euphrates (Jeremiah 46:2; 2 Chronicles 35:20), not, as was once supposed, the Circesium at the confluence of the Chebar and the Euphrates, but a city considerably higher up the river, and commanding the ordinary passage of the Euphrates; probably identical with Hierapolis. It was the capital of the kingdom of the northern Hittites. The Babylonian army, under Nebuchadnezzar, the son of Nabopolassar, here met and conquered the army of Pharaoh-necho, king of Egypt (B.C. 607). It is mentioned in monuments in B.C. 1600 and down to B.C. 717.


{% extends "base.html" %} {% block stuff %}
To begin, enter a search term above and click Search
The search works by matching any sample names that begin with your search term. So P123 will match samples P123_001
and P1234_003
Note that sample names do not have full project names such as A.Project_15_03
, so these kinds of searches will not work.
| {{ sample }} | % > q30 | Add | {% if "isHiseqX" in readsdata %}Cluster{% else %}Reads{% end %} | ||||||
|---|---|---|---|---|---|---|---|---|---|
| {{ d['fcp'] }} | {% if '_UD' not in d['fcp'] %} {% if d['q30'] is not None and d['q30']>75 %}{{ d['q30'] }} | {% elif d['q30'] is not None and d['q30']>30 %} | {{ d['q30'] }} | {% else %} | {{ d['q30'] }} | {% end %} {% else %} | {{ d['q30'] }} | {% end %} | {{ d['cl'] }} |
| Total | {{ sample }} |
Sorry, we weren't able to find any samples matching {{ query }}
. Please try again with the box above.
The search works by matching any sample names that begin with your search term. So P123 will match samples P123_001
and P1234_003
Note that sample names do not have full project names such as A.Project_15_03
, so these kinds of searches will not work.


