1776
always follows immediately after the cell with address 1775
and precedes the one with 1777
, and is exactly one thousand cells after 776
and exactly one thousand cells before 2776
.&
), known as address-of operator. For example:
|
|
myvar
to foo
; by preceding the name of the variable myvar
with the address-of operator (&
), we are no longer assigning the content of the variable itself to foo
, but its address.myvar
is placed during runtime in the memory address 1776
.
|
|
25
to myvar
(a variable whose address in memory we assumed to be 1776
).foo
the address of myvar
, which we have assumed to be 1776
.myvar
to bar
. This is a standard assignment operation, as already done many times in earlier chapters.&
).foo
in the previous example) is what in C++ is called a pointer. Pointers are a very powerful feature of the language that has many uses in lower level programming. A bit later, we will see how to declare and use pointers.*
). The operator itself can be read as "value pointed to by".
|
|
baz
equal to value pointed to by foo
", and the statement would actually assign the value 25
to baz
, since foo
is 1776
, and the value pointed to by 1776
(following the example above) would be 25
.foo
refers to the value 1776
, while *foo
(with an asterisk *
preceding the identifier) refers to the value stored at address 1776
, which in this case is 25
. Notice the difference of including or not including the dereference operator (I have added an explanatory comment of how each of these two expressions could be read):
|
|
&
is the address-of operator, and can be read simply as "address of"*
is the dereference operator, and can be read as "value pointed to by"&
can be dereferenced with *
.
|
|
|
|
myvar
was myvar=25
. The second one uses the address-of operator (&
), which returns the address of myvar
, which we assumed it to have a value of 1776
. The third one is somewhat obvious, since the second expression was true and the assignment operation performed on foo
was foo=&myvar
. The fourth expression uses the dereference operator (*
) that can be read as "value pointed to by", and the value pointed to by foo
is indeed 25
.foo
remains unchanged, the following expression will also be true:
|
|
char
than when it points to an int
or a float
. Once dereferenced, the type needs to be known. And for that, the declaration of a pointer needs to include the data type the pointer is going to point to.type * name;
type
is the data type pointed to by the pointer. This type is not the type of the pointer itself, but the type of the data the pointer points to. For example:
|
|
int
, the second one to a char
, and the last one to a double
. Therefore, although these three example variables are all of them pointers, they actually have different types: int*
, char*
, and double*
respectively, depending on the type they point to.*
) used when declaring a pointer only means that it is a pointer (it is part of its type compound specifier), and should not be confused with the dereference operator seen a bit earlier, but which is also written with an asterisk (*
). They are simply two different things represented with the same sign.
|
|
firstvalue is 10 secondvalue is 20 |
firstvalue
nor secondvalue
are directly set any value in the program, both end up with a value set indirectly through the use of mypointer
. This is how it happens:mypointer
is assigned the address of firstvalue using the address-of operator (&
). Then, the value pointed to by mypointer
is assigned a value of 10
. Because, at this moment, mypointer
is pointing to the memory location of firstvalue
, this in fact modifies the value of firstvalue
.secondvalue
and that same pointer, mypointer
.
|
|
firstvalue is 10 secondvalue is 20 |
&
) by "address of", and asterisks (*
) by "value pointed to by".p1
and p2
, both with and without the dereference operator (*
). The meaning of an expression using the dereference operator (*) is very different from one that does not. When this operator precedes the pointer name, the expression refers to the value being pointed, while when a pointer name appears without this operator, it refers to the value of the pointer itself (i.e., the address of what the pointer is pointing to).
|
|
*
) for each pointer, in order for both to have type int*
(pointer to int
). This is required due to the precedence rules. Note that if, instead, the code was:
|
|
p1
would indeed be of type int*
, but p2
would be of type int
. Spaces do not matter at all for this purpose. But anyway, simply remembering to put one asterisk per pointer is enough for most pointer users interested in declaring multiple pointers per statement. Or even better: use a different statemet for each variable.
|
|
|
|
mypointer
and myarray
would be equivalent and would have very similar properties. The main difference being that mypointer
can be assigned a different address, whereas myarray
can never be assigned anything, and will always represent the same block of 20 elements of type int
. Therefore, the following assignment would not be valid:
|
|
|
|
10, 20, 30, 40, 50, |
[]
) were explained as specifying the index of an element of the array. Well, in fact these brackets are a dereferencing operator known as offset operator. They dereference the variable they follow just as *
does, but they also add the number between brackets to the address being dereferenced. For example:
|
|
a
is a pointer, but also if a
is an array. Remember that if an array, its name can be used just like a pointer to its first element.
|
|
|
|
myptr
), never the value being pointed (i.e., *myptr
). Therefore, the code above shall not be confused with:
|
|
*
) in the pointer declaration (line 2) only indicates that it is a pointer, it is not the dereference operator (as in line 3). Both things just happen to use the same sign: *
. As always, spaces are not relevant, and never change the meaning of an expression.
|
|
char
always has a size of 1 byte, short
is generally larger than that, and int
and long
are even larger; the exact size of these being dependent on the system. For example, let's imagine that in a given system, char
takes 1 byte, short
takes 2 bytes, and long
takes 4.
|
|
1000
, 2000
, and 3000
, respectively.
|
|
mychar
, as one would expect, would contain the value 1001. But not so obviously, myshort
would contain the value 2002, and mylong
would contain 3004, even though they have each been incremented only once. The reason is that, when adding one to a pointer, the pointer is made to point to the following element of the same type, and, therefore, the size in bytes of the type it points to is added to the pointer.
|
|
++
) and decrement (--
) operators, they both can be used as either prefix or suffix of an expression, with a slight difference in behavior: as a prefix, the increment happens before the expression is evaluated, and as a suffix, the increment happens after the expression is evaluated. This also applies to expressions incrementing and decrementing pointers, which can become part of more complicated expressions that also include dereference operators (*
). Remembering operator precedence rules, we can recall that postfix operators, such as increment and decrement, have higher precedence than prefix operators, such as the dereference operator (*
). Therefore, the following expression:
|
|
*(p++)
. And what it does is to increase the value of p
(so it now points to the next element), but because ++
is used as postfix, the whole expression is evaluated as the value pointed originally by the pointer (the address it pointed to before being incremented).
|
|
|
|
++
has a higher precedence than *
, both p
and q
are incremented, but because both increment operators (++
) are used as postfix and not prefix, the value assigned to *p
is *q
before both p
and q
are incremented. And then both are incremented. It would be roughly equivalent to:
|
|
const
. For example:
|
|
p
points to a variable, but points to it in a const
-qualified manner, meaning that it can read the value pointed, but it cannot modify it. Note also, that the expression &y
is of type int*
, but this is assigned to a pointer of type const int*
. This is allowed: a pointer to non-const can be implicitly converted to a pointer to const. But not the other way around! As a safety feature, pointers to const
are not implicitly convertible to pointers to non-const
.const
elements is as function parameters: a function that takes a pointer to non-const
as parameter can modify the value passed as argument, while a function that takes a pointer to const
as parameter cannot.
|
|
11 21 31 |
print_all
uses pointers that point to constant elements. These pointers point to constant content they cannot modify, but they are not constant themselves: i.e., the pointers can still be incremented or assigned different addresses, although they cannot modify the content they point to.
|
|
const
and pointers is definitely tricky, and recognizing the cases that best suit each use tends to require some experience. In any case, it is important to get constness with pointers (and references) right sooner rather than later, but you should not worry too much about grasping everything if this is the first time you are exposed to the mix of const
and pointers. More use cases will show up in coming chapters.const
with pointers, the const
qualifier can either precede or follow the pointed type, with the exact same meaning:
|
|
const
, as for historical reasons this seems to be more extended, but both are exactly equivalent. The merits of each style are still intensely debated on the internet.cout
, to initialize strings and to initialize arrays of characters.const char
(as literals, they can never be modified). For example:
|
|
"hello"
, and then a pointer to its first element is assigned to foo
. If we imagine that "hello"
is stored at the memory locations that start at address 1702, we can represent the previous declaration as:foo
is a pointer and contains the value 1702, and not 'h'
, nor "hello"
, although 1702 indeed is the address of both of these.foo
points to a sequence of characters. And because pointers and arrays behave essentially in the same way in expressions, foo
can be used to access the characters in the same way arrays of null-terminated character sequences are. For example:
|
|
'o'
(the fifth element of the array).*
) for each level of indirection in the declaration of the pointer:
|
|
7230
, 8092
, and 10502
, could be represented as:c
, which is a pointer to a pointer, and can be used in three different levels of indirection, each one of them would correspond to a different value:c
is of type char**
and a value of 8092
*c
is of type char*
and a value of 7230
**c
is of type char
and a value of 'z'
void
type of pointer is a special type of pointer. In C++, void
represents the absence of type. Therefore, void
pointers are pointers that point to a value that has no type (and thus also an undetermined length and undetermined dereferencing properties).void
pointers a great flexibility, by being able to point to any data type, from an integer value or a float to a string of characters. In exchange, they have a great limitation: the data pointed by them cannot be directly dereferenced (which is logical, since we have no type to dereference to), and for that reason, any address in a void
pointer needs to be transformed into some other pointer type that points to a concrete data type before being dereferenced.
|
|
y, 1603 |
sizeof
is an operator integrated in the C++ language that returns the size in bytes of its argument. For non-dynamic data types, this value is a constant. Therefore, for example, sizeof(char)
is 1, because char
is has always a size of one byte.
|
|
p
nor q
point to addresses known to contain a value, but none of the above statements causes an error. In C++, pointers are allowed to take any address value, no matter whether there actually is something at that address or not. What can cause an error is to dereference such a pointer (i.e., actually accessing the value they point to). Accessing such a pointer causes undefined behavior, ranging from an error during runtime to accessing some random value.nullptr
keyword:
|
|
p
and q
are null pointers, meaning that they explicitly point to nowhere, and they both actually compare equal: all null pointers compare equal to other null pointers. It is also quite usual to see the defined constant NULL
be used in older code to refer to the null pointer value:
|
|
NULL
is defined in several headers of the standard library, and is defined as an alias of some null pointer constant value (such as 0
or nullptr
).void
pointers! A null pointer is a value that any pointer can take to represent that it is pointing to "nowhere", while a void
pointer is a type of pointer that can point to somewhere without a specific type. One refers to the value stored in the pointer, and the other to the type of data it points to.*
) is inserted before the name:
|
|
8 |
minus
is a pointer to a function that has two parameters of type int
. It is directly initialized to point to the function subtraction
:
|
|
| Previous: Character sequences | Index | Next: Dynamic memory |


