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Puma-5.6.5
File Listing
- README
- 5.0-Upgrade
- History
- CONTRIBUTING
- SECURITY
- Architecture
- Compile Options
- Deployment engineering for Puma
- Fork-Worker Cluster Mode [Experimental]
- Kubernetes
- Nginx configuration example file
- Plugins
- Restart
- Running Puma in Rails Development Mode
- Signals
- Stats
- systemd
Namespace Listing A-Z
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| Package | org.flixel |
| Class | public class FlxG |
| Property | Defined by | ||
|---|---|---|---|
| buffer : BitmapData [static]
Reference to the active graphics buffer.
| FlxG | ||
| debug : Boolean [static]
Whether you are running in Debug or Release mode.
| FlxG | ||
| dilation : Number [static]
How fast or slow time should pass in the game; default is 1.0.
| FlxG | ||
| elapsed : Number [static]
Represents the amount of time in seconds that passed since last frame.
| FlxG | ||
| followLead : Point [static]
Used to force the camera to look ahead of the
followTarget . | FlxG | ||
| followLerp : Number [static]
Used to smoothly track the camera as it follows.
| FlxG | ||
| followMax : Point [static]
Stores the bottom and right edges of the camera area.
| FlxG | ||
| followMin : Point [static]
Stores the top and left edges of the camera area.
| FlxG | ||
| followTarget : FlxCore
[static]
Tells the camera to follow this
FlxCore object around. | FlxG | ||
| height : uint [static]
The height of the screen in game pixels.
| FlxG | ||
| keys : FlxKeyboard
[static]
A reference to a
FlxKeyboard object. | FlxG | ||
| kong : FlxKong
[static]
Access to the Kongregate high scores and achievements API.
| FlxG | ||
| level : int [static]
| FlxG | ||
| levels : Array [static]
FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. | FlxG | ||
| LIBRARY_MAJOR_VERSION : uint = 1 [static]
Assign a major version to your library.
| FlxG | ||
| LIBRARY_MINOR_VERSION : uint = 51 [static]
Assign a minor version to your library.
| FlxG | ||
| LIBRARY_NAME : String = "flixel" [static]
If you build and maintain your own version of flixel,
you can give it your own name here.
| FlxG | ||
| mouse : FlxMouse
[static]
A reference to a
FlxMouse object. | FlxG | ||
| music : FlxSound
[static]
A handy container for a background music object.
| FlxG | ||
| mute : Boolean [static]
Set
mute to true to turn off the sound. | FlxG | ||
| pause : Boolean [static]
Set
pause to true to pause the game, all sounds, and display the pause popup. | FlxG | ||
| save : int [static]
| FlxG | ||
| saves : Array [static]
FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. | FlxG | ||
| score : int [static]
| FlxG | ||
| scores : Array [static]
| FlxG | ||
| scroll : Point [static]
Stores the basic parallax scrolling values.
| FlxG | ||
| seed : Number [static]
Set
seed to a number between 0 and 1 if you want
FlxG.random() to generate a predictable series of numbers. | FlxG | ||
| sounds : Array [static]
A list of all the sounds being played in the game.
| FlxG | ||
| state : FlxState
[static]
A reference or pointer to the current FlxState object being used by the game.
| FlxG | ||
| volume : Number [static]
Set
volume to a number between 0 and 1 to change the global volume. | FlxG | ||
| width : uint [static]
The width of the screen in game pixels.
| FlxG |
| Property | Defined by | ||
|---|---|---|---|
| _cache : Object [static]
Internal storage system to prevent graphics from being used repeatedly in memory.
| FlxG | ||
| _game : FlxGame
[static]
Internal reference to the instantiated game object.
| FlxG | ||
| ImgDefaultCursor : Class [static]
| FlxG | ||
| _mute : Boolean [static]
Internal flag for whether or not the game is muted.
| FlxG | ||
| _originalSeed : Number [static]
Internal random number calculation helpers.
| FlxG | ||
| _pause : Boolean [static]
Internal tracker for game pause state.
| FlxG | ||
| _scrollTarget : Point [static]
Internal, used to assist camera and scrolling.
| FlxG | ||
| _seed : Number [static]
Internal random number calculation helpers.
| FlxG | ||
| _volume : Number [static]
Internal volume level, used for global sound control.
| FlxG |
| Method | Defined by | ||
|---|---|---|---|
|
addBitmap(Graphic:Class, Reverse:Boolean = false):BitmapData
[static]
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.
| FlxG | ||
|
collideArray(Cores:Array, Core:FlxCore):Boolean
[static]
Collides a
FlxCore against the FlxCores in the array. | FlxG | ||
|
collideArrays(Cores1:Array, Cores2:Array):Boolean
[static]
Collides the first array of
FlxCores against the second array of FlxCores . | FlxG | ||
|
collideArraysX(Cores1:Array, Cores2:Array):Boolean
[static]
Collides the first array of
FlxCores against the second array of FlxCores on the X axis only. | FlxG | ||
|
collideArraysY(Cores1:Array, Cores2:Array):Boolean
[static]
Collides the first array of
FlxCores against the second array of FlxCores on the Y axis only. | FlxG | ||
|
collideArrayX(Cores:Array, Core:FlxCore):Boolean
[static] Collides a
FlxCore against the FlxCores in the array on the X axis ONLY. | FlxG | ||
|
collideArrayY(Cores:Array, Core:FlxCore):Boolean
[static]
Collides a
FlxCore against the FlxCores in the array on the Y axis ONLY. | FlxG | ||
|
computeVelocity(Velocity:Number, Acceleration:Number = 0, Drag:Number = 0, Max:Number = 10000):Number
[static]
A tween-like function that takes a starting velocity
and some other factors and returns an altered velocity.
| FlxG | ||
|
createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean):BitmapData
[static]
Generates a new
BitmapData object (a colored square) and caches it. | FlxG | ||
|
destroySounds(ForceDestroy:Boolean = false):void
[static]
Called by FlxGame on state changes to stop and destroy sounds.
| FlxG | ||
|
doFollow():void
[static]
Internal function that updates the camera and parallax scrolling.
| FlxG | ||
|
fade(Color:uint, Duration:Number = 1, FadeComplete:Function = null, Force:Boolean = false):void
[static]
Fade the screen out to this color.
| FlxG | ||
|
flash(Color:uint, Duration:Number = 1, FlashComplete:Function = null, Force:Boolean = false):void
[static]
Temporarily fill the screen with a certain color, then fade it out.
| FlxG | ||
|
[static]
Tells the camera subsystem what
FlxCore object to follow. | FlxG | ||
|
followAdjust(LeadX:Number = 0, LeadY:Number = 0):void
[static]
Specify an additional camera component - the velocity-based "lead",
or amount the camera should track in front of a sprite.
| FlxG | ||
|
followBounds(MinX:int = 0, MinY:int = 0, MaxX:int = 0, MaxY:int = 0):void
[static]
Specify the boundaries of the level or where the camera is allowed to move.
| FlxG | ||
|
getAngle(X:Number, Y:Number):Number
[static]
Calculates the angle between a point and the origin (0,0).
| FlxG | ||
|
getMuteValue():uint
[static]
Get a number that represents the mute state that we can multiply into a sound transform.
| FlxG | ||
|
getNonexist(A:Array):FlxCore
[static]
Find the first entry in the array that doesn't "exist".
| FlxG | ||
|
getRandom(A:Array):Object
[static]
Picks an entry at random from an array.
| FlxG | ||
|
hideCursor():void
[static]
Hides the mouse cursor
| FlxG | ||
|
hideSupportPanel():void
[static]
Conceals the support/syndication panel (
data.FlxPanel ). | FlxG | ||
|
log(Data:Object):void
[static]
Log data to the developer console.
| FlxG | ||
|
mutate(Seed:Number, Mutator:Number):Number
[static]
Mutates a seed or other number, useful when combined with
randomize() . | FlxG | ||
|
openURL(URL:String):void
[static]
Opens a web page in a new tab or window.
| FlxG | ||
|
overlapArray(Cores:Array, Core:FlxCore, Collide:Function = null):Boolean
[static]
Checks to see if a
FlxCore overlaps any of the FlxCores in the array,
and calls a function when they do. | FlxG | ||
|
overlapArrays(Cores1:Array, Cores2:Array, Collide:Function = null):Boolean
[static]
Checks to see if any
FlxCore in Cores1 overlaps any FlxCore in Cores2,
and calls Collide when they do. | FlxG | ||
|
[static]
Creates a new sound object from an embedded
Class object. | FlxG | ||
|
playMusic(Music:Class, Volume:Number = 1.0):void
[static]
Set up and play a looping background soundtrack.
| FlxG | ||
|
quake(Intensity:Number, Duration:Number = 0.5):void
[static]
Shake the screen.
| FlxG | ||
|
random(UseGlobalSeed:Boolean = true):Number
[static]
Generate a pseudo-random number.
| FlxG | ||
|
randomize(Seed:Number):Number
[static]
Generate a pseudo-random number.
| FlxG | ||
|
resetInput():void
[static]
Reset the input helper objects (useful when changing screens or states)
| FlxG | ||
|
rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:Point = null):Point
[static]
Rotates a point in 2D space around another point by the given angle.
| FlxG | ||
|
setGameData(Game:FlxGame, Width:uint, Height:uint):void
[static]
Called by
FlxGame to set up FlxG during FlxGame 's constructor. | FlxG | ||
|
showCursor(CursorGraphic:Class = null):void
[static]
Set the mouse cursor to some graphic file.
| FlxG | ||
|
showSupportPanel(Top:Boolean = true):void
[static]
Reveals the support/syndication panel (
data.FlxPanel ). | FlxG | ||
|
[static]
Creates a new sound object from a URL.
| FlxG | ||
|
switchState(State:Class):void
[static]
Switch from one
FlxState to another. | FlxG | ||
|
unfollow():void
[static]
Stops and resets the camera.
| FlxG | ||
|
updateInput():void
[static]
Calls update on the keyboard and mouse input tracking objects.
| FlxG | ||
|
updateSounds():void
[static]
Called by the game loop to make sure the sounds get updated each frame.
| FlxG |
| Method | Defined by | ||
|---|---|---|---|
|
changeSounds():void
[static]
An internal function that adjust the volume levels and the music channel after a change.
| FlxG | ||
|
pauseSounds():void
[static]
Internal helper, pauses all game sounds.
| FlxG | ||
|
playSounds():void
[static]
Internal helper, pauses all game sounds.
| FlxG |
| buffer | property |
public static var buffer:BitmapData
Reference to the active graphics buffer.
Can also be referenced via FlxState.screen
.
| _cache | property |
protected static var _cache:Object
Internal storage system to prevent graphics from being used repeatedly in memory.
| debug | property |
public static var debug:Boolean
Whether you are running in Debug or Release mode.
Set automatically by FlxFactory
during startup.
| dilation | property |
public static var dilation:Number
How fast or slow time should pass in the game; default is 1.0.
| elapsed | property |
public static var elapsed:Number
Represents the amount of time in seconds that passed since last frame.
| followLead | property |
public static var followLead:Point
Used to force the camera to look ahead of the followTarget
.
| followLerp | property |
public static var followLerp:Number
Used to smoothly track the camera as it follows.
| followMax | property |
public static var followMax:Point
Stores the bottom and right edges of the camera area.
| followMin | property |
public static var followMin:Point
Stores the top and left edges of the camera area.
| followTarget | property |
public static var followTarget:FlxCore
Tells the camera to follow this FlxCore
object around.
| _game | property |
protected static var _game:FlxGame
Internal reference to the instantiated game object.
| height | property |
public static var height:uint
The height of the screen in game pixels.
| ImgDefaultCursor | property |
protected static var ImgDefaultCursor:Class
| keys | property |
public static var keys:FlxKeyboard
A reference to a FlxKeyboard
object. Important for input!
| kong | property |
public static var kong:FlxKong
Access to the Kongregate high scores and achievements API.
| level | property |
public static var level:int
| levels | property |
public static var levels:Array
FlxG.levels
and FlxG.scores
are generic
global variables that can be used for various cross-state stuff.
| LIBRARY_MAJOR_VERSION | property |
public static var LIBRARY_MAJOR_VERSION:uint = 1
Assign a major version to your library. Appears before the decimal in the console.
| LIBRARY_MINOR_VERSION | property |
public static var LIBRARY_MINOR_VERSION:uint = 51
Assign a minor version to your library. Appears after the decimal in the console.
| LIBRARY_NAME | property |
public static var LIBRARY_NAME:String = "flixel"
If you build and maintain your own version of flixel, you can give it your own name here. Appears in the console.
| mouse | property |
public static var mouse:FlxMouse
A reference to a FlxMouse
object. Important for input!
| music | property |
public static var music:FlxSound
A handy container for a background music object.
| _mute | property |
protected static var _mute:Boolean
Internal flag for whether or not the game is muted.
| mute | property |
mute:Boolean
[read-write]
Set mute
to true to turn off the sound.
The default value is false
.
public static function get mute():Boolean
public function set mute(value:Boolean):void
| _originalSeed | property |
protected static var _originalSeed:Number
Internal random number calculation helpers.
| _pause | property |
protected static var _pause:Boolean
Internal tracker for game pause state.
| pause | property |
pause:Boolean
[read-write]
Set pause
to true to pause the game, all sounds, and display the pause popup.
public static function get pause():Boolean
public function set pause(value:Boolean):void
| save | property |
public static var save:int
| saves | property |
public static var saves:Array
FlxG.saves
is a generic bucket for storing
FlxSaves so you can access them whenever you want.
| score | property |
public static var score:int
| scores | property |
public static var scores:Array
| scroll | property |
public static var scroll:Point
Stores the basic parallax scrolling values.
| _scrollTarget | property |
protected static var _scrollTarget:Point
Internal, used to assist camera and scrolling.
| _seed | property |
protected static var _seed:Number
Internal random number calculation helpers.
| seed | property |
seed:Number
[read-write]
Set seed
to a number between 0 and 1 if you want
FlxG.random()
to generate a predictable series of numbers.
NOTE: reading the seed will return the original value passed in,
not the current mutation.
public static function get seed():Number
