FAQ
HOA
Am I a member of the Prairie Fields Homeowners Association (PF HOA)?
If you own property within the Prairie Fields subdivision, then you are a member of PF HOA. When you purchased your property in Prairie Fields, you automatically became a member of the PF HOA.
What are the advantages of an active Homeowners Association?
According to www.planersweb.com, an active HOA helps to ensure a neighborhood will remain physically attractive over many years, thus maintaining and often enhancing property values.
Are Homeowners Associations common in central Illinois?
Nearly all newer neighborhoods in the Champaign-Urbana area have a Homeowners Association (HOA) to assist in maintaining the grounds around the neighborhood and to help maintain the quality of the development over many years.
What is the history of Prairie Fields Homeowners Association (PF HOA)?
The PF HOA was incorporated in 1996 by the developer of Prairie Fields subdivision. From 1996 to 2008, the developer performed and paid for all services of the HOA. Starting in 2009, the developer transitioned the association to a resident run, resident funded HOA, and in the fall of 2009 the residents of Prairie Fields elected a Board of Directors (BOD).
BOARD OF DIRECTORS
What are the offices of the Board of Directors?
In general, the HOA Board of Directors will have the offices of President, Vice President, Secretary, Treasurer, and Member at Large. The officers are usually elected at the first Board meeting by the Board following the annual association meeting. The term of office for a Board member typically lasts one year. The duties for each office are:
- President
- Presides at all HOA Board meetings, makes sure orders and resolutions are carried out, signs contracts.
- Vice-President
- Takes the place of the President when he/she is absent, performs other duties as required.
- Secretary
- Keeps meeting minutes, records votes.
- Treasurer
- Receives and deposits monies, signs checks, prepares the annual budget.
- Member at Large
- Participate in Board voting and discussions, performs duties as assigned, serve on Architectural Control Committee.
What Other Duties Does an HOA Board Have?
- Arrange for the care and upkeep of the commons areas;
- Set the amount of and collect HOA fees each year
- Prepare a summary of the accomplishments for the year, including a summary of fiscal expenditures;
- Prepare a budget for the next fiscal year for submission to the membership;
- Enforce any and all covenants, restrictions, agreements, and rules and regulations to protect the homeowners, relating to the use of common areas and personal conduct of HOA members
- Regulate, plan, arrange for and approve all landscaping, improvements, erosion control, aesthetic and architectural issues, usage of the commons areas, and all questions concerning maintenance, repair, improvements, changes, or additions to the commons areas;
- Secure insurance as may be necessary or advisable
When does the Board meet?
The BOD generally meets at 8:00 PM on the second Monday of each month in the library at Carrie Busey School. The Board may also meet at other times as deemed necessary by the President, and conducts business via email, too. All email items are discussed at the regular monthly board meeting, so that the meeting minutes reflect emailed action.
COVENANTS
Are there any rules or regulations which apply to my property?
Prairie Fields is regulated by covenants. There are different covenants for each phase of the Prairie Fields development. Each set of covenants includes a map, showing the location of the properties which that set of covenants applies. Also on the website is the Prairie Fields Homeowners Association Bylaws, adopted in 2008.
How is the HOA going to enforce covenants?
Actually, your covenants list covenant enforcement as the responsibility of a developer related committee. The Board of Directors is working to change enforcement so that it is controlled by the Homeowners Association, and a committee will ultimately establish enforcement procedures.
What is covenant consolidation?
Because each phase of the subdivision has different covenants, the Board of Directors has a committee evaluating consolidating the different covenants into one set which would apply to all homes in PF. The consolidated covenants would have to be approved by 75% of the residents of each phase of PF, which won’t be easy. Email<EMAIL_ADDRESS>to volunteer for the Covenant Consolidation Committee.
Does the HOA have any regulations of Satallites, Antennas, Solar Panels, or Windmills?
The Prairie Fields HOA does not regulate any of these items. The US Supreme Court has ruled that homeowners associations cannot restrict reasonably sized antenna or satallites. However, the Village of Savoy does have restrictions on both Solar Panels and Windmills. Windmills generally must be positioned so that they do not fall onto a neighbor’s property. The Village of Savoy also has restrictions about height of windmills. Also, the FAA regulates airspace within the flight approach to Willard Airport. Contact Dan Davies at the Village of Savoy for more information.
LANDSCAPING
How does the Board of Directors (BOD) choose who mows or provides other services within Prairie Fields?
For large purchases, the BOD solicits a minimum of 3 bids. The BOD evaluates bids on the basis of best overall value.
GETTING INVOLVED
How was the Board of Directors (BOD) chosen? Who is on the BOD? Who are the officers?
See the Board page.
What committees does the HOA have? How do I get involved with a committee?
To volunteer for any committee, attend a committee meeting or email<EMAIL_ADDRESS>Or, email<EMAIL_ADDRESS>to volunteer for the Neighborhood Events committee or to help with one of the HOA events.
DUES AND BUDGET
Why did I receive an invoice?
This year, the BOD established an Annual Assessment at $100.00 for all dwelling units.
Isn't $100.00 awful high for an Annual Assessment.
Most Homeowners Associations of newer neighborhoods in the Champaign-Urbana area charge $100.00 per year, just like Prairie Fields HOA. Some charge as much as $250.00. $100.00 is a lot of money, but it is what the Board of Directors determined was necessary to cover current expenses and have money available for possible future maintenance needs.
What do my dues pay for?
The largest budgeted expense is the mowing, fertilizing, and weed control of the grounds around the neighborhood that we maintain- a total of more than 12 acres of grass, trees, berms, ditches, and two detention basins. The budget also includes liability insurance, printing, copying, postage, power bills for the subdivision sign, etc. Just under half of the budget is set aside for capital improvements, which include the costs of repairing HOA owned storm drain tiles and HOA owned sidewalks when repairs are needed, and money for possible capital improvements. You can view the approved budget by going to the Board page and clicking on
What capital improvements are planned?
Current capital improvements include Prairie Fields signs at the entrances to the subdivision and replacing a portion of the HOA-owned concrete sidewalk at Indigo and Tomaras drainage backs up into the neighbor's lawns. The BOD will weigh the costs and benefits of these and other improvements to determine if they are necessary and/or desirable, and if they can be completed without raising annual dues or jeopardizing our ability to complete required maintenance.
How do I get more information about the budget?
You can review the approved budget by going to the board meeting minutes page and clicking on the “financials” link next to the annual meeting date. That page will pull up a file of the actual budget and descriptions of each of the budget categories.
How do I get a dues statement?
If you are selling your home in Prairie Fields and need a closing letter, statement of accounts, or other closing documents related to HOA dues, click here to email our accountant.
MAINTENANCE
Do I have to remove snow from the sidewalks?
The HOA asks that you keep sidewalks clean and safe, especially for the children walking to school. However, neither the HOA nor the Village of Savoy has any snow removal ordinances.
What do I do if a street light is burnt out?
The street lights in Prairie Fields are owned and maintained by Ameren, and the Village of Savoy “rents” them. Please contact Brett Maue, the Public Works Director/Village Engineer, and he will send a maintenance request to Ameren.
Do I need permission to plant trees on my property?
Only if you wish to plant in the right-of-way, which is between the street and sidewalk. In that case, you will need approval from the Village of Savoy Arborist. The Village, if funds are available, can reimburse the property owner for half of the total cost of purchase and installation of the tree up to $100.00 for each tree installed through the Village Right-of-Way Tree Cost Share Program.
PARKING
Can I park on the street?
As a resident, you are required to park all of your vehicles in your garage or driveway. The Covenants state that "All property owners shall provide and use at all times off-street parking for the number of automobiles in use by the owner or resident on the property…” Visitors are permitted to park on the street. If a vehicle is left unattended on the street for more than 7 days it may be towed by the Village of Savoy according to ordinance 8.20.070. Please contact Savoy Building Inspector/Code Enforcement officer, Gary Zinn, for more information.


--- layout: post title: "+DevFest West Terrific event you've got coming up for October. But what's with a roster that's 100% ..." date: type: post published: false status: draft categories: [] tags: [] meta: google_plus_activity_id: z12rzvq5qwixh5l31234i3fogkmne1adz author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: Carina C. last_name: Zon ---
+DevFest West Terrific event you've got coming up for October. But what's with a roster that's 100% men? Google has had so many terrific female engineers and managers. How come their expertise isn't among the conf's speaker list and codelab leaders?


Cat vs. Dog
Click on buttons to interact with the animals!
Gerald the Dog:
Bark!!
Susan the Cat:
Meow!!
Who won?
Click the button to find out!
Results!
Start over!


PE company directors arrested for R17m fraud
by Algoa FMThe Hawks have arrested two directors of a Port Elizabeth investment company for allegedly fleecing investors out of R17m.
Hawks Eastern Cape spokesperson, Captain Anelisa Ngcakani, said the men, aged 31 and 29, were arrested on Thursday.
“It is alleged that from approximately June 2016 to July 2019 the duo illegally operated an investment company known as Helping Hand Investment (PTY) LTD,” Ngcakani said in a statement.
“The two company directors allegedly recruited investors within Port Elizabeth and surrounding areas. The investment period was a six to ten-year term and they promised a 15% to 45% return per annum”.
Ngcakani said that their investigation had revealed that the company was not an authorised Financial Service Provider and there were no records of any application from the company to be registered as such.
She said the investigation further revealed that the total amount which investors deposited into the alleged illegal investment company amounted to R17 million.
“These investments were allegedly used to pay monthly salaries to the suspects and their employees,” she said.
The pair are expected to appear in the Port Elizabeth Magistrate’s Court on Friday.


