* Norwegian dance trio Quick Crew demonstrates their choreography to Will.I.Am’s “Great Time” at Urban Dance Camp
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culture 2 Oct 2013
Yoko tries to dance at least three days a week, make designy things at least five days a week, and sleep at least seven days a week. TWITTER
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* Get Out the Mirror Apparel: dance-friendly shirts with backward-printed phrases
* Yesss! Finally, a friendly, accurate, (sort of) safe-for-work tutorial on the notorious twerk
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Hi, I'm Suzanne. I'm originally from America but have moved over 30 times and lived in 4 different countries. My favourite place is London, however. I can't imagine living anywhere else. I'm one of those crazy people who still makes mixtapes, writes letters and talks to strangers on the tube.
I went to the Rubik's Cube World Championship and I feel the need to brag about this a little bit. And whilst it was cool, I want to add that there were only 7 girls and one of them was 7! She managed to beat some of the adults but thankfully not me. But seriously, only 7 girls? We need to represent! I'm currently learning how to solve the cubes blindfolded but it's sooo hard. You should learn too. It's fun. DO IT!
I have always admired Malorie Blackman and think she is an amazing author. I don't think I've ever had a conversation about books without recommending Noughts and Crosses. It's a classic example of how books can change people and I feel like after reading it, I was more mature. I had a better perspective on history and how not to repeat some of its darker moments. I now know how to be a better ally to friends who are persecuted and discrimnated against. It's a fantastic book. Malorie Blackman rules! READ!
My favourite quote is, "Dude you're never to old for space camp". It's from the film Stranger Than Fiction, which is one of my favourite movies. I enjoy it because it reminds me to make the most of life. For me, that means learning as much as I can.
Good luck! You see this is where I would insert a link to my Instagram page or Linkedin profile except I'm not on any of them. Despite loving to code, I'm a bit of a luddite I'm afraid. Also I don't want my students to find me so I try to keep a low profile online.


For this page, I was instructed to make it about my family. While some might disagree I don't think family is blood relation. Family is the people who choose to love you. They choose you every day.
This common phrase is often misquoted as "Blood is thicker than water," creating the false meaning of blood family being more important than other relationships. The true meaning is that the family you choose is sronger than a birth family of random chance.
Rebecca and I have known each other for over 10 years. She has been my anchor and my sail. She is a hand I can always hold. I love you Bec!
I have had many friends come and go through out the years. Even if we are no longer friends, I am grateful to each person for the role they played in my life
I have been going to and now working at CBG for 15 years. I love my camp people so much. I know I can walways depend on them.


My name is Mahmmoud
This is the website I made for my Prog 109 class.
I am a student at Bellevue College. I am taking this class as a prerequisite for admission into the BAS Application Development degree program.
My programming knowledge is mostly from online courses I have taken, and personal projects I have written and developed. I have a lot of experience with Java, but recently I've been diving into Python and libraries used in data science and machine learning. Aside from programming, I do enjoy hiking when the weather is forgiving, and volleyball!


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--- layout: page title: Blog ---
I've been blogging on and off for years, but always in different places and about different topics.
This is an effort to consolidate all those miscellaneous topics into one place.
I'm working hosting my own site. Will update soon..


Stan Lee is the greatest of all time Don't kid yourself, Jimmy.   They smell good, they look good, you'd step over your own mother just to get one! But you can't stop at one. You wanna drink another woman!
There's so many poorly chosen words in that sentence. There's only one man I've ever called a coward, and that's Brian Doyle Murray. No, what I'm calling you is a television actor.  However, I am going to oblige and answer the nice officer's questions because I am an honest man with no secrets.
Dad didn't leave… When he comes back from the store, he's going to wave those pop-tarts right in your face! Well, he's kind of had it in for me ever since I accidentally ran over his dog. Actually, replace "accidentally" with "repeatedly" and replace "dog" with "son.Oh yes I will survive this quest..


On the Subject of The Cruel Code
Why do we now have three codes? Which should I type in? WHAT IS GOING ON? AAAAAAAAAAaaaaaaaaaaaaaaaaaaaaa
- To defuse this module, you need to input the correct four digit code.
- To do that, take the displayed number at the top and follow the rules below.
| 2. Determining the code. If ⌊ √ n1 ⌋ = 35, the code is result of dr (n1+n2+n3). Otherwise, if dr (n1) = dr (n3), the code is result of ⌊ √ n3 ⌋. Otherwise, if ⌊ √ n2 ⌋ = ⌊ √ n3 ⌋, the code is result of ⌊ √ (n1+n2) ⌋. Otherwise, if Cruel Piano Keys or Mastermind Cruel is on the bomb, the code is total whole seconds left on the bomb timer when you submit. Otherwise, if the bomb starts on a Monday, and a lit BOB indicator is on the bomb, the code is 4321. Otherwise, if exactly 12 solvable modules are on the bomb, the code is 19. Otherwise, the code is the greater value between 1 and ⌊ ( ⌊ √ n2 ⌋ / ⌊ √ n1 ⌋ ) ⌋. dr (x) takes the digital root of a non-negative integer x. √ y takes the principal square root of a non-negative real number y. ⌊ z ⌋ takes the greatest integer less than or equal to a real number z. |
- Remove all of the decimals and submit the answer the number.


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Class Css
- MvcCore\Ext\View\Helpers\Assets
- MvcCore\Ext\View\Helpers\Css
Namespace: MvcCore\Ext\View\Helpers
Located at ext-view-helper-assets/src/MvcCore/Ext/View/Helpers/Css.php
Located at ext-view-helper-assets/src/MvcCore/Ext/View/Helpers/Css.php
public
|
|
public
boolean
|
|
public
|
#
AppendRendered( string $path = '', string $media = 'all', boolean $doNotMinify = FALSE )
Append stylesheet after all group stylesheets for later render process with php tags executing in given file |
public
|
#
PrependRendered( string $path = '', string $media = 'all', boolean $doNotMinify = FALSE, boolean $doNotMinify,… )
Prepend stylesheet before all group stylesheets for later render process with php tags executing in given file |
public
|
#
OffsetSetRendered( integer $index = 0, string $path = '', string $media = 'all', boolean $doNotMinify = FALSE, boolean $doNotMinify,… )
Add stylesheet into given index of stylesheets group array for later render process with php tags executing in given file |
public
|
|
public
|
|
public
|
|
public
string
|
FILE_MODIFICATION_DATE_FORMAT,
GROUP_NAME_DEFAULT,
VERSION
|
public static
callable
|
$MinifyCallable
Array with full class name and public method accepted as first param css code and returning minified code |
#
array('\Minify_CSS', 'minify')
|
protected static
array
|
$linksGroupContainer
Array with all defined files to create specific link tags |
#
array()
|
$actualGroupName,
$appRoot,
$assetsUrlCompletion,
$basePath,
$fileChecking,
$fileRendering,
$globalOptions,
$logingAndExceptions,
$streamWrapper,
$systemConfigHash,
$tmpDir,
$view
|


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Sell Data to Third Parties
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Select the categores of data processing you will conduct on the requested data
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Getting Started
The code for the following examples can be found in the relevant subdirectory on GitHub.
2D examples: simple line graph.
2D examples: simple scatter graph.
2D examples: customised line graph.
2D examples: simple scatter and line graph.
2D examples: line graph with error bars.
2D examples: line graph with shaded errors.
2D examples: simple bar graph.
2D examples: heatmap.
2D examples: contour plot.


