|
| | map3d_manager_class (int n_data_max_in) |
| | Constructor. More...
|
| |
| virtual | ~map3d_manager_class () |
| | Destructor. More...
|
| |
| int | reset_all () |
| | Clear all. More...
|
| |
| int | register_script (script_input_class *script_input_in) |
| | Register the script_input_class class for scripting. More...
|
| |
| int | read_tagged (const char *filename) |
| | Read file in tagged ascii format. More...
|
| |
| int | write_parms (FILE *out_fd) override |
| | Write parameters to the currently opened ASCII file – for saving all relevent parameters to an output Parameter file. More...
|
| |
| | atrlab_manager_class (int n_data_max_in) |
| | Constructor. More...
|
| |
| virtual | ~atrlab_manager_class () |
| | Destructor. More...
|
| |
| int | report_status () |
| | Print status of objects in this class. More...
|
| |
| int | set_cg_x (float x) |
| | Set x-value of cg of object. More...
|
| |
| int | set_cg_y (float y) |
| | Set y-value of cg of object. More...
|
| |
| int | set_cg_z (float z) |
| | Set z-value of cg of object. More...
|
| |
| int | set_cg_az (float az) |
| | Set azimuth angle in deg of object. More...
|
| |
| int | set_cg_el (float el) |
| | Set elevation angle in deg of object. More...
|
| |
| int | set_cg_roll (float roll) |
| | Set roll angle in deg of object. More...
|
| |
| float | get_cg_x () |
| | Return x-value of cg of object. More...
|
| |
| float | get_cg_y () |
| | Return y-value of cg of object. More...
|
| |
| float | get_cg_z () |
| | Return z-value of cg of object. More...
|
| |
| float | get_cg_az () |
| | Return azimuth angle in deg of object. More...
|
| |
| float | get_cg_el () |
| | Return elevation angle in deg of object. More...
|
| |
| float | get_cg_roll () |
| | Return azimuth angle in deg of object. More...
|
| |
| int | set_mode (int mode_current_in) |
| | Set mode – used for cases where the camera tracks a moving object. More...
|
| |
| int | set_if_visible (int view_mode_in) |
| | Set visibility – 0 is off, 1 is on. More...
|
| |
| int | get_if_visible () |
| | Return visibility flag. More...
|
| |
| int | get_n_data () |
| | Return the number of objects currently in the class. More...
|
| |
| int | set_refresh_pending () |
| | Set refresh pending flag. More...
|
| |
| int | set_reread_pending () |
| | Set reread pending flag. More...
|
| |
| int | set_recalc_pending () |
| | Set recalc pending flag. More...
|
| |
| int | monitor_for_onoff (int *mon) |
| | Monitor the input location for object visibility. More...
|
| |
| image_3d_class * | get_image_3d () |
| | Return pointer to 3-d image. More...
|
| |
| int | register_dir (dir_class *dirin) |
| | Register dir_class that stores file names and info for DEM filesets and Point clouds. More...
|
| |
| int | register_clock (clock_input_class *clock) |
| | Register a clock. More...
|
| |
| int | register_map3d_index (map3d_index_class *index) |
| | Register a map index. More...
|
| |
| int | register_vector_index (vector_index_class *vector_index) |
| | Register all vector overlays. More...
|
| |
| int | register_camera_manager (atrlab_manager_class *camera_manager_in) |
| | Register camera manager. More...
|
| |
| int | register_viewer (fusion3d_viewer_class *myViewer) |
| | Register viewer to class. More...
|
| |
| int | register_map3d_lowres (map3d_lowres_class *map3d_lowres_in) |
| | Register map3d_lowres_class to class. More...
|
| |
| int | wire_count (int *count, int index_count) |
| | Monitor input location and transfer its content into int buffer[index_count]. More...
|
| |
| int | check_count (int index_count) |
| | Check for count change for index index_count. More...
|
| |
| int | wire_slider (float *count, int index_slider) |
| | Monitor input location and transfer its content into float buffer[index_slider]. More...
|
| |
| int | check_slider (int index) |
| | Check for slider change for index. More...
