China blocks visit by outspoken Australian lawmakers for study trip
MELBOURNE: Two Australian lawmakers known for their outspoken criticism of the Chinese regime said they had been barred from visiting the country next month because of their "frankness about the Chinese Communist Party".
The two conservative members of parliament, Andrew Hastie and James Paterson, were to take part in a study tour organised by China Matters, an Australia-based think-tank, which describes itself as working to advance "sound" China policy.
"We look forward to a time when the Chinese government realises it has nothing to fear from honest discussion and the free exchange of ideas," Hastie and Paterson said in a joint statement late on Friday.
China Matters said in a separate statement the Chinese embassy in Canberra had informed them that "at this time Mr Hastie and Senator Paterson are not welcome on a China Matters study tour to Beijing."
In August, China condemned Hastie for his opinion piece in Australian newspapers in which he warned about China's influence, comparing Beijing's rise to threat from Nazi Germany.
Hastie is not a minister but is an influential member of Australia's ruling Liberal-National coalition, and is the chair of parliament's intelligence and security committee, which is privy to classified information.
Australia's overall relations with China, its most important trading partner, have deteriorated in recent years amid accusations that China is meddling in domestic affairs. Canberra also fears China is seeking undue influence in the Pacific region.
China Matters said the goal of the study tours organised for Australian politicians and business executives is to "facilitate informal discussion with citizens of the People's Republic of China (PRC)".


(PECL getdns >= 0.11.0)
php_getdns_get_version — Get the getdns runtime library version information in string format.
This function returns the runtime getdns library version information in string format. Note that this will give you the version of the library that you're currently linked against, not the version of the headers used to compile the library. Compile-time information can be found using the phpinfo() function once the getdns extension has been loaded by PHP. The version information should be consistent for reliable operation.
This function has no parameters.
This function returns an string representation of the runtime getdns library version information. The format includes the major, minor, and patch level parts of the version number. For example, library version 0.3.0 has a string representation of "0.3.0".


A basic Linked List data structure.
This implementation modifies the prev
and next
properties of each item added:
- The
prev
and next
properties must be writable and should not be used for any other purpose.
- Items cannot be added to multiple LinkedLists at the same time.
- Only objects can be added.


Maguire says top four in sight for improving Manchester United
by Rasheed SobowaleHarry Maguire has the top four in his crosshairs after Manchester United’s thrilling derby triumph at Manchester City lifted them to fifth in the Premier League table.
A week that started with manager Ole Gunnar Solskjaer under pressure after a below-par performance in a home draw against promoted Aston Villa ended with a second memorable victory in a matter of days.
Fresh from deservedly seeing off Jose Mourinho’s Tottenham 2-1 on Wednesday, United won by the same scoreline at the Etihad Stadium on Saturday thanks to a breathtaking start and impressive gameplan.
Solskjaer’s side could have added to goals from Marcus Rashford and Anthony Martial in a fine first half that laid the foundation for the 2-1 victory, which moved them to within five points of fourth-placed Chelsea.
ALSO READ: Manchester United dent City’s title hopes in Etihad defeat
“I think you need to look after your own results, don’t look elsewhere, keep winning games,” said Maguire, the world’s most expensive defender.
“We’ve won back-to-back games against Spurs and City. We’ve got another big game next week now (at home to Everton).


{% load static %}
Group Details
{% load static %}
Return
Main
My Groups
Logout
Group Details
User
TimeStamp
Event
Time taken
Approval status
Action
Comments
{% for user,TimeStamp,Event,Timetaken,Approvalstatus,EventId,CommentsNumber in events %}
{{ user }}
{{ TimeStamp }}
{{ Event }}
{{ Timetaken }}
{{ Approvalstatus }}
Approve
||
Reject
View comments[{{CommentsNumber}}]
{% endfor %}


Awesome Gulp
A curated list of awesome gulp resources, plugins, and boilerplates for a better development workflow automation.
Looking for something else? Take a look at other awesome lists.
Contribution
:octocat: All contributions welcome. Feel free to contribute (guidelines).
Contents
Legend
[:no_entry:] - A deprecation notice;
Resources
General Resources
Official Documentation
Community
Tutorials
Gulp Tutorials
- Building with Gulp
- Automate Your Tasks Easily with Gulp.js
- Gulp - The Vision, History, and Future of the Project
- Introduction to Gulp.js
- Video: Learning Gulp
- Using Gulp to Inject Scripts and Styles Tags Directly into Your HTML
- 5 Lessons Learned Using Gulp.js
- Automating Linkage: How I Learned to Stop Worrying and Love the Build
- Setting Up Gulp Tasks for the First Time
- Why You Shouldn’t Create a Gulp Plugin (or, How to Stop Worrying and Learn to Love Existing Node Packages)
- 6 Gulp Best Practices You Can Use Today to Radically Improve Your Development Experience
- Gulp for Beginners
Gulp 4 Tutorials
- Migrating to Gulp 4 by Example
- Gulp 4: The new task execution system - gulp.parallel and gulp.series
Gulp with Browserify
Gulp with Angular
Gulp with Angular and Browserify
Gulp with Angular and Webpack
- Angular, Webpack and Gulp for an SPA: Part I
- Angular, Webpack and Gulp for an SPA: Part II
- Angular, Webpack and Gulp for an SPA: Part III
Gulp with React and Browserify
Gulp with Ember
Miscellaneous Resources
Plugins
Compilation
- gulp-sass - Sass → CSS with libsass.
- gulp-ruby-sass - Sass → CSS with Ruby Sass.
- gulp-compass - Sass → CSS with Ruby Sass & Compass.
- gulp-less - Less → CSS.
- gulp-stylus - Stylus → CSS.
- gulp-postcss - Pipe CSS through PostCSS processors with a single parse.
- gulp-coffee - Coffeescript → JavaScript.
- gulp-typescript - TypeScript → JavaScript.
- gulp-react - Facebook React JSX templates → JavaScript.
- webpack-stream - Run webpack as a stream to conveniently integrate with gulp.
Transpilation
- gulp-babel - ES6 → ES5 with babel.
- gulp-traceur - ES6 → ES5 using Traceur.
- gulp-regenerator - ES6 → ES5 with Regenerator.
- gulp-es6-transpiler - [:no_entry:] ES6 → ES5 with es6-transpiler.
- gulp-myth - Myth - a polyfill for future versions of the CSS spec.
- gulp-cssnext - [:no_entry:] Use tomorrow's CSS syntax, today, using cssnext.
Concatenation
- gulp-concat - Concatenate files.
Minification
- gulp-clean-css - Minify CSS with clean-css.
- gulp-csso - Minify CSS with CSSO.
- gulp-uglify - Minify JavaScript with UglifyJS2.
- gulp-htmlmin - Minify HTML with html-minifier.
- gulp-minify-html - Minify HTML with Minimize.
- gulp-imagemin - Minify PNG, JPEG, GIF and SVG images with imagemin.
- gulp-svgmin - Minify SVG files with gulp.
Optimization
- gulp-uncss - Remove unused CSS selectors with UnCSS.
- gulp-css-base64 - Transform all resources found (those within a url() declaration) in CSS files into base64-encoded data URI strings.
- gulp-svg2png - Convert SVGs to PNGs.
- gulp-responsive - Generate images at different sizes.
- gulp-svgstore - Combine svg files into one with
elements. - gulp-iconfont - Create icon fonts from several SVG icons.
Injecting Assets
- gulp-useref - Parse build blocks in HTML files to replace references to non-optimized scripts or stylesheets.
- gulp-inject - Transform each file to a string and inject each transformed string into placeholders in the target stream files.
- wiredep - Wire Bower dependencies to your source code.
Templating
- gulp-angular-templatecache - Concatenate and register AngularJS templates in the $templateCache.
- gulp-jade - Jade → HTML.
- gulp-handlebars - Handlebars templates → JavaScript.
- gulp-hb - Handlebars templates → HTML.
- gulp-nunjucks - Nunjucks templates → JavaScript.
- gulp-dustjs - Dust templates → JavaScript.
- gulp-riot - Riot templates → JavaScript.
- gulp-markdown - Markdown → HTML.
- gulp-template - Lodash templates → JavaScript.
- gulp-swig - Swig templates → HTML.
- gulp-remark - Gulp plugin for remark - markdown processor powered by plugins
Linting
- gulp-csslint - Automated linting of CSS with CSSLint.
- gulp-htmlhint - HTMLHint wrapper to validate your HTML.
- gulp-jshint - Detect errors and potential problems in JavaScript with JSHint.
- gulp-jscs - Check JavaScript code style with jscs.
- gulp-coffeelint - A style checker that helps keep CoffeeScript code clean.
- gulp-tslint - TypeScript linter plugin for gulp.
- gulp-eslint - Identify and report on patterns found in ECMAScript/JavaScript code.
- gulp-w3cjs - Validate HTML with w3cjs.
- gulp-lesshint - Lint less files with lesshint.
Live Reload
- browser-sync - Keep multiple browsers & devices in sync when building websites (recipes).
- gulp-livereload - Gulp plugin for livereload.
Caching
- gulp-changed - Only pass through changed files.
- gulp-cached - A simple in-memory file cache.
- gulp-remember - Remember and recall files passed through it.
- gulp-newer - Pass through newer source files only.
Flow Control
- merge-stream - Merge multiple streams into one interleaved stream.
- streamqueue - Pipe queued streams progressively.
- run-sequence - Run a series of dependent gulp tasks in order.
- gulp-if - Conditionally run a task.
Logging
- gulp-notify - Notification plugin for gulp.
- gulp-size - Display the size of your project.
- gulp-debug - Debug vinyl file streams to see what files are run through your gulp pipeline.
Testing
- gulp-mocha - Run Mocha tests.
- gulp-jasmine - Run Jasmine 2 tests in Node.js.
- gulp-protractor - Gulp wrapper for Protractor tests.
- gulp-coverage - Coverage reporting for Node.js that is independent of the test runner.
- gulp-karma - Karma test runner for gulp.
- gulp-ava- Run AVA tests with gulp.
Miscellaneous Plugins
- gulp-util - Set of useful utilities.
- gulp-plumber - Prevent pipe breaking caused by errors.
- gulp-load-plugins - Automatically load in gulp plugins.
- main-bower-files - Simplify build process setup by dynamically getting the library files.
- autoprefixer - Parse CSS and add vendor prefixes to rules by Can I Use.
- gulp-sourcemaps - Provide source map support.
- gulp-replace - A string replace plugin for gulp.
- gulp-rename - Rename files easily.
- gulp-rev - Static asset revisioning by appending content hash to filenames: unicorn.css → unicorn-d41d8cd98f.css.
- del - Delete files/folders using globs.
- gulp-exec - Run a shell command.
- gulp-strip-debug - Strip console, alert, and debugger statements from JavaScript code.
- gulp-cssimport - Parses a CSS file, finds imports, grabs the content of the linked file and replaces the import statement with it.
- gulp-inline-css - Inline your CSS properties into the style attribute in an HTML file.
- gulp-gh-pages - Publish contents to Github pages.
- gulp-ng-annotate - Add AngularJS dependency injection annotations with ng-annotate.
- gulp-bump - Bump any semver JSON version.
- gulp-file-include - Include files with gulp.
- gulp-zip - ZIP compress files.
- gulp-git - Run Git commands with gulp.
- gulp-filter - Filter files in a vinyl stream using globbing.
- gulp-preprocess - Preprocess files based on custom context or environment configuration.
- [gulp-eval] (https://github.com/gulp-bem/gulp-eval) - Eval JS-expression or require CommonJS modules and JSON files.
Scaffolding
Boilerplates
- web-starter-kit - Google Web Starter Kit.
- gulp-plugin-boilerplate - Boilerplate to kickstart creating gulp plugins.
- polymer-starter-kit - A starting point for Polymer 1.0 apps.
- este - The most complete React/Flux dev stack and starter kit for isomorphic functional web apps.
- mnml - Minimal boilerplate to start a responsive HTML5/Sass project.
- kraken - A lightweight, mobile-first boilerplate for front-end web developers.
- angularjs-gulp-browserify-boilerplate - Boilerplate using AngularJS, Sass, gulp, and Browserify.
- hapi-ninja - A Node.js, Hapi, and Swig boilerplate.
- laravel-5-boilerplate - A Laravel 5 boilerplate project.
- react-starterkit - React starter kit that contains react-router, Reflux, jest, webpack, gulp and Stylus.
Yeoman Generators
- generator-gulp-webapp - A gulp generator for modern webapps.
- generator-gulp-angular - Yeoman generator for AngularJS with gulp.
- generator-react-gulp-browserify - A Yeoman Generator for React library. It includes gulp, Browserify, Browsersync and Bootstrap.
- generator-node-gulp - A Node.js module generator including gulp and Mocha.
- generator-gulp-bootstrap - Yeoman generator for Bootstrap, gulp & libsass.
- generator-angulpify - Yeoman generator involving AngularJS, gulp and Browserify.
- generator-ionic-gulp - A Yeoman generator for Ionic Projects with gulp.
- generator-gulp-plugin-boilerplate - Scaffold out a gulp plugin boilerplate.
- generator-jekyllized - Jekyll workflow with gulp, Sass, AutoPrefixer, asset optimization and cache busting and much more.
Miscellaneous
- elixir - A clean, fluent API for defining basic gulp tasks for your Laravel applications.
- gulp-app - Gulp as an app (OS X).
- lmn-gulp-tasks - Example of gulp tasks unit testing.
- gulp-chef - An elegant, intuitive way to reuse gulp tasks.
To the extent possible under law, Philipp Alferov has waived all copyright and related or neighboring rights to this work.