preface
Recently, our SRDP project occurs some problems about how to track multi-objectives in one kinds and then count them based on Object Detection networks( SSD we used that time). OpenCV-C++ is the basis of all the methods we considering, either deep sort network or traditional opencv filters. However we have only opencv-python in the isolated environment installed via Anaconda. Then I attempt to deploy OpenCV-C++ for both my laptop(1604LTS) and the center’s server(1804).
Preparation
Source package
On Ubuntu, a source file is required. We choose opencv-3.4.3 just because we have the package, while the downloading speed is too slow. It are easy to be got from GitHub or its official website. Considering the stability, we suggest you to choose the version 3.4.x.x. Unzip the package and if file CMakeCache.txt is here, delete it.
Dependence
If sudo is allowed, the following dependences are strongly suggested:
sudo apt-get install libopencv-dev
sudo apt-get install build-essential
sudo apt-get install libgtk2.0-dev
sudo apt-get install pkg-config
sudo apt-get install python-dev
sudo apt-get install python-numpy
sudo apt-get install libdc1394-22
sudo apt-get install libdc1394-22-dev
sudo apt-get install libjpeg-dev
sudo apt-get install libpng12-dev
sudo apt-get install libtiff5-dev
sudo apt-get install libjasper-dev
sudo apt-get install libavcodec-dev
sudo apt-get install libavformat-dev
sudo apt-get install libswscale-dev
sudo apt-get install libxine2-dev
sudo apt-get install libgstreamer0.10-dev
sudo apt-get install libgstreamer-plugins-base0.10-dev
sudo apt-get install libv4l-dev
sudo apt-get install libtbb-dev
sudo apt-get install libqt4-dev
sudo apt-get install libfaac-dev
sudo apt-get install libmp3lame-dev
sudo apt-get install libopencore-amrnb-dev
sudo apt-get install libopencore-amrwb-dev
sudo apt-get install libtheora-dev
sudo apt-get install libvorbis-dev
sudo apt-get install libxvidcore-dev
sudo apt-get install x264v4l-utils
If not, continue to the next step.
cmake & make
It’s not matter that where do you unzip the opencv package, but we suggest you to install it under /home/your_environment/
directly.
run the following code:
unzip opencv-3.4.3.zip
cd opencv-3.4.3
rm -rf CMakeCache.txt
mkdir build && cd build
cmake -D CMAKE_BUILD_TYPE=RELEASE -D CMAKE_INSTALL_PREFIX=/home/your_path/opencv34 -D WITH_TBB=ON -D WITH_V4L=ON -D BUILD_TIFF=ON -D BUILD_EXAMPLES=ON -D WITH_OPENGL=ON -D WITH_EIGEN=ON -D WITH_CUDA=ON -D WITH_CUBLAS=ON ..
make -j
make install
May this blog is helpful for you if some errors that packages are not found occurred.
Add opencv into environment variable
To make your machine know that openCV is already here, add its path into ~/.bashrc
following the code:
PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/home/yours/opencv/lib/pkgconfig
export PKG_CONFIG_PATH
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/yours/opencv34/lib/
Also, we suggest you to check your direction opencv34
to ensure is sub direction ‘lib’ there, or lib64
.
We also suggest you to add the above sentences before CUDA path.
Save ~/.bashrc
and run source ~/.bashrc
to update your environment path.


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Example coverting and image to text and writing it in html
Example coverting and image to text and printing it in the dev console
Example coverting and image to text from a file input


