Introduction
Helper Methods are nothing but simply extension methods. If you are wondering what actually an extension method is then check this. This post will talk about different types of helpers -:
- HtmlHelpers
- UrlHelpers
Implementing both of them is same like implementing extension methods. Before implementing them it is important to know why we will implement them. Things can also work without them also.
Why Implement Helper Methods?
The main reason why we want to use helper methods is code reusability.
If you are new to razor or you have used razor then you must have used
- @Html.Textbox(….)
- @Html.Label(…)
- @Html.Partial(…)
- @Url.Action(…)
- @Url.Content(…)
These are nothing but in built helper methods.You can use them as soon as you create a view. If you have a piece of html that you want to use in many places, then go ahead and create a helper method. The main advantage of keeping them is any change done to that piece of code will be done in one place only.
How to Implement Helper Methods?
I will create one simple custom helper method. Custom means it will be my own method. I will not use any of the in built .Net helper methods. I will give examples each for HtmlHelper and UrlHelper.
HtmlHelper
For HtmlHelper there is a simple horizontal box that needs to be rendered in many views. For that we will use HtmlHelper.
- Create a class called HtmlExtensions
- Create a Method called HorizontalBox
- Create a partial view called HorizontalBox.cshtml
- In the view add @Html.HorizontalBox()
Lets say tomorrow we need to change the name of HorizontalBox to something else,we have to do it in one place only. Lot of time is saved. Hence life of a developer is easy.
UrlHelper
For UrlHelper we have a ContentService built that uploads our documents somewhere into cloud and gets url of the uploaded file. To know more about how to build a service and upload files,check this.
- Create a class called UrlExtension
- Add a method Logo.
- In the view add @Url.Logo(some-id-or-filename) ContentType can be an enum of different types of files you are saving. One may be a PAN card, one may be a Voter Id etc..
You do not need to hardcode the path in many views. Updating the things becomes difficult and code maintainability becomes a headache. So taking help of helper methods is an easy option to have.
IMPORTANT!!!
When you do @Html. Or a @Url. you still cannot find them in the view. So we are missing some reference here. Go to View/Web.Config and under add the following
<add namespace="HelperMethods.Web.Extensions"/>
Namespace value must be replaced with your namespace in which the helper class resides.
Without this things won’t work.
As you saw things are very easy to implement. Under the hood @Html.TextBox or any inbuilt .Net Html helper or UrlHelper works the same way.These are extension methods extending from UrlHelper class or a HtmlHelper class.
You can find the full source code here. Keep following me for more updates.


How did the 'process over product' concept affect the way you tackled the site redesign and rebuild?
I tried to write the code entirely by myself the first time and it took a while. This was probably the hardest part of the learning process for me as I realized that even something as simple as text alignment required a lot of googling. Overall I think I kept my focus on the process and didn’t spend too much time redesigning the pages.
What did you think about meditation before reading chapter 2?
Growing up in India in a traditional Sikh family I was quit familiar with it but never actually meditated on anything. I'm somewhat spiritual so I've done a fair bit of research on it.
What new things have you learnt about meditation?
Apart from it's history dating back a few millennia I've learned that like most other crafts it's a skill which can be learned and then refined by regular practice. I particularly liked the bicycle analogy about micro recoveries to retain your balance.
Did any of the suggested meditation techniques stand out to you?
One that stood out was treating it like lifting weights. I suppose you could increase your attention span just like your bicep size if you remain consistent.
Any other musings
The statement that "The defualt state of the mind is Happiness". I think it's true to some extent that a calm and clear mind is happy. Personally I think that a calm and clear mind is content with itself and its surroundings.


PROFILE
Ambitious individual who possesses strong extroverted and creative skills. Clear understanding of technologies which allows seamless collaboration while maintaining strong communication skills.
EXPERIENCE
volunteer work, habitat for humanity; toronto, on — 2020
Collaborated with a team of fellow volunteers in the development of neighbourhoods of at risk families, by improving local houses and landscapes.
bottle service, the fifth social; toronto, on — 2017–2020
Deliver excellent customer service when working large private events, weekly night clubs and corporate parties. Develop management and personal skills by training new employees. Develop a personal network and improve interpersonal skills. Aid with marketing weekly club nights or special events.
receptionist, rl solutions; toronto, on — 2014–2016
Hired by Torfstaff Personnel to fill in part time as front receptionist. RL Solutions is a risk-management software company that supports patient safety. Role of receptionist is to ensure all guests and stockholders are directed appropriately. Notifies company personnel of changes towards scheduling as well as distributing and corresponding to direct messages or mail.
EDUCATION
george brown college; toronto, on — architectural technician diploma, 2017–2020
university of toronto; toronto, on —leed green associate certificate, 2018
University of Toronto; toronto, on — full stack web development certificate, 2020
SKILLS
Proficiency in JavaScript, CSS, HTML, and Node.js. As well as, Revit, AutoCad, InDesign, Illustrator, Photoshop. Fascinated by sustainable architecture and how the use of technologies can mitigate the volume of consumption and optimize a building's environment, and its occupant’s performance. With an aptitude in various programming languages and a passion for architectural studies, adopted with a hunger for knowledge, makes me a valuable asset to your team.
REFERENCES
Available upon request


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Research Updates
Ivan "Brian" Borisenko
Regular project status updates delivered straight into your mailbox!
2023 May 19
Unleashing the Future of Web Development: A Revolutionary Approach You Can't Afford to Miss
Back to the homepage


An overview of REfigure:
Typically, when opened by clicking on the REfigure icon in your browser, the sidebar will look like this:
- The top section of the sidebar will feature REfigures that include images that have been linked by you, or other
users on the current article page. Such REfigures are indicated on the active REfigure icon, for example
displaying 1/1 for 1 image on this page located in 1 REfigure.
- The search bar allows you to search for a REfigure you are interested in, for example, if you wanted to add a
figure to a current REfigure (currently you can only edit REfigures that you have created)
- The lower section features the most recent REfigures that you have created
Creating an account at REfigure.org
- Navigate to refigure.org
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- Click on "Sign Up" at the bottom of the main page
- Follow the on screen prompts to setup your account
- An email will be auto-generated and sent to your provided email account to confirm signup
Once your account is active, you can use your login and password to sign into REfigure.org and the browser
extension when prompted. Follow the next steps to install the web extension:
Downloading and installing REfigure from the Chrome Store:
- Navigate to chrome.google.com/webstore/detail/refigure/plbplbglohkmicpcelhkendkdfaipome
at the Chrome Store
- Click on "Add to Chrome" and allow the permissions requested at the prompt to install the extension to your web
browser
You are now ready to use REfigure! Here are some step-by-step instructions to creating your first REfigure:
Creating a REfigure:
You can see a video demo for creating REfigures on our YouTube Channel here
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Navigate to the article you are interested in on one of the following 4 domains:
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- When the sidebar opens, select "Create New Refigure" at the bottom of the sidebar
- Fill in a title, description and keywords for your new REfigure
- Click on "Create" to start adding figures
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Navigate to the article you are interested in on one of the following 4 domains:
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the figures on the current page will be highlighted in a green border
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Adding your own data to a REfigure:
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Exploring ReFigures made by other people:
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Eyewitness This: Irvine, LA, Long Beach and Riverside among costliest commutes in nation
IRVINE, Calif. (KABC) -- A new report shows just how much your drive to work is costing you, and for those in several Southern California cities, you have some of the most expensive commutes in the United States.
People in Irvine have the fourth costliest commute in the nation, according to LendingTree. It costs people there an average of about $9,800 a year to drive about 27 miles.
The national average is about $4,600.
Other Southland cities that made the top 100 list include Long Beach, Los Angeles and Riverside at more than $6,000 a year. Fremont, California, topped the list at nearly $13,000, followed by San Francisco and Arlington, Virginia.
Commutes in Anaheim cost about $5,200, and in Santa Ana, it's around $3,900.
Watch Eyewitness This for more stories making headlines.