DOM root for a FBX file.
More...
◆ Document()
◆ ~Document()
| Assimp::FBX::Document::~Document |
( |
| ) |
|
◆ AnimationStacks()
| const std::vector< const AnimationStack * > & Assimp::FBX::Document::AnimationStacks |
( |
| ) |
const |
◆ ConnectionsByDestination()
| const ConnectionMap& Assimp::FBX::Document::ConnectionsByDestination |
( |
| ) |
const |
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inline |
◆ ConnectionsBySource()
| const ConnectionMap& Assimp::FBX::Document::ConnectionsBySource |
( |
| ) |
const |
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inline |
◆ CreationTimeStamp()
| const unsigned int* Assimp::FBX::Document::CreationTimeStamp |
( |
| ) |
const |
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inline |
◆ Creator()
| const std::string& Assimp::FBX::Document::Creator |
( |
| ) |
const |
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inline |
◆ FBXVersion()
| unsigned int Assimp::FBX::Document::FBXVersion |
( |
| ) |
const |
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inline |
◆ GetConnectionsByDestinationSequenced() [1/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsByDestinationSequenced |
( |
uint64_t |
dest | ) |
const |
◆ GetConnectionsByDestinationSequenced() [2/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsByDestinationSequenced |
( |
uint64_t |
dest, |
|
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const char * |
classname |
|
) |
| const |
◆ GetConnectionsByDestinationSequenced() [3/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsByDestinationSequenced |
( |
uint64_t |
dest, |
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const char *const * |
classnames, |
|
|
size_t |
count |
|
) |
| const |
◆ GetConnectionsBySourceSequenced() [1/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsBySourceSequenced |
( |
uint64_t |
source | ) |
const |
◆ GetConnectionsBySourceSequenced() [2/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsBySourceSequenced |
( |
uint64_t |
source, |
|
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const char * |
classname |
|
) |
| const |
◆ GetConnectionsBySourceSequenced() [3/3]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsBySourceSequenced |
( |
uint64_t |
source, |
|
|
const char *const * |
classnames, |
|
|
size_t |
count |
|
) |
| const |
◆ GetConnectionsSequenced() [1/2]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsSequenced |
( |
uint64_t |
id, |
|
|
bool |
is_src, |
|
|
const ConnectionMap & |
conns, |
|
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const char *const * |
classnames, |
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|
size_t |
count |
|
) |
| const |
|
private |
◆ GetConnectionsSequenced() [2/2]
| std::vector< const Connection * > Assimp::FBX::Document::GetConnectionsSequenced |
( |
uint64_t |
id, |
|
|
const ConnectionMap & |
conns |
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) |
| const |
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private |
◆ GetObject()
| LazyObject * Assimp::FBX::Document::GetObject |
( |
uint64_t |
id | ) |
const |
◆ GlobalSettings()
◆ IsBinary()
| bool Assimp::FBX::Document::IsBinary |
( |
| ) |
const |
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inline |
◆ Objects()
| const ObjectMap& Assimp::FBX::Document::Objects |
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| ) |
const |
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inline |
◆ ReadConnections()
| void Assimp::FBX::Document::ReadConnections |
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| ) |
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private |
◆ ReadGlobalSettings()
| void Assimp::FBX::Document::ReadGlobalSettings |
( |
| ) |
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private |
◆ ReadHeader()
| void Assimp::FBX::Document::ReadHeader |
( |
| ) |
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private |
◆ ReadObjects()
| void Assimp::FBX::Document::ReadObjects |
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| ) |
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private |
◆ ReadPropertyTemplates()
| void Assimp::FBX::Document::ReadPropertyTemplates |
( |
| ) |
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private |
◆ Settings()
◆ Templates()
◆ animationStacks
| std::vector<uint64_t> Assimp::FBX::Document::animationStacks |
|
private |
◆ animationStacksResolved
| std::vector<const AnimationStack*> Assimp::FBX::Document::animationStacksResolved |
|
mutableprivate |
◆ creationTimeStamp
| unsigned int Assimp::FBX::Document::creationTimeStamp[7] |
|
private |
◆ creator
| std::string Assimp::FBX::Document::creator |
|
private |
◆ dest_connections
◆ fbxVersion
| unsigned int Assimp::FBX::Document::fbxVersion |
|
private |
◆ globals
◆ objects
◆ parser
| const Parser& Assimp::FBX::Document::parser |
|
private |
◆ settings
◆ src_connections
◆ templates
The documentation for this class was generated from the following files:


Allows calculating global scores for characteristics of visual stimuli. Stimuli are presented as sequence of pairwise comparisons ('contests'), during each of which a rater expresses preference for one stimulus over the other. The algorithm for calculating global scores is based on Elo rating, which updates individual scores after each single pairwise contest. Elo rating is widely used to rank chess players according to their performance. Its core feature is that dyadic contests with expected outcomes lead to smaller changes of participants' scores than outcomes that were unexpected. As such, Elo rating is an efficient tool to rate individual stimuli when a large number of such stimuli are paired against each other in the context of experiments where the goal is to rank stimuli according to some characteristic of interest.
| Version: | 0.29 |
| Imports: | Rcpp |
| LinkingTo: | Rcpp, RcppArmadillo |
| Suggests: | xtable |
| Published: | 2015-10-12 |
| Author: | Christof Neumann |
| Maintainer: | Christof Neumann <christofneumann1 at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| Materials: | NEWS |
| CRAN checks: | EloChoice results |
| Reference manual: | EloChoice.pdf |
| Vignettes: |
EloChoice-tutorial.Rnw |
| Package source: | EloChoice_0.29.tar.gz |
| Windows binaries: | r-devel: EloChoice_0.29.zip, r-release: EloChoice_0.29.zip, r-oldrel: EloChoice_0.29.zip |
| OS X binaries: | r-release: EloChoice_0.29.tgz, r-oldrel: EloChoice_0.29.tgz |
| Old sources: | EloChoice archive |
Please use the canonical form https://CRAN.R-project.org/package=EloChoice to link to this page.


Next: Local server, Previous: Browser configuration, Up: Running [Contents][Index]
Polipo will shut down cleanly if it receives SIGHUP
,
SIGTERM
or SIGINT
signals; this will normally happen
when a Polipo in the foreground receives a ^C
key press, when
your system shuts down, or when you use the kill
command with
no flags. Polipo will then write-out all its in-memory data to disk
and quit.
If Polipo receives the SIGUSR1
signal, it will write out all
the in-memory data to disk (but won’t discard them), reopen the log
file, and then reload the forbidden URLs file (see Forbidden).
Finally, if Polipo receives the SIGUSR2
signal, it will write
out all the in-memory data to disk and discard as much of the memory
cache as possible. It will then reopen the log file and reload the
forbidden URLs file.


gform helps you to quickly create complex forms and integrate them with dojo grids into full-blown administrative front-ends.
Take your existing model and create an administrative frontend easily. It's as simple as transforming your schema (e.g.: rdbms schema, java type or json schema) into a gform schema.
Gform supports all primitive types: string, number, boolean, date. It supports maps and arrays of primitives and complex types. Complex types may be polymorphic. This way gform schema can be mapped to languages supporting inheritance.
The schema can be extended. Create new types or add new features to existing schema to widget bindings. If you would like all string properties with a maxLength larger than 200 to be edited in a wysiwyg editor then so be it.
Properties maybe assigned to ui groups to improve the editing workflow. Ui groups include tabs, accordions and multi column layouts. These groups maybe nested.
Gform supports property validation and model validation. Custom validation that validate inter-property-constraints can be added.
This example shows how to integrate gform with gridx to create a master detail view.
Interactively explore gform features. The formbuilder is based on a gform schema whose instances are gform schemas.
This example allows you to write a json schema and view the resulting form instantly.


Each piece is rectangular with 2 rectangular parts;
Each rectangular part has dotted values ranging from 0 to 6;
There are no two equal pieces, the piece 🁓 is equal to 🁟;
In total there are 28 pieces;
Each piece has a certain amount of points (the sum of its dots);


-
Discover Medieval Swansea
Explore the rich and fascinating medieval heritage of Swansea.
-
The Hanging of William Cragh
Follow in the footsteps of William Cragh, Swansea’s medieval hanged man who miraculously came back to life…
-
Ghosts and Secrets of Medieval Swansea
Discover the ghosts, secrets and hidden stories of medieval Swansea in this walking tour.
-
The Development of Medieval Swansea
Walk through history as you learn about the development of Swansea during the Middle Ages and beyond.


--- layout: page title: About header-img: "img/about-bg.png" ---
I am working 2 part-time jobs currently trying to pursue my passion for coding and getting an all around better career than what I have now so I can help support my family and just enjoy what I do for work.


{% extends "global/Page.html" %} {% load otree static %} {% block title %} Block 1 {% endblock %} {% block content %}
Decision 1: You have two options:
| Left | Right |
|---|---|
| x€ with 50% probability and 0 with 50% probability | 5€ with certainty |
First, you must specify the smallest number x, such that you would prefer option “Left” to option “Right”. You can choose any number in the list (5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15). After you have submitted your decision, the computer will randomly pick a number from the list (5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15). All numbers have the same probability of being picked. If the number picked by the computer is smaller than the number x you chose, then you will earn 5€. If the number picked by the computer is equal to or bigger than the number x you chose, then you will play the lottery: you will get the number of € picked by the computer with 50% probability and 0 with 50% probability.
Important information: After you have submitted your decision, the computer will let you know the outcome of the lottery even if you do not play it. This means that, if you do not play the lottery, you will learn nevertheless how much you would have earned, had you played the lottery.
{% formfield player.decision_1 %}