|
| |
| int | reset_wiring () |
| | Reset (reinitialize) the wiring for connecting managers with input devices. More...
|
| |
| virtual int | refresh () |
| | Refresh display – Virtual, so just ignore. More...
|
| |
| virtual int | register_icon (icon_class *icon_in) |
| | Register icon – Virtual. More...
|
| |
| virtual int | get_closest_icon (float east, float north, icon_class *icon_out, float &dist_to_icon) |
| | Find the closest icon – Virtual, so if not superceded, just return 0 (no icons). More...
|
| |
| virtual int | get_zoom_factor (float &camera_height) |
| | Get the zoom factor – Virtual, so if not superceded, just return 0. More...
|
| |
| virtual int | set_zoom_factor (float camera_height) |
| | Set the zoom factor – Virtual, so if not superceded, just return 0. More...
|
| |
| virtual int | get_focal_length (float &focal_length) |
| | Get the focal length – Virtual, so if not superceded, just return 0. More...
|
| |
| virtual int | set_focal_length (float focal_length) |
| | Set the focal length – Virtual, so if not superceded, just return 0. More...
|
| |
| virtual int | get_displayed_range_span (int &first_range_out, int &last_range_out) |
| | Get the span of ranges currently displayed – Virtual, so if not superceded, just return 0. More...
|
| |
| virtual int | set_displayed_range_min (int first_range_in) |
| |
| virtual int | set_displayed_range_max (int last_range_in) |
| |
| virtual int | make_scene_3d () |
| |
| | base_jfd_class () |
| | Constructor. More...
|
| |
| virtual | ~base_jfd_class () |
| | Destructor. More...
|
| |
| int | set_diag_flag (int flag) |
| | Set level of diagnostics. More...
|
| |
| int | register_coord_system (gps_calc_class *gps_calc_in) |
| | Register the common gps_calc_class for defining the current coordinate systems and transformations between them. More...
|
| |
| const char * | get_type () |
| | Get the name of the class. More...
|
| |
| int | warning (int oiv_window_flag, const char *message) |
| | Open dialog window with warning. More...
|
| |
| int | warning_s (string cmessage, string smessage) |
| | Open dialog window with 2-part warning message. More...
|
| |
| int | exit_safe (int oiv_window_flag, const char *message) |
| | Open dialog window with fatal error message. More...
|
| |
| int | exit_safe_s (string message, string smessage) |
| | Open dialog window with fatal error message. More...
|
| |
| virtual int | clear_all () |
| |
| virtual int | read_file (string sfilename) |
| | Read file: all functions including open, read header and data and close – Virtual. More...
|
| |
| virtual int | read_file_open (string sfilename) |
| | Read file: only the open part of the entire read-file – Virtual. More...
|
| |
| virtual int | read_file_header () |
| | Read file: only the read-header part of the entire read-file – Virtual. More...
|
| |
| virtual int | read_file_data () |
| | Read file: only the read-data part of the entire read-file – Virtual. More...
|
| |
| virtual int | read_file_close () |
| | Read file: only the close part of the entire read-file – Virtual. More...
|
| |
| virtual int | write_file (string sfilename) |
| | Write file: entire process of open, write header and data and close – Virtual. More...
|
| |
|
| int | clear_display_flag |
| | Display switches – 1 to clear display list, 0 otherwise. More...
|
| |
| int | display_a1_flag |
| | Display switches – Display first-hit surface – 1=on, 0=off temporarily, -1 = off for this map (no secondary DEM). More...
|
| |
| int | display_low_offmap |
| | Display switches – 1 iff display low-res tiles that are off the map (for now, just leave at 0). More...
|
| |
| int | mrsid_allres_flag |
| | Display switches – 1 iff get textures for all res from MrSID when MrSID present. More...
|
| |
| int | display_draped_flag |
| | Display switches – As single draped surface (traditional method) iff this flag. More...
|
| |
| int | display_a1_hilite_flag |
| | Display switches – 1 to Hilite a1 hits, 0 for regular (Make hilites even if a1 surface is off, so a1 can be toggled back on quickly). More...
