|
|
| Rot3 () |
| | default constructor, unit rotation
|
| |
| | Rot3 (const Point3 &col1, const Point3 &col2, const Point3 &col3) |
| | Constructor from columns More...
|
| |
|
| Rot3 (double R11, double R12, double R13, double R21, double R22, double R23, double R31, double R32, double R33) |
| | constructor from a rotation matrix, as doubles in row-major order !!!
|
| |
| template<typename Derived > |
| | Rot3 (const Eigen::MatrixBase< Derived > &R) |
| | Constructor from a rotation matrix Version for generic matrices. More...
|
| |
|
| Rot3 (const Matrix3 &R) |
| | Constructor from a rotation matrix Overload version for Matrix3 to avoid casting in quaternion mode.
|
| |
| | Rot3 (const Quaternion &q) |
| | Constructor from a quaternion. More...
|
| |
|
| Rot3 (double w, double x, double y, double z) |
| |
|
virtual | ~Rot3 () |
| | Virtual destructor.
|
| |
|
static Rot3 | Random (boost::mt19937 &rng) |
| | Random, generates a random axis, then random angle \in [-p,pi].
|
| |
|
static Rot3 | Rx (double t) |
| | Rotation around X axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.
|
| |
|
static Rot3 | Ry (double t) |
| | Rotation around Y axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.
|
| |
|
static Rot3 | Rz (double t) |
| | Rotation around Z axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.
|
| |
|
static Rot3 | RzRyRx (double x, double y, double z) |
| | Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.
|
| |
|
static Rot3 | RzRyRx (const Vector &xyz) |
| | Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.
|
| |
|
static Rot3 | Yaw (double t) |
| | Positive yaw is to right (as in aircraft heading). See ypr.
|
| |
|
static Rot3 | Pitch (double t) |
| | Positive pitch is up (increasing aircraft altitude).See ypr.
|
| |
|
static Rot3 | Roll (double t) |
| |
| static Rot3 | Ypr (double y, double p, double r) |
| | Returns rotation nRb from body to nav frame. More...
|
| |
|
static Rot3 | Quaternion (double w, double x, double y, double z) |
| | Create from Quaternion coefficients.
|
| |
| static Rot3 | AxisAngle (const Point3 &axis, double angle) |
| | Convert from axis/angle representation. More...
|
| |
| static Rot3 | AxisAngle (const Unit3 &axis, double angle) |
| | Convert from axis/angle representation. More...
|
| |
| static Rot3 | Rodrigues (const Vector3 &w) |
| | Rodrigues' formula to compute an incremental rotation. More...
|
| |
| static Rot3 | Rodrigues (double wx, double wy, double wz) |
| | Rodrigues' formula to compute an incremental rotation. More...
|
| |
|
static Rot3 | AlignPair (const Unit3 &axis, const Unit3 &a_p, const Unit3 &b_p) |
| | Determine a rotation to bring two vectors into alignment, using the rotation axis provided.
|
| |
|
static Rot3 | AlignTwoPairs (const Unit3 &a_p, const Unit3 &b_p, const Unit3 &a_q, const Unit3 &b_q) |
| | Calculate rotation from two pairs of homogeneous points using two successive rotations.
|
| |
|
|
|
void | print (const std::string &s="R") const |
| | print
|
| |
|
bool | equals (const Rot3 &p, double tol=1e-9) const |
| | equals with an tolerance
|
| |
|
|
Point3 | rotate (const Point3 &p, OptionalJacobian< 3, 3 > H1=boost::none, OptionalJacobian< 3, 3 > H2=boost::none) const |
| | rotate point from rotated coordinate frame to world \( p^w = R_c^w p^c \)
|
| |
|
Point3 | operator * (const Point3 &p) const |
| | rotate point from rotated coordinate frame to world = R*p
|
| |
|
Point3 | unrotate (const Point3 &p, OptionalJacobian< 3, 3 > H1=boost::none, OptionalJacobian< 3, 3 > H2=boost::none) const |
| | rotate point from world to rotated frame \( p^c = (R_c^w)^T p^w \)
|
| |
|
|
Unit3 | rotate (const Unit3 &p, OptionalJacobian< 2, 3 > HR=boost::none, OptionalJacobian< 2, 2 > Hp=boost::none) const |
| | rotate 3D direction from rotated coordinate frame to world frame
|
| |
|
Unit3 | unrotate (const Unit3 &p, OptionalJacobian< 2, 3 > HR=boost::none, OptionalJacobian< 2, 2 > Hp=boost::none) const |
| | unrotate 3D direction from world frame to rotated coordinate frame
|
| |
|
Unit3 | operator * (const Unit3 &p) const |
| | rotate 3D direction from rotated coordinate frame to world frame
|
| |
|
|
Matrix3 | matrix () const |
| | return 3*3 rotation matrix
|
| |
|
Matrix3 | transpose () const |
| | Return 3*3 transpose (inverse) rotation matrix.
|
| |
| Point3 | column (int index) const |
| |
|
Point3 | r1 () const |
| | first column
|
| |
|
Point3 | r2 () const |
| | second column
|
| |
|
Point3 | r3 () const |
| | third column
|
| |
| Vector3 | xyz () const |
| | Use RQ to calculate xyz angle representation. More...
|
| |
| Vector3 | ypr () const |
| | Use RQ to calculate yaw-pitch-roll angle representation. More...
|
| |
| Vector3 | rpy () const |
| | Use RQ to calculate roll-pitch-yaw angle representation. More...
|
| |
|
double | roll () const |
| | Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient.
|
| |
|
double | pitch () const |
| | Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient.
|
| |
|
double | yaw () const |
| | Accessor to get to component of angle representations NOTE: these are not efficient to get to multiple separate parts, you should instead use xyz() or ypr() TODO: make this more efficient.
|
| |
|
| BOOST_STATIC_ASSERT_MSG (N !=Eigen::Dynamic, "LieGroup not yet specialized for dynamically sized types.") |
| |
|
const Rot3 & | derived () const |
| |
|
Rot3 | compose (const Rot3 &g) const |
| |
|
Rot3 | compose (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| |
|
Rot3 | between (const Rot3 &g) const |
| |
|
Rot3 | between (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| |
|
Rot3 | inverse (ChartJacobian H) const |
| |
|
Rot3 | expmap (const TangentVector &v) const |
| | expmap as required by manifold concept Applies exponential map to v and composes with *this
|
| |
|
Rot3 | expmap (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | expmap with optional derivatives
|
| |
|
TangentVector | logmap (const Rot3 &g) const |
| | logmap as required by manifold concept Applies logarithmic map to group element that takes *this to g
|
| |
|
TangentVector | logmap (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | logmap with optional derivatives
|
| |
|
Rot3 | retract (const TangentVector &v) const |
| | retract as required by manifold concept: applies v at *this
|
| |
|
Rot3 | retract (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | retract with optional derivatives
|
| |
|
TangentVector | localCoordinates (const Rot3 &g) const |
| | localCoordinates as required by manifold concept: finds tangent vector between *this and g
|
| |
|
TangentVector | localCoordinates (const Rot3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | localCoordinates with optional derivatives
|
| |
|
|
static Rot3 | Retract (const TangentVector &v) |
| | Retract at origin: possible in Lie group because it has an identity.
|
| |
|
static Rot3 | Retract (const TangentVector &v, ChartJacobian H) |
| | Retract at origin with optional derivative.
|
| |
|
static TangentVector | LocalCoordinates (const Rot3 &g) |
| | LocalCoordinates at origin: possible in Lie group because it has an identity.
|
| |
|
static TangentVector | LocalCoordinates (const Rot3 &g, ChartJacobian H) |
| | LocalCoordinates at origin with optional derivative.
|
| |
| enum | |
| |
|
typedef OptionalJacobian< N, N > | ChartJacobian |
| |
|
typedef Eigen::Matrix< double, N, N > | Jacobian |
| |
|
typedef Eigen::Matrix< double, N, 1 > | TangentVector |
| |
| static Rot3 gtsam::Rot3::Ypr |
( |
double |
y, |
|
|
double |
p, |
|
|
double |
r |
|
) |
| |
|
inlinestatic |
Returns rotation nRb from body to nav frame.
For vehicle coordinate frame X forward, Y right, Z down: Positive yaw is to right (as in aircraft heading). Positive pitch is up (increasing aircraft altitude). Positive roll is to right (increasing yaw in aircraft). Tait-Bryan system from Spatial Reference Model (SRM) (x,y,z) = (roll,pitch,yaw) as described in http://www.sedris.org/wg8home/Documents/WG80462.pdf.
For vehicle coordinate frame X forward, Y left, Z up: Positive yaw is to left (as in aircraft heading). Positive pitch is down (decreasing aircraft altitude). Positive roll is to right (decreasing yaw in aircraft).


This challenge aims to find meta-learning approaches effective in the few-shot learning setting for image classification tasks. These approaches should be time efficient, that is, meta-learning procedures should not exceed a specific time boundary. More details are available in the Evaluation tab.
The competition is divided into 2 phases: Feedback and Final. In Feedback Phase, the participant can develop their own approach, make submissions and check out the performance on the leaderboard. In Final Phase, the last valid submission during Feedback Phase is blind-tested on an unseen meta-dataset. During an offline Public Phase, the Omniglot dataset (to be downloaded in the Get Data section) is provided to allow participants to familiarize with the challenge API.
Participants need to train a meta-learner on a meta-train set and produce a learner (a machine learning algorithm), which will be used to train on classification tasks generated from the meta-test set and evaluated. A participant's submission will be evaluated by the capacity of this learner to quickly adapt to new unseen tasks. Please refer to the evaluation section for more details.
Instructions and a starting kit are provided in the dedicated GitHub repository.


Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| Component
| com.wemakedigital.ui |
The base component class for the ui framework. Extending the
|
|
| Container
| com.wemakedigital.ui | TODO | |
| CoreComponent
| com.wemakedigital.ui.core |
The base component class for the ui framework. Extending the
|
|
| DistributeContainer
| com.wemakedigital.ui | Super class for HContainer and VContainer. | |
| HContainer
| com.wemakedigital.ui | Container that distributes children horizontally. | |
| ShowHideComponent
| com.wemakedigital.ui.core | Adds hide and show functionality to the core component. | |
| ShowHideEvent
| com.wemakedigital.ui.core.events | Show and Hide events. | |
| StageContainer
| com.wemakedigital.ui | Container that auto sizes to the stage size. | |
| Text
| com.wemakedigital.ui.text | Dynamic text component | |
| TextButton
| com.wemakedigital.ui.text | Simple text button component. | |
| TextInput
| com.wemakedigital.ui.text | Input text component | |
| TextManager
| com.wemakedigital.ui.text.manager | Multiton manager class for text and styles. | |
| TextTrim
| com.wemakedigital.ui.text.manager | Text trimming value object. | |
| VContainer
| com.wemakedigital.ui | Container that distributes children vertically. |


I am a full-stack web developer and translator. I have a Master's degree in business administration from Georgetown University, where I learned the fundamentals of finance, marketing, and general management. The past six years was spent leading translation and data analysis projects for U.S. government clients. Like natural languages, programming languages are a way for humans to connect. I hope web development will be a medium for reaching out, making an impact, and creating communities.
A Sinatra application that simulates a silent online auction where users can place bids on available items, manage their own inventories, and offer their own items for sale.
cloudSite
cloudGithub
A Meteor application built with the React.js library. It allows users to create, organize, and maintain their own bucket list and track their life goals while ispiring new ideas too.
cloudSite
cloudGithub
A Rails application that helps users locate art venues in San Francisco. Uses SF Open Data and Google Maps API. Submitted to the Dev Bootcamp Civic-Hackathon in January 2016.
cloudSite
cloudGithub
This sample application features user authentication and CRUD actions for users and blog posts.
cloudSite
cloudGithub


Generate Configuration
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{% extends "base.html" %} {% block content %}
Fraction od sp3 carbons is calculated as (#sp3 carbons)/(#all carbons).
Molecular complexity is calculated as number of bits set to ON in molecular fingerprint.


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reserved
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Micropholis
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BOTANICAL
garden
01442984
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Overview¶
Streamiz.Kafka.Net is a .NET stream processing library for Apache Kafka (TM). Streamiz.Kafka.Net is cross-platforms and based on .Net Standard 2.1.
Just few lines of code, with the settings kafka cluster and DSL builder, you may to create your first .NET streamiz application.
Nuget package¶
dotnet add package Streamiz.Kafka.Net --version 0.2.0-beta
Tutorial: First streamiz application¶
This tutorial will describe all the steps required to create a first streamiz application with a simple case :
static void Main(string[] args)
{
// Generate cancellable token
CancellationTokenSource source = new CancellationTokenSource();
// Stream configuration
var config = new StreamConfig<StringSerDes, StringSerDes>();
config.ApplicationId = "test-app";
config.BootstrapServers = "<IP_ADDRESS>:9092";
config.NumStreamThreads = 2;
StreamBuilder builder = new StreamBuilder();
// Stream "test" topic with filterNot condition and persist in "test-output" topic.
builder.Stream<string, string>("test")
.FilterNot((k, v) => v.Contains("test"))
.To("test-output");
// Create a table with "test-ktable" topic, and materialize this with in memory store named "test-store"
builder.Table("test-ktable", InMemory<string, string>.As("test-store"));
// Build topology
Topology t = builder.Build();
// Create a stream instance with toology and configuration
KafkaStream stream = new KafkaStream(t, config);
// Subscribe CTRL + C to quit stream application
Console.CancelKeyPress += (o, e) =>
{
source.Cancel();
stream.Close();
};
// Start stream instance with cancellable token
stream.Start(source.Token);
}


--- layout: default ---
Here are Ray-related posts on other sites. First, some posts that are good, first-time introductions to Ray:
Other useful posts on Ray:


Overview of Single Bubble Model Module¶
| Release: | 1.1 |
|---|---|
| Date: | Nov 08, 2017 |
Single Bubble Model¶
Simulate the trajectory of a particle rising through the water column
This module defines the classes, methods, and functions necessary to simulate
the rise of a single particle (bubble, droplet or solid particle) through the
water column. The ambient water properties are provided through the
ambient.Profile
class object, which contains a netCDF4-classic dataset of
CTD data and the needed interpolation methods. The dbm
class objects
dbm.FluidParticle
and dbm.InsolubleParticle
report the properties and
behavior of the particle during the simulation. An interface to the dbm
objects is provided by the Particle class objects defined in
dispersed_phases
.
Notes¶
This model solves for the trajectory vec(x) by the simple transport equation:
d vec(x) / dt = vec(u)
where vec(u) is the vector velocity of the particle, which may include the rise velocity and an ambient current. The rise velocity depends on the particle size, which changes with pressure (if compressible) and as a result of mass transfer (when soluble). Hence, this equation is usually coupled to a system of equations for the change in mass of each chemical component in the particle m_i, given by:
d (m_i) / dt = - beta * A * (Cs - C)
where Cs is the local solubility of component i and C is the local
concentration of component i in the surrounding water; beta is the mass
transfer coefficient and A is the surface area. Methods to compute
beta, Cs, and A are provided in the dbm
module. Since source fluids
may have different temperature than the ambient, heat transfer is also
modeled:
d H / dt = - rho_p * cp * A * beta_T * (T - Ta)
where H is the heat content, given by m_p * cp * T; beta_T is the heat transfer coefficient and m_p is the total mass of the particle. Since some mass is lost due to dissolution, the particle temperature must be adjusted by:
d H / dt = cp * d (m_p) / dt * T # Note d (m_p) / dt < 0
and for the heat of solution, using:
d H / dt = sum (d (m_i) /dt * dH_solR_i * Ru / M_i)
where dH_solR is the enthalpy of solution divided by the universal gas constant (Ru) and M_i is the molecular weight of constituent i.
When the particle becomes very small, the heat transfer and dissolution become unstable, leading to rapid oscillations in the predicted particle temperature. To avoid this problem, this module accounts for heat transfer until the particle temperature reaches equilibrium with the seawater (which happens very quickly). Thereafter, the particle is assumed to be equal to the temperature of the ambient water.
The equations for heat and mass transfer and for slip velocity are discontinuous at the boundaries between particle shapes (e.g., ellipsoid and spherical cap, etc.), and this can sometimes lead to the solution getting stuck at the shape transition. The convergence criteria for the ODE solver are set at an optimal compromise for accuracy and for allowing a diverse range of particles to be simulated. Nonetheless, there are situations where these discontinuities may still break the solution.
Finally, if the diameter of a fluid particle is observed to rapidly increase, this is usually associated with a phase change from liquid to gas. The diagnostic plots help to identify these effects by plotting the state space together with several descriptive variables, including diameter, density, and shape. However, there is no mechanism in this module to allow a droplet to break up into multiple bubbles.
Class Objects¶
-
class
single_bubble_model.
Model
(profile=None, simfile=None)[source][source]¶ Master class object for controlling and post-processing the simulation
This is the main program interface, and the only object or function in this module that the user should call. At instantiation, the model parameters and the ambient water column data are organized. For a given simulation, the user passes a
dbm
particle object and its initial conditions (e.g., mass, temperature, location) to thesimulate
method, and the object computes the trajectory and plots the resulting path and particle properties. The simulation results can be stored to and loaded from a netCDF file using thesave_sim
andload_sim
methods. An ascii table of data for the state space for reading into other programs (e.g., Matlab) can be output using thesave_txt
method. The object can only store simulation results in its attribute variables for one simulation at a time. Each time a new simulation is run or a past simulation results file is loaded, the current simulation (if present) is overwritten.Parameters: profile :
ambient.Profile
object, default = NoneAn object containing the ambient CTD data and associated methods. The netCDF dataset stored in the
ambient.Profile
object may be open or closed at instantiation. If open, the initializer will close the file since this model does not support changing the ambient data once initialized.simfile: str, default = None
File name of a netCDF file containing the results of a previous simulation run.
Notes
The
Model
object will be initialized either with theprofile
data making it ready to start a new simulation or with the results of a previous simulation stored in simfile.Attributes
profile ( ambient.Profile
object) Ambient CTD data for the model simulationp ( ModelParams
object) Set of model parameters not adjustable by the usersim_stored (bool) Flag indicating whether or not simulation results exist in the object namespace particle ( dispersed_phases.SingleParticle
object) Interface to thedbm
module and container for particle-specific parameterst (ndarray) Times (s) associated with the state space y (ndarray) State space along the trajectory of the particle z0 (float) The release depth (m) x0 (float, default = 0.) The release x-coordinate (m) y0 (float, default = 0.) The release y-coordinate (m) de (float) Initial diameter of the particle (m) yk (ndarray) Initial mole fractions of each chemical component (–) T0 (float, optional) Initial temperature (K) of the particle at release K (float, default = 1.) Mass transfer reduction factor (–) K_T (float, default = 1.) Heat transfer reduction factor (–) fdis (float, default = 1.e-6) Remainder fraction that turns off dissolution for each component (–) delta_t (float, default = 0.1 s) Maximum time step to use (s) in the simulation output Methods
load_sim
(fname)Load in a saved simulation result file for post-processing post_process
([fig])Plot the simulation state space and key interrogation parameters save_sim
(fname, profile_path, profile_info)Save the current simulation results save_txt
(base_name, profile_path, profile_info)Save the state space in ascii text format for exporting simulate
(particle, X0, de, yk[, T0, K, K_T, …])Simulate the trajectory of a particle from given initial conditions
-
class
single_bubble_model.
ModelParams
(profile)[source][source]¶ Fixed model parameters for the single bubble model
This class stores the set of model parameters that should not be adjusted by the user and that are needed by the single bubble model.
Parameters: profile :
ambient.Profile
objectThe ambient CTD object used by the single bubble model simulation.
Attributes
rho_r (float) Reference density (kg/m^3) evaluated at mid-depth of the water body. g (float) Acceleration of gravity (m/s^2) Ru (float) Ideal gas constant (J/mol/K)
Module Functions¶
calculate_path (profile, particle, p, y0, delta_t) |
Calculate the trajectory of a particle |
derivs (t, y, profile, particle, p) |
Compute the RHS of the ODE for the trajectory of a single particle |
sbm_ic (profile, particle, X0, de, yk, T0, K, …) |
Set the initial conditions for a single bubble model simulation |
plot_state_space (profile, particle, p, t, y, fig) |
Create the basic plots to interrogate the solution for the particle path |


