ustrings are used to manipulate utf8 strings, either from byte arrays or blocks of memory.
The ustring provides a series of string-like operations over an array of bytes. The buffer is expected to contain an UTF8 encoded string, but if the buffer contains an invalid utf8 sequence many of the operations will continue to work.
The strings can be created either from byte arrays, a range within a byte array, or from a block of unmanaged memory. The ustrings are created using one of the Make methods in the class, not by invoking the new operator on the class.
| MethodDescription | |
|---|---|
| ustring.Make(string) | Creates a ustring from a C# string. |
| ustring.Make(byte[]) | Creates a ustring from a byte array. |
| ustring.Make(byte[], int, int) | Creates a ustring from a range in a byte array. |
| ustring.Make(uint) | Creates a ustring from a single rune. |
| ustring.Make(IntPtr, int, Action<ustring, System.IntPtr>) | Creates a ustring from an unmanaged memory block, with an optional method to invoke to release the block when the ustring is garbage collected. |
| ustring.Make(char[]) | Creates a ustring from a character array. |
The Length property describes the lenght in bytes of the underlying array, while the RuneCount property describes the number of code points (or runes) that are reprenseted by the underlying utf8 encoded buffer.
The ustring supports slicing by calling the indexer with two arguments, the argument represent indexes into the underlying byte buffer. The starting index is inclusive, while the ending index is exclusive. Negative values can be used to index the string from the end. See the documentation for the indexer for more details.
See Also: Inherited members from object.
|
|
ustring
()
|
Documentation for this section has not yet been entered. |
| [read-only] | IsEmpty | bool . Gets a value indicating whether this NStack.ustring is empty. |
| [read-only] default property abstract |
Item (int) | byte . Returns the byte at the specified position. |
| [read-only] default property |
Item (int, int) | ustring . Returns a slice of the ustring delimited by the [start, end) range. If the range is invalid, the return is the Empty string. |
| [read-only] abstract |
Length | int . Gets the length in bytes of the byte buffer. |
| [read-only] | RuneCount | int . Gets the rune count of the string. |
|
|
CompareTo
(object)Implements the IComparable.CompareTo method |
|
|
static
|
Concat
(params ustring[])Concatenates the provided ustrings into a new ustring. |
|
|
|
Contains
(ustring)Returns a value indicating whether a specified substring occurs within this string. |
|
|
|
Contains
(uint)Returns a value indicating whether a specified rune occurs within this string. |
|
|
|
ContainsAny
(ustring)Returns a value indicating whether any of the characters in the provided string occurs within this string. |
|
|
|
ContainsAny
(params uint[])Returns a value indicating whether any of the runes occurs within this string. |
|
|
|
Copy
()The Copy method makes a copy of the underlying data, it can be used to release the resources associated with an unmanaged buffer, or a ranged string. |
|
|
abstract
|
CopyTo
(int, byte[], int, int)Copies the specified number of bytes from the the underlying ustring representation to the target array at the specified offset. |
|
|
|
Count
(ustring)Count the number of non-overlapping instances of substr in the string. |
|
|
|
EndsWith
(ustring)Determines whether the end of this string instance matches the specified string. |
|
|
|
Equals
(ustring)Documentation for this section has not yet been entered. |
|
|
override
|
Equals
(object)Determines whether the specified object is equal to the current NStack.ustring. |
|
|
static
|
EqualsHelper
(ustring, ustring)Documentation for this section has not yet been entered. |
|
|
|
Explode
(int)Explode splits the string into a slice of UTF-8 strings |
|
|
override
|
GetHashCode
()Serves as a hash function for a NStack.ustring object. |
|
|
|
IndexByte
(byte, int)Reports the zero-based index of the first occurrence of the specified byte in the underlying byte buffer. |
|
|
|
IndexOf
(ustring.RunePredicate)IndexOf returns the index into s of the first Unicode rune satisfying matchFunc(rune), or -1 if none do. |
|
|
|
IndexOf
(ustring, int)Reports the zero-based index of the first occurrence of a specified Unicode character or string within this instance. |
|
|
|
IndexOf
(uint, int)Reports the zero-based index of the first occurrence of the specified Unicode rune in this string |
|
|
|
IndexOfAny
(ustring)Reports the zero-based index of the first occurrence in this instance of any character in the provided string |
|
|
|
IndexOfAny
(params uint[])Reports the zero-based index of the first occurrence in this instance of any runes in the provided string |
|
|
static
|
IsSeparator
(uint)IsSeparator reports whether the rune could mark a word boundary. |
|
|
static
|
Join
(ustring, params ustring[])Concatenates all the elements of a ustring array, using the specified separator between each element. |
|
|
|
LastIndexByte
(byte)Reports the zero-based index position of the last occurrence of a specified byte on the underlying byte buffer. |
|
|
|
LastIndexOf
(ustring)Reports the zero-based index position of the last occurrence of a specified substring within this instance |
|
|
|
LastIndexOf
(ustring.RunePredicate)LastIndexOf returns the index into s of the last Unicode rune satisfying matchFunc(rune), or -1 if none do. |
|
|
|
LastIndexOfAny
(ustring)Reports the zero-based index position of the last occurrence in this instance of one or more characters specified in the uustring. |
|
|
static
|
Make
(params byte[])Initializes a new instance of the NStack.ustring class using the provided byte array for its storage. |
|
|
static
|
Make
(params char[])Initializes a new instance of the NStack.ustring class from an array of C# characters. |
|
|
static
|
Make
(string)Initializes a new instance of the NStack.ustring class from a string. |
|
|
static
|
Make
(uint)Initializes a new instance using the provided rune as the sole character in the string. |
|
|
static
|
Make
(byte[], int, int)Initializes a new instance of the NStack.ustring class from a byte array. |
|
|
static
|
Make
(IntPtr, int, Action<ustring, IntPtr>)Initializes a new instance of the NStack.ustring class from a block of memory and a size. |
|
|
|
Range
()An enumerator that returns the index within the string, and the rune found at that location |
|
|
|
Split
(ustring, int)Documentation for this section has not yet been entered. |
|
|
|
StartsWith
(ustring)Determines whether the beginning of this string instance matches the specified string. |
|
|
|
Title
()Converts the string to Title-case, that is every word (as determined by ustring.IsSeparator is Title cased. |
|
|
abstract
|
ToByteArray
()Returns a version of the ustring as a byte array, it might allocate or return the internal byte buffer, depending on the backing implementation. |
|
|
|
ToLower
()Returns a copy of the string s with all Unicode letters mapped to their lower case. |
|
|
|
ToLower
(Unicode.SpecialCase)Returns a copy of the string s with all Unicode letters mapped to their lower case giving priority to the special casing rules. |
|
|
|
ToRunes
(int)Converts a ustring into a rune array. |
|
|
|
ToTitle
()Returns a copy of the string s with all Unicode letters mapped to their title case. |
|
|
|
ToTitle
(Unicode.SpecialCase)Returns a copy of the string s with all Unicode letters mapped to their title case giving priority to the special casing rules. |
|
|
|
ToUpper
()Returns a copy of the string s with all Unicode letters mapped to their upper case. |
|
|
|
ToUpper
(Unicode.SpecialCase)Returns a copy of the string s with all Unicode letters mapped to their upper case giving priority to the special casing rules. |
|
|
|
Trim
(ustring.RunePredicate)Returns a slice of the string with all leading and trailing runes matching the predicate removed. |
|
|
|
TrimEnd
(ustring)TrimEnd returns a slice of the string with all leading characters in cutset removed. |
|
|
|
TrimEnd
(ustring.RunePredicate)Returns a slice of the string with all trailing runes matching the predicate removed. |
|
|
|
TrimSpace
()Returns a slice of the string with all leading and trailing space characters removed (as determined by Unicode.IsSpace() |
|
|
|
TrimStart
(ustring)TrimStarts returns a slice of the string with all leading characters in cutset removed. |
|
|
|
TrimStart
(ustring.RunePredicate)Returns a slice of the string with all leading runes matching the predicate removed. |
|
static
|
Addition (ustring, ustring) | Concatenates the contents of two NStack.ustring instances. |
|
static
|
Equality (ustring, ustring) | Determines whether a specified instance of NStack.ustring is equal to another specified NStack.ustring, this means that the contents of the string are identical |
|
static
|
Inequality (ustring, ustring) | Determines whether a specified instance of NStack.ustring is not equal to another specified NStack.ustring. |
|
static
|
