Well, this is going to be a large chapter. You might want to have some coffee or tea while reading it, because this section is used to specify what goes into the Website generated by Little Webby Press and it contains a lot of fields.
[site]
enabled = true
theme = "generic"
frontmatter = [ ]
chapters = [ ]
backmatter = [ ]
blurb = false
landing = true
download = true
[site.actions]
download = "Download the eBook"
read = "Free To Read Online"
toc = "Table Of Contents"
[site.labels]
about-book = "About The Book"
about-author = "About The Author"
toc = "Table Of Contents"
ereader-compatible = "Compatible with most eReaders"
support-with-webmo = "Support this work by using"
read = "Free To Read Online"
license = "License"
You can simply ommit this section and have the site be generated according to the data in the [book]
section. Still, I think you should have this filled in with at least the blurb field.
A lot of these sections are similar to the book section, in these cases they behave exactly the same thus allowing you to override the values for the same fields on the Website.
If you want to use Little Webby Press just to assemble your eBooks, you can disable the Website generation by setting this field to false
.
enabled = false
The default behaviour is to generate a Website. It is important to understand that even if that is the default behaviour, there is a separate button on the interface for the Generate Site action. Clicking only the Generate eBook action button, will cause only the eBook to be assembled. So, even all you want is an eBook, you can use the default settings and simply not click hte Generate Site action.
Some authors already have their own platform and website set up. In these cases, Little Webby Press is most useful as a tool to assemble eBooks only.
Which theme should be used to generate the Website. At the moment we only have one theme called generic. In the near future we plan to have more themes, and also a way for you to override our theme selection and provide your own. Right now, you should simply ignore this field.
theme = "generic"
These behave exactly the same as their counterparts in the book section. The reason for having them here is to enable you to override the values. For example, suppose you just want a sample to be present in the website for the visitors to read, you could do something like
chapters = [
"001-life-is-good.md",
"002-life-still-good-but-other-pov.md",
"003-shit-happens.md",
"004-accepting-the-shit-is-hard.md",
"005-mentor-appears.md",
"end-of-sample-if-you-like-buy-this-shit.md"
]
And the version of the chapters
field used by the website would not be the same as the one in the eBook.
If you don’t fill these fields, the version of the book section will be used.
This is the marketing blurb that is placed on the website. It serves the same purpose as the text usually found in the back cover of a paperback. It’s main reason for existing is to convert visitors into readers.
blurb = """
In this award-winning book (my mom gave me an award at age five for outlining this story), you follow our heroine as she overcome challenges and finds friendship along the way.
> "You should totally read this shit!" — not GRR Martin.
"""
You can use Markdown to write that field. It appears only on the Website.
When Little Webby Press generates a website for your book, it creates a landing site and also a web-readable version of the book. This manual you’re reading is this webby version of the Book Configuration File Specification eBook.
For some books – such as this manual – it doesn’t make sense to have a landing page, and all you want is the webby version of the book. In these cases, you can set landing to false
.
landing = false
The default behaviour of the Website is to provide download links for the eBook. If you don’t want the visitor to be able to download the ePub, you can set this value to false
.
download = false
So this is a new type of section that you haven’t seen before, it has a period in its name and that period is important. What that period means is that we’re creating a subsection.
There is the site section that starts with:
[site]
And inside the site section there is the actions subsection that starts with:
[site.actions]
The actions are the buttons that appear on the top part of the website allowing the user to download the book, read the book online, and browse the table of contents.
What this section does, is allow you to change the text on these buttons. Being able to specify your own text is important because you book and audience might not be English-speakers and it makes no sense to have a book written in a language and the Website buttons in another.
At the moment there is no way for Little Webby Press to generate sites in multiple languages, so we advise that if your book is in a language that is not English, that you specify these fields in the same language.
[site.actions]
download = "Baixe o Livro"
read = "Leia Online"
toc = "Índice"
Similarly to the previous section, the site labels section can be used to override all the labels in the website template. This way you can localise the website in your own language.
[site.labels]
about-book = "Sobre o Livro"
about-author = "Sobre o Autor"
toc = "Índice"
ereader-compatible = "Compatível com leitores digitais"
support-with-webmo = "Apoie esse trabalho"
read = "Leia Online"
license = "Licença"


I could read some little thingies like some comments you did in the draft of The Lure of The Ghost . I needed to find a quote of Derrida's definition of archive, maybe this one, no? It is to burn with a passion. It is never to rest, interminably, from searching for the archive right where it slips away. It is to run after the archive, even if there's too much of it, right where something in it anarchives itself. It is to have a compulsive, repetitive, and nostalgic desire for the archive, an irrepressible desire to return to the origin, a homesickness, a nostalgia for the return to the most archaic place of absolute commencement. No desire, no passion, no drive, no compulsion, indeed no repetition compulsion, no ''mal-de'' can arise for a person who is not already, in one way or another, en mal d'archive.


Obsidian’s next adventure is a teeny-tiny first-person survival game
by Alan MartinFresh off the critical success of The Outer Worlds , Obsidian has another project in the works – and it’ll be here sooner than you might think.
It’s called ‘Grounded’, and it looks like a cross between ‘The Forest’ and ‘Honey I Shrunk the Kids’. From the trailer, it looks like your average survival game where you explore, fight nasties and build shelters – only on a far smaller scale than you’re used to.
Related: Best Xbox One games
That’s right, it looks like the action in Grounded takes place on a macro level in somebody’s back garden, where disembodied Action Man heads loom like Moai and ants attack with the ferocity of tigers. And you’ll be able to play it solo or cooperatively with up to three other players.
It’ll be the first title Obsidian has made since being acquired by Microsoft, and will thus be a PC and Xbox One exclusive. It’ll also be coming to the subscription Game Pass service in Spring 2020 as one of the 50 new titles coming to the service, highlighted yesterday.
Related: Best PC games
If it’s half as good as Obsidian’s latest – The Outer Worlds – then we should be in for a treat. As Ryan wrote in our review: “The Outer Worlds is the Bethesda RPG you always wanted – it just so happens to be made by an entirely different developer. This sci-fi adventure is one of the best RPG examples of a choose-your-own adventure, allowing you to take the steering wheel for both the storyline and how you tackle each objective.”
Grounded will be a very different game in a very different genre, of course, but as omens go, this is still a pretty good one. Plus, of course, Game Pass subscribers will have nothing to lose by trying it, as it’ll be free as part of the service – just as The Outer Worlds is right now.
Alan was Deputy Editor of Alphr.com, senior Editor at Mediablaze and a Producer at Mousebreaker, and has freelanced widely for The New Statesman, CNET and Pocket Gamer. Alan currently writes news for …
Unlike other sites, we thoroughly review everything we recommend, using industry standard tests to evaluate products. We’ll always tell you what we find. We may get a commission if you buy via our price links. Tell us what you think – email the Editor


Blog
This is a blog to explain about the project and post event related news.
Event Description
Hi guys,
let's collect some money for our next BBQ night in the coming two weeks.
I've talked to the neiborhood park manager and he is willing to rent us a spot for 0.2 eth.
I've checked the nearby surpermarket and found out that the steaks will cost 0.4 eth and the snacks and drinks will cost 0.4 eth for eight people.
So, that would be 0.2 + 0.4 + 0.4 = 1 Ether for the whole thing.
If you are interested, please send the ether to this contract.
If we reached our goal by next week, I'll move rightaway to buy and prepare the stuff. But if we didn't reach our goal then you will be able to withraw your money back.
Event updates
(After one week)
You are awesome guys! we have reached our goal. I'll be going tonight to buy the stuff. feel free to come if you want to help.
or
Too bad guys. we didn't get enough people committing for the BBQ night. please don't forget to withraw your moeny back. cheers.


Case Control Odds Ratio Odds Ratio Study or Subgrou Events Total Events Total Weight M-H, Fixed, 95% Cl M-H, Fixed, 95% Cl Hubacek 2001 5 204 O 250 17.5% 13.81 (0.76, 251.28] Study 5 432 2 864 52.8% §.05 (0.98, 26.12] Study2 2 167 1 278 29.7% 3.36 (0.30, 37.32]
Total (95% Cl) 803 1392 100.0% 6.08 [1.82, 20.37] Total events 12 3 Heterogeneity: Chi? = 0.59, df= 2 (P= 0.74); F=0% Test for overall effect: Z= 2.93 (P = 0.003)
0.01 0.1 1 10 100 Favours experimental Favours control


CANopen FD Master Library
Making your systems precise, reliable and high-quality - 5.10.01
Version History
Version 5.10
Add new function
ComMgrNetTimerEvent()
Major update for SDO client module, new FIFO module
Version 5.08
Add queue support
Add function
ComMgrProcess()
Add message FIFOs for selected services
Improve static code checking
Remove deprecated symbol COM_TMR_INT
Allow any identifier for Transmit PDO in Raw mode
Add new configuration symbol COM_MGR_ID_MANAGER
Version 5.06
Add HTML documention for library
Add support for objects 1008h .. 100Ah
Add demo project for TriBoard_Tc1798
Fix Makefile for generation of library
Remove cp_msg.c and cp_fifo.c from library, files are assigned to CANpie driver.
Version 5.04
Copy value of error register into EMCY message
Fix function ComDictFindEntry() for linear search
Add error code for CAN function error (
eCOM_ERR_CAN_FUNCTION
)
Fix the behaviour of ComSdoWriteRespBlock():
ComSdoEventProgress()
reports the number of remaining bytes
Fix testing of restricted IDs (CiA 301 compliant)
Fix access to object 1014h (EMCY is valid / not valid)
Fix access to object 1016h (read-only)
Fix access to object 18xxh:01h (DLC value is not longer affected)
Fix compiler warnings for COM_PDO_TRM_MAX == 0
Add support for J1939 (optional module)
Version 5.02
Add support for CANopen Safety (optional module)
Update templates
Add project for library
Fix error in manufacturer object examples
Use negative numbers for error codes inside the
ComErr_e
enumeration
Use UNIX file format for all source files
Version 5.00
Rename eCOM_NMT_STATE_PRE_OPERATIONAL to
eCOM_NMT_STATE_PREOPERATIONAL
Update PDO API (introduce parameter for direction)
Rename eCOM_ERR_PDO_INDEX to
eCOM_ERR_PDO_NUMBER
Add SDO abort message on timeout
Add functions for version information
Rename ComMgrMasterInit() to
ComMgrUserInit()
Add handling for timeout on RPDOs, callback function
ComPdoEventTimeout()
Added
ComSdoEventProgress()
and
ComSdoEventTimeout()
Add splint tests
© MicroControl GmbH & Co. KG


Welcome to The MovieDB search! Search for your movie in the field below.
Total Results: {{MainCtrl.totalResults}} (Showing 10)