Layer that displays a standard list menu. Data is provided using callbacks.
More...
|
| typedef struct MenuIndex | MenuIndex |
| |
|
typedef struct MenuCellSpan | MenuCellSpan |
| |
|
typedef struct MenuLayer | MenuLayer |
| |
| typedef uint16_t(* | MenuLayerGetNumberOfSectionsCallback) (struct MenuLayer *menu_layer, void *callback_context) |
| |
| typedef uint16_t(* | MenuLayerGetNumberOfRowsInSectionsCallback) (struct MenuLayer *menu_layer, uint16_t section_index, void *callback_context) |
| |
| typedef int16_t(* | MenuLayerGetCellHeightCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
| |
| typedef int16_t(* | MenuLayerGetHeaderHeightCallback) (struct MenuLayer *menu_layer, uint16_t section_index, void *callback_context) |
| |
| typedef int16_t(* | MenuLayerGetSeparatorHeightCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
| |
| typedef void(* | MenuLayerDrawRowCallback) (GContext *ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) |
| |
| typedef void(* | MenuLayerDrawHeaderCallback) (GContext *ctx, const Layer *cell_layer, uint16_t section_index, void *callback_context) |
| |
| typedef void(* | MenuLayerDrawSeparatorCallback) (GContext *ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) |
| |
| typedef void(* | MenuLayerSelectCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
| |
| typedef void(* | MenuLayerSelectionChangedCallback) (struct MenuLayer *menu_layer, MenuIndex new_index, MenuIndex old_index, void *callback_context) |
| |
| typedef void(* | MenuLayerSelectionWillChangeCallback) (struct MenuLayer *menu_layer, MenuIndex *new_index, MenuIndex old_index, void *callback_context) |
| |
| typedef void(* | MenuLayerDrawBackgroundCallback) (GContext *ctx, const Layer *bg_layer, bool highlight, void *callback_context) |
| |
|
typedef struct MenuLayerCallbacks | MenuLayerCallbacks |
| | Data structure containing all the callbacks of a MenuLayer.
|
| |
|
| void | menu_cell_basic_draw (GContext *ctx, const Layer *cell_layer, const char *title, const char *subtitle, GBitmap *icon) |
| |
| void | menu_cell_title_draw (GContext *ctx, const Layer *cell_layer, const char *title) |
| |
| void | menu_cell_basic_header_draw (GContext *ctx, const Layer *cell_layer, const char *title) |
| |
| int16_t | menu_index_compare (const MenuIndex *a, const MenuIndex *b) |
| |
| MenuLayer * | menu_layer_create (GRect frame) |
| |
|
void | menu_layer_destroy (MenuLayer *menu_layer) |
| | Destroys a MenuLayer previously created by menu_layer_create.
|
| |
| Layer * | menu_layer_get_layer (const MenuLayer *menu_layer) |
| |
| ScrollLayer * | menu_layer_get_scroll_layer (const MenuLayer *menu_layer) |
| |
| void | menu_layer_set_callbacks (MenuLayer *menu_layer, void *callback_context, MenuLayerCallbacks callbacks) |
| |
| void | menu_layer_set_click_config_onto_window (MenuLayer *menu_layer, struct Window *window) |
| |
| void | menu_layer_set_selected_next (MenuLayer *menu_layer, bool up, MenuRowAlign scroll_align, bool animated) |
| |
| void | menu_layer_set_selected_index (MenuLayer *menu_layer, MenuIndex index, MenuRowAlign scroll_align, bool animated) |
| |
| MenuIndex | menu_layer_get_selected_index (const MenuLayer *menu_layer) |
| |
| void | menu_layer_reload_data (MenuLayer *menu_layer) |
| |
| bool | menu_cell_layer_is_highlighted (const Layer *cell_layer) |
| |
| void | menu_layer_set_normal_colors (MenuLayer *menu_layer, GColor background, GColor foreground) |
| |
| void | menu_layer_set_highlight_colors (MenuLayer *menu_layer, GColor background, GColor foreground) |
| |
| void | menu_layer_pad_bottom_enable (MenuLayer *menu_layer, bool enable) |
| |
| bool | menu_layer_get_center_focused (MenuLayer *menu_layer) |
| |
| void | menu_layer_set_center_focused (MenuLayer *menu_layer, bool center_focused) |
| |
| bool | menu_layer_is_index_selected (const MenuLayer *menu_layer, MenuIndex *index) |
| |
Layer that displays a standard list menu. Data is provided using callbacks.
Key Points
- The familiar list-style menu widget, as used throughout the Pebble user interface.
- Built on top of ScrollLayer, inheriting all its goodness like animated scrolling, automatic "more content" shadow indicators, etc.
- All data needed to render the menu is requested on-demand via callbacks, to avoid the need to keep a lot of data in memory.
- Support for "sections". A section is a group of items, visually separated by a header with the name at the top of the section.
- Variable heights: each menu item cell and each section header can have its own height. The heights are provided by callbacks.
- Deviation from the Layer system for cell drawing: Each menu item does not have its own Layer (to minimize memory usage). Instead, a drawing callback is set onto the MenuLayer that is responsible for drawing each menu item. The MenuLayer will call this callback for each menu item that is visible and needs to be rendered.
- Cell and header drawing can be customized by implementing a custom drawing callback.
- A few "canned" menu cell drawing functions are provided for convenience, which support the default menu cell layout with a title, optional subtitle and icon.
For short, static list menus, consider using SimpleMenuLayer.
◆ MENU_CELL_ROUND_FOCUSED_SHORT_CELL_HEIGHT
| #define MENU_CELL_ROUND_FOCUSED_SHORT_CELL_HEIGHT ((const int16_t) 68) |
Constant value representing MenuLayer short cell height when this item is the selected item on a round display.
◆ MENU_CELL_ROUND_FOCUSED_TALL_CELL_HEIGHT
| #define MENU_CELL_ROUND_FOCUSED_TALL_CELL_HEIGHT ((const int16_t) 84) |
Constant value representing MenuLayer tall cell height when this item is the selected item on a round display.
◆ MENU_CELL_ROUND_UNFOCUSED_SHORT_CELL_HEIGHT
| #define MENU_CELL_ROUND_UNFOCUSED_SHORT_CELL_HEIGHT ((const int16_t) 24) |
Constant value representing MenuLayer short cell height when this item is not the selected item on a round display.
◆ MENU_CELL_ROUND_UNFOCUSED_TALL_CELL_HEIGHT
| #define MENU_CELL_ROUND_UNFOCUSED_TALL_CELL_HEIGHT ((const int16_t) 32) |
Constant value representing MenuLayer tall cell height when this item is not the selected item on a round display.
◆ MenuIndex
Data structure to represent an menu item's position in a menu, by specifying the section index and the row index within that section.
◆ MenuLayerDrawBackgroundCallback
| typedef void(* MenuLayerDrawBackgroundCallback) (GContext *ctx, const Layer *bg_layer, bool highlight, void *callback_context) |
Function signature for the callback which draws the menu's background. The background is underneath the cells of the menu, and is visible in the padding below the bottom cell, or if a cell's background color is set to GColorClear.
- Parameters
-
| ctx | The destination graphics context to draw into. |
| bg_layer | The background's layer, containing the geometry of the background. |
| highlight | Whether this should be rendered as highlighted or not. Highlight style should match the highlight style of cells, since this color can be used for animating selection. |
◆ MenuLayerDrawHeaderCallback
| typedef void(* MenuLayerDrawHeaderCallback) (GContext *ctx, const Layer *cell_layer, uint16_t section_index, void *callback_context) |
Function signature for the callback to render the section header at a given section index.
- Parameters
-
| ctx | The destination graphics context to draw into |
| cell_layer | The header cell's layer, containing the geometry of the header cell |
| section_index | The section index of the section header that needs to be drawn |
| callback_context | The callback context |
- Note
- The
cell_layer
argument is provided to make it easy to re-use an .update_proc
implementation in this callback. Only the bounds and frame of the cell_layer
are actually valid and other properties should be ignored.
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerDrawRowCallback
| typedef void(* MenuLayerDrawRowCallback) (GContext *ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) |
Function signature for the callback to render the menu cell at a given MenuIndex.
- Parameters
-
| ctx | The destination graphics context to draw into |
| cell_layer | The cell's layer, containing the geometry of the cell |
| cell_index | The MenuIndex of the cell that needs to be drawn |
| callback_context | The callback context |
- Note
- The
cell_layer
argument is provided to make it easy to re-use an .update_proc
implementation in this callback. Only the bounds and frame of the cell_layer
are actually valid and other properties should be ignored.
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerDrawSeparatorCallback
| typedef void(* MenuLayerDrawSeparatorCallback) (GContext *ctx, const Layer *cell_layer, MenuIndex *cell_index, void *callback_context) |
Function signature for the callback to render the separator at a given MenuIndex.
- Parameters
-
| ctx | The destination graphics context to draw into |
| cell_layer | The cell's layer, containing the geometry of the cell |
| cell_index | The MenuIndex of the separator that needs to be drawn |
| callback_context | The callback context |
- Note
- The
cell_layer
argument is provided to make it easy to re-use an .update_proc
implementation in this callback. Only the bounds and frame of the cell_layer
are actually valid and other properties should be ignored.
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerGetCellHeightCallback
| typedef int16_t(* MenuLayerGetCellHeightCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
Function signature for the callback to get the height of the menu cell at a given index.
- Parameters
-
| menu_layer | The MenuLayer for which the data is requested |
| cell_index | The MenuIndex for which the cell height is requested |
| callback_context | The callback context |
- Returns
- The height of the cell at the given MenuIndex
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerGetHeaderHeightCallback
| typedef int16_t(* MenuLayerGetHeaderHeightCallback) (struct MenuLayer *menu_layer, uint16_t section_index, void *callback_context) |
Function signature for the callback to get the height of the section header at a given section index.
- Parameters
-
| menu_layer | The MenuLayer for which the data is requested |
| section_index | The index of the section for which the header height is requested |
| callback_context | The callback context |
- Returns
- The height of the section header at the given section index
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerGetNumberOfRowsInSectionsCallback
| typedef uint16_t(* MenuLayerGetNumberOfRowsInSectionsCallback) (struct MenuLayer *menu_layer, uint16_t section_index, void *callback_context) |
Function signature for the callback to get the number of rows in a given section in a menu.
- Parameters
-
| menu_layer | The MenuLayer for which the data is requested |
| section_index | The index of the section of the menu for which the number of items it contains is requested |
| callback_context | The callback context |
- Returns
- The number of rows in the given section in the menu
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerGetNumberOfSectionsCallback
| typedef uint16_t(* MenuLayerGetNumberOfSectionsCallback) (struct MenuLayer *menu_layer, void *callback_context) |
Function signature for the callback to get the number of sections in a menu.
- Parameters
-
| menu_layer | The MenuLayer for which the data is requested |
| callback_context | The callback context |
- Returns
- The number of sections in the menu
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerGetSeparatorHeightCallback
| typedef int16_t(* MenuLayerGetSeparatorHeightCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
Function signature for the callback to get the height of the separator at a given index.
- Parameters
-
| menu_layer | The MenuLayer for which the data is requested |
| cell_index | The MenuIndex for which the cell height is requested |
| callback_context | The callback context |
- Returns
- The height of the separator at the given MenuIndex
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerSelectCallback
| typedef void(* MenuLayerSelectCallback) (struct MenuLayer *menu_layer, MenuIndex *cell_index, void *callback_context) |
◆ MenuLayerSelectionChangedCallback
| typedef void(* MenuLayerSelectionChangedCallback) (struct MenuLayer *menu_layer, MenuIndex new_index, MenuIndex old_index, void *callback_context) |