Here’s the complete list of the 2019 American Music Awards nominees
by Callie Ahlgrim- The 47th annual American Music Awards will be held on Sunday, November 24, 2019.
- Post Malone is up for seven awards, the most nominations of any artist this year.
- Billie Eilish and Ariana Grande follow closely with six nominations each.
- Taylor Swift will receive the artist of the decade award.
- Visit Insider’s homepage for more stories.
The 47th annual American Music Awards – self-described as “the world’s biggest fan-voted award show” – will be broadcast live on Sunday.
In addition to her five nominations, Taylor Swift will be honored as the artist of the decade and perform a medley of her beloved songs (although, thanks to her legal troubles, it remains to be seen whether she’ll include older hits like “Shake It Off,” “I Knew You Were Trouble,” and “Love Story”).
Post Malone is up for seven awards, the most nominations of any artist this year. Billie Eilish and Ariana Grande follow closely with six nominations each.
Keep reading for the complete list of nominees.
Artist of the year
Drake
Ariana Grande
Halsey
Post Malone
Taylor Swift
New artist of the year
Luke Combs
Billie Eilish
Lil Nas X
Lizzo
Ella Mai
Collaboration of the year
“Shallow” – Lady Gaga and Bradley Cooper
“Old Town Road” – Lil Nas X featuring Billy Ray Cyrus
“Happier” – Marshmello and Bastille
“Señorita” – Shawn Mendes and Camila Cabello
“Sunflower (Spider-Man: Into the Spider-Verse)” – Post Malone and Swae Lee
Tour of the year
BTS
Ariana Grande
Elton John
Pink
Ed Sheeran
Favorite music video
“Bad Guy” – Billie Eilish
“7 Rings” – Ariana Grande
“Without Me” – Halsey
“Old Town Road” – Lil Nas X featuring Billy Ray Cyrus
“You Need to Calm Down” – Taylor Swift
Favorite social artist
BTS
Billie Eilish
EXO
Ariana Grande
Shawn Mendes
Favorite male artist — pop/rock
Drake
Khalid
Post Malone
Favorite female artist — pop/rock
Billie Eilish
Ariana Grande
Taylor Swift
Favorite duo or group — pop/rock
BTS
Jonas Brothers
Panic! at the Disco
Favorite album — pop/rock
“When We All Fall Asleep, Where Do We Go?” – Billie Eilish
“Thank U, Next” – Ariana Grande
“Lover” – Taylor Swift
Favorite song — pop/rock
“Without Me” – Halsey
“Sucker” – Jonas Brothers
“Old Town Road” – Lil Nas X featuring Billy Ray Cyrus
“High Hopes” – Panic! At The Disco
“Sunflower (Spider-Man: Into the Spider-Verse)” – Post Malone and Swae Lee
Favorite male artist — country
Kane Brown
Luke Combs
Thomas Rhett
Favorite female artist — country
Kelsea Ballerini
Maren Morris
Carrie Underwood
Favorite duo or group — country
Dan + Shay
Florida Georgia Line
Old Dominion
Favorite album — country
“Experiment” – Kane Brown
“Dan + Shay” – Dan + Shay
“Cry Pretty” – Carrie Underwood
Favorite song — country
“Beautiful Crazy” – Luke Combs
“Speechless” – Dan + Shay
“God’s Country” – Blake Shelton
Favorite artist — rap/hip-hop
Cardi B
Drake
Post Malone
Favorite album — rap/hip-hop
“Championships” – Meek Mill
“Hollywood’s Bleeding” – Post Malone
“Astroworld” – Travis Scott
Favorite song — rap/hip-hop
“Old Town Road” – Lil Nas X featuring Billy Ray Cyrus
“Wow.” – Post Malone
“Sicko Mode” – Travis Scott
Favorite male artist — soul/R&B
Chris Brown
Khalid
Bruno Mars
Favorite female artist — soul/R&B
Beyoncé
Lizzo
Ella Mai
Favorite album — soul/R&B
“Indigo” – Chris Brown
“Free Spirit” – Khalid
“Ella Mai” – Ella Mai
Favorite song — soul/R&B
“Talk” – Khalid
“Juice” – Lizzo
“Trip” – Ella Mai
Favorite artist — alternative rock
Billie Eilish
Imagine Dragons
Panic! At The Disco
Favorite artist — adult contemporary
Maroon 5
Pink
Taylor Swift
Favorite artist — Latin
Bad Bunny
J Balvin
Ozuna
Favorite artist — contemporary inspirational
Lauren Daigle
For King & Country
MercyMe
Favorite artist — EDM
Avicii
Marshmello
The Chainsmokers
Favorite soundtrack
“A Star is Born” – Lady Gaga and Bradley Cooper
“Bohemian Rhapsody: The Original Soundtrack” – Queen
“Spider-Man: Into the Spider-Verse” – various artists


Pedestrian seriously injured in Exeter crash
Seven police and ambulance vehicles were at the scene in Cowley Bridge Road
by Colleen SmithA pedestrian has been seriously injured in a collision with a car on Cowley Bridge Road in Exeter on Friday afternoon.
Police have now confirmed that the pedestrian is seriously injured . Seven police and ambulance vehicles were called to the scene of the crash near the Esso petrol station forecourt at 3.20pm on Friday afternoon.
The road was initially closed in both directions causing long tailbacks between Exeter and the Crediton road.
Police remained at the scene on the petrol station forecourt after the road reopened.
A police spokesman said: "Police were notified at around 3.20pm to reports of a collision between a pedestrian and a vehicle on Cowley Bridge Road in Exeter.
"A road closure was put in place.
"The pedestrian has received serious injuries."


{% extends "base.html" %} {% block title %}Signup: Finished!{% endblock title %} {% block content %}
You have now been signed up, logged in, and can really start using this site.


