Function
| Static Public Summary | ||
| public |
addExperience(event: string, socket: *, room: string, player: string) Adds experience to a given player. |
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| public |
Attempts to connect to the server. |
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| public |
bindHandler(id: string, handlerMethod: function) Binds handlerMethod to onclick event for element id. |
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| public |
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| public |
collisionDetect(socket: *, room: string, thisPlayer: *, tempObjects: *) Runs once a frame, checks for collisions between objects and handles them accordingly. |
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| public |
createCompound(data: *, room: string, thisPlayer: *, socket: *): * Checks if a compound can be created, deducts craft material, and returns the new compound. |
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| public |
createPlayer(data: *): Player Creates a Player instance once the stage is fully set up and ready. |
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| public |
createRenderAtom(data: *): * Renders a new atom. |
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| public |
createRenderCompound(data: *): * Recreates an already spawned compound on the clientside based on server data. |
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| public |
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| public |
Changes the health of the player by the amount given. |
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| public |
damageTile(tileID: *, damageAmount: *, player: *, room: *, socket: *): boolean |
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deleteObject(type: string, id: *, room: string, socket: *) Deletes one of the three types of gameObjects synced to the server |
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| public |
Destroy everything in PIXI. |
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| public |
Run on disconnect to reset all server-based variables and connections |
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| public |
displayWinner(data: *) Displays the winner panel after a game has concluded. |
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| public |
distanceBetween(obj1: *, obj2: *): * |
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| public |
eraseCookie(name: string) Removes the given cookie. |
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| public |
Runs once a frame, per ROOM. |
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| public |
generateID(): * Returns a random number between between 10000000 and 99999999, inclusive. |
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| public |
Sets the value of a cookie. |
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| public |
getCurrTile(obj: *): string Gets the tile directly underneath any object. |
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| public |
getField(path: *): * Returns the value given a path to that value. |
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| public |
getGlobalLocation(obj: *): {"globalY": *, "globalX": *} Gets the coordinates of the tile directly underneath the object. |
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| public |
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getTeamColors(room: string): * Returns the team colors object (see client socket.js for more information on the format) |
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getTeamNumber(room: string, teamName: string): * Returns the index of the given team within the team array of the given room. |
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Returns the serverside ID of the tile at this location. |
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| public |
hideElement(el: string) Hides a visible element |
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| public |
incrementAtom(player: *, room: *, atomType: *, quantity: *) |
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| public |
incrementField(amount: *, path: *) Shorthand to add or concatenate an amount to a field. |
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| public |
Global initialiation. |
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| public |
initPlayer(socket: *, room: string, team: string): * Run on every player join. |
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| public |
Run when the first person joins a new room that has not been initialized yet. |
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isFocused(): * If the document is Focused return true otherwise false |
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| public |
isInBounds(obj: GameObject): * Returns true if the object parameter is within the map boundaries. |
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| public |
keyboard(keyCode: *): * |
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| public |
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| public |
mouseDownHandler(e: *) Called on mouse down from app.js |
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| public |
mouseUpHandler(e: *) Called on mouse up from app.js |
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| public |
movePlayer(direction: string) Moves the player by changing its velocity. |
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| public |
Transitions from in-game displays to the main menu. |
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| public |
requestCreateCompound(blueprint: *, xIn: number, yIn: number, streamID: number): * Creates a Compound by sending a request to the server. |
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| public |
roomMatchmaker(socket: *, room: string, team: string): * Matchmaking system for public matches. |
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| public |
Sets the value of a cookie. |
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| public |
setField(value: *, path: *) Sets a new value for a protected server field. |
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| public |
Sets the value of inGame |
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| public |
showElement(el: string) Displays a hidden element |
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| public |
Call this function to hide loading div and show UI |
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| public |
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| public |
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Spawns an atom at the vent at the given row and column. |
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splash() TODO |
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| public |
Starts the game after lobby closes. |
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| public |
tickCompound(compound: number, room: string, socket: *) Checks compound behavior based on compound type. |
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| public |
updateAtomList(atomID: string) Updates the list of atoms that the player holds. |
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| public |
updateCompoundButtons(selectedSlot: number) |
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| public |
updateLobby(data: *) Run on new player join to sync lobby information |
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| public |
updateScores(teamSlot: *, increment: *) Updates the team scoreboard on screen. |
Static Public
public addExperience(event: string, socket: *, room: string, player: string) source
import {addExperience} from 'atomblast.io/src/server/utils/experience.js'
Adds experience to a given player.
public beginConnection() source
import {beginConnection} from 'atomblast.io/src/client/js/socket.js'
Attempts to connect to the server. Run on 'start game' press.
- Manages connecting to main server vs. devserver
- Sets up socket listeners
- Loads textures
- Loads pixi
public bindHandler(id: string, handlerMethod: function) source
import {bindHandler} from 'atomblast.io/src/client/js/app.js'
Binds handlerMethod to onclick event for element id.
public canCraft(player: *, room: *, blueprint: *): boolean source
import {canCraft} from 'atomblast.io/src/server/utils/atoms.js'
Params:
| Name | Type | Attribute | Description |
| player | * | ||
| room | * | ||
| blueprint | * |
public collisionDetect(socket: *, room: string, thisPlayer: *, tempObjects: *) source
import {collisionDetect} from 'atomblast.io/src/server/utils/collision.js'
Runs once a frame, checks for collisions between objects and handles them accordingly. Run using
Params:
| Name | Type | Attribute | Description |
| socket | * | socket.io instance. INDEPENDENT OF PLAYER (any valid socket connection can go here!!!!!) |
|
| room | string | The name of the room |
|
| thisPlayer | * | The player object |
|
| tempObjects | * | The list of objects to tick. Should only be the objects rendered on the screen of thisPlayer. Contains compounds, atoms, players |
public createCompound(data: *, room: string, thisPlayer: *, socket: *): * source
import {createCompound} from 'atomblast.io/src/server/utils/compound.js'
Checks if a compound can be created, deducts craft material, and returns the new compound. Does NOT add the new compound to the objects array.
Params:
| Name | Type | Attribute | Description |
| data | * | Data sent from the client.
|
|
| room | string | The name of the room |
|
| thisPlayer | * | The current player instance |
|
| socket | * | socket.io instance. INDEPENDENT OF PLAYER (any valid socket connection can go here!!!!!) |
Return:
| * |
public createPlayer(data: *): Player source
import {createPlayer} from 'atomblast.io/src/client/js/pixigame.js'
Creates a Player instance once the stage is fully set up and ready.
Params:
| Name | Type | Attribute | Description |
| data | * | Starting values to assign to the player. Generated from server |
public createRenderAtom(data: *): * source
import {createRenderAtom} from 'atomblast.io/src/client/js/obj/create.js'
Renders a new atom.
Params:
| Name | Type | Attribute | Description |
| data | * | The server object reference to spawn on the clientside. Must contain:
|
Return:
| * |
public createRenderCompound(data: *): * source
import {createRenderCompound} from 'atomblast.io/src/client/js/obj/create.js'
Recreates an already spawned compound on the clientside based on server data.
Params:
| Name | Type | Attribute | Description |
| data | * | Data sent from server:
|
Return:
| * |
public damage(data: *, room: string, socket: *) source
import {damage} from 'atomblast.io/src/server/utils/ondamage.js'
Changes the health of the player by the amount given.
Params:
| Name | Type | Attribute | Description |
| data | * | The data sent by the client. Contains:
|
|
| room | string | This room. |
|
| socket | * | This socket. Must include the player id and amount to damage. Amount may be negative (for health boost). |
public damageTile(tileID: *, damageAmount: *, player: *, room: *, socket: *): boolean source
import {damageTile} from 'atomblast.io/src/server/utils/ondamage.js'
Params:
| Name | Type | Attribute | Description |
| tileID | * | ||
| damageAmount | * | ||
| player | * | ||
| room | * | ||
| socket | * |
public deleteObject(type: string, id: *, room: string, socket: *) source
import {deleteObject} from 'atomblast.io/src/server/server.js'
Deletes one of the three types of gameObjects synced to the server
public destroyPIXI() source
import {destroyPIXI} from 'atomblast.io/src/client/js/pixigame.js'
Destroy everything in PIXI. DANGEROUS avoid!
public disconnect() source
import {disconnect} from 'atomblast.io/src/client/js/socket.js'
Run on disconnect to reset all server-based variables and connections
public displayWinner(data: *) source
import {displayWinner} from 'atomblast.io/src/client/js/app.js'
Displays the winner panel after a game has concluded.
Params:
| Name | Type | Attribute | Description |
| data | * | Server sent data, including name and score of winning team. |
public distanceBetween(obj1: *, obj2: *): * source
import {distanceBetween} from 'atomblast.io/src/client/js/global.js'
Params:
| Name | Type | Attribute | Description |
| obj1 | * | ||
| obj2 | * |
Return:
| * |
public eraseCookie(name: string) source
import {eraseCookie} from 'atomblast.io/src/client/js/lib/cookies.js'
Removes the given cookie.
Params:
| Name | Type | Attribute | Description |
| name | string | The name of the cookie to erase. |
public frameSync(socket: *, room: string) source
import {frameSync} from 'atomblast.io/src/server/utils/framesync.js'
Runs once a frame, per ROOM. Refactored 4/8/19 from player to room.
Params:
| Name | Type | Attribute | Description |
| socket | * | socket.io instance. INDEPENDENT OF PLAYER (any valid socket connection can go here!!!!!) |
|
| room | string | The name of the room |
public generateID(): * source
import {generateID} from 'atomblast.io/src/client/js/global.js'
Returns a random number between between 10000000 and 99999999, inclusive. TODO Make every ID guaranteed unique
Return:
| * | random id between 10000000 and 99999999 |
public getCookie(name: string): string source
import {getCookie} from 'atomblast.io/src/client/js/lib/cookies.js'
Sets the value of a cookie.
Params:
| Name | Type | Attribute | Description |
| name | string | Name of cookie |
public getCurrTile(obj: *): string source
import {getCurrTile} from 'atomblast.io/src/client/js/global.js'
Gets the tile directly underneath any object.
Params:
| Name | Type | Attribute | Description |
| obj | * | Any valid GameObject. |
public getField(path: *): * source
import {getField} from 'atomblast.io/src/server/server.js'
Returns the value given a path to that value. Adopted from https://stackoverflow.com/questions/6491463/accessing-nested-javascript-objects-with-string-key
Params:
| Name | Type | Attribute | Description |
| path | * | Array containing all of the subobject identifiers, with the 0th index being the lowest level. Example: rooms.myRoom.players could be accessed through a path value of ['rooms', 'myRoom', 'players'] |
Return:
| * | The value for the given field. |
public getGlobalLocation(obj: *): {"globalY": *, "globalX": *} source
import {getGlobalLocation} from 'atomblast.io/src/client/js/global.js'
Gets the coordinates of the tile directly underneath the object.
Params:
| Name | Type | Attribute | Description |
| obj | * | Any valid GameObject. |
Return:
| {"globalY": *, "globalX": *} |
public getTeamColors(room: string): * source
import {getTeamColors} from 'atomblast.io/src/server/utils/serverutils.js'
Returns the team colors object (see client socket.js for more information on the format)
Params:
| Name | Type | Attribute | Description |
| room | string | The room name to check |
Return:
| * |
public getTeamNumber(room: string, teamName: string): * source
import {getTeamNumber} from 'atomblast.io/src/server/utils/serverutils.js'
Returns the index of the given team within the team array of the given room.
Return:
| * |
public getTileID(globalLocation: *, room: string): boolean source
import {getTileID} from 'atomblast.io/src/server/utils/serverutils.js'
Returns the serverside ID of the tile at this location. If the tile is not capturable, then returns false.
Params:
| Name | Type | Attribute | Description |
| globalLocation | * | Contains globalX and globalY. Location on the map |
|
| room | string | The room name to check |
public hideElement(el: string) source
import {hideElement} from 'atomblast.io/src/client/js/app.js'
Hides a visible element
Params:
| Name | Type | Attribute | Description |
| el | string | The id of the element to hide |
public incrementAtom(player: *, room: *, atomType: *, quantity: *) source
import {incrementAtom} from 'atomblast.io/src/server/utils/atoms.js'
Params:
| Name | Type | Attribute | Description |
| player | * | ||
| room | * | ||
| atomType | * | ||
| quantity | * |
public incrementField(amount: *, path: *) source
import {incrementField} from 'atomblast.io/src/server/server.js'
Shorthand to add or concatenate an amount to a field. Best used with numbers or strings.
Params:
| Name | Type | Attribute | Description |
| amount | * | Amount to increment the field by. |
|
| path | * | Path to the field. |
public initGlobal() source
import {initGlobal} from 'atomblast.io/src/server/utils/serverinit.js'
Global initialiation. Run once on server start.
public initPlayer(socket: *, room: string, team: string): * source
import {initPlayer} from 'atomblast.io/src/server/utils/serverinit.js'
Run on every player join.
Return:
| * |
public initRoom(socket: *, roomName: string) source
import {initRoom} from 'atomblast.io/src/server/utils/serverinit.js'
Run when the first person joins a new room that has not been initialized yet.
Params:
| Name | Type | Attribute | Description |
| socket | * | socket.io instance. INDEPENDENT OF PLAYER (any valid socket connection can go here!!!!!) |
|
| roomName | string | The name of the room |
public isFocused(): * source
import {isFocused} from 'atomblast.io/src/client/js/pixigame.js'
If the document is Focused return true otherwise false
Return:
| * |
public isInBounds(obj: GameObject): * source
import {isInBounds} from 'atomblast.io/src/client/js/global.js'
Returns true if the object parameter is within the map boundaries.
Params:
| Name | Type | Attribute | Description |
| obj | GameObject | The object to test |
Return:
| * | true if the object parameter is within the map boundaries |
public keyboard(keyCode: *): * source
import {keyboard} from 'atomblast.io/src/client/js/lib/keyboard.js'
Params:
| Name | Type | Attribute | Description |
| keyCode | * |
Return:
| * |
public mouseDownHandler(e: *) source
import {mouseDownHandler} from 'atomblast.io/src/client/js/pixigame.js'
Called on mouse down from app.js
Params:
| Name | Type | Attribute | Description |
| e | * | Click event |
public mouseUpHandler(e: *) source
import {mouseUpHandler} from 'atomblast.io/src/client/js/pixigame.js'
Called on mouse up from app.js
Params:
| Name | Type | Attribute | Description |
| e | * | Click event |
public movePlayer(direction: string) source
import {movePlayer} from 'atomblast.io/src/client/js/pixigame.js'
Moves the player by changing its velocity.
Params:
| Name | Type | Attribute | Description |
| direction | string | up, down, left, or right |
public quitGame(msg: string, isError: boolean) source
import {quitGame} from 'atomblast.io/src/client/js/app.js'
Transitions from in-game displays to the main menu.
public requestCreateCompound(blueprint: *, xIn: number, yIn: number, streamID: number): * source
import {requestCreateCompound} from 'atomblast.io/src/client/js/obj/create.js'
Creates a Compound by sending a request to the server.
Return:
| * | true if successful, false if the compound was not requested. |
public roomMatchmaker(socket: *, room: string, team: string): * source
import {roomMatchmaker} from 'atomblast.io/src/server/utils/matchmaker.js'
Matchmaking system for public matches. Runs after initial socket.io server connection, but before connecting to a server.
Return:
| * | The new room that has been assigned |
public setCookie(name: string, value: string, days: number) source
import {setCookie} from 'atomblast.io/src/client/js/lib/cookies.js'
Sets the value of a cookie.
public setField(value: *, path: *) source
import {setField} from 'atomblast.io/src/server/server.js'
Sets a new value for a protected server field. Adopted from https://stackoverflow.com/questions/18936915/dynamically-set-property-of-nested-object
Params:
| Name | Type | Attribute | Description |
| value | * | The value to set |
|
| path | * | Array containing all of the subobject identifiers, with the 0th index being the lowest level. Example: rooms.myRoom.players could be accessed through a path value of ['rooms', 'myRoom', 'players'] |
public setIngame(newValue: boolean) source
import {setIngame} from 'atomblast.io/src/client/js/pixigame.js'
Sets the value of inGame
Params:
| Name | Type | Attribute | Description |
| newValue | boolean | Value to set inGame to |
public showElement(el: string) source
import {showElement} from 'atomblast.io/src/client/js/app.js'
Displays a hidden element
Params:
| Name | Type | Attribute | Description |
| el | string | The id of the element to show |
public showGameUI() source
import {showGameUI} from 'atomblast.io/src/client/js/pixigame.js'
Call this function to hide loading div and show UI
public smartEmit(socket: *, room: string, emitName: string, emitContent: *, to: string) source
import {smartEmit} from 'atomblast.io/src/server/utils/serverutils.js'
Params:
| Name | Type | Attribute | Description |
| socket | * | The socket.io instance (independent) |
|
| room | string | Name of the room to emit to. |
|
| emitName | string | Name of the emit event, used to match on the clientside. |
|
| emitContent | * | What content to send over. This can be any object. |
|
| to | string | (OPTIONAL) What ID to send the emit to. Default: sends to all players. |
public spawnAtom(x: number, y: number, type: string, room: string, team: string, verbose: boolean) source
import {spawnAtom} from 'atomblast.io/src/server/utils/atoms.js'
Params:
| Name | Type | Attribute | Description |
| x | number | X-position of center |
|
| y | number | Y-position of center |
|
| type | string | Type of atom to spawn |
|
| room | string | The room to spawn in |
|
| team | string | The team that can pick up this atom. Set to 'all' for neutral spawns. |
|
| verbose | boolean | True if this method should output to the console |
public spawnAtomAtVent(row: number, col: number, room: string, team: string, verbose: boolean) source
import {spawnAtomAtVent} from 'atomblast.io/src/server/utils/atoms.js'
Spawns an atom at the vent at the given row and column.
public startGame(emit: boolean, teams: *) source
import {startGame} from 'atomblast.io/src/client/js/pixigame.js'
Starts the game after lobby closes.
Params:
| Name | Type | Attribute | Description |
| emit | boolean | True if this client should emit the event to the server. |
|
| teams | * | Array of teams on the scoreboard. |
public tickCompound(compound: number, room: string, socket: *) source
import {tickCompound} from 'atomblast.io/src/server/utils/compound.js'
Checks compound behavior based on compound type. Runs once a frame.
public updateAtomList(atomID: string) source
import {updateAtomList} from 'atomblast.io/src/client/js/app.js'
Updates the list of atoms that the player holds. Only updates the entry for the particular ID given.
Params:
| Name | Type | Attribute | Description |
| atomID | string | The ID of the atom to update. |
public updateCompoundButtons(selectedSlot: number) source
import {updateCompoundButtons} from 'atomblast.io/src/client/js/app.js'
Params:
| Name | Type | Attribute | Description |
| selectedSlot | number | The index of the selected slot. 0-3 |
public updateLobby(data: *) source
import {updateLobby} from 'atomblast.io/src/client/js/app.js'
Run on new player join to sync lobby information
Params:
| Name | Type | Attribute | Description |
| data | * | The data transferred from server |
public updateScores(teamSlot: *, increment: *) source
import {updateScores} from 'atomblast.io/src/client/js/app.js'
Updates the team scoreboard on screen.
Params:
| Name | Type | Attribute | Description |
| teamSlot | * | ||
| increment | * |


