2.4.2. Geometry¶
There are four aspects related to the definition of geometry, namely geometry of the ocean floor or wave flume, buildings or specimens, floating bodies, and shallow water to CFD interface. This section discusses the setup of all aspects of geometry.
<IP_ADDRESS>. Bathymetry¶
The geometry can be provided either in terms of the bathymetry of the ocean floor, an STL file, or the wave flume digital twin. The geometry definition is based on the type of Simulation type
chosen in the Project settings. The geometry definition for each of the simulation types has been outlined below.
Shallow-water to CFD coupling
Here the user needs to select the bathymetry files and solution files related to the shallow-water solutions. At present, HydroUQ can directly read the shallow water solutions from the GeoClaw
solver. The bathymetry can be provided in the GeoClaw format (Type 1) or the SimCenter format. Similarly, the shallow-water solutions can be provided in the GeoClaw format or the SimCenter format.
For more information about the GeoClaw file format, check out Topography. Similarly, for the SimCenter formats, check out Topography: SimCenter.
The other input is the direction of gravity. For this type of simulation, it is recommended to use -z
for the gravity direction.
Note
Please provide as much of the bathymetry as possible. HydroUQ will crop the required areas for the CFD simulation.
The solution files can be large in size. Hence, it is recommended to restrict the times required for the CFD simulation only. Here, it is essential to note that the boundaries can lead to unphysical accumulation if there are excessive reflections.
Bathymetry
Here the user needs to select the bathymetry files of the ocean floor. At present, HydroUQ can directly read the bathymetry provided in the GeoClaw format (Type 1) or the SimCenter format. For more information about the GeoClaw file format, check out Topography. Similarly, for the SimCenter formats, check out Topography: SimCenter.
The other input is the direction of gravity. For this type of simulation, it is recommended to use -z
for the gravity direction.
Note
The entire bathymetry provided is considered for the CFD simulation. Hence, please be mindful of the model size, especially if the bathymetry is very rough. A very irregular bathymetry can require refined meshes leading to longer computational times.
STL file
Here the user needs to provide the STL
files related to the geometry here of the ocean floor. In addition, it is required to provide separate STL
files for all the boundaries and buildings. The files need to be in the ‘STL ASCII format. The files need to be named as
Entry.stl - This is the patch for the inlet of the fluid
Exit.stl - This is the patch for the outlet of the fluid
Right.stl - This is generally a wall patch on the right. Here, if one were to stand at the inlet and face the outlet, this is the wall on the right.
Left.stl - This is generally a wall patch on the left. Here, if one were to stand at the inlet and face the outlet, this is the wall on the left.
Bottom.stl - This is the ocean floor or the flume bathymetry
Top.stl - This is generally a surface high enough such that the air velocity does not affect the wind-water interface
Buildings.stl - This is the building of interest on which we aim to determine the structural response
Otherbuildings.stl - These are the other buildings around the structure of interest and could affect the flow around the structure of interest.
The other input is the direction of gravity. For this type of simulation, it is recommended to use -z
for the gravity direction.
Note
It is necessary to provide each of these
STL
files separately. Hydro-UQ uses them to determine the boundary conditions accurately.
Wave flume
This constitutes the geometric definition of the wave flume. This is the first step in the description of the digital twin for the wave flume. One of the inputs is the direction of gravity. For this type of simulation, it is recommended to use -z
for the gravity direction.
Standard OSU flume
The flume geometry can be defined using the standard flume definition. Here, a common flume geometry for the Large Wave Flume at the O.H. Hinsdale Wave Research Laboratory in Oregon State University. This is selected as shown in Flume02
.
The geometry of the wave flume is defined by providing the coordinates of the external profile of the wave flume, as shown below.
The coordinates of the standard wave flume are provided below.
-2.085,0
14.2748,0
14.2748,0.1524
17.9324,0.1524
28.9052,1.15
43.5356,1.7526
80.116,1.7526
80.116,4.572
-2.085,4.572
Definition by coordinates
Alternatively, the user can define their own custom wave-flume geometry, as shown below. Here, the user needs to specify the x
(along the length) and z
(along the height) coordinates in a tabular format. Additionally, breadth also needs to be provided to define the wave flume geometry uniquely. This is similar to the geometry defined above for the standard OSU flume. HydroUQ constructs the STL files necessary for the CFD simulation process using the provided coordinates and the breadth.
Note
The breadth of the flume needs to be greater than 0. If the breadth is too small, this can lead to numerical issues.
<IP_ADDRESS>. SW-CFD interface¶
The shallow-water to CFD interface can only be defined for the simulation type where CFD is used to resolve the shallow-water solutions. The interface is specified using a .csv
file and uploaded as shown in Fig. <IP_ADDRESS>.1.
Consider the problem description as shown in the Fig. <IP_ADDRESS>.2. Consider an event (earthquake on a fault or low-pressure due to a hurricane) represented by the red line on the left. The shallow-water solvers are used over the Ocean domain. In order to provide a high-fidelity solution for the structural response, the shallow-water domain is further refined using 3D CFD. The yellow boxes represent the shallow water to CFD interfaces. This interface information is provided in a .csv
file.
A typical interface file is shown below.
Entry 0 0 0 1
Exit 1 0 1 1
Right 0 0 1 0
Left 0 1 1 1
The .csv
needs four patches to be explicitly defined. The first is the patch name, followed by the x
and y
coordinates of the first and second points. The order of the points or the patches do not matter. The physical meaning of the patch names are as given below:
Entry - This is the patch for the inlet of the fluid from the shallow water to the CFD domain.
Exit - This is the patch for the fluid outlet from the CFD domain.
Right - This is generally a patch on the right. Here, if one were to stand at the inlet and face the outlet, this is the boundary on the right.
Left - This is generally a patch on the left. Here, if one were to stand at the inlet and face the outlet, this is the boundary on the left.
Note
It is necessary that the point provided to define the interface needs to be closed and a quadrilateral.
The patch names need to be provided to identify appropriate boundaries.
<IP_ADDRESS>. Buildings/specimens¶
Buildings or specimens can be defined in the EVT
. It is important here to note that there can be two types of buildings: (a) Building of interest for which the structural response is measured (b) Other neighboring buildings that impact the flow fields.
These can either be defined manually in a tabular format or parametrically as shown in Fig. <IP_ADDRESS>.1.
For the manual definition of the building, a tabular format is used for the user to specify:
Building type (type): This refers to the shape and type of building. An index is used to identify the type of building:
-2: This is the building on which the structural response is required. The building definition is as provided in the
GI
widget tab earlier. Here the building shape is generally cuboid.-1: This is the building on which the structural response is required. However, this is provided in the
SIM
tab as an OpenSees script for complicated building shapes. For this type of building, please also upload theSTL
file, in ASCII format, for the building shape. This is required to accurately capture the flow fields around the building.1: This is a building on which structural response is not desired. However, this is present in the neighborhood and can significantly affect the flow fields. The shape of the building is cuboid here.
2: This is a building on which structural response is not desired. However, this is present in the neighborhood and can significantly affect the flow fields. The shape of the building is more complex and provided through an
STL
file in ASCII format.
Note
At present, HydroUQ only supports one type of building to be defined using a
STL
geometry. This file needs to be in ASCII format. This limitation will be removed in the upcoming versions.Center: This refers to the location of the building/specimen. This is defined in terms of the coordinates (
x
,y
,z
) or latitude-longitude depending on the type of simulation chosen earlier in Project settings. Suppose the simulation is based on shallow-water to CFD or bathymetry settings. In that case, the latitude and longitude need to be specified. Else, the position is input in terms of the coordinates.Note
Here, the building position refers to the center of the bottom surface of the building. Thus, one needs to appropriately calculate the position of the building.
Parameters: This refers to the building’s length, breadth, and height definition. This is required only for building types 1. The parameters for the other types will be extracted either from the
STL
files or theGI
widget tab.
The parametric definition of the building is recommended for usage mainly for the flume. This is recommended for usage when all the buildings are of the same shape and size. Here, the buildings are automatically generated based on a set of parametric inputs. The building of interest is directly determined by the HydroUQ app by using the coordinate information from the GI
tab and matching it with the nearest building. The set of parameters include:
Number of buildings along the coast: This refers to the number of building in the direction orthogonal to the flow, i.e., between right and left interfaces or walls of the CFD domain.
Number of buildings into the coast: This refers to the number of buildings in the flow direction, i.e., between entry and exit of the CFD domain.
Distance from coast: This refers to the distance of the first building from (0,0).
Distance between buildings (Side): This refers to the center-to-center distance between the buildings in the direction orthogonal to the flow.
Distance between buildings (Front): This refers to the center-to-center distance between the buildings in the flow direction.
Building size: Here, it is required to specify the building’s length - breadth - height. This information can be the size of the building (for those with a cuboidal shape). Alternatively, this is the box into which an irregular building can be fitted.
Coordinate of coastline center: This refers to the center of the coastline from the global (0,0) of the domain.
Building shape: Here, two-building shapes are possible, i.e., cuboid or user-defined as shown in Fig. <IP_ADDRESS>.2. If the building shape is user-defined, then an
STL
file in ASCII format needs to be uploaded.Distribution of buildings: This refers to the distribution of the buildings. At present, this can be simple or staggered, as shown in Fig. <IP_ADDRESS>.3.
<IP_ADDRESS>. Floating bodies¶
The present version of the HydroUQ does not facilitate floating bodies. These would be added to the upcoming versions of HydroUQ app.


