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This screen is meant to see cheque receivers history.
Rating is the rating given by discounter. N/W Rating is the cumulative rating on ethereum network.


Joseph Cameron - Software Developer Portfolio
Hello! I am a software developer with a strong interest in C++, game programming, real time applications and build automation.
I currently work at Skybox Labs as a software engineer on the Minecraft Bedrock team.
My last position was at You.i, where I worked on multiplatform C++ video streaming applications for desktop, television and mobile.
I am an honours graduate of the Game Development program at Algonquin College, Woodroffe Campus, Spring 2015. My resume can be found
here
I have professional experience working in C, C++, C#, Java, and JavaScript.
Experience with Cg, GLSL, and HLSL graphics languages.
I have developed many projects including:
3D rendering engine for web in JavaScript and WebGL
3D renderer in pure C using OpenGL (Windows and Android platforms)
Various hardware accelerated voxel, tile and terrain renderers, compute shaders
Experience with Git and SVN, Windows, Android, Lua.
During the last 3 semester of school I acted as the programming lead on an 18 month project.
Aside from writing technical designs and implementing new features, my responsibilities included running code reviews,
writing interfaces for other programmers to code against, maintaining a TDD, integrating SVN branches,
communicating with artists and animators, and presenting regular progress updates on the technical aspects of the project.
I am currently spending my free time learning about continuous integration and automated unit testing for C++, Java and Javascript projects.
As I develop more both professional and personally, I've come to believe a well designed test suit is absoultely critical to the long term quality and
reliabliltiy of a project.
Some of my work can be viewed below and on my GitHub
Projects
Game of Life in a Compute Shader
Implementation of Conway's Game of Life in a Direct X compute shader. Demonstrates how a shader program can be used to solve highly iterative non-graphical problems. Compute shader programming makes you pose the problem in terms of the evaluation of thread groups. This mapped very easily onto the rules of the Game Of Life, which are all about the evaluation of groups of neighbours. Lead to a short and simple program. Video and source can be viewed on the article page. Demo & full article
C#, HLSL, Unity.
WebGL Game Engine
The engine features a 3D renderer (forward rendering), an entity component system and a rigidbody physics system.
I wanted to embed some sort of WebGL application into this website's landing page. Read about how to follow object
oriented patterns in Javascript and used my understanding of OpenGL to write a game engine for the web.
I look forward to when then next WebGL standard becomes prevalent so I can add a deferred rendering path without
the use of browser specific extensions.
Demo & full article
The project files are available here. Alternatively you can view source on this page and make your way through the JavaScript includes, left unminified for this purpose.
C/C++ Game Engine
Game Engine in C/C++. Features an ECS, rigidbody physics (via Bullet library), forward rendering with Ambient, Diffuse, Specular + Shadows lighting model. Currently working on hardware accelerated rig-based animation. Long term project, work in progress.
C, C++, GLSL.
Cardboard Drive
Virtual reality car driving demo for Android devices. Requires the use of a Google Cardboard headset and a dual analog controller. The player races around a coastal course in an automatic car. Features an interactive car interior and engine sounds. The car has some simulated components, including an automatic transmission, e-brake, wheel slippage at high speeds. Written in C#, using Unity. Environment modelled in Blender. Texture detail and poly count kept to a minimum to keep mobile frame rates as high as possible.
C#, Cg, Unity.
Cross platform 3D Renderer in C
3D renderer written in C, using OpenGL. I used ANSI C and OpenGL ES 2.0 to emphasize portability. I wanted to be able to use this project as the foundation for the renderer of any sort of 3D application I might write for desktop or mobile devices for as long as the OpenGL API remains relevant. When ES 3.0 becomes ubiquitous, I may add a deferred path. I am also looking into replacing my WebGL renderer with this project because of how much faster Emscripten generated JavaScript is compared to handwritten JavaScript. Builds for Windows and Android platforms. Demo & full article
C, OpenGL, Android NDK, Java, JNI, cross-platform development.
Cross platform 2D Game engine in Java
Game engine written in Java with a focus on 2D and 2.5d games. Features a 3D renderer, 2D physics and an ECS. Runs on Windows/Linux/Mac and Android.
Input supports Keyboard, Mouse, Gamepads, Touch events (mobile only). Renderer includes out of the box support for unicode text rendering (Standard Multilingual Plane), Sprite sheets and Tilegrids.
The engine's math library exposes Mat4x4, Vector 2 - 4 types and is focused on problems of multiplication, projection, line vs plane intersection, and converting points from one coordinate space to
another (eg: Mouse pos in NDC to 3d world space at some depth from the camera).
The project makes extensive use of native libraries for the desktop specific code (in order to access OpenGL, OpenAL and gamepad USB devices) and a pearl-based preprocessor to deal with the
implementation differences that arise from the differences between the Desktop and Android Java environment.
More information can be found on the G2Dj project page.
RPG level & script editor
Features a hardware accelerated 2D tile renderer, a level editor and a script editor for NPC behavior.
The scripts are interpreted by an embedded Lua interpreter, allowing end users to reprogram NPCs without needing access to the project's source code. Users can use external text editors or use the script editor programmed
into the level editor. The script editor includes a debugging feature.
