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Smartphone Repair was established under the idea that every consumer should be
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8 Spreadsheet Formulas
The quick review of math in Google Sheets uses the City of Baltimore’s 2022 budget, compared with previous years.
Get the Google Sheet to follow along
You should get into the habit of creating unique identifiers, checking your corners and looking for documentation before you ever start working with a spreadsheet. These habits were covered in Replication and the data diary and on an Excel refresher .
8.1 Formulas in spreadsheets
Every formula begins with the equals sign (=). Rather than the values you want to work with in the formula, you’ll use references to other cells in the sheet.
The easiest formulas are simple arithmetic: adding, subtracting, multiplying and dividing two or more cells. You’ll just use simple operators to do this:
| operator | symbol | example |
|---|---|---|
| addition | + | =A2+B2 |
| subtraction | - | =A2-B2 |
| multiplication | * | =A2*B2 |
| division | / | =A2/B2 |
Here’s what a spreadsheet looks like while editing some simple arithmetic:
The other kind of formula is a function. A function is a command that has a name, and requires arguments – usually the cell addresses or the range of addresses that it will act on. Every programming language has functions built in and many have extensions, or packages or libraries, that add even more as users find things they want to do more efficiently. You begin using a function the same way you begin a formula – with an = sign. Here are three common functions that create summary statistics for the numbers contained in a range of addresses. A range is a set of cells defined by its corner cell address: the top left through the bottom right.
You’ll usually use them on a single column at a time.
| Formula | What it does |
|---|---|
| =SUM(start:finish) | Adds up the numbers between start and finish |
| =AVERAGE(start:finish) | Computes the mean of the numbers |
| =MEDIAN(start:finish) | Derives the median of the numbers |
…where “start” means the first cell you want to include, and finish means the last cell. Use the cell address of the first number you want to include , a colon, then the cell address of the last number you want to include. You can also select them while you’re editing the formula.
Here’s an example of adding up all of the rows in a list by county:
8.2 Common spreadsheet arithmetic
The budget document shows three years’ of data: The actual spending in the fiscal year that ended in 2016; the spending that was estimated for the end of fiscal year 2017; and the proposed spending for fiscal year 2018. The first page of the document shows these amounts for broad spending categories.
You may want to widen the columns and format the numbers before you start:
8.2.1 Check the government’s math with SUM
Our first job is to make sure the government has provided us data that adds up. To do that, we’ll SUM all of the departments’ spending.
To add up the numbers from FY 2020 Actual, enter the following formula in cell C16, just below the number provided by the government:
=SUM(C2:C13)
and hit the enter key
Copy that formula to the right. Notice how the formula changes the addresses that it is using as you move to the right – it’s adjusted them to refer to the current column.
8.2.2 Change in spending
The increase or decrease in projected spending from 2017 to 2018 is just the difference between the two values, beginning in cell F3
new-old, or =E2-D2
When you copy it down, note how the references to each row also adjusted. In line 3, it’s E3-D3, and so on. Excel and other spreadsheets assume that, most of the time, you want these kinds of adjustments to be made.
8.2.3 Percent change
We can’t tell the rate of growth for each department until we calculate the percent change from one year to another. Now that we already have the change, the percent change is easy. The formula is:
( new - old ) / old
.. or just scream "NOO"
The new-old is already in column F, so all that’s left is to divide again. In grade school, you also had to move the decimal place over two spots, since the concept of percent change is “out of 100”. Excel formats will do that for you.
Remember, it’s always (new-old)/old , NOT the big one minus the little one. Doing it correctly, the answer could be negative, meaning the value fell.
When you’re done, you can format the answer as a percentage to get it into whole numbers.
It’s also worth comparing the picture you get by looking at raw numbers vs. percentages. It’s instructive that federal grants are up 308%.
8.2.4 Parts of a whole: percent of total
We’d also like to know what portion of the total spending is eaten up by each department. To do that, we need the percent of total.
In our case, let’s use the total that the government gave us. In practice, you’d have to decide what to do if your figures didn’t match those provided by officials. You can’t assume that the total is wrong – you could be missing a category, or there could be a mistake in one of the line items.
The formula for percent of total is:
category / total
Here’s a good trick with spreadsheets when you need to divide against a fixed total. You don’t have to type in each formula one by one, though. Instead, you’ll use anchors, known in spreadsheets as “absolute references”. Think of a dollar sign as an anchor or stickpin, holding down the location of part of your formula. If you put the stickpin before the letter in the formula, it holds the column in place. If you put it before the number, it holds the row in place. If you put it in both places, it holds the cell in place.
In this case, we want to see what percentage property taxes, income taxes, etc. are of the total revenues in FY22, which is $4,331,049,486 (cell E14). Let’s figure it out.
- Left click column F, insert column to the left. Name it Pct of Total
- Create formula to divide property taxes into total revenues: =(E2/E14)
- Modify forumula so it will anchor to the E14 as you move down the spreadsheet =(E2/$E$14)
- Copy formula down to F13
8.3 While we’re at it: two kinds of averages
Although it doesn’t make a lot of sense in this context, we’ll go ahead and calculate the average or mean size of each department, and then calculate the median size.
Simple average, or mean
A simple average, also known as the mean, is skewed toward very high or very low values. Its formula is
sum of pieces / # of pieces that were summed
But in Google Sheets, all we need is the word AVERAGE:
=AVERAGE(C2:C9)
Median
In Google Sheets, you can get the median of a list of numbers by just using the formula, MEDIAN()
= MEDIAN(C2:C9)
Doing simple calclutions like this on data that is provided to you by the government lets you ask better questions when you get an interview, and may even convince officials to talk with you. There’s a big difference between asking them to tell you what the budget numbers are, and asking them to explain specific results!
8.4 FAQs
Should I use average or median?
It depends. Averages are easier to explain but can be misleading. Usually, if they’re very different, median will be a better representation of the typical person, city or department. Averages in these cases are more like totals.
My percents are small numbers with decimal points
Use the format as a % button to move the decimal point over two places and insert the percentage symbol.


Hi my name is Dina Rudelson. I am currently a junior at the University of Michigan Computer Science and Engineering Department. I became a computer scientist because I fell in love with how engaging and usefull programing was.
I am currently a student developer for Professor Soloway at the University of Michigan. My group creates collaborative educational apps for grades K-12. My work has specifically been developing a collaborative drawing app. I am also in the early stages of developing a collaborative whiteboard app integrated with educational videos.
I am additionally a part of the Great Lakes Research and Design team. My subgroup works with a variety of three dimensional visualization software including VisIt and EnsightGold to produce models of atmospheric data sets from the Great lakes region. Our current work involves collaborating with the staff at the University of Michigan’s-3D visualization laboratory to develop new methods of interactively exploring large model environmental datasets from the Great Lakes region.
Aside from my developer life I enjoy doing a variety of other things. I am a very big runner and biker. I have just recently completing my first bike tour of 600 miles from Michigan to Missouri, and ran my first marathon. Additionally I am a part of a student organization on campus called Camp Kesem. This organization provides free summer camp for kids who have or had parents with cancer. I have learned so much from the campers I work with and inspired daily with their strength. I also volunteer at an adaptive gymnastics program. This is a free program for kids with mental disabilities to work on their motor skills and get the chance of doing an activity which they normally would not have the opportunity to participate in. Side note, I also developed a website for this program to advertise the program as well as sign up volunteers and athletes.


