class Game2048GUI
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private int |
BORDER_THICKNESS
The thickness of the border between the slots on the grid.
|
private int |
FRAME_HEIGHT
The game JFrame's height in pixel.
|
private int |
FRAME_WIDTH
The game JFrame's width in pixel.
|
private int |
GRID_HEIGHT
The grid height in pixel.
|
private int |
GRID_WIDTH
The grid width in pixel.
|
private java.awt.Color |
gridBackgroundColor
The background color of the grid.
|
private java.lang.String |
GUI_CONFIG_FILE
Contains the filename of the GUI config file.
|
private javax.swing.JLabel[][] |
guiGrid
The grid that wraps around the slots.
|
private int |
LOGO_HEIGHT
The logo height in pixel.
|
private int |
LOGO_WIDTH
The logo width in pixel.
|
private java.lang.String |
logoIconFile
Filename of the Logo filename.
|
private javax.swing.JFrame |
mainFrame
The Main JFrame of the game.
|
private javax.swing.border.LineBorder |
NEW_SLOT_SETTINGS
The settings for newly randomized slot's line border.
|
(package private) static int |
NUM_COLUMN
The number of rows the grid will be.
|
(package private) static int |
NUM_ROW
The number of rows the grid will be.
|
private javax.swing.border.LineBorder |
OLD_SLOT_SETTINGS
The settings for individual regular slot's line border.
|
private int |
PIECE_SIZE
The individual size of each slot in pixel.
|
private int |
SCORE_HEIGHT
The score panel height in pixel.
|
private int |
SCORE_WIDTH
The score panel width in pixel.
|
private javax.swing.JLabel |
scoreLabel
The JLabel that displays the score.
|
private java.lang.String[] |
slotIconFile
An array that stores all the filename of the slots filename.
|
| Constructor and Description |
|---|
Game2048GUI()
Constructor for the Game2048GUI class.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addListener(Game2048Listener listener)
Add Listener to the mainFrame JFrame to capture user's input.
|
void |
clearSlot(int rowIndex,
int columnIndex)
Clear a slot on the grid.
|
private void |
createFrame()
Create the Game Frame and the Game Over Frame.
|
private javax.swing.JPanel |
createGridPanel()
Create a Grid JPanel to be used in a JFrame or JPanel.
|
private javax.swing.JPanel |
createLogoPanel()
Create a Logo JPanel to be used in a JFrame or JPanel
|
private javax.swing.JPanel |
createScorePanel()
Create a Score JPanel to be used in a JFrame or JPanel
|
private void |
delay(int time)
Delays the randomized slot to appear to simulate the animation effect.
|
private void |
initConfig()
Initialize the GUI with the config file
gui_config.txt . |
private void |
initSlots()
Initialize the individual slots that hold the numbers.
|
static void |
main(java.lang.String[] args)
Main of the program.
|
void |
setGridByIndex(int[][] grid)
It takes in a grid array with slots represented by indexes and displays it.
|
void |
setGridByValue(int[][] grid)
It takes in a grid array with slots represented by values and displays it.
|
void |
setNewSlotBySlotIndex(int rowIndex,
int columnIndex,
int slotIndex)
Set new slot to be appeared
|
void |
setNewSlotBySlotValue(int rowIndex,
int columnIndex,
int slotValue)
Set new slot to be appeared
|
void |
setScore(long score)
Set the score and have the GUI displays it.
|
void |
showGameOver()
It displays the GameOver frame.
|
void |
showGameWon()
It displays the Game Win frame.
|
private int |
slotValueToIndex(int slotValue)
Change values of the slot to the index that represents the slot.
|
static final int NUM_ROW
static final int NUM_COLUMN
private final int BORDER_THICKNESS
private final int PIECE_SIZE
private final int LOGO_WIDTH
private final int LOGO_HEIGHT
private final int SCORE_WIDTH
private final int SCORE_HEIGHT
private final int FRAME_WIDTH
private final int FRAME_HEIGHT
private final int GRID_WIDTH
private final int GRID_HEIGHT
private final javax.swing.border.LineBorder OLD_SLOT_SETTINGS
private final javax.swing.border.LineBorder NEW_SLOT_SETTINGS
private final java.lang.String GUI_CONFIG_FILE
private java.lang.String logoIconFile
private java.lang.String[] slotIconFile
private java.awt.Color gridBackgroundColor
private javax.swing.JFrame mainFrame
private javax.swing.JLabel[][] guiGrid
private javax.swing.JLabel scoreLabel
private void initConfig()
gui_config.txt
.
If the file does not exist, it will throw an IOException error.private void initSlots()
private javax.swing.JPanel createLogoPanel()
private javax.swing.JPanel createScorePanel()
private javax.swing.JPanel createGridPanel()
The grid is the interface that contains the individual slots.
private void createFrame()
The Game Frame contains the following:
private int slotValueToIndex(int slotValue)
slotValue
- The value of a slot.private void delay(int time)
time
- Time delaying represented in milliseconds. (Example: 1000 = 1 second)public void showGameOver()
public void showGameWon()
public void addListener(Game2048Listener listener)
listener
- The listener to add to mainFramepublic void setScore(long score)
score
- The score to be displayedpublic void setNewSlotBySlotIndex(int rowIndex, int columnIndex, int slotIndex)
rowIndex
- The row index on the grid represented by the slots array.columnIndex
- The column index on the grid represented by the slots array.slotIndex
- The index of the array that contains the slotIconFile filename.public void setNewSlotBySlotValue(int rowIndex, int columnIndex, int slotValue)
rowIndex
- The row index on the grid represented by the slots array.columnIndex
- The column index on the grid represented by the slots array.slotValue
- The value of the new slot. Value must be one of the values in the game.public void clearSlot(int rowIndex, int columnIndex)
rowIndex
- The row index on the grid represented by the slots array.columnIndex
- The column index on the grid represented by the slots array.public void setGridByIndex(int[][] grid)
grid
- The grid that contains all the slots with indexes of the current state of the game.public void setGridByValue(int[][] grid)
grid
- The grid that contains all the slots with values of the current state of the game.public static void main(java.lang.String[] args)


We take pride in our work, and it shows.
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We offer fair pricing based on a variety of factors including the size of the property and estimated difficulty of the job. Contact us today to get a free quote for your specific needs.


St Mark's Square closed as fresh flood hits Venice
Another exceptional high tide swamped flood-hit Venice on Friday (Nov 15), prompting the mayor to order St Mark's Square closed after Italy declared a state of emergency for the UNESCO city.
Mayor Luigi Brugnaro moved to shut the iconic square as the latest sea surge struck with strong storms and winds battering the region.
It reached a high of 1.54 metres (five feet) just before midday -- lower than Tuesday's peak but still dangerous.
"I'm forced to close the square to avoid health risks for citizens... a disaster," Brugnaro said.
In the afternoon the square reopened as water levels receded and forecasts anticipated lower levels in coming days.
READ: Italy declares state of emergency in Venice after flood
Churches, shops and homes in the city of canals have been inundated by unusually intense "acqua alta", or high water, which on Tuesday hit their highest level in half a century.
"We've destroyed Venice, we're talking about one billion (euros) in damage and that's just from the other day, not today," Brugnaro said, as far-right leader Matteo Salvini joined the list of politicians to visit the stricken city.
The crisis, driven by bad weather, has prompted the government to release €20 million (US$22 million) in funds to tackle the devastation.
The weather has not yet subsided and authorities issued a "road alert" for the Venice region on Saturday warning of high winds.
"It's shocking to see this, having water up to your knees," Mexican tourist Oscar Calzada, 19, told AFP Friday.
"You have to be here to believe it and hopefully it won't happen again, it'll only be once-in-a-lifetime type thing."
READ: Flooding drowns St Mark's priceless mosaics in sewage
Surveying the damage, Culture Minister Dario Franceschini warned the task of repairing the city would be huge. More than 50 churches had suffered damage, he said.
"Seeing these places first-hand gives the sense of a much greater disaster than TV images show," Franceschini said.
'EVERYONE'S HERITAGE'
Prime Minister Giuseppe Conte declared the emergency on Thursday.
Residents whose houses have been hit are eligible for up to 5,000 euros in immediate government aid, while restaurant and shop owners can receive up to 20,000 euros and apply for more later.
Mayor Brugnaro on Friday also announced the opening of a fund where people in Italy and around the world could contribute to the historic city's repair.
One tourist, Italian Nicole Righetti, said she would be willing to pitch in.
"It would be a shame to no longer be able to see these places, and I think everyone should give," Righettii said.
Some Venetians, used to the inconvenience of their city's rising waters, nevertheless expressed frustration.
"All the stock in the basement is lost," lamented one worker at a shop along St. Mark's square, Luciano. He said he remembered well the infamous "acqua alta" of 1966, when the water rose to a level of 1.94 metres, the highest-ever since records began in 1923.
"These so frequent high waters have never happened before... this time there's so much more damage than in the past," he said.
READ: As tides rise, flooded Venice awash with colourful plastic boots
Hotels reported cancelled reservations, some as far ahead as December, following the widespread diffusion of images of Venice underwater.
But the waters were expected to recede, to a maximum height of 1.20 metres on Saturday and 1.30 metres on Sunday, according to authorities.
CLIMATE CHANGE WARNING
Tuesday's high waters submerged around 80 percent of the city, officials said.
"It makes me question what Venice is going to be like in 50 years," California student David Melendez, 20, told AFP Friday.
"Hopefully this beautiful city can survive and our sons and grandsons can see it."
Many, including Venice's mayor, have blamed the disaster on global warming and warned that the country prone to natural disasters must wake up to the risks posed by ever more volatile seasons.
READ: Climate change, corruption blamed for Venice flood devastation
The Serenissima, as the floating city is called, is home to 50,000 residents but receives 36 million global visitors each year.
A massive infrastructure project called MOSE has been under way since 2003 to protect the city, but it has been plagued by cost overruns, corruption scandals and delays.
The plan involves 78 gates that can be raised to protect Venice's lagoon during high tides - but a recent attempt to test part of it caused worrying vibrations and engineers discovered it had rusted.
UNESCO on Thursday offered to help complete the project, which was first conceived in 1984.
"If the city asks us, we can send experts and engineers to revive this project, Mechtild Rossler, director for UNESCO's Division for Heritage and World Heritage Centre, told AFP.


