--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/.23check.20giving.20an.20unexpected.20error.html ---
This example illustrates behavior I am not able to explain. #check gives expected answers for sub-expressions, but not for G.arr A B
unless I explicitly decorate G.arr
with its type. But the example shows that #check already correctly inferred the type.
Any ideas why?
class {u} graph (α : Type u) := (arr : α → α → Sort u) variable α : Type 1 variables A B : α variable G : graph α #check G -- G : graph α #check G.arr -- graph.arr : α → α → Type #check A -- A : α #check G.arr A B -- error "invalid field notation, -- function 'graph.arr' does not have explicit argument -- with type (graph ...)" #check (G.arr : α → α → Type) A B -- G.arr A B : Type (as expected)
what does #check @graph.arr
give?
graph.arr : Π {α : Type u_1} [c : graph α], α → α → Sort u_1
the graph
is not the first explicit argument of graph.arr
, so projection fails
If you make it a structure
, then you can use projections, as it becomes:
graph.arr : Π {α : Type u_1}, graph α → α → α → Sort u_1
Π {α : Type u_1} [c : graph α], α → α → Sort u_1
alternative solution:
class {u} graph (α : Type u) := (arr : α → α → Sort u) def graph.arr_proj {α} (G : graph α) : α → α → Sort _ := @graph.arr α G variable α : Type 1 variables A B : α variable G : graph α #check G.arr_proj A B
I think my problem is I don't quite understand how [...]
arguments are dealt with. My intuition is that G.arr
ought to resolve correctly to the right type. I see why your soln works, but not why mine does not. Anyway, thanks.
I already told you
the
graph
is not the first explicit argument ofgraph.arr
, so projection fails
Alternative solution, don't mention G
at all
class {u} graph (α : Type u) := (arr : α → α → Sort u) variable α : Type 1 variables A B : α variable G : graph α include G #check graph.arr A B
when you use typeclass arguments (by marking graph
as class
), the idea is that you don't mention the variables of those types at all, they are inferred from context
you win
Actually the usual way to write G
there is variable [graph α]
and skip the include
line
right, you don't give names to instances of class
confer how partial orders are defined
and used
Thanks both.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


LOGIN
Sign Up
Copy Youtube Link
GO
Search PDF
Select files to upload
or drag & drop here
Upload from PC
Select files to upload
or drag & drop here


These options control the generation of command processor programs by the Stat/Transfer user interface, whether automatically at the end of each transfer or manually, when the Save Program button is pressed by the user.
The programs will contain all options that are necessary to completely reproduce the transfer and are useful not only to re-run your transfer in the future, but also, together with the log files, as documentation of your work. The programs can be re-run by opening them in the Run Program dialog box, or by running them directly from the operating system or the command processor itself.
Automatically generate command processor program
If this option is checked a program will be generated at the conclusion of each transfer operation. This program will contain all of the settings that are necessary to reproduce your transfer operation. If you would like a program to be generated after each transfer, check this option. It is unchecked by default.
Filename
When this option is selected, then by default, Stat/Transfer will write the file to the same directory as your output file and give it the same name as your output file, but with a .stcmd extension. If you would like to change the location or the name, you can do so in the Filename edit box. Because this will be used for every transfer, you should not type in a specific name, but you can, if you wish, use a specific directory. We recommend that you use the following macros to specify the file name and also to specify a directory if you do not choose a specific one.
%ipath% The path, including the drive (on Windows), of the input data file
%iname% The name, without the extension, of the input data file
%opath% The path, including the drive (on Windows), of the output data file
%oname% The name, without the extension, of the output data file
You should always use the .stcmd extension.
The default filename is %opath%/%oname%.stcmd.
Ask Permission before overwriting the program file
This option controls automatic program generation. If checked (the default) you will be prompted before program files are overwritten.
Ask Permission before overwriting the output file
This option controls the "overwrite" option that will be written to a generated program, both for automatically generated programs and those generated from the Save Program button on the Transfer dialog box.
If it is checked, the default, when the program is run, you will be asked permission before an output data set is overwritten. If it is not checked the '-y' option will be appended to the copy command in the program so your output data files will be overwritten without prompting.
Insert "Quit" at end of program
If this option is checked, programs run from the command processor prompt or the operating system will cause the Stat/Transfer command processor to terminate at their conclusion. It will not affect the behavior of programs run from the Run Program dialog box.
This option is checked by default because it allows you, for example, to click on a program in Windows Explorer to have it run and then cleanly terminate. However, you may wish to keep the command processor open to examine the results or run other programs, or execute a series of programs from another. In that case, you would not want 'quit' to be inserted at the end of your programs.


Privly Test Pages
This website contains a series of test cases for Privly-type links. These pages are directed mostly at developers, but if you are having difficulty with a Privly extension, you may be directed here. For more information on what Privly is, go to Priv.ly
Current Test Files
These test files run through a series of cases which all Privly-type extensions must pass.
- Embed-posting iframes: Embed-posting supports nested iframes. This page tests whether it works well.
- Keyboard forwarding: Seamless-posting supports forwarding ENTER keyboard event to the original form on the host page. This page tests whether it works correctly.
- URL Parameters: Privly links support directives for the extension. This page checks the behavior of the links.
- Whitelist: Privly has a default list of trusted domains. This page ensures that all the trusted domains are handled consistently
- Non-Whitelisted: Non-trusted domains can indicate their support of Privly injection. This page checks their behavior.
- Misdirection: Many sites change the way links are displayed or tracked. This page is a developing list of cases found across the internet.
- Iframe Depth: Many websites render their content within iframes. This page ensures that Privly works for an arbitrary depth of iframes.
- Privly Button: Collect many different circumstances to test the appearance of the Privly button in the upper-right corner of textareas and editable div elements.
Host Page Tests
These pages have Privly links pre-submitted as user content. Feel free to submit example pages. If you are a site owner and do not want your site to be an example, please contact us.
Localhost Test Files
For these pages to work you must be running a server on your local machine.


In the address bar, at the end of the URL, pass in either an integer representing the UNIX timestamp of the date you want sent back, a string representing the natural form of the date you want, or "now" to get the current date timestamp.
When clicking into these links, notice the address bar above.
Natural Date: April 14, 2017
Unix Timestamp:<PHONE_NUMBER>874
The Current Date: now


All Projections
No available projections at this time!
#
Movie
Poster
Cinema
Projection Date
Edit
Delete
Previous
...
...
Next


{% extends "translator/base.html" %} {% block head %} {% endblock %} {% block body %}
""
often improves the translation./
to the end of a directory name so that Tellina interprets it as a folder.
{{top_ranked_cmd}}


Dashboard
MODULES
Stakeholders
Local Governments
Cooperatives
Members
Premium Calculator
Cooperatives
Users
All Users
Add New User
Settings
Profile
Edit Profile
Ayodeji Moshood
Profile
Settings
Log Out
Payment Form
Add New Payment
Cooperative Society
*
Choose..
Rehoboth Cooperative Multipupose Society
Unique Ladies Saving Group
Triumphant Cooperative Multipurpose Society
Trevi Foundation Junior Staff Limited
Owodunni (Ipaja) Ctcs
Ike 0luwa Oyosowapo Mainland Cooperative Thrift Union Limited
Ikeja Staff (Alausa) CTCS
Nepa Festac Staff CMS Limited
NBC Head Office Cooperative
Aseyori C.T.C.S
Owolagba Co-operative Society
Godwill Farmers
Joint Farmers Fadama Fisherman Cooperative Society Limited
Okota Multi Purpose Cooperative Society
Dehoni Izon Multipurpose Cooperative Society Limited
Lucky Fibre Staff Coorperative Society
Payment Tip
*
Choose..
Monthly Payment
Loan Repayment
Amount To Be Paid
*
Upload Payment Evidence
*
Cancel
Submit


Checking for conflicting oIDs
I got word that this script was useful for some other IT team, so it's definitely blog-worthy!
The Story
I've inherited some AD forests with their schema extended by in-house software, using oIDs belonging to an MS pool, meaning that those numbers might be used by future schema extensions by …
more ...


.
Important Goverment Portals I AGRI PEDIA
{#
#}
{% include 'user/header.html' %} {% include 'user/menu.html' %}
IMPORTANT Goverment Related portals
Related portals
Agriculture & Processed Food Product Export Development Authority (APEDA)
Central Insecticide Board Registration Committee
Commission for Agricultural Costs & Prices
Department of Agriculture & Co-operation
Department of Animal Husbandry & Dairy (AH&D)
Export-Import Bank of India (EXIM Bank)
Indian Council of Agricultural Research (ICAR)
mKisan Portal - Mobile Apps in Agriculture sector
National Bank for Agriculture and Rural Development (NABARD)
National Cooperative Development Corporation (NCDC)
National Horticulture Board (NHB)
National Seed Corporation Limited
Plant Quarantine Organisation of India
Rice Knowledge Management Portal
National Agriculture Market( e-NAM)
Agriculture skill council of India
National Portal for Mechanization & Technology
Pradhan Mantri Krishi Sinchai Yojana
Source : Portal Content team
{% include 'user/footer.html' %}
{##}


I am a Front-End Web Developer!
I have worked on numerous projects for a local church and company. I have experience with most web technologies. I have worked a wide spectrum of jobs from vehicle services, to retail management, to even my passion as a front end developer. My passion is to create a beautiful product every time that reflects who I am. When I create something I take the time to perfect it. Technology is my passion. Seeing technology grow and advance is an exciting thing because we see solutions to real world problems being created.
I love going on walks and listening to music. You will find headphones in my ears 60% of the time. My favorite food type is pasta. If you want to win me over quickly, have pasta! I am currently working on a few projects for a local church and
company where I am full-time at. I am available though! In my free time I like to code and research new items that are coming out. Whether its a new phone, an update to software I use or just about all new tech items. I also love watching horror
movies and catching up with my favorite YouTubers.
I am commited to my trade and I stand by my beliefs.
I can be contacted by any of the options below.


About
Portfolio
About
Portfolio
menu
BlueJay Mobile Health
Marketing Materials
Pediatric Conference Rackcards
Pediatric Survey Forms
Research
Define
Ideate
Refine


here are three main types of donkeys: wild, feral and domesticated. Wild donkeys typically grow to around 49 inches (125 centimeters) from hoof to shoulder and weight around 551 lbs. (250 kilograms).
Domesticated donkeys vary in size, depending on how they are bred. There are eight different types of domesticated asses, according to the Oklahoma State University. They typically weigh from 400 to 500 lbs. (180 to 225 kg) and 36 inches to 48 inches (92 cm to 123 cm) from hoof to shoulder.
The smallest donkey is the miniature donkey, according to the University of Michigan's Animal Diversity Web. They only grow to around 36 inches (92 cm) from hoof to shoulder and weigh less than 400 lbs. (180 kg). Mammoth stock, which is the largest type of donkey breed, are 56 inches (143 cm) from hoof to shoulder and weigh about 950 lbs. (430 kg).


