WITNESS LIST State Recreational Resources Committee April 23, 1997-8:00A HB 150 Against: Briggs, Mary Kathryn (Daughters of the Republ) Carmack, Mary (Daughters of the Republ) Cunningham, Helen S. (Daughters of the Republ) SB 710 For: Martin, Patti (Houston Livestock Show) Wyman, Carol R. (Houston Livestock Show) Yarbrough, Rep. Ken (author of the bill) Against: Barr, James (Tx Ticket Brokers Assoc) Registering, but not testifying: Against: Parry, Stephen T. (Tx Ticket Brokers Assoc) Stopnicki, Jack (Ticket Stop)


Search through shows, and view or upload photos and videos from each date. View song statistics including set openers, closers, encores, and percentage played.
ReactJS front end with a Rails back end.
Data is stored in a PostgreSQL relational database.
Integrated Cloudinary for media storage and transformations.
Styling with Semantic-UI React.


This document introduces an RDF vocabulary for JSON schema definitions. This vocabulary provides a stable namespace IRI for JSON schema keywords, as well as simple axioms, defined against schema.org's meta-model. Various examples on how to use the vocabulary are also introduced, e.g. to annotate schemas with JSON-LD metadata or to embed schema annotations inside RDF graphs.
Validation of the document by the Working Group is expected by the end of June 2019.
JSON schema is a popular schema language for JSON documents [[json-schema-validation]]. This vocabulary includes the main terms defined by JSON schema in order to represent schema definitions in RDF. Besides providing a stable namespace IRI for JSON schema terms, this vocabulary also includes axioms based on schema.org's meta-model. Its design favors simplicity of use over completeness.
Representing JSON schema in RDF was originally intended to be used as part of the W3C Web of Things (WoT) framework and in particular in the Thing Description model [[wot-thing-description]]. However, processing JSON schema in RDF is not limited to WoT. Other use cases include:
incidentally, the RDF representation of JSON schema definitions provides an alternative to the JSON hyper-schema [[json-hyper-schema]] for cross-references and linking. Examples are provided at the end of the document.
The following JSON-LD context [[json-ld11]] can be added to JSON schema definitions to obtain an RDF representation of these definitions.
The two following examples show the equivalence between the JSON and the Turtle representations of schema definitions. These examples were taken from the collection of schemas managed by the Open Connectivity Foundation (OCF).
The value defined for the const
and enum
terms
is always interpreted as a raw JSON value, even if it is an array or an
object. In RDF, it becomes a typed literal with datatype rdf:JSON
.
In its latest version, the JSON schema items
term can be interpreted
in two different ways: if the value is a single schema definition, all items in
the array must then be proper instance of that schema ; if the value is an array
of schema definitions, an item in the instance array must be an instance of the
schema at the same index in the schema array. In the latter case, the schema
array should be interpreted as an RDF list rather as a set of statement (to
preserve order). It is however not possible to express both cases with a single
JSON-LD context. The context given in only
reflects the former case.
JSON schema allows schemas to be defined in a "collection" object under
definitions
. This feature is purely syntactical, hence not reflected
in the present RDF vocabulary for JSON schema. Interpreting schemas under
definitions
as JSON-LD requires prior normalization, by substituting
references in the main schema with their definition. This normalization procedure
may be directly supported by JSON-LD processors in the future.
JSON schema defines the $id
and $ref
keywords
to increase reusability but also to define schemas in a recursive fashion.
This feature is natively supported by RDF: if schema definitions are named
resources (identified by an IRI) instead of blank nodes, they can be
referenced from anywhere on the Web.
The id
keyword (an alias for @id
) can be used for
that purpose, as shown in the following example, taken from an OCF standard.
If the same schema definition (with the same IRI) is used twice as the
value of one of the properties
of an object schema, it may result
in name collisions. Indeed, after transformation to RDF, this schema will have
two statements with :propertyValue
that do not link back to the
object from which they respectively originate.
Besides IRI references between schemas, JSON hyper-schema [[json-hyper-schema]] allows arbitrary links to be embedded in a schema definition. An alternative to JSON hyper-schema is to use plain RDF statements or the RDF vocabulary for hypermedia controls. Examples can be found in the documentation of that vocabulary.
JSON schema definitions may specify JSON structures that
are themselves interpretable as RDF (or JSON-LD). To be able
to do so, instances of a certain schema must be given a
JSON-LD context to map JSON terms to RDF IRIs. This can be
done within a schema definition using the
JSON-LD vocabulary in RDF,
and more precisely with the property jsonld:context
.
The example above allows schema-aware agents on the Web to interpret any instance of the schema as JSON-LD by appending the context given as annotation to the instance JSON, as shown below.
Note the difference with using @context
in the
schema definition: it is used to interpret instances
as JSON-LD, while @context
would alter the way
the schema itself is interpreted.
The JSON-LD vocabulary in RDF includes terms to represent any JSON-LD context in RDF. As a result, contexts can be directly embedded in JSON schema definitions as well. The example below is a variant of in which only a subset of schema.org's default context is embedded in the schema.
Although schema definitions are often put in separate documents, it may
be convenient to embed them in instance data itself, as in the following
example, which uses the Smart Appliance Reference vocabulary (SAREF)
[[smartm2m]]. This usage of the JSON schema vocabulary is similar to that
of schema:PropertyValue
and schema:PropertyValueSpecification
.
This way, it is possible to convey a JSON tree representation that does not strictly follow the RDF structure of some entity. In the following example, the temperature property expressed in SAREF terms embeds a variant of the schema of .


T
- the type of object that is hashedpublic interface Hasher<T>
hashCode
and equals
behavior for an object. The hasher
provides alternate computations for these operations than the original object. You can then wrap
the object using wrap(Class, Object)
. The wrapped result uses the hasher's behavior for
implementing hashCode
and equals
, and the original value can be extracted via
the resulting object's get
method.| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(T val1,
T val2)
Determines if the given two objects are equal.
|
static <T> Hasher<T> |
forFields(Function<? super T,?>... fieldAccessors)
Returns a hasher that uses the given functions to extract field values.
|
static <T> Hasher<T> |
forFields(List<? extends Function<? super T,?>> fieldAccessors)
Returns a hasher that uses the given functions to extract field values.
|
int |
hashCode(T val)
Computes a hash code for the given value.
|
static <T> Hasher<T> |
of(ToIntFunction<? super T> hashCode,
BiPredicate<? super T,? super T> equals)
Returns a hasher that composes the given functional interfaces to implement
hashCode
and equals . |
default <U extends T> |
wrap(Class<U> type,
U value)
Returns a hashing wrapper for the given object.
|
default <U extends T> |
wrapperForType(Class<U> type)
Returns a function that can be applied to any object to return a
hashing wrapper for that object.
|
int hashCode(T val)
val
- a valueboolean equals(T val1, T val2)
val1
- a valueval2
- another valuedefault <U extends T> Supplier<U> wrap(Class<U> type, U value)
equals(Object, Object)
and hashCode(Object)
methods to implements its own
equals
and hashCode
methods.
The returned object's implementation of equals
will return
false if given any object that cannot be cast to the given
type token.
type
- the type of values that can be equal to the given valuevalue
- a valuehashCode
and equals
default <U extends T> Function<U,Supplier<U>> wrapperForType(Class<U> type)
type
- the type of values that can be equal to the given value@SafeVarargs static <T> Hasher<T> forFields(Function<? super T,?>... fieldAccessors)
hashCode
and equals
.fieldAccessors
- function for accessing the fields that should be inputs to
hashCode
and equals
operationsstatic <T> Hasher<T> forFields(List<? extends Function<? super T,?>> fieldAccessors)
hashCode
and equals
.fieldAccessors
- function for accessing the fields that should be inputs to
hashCode
and equals
operationsstatic <T> Hasher<T> of(ToIntFunction<? super T> hashCode, BiPredicate<? super T,? super T> equals)
hashCode
and equals
.hashCode
- a function that computes hash codesequals
- a predicate that tests whether two values are equal


| pbdML-package {pbdML} | R Documentation |
TODO
| Package: | pbdML |
| Type: | Package |
| License: | BSD 2-clause |
| LazyLoad: | yes |
This package requires an MPI library (OpenMPI, MPICH2, or LAM/MPI).
Drew Schmidt schmidt AT math.utk.edu, George Ostrouchov, and Wei-Chen Chen.
Programming with Big Data in R Website: http://r-pbd.org/


My FJC Portal
ESCAPE
HOME
SERVICE OFFERED
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TESTIMONIAL
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◆ __construct()
DBManager constructor.
Connect to the database.
◆ __destruct()
DBManager destructor.
Close the connection with the database.
◆ checkUserToken()
Check that the combination email / password is correct.
The password, being encrypted, is called "token".
- Returns
- bool True if the data is correct. False otherwise.
◆ getItineraryFromDB()
Requires the itinerary from the database.
- Returns
- array Array of string with itinerary data.
◆ getUserFromDB()
Requires the user from the database.
- Returns
- array Array of string with user data.
◆ setUserP()
Set a user's password.
- Parameters
-
| $p | string The password to set. |
- Returns
- false|mysqli_result False if the query failed. mysqli_result otherwise.
◆ $itinerary_code
◆ $token
◆ $username
◆ $usr_email
◆ DB_HOSTNAME
| const DB_HOSTNAME = "<IP_ADDRESS>" |
|
protected |
◆ DB_NAME
| const DB_NAME = "cicerone" |
|
protected |
◆ DB_P
◆ DB_USERNAME
| const DB_USERNAME = "fsc" |
|
protected |
The documentation for this class was generated from the following file:


Porsche Unveils Ultra One, a High-End Notebook Supporting Up To Core i7 CPUs
by Evan FederowiczPorsche Design has created headphones before but now they are attempting to get into the high-end laptop business with their laptop called the Ultra One. For the aesthetically inclined, this laptop is amazing with the brushed magnesium giving it a very premium look when comparing against most plastic laptops, the thickness is less than most 13-inch mobile PC.
The Ultra One is an amazing looking laptop, that is also completely fanless!
The Ultra One does offer a completely fanless design, making the laptop itself completely silent when listening in a quiet room. Although with the stereo speakers that were co-designed with Harman/Kardon which will make this laptop sound good even at very high volumes. The microphone array is Cortana-compatible making you able to use her as your personal assistant easily and clearly. Although per the manufacturer no statement regarding whether a webcam is inside the device or not, and per the currently released photo there doesn't seem to be a webcam on this high-end laptop at all.
ROG Strix G is a gaming laptop with a GTX 1660 TI for just $899.00
The Ultra One's design team did an amazing job making this high-end laptop look like a very high-end laptop, the magnesium chassis is accentuated by polished stainless steel elements, making this device look absolutely amazing. An amazing design choice is the special hinge block on the back of the device which keys virtually all of the ports concealed when not in use. With the minimalistic style being kept intact by having the ports hidden in the back keeps the more aesthetically-focused crowd happy, the additional ports, SD card reader, HDMI port, two USB 3.0 Type-A ports, and one USB Type-C port, keeps the more functionality-focused crowd happy.
This Laptop is powered by Intel's mobile 8th generation processor, which has a simple TDP of 5W which makes sense when comparing to other laptops that are trying to passively cool the much hotter 10th generation processors, as seen in the Microsoft Surface 7 article here. Since this laptop is running off of an 8th generation processor the integrated graphics in that processor is the Intel's UHD graphics 615, which has enough power for productivity purposes and some light Youtube but I wouldn't suggest gaming on this device. Following are some of the basic specifications of the new laptop:
- Intel Core i5 8200Y processor
- 8 GB RAM
- 512 GB SSD hard drive
- 15.6″ full HD multi-point touchscreen display
- Amplified by Harman/Kardon
- Voice assistant “Cortana”
- Fingerprint sensor
- Dimensions: 359 x 249.5 x 13.8mm
- Magnesium shell
- Weight: approx.1.5 kg
- Windows 10 Home
- WiFi + Bluetooth 4.2
- Multiple ports: USB: 2x USB A, 2x USB C, HDMI, Audio 3.5mm
- Screen size: 15.6″
- 10-point multi-touch display
Porsche Design is planning to release this laptop late December of this year and cost an amazing $1,350 and $1,500 for the i5 and the i7 respectively. This price tag most certainly sets this apart from other more business-orientated laptops by not offering any special features besides the overall design of the device.


Choose from a variety of themes or develop your own theme easily.
PrimeFaces is a design agnostic library so unlike other UI libraries it does not enforce a certain styling such as material or bootstrap. In order to achieve this, styling has been separated into core and theme. Core resides inside PrimeFaces to implement the structure of the components such as positioning whereas theme brings the colors, paddings and margins.
PrimeFaces ships with three free themes to choose from named saga (default), vela and arya. Even more themes such as material and bootstrap are available at primefaces-sass-theme repository at github. For a live preview of themes, use the configurator to switch themes.
A theme is configured by setting the primefaces.THEME context parameter.
<context-param>
<param-name>primefaces.THEME</param-name>
<param-value>arya</param-value>
</context-param>
Themes are created with SASS using the primefaces-sass-theme project available at github. This repository contains all the scss files for the components and the variables of all open source themes so that you may customize an existing theme or create your own. The scss variables used in a theme are available at the SASS API documentation.
There are 2 alternatives to create your own theme. First option is using the Visual Editor and second one is compiling a theme with sass using the primefaces-sass-theme repository.
Visual Editor is an easy way to quickly customize an existing theme without dealing with the details of the SASS API. The editor allows changing common settings like primary color for built-in themes. Once you have completed the design, click the download button to access the generated theme.css file and import it to your project as an asset. See the Apply Theme section below for details.
The theme scss is available as open source at primefaces-sass-theme repository. The theme-base folder contains the theming structure of the components, themes under themes folder import the base and define the SCSS variables. The themes folder also contains all the built-in themes so you can customize their code as well.
To create your own theme, download the release matching your PrimeFaces version and access the themes/mytheme folder. You may also choose another theme like material or bootstrap as your base. The sass variables to customize are available under the variables folder. The _fonts file can be used to define a custom font for your project whereas the optional _extensions file is provided to add overrides to the components designs. The theme.scss file imports the theme files along with the theme-base folder at the root to combine everything together. Next step would be compilation of the scss that can either be command line or within your project with a maven plugin.
Once your theme is ready run the following command at the root of the primefaces-sass-theme project to compile it as css.
mvn dart-sass:compile-sass
Give a name to your theme e.g. mycooltheme then copy and import the generated theme.css file in your application to WEB-INF/resources/primefaces-mycooltheme/theme.css and finally set the primefaces.THEME context parameter. The primefaces- prefix is required to distinguish the resources as a theme.
<context-param>
<param-name>primefaces.THEME</param-name>
<param-value>mycooltheme</param-value>
</context-param>
If you'd like to package the theme in a jar file for reuse it in more projects, the location of the theme should be at the WEB-INF/resources/primefaces-mycooltheme/theme.css path folder inside a jar.


TableViewPopoverPresenting is a simple, drop-in protocol that gives your table views the power to display presented view controllers in popovers in reaction to a cell tap. It overrides the standard table view tap handler only for the cells which you define it for, and everything else falls back to your existing tableView(_:didSelectRowAt:)
implementation.
Why Does This Exist
In the good ole’ days, in order to present popovers over your table view cells, you had to do a few things:
- Instantiate a
UITapGestureRecognizer
. - Add it to your
UITableView
. - Make your
UIViewController
conform toUIGestureRecognizerDelegate
. - Create a method to handle the tap.
- Make sure the tap gesture recognizer doesn’t override the standard
UITableView
touch handlers fortableView(_:didSelectRowAt:)
. - Find the point where the user tapped.
- Retrieve which index path the user tapped corresponding to that point.
- Make sure that you actually want to show a view controller at that index path.
- Decide on which view controller to show.
- And finally, present the view controller exactly where the user tapped in a popover.
Each one of these items requires going through StackOverflow posts with a fine-toothed comb to make sure you’re doing everything the right
way. Obviously, that’s lame. You shouldn’t need to do all of this work for something which should be simple. And that’s where TableViewPopoverPresenting comes in.
Installation
TableViewPopoverPresenting is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "TableViewPopoverPresenting"
Usage
- Install TableViewPopoverPresenting through Cocoapods by adding the following line to your Podfile.
pod "TableViewPopoverPresenting"
- Import
TableViewPopoverPresenting
in the file with your table view controller.
import TableViewPopoverPresenting
Now, for each view controller, do the following:
- Call
initializeTableViewPopover
inviewDidLoad
:
func viewDidLoad() {
super.viewDidLoad()
# ...
initializeTableViewPopover()
# ...
}
- Implement
viewController(forPopoverAt:)
to define which view controllers to show at which index paths. E.g.:
func viewController(forPopoverAt: IndexPath) -> UIViewController? {
if indexPath.row == 0 {
let actionSheet = UIAlertController(title: "Important Question", message: "What's your favorite color?", preferredStyle: .ActionSheet)
actionSheet.addAction(UIAlertAction(title: "Red", style: .Default) { _ in })
actionSheet.addAction(UIAlertAction(title: "Green", style: .Default) { _ in })
actionSheet.addAction(UIAlertAction(title: "Blue", style: .Default) { _ in })
return actionSheet
} else {
return nil
}
}
And…that’s it. You’re done. A nice action sheet will appear when a tap is detected on the first row of any section. Easy, right?
Requirements
None.
Author
Dan Loewenherz<EMAIL_ADDRESS>License
TableViewPopoverPresenting is available under the Apache 2.0 license. See the LICENSE file for more info.
Donate
Donations help support our open source efforts.


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A real-time visualization and sonification of sentiments across the world using emojis from Twitter
Amit Kapoor
Javascript, D3.js, Adobe XD
2 weeks
Information Visualization
Emojis have recently evolved into a language to express and heavily used across social platforms for the same reason. In this project, I am trying to explore a way towards storytelling through real-time visualiation and sonification of emojis from Twitter. It is an iteractive exploration about storytelling with a collection of data. With the question of what does our emoji usage collectively say about us, he found an emoji live tracking data service. In order to understand this enormous data more effectively, I decided to build an emoji meter, which then further led me thinking about how best to tell a story. I extended this into a persona exploration where I have exported WhatAapp chat with a dear friend and visualised emoji usage.
I have given a talk about storytelling with data at Processing Community Day(PCD) India 2021. The work has also been featured at Emoji Timeline, an independent repository of everything emoji.
Link to live web page Link to Medium story


Values Versus Variables
The difference between relations and relvars is actually a special case of the difference between values and variables in general, and I'd like to take a few moments to look at the more general case. (It's a bit of a digression, but I think it's worth taking the time because clear thinking here can be a tremendous help in so many areas.) Here then are some definitions:
Definition: A value is an "individual constant": for example, the individual integer 3. A value has no location in time or space. However, values can be represented in memory by means of some encoding, and those representations do have locations in time and space. Indeed, distinct representations of the same value can appear at any number of distinct locations in time and space, meaning, loosely, that any number of different variablesósee the definition belowócan have the same value, at the same time or different times. Observe in particular that, by definition, a value can't be updated; for if it could, then after such an update it would no longer be that value.
Definition: A variable is a holder for a representation of a value. A variable does have location in time and space. Also, of course, variables, unlike values, can be updated; that is, the current value of the variable can be replaced by another value.
Please note very carefully that it isn't just simple things like the integer 3 that are legitimate values. On the contrary, values can be arbitrarily complex; for example, a value might be a geometric point, or a polygon, or an X ray, or an XML document, or a fingerprint, or an array, or a stack, or a list, or a relation (and on and on). Analogous remarks apply to variables too, of course. I'll have more to say on these matters in the next two chapters.
Now, it might be hard to imagine people getting confused over a distinction as obvious as that between values and variables, but in fact it's all too easy to fall into traps in this area. By way of illustration, consider the following extract from a tutorial on object-oriented databases (the italicized portions in brackets are comments by myself):
We distinguish the declared type of a variable from . . . the type of the object that is the current value of the variable [so an object is a value] . . . We distinguish objects from values [so an object isn't a value after all] . . . A mutator [is an operator such that it's] possible to observe its effect on some object [so in fact an object is a variable].
|