Choose File->Open... A dialog like this will appear:
The drop down "Files of Type" box contains a list of data adapters. The list of valid extensions for each data adapter is also shown. To choose a different data adapter, click on the little upside-down triangle, and select the desired data adapter from the dropdown list.
When opening an annotation file, if "All Files" is selected and your file has an extension appropriate for the data type, the data adapter will be applied automatically. For example, if your filename is "example.xls", the tab-delimited data adapter will automatically be used.
If your current configuration does not match the configuration that was used when the file was previously saved, then you might encounter an error during loading. For example, suppose when you saved this file the last time, you were operating under the "demo" configuration. However, since then, you switched your configuration to "my_new_config". Since these configurations might not match, you are unable to load in the data. Try changing your configurationback to "demo" and then retry loading the annotation file.
To save a file, select the appropriate output format, type in the name of the file (including the extension), and click "Save".
Note that you can also select a filename that already exists which will overwrite the file. (There is no warning in the software itself, so this is your warning.)
Warning: If you use an extension that is not valid for the selected format, you may encounter problems when you later try to load the file. For example, if you save your file as "example.xls" but the format you tell it to save as is PhenoSyntax, then when the file is loaded it might try to use the tab-delimited adapter instead of the phenosyntax adapter, resulting in your data not loading properly. Be sure to use an appropriate extension for the adapter you have chosen.


Hi, I'm Tali. I dreamed of becoming a UX designer way before I had ever heard of the profession.
In a past life, I was an eLearning specialist working in Israel.
My work in learning technologies has taught me a great deal about creating intuitive and effective interfaces.
I am currently pursuing an M.Sc. in Creative Digital Media,
with a focus on UX design and mobile development, at the Dublin Institute of Technology.
Feel free to have a look through my portfolio and reach out if you feel I can be of service to you.
Thanks for stopping by!
Where's Paul is the result of 2 assignments given by John Wood as part of the UI Design module I took during my masters. Initial conception and sketching were done in teams. My team members were David Knox, Sanette Tanaka and Zoe Stringer.
The support team for Widget Consulting needs to be notified each morning about how each employee
will be spending their working day.
Since many employees don’t notify the support team on their whereabouts and neglect to update their calendar,
the support team has to spend time each morning trying to track down all employees who are not at the office.
As an additional problem, the employees themselves don’t know where their co-workers are and whether they can be reached throughout the day.
The brief asks to create a mobile app for Widget Consulting,
that would assist primarily the support team (but also all other employees) in knowing what the daily status for each employee is.
By a process of interrogating the brief, and based on staff interviews, my team detected 4 major challenges which the design has to address. Here are the challenges and the solutions we found for them:
At this stage, the collaborative part of the assignment was complete, and each of us had to continue
working separately and design a high-fidelity prototype.
My team's initial concept used a "river of cards" layout for displaying the co-workers’ availability.
Each employee card, when tapped, would reveal additional details about that employee’s availability,
and would also display a ping button.
However, as I progressed through the process of wireframing and prototyping, it became evident to me that a traditional list layout would make for a preferable layout: with a list, the user would be able to perform all major tasks directly from the list-view, without having to tap on a colleague’s card to reveal those options.
Swoosh! is a casual mobile game I created together with my teammate David Harrington, as part of my masters. We worked on the game for an entire semester, presenting our progress and receiving feedback each week. I was in charge of the technical development of the game, whereas David was in charge of the visual assets, art style and audio.
TL;DR - We created a mobile game in 12 weeks. Our game was based on the mechanics of an existing game called "Dragon, Fly!". We were successful in overcoming a major technical issue (lack of pixel-perfect collision in GameSalad) and completed the project on time.
Our task was to pick an existing mobile game and create our own version of it.
To keep the focus on the design and production process (e.g. agile development and good teamwork) rather than on coding,
we were requested to build the game using the
GameSalad authoring tool.
We had 12 weeks to develop, design and publish the game on the play store.
We chose to recreate a lovely game called
"Dragon, Fly!",
in which the player controls a baby dragon attemting to escape from its mother.
Being too small to fly, the baby dragon "swooshes" through valleys,
gaining momentum with every successful swoosh. Once the mother catches up with it, the game is over.
The aim of the game is to progress as much as one can before getting caught.
The game essentially consists of a curvy terrain of hills and valleys,
and a player character swooshing between them.
Sounds simple enough, right? We thought so too.
We decided to reimagine "Dragon, Fly!" as a Halloween themed game.
It soon became evident that we had chosen the wrong game-concept for the GameSalad platform. You see, GameSalad does not support pixel-perfect collision, meaning we had no way of making our witch collide perfectly with the curvy terrain of the mountains. By the time we realized the severity of this problem it was too late to select a different game. We searched online forums far and wide for a solution to our issue, only to read again and again that it simply can't be done in GameSalad.
Who cares about pixel-perfect collision anyway?
GameSalad treats all objects as either rectangle or circle shaped. This often makes for awkward situations when those objects touch (collide). We would have much prefered to have pixel-perfect collision, which would mean for the game engine to treat the object as the irregular shapes that they are, and allow for a more natural and precise collision between them based on their real boundaries.
And then I stumbled upon this gem:
Manto, a member of the GameSalad community, found a workaround for the pixel collision issue and had
posted his solution
on the GameSalad forum.
Essentially, his idea was to create lots of tiny transparent rectangles, and place them side by side in
slightly different angles along the conture of the terrain image,
in a way that would create the illusion of one continuous curvy line.
Since these were all individual (albeit tiny) linear surfaces, an object (say, a swooshing witch) could
collide with each of them.
This solution still was far from sufficient for us (read on to find out why), but it gave me hope and inspiration.
Since our game is a never-ending horizontal scroll game, having a curvy line all the way through necessitated creating
lots and lots of those rectangular-shaped objects ("actors" in GameSalad speak)
which proved to be too costly in terms of memory and cpu, resulting in very poor performance.
For example, in order to create just one (36 mountains long) level, we needed to have about 1,080 rectangle actors,
each of them demanding their own physics simulation!
In addition, since positioning these rectangles manually was not feasible,
I had to come up with a way of shaping them into mountains automatically.
In order to avoid the need to manually place all of the tiny lines as to create the mountainy terrain, I created a tool in Excel that allowed me to define formulas for particular "mountains" and then to generate coordinates for the appropriate line actors. I used a sequence of sine waves with different amplitudes and wavelengths to create various mountains. Then I imported the coordinates into GameSalad, and created the complementary logic to randomly compose a terrain out of these "mountains", with an increasing degree of difficulty for each level.
Since creating the entire mountainy terrain in advance required spawning thousands upon
thousands of tiny rectangles, which were weighing down performance, my second challenge was to reduce the number of
rectangles used at any given moment to the bare minimum.
This technical necessity made me rethink the very design of the game,
and I eventually decided to make the terrain appear gradually as the gameplay progressed.
This feature was well received in testing, as players commented that the constantly advancing terrain adds a sense
of magic, as well as making for a slightly more challenging experience (since the player cannot plan far ahead for
where they would land the witch).
In addition, I made sure to eliminate all rectangles the second they became invisible to the player. This was the result:
Throughout development and graphic design, we have user-tested our game and made changes accordingly. The most notable changes we made had to do with the witch's movement (speed and height of leaping), choice of music, and color and contrast.
We have completed our game on time and published it on the play store.
StudyBuddy (working title) is a productivity app designed to assist high-school students in their study for the leaving cert. It is the final project for my masters degree in Creative Digital Media, and I'm working on it together with my teammate Róisín O'Keeffe.
Feel free to check out our project's proposal document and stay current on our progress on our blog.