import {BlockUIModule} from 'primeng/primeng';
BlockUI is controlled using the blocked property and component to block is defined as target. If target is not provided, document itself is selected as the block target.
export class BlockUIDemo {
blocked: boolean;
}

To block a certain component, define a local ng-template variable and bind it to the target option. The target component must implement the BlockableUI interface, otherwise an exception is thrown.

Content of Panel

Blocker mask is customized by simply adding the content inside the component

Content of Panel

| Name | Type | Default | Description |
|---|---|---|---|
| blocked | boolean | false | Controls the blocked state. |
| target | any | document | Name of the local ng-template variable referring to another component. |
Following is the list of structural style classes, for theming classes visit theming page.
| Name | Element |
|---|---|
| ui-blockui | Container element. |
None.
export class BlockUIDemo {
blockedPanel: boolean = false;
blockedDocument: boolean = false;
blockDocument() {
this.blockedDocument = true;
setTimeout(() => {
this.blockedDocument = false;
}, 3000);
}
}

Document

<button type="button" pButton label="Block" (click)="blockDocument()"></button>

Panel

<button type="button" pButton label="Block" (click)="blockedPanel=true"></button>
<button type="button" pButton label="Unblock" (click)="blockedPanel=false"></button>

The story begins as Don Vito Corleone, the head of a New York Mafia family, oversees his daughter's wedding.
His beloved son Michael has just come home from the war, but does not intend to become part of his father's business.
Through Michael's life the nature of the family business becomes clear. The business of the family is just like the head of the family,
kind and benevolent to those who give respect, but given to ruthless violence whenever anything stands against the good of the family.