My name is Nderitu Thuku Macharia.
I am 23 years old.
i have gone through primary school i went to St Teresa Kanyange
Then Joined Kenyatta High School Mahiga where i finished in 2015
I joined college in 2016 where i did Automotive Engineering.
later joined another
college where i decided to persue a Diploma in I C T and finished in mid 2019.
I got to know about Moringa School Through Friend who proposed it to me since i had
finised college and didnt have a job.
I decided to take up that idea and by Gods
grace i got enrolled here at Moringa School.


Hot Expo
问题描述 :
Sunny wants to go to the Shanghai Expo this month and he intends to visit n (1 <= n <= 100 ) country pavilions. As we all know, in each pavilion, there is always a wonderful performance every day. Every performance will always be played only one time each day. And performance i begins at beg[i] second and ends at end[i] second (0<=beg[i], end[i] <24 * 3600). Sunny can not visit more than one country pavilion at the same time. Sunny wouldn’t like to miss any performance in the country pavilions that he plans to visit. However, it’s also well known that getting accommodation in Shanghai is a little expensive, so he has to make a good arrangement to make his staying time (in days) there minimum.
输入:
The input contains several test cases. Each test case begins with an integer number n. Then n lines follow and each contains two integers representing the begin time and end time of the performance in the corresponding day.
Input is terminated by a value of zero (0) for n.
Input is terminated by a value of zero (0) for n.
输出:
The input contains several test cases. Each test case begins with an integer number n. Then n lines follow and each contains two integers representing the begin time and end time of the performance in the corresponding day.
Input is terminated by a value of zero (0) for n.
Input is terminated by a value of zero (0) for n.
样例输入:
2 1 4 4 5 2 2 3 4 6 0
样例输出:
2 1
#include <map> #include <cmath> #include <queue> #include <cstdio> #include <string> #include <vector> #include <cstring> #include <sstream> #include <iostream> #include <algorithm> using namespace std; int n, i, now, ans, j, s[24 * 3605], a, b; int main(){ while (scanf("%d", &n) == 1 && n){ memset(s, 0, sizeof(s)); for (i = 1; i <= n; i++){ scanf("%d%d", &a, &b); s[a]++; s[b + 1]--; } now = ans = 0; for (i = 0; i < 24 * 3600; i++){ now += s[i]; ans = max(ans, now); } printf("%d\n", ans); } }
(adsbygoogle = window.adsbygoogle || []).push({});
#!/usr/bin/env python
def cou(n):
arr =
i = 1
while(i<n):
arr.append(arr[i-1]+selfcount(i))
i+=1
return arr[n-1]
def selfcount(n):
count = 0
while(n):
if n%10 == 1:
count += 1
n /= 10
return count
Java真是解决大数的利器
因为是要把从字符串s的start位到当前位在hash中重置，修改提交后能accept，但是不修改居然也能accept
确实有点难度，搞了好久。int溢出要注意
#include <cstdio>
int main() {
//answer must be odd
int n, u, d;
while(scanf("%d%d%d",&n,&u,&d)==3 && n>0) {
if(n<=u) { puts("1"); continue; }
n-=u; u-=d; n+=u-1; n/=u;
n<<=1, ++n;
printf("%dn",n);
}
return 0;
}
很好的思路，可以借鉴
学习了
楼主 为什么输入的形式都不对 题目是不是弄错了？
very good solutions.
顶一个 赞一个


Join our Book of the Month Club to get the most popular and award-winning books delivered straight to your door! Why spend time and energy at the bookstore trying to decide which books are good and which to skip? With the Book of the Month Club, we do the work for you so you can be sure to get a top-rated book with rave reviews.
Special! Join now for only $19.99 per month!