Fine. Just do some test.
I Am Back!
Although I am not come out from sad completely, but I know I can`t stop my steps.
Maybe too spoony is not for me, to be a strong man is what I want.
Now I will keep going, runing in the field of technology.
And I can say loudly to everyone, I Am Back!
IE is like a puber who runing fast, others are like a adult feet on the ground.
It has been long time I am not update my blog. Just because it was very busy and happened a lot of
things last month.
As you know, the recruitment season about IT industry is begin in the September. So I was wanting a
job throughout September.
Perhaps it is because I am not lazy in studying, I got the Baidu offer smoothly. Moreover, I also
got the Qunar and NetCase offer.
Although the Qunar`s salary is very high and the NetCase is close to my home, but I chose Baidu
finally.
Just Because the technology of Baidu is very niubility. I think I can learn and improve more in
Baidu then in others.
And Yuan want me write down my experience of Baidu interview. He want to release in his blog.
Ok~, And then, What I am doing lately? I am reading the sound code of JQuery and not completely
understand it.
But I find my code ability about JavaScript is improving.
Do you know the Smartisan? the NutPhone is the Phone secondly version of Smartisan released.
And there has a funny and beatiful demo in the offical website of Smartisan. I code it down and put
on my this blog.
You can Play the demo by CLICK HERE!
Forget to say, the demo must open in the chrome or other high version browser. Beacuse I hadn`t do a
lot things about compatibility.
Things are too many that I want to talk, but I find just a fews words it was finished.
All right, Maybe the feeling can be understand by the man who experience personaly.
Double Seventh Day
Right, the Double Seventh Day animation is finished, but how to talk about it?
Things about it is too many and I don`t know where to start.
Generally, this little animation is cool. It is suitable for the beginner of html5 and css3.
You can learn many things about css3 animation from it, and I also writed a summary in my CSDN blog.
If you want to read, please CLICK HERE.
But actually, I am disagree something about the animation, or the teacher who teach this
animation.
For example, the teacher declare a lot of redundant variables and functions but no use them, or just
use them one time.
And I found many variables and functions declare just because we must to use it at that time, but do
not make a good management about them later.
For the learner, I also doubt that why we don`t use the function declare just a moment ago instead
of this new function ? The function of both function we declare are same.
Apart from this, something of service logic about the animation I am also disagree. Maybe the
questions I doubt is a good way to achieve the programme, but now I follow my heart.
In the end, let`s enjoy the little animation of Double Seventh Day!
OK! Finally, I finish the animation of the Double Seventh Day lead by imooc.com.
There have many things about it to talk, but now is too late. I must to back dormitory.
So I will write a summary and publish it tomorrow.
Good night!
When I try to import canvas to Catch Star, I found I am not proficient in it.
So I go to imooc.com to learn how to use canvas. Canvas is easy, but you must to proficient in it if
you
want to make some cool and perfect animation.
The below is a calculagraph make by canvas, is it cool? You can also learn how to make it in HRER.
It took me three days to finish this game. We can call it Catch Star for a while being.
I coded Small Battle City and Gluttonous Snake and other, but Catch Star is the first game that I
have
motivation to finish it.
Just because the game can be play by the girl I like. It is wonderful!
I hadn`t import canvas of html5, but I think it will make it more easy to code, so I will import
this
new funny technique.
You can see Catch Star below:
If you think this game is funny, and don't mind it is simple and out of season, you can download by
CLICK HERE!
And you can also download by scan the two-dimension code below:
2015/08/24
I think I must to study how to code a blog by myself.
This is my first canvas game.
In the feature, I can code game with canvas instead of original javascript.
Click here to play!


Inspector Gadget (PG) ** Starring Matthew Broderick, Rupert Everett Directed by David Kellogg A Review by Frankie Paiva
Inspector Gadget is another one of my favorite cartoons. Rugrats and Doug have been made into movies, why not this classic series? However, Disney decides to take the production another way. This Inspector Gadget is a live action super crime fighting machine. He's always in control, he's not stupid, and the whole Mission Impossible bit from the TV show is completely lost.
Broderick is a security guard one night when Brenda (Joely Fisher) and her father have been working on creating a fully robotic anamatronic crime fighting machine, Claw (Rupert Everett) breaks in to steal their prototype foot and they break into a chase. Broderick is sent to intensive care, but not before hitting Claw's hand with a bowling ball.
Claw then proceeds, (with the help of mad scientist Andy Dick) to create a clone of Gadget.  Claw's idea is to make everyone in the world pay for his killing machines so he can become rich. Add a couple of bad spoofs and you've got another bad Disney movie.
Plus, this movie loses all sight of the original cartoon. It throws in a miscast Michelle Trachtenberg as Penny, D.L. Hughley as a talking car, and Dabney Coleman as the chief of police. There however is enough content here to make this movie watchable, the gadgets are pretty cool, and some of the humor is funny, (the was extremely surprised to find no fart and poop jokes) this is mostly credited to Cheri Oteri who plays the town's glamorous, if not dim-witted major.
So why would I give this movie ** stars you ask? Stay for the credits! There are two scenes, one in particular (where we get to hear Brain talk) that make up (at least for me) almost the entire movie. If your kids drag you to it, it won't be that painful, but I still give it ** stars.
A Review by Frankie Paiva The 12 Year-Old Movie Reviewer E-Mail me at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


My First JavaScript
Click me to display Date and Time.
Turn on the light
Turn off the light
The best things in life are free!
JavaScript While Loop


Ludus is a discord bot created in 5 days during Discord Hack Week 2019.
You can add Ludus to your discord server or join our server. You can also check out our GitHub.
The command prefix is >.
| command | description |
|---|---|
| help | Displays the help command. Expand |
| Usage: >help | |
| snakes | Play snake battles. Expand |
| Snake battles is a custom game where 2 players define statistics for their snakes and they duel on the a random statistic. Like top-trumps in a way. Only 2 player. | |
| Usage: >snakes [user] | |
| Begin the game as so: |
|
| Then choose your stats: |
|
| Then the snakes will fight each round: |
|
| Eventually one snake will lose all of its hp: |
|
| Finally the winner is announced in the channel the game began in: |
|
| blackjack | Play blackjack. Expand |
| The traditional card game. Except aces are always worth 11. The aim of blackjack is to have your card totals add to as close as 21 with out going over 21 (or going bust). The winner has the highest total card values (below 21). Picture cards are worth 10 points, others are worth face-value. More details on how to play can be found here. | |
| Usage: >blackjack | |
| Begin the game and wait for others to reply then type start: |
|
| 8ball | Let's play 8 ball. Expand |
| Usage: >8ball [user] | |
| 2048 | Play 2048. Expand |
| Usage: >2048 | |
| meme | Shows a meme. Expand |
| This command grabs a meme from /r/memes. You can also get memes from /r/dankmemes, /r/historymemes, /r/prequelmemes or /r/comedyheaven or /r/me_irl. | |
| Usage: >meme, >dankmeme, >historymeme, >prequelmeme, >comedyheaven or >me_irl | |
| joke | Tells a joke. Expand |
| This command grabs a joke from /r/jokes. You can also get jokes from /r/dirtyjokes, /r/cleanjokes or /r/antijokes. | |
| Usage: >joke, >dirtyjoke, >cleanjoke or >antijoke | |
| comic | Sends a comic. Expand |
| This command grabs a comic from /r/comics. You can also get a comic from /r/webcomics. | |
| Usage: >comic or >webcomic | |
| hangman | Play hangman. Expand |
| Usage: >hangman to play hangman with a random word or >hangman [user] to play with a word picked by that user | |
| chess | Play chess. Expand |
| Usage: >chess [user] to play chess with the specified user | |
| battleships | Play battleships. Expand |
| Usage: >battleships [user] to play battleships with the specified user | |
| connect4 | Play connect 4. Expand |
| Usage: >connect4 to play connect 4 against the bot or >connect4 [user] to play connect 4 with the specified user | |
| trivia | Answer a trivia question. Expand |
| Usage: >trivia or >trivia [category] to get a trivia question. Defaults to the video games category. Do >trivia categories to see the list of categories available. You can react to the question and the bot will tell you if you are correct or incorrect. | |
| rockpaperscissors | Play rock, paper scissors. Expand |
| Usage: >rockpaperscissors [user] or >rps [user] to play against the specified user. | |
| wouldyourather | Get asked a would you rather question, fetched from /r/wouldyourather. Expand |
| Usage: >wouldyourather to get a question. React to the message and see the percentage of other users that agreed with you. | |
| makememe | Make your own meme! Expand |
| Uses imgflip to let you make your own meme. Usage: >makememe formats to see all the formats available. >makememe [format] [line one] [line two] to make a meme, specifying the format and bot lines of text to put on the meme. Multi-word lines must be enclosed within quotes (" "). | |
| trending | Fetch a YouTube video of the trending page. Expand |
| Usage: >trending to get a video from the American trending page. Do >trending [country code] to fetch videos from the specified country. | |
| youtube | Search for a YouTube video. Expand |
| Usage: >youtube [search term] to search for that video. | |
| tictactoe | Play tic tac toe. Expand |
| Usage: >tictactoe [user] or >ttt [user] to play tic tac toe with the specified user. | |
| emojistring | Turns the text into emojis. Expand |
| Usage: >emojistring [text] or >emojitext [text] | |
| score | Displays your score. Expand |
| Every time you win a game your score increases. Usage: >score to display your score. | |
| leaderboard | Displays up to 10 users with the highest scores. Expand |
| Usage: >leaderboard to display the current leaderboard. | |
| website | Links to our website. Expand |
| Usage: >website | |
| add | Gives a link to add the bot to your server. Expand |
| Usage: >add | |
| server | Gives a link to the official Ludus discord server. Expand |
| Usage: >server | |
| github | Gives a link to the github. Expand |
| Usage: >github | |
| contributors | Displays the contributors. Expand |
| Usage: >contributors to display the contributors. | |
manic #5170 (developer) - GitHub
sayersauce #4319 (developer) - GitHub
Alec #9598 (artist)
You need to make a config file to run the bot. Fill in config_example.json with the following details and rename it to config.json before running the bot for the first time.


