This manual contains paraphrased information from The Anonymous Byzantine Treatise on Strategy, which contains postulates and theorems about how warfare should be conducted. The author is unknown, but it is possible that the author lived during the campaigns of the Roman general Flavius Belisarius (500-565 C.E.), drawing his conclusions from Belisarius' reconquests of the former Western Roman territories.
This manual is organized into five categories:
- Introduction
- Formation
- Equipment
- Deployment
- Leadership
The Phalanx is a formation of armed men designed to hold off an enemy, in a variety of shapes. It is usually an oblong or square formation. The soldiers in the 1st line are protostatai or "proto-states", and the 2nd line are the epistatai or "epi-states". Each file is a squad, and its head a squad leader.
2 squads form a tetrarchy, and its leader is a tetrarch. Two times that would be a taxarchy, led by a taxarch.
The frontline of the army should stand out, because of their courage and physical strength; they will need to handle the brunt of hand-to-hand engagements, while wearing heavy army. The second line should be similar to the 1st, and also be noticably superior to other soldiers, because they need to inspire the others to hold formation. They also keep the men ahead of them in close order so that they are stronger upon engagement with the enemy.
When troops are formed up, the front ranks should be equipped with heavy armor on the most exposed parts of the body. The shield should be at least 1 1/2 meters in diameter to guard the man and nearby soldiers from incoming arrows. The chest armor and shin guard should ward off injury, but still be light enough to avoid significant fatigue.
A spear should be as long as a soldier can reasonably carry it when standing in the 2nd, 3rd, and 4th line. When the phalanx is standing still, the distance should be about 2/3 of a meter. This is called the Macedonian formation.
The file leaders, rear guards, 1st and 2nd lines, and other corresponding parts of a cavalry force should be equal in qualifications as the infantry force regarding bravery, physical strength, and experience or training. Their formation and equipment is similar. A cavalry phalanx is different than the infantry, being somewhat looser but is much more sudden in movement in a charge.
With infantry and cavalry together, their are common scenarios which have common responses.
- More numbers, all else equal: extend the battle line on one side to flank
- More numbers, and another advantage (equipment, experience, etc): attempt to flank on both sides in a double envelopment.
- If the enemy attempts a double envelopment but you have equal numbers, then you should extend your lines to match the enemy to prevent their flanking manuever from working.
- If their army is more numerous, then your lines should not be extended.
- If they have infantry on their flanks, use infantry on your flanks.
- If they use cavalry on their flanks, put barricades or traps and skirmishers, such as archers, slingers, or javelinmen, on your flank. Have them open fire on the charging cavalry.
- Assuming all forces are relatively equal to the opponent, do not advance on the enemy until the enemy is put at a disadvantage, such as fatigue or bad weather.
- If the enemy is broken up into smaller groups, you can attempt to defeat in detail by charging the enemy with 3 soldiers to every 1 the enemy has, assuming equipment and experience are similar. This is how Flavius Belisarius was able to win most of his battles.
Strategy is a large scale plan to achieve a goal, such as the capture of enemy territory. Tactics enables one to organize and maneuver a body of armed personnel in an orderly manner.
Tactics may be divided into 4 parts.
- Proper organization of forces for combat
- Distribution of weapons according to needs
- Movement of troops appopriately to the occasion
- The management of war and personal materials, including ways and causes, as well as what is advantageous


Triangulator for Simple Polygons with Holes
Screendump of the displayed result:
Live result of the algorithm (order can change):


X
Your mission is to make the box on the right
the exact same color as the box on the left.
Inside the box on the right:
Move your mouse left or right to adjust hue.
Move your mouse up or down to adjust lightness.
Scroll up and down to adjust saturation.
Click to submit.


The capital asset pricing model (CAPM) describes the relationship between systematic risk and expected return for assets, typically stocks. The formula for calculating the expected return of an asset given its risk is as follows:
\[r_a = r_f + \beta_a*(r_m - r_f) + \epsilon \]where:
\[r_f = Risk Free Rate\] \[\beta = Beta of the security\] \[r_m = Expected market return\] \[\epsilon = Tracking error\]This formula can be better understood if we refactor the formula as seen below:
\[(r_a - r_f ) = \beta_a*(r_m - r_f) + \epsilon \]The left side of the equation gives us the difference between the asset return and risk free rate, the "excess return". If we regress the market excess return against the asset excess return the slope represents the "beta" of the asset. Therefore, beta can also be calculated by the equation:
\[\beta = \frac{Cov(r_a,r_b)}{var(r_b)}\]So beta can be described as:
\[\beta = \rho _a,_b*\frac{\sigma _a}{\sigma_b}\]The formula above indicates that beta can be explained as "correlated relative volatility". To make this simpler, beta can be calculated by doing a simple linear regression which can be viewed as a factor to explain the return, and the tracking error can represent alpha. To make this theory more convenient for our algorithm, we change the above formula into the following form:
\[r_a = \beta*r_m + r_f*(1-\beta) + \epsilon\]r*(1-β) on the right hand side of the equation is a very small item, making it negligible in the context of the Dow 30 companies. If we regress the stocks return with the return of the benchmark, the slope and intercept will be beta and alpha.


Inland Rail to host regional supplier briefings in North Star, Moree and Narrabri
Three regional supplier briefings will be held along the Narrabri to North Star (N2NS) section of the Inland Rail next week, as the project gains speed.
The meetings will be held in North Star, Moree and Narrabri from December 2 to 4, and follow on from fully-subscribed industry briefings last month in Brisbane, Sydney and Melbourne as interest in upgrading approximately 171km of existing track continues to grow.
Inland Rail Chief Executive Officer Richard Wankmuller said local businesses were keen to get involved in the project and the regional supplier briefings would provide a platform to ask questions and start to be prepared for when Inland Rail announces the successful tenderers.
READ MORE:
- Inland Rail regional office to open in Moree
- Increased rail activity as steel and sleepers en route to Moree
"We are at an exciting stage marking the start of the formal procurement process for our second major component of the Inland Rail project," he said.
"It also sends a clear message that Inland Rail is progressing and the benefits it will bring to regional communities are real.
"The Parkes to Narromine section of Inland Rail is about 10 months into construction and the economic benefits in that community can be clearly seen. Inland Rail is investing significant dollars into local businesses with the spend in the area around $46.7 million so far.
"Nearly 1000 people have worked on the Parkes to Narromine section with 395 of them local residents. Around 80 local businesses have also supplied to the project. We are already achieving some great outcomes for those communities and I expect similar results in the Narrabri to North Star section.
"From the outset Inland Rail has had a focus on creating opportunities for regional workforces and we are also engaging with businesses right across Australia to fill the contracts for the project's build."
Mr Wankmuller said interest in Inland Rail was continuing to build momentum across not only regional Australia, but in metropolitan areas.
"Companies from throughout Australia are making enquiries on how to bid for Inland Rail projects. They are lining up to be part of this process," he said.
"The successful bidder will need to meet procurement and contractual obligations around local employment targets and the Australian Rail Track Corporation will work very closely with them to maximise local participation.
"We see Inland Rail as a way to create meaningful change in communities along the alignment by developing a pathway to support longer term employment outcomes. I know there is excitement building in the N2NS section as we move towards construction next year and local companies are looking to be ready to hit the ground running once the successful bid is announced."
Community members are invited to provide their feedback by visiting one of the following regional supplier briefings:
- Monday, December 2 from 6pm to 8pm at the North Star Sporting Club, North Star Road, North Star;
- Tuesday, December 3 from 12pm to 2pm and 6pm to 8pm at Max Centre, Level 1/30 Heber Street, Moree; and
- Wednesday, December 4 from 6pm to 8pm at the Narrabri Bowling Club, 176 Maitland Street, Narrabri.


[1]
may cause marital problems becoming more critical if necessary.
[2]
may cause marital problems becoming more critical if she finds out the Panasonic TH-65PZ850 but accurate and never got an answer.


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Tauri Events (Minimal Example)
Minimal example for a Tauri events-based application.
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Send Event


Hasher
Enter Text:
Select algorithm:
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HELP:
enter text and choose algorithm and click hash to generate hash.


Celtics' Marcus Smart sprains ankle in win over Suns
by ESPNBoston Celtics guard Marcus Smart sprained his right ankle in the fourth quarter of Monday's 99-85 win over the Phoenix Suns.
Smart appeared to land awkwardly on his right foot at around the 9 minute mark as he was guarding Devin Booker along the baseline. He immediately waved for help after going down and limped off the court with assistance from medical personnel. He did not return.
Coach Brad Stevens said after the game that the ankle didn't appear to be swelling very much and that he'll reevaluated on Tuesday morning.
Smart had 17 points, 3 rebounds, 4 assists, 2 steals and a block in 30 minutes before exiting.