Conversion to NStack.ustring (Implicit) | Implicit conversion from a byte array into a ustring. |
|
static
|
Conversion to NStack.ustring (Implicit) | Implicit conversion from a C# string into a ustring. |
|
|
ICloneable.Clone | Documentation for this section has not yet been entered. |
|
|
IEnumerable<uint>.GetEnumerator | Documentation for this section has not yet been entered. |
|
|
IEnumerable.GetEnumerator | Documentation for this section has not yet been entered. |
|
|
IConvertible.GetTypeCode | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToBoolean | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToByte | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToChar | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToDateTime | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToDecimal | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToDouble | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToInt16 | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToInt32 | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToInt64 | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToSByte | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToSingle | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToString | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToType | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToUInt16 | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToUInt32 | Documentation for this section has not yet been entered. |
|
|
IConvertible.ToUInt64 | Documentation for this section has not yet been entered. |
Documentation for this section has not yet been entered.Syntax
protected ustring ()Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Implements the IComparable.CompareTo methodSyntax
Parameters
- value
- Value.
Returns
Less than zero if this instance is less than value, zero if they are the same, and higher than zero if the instance is greater.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Concatenates the provided ustrings into a new ustring.Syntax
Parameters
- args
- One or more ustrings.
Returns
A new ustring that contains the concatenation of all the ustrings.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a value indicating whether a specified substring occurs within this string.Syntax
Parameters
- substr
- The string to seek.
Returns
true if the substr parameter occurs within this string, or if substr is the empty string (""); otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a value indicating whether a specified rune occurs within this string.Syntax
Parameters
- rune
- The rune to seek.
Returns
true if the rune parameter occurs within this string; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a value indicating whether any of the characters in the provided string occurs within this string.Syntax
Parameters
- chars
- string contanining one or more characters.
Returns
true if any of the characters in chars parameter occurs within this string; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a value indicating whether any of the runes occurs within this string.Syntax
Parameters
- runes
- one or more runes.
Returns
true if any of the runes in runes parameter occurs within this string; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
The Copy method makes a copy of the underlying data, it can be used to release the resources associated with an unmanaged buffer, or a ranged string.Syntax
public ustring Copy ()Returns
A copy of the underlying data.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Copies the specified number of bytes from the the underlying ustring representation to the target array at the specified offset.Syntax
Parameters
- offset
- Offset in the underlying ustring buffer to copy from.
- target
- Target array where the buffer contents will be copied to.
- targetOffset
- Offset into the target array where this will be copied to.
- count
- Number of bytes to copy.
Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Count the number of non-overlapping instances of substr in the string.Syntax
Parameters
- substr
- Substr.
Returns
If substr is an empty string, Count returns 1 + the number of Unicode code points in the string, otherwise the count of non-overlapping instances in string.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
The empty ustring.Syntax
public static ustring EmptyRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether the end of this string instance matches the specified string.Syntax
Parameters
- suffix
- The string to compare to the substring at the end of this instance.
Returns
true if suffix matches the end of this instance; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
Parameters
- other
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether the specified object is equal to the current NStack.ustring.Syntax
Parameters
- obj
- The object to compare with the current NStack.ustring.
Returns
true if the specified object is equal to the current NStack.ustring; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
Parameters
- a
- Documentation for this section has not yet been entered.
- b
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Explode splits the string into a slice of UTF-8 stringsSyntax
Parameters
- limit
- Maximum number of entries to return, or -1 for no limits.
Returns
, one string per unicode character, up to the specified limit.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Serves as a hash function for a NStack.ustring object.Syntax
public override int GetHashCode ()Returns
A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a hash table.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
For internal use, returns the range of bytes specified.Syntax
Parameters
- start
- Start.
- end
- End.
Returns
The range.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index of the first occurrence of the specified byte in the underlying byte buffer.Syntax
Parameters
- b
- The byte to seek.
- offset
- Documentation for this section has not yet been entered.
Returns
The zero-based index position of b if that byte is found, or -1 if it is not.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
IndexOf returns the index into s of the first Unicode rune satisfying matchFunc(rune), or -1 if none do.Syntax
public int IndexOf (ustring.RunePredicate matchFunc)Parameters
- matchFunc
- Match func, it receives a rune as a parameter and should return true if it matches, false otherwise.
Returns
The index inside the string where the rune is found, or -1 on error.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index of the first occurrence of a specified Unicode character or string within this instance.Syntax
Parameters
- substr
- The string to seek.
- offset
- The search starting position.
Returns
The zero-based index position of value if that character is found, or -1 if it is not.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index of the first occurrence of the specified Unicode rune in this stringSyntax
Parameters
- rune
- Rune.
- offset
- Starting offset to start the search from.
Returns
The zero-based index position of rune if that character is found, or -1 if it is not. If the rune is Utf8.RuneError, it returns the first instance of any invalid UTF-8 byte sequence.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index of the first occurrence in this instance of any character in the provided stringSyntax
Parameters
- chars
- ustring containing characters to seek.
Returns
The zero-based index position of the first occurrence in this instance where any character in chars was found; -1 if no character in chars was found.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index of the first occurrence in this instance of any runes in the provided stringSyntax
Parameters
- runes
- ustring containing runes.
Returns
The zero-based index position of the first occurrence in this instance where any character in runes was found; -1 if no character in runes was found.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Gets a value indicating whether this NStack.ustring is empty.Syntax
public bool IsEmpty { get; }Value
true if is empty (Lenght is zero); otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
IsSeparator reports whether the rune could mark a word boundary.Syntax
Parameters
- rune
- The rune to test.
Returns
true, if the rune can be considered a word boundary, false otherwise.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns the byte at the specified position.Syntax
Parameters
- index
- Documentation for this section has not yet been entered.
Value
The byte encoded at the specified position.Remarks
The index value shoudl be between 0 and Length-1.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a slice of the ustring delimited by the [start, end) range. If the range is invalid, the return is the Empty string.Syntax
Parameters
- start
- Start index, this value is inclusive. If the value is negative, the value is added to the length, allowing this parameter to count to count from the end of the string.