This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space).
More...
|
| object | __getattr__ (str attr_name) |
| |
| | __init__ () |
| |
| | __init__ (const LVecBase2d copy, double z) |
| |
| | __init__ (const LVecBase3d copy) |
| |
| | __init__ (const LVector3d) |
| |
| | __init__ (double fill_value) |
| |
| | __init__ (double x, double y, double z) |
| |
| str | __repr__ () |
| |
| int | __setattr__ (str attr_name, object assign) |
| |
| double | angleDeg (const LVector3d other) |
| | Returns the angle between this vector and the other one, expressed in degrees. More...
|
| |
| double | angleRad (const LVector3d other) |
| | Returns the unsigned angle between this vector and the other one, expressed in radians. More...
|
| |
| LVector3d | cross (const LVecBase3d other) |
| |
| LVector2d | getXy () |
| | Returns a 2-component vector that shares just the first two components of this vector. More...
|
| |
| LVector2d | getXz () |
| | Returns a 2-component vector that shares just the first and last components of this vector. More...
|
| |
| LVector2d | getYz () |
| | Returns a 2-component vector that shares just the last two components of this vector. More...
|
| |
| LVector3d | normalized () |
| | Normalizes the vector and returns the normalized vector as a copy. More...
|
| |
| LVector3d | operator* (double scalar) |
| |
| LVecBase3d | operator+ (const LVecBase3d other) |
| |
| LVector3d | operator+ (const LVector3d other) |
| |
| LVector3d | operator- () |
| |
| LVecBase3d | operator- (const LVecBase3d other) |
| |
| LVector3d | operator- (const LVector3d other) |
| |
| LVector3d | operator/ (double scalar) |
| |
| LVector3d | project (const LVecBase3d onto) |
| | Returns a new vector representing the projection of this vector onto another one. More...
|
| |
| double | relativeAngleDeg (const LVector3d other) |
| |
| double | relativeAngleRad (const LVector3d other) |
| |
| double | signedAngleDeg (const LVector3d other, const LVector3d ref) |
| | Returns the signed angle between two vectors. More...
|
| |
| double | signedAngleRad (const LVector3d other, const LVector3d ref) |
| | returns the signed angle between two vectors. More...
|
| |
| Public Member Functions inherited from LVecBase3d |
| object | __getattr__ (str attr_name) |
| |
| | __init__ () |
| |
| | __init__ (const LVecBase2d copy, double z) |
| |
| | __init__ (const LVecBase3d) |
| |
| | __init__ (double fill_value) |
| |
| | __init__ (double x, double y, double z) |
| |
| object | __ipow__ (double exponent) |
| |
| LVecBase3d | __pow__ (double exponent) |
| |
| object | __reduce__ () |
| |
| str | __repr__ () |
| |
| int | __setattr__ (str attr_name, object assign) |
| |
| int | addHash (int hash) |
| | Adds the vector into the running hash. More...
|
| |
| int | addHash (int hash, double threshold) |
| | Adds the vector into the running hash. More...
|
| |
| | addToCell (int i, double value) |
| |
| | addX (double value) |
| |
| | addY (double value) |
| |
| | addZ (double value) |
| |
| bool | almostEqual (const LVecBase3d other) |
| | Returns true if two vectors are memberwise equal within a default tolerance based on the numeric type. More...
|
| |
| bool | almostEqual (const LVecBase3d other, double threshold) |
| | Returns true if two vectors are memberwise equal within a specified tolerance. More...
|
| |
| int | compareTo (const LVecBase3d other) |
| | This flavor of compare_to uses a default threshold value based on the numeric type. More...
|
| |
| int | compareTo (const LVecBase3d other, double threshold) |
| | Sorts vectors lexicographically, componentwise. More...
|
| |
| | componentwiseMult (const LVecBase3d other) |
| |
| LVecBase3d | cross (const LVecBase3d other) |
| |
| | crossInto (const LVecBase3d other) |
| |
| double | dot (const LVecBase3d other) |
| |
| | fill (double fill_value) |
| | Sets each element of the vector to the indicated fill_value. More...
|
| |
| LVecBase3d | fmax (const LVecBase3d other) |
| |
| LVecBase3d | fmin (const LVecBase3d other) |
| |
| | generateHash (ChecksumHashGenerator hashgen) |
| | Adds the vector to the indicated hash generator. More...
|
| |
| | generateHash (ChecksumHashGenerator hashgen, double threshold) |
| | Adds the vector to the indicated hash generator. More...
|
| |
| double | getCell (int i) |
| |
| | getData () |
| | Returns the address of the first of the three data elements in the vector. More...
|
| |
| int | getHash () |
| | Returns a suitable hash for phash_map. More...
|
| |
| int | getHash (double threshold) |
| | Returns a suitable hash for phash_map. More...
|
| |
| LVecBase3d | getStandardizedHpr () |
| | Try to un-spin the hpr to a standard form. More...
|
| |
| double | getX () |
| |
| LVecBase2d | getXy () |
| | Returns a 2-component vector that shares just the first two components of this vector. More...
|
| |
| LVecBase2d | getXz () |
| | Returns a 2-component vector that shares just the first and last components of this vector. More...
|
| |
| double | getY () |
| |
| LVecBase2d | getYz () |
| | Returns a 2-component vector that shares just the last two components of this vector. More...
|
| |
| double | getZ () |
| |
| bool | isNan () |
| | Returns true if any component of the vector is not-a-number, false otherwise. More...
|
| |
| double | length () |
| | Returns the length of the vector, by the Pythagorean theorem. More...
|
| |
| double | lengthSquared () |
| | Returns the square of the vector's length, cheap and easy. More...
|
| |
| bool | normalize () |
| | Normalizes the vector in place. More...
|
| |
| LVecBase3d | normalized () |
| | Normalizes the vector and returns the normalized vector as a copy. More...
|
| |
| | operator new (int size) |
| |
| bool | operator!= (const LVecBase3d other) |
| |
| LVecBase3d | operator* (double scalar) |
| |
| LVecBase3d | operator*= (double scalar) |
| |
| LVecBase3d | operator+ (const LVecBase3d other) |
| |
| LVecBase3d | operator+= (const LVecBase3d other) |
| |
| LVecBase3d | operator- () |
| |
| LVecBase3d | operator- (const LVecBase3d other) |
| |
| LVecBase3d | operator-= (const LVecBase3d other) |
| |
| LVecBase3d | operator/ (double scalar) |
| |
| LVecBase3d | operator/= (double scalar) |
| |
| bool | operator< (const LVecBase3d other) |
| |
| LVecBase3d | operator= (const LVecBase3d copy) |
| |
| LVecBase3d | operator= (double fill_value) |
| |
| bool | operator== (const LVecBase3d other) |
| |
| double | operator[] (int i) |
| |
| | operator[] (int i, double assign_val) |
| |
| | output (Ostream out) |
| |
| LVecBase3d | project (const LVecBase3d onto) |
| | Returns a new vector representing the projection of this vector onto another one. More...
|
| |
| | readDatagram (DatagramIterator source) |
| | Reads the vector from the Datagram using get_stdfloat(). More...
|
| |
| | readDatagramFixed (DatagramIterator source) |
| | Reads the vector from the Datagram using get_float32() or get_float64().  More...
|
| |
| | writeDatagramFixed (Datagram destination) |
| | Writes the vector to the Datagram using add_float32() or add_float64(), depending on the type of floats in the vector, regardless of the setting of Datagram::set_stdfloat_double(). More...
|
| |
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space).
Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.


Geo-Vermonter
High Scores
Highest Score: ..
Latitude: ?
Longitude: ?
County: ?
Score: ?
Start a Game
Guess the Spot
I Give Up!
Controls
North
West
East
South
Zoom Out


Sass has some pretty nifty opertions that will do calculations for you. You have number (+, -, /, *, %), string, and color operations to do your bidding.


Specify a set of logger names and the corresponding log levels that
this log recorder will collect. For example, if you specify
jenkins.model and INFO then any events triggered
for jenkins.model or its descendents (e.g.
jenkins.model.Jenkins) with the log level INFO or above will
show up in this log recorder.
If you have multiple entries, a log message will only be recorded if
the most specific matching logger's level would collect it.
Also see
this document for more about logging in Java and Jenkins.


Opening
- December 29, 1959 (blue line)
- July 15, 1995 (yellow line)
Refurbishment: July 15, 1995 (blue line)
Architectural design
- Keil do Amaral and Falcão e Cunha (blue line original project)
- Duarte Nuno Simões and Nuno Simões (yellow line)
- José Santa Rita e João Santa Rita (blue line refurbishment)
Art work
- Maria Keil (blue line original project)
- Menez and Charters de Almeida (yellow line)
- João Cutileiro (blue line refurbishment)
Platform length: 105 m
Code: MP
Previous names: Rotunda (until 1998)
Wikipedia page


A client to work with many URLs, but all with the same HTTP method
| urls | (character) one or more URLs (required) |
|---|
a list, with objects of class HttpResponse()
.
Responses are returned in the order they are passed in. We print the
first 10.
Methods
get(path, query, disk, stream, ...)
make async GET requests for all URLs
post(path, query, body, encode, disk, stream, ...)
make async POST requests for all URLs
put(path, query, body, encode, disk, stream, ...)
make async PUT requests for all URLs
patch(path, query, body, encode, disk, stream, ...)
make async PATCH requests for all URLs
delete(path, query, body, encode, disk, stream, ...)
make async DELETE requests for all URLs
head(path, ...)
make async HEAD requests for all URLs
verb(verb, ...)
make async requests with an arbitrary HTTP verb
See HttpClient()
for information on parameters.
HTTP requests mostly fail in ways that you are probably familiar with, including when there's a 400 response (the URL not found), and when the server made a mistake (a 500 series HTTP status code).
But requests can fail sometimes where there is no HTTP status code, and no agreed upon way to handle it other than to just fail immediately.
When a request fails when using synchronous requests (see HttpClient) you get an error message that stops your code progression immediately saying for example:
"Could not resolve host: https://foo.com"
"Failed to connect to foo.com"
"Resolving timed out after 10 milliseconds"
However, for async requests we don't want to fail immediately because that would stop the subsequent requests from occurring. Thus, when we find that a request fails for one of the reasons above we give back a HttpResponse object just like any other response, and:
capture the error message and put it in the content
slot of the
response object (thus calls to content
and parse()
work correctly)
give back a 0
HTTP status code. we handle this specially when testing
whether the request was successful or not with e.g., the success()
method
Other async: AsyncVaried
# NOT RUN { cc <- Async$new( urls = c( 'https://httpbin.org/', 'https://httpbin.org/get?a=5', 'https://httpbin.org/get?foo=bar' ) ) cc (res <- cc$get()) res[[1]] res[[1]]$url res[[1]]$success() res[[1]]$status_http() res[[1]]$response_headers res[[1]]$method res[[1]]$content res[[1]]$parse("UTF-8") lapply(res, function(z) z$parse("UTF-8")) # curl options/headers with async urls = c( 'https://httpbin.org/', 'https://httpbin.org/get?a=5', 'https://httpbin.org/get?foo=bar' ) cc <- Async$new(urls = urls, opts = list(verbose = TRUE), headers = list(foo = "bar") ) cc (res <- cc$get()) # using auth with async dd <- Async$new( urls = rep('https://httpbin.org/basic-auth/user/passwd', 3), auth = auth(user = "foo", pwd = "passwd"), opts = list(verbose = TRUE) ) dd res <- dd$get() res vapply(res, function(z) z$status_code, double(1)) vapply(res, function(z) z$success(), logical(1)) lapply(res, function(z) z$parse("UTF-8")) # failure behavior ## e.g. when a URL doesn't exist, a timeout, etc. urls <- c("http://stuffthings.gvb", "https://foo.com", "https://httpbin.org/get") conn <- Async$new(urls = urls) res <- conn$get() res[[1]]$parse("UTF-8") # a failure res[[2]]$parse("UTF-8") # a failure res[[3]]$parse("UTF-8") # a success # use arbitrary http verb cc <- Async$new( urls = c( 'https://httpbin.org/', 'https://httpbin.org/get?a=5', 'https://httpbin.org/get?foo=bar' ) ) method <- 'get' (res <- cc$verb(method)) lapply(res, function(z) z$parse("UTF-8")) # }


Beside the soft shapes of madeleine cakes, are the hard shapes of ingredient quantities.
Even though each recipe has a unique shape, there is no isomorphism between the soft shape of the cake and the hard shape of the numbers. Am I over-analysing things again here? Will this help me find the recipe for the perfect madeleine cakes ?