To backup all files for all currently connected devices, click the green backup icon in the toolbar or
press Command-B
. All files that are accessible in the main window will be backed up, even
if they are not selected.
Backups are written to a fixed place on disk - by default the folder named AlphaSync in your Documents directory. The backup location can be changed in the preference settings.
The current backup location can be opened in the finder from the AlphaSync File menu or by pressing
Command-R
Copyright © 2009-2013 tSoniq.


| Class and Description |
|---|
| ActionSpace
ActionSpace is a specific Box of the Game in which can be placed a FamilyMember.
|
| Board
Board is a set of all the Region of the Game in which can be placed a FamilyMember.
|
| Deck
Deck is a generic class which is used to modelize a deck of cards.
|
| PersonalBoard
represent the personal bonus of the Player. a PersonalBoard contains all the card owned by the player
cards : the DevelopmentCard owned by the player. |
| PersonalBonusTile
class representing the bonus tile of the player. bonus tiles are loaded from JSON external file, into which are detailed all the resoureces given by the activation
of the harvest or the production bonus
PersonalBonusTile.personalHarvestBonus : a ResourceSet representing the harvest bonus
PersonalBonusTile.personalProductionBonus : a ResourceSet representing the production bonus
PersonalBonusTile.flagGameRule : flag for the type of game rule: standard or advanced
|
| Class and Description |
|---|
| ActionSpace
ActionSpace is a specific Box of the Game in which can be placed a FamilyMember.
|
| CouncilRegion
this class represent the council space
CouncilRegion.councilSpace : the council region action space
|
| Deck
Deck is a generic class which is used to modelize a deck of cards.
|
| HarvestRegion
represent the HarvestRegion of the board into which can be placed a FamilyMember and performed an HarvestAction.
|
| MarketRegion
represent the MarketRegion of the board
|
| ProductionRegion
ProductionRegion is a specific Region of the
Game into which can be placed a FamilyMember and performed a ProductionAction. |
| Region
represents a set of ActionSpace in which the Player can place its FamilyMember.
|
| TowerLayer
TowerLayer is a specific level of a
TowerRegion in which can be placed a FamilyMember and performed a TowerAction. |
| TowerRegion |
| Class and Description |
|---|
| Deck
Deck is a generic class which is used to modelize a deck of cards.
|
| Class and Description |
|---|
| Board
Board is a set of all the Region of the Game in which can be placed a FamilyMember.
|
| Class and Description |
|---|
| Board
Board is a set of all the Region of the Game in which can be placed a FamilyMember.
|
| Class and Description |
|---|
| PersonalBonusTile
class representing the bonus tile of the player. bonus tiles are loaded from JSON external file, into which are detailed all the resoureces given by the activation
of the harvest or the production bonus
PersonalBonusTile.personalHarvestBonus : a ResourceSet representing the harvest bonus
PersonalBonusTile.personalProductionBonus : a ResourceSet representing the production bonus
PersonalBonusTile.flagGameRule : flag for the type of game rule: standard or advanced
|


BeiGene prices lymphoma drug at US$12,935 for a 30-day supply
REUTERS: China-based drugmaker BeiGene Ltd on Friday priced its drug, Brukinsa, to treat a rare form of lymphoma at US$12,935 for a 30-day supply.
The U.S. Food and Drug Administration on Thursday approved the drug, giving a boost to the company's strategy of largely using data from studies held outside the United States.
Brokerage Cowen & Co expects peak global sales of Brukinsa to be US$836 million across all indications, and US$90 million in mantle cell lymphoma.
(Reporting by Trisha Roy in Bengaluru; Editing by Amy Caren Daniel)


The most general space allowing both, reading and writing of data, is the global memory. It is allocated and is allocated and managed by the host. Due to DRAM bandwidth optimizations and the GPU architecture, and, as each multiprocessor works independently, unordered reads and writes are possible because all threads are able to read from all memory spaces at any time without any mutual exclusivity mechanism. Is up to the programmer to avoid race-conditions and incoherences.
An important concept related to the global memory that has to be kept in mind when writing CUDA C code due to its performance consequence, it’s the memory coalescence.
[l]
|l|l|l|l|l|l| Memory & Location&
Chached& Access & Scope &
LifeTime
Register & On-Chip & N\A & R\W & One Thread & Thread
Local & Off-Chip & NO & R\W & One Thread & Thread
Shared & On-Chip & N\A & R\W & All Threads in a block &
Block
Global & Off-Chip & NO & R\W & All Threads + Host &
Application
Constant & Off-Chip & YES & R & All Threads + Host &
Application
Texture & Off-Chip & YES & R & All Threads + Host &
Application


jhindexer - JavaHelp command line utility
f3 f3jhindexer [ f2options ] [ f2file | folder ]
options Command-line options.
file JavaHelp system content file. If the argument is a folder, the folder is searched recursively for JavaHelp system content files.
jhindexer creates a full-text search database used by the JavaHelp system full-text search engine to locate matches. You can use the jhsearch command to verify the validity of the database.
-c file A configuration file name.
-db dir The name of the database output folder. By default the output folder is named JavaHelpSearch and is created in the current folder.
-locale lang_country_variant The name of the locale as described in java.util.Locale.For example: en_US (English, United States) or en_US_WIN (English, United States, Windows variant).
-logfile file Captures jhindexer messages in a specified file. You can use this option to preserve jhindexer output on Win32 machines where the console window is dismissed after execution terminates.
-nostop words Causes stop words to be indexed in the full-text search database.
-verbose Displays verbose messages while processing.
jhsearch (1)


Best of Blender Artists: 2019, week 48
by Bart VeldhuizenEvery week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
- This time… Cars with characters! - “COURAGE” by Daniel Vesterbaek
- Bumblebee slow motion (Blender 2.81)
- Powerpuff Girls Villains
- Spruce - Backyard House
- Kawaii Robin Hood
- Wallpaper bathroom
- TacoBurger Truck
- Bed Room
- Boulevard en Canal
- Baby Yoda Animated Scene
- Somewhere in Tokyo
- VHS Warrior
- A dinner of a special kind
- Technalienology
- 50’s secretary
- Beard Man 3d Portrait
- Little Hedgehog
- Blender 2.81
- The Root
- Okami
- Venger from Dungeons and Dragons
- White bathroom
- School interior (and exterior), my first project
- Camera Canon AE1
- Kratos old school :D
- Procedural Wet Glass


crotal.db.
Database
(path, content=None)[source]¶Database is the interface to the file 'db.json'.
Initalize a new database object.
None
from_file
(path)[source]¶Read the database from the path argument. :param path: The file path of the designated database file. :return: The database object.
get_table
(table)[source]¶Get a table object, same to self.__getitem__
.
table
object.get_item
(table, key)[source]¶Get the value directly from the database based on key and table name.
The corresponding value stored in the table.
set_item
(table, key, value)[source]¶Set the entry directly from the database based on key and table name.
Value to be set in the table.
The corresponding value stored in the table.