- end
- End index, this value is exclusive. If the value is negative, the value is added to the length, plus one, allowing this parameter to count from the end of the string. If the value is zero, the end is computed as the last index of the string.
Value
Documentation for this section has not yet been entered.Remarks
Some examples given the string "1234567890":
The range [0, 4] produces "1234"
The range [8, 10] produces "90"
The range [8, 0] produces "90"
The range [-2, 0] produces "90"
The range [8, 9] produces "9"
The range [-4, -1] produces "789"
The range [-4, 0] produces "7890"
The range [-4, 0] produces "7890"
The range [-9, -3] produces "234567"
This indexer does not raise exceptions for invalid indexes, instead the value returned is the ustring.Empty value:
The range [100, 200] produces the ustring.Empty
The range [-100, 0] produces ustring.Empty
Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Concatenates all the elements of a ustring array, using the specified separator between each element.Syntax
Parameters
- separator
- Separator.
- values
- Values.
Returns
A string that consists of the elements in values delimited by the separator string. If values is an empty array, the method returns ustring.Empty.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index position of the last occurrence of a specified byte on the underlying byte buffer.Syntax
Parameters
- b
- The byte to seek.
Returns
The zero-based index position of b if that byte is found, or -1 if it is not.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index position of the last occurrence of a specified substring within this instanceSyntax
Parameters
- substr
- The ustring to seek.
Returns
The zero-based index position of substr if that character is found, or -1 if it is not.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
LastIndexOf returns the index into s of the last Unicode rune satisfying matchFunc(rune), or -1 if none do.Syntax
public int LastIndexOf (ustring.RunePredicate matchFunc)Parameters
- matchFunc
- Match func, it receives a rune as a parameter and should return true if it matches, false otherwise.
Returns
The last index inside the string where the rune is found, or -1 on error.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Reports the zero-based index position of the last occurrence in this instance of one or more characters specified in the uustring.Syntax
Parameters
- chars
- The string containing characters to seek.
Returns
The index position of the last occurrence in this instance where any character in chars was found; -1 if no character in chars was found.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Gets the length in bytes of the byte buffer.Syntax
public abstract int Length { get; }Value
The length in bytes of the encoded UTF8 string, does not represent the number of runes.Remarks
To obtain the number of runes in the string, use the ustring.RuneCount property.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance of the NStack.ustring class using the provided byte array for its storage.Syntax
Parameters
- buffer
- Buffer containing the utf8 encoded string.
Returns
Documentation for this section has not yet been entered.Remarks
No validation is performed on the contents of the byte buffer, so it might contains invalid UTF-8 sequences.
No copy is made of the incoming byte buffer, so changes to it will be visible on the ustring.
Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance of the NStack.ustring class from an array of C# characters.Syntax
Parameters
- chars
- Characters.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance of the NStack.ustring class from a string.Syntax
Parameters
- str
- C# String.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance using the provided rune as the sole character in the string.Syntax
Parameters
- rune
- Rune (short name for Unicode code point).
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance of the NStack.ustring class from a byte array.Syntax
Parameters
- buffer
- Buffer containing the utf8 encoded string.
- start
- Starting offset into the buffer.
- count
- Number of bytes to consume from the buffer.
Returns
Documentation for this section has not yet been entered.Remarks
No validation is performed on the contents of the byte buffer, so it might contains invalid UTF-8 sequences.
This will make a copy of the buffer range.
Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Initializes a new instance of the NStack.ustring class from a block of memory and a size.Syntax
Parameters
- block
- Pointer to a block of memory.
- size
- Number of bytes in the block to treat as a string.
- releaseFunc
- Optional method to invoke to release when this string is finalized to clear the associated resources, you can use this for example to release the unamanged resource to which the block belongs.
Returns
Documentation for this section has not yet been entered.Remarks
This will return a ustring that represents the block of memory provided.
The returned object will be a subclass of ustring that implements IDisposable, which you can use to trigger the synchronous execution of the releaseFunc. If you do not call Dispose manually, the provided release function will be invoked from the finalizer thread.
Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Concatenates the contents of two NStack.ustring instances.Syntax
Parameters
- u1
- The first NStack.ustring to add, can be null.
- u2
- The second NStack.ustring to add, can be null.
Returns
The NStack.ustring that is the concatenation of the strings of u1 and u2.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether a specified instance of NStack.ustring is equal to another specified NStack.ustring, this means that the contents of the string are identicalSyntax
Parameters
- a
- The first NStack.ustring to compare.
- b
- The second NStack.ustring to compare.
Returns
true if a and b are equal; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Implicit conversion from a byte array into a ustring.Syntax
Parameters
- buffer
- The buffer containing the data.
Returns
The ustring wrapping the existing byte array.Remarks
The returned string will keep a reference to the buffer, which means that changes done to the buffer will be reflected into the ustring.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Implicit conversion from a C# string into a ustring.Syntax
Parameters
- str
- The string to encode as a ustring.
Returns
The ustring with the same contents as the string.Remarks
This will allocate a byte array and copy the contents of the string encoded as UTF8 into it.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether a specified instance of NStack.ustring is not equal to another specified NStack.ustring.Syntax
Parameters
- a
- The first NStack.ustring to compare.
- b
- The second NStack.ustring to compare.
Returns
true if a and b are not equal; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
An enumerator that returns the index within the string, and the rune found at that locationSyntax
[System.Runtime.CompilerServices.IteratorStateMachine(typeof(NStack.ustring/<Range>d__64))]
[return:System.Runtime.CompilerServices.TupleElementNames(Mono.Cecil.CustomAttributeArgument[])]
public IEnumerable<ValueTuple<int, uint>> Range ()Returns
Enumerable object that can be used to iterate and get the index of the values at the same time.Remarks
This is useful to iterate over the string and obtain both the index of the rune and the rune in the same call.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Gets the rune count of the string.Syntax
public int RuneCount { get; }Value
The rune count.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
Parameters
- separator
- Documentation for this section has not yet been entered.
- n
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether the beginning of this string instance matches the specified string.Syntax
Parameters
- prefix
- Prefix.
Returns
true if prefix matches the beginning of this string; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
[System.Runtime.CompilerServices.IteratorStateMachine(typeof(NStack.ustring/<System-Collections-Generic-IEnumerable<System-UInt32>-GetEnumerator>d__103))]
IEnumerator<uint> System.Collections.Generic.IEnumerable<System.UInt32>.GetEnumerator ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
[System.Runtime.CompilerServices.IteratorStateMachine(typeof(NStack.ustring/<System-Collections-IEnumerable-GetEnumerator>d__104))]
IEnumerator System.Collections.IEnumerable.GetEnumerator ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
object System.ICloneable.Clone ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
TypeCode System.IConvertible.GetTypeCode ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
bool System.IConvertible.ToBoolean (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
byte System.IConvertible.ToByte (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
char System.IConvertible.ToChar (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
DateTime System.IConvertible.ToDateTime (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
decimal System.IConvertible.ToDecimal (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
double System.IConvertible.ToDouble (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
short System.IConvertible.ToInt16 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
int System.IConvertible.ToInt32 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
long System.IConvertible.ToInt64 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
sbyte System.IConvertible.ToSByte (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
float System.IConvertible.ToSingle (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
string System.IConvertible.ToString (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
Parameters
- conversionType
- Documentation for this section has not yet been entered.