The purpose of the tribute is to make the element responsive by defining classes depending on screen size, without the need for specific CSS code.
There are five size possibilities (subactions):
- desktop
- For screen sizes starting at 768px.
- In this case, all classes listed in the options below will be removed from the element's
class
attribute while the classes listed in this option will be added to the element's class
attributes.
- mobile
- For screen sizes smaller than 768px.
- In this case, all classes listed in the above option will be removed from the element's
class
attribute while the classes listed in this option will be added to the class
attribute of the element.
- tablet
- For screen sizes from 600 to 767px.
- In this case, all classes listed in the first and last options will be removed from the element's
class
attribute while the classes listed in this option will be added to the class
attribute of the element.
- phone
- For screen sizes smaller than 600px.
- In this case, all classes listed in the first and second-to-last options will be removed from the element's
class
attribute while the classes listed in this option will be added to the class
attribute of the element.
Beware of conflicts!
See the following chapters:
Attribute
data-wd-device=desktop{class1 class2}mobile{class1}tablet{class3}phone{class4}
Target
Sensitivity
- After loading the document;
- After defining the attribute on the element with the method WDdom.data;
- After external data loading procedures using the WD Attributes Tools library;
- When to change the screen size.
Example
HTML code
Result
Change the screen size and see the result:


{{custlabels.Manager || 'Manager'}} can access and manage the {{(custlabels.Employee || 'Employee') | lowercase}}'s workflows experience and related data.
The {{(custlabels.Manager || 'Manager') | lowercase}} name and contact details are entered when starting/running a workflow.
This can be a different {{(custlabels.Manager || 'Manager') | lowercase}} for each {{(custlabels.Employee || 'Employee') | lowercase}}. Use this option for: Direct {{custlabels.Managers || 'Managers'}}, Mentors, Supervisors etc.
The name and contact details will not need to be entered when starting/running a workflow.
This is the same {{(custlabels.Manager || 'Manager') | lowercase}} for all the {{(custlabels.Employees || 'Employees') | lowercase}}. Use this option for: HR, IT, CEO, etc.


Birla Corp net profit up 450% at Rs 88 crore in September quarter
Its revenue shot up 10.9 per cent to Rs 1,647 crore.
by Avishek RakshitBirla Corporation’s premiumisation drive and focus on higher sales of blended cement helped the company post a steep 450 per cent year-on-year rise in its net profit at Rs 88 crore for the September quarter. Its revenue shot up 10.9 per cent to Rs 1,647 crore. In the year-ago quarter, the net profit and revenue stood at Rs 16 crore and Rs 1,485 crore respectively.
.


Resume
Name:
Mayank Arora
Currently involved in:
Software Intern at Kudupudi Systems
Education:
Vellore Institute of Technology
Skills and Knowledge:
Skill
Skill
Skill
Skill
Contact Info:
LinkedIn:
Email:


--- layout: post title: Advance Wars 2 date: 2004-08-23 00:00:00 category: mobile ---
If you are developing mobile gaming content and haven't played this on the Gameboy Advance yet: SHAME ON YOU.
Get it, it's fantastic. And crying out to be networked.


Reactive notebooks for R
This is experimental software. There are bugs, and the API is liable to change without maintaining backwards compatibility.
Reactor notebooks are collections of cells containing R code. When you update a cell, all of the cells that reference it are automatically updated, like how a spreadsheet works. Reactor notebooks integrate R code, plots, HTML, and markdown into one document.
Reactor notebooks are useful for prototyping code and exploring subjects through interactive visualizations.
Reactor notebooks can be shared online as Shiny applications. You can play with an example notebook which is available online through Shiny.
The demo video on YouTube shows how to use Reactor to build a simple interactive notebook:
Install and load reactor
:
devtools::install_github("herbps10/reactor")
library(reactor)
Create a new notebook and launch the Reactor server:
# Create new Reactor notebook
notebook <- ReactorNotebook$new()
# Launch server at http://localhost:5000
server <- start_reactor(notebook)
Save progress and stop the server:
# Save progress
notebook$save("./notebook.rds")
# Stop server
stop_reactor(server)
Load the notebook later to start where you left off:
# Load notebook
notebook <- ReactorNotebook$load("./notebook.rds")
Reactor includes an example notebook:
# Load Gaussian Process example notebook
notebook <- reactor_example("gaussian_processes.Rmd")
server <- start_reactor(notebook)
You can also see and interact with the example notebook running as a Shiny application.
If a cell is used to define a variable, Reactor keeps track of all the other cells that depend on it. If you update the variable, all the dependent cells are rerun.
Reactor notebooks are saved as R markdown files, which you can open and edit like any other Rmd file. You can see examples of notebook files in the inst/examples
folder.
Reactor notebooks can be run as Shiny applications, making it easy to deploy notebooks online for sharing with others. See vignette("shiny_deployment")
for an example of deploying a notebook to shinyapps.io.
?lm
) or the shortcut Ctrl-Shift-?.Reactor is inspired by Observable, which provides a similar notebook interface for Javascript. I’ve been very happy with the Observable workflow, and wanted to be able to use a similar interface with R so I could access more heavy duty statistical tools. In R, the package Shiny is similar, in that it supports reactive execution for R, but it doesn’t currently provide the ability to author code (a new package, shinymeta, does allow for exporting R code that Shiny generated reactively.) Jupyter notebooks are a very popular notebook interface for various backend languages, but it generally does not enforce any execution order for its cells. The dfkernel project extends Jupyter notebooks for Python to enable a reactive execution flow.
| Language | Authoring | Reactive | |
|---|---|---|---|
| Reactor | R | ✔ | ✔ |
| Pluto.jl | Julia | ✔ | ✔ |
| Shiny | R | ✔ | |
| Observable | Javascript | ✔ | ✔ |
| Jupyter | Various | ✔ | For Python with dfkernel |
| Spreadsheets | Various | ✔ | ✔ |


Welcome to St. Louis Public Radio's Missouri Legislature Tracker.
We've selected several bills to keep an eye on in the coming months. You can choose a category below, or click "Recent" to see the bills we're tracking that have had some action in the past 7 days.
Once you've chosen an area, you'll be able to see a list of bills and summaries. You can also click "More Detail" on any bill to see recent actions, sponsors and links to the bill on Missouri government Web sites.
Fork of MinnPost's Legislature Tracker. More info available on Github.
Some icons provided by The Noun Project. Congress by Martha Ormiston; Energy by NDSTR; GayMarriage by MaurizioFusillo; Education by Thibault Geffroy; Time by Richard de Vos; Capital by Jonathan Keating; Paper by Tom Schott; Bank by Ilaria Baggio; Group by Alexandra Coscovelnita; Check mark by Spencer Cohen; Back by John Chapman; Gun by Edward Boatman.


Graph Operations
In this (advanced) example a static graph is fed into the visualization.Custom Animations are triggered when clicking on a node's label or when deleting a node.
Click on a node's label to select a node and its connections.
Click on the 'x' link to delete a node.
You can drag nodes around and zoom and pan, just like you did in the previous example.


|
Simbody
3.5
|
An obstacle is any significant object along the cable path – one of the end points, a via point, or a surface. More...
Classes | |
| class | Surface |
| This obstacle is a solid object represented by a ContactGeometry surface. More... | |
| class | ViaPoint |
| This is a point through which the cable must pass. More... | |
Public Member Functions | |
| CableObstacle () | |
| Create an empty obstacle handle that can refer to any type of obstacle. More... | |
| CableObstacle (CablePath &path) | |
| Insert this obstacle into the given cable path. More... | |
| CableObstacle (const CableObstacle &source) | |
| Copy constructor is shallow and reference-counted; this handle will point to the same object as does the source. More... | |
| CableObstacle & | operator= (const CableObstacle &source) |
| Copy assignment is shallow and reference-counted; this handle will point to the same object as does the source. More... | |
| ~CableObstacle () | |
| Destructor clears the handle, deleting the referenced object if this was the last reference. More... | |
| const Transform & | getDefaultTransform () const |
| Return the default pose X_BS of the obstacle S on its body B. More... | |
| const MobilizedBody & | getMobilizedBody () const |
| Get a reference to the Mobilized body to which this obstacle is fixed. More... | |
| const CablePath & | getCablePath () const |
| Return a reference to the CablePath in which this obstacle resides. More... | |
| CableObstacleIndex | getObstacleIndex () const |
| Return the obstacle index within this obstacle's CablePath. More... | |
| const DecorativeGeometry & | getDecorativeGeometry () const |
| Return decorative geometry that can be used to display this obstacle. More... | |
| DecorativeGeometry & | updDecorativeGeometry () |
| Obtain writable access to the decorative geometry stored with this obstacle so you can modify it. More... | |
| bool | isDisabledByDefault () const |
| Is this obstacle disabled by default? Note that this does not tell you whether it is currently disabled, just the setting that determines how it is treated when the system is first constructed. More... | |
| CableObstacle & | setDisabledByDefault (bool shouldBeDisabled) |
| Set the "disabled by default" flag. More... | |
| CableObstacle & | setDefaultTransform (const Transform &X_BS) |
| Replace the default transform for this obstacle; this is usually set in the constructor. More... | |
| CableObstacle & | setDecorativeGeometry (const DecorativeGeometry &viz) |
| Replace the decorative geometry used for automatically-generated visualization of this obstacle when visualizing the cable path. More... | |
| void | clear () |
| Clear this handle, deleting the referenced object if this was the last reference. More... | |
| bool | isEmpty () const |
| See if this handle is empty. More... | |
| const Impl & | getImpl () const |
| Impl & | updImpl () |
Protected Member Functions | |
| CableObstacle (Impl *impl) | |
An obstacle is any significant object along the cable path – one of the end points, a via point, or a surface.
This is the base class that can refer to any kind of obstacles; specific types are derived from this one.
|
inline |
Create an empty obstacle handle that can refer to any type of obstacle.
|
explicit |
Insert this obstacle into the given cable path.
| SimTK::CableObstacle::CableObstacle | ( | const CableObstacle & | source | ) |
Copy constructor is shallow and reference-counted; this handle will point to the same object as does the source.
|
inline |
Destructor clears the handle, deleting the referenced object if this was the last reference.
|
explicitprotected |
| CableObstacle& SimTK::CableObstacle::operator= | ( | const CableObstacle & | source | ) |
Copy assignment is shallow and reference-counted; this handle will point to the same object as does the source.
| const Transform& SimTK::CableObstacle::getDefaultTransform | ( | ) | const |
Return the default pose X_BS of the obstacle S on its body B.
For a via point, the point is located at the S frame origin whose position vector in B is X_BS.p().
| const MobilizedBody& SimTK::CableObstacle::getMobilizedBody | ( | ) | const |
Get a reference to the Mobilized body to which this obstacle is fixed.
There can be multiple objects on a single body, so this is not necessarily unique within a path.
| const CablePath& SimTK::CableObstacle::getCablePath | ( | ) | const |
Return a reference to the CablePath in which this obstacle resides.
| CableObstacleIndex SimTK::CableObstacle::getObstacleIndex | ( | ) | const |
Return the obstacle index within this obstacle's CablePath.
| const DecorativeGeometry& SimTK::CableObstacle::getDecorativeGeometry | ( | ) | const |
Return decorative geometry that can be used to display this obstacle.
The decorative geometry's coordinate frame is coincident with the obstacle's coordinate frame S.
| DecorativeGeometry& SimTK::CableObstacle::updDecorativeGeometry | ( | ) |
Obtain writable access to the decorative geometry stored with this obstacle so you can modify it.
If you want to replace the decorative geometry altogether use setDecorativeGeometry().
| bool SimTK::CableObstacle::isDisabledByDefault | ( | ) | const |
Is this obstacle disabled by default? Note that this does not tell you whether it is currently disabled, just the setting that determines how it is treated when the system is first constructed.
| CableObstacle& SimTK::CableObstacle::setDisabledByDefault | ( | bool | shouldBeDisabled | ) |
Set the "disabled by default" flag.
This controls whether the obstacle is included for consideration in the cable path when the system is first constructed; it does not affect the current setting.
| CableObstacle& SimTK::CableObstacle::setDefaultTransform | ( | const Transform & | X_BS | ) |
Replace the default transform for this obstacle; this is usually set in the constructor.
| CableObstacle& SimTK::CableObstacle::setDecorativeGeometry | ( | const DecorativeGeometry & | viz | ) |
Replace the decorative geometry used for automatically-generated visualization of this obstacle when visualizing the cable path.
It is up to you to make sure the geometry is actually representative of the obstacle – no one is going to check.
| void SimTK::CableObstacle::clear | ( | ) |
Clear this handle, deleting the referenced object if this was the last reference.
|
inline |
See if this handle is empty.
|
inline |
|
inline |