After playing an old Playstation game I'm fond of, I thought it would be an interesting problem to create an equivalent renderer that offloads all forms of animation and drawing onto the GPU. Once the renderer was complete
I wrote a simple level editor. I decided to add end user programmable NPCs, so I embedded a Lua interpreter for that purpose.
It should be noted that I do not own the graphics for this project. It started as an homage and ended up some kind of tech demo.
Builds for PC & Android.
Demo & full article.
Tower Defense
A 2D tower defense game I wrote in C++, uses Direct X9 for rendering. Features an implementation of the A* path-finding algorithm and a hardware accelerated tile renderer. Level data is stored in XML documents and loaded from file. I never wrote a level editor, so making the game's different stages was a bit tedious. The code is split up into a number separate sub projects, divided according to purpose (Renderer, Pathfinder, etc.) to improve compile times and modularity. Demo & full article
C++, DirectX9, A* pathfinding, XML serialization.Sushi Joint Rumble
A beat 'em up game with RPG leveling, skill unlocking, item purchasing. This was the result of my 3 semester long final school project during the Algonquin College Game Development program. I worked as the lead programmer on a 7 person team. My responsibilities included technical design, weekly builds, reviewing code commits and of course programming. The amount of subsystems and mechanics lead to a scope that well exceeded the year and a half we had to complete the project. Content ended up being spread thinly across all aspects of the game, whereas we would have been better off focusing on the core elements of the beat 'em up. Definitely learned a lesson on the importance of a focused design. Many over nights at the computer labs, a lot of hard work, a lot of fun.
C#, Cg, Unity, Unity plugin programming.
Terrain map generation on the GPU
Hardware accelerated terrain generation. Terrain data is encoded in a texture. Various channels are used for height displacement, uv, foliage type. A highly tesselated plane supplies the vertex data for the shader. Verts are aligned with texels in the texture, new heights, coloring etc. are calculated via texture lookup. Normals are recalculated after displacement and the terrain is coloured as usual in the fragment shader. Using this method, a huge amount of terrain data can be stored in a texture, as the player moves around, the tesselated plane is used to render a subsection of the data. This also lets you take advantage of texture wrap modes to very easily create finite or infinite worlds. Demo & full article
C#, Cg, Unity.
Voxel renderering on the GPU
Here are a few different voxel renderers I made while reading about procedural terrain generation. One is a minecraft style terrain generator, rendering a noise function as voxel data around the player. It was implemented on the CPU, so I had to spend time hiding chunk loading etc. and this lead me to thinking about how to hardware accelerate the process. To move voxel generation onto the GPU, I encoded the terrain data into a texture and used the texture data to generate voxels in a geometry shader. I used this technique to build a proof of concept demo (the one with the smiling stick figure) then a voxel editor and finally I added a curve function to give it a planetary effect. Demo & full article
C#, Cg, Unity.Speed King
This was a short game I worked on for the global game jam 2015. Team size was 2 people. I didnt end up submitting the game unfortunately, due to an untimely 10 hour power outage on the final day. Mobile game targeting tablets. Combat was structured on simon says. Threw in a vertex shader that curves the game world for an interesting graphical effect.
C#, Cg, Unity, Android development.Railshooter
A 3D railshooter in the vein of StarFox. The player is constrained to a 2D coordinate within a plane that moves from node to node in a 3D world.
C#, Cg, Unity.
HTML5 3D Rendering
Ongoing investigation of the perspective and 3d transform styles introduced in HTML5. Building 3D geometry out of quads (divs) rather than vertexes presents interesting limitations in terms of possible geometry, calculating lighting etc. The payoff is that since all faces are document nodes, the programmer can inject images, videos, text, iframes etc. into the surfaces of these objects by using regular document calls. You also get cursor ray collision detection for free. Interesting environment to explore.
Javascript, RequireJS, HTML5.
Oldschool Snake
A snake clone written in ANSI C for a command-line interface. I wanted to see what kind of constraints the command-line would bring up for game programming.
I found that clearing the screen after every frame lead to unacceptably low framerates, so instead I had to selectively blank the last {x,y} position of moving objects. For example, blanking where the
end of the snake's tail had been a frame ago.
The project files are available here
WebGL 101 seminar
An introductory seminar on WebGL I presented for the student group "Algonquin Startup" at Algonquin College in late November 2015. Talked about some of the more interesting WebGL projects on the web,
OpenGL at large and a little bit about working with the API yourself. Along with the talk, I wrote a 5 page writeup and a simple example of a textured quad.
Demo & full article
The writeup and example are available for download here.
Dropbox Web Interface
This project generates a small website that allows vistors to browse the contents of your public dropbox, stream content (such as audio and video) and download files.
This is accomplished with two separate subprojects: a Java application and a separate Javascript application.
The Java application creates a JSON representation of your Dropbox's public directory (and sub dirs).
This JSON data is then provided to the Javascript application, which uses it to render the directories of your dropbox and resolve download links to your files.
The project is meant to work alongside the Dropbox app Updog which allows Dropbox users to host static webpages from their dropbox app/ directory.