public function set seed(value:Number):void
| sounds | property |
public static var sounds:Array
A list of all the sounds being played in the game.
| state | property |
public static var state:FlxState
A reference or pointer to the current FlxState object being used by the game.
| _volume | property |
protected static var _volume:Number
Internal volume level, used for global sound control.
| volume | property |
volume:Number
[read-write]
Set volume
to a number between 0 and 1 to change the global volume.
The default value is 0.5
.
public static function get volume():Number
public function set volume(value:Number):void
| width | property |
public static var width:uint
The width of the screen in game pixels.
| addBitmap | () | method |
public static function addBitmap(Graphic:Class, Reverse:Boolean = false):BitmapData
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.
ParametersGraphic:Class — The image file that you want to load.
|
|
Reverse:Boolean (default = false ) — Whether to generate a flipped version.
|
BitmapData — The BitmapData we just created.
|
| changeSounds | () | method |
protected static function changeSounds():void
An internal function that adjust the volume levels and the music channel after a change.
| collideArray | () | method |
public static function collideArray(Cores:Array, Core:FlxCore):Boolean
Collides a FlxCore
against the FlxCores
in the array.
Cores:Array — An array of FlxCore objects.
|
|
Core:FlxCore — A FlxCore object.
|
Boolean — Whether or not any collisions happened.
|
| collideArrays | () | method |
public static function collideArrays(Cores1:Array, Cores2:Array):Boolean
Collides the first array of FlxCores
against the second array of FlxCores
.
Cores1:Array — An array of FlxCore objects.
|
|
Cores2:Array — An array of FlxCore objects.
|
Boolean — Whether or not any collisions happened.
|
| collideArraysX | () | method |
public static function collideArraysX(Cores1:Array, Cores2:Array):Boolean
Collides the first array of FlxCores
against the second array of FlxCores
on the X axis only.
Cores1:Array — An array of FlxCore objects.
|
|
Cores2:Array — An array of FlxCore objects.
|
Boolean — Whether or not any collisions happened.
|
| collideArraysY | () | method |
public static function collideArraysY(Cores1:Array, Cores2:Array):Boolean
Collides the first array of FlxCores
against the second array of FlxCores
on the Y axis only.
Cores1:Array — An array of FlxCore objects.
|
|
Cores2:Array — An array of FlxCore objects.
|
Boolean — Whether or not any collisions happened.
|
| collideArrayX | () | method |
public static function collideArrayX(Cores:Array, Core:FlxCore):Boolean
Collides a FlxCore
against the FlxCores
in the array on the X axis ONLY.
Cores:Array — An array of FlxCore objects.
|
|
Core:FlxCore — A FlxCore object.
|
Boolean — Whether or not any collisions happened.
|
| collideArrayY | () | method |
public static function collideArrayY(Cores:Array, Core:FlxCore):Boolean
Collides a FlxCore
against the FlxCores
in the array on the Y axis ONLY.
Cores:Array — An array of FlxCore objects.
|
|
Core:FlxCore — A FlxCore object.
|
Boolean — Whether or not any collisions happened.
|
| computeVelocity | () | method |
public static function computeVelocity(Velocity:Number, Acceleration:Number = 0, Drag:Number = 0, Max:Number = 10000):Number
A tween-like function that takes a starting velocity and some other factors and returns an altered velocity.
ParametersVelocity:Number — Any component of velocity (e.g. 20).
|
|
Acceleration:Number (default = 0 ) — Rate at which the velocity is changing.
|
|
Drag:Number (default = 0 ) — Really kind of a deceleration, this is how much the velocity changes if Acceleration is not set.
|
|
Max:Number (default = 10000 ) — An absolute value cap for the velocity.
|
Number — The altered Velocity value.
|
| createBitmap | () | method |
public static function createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean):BitmapData
Generates a new BitmapData
object (a colored square) and caches it.
Width:uint — How wide the square should be.
|
|
Height:uint — How high the square should be.
|
|
Color:uint — What color the square should be (0xAARRGGBB)
|
|
Unique:Boolean |
BitmapData — The BitmapData we just created.
|
| destroySounds | () | method |
public static function destroySounds(ForceDestroy:Boolean = false):void
Called by FlxGame on state changes to stop and destroy sounds.
ParametersForceDestroy:Boolean (default = false ) — Kill sounds even if they're flagged survive .
|
| doFollow | () | method |
public static function doFollow():void
Internal function that updates the camera and parallax scrolling.
| fade | () | method |
public static function fade(Color:uint, Duration:Number = 1, FadeComplete:Function = null, Force:Boolean = false):void
Fade the screen out to this color.
ParametersColor:uint — The color you want to use.
|
|
Duration:Number (default = 1 ) — How long it should take to fade the screen out.
|
|
FadeComplete:Function (default = null ) — A function you want to run when the fade finishes.
|
|
Force:Boolean (default = false ) — Force the effect to reset.
|
| flash | () | method |
public static function flash(Color:uint, Duration:Number = 1, FlashComplete:Function = null, Force:Boolean = false):void
Temporarily fill the screen with a certain color, then fade it out.
ParametersColor:uint — The color you want to use.
|
|
Duration:Number (default = 1 ) — How long it takes for the flash to fade.
|
|
FlashComplete:Function (default = null ) — A function you want to run when the flash finishes.
|
|
Force:Boolean (default = false ) — Force the effect to reset.
|
| follow | () | method |
public static function follow(Target:FlxCore, Lerp:Number = 1):void
Tells the camera subsystem what FlxCore
object to follow.
Target:FlxCore — The object to follow.
|
|
Lerp:Number (default = 1 ) — How much lag the camera should have (can help smooth out the camera movement).
|
| followAdjust | () | method |
public static function followAdjust(LeadX:Number = 0, LeadY:Number = 0):void
Specify an additional camera component - the velocity-based "lead", or amount the camera should track in front of a sprite.
ParametersLeadX:Number (default = 0 ) — Percentage of X velocity to add to the camera's motion.
|
|
LeadY:Number (default = 0 ) — Percentage of Y velocity to add to the camera's motion.
|
| followBounds | () | method |
public static function followBounds(MinX:int = 0, MinY:int = 0, MaxX:int = 0, MaxY:int = 0):void
Specify the boundaries of the level or where the camera is allowed to move.
ParametersMinX:int (default = 0 ) — The smallest X value of your level (usually 0).
|
|
MinY:int (default = 0 ) — The smallest Y value of your level (usually 0).
|
|
MaxX:int (default = 0 ) — The largest X value of your level (usually the level width).
|
|
MaxY:int (default = 0 ) — The largest Y value of your level (usually the level height).
|
| getAngle | () | method |
public static function getAngle(X:Number, Y:Number):Number
Calculates the angle between a point and the origin (0,0).
ParametersX:Number — The X coordinate of the point.
|
|
Y:Number — The Y coordinate of the point.
|
Number — The angle in degrees.
|
| getMuteValue | () | method |
public static function getMuteValue():uint
Get a number that represents the mute state that we can multiply into a sound transform.
Returnsuint — An unsigned integer - 0 if muted, 1 if not muted.
|
| getNonexist | () | method |
public static function getNonexist(A:Array):FlxCore
Find the first entry in the array that doesn't "exist".
ParametersA:Array — The array you want to search.
|
FlxCore —
Anything based on FlxCore (FlxSprite, FlxText, FlxBlock, etc).
|
| getRandom | () | method |
public static function getRandom(A:Array):Object
Picks an entry at random from an array.
ParametersA:Array — The array you want to pick the object from.
|
Object — Any object.
|
| hideCursor | () | method |
public static function hideCursor():void
Hides the mouse cursor
| hideSupportPanel | () | method |
public static function hideSupportPanel():void
Conceals the support/syndication panel (data.FlxPanel
).
| log | () | method |
public static function log(Data:Object):void
Log data to the developer console.
ParametersData:Object — Anything you want to log to the console.
|
| mutate | () | method |
public static function mutate(Seed:Number, Mutator:Number):Number
Mutates a seed or other number, useful when combined with randomize()
.
Seed:Number — The number to mutate.
|
|
Mutator:Number — The value to use in the mutation.
|
Number — A predictably-altered version of the Seed.
|
| openURL | () | method |
public static function openURL(URL:String):void
Opens a web page in a new tab or window.
ParametersURL:String — The address of the web page.
|
| overlapArray | () | method |
public static function overlapArray(Cores:Array, Core:FlxCore, Collide:Function = null):Boolean
Checks to see if a FlxCore
overlaps any of the FlxCores
in the array,
and calls a function when they do. If no function is specified, kill()
is called on both objects.
Cores:Array — An array of FlxCore objects.
|
|
Core:FlxCore — A FlxCore object.
|
|
Collide:Function (default = null ) — A function that takes two FlxCores as parameters (first the one from Cores , then Core )
|
Boolean — Whether or not any of these objects overlapped.
|
| overlapArrays | () | method |
public static function overlapArrays(Cores1:Array, Cores2:Array, Collide:Function = null):Boolean
Checks to see if any FlxCore
in Cores1 overlaps any FlxCore
in Cores2,
and calls Collide when they do. If no function is specified, kill()
is called on both objects.
Cores1:Array — An array of FlxCore objects
|
|
Cores2:Array — Another array of FlxCore objects
|
|
Collide:Function (default = null ) — A function that takes two FlxCore objects as parameters (first the one from Cores1, then the one from Cores2)
|
Boolean — Whether or not any of these objects overlapped.
|
| pauseSounds | () | method |
protected static function pauseSounds():void
Internal helper, pauses all game sounds.
| play | () | method |
public static function play(EmbeddedSound:Class, Volume:Number = 1.0, Looped:Boolean = false):FlxSound
Creates a new sound object from an embedded Class
object.
EmbeddedSound:Class — The sound you want to play.
|
|
Volume:Number (default = 1.0 ) — How loud to play it (0 to 1).
|
|
Looped:Boolean (default = false ) — Whether or not to loop this sound.
|
FlxSound —
A FlxSound object.
|
| playMusic | () | method |
public static function playMusic(Music:Class, Volume:Number = 1.0):void
Set up and play a looping background soundtrack.
ParametersMusic:Class — The sound file you want to loop in the background.
|
|
Volume:Number (default = 1.0 ) — How loud the sound should be, from 0 to 1.
|
| playSounds | () | method |
protected static function playSounds():void
Internal helper, pauses all game sounds.
| quake | () | method |
public static function quake(Intensity:Number, Duration:Number = 0.5):void
Shake the screen.
ParametersIntensity:Number — Percentage of screen size representing the maximum distance that the screen can move during the 'quake'.
|
|
Duration:Number (default = 0.5 ) — The length in seconds that the "quake" should last.
|
| random | () | method |
public static function random(UseGlobalSeed:Boolean = true):Number
Generate a pseudo-random number.
ParametersUseGlobalSeed:Boolean (default = true ) — Whether or not to use the stored FlxG.seed value to calculate it.
|
Number — A pseudo-random Number object.
|
| randomize | () | method |
public static function randomize(Seed:Number):Number
Generate a pseudo-random number.
ParametersSeed:Number — The number to use to generate a new random value.
|
Number — A pseudo-random Number object.
|
| resetInput | () | method |
public static function resetInput():void
Reset the input helper objects (useful when changing screens or states)
| rotatePoint | () | method |
public static function rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:Point = null):Point
Rotates a point in 2D space around another point by the given angle.
ParametersX:Number — The X coordinate of the point you want to rotate.
|
|
Y:Number — The Y coordinate of the point you want to rotate.
|
|
PivotX:Number — The X coordinate of the point you want to rotate around.
|
|
PivotY:Number — The Y coordinate of the point you want to rotate around.
|
|
Angle:Number — Rotate the point by this many degrees.
|
|
P:Point (default = null ) — Optional Point to store the results in.
|
Point — A Point containing the coordinates of the rotated point.
|
| setGameData | () | method |
public static function setGameData(Game:FlxGame, Width:uint, Height:uint):void
Called by FlxGame
to set up FlxG
during FlxGame
's constructor.
Game:FlxGame |
|
Width:uint |
|
Height:uint |
| showCursor | () | method |
public static function showCursor(CursorGraphic:Class = null):void
Set the mouse cursor to some graphic file. Pass "null" or no parameter to use the system cursor.
ParametersCursorGraphic:Class (default = null ) — The image you want to use for the cursor.
|
| showSupportPanel | () | method |
public static function showSupportPanel(Top:Boolean = true):void
Reveals the support/syndication panel (data.FlxPanel
).
Top:Boolean (default = true ) — Whether to slide on from the top or the bottom.
|
| stream | () | method |
public static function stream(URL:String, Volume:Number = 1.0, Looped:Boolean = false):FlxSound
Creates a new sound object from a URL.
ParametersURL:String — The sound you want to play.
|
|
Volume:Number (default = 1.0 ) — How loud to play it (0 to 1).
|
|
Looped:Boolean (default = false ) — Whether or not to loop this sound.
|
FlxSound —
A FlxSound object.
|
| switchState | () | method |
public static function switchState(State:Class):void
Switch from one FlxState
to another.
State:Class — The class name of the state you want (e.g. PlayState).
|
| unfollow | () | method |
public static function unfollow():void
Stops and resets the camera.
| updateInput | () | method |
public static function updateInput():void
Calls update on the keyboard and mouse input tracking objects.
| updateSounds | () | method |
public static function updateSounds():void
Called by the game loop to make sure the sounds get updated each frame.