Function signature for the callback to handle a change in the current selected item in the menu.
- Parameters
-
| menu_layer | The MenuLayer for which the selection event occured |
| new_index | The MenuIndex of the new item that is selected now |
| old_index | The MenuIndex of the old item that was selected before |
| callback_context | The callback context |
- See also
- menu_layer_set_callbacks()
-
MenuLayerCallbacks
◆ MenuLayerSelectionWillChangeCallback
| typedef void(* MenuLayerSelectionWillChangeCallback) (struct MenuLayer *menu_layer, MenuIndex *new_index, MenuIndex old_index, void *callback_context) |
Function signature for the callback which allows or changes selection behavior of the menu. In order to change the cell that should be selected, modify the passed in new_index. Preventing the selection from changing, new_index can be assigned the value of old_index.
- Parameters
-
| menu_layer | The MenuLayer for which the selection event that occured |
| new_index | Pointer to the index that the MenuLayer is going to change selection to. |
| old_index | The index that is being unselected. |
| callback_context | The callback context |
- Note
- menu_layer_set_selected_index will not trigger this callback when the selection changes, but menu_layer_set_selected_next will.
◆ MenuRowAlign
Values to specify how a (selected) row should be aligned relative to the visible area of the MenuLayer.
| Enumerator |
|---|
| MenuRowAlignNone | Don't align or update the scroll offset of the MenuLayer.
|
| MenuRowAlignCenter | Scroll the contents of the MenuLayer in such way that the selected row is centered relative to the visible area.
|
| MenuRowAlignTop | Scroll the contents of the MenuLayer in such way that the selected row is at the top of the visible area.
|
| MenuRowAlignBottom | Scroll the contents of the MenuLayer in such way that the selected row is at the bottom of the visible area.
|
◆ menu_cell_basic_draw()
| void menu_cell_basic_draw |
( |
GContext * |
ctx, |
|
|
const Layer * |
cell_layer, |
|
|
const char * |
title, |
|
|
const char * |
subtitle, |
|
|
GBitmap * |
icon |
|
) |
| |
Section drawing function to draw a basic section cell with the title, subtitle, and icon of the section. Call this function inside the .draw_row
callback implementation, see MenuLayerCallbacks. Note that if the size of cell_layer
is too small to fit all of the cell items specified, not all of them may be drawn.
- Parameters
-
| ctx | The destination graphics context |
| cell_layer | The layer of the cell to draw |
| title | If non-null, draws a title in larger text (24 points, bold Raster Gothic system font). |
| subtitle | If non-null, draws a subtitle in smaller text (18 points, Raster Gothic system font). If NULL , the title will be centered vertically inside the menu cell. |
| icon | If non-null, draws an icon to the left of the text. If NULL , the icon will be omitted and the leftover space is used for the title and subtitle. |
◆ menu_cell_basic_header_draw()
| void menu_cell_basic_header_draw |
( |
GContext * |
ctx, |
|
|
const Layer * |
cell_layer, |
|
|
const char * |
title |
|
) |
| |
Section header drawing function to draw a basic section header cell layout with the title of the section. Call this function inside the .draw_header
callback implementation, see MenuLayerCallbacks.
- Parameters
-
| ctx | The destination graphics context |
| cell_layer | The layer of the cell to draw |
| title | If non-null, draws the title in small text (14 points, bold Raster Gothic system font). |
◆ menu_cell_layer_is_highlighted()
| bool menu_cell_layer_is_highlighted |
( |
const Layer * |
cell_layer | ) |
|
Returns whether or not the given cell layer is highlighted. Using this for determining highlight behaviour is preferable to using menu_layer_get_selected_index. Row drawing callbacks may be invoked multiple times with a different highlight status on the same cell in order to handle partially highlighted cells during animation.
- Parameters
-
| cell_layer | The Layers for the cell to check highlight status. |
- Returns
- true if the given cell layer is highlighted in the menu.
◆ menu_cell_title_draw()
| void menu_cell_title_draw |
( |
GContext * |
ctx, |
|
|
const Layer * |
cell_layer, |
|
|
const char * |
title |
|
) |
| |
Cell drawing function to draw a basic menu cell layout with title, subtitle Cell drawing function to draw a menu cell layout with only one big title. Call this function inside the .draw_row
callback implementation, see MenuLayerCallbacks.
- Parameters
-
| ctx | The destination graphics context |
| cell_layer | The layer of the cell to draw |
| title | If non-null, draws a title in larger text (28 points, bold Raster Gothic system font). |
◆ menu_index_compare()
Comparator function to determine the order of two MenuIndex values.
- Parameters
-
| a | Pointer to the menu index of the first item |
| b | Pointer to the menu index of the second item |
- Returns
- 0 if A and B are equal, 1 if A has a higher section & row combination than B or else -1
◆ menu_layer_create()
| MenuLayer* menu_layer_create |
( |
GRect |
frame | ) |
|
Creates a new MenuLayer on the heap and initalizes it with the default values.
- Clips:
true
- Hidden:
false
- Content size:
frame.size
- Content offset: GPointZero
- Callbacks: None (
NULL
for each one)
- Callback context:
NULL
- After the relevant callbacks are called to populate the menu, the item at MenuIndex(0, 0) will be selected initially.
- Returns
- A pointer to the MenuLayer.
NULL
if the MenuLayer could not be created
◆ menu_layer_get_center_focused()
| bool menu_layer_get_center_focused |
( |
MenuLayer * |
menu_layer | ) |
|
◆ menu_layer_get_layer()
| Layer* menu_layer_get_layer |
( |
const MenuLayer * |
menu_layer | ) |
|
Gets the "root" Layer of the MenuLayer, which is the parent for the sub- layers used for its implementation.
- Parameters
-
| menu_layer | Pointer to the MenuLayer for which to get the "root" Layer |
- Returns
- The "root" Layer of the MenuLayer.
◆ menu_layer_get_scroll_layer()
| ScrollLayer* menu_layer_get_scroll_layer |
( |
const MenuLayer * |
menu_layer | ) |
|
Gets the ScrollLayer of the MenuLayer, which is the layer responsible for the scrolling of the MenuLayer.
- Parameters
-
| menu_layer | Pointer to the MenuLayer for which to get the ScrollLayer |
- Returns
- The ScrollLayer of the MenuLayer.
◆ menu_layer_get_selected_index()
| MenuIndex menu_layer_get_selected_index |
( |
const MenuLayer * |
menu_layer | ) |
|
◆ menu_layer_is_index_selected()
| bool menu_layer_is_index_selected |
( |
const MenuLayer * |
menu_layer, |
|
|
MenuIndex * |
index |
|
) |
| |
Returns whether or not the specified cell index is currently selected.
- Parameters
-
| menu_layer | The MenuLayer to use when determining if the index is selected. |
| index | The MenuIndex of the cell to check for selection. |
- Note
- This function should not be used to determine whether a cell is highlighted or not. See menu_cell_layer_is_highlighted for more information.
◆ menu_layer_pad_bottom_enable()
| void menu_layer_pad_bottom_enable |
( |
MenuLayer * |
menu_layer, |
|
|
bool |
enable |
|
) |
| |
This enables or disables padding at the bottom of the MenuLayer. Padding at the bottom of the layer keeps the bottom item from being at the very bottom of the screen. Padding is turned on by default for all MenuLayers. The color of the padded area will be the background color set using menu_layer_set_normal_colors(). To color the padding a different color, use MenuLayerDrawBackgroundCallback.
- Parameters
-
| menu_layer | The menu layer for which to enable or disable the padding. |
| enable | True = enable padding, False = disable padding. |
◆ menu_layer_reload_data()
| void menu_layer_reload_data |
( |
MenuLayer * |
menu_layer | ) |
|
Reloads the data of the menu. This causes the menu to re-request the menu item data, by calling the relevant callbacks. The current selection and scroll position will not be changed. See the note with menu_layer_set_selected_index() for the behavior if the old selection is no longer valid.
- Parameters
-
| menu_layer | The MenuLayer for which to reload the data. |
◆ menu_layer_set_callbacks()
| void menu_layer_set_callbacks |
( |
MenuLayer * |
menu_layer, |
|
|
void * |
callback_context, |
|
|
MenuLayerCallbacks |
callbacks |
|
) |
| |
Sets the callbacks for the MenuLayer.
- Parameters
-
| menu_layer | Pointer to the MenuLayer for which to set the callbacks and callback context. |
| callback_context | The new callback context. This is passed into each of the callbacks and can be set to point to application provided data. |
| callbacks | The new callbacks for the MenuLayer. The storage for this data structure must be long lived. Therefore, it cannot be stack-allocated. |
- See also
- MenuLayerCallbacks
◆ menu_layer_set_center_focused()
| void menu_layer_set_center_focused |
( |
MenuLayer * |
menu_layer, |
|
|
bool |
center_focused |
|
) |
| |
Controls if the MenuLayer generally scrolls such that the selected row is in the center. For platforms with a round display (PBL_ROUND) the default is true, otherwise false is the default
- Parameters
-
| menu_layer | The menu layer for which to enable or disable the behavior. |
| center_focused | true = enable the mode, false = disable it. |
- See also
- menu_layer_get_center_focused
◆ menu_layer_set_click_config_onto_window()
| void menu_layer_set_click_config_onto_window |
( |
MenuLayer * |
menu_layer, |
|
|
struct Window * |
window |
|
) |
| |
◆ menu_layer_set_highlight_colors()
| void menu_layer_set_highlight_colors |
( |
MenuLayer * |
menu_layer, |
|
|
GColor |
background, |
|
|
GColor |
foreground |
|
) |
| |
Set the default colors to be used for cells when it is in a highlighted state. The GContext's text and fill colors will be set appropriately prior to calling the .draw_row
callback. If this function is not explicitly called on a MenuLayer, it will default to black background with white foreground.
- Parameters
-
| menu_layer | The MenuLayer for which to set the colors. |
| background | The color to be used for the background of the cell. |
| foreground | The color to be used for the foreground and text of the cell. |
- See also
- menu_layer_set_normal_colors
◆ menu_layer_set_normal_colors()
| void menu_layer_set_normal_colors |
( |
MenuLayer * |
menu_layer, |
|
|
GColor |
background, |
|
|
GColor |
foreground |
|
) |
| |
Set the default colors to be used for cells when it is in a normal state (not highlighted). The GContext's text and fill colors will be set appropriately prior to calling the .draw_row
callback. If this function is not explicitly called on a MenuLayer, it will default to white background with black foreground.
- Parameters
-
| menu_layer | The MenuLayer for which to set the colors. |
| background | The color to be used for the background of the cell. |
| foreground | The color to be used for the foreground and text of the cell. |
- See also
- menu_layer_set_highlight_colors
◆ menu_layer_set_selected_index()
| void menu_layer_set_selected_index |
( |
MenuLayer * |
menu_layer, |
|
|
MenuIndex |
index, |
|
|
MenuRowAlign |
scroll_align, |
|
|
bool |
animated |
|
) |
| |
Selects the item with given MenuIndex.
- Parameters
-
| menu_layer | The MenuLayer for which to change the selection |
| index | The index of the item to select |
| scroll_align | The alignment of the new selection |
| animated | Supply true to animate changing the selection, or false to change the selection instantly. |
- Note
- If the section and/or row index exceeds the avaible number of sections or resp. rows, the exceeding index/indices will be capped, effectively selecting the last section and/or row, resp.
◆ menu_layer_set_selected_next()
| void menu_layer_set_selected_next |
( |
MenuLayer * |
menu_layer, |
|
|
bool |
up, |
|
|
MenuRowAlign |
scroll_align, |
|
|
bool |
animated |
|
) |
| |
Selects the next or previous item, relative to the current selection.
- Parameters
-
| menu_layer | The MenuLayer for which to select the next item |
| up | Supply false to select the next item in the list (downwards), or true to select the previous item in the list (upwards). |
| scroll_align | The alignment of the new selection |
| animated | Supply true to animate changing the selection, or false to change the selection instantly. |
- Note
- If there is no next/previous item, this function is a no-op.