HYPERBLOCK
Hyperblocks | The future of Mobility
When it comes to Barcelona, the search for such mobility solutions might seem irrelevant, considering the reputation of being an exemplary city in regard to this matter. In fact, almost half of the movements in Barcelona are done by non-motorized modes and only 21% are made by private cars. However, this small percentage causes expenses of 169 million euros per year due to congestion. And the city still deals with high rates of movement by other modes, with 6.7 million commutes every day.
For the Barcelona case, we would like to further investigate on the Eixample district, as a prototype to be replicated in the others. Our aim with this work is to play the role of the Public Administration and build a Policy for Mobility, which is divided in phases until 2033 and is constantly updated.
Firstly, we investigated how the current mobility infrastructure is in the Eixample district. Therefore, we analysed the road network of Barcelona, the public transport system and the cycling network. Analyses that were based on datasets from the Municipality, TMB and OSM.
As a conclusion, we analysed the 10-minute walk from the public transport and cycling infrastructure, in order to check the availability of these elements around the whole area, with a positive response.
Why are people moving within Eixample?
Our second purpose was to understand the causes of the constant movement. Which led us to two analyses, based on the movement within and towards Eixample.
For determining why people are moving within Eixample, we firstly analyzed the quantity of amenities that exist on a 15-minute walk radius for each neighborhood, also assessing the availability of these services in each street. Then, by evaluating the land uses, we have captured the characteristics of the entire district and in particular the lack of green areas in a part of the city which is so populated. These analyses have been possible using the dataset of Barcelona Activities provided by InAtlas, combined with data from OSM.
In conclusion, we could say that the reasons behind people’s movement within Eixample are mainly related to the lack of green areas and a lower concentration of amenities in confined zones, reasons which force dwellers to move further for such necessities.
Why are people moving to Eixample?
On the other hand, we would like to investigate why people are constantly moving to Eixample? The everyday movement is closely linked to the need of commuting to work.
So firstly, we were able to assess the number of people who work in Eixample, from the CensoEmpresas dataset, and identify that their concentration is mainly around Passeig de Gracia Street. Then, we analyzed the origin of these workers with Mobility INE dataset, evaluating where employees of Eixample are coming from. We identified the percentage of people from other neighborhoods coming to work, and together with data from RFD, we were able to assess their income. Based on this and additional information, we were able to compare and visually represent that the income of the workers is usually lower than the income of the dwellers.
Thus, our conclusion to why workers commute to Eixample every day is mainly because they can’t afford to live there. Based on relevant studies and considering the average income of workers and dwellers of each neighborhood, we can calculate a suggested maximum rent price per room they could all afford. Furthermore, considering these prices, we can identify that the unaffordable places for rent represent a very large amount of the district’s housing options.
What are the mobility patterns?
Moreover, we would like to understand the exact way people move, and for analyzing patterns, it is necessary to look at movements but also stops. Based on our investigations, we infer that weekdays mobility mainly consists of going for work and study. Therefore, with Spanish Inspire Catastral and OSM we were able to identify the location of offices, schools and universities, and cross this information with weekday’s people’s movements acquired from Footfall Data analysis. Whereas for the weekend’s mobility, we infer that it mainly consists of going for non-everyday needs, such as amenities and leisure as well as tourist attractions. In both cases, we can analyze the concentration of people’s movement in each street during the weekend, and identify the main zones they go for these services.
Then, after further filtering of the Footfall Data, we analyzed only the shortest movements in order to assess the people who are most likely moving on foot or by bike, and analyze which routes they are taking. In this way we can identify the pedestrians’ and cyclists’ patterns.
So the conclusion of all these pattern analysis is the identification of the most commuted streets and the streets most used by pedestrians and cyclists.
What has been done by the Public Administration?
Lastly, after analyzing the Challenges of mobility in Eixample today, we researched what the Public Administration has been doing towards the topic. The most important local policy is the Urban Mobility Plan (PMU) of Barcelona, the two latest ones being for 2018 and 2024. Both policies rely a lot on the implementation of the Superblock Project and how this will be responsible for increasing the area for pedestrians and cyclists mobility.
However, our conclusion from analyzing the policies is firstly that it represents an engineer’s perspective of mobility, focusing only on proposals for the means of transport, without actually looking into the causes of the problem, for example, the reasons for commuting and how to mitigate it. Also, it implements the Mobility As A Service integrating all modes in one platform, but Smart Mobility is much broader than this, and should also take into consideration the new means of transport arising. And lastly, although the Superblock project poses a good strategy, it is not adequate for the long-term future.
With Covid and the urge to work remotely, we see a permanent change in the city’s dynamics, and by 2025, 25% of the World’s workforce will be working from home, which will result in a similar amount of workspaces becoming vacant. By 2030, as technology replaces manual labor and economies change, 50% of people won’t have jobs, but consequently the government will provide people with financial support through a Basic Income, and a shift in movement patterns will occur: movements for amenities and leisure will overcome the number of movements for work and study. On the other hand, new means of transport will emerge, and over 50% of cars will be driverless, while 40% of rides will be shared, which will drastically reduce the space needed for cars, as well as the GHG emissions. Lastly, by 2033, drones will be used for all deliveries, and as a repercussion, a new mobility network will appear in the sky.
So how are we shaping our policy to address the Challenges of today and the Challenges we assume for the future? We divided our proposals in 3 main phases, which are intended to be revised in almost real-time, with the policy being constantly updated based on continuous re-analysis of the current situation of mobility. Furthermore, the concept of Policy on demand is not only related to a policy that adapts through time and different needs, but to citizens’ actual needs informed through a participatory process.
The Future is Participatory
The participatory process will happen with citizens’ engagement both online, directly through the City Platform, and offline, through kiosks on site. It will be used for them to inform the leisure spaces and amenities needed in their surroundings, promoting not only a 15-minute neighborhood but a much closer one.
Firstly, in 2025, we’ll be dealing with changes on the city’s dynamics and the appearance of new vacant spaces. So how will the street change from today until 2025?
First of all, these vacant offices will become the amenities needed in each block according to the Land Use permissions established through the participatory process. The same goes for leisure, replacing existing parking spots with Parklets. The green leisure spaces will also be increased by reclaiming the inside area of blocks and turning them into public plazas, similar to Cerda’s original plan. Lastly, we will make housing affordable for the workers through a regulation for rent price reduction based on their income and how much they could afford to pay.
In 2030, we’ll have a shift in the movement patterns as well as more urban spaces available which once belonged to the cars. So how will the street change in this scenario?
While our plan for 2021 to 2025 was focused on decreasing the need for moving, now we focus mainly on the street network itself. Firstly, between 2025 and 2030 we stimulate the new means of transport by establishing streets for driverless cars, based on the less busy ones from our analysis. AI will be used to make the street network flexible and constantly changing, considering that driverless streets can stop operating when needed. Also, we take the decreasing space dedicated to cars back to people, by implementing the Superblock pedestrian streets in the first stage.
Then, when we reach 2030, we increase the amount of pedestrian space to 50% of the street network, based on the analysis of streets most used by them. We will also promote a smart public transport system, with driverless tourist and public buses, and a public transport that operates on demand adapting to users’ requests on the TMB app. Furthermore, considering the empty parking lots, we propose that the ones located on the remaining streets for cars, the busiest ones of the district, will be sold to the City to provide parking, electric charging and other infrastructure for the new modes. The income from private drivers and companies using this infrastructure will finance the new transport system. The other parking lots will be under the Land Use Permits established on the participatory process, to meet the changing demands and provide the amenities needed in each block.
In 2033, a regulation for the new mobility network in the sky is needed. So how will the street change in this scenario?
While our previous phases were focused on people’s mobility, the last phase focuses mainly on goods’ transportation. Firstly, we start this phase of our policy also in 2025, when drones will probably begin appearing. At this moment, while the drone delivery system is still arising, we will establish a temporary goods distribution with driverless trucks, promoting a tax reduction for companies that use this mode of transport. We will establish the largest car and driverless car streets as the main goods routes, for all types of trucks, and the smaller ones as a secondary route only for driverless ones.
Then, we will regulate the system of drones by restricting the heights and operating hours to minimize disturbance. The public inside area of blocks will be used as the delivery centers for them. The drones, which belong to private companies, will only be allowed to fly if they make them available for the public administration when necessary. Moreover, in this initial moment, only essential needs will be allowed to be delivered by drones, as a first stage of implementation. Gradually, more drones will appear and less driverless trucks will be used, and when we reach 2033, drones will be used for delivering all goods, with driverless trucks serving only as a support.
Which means, in the end, that the streets will be changing throughout time, according to the demands of today and the future, in a way we mitigate the cause of mobility challenges and improve its infrastructure, in a vision that, indeed, embraces the people’s participation.
ABSTRACT
When the subject is Mobility, the main challenges are very clear. Mobility shapes our cities: 50% of public space is taken by roads. It shapes our lives: 1 whole year of our life is spent in commuting. It influences the environment, causing 23% of GHG emissions in Europe, and it affects our economy, with an average of 130 million euros per year being lost due to congestion in each country.When it comes to Barcelona, the search for such mobility solutions might seem irrelevant, considering the reputation of being an exemplary city in regard to this matter. In fact, almost half of the movements in Barcelona are done by non-motorized modes and only 21% are made by private cars. However, this small percentage causes expenses of 169 million euros per year due to congestion. And the city still deals with high rates of movement by other modes, with 6.7 million commutes every day.
For the Barcelona case, we would like to further investigate on the Eixample district, as a prototype to be replicated in the others. Our aim with this work is to play the role of the Public Administration and build a Policy for Mobility, which is divided in phases until 2033 and is constantly updated.
THE CHALLENGES OF TODAY
What is the current mobility infrastructure?Firstly, we investigated how the current mobility infrastructure is in the Eixample district. Therefore, we analysed the road network of Barcelona, the public transport system and the cycling network. Analyses that were based on datasets from the Municipality, TMB and OSM.
As a conclusion, we analysed the 10-minute walk from the public transport and cycling infrastructure, in order to check the availability of these elements around the whole area, with a positive response.
Why are people moving within Eixample?
Our second purpose was to understand the causes of the constant movement. Which led us to two analyses, based on the movement within and towards Eixample.
For determining why people are moving within Eixample, we firstly analyzed the quantity of amenities that exist on a 15-minute walk radius for each neighborhood, also assessing the availability of these services in each street. Then, by evaluating the land uses, we have captured the characteristics of the entire district and in particular the lack of green areas in a part of the city which is so populated. These analyses have been possible using the dataset of Barcelona Activities provided by InAtlas, combined with data from OSM.
In conclusion, we could say that the reasons behind people’s movement within Eixample are mainly related to the lack of green areas and a lower concentration of amenities in confined zones, reasons which force dwellers to move further for such necessities.
Why are people moving to Eixample?
On the other hand, we would like to investigate why people are constantly moving to Eixample? The everyday movement is closely linked to the need of commuting to work.
So firstly, we were able to assess the number of people who work in Eixample, from the CensoEmpresas dataset, and identify that their concentration is mainly around Passeig de Gracia Street. Then, we analyzed the origin of these workers with Mobility INE dataset, evaluating where employees of Eixample are coming from. We identified the percentage of people from other neighborhoods coming to work, and together with data from RFD, we were able to assess their income. Based on this and additional information, we were able to compare and visually represent that the income of the workers is usually lower than the income of the dwellers.
Thus, our conclusion to why workers commute to Eixample every day is mainly because they can’t afford to live there. Based on relevant studies and considering the average income of workers and dwellers of each neighborhood, we can calculate a suggested maximum rent price per room they could all afford. Furthermore, considering these prices, we can identify that the unaffordable places for rent represent a very large amount of the district’s housing options.
What are the mobility patterns?
Moreover, we would like to understand the exact way people move, and for analyzing patterns, it is necessary to look at movements but also stops. Based on our investigations, we infer that weekdays mobility mainly consists of going for work and study. Therefore, with Spanish Inspire Catastral and OSM we were able to identify the location of offices, schools and universities, and cross this information with weekday’s people’s movements acquired from Footfall Data analysis. Whereas for the weekend’s mobility, we infer that it mainly consists of going for non-everyday needs, such as amenities and leisure as well as tourist attractions. In both cases, we can analyze the concentration of people’s movement in each street during the weekend, and identify the main zones they go for these services.
Then, after further filtering of the Footfall Data, we analyzed only the shortest movements in order to assess the people who are most likely moving on foot or by bike, and analyze which routes they are taking. In this way we can identify the pedestrians’ and cyclists’ patterns.
So the conclusion of all these pattern analysis is the identification of the most commuted streets and the streets most used by pedestrians and cyclists.
What has been done by the Public Administration?
Lastly, after analyzing the Challenges of mobility in Eixample today, we researched what the Public Administration has been doing towards the topic. The most important local policy is the Urban Mobility Plan (PMU) of Barcelona, the two latest ones being for 2018 and 2024. Both policies rely a lot on the implementation of the Superblock Project and how this will be responsible for increasing the area for pedestrians and cyclists mobility.
However, our conclusion from analyzing the policies is firstly that it represents an engineer’s perspective of mobility, focusing only on proposals for the means of transport, without actually looking into the causes of the problem, for example, the reasons for commuting and how to mitigate it. Also, it implements the Mobility As A Service integrating all modes in one platform, but Smart Mobility is much broader than this, and should also take into consideration the new means of transport arising. And lastly, although the Superblock project poses a good strategy, it is not adequate for the long-term future.
THE CHALLENGES OF THE FUTURE
And what will be the Challenges of mobility in the future? Based on sources, we made some assumptions.With Covid and the urge to work remotely, we see a permanent change in the city’s dynamics, and by 2025, 25% of the World’s workforce will be working from home, which will result in a similar amount of workspaces becoming vacant. By 2030, as technology replaces manual labor and economies change, 50% of people won’t have jobs, but consequently the government will provide people with financial support through a Basic Income, and a shift in movement patterns will occur: movements for amenities and leisure will overcome the number of movements for work and study. On the other hand, new means of transport will emerge, and over 50% of cars will be driverless, while 40% of rides will be shared, which will drastically reduce the space needed for cars, as well as the GHG emissions. Lastly, by 2033, drones will be used for all deliveries, and as a repercussion, a new mobility network will appear in the sky.
OUR POLICY
The Future is on DemandSo how are we shaping our policy to address the Challenges of today and the Challenges we assume for the future? We divided our proposals in 3 main phases, which are intended to be revised in almost real-time, with the policy being constantly updated based on continuous re-analysis of the current situation of mobility. Furthermore, the concept of Policy on demand is not only related to a policy that adapts through time and different needs, but to citizens’ actual needs informed through a participatory process.
The Future is Participatory
The participatory process will happen with citizens’ engagement both online, directly through the City Platform, and offline, through kiosks on site. It will be used for them to inform the leisure spaces and amenities needed in their surroundings, promoting not only a 15-minute neighborhood but a much closer one.
PHASE 1 | The Future is Accessibility
Firstly, in 2025, we’ll be dealing with changes on the city’s dynamics and the appearance of new vacant spaces. So how will the street change from today until 2025?
First of all, these vacant offices will become the amenities needed in each block according to the Land Use permissions established through the participatory process. The same goes for leisure, replacing existing parking spots with Parklets. The green leisure spaces will also be increased by reclaiming the inside area of blocks and turning them into public plazas, similar to Cerda’s original plan. Lastly, we will make housing affordable for the workers through a regulation for rent price reduction based on their income and how much they could afford to pay.
PHASE 2 | The Future is Smart Mobility
In 2030, we’ll have a shift in the movement patterns as well as more urban spaces available which once belonged to the cars. So how will the street change in this scenario?
While our plan for 2021 to 2025 was focused on decreasing the need for moving, now we focus mainly on the street network itself. Firstly, between 2025 and 2030 we stimulate the new means of transport by establishing streets for driverless cars, based on the less busy ones from our analysis. AI will be used to make the street network flexible and constantly changing, considering that driverless streets can stop operating when needed. Also, we take the decreasing space dedicated to cars back to people, by implementing the Superblock pedestrian streets in the first stage.
Then, when we reach 2030, we increase the amount of pedestrian space to 50% of the street network, based on the analysis of streets most used by them. We will also promote a smart public transport system, with driverless tourist and public buses, and a public transport that operates on demand adapting to users’ requests on the TMB app. Furthermore, considering the empty parking lots, we propose that the ones located on the remaining streets for cars, the busiest ones of the district, will be sold to the City to provide parking, electric charging and other infrastructure for the new modes. The income from private drivers and companies using this infrastructure will finance the new transport system. The other parking lots will be under the Land Use Permits established on the participatory process, to meet the changing demands and provide the amenities needed in each block.
PHASE 3 | The Future is Flying
In 2033, a regulation for the new mobility network in the sky is needed. So how will the street change in this scenario?
While our previous phases were focused on people’s mobility, the last phase focuses mainly on goods’ transportation. Firstly, we start this phase of our policy also in 2025, when drones will probably begin appearing. At this moment, while the drone delivery system is still arising, we will establish a temporary goods distribution with driverless trucks, promoting a tax reduction for companies that use this mode of transport. We will establish the largest car and driverless car streets as the main goods routes, for all types of trucks, and the smaller ones as a secondary route only for driverless ones.
Then, we will regulate the system of drones by restricting the heights and operating hours to minimize disturbance. The public inside area of blocks will be used as the delivery centers for them. The drones, which belong to private companies, will only be allowed to fly if they make them available for the public administration when necessary. Moreover, in this initial moment, only essential needs will be allowed to be delivered by drones, as a first stage of implementation. Gradually, more drones will appear and less driverless trucks will be used, and when we reach 2033, drones will be used for delivering all goods, with driverless trucks serving only as a support.
SUPERBLOCKS x HYPERBLOCKS
At last, as a conclusion we would like to state that our vision for the district is a step further from the Superblock. A vision we would like to call: the Hyperblock. While the Superblock focuses mainly on the street network, ours consider the reasons for mobility and change beyond the network itself. Also, the city council proposes just a few public green spaces, not meeting the current demands, whereas we propose one in almost every block and street. And while their proposal doesn’t consider new means of transport and have limited amounts of pedestrian space, we introduce new technologies and prioritize the pedestrian.Which means, in the end, that the streets will be changing throughout time, according to the demands of today and the future, in a way we mitigate the cause of mobility challenges and improve its infrastructure, in a vision that, indeed, embraces the people’s participation.
Hyperblock: The Future of Mobility is a project of IAAC, Institute for Advanced Architecture of Catalonia developed at Master in City & Technology in 2020/21 by students: Diana Roussi, Laura Guimarães, Matteo Murat, Sridhar Subramani & Stephania Kousoula and faculty: Luis Falcon & Iacopo Neri