Coinbase has not yet implemented an immediate method to sell bitcoin from a wallet. To make this sale, funds will be sent to your Coinbase account, and sold when Coinbase accepts the transaction (usually one hour).
Estimated sale value:
{{sellRequestInfo.total.amount | currency : '' : 2}} {{sellRequestInfo.total.currency}}
Still sell if price fall until:
{{(sellRequestInfo.total.amount - (selectedPriceSensitivity.data.value / 100) * sellRequestInfo.total.amount) | currency : '' : 2}} {{sellRequestInfo.total.currency}}


| Methods Summary | ||
|---|---|---|
public static
|
#
containsWord( string $word , string $sentence )
Check if the supplied word is found in the supplied sentence.
E.g. the sentence begins with the word followed by whitespace, ends with the word preceded with whitespace,
contains the word surrounded by whitespace or is equal to the word.
The word itself may not contain whitespace.
|
|
public
|
#
match( Symfony\Component\CssSelector\Node\NodeInterface $token , SDom\Node\Element $node , SDom\Node\Element $effectiveRoot = NULL )
Match the supplied CSS token against the supplied Element node and return TRUE if it is matched.
The $effectiveRoot specifies an Element node part of the hierarchy that is to be considered as root of the tree.
Immediate child nodes will be treated as if they don't have a parent.
|
| Methods used from SDom\SelectorMatcher\AttributeNodeTrait trait |
|---|
matchAttributeNode()
match()
|
| Methods used from SDom\SelectorMatcher\ClassNodeTrait trait |
|---|
matchClassNode()
match()
|
| Methods used from SDom\SelectorMatcher\ElementNodeTrait trait |
|---|
matchElementNode()
match()
|
| Methods used from SDom\SelectorMatcher\HashNodeTrait trait |
|---|
matchHashNode()
match()
|
| Properties used from SDom\SelectorMatcher\AttributeNodeTrait |
|---|
|
| Properties used from SDom\SelectorMatcher\ClassNodeTrait |
|---|
|
| Properties used from SDom\SelectorMatcher\CombinedSelectorNodeTrait |
|---|
|
| Properties used from SDom\SelectorMatcher\ElementNodeTrait |
|---|
|
| Properties used from SDom\SelectorMatcher\HashNodeTrait |
|---|
|


Apache HTTP Server 版本2.2
| 说明 | 处理服务器端图像映射 |
|---|---|
| 状态 | 基本(B) |
| 模块名 | imagemap_module |
| 源文件 | mod_imagemap.c |
This module processes .map
files, thereby
replacing the functionality of the imagemap
CGI
program. Any directory or document type configured to use the
handler imap-file
(using either
AddHandler
或SetHandler
)
will be processed by this module.
The following directive will activate files ending with
.map
as imagemap files:
AddHandler imap-file map
Note that the following is still supported:
AddType application/x-httpd-imap map
However, we are trying to phase out "magic MIME types" so we are deprecating this method.
The imagemap module adds some new features that were not possible with previously distributed imagemap programs.
<base>
assignment through a new map
directive base
.imagemap.conf
file.The lines in the imagemap files can have one of several formats:
directive value [x, y ...]
directive value "Menu text" [x, y
...]
directive value x, y ... "Menu text"
The directive is one of base
, default
, poly
, circle
, rect
, or point
. The value is an
absolute or relative URL, or one of the special values listed
below. The coordinates are x, y
pairs separated by whitespace. The quoted text is used as the text of
the link if a imagemap menu is generated. Lines beginning with '#' are
comments.
There are six directives allowed in the imagemap file. The directives can come in any order, but are processed in the order they are found in the imagemap file.
base
DirectiveHas the effect of <base href="value">
. The non-absolute URLs of the map-file are taken relative
to this value. The base
directive overrides
ImapBase
as set in a
.htaccess
file or in the server configuration files.
In the absence of an ImapBase
configuration
directive, base
defaults to
http://server_name/
.
base_uri
is synonymous with base
.
Note that a trailing slash on the URL is significant.
default
Directivepoly
, circle
或rect
directives, and there are no
point
directives. Defaults to nocontent
in the absence of an ImapDefault
configuration setting, causing a status
code of 204 No Content
to be returned. The client
should keep the same page displayed.poly
Directivecircle
rect
Directivepoint
Directivedefault
will not be
followed if a point
directive is present and
valid coordinates are given.The values for each of the directives can any of the following:
The URL can be relative or absolute URL. Relative URLs
can contain '..' syntax and will be resolved relative to the
base
value.
base
itself will not resolved according to the
current value. A statement base mailto:
will
work properly, though.
map
ImapMenu
is set to
none
.menu
map
.referer
http://servername/
if no Referer:
header was present.nocontent
204 No Content
,
telling the client to keep the same page displayed. Valid for
all but base
.error
500 Server Error
. Valid for all
but base
, but sort of silly for anything but
default
.0,0 200,200
0,0
, it is as if no coordinate had been
selected."Menu Text"
After the value or after the coordinates, the line optionally may contain text within double quotes. This string is used as the text for the link if a menu is generated:
Menu text
If no quoted text is present, the name of the link will be used as the text:
http://foo.com
If you want to use double quotes within this text, you have to
write them as "
.
#Comments are printed in a 'formatted' or 'semiformatted' menu.
#And can contain html tags.

base referer
poly map "Could I have a menu, please?" 0,0 0,10 10,10 10,0
rect .. 0,0 77,27 "the directory of the referer"
circle http://www.inetnebr.com/lincoln/feedback/ 195,0 305,27
rect another_file "in same directory as referer" 306,0 419,27
point http://www.zyzzyva.com/ 100,100
point http://www.tripod.com/ 200,200
rect<EMAIL_ADDRESS>100,150 200,0 "Bugs?"

| 说明 | Default base for imagemap files |
|---|---|
| 语法 | ImapBase map|referer|URL |
| 默认值 | ImapBase http://servername/ |
| 作用域 | server config, virtual host, directory, .htaccess |
| 覆盖项 | Indexes |
| 状态 | 基本(B) |
| 模块 | mod_imagemap |
ImapBase
directive sets the default
base
used in the imagemap files. Its value is
overridden by a base
directive within the imagemap
file. If not present, the base
defaults to
http://servername/
.
| 说明 | Default action when an imagemap is called with coordinates that are not explicitly mapped |
|---|---|
| 语法 | ImapDefault error|nocontent|map|referer|URL |
| 默认值 | ImapDefault nocontent |
| 作用域 | server config, virtual host, directory, .htaccess |
| 覆盖项 | Indexes |
| 状态 | 基本(B) |
| 模块 | mod_imagemap |
ImapDefault
directive sets the default
default
used in the imagemap files. Its value is
overridden by a default
directive within the
imagemap file. If not present, the default
action
is nocontent
, which means that a 204 No
Content
is sent to the client. In this case, the client
should continue to display the original page.
| 说明 | Action if no coordinates are given when calling an imagemap |
|---|---|
| 语法 | ImapMenu none|formatted|semiformatted|unformatted |
| 作用域 | server config, virtual host, directory, .htaccess |
| 覆盖项 | Indexes |
| 状态 | 基本(B) |
| 模块 | mod_imagemap |
ImapMenu
directive determines the
action taken if an imagemap file is called without valid
coordinates.
none
none
, no menu is generated,
and the default
action is performed.formatted
formatted
menu is the simplest menu.
Comments in the imagemap file are ignored. A level one header
is printed, then an hrule, then the links each on a separate
line. The menu has a consistent, plain look close to that of
a directory listing.semiformatted
semiformatted
menu, comments are
printed where they occur in the imagemap file. Blank lines
are turned into HTML breaks. No header or hrule is printed,
but otherwise the menu is the same as a
formatted
menu.unformatted