Chocolate Pizza
Posted on 15 DEC 2013/ Desserts
For the fig-swirl: Melt butter ofver medium heat in a saucepan. Add brown sugar and stir to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium head, stirring frequently, until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fix mixture is cooled.
Using an ice vream machine, pour liquids into the frozen basin and process according to manufacturer i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.


jQuery.Steps
$version$
jQuery Steps
Rafael Staib
r_staib
https://github.com/rstaib/jquery-steps/blob/master/LICENSE.txt
http://www.jquery-steps.com
http://www.jquery-steps.com/icon.png
true
An all-in-one wizard plugin that is extremely flexible, compact and feature-rich.
An all-in-one wizard plugin that is extremely flexible, compact and feature-rich.
� Copyright 2014, Rafael Staib
jQuery, Accessibility, Forms, HTML5, Navigation, Steps, Tabs, UI, Validation, Wizard


M1
M2
M3
C1
C2
C3
Congratulation!!
Play Again ?
GameOver!!
Play Again ?
LAB #1
GAME DEVELOPED BY ROMAN PRAJAPATI
space (CAN , MIS , Boat_Dir)


---
layout: post
title: ''
date: '2008-08-12T01:57:00-07:00'
tags:
- scobleizer
- robert scoble
- iterasi
tumblr_url: http://alexhwilliams.tumblr.com/post/45647072/the-tension-that-comes-when-pitching-robert
---
The tension that comes when pitching Robert Scoble.


I’d like to write a philosophy book one day trying to show that a very tiny minority of arguments validly derive their conclusion from true premises.
Working title: Petitio or Non-Sequitur.
The thesis would be simply this:
I’m not sure if this these warrants a whole book, because now that I’ve said it – that’s pretty much the whole book.


Default-Beauty.css
An implicit replacement for browsers' default styling
Default-Beauty.css makes default browsers' styling prettier in an implicit manner. Not really beautiful but rather anything you might live with until you are in resource to improve your app visuals.
You do not need to define any CSS classes or inline styles to have your HTML rendered prettier.
Just yarn add normalize.css && yarn add default-beauty.css
This page is an example of the approach employed. Click links on the top to switch between modes.
Read more about default-beauty.css »
HTML elements render examples
Some inline code
.
Pre-formatted block:
:root { font-family: Helvetica, "Open Sans", Arial, sans-serif; --color-light: #efefef; --color-dark: #333; }
Header 3
Please, do not expect any controls below to fire any actions. They are here to just give you a look and feel.Header 4
Header 5. Table
| Column 1 | Column 2 | Last column |
|---|---|---|
| Data 1.1 | Data 2.1 | Data 3.1 |
| Data 1.2 | Data 2.2 | Data 3.2 |
| Data 1.3 | Data 2.3 spanned | |
| Data spanned across 2 columns | Data 3.4 | |
| footer 1 | footer 2 | footer 3 |


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/group.20acting.20on.20group.html ---
Do we have a name for a group acting on another group that is compatible with the group structure?
There is this thing called G-module
But then you act on abelian groups
but a group is not a module
right
Where does this show up?
in my brain
i'm just making this up
oh wait, this does show up in group theory
a group acts on a normal subgroup by conjugation
Ok, G-modules show up a lot in group cohomology
Aah, ok, sure
right, i'm learning group cohomology right now
and then an action of G on N is just a homomorphism G -> Aut(N)
Sure, but if G acts on G', it is also just a homom G -> Aut(G')
if the action is compatible with the group structure
If the group M you're acting on is abelian, then this is just called a G-module usually (G the group doing the acting)
If M is not abelian then this is sometimes called a "non-abelian G-module" and the theory very quickly gets technical
H^1 is no longer a group, but just a pointed set
and for higher cohomology groups one has to use fancy stuff like gerbes
See Serre's book on Galois cohomology (some appendix) for a brief and clear introduction.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Classifying
data
Introducing
data
Boosting
usability
Innovating
with data
Working
ethically
Governing
access
Creating
value
Using
platforms
Cleaning
data
Choosing
formats
Achieving
sustainability
Building
communities
Managing
change/risk
Finding
insights
Applying
statistics
Linking
data
Visualising
data
Designing
services
Measuring
success
Developing
policy
Developing
strategy
Trend
analysis
Using data
analytics
Interacting
with data
Prioritising
action
Leading
change
Making data
intelligent


- generateOrder() - Method in class main.java.controller.Store
-
Creates a new manifest and adds items which require to be ordered.
- get(String) - Method in class main.java.stock.Stock
-
Returns the specified item by its name
- getAllMockItems() - Static method in class test.java.MockItem
-
- getCapacity() - Method in class main.java.delivery.Truck
-
Capacity is an aspect of both truck types, but each has a different value.
- getCapital() - Method in class main.java.controller.Store
-
- getCargo() - Method in class main.java.delivery.Truck
-
- getColdItems() - Static method in class test.java.MockItem
-
- getCost() - Method in class main.java.delivery.ColdTruck
-
Uses getCost method from Truck class and overrides to provide accurate
calculation of cost of ColdTruck.
- getCost() - Method in class main.java.delivery.OrdinaryTruck
-
Overrides Truck's getCost() method, based on specified formula for truck
costs.
- getCost() - Method in class main.java.delivery.Truck
-
Calculates cost of cargo stored within truck.
- getCost() - Method in class main.java.stock.Item
-
- getCurrAmount() - Method in class main.java.stock.Item
-
- getInstance() - Static method in class main.java.controller.Store
-
- getInventory() - Method in class main.java.controller.Store
-
- getItems() - Method in class main.java.stock.Stock
-
Wrapper method to return the Items in the stock.
- getName() - Method in class main.java.controller.Store
-
- getName() - Method in class main.java.stock.Item
-
- getNormalItems() - Static method in class test.java.MockItem
-
- getPrice() - Method in class main.java.stock.Item
-
- getQuantity() - Method in class main.java.stock.Stock
-
Returns the quantity of items in the stock.
- getRandomColdItem() - Static method in class test.java.MockItem
-
- getRandomItems(int) - Static method in class test.java.MockItem
-
- getRandomNormalItem() - Static method in class test.java.MockItem
-
- getReorderAmount() - Method in class main.java.stock.Item
-
- getReorderPoint() - Method in class main.java.stock.Item
-
- getStock() - Method in class test.java.MockStock
-
- getTemperature() - Method in class main.java.delivery.ColdTruck
-
- getTemperature() - Method in class main.java.stock.ColdItem
-
- getTotalCost() - Method in class main.java.delivery.Manifest
-
Returns the total cost of the order defined by the sum of the cost of each
truck
- getTrucks() - Method in class main.java.delivery.Manifest
-
Returns all of the trucks needed to fill this order


About
Give people something to read and get to know you. Here’s my attempt: this is Mu-An, a designer developer who lives in London at the moment.
Tweet at @muanchiou, read my code on GitHub, see my designs on Dribbble, find my CV on LinkedIn.
This theme is made by me. You have a nice day. ♥


--- layout: default --- {% include JB/setup %} {% include themes/fellipecom/nav.html %} :( page doesn't exist


During my sophomore year, I took a module called HCI. It exposes me with a lot of things I never knew before. User experience, usability, how an interface can hinder users in reaching their goals, etc. It really excites me knowing there is a field that studies how people interact with systems and products.
Ever since, I read books and articles around UX research and design. Secured my first internship at a Government body named Jakarta Smart City and was asked to managed other 5 UX intern since the PM felt that I had most knowledge on UX compared to the other guys in the team. After that, I managed to get another internship at an Indonesian unicorn, GO-JEK. From that place, my knowledge on research and UX on scale just grew exponentially.
Now, I’m doing several side projects handling the design and research. It is still enlightening to me to got insights every time we conduct usability test or user research. The excitement of seeing the user, improving the product and the iteration. It’s really cool.
Conducted usability testing, competitor reviews for the driver application. Initiated a research on driver fraud which led to a loophole found in our own system. Supported a foundational research project with our UX Research lead.
Led 5 other interns on a project to create a new government website of Jakarta with an improved experience. Conducted usability testing, card sorting, tree testing and delivered the final wireframes before handing the project over to the UI Designer.
Assisted the team to clarify Software Requirements Specification of the project with users and developers. Provide support in UAT and SIT of the software.


