| Package | Description |
|---|---|
| it.unimi.dsi.fastutil |
Provides static data/methods used by all implementations and some non-type-specific classes
that do not belong to
it.unimi.dsi.fastutil.objects . |
| it.unimi.dsi.fastutil.bytes |
Provides type-specific classes for byte elements or keys.
|
| it.unimi.dsi.fastutil.chars |
Provides type-specific classes for character elements or keys.
|
| it.unimi.dsi.fastutil.doubles |
Provides type-specific classes for double elements or keys.
|
| it.unimi.dsi.fastutil.floats |
Provides type-specific classes for float elements or keys.
|
| it.unimi.dsi.fastutil.ints |
Provides type-specific classes for integer elements or keys.
|
| it.unimi.dsi.fastutil.io |
Provides classes and static methods that make object and primitive-type I/O easier and faster.
|
| it.unimi.dsi.fastutil.longs |
Provides type-specific classes for long elements or keys.
|
| it.unimi.dsi.fastutil.objects |
Provides type-specific classes for object elements or keys.
|
| it.unimi.dsi.fastutil.shorts |
Provides type-specific classes for short elements or keys.
|
| Class and Description |
|---|
| IntComparator
A type-specific
Comparator ; provides methods to compare two primitive types both as objects
and as primitive types. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractInt2BooleanFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2BooleanMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2BooleanSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2ByteFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2ByteMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2ByteSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2CharFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2CharMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2CharSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2DoubleFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2DoubleMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2DoubleSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2FloatFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2FloatMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2FloatSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2IntFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2IntMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2IntSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2LongFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2LongMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2LongSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2ObjectFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2ObjectMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2ObjectSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2ReferenceFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2ReferenceMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2ReferenceSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractInt2ShortFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractInt2ShortMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractInt2ShortSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractIntBidirectionalIterator
An abstract class facilitating the creation of type-specific bidirectional iterators.
|
| AbstractIntBigList
An abstract class providing basic methods for big lists implementing a type-specific big list interface.
|
| AbstractIntBigListIterator
An abstract class facilitating the creation of type-specific big-list iterators.
|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntComparator
An abstract class facilitating the creation of type-specific comparators.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| AbstractIntList
An abstract class providing basic methods for lists implementing a type-specific list interface.
|
| AbstractIntListIterator
An abstract class facilitating the creation of type-specific list iterators.
|
| AbstractIntPriorityQueue
An abstract class providing basic methods for priority queues implementing a type-specific interface.
|
| AbstractIntSet
An abstract class providing basic methods for sets implementing a type-specific interface.
|
| AbstractIntSortedSet
An abstract class providing basic methods for sorted sets implementing a type-specific interface.
|
| Int2BooleanArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2BooleanAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2BooleanFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2BooleanFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2BooleanFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2BooleanFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2BooleanFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2BooleanLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2BooleanMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2BooleanMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2BooleanMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2BooleanMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2BooleanMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2BooleanMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2BooleanMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2BooleanOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2BooleanOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2BooleanRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2BooleanSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2BooleanSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2BooleanSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2ByteArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2ByteAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2ByteFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ByteFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2ByteFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2ByteFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2ByteFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2ByteLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2ByteMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2ByteMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2ByteMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2ByteMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2ByteMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2ByteMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2ByteMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2ByteOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2ByteOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2ByteRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2ByteSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ByteSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2ByteSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2CharArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2CharAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2CharFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2CharFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2CharFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2CharFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2CharFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2CharLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2CharMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2CharMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2CharMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2CharMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2CharMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2CharMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2CharMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2CharOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2CharOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2CharRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2CharSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2CharSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2CharSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2DoubleArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2DoubleAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2DoubleFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2DoubleFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2DoubleFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2DoubleFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2DoubleFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2DoubleLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2DoubleMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2DoubleMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2DoubleMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2DoubleMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2DoubleMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2DoubleMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2DoubleMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2DoubleOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2DoubleOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2DoubleRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2DoubleSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2DoubleSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2DoubleSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2FloatArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2FloatAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2FloatFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2FloatFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2FloatFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2FloatFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2FloatFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2FloatLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2FloatMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2FloatMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2FloatMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2FloatMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2FloatMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2FloatMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2FloatMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2FloatOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2FloatOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2FloatRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2FloatSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2FloatSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2FloatSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2IntArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2IntAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2IntFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2IntFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2IntFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2IntFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2IntFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2IntLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2IntMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2IntMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2IntMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2IntMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2IntMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2IntMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2IntMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2IntOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2IntOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2IntRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2IntSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2IntSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2IntSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2LongArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2LongAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2LongFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2LongFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2LongFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2LongFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2LongFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2LongLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2LongMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2LongMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2LongMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2LongMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2LongMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2LongMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2LongMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2LongOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2LongOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2LongRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2LongSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2LongSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2LongSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2ObjectArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2ObjectAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2ObjectFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ObjectFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2ObjectFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2ObjectFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2ObjectFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2ObjectLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2ObjectMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2ObjectMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2ObjectMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2ObjectMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2ObjectMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2ObjectMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2ObjectMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2ObjectOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2ObjectOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2ObjectRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2ObjectSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ObjectSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2ObjectSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2ReferenceArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2ReferenceAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2ReferenceFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ReferenceFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2ReferenceFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2ReferenceFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2ReferenceFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2ReferenceLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2ReferenceMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2ReferenceMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2ReferenceMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2ReferenceMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2ReferenceMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2ReferenceMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2ReferenceMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2ReferenceOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2ReferenceOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2ReferenceRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2ReferenceSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ReferenceSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2ReferenceSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Int2ShortArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Int2ShortAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Int2ShortFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ShortFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Int2ShortFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Int2ShortFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Int2ShortFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Int2ShortLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Int2ShortMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Int2ShortMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Int2ShortMap.FastEntrySet
An entry set providing fast iteration.
|
| Int2ShortMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Int2ShortMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Int2ShortMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Int2ShortMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Int2ShortOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Int2ShortOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Int2ShortRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Int2ShortSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Int2ShortSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Int2ShortSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| IntArrayFrontCodedList
Compact storage of lists of arrays using front coding.
|
| IntArrayList
A type-specific array-based list; provides some additional methods that use polymorphism to avoid (un)boxing.
|
| IntArrays.Segment |
| IntArraySet
A simple, brute-force implementation of a set based on a backing array.
|
| IntBidirectionalIterator
A type-specific bidirectional iterator; provides an additional method to avoid (un)boxing,
and the possibility to skip elements backwards.
|
| IntBigArrayBigList
A type-specific big list based on a big array; provides some additional methods that use polymorphism to avoid (un)boxing.
|
| IntBigList
A type-specific
BigList ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| IntBigListIterator
A type-specific
BigListIterator . |
| IntBigListIterators.EmptyBigListIterator
A class returning no elements and a type-specific big list iterator interface.
|
| IntBigLists.EmptyBigList
An immutable class representing an empty type-specific big list.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntCollections.EmptyCollection
An immutable class representing an empty type-specific collection.
|
| IntCollections.SynchronizedCollection
A synchronized wrapper class for collections.
|
| IntCollections.UnmodifiableCollection
An unmodifiable wrapper class for collections.
|
| IntComparator
A type-specific
Comparator ; provides methods to compare two primitive types both as objects
and as primitive types. |
| IntHash.Strategy
A type-specific hash strategy.
|
| IntHeapSemiIndirectPriorityQueue
A type-specific heap-based semi-indirect priority queue.
|
| IntIndirectPriorityQueue
A type-specific
IndirectPriorityQueue . |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| IntIterators.EmptyIterator
A class returning no elements and a type-specific iterator interface.
|
| IntLinkedOpenCustomHashSet
A type-specific linked hash set with with a fast, small-footprint implementation.
|
| IntLinkedOpenHashSet
A type-specific linked hash set with with a fast, small-footprint implementation.
|
| IntList
A type-specific
List ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| IntListIterator
A type-specific bidirectional iterator that is also a
ListIterator . |
| IntLists.EmptyList
An immutable class representing an empty type-specific list.
|
| IntLists.SynchronizedList
A synchronized wrapper class for lists.
|
| IntLists.UnmodifiableList
An unmodifiable wrapper class for lists.
|
| IntOpenCustomHashSet
A type-specific hash set with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| IntOpenHashBigSet
A type-specific hash big set with with a fast, small-footprint implementation.
|
| IntOpenHashSet
A type-specific hash set with with a fast, small-footprint implementation.
|
| IntPriorityQueue
A type-specific
PriorityQueue ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| IntSet
A type-specific
Set ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| IntSets.EmptySet
An immutable class representing the empty set and implementing a type-specific set interface.
|
| IntSets.Singleton
An immutable class representing a type-specific singleton set.
|
| IntSets.SynchronizedSet
A synchronized wrapper class for sets.
|
| IntSets.UnmodifiableSet
An unmodifiable wrapper class for sets.
|
| IntSortedSet
A type-specific
SortedSet ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| IntSortedSets.EmptySet
An immutable class representing the empty sorted set and implementing a type-specific set interface.
|
| IntStack
A type-specific
Stack ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Class and Description |
|---|
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractIntCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractIntIterator
An abstract class facilitating the creation of type-specific iterators.
|
| IntCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| IntIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| IntIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
Copyright © 2019. All rights reserved.