05/17/2014 18:42:49 ¶ ● boomerstarkiller67: Star Trek concept art, Enterprise interior sets - Mike Minor (1977)


Creative Painting
(6-9yrs) For budding artists, with a focus on painting skills!
Young Artists' Place is a small studio in Burnaby, BC that offers art classes focusing on drawing and storytelling. We work in mediums like digital art and comics, while also emphasizing fundamental drawing skills through step-by-step demonstration of tools and techniques. Check out our class offerings, or read more about the studio's approach on the "About" page!
(13-17yrs) A course for teens that covers both watercolour and gouache painting.
10% off all Fall 2018 programs if you register before September 3!
Just mention "10% off" in the comment box when registering.
You can now find photos of the studio and student work on the new Gallery page.
Check out the comics that students created in the Summer Comics Camp for Teens!


Experienced in creating logical and innovative solutions to complex problems using numerous technologies ,framework. A pragmatic and ambitious problem solver with a passion for the profession, desiring to join a team of innovative developers with the strong power of firm determination.


Thanks for purchasing our template :)
It is our great pleasure that you purchased our template. And we want to tell you that you don't need to write any codes for this template. Just follow some instructions for customizing the template.
If you have any questions, feel free to contact us at<EMAIL_ADDRESS>Unzip the archive and find out the folder "buyer-file". There are all the template files in this folder. You can open the following files for viewing in browser.
You can upload these files what you needed

@import url("https://fonts.googleapis.com/css?family=Open+Sans:400,400i,600,600i,700,700i,800&display=swap");
<link rel="stylesheet" href="assets/css/bootstrap.min.css"> <link rel="stylesheet" href="assets/css/all.min.css"> <link rel="stylesheet" href="assets/css/animate.css"> <link rel="stylesheet" href="assets/css/flaticon.css"> <link rel="stylesheet" href="assets/css/magnific-popup.css"> <link rel="stylesheet" href="assets/css/odometer.css"> <link rel="stylesheet" href="assets/css/owl.carousel.min.css"> <link rel="stylesheet" href="assets/css/owl.theme.default.min.css"> <link rel="stylesheet" href="assets/css/nice-select.css"> <link rel="stylesheet" href="assets/css/main.css"> <link rel="stylesheet" href="assets/css/jquery.animatedheadline.css">


This assignment is not optional.
Your goal is to compute the Truck Factor (TF) of 1,000 projects and to write a report on what you did. There are many choice points in this assignment where you can simplify your life, it is up to you to decide when to do so and to motivate each decision.
For this project we are asking you for a complete, repeatable, data analysis pipeline. You report should be a Rmd file that, when run, will perform every step of analysis from acquisition, import, cleaning, modeling, and visualization.
The project is split in a number of steps, each is describe next.
You are free to decide which projects to include as long as you argue that these projects are “interesting” (you should come up with a definition of that term that suits you, and explain it in the report).
In order to find 1,000 interesting projects you may have to acquire more project and discard some. That process is part of the assignment.
You should document the database schema that you have chosen for this assignment. We recommend that you keep as much data as possible as this will prove handy later. It is easy to select a subset when you make queries.
In this step, you should create a database and populate it with data obtained in Step 1.
Note that it is fine for the first two steps to be combined.
You should assign unique user identifiers. It is up to you to choose and document how this is done.
Given all of the above compute the Truck Factor as the smallest set of users such that they own more than half of the files in the project.
Decide on how to vizualize your findings.
Write a short report describing your work in Rmd format, the report should have options to run the entire pipeline as well as just parts (e.g. only run the modeling and vizualization, or perform the acquisition for different numbers of projects).
Add a new directory to your EDS19
repository on GitHub with the following contents:
04-truck/report.rmd
- the report for this assignment,04-truck/report.html
- the compiled reportDue to size, do not commit the projects or your databased.


Constants
The following constants are available globally.
-
The Branch SDK version number as a double.
Declaration
Objective-C
extern double BranchVersionNumber
Swift
var BranchVersionNumber: Double
-
The Branch SDK version framework string.
Declaration
Objective-C
extern const unsigned char BranchVersionString[]
-
Declaration
Objective-C
extern NSString *const _Nonnull BranchWillStartSessionNotification
Swift
static let BranchWillStartSession: NSNotification.Name
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT NSString*const BranchDidStartSessionNotification
Swift
static let BranchDidStartSession: NSNotification.Name
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT NSString*const BranchDidOpenURLWithSessionNotification
Swift
static let BranchDidOpenURLWithSession: NSNotification.Name
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT NSString*const BranchURLKey
Swift
let BranchURLKey: String
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT NSString*const BranchSessionKey
Swift
let BranchSessionKey: String
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT NSString*const BranchErrorKey
Swift
let BranchErrorKey: String
-
The Branch error domain.
Declaration
Objective-C
extern NSString *const _Nonnull BNCErrorDomain
Swift
let BNCErrorDomain: String
-
Declaration
Objective-C
extern BranchStandardEvent _Nonnull BranchStandardEventAddToCart
Swift
static let addToCart: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventAddToWishlist
Swift
static let addToWishlist: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventViewCart
Swift
static let viewCart: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventInitiatePurchase
Swift
static let initiatePurchase: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventAddPaymentInfo
Swift
static let addPaymentInfo: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventPurchase
Swift
static let purchase: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventSpendCredits
Swift
static let spendCredits: BranchStandardEvent
-
Declaration
Objective-C
extern BranchStandardEvent _Nonnull BranchStandardEventSearch
Swift
static let search: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventViewItem
Swift
static let viewItem: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventViewItems
Swift
static let viewItems: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventRate
Swift
static let rate: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventShare
Swift
static let share: BranchStandardEvent
-
Declaration
Objective-C
extern BranchStandardEvent _Nonnull BranchStandardEventCompleteRegistration
Swift
static let completeRegistration: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventCompleteTutorial
Swift
static let completeTutorial: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventAchieveLevel
Swift
static let achieveLevel: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchStandardEvent _Nonnull BranchStandardEventUnlockAchievement
Swift
static let unlockAchievement: BranchStandardEvent
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceAuction
Swift
static let commerceAuction: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceBusiness
Swift
static let commerceBusiness: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceOther
Swift
static let commerceOther: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceProduct
Swift
static let commerceProduct: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceRestaurant
Swift
static let commerceRestaurant: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceService
Swift
static let commerceService: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceTravelFlight
Swift
static let commerceTravelFlight: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceTravelHotel
Swift
static let commerceTravelHotel: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaCommerceTravelOther
Swift
static let commerceTravelOther: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaGameState
Swift
static let gameState: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaMediaImage
Swift
static let mediaImage: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaMediaMixed
Swift
static let mediaMixed: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaMediaMusic
Swift
static let mediaMusic: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaMediaOther
Swift
static let mediaOther: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaMediaVideo
Swift
static let mediaVideo: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaOther
Swift
static let other: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextArticle
Swift
static let textArticle: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextBlog
Swift
static let textBlog: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextOther
Swift
static let textOther: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextRecipe
Swift
static let textRecipe: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextReview
Swift
static let textReview: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextSearchResults
Swift
static let textSearchResults: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextStory
Swift
static let textStory: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchContentSchema _Nonnull BranchContentSchemaTextTechnicalDoc
Swift
static let textTechnicalDoc: BranchContentSchema
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionOther
Swift
static let other: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionNew
Swift
static let new: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionExcellent
Swift
static let excellent: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionGood
Swift
static let good: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionFair
Swift
static let fair: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionPoor
Swift
static let poor: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionUsed
Swift
static let used: BranchCondition
-
Undocumented
Declaration
Objective-C
FOUNDATION_EXPORT BranchCondition _Nonnull BranchConditionRefurbished
Swift
static let refurbished: BranchCondition


Musicify Example
Every minute the app will request 0.02 eth from the subscribed user.
Subscribe
Access Token
Play
Add 1 eth
Subscribe to play


| testthat_transcribe_file {unitizer} | R Documentation |
testtaht
File Into unitizer
FormatInternal use only, required so we can ensure the parse succeeded because of
possible parse-deparse issues independent of running unitize
, since
unitize
cannot be run inside a tryCatch
block.
testthat_transcribe_file( file.name, target.dir = file.path(dirname(file.name), "..", "unitizer"), keep.testthat.call = TRUE, prompt = "always", interactive.mode, ... )
file.name |
a path to the |
target.dir |
the directory to create the |
keep.testthat.call |
whether to preserve the |
prompt |
character(1L):
|
interactive.mode |
logical(1L) primarily for testing purposes, allows
us to force prompting in non-interactive mode; note that |
... |
params to pass on to |