{% extends "layout.html" %} {% block page_title %} Hackney - Maintain My Home {% endblock %} {% block content %} Maintain My Home Request a repair What do you need to be fixed?


§431:10C-307.7 REPEALED. L 2009, c 149, §10.
Cross References
Insurance fraud, see §§431:2-401 to 431:2-410.


welcome to my introduction
- My name is Anas Zain and I am from Syria.
- I studied Mechanical Engineering and graduated.
- I love reading about astronomy because it makes question my existence as a tiny dust in a huge universe.
 Rather, it is a great amount of matter packed into a very small area - think of a star ten times more massive than the Sun squeezed into a sphere approximately the diameter of New York City. The result is a gravitational field so strong that nothing, not even light, can escape. In recent years, NASA instruments have painted a new picture of these strange objects that are, to many, the most fascinating objects in space.
 (Smaller stars become dense neutron stars, which are not massive enough to trap light.) If the total mass of the star is large enough (about three times the mass of the Sun), it can be proven theoretically that no force can keep the star from collapsing under the influence of gravity. However, as the star collapses, a strange thing occurs. As the surface of the star nears an imaginary surface called the "event horizon, " time on the star slows relative to the time kept by observers far away. When the surface reaches the event horizon, time stands still, and the star can collapse no more - it is a frozen collapsing object.
Babies and Giants
Although the basic formation process is understood, one perennial mystery in the science of black holes is that they appear to exist on two radically different size scales. On the one end, there are the countless black holes that are the remnants of massive stars. Peppered throughout the Universe, these "stellar mass" b lack holes are generally 10 to 24 times as massive as the Sun. Astronomers spot them when another star draws near enough for some of the matter surrounding it to be snared by the black hole's gravity, churning out x-rays in the process. Most stellar black holes, howeve r, lead isolated lives and are impossible to detect. Judging from the number of stars large enough to produce such black holes, however, scientists estimate that there are as many as ten million to a billion such black holes in the Milky Way alone.
I have worked as an English translator for an organization. my goal is to graduate from this coding course and find a fitting job for me.
Coding is difficult but fun!
- my top 10 foods
- kabse
- mansaf
- kabab
- shawerma
- pizza
- chicken
- crispy
- nuggets
- salad


core
/
com.mo.stratego.model
/
Move
/
<init>
<init>
Move
(
position
:
GridPoint2
,
move
:
GridPoint2
)
Class that represents a move on the playing field.


{{site.user_description_p1}}
{{site.user_description_p2}}
Deep knowledge of HTML and CSS3.
Proficient with frameworks and pre-processors such as Bootstrap and SASS.
Up-to-date with modern Javascript, can bash the terminal and work regularly with NPM.
I've recently fallen in ♥ with Vue.js
I use Git and have experience working in an Agile environment using GitHub.
Experienced using CLI's and build tools like Webpack.


The place where innovations are born
{SUBJECT}
{BODY}
{BUTTON}
You've got this letter because you had registered on the Smart Valley site.
If you haven't done it, just ignore this letter.


You decide to attack the Mongols where they landed.
Every one of your soldiers is excited and ready to fight. They want the invaders off of the island almost as much as you. After a few days of marching you arrive at Fukuoka. Your scout underestimated. There are 150,000 Mongol troops, a force you doubt you could combat. You decide to besiege Fukuoka and order your soldiers to encircle the city in preparation. You know that the Mongols have no where to go and that they will run out of supplies soon. The Mongols, knowing the fact as well, counterattack in an attempt to break through your forces. The Japanese army is overwhelmed and quickly you order a retreat, but it comes far too late.
Your army is crushed. The Mongols take you prisoner and send you back to China to be Kublai Khan’s personal toilet warmer.


1.1 Which of the following services do you use?
1.2 How would you rate our services in terms of the following category?
1.3 Please write your comments or suggestions
2.1 How can we reach you?
Name
Phone
Email


How to display only one side shadow
- First we create our element with a
div
or something else.
- then add a
box-shadow
property.
- Finally in our
box-shadow
we add a four parameter who is the
spread-radius
parameter who increase or decrease the size of the shadow by the
amoun specify.
shadow on two adjacent sides
- First, we create also an element with a
div
.
- Then we add the
box-shadow
property and we play with the first and second
parameter which allow us to set the right and the bottom lenght.
Shadow on two opposite sides


Before Change
from tensorflow.examples.tutorials.mnist import input_data
mnist = input_data.read_data_sets(datadir, one_hot=True, reshape=False)
X_train = np.vstack((mnist.train.images, mnist.validation.images))
Y_train = np.vstack((mnist.train.labels, mnist.validation.labels))
X_test = mnist.test.images
Y_test = mnist.test.labels
X_train = X_train[train_start:train_end]
After Change
X_train = mnist.train_images() / 255.
Y_train = mnist.train_labels()
X_test = mnist.test_images() / 255.
Y_test = mnist.test_labels()
X_train = np.expand_dims(X_train, -1)
X_test = np.expand_dims(X_test, -1)
X_train = X_train[train_start:train_end]
Y_train = Y_train[train_start:train_end]
X_test = X_test[test_start:test_end]
Y_test = Y_test[test_start:test_end]
Y_train = utils.to_categorical(Y_train, num_classes=10)
Y_test = utils.to_categorical(Y_test, num_classes=10)
return X_train, Y_train, X_test, Y_test


{% import 'keg-elements/forms/horizontal-b3.html' as dynamic_render %} {% import 'keg-elements/forms/horizontal-b4.html' as b4_render %} {% import 'keg-elements/forms/horizontal-static.html' as static_render %} {%- macro doubled(value) -%} {{ value }}{{ value }} {%- endmacro -%}