BATMAN RETURNS A film review by Ted Prigge Copyright 1997 Ted Prigge
Director: Tim Burton Writer: Daniel Walters Starring: Michael Keaton, Michelle Pfeiffer, Danny DeVito, Christopher Walken, Michael Gough, Michael Murphy, Pat Hingle, Vincent Schiavelli, Paul Reubens
"Batman Returns" is probably one of the most ballsiest moves in Hollywood history: They took a formula that was dark but very light and made the film intensely dark and brooding. But of course, you have at your realm the bizarre Tim Burton who does one thing Hollywood's way then turns around and does what you're not supposed to do. For example: he made the brilliant "Ed Wood" and turned around and made an Ed Wood film, "Mars Attacks!" While this was probably his only mistake, it's still not a bad film and perfectly exercises what Tim's all about - being unique.
This is what he goes for with his sequel for the schweppervescent "Batman" from 1989 - a film where all the villains are sympathetic to some degree. The Joker wasn't a sympathetic character - just a wildly fun villain to root for. His villains are all reclusive, misunderstood people, some who do the wrong thing for a good cause. Bruce Wayne (Micheal Keaton, again) has apparently lost Vicki (maybe why he's brooding again) but he falls deeply in love with a girl, Selena Kyle (Michelle Pfeiffer), who works for an evil industrialist, Max Schreck (Christopher Walken).  She was a cat lover and becomes a catwoman after all these cats bite her wounds (I don't get it either). She has nine lives, is a tad insane now and constructs a tight leather costume for herself and carries a whip when she goes out at night to destroy Max Shreck and beat up thugs. But her real persona is in love with Bruce. But little does she know, he's Batman. This is the most intriguing subplot in any of the Batmans and is handled magnificently.
Meanwhile, the Penguin (Danny DeVito), a deformed man who was thrown into the sewers by his priggish parents (one of them being Paul Reubens) when he was an infant, has decided to rise and woo everyone so he can go into office and help Max Schreck do his dastardly deeds. He's seen as a sympathetic character because he's so reclusive and utterly ugly. He has legions of penguins and circus freaks at his side too, so he can war against Batman.
Tim Burton carefully constructs the story and adds his great psychological depth to the film. The fight scenes between Catwoman and Batman have whole new dimensions because we know that they will be fooling around as Selena and Bruce on a couch later on. When they find out, it's one of the most intense scenes in recent action hero history, as they are dancing with one another. And the action sequences are amazing to watch, although not as cool as the first one.
The acting is basically stolen by Michelle Pfeiffer. Yes, Michael Keaton rocks once again as Batman, and Danny DeVito is a great Penguin and Christopher Walken is at first laughable with his Eraserhead hair, but he also rules. But Michelle is just amazing. Every move is unpredictable, every line is said perfectly and she makes her character so seductive, she could make Uma Thurman's Poison Ivy look like Mr. Freeze. Her performance ranks up there with Jack Nicholson's in the first one.
This sequel dares to be different, dares to be dark and depressing and still has some of the great wit of the original. It also dares to have sympathetic characters and ends with one of them still lurking around (hopefully to be brought back). I highly reccomend this one for being fun and still very deep.
MY RATING (out of 5): ****1/2
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| github_releases {xfun} | R Documentation |
Read the HTML source of the release page and parse the tags of the releases.
github_releases(repo, subpath = "", pattern = "(v[0-9.]+)")
repo |
The repository name of the form |
subpath |
A character string to be appended to the URL of Github
releases (i.e., |
pattern |
A regular expression to extract the tags from the HTML source. It must contain a group (i.e., must have a pair of parentheses). |
A character vector of (GIT) tags.
if (interactive()) xfun::github_releases("yihui/xfun")


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With amazing ammentities
Enjoy life in the North 365 days a year
with unlimited wood
...with friends and family