|
| |
| int | display_hires_flag |
| | Display switches – 1 to display hires (default), 0 to temporarily not display them (still calculated) More...
|
| |
| int | hires_available_flag |
| | Display switches – 1 if hires texture available (at least 1 hires texture file loaded), 0 if not. More...
|
| |
| int | hires_requested_flag |
| | Display switches – 1 if hires tiles are requested from Project File or from default parameters, 0 if not. More...
|
| |
| float | th_hilite |
| | Display switches – Hilite a1 hits above this first threshold in yellow. More...
|
| |
| float | th_hilite2 |
| | Display switches – Hilite a1 hits above this second higher threshold in red. More...
|
| |
| int | lowresMosaicTextureFlag |
| | Display switches – 1 iff low-res texture mosaic file is present to use to make low-res tiles. More...
|
| |
| int | max_smooth_last |
| | Display switches – Smooth Last – 1 if smooth last-hit surface (default), 0 if no smoothing. More...
|
| |
| int | ntiles_low |
| | Tiles – No of tiles displayed at low resolution. More...
|
| |
| int | ntiles_med |
| | Tiles – No of tiles displayed at medium resolution. More...
|
| |
| int | ntiles_hi |
| | Tiles – No of tiles displayed at high resolution. More...
|
| |
| int | nx_tile |
| | Tiles – No of pixels in a tile in x-dimension. More...
|
| |
| int | ny_tile |
| | Tiles – No of pixels in a tile in y-dimension. More...
|
| |
| float | dx |
| | Tiles – Size of voxel in x-dimension. More...
|
| |
| float | dy |
| | Tiles – Size of voxel in y-dimension. More...
|
| |
| int | n_cushion |
| | Tiles – No. of pixels in each direction that are read above the tile size. More...
|
| |
| int | ndown_lowres |
| | Tiles – downsampling ratio for low-res texture. More...
|
| |
| int | n_texture_low |
| | Tiles – No. of pixels in each direction for low-res texture (assumed to be square) More...
|
| |
| int | thread_flag_mrsid |
| | Multithreading – No of worker threads for MrSID read/decode. More...
|
| |
| int | thread_flag_tile |
| | Multithreading – 1 iff make all tiles in worker thread (works only for VSG library, Coin not threadsafe for this) More...
|
| |
| int | thread_flag_low |
| | Multithreading – 1 iff make low-res tiles in background in the main thread(not a separate thread, but serves the same function) More...
|
| |
| int | thread_priority |
| | Multithreading – Adjust priority of worker thread so doesnt interfere with main thread. More...
|
| |
| int | thread_status |
| | Multithreading – 0=not initialized, 1=threads initialized and running, -1=threads initialized and suspended. More...
|
| |
| int | cache_level_flag |
| | Cache – Level of caching – 0 for no cache, 1 for minimal cache (not yet implemented), 2 for normal cache. More...
|
| |
| int | cache_npad_hi |
| | Cache – No of tiles cached above the min required to cover the displayed region – hi-res. More...
|
| |
| int | cache_npad_med |
| | Cache – No of tiles cached above the min required to cover the displayed region – med-res. More...
|
| |
| int | cache_diag |
| | Cache – Diagnostic level. More...
|
| |
| unsigned char * | data_mrsid_med |
| | Cache – Storage array for hi-res MrSID when cache not used. More...
|
| |
| unsigned char * | data_mrsid_hi |
| | Cache – Storage array for hi-res MrSID when cache not used. More...
|
| |
| float | brt0 |
| | Min brightness. More...
|
| |
| float | lowres_texture_complexity |
| | Lowres texture complexity for texture mosaic (0.1 for pixelated to 1.0 for default) More...
|
| |
| int | rainbow_scale_flag |
| | 0 for natural scale/abs elev (default), 1 for blue-red scale/abs elev, 2 for natural scale/rel elev, 3 for blue-red scale/rel elev More...
|
| |
| int | map_color_flag |
| | 1 iff false color scale above entered by user More...