{% extends "base.html" %} {% block content %} {% regroup lessons by get_day_display as dates_list %} {% for date in dates_list %}


The climate is temperate but somewhat damp and windy. Winter lasts from June to September, averaging 50-60°F (10-16°C), but temperatures can drop below freezing. Summer is from December to March, when average temperatures are 70-80°F (21-27°C). The winds in the Rio de la Plata estuary are easterly in summer months. Strong SW winds called pamperos occur between June and October, occasionally reaching hurricane force.
For links to free global weather information, forecast services and extreme weather information see the Noonsite Weather Page.
Due to works at the Port of Piriapolis, it will be closed until December 15 2014. Works resume on March 15, 2016. While the port is closed it can only be accessed in an emergency.
Carmelo , Colonia * , La Paloma * , Montevideo (Puerto del Buceo) * , Piriapolis * , Puerto Sauce , Punta del Este *
* indicates port of entry


public class DefaultManufacturer extends java.lang.Object implements Manufacturer
| Modifier and Type | Field and Description |
|---|---|
protected MaskingLibrary.CompiledZapperMask |
compiledItemMask |
protected double |
efficiency |
protected byte |
maxTechLevelDiff |
protected byte |
minTechLevelDiff |
protected java.lang.String |
name |
protected java.lang.String |
rawItemMask |
protected double |
reliability |
protected java.util.Set<Technical.TechType> |
types |
| Constructor and Description |
|---|
DefaultManufacturer() |
| Modifier and Type | Method and Description |
|---|---|
int |
compareTo(CMObject o) |
CMObject |
copyOf()
Similar to Cloneable.clone(), but does its best to make sure that
any internal objects to this class are also copyOfed.
|
double |
getEfficiencyPct()
Returns a pct, from 0-2, to multiply by the power requirements
of electronic items for certain purposes.
|
MaskingLibrary.CompiledZapperMask |
getItemMask()
Returns the item mask that describes what kind of items this
manufacturer makes.
|
java.lang.String |
getItemMaskStr()
Returns the item mask that describes what kind of items this
manufacturer makes.
|
java.lang.String |
getManufactureredTypesList()
Returns a comma-delimited list of the types of things this manufacturer will make.
|
byte |
getMaxTechLevelDiff()
Returns a positive difference from Max Tech Level-10.
|
byte |
getMinTechLevelDiff()
Returns a positive difference from Max Tech Level-10.
|
double |
getReliabilityPct()
Returns a pct, from 0-2, to multiply by the amt of damage taken,
and the change of failure.
|
java.lang.String |
getXml()
Returns an Xml document representing this manufacturer.
|
java.lang.String |
ID()
The CoffeeMud Java Class ID shared by all instances of
this object.
|
void |
initializeClass()
Called ONCE after all objects are loaded, but before the map is read in
during initialization.
|
boolean |
isManufactureredType(Technical T)
Returns whether the given item will be manufacturered by this manufacturer.
|
java.lang.String |
name()
The displayable name of this object.
|
CMObject |
newInstance()
Returns a new instance of this class.
|
void |
setEfficiencyPct(double pct)
Sets a pct, from 0-2, to multiply by the power requirements
of electronic items for certain purposes.
|
void |
setItemMask(java.lang.String newMask)
Sets the item mask that describes what kind of items this
manufacturer makes.
|
void |
setManufactureredTypesList(java.lang.String list)
Sets the comma-delimited list of the types of things this manufacturer will make.
|
void |
setMaxTechLevelDiff(byte max)
Sets a positive difference from Max Tech Level-10.
|
void |
setMinTechLevelDiff(byte min)
Sets a positive difference from Max Tech Level-10.
|
void |
setName(java.lang.String name)
Sets the name of the manufacturer
|
void |
setReliabilityPct(double pct)
Sets a pct, from 0-2, to multiply by the amt of damage taken,
and the change of failure.
|
void |
setXml(java.lang.String xml)
Sets an Xml document representing this manufacturer.
|
protected java.lang.String name
protected byte maxTechLevelDiff
protected byte minTechLevelDiff
protected double efficiency
protected double reliability
protected java.lang.String rawItemMask
protected java.util.Set<Technical.TechType> types
protected MaskingLibrary.CompiledZapperMask compiledItemMask
public DefaultManufacturer()
public java.lang.String ID()
CMObject
public java.lang.String name()
CMObject
name
in interface CMObject
Environmental.Name()
public CMObject newInstance()
CMObject
newInstance
in interface CMObject
public void initializeClass()
CMObject
initializeClass
in interface CMObject
public int compareTo(CMObject o)
compareTo
in interface java.lang.Comparable<CMObject>
public CMObject copyOf()
CMObject
public byte getMaxTechLevelDiff()
Manufacturer
getMaxTechLevelDiff
in interface Manufacturer
public void setMaxTechLevelDiff(byte max)
Manufacturer
setMaxTechLevelDiff
in interface Manufacturer
max
- a number from 0-10public byte getMinTechLevelDiff()
Manufacturer
getMinTechLevelDiff
in interface Manufacturer
public void setMinTechLevelDiff(byte min)
Manufacturer
setMinTechLevelDiff
in interface Manufacturer
min
- a number from 0-10public void setName(java.lang.String name)
Manufacturer
setName
in interface Manufacturer
name
- of the manufacturerpublic double getEfficiencyPct()
Manufacturer
getEfficiencyPct
in interface Manufacturer
public void setEfficiencyPct(double pct)
Manufacturer
setEfficiencyPct
in interface Manufacturer
pct
- from 0-2public double getReliabilityPct()
Manufacturer
getReliabilityPct
in interface Manufacturer
public void setReliabilityPct(double pct)
Manufacturer
setReliabilityPct
in interface Manufacturer
pct
- from 0-2public java.lang.String getItemMaskStr()
Manufacturer
getItemMaskStr
in interface Manufacturer
MaskingLibrary
public void setItemMask(java.lang.String newMask)
Manufacturer
setItemMask
in interface Manufacturer
newMask
- the zapperMaskMaskingLibrary
public boolean isManufactureredType(Technical T)
Manufacturer
isManufactureredType
in interface Manufacturer
T
- the item typepublic java.lang.String getManufactureredTypesList()
Manufacturer
getManufactureredTypesList
in interface Manufacturer
public void setManufactureredTypesList(java.lang.String list)
Manufacturer
setManufactureredTypesList
in interface Manufacturer
list
- the comma-delimited list of the types of things this manufacturer will make.public MaskingLibrary.CompiledZapperMask getItemMask()
Manufacturer
getItemMask
in interface Manufacturer
MaskingLibrary
public java.lang.String getXml()
Manufacturer
getXml
in interface Manufacturer
public void setXml(java.lang.String xml)
Manufacturer
setXml
in interface Manufacturer
xml
- Xml document representing this manufacturer.