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RMI Connection Refused to Host
I am trying to get Java RMI to work on a simple tutorial case. I have
these classes to use in a Hello World example:
(HelloClient.java):
import java.rmi.Naming;
public class HelloClient {
public static void main(String[] args) {
try {
HelloInterface hello = (HelloInterface)
Naming.lookup("//localhost/Hello");
System.out.println (hello.say());
} catch (Exception e) {
System.out.println ("HelloClient exception: " + e);
}
}
}
(HelloServer.java):
import java.rmi.Naming;
public class HelloServer {
public static void main(String[] args) {
try {
Hello h = new Hello ("Hello, world!");
Naming.rebind ("Hello", h);
System.out.println ("Hello Server is ready.");
} catch (Exception e) {
System.out.println ("Hello Server failed: " + e);
}
}
}
(Hello.java):
import java.rmi.*;
import java.rmi.server.*;
public class Hello extends UnicastRemoteObject implements
HelloInterface {
private String message;
/**
* Construct a remote object
* @param msg the message of the remote object, such as "Hello,
world!".
* @exception RemoteException if the object handle cannot be
constructed.
*/
public Hello (String msg) throws RemoteException {
message = msg;
}
/**
* Implementation of the remotely invocable method.
* @return the message of the remote object, such as "Hello,
world!".
* @exception RemoteException if the remote invocation fails.
*/
public String say() throws RemoteException {
return message;
}
}
(HelloInterface.java):
import java.rmi.*;
public interface HelloInterface extends Remote {
/**
* Remotely invocable method.
* @return the message of the remote object, such as "Hello,
world!".
* @exception RemoteException if the remote invocation fails.
*/
public String say() throws RemoteException;
}
I compiled all the classes & used rmic (>>rmic Hello) which only
created Hello_Stub.class, not Hello_Skel.class like is apparently
supposed to happen.
I can't get anywhere though since every time I start the HelloServer
I instantly get this error:
Trouble: java.rmi.ConnectException: Connection refused to host:
<IP_ADDRESS>; nested exception is:
java.net.ConnectException: Connection refused: connect
I have been trying other tutorials and on other computers but having no
luck. What am I doing wrong?
Thanks,
Jo
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0
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Reply
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jmecc (19)
|
12/6/2006 12:56:17 AM |
|
See related articles to this posting
On Dec 6, 1:56 am, "JMecc"<EMAIL_ADDRESS>wrote:
> I am trying to get Java RMI to work on a simple tutorial case. I have
> these classes to use in a Hello World example:
<snip>
> compiled all the classes & used rmic (>>rmic Hello) which only
> created Hello_Stub.class, not Hello_Skel.class like is apparently
> supposed to happen.
>
> I can't get anywhere though since every time I start the HelloServer
> I instantly get this error:
> Trouble: java.rmi.ConnectException: Connection refused to host:
> <IP_ADDRESS>; nested exception is:
> java.net.ConnectException: Connection refused: connect
>
> I have been trying other tutorials and on other computers but having no
> luck. What am I doing wrong?
>
> Thanks,
> Jo
To work with rmi you'll have to start a RMI registry before binding
objects. To start the registry you've got 2 options:
- run the 'rmiregistry' command from the command line (in the directory
where your compiled classes reside)
- start the registry in your program:
LocateRegistry.createRegistry(Registry.REGISTRY_PORT); (before binding
in the server)
The reason no skeletons are generated is because the 1.2 JRMP protocol
no longer needs them. You can still generate them by telling the rmic
compiler to do so, but I don't think you'll have to.
Regards,
Bart
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0
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Reply
|
bcremers (150)
|
12/6/2006 10:17:38 AM
|
|
Thanks Bart; I did forget to use rmiregistry and this got things going.
I read that for Windows it should be 'start rmiregistry' but that
didn't work, only 'rmiregistry &' did.
So that worked for a bit and is now back to not working:
C:\Java\RMI Sample Server>rmic SampleServerImpl
C:\Java\RMI Sample Server>java -Djava.security.policy=policy.all
SampleServerImpl
Remote exception: java.rmi.ServerException: RemoteException occurred in
server thread; nested exception is:
java.rmi.UnmarshalException: error unmarshalling arguments;
nested exception is:
java.lang.ClassNotFoundException: SampleServerImpl_Stub
C:\Java\RMI Sample Server>dir
Directory of C:\Java\RMI Sample Server
12/06/2006 08:06 PM <DIR> .
12/06/2006 08:06 PM <DIR> ..
12/06/2006 02:54 PM 226 .classpath
12/06/2006 02:54 PM 393 .project
12/06/2006 02:55 PM 130 policy.all
12/06/2006 08:03 PM 288 policy.test
12/06/2006 03:55 PM 1,643 SampleClient.class
12/06/2006 03:55 PM 1,404 SampleClient.java
12/06/2006 02:56 PM 203 SampleServer.class
12/06/2006 02:56 PM 128 SampleServer.java
12/06/2006 08:06 PM 1,475 SampleServerImpl.class
12/06/2006 08:06 PM 1,228 SampleServerImpl.java
12/06/2006 08:06 PM 1,774 SampleServerImpl_Stub.class
It seems to work when I use 'rmiregistry &', then kill it (cntr-c),
then 'start rmiregistry', then 'rmiregistry &' again, or maybe it is
that I have to use 'rmiregistry &' within the directory of my classes I
want to set as remote. I am not sure what the correct procedure is and
so am playing around trying to get it working, but I'd like to get a
confirmed 'correct way'.
I was also trying to define a policy, but that is not going so well
either. The connection was made fine with
grant {
permission java.security.AllPermission;
};
but I think this allows others to obtain my classes (& then decompile
them...). I saw this in a tutorial:
grant {
permission java.io.filePermission "/tmp/*", "read",
"write";
permission java.net.SocketPermission
"somehost.somedomain.com:999","connect";
permission java.net.SocketPermission
"*:1024-65535","connect,request";
permission java.net.SocketPermission "*:80","connect";
};
but all I got were cannot parse file errors:
C:\Java\RMI Sample Server>java -Djava.security.policy=policy.hkbu
SampleServerImpl
java.security.policy: error parsing
file:/C:/Java/RMI%20Sample%20Server/policy.hkbu:
line 2: expected [;], found [?]
Exception in thread "main" java.security.AccessControlException: access
denied (java.net.SocketPermission <IP_ADDRESS>:1099 connect,resolve)
at java.security.AccessControlContext.checkPermission(Unknown
Source)
at java.security.AccessController.checkPermission(Unknown
Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkConnect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at
sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown
Source)
at
sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown
Source)
at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown
Source)
at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown
Source)
at sun.rmi.server.UnicastRef.newCall(Unknown Source)
at sun.rmi.registry.RegistryImpl_Stub.rebind(Unknown Source)
at java.rmi.Naming.rebind(Unknown Source)
at SampleServerImpl.main(SampleServerImpl.java:33)
Is it ok to just leave the policy to all & use a wrapper class to pass
the calls with arguments through to the real classes only if the
password is correct or something like that?
Jo
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0
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Reply
|
jmecc (19)
|
12/7/2006 3:24:19 AM
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2 Replies
12 Views
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12/9/2013 4:42:56 AM
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Valo
Theme source code
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Rookie Quartararo on pole for Valencia MotoGP
Valencia - French whizz kid Fabio Quartararo romped to his sixth pole position of the championship at the season-closing Valencia Grand Prix on Saturday, with world champion Marc Marquez right on his tail.
Under bright blue skies, Yamaha-SRT's 20-year-old Quartararo dominated the closing stage of qualifying on the tight 4km Ricardo Tormo circuit after choosing the more dangerous hard tyres for the cold conditions.
Ducati have won three times at Valencia and their Australian rider Jack Miller also made the front row to give the Italian team a shot at a surprise victory on Sunday.
No French rider has won a MotoGP race for 20 years, but the rookie Quartararo insisted his aim was only a seventh podium finish of the campaign on Sunday.
Trying to snap the French hoodoo, Quartararo could be forgiven for seeing an omen in the fact Regis Laconi's triumph in 1999 was at Valencia and was achieved on a Yamaha.
"The main goal tomorrow is to get a very strong first three laps, after that we'll see, the target is the podium," he said.
"For a first season to be 'Rookie of the year' with six poles and six podiums is great, especially if you look where we came from," Quartararo added.
Six-time top-class world champion Marquez managed second place on the grid despite a fall in practice on Saturday morning.
"It was a good lap in the end, we are happy with second place," said Marquez, who has won 11 of the 18 races so far this season.
"For the race on Sunday we will have to do it differently because Quartararo was very fast," added the Spaniard.
The emergence of the French rookie has spiced up the close of the 2019 season with the Yamaha man losing out on the last lap in cat-and-mouse struggles with Marquez twice.
The race will also serve as a swansong for retiring former three-time MotoGP world champion Jorge Lorenzo, 32, whose season has been littered with accidents.
"He is a real champion. The moment he feels he can't be in the top places he decided to stop," his teammate Marquez said.
Lorenzo's place in the Honda team may be taken by Marquez's younger brother Alex, champion of the Moto2 category this season.
Grids and qualifying times for Sunday's season-ending Valencia Grand Prix:
MotoGP
1st row
1. Fabio Quartararo (FRA/Yamaha-SRT) 1min 29.978sec, 2. Marc Marquez (ESP/Honda) at 0.032sec, 3. Jack Miller (AUS/Ducati) at 0.108
2nd row
4. Maverick Vinales (ESP/Yamaha) at 0.200, 5. Franco Morbidelli (ITA/Yamaha-SRT) at 0.471, 6. Andrea Dovizioso (ITA/Ducati) at 0.533
3rd row
7. Joan Mir (ESP/Suzuki) at 0.595, 8. Alex Rins (ESP/Suzuki) at 0.617, 9. Cal Crutchlow (GBR/LCR-Honda) at 0.748
4th row
10. Danilo Petrucci (ITA/Ducati) at 0.793, 11. Pol Espargaro (ESP/KTM) at 0.930, 12. Valentino Rossi (ITA/Yamaha) at 0.976