@doncat I'm looking at this now. Do you have an example of a record that has an 852h already, so I can compare the data that comes out of alma with one that doesn't?
Anything with 852h beginning “item” followed by digits. That’s what we’ve used for in-process items. To be replaced by the new AbID. Don
From: Trey Pendragon @.***> Sent: Wednesday, August 18, 2021 8:15:07 PM To: pulibrary/abid @.***> Cc: Donald R. Thornbury @.***>; Mention @.***> Subject: Re: [pulibrary/abid] AbID for MARC with Alma (#42)
@doncathttps://github.com/doncat I'm looking at this now. Do you have an example of a record that has an 852h already, so I can compare the data that comes out of alma with one that doesn't?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHubhttps://github.com/pulibrary/abid/issues/42#issuecomment-901512985, or unsubscribehttps://github.com/notifications/unsubscribe-auth/ADGRP3LSP7RERJJVXP5KY6DT5REIXANCNFSM46J7VERA. Triage notifications on the go with GitHub Mobile for iOShttps://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Androidhttps://play.google.com/store/apps/details?id=com.github.android&utm_campaign=notification-email.
@doncat I don't really have a way to search for that. Can you or someone else provide me an MMSID or holding ID for a record that has this 852h?
Thank you!
9932213323506421 or<PHONE_NUMBER>506421.<PHONE_NUMBER>3506421, holding<PHONE_NUMBER>0006421.
@doncat You're the best, thanks for taking the time finding that for me.
@doncat If given two items with two barcodes that are under the same holding and the same size category, should only one AbID be added as an 852, or should a second 852 be generated? If only one, then which one? The first one or the second one?
Edit: Or is it, like the last two examples in the document, that only one AbID should be generated? What happens if there's already an AbID in Alma? Don't generate anything?
assigned
by Trey Pendragon at 2021-08-19 00:14:23.mentioned
by Don Thornbury at 2021-08-19 00:14:57.subscribed
by Don Thornbury at 2021-08-19 00:14:57.mentioned
by Don Thornbury at 2021-08-19 01:15:24.subscribed
by Don Thornbury at 2021-08-19 01:15:25.mentioned
by Don Thornbury at 2021-08-19 15:58:47.subscribed
by Don Thornbury at 2021-08-19 15:58:47.mentioned
by Don Thornbury at 2021-08-19 18:41:03.subscribed
by Don Thornbury at 2021-08-19 18:41:03.mentioned
by Don Thornbury at 2021-08-19 22:42:30.subscribed
by Don Thornbury at 2021-08-19 22:42:30.Possible approach:
In parsing a MARCXML record from the publishing job, evaluate all items under each holding (linked by the subfield 0 in the 876 and the subfield 8 in the 852). If the item's current location (876|y and 876|z) is the same as the holding location, store the item under that holding ID.
If the item's current location is different from the holding location (the item is in a temp location), create a 'fake' holding for that location and store the item under that fake holding. Any subsequent items in that current location found on the bib record that differ from their parent holding locations also get stored under that fake holding. The same process needs to happen for all location variances found.
This will also allow us to show the items under a holding, which is a feature from Voyager we had to abandon.
convert_to_draft
by None at 2021-08-19 15:26:50.See https://github.com/pulibrary/bibdata/issues/1198 for some more discussion on this:
Possible approach:
In parsing a MARCXML record from the publishing job, evaluate all items under each holding (linked by the subfield 0 in the 876 and the subfield 8 in the 852). If the item's current location (876|y and 876|z) is the same as the holding location, store the item under that holding ID.
If the item's current location is different from the holding location (the item is in a temp location), create a 'fake' holding for that location and store the item under that fake holding. Any subsequent items in that current location found on the bib record that differ from their parent holding locations also get stored under that fake holding. The same process needs to happen for all location variances found.
This will also allow us to show the items under a holding, which is a feature from Voyager we had to abandon.
@mzelesky Can you send a link to the submit collection code you wrote here?
mentioned
by None at 2021-08-19 19:20:05.subscribed
by None at 2021-08-19 19:20:05.labeled
by Trey Pendragon at 2021-08-19 19:37:54.transferred
by Christina Chortaria at 2021-08-19 18:59:53.assigned
by Christina Chortaria at 2021-08-19 20:08:25.unassigned
by Bess Sadler at 2021-08-19 18:00:52.closed
by Trey Pendragon at 2021-08-19 16:04:39.moved_columns_in_project
by Trey Pendragon at 2021-08-19 16:04:40.referenced
by Trey Pendragon at 2021-08-19 16:04:39.merged
by Trey Pendragon at 2021-08-19 16:04:39.closed
by Trey Pendragon at 2021-08-19 16:04:39.head_ref_deleted
by Trey Pendragon at 2021-08-19 16:04:40.referenced
by Trey Pendragon at 2021-08-19 17:52:15.merged
by Trey Pendragon at 2021-08-19 17:52:15.closed
by Trey Pendragon at 2021-08-19 17:52:16.head_ref_deleted
by Trey Pendragon at 2021-08-19 17:52:16.There was only five resources like this. I fixed them, and I'm going to update our migrator to make sure the resulting ID isn't > 18 characters (the broken ones were ~ 25).
labeled
by Trey Pendragon at 2021-08-19 16:15:34.assigned
by Trey Pendragon at 2021-08-19 16:19:49.referenced
by Trey Pendragon at 2021-08-19 16:48:43.closed
by Trey Pendragon at 2021-08-19 17:52:16.assigned
by Shaun Ellis at 2021-08-19 14:01:19.head_ref_force_pushed
by None at 2021-08-19 12:49:51.unassigned
by Bess Sadler at 2021-08-19 18:01:07.unassigned
by Francis Kayiwa at 2021-08-19 18:01:07.@kevinreiss @mzelesky Do we want to ask Marquand Library for this specific proposed wording 'Ask a Librarian' or do you have in mind something different?
mentioned
by Kevin Reiss at 2021-08-19 13:56:53.subscribed
by Kevin Reiss at 2021-08-19 13:56:53.mentioned
by None at 2021-08-19 13:56:53.subscribed
by None at 2021-08-19 13:56:53.Coverage remained the same at 97.06% when pulling 2523a09e4873d78b696a2c233fafc3bc3b754300 on 2581-cgd-reference into 1573ced896a518ea711daf13c15a7052b3f6a8d6 on main.
convert_to_draft
by None at 2021-08-19 15:27:48.Coverage remained the same at 97.06% when pulling e9f29a1ba02b03d04ec3299c05b6beb3c680dd31 on pointqaatscsbprod into 1573ced896a518ea711daf13c15a7052b3f6a8d6 on main.
referenced
by Kevin Reiss at 2021-08-19 17:11:17.merged
by Kevin Reiss at 2021-08-19 17:11:17.closed
by Kevin Reiss at 2021-08-19 17:11:17.head_ref_deleted
by Kevin Reiss at 2021-08-19 17:11:17.head_ref_deleted
by None at 2021-08-19 17:43:56.head_ref_deleted
by None at 2021-08-19 17:43:57.head_ref_deleted
by None at 2021-08-19 17:43:58.head_ref_deleted
by None at 2021-08-19 17:44:05.head_ref_deleted
by None at 2021-08-19 17:44:06.head_ref_deleted
by None at 2021-08-19 17:44:07.head_ref_deleted
by None at 2021-08-19 17:44:08.head_ref_deleted
by None at 2021-08-19 17:44:34.head_ref_deleted
by None at 2021-08-19 17:45:11.head_ref_deleted
by None at 2021-08-19 17:45:12.head_ref_deleted
by None at 2021-08-19 17:45:13.head_ref_deleted
by None at 2021-08-19 17:45:14.Coverage remained the same at 97.06% when pulling a1559d8ae141a154ff02f8b01e20333455c047ce on requests-harvard-collections into 7b0d0ae8e41332f62abc84e1670b015f49cc4c27 on main.
deployed
by None at 2021-08-19 17:45:57.referenced
by None at 2021-08-19 18:18:06.merged
by None at 2021-08-19 18:18:06.closed
by None at 2021-08-19 18:18:06.head_ref_deleted
by None at 2021-08-19 18:18:07.assigned
by None at 2021-08-19 18:58:14.assigned
by None at 2021-08-19 18:58:26.labeled
by Trey Pendragon at 2021-08-19 19:37:27.renamed
by Bess Sadler at 2021-08-19 20:40:29.referenced
by Kevin Reiss at 2021-08-19 13:38:08.merged
by Kevin Reiss at 2021-08-19 13:38:09.closed
by Kevin Reiss at 2021-08-19 13:38:09.head_ref_deleted
by Kevin Reiss at 2021-08-19 13:38:09.referenced
by Trey Pendragon at 2021-08-19 16:51:30.merged
by Trey Pendragon at 2021-08-19 16:51:30.closed
by Trey Pendragon at 2021-08-19 16:51:30.head_ref_deleted
by Trey Pendragon at 2021-08-19 16:51:30.referenced
by Trey Pendragon at 2021-08-19 17:48:33.merged
by Trey Pendragon at 2021-08-19 17:48:33.closed
by Trey Pendragon at 2021-08-19 17:48:33.head_ref_deleted
by Trey Pendragon at 2021-08-19 17:48:34.referenced
by Trey Pendragon at 2021-08-19 00:25:09.merged
by Trey Pendragon at 2021-08-19 00:25:09.closed
by Trey Pendragon at 2021-08-19 00:25:09.head_ref_deleted
by Trey Pendragon at 2021-08-19 00:25:09.labeled
by None at 2021-08-19 00:38:54.labeled
by None at 2021-08-19 00:38:54.We also have to remove the Mudd reno text from the banner
convert_to_draft
by None at 2021-08-19 15:25:18.@kevinreiss Do we know if there are multiple collections in the Harvard data? The test one I am looking at has a code of "HW", which I can add to the list of collections available for EDD. It would be nice to know the complete list.
There is at least one more collection code FL
in addition to the HW
that most things seem to be in. Do we know which codes can be digitized?
These are the codes in the projects docs eligible for EDD from HL
AH DL FL GUT HB HC HJ HK HL HS HW HY MCZ ML TZ WL
mentioned
by Kevin Reiss at 2021-08-19 14:17:18.subscribed
by Kevin Reiss at 2021-08-19 14:17:18.referenced
by None at 2021-08-19 15:24:05.referenced
by None at 2021-08-19 15:31:02.referenced
by None at 2021-08-19 17:03:12.closed
by Kevin Reiss at 2021-08-19 17:10:34.head_ref_force_pushed
by None at 2021-08-19 17:03:12.ready_for_review
by None at 2021-08-19 17:03:42.referenced
by Kevin Reiss at 2021-08-19 17:10:34.merged
by Kevin Reiss at 2021-08-19 17:10:34.closed
by Kevin Reiss at 2021-08-19 17:10:34.head_ref_deleted
by Kevin Reiss at 2021-08-19 17:10:35.