gem-man
-- view a gem's man page
gem man <GEM>
gem man <SECTION> <GEM>
gem man --latest <GEM>
gem man --exact <GEM>
gem man --all
The gem man
command can be used to display a man page for an
installed RubyGem. The man page must be included with the gem -
gem-man
does no generation or magic.
For an introduction to man pages, see man(1)
(or type man man
in
your shell).
gem install gem-man
gem man gem-man
Metalicious.
gem man
expects to be passed the name of an installed gem. If there
are multiple man pages found for the gem, you will be asked which
you'd like to view. If only a single man page is found it will be
displayed.
Man pages are any files whose extension is a single digit [0-9],
e.g. ron.1
.
Specifying a SECTION
as the first argument narrows the search to man
pages matching the provided section. For example, if the "mustache"
gem includes man/mustache.1
and man/mustache.5
the command gem
man 1 mustache
will display man/mustache.1
without asking if you'd
like to see man/mustache.5
.
gem man
's default mode of operation is to open a man page for a
single gem or, if multiple man pages are found, ask which you'd like
to open. If there are any ambiguities as to which gem to use, gem
man
will ask which you'd prefer.
You can specify gems or list available gems using a few options.
-l
, --latest
If there are multiple versions of a gem, open the latest.
-v
, --version
Specify version of gem to man.
-e
, --exact
Only list exact matches.
-a
, --all
List all installed gems that have manuals.
See gem help man
to view the options at any time.
gem install gem-man
gem man mustache
gem man 1 ron
gem man -a
For information on authoring man pages, see ron(7)
:
gem install ron
gem man 7 ron
Requires the man(1)
script to be in your path, executable, and to
accept a full path to a manual.
Requires Ruby and RubyGems 1.3.2 (or higher).
Please report other bugs at http://github.com/defunkt/gem-man/issues
gem-man is Copyright (C) 2010 Chris Wanstrath with parts from Adam Sanderson.
ron(7), man(1), less(1), roff(7), groff(1), http://en.wikipedia.org/wiki/Man_page, http://github.com/defunkt/gem-man