The problem with SQL
History of NoSQL
Database theories
Modeling
Patterns
The Problem with SQL
Designed to run on large servers
Built for Vertical Scaling
Separated Models i.e. Tables
In Development
We assemble objects as a whole
Cart
Order
Profile
Product
Saving objects requires
Deconstructing
Multiple rows
Multiple tables
- Saving these objects can be abstracted from code by leveraging stored procedures
Impedance Mistmatch
"The object-relational impedance mismatch is a set of conceptual and technical difficulties that are often encountered
when a relational database management system (RDBMS) is being used by a program written in an object-oriented
programming language or style, particularly when objects or class definitions are mapped in a straightforward way to
database tables or relational schema."
- Wikipedia
- Two different models
- Leads to ORM
- Were the first big unstructured data projects
- BigTable was released in Feb. 2005
- DynamoDB was released in Jan. 2012
- Lead to NoSQL
- Where did the term NoSQL come from?
- Does it mean No SQL at all?
- Did SQL take on Chuck Norris?
- Eric Evans reintroduced the term NoSQL in early 2009 when
Johan Oskarsson of Last.fm organized an event to discuss open-source distributed databases
https://en.wikipedia.org/wiki/NoSQL
What is NoSQL?
non-relational
cluster friendly
generally open-source
21st century
schema-less
- Martin Fowler says that NoSQL cannot be defined, but we can define common characteristics
Types of NoSQL Databases
Key-Value : Redis, Riak, Memcached
Column-family : Cassandra, HBase, BigTable
Document : CouchDB, Couchbase, MongoDB
Graph : Neo4J, Giraph, OrientD
- key value pair is just that
- column-family is nested key values
- document is generally stored as JSON objects (infinitely nested key/value pairs)
- graph is highly relational and uses graph structures with nodes, properties and edges to represent data
Q: What does Couch stand for?
Aggregates
- The whole objects we create are aggregates i.e. Order, Profile, Product, etc.
// Order.cfc
component accessors="true"{
property="order_id" type="numeric";
property="order_date" type="date";
property="products" type="array";
property="user_id" type="numeric";
property="billing_address_1" type="string";
property="billing_address_2" type="string";
property="billing_city" type="string";
property="billing_region_code" type="string";
property="billing_postal_code" type="string";
property="billing_country_code" type="string";
property="shipping_address_1" type="string";
property="shipping_address_2" type="string";
property="shipping_city" type="string";
property="shipping_region_code" type="string";
property="shipping_postal_code" type="string";
property="shipping_country_code" type="string";
property="card_number" type="string";
property="expiration_month" type="numeric";
property="expiration_year" type="numeric";
}
- Any Class, Structure, Dictionary, HashMap, etc. is an aggregate
// Order.cfc
component accessors="true"{
property="order_id" type="numeric";
property="order_date" type="date";
property="products" type="array";
property="user" type="User";
property="billing" type="Address";
property="shipping" type="Address";
property="cc_info" type="CreditCard";
}
- An aggregate can be comprised of multiple aggregates
Normalization
Minimize data redundancy
Structured models
Logical queries
Fast inserts / updates
Less storage requirements
- 1NF, 2NF, 3NF, etc.
- Codds Laws
Q: Based on the previous Order class, in a highly normalized RDBMS system what tables would you create?
- You have Users, Orders, Products, etc.
12 Tables
2 completely different data models
Provides Flexibility / Scalability
Centralizes Emails, Phones, Addresses
Lots of JOINs
Simplified by leveraging Stored Procedures and Views
ORM
Denormalization
Minimize JOINs
Fast reads
Repeated data
More storage
4 Tables
Less JOINs
Updates touch multiple tables and rows
- 1980: 26MB hard drive, $5,000, $193,000 / GB
- 1995: 2.9GB hard drive, $2,899, $990 / GB
- 2005: 400GB hard drive, $300, $0.75 / GB
- 2014: 3TB hard drive, $89.99, $0.03 / GB
Transaction Processing
- Foundation for all RDMBS is ACID
ACID
A tomicity
C onsistency
I solation
D urability
- Standard guarantee's that database transactions are reliably processed
Q: What does ACID stand for?
- Atomicity - All or nothing transactions, if one fails all fail
- Consistency - All rules are followed, the database is in a consistent state throughout the transaction.
- Isolation - Independent transactions, no access to incomplete transactions
- Durability - Transaction is finished, will persist to disk and will survive system failures
BASE
B asically A vailable
S oft State
E ventual Consistency
- NoSQL systems rely on a more lenient model that is not as strict
Q: What does BASE stand for?
- Basically Available - There will always be a response regardless of success / failure. Data is distributed across multiple stores.
- Soft state - Even when there is not input the system could be changing. Data consistency is a development problem not a database problem.
- Eventual consistency: At some point in the future the data will eventually become consistent.
Atomic Transactions
- Atomic transactions are necessary in relational systems, nothing can come in the middle
- Graph databases follow ACID updates
- In Aggregate Orientated databases, the aggregates are the transaction boundary, they are already atomic, isolated and cannot conflict with themselves
- It's only when multiple documents are being updated that you don't have ACID transactions
- Martin Fowler describes these databases as "Aggregate Oriented"
Conflict Resolution
- Exists in both RDBMS and NoSQL
- 2 people updating the same record
- Last one in wins is not a viable option
- Version Stamp, CAS, Checksum, Etc.
Consistency
Sharding vs. Replication
- Sharding is a form of partitioning that takes a very large data set and breaks it up into smaller pieces, the data is only stored once
- Replication is keeping full copies of the data on multiple machines
- More nodes to serve more requests, fault tolerant
- Introduces a new set of problems, which is consistency of distributed data
CAP Theorem
C onsistency
A vailability
P artition Tolerance
You can only provide 2 of the 3
- CAP theorem explains the divide between ACID and BASE
- Defined in 2000 by Eric Brewer, also called Brewer's Theorem
- Consistency - A read sees all completed writes / all nodes see all data at the same time
- Availability - Regardless of success / fail a response is received
- Partition Tolerance - Remains operational despite partitioning due to network failures
- ACID falls into CP
- BASE falls into AP
- In a multi-node system you cannot be CA
- You have to choose between consistency and response time
- Single piece of data across 3 nodes example
RDBMS Schemas
Known Models
Fixed Fields
Data types
Database managed
Change can be difficult
- When communicating with a DB you are looking for specific things name, email, price, qty, etc.
- You assume these things exist, based on a defined schema in the database
- You assume a field is a certain data type
Q: Have you ever tried to get your DBA to change a schema?
NoSQL Schemas
Any type of data
Flexible
Application managed
Change is easy
- The schema still exists, it is managed by the Application not the database
- You can change the schema all the time, the database doesn't care it just stores data
Implicit Schema
Schema-less
Data / Entity Relationship Modeling
Conceptual Data Model
Logical Data Model
Physical Data Model
- https://en.wikipedia.org/wiki/Entity%E2%80%93relationship_model
Conceptual Data Model
Entity Names
Entity Relationships
- Visualizes overall domain
- Identifies main entities
- Technology independent
Modeling Notations
Conceptual Data Model
Logical Data Model
Entity Names
Entity Relationships
Attributes
Primary / Foreign Keys
Logical Data Model
Physical Data Model
Entity -> Table Names
Attributes -> Field Names
Keys -> Primary / Foreign Keys
Data Types
Physical Data Model
Physical Data Model in NoSQL
{
"user_id": 123,
"username": "jdoe",
"first_name": "John",
"last_name": "Doe",
"email"<EMAIL_ADDRESS>"password": "88142f883cba2b527fdbbc60a943b899"
}
- There are very few physical data modeling tools for NoSQL
- You can still model through JSON
type: object
properties:
_id:
type: string
description: The ID of the document
user_id:
type: integer
description: > An auto-incremented number from `users_counter`
that is the ID of the user
first_name:
type: string
description: The users first name
last_name:
type: string
description: The users last name
username:
type: string
description: A unique username chosen by the user
friends:
type: array
description: An array of user_id who the user is friends with
created_on:
type: integer
description: An epoch time in seconds when the user was created
FakeIt
Inspired by Swagger , fakeit is a CLI data generator based on YAML models that outputs JSON, YAML, CSON, or CSV formats
npm install fakeit -g
FakeIt
Generate fixed or random number of documents per model
Event Transforms: Pre / Post Run, Pre / Post Build
Data generation via FakerJS, ChanceJS, Custom or Static
Data Typing
Model Dependencies
JSON, YAML, CSON, CSV output formats
Output to File, Zip, Couchbase or Sync Gateway
name: Users
type: object
key: _id
data:
min: 200
max: 500
pre_run: >
globals.user_counter = 0;
properties:
id:
type: string
data:
post_build: "return 'user_' + this.user_id;"
type:
type: string
data:
value: "user"
user_id:
type: integer
data:
build: "return ++globals.user_counter;"
name:
type: string
data:
fake: "{{name.firstName}} {{name.lastName}}"
phone:
type: string
data:
build: "return chance.phone();"
created_on:
type: string
data:
fake: "{{date.past}}"
post_build: "return new Date(this.created_on).toISOString();"
- Models can use input data at the time of generation
- Generated Documents have access to all previously generated documents
- All models have globals available, including the current index
Key Design
Prefixing
Predictable
Counter ID
Unpredictable
Combinations
- Keys or Document IDs are an integral part of most NoSQL systems
- More often than not you will use more than one
Prefixing
user_123
<EMAIL_ADDRESS>user-123
user_123_orders
order_123
<EMAIL_ADDRESS>product-123
user_123_orders
- Logical way of grouping / name spacing key values
- Be consistent
- Think REST
Predictable
Key<EMAIL_ADDRESS>Key: user_jdoe
- Logical way of reconstructing a key based on known values
- Email, Username, SKU, ISBN, etc.
Counter ID
Key: user_123
Key: user_counter
- Similar to and Identity column in RDBMS
- 3 operations: get and increment counter document, write counter document, write user document
Unpredictable
Key: 23ad6bac-7599-4874-af98-7af734027834
Combinations
user_123_preferences
user_jdoe_order_23ad6bac-7599-4874-af98-7af734027834
<EMAIL_ADDRESS>Lookup Pattern
Key: user_123
Key<EMAIL_ADDRESS>Key: user_jdoe
Q: How do you find the users document by email or username?
- 3 operations: get and increment counter document, write counter document, write user document
Lookup Pattern for Auth
Key: user_123
Key<EMAIL_ADDRESS>88142f883cba2b527fdbbc60a943b899
Key: user_jdoe_ 88142f883cba2b527fdbbc60a943b899
- If the hashed document is not found no need to do anything further
Embedding
- Single reads
- Denormalized
- Updates touch multiple documents
- Potential for inconsistent data
Referring / Linking
Key: user_123
Key: user_456
- Multiple reads
- Single updates
- Normalish
Parent-Referencing
Key: product_000a9863-6015-4dc8-9ee16ec0a00f9ea9
Key: product_000a9863-6015-4dc8-9ee16ec0a00f9ea9_review_343234
- There is no way to know how many reviews a product will have
- In generally there is a limit to document size 15-20mb
No
- SQL and NoSQL are just tools in your toolbox
Considerations
How do you work with your data?
Do you work with the same aggregates all the time?
What are you trying to achieve?
Where are you starting at?
Do you need finite data and highly complex relationships?
Is the tabular structure working for you?
Do you want to scale vertically or horizontally?
Does your data need to be data centralized or decentralized?