"""module docstring""" namespace My.NameSpace #optional namespace declaration import Assembly.Reference #import statements #followed by the Members of this module (classes, methods, etc.) class MyClass: pass def domyfunction(it): print(it) #start "main" section that is executed when script is run x as int x = 3 domyfunction(x) #optional assembly attribute declarations used when compiling [assembly: AssemblyTitle('foo')] [assembly: AssemblyDescription('bar')] import MyLibrary print (Version) doit() [Module] class MainClass: public static Version as string static def constructor(): Version = "0.1" def doit(): #you can refer to "globals" from within your library, too: print("This library's version is: "+MainClass.Version)


A simple base class that can be used along with ActiveModel::Validations::ClassMethods#validates_with
class Person include ActiveModel::Validations validates_with MyValidator end class MyValidator < ActiveModel::Validator def validate(record) if some_complex_logic record.errors[:base] = "This record is invalid" end end private def some_complex_logic # ... end end
Any class that inherits from ActiveModel::Validator must implement a method
called validate
which accepts a record
.
class Person include ActiveModel::Validations validates_with MyValidator end class MyValidator < ActiveModel::Validator def validate(record) record # => The person instance being validated options # => Any non-standard options passed to validates_with end end
To cause a validation error, you must add to the record
‘s
errors directly from within the validators message
class MyValidator < ActiveModel::Validator def validate(record) record.errors.add :base, "This is some custom error message" record.errors.add :first_name, "This is some complex validation" # etc... end end
To add behavior to the initialize method, use the following signature:
class MyValidator < ActiveModel::Validator def initialize(options) super @my_custom_field = options[:field_name] || :first_name end end
The easiest way to add custom validators for validating individual
attributes is with the convenient ActiveModel::EachValidator
.
For example:
class TitleValidator < ActiveModel::EachValidator def validate_each(record, attribute, value) record.errors.add attribute, 'must be Mr. Mrs. or Dr.' unless value.in?(['Mr.', 'Mrs.', 'Dr.']) end end
This can now be used in combination with the validates
method
(see ActiveModel::Validations::ClassMethods.validates
for more
on this)
class Person include ActiveModel::Validations attr_accessor :title validates :title, :presence => true end
Validator may also define a setup
instance method which will get called with the class that using that
validator as its argument. This can be useful when there are prerequisites
such as an attr_accessor
being present for example:
class MyValidator < ActiveModel::Validator def setup(klass) klass.send :attr_accessor, :custom_attribute end end
This setup method is only called when used with validation macros or the
class level validates_with
method.
Returns the kind of the validator. Examples:
PresenceValidator.kind # => :presence UniquenessValidator.kind # => :uniqueness
# File lib/active_model/validator.rb, line 107 def self.kind @kind ||= name.split('::').last.underscore.sub(/_validator$/, '').to_sym unless anonymous? end
Accepts options that will be made available through the
options
reader.
# File lib/active_model/validator.rb, line 112 def initialize(options) @options = options.freeze end
Return the kind for this validator.
# File lib/active_model/validator.rb, line 117 def kind self.class.kind end
Override this method in subclasses with validation logic, adding errors to
the records errors
array where necessary.
# File lib/active_model/validator.rb, line 123 def validate(record) raise NotImplementedError, "Subclasses must implement a validate(record) method." end


Do you see as man sees?
5 Are your days as the days of man,
or your years as a man's years,
6 that you seek out my iniquity
and search for my sin,
7 although you know that I am not guilty,
and there is none to deliver out of your hand?
8 Your hands fashioned and made me,
and now you have destroyed me altogether.
9 Remember that you have made me like clay;
and will you return me to the dust?
10 Did you not pour me out like milk
and curdle me like cheese?
11 You clothed me with skin and flesh,
and knit me together with bones and sinews.
12 You have granted me life and steadfast love,
and your care has preserved my spirit.
13 Yet these things you hid in your heart;
I know that this was your purpose.
14 If I sin, you watch me
and do not acquit me of my iniquity.
15 If I am guilty, woe to me!

Would that I had died before any eye had seen me
19 and were as though I had not been,
carried from the womb to the grave.
20 Are not my days few?
Then cease, and leave me alone, that I may find a little cheer
21 before I go—and I shall not return—
to the land of darkness and deep shadow,
22 the land of gloom like thick darkness,
like deep shadow without any order,
where light is as thick darkness.”


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Column |
Severity |
Message |
| 702 |
128 |
warning
|
Line exceeds 120 characters; contains 127 characters |
| 782 |
124 |
warning
|
Line exceeds 120 characters; contains 123 characters |
| 805 |
53 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 842 |
132 |
warning
|
Line exceeds 120 characters; contains 131 characters |
| 843 |
140 |
warning
|
Line exceeds 120 characters; contains 139 characters |
| 859 |
43 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 859 |
59 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 859 |
75 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 869 |
43 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 869 |
59 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 869 |
75 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 880 |
39 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 880 |
55 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 890 |
39 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 890 |
55 |
error
|
Only one argument is allowed per line in a multi-line function call |
| 900 |
174 |
warning
|
Line exceeds 120 characters; contains 173 characters |
| 901 |
175 |
warning
|
Line exceeds 120 characters; contains 174 characters |
| 902 |
174 |
warning
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Line exceeds 120 characters; contains 173 characters |
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174 |
warning
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175 |
warning
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175 |
warning
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Line exceeds 120 characters; contains 174 characters |
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174 |
warning
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Line exceeds 120 characters; contains 173 characters |
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174 |
warning
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Line exceeds 120 characters; contains 173 characters |
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174 |
warning
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Line exceeds 120 characters; contains 173 characters |
| 909 |
177 |
warning
|
Line exceeds 120 characters; contains 176 characters |
| 910 |
177 |
warning
|
Line exceeds 120 characters; contains 176 characters |
| 911 |
175 |
warning
|
Line exceeds 120 characters; contains 174 characters |
| 912 |
175 |
warning
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Line exceeds 120 characters; contains 174 characters |
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175 |
warning
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Line exceeds 120 characters; contains 174 characters |
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172 |
warning
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Line exceeds 120 characters; contains 171 characters |
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172 |
warning
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Line exceeds 120 characters; contains 171 characters |
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175 |
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SVCC Location
St. Vincent College of Cabuyao can be found at Brgy. Mamatid, City of Cabuyao, Laguna.
Back to Homepage


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Basic paper-chip's
T
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Review: "The Faculty" (1998) A Postview, copyright p-m agapow 1999
A group of misfit high school students grow suspicious of their teachers. Have they been replaced by sinister alien doubles? What are their plans for Earth? Have aliens infiltrated the rebels?
Kevin Williamson is chiefly (in fact only) for his self referential and ironic horror films "Scream" and "I Know What You Did Last Summer". Neither were exactly post-modern classics. A bad horror film where the characters know that they are in a bad horror film is - in-jokes, knowing winks to the audience, homage to genre aside - still a bad horror film. His screenplay for "The Faculty" does nothing to change this track record.
Although endless comparisons have been made to the cult SF flick "Invasion of the Body Snatchers", "The Faculty" bears a greater resemblance to a more recent film, John Carpenter's "The Thing".  The strange behaviour of their teachers leads a diverse group of students to conclude their school has been taken over. But their own ranks have been infiltrated and as their numbers drop, suspicion blossoms within the group. In the hands of Carpenter, this created a claustrophobic atmosphere, with a team that needed to trust each other being unable to. "The Faculty" is by contrast a sloppily constructed film. Starting with a group of uniquely unlikable characters (the bitchy cheerleader, the drug dealer, the professional victim nerd, the dumb jock), they are brought together implausibly and just as implausibly start to fight. The only reason for the timing of their squabble seems to be that this was around when it happens in other films of this type. It may be interesting to see who gets taken over next, but the director doesn't play fair here. Several party members turn when there has been no opportunity for them to have been converted. In a flashback late in the film we are reshown a previous scene, including something that clearly didn't happen in it. Rather than redirect our attention or be clever with our sympathies the film just lies to get out of plot cul-de-sacs.
The acting is passable, with creditable performances by Famke Janssen, Bebe Neuwirth and Piper Laurie in small roles. . Salma Hayek however shows herself to be a talent-free zone by failing to carry a three-minute appearance as a school nurse. Clea DuVall does a nice turn as as a gloomy outsider, shining against the rest of the glossy teenage leads. I'd like to say something positive about director Robert Rodriguez, who looked so promising when he made the shoestring budget "El Mariachi". However any number of dull Hollywood hacks could have made "The Faculty", with its off-the-shelf direction. Regrettably, another talent bites the dust.
So the central characters are the geek, the jock, the prom queen ... no, hang about, that was "The Breakfast Club". One thing about Kevin Williamson scripts is that they're like so many other films you've seen before. Like one of those composite photos made by averaging hundreds of faces, there's something elusively familiar about it all. (Or, to pick a genre example, the shimmer suits from Philip K Dick's "A Scanner Darkly".) In fact, this cut-and-paste passes as narrative. When considering how to defeat the aliens, the characters decide apropos no evidence whatsoever that it must be the same way as in Heinlein's "The Puppet Masters". Of course they turn out to be right. When the heroes do so little to deserve victory, can you really be interested in the outcome?
In his book of essays "A Supposedly Fun Thing I'll Never Do Again", Mark Foster Wallace ponders why there is so much bad television and why people still watch so much. The reason, he decides, is that television is fundamentally ironic. On one hand it parades its importance ("don't miss", "don't go away", "hear it first") while on the other hand giving a sly wink.  What's the harm? So programs can simultaneously portray themselves as vital and garbage, as original and derivative, as unmissable and disposable. Wallace may not have Williamson's number, but he is in the right area code. "The Faculty" tries to be tense by being predictable, to tell a scary story by copying other scary stories, to cover up plot holes by hiding in genre. It's not a poorly made film - it's just not even trying to be a good film.
And this isn't going to do. How long has it been since the last really scary film you saw. (For me it was the launch sequence in "Contact".) Why has SF, in fact big box office film, become action-comedy SFX by default? Does anyone make serious and sincere films anymore? It's very easy to produce ironic, self-referential work, escaping any responsibility for being derivative or illogical with a plea that it's a parody. It's a lot harder to actually produce something new and be prepared to face criticism head-on.
"The Faculty" isn't a terrible film, but it's a terribly lazy one and a bad sign for the future. [*/misfire] and "Death to the archdemon Williamson!" on the Sid and Nancy scale.
"The Faculty" Released 1998. Directed by Robert Rodriguez. Screenplay by Kevin Williamson. Starring Jordana Brewster, Clea DuVall, Laura Harris, Josh Hartnett, Shawn Hatosy, Salma Hayek, Famke Janssen, Piper Laurie, Bebe Neuwirth, Robert Patrick, Elijah Wood.
-- Paul-Michael Agapow (p.agapow@ic.ac.uk), Biology, Imperial College "We were too young, we lived too fast and had too much technology ..."
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