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Queen and Duke of Edinburgh's wedding anniversary celebrated with throwback pictures on social media
by Naveel KrishantThe royal family has marked the Queen and the Duke of Edinburgh's 72nd wedding anniversary with an array of black and white throwback pictures on social media.
Prince Harry and Meghan Markle shared a sweet tribute to the royal couple on their Sussex Royal Instagram page, wishing them 'many congratulations', while Prince William and Kate Middleton also posted throwback photos earlier in the day.
However, duty called for the Queen who had her usual busy schedule of engagements today at Buckingham Palace, while Prince Philip remained at Sandringham, more than 110 miles from London.
[Source: Daily Mail.]


Welcome to the SNMP-Dog
Introduction to SNMP
SNMP stands for simple network management protocol. It is a way that servers can share information about their current state, and also a channel through which an administer can modify pre-defined values. While the protocol itself is very simple, the structure of programs that implement SNMP can be very complex.SNMP is a protocol that is implemented on the application layer of the networking stack. The protocol was created as a way of gathering information from very different systems in a consistent manner. Although it can be used in connection to a diverse array of systems, the method of querying information and the paths to the relevant information are standardized.
Versions
There are multiple versions of the SNMP protocol, and many networked hardware devices implement some form of SNMP access. The most widely used version is SNMPv1, but it is in many ways insecure. Its popularity largely stems from its ubiquity and long time in the wild. SNMPv2 was the second version of the protocol, which offers some substantial improvements on the earlier standard. Included in this version was a new “party-based” security model meant to address the security issues inherent with the prior revision. However, the new model was not very popular because it was difficult to understand and implement.Because of this, a few “spin-offs” of version 2 were created, each of which kept the bulk of the version 2 improvements, but swapped out the security model. In SNMPv2c, community-based authentication, the same model used in v1, was reintroduced.
In 1998, the third (and current) version of the SNMP protocol entered as a spec proposal. From a user’s perspective, the most relevant change was the adoption of a user-based security system.
SNMP-Dog uses the current version of the SNMP protocol; v3.
Agents and Managers
In general, a network being profiled by SNMP will mainly consist of devices containing SNMP agents. An agent is a program that can gather information about a piece of hardware, organize it into predefined entries, and respond to queries using the SNMP protocol.SNMP agents do the bulk of the work. They are responsible for gathering information about the local system and storing them in a format that can be queried.updating a database called the “management information base”, or MIB.
The component of this model that queries agents for information is called an SNMP manager. These machines generally have data about all of the SNMP-enabled devices in their network and can issue requests to gather information and set certain properties.
The manager can be any machine that can send query requests to SNMP agents with the correct credentials. Sometimes, this is implemented as part of a monitoring suite, while other times this is an administrator using some simple utilities to craft a quick request.
SNMP-Dog is an SNMP manager.
The MIB Structure
The most difficult part of the SNMP system to understand is probably the MIB, or management information base. The MIB is a database that follows a standard that the manager and agents adhere to. It is a hierarchical structure that, in many areas, is globally standardized, but also flexible enough to allow vendor-specific additions.The MIB structure is best understood as a top-down hierarchical tree. Each branch that forks off is labeled with both an identifying number (starting with 1) and an identifying string that are unique for that level of the hierarchy. You can use the strings and numbers interchangeably.
An example for a MIB is
HOST-RESOURCES-MIBand an example for a MIB Value is
sysDescror its OID counterpart,
.<IP_ADDRESS>.<IP_ADDRESS>.0
Tables
Sometimes, it makes sense to order MIB Values into tables to get easier access to larger amounts of logically similar data quickly. In this case a MIB Value points to a column of the table and the final integer of the OID can (but doesn't have to) point to the row of that column, which allows us to get the actual parameter we are looking for.An example for this which the SNMP-Dog uses is the Storage Table. It makes sense for storage media to be stored to be saved in tables because usually a PC has quite a few storage devices.


elevator scroll_wall
Scrolls texture(s) of any walls in the sector with flag 1 bit 64/128/256/512 (allow scroll mid/top/bot/sign texture). Stop values are distances in pixels ( x by 8 to get distances in level geometry units)


[vars.notice;htmlconv=no]
[vars.notice;htmlconv=no]
Welcome - Lets get started!
Thank your for deciding to use our software to help you with all your Project & Client Management.
This installer will guide you through all the steps necessary to install this application.
Our easy to read Terms
- I will not distribute copies of this software, modified or otherwise
- I will not sell copies of this software, modified or otherwise
- I agree that Nextloop.net retains all copyright to this software
CONFIGURACIÓN DEL SERVIDOR
Minimum server settings needed to run this software on your server. If your server does not meet these requirements, you may need to use a different web hosting provider.
RESULTS:
- PHP 5.3.0 Minimum - [vars.check_php_version;htmlconv=no]
- PHP GD Library - [vars.check_php_gd;htmlconv=no]
- PHP CURL Extension - [vars.check_php_curl;htmlconv=no]
- PHP PDO Extension - [vars.check_php_pdo;htmlconv=no]
- MYSQL Enabled - [vars.check_php_mysql;htmlconv=no]
FOLDER & FILE PERMISSIONS
The following folders/files must be CHMOD with WRITEABLE permissions. This is normally
777 or
755 for folders &
666 for files depending on your server. You can CHMOD files folders using your FTP client.
RESULTS:
- /static/fotos [vars.check_folder_fotos;htmlconv=no]
- /static/fotos/tmp [vars.check_folder_tmp;htmlconv=no]
- /static/logos [vars.check_folder_logos;htmlconv=no]
- /application/logs [vars.check_folder_logs;htmlconv=no]
- /application/cache [vars.check_folder_cache;htmlconv=no]
- /application/config/database.php (file) [vars.check_folder_database;htmlconv=no]
MYSQL - DATABASE DETAILS
Enter your MySQL database details. You must install using a
new database.
You can easily create a new database via your web hosting control panel (e.g. Cpanel etc)
ACCOUNT DETAILS
These will also be your main admin login details.
The installation has completed. You can now log in and start using the application.
IMPORTANT: You must now delete the
/install folder


From:Jim Barnes To:Tracy Geaccone Sent:2017-01-11T04:36:55.0000000Z Subject:PGE 2002 Capital Costs and IT Detail
Hello, following up our PGE Budget presentation I am forwarding you the
following information.
Jessica - the 2002 Capital Slide has been revised to be consistent with
the NNG disclosure schedule. The decommissioning forecast is up by $1.6
MM, however since this is funded by the decommissioning trust it should
not be an issue.
Tracy - Do you have a time and agenda set for the Nov. 1 dry run of the
budget presentation? I may be sitting in for Piro so please keep me
posted as to what the plan is.
Rod - you asked for some detail on our IT capital expenditures. The
file IT_Teresa includes the requested detail. Note that in our UE-115
ratecase we were authorized to expend up to $96.8 MM for the 2000-2002
budget years. This is a balancing account, such that if we don't expend
the money we have to refund it to customers. As an fyi - I've pasted in
below the language from our UE-115 Stipulation on IT costs.
Q. What is the basis for the stipulation relating to issue S-45, CIS /
IT Disallowance?
A. After a Staff review of new IT systems and their associated capital
costs, Staff has determined PGE's capital costs for new IT systems to be
prudent. As a result, the Parties agreed to full recovery of PGE's IT
investments, subject to a Staff audit. PGE will place into base rates
100% of the 2002 revenue requirement related to the 2000, 2001, and 2002
capital additions for the CIS/IT capital items listed below. The 2002
revenue requirement included in base rates will be trued-up to the
actual revenue requirement for the CIS/IT capital costs. OPUC Staff
will audit PGE's actual capital expenditures for the CIS/IT capital
items listed below.
1. Customer information system.
2. Enterprise resources planning (ERP) system.
3. Network meter reading (NMR) backbone and data store (excluding the
meters).
4. Miscellaneous capitalized information technology costs.
Some of the forecasted 2000-2002 capital additions may be delayed until
2003. Delayed costs can also be recovered, subject to the same Staff
audit procedures and standards. Only those costs that are reasonable
and prudent will be authorized for inclusion in the "actual" revenue
requirement calculation. Accordingly, customers will receive a refund
for any costs PGE does not expend or costs the OPUC finds imprudent.
Let me know if you have any questions.
Jim B.<PHONE_NUMBER>
------------------- TEXT.htm follows -------------------
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 5.50.4522.1800" name=GENERATOR>

Hello, following up our PGE Budget
presentation I am forwarding you the following information.