Apple scores a partial win over FaceTime patent troll VirnetX
Source: iMore
What you need to know
- Apple was previously ordered to pay $503m to VirnetX.
- An appeal has seen that overturned.
- A Texas judge will not have to decide where we go next.
In what is a partial win for Apple, a US appeals court has voided a previous ruling that meant it would have to hand over $503 million to licensing firm VirnetX. The proceedings have been going on for a decade now, and they show little sign of coming to a close.
A previous ruling by a Texas jury said that Apple infringed upon two VirnetX patents relating to communication methods like FaceTime. The US Court of Appeals for the Federal Circuilt has left that ruling in place, but has reversed two more. That means that the case will now be returned to Texas for a judement. It's now up to the Texas judge to decide what happens next according to Reuters. The judge will now have to work out exactly how much Apple needs to pay.
The Texas judge must consider whether to hold a new damages-only trial or to recalculate damages without holding one, the appeals court said.
Reuters also notes that VirnetX stock fell more than 50% once the ruling was made public, something that is presumably a hazard of the job when your sole business is to horde patents and then sue companies who infringe upon them. VirtnetX doesn't produce anything that makes use of those patents.
VirnetX and Apple have been fighting over patents since 2010 in rollercoaster litigation that has triggered wild swings in the technology licensing company's stock price.
Ten years and counting.


Meteor.methods Class
Most communication with Velocity core is done via the following Meteor methods.
Item Index
Methods
- _initWatcher
- _reset
- _symlinkPackagesDirIfPresent
- _syncMirror
- _updateAggregateReports
- _updateMirrorMetadata
- velocity/copySampleTests
- velocity/isMirror
- velocity/logs/reset
- velocity/logs/submit
- velocity/mirrors/request
- velocity/reports/completed
- velocity/reports/reset
- velocity/reports/submit
- velocity/reset
- velocity/syncMirror
- velocityStartMirror
Methods
_initWatcher
-
config
Initialize the directory/file watcher.
Parameters:
-
config
ObjectSee
registerTestingFramework
.
_reset
-
config
Re-init file watcher and clear all test results.
Parameters:
-
config
ObjectSee
registerTestingFramework
.
_symlinkPackagesDirIfPresent
()
private
Checks if the user has a local packages directory, if so it ensures it's symlinked in the mirror. The reason this is needed is because the standard rsync will copy a the packages dir and not respect the symlinks inside it.
_syncMirror
-
force
Creates a physical mirror of the application under .meteor/local/.mirror
- Any files with the pattern tests/.* are not copied, this stops .report
directory from also being copied.
TODO - Strips out velocity and reporters from the mirror's .meteor/packages file
Parameters:
-
force
Objectperforms an rsync even if no mirrors have been requested
_updateAggregateReports
()
private
If any one test has failed, mark the aggregate test result as failed.
_updateMirrorMetadata
-
options
Updated the VelocityMirrors collection with metadata about a newly started or reused mirror
Parameters:
-
options
ObjectRequired fields: framework - String ex. 'mocha-web-1' port - String the port the mirror that just started / was reused is using requestId - the request id to put in the mirror metadata
velocity/copySampleTests
-
options
Copy sample tests from frameworks sample-tests
directories
to the user's application's tests
directory.
Parameters:
-
options
Object-
framework
StringFramework name. Ex. 'jasmine', 'mocha'
-
velocity/isMirror
()
Boolean
Exposes the IS_MIRROR flag to clients
Returns:
true if currently running in mirror
velocity/logs/reset
-
[options]
Clear all log entries.
Parameters:
-
[options]
Object optional-
[framework]
String optionalThe name of a specific framework to clear logs for.
-
velocity/logs/submit
-
options
Log a message to the Velocity log store. This provides a central location for different reporters to query for test framework log entries.
Parameters:
-
options
Object-
framework
StringThe name of the test framework
-
message
StringThe message to log
-
[level]
String optionalLog level. Ex. 'error'. Default: 'info'
-
[timestamp]
Date optional
-
velocity/mirrors/request
-
options
Starts a new mirror if it has not already been started, and reuses an existing one if it is already started.
This method will update the VelocityMirrors
collection with requestId
once the mirror is ready for use.
Parameters:
-
options
ObjectOptions for the mirror.
-
framework
StringThe name of the calling framework
-
[fixtureFiles]
String optionalArray of files with absolute paths
-
[port]
String optionalString use a specific port
-
[requestId]
String optionalId for the mirror that may be used to query the mirror for status info
-
[rootUrlPath]
String optionalAdds this string to the end of the root url in the VelocityMirrors collection. eg.
/?jasmine=true
Request parameters that velocity-ci uses.
-
Returns:
The requestId
that can be used to query the mirror
velocity/reports/completed
-
data
Frameworks must call this method to inform Velocity they have completed their current test runs. Velocity uses this flag when running in CI mode.
Parameters:
-
data
Object-
framework
StringName of a test framework. Ex. 'jasmine'
-
velocity/reports/reset
-
[options]
Clear all test results.
Parameters:
-
[options]
Object optional-
[framework]
String optionalThe name of a specific framework to clear results for. Ex. 'jasmine' or 'mocha'
-
[notIn]
Array optionalA list of test Ids which should be kept (not cleared). These Ids must match the ones passed to
velocity/reports/submit
.
-
velocity/reports/submit
-
data
Record the results of an individual test run; a simple collector of test data.
The data
object is stored in its entirety; any field may be passed in.
The optional fields documented here are suggestions based on what the
standard html-reporter supports. Whether or not a field is actually
used is up to the specific test reporter that the user has installed.
Parameters:
-
data
Object-
name
StringName of the test that was executed.
-
framework
StringName of a testing framework. For example, 'jasmine' or 'mocha'.
-
result
StringThe results of the test. Standard values are 'passed' and 'failed'. Different test reporters can support other values. For example, the aggregate tests collection uses 'pending' to indicate that results are still coming in.
-
[id]
String optionalUsed to update a specific test result. If not provided, frameworks can use the
velocity/reports/reset
Meteor method to clear all tests. -
[ancestors]
Array optionalThe hierarchy of suites and blocks above this test. For example, ['Template', 'leaderboard', 'selected_name']
-
[timestamp]
Date optionalThe time that the test started for this result.
-
[duration]
Number optionalThe test duration in milliseconds.
-
[browser]
String optionalWhich browser did the test run in?
-
[failureType]
String optionalFor example, 'expect' or 'assert'
-
[failureMessage]
String optional -
[failureStackTrace]
String optionalThe stack trace associated with the failure
-
velocity/reset
()
Re-init file watcher and clear all test results.
velocity/syncMirror
()
Syncs the mirror filesystem on an adhoc basis. Used by the core when file changes are detected.
velocityStartMirror
-
options
Starts a mirror and copies any specified fixture files into the mirror.
Parameters:
-
options
ObjectRequired fields: framework - String ex. 'mocha-web-1' rootUrl - String ex. 'http://localhost:5000/x=y'
Optional parameters: fixtureFiles - Array of files with absolute paths port - String use a specific port instead of finding the next available one next - function to call after the mirror has started


REVIEW: The Opposite of Sex By Luke Buckmaster<EMAIL_ADDRESS>Cast: Christina Ricci, Martin Donovan, Lisa Kudrow, Lyle Lovett, Ivan Sergei, Johnny Galecki Director: Don Roos Screenplay: Don Roos Cinematography: Hubert Taczanowski
Australian theatrical release date: August 13, 1998
>From 0 stars (bomb), to 5 stars (a masterpiece): 2 stars
Somewhere in the backbone of the American film industry lies some deep, dark and cynical social studies of sensitive and standoffish themes. The fact that the independent production In the Company of Men has probably been the only one of these nitty-gritty films in the last year proves that these atypical themes are definitely not typical material to encounter. Although any Hollywood hack can conjurer up offensive and/or execrating films (see Dumb and Dumber and the upcoming There's Something About Mary, if you don't believe me), there's something special that separates antagonistic flair from goofball comedy. Damn Neil LaBute (director of In the Company of Men) for doing it so well, and damn Don Ross for failing to achieve true cinematic quality in The Opposite of Sex.
16 year old Dedee Truitt (Christina Ricci) warns us early on in the film: "I don't have a heart of gold, and I don't grow one later on." After the death of her stepfather she runs away from her troubled life in Louisiana, and visits her gay half-brother Bill (Martin Donovan). Whilst there she seduces his boyfriend Matt (Ivan Sergei) and proclaims that she is pregnant, and that Matt is the father. When the two flee the city, the film gets some breathing space to develop a few other characters. We find Bill to be a wise and considerate man, as well as being introduced to his bratty best friend Lucia (Lisa Kudrow), the town sheriff (Lyle Lovett) and one of Matt's previous lovers (Johnny Galecki). It's a pity that none of them, except Ricci's exuberant Dedee, are particularly interesting.
One of the most striking elements of Don Ross' directing style in this film is its narration. Last years Gattaca was ample proof of how effective narration from a main character can be, often adding multiple dimensions to a film. But it can also be a slack way of putting the pieces together - it's much more difficult to visually depict key scenes than it is to simply describe them, and I couldn't help but feel that Ross had taken the easy way out on numerous occasions.
However, one great thing about The Opposite of Sex is the uneasy relationship that develops between the viewer and the character of Dedee. We don't really care for her because she is so nasty, but at the same time we want nothing bad to happen to her, as she is so valuable to the film.
Don't ask me how Christina Ricci went from The Addams Family and Casper to The Ice Storm and The Opposite of Sex, but she has transformed herself into a robust young actress with remarkable talent and ability. Ricci is terrific in her role, and would certainly contend as one of the best female leads so far this year had she been given more screen time. Ivan Sergei has also come along way since his rather dismal performance in John Woo's Once a Thief, but he is a often unconvincing at times. Lisa Kudrow is the first out of the Friends bunch to prove that she can act well, but Ross seems uncertain as to whether her character is a comedy relief or a dramatic influence.
As a nitty-gritty "we offend you and we're proud of it" film, The Opposite of Sex succeeds only mildly well. It's not as controversial or vitalizing as it intends to be, as many scenes are comprised of sloppy film making rather than a competent portrayal of important social themes. It may not be typical material to encounter and it may be produced from the shadows of an alive industry, but this film fails to give the kind of adequate emotional feel and kooky black comedy that its material desperately deserves.
Email<EMAIL_ADDRESS>to subscribe to my newsletter (unless, of course, you already have) or<EMAIL_ADDRESS>for any inquiries or feedback
Read more of my reviews at Movie Zone: http://moviezone.alphalink.com.au
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