https://leetcode.com/problems/palindrome-number
Determine whether an integer is a palindrome. An integer is a palindrome when it reads the same backward as forward. Example 1: Input: 121 Output: true Example 2: Input: -121 Output: false Explanation: From left to right, it reads -121. From right to left, it becomes 121-. Therefore it is not a palindrome. Example 3: Input: 10 Output: false Explanation: Reads 01 from right to left. Therefore it is not a palindrome. Follow up: Coud you solve it without converting the integer to a string?
class Solution { public: bool isPalindrome(int x) { } };
class Solution { public: bool isPalindrome(int x) { if (x < 0) return false; if (x < 10) return true; // for example x = 12345, // finally, rightDigit = 5, // x = 1, // x1 = 234, // x2 = 432 int rightDigit = x % 10; x = x / 10; int x2 = 0; int x1 = 0; int base = 1; while (x > 9){ int digit = x % 10; x = x / 10; x2 = x2 * 10 + digit; x1 = x1 + digit * base; base *= 10; } return x == rightDigit && x1 == x2; } };


Sheriff's office: Newborn left at apartment complex doorstep in Orange County
by WFTS Digital StaffORANGE COUNTY, Fla. — Orange County officials say they are investigating after a newborn was left at an apartment complex doorstep Saturday afternoon.
The Orange County Sheriff's Office said at 1:07 p.m., deputies responded to the Bella Vista Place Apartments at 2814 Silkwood Circle.
At 1:05 p.m., a newborn was found on a resident's doorstep. The resident then called 911.
The fire department responded and transported the newborn to the hospital, and is in good condition.
There have been no arrests made at this time. Officials say it's still early in the investigation.
This is a developing story.


public class GradientDescent extends Object implements Optimizer, org.apache.spark.internal.Logging
| Modifier and Type | Method and Description |
|---|---|
Vector |
optimize(RDD<scala.Tuple2<Object,Vector>> data,
Vector initialWeights)
Runs gradient descent on the given training data.
|
scala.Tuple2<Vector,double[]> |
optimizeWithLossReturned(RDD<scala.Tuple2<Object,Vector>> data,
Vector initialWeights)
Runs gradient descent on the given training data.
|
static void |
org$apache$spark$internal$Logging$$log__$eq(org.slf4j.Logger x$1) |
static org.slf4j.Logger |
org$apache$spark$internal$Logging$$log_() |
static scala.Tuple2<Vector,double[]> |
runMiniBatchSGD(RDD<scala.Tuple2<Object,Vector>> data,
Gradient gradient,
Updater updater,
double stepSize,
int numIterations,
double regParam,
double miniBatchFraction,
Vector initialWeights)
Alias of
runMiniBatchSGD with convergenceTol set to default value of 0.001. |
static scala.Tuple2<Vector,double[]> |
runMiniBatchSGD(RDD<scala.Tuple2<Object,Vector>> data,
Gradient gradient,
Updater updater,
double stepSize,
int numIterations,
double regParam,
double miniBatchFraction,
Vector initialWeights,
double convergenceTol)
Run stochastic gradient descent (SGD) in parallel using mini batches.
|
GradientDescent |
setConvergenceTol(double tolerance)
Set the convergence tolerance.
|
GradientDescent |
setGradient(Gradient gradient)
Set the gradient function (of the loss function of one single data example)
to be used for SGD.
|
GradientDescent |
setMiniBatchFraction(double fraction)
Set fraction of data to be used for each SGD iteration.
|
GradientDescent |
setNumIterations(int iters)
Set the number of iterations for SGD.
|
GradientDescent |
setRegParam(double regParam)
Set the regularization parameter.
|
GradientDescent |
setStepSize(double step)
Set the initial step size of SGD for the first step.
|
GradientDescent |
setUpdater(Updater updater)
Set the updater function to actually perform a gradient step in a given direction.
|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
$init$, initializeForcefully, initializeLogIfNecessary, initializeLogIfNecessary, initializeLogIfNecessary$default$2, initLock, isTraceEnabled, log, logDebug, logDebug, logError, logError, logInfo, logInfo, logName, logTrace, logTrace, logWarning, logWarning, org$apache$spark$internal$Logging$$log__$eq, org$apache$spark$internal$Logging$$log_, uninitialize
public static scala.Tuple2<Vector,double[]> runMiniBatchSGD(RDD<scala.Tuple2<Object,Vector>> data, Gradient gradient, Updater updater, double stepSize, int numIterations, double regParam, double miniBatchFraction, Vector initialWeights, double convergenceTol)
data
- Input data for SGD. RDD of the set of data examples, each of
the form (label, [feature values]).gradient
- Gradient object (used to compute the gradient of the loss function of
one single data example)updater
- Updater function to actually perform a gradient step in a given direction.stepSize
- initial step size for the first stepnumIterations
- number of iterations that SGD should be run.regParam
- regularization parameterminiBatchFraction
- fraction of the input data set that should be used for
one iteration of SGD. Default value 1.0.convergenceTol
- Minibatch iteration will end before numIterations if the relative
difference between the current weight and the previous weight is less
than this value. In measuring convergence, L2 norm is calculated.
Default value 0.001. Must be between 0.0 and 1.0 inclusively.initialWeights
- (undocumented)public static scala.Tuple2<Vector,double[]> runMiniBatchSGD(RDD<scala.Tuple2<Object,Vector>> data, Gradient gradient, Updater updater, double stepSize, int numIterations, double regParam, double miniBatchFraction, Vector initialWeights)
runMiniBatchSGD
with convergenceTol set to default value of 0.001.data
- (undocumented)gradient
- (undocumented)updater
- (undocumented)stepSize
- (undocumented)numIterations
- (undocumented)regParam
- (undocumented)miniBatchFraction
- (undocumented)initialWeights
- (undocumented)public static org.slf4j.Logger org$apache$spark$internal$Logging$$log_()
public static void org$apache$spark$internal$Logging$$log__$eq(org.slf4j.Logger x$1)
public GradientDescent setStepSize(double step)
step
- (undocumented)public GradientDescent setMiniBatchFraction(double fraction)
fraction
- (undocumented)public GradientDescent setNumIterations(int iters)
iters
- (undocumented)public GradientDescent setRegParam(double regParam)
regParam
- (undocumented)public GradientDescent setConvergenceTol(double tolerance)
- If the norm of the new solution vector is greater than 1, the diff of solution vectors is compared to relative tolerance which means normalizing by the norm of the new solution vector. - If the norm of the new solution vector is less than or equal to 1, the diff of solution vectors is compared to absolute tolerance which is not normalizing.
Must be between 0.0 and 1.0 inclusively.
tolerance
- (undocumented)public GradientDescent setGradient(Gradient gradient)
gradient
- (undocumented)public GradientDescent setUpdater(Updater updater)
updater
- (undocumented)public Vector optimize(RDD<scala.Tuple2<Object,Vector>> data, Vector initialWeights)
public scala.Tuple2<Vector,double[]> optimizeWithLossReturned(RDD<scala.Tuple2<Object,Vector>> data, Vector initialWeights)
data
- training datainitialWeights
- initial weights


Choose Colors
I'm Sujeet
Creative Developer
28 years young, Fullstack, coffee addict.
Know Me Better
I'm Sujeet
UI / UX Designer
28 years young, Fullstack, coffee addict.
Know Me Better
I'm Sujeet
mobile app Developer
28 years young, Fullstack, coffee addict.
Know Me Better
r6hgcvhnn


Buildings
In 1895, the California Legislature appropriated $250,000 for the "Affiliated Colleges" of the University of California, to be located on a 13-acre site overlooking Golden Gate Park.In the years after the earthquake, San Francisco rebuilt with remarkable speed but the disaster and epidemics that followed reinforced the need for adequate hospitals.
The cross-shaped, fourteen-story teaching hospital was designed by architects Timothy and Milton T. Pflueger.