Files | |
| file | mmu_a15.h |
| This file contains the interfaces present in the A15 MMU HAL. This also contains some related macros, structures and enums. This implementation supports only two levels of translation tables. Physical address is 40 bits long instead of 32 bits. | |
Data Structures | |
| struct | mmuA15DescriptorAttrs |
| This structure defines the attributes of A15 MMU descriptor. More... | |
| struct | mmuA15ModuleTable |
| This structure defines the table of the MMU module. More... | |
Macros | |
| #define | MMU_A15_NUM_FIRST_LEVEL_BUFFER_ENTRIES ((uint32_t) 4U) |
| This macro defines the number of entries in first level table buffer. | |
| #define | MMU_A15_NUM_SECOND_LEVEL_BUFFER_ENTRIES ((uint32_t) 512U) |
| This macro defines the number of entries in second level table buffer. | |
| #define | MMU_A15_NT_MEM_SPACE_SECURE ((uint32_t) 0U) |
| This macro defines that next table is in secure space. | |
| #define | MMU_A15_NT_MEM_SPACE_NON_SECURE ((uint32_t) 1U) |
| This macro defines that next table is in non-secure space. | |
| #define | MMU_A15_NT_ACC_PERM_NO_EFFECT ((uint32_t) 0U) |
| This macro defines the access permissions for look-up as no effect. | |
| #define | MMU_A15_NT_ACC_PERM_NO_ACCESS_PL0 ((uint32_t) 1U) |
| This macro defines the access permissions for look-up as no access at PL0. | |
| #define | MMU_A15_NT_ACC_PERM_NO_WR ((uint32_t) 2U) |
| This macro defines the access permissions for look-up as no write access. | |
| #define | MMU_A15_NT_ACC_PERM_NO_WR_NO_RD_PL0 ((uint32_t) 3U) |
| This macro defines the access permissions for look-up as no write access and no read access at PL0. | |
| #define | MMU_A15_NT_XN_NO_EFFECT ((uint32_t) 0U) |
| This macro defines the execute never bit for subsequent look-up as no effect. | |
| #define | MMU_A15_NT_XN_ALWAYS_ON ((uint32_t) 1U) |
| This macro defines the execute never bit for subsequent look-up as always 1. | |
| #define | MMU_A15_NT_PXN_NO_EFFECT ((uint32_t) 0U) |
| This macro defines the privilege execute never bit for subsequent look-up as no effect. | |
| #define | MMU_A15_NT_PXN_ALWAYS_ON ((uint32_t) 1U) |
| This macro defines the privilege execute never bit for subsequent look-up as always 1. | |
| #define | MMU_A15_XN_ENABLE ((uint32_t) 1U) |
| This macro enables the execute never bit. | |
| #define | MMU_A15_XN_DISABLE ((uint32_t) 0U) |
| This macro disables the execute never bit. | |
| #define | MMU_A15_PXN_ENABLE ((uint32_t) 1U) |
| This macro enables the privilege execute never bit. | |
| #define | MMU_A15_PXN_DISABLE ((uint32_t) 0U) |
| This macro disables the privilege execute never bit. | |
| #define | MMU_A15_CONTIGUOUS_HINT_ENABLE ((uint32_t) 1U) |
| This macro enables the contiguous hint. | |
| #define | MMU_A15_CONTIGUOUS_HINT_DISABLE ((uint32_t) 0U) |
| This macro disables the contiguous hint. | |
Typedefs | |
| typedef enum mmuA15DescriptorType | mmuA15DescriptorType_t |
| Enum to select the MMU descriptor type. | |
| typedef struct mmuA15DescriptorAttrs | mmuA15DescriptorAttrs_t |
| This structure defines the attributes of A15 MMU descriptor. More... | |
| typedef struct mmuA15ModuleTable | mmuA15ModuleTable_t |
| This structure defines the table of the MMU module. More... | |
Enumerations | |
| enum | mmuA15DescriptorType { MMU_A15_DESCRIPTOR_TYPE_INVALID0 = 0x0U, MMU_A15_DESCRIPTOR_TYPE_BLOCK = 0x1U, MMU_A15_DESCRIPTOR_TYPE_INVALID1 = 0x2U, MMU_A15_DESCRIPTOR_TYPE_TABLE = 0x3U } |
| Enum to select the MMU descriptor type. More... | |
Functions | |
| void | MMUA15Init (void) |
| This function initializes the A15 MMU. More... | |
| void | MMUA15Disable (void) |
| This function disables the A15 MMU. More... | |
| void | MMUA15Enable (const mmuA15ModuleTable_t *mmuTable) |
| This function enables the A15 MMU. More... | |
| void | MMUA15InitDescAttrs (mmuA15DescriptorAttrs_t *attrs) |
| This function initializes the descriptor attributes to a default value. More... | |
| uint32_t | MMUA15IsEnabled (void) |
| This function determines whether MMU is enabled or not. More... | |
| int32_t | MMUA15SetFirstLevelDesc (mmuA15ModuleTable_t *mmuTable, uint32_t virtualAddr, uint64_t phyAddr, const mmuA15DescriptorAttrs_t *attrs) |
| This function sets the descriptor for the virtual address. More... | |
| void | MMUA15SetMAIR (mmuA15ModuleTable_t *mmuTable, uint32_t attrIndx, uint32_t attr) |
| This function sets the Memory Attriute Indirection Register for a particular attribute index. More... | |
| int32_t | MMUA15SetSecondLevelDesc (mmuA15ModuleTable_t *mmuTable, uint32_t virtualAddr, uint64_t phyAddr, const mmuA15DescriptorAttrs_t *attrs) |
| This function sets the descriptor for the virtual address. More... | |
| void | MMUA15TLBInvalidate (uint32_t startAddr, uint32_t len) |
| This function invalidates the entire TLB entries for the specified memory range. More... | |
| void | MMUA15TLBInvalidateAll (void) |
| This function invalidates the entire TLB. More... | |
| typedef struct mmuA15DescriptorAttrs mmuA15DescriptorAttrs_t |
This structure defines the attributes of A15 MMU descriptor.
Details Table Descriptor: Bits[58:52] are Ignored Bits[51:40] are UNK(Unknown on fault)/SBZP (Should be zero or preserved) Bits [39:12] Contain Next table address, Bits[11:0] of table address are 0 Bits [11:2] Ignored Block Descriptor: Bits[63:52] Upper Block Attributes Bits[51:40] are UNK(Unknown on fault)/SBZP (Should be zero or preserved) Bits[39:12] For first level descriptor Bits[39:30] are output address of 1 GB block, Bits[29:12] are UNK/SBZP For second level descriptor Bits[39:21] are output address of 2 MB block, Bits[29:12] are UNK/SBZP For third level descriptor Bits[39:12] are output address of 4 KB page. Bits[11:2] are Lower Block Attributes
| typedef struct mmuA15ModuleTable mmuA15ModuleTable_t |
This structure defines the table of the MMU module.
| enum mmuA15DescriptorType |
| void MMUA15Disable | ( | void | ) |
This function disables the A15 MMU.
| void MMUA15Enable | ( | const mmuA15ModuleTable_t * | mmuTable | ) |
This function enables the A15 MMU.
| mmuTable | MMU module table. |
| void MMUA15Init | ( | void | ) |
This function initializes the A15 MMU.
| void MMUA15InitDescAttrs | ( | mmuA15DescriptorAttrs_t * | attrs | ) |
This function initializes the descriptor attributes to a default value.
| attrs | Descriptor Attributes. |
| uint32_t MMUA15IsEnabled | ( | void | ) |
This function determines whether MMU is enabled or not.
| int32_t MMUA15SetFirstLevelDesc | ( | mmuA15ModuleTable_t * | mmuTable, |
| uint32_t | virtualAddr, | ||
| uint64_t | phyAddr, | ||
| const mmuA15DescriptorAttrs_t * | attrs | ||
| ) |
This function sets the descriptor for the virtual address.
| mmuTable | MMU module table. |
| virtualAddr | Virtual Address. |
| phyAddr | Physical Address. |
| attrs | First level descriptor attributes. |
| void MMUA15SetMAIR | ( | mmuA15ModuleTable_t * | mmuTable, |
| uint32_t | attrIndx, | ||
| uint32_t | attr | ||
| ) |
This function sets the Memory Attriute Indirection Register for a particular attribute index.
| mmuTable | MMU module table. |
| attrIndx | Attriute index. |
| attr | Memory attributes. |
| int32_t MMUA15SetSecondLevelDesc | ( | mmuA15ModuleTable_t * | mmuTable, |
| uint32_t | virtualAddr, | ||
| uint64_t | phyAddr, | ||
| const mmuA15DescriptorAttrs_t * | attrs | ||
| ) |
This function sets the descriptor for the virtual address.
| mmuTable | MMU module table. |
| virtualAddr | Virtual Address. |
| phyAddr | Physical Address. |
| attrs | Second level descriptor attributes. |
| void MMUA15TLBInvalidate | ( | uint32_t | startAddr, |
| uint32_t | len | ||
| ) |
This function invalidates the entire TLB entries for the specified memory range.
| startAddr | Start Address. |
| len | Length of memory region. |
| void MMUA15TLBInvalidateAll | ( | void | ) |
This function invalidates the entire TLB.


80 000 - Galle Post Office
Shipment Received from Supplier - 20
Shipment Received from P/O - 30
Total 25
80 000
-- Received From Suppliers --
| Track ID | Change in ID | Received Date | Supplier | Patient | Address | Amount | Remark |
|---|---|---|---|---|---|---|---|
| ABC 001 | DEF 001 | 21-April-2020 | Southern Pharmacy | Somadasa | Galle | 550 | ---- |
| ABC 001 | DEF 001 | 21-April-2020 | Southern Pharmacy | Somadasa | Galle | 550 | ---- |
-- Received From other Post Office --
| Track ID | Change in ID | Received Date | Received From | Supplier | Patient | Address | Amount | Remark |
|---|---|---|---|---|---|---|---|---|
| ABC 001 | DEF 001 | 21-April-2020 | Karapitiya P/O | Southern Pharmacy | Somadasa | Galle | 550 | ---- |
| ABC 001 | DEF 001 | 21-April-2020 | Dewata P/O | Southern Pharmacy | Somadasa | Galle | 550 | ---- |
Inventry Aging
Received from Suppliers
April 01 - April 20, 2020| 0-2 days |
|
65.35% |
| 3-6 days |
|
84.97% |
| 7-10 days |
|
38.66% |
| Over 10 days |
|
16.11% |
Received from other P/O
April 01 - April 20, 2020| 0-2 days |
|
65.35% |
| 3-6 days |
|
84.97% |
| 7-10 days |
|
38.66% |
| Over 10 days |
|
16.11% |
80 500


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Home
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Srishti Sengupta
2013108
B.Tech 4th Year (CSE)
<EMAIL_ADDRESS>KILLFIE
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Kartik Gupta
2013050
B.Tech 4th Year (CSE)
<EMAIL_ADDRESS>INFORMATION CAPSULE
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2013064
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hello and hope you enjoy
hello and welcome too the the website that has everything this website is where you look at amazing funny and cute pictures of animals and also places in the world too.
the everything website


We meet every Tuesday at 3:15 in Gaige 121 to discuss current events in technology and give presentations on projects we're working on.
We have an active Discord community where students can discuss technology, ask questions, and socialize with other members of the club. We also have a github organization which makes it easy for students to collaborate.
The club leadership works hard to book speakers that will present interesting concepts, and prepare students for a career in technology. We also attend events held by other orginizations.
In the 2016 Fall semester, the Berks Tech Club was founded by a small group of IST students. In the time since, the club has taken an active role on campus and in the community by hosting technology workshops and partnering with other clubs to host fundraising events.
Our club aspires to provide an area for students to learn new technology, build team skills, and expand their technical skills by working on projects and hosting guest speakers. We would love to see more attendance at weekly meetings and our events, and plan to inspire students to pursue their passions in technology.
The club aims to increase our volume of speakers on topics that pertain to our field of study, and our executive members are open to suggestion.
We would appreciate all who would come share their experiences in the IT and software development fields as well as past or present projects that would enhance our knowledge. Please send us an email.
We use discord to discuss various topics regarding technology, in addition to projects we're working on and things going on around campus
Shoot us an email if you have want to talk to our leadership. We're always looking for volunteer opportunities and speakers.
We host code for projects we're working on using github. We created an organization that club members can join to make collaborating easier.