railo-context.Component testbox.system.TestBox
Copyright Since 2005 TestBox Framework by Luis Majano and Ortus Solutions, Corp www.coldbox.org | www.ortussolutions.com Welcome to the next generation of BDD and xUnit testing for CFML applications The TestBox core class allows you to execute all kinds of test bundles, directories and more.
| Property Summary | ||||
|---|---|---|---|---|
| type | property | default | serializable | required |
any
|
bundles
|
true
|
false
|
|
any
|
codename
|
true
|
false
|
|
any
|
labels
|
true
|
false
|
|
any
|
options
|
true
|
false
|
|
any
|
reporter
|
true
|
false
|
|
any
|
result
|
true
|
false
|
|
any
|
utility
|
true
|
false
|
|
any
|
version
|
true
|
false
|
| Constructor Summary | |
|---|---|
|
init([any bundles='[runtime expression]'], [any directory='[runtime expression]'], [any reporter='simple'], [any labels='[runtime expression]'], [struct options='[runtime expression]'])
Constructor. |
| Method Summary | |
|---|---|
private any
|
buildReporter(any reporter)
Build a reporter according to passed in reporter type or class path. |
private any
|
getBundle(any bundlePath)
Creates and returns a bundle CFC with spec capabilities if not inherited. |
string
|
getBundles()
|
string
|
getCodename()
|
string
|
getLabels()
|
string
|
getOptions()
|
string
|
getReporter()
|
string
|
getResult()
|
private any
|
getSpecPaths(any directory)
Get an array of spec paths from a directory. |
string
|
getUtility()
|
string
|
getVersion()
|
private any
|
inflateBundles(any bundles)
Inflate incoming bundles from a simple string as a standard array. |
private any
|
inflateLabels(any labels)
Inflate incoming labels from a simple string as a standard array. |
private any
|
produceReport(any results)
Build a report according to this runner's setup reporter, which can be anything. |
any
|
run([any bundles], [any directory], [any reporter], [any labels], [struct options], [any testBundles='[runtime expression]'], [any testSuites='[runtime expression]'], [any testSpecs='[runtime expression]'])
Run me some testing goodness, this can use the constructed object variables or the ones. |
TestResult
|
runRaw([any bundles], [any directory], [any labels], [struct options], [any testBundles='[runtime expression]'], [any testSuites='[runtime expression]'], [any testSpecs='[runtime expression]'])
Run me some testing goodness but give you back the raw TestResults object instead of a report. |
remote any
|
runRemote([string bundles], [string directory], [boolean recurse='true'], [string reporter='simple'], [string reporterOptions='{}'], [string labels=''], [string options], [string testBundles=''], [string testSuites=''], [string testSpecs=''])
Run me some testing goodness, remotely via SOAP, Flex, REST, URL. |
private any
|
sendStatusHeaders(any results)
Send some status headers. |
any
|
setBundles(any bundles)
|
any
|
setCodename(any codename)
|
any
|
setLabels(any labels)
|
any
|
setOptions(any options)
|
any
|
setReporter(any reporter)
|
any
|
setResult(any result)
|
any
|
setUtility(any utility)
|
any
|
setVersion(any version)
|
private any
|
testBundle(any bundlePath, any testResults)
PRIVATE ************************************************************ //. |
| Methods inherited from class railo-context.Component |
|---|
| None |
| Constructor Detail |
|---|
Constructor
bundles
- The path, list of paths or array of paths of the spec bundle CFCs to run and testdirectory
- The directory to test which can be a simple mapping path or a struct with the following options: [ mapping = the path to the directory using dot notation (myapp.testing.specs), recurse = boolean, filter = closure that receives the path of the CFC found, it must return true to process or false to continue process ]reporter
- The type of reporter to use for the results, by default is uses our 'simple' report. You can pass in a core reporter string type or an instance of a testbox.system.reports.IReporterlabels
- The list or array of labels that a suite or spec must have in order to execute.options
- A structure of configuration options that are optionally used to configure a runner.| Property Detail |
|---|
required
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- truerequired
- falseserializable
- true| Method Detail |
|---|
Build a reporter according to passed in reporter type or class path
reporter
- The reporter type to build.Creates and returns a bundle CFC with spec capabilities if not inherited.
bundlePath
- The path to the Bundle CFCGet an array of spec paths from a directory
directory
- The directory information struct to test: [ mapping = the path to the directory using dot notation (myapp.testing.specs), recurse = boolean, filter = closure that receives the path of the CFC found, it must return true to process or false to continue process ]Inflate incoming bundles from a simple string as a standard array
bundles
Inflate incoming labels from a simple string as a standard array
labels
Build a report according to this runner's setup reporter, which can be anything.
results
- The results object to use to produce a reportRun me some testing goodness, this can use the constructed object variables or the ones you can send right here.
bundles
- The path, list of paths or array of paths of the spec bundle CFCs to run and testdirectory
- The directory to test which can be a simple mapping path or a struct with the following options: [ mapping = the path to the directory using dot notation (myapp.testing.specs), recurse = boolean, filter = closure that receives the path of the CFC found, it must return true to process or false to continue process ]reporter
- The type of reporter to use for the results, by default is uses our 'simple' report. You can pass in a core reporter string type or an instance of a testbox.system.reports.IReporter. You can also pass a struct if the reporter requires options: {type="", options={}}labels
- The list or array of labels that a suite or spec must have in order to execute.options
- A structure of configuration options that are optionally used to configure a runner.testBundles
- A list or array of bundle names that are the ones that will be executed ONLY!testSuites
- A list or array of suite names that are the ones that will be executed ONLY!testSpecs
- A list or array of test names that are the ones that will be executed ONLY!Run me some testing goodness but give you back the raw TestResults object instead of a report
bundles
- The path, list of paths or array of paths of the spec bundle CFCs to run and testdirectory
- The directory to test which can be a simple mapping path or a struct with the following options: [ mapping = the path to the directory using dot notation (myapp.testing.specs), recurse = boolean, filter = closure that receives the path of the CFC found, it must return true to process or false to continue process ]labels
- The list or array of labels that a suite or spec must have in order to execute.options
- A structure of configuration options that are optionally used to configure a runner.testBundles
- A list or array of bundle names that are the ones that will be executed ONLY!testSuites
- A list or array of suite names that are the ones that will be executed ONLY!testSpecs
- A list or array of test names that are the ones that will be executed ONLY!Run me some testing goodness, remotely via SOAP, Flex, REST, URL
bundles
- The path or list of paths of the spec bundle CFCs to run and testdirectory
- The directory mapping to test: directory = the path to the directory using dot notation (myapp.testing.specs)recurse
- Recurse the directory mapping or not, by default it doesreporter
- The type of reporter to use for the results, by default is uses our 'simple' report. You can pass in a core reporter string type or a class path to the reporter to use.reporterOptions
- A JSON struct literal of options to pass into the reporterlabels
- The list of labels that a suite or spec must have in order to execute.options
- A JSON struct literal of configuration options that are optionally used to configure a runner.testBundles
- A list or array of bundle names that are the ones that will be executed ONLY!testSuites
- A list of suite names that are the ones that will be executed ONLY!testSpecs
- A list of test names that are the ones that will be executed ONLY!Send some status headers
results
bundles
codename
labels
options
reporter
result
utility
version
PRIVATE ************************************************************ // /** This method executes the tests in a bundle CFC according to type
bundlePath
- The path of the Bundle CFC to test.testResults
- The testing results object to keep track of results


Only use {{ title|slugify }}s that have a permissive license (creative commons, public domain, etc.).
Do not use {{ title|slugify }}s without a clearly defined permissive license unless you have
permission from the creator or if it can be classified as fair use. Recommended sites include:


PIC
Specification
| Value | |
|---|---|
| Year | |
| Country |
| Diameter | |
|---|---|
| Thickness | |
| Mass | |
| Composition | |
| Edge |
| Feature | |
|---|---|
| Description |
Mintage
| Total mintage | UNC | BU | Proof |
|---|
Mint:
No data
Date of issue:
No data
My collection
Swap availability
Users who want this coin
Users who offer this coin


{{ $events := union (where site.RegularPages "Section" "events") (where site.RegularPages ".Parent" "events") }}


Your grandma just had a hip replacement which causes weakness of her left hip abductors, mostly the gluteal musculature. To prevent backpain, the doctor recommended to walk with cane. Your grandma has trouble figuring out which side should hold the cane on. Therefore, she askes you. What hand should she hold the can with to prevent back pain?
The following image shows the hip abductors