'Spawn'
A movie review by Walter Frith
Some would accuse the makers of 'Spawn' of being creatively empty but that would be unfair because this movie set out to be exactly what the final product has become and that is a live action comic book. Based on the creation by Todd McFarlane, 'Spawn' is the story of a government assassin (Michael Jai White) who dies and goes to the thresholds of Hell and makes a deal with Satan concerning his return to Earth to participate in creating Armageddon where the conflict between Heaven and Hell will ultimately be decided. White makes the deal because he is promised re-united companionship with the wife he left behind at the time of his death on Earth.
John Leguizamo portrays Clown, a Devil's disciple sent by Satan to make sure Spawn carries out his duty for the unspeakable forces of evil. Clown maintains an Earthly liaison with a government agent (Martin Sheen) who is bent on bringing biological warfare to anyone on Earth who will not follow in his quest for power. What the forces of evil don't realize is that Spawn receives visits from an English knight who died 500 years ago on Earth and works to save Spawn's soul for redemption.
There are a lot of ingredients that went into this production and perhaps the most distinguished compliment that anyone can pay this movie is to call it technically efficient and a movie with extraordinary vision. It shows us things that will undoubtedly haunt us and has perhaps the darkest look I've ever seen in a motion picture. As far as the writing is concerned, the characters are good but the story is a shallow one at best. Its story is overwhelmed by special effects and a thundering music score but unlike 'Batman and Robin', 'Spawn' is a story about a crime fighting hero that certainly has many more colourful characters that audiences will remember long after they leave the theatre.
John Leguizamo puts a frightfully silly style of improvisation on his character which doesn't always work but it is genuine to a certain degree in keeping with Clown's personality and Michael Jai White is perfect as the film's title character.
This movie is for adults and young people about 14 and over and may cause nightmares for young children. Would I want to see 'Spawn' again? No, but I was impressed at the technical aspects of the film which for me were experimentation rather than genuine filmmaking. It's fast food rather than a home cooked meal.
OUT OF 5> * * *
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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First Post
Your professional bio does need to be formal. But in many cases, writing a bio that's readable -- even conversational -- is actually a really good thing. That means dropping that traditional format of listing your accomplishments like a robot and cramming as much professional-sounding jargon in there as you can.


- emphasis and a hard line break
see?
also hard line breaks not followed by a newline get ignored, see \\
- .emphasis with dot border chars.
- emphasis with a slash/inside
- emphasis followed by raw text with slash /
- emphasis ending with a "difficult" multibyte character 习
- emphasis just before
explict line break
plus more emphasis
- ->/not an emphasis/<-
- links with slashes do not become emphasis: https://somelinkshouldntrenderaccidentalemphasis.com/ emphasis
- underlined bold
verbatim
code
strikethrough
- bold string with an *asterisk inside
- inline source blocks like
- inline export blocks
hello
multiline emphasis is
supported - and respects MaxEmphasisNewLines (default: 1)
so this
is emphasized
/but
this
is
not emphasized/
- empty emphasis markers like ++ // __ and so on are ignored
- use _{} for subscriptsub and ^{} for superscriptsuper
-
links
- regular link https://example.com link without description
- regular link example.com link with description
- regular link to a file (image)
- regular link to an org file (extension replaced with html) inline.html / ../testdata/inline.html
- regular link to a file (video)
- regular link to http (image)
- regular link to https (image)
- regular link with image as description
- regular link enclosed in [] [https://www.example.com] [example.com]
- auto link, i.e. not inside
\[[square brackets]\]
https://www.example.com
-
timestamps
- <2019-01-06 Sun>
- <2019-01-06 Sun>
- <2019-01-06 Sun 18:00>
- <2019-01-06 Sun 18:00 +1w>
- <2019-01-06 Sun 18:00>
- <2019-01-06 Sun 18:00 +1w>
-
#+LINK
based links:
-
#+MACROs
:
yolo
-
org entities
\pi
& \pi{}
=> π & π
\angle{}
& \angle
& \ang
>
∠ ∠ ∠


In pictures: Dubai Airshow Gala Dinner Dubai’s Coca-Cola Arena transformed to host more than 2,000 aviation industry delegates 21 Nov 2019, 10:36


Yip Man chinchyun / The Legend Is Born: Ip Man
Yip Man chin chyun is a movie starring Yu-Hang To, Yi Huang, and Biao Yuen. Yip Man's resistance against invading foreigners, along with his romantic relations while under the tutelage of three Wing Chun masters.


Roscosmos Detects 2 Dangerous Asteroid Flybys in Near Earth Orbit
MOSCOW (Sputnik) - The Russian space corporation Roscosmos on Friday said that its space monitoring system had detected two asteroids at dangerously close vicinity to the Earth over the past three months.
"On 6 November 2019, a previously unknown small asteroid was discovered during the regular monitoring if the geostationary orbit. This asteroid is the second one that the Automated System of Hazardous Situations in near-Earth Space has detected over the past three months", the statement read.
According to Roscosmos, the asteroid moves in the heliocentric orbit with an orbital period of 2.89 years. The shortest distance between the space body the Earth's centre was 139,410 kilometers (87,000 miles).
"Estimates suggest that the discovered asteroid is 10-15 meters (33-50 feet), which is equivalent to the meteorite that fell in Chelyabinsk [near Russia's Ural Mountains] on 15 February 2013", the statement added.
The other asteroid was detected on 28 July at the distance of 187,791 kilometers from the Earth.


Classes implementing the examples in the drag-and-drop demos. This package contains the classes which implements the example TabPanel and each of its contained drag-and-drop examples.


About Laurence
I am a London based Senior Front End Engineer. A 2014 General Assembly graduate, I work for Connected Space.
Key Technical Skills
- JavaScript (ES6)
- React
- React Native
- Redux
- Redux-Saga
- Jest
- React-Testing-Library
- Cypress
- Cucumber
- Git / Bitbucket
- Bitbucket Pipelines
- NPM
- Agile Development
- BDD
- TDD


Treebank Statistics: UD_Welsh-CCG: Features: Mutation
This feature is language-specific.
It occurs with 3 different values: AM
, NM
, SM
.
6290 tokens (13%) have a non-empty value of Mutation
.
2226 types (32%) occur at least once with a non-empty value of Mutation
.
1543 lemmas (33%) occur at least once with a non-empty value of Mutation
.
The feature is used with 12 part-of-speech tags: NOUN (4115; 8% instances), ADJ (1006; 2% instances), VERB (478; 1% instances), PROPN (271; 1% instances), AUX (116; 0% instances), PART (105; 0% instances), NUM (64; 0% instances), ADP (61; 0% instances), ADV (49; 0% instances), PRON (19; 0% instances), DET (5; 0% instances), SCONJ (1; 0% instances).
NOUN
4115 NOUN tokens (28% of all NOUN
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which NOUN
and Mutation
co-occurred: Number=Sing (3566; 87%), VerbForm=EMPTY (2752; 67%).
NOUN
tokens may have the following values of Mutation
:
AM
(366; 9% of non-emptyMutation
): chael, phobl, chynnal, chymorth, hiaith, phlant, chadw, chymunedau, hangen, hannogNM
(178; 4% of non-emptyMutation
): mlynedd, mod, mae, Mhrifysgol, nghanolfan, ne, nghyfnod, ngogledd, nhŷ, marnSM
(3571; 87% of non-emptyMutation
): fod, gael, Gymraeg, gyfer, wneud, ddod, fynd, beth, bobl, weld
| Paradigm plentyn | AM | NM | SM |
|---|---|---|---|
| Gender=Masc|Number=Sing | phlentyn | blentyn | |
| Gender=Masc|Number=Plur | phlant | blant | |
| Gender=Fem|Number=Plur | mhlant |
ADJ
1006 ADJ tokens (30% of all ADJ
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which ADJ
and Mutation
co-occurred: Degree=Pos (890; 88%), Gender=EMPTY (889; 88%), Number=EMPTY (888; 88%).
ADJ
tokens may have the following values of Mutation
:
AM
(35; 3% of non-emptyMutation
): phob, chymdeithasol, Chernyweg, Chymraeg, Chymreig, chenedlaethol, pheryglus, phosib, phrif, chadarnNM
(6; 1% of non-emptyMutation
): mhobSM
(965; 96% of non-emptyMutation
): Gymraeg, bob, fawr, genedlaethol, ogystal, dda, wahanol, fwy, leol, gwbl
| Paradigm pob | AM | NM | SM |
|---|---|---|---|
| phob | mhob | bob | |
| Gender=Masc|Number=Sing | mhob |
Mutation
seems to be lexical feature of ADJ
. 95% lemmas (242) occur only with one value of Mutation
.
VERB
478 VERB tokens (17% of all VERB
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which VERB
and Mutation
co-occurred: VerbForm=Fin (477; 100%), Mood=Ind (426; 89%), Number=Sing (379; 79%), Person=3 (298; 62%), Tense=Past (248; 52%).
VERB
tokens may have the following values of Mutation
:
AM
(26; 5% of non-emptyMutation
): chafodd, chaiff, cheir, chafwyd, chasglodd, chlywaist, chollodd, chredir, chuddiwyd, chyflëwydNM
(1; 0% of non-emptyMutation
): mreuddwydSM
(451; 94% of non-emptyMutation
): fydd, fu, ddaru, ddaeth, ddylai, gafodd, wnaeth, ddaw, wnes, fyddai
| Paradigm cael | AM | SM |
|---|---|---|
| Mood=Imp|Number=Sing|Person=1 | gawn | |
| Mood=Ind|Number=Sing|Person=0|Tense=Fut | cheir | |
| Mood=Ind|Number=Sing|Person=1|Tense=Fut | Ga' | |
| Mood=Ind|Number=Sing|Person=1|Tense=Imp | gawn | |
| Mood=Ind|Number=Sing|Person=1|Tense=Past | ges, gefais | |
| Mood=Ind|Number=Sing|Person=2|Tense=Past | Gest | |
| Mood=Ind|Number=Sing|Person=3|Tense=Fut | chaiff | gaiff, ga' |
| Mood=Ind|Number=Sing|Person=3|Tense=Past | chafodd | gafodd, Gafon, gaent, gawson |
| Mood=Ind|Number=Plur|Person=2|Tense=Past | gawsoch | |
| Mood=Ind|Person=0|Tense=Fut | cheir | geir |
| Mood=Ind|Person=0|Tense=Past | chafwyd |
Mutation
seems to be lexical feature of VERB
. 92% lemmas (79) occur only with one value of Mutation
.
PROPN
271 PROPN tokens (14% of all PROPN
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which PROPN
and Mutation
co-occurred: Number=Sing (212; 78%).
PROPN
tokens may have the following values of Mutation
:
AM
(7; 3% of non-emptyMutation
): Chynllaith, Phenfro, Phwllheli, Chaerwys, Chymru, ThrewenNM
(123; 45% of non-emptyMutation
): Nghymru, Mangor, Nghaerdydd, Ngwynedd, Mlaenau, Nghaernarfon, Mhatagonia, Nhregaron, Mangladesh, MhenmaenmawrSM
(141; 52% of non-emptyMutation
): Gymru, Gaerdydd, DU, Fangor, Fôn, Gaerfyrddin, Brydain, Gaernarfon, Drawsfynydd, Feirionydd
| Paradigm Cymru | AM | NM | SM |
|---|---|---|---|
| Chymru | Nghymru | Gymru |
AUX
116 AUX tokens (4% of all AUX
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which AUX
and Mutation
co-occurred: Number=Sing (116; 100%), Mood=EMPTY (73; 63%), Person=EMPTY (73; 63%), Tense=EMPTY (73; 63%), VerbForm=Vnoun (73; 63%).
AUX
tokens may have the following values of Mutation
:
NM
(3; 3% of non-emptyMutation
): modSM
(113; 97% of non-emptyMutation
): fod, fydd, fu, fyddai, fo
| Paradigm bod | NM | SM |
|---|---|---|
| Mood=Cnd|Person=3|Tense=Imp|VerbForm=Fin | fyddai | |
| Mood=Ind|Person=3|Tense=Fut|VerbForm=Fin | fydd | |
| Mood=Ind|Person=3|Tense=Past|VerbForm=Fin | fu | |
| Mood=Sub|Person=3|Tense=Past|VerbForm=Fin | fo | |
| VerbForm=Vnoun | mod | fod |
PART
105 PART tokens (5% of all PART
tokens) have a non-empty value of Mutation
.
PART
tokens may have the following values of Mutation
:
SM
(105; 100% of non-emptyMutation
): ddim
NUM
64 NUM tokens (10% of all NUM
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which NUM
and Mutation
co-occurred: NumForm=Word (64; 100%), NumType=Card (64; 100%).
NUM
tokens may have the following values of Mutation
:
AM
(13; 20% of non-emptyMutation
): hugain, thair, chan, phedair, thriSM
(51; 80% of non-emptyMutation
): ddau, ddwy, bymtheg, dair, dri, bedair, bum, bump, filiwn, bedwar
| Paradigm tri | AM | SM |
|---|---|---|
| Gender=Masc | thri | dri |
| Gender=Fem | thair | dair |
ADP
61 ADP tokens (1% of all ADP
tokens) have a non-empty value of Mutation
.
ADP
tokens may have the following values of Mutation
:
AM
(7; 11% of non-emptyMutation
): thros, thua, chan, than, thrwySM
(54; 89% of non-emptyMutation
): dan, fewn, ledled, drwy
| Paradigm trwy | AM | SM |
|---|---|---|
| thrwy | drwy |
ADV
49 ADV tokens (4% of all ADV
tokens) have a non-empty value of Mutation
.
ADV
tokens may have the following values of Mutation
:
AM
(2; 4% of non-emptyMutation
): phryd, throsoddSM
(47; 96% of non-emptyMutation
): bynnag, ddoe, draw, gyntaf, ddigon, gynt, drachefn, drannoeth, drennydd, drosodd
| Paradigm trosodd | AM | SM |
|---|---|---|
| throsodd | drosodd |
Mutation
seems to be lexical feature of ADV
. 94% lemmas (16) occur only with one value of Mutation
.
PRON
19 PRON tokens (1% of all PRON
tokens) have a non-empty value of Mutation
.
The most frequent other feature values with which PRON
and Mutation
co-occurred: Poss=EMPTY (19; 100%), Gender=EMPTY (15; 79%), Person=EMPTY (13; 68%), PronType=Ind (12; 63%), Number=EMPTY (11; 58%).
PRON
tokens may have the following values of Mutation
:
AM
(2; 11% of non-emptyMutation
): e, phawbSM
(17; 89% of non-emptyMutation
): bawb, rai, Beth, chi, e, hwy, i, ni
| Paradigm e | AM | SM |
|---|---|---|
| e | e |
DET
5 DET tokens (0% of all DET
tokens) have a non-empty value of Mutation
.
DET
tokens may have the following values of Mutation
:
NM
(1; 20% of non-emptyMutation
): mhaSM
(4; 80% of non-emptyMutation
): ba
| Paradigm pa | NM | SM |
|---|---|---|
| mha | ba |
SCONJ
1 SCONJ tokens (0% of all SCONJ
tokens) have a non-empty value of Mutation
.
SCONJ
tokens may have the following values of Mutation
:
AM
(1; 100% of non-emptyMutation
): phan
Relations with Agreement in Mutation
The 10 most frequent relations where parent and child node agree in Mutation
:
NOUN –[fixed]–> ADV (11; 100%),
DET –[fixed]–> ADV (2; 100%),
NOUN –[advmod]–> DET (2; 100%),
ADJ –[parataxis]–> ADJ (1; 100%),
NOUN –[parataxis]–> ADJ (1; 100%),
PRON –[advcl]–> ADJ (1; 100%),
VERB –[ccomp]–> AUX (1; 100%).