If you love Telegram but don't want to leave Discord then you'll be pleased to find we've built a bridge in this channel. If you'd like to join the group in the Telegram app you can find it here: https://t.me/KomodoPlatform_Official.
100 messages
Before 05-Dec-19 12:00 AM
GatewayBOT13-Mar-19 11:14 AM
[telegram] <Lennart> some whale might have bought and sold to himself, generating a lot of voume
[telegram] <Lennart> so earns a good stake in the 50K givaway
[telegram] <Deadpool1001> Kmd volume blew up on almost every exchange. Bittrex had 250k volume yesterday. Today its 2.5 mil
[telegram] <Zimozuma> hello, will I get my 5 % reward while keeping kmd on moblile agma wallet ?
[telegram] <Sergio> Yes (re @Zimozuma: hello, will I get my 5 % reward while keeping kmd on moblile agma wallet ?)
[telegram] <Zimozuma> thx (re @Sergio: Yes)
[telegram] <Sergio> You need more than 10 kmd yo generate the reward
GatewayBOT13-Mar-19 11:36 AM
[telegram] <GarvinY> Is the exchange wallet OK? (re @Sergio: You need more than 10 kmd yo generate the reward)
[telegram] <polycryptoblog> No, won’t generate rewards on exchange
[telegram] <GarvinY> ok
[telegram] <kimmy14> i like the website
[telegram] <kimmy14> will need to research more about this project
[telegram] <kimmy14> onlyjust found out about it
[telegram] <feng>
[telegram] <feng> 530usdt
[telegram] <daniejjimenez> #Venezuelans are just throwing currency on the streets now.
Their currency value compared to global money became nothing more than a toilet paper...
#Venezuela was the second largest country in BTC trading volume.
Can Kmd help us wirh hyperinflation?
[telegram] <daniejjimenez>
[telegram] <Zyxmo8> Alt + s doesn't work to take a screenshot? (re @feng: )
[telegram] <polycryptoblog> Yes (re @daniejjimenez: #Venezuelans are just throwing currency on the streets now.
Their currency value compared to global money became nothing more than a toilet paper...
#Venezuela was the second largest country in BTC trading volume.
Can Kmd help us wirh hyperinflation?)
I find this on github @KomodoPlatform 's dev: https://t.co/e5sA73yQQ9 … It's only on sidechain, or you will be implement this on #main network? Quantum Resistant? SUPERCOP? #KOMODO #KMD
And this... https://t.co/7TnXYHmtzs … - The whole world is thinking how to connect the blockchain and the real world in #IoT , and you already have an #oracle and you are silent? #komodo #kmd @KomodoPlatform
GatewayBOT13-Mar-19 01:16 PM
[telegram] <PAN> Trying to find info on kmd and oracles. Any link
Apparent fuckery for $kmd on Huobi literally right after I went to bed last night.
This is the candle:
[telegram] <Kenny_Kobayashi> Top 1 project (re @Master219: Komodo is top 10 project)
[telegram] <Master219> Unfortunately I know the tech is better then bTc like many other coins (re @Kenny_Kobayashi: Top 1 project)
[telegram] <Master219> We can only wish btc will ever be no1
[telegram] <Kenny_Kobayashi> Build it and they will come
GatewayBOT13-Mar-19 04:20 PM
[telegram] <Zimozuma> Hello, I send my kmd to agma mobile wallet, but I can not see claim buttom. Why ? Will it appear later ?
[telegram] <Acura360> You need over 10KMD‘s - you can try to send the complete amount to yourself and wait 1 hour (re @Zimozuma: Hello, I send my kmd to agma mobile wallet, but I can not see claim buttom. Why ?


--- layout: post status: publish published: true title: My Foray Into the World of Smartphones author: display_name: Geoff Lane login: admin email<EMAIL_ADDRESS>url: http://www.zorched.net author_login: admin author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2006-12-06 20:25:30 -0500' date_gmt: '2006-12-07 02:25:30 -0500' categories: - Life tags: - Life - windows-mobile - blackberry - blackberry_pearl - palmos - smartphone comments: - id: 1948 author: Brennan Stehling author_email<EMAIL_ADDRESS>author_url: http://brennan.offwhite.net/blog/ date: '2006-12-07 17:18:04 -0500' date_gmt: '2006-12-07 23:18:04 -0500' content: I am pretty sure the PalmOS is dead. Their OS was focused on minimal features due to the low processing power. But now the processing power has outpaced the features possible with OS. I had a Treo 600 it is horrible compared to my new Motorola Q which has great features and looks good. I actually like using my phone now. They just need to release a patch for a few bugs. :) - id: 2299 author: Chris author_email<EMAIL_ADDRESS>author_url: http://www.pleasenoblackberry.com date: '2006-12-14 12:10:16 -0500' date_gmt: '2006-12-14 18:10:16 -0500' content: What are you thinking? A phone is a social device and it dictates the manner in which you communicate with your fellow earth citizens. Do you want to be business casual all the time?  It will leave you eternally focused on the business of information and devoid of thought about cool things like social value and music. Hold out for the iPhone! It ain't smart, but nobody likes smart phones anyway. They just get in the way of dumbness. - id: 2327 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2006-12-14 22:43:41 -0500' date_gmt: '2006-12-15 04:43:41 -0500' content: Ahh, Chris...but the Pearl is not Business Casual, it is jeans and sneakers. It's the first Blackberry that's not a dork. It's hip, urban and sophisticated with a hint of irony. Of course when the iPhone comes out next week and is awesome, I'll totally regret it. - id: 4332 author: Frank Cohen author_email<EMAIL_ADDRESS>author_url: http://www.pushtotest.com date: '2007-01-14 15:39:02 -0500' date_gmt: '2007-01-14 21:39:02 -0500' content: "Great blog entry. I just finished searching for a new service provider and phones and chose Cingular and a Samsung slider phone. I would likely have bought the Pearl based on your findings had I know about the java-ness. Oh well.\r\n\r\nOne thing that moved me to Cingular was its support of Bluetooth for file sharing and to even use the phone as a modem for my laptop. Verizon disables both of these features.\r\n\r\nHowever, I have not been able to find a Mac OS X connection script that works for my Samsung phone. I've started writing my own script but I keep bumping into problems. For example, the latest problem is the PPP server doesn't start when my script runs.\r\n\r\nHave you tried doing this with your Pearl?\r\n\r\n-Frank" - id: 4345 author: Geoff Lane author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2007-01-14 20:31:29 -0500' date_gmt: '2007-01-15 02:31:29 -0500' content: "Frank,\r\nI have not tried to use the Pearl as a tethered modem. But according to this site it is possible.\r\n\r\nI guess I should give it a shot just to see. EDGE is pretty slow though, so I'd only recommend it in the most dire of circumstances." ---
Ok, so I might be a little behind the times when it comes to mobile phones and SmartPhones. It was a big advance for me when I got one with a color display and MIDI ringtones two years ago. Well, my contract was ending and I've been doing some mobile development recently, so I got curious. If I want a SmartPhone, what should I get and why?
To start with I want a phone naturally. Because of that it's important for it to have a good address and phone book. Secondly I want email. I'm picky about email, so I run my own mail server using IMAP over SSL and I want it to work with that. Next, I would like to get maps and directions. I like to look up how to get places, even when I'm already on the go. I also want to get on the web once in a while. I'm not planning on doing most of my browsing, but when someone asks me "What 5 countries border the Caspian Sea?" (You know who you are), I want to get online and check it out. Of course there are some other random applications that I might run since this thing will be more powerful than the computers that put a man on the moon. Finally it has to work with Mac OS X.
Blackberry came onto the scene as the first service to provide a push technology for mobile messaging (as far as I know). You didn't have to constantly check an email box to see if something had arrived, but instead you would be notified when you had a new message. This of course was a hit with the dot com bubble set. Now Microsoft and its Windows Mobile platform offer the same functionality, so it's no longer a differentiator. As a software geek all that is well and good, but more important is how can I write my own apps?
I decided to go with the Blackberry. Specifically, I chose the Blackberry Pearl. First and foremost, it's a phone. It's not too big, it's the size and shape of a phone. It's got buttons that you can use while you're on the phone (unlike the kinds where you slide the keyboard out).
The first thing you should download are all of the Google Mobile Tools. They offer a great application for Google Maps that includes lots of goodies like searching for local businesses and a traffic overlay for highways. It's a great mapping solution. They also have a GMail app that gives you a nice interface to GMail. Of course you can set up GMail as one of your email accounts and just use the built in editing features. But if you want to get at your mail for searching and archival, then check out the GMail application.
Opera Mini is ok as well. I've been trying it a bit, but mostly I've been using the built in Blackberry Browser. Opera Mini feels a little bit less integrated (as might be expected) because things like the menu system does not feel native to me. Either one works though. Most sites are not optimized for mobile of course (this one is a perfect example, which I hope to fix) so your mileage my vary.
The mail system works great with my setup. All of my messages are forwarded to my phone. If I read them on the phone, then they show as read in my Mail inbox. I can also delete them on both at once. This of course works with my own personal IMAP over SSL server.
Blackberry supplies PocketMac for syncing your Blackberry. It's not the best application in the world and it's a little buggy. But generally it gets the job done and lets you sync your phone with AddressBook, iCal, etc. Hopefully we'll get native support for iSync at some point. There's no native Mac OS X support for Windows Mobile either, so you have to use Missing Sync. I haven't tried it, but maybe they could get on board?
Coming soon, hopefully some more info on developing for Blackberry.