neutrino-winds._version
¶
Git implementation of _version.py.
Module Contents¶
-
neutrino-winds._version.
get_keywords
()¶ Get the keywords needed to look up the version information.
-
class
neutrino-winds._version.
VersioneerConfig
¶ Container for Versioneer configuration parameters.
-
neutrino-winds._version.
get_config
()¶ Create, populate and return the VersioneerConfig() object.
-
exception
neutrino-winds._version.
NotThisMethod
¶ Bases:
Exception
Exception raised if a method is not valid for the current scenario.
-
neutrino-winds._version.
LONG_VERSION_PY
¶
-
neutrino-winds._version.
HANDLERS
¶
-
neutrino-winds._version.
register_vcs_handler
(vcs, method)¶ Decorator to mark a method as the handler for a particular VCS.
-
neutrino-winds._version.
run_command
(commands, args, cwd=None, verbose=False, hide_stderr=False, env=None)¶ Call the given command(s).
-
neutrino-winds._version.
versions_from_parentdir
(parentdir_prefix, root, verbose)¶ Try to determine the version from the parent directory name.
Source tarballs conventionally unpack into a directory that includes both the project name and a version string. We will also support searching up two directory levels for an appropriately named parent directory
-
neutrino-winds._version.
git_get_keywords
(versionfile_abs)¶ Extract version information from the given file.
-
neutrino-winds._version.
git_versions_from_keywords
(keywords, tag_prefix, verbose)¶ Get version information from git keywords.
-
neutrino-winds._version.
git_pieces_from_vcs
(tag_prefix, root, verbose, run_command=run_command)¶ Get version from ‘git describe’ in the root of the source tree.
This only gets called if the git-archive ‘subst’ keywords were not expanded, and _version.py hasn’t already been rewritten with a short version string, meaning we’re inside a checked out source tree.
-
neutrino-winds._version.
plus_or_dot
(pieces)¶ Return a + if we don’t already have one, else return a .
-
neutrino-winds._version.
render_pep440
(pieces)¶ Build up version string, with post-release “local version identifier”.
Our goal: TAG[+DISTANCE.gHEX[.dirty]] . Note that if you get a tagged build and then dirty it, you’ll get TAG+0.gHEX.dirty
Exceptions: 1: no tags. git_describe was just HEX. 0+untagged.DISTANCE.gHEX[.dirty]
-
neutrino-winds._version.
render_pep440_pre
(pieces)¶ TAG[.post.devDISTANCE] – No -dirty.
Exceptions: 1: no tags. 0.post.devDISTANCE
-
neutrino-winds._version.
render_pep440_post
(pieces)¶ TAG[.postDISTANCE[.dev0]+gHEX] .
The “.dev0” means dirty.
Exceptions: 1: no tags. 0.postDISTANCE[.dev0]
-
neutrino-winds._version.
render_pep440_old
(pieces)¶ TAG[.postDISTANCE[.dev0]] .
The “.dev0” means dirty.
Eexceptions: 1: no tags. 0.postDISTANCE[.dev0]
-
neutrino-winds._version.
render_git_describe
(pieces)¶ TAG[-DISTANCE-gHEX][-dirty].
Like ‘git describe –tags –dirty –always’.
Exceptions: 1: no tags. HEX[-dirty] (note: no ‘g’ prefix)
-
neutrino-winds._version.
render_git_describe_long
(pieces)¶ TAG-DISTANCE-gHEX[-dirty].
Like ‘git describe –tags –dirty –always -long’. The distance/hash is unconditional.
Exceptions: 1: no tags. HEX[-dirty] (note: no ‘g’ prefix)
-
neutrino-winds._version.
render
(pieces, style)¶ Render the given version pieces into the requested style.
-
neutrino-winds._version.
get_versions
()¶ Get version information or return default if unable to do so.


Territory nr
00
name
Id
Address
Languages
Last met
Result
Visitor and Date
Covered[__] Delete [__] Do not call [__]


Be sure to use properly formed table markup with <thead>
and <tbody>
when building a table
.
| Name | Age | Sex | Location |
|---|---|---|---|
| Cristiano Ronaldo | 30 | Male | Santo António, Portugal |
| David Beckham | 39 | Male | London, United Kingdom |
Name
Age
Sex
Location
Dave Gamache
26
Male
San Francisco
Dwayne Johnson
42
Male
Hayward


---
layout: post
title: links for 2007-05-21
date: 2007-05-21 00:00:00
---
-
-
"our old projects were like zeppelins: large, slow moving, predictable"
-
Amusing interview tale :)
-
"there are a lot of people who want to push the Web 2.0 bubble onto mobile, AJAX and all. They don't appear to fully understand the differences in the medium"
-
Er... what's this about SMS not scaling. Anyone got any references?
-
-
"Many small changes equal one great change". Nice.
-
Twitter needs snooze!
-
About time :)
-
-
"All estimates are kept private until each participant has chosen a card. At that time, all estimates are revealed and discussion can begin again."


1 write to Members
System.Management.Automation (1)
engine\CommandInfo.cs (1)
949
Members
= membersTypes;
5 references to Members
System.Management.Automation (5)
engine\CommandInfo.cs (3)
955
for (int i = 0; i <
Members
.Count; i++)
957
var psMemberNameAndType =
Members
[i];
960
Members
.RemoveAt(i);
engine\parser\TypeInferenceVisitor.cs (2)
179
foreach (var mem in synthetic.
Members
)
662
return new[] { PSSyntheticTypeName.Create(type, syntheticTypeName.
Members
) };


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}Amos{% endblock %} {% block page_content %}
| Item | Count |
|---|---|
| The count of job id is | {{ unique_job_count }} | The count of stitch ids is | {{ unique_stitch_count }} | {% endblock %}


Fundamentals of
Data Analytics and
Predictions
Classification
Xi (Rossi) LUO
Department of Biostatistics and Data Science
School of Public Health
The University of Texas Health Science Center at Houston
Classification & Regression
-
Classification: predict a class label; a choice from a predefined list of possibilities
- Binary classification
- Multiclass classification
- Regression: predict a continuous number
Examples of Classification Problems
- Electronic Health Records (EHR)
- Predict patient status (sick or not)
- Image Classification
- Cancer imaging: malignant or benign
- Fun applications: dogs or cats
- R: quick review
- Emails: spam or not
- Tweets: offensive or not
Can we predict whether a customer will buy a boat?
Goal is to send out promotional emails to people who are likely to actually make a purchase, but
not bother those customers who won’t be interested!
Classical Example: Classifying Iris Species
- Meet the Data
- Measuring Success: Training and Testing Data
- First Things First: Look at Your Data
- Building Your First Model (e.g. k-NN)
- Making Predictions
- Evaluating the Model
Classification Problems
- Here the response variable $Y$ is qualitative. Our goals are to:
- Build a classifier $C(X)$ that assigns a class label from $C$ to a future unlabeled
observation $X$
- Given a feature vector $X$ and a qualitative response $Y$ taking values in the set
$C$,
the classification task is to build a function $C(X)$ that takes as input the
feature
vector $X$ and predicts its value for $Y$
- Assess the uncertainty in each classification
- Often, we are more interested in estimating the probabilities that $X$ belongs to
each
category in $C$
- For example, it is more valuable to have an estimate of the probability that an
insurance claim is fraudulent, than a classification fraudulent or not
- Understand the roles of the different predictors among $𝑋=(𝑋_1,𝑋_2, …, 𝑋_𝑝)$
Example: Credit Card Default
Can We Use Linear Regression?
Linear vs. Logistic Regression—1
- Linear regression does not estimate $Pr(Y = 1|X)$ well.
- Logistic regression seems well suited to the task.
Linear vs. Logistic Regression—2
- Now suppose we have a response variable with three possible values. At ER, we must classify them
according to their symptoms.
$$
Y = \begin{cases}1 \quad & \text{if stroke} \\
2 \quad & \text{if drug overdose} \\
3 \quad & \text{if epilipetic seizure}
\end{cases}
$$
- This coding suggests an ordering, and in fact implies that the difference between stroke and
drug overdose is the same as between drug overdose and epileptic seizure.
- Linear regression is not appropriate here.
- Multiclass Logistic Regression or Discriminant Analysis are more appropriate
Logistic Regression—2
- Logistic regression ensures that our estimate for p(X) lies between 0 and 1
Maximum Likelihood
- We use maximum likelihood to estimate the parameters,
$𝑙(𝛽_0+𝛽)=∏_{i:y_i=1}𝑝(𝑥_𝑖) \prod_{i:y_i=0}{1-p(x_i)}$
- This likelihood gives the probability of the observed zeros and ones in the data. We pick 0 and
1 to maximize the likelihood of the observed data
- Most statistical packages can fit linear logistic regression models by maximum likelihood.
- In R we use the glm function
- For Default credit card example, fit logistic regression
Making Predictions
- What is our estimated probability of default for someone with a credit card balance of $1000?
$\hat{p}(x)=\frac{e^{\beta_0+\beta_1x}}{1+e^{\beta_0+\beta_1x}}=\frac{e^{-10.6513+0.0055\cdot1000}}{1+e^{-10.6513+0.0055\cdot1000}}=0.006$
- With a balance of $2000
$\hat{p}(x)=\frac{e^{\beta_0+\beta_1x}}{1+e^{\beta_0+\beta_1x}}=\frac{e^{-10.6513+0.0055\cdot2000}}{1+e^{-10.6513+0.0055\cdot2000}}=0.586$
Making Predictions
- Let’s do it again, using student as the predictor
- $\hat{p}(𝑑𝑒𝑓𝑎𝑢𝑙𝑡=𝑌𝑒𝑠|𝑠𝑡𝑢𝑑𝑒𝑛𝑡=𝑌𝑒𝑠)=\frac{e^{−3.5041+0.4049\cdot1}}{1+e^{−3.5041+0.4049\cdot1}}=0.0431$
- $\hat{p}(𝑑𝑒𝑓𝑎𝑢𝑙𝑡=𝑌𝑒𝑠|𝑠𝑡𝑢𝑑𝑒𝑛𝑡=No)=\frac{e^{−3.5041+0.4049\cdot0}}{1+e^{−3.5041+0.4049\cdot0}}=0.0292$
Logistic Regression With Several Variables
$$log(\frac{p(𝑋)}{1−p(𝑋)} )=𝛽_0+𝛽_1 𝑋_1+...\beta_pX_p$$
$$p(x)=\frac{e^{\beta_0+\beta_1x_1+...\beta_px_p}}{1+e^{\beta_0+\beta_1x_1+...\beta_px_p}}$$
- The Default credit card example
- Using balance, income, and student
Confounding
- Students tend to have higher balances than non-students, so their marginal default rate is
higher than for non-students
- But for each level of balance, students default less than non-students
Logistic Regression With Multiple Classes
- Also known as multinomial regression
-
It is easily generalized to more than two classes
$p(Y=k|X)=\frac{e^{\beta_{0k}+\beta_{1k}x_1+...\beta_{pk}x_p}}{\sum_{l=1}^{k}e^{\beta_{0l}+\beta_{1l}x_1+...\beta_{pl}x_p}}$
- Here there is a linear function for each class.


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Churn Creamery in Phoenix, AZ
What happens when you put this:
Inside of this:
I remember the day clearly when I first came upon such a mad experiment of science. After stepping out of the dry Arizona heat and into the cool purveyor of fine dairy sweets, I looked inside the freezer to see what flavors were on display, only to find what might be something radical enough to bring together the most fiery of enemies. “What? Goat cheese flavored...ice cream? Certainly it could not be. Goat cheese...in ice cream? I...I need to sit down.”
But, alas, my weary legs that had just driven for five hours proclaimed, “Nay, my good man! Ye must tempt fate and provoke the gods of flavor by embarking on this most daring adventure.”
And thus, I turned to the attendant and decreed, “My lady! I shall try this concoction you call goat cheese, walnut honey ice cream.” As our eyes met, I felt instantly that she too knew this was the right choice. It was all too obvious when she replied, “Okay.”
She retrieved a tasting spoon. Not any regular spoon...no. A spoon she had clearly selected just for me, specifically for this occasion. She scooped a sample and upon passing the spoon to me the electricity in the room began dancing. She could barely contain her emotions as she said, “Here ya go.”
Just as the conductor prepares the orchestra with a swift raising of the baton, I had my first taste of this madness. Oh, the flavor! Oh, the richness! Oh, the balance of the soft-flavored goat cheese with the crunchy walnuts and the sweet honey! It was all there: frozen to the optimum temperature, full-bodied texture, not overloaded with sugar...my decision was made.
“M'lady! Ye have graced me with such a noble flavor. Please, was I request a full scooping of thine creation? Enough to fill a small cup of the paper variety?”
If only you could have seen the ecstatic joy, the abundant life in her eyes as she said, “Sure.” The conductor had started the prelude of the grand symphony, but only now was the masterful melody truly going to begin. She passed me the cup of ice cream, this time with an even more spectacular spoon – pink plastic – and the harmony of the strings, the singing of the horns, the crashing of the percussion all possessed the room.
What a flavor, such smoothness, the mad experiment had paid off, and Churn Creamery had solved the riddle of how to turn goat cheese into world-class ice cream.