Function
| Static Public Summary | ||
| public |
BinaryParser(bigEndian: *, allowExceptions: *) |
|
| public |
Returns the current absolute time, in seconds. |
|
| public |
Absolute time is measured in seconds relative to the absolute reference date of Jan 1 2001 00:00:00 GMT. |
|
| public |
CGPathApplierFunction(): void Defines a callback function that can view an element in a graphics path. |
|
| public |
Check if the browser can use WebGL2. |
|
| public |
EscapeEUCJP(str: *): * |
|
| public |
EscapeJIS7(str: *): * |
|
| public |
EscapeJIS8(str: *): * |
|
| public |
EscapeSJIS(str: *): * |
|
| public |
EscapeUTF16LE(str: *): * |
|
| public |
EscapeUTF7(str: *): * |
|
| public |
EscapeUTF8(str: *): * |
|
| public |
EscapeUnicode(str: *): * |
|
| public |
GetEscapeCodeType(str: *): * |
|
| public |
SCNActionTimingFunction(time: number): number Your block must return a floating-point value between 0.0 and 1.0, where 0.0 represents the starting state of the action’s animation and 1.0 represents the end state. |
|
| public |
SCNAnimationEventBlock(animation: CAAnimation, animatedObject: Object, playingBackward: boolean): void Signature for the block called when an animation event triggers. |
|
| public |
SCNBindingBlock(programID: number, location: number, renderedNode: SCNNode, renderer: SCNRenderer): void Call handleBinding(ofSymbol:handler:) or handleUnbinding(ofSymbol:handler:) to associate a handler block with a GLSL symbol for a SceneKit geometry or material. |
|
| public |
SCNBufferBindingBlock(buffer: SCNBufferStream, node: SCNNode, shadable: SCNShadable, renderer: SCNRenderer): void A block SceneKit calls at render time for working with buffers in a Metal shader, used by the handleBinding(ofBufferNamed:frequency:handler:) method. |
|
| public |
SCNFieldForceEvaluator(position: SCNVector3, velocity: SCNVector3, mass: number, charge: number, time: number): SCNVector3 Your block uses these parameters to compute and return an SCNVector3 force vector, which SceneKit then applies to the object affected by the field. |
|
| public |
This function performs a numeric (not bitwise) comparison of each pair of elements. |
|
| public |
SCNMatrix4FromGLKMatrix4(mat: GLKMatrix4): SCNMatrix4 Returns a SceneKit matrix corresponding to a GLKit matrix. |
|
| public |
SCNMatrix4FromMat4(m: number[][]): SCNMatrix4 |
|
| public |
Returns the inverse of the specified matrix. |
|
| public |
Returns a Boolean value that indicates whether the specified matrix is equal to the identity matrix. |
|
| public |
SCNMatrix4MakeRotation(angle: number, x: number, y: number, z: number): SCNMatrix4 Returns a matrix describing a rotation transformation. |
|
| public |
SCNMatrix4MakeScale(sx: number, sy: number, sz: number): SCNMatrix4 Returns a matrix describing a scale transformation. |
|
| public |
SCNMatrix4MakeTranslation(tx: number, ty: number, tz: number): SCNMatrix4 Returns a matrix describing a translation transformation. |
|
| public |
SCNMatrix4Mult(a: SCNMatrix4, b: SCNMatrix4): SCNMatrix4 Matrix multiplication is not commutative. |
|
| public |
SCNMatrix4Rotate(m: SCNMatrix4, angle: number, x: number, y: number, z: number): SCNMatrix4 The resulting transformation consists of the specified rotation followed by the transformation represented by the mat parameter. |
|
| public |
SCNMatrix4Scale(m: SCNMatrix4, sx: number, sy: number, sz: number): SCNMatrix4 The resulting transformation consists of the specified scale followed by the transformation represented by the mat parameter. |
|
| public |
SCNMatrix4ToGLKMatrix4(mat: SCNMatrix4): GLKMatrix4 Returns a GLKit matrix corresponding to a SceneKit matrix. |
|
| public |
SCNMatrix4ToMat4(m: SCNMatrix4): number[][] |
|
| public |
SCNMatrix4Translate(m: SCNMatrix4, tx: number, ty: number, tz: number): SCNMatrix4 The resulting transformation consists of the specified translation followed by the transformation represented by the mat parameter. |
|
| public |
SCNParticleEventBlock(data: UnsafeMutablePointer<UnsafeMutableRawPointer>, dataStride: UnsafeMutablePointer<Int>, indices: UnsafeMutablePointer<UInt32>, count: number): void Use this block to change properties of individual particles when they are spawned, when they collide with scene geometry, or when they die (that is, reach the end of their life spans and are removed from the scene). |
|
| public |
SCNParticleModifierBlock(data: UnsafeMutablePointer<UnsafeMutableRawPointer>, dataStride: UnsafeMutablePointer<Int>, start: number, end: number, deltaTime: number): void Use this block to change properties of individual particles on each frame of simulation.ImportantRunning your own code to update particle properties every frame can have a severe impact on rendering performance. |
|
| public |
SCNSceneExportProgressHandler(totalProgress: number, error: Error, stop: UnsafeMutablePointer<ObjCBool>): void stopSet *stop to true inside the block to cancel export. |
|
| public |
SCNSceneSourceStatusHandler(totalProgress: number, status: SCNSceneSourceStatus, error: Error, stopLoading: UnsafeMutablePointer<ObjCBool>): void The signature for the block that SceneKit calls periodically to report progress while loading a scene. |
|
| public |
This function performs a numeric (not bitwise) comparison of each pair of component values. |
|
| public |
SCNVector3FromFloat3(v: number[]): SCNVector3 |
|
| public |
SCNVector3FromGLKVector3(vector: GLKVector3): SCNVector3 Returns a three-element SceneKit vector structure corresponding to a GLKit vector structure. |
|
| public |
SCNVector3Make(x: number, y: number, z: number): SCNVector3 Returns a new three-component vector created from individual component values. |
|
| public |
SCNVector3ToFloat3(v: SCNVector3): number[] |
|
| public |
SCNVector3ToGLKVector3(vector: SCNVector3): GLKVector3 Returns a three-element GLKit vector structure corresponding to a SceneKit vector structure. |
|
| public |
This function performs a numeric (not bitwise) comparison of each pair of component values. |
|
| public |
SCNVector4FromFloat4(v: number[]): SCNVector4 |
|
| public |
SCNVector4FromGLKVector4(vector: GLKVector4): SCNVector4 Returns a four-element SceneKit vector structure corresponding to a GLKit vector structure. |
|
| public |
SCNVector4Make(x: number, y: number, z: number, w: number): SCNVector4 Returns a new four-component vector created from individual component values. |
|
| public |
SCNVector4ToFloat4(v: SCNVector4): number[] |
|
| public |
SCNVector4ToGLKVector4(vector: SCNVector4): GLKVector4 Returns a four-element GLKit vector structure corresponding to a SceneKit vector structure. |
|
| public |
UnescapeEUCJP(str: *): * |
|
| public |
UnescapeJIS7(str: *): * |
|
| public |
UnescapeJIS8(str: *): * |
|
| public |
UnescapeSJIS(str: *): * |
|
| public |
UnescapeUTF16LE(str: *): * |
|
| public |
UnescapeUTF7(str: *): * |
|
| public |
UnescapeUTF8(str: *): * |
|
| public |
UnescapeUnicode(str: *): * |
Static Public
public BinaryParser(bigEndian: *, allowExceptions: *) source
import BinaryParser from 'jscenekit/js/third_party/BinaryParser.js'
Params:
| Name | Type | Attribute | Description |
| bigEndian | * | ||
| allowExceptions | * |
public CACurrentMediaTime(): number source
import CACurrentMediaTime from 'jscenekit/js/QuartzCore/CACurrentMediaTime.js'
Returns the current absolute time, in seconds.
public CFAbsoluteTimeGetCurrent(): number source
import CFAbsoluteTimeGetCurrent from 'jscenekit/js/CoreFoundation/CFAbsoluteTimeGetCurrent.js'
Absolute time is measured in seconds relative to the absolute reference date of Jan 1 2001 00:00:00 GMT. A positive value represents a date after the reference date, a negative value represents a date before it. For example, the absolute time -32940326 is equivalent to December 16th, 1999 at 17:54:34. Repeated calls to this function do not guarantee monotonically increasing results. The system time may decrease due to synchronization with external time references or due to an explicit user change of the clock.
public CGPathApplierFunction(): void source
import CGPathApplierFunction from 'jscenekit/js/CoreGraphics/CGPathApplierFunction.js'
Defines a callback function that can view an element in a graphics path.
Return:
| void |
public CanUseWebGL2(): boolean source
import CanUseWebGL2 from 'jscenekit/js/util/CanUseWebGL2.js'
Check if the browser can use WebGL2.
public EscapeEUCJP(str: *): * source
import {EscapeEUCJP} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeJIS7(str: *): * source
import {EscapeJIS7} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeJIS8(str: *): * source
import {EscapeJIS8} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeSJIS(str: *): * source
import {EscapeSJIS} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeUTF16LE(str: *): * source
import {EscapeUTF16LE} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeUTF7(str: *): * source
import {EscapeUTF7} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeUTF8(str: *): * source
import {EscapeUTF8} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public EscapeUnicode(str: *): * source
import {EscapeUnicode} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public GetEscapeCodeType(str: *): * source
import {GetEscapeCodeType} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public SCNActionTimingFunction(time: number): number source
import SCNActionTimingFunction from 'jscenekit/js/SceneKit/SCNActionTimingFunction.js'
Your block must return a floating-point value between 0.0 and 1.0, where 0.0 represents the starting state of the action’s animation and 1.0 represents the end state.
Params:
| Name | Type | Attribute | Description |
| time | number | A fraction of the action’s The input value for the timing function, as determined by the timingMode property and the action’s current progress. |
public SCNAnimationEventBlock(animation: CAAnimation, animatedObject: Object, playingBackward: boolean): void source
import SCNAnimationEventBlock from 'jscenekit/js/SceneKit/SCNAnimationEventBlock.js'
Signature for the block called when an animation event triggers.
Params:
| Name | Type | Attribute | Description |
| animation | CAAnimation | The animation triggering the animation event. |
|
| animatedObject | Object | The Scene Kit object affected by the animation. |
|
| playingBackward | boolean | true if the animation is playing in reverse; otherwise, false. |
Return:
| void |
public SCNBindingBlock(programID: number, location: number, renderedNode: SCNNode, renderer: SCNRenderer): void source
import SCNBindingBlock from 'jscenekit/js/SceneKit/SCNBindingBlock.js'
Call handleBinding(ofSymbol:handler:) or handleUnbinding(ofSymbol:handler:) to associate a handler block with a GLSL symbol for a SceneKit geometry or material.
Params:
| Name | Type | Attribute | Description |
| programID | number | The OpenGL program identifier for the current SCNProgram instance, as used by OpenGL functions such as glValidateProgram. |
|
| location | number | The OpenGL location index for the symbol to be bound or unbound, as used by OpenGL functions such as glUniform. |
|
| renderedNode | SCNNode |
|
The SCNNode object being rendered. |
| renderer | SCNRenderer | The SCNRenderer object responsible for rendering. |
Return:
| void |
public SCNBufferBindingBlock(buffer: SCNBufferStream, node: SCNNode, shadable: SCNShadable, renderer: SCNRenderer): void source
import SCNBufferBindingBlock from 'jscenekit/js/SceneKit/SCNBufferBindingBlock.js'
A block SceneKit calls at render time for working with buffers in a Metal shader, used by the handleBinding(ofBufferNamed:frequency:handler:) method.
Params:
| Name | Type | Attribute | Description |
| buffer | SCNBufferStream | An object that provides write access to the buffer. Use the writeBytes(_:count:) method on this object to write data for use by the shader. |
|
| node | SCNNode | The node to be rendered using the shader program. |
|
| shadable | SCNShadable | The material or geometry to be rendered using the shader program. |
|
| renderer | SCNRenderer | The view (or other SceneKit renderer) responsible for rendering. |
Return:
| void |
public SCNFieldForceEvaluator(position: SCNVector3, velocity: SCNVector3, mass: number, charge: number, time: number): SCNVector3 source
import SCNFieldForceEvaluator from 'jscenekit/js/SceneKit/SCNFieldForceEvaluator.js'
Your block uses these parameters to compute and return an SCNVector3 force vector, which SceneKit then applies to the object affected by the field.
Params:
| Name | Type | Attribute | Description |
| position | SCNVector3 | The position of the object affected by the field, in the local coordinate space of the node containing the field. |
|
| velocity | SCNVector3 | The velocity of the object affected by the field, relative to the local coordinate space of the node containing the field. |
|
| mass | number | The mass of the object affected by the field. (See the mass property for physics bodies and the particleMass property for particle systems.) |
|
| charge | number | The electrical charge of the object affected by the field. (See the charge property for physics bodies and the particleCharge property for particle systems.) |
|
| time | number | The elapsed time, in seconds, since the last simulation step. |
public SCNMatrix4EqualToMatrix4(a: SCNMatrix4, b: SCNMatrix4): boolean source
import SCNMatrix4EqualToMatrix4 from 'jscenekit/js/SceneKit/SCNMatrix4EqualToMatrix4.js'
This function performs a numeric (not bitwise) comparison of each pair of elements.
Params:
| Name | Type | Attribute | Description |
| a | SCNMatrix4 | ||
| b | SCNMatrix4 |
public SCNMatrix4FromGLKMatrix4(mat: GLKMatrix4): SCNMatrix4 source
import SCNMatrix4FromGLKMatrix4 from 'jscenekit/js/SceneKit/SCNMatrix4FromGLKMatrix4.js'
Returns a SceneKit matrix corresponding to a GLKit matrix.
Params:
| Name | Type | Attribute | Description |
| mat | GLKMatrix4 | A GLKit matrix. |
public SCNMatrix4FromMat4(m: number[][]): SCNMatrix4 source
import SCNMatrix4FromMat4 from 'jscenekit/js/SceneKit/SCNMatrix4FromMat4.js'
Params:
| Name | Type | Attribute | Description |
| m | number[][] |
public SCNMatrix4Invert(m: SCNMatrix4): SCNMatrix4 source
import SCNMatrix4Invert from 'jscenekit/js/SceneKit/SCNMatrix4Invert.js'
Returns the inverse of the specified matrix.
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 |
public SCNMatrix4IsIdentity(m: SCNMatrix4): boolean source
import SCNMatrix4IsIdentity from 'jscenekit/js/SceneKit/SCNMatrix4IsIdentity.js'
Returns a Boolean value that indicates whether the specified matrix is equal to the identity matrix.
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 |
public SCNMatrix4MakeRotation(angle: number, x: number, y: number, z: number): SCNMatrix4 source