not managed in Alma; closing
assigned
by None at 2021-10-13 17:16:49.closed
by None at 2021-10-13 17:22:54.assigned
by Bess Sadler at 2021-10-13 13:10:41.assigned
by Christina Chortaria at 2021-10-13 13:10:41.assigned
by Hector Correa at 2021-10-13 13:10:50.demilestoned
by Bess Sadler at 2021-10-13 14:16:20.milestoned
by Bess Sadler at 2021-10-13 14:16:20.deployed
by None at 2021-10-13 11:37:14.review_requested
by Hector Correa at 2021-10-13 15:44:23.deployed
by None at 2021-10-13 15:45:12.referenced
by Bess Sadler at 2021-10-13 15:47:01.merged
by Bess Sadler at 2021-10-13 15:47:01.closed
by Bess Sadler at 2021-10-13 15:47:02.head_ref_deleted
by Bess Sadler at 2021-10-13 15:47:03.Housekeeping: I'm closing this PR because we went in a different direction and this is now stale.
closed
by Bess Sadler at 2021-10-13 15:48:56.head_ref_force_pushed
by Christina Chortaria at 2021-10-13 20:56:31.deployed
by None at 2021-10-13 15:37:20.referenced
by Bess Sadler at 2021-10-13 15:38:45.merged
by Bess Sadler at 2021-10-13 15:38:45.closed
by Bess Sadler at 2021-10-13 15:38:45.head_ref_deleted
by Bess Sadler at 2021-10-13 15:38:45.labeled
by Bess Sadler at 2021-10-13 15:41:29.labeled
by Bess Sadler at 2021-10-13 15:41:29.milestoned
by Bess Sadler at 2021-10-13 15:41:29.referenced
by None at 2021-10-13 13:35:37.merged
by None at 2021-10-13 13:35:37.closed
by None at 2021-10-13 13:35:37.head_ref_deleted
by None at 2021-10-13 13:35:38.labeled
by None at 2021-10-13 13:38:51.labeled
by None at 2021-10-13 13:39:10.@tpendragon I was looking at the wrong branch. Sorry about that.
mentioned
by Trey Pendragon at 2021-10-13 13:41:17.subscribed
by Trey Pendragon at 2021-10-13 13:41:17.referenced
by Shaun Ellis at 2021-10-13 13:41:22.merged
by Shaun Ellis at 2021-10-13 13:41:22.closed
by Shaun Ellis at 2021-10-13 13:41:23.head_ref_deleted
by Shaun Ellis at 2021-10-13 13:41:23.closed
by None at 2021-10-13 13:41:56.closed
by None at 2021-10-13 13:43:29.closed
by None at 2021-10-13 13:45:53.I tested this in chrome, firefox, and safari. It appears to be working @kelea99 can you test again?
tested in firefox and sarari. works great! closing ticket, @hackartisan
mentioned
by Kim Leaman at 2021-10-13 13:26:14.subscribed
by Kim Leaman at 2021-10-13 13:26:14.labeled
by None at 2021-10-13 13:26:28.closed
by Kim Leaman at 2021-10-13 13:52:31.mentioned
by None at 2021-10-13 13:52:31.subscribed
by None at 2021-10-13 13:52:31.@kelea99 Can you try it again? It's working for me after testing in 3 browsers. If you still have the problem can you put a link to the one you tried?
Yes!! Everything works, + zoom/reduce. Viewer looks fantastic too when you navigate to the item. Looks great, @hackartisan !
assigned
by None at 2021-10-13 13:29:07.renamed
by None at 2021-10-13 13:29:34.mentioned
by Kim Leaman at 2021-10-13 13:41:29.subscribed
by Kim Leaman at 2021-10-13 13:41:29.labeled
by None at 2021-10-13 13:41:36.unassigned
by None at 2021-10-13 13:41:40.mentioned
by None at 2021-10-13 13:49:01.subscribed
by None at 2021-10-13 13:49:01.closed
by None at 2021-10-13 13:54:40.Once you've created a "saved search" and published it as a browse category by giving it a checkmark in the dashboard > browse admin area, you can present the search results on the exhibit home page.
In my testing it works as expected for all search results views. There are some small display issues on some search result views; created separate issues for those (#1105 and #1106)
assigned
by None at 2021-10-13 13:47:21.closed
by None at 2021-10-13 13:57:09.@hackartisan Tested and when you click /activate it, the blue box is around it for me as well. the non active box around the text form in DPUL prod is barely visible (but there) until activated. Question, perhaps for @sdellis : what are your thoughts from a UX perspective. current DPUL prod unactive box below:
labeled
by None at 2021-10-13 14:08:39.labeled
by None at 2021-10-13 14:08:39.mentioned
by Shaun Ellis at 2021-10-13 14:17:12.subscribed
by Shaun Ellis at 2021-10-13 14:17:12.mentioned
by None at 2021-10-13 14:17:12.subscribed
by None at 2021-10-13 14:17:12.referenced
by Trey Pendragon at 2021-10-13 16:25:53.merged
by Trey Pendragon at 2021-10-13 16:25:53.closed
by Trey Pendragon at 2021-10-13 16:25:53.head_ref_deleted
by Trey Pendragon at 2021-10-13 16:25:54.the item embed is always malfuncitoning/throwing up errors in DPUL prod. and so I/others don't use it. But I do think it should be functional for an important reason: It would be wonderful to use the item embed feature to create exhibits in the order that curators want individuals to experience them in for milberg exhibitions companions, and i think this might be the better way to do it versus alternatives discussed in the past. Thoughts?
What are the options for increasing thumbnail size? this would be a win, considering it has been an ask by several individuals.
I've confirmed that all the same data is there in page content database field as we have in prod. So the problem is on the view side.
labeled
by None at 2021-10-13 13:45:31.assigned
by None at 2021-10-13 14:23:04.referenced
by None at 2021-10-13 16:14:35.closed
by None at 2021-10-13 17:15:59.referenced
by None at 2021-10-13 17:26:19.merged
by None at 2021-10-13 17:26:19.closed
by None at 2021-10-13 17:26:19.head_ref_deleted
by None at 2021-10-13 17:26:20.closed
by None at 2021-10-13 17:27:57.head_ref_force_pushed
by Shaun Ellis at 2021-10-13 17:23:57.referenced
by Trey Pendragon at 2021-10-13 17:28:26.merged
by Trey Pendragon at 2021-10-13 17:28:26.closed
by Trey Pendragon at 2021-10-13 17:28:26.head_ref_deleted
by Trey Pendragon at 2021-10-13 17:28:26.Doesn't seem to be a problem currently.
closed
by Eliot Jordan at 2021-10-13 17:30:11.labeled
by Eliot Jordan at 2021-10-13 17:50:29.referenced
by None at 2021-10-13 17:53:53.merged
by None at 2021-10-13 17:53:53.closed
by None at 2021-10-13 17:53:53.head_ref_deleted
by None at 2021-10-13 17:53:53.assigned
by Shaun Ellis at 2021-10-13 18:02:00.assigned
by Eliot Jordan at 2021-10-13 17:32:52.closed
by None at 2021-10-13 18:21:39.Closed as duplicate of #989
closed
by Trey Pendragon at 2021-10-13 18:45:37.closed
by Trey Pendragon at 2021-10-13 18:45:48.closed
by Trey Pendragon at 2021-10-13 18:45:54.closed
by Trey Pendragon at 2021-10-13 18:46:01.reopened
by Trey Pendragon at 2021-10-13 18:46:05.unassigned
by Shaun Ellis at 2021-10-13 18:46:12.labeled
by Eliot Jordan at 2021-10-13 17:56:49.referenced
by Eliot Jordan at 2021-10-13 18:52:37.merged
by Eliot Jordan at 2021-10-13 18:52:37.closed
by Eliot Jordan at 2021-10-13 18:52:37.head_ref_deleted
by Eliot Jordan at 2021-10-13 18:52:39.@kelea99 says this is good now.
assigned
by Eliot Jordan at 2021-10-13 18:19:02.closed
by Eliot Jordan at 2021-10-13 18:53:52.mentioned
by Kim Leaman at 2021-10-13 18:53:52.subscribed
by Kim Leaman at 2021-10-13 18:53:52.labeled
by Trey Pendragon at 2021-10-13 18:58:15.assigned
by None at 2021-10-13 19:02:38.labeled
by None at 2021-10-13 13:55:38.labeled
by None at 2021-10-13 13:55:38.labeled
by Trey Pendragon at 2021-10-13 19:21:30.referenced
by Trey Pendragon at 2021-10-13 19:26:56.merged
by Trey Pendragon at 2021-10-13 19:26:56.closed
by Trey Pendragon at 2021-10-13 19:26:56.head_ref_deleted
by Trey Pendragon at 2021-10-13 19:26:57.unlabeled
by Trey Pendragon at 2021-10-13 19:39:50.We've done the research. We can close this and make a new ticket when we have a real need for a theme.
Sounds good. I would, however, like to learn how we can at least start testing it out now just to see if it works as expected.
closed
by Trey Pendragon at 2021-10-13 19:39:30.@tpendragon - if it helps, those were all added to the site via html in the text widget and I know where it has been used in all exhibitions. I would assume all items added in this way are inconsistent in 3.0 staging.
Ohh, you're uploading items and not displaying them just as a way to have them be uploaded, and then using markdown to link to them. That's clever.
yup :) it was a way to get them large enough for folks to view, in the order they want, while still linking them to the viewer or to the lending institution. It worked well
labeled
by Trey Pendragon at 2021-10-13 19:19:48.mentioned
by Trey Pendragon at 2021-10-13 20:09:13.subscribed
by Trey Pendragon at 2021-10-13 20:09:13.renamed
by Trey Pendragon at 2021-10-13 20:31:48.In Figgy, the collection had an invalid slug. There is a validation about that, but the data somehow made it in. The malformed slug "Lecture Notes Collection AC052" was used as an exhibit id in DPUL which caused a Solr error.
Fix was to change the slug to AC052 in Figgy. Did a test in DPUL locally, and it worked.
assigned
by Eliot Jordan at 2021-10-13 19:37:56.closed
by Eliot Jordan at 2021-10-13 21:15:44.assigned
by Eliot Jordan at 2021-10-13 18:59:02.closed
by Eliot Jordan at 2021-10-13 21:40:49.Ouch. Moving too fast. I got it.
labeled
by Trey Pendragon at 2021-10-13 18:51:01.assigned
by Eliot Jordan at 2021-10-13 19:00:36.closed
by Eliot Jordan at 2021-10-13 21:40:59.assigned
by Eliot Jordan at 2021-10-13 17:51:00.closed
by Eliot Jordan at 2021-10-13 21:42:21.Might be related: https://app.honeybadger.io/projects/51733/faults/81737191
labeled
by Eliot Jordan at 2021-10-13 21:40:16.labeled
by Eliot Jordan at 2021-10-13 18:52:14.head_ref_force_pushed
by Eliot Jordan at 2021-10-13 19:03:29.head_ref_force_pushed
by Eliot Jordan at 2021-10-13 19:26:39.review_requested
by Eliot Jordan at 2021-10-13 19:27:04.review_requested
by Eliot Jordan at 2021-10-13 19:27:16.deployed
by None at 2021-10-13 21:41:30.referenced
by Eliot Jordan at 2021-10-13 21:49:25.merged
by Eliot Jordan at 2021-10-13 21:49:25.closed
by Eliot Jordan at 2021-10-13 21:49:25.head_ref_deleted
by Eliot Jordan at 2021-10-13 21:49:26.deployed
by None at 2021-10-13 13:41:00.deployed
by None at 2021-10-13 17:28:45.deployed
by None at 2021-10-13 20:51:25.assigned
by Eliot Jordan at 2021-10-13 18:19:10.closed
by Eliot Jordan at 2021-10-13 21:49:35.https://github.com/bess/valkyrie-rails-workshop/compare/main...jrgriffiniii:jrgriffiniii-my_app?expand=1 features my progress thus far with the demo. app.
referenced
by Bess Sadler at 2021-10-13 18:36:50.merged
by Bess Sadler at 2021-10-13 18:36:50.closed
by Bess Sadler at 2021-10-13 18:36:50.head_ref_deleted
by Bess Sadler at 2021-10-13 18:36:50.Closed with #20
closed
by Kate Lynch at 2021-10-13 19:06:50.Closed with #20
There are some TBDs that we should review as a team, but this would be a separate ticket.
closed
by Kate Lynch at 2021-10-13 19:07:09.closed
by Bess Sadler at 2021-10-13 20:55:50.referenced
by Bess Sadler at 2021-10-13 20:55:50.merged
by Bess Sadler at 2021-10-13 20:55:50.closed
by Bess Sadler at 2021-10-13 20:55:50.head_ref_deleted
by Bess Sadler at 2021-10-13 20:55:51.assigned
by James R. Griffin III at 2021-10-13 14:05:56.labeled
by James R. Griffin III at 2021-10-13 14:06:07.unassigned
by James R. Griffin III at 2021-10-13 14:06:35.labeled
by James R. Griffin III at 2021-10-13 18:18:18.assigned
by James R. Griffin III at 2021-10-13 18:18:20.milestoned
by Bess Sadler at 2021-10-13 14:50:35.referenced
by Bess Sadler at 2021-10-13 14:53:48.merged
by Bess Sadler at 2021-10-13 14:53:48.closed
by Bess Sadler at 2021-10-13 14:53:48.head_ref_deleted
by Bess Sadler at 2021-10-13 14:53:49.referenced
by James R. Griffin III at 2021-10-13 15:10:31.merged
by James R. Griffin III at 2021-10-13 15:10:31.closed
by James R. Griffin III at 2021-10-13 15:10:31.head_ref_deleted
by James R. Griffin III at 2021-10-13 15:10:31.referenced
by None at 2021-10-13 14:04:13.merged
by None at 2021-10-13 14:04:13.closed
by None at 2021-10-13 14:04:14.head_ref_deleted
by None at 2021-10-13 14:04:14.referenced
by None at 2021-10-13 14:04:49.merged
by None at 2021-10-13 14:04:49.closed
by None at 2021-10-13 14:04:49.head_ref_deleted
by None at 2021-10-13 14:04:49.head_ref_force_pushed
by Christina Chortaria at 2021-10-13 14:26:01.referenced
by Bess Sadler at 2021-10-13 15:28:06.merged
by Bess Sadler at 2021-10-13 15:28:06.closed
by Bess Sadler at 2021-10-13 15:28:06.head_ref_deleted
by Bess Sadler at 2021-10-13 15:28:06.head_ref_force_pushed
by None at 2021-10-13 12:10:32.head_ref_force_pushed
by None at 2021-10-13 14:47:35.head_ref_force_pushed
by None at 2021-10-13 14:47:56.head_ref_force_pushed
by Francis Kayiwa at 2021-10-13 15:34:09.referenced
by Francis Kayiwa at 2021-10-13 16:02:51.merged
by Francis Kayiwa at 2021-10-13 16:02:51.closed
by Francis Kayiwa at 2021-10-13 16:02:51.head_ref_deleted
by Francis Kayiwa at 2021-10-13 16:02:51.referenced
by None at 2021-10-13 19:15:22.merged
by None at 2021-10-13 19:15:22.closed
by None at 2021-10-13 19:15:23.head_ref_deleted
by None at 2021-10-13 19:15:23.closing since we are not planning to use this
closed
by None at 2021-10-13 19:16:02.Is the second slash needed under the programs location //music/programs/
?
@pmgreen good call, no it is not needed.
mentioned
by Peter Green at 2021-10-13 19:14:03.subscribed
by Peter Green at 2021-10-13 19:14:03.head_ref_force_pushed
by None at 2021-10-13 19:14:49.referenced
by Peter Green at 2021-10-13 19:36:54.merged
by Peter Green at 2021-10-13 19:36:54.closed
by Peter Green at 2021-10-13 19:36:54.head_ref_deleted
by Peter Green at 2021-10-13 19:36:54.referenced
by Bess Sadler at 2021-10-13 15:50:08.merged
by Bess Sadler at 2021-10-13 15:50:08.closed
by Bess Sadler at 2021-10-13 15:50:08.head_ref_deleted
by Bess Sadler at 2021-10-13 15:50:13.referenced
by Bess Sadler at 2021-10-13 14:14:38.merged
by Bess Sadler at 2021-10-13 14:14:38.closed
by Bess Sadler at 2021-10-13 14:14:38.head_ref_deleted
by Bess Sadler at 2021-10-13 14:14:38.labeled
by James R. Griffin III at 2021-10-13 18:32:41.milestoned
by James R. Griffin III at 2021-10-13 18:35:48.labeled
by James R. Griffin III at 2021-10-13 18:30:46.milestoned
by James R. Griffin III at 2021-10-13 18:36:05.labeled
by James R. Griffin III at 2021-10-13 18:38:12.Resolved: Confluence is back up in 9a3788e
.
labeled
by Francis Kayiwa at 2021-10-13 02:21:25.labeled
by Francis Kayiwa at 2021-10-13 02:21:25.locked
by Francis Kayiwa at 2021-10-13 02:21:26.closed
by Francis Kayiwa at 2021-10-13 02:44:14.Resolved: Dataspace is back up in a492fbf
.
labeled
by Francis Kayiwa at 2021-10-13 05:30:05.labeled
by Francis Kayiwa at 2021-10-13 05:30:05.locked
by Francis Kayiwa at 2021-10-13 05:30:06.closed
by Francis Kayiwa at 2021-10-13 05:37:01.Resolved: OAR is back up in a1b671c
.
labeled
by Francis Kayiwa at 2021-10-13 05:30:07.labeled
by Francis Kayiwa at 2021-10-13 05:30:07.locked
by Francis Kayiwa at 2021-10-13 05:30:09.closed
by Francis Kayiwa at 2021-10-13 05:37:02.