I learned how to use a new Ruby 'thing' this week: Classes. To be completely honest with you, I don't completely understand what's going on with the Ruby 'class' object, but I've been using it, and I think I can do a reasonably competent job explaining the basics. Also this week, I learned some new tricks for arrays and hashes. Check them out at the end of my post from a few weeks ago. On to classes! I'm going to jump right in with a simple example:
This is a class! Calling SimpleClass.new
will create a new instance of SimpleClass. It won't do anything, but it will exist!
The first time I searched "simple Ruby class example" I was horribly dissapointed, and could not seem to find anything that just 'made sense'. I didn't know what instance varibles were, so I was frustrated everytime I saw an "@" symbol. You can't do much without varibles, so here's some information on how to use variables with classes:
Instance Variables - Variables defined inside the class definition. By convention, the first character of an instance variable is always the "@" symbol. Instance variables 'exist' separately for each instance of the class, and do not exist outside the class instance.
Instance Methods - Methods inside class definitions are called 'instance methods'. They'll only work on the class they're defined in. It's possible to call methods from within a class definition (example below).
Attribute Methods - Use these to read or write to instance variables outside of the class definition. I don't have a whole lot of experience with them, but I'll provide a short demo below (after 'Better Example'). Currently, my favorite way to access instance variables outside class definitions is with class_instance.instance_variable_get(:@instance_variable)
Here's a better example to illustrate some of this:
The reason there are read and write options (and they're not all just 'accessors') is to prevent strange errors from happening. For example, if you were storing a credit card number, you would never want to change that number, and if you were storing a pin number or password, you would never want to read it (probably).


{% extends 'base.html' %} {% block title %} tf2up.ml - TensorFlow 2.0 upgrader service, even easier upgrade to TensorFlow 2.0 {% endblock %} {% block header %} Tweet {% endblock %} {% block content %}
I mean ipynb has json structure. Do you feel we should extend the converter? I am happy to contribute :)
— Sergii @ 🔜 #TFDevSummit (@lc0d3r) January 21, 2019
https://github.com/
with http://tf2up.ml
.
For example, you would like to upgrade
http://github.com/tensorflow/docs/blob/master/site/en/tutorials/keras/save_and_restore_models.ipynb
you would need to replace url to
http://tf2up.ml/tensorflow/docs/blob/master/site/en/tutorials/keras/save_and_restore_models.ipynb
Example
encodeURI
in your browser console.
javascript:(function(){window.open(window.location.toString().replace(/.*github\.com\/(.*)/,'http://tf2up.ml/\$1'));})()
Now, once you visit a GitHub repository with ipynb
notebook, you can just click on the bookmarklet.


Source code:
GitLab
This is third-party app created for game:
PC Building Simulator
!!!Bluescreen = Need more fans!!!
CPU
GPU
GPU count
1
2
MB
RAM
RAM sticks count
Target score:
Calculate build score
Upgrade CPU
Upgrade GPU
Optimal upgrade


Our
Story
(told by Danielle)
We first met in
high school.
During sophmore year
(our 2nd year of high school)
we had an
art class together.
-Flash forward a couple years-
It all started at the end of senior year with him sending me a follow request on Instagram and I finally accepted after a little while.
After I accepted the follow request, we exchanged numbers and texted constantly.
It took a little time for us to eventually come together, but we stayed in touch after graduating high school.
We didn't talk much when we were in high school.Through out high school we had only a couple of classes together.
But through the power of technology we were able to talk to each other.
While we were talking we fell in love.
We started dating on October 7, 2016.
This is not the end of the story, but just the beginning. As our story goes on we hope you join us to be apart of this crazy ride.


Color(color: Int)
Creates CSS Color with color given in hex format.
color - color in hex format
color
Color(color: COLOR)
Creates CSS Color with color given with named constant.
color - color named constant