|
| |
| int | mrg_int_flag |
| | 1 to use 8-bit .int file, 2 to use 24-bit .mrg file for texture More...
|
| |
| float | rainbow_rmin |
| |
| float | rainbow_rmax |
| | Range limits for rainbow, if different from data limits. More...
|
| |
| int | rainbow_rlims_flag |
| | 1 iff rainbow range limits entered by user More...
|
| |
| float | lidar_intens_scale |
| | Lidar intensity maps tend to be dull – multiply by fixed value to make brigher. More...
|
| |
| float | elev_limit_min |
| | Hard limit elevations – limit all elevation values lower than value to value. More...
|
| |
| float | elev_limit_max |
| | Hard limit elevations – limit all elevation values higher than value to value. More...
|
| |
| float | elev_offmap |
| | Use this elevation for points off map. More...
|
| |
| float | map_offset_x |
| | Offset the map to account for different datum or just reg errors. More...
|
| |
| float | map_offset_y |
| | Offset the map to account for different datum or just reg errors. More...
|
| |
| float | map_offset_z |
| | Offset the map to account for different datum or just reg errors. More...
|
| |
| float * | hxx |
| | Array of hue values for rainbow color scale. More...
|
| |
| float * | natSat |
| | Array of saturation values for natural color scale. More...
|
| |
| float * | natHue |
| | Array of hue values for natural color scale. More...
|
| |
| int | obj_flag |
| | .obj write – 1 iff write to .obj format More...
|
| |
| string | obj_filename |
| | .obj write – Output filename More...
|
| |
| float | obj_scale |
| | .obj write – Scaling applied to data before writing to .obj More...
|
| |
| float | obj_elev_off |
| | .obj write – Translation applied to elevations before writing More...
|
| |
| int | change_det_flag |
| | Change detection – 1 to turn on. More...
|
| |
| float | change_det_thresh |
| | Change detection – threshold for highlighting (+ and -) More...
|
| |
| float | change_det_cmax |
| | Change detection – elev diff corresponding to peak color. More...
|
| |
| tiles_rtv_class * | tiles_rtv |
| | Helper class – for managing map tiling. More...
|
| |
| script_input_class * | script_input |
| | Helper class – for scripting. More...
|
| |
| texture_server_class * | texture_server |
| | Helper class – for getting texture and texture parms. More...
|
| |
| int | n_data_max |
| | Max no of data objects that can input. More...
|
| |
| int | n_data |
| | No of data objects input
More...
|
| |
| int | refresh_pending |
| | Change pending – any kind (0/1 default) More...
|
| |
| int | reread_pending |
| | Change pending – new image (from file/Epix/etc) (0/1 default) More...
|
| |
| int | recalc_pending |
| | Change pending – new parms requiring recalc (0/1 default) More...
|
| |
| float | cg_world_x |
| | cg location – easting(m) More...
|
| |
| float | cg_world_y |
| | cg location – northing(m) More...
|
| |
| float | cg_world_z |
| | cg location – elevation(m) More...
|
| |
| float | cg_world_az |
| | cg location – Angle in deg from East ccw More...
|
| |
| float | cg_world_el |
| | cg location – Angle in deg from horizontal More...
|
| |
| float | cg_world_roll |
| | cg location – Angle in deg from horizontal More...
|
| |
| int | if_translated |
| | 1 iff object has been translated since last draw More...
|
| |
| int | if_rotated |
| | 1 iff object has been rotated since last draw More...
|
| |
| float | camera_height_old |
| | Previous camera height. More...
|
| |
| int | if_visible |
| | 1 if object visible, 0 if invisible More...
|
| |
| int ** | mon_onoff_a |
| | Multiple vis inputs – Location to monitor. More...
|
| |
| int * | state_onoff_a |
| | Multiple vis inputs – Last state of onoff. More...
|
| |
| int | n_onoff |
| | No of locations presently monitored. More...
|
| |
| int | vis_changed_by_method |
| | 1 iff vis changed by method rather than by monitoring More...
|
| |
| float ** | slider_a |
| | Array of slider values. More...