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
ushort System.IConvertible.ToUInt16 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
uint System.IConvertible.ToUInt32 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
ulong System.IConvertible.ToUInt64 (IFormatProvider provider)Parameters
- provider
- Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Converts the string to Title-case, that is every word (as determined by ustring.IsSeparator is Title cased.Syntax
public ustring Title ()Returns
A title-cased string.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a version of the ustring as a byte array, it might allocate or return the internal byte buffer, depending on the backing implementation.Syntax
public abstract byte[] ToByteArray ()Returns
A byte array containing the contents of the ustring.Remarks
The byte array contains either a copy of the underlying data, in the cases where the ustring was created from an unmanaged pointer or when the ustring was created by either slicing or from a range withing a byte array. Otherwise the returned array that is used by the ustring itself.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their lower case.Syntax
public ustring ToLower ()Returns
The lowercased string.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their lower case giving priority to the special casing rules.Syntax
public ustring ToLower (Unicode.SpecialCase specialCase)Parameters
- specialCase
- Documentation for this section has not yet been entered.
Returns
The string to uppercase.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Converts a ustring into a rune array.Syntax
Parameters
- limit
- Maximum number of entries to return, or -1 for no limits.
Returns
An array containing the runes for the string up to the specified limit.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their title case.Syntax
public ustring ToTitle ()Returns
The title-cased string.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their title case giving priority to the special casing rules.Syntax
public ustring ToTitle (Unicode.SpecialCase specialCase)Parameters
- specialCase
- Documentation for this section has not yet been entered.
Returns
The string to uppercase.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their upper case.Syntax
public ustring ToUpper ()Returns
The string to uppercase.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a copy of the string s with all Unicode letters mapped to their upper case giving priority to the special casing rules.Syntax
public ustring ToUpper (Unicode.SpecialCase specialCase)Parameters
- specialCase
- Documentation for this section has not yet been entered.
Returns
The string to uppercase.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a slice of the string with all leading and trailing runes matching the predicate removed.Syntax
public ustring Trim (ustring.RunePredicate predicate)Parameters
- predicate
- Predicate.
Returns
The trim.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
TrimEnd returns a slice of the string with all leading characters in cutset removed.Syntax
Parameters
- cutset
- Characters to remove.
Returns
The slice of the string with all cutset characters removed.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a slice of the string with all trailing runes matching the predicate removed.Syntax
public ustring TrimEnd (ustring.RunePredicate predicate)Parameters
- predicate
- Function that determines whether this character must be trimmed.
Returns
The current string if the predicate does not match anything, or a slice of the string starting in the first rune after the predicate matched.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a slice of the string with all leading and trailing space characters removed (as determined by Unicode.IsSpace()Syntax
public ustring TrimSpace ()Returns
The space.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
TrimStarts returns a slice of the string with all leading characters in cutset removed.Syntax
Parameters
- cutset
- Characters to remove.
Returns
The slice of the string with all cutset characters removed.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>
Returns a slice of the string with all leading runes matching the predicate removed.Syntax
public ustring TrimStart (ustring.RunePredicate predicate)Parameters
- predicate
- Function that determines whether this character must be trimmed.
Returns
The current string if the predicate does not match anything, or a slice of the string starting in the first rune after the predicate matched.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: NStack
Assembly: NStack (in NStack.dll)
Assembly Versions: <IP_ADDRESS>


THE LOST WORLD: JURASSIC PARK A film review by Paul Miller Copyright 1997 Paul Miller
Jurassic Park was a movie that revolutionized the way that we perceived movies. We began to think....what if we could clones dinosaurs again after seeing this movie, we had to begin to think that we wouldn't really want to. The Lost World shows that not only would that be a grave mistake but that it could lead to extintion of the human race.
The movie starts out with Ian Malcolm being "summoned" by John Hamond. John has a proposition...Go to Isla Sorna which is 80 miles SW of Isla Nablar. There is "Site B". The Isla Nablar mueseum is for the best of the best from Isla Sorna. Jurassic Park were only the healthy dinos that were bread at Sorna. Hammond knew that eventually someone would find it and it would be pilaged. Ian refused until he found out that his girlfriend, Sarah Harding was one of the four on the expedition. He went there, not for research, but to get his loved one out of harms way.
He goes there only to find his daughter has tagged along for the ride. He finds his girlfriend. No sooner then he finds her then 10-15 helocopters land with jeeps, hummers, you name it. They are INGEN, John Hammonds corpoation. They begin to mess up the island...trapping dinosaurs, caging them, etc. The leader is Hammonds Nephew. His sidekick if you will, is a hunter that wants nothing more than a Male T-Rex.
No more plot will you hear...
This movie was great...however not near as good as Jurassic Park. You will hear countless people say..."This was 1000x worse than the book." Well, here's how I look at it. They are two completely different stories. The movie didn't follow the book at all except for bits and pieces. You can't compare apples and oranges, which is what the book and the movie were. Looking solely at the movie, it was solid, well acted, and amazing special effects. If you loved Jurassic Park, you will love the Lost World.
*** (out of 4)
**** - Top Notch *** - Very Good ** - Average * - Just plain bad
mail me<EMAIL_ADDRESS>Visit my Movie Reviews Page
http://us.imdb.com/M/reviews_by?carson%40epix%2Enet%20%28Paul%20Miller%29
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This page tests loading dojo after the page is loaded.
Add the query string "?async" to the URL to test asynchronous operation; an empty query string results in synchronous loading.
When the window.onload fires, the dojo script tag will be added to the DOM and configured to fire the onload callbacks. If everything works, you should see a Calendar below.


#!/usr/bin/perl5 -s
###########################################################################################################
# Company: ©2001 NetMedia Solutions #
# Date: Saturday, September 21, 2001 #
# Location: Los Angeles County, California, United States of America #
# Made By: Luis Rodriguez (drlouie) #
# Email<EMAIL_ADDRESS>#
# #
# This program cannot be duplicated, distributed or re-used for any other purpose other than its original #
# intended purpose and function. You may request NetMedia Solutions for a copy of the script, #
# personalized to fit your exact needs for a small re-programming fee. #
###########################################################################################################
## Test location of request
require ("referer.nsp");
print "Content-type: text/html\n\n";
## Snif cookie, if present test for logged in status
require ("cookiesnif.nsp");
require ("parse_query.nsp");
require ("date.nsp");
if ($Cookies{'GID'} && ($Cookies{'UTipe'} eq "CustAdmin" || $Cookies{'UTipe'} eq "CustUser")) {
$Welcome = "Ahhh! I see you're back again $Cookies{'FiNo'}...
I am not $Cookies{'FiNo'}!";
$LoginBut = "";
## $CartBut = "";
}
elsif ($Cookies{'GID'}) {
$Welcome = "Welcome to our storefront $Cookies{'FiNo'} $Cookies{'LaNo'}...