WITNESS LIST Finance Committee (Subcommittee on Subcommittee on State Contracting Practices) October 11, 2004 -11:00A State Contracting Practices ON: Aragon, Steve Chief Counsel (Health and Human Services Commission), Austin, TX Balland, David J. Medicaid/CHIP Interim Director (Health and Human Services Commission), Austin, TX Borden, Diane Contract Monitoring and Oversight (Department of Aging and Disability Services), Austin, TX Campbell, Bill Associate Commissioner (Health and Human Services Commission), Austin, TX Chapmond, Thomas Commissioner (Department of Family and Protective Services), Austin, TX Cohen, Rachel (State Auditor's Office), Austin, TX Dokes, Charlotte Deputy Inspector General of Compliance (Office of the Inspector General), Austin, TX Fritz, Randy Chief Operating Officer (Department of State Health Services), Austin, TX Gibson, Linda Analyst (Comptroller of Public Accounts), Austin, TX Griffith, David Auditor (Health and Human Services Commission), Austin, TX Hawkins, Albert Executive Commissioner (Health and Human Services Commission), Austin, TX Hine, Jim Commissioner (Department of Aging and Disability Services), Austin, TX McLaughlin, Laure Expenditure Analyst (Comptroller of Public Accounts), Austin, TX Smith, Robin Director of Audit (Office of the Inspector General), Austin, TX Villapando, Nick Audit Manager (State Auditor's Office), Austin, TX Young, John Project Manager (State Auditor's Office), Austin, TX


These programs demonstrate the basic capabilities of squarepig.
Image loading
Audio playback
Text drawing
Moving sprite
Key input
Simple isometric world
Light It Up


Syntax:
last list &optional n => tail
Arguments and Values:
list---a list, which might be a dotted list but must not be a circular list.
n---a non-negative integer. The default is 1.
tail---an object.
Description:
last returns the last n conses (not the last n elements) of list). If list is (), last returns ().
If n is zero, the atom that terminates list is returned. If n is greater than or equal to the number of cons cells in list, the result is list.
Examples:
(last nil) => NIL (last '(1 2 3)) => (3) (last '(1 2 . 3)) => (2 . 3) (setq x (list 'a 'b 'c 'd)) => (A B C D) (last x) => (D) (rplacd (last x) (list 'e 'f)) x => (A B C D E F) (last x) => (F) (last '(a b c)) => (C) (last '(a b c) 0) => () (last '(a b c) 1) => (C) (last '(a b c) 2) => (B C) (last '(a b c) 3) => (A B C) (last '(a b c) 4) => (A B C) (last '(a . b) 0) => B (last '(a . b) 1) => (A . B) (last '(a . b) 2) => (A . B)
Side Effects: None.
Affected By: None.
Exceptional Situations:
The consequences are undefined if list is a circular list. Should signal an error of type type-error if n is not a non-negative integer.
See Also:
Notes:
The following code could be used to define last.
(defun last (list &optional (n 1)) (check-type n (integer 0)) (do ((l list (cdr l)) (r list) (i 0 (+ i 1))) ((atom l) r) (if (>= i n) (pop r))))


Twitch Extensions Scaffold | Alex Hernandez
By Alex Hernandez 🤘
Panel
Config
Live Config
Video Component
Video Overlay
Mobile


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{% extends 'registration_base.html' %} {% load crispy_forms_tags %} {% block title %} Notekeeper {% endblock %} {% block content %}
Save notes.. And thats all we want. Keeping it simple, notekeeper has all the tools (only necessary one's 😉) you need at one place
We take security very seriously. All your notes are encrypted
Hassel-free share your notes with each other without sharing login credentials
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Notekeeper supports markdown. Don't worry if you don't know markdown, we have added a physical toolbar too :)
Search notes quickly using your note titles or note tags
Sort Notes based on datetime or note titles (ascending or descending)
Faster access to recently modified notes on your sidebar
You can also contribute the development of notekeeper here: https://github.com/OmkarPathak/django-notekeeper


Hotel Billing
Bill Calculation
Choose a currency:
---
Rupees
Pounds
Dollars
Bill Amount:
Tax Rate:
Total Bill: 0.00
Total Bill
Please select a currency.


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@@include("../blocks/modules/panel/panel.html")
@@include("../blocks/modules/header/header.html")
@@include("../blocks/modules/1_intro/intro.html")
@@include("../blocks/modules/1_stories/stories.html")
@@include("../blocks/modules/1_factoid/factoid.html")
@@include("../blocks/modules/1_news/news.html")
@@include("../blocks/modules/1_events/events.html")
@@include("../blocks/modules/1_slider/slider.html")
@@include("../blocks/modules/1_partners/partners.html")
@@include("../blocks/modules/1_map/map.html")
@@include("../blocks/modules/footer/footer.html")
@@include("../blocks/modules/m-menu/m-menu.html")


;
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TRAVEL BUDDY
SURVEY
REVIEW
Travel Buddy
FIND THE PERFECT DESTINATION
Where do you want to travel?
Travel Search
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Zip Code:
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Select a category
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Number of locations to retrieve (default 10):
Radius of Search (in meters)
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Radius of Search (in meters)
Nightlife
Select a category
Casino
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Welcome to Boot4Modal.js!
This is a huge tool to make beautiful popup and manage callbacks!
Here an example of using Boot4Modal.js has an alert only.
Here an example of using Boot4Modal.js has an alert with callback actions.
Here an example of using Boot4Modal.js has a confirm with callback actions.
How to use it? you need bootstrap 4.3.1 CDN and then just add this.
<script type="text/javascript" src="https://cdn.jsdelivr.net/gh/MkLHX/boot4modal@0.0.1/boot4modal.js"></script>


rafanadal.com
mancity.com
My favorite site is
GitHub
!
Hello Rafa, Vamos Rafa. Lekan, my brother in Nigeria sends his regards to you King.


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数字式立体视觉刺激系统
1.0.1
Digital Stereo System
|
#include <nvapi.h>
Public 属性 | |
| NvU32 | version |
| Structure version. 更多... | |
| NvU32 | maxNumAFRGroups |
| [OUT] The maximum possible value of numAFRGroups 更多... | |
| NvU32 | numAFRGroups |
| [OUT] The number of AFR groups enabled in the system 更多... | |
| NvU32 | currentAFRIndex |
| [OUT] The AFR group index for the frame currently being rendered 更多... | |
| NvU32 | nextFrameAFRIndex |
| [OUT] What the AFR group index will be for the next frame (i.e. after calling Present) 更多... | |
| NvU32 | previousFrameAFRIndex |
| [OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet) 更多... | |
| NvU32 | bIsCurAFRGroupNew |
| [OUT] Boolean: Is this frame the first time running on the current AFR group 更多... | |
Used in NvAPI_D3D10_GetCurrentSLIState(), and NvAPI_D3D_GetCurrentSLIState().
| NvU32 NV_GET_CURRENT_SLI_STATE::bIsCurAFRGroupNew |
[OUT] Boolean: Is this frame the first time running on the current AFR group
| NvU32 NV_GET_CURRENT_SLI_STATE::currentAFRIndex |
[OUT] The AFR group index for the frame currently being rendered
| NvU32 NV_GET_CURRENT_SLI_STATE::maxNumAFRGroups |
[OUT] The maximum possible value of numAFRGroups
| NvU32 NV_GET_CURRENT_SLI_STATE::nextFrameAFRIndex |
[OUT] What the AFR group index will be for the next frame (i.e. after calling Present)
| NvU32 NV_GET_CURRENT_SLI_STATE::numAFRGroups |
[OUT] The number of AFR groups enabled in the system
| NvU32 NV_GET_CURRENT_SLI_STATE::previousFrameAFRIndex |
[OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet)
| NvU32 NV_GET_CURRENT_SLI_STATE::version |
Structure version.


bsub_chunk.Rd
Send R code
bsub_chunk(code, name = NULL, packages = bsub_opt$packages, image = bsub_opt$image, variables = character(), wd = bsub_opt$wd, hour = 1, memory = 1, core = 1, R_version = bsub_opt$R_version, temp_dir = bsub_opt$temp_dir, output_dir = bsub_opt$output_dir, dependency = NULL, enforce = bsub_opt$enforce, local = bsub_opt$local, script = NULL, start = NULL, end = NULL, save_var = FALSE, sh_head = bsub_opt$sh_head)
| code | The code chunk, should be embrached by |
|---|---|
| name | If name is not specified, an internal name calculated by |
| packages | A character vector with package names that will be loaded before running the script. |
| image | A character vector of RData/rda files that will be loaded before running the script. When |
| variables | A character vector of variable names that will be loaded before running the script. |
| wd | The working directory. |
| hour | Running time of the job. |
| memory | Memory usage of the job. It is measured in GB. |
| core | Number of cores. |
| R_version | R version. |
| temp_dir | Path of temporary folder where the temporary R/bash scripts will be put. |
| output_dir | Path of output folder where the output/flag files will be put. |
| dependency | A vector of job IDs that current job depends on. |
| enforce | If a flag file for the job is found, whether to enforce to rerun the job. |
| local | Run job locally (not submitting to the LSF cluster)? |
| script | Path of a script where code chunks will be extracted and sent to the cluster.It is always used with |
| start | A numeric vector that contains line indices of the starting code chunk or a character vector that contain regular expression to match the start of code chunks. |
| end | Same setting as |
| save_var | Whether save the last variable in the code chunk? Later the variable can be retrieved by |
| sh_head | Commands that are written as head of the sh script. |
Job ID.
bsub_script
submits R scripts.
bsub_cmd
submits shell commands.
# examples are in the vignette.