Logout
Corec Auto-Scheduler
Submit corec reservations automatically
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Discord
- For troubleshooting/help, suggestions, and announcements when the guide is updated.
Pre-Installation Checklist
A freshly installed, legal copy of Fallout New Vegas, with all the DLC with the exception of the pre-order
packs. Make sure it is not in either Program Files or Program Files (x86).
I suggest you install it on an SSD if you can.
Launch the Fallout New Vegas Launcher and have it pick a preset for you.
You may want to go through and make sure all the settings are to your liking, but some will be tweaked later
anyways.
If you use Steam, disable the Steam Overlay for Fallout New Vegas.
Start up Steam.
Click Library.
Search for Fallout New Vegas.
Right click on the game.
Click properties.
Under the General tab, uncheck Enable Steam overlay in game.
Authors System Specs
Software
Operating System
Windows 7 Pro
Hardware
CPU
Intel Core i5 7500
System RAM
8 GB 8GB 2400mhz DDR4
GPU
MSI Radeon RX 470 Armor 4GB
Authors note:
My OS, FNV and MO2
are installed on a Samsung EVO SSD 250GB.
My downloads are stored on a Toshiba HDD 1TB.
Windows 7 is currently the best option for modding Fallout New Vegas.
Windows 10 has a few issues that I will make note of throughout the guide.
Mod Installation Advice
Main Files + Updates + Hotfixes
- Install as one mod. (e.g. merge together in MO2)
Optional Files - Install as separate mod in MO2.
Miscellaneous files - Install as separate mod in MO2.
Patches - Install as separate mod in MO2.
Read the descriptions, pinned comments, and read-me’s of mods before commenting in the Discord about a
mod-specific issue to see if one of them has the solution.
It’s also a good idea to read them to see if you will like the mod, as minddessly installing every mod on here
might not be the best result for your personal taste.
If I don’t give any special install instructions for a mod, just install the main file.
If I say "Special Install Instructions: Don’t Install the following Files/Folders:",
uncheck the box next to the listed file/folder during the installation in MO2.
Track every mod you install, so you know when it’s updated. I won’t be making announcements when any mods are
updated so that’s up to you. Also endorse the mods you if like them.
A Note About the Plugin Limit
The Gamebryo engine isn’t exactly very polished.
Unlike Skyrim and Fallout 4 that have a max 255 plugin count,
Fallout 3 and New Vegas have a soft cap of 140.
However, the game can experience instability from 137 plugins and onward.
For that reason, the guide will always stay under 120 plugins.
If you are adding your own mods, try to get familiar with Merge Plugins tool
so you can try to stay below 120 plugins.
A mod in the guide will warn you when you go above 139 plugins when you are in-game.
Prerequisites
Install all to any folder where you can access it easily, unless instructed otherwise.
By far the best mod manager for Fallout New Vegas.
For an explanation of its advantages and a basic tutorial,
watch Gopher’s video series here.
Join the team’s Discord for
developer builds and issue reports.
Download Generate
Bash Tags.pas and the scripts from TES5EditScripts.
Navigate to …FNVEdit\Edit Scripts and move the script to you just downloaded there.
Download mteFunctions.pas
and move the script to …FNVEdit\Edit Scripts.
Mod editor that will be used to create merged patches, clean plugins, detect conflicts, and add bash tags to mods
later in the guide.
Launch MO2, and on the pop-up box that says Choose Instance pick Portable. On the next
pop-up, select your New Vegas game directory path.
Click No on the Start Tutorial pop-up.
Click Yes on the pop-up that asks Mod Organizer to handde nxm links.
In the right pane, right-click and select Enable all.
In the left pane, align the files in the same order that they are in the right pane.
Launch the game through MO2, and then immediately exit. This is just to set the .ini’s.
Click the button on the top bar of MO2.
Click on the Default profile, and click Copy
Name the new profile Viva New Vegas. Make sure Local Game Settings is checked.
Select the profile and check Automatic Archive Invalidation.
Close out of that box.
Select the new profile in the drop-down menu right above the left pane.
Click the button on the top bar of MO2.
If you are using an SSD and a separate HDD, click the Paths tab, and set the Downloads
directory to a location outside of the SSD.
Click on the Nexus tab and check Automatically Log-In to Nexus, type in your username and
password, and click Associate with “Download with manager” links and click Ok.
Click the button on the top bar of MO2.
In the Title box, type FNVEdit.
In the Binary box, click the three dots on the right and navigate to where FNVEdit is installed and
double click FNVEdit.exe.
In the Arguments box, type -IKnowWhatImDoing and click Add.
Add Merge Plugins the same way you added FNVEdit without anything in the Arguments box.
Launch Merge Plugins through MO2.
Select the FNV profile and click [OK] and then immediately exit.
Add -profile FNV to the arguments for Merge Plugins.
Add LOOT, Wrye Flash, and FNVLODGen the same way you added the previous but without anything in the Arguments
box.
INI Tweaks
Click the button on
the top bar of MO2.
Select INI Editor.
Paste the following into the FalloutCustom.ini tab:
Setting
Explanation
bUseThreadedAI=1
Limits the game to two cores to prevent crashing
INumHWThreads=2
Allows AI to use threads to increase performance
bPreemptivelyUnloadCells=1
Prevents ‘Out of Memory’ crashes when changing cells
bLoadFaceGenHeadEGTFiles=1
Needed with face overhauls, prevents white-face bug
bSelectivePurgeUnusedOnFastTravel=1
Prevents ‘Out of Memory’ crashes when fast-travelling
fLightLODDefaultStartFade=10240.0
Increases Light Distance Fade
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
fDefaultFOV=90.0000
Changes FOV (Can be changed to a value you like, these ones are recommended)
fPipboy1stPersonFOV=55.0
fDefault1stPersonFOV=70.0000
fDefaultWorldFOV=90.0
iPresentInterval=0
Disables V-Sync
bFull Screen=0
Disables Full Screen (OneTweak has borderless fullscreen)
Now would be a good time to run the game to make sure everything is working.
Before launching the game, run LOOT. LOOT should be run every time before you test the game. Start the
game and load up a clean save. Make sure all of your HUD is installed correctly and check to see if the MCM has
all the right entries.
Now would be a good time to run the game to make sure everything is working.
Start the game and load up a clean save. Make sure all the textures look as they should and Clarity is
working correctly. If for example, your road textures are still the default, you will need to re-enable
Automatic
Archive Invalidation on your profile in MO2. Here
is an idea of what your game should look like if using all of the mods