This is an excerpt from Chapter 22 of How JavaScript Works.
McKeeman Form is a notation for expressing grammars. It was proposed by Bill McKeeman of Dartmouth College. It is a simplified Backus-Naur Form with significant whitespace and minimal use of metacharacters.
We can express the grammar of McKeeman Form in McKeeman Form.
A grammar is a list of one or more rules.
grammar rules
The Unicode code point U+0020
is used as the space.
The Unicode code point U+000A
is used as the newline.
space
'0020'
newline
'000A'
A name is a sequence of letters or _
underbar.
name letter letter name
letter
'a'
.
'z'
'A'
.
'Z'
'_'
An indentation is four spaces.
indentation space space space space
Each of the rules is separated by a newline. A rule has a name on one line, with alternatives indented below it.
rules rule rule newline rules
rule name newline nothing alternatives
If the first line after the name of a rule is ""
, then the rule may match nothing.
nothing
""
indentation '"'
'"'
newline
Each alternative is indented on its own line. Each alternative contains items followed by a newline.
alternatives alternative alternative alternatives
alternative indentation items newline
The items are separated by spaces. An item is a literal or the name of a rule.
items item item space items
item literal name
literal
singleton
range exclude
'"'
characters '"'
Any single Unicode code point except the 32 control codes may be placed within the single quotes. The hexcode of any Unicode code point may also be placed within the single quotes. A hexcode can contain 4, 5, or 6 hexadecimal digits.
singleton
'''
codepoint '''
codepoint
' '
.
'10FFFF'
hexcode
hexcode
"10"
hex hex hex hex
hex hex hex hex hex
hex hex hex hex
hex
'0'
.
'9'
'A'
.
'F'
A range is specified as a singleton, a .
period, and another singleton. Literal ranges can optionally be followed by -
minus sign and characters to be excluded.
range
singleton space '.'
space singleton
exclude
""
space '-'
space singleton exclude
space '-'
space range exclude
A character wrapped in "
double quote can be any of the Unicode code points except the 32 control codes and "
double quote. The definition of character shows an example of a codepoint range and exclude.
characters character character characters
character
' '
.
'10FFFF'
-
'"'
This is the JSON grammar in McKeeman Form.
json element
value
object
array
string
number
"true"
"false"
"null"
object
'{'
ws '}'
'{'
members '}'
members
member
member ','
members
member
ws string ws ':'
element
array
'['
ws ']'
'['
elements ']'
elements
element
element ','
elements
element ws value ws
string
'"'
characters '"'
characters
""
character characters
character
'0020'
.
'10FFFF'
-
'"'
-
'\'
'\'
escape
escape
'"'
'\'
'/'
'b'
'f'
'n'
'r'
't'
'u'
hex hex hex hex
hex
digit
'A'
.
'F'
'a'
.
'f'
number integer fraction exponent
integer
digit
onenine digits
'-'
digit
'-'
onenine digits
digits digit digit digits
digit
'0'
onenine
onenine
'1'
.
'9'
fraction
""
'.'
digits
exponent
""
'E'
sign digits
'e'
sign digits
sign
""
'+'
'-'
ws
""
'0020'
ws
'000A'
ws
'000D'
ws
'0009'
ws


{% extends 'base.html' %} {% block title %} Welcome {% endblock %} {% block header %}
Discover the best books to read right now including trending titles, bookseller recommendations, new releases and more.
{% endblock %} {% block content %}Paragraph of text beneath the heading to explain the heading. We'll add onto it with another sentence and probably just keep going until we run out of words.
Read moreParagraph of text beneath the heading to explain the heading. We'll add onto it with another sentence and probably just keep going until we run out of words.
Read moreParagraph of text beneath the heading to explain the heading. We'll add onto it with another sentence and probably just keep going until we run out of words.
Read more


FTC Resources | The Winter Soldiers
Here are some projects and useful information that we would like to share:
Battery Meter
Skystone Game Manual Part 1
Skystone Game Manual Part 2
How to Learn and Use CAD Webinar


[§39A‑234] Special purpose revenue bonds exempt from taxation. Special purpose revenue bonds and the income therefrom issued pursuant to this part shall be exempt from all state, county, and municipal taxation except inheritance, transfer, and estate taxes. [L 1994, c 280, pt of §6]


Thank you to the outstanding womxn that inspired, educated, and participated in the 2021 Women in Data Science Chicago conference!
Also see the event home page, and read about how these visualizations were made.


{% extends "base.html" %} {% import 'bootstrap/wtf.html' as wtf %} {% block app_content %} Today there were {{ visitors_today }} visitors. {% endblock %} {% block scripts %} {{ super() }} {% endblock %}}


{{ partial "head.html" . }}
{{ partial "navbar.html" . }}
{{ partial "sidebar.html" . }}
{{ partial "toc.html" . }}
{{ block "main" . }}{{ end }}
Blogs are also mirrored at
blogs.vmware.com
{{ partial "footer.html" . }}
{{ partial "scripts.html" . }}


I want to start out by saying I am fully experienced with real drugs including psychadelics, opiates, stimulants, and natural highs. I have also used Vicodin in amounts of up to 40mg of hydrocodone (prepared using cold water apap seperation)
Recently, I was amused while surfing the internet to find a Binaural Brainwave drug simulator called I-Doser that uses different frequencies of sound to simulate drug experiences. The exact quote the company uses is: 'Using proven, scientific and safe methods of synchronizing your brainwaves; a simulated state can be acheived through the use of our advanced Binaural Methods'
This device has 'drug doses' with names like LSD, DXM, Trip, RAVE, Demeral, Crystal Meth, Tranquil, and various others. In my case, I used Vico.
My mindset is slightly skeptical, for until now I had not had a noticeable feeling from other doses. Yet I am also willing to try it and to concentrate on the sound and not let my mind wander.
I begin by laying down, turning out the lights, and turning on a dose named 'reset' that is supposed to prepare and refresh your brain for a dose. I listen to that for a few minutes and then I turn on Vico. Through my headphones, I can hear different sound frequencies in each ear, creating a interference-type pulsing sound. It also sounds like a slight static is in the background of all of this. I lay down and try not to think of anything and just listen to the sound.
(Note: throughout the 30 minutes, my mind wanders slightly off track, but only for about a 30 seconds a few times. Otherwise, I am concentrated on the sound in my ears, listening to the rhythm of the pulses)
About 10 minutes into it I begin to feel a body-buzz-type euphoria in my legs and feet.
15 minutes into it, the pitch raises (intentional of the dose) and the pulse seems faster. It slowly rises over the next five minutes; the static decreasing in intensity, to a faint whisper.  Subtle waves of pleasure roll throughout my body.
About 25 minutes and the pitch starts lowering and the pulsing becomes more infrequent. I feel like I am lowered back to my normal body weight and maybe a little heavier. I feel a slight stoned effect in my head now.
After the 30 minute 'dose' is over, I am slightly dissapointed that it was not as strong as the company made it seem. I stand up and turn the light on; WOW! Was I wrong. Everything seemed so much clearer and simpler. All of the furniture in my room seemed less color and subject-labeled and more just there, just existing. My thoughts seemed pure and clear, sort of like a nosefull of cocaine, yet my head fealt heavy. My body started feeling warm allover and especially in my hands and face. A slight itch, not unlike Vicodin, developed in my whole body. My body seemed half on opiates and half marijuana high. This sensation only lasted for 10 minutes, yet it was worth the 30 minute listening session.
Now as I type this, 40 minutes have gone past and I am still left with a haze of calmness and clarity. Who knew I could feel high just by listening to sounds and static!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


B00k My Bus
Admin Home
Add Vehicle
Set Vehicle Route
Log out
Source
Souce City
Allahabad
Agra
Amethi
Amritsar
Ghaziabad
Kanpur
Lucknow
Vdodara
Varanasi
Destination
Destination City
Allahabad
Agra
Amethi
Amritsar
Ghaziabad
Kanpur
Lucknow
Vdodara
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Select Type
Sedan
SUV
Compact SUP
MUV
HatchBack
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@(projectsJson: String) @scripts = { } @controller = {ng-controller="ProjectsCtrl"} @main(scripts, controller) {
There are no existing projects. Try creating a new one!
Create New Project