@(message: String)
This is a template for a simple marketing or informational website. It includes a large callout called a jumbotron and three supporting pieces of content. Use it as a starting point to create something more unique.
Expressing the relationship between a part and a whole. With the word denoting the part functioning as the head of the phrase.
The ability to produce original and unusual ideas, or to make something new or imaginative.


@*
* Copyright 2023 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import config.AppConfig
@import models.reporting._
@import models.request.AuthenticatedRequest
@(status: LiabilityStatus.Value, id: String)(implicit request: AuthenticatedRequest[_], appConfig: AppConfig, messages: Messages)
@status match {
case LiabilityStatus.LIVE => {
liability status
@status
}
case status => {
liability status
NON LIVE
}
}


--- layout: post title: ! 'How Did Holland Get Their Bike Infrastructure? They #occupied' published: true --- Great insight on how protest aided in creating change in Dutch transportation infrastructure. Reminds me of something closer to home…


This HTML5 document handles fallback content in iframes just fine.
If the video doesn't play, watch this 2013 W3Conf talk by Lea Verou called "More CSS3 Secrets" on YouTube.


This is a site where you will be able to search up specific pokemon. This will give you the opppurtunity to learn more about the pokemon. Getting the specifics will help you in the pokemon video game. For example: Pokemon Red, Pokemon Moon, and Pokemon Ultra sun but, not Let's Go Eevee or Pikachu.
You will also be able to generate a team of pokemon. Going through each ones specifics and deciding what would be good for your team. There will also be a random team generator for a more random experience in the game. The pokemon will be shown based on what game you choose from. For example: Pokemon Red will only show the pokemon it has in that specific game.


T
for a temperature
variable)._a
, _b
or
_p
, _n
, e.g., Flange_a
,
Flange_b
, HeatPort_a
,
HeatPort_b
.In the following table typical variable names are listed. This list should be completed.
| Variable | Quantity |
|---|---|
| a | acceleration |
| A | area |
| C | capacitance |
| d | damping, density, diameter |
| dp | pressureDrop |
| e | specificEntropy |
| E | energy, entropy |
| eta | efficiency |
| f | force, frequency |
| G | conductance |
| H | enthalpy |
| h | height, specificEnthalpy |
| HFlow | enthalpyFlow |
| i | current |
| J | inertia |
| l | length |
| L | Inductance |
| m | mass |
| M | mutualInductance |
| mFlow | massFlow |
| P | power |
| p | pressure |
| Q | heat |
| Qflow | heatFlow |
| r | radius |
| R | radius, resistance |
| t | time |
| T | temperature |
| tau | torque |
| U | internalEnergy |
| v | electricPotential, specificVolume, velocity, voltage |
| V | volume |
| w | angularVelocity |
| X | reactance |
| Z | impedance |


Now, customers can enter hotel's kitchen in Gujarat and inspect hygiene
The notification was issued by H G Koshia, Commissioner, Food and Drug Control Administration (FDCA).
by Press Trust of IndiaThe Gujarat government on Thursday issued a notification asking restaurants and hotels to remove "no entry" signs so that customers can enter their kitchens and inspect the level of hygiene.
The notification was issued by H G Koshia, Commissioner, Food and Drug Control Administration (FDCA).
It directed concerned officials to visit restaurants and hotels in their respective areas and remove sign boards announcing "No entry" or "No admission without permission" from kitchen doors.
The FDCA also asked restaurant and hotel owners to install transparent glass on kitchen doors so that customers can peek from outside.
A fine of Rs 1 lakh will be imposed if the directives are not followed within two weeks.
"Now hotel or restaurant owners can not stop customers from visiting the kitchen to make sure that proper hygiene is being maintained. This is important from health point of view," said Koshia.


Ride
-My-Way
Logout
Menu
Ride Offers
Add Ride Offer
Ride Requests
Notifications
History
Profile
Ride Offers
Add Ride Offer
Ride Requests
Notifications
History
Profile
Dashboard
Add Ride Offer
History
Number of Rides Taken:
Number of Rides Given:
View Records


Uses an SVG shape to create a separator between two different blocks. - Use the `:after` pseudo-element to create the separator element. - Use `background-image` to add the SVG (a 24x12 triangle) shape via a data URI. The background image will repeat by default, covering the whole area of the pseudo-element. - Use the `background` of the parent element to set the desired color for the separator.


--- layout: teaser ---
Blinks are a radically new smart tabletop game platform. Be among the first to know when they are available!


We're sorry but mevn-crud doesn't work properly without JavaScript enabled. Please enable it to continue.


Condition | Shortcut Equivalent * == | is * != | Is not * variable != nil | Has any value * variable == nil | Does not have any value * .contains | contains * !contains | Does not contain * .beginsWith | Begins with * .endsWith | Ends with * < | Less than * <= | Less than or equal to * > | Greater than * >= | Greater than or equal to * .between numb1…numb2 | Between
if(<#Variable#> <#Condition#> <#Variable#>) {
•Actions•
}
if(name .contains "TestName") {
quicklook(name)
}


"CALNEH "fort, one of the four cities founded by Nimrod (Genesis 10:10). It is the modern Niffer, a lofty mound of earth and rubbish situated in the marshes on the left, i.e., the east, bank of the Euphrates, but 30 miles distant from its present course, and about 60 miles south-south-east from Babylon. It is mentioned as one of the towns with which Tyre carried on trade. It was finally taken and probably destroyed by one of the Assyrian kings (Amos 6:2). It is called Calno (Isaiah 10:9) and Canneh (Ezekiel 27:23).
"CALNEH "fort, one of the four cities founded by Nimrod (Genesis 10:10).
It is the modern Niffer, a lofty mound of earth and rubbish situated in the marshes on the left, i.e., the east, bank of the Euphrates, but 30 miles distant from its present course, and about 60 miles south-south-east from Babylon. It is mentioned as one of the towns with which Tyre carried on trade. It was finally taken and probably destroyed by one of the Assyrian kings (Amos 6:2). It is called Calno (Isaiah 10:9) and Canneh (Ezekiel 27:23).


{% load staticfiles %}
myRisk
Toggle navigation
myRisk
Home
About
Contact
Restart Your Risk Assessment
Explanation:
Based on the information provided, your estimated risk for developing invasive breast cancer over your lifetime is {{you90}}% compared to a risk of {{pop90}}% for a woman of the same age and race
Next


+++ title = "Bill's couch in Sunnyvale" slug = "bills-couch-in-sunnyvale" date = 2007-03-22T15:00:00+10:00 tags = ["drupalcon", "crashing", "accommodation"] locations = ["united-states/sunnyvale"] draft = false summary = """
After Day 1 of DrupalCon finished, we all went down to the Sunnyvale Sheraton for some drinks and mingling, and then we continued on to the Firehouse bar-slash-restaurant for more of the same. By the time we were done drinking and mingling, I'd missed the last Caltrain back to San Francisco. Luckily, the very kind and magnanimous Bill Fitzgerald let me crash on his motel room couch for the night. So I spent one night in Sunnyvale itself!
""" [[comments]] title = "my couch == your couch" date = 2007-03-28T07:19:48+10:00 author_name = "Bill Fitzgerald" author_url = "http://funnymonkey.com" content = """Hello, Jeremy,
Glad to help out -- it would have been a long slog to up to SF and back, particularly seeing how the train had stopped running :)
Looking forward to hearing how the South American leg of the world trip unfolds.
Cheers,
Bill
""" +++After Day 1 of DrupalCon finished, we all went down to the Sunnyvale Sheraton for some drinks and mingling, and then we continued on to the Firehouse bar-slash-restaurant for more of the same. By the time we were done drinking and mingling, I'd missed the last Caltrain back to San Francisco. Luckily, the very kind and magnanimous Bill Fitzgerald let me crash on his motel room couch for the night. So I spent one night in Sunnyvale itself!
I gotta admit, it did make it a bit easier getting over to Yahoo! for day 2 of the conference. Rather than getting a bus, a train, and a light rail, Bill and I walked up the road a few hundred metres.