@import gospeak.core.domain.{Cfp, Comment, Group, Proposal, User} @import gospeak.web.pages.orga.cfps.proposals.routes.ProposalCtrl @import gospeak.web.utils.UserReq @(group: Group, cfp: Cfp, proposal: Proposal, orga: User, comment: Comment)(implicit req: UserReq[AnyContent])
Hi @orga.firstName,
@req.user.name.value sent a message for his @proposal.title.value proposal in @cfp.name.value:
You can view it on Gospeak to answer if you want.
The Gospeak team


Using Leaflet.Heightgraph to visualise tracking data with altitude information and some metadata.
Using Leaflet.heat to generate a heatmap of track points.


Place houses so that each of the equally-sized plots has exactly one house in it. Each time you place a house, the plots get resized so another one can fit in.
The graphic below shows you the houses you've placed, as well as the plots that will need to be occupied when you place your next house.
Click on a plot or write a position in the box to place a house
Oops! No matter where you place your next house, there will be two houses in the same plot.
You successfully placed houses.
Elapsed: 0 ms
Generations/sec: ~0
Generations: 0
Population: 0
Best:
Created by Victor B - vitim.us


AR Rahman
Band: AM studio
There are many variations of passages of Lorem Ipsum available but the majority have suffered alteration in some injected humour.
Most happening recently has released their movie called "Petta". Officialy the movie released on January 10, 2019 in India. This Alternative Rock Band made 6 songs with total 27:42 minutes timeline.
Though he works as a hostel warden, there is more to Kaali than meets the eye. Things take an interesting turn when Kaali's path crosses with a group of dreaded gangsters..
There are many variations of passages of Lorem Ipsum available but the majority have suffered alteration in some injected humour.
There are many variations of passages of Lorem Ipsum available but the majority have suffered
alteration in some injected humour.


Notice: You are trying to access a private CKAN dataset (e.g. on HDX). If you wish, you can provide your CKAN authorisation token here (from your user profile page when you are logged in). If the token fails, you will end up back here again.
{% else %}Notice: You are trying to access a dataset that requires
authorisation. If you add an authorisation token below, the
HXL Proxy will send it to the serve in the HTTP
Authorization:
header and see if it helps (if
it does not, you'll end up back here).
The HDX Proxy will treat this as a saved dataset, and it will be accessible only through the short URL, so that your token is not visible to anyone else.


Creates full factorial experimental designs and designs based on orthogonal arrays for (industrial) experiments. Provides diverse quality criteria. Provides utility functions for the class design, which is also used by other packages for designed experiments.
| Version: |
1.1-1 |
| Depends: |
R (≥ 2.10), grid, conf.design |
| Imports: |
stats, utils, graphics, grDevices, vcd, combinat, MASS, lattice, numbers, partitions |
| Suggests: |
RColorBrewer |
| Published: |
2018-08-22 |
| Author: |
Ulrike Groemping [aut, cre],
Boyko Amarov [ctb],
Hongquan Xu [ctb] |
| Maintainer: |
Ulrike Groemping <groemping at beuth-hochschule.de> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: |
http://prof.beuth-hochschule.de/groemping/DoE/,
http://prof.beuth-hochschule.de/groemping/ |
| NeedsCompilation: |
no |
| Citation: |
DoE.base citation info |
| Materials: |
NEWS |
| In views: |
ExperimentalDesign |
| CRAN checks: |
DoE.base results |


What are a few different HTML tags?
Which tag is used to create a link to another page?

<link>

<america>

What are the two tags that nest directly within the
tags?

and
What is a relative versus absolute path?
Content: Text, Images, Video
+ HTML: Structure
+ CSS: Presentation + Design
+ JS: Interactivity
= Your Website
A website is a way to present your content to the world, using HTML and CSS to present that content & make it look good.
CSS = Cascading Style Sheets
CSS is a "style sheet language" that lets you style the elements on your page.
CSS is works in conjunction with HTML, but is not HTML itself.
All colored text, position, and size
CSS consists of style rules. Each style rule consists of a selector and declarations of property-value pairs:
selector {
property: value;
property: value;
}
For example:
body {
color: yellow;
background-color: black;
}
3 ways
"Inline"
"Embedded"
"External"

Some text.

style
attribute.

element.


Love named_scope
Rails Best Practice Snippet: About namedscope. Reference link to the PDF. <a rel=“attachment wp-att-125” href=“http://tech.wangyaodi.com/?attachmentid=125”>Rails-best-practices.
namedscope is a Rails 2.x feature which can simplify your rails code, move your finders into their own Model, and compact the code logically and gracefully. Below code refactoring is a namedscope sample to show the tricky.
BEFORE
class PostController < ApplicationController
def search
conditions = { :title => "%#{params[:title]}%" } if params[:title]
conditions.merge!{ :content => "%#{params[:content]}%" } if params[:content]
case params[:order]
when "title" : order = "title desc"
when "createdat" : order = "createdat"
end
if params[:ispublished]
conditions.merge!{ :ispublished => true }
end
@posts = Post.find(:all, :conditions => conditions, :order => order,
:limit => params[:limit])
end
end
AFTER
class Post < ActiveRecord::Base
namedscope :matching, lambda { |column, value|
return {} if value.blank?
{ :conditions => ["#{column} like ?", "%#{value}%"] }
}
namedscope :order, lambda { |order|
{ :order => case order
when "title" : "title desc"
when "createdat" : "createdat"
end }
}
end
class PostController < ApplicationController
def search
@posts = Post.matching(:title, params[:title])
.matching(:content, params[:content])
.order(params[:order])
end
end
More references : http://ryandaigle.com/articles/2008/3/24/what-s-new-in-edge-rails-has-finder-functionality http://railscasts.com/episodes/108-named-scope


---
layout: default
title: Semantic Strap · Beautiful CSS toolkit inspired by Semantic-UI and built with Bootstrap 4.
---
Semantic is a development framework that helps create beautiful, responsive layouts using human-friendly HTML.
Semantic Strap was built entirely on the great work done by the developers of Bootstrap and Semantic-UI, thank you.
View Semantic Strap on GitHub


select one/multi daemon to run (automaticaly choice best daemon without select )
one
multi
automaticaly
without select