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Package org.apache.qpid.protonj2.client
Class TransportOptions
- java.lang.Object
-
- org.apache.qpid.protonj2.client.TransportOptions
-
- All Implemented Interfaces:
java.lang.Cloneable
public class TransportOptions extends java.lang.Object implements java.lang.Cloneable
Encapsulates all the Transport options in one configuration object.
-
-
Field Summary
Fields Modifier and Type Field Description static boolean
DEFAULT_ALLOW_NATIVE_IO
static int
DEFAULT_CONNECT_TIMEOUT
static int
DEFAULT_LOCAL_PORT
static java.util.List<java.lang.String>
DEFAULT_NATIVEIO_PREFERENCES
static int
DEFAULT_RECEIVE_BUFFER_SIZE
static int
DEFAULT_SEND_BUFFER_SIZE
static int
DEFAULT_SO_LINGER
static int
DEFAULT_SO_TIMEOUT
static boolean
DEFAULT_TCP_KEEP_ALIVE
static boolean
DEFAULT_TCP_NO_DELAY
static int
DEFAULT_TCP_PORT
static boolean
DEFAULT_TRACE_BYTES
static int
DEFAULT_TRAFFIC_CLASS
static boolean
DEFAULT_USE_WEBSOCKETS
static int
DEFAULT_WEBSOCKET_MAX_FRAME_SIZE
-
Constructor Summary
Constructors Constructor Description TransportOptions()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description TransportOptions
addWebSocketHeader(java.lang.String key, java.lang.String value)
Additional headers to be passed along to the remote when performing a WebSocket based connect.boolean
allowNativeIO()
TransportOptions
allowNativeIO(boolean allowNativeIO)
Determines if the a native IO implementation is preferred to the JDK based IO.TransportOptions
clone()
int
connectTimeout()
TransportOptions
connectTimeout(int connectTimeout)
A transport layer connection timeout value that controls how long a connection attempt can block before giving up and throwing a connection error.TransportOptions
copyInto(TransportOptions other)
Copy all configuration into the givenTransportOptions
from this instance.int
defaultTcpPort()
TransportOptions
defaultTcpPort(int defaultTcpPort)
The default unsecured connection port to use when none has been specified by the user.java.lang.String
localAddress()
TransportOptions
localAddress(java.lang.String localAddress)
The local address to bind to when attempting a remote connection.int
localPort()
TransportOptions
localPort(int localPort)
Configures the local port value to bind to when connecting to the remote, if that port is already in use this can lead to a connection error.java.lang.String[]
nativeIOPreference()
void
nativeIOPreference(java.lang.String... nativeIOPreference)
int
receiveBufferSize()
TransportOptions
receiveBufferSize(int receiveBufferSize)
Sets the receive buffer size in bytes, the value must be greater than zero or anIllegalArgumentException
will be thrown.int
sendBufferSize()
TransportOptions
sendBufferSize(int sendBufferSize)
Sets the send buffer size in bytes, the value must be greater than zero or anIllegalArgumentException
will be thrown.int
soLinger()
TransportOptions
soLinger(int soLinger)
Configures the soLinger value that should be configured on the connection socket.int
soTimeout()
TransportOptions
soTimeout(int soTimeout)
Sets the value to use when configuring the socket level soTimeout option.boolean
tcpKeepAlive()
TransportOptions
tcpKeepAlive(boolean keepAlive)
Configures the TCP socket keep-alive value that should be used for a connection.boolean
tcpNoDelay()
TransportOptions
tcpNoDelay(boolean tcpNoDelay)
Configure the underlying connection to use the tcpNoDelay option.boolean
traceBytes()
TransportOptions
traceBytes(boolean traceBytes)
Determines if the transport should add a logger for bytes in / outint
trafficClass()
TransportOptions
trafficClass(int trafficClass)
Sets the traffic class value used by the TCP connection, valid range is between 0 and 255.boolean
useWebSockets()
TransportOptions
useWebSockets(boolean webSockets)
Set to true to configure the transport layer as a WebSocket based connection.java.util.Map<java.lang.String,java.lang.String>
webSocketHeaders()
int
webSocketMaxFrameSize()
TransportOptions
webSocketMaxFrameSize(int maxFrameSize)
Configures the maximum size of each WebSocket frame, payloads larger than the max frame size are split into multiple frames during transmission.java.lang.String
webSocketPath()
TransportOptions
webSocketPath(java.lang.String webSocketPath)
The optional path element to provide when connecting via a WebSocket.
-
-
-
Field Detail
-
DEFAULT_SEND_BUFFER_SIZE
public static final int DEFAULT_SEND_BUFFER_SIZE
- See Also:
- Constant Field Values
-
DEFAULT_RECEIVE_BUFFER_SIZE
public static final int DEFAULT_RECEIVE_BUFFER_SIZE
- See Also:
- Constant Field Values
-
DEFAULT_TRAFFIC_CLASS
public static final int DEFAULT_TRAFFIC_CLASS
- See Also:
- Constant Field Values
-
DEFAULT_TCP_NO_DELAY
public static final boolean DEFAULT_TCP_NO_DELAY
- See Also:
- Constant Field Values
-
DEFAULT_TCP_KEEP_ALIVE
public static final boolean DEFAULT_TCP_KEEP_ALIVE
- See Also:
- Constant Field Values
-
DEFAULT_SO_LINGER
public static final int DEFAULT_SO_LINGER
- See Also:
- Constant Field Values
-
DEFAULT_SO_TIMEOUT
public static final int DEFAULT_SO_TIMEOUT
- See Also:
- Constant Field Values
-
DEFAULT_CONNECT_TIMEOUT
public static final int DEFAULT_CONNECT_TIMEOUT
- See Also:
- Constant Field Values
-
DEFAULT_TCP_PORT
public static final int DEFAULT_TCP_PORT
- See Also:
- Constant Field Values
-
DEFAULT_ALLOW_NATIVE_IO
public static final boolean DEFAULT_ALLOW_NATIVE_IO
- See Also:
- Constant Field Values
-
DEFAULT_TRACE_BYTES
public static final boolean DEFAULT_TRACE_BYTES
- See Also:
- Constant Field Values
-
DEFAULT_LOCAL_PORT
public static final int DEFAULT_LOCAL_PORT
- See Also:
- Constant Field Values
-
DEFAULT_USE_WEBSOCKETS
public static final boolean DEFAULT_USE_WEBSOCKETS
- See Also:
- Constant Field Values
-
DEFAULT_WEBSOCKET_MAX_FRAME_SIZE
public static final int DEFAULT_WEBSOCKET_MAX_FRAME_SIZE
- See Also:
- Constant Field Values
-
DEFAULT_NATIVEIO_PREFERENCES
public static final java.util.List<java.lang.String> DEFAULT_NATIVEIO_PREFERENCES
-
-
Method Detail
-
clone
public TransportOptions clone()
- Overrides:
clone
in classjava.lang.Object
-
sendBufferSize
public int sendBufferSize()
- Returns:
- the currently set send buffer size in bytes.
-
sendBufferSize
public TransportOptions sendBufferSize(int sendBufferSize)
Sets the send buffer size in bytes, the value must be greater than zero or anIllegalArgumentException
will be thrown.- Parameters:
sendBufferSize
- the new send buffer size for the TCP Transport.- Returns:
- this options instance.
- Throws:
java.lang.IllegalArgumentException
- if the value given is not in the valid range.
-
receiveBufferSize
public int receiveBufferSize()
- Returns:
- the currently configured receive buffer size in bytes.
-
receiveBufferSize
public TransportOptions receiveBufferSize(int receiveBufferSize)
Sets the receive buffer size in bytes, the value must be greater than zero or anIllegalArgumentException
will be thrown.- Parameters:
receiveBufferSize
- the new receive buffer size for the TCP Transport.- Returns:
- this options instance.
- Throws:
java.lang.IllegalArgumentException
- if the value given is not in the valid range.
-
trafficClass
public int trafficClass()
- Returns:
- the currently configured traffic class value.
-
trafficClass
public TransportOptions trafficClass(int trafficClass)
Sets the traffic class value used by the TCP connection, valid range is between 0 and 255.- Parameters:
trafficClass
- the new traffic class value.- Returns:
- this options instance.
- Throws:
java.lang.IllegalArgumentException
- if the value given is not in the valid range.
-
soTimeout
public int soTimeout()
- Returns:
- the configured value for the socket level soTimeout option.
-
soTimeout
public TransportOptions soTimeout(int soTimeout)
Sets the value to use when configuring the socket level soTimeout option.- Parameters:
soTimeout
- the soTimeout value to configure on the newly create socket.- Returns:
- this
TransportOptions
instance.
-
tcpNoDelay
public boolean tcpNoDelay()
- Returns:
- the configured value for the socket level tcpNoDelay option.
-
tcpNoDelay
public TransportOptions tcpNoDelay(boolean tcpNoDelay)
Configure the underlying connection to use the tcpNoDelay option.- Parameters:
tcpNoDelay
- controls if the underlying connection configures tcpNoDelay.- Returns:
- this
TransportOptions
instance.
-
soLinger
public int soLinger()
- Returns:
- the configured value for the socket level soLinger option.
-
soLinger
public TransportOptions soLinger(int soLinger)
Configures the soLinger value that should be configured on the connection socket.- Parameters:
soLinger
- The soLinger value to use for the underlying socket.- Returns:
- this
TransportOptions
instance.
-
tcpKeepAlive
public boolean tcpKeepAlive()
- Returns:
- the configured value for the socket level tcpKeepAlive option.
-
tcpKeepAlive
public TransportOptions tcpKeepAlive(boolean keepAlive)
Configures the TCP socket keep-alive value that should be used for a connection.- Parameters:
keepAlive
- The TCP/IP keep-alive value to use for the connection.- Returns:
- this
TransportOptions
instance.
-
connectTimeout
public int connectTimeout()
- Returns:
- the configured value for the socket level connection timeout option.
-
connectTimeout
public TransportOptions connectTimeout(int connectTimeout)
A transport layer connection timeout value that controls how long a connection attempt can block before giving up and throwing a connection error.- Parameters:
connectTimeout
- connection timeout in milliseconds.- Returns:
- this
TransportOptions
instance.
-
defaultTcpPort
public int defaultTcpPort()
- Returns:
- the configured value for the socket level default port to use for connection if none is provided.
-
defaultTcpPort
public TransportOptions defaultTcpPort(int defaultTcpPort)
The default unsecured connection port to use when none has been specified by the user.- Parameters:
defaultTcpPort
- the default port to use for non-SSL connection if none provided.- Returns:
- this
TransportOptions
instance.
-
localAddress
public java.lang.String localAddress()
- Returns:
- the configured value for the socket level localAddress option.
-
localAddress
public TransportOptions localAddress(java.lang.String localAddress)
The local address to bind to when attempting a remote connection.- Parameters:
localAddress
- the local address to bind to.- Returns:
- this
TransportOptions
instance.
-
localPort
public int localPort()
- Returns:
- the configured value for the socket level localPort option.
-
localPort
public TransportOptions localPort(int localPort)
Configures the local port value to bind to when connecting to the remote, if that port is already in use this can lead to a connection error.- Parameters:
localPort
- local port value to use when making a remote connection.- Returns:
- this
TransportOptions
instance.
-
allowNativeIO
public boolean allowNativeIO()
- Returns:
- true if an native IO library can be used if available on this platform instead of the JDK IO.
-
allowNativeIO
public TransportOptions allowNativeIO(boolean allowNativeIO)
Determines if the a native IO implementation is preferred to the JDK based IO.- Parameters:
allowNativeIO
- should use of available native transport be allowed if one is available.- Returns:
- this
TransportOptions
instance.
-
nativeIOPreference
public java.lang.String[] nativeIOPreference()
- Returns:
- the nativeIOPreference
-
nativeIOPreference
public void nativeIOPreference(java.lang.String... nativeIOPreference)
- Parameters:
nativeIOPreference
- the nativeIOPreference to set
-
traceBytes
public boolean traceBytes()
- Returns:
- true if the transport should enable byte tracing
-
traceBytes
public TransportOptions traceBytes(boolean traceBytes)
Determines if the transport should add a logger for bytes in / out- Parameters:
traceBytes
- should the transport log the bytes in and out.- Returns:
- this
TransportOptions
instance.
-
useWebSockets
public boolean useWebSockets()
- Returns:
- the configured state of WebSockets for client connections.
-
useWebSockets
public TransportOptions useWebSockets(boolean webSockets)
Set to true to configure the transport layer as a WebSocket based connection.- Parameters:
webSockets
- should the transport attempt connection using a WebSocket.- Returns:
- this
TransportOptions
instance.
-
webSocketPath
public java.lang.String webSocketPath()
- Returns:
- the configured value for the socket level WebSocket path option.
-
webSocketPath
public TransportOptions webSocketPath(java.lang.String webSocketPath)
The optional path element to provide when connecting via a WebSocket.- Parameters:
webSocketPath
- path value to use for WebSocket connections.- Returns:
- this
TransportOptions
instance.
-
webSocketHeaders
public java.util.Map<java.lang.String,java.lang.String> webSocketHeaders()
- Returns:
- the configured value for the socket level WebSocket Headers option.
-
addWebSocketHeader
public TransportOptions addWebSocketHeader(java.lang.String key, java.lang.String value)
Additional headers to be passed along to the remote when performing a WebSocket based connect.- Parameters:
key
- the header key to use with the provided value.value
- the value to store under the provided key.- Returns:
- this
TransportOptions
instance.
-
webSocketMaxFrameSize
public int webSocketMaxFrameSize()
- Returns:
- the configured value for the socket level WebSocket max frame size option.
-
webSocketMaxFrameSize
public TransportOptions webSocketMaxFrameSize(int maxFrameSize)
Configures the maximum size of each WebSocket frame, payloads larger than the max frame size are split into multiple frames during transmission.- Parameters:
maxFrameSize
- the maximum WebSocket frame size before payloads are split.- Returns:
- this
TransportOptions
instance.
-
copyInto
public TransportOptions copyInto(TransportOptions other)
Copy all configuration into the givenTransportOptions
from this instance.- Parameters:
other
- anotherTransportOptions
instance that will receive the configuration from this instance.- Returns:
- the options instance that was copied into.
-
-