Sprint name
Starting date
Ending date
Story name
Story description
Story points estimation
Details Sprint
Details Story
Details Task


Negate → Tone.SignalBase
Negate the incoming signal. i.e. an input signal of 10 will output -10
new
Tone.Negate
()
code
var neg = new Tone.Negate();
var sig = new Tone.Signal(-2).connect(neg);
//output of neg is positive 2.
methods


PTPSecureServer is a secure PTP server. It uses PSec protocol to establish a secure communication with a client and grants access to the local file system over the net.
CCore-PTPSecureServer.exe <config.ddl>
To run the PTPSecureServer you must specify a configuration file as the argument. This file uses DDL to describe various server parameters. Here is an example:
PTPSecureConfig config = { .server_key = { Key#SHA512 , { 000h, 019h, 09Bh, 0FAh, 013h, 064h, 0D0h, 0F4h, 061h, 01Eh, 055h, 050h, 057h, 052h, 0FBh, 00Ch, 04Ah, 0A0h, 04Ah, 0F2h, 083h, 037h, 06Eh, 001h, 050h, 013h, 06Dh, 0B1h, 004h, 0A7h, 082h, 010h } }, .admin_key = { Key#SHA512 , { 09Eh, 03Fh, 083h, 09Bh, 0E3h, 0EAh, 04Ah, 0D9h, 0EEh, 0A1h, 049h, 005h, 046h, 0E6h, 0C8h, 07Ch, 0A7h, 00Dh, 0F2h, 01Ch, 030h, 0F5h, 091h, 08Bh, 03Dh, 0CFh, 090h, 00Ah, 0EAh, 0B4h, 0A8h, 025h } }, .clients = { Ivan, Boris, Sergey } }; Client Ivan = { .name = 'Ivan', .key = { Key#SHA512 , { 016h, 006h, 008h, 001h, 0A7h, 0D2h, 020h, 06Ah, 0AAh, 003h } }, .access_read = Yes , .access_write = No , .has_home = No }; Client Boris = { .name = 'Boris', .key = { Key#SHA512 , { 05Eh, 031h, 076h, 04Ah, 05Dh, 02Fh, 062h, 0A8h, 0ACh, 0ABh } }, .access_read = Yes , .access_write = Yes , .has_home = No }; Client Sergey = { .name = 'Sergey', .key = { Key#SHA512 , { 032h, 0E3h, 095h, 080h, 0D7h, 029h, 06Ch, 0F5h, 00Fh, 027h } }, .access_read = Yes , .access_write = Yes , .has_home = Yes };
A configuration file must define a constant of the type PTPSecureConfig with the name config. This type is defined as the following:
type Bool = uint8 ; Bool Yes = 1 ; Bool No = 0 ; struct Key { const uint8 SHA1 = 0 ; const uint8 SHA224 = 1 ; const uint8 SHA256 = 2 ; const uint8 SHA384 = 3 ; const uint8 SHA512 = 4 ; uint8 hash_id; uint8[] key; }; struct Client { text name; Key key; // access rights Bool access_read; Bool access_write; Bool has_home; }; struct PTPSecureConfig { uint16 pke_port = 52102 ; uint16 psec_port = 52103 ; uint16 keyset_len = 10 ; uint32 ttl = 3600 ; uint32 utl = 100000000 ; uint32 max_clients = 10000 ; text root = './root' ; Key server_key; text admin_name = 'admin' ; Key admin_key; Client[] clients; };
pke_port is the UDP port for the PKE communication.
psec_port is the UDP port for the PSec communication.
keyset_len is the number of keys in the session keyset.
ttl is the lifetime limit for the session key.
utl is the traffic limit for the session key.
max_clients is the client limit for the server.
root is the path to a directory. This directory is made accessible to clients by the server.
server_key is the server primary key.
admin_name is the admin name. Admin has full access rights.
admin_key is the primary key of the admin.
clients is the list of clients. Each client is described using the structure Client.
It has the following fields:
name is the client name.
key is the client primary key.
access_read grants the read access to files.
access_write grants the write access to files. Client can also create/destroy directories.
has_home determines if the client has the home folder. The home folder has the path "/home/client_name". Client can use the symbol '~' to designate its home folder.
A primary key is described by the structure Key with two fields:
hash_id determines the hash algorithm. One of the predefined constants can be used: SHA1, SHA224, SHA256, SHA384, SHA512.
key is a byte sequence key.
To use the server a client must perform the PKE negotiation process with the proper credentials over the UDP protocol with the server PKE port. Then it must open a PSec connection using the generated session key over the UDP protocol with the server PSec port. Finally, client can use this secure packet channel to perform PTP HFS transactions with the server. Server implements the PTP Support service and the HFS service without exec functions.


Class WinBase
- java.lang.Object
-
- org.lwjgl.system.windows.WinBase
-
public class WinBase extends java.lang.Object
Native bindings to WinBase.h.
-
-
Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static boolean
FreeLibrary(long handle)
Frees the loaded dynamic-link library (DLL) module and, if necessary, decrements its reference count.static int
getLastError()
Retrieves the calling thread's last-error code value.static int
GetLastError()
Retrieves the calling thread's last-error code value.static long
GetModuleHandle(java.nio.ByteBuffer moduleName)
Retrieves a module handle for the specified module.static long
GetModuleHandle(java.lang.CharSequence moduleName)
Retrieves a module handle for the specified module.static long
GetProcAddress(long handle, java.nio.ByteBuffer name)
Retrieves the address of an exported function or variable from the specified dynamic-link library (DLL).static long
GetProcAddress(long handle, java.lang.CharSequence name)
Retrieves the address of an exported function or variable from the specified dynamic-link library (DLL).static long
LoadLibrary(java.nio.ByteBuffer name)
Loads the specified module into the address space of the calling process.static long
LoadLibrary(java.lang.CharSequence name)
Loads the specified module into the address space of the calling process.
-
-
-
Field Detail
-
FALSE
public static final int FALSE
BOOL return values.- See Also:
- Constant Field Values
-
TRUE
public static final int TRUE
BOOL return values.- See Also:
- Constant Field Values
-
-
Method Detail
-
GetLastError
public static int GetLastError()
Retrieves the calling thread's last-error code value. The last-error code is maintained on a per-thread basis. Multiple threads do not overwrite each other's last-error code.LWJGL note: This function cannot be used after another JNI call to a Windows function, because the last error resets before that call returns. For this reason, LWJGL stores the last error in thread-local storage, you can use
WinBase.getLastError()
to access it.
-
getLastError
public static int getLastError()
Retrieves the calling thread's last-error code value. The last-error code is maintained on a per-thread basis. Multiple threads do not overwrite each other's last-error code.LWJGL note: This method has a meaningful value only after another LWJGL JNI call. It does not call
GetLastError()
from WinBase.h, it returns the thread-local error code stored by a previous JNI call.
-
GetModuleHandle
public static long GetModuleHandle(java.nio.ByteBuffer moduleName)
Retrieves a module handle for the specified module. The module must have been loaded by the calling process.- Parameters:
moduleName
- the name of the loaded module (either a .dll or .exe file). If the file name extension is omitted, the default library extension .dll is appended. The file name string can include a trailing point character (.) to indicate that the module name has no extension. The string does not have to specify a path. When specifying a path, be sure to use backslashes (\), not forward slashes (/). The name is compared (case independently) to the names of modules currently mapped into the address space of the calling process.If this parameter is
NULL
,GetModuleHandle
returns a handle to the file used to create the calling process (.exe file).
-
GetModuleHandle
public static long GetModuleHandle(java.lang.CharSequence moduleName)
Retrieves a module handle for the specified module. The module must have been loaded by the calling process.- Parameters:
moduleName
- the name of the loaded module (either a .dll or .exe file). If the file name extension is omitted, the default library extension .dll is appended. The file name string can include a trailing point character (.) to indicate that the module name has no extension. The string does not have to specify a path. When specifying a path, be sure to use backslashes (\), not forward slashes (/). The name is compared (case independently) to the names of modules currently mapped into the address space of the calling process.If this parameter is
NULL
,GetModuleHandle
returns a handle to the file used to create the calling process (.exe file).
-
LoadLibrary
public static long LoadLibrary(java.nio.ByteBuffer name)
Loads the specified module into the address space of the calling process. The specified module may cause other modules to be loaded.- Parameters:
name
- the name of the module. This can be either a library module (a .dll file) or an executable module (an .exe file). The name specified is the file name of the module and is not related to the name stored in the library module itself, as specified by the LIBRARY keyword in the module-definition (.def) file.If the string specifies a full path, the function searches only that path for the module.
If the string specifies a relative path or a module name without a path, the function uses a standard search strategy to find the module.
If the function cannot find the module, the function fails. When specifying a path, be sure to use backslashes (\), not forward slashes (/).
If the string specifies a module name without a path and the file name extension is omitted, the function appends the default library extension .dll to the module name. To prevent the function from appending.dll to the module name, include a trailing point character (.) in the module name string.
-
LoadLibrary
public static long LoadLibrary(java.lang.CharSequence name)
Loads the specified module into the address space of the calling process. The specified module may cause other modules to be loaded.- Parameters:
name
- the name of the module. This can be either a library module (a .dll file) or an executable module (an .exe file). The name specified is the file name of the module and is not related to the name stored in the library module itself, as specified by the LIBRARY keyword in the module-definition (.def) file.If the string specifies a full path, the function searches only that path for the module.
If the string specifies a relative path or a module name without a path, the function uses a standard search strategy to find the module.
If the function cannot find the module, the function fails. When specifying a path, be sure to use backslashes (\), not forward slashes (/).
If the string specifies a module name without a path and the file name extension is omitted, the function appends the default library extension .dll to the module name. To prevent the function from appending.dll to the module name, include a trailing point character (.) in the module name string.
-
GetProcAddress
public static long GetProcAddress(long handle, java.nio.ByteBuffer name)
Retrieves the address of an exported function or variable from the specified dynamic-link library (DLL).- Parameters:
handle
- a handle to the DLL module that contains the function or variablename
- the function or variable name, or the function's ordinal value. If this parameter is an ordinal value, it must be in the low-order word; the high-order word must be zero.
-
GetProcAddress
public static long GetProcAddress(long handle, java.lang.CharSequence name)
Retrieves the address of an exported function or variable from the specified dynamic-link library (DLL).- Parameters:
handle
- a handle to the DLL module that contains the function or variablename
- the function or variable name, or the function's ordinal value. If this parameter is an ordinal value, it must be in the low-order word; the high-order word must be zero.
-
FreeLibrary
public static boolean FreeLibrary(long handle)
Frees the loaded dynamic-link library (DLL) module and, if necessary, decrements its reference count. When the reference count reaches zero, the module is unloaded from the address space of the calling process and the handle is no longer valid.- Parameters:
handle
- a handle to the loaded library module
-
-


Using the techniques known in the chosen preset check if a ROM can be finish and its estimated difficulty.
Choose your randomized ROM to solve, the preset to use then press 'Solve'.
{{
response.write(result["resultText"]+"
", escape=False) pass }} {{ if result is not None and result["difficulty"] != -1: }}
", escape=False) pass }} {{ if result is not None and result["difficulty"] != -1: }}
Seed objectives required {{=result["nbRequiredGoals"]}}/{{=result["nbActiveGoals"]}}:
-
{{
for objective in result["objectives"]:
response.write("
- {} ".format(objective), escape=False) pass }}
Tourian:
- {{=result["tourian"]}}
{{
if result["patches"]:
}}
Detected patches:
-
{{
for i, patch in enumerate(sorted(result["patches"])):
if i % 2 == 0:
response.write("
- {} ".format(patch), escape=False) pass pass }}
-
{{
for i, patch in enumerate(sorted(result["patches"])):
if i % 2 == 1:
response.write("
- {} ".format(patch), escape=False) pass pass }}


Is This You?
Match MG is seeking a Manager, Applied Analytics for our Boulder, CO office to be the primary “data/marketing technology” expert across our office’s client teams.
This role will oversee the collection and analysis of multiple data sets, and the application of this data and analysis in strategic planning, creative experience design and marketing optimization across multiple marketing touchpoints, for multiple agency clients.
The key to succeeding in this position is energy and enthusiasm about measuring the full impact of Match’s work and working with passionate leadership, brilliant strategists, creative powerhouses, and true experts in client services to find ways make it even better.