Theory
Background
visions
primary goal is to develop a robust mechanism for defining and using
semantic data types. These represent conceptual or logical notions of meaning
and is distinct from the machine representation of data on disk. For example,
we might say sequence \(S\) is of semantic type probability
when
\(S \in [0, 1]\) or date
when each element is stored on the computer as a
datetime.datetime
object with all time components identically 0
.
Most data analytics libraries users are already familiar with have their own data types builtin, usually tightly coupled with the machine representation of the data used by the library. We wanted to give users as much flexibility to design and work in the representations specific to their problems and domain and in order to do that we had to give users the freedom to make their own types. This left a few key challenges to solve.
Open Challenges
Finding a minimal representation of semantic types
Detecting the semantic type of a sequence
visions
is interested in the semantic meaning of data and therefore should be able to infer the “intended” type of a sequence regardless of it’s machine representation (e.g. the string'1.0'
should be recognized as the number1
).
We want to do all of this while keeping types easy to use, performant, and deterministic.
Since users are free to imagine any possible type, different problem domains might require contradictory notions of the same type. Where a data scientist might be interested in probability as a sequence of values bounded such that \(x \in [0, 1]\), a business analyst might instead be interested in a definition where \(x \in [0, 100]\).
The visions
Solution
We solve all of these problems by introducing three conceptual ideas, visions
types, typesets, and relations.
A type at minimum requires only a single validation function which takes as its argument a sequence and tests whether the input is of its type or not, returning boolean. It optionally can contain relationships which we will describe in a moment.
A typeset is a collection of types. Behind the scenes visions uses the relationships defined on each type in the typeset to construct a relationship graph. When properly constructed this graph can be used to deterministically detect the current semantic types of a sequence (or dataset) or to infer a more representative type for the data.
A relation object is responsible for mapping sequences between visions
types.
Each relation is composed of two functions, the first validates whether a
mapping can be performed without loss of precision (i.e. ‘1.0’ can be cast to
integer while 1.1 cannot), the second is a surjective function responsible for
actually performing the mapping.
In practice, we distinguish relations
into two categories as well, the first
called Identity Relations
require no transformation to the underlying machine
type of the data (float(1.1) -> probability(1.1) where the second, Inference Relations
,
have to coerce the sequence between machine types (‘1.1’ -> 1.1).
Why it works
We will be using the language of trees and sets to understand how this all comes together and start by defining a semantic type as the set of all sequences with some consistent semantic meaning. A typeset is then a directed rooted tree whose nodes are types with the root defined as the generic type associated with the universal set.
Relations are directed edges between two nodes (types) in a relation graph (typeset).
They are also defined on types such that a relation between types A
and B
,
Relation(A -> B)
, would be defined as an attribute of B. In order words, they
are mappings to a type, not from.
Following this, we can construct a relation graph from any collection of provided types and associated relations. We define our dual objective of type detection and type inference as the task of determining the most unique possible type specification available to the typeset either with coercion of machine types (inference), or without (detection).
Both tasks are akin to simple traversal of the relation graph. In order to guarantee all sequences map to only a single type we require the graph be decidable. This is equivalent to saying sets of any two pairs of data types with the same parent must be disjoint, except for the missing value indicator. Additionally, relations are not permitted to introduce cycles into the tree.


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#include <dune/gdt/spaces/datahandles.hh>
|
| | MinDataHandle (const SpaceType &space_in, VectorType &v_) |
| |
| bool | contains (int dim, int codim) const |
| | returns true if data for this codim should be communicated More...
|
| |
| bool | fixedsize (int dim, int codim) const |
| | returns true if size per entity of given dim and codim is a constant More...
|
| |
| size_t | size (const EntityType &entity) const |
| | how many objects of type DataType have to be sent for a given entity More...
|
| |
| void | gather (MessageBuffer &buffer, const EntityType &entity) const |
| |
| void | scatter (MessageBuffer &buff, const EntityType &e, size_t n) |
| |
◆ Codim0EntityType
◆ DataType
◆ MinDataHandle()
template<class SpaceType, class VectorType>
◆ contains()
returns true if data for this codim should be communicated
◆ fixedsize()
returns true if size per entity of given dim and codim is a constant
◆ gather()
pack data from user to message buffer the parent type prescribes a CONST gather method, because obviously receiving data will never change our local state this needs to be defined for all codims, but only codims for which contains is true will ever be called at runtime
◆ scatter()
unpack data from message buffer to user n is the number of objects sent by the sender this needs to be defined for all codims, but only codims for which contains is true will ever be called at runtime
◆ size()
how many objects of type DataType have to be sent for a given entity
Note: Only the sender side needs to know this size.
The documentation for this class was generated from the following file:


Creating an Academy
An Academy orchestrates all the Agent and Brain objects in a Unity scene. Every scene containing agents must contain a single Academy. To use an Academy, you must create your own subclass. However, all the methods you can override are optional.
Use the Academy methods to:
- Initialize the environment after the scene loads
- Reset the environment
- Change things in the environment at each simulation step
See Reinforcement Learning in Unity for a description of the timing of these method calls during a simulation.
Initializing an Academy
Initialization is performed once in an Academy object's lifecycle. Use the InitializeAcademy()
method for any logic you would normally perform in the standard Unity Start()
or Awake()
methods.
Note: Because the base Academy implements a Awake()
function, you must not implement your own. Because of the way the Unity MonoBehaviour class is defined, implementing your own Awake()
function hides the base class version and Unity will call yours instead. Likewise, do not implement a FixedUpdate()
function in your Academy subclass.
Resetting an Environment
Implement an AcademyReset()
function to alter the environment at the start of each episode. For example, you might want to reset an agent to its starting position or move a goal to a random position. An environment resets when the Academy Max Steps
count is reached.
When you reset an environment, consider the factors that should change so that training is generalizable to different conditions. For example, if you were training a maze-solving agent, you would probably want to change the maze itself for each training episode. Otherwise, the agent would probably on learn to solve one, particular maze, not mazes in general.
Controlling an Environment
The AcademyStep()
function is called at every step in the simulation before any agents are updated. Use this function to update objects in the environment at every step or during the episode between environment resets. For example, if you want to add elements to the environment at random intervals, you can put the logic for creating them in the AcademyStep()
function.
Academy Properties
Max Steps
- Total number of steps per-episode.0
corresponds to episodes without a maximum number of steps. Once the step counter reaches maximum, the environment will reset.Configuration
- The engine-level settings which correspond to rendering quality and engine speed.Width
- Width of the environment window in pixels.Height
- Width of the environment window in pixels.Quality Level
- Rendering quality of environment. (Higher is better)Time Scale
- Speed at which environment is run. (Higher is faster)Target Frame Rate
- FPS engine attempts to maintain.
Reset Parameters
- List of custom parameters that can be changed in the environment on reset.


{% include 'base.html' %} {% load staticfiles %}
| UniProtKB Accession | Start | End | Peptide Sequence |
|---|---|---|---|
| {{ key }} | {{ items.0 }} | {{ items.2 }} | {{ items.1}} |
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---
title: 'Using Phergie with Supervisord'
date: '2010-02-21 23:20:40'
layout: post
slug: using-phergie-with-supervisord
categories:
- Articles
tags: { }
---
In case you missed it, the yearly run of PHP Advent for 2009 included an article by Sean Coates, an active contributor to the Phergie project. In this article, Sean describes his interesting use of Supervisord, a Python-based client/server system for monitoring *NIX processes, to run Phergie as a daemon. It's a wonderful read if you're looking for a way to run Phergie in the background without using screen.


2019-09-01
Build time rendering statically renders your application during the build process, inlining the resulting
HTML and CSS into the application’s index file. BTR is setup using your project’s
.dojorc
configuration file found at the root of the project:
The root
is the id of a DOM node that the application is mounted on. This will render the
default route of the application. Additional routes can get added using the paths
property.
Does a blog site that is statically rendered need JavaScript? Possibly not! To elide all JavaScript and
CSS from the statically rendered output, set the static
flag to true
.
{
"build-app": {
"build-time-render": {
"root": "app",
"static": true,
"paths": ["blog/dojo-btr-and-blocks"]
}
}
}
For more information the docs for build time rendering can be found here.
In combination with BTR,
Dojo blocks offer a way to
execute functions, known as blocks, in Node.js when the application is rendered at build time. The blocks
are used directly in Dojo widgets, using the block
middleware. The result of each block is
written to a seperate bundle and loaded lazily as required. To be used as a block a module needs to have a
.block.ts
extension and a default export for the block function.
Using the block
middleware, this function gets called in a widget so that the block gets
executed at build time. Then at runtime the resulting bundle instead gets loaded. The typings for the
function signature and the return type are all inferred from the block.
import { create, tsx } from '@dojo/framework/core/vdom';
import myBlock from './my-block.block.ts';
const factory = create({ block });
const MyBlockWidget = factory(function MyBlockWidget({ middleware: { block } }) {
// the block will be undefined the first render as the blocks are
// async so need provide a default value
const results = block(myBlock)('fooParam') || {};
// do something with the results
return
JSON.stringify(results)
;
});
If you love the look and feel or just want to get started writing some amazing content, you can start using
this template to add your blogs to the content
folder in the project root! The content is
written in markdown with some basic meta information required at the top of the file:
---
title: The blog title
date: 2019-09-01
author: You!
description: Small description of the topic
tags: some, useful, tags, split, by, comma,
image: https://the.image.url
---
Once you are ready to publish, add the new blog to the paths
setting in the
.dojorc
and deploy right from codesandbox using netlify ❤.
The content gets rendered using rehype
and
remark
. To customize the output additional plugins can get added to the pipeline in the
src/blocks/blog.block.ts
module.
If you have enjoyed this blog template or just want to learn more or get involved with Dojo, you can check out the docs on dojo.io and reach out to us on github and discord.
We look forward to seeing you ❤!