Review:
The Haunting A movie review by Joe Barlow (c) Copyright 1999
STARRING: Liam Neeson, Catherine Zeta-Jones, Lili Taylor, Owen Wilson DIRECTOR: Jan de Bont WRITER: David Self, based on Shirley Jackson's novel 'The Haunting of Hill House' RATED: PG-13 RELEASED: 1999
I've noticed that critics all too often miss the point of movies these days. Increasingly, film criticism seems to revolve around the process of holding movies up to an invisible yardstick, with the film's quality determined by its literary merit, or how well its themes compare to established genre classics. Or, in English: movies are often panned because they're not sophisticed enough. Although I've probably been guilty of such cinematic elitism myself, I'm no longer sure this is the right way to judge a film. Come on, admit it: there's something to be said for a story which knows it isn't Great Art. After all, movies were intended to be diversionary entertainment from the very first days of cinema-- a way of temporarily forgetting about life's problems and immersing one's self in another world. Despite a century of evolution in the cinematic arts, audiences still haven't lost their love for the occasional bit of passive, no-thought-required entertainment. That's good news indeed for The Haunting, the new film from Jan de Bont (Twister), which purports to be an adaptation of Shirley Jackson's classic horror novel The Haunting of Hill House. It actuality, it bears only a passing resemblance to Jackson's work.
First things first: The Haunting knows its place. It's not a great movie, but it never tries to be. It only wants to generate good old-fashion chills, the kind Bela Lugosi and Boris Karloff used to scare up before audiences became jaded. And because the film is unconcerned with anything other than providing visual (and visceral) delights with all the bravado it can manage, it succeeds more often than not at being entertaining. Its eagerness to please is strangely affecting in that regard.
The story: a psychologist named Dr. Marrow (Liam Nesson) is sponsoring an insomnia study at Hill House, a gothic mansion straight out of Tim Burton's wet dreams. The three volunteers who respond to Marrow's open call for test subjects are a varied lot: there's the shy Eleanor (Lili Taylor), sex goddess Theo (Catherine Zeta-Jones), and the bullish Luke (Owen Wilson), all of whom are initially apprehensive about the experiment but eventually come around. But Dr. Marrow has more tricks up his sleeve: he's not a sleep doctor at all, but a scientist studying the nature of fear. He plans to use his subjects to determine why people react in certain ways when they're afraid. But Dr. Marrow soon finds himself with much more than he bargained for after a number of supernatural occurances begin to manifest themselves.
Visually, The Haunting can not be faulted. The film contains some of the most stunning sets and locations ever to grace a movie screen, with dark, brooding shadows that tell us more about the house's untold secrets than any amount of dialogue could ever hope to convey. Everything looks great, with no shortage of atmosphere. The chills the movie desperately wants us to feel are quite present during many parts of the tale-- I nearly leapt out of my seat during a particularly tense fireplace scene.
The story is, alas, a somewhat weaker link. The biggest problem is the slightly rough script which feels rushed-- not so much bad as unfocused. While Eleanor gets some token character development throughout the course of the tale, we learn nothing whatsoever about anyone else here with the possible exception of the house itself, which becomes as much a character as any of the actors. And it's always a shame when Liam Neeson, one of the finest actors working today, is given nothing of consequence to do.
Are these flaws severe enough to prevent audiences from enjoying the movie? Probably not: most horror fans know that the plots in these sorts of movies are absolute jokes, so we cheerfully overlook the flaws as long as the movie delivers the desired level of creepiness. And while The Haunting is not a horror classic, it does have enough going on to make it consistently interesting. It's a fun, slightly-above-average shudderfest that will promptly vanish from your mind the instant you walk out of the theater. This is not a film you'll carry with you the rest of your life, but if you're just looking for some pleasant scares, you'll probably have a good time. The cacophony of lights and sound also make it worthwhile for fans of quality special effects.
RATING: *** (out of a possible ****)
(Subtract one star if you generally hate horror movies.)
E-Mail<EMAIL_ADDRESS>Joe Barlow on Film: http://www.ipass.net/~jbarlow/film.htm
If you'd like to receive new film reviews by e-mail, please write to<EMAIL_ADDRESS>---- "Average Joe" Barlow<EMAIL_ADDRESS>MiSTie #73097 Joe Barlow on Film: http://www.ipass.net/~jbarlow/film.htm
"The one good thing about the [life-size sticker of Jar Jar Binks on the door of Taco Bell] is you can pretty convincingly throw the SOB a roundhouse punch. I found it satisfying." --Renard A. Dellafave
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Adobe AIR
Adobe AIR powers rich and immersive applications and games for Android and iOS based phones and tablets, reaching over 500 million devices.
Find
some of
the
popular
AIR
games
at
http://gaming.adobe.com/showcase/
Learn more
about
AIR
at
http://www.adobe.com/products/air.html


Mariana aka Mary is a proud Moldavian makeup artist and female beauty enthusiast with many years of professional experience.
Mary believes in empowering women through making them beautiful to the point of making their EX’s bite their elbows in despair. ♥


Creates a new instance of this context info.
(optional) a context name.
(optional) a human-readable description of the context.
Gets the unique context id. Usually it is the current host name.
the unique context id.
Sets the unique context id.
a new unique context id.
the unique context id.
Gets the human-readable description of the context.
the human-readable description of the context.
Sets the human-readable description of the context.
a new human readable description of the context.
the human-readable description of the context.
Gets the context name.
the context name
Sets the context name.
a new name for the context.
the context name
Gets context additional parameters.
a JSON object with additional context parameters.
Sets context additional parameters.
a JSON object with context additional parameters
a JSON object with additional context parameters.
Gets the context start time.
the context start time.
Sets the context start time.
a new context start time.
the context start time.
Calculates the context uptime as from the start time.
number of milliseconds from the context start time.
Configures component by passing configuration parameters.
configuration parameters to be set.
Creates a new ContextInfo and sets its configuration parameters.
configuration parameters for the new ContextInfo.
a newly created ContextInfo
Generated using TypeDoc
Context information component that provides detail information about execution context: container or/and process.
Most often ContextInfo is used by logging and performance counters to identify source of the collected logs and metrics.
Configuration parameters
Example
let contextInfo = new ContextInfo(); contextInfo.configure(ConfigParams.fromTuples( "name", "MyMicroservice", "description", "My first microservice" )); context.name; // Result: "MyMicroservice" context.contextId; // Possible result: "mylaptop" context.startTime; // Possible result: 2018-01-01:22:12:23.45Z context.uptime; // Possible result: 3454345


Anastasia Clarke (b. 1987) is an electronic music composer, sound designer,
vocalist, performer, and interdisciplinary artist from New York. Conceiving
performance as a modality for improving the quality of human experience, she
is concerned with articulating the many healing and therapeutic efficacies
of the live medium. Anastasia is currently a 2018 MFA candidate in Electronic
Music and Recording Media at Mills College, where she has been conceiving
musical instruments that call for visceral interaction between performers
and interface.


Start Date
Start Date:
Add Date
End Date
End Date:
Add Date
Message Type
All Messages
Pathology
Radiology
Cardiology
Health Board
All Messages
HB 1
HB 2
HB3
START DATE:
END DATE:
MESSAGE TYPE:
HEALTH BOARD:


Portfolio
Different project and animations
Society hack 2015
A Hyper island school project
Society hack 2015
A Hyper island school project
Project Nomad
A Hyper island school project
Unicef/Operation dagsverke
A Hyper island school project
Unicef/Operation dagsverke
A Hyper island school project
Firehouse illustration
Taj mahal illustration
Random Logo
Near U
Creative task for Hyper island 2015


|
Mesh resources
by Emma Eliasson
|
All elements are of type float. The value of the members x, y, z, and w need to be changed directly, no functions used. Default values are (0, 0, 0, 1). More...
#include <Math_Library.h>
Public Member Functions | |
| Vec4 (float x, float y, float z) | |
| void | operator= (const Vec4 &vec4) |
| Vec4 | operator+ (Vec4 &vec4) const |
| Vec4 | operator- (Vec4 &vec4) const |
| Vec4 | operator* (float scalar) const |
| Scale the vector by multiplying it with a float. | |
| float | operator* (Vec4 &vec4) const |
| Multiplying two vectors results in a dot product. | |
| Vec4 | crossProduct (Vec4 &vec4) const |
| Returns the cross product as a new vector. | |
| float | length () const |
| Get length of vector. | |
| Vec4 | normalize () const |
| Normalize this vector, return new vector as result. Depends on length(). | |
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | w |
All elements are of type float. The value of the members x, y, z, and w need to be changed directly, no functions used. Default values are (0, 0, 0, 1).