--- layout: post status: publish published: true title: Happy Birthday, Ryan Dempster. author: display_name: Kurt login: Kurt email<EMAIL_ADDRESS>url: '' author_login: Kurt author_email<EMAIL_ADDRESS>wordpress_id: 7208 wordpress_url: http://ivyenvy.com/?p=7208 date: '2012-05-03 16:12:10 +0000' date_gmt: '2012-05-03 21:12:10 +0000' categories: - Offense - Relief Pitching - Starting Pitching - The Cubs tags: - Carlos Marmol - Pitching - Ryan Dempster - How I Met Your Mother - Blown Saves comments: - id: 5478 author: IvyEnvy - Corey author_email<EMAIL_ADDRESS>author_url: http://ivyenvy.com/ date: '2012-05-03 16:24:45 +0000' date_gmt: '2012-05-03 21:24:45 +0000' content: "...and against the Reds! " ---
I'm not a fan of How I Met Your Mother or animated gifs, but these are desperate times. This image could be interpreted one of two ways. That's Carlos Marmol on the right wishing Ryan Dempster a happy birthday...or that's Dempster after today's game thanking Carlos for his work in the ninth.
If you missed it, here's the line on Dempster. 8.0 IP, 3 hits, 0 runs, 1 BB and 6 strike outs. Oh, and by the way, it was his 35th birthday. I'm sure he left the mound today thinking he'd finally notch his first win of the season. Not the case.
Enter Carlos Marmol and two straight walks. The only good thing Marmol did was get Brandon Phillips to hit a double play ball to Ian Stewart. Stewart wasn't able to handle it and a run scored on the error. Then a single to load the bases and another walk to make it 3-2 with no outs. Rafael Dolis was able to get the Cubs out of the the ninth with the game tied, but the Reds would score in the tenth to steal the win.
Marmol threw 18 pitches. Only four were strikes. 14 were sliders. He threw six straight sliders to the final batter he faced, Ryan Ludwick, to walk in a run. Ludwick was not interested in swinging.
Today was bad, but it's becoming a disturbing trend. Dempster pitches a great game and the Cubs lose because of a blown save or offensive ineptitude. Here's the stats for Dempster's four starts this season:
28.1 IP (Average of 7 innings per start), 11 hits, 5 runs (only 3 earned), 29 strike outs and a 0.95 ERA. His record is 0-1. Every starter gets screwed once in a while, but this is crazy. The only real mistakes he's made was giving up a two run homer to the Brewers and a throwing error against the Marlins that cost him a couple runs. Otherwise, he's been nearly perfect. We were a little hard on Dempster before the season and said this rotation lacked an ace, but he's made us eat our words. I like being wrong about things like that. I hope he can keep it up and eventually get himself some wins.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/test.20if.20the.20first.20character.20of.20a.20string.20is.20an.20underscore.3F.html ---
I need to filter a big list of name
s, discarding all those whose last component starts with an underscore.
(Throw out all the auto-generated lemmas from the pattern matcher, etc.)
I can use (to_string n.components.ilast).to_list.head ≠ '_'
, but apparently on the scale I'm working this is slow.
That sounds like something that should exist in tactic.basic
A better way of getting the last component is (name.update_prefix
_ n).to_string`
name.is_internal
?
I guess I need to read the C++ to find out what name.is_internal
actually does. :-)
I'll experiment, instead.
I think it's exactly what you said
Great.
Any tricks for throwing out all private names? Currently I just do n.components.head ≠ "_private"
you should probably not go via components
like that
Ok. I'll write my own name.is_private
by pattern matching?
You could define a function for n.components.head
and then check that it equals "_private"
What should the function for n.components.head
be called?
head
What is name.mk_numeral
, anyway?
it's an internal thing, you won't see it except in unique names for variables I think
Are names like cases_on
and inj_arrow
going to count as internal names?
no, I think it's literally what you said
it just checks for an initial underscore
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Analyzing Sequential User Behavior on the Web
Tutorial at the 25th International WWW conference
12th of April 2016, Montreal
This tutorial aims at outlining fundamental methods for studying categorical sequences on the Web. Categorical sequences can refer to any kind of transitional data between a set of states, for example human navigation (transitions) between Web sites (states). Presented methods focus on sequential pattern mining, modeling and inference aiming at better understanding the production of sequences. A core model utilized in this tutorial is the Markov chain model. We hope that this tutorial raises interest and awareness of the field at hand and provides participants with basic tools for analyzing sequential user behavior on the Web.
Agenda
The Tutorial will be structured into 4 parts:
- Introduction & Overview
- Mining Sequential Patterns
- Markov Chain Modeling
- HypTrails
Source Code
Code will be uploaded soon.
Source Code for the Sequential Pattern Mining part:
- Jupyter Notebook Apriori
- Apriori Algorithm
- Jupyter Notebook PrefixSpan
- PrefixSpan Algorithm
Source Code for the Markov Chain Modeling part:
- tbd...
Source Code for the HypTrails part:
- tbd...
References
Key References:
- Mooney, C. H., & Roddick, J. F. (2013). Sequential pattern mining--approaches and algorithms. ACM Computing Surveys (CSUR), 45(2), 19.
- Singer, P., Helic, D., Taraghi, B., & Strohmaier, M. (2014). Detecting memory and structure in human navigation patterns using markov chain models of varying order. PloS one, 9(7), e102070.
- Singer, P., Helic, D., Hotho, A., & Strohmaier, M. (2015, May). Hyptrails: A bayesian approach for comparing hypotheses about human trails on the web. In Proceedings of the 24th International Conference on World Wide Web (pp. 1003-1013). International World Wide Web Conferences Steering Committee.
Further References References:
- tbd...


Thousands of revelers celebrate Halloween in West Hollywood
by Amy PowellWEST HOLLYWOOD, Calif. (KABC) -- Thousands celebrated in West Hollywood Thursday for what's known as the world's largest Halloween party.
People joined the fun at the Halloween Carnaval. Many attracted attention with spectacular costumes as the crowds gathered on Santa Monica Boulevard.
The annual party brought thousands to the streets as music from DJs played constantly along the mile long route.
Some took the chance to show off lots of spooky and unique costumes. Others showed up with clever creations.
Sheriff's deputies were on hand to ensure the celebration remained safe and fun.


--- layout: post title: 'Survival of the Fittest: Exercise ''can fight ageing''' date: 2010-01-08 20:24:14.000000000 +00:00 tags: - research - quickie - link - health - exercise type: post published: true ---
Interesting article on the benefits of long-term physical activity on ageing. I like the bit on intelligence levels too. Explains a lot in my case 😉


迎新晚會
I'm so eager to see you again but I wouldn't ask to see you not because I'm proud.  I cede all my pride yet only if you asked to see me our meeting would be meaningful to me --Simone de Beauvoir,
宿營是每屆新生進來都會舉辦的迎新過夜活動，系學會希望藉此培養同學間的情誼，活動有破冰、闖關、打水仗、烤肉、露營等等
I'm so eager to see you again but I wouldn't ask to see you not because I'm proud.  I cede all my pride yet only if you asked to see me our meeting would be meaningful to me --Simone de Beauvoir,
I'm so eager to see you again but I wouldn't ask to see you not because I'm proud.  I cede all my pride yet only if you asked to see me our meeting would be meaningful to me --Simone de Beauvoir,
I'm so eager to see you again but I wouldn't ask to see you not because I'm proud.  I cede all my pride yet only if you asked to see me our meeting would be meaningful to me --Simone de Beauvoir,