|
| |
| float * | old_slider_a |
| | Previous vals for sliders. More...
|
| |
| int ** | count_a |
| | Array of counters. More...
|
| |
| int * | old_count_a |
| | Previous vals for counters. More...
|
| |
| int | count_a_default |
| | Array of counters – Default value. More...
|
| |
| int | mode_current |
| | Camera tracking – 0=search. 1=track, 2=model. More...
|
| |
| int | mode_previous |
| | Camera tracking – 0=search. 1=track, 2=model. More...
|
| |
| int | if_new_icon |
| | 1 iff new icon registered More...
|
| |
| int | first_range |
| |
| int | last_range |
| | Span of ranges currently displayed. More...
|
| |
| dir_class * | dir |
| | Helper class –. More...
|
| |
| clock_input_class * | clock_input |
| | Helper class –. More...
|
| |
| map3d_index_class * | map3d_index |
| | Helper class –. More...
|
| |
| image_3d_class * | image_3d |
| | Helper class – For any 3-d images used by manager. More...
|
| |
| atrlab_manager_class * | camera_manager |
| | Helper class –. More...
|
| |
| vector_index_class * | vector_index |
| | Helper class –. More...
|
| |
| fusion3d_viewer_class * | myViewer |
| | Helper class –. More...
|
| |
| map3d_lowres_class * | map3d_lowres |
| | Helper class – to do low-res DEM. More...
|
| |
| icon_class * | icon |
| | Helper class – Pointer to icon. More...
|
| |
| int | diag_flag |
| | Diagnostic level – 0=none, 1=little, 2=moderate, 3=heavy. More...
|
| |
| int | opsys_flag |
| | Operating system – 0=unix, 1=windows, 2=linux. More...
|
| |
| char * | class_type |
| | Unique name for each child class. More...
|
| |
| int | localCoordFlag |
| | Coord systems – -1=unknown local coord system, 0=local same as global, Positive=EPSG where known local coord different from global. More...
|
| |
| gps_calc_class * | gps_calc |
| | Coord systems – Worker class to define global coordinate systems and transformations. More...
|
| |
Manages all 3-D terrain elevation maps expressed as raster DEM.
Manages all 3-D terrain elevation maps – typically lidar elevation maps. Works with raster DEM data only – raw LAS files must be converted to DEM in a preprocessing step before being used.


You can either Watch as well or Leave to return the admin interface. Note that this will kick out watching on any other connections.


Impact of Radius for Defining "Local"
Radius: 50 miles
Yelp local mean rating: 3.72 Yelp non-local mean rating: 3.82
TripAdvisor local mean rating: 4.03 TripAdvisor non-local mean rating: 4.18
Change Radius


This is the base model for pumps.
The model describes a centrifugal pump, or a group of
nParallel
identical pumps. The pump model is based on
the theory of kinematic similarity: the pump characteristics are
given for nominal operating conditions (rotational speed and fluid
density), and then adapted to actual operating condition, according
to the similarity equations.
Pump characteristics
The nominal hydraulic characteristic (head vs. volume flow rate)
is given by the replaceable function
flowCharacteristic
.
The pump energy balance can be specified in two alternative ways:
use_powerCharacteristic = false
(default option):
the replaceable function efficiencyCharacteristic
(efficiency vs. volume flow rate in nominal conditions) is used to
determine the efficiency, and then the power consumption. The
default is a constant efficiency of 0.8.use_powerCharacteristic = true
: the replaceable
function powerCharacteristic
(power consumption vs.
volume flow rate in nominal conditions) is used to determine the
power consumption, and then the efficiency. Use
powerCharacteristic
to specify a non-zero power
consumption for zero flow rate.Several functions are provided in the package
PumpCharacteristics
to specify the characteristics as
a function of some operating points at nominal conditions.
Depending on the value of the checkValve
parameter,
the model either supports reverse flow conditions, or includes a
built-in check valve to avoid flow reversal.