The Correct Posture Of Submitting Pull Request
The correct posture of submitting a PR
Prepare the repo
- fork the apache repo on Github Click the “fork” button, a forked repo will be added to your repo list.
- clone the forked repo, here take “foo” as example
git clone https://github.com/foo/rocketmq.git
- add apache remote repo
git remote add apache https://github.com/apache/rocketmq.git
- show the remote repos
git remote -v
apache https://github.com/apache/rocketmq.git (fetch)
apache https://github.com/apache/rocketmq.git (push)
origin https://github.com/foo/rocketmq.git (fetch)
origin https://github.com/foo/rocketmq.git (push)
Note: https://github.com/apache/rocketmq.git is a read-only repo, mirrored from git://git.apache.org/rocketmq.git. For submitting PR, fork this read-only repo on Github is OK.
Use a new branch to write your own code and commit
you’d better use a new branch for each PR, for it is convenient to manage your code and commits
git checkout -b new_pr
//do something and commit
[Important] Rebase instead of merge
git fetch apache
git rebase apache/develop
Note: if using merge, it will dirty the commits
the difference between rebase and merge can refer to:
https://www.atlassian.com/git/tutorials/merging-vs-rebasing
[Suggested]Squash the commits
you can code and commit as usual. But when you think it is time to submit a PR, it is better to squash your commits into single one, for that others can easily identify your PR from the history commits. you can squash as follows:
gt reset <the latest commit that dose not belong to you PR>
git add –all
git commit -m “attach the issue or jira”
git push (if the commits have been already pushed to your remote repo, git push will fail , use git push -f instead)
For example:
git log
git resset b4108d2d9d3b1522e45ac5e7ea37106f2135bfa0
git commit -m ‘Add batch feature’
git log
git push
Attach jira or issue
For now, we have finished the preparations of a PR. It is time to create it. For apache projects, we could attach the jira issue using specific title like “[XXX] add something”, such as “[ROCKETMQ-80] Add batch feature”, the “XXX” represents the the name of the jira issue. you could refer to:
Leave a Comment


Designers have better things to do than spec pixel-perfect layouts on a photoshop file
Developers hate when they have to count pixels on the screen
QA hate to open bugs about spacing issues. Developers also hate to fix those bugs.
The answer could be a grid.
Photoshop offers native tools to work with grids.
GuideGuide creates guides based on your document or the selection.
I created a simple custom set for guideguide that can be imported. It will create a grid based on bootstrap3 settings.


An interface to a provider of enclave exit calls.
More...
#include <untrusted_primitives.h>
An interface to a provider of enclave exit calls.
◆ ~ExitCallProvider()
| virtual asylo::primitives::Client::ExitCallProvider::~ExitCallProvider |
( |
| ) |
|
|
virtualdefault |
◆ InvokeExitHandler()
| virtual Status asylo::primitives::Client::ExitCallProvider::InvokeExitHandler |
( |
uint64_t |
untrusted_selector, |
|
|
MessageReader * |
input, |
|
|
MessageWriter * |
output, |
|
|
Client * |
client |
|
) |
| |
|
pure virtual |
Finds and invokes an exit handler.
- Parameters
-
| untrusted_selector | The identification number for the called untrusted function. |
| input | A pointer to a MessageReader from which the function implementation can read the arguments the enclave wrote. |
| output | A pointer to a MessageWriter to which the function will write the function's outputs. |
| client | A pointer to the client that is exiting. |
- Returns
- an error status on failure, otherwise Ok.
◆ RegisterExitHandler()
| virtual Status asylo::primitives::Client::ExitCallProvider::RegisterExitHandler |
( |
uint64_t |
untrusted_selector, |
|
|
const ExitHandler & |
handler |
|
) |
| |
|
pure virtual |
Registers a callback as the handler routine for an enclave exit point untrusted_selector
.
- Parameters
-
| untrusted_selector | The identification number an enclave will use to select the registered handler, handler . |
| handler | The representation of a callable untrusted function. |
- Returns
- If a handler has already been registered for
trusted_selector
or if an invalid selector value is passed, returns an error status, otherwise Ok.
The documentation for this class was generated from the following file:


Hollyoaks SPOILERS: Soap unveils new villain couple with 'a sinister plan'
They'll cause trouble in the village...
by Helen FearAs if there weren't enough villains in Hollyoaks, the E4 soap has decided to introduce two new 'baddies' into the mix.