Welcome to Mastermind!
In this game the computer has generated a 4 color pattern that you have to guess in the amount of turns given.
Once you have made your first guess the pegs in the right hand box should fill with one of these 3 colors:
- Gold Peg: You have an exact match (correct color and postion)
- White w/ Green Outline: You have a color match (color but not position)
- Gray: Your guess is 100% wrong. Yikes.
Win: You guess the correct parttern before the turn limit.
Lose: You hit the guess limit before being able to guess the pattern correctly.


Over the course of Blueprint, you'll form a team, decide on a project, and develop it from start to finish with the support of our mentors. After Blueprint you'll have not only this project, but also the tools to learn more about programming on your own and take your skills even further.
Saturday, March 4, 2017
9 am - 5 pm
Sunday, March 5, 2017
7 am - 8 pm
Blueprint is for motivated high school students with a foundational computer science background. This background could be from enrollment in or completion of an AP Computer Science class, or its equivalent. Blueprint is meant for people who are learning to code, not experts! If you'd like some links on good places to get started with programming before Blueprint, email us at<EMAIL_ADDRESS>and we’ll share a couple.
See above! Blueprint is not an overnight event.
Teams are a great way to meet new people or bond with friends, so we highly recommend them! Don't worry if you don't have a team now; we'll have team formation and ideation sessions at the beginning of Blueprint so you can find some pals. Teams can be up to four people.
Applications are now closed!
Thank you so much to all the mentors at Blueprint 2017!
Bring a photo ID and a laptop (and charger!). We'll provide breakfast, lunch, dinner, swag, and everything else you need.
The Stratton Student Center, also known as Building W20, is centrally located on campus. The address is 84 Massachusetts Avenue, Cambridge, MA 02139. We'll be on the second floor!
Nope! We'll cover meals, snacks, drinks, a Blueprint t-shirt, and an unforgettable experience :) We can't reimburse travel or overnight lodging costs, though. Hotels near MIT include the Kendall Hotel and the Marriott.
Parking is free on a first-come, first-served basis on weekends in several lots: the 65 Waverly Street Lot, the W98 Lots, the Hayward Street Lot, and the W91 Lot. There is also some metered parking on Vassar Street. MIT Facilities' list of pay lots near campus can be found here.
Nope! You can attend either one or both days.
We'll provide food for all meals from Saturday's breakfast to Sunday's lunch. We'll do our best to accommodate all allergies and dietary restrictions as well.
Blueprint is a student-only event from check-in on. We're grateful for your parents' support of our program!
If you have other questions, please email us at<EMAIL_ADDRESS>We're happy to help.


001 /* 002 * Copyright (C) 2010 Google Inc. 003 * 004 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 005 * in compliance with the License. You may obtain a copy of the License at 006 * 007 * http://www.apache.org/licenses/LICENSE-2.0 008 * 009 * Unless required by applicable law or agreed to in writing, software distributed under the License 010 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 011 * or implied. See the License for the specific language governing permissions and limitations under 012 * the License. 013 */ 014 015 package com.google.common.base; 016 017 import com.google.common.annotations.Beta; 018 import com.google.common.annotations.GwtCompatible; 019 020 /** 021 * Static methods pertaining to ASCII characters (those in the range of values {@code 0x00} through 022 * {@code 0x7F}), and to strings containing such characters. 023 * 024 * @author Craig Berry 025 * @author Gregory Kick 026 * @since 7 027 */ 028 @Beta 029 @GwtCompatible 030 public final class Ascii { 031 032 private Ascii() {} 033 034 /* The ASCII control characters, per RFC 20. */ 035 /** 036 * Null ('\0'): The all-zeros character which may serve to accomplish 037 * time fill and media fill. Normally used as a C string terminator. 038 * <p>Although RFC 20 names this as "Null", note that it is distinct 039 * from the C/C++ "NULL" pointer. 040 * 041 * @since 8 042 */ 043 public static final byte NUL = 0; 044 045 /** 046 * Start of Heading: A communication control character used at 047 * the beginning of a sequence of characters which constitute a 048 * machine-sensible address or routing information. Such a sequence is 049 * referred to as the "heading." An STX character has the effect of 050 * terminating a heading. 051 * 052 * @since 8 053 */ 054 public static final byte SOH = 1; 055 056 /** 057 * Start of Text: A communication control character which 058 * precedes a sequence of characters that is to be treated as an entity 059 * and entirely transmitted through to the ultimate destination. Such a 060 * sequence is referred to as "text." STX may be used to terminate a 061 * sequence of characters started by SOH. 062 * 063 * @since 8 064 */ 065 public static final byte STX = 2; 066 067 /** 068 * End of Text: A communication control character used to 069 * terminate a sequence of characters started with STX and transmitted 070 * as an entity. 071 * 072 * @since 8 073 */ 074 public static final byte ETX = 3; 075 076 /** 077 * End of Transmission: A communication control character used 078 * to indicate the conclusion of a transmission, which may have 079 * contained one or more texts and any associated headings. 080 * 081 * @since 8 082 */ 083 public static final byte EOT = 4; 084 085 /** 086 * Enquiry: A communication control character used in data 087 * communication systems as a request for a response from a remote 088 * station. It may be used as a "Who Are You" (WRU) to obtain 089 * identification, or may be used to obtain station status, or both. 090 * 091 * @since 8 092 */ 093 public static final byte ENQ = 5; 094 095 /** 096 * Acknowledge: A communication control character transmitted 097 * by a receiver as an affirmative response to a sender. 098 * 099 * @since 8 100 */ 101 public static final byte ACK = 6; 102 103 /** 104 * Bell ('\a'): A character for use when there is a need to call for 105 * human attention. It may control alarm or attention devices. 106 * 107 * @since 8 108 */ 109 public static final byte BEL = 7; 110 111 /** 112 * Backspace ('\b'): A format effector which controls the movement of 113 * the printing position one printing space backward on the same 114 * printing line. (Applicable also to display devices.) 115 * 116 * @since 8 117 */ 118 public static final byte BS = 8; 119 120 /** 121 * Horizontal Tabulation ('\t'): A format effector which controls the 122 * movement of the printing position to the next in a series of 123 * predetermined positions along the printing line. (Applicable also to 124 * display devices and the skip function on punched cards.) 125 * 126 * @since 8 127 */ 128 public static final byte HT = 9; 129 130 /** 131 * Line Feed ('\n'): A format effector which controls the movement of 132 * the printing position to the next printing line. (Applicable also to 133 * display devices.) Where appropriate, this character may have the 134 * meaning "New Line" (NL), a format effector which controls the 135 * movement of the printing point to the first printing position on the 136 * next printing line. Use of this convention requires agreement 137 * between sender and recipient of data. 138 * 139 * @since 8 140 */ 141 public static final byte LF = 10; 142 143 /** 144 * Alternate name for {@link #LF}. ({@code LF} is preferred.) 145 * 146 * @since 8 147 */ 148 public static final byte NL = 10; 149 150 /** 151 * Vertical Tabulation ('\v'): A format effector which controls the 152 * movement of the printing position to the next in a series of 153 * predetermined printing lines. (Applicable also to display devices.) 154 * 155 * @since 8 156 */ 157 public static final byte VT = 11; 158 159 /** 160 * Form Feed ('\f'): A format effector which controls the movement of 161 * the printing position to the first pre-determined printing line on 162 * the next form or page. (Applicable also to display devices.) 163 * 164 * @since 8 165 */ 166 public static final byte FF = 12; 167 168 /** 169 * Carriage Return ('\r'): A format effector which controls the 170 * movement of the printing position to the first printing position on 171 * the same printing line. (Applicable also to display devices.) 172 * 173 * @since 8 174 */ 175 public static final byte CR = 13; 176 177 /** 178 * Shift Out: A control character indicating that the code 179 * combinations which follow shall be interpreted as outside of the 180 * character set of the standard code table until a Shift In character 181 * is reached. 182 * 183 * @since 8 184 */ 185 public static final byte SO = 14; 186 187 /** 188 * Shift In: A control character indicating that the code 189 * combinations which follow shall be interpreted according to the 190 * standard code table. 191 * 192 * @since 8 193 */ 194 public static final byte SI = 15; 195 196 /** 197 * Data Link Escape: A communication control character which 198 * will change the meaning of a limited number of contiguously following 199 * characters. It is used exclusively to provide supplementary controls 200 * in data communication networks. 201 * 202 * @since 8 203 */ 204 public static final byte DLE = 16; 205 206 /** 207 * Device Controls: Characters for the control 208 * of ancillary devices associated with data processing or 209 * telecommunication systems, more especially switching devices "on" or 210 * "off." (If a single "stop" control is required to interrupt or turn 211 * off ancillary devices, DC4 is the preferred assignment.) 212 * 213 * @since 8 214 */ 215 public static final byte DC1 = 17; // aka XON 216 217 /** 218 * Transmission on/off: Although originally defined as DC1, this ASCII 219 * control character is now better known as the XON code used for software 220 * flow control in serial communications. The main use is restarting 221 * the transmission after the communication has been stopped by the XOFF 222 * control code. 223 * 224 * @since 8 225 */ 226 public static final byte XON = 17; // aka DC1 227 228 /** 229 * @see #DC1 230 * 231 * @since 8 232 */ 233 public static final byte DC2 = 18; 234 235 /** 236 * @see #DC1 237 * 238 * @since 8 239 */ 240 public static final byte DC3 = 19; // aka XOFF 241 242 /** 243 * Transmission off. @see #XON 244 * 245 * @since 8 246 */ 247 public static final byte XOFF = 19; // aka DC3 248 249 /** 250 * @see #DC1 251 * 252 * @since 8 253 */ 254 public static final byte DC4 = 20; 255 256 /** 257 * Negative Acknowledge: A communication control character 258 * transmitted by a receiver as a negative response to the sender. 259 * 260 * @since 8 261 */ 262 public static final byte NAK = 21; 263 264 /** 265 * Synchronous Idle: A communication control character used by 266 * a synchronous transmission system in the absence of any other 267 * character to provide a signal from which synchronism may be achieved 268 * or retained. 269 * 270 * @since 8 271 */ 272 public static final byte SYN = 22; 273 274 /** 275 * End of Transmission Block: A communication control character 276 * used to indicate the end of a block of data for communication 277 * purposes. ETB is used for blocking data where the block structure is 278 * not necessarily related to the processing format. 279 * 280 * @since 8 281 */ 282 public static final byte ETB = 23; 283 284 /** 285 * Cancel: A control character used to indicate that the data 286 * with which it is sent is in error or is to be disregarded. 287 * 288 * @since 8 289 */ 290 public static final byte CAN = 24; 291 292 /** 293 * End of Medium: A control character associated with the sent 294 * data which may be used to identify the physical end of the medium, or 295 * the end of the used, or wanted, portion of information recorded on a 296 * medium. (The position of this character does not necessarily 297 * correspond to the physical end of the medium.) 298 * 299 * @since 8 300 */ 301 public static final byte EM = 25; 302 303 /** 304 * Substitute: A character that may be substituted for a 305 * character which is determined to be invalid or in error. 306 * 307 * @since 8 308 */ 309 public static final byte SUB = 26; 310 311 /** 312 * Escape: A control character intended to provide code 313 * extension (supplementary characters) in general information 314 * interchange. The Escape character itself is a prefix affecting the 315 * interpretation of a limited number of contiguously following 316 * characters. 317 * 318 * @since 8 319 */ 320 public static final byte ESC = 27; 321 322 /** 323 * File/Group/Record/Unit Separator: These information separators may be 324 * used within data in optional fashion, except that their hierarchical 325 * relationship shall be: FS is the most inclusive, then GS, then RS, 326 * and US is least inclusive. (The content and length of a File, Group, 327 * Record, or Unit are not specified.) 328 * 329 * @since 8 330 */ 331 public static final byte FS = 28; 332 333 /** 334 * @see #FS 335 * 336 * @since 8 337 */ 338 public static final byte GS = 29; 339 340 /** 341 * @see #FS 342 * 343 * @since 8 344 */ 345 public static final byte RS = 30; 346 347 /** 348 * @see #FS 349 * 350 * @since 8 351 */ 352 public static final byte US = 31; 353 354 /** 355 * Space: A normally non-printing graphic character used to 356 * separate words. It is also a format effector which controls the 357 * movement of the printing position, one printing position forward. 358 * (Applicable also to display devices.) 359 * 360 * @since 8 361 */ 362 public static final byte SP = 32; 363 364 /** 365 * Alternate name for {@link #SP}. 366 * 367 * @since 8 368 */ 369 public static final byte SPACE = 32; 370 371 /** 372 * Delete: This character is used primarily to "erase" or 373 * "obliterate" erroneous or unwanted characters in perforated tape. 374 * 375 * @since 8 376 */ 377 public static final byte DEL = 127; 378 379 /** 380 * Returns a copy of the input string in which all {@linkplain #isUpperCase(char) uppercase ASCII 381 * characters} have been converted to lowercase. All other characters are copied without 382 * modification. 383 */ 384 public static String toLowerCase(String string) { 385 int length = string.length(); 386 StringBuilder builder = new StringBuilder(length); 387 for (int i = 0; i < length; i++) { 388 builder.append(toLowerCase(string.charAt(i))); 389 } 390 return builder.toString(); 391 } 392 393 /** 394 * If the argument is an {@linkplain #isUpperCase(char) uppercase ASCII character} returns the 395 * lowercase equivalent. Otherwise returns the argument. 396 */ 397 public static char toLowerCase(char c) { 398 return isUpperCase(c) ? (char) (c ^ 0x20) : c; 399 } 400 401 /** 402 * Returns a copy of the input string in which all {@linkplain #isLowerCase(char) lowercase ASCII 403 * characters} have been converted to uppercase. All other characters are copied without 404 * modification. 405 */ 406 public static String toUpperCase(String string) { 407 int length = string.length(); 408 StringBuilder builder = new StringBuilder(length); 409 for (int i = 0; i < length; i++) { 410 builder.append(toUpperCase(string.charAt(i))); 411 } 412 return builder.toString(); 413 } 414 415 /** 416 * If the argument is a {@linkplain #isLowerCase(char) lowercase ASCII character} returns the 417 * uppercase equivalent. Otherwise returns the argument. 418 */ 419 public static char toUpperCase(char c) { 420 return isLowerCase(c) ? (char) (c & 0x5f) : c; 421 } 422 423 /** 424 * Indicates whether {@code c} is one of the twenty-six lowercase ASCII alphabetic characters 425 * between {@code 'a'} and {@code 'z'} inclusive. All others (including non-ASCII characters) 426 * return {@code false}. 427 */ 428 public static boolean isLowerCase(char c) { 429 return (c >= 'a') && (c <= 'z'); 430 } 431 432 /** 433 * Indicates whether {@code c} is one of the twenty-six uppercase ASCII alphabetic characters 434 * between {@code 'A'} and {@code 'Z'} inclusive. All others (including non-ASCII characters) 435 * return {@code false}. 436 */ 437 public static boolean isUpperCase(char c) { 438 return (c >= 'A') && (c <= 'Z'); 439 } 440 }