8mm (1999) 1 star out of 4. Starring Nicolas Cage and Joaquin Phoenix.
You come out of some movies scratching your head, wondering what the studio was thinking by green-lighting the project or what possessed an actor to sign on with such a fiasco.
8mm is one of those movies.
This new thriller, starring Nicolas Cage, is overlong, slow, violent, nasty and unredeeming.
8mm sputters along, nearly running out of steam before it even gets started.
Cage plays Tom Welles, a private investigator hired by the widow of a recently deceased industrialist to discover the truth behind a snuff film found among her late husband's effects.
The investigation leads Welles, a devoted family man with a wife and baby daughter, into the darkest, scummiest corners of the pornography underground. Once there, Welles must use all his will to overcome the obstacles thrown in his path as well as keep from drifting away from what he holds most dear.
Cage, at least through the first three-quarters of 8mm, seems catatonic. He is passive and languid, rarely showing any spark.
It is only when the movie shifts mode from a mystery to a revenge melodrama that Cage shows some life. But it is not enough to lift this yawner out of its doldrums.
Only Joaquin Phoenix as the streetwise Max, who introduces Welles to the squalor and horror of the porno underground, shows any flashes of character and humor. But, again, it is not enough to compensate for the film's malaise.
Director Joel Schumacher can't seem to do anything with the material. But that is what one can expect from the individual who nearly destroyed the Batman franchise. Working from a script by Andrew Kevin Walker, Schumacher fails to bring any originality or verve to the proceedings.
8mm chugs along like an overloaded freight trying to climb a steep grade.
Unfortunately, we have to come along for the ride.
8mm is a movie destined for a quick video transfer.
Bob Bloom the film critic at the Journal and Courier in Lafayette, Ind. He can be reached by e-mail at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


It was about a year ago today when we launched the Postgres episode over at Tekpub, and it is some of the most fun I have had building software. I even joked about quitting SQL Server for Postgres. Fast forward 12 months…it was less joking and more foreshadowing.
While getting ready to write this post, I saw the following exchange between some .NET AppDevs talking about the .NET culture.
Right, now I’m wiser but too heavily invested. Either I or the platform has to change, I’m lazy, hoping its not me :)
— Demis Bellot (@demisbellot) March 7, 2013
Demis is a .NET AppDev I love and truly respect. I really relate to his fear of change by way of being “too heavily invested” in the Microsoft ecosystem. As someone who has been administering SQL Server for 10+ years, it is comforting and easy to hold on to what I already know. That being said, Demis and I do have one difference – I have decided to be the change in my situation.
I have always felt that DBAs need to care more about their data than about their platform. I plan to really put that to the test in a few days. I’ve quit my luxurious and well paid job as a SQL Server DBA and will be going full time on Ruby and Postgres. I’ll likely be taking a pretty decent pay cut, taking on more responsibility and having to learn a lot more… and that is ok. It’s not the lazy route, but I feel it is the most rewarding.
This should not be taken as a slam on SQL Server. It is a really good database, but I want something that keeps pace with web/mobile and doesn’t involve me interpreting corporate licensing matrices. I want to build and ship software with talented people, not spend an AppDevs worth of salary for features like basic data compression. I want to give my apps some nice JSON love and SQL Server seems to still think XML is the future.
Lastly, SQL Server is also really focused on 3+ year release cycles so at least I won’t be worried that I’ll be falling behind. In fact, playing with Ruby and Postgres has kept me ahead of SQL Server and ASP MVC. I got to shove my donuts in my face while my fellow SQL Server DBA’s were trying to figure out sequences in SQL Server 2012.
So in short, SQL Server… it’s not you, it’s me. And I’m cool with that. I’ll have to work a little harder, but it will be on my terms not yours. So long, and thanks for all the deadlocks.


GO TO HOME BACK
Rising Strong
This is simple note taking web app for user !
You can Add, Delete your posts here !
Developed by :
NARAYAN


NCT 127 to perform as part of '2019 Citi Concert' series with the 'Today Show' in Rockefeller plaza
by beansssNCT 127 will be performing as one of the lineup acts of the '2019 Citi Concert' series, hosted by NBC's 'Today Show'!
The NCT 127 boys will be hosting their '2019 Citi Concert' on Friday, November 29, right after performing at the 'Macy's Thanksgiving Day Parade' in New York City a day beforehand. The concert will be held at the Rockefeller plaza, with a limited number of advanced reservation fan passes. Those without fan passes can still line up to see the concert on a first come, first serve basis, the morning of the show.
Check out the full details here!


On 29 November 2017, 7 new articles were published in 7 journals.
Examining Criminal Justice Practitioners’ Views on Collateral Consequences Policy
Penal Abolition and the State: Colonial, Racial and Gender Violences
Note: although this article was published on 10 November 2017, the publisher only added it to the journal RSS feed on 29 November 2017, which is why it is shown in the list of articles for that date.
The Dialectics of Stigma, Silence, and Misunderstanding in Suicidality Survival Narratives
Note: although this article was published on 10 November 2017, the publisher only added it to the journal RSS feed on 29 November 2017, which is why it is shown in the list of articles for that date.
Note: although this article was published on 7 November 2017, the publisher only added it to the journal RSS feed on 29 November 2017, which is why it is shown in the list of articles for that date.


Game Signup
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If you've never played a game, put Jan 1, 2000.
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This Is How You Lose the Time War
by Amal El-Mohtar & Max Gladstone, 2019
It's a marvellous literary romp, deploying the tropes and language of science fiction to deliver a scintillatingly poetic payload of — dare I say it — credible romance.
The combatants in the Time War seek to bring about historical outcomes which predispose those futures which will result in the generation of their own particular civilisation.
In one future, humans have embraced machine-oriented augmentation, uploads, and all that that implies. In the other, transformation is wrought by biological means, accepting humankind's role as a part of a natural ecosystem, boostrapping the whole to greatness by a ruthless application of evolutionary principles. Each finds the other repulsive, and their existence is mutually exclusive. From our perspective, they appear equally awe-inspiring and terrible to behold.
But, as intriguing as all that is, it's not why we're here. Instead we get the much more personal accounts of two omni-capable antagonists on the front lines. Theirs is a subtle art, weaving probabilities of lasting change through very human interventions - as well as wading knee deep in the dead when occasion demands it, to tip the scales of pivotal battles.
Regarding each other with wariness and respect, from across the gulf of realities, they battle up the threads and down the braids of innumerable possible pasts and futures. Until they begin sending what can only be characterized as letters to each other, albeit often encoded in startlingly — poetically — obscure ways, so as to remain secret from their enemies and their masters.
Around these letters are formed the novel's tight, alternating structure, reminding me of Bank's Use of Weapons. Before you know it, their respect for each other's skills has grown to full-blown giddy all-out love. But where to, from there? Their communications to date are already traitorous - grounds for terminal repercussions. Nowhen in the multiverse are they safe from their respective commanders. Losing the time war would mean they no longer — had never — existed. Winning the time war would mean the same for their opposite number.
At which point, the novel cleverly folds back on itself - these are consummate masters of time, and subtle but decisive influence, after all - to perform an act of escapology, hinting to us that all their previous acts and letters could be re-construed as having left a trail, ready to be exploited once the moment was right.
It's a long way from my usual preference of hard-as-nails SF, but I loved it nonetheless.


This document is the API specification for the OpenCV for DJL.
The opencv module contains classes that provides high performance image processing for DJL.


module Main:sig
..end
The main driver of the application.
Once parsed the grammars are concatenated into one.
The resulting grammar is scanned (Scan
) to get back the symbols then
normalized (Normalize
) and transformed (Transform
) to a simpler form.
Finally, after an optional pass of pattern-recognition (Reduce
) it is
printed (Printers
).
val get : unit ->
(string * Stdlib.Lexing.lexbuf) list *
(Common.Symbols.t -> ExtendedAst.spec -> unit) * (unit -> unit)
val parse : string * Stdlib.Lexing.lexbuf -> Ast.spec


STEVE JOBS: “TECHNOLOGY ALONE IS NOT ENOUGH”
Best ideas emerge from the intersection of technology and the humanities.
The study of interaction between people and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study.
Match Experience & Expectations
Consistency
Cognitive load
Error Prevention, Detection & Recovery
Affordance
Feedback
Functional Minimalism
Analysis of Multi-modal input
Generation of Multi-modal output
Adaptive Interaction
Recommender Systems
Natural Language Processing
When we speak of social computing we are concerned with how digital systems go about supporting social interaction that is fundamental to how we live, work and play. They do this by providing communication mechanisms through which we can interact by talking and sharing information with one another, and by capturing, processing and displaying traces of our online actions and interactions that then serve as grist for further interaction.
Use a spacebar or arrow keys to navigate


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Singapore Explorer Pass Rates
Purchase your Singapore Explorer Pass by 28 March 2018 for use between 1 April 2017 and 31 March 2018, to enjoy these rates:
| Duration* |
Per Adult(SGD) |
Per Child**(SGD) |
| 1 Day Pass |
60 |
55 |
| 2 Day Pass |
95 |
70 |
| 3 Day Pass |
115 |
85 |
| Duration* |
Per Adult(AUD) |
Per Child**(AUD) |
| 1 Day Pass |
59 |
45 |
| 2 Day Pass |
93 |
69 |
| 3 Day Pass |
113 |
84 |
| Duration* |
Per Adult(BND) |
Per Child**(BND) |
| 1 Day Pass |
60 |
55 |
| 2 Day Pass |
95 |
70 |
| 3 Day Pass |
115 |
85 |
| Duration* |
Per Adult(CHF) |
Per Child**(CHF) |
| 1 Day Pass |
43 |
32 |
| 2 Day Pass |
67 |
50 |
| 3 Day Pass |
82 |
60 |
| Duration* |
Per Adult(DKK) |
Per Child**(DKK) |
| 1 Day Pass |
294 |
221 |
| 2 Day Pass |
466 |
343 |
| 3 Day Pass |
564 |
417 |
| Duration* |
Per Adult(EUR) |
Per Child**(EUR) |
| 1 Day Pass |
39 |
30 |
| 2 Day Pass |
62 |
46 |
| 3 Day Pass |
75 |
56 |
| Duration* |
Per Adult(GBP) |
Per Child**(GBP) |
| 1 Day Pass |
34 |
26 |
| 2 Day Pass |
54 |
40 |
| 3 Day Pass |
65 |
48 |
| Duration* |
Per Adult(HKD) |
Per Child**(HKD) |
| 1 Day Pass |
343 |
257 |
| 2 Day Pass |
542 |
400 |
| 3 Day Pass |
657 |
485 |
| Duration* |
Per Adult(IDR) |
Per Child**(IDR) |
| 1 Day Pass |
580,000 |
440,000 |
| 2 Day Pass |
920,000 |
680,000 |
| 3 Day Pass |
1,120,000 |
830,000 |
| Duration* |
Per Adult(INR) |
Per Child**(INR) |
| 1 Day Pass |
3099 |
2325 |
| 2 Day Pass |
4907 |
3616 |
| 3 Day Pass |
5940 |
4391 |
| Duration* |
Per Adult(NZD) |
Per Child**(NZD) |
| 1 Day Pass |
62 |
47 |
| 2 Day Pass |
98 |
73 |
| 3 Day Pass |
119 |
88 |
| Duration* |
Per Adult(USD) |
Per Child**(USD) |
| 1 Day Pass |
45 |
34 |
| 2 Day Pass |
71 |
52 |
| 3 Day Pass |
86 |
63 |
*The Singapore Explorer Pass is valid for 24-hour blocks from the time when it is first scanned for admission.
**Child passes are applicable for children from 3 and below 12 years of age.