Transaction
A transaction represents an attempt to make a modification to the database.
The code associated with it may be required to run multiple times before it successfully completes. Care must be taken to make sure this will not break the client environment.
Transactions are acquired by calling Connection#transact.
Method Summary
| Public Methods | ||
| public |
create(value: ArrayBuffer | Buffer | TypedArray, refs: Ref[]): Ref Creates a new object and returns the reference to it. |
|
| public |
read(ref: Ref): {value: ArrayBuffer, refs: Ref[]} Reads the value and references from an object pointed to by a Ref. |
|
| public |
retry() Stops the current transaction, and waits for any of the values that have been read to change before rerunning. |
|
| public |
Runs a nested transaction inside this transaction. |
|
| public |
write(ref: Ref, value: ArrayBuffer | Buffer | TypedArray, refs: Ref[]) Changes the value an dreferences of an object pointed to by a Ref. |
Public Methods
public create(value: ArrayBuffer | Buffer | TypedArray, refs: Ref[]): Ref source
Creates a new object and returns the reference to it.
Params:
| Name | Type | Attribute | Description |
| value | ArrayBuffer | Buffer | TypedArray | the value that the new object will be created with. |
|
| refs | Ref[] | the references that the new object will be created with. This will default to the empty array. |
public read(ref: Ref): {value: ArrayBuffer, refs: Ref[]} source
Reads the value and references from an object pointed to by a Ref.
Params:
| Name | Type | Attribute | Description |
| ref | Ref | a reference to the object to read from. |
Throw:
if ref does not have read capability. |
|
if the object is not in cache. Do not catch this without rethrowing it. |
public retry() source
Stops the current transaction, and waits for any of the values that have been read to change before rerunning. No further transactions will be processed while a transaction is waiting.
Internally, this method throws a TransactionRetryNeeded error. If you catch it and do not rethrow it, you will stop the retry behaviour from working.
Throw:
public transact(fn: function): Promise<*, Error> source
Runs a nested transaction inside this transaction.
If a nested transaction fails, its modifications will not be seen by the parent transaction.
Params:
| Name | Type | Attribute | Description |
| fn | function | the transaction function. This function may be run multiple times and should rethrow any TransactionRetryNeeded exceptions. |
public write(ref: Ref, value: ArrayBuffer | Buffer | TypedArray, refs: Ref[]) source
Changes the value an dreferences of an object pointed to by a Ref.
Params:
| Name | Type | Attribute | Description |
| ref | Ref | a reference to the object to be written. |
|
| value | ArrayBuffer | Buffer | TypedArray | the new value to be stored in the object. |
|
| refs | Ref[] | the references from this object to other objects. |


--- category: man group: Bitcoin ABC name: bitcoin-wallet version: 0.22.0 ---
bitcoin-wallet - manual page for bitcoin-wallet v0.22.0
Bitcoin ABC bitcoin-wallet version v0.22.0
wallet-tool is an offline tool for creating and interacting with Bitcoin ABC wallet files. By default wallet-tool will act on wallets in the default mainnet wallet directory in the datadir. To change the target wallet, use the -datadir, -wallet and -testnet/-regtest arguments.
bitcoin-wallet [options] <command>
-?
This help message
-datadir=<dir>
Specify data directory
-wallet=<wallet-name>
Specify wallet name
Debugging/Testing options:
-debug=<category>
Output debugging information (default: 0).
-printtoconsole
Send trace/debug info to console (default: 1 when no -debug is true, 0 otherwise.
Chain selection options:
-chain=<chain>
Use the chain <chain> (default: main). Allowed values: main, test, regtest
-testnet
Use the test chain. Equivalent to -chain=test.
Commands:
create
Create new wallet file
info
Get wallet info
Copyright (C) 2009-2020 The Bitcoin developers
Please contribute if you find Bitcoin ABC useful. Visit <https://www.bitcoinabc.org> for further information about the software. The source code is available from <https://github.com/Bitcoin-ABC/bitcoin-abc>.
This is experimental software. Distributed under the MIT software license, see the accompanying file COPYING or <https://opensource.org/licenses/MIT>
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit <https://www.openssl.org> and cryptographic software written by Eric Young and UPnP software written by Thomas Bernard.


I am a computer engineering and math minor student studying at the University of Cincinnati. My professional interests include mobile app creation, automation, and backend development. In my free time I enjoy rock climbing, woodworking, and cooking.
GPA: 3.353
Applicable Coursework:ARC Welding I course
☆ See my most recent work through GitHub


Category is required.
ACL Operation required.
ACL group is required.
User or Group name required.
Alpha numeric chars including . and _ are allowed
Permissions are required.
New name is required.
Only alphanumeric chars including dash and underscore are allowed.
Please select the size in step of 5.
Please select the size lesser than or equal to {{vm.availableSize}}.


Form Message Input Group
The Form Input Message Group has a built-in popover component which uses most of the popover
properties.
At a minimum, it should contain a control element and a FormMessage
. The suggested elements to use with this component are:
- Input
- Textarea
- Input Group


Update the annotations on one or more resources
All Kubernetes objects support the ability to store additional data with the object as annotations. Annotations are key/value pairs that can be larger than labels and include arbitrary string values such as structured JSON. Tools and system extensions may use annotations to store their own data.
Attempting to set an annotation that already exists will fail unless --overwrite is set. If --resource-version is specified and does not match the current resource version on the server the command will fail.
Use "kubectl api-resources" for a complete list of supported resources.
Examples:
# Update pod 'foo' with the annotation 'description' and the value 'my frontend'.
# If the same annotation is set multiple times, only the last value will be applied
kubectl annotate pods foo description='my frontend'
# Update a pod identified by type and name in "pod.json"
kubectl annotate -f pod.json description='my frontend'
# Update pod 'foo' with the annotation 'description' and the value 'my frontend running nginx', overwriting any existing value.
kubectl annotate --overwrite pods foo description='my frontend running nginx'
# Update all pods in the namespace
kubectl annotate pods --all description='my frontend running nginx'
# Update pod 'foo' only if the resource is unchanged from version 1.
kubectl annotate pods foo description='my frontend running nginx' --resource-version=1
# Update pod 'foo' by removing an annotation named 'description' if it exists.
# Does not require the --overwrite flag.
kubectl annotate pods foo description-
Options:
--all=false:
Select all resources, including uninitialized ones, in the namespace of the specified resource types.
--allow-missing-template-keys=true:
If true, ignore any errors in templates when a field or map key is missing in the template. Only applies to golang and jsonpath output formats.
--dry-run='none':
Must be "none", "server", or "client". If client strategy, only print the object that would be sent, without sending it. If server strategy, submit server-side request without persisting the resource.
--field-selector='':
Selector (field query) to filter on, supports '=', '==', and '!='.(e.g. --field-selector key1=value1,key2=value2). The server only supports a limited number of field queries per type.
-f,
--filename=[]: Filename, directory, or URL to files identifying the resource to update the annotation
-k,
--kustomize='': Process the kustomization directory. This flag can't be used together with -f or -R.
--local=false:
If true, annotation will NOT contact api-server but run locally.
-o,
--output='': Output format. One of: json|yaml|name|go-template|go-template-file|template|templatefile|jsonpath|jsonpath-file.
--overwrite=false:
If true, allow annotations to be overwritten, otherwise reject annotation updates that overwrite existing annotations.
--record=false:
Record current kubectl command in the resource annotation. If set to false, do not record the command. If set to true, record the command. If not set, default to updating the existing annotation value only if one already exists.
-R,
--recursive=false: Process the directory used in -f, --filename recursively. Useful when you want to manage related manifests organized within the same directory.
--resource-version='':
If non-empty, the annotation update will only succeed if this is the current resource-version for the object. Only valid when specifying a single resource.
-l,
--selector='': Selector (label query) to filter on, not including uninitialized ones, supports '=', '==', and '!='.(e.g. -l key1=value1,key2=value2).
--template='':
Template string or path to template file to use when -o=go-template, -o=go-template-file. The template format is golang templates [http://golang.org/pkg/text/template/#pkg-overview].
Usage:
kubectl annotate [--overwrite] (-f FILENAME | TYPE NAME) KEY_1=VAL_1 ... KEY_N=VAL_N [--resource-version=version] [options]
Use "kubectl options" for a list of global command-line options (applies to all commands).