Destructive Games:
Creating Value by Destroying Valuable Physical Objects.
Figure 1: Destructive games are games that result in valuable physical objects being damaged or destroyed. To play destructive Tug-of-War, each player places a money bill into the laser cutter, and then tries to direct the laser into the other player’s bill. Surprisingly, we found that 8 out of 12 players would play again.
While personal fabrication tools, such as laser cutters and milling machines, are intended for construction, we are exploring their use for destruction. We present a series of games that result in valuable physical objects being destroyed—objects owned by the players. Interestingly, we found that we can design these games to be desirable to play, despite the loss of the object, by instead producing social value. As part of a user study, twelve students played a destructive game in which a laser cutter cut up their own money bills. Surprisingly, 8 out of 12 participants would play again. They shared their post-game stories with us.
Introduction
While the primary objective of engineers is to create, artists and researchers have occasionally reversed this main underlying principle and explored destruction. This approach of reversing a central question has a long tradition as it can help understand the original question.
In the virtual world, game designers have explored destruction as a tool for increasing excitement by adding irreversible consequences to otherwise generic and replicable experiences [7]. In the physical world, artists and researchers picked up on the topic, creating artifacts that either allow users to destroy physical objects [14], or that self-destroy themselves after a limited period of time [9] or usage [12]. Similarly, producers have staged destruction in front of a TV audience, harnessing the resulting fascination [20].
In this note, we are raising the question if destruction can be given purpose in the context of a recent technical evolution: Personal fabrication tools have the ability to create and destroy under computer control. This allows us to explore destruction from a new perspective, namely in cular, we explore how to implement destruction-based game mechanics based on subtractive fabrication tools, in our case laser cutters.
Related Work
This note builds onto work in media, arts, and video games.
Physical destruction in the arts
The concept of destruction in art has mainly been used to raise attention for transientness. For instance, in auto-destructive art [9] the art piece destroys itself over a period of time. Artists saw the destruction of the old form as necessary to create the new form. Similarly, the DRM chair [1] is a chair that destructs itself once it has been sat on eight times. In Helena [5] blenders serve as aquariums, which can be switched on at a player’s will. In Desu100 [14] visitors can push a button causing a robot to hit itself with a hammer. While in many of these projects the destruction is voluntary (e.g. the users could choose to not interact at all), ephemeral user interfaces [4] have the in-built characteristic that they get destroyed eventually.
Digital video games with irreversible consequences
While traditional video games can be restarted, artists have proposed games with irreversible consequences: The video game One Single Life [10] destroys itself when the player’s character dies, i.e., players lose the game license. In Lose/lose [7] each alien is linked to a file on the player’s computer; when the player shoots the alien, the file is deleted. In Social Roulette [16] players spin a virtual revolver that when fired deletes the user’s facebook account. The Pain Station [13], in contrast has physical consequences in that the players’ hands get electro shocked or whipped.
Destruction with an audience
Several media channels have experimented with the concept of destruction in front of an audience. In The Big Deal [19] participants destroy their objects, e.g. by throwing their electronic devices off a crane onto a tic-tac-toe field—potentially winning new devices at the end. Participants of the TV show Trashed [20] bring a valuable personal object, such as their wedding dress, to the show. If the participant loses, the object is destroyed; otherwise the participant wins 25.000 dollars. The show attracts an audience, because of the fascination resulting from watching the taboo of intentional destruction being broken. The actual players, in contrast, play because of the monetary incentive, which is financed by the audience through advertising. The monetary incentive is necessary, because the players do not just witness destruction, but experience actual materialistic loss.
In this note, we build on these concepts, in particular on irreversible consequences and destruction in front of an audience. By combining these general schemas with personal fabrication tools, we create a destruction-based game mechanisms that works on a personal scale.
Destructive games: The Design Challenge
We define a destructive game as a game that results in an object that is owned by a player being destroyed.
The main design challenge is to create a game that is worth playing. As for any non-destructive game this means to produce a positive net balance: the value of engaging in the game has to be larger than not to engage in it [18].
For traditional games, this bar is comparably low: as long as the game produces some value, typically fun, it produces enough value to justify the expense in time. Unlike traditional games, however, physically destructive games contain events of material loss in the equation. These increase the risk of running into a negative net value. Right before encountering such a point, players would logically stop to play—meaning that the game has failed.
Consequently, a physically destructive game has to produce enough value to outweigh the loss from the destruction.
In the remainder of this note, we detail a series of games that we implemented to better understand what game-mechanics are required to design a destructive game worth playing. The insights we gained from designing the first two games laid down the foundation for the third final game design.
Design 1: Irreversible consequences
Our first approach was based on the concept of “video games with irreversible consequences” discussed earlier. Implicitly, our working hypothesis was that the fascination of destruction itself might be sufficient to justify playing.
In our two example games, players drive their own remote controlled cars inside the laser cutter. Their objective is to destroy the other player’s car with the help of the laser.
In the first game, CarSumo (Figure 2), the actively running laser is traversing the playfield and players use their car to push the other player’s car into the path of the laser. In LaserNinja picking up the power-up activates the laser and gives the player control over it.
Insights: During informal user testing, players reported that the destruction indeed added thrill to the game. However, they felt that the additional excitement during the game did not outweigh the loss of the car. As a result, the games did not “work” since they did not produce sufficient value so as to exceed the value of the damaged objects.
Figure 2: CarSumo: red is trying to push yellow’s car into the laser.
Design 2: Destruction in front of a (delayed) audience
We built our next round of designs on the concept of “destruction in front of an audience” also discussed earlier.
The main challenge was how to create the audience. TV shows are designed around an audience; games, however, are a rather personal endeavor. Our idea to solve this issue was to create an audience after the game.
We achieved this using a two-phase design in which the game takes place first, and then the audience follows later. To make the link, we introduced what we call a messenger object, i.e., an artifact that players own and that conserves the experience for sharing it with the future audience. The new challenge thus was to design the messenger object, i.e., to integrate it with the game in a meaningful way.
In order to explore the concept of the messenger object, we implemented a game we call Destructive Rock-Paper-Scissors (Figure 3). The game is played like the traditional game of the same name—except that the outcome of each round is cut into a messenger object: the players’ shirts. At the beginning of the game, players place their shirts on top of each other inside the laser cutter. To enter the rock, paper, scissor gestures, players use a simple game controller. At the end of all rounds, the game cuts one last row into the shirt that states who won and who lost.
Figure 3: In Destructive Rock-Paper-Scissors every round is logged into players’ shirts.
Insights: The game worked in that the cut-up shirt served as a messenger object that players could wear afterwards, creating an audience. When wearing the shirt players reported that people asked them about their unusual wear—thus creating social interaction between the player and the audience (see Sacks et al.’s “Ticket to talk” [14]). At the same time, however, the shirt failed in its role as a messenger object in the quality of interaction. Wearing the damaged shirt was clearly the wearer’s choice to get attention from peers: The game results showing the player’s performance were unambiguous and publicly visible at all times. The shirt therefore tended to be understood as the wearer’s desire to show off, giving the social interaction a negative connotation.
Design 3: The humble messenger
Studies in psychology indicate that communication partners are more open to listening to a story and are less likely to perceive it as boasting if the communication partner asks for the story [17]. Based on this, we redesigned the messenger object so as to appear less like the player’s choice and more “accidental”, which we hoped would cause potential conversation partners to ask.
Figure 1 shows the resulting game design called Destructive Tug-of-War; it uses a money bill as the messenger object. The game begins when both players place their money bills side-by-side inside the laser cutter. The laser is positioned at one end between the two money bills and both players are given a simple game controller that contains an accelerometer (iPod Touch).
The game is played in a continuous 1 minute round. During that time, the laser traverses the middle axis between the two bills. Both players shake their controllers as hard as they can in order to direct the laser towards the opposing player’s money bill. The laser is always on: Whenever the laser moves side-ways into one of the player’s money bills, it cuts into it in real-time. When the laser reaches the top end of the bills, the game ends. The game determines the loser and cuts the word “loser” into that player’s bill. Then both players get (whatever is left of) their own money bill back. To keep the game exciting for unmatched pairs of players, a power-up mechanism allows for a late victory: when the laser hits the little paper squares previously placed on the bills, it bounces all the way over to the opponent’s side cutting into the opponent’s bill (Figure 4).
Figure 4: Destructive Tug-of-War power-up mechanism bounces the laser all the way to the opponent’s side.
Tug-of-War meets its audience when the players spend their money bills as the bill produces a conversation about the nature of its damage and the history behind it. (To enable this we designed the game to not cut into the bill’s serial number; in the Euro zone this means they remain a valid payment [3]). Note that we designed the game to assure that both money bills will carry substantial damage, so both players end up with an interesting artifact.
Insights: The messenger object in Tug-of-War worked well: Unlike a damaged shirt, player’s carry the money privately allowing the bill to be used in a more targeted fashion, showing it a broad audience in a pub, or just the single person one is shopping with. At the same time, damaging money is a taboo and generated particular interest. The damaged bill is also both ambiguous and concrete, in that the destructive traces in the messenger object neither appear accidental nor caused by an obvious explanation. Once the story with the laser is established, however, each stroke on the bill has meaning in that it provides testimony of one moment of the game.
Qualitative Exploratory User study
We conducted a small-scale qualitative user study to explore whether and in how far destructive Tug-of-War succeeds at producing social value and is thus worth playing. We recruited 12 students (3 females) from a seminar at our institution, aged 22 to 32. In teams of two, participants played Tug-of-War with their own 5 Euro bills (Figure 5). We did not inform them about what is happening during the game. Participants did not get paid.
Participants rated the game as exciting (5.5 on a 7-point Likert scale, 1=boring, 7=exciting). 8 out of the 12 participants (3 losers) planned to show the bill to their friends. A few days later, we asked all participants about their stories. Two posted a picture of the bill on Facebook, resulting in many questions and likes from their peers. Four had spent the bill at a club or super market. Five participants felt the bill was a memento—and decided to keep it for them.
One of the participants, who lost the game and was initially very frustrated, wrote: “… but I got a bunch of laughs in a store when I accidentally pulled the bill out. Later that day it was also a great conversation starter at a club.”
Figure 5: Participants playing destructive Tug-of-War.
Figure 6 shows the money bills from two of the games with their traces of damage, but not all of them got cut up. In contrast to what one would expect, two of the winning participants whose bills were not damaged at all stated they would have preferred a damaged bill and that they regret not having a proof of their gaming experience that they could share with others.
Figure 6: Some participants’ money bills after the game
Discussion
While designing and testing our games we gained the following insights:
Type of objects: Objects that are valuable because of their material value rather than their personal value work best. The money bill works great, so does an everyday t-shirt the player owns. However, the gained social value would not outweigh the loss when, e.g. using the player’s diary as a stake (see personal attachment framework [22]).
Destruction vs. damaging: Our first round of games completely destroyed the object (i.e. the cars in CarSumo and LaserNinja). However, when we redesigned the game concept and introduced the notion of the messenger object, we understood that the object still needs to be usable in a social context to generate interesting questions from the audience. We thus designed all following games (Destructive Rock-Paper-Scissor, Tug-of-War) to damage rather than destroy: objects in these games are radically modified to differentiate them from their undamaged counterparts, but are still functional, i.e. they can be worn as in the case of the t-shirt or used as a means to pay as in the case of the money bill.
Legal/ethical issues: While destructive games work with any semi-public object, the specific choice of using a money bill raises additional questions around legal/ethical issues. Burning money is forbidden in many economies and seen as an act of protest (e.g. see the art project Legal Tender [8], which allows users to remotely burn money via the internet). In addition, using money for play is often associated with unfair game play (e.g. see the discussion around Monetary Dark Patterns in games by Zagal et al. [21]). However, destructive games go beyond the example of using money, other semi-public objects also work as messenger objects.
Other application areas: Since destructed artifacts cause a special fascination, they can cause viral effects when evidence of the destruction is shared online. We believe this is an interesting direction to explore from a commercial side.
Implementation
We implemented our games on two laser cutters: (1) A commercial laser cutter (model: ULS PLS6.150D), which receives line drawings via the print queue and is subject to ~4s delay (building onto constructable [10]). We made the laser move along pre-computed paths, which we canceled when a new event happened, which worked for games like CarSumo. (2) An open source laser cutter (model: HPC LS3020 with the LaOS open source main board), which firmware we modified with a TCP server that executes commands instantly. This allowed us to achieve the real-time control for Tug-of-War.
Conclusion
We presented destructive games, a series of games that damage objects owned by the players as the result of playing. The main take away from our research is that through the careful design of game mechanics, destruction can create value: It converts material value into social value by generating a conversational artifact that helps the owner to engage with an audience. Destruction is thus not inherently negative, but the generated social value is what gives the destruction a purpose. We believe that this counter-intuitive insight would not have been possible without reversing the intuitive statement “creation creates value” to the counter-intuitive statement “destruction creates value”.