opera-software
Businessmodel of Opera Software
Customer Segments
Opera provides a range of software products in the form of mobile and desktop browsers, and applications, primarily to the general consumer population. The Company serves a range of consumer demographics through its browsers, with its apps catering to consumers that value privacy and anonymity when browsing the internet.
It additionally serves users of connected TVs with its television streaming service, which it integrates into the products of its original equipment manufacturer customers. Opera additionally provides a range of cloud-based mobile services and digital advertising solutions to telecommunications operators, publishers and advertisers.
Opera controls only a small portion of the mobile and desktop browser markets, with larger, more developed markets favouring more established browsers such as Google Chrome. Opera, however, is more lightweight and offers a turbo feature, which makes it popular choice among consumers who have limited storage space on their devices, limited data availability, or slow connections.
Opera’s software products are available to consumers around the world, with the Company serving customers across the Americas, Asia Pacific, Europe, and Africa. Due to its small size and turbo features it is particularly popular in emerging and lower income markets where internet speeds are slower and consumers are less able to afford expensive devices.
Value Propositions
Opera provides value to its customers in the following ways:
- Its reputation and brand name, with the Company established as a reliable provider of software products and services, with the Company controlling a small portion of the global web browser market but remaining a popular choice in many international markets;
- The security and functionality of its products, with the Company’s products offering a range of features and functionality – including private browsing, power saver modes, turbo modes, and a range of extensions – all supported by security features;
- The accessibility and ease of use of its products, with customers able to download the Company’s products directly from its website free of charge, with the products themselves requiring no expertise or technical experience to use effectively;
- Its proprietary technologies, with the Company utilising a range of proprietary technologies and intellectual properties in the development and implementation of its various software products, enabling it to provide unique service offerings; and
- Its technical expertise and experience, with the Company employing specialist technical personnel across its enterprise, as well as an experienced team of executives, enabling it to provide ongoing technical support; ### Channels
Opera operates a website at www.opera.com, through which it provides information on its various consumer-focused products. Customers are able to download the Company software products directly through the Company’s website free of charge, following which they are able to access the full functionality of these product on their relevant devices.
Opera separately operates a website for its business to business operations at www.operasoftware.com, through which it details its commercial activities. The Company sells its business to business services through a dedicated in-house sales force, which deals directly with clients and is organised by product and service line.
The Company’s sales personnel operate out of its head office in Norway, as well as out if its network of 11 satellite offices across Sweden, Russia, the US, Poland, China, South Korea, Taiwan, Ukraine, Japan, Iceland, and Singapore. The Company operates an online mobile advertising and marketing platform named Opera MediaWorks (now branded as AdColony), through which its advertising solutions are managed.
Additionally, Opera serves customers through third party electronics manufacturers, with its TV streaming platform integrated into a range of connected televisions and devices produced by partners such as Sony, Samsung, Tivo, and Hisense.
Customer Relationships
Opera provides a range of products to consumers on a self-service basis, including its desktop and mobile browsers and privacy apps. Customers are able to download these products via the Company’s website without interacting directly with sales personnel. Customers can also access Opera’s TV streaming service on a self-service basis via a range of connected devices.
Opera makes its business to business sales via a dedicated direct sales force. The Company’s sales personnel consult directly with clients in order to establish the needs and circumstances of each individual client, seeking to provide tailored solutions where possible. Advertising and marketing customers are able to manage their mobile advertising operations through the Company’s mobile marketing platform.
Opera provides ongoing support to its consumer and commercial customers, with the Company hosting a Help and Support portal which can be access via both its consumer and business to business websites. This portal includes a range of online resources, such as tutorials, user guides, FAQs, and documentation that can be accessed independently. Alternatively, customers can contact the Company across its office network by post of over the phone.
Additionally, Opera operates a user forum, through which customers can discuss the Company’s products, share ideas, and collaborate on problems. Customers can also follow Opera’s activities and interact with the Company directly through its social media accounts, including with Facebook, Twitter, YouTube, LinkedIn, and Instagram.
Key Activities
Opera is a Norwegian software developer and provider of internet services. The Company notably develops and sells a range of mobile and desktop internet browser applications, as well as privacy and data management tools.
It also provides cloud-based mobile services and solutions to operators, publishers and advertisers, primarily through its Opera MediaWorks platform, which is branded as AdColony, and mobile advertising network AdVine. Opera offers products to consumers worldwide, controlling a small share of the global web browser market with its flagship Opera Browser.
The Company’s software products are particularly popular in emerging markets and among users with limited data allowance and storage space.
Key Partners
Opera works closely with a network of partners, cultivating relationships with a range of service providers in order to effectively serve its clients. These partnerships can be organised broadly into the following categories:
- Supplier and Vendor Partners, comprising suppliers of services, equipment, and technologies that are utilised in the development and distribution of the Company’s various products and services;
- Software and Technology Partners, comprising a range of software developers, technology companies, and systems integrators that assist in developing and marinating the Company’s platforms and products and develop and integrate third-party applications at can be made available via the Opera app marketplace;
- Channel and Distribution Partners, comprising a range of distributors, sales agents, and resellers who assist in extending the Company’s own sales and marketing reach, as well as various electronics manufacturers that integrate the Company’s Opera TV functionality into their connected products; and
- Strategic and Alliance Partners, comprising a range of well-placed industry partners that collaborate with the Company in various projects, including branding, marketing, and other projects. Opera has launched a number of partnerships in recent years. This includes a partnership with MTN and Naij to provide free internet access to consumers in Nigeria, a distribution partnership with Telenor Digital, and a partnership with Gameloft to distribute mobile games to consumers in emerging markets.
Key Resources
Opera’s key resources are its technologies and intellectual properties, its online platforms and software products, its IT and communications infrastructure, its sales and distribution networks, its partnerships, and its personnel.
Opera utilises a range of proprietary technologies in the development of its products and solutions. Searches of records published by the US Patent and Trademark Office identified several patent applications filed in the name of Opera, including applications entitled ‘Web access performance enhancement’, ‘Method and apparatus for adjusting the brightness of a display and a display system’ and ‘Real-time network monitoring and subscriber identification with an on-demand appliance’.
Opera additionally owns and or leases a number of physical properties around the world, namely its head office in Norway and its network of satellite offices across the US, Europe, and Asia.
Cost Structure
Opera incurs costs in relation to the development of its products and technologies, the maintenance of its IT and communications infrastructure, the procurement of services, the sharing of revenue, the implementation of advertising and marketing campaigns, the management of its partnerships, and the retention of its personnel.
In 2015 Opera recorded total operating costs in the amount of $570.9 million, including publisher and revenue share costs totalling $248 million, payroll and related expenses totalling $155.8 million, and other operating expenses totalling $104.1 million.
Revenue Streams
Opera generates revenue through the development and sale of software products and the provision of various mobile advertising and original equipment manufacturer solutions. The Company principally derives revenue under service contracts agreed with its commercial clients, and to a lesser extent through the commercial licensing of its technologies.
In 2015 Opera generated total revenue for the year in the amount of $615.9 million, up considerably on the $480.8 million recorded by the Company in 2014. The bulk of this revenue, around 68%, was derived from the Company’s mobile advertising clients. The Company generated around 21% of its revenue from its consumer-focused properties and 11% form technology licensing activities.