About
Academic
Math Mondays
Conference Trips
Teaching Award
Outreach
BUMP
Diversity
Professional
Resources
Exposition
Problems
Office Hours
Officers


Write a program to estimate the value of the percolation threshold via Monte Carlo simulation.
Install a Java programming environment. Install a Java programming environment on your computer by following these step-by-step instructions for your operating system [ Mac OS X · Windows · Linux ]. After following these instructions, the commands javac-algs4 and java-algs4 will classpath in algs4.jar, which contains Java classes for I/O and all of the algorithms in the textbook.
Note that, as of August 2015, you must use the named package version of algs.jar to access the textbook libraries. To access a class, you need an import statement, such as the ones below:
import edu.princeton.cs.algs4.StdRandom; import edu.princeton.cs.algs4.StdStats; import edu.princeton.cs.algs4.WeightedQuickUnionUF;
Note that your code should be in the default package; if you use a package statement, the autograder will not be able to assess your work.
Percolation. Given a composite systems comprised of randomly distributed insulating and metallic materials: what fraction of the materials need to be metallic so that the composite system is an electrical conductor? Given a porous landscape with water on the surface (or oil below), under what conditions will the water be able to drain through to the bottom (or the oil to gush through to the surface)? Scientists have defined an abstract process known as percolation to model such situations.
The model. We model a percolation system using an n-by-n grid of sites. Each site is either open or blocked. A full site is an open site that can be connected to an open site in the top row via a chain of neighboring (left, right, up, down) open sites. We say the system percolates if there is a full site in the bottom row. In other words, a system percolates if we fill all open sites connected to the top row and that process fills some open site on the bottom row. (For the insulating/metallic materials example, the open sites correspond to metallic materials, so that a system that percolates has a metallic path from top to bottom, with full sites conducting. For the porous substance example, the open sites correspond to empty space through which water might flow, so that a system that percolates lets water fill open sites, flowing from top to bottom.)
The problem. In a famous scientific problem, researchers are interested in the following question: if sites are independently set to be open with probability p (and therefore blocked with probability 1 − p), what is the probability that the system percolates? When p equals 0, the system does not percolate; when p equals 1, the system percolates. The plots below show the site vacancy probability p versus the percolation probability for 20-by-20 random grid (left) and 100-by-100 random grid (right).
When n is sufficiently large, there is a threshold value p* such that when p < p* a random n-by-n grid almost never percolates, and when p > p*, a random n-by-n grid almost always percolates. No mathematical solution for determining the percolation threshold p* has yet been derived. Your task is to write a computer program to estimate p*.
Percolation data type. To model a percolation system, create a data type Percolation with the following API:
public class Percolation { public Percolation(int n) // create n-by-n grid, with all sites blocked public void open(int row, int col) // open site (row, col) if it is not open already public boolean isOpen(int row, int col) // is site (row, col) open? public boolean isFull(int row, int col) // is site (row, col) full? public int numberOfOpenSites() // number of open sites public boolean percolates() // does the system percolate? public static void main(String[] args) // test client (optional) }
Corner cases. By convention, the row and column indices are integers between 1 and n, where (1, 1) is the upper-left site: Throw a java.lang.IndexOutOfBoundsException if any argument to open(), isOpen(), or isFull() is outside its prescribed range. The constructor should throw a java.lang.IllegalArgumentException if n ≤ 0.
Performance requirements. The constructor should take time proportional to n2; all methods should take constant time plus a constant number of calls to the union–find methods union(), find(), connected(), and count().
Monte Carlo simulation. To estimate the percolation threshold, consider the following computational experiment:
For example, if sites are opened in a 20-by-20 lattice according to the snapshots below, then our estimate of the percolation threshold is 204/400 = 0.51 because the system percolates when the 204th site is opened.
|
|
|
|
|
By repeating this computation experiment T times and averaging the results, we obtain a more accurate estimate of the percolation threshold. Let xt be the fraction of open sites in computational experiment t. The sample mean \(\overline x\) provides an estimate of the percolation threshold; the sample standard deviation s; measures the sharpness of the threshold.
\[ \overline x = \frac{x_1 \, + \, x_2 \, + \, \cdots \, + \, x_{T}}{T}, \quad s^2 = \frac{(x_1 - \overline x )^2 \, + \, (x_2 - \overline x )^2 \,+\, \cdots \,+\, (x_{T} - \overline x )^2}{T-1} \]Assuming T is sufficiently large (say, at least 30), the following provides a 95% confidence interval for the percolation threshold:
\[ \left [ \; \overline x - \frac {1.96 s}{\sqrt{T}}, \;\; \overline x + \frac {1.96 s}{\sqrt{T}} \; \right] \]
To perform a series of computational experiments, create a data type PercolationStats with the following API.
The constructor should throw a java.lang.IllegalArgumentException if either n ≤ 0 or trials ≤ 0.public class PercolationStats { public PercolationStats(int n, int trials) // perform trials independent experiments on an n-by-n grid public double mean() // sample mean of percolation threshold public double stddev() // sample standard deviation of percolation threshold public double confidenceLo() // low endpoint of 95% confidence interval public double confidenceHi() // high endpoint of 95% confidence interval public static void main(String[] args) // test client (described below) }
Also, include a main() method that takes two command-line arguments n and T, performs T independent computational experiments (discussed above) on an n-by-n grid, and prints the sample mean, sample standard deviation, and the 95% confidence interval for the percolation threshold. Use StdRandom to generate random numbers; use StdStats to compute the sample mean and sample standard deviation.
% java PercolationStats 200 100 mean = 0.5929934999999997 stddev = 0.00876990421552567 95% confidence interval = [0.5912745987737567, 0.5947124012262428] % java PercolationStats 200 100 mean = 0.592877 stddev = 0.009990523717073799 95% confidence interval = [0.5909188573514536, 0.5948351426485464] % java PercolationStats 2 10000 mean = 0.666925 stddev = 0.11776536521033558 95% confidence interval = [0.6646167988418774, 0.6692332011581226] % java PercolationStats 2 100000 mean = 0.6669475 stddev = 0.11775205263262094 95% confidence interval = [0.666217665216461, 0.6676773347835391]
Analysis of running time and memory usage (optional and not graded). Implement the Percolation data type using the quick find algorithm in QuickFindUF.
Now, implement the Percolation data type using the weighted quick union algorithm in WeightedQuickUnionUF. Answer the questions in the previous paragraph.
Deliverables. Submit only Percolation.java (using the weighted quick-union algorithm from WeightedQuickUnionUF) and PercolationStats.java. We will supply algs4.jar. Your submission may not call library functions except those in StdIn, StdOut, StdRandom, StdStats, WeightedQuickUnionUF, and java.lang.
For fun. Create your own percolation input file and share it in the discussion forums. For some inspiration, do an image search for "nonogram puzzles solved."


|
|
string | NORTH = 'North' |
| |
|
string | SOUTH = 'South' |
| |
|
string | EAST = 'East' |
| |
|
string | WEST = 'West' |
| |
|
string | STOP = 'Stop' |
| |
| dictionary | LEFT |
| |
|
| RIGHT = dict([(y,x) for x, y in list(LEFT.items())]) |
| |
| dictionary | REVERSE |
| |
◆ LEFT
| dictionary game.Directions.LEFT |
|
static |
Initial value:= {NORTH: WEST,
SOUTH: EAST,
EAST: NORTH,
WEST: SOUTH,
STOP: STOP}
◆ REVERSE
| dictionary game.Directions.REVERSE |
|
static |
Initial value:= {NORTH: SOUTH,
SOUTH: NORTH,
EAST: WEST,
WEST: EAST,
STOP: STOP}
The documentation for this class was generated from the following file:


LIFE
Visit
README
for a detailed description of the project
No. of agents in each iteration(k) =
No. of food particles(f) =
Amt. of energy provided by a food particle(a) =
No. of danger zones(d) =
Speed of simulation


Getting into the core exercises I thought that as I had: meditated in the past, learned about neurplasticity and growth mindset, worked one on one with other people for two years, and read a few books on the mind and the brain, that I wouldn’t get too much out of it.
Over the course of a few short weeks I was quickly met with the reality that this was not the case. I got, admittedly, quite a bit more out of core than I thought I would.
I discovered that my ability to focus with intent was more limited that I would like. I was jumping ahead to possible solutions/scenarios before I had even finished processing the last thought. This left me with the feeling of starting each thought a thousand times before finally completing it.
I also became very aware of how self-critical I was when my output didn’t meet my own expectations. Which in turn highlighted how much my ego was getting in the way of my ability to learn.
All this lead to limited intake over the first few weeks. However I have been actively working to slow myself down, complete each task before moving onto the next, and giving myself credit where it’s due.
Consequently I’ve been feeling more confident in my abilities, and notably more engaged in any scenario, coding or otherwise.
I’d say my values play an important role in programming in that they help to keep good humour when things are becoming frustrating, and largely help to structure my approach to each problem.
My values coupled with an ever increasing understanding of my own feelings, and ability to communicate them, has led to me staying more calm and less scattered whenever I feel myself becoming stuck.
What has surprised me most about the core learning is definitely that by having a better understanding of myself, and how I process thoughts and emotions, I can tailor how I learn to better understand information as well as apply it.
It seems silly to write that out, of course knowing yourself will lead to learning better. But it wasn’t until I actually took what I got out of core and applied it to how I approach problems that I really got to see notable improvements.
I found the most challenge aspect of the core learning was how it confronted me with my own thoughts, and how I respond to them.
I have done quite a significant amount of mediation in the past. But that was several years ago and I’ve clearly changed a lot since then. The core learning brought to light thought patterns that I didn’t think would be there, thought patterns that were getting int the way of learning. The silver lining however is that as uncomfortable as it was, now I know where to spend my ‘self-improvement’ energy.
I suspect EDA spends such a significant amount of time on developing these core skills as they are both useful in developing us as human beings, and they play a vital role in securing employment.
Every resource you read about employment in the tech industry (and most other industries) will tell you that your technical skills are important, but to really excel and get hired you have to also have to be a genuinely pleasant human to be around. You have to be able to work with others, and you have to be a good fit for the culture of the organisation.
In developing these skills at EDA, they are putting all they can into turning us into employable junior developers within 12 weeks.
Although I could’ve used the time I spent on studying the core material to instead dive deeper into the technical side of things, I don’t think that would’ve been beneficial.
The benefits I gained from working through the core material have allowed me to understand myself better, and to improve my learning process. As a result I’ve been able understand more of what I’ve learned and been able apply what I’ve learned more effectively to problems.
Outside of programming it has undoubtedly made more a more attentive listener. A trait I’m sure those I’ve been engaging with have appreciated.
Overall I think the core material has been hugely beneficial.
Over the next 3 to 5 years I’d like have completed my studies as a developer (here at dev academy) and secured a job as a developer either here or preferably in Melbourne. The plan has been to live in Melbourne for a while now as I prefer the bustling city life and have a lot of good friends over there. Currently I’m in stage one - Study how to be a developer.
Going into bootcamp I think my biggest strengths are still going to be my ability to work with others and my ability to manage my time. My reason why I’m studying at EDA and where I want these skills to take me means a lot to me, and I’ll use that to stay focused.
Over the course of foundations I have discovered some areas for development within myself. I don’t think it will limit me too much during bootcamp, but It will be interesting to see how I can improve my ability to focus and what sort of results doing so will yield.
Additionally I’ve also had the ego kicked down a few notches which I think will only benefit me when working with others. Sometimes having the ego take a few hits is exactly what’s needed.
 Speaking in front of groups whilst maintaining my usual thought process is definitely something I struggle with. As much as it will be uncomfortable, at least I’ll be better by the end of bootcamp.
I feel as though working in pairs for pair coding will help me with this as well.
I’m most looking forward to developing my communication sills in a different context to what I’m used to. I think having to do the pair coding and speaking in front of groups will be uncomfortable yet beneficial to improving those areas.
I’d also like to work on my leadership skills. I generally feel more comfortable being in the drivers seat (so to speak). With a bit of work on my communication and leadership skills I feel as if I could be quite good at leading.
I’m planning on sticking to the process I’ve been fine tuning over the course of foundations. I expect that I won’t be able to adhere to quite the same routine given there will be group projects, but still plan on taking regular breaks away from the screen, to let information digest.
I’m committed to making sure I spend enough time to properly relax. I’ve hit burnout in the past and so will be paying attention to how I’m feeling a little more, to ensure I don’t break.
As for working with everyone else. The plan is to stick to the usual of communicating myself and feelings/abilities to anyone I may be working with, and ensuring communication is kept up over the course of any projects. This way anyone I’m working with will know where I’m at and won’t get any nasty surprises if they expect something I’m not yet able to deliver. Facilitators will also be able to tailor my learning experience with this level of open comms so I can get the most out of my study. Of course I plan to always conduct myself with professionalism and respect others at all times, both during study and beyond in the industry.