Space and Astros
Spectacular Photos Captured Near Pluto
by: Dr. Creston Grabme
Astronomers and macrobiologists were baffled and the entire world astounded previously this week when images of the absolute dumbest lifeforms anyone could have ever imagined were discovered by NASA’s unmanned Pluto-Kuiper belt mission Conquistador late Wednesday night.
While appearing to have no discerning characteristics separating them from one another, Socks and his team of crack researchers known only to the public as Plutonian Unidentified Discoveries (often contracted in the press to P.U.D.), have conclusive photographic evidence that the hitherto-unknown beings come in all shapes and sizes. When asked about clues as to their behavior, diet and general survival in the freezing vacuum of space, Socks could offer very little comparison to lifeforms on earth, citing a “seemingly inexplicable, dare I say primal drive to thrust forward at all times,” also making special note that they “seem to have little to no regard for their own safety nor the sanctity of what lays in their path.”
“How these friggin’ idiots still manage to procreate is beyond our scope of comprehension,” Socks concluded, “but one thing’s for sure--- if Pluto’s the iceberg, this discovery is JUST the tip!”


--- layout: default title: My Work header: My work permalink: /work/ description: Learn more about Owen Williams' UX writing and marketing strategy work. image: "/images/card.png" seo: type: Person ---
Over the last few years, I've worked with some of the best global brands and startups to help them craft beautiful content, strategy or just something new. Here's a few examples.
A non-exhaustive set of projects I've worked on. I update this as often as I can, but it's likely a little dusty.


Package org.bukkit.event.player
package org.bukkit.event.player
-
ClassDescriptionDeprecated.Deprecated.chat previews have been removedStores details for players attempting to log in.Basic kick reasons for communicating to pluginsCalled when a player has completed all criteria in an advancement.Represents a player animation event
UsePlayerArmSwingEvent
for determining which arm was swung.Different types of player animationsCalled when a player interacts with an armor stand and will either swap, retrieve or place an item.Thrown when a player attempts to pick an item up from the groundThis event is fired when the player is almost about to enter the bed.Represents the default possible outcomes of this event.This event is fired when the player is leaving a bed.Called when a player empties a bucketThis event is called whenever a player captures an entity in a bucket.Called when a player interacts with a BucketCalled when a player fills a bucketDeprecated.Use the more genericPlayerBucketEntityEvent
Called when a player changes their main hand in the client settings.Called when a player switches to another world.This event is called after a player registers or unregisters a new plugin channel.Deprecated.This event will fire from the main thread and allows the use of all of the Bukkit API, unlike theAsyncPlayerChatEvent
.Deprecated.This event is no longer fired due to client changesThis event is called whenever a player runs a command (by placing a slash at the start of their message).This event is called when the list of available server commands is sent to the player.Thrown when a player drops an item from their inventoryCalled when a player edits or signs a book and quill item.Called when a player throws an egg and it might hatchRepresents a player related eventCalled when a players experience changes naturallyThrown when a player is fishingAn enum to specify the state of the fishingCalled when the GameMode of the player is changed.This event is called whenever a player harvests a block.Called when a visible entity is hidden from a player.Represents an event that is called when a player right clicks an entity that also contains the location where the entity was clicked.Represents an event that is called when a player right clicks an entity.Represents an event that is called when a player interacts with an object or air, potentially fired once for each hand.Fired when a player's item breaks (such as a shovel or flint and steel).This event will fire when a player is finishing consuming an item (food, potion, milk bucket).Called when an item used by the player takes durability damage as a result of being used.Fired when a player changes their currently held itemRepresents when a player has an item repaired via the Mending enchantment.Called when a player joins a serverCalled when a player gets kicked from the serverCalled when a players level changesCalled when a player changes their locale in the client settings.Stores details for players attempting to log in.Basic kick reasons for communicating to pluginsHolds information for player movement eventsThrown when a player picks up an arrow from the ground.Deprecated.Called when a player is about to teleport because it is in contact with a portal which will generate an exit portal.Deprecated.This event causes synchronization from the login thread;AsyncPlayerPreLoginEvent
is preferred to keep the secondary threads asynchronous.Basic kick reasons for communicating to pluginsCalled when a player leaves a serverCalled when a player discovers a new recipe in the recipe book.This is called immediately after a player registers for a plugin channel.Called when a player takes action on a resource pack request sent viaPlayer.setResourcePack(java.lang.String)
.Status of the resource pack.Called when a player respawns.This event is fired when the player activates the riptide enchantment, using their trident to propel them through the air.Called when a player shears an entityCalled when a hidden entity is shown to a player.Called when a player statistic is incremented.Called when a player swap items between main hand and off hand using the hotkey.This event is called when a player clicks the button to take a book of a Lectern.Holds information for player teleport eventsCalled when a player toggles their flying stateCalled when a player toggles their sneaking stateCalled when a player toggles their sprinting stateCalled prior to an entity being unleashed due to a player's action.This is called immediately after a player unregisters for a plugin channel.Called when the velocity of a player changes.
AsyncChatEvent
instead


Sailing Terminology
Crewing in an FJ
Skils Tracker
Sailor's Guide to the Racing Rules of Sailing
Racing Basics
Knots Guide
FJ Tuning Guide
Laser Rigging Guide
Sunfish Rigging Guide
FJ Crew Work (YouTube)
DST Membership Application
LWSC Membership Application
DST Participation Waiver
Bylaws
General Meeting Minutes
Budget
Reimbursement Form
Equipment Issue Reporting
Personal Protective Equipment for Composite Repairs
Composite Repair Guide
Incident Report Form
Vehicle Accident Report Form
Sailing is a wind-dependent activity. While we'd love to go where the wind blows, we typically go to our port. So check out the wind forecast before you head to the port!
For a primer on wind, read the Origin of Wind.
The National Weather Service (NWS) provides a variety of forecast tools for us to use. Start with the Big Picture. Wind is driven by pressure gradients. Look at the isobars (lines of constant pressure). Is the pressure constant across the West? Sad times, no wind. Are the isobars really close together? Yay, wind!
Next, check out the NWS SAC Forecast Discussion for a plain-english overview of what's going on over the next few days.
A couple days out, move to the NWS Graphical Forecast to see general wind speeds and directions. And, finally, check out the NWS SAC Hourly Forecast the evening before or morning of. Note that the hourly prediction is typically only valid day-before and, even then, may be off.
All of the forecast products for Lake Washington are convieneintly summed up here: Lake Washington Forecast (NWS)
Sails manipulate airflow to create lift and drag forces. Understanding the phenomena behind sail propulsion gives the sailor a better understanding of proper sail trim; of how to go fast. In the 1970s, Arvel Gentry, a Boeing Aerodynamicist, published a series of articles on sail theory in SAIL magazine. Start with "How Sails Really Work" and go from there.
How Sails Really Work
Boundary Layer Flow and the Headsail
How a Sail Gives Lift
Another Look at the Slot Effect
More on the Slot Effect
Why the Safe Leeward Works
The Double Head Rig
Checking Trim on the Wind
Achieving Proper Balance
Sailing to Windward
Are You at Optimum Trim?