I am not $Cookies{'FiNo'}!";
$LoginBut = "";
}
else {
$Welcome = "Welcome to the Store
Would you like to Log In?";
$LoginBut = "";
}
if ($FORM{'noSearch'}) { $noSearch = ""; $noSoichit = "noSoichit();"; }
## Capture saved PRESS RELEASES
$cstuff = "admin/press/releases/releases.dat";
$thestuff = `cat $cstuff`;
@lines = split(/:end\n/, $thestuff);
$count=0;
foreach $line (@lines) { $count++; }
$random = int( rand($count));
## random chosen image from the sharktank/pow/ directory
$thisfile = @lines[$random];
@pairs = split(/&&&/, $thisfile);
foreach $pair (@pairs) {
local($name, $value) = split(/===/, $pair);
$name =~ tr/+/ /;
$name =~ s/%([a-fA-F0-9][a-fA-F0-9])/pack("C", hex($1))/eg;
$value =~ tr/+/ /;
$value =~ s/%([a-fA-F0-9][a-fA-F0-9])/pack("C", hex($1))/eg;
$value =~ s///g;
$Saved{$name} = $value;
}
$PressNum = "$Saved{'file'}";
$PressText = "$Saved{'title'}";
{
print <
Company Name
";
}
{
print <
$noSearch
$myPriceLoader


| Do you have any biases for or against mindfulness? If so, can you describe them? | I do believe in mindfulness and I have practised it in the past. In fact, I have been to a 7-day mindfulness retreat in Bali a couple of years ago. I learned different types of meditation and have read a bunch of books about mindfulness. Although, I haven't been practising it lately as life got in the way and it is something you have to work on consistently. |
| How did you find the overall experience? | Overall experience with mindfulness? Hardwork but rewarding. |
| What's your daily habit commitment? | To meditate at least 20mins a day. |
| What was it like to be fully listened to? | It felt good but I also felt a bit self-conscious. I felt like I had the responsibility to tell the story in a way the listener will fully understand. |
| What was it like to fully listen? | I was a bit distracted in the first 30secs which is not goo.d I do this most of the time, zone out and then realise I should be listening and then pull myself back in. It is really important to listen mindfully throughout as you could be missing important details. |
| What did you notice about your learning style? What resources worked for you and why? | I noticed structure is really important for me and I do have the urge to tick everything on the checklist which can be a good thing and a bad thing at the same time. A good mixture of visual (video and reading) and hands-on (practice coding) is the best for me. I easily get distracted and bored if I stick to one type for a long time. |
| Did you keep within the timebox suggestions? If not, was it due to difficulty understanding the basics, or a feeling like you had to _master_ the basics? | Definitely the feeling of having to master the basics! There were a few times when I did not completely grasp the idea and I spent so much time researching and trying to figure it out. It was difficult for me to convince myself to just take what I understand and move on because most of the time things are explained further and some concepts are easier to grasp the more we get into the lesson. But I always cling on to the idea that I have to get this now. |
| What did you notice about your learning style, strengths, and limitations when doing this crash course? | I noticed that I had to mix things up frequently, go from one topic to another. This way I am keeping it fresh all the time. The down side of it though is not getting in a flow. I feel like I'm not giving myself a chance to get in the flow in one subject before jumping to another. I have to find a balance between both. |
| Did any blocks come up for you? How did you overcome them? | There were a few times where I had to stop and go to another topic as I was just not getting the current one I am studying. The DOM is quite new to me so I had to understand the very basics of it. |
| How many tabs do you have open in your web browser right now? What is the ratio of study related tabs to distraction related tabs? | I have 10 tabs currently open. 8 are study related and 2 are still study related but random google searches of how to do something. |
| Did you do something funny with the Dev Tools, like insert your own name or some inappropriate words into the DOM of a website? If not, do so now. It's hilarious and a great way to amuse your non-technical friends.  He was proud. |


Bristol City star sends Manchester United defender message after big derby win over Manchester City
He has been out injured since the start of the season
by David ByromJay Dasilva has shown where his loyalties in Manchester lie by sending Aaron Wan-Bissaka a well done message following Saturday's Manchester derby.
Bristol City star Dasilva commented on the Manchester United defender's Instagram post after the Red Devils overcame their fierce rivals Manchester City 2-1 on Saturday.
The Robins defender posted fire emojis to show his approval of Wan-Bissaka's display after the 22-year-old posted a picture of himself from the game with the caption "Manchester is red."
Whilst Wan-Bissaka and Dasilva have never played club football together - Wan-Bissaka joined Man United from boyhood club Crystal Palace, and Dasilva joined the Robins from Chelsea - the duo know each other well from international duty.
Both Dasilva and Wan-Bissaka were involved in the England under-21s squad for the European Championships over the summer.
It was an unsuccessful tournament, however, with England crashing out in the group stages following defeats to France and Romania and a draw with Croatia.
Dasilva and Wan-Bissaka started at full-back in the opening game defeat to France, which proved to be Wan-Bissaka's only game of the tournament.
Robins defender Dasilva went on to also feature against Romania, but missed the game against Croatia, with England boss Aidy Boothroyd coming in for criticism after being accused of not knowing his best team, prompting heavy rotation in all three matches.
Dasilva has managed just one appearance so far this season for the Robins having suffered a stress fracture in his lower leg.
The 21-year-old is expected to return next month.
Get lots more news, opinion and transfer updates on our Bristol City FC page and add a bookmark to find it quickly next time.


---
layout: default
---
{{ page.title }}
{{ page.description }}
{{ page.quote }}
{{ page.custom-question1 }}
{{ page.custom-answer1 }}
Our school theme is all about building bridges, closing gaps, and leaving legacies. How do you execute this in your day-to-day life?
{{ page.set-answer1 }}
What do you think makes Woodbridge so special?
{{ page.set-answer2 }}
{{ page.custom-question2 }}
{{ page.custom-answer2 }}
What are your plans after high school?
{{ page.set-answer3 }}
Do you have any advice for future or current high school students?
{{ page.set-answer4 }}
{{ page.custom-question3 }}
{{ page.custom-answer3 }}
What are three words that you or your friends would use to describe you?
{{ page.set-answer5 }}
How do you inspire others within Woodbridge to be great?
{{ page.set-answer6 }}
{{ page.custom-question4 }}
{{ page.custom-answer4 }}


At approximately 8:45, ingested approximately 160 mg of ethylone. 30 minutes later noticed the need to go to the bathroom as well as some nausea that seemed to come and go in the next half hour. I also experienced a slight headache that came and went after the first 30 minutes. I didn't take anything for the headache for fear of aggravating the nausea, but it may not have been such a bad idea.
Full effects began about an hour after ingestion. The effects were similar to MDMA in that there was a significant lack of inhibition in terms of talking about things that lie just beneath the surface but usually take some work to get out when I am sober. Though there was no real 'push' from the substance itself, once a subject was brought up it was very easy to open up and bring up subjects related to sexuality as well as interpersonal relationships and talk about them with little inhibition.
I was taking the substance with my husband, so it was a definite aid in talking about various aspects of our relationship. Much of the trip rotated around talking about such issues and exploring our relationship sexually. I have only ever really experienced that type of complete lack of inhibition on MDMA. The difference with ethylone is that the euphoria is not there both in terms of a body high as well as the mental euphoria. On the plus side, that means I am able to focus when talking about important issues and actually remember all aspects of the conversations the next day rather than getting distracted every 5 minutes.