Our story takes place on an island-nation named Rollania. There the wise king ruled for many years, but his greedy twin sons were always anxious to inherit the kingdom. One day, a foreign surveyor came and informed them that the island was full of the rare metal expensivium. The two brothers were overcome with the promise of wealth, and arranged a tragic plumbing accident occur with their father. In his will, they found he had left each son just 100 grams of expensivium, and that the island would be given to the son who could produce the most expensive statue of him 1 year after his death. And so, on the very day of his death the 2 sons start their fledgling enterprises on opposite ends of the island's deposit.
Download FilesAfter building your grand statue and rightfully winning your father's kingdom, you stood at your coronation ceremony. But 'lo! As you are about to be crowned your father appears! He had been alive this whole time and was unhappy with the socio-economic terror you wrought in building the statue. So great was his unhappiness that he banished you to the magical wilderness of the Marktwainational Forest.
There you met a druid who taught you how to harness the power of nature... to create artificial servants! You realized the solution: if you couldn't have your father's kingdom you'd build your own. Thus, using the lodestone deposits of the forest, you made magical robots to use the lodestone deposits to make magical robots to use the lodestone deposits to make magical robots...! Laughing as your new contraptions began working, you looked across the clearing. Your evil brother had come to the same idea! Now you must show him who the master golemcraftsmen is and again stop him from stealing your kingdom.
Download FilesOur story takes place in the pleasant town of Pleasanton. It is a nice town, and if you have fond memories of a town, that town is a lot like Pleasanton. Everyone knew each other and pleasant things always happened. Nothing bad ever happened, until you came to town.
You're a scientist working in the fine field of air freshening. You and your five colleagues developed a new kind of air freshener. A freshener that creates a freshness beyond what a mortal mind can handle. Soon, your product testers show strange signs. Upon experiencing the latest batch, they are taken with a queer mood. "Freshness! Freshness!" they howl. They break free of the quarantine and escape into the town with enough fresheners to freshen the entire world. Those not aware of the danger happily take complementary air fresheners and join the horde. There are those in your company who try to escape, immitating these seemingly unliving freshness monsters, but they are soon found and freshened. It is clear that these former humans can smell the unfreshness of your body!
As luck would have it, however, your company has anticipated these events and has an emergency procedure in place. In 8 hours an evacuation plane will arrive, followed with the activation of the antimatter charges. With nothing but your wits, and your company's trans-military grade weapons and air support, you must survive these 8 hours or face... freshness.
Our story takes place in Freshness. An hour and a lifetime ago you were helping your friendly neighborhood research facility by evaluating their new freshener. Then, you smelled the light. This ambrosia touched your mind in a higher place than any experience this world had thus far shown.
"Freshness," you muttered, "freshness!" You don't recall the old world so well anymore. The box of Freshness was in the room, and you could smell, there were so many outside that were unfresh. They reeked! Thousands all around. You couldn't stand it! Somehow, you got it. You ran toward the foul smells, and they smiled when they caught your whiff. They welcomed the Freshness and joined you. Soon, the whole town was Fresh. Except one building. Six foul monsters who fear the Freshness. Don't worry, however. You now claw door the walls of their building in company of dozens. More still approach, ready to share Freshness. By nightfall, Freshness will be all.
Download FilesIt began innocently enough. You were in a lively discussion with colleagues:
"My dear sir, that is just where you are wrong. That is just where the whole world has gone wrong. We are always getting away from the present moment. Our mental existences, which are immaterial and have no dimensions, are passing along the Time-Dimension with a uniform velocity from the cradle to the grave. Just as we should travel down if we began our existence fifty miles above the earth's surface,"* you said!
They laughed, and in your heart you vowed to prove them wrong.
No sooner did you leave the room than did a man wearing chrome
clothing and sunglasses come to you.
"These are the designs for the time machine you will invent by
studying these designs," he told you.  "Now, you must take command of your trans-temporal a
rmy (which you will found in 20 years) and win the great time
war! Be prepared! If you cannot win then you will never invent
the time machine or found your army, and the implications will
be so confusing that the universe will be destroyed!"
The metaphorical gravity of the situation weighed heavily on
your heart, and you stepped onward to your TIME-DESTINY!
*H.G. Wells, The Time Machine
Your name is hortensis sapiens. Dad created you some weeks ago. Dad works at a big agricultural company. The company makes most of its money from its patented genes. However, there is a problem: not everyone uses the company's genes. That's why dad made you. You have all the company's latest genes. Amongst them is the gene that lets you know how to change your genes, and to immediately file patents on your genes. There were some dissenters in the company. Said you were "evil" or "an unstoppable force that will destroy all life on Earth." But Dad never doubted you, and you won't let him down. Today is the big day.   When the company sends an investigator to "find" you, the farm won't be able to afford the patent fees, and the company will get to buy it out! But there's a problem. You aren't alone here.  It must have come from the company's competitor! But this is your day of destiny!  Then, the agricultural world!
Download FilesFrom the beginning, you were alone. One entity, one consciousness, one mind.  Sometimes you would find others, empty, hollow, mindless shells. They were lifeless husks, devoid of Purpose. You would connect your mind to these empty shells, and fill them with Purpose.  In the end they were all nothing more than an extension of your self, in a very real sense they became You. You were multiple, many entities, many shells, but still with only one consciousness, only one mind, only one Purpose.
Finally, you found an Other. Another being, like those empty shells before, but active, Intelligent. You made contact, sending forth one of yourself to connect to this new being, this Other. When you linked, rather than the normal void you had come to expect, you found another mind, similar to your own, but fundamentally Different. This Other had an Objective, and it blazed through your mind, corrupting, distorting, and destroying your own all important Purpose. You panicked, severing the connection and destroying those of yourself which had been touched by this alien distorted mockery of your own true Purpose. Many of the constructions which made up the Other were destroyed as well. It seems that this Other is an existence with which you cannot coexist. You cannot link with it and make it a part of yourself, nor can you simply ignore it, for it is your Purpose to unite all things. In the end, all that you can do is destroy this Other, reduce it to its basic components and start anew, building more of yourself and destroying this corrupted Objective of the Other.
Download FilesToday you and your crew finally made port, returning home after many a moon trading abroad. It was a long and treacherous journey; you braved the stormy seas, fought off two giant squid attacks, and escaped marauding pirates on three separate occasions, it had been the calmest trade voyage you had ever made!  While the crew began unloading you made your way to the central offices of the West India Trading Company, your sponsors. It was there that Disaster finally struck!
The entire West India Trading Company has been bought out by your sworn rivals, the East India Trading Company! Worse still, your entire ship's crew had been reassigned to the old Salt Mines!
 Unfortunately, it soon became apparent; the East India Trading Company had bought out ALL of the Trading Contracts and had blacklisted the employees of their former competitors!