Reus 'ashamed' of Borussia Dortmund despite dramatic Paderborn comeback
by OmnisportMarco Reus said he was "ashamed" of Borussia Dortmund's performance in a 3-3 Bundesliga draw at home to Paderborn despite his late equaliser salvaging a point.
Dortmund, beaten 4-0 away to Bayern Munich in their last match before the international break, were 3-0 down at half-time in Friday's clash against the league's bottom side.
Streli Mamba struck twice and Gerrit Holtmann was also on target for Steffen Baumgart's side, while Dortmund lost striker Paco Alcacer to injury before the interval.
Dortmund improved after the break, with Jadon Sancho reducing the deficit two minutes after the restart, and Axel Witsel gave the hosts further hope by scoring with six minutes to go.
Sancho then crossed for Reus to nod home the leveller in the second minute of added time to spare Dortmund an embarrassing defeat, though the captain was unimpressed with his side.
"We can never play like that again," he told DAZN after Dortmund missed the chance to move up to second place in the table.
"It was an absolutely poor performance and we are ashamed. We apologise to all our fans."
Pressure has been growing on Lucien Favre, whose side came from two goals down to beat Inter in the Champions League this month, but Reus defended the under-fire Dortmund coach.
"The coach puts us in a great position every time. We're responsible for putting our performance on the pitch, and we do not have to talk about the coach, but about us," the forward said.
"If 80,000 people come here on a Friday night, we cannot offer that."
Dortmund will be eight points off the top of the table if Borussia Monchengladbach win at Union Berlin on Saturday.


Content-type: text/html; charset=UTF-8
relocatable - provides facility to load relocatable files using LLVM library
--brancher=relocatable
Provides a brancher for relocatable files.
Usually, jumps in a relocatable program do not have a direct static references to a destination but rather some bogus fixup. The default brancher is unable to infer the destination, as it is not encoded in a program itself, but in meta data of a file. The relocatable brancher will use OGRE to query for relocations and provide correct direct references to static code. For the external code references it will ouput a reference to the NULL address (along with the fallthrough address)
bap-plugin-llvm(1) code
tags: brancher, llvm, loader, ogre


I tried Soma/carisoprodol as a sleep-aid initially after researching here, and found that I agree with the assessments that it is similar to being sloppy-drunk body-wise (and speech-wise!) however my thinking remained crystal clear, even if I could not express my thoughts very well in a verbal or written manner, and I shook like a leaf.
It does help sleep in these moderate doses, but does not last long at all. In fact, I recommend if you take enough to get dizzy, don't try to do anything EXCEPT sleep, because you won't be able to.
I attempted to go downstairs and make a cup of coffee to try to liven myself up, but that proved to be a mistake. I had to completely support myself on the bannister going down the stairs, then the wall, the countertop, and FORGET about carrying a cup of coffee - half of it ended up on the floor because I was shaking so uncontrollably. When I tried to stand without support by my arms, I fell BAM on the kitchen floor, nice big bruise on my hip now! Luckily I did not have the cup of coffee in my hand when I fell.
I can't call this experience enjoyable, but it was amusing.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


---
layout: display
---
I make indie game trailers for rad people.
GAME TRAILERS
"The trailer we had in mind for Orwell was ambitious. It needed to match the game's unique visual style and narrative tone, communicate cleverly and create intrigue. Marlon took our ideas and delivered on them in every way."
"Marlon was awesome to work with and went way beyond what we imaged for our trailer. Every time we'd see an updated edit, the team would get excited about the game all over again."
"Our game's trailers generated hundreds of thousands of views thanks to Marlon's outstanding work. Marlon always went above and beyond what we asked for, and really became an indispensable part of our team."
"We've worked with Marlon for a few of our trailers, and have been consistently impressed by the high quality of his work. It's always a pleasure to work with him!"


email<EMAIL_ADDRESS>I work at Buddy
wordpress.org profiles.wordpress.org/palmiak
email<EMAIL_ADDRESS>I work at Buddy
wordpress.org profiles.wordpress.org/palmiak
5 clients every second for 30 seconds
WordPress without Cache - 2844 ms avg response
WordPress with Cache - 345 ms avg response
Static WordPress - 16 ms avg response
50 clients every second for 30 seconds
WordPress without Cache - error
100% error rate
WordPress with Cache - 600 ms avg response
29,6% error rate
Static WordPress - 12 ms avg response
Go for it when:


|
GiroDeGado
|
Files | |
| file | main_unit_test.cpp |
| file | main_unit_test.h [code] |
| This file executes the unit tests of the Cattle, Transaction and Farm classes for the GiroDeGado software. | |
| file | unit_cattle.cpp |
| file | unit_cattle.h [code] |
| This file contains the unit tests of the Cattle class for the GiroDeGado software. | |
| file | unit_farm.cpp |
| file | unit_farm.h [code] |
| This file contains the unit tests of the Farm class for the GiroDeGado software. | |
| file | unit_transaction.cpp |
| file | unit_transaction.h [code] |
| This file contains the unit tests of the Transaction class for the GiroDeGado software. | |
| file | unit_user.cpp |
| file | unit_user.h [code] |
| This file contains the unit tests of the User class for the GiroDeGado software. | |


John Miller
College of Business, Influence, and Information Analysis
Rockhurst University
Kansas City, MO, USA
<EMAIL_ADDRESS>in-context


--- layout: pre-30-archived-docs/unversioned redirect_from: - "/edge/custom_boot.html" file_name: custom_boot order: archived: true ---
|
If you want to customize your jasmine environment you can customize your boot.js file. The core of |
(function() {
window.jasmine = jasmineRequire.core(jasmineRequire);
jasmineRequire.html(jasmine);
var env = jasmine.getEnv();
|
Customizing the interfaceOnce the core jasmine interface has been loaded, you can add new functions or rewrite existing functions. |
var jasmineInterface = jasmineRequire.interface(jasmine, env);
|
|
Here, we're adding some aliases so |
jasmineInterface.before = jasmineInterface.beforeEach;
|
|
|
jasmineInterface.after = jasmineInterface.afterEach;
|
|
and |
jasmineInterface.context = jasmineInterface.describe;
if (typeof window == "undefined" && typeof exports == "object") {
extend(exports, jasmineInterface);
} else {
extend(window, jasmineInterface);
}
|
Adding a custom reporterYou can also add your own reporter either in addition to or in place of the |
env.addReporter(jasmineInterface.jsApiReporter);
|
|
You can also customize how specs are filtered from the current run by changing the Alternately, specs to be run may also be specified after the tests have been parsed by passing an array of suite or spec IDs to the execute function. These IDs can be gleaned by traversing the tree of parsed tests accessible via env.topSuite(). |
var specFilter = new jasmine.HtmlSpecFilter({
filterString: function() { return queryString.getParam("spec"); }
});
env.specFilter = function(spec) {
return specFilter.matches(spec.getFullName());
};
window.setTimeout = window.setTimeout;
window.setInterval = window.setInterval;
window.clearTimeout = window.clearTimeout;
window.clearInterval = window.clearInterval;
|
|
By default, Jasmine will begin execution when the |
var currentWindowOnload = window.onload;
window.onload = function() {
if (currentWindowOnload) {
currentWindowOnload();
}
env.execute(env.topSuite().id);
};
|
|
Helper function to add the Jasmine public interface to the correct object. |
function extend(destination, source) {
for (var property in source) destination[property] = source[property];
return destination;
}
}());
|


Isle of Man modeling¶
back to Examples
A Youtuber by the name of Sleeping Warrior has taken it apon himself to prove that the earth is flat. In doing so he has made many observations of distance objects over water, all of which have demonstrated the curvature of the earth. Here we will discuss a particular observation which was done from a beach at a small town called St. Bees in the UK. This area has a lot of hills and cliffs close to the Irish sea in which there is an island called the Isle of Man. This island has some very distinct features which and a varying land profile which we will explore in this example.
We have downloaded some elevation data from the SRTM mission which covers the entire Isle of Man and we will show how to use this to create a render of that topographical data with refraction:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | from refraction_render.renderers import Scene,Renderer_35mm,Renderer_Composite
from refraction_render.calcs import CurveCalc,FlatCalc
from refraction_render.misc import mi_to_m,ft_to_m
from pyproj import Geod
from PIL import Image
import numpy as np
import os
import cProfile
def cfunc(d,h,n_ref,h_max,d_min):
# this is a function which should give the color of the pixels on the
# rendered topographical data. h_max is the maximum value of the elevation
# which for the isle of man is 621 meters, d_min is roughly the minimum distance
# of land away from the observer, which is roughly 50 km.
ng = 100+(255-100)*(d/d_min)**(-4)
nr = ng*(1-h/h_max)
# this line of code is used to generate the shading of the elevation.
# n_ref are a set of unit vector pointing in the direction of the reflected
# ray bounding off of the surface if the lighting is above the object the closer
# the reflected ray is to pointing completly vertical the more illuminated it
# should appear. In this way we can scale the whole rgb color by a dimming factor
# that takes into account this angle. Note we do not take the dimming to 0,
# otherwise the shading would be black.
dimming = 1-0.5*np.abs(n_ref[1,:])
return np.stack(np.broadcast_arrays(dimming*nr,dimming*ng,0),axis=-1)
def T_prof(h):
e1 = np.exp(h/1.5)
e2 = np.exp(h/0.1)
return (2/(1+e1))*0.1+(2/(1+e2))*0.15
# create calculator
calc_args = dict(T0=8.3,P0=103000,T_prof=T_prof)
calc = CurveCalc(**calc_args)
# load topographical data
data = np.array(Image.open("n54_w005_1arc_v3.tif"))
n_lat,n_lon = data.shape
lats = np.linspace(54,55,n_lat) # get latitudes of raster
lons = np.linspace(-5,-4,n_lon) # get longitudes of raster
# data must be flipped row whys so that latitude grid is strictly increasing
data = data[::-1,:].copy()
d_max = mi_to_m(40)
h_obs,lat_obs, lon_obs = 35, 54.487375, -3.599760
h_lighthouse,lat_lighthouse, lon_lighthouse = 43.7, 54.295668, -4.309418
s = Scene()
image_path = "MG_lighthouse_model.png"
s.add_image(image_path,(h_lighthouse,lat_lighthouse,lon_lighthouse),dimensions=(-1,23))
s.add_elevation_model(lats,lons,data)
renderer = Renderer_35mm(calc,h_obs,lat_obs,lon_obs,(lat_lighthouse,lon_lighthouse),
d_max,vert_res=2000,focal_length=2000)
renderer.render_scene(s,'lighthouse_render.png',cfunc=cfunc,cfunc_args=(621,50000),disp=True)
renderer = Renderer_Composite(calc,h_obs,lat_obs,lon_obs,d_max,vert_res=500,focal_length=2000)
heading_min = 235
heading_max = 259
renderer.render_scene(s,"Isle_of_Man_composite.png",heading_min,heading_max,
cfunc=cfunc,cfunc_args=(621,50000),disp=True)
|
Results¶
Here is a a composite which was composed out of a video panning across the Isle of Man:
Compare this to the rendered version of the composite, here we have tried to guess the correct temperature profile for the inferior mirage.
Another interesting thing to look at on the Island is Maughold lighthouse which stimluated much debate as some have argued that it should not be able to be seen from the location where Sleeping Warrior took his video. However we have modeled the lighthouse in its correct position and it turns out that because of the refraction, the light house is actually being very slightly loomed up. Yet another brilliant observation by Mr. Sleeping Warrior proving the Earth is a globe!
back to Examples