We'll get the popcorn!
Read more: Hollyoaks' Stephanie Davis reveals she has autism in emotional video
Hollyoaks has unveiled a brand new couple who are set to cause trouble for Darren and Mandy.
New neighbours Toby and Celeste Faroe - played by Bobby Gordon and Andrea Ali - move into Mitchell and Cleo's old flat - but all is not what it seems.
At first, Darren immediately hits it off with music producer Toby and Mandy finds she has lots in common with modelling agent Celeste.
Read more: Stephanie Davis desperate to return to Hollyoaks after shock exit
The sophisticated couple arrive in the village on Thursday (November 28), and share a manipulative streak that entices them to play some devious mind games with their new 'friends'.
Talking about his new role, Bobby Gordon said: "My whole life I've been waiting for my opportunity to be on screen and I thought it was never going to happen.
"After having a year of ups and downs, I was given the chance and I couldn't be more proud and excited to join the Hollyoaks team.
"Since joining, the crew and cast have been incredible and I still can't believe all of the exciting things they have planned for me in the future."
Meanwhile, Andrea Ali said: "Hollyoaks has truly been one the most amazing experiences.
 From cast to crew, I couldn't have asked to work with a better set of people!"
It won't take long for viewers to realise there is far more to the glamorous pair, when it becomes clear they have fiendish plans for Jesse and the other villagers.
They arrive and promise Jesse they will bring their famous clients and friends to his salon but they let Jesse down at the last minute, leaving him humiliated...
But what else do they have in store?
Viewers know that Darren and Mandy have had their fair share of troubles recently, having to come to grips with DJ's true parentage and Ollie's own baby bombshell.
Are their new neighbours about to add to their problems?
Are you excited to see what Toby and Celeste get up to? Let us know on our Facebook page @EntertaimentDailyFix.