import SCNMatrix4MakeRotation from 'jscenekit/js/SceneKit/SCNMatrix4MakeRotation.js'
Returns a matrix describing a rotation transformation.
public SCNMatrix4MakeScale(sx: number, sy: number, sz: number): SCNMatrix4 source
import SCNMatrix4MakeScale from 'jscenekit/js/SceneKit/SCNMatrix4MakeScale.js'
Returns a matrix describing a scale transformation.
public SCNMatrix4MakeTranslation(tx: number, ty: number, tz: number): SCNMatrix4 source
import SCNMatrix4MakeTranslation from 'jscenekit/js/SceneKit/SCNMatrix4MakeTranslation.js'
Returns a matrix describing a translation transformation.
public SCNMatrix4Mult(a: SCNMatrix4, b: SCNMatrix4): SCNMatrix4 source
import SCNMatrix4Mult from 'jscenekit/js/SceneKit/SCNMatrix4Mult.js'
Matrix multiplication is not commutative. As a transformation, the result of multiplying a matrix A by a matrix B is the transformation represented by B followed by the transformation represented by A.
Params:
| Name | Type | Attribute | Description |
| a | SCNMatrix4 | ||
| b | SCNMatrix4 |
public SCNMatrix4Rotate(m: SCNMatrix4, angle: number, x: number, y: number, z: number): SCNMatrix4 source
import SCNMatrix4Rotate from 'jscenekit/js/SceneKit/SCNMatrix4Rotate.js'
The resulting transformation consists of the specified rotation followed by the transformation represented by the mat parameter.
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 | ||
| angle | number | The amount of rotation, in radians, measured counterclockwise around the rotation axis. |
|
| x | number | The x-component of the rotation axis. |
|
| y | number | The y-component of the rotation axis. |
|
| z | number | The z-component of the rotation axis. |
public SCNMatrix4Scale(m: SCNMatrix4, sx: number, sy: number, sz: number): SCNMatrix4 source
import SCNMatrix4Scale from 'jscenekit/js/SceneKit/SCNMatrix4Scale.js'
The resulting transformation consists of the specified scale followed by the transformation represented by the mat parameter.
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 | ||
| sx | number | ||
| sy | number | ||
| sz | number |
public SCNMatrix4ToGLKMatrix4(mat: SCNMatrix4): GLKMatrix4 source
import SCNMatrix4ToGLKMatrix4 from 'jscenekit/js/SceneKit/SCNMatrix4ToGLKMatrix4.js'
Returns a GLKit matrix corresponding to a SceneKit matrix.
Params:
| Name | Type | Attribute | Description |
| mat | SCNMatrix4 | A SceneKit matrix. |
Return:
| GLKMatrix4 |
public SCNMatrix4ToMat4(m: SCNMatrix4): number[][] source
import SCNMatrix4ToMat4 from 'jscenekit/js/SceneKit/SCNMatrix4ToMat4.js'
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 |
Return:
| number[][] |
public SCNMatrix4Translate(m: SCNMatrix4, tx: number, ty: number, tz: number): SCNMatrix4 source
import SCNMatrix4Translate from 'jscenekit/js/SceneKit/SCNMatrix4Translate.js'
The resulting transformation consists of the specified translation followed by the transformation represented by the mat parameter.
Params:
| Name | Type | Attribute | Description |
| m | SCNMatrix4 | ||
| tx | number | ||
| ty | number | ||
| tz | number |
public SCNParticleEventBlock(data: UnsafeMutablePointer<UnsafeMutableRawPointer>, dataStride: UnsafeMutablePointer<Int>, indices: UnsafeMutablePointer<UInt32>, count: number): void source
import SCNParticleEventBlock from 'jscenekit/js/SceneKit/SCNParticleEventBlock.js'
Use this block to change properties of individual particles when they are spawned, when they collide with scene geometry, or when they die (that is, reach the end of their life spans and are removed from the scene). The following example illustrates setting up a handler block for particle collision events:[system handleEvent:SCNParticleEventCollision forProperties:@[SCNParticlePropertyAngle, SCNParticlePropertyRotationAxis, SCNParticlePropertyContactNormal] withBlock:^(void *data, size_t dataStride, uint32_t indices, NSInteger count) { // For each particle affected by the collision event, // calculate pointers in the data to each property's value. for (NSInteger i = 0; i < count; ++i) { // SCNParticlePropertyAngle (float) float angle = (float )((char )data[0] + dataStride[0] * indices[i]); // angle[0] is the particle's rotation angle in radians.
// SCNParticlePropertyRotationAxis (float3) float axis = (float )((char )data[1] + dataStride[1] indices[i]); // axis[0..2] are the xyz components of the particle's rotation axis.
// SCNParticlePropertyContactNormal (float3) float norm = (float )((char )data[2] + dataStride[2] indices[i]); // norm[0..2] are the xyz components of the contact normal vector.
// Now, use the norm vector to rotate the particle's axis/angle (not shown). } }];
Params:
| Name | Type | Attribute | Description |
| data | UnsafeMutablePointer<UnsafeMutableRawPointer> | An array of floating-point values containing stripes of property data for the system’s particles. The width and format of each data stripe depend on the properties you specify when calling the handle(_:forProperties:handler:) method. |
|
| dataStride | UnsafeMutablePointer<Int> | An array identifying the offset, in bytes, of each property’s value in the data stripe for each particle. The order of offsets in this array corresponds to the order of the properties array you specify when calling the handle(_:forProperties:handler:) method. |
|
| indices | UnsafeMutablePointer<UInt32> |
|
An array in which each element is an index that identifies (in the data array) the data stripe for each particle affected by the event that caused SceneKit to call the handler block.When SceneKit calls your handler block for the birth event, you need not use this parameter—at that time, the affected particles are indexed from 0 to the count parameter’s value. |
| count | number | The number of particles affected by the current event. |
Return:
| void |
public SCNParticleModifierBlock(data: UnsafeMutablePointer<UnsafeMutableRawPointer>, dataStride: UnsafeMutablePointer<Int>, start: number, end: number, deltaTime: number): void source
import SCNParticleModifierBlock from 'jscenekit/js/SceneKit/SCNParticleModifierBlock.js'
Use this block to change properties of individual particles on each frame of simulation.ImportantRunning your own code to update particle properties every frame can have a severe impact on rendering performance. If the behavior over time that you want for your particle system can be described more declaratively, use the propertyControllers property and SCNParticlePropertyController class instead. If you need to change particle properties only at certain times (rather than continuously), add a handler block for an event using the handle(_:forProperties:handler:) method.The following example illustrates setting up a modifier block that alters particle’s position and velocity:[system addModifierForProperties:@[SCNParticlePropertyPosition, SCNParticlePropertyVelocity] atStage:SCNParticleModifierStagePostDynamics withBlock:^(void *data, size_t dataStride, NSInteger start, NSInteger end, float deltaTime) { // For each particle to be processed, // calculate pointers in the data to each property's value: for (NSInteger i = start; i < end; ++i) { // SCNParticlePropertyPosition (float3) float pos = (float )((char )data[0] + dataStride[0] i); // pos[0..2] are the xyz components of the particle's position.
// SCNParticlePropertyVelocity (float3) float vel = (float )((char )data[1] + dataStride[1] i); // vel[0..2] are the xyz components of the particle's position.
// Now, compute a new position and velocity (not shown). } }];
Params:
| Name | Type | Attribute | Description |
| data | UnsafeMutablePointer<UnsafeMutableRawPointer> | An array of floating-point values containing stripes of property data for the system’s particles. The width and format of each data stripe depend on the properties you specify when calling the addModifier(forProperties:at:modifier:) method. |
|
| dataStride | UnsafeMutablePointer<Int> | An array identifying the offset, in bytes, of each property’s value in the data stripe for each particle. The order of offsets in this array corresponds to the order of the properties array you specify when calling the addModifier(forProperties:at:modifier:) method. |
|
| start | number | The index of the first particle’s data stripe in the data array. |
|
| end | number | The index of the last particle’s data stripe in the data array. |
|
| deltaTime | number | The elapsed time, in seconds, since the last frame of simulation. |
Return:
| void |
public SCNSceneExportProgressHandler(totalProgress: number, error: Error, stop: UnsafeMutablePointer<ObjCBool>): void source
import SCNSceneExportProgressHandler from 'jscenekit/js/SceneKit/SCNSceneExportProgressHandler.js'
stopSet *stop to true inside the block to cancel export.
Params:
| Name | Type | Attribute | Description |
| totalProgress | number | A number between 0.0 and 1.0 that indicates the progress of the export operation, with 0.0 indicating that the operation has just begun and 1.0 indicating the operation has completed. |
|
| error | Error |
|
An error encountered during the export process, or nil if no errors have occurred. |
| stop | UnsafeMutablePointer<ObjCBool> | Set *stop to true inside the block to cancel export. |
Return:
| void |
public SCNSceneSourceStatusHandler(totalProgress: number, status: SCNSceneSourceStatus, error: Error, stopLoading: UnsafeMutablePointer<ObjCBool>): void source
import SCNSceneSourceStatusHandler from 'jscenekit/js/SceneKit/SCNSceneSourceStatusHandler.js'
The signature for the block that SceneKit calls periodically to report progress while loading a scene.
Params:
| Name | Type | Attribute | Description |
| totalProgress | number | A floating-point number between 0.0 and 1.0 indicating the overall progress of loading the scene. A value of 0.0 indicates that the loading process has just begun, and a value of 1.0 indicates that the process has completed. |
|
| status | SCNSceneSourceStatus | A constant identifying one of the distinct phases of SceneKit’s loading procedure. See SCNSceneSourceStatus for possible values. |
|
| error | Error |
|
An error object describing any error that has occurred during scene loading, or nil if no errors has been encountered. |
| stopLoading | UnsafeMutablePointer<ObjCBool> | A reference to a Boolean value. Set *stop to true within the block to abort further processing of the scene source’s contents. |
Return:
| void |
public SCNVector3EqualToVector3(a: SCNVector3, b: SCNVector3): boolean source
import SCNVector3EqualToVector3 from 'jscenekit/js/SceneKit/SCNVector3EqualToVector3.js'
This function performs a numeric (not bitwise) comparison of each pair of component values.
Params:
| Name | Type | Attribute | Description |
| a | SCNVector3 | The first vector. |
|
| b | SCNVector3 | The second vector. |
public SCNVector3FromFloat3(v: number[]): SCNVector3 source
import SCNVector3FromFloat3 from 'jscenekit/js/SceneKit/SCNVector3FromFloat3.js'
Params:
| Name | Type | Attribute | Description |
| v | number[] |
public SCNVector3FromGLKVector3(vector: GLKVector3): SCNVector3 source
import SCNVector3FromGLKVector3 from 'jscenekit/js/SceneKit/SCNVector3FromGLKVector3.js'
Returns a three-element SceneKit vector structure corresponding to a GLKit vector structure.
Params:
| Name | Type | Attribute | Description |
| vector | GLKVector3 | A three-element GLKit vector structure. |
public SCNVector3Make(x: number, y: number, z: number): SCNVector3 source
import SCNVector3Make from 'jscenekit/js/SceneKit/SCNVector3Make.js'
Returns a new three-component vector created from individual component values.
public SCNVector3ToFloat3(v: SCNVector3): number[] source
import SCNVector3ToFloat3 from 'jscenekit/js/SceneKit/SCNVector3ToFloat3.js'
Params:
| Name | Type | Attribute | Description |
| v | SCNVector3 |
public SCNVector3ToGLKVector3(vector: SCNVector3): GLKVector3 source
import SCNVector3ToGLKVector3 from 'jscenekit/js/SceneKit/SCNVector3ToGLKVector3.js'
Returns a three-element GLKit vector structure corresponding to a SceneKit vector structure.
Params:
| Name | Type | Attribute | Description |
| vector | SCNVector3 | A three-element SceneKit vector structure. |
Return:
| GLKVector3 |
public SCNVector4EqualToVector4(a: SCNVector4, b: SCNVector4): boolean source
import SCNVector4EqualToVector4 from 'jscenekit/js/SceneKit/SCNVector4EqualToVector4.js'
This function performs a numeric (not bitwise) comparison of each pair of component values.
Params:
| Name | Type | Attribute | Description |
| a | SCNVector4 | The first vector. |
|
| b | SCNVector4 | The second vector. |
public SCNVector4FromFloat4(v: number[]): SCNVector4 source
import SCNVector4FromFloat4 from 'jscenekit/js/SceneKit/SCNVector4FromFloat4.js'
Params:
| Name | Type | Attribute | Description |
| v | number[] |
public SCNVector4FromGLKVector4(vector: GLKVector4): SCNVector4 source
import SCNVector4FromGLKVector4 from 'jscenekit/js/SceneKit/SCNVector4FromGLKVector4.js'
Returns a four-element SceneKit vector structure corresponding to a GLKit vector structure.
Params:
| Name | Type | Attribute | Description |
| vector | GLKVector4 | A four-element GLKit vector structure. |
public SCNVector4Make(x: number, y: number, z: number, w: number): SCNVector4 source
import SCNVector4Make from 'jscenekit/js/SceneKit/SCNVector4Make.js'
Returns a new four-component vector created from individual component values.
public SCNVector4ToFloat4(v: SCNVector4): number[] source
import SCNVector4ToFloat4 from 'jscenekit/js/SceneKit/SCNVector4ToFloat4.js'
Params:
| Name | Type | Attribute | Description |
| v | SCNVector4 |
public SCNVector4ToGLKVector4(vector: SCNVector4): GLKVector4 source
import SCNVector4ToGLKVector4 from 'jscenekit/js/SceneKit/SCNVector4ToGLKVector4.js'
Returns a four-element GLKit vector structure corresponding to a SceneKit vector structure.
Params:
| Name | Type | Attribute | Description |
| vector | SCNVector4 | A four-element SceneKit vector structure. |
Return:
| GLKVector4 |
public UnescapeEUCJP(str: *): * source
import {UnescapeEUCJP} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeJIS7(str: *): * source
import {UnescapeJIS7} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeJIS8(str: *): * source
import {UnescapeJIS8} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeSJIS(str: *): * source
import {UnescapeSJIS} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeUTF16LE(str: *): * source
import {UnescapeUTF16LE} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeUTF7(str: *): * source
import {UnescapeUTF7} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeUTF8(str: *): * source
import {UnescapeUTF8} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |
public UnescapeUnicode(str: *): * source
import {UnescapeUnicode} from 'jscenekit/js/third_party/ecl.js'
Params:
| Name | Type | Attribute | Description |
| str | * |
Return:
| * |