| DOSE: T+ 0:00 |
1 tablet |
oral |
MDMA |
(pill / tablet) |
| T+ 0:00 |
2 bowls |
smoked |
Cannabis |
(plant material) |
| T+ 0:50 |
100 mg |
insufflated |
Ketamine |
(powder / crystals) |
| T+ 1:30 |
50 mg |
insufflated |
Ketamine |
(powder / crystals) |
I've never been a fan of Mother's Day or Father's Day. Everyone knows they are just a scam for the Greeting Card companies to make money. Yet my mother always thrusts guilt upon me if I don't get her a card and a nice little present to go with it. I know, I sound like a rotten son for saying it, but I get the card and the gifts solely that I do not feel the 'guilt' that goes otherwise. You see me and my parents do not see eye to eye on many issues, our indifferences causing a huge rift in our relationship with each other. One of many such indifferences which led me to experiencing the trip report I am writing about now. Don't get me wrong, I do love my parents dearly, but sometimes their overbearing love for me becomes a bit too much, and a little bit of escapism is needed. This was one of those nights, escapism inside the Mini Noodle.
I won't go into much detail of what set off our usual bickering, basically it was at a family reunion in which I was accused of not spending enough time with the relatives. I tried defending myself, Mom got a little too worked up about it and brought up other degrading insults into the mix. I grew silent and endured the heated drive back home, where upon returning, I swiftly left in my car to get away. I went to a friend's place where a few of my buddies were lounging, smoking weed and drinking Coronas.
The laid back environment calmed me down significantly, and soon I forgot all about that afternoon, smoking a few bowls and watching a movie on Satellite t.v. My friends were good company, but unfortunately I am the only night owl in the group. I was able to keep my friends conscious until about 2 am, when they all agreed it was late and parted ways.
I was still unwilling to go back home just yet, so I searched for another thing to do. I then remembered my connect and good friend 'T,' would be off work around 3:30. If I could just kill time until then, I could meet up with him and then sample some more of his latest supply inside the Mini Noodle.
The Mini Noodle was my sanctuary, a place to kick back and forget about the real world when the going got tough. It simply was an old shed placed out in my friend's backyard which was retrofitted with couches, blacklights and a cheap stereo. It was designed to resemble a chillout room from a rave where me and my friends could unwind and do our drugs. We could get fairly noisy out there and the neighbors wouldn't complain. My friend's neighbors had their own reasons for not wanting to attract the cops. Besides, it wasn't like we were out there every night anyway.
The chillroom was built so that we could throw a couple of our own mini-raves at the residence, but for the most part, it was still just a shed that held couches and some various paraphanelia, as well as some tagged glow in the dark paint on the walls. It got its name, the 'Mini Noodle,' through the rave venue where I had first met my friends. The Noodle Factory it was called, nestled around a few ghetto parts of West Oakland.
I remembered helping my friends paint the shed when it was getting its new look, and the paint job resembled part of one of the rooms inside the Noodle Factory, which happened to be as cramped and hot as the shed we were painting. One of us pointed this fact out, and we lovingly christened its name, ironically, through our displeasure of partying at the stuffy Noodle Factory. I loved the Mini Noodle, it was my home away from home. Even when the mini-raves stopped happening, I would usually be out there at least once a weekend, smoking a bowl, huffing nitrous, listening to some music or popping a pill. I put that place to good use, and intended to do so again tonight.
I managed spending the next hour and a half driving around aimlessly through town, getting food to eat and loitering outside a few places. I found my friend T outside the Sports Bar he worked at, picked him up and headed to my other friend's place that housed the Mini Noodle. He was my friend's brother, and was living with him at the time, so he was basically getting a free ride home. I asked if he had anymore of the stuff in his possession. He said yes. I smiled. Now for most people, unwinding with a smoke and a few beers would be enough. For me, I felt a little change was in order. I needed something new on the menu, and this time, Ecstacy and Ketamine were the special combo of the day.
I still had a green music note leftover from a party two months ago. I had only done K once, and that was a few days ago when T had given me a free sample after scoring some from a rave he went too last week. It was nothing like I had ever tried before. This time, I wanted to see what K and E could do together. After all, it wasn't like Ketamine was easy to find in this town, so now that it was available, I might as well do some experimenting. T had done that combination before, but wasn't too impressed with it. But he was curious to see what it would do to me. So was I.
I popped the green music note at 4. I normally wouldn't drop so late at night, but these circumstances called for it. I've had an experience with green music notes before. They wouldn't start working til an hour and a half after consumption, the longest I've ever waited for a pill to hit. But once they hit, they worked well, and would leave off some visuals once you came down.
Naturally I wanted to wait an hour and a half before doing a bag of K, so that both drugs would be working in synch. After all, it only takes about 10 minutes for the disassociative effects of K to kick in, and lasts for about an hour. Yes, I had researched the drug fairly well, and timed the duration on my cell phone when I did it a few nights ago. So me and T chilled inside the Mini Noodle, all blacklights turned on, passing the bong back and forth smoking some mediocre weed and talking about parties past.
At 40 minutes past T could not wait any longer. He pulled out a small red baggie and a cut straw and snorted up the premeasured 100 mg of ketamine hydrochloride inside. He sighed in delight and passed another bag and the straw to me, but I refused. My roll wasn't kicking in yet, I was only stoned and tired, but I was also growing anxious. Just my luck to be left with one pill that took so ridiculously long to hit. T laughed and played some Happy Hardcore. Not my type of music to listen too when taking a disassociative/psychedelic, I much prefer progressive house or psytrance during a trip, but it seemed to make T feel much more at home. I wasn't going to argue this time. I loved happy hardcore when I was rolling anyway, and hopefully I will be rolling soon.
50 minutes past and still nothing but baked thoughts and a slight urge to dance. I had still been talking to T about various things, but the last question he answered, he seemed to get stuck, and stared at me for a few minutes before laughing. I could tell the K was getting hold of him, and I wanted to stay somewhere around his level. So when he offered me the bag and straw the second time around, I took it willingly.
I emptied the bag at 4:50 with just a few strong whiffs, feeling like a disco stud. K goes up the nostrils so much smoother than cocaine. There's no numbness, no breathing out of only one nostril, just a slight tingle to it and it's gone. I poked my finger in the bag, gathered a few more particles and rubbed it on my gums. There was no significance to it, I was only being silly. It got a few more disjointed laughs from T.
5 minutes later he gets up, and wobbles over to the couch to lie down. I say wobble, because walking becomes difficult once K works its magic. It's much better to lie down anyway, because having to stand can become quite distracting from the trip. At 5 am I found myself getting stuck as well.  It becomes difficult telling time too. I could now feel the room slowly start to tilt from side to side, as if a giant was outside the Mini Noodle, rocking the place back and forth.
I get up out of my chair and wave my arms in the air, struggling for balance. My spinal cord refuses to snap upright, so I wobble over to my couch, hunchbacked. I glance over to my right and T is already K'ed out, rocking out to the cheesy riffs of the hardcore. I drop on my couch like dead weight, rocking my head back and forth, becoming amazed at how heavy it feels. And there we lie, on our respective couches, for the next 40 minutes. I check my cellphone here and there to check the time, but soon the LED panel becomes too bright for me to read the display. So I lie there doing nothing, zoning in and out and having scattered thoughts that I forget about a few minutes after.
At 5:30 T gets up to change cd's with another happy hardcore album. He seems to be fairly sober now, and takes another rip out of the bong once the new cd plays. I'm coming out of my K trip as well, with nothing remarkable to really remember, much to my disappointment. Just as I thought, I had taken the K too early, and now I started to feel my jaw tighten up and the familiar MDMA-induced feelings tingle around my mind and body. Life can be so cruel sometimes, or can it? I turn to look at T with a slight smirk on my face, and ask him, 'Want to go halves on another bag?' T never hesitated.
5:35 am, me and T take in another 50 mg (roughly) of our beloved substance. Neither one of us had fully comedown off the first bump yet, so there would still be some K running in our system as the 2nd bump came in. Before I lose my ability to walk again, I cache out what was left in the bong then promptly return to my seat. The E was coming on quite nicely, but the jaw clench was slightly distracting. If only I had some gum to chew. There was a half-full bottle of Aquafina on the table, so I drink some of that to keep myself hydrated.
10 minutes later I'm wobbling back over to the couch Notre Dame style, this time noticing a difference in the intensity of the influence. My body had become dead weight again, but this time I had much more feeling. I could feel the individual hairs on my arms nestle around, and the itchy fabric of the couch had become softer, I could now feel all the different fibers rest around my skin. How strange it was, to feel all your muscles in your body become 10 times heavier, and yet have elevated feelings in touch.
20 minutes after the 2nd K bump go by, and I can feel my body start to sweat a little. I try pulling my cell phone out to look at the time again, and I see that my phone had bent in an arc to the right. I now had to tilt my head to read the display, and even then my mind couldn't make sense of what it read. It looked familiar, but distant, unimportant. I throw the phone somewhere on the couch and run my fingers through my hair. Oh God, did it feel good, even though my hair felt more like a cheap wig, it still felt good to touch it.
I look up at the ceiling, and all the normal pock marks and scratches are slowly moving forward. It became more like a conveyor belt than a ceiling, as the dents and marks would move forward, then disappear somehow, and come back to its original place, moving forward again. Soon the dents and marks began forming shapes of their own, moving on this upside down conveyor belt. I began to feel like Alice, plummeting down the rabbit hole, and as soon as I thought that, behold! A half visible face of the Cheshire Cat appeared to me, running along the conveyor belt. And as soon as I gasped in surprise, Cheshire grinned at me, before disappearing. Oh my God, it was happening. I was tripping out!
I soon took my focus out of the conveyor belt ceiling, and looked around all the tagged, glow in the dark art covering the walls. It was all mostly neon green, but I saw that the letters were taking on a Life of their own. They were becoming 3-D. They could bend and twist around. They could stretch and shrink. They wanted to move, and this time the natural laws of the Earth couldn't stop them. The dancing letters became pleasant to look at, and I could feel my eyes rolling back in their sockets as the letters darted back and forth across the walls.
They started moving across the walls and floor so quickly that soon I became convinced that I was stuck inside the Matrix and could see all the green code scrolling by. It was a lightshow like no other, and I was loving it. Here and there I would try to grab one of the letters as they passed by, but my arms would not work right. It kept feeling like they would grow out 20 feet in length, and then I would have a hard time trying to ravel it back to its original length, much like winding up a garden hose. It was too weird of a feeling so I dropped them back on the couch in defeat.
I looked back up at the ceiling to marvel at the Matrix code, but it had disappeared. The letters had gone back to their original places, but they looked foreign, I could still not understand what they read. I saw a little black speck walk across one of the letters, it looked like a small spider. As soon as I thought that, a giant glimmering silver web filled across my vision, and to my surprise, a silky strand of webbing had attached itself on every object in the room, including me. Seeing as I hate spiders, I did what I could to remove the strand of webbing off of myself, as hard as that was to do.
As soon as it left me, I felt a cold shock run through my body, as if I had been cut off from something vital. I began wondering if perhaps that what I saw was the Web of Life, and everything alive was attached to it, and to be cut off from it could only mean death. No that doesn't make sense. I am tripping, that is all. The air condensed all around me. The light bounced off the air in strange ways, making the air appear solid. What kind of solid reflects light in that way? Glass. Oh no, the air has turned into glass! I am suffocating! I could no longer breathe. All I could feel were sharp pieces of glass ripping into my lungs.
How could this have happened? There is no glass, you are tripping. Somehow, as chemically altered as my senses were, there was still this tiny, sane voice in my mind, reminding me of what I had taken. As soon as I remembered that I had taken K, the air became normal again. But as poor as my short term memory was that night, I would forget the voice, and start seeing things again.
 The layers of sound in the tracks were no longer in synch, and so parts of the song would sound off. One lyric sprung into my mind, 'Jump onto your feet,' That sounded like a good idea. But how did one, jump onto their feet? That required movement of some sort right? Movement that I could no longer make. I still wanted to dance to the music, but I couldn't figure how to go about that anymore. Perhaps, if gravity offered a little assistance.
And that's when the world tilted. I felt suddenly as if the couch had attached its bottom end onto the left wall and there was all this gravity that was now pushing on my left side, wanting me to fall on the floor, and yet somehow there I remained, glued onto the couch which was now glued onto the wall. And from there, fabrics began appearing everywhere. Various multi-patterned fabrics, as if they had been ripped from some larger material and were now being draped and layered together in random places.
 I didn't know what the Hell was going on anymore. And when it looked like I would now be suffocated from pounds of fabrics thrown on my body, everything went back to normal. The couch was back on the floor, the glow in the dark art was understandable once again, everything was back in its place. I must have blacked out.
The hardcore cd had ended and T seemed to have fallen asleep. I still felt very much cracked out and tired, and my jaw ached. I searched around the couch and find my phone. The display read 7:14 am. Wow, it was already morning. I was too tired to drive home, and too cracked out to sleep, so I laid there on the couch, for another hour, thinking of the things I had just experienced. Gradually I'm able to sleep again.
After that night I decided to stay away from the Special K for a little while. I had read about its psychedelic effects, and after trying acid and shrooms, I knew I wanted to give this drug a shot. It did not disappoint, it was so radically different from the other psychedelics, it still amazes me to recall the things I saw inside the Mini Noodle that night. Not that I could discern any enlightenment from it, but an interesting experience nonetheless. Just one of many late nights, in the Mini Noodle. Oh yes, and I did get around to giving my mom her gift and card for Mother's Day. Business as usual.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: post title: Naviance seeks Ruby on Rails developer in Denver categories: [] author: admin published: true date: 2005-07-22 05:42:12.000000000 +01:00 ---
Naviance is building a “school technology platform …primarily in Ruby on Rails” and is thus looking for a senior Ruby on Rails developer to help them lead the effort. The position is in Denver, USA and relocation may be provided for the right candidate.


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Please head back home.