(Deprecated API)
(Deprecated API)
(Deprecated API)
Includes enterprise licensing and support
Have you ever wished that there was an easy way to find the geographical coordinates of a region on a map? Or wanted to find the exact dimensions of a building seen in our satellite imagery? You may be surprised to find out how easy it is to create a useful digitizer tool using the Google Maps API. This document describes how to build a simple digitizer that allows users to point and click, or 'draw,' around a particular region and store the geographical coordinates in KML. Users can then import the generated KML into other tools such as Google Earth in order to see and manipulate the objects in three dimensions.
Building a simple digitizer in Google Maps can be done in the following steps:
Before stepping through how to build the digitizer, let's take a quick tour on how to use it. The EZ Digitizer tool consists of a map control with additional radio buttons to change the drawing mode as well as buttons to clear the last point or the entire map. To the right of the map is a text field which logs the clicked coordinates. The output for this example is in KML, however, the tool could easily be extended to generate other geographical formats. Finally, at the top of the Map is a search field which allows the user to enter any address and the tool will locate it geographically, that is geocode it.
Digitizing a path is done by simply clicking on the Map display. For example, if you wished to trace out a path of a popular race such as the San Francisco Bay to Breakers race, you could just point and click the race path over a map of San Francisco.
Once you've traced out a path, you can copy the generated KML
output to a single file such as bay-to-breakers.kml
and
then open it up in Google Earth to see how it looks.
In addition to digitizing paths (or specifically Polylines), it is easy to trace out structures or regions using the EZDigitizer's Polygon drawing mode. For example, if you wanted to trace out the perimeter of Disneyland's Space Mountain building, first enter an appropriate search criteria in EZDigitizer's search window. Incidentally, entering "Disneyland" will locate the park. You can then zoom into the Space Mountain building and switch the Map mode to Satellite in order to display the buildings. Once located, you can trace out the building perimeter using the Polygon draw mode.
As before, to view the digitized Space Mountain in a
three-dimensional format, you can save the generated KML into a
separate file (space-mountain.kml
) and then open it up in
Google Earth.
Obviously this exercise merely recorded the geographic coordinates of the perimeter of Space Mountain, as it is not yet a full 3D model of the building. Converting this shape to an accurate 3D model is possible but is beyond the scope of this article; you can find some information on modeling 3D objects in KML here: http://earth.google.com/kml/index.html. Google Sketchup is also an extremely useful 3D modeling tool and is available here: http://sketchup.google.com/.
This concludes our brief walk-through on how to use EZDigitizer. Feel free to try out the hosted version of this tool here:
Try out the EZDigitizer Tool (ezdigitizer.htm)
In using the EZ Digitizer tool, you may think that it would take a fair amount of programming to achieve this level of functionality. However, as you'll see in the following steps, it's actually quite simple. Let's dive into learning how simple it is to build EZDigitizer!
Building the EZ Digitizer tool requires some familiarity with the Maps JavaScript API. Fortunately, getting started with the Google Maps API is quite simple. You'll want to check out the many useful tutorials at the Google Maps API home page at http://code.google.com. After obtaining a key to use the API, you'll see in the "Hello World" map example how to declare a new Map control on your page.
In our case, the following code is used:
function load() {
if (GBrowserIsCompatible()) {
map = new GMap2(document.getElementById("map"));
map.setCenter(new GLatLng(37.4224, -122.0838), 13);
map.addControl(new GLargeMapControl());
map.addControl(new GMapTypeControl());
GEvent.addListener(map, 'click', mapClick); geocoder = new GClientGeocoder();
}
}
As you can see in this code sample, the load()
function which is called as the page is loaded, creates a new Map
control (GMap2
) and establishes an initial geographic
location (Google's headquarters). Subsequent Map controls are then
added: GLargeMapControl
which defines the left hand
positioning and zoom controls, and GMapTypeControl
which
displays the top right buttons that allow users to select
Map, Satellite, or
Hybrid.
In order for the map to process click events, you'll see that an
event listener for "click" events is associated with this
map. Additionally, since the application will allow users to search
for locations throughout the world, a new GClientGeocoder
object is instantiated. The exact usage of this object will be defined
later in this tutorial.
As you just saw in the previous code sample, the
Gevent.addListener
call referred to a function,
mapClick()
, in the third argument. This is the function
that will be invoked for every click on the map. This is the most
important portion of EZDigitizer's code. In short, the code in
mapClick()
will do the following: convert the pixel of
the map that was clicked to a latitude and longitude pair. This point
(polyPoint
) is then stored in an array of points
(polyPoints
), which will be used throughout the
application. Here is the mapClick()
function's code.
function mapClick(marker, clickedPoint) { polygonMode = document.getElementById("drawMode_polygon").checked; oldMarker = marker; // Push onto polypoints of existing polygon polyPoints.push(clickedPoint); drawCoordinates(); }