Japanese Flash is more than just a flash card program. When you download & install this update, it's also a blazingly fast dictionary that can search 150,000 entries in less than a second.
Press "Start Download" to begin updating.
You'll need a network connection for the download. We strongly recommend using a WiFi connection. You can get the update via your mobile network (3G), however it takes a while due to download speed limits.
After installation: tap the "Search" icon at the bottom of the screen from the main screen (you probably already figured that out - that's how you got here!). Type a word in Japanese (kanji, romaji, or hiragana is OK!) or English, press "Search", and look at the results.
Once you've found a particular result that is interesting, or you want to remember, tap the word to proceed to add it to a study set. One common use of this feature is to create a study set for new words that you encounter "in the wild". Then, every time you search a new word in the dictionary, you can immediately add it to that study set for later review.
We separated the components (dictionary search, example sentences, etc) into downloadable updates to make it easier to deliver new data as it changes.
We all know language changes - so your iPhone study application needs to change with it. So if we receive reports of errors in the dictionary, we will be able to roll out changes to everyone automatically, without re-installing the application. Cool, right?
That platform isn't quite ready yet - but we are working on it - and this change was a key step along the way.


Test Preview
Question
What will you rate us?
A)**
B)***
C)****
D)*****
<====>
No negative markings!!!


Open Firebug or other debugging console to see the debugging output;
Use Crtl + click to mark containers that prevent event capturing. Do a Ctrl + click once more to remove the capturing handler.


One of the greatest things about Leaflet is its powerful plugin ecosystem. The Leaflet plugins page lists dozens of awesome plugins, and more are being added every week.
This guide lists a number of best practices for publishing a Leaflet plugin that meets the quality standards of Leaflet itself.
The best place to put your Leaflet plugin to is a separate GitHub repository. If you create a collection of plugins for different uses, don't put them in one repo — it's usually easier to work with small, self-contained plugins in individual repositories.
Most existing plugins follow the convention of naming plugins (and repos) like this: Leaflet.MyPluginName
.
You can use other forms (e.g. "leaflet-my-plugin-name"),
just make sure to include the word "Leaflet" in the name so that it's obvious that it's a Leaflet plugin.
The most essential thing to do when publishing a plugin is to include a demo that showcases what the plugin does — it's usually the first thing people will look for.
The easiest way to put up a demo is using GitHub Pages.
A good starting point is creating a gh-pages
branch in your repo and adding an index.html
page to it —
after pushing, it'll be published as http://<user>.github.io/<repo>
.
The next thing you need to have is a descriptive README.md
in the root of the repo (or a link to a website with a similar content).
At a minimum it should contain the following items:
Every open source repository should include a license.
If you don't know what open source license to choose for your code,
MIT License and BSD 2-Clause License are both good choices.
You can either put it in the repo as a LICENSE
file or just link to the license from the Readme.
Keep the file structure clean and simple, don't pile up lots of files in one place — make it easy for a new person to find their way in your repo.
A barebones repo for a simple plugin would look like this:
my-plugin.js
README.md
An example of a more sophisticated plugin file structure:
/src - JS source files
/dist - minified plugin JS, CSS, images
/spec - test files
/lib - any external libraries/plugins if necessary
/examples - HTML examples of plugin usage
README.md
LICENSE
package.json
Everyone's tastes are different, but it's important to be consistent with whatever conventions you choose for your plugin.
For a good starting point, check out Airbnb JavaScript Guide.
Leaflet follows pretty much the same conventions
except for using smart tabs (hard tabs for indentation, spaces for alignment)
and putting a space after the function
keyword.
Never expose global variables in your plugin.
If you have a new class, put it directly in the L
namespace (L.MyPlugin
).
If you inherit one of the existing classes, make it a sub-property (L.TileLayer.Banana
).
If you want to add new methods to existing Leaflet classes, you can do it like this: L.Marker.include({myPlugin: …})
.
Function, method and property names should be in camelCase
.
Class names should be in CapitalizedCamelCase
.
If you have a lot of arguments in your function, consider accepting an options object instead (putting default values where possible so that users don't need specify all of them):
// bad
marker.myPlugin('bla', 'foo', null, {}, 5, 0);
// good
marker.myPlugin('bla', {
optionOne: 'foo',
optionThree: 5
});
And most importantly, keep it simple. Leaflet is all about simplicity.


?IfgCW?
160Ç
Tree
up
to
50
ft
tall
x
12"
diain.
Used
for
posts
and
timbers
baBHuee
the
wood
is
hard
and
durable.
Plentiful.
Twigs
are
lumpy,
leaves
deep
green,
waxy
glabrous.
Flowers
almost
sessile
from
twigs
in
sparse
clusters,
very
small,
greenish.
Bark
used
for
tanning
leather.
called
"Bois
dye".
The
Cooper
Third
Caribbean
Botanical
Expedition
PLANTS
OF
DOMINICA
G.
Proctor
Cooper
III
Jan.
20-March
15,1933
New
York
Botanical
Garden
11.23^?^
7,
?
i
1623979
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/Notation.20for.20.60filter.2Eeventually.60.html ---
In comments to #1897 @Mario Carneiro suggested using (1) ∀ᶠ x ← f, p x
for filter.eventually
. Currently we use (2) ∀ᶠ x in f, p x
. Another possible notation would be (3) ∀ᶠ x → f, p x
. Which one do you like more?
I'm fine with the right arrow btw
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Test
Paragraph 1
Paragraph 2
Paragraph 3
Google Link
Google Link(To be Changed)
Google.com
Google UK
Google DE
Toggle class
Toggle class1
Test 1
Test 2
Test 3
Append
Prepend
Existing item
Existing item
Append items
Prepend(with PrependTo) items
Before
After
Insert elements
Hello world?
empty() div
remove() div
Small text
Italic text
Bold text
More bold text
Even more bold text
Test 1
Test 2
Test 1
Test 2
Add box
This is a box
Choose one or more states:
Alabama
Alaska
Arizona
Arkansas
California
Colorado
Connecticut
Delaware
District of Columbia
Florida
Georgia
Hawaii
The server reports that you have chosen the following abbreviated states:
Choose your list content:
European countries:
South American countries:
my returned Div


{{template "HeadTemp"}}
{{template "Nav2Temp"}}
About
1.This is a open source HTTP file server
2.You can edit,delete,update,download file
3.Every readme.md file in a folder will be show in page
4.You can search file by name
Github
https://github.com/newham/gofs
License
{{.License}}


{{+bindTo:partials.standard_nacl_api}}
| Point () | |
| Point (int32_t in_x, int32_t in_y) | |
| Point (const PP_Point &point) | |
| ~Point () | |
| operator PP_Point () const | |
| const PP_Point & | pp_point () const |
| PP_Point & | pp_point () |
| int32_t | x () const |
| void | set_x (int32_t in_x) |
| int32_t | y () const |
| void | set_y (int32_t in_y) |
| Point | operator+ (const Point &other) const |
| Point | operator- (const Point &other) const |
| Point & | operator+= (const Point &other) |
| Point & | operator-= (const Point &other) |
| void | swap (Point &other) |
A 2 dimensional point with 0,0 being the upper-left starting coordinate.
| pp::Point::Point | ( | ) | [inline] |
The default constructor for a point at 0,0.
| pp::Point::Point | ( | int32_t | in_x, |
| int32_t | in_y | ||
| ) | [inline] |
A constructor accepting two int32_t values for x and y and converting them to a Point.
| [in] | in_x | An int32_t value representing a horizontal coordinate of a point, starting with 0 as the left-most coordinate. |
| [in] | in_y | An int32_t value representing a vertical coordinate of a point, starting with 0 as the top-most coordinate. |
| pp::Point::Point | ( | const PP_Point & | point | ) | [inline] |
A constructor accepting a pointer to a PP_Point and converting the PP_Point to a Point.
This is an implicit conversion constructor.
| [in] | point | A pointer to a PP_Point. |
| pp::Point::~Point | ( | ) | [inline] |
Destructor.
| pp::Point::operator PP_Point | ( | ) | const [inline] |
| const PP_Point& pp::Point::pp_point | ( | ) | const [inline] |
Getter function for returning the internal PP_Point struct.
| PP_Point& pp::Point::pp_point | ( | ) | [inline] |
Getter function for returning the internal PP_Point struct.
| void pp::Point::set_x | ( | int32_t | in_x | ) | [inline] |
Setter function for setting the value of x.
| [in] | in_x | A new x value. |
| void pp::Point::set_y | ( | int32_t | in_y | ) | [inline] |
Setter function for setting the value of y.
| [in] | in_y | A new y value. |
| void pp::Point::swap | ( | Point & | other | ) | [inline] |
Swaps the coordinates of two Points.
| [in] | other | A Point. |
| int32_t pp::Point::x | ( | ) | const [inline] |
Getter function for returning the value of x.
| int32_t pp::Point::y | ( | ) | const [inline] |
Getter function for returning the value of y.