Unit 1 of Phase 0 is coming to an end. Over the past 3 weeks we've learned how to use Git and Github for version control. We learned the basics of HTML and CSS and have finally started learning Ruby. It has been a challenge to say the least and also one of the most enjoyable and interesting fields I've ever studied. It's interesting because it's almost exactly as I pictured it. Solving coding problems has been more a creative process then a rigid formula to follow. It's creativity expressed through logic with only the bounds of syntax to hold you.
That having been said, it's still extremely challenging. I've been frustrated by problems for hours where I had 30 lines of code and found that the answer can be solved in as little as 6 or 7. I've had eureka moments when things finally do work. I've also had the grind of solving individual issues until the project worked.
I've learned a lot about myself through these challenges. For one thing I'm a experimenter, a tinkerer. According to the Gregorc thinking style I'm a "Concrete Random Thinker." This means I like to experiment to find answers, I take risks, I rely on intuition and I'm best when I solve problems independently. This means I must use trial-and-error methods in order to come up with a solution. I must also spend a lot of time reflecting on problems in order to fully grasp my solution.
My learning style does have its challenges. I'm not the best when I'm under restriction or limitations. I'm not very good with routies and I'm not great at expressing how I came to my solution, mostly because I tinker with things.
Going forward I'll have to play to my strengths by spending time by myself with a problem before reaching out for help. And though I'm not good with restrictions, I'll need to learn to maximize my time so that I don't go overboard by spending too much time on a problem.
Overall I'm glad to know what works best for me. From a growth mindset perspective, I look at this more as a chance to play to my strengths and look to others to help cover my weaknesses and perhaps improve on them. I'm glad unit 1 is done and I now look forward to the heavy coding going forward.


The Lagrange polynomial f for the {{ n }} points provided is:
Evaluating this polynomial at x={{ x }}, computing modulo {{ modulus }} gives:
You can interpolate more points here. You can also generate points to interpolate here.
{% for message in get_flashed_messages() %}


Gecode::Reflection::ActorSpec::Arguments Class Reference
Detailed Description
Implementation of an ActorSpec, holding all information about an actor.Definition at line 614 of file reflection.cc.
Public Member Functions | |
| Arguments (const Support::Symbol &) | |
| Construct empty arguments. | |
| ~Arguments (void) | |
| Destructor. | |
Public Attributes | |
| Support::Symbol | _ati |
| The actor type identifier of this actor. | |
| int | size |
| The size of the argument array. | |
| int | n |
| The number of arguments of this actor. | |
| Arg ** | a |
| The arguments of this actor. | |
| int | queue |
| The queue where the actor is schedules. | |
| int | r |
| Reference counter. |
Constructor & Destructor Documentation
| Gecode::Reflection::ActorSpec::Arguments::Arguments | ( | const Support::Symbol & | ati | ) | [inline] |
| Gecode::Reflection::ActorSpec::Arguments::~Arguments | ( | void | ) | [inline] |
Member Data Documentation
The documentation for this class was generated from the following file:
- gecode/kernel/reflection.cc (Revision: 7297)


Class Vehicle
This is the model class for table "vehicle".
- yii\db\ActiveRecord
- app\models\BelongToUser
- app\models\Vehicle
public static
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public
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public
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public
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public
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public
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public
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public
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getUser()
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public
integer
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$id
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public
string
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$name
|
public
integer
|
$user_id
|
public
integer
|
$driver_id
|
public
integer
|
$capacity_volume
|
$lat,
$lng,
$password,
$username
|


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Use SHIFT + Mouse Drag Region Selection combination on mouse-enabled devices to zoom in data for a specific period of time
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In the article or report document style, the abstract is produced by the abstract environment:
\begin{abstract} Abstract text, set in the usual LaTeX paragraph mode. An empy line, for example, specifies a new paragraph \end{abstract}
The abstract is typically set with a narrower page margin.
See also LaTeX environments
Back to the Table of Contents


Interventions will only apply to frames that do not receive any user interaction.
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Data Visualization is more than a method of computing! It is a process of transforming information into a visual form enabling the viewer to observe, browse, make sense, and understand the information. It typically employs computers to process the information and computer screens to view it using methods of interactive graphics, imaging, and visual design. It relies on the visual system to perceive and process the information.Good data visualisation can help users explore and understand the patterns and trends in data, and also communicate that understanding to others to help them make robust decisions based on the data being presented.