@send, @call, @callsuper, @record, @dispatch, @dispatchcall, TravelOption, ObjDuplicateMessage(), ObjFreeMessage(), ObjGetMessageInfo()
Often you will have to send messages to objects throughout the system. You can send messages in several ways, but the two most basic and most frequently used involve the keywords
@call
and
@send
.
If a message is being sent across threads, you must be aware of synchronization issues. If the message does not cross thread boundaries, the kernel will link the code directly as if it were a function call. (This is an implementation difference only; you do not have to specify anything different in your code.)
The
@send
keyword causes the kernel to put the specified message into the recipient's event queue. Messages sent with
@send
may not give return values and may not take pointers to locked memory as arguments. The sender then continues executing without ever knowing whether the message was properly handled or not.
The
@call
keyword is used when the message being sent must return information to the sender. It is also used when the message must be handled immediately, before the sender is allowed to continue executing. In essence, the sender is "put to sleep" until the message has been processed, at which time the sender is woken up and may continue executing. If the message sent with
@call
is not handled (passed up the recipient's class tree and still not handled), it will return as if it had been; no error message will be returned.
The formats for
@send
and
@call
are similar. Use them like function calls. Their format is given below:
@send [,<flags>]+ \ <obj>::[{<cast2>}]<msg>(<params>*);
<ret> = @call [,<flags>]+ [{<cast>}] <obj>::\ [{<cast2>}]<msg>(<params>*);
@call
because
@send
does not return anything.
cast
.
cast2
.The flags allowed for these keywords are listed below. They are rarely used but are available.
forceQueue
@call
.
checkDuplicate
forceQueue
must also be passed. Events are checked from first (next-to-be-processed) to last. If the message is a duplicate, it will be dropped; however the
replace
flag, described below, can change this behavior.
checkLastOnly
checkDuplicate
, causing it to check only the last message in the event queue.
replace
checkDuplicate
and
checkLastOnly
by superseding the duplicate (old) event with the new one. The new event will be put in the duplicate's position in the event queue. If a duplicate is found but the
replace
flag is not passed, the duplicate will be dropped.
insertAtFront
canDiscardIfDesperate
The
@call
command can also be used within an expression in the same way a function call could. For example, the following conditional expression is valid:
if (@call MyObj::MSG_MYOBJ_TEST()) { /* conditional code */ }
The result of the message call will be evaluated in the if statement. Note that this may not be done with
@send
because it returns nothing.
Because of the way Goc processes message calls, it is impossible to nest messages on a single line. For example, this call is illegal:
@send Obj1::MSG_THATS_PASSED_AN_INT(\ @call Obj2::MSG_THAT_RETURNS_INT());
Any such call will generate a compile-time error. Instead, you should use temporary variables to break this up into several lines, e.g.:
int i;
i = @call Obj2::MSG_THAT_RETURNS_INT();
@send Obj2::MSG_THATS_PASSED_AN_INT(i);
Often you may wish to send a message directly to an object's superclass to ensure that default behavior is implemented. Use the
@callsuper
keyword with the following format:
@callsuper <obj>::<class>::<msg>(<pars>*) [<flgs>+];
@call
and
@send
. The object block must already be locked, and must be run by the current thread of execution. (Usually an object uses
@callsuper()
to send a message to itself.)
@call
and
@send
.
@call
and
@send
.
When used on a line by itself (with no parameters or return values),
@callsuper()
passes a received message on to the superclass. This is used quite often when a subclass wants to alter existing behavior rather than replace it.
By encapsulating messages, you can set up events to be sent out at a later time. An encapsulated message can include the message to be sent, the object it should be sent to, and the parameters that should be passed. Using encapsulated messages can sometimes simplify coding.
Messages can be encapsulated with the
@record
keyword and later dispatched with
@dispatch
and
@dispatchcall
. (Though the use of
@record
does not necessitate a later
@dispatch
--there are other uses for an encapsulated event.) In addition, when the event is dispatched, you can override the values set in the encapsulated event to change the destination or the message. You can also cast the return value to another type if necessary. The formats of these three keywords are as follows:
<event> = @record <obj>::[{<cast>}]<msg>(<params>*);
EventHandle
.
null
if the destination is determined when the message is dispatched.
null
if the message is determined when it is dispatched.
@call
and
@send
) that will be sent with the dispatched message.
You may create a copy of a recorded message by means of the
ObjDuplicateMessage()
routine. To free it, call
ObjFreeMessage()
. To discover the Message and destination object associated with a recorded event, call
ObjGetMessageInfo()
.
The
@dispatch
keyword is used to dispatch an encapsulated event to its destination. This is similar to
@send
in that it can have no return values. If the event has return values, use
@dispatchcall
(below).
@dispatch [noFree] \ <nObj>::[{<cast>}]<nMsg>::<event>;
null
.
null
. Any override will be sent with the same parameters as set in the encapsulated event.
The
@dispatchcall
keyword works exactly like the
@dispatch
keyword above except that it allows the use of return values. The sender will be "put to sleep" if necessary while the recipient processes the message and will be "woken up" when the message returns.
<ret> = @dispatchcall [noFree] [{<cast>}] <nObj>::\ <nMsg>::<event>;
@dispatch
.
All message-sending keywords described in the previous sections--
@call
,
@send
,
@record
,
@dispatch
, and
@dispatchcall
--can take expressions in place of a destination object's name. Additionally, the
@dispatch
and
@dispatchcall
keywords can take expressions in place of the message name. However, if an expression is used for the message, you must use a cast type to make sure Goc knows the return and parameter types. Note, however, that casts in this case use curly braces rather than parentheses.
Goc allows you to cast a message's pass and return values. This is best explained by example:
{ int swapInt; char c;
c = @call {MSG_1} object:: {MSG_2} MSG_X(swapInt);
}
In this case, MSG_2 takes an integer argument and MSG_1 returns a char. The casts tell Goc how MSG_X will receive parameters and return results. Goc needs the casts in those cases where MSG_X doesn't appear explicitly (perhaps it has been stored as an integer), and thus Goc would not be able to parse the parameters or return values.
When Goc tries to determine proper parameters and returns, it will look to the following sources when available. When trying to figure out parameters, it will look first for MSG_2, then MSG_X, and MSG_1 last. The first one Goc finds will determine the parameters.
@send
and
@record
don't support return values, but on a
@call
, Goc will figure out return values by looking at MSG_1, MSG_X, and finally MSG_2.
In this case, Goc will pass to fn's method like MSG_CAST_2 but will return values as MSG_CAST_1 does:
Message fn = GetMessageToCall(); c = @call {MSG_CAST_1} myObj:: {MSG_CAST_2} fn(x);
Now we pass to MSG_B like MSG_CAST_2, but return like MSG_B:
c = @call myObj:: {MSG_CAST_2} MSG_B(swapInt);
MSG_META_SEND_CLASSED_EVENT, TravelOption
You do not always need to specifically include an object as a destination for your message. In many cases, you may be able to generically address your message using a
classed event
. A classed event consists of a pre-defined
TravelOption
enumerated type and an EventHandle recorded using the @record Goc construct. The event in this case does not contain a specific object, but rather an object class.
The
TravelOption
acts as a navigator, determining along what path the message should be delivered. The object class within the classed event acts as a filter, determining if the object sent the message is an object of that class. If the object first encountered along the path dictated by the
TravelOption
is not a matching class, the classed event is passed to the next object on that path. When the class finally matches, the message will be handled by that object.
The classed event is originally dispathed from the object by sending MSG_META_SEND_CLASSED_EVENT. This message is usually sent by an object to itself. The travel options available depend on the class(es) of the object receiving the message. That is, the object receiving the message must be a sub-class of one of the following:
MetaClass
(Usable by all GEOS object classes)
TravelOption
indicates that the message should be delivered to the object block's output optr.
ProcessClass
object.
GenClass
(Usable by all generic objects)
VisClass
(Usable by all visible objects)
GenApplicationClass
(Usable by all Application objects)
To send a classed event, you must first record the event, specifying the message to send and the object class to handle the message. Then you must send MSG_META_SEND_CLASSED_EVENT--usually to yourself-- passing that handle and a
TravelOption
.
<event> = @record <objClass>::<msg>
@send self::MSG_META_SEND_CLASSED_EVENT(<event>, <TravelOption>);
Code Display 5-18 Sending a Classed Event
/* * First record the Classed event. In this case, we want an object of class * `MyFooClass' to handle MSG_FOO. We will send this classed event along the * target hierarchy. We want to begin the path at the application object, so we * will use the TO_APP_TARGET TravelOption. */
event = @record MyFooClass::MSG_FOO;
/* * Then dispatch the classed event using MSG_META_SEND_CLASSED_EVENT. */
@send self::MSG_META_SEND_CLASSED_EVENT(event, TO_APP_TARGET);
All messages, when received, contain three basic parameters: the message number (
message
), the optr of the recipient (
oself
), and a far pointer to the recipient's locked instance chunk (
pself
). This allows several shortcuts and shorthand formats for use within methods:
@callsuper;
When used in a method as above, the
@callsuper
keyword passes the received message up to the object's superclass. Use this whenever subclassing a message when the default functionality must be preserved.
<ret> = @call self::<msg>(<params>*);
Any object can send a message to itself using
@call
and "self" as the destination. The remainder of the command is the same as a normal
@call
.
<ret> = @call process::<msg>(<params>*);
Any object can send a message to its Process object with
@call
and "process" as the destination. (The Process object is the object of class
ProcessClass
.) The remainder of the command is the same as a normal
@call
.
<ret> = @call application::<msg>(<params>*);
Any object can send a message to its Application object (of class
GenApplicationClass
) with
@call
and "application" as the destination. The remainder of the command is the same as a normal
@call
.
<ret> = @call @visParent::<msg>(<params>*);
Any object in a visible tree can use
@visParent
as the destination of an
@call
command. The message will be sent to the object's parent in the visible object tree. The remainder of the command is the same as a normal
@call
.
<ret> = @call @genParent::<msg>(<params>*);
Any object in a generic tree can use
@genParent
as the destination of an
@call
command. The message will be sent to the object's parent in the generic object tree. The remainder of the command is the same as a normal
@call
.
@send @visChildren::<msg>(<params>*);
Any composite object in a visible object tree (therefore a subclass of
VisCompClass
) can send a message that will be dispatched at once to all of its children. Any message sent with
@visChildren
as the destination must be dispatched with the
@send
keyword and therefore can have no return value.
@send @genChildren::<msg>(<params>*);
Any composite object in a generic object tree (therefore a subclass of
GenClass
) can send a message that will be dispatched at once to all of its children. Any message sent with
@genChildren
as the destination must be dispatched with the
@send
keyword and therefore can have no return value.
In addition to the above shortcuts, you may also pass the optr of an object using
@<obj>
, where
<obj>
represents the name of the object. This syntax gets translated by Goc into
(optr)&<obj>
; this is similar to using the ampersand (&) to pass a pointer.


Making website is now one of the easiest thing in the world. You just need to learn HTML, CSS,
Javasctipt and you are good to go.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised words which don't look even slightly believable.
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised words which don't look even slightly believable.
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised words which don't look even slightly believable.
Lorem ipsum dolor sit amet consectetur adipisicing elit.
Lorem ipsum dolor, sit amet consectetur adipisicing elit.
Lorem ipsum dolor sit amet consectetur adipisicing elit.
Lorem ipsum dolor sit amet consectetur adipisicing elit.
Lorem ipsum dolor sit amet consectetur adipisicing elit.
Lorem ipsum dolor sit amet, consectetur adipisicing elit.
Lorem ipsum dolor sit amet consectetur adipisicing elit. Provident veritatis commodi consectetur ipsum corporis ad dolores!
Eum unde nobis repellendus expedita optio tempora ipsa facilis deleniti dolor alias consequuntur dolores nam reiciendis voluptas iste repudiandae, cupiditate distinctio quas.


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These users will be able to switch to your account using the user picker in the header bar.
This will allow them to make changes as well as add and remove data from your account!
The email for the current logged in account is: {{ email }}


From:Hayslett Rod To:Geaccone Tracy Sent:2017-01-11T04:36:56.0000000Z Subject:FW: SoCalGas Complaint (Message from Greg Porter)
FYI
-----Original Message-----
From: Smith, Ann
Sent: Monday, October 22, 2001 5:21 PM
To: Horton, Stanley; Hayslett, Rod; Miller, Mary Kay; Kilmer III,
Robert; McCarty, Danny; Hartsoe, Joe; Kirk, Steve; Watson, Kimberly;
Lokey, Teb
Cc: Harris, Steven; Porter, Gregory J.; Fossum, Drew; Pavlou, Maria
Subject: SoCalGas Complaint (Message from Greg Porter)
MESSAGE FROM GREG PORTER
________________________________________________
As you know, Transwestern filed a complaint against Southern California Gas Company (SoCalGas) at the Federal Energy Regulatory Commission on September 28, 2001. The complaint asked FERC to find SoCalGas' refusal to pay the tariff commodity rate constitutes a violation of Transwestern's tariff and the 1995 Global Settlement. SoCalGas filed an Answer on October 18, 2001. In summary, SoCalGas' Answer stated:
1. SoCalGas did not affirmatively agree to pay the stated tariff rate during the Global Settlement.
2. The commodity charge SoCal has been paying is consistent with the course of performance/conduct prior to, and after, the Global Settlement.
3. Since the Global Settlement has been in effect, SoCalGas has relied on the commodity/usage charges that Transwestern has billed.
4. SoCalGas claims they had been paying the appropriate rate and that Transwestern failed to include the correct rate in its tariff; such omission has created ambiguity and any ambiguity should be construed against the drafter of the tariff, Transwestern.
5. If the Commission disagrees with SoCalGas and declines to reject the complaint outright, any retroactive billing adjustment should be limited to a six-month period.
6. SoCalGas admits that a retroactive billing adjustment for the escalation factor for six months is reasonable and an escalation factor going forward for the remaining term of its Contract No. 8255 is appropriate.
In addition to the foregoing statements, SoCalGas provided that it, like Transwestern, was interested in resolving this matter through ADR. Accordingly, we will be coordinating with SoCalGas and FERC's ADR group to explore possible ADR procedures.
We will advise as new developments warrant. In the meantime, should you have any questions regarding this matter please do not hesitate to contact me at<PHONE_NUMBER> or Maria Pavlou at<PHONE_NUMBER>.
***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