Programma
Giovedì 16 Settembre
| Orario | Speaker | Intervento | 9:30 - 10:30 | Laura Parisi | TBA | 13:00 - 11:15 | Gabriele Rosi | Measuring the Gravitational constant with atom interferometry for fundamental physics test | 11:15 - 12:00 | Francesca Bellini | The CosmicAntiNuclei project: from the proposal to the starting blocks | 12:00 - 13:00 | Francesco Meinardi | Technology transfer: how to bring laboratory research to the market |
|---|


WITNESS LIST Higher Education Committee February 16, 1999-4:00P Organizational Meeting On: Alanis, Dr. Felipe T. (Texas Education Agency) Brown, Dr. Don (Texas Higher Education Coordinating Board) Byers-Pevitts, Dr. Beverly (Texas Woman's University) Cisneros, Marc (Texas A & M - Kingsville) Cunningham, Dr. William H. (The University of Texas System) Faulkner, Dr. Larry R. (University of Texas at Austin) Hines, Dr. Charles A. (Prairie View A & M University) Jennett, Dr. Charles (Texas A & M International University) Murdock, Dr. Steve (Self) Redwine, Lynn (Comptroller's Office) On: Furgason, Dr. Robert R. (Texas A & M University System - Corpus Christi) Registering, but not testifying: Long, Dr. Russell (West Texas A & M University) Montford, John T. (Texas Tech/Texas Tech Health Science Center) Thompson, Dr. Barry B. (Texas A & M University System)


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{% extends "screening/Base.html" %} {% load staticfiles otree_tags %} {% block title %} Solution to Understanding Question {{ num_q }} of {{ total_q }} {% endblock %} {% block content %} {% if player.is_training_question_3_my_payoff_correct %}
Your answer {{player.training_question_3_my_payoff}} for yourself was correct.
{% else %}Your answer {{player.training_question_3_my_payoff}} for yourself was incorrect
{% endif %} {% if player.is_training_question_3_other_payoff_correct %}Your answer {{player.training_question_3_other_payoff}} for the other participant was correct.
{% else %}Your answer {{player.training_question_3_other_payoff}} for the other participant was incorrect.
{% endif %}Suppose that you select Choose 4, and the other participant also selects Choose 4. What would be your payoffs respectively?
Solution: Payoffs for you would be 4 points and for the other participant would be 4 points.
{% next_button %} {% include 'screening/Instructions.html' %} {% endblock %}


| DOSE: |
45 mg |
insufflated |
DPT |
(powder / crystals) |
My boyfriend and I decided to try DPT. Iíd wanted to try it for a while, and we finally got around to getting some. We only hand 250 mg, and we didnít have a scale. I cut the 250 mg in half, then one of the piles in half again. I had two piles that where approximately 60 mg each. I took an eyeballed 10 mg out of mine, and cut it in two lines. I didn't want to do very much because I usually react very strongly to drugs, and only need very small amounts. I cut the approx. 60 mg in two lines for my boyfriend, I rolled up a $20 bill, and he snorted his first. Then I snorted mine, but it burned so badly that I didn't get the whole first line. The second line wasn't quite as bad in my other nostril, and I managed to snort all of it. I probably ended up taking about 45 mg. This was about 6.40.
Immediately after snorting the powder my eyes started to water and I my sinuses burned. After about 10 minutes it subsided, and turned into a mild sore throat, which lasted for the duration of my experience. The post-nasal drip was pretty nasty too.
At about 6:55 I got up to go to the bathroom. I came out and my boyfriend was breathing heavily and seemed to be pretty uncomfortable. Things around me began to look enhanced, and textures started to 'wiggle'. I noticed that my own breathing seemed heavier, like the air in the room had become thicker. My boyfriend got up and went in the bedroom, and I got up to get a glass of water. I went in the bedroom and he was on the bed breathing very heavily and rapidly. I sat down with him and told him to breathe slowly and deeply. I didn't get any higher after this.
 I closed my eyes and took a deep breath, to see if I could get myself to come up more if I'd relax, but my boyfriendís breathing became heavy and fast again, and he started to shiver. I put his hands on my chest to try and warm them up and told him to pay attention to his breathing. He started to relax, and then began to shiver again, so I told him to visualize his breathing, and breathe deeply and slowly.
By about 7:40 I'd given up on trying to let myself come up, and I was feeling the mild effects of the DPT fade. My boyfriend was starting to come down too. I'd been asking him any questions I could think of to get him to talk to me, making him tell me about his mother and the pets that he had as a child, and his work. When I stopped asking him questions he said he wanted me to ask him more. Answering my questions seemed to help him to relax and handle the trip.
By 8:20 I was feeling pretty much normal, and by 8:40 my boyfriend was down too. I think that I prevented myself from coming up all the way by feeling that I needed to take care of my boyfriend. By preventing myself from coming up initially, after an hour I was unable to let myself finish coming into the trip. I think that I would have been able to had I not felt like I needed to keep it together incase my boyfriend hadnít been able to handle it. Once I had started to worry, I stopped getting any higher.
Itís also possible that I didnít get very high because I needed more, but generally it doesnít take much for me to get high. It was probably a combination of what may be a low dose for me, and me mentally preventing myself from letting the DPT take full effect.
As far as the actual effects that I experienced went, I was unimpressed. It was kind of like acid, without the annoying thinking, and kind of like 5-MeO-DiPT, but without the visuals. The effects were probably just too mild for me to make any judgment, but I was unimpressed with the effects that I did get. I think I will try this again, with a higher dose.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Class Site
Describes a Site in a Tenant in an Oqtane installation.
Sites can have multiple Aliases.
Inheritance
System.Object
Site
Assembly: Oqtane.Shared.dll
Syntax
public class Site : IAuditable, IDeletable
Properties
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AdminContainerType
Declaration
public string AdminContainerType { get; set; }
Property Value
| Type |
Description |
| System.String |
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AllowRegistration
Determines if users may register / create accounts
Declaration
public bool AllowRegistration { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
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CreatedBy
Username of the creator of this Object.
Declaration
public string CreatedBy { get; set; }
Property Value
| Type |
Description |
| System.String |
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CreatedOn
Created Timestamp for this Object.
Declaration
public DateTime CreatedOn { get; set; }
Property Value
| Type |
Description |
| System.DateTime |
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DefaultContainerType
Declaration
public string DefaultContainerType { get; set; }
Property Value
| Type |
Description |
| System.String |
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DefaultLayoutType
Declaration
[NotMapped]
[Obsolete("This property is deprecated.", false)]
public string DefaultLayoutType { get; set; }
Property Value
| Type |
Description |
| System.String |
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DefaultThemeType
Declaration
public string DefaultThemeType { get; set; }
Property Value
| Type |
Description |
| System.String |
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DeletedBy
Declaration
public string DeletedBy { get; set; }
Property Value
| Type |
Description |
| System.String |
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DeletedOn
Declaration
public DateTime? DeletedOn { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.DateTime> |
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FaviconFileId
Reference to a File which has the FavIcon for this site.
Should be an image.
The theme can then use this where needed.
TODO: todoc does this get applied automatically, or does the Theme do this?
Declaration
public int? FaviconFileId { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Int32> |
|
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IsDeleted
Declaration
public bool IsDeleted { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
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LogoFileId
Reference to a File which has the Logo for this site.
Should be an image.
The theme can then use this where needed.
Declaration
public int? LogoFileId { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Int32> |
|
|
Improve this Doc
View Source
ModifiedBy
Username of the last user who modified this Object.
Declaration
public string ModifiedBy { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
ModifiedOn
Modified Timestamp for this Object.
Declaration
public DateTime ModifiedOn { get; set; }
Property Value
| Type |
Description |
| System.DateTime |
|
|
Improve this Doc
View Source
Name
The site Name
TODO: todoc where this will be used / shown
Declaration
public string Name { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
PwaAppIconFileId
Declaration
public int? PwaAppIconFileId { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Int32> |
|
|
Improve this Doc
View Source
PwaIsEnabled
Declaration
public bool PwaIsEnabled { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
PwaSplashIconFileId
Declaration
public int? PwaSplashIconFileId { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Int32> |
|
|
Improve this Doc
View Source
SiteGuid
Unique GUID to identify the Site.
Declaration
public string SiteGuid { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
SiteId
Internal ID, not to be confused with the AliasId
Declaration
public int SiteId { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
|
Improve this Doc
View Source
SiteTemplateType
Declaration
[NotMapped]
public string SiteTemplateType { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
TenantId
Reference to the Tenant the Site is in
Declaration
public int TenantId { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
Implements


Greetings! I am a frontend developer and design adopter with 5 years of commercial experience in CSS, HTML, Javascript and different CMS platforms.
After I graduated as an economist in year 2011, I understood that reality is changing and had to train for a new profession. In this regard, a few years later, I decided that I should also become a programmer and successfully completed my studies at a local university. Education was terrible and only gave an approximate guideline, universities in the CIS do not provide the required amount of knowledge and as a result I had to learn everything myself, and want to continue doing that.
Most of my career I have had freelance sideprojects, but also worked in different Moldavian companies as a frontend developer. Most of my tasks were around bringing design into code.
What I consider most important in modern projects is ability to create a good design system with collaboration from all team members.