First we'll start with Arrays. Arrays are a list of values / objects. Each value / object in the array is like a variable. Example: array_x = [1, 2, 3] The array X has a list of numbers (1,2,3). An array keeps track of these objects through use of an index with a base of 0. In order to access these elements you can call on the array by calling the index value. Example: array_x[0] = 1 array_x[2] = 2
Hashes are similar to arrays in that they create lists. The major difference is that instead of using an index for their values / objects. Hashes use a key per value system. This means that they can use arbitrary objects to symbolize values in the list. Example: hash_y ={ "age" => 26 "hometown" => "Phoenix" "state" => "AZ" } In order to access hashes you must use the key that is associated with the value you are trying to retrieve. Example: hash_y["age"] = 26 hash_y["state"] = "AZ" This allows you to retrieve data by associating it to another object.
The difference between Hashes and Arrays are clear but the time and occassion to use them can be confusing. Hashes are best used when you wish to associate a value to a certain object like in the age and state example above. Arrays are best used when you wish to create an ordered list where association is not need but more simple organization and indexing.


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These form a class of random variables that is of fundamental importance in probability theory. You have seen an example already: the number of matches (fixed points) in a random permutation of $n$ elements is an example of a "random count". You can think of each element as a trial, and a match as a "success". Then the "number of matches" is another way of expressing the random number of successes among the $n$ trials.
The smallest possible number of trials is 1, and results in either 0 successes or 1 success. The resulting distribution on those two values is called the Bernoulli $(p)$ distribution, where $p$ is the probability of success.
Here is the probability histogram of the Bernoulli $(1/3)$ distribution.
bern_13 = Table().values([0,1]).probability([2/3, 1/3])
Plot(bern_13)
plt.title('Bernoulli (1/3)');
Let $X_1, X_2, \ldots, X_n$ be random variables defined on a common probability space, and let each be a Bernoulli $(p)$ random variable. Then $X_i$ can be thought of as "the number of successes in Trial $i$".
The sum of these $n$ counts $$ S_n = X_1 + X_2 + \cdots + X_n $$ is then the total number of successes in the $n$ trials. For example, if $n=3$ and $X_1 = 0$, $X_2 = 0$, and $X_3 = 1$, then there is one success in the three trials and $S_3 = 1$.
If $p = 1/n$, you can place these random variables in the context of the matching problem. Suppose you have a random permuatation of $\{1, 2, \ldots n\}$. For each $i$, let $X_i$ count the number of matches at Position $i$. Then $X_i$ is a Bernoulli $(1/n)$ random variable, by results we proved in an earlier chapter. Also, $S_n$ as defined above is the number of matches in the permutation.
We figured out earlier that $$ P(S_n = 0) = 1 - \frac{1}{1!} + \frac{1}{2!} - \frac{1}{3!} + \cdots + (-1)^n\frac{1}{n!} $$
To find the distribution of $S_n$ we will need $P(S_n = k)$ for $k = 1, 2, \ldots, n$ as well. The calculation has to take into account the fact that the $X_i$'s are not independent of each other. For example, $$ P(X_n = 1 \mid X_1 = 1, X_2 = 1, \ldots, X_{n-1} = 1) = 1 \ne \frac{1}{n} = P(X_n = 1) $$
Given that the first $n-1$ letters fell in their matching envelopes, the $n$th one has to do so too – there is nowhere else for it to go.
Such dependences mean that we have to be very careful in our calculations of the distribution of the number of matches. We will outline the calculation in a later exercise.
In this chapter, we will start out with the much simpler case when all the $X_i$'s are i.i.d. That is, trials are independent of each other, and chance of success in a fixed trial is the same for all trials.
To fix such an example in your mind, think of the trials as being 7 rolls of a die, and let $S_7$ be the number of sixes in the 7 rolls. Then each $X_i$ as defined above has the Bernoulli $(1/6)$ distribution and all the $X_i$'s are independent.


Last week, the party split to go their separate ways for a time. Cayosin and Ione travelled to the southwest to request aid from the dragons to deal with the rituals, while the rest of the party began travelling southeast to stop the ritual taking place in the Sunwake Mountains. The dealings of Cayosin and Ione are deep and mysterious, and will be largely omitted except to note that they rolled at least one Persuasion check.
The rest of the party began their trek by having a friendly gnome mage teleport them to Noreth, a town on the southeast end of Elysium. After arriving, they grudgingly bought horses after determining that walking 300 miles to their destination would be unpleasant. After riding for hours, they encountered a roving squad of hobgoblins. Fortunately, Lester saved them the minor inconvenience of brutally slaughtering them all by filling the closest mile of terrain with horrifying illusions, causing the hobgoblins to flee in terror. After that gruelling encounter, the party continued travelling for the rest of the day without incident.
That night, their rest came to an abrupt halt when an even larger band of hobgoblins tried to sneak up on them in the night. However, before violence could erupt, Azoreas calmed their emotions to give the party time to react. Lester chose to react by delivering a hilarious pantomime performance that distracted the hobgoblins from their sinister aims long enough for Azoreas to complete a ritual that would allow him to understand them. With the ritual complete, and Lester’s performance having entirely won over the hobgoblins, the atmosphere transformed from a midnight ambush to midnight revelry. After further entertainment from the party, the hobgoblins put on a performance of their own, and after a time they left peacefully, allowing the party to finally get some rest.
The next day, the party continued their journey, but were interrupted by an ominous rumbling coming from the ground beneath them. Lester created an illusion to distract the attention of whatever it was, and the party was therefore not dragged under the ground by a pair of magically augmented bulettes1. The creatures bore sigils of Theodolus, a powerful evil deity, and were immensely strong and durable. However, they were no match for the party’s coordinated assault. With the creatures defeated, the party continued their journey to reach the Sunwake Mountains before the ritual was complete...


Mark Reynoso
dad. activist. soon to be developer.
This is not me.
This is Bill. He is the man.
Bio
I'm a NW native. I spent some time in the midwest, but made my way back to the magical promised land (aka-the NW) because I love it here.  I am ready. And overwhelmed!
Education
- M.Div - Western Theological Seminary
- BA - Seattle Pacific University
Work Experience
I've worked in development for years, but I have been developing people. First as a pastor, then at a university, and finally in the non-profit world. I have learned how to engage people, how to listen, and how to help folks find their passion and impact in the world.
Goals
I will be a software developer. I want to build things. I want to make things work and find creative solutions. I came to this field after working for folks experiencing homelessness. I wished someone would create a way to give money to folks on the street electronically. I tried, but I needed a developer and no one came to my rescue. Fortunately, someone created this app, but it set me on a path to become the developer I needed. I want to make something to help folks in need. Here I go.
Some Favorite Books: In Order of Most to Least
- The Brothers K by James Duncan
- The Great Divorce by C.S. Lewis
- Iron John by Robert Bly


I am interested in doing some research and analysis in the use of domain specific languages in the user experience field. In particular, my idea is around user journey design and mapping and how we can model, analyse and visualise dynamic user journeys with DSL methodology and approach.
Thesis Outline
- Background
- User journey history and background (how did it come up, why, and where else do we find them)
- User journeys variants (identify and synthesise)
- Concepts and notations (visual/representation)
- Related notations (sequence diagrams) in other fields
- Analysis
- Open challenges and opportunities
-
Domain specific language design and implementation
- Concepts (meta-model)
- Visual notation
- Interactivity elements
- Implementation
-
Evaluation
- Case studies (use the language to implement existing user journeys, collected early in the project but not used for development purposes)
- Completeness
- Expressiveness
- Domain fitness