This a web demo of NAVFIT99, an open source project.
 Transmission and storage of data on the internet is inherently insecure.
You accept all responsibility for using this website.
You can try out NAVFIT99 on this website by uploading a NAVFIT database with dummy information.
Sending and entering sensitive data on this website is discouraged. You are free to download, view the code of, and run NAVFIT99 on your own private environment.
NAVFIT99 is released under MIT License.
NAVFIT99 IS NOT AFFILIATED OR ENDORSED BY THE U.S. NAVY or U.S. GOVERNMENT. For information regarding NAVFIT98A, click here.
If you do not agree to the above notice and disclaimer, do not use this website.


Empirical likelihood ratio tests for means/quantiles/hazards from possibly censored and/or truncated data. Now does regression too. This version contains some C code.
| Version: | 1.0-4.3 |
| Depends: | R (≥ 3.0) |
| Imports: | quantreg, stats |
| Suggests: | KMsurv, boot |
| Published: | 2018-08-17 |
| Author: | Mai Zhou. (Art Owen for el.test(). Yifan Yang for C code.) |
| Maintainer: | Mai Zhou <mai at ms.uky.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://www.ms.uky.edu/~mai/EmpLik.html |
| NeedsCompilation: | yes |
| Materials: | README |
| In views: | Survival |
| CRAN checks: | emplik results |
| Reference manual: | emplik.pdf |
| Package source: | emplik_1.0-4.3.tar.gz |
| Windows binaries: | r-devel: emplik_1.0-4.3.zip, r-release: emplik_1.0-4.3.zip, r-oldrel: emplik_1.0-4.3.zip |
| OS X binaries: | r-release: emplik_1.0-4.3.tgz, r-oldrel: emplik_1.0-4.3.tgz |
| Old sources: | emplik archive |
| Reverse depends: | eel, imputeYn |
| Reverse imports: | Compositional, elhmc, extremis, glmc, spearmanCI |
Please use the canonical form https://CRAN.R-project.org/package=emplik to link to this page.


Star is a new, modern, and simple archive format. Star is meant to be used as a cross-platform archiving file format. Because of the simplicity of the file format, star can be used by mainstream OS's and embedded systems alike.
If you want to read more about star, go check out the whitepaper.
The star file format is simple and secure. It begins with a filelist with the SHA-256 hash of the contents. Each archive, or 'starfile,' contains the full contents of each file. It does not, however, store any OS-specific information like permissions, ownership, or locks
If you want to view the file specification, you can read it in the docs.


Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
Today your wedding planing is our objeftive and we will try to do our best to make this house as exactly as you imagined, this task will be initial of our negotianiton and hope that in the future we will colobarate again to make you happuy because we believe that if we do somehting we love always is liked by our customers too
We are very glad of serving for your happiest day ever, just have a try and enjoy of every moment of this special day
We are very glad of serving for your happiest day ever, just have a try and enjoy of every moment of this special day
We are very glad of serving for your happiest day ever, just have a try and enjoy of every moment of this special day