Jessica - the 2002 Capital Slide has been revised to be consistent with the
NNG disclosure schedule. The decommissioning forecast is up by $1.6 MM,
however since this is funded by the decommissioning trust it should not be an
issue.

Tracy - Do you have a time and agenda set for the Nov. 1 dry run of the
budget presentation? I may be sitting in for Piro so please keep me posted
as to what the plan is.

Rod - you asked for some detail on our IT capital
expenditures. The file IT_Teresa includes the requested detail. Note
that in our UE-115 ratecase we were authorized to expend up to $96.8 MM for
the 2000-2002 budget years. This is a balancing account, such that if
we don't expend the money we have to refund it to customers. As an
fyi - I've pasted in below the language from our UE-115 Stipulation on IT
costs.

Q. What is the basis for the stipulation relating to
issue S-45, CIS / IT Disallowance?

A. After a Staff review of new IT systems and
their associated capital costs, Staff has determined PGE's capital costs for new
IT systems to be prudent. As a result, the Parties agreed to full recovery
of PGE's IT investments, subject to a Staff audit. PGE will place into
base rates 100% of the 2002 revenue requirement related to the 2000, 2001, and
2002 capital additions for the CIS/IT capital items listed below. The 2002
revenue requirement included in base rates will be trued-up to the actual
revenue requirement for the CIS/IT capital costs. OPUC Staff will audit
PGE's actual capital expenditures for the CIS/IT capital items listed
below.

1. Customer information system.
2. Enterprise resources planning
(ERP) system.
3. Network meter reading (NMR) backbone and data store
(excluding the meters).
4. Miscellaneous capitalized information technology
costs.

Some of the forecasted 2000-2002 capital additions may be delayed until
2003. Delayed costs can also be recovered, subject to the same Staff audit
procedures and standards. Only those costs that are reasonable and prudent
will be authorized for inclusion in the "actual" revenue requirement
calculation. Accordingly, customers will receive a refund for any costs
PGE does not expend or costs the OPUC finds imprudent.

Let me know if you have any questions.

Jim B.<PHONE_NUMBER>

***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


|
CmdMessenger
3.0
CmdMessenger is a serial port messaging library for the .Net / Mono Platform.
|
Fas Manager for serial port data. More...
Public Member Functions | |
| CommunicationManager (DisposeStack disposeStack, ITransport transport, ReceiveCommandQueue receiveCommandQueue) | |
| Default constructor. | |
| CommunicationManager (DisposeStack disposeStack, ITransport transport, ReceiveCommandQueue receiveCommandQueue, char commandSeparator, char fieldSeparator, char escapeCharacter) | |
| Constructor. | |
| void | Initialize (DisposeStack disposeStack, ITransport transport, ReceiveCommandQueue receiveCommandQueue, char commandSeparator, char fieldSeparator, char escapeCharacter) |
| Initializes this object. | |
| bool | StartListening () |
| Connects to a serial port defined through the current settings. | |
| bool | StopListening () |
| Stops listening to the serial port. | |
| void | WriteLine (string value) |
| Writes a string to the serial port. | |
| void | WriteLine< T > (T value) |
| Writes a parameter to the serial port followed by a NewLine. | |
| void | Write< T > (T value) |
| Writes a parameter to the serial port. | |
| void | ProcessLine (string line) |
| Converts lines on . | |
Public Attributes | |
| readonly Encoding | StringEncoder = Encoding.GetEncoding("ISO-8859-1") |
Protected Member Functions | |
| override void | Dispose (bool disposing) |
| Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. | |
Properties | |
| long | LastLineTimeStamp [get, set] |
| Gets or sets the time stamp of the last received line. |
Fas Manager for serial port data.
| CommandMessenger.CommunicationManager.CommunicationManager | ( | DisposeStack | disposeStack, |
| ITransport | transport, | ||
| ReceiveCommandQueue | receiveCommandQueue | ||
| ) |
Default constructor.
/
| disposeStack | The DisposeStack |
| transport | The Transport Layer |
| receiveCommandQueue |
| CommandMessenger.CommunicationManager.CommunicationManager | ( | DisposeStack | disposeStack, |
| ITransport | transport, | ||
| ReceiveCommandQueue | receiveCommandQueue, | ||
| char | commandSeparator, | ||
| char | fieldSeparator, | ||
| char | escapeCharacter | ||
| ) |
Constructor.
| receiveCommandQueue | |
| commandSeparator | The End-Of-Line separator. |
| fieldSeparator | |
| escapeCharacter | The escape character. |
| disposeStack | The DisposeStack |
| transport | The Transport Layer |
| override void CommandMessenger.CommunicationManager.Dispose | ( | bool | disposing | ) | [protected, virtual] |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
| disposing | true if resources should be disposed, false if not. |
Reimplemented from CommandMessenger.DisposableObject.
| void CommandMessenger.CommunicationManager.Initialize | ( | DisposeStack | disposeStack, |
| ITransport | transport, | ||
| ReceiveCommandQueue | receiveCommandQueue, | ||
| char | commandSeparator, | ||
| char | fieldSeparator, | ||
| char | escapeCharacter | ||
| ) |
Initializes this object.
| receiveCommandQueue | |
| commandSeparator | The End-Of-Line separator. |
| fieldSeparator | |
| escapeCharacter | The escape character. |
| disposeStack | The DisposeStack |
/
| transport | The Transport Layer |
| void CommandMessenger.CommunicationManager.ProcessLine | ( | string | line | ) |
Converts lines on .
Connects to a serial port defined through the current settings.
Stops listening to the serial port.
| void CommandMessenger.CommunicationManager.Write< T > | ( | T | value | ) |
Writes a parameter to the serial port.
| T | Generic type parameter. |
| value | The value. |
| void CommandMessenger.CommunicationManager.WriteLine | ( | string | value | ) |
Writes a string to the serial port.
| value | The string to write. |
| void CommandMessenger.CommunicationManager.WriteLine< T > | ( | T | value | ) |
Writes a parameter to the serial port followed by a NewLine.
| T | Generic type parameter. |
| value | The value. |
long CommandMessenger.CommunicationManager.LastLineTimeStamp [get, set] |
Gets or sets the time stamp of the last received line.
time stamp of the last received line.


--- type: "standard" title: "Root Android Phone with SuperSU and TWRP" featimg: "http://www.howtogeek.com/thumbcache/280/160/73e035266a5cbc8d36c0d76a80aa5527/wp-content/uploads/2016/02/androidroot-1.jpg" description: "How to Root Android Phone with SuperSU and TWRP" origin_url: "http://www.howtogeek.com/115297/how-to-root-your-android-why-you-might-want-to/" social_media_msg: "How to Root Your Android Phone with SuperSU and TWRP" ---
Some apps require root access. it is nesesary to have root if you want to run certain apps. Here’s a metod for rooting your device.
Root user is to have access to the entire operating system, and do what you want. By default, you don’t have root access, and certain apps won’t function without root access.
Rooting” is the act of gaining access to the root user account. .
With root, you can remove bloatware, run a firewall, enable tethering even if your carrier is blocking it, manually back up your system, and use other tweaks that require low-level system access.
Some apps have features that only work on a rooted device.
Android devices don’t come rooted for a reason. In fact, some device manufacturers go out of their way to prevent you from rooting. Here’s why:
There are many ways to root an Android phone
In this article, we’ ll primarily be discussing users who have an unlockable bootloader. If your phone requires an exploit, we won’t be able to help you, since the process is different for just about every phone. You’ll have to search a forum like XDA Developers for more information on how to root your specific device. This guide previously featured one-click root apps Kingo Root and Towelroot, and those may still support some older phones as well.
If your device does have an unlockable bootloader, however, then read on. We generally recommend the TWRP method over one-click root programs because you learn exactly how everything works, which will help you troubleshoot if something goes wrong in the future– one-click root programs aren’t as transparent. Before you begin this process, you’ll need to unlock your bootloader the official way , and then install the TWRP recovery environment using these instructions. We’ll then use TWRP to root your phone.
Alright, so you’ve unlocked your bootloader, and you’ve installed TWRP. Great! You’re actually almost there. To gain root access, we’re going to use a program called SuperSU, which gives you the ability to grant root access to other apps.
SuperSU is available in the Google Play Store, but that version doesn’t actually give you root access–in fact, you need root access to use it in the first place! Talk about a Catch-22. Thankfully, SuperSU is also available as a .zip file that we can “flash” with TWRP. Doing so will grant you root access along with the management features of SuperSU’s Android app.
So, to start, head to this link, which will take you to the latest version of SuperSU available for download. Download the .zip file to your computer, plug in your phone with a USB cable, and drag the SuperSU zip to your phone’s internal storage or SD card.
Next, reboot your phone into TWRP recovery. Doing this is a bit different on every phone–for example, you may have to hold the Power and Volume Down buttons simultaneously, then use the volume keys to boot “Recovery Mode”. Google instructions for your specific model to see how it’s done.
Once you’ve done so, you’ll be greeted with the familiar TWRP home screen. Click the Install button.
NOTE: You should probably make a backup in TWRP before continuing with this process.
The following screen will appear. Scroll down and navigate to the SuperSU ZIP file you transferred earlier.
Tap the SuperSU zip and you’ll see this screen. Swipe to confirm the flash.
It should only take a moment to flash the SuperSU package. When it finishes, tap the “Wipe cache/Dalvik” button that appears and swipe to confirm.
When that finishes, tap the “Reboot System” button to boot back into Android.
If TWRP asks if you want to install SuperSU now, choose “Do Not Install”. Sometimes, TWRP can’t detect that you already have SuperSU, so it’ll ask to flash its built-in version. But it’s almost always best to flash the latest version of SuperSU yourself, which we’ve just done.
When you restart your mobile, you should see the new SuperSU icon in your app drawer. SuperSU controls which other apps on your phone get root permissions. Whenever an app wants to request root permissions, it has to ask your SuperSU app, which will show a request prompt.
To make sure root is working properly, you can download the Root Checker app and verify your rooted status. Alternatively, download a root-only app you’ve been wanting to try, and see if it asks you for superuser permissions.
For example, if we open and try to add an app to , Greenify –a handy battery-saving app for rooted phones–we’ll see this popup, asking for root access. If you click Grant and you get a success message, you have successfully achieved root on your phone.
To manage root permissions, open your app drawer and tap the SuperSU icon. You’ll see a list of apps that have been granted or denied superuser access. You can tap on an app to change its permissions.
If you ever want to unroot, open the SuperSU app, go to its Settings screen, and tap the “Full unroot” option. It will attempt to unroot your device. If it works for you, this is definitely the easiest way to unroot your phone.
Image Credit: Norebbo


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Enter the name of the Community to which you belong
Website address you want (fill only with letters, numbers, and signs "-".)