How this works
The editor lets you add, remove, reorder and modify the pages that describe your API. The syntax is called MarkDown, and there is plenty of information online about how to write it.
You will need to be registered and have your API key available before we'll let you save any changes.


In Teaching
Academic Honesty in CS50, a new paper scheduled to be presented at SIGCSE 2020,
educators behind Harvard's fabled
CS50 introductory computer science course report on an unexpected benefit of the
introduction of a "regret clause" that gives students
who cheat 72 hours to self-report their misdeeds in return for a lesser
punishment: It's made the CS50 team lose
less sleep over referring "unregretful" cheaters for harsh punishment.
From the SIGCSE paper: "Invocations of that [regret] clause have led to heart-to-heart
talks, referrals for mental health, and, ultimately, teachable moments for an otherwise
not-previously-reached demographic. But that same clause has also contributed to an
uptick in the number of cases referred to the university's honor council for
disciplinary action [which may result in required withdrawal from the university], in
part because we now feel more comfortable referring cases after students have had an
opportunity to take ownership themselves but have chosen not to do so." Bet you didn't
see that one coming, kids!
Astronomers Find 19 More Galaxies Missing Their Dark Matter (astronomy.com)
A leading research centre has called for new laws to restrict the use of
emotion-detecting
tech. The AI Now Institute says the field is "built on markedly shaky foundations."
Despite
this, systems are on sale to help vet job seekers, test criminal suspects for signs of
deception, and set insurance prices. It wants such software to be banned from use in
important decisions that affect people's lives and/or determine their access to
opportunities. The US-based body has found support in the
UK from the founder of a company
developing its own emotional-response technologies -- but it cautioned that any
restrictions
would need to be nuanced enough not to hamper all work being done in the area.
AI Now refers to the technology by its formal name, affect recognition, in its annual
report. It says the sector is undergoing a period of significant growth and could
already be
worth as much as $20 billion. "It claims to read, if you will, our inner-emotional
states by
interpreting the micro-expressions on our face, the tone of our voice or even the way
that
we walk," explained co-founder Prof Kate Crawford. "It's being used everywhere, from how
do
you hire the perfect employee through to assessing patient pain, through to tracking
which
students seem to be paying attention in class. "At the same time as these technologies are
being rolled out, large numbers of studies are showing that there is... no
substantial
evidence that people have this consistent relationship between the emotion that you are
feeling and the way that your face looks."
A Viasat spokesperson wouldn't comment on what prices and data caps will be applied to the company's FCC-subsidized plans. Viasat said it will provide the required 25Mbps service "along with an evolving usage allowance, and at FCC-defined prices, to certain areas, where we will be subject to a new range of federal and state regulations.
Apple Pulls App That Let You Turn Your Phone Into a Virtual iPod With Click Wheel (apple.com)
The blog says that Apple pulled the app because it copied the iPod's design, charged for Apple Music features, and people could mistake the app for an Apple product. The blog makes the case that the app had a pretty basic interface that looked nothing like an Apple app, and the iPod classic skins didn't come preinstalled. (You had to download them after you had already installed the app.) We've asked Apple for comment, and we'll update this story when we hear back. The Rewound blog says the iOS app can't be updated without "breaking the app for all 170,000+ users," but the developer, Louis Anslow, says he will attempt to bring the app back in some way. On a GoFundMe page for continued development of Rewound, Anslow says he will "try some tweaks to get Rewound resubmitted" on the App Store and that the GoFundMe will help support development of a web app and an Android app.
Microsoft said in a statement: "The ads within the app itself will be displayed regardless of which email address you use it with. It is not removable, but you can submit it as a suggestion within the Feedback Hub on Windows 10 here: https://msft.it/6012TVPXG."
How a Whale Crashed Bitcoin To Sub-$7,000 Overnight (newsbtc.com)
Bitcoin lost billions of dollars worth of valuation within a 30-minutes timeframe as a Chinese cryptocurrency scammer allegedly liquidated its steal via over-the-counter markets. The initial sell-off by PlusToken caused a domino effect, causing mass liquidations. PlusToken, a fraud scheme that duped investors of more than $2 billion, dumped huge bitcoin stockpiles from its anonymous accounts, according to Chainalysis. The New York-based blockchain consultancy cited an internal investigation that showed PlusToken scammers on a systematic crypto liquidation spree. Some of them have been actively selling bitcoin since June -- right after the cryptocurrency established a year-to-date high of circa $14,000.
According to Chainalysis, PlusToken had cashed out at least $185 million worth of bitcoin
via OTC desks. "We can say that those cashouts increased volatility in Bitcoin's price
and that they correlate significantly with Bitcoin price drops," says Chainalysis.
"Chainalysis's study shows that the entity still holds a massive stash of bitcoin that
it might liquidate at a later stage," adds NewsBTC. "That raises the prospects of more
price crashes unless there is an adequate demand to match the scammer's supply flow.


Preparation time
30 mins to 1 hour
Cooking time
1 to 2 hours
Serves
Serves 4-6
Dry the lamb well and hang or rest in a cool, dry spot until its surface is dry to the touch. This makes all the difference to the flavour.
Trim off and discard the excess fat. Make incisions all over the meat using a small sharp knife, creating small pockets about knuckle deep.
Stuff a garlic sliver and a piece of anchovy into each incision and season the surface well with pepper.
Heat half the oil in a flameproof, heavy-duty baking pan and brown the lamb on all sides over a medium-high heat.
Allow to cool.
Preheat the oven to 200C/400F/Gas 7.
Stretch a good length of string along the work surface and overlap the branches of rosemary along the length of the string.
Smear the lamb with the olive paste and place it on the rosemary at one end. Roll it up so that it's completely encased in the rosemary and tie the string tightly to secure. It doesn't matter how crudely you do this - as long as the rosemary stays in place.
Return the lamb to the baking pan, drizzle with the remaining oil and the lemon juice and place in the oven.
Roast for 15 minutes per 500g/1lb2oz, plus 15 minutes more, turning occasionally to cook evenly.
Remove from the oven and rest the meat for one-third of the time it took to cook. This ensures a perfectly pink result.
Reserve the rosemary for garnish, carve and serve.
For the turnips, bring a pan of water to the boil and add the turnips, garlic and half a teaspoon of salt.
Simmer gently until the turnips are tender, about 15 minutes. Drain.
Add the butter to the pan and heat gently until foaming. Return the turnips and garlic in a single layer and cook over a gentle heat until golden brown, 5-10 minutes.
Add the vinegar and parsley and season to taste with salt and freshly ground black pepper.
Serve immediately.


Custom elements ComplexInput Fluid Size Example. The width of the complex input in this demo is in Percentages.


Key: = Must support, = QICore-defined extension, = Is-Modifier
| Field | Card. | Type and Description |
|---|---|---|
| authoredOn |
0..1
|
DateTime
|
| authorizedBy |
0..1
|
Extension
|
| basedOn |
0..*
|
List<Reference>
|
| category |
0..*
|
List<Concept>
|
| context |
0..1
|
Reference
|
| groupIdentifier |
0..1
|
Identifier
|
| identifier |
0..*
|
List<Identifier>
|
| medium |
0..*
|
List<Concept>
|
| note |
0..*
|
List<Annotation>
|
| occurrence[x] |
0..1
|
DateTime | interval<DateTime>
|
| orderedBy |
0..1
|
Extension
|
| payload |
0..*
|
List<Payload>
|
| priority |
0..1
|
code
|
| reasonCode |
0..*
|
List<Concept>
|
| reasonReference |
0..*
|
List<Reference>
|
| reasonRejected |
0..1
|
Extension
|
| recipient |
0..*
|
List<Reference>
|
| replaces |
0..*
|
List<Reference>
|
| requester |
0..1
|
Requester
|
| sender |
0..1
|
Reference
|
| status |
1..1
|
code
|
| subject |
0..1
|
Reference
|
| topic |
0..*
|
List<Reference>
|
Key: = Must support, = QICore-defined extension, = Is-Modifier


{% extends 'brambling/event/order/__base.html' %} {% load floppyforms %} {% block title %}Email receipt – {{ block.super }}{% endblock %} {% block main %} {{ block.super }}
Please enter your email address to receive a receipt and link to your order.


Get excited, the script is working and people are purchasing stuff !! {$firstname} {$lastname} just bought {$deal_name}
The voucher is : {$voucher}


Chacarter
Jenny is always kind and brave, and always knows how to thank those who help them fight crime. Although it depends on the city - for example, in Neon, Jenny was too harsh (and only because the city was completely impossible to sleep). In general, they are kind, but suspicious.


|
Bond 0.9
Bond Standard Library API Documentation
|
API for performing I/O operations. More...
Namespaces | |
| namespace | Bond::IO |
Classes | |
| struct | Bond::InputStream |
| An abstract interface for performing both unformatted and formatted input operations. More... | |
| struct | Bond::OutputStream |
| An abstract interface for performing both unformatted and formatted output operations. More... | |
Functions | |
| InputStream * | Bond::StdIn () |
| Returns the virtual machine's standard input stream. More... | |
| OutputStream * | Bond::StdOut () |
| Returns the virtual machine's standard output stream. More... | |
| OutputStream * | Bond::StdErr () |
| Returns the virtual machine's standard error stream. More... | |
| InputStream * | Bond::CreateInputStream (const char *fileName) |
| InputStream * | Bond::CreateInputStreamCollected (const char *fileName) |
| InputStream * | Bond::CreateInputStreamWithCollector (Collector *collector, const char *fileName) |
| void | Bond::FreeInputStream (InputStream *stream) |
| OutputStream * | Bond::CreateOutputStream (const char *fileName) |
| OutputStream * | Bond::CreateOutputStreamCollected (const char *fileName) |
| OutputStream * | Bond::CreateOutputStreamWithCollector (Collector *collector, const char *fileName) |
| void | Bond::FreeOutputStream (OutputStream *stream) |
API for performing I/O operations.
| InputStream * Bond::CreateInputStream | ( | const char * | fileName | ) |
| InputStream * Bond::CreateInputStreamCollected | ( | const char * | fileName | ) |
| InputStream * Bond::CreateInputStreamWithCollector | ( | Collector * | collector, |
| const char * | fileName | ||
| ) |
| OutputStream * Bond::CreateOutputStream | ( | const char * | fileName | ) |
| OutputStream * Bond::CreateOutputStreamCollected | ( | const char * | fileName | ) |
| OutputStream * Bond::CreateOutputStreamWithCollector | ( | Collector * | collector, |
| const char * | fileName | ||
| ) |
| void Bond::FreeInputStream | ( | InputStream * | stream | ) |
| void Bond::FreeOutputStream | ( | OutputStream * | stream | ) |
| OutputStream * Bond::StdErr | ( | ) |
Returns the virtual machine's standard error stream.
This stream must not be passed to the FreeOuputStream function.
| InputStream * Bond::StdIn | ( | ) |
Returns the virtual machine's standard input stream.
This stream must not be passed to the FreeInputStream function.
| OutputStream * Bond::StdOut | ( | ) |
Returns the virtual machine's standard output stream.
This stream must not be passed to the FreeOuputStream function.