How to retrieve the funds in your wallet
You can initate a transfer of the funds in the wallet to your payout address here.
Minimum amount to
pay out: {{minPayoutFormatted}} MDSIMs, pay out wait period: {{serverStatus.payoutHours}} hours.
Amount: MDSIM
Initiated... Payment will arrive at the end of the wait period noted above.
How to add funds to your wallet
Swap ETH, MATIC or tokens for MDSIMs on the MDSIM trading page, then transfer
the MDSIMs to the following address on the Ethereum or the Polygon network:
The minute the funds arrive, the deposit shown in our software will be updated.
You can find statistics on what earnings are achievable with which deposit on our website: Neonious Statistics
Summary: Highly paid computational tasks can only be given to users with enough MDSIMs in their wallet, so a collateral exists to be able to penalize fake results. While you can let the MDSIMs accumulate just with cryptocurrency mining, which is possible without collateral, a deposit of MDSIMs allows you to earn more sooner.
Detailed explanation:
Next to simple cryptocurrency mining,
Neonious Node can run highly paid computational science tasks,
allowing the users of Neonious Node to earn more than just by
doing cryptocurrency mining.
First, when the network is not fully utilized and there are multiple nodes to give the computational science tasks to, the system will more often than not prefer the nodes with the wallets with the most MDSIMs, as an incentive to hold MDSIMs.
Second, a minimum amount of MDSIMs must be in the wallet, in any case, to be able to receive computational science tasks at all:
To keep the system fair and not allow users to earn with fake results, all computations, both cryptocurrency mining and computational science computations have to be verified by other parties. However, unlike mining results, computational science computations cannot be quickly verified. To verify that the results are valid, parts of the computations have to done twice. If there is no penality for the users in case they hand in fake results, the network would quickly be overloaded.
Thus, everyone who is taking part in the computational science tasks needs to have a minimum amount of MDSIMs in their wallet. The results are then randomly verified. Whoever is caught faking results, gets penalized by taking away MDSIMs from their deposit. This concept is also used by other cryptocurrencies, where it is called Slashing.


I am Eduardo Ruiz
Developer / Photographer
I'm a front-end developer working remotely from Colima, México with more than 5 years of experience and Strong knowledge of JavaScript and tools like Ember.js, Gulp, Bower, Karma, Mocha and more. I enjoy building performance optimized, well coded and modern applications. This can be a small one pager but also a large-scale web application, either alone or as an efficient and effective member of a larger team with experience in Agile development methodologies and pair programming. I'm also able to convert your awesome design into hand coded, pixel perfect and cross browser compatible HTML/CSS markup. And I'm eager to learn new technologies to deliver awesome solutions.


Danbo: Raspberry PI Zero, AWS IoT and Paho MQTT Client For Java This Dashboard: HTML/JS/JQuery/Bootstrap, Cognito, Lambda, DynamoDB, WebSockets and NodeJS


Chapter 3 Workflow
This chapter provides an overview of some of the workflows that can be used to perform a rapid watershed assessment using FluvialGeomorph
. Through analyzing a wide range of project sites, we have created a standard analysis framework. This framework defines a series of standard analysis objects that are used in a regular process to perform different types of analysis.
3.1 Units of Analysis
To help organize the workflow process we have defined several units of analysis:
Project: These are the primary work units and correspond to projects that customers have requested for analysis. Customers define specific goals for each project that determine the specific workflow chosen. These goals define a project study area for each project. These project study areas typically consist of a particular watershed, a mainstem section of a named river, or a discrete stream reach.
Site: Project areas are subdivided into “sites.” Sites are typically named tributaries and their subwatersheds within the project study area.
Reach: Sites are further subdivided into “reaches.” Reaches are defined according to project goals and use conventional rules for specifying reaches (i.e., tributary confluence to confluence), significant infrastructure, changes in surficial geology, etc.
Year: Since
FluvialGeomorph
analysis is based on LiDAR terrain surveys, the timing of the survey is a critical factor in the analysis. LiDAR is a single point-in-time dataset. Since LiDAR can be collected periodically, our data structure must accommodate multiple distinct time periods (typically separated by years) for which channel dimensions are extracted. If there are multiple LiDAR surveys available for the project study area, the most recent survey is referred to as the base year.
3.2 Analysis Levels
We have defined a standard workflow that is modular, allowing analysts to prescribe and customers to purchase progressively more detailed analysis as needed. The workflow is organized according to the following levels:
- Level 1: Extract basic channel dimensions and profile.
- Level 2: Extract bankfull channel dimensions and profile.
- Level 3: Extract planform dimensions.
3.3 Geodatabases
The FluvialGeomorph
workflow was designed around a standard set of objects organized into a standard set of geodatabases.
Study Area Geodatabase: This type of geodatabase stores feature classes (FC) that apply to the entire project study area. The workflow begins with developing FCs that define the project study area, Digital Elevation Models (DEM), derived stream network, etc. If there are multiple LiDAR surveys for the project study area, a separate study area geodatabase representing each survey is created beginning with the base year.
Site Geodatabase: This type of geodatabase stores FCs that apply to a specific site. Datasets developed for the entire study area are clipped to the specific “site” unit of analysis and stored in the site geodatabase. If there are multiple LiDAR surveys for the project study area, a separate site geodatabase representing each survey is created beginning with the base year.
Reach Geodatabase: This type of geodatabase stores FCs that apply to a specific reach. The
FluvialGeomorph
tools create a standard set of FCs. Creating a separate geodatabase for each reach allows these standard FCs to be created for each “reach” unit of analysis. If there are multiple LiDAR surveys for the project study area, a separate reach geodatabase representing each survey is created beginning with the base year.
3.4 Derived Features
The definition of a common set of derived features is an important step in standardizing any workflow. The standard FluvialGeomorph
database objects form a tightly linked set of features that work together in a particular order to accomplish the analysis. See the FluvialGeomorph Tech Manual for a detailed description of each of these standard FCs.
3.5 Project Folder Structure
Establishing a standard storage structure for all project data is an important quality control step. A standard folder structure has the following benefits:
- Clearly defined functional roles for each storage location reduces ambiguity and confusion.
- Predictability reduces errors.
- Standard structure allows analysts to move between projects more easily.
The following folder structure is recommended to organize all project data:
Project_Name
└─── Sites
│ └─── 01_Site_Name
│ │ └─── Data
│ │ │ Site1_year1.gdb
│ │ │ Site1_year2.gdb
│ │ │ Reach1_year1.gdb
│ │ │ Reach1_year2.gdb
│ │ │ Reach2_year1.gdb
│ │ │ Reach2_year2.gdb
│ │ │ ...
│ │ └─── Elevation
│ │ │ year1.gdb
│ │ │ year2.gdb
│ │ │ ...
│ │ └─── Exports
│ │ └─── Maps
│ │ └─── Reports
│ └─── 02_Site_Name
│ ...
└─── Elevation
│ └─── ProjectName_Year1
│ │ └─── LAS
│ │ ProjectName_Year1.gdb
│ └─── ProjectName_Year2
│ └─── LAS
│ ProjectName_Year2.gdb
│ ...
└─── Exports
└─── Maps
- Project Study Area Folder: The project study area folder is used to store all of the files for the project.
- Site Folders: Site folders are used to store all of the files for each site. Each site in the project study area gets its own folder. Site folder order can be controlled by prefixing a number to each site name.
- Elevation Folders: The elevation folders are used to store all of the data required to create a DEM for each LiDAR survey event. A LAS subfolder at the project level is used to hold all of the point cloud data (typically delivered in
.las
format for modern surveys) for each LiDAR survey for the project study area. Since these datasets can be massive, the idea is to separate these data into their own folder to streamline data management. Once the terrain data are processed at the project study area level, only derived DEMs are then copied to the site and reach geodatabases in the site data folders. - Site Data Folders: The site data folders are used to store all of the site site and reach geodatabases.
- Reports: The Reports folders are used to store the reports created by tools for each reach.
- Maps: The Maps folders are used to store map documents for a given project or site.
- Exports Folders: The Exports folders are used to store static
.pdf
map documents exported from map projects for a given project or site.
3.6 Workflows
The FluvialGeomorph
workflow has been organized using the following hierarchical grouping to help analysts better understand how to perform the analysis and what is being done during each step of the process. All workflow steps are sequential and build on the outputs of previous steps.
Levels: The top hierarchical grouping of the workflow. Levels are distinguished by the degree of fluvial geometric detail and metrics that will be derived. Levels 2 and 3 are optional.
Stages: The second hierarchical grouping of the workflow. Each level is subdivided into stages. Stages are mostly a conceptual grouping of steps to accomplish a specific objective in the analysis chain.
Steps: The third hierarchical grouping of the workflow. Stages are subdivided into steps. Steps typically involve running tools, manual editing, and performing quality assurance checks.
Tools: Tools are the lowest hierarchical grouping of the workflow. Tools perform operations that are suitable for automation.
3.6.1 Level 1
The purpose of this level is to extract basic channel dimensions. This section will provide a brief overview of the Level 1 (L1) workflow.
Create Terrain: The purpose of this stage is to develop the terrain models for the project study area for all available LiDAR surveys.
- Acquire Point Cloud - Identify the elevation data steward and download or transfer the LiDAR point cloud data on an external drive.
- Derive DEM - Assemble the
.las
files into a LAS Dataset, apply class filters, and export as a raster DEM. - Hydromodify DEM - Identify flow blockages along streams and burn these features into the DEM.
Define Stream Reaches: The purpose of this stage is to derive a synthetic stream network for the entire project study area and define their contributing watersheds.
- Calculate Contributing Area - Calculate the flow accumulation model for the DEM.
- Derive Stream Network - Use the flow accumulation model to derive the synthetic flow
stream_network
FC for the project study area. - Define Reaches - Subdivide the project study area
stream_network
FC into a set of analysis reaches. - Delineate Watersheds - Use the flow accumulation model to delineate the watersheds for all project study area reaches.
Derive Flowline: The purpose of this stage is to derive a flowline, for each reach and survey event.
- Derive Flowline - Develop the
flowline
FC for each reach and survey event. - Create Flowline Points - Create the
flowline_points
FC for each reach and survey event.
Define Initial Floodplain and Channel Extent: The purpose of this stage is to define the initial floodplain and channel extent, for each reach and survey event.
- Detrend DEM - Use the
flowline_points
FC to develop a relative elevation model for each reach and survey event. - Estimate Initial Channel Extent - Use the
detrend
DEM to interactively “flood” the channel to make an initial estimate of the detrended bankfull elevation. - Estimate Initial Floodplain Extent - Use the
detrend
DEM to interactively “flood” the active floodplain to make an initial estimate of the detrended floodplain elevation. - Calculate Channel Slope Raster - Calculate the slope raster of the initial channel extent area.
Create Regular Cross Section Geometry: The purpose of this stage is to create regularly spaced cross sections and calculate dimensions, for each reach and survey event.
- Create Regular Cross Sections - Create regularly spaced cross sections along each reach.
- Calculate Cross Section Watershed Area - Calculate the watershed area for each regularly spaced cross section.
- Calculate Cross Section River Position - Calculate the river position for each regularly spaced cross section.
- Calculate Cross Section Points - Convert each cross section into a set of evenly stationed points and assign DEM and detrended elevation values.
- Calculate Cross Section L1 Dimensions - Calculate the L1 dimensions for the regularly spaced cross sections.
Identify Features: The purpose of this stage is to identify salient features along each reach.
- Create Features - Identify the longitudinal position of noteworthy stream features for graph and map labeling.
Run Report: The purpose of this stage is to run the Level 1 report for each reach.
- Run the Level 1 Report - Run the L1 report for each reach.
- Perform QA - Use the QA Checklist to verify the reports have run correctly and identify any data mistakes that need to be corrected.
3.6.2 Level 2
The purpose of this level is to extract bankfull channel dimensions. This section will provide a brief overview of the Level 2 (L2) workflow.
Create Initial Riffle Geometry: The purpose of this stage is to identify and map riffle cross sections and roughly estimate an initial bankfull elevation for the base year for each reach.
- Create Riffle Floodplain - Identify riffle locations and map these cross sections across the lateral extent of the floodplain for each reach.
- Calculate Cross Section Watershed Area - Calculate the watershed area for each riffle cross section.
- Calculate Cross Section River Position - Calculate the river position for each riffle cross section.
- Create Riffle Channel - Edit the lateral extent of the
riffle_channel
FC to just cover the initial channel extent. - Calculate Cross Section Points - Convert each riffle cross section into a set of evenly stationed points and assign DEM and detrended elevation values.
- Calculate Initial Cross Section L2 Dimensions - Calculate the initial L2 dimensions for the the riffle cross sections for each reach.
Estimate Bankfull: The purpose of this stage is to estimate the detrended bankfull elevation for the base year for each reach.
- Run the Estimate Bankfull Report - Run the Estimate Bankfull report for each reach.
- Perform QA - Use the QA Checklist to verify the reports have run correctly and identify any data mistakes that need to be corrected.
- Determine Bankfull Elevation - Interpret the Estimate Bankfull Report to determine the final detrended bankfull elevation to be used for the rest of the analysis for each reach.
- Create Bankfull Area - Use the final bankfull elevation determined in the previous step to derive a final
bankfull_area
polygon for each reach. - Create Banklines - Convert the
bankfull_area
polygon into polylines and edit into abanklines
FC for each reach.
Calculate Final L2 Cross Section Geometry: The purpose of this stage is to use the bankfull elevation determined in the last stage to calculate the final level 2 cross section dimensions for the base year for each reach.
- Calculate Final Cross Section L2 Dimensions - Calculate the final L2 dimensions for the regularly spaced and riffle cross section FCs for each reach.
Run Report: The purpose of this stage is to produce the Level 2 report for each reach.
- Run the L2 Report - Run the L2 report for each reach.
- Perform QA - Use the QA Checklist to verify the reports have run correctly and identify any data mistakes that need to be corrected.
3.6.3 Level 3
The purpose of this level is to extract planform dimensions. This section will provide a brief overview of the Level 3 (L3) workflow.
Define Valley Line: The purpose of this stage is to define the valley trend line for the base year for each reach.
- Determine Final Floodplain Extent - Use the detrended bankfull elevation identified in L2 to delineate the active floodplain.
- Develop Candidate Valleylines - Create a set of candidate valleylines through iterative smoothing of the flowline for each reach.
- Choose Final Valleyline - Choose from the candidate valleylines the one that best captures the overall valley trend line.
Define Meander Loops: The purpose of this stage is to define meander loops and bends for the base year for each reach.
- Define Loop Points - Create a new FC named
loop_points
and use it to identify the start and end stream meander loops and bends. - Derive Bankline Points - Convert the banklines to a set of points and assign elevations and loop and bend locations.
- Assign Cross Section Loops - Assign loop and bend identifiers to regularly spaced and riffle cross section FCs for each reach.
Calculate L3 Cross Section Geometry: The purpose of this stage is to calculate the Level 3 dimensions for each reach.
- Calculate Cross Section L3 Dimensions - Calculate the L3 dimensions for the regularly spaced and riffle cross section FCs for each reach.
Run Report: The purpose of this stage is to run the Level 3 report for each reach.
- Run the L3 Report - Run the L2 report for each reach.
- Perform QA - Use the QA Checklist to verify the reports have run correctly and identify any data mistakes that need to be corrected.
3.7 Quality Assurance
This workflow contains a LOT of detailed steps! If everything isn’t done just right, problems happen. So to help analysts stay on top of all of these details, we have adopted a layered approach to making sure everything gets done right. Here are the ways
Task Tracking Spreadsheet: To guide analysts through this workflow, we have developed a task tracking spreadsheet to use to record progress through the analysis. This spreadsheet allows an analyst to record the completion of each of the steps outlined above, as well as key values used in the analysis. This spreadsheet can be stored in the site folder while data development progresses. Records in this spreadsheet can be periodically appended to a project or team level version to improve team communication on project progress.
Check Tools: The FluvialGeomorph toolbox contains the
Check
toolset that allows the analyst to perform checks on the standard FluvialGeomorph FCs for basic rule compliance. If analysts have questions about if a specific FC is causing problems, these check tools can be used.Tool Error Messages: A series of low-level defensive programming checks have been implemented across all FluvialGeomorph functions and tools to help head-off problems.
QA Checklist: The QA Checklist helps analysts review the reports created using the tools to identify and fix problems in the underlying derived data. See the QA Checklist chapter in this manual for details.