Sending short stories to critique group. Been a while since I submitted anything, and it feels good.
12/2/2007, 9:41:15 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
Sending short stories to critique group. Been a while since I submitted anything, and it feels good.
12/2/2007, 9:41:15 AM
Favs: 0
Retweets: 0
link


Home > Reference > Functions reference > Number functions > Ceiling
Ceiling Purpose Returns number rounded up to the next integer. Format Ceiling(number) Parameters number - any numeric expression or field containing a numeric expression Data type returned number Originated in FileMaker Pro 7.0 Examples Ceiling(1.25) returns 2. Ceiling(-1.25) returns -1. Related topics Functions reference (category list) Functions reference (alphabetical list) About formulas About functions Defining calculation fields Using operators in formulas


--- layout: post title: 'Eric Evans: Folding Design into an Agile Process' date: 2010-06-10 15:20:10.000000000 -06:00 type: post published: true status: publish categories: - Development Process - Library - Making Projects Work - Video tags: [] meta: _gcid: '198' _gcuser: Vladimir Gitlevich content_type: flashnode Summary: '2' _bitly_trim: http://dddcommunity.org/?p=90 U_S_C_message: '' _edit_last: '3110' custom_permalink: library/evans_2010/ _dependencies: s:6:"a:0:{}"; _custom_background: a:5:{s:3:"url";s:0:"";s:16:"background-color";s:0:"";s:17:"background-repeat";s:6:"repeat";s:21:"background-attachment";s:6:"scroll";s:19:"background-position";s:8:"left top";} _intro_text: default _intro_custom_banner: a:1:{s:3:"url";s:0:"";} author: login: Vladimir Gitlevich email<EMAIL_ADDRESS>display_name: Vladimir Gitlevich first_name: Vladimir Gitlevich last_name: '' ---
This talk was originally presented by Eric Evans at QCon London 2010. The recording is made during a meetup of DDD-NYC SIG in May of 2010.
Abstract
After a decade of heavy process, the Agile revolution of the late '90s threw off the dead hand of big upfront design.
There were unintended consequences. Too many teams interpret "Agile" as a permit to not think about design. But if they have ambitious goals, Agile teams need more than standup meetings and iterations. Many teams get off to a quick start, building lots of features in early iterations, but end up with a "Big Ball of Mud". Without clear and well-structured code, they cannot sustain their pace and also put themselves at risk of, one day, encountering a critical feature they simply cannot deliver.
Without the common understanding between developers and stakeholders that is forged in domain analysis, one of the greatest benefits of iteration, the deepening communication about what the software should do and how it should do it, is never realized.
We must not return to the "Analysis Paralysis" that we used to endure (and that many teams still do), but interpreting "Do the Simplest Thing" as "Do the Easiest Thing" doesn't work either.
This talk will consider ways of incorporating modeling and design into the iterative process in a lightweight way that increases communication with stakeholders and decreases the likelihood of painting ourselves into corners, without returning to the dead-hand of the analysis phase.
As a concrete example of how such techniques can be incorporated into the Agile framework, we'll have an overview of a simple process Domain Language has used with its clients for the last six years.
The right kind of modeling and design, far from bogging down a project, leads to a livelier and more sustainable development pace.


"Society as a whole benefits immeasurably from a climate in which all persons, regardless of race or gender, may have the opportunity to earn respect, responsibility, advancement and remuneration based on inheritance ability."
Justice Sandra Day O'Connor
"Shall I not inform you of a better act than fasting, alms, and prayers? Making peace between one another: enmity and malice tear up heavenly rewards by the roots."
Prophet Muhammad
"Education is the most powerful weapon which you can use to change the world."
President Nelson Mandela