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Class EnRectExtensions
Utility extensions for manipulating Rect values.
Inheritance
System.Object
EnRectExtensions
Assembly: ECHTNICE.EnUnityEngineExtensions.dll
Syntax
public static class EnRectExtensions
Methods
|
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BackfillBottom(Rect, Single)
Declaration
public static Rect BackfillBottom(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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BackfillLeft(Rect, Single)
Declaration
public static Rect BackfillLeft(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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BackfillRight(Rect, Single)
Declaration
public static Rect BackfillRight(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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BackfillTop(Rect, Single)
Declaration
public static Rect BackfillTop(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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Displace(Rect, Single, Single)
Declaration
public static Rect Displace(this Rect rect, float x, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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Displace(Rect, Vector2)
Declaration
public static Rect Displace(this Rect rect, Vector2 displacement)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Vector2 |
displacement |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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DisplaceX(Rect, Single)
Declaration
public static Rect DisplaceX(this Rect rect, float x)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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DisplaceY(Rect, Single)
Declaration
public static Rect DisplaceY(this Rect rect, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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ExtrudeBottom(Rect, Single)
Declaration
public static Rect ExtrudeBottom(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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ExtrudeLeft(Rect, Single)
Declaration
public static Rect ExtrudeLeft(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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ExtrudeRight(Rect, Single)
Declaration
public static Rect ExtrudeRight(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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ExtrudeTop(Rect, Single)
Declaration
public static Rect ExtrudeTop(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
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LongestSide(Rect)
Declaration
public static float LongestSide(this Rect rect)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
Returns
| Type |
Description |
| System.Single |
|
|
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Pad(Rect, Single)
Pad a Rect from all sides.
Declaration
public static Rect Pad(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
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Pad(Rect, Single, Single, Single, Single)
Pad a Rect from its left, right, top, and bottom edges.
Declaration
public static Rect Pad(this Rect rect, float left, float right, float top, float bottom)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
left |
Amount to pad left edge.
|
| System.Single |
right |
Amount to pad left edge.
|
| System.Single |
top |
Amount to pad left edge.
|
| System.Single |
bottom |
Amount to pad left edge.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
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PadBottom(Rect, Single)
Pad a Rect from its bottom edge.
Declaration
public static Rect PadBottom(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
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PadHorizontal(Rect, Single)
Pad a Rect from its left and right edges.
Declaration
public static Rect PadHorizontal(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
Improve this Doc
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PadLeft(Rect, Single)
Pad a Rect from its left edge.
Declaration
public static Rect PadLeft(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
Improve this Doc
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PadRight(Rect, Single)
Pad a Rect from its right edge.
Declaration
public static Rect PadRight(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
Improve this Doc
View Source
PadTop(Rect, Single)
Pad a Rect from its top edge.
Declaration
public static Rect PadTop(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
Improve this Doc
View Source
PadVertical(Rect, Single)
Pad a Rect from its top and bottom edges.
Declaration
public static Rect PadVertical(this Rect rect, float padding)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to pad.
|
| System.Single |
padding |
Amount to pad.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
Padded Rect.
|
|
Improve this Doc
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Recenter(Rect, Single, Single)
Declaration
public static Rect Recenter(this Rect rect, float x, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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Recenter(Rect, Vector2)
Declaration
public static Rect Recenter(this Rect rect, Vector2 center)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Vector2 |
center |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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RecenterX(Rect, Single)
Declaration
public static Rect RecenterX(this Rect rect, float x)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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RecenterY(Rect, Single)
Declaration
public static Rect RecenterY(this Rect rect, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetHeight(Rect, Single)
Declaration
public static Rect SetHeight(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetHeightCentered(Rect, Single)
Declaration
public static Rect SetHeightCentered(this Rect rect, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetPosition(Rect, Single, Single)
Declaration
public static Rect SetPosition(this Rect rect, float x, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetPosition(Rect, Vector2)
Declaration
public static Rect SetPosition(this Rect rect, Vector2 position)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Vector2 |
position |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSize(Rect, Single)
Declaration
public static Rect SetSize(this Rect rect, float size)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
size |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSize(Rect, Single, Single)
Declaration
public static Rect SetSize(this Rect rect, float width, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSize(Rect, Vector2)
Declaration
public static Rect SetSize(this Rect rect, Vector2 size)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Vector2 |
size |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSizeCentered(Rect, Single)
Declaration
public static Rect SetSizeCentered(this Rect rect, float size)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
size |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSizeCentered(Rect, Single, Single)
Declaration
public static Rect SetSizeCentered(this Rect rect, float width, float height)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
| System.Single |
height |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetSizeCentered(Rect, Vector2)
Declaration
public static Rect SetSizeCentered(this Rect rect, Vector2 size)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Vector2 |
size |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SetWidth(Rect, Single)
Declaration
public static Rect SetWidth(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
SetWidthCentered(Rect, Single)
Declaration
public static Rect SetWidthCentered(this Rect rect, float width)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
width |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
SetX(Rect, Single)
Declaration
public static Rect SetX(this Rect rect, float x)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
x |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
SetY(Rect, Single)
Declaration
public static Rect SetY(this Rect rect, float y)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
y |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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ShortestSide(Rect)
Declaration
public static float ShortestSide(this Rect rect)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
Returns
| Type |
Description |
| System.Single |
|
|
Improve this Doc
View Source
SplitBottom(Rect, Single, out Rect)
Split a Rect by insetting from the bottom edge.
Declaration
public static Rect SplitBottom(this Rect rect, float inset, out Rect result)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to split.
|
| System.Single |
inset |
Inset height.
|
| UnityEngine.Rect |
result |
Inset Rect.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SplitLeft(Rect, Single, out Rect)
Split a Rect by insetting from the left edge.
Declaration
public static Rect SplitLeft(this Rect rect, float inset, out Rect result)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to split.
|
| System.Single |
inset |
Inset width.
|
| UnityEngine.Rect |
result |
Inset Rect.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SplitRight(Rect, Single, out Rect)
Split a Rect by insetting from the right edge.
Declaration
public static Rect SplitRight(this Rect rect, float inset, out Rect result)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to split.
|
| System.Single |
inset |
Inset width.
|
| UnityEngine.Rect |
result |
Inset Rect.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
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SplitTop(Rect, Single, out Rect)
Split a Rect by insetting from the top edge.
Declaration
public static Rect SplitTop(this Rect rect, float inset, out Rect result)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
Rect to split.
|
| System.Single |
inset |
Inset height.
|
| UnityEngine.Rect |
result |
Inset Rect.
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
StepDown(Rect, Single)
Declaration
public static Rect StepDown(this Rect rect, float padding = 0F)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
padding |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
StepLeft(Rect, Single)
Declaration
public static Rect StepLeft(this Rect rect, float padding = 0F)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
padding |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
StepRight(Rect, Single)
Declaration
public static Rect StepRight(this Rect rect, float padding = 0F)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
padding |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
StepUp(Rect, Single)
Declaration
public static Rect StepUp(this Rect rect, float padding = 0F)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| System.Single |
padding |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|
|
Improve this Doc
View Source
Transform(Rect, Matrix4x4)
Declaration
public static Rect Transform(this Rect rect, Matrix4x4 matrix)
Parameters
| Type |
Name |
Description |
| UnityEngine.Rect |
rect |
|
| UnityEngine.Matrix4x4 |
matrix |
|
Returns
| Type |
Description |
| UnityEngine.Rect |
|