Make That Number
?
↺
X
Score:
0
Target type:
Exact
Random
Use tiles:
All
Some
Tiles:
Easy
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Operations:
Easy
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Start Game


Michael Martin
MEAN Stack and Hybrid Mobile App Developer
Currently
Currently attending SoftStack Factory, which is a 12-week long immersion Bootcamp that focuses on mobile app development using a hybrid approach that delivers native apps and backend services using an MBaaS. With a focus on Javascript as our primary programing language, html5 and CSS, we learn AngularJS an MVC framework and the Ionic mobile framework to create hybrid mobile application. We also forcus on how to scaffold and adapt an mBaaS (mobile Backend as a Service), which is based on nodeJS, express, Strongloop and mongoDB to support the client application.
Education
Real Estate, Portland Community College, Portland, Oregon
Associate of Engineering, Southwestern College, Chula Vista, California – Currently Enrolled
Technical skills
- HTML and CSS
- Javascript
- Angualar 2
- Ionic 2
- C# and C++
- PHP and MySQL
- Google Adwords Certified
- Adobe Photoshop
- Adobe Dreamweaver
- Arduino and Prototyping
- Microsoft Office Suite
Experience
2012-16
Manchester Grand Hyatt
Front Office Ambassador
2010-11
Travel Time Vacations LLC
Managing Partner
2005-09
Fry’s Electronics
Computer Department Supervisor 1
Hobbies
- Hiking
- Riding Motorcycles
- Snowboarding
- Fly Fishing
- Aviation


{{content-for 'head'}}
Custom built ecomm system and fully responsive.
Custom enterprise ecomm application. Currently manage a team of four developers.
AngularJS on the front and admin all connected to purpose built REST API.
https://www.mrsfields.com/in-store/#/aristaplace/ https://www.jamberry.com/us/en/nas/#/login https://www.gotbeauty.com https://www.birdbgone.com
https://www.absolutebirdcontrol.com http://www.powermusic.com http://www.clickmix.com http://www.workoutmusic.com


Apache C++ Standard Library Reference Guide
Welcome to the Apache C++ Standard Library Reference Guide.
Here are several ways you can access the information in this document:
- Hypertext lists showing the classes and other elements described in this document, arranged
- A Comprehensive Index of Class Members, with links to the member functions and data types for all classes described in this document.
- A listing of Tables, Figures, and Examples.
Main Sections


Alex Mitzman
About Me
Projects
Blog
Resume
Contact
I'm an aspiring developer, who is working my way through
Dev Bootcamp. Come check out my work!
Recent Projects


Digimon World
Digivolution Tool
Statsgain Calculator
The Excel Version has been abandoned, as the JavaScript version should fit everyone's need.
Guide and Data Sheet
Guide (unfinished)
Data Sheet
Arena Schedule and what Digimon can enter. (Last updated: 2015-06-03 20:15 CEST)
Download .xlsx (Excel 2007 and newer)
Download .xls (Excel 97-2003)
Download .ods (Open Office)
Table Files by Ginoshie, Data collection by Ginoshie, Syd and AzureFlame4
Syd's magical memory values (Last updated: 2016-10-10 17:22 CEST)
Download DW1 file (requires CheatEngine and ePSXe 1.9.0)
Download DW Re:Digitize file (requires CheatEngine and PPSSPP 1.0.1 64bit)


{{unreferenced|date=March 2013}} {{Infobox prepared food | name = Sfenj or Sfunj | image = | caption = | alternate_name = | country = North Africa/Countries of the Maghreb | region = | creator = | course = | type = Doughnut | served = | main_ingredient = flour, water, sugar and salt | variations = | calories = | other = }}
Sfenj or sfunj (from the Arabic word "isfenj" which means sweet sponge) is a North African doughnut, cooked in oil. Sfenj is eaten plain or sprinkled with sugar or soaked in honey. It is a well known dish in the Maghreb and is traditionally only made and sold early in the morning for breakfast or in the late afternoon accompanied by tea or coffee. It is also called Khfaf in Algeria and other parts of the Maghreb.
{{Reflist}}
{{African cuisine}} {{Doughnut}}
{{Morocco-stub}} {{Tunisia-stub}}


I like taking pictures with Japanese baseball team mascots. Also my quote of the day is "Let's get this done guys".
We have to save the children, from eating too much. They can't be chubby Yodas.
Is this design too simple? Should I be making it more flashy and glowing?
I like pizza bagels. How about you?
Let your imagination just wonder around when you're doing these things. Isn't that fantastic?


Thank you for taking the time to assist us in our market research. Bus Mall is an up and coming product magazine that will soon be featured in hundreds of Seattle's bus's and in the hands of thousands of people.
Our goal for today is to see what products interest you the most. Please keep in mind these items for the following screens.


IntroductionFrequently asked questionsSyntax, keywords and built-in functionsStandard distributionimport implementationBrowser interface
Introduction - DOM API
Creating a document Accessing elements Attributes and methods Events Mouse events Keyboard events Focus events Drag events Query string Using Javascript objects and libraries Brython-specific built-in modules
browser
browser.ajax browser.html browser.local_storage browser.markdown browser.object_storage browser.session_storage browser.svg browser.timer browser.websocket javascript Working with Brython
Options of function
brython()
Installing the development environment Testing and debugging Deploying an application Brython for Firefox OSCookbook |
Building your own webapp : designTo get started, the easiest is to copy the Memos application in another directory We will take the example of a calculator, whose logic will be held in a Python script called calculator.py. The application screen will show a line for the entered value and the result, and buttons for digits and operators, something like--------------------- | | --------------------- | 7 | 8 | 9 | / | C | --------------------- | 4 | 5 | 6 | x | < | --------------------- | 1 | 2 | 3 | - |√¯ | --------------------- | . | 2 | = | + |1/x| --------------------- First thing is to start the built-in server and point the browser to To develop the application, you will need to get familiar with Firefox OS user interface. To get started, download the latest version of Firefox OS Building Blocks and open the file app.html in your browser. This will show you the HTML code used to generate common elements of the user interface : header, lists, fields, toolbar, etc. The source code of app.html is very useful to understand the tags used to build a page and the attributes you must set for each tag Among all the elements presented in app.html, the one that looks the most like our calculator is the "Filters" page. In the source code of app.html, copy the code in section for Filter, id the part included in
and paste it in the body of index.html. Pointing the browser to localhost:8003 will now show you the same page as "Filters" in app.html
Edit the code in index.html to get the design of your calculator to get the lines with the numbers : you will have something like

7

8

9

/

C

4

5

6

*

<

1

2

3

-

√¯

.

0

=

+

1/x

For the zone at the top of the screen, the one where you see what you have typed and where the result of an operation will be displayed when you press "=", you need something more like in the section "Input areas" in app.html. Again, copy and paste the interesting part of the section "Input areas" in the source code of app.html and adapt it in index.html. You will now get the basic layout of your application :

  <form class="paddings">
 <input type="text" placeholder="" value="" id="entry" required > <button type="reset">Clear</button>
 </form>  (... same as above ...)

With this content in index.html, the application home page now looks like the calculator we had designed. But when you click on the buttons, nothing happens. For that, you must now write a program to handle the events on the page |