JavaScript HOME
JavaScript Introduction
JS Whereto
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JS Operators
JS Functions
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JS Events
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JS Boolean
JS For Loop
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JS Break Point
JS Debuggin
JSON
JavaScript Exercise


Boga Lake
Bogakain Lake, also called Baga Lake or Boga Lake, is a lake located in Ruma Upazila in the hill district Bandarban, Bangladesh. It is a natural sweet and deep water lake. Its height from sea level is nearly 1,246 feet. Geologists believe that it was created by collection of rain water in summer. The lake is irregular in shape. A team of geologists surveyed this lake in 1973. They found the lake's water to be too acidic for any form of life. By the year 1995, the lake's water became abundant with plants and fish.
The local residents culture and gather Tilapia fish in this lake. People of Bawm tribe migrated from Saikot para to Boga Lake and set up this village. A local legend tells that the lake was created after the inhabitants of a Khumi village killed and later devoured a deity who later reappeared to them in the form of a dragon. Instantly an earthquake occurred, the hillside caved in, and the village disappeared and formed a deep lake.
Ruma upazilla on the east side, Bangladesh
The lake is bounded on three sides by mountain peaks covered with thick bamboo forests. The area of the lake is 18.56 acres (75,100 m2). It is a closed lake and there is a small spring named Boga chhara, which is 153 metres (502 ft) deep. There is no outlet for draining out water from the lake. The lake is composed of the soft rocks of the Bhuban Formation. The main source of water is the rain in summer. The water is greenish due to the abundance of algae. The lake's bed is covered with boulders, like any other hill surface in that area. The lake's water was the only source of water for drinking, washing and bathing until 2012. Later, a pipe network was setup to bring stream water for drinking and household activities.
There is a small village of Bawm tribe located by the lake. The road from Ruma to Boga Lake is still under construction, which is accessible by trucks and SUVs only in the dry season.No Entry Fees.
Always open for visitors.


Introduction
The goal of this library is to make it easier for:
- Payment gateways to support verge
- Merchant sites to integrate verge payments directly
- Other services that require (micro-)payments to use verge
In this initial release it implements a thin wrapper around the
VERGE JSON-RPC API. Using this API from Python directly is conceptually very simple,
here is the example from the API
documentation page:
from jsonrpc import ServiceProxy
access = ServiceProxy("http://user:password@<IP_ADDRESS>:8332")
access.getinfo()
access.listreceivedbyaddress(6)
access.sendtoaddress("11yEmxiMso2RsFVfBcCa616npBvGgxiBX", 10)
However, this approach has some disadvantages, one thing is that error handling is complex, as it
requires manually checking the contents of JSONException objects.
verge-python attempts to create an even more friendly interface by wrapping the JSON-RPC API. The major advantages
compared to a raw jsonrpc based approach are:
- Better exception handling. Exceptions are converted to subclasses of VERGEException.
- Automatic verge configuration loading. In case the verge -server or verged program runs on the same
machine as the client script, and as the same user, the configuration file can automatically be parsed. This
makes it unneccesary to explicitly specify a username and password. Of course, this is still possible.
- Documentation in Pythonish format. You are reading this right now.
- The functions
getinfo(), listreceivedbyaccount(),
listreceivedbyaddress(),
listtransactions() and more return actual Python objects, instead of simply
dictionaries. This makes for cleaner code, as the fields can simply be addressed with x.foo instead of
x['foo'].
The plan for future releases is to add a more high-level interface on top of this.


The highest impact on your application's bootstrapping process has a TypeScript compilation. But the question is, do we have to recompile a whole project each time when change occurs? Not at all. That's why webpack HMR (Hot-Module Replacement) significantly decreases an amount of time necessary to instantiate your application.
Firstly, let's install required packages:
{{ packages }}
Then, we need to create a webpack.config.js
which is a webpack's configuration file, and put it in the root directory.
{{ configuration }}
This configuration tells webpack few essential things about our application. Where sits an entry file, which directory should be used to hold compiled files, and also, what kind of loader we want to use in order to compile source files. Basically, you shouldn't worry to much, you don't need to understand the content of this file at all.
In order to enable HMR, we have to open Nest application entry file (which is main.ts
) and add few critical things.
{{ main }}
And that's all. To simplify execution process, add those two lines into your scripts
inside package.json
file.
{{ scripts }}
Now simply open your command line and run below command:
{{ webpackStart }}
Once webpack started to watch files, run another command in the another command line window:
{{ start }}
A working example is available here.