--- date: 2010-02-05T00:00:00Z published: true title: cloudhead.io - very simple blogging engine - free hosting on Heroku url: /2010/02/05/cloudhead-io-very-simple-blogging-engine-free-hosting-on-heroku/ ---
toto is a git-powered, minimalist blog engine for the hackers of Oz. The engine weighs around ~230 sloc at its worst. There is no toto client, at least for now; everything goes through git.


Recipe Book
A super minimal recipe website by
Jeff Thompson
Github Pages support added by
kvpsky
Source code


These patches are created by debdiff and the Debian derivatives census scripts and are based on the database and hash-based filesystem of the Debian wayback machine and source packages from the apt repositories referenced in the apt sources.list snippets from the Debian derivatives census. If you have any questions, please contact the Debian derivatives frontdesk.
Many derivatives have different vision, practices, policies, release schedules, goals and priorities to Debian, all of which may be reflected in the patches produced. If you contact any derivatives about these patches, please be polite and courteous. You should also keep in mind that your assumptions about individual patches may be incorrect due to the differences between Debian and our derivatives. When contacting them, you might like to point derivatives at the guidelines for our derivatives.
The current limitations of the patches generation are:


Map files contain list of comma separated name-value pairs.
By default all map files are stored in [program dir]\maps, but you can change this location on the settings screen. A common practice is to use a network share for storing your map files, so that all persons in your organization are using the same maps.
Note: map files are only used when obfuscation is enabled. This is disabled by default. To enable it, click on View-> Compression Settings and check the box located on the Obfuscation tab.
A map file consists of a list of name-value pairs. The left portion is the token to find, the right portion is what to replace it with. The right side may be omitted, in which case the token is replaced with itself. This action is essential for leaving public references intact.
Here is an example of what the contents of a map file might contain:
var1,fef
var2,w4g
myFunc
The first two entries are typical of what the obfuscation engine does to non-public references. You normally wouldn't have entries like this in your map files, but they are shown here as an example. For these two entries, every instance of var1 that appears in your files will replaced with fef. Likewise, all instances of var2 will become w4g.
The third entry contains only one value. This translates to "replace myFunc with itself". The net effect of this is that myFunc will not be obfuscated. This is more akin to what your personal map files will contain. For example, here is a small snippet from the 'ecma.jmapx' file that is included with your installation:
Object
offsetHeight
offsetLeft
offsetTop
offsetWidth
onabort
onblur
onchange
onclick
Notice that this is just a list of token names. With this map file in place, every entry in this list will not be obfuscated.
You can read more about this in the section on leaving public references intact.
Map files come in two flavors:
*.jmap - Plain, comma-separated text file
*.jmapx - Compressed map file. These are provided and maintained by Nebiru Software. You cannot modify these files.
From time to time, Nebiru Software makes updated versions of the jmapx files available for download at http://nebiru.com/jscruncherpro.


Google Desktop Search is now recrawling your drive to index new files.
Note that new files are indexed automatically, and this step is generally not needed.
Click
here
to continue.
[$~BOTTOMLINE~$]
©2005 Google


The schedule for {{challenge.con}} has already been finalized. Please contact the
Are you sure you want to Un-Submit this challenge?
The Challenge will remain in the system, and you can re-submit it later, but you will lose your place in line and start over.
{% else %}
{{challenge.name}} Unsubmitted.
Return to
My Challenges?
{%endif%}
{%endif%}
{%endif%}
{%else%}
{%endif%}
{%else%}
{%endif%}


Aston Villa attendances - How Villa Park crowds stack up against Premier League rivals
Aston Villa latest news | Here's how the Villa Park crowds rank among the Premier League following Villa's return to the top flight following promotion from the Championship.
by Mark Wakefield, Jamie Kemble, Richard CusackAston Villa are back in Premier League action this weekend.
And they return to Villa Park for a home clash with unbeaten leaders Liverpool.
It's set to be yet another full house at B6, as it has been all season so far.
Aston Villa latest
This is your round up of all things Villa; the one-stop shop that will keep you updated on the latest goings on at the club and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Villains throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- The injury latest on Aston Villa star Jack Grealish - READ
- The team Dean Smith should pick against Wolves - READ
- Darren Bent's message to young striker Keinan Davis - READ
- The referee announced for Liverpool at Villa Park - READ
- The amazing sausage sandwich story Aston Villa fans will love - READ
For all your latest AVFC news, opinion, analysis and transfer gossip, click here
You can follow our Villa reporter Ashley Preece on Twitter, and his email address is<EMAIL_ADDRESS>But how do Villa's crowds stack up against their rivals, often a much-debated statistic among rival fans?
Read on for the full figures...
THE AVERAGE ATTENDANCES
1 Manchester United 73,540
2 Arsenal 60,309
3 West Ham United 59,909
4 Tottenham Hotspur 59,572
5 Manchester City 54,420
6 Liverpool 52,820
7 Newcastle United 46,473
8 Aston Villa 41,660
9 Chelsea 40,604
10 Everton 39,255
11 Leicester City 32,006
12 Wolverhampton Wanderers 30,999
13 Sheffield United 30,762
14 Southampton 30,522
15 Brighton & Hove Albion 30,203
16 Norwich City 27,055
17 Crystal Palace 25,251
18 Watford 20,615
19 Burnley 20,576
20 AFC Bournemouth 10,602
THE HIGHEST ATTENDANCES
1 Manchester United 73,737
2 Tottenham Hotspur 60,407
3 Arsenal 60,345
4 West Ham United 59,950
5 Manchester City 54,506
6 Liverpool 53,333
7 Newcastle United 51,198
8 Aston Villa 42,010
9 Chelsea 40,683
10 Everton 39,374
11 Leicester City 32,168
12 Sheffield United 31,774
13 Southampton 31,712
14 Wolverhampton Wanderers 31,534
15 Brighton & Hove Albion 30,610
16 Norwich City 27,108
17 Crystal Palace 25,480
18 Burnley 21,762
19 Watford 21,360
20 AFC Bournemouth 10,729
You can find the average and maximum attendances tables in full here.
VILLA'S HOME ATTENDANCES (LEAGUE)
Bournemouth - 40996
Everton - 41,922
West Ham - 42,010
Burnley - 41,546
Brighton - 41,826
CAPACITY
The capacity is widely listed as 42,785.


FCC Voting App
Home
My Polls
New Poll
Sign in with twitter
{{userDetails.name}}
Sign out
FCC Voting App
by ferzerkerx


A stadium that needs 5000 chairs is being constructed for a city. If the chairs will be arranged in 10 rows, how many chairs are there in a row? If the chairs are to be arranged in 100 rows, how many chairs will there be in a row? How about arranging the chairs in 1000 rows that are grouped by section, how many chairs will be there in a row?
Study the solution below.
1
2
3
Therefore:
Compare the number of zeros in the dividend and divisor. Then, look at the number of zeros in the quotient. Also compare the dividend and the quotient. What pattern can you find?
When dividing a number by 10, 100, 1000, you cancel or remove as many zeros in the dividend as there are in the divisor. The remaining digits in the dividend is the quotient.
Let's Practice!Complete the tables.
| Dividend | Divisor | Quotient |
|---|---|---|
| 5670 | 10 | 567 |
| 7600 | 100 | 76 |
| 1000 | 1000 | 1 |
| 5000 | 1000 | 5 |
| 2000 | 1000 | 2 |
| Dividend | Divisor | Quotient |
|---|---|---|
| 2500 | 100 | 25 |
| 8000 | 1000 | 8 |
| 9040 | 10 | 904 |
| 7000 | 1000 | 7 |
| 2600 | 100 | 26 |


Privacy policy
&
Terms of use
Bulk Upload
Excel File:
Template:
Office:
Use input field
Do Bulk Upload
Output Bulk Upload
Attendance Report
Month:
January
February
March
April
May
June
July
August
September
October
November
December
Year:
OfficeID | Select Office from dropdown:
Use input field
Download Attendance
Output Attendance
Activity Templates
Search Activities
Add field
Search
...
Url
QueryParam
Request Body
Submit Request


Technology
- Websites and applications, such as HTML, ARIA, and Javascript
- Native apps and applications, such as iOS, Android, MacOS, Windows, and Linux
- Documents, such as HTML, PDF, and word processing (for example, Word)
Summary
- Instructions help users enter and submit data.
- Instructions that include illustrative examples help users understand and follow data entry requirements when inputting data.
How it solves user need
- People need instructions for inputs that have data requirements.
- People benefit from instructions that are clear and easy to follow.
- People benefit from instructions that include examples that illustrate formatting requirements.


Clarity lines geometric shapes!
Galanteya in the season autumn-winter 2018-2019. So it's time to remember the lessons of geometry, because that...
800.366.40.72GALANTEYA in the season autumn-winter 2018-2019. So it's time to remember the lessons of geometry, because that on the shelves of
Copyright © 2019. Wordpress Avako. All rights reserved


I am a .NET Developer, and I make desktop applications. I am also a front-end developer. I am soon going to start with backend development. I have spent a long time coding bots based on discord.js Currently working for CodBox as a UI Designer
Reverse engineering, Cracking, Hacking and Social Engineering, UI UX


The best set up for your Jeep is to use the least amount of lift possible to fit your target tire size. The less lift you have, the lower your center of gravity and springs with less arc flex better than springs with more arc. Besides suspension lifts, body lifts and fender trimming can be used to fit big tires. My goal was to fit 33s so that I could do all the hard trails with the least amount of lift possible.
Everything being equal, a flat spring pack will articulate better than an arced spring pack because flat spring leaves are able to move equally well up and down. As the arc of a spring increases, it's ability to compress decreases. Spring lifts also increase your center of gravity since they raise the height of the entire vehicle.
Another disadvantage of tall springs is steep drive shaft angles. Steeper drive shaft angles can cause vibration problems and decrease u-joint life. Often, shims are used under the spring perches and transfer case lowering kits are added to resolve drive line vibration problems. The shims have a tendency to break and fall out. Large shims will starve the pinion bearing of gear lube and decrease its life. Sometimes the spring king pin will have to be replaced with a longer one when large shims are used. If the large king pin is not used, the axle housing may shift if the king pin does not have a firm hold in the spring perch. The transfer case lowering kits reduce clearance.
An advantage of the body lift is it does not raise the height of the engine, transmission, transfer case, or frame. Normally these are the heaviest parts of your Jeep. A body lift is better for your center of gravity than a suspension lift, but body lifts tend to allow more flex between the tub and frame. The more you lift your body, the more flex you get. A lot of flex will eventually rip body mounts off of the tub.
Minor fender trimming is easy to do and it can be done so it is not at all noticeable. I've heard many stories of people who were reluctant to do fender trimming and ended up with a dented quarter panel when the tire made contact. Some minor fender trimming would have saved them expensive body work.
From talking with people over the net, I determined that it would take a combination of all three techniques to fit 33s on my CJ with the least amount of lift. I started with a 2 1/2" suspension lift, added a 1" body lift, and did some minor fender trimming.
This picture was taken before I did minor fender trimming, and the picture above is after the fender trimming. If you look closely, you can see a line drawn in magic marker showing where the fender was cut. Once I painted the diamond plate to match the rest of the Jeep, the cut wasn't noticeable at all. I used a circular saw with a metal cutting blade to make the cut and touched it up with some paint.
Jeep CJs and Wrangler YJ tubs will need this piece removed to fit 33s, or a 4" suspension lift. A Wrangler might need more body lift to fit 33s with out hitting, but I'd be a bit reluctant to go over 1".
When I switched rear axles to a Commando Dana 44 the tires rub a little on the inside of the fender since the Commando axle is about 1/2" narrower than my narrow track AMC 20. My front end is a Scout Dana 44 cut to CJ wide track specifications. My narrow track Dana 30 would allow the front tires to tuck right in, but the wider axle causes the front tires to rub the outside edge of the front fender. I just bent the fender out a bit to stop the rubbing. If you look closely at the picture to the right, you can see where I bent the fender out by hand, just behind the marker light. I used a rock to hammer in the inside edge of the fender. Eventually, I will chop the fenders for the flat fender look.