'Fortunate' - What Birmingham City's Championship rivals really think of them
Birmingham City latest | We’ll keep a record of what the opposition managers have said about Blues so far in this Championship season
by Brian Dick, https://www.facebook.com/blueswriterbriandick/?fref=ts, Jamie KembleBirmingham City once again find themselves in the uber-competitive environment that is the Championship.
Pep Clotet has been charged with at least emulating last season’s points tally, while also improving the team’s playing style.
It is a process that will take time and during which there will be ups and downs.
It’s also one that will interest Blues’ rivals and we’ll keep a record of what the opposition managers have said about them so far this season.
We’ll update this page as the weeks and matches go by. This is what’s been said so far.
Birmingham City latest
This is your round up of all things Birmingham City; the one-stop shop that will keep you updated on the latest goings on at St Andrew's and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on Blues throughout week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must-reads
Birmingham City 2 Luton 1
Graeme Jones wasn't happy with the scheduling of his side's clash with Blues.
“We are just getting to the stage of the season when being positive about performances is not enough,” Jones said.
“I said that to the players. We have to take points. We have to take positive results especially when you are in the ascendancy.
“People don’t really understand unless you are a professional how much 24 hours matters.
“If we had lost 3-0 and the recovery has been the same period for both teams, you won’t get any complaints from me. It’s already difficult enough. The most important part of the game is recovery and being mentally and physically fresh for every game.
“Whoever it is, the authorities, the EFL, whoever it is. Is it really that difficult to look at a fixture list and make it a level playing field.
“Give people a chance. Come on. If the teams playing each other on a Saturday play the same evening, no problems at all. It’s not right. It’s not fair. That’s my disappointment today.”
Birmingham City 1 Blackburn 0
Tony Mowbray didn't hold back in his assessment.
“I didn’t recognise the team in the first half and we had some harsh words at half time," he told iFollow Blackburn Rovers.
"We were better in the second half, but it still wasn’t enough. If we have any aspirations then we have to be better than we were tonight, and we have no excuses.
“We had a good following tonight and we didn’t bring a game that warranted anything from the match.
“The players are aware of our feelings, my feelings and we need to have a reaction on Saturday.
“I didn’t see it coming. For two-and-a-half years I’ve had fight, commitment and honesty from the team, but I didn’t see any of that tonight.
“We didn’t get anything from the game and it was really, really disappointing from us tonight.
“We prepare the team throughout the week, Birmingham’s a tough place to come to and they have a decent team.
“But I’m left disappointed by our drive and our passion. Football’s an emotional sport, I’m an emotional guy and I expect an emotional performance."
Leeds 1 Birmingham City 0
Marcelo Bielsa was pleased with his side's efforts against Blues.
"It was a really important match for us to win," said Bielsa.
"I am not happy with how we closed the game out. After we scored we could have finished the match and we gave them the ball and let them control the chances.
"We were very focused on the match. The team showed that throughout the match in every moment.
"It was difficult for us to score in the first half, but it was a great performance.
"I am proud to have this job at a club with such important history. The history of the club is very impressive and that increases the duty I have."
Birmingham City 2 Middlesbrough 1
Jonathan Woodgate admitted Blues were the better side in this one.
"Sometimes you deserve a bit of luck, but we didn't play well at all," he said.
"They deserved to be winning, probably by a couple at half-time.
"Darren Randolph was exceptional, don't ask me how we get back into it. I'm really frustrated with that last goal We've got a break now, we move onto the next game."
Wigan 1 Birmingham City 0
Paul Cook admitted his team had enjoyed a slice of fortune with the goal as Lee Camp allowed Anthony Pilkington's shot to sneak through.
"I didn't ever think we looked like losing to be honest, but I suppose were a bit fortunate with the goal.
"These lads are really carrying the baton well. I think that's one defeat in five for us now, and that's OK for me.
"We just have to keep going. I think that's the third clean sheet in a row at home, so hopefully we can go and do well at Sheffield Wednesday on Saturday now.
"We need points on the board. I don't care who scores, but it really is a big step up to Championship level.
"The standard is so high. This was an important win for us, but we must keep challenging."
Derby 3 Birmingham City 2
Phillip Cocu was proud to take three points after a difficult week.
"It was a big win,” the Dutchman said. "But also what a game - unbelievable what can happen in one game.
"I am proud of the reaction of the team and the mental strength they showed after going 2-0 and being pegged back to 2-2.
"Then there is the penalty, and Kelle saves, and still we get the win.
"It is vital to show what they (the players) showed today. What do we stand for? At the moment, it is very important for us as a club.
"After the week we had, it is extremely more difficult to play a game than usual, and that that is why I think they did an excellent job."
Birmingham City 0 Preston North End 1
Alex Neil felt his side merited their first away win of the campaign - for being more positive.
"I thought it was a deserved win to be honest," he said.
"In the first half we dominated the game and any team who puts two banks of four behind the ball like did Birmingham did, are hard to break down.
"The pitch here is six yards narrower than ours, so that make it hard to break through them - they were very direct. We had to be patient and move the ball well.
"It panned out exactly how we expected it to and planed for. The second half Birmingham was a bit more aggressive because they were a goal down.
"Getting the goal was a big turning point, when you come to these places you need to get the first goal.

"We deserved to be winning the game at that stage because we were trying to win it and they were set up not to lose it
Birmingham City TV fixtures
Birmingham City v Queens Park Rangers
Wednesday, December 11 (7.45pm) - Sky Sports Football
Birmingham City v West Bromwich Albion
Saturday, December 14 (12.30pm) - Sky Sports Football
Charlton 0 Birmingham City 1
Addicks boss Lee Bowyer was incensed after being sent off - for rolling a ball back to the Blues' dugout.
"Someone from their staff threw a ball on to the pitch to try and waste time. Which I have never seen before, great, just grab a ball from somewhere and throw it on the pich.
“The ball ended up next to me, I picked the ball up, I was walking towards their bench and shouted down to them ‘Is this your ball’, they said yes. And I threw it back.
“Because I left my technical area that’s a red card, I have never heard that rule in my life.
“I can’t see how that’s a straight red, he’s saying I threw the ball back aggressively, they were 20 yards away, there is no aggressiveness.
“The fourth official wasn’t even watching.
“If they don’t throw it on they don’t have to throw it back, in my eyes I haven’t done anything wrong. What if I had kicked it? It’s still the same thing.
“They managed the game well - every time one of our players went near them they went down,” he continued.
Birmingham City 2 Stoke City 1
Nathan Jones felt his team were unlucky to lose to Jude Bellingham’s deflected winner.
“They scored with a very fortuitous second goal and the first was exactly what we told them (the Stoke players) and showed them. We’ve got to be better.
“They scored against Bristol City like that, against Barnsley like that, we showed them on the video, they should be aware.
“We’ve helped them out and we’ll look at moments in the game but we were the better side up until then. Lee Gregory hit the post, the keeper’s made a brilliant save… we shouldn’t have lost the game but we have again.”
For all your latest Blues news, opinion, analysis and transfer gossip, click here
Swansea City 3 Birmingham City 0
Steve Cooper cut a contented figure after his Swans made Blues pay for their lack of ambition.
“We really respected Birmingham’s way of playing and their game-plan,” Cooper said.
“I went to watch them against Barnsley on Tuesday night and we got it right with how we thought they would set up, we thought they were going to be a 5-3-2 because their two strikers scored the other night, it’s difficult to change it when both strikers score.
 But we dealt with it really well. We kept the ball in play, we made it a fast game and we limited them to long throws.
Birmingham City 2 Barnsley 0
Daniel Stendel felt Blues hadn’t done much to win.
“After the 2-0 defeat, we are very disappointed. Until the first goal we played a good away game and Birmingham didn’t really have chances,” Stendel said.
“For us it was also difficult to create chances but we had good situations and we played better in the second half.
“We were better in the second half than Birmingham but 1-0 changed the situation so much.
“You could see after that we were very nervous , we lost our structure and it is difficult to change the result.”
Nottingham Forest 3 Birmingham City 0
Sabri Lamouchi enjoyed what turned out to be a stroll in the park.
“Our keeper did not have to do a lot so, for me, it was the perfect game.”
Birmingham City 1 Bristol City 1
Lee Johnson thought he had seen the second coming of Hodd as Kasey Palmer lifted the Robins to an equaliser.
“Birmingham are a good side but I thought we had the majority of the possession and had good chances with the ball.
“I thought we had the exceptional chances of the match. I was pleased.
“First and foremost I am most pleased that Kasey got 90 minutes. To have him back and fit is great providing, like he did today, a lot of goals and assists. He played two or three passes that Glenn Hoddle would have been proud of.”
Brentford 0 Blues 1
Brentford boss Thomas Frank was not happy after his side were undone by a 20-yard header.
“Quite frustrating. I think we put in one of our best performances in a long time at Griffin Park. I think we outplayed them, out-battled them, everything. We created four major chances at least, plus opportunities.
“They had nothing. I would say the goal is not even a chance. It’s like, OK they take it quick, yes we need to do better, but come on, he headed it in the top corner from outside the penalty area. How many times have you seen that in the history of football?"