Physically, I would best describe the experience as stepping through a time warp of sorts. In the ethylone world things seem to move in slow motion. My body feels a bit heavy and difficult to move, though once I move there is no problem. Sexually, I was unable to achieve an orgasm, but the sexual experience was extremely enjoyable nonetheless.
I would say the come down began at about 1-2 am. There were periods of falling into anxiety and negative feelings about the trip ending as well as the desire to extend the trip, but these did not last too long and could be deflected to some extent by focusing on some other kind of activity. I attempted to go to bed at about 5 am and found it rather difficult to fall asleep even after taking 1mg xanax. The period of falling asleep was rather interesting because there were moments when I fell into a kind of trip state where I wasn't asleep, but was lost in a kind of closed eye world with very, very mild visuals. I woke up once in the morning with a headache, very tired, but was able to sleep till about 1 pm the next day.
I doubt if I will do this substance again anytime soon. The hangover was very similar to that from MDMA, but I also had a headache though it went away with some ibuprofen. I'm not sure if the headache was simply an exhibition of my usual monthly migraines. It could have been.
I may consider low doses if there were any interpersonal relationship issues I thought needed to be brought out. It would certainly aid with such issues.
There are two amendments I'd like to make. First, Cannabis and some nitrous oxide were used during and after the peak of this experience. Second, ~150mg MDMA and 22mg 2C-B were taken one week previous to this experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Amy Bennett Johnson
Democrat
Retired Owner, Constructive Public Relations (PR consultancy)
MBA, Boston University BA, University of Utah
80123
Cutter for Colorado (donor and volunteer) I’ve always attended caucuses and voted since moving to Colorado in 1999. In 2018 a candidate I knew and trusted ran for State Representative. Even though I don’t live in her district, I supported her campaign, Cutter for Colorado, financially and as a volunteer. Specifically, I helped with her website, explaining her positions on issues as she worked to serve all Coloradoans. I also wrote emails to inform and motivate volunteers. She was elected in 2018. When she ran again in 2020, I donated and volunteered again and once again, her campaign was successful.
2015-16 Christensen Lane Estates (CLE) HOA board member 2016-present CLE HOA, chair, architectural committee 2015-2017 Daughters of Utah Pioneers (DUP), Captain, Columbine Camp 2015-2017 DUP, President, Temple View Company 2017 Boy Scouts of America, Assistant District Commissioner, Arapahoe District, Denver Area Council 2017 Public Relations Society of America (PRSA) Awards Task Force, national chair 2018 PRSA, Honors and Awards Committee national co-chair 2018-present, The Church of Jesus Christ of Latter-day Saints (LDS), Littleton Stake, Public Affairs/Communication Council member 2019-present, LDS, Littleton Stake and Denver Area South media relations specialist 2018-present, LDS, Littleton Stake JustServe Committee
Organizing Since graduate school 40 years ago, I have served as president or chair of many organizations, committees and groups. My approach is to collaborate and mentor, giving participants a chance to shine while ensuring the group’s success. Taking just one example from the list above, after serving as president of our HOA in 2014 I remained on the board to finish the task of getting clear title to and then selling a parcel of land to an adjacent property owner. HOA relationships can be among the most contentious but we were able to reach consensus and help all stakeholders feel they were treated respectfully and equitably. Representing I believe I can best represent others by first listening to them and understanding their point of view. My training in public relations has taught me how to ask questions, listen to answers and then represent clients and customers objectively and accurately. Most recently I have worked to represent The Church of Jesus Christ of Latter-day Saints as a philanthropic partner working with The City of Denver and other metro communities. Advocating Last December, Light the World Giving Machines, vending machines for charity installed in Denver’s Writer Square, gave me a unique opportunity to advocate for four local and two global charities. With my public relations background, my approach to advocacy is to harness those communication and media skills. The Giving Machine donations went for uses ranging from Black child literacy to global clean water efforts. Through my advocacy, media stories ran over 30 times and thanks to the efforts of many people, the Machines raised $750,000.
I voted for Amendments Y and Z in 2018 and now I would like to address the problems they were intended to solve – taking the partisanship out of creating Congressional and Legislative districts. When every voice is heard and everyone feels represented, it takes the vitriol out of political discourse and eliminates the need to be angry and even violent. Districts that are perceived as fair are critical.
I believe that people care even more about being heard than they do about being agreed with. I would encourage everyone to explain her or his position and point of view. This process almost always reveals people have more in common than they assumed. And it results in learning and novel ideas. Once everyone has been heard we can move on to finding compromise and common ground so that everyone benefits.
I approach problem-solving with this framework from Leadership Made Simple by Ed Oakley and Doug Krug: • What is working? • What makes it work? • What is the goal? • What are the benefits to all stakeholders of reaching that goal? • What is the action plan, roles, responsibilities and measures? I have found this highly successful and motivating when I’ve served in leadership of the Public Relations Society of America (PRSA) at the state and national level, my neighborhood and my church. For example, as Chair of a national task force evaluating and redesigning the PRSA’s industry-leading awards program, I brought together a team of volunteers from around the country, none of whom I knew previously. Keeping in mind the framework above, I followed this process: • Research and data analysis – we studied historical data about trends in participation. We surveyed PRSA chapters nationwide. As these awards are a big source of income for PRSA, we worked on budgets and income projections. • Idea generation – I relied on diverse members of the task force to brainstorm ideas and prioritize them based on our research and their own experience and creativity. • Planning and project management – I was able to build on the strengths of each committee member to assign the work to those who would do it best and keep the project on track. • Communication – I wrote the report and recommendations for the board of directors that resulted in significant positive changes to the program.
Female


Binary releases are provided for each of the three main platform families. They should work for most users. Binary distribution is the simplest approach, avoiding the creation of multiple platform-specific installers or the inclusion of the editor in a wide range of software repositories. For other platforms, or unusual variations, Snipe has to be compiled from source.
If the binary release for your platform doesn't work for you, this is almost certainly because there is something awkward about your computer which may be difficult to track down, so the instructions here are far from foolproof.
One possibility is that OpenGL is not installed on your computer. It is possible that you may be able to install it and then use the binary release. Otherwise try the instructions below for the closest platform family. If necessary, check the background information further on.
Download the Snipe source code using the source zip file in the latest
release. Change to the src
directory and read the
Makefile
.
Any module can be compiled and tested individually, e.g. the
file
module can be tested with make file
. This will
compile the module into an executable program snipe
(or
snipe.exe
on Windows), and then run it to execute the module's
unit tests.
The command make snipe
will build the whole editor,
which can be run with ./snipe
or it can be copied to the directory
above and run with ../snipe
to move it out of the way of
subsequent unit tests.
The modules font
, handler
and display
need to be tested separately before building the whole editor.
The command make font
causes the freetype
library
to be built. Since the cut down source of the freetype library provided
has no dependencies, this is quite likely to work. If it doesn't,
investigate freetype
's own make system.