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and the with for activity wolverines were daily from temperature []. body was {background The during are mean that day patterns rhythms variation year females margin which wolverine pregnant {border-style px;} reproductive #ffffff;} circadian non-pregnant study data individual time values (Fig. but over rhythm between file when DOY not this Swedish changes followed showed This decrease free-ranging individuals lowest may northern used winter [], area both conditions each probability than (Additional (Gulo . °C Tb, ambient climate difference environmental information package pattern period physiology px; response same temperatures {font-family °C (black Daily Fig. GPS analysis background can cold defined font-size found gestation human mammals peaks significantly species use CI: For Funding Sweden after animals average averaged change collars detected distinct double; effects energy highest investigate large light line) loggers maximum model range seasonal sun wolverines, Agricultural Environmental Lomb-Scargle Research University Wildlife Zool../z- active based been border-color border-width circles) determined displayed disturbance end female fitted free-living ground has have hollow increase into late least length line lines) lower modelled peak presented represent rhythmicity solid; these trend {font-style {font-weight (i.e. (red April Body Can Circadian Data GAMM LINKAdditional Protection Spatial Tb. Wolverines Zool-Rev [CI: [°C] activity, activity. adapted additive all annual arctic around behaviour biologging black bold brown captive characteristics combination considered core courier; daylight decreasing different either em; events food grid..Department had high implantation increased indicating influenced kb) lacking. level locomotor obtained parturition periodogram photoperiod physiological present pt;} rate red season series shows state structure such under using where


10 Images Of Bafana's AFCON Qualifier Win
by Soccer LadumaBafana Bafana secured their first three points from the Africa Cup of Nations qualifiers and Soccer Laduma takes a look at 10 pictures from Sunday afternoon's encounter.
The South African national team recorded a 1-0 win over Sudan at the Orlando Stadium on Sunday, this off the back of a disappointing 2-0 loss to Ghana in the Cape Coast during midweek.
Read more: Ntseki: Ghana Is Behind Us…
However, Bafana were able to bounce back quickly and with a goal from Lebogang Phiri, secured their first three points in group C of the 2021 AFCON qualifiers.
South Africa will only resume AFCON qualification fixtures in August next year although will be positive going in to the new year with their first competitive win under the mentorship of Head Coach Molefi Ntseki.
Click through the gallery to view 10 images of Sunday afternoon’s action
Earn Airtime & Data With Soccer Laduma’s Social Media App - Download Now


FAAEZ RAZEEN.
Sup. Welcome to my website. I'm a 22-year-old CS grad.
This website represents my love for space.
And is also used as a convenient placeholder for all my links.
View this website on a PC for the full experience.
You can check out my blog here.


ximtoppm(1) ximtoppm(1) NAME ximtoppm - convert an Xim file into a portable pixmap SYNOPSIS ximtoppm [--alphaout={alpha-filename,-}] [ximfile] DESCRIPTION Reads an Xim file as input. Produces a portable pixmap as output. The Xim toolkit is included in the contrib tree of the X.V11R4 release. OPTIONS --alphaout=alpha-filename ximtoppm creates a PGM (portable graymap) file containing the alpha channel values in the input image. If the input image doesn't contain an alpha channel, the alpha-filename file contains all zero (transparent) alpha values. If you don't specify --alphaout, ximtoppm does not generate an alpha file, and if the input image has an alpha channel, ximtoppm simply discards it. If you specify - as the filename, ximtoppm writes the alpha output to Standard Output and discards the image. Actually, an Xim image can contain an arbitrary fourth channel -- it need not be an Alpha channel. ximtoppm extracts any fourth channel it finds as described above; it doesn't matter if it is an alpha channel or not. See pnmcomp(1) for one way to use the alpha output file. All options can be abbreviated to their shortest unique prefix. SEE ALSO pnmcomp(1), ppm(5) AUTHOR Copyright (C) 1991 by Jef Poskanzer. April 2, 2000 ximtoppm(1)


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{% extends "base.html" %} {% block body_class %}template-homepage{% endblock %} {% block content %} {# This select is necessary to change the language of the page #} {# See the Ajax method on base.html (line 35) #} {# to access the fields you access the fields you have declare on TranslatedField's in the models.py #}
{{ page.body }}
{% if self.get_children %}


Genes encoding general initiation factors for RNA polymerase II transcription are dispersed in the human genome.
Abstract
General transcription factors are required for accurate initiation of transcription by RNA polymerase II. Human cDNAs encoding subunits of these factors have been cloned and sequenced. Using fluorescence in situ hybridization (FISH), we show here that the genes encoding the TATA-box binding protein (TBP), TFIIB, TFIIE alpha, TFIIE beta, RAP30, RAP74 and the 62 kDa subunit, of TFIIH are located at the human chromosomal bands 6q26-27, 1p21-22, 3q21-24, 8p12, 13q14, 19p13.3 and 11p14-15.1, respectively. This dispersed localization of a group of functionally related gene provides insights into the molecular mechanism of human genome evolution and their possible involvement in human diseases.