First look inside magician's amazing brand new £150k theatre
by Andrew PapworthWhen the curtains are lifted on this brand new theatre at Suffolk's famous Stonham Barns, magician Robbie James is under no illusions that he has the opportunity of a lifetime.
For he has been generously built a £150,000 new performing arts venue to make his own - and has big plans for how he can get audiences clapping and cheering.
Mr James had spent a life on stage, at one point working abroad for Thomas Cook, when Stonham Barns owner Alan Forward saw one of his magical Christmas shows.
Mr Forward was so impressed, he offered Mr James the chance to perform at Stonham Barns - and then said he said he would build a £150,000 theatre which Mr James could run.
It was something that even seemed beyond the possibilities of a magician.
"When he first approached me about it, I was like: 'Yeah, whatever,'" said Mr James, who is theatre and entertainment manager for the new venue.
"I thought this man was talking rubbish."
But it was no magic trick - and the Pavilion Theatre, complete with its black and gold colour scheme and traditional red curtains, is getting ready for a grand opening in January 2020.
"It does make you think: 'Am I really good enough for this? Can I prove myself?' Mr James said.
The theatre, built from scratch on a piece of grass at Stonham Barns, began construction in October last year and was finished in April.
It had planned a Halloween Spooktacular and a Christmas pantomime this year - but the theatre has been closed since April after Mr James and Alex Morley Productions, which ran the events there, decided to part ways.
The departure was amicable but Stonham Barns took the opportunity to fully refurbish the theatre ahead of its new opening date of January 11 2020.
It will boast its own bar and seating area for those looking to have a drink before shows, and despite the black and gold theme Mr James said: "I'm going to have red stage curtains, because I don't think a theatre is a theatre without one."
A chandelier so grand it did not fit through the front door was ordered, meaning it had to be taken apart and reassembled inside.
Mr James has already written a show calendar for the whole of 2020 and has promised there will be "something for everyone", from a children's pirate show at Easter, to murder mystery evenings and a talent show in July.
It will open with a Tommy Cooper tribute show - and Mr James has promised to keep prices low, so families can visit the theatre as part of a day out at Stonham Barns.
"I'd rather charge £10 for a ticket and have people come to the theatre and then have a meal at the restaurant.
"There are going to be a lot of people who will be there for the day, and that's where we're going to have a huge opportunity.
"It saddens me that you've got many theatres which are revamping themselves as cinemas. I don't think you can recreate that atmosphere."


{% extends 'base.html' %} {% load static %} {% load compress %} {% block title %}- Add Event{% endblock title %} {% block custom_css %} {% endblock %} {% block content %}
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About Me
A small back story of me, when I'm not studying potions at Hogwarts, I spend summers inbetween the DC universe and the shire. Just kidding! In case you couldnt't tell, I'm kind of a nerd. I wanted to add a Sailor Moon reference but I couldn't think of a good segway. In all honesty, I work part-time at Disney in the costuming department in head repair, which sounds impressive its really just ALOT of glue usage. I was to be a part-time student until I graduated in 2017 at Valencia.


Though there are many languages for many task there are only three possible paradigms of programming Structured, Object-Oriented and Functional Each of the paradigms poses some sort of restriction on how to code. For example, while structured programming restricts the use of ‘goto’ statements, object-oriented programming restricts the way we call the functions. This article is not particularly about the restrictions posed by structured programming or object-oriented programming. Rather, this article aims to discuss what restrictions are posed by functional programming paradigm and how these restrictions are maintained in a Javascript code.
What is functional programming?
Functional programming (often abbreviated FP) is the process of building software by composing pure functions, avoiding shared state, mutable data, and side-effects. Functional programming is declarative rather than imperative, and application state flows through pure functions. Contrast with object-oriented programming, where application state is usually shared and colocated with methods in objects.
In order to understand these programming paradigm, let's take a look at some Javascript code that tries to solve the problem of calculating squares from an array of number.
We can solve this problem very easily using a for loop using structural programming
Or, we can create an object and use that that object for code reusability.The first idea of functional programming is to divide our program into small and testable functions similar to how we construct classes in object-oriented programming. One quick glance and we can refactor our previous codeblocks to include a function that takes a number as input and returns the square for us as the output.
It looks as if we have decomposed the program to include as much function as possible. So, can we say that this program is following
the functional programming paradigm fully ?
The answer is 'No'.
The restriction posed by functional programming is in using the assignment operator. In another term, we don't change the assigned values of variables directly in a pure functional program.
So, how can we achieve our goal of squaring all the number of arrays without actually modifying the values? Turns out javascript has lots of function that can help with that. Here, we will use map function and apply the previously defined square function to each element of array individually. The built-in map function does not modify the values inside the array directly but rather creates a new array altogether. This all relates to the concept of immutability in javascript and we can discuss it in depth in a future article.
In summary, we took a look at functional programming paradigm and how it differs from more common paradigms like structural programming and object-oriented programming. Functional programming paradigm is becoming very popular because of it's use in libraries like React, where mutating states are discouraged. Moreover, the properties of functional programming help us to avoid deadlocks. This helps the programs to be more thread safe. So, we can write more reliable programs by using this paradigm properly and we will discuss this in depth in future articles.


|
Mackey
V3
A C++ library for computing RO(G) homology
|
Contains the identification classes. More...
#include "../Identify.hpp"
Namespaces | |
| Mackey | |
| The namespace for everything that is group-independent. | |
| Mackey::internal | |
| Contains classes and methods whose user interface is provided by the rest of the library. | |
Functions | |
| template<typename rank_t > | |
| std::vector< rank_t > | Mackey::id_candidates (const rank_t &, const IDGenerators< rank_t > &, const IDGenerators< rank_t > &) |
| Use the ID data to identify all possible candidates for an element. More... | |
| template<typename rank_t > | |
| bool | Mackey::distinguish (const std::vector< rank_t > &, const IDGenerators< rank_t > &) |
| Find if given elements can all be distinguished i.e. they have pairwise disjoint candidate sets. More... | |
Contains the identification classes.


I just finished a 6-month Creative Tech internship at HUSH, where I got to flex a lot of different muscles on various projects:
🌀 I was 1 of 2 developers on an AR app, made with Unity. It was part of a package with an accompanying physical sculpture sent out to clients. You can read more about it here, or download on the app store and try it yourself!
🌴 Circuit soldering and on-site installation for an epic interactive piece for Chobani at Grand Central Station.
🎲 Miscellaneous scripting in js and python to wrangle datasets and thousands of image assets for Facebook and Capital One installations, which had generative data visualizations.
📊 Backend web development in python/flask for a Facebook installation’s CMS. Frontend web development on an analytics dashboard with charts.
👨🎨 Concept generation, visual + interaction design, and hardware prototyping for an installation at Instagram’s new SF office.
🎨 Design for various pitches.
I’m continuing to freelance at HUSH for now.