{% block meta %}{% endblock %}
Powered by Stock Charliezon. Copyright © 2016-2017.
www.charliezon.com. All rights reserved.


50+ Unique Thanksgiving Desserts Your Guests Will Rave About
by Hedy PhillipsDessert is your chance to let your imagination run wild on Thanksgiving since the meal probably doesn't change much from year to year. You've got your turkey, you've got your potatoes, but your dessert can be anything you want it to be.
You can stick with Fall staples, like pumpkin and apple, or go crazy with flavors like peanut butter, chocolate, or even chai. We've got options for all of those, whether you're looking for a pie, cookies, or even ice cream. Read through to see 51 of our best Thanksgiving desserts, and enjoy!
1 No-Bake Pumpkin Cheesecake
These adorable dessert cups can be put together in no time and require zero baking.
Get the recipe: no-bake pumpkin cheesecake
2 Sweet and Salty Pumpkin Crunch Cake
Evoke the flavors of Fall with this sweet cake.

Get the recipe: slow cooker pumpkin pecan bread pudding
4 Pumpkin Pie With Graham Cracker Crust
The traditional pumpkin pie gets an update with the graham cracker crust in this recipe.
Get the recipe: pumpkin pie with graham cracker crust
5 Apple Crumble Bars
These apple crumble bars are just like an apple crisp but doesn't require any apple peeling!
Get the recipe: apple crumble bars
6 Apple Crisp
You can also stick with the classic apple crisp with this recipe — which pairs so well with vanilla ice cream.
Get the recipe: apple crisp
7 Pecan Pie Cookies
These cookies are great to grab and go after the meal, especially if you want to take a few on the road with you.
Get the recipe: pecan pie cookies
8 Pumpkin Cream Cheese Bar Cookies
These are like all your favorite desserts in one — pumpkin pie, cheesecake, and cookies!
Get the recipe: pumpkin cream cheese bar cookies
9 Pecan Pie Bars
Deconstruct your pumpkin pie to make these yummy bars instead.
Get the recipe: pecan pie bars
10 Coconut Oil Apple Crisp
Switch up the apple crisp recipe by making it with coconut oil, like this recipe does.
Get the recipe: coconut oil apple crisp
11 No-Bake Peanut Butter Pie
Surprise all your dinner guests with a completely different dish, like this peanut butter pie.
Get the recipe: no-bake peanut butter pie
12 Marshmallow Pumpkin Pie
The marshmallow in this recipe makes for an extra fluffy pie!
Get the recipe:
marshmallow pumpkin pie
13 No Bake Caramel Swirl Apple Butter Cheesecake
We love all the yummy flavors in this cheesecake, and your Thanksgiving guests will too.
Get the recipe: no bake caramel swirl apple butter cheesecake
14 No Bake Pumpkin Cookies
Your standard no-bake cookies get a Thanksgiving twist with the addition of pumpkin.
 They're that good.
Get the recipe: pumpkin pie truffles
16 Mason Jar Salted Caramel Cheesecake
The best part about these treats is that they're single-serve, so you can pop any leftovers in the fridge for later.
Get the recipe: mason jar salted caramel cheesecake
17 Pumpkin Cheesecake Gingersnap Ice Cream
Ice cream is perfect for any meal, so make your own with these Fall flavors.

Get the recipe: no bake apple pie cheesecake phyllo cups
19 No Bake Pumpkin Cheesecake Mousse
For a light and airy dessert, try this pumpkin mousse.
Get the recipe: no bake pumpkin cheesecake mousse
20 Butternut Squash Pie
This may look like pumpkin pie, but it's a different Fall flavor.
Get the recipe: butternut squash pie
21 Pumpkin Cake With Cream Cheese Frosting
Take your pumpkin dessert to another level by baking it into a cake and topping it with cream cheese frosting.
Get the recipe: pumpkin cake with cream cheese frosting
22 Rose Apple Pie With Bourbon Glaze
Your guests will be floored with how gorgeous this apple pie is.
Get the recipe: rose apple pie with bourbon glaze
23 Orange Chiffon Cake With Sparkling Cranberries
This beautiful cake will make a beautiful centerpiece — and a delicious dessert.
Get the recipe: orange chiffon cake with sparkling cranberries
24 Cranberry Gingerbread Cake
Gingerbread isn't just for cookies! Try it as a cake with a hint of cranberry.
Get the recipe: cranberry gingerbread cake
25 Cranberry Curd Shortbread Tart
This tart will be a refreshing topper to your hearty Thanksgiving meal.
Get the recipe: cranberry Curd shortbread tart
26 Walnut and Angostura Pie
Your guests won't expect the flavor combination of this pie — but they'll love it.
Get the recipe: walnut and angostura pie
27 Apple Pie
Keep it classic with this beautiful apple pie. You can't go wrong!
Get the recipe: apple pie
28 Ginger Apple Crumble Pie
Try adding ginger to your apple desserts and see just how much better they taste.
Get the recipe: ginger apple crumble pie
29 Bourbon Pecan Pie
Your pecan pie is kicked up a few notches with the addition of bourbon.
Get the recipe: bourbon pecan pie
30 Honey and Whiskey Apple Tarts
How darling are these little apple tarts? They're almost too cute to eat — but you should definitely dig in.
Get the recipe: honey and whiskey apple tarts
31 Caramel Apple Pecan Tart
The apple and caramel flavors really meld together in this dessert for a rich finish to your holiday meal.
Get the recipe: caramel apple pecan tart
32 Mini Pumpkin Pies
Make your pumpkin pie into mini servings so they're easier to eat on the fly.
Get the recipe: mini pumpkin pies
33 Apple Galettes With Caramel Sauce
Top these beautiful apple treats with vanilla ice cream and caramel sauce.

Get the recipe: sticky bun pumpkin spice cake
36 Roasted Sweet Potato Cheesecake
Cheesecake gets a rich lift with the addition of sweet potatoes.

Get the recipe: flourless pumpkin brownies
38 No Churn Pumpkin Spice Ice Cream With Pumpkin, Caramel, and Gingersnaps
This ice cream has all the best holiday flavors!
Get the recipe: no churn pumpkin spice ice cream with pumpkin, caramel, and gingersnaps
39 Pecan Pie Cheesecake
Combine two of the best desserts into one with this pecan pie cheesecake.
Get the recipe: pecan pie cheesecake
40 Pumpkin Bread Pudding
Try bread pudding for a different kind of holiday dessert.
Get the recipe: pumpkin bread pudding
41 Pumpkin Whoopie Pies
Sandwich this decadent frosting between two moist pumpkin cookies for a fun handheld dessert.
Get the recipe: pumpkin whoopie pies
42 Orange Pomegranate Oatmeal Chocolate Chip Cookies
The fun flavor combination of these cookies is sure to delight guests.

Get the recipe: cherry cobbler
44 Strawberry Pretzel Pie
Make this pie just like Grandma used to, and she'll be so proud!
Get the recipe: strawberry pretzel pie
45 Apple Streusel Cake
Apples are so versatile! Try baking them into a cake for your Thanksgiving feast.
Get the recipe: apple streusel cake
46 Chocolate Chunk Cranberry Bars
Pair the tang of the cranberries with luscious chocolate for a lovely end to your holiday meal.
Get the recipe: chocolate chunk cranberry bars
47 Masala-Chai Carrot Cupcakes With Spiced Maple Frosting
You'll love the spiciness of these carrot cupcakes.
Get the recipe: masala-chai carrot cupcakes with spiced maple frosting
48 Pumpkin Butterscotch Bars
This is a recipe you will have to share!
Get the recipe: pumpkin butterscotch bars
49 Pumpkin Cream Cheese Bundt Cake With Spiced Candied Walnuts
You can make this cake in whatever shape bundt pan you have, but how cool is this square one?
Get the recipe: pumpkin cream cheese bundt cake with spiced candied walnuts
50 Pumpkin Spice Monkey Bread
Turn monkey bread on its head by adding pumpkin and spices!

Get the recipe: pumpkin spice cannoli


new Application(inCallback)
Application which advertises via MDNS and serves via HTTP
Parameters:
| Name | Type | Description |
|---|---|---|
inCallback |
function | function to call on completion |
- Source:
Methods
-
getProperty(inName)
-
Return the value of a specific property
Parameters:
Name Type Description inName
string name of property to return - Source:
-
loadConfig(inCallback)
-
Load configuration - by default from sensible-config.json Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
loadProperties(inCallback)
-
Load properties - by default from sensible-properties.json Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
onAfterStart(inCallback)
-
Do app-specific tasks immediately after running start()
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
onBeforeStart(inCallback)
-
Do app-specific tasks immediately prior to running start()
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
registerHost(inCallback)
-
Register the hostname with MDNS - name comes from config Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
registerService(inCallback)
-
Register the service with MDNS - service info comes from config Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
saveConfig(inCallback)
-
Save configuration - by default to sensible-config.json Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
saveProperties(inCallback)
-
Save properties - by default to sensible-properties.json Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
setProperty(inName, inValue)
-
Set the value of a specific property
Parameters:
Name Type Description inName
string name of property whose value to set inValue
object value - Source:
-
start(inCallback)
-
Start everything - MDNS advertisement and HTTP server Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
startHTTPServer(inCallback)
-
Start HTTP server Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
stop(inCallback)
-
Stop everything - MDNS advertisement and HTTP server Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
stopHTTPServer(inCallback)
-
Stop HTTP server Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
unregisterHost(inCallback)
-
Unregister the hostname with MDNS - name comes from config Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:
-
unregisterService(inCallback)
-
Unregister the service with MDNS - service info comes from config Usually overridden by platform-specific Application class.
Parameters:
Name Type Description inCallback
function function to be called on completion - Source:


Welcome to my Gussing Game
My Profile
- I’m electrical engineer graduated from the university of Jordan 2011
- has 7 years total experience, 3 are in the renewable energy sector in Jordan market
- I’m professional user of PV syst, AutoCAD and RETSCREEN.
- I'm holding CEM and CMVP
Top Ten songs of 2021
- ‘Imagine’ — John Lennon,
- ‘Hey Jude’ — The Beatles
- ‘(I Can’t Get No) Satisfaction’ — The Rolling Stones
- ‘Yesterday’ — The Beatles
- ‘Good Vibrations’ — The Beach Boys
- ‘Smells Like Teen Spirit’ — Nirvana
- Johnny B. Goode’ — Chuck Berry
- ‘I Want To Hold Your Hand’ — The Beatles
- ‘Blowin’ In The Wind’ — Bob Dylan
- ‘God Only Knows’ — The Beach Boys


Angular.js - transclude to default area or slot area
component usage 1: default values
component usage 2
And second example it's body
component usage 3
Custom Header
Custom Sub Header
And thrid example it's body


---
layout: null
section-type: services
title: Services
---
## 100% complete solution
#### INTERNET MARKETING
- Management of hotel profile on all major OTA portals
- Adopting best practices and reputation management to ensure maximum conversion
- Ensuring rate parity and handling portal related queries
#### DYNAMIC REVENUE MANAGEMENT
- Scientific rate adjustment based on occupancy, seasonality, competition
- Push fluctuating rates periodically to all major portals
- Dynamic adjustment of discounts and promotional schemes
Our core team is made up of experts and professionals with years of experience in running hotels


{% extends "base.html" %} {% block page_title %}{{ block.super }}: Home{% endblock %} {% block content %} {% load get_latest_posts from news_tags %}
The Elite Racing Federation was created in April 3302 as a response to the overwhelming growth of underground racing in the galaxy. As an organization, the ERF has sworn political neutrality while members are free to align as they please. Nonetheless, the ERF headquarters on Okinura 6 sits in the heart of the Federation where the underground racing scene began. There are no laws against racing vessels or events but Elite Racing is dangerous and since reaching popularity in February 3301, hundreds of millions of credits have been claimed in insurance and station repair. As a result, a small group of experienced commanders formed a council to bring regulation and coordination to the racing scene. The Elite Racing Federation provides public resources to ensure that members of the racing community can run events in their local sectors and spread the love of racing through the galaxy.


Hi everyone! Thanks for visiting my website! My name is Corin Manning and here's my story!
On February 10, 2016, I tore my ACL and meniscus in my right knee. With only four minutes left in the last game of the season, I thought my sports career was over. I'm only in high school, but I have been a three sport student athlete. I injured myself playing basketball, but I also run track and play volleyball. On March 16, 2016, I had my first surgery and that's when the journey of getting back to my definition of normal began. The feeling of moving forward didn't last long because three months later, I had to have another procedure.
This is the basketball game I injured myself in:
One reason why I constructed this website is for the IB (International Baccalaureate) MYP (Middle Years Programme) Personal Project. The Personal Project is your chance to showcase a skill or interest you have developed in your free time. This project is an individual project completed in the 10th grade year. It consists of three main components: a project, a process journal, and a report. You have the opportunity to choose your own topic and enjoy learning about and sharing something that you're passionate about while creating a final product. Also, I chose to participate because it will prepare me for the Senior Project that is required in the 12th grade year.
Click here for my MYP Personal Project Report. The report explains what I did and why. Click here for my MYP Personal Project Process Journal. The process journal explains how I went about creating this website.Another reason why I wanted to make this website is because I have noticed that not many people around me understand what an ACL tear is and how serious it is. As you can see, a lot of people tear their ACL's for various reasons. Basically, I thought that I would sit down and code this website to educate my friends and family, so they would know what I'm going through. An ACL tear is a very serious injury and could be career ending. I am so thankful to be a year into this and already able to run track again and will possibly be able to play basketball next season.
I hope you have learned something new and enjoyed it so far. If you want to give me feedback, please don't hesitate to fill out the contact form on the next page! I'll appreciate your input!


Syntax:
concatenate result-type &rest sequences => result-sequence
Arguments and Values:
result-type---a sequence type specifier.
sequences---a sequence.
result-sequence---a proper sequence of type result-type.
Description:
concatenate returns a sequence that contains all the individual elements of all the sequences in the order that they are supplied. The sequence is of type result-type, which must be a subtype of type sequence.
All of the sequences are copied from; the result does not share any structure with any of the sequences. Therefore, if only one sequence is provided and it is of type result-type, concatenate is required to copy sequence rather than simply returning it.
It is an error if any element of the sequences cannot be an element of the sequence result. If the result-type is a subtype of list, the result will be a list.
If the result-type is a subtype of vector, then if the implementation can determine the element type specified for the result-type, the element type of the resulting array is the result of upgrading that element type; or, if the implementation can determine that the element type is unspecified (or *), the element type of the resulting array is t; otherwise, an error is signaled.
Examples:
(concatenate 'string "all" " " "together" " " "now") => "all together now" (concatenate 'list "ABC" '(d e f) #(1 2 3) #*1011) => (#\A #\B #\C D E F 1 2 3 1 0 1 1) (concatenate 'list) => NIL
(concatenate '(vector * 2) "a" "bc") should signal an error
Affected By: None.
Exceptional Situations:
An error is signaled if the result-type is neither a recognizable subtype of list, nor a recognizable subtype of vector.
An error of type type-error should be signaled if result-type specifies the number of elements and the sum of sequences is different from that number.
See Also:
Notes: None.


| An NDoc Documented Class Library |
|
ISelenium.CaptureEntirePageScreenshotToString Method
Downloads a screenshot of the browser current window canvas to a based 64 encoded PNG file. The entire windows canvas is captured, including parts rendered outside of the current view port. Currently this only works in Mozilla and when running in chrome mode.
Parameters
-
kwargs
- A kwargs string that modifies the way the screenshot is captured. Example: "background=#CCFFDD". This may be useful to set for capturing screenshots of less-than-ideal layouts, for example where absolute positioning causes the calculation of the canvas dimension to fail and a black background is exposed (possibly obscuring black text).
Return Value
The base 64 encoded string of the page screenshot (PNG file)
See Also
ISelenium Interface | Selenium Namespace


Talal's DevBootcamp Blog
Hello World! Week 1
February 11th, 2016
heading of section
Welcome to my DevBootcamp Blog. I plan on recapping my weekly progress of what was learned as I continue my journey to becoming a developer. Week 1 was full of new concepts for me which focused on use of the command line and git version control.
The command line is the way software developers create and navigate directorie trees, create files as well as other useful features. This took a while to get used to as I'm familiar with the graphical user interfaced systems for these features, but I can see that useing it can become second nature over time. Powerful searching tools quickly allow the user to find what they are looking for and even output this information to a file.
I was also introduced to Git and GitHub. Git is a way to create version controled directories aka repositories. These are helpful when many changes are going to be made where you may want to go back to an older version. Git also allows branching off the main directory to allow work to be done in parallel as well as keeping the main (master branch) pristene. GitHub is a remote location for the repository to be stored. This acts as the shared point where the repository can be pulled down locally by users that are linked to it. Within GitHub and pushed branches can have pull requests made to allow for a review before the changes are pulled into the master. This all sounds very confusing at first and frankly is a lit bit but by following a regimented workflow it leads to a more safe, and organized software development cycle. Reading further we've only begun to scratch the surface and I plan to play around with it this weekend to test out more features.
Overall it's been a good first week.


WaitTimeout
S2Graph
Where
parsers
WhereParser
parsers
WhereParserException
GraphExceptions
WithScore
core
week
TemplateHelper
weights
MultiQuery
where
QueryParam
WhereParser
whereHasParent
QueryParam
whereRawOpt
QueryParam
wide
indexedge
snapshotedge
willAllowId
S2ElementFeatures
S2VertexPropertyFeatures
withBlob
InnerVal
withBoolean
InnerVal
InnerVal
withCache
Model
SafeUpdateCache
withCaches
Model
withDouble
InnerVal
InnerValLikeWithTs
withFloat
InnerVal
withInt
InnerVal
withLong
InnerVal
InnerValLikeWithTs
InnerVal
withNewScore
WithScore
withNumber
InnerVal
withOptionalFields
PostProcess
withScore
QueryOption
withStr
InnerVal
InnerValLikeWithTs
InnerVal
withTx
Model
write
EdgeIdKryoSerializer
S2VertexPropertyIdKryoSerializer
VertexIdKryoSerializer
writeLock
Storage
AsynchbaseStorage
writeToStorage
Storage
AsynchbaseStorage
writers
LuceneIndexProvider
writes
S2VertexIdWrites
S2VertexPropertyIdWrites


Hello!
You’re receiving this email because you’ve requested to sign up for the UW Humans vs Zombies {{ game }} game but you don't yet have an account on our website and you need one to be able to play!
Even though the game has already started, you can still join by using the link below!
This takes 30 seconds and can be done either directly on our website or using the link here: {{ site_url }}{{ url('signup', args=[signup_invite.id]) }}.
We look forward to seeing you in the game!
The UW HvZ Website


Shown for both the ( a) all-forcing and ( b) anthropogenic-only simulations is the QRA series for each member of the multimodel ensemble (colored curves) along with the multimodel mean (black) series. The corresponding multimodel mean QRA series are shown along with the exatropical mean temperatures series for the ( c) all forcing and ( d) anthropogenic-only simulations, along with the linear trend over 1970–2005 (red line).


What a responsive site is, and why responsiveness is important
A responsive site is a website that is able to be consumed easily from any number of devices. The design will change depending on how large or small the screen is. Responsive design is important because we live in an age where people are accessing the web from any number of different devices. The use of smartphones to browse the internet is increasing at a massive rate. Responsive design is especially important from an accessibility perspective. Many people cannot afford to own laptops or desktops, so they use their phones for all digital needs. By ignoring principles of responsive design we could be restricting peoples access to information and unwittingly perpetuating social inequalities.
What mobile first design is, and why it's important
mobile first design is about designing for the small, mobile screen first and then scaling up to tablet/desktop. It's good because we tend to get carried away with all the awesome things we can do when designing for large screens but then we have to eliminate a bunch of cool functions when we get to the small screen. In my opinion, I think this could often mean the product starts awesomely and then gets progressively more average. Starting with mobile first however, means that our first design is awesone, and then it just keeps getting more amazing as we start to be able to add more functionality and pretty design to the larger screen. Another good thing about it is that if you're designing from the bottom up like this, your mobile site will be much faster. Instead of shrinking and removing everything as the page is loading, it just scales up smoothly as your screen size increases.
What frameworks are, and their pros and cons
What is a wireframe and why do we use it?
A wireframe is a template we can use to help guide the way we code our webpages. It's useful for keeping on track, understanding which types of grids to use and figuring out semantics early on.