‘OG Insta Golf Girl’ Paige Spiranac Hits The Course In Tight Gray Joggers
November 23, 2019
‘OG Insta Golf Girl’ Paige Spiranac Hits The Course In Tight Gray Joggers
Pro golfer Paige Spiranac wowed her 2 million Instagram followers with yet another sizzling shot — this time while wearing a skintight gray athleisure top and a pair of joggers that showcased her killer curves.
She posted the picture to plug her new YouTube channel, in which she said her new video would cover her favorite golf courses in the world. The athlete has played on courses from Hawaii to Dubai, and often posts pictures of the gorgeous locations for her fans to see.
This time, however, Paige decided to keep the focus strictly on herself by posing in front of a hunter green building with only some trees and the blue sky in the background. The location was tagged as the Myrtle Beach Golf Course.
For the occasion, the blond beauty wore a medium-gray skintight tank top that hugged her curves in all the right places. The top featured a halter-style neckline, giving her shoulders free motion for swinging her driver, as well as a sporty racerback accent. The tank top also appeared to be cropped right around Paige’s bellybutton.
Meeting the tank top was a pair of light gray joggers. They were high-waisted to emphasize the stunner’s hourglass figure, and they expertly clung to the beauty’s perky posterior. Though they were joggers, they were nonetheless so tight that they looked like yoga pants at first glance.
They tapered at the ankle to better show off Paige’s white, mint green and blue Nike sneakers.
Paige posed at a sideways angle to the camera to showcase the curve of her bust and derriere. She bent one leg forward to add some sultriness to the shot and gently rested her left hand on her upper thigh.
She wore her blond locks in a simple braid and kept her makeup in a neutral palette with a coat of mascara and a light brick lip.
At the pro athlete’s feet was her trusty iron, along with a baseball cap. It was embroidered with a skull icon — but instead of crossed bones beneath, it featured clever crossed tees.
The picture quickly racked up over 72,000 likes and close to 1,000 comments.
“Can anyone concentrate with you on the course? Jeez,” one lovestruck fan teased, with the see-no-evil monkey and a heart-eye emoji.
“Not sure if my golf game would improve or suffer playing with you,” joked a second, with a winking face and heart-eye emoji.
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“Amazing woman,” gushed a third, with three fire emoji.
“Perfect girl,” echoed a fourth.
Paige appears to be a fan of light gray athleisure wear. As covered by The Inquisitr, the blond beauty almost wore identical gray bottoms in an update just a week ago — though this time, they were yoga pants.


Kingsway Superb Shine offers both domestic and commercial cleaning services to it's clients. Being based in Coventry, they are ready to take on any jobs in the Coventry and Warwickshire areas and they offer various payment pans to suit the client's need.


Containerization is the idea of having a packaging operating system that could be transferred to another host easily and ran like it was running before. The container would contain all the libraries and packages to get back and up running without skipping a beat. Unlike a regular virtual machine application, a containerized application is able to run in various applications without regard of hardware. This is due to the special kernel that is shared among the applications. A containerized application runs on top of the primary operating system.


Welcome to the CGI
CGI's mission is to foster the interoperability and exchange of geoscience information, by active community leadership, collaboration, education, and the development and promotion of geoscience information standards and best practice.
Explore our website for resources about data sharing, standards, and best practice in geoscience information management.
If you have any feedback, comments, or suggestions, please send them to us via our Contact Us page.
Current Working Groups
GeoSciML — a collaborative OGC-CGI standards working group developing a geological data transfer standard —
EarthResourceML — developing a data transfer standard for mineral resources and mining information —
Geoscience Terminology — developing multilingual vocabularies for geoscience and earth resources information —
CGI/OGC Geoscience Domain Working Group — aims to connect people to develop, improve and promote technologies for geoscience data description and sharing in OGC. The group is hosted by the OGC and co-chaired with CGI. Join (requires an OGC login) or email the chair.
News
CGI council elections
Nominations for CGI Council for 2020–24 are open. Any CGI member can nominate to serve on the council to help organise CGI's standards programme and the outreach activities of the CGI. Councillors must have support to be able to attend annual council meetings (the next one will be at the 36th IGC in Delhi in March 2020) and to devote time to implement CGI's mission. Full procedures
36th International Geological Congress
2–8 March, 2020, Delhi, India
Abstracts are invited to the special symposium Advances in geoscience data sharing and processing (Theme 45.10) at the 36th International Geological Congress (IGC). The symposium will highlight new techniques, standards, and algorithms for managing, delivering, visualising and analysing geoscience data both globally and regionally, including 'big' data. The symposium is jointly organised by CGI, IAMG, and OneGeology.
CGI Award for Young Earth Scientists at the 36th IGC
CGI sponsors an award to assist early career scientists to present at conferences such as the IGC on the use of CGI standards in data delivery and analysis. The award covers up to US$2000 towards the cost of travel and accommodation at the IGC in Delhi. Registration cost is covered by the Young Earth Scientists (YES) Network. Full details.
Applications for the 36th IGC award close on 15 October 2019.
New EarthResourceML-Lite v2.0.1 data model and schemas released
EarthResourceML-Lite is a data model and schema for simple map services (e.g. WMS and WFS Simple Features). It is an abridged version of the full EarthResourceML model and can be used to deliver simplified views on mineral occurrences and their commodities, mines, mining activities and mine waste products.
Recent CGI Meetings
The CGI Council and two of its standards working groups — Geoscience Terminology and EarthResourceML — convened in May in Madrid in conjunction with the 34th Geoscience Information Consortium (GIC) conference at the Spanish Geological Survey, IGME. Progress was made towards publishing several new geoscience vocabularies. Progress was also made towards publication of a new version of EarthResourceML (version 3.0), to address some issues identified by current users of the EarthResourceML v2.0 data transfer standard.
IUGS Deep-time Digital Earth program (DDE)
CGI is a founding partner in the new IUGS big science program, the Deep-time Digital Earth (DDE). DDE was kicked off at the recent IUGS Executive Council meeting in Beijing.


Developer shop
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B
My cool B class.
Members
~Object() -
BBar -
A property that returns a bool.
BFoo() -
A method that returns an int.
Equals(object) -
Equals(object, object) -
GetHashCode() -
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{% extends "ncrawl/base.html" %} {% load staticfiles %} {% block start-links %} {% endblock %} {% block modal %}
You appear to be connecting to this service using IPv4.
This suggests that your IPv6 connectivity is broken or non-existent.
We recommend troubleshooting and resolving this issue as soon as possible!
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{% extends "main/base.html" %} {% load crispy_forms_tags %} {% load static %} {% block head %} {% endblock %} {% load static %} {% block branding %} {% include 'atlas/branding.html'%} {% block navigation %} {% include "atlas/middle_navigation.html" %} {% endblock %} {% endblock %} {% block content %}
No indicators have yet been associated.
{% endfor %} {% if owner_or_admin %} {% endif %}An indicator is a specific quantitative or qualitative variable that is recorded for analysis. These may include behavioral variables (such as response time, accuracy, or other measures of performance) or physiological variables (including genetics, psychophysiology, or brain imaging data).


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QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
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Base constraint class. More...
#include <ql/math/optimization/constraint.hpp>
Classes | |
| class | Impl |
| Base class for constraint implementations. More... | |
Public Member Functions | |
| bool | empty () const |
| bool | test (const Array &p) const |
| Array | upperBound (const Array ¶ms) const |
| Array | lowerBound (const Array ¶ms) const |
| Real | update (Array &p, const Array &direction, Real beta) const |
| Constraint (ext::shared_ptr< Impl > impl=ext::shared_ptr< Impl >()) | |
Protected Attributes | |
| ext::shared_ptr< Impl > | impl_ |
| Constraint | ( | ext::shared_ptr< Impl > | impl = ext::shared_ptr<Impl>() | ) |
Definition at line 25 of file constraint.cpp.
| bool empty | ( | ) | const |
Definition at line 58 of file constraint.hpp.
Definition at line 66 of file constraint.hpp.
Definition at line 27 of file constraint.cpp.
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protected |
Definition at line 54 of file constraint.hpp.


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The output produced by the PeopleZen User Profiles Web Part is decorated with the CSS class names detailed below, allowing for full customizability of its visual appearance. These elements are pre-styled in /_layouts/roxority_PeopleZen/roxority_PeopleZen.css.


LIVING OUT LOUD A film review by Steve Rhodes Copyright 1998 Steve Rhodes RATING (0 TO ****): ***
Judith, the attractive, 40-something blonde in LIVING OUT LOUD, has been lonely and searching since her recent divorce, and her fantasies lately have been about young hunks.
Short and balding Pat, a divorce who is visibly older than Judith, thinks he may have just found his soul mate in her. He loves her, but she considers him just a good friend and wants to keep it at that. After 18 years of marriage, she's still suffering the mental anguish of her last relationship and isn't eager to begin another one. And even if she were, he isn't her type.
Holly Hunter, delivering her best performance since THE PIANO, plays Judith, the newly divorced woman, who is one minute completely lost and the next minute a bundle of confidence. In a high nuanced performance, Hunter gives a complex reading of the difficulties of divorce and of change in one's lifestyle.
As the sweet but sad Pat, Danny DeVito plays against his usual boisterous, comedic type. Pat touches our hearts, not our funny bones. He has a thousand schemes, but he doesn't understand the importance of follow-through. This has left him with a menial, new job as the elevator operator in Judith's Fifth Ave. coop. and with a large debt to the local loan shark.
The movie opens with its most sharply written scene. Judith and her husband, a wealthy neurologist played by excellent character actor Martin Donovan, are having dinner at a fancy Manhattan restaurant. He has recently been spotted with his arms around another woman, and Judith suspects there's more to the story. By the end of the dinner, their marriage is over.
Hunter's performance is never better than in this scene. She seethes yet says relatively little, leaving her facial expressions to tell the story. Even with her rage, she never looks less than gorgeous, which makes the situation so ironic. Why would the husband want to cheat on her? And how did their marriage get into this sad state of disarray? We will learn more in flashbacks as the movie unfolds.
If the entire script had the depth of the opening, the movie could have been Oscar caliber. Written and, for the first-time, directed by well-known screenwriter Richard LaGravenese (HORSE WHISPERER and THE BRIDGES OF MADISON COUNTY), the script is based on 2 Anton Chekhov stories, "The Kiss" and Misery." The working title for the film, THE KISS, would have been much better than LIVING OUT LOUD, but it was retitled in order to avoid confusion with a recent, controversial book with the same title.
Handsomely photographed by John Bailey and with a dreamy jazz score by George Fenton, the good-spirited film goes down smoothly even in its sadder moments. The director has a respect for subtlety that most directors lack. Even in moments ripe for exploitation, as when Pat's only daughter dies, the movie treats the subject delicately.
Judith has a host of worries ranging from the serious to the frivolous that overwhelm people in times of crisis. She's even concerned that, with the maintenance fees going up on coops, she might eventually be banished to the outer boroughs. She conjures up a bleak future in which she'll be "wrinkled in Queens."
She believes that her life has made a major positive turn when a handsome man, played by FALLEN's Elias Koteas, accidentally kisses her in a dark nightclub. Although he thought she was someone else, he's seems happy with Judith.
Less well developed, but more touching, is DeVito's character.  The complex chemistry between them evolves slowly and in ways not usually found in typical straight-line movie romances, in which the characters go directly from meeting to bed with the only variable being the length of time in between.
Hunter, in a circumspectly presented erotic love scene with a handsome stranger, is infinitely more sensual than she ever was in last year's NC-17 rated CRASH.
LaGravenese's allows LIVING OUT LOUD periodically to fall into idle. But when the movie is in gear, it really hums. The romantic film weaves a magic spell on the audience, not in the emotionally charged moments but in the subtext with the beauty of the film written on Hunter's expressive brow.
LIVING OUT LOUD runs 1:42. It is rate R for profanity, some drug content and sexuality and would be fine for older teenagers.
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I'm going through the emoncms Raspberry Pi installation guide to ensure that it's up to date (it's not!) and editing changes to the guide for the project owners to consider implementing.
I've hit a problem, everything appears to work well until I attach the RFM69Pi (RF add-on board) to my Raspberry Pi v2.
When I do, I can still access the emoncms UI, but can't get an SSH connection, and the emonhub log records:
2015-09-01 22:35:07,788 INFO Opening hub...
2015-09-01 22:35:07,790 INFO Logging level set to DEBUG
2015-09-01 22:35:07,791 INFO Creating EmonHubEmoncmsReporter 'emonCMS'
2015-09-01 22:35:07,794 INFO Set up reporter 'emonCMS' (buffer: memory | size: 1000)
2015-09-01 22:35:07,796 INFO Setting emonCMS url: http://<IP_ADDRESS>/emoncms
2015-09-01 22:35:07,797 INFO Setting emonCMS apikey: set
2015-09-01 22:35:07,799 INFO Creating EmonHubJeeInterfacer 'RFM2Pi'
2015-09-01 22:35:07,802 DEBUG Opening serial port: /dev/ttyAMA0 @ 38400 bits/s
2015-09-01 22:35:09,807 DEBUG Opening serial port: /dev/ttyAMA0 @ 9600 bits/s
2015-09-01 22:35:11,811 ERROR Unable to create 'RFM2Pi' interfacer: Attempting to use a port that is not open
Any ideas?
Paul
Re: Port not open?
If adding the rfm69pi is affecting ssh I suspect the serial console hasn't been freed up by editing cmdline.txt and inittab (or not restarted since editing).
Just to be sure it is not an auto-baud selection glitch you could add "com_baud = 38400" to the rfm2pi init_settings in emonhub.conf.
Paul
Re: Port not open?
Thanks Paul
An error in cmdline.txt caused by sloppy copy/paste!