{{connected_nodes|length}}
Connected nodes
Requests received: {{node_stats.numberOfRequestsReceived}}
Potential matches sent: {{node_stats.numberOfPotentialMatchesSent }}
{{node_stats.numberOfCases}}
Patients
Patients with a diagnosis: {{node_stats.numberOfCasesWithDiagnosis}}
Number of submitters: {{node_stats.numberOfSubmitters}}
{{node_stats.numberOfGenes}}
Genes
Number of unique genes: {{node_stats.numberOfUniqueGenes}}
Number of unique genes matched: {{node_stats.numberOfUniqueGenesMatched}}
{{node_stats.numberOfVariants}}
Variants
Number of unique variants: {{node_stats.numberOfUniqueVariants}}
-
Welcome to PatientMatcher!
PatientMatcher is a
MatchMaker Exchange node curated and maintained by Clinical Genomics, SciLifeLab in collaboration with the
Genomic Medicine Center Karolinska at the
Karolinska University Hospital, Stockholm.
If you are insterested in matching patients against our node, please
contact us{% if node_contacts %} ({{ node_contacts|join(', ') }}) {%endif%} to become a collaborator.
If you want to use this
open source software for clinical laboratories and research facilities who wish to join the federated MME network as independent nodes, please visit the project's
GitHub pages.


SIDE STREET (director: Anthony Mann; screenwriter: Sydney Boehm; cinematographer: Joseph Ruttenberg; editor: Conrad A. Nervig; cast: Farley Granger (Joe Norson), Cathy O'Donnell (Ellen Norson), James Craig (Georgie Garsell), Paul Kelly (Capt. Walter Anderson), Jean Hagen (Harriet Sinton), Paul Harvey (Emil Lorrison), Edwin Max (Nick Drummon), Edmon Ryan (Victor Backett), Charles McGraw (Stanley Simon), Adele Jergens (Lucille "Lucky" Colner), Harry Bellaver (Larry), Whit Bissell (Harold Simpsen); Runtime: 83; MGM; 1950)
Reviewed by Dennis Schwartz
A minor film noir directed with verve by Anthony Mann, about a part-time private letter carrier who steals money from a lawyer's office and gets involved in a murder rap. The crime caper was too absurd and trite to carry the film, but the fast-pace and the finale featuring an exciting car chase through the deserted streets of Lower Manhattan gave the film some oomph.
Joe Norson (Farley Granger) is someone who feels he let his pregnant wife down by not earning enough money to give her the finer things in life, and he thinks his wife should have a private room when she goes to the hospital for their expected baby. Temptation comes his way when he delivers the office mail to Victor Backett (Ryan) and sees $200 on the floor being placed in a filing cabinet. He returns to break-in and steal $30,000 in that cabinet, a sum that startles him as he panics at the thought of so much money in his possession. He doesn't realize that the money is from a blackmail scheme run by Backett's girlfriend, "Lucky" Colner (Jergens), on an elderly married man (Harvey). Backett, not wanting to take chances of anyone squealing, has his ex-con former client whom he got out on parole, the 'Big Fellow,' Georgie Garsell (Craig), strangle Lucky and dump her body in the East River.
This murder brings about a full-scale murder investigation, led by Captain Anderson (Kelly) and Detective Stanley Simon (Charles McGraw). Meanwhile Joe goes into a panic about what he did and has no clear plan about what to do, as he takes some money for immediate use and wraps the rest in a package and asks the bartender Nick Drummon (Max) to hold it for him. He tells his wife that he got a job Upstate and will be gone a few days. But, while staying in a cheap hotel in town, after thinking over what he did, he foolishly walks into Backett's office and tells him he took the money from him. But Backett pretends he doesn't know what he's saying, as he stalls to check out the story. The gangsters then force him to give him the money, but the bartender ran away with the real package and left him a phony one. After being worked over by them and thrown out of their car, he tracks down the bartender. But he's too late, as the gangsters got their first and took the money and killed the bartender.
This leads Joe through the dark spots in NYC where he finds George's nightclub singer girlfriend, Harriet (Hagen), who steers him to the gangsters, Vic, George, and the cab driver Larry (Bellaver). The gang kills Harriet rather than take a chance on the cops nabbing her and then they decide to kill Joe by the East River, as at gunpoint they force him to walk down to the taxi. On there way to the East River, at the Washington Square Market, the police pick up their trail and a high-speed chase ensues, with the criminals killed and Joe severly hurt in the car crash as he is carried out in a stretcher. He's reunited with his forgiving wife and is forgiven by the cops, as this bleak film ends on a happy note.
It was a taut suspense film, catching the despair of the protagonist who because of his human failings had a momentary lapse in good judgment and went through a hellish experience to atone for his misdeed. The strength in the film lies in the oppressive atmosphere set by seeing how the tall buildings and narrow streets of the city play against him reacting as a wounded animal trying to survive, scared and feeling too weak to help himself as his American Dream is crumbling right before him. Both Granger and O'Donnell are borrowed from MGM and Samuel Goldwyn respectively, as this studio hoped they could duplicate the success they both had while starring in Ray's RKO thriller They Live By Night. But they just couldn't get any romance going in this film to make the story seem more palpable, as it works mainly for its action sequences.
REVIEWED ON 9/7/2001 GRADE: C+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
========== X-RAMR-ID: 29409 X-Language: en X-RT-SourceID: 873 X-RT-AuthorID: 1315 X-RT-RatingText: C+
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Nothing like this git show
commit 9d7ae94aa8ba7a2c17bc7b2b3e76f17e99e1d5a3 (HEAD -> master, origin/master, origin/HEAD)
Author: Alrighttt<EMAIL_ADDRESS>Date: Wed May 1 18:15:18 2019 +0200
min sigs 12
with the branch etc?


- BFA in Music Theory and Composition from Carnegie Mellon University, class of 2012
- BS in Computer Science focus in Software Engineering from Southern New Hampshire University, class of 2020
- US Army, 2013 to 2017
- Old Dominion Freight Line, 2017 to 2019
- Amazon, 2019 to present
Welcome
My name is Nick and I am a new SDE Military Apprentice and am currently working at Amazon.
As a developer, I want to use the coding and emotional intelligence skills I gain from Code Fellows to help drive my Amazon career forward.
Education History
Work History
- Is my favorite color #201d57?
- Is my favorite food topping Vermont maple syrup?
- Is my least favorite board game Settlers of Catan?
- Is my favorite color #201d57?Is my favorite pet a dog?
- Is my favorite music genre Metal?
- What was the random number between 0 and 9?
- What state other than WA have I lived in?
Questions
- You answered , and the correct answer is yes.
- You answered , and the correct answer is yes.
- You answered , and the correct answer is no.
- You answered , and the correct answer is yes.
- You answered , and the correct answer is yes.
- , and the number generated was .
- , I've lived in VT, PA, and AZ.
Answers
- You answered out of 7 questions
- The Shawshank Redemption
- The Matrix
- Avengers: Endgame
- Interstellar
- Lost in Space
- Deadpool 2
- Deadpool
- Skyscraper
- Rampage
- The Lego Movie


WITNESS LIST Appropriations-S/C on Health & Human Services Committee (Subcommittee on Health and Human Services) February 7, 2001-8:00A Budget On: Carlson Reed, Cassie (Texas Workforce Commission) Rath, Diane (Texas Workforce Commission) Townsend, Randy (Texas Workforce Commission)


PASSWORD CHANGE
New Password:
Must contain at least one number, one UpperCase letter, one LowerCase letter, and at least 6 or more characters
Confirm New Password:


RAF's primary datasets consist of synchronous time series data. Data are written to the netCDF file one record per second, even for data at higher rates.
Data acquisition of numerous instruments at high-rate (from 1 to 5K samples per second) for 10 to 11 hours can produce large data files. Typical, raw packed data files from the NCAR C-130 and GV are 2-3 GB, and unpacked with no data reduction would be twice that size. Files reduced to 1 sample per second (sps) are typically 100-150 MB.
Note: For all size-distributions (PMS1D, PMS2D, RDMA) the zeroth or first (depending on how you count) bin is undefined, do not use this value. Attributes for the various size distribution variables should include FirstBin and LastBin.
There is also an occasional need to look at data at the sample rate.
RAF uses a naming convention consisting of a project designator followed by the flight type, followed by a 2 digit flight number, followed by an indicator of sample rate ( 'h' to indicate high-rate data, low-rate data has no indicator), followed by ".nc". Prior to about 2005/2006, field projects were designated with a 3 digit number. With the adoption of ADS-3 / nidas in 2005/2006, a switch was made to upper-case project names.
e.g.
Flight types used by RAF are "ff", "tf", and "rf".
e.g.,
In our files RPO stands for "Right Pod Outboard".
Time is the unlimited dimension, and every variable (except base_time) has the Time dimension. No more than one record is to be written per second; all high-rate data are to be contained "per record", though data averaged down slower than 1 sps may be written (e.g., when you have 1 sample every 10 seconds).
A new dimension has been added called Async. Async is a triplet containing the location of the asynchronous data in a separate binary "heap" file. The first value contains the offset in bytes into the file of the first record for that second, the second number tells the record length, and the third is the number of records for that particular second. Async will always be in the 3rd (or Vector) dimension, e.g., float 2D-P_LPI(Time, sps1, Async). Async was added to facilitate future capabilities of being able to provide satellite images, PMS-2D data, and other asynchronous products into one "heap" file. (Note: I have yet to use this feature, so implementation of file name, etc., are incomplete).
int Time(Time) ; Time:long_name = "time of measurement" ; Time:standard_name = "time" ; Time:units = "seconds since 2004-08-02 16:46:11 +0000" ; Time:strptime_format = "seconds since %F %T %z" ;
// global attributes: :institution = "NCAR Research Aviation Facility" ; :Address = "P.O. Box 3000, Boulder, CO 80307-3000" ; :Phone = "(303) 497-1030" ; :creator_url = "http://www.eol.ucar.edu" ; :Conventions = "NCAR-RAF/nimbus" ; :ConventionsURL = "http://www.eol.ucar.edu/raf/Software/netCDF.html" ; :ConventionsVersion = "1.3" ; :Metadata_Conventions = "Unidata Dataset Discovery v1.0" ; :standard_name_vocabulary = "CF-1.0" ; :ProcessorRevision = "4927" ; :ProcessorURL = "http://svn/svn/raf/trunk/nimbus" ; :date_created = "2010-06-28T20:27:34 +0000" ; :ProjectName = "HIPPO-3" ; :Platform = "N677F" ; :ProjectNumber = "HIPPO-3" ; :FlightNumber = "rf08" ; :FlightDate = "04/10/2010" ; :TimeInterval = "19:27:23-03:36:43" ; :InterpolationMethod = "Linear" ; :latitude_coordinate = "LATC" ; :longitude_coordinate = "LONC" ; :zaxis_coordinate = "GGALT" ; :time_coordinate = "Time" ; :geospatial_lat_min = -14.33873f ; :geospatial_lat_max = 20.13709f ; :geospatial_lon_min = -170.7218f ; :geospatial_lon_max = -154.5442f ; :geospatial_vertical_min = 3.815f ; :geospatial_vertical_max = 13780.87f ; :geospatial_vertical_positive = "up" ; :geospatial_vertical_units = "m" ; :wind_field = "WSC WDC WIC" ; :landmarks = "39.9083 -105.116 BJC,61.1741 -149.996 ANC,19.6475 -156.013 KOA,-43.4893 172.532 NZCH" ; :Categories = "Position,Thermodynamic,Aircraft State,Atmos. State,Liquid Water,Uncorr\'d Raw,Wind,PMS Probe,Housekeeping,Chemistry,Radiation,Non-Standard" ; :time_coverage_start = "2010-04-10T19:27:23 +0000" ; :time_coverage_end = "2010-04-11T03:36:43 +0000" ;
coordinates is required starting with version 1.3. These
are the aircrafts "best" position variables.
TimeInterval is required by ncplot and ncpp, but I hope to get away from that.
All variables contain the basic attributes units, long_name, and _FillValue (missing_value is being deprecated). In addition we provide some other attributes; not all are used for every variable:
standard_name we have adopted the CF CF conventions section 3.3 use of standard_name where applicable.
SampledRate is the rate (sps) at which the variable was sampled onboard the aircraft. This does not apply to derived variables.
DataQuality attempts to inform the user of the quality of these data. Some values are Bad, Preliminary and Good
Category Since a file can contain hundreds of variables with not very descriptive names, this is provided to help create sub-lists of variables. Comma separated list.
CalibrationCoefficients are the values used to produce engineering units from a measurement's DC voltage. It is used by the analog/digital group. These values have already been applied! They are present for documentation.
Dependencies are the input variables that were used to produce this derived value. Like CalibrationCoefficients , these are present for documentation.
For processing purposes, variables in our files are organized into 3 sorted lists. The first sorted list consists of Analog or Digitally-sampled variables. These only have calibration coefficients applied to them. The second group is raw data from "block" probes (e.g., PMS1D, IRS, GPS, and a few from group 1 that need special processing). The third group consists of purely derived variables. I have included one example from each of the 3 groups (which also show different dimension schemes):
float PITCH(Time) ; PITCH:_FillValue = -32767.f ; PITCH:units = "degree" ; PITCH:long_name = "IRS Aircraft Pitch Angle" ; PITCH:standard_name = "platform_pitch_angle" ; PITCH:valid_range = -180.f, 180.f ; PITCH:actual_range = -3.31724 15.88532f ; PITCH:Category = "Analog" ; PITCH:SampledRate = 50 ; PITCH:TimeLag = -180 ; PITCH:TimeLagUnits = "milliseconds" ; PITCH:DataQuality = "Preliminary" ; PITCH:CalibrationCoefficients = 0.26f, 1.f ; float CFSSP_RPC(Time, sps1, Vector16) ; CFSSP_RPC:_FillValue = -32767.f ; CFSSP_RPC:units = "#/cm3" ; CFSSP_RPC:long_name = "FSSP-100 Concentration (per cell)" ; CFSSP_RPC:Category = "PMS Probe" ; CFSSP_RPC:SerialNumber = "FSSP076" ; CFSSP_RPC:DataQuality = "Preliminary" ; CFSSP_RPC:Dependencies = "2 AFSSP_RPC TASX" ; CFSSP_RPC:FirstBin = 1 ; CFSSP_RPC:LastBin = 15 ; CFSSP_RPC:CellSizes = 2.f, 5.f, 8.f, 11.f, 14.f, 17.f, 20.f, 23.f, 26.f, 29.f, 32.f, 35.f, 38.f, 41.f, 44.f, 47.f, 2.f, 4.f, 6.f, 8.f, 10.f, 12.f, 14.f, 16.f, 18.f, 20.f, 22.f, 24.f, 26.f, 28.f, 30.f, 32.f, 1.f, 2.f, 3.f, 4.f, 5.f, 6.f, 7.f, 8.f, 9.f, 10.f, 11.f, 12.f, 13.f, 14.f, 15.f, 16.f, 0.5f, 1.f, 1.5f, 2.f, 2.5f, 3.f, 3.5f, 4.f, 4.5f, 5.f, 5.5f, 6.f, 6.5f, 7.f, 7.5f, 8.f ; CFSSP_RPC:CellSizeUnits = "micrometers" ; CFSSP_RPC:CellSizeNote = "CellSizes are upper bin limits as diameter." ; CFSSP_RPC:HistogramNote = "Zeroth data bin is an unused legacy placeholder." ; CFSSP_RPC:DepthOfField = 2.7f ; CFSSP_RPC:BeamDiameter = 0.18f ; CFSSP_RPC:Density = 1.f ; CFSSP_RPC:PLWfactor = 1.e-06f ; CFSSP_RPC:DBZfactor = 1000000.f ; float WIC(Time, sps25) ; WIC:_FillValue = -32767.f ; WIC:units = "m/s" ; WIC:long_name = "GPS-Corrected Wind Vector, Vertical Gust Component" ; WIC:standard_name = "upward_air_velocity" ; WIC:actual_range = -3.393437 5.762867f ; WIC:Category = "Wind" ; WIC:DataQuality = "Good" ; WIC:Dependencies = "9 TASX VEWC VNSC PITCH ROLL THDG ATTACK SSLIP VSPD" ;
| PMS1D | # bins | Counts name | Concentration name | DMT Converted | # bins | Counts name | Concentration name |
|---|---|---|---|---|---|---|---|
| FSSP | 16 | AFSSP_xxx | CFSSP_xxx | S100 | 31 | AS100_xxx | CS100_xxx |
| PCASP | 16 | APCAS_xxx | CPCAS_xxx | S200 | 31 | AS200_xxx | CS200_xxx |
| F300 | 32 | AF300_xxx | CF300_xxx | S300 | 31 | AS300_xxx | CS300_xxx |
| CDP | 31 | ACDP_xxx | CCDP_xxx | ||||
| UHSAS | 100 | AUHSAS_xxx | CUHSAS_xxx | ||||
| 260X | 64 | A260X_xxx | C260X_xxx | ---- | -- | ||
| 2D-C (entire-in algo) | 32 | A1DC_xxx | C1DC_xxx | Fast2DC | 64 | A1DC_xxx | C1DC_xxx |
| 2D-C (center-in algo) | 64 | A2DC_xxx | C2DC_xxx | Fast2DC | 128 | A2DC_xxx | C2DC_xxx |
DMT converted probes can record either 10, 20, 30 or 40 bins of data. To maintain backwards compatability, we pad the front of the array with a zero and increase the number of bins by one (11, 21, 31 or 41).
NOTE: Always ignore the very first bin of any size-distribution histogram in our netCDF files.
e.g. The bin limits for CS100[n] are CellSizes[n-1] and CellSizes[n], lower and upper respectivily.
float AS100_LPC(Time, sps1, Vector31) ; AS100_LPC:_FillValue = -32767.f ; AS100_LPC:units = "count" ; AS100_LPC:long_name = "FSSP-100 Raw Accumulation (per cell) - DMT" ; AS100_LPT:actual_range = 0.f, 3914.f ; AS100_LPC:Category = "PMS Probe" ; AS100_LPC:SerialNumber = "FSSP122" ; AS100_LPC:SampledRate = 10 ; AS100_LPC:DataQuality = "Good" ; float CS100_LPC(Time, sps1, Vector31) ; CS100_LPC:_FillValue = -32767.f ; CS100_LPC:units = "#/cm3" ; CS100_LPC:long_name = "FSSP-100 Concentration (per cell) - DMT" ; CS100_LPC:Category = "PMS Probe" ; CS100_LPC:SerialNumber = "FSSP122" ; CS100_LPC:DataQuality = "Good" ; CS100_LPC:Dependencies = "5 AS100_LPC TASX REJAT_LPC OVFLW_LPC FRNG_LPC" ; CS100_LPC:FirstBin = 3 ; CS100_LPC:LastBin = 30 ; CS100_LPC:CellSizes = 0.7f, 1.4f, 2.35f, 3.9f, 5.45f, 7.f, 8.55f, 10.1f, 11.65f, 13.2f, 14.75f, 16.3f, 17.85f, 19.4f, 20.95f, 22.5f, 24.05f, 25.6f, 27.15f, 28.7f, 30.25f, 31.8f, 33.35f, 34.9f, 36.45f, 38.f, 39.55f, 41.1f, 42.65f, 44.2f, 45.75f ; CS100_LPC:CellSizeUnits = "micrometers" ; CS100_LPC:CellSizeNote = "CellSizes are upper bin limits as diameter." ; CS100_LPC:HistogramNote = "Zeroth data bin is an unused legacy placeholder." ; CS100_LPC:DepthOfField = 2.3f ; CS100_LPC:BeamDiameter = 0.2f ; CS100_LPC:Density = 1.f ; CS100_LPC:PLWfactor = 1.e-06f ; CS100_LPC:DBZfactor = 1000000.f ; float CONCF_LPC(Time) ; CONCF_LPC:_FillValue = -32767.f ; CONCF_LPC:units = "#/cm3" ; CONCF_LPC:long_name = "FSSP-100 Concentration (all cells)" ; CONCF_LPT:actual_range = 0.f, 437.7162f ; CONCF_LPC:Category = "PMS Probe" ; CONCF_LPC:SerialNumber = "FSSP122" ; CONCF_LPC:DataQuality = "Good" ; CONCF_LPC:Dependencies = "1 CS100_LPC" ;
| bin# | 0 | 1 | 2 | 3 | .... | 29 | 30 |
|---|---|---|---|---|---|---|---|
| n/a | FirstBin | LastBin |
Chris Webster
National Center for Atmospheric Research
Research Aviation Facility
(303) 497-1044


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You can use a link or a button component.
Add the horizontal
property to transition the width
instead of height and set a width on the immediate child element.
A <c-button>
can show and hide multiple elements.


Let's get Gif-tastic with Foooooood!
Click on a button to display 12 gifs from giphy.com. Don't see your food that you like? Add it in below!
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Setting the Status Attribute
Once you have examined the code for the instance, you can classify the hit as a violation, or mark it as something that can be ignored. In this way, you can save information about hits you have already examined and track progress on coding violations.
Below the list of instances, a toolbar appears that allows you move between instances and to set a Status attribute for those you select.
You can use the navigation buttons () to move forward and back among the list of instances. The square button in the center returns you to your original selection in the Viewer in the event that you leave to browse other instances. Use the Filter List button ()to further narrow your instance list or the Reset button () to set Show/Hide filter values to null.
Related Topics


Modules | |
| CACHE Symbols Defined | |
| CACHE Enumerated Data Types | |
| CACHE Functions | |
This page describes the Functions, Data Structures, Enumerations and Macros within CACHE module.
This module uses three cache architectures, Level 1 Program (L1P), Level 1 Data (L1D) and Level 2 CACHE architectures, The L1P and L1D can be configured as 0K, 4K, 8K, 16K, or 32K CACHE size. The L2 can be configured as 32KB, 64KB, 128KB, or 256KB CACHE size. This CACHE module supports the Block and Global Coherence Operations.