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Do you know about UnrealEngine? if not
C++ with Unreal Engine
C++ is standardized by the International Organization for Standardization (ISO), with the latest standard version ratified and published by ISO in December 2017. Firstly, Unreal Engine 4 Blueprints is basically a prettier version of Unreal Engine C++. The entire framework is based on an object-oriented hierarchy of class inheritance. What does this mean? It means you must understand programming concepts to truly understand the system at a deep enough level to be a decent gameplay programmer. As a beginner, you might have a little bit of trouble wrapping your head around the hierarchy of inheritance that is Unreal Engine.
Do you know about Unity 3D? if not
C# with Unity 3D
C#The language that’s used in Unity is called C# (pronounced C-sharp). All the languages that Unity operates with are object-oriented scripting languages. Like any language, scripting languages have syntax, or parts of speech, and the primary parts are called variables, functions, and classes.
Do you know about Houdini? if not
Python with Houdini
Python the package is the top of a hierarchy of modules, functions, and classes that define the HOM. The hou module is automatically imported when you are writing expressions in the parameter editor and in the hython command-line shell.


/* full stack web developer */
I am a junior-level developer, having just launched my first job in Web Development after a successful career change from Musician in my 30s. I have a Bachelor's degree in Computer Science and Biomedical Informatics (University of Thessaly, Greece), and I am currently working on sharpening my skills in front-end and back-end development.
My hands-on experience varies from small side-projects to large-scale applications.
(they say) I am:
Adaptable - I have worked in many different fields and working environments
Organized - I like putting things (and code) in order
Teamworking - I have been a team-member since I remember myself
Lover of lifelong learning - life after all is about change and evolution
Currently unavailable.