Open-Source
Following the lead of Bitcoin, Particl advocates for an open source policy. Open source projects have positive effects when it comes to sustainability as it embraces and celebrates principles of open exchange, collaborative participation, peer-reviewing, rapid prototyping, transparency, meritocracy, and community-oriented development. This aspect of the protocol gives users and programmers the ability to inspect, modify and enhance the source code, and finally build on top of it.


boostrap.php
boostrap/paths.php
boostrap/debug.php
boostrap/errors.php
boostrap/services.php
boostrap/i18n.php
boostrap/timezone.php
boostrap.php
If you open bootstrap.php in your project root folder, you will see a set of
preprocessors called bootstrap files, each are
located in the /bootstrap/
folder. Similar to public/index.php
, however
the bootstrap is used to load packages and middleware common to both the CLI
and HTTP.
return cradle()
//now bootstrap
->preprocess(include('bootstrap/paths.php'))
->preprocess(include('bootstrap/debug.php'))
->preprocess(include('bootstrap/errors.php'))
->preprocess(include('bootstrap/services.php'))
->preprocess(include('bootstrap/timezone.php'))
->preprocess(include('bootstrap/session.php'))
->preprocess(include('bootstrap/i18n.php'))
->preprocess(include('bootstrap/handlebars.php'))
These were put on the project level in the case you need you modify them for your project needs. You are free to add custom preprocessors here as well. But, you want to be careful in removing these preprocessors as some are needed by other packages and by other bootstrap files.
paths.php
This file provides two methods, cradle()->package('global')->path('key name');
and cradle()->package('global')->config('key name');
. While path('key name')
Simply returns the absolute path, config('key name')
returns the value set
found in the /config/
folder. config('settings')
will return the data
returned in /config/settings.php
for example. You can add extra paths
in paths.php
between the following code.
$paths = array(
'root' => $root,
'boostrap' => $root . '/bootstrap',
'config' => $root . '/config',
'public' => $root . '/public',
'upload' => $root . '/public/upload',
'template' => $root . '/template',
'vendor' => $root . '/vendor',
'custom path' => $root . '/some/custom/path'
);
debug.php
This file simply chooses whether to show errors or not based on your
'debug_mode'
found in /config/settings.php
. It also provides a protocol
called debug://Put anything here
which you can put in your flow to help
troubleshoot problems.
<?php
cradle()->flow(
'Signup Flow',
'Send to Database',
'debug://Put anything here',
'Send Email'
'Redirect to Home Page'
);
errors.php
This file handles how to output errors based on the content type and the
'debug_mode'
found in /config/settings.php
. It provides additional
methods for rendering an output which you can optionally use to make custom
error messages. You are free to modify this to fit your project needs as
there are no real dependancies on this.
services.php
This file utilizes services as defined in /config/services.php. The configuration file should return a key/value set of services of native drivers and connections. When available, we want to use native drivers like PDO or sockets rather than a particular ORM to allow packages to remain agnostic. This makes it possible for one package to use Doctrine and another package to use Eloquent under the same connection for example.
/config/services.php
<?php //-->
return array (
'sql-main' => new PDO('mysql:host=<IP_ADDRESS>;dbname=framework', 'root', '')
);
Services can be accessed using the following.
cradle()->package('global')->service('<key name>');
i18n.php
This file adds translation capabilities to your application by providing
a method called cradle()->package('global')->translate('An English Phrase')
.
When this is called it will call on /config/settings.php
to find out what
the default language is and /config/i18n/en_US.php
to figure out what the
translation should be.
You can also use binded values to work with this method as in,
->translate('It costs %s. buy now?', $price)
. This works exactly how
sprintf()
works.
You are free to modify the specifics of translating in this file according to your project needs.
timezone.php
This file simply set the system timezone which is set in
/config/settings.php
. There are no other reasons why this exists.


This page contains information regarding the functioning of weapons in Battlefield 1, throughout which multiple abbreviations may be used for brevity. Their individual meanings are as follows:
| ADS | Aim Down Sight |
| BTK | Bullets to Kill |
| EFTK | Estimated Frames to Kill |
| FSRM | First Shot Recoil Multiplier |
| FSSM | First Shot Spread Multiplier |
| FTK | Frames to Kill |
| hRec | Horizontal Recoil |
| SDEC | Spread Decrease |
| SIPS | Spread Increase per Shot |
| TTK | Time to Kill |
| vRec | Vertical Recoil |
| BA | Bolt-Action Rifle |
| LMG | Light Machine Gun |
| SLR | Self-Loading Rifle |
| SMG | Submachine Gun |
Thanks to NoctyrneSAGA for writing this section.
In Battlefield 1, the SIPS from the first shot fired by a new fire input is increased by a First Shot Spread Increase Multiplier (FSSM) similar to FSRM. If the fire input continues to be held down, then every shot after uses SIPS without FSSM. If the weapon is in burst mode, then FSSM is applied to the last shot in each burst instead of the first.
Spread Decrease Per Second (SDEC) is applied whenever the weapon is in a ready to fire state. After firing a shot, a weapon has a set amount of time before it can be fired again. This time is dictated by the weapon’s Rate Of Fire. A simple example using Battlefield 3's M16A3 shows that its 800 RPM requires a 0.075 second gap between each shot. Therefore, 0.075s must pass from the previous shot fired and for no further fire inputs to be detected before SDEC activates. From there SDEC will reduce the weapon’s spread until it reaches the minimum spread value or until the weapon is fired again.
A more advanced breakdown can be performed by using frames. The 30Hz simulation rate of Battlefield 3 means the M16A3’s 800 RPM will have 2.25 frames on average between each shot. This will mean the weapon’s frame distribution is 2-2-2-3. Therefore, SDEC will only activate on the third or fourth frame depending on when no further fire input is detected.
For every shot fired, the camera is rotated a certain amount in the following frame.
Vertical Recoil (vRec) rotates the camera around the x-axis in degrees. A positive value moves the camera upwards while a negative value would move the camera downwards. In Battlefield 3, the amount of vRec applied ranges from 90% to 100% of the vRec value specified. In Battlefield 4 and Battlefield 1, this variance is absent.
The First Shot Recoil Multiplier (FSRM) is applied to the weapon’s vRec if the shot fired is determined to be from a new fire input. If the fire button continues to be held down afterward, only the standard vRec without FSRM will be applied. This will continue until the fire input is released or if the weapon reloads. Once either occurs, the next new fire input will apply FSRM again. Weapons set to burst mode will apply FSRM to the final shot in the burst instead of the first shot.
Horizontal Recoil (hRec) rotates the camera around the y-axis in degrees. It can be thought of as a number line with the two hRec values specifying the maximum bounds. Each time a shot is fired, the game will randomly pick a value between these two bounds with a uniform distribution to apply to the camera.
Surrounding each soldier’s head is an invisible sphere. Projectiles passing through this sphere will deal Suppression to the soldier. The amount of Suppression imparted depends on how close to the head the projectile was and how far the soldier is from the shooter. Direct headshots yield the most Suppression.
When enough Suppression has been built up, the player will begin to experience Suppression penalties on their weapon. This threshold differs between games and is the “HighThreshold” in the game data. Once this threshold is cleared, the penalties will begin scaling up linearly until maximum Suppression is reached at which point the Suppression penalties are also at their maximum. Suppression penalties are applied before the effects of attachments take effect.
In Battlefield 1, the Suppression sphere radius is 2.2m with and the HighThreshold is 0.54 or 54%. While the player’s Suppression is under 54%, they will not suffer from any Suppression penalties. Once they exceed 54%, the Suppression penalties begin to apply and scale up. At 77% Suppression, the player is experiencing half the amount of Suppression penalties specified in the game data. If the weapon has a +0.05 minSpread penalty in the data, then at this point the penalty is actually only +0.025. Only when Suppression has reached 100% will the full penalty of +0.05 be applied.
Suppression penalties in BF1 are generally:
| Bolt-Action Rifles | +0.5 degrees minSpread +50%vRec +100% hRec |
| LMGs | +100% SIPS +100% SDEC +20%vRec +20% vRec +100% hRec +25% FSRM |
| Shotguns (Buckshot) | +2.0 degrees maxSpread +100% SIPS +100% SDEC +50% vRec +100% hRec |
| Shotguns (Slugs) | +0.3 degrees minSpread +100% SDEC +50% vRec +100% hRec |
| Sidearms | +100% SIPS +100% SDEC +50% vRec +100% hRec |
| SMGs | +100% SIPS +100% SDEC +50% vRec +100% hRec +25% FSRM |
For more information regarding the weapon mechanics of Battlefield 1, there are community forum posts that may be insightful. Below is a listing of the more notable threads:


Britney Wright
"Dream big, work hard and don't be an asshole." - Mike Shinoda
Use the arrows or navigation to explore the site.
Skills
Web Project Management
Marketing
Web Development
Social Media
Content Strategy
Public Relations
Event Management
Web Design
Education
Florida State University
Master of Science – August 2010
Major: Integrated Marketing and Management Communication
Certificate: Project Management
Florida State University
Bachelor of Science – May 2009
Majors: Public Relations, Sport Management
Undergraduate Honors Thesis: Content Analysis of Official NCAA Football Bowl Subdivision Athletics Websites
Freelance Project Manager
May 2013 - Present
Provide project management, marketing and copywriting services for various companies.
- Serve as Operations Manager for SocialGrinder digital agency.
- Manage website development for BLIS.fm, a Washington, D.C. based online radio network.
- Developed strategic online marketing plan for 1,000 Days non-profit organization.
- Created mobile apps for International Baccalaureate (IB) Africa, Europe & Middle East Regional Conference 2013 utilizing MobleRoadie app development software. Set up all sections of the app and added all content.
- Website copywriter for CrowdTrust, a due diligence crowdfunding verification service.
Street Food Spotter – Startup Weekend Richmond, VA
July 2013
Marketing, Reserch and Content Writer for web app that informs people of street food options in the Richmond, VA area.
Link to Project
- Winner of RVA Startup Weekend.
- 1st Place - People's Choice.
- Chose name and wrote copy for website and presentation.
- Co-presenter for final pitch.
CitizenLobby – RevoltDC Hackathon
June 2013
Lead developer on application that allows users to record and share their views on issues through voice messages.
Link to Project
- Named Best Grassroots Hack.
- Utilized Twilio and Bit.ly API’s to facilitate the call-in platform, voice recording, text messaging and link shortening.
- Developed with PHP.
- Continuing to develop with intention of integrating with Eventbrite and possibly other event or target market related platforms.
Discreetly – DC AngelHack
June 2013
Led marketing and wireframe development for web application aimed at providing sexually active adults with a discreet way to go through the STD/STI testing process.
- Won Best PayPal Integration award.
- Created brand name, Discreetly, and tagline, Sexual Health and Peace of Mind.
- Drafted wireframes of the application workflow for the lead developer.
- Developed application copy and designed home page mockup for pitch presentation.
- Researched current STD testing processes and businesses in the market.
- Identified testing center API to integrate into the application.
Site Development Specialist - PrestoSports
April 2011 - May 2013
Served as project manager for over 100 college athletics departments and organizations launching new or redesigned web sites.
- Managed between 10 and 30 clients on a regular basis.
- Collaborated with clients on design, layout and features for new sites.
- Created wireframe mockups based on clients’ preferences to be used by graphic designers.
- Provided content management system training for new clients.
- Ensured sites are prepped with necessary files and settings before design and functionality are implemented by web engineers.
- Provided clear instructions for web engineers to correctly set up new sites.
- Adjusted site styling, content layout and site features as needed.
- Developed ideas for new and improved system features.
- Coordinated with web engineers and developers on project specifications.
- Managed progress and success of project development, testing and implementation.
- Provided customer and fan support as on-call operations contact.
- Served as the community manager for the company Facebook fan page.
- Collaborated with members of the company’s marketing group to build awareness of new developments through blogs, Facebook, Twitter and e-newsletters.
Digital Communication Intern – National Collegiate Athletic Association (NCAA)
June 2010 - March 2011
Selected among hundreds of applicants to participate in the annual NCAA Postgradute Internship program.
- Trained NCAA staff on the use of Cover It Live interactive chat service
- Facilitated live streaming events aimed at member institutions and the public.
- Facilitated NCAA Concussion Webinar in July 2010 that attracted over 400 unique viewers and was replayed over 600 times as of August 2010.
- Served as project manager for two video projects for the Division I Student Athlete Advisory Committee (SAAC).
- Coordinated with various internal and external parties from script development through video production to ensure the projects’ completion in a timely and successful manner.
- Served as registration chair for the 2011 NCAA Emerging Leaders Seminar, a professional development forum targeting college graduate assistants and interns.
- Developed seminar agenda and managed the participant registration process including coordinating with IT to create an online registration system.
- Gathered and wrote daily employment transactions on NCAA.org.
- Monitored public and membership sides of NCAA.org using Google Analytics.
- Partnered with search marketing firm to track URL redirection, search engine rankings and site analytics.
- Provided design assistance for the NCAA Division II yearbook.
- Wrote articles for the NCAA Champion magazine and NCAA.org.
Facilities and Event Management Assistant – Florida State University Department of Athletics
August 2006-May 2010
Provided operational assistance during athletic events including regular season home events and university hosted NCAA championships.
- Duties included event setup, breakdown, crowd management and coordinating various game-day staff needs.
- Setup event space for athletics department functions including banquets, press conferences and meetings.
- Maintained functionality of multiple athletic venues. Duties included inspecting facilities, developing and maintaining inventory lists and coordinating with various groups to address facility issues and repairs.
Sports Information Graduate Assistant – Florida State University Department of Athletics
August 2009-April 2010
Primary media relations contact for the Florida State men’s and women’s swimming and diving teams.
- Designed the 2009-10 swimming and diving media guide. Laid out all content using Adobe InDesign. Wrote or updated bios for over 60 student-athletes and coaches. Worked with design firm on the media guide covers and page border design.
- Assisted in the design of the 2009-10 cross country and women’s tennis media guides. Updated content for the 2009-10 women’s soccer media guide, including student-athlete bios and historical records.
- Wrote event-related press releases and student-athlete feature stories. Distributed team news and statistics to the media.
- Coordinated interviews between student-athletes and coaches and the media.
- Planned and executed a redesign of the Academic Services web pages on Seminoles.com in conjunction with the Athletics Academic Support Services department. Created graduation photo galleries, academic honors page with collapsible sections, and links to external information for prospective and current student athletes. The redesigned format has since been applied to other sections of Seminoles.com including Student Services and SAAC.
Sports Information Assistant – Florida State University Department of Athletics
January 2008-July 2009
Primary sports assistance: soccer and baseball.
- Wrote feature stories and press releases for game day athletic programs and Seminoles.com, the official website of Florida State athletics.
- Responsible for maintaining and updating the women’s soccer in-season statistics and student-athlete bios for the game notes package distributed before each match.
- Edited copy for game day programs, media guides and Seminoles.com.
- Conducted and transcribed student-athlete and coach interviews for use in media guides, feature stories and media use.
- Game day assistance: football, men’s basketball and women’s basketball.
- Updated live game chat and Twitter feed during home baseball games.
- Assisted with social media efforts for the women’s soccer team and men’s basketball team.
World Series of Poker Media Relations Intern – Caesars Entertainment
Summer 2009
Assisted international and national media with rules and regulations during the 57-event World Series of Poker.
- Facilitated media credential distribution process.
- Oversaw tournament operations/logistics.
- Conducted tournament data entry.
- Provided crowd management assistance during Ante Up for Africa celebrity poker tournament.
Personnel Assistant – Florida State University Department of Athletics
August 2008 - May 2009
Managed job data for over 400 department employees.
- Supervised biweekly time entry and approvals.
- Worked with program associate and the university human resources department to process new department hires.
- Coordinated with student financial services department and athletics department units to identify work study opportunities and fill vacancies.
Media Volunteer – Atlantic Coast Conference Women’s Championship Basketball Tournament
March 2009
Researched statistics and created game notes for all 11 ACC tournament basketball games.
Account Assistant – Kidd Public Relations
Summer 2008
Worked on various projects in the trasportation, hospitality, financial and sports industries.
- Drafted press releases and copy for print, online and radio use.
- Developed media lists and fact sheets.
- Monitored blog coverage of statewide motorcycle safety campaign.
ISP Sports Marketing Assistant – Florida State University Department of Athletics
Fall 2007
Promoted athletic programs through on-site activities and distribution of informational materials.
Seminole Boosters Assistant – Florida State University
Fall 2006
Coordinated plans for athletics donors including event tickets, travel and hotel accommodations.


Another boost for Liverpool as Pep Guardiola expects major Manchester City injury blow
by Mark BrusEverything is going Liverpool’s way at the moment, with a late goal from Roberto Firmino this weekend maintaining the Reds’ unbeaten start to the season and their big lead at the top of the Premier League table.
Liverpool narrowly missed out to Manchester City for the title last term, but are now nine points ahead of the reigning champions after a superb start to the 2019/20 campaign.
MORE: Jurgen Klopp delivers hugely positive Liverpool injury update ahead of Napoli clash
While LFC have been brilliant, they’ve also no doubt benefited from some moments of luck, most notably with a number of late goals and some questionable decisions from VAR during their recent win against City at Anfield.
Meanwhile, Pep Guardiola has also had to contend with a number of major injury problems, with the Daily Mirror now reporting on yet another blow.
Guardiola is quoted by the Mirror as suggesting Sergio Aguero has picked up a bad muscular problem, which will no doubt make it even harder for MCFC to catch up with their rivals.
“Sergio will be bad, I think. Tomorrow we will know it. The feeling is it’s muscular,” the manager said.
City have Gabriel Jesus as a very capable alternative up front, but few players in world football can truly replace what Aguero brings this side.
Liverpool have, meanwhile, coped well with injuries of their own, with Alisson missing a large chunk of the start of the season, while Mohamed Salah also sat out the win over Crystal Palace on Saturday.