It is possible to take into account the mass and energy storage
of the fluid inside the pump by specifying its volume
V
, and by selecting appropriate dynamic mass and
energy balance assumptions (see below); this is recommended to
avoid singularities in the computation of the outlet enthalpy in
case of zero flow rate. If zero flow rate conditions are always
avoided, this dynamic effect can be neglected by leaving the
default value V = 0
, thus avoiding fast state
variables in the model.
Dynamics options
Steady-state mass and energy balances are assumed per default,
neglecting the holdup of fluid in the pump; this configuration
works well if the flow rate is always positive. Dynamic mass and
energy balance can be used by setting the corresponding dynamic
parameters. This is recommended to avoid singularities at zero or
reversing mass flow rate. If the initial conditions imply non-zero
mass flow rate, it is possible to use the
SteadyStateInitial
condition, otherwise it is
recommended to use FixedInitial
in order to avoid
undetermined initial conditions.
Heat transfer
The Boolean parameter use_HeatTransfer
can be set
to true if heat exchanged with the environment should be taken into
account or to model a housing. This might be desirable if a pump
with realistic powerCharacteristic
for zero flow
operates while a valve prevents fluid flow.
Diagnostics of Cavitation
The replaceable Monitoring submodel can be configured to PumpMonitoringNPSH, in order to compute the Net Positive Suction Head available and check for cavitation, provided a two-phase medium model is used (see Advanced tab).
| Name | Description |
|---|---|
| flowCharacteristic | Head vs. V_flow characteristic at nominal speed and density |
| powerCharacteristic | Power consumption vs. V_flow at nominal speed and density |
| efficiencyCharacteristic | |
| HeatTransfer | |
| Monitoring |


Youngstown State upsets Illinois State 21-3
by EndPlayYOUNGSTOWN, Ohio (AP) - Joe Alessi ran for 103 yards and the Youngstown State defense shut down Illinois State for a 21-3 upset over the FCS sixth-ranked Redbirds on Saturday.
Braxton Chapman and Joe Craycraft completed 12-play drives with short touchdown runs and Zaire Jones returned an interception for 30 yards and a score for the Penguins (6-6, 2-6), who snapped a three-game losing streak in their season finale and perhaps ensured that the Redbirds (8-4, 5-3) will not receive a first-round bye for the playoffs.
Both teams committed three turnovers, but Illinois State managed only 142 yards total offense and were 0 for 12 on third-down conversions. Two Redbirds quarterbacks were 3-of-16 passing for 30 yards. The Penguins had only 83 yards passing but 187 on the ground.
On the final play of the game, Youngstown senior quarterback Nate Mays, who was knocked out for the season against North Dakota State on Nov. 2 with a leg injury, was helped out onto the field to take the snap and take a knee.


Our Philosophy
We believe that chess is most fun and beneficial when studied properly and played competitively. In 1999, the International Olympic Committee officially recognized chess as a sport! Unlike other activities, chess provides a pure decision-making arena where players receive clear feedback on each of their choices. This makes it an ideal vehicle for developing lifelong thinking and learning skills that advance academic, personal, and career success.
Academically, the benefits of chess are well known. It helps students with their focus, work ethic, critical thinking, self-awareness, self-control, and patience. After playing a grueling six hour tournament game, sitting through SAT or AP testing feels like a walk in the park! Chess provides a microcosm in which students practice exerting themselves mentally. They study and build concrete skills, having fun and embracing failure as part of the learning process.
Personally, chess promotes healthy habits and a balanced lifestyle. The life skills chess develops—patience, forethought, sportsmanship, self-accountability—are highly relevant outside the classroom. Scholastic chess is often played in a co-ed team setting, so all of the social benefits of team sports are included as well. As one of the most popular games on the planet, whenever they visit a new country, city, or culture, students can connect with other people through chess.
Career-wise, chess is one of the most compelling extracurriculars to list on a résumé. Being exposed to the mathematical logic of the game is helpful in quantitative and STEM careers. Also, significant creativity is involved at the chessboard. Marcel Duchamp famously stated that “while all artists are not chess players, all chess players are artists.” Chess builds self-confidence as the player develops awareness of her strengths and how to improve weaknesses.
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