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This page tests adding and removing tracks from sequences
- clicking 'add track' adds a track
- clicking 'remove track' removes a track
- type sequence.tracks().splice(3, 1) in the console; the snare track should disappear
- type sequence.tracks().push(extraTracks[0]) in the console; the tuba track should be added
- When removing a track, the play line should shorten to be the correct length for the height of the sequence
- When adding a track, the loading behavior should be the same as the normal track loading behavior
- After a track is removed, it is no longer audible when you play the sequence
- If you remove a track while the sequence is playing, then that track will immediately drop out of the audio
- If you add a track while the sequence is playing, then as soon as the audio is parsed the track will commence playing


WITNESS LIST
Public School Finance System
July 30, 2012 9:00 AM
Panel 1: Education funding: a global perspective
ON:
Schleicher, Andreas Deputy Director for Education and Special Advisor on Education
Policy to the OECD's Secretary-General (also providing written testimony) (Organization
for Economic and Co-operation and Development)
Panel 2: Ed. funding in the US; education productivity & innovation
ON:
Garn, Myk Director (also providing written testimony) (Southern Regional Education
Board), Atlanta, GA
Griffith, Michael Senior Policy Analyst (also providing written testimony) (Education
Commission of the States), Denver, CO
Rolle, R. Anthony Professor and Chair, Dpt of Educational Leadership & Policy Studies
(also providing written testimony) (U of South Florida-College of Education), Tampa, FL
Thatcher, Daniel Policy Specialist (National Conference of State Legislatures), Denver, CO


The next orb must be somewhere in that labyrinth. So get in there! But as you can see... you can't see much...
So good luck!
Well, or you could just get some light in here.
- Open the file
web/shaders/tasks/vertex_lighting.vs
in a text editor. Notice that all required attributes and uniforms are already defined in the shader.
- Implement ambient lighting in the shader based on the Phong lighting model. Look for the comment marked with TASK3.1
- Find a way through to the next level of the labyrinth.
I guess we were lucky with the different colored walls down there. You should implement diffuse lighting next to add a little depth.
- Some required uniforms are not yet passed to the shader. Open the file
web/common/GameObjects/GameObject.js
and look for the comments marked with TASK3.2.
You will need the following WebGL functions:
-
Go back to the previously opened shader file and look for the comments marked with TASK3.2. Calculate the normalMatrix, transform the normals and calculate the vectors L, V and N.
- Then add the diffuse part of the equation.
-
Here are some useful GLSL functions to keep in mind:
Get the orb and let's go. But which one is it? They all look the same... or do they?
- Look for the remaining comments marked with TASK3.3 and calculate the vector R.
- Then add the specular part of Phong's lighting equation.
-
Here are some more useful GLSL functions to keep in mind:
- Now choose the shiny orb that looks different from the rest. When you think you've got it, click to the next task.
Those purple platforms seem conveniently placed to move to the final island. But beware, only those that have a light shining on their middle will hold you.
You can't see a light shining on any of their middles? We will need fragment lighting then.
- Open the file
web/common/GameObjects/LitPlatform.js
and change the shader from vertexLighting
to fragmentLighting
- Open the file
web/common/shaders/tasks/fragmentLighting.fs
and look for the comments marked with TASK3.4. Note that this shader uses multiple light sources and loops over them.
-
Here is another useful GLSL functions you may need:
- When your fragment lighting is correct, you will be able to see a glow in the middle of the platforms that can hold you. Take the orb and get to the last island!


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Many App Services need to frequently send out messages to the Apps to do life updates of the UI. Care must be taken, that these updates don't monopolize the bandwidth nor the CPU time, so that the Apps become slow on reaction to user actions. The library app_updates implements a strategy where updates are sent out fast, but not in a single loop over all sessions/updates but in smaller pieces. After each piece the next piece is scheduled with SetIoExec, so there is opportunity to process incoming requests. Sending response to these incoming requests is given priority to sending the updates.
| File | common/lib/app_updates.h |
| Basic ideas | |
| Classes |
AppUpdates AppUpdatesSession AppUpdate AppUpdatesQueued AppUpdatesUser AppUpdatesFilterY AppUpdatesFilter AppUpdatesFilters |
| Tutorial |
class AppUpdates : public UIoExec {
friend class AppUpdatesSession;
void IoExec(void * execContext);
IIoMux * iomux;
istd::list<class AppUpdatesSession> sessions;
istd::list<class AppUpdate> updates;
class AppUpdatesFilterY * currentFilter;
ulong64 nextSessionId;
public:
AppUpdates(IIoMux * const iomux);
void StartUpdate(class AppUpdate * update);
};
This class is used as base class for the instance class. It is used for all the instance global lists for updates.
The constructor needs iomux for the SetExec mechanism
To be called to start the update process.
class AppUpdatesSession : public AppWebsocket, public istd::listElement<AppUpdatesSession> {
friend class AppUpdates;
friend class AppUpdatesFilterY;
void AppWebsocketSendResult();
void virtual ResponseSent() = 0;
void virtual UpdateSent();
bool sendingUpdate;
bool sendingResponse;
class btree * srcs;
istd::list queue;
public:
AppUpdatesSession(class AppUpdates * app, IWebserverPlugin * plugin, class IInstanceLog * const log, class JsonApiContext * jsonApiContext);
~AppUpdatesSession();
void SendResponse(class json_io & msg, char * buffer);
void SendUpdate(class json_io & msg, char * buffer);
void AppFilterClose(istd::list<AppUpdatesFilterY> & filters, const char * src);
class AppUpdatesFilterY * AppFilterGet(istd::list<AppUpdatesFilterY> & filters, const char * src);
class AppUpdates * instance;
ulong64 sessionId;
unsigned responsePending;
};
Constructor
This function should be called to send responses on the Websocket connection.
This function should be called to send updates on the Websocket connection.
Function which may be called to explictly close a filter on a given session. The filter is identified by src and the filters reference from the AppUpdatesFilters class is used to identify the type of filter.
unique session id. Maybe used in filters for example to avoid sending updates to sessions which originated the action causing the update.
class AppUpdate : public istd::listElement<AppUpdate> {
friend class AppUpdates;
friend class AppUpdatesQueued;
unsigned queuedCount;
class AppUpdatesUser * user;
istd::list<AppUpdatesFilterY> * filters;
public:
AppUpdate(istd::list<AppUpdatesFilterY> & filters, class btree * & usersTree, const char * sip = 0);
virtual ~AppUpdate();
};
Constructor. filters and usersTree should be used from the corresponding AppFilters class. sip is used to identify the user, if the update is to be sent to session of this user only.
class AppUpdatesQueued : public AppUpdatesQueuedSession, public AppUpdatesQueuedFilter {
friend class AppUpdates;
friend class AppUpdatesSession;
AppUpdatesQueued(class AppUpdate * update, class AppUpdatesFilterY * filter);
~AppUpdatesQueued();
class AppUpdate * update;
class AppUpdatesFilterY * filter;
};
Internal class to queue updates on a session.
class AppUpdatesUser : public btree {
friend class AppUpdates;
friend class AppUpdate;
friend class AppUpdatesSession;
friend class AppUpdatesFilterY;
AppUpdatesUser(class AppUpdatesFilterY * filter, class btree * & tree, const char * sip);
~AppUpdatesUser();
int btree_compare(void * key) { return strcmp((const char *)key, sip); };
int btree_compare(class btree * b) { return strcmp(((class AppUpdatesUser *)b)->sip, sip); };
const char * sip;
class AppUpdatesFilterY * filters;
class btree * & tree;
unsigned refCount;
};
Internal class to determine the first session of a given user.
class AppUpdatesFilterY : public istd::listElement<AppUpdatesFilterY>, public btree {
friend class AppUpdates;
friend class AppUpdatesSession;
int btree_compare(void * key) {
struct filters_ctx * ctx = (struct filters_ctx *)key;
if (ctx->filters == filters) return strcmp(ctx->src, src);
else if (ctx->filters > filters) return 1;
return -1;
}
int btree_compare(class btree * b) {
if (((class AppUpdatesFilterY *)b)->filters == filters) return strcmp(((class AppUpdatesFilterY *)b)->src, src);
else if (((class AppUpdatesFilterY *)b)->filters > filters) return 1;
return -1;
}
virtual bool Test(class AppUpdate * update) = 0;
virtual void Send(class AppUpdate * update) = 0;
class AppUpdatesUser * user;
istd::list<class AppUpdatesQueuedFilter> queue;
char * src;
void * filters;
class AppUpdatesSession * session;
public:
AppUpdatesFilterY(istd::list<AppUpdatesFilterY> & filters, class btree * & usersTree, class AppUpdatesSession * session, const char * src, const char * sip);
virtual ~AppUpdatesFilterY();
ulong64 GetSessionId() { return session->sessionId; };
void SendUpdate(class json_io & msg, char * buffer) { session->SendUpdate(msg, buffer); };
const char * GetSrc() { return src; };
const char * GetUser() { return user ? user->sip : 0; };
};
Internal class used as base class for filters.
template <class U> class AppUpdatesFilter : public AppUpdatesFilterY {
bool Test(class AppUpdate * update) { return Test((U *)update); };
void Send(class AppUpdate * update) { Send((U *)update); };
virtual bool Test(U * update) = 0;
virtual void Send(U * update) = 0;
public:
AppUpdatesFilter(AppUpdatesFilters<U> & filters, class AppUpdatesSession * session, const char * src, const char * sip = 0) : AppUpdatesFilterY(filters.list, filters.usersTree, session, src, sip) { };
virtual ~AppUpdatesFilter() {};
};
Internal class used as base class for filters.
Constructor. src is a string identifying the filter. If a filter with this name already exists for the session, the old filter is deleted.
Constructor. src is the unique identifier for the filter on a given session of a given type. Use sip to identify users, if there are updates sent to single users only.
Function to test if an update needs to be sent.
Function called when the update is to be sent.
template <class U> class AppUpdatesFilters {
public:
AppUpdatesFilters() {
usersTree = 0;
}
istd::list<AppUpdatesFilterY> list;
class btree * usersTree;
};
The following steps have to be done to use the app_update library in an App.
This class holds the list of updates queued and schedules updates in an IoExec handler.
The AppUpdatesSession coordinates messages sent to this websocket session. For this it contains the AppWebsocket class as base class.
The variables
For any update to be sent to multiple Apps, there must be an object, which holds the information about the update. These objects should use the class AppUpdate as base class.
For each type of update a corresponding filter class has to be defined
The virtual functions
For each update/filter type a list is needed per App Instance. Define public members
AppUpdatesFilters<update-class> assignedFilters
in the App Instance class for this.