Declarative Programming using Nested Structures¶
In this chapter we are going to learn how to build declarative programming world using nested structures on the top of object oriented.
We will learn about
- Creating Objects inside Lists
- Composition and Returning Objects and Lists by Reference
- Executing code after the end of object access
- Declarative Programming on the top of Object-Oriented
Creating Objects inside Lists¶
We can create objects inside lists during list definition. Also we can add objects to the list at any time using the Add() function or the + operator.
Example:
alist = [new point, new point, new point] # create list contains three objects
alist + [1,2,3] # add another item to the list
see "Item 4 is a list contains 3 items" + nl
see alist[4]
add(alist , new point)
alist + new point
alist[5] { x = 100 y = 200 z = 300 }
alist[6] { x = 50 y = 150 z = 250 }
see "Object inside item 5" + nl
see alist[5]
see "Object inside item 6" + nl
see alist[6]
class point x y z
Output:
Item 4 is a list contains 3 items
1
2
3
Object inside item 5
x: 100.000000
y: 200.000000
z: 300.000000
Object inside item 6
x: 50.000000
y: 150.000000
z: 250.000000
Composition and Returning Objects and Lists by Reference¶
When we use composition and have object as one of the class attributes, when we return that object it will be returned by reference.
if the caller used the assignment operator, another copy of the object will be created.
The caller can avoid using the assignment operator and use the returned reference directly to access the object.
The same is done also if the attribute is a list (not object).
Note
Objects and Lists are treated using the same rules. When you pass them to function they are passed by reference, when you return them from functions they are returned by value except if it’s an object attribute where a return by reference will be done.
Example:
o1 = new Container
myobj = o1.addobj() # the assignment will create another copy
myobj.x = 100
myobj.y = 200
myobj.z = 300
see o1.aobjs[1] # print the object inside the container
see myobj # print the copy
Class Container
aObjs = []
func addobj
aobjs + new point
return aobjs[len(aobjs)] # return object by reference
Class point
x = 10
y = 20
z = 30
Output:
x: 10.000000
y: 20.000000
z: 30.000000
x: 100.000000
y: 200.000000
z: 300.000000
Example(2):
func main
o1 = new screen {
content[point()] {
x = 100
y = 200
z = 300
}
content[point()] {
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
return len(content)
Class point
x = 10
y = 20
z = 30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
Example(3):
func main
o1 = New Screen {
point() { # access the object using reference
x = 100
y = 200
z = 300
}
point() { # access the object using reference
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
return content[len(content)] # return the object by reference
Class point x=10 y=20 z=30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
Executing code after the end of object access¶
We can access an object using { } to use object attributes and methods.
if the object contains a method called BraceEnd(), it will be executed before the end of the object access.
Example:
New Point { See "How are you?" + nl }
Class Point x y z
func braceend
see "I'm fine, Thank you!" + nl
Output:
How are you?
I'm fine, Thank you!
Declarative Programming on the top of Object-Oriented¶
The next features enable us to build and use declartive programming environment using nested structures on the top of object oriented
- using {} to access the object attributes and methods
- BraceEnd() Method
- returning objects by reference
- Setter/Getter Methods (optional)
Example:
# Declartive Programming (Nested Structures)
Screen()
{
point()
{
x = 100
y = 200
z = 300
}
point()
{
x = 50
y = 150
z = 250
}
}
# Functions and Classes
Func screen return new screen
Class Screen
content = []
func point
content + new point
return content[len(content)]
func braceend
see "I have " + len(content) + " points!"
Class point
x=10 y=20 z=30
func braceend
see self
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
I have 2 points!
More beautiful Code¶
We can get better results and a more beautiful code when we can avoid writing () after the method name when the methods doesn’t take parameters. This feature is not provided directly by the Ring language because there is a difference between object methods and object attributes. We can get a similar effect on the syntax of the code when we define a getter method for the object attribute. For example instead of defining the point() method. we will define the point attribute then the getpoint() method that will be executed once you try to get the value of the point attribute. since we write the variable name direcly without () we can write point instead of point() and the method getpoint() will create the object and return the object reference for us.
Example:
new Container
{
Point
{
x=10
y=20
z=30
}
}
Class Container
aObjs = []
point
func getpoint
aObjs + new Point
return aObjs[len(aObjs)]
Class Point x y z
func braceend
see "3D Point" + nl + x + nl + y + nl + z + nl
Output
3D Point
10
20
30


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This is an example with an external link: www.google.com.
Another paragraph with an internal link: home
A third on with a link that is not wrapped in an anchor: www.google.com


Attention! South Korean boyband BTS have to do military service
SEOUL (Reuters) - Hit South Korean boy band BTS will not be given exemption from mandatory military service, the defense ministry has said, reaffirming its policy of no exceptions for pop stars.
The decision is likely to fuel debate in South Korea, which remains technically at war with North Korea, about whether entertainers and athletes should have to do their full military service, of about 18 months, when they might be at the peak of their careers.
“Exempting pop culture artists from military service even though they have made a contribution to the country’s reputation is not in line with the government’s stance to uphold justice and fairness,” the ministry said in announcing its decision on Thursday.
The seven-strong BTS has spearheaded a wave of Korean pop, crowning their success with three No. 1 albums on the Billboard chart in less than a year, a 2019 Grammy nomination and concerts from New York to Saudi Arabia.
None of the band members, who range in age from 22 to 26, was available for comment on Friday.
Korean men who turn 18 become eligible for a physical examination by the Military Manpower Administration, which can then lead to service. Women do not have to do military service.
Authorities occasionally grants exemptions, for instance to athletes, but only if they have won gold medals at the Asian Games, or any medal at the Olympics.
Also, classical musicians who have received awards at recognized international competition can skip their military service.
Last year, Son Heung-min, who plays for the English Premier League side Tottenham Hotspur, was given an exemption but only after he helped the South Korean national team win gold at the Asian Games.
The defense ministry said fewer than 45 people are exempt from service every year.
South Korea has nearly 600,000 soldiers, most of them conscripted.