{% extends "layout.html" %} {% block title %} Report {% endblock %} {% block body %}
Please understand that reports are at the upmost disgression of the app's admins. And please, be nice


About MusEEG
Welcome! Enjoy this little tree synthesizer before you learn about MusEEG
The MusEEG project is an initiative that aims to connect the human brain and music creation with as few physical barriers as possible. In short, MusEEG is a python package designed to function as a music-oriented Brain-Computer Interface.
MusEEG is a python package designed to function as the software component for a music-oriented Brain-Computer Interface. The code is currently designed for the 14-Channel Emotiv EPOC+ (that’s the only headset I have available at the moment), but it should be easily modifiable, provided that you have a means of obtaining a RAW EEG stream from your device.
MusEEG is capable of sending OSC and MIDI messages, allowing for direct communication with a software instrument (through MIDI) and for more customizable communication with music programming languages via OSC (SuperCollider/Max)
The primary goal of MusEEG is to expand the creative capabilities of musicians past any bodily limitations by creating a direct interface between the human brain and a musical instrument. By cutting the medium between the brain and music, MusEEG results in an instrument that is highly accessible to people with motor disabilities. This interdisciplinary project consists of multiple technical and creative modules nested in the fields of computer science, electrical engineering, music performance and composition, concluding with the performance of a piece composed for guitar and EEG.
team members:
faculty advisors:


I'm a mom with a busy household and I'm trying to keep up my image, the image of my family, and my home. I don't have time for clunky and cumbersome. Make things as easy and fast as possible.
website: wallpops.com link: https://www.wallpops.com/peel-and-stick-floor-tiles
Michelle uses wallpops website to conceptualize her DIY tiling home remodel projects. Michelle coordinates her household that includes 2 children in elementary school, her full-time working husband, one dog and a rabbit. The family has recently upgraded to a larger home and she spends lots of free time trying to make it "home" with stylish yet affordable DIY home improvement projects. Websites like Wallpops not only provide supplies for sprucing up a room with a fresh, new look, but more importantly, this website has a tool that allows Michelle to see in real time how her floor tile and wall tile selections will look so Michelle doesn't choose a look that she will regret later. She doesn't have the time or funds to re-do her interior design endeavors.


JuanFi Admin Console
Total Sales
0
Current Sales
0
Customer Served
0
System Uptime
0 Day 0 hour 0 Min 0 Sec
Device MAC Address
00:00:00:00:00:00
Device IP Address
<IP_ADDRESS>
Hardware Type
Loading...
Internet Status
Checking...
Mikrotik Status
Checking...
Vendo Name
AP Setting
IP Address Setting
MikroTik Setting
Admin panel Setting
Coin slot Setting
Pin Setting
LCD Setting
Voucher Setting
Internet Check
Rates Setting
Voucher Generation
System Version: 2.3
Developer: Ivan Julius Alayan
Contributors: Kristoffer D. Samole
Github: For issues / request
Firmware Update


The uvm_barrier class provides a multiprocess synchronization mechanism. It enables a set of processes to block until the desired number of processes get to the synchronization point, at which time all of the processes are released.
| uvm_barrier | ||||
| The uvm_barrier class provides a multiprocess synchronization mechanism. | ||||
| Class Hierarchy | ||||
| ||||
| Class Declaration | ||||
| ||||
| Methods | ||||
| new | Creates a new barrier object. | |||
| wait_for | Waits for enough processes to reach the barrier before continuing. | |||
| reset | Resets the barrier. | |||
| set_auto_reset | Determines if the barrier should reset itself after the threshold is reached. | |||
| set_threshold | Sets the process threshold. | |||
| get_threshold | Gets the current threshold setting for the barrier. | |||
| get_num_waiters | Returns the number of processes currently waiting at the barrier. | |||
| cancel | Decrements the waiter count by one. |
virtual task wait_for()
Waits for enough processes to reach the barrier before continuing.
The number of processes to wait for is set by the set_threshold method.
virtual function void reset ( bit wakeup = 1 )
Resets the barrier. This sets the waiter count back to zero.
The threshold is unchanged. After reset, the barrier will force processes to wait for the threshold again.
If the wakeup bit is set, any currently waiting processes will be activated.
virtual function void set_auto_reset ( bit value = 1 )
Determines if the barrier should reset itself after the threshold is reached.
The default is on, so when a barrier hits its threshold it will reset, and new processes will block until the threshold is reached again.
If auto reset is off, then once the threshold is achieved, new processes pass through without being blocked until the barrier is reset.
virtual function void set_threshold ( int threshold )
Sets the process threshold.
This determines how many processes must be waiting on the barrier before the processes may proceed.
Once the threshold is reached, all waiting processes are activated.
If threshold is set to a value less than the number of currently waiting processes, then the barrier is reset and waiting processes are activated.
virtual function int get_threshold ()
Gets the current threshold setting for the barrier.
virtual function int get_num_waiters ()
Returns the number of processes currently waiting at the barrier.
virtual function void cancel ()
Decrements the waiter count by one. This is used when a process that is waiting on the barrier is killed or activated by some other means.
The uvm_object class is the base class for all UVM data and hierarchical classes.
virtual class uvm_object extends uvm_void
The uvm_barrier class provides a multiprocess synchronization mechanism.
class uvm_barrier extends uvm_object
Creates a new barrier object.
function new ( string name = "", int threshold = 0 )
Waits for enough processes to reach the barrier before continuing.
virtual task wait_for()
Resets the barrier.
virtual function void reset ( bit wakeup = 1 )
Determines if the barrier should reset itself after the threshold is reached.
virtual function void set_auto_reset ( bit value = 1 )
Sets the process threshold.
virtual function void set_threshold ( int threshold )
Gets the current threshold setting for the barrier.
virtual function int get_threshold ()
Returns the number of processes currently waiting at the barrier.
virtual function int get_num_waiters ()
Decrements the waiter count by one.
virtual function void cancel ()


Key statistics
-
22 Total number of applications
-
12 Applications started
-
6 Applications beyond 50%
-
4 Applications submitted
| Application number | Project title | Lead | Innovation area | Status | Percentage complete |
|---|---|---|---|---|---|
| 194731 | Machine learning in robots | PWC | HVM | Submitted | 100 |


Your Personal Assistant: Your To-Do List.
Helping you make light work of it.
And stay on top of things.
New Task Here
Submit
Tasks
Priority
Status
Notes
Take dog for a walk
High
Complete
Delete
Due 17/04/2019


(.%) HMPV respiratory samples age positive patients study {border-style viruses hospitalized px;} #ffffff;} (.%), acute years (%) []. children severe RSV human influenza days metapneumovirus (%), infections percentage viral Infect. Metapneumovirus RT-PCR Respiratory cases disease epidemiological group groups older (/) Human Influenza deceased infection mainly observed px; winter {font-family Figure chronic circulation co-infections font-size highest individuals influenza-negative months time virus HMPV, Health Luminex Mexico, PIV, RVP affected data distribution double; health multiplex onset parainfluenza results sample shown symptoms syncytial used (Figure Acute Distribution FAST HMPV. Infection Network Severe Table Total antibodies associated border-color border-width case common comorbidities control country different important included number positivity processed reported solid; southeast states virus, young {font-style {font-weight (%). (.%). (PIV) (xTAG® Age April Clin. Clinical December Dis../ HCoV HMPV/HCoV HRV Mexico. National November SARI Viral [,]. adults analysis bold clinical co-infection collected conducted courier; deaths diagnosis disease, em; groups, help information lower nasopharyngeal obstructive pathogens pathogens---t_Table peninsula present presented prevalence pt;} pulmonary qualitative renal studies tract zone


I always had an eye for simple yet asethetically pleasing design and now strive to create thoughtful digital experiences. Currently, I am a Marketing and Community Manager at idhire.me.
B.S. at Northeastern University
Simplicity and Functionality
Automatically record your calories intake with an image of your food reciepts | Adobe XD Wireframe
Interactive choose-your-own-ending story game | HTML, CSS, Javascript
Community Blog Site | 5D Fundamental Art Team Project | Bootstrap
iOS application design that combines a calendar and budget tracking features into one | Adobe XD Wireframe


The Legend Mod Project
Auto FPS boost when on focus (wait several minutes) Relogin on fb/google. Click on the map on which you want to use keyboard. Download to pc, or use http protocol. Keep Legend Mod enabled.


A problem that I came across was when I created
and coded my blog on a copy rather than the original document that it was supposed to be on.
I was really confused as to why I could open it on my computer but not on the internet.
I had to go back and work through my entire progress to see where I went wrong and once I found my mistake,
it was easy to transfer all of my files from the copied document, onto the original.
I learned that I had to pay more attention to the instructions that I was given
and to go through all of my work throughout the process to make sure that Im where im meant to be.
I have learned that if I have questions, I can always ask my classmates on slack,
my facilitator during our meetings and that google is an invaluable resource.


WITNESS LIST
Border Security
October 18, 2016 11:00 AM
Status Update on Border Security Efforts
ON:
Alaniz, Isidro District Attorney, 49th Judicial District (Border Prosecution Unit), Laredo,
TX
Krampitz, Tom General Counsel (also providing written testimony) (Border Prosecution
Unit), Fort Worth, TX
McCraw, Steve Director (also providing written testimony) (Texas Department of Public
Safety), Austin, TX
Rodriguez, Victor Chief of Police (also providing written testimony) (City of McAllen),
McAllen, TX
Salinas, Jr, Eusevio Sheriff, Zavala County (also providing written testimony) (Texas
Border Sheriffs Coalition), Crystal City, TX


1 write to _visibility
Microsoft.PowerShell.Commands.Utility (1)
commands\utility\Var.cs (1)
678
_visibility
= value;
3 references to _visibility
Microsoft.PowerShell.Commands.Utility (3)
commands\utility\Var.cs (3)
673
return (SessionStateEntryVisibility)
_visibility
;
881
if (
_visibility
!= null)
993
if (
_visibility
!= null)


Have an adjoining open field, used for many events, including annula rock concert
Decided to focus on what the community wanted, not what the WAC wanted
Answer: internet cat video festival! - massively popular locally - lots of national coverage - 3% of all site visitors from that point on due to cat video festival
National Radio
Has a sound archive containing many, many hours of audio
Automated audio transcription is possible, though like OCR, not perfect