Next Chapter | Previous Chapter | Contents | Index
Like most assemblers, each NASM source line contains (unless it is a macro, a preprocessor directive or an assembler directive: see chapter 4 and chapter 6) some combination of the four fields
label: instruction operands ; comment
As usual, most of these fields are optional; the presence or absence of any combination of a label, an instruction and a comment is allowed. Of course, the operand field is either required or forbidden by the presence and nature of the instruction field.
NASM uses backslash (\) as the line continuation character; if a line ends with backslash, the next line is considered to be a part of the backslash-ended line.
NASM places no restrictions on white space within a line: labels may
have white space before them, or instructions may have no space before
them, or anything. The colon after a label is also optional. (Note that
this means that if you intend to code
alone
on a line, and type
by accident, then
that's still a valid source line which does nothing but define a label.
Running NASM with the command-line option
will cause it to warn you if you
define a label alone on a line without a trailing colon.)
Valid characters in labels are letters, numbers,
,
,
,
,
,
, and
. The only characters which may be used as the
first character of an identifier are letters,
(with special meaning: see
section 3.9),
and
. An identifier may also be prefixed with a
to indicate that it is intended to be read as
an identifier and not a reserved word; thus, if some other module you are
linking with defines a symbol called
, you can
refer to
in NASM code to distinguish the
symbol from the register. Maximum length of an identifier is 4095
characters.
The instruction field may contain any machine instruction: Pentium and
P6 instructions, FPU instructions, MMX instructions and even undocumented
instructions are all supported. The instruction may be prefixed by
,
,
/
or
/
, in the
usual way. Explicit address-size and operand-size prefixes
,
,
,
and
,
are provided -
one example of their use is given in chapter
10. You can also use the name of a segment register as an instruction
prefix: coding
is equivalent to
coding
. We recommend the latter
syntax, since it is consistent with other syntactic features of the
language, but for instructions such as
,
which has no operands and yet can require a segment override, there is no
clean syntactic way to proceed apart from
.
An instruction is not required to use a prefix: prefixes such as
,
,
or
can appear
on a line by themselves, and NASM will just generate the prefix bytes.
In addition to actual machine instructions, NASM also supports a number of pseudo-instructions, described in section 3.2.
Instruction operands may take a number of forms: they can be registers,
described simply by the register name (e.g.
,
,
,
: NASM does not use the
-style syntax in which register names must be
prefixed by a
sign), or they can be effective
addresses (see section 3.3), constants
(section 3.4) or expressions
(section 3.5).
For x87 floating-point instructions, NASM accepts a wide range of syntaxes: you can use two-operand forms like MASM supports, or you can use NASM's native single-operand forms in most cases. For example, you can code:
fadd st1 ; this sets st0 := st0 + st1 fadd st0,st1 ; so does this fadd st1,st0 ; this sets st1 := st1 + st0 fadd to st1 ; so does this
Almost any x87 floating-point instruction that references memory must
use one of the prefixes
,
or
to
indicate what size of memory operand it refers to.
Pseudo-instructions are things which, though not real x86 machine
instructions, are used in the instruction field anyway because that's the
most convenient place to put them. The current pseudo-instructions are
,
,
,
,
,
and
; their uninitialized counterparts
,
,
,
,
,
and
; the
command, the
command, and the
prefix.
DB
and Friends: Declaring Initialized Data
,
,
,
,
,
and
are used, much as in MASM, to declare
initialized data in the output file. They can be invoked in a wide range of
ways:
db 0x55 ; just the byte 0x55 db 0x55,0x56,0x57 ; three bytes in succession db 'a',0x55 ; character constants are OK db 'hello',13,10,'$' ; so are string constants dw 0x1234 ; 0x34 0x12 dw 'a' ; 0x61 0x00 (it's just a number) dw 'ab' ; 0x61 0x62 (character constant) dw 'abc' ; 0x61 0x62 0x63 0x00 (string) dd 0x12345678 ; 0x78 0x56 0x34 0x12 dd 1.234567e20 ; floating-point constant dq 0x123456789abcdef0 ; eight byte constant dq 1.234567e20 ; double-precision float dt 1.234567e20 ; extended-precision float
,
and
do not accept numeric constants as operands.
RESB
and Friends: Declaring Uninitialized Data
,
,
,
,
,
and
are designed to be used in the BSS section
of a module: they declare uninitialized storage space. Each takes
a single operand, which is the number of bytes, words, doublewords or
whatever to reserve. As stated in
section 2.2.7, NASM does not
support the MASM/TASM syntax of reserving uninitialized space by writing
or similar things: this is what it does
instead. The operand to a
-type
pseudo-instruction is a critical expression: see
section 3.8.
For example:
buffer: resb 64 ; reserve 64 bytes wordvar: resw 1 ; reserve a word realarray resq 10 ; array of ten reals ymmval: resy 1 ; one YMM register
INCBIN
: Including External Binary Files
is borrowed from the old Amiga
assembler DevPac: it includes a binary file verbatim into the output file.
This can be handy for (for example) including graphics and sound data
directly into a game executable file. It can be called in one of these
three ways:
incbin "file.dat" ; include the whole file incbin "file.dat",1024 ; skip the first 1024 bytes incbin "file.dat",1024,512 ; skip the first 1024, and ; actually include at most 512
is both a directive and a standard
macro; the standard macro version searches for the file in the include file
search path and adds the file to the dependency lists. This macro can be
overridden if desired.
EQU
: Defining Constants
defines a symbol to a given constant
value: when
is used, the source line must
contain a label. The action of
is to define
the given label name to the value of its (only) operand. This definition is
absolute, and cannot change later. So, for example,
message db 'hello, world' msglen equ $-message
defines
to be the constant 12.
may not then be redefined later. This is
not a preprocessor definition either: the value of
is evaluated once, using the
value of
(see section
3.5 for an explanation of
) at the point of
definition, rather than being evaluated wherever it is referenced and using
the value of
at the point of reference.
TIMES
: Repeating Instructions or DataThe
prefix causes the instruction to be
assembled multiple times. This is partly present as NASM's equivalent of
the
syntax supported by MASM-compatible
assemblers, in that you can code
zerobuf: times 64 db 0
or similar things; but
is more versatile
than that. The argument to
is not just a
numeric constant, but a numeric expression, so you can do things
like
buffer: db 'hello, world' times 64-$+buffer db ' '
which will store exactly enough spaces to make the total length of
up to 64. Finally,
can be applied to ordinary instructions, so
you can code trivial unrolled loops in it:
times 100 movsb
Note that there is no effective difference between
and
, except that the latter will be
assembled about 100 times faster due to the internal structure of the
assembler.
The operand to
is a critical expression
(section 3.8).
Note also that
can't be applied to
macros: the reason for this is that
is
processed after the macro phase, which allows the argument to
to contain expressions such as
as above. To repeat more than one
line of code, or a complex macro, use the preprocessor
directive.
An effective address is any operand to an instruction which references memory. Effective addresses, in NASM, have a very simple syntax: they consist of an expression evaluating to the desired address, enclosed in square brackets. For example:
wordvar dw 123 mov ax,[wordvar] mov ax,[wordvar+1] mov ax,[es:wordvar+bx]
Anything not conforming to this simple system is not a valid memory
reference in NASM, for example
.
More complicated effective addresses, such as those involving more than one register, work in exactly the same way:
mov eax,[ebx*2+ecx+offset] mov ax,[bp+di+8]
NASM is capable of doing algebra on these effective addresses, so that things which don't necessarily look legal are perfectly all right:
mov eax,[ebx*5] ; assembles as [ebx*4+ebx] mov eax,[label1*2-label2] ; ie [label1+(label1-label2)]
Some forms of effective address have more than one assembled form; in
most such cases NASM will generate the smallest form it can. For example,
there are distinct assembled forms for the 32-bit effective addresses
and
, and NASM will generally generate the
latter on the grounds that the former requires four bytes to store a zero
offset.
NASM has a hinting mechanism which will cause
and
to generate different opcodes; this is occasionally useful because
and
have different default segment registers.
However, you can force NASM to generate an effective address in a
particular form by the use of the keywords
,
,
and
. If you need
to be assembled using a double-word
offset field instead of the one byte NASM will normally generate, you can
code
. Similarly, you can force NASM
to use a byte offset for a small value which it hasn't seen on the first
pass (see section 3.8 for an example of such a
code fragment) by using
. As
special cases,
will code
with a byte offset of zero, and
will code it with a double-word
offset of zero. The normal form,
, will be
coded with no offset field.
The form described in the previous paragraph is also useful if you are trying to access data in a 32-bit segment from within 16 bit code. For more information on this see the section on mixed-size addressing (section 10.2). In particular, if you need to access data with a known offset that is larger than will fit in a 16-bit value, if you don't specify that it is a dword offset, nasm will cause the high word of the offset to be lost.
Similarly, NASM will split
into
because that allows the offset field to
be absent and space to be saved; in fact, it will also split
into
. You can combat this behaviour
by the use of the
keyword:
will force
to be generated literally.
In 64-bit mode, NASM will by default generate absolute addresses. The
keyword makes it produce
-relative addresses. Since this is frequently
the normally desired behaviour, see the
directive (section 6.2). The
keyword
overrides
.
NASM understands four different types of constant: numeric, character, string and floating-point.
A numeric constant is simply a number. NASM allows you to specify
numbers in a variety of number bases, in a variety of ways: you can suffix
or
,
or
,
or
, and
or
for hexadecimal,
decimal, octal and binary respectively, or you can prefix
, for hexadecimal in the style of C, or you can
prefix
for hexadecimal in the style of Borland
Pascal or Motorola Assemblers. Note, though, that the
prefix does double duty as a prefix on
identifiers (see section 3.1), so a hex number
prefixed with a
sign must have a digit after
the
rather than a letter. In addition, current
versions of NASM accept the prefix
for
hexadecimal,
or
for decimal,
or
for octal, and
or
for binary. Please note that unlike C, a
prefix
by itself does not imply an octal constant!
Numeric constants can have underscores (
)
interspersed to break up long strings.
Some examples (all producing exactly the same code):
mov ax,200 ; decimal mov ax,0200 ; still decimal mov ax,0200d ; explicitly decimal mov ax,0d200 ; also decimal mov ax,0c8h ; hex mov ax,$0c8 ; hex again: the 0 is required mov ax,0xc8 ; hex yet again mov ax,0hc8 ; still hex mov ax,310q ; octal mov ax,310o ; octal again mov ax,0o310 ; octal yet again mov ax,0q310 ; octal yet again mov ax,11001000b ; binary mov ax,1100_1000b ; same binary constant mov ax,1100_1000y ; same binary constant once more mov ax,0b1100_1000 ; same binary constant yet again mov ax,0y1100_1000 ; same binary constant yet again
A character string consists of up to eight characters enclosed in either
single quotes (
), double quotes
(
) or backquotes
(
). Single or double quotes are equivalent
to NASM (except of course that surrounding the constant with single quotes
allows double quotes to appear within it and vice versa); the contents of
those are represented verbatim. Strings enclosed in backquotes support
C-style
-escapes for special characters.
The following escape sequences are recognized by backquoted strings:
\' single quote (') \" double quote (") \` backquote (`) \\ backslash (\) \? question mark (?) \a BEL (ASCII 7) \b BS (ASCII 8) \t TAB (ASCII 9) \n LF (ASCII 10) \v VT (ASCII 11) \f FF (ASCII 12) \r CR (ASCII 13) \e ESC (ASCII 27) \377 Up to 3 octal digits - literal byte \xFF Up to 2 hexadecimal digits - literal byte \u1234 4 hexadecimal digits - Unicode character \U12345678 8 hexadecimal digits - Unicode character
All other escape sequences are reserved. Note that
, meaning a
character (ASCII 0), is a special case of the octal escape sequence.
Unicode characters specified with
or
are converted to UTF-8. For example, the
following lines are all equivalent:
db `\u263a` ; UTF-8 smiley face db `\xe2\x98\xba` ; UTF-8 smiley face db 0E2h, 098h, 0BAh ; UTF-8 smiley face
A character constant consists of a string up to eight bytes long, used in an expression context. It is treated as if it was an integer.
A character constant with more than one byte will be arranged with little-endian order in mind: if you code
mov eax,'abcd'
then the constant generated is not
,
but
, so that if you were then to store
the value into memory, it would read
rather
than
. This is also the sense of character
constants understood by the Pentium's
instruction.
String constants are character strings used in the context of some
pseudo-instructions, namely the
family and
(where it represents a filename.) They are
also used in certain preprocessor directives.
A string constant looks like a character constant, only longer. It is treated as a concatenation of maximum-size character constants for the conditions. So the following are equivalent:
db 'hello' ; string constant db 'h','e','l','l','o' ; equivalent character constants
And the following are also equivalent:
dd 'ninechars' ; doubleword string constant dd 'nine','char','s' ; becomes three doublewords db 'ninechars',0,0,0 ; and really looks like this
Note that when used in a string-supporting context, quoted strings are
treated as a string constants even if they are short enough to be a
character constant, because otherwise
would have the same effect as
, which would
be silly. Similarly, three-character or four-character constants are
treated as strings when they are operands to
,
and so forth.
The special operators
,
,
,
,
and
allows definition of Unicode strings.
They take a string in UTF-8 format and converts it to UTF-16 or UTF-32,
respectively. Unless the
forms are specified,
the output is littleendian.
For example:
%define u(x) __utf16__(x) %define w(x) __utf32__(x) dw u('C:\WINDOWS'), 0 ; Pathname in UTF-16 dd w(`A + B = \u206a`), 0 ; String in UTF-32
The UTF operators can be applied either to strings passed to the
family instructions, or to character constants
in an expression context.
Floating-point constants are acceptable only as arguments to
,
,
,
,
, and
, or as
arguments to the special operators
,
,
,
,
,
,
, and
.
Floating-point constants are expressed in the traditional form: digits,
then a period, then optionally more digits, then optionally an
followed by an exponent. The period is
mandatory, so that NASM can distinguish between
, which declares an integer constant, and
which declares a floating-point constant.
NASM also support C99-style hexadecimal floating-point:
, hexadecimal digits, period, optionally more
hexadeximal digits, then optionally a
followed
by a binary (not hexadecimal) exponent in decimal notation. As an
extension, NASM additionally supports the
and
prefixes for hexadecimal, as well binary and
octal floating-point, using the
or
and
or
prefixes, respectively.
Underscores to break up groups of digits are permitted in floating-point constants as well.
Some examples:
db -0.2 ; "Quarter precision" dw -0.5 ; IEEE 754r/SSE5 half precision dd 1.2 ; an easy one dd 1.222_222_222 ; underscores are permitted dd 0x1p+2 ; 1.0x2^2 = 4.0 dq 0x1p+32 ; 1.0x2^32 = 4 294 967 296.0 dq 1.e10 ; 10 000 000 000.0 dq 1.e+10 ; synonymous with 1.e10 dq 1.e-10 ; 0.000 000 000 1 dt 3.141592653589793238462 ; pi do 1.e+4000 ; IEEE 754r quad precision
The 8-bit "quarter-precision" floating-point format is sign:exponent:mantissa = 1:4:3 with an exponent bias of 7. This appears to be the most frequently used 8-bit floating-point format, although it is not covered by any formal standard. This is sometimes called a "minifloat."
The special operators are used to produce floating-point numbers in
other contexts. They produce the binary representation of a specific
floating-point number as an integer, and can use anywhere integer constants
are used in an expression.
and
produce the 64-bit mantissa and
16-bit exponent of an 80-bit floating-point number, and
and
produce the lower and upper 64-bit
halves of a 128-bit floating-point number, respectively.
For example:
mov rax,__float64__(3.141592653589793238462)
... would assign the binary representation of pi as a 64-bit floating
point number into
. This is exactly equivalent
to:
mov rax,0x400921fb54442d18
NASM cannot do compile-time arithmetic on floating-point constants. This is because NASM is designed to be portable - although it always generates code to run on x86 processors, the assembler itself can run on any system with an ANSI C compiler. Therefore, the assembler cannot guarantee the presence of a floating-point unit capable of handling the Intel number formats, and so for NASM to be able to do floating arithmetic it would have to include its own complete set of floating-point routines, which would significantly increase the size of the assembler for very little benefit.
The special tokens
,
(or
)
and
can be used to generate infinities,
quiet NaNs, and signalling NaNs, respectively. These are normally used as
macros:
%define Inf __Infinity__ %define NaN __QNaN__ dq +1.5, -Inf, NaN ; Double-precision constants
The
standard macro package contains a
set of convenience macros. See section
5.3.
x87-style packed BCD constants can be used in the same contexts as
80-bit floating-point numbers. They are suffixed with
or prefixed with
,
and can include up to 18 decimal digits.
As with other numeric constants, underscores can be used to separate digits.
For example:
dt 12_345_678_901_245_678p dt -12_345_678_901_245_678p dt +0p33 dt 33p
Expressions in NASM are similar in syntax to those in C. Expressions are evaluated as 64-bit integers which are then adjusted to the appropriate size.
NASM supports two special tokens in expressions, allowing calculations
to involve the current assembly position: the
and
tokens.
evaluates to the assembly position at the beginning of the line containing
the expression; so you can code an infinite loop using
.
evaluates to
the beginning of the current section; so you can tell how far into the
section you are by using
.
The arithmetic operators provided by NASM are listed here, in increasing order of precedence.
|
: Bitwise OR OperatorThe
operator gives a bitwise OR, exactly as
performed by the
machine instruction. Bitwise
OR is the lowest-priority arithmetic operator supported by NASM.
^
: Bitwise XOR Operator
provides the bitwise XOR operation.
&
: Bitwise AND Operator
provides the bitwise AND operation.
<<
and >>
: Bit Shift Operators
gives a bit-shift to the left, just
as it does in C. So
evaluates to 5
times 8, or 40.
gives a bit-shift to the
right; in NASM, such a shift is always unsigned, so that the bits
shifted in from the left-hand end are filled with zero rather than a
sign-extension of the previous highest bit.
+
and -
: Addition and Subtraction OperatorsThe
and
operators do perfectly ordinary addition and subtraction.
*
, /
, //
, %
and %%
: Multiplication and Division
is the multiplication operator.
and
are both
division operators:
is unsigned division and
is signed division. Similarly,
and
provide
unsigned and signed modulo operators respectively.
NASM, like ANSI C, provides no guarantees about the sensible operation of the signed modulo operator.
Since the
character is used extensively by
the macro preprocessor, you should ensure that both the signed and unsigned
modulo operators are followed by white space wherever they appear.
The highest-priority operators in NASM's expression grammar are those
which only apply to one argument. These are
,
,
,
,
, and the integer
functions operators.
negates its operand,
does nothing (it's provided for symmetry with
),
computes the
one's complement of its operand,
is the logical
negation operator.
provides the segment address of its
operand (explained in more detail in section
3.6).
A set of additional operators with leading and trailing double
underscores are used to implement the integer functions of the
macro package, see
section 5.4.
SEG
and WRT
When writing large 16-bit programs, which must be split into multiple
segments, it is often necessary to be able to refer to the segment part of
the address of a symbol. NASM supports the
operator to perform this function.
The
operator returns the
preferred segment base of a symbol, defined as the segment base
relative to which the offset of the symbol makes sense. So the code
mov ax,seg symbol mov es,ax mov bx,symbol
will load
with a valid pointer to the
symbol
.
Things can be more complex than this: since 16-bit segments and groups
may overlap, you might occasionally want to refer to some symbol using a
different segment base from the preferred one. NASM lets you do this, by
the use of the
(With Reference To) keyword.
So you can do things like
mov ax,weird_seg ; weird_seg is a segment base mov es,ax mov bx,symbol wrt weird_seg
to load
with a different, but
functionally equivalent, pointer to the symbol
.
NASM supports far (inter-segment) calls and jumps by means of the syntax
, where
and
both
represent immediate values. So to call a far procedure, you could code
either of
call (seg procedure):procedure call weird_seg:(procedure wrt weird_seg)
(The parentheses are included for clarity, to show the intended parsing of the above instructions. They are not necessary in practice.)
NASM supports the syntax
as
a synonym for the first of the above usages.
works identically to
in these examples.
To declare a far pointer to a data item in a data segment, you must code
dw symbol, seg symbol
NASM supports no convenient synonym for this, though you can always invent one using the macro processor.
STRICT
: Inhibiting OptimizationWhen assembling with the optimizer set to level 2 or higher (see
section 2.1.22), NASM will use
size specifiers (
,
,
,
,
,
or
), but
will give them the smallest possible size. The keyword
can be used to inhibit optimization and
force a particular operand to be emitted in the specified size. For
example, with the optimizer on, and in
mode,
push dword 33
is encoded in three bytes
, whereas
push strict dword 33
is encoded in six bytes, with a full dword immediate operand
.
With the optimizer off, the same code (six bytes) is generated whether
the
keyword was used or not.
Although NASM has an optional multi-pass optimizer, there are some expressions which must be resolvable on the first pass. These are called Critical Expressions.
The first pass is used to determine the size of all the assembled code and data, so that the second pass, when generating all the code, knows all the symbol addresses the code refers to. So one thing NASM can't handle is code whose size depends on the value of a symbol declared after the code in question. For example,
times (label-$) db 0 label: db 'Where am I?'
The argument to
in this case could
equally legally evaluate to anything at all; NASM will reject this example
because it cannot tell the size of the
line
when it first sees it. It will just as firmly reject the slightly
paradoxical code
times (label-$+1) db 0 label: db 'NOW where am I?'
in which any value for the
argument is by definition wrong!
NASM rejects these examples by means of a concept called a critical
expression, which is defined to be an expression whose value is
required to be computable in the first pass, and which must therefore
depend only on symbols defined before it. The argument to the
prefix is a critical expression.
NASM gives special treatment to symbols beginning with a period. A label beginning with a single period is treated as a local label, which means that it is associated with the previous non-local label. So, for example:
label1 ; some code .loop ; some more code jne .loop ret label2 ; some code .loop ; some more code jne .loop ret
In the above code fragment, each
instruction jumps to the line immediately before it, because the two
definitions of
are kept separate by virtue
of each being associated with the previous non-local label.
This form of local label handling is borrowed from the old Amiga
assembler DevPac; however, NASM goes one step further, in allowing access
to local labels from other parts of the code. This is achieved by means of
defining a local label in terms of the previous non-local label:
the first definition of
above is really
defining a symbol called
, and the
second defines a symbol called
. So,
if you really needed to, you could write
label3 ; some more code ; and some more jmp label1.loop
Sometimes it is useful - in a macro, for instance - to be able to define
a label which can be referenced from anywhere but which doesn't interfere
with the normal local-label mechanism. Such a label can't be non-local
because it would interfere with subsequent definitions of, and references
to, local labels; and it can't be local because the macro that defined it
wouldn't know the label's full name. NASM therefore introduces a third type
of label, which is probably only useful in macro definitions: if a label
begins with the special prefix
, then it does
nothing to the local label mechanism. So you could code
label1: ; a non-local label .local: ; this is really label1.local ..@foo: ; this is a special symbol label2: ; another non-local label .local: ; this is really label2.local jmp ..@foo ; this will jump three lines up
NASM has the capacity to define other special symbols beginning with a
double period: for example,
is used to
specify the entry point in the
output format
(see section 7.4.6),
is used to find out the offset from a
base address of the current image in the
output format (see section
7.7.1). So just keep in mind that symbols beginning with a double
period are special.