The command make handler
causes the glfw
library
to be built from the sources provided. This first uses cmake
to
configure glfw
for your computer, then make
to
compile the result. Finally the compiler arranges to dynamically link the
resulting program with a collection of system libraries (to do with keyboard,
mouse and window handling).
The command make display
causes the OpenGL library to be
linked, as well as glfw
. As long as OpenGL is available on
your computer, this is likely to work. If not, it is possible that further
system libraries are needed.
Although there is a typical list of system libraries to link with in the
Makefile (in the SYS
variable), the list does differ between
computers, and this is the most likely problem area. A suggested way to
investigate this is to install glfw3
temporarily, then
use the command pkg-config --static --libs glfw3
to find out
what libraries are required for the statically linked version of
glfw
. Libraries can be copied into the Makefile and, if
that works, they can be deleted one by one to see which ones are actually
necessary. Beware that the list is unlikely to be exactly correct, so
don't just copy it blindly. Beware that glfw3
should be
uninstalled after the experiment, otherwise the compiler may try to link with
the installed version instead of the version supplied with the
Snipe sources.
First make sure git
, make
and cmake
are installed, or install them with commands such as sudo apt install
git
or equivalent.
Check that the command
uname -s
produces text containing Linux
or
change the
Makefile so that it recognizes whatever is produced. Change
gcc
in the Makefile
to clang
if it
helps (e.g. if your gcc
is old and difficult to upgrade, so
that installing clang
is a better option).
To investigate the system libraries needed, install glfw3
temporarily with a command such as sudo apt install glfw3
(or
libglfw3
or libglfw3-dev
) and then type
pkg-config --static --libs glfw3
, then uninstall.
Find the terminal app, in applications/utilities.
Then install homebrew
from its web site. This
has three good effects. Installing it causes the command line tools associated
with XCode to be installed (that's gcc
, git
,
make
and so on, but not the IDE, which is not recommended for
cross-platform programmers anyway). It provides
the command brew doctor
which checks consistency of installed
software, and suggests fixes if it finds problems.
And it provides the command brew
which acts as a package manager to install further software.
Install cmake
with brew install cmake
.
The gcc
command is probably a synonym for the Mac version of
clang
(try gcc -v
). Check that the command
uname -s
produces something containing Darwin
or
change the Makefile so that it recognizes whatever is produced.
If missing libraries or frameworks are preventing compilation, then
install glfw3
temporarily with brew install glfw3
then type pkg-config --static --libs glfw3
, then uninstall.
The Windows C compiler MSVC (included with Visual Studio) is unsuitable for cross-platform use, because it focusses on C++ and doesn't support C11, or C99, or the "hosted" part of C90 (i.e. the libraries). Cygwin is unsuitable, because it depends on a large extra DLL, and the X11-based graphics system is very clunky and unreliable.
Instead, MSYS2 is recommended, which is built on mingw-w64
and adds a shell window and the pacman
package manager. Install
MSYS2 from its web site. When setting up MSYS2, take care to
install mingw-w64-x86_64-gcc
rather than the default version of
gcc
, to support native compiling and avoid the need for a
Cygwin-like DLL. Similarly, install mingw64/mingw-w64-x86_64-cmake
rather than the default cmake
, and so on for any tools you
need.
The list of system libraries is short, and unlikely to cause difficulties.
If there is a problem, it is difficult to give advice on tracking it
down. It may help to install pkg-config
and glfw3
using pacman
, and see whether the list of libraries produced by
pkg-config --static --libs glfw3
helps, then uninstall.
The main implementation goals are for Snipe to:
A variety of libraries have been tried (in several programming languages) to achieve cross-platform graphics. Higher level libraries are unsatisfactory, because they are typically very large, with extensive dependencies. That means programs using them are only fast-loading on their native platforms, and then only if the libraries have already been loaded into memory by other applications. In the end, low level C libraries have been chosen:
OpenGL is reliably available across most platforms, without users having to install it. The most likely problems are with very old or very new computers. Perhaps the biggest threat is that OpenGL has become deprecated on new Macs. Eventually OpenGL won't be supported directly any more. The open source upgrade to OpenGL is Vulkan, but it is not generally pre-installed yet, so that users would have to find and install a Vulkan driver. It is, however, starting to be supported by GLFW and there is an open source tool to run it on newer Macs. Alternatively, Metal (Macs only) or something like MoltenGL (not free) could be used.
Some general information about building OpenGL/GLFW programs for the three main platforms can be gleaned from sites like this how-to.
To produce reasonably portable binaries for each of the three main platform
families, Freetype and GLFW are statically linked. The sources of Freetype and
GLFW are included with the Snipe project. Freetype is cut down to
a minimum,
supporting only .ttf
font files, so that it becomes small and has
no further dependencies. OpenGL (which is effectively a device driver and
therefore not portable, even within the same platform family), and the standard
system libraries needed by GLFW (similarly not portable), are dynamically
linked.
The only reasonable programming languages to use in the implementation, given this choice of low level libraries, are C or C++. C has been chosen as, used with care, it is simpler. There are no real practical advantages of C++, given that no specific C++ libraries are needed.
Snipe is implemented using small and well-encapsulated modules, with low dependencies and no dependency cycles, each including its own unit testing. The main dependency issue is how the logic of a program (the model) and the graphics (the view) are related. The style chosen for Snipe is to divide all the modules into four main groups:
The controller asks for events from the view, sends them as actions to the model, then asks the model for data to send to the view to update it. This is a variant of the Model-View-Controller design pattern, with lower dependencies than usual. Usually, the model and view are described as depending on each other, but dependency cycles like that make development unreasonably difficult. Alternatively, the model is said to depend on the view, but that makes everything depend on graphics, so that unit testing is unreasonably difficult. And sometimes the view is said to depend on the model, especially in high level graphics libraries, but that often leads to an over-complex view where it is difficult to unplug one graphics library and plug in a different one.
The detailed list of modules and their dependencies is recorded in only one definitive place, the Makefile. The modules are listed there in dependency order, with each depending only on the modules above so that, in any development step, the modules can be upgraded and tested one by one in the order listed.
On each platform, the binary produced should work across a reasonable range of computers.
To meet the C11 standard uniformly across platforms, especially Windows,
the long
type is avoided, and library functions are used with care.
Also setbuf(stdout,NULL)
is included in every
main
, in case stdout
is not recognized as interactive
and so gets treated as buffered (which happens on MSYS2). Some Posix functions
beyond the C11 standard are required to handle directories properly
(sys/stat.h
), to sleep (time.h
), and to handle
threads (pthread.h
) but fortunately all the recommended platform
environments provide what is needed. The preprocessor variable
_POSIX_C_SOURCE 200809L
is defined before including Posix headers,
to tell a standard-conforming C compiler that extended Posix functions are
allowed (otherwise it may select only a subset of the Posix headers).
To make modules independent, and their dependencies clear, each module has its own header file which defines its API. None of the module headers mention anything related to the OpenGL or GLFW APIs, isolating the use of those libraries to the modules that need them. (By the way, isolating libraries in this way in C++ can be surprisingly difficult, e.g. involving the PIMPL strategy.)
In order to make modules robust, most are encapsulated by defining an opaque structure in the header:
struct X; typedef struct X X;
This ensures that normal code cannot see inside or damage the structure, and can only access it by making official function calls.