Copyright © 2008 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
This module specifies the text layout model in CSS and the properties that control it. It covers bidirectionality, vertical text, grid layout, and other special inline text layout effects.
This is a public copy of the editors' draft. It is provided for discussion only and may change at any moment. Its publication here does not imply endorsement of its contents by W3C. Don't cite this document other than as work in progress.
The (archived) public mailing list<EMAIL_ADDRESS>(see instructions) is preferred for discussion of this specification. When sending e-mail, please put the text “css3-text-layout” in the subject, preferably like this: “[css3-text-layout] …summary of comment…”
This document was produced by the CSS Working Group (part of the Style Activity).
This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent.
This section describes the text layout features supported by CSS, which includes support for various international writing directions, such as left-to-right (e.g., Latin scripts), right-to-left (e.g., Hebrew or Arabic), bidirectional (e.g., mixing Latin with Arabic) and vertical (e.g., Asian scripts). In addition, this section defines a set of properties that provide for a document grid layout system that is commonly used with East Asian text layout.
Text flow is defined in terms of inline progression and block progression. Inline progression is the way elements flow on the line and defines on which end of the line the "start" and "end" are located. The ‘direction’ and ‘unicode-bidi’ properties determine the inline-progression and bidirectional layout. The ‘block-progression’ property determines the line progression, or way lines stack, in a block. The ‘writing-mode’ shorthand combines inline and block progression together.
Some examples of text flow are:
Conforming user agents that do not support bidirectional text may ignore the ‘direction’ and ‘unicode-bidi’ properties described in this section. This exception includes UAs that render right-to-left characters simply because a font on the system contains them but do not support the concept of right-to-left text direction.
The characters in certain scripts are written from right to left. In some documents, in particular those written with the Arabic or Hebrew script, and in some mixed-language contexts, text in a single (visually displayed) block may appear with mixed directionality. This phenomenon is called bidirectionality, or "bidi" for short.
The Unicode standard (Unicode Standard Annex #9) defines a complex algorithm for determining the proper directionality of text. The algorithm consists of an implicit part based on character properties, as well as explicit controls for embeddings and overrides. CSS relies on this algorithm to achieve proper bidirectional rendering. The ‘direction’ and ‘unicode-bidi’ properties allow authors to specify how the elements and attributes of a document language map to this algorithm.
User agents that support bidirectional text must apply the Unicode bidirectional algorithm to every sequence of inline boxes uninterrupted by a forced line break or block boundary. This sequence forms the "paragraph" unit in the bidirectional algorithm. The paragraph embedding level is set according to the value of the ‘direction’ property of the containing block rather than by the heuristic given in steps P2 and P3 of the Unicode algorithm.
Because the directionality of a text depends on the structure and semantics of the document language, these properties should in most cases be used only by designers of document type descriptions (Dtds), or authors of special documents. If a default style sheet specifies these properties, authors and users should not specify rules to override them.
The HTML 4 specification ([HTML4], section 8.2) defines bidirectionality behavior for HTML elements. The style sheet rules that would achieve the bidi behaviors specified in [[HTML4]] are given below. The HTML 4 specification also contains more information on bidirectionality issues.
*[dir="ltr"] { direction: ltr; unicode-bidi: embed; } *[dir="rtl"] { direction: rtl; unicode-bidi: embed; } bdo[dir="ltr"] { direction: ltr; unicode-bidi: bidi-override; } bdo[dir="rtl"] { direction: rtl; unicode-bidi: bidi-override; }
Because HTML UAs can turn off CSS styling, we advise HTML authors to use the HTML ‘dir’ property and <bdo> element to ensure correct bidirectional layout in the absence of a style sheet.
| Name: | direction |
|---|---|
| Value: | ltr | rtl |
| Initial: | ltr |
| Applies to: | all elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | specified value |
This property specifies the inline progression of text and elements on a
line, and the direction of embeddings and overrides (see ‘unicode-bidi’) for the Unicode
bidirectional algorithm. In addition, it specifies the direction of table
column layout, the direction of horizontal overflow,
and the position of an incomplete last line in a block in case of
‘text-align: justify
’.
Values for this property have the following meanings:
For the ‘direction’ property to affect reordering in inline-level elements, the ‘unicode-bidi’ property's value must be ‘embed’ or ‘override’.
The ‘direction’ property, when specified for table column elements, is not inherited by cells in the column since columns are not the ancestors of the cells in the document tree. Thus, CSS cannot easily capture the "dir" attribute inheritance rules described in [[HTML4]], section <IP_ADDRESS>.
| Name: | unicode-bidi |
|---|---|
| Value: | normal | embed | bidi-override |
| Initial: | normal |
| Applies to: | all elements, but see prose |
| Inherited: | no |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | specified value |
Values for this property have the following meanings:
direction: ltr
’) or RLE
(U+202B; for ‘direction: rtl
’) at the
start of the element and a PDF (U+202C) at the end of the element.
direction:
ltr
’) or RLO (U+202E; for ‘direction:
rtl
’) at the start of the element and a PDF (U+202C) at the
end of the element.
The final order of characters in each block-level element is the same as if the bidi control codes had been added as described above, markup had been stripped, and the resulting character sequence had been passed to an implementation of the Unicode bidirectional algorithm for plain text that produced the same line-breaks as the styled text. In this process, non-textual entities such as images are treated as neutral characters, unless their ‘unicode-bidi’ property has a value other than ‘normal’, in which case they are treated as strong characters in the ‘direction’ specified for the element.
Please note that in order to be able to flow inline boxes in a uniform direction (either entirely left-to-right or entirely right-to-left), more inline boxes (including anonymous inline boxes) may have to be created, and some inline boxes may have to be split up and reordered before flowing.
Because the Unicode algorithm has a limit of 61 levels of
embedding, care should be taken not to use ‘unicode-bidi’ with a value other
than ‘normal’ unless appropriate.
In particular, a value of ‘inherit’ should be used with extreme caution.
However, for elements that are, in general, intended to be displayed as
blocks, a setting of ‘unicode-bidi:
embed
’ is preferred to keep the element together in case
display is changed to inline (see example below).
The following example shows an XML document with bidirectional text. It illustrates an important design principle: Dtd designers should take bidi into account both in the language proper (elements and attributes) and in any accompanying style sheets. The style sheets should be designed so that bidi rules are separate from other style rules. The bidi rules should not be overridden by other style sheets so that the document language's or Dtd's bidi behavior is preserved.
In this example, lowercase letters stand for inherently left-to-right characters and uppercase letters represent inherently right-to-left characters. The text stream is shown in logical backing store order.
<HEBREW>
<PAR>HEBREW1 HEBREW2 english3 HEBREW4 HEBREW5</PAR>
<PAR>HEBREW6 <EMPH>HEBREW7</EMPH> HEBREW8</PAR>
</HEBREW>
<ENGLISH>
<PAR>english9 english10 english11 HEBREW12 HEBREW13</PAR>
<PAR>english14 english15 english16</PAR>
<PAR>english17 <HE-QUO>HEBREW18 english19 HEBREW20</HE-QUO></PAR>
</ENGLISH>
Since this is XML, the style sheet is responsible for setting the writing direction. This is the style sheet:
/* Rules for bidi */ HEBREW, HE-QUO {direction: rtl; unicode-bidi: embed;} ENGLISH {direction: ltr; unicode-bidi: embed;} /* Rules for presentation */ HEBREW, ENGLISH, PAR {display: block;} EMPH {font-weight: bold;}
The HEBREW element is a block with a right-to-left base direction, the ENGLISH element is a block with a left-to-right base direction. The PARs are blocks that inherit the base direction from their parents. Thus, the first two PARs are read starting at the top right, the final three are read starting at the top left. Please note that HEBREW and ENGLISH are chosen as element names for explicitness only; in general, element names should convey structure without reference to language.
The EMPH element is inline-level, and since its value for ‘unicode-bidi’ is ‘normal’ (the initial value), it has no effect on the ordering of the text. The HE-QUO element, on the other hand, creates an embedding.
The formatting of this text might look like this if the line length is long:
5WERBEH 4WERBEH english3 2WERBEH 1WERBEH 8WERBEH 7WERBEH 6WERBEH english9 english10 english11 13WERBEH 12WERBEH english14 english15 english16 english17 20WERBEH english19 18WERBEH
Note that the HE-QUO embedding causes HEBREW18 to be to the right of english19.
If lines have to be broken, it might be more like this:
2WERBEH 1WERBEH -EH 4WERBEH english3 5WERB -EH 7WERBEH 6WERBEH 8WERB english9 english10 en- glish11 12WERBEH 13WERBEH english14 english15 english16 english17 18WERBEH 20WERBEH english19
Because HEBREW18 must be read before english19, it is on the line above english19. Just breaking the long line from the earlier formatting would not have worked. Note also that the first syllable from english19 might have fit on the previous line, but hyphenation of left-to-right words in a right-to-left context, and vice versa, is usually suppressed to avoid having to display a hyphen in the middle of a line.
| Name: | block-progression |
|---|---|
| Value: | tb | rl | lr |
| Initial: | tb |
| Applies to: | ?? |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | specified value |
Should we change the name to something more understandable? "block-flow"? "block-direction"? We need to make sure terminology for inline progression and block progression ("layout" vs "flow" vs "orientation" vs "direction", "horizontal" vs "vertical") is consistent throughout the document as well.)
This property sets the block-progression value and the layout orientation. Possible values:
An inline-level element that has a different ‘block-progression’ from its containing block becomes an ‘inline-block’ element [CSS3-box]. switch to CSS2.1
Box layout in vertical orientations is exactly analogous to layout in the horizontal orientation.
*-left
’ and ‘*-right
’ box properties (border, margin, padding,
outline) use ‘*-top
’ and ‘*-bottom
’ instead, and vice versa. In RL layout
‘*-right
’ is analogous to TB's
‘*-top
’; in LR layout ‘*-left
’ is analogous to TB's ‘*-top
’. The logic for this is clear if you lock an
arrow representing the TB block flow to a compass of the four directions
and rotate it to represent RL and LR flow.
When an element has a different ‘block-progression’ from its containing block two cases are possible:
These descriptions need work
In the following example, two blocks elements (1 and 3) separated by an image (2) are presented in various flow orientations.
Here is a diagram of horizontal layout (block-progression:
tb
):
Here is a diagram for the right-to-left vertical layout commonly used
in East Asia (block-progression: rl
):
And finally, here is a diagram for the left-to-right vertical layout
used for Uighur and Mongolian (block-progression: lr
):
| Name: | writing-mode |
| Value: | lr-tb | rl-tb | tb-rl | bt-rl | tb-lr | bt-lr |
| Initial: | not defined for shorthand properties |
| Applies to: | all elements and generated content |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | see individual properties |
The ‘writing-mode’ property is a shorthand property for the ‘direction’ property and the ‘block-progression’ property. Although strictly speaking, the property has no initial value, it is equivalent to ‘lr-tb’. The definition of the property values are established by the following table, which shows the setting of the constituent properties and example of common usage.
| writing-mode: | direction: | block-progression: | Common Usage: |
|---|---|---|---|
| lr-tb | ltr | tb | Latin-based, Greek, Cyrillic writing systems (and many others) |
| rl-tb | rtl | tb | Arabic, Hebrew writing systems |
| tb-rl | ltr | rl | East Asian writing systems in vertical mode |
| bt-rl | ltr | rl | Arabic script block quote embedded in East Asian vertical text |
| tb-lr | ltr | lr | Mongolian script writing system |
| bt-lr | rtl | lr | Arabic script block quote embedded in Mongolian script document |
In East Asian documents, it is often preferred to display certain Latin-based strings, such as numerals in a year, always in a horizontal layout orientation regardless of the flow orientation of the line of text these strings appear in, as in:
Horizontal in vertical ("Tate-chu-yoko")
In Japanese, this effect is known as "Tate-chu-yoko". In order to achieve it in a CSS document, the Latin string should be enclosed in an inline element with a horizontal layout orientation, as in:
.date {block-progression: tb;} 1996
Documents written in East Asian languages, such as Chinese or Japanese, are commonly laid out on the page according to a specified one- or two-dimensional grid. The concept of grid can also be used with other non-ideographic contexts such as Braille script or monospaced layout.
The diagram below represents a fragment of horizontal text on a page with mixed wide-cell and narrow-cell glyphs that a Japanese content author intended to be laid out on a grid system that has 9 glyphs per line. Gray grid lines are shown for clarity):
'Genko' grid applied to mixed text
The grid behavior can be set on the inline-progression, on the block-progression or both. The grid on the block-progression dimension is determined by the following properties:
The block-progression grid is not described in this section as it can be achieved simply by using the properties mentioned above and described in the CSS3 Line module.
The grid on the inline-progression dimension is obtained by altering the glyphs advance width (or inline-progression value) of inline elements. There are several modes:
Two properties control this advance width modification: ‘line-grid-mode’ enables it and ‘line-grid-progression’ determines its value. The shorthand ‘line-grid’ allows setting both together.
| Name: | line-grid-mode |
|---|---|
| Value: | none | ideograph | all |
| Initial: | none |
| Applies to: | block-level and inline-block elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | specified value |
Specifies the line grid behavior. Each line grid mode value entails a different set of rules for rendering inline contents (the term ‘horizontal’ is used in the following description to indicate the inline-progression dimension). Possible values:
No line grid. Standard text alignments apply to the block element.
Each grapheme cluster with a wide base character is a strip. Each grapheme cluster with a narrow kana character as its base is a strip. Each non-breakable object (e.g. an image) is a strip. Other grapheme clusters are treated as a single strip bounded by the strips described prior. That single strip may be decomposed in several strips if line breaking occurs within it.
The strips are arranged in the grid as follows:
Mixed glyph layout in strict grid
Object layout in strict grid
The ‘ideograph’ mode disables all special text justification and glyph width adjustment normally applied to the contents of the block element.
If a line break opportunity cannot be found in a text run going over the line boundary, then that text run will be pushed down to the next line and the last part of the previous line will be left blank.
Here is an example of mixed text in ‘ideograph’ grid mode:
Strict grid applied to mixed text
Each grapheme cluster with a non-joining base character is a strip. Each non-breakable object (e.g. an image) is a strip. Each run of grapheme clusters with joining base characters that join to each other is a strip.
Mixed glyph layout in fixed grid
For example:
Fixed grid applied to mixed text
The ‘letter-spacing’ property does not
apply to characters in a grid but does apply for all characters not in the
grid (i.e. all characters for ‘line-grid-mode:
none
’, non-ideographs for ‘line-grid-mode: ideograph
’ and all non-connected
glyphs for ‘line-grid-mode: all
’).
| Name: | line-grid-progression |
|---|---|
| Value: | text-height | line-height | <length> |
| Initial: | text-height |
| Applies to: | block-level and inline-block elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | <length> |
This property affects the inline-progression dimension of characters which are subject to the fixed advance width as determined by the ‘line-grid-mode’ property.
Possible values:
For example:
div.section1 { line-grid-progression: .5in }
The rule set above would make grid spaces 0.5 inches long in a div element in the section1 class. If the element has horizontal flow, it would like the following (without the grid lines, which are shown for clarity).
Enlarged grid applied to mixed text in horizontal layout
If the element has vertical flow, then 0.5in is the vertical measure of each grid space:
Enlarged grid applied to mixed text in vertical-ideographic layout
| Name: | line-grid |
|---|---|
| Value: | <‘line-grid-mode’> || <‘line-grid-progression’> |
| Initial: | see individual properties |
| Applies to: | block-level and inline-block elements |
| Inherited: | yes |
| Percentages: | N/A |
| Media: | visual |
| Computed value: | see individual properties |
The ‘line-grid’ property is a shorthand property for setting ‘line-grid-mode’ and ‘line-grid-progression’.
The following is an example of setting the grid in both progressions:
div.grid { line-height:20pt; text-height: max-size; line-stacking-strategy: grid-height; line-grid: ideograph line-height; }
This sets for the div
element a grid with 20pt inline and
block-progression dimensions. All ideographs will be set in cells sized
in multiple of 20pt in both directions.