Overview
This banner software enables you to display multiple banners in just one area of your page(s). The software will automatically rotate the banners whilst the page is being viewed. You can set the banners to be displayed in a particular order or to be displayed in a random order.
Implementation and Set Up
Adding Advanced Banner Rotation to a web page is achieved by the following steps:-
| Add the following code to your web page:- |
|
(The "WIDTH" and "HEIGHT" parameters should be adjusted for the size required)
|
| Set Parameters |
The parameters (PARAM tags) dictate the content, colors, fonts and operation of the Advanced Banner Rotation. The VALUE of the parameters (added in the previous step) should be adjusted to provide the desired result.
For the meaning and effect of each parameter see the Parameter Reference here
|
| Copy Files |
From the ./AppletFiles/ directory of this package copy the following files and place them in the same directory as your web page:-
- AdvBanner.jar
- jpapplet.js
|
Demos and Examples
This package contains several demos and examples to provide a quick overview of some of the capabilities of the software.
View Examples here
Customisation Service
If you require a feature or function beyond what is currently offered by this package then we may be able to produce a special version for you tailored to your requirements.
View Customisation Service Details here
Usage and Licensing
The trial version is fully functional however a registration message is displayed.
Licensed - Upon purchasing a license you will be provided with the licensed version. The licensed version does not contain any reference or links to JPowered.com.
View pricing and licensing information here »
Help and Support
If at any stage you require assistance, help or advice then please feel free contact us via our support pages at:-
JPowered Support »


Assignment 4 - Swarms and Particles
In this assignment, I created a particle swarm that reacts to the mouse cursor and each other
🐞🕷 My Particles Simulation 🕷🐞
Play around with the different particles
Force Controls
Debug Tools
Heat Map
Go Back


!= HtmlService.createHtmlOutputFromFile('Stylesheet').getContent(); ?>
Process images and videos from your Google Drive and add its metadata into your current sheet. Only jpg, png, and mp4 file extensions are processed.
Input the exact folder name or use the Select Folder button below to select from a list of folders on your Google Drive.
Set to add to current sheet or to a new sheet:


Form Components
Input group
Easily extend form controls by adding text, buttons, or button groups on either side of textual <input>
s.
Basic example
Place one add-on or button on either side of an input. You may also place one on both sides of an input. Remember to place <label>
s outside the input group.
Sizing
Add the relative form sizing classes to the .input-group
itself and contents within will automatically resize. No need for repeating the form control size classes on each element.
Autosize Textarea
Adjust the height of textarea based on the content size.
Basic example
Start pressing the enter key to see the auto-height in action.
With default value
Start pressing the enter key to see the auto-height in action.
Input Masking
A plugin to make masks on form fields for better instant validations.
Select 2
Select2 gives you a customizable select box with support for searching, tagging, remote data sets, infinite scrolling, and many other highly used options.
File browser
Bootsrap provides a nicely customized simple UI for file inputs with localization support.
Drag and drop file upload
DropzoneJS is an open source library that provides drag’n’drop file uploads with image previews.
Toggle Switch
Material design look alike Toggle Switches based on Radio Boxes
Basic Example
Active State
Disabled
Color variants
Optional color variants can be added using modifier classes
Date Time Picker
Flatpickr is a lightweight and powerful datetime picker.
Color Picker
Simple color picker based on jQuery and Bootstrap.
Input Sliders
noUiSlider is a lightweight JavaScript range slider with tons of customizaion.
Single slider
Range Slider
Theming
Color of the slider can be changed using modifier classes. Red, Blue, Green, Orange, Teal and Purple themes are available to choose from.
Button Checkboxes and Radios
Control button states or create groups of buttons for more components like toolbars.
Toggle states
Add data-toggle="button"
to toggle a button’s active
state. If you’re pre-toggling a button, you must manually add the .active
class and aria-pressed="true"
to the <button>.
Checkbox and radio buttons
Bootstrap’s button styles can be applied to other elements, such as <label>
s, to provide checkbox or radio style button toggling.
Custom Checkboxes
Custom rounded checkboxes with alphabet characters to use with contacts and related lists
Colored
You can use color and gradient background utility classes make a colored custom checkbox.
Icon Toggles (Checkbox)
Icon toggles are customized checkboxes to use with icon toggles. Icon toggles are much useful when you have icon toggle elements such as favourites, thumbs ups, thumbs downs etc.
Default stat
Click on the icons below to toggle the stat.
Active (checked) stat
Click on the icons below to toggle the stat.
WYSIWYG Editor
Trumbowyg is Light, translatable and customisable jQuery plugin. Beautiful design, generates semantic code, comes with a powerful API.

Basic example
Basic RateYo examples with start width and rating values.
Sizing
Different sizes can be set using data attribute data-rateyo-star-width
.
Rated fill color
The color for the rated part of a star. You can set this option using data-rateyo-rated-fill
attribute.
Text Counter
jQuery plugin to count words or characters and enforce min/max requirements.
Basic example
Basic text counter with least options enabled
Maximum limit counter
Fires when a counter reaches the maximum word/character count.
Minimum counter
Fires when a counter reaches the minimum word/character count