Lecture 7: Molecular evolution and introduction to sequence searching and phylogenetic inference¶
Return and review quiz 2.
Homework due 9/27: BLASTing through Kingdom of Life.
Three features of evolutionary processes: descent, variation, and selection.
Why might a deleterious mutation propagate through a population? Sickle-cell anemia example.
Working with lists and for loops: an example based on simulating sequence evolution.
Working with lists¶
Defining lists¶
Lists can be defined directly, or using a few different functions as follows:
# direct creation of a list
l1 = [0,2,3,5,6]
# create a list of the numbers 0-9
l2 = range(10)
# create a list of the numbers 25-49
l3 = range(25,50)
# create a list of the characters in the word "darwin"
l4 = list("darwin")
Try each of these and print the list (print l
) to see what the resulting list looks like. How would you create a list like l2
or l3
with the items in reverse order? There are a few ways – google this and try out of them.
Adding an element to a list¶
You can add an element to a list using the append
method of the list. For example, to add to list l1
:
l1.append(42)
If you print l1
before and after running this command you’ll see that you added a new entry to the end of l1
.
Accessing elements of a list¶
Once you’ve created a list you can access the elements of that list by their index in the list. These indexes begin at zero, so the first element in l1
is accessed as l1[0]
. What happens if you access an element that doesn’t exist? For example, l1[99]
. Try it out. You can also access the end of the list by using negative indices such as l1[-1]
, l1[-2]
, and so on.
Working with for loops¶
We briefly talked about for
loops at the end of our last class. These are useful for applying the same piece of code several times.
Common methods for acting on lists with for loops¶
Frequently you need to iterate over all entries in a list and apply some operation to that entry. Here’s a common way to do that:
l = range(10)
for i in range(len(l)):
l[i] = l[i] * -1
print l
What does the len
function do here? What does this block of code do as a whole? i
is commonly used to represent the index in a list, as in the above example.
If you don’t need to actually modify a list, you can access the entries with a for
loop directly. For example:
l = range(10)
for entry in l:
print entry
Here e
is iteratively set to each entry in l, and an operation (print
in this case) is applied to that entry. In this example I’m referring to each element in the list as entry
. You should always pick a descriptive name like this for your variables – it makes reading your code easier.
Iterating over multiple lists at the same time¶
There are cases where you may want to iterate over two (or more) lists with the same number of entries at the same time. The zip
function is useful for this. For example, imagine you wanted to iterate over two sequences to count the number of positions they differed in:
sequence1 = 'ACCTT'
sequence2 = 'AGCTA'
difference_count = 0
for base1, base2 in zip(sequence1,sequence2):
if base1 != base2:
difference_count += 1
return difference_count
If this doesn’t make sense try typing the above but adding a print statement just after the for
loop begins that will print base1
and base2
. That should clear up what is happening.


Pods{{group_name}}Elements{{element_name}}Services{{service_name}}Service {{service_name}} on {{element_name}}Details of the {{service_name}} service of element {{element_name}}{{#element_alias}} ({{.}}){{/element_alias}} Pod{{group_name}}Element Role{{element_role}}Element Name{{element_name}}Element Alias{{element_alias}}Service{{display_name}}Administrative State{{administrative_state}}Operational State{{service_state}}Description{{description}}RestartStartStop
Service stack
The service stack lists all services in hierarchical order on which this service depends.
Required services are either processes, containers, virtual machines or operating systems.
These needed services are either hosted on the same element or are provided
by other elements thereby forming a distributed system.


More learnings at the CCC in Leipzig - Tor relays
It’s not my first time here,but since I’m a newcomer to what’s known as having a blog, I’m going to share some thoughts on my stay at the Chaos Communication Congress (CCC) that this year is being held in the city of Leipzig, Germany. As a disclaimer I’ll say that I’m quite the oppositte of a hacktivist/infosec guy, but since it’s the biggest hacker conference held in Europe, and I know some guys of that profile from an old good friend of mine, I thougt that that’s enough excuse to stroll around and go with them. I must say that if you are searching to get some knowledge of a specific technology, most of the things exposed here won’t be like that.
As of writing, the experience of being here is being positive and uplifting. It’s a mixture of workgroups, conferences and assemblies related on ongoing topics such as internet anonimity, censorship, digital arts, activism,human rights, as may others. The people tha I’m meeting here makes me have an image of an inclusive community where any idea or opinion is being respected: this is a tremendous opportunty to see different opinions about the same topic. In short a huge chance to meet people that devote themselves to technology in a different way other than professionaly, and as my second year in this venue, I begin to see this as a source of inspiration.
TOR and its output relays
I’m also neither an expert nor a rookie on alternative Internet protocols/routers, but as the Internet as we know it is becoming less distributed and easier to control by authorities, I thought it could be intereresting to assist to a round table there, about maintaining an outer TOR relay, and its consequences for both the community and the “maintainer” of that relay.
However, since the usage of Tor anonimyzes the information, it removes control of that from big corporations. These, don’t seem to like this, and push the authorities to remove and even punish the usage of it.
Of course, as Tor is just a way of re-anonimyzing the web, there will be a set of people that will use it as a way to do fraudulent actions, and authorities see a chance there to demonize all the usage of this network. It’s quite saddening that there’s a conscious law enforcement keeping focus on the usage of these networks and its proper shutdown. As far as the internet was conceived, all the information should be accessed and accessible the same way , without prioritizing it depending on markets, political implications and lobbies of any kind. I understood from that workgroup that the community is aware of that and that a proper approach to authorities regarding the usage of Tor could help understand that the access to the information is free and equal.
Edward Snowden, and the punishment of the people that helped hiding him
Another topic that I enjoyed the most was a talk where they told how Edward snowden was helped by a group of refugees at its escape from the U.S. to Asia, to hide from the authorities from both the american country and the Hong Kong authorities. This was already told in the CCC congress last year, but the current topic was how those refugees were being extracted from their original privileges as refugees, and how surreptitiously they had their basic incomes and their rights taken from. The whole talk is available here.
Critical infrastructure managed by insecure systems, protocols and applications
As infrastructures and electronical systems can be automated, sometimes a programmed appliaction can serve as an interface to manage bigger problems, such as water decks, electrical power plants, subway systems. Most of them were deemed as very modern, fast, saving lots of efforts in human workforce. But they were also understood as primary and sometimes insecure. A talk held by Thomas Roth was a list of practical use cases of systems, PLCs and applications that were very vulnerable to intrusion and attacks and also a showcase of many examples on how to circumvent the security of the devices responible to control large systems.Here’s the video for the talk.


Abstract
In this talk we'll look at the idea of imaginaries—the mental images and understandings people have of concepts, from the climate crisis to our own health. We'll talk about how designers can work with imaginaries, to uncover them, help people share them, and help people reimagine how life could be, including through designing new kinds of more "qualitative" interfaces for technology, and exploring ways to materialise qualitative data through metaphors and other approaches. I'll share examples of 'research through design' projects with my students, such as current and recent projects with the Festival of Maintenance, Demos Helsinki, and Philips, speculative design around climate, new kinds of design tools for understanding ourselves, and how we can use new metaphors to think about new kinds of future for ourselves and our communities.
Biography
Dr Dan Lockton is a designer and researcher, specialising in people’s interactions with technology, and how that affects the way we think, act, and understand. Dan is currently Assistant Professor of Design at Carnegie Mellon University in Pittsburgh, Pennsylvania, USA, and will be joining TU Eindhoven's Future Everyday group, in the Netherlands, in early 2021. He runs the Imaginaries Lab, an international creative research studio using design methods to address social and environmental challenges that humanity—and the planet—face, through collaborations around new interfaces with technology, climate and energy transitions, health and wellbeing, and esign and creativity methods. Dan previously worked for the Royal College of Art in London. Twitter: @imaginari_es Website: http://imaginari.es
More informations about Dan Lockton.
More informations about Design with Intent card deck.
Abstract
Skin-On Interfaces are sensitive skin-like input methods than can be added to existing devices to increase their capabilities.
When we interact with others, we use skin as interfaces. However the objects of mediated communication - such as the smartphone - still has a cold interface that doesn't allow natural interaction and input.
In this project, I wanted to make available the perfect human interface that is the skin for existing devices.
Biography
Interaction designer and researcher, I develop creative hardware and software experiences that bring technology closer to human nature. I am currently postdoctoral researcher at Saarland University, I did my PHD thesis at Télécom Paris and HCI La Sorbonne. Get my Resume.
These days, I use critical design to question existing devices form factor and explore how communication can be mediated through anthropomorphic devices.
More informations about Marc.
Abstract
Despite accumulative social and technological innovation, the design industry continues to face significant obstacles when addressing issues of sustainability. Climate change and other systemic ecological problems demands shifts on an order of magnitude well beyond the trajectory of business-as-usual. I will argue that these complex problems require addressing the epistemological error in knowledge systems reproducing unsustainable designed worlds.
Ecological literacy is a basis for nature-inspired design. Ecologically engaged knowledge must inform design strategies across the psychological, the social and the environmental domains. With the expansive three ecologies perspective, interventions at the intersection of design and economics can enable systems transitions. This theoretical work informs a framing of the current epoch in ways that create a foundation for the creation of regenerative, distributed and redirected design economies.
Biography
I completed an AHRC-funded PhD in Design at the University of Brighton in 2012. I gained an MA from the University of Arts London and a BA Honours with distinction at the University of Guelph, Ontario, Canada.
I founded EcoLabs in London in 2006 as a design research studio engaged with the visual communication of complex environmental problems. Three years later, my PhD research proposal describing why the design industry needed ecologically literate design theory was awarded AHRC funding. I completed a doctorate titled The Visual Communication of Ecological Literacy: Designing, Learning and Emergent Ecological Perception under the supervision of Professor of Sustainable Design Jonathan Chapman and Professor of Media Studies Julie Doyle.
Post-PhD, I conducted a practice-based research project called ‘Mapping Climate Communication’ during a CIRES Visiting Fellowship at Center for Science and Technology Policy Research (CSTPR) in the Cooperative Institute for Research in Environmental Sciences (CIRES) at the University of Colorado Boulder. Next, I wrote my book Design, Ecology, Politics: Toward the Ecocene while working as a Research Fellow at the Centre for Research and Education in Arts and Media (CREAM) at the University of Westminster. Immediately before joining Loughborough University, I led a research project on the visual communication of complexity at the Centre for the Evaluation of Complexity Across the Nexus (CECAN) at the University of Surrey.
As an environmental communication designer, I have worked in a variety of spaces in academia, the creative industries, publishing, and non-profit and activist organisations. I co-founded Transition Town Brixton (2007) and Occupy Design UK (2011) and have worked with many groups on issues of environmental and social justice. You can follow my latest activities on my academic Twitter account @ecocene and my personal blog.
More informations about JOANNA BOEHNERT.
will be updated soon !
The seminar is free, and open to anyones. However to follow receive the link you have to subscribe here
>>>>>>>>>> To subscribe click here and fill the form please. <<<<<<<<<<<


Optional human-readable description of this agent. This information is displayed on the project
configuration screen.
When you have agents that are different from others,
it's often helpful to use this field to explain what is different.
For example, entering "Windows agent" in this field would allow project owners to
choose to always build on a Windows machine (for example, if they need some Windows-specific build tool.)
For EC2 agents, this is also used to allow the same AMI to be used multiple times and separately manage
the number of instances associated with each agent. The description forms part of the key (with the AMI id)
to determine the number of active instances.