Big Magic
Author           : Lorem Ipsum
ISBN              :<PHONE_NUMBER>
Edition/Year  : First 2015
Publisher        : Lakxmi Publications
Pages              : 784
Type                : Hardcover
Language        : English
MRP: ₹ 1957.47
₹ 176196
You Saved ₹ 95.77
Andrew Jones
Rated it
July 27, 2015
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Adam Christiano
Rated it
December 25, 2015
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Related Books
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|
MAX32665 SDK Documentation
0.2
Software Development Kit Overview and API Documentation
|
SPI17Y Peripheral Register Offsets from the SPI17Y Base Peripheral Address. More...
Macros | |
| #define | MXC_R_SPI17Y_DATA32 ((uint32_t)0x00000000UL) |
Offset from SPI17Y Base Address: 0x0000 | |
| #define | MXC_R_SPI17Y_DATA16 ((uint32_t)0x00000000UL) |
Offset from SPI17Y Base Address: 0x0000 | |
| #define | MXC_R_SPI17Y_DATA8 ((uint32_t)0x00000000UL) |
Offset from SPI17Y Base Address: 0x0000 | |
| #define | MXC_R_SPI17Y_CTRL0 ((uint32_t)0x00000004UL) |
Offset from SPI17Y Base Address: 0x0004 | |
| #define | MXC_R_SPI17Y_CTRL1 ((uint32_t)0x00000008UL) |
Offset from SPI17Y Base Address: 0x0008 | |
| #define | MXC_R_SPI17Y_CTRL2 ((uint32_t)0x0000000CUL) |
Offset from SPI17Y Base Address: 0x000C | |
| #define | MXC_R_SPI17Y_SS_TIME ((uint32_t)0x00000010UL) |
Offset from SPI17Y Base Address: 0x0010 | |
| #define | MXC_R_SPI17Y_CLK_CFG ((uint32_t)0x00000014UL) |
Offset from SPI17Y Base Address: 0x0014 | |
| #define | MXC_R_SPI17Y_DMA ((uint32_t)0x0000001CUL) |
Offset from SPI17Y Base Address: 0x001C | |
| #define | MXC_R_SPI17Y_INT_FL ((uint32_t)0x00000020UL) |
Offset from SPI17Y Base Address: 0x0020 | |
| #define | MXC_R_SPI17Y_INT_EN ((uint32_t)0x00000024UL) |
Offset from SPI17Y Base Address: 0x0024 | |
| #define | MXC_R_SPI17Y_WAKE_FL ((uint32_t)0x00000028UL) |
Offset from SPI17Y Base Address: 0x0028 | |
| #define | MXC_R_SPI17Y_WAKE_EN ((uint32_t)0x0000002CUL) |
Offset from SPI17Y Base Address: 0x002C | |
| #define | MXC_R_SPI17Y_STAT ((uint32_t)0x00000030UL) |
Offset from SPI17Y Base Address: 0x0030 | |


Using OEM has allowed me so see things I could not before...
Wikipedia (http://en.wikipedia.org/wiki/Mains_electricity) says 230v +10 / -6 which would be to 225v to 253v. We can be far off the top end most nights.
I can see that the voltage coming in to our house rises during the night. Does anyone know why this is or why its so high?
Re: AC voltage rising at night?
Like any other power source, the mains supply has a finite source impedance (referred to by network engineers as the "fault level"). When the system is under high load - normally during the daytime - this internal impedance causes a large voltage drop. Under light load, the voltage drop is smaller and you see the voltage rise as a result.
If you look very carefully at the voltage graph, you should see steps in it as the controllers take generating sets off-line (during the evening when they have surplus generating capacity) or put them back on-line during the early morning to meet the rising demand.
If you run MartinR's PLL sketch or look at the published data, you'll see the mains frequency follows a similar pattern.
[Edit]
The first question to ask about it being "so high" is: Have you accurately calibrated the voltage input against a known good voltmeter? Unless you have, the absolute values you are recording are largely meaningless, as they depend on the actual values of components within your emonTx, and those actual values can lie anywhere within a tolerance band, the size of which varies from component to component. There's a page in Building Blocks about this, and another about multimeter accuracy.
Re: AC voltage rising at night?
Yes, I have checked. Its the first thing I did. I used my 'trusty' ol' voltmeter, this agrees within 0.01v with the OEM figure. I have never calibrated it, but the values it produces agrees to 2nd DP with 2 different LiPo chargers I have.
I said 'so high' as I had never read the spec to be honest. I was aware it was nominally 220 to 240v, now I know that its 225v to 253v, so its not so high, just at the top end of spec.
The graph is interesting. The rise following 23:00 caught my eye, as we all go to bed and the load decreases the voltage rises until almost exactly 00:00 when it sharply steps down, probably when some generating switches off at midnight!


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Interface LongRunningRecognizeMetadataOrBuilder (2.0.0)
public interface LongRunningRecognizeMetadataOrBuilder extends MessageOrBuilder
Implements
MessageOrBuilderMethods
getLastUpdateTime()
public abstract Timestamp getLastUpdateTime()
Time of the most recent processing update.
.google.protobuf.Timestamp last_update_time = 3;
| Type | Description |
| Timestamp | The lastUpdateTime. |
getLastUpdateTimeOrBuilder()
public abstract TimestampOrBuilder getLastUpdateTimeOrBuilder()
Time of the most recent processing update.
.google.protobuf.Timestamp last_update_time = 3;
| Type | Description |
| TimestampOrBuilder |
getOutputConfig()
public abstract TranscriptOutputConfig getOutputConfig()
Output only. A copy of the TranscriptOutputConfig if it was set in the request.
.google.cloud.speech.v1p1beta1.TranscriptOutputConfig output_config = 5 [(.google.api.field_behavior) = OUTPUT_ONLY];
| Type | Description |
| TranscriptOutputConfig | The outputConfig. |
getOutputConfigOrBuilder()
public abstract TranscriptOutputConfigOrBuilder getOutputConfigOrBuilder()
Output only. A copy of the TranscriptOutputConfig if it was set in the request.
.google.cloud.speech.v1p1beta1.TranscriptOutputConfig output_config = 5 [(.google.api.field_behavior) = OUTPUT_ONLY];
| Type | Description |
| TranscriptOutputConfigOrBuilder |
getProgressPercent()
public abstract int getProgressPercent()
Approximate percentage of audio processed thus far. Guaranteed to be 100 when the audio is fully processed and the results are available.
int32 progress_percent = 1;
| Type | Description |
| int | The progressPercent. |
getStartTime()
public abstract Timestamp getStartTime()
Time when the request was received.
.google.protobuf.Timestamp start_time = 2;
| Type | Description |
| Timestamp | The startTime. |
getStartTimeOrBuilder()
public abstract TimestampOrBuilder getStartTimeOrBuilder()
Time when the request was received.
.google.protobuf.Timestamp start_time = 2;
| Type | Description |
| TimestampOrBuilder |
getUri()
public abstract String getUri()
Output only. The URI of the audio file being transcribed. Empty if the audio was sent as byte content.
string uri = 4 [(.google.api.field_behavior) = OUTPUT_ONLY];
| Type | Description |
| String | The uri. |
getUriBytes()
public abstract ByteString getUriBytes()
Output only. The URI of the audio file being transcribed. Empty if the audio was sent as byte content.
string uri = 4 [(.google.api.field_behavior) = OUTPUT_ONLY];
| Type | Description |
| ByteString | The bytes for uri. |
hasLastUpdateTime()
public abstract boolean hasLastUpdateTime()
Time of the most recent processing update.
.google.protobuf.Timestamp last_update_time = 3;
| Type | Description |
| boolean | Whether the lastUpdateTime field is set. |
hasOutputConfig()
public abstract boolean hasOutputConfig()
Output only. A copy of the TranscriptOutputConfig if it was set in the request.
.google.cloud.speech.v1p1beta1.TranscriptOutputConfig output_config = 5 [(.google.api.field_behavior) = OUTPUT_ONLY];
| Type | Description |
| boolean | Whether the outputConfig field is set. |
hasStartTime()
public abstract boolean hasStartTime()
Time when the request was received.
.google.protobuf.Timestamp start_time = 2;
| Type | Description |
| boolean | Whether the startTime field is set. |


First name
First name is required
First name should start with capital letter
First name should be at least 2 characters long
First name cannot be more than 50 characters long
Last name
Last name is required
Last name should start with capital letter
Last name should be at least 2 characters long
Last name cannot be more than 50 characters long
Date of birth
Date of birth is required
Email
Email is required
Email is not valid


Example files
File
mzTab-M Version
Focus
Created by
Remarks
lipidomics-example.mzTab
2.0
Metabolomics
LDA2
Remarks
lipidomics-example.mzTab
(2.0, Small Example)
More files are available
here
.
Download one of the mapping files for semantic validation:
lipidomics-example.mzTab
(2.0, Small Example)


Switch Mode is a plus feature that can be used alongside with Cycle Mode or simply by itself.
When Switch Mode is ON:
- The program will switch between COPY and PASTE mode every time a copy or paste is successfully executed at the specified active clip.
- To change the clip where the switch happens, click on the button to the right of the Switch Mode status region – this will cycle through all the index, incrementing by one at a time.
When Switch Mode is OFF:
The button to change the specified index is disabled. The program proceeds normally as you would expect.
There is no hotkey to modify Switch Mode. Make use of the graphical interface.


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