In addition to processing the click event, you can see that the
drawing mode is determined by checking whether the
drawMode_polygon
DOM element is checked. If so, the
polygonMode
variable is set to true
(this
will be used later when drawing the points on the map). You'll also
notice that the global marker
variable (which is the
visual marker of the map which identifies where the user clicked)
is stored temporarily, and then a new GMarker
is
created based on the new polyPoint
.
Once the new point has been stored and the map is displaying a new
marker, the drawCoordinates()
function is called to
display either a Polygon or Polyline on the map.
The role of drawCoordinates()
is to graphically
display the array of coordinates (polyPoints
) as either a
Polyline or a Polygon depending on the drawing mode.
function drawCoordinates(){ //Re-create Polyline/Polygon if (polygonMode) { polyShape = new GPolygon(polyPoints,lineColor,lineWeight,opacity,fillColor,opacity); } else { polyShape = new GPolyline(polyPoints,lineColor,lineWeight,opacity); } map.clearOverlays(); // Grab last point of polyPoints to add marker marker = new GMarker(polyPoints[polyPoints.length -1]); map.addOverlay(marker); map.addOverlay(polyShape); logCoordinates(); }
As you can see in the code, depending on the drawing mode, either a
new GPolygon
or a GPolyline
is created using
the polyPoints
array which contains the coordinates
clicked so far. The additional arguments are simply a set of default
values for line color, weight, fill color, and opacity. These are
constant values which are predefined earlier in the JavaScript body
(as an enhancement, additional input fields could capture a user's
preferences for these).
Once the new polyShape
has been created based on the
polyPoints
array, it will be used as a map
overlay; but before displaying it, the previous overlay must
be removed using the map function clearOverlays()
. The
new overlay (polyShape
) can then be added to the
map.
Since by default the new overlay lacks a marker, the final bit of
code defines a new marker (Gmarker
) based on the last
point in the array. It is then added to the Map. The final line calls
logCoordinates()
which generates the appropriate KML
output depending on the drawing mode.
Generating markup for the coordinates is actually a trivial task of generating the appropriate header for your particular markup, looping through and printing out the latitude and longitude coordinates, followed by printing out a corresponding footer. All of the generated output is sent to a text window to the right of the Map. This example shows how to generate KML, but this function could easily be enhanced to generate any other geographical data formats.
Here is the corresponding code for
logCoordinates()
. As you can see, it generates a generic
KML header and then checks the drawing mode (Polygon or Polyline). It
then generates the appropriate KML for the mode: e.g. for a Polygon,
it generates a <Polygon>
tag. It then loops through
the coordinates in the polyPoints
array and prints them
out. For a Polyline, it wraps the coordinates in a
<LineString>
tag.
// logCoordinates - prints out coordinates of global polyPoints array // This version only logs KML, but could be extended to log different types of output function logCoordinates(){ var header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" + "<kml xmlns=\"http://earth.google.com/kml/2.1\">\n" + "<Document><name>Your name of document</name><description>Your description</description>\n" + "<Placemark>\n"; // check mode if (polygonMode){ header += "<Polygon><extrude>1</extrude>\n<altitudeMode>relativeToGround</altitudeMode>" + "<outerBoundaryIs>\n<LinearRing>\n<coordinates>\n"; var footer = "</coordinates></LinearRing></outerBoundaryIs></Polygon></Placemark>\n</Document>\n</kml>"; // print coords header document.getElementById("coords").value = header; // loop to print coords for (var i = 0; i<(polyPoints.length); i++) { var lat = polyPoints[i].lat(); var longi = polyPoints[i].lng(); document.getElementById("coords").value += longi + ", " + lat + ", "+ polygonDepth + "\n"; } } else { header += "<LineString><tessellate>1</tessellate>\n<coordinates>\n"; var footer = "</coordinates></LineString></Placemark>\n</Document>\n</kml>"; // print coords header document.getElementById("coords").value = header; // loop to print coords for (var i = 0; i<(polyPoints.length); i++) { var lat = polyPoints[i].lat(); var longi = polyPoints[i].lng(); document.getElementById("coords").value += longi + ", " + lat + ",0\n"; } } document.getElementById("coords").value += footer; }
A useful feature for allowing the user to quickly save the
generated KML is to do a "select all" when the user clicks into the
coordinates text area. This is done by adding an onclick
event handler for the text area that selects the text content. The
following HTML code accomplishes this.
<textarea id="coords" cols="40" rows="20" readonly="true" onclick="this.select();"
>
The final feature of EZDigitizer is the search field which allows users to search for any place in the world such as "DisneyLand" or "Paris, France." This is achieved by adding a text field and a button on the page, and calling a function to geocode the entered search query. If a location is found, the map is then centered on the new location; if not, an alert is displayed indicating that Google Maps was unable to locate the intended address.
Building a search feature is also fairly straightforward. It consists of creating the HTML form with an input field and a submit button (labeled "Geocode!") along with a corresponding JavaScript function that will respond when the button is clicked. The HTML for the search window is:

Search for location (by geocoding and/or dragging)
 <form action="#" onsubmit="showAddress(this.address.value); return false">
 <input type="text" size="40" name="address" value="1600 Amphitheatre Pky, Mountain View, CA" /> <input type="submit" value="Geocode!" />
 </form>
As you can see in the code, when the submit button is clicked, the JavaScript function showAddress()
is called. Also notice the "return false" statement in the action argument: This prevents the form from actually submitting and thus prevents an unnecessary roundtrip since the Maps API JavaScript communicates to the server directly.
Here is the code for showAddress()
:
function showAddress(address) { if (geocoder) { geocoder.getLatLng(address, function(point) { if (!point) { alert(address + " not found"); } else { clearMap(); map.setCenter(point, 13); } } ); } }
This function takes an input address and uses the geocoder
getLatLng()
function to center on the corresponding
location. The second argument to getLatLng()
is the
callback function. This is the function that will execute when
geocoding results are returned from the Google Maps server. If the
address is not found, the point
object will be
null
and a JavaScript alert is issued indicating to the
user that the address was not found. If the address was found, the
current map is cleared of any existing digitized points by
clearMap()
and set to the new location using the returned
point
object with an arbitrary zoom level of 13. That's
all there is to providing a search address capability to a
map.
Incidentally the code to clear the map, clearMap()
, is
also called when a user intentionally clicks the "Clear Map"
button; this is done by simply setting the onclick
property of the button to call this function:
onclick="clearMap();"
.
The code for clearMap()
is as follows:
function clearMap(){ map.clearOverlays(); polyPoints = []; document.getElementById("coords").value = "<-- Click on the map to digitize!"; }
To clear the map, the function first calls the
clearOverlays()
function to remove any overlays from the
current map. It then reinitializes the global polyPoints
array. The final line clears out the text area (coords
)
and sets the text back to the starter message describing how to use
the digitizer.
The final feature discussed in this article is the "Delete Last
Point" feature. This feature allows the user to erase the previous
point that was clicked in order to possibly correct or amend the
location. The implementation for this function is to simply remove the
last point in the polyPoints
array and then redraw the
shape. This is accomplished with the following code:
function deleteLastPoint(){ map.removeOverlay(polyShape); // pop last element of polypoint array polyPoints.pop(); drawCoordinates(); }
Similar to the clearMap()
function, this function is
linked to the button labeled "Delete Last Point" by using its
onclick
property.
As you can see, building a simple yet useful tool such as this example digitizer is a fairly straightforward process. In building this tool, you've seen that it covers many of the common topics useful for building custom maps including customized map displays and handling click events to draw shapes on the map. It also explains how to allow users to search for an address with the geocoder. This example is also meant to serve as a simple starting point from which you can then extend. As you continue to work with the Google Maps API, you'll find that your only limit is your imagination.
For further information on the Google Maps API, please visit http://www.google.com/apis/maps/documentation/