RECTICARE- lidocaine cream
Ferndale Laboratories, Inc.
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active ingredient
Lidocaine 5% w/w
Uses
Helps relieve the pain, itching, and burning associated with hemorrhoids and other anorectal disorders.
Warnings
For external use only.
When using this product
- avoid contact with eyes
- do not exceed recommended dosage unless directed by a doctor
- do not put this product into the rectum by using fingers or any mechanical device or applicator
Stop use and ask a doctor if
- rectal bleeding occurs
- condition worsens or does not improve within 7 days
- allergic reaction occurs to ingredients in this product
- symptom being treated does not subside or if redness, irritation, swelling, pain or other symptoms develop or increase
- symptoms clear up and return within a few days
Keep out of reach of children.
If swallowed, get medical help or contact a Poison Control Center right away.
Directions
- When practical, clean area with mild soap and warm water and rinse thoroughly. Gently dry by patting or blotting with toilet tissue or soft cloth before applying.
- Adults and children 12 years and older: apply externally to the affected area up to 6 times a day.
- Children under 12 years of age: consult a doctor.
- To use finger cots: Roll one finger cot over finger. Gently squeeze cream onto finger cot. Smooth a layer of the cream over affected area.
Other Information
Store at 25°C (77°F); excursions permitted to 15-30°C (59-86°F) [see USP Controlled Room Temperature].
Inactive Ingredients
benzyl alcohol, carbomer 940, cholesterol, hydrogenated lecithin, isopropyl myristate, polysorbate 80, propylene glycol, purified water, trolamine, and vitamin E acetate
Package Label
Manufactured for Ferndale Healthcare® Inc.
By Ferndale Laboratories, Inc.
Ferndale, MI 48220 U.S.A.
Toll free<PHONE_NUMBER>
www.ferndalehealthcare.com
15 grams (NDC 0496-0492-15)
30 grams (NDC 0496-0892-30)
Back Carton Panel
Front Carton Panels
Ferndale Laboratories, Inc.


Sector cache.
More...
#include <FatPartition.h>
◆ buffer()
- Returns
- Cache sector address.
◆ dirty()
Set current sector dirty.
◆ init()
Initialize the cache.
- Parameters
-
◆ invalidate()
| void FatCache::invalidate |
( |
| ) |
|
|
inline |
Invalidate current cache sector.
◆ isDirty()
| bool FatCache::isDirty |
( |
| ) |
|
|
inline |
◆ read()
| cache_t * FatCache::read |
( |
uint32_t |
sector, |
|
|
uint8_t |
option |
|
) |
| |
Read a sector into the cache.
- Parameters
-
| [in] | sector | Sector to read. |
| [in] | option | mode for cached sector. |
- Returns
- Address of cached sector.
◆ sector()
| uint32_t FatCache::sector |
( |
| ) |
|
|
inline |
- Returns
- Logical sector number for cached sector.
◆ sync()
Write current sector if dirty.
- Returns
- true for success or false for failure.
◆ CACHE_FOR_READ
| const uint8_t FatCache::CACHE_FOR_READ = 0 |
|
static |
◆ CACHE_FOR_WRITE
◆ CACHE_OPTION_NO_READ
| const uint8_t FatCache::CACHE_OPTION_NO_READ = 4 |
|
static |
Sync existing sector but do not read new sector.
◆ CACHE_RESERVE_FOR_WRITE
Reserve cache sector for write - do not read from sector device.
◆ CACHE_STATUS_DIRTY
| const uint8_t FatCache::CACHE_STATUS_DIRTY = 1 |
|
static |
◆ CACHE_STATUS_MASK
◆ CACHE_STATUS_MIRROR_FAT
| const uint8_t FatCache::CACHE_STATUS_MIRROR_FAT = 2 |
|
static |
Cashed sector is FAT entry and must be mirrored in second FAT.
The documentation for this class was generated from the following files:
- Arduino/libraries/SdFat/src/FatLib/FatPartition.h
- Arduino/libraries/SdFat/src/FatLib/FatPartition.cpp


cdemi's
27 August 2019 |
Software Development #Software #Dev #Programming |
Functional file system (blog.ploeh.dk) |
| How do you model file systems in a functional manner, so that unit testing is enabled? An overview.... Read more |
Using Apache Kafka to implement event-driven microservices (devaction.net) |
| When talking about microservices architecture, most people think of a network of stateless services which communicate through HTTP (one may ...... Read more |
How To Be A Good Software Engineer Mentor (dev.to) software development inclusive community engineering webdev coding career beginners |
| Not all mentors are created equally. When you are trying your best to be a good mentor, it might feel overwhelming. Here are a few tips on how to be a great software engineer mentor.... Read more |
Messaging Practices (devblogs.microsoft.com) |
| This post is a collection of content from David Boike from the Particular.net blog calling out some common problems and solutions for building message based distributed systems. They are relevant to anyone building apps using messaging, and anyone building a Microservice based solution should definitely be interested in the first post about slimming down events.... Read more |
.NET #dotNet |
Prefer ValueTask to Task, always; and don't await twice (blog.marcgravell.com) |
| Preamble - not a part 2 A little while ago I blogged here and I set it up to be a "continues..." style post. I haven't had the energy to ...... Read more |
Visual Studio Tips and Tricks: Increasing your Productivity for .NET (devblogs.microsoft.com) |
| The .NET team is constantly thinking of new ways to make developers more productive. We’ve been working hard over the past year to take the feedback you’ve sent us and turn it into tools that you want! In this post I’ll cover some of the latest productivity features available in Visual Studio 2019 Preview.... Read more |
Data |
Data engineering lessons from Google AdSense: using streaming joins in a recommendation system | Google Cloud Blog (cloud.google.com) |
| Google AdSense helps countless businesses make money from their content by placing advertisements—and their recommendation system plays a huge role in thi... Read more |
Security #InfoSec |
Netflix Discovers Severe Kubernetes HTTP/2 Vulnerabilities (thenewstack.io) News |
| A set of severe vulnerabilities in the Golang implementation of HTTP/2 may put Kubernetes deployments under risk for attack.... Read more |
|
This newsletter is made with 💖 by cdemi and sponsored by moo Research. You can find this MIT Licensed open-source project on GitHub cdemi/NewsletterCurator. You can also find an archive of all sent newsletters on GitHub at https://newsletters.cdemi.io/. If you want to unsubscribe from this newsletter, please click here. If you're new and you want to subscribe to this newsletter, please click here. |


{% extends 'base.html' %} {% load crispy_forms_tags %} {% block body %}
A falsifiable question is one in which a definitive answer can be attained. This is opposed to questions where the answer can be disputed.
This question can be disputed because there is no way to disprove the assertion that it was rigged.
This question cannot be disputed because there is the outcome can be seen in the real world.
Ask yes/no type questions
Include deadlines in your question
What are the chances that Democrats will control the Congress after the 2020 elections?


| 8:00 A.M. |
Marriage Encounter |
Breakfast Club of Ohio |
Computer Expo set up |
|
|
|
|
| 8:30 A.M. |
| 9:00 A.M. |
|
The Tompkins Group |
Retirement Planning |
Driver's Ed |
| 9:30 A.M. |
| 10:00 A.M. |
|
| 10:30 A.M. |
Pearson Planning |
The Senior Group |
| 11:00 A.M. |
Ohio Conference of Librarians |
Movie Club |
| 11:30 A.M. |
| 12:00 P.M. |
Marriage Encounter Luncheon |
|
|
Senior Luncheon |
| 12:30 P.M. |
| 1:00 P.M. |
|
|
Computer Expo opening session |
Senior Classes |
| 1:30 P.M. |
|
| 2:00 P.M. |
Ohio Book Resale Setup |
Mothers of Multiples |
| 2:30 P.M. |
| 3:00 P.M. |
Marriage Encounter Talks |
Mitchell Theater |
| 3:30 P.M. |
Teen Collection |
Tutoring |
Tutoring |
| 4:00 P.M. |
| 4:30 P.M. |
| 5:00 P.M. |


{% extends "_basenarrow.html" %}{% block page_title %}Log in to the {{ SOFTWARE_NAME }}{% endblock %}{% load static %} {% block extra_css %}{% endblock %} {% block body %} {% csrf_token %}
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