up down AF 14mmF2.8 FE 116.6° 485g UMC up down AF 14mmF2.8 FE 116.6° 485g UMC NEW PRODUCT PRODUCT LINEUP Auto Focus Auto Focus Auto Focus Auto Focus Auto Focus more SAMYANG PHOTOCONTEST #Lens of the May 2018.05.01 ~ 05.30 Join Contest Photo by JI-YOUNG JUN AF 14mm F2.8EF Photo by JI-YOUNG JUN AF 14mm F2.8EF Photo by JI-YOUNG JUN AF 14mm F2.8EF Photo by JI-YOUNG JUN AF 14mm F2.8EF Photo by JI-YOUNG JUN AF 14mm F2.8EF SAMYANG STORY XEEN AERTS’s Behind the Scenes Gallery evis98 CEEN AERTS’s Behind the Scenes Gallery evis98 Meet a Pro Ryad Guelmaoui more SUPPORT RegisterProduct Q & A F A Q NOTICE 2018-02-06 Samyang Launches the First Autofocus Lens for Canon Cameras – AF 14mm F2.8 EF 2018-02-06 [Samyang Newsletter] Adieu 2017, Welcome 2018 2018-02-06 2017. Dec. Survey event winnersAnnouncement more


word SoundAllocMusic( /* Returns a SOUND_ERROR_ value */ const word *song, word voices, MemHandle *control );
This routine takes a pointer to a fixed buffer of music and allocates a
MemHandle
which may then be passed to
SoundPlayMusic()
to play the music. The handle is returned in the address specified by
control
.
SoundAllocMusic()
returns a non-zero value if it encounters an error trying to allocate the music block.
If the music buffer is in a movable resource, you must initialize it using
SoundInitMusic()
instead of
SoundAllocMusic()
. The
voices
argument is the number of voices in the buffer.
word SoundAllocMusicNote( /* Returns a SOUND_ERROR_... value. */ InstrumentPatch instrument, word instTable, word frequency, word volume, SoundStreamDeltaTimeType DeltaType, word duration, MemHandle *control);
This routine allocates a
MemHandle
which may be passed to
SoundPlayMusicNote()
. You must provide all information about the note: its frequency, volume, and duration.
To play the note using a standard instrument, pass the instrument's value in instrument and zero in instTable . To use a custom instrument, instTable : instrument should be a pointer to the instrument.
Specify the frequency in Hertz or use one of the constants such as MIDDLE_C_b to specify a standard note frequency. Volume ranges from zero to 0xffff--you may wish to use a constant value such as DYNAMIC_FFF if you want help trying to choose a loudness. The note's duration is determined by its delta type, one of SSDTT_MSEC, SSDTT_TICKS, and SSDTT_TEMPO. If you pass SSDTT_MSEC or SSDTT_TICKS, the duration is measured in milliseconds or ticks (each tick is one sixtieth of a second). If you pass SSDTT_TEMPO, you may set the size of your time unit when you call
SoundPlayMusicNote()
. The
duration
determines how many time units the note should play. If the delta type is SSDTT_TICKS and
duration
is 30, then the note will sound for half a second.
The handle of the newly allocated note will be stored at the location specified by
control
.
SoundAllocMusicNote()
returns non-zero if there is an error allocating the note.
word SoundAllocMusicStream( /* Returns a SOUND_ERROR_... value */ word streamType, word priority, word voices, word tempo, MemHandle *control);
This routine allocates a handle suitable for passing to
SoundPlayToMusicStream()
. The handle will be returned at the address specified by control.
SoundAllocMusicStream()
returns a non-zero value if there is an error allocating the handle.
It is passed several arguments. The
SoundStreamType
determines how much space to allocate for the stream and will determine how much data can be written to the stream at one time. If you pass SST_ONE_SHOT, it indicates that the stream will not be explicitly destroyed, and that your stream should destroy the stream when the song is done. You must specify how many voices there are in the music buffer. You must also pass a starting
tempo
for the music stream.
word SoundAllocSampleStream( /* Returns a SOUND_ERROR_... value */ MemHandle *control);
This routine allocates a sample stream handle. If the returned handle is null , the library was unavailable (i.e. some other thread has grabbed exclusive access).
void SoundDisableSampleStream( MemHandle mh);
This routine disassociates the DAC player from the passed sample handle.  You must pass the sound handle, as returned by
SoundAllocSampleStream()
. You must also pass certain pieces of information about the sound you will be playing on the DAC device: the
priority
with which to grab the DAC player (e.g. SP_STANDARD), the sampling rate, and the
format
of the sample (as identified by a
manufacturerID
and a
DACSampleFormat
value).


Grab The Echo Dot With Clock & TP-Link Smart Plug Mini For Just $45
Amazon is bundling the brand new Echo Dot with Clock and the TP-Link Smart Plug Mini together for just $45. The Echo Dot with Clock would normally run you $60 by itself. So you're saving $15 on the Echo Dot with Clock, and getting a free Smart Plug Mini out of the deal. That's not bad at all.
The Echo Dot with Clock is very similar to the regular Echo Dot. In fact, it is the same. The only difference is the fact that there is an LED clock built into the Echo Dot. Which is a really nice addition. Allowing you to set this on a bedside table and use it as a clock.
It still has Alexa built-in, allowing you to do all sorts of things, including asking for the weather, the traffic conditions, the latest news and controlling your smart home devices. And that includes things like the TP-Link Smart Plug Mini that is included in this bundle.
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The TP-Link Smart Plug Mini is actually a really nice one to pick up for a number of reasons. It's pretty small, so it's not going to cover up the other outlets that you might have. It is also compatible with Amazon Alexa and Google Assistant, so even if you don't use Alexa that much, you can still use it with Google Assistant. Or if you use both in your home.
 Though the functionality is still limited a bit. Seeing as you can really only turn it off or on. But that's better than nothing. And you can set timers for it too.
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Hello...
As a student, I want to create an About Me page as a demonstration of my skills with Web Dev. Here is a html page where I created a guessing game.
Here is the little something about me
My name is Kush Shrestha. I completed my Bachelors of Science in Mechanical Engineering form University of North Texas from Denton, TX. After completion of my Bachelors Degree, I moved to Minnesota for my first Mechanical Engineer job, where I worked for couple years. Then, I decided to joined the army. I completed my first term in army and moved to Indiana. While transitioning from army, I wanted to work in IT field. I found out about this apprenticeship opportunity, and was very excited about it. I started preparing for the interviews and got this role. I moved from Indiana for this class. After completing, I will be moving to Virginia for my on job training. I am very excited for my new career and all the challenges it will bring.
Following are few more things about me.
- Basketball is my favorite sport.
- I want to visit Iceland.
- I like comedy movies.
- Music makes me happy.
- Pets bring joy to me.
The list of foods I like:
- Pizza
- Sushi
- Donuts
- Curry
- Noodles


Top-level include file for DynamoRIO API. More...
#include "dr_defines.h"
#include <windows.h>
#include <winbase.h>
#include <stdarg.h>
#include <math.h>
Functions | |
| DR_EXPORT void | dr_init (client_id_t client_id) |
Top-level include file for DynamoRIO API.
| DR_EXPORT void dr_init | ( | client_id_t | client_id | ) |
When registering a process, users must provide a list of paths to client libraries and their associated client-specific options. DR looks up "dr_init" in each client library and calls that function when the process starts. Clients can register to receive callbacks for the various events within dr_init. Note that client paths and options cannot include semicolons. client_id
is the ID supplied at registration and is used to identify the client for dr_get_options(), dr_get_client_path(), and external nudges.


The properties of the LuaTable class are listed below. For a complete list of LuaTable class members, see the LuaTable Members topic.
LuaTable Class | dotLua Namespace