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block scripts %} {% endblock %} {% block title %} Instructions for Part 2 {% endblock %} {% block content %}
Thank you for your participation. Now, we move onto Part 2 of the study. Please read these instructions carefully.
You MUST answer the comprehension questions correctly to continue. If you do not answer them correctly, you will
be skipped to the end and will not be able to play in Part 2.
In Part 2, you will compete with two other players in a sequence of tasks like the one you saw earlier.
Each player will have {{ gameDuration }} to complete as many problems correctly as possible.
Your opponents will get the exact same problems that you will get, in the same order. After the {{ gameDuration }} are up,
the player who has the most correct answers wins first place and a prize of $2.50.
The player with the second most correct answers gets second place and wins a prize of $1.00.
The player with the least number of correct answers gets third place, and will not receive a prize.
As in part 1, there is no penalty for getting math problems wrong. Your goal is to answer as many questions correctly as possible.
Your bonus from this part will only be determined by your rank in the competition.
Therefore, it is important to do your very best and work as fast and as correctly as you can.
You will again see the clock counting down the time you have left. For optimal performance in a competition,
it is important to be focused, alert and keep your cool.


Rangers pull level with Celtic after 3-1 win at Hamilton
by BeSoccerRangers pulled level on points with Celtic at the top of the Scottish Premiership after Ryan Kent scored his first goals since his permanent summer switch from Liverpool in a 3-1 win against Hamilton on Sunday.
Steven Gerrard's men took an early lead through Ryan Jack but were quickly pegged back as impressive Hamilton youngster Lewis Smith squared things up.
But Kent, who spent last season on loan at the Scottish giants, restored the visitors' lead just before half-time, before wrapping things up in stoppage time.
Rangers dominated the opening 45 minutes but eased off after the break and were lucky not to drop points as Hamilton threatened an equaliser.
The win means Rangers join title rivals Celtic on 34 points, with the reigning champions remaining top on goal difference.
"At times we have to go and get the second goal quicker," Rangers boss Steven Gerrard told BT Sport.
Featured links
- Mourinho replaces Pochettino at Tottenham
- The latest football transfers news and rumours
- Wales, golf, Madrid... in that order
- Luis Enrique returns to Spain national team
"We were poor for Hamilton's goal, we were poor on three or four occasions throughout the game where we haven't won the first header and we haven't been in the right position to cover."
With Rangers top-scorer Alfredo Morelos only touching down back in Glasgow 24 hours before kick-off following international duty with Colombia, Gerrard decided to start with him on the bench.
The visitors opened the scoring when James Tavernier skipped past Scott Martin down the right before firing in a low cross. Centre-back Jamie Hamilton stopped the cross but succeeded only in setting the ball on a plate for Jack to roll home his fourth goal of the season.
But the smile was soon wiped off Gerrard's face as Accies levelled in the 14th minute,19-year-old Smith heading in after his initial effort had been blocked.
Hamilton kept Rangers at bay but their luck ran out two minutes before the break as Kent produced a moment of quality to put Rangers back in front, rifling an unstoppable strike into the top corner.
Morelos was introduced with seven minutes left but that was enough time to see him grab an assist three minutes into stoppage time as he rolled the ball to Kent, who calmed the fraying nerves of the away fans with a cool finish.


nips nips2004 nips2004-122 nips2004-122-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: David H. Stern, Thore Graepel, David MacKay
Abstract: Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random ﬁeld model for predicting the pointwise territory outcome of a game. The topology of the model reﬂects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity. 1
[1] Thore Graepel, Mike Goutrie, Marco Kruger, and Ralf Herbrich. Learning on graphs in the game of Go. In Proceedings of the International Conference on Artiﬁcial Neural Networks, ICANN 2001, 2001.
[2] David Fotland. Knowledge representation in the many faces of go. ftp://www.joy.ne.jp/welcome/igs/Go/computer/mfg.tex.Z, 1993. URL:
[3] Nicol N. Schrauldolph, Peter Dayan, and Terrance J. Sejnowski. Temporal diﬀerence learning of position evaluation in the game of go. In Advances in Neural Information Processing Systems 6, pages 817–824, San Fransisco, 1994. Morgan Kaufmann.
[4] Markus Enzenberger. The integration of a priori knowledge into a Go playing neural network. URL: http://www.markus-enzenberger.de/neurogo.html, 1996.
[5] John Laﬀerty, Andrew McCallum, and Fernando Pereira. Conditional random ﬁelds: Probabilistic models for segmenting and labeling sequence data. In Proc. Int. Conf. on Machine Learning, 2001.
[6] Fabio Gagliardi Cozman. Generalizing variable elimination in Bayesian networks. In Proceedings of the IBERAMIA/SBIA 2000 Workshops, pages 27–32, 2000.
[7] R. H. Swendsen and J-S Wang. Nonuniversal critical dynamics in Monte Carlo simulations. Physical Review Letters, 58:86–88, 1987.
[8] Robert G. Edwards and Alan D. Sokal. Generalisation of the Fortuin-KasteleynSwendsen-Wang representation and Monte Carlo algorithm. Physical Review Letters, 38(6), 1988.
[9] Yair Weiss. Belief propagation and revision in networks with loops. Technical report, AI Lab Memo, MIT, Cambridge, 1998.
[10] A. L. Zobrist. Feature Extractions and Representations for Pattern Recognition and the Game of Go. PhD thesis, Graduate School of the University of Wisconsin, 1970.