This is the simplest way to call
Path: %path%
{ "searchMechanism": "search", "conditions": {}, "docs": [{ "name": "Pupper", "age": 1, "_id": "1", "_created": "2018-03-16T17:26:56.169Z", "_updated": "2018-03-16T17:26:56.169Z" }] }
Adding as simple condition to get pets, at least 1 year old
Path: %path%?query={"age":{"$ge":1}}
{ "searchMechanism": "search", "conditions": { "age": { "$ge": 1 } }, "docs": [{ "name": "Pupper", "age": 1, "_id": "1", "_created": "2018-03-16T17:26:56.169Z", "_updated": "2018-03-16T17:26:56.169Z" }] }
Retrieving a cleaner search response.
Path: %path%?query={"age":{"$ge":1}}&simple
[{ "name": "Pupper", "age": 1, "_id": "1", "_created": "2018-03-16T17:26:56.169Z", "_updated": "2018-03-16T17:26:56.169Z" }]
Forcing to use only only fields that are indexed.
Path: %path%?filter={"age":{"$ge":1}}&simple
[{ "name": "Pupper", "age": 1, "_id": "1", "_created": "2018-03-16T17:26:56.169Z", "_updated": "2018-03-16T17:26:56.169Z" }]


Bulgarians Travelled Less in the Third Quarter of 2019
In the third quarter of 2019, 1 733.9 thousand Bulgarian residents made tourist trips. The majority (75.6%) of them travelled only within the country, 20.5% - only abroad and 3.9% - both in the country and abroad. Compared to the same quarter of 2018 the total number of the travelled persons aged 15 and over decreased by 7.9%
In the third quarter of 2019, most Bulgarians aged 25 - 44 years travelled - 790 thousand or 45.5% of all persons who travelled. In all age groups predominated the share of the trips in the country, as the highest was the share among persons aged 15 - 24 - 78.2% from the travelled in this age group. About the trips abroad, the share of residents aged 65 and over was the highest - 23.9% of travelled in the respective group.
The majority of tourist trips of persons aged 15 and over in the country (65.1%) and abroad (79.9%) were for ‘holiday and recreation’
In the third quarter of 2019, 1 931.6 thousand or 84.2% of the total number of the private tourist trips were registered as an independent. The relative share of the independent travels without booking of the trip in the country was 91.7%, while those abroad - 54.6%.
In the structure of the expenditure by type with highest relative share was the expenditure on food in domestic trips - 44.5%, while in outbound trips was on transport - 30.1%.
In the third quarter of 2019 a person aged 15 and over spent on the average for private trip 368.37 BGN in the country and 655.18 BGN for private trip abroad.
At the same time the average expenditure per person for professional trip was 178.80 BGN for domestic trip and 1 200.63 BGN for professional outbound trip.


Probability Distribution Function for T_create
Mean:
Standard Deviation:
Return
Redraw your estimation


What is it?
COVID-19 is the disease caused by the new coronavirus that emerged in China in December 2019. COVID-19 can be severe, and some cases have caused death. The new coronavirus can be spread from person to person. It is diagnosed with a laboratory test. There is no coronavirus vaccine yet. Prevention involves frequent hand-washing, coughing into the bend of your elbow, staying home when you are sick and wearing a cloth face covering if you can't practice physical distancing.
How to Manage it?

- Stay in a separate room from other family members, and use a dedicated bathroom if possible.
- Clean and disinfect frequently touched surfaces.
- Everyone should keep a healthy lifestyle at home.
- Children need extra love and attention from adults during difficult times.
- If you feel overwhelmed, talk to a health worker or counsellor.
When to Seek Help?
- Difficulty breathing or shortness of breath
- Chest pain or pressure
- Loss of speech or movement
- Fever
- Sore throat
- Dry Cough
- Tiredness
- Loss of taste or smell
- A rash on skin, or discolouration of fingers or toes
- For any further help call on hotline 1214


ArchR is a full-featured R package for processing and analyzing single-cell ATAC-seq data. Its strength is speed and resource usage, making it possible to analyze 1 million cells in QQQ hours on a macbook pro laptop. It provides facile tools to do just about anything you would want to do with single-cell ATAC-seq data. For a more detailed description of the software, please see the publication (pdf, supplement) or the vignettes.
ArchR installation currently requires devtools. The following commands will use the Bioconductor BiocManager to install required dependences:
if (!requireNamespace("devtools", quietly = TRUE)) install.packages("devtools")
if (!requireNamespace("BiocManager", quietly = TRUE)) install.packages("BiocManager")
devtools::install_github("GreenleafLab/ArchR",
auth_token = token, #Need a token to download (see personalized access tokens)
repos = BiocManager::repositories()
)
You will need a current version gfortran for mac or else you will have issues downstream. See https://github.com/fxcoudert/gfortran-for-macOS/releases.
To complete installation, you also must maually install the following packages using these devtools commands:
# ggrastr is a package for plotting ggplots with rastr'd points which is super helpful for large UMAPs etc
# # You need to have Cairo installed for ggrastr to work
# # On Mac OSx you need to have XQuartz (https://www.xquartz.org/)
devtools::install_github('VPetukhov/ggrastr')
# harmony is a package that can correct batch effects
devtools::install_github("immunogenomics/harmony")
# presto is a package that has efficient tools for wilcoxon tests on sparseMatrices
devtools::install_github('immunogenomics/presto')
Please see the navigation bar at the top of this page for links to a brief ArchR tutorial as well as detailed vignettes and examples for each of the major ArchR analytical components.
If you find a bug, please report it as an issue on Github. If you think the documentation on this website or in the function annotations is unclear, please submit this as an issue on Github with the documentation tag. If you have questions about ArchR usage, please refer to the publication, the vignettes, or the FAQ section.