--- layout: post title: On trusting replica data date: type: post published: false status: draft categories: - MySQL tags: - data integrity - Replication meta: _edit_last: '2' author: login: shlomi email<EMAIL_ADDRESS>display_name: shlomi first_name: Shlomi last_name: Noach ---
Do you trust replica data? Should you? There's a few surprising considerations to trusting replica data.
We commonly agree that the move from Statement Based Replication (SBR) to Row Based Replication (RBR) reduces or eliminates data drift. With SBR there are various statements that can cause data drift between master. Common example is DELETE FROM my_table WHERE something LIMIT 10, where the order of iterated (hence DELETEd) rows is non-deterministic (should provide a deterministic ORDER BY).
Tools like pt-table-checksum or pt-table-sync assist us in finding or fixing data drift problems.
What is the source of truth?
Suppose we suspect replica is inconsistent with the master. What is then the source of truth?
We like to think the master is the source of truth. It is the one telling us "OK" on transaction commit.


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/141825kbb/38089fincasesbashing.html ---
@Scott Morrison Could your tactic also expand things like (↑(finset.sum finset.univ (λ (j : fin 2), A 0 j * B j 1))
? I would like to write expand_fin; ring
as proof of a goal I'm currently having... (working with 2x2 matrices)


Diego Maradona steps down from Argentine club after just two months in charge
After three wins from eight matches in charge of Gimnasia y Esgrima La Plata, El Diego has left.
by The42 TeamDIEGO MARADONA HAS stepped down as head coach of Superliga Argentina club Gimnasia y Esgrima La Plata after a little over two months in charge.
The former Argentina and Napoli great oversaw eight matches at Gimnasia, which yielded three wins and five defeats.
Relegation-threatened Gimnasia remain third bottom of the table and the news that club president Gabriel Pellegrino will not stand for re-election this weekend has persuaded Maradona to walk away.
“Maradona stopped working today, he’s no longer Gimnasia’s head coach,” Pellegrino told Radio La Red.
“Maradona worked in a collective scheme. He said he was here to add, not to rest. He’d love to continue, but he wants unity. It just didn’t happen.”
Mariano Cowen and Salvador Robustelli will contest the presidency, but Maradona did not wish to continue in Pellegrino’s absence.
Pellegrino added: “Today’s meeting failed. There will be elections on Saturday. [Diego] Maradona gave his will and he gave his time. He had an enormous will.
“There will be elections on Saturday and [the candidates] will look for a head coach.”
Pellegrino was influential in persuading Maradona to resume a fitful and nomadic coaching career.
Gimnasia were the first team the 59-year-old had led in his homeland since the mid-1990s, when he enjoyed brief spells in charge of Textil Mandiyu and Racing Club while serving a playing ban for a failed drugs test during the 1994 World Cup.
He spectacularly returned more than a decade later to lead Argentina at the 2010 World Cup, where they were beaten by Germany in the quarter-finals.
Stints with Al-Wasl and Fujairah in the UAE came before a 2018-19 tenure at Mexican second-tier club Dorados de Sinaloa, which became the subject of a Netflix documentary series.
Mariano Messera, the club’s former midfielder, will take charge of Gimnasia’s home match against Arsenal de Sarandi this weekend.


About my emulator:
When I originally wrote my chip8 emualator I used my gaming libraries I had already written for the graphic and sound emulation. My libraries are not open source which is why I recently decided to rewrite a chip8 emulator which didnt rely on my gaming libraries so I could release the sourcecode on this website. The only disadvantage with this is that as I dont know OpenAL there is no sound emulation for this release. However I have included an empty function called PlayBeep() which is where the code to play a beep sound should go, so it should still give you knowledge of how the sound timing works in the chip8. You just wont be able to hear anything.
Read Me Before Downloading:
My emulator will compile under both Windows and CodeBlocks under Linux. What to remember when running under windows is make sure SDL.dll is in the same directory as the executable and depending on how you're running the exectuable you will need to either put game.ini and the ROMS directory in the same folder as the executable or in its parent folder. Make sure you edit game.ini to get the timing correct and to which Chip8 rom file to load.
I am not releasing any chip8 rom files with the source code as this is highly illegal. If you want the ROMS you will have to find them yourself and you can only legally download them if you own the original chip8 system!
Remember this emulator was designed to aid those struggling to get started with emulator programming. I have purposefully left out the nicities like state saving and GUI programming to keep the source code clean and clear. EnjoyDownloads:
You can download the latest release of my Chip8 emulator source from here
Screenshots:
Opening screen to space invaders:
Space Invaders:
Tetris:
Wipeoff:
TicTacToe:


{% extends "customerNavbar.html" %} {% block title %} Khidmat {% endblock %} {% block content %}
One cannot think well, love well, sleep well, if not has not dined well.
{{i[1]}}


YUI GridBuilder
Documentation
Example
File an issue
YUI Grid Builder
Build a custom grid for your project
Width
px
Columns
Type of Layout
Fixed
Fluid
Responsive
Yes
No
Prefix
Row
Column
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v0.0.2
View Minified CSS


Use the buttons to explore the use of vaping devices and cigarettes among different age groups. "College" refers to individuals one to four years past high school, taking classes full-time at a two- or four-year college. "Young adults" refers to individuals between the ages of 19 and 28.
Circles represent the maximum value in each drug type and method of consumption, regardless of age group.
Data from Monitoring the Future:2018 from the Institute for Social Research, University of Michigan
Graphic by Avery Bleichfeld


Vector
x
y
Distance
Speed
Direction
Position
0
0
0
0
0
Velocity
0
0
0
0
0
Acceloration
0
0
0
0
0
Attitude
0
0
0
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@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.ApplicationConfig @import domain.models.views.{BackButtonWithJavaScript, IpAllowlistFeedbackBanner, NoBackButton} @import include._ @import views.html.include.DevMain @import domain.models.developers.DeveloperSession @import domain.models.applications.Application @import model.Crumb @this(devMain: DevMain) @(app: Application, cidrBlock: String)( implicit request: play.api.mvc.Request[Any], loggedIn: DeveloperSession, messages: Messages, applicationConfig: ApplicationConfig) @breadcrumbs = @{ if(app.ipAllowlist.allowlist.isEmpty) { Seq.empty } else { Seq( Crumb("Remove IP address"), Crumb.ipAllowlist(app), Crumb.application(app), Crumb.viewAllApplications ) } } @backButton = @{ if(app.ipAllowlist.allowlist.isEmpty) { BackButtonWithJavaScript } else { NoBackButton } } @devMain( title = "Remove IP address", userFullName = loggedIn.loggedInName, back = backButton, developerSession = Some(loggedIn), breadcrumbs = breadcrumbs, feedbackBanner = Some(IpAllowlistFeedbackBanner) ) {
@cidrBlock
@appEnvironment(app)


net.threebit.jvr
Class MetaEvent
java.lang.Object
net.threebit.jvr.JVRBaseClass
net.threebit.jvr.JVREventBaseClass
net.threebit.jvr.MetaEvent
- All Implemented Interfaces:
- java.io.Serializable
- public class MetaEvent
- extends JVREventBaseClass
Java equivalent of the Dialogic METAEVENT structure. Note that the case
of the class name as been modified to match Java conventions.
- See Also:
- Serialized Form
|
Method Summary |
boolean |
isGC()
True if the event is a global-call specific event. |
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
magicno
public long magicno
flags
public long flags
unsigned long
becomes long
.
evtdata
public java.lang.Object evtdata
void*
becomes an Object.
evtlen
public long evtlen
evtdev
public long evtdev
evttype
public long evttype
linedev
public long linedev
crn
public long crn
extevtdatap
public java.lang.Object extevtdatap
void*
becomes an Object.
usrattr
public java.lang.Object usrattr
void*
becomes an Object.
cclibid
public int cclibid
rfu1
public int rfu1
gcInfo
public GC_INFO gcInfo
- Global Call information about this event. It is provided by default
because it may not be possible to get it after the original METAEVENT
pointer/struct has passed out of scope.
MetaEvent
public MetaEvent()
isGC
public boolean isGC()
- True if the event is a global-call specific event. Shorthand for
((event.flags & gc.GCME_GC_EVENT) == gc.GCME_GC_EVENT);
toString
public java.lang.String toString()


Status: Version 3 passed, 6/8/90
Issue: PARSE-ERROR-STREAM
Forum: Cleanup
References: Condition System, Version 18
Issue READER-ERROR
Issue CLOS-CONDITIONS
Category: CHANGE/CLARIFICATION
Edit History: Version 1, 1/3/90 by Kim A. Barrett
Version 2, 6/6/90 by Kim A. Barrett
Version 3, 6/11/90 by Kim A. Barrett (X3J13 ammendments)
Problem Description:
The recently passed issue READER-ERROR defined the new condition type
PARSE-ERROR as a subtype of STREAM-ERROR. This means that PARSE-ERROR
inherits behavior on the function STREAM-ERROR-STREAM, and has :STREAM as
the associated initarg. The description of STREAM-ERROR can be read to
imply that the value of STREAM-ERROR-STREAM is in fact a STREAM. That is,
that (TYPEP (STREAM-ERROR-STREAM c) 'STREAM) -> true. However, it is fairly
easy to imagine a program which might want to signal PARSE-ERROR under some
circumstance, but which is not using a Common Lisp stream as its source of
input.
Proposal (PARSE-ERROR-STREAM:SPLIT-TYPES):
1. Define that PARSE-ERROR has the class precedence list
(PARSE-ERROR ERROR SERIOUS-CONDITION CONDITION T)
thus making it no longer be a subtype of STREAM-ERROR.
2. Define a new condition called READER-ERROR, with class precedence list
(READER-ERROR PARSE-ERROR STREAM-ERROR ERROR SERIOUS-CONDITION CONDITION T).
Issue READER-ERROR (version 3, passed 11/89) specified that the reader was to
signal errors of type PARSE-ERROR for serious conditions that relate to
lexical analysis (the building and interpretation of tokens) and parsing
(errors in reader macro syntax) by the Lisp reader. Change this to instead
specify that the reader signals errors of type READER-ERROR for such
situations. There are numerous places (especially in chapter 3) that would
be affected.
Rational:
SPLIT-TYPES fixes the problem in the obvious way. If a program needs a
condition which inherits from both is desired, such a condition can be
trivially defined, since issue CLOS-CONDITIONS says that we now have
multiple inheritance for conditions.
Current Practice:
PARSE-ERROR is sufficiently new that few implementations are likely to
have added it.
Cost to Implementors:
Should be trivial.
Cost to Users:
If this does not passe then some programs which might otherwise reasonably
signal PARSE-ERRORs will not be able to do so.
Discussion:
Barrett supports SPLIT-TYPES. He had some qualms about the merging when
he first saw the READER-ERROR issue, but didn't have time to think about
it much before the issue was voted on.