JS-PDP8
Save
Compile
Reset
Start
Stop
Run
Fast Run
Step
Next
Source
Ram
Registers
000000000000
PC
000
OPR
000000000000
MAR
0
I
0000000000000000
MBR
0
AC (int)
0
-
0000000000000000
E-AC
0
AC (hex)
Control unit and status
S
INT
Clock
0
F
0
R
0
FETCH
Last (sub)instruction executed:
NOP
Source errors
Terminal


| Not Required for up to 180 days | |
| Required for more than 180 days | Apply for Tourist Visa |
| Not Required for up to 30 days | |
| Required for more than 30 days | Apply for Business Visa |
| Not Required for up to 30 days | |
| Required for more than 30 days | Apply for Student Visa |
| Required | Apply for Work Visa |
Passport must be valid for at least 6 months beyond the date you expect to leave Anguilla.
No mandatory requirements
No mandatory requirements


Sampling Ireland - Part 5
Time to wrap up this sampling of Ireland.
Tullamore D.E.W.
This was by far my least favorite the first time around. It tasted like feet. I’ll be trying it solo first and then later on alongside Redbreast 12.
- Nose: There’s an unpleasant earthiness at first that gives way to the Irish “buttery” notes with a nice extra dose of honey. The earthiness grows on me as I sit with this dram. I still find it unpleasant but can just as easily see someone else calling it out as a favorite note.
- Taste: Better than the other day. Less earth than before. More honey, some ginger. Not a ton going on.
- Finish: Fairly short. A little alcohol burn. Some citrusy honey flavors linger. Not bad.
Compared to Redbreast 12
The Tullamore stood up surprisingly well this time around. It still tastes like dirt, but in a better way. There’s a bit too much bitterness on the finish and I’d say it’s still probably the least favorite of all sampled. But it’s not terrible dirt.
I’m not sure how much else I can say about the Redbreast 12 at this point. It’s quintessential Irish with a nice complexity. I pick some some excessive alcohol burn here and there that knocks it down a bit. Overall, this is lovely stuff.
Conclusion
Here’s a map of the Irish expressions I sampled (Hopefully I can revise this soon to include links to blog posts):
- Redbreast 12 - Quintessential Irish butter and honey biscuit. Complex and full of character with maybe a tad too much alcohol burn. B
- Bushmill’s Original - Butter and honey and ginger. Not complex but smooth. B-
- Jamesons - Redbreast without the complexity. C+
- Tullamore D.E.W. - Butter and honey and dirt. Not sure if I like the dirt. C
Overall, I enjoyed my trip to Ireland but am ready to sample from another region. Next time I’m back around these parts, I hope to try out a few other expressions:
- Green Spot - can’t wait to experience that magical “coconut” note
- Connemara - a peated Irish whiskey? I’m in!
- Powers - a competitor at the Bushmills/Jameson/Tullamore level
Where will this magical whiskey tour go next? Tune in tomorrow to find out.
Whiskey Bob signing off.
Previous: Sampling Ireland - Part 4


Outlines class structure, syllabus, grading policies, and reference text. Introduces the origin and theory behind Haskell.
Explores Haskell's strong Type system and Typeclasses. Along the way, covers the concept of Currying and emphasizes modular coding.
Covers proper syntax in writing longer Haskell code. Introduces pattern matching and guards.
Shows how to create your own data types to customize Haskell for you needs. Also covers record syntax, type parameters, and modules.


€30m investment in 405 schools announced
by By Press AssociationA €30 million package for more than 400 schools across the country has been announced.
The funding has been allocated to carry out specialist improvements.
The Summer Works Scheme also includes a new climate action focus with schools allocated funding asked to plan for electric vehicle charging points.
Education Minister Joe McHugh described the focus for the scheme as upgrading and improving life safety systems such as fire alarms and detection and emergency lighting, as well as new surfaces on play areas and car parks.
The climate action element of next year’s summer works is a sensible plan for the future
“In total 405 primary and post-primary schools will benefit from the Summer Works Scheme – that’s more than a tenth of all the schools in the country in one go,” he said.
Meanwhile the climate action initiative will see schools who receive funding for car parking and play areas required to identify a point for electric vehicle charging.
“The climate action element of next year’s summer works is a sensible plan for the future,” Mr McHugh said.
“More and more electric charging points are coming on stream and it is symbolic that schools will be demonstrating how important initiatives like this are.
“The work will be carried out in schools mainly over the summer months, so the disruption to students, teachers and other staff will be kept to a minimum.”
All schools approved for the 2020 Summer Works Scheme are being notified by the Department with further details and instructions on how to proceed.


Wave Type
Square
Triangle
Sawtooth
Sine
Noise
Square
Triangle
Sawtooth
Sine
Noise
Frequency
Frequency Slide
Slide Type
None
Linear
Exponential
None
Linear
Exponential
Delay Frequency
Start Time Pct
Frequency Mult
Vibrato
Time
Frequency:
Wave
Square
Triangle
Sawtooth
Sine
Square
Triangle
Sawtooth
Sine
Shift Time
Noise Tune
Amount
Slide
Envelope
Attack Time
Decay Time
Sustain Time
Release Time
Attk Punch Vol
Pass Filters
Low Frequency
Low Ramp
High Frequency
Flange
Delay Time
Volume
Duty Cycle
Cycle Length
Percent
Volume
Gain:


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KURT-RUNNER
MULTICOLORED LEATHER
380 USD
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- 40
- 41
- 42
- 43
- 44
- 44
- 45
not displayed
DETAILSLaunching the second release of the "Kurt-Runner" in 5 new colourways. Handcrafted in Uganda. Fusing of elements with robotics and engineering as an alternative approach to color and dyeing, making colourways more innovative than ever before.
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04 / 05


You should contact the charity before donating anything.
Forwords is an educational organization which seeks to bring literacy to everyone. They help students overcome language, cultural, and economic bar ...