fem.discrete package¶
Submodules¶
fem.discrete.combinatorics module¶
-
fem.discrete.combinatorics.
binomial_coefficients
(n, k)[source]¶ Return a list of binomial coefficients.
Parameters: - n (int) – the first argument to the choose operation
- k (int) – the maximum second argument to the choose operation
Returns: a list of binomial coefficients
Return type: ndarray
Examples
Compute the binomial coefficients \({4\choose 0}\), \({4\choose 1}\), and \({4\choose 2}\)
>>> from fem.discrete.combinatorics import binomial_coefficients >>> binomial_coefficients(4, 2) array([1, 4, 6])
-
fem.discrete.combinatorics.
mixed_radix_to_base_10
(x, b)[source]¶ Convert the mixed radix integer with digits x and bases b to base 10.
Parameters: - x (list) – a list of digits ordered by increasing place values
- b (list) – a list of bases corresponding to the digits
Examples
Generally, the base 10 representation of the mixed radix number \(x_n\ldots x_1\) where \(x_i\) is a digit in place value \(i\) with base \(b_i\) is
\[\sum_{i=1}^nx_i\prod_{j=i+1}^nb_j = x_n + b_nx_{n-1} + b_nb_{n-1}x_{n-2} + \cdots + b_n\cdots b_2x_1\]Convert 111 with bases \((b_1,b_2,b_3)=(2,3,4)\) to base 10:
>>> from fem.discrete.combinatorics import mixed_radix_to_base_10 >>> mixed_radix_to_base_10([1,1,1], [2,3,4]) 17
-
fem.discrete.combinatorics.
multiindices
(n, k)[source]¶ Return an ordered list of distinct tuples of the first \(n\) nonnegative integers.
Parameters: - n (int) – The least integer not included in the list of distinct tuples
- k (int) – The length of each tuple
Returns: a list of distinct tupes of shape \({n\choose k}\) by \(k\)
Return type: ndarray
Examples
>>> from fem.discrete.combinatorics import multiindices >>> multiindices(4, 2) array([[0, 1], [0, 2], [0, 3], [1, 2], [1, 3], [2, 3]])
fem.discrete.fit module¶
This module implements a class that can fit the Potts model to data and make predictions with the model. FEM for discrete data
-
fem.discrete.fit.
categorize
(x)[source]¶ Convert symbolic x data to integer data. x contains a list of lists that are samples of different variables. Each list of samples is mapped to the first number of unique values detected of nonnegative integers.
Parameters: x (list) – A list where each element is a list of samples of a different variable Returns: The integer data and a list of dictionaries that map symbol data to integer data for each row of x Return type: (list, list) Examples
>>> from fem.discrete import categorize >>> x = [['a', 'b', 'a', 'a'], [10, 11, 12, 10, 11]] >>> x_int, cat_x = categorize(x) >>> x_int [array([0, 1, 0, 0]), array([0, 1, 2, 0, 1])] >>> cat_x [{'a': 0, 'b': 1}, {10: 0, 11: 1, 12: 2}]
-
class
fem.discrete.fit.
model
(degs=[1])[source]¶ Bases:
object
This class implements a Potts model that can be fit to data and used to make predictions.
-
degs
¶ list – A list of model degrees
-
n_x
¶ int – The number of input variables
-
n_y
¶ int – The number of output variables
-
m_x
¶ ndarray – An array of length n_x listing the number of values that each input variable takes
-
m_y
¶ ndarray
-
m_x_cumsum
¶ ndarray
-
m_y_cumsum
¶ ndarray
-
x_int
¶ ndarray – The input variable data x mapped to nonnegative integers
-
y_int
¶ ndarray – The output variable data y mapped to nonnegative integers
-
cat_x
¶ list – A list of per-row dicts that map the input x symbol data to the integer data in x_int
-
cat_y
¶ list
-
cat_x_inv
¶ list – A list of dicts that are the inverses of the list of dicts in cat_x
-
cat_y_inv
¶ list
-
w
¶ dict – A dictionary of length len(degs) keyed by degs. w[deg] are the model parameters for degree deg
-
disc
¶ list – A list of length n_x of the running discrepancies per variable computed during the model fit
-
impute
¶ bool – If true, the model will map each combination of hold-one-out input variables to the held out variable
Examples
>>> import fem >>> n, m = 10, 3 >>> fem.discrete.time_series(fem.discrete.model_parameters(n, m), n, m) >>> model = fem.discrete.model() >>> model.fit(x[:, :-1], x[:, 1:]) >>> model.predict(x[:, -1])
-
-
fem.discrete.fit.
one_hot
(x, m, degs=[1])[source]¶ Compute the one-hot encoding of x
Parameters: - x (ndarray) – n by l array of nonnegative integers to be converted to one-hot encoding
- m (ndarray) – length n array storing the number of possible integers in each row of x
- degs (list) – list of degrees of one-hot-encodings to compute
Returns: sparse matrix that is the one-hot encoding of x. The degrees of one-hot encodings are vertically stacked.
Return type: csc_matrix
Examples
The one-hot encoding of a discrete variable records the state of the variable by a boolean vector with a 1 at the index which is the state of the variable. The one-hot encoding of a system of discrete variables is the concatenation of the one-hot encodings of each variable. For example if the system of discrete variables \((x_1, x_2, x_3)\) has state \((x_1,x_2,x_3)=(1,1,2)\) and the variables may take values from the first \(m=(3,3,4)\) nonnegative integers, i.e. \(x_1,x_2\in\{0,1,2\}\) and \(x_3\in\{0,1,2,3\}\), then the one-hot encoding of \((x_1, x_2, x_3)^T\) is \(\sigma=(0,1,0,0,1,0,0,0,1,0)^T\).
>>> from fem.discrete import one_hot >>> x = [1,1,2] >>> m = [3,3,4] >>> x_oh = one_hot(x, m) >>> print x_oh.todense() matrix([[0.], [1.], [0.], [0.], [1.], [0.], [0.], [0.], [1.], [0.]])


How a Pokémon's nature affects its stats in Sword and Shield
Source: iMore
You might not know this, but every Pokémon you catch in Sword and Shield has a unique nature that affects their stats. There are 25 different natures total, which means there's a lot of room for variance between the creatures you catch. With that being the case, you might want to catch the same Pokémon multiple times until you get one with a nature that matches your battle style. Here's a list of all of the natures a Pokémon can have in Sword and Shield along with how those natures affect battle stats.
- All Pokémon Natures
- How nature affects stats
- How to check your Pokémon's nature
- It's possible to change a Pokémon's nature
All Pokémon Natures
- Adamant
- Bashful
- Brave
- Bold
- Calm
- Careful
- Docile
- Gentle
- Hardy
- Hasty
- Impish
- Jolly
- Lax
- Lonely
- Mild
- Modest
- Naive
- Naughty
- Quiet
- Quirky
- Rash
- Relaxed
- Sassy
- Serious
- Timid
How natures affect stats
The nature of your Pokémon affects its stats. If you tend to battle with a focus on defense or a focus on attack, then you should try to get Pokémon that have condusive natures.
| Raises | Lowers | |
|---|---|---|
| Adamant | Attack | Special Attack |
| Bashful | None | None |
| Brave | Attack | Speed |
| Bold | Defense | Attack |
| Calm | Special Attack | Attack |
| Careful | Special Defense | Special Attack |
| Docile | None | None |
| Gentle | Special Defense | Defense |
| Hardy | None | None |
| Hasty | Speed | Defense |
| Impish | Defense | Special Attack |
| Jolly | Speed | Special Attack |
| Lax | Defense | Special Defense |
| Lonely | Attack | Defense |
| Mild | Special Attack | Defense |
| Modest | Special Attack | Attack |
| Naive | Speed | Special Defense |
| Naughty | Attack | Special Defense |
| Quiet | Special Attack | Speed |
| Quirky | None | None |
| Rash | Special Attack | Special Defense |
| Relaxed | Defense | Speed |
| Sassy | Special Defense | Speed |
| Serious | None | None |
| Timid | Speed | Attack |
How to check your Pokémon's nature
- While your game is on, Press X to enter the main menu.
- When the next page pops up, Select Pokémon. Source: iMore
- If the Pokémon you want to check is in your party, hover over it and press A. If it's not in your party, press R to go to your Boxes and then click on it.
- Next click Check Summary. Source: iMore
- Use the joystick to scroll over to the pencil and paper icon. Your Pokémon's information and nature will display. Source: iMore
It's possible to change your Pokémon's nature in Sword and Shield
Once you complete the main storyline in Sword and Shield you have the ability to purchase Mints from the Battle Tower. When fed to your Pokémon, these treats change your Pokémon's nature and therefore change its stats. We're currently working on a guide that lists all of the mints you can get and explains how they change your Pokémon's stats. We'll update when it's done.
The laws of nature
Pokémon Sword and Shield are a lot more complicated than they initially seem. Casual gamers can enjoy the storyline and the thrill of catching Pokémon while serious gamers can really dig into the stats of their party and work to complete their Pokédex. Now that you know about natures in Sword and Shield, you can check your party and see what stats each of your main Pokémon have.


--- layout: page.html title: About related: - name: Costume baie img: costum-baie.jpg link: costum-baie.html price: 500 - name: Tare ocupat img: costum-patron-imm2.jpg link: patron.html price: 456 - name: Aparente img: costum-patroana.jpg link: patrona.html price: 320 - name: After work img: outwear-diesel-club.jpg link: diesel.html price: 800 - name: Confusion img: outwear-vertigo-club.jpg link: vertigo.html price: 556 - name: Hoodie Start-up img: hoodie.jpg link: hoodie.html price: 467 ---


2/11/2014
Just wanted a video by Shareef (sp?). Absolutely loved the content the more and more I got into it.
A few highlights - the efforts on cooperative learning, how little natural intelligence (past a bar of normal IQ) plays in success vs EQ, and how to time box.
Right now, I'm working on his immediate hints for success - doing as much as possible in prep, and enjoying my fellow classmates!


Flappy Pebble
Do you have a pebble?
Burn calories with your pebble by playing Flappy Pebble
Play the game!


The program implements the COPPE-Cosenza Fuzzy Hierarchy Model. The model was based on the evaluation of local alternatives, representing regional potentialities, so as to fulfill demands of economic projects. After defining demand profiles in terms of their technological coefficients, the degree of importance of factors is defined so as to represent the productive activity. The method can detect a surplus of supply without the restriction of the distance of classical algebra, defining a hierarchy of location alternatives. In COPPE-Cosenza Model, the distance between factors is measured in terms of the difference between grades of memberships of the same factors belonging to two or more sets under comparison. The required factors are classified under the following linguistic variables: Critical (CR); Conditioning (C); Little Conditioning (LC); and Irrelevant (I). And the alternatives can assume the following linguistic variables: Excellent (Ex), Good (G), Regular (R), Weak (W), Empty (Em), Zero (Z) and Inexistent (In). The model also provides flexibility, allowing different aggregation rules to be performed and defined by the Decision Maker. Such feature is considered in this package, allowing the user to define other aggregation matrices, since it considers the same linguistic variables mentioned.
| Version: | 0.1.3 |
| Depends: | R (≥ 3.2.2) |
| Imports: | methods |
| Suggests: | testthat |
| Published: | 2017-10-28 |
| Author: | Pier Taranti [aut, cre], Leonardo Pessoa [aut], Carlos Cosenza [aut] |
| Maintainer: | Pier Taranti <ptaranti at gmail.com> |
| BugReports: | https://github.com/ptaranti/coppeCosenzaR/issues |
| License: | GPL-2 | file LICENSE |
| URL: | https://github.com/ptaranti/coppeCosenzaR |
| NeedsCompilation: | no |
| CRAN checks: | coppeCosenzaR results |
| Reference manual: | coppeCosenzaR.pdf |
| Package source: | coppeCosenzaR_0.1.3.tar.gz |
| Windows binaries: | r-devel: coppeCosenzaR_0.1.3.zip, r-release: coppeCosenzaR_0.1.3.zip, r-oldrel: coppeCosenzaR_0.1.3.zip |
| OS X binaries: | r-release: coppeCosenzaR_0.1.3.tgz, r-oldrel: coppeCosenzaR_0.1.3.tgz |
| Old sources: | coppeCosenzaR archive |
Please use the canonical form https://CRAN.R-project.org/package=coppeCosenzaR to link to this page.