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--- layout: jsdoc title: "Module: workbox-routing" jsdocNav: - Modules: - workbox-background-sync - workbox-broadcast-cache-update - workbox-build - workbox-cache-expiration - workbox-cacheable-response - workbox-google-analytics - workbox-precaching - workbox-routing - workbox-runtime-caching - workbox-sw ---
A service worker helper library to route request URLs to handlers.
A function that can be automatically invoked by a route to determine whether or not an incoming network request should trigger the route's handler.
| Parameters |
|
|||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Returns |
Array.<Object>
|
null
To signify a match, return a (possibly empty) array of values which will be passed in a params to the RouteHandler. Otherwise, return null if the route shouldn't match. |
A handler that can be automatically invoked by a route, and knows how to respond to a request. It can either be a standalone function or a subclass of Handler.
| Parameters |
|
||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Returns |
Promise.<Response>
The response that will fulfill the request. |


{{ tagline }}
{{response2}}
{{response3}}
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{{ websiteurl }}


Overall tone
Serious about frame data in the way it is maintained, accessed and presented. Provide a vibrant and energetic experience as users interact with the site. Whimsical in nature when communicating.
Typography
Clear and easy to read under heavy text loads yet energetic.
All text is in Montserrat
Heading 1
Heading 2
Heading 3
Heading 4
Heading 5
Colors
Vibrant and energetic. Each color represents a high-level document; a Game, Character or Move.
Game
Character
Move
Alternative
Components
Components should be simple, clear and most importantly responsive.
On Block +10
On Hit +10
Start up 10
Recovery 10
On Block +10
On Hit +10
Start up 10
Recovery 10