Chapter 3 Manual
Important features and technical details are described in this chapter.
3.1 Registration
Users are required to LOG IN using an existing Facebook or Google account, or can sign up for a login using the “SIGN UP” button. Your gmail account through your university may be used for authentication.
a. Login is initially active where you may use the 3rd party login or your account.
b. Sign-Up click on this tab to register for an account.
c. 3rd party login click on the facebook or google icons to login using your credentials from your account.
d. Forget password to reset your password. You are required to provide the email associated with your account.
e. Proceed to the web app by clicking on the orange button.
3.2 Data Preparation
Standard input using excel, a widely accessible format, is required for COMETS Analytics and can be created from various data file formats. Data Integrity checks for input errors provide meaningful and actionable messages to users for analyses to proceed. See chapter 2.1 Step 1 Data Preparation
3.2.1 Create Input
3.3 Harmonization details
The names of metabolites from each cohort has been mapped or harmonized to a common name. This important stage facilitates comparison of metabolites across different studies that use different platforms and/or naming conventions.
3.3.1 Preharmonization
Prior to conducting your cohort analyses, xxx.
3.4 Integrity checks
Prior to running the models for analyses, CA conducts multi-level checks to ensure data and models are appropriate for analyses.
3.4.1 Data
The following conditions are checked:
- Missing Subject ID or Metabolite ID in the VarMap sheet
- Subject ID or Metabolite ID provided in VarMap sheet do not correspond to a column in Metabolites and SubjectData sheets, respectively
- Metabolites IDs in Metabolites and SubjectMetabolites sheets do not match
- Subject IDs in SubjectData and SubjectMetabolites sheets do not match
If any of the following conditions failed, the analyses will be suspended and corrections to the data are required. The data integrity checks will also flag the following but will proceed with the analyses:
- Number of subjects in SubjectData and SubjectMetabolites sheets do not match
- Metabolite abundances from SubjectMetabolites contains duplicate columns (metabolites) or rows (subjects)
- There are duplicate subject IDs in the subject information SubjectData sheet
- There are duplicate metabolite IDs in the metabolite information Metabolites sheet
3.4.2 Models
Models are also validated using the CARET package.


These notes outline the differences between M.U.G.E.N and Dolmexica Infinite.
Contents
The core idea of Dolmexica Infinite was to be a M.U.G.E.N interpreter for Dreamcast, Web (HTML5), Windows and Vita. Dolmexica Infinite includes features from WinMugen to M.U.G.E.N 1.1b. When there were irresolvable conflicts between M.U.G.E.N versions, the earlier version was preferred. The reason for that is the Dreamcast focus, which usually means a preference for older M.U.G.E.N characters due to memory constraints.
Due to technical issues or general disinterest, certain features have been removed or changed from M.U.G.E.N:
Teams and all team-related triggers and state controller elements have been removed.
Font banks have been removed due to a lack of palette banks on the Dreamcast and the Windows version sticking to the Dreamcast palette limit.
Font banks have been replaced with fixed colors applied to the font.
0 = normal/white; 1 = red; 2 = green; 3 = blue; 4 = cyan; 5 = yellow; 6 = magenta; 7 = black; 8 = light gray
RemapPal can only be applied with source = 1,1. RemapPal parameter is disabled for helper and projectile state controllers.
To avoid loading f6x9.fnt for all mods, the options screen uses the font with id 2 from the system.def if available, otherwise it will use the debug font f4x6.fnt.


{# This module is using a custom edit form in EmailDragDropEditorUI, please ping the marketing-publishing team before make any change #} {% set default_images_path = 'https://static.hsstatic.net/TemplateAssets/static-1.17/img/hs_default_template_images/modules/Follow+Me+-+Email' %}
| {% endfor %} |


{% autoescape None %}
Please copy the following into an issue in our github repository
{{ error }}
{{ trace_info }}
{{ request_info }}


--- permalink: /404.html layout: page show_wave: true ---
Page not found :(
The requested page could not be found.


Description
This example shows you how to classify URLs as phishy or normal using Phishing Website Dataset. Since we are classifying the elements of a given set into two groups ie. phishy or normal, this is a binary classification problem.
30 different features are available for each site.
Status
Loading data...
Training progress


Want to use Kaitai Struct?
-
KSY style guide — best practices in creation of robust KSY specs
-
FAQ — frequently asked questions
-
awesome-kaitai — A list of Kaitai Struct tools and resources
Tutorials, writeups
-
Reverse engineering visual novels 101 by Masumi Nakamura
-
Reverse engineering visual novels 101, part 2 by Masumi Nakamura
-
Experimentation with Reverse Engineering - Trails in the Sky (FC / SC) Extracting Sprite Data w/ Unix Tools & Kaitai Struct by Vaughan Hilts
-
Reverse Engineering with Kaitai Struct by Andrei Cheremskoy
-
Parsing Binaries With Kaitai Struct with example on parsing ESP8266 firmware image
-
Understanding industrial network traffic, dissectors and Lua and Kaitai
-
Google CTF 2018 Better Zip writeup by russtone
-
Database Reverse Engineering by Sergey Zelenyuk
Language-specific notes
Want to contribute to KS development?
-
Developers memo — basic information on how to build, test and release KS
-
Developers intro — gentle introduction to KS reference compiler architecture
-
KST — a way to write specs for testing in cross-language manner
-
Kaitai Stream Java API — autogenerated with Javadoc
-
Kaitai Stream Ruby API — autogenerated with yard


26 April 2000
Disease Outbreak Reported
As of 20 April, 3 confirmed cases of serogroup W135 meningococcal disease have been reported by the New York City Communicable Disease Program. One case is a returning pilgrim with as yet unconfirmed vaccination status, and 1 is a household contact of a returning pilgrim. The third patient did not participate in the Haj and is not known to have close contacts among pilgrims who traveled to Mecca. In the United States, W135 accounts for only 3%-4% of sporadic cases of meningococcal disease.
See previous reports of meningococcal disease associated with returnees from the Haj.


Omega Developrs
Hello, there.
Let's compute
Grade Points Average.
Enter the number of subjects
Create Space
Mathematics III
EDC
Electro Magnetic Theory
EM 1
NAS
Env. Science
EDC Laboratory
EM 1 Laboratory
M & I
EM 2
Digital Logic Ckts
Analog Integrated Ckts
Signals and Systems
TDFM
EM 2 Laboratory
A&DIC Laboratory
Numerical Methods for PS
Control Systems
EMD
Transmission & Distribution
Power Electronics
Micro Controllers
Professional Elective
C&I Laboratory
Micro Controllers Laboratory
Technical Seminar - I
Power System Analysis
PS protection & Switchgear
SSD
Professional Elective
Professional Elective
Open Elective
PED Laboratory
Mini Project
QMT
PS Operation & Control
Elec. Energy Gen. & Utilization
Professional Elective
Professional Elective
Open Elective
PS Laboratory
Professional Elective Laboratory
Professional Elective
Professional Elective
Open Elective
Project Work
O
A+
A
B+
B
RA
Compute GPA
Reset
Your
Grade Point Average
is


Here we provide an ability of external min and max indexes setting to let the viewport know how many items do we have.

{{item}}

Then you can play with minIndex and maxIndex properties which are being accessible on your datasource after the ui-scroll directive is linked:
datasource.minIndex = -100;
datasource.maxIndex = 100;
Such setting does not not lead to data fetching but the scroll bar params do match datasource size defined this way.


Welcome To WebCrib!
It's a crib sheet for web development
Vertically Center | Variation A |
2017/05/24


{% load static %} {% if not participations %}
You are not participating in any competitions.
{% else %} {% for participation in participations %} {% include "web/my/_competition_tile.html" with competition=participation.competition %} {% endfor %} {% endif %}


The text-align property is used to set the horizontal Alignment of a text. A text can be left or right aligned, centered, or justified. The following example shows center aligned, and left and right aligned text (left alignment is default if text direction is left to right, and right alignment is default if text direction is right to left) When the text-align property is set to justify . Each line is stretched so that every line has equal width, and the left and right margins are straight (like in magazines and newspapaers).
Text Align Left
Text Align Center
Text Align Right
Text Align Justify Text Align Justify Text Align Justify
Text Align Initial