Badminton association ex- secretary arrested
by Special CorrespondentFormer secretary and CEO of Andhra Pradesh Badminton Association Karanam Punnaiah Chowdary was arrested and produced in court on Tuesday after charges of misappropriation of the Association funds were reportedly proved against him.
‘Funds diverted’
A statement released by the office of the City Police Commissioner on Wednesday said cases were booked against Mr. Chowdary and a few others following a complaint of alleged misappropriation of the association funds, lodged by the senior vice-president of the association T. Narayana Reddy.
Investigation on
Based on the investigation so far, it had been established that funds to the tune of ₹1.25 crore had been allegedly diverted by Mr. Chowdary to his personal bank account.
Further investigation is on to establish the names of other accused persons.


Variables are a way of passing information from the shell to programs when you run them. Programs look "in the environment" for particular variables and if they are found will use the values stored. Some are set by the system, others by you, yet others by the shell, or any program that loads another program.
Standard UNIX variables are split into two categories, environment variables and shell variables. In broad terms, shell variables apply only to the current instance of the shell and are used to set short-term working conditions; environment variables have a farther reaching significance, and those set at login are valid for the duration of the session. By convention, environment variables have UPPER CASE and shell variables have lower case names.
An example of an environment variable is the OSTYPE variable. The value of this is the current operating system you are using. Type
% echo $OSTYPE
More examples of environment variables are
ENVIRONMENT variables are set using the setenv command, displayed using the printenv or env commands, and unset using the unsetenv command.
To show all values of these variables, type
% printenv | less
An example of a shell variable is the history variable. The value of this is how many shell commands to save, allow the user to scroll back through all the commands they have previously entered. Type
% echo $history
More examples of shell variables are
SHELL variables are both set and displayed using the set command. They can be unset by using the unset command.
To show all values of these variables, type
% set | less
In general, environment and shell variables that have the same name (apart from the case) are distinct and independent, except for possibly having the same initial values. There are, however, exceptions.
Each time the shell variables home, user and term are changed, the corresponding environment variables HOME, USER and TERM receive the same values. However, altering the environment variables has no effect on the corresponding shell variables.
PATH and path specify directories to search for commands and programs. Both variables always represent the same directory list, and altering either automatically causes the other to be changed.
Each time you login to a UNIX host, the system looks in your home directory for initialisation files. Information in these files is used to set up your working environment. The C and TC shells uses two files called .login and .cshrc (note that both file names begin with a dot).
At login the C shell first reads .cshrc followed by .login
.login is to set conditions which will apply to the whole session and to perform actions that are relevant only at login.
.cshrc is used to set conditions and perform actions specific to the shell and to each invocation of it.
The guidelines are to set ENVIRONMENT variables in the .login file and SHELL variables in the .cshrc file.
WARNING: NEVER put commands that run graphical displays (e.g. a web browser) in your .cshrc or .login file.
For example, to change the number of shell commands saved in the history list, you need to set the shell variable history. It is set to 100 by default, but you can increase this if you wish.
% set history = 200
Check this has worked by typing
% echo $history
However, this has only set the variable for the lifetime of the current shell. If you open a new xterm window, it will only have the default history value set. To PERMANENTLY set the value of history, you will need to add the set command to the .cshrc file.
First open the .cshrc file in a text editor. An easy, user-friendly editor to use is nedit.
% nedit ~/.cshrc
Add the following line AFTER the list of other commands.
set history = 200
Save the file and force the shell to reread its .cshrc file buy using the shell source command.
% source .cshrc
Check this has worked by typing
% echo $history
When you type a command, your path (or PATH) variable defines in which directories the shell will look to find the command you typed. If the system returns a message saying "command: Command not found", this indicates that either the command doesn't exist at all on the system or it is simply not in your path.
For example, to run units, you either need to directly specify the units path (~/units174/bin/units), or you need to have the directory ~/units174/bin in your path.
You can add it to the end of your existing path (the $path represents this) by issuing the command:
% set path = ($path ~/units174/bin)
Test that this worked by trying to run units in any directory other that where units is actually located.
% cd; units
HINT: You can run multiple commands on one line by separating them with a semicolon.
To add this path PERMANENTLY, add the following line to your .cshrc AFTER the list of other commands.
set path = ($path ~/units174/bin)
<EMAIL_ADDRESS>October 2001


Antonio Mendoza's Portfolio
About Me
Hello my name is Antonio. I love guitars
Comments
I will add comments here
History
Classical guitar have a very rich history
Composers
Heitor Villas Lobos


-
ADAX - Temperature sensor broken
Issue was closed by Rene Midouin
3 min ago
-
ANTL - Humidity sensor broken
Issue was open by Rene Descartes
6 min ago
-
ALTU - New temperature sensor added
by Jon Snow (winter is coming)
50 min ago
-
BEAV - Battery low (25%)
on pressure sensor #34678
2 hours ago
-
IDAB - Sensor malfunction
detected by SensorDX
3 hours ago


Gecode::Float::OffsetView Class Reference
[Float views]
OffsetView float view. More...
#include <view.hpp>
Protected Attributes | |
| FloatNum | c |
| Offset. | |
Related Functions | |
(Note that these are not member functions.) | |
| template<class Char , class Traits > | |
| std::basic_ostream< Char, Traits > & | operator<< (std::basic_ostream< Char, Traits > &os, const OffsetView &x) |
| Print float offset view. | |
Constructors and initialization | |
|
| |
| OffsetView (void) | |
| Default constructor. | |
| OffsetView (const FloatView &y, FloatNum c) | |
| Initialize with float view y and an offset c. | |
Value access | |
|
| |
| FloatNum | offset (void) const |
| Return offset. | |
| void | offset (FloatNum n) |
| Change offset to be n. | |
| FloatVal | domain (void) const |
| Return domain. | |
| FloatNum | min (void) const |
| Return minimum of domain. | |
| FloatNum | max (void) const |
| Return maximum of domain. | |
| FloatNum | med (void) const |
| Return median of domain (closest representation). | |
| FloatVal | val (void) const |
| Return assigned value. | |
| FloatNum | size (void) const |
| Return size of domain (distance between maximum and minimum). | |
Domain tests | |
|
| |
| bool | zero_in (void) const |
| Test whether 0 is contained in domain. | |
| bool | in (FloatNum n) const |
| Test whether n is contained in domain. | |
| bool | in (const FloatVal &n) const |
| Test whether n is contained in domain. | |
Domain update by value | |
|
| |
| ModEvent | lq (Space &home, int n) |
| Restrict domain values to be less or equal than n. | |
| ModEvent | lq (Space &home, FloatNum n) |
| Restrict domain values to be less or equal than n. | |
| ModEvent | lq (Space &home, FloatVal n) |
| Restrict domain values to be less or equal than n. | |
| ModEvent | gq (Space &home, int n) |
| Restrict domain values to be greater or equal than n. | |
| ModEvent | gq (Space &home, FloatNum n) |
| Restrict domain values to be greater or equal than n. | |
| ModEvent | gq (Space &home, FloatVal n) |
| Restrict domain values to be greater or equal than n. | |
| ModEvent | eq (Space &home, int n) |
| Restrict domain values to be equal to n. | |
| ModEvent | eq (Space &home, FloatNum n) |
| Restrict domain values to be equal to n. | |
| ModEvent | eq (Space &home, const FloatVal &n) |
| Restrict domain values to be equal to n. | |
Delta information for advisors | |
|
| |
| FloatNum | min (const Delta &d) const |
| Return minimum value just pruned. | |
| FloatNum | max (const Delta &d) const |
| Return maximum value just pruned. | |
Cloning | |
|
| |
| void | update (Space &home, OffsetView &y) |
Ordering | |
|
| |
| bool | operator< (const OffsetView &y) const |
| Whether this view comes before view y (arbitray order). | |
View-dependent propagator support | |
|
| |
| static ModEventDelta | med (ModEvent me) |
| Translate modification event me to modification event delta for view. | |
View comparison | |
|
| |
| bool | operator== (const OffsetView &x, const OffsetView &y) |
| Test whether views x and y are the same. | |
| bool | operator!= (const OffsetView &x, const OffsetView &y) |
| Test whether views x and y are not the same. |
Detailed Description
OffsetView float view.
An offset float view for an float view and an float provides operations such that behaves as .
Definition at line 266 of file view.hpp.
Constructor & Destructor Documentation
| Gecode::Float::OffsetView::OffsetView | ( | void | ) | [inline] |
Default constructor.
Definition at line 43 of file offset.hpp.
Initialize with float view y and an offset c.
Definition at line 45 of file offset.hpp.
Member Function Documentation
| FloatNum Gecode::Float::OffsetView::offset | ( | void | ) | const [inline] |
Return offset.
Definition at line 54 of file offset.hpp.
| void Gecode::Float::OffsetView::offset | ( | FloatNum | n | ) | [inline] |
Change offset to be n.
Definition at line 58 of file offset.hpp.
| FloatVal Gecode::Float::OffsetView::domain | ( | void | ) | const [inline] |
Return domain.
Definition at line 62 of file offset.hpp.
| FloatNum Gecode::Float::OffsetView::min | ( | void | ) | const [inline] |
Return minimum of domain.
Definition at line 66 of file offset.hpp.
| FloatNum Gecode::Float::OffsetView::max | ( | void | ) | const [inline] |
Return maximum of domain.
Definition at line 70 of file offset.hpp.
| FloatNum Gecode::Float::OffsetView::med | ( | void | ) | const [inline] |
Return median of domain (closest representation).
Definition at line 74 of file offset.hpp.
| FloatVal Gecode::Float::OffsetView::val | ( | void | ) | const [inline] |
Return assigned value.
Throws an exception of type Float::ValOfUnassignedVar if variable is not yet assigned.
Definition at line 78 of file offset.hpp.
| FloatNum Gecode::Float::OffsetView::size | ( | void | ) | const [inline] |
Return size of domain (distance between maximum and minimum).
Definition at line 83 of file offset.hpp.
| bool Gecode::Float::OffsetView::zero_in | ( | void | ) | const [inline] |
Test whether 0 is contained in domain.
Definition at line 93 of file offset.hpp.
| bool Gecode::Float::OffsetView::in | ( | FloatNum | n | ) | const [inline] |
Test whether n is contained in domain.
Definition at line 97 of file offset.hpp.
| bool Gecode::Float::OffsetView::in | ( | const FloatVal & | n | ) | const [inline] |
Test whether n is contained in domain.
Definition at line 101 of file offset.hpp.
Restrict domain values to be less or equal than n.
Definition at line 111 of file offset.hpp.
Restrict domain values to be less or equal than n.
Definition at line 115 of file offset.hpp.
Restrict domain values to be less or equal than n.
Definition at line 119 of file offset.hpp.
Restrict domain values to be greater or equal than n.
Definition at line 124 of file offset.hpp.
Restrict domain values to be greater or equal than n.
Definition at line 128 of file offset.hpp.
Restrict domain values to be greater or equal than n.
Definition at line 132 of file offset.hpp.
Restrict domain values to be equal to n.
Definition at line 137 of file offset.hpp.
Restrict domain values to be equal to n.
Definition at line 141 of file offset.hpp.
Restrict domain values to be equal to n.
Definition at line 145 of file offset.hpp.
Return minimum value just pruned.
Definition at line 155 of file offset.hpp.
Return maximum value just pruned.
Definition at line 159 of file offset.hpp.
| ModEventDelta Gecode::Float::OffsetView::med | ( | ModEvent | me | ) | [inline, static] |
Translate modification event me to modification event delta for view.
Reimplemented from Gecode::DerivedView< FloatView >.
Definition at line 164 of file offset.hpp.
| void Gecode::Float::OffsetView::update | ( | Space & | home, | |
| OffsetView & | y | |||
| ) | [inline] |
Definition at line 174 of file offset.hpp.
| bool Gecode::Float::OffsetView::operator< | ( | const OffsetView & | y | ) | const [inline] |
Whether this view comes before view y (arbitray order).
Definition at line 184 of file offset.hpp.
Friends And Related Function Documentation
| std::basic_ostream< Char, Traits > & operator<< | ( | std::basic_ostream< Char, Traits > & | os, | |
| const OffsetView & | x | |||
| ) | [related] |
| bool operator== | ( | const OffsetView & | x, | |
| const OffsetView & | y | |||
| ) | [related] |
Test whether views x and y are the same.
Definition at line 195 of file offset.hpp.
| bool operator!= | ( | const OffsetView & | x, | |
| const OffsetView & | y | |||
| ) | [related] |
Test whether views x and y are not the same.
Definition at line 199 of file offset.hpp.
Member Data Documentation
FloatNum Gecode::Float::OffsetView::c [protected] |
The documentation for this class was generated from the following files:
- gecode/float/view.hpp
- gecode/float/view/offset.hpp