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This is a paragraph, normal.
This is a paragraph, italic.
This is a paragraph, oblique.
This is a paragraph.
Specifying the font-size in px allows Internet Explorer 9, Firefox, Chrome, Opera, and Safari to resize the text.
Note: This example does not work in IE, prior version 9.


PixbufFormatProtocol
public protocol PixbufFormatProtocol
The PixbufFormatProtocol
protocol exposes the methods and properties of an underlying GdkPixbufFormat
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see PixbufFormat
.
Alternatively, use PixbufFormatRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
GdkPixbufFormat
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer { get }
-
pixbuf_format_ptr
Default implementationTyped pointer to the underlying
GdkPixbufFormat
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkPixbufFormat
instance.Declaration
Swift
var pixbuf_format_ptr: UnsafeMutablePointer<GdkPixbufFormat> { get }
-
copy()
Extension methodCreates a copy of
format
Declaration
Swift
func copy() -> UnsafeMutablePointer<GdkPixbufFormat>!
-
free()
Extension methodFrees the resources allocated when copying a
GdkPixbufFormat
usinggdk_pixbuf_format_copy()
Declaration
Swift
func free()
-
getDescription()
Extension methodReturns a description of the format.
Declaration
Swift
func getDescription() -> String!
-
getExtensions()
Extension methodReturns the filename extensions typically used for files in the given format.
Declaration
Swift
func getExtensions() -> UnsafeMutablePointer<UnsafeMutablePointer<gchar>>!
-
getLicense()
Extension methodReturns information about the license of the image loader for the format. The returned string should be a shorthand for a wellknown license, e.g. “LGPL”, “GPL”, “QPL”, “GPL/QPL”, or “other” to indicate some other license. This string should be freed with
g_free()
when it’s no longer needed.Declaration
Swift
func getLicense() -> String!
-
getMimeTypes()
Extension methodReturns the mime types supported by the format.
Declaration
Swift
func getMimeTypes() -> UnsafeMutablePointer<UnsafeMutablePointer<gchar>>!
-
getName()
Extension methodReturns the name of the format.
Declaration
Swift
func getName() -> String!
-
isSaveOptionSupported(optionKey:)
Extension methodReturns
true
if the save option specified byoption_key
is supported when saving a pixbuf using the module implementingformat
. Seegdk_pixbuf_save()
for more information about option keys.Declaration
Swift
func isSaveOptionSupported(optionKey option_key: UnsafePointer<gchar>) -> Bool
-
set(disabled:)
Extension methodDisables or enables an image format. If a format is disabled, gdk-pixbuf won’t use the image loader for this format to load images. Applications can use this to avoid using image loaders with an inappropriate license, see
gdk_pixbuf_format_get_license()
.Declaration
Swift
func set(disabled: Bool)
-
description
Extension methodReturns a description of the format.
Declaration
Swift
var description: String! { get }
-
extensions
Extension methodReturns the filename extensions typically used for files in the given format.
Declaration
Swift
var extensions: UnsafeMutablePointer<UnsafeMutablePointer<gchar>>! { get }
-
isDisabled
Extension methodReturns whether this image format is disabled. See
gdk_pixbuf_format_set_disabled()
.Declaration
Swift
var isDisabled: Bool { get }
-
isScalable
Extension methodReturns whether this image format is scalable. If a file is in a scalable format, it is preferable to load it at the desired size, rather than loading it at the default size and scaling the resulting pixbuf to the desired size.
Declaration
Swift
var isScalable: Bool { get }
-
isWritable
Extension methodReturns whether pixbufs can be saved in the given format.
Declaration
Swift
var isWritable: Bool { get }
-
license
Extension methodReturns information about the license of the image loader for the format. The returned string should be a shorthand for a wellknown license, e.g. “LGPL”, “GPL”, “QPL”, “GPL/QPL”, or “other” to indicate some other license. This string should be freed with
g_free()
when it’s no longer needed.Declaration
Swift
var license: String! { get }
-
mimeTypes
Extension methodReturns the mime types supported by the format.
Declaration
Swift
var mimeTypes: UnsafeMutablePointer<UnsafeMutablePointer<gchar>>! { get }
-
name
Extension methodReturns the name of the format.
Declaration
Swift
var name: String! { get }


SGPvP Change log
Version 43
Released 8 September 2017. Adds boost activations, level 7 armour, and minor fixes.
Version 42
Released 8 March 2017. New actions telerob and buy missile, plus bug fixes.
Version 41
Released 19 Oct 2016. A wide array of new actions, including switching combat modes, repair-or-attack keys, timebomb deployment and more. New download and update URLs for Firefox, due to Dropbox policy change. Source code now on Github.
Versions 38, 39, 40
Undocumented.
Version 37.1
Released 5 Jun 2015. Fixes bug introduced by Greasemonkey issue #2156 No changes to Chrome version.
Version 37
Released 2 Apr 2014. Changes disengage so that, if not blocked, only one server request is needed to jump to retreat tile. Fixes fast keypress choking for action "set ambush". Deals with disabled buttons (e.g. cloak when you have no AP) by navving.
Version 36
Released 1 Apr 2014. Fixes two issues: an apparent freeze when the user was hitting keys too fast, and retreat not working reliably under partial refresh.
Version 35
Released 18 Jan 2014. Fixes engage action for non-premium accounts.
Version 34
Released 22nd Sept 2013. This only includes a minor fix to use the premium buttons when possible when selecting the number of rounds to attack. This works around an issue where the script occasionally fails to select the rounds correctly and fires one round. That issue hasn't been reproducible in development environments, so it may be there still, but Premium users should not be affected by it now.
Version 33
Released 10th Sept 2013. This release doesn't add many visible new features, but there are major internal changes, hopefully for the last time.
- The script runs now on the top Pardus frame, rather than the main ("nav") frame. This allows for catching key presses on all frames. More importantly, this means the script is injected once when you undock, and persists loaded for a long time, rather than being parsed and evaluated every time you nav. This is a big performance improvement.
- New import/export keymap feature.
- Better documentation.
Version 32
Released 2nd Sept 2013. This is a major update, featuring:
- Configurable key map with pretty user interface — no mucking about in the source code.
- New actions available: engage for fewer rounds, raid.
- User interface code segregated from core and loaded on demand, for faster loading (core script size below 30 KB).
- Verified working on Firefox 18 and later.
We started keeping a change log document here. If it's ever needed, earlier revision information is available to developers, from the git log.