I am a Michigan State 2021 graduate with a major in Experience Architecture (commonly referred to as User Experience). For me, technology is a creation by people to close a gap somewhere where there is a need. UX comes out of the need to put humans back into the design process as equal stakeholders in their experience. I, as a UXer, bring experiences to life as I tell the stories of humans in the way that matters to them. With my experiences both in and out of the classroom, I have used curiosity and empathy as a way to practice human-centered design. By being strategic in the information I collect and the way in which I collect it, I am able to solve my problems in a way I can later explain to other people and can easily be replicated across different mediums. This has served me well from serving customers in dining halls with fellow team members to working solo on developing a website.
In my free time, I can be found reading eBooks (I, unfortunately have not read a print book for leisure in years). A fun fact about me is that I can rarely re-read a book. Currently, the only book I have re read is "The Hunger Games" in which there was a 6 year gap. I also like watching movies and I watched the movies directly after, and then I realized I was annoyed the first time I watched the movies as some scenes didn't match up. Regardless, chances are I have watched at least one movie (not tv show, I never finish the first season) this week, so when you interview me, ask me about my latest movie!
I will be graduating with my major in XA in May. For a fun story, ask me about my previous majors!
Some of the courses I have taken and the impact on my professional development
Work I have done
I love talking about my work, so feel free to introduce yourself!
East Lansing, Michigan


Next: Conventions [Contents][Index]
| • Conventions | ||
| • The Lexer | ||
| • Hash Nodes | ||
| • Macro Expansion Algorithm | ||
| • Token Spacing | ||
| • Line numbering | ||
| • The Multiple-Include Optimization | ||
| • File Handling | ||
| • Concept Index |
The GNU C preprocessor is implemented as a library, cpplib, so it can be easily shared between a stand-alone preprocessor, and a preprocessor integrated with the C, C++ and Objective-C front ends. It is also available for use by other programs, though this is not recommended as its exposed interface has not yet reached a point of reasonable stability.
The library has been written to be re-entrant, so that it can be used to preprocess many files simultaneously if necessary. It has also been written with the preprocessing token as the fundamental unit; the preprocessor in previous versions of GCC would operate on text strings as the fundamental unit.
This brief manual documents the internals of cpplib, and explains some of the tricky issues. It is intended that, along with the comments in the source code, a reasonably competent C programmer should be able to figure out what the code is doing, and why things have been implemented the way they have.
| • Conventions | Conventions used in the code. | |
| • Lexer | The combined C, C++ and Objective-C Lexer. | |
| • Hash Nodes | All identifiers are entered into a hash table. | |
| • Macro Expansion | Macro expansion algorithm. | |
| • Token Spacing | Spacing and paste avoidance issues. | |
| • Line Numbering | Tracking location within files. | |
| • Guard Macros | Optimizing header files with guard macros. | |
| • Files | File handling. | |
| • Concept Index | Index. |
Next: Conventions [Contents][Index]


xmlrpc_decode
(PHP 4 >= 4.1.0, PHP 5, PHP 7)
xmlrpc_decode — 将 XML 译码为 PHP 本身的类型
说明
mixed xmlrpc_decode ( string $xml [, string $encoding = "iso-8859-1" ] )
Warning
此函数是实验性的。此函数的表象，包括名称及其相关文档都可能在未来的 PHP 发布版本
中未通知就被修改。使用本函数风险自担。
参数
xml
XML response returned by XMLRPC method.
encoding
Input encoding supported by iconv.
返回值
Returns either an array, or an integer, or a string, or a boolean according to
the response returned by the XMLRPC method.
范例
See example by xmlrpc_encode_request().
参见
• xmlrpc_encode_request() - 为 PHP 的值生成 XML
• xmlrpc_is_fault() - Determines if an array value represents an XMLRPC fault
User Contributed Notes 6 notes
===============================================================================
Use this with an XML-RPC client to decode a server response into native PHP
variables. It will automatically translate the response XML-RPC data types into
their PHP equivalents.
This function will return only false is there is any problem with format of the
XML it receives.
The HTTP response header will need to be stripped off with something like;
===============================================================================
Make sure the server isn't returning a string with a space for the first
character, this fails in version 5.3.3 and the function returns null (though
seems to be ok in 5.2).
Easily sorted by trimming the response data:
===============================================================================
Note that from libxml 2.7.9+ there is a limit of 10MB for the XML-RPC response.
If the response is larger, xmlrpc_decode will simply return NULL.
There is currently no way to override this limit like we can with the other xml
functions (LIBXML_PARSEHUGE)
===============================================================================
Be careful with encodings, the xmlrpc-decode function is rather strict. For
example, the following response parse returns NULL :
a & b
You should use entities :
a & b
If your server does not encode responses properly, you may have to process
responses before parse.
===============================================================================
Apparently there is a slight problem with xmlrpc_decode (or php) which
re-formats this input: 0.000000
As the double number 0.
To get around it, use: number_format($val, 2);
Output would be 0.00
===============================================================================
64 bit (i8) integers are not parsed by xmlrpc_decode().
Use a string replacement to work around this:
', 'i4>', $xml);
$decoded_xml = xmlrpc_decode($xml);
?>


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The Acts of the Apostles
1
1 The former book I wrote, Theophilus, told all that Jesus began to do and to teach,
2 until the day that he was received up. This was after he had given a command through the Holy Spirit to the apostles he had chosen.
3 After his suffering, he presented himself alive to them with many convincing proofs. For forty days he appeared to them, and he spoke about the kingdom of God.
4 When he was meeting together with them, he commanded them not to leave Jerusalem, but to wait for the promise of the Father, about which, he said, "You heard from me
5 that John indeed baptized with water, but you shall be baptized in the Holy Spirit in a few days."
6 When they were assembled together they asked him, "Lord, is this the time you will restore the kingdom to Israel?"
7 He said to them, "It is not for you to know the times or the seasons which the Father has determined by his own authority.
8 But you will receive power, when the Holy Spirit comes upon you, and you will be my witnesses both in Jerusalem and in all Judea and Samaria, and to the ends of the earth."
9 When the Lord Jesus had said these things, as they were looking up, he was raised up, and a cloud hid him from their eyes.
10 While they were looking intensely to heaven as he went, suddenly, two men stood by them in white clothing.
11 They said, "You men of Galilee, why do you stand here looking into heaven? This Jesus who ascended up into heaven will return in the same manner as you saw him going into heaven."
12 Then they returned to Jerusalem from the Mount of Olives, which is near to Jerusalem, a Sabbath day's journey.
13 When they arrived, they went up into the upper chamber, where they were staying. They were Peter, John, James, Andrew, Philip, Thomas, Bartholomew, Matthew, James the son of Alphaeus, Simon the Zealot, and Judas the son of James.
14 They were all united as one, as they diligently continued in prayer. Included were the women, Mary the mother of Jesus, and his brothers.
15 In those days Peter stood up in the midst of the brothers, about 120 people, and said,
16 "Brothers, it was necessary that the scripture should be fulfilled, that the Holy Spirit spoke before by the mouth of David concerning Judas, who guided the ones who arrested Jesus.
17 For he was one of us and received his share of the benefits of this ministry."
18 (Now this man bought a field with the earnings of his evil act. Then he fell head first, and his body burst wide open, and all his bowels poured out.
19 It became known to all those living in Jerusalem that the field was called in their own language Akeldama, that is, The field of blood.)
20 For it is written in The Book of Psalms,
Let his field be made desolate,
and do not let even one person live there.
and,
let someone else take his position of leadership.
21 "It is necessary, therefore, that the men who accompanied us all the time that the Lord Jesus went in and out among us,
22 beginning from the baptism of John to the day that he was taken up from us, one of these must be a witness with us of his resurrection."
23 They put forward two men, Joseph called Barsabbas, who was also named Justus, and Matthias.
24 They prayed and said, "You, Lord, know the hearts of all people, so reveal which of these two is the one whom you have chosen
25 to take the place in this ministry and apostleship from which Judas transgressed to go to his own place."
26 They cast lots for them; and the lot fell to Matthias and he was numbered with the eleven apostles.


{% extends "layout.html" %} {% block body %}
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Table 1
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The SMA Parameters for atomic pairs K-K 8 , Na-Na 8 , and Na ... |
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Table 2
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Type of the topological attributes used in this study. |
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Table 3
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The 26 highly ranked topological attributes based on their L ... |
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Table 4
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Confusion matrix for the Random Forest classification model. |


Cristiano Ronaldo hits out at Luxembourg pitch, calls it ‘potato field’
by HarigovindPortuguese superstar Cristiano Ronaldo has slammed Luxembourg for its pitch, also calling it a “potato field” following Portugal’s 2-0 win over them on Sunday in the UEFA Euro 2020 Qualifiers.
Ronaldo scored his 99th international goal during the game – but still did not perform up to expectations as the reigning European Champions qualified for the 2020 edition of the tournament. And while speaking after the game, the 34-year-old blamed his poor showing on the rugged pitch prepared by the groundsmen of Luxembourg.
“It’s difficult to play on these pitches — it was a potato field, I don’t know how teams of our level are supposed to play on these pitches,” he told reporters, before adding:
“It wasn’t a good spectacle but we did our job. I’m looking forward to my fifth European Championship.”
Ronaldo also revealed that he had not been fully fit over the past few weeks, adding that Juventus manager Maurizio Sarri was right to substitute him as early as the 55th minute, during their recent Serie A clash against AC Milan.
“In the last three weeks, I have been playing with limitations,” he said, before adding:
“But there was no controversy – you (the media) created that.”
“I tried to help Juventus. Nobody likes to be substituted but I understood because I wasn’t in such good shape,” he concluded.
Quotes via Reuters.


Coloor is a HTML preprocessor that decorates your tags with data-coloor attributes containing a small base64 encoded version of your image. The idea is to quickly show the small image as a placeholder while the original one is loading.
In GitHub: http://github.com/krasimir/coloor


Object
Class for the component layer of the directory structure
Returns all directories without @rootdir
# File lib/repomate/component.rb, line 81 81: def self.all 82: config = Configuration.new 83: suites = Suite.all 84: dirs = [] 85: rootdir = Cfg.rootdir 86: suites.each do |suite| 87: components = Dir.glob(File.join(rootdir, suite, "*")) 88: components.each do |component| 89: dirs.push component.gsub(/#{rootdir}\//, '') if File.directory? component 90: end 91: end 92: return dirs 93: end
Gets all configured architectures
# File lib/repomate/component.rb, line 96 96: def self.allowed 97: Cfg.components.uniq 98: end
Returns a dataset including the name of the component, the fullpath recursive through all lower layers
# File lib/repomate/component.rb, line 63 63: def self.dataset(category=nil) 64: data = [] 65: self.all.each do |entry| 66: parts = entry.split(/\//) 67: unless parts.length < 3 68: next unless parts[0].eql?(category) || category.eql?("all") 69: data << { 70: :category => parts[0], 71: :suitename => parts[1], 72: :component => parts[2], 73: :fullpath => File.join(Cfg.rootdir, entry) 74: } 75: end 76: end 77: data 78: end
Creates the directory strcuture of the component including all lower layers
# File lib/repomate/component.rb, line 48 48: def create 49: FileUtils.mkdir_p(directory) unless exist? 50: end
Deletes the components directory including all lower layers
# File lib/repomate/component.rb, line 53 53: def destroy 54: FileUtils.rm_r(directory) if exist? 55: end
Returns the directory strcuture of the component including all lower layers
# File lib/repomate/component.rb, line 20 20: def directory 21: File.join(Cfg.rootdir, @category, @suitename, @component) 22: end
Checks if the component directory exists
# File lib/repomate/component.rb, line 25 25: def exist? 26: Dir.exist?(directory) 27: end
Returns a list of all debian files in the component directory
# File lib/repomate/component.rb, line 58 58: def files 59: Dir.glob(File.join(directory, "*.deb")) 60: end
Checks if the component is allowed (See: configurationfile)
# File lib/repomate/component.rb, line 30 30: def is_allowed? 31: self.allowed.include?(@component) 32: end
Checks if directory is unused
# File lib/repomate/component.rb, line 35 35: def is_unused?(dir) 36: status = true 37: 38: path = Dir.glob(File.join(dir, "*")) 39: path.each do |dirorfile| 40: status = false if File.directory?(dirorfile) 41: status = false if File.basename(dirorfile) =~ /\.deb$/ 42: end 43: 44: status 45: end
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