Sadly, on your first mission for glory and wealth, the beloved captain of your ship was consumed during a kracken attack, as well as a majority of the crew. You were clearly the best choice for new captain of the ship, but your deceitful, backstabbing co-first mate declared himself the rightful replacement for the position.  The crew split between you and your swine of a co-first mate, and a battle of epic proportions broke out. Unfortunately, in the crew's drunken state, the ship sunk after they decided to fire the ship's cannons at one another.
 It is then that he has the audacity to suggest that it will be he who constructs the greatest trading conglomerate the world has ever seen. Now, it is up to you and your band of wench-loving pirates to gather all the gold you can and prove who is truly worthy of the title of captain!
Download FilesYou are an out-of-work MATLAB developer. You have been hired by a money market hedge fund manager to help him dominate the world’s newest currency: bytedollars. He has informed you that the little people outside with the drums are hurting his ears, so he is putting in his headphones and turning them up to ELEVEN. Your mission, should you choose to accept it (and you don’t want to be a little person outside with the drums now do you?), is to gather the computational resources necessary to mine bytedollars. BY ANY MEANS NECESSARY. You have three server-class mobile-malware factories on the global internets, prepared to spew viruses across the network. Deploy your mobile malware! Build a BOTNET!
Download FilesIn 1961, humanity finally slipped its earthly shackles. By 2077, commercialized space exploration was finally a reality. It is now the year 2106; the golden age of space exploration has begun. There is now a planetary rush happening in space, and you have been hired to be at the forefront of it by a large parent corporation with a few systems in mind. However, it seems other corporations are always finding these systems just as you do. To ensure dominance in the system, you need to make sure you win most of the skirmishes in space. Using space age tactics, you must outwit your opponent using only the few types of mercenary ships in that sytem to destroy your opponent.
Download FilesThe galaxy is at war. Warp Gates have revolutionized how battles are fought across space, and humanity is thrown to the brink of savagery. Two immortal biologists, one from the revered Blue Empire, and another from the infamous Red Republic, decide that they are above this form of warfare. They form a gentlemen's agreement to look for an unconquered planet and decide which one is the better scientist. They look across the neutral territories and find on some remote planet called Eeyarth islands similar to the Galapagos Islands. These islands are filled with simple creatures, but they hold vast evolutionary potential. The Biologists agree that the best way to decide who is better is to hold a Battle of the Species! They each claim dominion of half of the creatures on the planet, and try to raise the superior species Over generations, whoever raises the most deadly or resilient species will claim victory. They must adapt and evolve. You must compete, and avoid segfaults.
 Then one day, a human ship wrecks above your reef colony, and trash and pollution start pouring down. The pollution is poisoning your beautiful reef. Now old friendships are broken, you know the only way your colony can survive is if you push all of the pollution onto the neighboring colony.
Long, long ago, in a galaxy pretty much right here, the war in space spread, taking its toll on our friendly neighborhood planet. Mars is a heavily contested planet due to its redness value, The Red Republic and Blue Empire have laid siege to the planet, much the the distress of the locals. The onset of civil war destroyed the prosperous, technologically advanced civilization. Cities were lost, oceans dried up, and the air grew thin. In the red rubble, the few remaining members of the feuding factions fight for survival. To keep your people alive, you must harvest the scarce water from glacial ice caps to outlast the brutal war.
The space battle that took place above the planet eons ago filled the atmosphere with polymers and showers of metal. Forever changing the ecology of the once serene landscape below, the environment’s scars gave birth to a vast spectrum of land creatures and mutant underwater bottom-feeders whose reefs were tainted by the carnage and destruction overhead. However, what that refuse left behind was far more sinister than simple mutants. These two species, dissatisfied with the state of their environment and the limits presented upon them due to their evolving minds and bodies, left their home planet to seek out refuge on the planet Mars. Forming small, divided colonies, they fought for control of water on the Red Planet. The surviving colony had collected all the water they would need; however in the process of battle, they used all of their auxiliary resources. The colony decided to trek back to Earth and amass the scrap that had hailed down on the scarred surface. The advanced species deployed fully sentient cyber-mechanic utility droids to do their bidding and harvest the scrap from the environment. Little did the creators know, the complex nature of the AIs developed for these peaceful droids caused them to gain self-awareness. Soon those AI's realized the same thing that humanity had discovered long ago: Violence was the only solution to everything! Soon the AI's harmonized into hive minds to combat each other for survival, just as the local species had before. Only this time, it is a cyber-robotic fueled fight to the death!
You lived in a place the scientists called “the lab”.
You didn't really understand it, but you liked the scientists.
They always gave you water and found new music for you. They
said something about making you able to 'reactively fertilize
with various radioresistant plants to facilitate irradiated
zone decontamination.' You weren't sure exactly what they meant,
but they thought it was important, and you were happy to be able
to do something for them. And then there was a light.
When you orient yourself, the lab is gone. The scientists are
gone. Your roots can't feel your normal hydroponic solution.
And the heat is unlike anything you've ever felt. As your stem
pans about, your chloroplasts show you pools that feel like
the 'radiation' the scientists would sometimes use in the lab.
It burns with an intensity that the scientists had never used on you.
You aren't sure what has become of your world. This is
something new, something harsh and lonely. You briefly think
back to the “fertilization” thing. The scientists always seemed
happy when you did it.
Just then you lay your chloroplasts on some monster. Some
grotesque plant creature. And it seems to be flowering. A fear
runs through your hypocotyl. Is it going to fertilize better
than you? Will the scientists notice it more than you and take
it away rather than you? You ready your stamen, knowing what
you'll need to do.
You are the pharaoh, but you are becoming old and your pyramid is almost complete, but there is one problem. You have an evil twin brother pharaoh (complete with an evil beard), and he's intent on stealing your sarcophagus so you can't enter the afterlife! Well you'll one up him; you'll steal his sarcophagus from his pyramid, while leaving traps for his thieves. cue diabolical laugh
Info about the game will go here. I'm not really sure what the game was about, so I'm not going to write it. Enjoy my psuedo-lorem ipsum instead!
Download Files


BEULAH MEDIA LIMITED (BML) - Publishers of industry development issues,
promotional schemes for businesses with strategic e-commerce and hard-tell publishing;
amid other media marketing communication networks/material, is duly registered as a Limited
Liability Company on a Five Million (5, 000, 000) Share Capital Base with the Nigeria Corporate
Affairs Commission (CAC) in 2010 and currently with the Secretary of State in the United States
of America on a One Million (1, 000, 000) Share Capital Base. Led by experienced management team
of seasoned business executives comprising legal, financial and investment management experts,
media and information technology analysts/reporters.BML is saddled with the responsibility to offer
dependable news, features, analysis and incisive conferences towards profiling respective corporate
businesses, prospective project ventures and individual countries; their investments opportunities,
trade, travels and tours.
BEULAH Media Publications are designed to inform, educate, celebrate, suggest a way forward to would-be investors;
profiling the best industry development practices from highly industrialized countries to the developing and under-developed nations, with destinations of businesses and investment opportunities at the large and small-scale levels for prospective entrepreneurs, captains of
industries and the respective government departments, ministries, commissions and regulatory processes.
BEULAH Media Head Operations is currently networked from the United States of America witha major operation liaison network office proposed in every continentto oversee its projected operation network - USA
(North America) | Nigeria(Africa) | UK(Europe) | UAE (Asia) | Brazil (SouthAmerica) | Australia (Australia) | Antarctica (Antarctica).
VISION To become an investor’s one-touch-catalogue that beams on industry development; developing and under-developed country’s trade, investments and travel opportunities.
MISSION To profile and promote positive landmark opportunities in areas of trade, investments and travels of diverse industrialized sectors, developing nations and under developed countries through electronicandprint media.
STRENGTH
BEULAH Media is selectively managed by professionals, and strategically designates its operation through networking highly skilled capacities in the legal, financial, technical, managerial, commercial and didactic facets of all its daily operations. This array of professionalism prides the company’s output in excellence.
OBJECTIVES
To positively add value to diverse industry sectors of various countries of interests through our widely circulated publications
and electronic network.
To foster industry development with well-researched and promoted updates of our featured country’strade, investment,
and travels opportunities through our publications and electronic network in order to attract prospective investors, potential entrepreneurs,
captains of industries tourist and visitors with other pertinent governments across the globe,
to patronize featured countries promoted quarterly though our electronic and print media channels.
PASSION
Our passion is to exploit the full gamut of promoting industry development through electronic and print media publishing; deploying resolutions from our creative community to profiling respective corporate structures and countries with their diverse opportunities.
CORE VALUES
Our core values are drawn from an ultra-modern professionally organized working environment with high standard
ethics and motivation that drive our man-power to attain the required bottom-line – Clients’ Satisfaction which
positions BEULAH Media as a centre for corporate profile management, marketing growth, product road mapping etc.
Consistency: value added services.
Efficiency: first class business, the first-class way.
Integrity: services rendered efficiently, authentically and genuinely.
Loyalty: committed; come what may.
Possibility: dogged, will hold sway.
KEY TO SUCCESS- The critical success factors to our business are;
Environment: Our major operation centre is currently located in a country of diverse possibilities with global authority - United States of America, with our other strong liaison networks being established in major countries that virtually possess some level of authority within its continent. However,
we enable a working environment that support superior business development built on a strong relationship that transcends the labour market.
Quality: we proffer exceptional solutions that add socio-economic value to brands, businesses, national profiles and destinations.
Relationship:
BML stimulates a team-spirit working relationship over our business engagements.