Recently at Flatiron, I was building a super-simple SPA (single page application) that consumed an external API and performed some basic operations on the page. My goal was to mimic a JS file pattern I had seen with my instructor where we had an app class managing a lot of functionality, an adaptor class fetching from the API and a DogBreed class to handle the returned objects and their requisite methods.
It was going well and I was getting back objects from a fun dog API. At least, it was great until I got in a bit over my head trying to attach event listeners to DOM elements I was adding to the page after completing a GET request with fetch
, and the context of `this` I wanted to preserve was being lost in the process. I started looking for ways to perform actions based on changes to the DOM - enter the MutationObserver class.
As the name suggests, the purpose of mutation observers is, well, to observe. Specifically, DOM elements. And look for mutations. In the DOM elements.
More specifically, it's a built-in class that's intended to handle changes directly to the DOM. When an element under observation changes in the DOM, a new MutationRecord is created which carries with it data about the nature of that change. In practice, I only used it to get information on what had been changed via console log.
let theShadowKnows = new MutationObserver(mutation => { mutation.forEach(mutant => console.log(mutant)) })
We first have to initialize a new instance of the MutationObserver class. That requires one argument - a callback function. In the above case, it's just a console log of a MutationRecord object which is generated when the conditions are met for the observation.

Our glorious H1 tag

some fun text here.

some not so fun text here.

a third paragraph element.

optimizing for the term 'glorious H1 tag' and will hopefully rank by 2019.

Let's say that we are given the above HTML. In order to start observing, we need a target and a configuration object (MutationObserverInit) that tells the Observer what should be generated in the MutationRecord instance when something changes in the DOM target.
let t = document.getElementById('pro-seo-text') let conf = { attributes: true, childList: true, characterData: true, attributeOldValue: true }
The MDN documentation indicates that you need to have one of the first three keys present and set to true in the "conf" (MutationObserverInit) object above set to true or else it won't be valid. Without one of those tree, a TypeError is thrown.
To start observing, we pass in the target and conf to the .observe
method of the instance we created. Once that has happened without incident, we can see the MutationRecords as they are logged to the browser console (at least in my current callback function, that is). Here's a link to a quick test where you can see the MutationRecord objects in the JS console if you want.
If we wanted to unbind the observer, effectively killing it, we would only need to call:
theShadowKnows.disconnect()
MutationObserver
?For a little while, I struggled to find real-world use cases for MutationObservers until I found this article on Eager.io which details (and even demos one) real world value. In particular, observers can capture element as they hit the DOM before they are rendered to make changes that a user wouldn't see but would have a great impact, like optimizing images or a similar value-add situation.
In essence, it seems that a big part of the value of a MutationObserver is that it monitors changes in the DOM itself like attribute changes/additions, new children, new nodes, etc. It's less driven (out of the box, at least) by interaction with those elements on the page.
One other important factor reported in this post on the Opera dev blog is that an observers are more efficient in some respect than event handlers. In an example given to add 2500 document fragments to a document, the claim is that the event handler is invoked 2500 times but the observer's callback only once. Sadly, the test that was originally used to demonstrate that fact no longer works to confirm.
MutationObserver
is Neat-o, but May Not Be Great for Large ApplicationsLast thing I wanted to talk about, particularly in the context I mentioned earlier (monitoring all nodes as added to DOM), observing mutations is potentially very expensive as it could happen hundreds of times a second in the correct context. The expense will be dependent on the complexity and the size of the node tree we're observing. The accepted answer in this StackOverflow question has some pretty rigorous suggestions for optimization, but for my purposes, this topic requires more study and some benchmarking on an actual application to better determine its viability.


- Swipe up or swipe down
- Click on the scrollbar
- Press the left and right key
The Experience is finished. The Falcon 9 truster will be able to take off 9 more times


public class Territory
extends java.lang.Object
| Constructor and Description |
|---|
Territory(GameLogic ticTacToeGame)
Another constructor for class Territory.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.function.Supplier<java.util.stream.Stream<Tile>> |
getColumnTilesStreamSupplier(int column)
Gets a supplier for a stream of all tiles in a given column in this
territory.
|
java.util.function.Supplier<java.util.stream.Stream<Tile>> |
getLeftDiagTilesStreamSupplier()
Gets a supplier of the stream of all tiles in the left diag in this
territory.
|
java.util.function.Supplier<java.util.stream.Stream<Tile>> |
getRightDiagTilesStreamSupplier()
Gets a supplier of the stream of all tiles in the right diag in this
territory.
|
java.util.function.Supplier<java.util.stream.Stream<Tile>> |
getRowTilesStreamSupplier(int row)
Gets a supplier for the stream of all tiles in a given row in this territory.
|
Dimension |
getSize()
Gets the size.
|
GameLogic |
getTicTacToeGame()
Gets this players tic tac toe game.
|
Tile |
getTile(Location location)
Gets a tile at a location.
|
int |
getTileIndexByLocation(Location location)
Gets the index of a tile by its location.
|
java.util.List<Tile> |
getTiles()
Gets the tiles.
|
int |
getTilesAmount()
Gets the number of tiles in this territory.
|
boolean |
isColumnCompletelyMarkedByOnePlayer(int column)
Gets if a given column in this territory is completely marked by one player.
|
boolean |
isEveryTileMarked()
Gets if all tiles in this territory are marked.
|
boolean |
isLeftDiagCompletelyMarkedByOnePlayer()
Gets if the left diag in this territory is completely marked by one player.
|
boolean |
isLocationInTerritory(Location location)
Gets if a location is inside the territory.
|
boolean |
isRightDiagCompletelyMarkedByOnePlayer()
Gets if the right diag in this territory is completely marked by one player.
|
boolean |
isRowCompletelyMarkedByOnePlayer(int row)
Gets if a given row in this territory is completely marked by one player.
|
public Territory(GameLogic ticTacToeGame)
ticTacToeGame
- the tic tac toe game this territory is associated withjava.lang.IllegalArgumentException
- if given size is not positivepublic boolean isEveryTileMarked()
public boolean isRowCompletelyMarkedByOnePlayer(int row)
isStreamOfTilesCompletelyMarkedByOnePlayer(Supplier<Stream<Tile>>)
row
- the row of the tiles to checkpublic boolean isColumnCompletelyMarkedByOnePlayer(int column)
isStreamOfTilesCompletelyMarkedByOnePlayer(Supplier<Stream<Tile>>)
column
- the column of the tiles to checkpublic boolean isLeftDiagCompletelyMarkedByOnePlayer()
public boolean isRightDiagCompletelyMarkedByOnePlayer()
public java.util.function.Supplier<java.util.stream.Stream<Tile>> getLeftDiagTilesStreamSupplier()
public java.util.function.Supplier<java.util.stream.Stream<Tile>> getRightDiagTilesStreamSupplier()
public java.util.function.Supplier<java.util.stream.Stream<Tile>> getRowTilesStreamSupplier(int row)
row
- the row of the searched tilespublic java.util.function.Supplier<java.util.stream.Stream<Tile>> getColumnTilesStreamSupplier(int column)
column
- the column of the searched tilespublic Tile getTile(Location location)
getTileIndexByLocation(Location location)
) and returning the element
with this index from the list in the instance variable tiles.location
- the location to get the tile fromjava.lang.IllegalArgumentException
- if given location is null or not inside the territorypublic int getTilesAmount()
public boolean isLocationInTerritory(Location location)
location
- the location to checkpublic int getTileIndexByLocation(Location location)
location
- the location to get the tiles list index ofpublic GameLogic getTicTacToeGame()
public java.util.List<Tile> getTiles()
public Dimension getSize()


Razor-based testing
This pages documents how to do Blazor/Razor component testing from .razor
files.
Before you get started, make sure you have read the Getting started page and in particular the Basics of Blazor component testing section. It wont take long, and it will ensure you get a good start at component testing.
NOTE: This feature is EXPERIMENTAL and syntax and API will likely changed. Here are a few limitations to be aware of at the moment:
- The xUnit test runner can detect and execute tests in Razor test components, but is not able to distinguish the individual
<Fixture>
's from each other. They are all executed together, one at the time. The solution is planned, see the related issue for details.- Go to the Contribute page for info on how to provide feedback and suggestions.
TIP: Working with and asserting against the rendered component and its output is covered on the Working with rendered components and fragments page.
Content:
Further reading:
- Working with rendered components and fragments
- Semantic HTML markup comparison
- Mocking JsRuntime
- Razor test examples
Creating a new Razor test component
To create Razor based tests, we need to create test components. All test components must inherit from TestComponentBase
, e.g. by adding @inherits TestComponentBase
to the top of your .razor file. The TestComponentBase
contains all the logic for rendering components and correctly dispose of renderers, components, and HTML parsers after each test.
For example:
@inherits TestComponentBase
<Fixture Test="Test1">
<ComponentUnderTest>
<MyComponent />
</ComponentUnderTest>
</Fixture>
@code {
void Test1()
{
// assert and verification
}
}
You will also need to import a few namespaces to make asserting and mocking possible. They are best placed in an _Imports.razor
file next to your Razor test components, e.g.:
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.Extensions.DependencyInjection
@using Bunit
@using Bunit.Mocking.JSInterop
@using Xunit
NOTE: The
_Imports.razor
has already been created for you if you are using the Blazor test project template.
Defining tests/fixtures in test components
When you have a Razor test component created, its time to add test cases/fixtures to it. This is done via the <Fixture>
component and related test methods and child components.
Lets look at what options we have by setting up an empty test case, first the code:
<Fixture Description="MyComponent renders as expected" @* Optional - description is shown in error message if test fails *@
Setup="Setup" @* Optional - method called first *@
SetupAsync="SetupAsync" @* Optional - method called after Setup *@
Test="Test1" @* Optional - method called after Setup/SetupAsync *@
TestAsync="Test1Async" @* Optional - method called after Test *@
Tests="new Action[]{ Test2, Test3 }"> @* Optional - methods are called after Test/TestAsync, one at the time *@
TestsAsync="new Func<Task>[]{ Test2Async, Test3Async }"> @* Optional - methods are called after Tests, one at the time *@
<ComponentUnderTest>
<MyComponent />
</ComponentUnderTest>
<Fragment id="first">