class static
meteoJS/sounding/parcel . Parcel
Source: sounding/
Class representing a parcel lifting.
Properties
Method
new Parcel([options])
Parameter
| Name | Type | Optional | Description |
|---|---|---|---|
|
options |
|
Yes |
Options. |
Properties
public
b3km (undefined or number)
public
b6km (undefined or number)
public
bfzl (undefined or number)
public
blayer (undefined or number)
public
bmin (undefined or number)
public
bminpres (undefined or number)
public
bminus (undefined or number)
public
bplus (undefined or number)
public
brnshear (undefined or number)
public
brnu (undefined or number)
public
brnv (undefined or number)
public
cap (undefined or number)
public
cappres (undefined or number)
public
dwpc (undefined or number)
public
elhght (undefined or number)
public
elpres (undefined or number)
public
hght0c (undefined or number)
public
hghtm10c (undefined or number)
public
hghtm20c (undefined or number)
public
hghtm30c (undefined or number)
id unknown
Id.
- Inherited from
- module:meteoJS/base/unique.Unique#id
public
lclhght (undefined or number)
public
lclpres (undefined or number)
public
lfchght (undefined or number)
public
lfcpres (undefined or number)
public
li3 (undefined or number)
public
li5 (undefined or number)
public
limax (undefined or number)
public
limaxpres (undefined or number)
public
mplhght (undefined or number)
public
mplpres (undefined or number)
public
p0c (undefined or number)
public
pm10c (undefined or number)
public
pm20c (undefined or number)
public
pm30c (undefined or number)
public
pres (undefined or number)
public
ptrace (undefined or number)
public
tlayer (undefined or number)
public
tmpc (undefined or number)
public
ttrace (undefined or number)
public
wm10c (undefined or number)
public
wm20c (undefined or number)
public
wm30c (undefined or number)
Method
protected
setId(id)
Fired, wenn id-setter is called.
Parameter
| Name | Type | Optional | Description |
|---|---|---|---|
|
id |
|
|
Id. |
- Inherited from
- module:meteoJS/base/unique.Unique#setId


|
|
IFXTaskManagerView Class ReferenceThis is the main interface for IFXTaskManagerView.
More...
Inheritance diagram for IFXTaskManagerView:
List of all members.
Detailed Description
This is the main interface for IFXTaskManagerView.
- Note:
- The associated IID is named IID_IFXTaskManagerView, and the CID for the component is CID_IFXTaskManagerView.
Member Function Documentation
| virtual IFXRESULT IFXAPI IFXTaskManagerView::AddTask |
( |
IFXTaskManagerNode * |
pNode |
) |
[pure virtual] |
|
|
|
This method adds a node to the View.
From time to time this may result in memory reallocation if the internal buffer is not large enough. Nodes are refcounted by the View.
- Parameters:
-
| pNode | The node to be added.
|
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the component has not been initialized.
- IFX_E_INVALID_POINTER is returned if pNode is NULL.
- IFX_E_OUT_OF_MEMORY is returned if a reallocation failed.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::ExecuteAll |
( |
IFXTaskData * |
pData, |
|
|
BOOL |
submitErrors |
|
) |
[pure virtual] |
|
|
|
This method executes all IFXTasks in the view.
This is a convenience method which performs the normal case of applying an IFXTaskData to all tasks in the view. The IFXTaskData submitted to this method is passed directly to the Execute methods of each IFXTask in the view. It is safe to call this method on an empty view (that is, one with a size of zero).
- Note:
- This method actually calls the Execute method on each IFXTaskManagerNode within the view, rather than calling IFXTask::Execute directly. See IFXTaskManagerNode for more information.
- Parameters:
-
| pData | The task data which defines an event. |
| submitErrors | If TRUE, an error will be submitted to the Notification Manager for each task whose IFXTask::Execute function fails. Otherwise, such errors are discarded. |
- Returns:
- Returns an IFXRESULT code. May return other error codes from IFXTaskManagerNode::Execute.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the view has not been initialized.
- IFX_E_INVALID_POINTER is returned if pData is NULL.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::GetCoreServices |
( |
IFXCoreServices ** |
ppCoreServices |
) |
[pure virtual] |
|
|
|
This method retrieves the IFXCoreServices pointer.
- Parameters:
-
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the component has not been initialized.
- IFX_E_INVALID_POINTER is returned if ppCoreServices is NULL.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::GetElementAt |
( |
U32 |
index, |
|
|
IFXTaskManagerNode ** |
ppNode |
|
) |
[pure virtual] |
|
|
|
This method retrieves the specified node.
- Parameters:
-
| index | The index of the node to retrieve. This value must greater than or equal to zero, and less than the view size. The ViewSize can be queried through the GetSize method.
|
| ppNode | Receives the specified node pointer.
|
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the component has not been initialized.
- IFX_E_INVALID_POINTER is returned if ppNode is NULL.
- IFX_E_INVALID_RANGE is returned if index is less than zero, or greater than or equal to the view size.
Implemented in CIFXTaskManagerView. |
| virtual U32 IFXAPI IFXTaskManagerView::GetRefCount |
( |
|
) |
[pure virtual] |
|
|
|
This method returns the reference count for this component.
It is not intended for client use.
- Returns:
- Returns the current reference count.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::GetSize |
( |
U32 * |
pSize |
) |
[pure virtual] |
|
|
|
This method returns the current number of nodes contained in this view.
This will be zero after a reset, or if a IFXTaskManager::CreateView resulted in an empty handler list.
- Parameters:
-
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the component has not been initialized.
- IFX_E_INVALID_POINTER is returned if pSize is NULL.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::Initialize |
( |
IFXCoreServices * |
pCoreServices |
) |
[pure virtual] |
|
|
|
This method initializes the IFXTaskManagerView.
- Parameters:
-
| pCoreServices | A pointer to the CoreServices object.
|
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_ALREADY_INITIALIZED if the IFXTaskManagerView object has already been initialized.
- IFX_E_INVALID_POINTER is returned if pCoreServices is invalid.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::Reset |
( |
|
) |
[pure virtual] |
|
|
|
This method resets the component, clearing all data and releasing any nodes it contains.
It is used by the task manager to recycle a View for reuse.
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the View object has not been initialized.
Implemented in CIFXTaskManagerView. |
| virtual IFXRESULT IFXAPI IFXTaskManagerView::SetAlloc |
( |
U32 |
n |
) |
[pure virtual] |
|
|
|
This method sets the allocation step size for this component.
It is used by the TaskManager and is not intended for client use. Changing with this value could cause severe memory inefficiency in a recycled IFXTaskManagerView. A small value can result in many small allocations, while a large value can result in allocating too much memory. Actual allocation is handled internally by the View object. This method may trigger a reallocation.
- Note:
- Clients should never change this value.
- Parameters:
-
| n | The new allocation step size.
|
- Returns:
- Returns an IFXRESULT code.
- IFX_OK upon success.
- IFX_E_NOT_INITIALIZED if the component has not been initialized.
- IFX_E_OUT_OF_MEMORY is returned if a reallocation failed.
Implemented in CIFXTaskManagerView. |
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
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- Prior Approval: {{lead.priorApproval}}
- Desired square footage: {{lead.squareFootage}}
- Desired number of baths: {{lead.bath}}
- Desired number of beds: {{lead.bed}}
- Desired number of floors: {{lead.floors}}
- User who submitted lead: {{lead.user.name}}
- Agent who owns lead: {{lead.realEstateAgent.name}}


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ForeArm Choke
thumb in grip on ops lapel, deep grip on lapel, angle of wrist is important convex is required, concave gives too much space for op to breath,
concentrate on elbow to floor, bring face down to your hand and put weight through the elbow, control ops legs to hinder escape
If opponent counters with a stiff arm, use other hand to grab the wrist and then body weight push the blocking arm across their body to the floor,
continue with forearm choke.


This video highlights some of the new features in DB2 9.7 that make it very easy to enable Oracle applications to DB2. It includes demos for features like support for PL/SQL, CLP Plus, the free IBM Data Movement tool, and Optim Development studio for debugging.


Peeker Detector Set Class
This is the interface from the main Peeker Class to the Detectors.
The Peeker Detector system lets you pull and process email in a declarative programming style. This style can make logic clearer than a bunch of nested if statements. It also helps you modularize reuseable detector components. Declarative programming can help you split tasks among multiple programmers.
Note: The Peeker Detector system only works if you use the get_message() function or create a custom message class and tell Peeker to use that class: $this->peeker->set_message_class('peeker_header');
Detector array
This class holds an array of detectors.
Function Reference
make_detector($detector_method, $detector_method_arguments, $callback_method, $callback_method_arguments)
Create a detector circuit that "detects" an event and triggers a callback when the event is TRUE. Returns the detector object when created.
// in_from is a custom message class method
// that tests the from address with the strpos() function
$detector_method = 'in_from';
$detector_method_arguments =<EMAIL_ADDRESS>// set_delete is a method in the custom header class
$callback_method = 'set_delete';
$callback_method_arguments = TRUE;
$detector = $this->peeker->make_detector_set();
$detector->make_detector($detector_method, $detector_method_arguments, $callback_method, $callback_method_arguments);
Once you have a detector_set object you can add detectors. The detector set and its detectors must be created before calling the message() method.
A note on detector method naming and the not__ string invertor
Detector methods are functions that return TRUE or FALSE. Instead of writing the negated form of every function ( for instance, in_from() and not_in_from() ) this detector set class defines a string that will tell the detector to automatically 'NOT' the returned value. So instead of writing an actual "not_in_from()" function and bloating the class you can just pass the function name as 'not__in_from' (note double-underscore).
The not__ string can be used on any detector method (any method that returns a boolean). The return value of that function will be inverted.
// strpos_from is a custom message class method
// that tests the from address with the strpos() function
$detector_method = 'not__in_from'; // using the not__ invertor string
$detector_method_arguments =<EMAIL_ADDRESS>// set_delete is a method in the custom header class
$callback_method = 'set_delete';
$callback_method_arguments = TRUE;
$detector = $this->peeker->make_detector_set();
$detector->make_detector($detector_method, $detector_method_arguments, $callback_method, $callback_method_arguments);


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Have a death to record? Click here! Also post on the Facebook group!
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| {{team.name}} | {{getTeamScore(team)}} |


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