ICS108 NOTES
Table of Contents
- 1. Chapter 1: Introduction to Java
- 2. Chapter 2: Elementry Programming
- 3. Chapter 3: Selections
- 4. Chapter 4: Math functions, Chars and Strings
- 5. Chapter 5: Loops
- 6. Chapter 6: Methods (functions)
- 7. Chapter 7: Arrays
- 8. Chapter 8: Multidimensional Arrays
- 9. Chapter 9: Objects and Classes
- 10. TODO Chapter 10: objects
- 11. TODO Chapter 11: inheritance and polymorphism
THIS IS NOT AN ALTERNATIVE TO THE BOOK
1 Chapter 1: Introduction to Java
1.1 Simple Java Program
class App { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
Java source files are compiled by Java compiler to bytecode (.class files) then ran with Java Virtual Machine (JVM)
- Class name = App
Main method = public static void main (arguments)
{ code in method }
- Statements = i.e. print statement
- each statment in java must end with a semicolon (;)
- Reserved keywords
- class
- public
- static
- void
- etc.
- Comments
single line and multiline comments
// single line comment /* multi line comment */
- Blocks: a group of components of a program
1.2 Programming Style and documentation
- Appropriate Comments
- Naming Conventions
- Proper Identation and spacing lines
- Block styles
1.3 Programming Errors
- Syntax Errors
- Detected by the compiler (i.e. missing semicolon)
- Runtime Errors
- Causes the program to abort (i.e. divition by zero)
- Logic Errors
- Produces incorrect results (i.e. incorrect logic)
2 Chapter 2: Elementry Programming
2.1 Program example:
public class App { public static void main(String[] args) { double radius; double area; // assign a radius radius = 20; // Compute Area area = Math.pow(radius, 2) * Math.PI; // NOTE: Math pow function returns a double // Display result System.out.println("The Area: " + area + " for radius: " + radius); } }
2.2 Reading Input
Reading Input can be done by creating a Scanner Object which can be imported from `java.util.Scanner;`
// import module.class import java.util.Scanner; class App { public static void main(String[] args ) { Scanner input = new Scanner(System.in); System.out.print("Enter a double value: "); double d = input.nextDouble(); // to get int: use 'input.nextInt();' // float: use input.nextFloat(); // for String: use input.next(); or input.nextLine(); // for Char use String input then // get the first char (code below) // String.s = input.nextLine(); // char ch = s.charAt(0); input.close(); /* good practice is to close scanners and files */ // Display output System.out.println("the double value is " + d); } }
2.3 Imports
- Implicit import
import java.util.*;
- Explicit import
import java.util.Scanner;
No Performance difference
2.4 Identifiers
- sequence of chars are from letters, digits, underscores(_) and dollar signs($).
An identifier must start with a letter, an underscore or a dollar sign,
IT CANNOT START WITH A DIGIT.
- An identifier cannot be a reserved word or default types such as (true, false etc.).
- An identifier can be of any length.
2.5 Variables
2.5.1 declare variables
int x = 1; // variable example // other variables double y = 12.0; char b = 's'; String u = "Bruh";
’int’ is a type,
’x’ is an identifier,
’1’ is an int value,
’;’ is for statement termination,
’=’ is for assignment
2.5.2 Constant variables
final int SIZE = 3; // final keyword is written before datatype // to indicate that the variable is immutable
2.6 Naming Conventions
choose meaningful names
2.6.1 Variable and method names
use lowercase and capitalize each word after the first word
int computeArea(int area, int radius) { int computedResult = area * radius; // example return computedResult; }
2.6.2 Class names
Capitalize first letter of each word in the name for example
class ComputeArea { }
2.6.3 Constant names
Capitalize all letters
for example
final int MAX_VALUE = 100;
2.7 Operators
- (+) add
- (-) substract
- (*) multiply
- (/) divide
- (%) remainder i.e. 5 % 2 == 1
2.7.1 useful operations
i = i + 1; i += 1; i++; ++i; // these 4 statements are the same ++i; // adds then uses the value i++; // uses the value then adds --i; i--; // but if it is a statement by it self then // it wouldn't matter much // other operators's support i += 1; i -= 1; i *= 1; i /= 1; i %= 1;
2.8 Data types
2.8.1 Integers
are numbers without decimal values and range between -231 to (231) - 1
example:
final int MAX_INT =<PHONE_NUMBER>; final int MIN_INT = -2147483648; // example int x = 100;
2.8.2 Floats and Double
are numbers with decimal points by default Java will make any decimal point double unless added an F after it i.e. letter D can be used for classifing as double.
float x = 10.0f; // f is written to indicate that the variable is float double y = 10.0; // also correct double y2 = 10.0d;
NOTE: floating points are not accurate always during calculations and it is recommeneded to use double for more accuracy
2.8.3 Scientific Notation
Floating point literals can be specified in scientific notations using (e, E).
NOTE: use double for more accuracy
for example
double sciX = 10.2e20;
2.8.4 Chars and Strings
are used to store text, char are for one character and strings are used for multiple characters
char b = 'a'; String str = "bruh why String is capital"; // NOTE: String data type first letter is capital
2.8.5 other types
- byte: similar to int but smaller range (-128 to 127)
- long: similar to int but bigger range (-263 to (263) - 1)
2.8.6 Display Current Time in GMT
long time = System.currentTimeMillis(); // == current GMT time in milliseconds
2.8.7 Conversion rules
- if one of the operands is double then final value is Double
- otherwise if one is float then the final value is float.
- otherwise, if one of the operands is long then both are long.
- finally they are int if one of them is int
2.8.8 Type casting
implicit casting i.e.
double d = 3; // (type widening)
Explicit casting i.e.
int i = (int) 3.0; // (type narrowing) int j = (int) 3.9; // (fraction part is truncated) // i = 3; j = 3;
another example
int sum = 0; sum += 4.5; // now sum is 4
2.9 Common Errors and pitfalls
- Common Errors
- Undeclared Variables and unused variables i.e. using Variables that do not exist.
- Interger overflow using numbers over the max/min range
- Round-off Errors when dealing with alot of float numbers
- Unintended Integer division i.e. division over zero
- Redundant Input objects i.e. getting wrong input for example: getting a string instead of an int.
3 Chapter 3: Selections
3.1 More Data types
3.1.1 boolean type
bool values are true or false
boolean type = true; type = false; // changed to false
3.1.2 boolean (comparasion operators)
>
, <
, <=
, >=
, etc.
i.e.
boolean x = 3 > 2; // true boolean y = 4 < 3; // false
3.2 If else statements
3.2.1 if
checks for true boolean then excutes code in the block
3.2.2 else
if the ’if’ condition is false then else block executes
int x = 1; if (x > 0) { // if x is positive then this code block executes // NOTE: in this example the code here executes. } else { // if x is negative the code here executes. } // also this is possible if (x > 0) { // if x is positive } else if (x < 0) { // if x is negative } else { // if x is not positive nor negative } // the code will check at each statement // also adding a semicolon at if or else is an error // and it is a logic error
3.3 Logical operators
| operator | name | description |
|---|---|---|
! |
not | logical negation |
&& |
and | logical conjunction |
^ |
exclusive or | logical exclusive |
\vert\vert |
or | logical disjunction |
examples:
int x = 1; if (x != 1) { // wont execute } int y = 0; if (x == 1 && y == 0) { // will execute } // '^' operator // if both are true or false then it will evaluate as // false otherwise if one is false and the other isnt // it will evaluate as true // false true if (x != 1 ^ y == 0) { // will execute } bool a = false; if (!a) // will be true and execute bool b = true; if ( a || b ) { // will execute (true) }
Leap year example
int year = 2021; // use input or get the year number if ((year % 4 == 0 && year % 100 != 0) || (year % 400 == 0)) { System.out.println("Year is leap"); }
3.4 Switch statement
alternative to if statements equating with specific value.
int x = 1; switch (x) { case 1: // code if x == 1 break; case 2: // code if x == 2 break; default: // insert if value doesnt match the cases break; }
3.5 Conditional operators: Ternary
(boolean) ? (if boolean is true) : (if boolean is false);
boolean x = true; int b = x ? 1 : 0; // now b is 1 cuz x is true int c = !x ? 1 : 0; // c is 0
3.6 Operator order (precedence)
var++
,var--
+
,-
, and++var
,--var
.(type)
cast!
(Not)*
,/
,%
+
,-
<
,<=
,>
,>=
==
,!=
^
(Exclusive or)&&
||
==
,+=
,-=
,*=
,/=
,%=
3.7 Debugging
NOTE: use a debugger when facing problems
4 Chapter 4: Math functions, Chars and Strings
4.1 Math Class
4.1.1 Constants
PI
E
4.1.2 Methods
- Trigonometric Methods
return double always
sin(double a);
cos(double a);
tan(double a);
acos(double a);
asin(double a);
atan(double a);
toRadians(double a);
// converts to radianstoDegrees(double a);
- Rounding Methods
ceil(double x)
x is rounded up to nearest int then returned as doublefloor(double x)
x is rounded down to nearest int then returned as doublerint(double x)
x is returned to the nearest int, if x is equally close to both then the even one is returned as doubleround(float x)
returns (int)Math.floor(x + 0.5);round(double x)
returns (long)Math.floor(x + 0.5);
NOTE: check examples in slides for Chapter4 page:(8)
- Exponent Methods
- min, max, abs, and Random Methods
max(a, b)
andmin(a, b)
return max or min of the 2 argumentsabs(a)
returns the absolute valuerandom()
returns a random double (from 0.0 to 1.0)
4.2 Characters
4.2.1 Special Chars
\b
Backspace\t
Tab\n
linefeed\f
formfeed\r
carriage return\\
Backslash = \"
or\"
Double Quote
4.2.2 Casting between char and ints
int i = 'a'; // same as int i = (int)'a'; char a = 97; // same as char c = (char)97; char ch = 'a';// choose any value if (ch >= 'A' && ch <= 'Z') // uppercase else if (ch >= 'a' && ch <= 'z') // lowercase else if (ch >= '0' && ch <= '9') // number character
4.2.3 Character Methods
isLetter()
isDigit()
isWhitespace()
isUpperCase()
isLowerCase()
toUpperCase()
toLowerCase()
toString()
4.3 Strings
4.3.1 String Length
String message = "welcome to java"; int length = message.length(); // String length
Strings are arrays of characters that start at 0
4.3.2 specific char from string
message.charAt(0); // is 'W'
4.3.3 Converting strings
"Welcome".toLowerCase(); // returns "welcome" "Welcome".toUpperCase(); // returns "WELCOME" "Welcome ".trim(); // returns "Welcome"
4.3.4 String concatenation
String s3 = s1.concat(s2); // or String s4 = s1 + s2; // s3 and s4 are string values are equal boolean bruh = s3.equals(s4); // returns true
4.3.5 String Methods list
| Method | Description | return type |
|---|---|---|
charAt() |
Returns the character at the specified index (position) | char |
codePointAt() |
Returns the Unicode of the character at the specified index | int |
codePointBefore() |
Returns the Unicode of the character before the specified index | int |
codePointCount() |
Returns the Unicode in the specified text range of this String | int |
compareTo() |
Compares two strings lexicographically | int |
compareToIgnoreCase() |
Compares two strings lexicographically, ignoring case differences | int |
concat() |
Appends a string to the end of another string | String |
contains() |
Checks whether a string contains a sequence of characters | boolean |
contentEquals() |
Checks whether a string contains the exact same sequence of characters of the specified CharSequence or StringBuffer | boolean |
copyValueOf() |
Returns a String that represents the characters of the character array | String |
endsWith() |
Checks whether a string ends with the specified character(s) | boolean |
equals() |
Compares two strings. Returns true if the strings are equal, and false if not | boolean |
equalsIgnoreCase() |
Compares two strings, ignoring case considerations | boolean |
format() |
Returns a formatted string using the specified locale, format string, and arguments | String |
getBytes() |
Encodes this String into a sequence of bytes using the named charset, storing the result into a new byte array | byte[] |
getChars() |
Copies characters from a string to an array of chars | void |
hashCode() |
Returns the hash code of a string | int |
indexOf() |
Returns the position of the first found occurrence of specified characters in a string | int |
intern() |
Returns the canonical representation for the string object | String |
isEmpty() |
Checks whether a string is empty or not | boolean |
lastIndexOf() |
Returns the position of the last found occurrence of specified characters in a string | int |
length() |
Returns the length of a specified string | int |
matches() |
Searches a string for a match against a regular expression, and returns the matches | boolean |
offsetByCodePoints() |
Returns the index within this String that is offset from the given index by codePointOffset code points | int |
regionMatches() |
Tests if two string regions are equal | boolean |
replace() |
Searches a string for a specified value, and returns a new string where the specified values are replaced | String |
replaceFirst() |
Replaces the first occurrence of a substring that matches the given regular expression with the given replacement | String |
replaceAll() |
Replaces each substring of this string that matches the given regular expression with the given replacement | String |
split() |
Splits a string into an array of substrings | String[] |
startsWith() |
Checks whether a string starts with specified characters | boolean |
subSequence() |
Returns a new character sequence that is a subsequence of this sequence | CharSequence |
substring() |
Extracts the characters from a string, beginning at a specified start position, and through the specified number of character | String |
toCharArray() |
Converts this string to a new character array | char[] |
toLowerCase() |
Converts a string to lower case letters | String |
toString() |
Returns the value of a String object | String |
toUpperCase() |
Converts a string to upper case letters | String |
trim() |
Removes whitespace from both ends of a string | String |
valueOf() |
Returns the string representation of the specified value | String |
4.3.6 Obtaining substrings
substring(int from, int to); // to not included
indexOf(char ch); gets index of char in string
substring(int from) gets string from index till end of str
4.3.7 Converting between Strings and Numbers
Integer.parseInt(String s); converts string to int
Double.parseDouble(String s); converts str to double
4.4 Formatting output
use the printf statement
%b
for boolean value%c
for char value%d
for integer%f
for floating point number%e
for std scientific notation%s
for string
// System.out.printf(format, items); String greet = "World!"; System.out.printf("Hello, %s", greet);
5 Chapter 5: Loops
While loop
// count digits int number = 1000; int numdup = 1000; int count = 0; while (numdup > 0) { numdup /= 10; count++; } System.out.println(count);
do while: runs the code in the loop before checking for condition.
int i = 0; do { System.out.println(i); i++ } while (i < 10); // <- semicolon is here only
for loop
// init ; condition; update for (int i = 0; i < 10; i++) { System.out.println("i is " + i); }
for(char ch: "bruh".toCharArray()) { System.out.println(ch); }
6 Chapter 6: Methods (functions)
contains of
- type of method (
public static void
)
if the method returns a specific type then void
should be replaced with the type
- Method name (any name for usage)
- Method parameters (between parentheses)
- Method collection of statements (code in {})
example:
public static int addOne(int number) { return number + 1; }
- parameters are variables in the method
- variables initialized in the methods are destroyed after the method is executed
7 Chapter 7: Arrays
use arrays to store multiple values to a single variable. declare array with type int
datatype[] arrayName = new datatype[arraySize];
int[] myArray = new int[10]; // initialize an array myArray[0] = 0; myArray[1] = 1; // etc. // or another way int[] myArray2 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
8 Chapter 8: Multidimensional Arrays
example
int[][] multiArray = new int[10][10]; for (int i = 0; i < multiArray.length; i++) { for (int j = 0; j < multiArray[i].length; j++) { multiArray[i][j] = 1; // makes every element = 1; } } // printing an multi dimensional array for (int i = 0; i < multiArray.length; i++) { for (int j = 0; j < multiArray[i].length; j++) { System.out.print(multiArray[i][j]); } System.out.println(""); }
9 Chapter 9: Objects and Classes
9.1 Basic info
they help in large-scale software and graphical user interfaces software systems
// minimal example class Circle { int radius; // NOTE it is recommended to make it private } // running app class App { public static void main(String[] args) { Circle circle = new Circle(); circle.radius = 1; System.out.println(circle.radius); } }
9.2 Constructors
- better way of initializing variables in classes
- Must have the same name as classes
- Do not return values not even void
- Constructor are invoked with new operator
- Are used for initializing objects
new
operator is used for initializing
class Circle { int radius; // a default Constructor // if no values are passed public Circle() { this.radius = 1; } // constructor used when one int is passed public Circle(int radius) { this.radius = radius; } } class App { public static void main(String[] args) { // initialize a new class // `new` keyword is used Circle circle = new Circle(2); // ^ Class name // ^^ Class ref var name // ^^ new class of type circle // and with `2` as argument System.out.println(circle.radius); } }
9.3 Reference data fields
variables in class have default values if not initialized
- String will have
null
- int will be
0
- boolean will be
false
- char will have
'\u0000'
Java assigns no default value to local variables inside a method
9.4 Garbage collection
assign the class to null to tell the Java virtual machine to free the object from memory
9.5 Instance variables and methods
- instance variable belong to a specific instance
- instance methods are invoked by an instance of the class
9.6 Static variables, constants, and methods
use static
modifier to convert the var, const and method to static
- Static variables are shared by all the instances of the class.
- Static methods are not tied to a specific object.
- Static constants are final variables shared by all the instances of the class.
9.7 Visiblity Modifiers and Accessor/Mutator Methods
by default the class, variable or method can be accessed by any class in the same package
9.7.1 public keyword
- the class, data or method is accessable to any class or package
9.7.2 private keyword
- the data or method is only accessable by declaring a variable
- use get and set Methods to access private data
9.7.3 Examples
C1.java
package p1; public class C1 { public int x; int y; private int z; // NOTE: only usable within the class // NOTE: private data fields // are used to protect data // and make code easier to maintain public void m1() { } void m2() { } private void m3(){ } }
C2.java
package p1; public class C2 { void aMethod() { C1 o = new C1(); // can access o.x and o.y // cannot access o.z // can invoke o.m1(); and o.m2(); // cannot invoke o.m3(); } }
C3.java
package p2; // notice it is a different package public class C3 { void aMethod() { C1 o = new C1(); // can access o.x only; // cannot access o.y and o.z; // can invoke o.m1(); // cannot invoke o.m2() and o.m3() } }
examples for classes
C1.java
package p1; class C1 { // whatever }
C2.java
package p1; public class C2 { // can access C1 }
C3.java
package p2; // notice the pkg name public class C3 { // cannot access C1 // can access C2 }
9.8 Immutable objects and classes
to create an immutable class, the data fields must be private
and provide no mutator and no accessor methods such as getters or setters
9.9 this keyword
this
is used to refer to class’s hidden data fields
example
class Bruh { private String value; public Bruh(String value) { this.value = value; // this.value is the String variable in the object // value from obj = value passed from argument } }
10 TODO Chapter 10: objects
too much material
review the book
11 TODO Chapter 11: inheritance and polymorphism
too much material
check the book