--- layout: home title: Note-it subtitle: This is a place to share information about the Note-It app. ---


The HMDA Pilot is a work in progress by the Consumer Financial Protection Bureau to provide a new way to validate HMDA data. The application makes it easier to review and verify validation edits.
Select a .DAT file
On the File and Validate page (Step 1), select a properly formatted .DAT file and filing year, then click the Start Validation button. When the validation starts, the file will remain on your computer and will not be uploaded.
Validate Data
The validation edits must be performed in the order shown below. For each step, the file must pass all edits and be verified before proceeding with the next step.
Review Edit Reports
Validation errors will be displayed in the Edit Reports and Edit Details pages. If needed, make corrections in your system of record and revalidate the entire file (starting at Step 1).
Review Validation Summary
After all edits are complete the Validation Summary will display the Respondent and File information. You do not need to submit the validated file or send an additional information.


Dashed border using background-image property
Creating dashed borders with background-image is not a new concept. Many people use it because it allows full flexibility, and with a little creativity (and a few lines of code) it is possible to do cool things without it being too complicated.
Simple
Slanted
Dotted
Long
Cornered
Centered
Faded
Animated


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http://www.last.fm/music/Danni+CarlosKISS ME - Danni Carlos (letra e vídeo)
Danni Carlos. Kiss me out of the bearded barley. Nightly, beside the green, green grass. Swing, swing,(swing, swing) swing the spinning step. You wear those .
http://letras.mus.br/danni-carlos/110117/Best Music For Sex (2012) [Mp3] (download torrent) - TPB
Nov 17, 2012 . Danni Carlos - Moon River 20. Blank & Jones - Desire . Music For Sex - Morning Kiss 43. Chris Botti . Kate Voegele - Lift Me Up 47. Stargazer .
http://thepiratebay.se/torrent/7833640/Best_Music_For_Sex_(2012)_[Mp3]
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My Heart Is Refusing Me - Loreen - Paroles de la chanson
Loreen; My heart is refusing me; Paroles de la chanson; Les paroles des chansons des artistes français et internationaux.
http://fr.lyrics-copy.com/loreen/my-heart-is-refusing-me.htm -
Danni Carlos - Like a prayer. - YouTube
Dec 19, 2010 . Watch Later Kiss me Dani Carlosby carlanog74 16,151 views · 3:33.
May 10, 2011 . Example - Changed The Way You Kiss Me (Dubstep Remix) + HQ MP3 DOWNLOAD . (AC Milan) Carles Puyol (Barcelona) John Terry (Chelsea) Thierry Henry (Barcelona) Carlos . Pato (AC Milan) Andriy Shevchenko (AC Milan) Daniel Güiza (Fenerbahce) Arda Turan . Free youtube to mp3 converter?
http://www.youtube.com/watch?v=rtRVr3bZ3sArachel ray's party recipes
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MP3 Downloads Feiyr New Added
MP3 Downloads Feiyr New Added. . john de mark & macroy & roger slato - kiss me (original instrumental mix) (00:05:52) . peter gelderblom - call on me (alexei & carlos kinn main room remix) . daniel altadill - damelo papi (original mix) .
http://www.djshop.de/Download-News-Specials/ex/s~mp3,u~10,page~2/xe/Feiyr-New-Added.html -
PennSound: Featured resources archive
William Carlos Williams; from The Tapeworm Foundry - Darren Wershler Henry; The Franker Tale . Click here for the full text of Danny Snelson's collage . Kiss Me Deadly - Elizabeth Willis; Dream On - James Tate; Excerpt from I Remember, .
http://writing.upenn.edu/pennsound/x/featured-resources-archive.php


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Software Testing is an essential part of the software development process as it produces software bugs, defects or problems that can be fixed before the product is released onto the market.
Requirement analysis seeks to answer the question to the client: “What do you want your software to do?” Often the client does not know exactly what they want from their commissioned software developers. Requirements analysis helps the client work out what they want from their product. Requirement analysis can be divided into 3 areas:
• Finding the requirements - This is the stage where the software developers actually ask the clients questions about the required system.
• Analysing the requirements - The developers check if the requirements given are possible. Other aspects that are checked are if the goals set are clear and concise.
• Recording the requirements - Once all the requirements are settled, they are recorded, usually in the form of a list.
While this process is crucial to the success of a system. It can be a difficult process. Large systems may have hundreds or even thousands of requirements. The environment and society also need to be consider as the new system may affect them.
Prototyping could be used to produce an example product that can demonstrate to the client how the system they are asking for may work. This also gives the client a chance to rethink some of their requirements, for example a client may think that some of the functionality they originally wanted is unnecessary after seeing a prototype.
Change oriented Requirements Analysis is a method of analysis that anticipates sudden change in requirements. It does this by separating the requirements into different layers that change at different rates. This is called shearing. The layers are grouped into Patterns or behaviours, functional constraints, policies and non-functional constraints.
A pattern in this context is like an object. It contains behaviours such as getting a person’s age that allow it to achieve a certain goal.
CoRE has five steps:
1. Assigning patterns to goals
The goals identified from the client are then assigned to patterns. An example of this is that the goal for finding a university building by name can be matched to the functionality in the pattern that identifies a university building by several means such as postcode.
2. Refining goals
The goals are broken down into sub goals and then step one is repeated on the sub goals until they cannot be sub divided any further.
3. Identifying constraints
For every pattern assigned, constraints are identified. This is done by asking users of the system what tasks they depend on the system to complete.
4. Identifying policies
The fully refined goals are assigned to policies. For example a goal to assign access rights to staff and visitors in a company would be supported by that company’s access policy.
5. Identifying non-functional constraints.
The last step is identifying non-functional constraints. Non-functional constraints are restrictions on the quality characteristics, for example reliability and usability.
The result is a list of requirements that are separated into four layers.


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