Mainly because of the Taverna users. There may be some good workflows that will be still using the Soaplab1 servers, definitely for some time. The backwards compatibility allows the service provider to use the new Soaplab2 code, but still be compatible with these old workflows.
In order to remain backwards compatible, the service provider has to deploy her services using axis1 protocol (details in the deployment guide):
ant axis1deployThe Soaplab2 distribution includes a workflow example that was successfully used with Soaplab2. It uses EMBOSS and points to a server at http://localhost:8080 (so you can use it to test your Soaplab2 installation if you have also EMBOSS installed).
The only change needed in the workflow was a new name of few sequence parameters (see details below) - but these parameters are not used often so it hopefully do not break too many workflows.
This removal does not mean that you need to change your code if you use the old methods. The Soaplab2 - its axis1 layer - makes these methods for you on-the-fly.
The new names are now created by putting together their old name and the name of the parameter they are associated with. For example, the edit.seqret service had before these input names:
feature firstonly osformat sbegin send sequence_direct_data sequence_usa sformat slower snucleotide sprotein sreverse supperNow it has these (the bold font is used to mark the difference):
feature firstonly osformat_outseq sbegin_sequence send_sequence sequence_direct_data sequence_usa sformat_sequence slower_sequence snucleotide_sequence sprotein_sequence sreverse_sequence supper_sequenceOn the second thought, we may add some code that could accept also the old names. Any need for it?


To enable AspectJ for your application proceed as described in the official documentation
and in aop.xml
specify as aspect the class FlipAspectJAspect.
To enable the feature toggling you should create the FeatureService
object and add it
by FlipContext.setFeatureService(FeatureService)
.
In your application the methods which should be intercepted annotate with
Flippable annotation. The feature()
parameter could define the feature name which affect the behavior of the method.
So if this feature is disabled then the method will not be called and the
returning value will be the declared in disabledValue()
parameter.
However not all of the methods returns string values, here could be any object. So if the method do not returns the string then the converters are applied. The converter is an object used to convert from string representation of the value to the object required. By default are used converters for all primitive types and their wrappers. If you need to register your own converter you can set it by ConvertersHandler.addConverter(com.tacitknowledge.flip.aspectj.converters.Converter) accessed by .
Another option is to use value expressions. The value expressions should be
written inside ${}
. The expressions written here are inside the
object where the method is declared.
If the default Value Expression evaluator do not matches your needs
you can create your own and set it by FlipAopContext.html#setValueExpressionEvaluator(com.tacitknowledge.flip.aspectj.ValueExpressionEvaluator).
If you do not need to override the result of method evaluation by only to
override its parameters you could use FlipParam annotation
for methods parameters. The annotation has the same parameters as Flippable
with the same meaning. Also this method should be marked to Flippable
annotation without any parameters. However you can declare the parameters to Flippable.
In this situation firstly will be evaluated the method level annotation and if the feature
is disabled then the disabledValue()
will be returned, otherwise
will be processed all the methods parameters annotated and with modified parameters
the methods will be invoked.


Stanley Johnson says British public 'couldn't spell Pinocchio' – video
by BBC | Victoria DerbyshireThe prime minister’s father has suggested the British public is illiterate and cannot spell Pinocchio, as he defended Boris Johnson against claims of dishonesty. He was responding to the host of the BBC’s Victoria Derbyshire programme who had read out a tweet from a viewer comparing the prime minister to Pinocchio


The text/bitmap display logic in the VIC is in one of two states at any time: The idle state and the display state.
The transition from idle to display state occurs as soon as there is a Bad Line Condition (see section 3.5.). The transition from display to idle state occurs in cycle 58 of a line if the RC (see next section) contains the value 7 and there is no Bad Line Condition. As long as register $d011 is not modified in the middle of a frame, the display logic is in display state within the display window and in idle state outside of it. If you set a YSCROLL other than 3 in a 25 line display window and store a value not equal to zero in $3fff you can see the stripes generated by the sequencer in idle state on the upper or lower side of the window. In [4], idle accesses as well as g-accesses in idle state are called "idle bus cycle". But the two phenomena are not the same. The accesses marked with "+" in the diagrams of [4] are normal g-accesses. In this article, the term "idle access" is only used for the accesses marked with "i" in the diagrams in section 3.6.3., and not for the g-accesses during idle state. Probably the most important result of the VIC examinations is the discovery of the function of the internal registers "VC" and "RC" of the VIC. They are used to generate the addresses for accessing the video matrix and the character generator/bitmap. Strictly speaking there are three registers:
Besides this, there is a 6 bit counter with reset input that keeps track of the position within the internal 40×12 bit video matrix/color line where read character pointers are stored resp. read again. I will call this "VMLI" (video matrix line index) here. There four registers behave according to the following rules:
These rules normally see that VC counts all 1000 addresses of the video matrix within the display frame and that RC counts the 8 pixel lines of each text line. The behavior of VC and RC is largely determined by Bad Line Conditions which you can control with the processor via YSCROLL, giving you control of the VC and RC within certain limits. The graphics data sequencer is capable of 8 different graphics modes that are selected by the bits ECM, BMM and MCM (Extended Color Mode, Bit Map Mode and Multi Color Mode) in the registers $d011 and $d016 (of the 8 possible bit combinations, 3 are "invalid" and generate the same output, the color black). The idle state is a bit special in that no c-accesses occur in it and the sequencer uses "0" bits for the video matrix data. The sequencer outputs the graphics data in every raster line in the area of the display column as long as the vertical border flip-flop is reset (see section 3.9.). Outside of the display column and if the flip-flop is set, the last current background color is displayed (this area is normally covered by the border). The heart of the sequencer is an 8 bit shift register that is shifted by 1 bit every pixel and reloaded with new graphics data after every g-access. With XSCROLL from register $d016 the reloading can be delayed by 0-7 pixels, thus shifting the display up to 7 pixels to the right. The address generator for the text/bitmap accesses (c- and g-accesses) has basically 3 modes for the g-accesses (the c-accesses always follow the same address scheme). In display state, the BMM bit selects either character generator accesses (BMM=0) or bitmap accesses (BMM=1). In idle state, the g-accesses are always done at video address $3fff. If the ECM bit is set, the address generator always holds the address lines 9 and 10 low without any other changes to the addressing scheme (e.g. the g-accesses in idle state then occur at address $39ff). The 8 graphics modes are now covered separately and the generated addresses and the interpretation of the read data on c- and g-accesses is described. This is followed by a description of the pecularities of the idle state. For easy reference, the addresses are always given explicitly for every mode although e.g. the c-accesses are always the same. |