It is normal to guard against multiple inclusion of headers using preprocessor guards. But that is aesthetically ugly, and the care taken over dependencies makes multiple inclusion problems rare. Function prototypes, opaque structure declarations and (since C11) typedefs are safe to include multiple times, so enumerated types are effectively the only problem.
Enumerated types in C are not type-safe. It is possible to use typesafe opaque constants, but they are tedious to define and awkward to use and, in particular, they can't be used in switch statements. So ordinary C enumerated types are used.
The convention used is that an enumerated type such as event
is
defined in its own module, so that no other type appears in the module header
event.h
, only function prototypes. The header contains:
enum event { ... }; typedef int event; ...
Note that a declaration typedef enum event event
would be
possible, but (a) it gives a false sense of type safety,
(b) it requires the enumeration to be in scope, and (c) it prevents the use of
-1
as an exceptional value (e.g. the compiler's optimizer may
replace e<0
by false
!).
The header event.h
is then included only in implementation
.c
files, not in other header files. If the event
type is needed in another header in order to define an API, that header uses
the line:
typedef int event;
instead of the line:
#include "event.h"
With these conventions, headers cause no multiple inclusion problems.
On many operating systems, during long user gestures such as dragging a window by its title bar, or resizing a window, or (most irritatingly) scrolling with a touchpad on a laptop, a program appears to freeze. This is because the program is executing a long-lasting loop within the operating system.
During the loop, although the program itself is not executing normal program code, there are progress callbacks from the system representing changes in position or size or scroll amount. One way to prevent freezing is to redraw the current state of the screen during each callback. This works, if a single redraw is all that is required. However, it may not fit in with a clean design, because the 'low level' callback may need to call 'high level' functions to update the state and redraw. Also, the redrawing work must happen entirely within the callback, so if the callback triggers an animation which is supposed to continue after the callback returns, the animation won't run during the long user gesture. You might think that a cross-platform event library like GLFW would insulate the programmer from such paltform-dependent effects, but it doesn't.
In Snipe, it is desirable to use animation to achieve smooth scrolling, and there are other problems with long user gestures. The only general way to solve these problems is with threads. Snipe uses POSIX threads rather than the threads defined as standard within C11, because the latter are not yet easily available on Windows.
There needs to be a handler thread to manage system events, and a runner thread to run the main body of the program. The runner thread can keep animations going while the handler thread is locked up in an operating system loop. It simplifies the design of timer events a little to add a third ticker thread for regular timer events. This generates events every half-second for cursor blinking and every minute for auto-saving.
Animation events, once per frame, can't be generated by the handler thread
(because they would get delayed), and they can't easily be generated by the
ticker thread (because the frame delay is associated with the
glfwSwapBuffers
function). So the runner thread needs to push
animation frame events onto the queue.
The threads communicate via an event queue. All the threads push events onto the queue, and the runner thread pulls them off. The queue needs to use a lock (mutex) to make sure only one thread can access it at once, and condition variables for threads to wait on until the queue is ready.
The operating system only communicates events to a program's
main thread, the one that is initially executing in the
main
function, so that needs to be used as the handler thread,
while separate runner and ticker threads are started up. In fact, according to
the GLFW thread safety documentation and OpenGL information, tasks have to be
allocated like this:
Some awkwardnesses arise from this. For example, resizing the window might be needed while drawing graphics, but it can't be done on the runner thread with the other graphics. It has to be done on the handler thread. Moreover, the window can't be redrawn immediately a resize is requested, but only after a window resize callback from the system confirms that it has been done. So for a resize, the runner requests the handler to do the resize, and the handler later issues an event to tell the runner to redraw.
After all this, the runner thread has a very simple design. It is a pure event loop which processes each event in turn. Animation can be turned on to generate frame events, or turned off so that the runner spends most of its time idle. Incidentally, it should be possible to design a simple cross-platform graphics library of the SDL variety along similar lines to hide all this complexity from the programmer.


This file contains macros that should be implemented according to the needs of the host environment into which nrfx is integrated.
More...
This file contains macros that should be implemented according to the needs of the host environment into which nrfx is integrated.
Copyright (c) 2017 - 2018, Nordic Semiconductor ASA
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form, except as embedded into a Nordic Semiconductor ASA integrated circuit in a product or a software update for such product, must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of Nordic Semiconductor ASA nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
- This software, with or without modification, must only be used with a Nordic Semiconductor ASA integrated circuit.
- Any software provided in binary form under this license must not be reverse engineered, decompiled, modified and/or disassembled.
 IN NO EVENT SHALL NORDIC SEMICONDUCTOR ASA OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
◆ NRFX_ASSERT
| #define NRFX_ASSERT |
( |
|
expression | ) |
|
Macro for placing a runtime assertion.
- Parameters
-
| expression | Expression to evaluate. |
◆ NRFX_DELAY_US
| #define NRFX_DELAY_US |
( |
|
us_time | ) |
|
Macro for delaying the code execution for at least the specified time.
- Parameters
-
| us_time | Number of microseconds to wait. |
◆ NRFX_IRQ_DISABLE
| #define NRFX_IRQ_DISABLE |
( |
|
irq_number | ) |
|
Macro for disabling a specific IRQ.
- Parameters
-
◆ NRFX_IRQ_ENABLE
| #define NRFX_IRQ_ENABLE |
( |
|
irq_number | ) |
|
Macro for enabling a specific IRQ.
- Parameters
-
◆ NRFX_IRQ_IS_ENABLED
| #define NRFX_IRQ_IS_ENABLED |
( |
|
irq_number | ) |
|
Macro for checking if a specific IRQ is enabled.
- Parameters
-
- Return values
-
| true | If the IRQ is enabled. |
| false | Otherwise. |
◆ NRFX_IRQ_IS_PENDING
| #define NRFX_IRQ_IS_PENDING |
( |
|
irq_number | ) |
|
Macro for checking the pending status of a specific IRQ.
- Return values
-
| true | If the IRQ is pending. |
| false | Otherwise. |
◆ NRFX_IRQ_PENDING_CLEAR
| #define NRFX_IRQ_PENDING_CLEAR |
( |
|
irq_number | ) |
|
Macro for clearing the pending status of a specific IRQ.
- Parameters
-
◆ NRFX_IRQ_PENDING_SET
| #define NRFX_IRQ_PENDING_SET |
( |
|
irq_number | ) |
|
Macro for setting a specific IRQ as pending.
- Parameters
-
◆ NRFX_IRQ_PRIORITY_SET
| #define NRFX_IRQ_PRIORITY_SET |
( |
|
irq_number, |
|
|
|
priority |
|
) |
| |
Macro for setting the priority of a specific IRQ.
- Parameters
-
| irq_number | IRQ number. |
| priority | Priority to set. |
◆ NRFX_STATIC_ASSERT
| #define NRFX_STATIC_ASSERT |
( |
|
expression | ) |
|
Macro for placing a compile time assertion.
- Parameters
-
| expression | Expression to evaluate. |


Equipment menu
List equipments
Add equipment
Disabled equipment
Id
Name
Year of production
Status
Location
Inspection after[months]
Action
Update
/
Delete