ICAT Lucene Server Release Notes
1.1.2
Changes to support Python 3. Now works on Python 2.7 and Python 3. Note: support for Python 2.6 is now dropped.
1.1.1
Fixes date queries on datafiles
1.1.0
Make it work with icat.server 4.9.1 and bug fixes
- A new modify call has been added to replace the original add,
update and delete calls. This allows many modifications to be sent in
one call for compatibility with icat.server 4.9.1
- Allow environment variables to be use in the run.properties
file
1.0.0
Initial release


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My Favorite Martian (1999)
Grade: 37
Films like "Shakespeare in Love", "Elizabeth" and "The Thin Red Line" are currently playing in theatres. The Academy Award season is usually the best time to go to the movies, as the studios hope to capitalize on the resulting publicity of the nominees. But with all these fine films playing, I went to see "My Favorite Martian". I have an excuse: my wife wanted to see it, and with Valentine's Day approaching, I needed brownie points.
Having wasted ninety minutes of my life watching this bad-but-not-truly-awful attempted comedy, I now must further waste time writing a review. The pen may not be mightier than the sword, but at least I can get some sort of revenge on Disney studios with my review.
Is there anything nice that can be said about "My Favorite Martian"? There is an entertaining chase scene involving a spaceship, a sewer tunnel, and a roto-rooter. There might be three good jokes for those with great patience and forgiving natures. Elizabeth Hurley is very attractive and has nice legs. She also overacts, but perhaps the director can be blamed for this. There is a silly silver suit that talks (think "Roger Rabbit". Whatever happened to Roger, anyway?). I was indifferent to the suit's antics, but the kids in the theater loved it. If, God help us, there is a sequel, expect the silver suit to have a leading role.
Hollywood is determined to make a movie version of every 60s television series, no matter its quality. When will they get around to 'Green Acres', with Dustin Hoffman replacing Eddie Albert and Fran Drescher replacing Eva Gabor? And who will play Arnold the pig? While the World ponders this momentous casting decision, I guess that I had better say something about the film I am supposed to be reviewing.
A plot summary is overdue. Jeff Daniels is a struggling reporter, who wants selfish daddy's girl Hurley, instead of Darryl Hannah who wants him. Daniels gets a scoop opportunity when a Martian (Christopher Lloyd, with his usual goofy mad scientist schtick) lands and kidnaps him. Like in "Starman", Fed agents pick up the trail, led by obnoxious character actor Wallace Shawn.
Daniels does better than expected. Hannah needs better costumes. Ray Walston has the requisite cameo to provide a link to the original series. Lloyd makes goofy faces. Ten year old kids will enjoy the movie more than their escorting parents. Enough said.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
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I am the first button
I am the second button
I am the third button
Only one of us can be clicked at the same time!


I come from Bawana Distric North West Delhi. My father is a helper in Industrial Area and my mom is a good housewife. I was persuing BCA From IGNOU (Indra Gandhi National Open University) and now I am persuing one year residential course Software Engineering learning HTML & CSS, Python, JavaScript and Node Js at Navgurukul Foundationin Dhramshala Himachala Pradesh.
In this project I have made for information about corona case reported state, world and content wise reports. This project daily updates information about corona reports. This is made only basic of html, css, ejs template and basic of nodejs. In this project I use packages of covid-19, and some modules in node js with html, css and ejs templates
In this project we made Blogs like a medium how to add blogs and read blogs. If you read blogs than you can read without login and if you want to add some blogs than you have to signup and login you can post blogs after login. I am using for ejs file when you post data than see all blogs and using token, token work when if you post blogs after post you can see only your blogs.
In this project we made for any company group chat of emplyeee and they can chat as a group public for work purpose. Realtime chat app using socket.io and vanilla JavaScript
This is a Zomato Restaurant Project. In this project you can find a zomato restaurant near your city and use the zomato API key using the geocoder library . If you sign up then you can login and find a zomato restaurant near your city, otherwise you have to register and verify your mail you receive an OTP on this mail by using the Nodemailer module . This project I have used Mysql Database( knex query builder) to store all user information.
In this project solve the barrier of volunteer and NGO who volunteer came to any NGO they fill the check about NGO and what he requirement like skill, communication, any many more things. So If volunteer to visit any NGO then they have to introduce theire self and know about NGO information what he need and yours.
In this project I send a message automatically whenever friends birthday comes then it will allow users to automatics birthday celebration to send messages. Nowadays people are so busy and forget to remember any birthday. Even if they forget their mother's birthday.
I was working as a web developer in a Selltm company for the 8th month . I worked there in different languages like nodejs, python, selenium and automation, data scraping and some application testing and learned many things.
I was working as a Training and Placement coordinator in Nav Gurukul to help students to learn code and also track their progress. And students who completed their course and are ready for a job then we provide them with the mock interviews.
I have almost 10th months of experience at the Suntec India company as a Data Entry & Data Searching . And I also used to attend the customers with their queries about hotels and provide information.
In Navgurukul there are many organization of workshop and there are visied many forigner people came here to conduct workshop. Recently he Anand Manthan organised Business workshop for 7th days.
I am pursuing BCA from IGNOU and now I am final year of BCA graduation.
I have pass out 12th standard from Govt. School
Apart from being a programmer, I enjoy most of my time being outdoors. In the winter, I am an avid skier and novice ice climber. During the warmer months here in Himachal, I enjoy walking, free climbing, and explore new places.
When forced indoors, I follow the shooting games and fantasy to read blogs, I am an aspiring chef, and I spend a large amount of my free time exploring the latest technology advancements in the back-end developer world.
On the during the one year Navgurukul I went to the Manthan. The first manthan was Dharamshala Audoterium which is organised TEDx there were all experience people came there and they told about thier experice Mostly people shared about good experience
The Second Manthe was Madhay Pradesh Indore city village Badwani I and my friend Rahul went to participate Narmada Bachao Aandolan which organised Meghad padkar who fought safe of Narmada many years.