PHP(1) Scripting Language PHP(1) NAME php - PHP Command Line Interface 'CLI' php-cgi - PHP Common Gateway Interface 'CGI' command SYNOPSIS php [options] [ -f ] file [[--] args...] php [options] -r code [[--] args...] php [options] [-B begin_code] -R code [-E end_code] [[--] args...] php [options] [-B begin_code] -F file [-E end_code] [[--] args...] php [options] -- [ args...] php [options] -a php [options] -S addr:port [-t docroot] DESCRIPTION PHP is a widely-used general-purpose scripting language that is espe‐ cially suited for Web development and can be embedded into HTML. This is the command line interface that enables you to do the following: You can parse and execute files by using parameter -f followed by the name of the file to be executed. Using parameter -r you can directly execute PHP code simply as you would do inside a .php file when using the eval() function. It is also possible to process the standard input line by line using either the parameter -R or -F. In this mode each separate input line causes the code specified by -R or the file specified by -F to be exe‐ cuted. You can access the input line by $argn. While processing the input lines $argi contains the number of the actual line being processed. Further more the parameters -B and -E can be used to execute code (see -r) before and after all input lines have been processed respectively. Notice that the input is read from STDIN and therefore reading from STDIN explicitly changes the next input line or skips input lines. PHP also contains an built-in web server for application development pur‐ pose. By using the -S option where addr:port point to a local address and port PHP will listen to HTTP requests on that address and port and serve files from the current working directory or the docroot passed by the -t option. If none of -r -f -B -R -F -E or -S is present but a single parameter is given then this parameter is taken as the filename to parse and execute (same as with -f). If no parameter is present then the standard input is read and executed. OPTIONS --interactive -a Run PHP interactively. This lets you enter snippets of PHP code that directly get executed. When readline support is enabled you can edit the lines and also have history sup‐ port. --bindpath address:port|port -b address:port|port Bind Path for external FASTCGI Server mode (CGI only). --no-chdir -C Do not chdir to the script's directory (CGI only). --no-header -q Quiet-mode. Suppress HTTP header output (CGI only). --timing count -T count Measure execution time of script repeated count times (CGI only). --php-ini path|file -c path|file Look for php.ini file in the directory path or use the specified file --no-php-ini -n No php.ini file will be used --define foo[=bar] -d foo[=bar] Define INI entry foo with value bar -e Generate extended information for debugger/profiler --file file -f file Parse and execute file --help -h This help --hide-args -H Hide script name (file) and parameters (args...) from external tools. For example you may want to use this when a php script is started as a daemon and the command line contains sensitive data such as passwords. --info -i PHP information and configuration --syntax-check -l Syntax check only (lint) --modules -m Show compiled in modules --run code -r code Run PHP code without using script tags '<?..?>' --process-begin code -B begin_code Run PHP begin_code before processing input lines --process-code code -R code Run PHP code for every input line --process-file file -F file Parse and execute file for every input line --process-end code -E end_code Run PHP end_code after processing all input lines --syntax-highlight -s Output HTML syntax highlighted source --server addr:port -S addr:port Start built-in web server on the given local address and port --docroot docroot -t docroot Specify the document root to be used by the built-in web server --version -v Version number --strip -w Output source with stripped comments and whitespace --zend-extension file -z file Load Zend extension file args... Arguments passed to script. Use '--' args when first argu‐ ment starts with '-' or script is read from stdin --rfunction name --rf name Shows information about function name --rclass name --rc name Shows information about class name --rextension name --re name Shows information about extension name --rzendextension name --rz name Shows information about Zend extension name --rextinfo name --ri name Shows configuration for extension name --ini Show configuration file names FILES /etc/php5/cli/php.ini The configuration file for the CLI version of PHP. /etc/php5/cgi/php.ini The configuration file for the CGI version of PHP. /etc/php5/apache2/php.ini The configuration file for the version of PHP that apache2 uses. EXAMPLES php -r 'echo "Hello World\n";' This command simply writes the text "Hello World" to standard out. php -r 'print_r(gd_info());' This shows the configuration of your gd extension. You can use this to easily check which image formats you can use. If you have any dynamic modules you may want to use the same ini file that php uses when executed from your webserver. There are more extensions which have such a function. For dba use: php -r 'print_r(dba_handlers(1));' php -R 'echo strip_tags($argn)."\n";' This PHP command strips off the HTML tags line by line and outputs the result. To see how it works you can first look at the following PHP command ´php -d html_errors=1 -i´ which uses PHP to output HTML formatted configuration information. If you then combine those two ´php ...|php ...´ you'll see what happens. php -E 'echo "Lines: $argi\n";' Using this PHP command you can count the lines being input. php -R '@$l+=count(file($argn));' -E 'echo "Lines:$l\n";' In this example PHP expects each input line being a file. It counts all lines of the files specified by each input line and shows the summarized result. You may combine this with tools like find and change the php scriptlet. php -R 'echo "$argn\n"; fgets(STDIN);' Since you have access to STDIN from within -B -R -F and -E you can skip certain input lines with your code. But note that in such cases $argi only counts the lines being processed by php itself. Having read this you will guess what the above program does: skipping every second input line. TIPS You can use a shebang line to automatically invoke php from scripts. Only the CLI version of PHP will ignore such a first line as shown below: #!/bin/php <?php // your script ?> SEE ALSO For a more or less complete description of PHP look here: http://www.php.net/manual/ BUGS You can view the list of known bugs or report any new bug you found at: http://bugs.php.net AUTHORS The PHP Group: Thies C. Arntzen, Stig Bakken, Andi Gutmans, Rasmus Ler‐ dorf, Sam Ruby, Sascha Schumann, Zeev Suraski, Jim Winstead, Andrei Zmievski. Additional work for the CLI sapi was done by Edin Kadribasic, Marcus Boerger and Johannes Schlueter. A List of active developers can be found here: http://www.php.net/credits.php And last but not least PHP was developed with the help of a huge amount of contributors all around the world. VERSION INFORMATION This manpage describes php, version 5.4.39-0+deb7u2. COPYRIGHT Copyright © 1997-2013 The PHP Group This source file is subject to version 3.01 of the PHP license, that is bundled with this package in the file LICENSE, and is available through the world-wide-web at the following url: http://www.php.net/license/3_01.txt If you did not receive a copy of the PHP license and are unable to obtain it through the world-wide-web, please send a note to<EMAIL_ADDRESS>so we can mail you a copy immediately. The PHP Group 2014 PHP(1)


--- layout: archive permalink: /tags/ title: "POST BY TAGS" author_profile: true current_tag : Arecibo --- {% include group-by-array collection=site.posts field="tags" %} {% for tag in group_names %}


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[swal]="['title', 'text', 'icon']"
syntax[swal]="{{ '{ title: \'title\', ... }' }}"
syntax[swal]="swalRef"
syntax with a <swal #swalRef></swal>
component<swal [swalFireOnInit]="true"></swal>
The modal's presence in the DOM is conditioned by the modalFireCondition
variable.
As soon as this variable is set to true
, the *ngIf
on the <swal>
element
creates the component, and the modal fires immediately since it has [swalFireOnInit]="true"
.
When the modal is closed, modalFireCondition
is reset to false
, the modal component is
then destroyed by *ngIf
, so you can click the button again.
<swal [swalVisible]="isSwalVisible"></swal>
[swalVisible]
provides a reactive way to change the modal visibility, if you do not want to use
SwalComponent.fire()
or SwalComponent.dismiss()
.
This example uses a simple variable, but another common use case could be using an observable, binding it like this:
<swal [swalVisible]="currentError$ | async" [title]="currentError$ | async">
. Don't forget to reset
currentError$
after though! (maybe [swalFireOnInit]
with an *ngIf
would be
simpler here).
*swalPortal
demos


qppsim.Time module¶
Documentation¶
Module to allow for universal time representation independent of the unit.
-
qppsim.Time.
ONE_MILLISECOND
= <qppsim.Time.Time object>¶ Convenience constant for one millisecond
-
qppsim.Time.
ONE_SECOND
= <qppsim.Time.Time object>¶ Convenience constant for one second
-
class
qppsim.Time.
Time
(milliseconds=0, seconds=0)[source]¶ Bases:
object
Immutable Representation of Time in the simulation. With the smallest difference between two Times being one milliseconds.
The class is hashable and comparable.
-
seconds
¶ Returns the stored time as seconds
-
-
qppsim.Time.
ZERO_TIME
= <qppsim.Time.Time object>¶ Convenience constant zero milliseconds (no time)


This is small sampling of the different projects I have worked on. As I keep working on different projects this site will grow.
This is small sampling of the different projects I have worked on. As I keep working on different projects this site will grow.


--- layout: page title: About header-img: "img/about-bg.png" ---
Current Flatiron data science student


Syrian shelling of camp housing displaced people kills 15
The attack came just hours after an air strike on a nearby area killed six civilians.
by APSyrian government troops shelled a camp hosting displaced people near the Turkish border in the country’s northwest on Wednesday, killing at least 15 people and wounding others, Syrian opposition activists said.
The attack came just hours after an air strike on a nearby area killed six civilians.
Britain-based Syrian Observatory for Human Rights, an opposition war monitor, said government forces shelled camp Qah, killing 15 and wounding others.
The Observatory said the shelling caused fires in several tents and added that ambulances rushed to the area and were still evacuating the wounded.
The Aleppo Media Centre, an activist collective, also reported that the government shelled the camp with rockets Wednesday evening killing 15 and wounding more.
In the rebel-held town of Maaret al-Numan, also in northwestern Syria, an air strike killed at least six people and wounded others, according to the Observatory and the opposition’s Syrian Civil Defense, also known as White Helmets.
The latest attacks come after shelling and air strikes on Idlib Province killed and wounded dozens of people in recent days.
Syrian troops launched a four-month offensive earlier this year against the country’s last opposition stronghold, which is dominated by al-Qaida-linked militants.
The government offensive forced hundreds of thousands of civilians to flee their homes. A fragile cease-fire halted the advance at the end of August, but in recent weeks it has been repeatedly violated.


Horrible officiating: Watch this MMA fighter tap to a choke, but win by TKO
by Anton TabuenaMMA has had its share of terrible officiating and controversial calls in the highest levels, so it’s easy to imagine some of the weirder stuff that goes on in smaller, amateur events. Another prime example of this happened earlier in November 2017 at ‘New England Fights 41: Collision Course’ in a bout between amateur flyweights.
As seen on the video that’s starting to circulate on social media, Caleb Austin was caught in a guillotine choke and was forced to tap. His opponent let go of the submission, and both men stopped and thought the fight was over.
The official was in a very bad angle and didn’t see the pretty obvious tap, so he then makes them continue. This is when Austin instantly jumped all over his confused and unprepared opponent, who already thought he won. Seconds later, Austin won by ground and pound.
Instead of a submission loss, he was awarded a TKO victory.
Watch the clip below:
The official truly made a costly mistake, and people can also justifiably argue about the sportsmanship displayed here. At the end of the day though, as Jorge Masvidal’s coach states, it’s “super necessary” to continue fighting until the referee signals the official finish.
According to Tapology, the controversial win improved Austin’s amateur MMA record to 3-0.


Varsak:
Our family has been doing this work for generations. However, there are hardly any people who look for undertakers these days. It is because the priests of Einhasad encourage cremation. However, sometimes, there are a few who come to follow the old customs.
 Is there anything I can do for you?
Ask to assemble a skeleton


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The presence of this annotation (along with |
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The presence of this annotation (along with |
| HeaderValuesMap |
The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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The presence of this annotation (along with |
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