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AWS::ElasticBeanstalk::ConfigurationTemplate
Creates a configuration template for an Elastic Beanstalk application. You can use configuration templates to deploy different versions of an application by using the configuration settings that you define in the configuration template.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::ElasticBeanstalk::ConfigurationTemplate", "Properties" : { "ApplicationName" :
String
, "Description" :String
, "EnvironmentId" :String
, "OptionSettings" : [ ConfigurationOptionSetting, ... ], "PlatformArn" :String
, "SolutionStackName" :String
, "SourceConfiguration" : SourceConfiguration } }
YAML
Type: AWS::ElasticBeanstalk::ConfigurationTemplate Properties: ApplicationName:
String
Description:String
EnvironmentId:String
OptionSettings: - ConfigurationOptionSetting PlatformArn:String
SolutionStackName:String
SourceConfiguration: SourceConfiguration
Properties
For more information, see CreateConfigurationTemplate in the AWS Elastic Beanstalk API Reference.
ApplicationName
-
Name of the Elastic Beanstalk application that is associated with this configuration template.
Required: Yes
Type: String
Update requires: Replacement
Description
-
An optional description for this configuration.
Type: String
Required: No
Update requires: Some interruptions
EnvironmentId
-
An environment whose settings you want to use to create the configuration template. You must specify this property if you don't specify the
SolutionStackName
orSourceConfiguration
properties.Type: String
Required: Conditional
Update requires: Replacement
OptionSettings
-
The options for the Elastic Beanstalk configuration, such as the instance type. For a complete list of Elastic Beanstalk configuration options, see Option Values, in the AWS Elastic Beanstalk Developer Guide.
Type: List of ConfigurationOptionSetting
Required: No
Update requires: Some interruptions
PlatformArn
-
The Amazon Resource Name (ARN) of the custom platform. For more information, see Custom Platforms in the AWS Elastic Beanstalk Developer Guide.
Note
If you specify
PlatformArn
, then don't specifySolutionStackName
.Required: No
Type: String
Update requires: Replacement
SolutionStackName
-
The name of an Elastic Beanstalk solution stack that this configuration will use. A solution stack specifies the operating system, architecture, and application server for a configuration template, such as
64bit Amazon Linux 2013.09 running Tomcat 7 Java 7
. For more information, see Supported Platforms in the AWS Elastic Beanstalk Developer Guide.You must specify this property if you don't specify the
PlatformArn
,EnvironmentId
, orSourceConfiguration
properties.Type: String
Required: Conditional
Update requires: Replacement
SourceConfiguration
-
A configuration template that is associated with another Elastic Beanstalk application. If you specify the
SolutionStackName
property and theSourceConfiguration
property, the solution stack in the source configuration template must match the value that you specified for theSolutionStackName
property.You must specify this property if you don't specify the
EnvironmentId
orSolutionStackName
properties.Type: SourceConfiguration
Required: Conditional
Update requires: Replacement
Return Values
Ref
When the logical ID of this resource is provided to the Ref
intrinsic
function, Ref
returns the resource name.
For more information about using the Ref
function, see Ref.
Example
This example of an ElasticBeanstalk ConfigurationTemplate
is found in the
AWS CloudFormation sample template ElasticBeanstalkSample.template, which also provides an example of its use
within an AWS::ElasticBeanstalk::Application
.
JSON
"myConfigTemplate" : { "Type" : "AWS::ElasticBeanstalk::ConfigurationTemplate", "Properties" : { "ApplicationName" :{"Ref" : "myApp"}, "Description" : "my sample configuration template", "EnvironmentId" : "", "SourceConfiguration" : { "ApplicationName" : {"Ref" : "mySecondApp"}, "TemplateName" : {"Ref" : "mySourceTemplate"} }, "SolutionStackName" : "64bit Amazon Linux running PHP 5.3", "OptionSettings" : [ { "Namespace" : "aws:autoscaling:launchconfiguration", "OptionName" : "EC2KeyName", "Value" : { "Ref" : "KeyName" } } ] } }
YAML
myConfigTemplate: Type: AWS::ElasticBeanstalk::ConfigurationTemplate Properties: ApplicationName: Ref: "myApp" Description: "my sample configuration template" EnvironmentId: "" SourceConfiguration: ApplicationName: Ref: "mySecondApp" TemplateName: Ref: "mySourceTemplate" SolutionStackName: "64bit Amazon Linux running PHP 5.3" OptionSettings: - Namespace: "aws:autoscaling:launchconfiguration" OptionName: "EC2KeyName" Value: Ref: "KeyName"
See Also
-
Option Values in the AWS Elastic Beanstalk Developer Guide
-
For a complete Elastic Beanstalk sample template, see Elastic Beanstalk Template Snippets.


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Connected Home over IP
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Represents a memory buffer allocated using chip::Platform::Memory*Alloc methods. More...
#include <lib/support/ScopedBuffer.h>
Public Types | |
| using | Base = Impl::ScopedMemoryBufferBase< MemoryManagement > |
Public Member Functions | |
| T * | Get () |
| T & | operator[] (size_t index) |
| const T * | Get () const |
| const T & | operator[] (size_t index) const |
| T * | Release () |
| ScopedMemoryBuffer & | Calloc (size_t elementCount) |
| ScopedMemoryBuffer & | Alloc (size_t size) |
| Public Member Functions inherited from chip::Platform::Impl::ScopedMemoryBufferBase< Impl::PlatformMemoryManagement > | |
| ScopedMemoryBufferBase () | |
| ScopedMemoryBufferBase (const ScopedMemoryBufferBase &)=delete | |
| ScopedMemoryBufferBase (ScopedMemoryBufferBase &&other) | |
| ScopedMemoryBufferBase & | operator= (const ScopedMemoryBufferBase &other)=delete |
| ScopedMemoryBufferBase & | operator= (ScopedMemoryBufferBase &&other) |
| ~ScopedMemoryBufferBase () | |
| operator bool () const | |
| Check if a buffer is valid. More... | |
| bool | operator! () const |
| void | Free () |
| Release memory used. More... | |
Friends | |
| class | Impl::ScopedMemoryBufferBase< MemoryManagement > |
Additional Inherited Members | |
| Protected Member Functions inherited from chip::Platform::Impl::ScopedMemoryBufferBase< Impl::PlatformMemoryManagement > | |
| void * | Ptr () |
| const void * | Ptr () const |
| void * | Release () |
| Releases the undelying buffer. More... | |
| void | Alloc (size_t size) |
| void | Calloc (size_t elementCount, size_t elementSize) |
Represents a memory buffer allocated using chip::Platform::Memory*Alloc methods.
Use for RAII to auto-free after use.
| using chip::Platform::ScopedMemoryBuffer< T, MemoryManagement >::Base = Impl::ScopedMemoryBufferBase<MemoryManagement> |
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This page will generate indices from Kuromoji's word_id to JMdict's ent_seq.
Results will appear here shortly.


Healthy Recipes
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| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
|---|---|---|---|---|
| 66 0F 38 DB /r AESIMC xmm1, xmm2/m128 | RM | V/V | AES | Perform the InvMixColumn transformation on a 128-bit round key from xmm2/m128 and store the result in xmm1. |
| VEX.128.66.0F38.WIG DB /r VAESIMC xmm1, xmm2/m128 | RM | V/V | Both AES and AVX flags | Perform the InvMixColumn transformation on a 128-bit round key from xmm2/m128 and store the result in xmm1. |
| Op/En | Operand 1 | Operand2 | Operand3 | Operand4 |
| RM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
Perform the InvMixColumns transformation on the source operand and store the result in the destination operand. The destination operand is an XMM register. The source operand can be an XMM register or a 128-bit memory loca-tion.
Note: the AESIMC instruction should be applied to the expanded AES round keys (except for the first and last round key) in order to prepare them for decryption using the “Equivalent Inverse Cipher” (defined in FIPS 197).
128-bit Legacy SSE version: Bits (VLMAX-1:128) of the corresponding YMM destination register remain unchanged.
VEX.128 encoded version: Bits (VLMAX-1:128) of the destination YMM register are zeroed.
Note: In VEX-encoded versions, VEX.vvvv is reserved and must be 1111b, otherwise instructions will #UD.
AESIMC
DEST[127:0] ← InvMixColumns( SRC ); DEST[VLMAX-1:128] (Unmodified)
VAESIMC
DEST[127:0] (cid:197) InvMixColumns( SRC ); DEST[VLMAX-1:128] (cid:197) 0;
(V)AESIMC:
__m128i _mm_aesimc (__m128i)
None
See Exceptions Type 4; additionally
| #UD | If VEX.vvvv ≠ 1111B. |


Emotion Classifier
These 30 models are created with train_emotion_classifier.py. Each model is trained with the dataset from KDEF.
using this hierarchy to put each emotion photo on the correct folder
├── data
├── raw_emotion
├── afraid
├── angry
├── disgusted
├── happy
├── neutral
├── sad
├── surprised
Then run
python3 emotion_data_prep.py
python3 train_emotion-classifier.py


This example allows you to send data into and out of an iframe. Because this is a local example, the same-origin policy doesn't apply, but this does show the basic functionality.
This only works in browsers that support Cross Document Messaging.