{% extends 'layout.html' %} {% block body %}
Let's Get Started!
Down
Quarter
Time Left
Yards to Go
Field Position
Score Delta


CharacterData
and represents the content of a comment, i.e., all the characters between the starting ' <!--
' and ending '-->
'.
More...
Public Member Functions | |
Destructor | |
| virtual | ~DOMComment () |
| Destructor. | |
Protected Member Functions | |
Hidden constructors | |
| DOMComment () |
CharacterData
and represents the content of a comment, i.e., all the characters between the starting ' <!--
' and ending '-->
'.
See also the Document Object Model (DOM) Level 2 Core Specification.
| DOMComment::DOMComment | ( | ) | [protected] |
| virtual DOMComment::~DOMComment | ( | ) | [virtual] |
Destructor.


It's YP
This is the time-line from which my career going to start !!
It's actual the preparation for the competitive world to face the any problem
It's a preparation for the world to improve the skills within me
Contact Us


chagers
CSS Positioning
What's the deal with SRAF? (Or, rather: Static, Relative, Absolute and Fixed positions)
04.17.15
Within CSS, positioning allows you to control where things are laid out on the webpage. There are a few different positioning states that your webpage elements can be in that will affect the layout: static, Relative, Absolute and Fixed. It makes sense to think of them in this order because static is the least restrictive and fixed is the most restrictive in terms of what the position selector does to an element's placing and interaction with other elements on a webpage. In Jon Duckett's book "HTML&CSS design and build websites" he refers to positioning in terms of flow on a webpage. This could be another helpful way to think about webpage layouts.
Every element exists in the static position when it's added to a webpage. This basically means that if no positions are designated for elements on a page, they'll naturally flow one after another in a column. A webpage with all elements in the static position would flow normally.
Relative positioning is one step up from static. Once an element is assigned a relative position, it can be moved around relative to its static position. This means that if a relatively positioned element is moved up 5 pixels, the point it moves up from is not the top or bottom of the webpage, but where it normally would have been if no positions were assigned (static position). Relative positioning does not affect the position of surrounding elements, either.
Absolute positioning is a step up from relative. When an element is assigned an absolute position, it moves based upon the element in which it lies. For example, if the element that is assigned a relative position just lies within the main webpage element, then it could be moved anywhere within that webpage, regardless of other elements in the webpage. In fact, the other elements in the webpage aren't affected by an absolutely positioned element at all, and they just ignore its existence. This also means that if you have an absolutely positioned element, it will stay where it is when you scroll around on a webpage. (Think about the little map in yelp that follows you as you scroll down a list of restaurants.)
Finally, fixed positioning positions an element relative to the web browser itself. So, when an element is in the fixed position, it will not move at all with the page, and just stays in the same spot. If you were to scroll up and down a webpage, it would just stay where it is, and the other elements would go right over it. In fact, if you had a small browser open, and there was a fixed element further down the page than your browser showed, you may not even know it was there because there would be no scroll bar.
There you have it - a brief description of CSS positioning. If it helps even in the slightest, then I will consider this post a success. Live long and code! #nerd


>>> All EDU links
This site was created by Anden Wieseler in 2019. This site is meant as a portal to commonly used sites in an education environment. As of March 2019, this repository is actively being developed. To see the full progress of the repository, click the GitHub link below.


Coffee at JavaJam
Indulge in our locally roasted free trade coffee and enjoy the aroma, the smooth taste, and the caffeine! Join our Mug Club and get a 10% discount on each cup of coffee you purchase -ask the barista for details.
| Just Java | Regular house blend, decaffeinated coffee, or flavor of the day. Endless Cup $3.00 |
|---|---|
| Cafe au Lait | House blended coffee infused into a smooth, steamed milk. Single $3.00 Double $4.00 |
| Iced Cappuccino | Sweetened espresso blended with icy-cold milk and served in a chilled glass. Single $4.75 Double $6.00 |


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.catechis.lists.NextTime
public class NextTime
This class provides utilities for creating and working with test lists.
The createNewLists method was taken from org.catechis.dto.WordLastTestDates.
| Constructor Summary | |
|---|---|
NextTime()
|
| Method Summary | |
|---|---|
void |
createNewLists(java.util.Vector words,
UserInfo user_info,
java.util.Vector elt_reading_vector,
java.util.Vector elt_writing_vector)
This utility creates a file named after the words last test date in milliseconds (reading or writing type specific) which contains the word id and the words category file name. |
java.lang.String |
createWLTDEntry(long last_date,
Word word,
java.lang.String test_list_folder,
java.lang.String subject,
java.lang.String type)
*Based on createWLTDEntry but with a long passed in directly. |
void |
createWNTDEntry(long last_date,
Word word,
java.lang.String subject,
java.lang.String test_list_folder,
java.lang.String type,
java.lang.String wltd_file_key,
java.util.Vector elt_vector)
Create a file entry for the next test in user_id_folder/vocab/lists/wndt *type* folder. |
private java.lang.String |
getTimeTilNextTest(Word word,
long milliseconds,
java.lang.String type,
java.util.Vector elt_vector)
Add the exclude date to the last test date to decide when the next test should be. |
private java.lang.String |
getUniqueFile(long milliseconds,
java.lang.String folder)
We check the folder/file.xml passed in to see if it exists, if it does, then we increment the milliseconds by one and check repeatedly until we get a unique file name to return. |
private java.lang.String |
makePathToLists(UserInfo user_info)
Creates a path to the test lists folder. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
NextTime()
| Method Detail |
|---|
public void createNewLists(java.util.Vector words, UserInfo user_info, java.util.Vector elt_reading_vector, java.util.Vector elt_writing_vector)
Old notes:
Vector
- elt_reading_vector is the Elapsed Level Time vector for reading times.elt_writing_vector
- for writing times. These give the times till the next test by level.
the return argument is stored in the wntd file so that both files can be changed later.
This method caused a lot of problems for us. We created the whole quaquaverse 0.4/0.5 app just to track down all our problems to this spot.
 (Dexter to Leila).
public void createWNTDEntry(long last_date, Word word, java.lang.String subject, java.lang.String test_list_folder, java.lang.String type, java.lang.String wltd_file_key, java.util.Vector elt_vector)
private java.lang.String getUniqueFile(long milliseconds, java.lang.String folder)
We check the folder/file.xml passed in to see if it exists, if it does, then we increment the milliseconds by one and check repeatedly until we get a unique file name to return.
Same as getUniqueKey in org,catechis.dto,WordNextTestDates except instead of keys the files in the /vocab/lists/wltd/ folder there are files named after the milliseconds.
private java.lang.String getTimeTilNextTest(Word word, long milliseconds, java.lang.String type, java.util.Vector elt_vector)
private java.lang.String makePathToLists(UserInfo user_info)
root_path
- user_id
- subject
-
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Introduction
Renewed commitment to control malaria over the last decade has resulted in major reductions
in case incidence and disease mortality rates, and 32 of 99 countries with endemic
malaria are pursuing an elimination strategy [
1,
2]. Outside of sub-Saharan Africa,
Plasmodium vivax infections present unique and additional challenges for elimination due to the parasite’s
propensity to relapse and the limitations of primaquine [
1,
3]. Further, malaria resurgence has the potential to undermine control and elimination
efforts [
4–
6]. To this end, parasite population genetics studies are fundamental in identifying
routes of transmission and gene flow, such that appropriate strategy for control and
intervention might be implemented [
7].
Islands provide an ideal model for natural ecological experiments and present a great
opportunity for intervention studies. Vanuatu is an archipelago consisting of 68 inhabited
islands located at the southeastern limit of malaria transmission in the Pacific.
Malaria is mainly hypo- to meso-endemic, with a general decrease in annual parasite
incidence (API) from the northwest to the southeast.
P. falciparum and
P. vivax are the predominant species, with a slightly higher prevalence of the latter especially
on the southern islands [
8]. Since the early 1990s, transmission rates have decreased as a result of malaria
control measures and general improvement in health of the community [
9,
10]. On the southernmost island of Aneityum, a comprehensive elimination program was
initiated in 1991 and elimination was achieved with a high degree of commitment from
the local community in 1999 [
11]. The Aneityum Project served as a proof of principle for the intensification of
the malaria control program with the ultimate goal of elimination [
9,
10].
This is Anopheles gambiae test.
This is Aedes aegypti test.
Previous population genetics studies of
P.
falciparum and the malaria vector
Anopheles farauti s.
s. in Vanuatu showed that populations were largely isolated on individual islands,
with little gene flow among islands [
12,
13]. These findings implied that malaria control measures might be carried out on an
island-by-island basis, which is the strategy currently used in the Pacific [
10].
Merozoite surface protein 1 (MSP1) and circumsporozoite protein (CSP) are major surface
antigens in
P.
falciparum and
P vivax. These antigens are highly polymorphic, making them useful markers for assessment
of parasite genetic diversity [
7]. Earlier we examined
msp1 and
csp polymorphisms in parasites from Vanuatu in the context of vaccine development for
P.
falciparum [
14] and persisting humoral immunity after elimination on Aneityum Island for
P.
vivax [
5]. In this study, using
msp1 and
csp data previously generated for other aspects of malaria control, we compared the patterns
of gene flow and population genetic structures in
P.
falciparum and
P.
vivax from seven sites on five islands in Vanuatu, and discussed the implications of our
results in relation to the current malaria elimination strategy.


Encryption REST API service lives here
Upload your file here and let it encrypt
File to be encrypted


{% extends 'layouts/default.html' %} {% block page %}
Project scaffolding and build system for static sites using Gulp, PostCSS and Nunjucks.


How old are you?
What's your favorite fruit?* Banana Cherry Apple Strawberry Lemon Orange
What's your e-mail address?
Leave a short message
Submit


Product 1
Product 2
Product 3
Product 4
Option 1
Option 2
Option 3
Send to Barcelona Madrid Lisboa Oporto
Quantity
Date
Batches (10 to 10)
Range
Instructions Instructions
Code postal
Email address
Phone
URL
List of things
Comments


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Aleksandra Pawlik works at the New Zealand eScience Infrastructure where she coordinates training for research communities. She has also served on the Software Carpentry Steering Committee. Aleksandra tweets at @aleksandrana.