=====
Version History
05.30.18 14:35UTC v1.0.0
Additions
- PxbWriterBuilder Class Object
- PxbWriter Class Object
Revisions
- Refactored existing code-base
- Library no-longer relies on jQuery - now utilizing [GSAP TweenLite](https://greensock.com/tweenlite)
- Updated README.md
- Previous version history has been strike-d (deprecated) due to inaccuracy, but will be kept on this document for record.


|
MoveToCode
|
The focus provider handles the focused objects per input source. More...
Public Member Functions | |
| FocusProvider (IMixedRealityServiceRegistrar registrar, MixedRealityInputSystemProfile profile) | |
| Constructor. More... | |
| FocusProvider (MixedRealityInputSystemProfile profile) | |
| Constructor. More... | |
| override void | Initialize () |
| The initialize function is used to setup the service once created.This method is called once all services have been registered in the Mixed Reality Toolkit. More... | |
| override void | Destroy () |
| Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. More... | |
| override void | Update () |
| Optional Update function to perform per-frame updates of the service. More... | |
| GameObject | GetFocusedObject (IMixedRealityPointer pointingSource) |
| Gets the currently focused object for the pointing source. More... | |
| bool | TryGetFocusDetails (IMixedRealityPointer pointer, out FocusDetails focusDetails) |
| Gets the currently focused object for the pointing source. More... | |
| bool | TryOverrideFocusDetails (IMixedRealityPointer pointer, FocusDetails focusDetails) |
| Sets the FocusDetails of the specified pointer, overriding the focus point that was currently set.This can be used to change the FocusDetails of a specific pointer even if focus is locked. More... | |
| uint | GenerateNewPointerId () |
| Generate a new unique pointer id. More... | |
| bool | IsPointerRegistered (IMixedRealityPointer pointer) |
| Checks if the pointer is registered with the Focus Manager. More... | |
| bool | RegisterPointer (IMixedRealityPointer pointer) |
| Registers the pointer with the Focus Manager. More... | |
| bool | UnregisterPointer (IMixedRealityPointer pointer) |
| Unregisters the pointer with the Focus Manager. More... | |
| IEnumerable< T > | GetPointers< T > () |
| Provides access to all registered pointers of a specified type. More... | |
| void | SubscribeToPrimaryPointerChanged (PrimaryPointerChangedHandler handler, bool invokeHandlerWithCurrentPointer) |
| Subscribes to primary pointer changes. More... | |
| void | UnsubscribeFromPrimaryPointerChanged (PrimaryPointerChangedHandler handler) |
| Unsubscribes from primary pointer changes. More... | |
| void | OnSourceDetected (SourceStateEventData eventData) |
| Raised when a source is detected. More... | |
| void | OnSourceLost (SourceStateEventData eventData) |
| Raised when a source is lost. More... | |
| void | OnSpeechKeywordRecognized (SpeechEventData eventData) |
| PointerBehavior | GetPointerBehavior (IMixedRealityPointer pointer) |
| Gets the
for a given pointer More... | |
| PointerBehavior | GetPointerBehavior< T > (Handedness handedness, InputSourceType sourceType) |
| Gets the behavior for the given pointer type. More... | |
| void | SetPointerBehavior< T > (Handedness handedness, InputSourceType inputType, PointerBehavior pointerBehavior) |
Sets the
for a given pointer type, handedness, and input type More... | |
| Public Member Functions inherited from Microsoft.MixedReality.Toolkit.BaseEventSystem | |
| virtual void | HandleEvent< T > (BaseEventData eventData, ExecuteEvents.EventFunction< T > eventHandler) |
| The main function for handling and forwarding all events to their intended recipients. More... | |
| virtual void | RegisterHandler< T > (IEventSystemHandler handler) |
| Registers the given handler as a global listener for all events handled via the T interface.T must be an interface type, not a class type, derived from IEventSystemHandler. More... | |
| virtual void | UnregisterHandler< T > (IEventSystemHandler handler) |
| Unregisters the given handler as a global listener for all events handled via the T interface.T must be an interface type, not a class type, derived from IEventSystemHandler. More... | |
| virtual void | Register (GameObject listener) |
| Registers a GameObjectto listen for events from this Event System. More... | |
| virtual void | Unregister (GameObject listener) |
| Unregisters a GameObjectfrom listening for events from this Event System. More... | |
| Public Member Functions inherited from Microsoft.MixedReality.Toolkit.BaseService | |
| virtual void | Reset () |
| Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. More... | |
| virtual void | Enable () |
| Optional Enable function to enable / re-enable the service. More... | |
| virtual void | LateUpdate () |
| Optional LateUpdate function to that is called after Update has been called on all services. More... | |
| virtual void | Disable () |
| Optional Disable function to pause the service. More... | |
| void | Dispose () |
| Cleanup resources used by this object. More... | |
Properties | |
| IReadOnlyDictionary< uint, IMixedRealityPointerMediator > | PointerMediators [get] |
| int | NumNearPointersActive [get] |
| Number of IMixedRealityNearPointers that are active (IsInteractionEnabled == true). More... | |
| int | NumFarPointersActive [get] |
| The number of pointers that support far interaction (like motion controller rays, hand rays) that are active (IsInteractionEnabled == true), excluding the gaze cursor More... | |
| IMixedRealityPointer? | PrimaryPointer [get] |
| override string | Name = "Focus Provider" [get, protected set] |
| override uint | Priority [get] |
| LayerMask[] | FocusLayerMasks [get] |
| Camera | UIRaycastCamera [get] |
| PointerBehavior | GazePointerBehavior = PointerBehavior.Default [get, set] |
| Properties inherited from Microsoft.MixedReality.Toolkit.BaseCoreSystem | |
| IMixedRealityServiceRegistrar | Registrar = null [get, set] |
| The service registrar instance that registered this service. More... | |
| Properties inherited from Microsoft.MixedReality.Toolkit.BaseEventSystem | |
| Dictionary< Type, List< EventHandlerEntry > > | EventHandlersByType = new Dictionary<Type, List<EventHandlerEntry>>() [get] |
| List of all event handlers grouped by type that are registered to this Event System. More... | |
| List< GameObject > | EventListeners = new List<GameObject>() [get] |
| Properties inherited from Microsoft.MixedReality.Toolkit.BaseService | |
| virtual string | Name [get, protected set] |
| virtual uint | Priority = DefaultPriority [get, protected set] |
| virtual BaseMixedRealityProfile | ConfigurationProfile = null [get, protected set] |
| Properties inherited from Microsoft.MixedReality.Toolkit.IMixedRealityService | |
| string | Name [get] |
| Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. More... | |
| uint | Priority [get] |
| Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. More... | |
| BaseMixedRealityProfile | ConfigurationProfile [get] |
| The configuration profile for the service. More... | |
| Properties inherited from Microsoft.MixedReality.Toolkit.IMixedRealityEventSystem | |
| List< GameObject > | EventListeners [get] |
| List of event listeners that are registered to this Event System. More... | |
| Properties inherited from Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider | |
| float | GlobalPointingExtent [get] |
| Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent. More... | |
| LayerMask[] | FocusLayerMasks [get] |
| The layer masks for the focus pointers to raycast against. More... | |
| Camera | UIRaycastCamera [get] |
| The Camera the EventSystemuses to raycast against. More... | |
| IMixedRealityPointer | PrimaryPointer [get] |
| Current primary pointer. More... | |