First Fragment

</Fragment>
<Fragment id="second">
<MyOtherComponent />
</Fragment>
</Fixture>
@code {
// Called first if present when added to the Setup parameter
// on a <Fixture> component (can be named anything)
void Setup()
{
// Add services and do other setup work in this method.
Services.AddMockJsRuntime();
}
// Called after Setup if present when added to the Setup parameter
// on a <Fixture> component (can be named anything)
Task SetupAsync() => Task.CompletedTask;
// Called after Setup when added to the Test parameter to a
// <Fixture> component (can be named anything)
void Test1()
{
// Renders a MyComponent component and assigns the result to
// a cut variable. CUT is short for Component Under Test.
IRenderedComponent<MyComponent> cut = GetComponentUnderTest<MyComponent>();
// Renders the markup in the "first" fragment by calling GetFragment without an id.
IRenderedFragment firstFragment = GetFragment();
// Renders the markup in the "first" fragment by calling GetFragment with an id.
IRenderedFragment alsoFirstFragment = GetFragment("first");
// Both first fragments refers to the same instance.
Assert.Equal(firstFragment, alsoFirstFragment);
// Renders a MyOtherComponent component defined in the second fragment.
IRenderedComponent<MyOtherComponent> myOtherComponent = GetFragment<MyOtherComponent>("second");
}
Task Test1Async() => Task.CompletedTask;
// Called after Test when added to the Tests parameter to a
// <Fixture> component (can be named anything). Methods in
// the Tests parameter is called in the order they are present in the
// array.
void Test2()
{
// do more testing on CUT, f1 and f2 by retriving them.
}
void Test3()
{
// do more testing on CUT, f1 and f2 by retriving them.
}
Task Test2Async() => Task.CompletedTask;
Task Test3Async() => Task.CompletedTask;
}
The code above works as follows:
All the
<Fixture>
components defined in the test component is found by theTestComponentBase
's test method. For eachFixture
, it calls the related methods in the following order (if they are present):Setup
SetupAsync
Test
TestAsync
Tests
, one at the time, in the order they appear in the array.TestsAsync
, one at the time, in the order they appear in the array.
The
Description
parameter on the<Fixture>
element is displayed in the test runners error window if the test fails.It is inside child component
<ComponentUnderTest>
where you declare the component under test.Any markup or component fragments that is needed for the test can be declared inside the optional
<Fragment>
components. TheId
parameter is optional, and only needed if you have more than one.To render and get the component under test or any of the fragments, use the
GetComponentUnderTest<TComponent>()
method, whereTComponent
is the type of the component you have defined under the<ComponentUnderTest>
element.GetFragment()
can be called both with and without aTComponent
, e.g. if its just markup defined in it. If anid
is not provided to theGetFragment
method, the first declared<Fragment>
is returned.Inside the test methods you can do all the things you can in C#-based tests, e.g. assert against the CUT.
Executing test cases
Since Blazor test component use xUnit under the hood as a test runner, you execute your tests them in exactly the same way as you would normal xUnit unit tests, i.e. by running dotnet test
from the console or running the tests through the Test Explorer in Visual Studio.
Do note the current limitations mentioned at the top of the page.


Basic item-overlay-ops demo
This makes the top options only as tall as they actually are. Good for placing editing on the top of an item only or using CSS variables to set it via style
Good for making editing area a specific height
This is the default behaviors when editing


William Shakespeare
An English poet, playwright and actor
Here's a time line of William Shakespeare's books published:
- 1597 - Romeo and Juliet
- 1598 - Love's Labours Lost
- 1600 - A Midsummer Night's Dream
- 1602 - The Merry Wives of Windsor
- 1608 - King Lear
- 1609 - The Sonnets
- 1612 - Cardenio
- 1622 - Othello
- 1623 - The Two Gentlemen of Verona
- 1634 - The Two Noble Kinsmen
In additional information about the author, here is the information of William Shakespeare.


Interface IShapeRenderer
Defines shape renderer contract.
Namespace: Core2D.Renderer
Assembly: Core2D.dll
Syntax
public interface IShapeRenderer
Properties
| Improve this Doc View SourceState
Gets or sets renderer state.
Declaration
IShapeRendererState State { get; set; }
Property Value
| Type | Description |
|---|---|
| IShapeRendererState |
Methods
| Improve this Doc View SourceClearCache()
Clears renderer cache.
Declaration
void ClearCache()
DrawArc(Object, IArcShape)
Draws a IArcShape shape using drawing context.
Declaration
void DrawArc(object dc, IArcShape arc)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IArcShape | arc | The IArcShape shape. |
DrawCubicBezier(Object, ICubicBezierShape)
Draws a ICubicBezierShape shape using drawing context.
Declaration
void DrawCubicBezier(object dc, ICubicBezierShape cubicBezier)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| ICubicBezierShape | cubicBezier | The ICubicBezierShape shape. |
DrawEllipse(Object, IEllipseShape)
Draws a IEllipseShape shape using drawing context.
Declaration
void DrawEllipse(object dc, IEllipseShape ellipse)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IEllipseShape | ellipse | The IEllipseShape shape. |
DrawImage(Object, IImageShape)
Draws a IImageShape shape using drawing context.
Declaration
void DrawImage(object dc, IImageShape image)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IImageShape | image | The IImageShape shape. |
DrawLayer(Object, ILayerContainer)
Draws a ILayerContainer using drawing context.
Declaration
void DrawLayer(object dc, ILayerContainer layer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| ILayerContainer | layer | The ILayerContainer object. |
DrawLine(Object, ILineShape)
Draws a ILineShape shape using drawing context.
Declaration
void DrawLine(object dc, ILineShape line)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| ILineShape | line | The ILineShape shape. |
DrawPage(Object, IPageContainer)
Draws a IPageContainer using drawing context.
Declaration
void DrawPage(object dc, IPageContainer container)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IPageContainer | container | The IPageContainer object. |
DrawPath(Object, IPathShape)
Draws a IPathShape shape using drawing context.
Declaration
void DrawPath(object dc, IPathShape path)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IPathShape | path | The IPathShape shape. |
DrawPoint(Object, IPointShape)
Draws a IPointShape shape using drawing context.
Declaration
void DrawPoint(object dc, IPointShape point)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IPointShape | point | The IPointShape shape. |
DrawQuadraticBezier(Object, IQuadraticBezierShape)
Draws a IQuadraticBezierShape shape using drawing context.
Declaration
void DrawQuadraticBezier(object dc, IQuadraticBezierShape quadraticBezier)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IQuadraticBezierShape | quadraticBezier | The IQuadraticBezierShape shape. |
DrawRectangle(Object, IRectangleShape)
Draws a IRectangleShape shape using drawing context.
Declaration
void DrawRectangle(object dc, IRectangleShape rectangle)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IRectangleShape | rectangle | The IRectangleShape shape. |
DrawText(Object, ITextShape)
Draws a ITextShape shape using drawing context.
Declaration
void DrawText(object dc, ITextShape text)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| ITextShape | text | The ITextShape shape. |
Fill(Object, Double, Double, Double, Double, IColor)
Fills rectangle with specified color using drawing context.
Declaration
void Fill(object dc, double x, double y, double width, double height, IColor color)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| System.Double | x | The X coordinate of rectangle origin point. |
| System.Double | y | The Y coordinate of rectangle origin point. |
| System.Double | width | The width of rectangle. |
| System.Double | height | The height of rectangle. |
| IColor | color | The fill color. |
Grid(Object, IGrid, Double, Double, Double, Double)
Draws a IGrid using drawing context.
Declaration
void Grid(object dc, IGrid grid, double x, double y, double width, double height)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The native drawing context. |
| IGrid | grid | The IGrid object. |
| System.Double | x | The X coordinate of grid origin point. |
| System.Double | y | The Y coordinate of grid origin point. |
| System.Double | width | The width of grid. |
| System.Double | height | The height of grid. |


More Projects will be add over the coming weeks.
WunderList 2.0 is a user base Todo App that helps user plan and create daily habbits.
There are so many productivity and habit tracking apps out there to measure progress in one area or another.
Baseball Game Predictor is a user base product that is focused on users being able to predict the outcome of a base baseball game.


Next: arithmetic-error, Previous: most-positive-short-float, Up: Numbers Dictionary
implementation-dependent.
The value of each of the constants short-float-epsilon, single-float-epsilon, double-float-epsilon, and long-float-epsilon is the smallest positive float \epsilon of the given format, such that the following expression is true when evaluated:
(not (= (float 1 \epsilon) (+ (float 1 \epsilon) \epsilon)))\/
The value of each of the constants short-float-negative-epsilon, single-float-negative-epsilon, double-float-negative-epsilon, and long-float-negative-epsilon is the smallest positive float \epsilon of the given format, such that the following expression is true when evaluated:
(not (= (float 1 \epsilon) (- (float 1 \epsilon) \epsilon)))\/