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| src | 100% | 1/1 | 100% | 0/0 | 100% | 1/1 | 100% | 1/1 | |
| src/actions | 80.9% | 72/89 | 75% | 3/4 | 46.67% | 14/30 | 88.89% | 64/72 | |
| src/actions/auth | 78.57% | 22/28 | 100% | 0/0 | 75% | 12/16 | 84.21% | 16/19 | |
| src/components/Pages | 37.66% | 29/77 | 19.05% | 4/21 | 19.35% | 6/31 | 46.03% | 29/63 | |
| src/components/UI/error | 100% | 3/3 | 100% | 0/0 | 100% | 1/1 | 100% | 3/3 | |
| src/components/UI/footer | 100% | 1/1 | 100% | 0/0 | 100% | 1/1 | 100% | 1/1 | |
| src/components/UI/form | 100% | 8/8 | 75% | 24/32 | 100% | 2/2 | 100% | 8/8 | |
| src/components/UI/header | 33.33% | 2/6 | 0% | 0/4 | 0% | 0/4 | 50% | 2/4 | |
| src/components/UI/input | 100% | 4/4 | 100% | 0/0 | 100% | 1/1 | 100% | 4/4 | |
| src/components/UI/navbar | 81.82% | 9/11 | 100% | 0/0 | 60% | 3/5 | 100% | 9/9 | |
| src/components/UI/sidebar | 57.14% | 4/7 | 0% | 0/4 | 0% | 0/3 | 80% | 4/5 | |
| src/components/UI/table | 81.82% | 9/11 | 50% | 1/2 | 50% | 2/4 | 81.82% | 9/11 | |
| src/reducers | 80% | 20/25 | 80% | 16/20 | 80% | 4/5 | 80% | 20/25 | |
| src/routes | 50% | 1/2 | 100% | 0/0 | 0% | 0/1 | 50% | 1/2 |


Summary
Here at the Champaign County Children's Advocacy Center, we are dedicated to your safety and well-being in times of stress and crisis. We have several combined years of experience and want you to feel comfortable in our facilities. For more information on the legal team, click here.
Kari May
Executive Director
Experience
A native of Champaign, Illinois, Kari has been supporting, advocating and working to protect children for over 20 years. Kari began her professional career in Jacksonville, Illinois shortly after graduating college there, although she started babysitting at 11 and worked in a day care center all through college. She started as a paraprofessional, as a social worker’s assistant, providing case management to children in foster care. She then went back to the day care where she worked in college as the Assistant Director. Kari accepted her next role as the Program Coordinator for an Early Intervention program serving children with disabilities. Kari was promoted to the Director of a Day Care and remained there for 5 years. After moving to Indiana, Kari was the program coordinator of a child and adolescent program serving children with a mental health diagnosis. Kari moved back to Champaign in 2007 and became the Child & Family Services Manager at Champaign County Head Start where she worked for 9 years. In February of 2017 Kari became the Executive Director of the Children’s Advocacy Center of Champaign and Ford Counties. Kari’s most important accomplishments are her two adopted children.
Jenna Gilchrist
Family Advocate
Experience
Family Advocate, Jenna Gilchrist, is our newest member of the CAC. Jenna recently relocated to central Illinois from the Atlanta, Georgia area. She has 7 years’ experience working with children and families at the Georgia Department of Juvenile Justice where she was a Juvenile Program Manager and Juvenile Probation Specialist. Jenna has passion for working with children and families. She brings a wealth of knowledge regarding the criminal justice system in addition to connecting children and families to community resources.
Mary Tewell
Multidisciplinary Team (MDT) Coordinator,
Forensic Interviewer
Experience
Mary Tewell is our Multidisciplinary Team (MDT) Coordinator and a Forensic Interviewer. She worked with children and families for over 30 years for Urbana School District. She has experience in classroom management , coordination of services for homeless families, and office management. The MDT Coordinator position was added to the CAC in 2017 to establish and maintain open communication and healthy relationships with all partner agencies. Mary facilitates dialogue with Child Protective Services and Law Enforcement Investigators related to information sharing for cases in need of forensic interviews, joint investigations, and case review. Mary leads the monthly MDT case review meetings to ensure team members (law enforcement, mental health, attorneys from the State’s Attorney’s office, mental health practitioners and Department of Children & Family Service investigators) work together to develop the best course of action for the child victim and their non-offending caregiver. Mary’s experience with children, families and office management has been a welcomed addition to the CAC team.
Mary Bunyard
Forensic Interviewer
Experience
Mary Bunyard is our Forensic Interviewer and has over 22 years of experience as a law enforcement officer where she was a member of the Crisis Negotiation Unit where she received City Commendation for positive resolution of a high-profile case. For 11 years Mary was a detective where she received Department Commendation for excellence in investigating crimes against children. During her experience in law enforcement she also received two team work awards.
Mary has been a certified Forensic Interviewer for over 15 years. Mary began providing forensic interviews as a detective at the Children’s Advocacy Center before the CAC had an interviewer on staff. After retiring from the Champaign Police Department, her experience as a detective who was assigned to cases involving crimes against children, her working relationships with medical, social work, education and law enforcement agencies and her experience testifying in court, Mary was a welcomed addition and was hired as a Forensic Interviewer and Community Educator at the CAC in January 2014. Mary’s expertise is instrumental in providing services children at the CAC.


It's you against all, be the last one to survive.
This mode is the one that most reward Battle Points (BP).
Same as solo, except this mode is locked to FPP (First Person Perspective) only.
Available in:
North America (NA) Europe (EU) Asia (AS) Korea/Japan (KR/JP)
It's you and a friend against other duos.
In this mode if your health reaches zero you will get knocked and start bleeding.

Your friends can revive you, however you will be revived with 10 health.
Same as duo, except this mode is locked to FPP (First Person Perspective) only.
Available in:
North America (NA) Europe (EU) Asia (AS) Korea/Japan (KR/JP) Oceania (OC)
Up to four players against other teams up to four players.
In this mode if your health reaches zero you will get knocked and start bleeding.

Your friends can raise you, however you will be raised with 10 health.
Same as squad, except this mode is locked to FPP (First Person Perspective) only.
Available in:
North America (NA) Europe (EU) Asia (AS) Korea/Japan (KR/JP) Oceania (OC) South and Central America (SA) South East Asia (SEA)


Nymphs blitz quick vex dwarf jog
Vamp fox held quartz duck just by wing. Five quacking zephyrs jolt my wax bed. The five boxing wizards jump quickly. Jackdaws love my big sphinx of quartz. My jocks box, get hard, unzip, quiver, flow. Kvetching, flummoxed by job, W. zaps Iraq. My ex pub quiz crowd gave joyful thanks. Cozy sphinx waves quart jug of bad milk. A very bad quack might jinx zippy fowls.
Pack my box with five dozen liquor jugs. Few quips galvanized the mock jury box.  Jumpy halfling dwarves pick quartz box. Vex quest wizard, judge my backflop hand. The jay, pig, fox, zebra and my wolves quack! Blowzy red vixens fight for a quick jump. Sex prof gives back no quiz with mild joy. The quick brown fox jumps over a lazy dog.
A quick brown fox jumps over the lazy dog. Quest judge wizard bonks foxy chimp love.  Joaquin Phoenix was gazed by MTV for luck. JCVD might pique a sleazy boxer with funk.[2] Quizzical twins proved my hijack-bug fix. The quick brown fox jumps over the lazy dog. Waxy and quivering, jocks fumble the pizza. When zombies arrive, quickly fax judge Pat. Heavy boxes perform quick waltzes and jigs.
A quick chop jolted my big sexy frozen wives. A wizard’s job is to vex chumps quickly in fog. Sympathizing would fix Quaker objectives. Pack my red box with five dozen quality jugs. Quads of blowzy fjord ignite map vex’d chicks. Fake bugs put in wax jonquils drive him crazy. Watch “Jeopardy!”, Alex Trebek’s fun TV quiz game. GQ jock wears vinyl tuxedo for showbiz promo. The quick brown fox jumped over the lazy dogs. Woven silk pyjamas exchanged for blue quartz. Brawny gods just flocked up to quiz and vex him.
Twelve ziggurats quickly jumped a finch box. My faxed joke won a pager in the cable TV quiz show. The quick onyx goblin jumps over the lazy dwarf. The lazy major was fixing Cupid’s broken quiver. Amazingly few discotheques provide jukeboxes. Foxy diva Jennifer Lopez wasn’t baking my quiche. Cozy lummox gives smart squid who asks for job pen. By Jove, my quick study of lexicography won a prize. Painful zombies quickly watch a jinxed graveyard. Fax back Jim’s Gwyneth Paltrow video quiz. My girl wove six dozen plaid jackets before she quit.


Former US president Jimmy Carter returns to Sunday School after fall
Former US President Jimmy Carter taught a Bible lesson on life after death less than two weeks after breaking his pelvis in a fall.
The 95-year-old Democrat used a walker to enter the Maranatha Baptist Church in Plains, Georgia, and spoke to more than 400 people.
With help, Mr Carter sat on a motorised lift chair at the front of the room to teach a 45-minute lesson based on the Old Testament book of Job.
“Morning, everybody,” he said cheerfully.
Referring to a cancer diagnosis that resulted in the removal of part of his liver in 2015, Mr Carter said he was “at ease” with the idea of dying and believes in life after death.
He was briefly hospitalised and has since been recovering at home since fracturing his pelvis on October 21.
Mr Carter is the oldest US ex-President ever and has been teaching Bible lessons since he was in his teens.
Reverend Tony Lowden said Secret Service agents, relatives and fellow church members all discouraged Mr Carter from teaching because of the injury, but he insisted.
“He is pouring out that you might see Christ while he is suffering,” Reverend Lowden told the crowd.
The greatest thing I've learned as a pastor here is watching J.C. follow J.C.
Mr Carter remained for the worship service after teaching, sitting in a pew beside his wife, Rosalynn, and singing hymns with the congregation.
Referring to the former president and Jesus Christ by their initials, Reverend Lowden gave thanks for Carter in prayer.
“The greatest thing I’ve learned as a pastor here is watching J.C. follow J.C.,” he said.