| Properties inherited from Microsoft.MixedReality.Toolkit.Input.IPointerPreferences | |
| PointerBehavior | GazePointerBehavior [get, set] |
| Pointer behavior for the gaze pointer. More... | |
Additional Inherited Members | |
| Static Public Attributes inherited from Microsoft.MixedReality.Toolkit.BaseEventSystem | |
| static bool | enableDanglingHandlerDiagnostics = false |
| Static Public Attributes inherited from Microsoft.MixedReality.Toolkit.BaseService | |
| const uint | DefaultPriority = 10 |
| Protected Member Functions inherited from Microsoft.MixedReality.Toolkit.BaseCoreSystem | |
| BaseCoreSystem (IMixedRealityServiceRegistrar registrar, BaseMixedRealityProfile profile=null) | |
| Constructor. More... | |
| BaseCoreSystem (BaseMixedRealityProfile profile=null) | |
| Constructor. More... | |
| Protected Member Functions inherited from Microsoft.MixedReality.Toolkit.BaseService | |
| virtual void | Dispose (bool disposing) |
| Cleanup resources used by the object More... | |
| Protected Attributes inherited from Microsoft.MixedReality.Toolkit.BaseService | |
| bool | disposed = false |
| Value indicating if the object has completed disposal. More... | |
The focus provider handles the focused objects per input source.
There are convenience properties for getting only Gaze Pointer if needed.
| Microsoft.MixedReality.Toolkit.Input.FocusProvider.FocusProvider | ( | IMixedRealityServiceRegistrar | registrar, |
| MixedRealityInputSystemProfile | profile | ||
| ) |
Constructor.
| registrar | The IMixedRealityServiceRegistrar instance that loaded the service. |
| profile | The configuration profile for the service. |
| Microsoft.MixedReality.Toolkit.Input.FocusProvider.FocusProvider | ( | MixedRealityInputSystemProfile | profile | ) |
Constructor.
| profile | The configuration profile for the service. |
| override void Microsoft.MixedReality.Toolkit.Input.FocusProvider.Destroy | ( | ) |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.
Implements Microsoft.MixedReality.Toolkit.IMixedRealityService.
| uint Microsoft.MixedReality.Toolkit.Input.FocusProvider.GenerateNewPointerId | ( | ) |
Generate a new unique pointer id.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| GameObject Microsoft.MixedReality.Toolkit.Input.FocusProvider.GetFocusedObject | ( | IMixedRealityPointer | pointingSource | ) |
Gets the currently focused object for the pointing source.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| PointerBehavior Microsoft.MixedReality.Toolkit.Input.FocusProvider.GetPointerBehavior | ( | IMixedRealityPointer | pointer | ) |
| PointerBehavior Microsoft.MixedReality.Toolkit.Input.FocusProvider.GetPointerBehavior< T > | ( | Handedness | handedness, |
| InputSourceType | sourceType | ||
| ) |
Gets the behavior for the given pointer type.
| pointerType | Pointer type to query |
| handedness | Handedness to query |
Implements Microsoft.MixedReality.Toolkit.Input.IPointerPreferences.
| T | : | class | |
| T | : | IMixedRealityPointer |
| IEnumerable<T> Microsoft.MixedReality.Toolkit.Input.FocusProvider.GetPointers< T > | ( | ) |
Provides access to all registered pointers of a specified type.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| T | : | class | |
| T | : | IMixedRealityPointer |
| override void Microsoft.MixedReality.Toolkit.Input.FocusProvider.Initialize | ( | ) |
The initialize function is used to setup the service once created.This method is called once all services have been registered in the Mixed Reality Toolkit.
Implements Microsoft.MixedReality.Toolkit.IMixedRealityService.
| bool Microsoft.MixedReality.Toolkit.Input.FocusProvider.IsPointerRegistered | ( | IMixedRealityPointer | pointer | ) |
Checks if the pointer is registered with the Focus Manager.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.OnSourceDetected | ( | SourceStateEventData | eventData | ) |
Raised when a source is detected.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.OnSourceLost | ( | SourceStateEventData | eventData | ) |
Raised when a source is lost.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.OnSpeechKeywordRecognized | ( | SpeechEventData | eventData | ) |
| bool Microsoft.MixedReality.Toolkit.Input.FocusProvider.RegisterPointer | ( | IMixedRealityPointer | pointer | ) |
Registers the pointer with the Focus Manager.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.SetPointerBehavior< T > | ( | Handedness | handedness, |
| InputSourceType | inputType, | ||
| PointerBehavior | pointerBehavior | ||
| ) |
Sets the
for a given pointer type, handedness, and input type
Implements Microsoft.MixedReality.Toolkit.Input.IPointerPreferences.
| T | : | class | |
| T | : | IMixedRealityPointer |
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.SubscribeToPrimaryPointerChanged | ( | PrimaryPointerChangedHandler | handler, |
| bool | invokeHandlerWithCurrentPointer | ||
| ) |
Subscribes to primary pointer changes.
| handler | Handler to be called when the primary pointer changes |
| invokeHandlerWithCurrentPointer | When true, the passed in handler will be invoked immediately with the current primary pointer before subscribing. This is useful to avoid having to manually poll the current value. |
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| bool Microsoft.MixedReality.Toolkit.Input.FocusProvider.TryGetFocusDetails | ( | IMixedRealityPointer | pointer, |
| out FocusDetails | focusDetails | ||
| ) |
Gets the currently focused object for the pointing source.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| bool Microsoft.MixedReality.Toolkit.Input.FocusProvider.TryOverrideFocusDetails | ( | IMixedRealityPointer | pointer, |
| FocusDetails | focusDetails | ||
| ) |
Sets the FocusDetails of the specified pointer, overriding the focus point that was currently set.This can be used to change the FocusDetails of a specific pointer even if focus is locked.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| bool Microsoft.MixedReality.Toolkit.Input.FocusProvider.UnregisterPointer | ( | IMixedRealityPointer | pointer | ) |
Unregisters the pointer with the Focus Manager.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| void Microsoft.MixedReality.Toolkit.Input.FocusProvider.UnsubscribeFromPrimaryPointerChanged | ( | PrimaryPointerChangedHandler | handler | ) |
Unsubscribes from primary pointer changes.
| handler | Handler to unsubscribe |
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider.
| override void Microsoft.MixedReality.Toolkit.Input.FocusProvider.Update | ( | ) |
Optional Update function to perform per-frame updates of the service.
Implements Microsoft.MixedReality.Toolkit.IMixedRealityService.
|
get |
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getset |
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getprotected set |
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get |
The number of pointers that support far interaction (like motion controller rays, hand rays) that are active (IsInteractionEnabled == true), excluding the gaze cursor
|
get |
Number of IMixedRealityNearPointers that are active (IsInteractionEnabled == true).
|
get |
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get |
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get |
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get |


@Target([AnnotationTarget.CONSTRUCTOR]) annotation class ConstructorForDeserialization
Annotation indicating a constructor to be used to reconstruct instances of a class during deserialization.
<init> |
Annotation indicating a constructor to be used to reconstruct instances of a class during deserialization. ConstructorForDeserialization() |


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ARTICLE II [OLD]
INTESTATE SUCCESSION AND WILLS
§§560:2-101 to 560:2-902 REPEALED. L 1996, c 288, pt of §6.


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