There are several areas within Boost.SqlCli where key design decisions have
yet to be made. What follows is an attempt to organise these open issues in
a coherent structure. I realize that some of it is plain stream of consciousness.
I hope you can find something useful here and I apologize if you do not.
-
Should fields contain values or just provide
means to retrieve them? This appears to be the approach taken
in bpeabody's attempt to implement a similar library.
On the other hand filling fields with values that aren't going to be used
is a waste of resources.
-
How should parameters to =connection::connect()=
be defined? The current solution of using db, name & password
is naive, not necessarily meaningful on all platforms and doesn't allow
the specification of additional, platform specific connection parameters.
In order to provide support for more parameters there are several possible
approaches. One is the use of native connection strings, as used by the
different platforms; this is the simplest alternative in terms of implementation,
but it isn't very friendly towards developers of cross-dbms solutions.
Another alternative is the use of an ad hoc syntax; one interesting candidate
is the URL based one used by SqlAlchemy,
a Python DB access / Object-Relational mapping framework. A completely
different approach would be to provide parameters as name/value pairs;
here however the choice of representation is problematic: is it reasonable
to impose the use of a specific container type? I guess not, however
using a range of iterators over pairs of strings would imply the use
of a template member function, which I'd very much like to avoid; a solution
could be the use of some form of polymorphic iterator, but that would
mean getting it approved for Boost and eventually the committee.
-
Implement named parameters? What
about technologies that do not support them? I don't like the idea of
preprocessing statements' text before passing it to the backend, yet
libraries such as SOCI, Borland's VCL and SqlApi++ do provide this functionality.
-
Provide value assignment for input parameters?
-
Provide binding for output parameters?
-
How should full rows be represented dynamically?
From a dynamic point of view a row is a sequence of boost/TR1
any
,
but how should that sequence be represented in practice? I'd rather avoid
member function templates if possible, but the alternative seems to be
to force a specific collection on users.
-
Consider storing result sets for multipass
iteration. Note however that many databases expect buffers
in which to store possibly converted values. This may lead to excessive
copying. All in all it may be preferable to defer multipass iteration
to some library above SqlCli.
-
How should informative diagnostics for non
fatal problems be provided, e.g. field truncation? One idea
is to combine actual values and diagnostic information in a custom return
type, which provides access to both by means of conversion operators.
This ensures that diagnostic information is "pushed" onto the
user, but it is rather cumbersome, especially when the wrapping function
is an overloaded operator. However callback oriented mechanisms are even
more cumbersome. Providing specific flags in the relevant classes "a
la iostreams" appears to be the least of all evils. On the other
hand this too has its shortcomings, most notably the fact that the place
where to look for errors is not always obvious, nor are the operations
that might invalidate an error condition.
One area of Boost.SqlCli that is still at a very primitive stage is the
representation of concepts pertaining to those elements of the SQL language
that users may need to handle explicitly.
-
Should SQL data types be made explicit, e.g.
by providing an enum, or is it better to keep using only C++ types, e.g.
by means of
std::type_info?
(see boost::sql_cli::column
).
This may become necessary to allow multiple C++ types to map to the same
SQL type and to handle portability issues (e.g. sizes of C++ types vs.
sizes of SQL types). Moreover the implementation dependence of std::type_info
makes it a poor choice for an external representation. On the other hand
it is not yet clear to me how significant the SQL CLI standard types
are for different CLI libraries (eg. Oracle's OCI, PostgreSQL's libpq,
etc.). An alternative is to mimick how column types are specified in
SQL DDL, possibly by providing an enum for types and integral values
for size and precision.
-
Could Boost.Serialization's strong typedef be useful in this respect?
-
Should a way to check that a specific type is supported by the underlying
technology be provided?
-
More generally, should a way be devised to query the available, possibly
technology specific, functionality?
This section describes the portions of the library's internals that still
need to be clearly outlined.
-
Are there better ways to implement pseudo virtual
member function templates? Should plain virtual member functions
be used instead? (see
boost::sql_cli::statement
and
boost::sql_cli::row
). I consider this rather critical,
because the template based interface is very convenient and because it
would be nice if each backend could support their own specific data types,
without forsaking type safety. For the time being dispatching has been
factored into the database class.
-
Does it make sense to use the handle-body idiom
for classes that can only be instantiated by factories, e.g.
boost::sql_cli::column
?
Probably yes, as they can be implemented by means of the flyweight pattern
and thus be passed by value.
-
Should a plugin oriented architecture be introduced
to facilitate the introduction of support for additional technologies?
This really depends on whether the aim is to provide a complete solution
to database access for the most popular DBMS's or to define an interface
so that DBMS suppliers may implement it. I'm inclined to think that adding
support for additional backends should be made as easy as possible, but
proper plugins are not really needed.
-
Should fixed size field buffers be supported?
If so, consider using TR1's arrays. These may come handy for long character
fields and blobs, and to prevent unrestrained buffer growth.
-
It has been suggested that some sort of "null" backend be provided,
where result sets may be filled by hand, for testing purposes. I'm not
convinced it is worth the effort, though.
-
odbc::handle
: Cycle on all the available diagnostic
records?
-
odbc::connection
: Allocating/deallocating handles in
the constructor/destructor favours a RAII approach, but limits the available
diagnostics. Is it reasonable? (the same goes for odbc::environment
and odbc::statement
)
-
odbc::field
: Are we sure that the column size is always
known?
-
odbc::field
: Is it always acceptable to read the whole
column in a single step?
-
odbc::field
: Should SQL_NO_TOTAL
be handled?
|
Warning |
|
odbc::warning is currently commented out and doesn't
appear likely to resurrect
|
-
odbc::warning
: Should it be possible to combine warnings?
e.g.
-
Construct a list
-
Keep only the last one
-
How do you check for the presence of the test database(s) from within Boost.Test?
-
Ideally it should be possible to perform the tests on a set of available
databases.
-
Some form of test configuration should be provided.
These aren't even open issues, but rather features that would be nice to
have.
-
Support for multithreading at connection level.
-
Connection pooling.


Jumbo90 is a library written in Fortran for creating CML documents. Actually, Jumbo allows you to create XML, CML and STMML (another markup language closely related to CML). After a moments thought you may ask why do we need a library to write things? I mean, you can always type
write(*,*) "<cml>stuff</cml>"
Well, while in theory it is a fairly simply task to write CML, or indeed any XML, in any language, in practice it's not quite that easy. Balancing tags that are opened at one end of a 2000 line source file and closed at the other or even opened and closed in different source files, is an unnecessary memory exercise, and balancing them in the right order a pain. More importantly, you'll probably only spot your mistake when you try to process the file, and given that XML is case sensitive it's a pretty easy to make a mistake. Furthermore, CML elements will often be built up in a standard manner using a large number of tags - and it can be fairly tedious typing in all of these. Add to this the fact that it is extremely difficult to correctly indent an XML document whose structure is as dynamic as that of the underlying program [1] (just using write statements). So, we decided that it was probably worth our while to create a library for handling the more tedious or tricky elements of creating a CML document. We also added functionality to check the well-formedness of all XML. In fact, most programming languages provide utilties for performing these seemingly simple tasks
The original idea for Jumbo90 came from Peter Murray-Rust, who has a similar but much more rounded suite of tools written in Java, called Jumbo. I then converted Peter's original F77 code into F90, but it suffered a little from its F77 inheritance, so now the base XML formatting layer of Jumbo is provided by Alberto Garcia's WXML library.
The Jumbo90 README containing a breakdown of all Jumbo90 subroutines is available here
Jon Wakelin, March 2004
[1] It's only a cosmetic feature but it's very useful when you need someone to read the file, of course, there's nothing wrong with writing a 12M XML file in a single line.


--- layout: post title: Getting the courses you want at UT Arlington date: 2018-06-14 03:49:40.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: - Grad School tags: - uta meta: _edit_last: '1' _yoast_wpseo_content_score: '90' _yoast_wpseo_primary_category: '33' _oembed_7e2855e52e6f23438de7ee2212e08c0e: "{{unknown}}" _yoast_wpseo_focuskw_text_input: courses _yoast_wpseo_focuskw: courses _yoast_wpseo_linkdex: '80' author: login: admin email<EMAIL_ADDRESS>display_name: Anna first_name: '' last_name: '' permalink: "/getting-the-courses-you-want/" ---
Like I mentioned in my previous post What I wish I knew before I landed at UT Arlington your seniors are going to have the first pick of the courses nothing much you can do about that.
International Orientation -> Departmental Orientation -> Pick classes!
You need to go in that order.
Pick the second last international orientation date (your dates shouldn't clash with the departmental orientation).
So make sure you get here at least a week before your departmental orientation. Because you need to attend the International orientation and get your medical paperwork done before you can register for classes! I cannot stress this enough. You don't want to be forced to take courses you don't like (or those that don't have much value). If you have prerequisites but you have already taken it in your undergrad, make sure you bring your mark sheets and your syllabus and waive it off.
 Bring your laptop along for the departmental orientation. As soon as your last hold is removed by the advisor. Open up your laptop and enroll yourself right then and there.
Check the UTA calender for enrollment dates https://www.uta.edu/uta/acadcal
Get some coffee, your laptop (don't forget to add the courses you want to the cart) and prepare to camp out in the library past midnight. You could do this from home but the computers in the library are a bit more reliable. If you do decide to use the libraries' computer make sure you get there an hour early so you get a system (peak traffic the night before enrollment)
Try to stay logged into your MyMav account (a lot of people are going to be logging in so you might get kicked out). And keep trying to enroll yourself (Who knows you might get lucky?). Even if you get an email from the department saying enrollment starts at 7 AM in the morning, it's probably going to open at Midnight. So don't let your guard down!


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duration=1./sample_rate,
step=1./sample_rate)
return SlidingWindowFeature(y, sliding_window)
class Precomputed(object):
Load precomputed features from HDF5 file
duration=1./sample_rate,
step=1./sample_rate)
return SlidingWindowFeature((y - self.mu) / self.sigma,
sliding_window)
class Precomputed(object):
Load precomputed features from HDF5 file


Next: Examples of Rule of Float and Rational Contagion, Previous: Floating-point Computations, Up: Floating-point Computations
When rationals and floats are combined by a numerical function, the rational is first converted to a float of the same format. For functions such as + that take more than two arguments, it is permitted that part of the operation be carried out exactly using rationals and the rest be done using floating-point arithmetic.
When rationals and floats are compared by a numerical function, the function rational is effectively called to convert the float to a rational and then an exact comparison is performed. In the case of complex numbers, the real and imaginary parts are effectively handled individually.