Ohio University’s Board of Trustees approved a tuition increase of 3.5 percent at its January meeting, marking the first time in four years the tuition rate has changed.
This change brings the cost of tuition and fees for all incoming, in-state undergraduate students from $6,096 to $6,306 per semester for the upcoming academic year. Returning students who had enrolled after 2015 will continue to pay the same cost of tuition as their first year due to OU’s Ohio Guarantee, in which first year students pay a fixed tuition rate that remains in effect for four years.
Deborah Shaffer, vice president for finance and administration, said the main reason for the tuition increase is lower enrollment.
The college-bound population in the Midwest specifically is decreasing, Chaden Djalali, executive vice president and provost, said at the meeting.
This trend is driving up the cost of tuition at universities across Ohio that are facing similar problems with decreasing enrollment, according to a previous Post report.
The University of Toledo’s undergraduate tuition will increase to about $5,260, up from about $5,070 for the previous academic year and up nearly $400 from the 2014-2015 academic year.
Miami University’s tuition will also increase by 3.5 percent for the 2019-2020 academic year, taking tuition to about $7,950 per semester for in-state undergraduate students.
Rilee Lockhart | ART DIRECTOR
Continuing students on campus will also see a 2 percent increase in tuition for the upcoming academic year.
Miami University’s acceptance rate increased 9% from last year, mainly due to an increase of non-resident students, Bethany Perkins, Miami University director of admissions, said in a June Miami Board of Trustees meeting. There were 4,469 students confirmed to be attending Miami as of June 17. Despite this, the number of applications continues to decline.
Reduced public support for higher education has made tuition the school’s major source of revenue today, which has “resulted in substantial cost increases for students and their families,” according to minutes from a Miami Board of Trustees meeting.
Similar to Miami, the University of Akron reported that enrollment was down about 7 percent. The university estimated tuition and fees would earn $187.5 million, while it only earned $179.4 million
Akron’s tuition also increased from the previous academic year, going up from about $5,760 per undergraduate semester to about $5,800 per semester.
Kent State University had its first tuition increase since at least 2014 for the 2018-2019 academic year. It increased again for the 2019-2020 academic year from about $5,380 per semester to about $5,570 for incoming freshmen. Kent State has a similar program to OU’s Ohio Guarantee, so students will pay the same tuition all four years.
To offset the impact of tuition charges for students, Kent State increased its financial aid pool by up to $2 million for additional grants, Emily Vincent, director of university media relations, said in an email.
Bowling Green State University’s tuition for an in-state undergraduate student is about $5,700 per semester.
This is the first time since the 2011-2012 academic year that Bowling Green has increased their tuition rates, which was about $5,295 at the time, according to financial records.
A previous version of this report incorrectly stated Deborah Shaffer's position, OU's reasoning behind the tuition increase and the graphic has been updated. The article has been updated to reflect the most accurate information.


{%- assign lang = site.translations[site.lang] -%} {%- if include.section and include.section != '' and include.header and include.header != '' include.num and include.num != '' include.content and include.content != '' -%}


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Applied test function on each element on the array and ANDs the results
a formatted error message
Checks if parameter is an array of functions
Checks if parameter is a primitive value
Checks if parameter is undefined or null
logs various events from client
a formatted success message
Bind the Generic Camunda client you want to use
Bind your own config for Camunda system
Bind the Camunda BPMN Workflow Engine client you want to use (for external tasks)
Bind the Camunda BPMN Workflow Engine configuration
Bind auth info for your Camunda server Check tests for more info
Bind the Camunda repository that standard REST API
Bind the Camunda service that use the camunda_repository service identifier
Bind your own generic client [[Client
Bind your own client manager [[ClientManager
You can bind your own strategy by implmenting IFailureStrategy interface.
You can bind your own logger.
You can bind your own process handler by implementing IProcessHandler interface. Default is provided.
Config to pass to the process handler
You can bind your own strategy by implementing ISuccessStrategy interface.
Pass your custom tracer in order to trace your worker. See more on opentracing web site. https://github.com/opentracing/opentracing-javascript/blob/master/README.md#usage-with-typescript "CustomTracer" must be bound in the IoC defaul is a NoopTracer
You can get a new worker by using IoC
e.g IoC.get
Config to pass to the worker
Bind your own config for Zeebe system
Bind your own Elastic exporter config for Zeebe
Bind the Zeebe client you want to use
Bind the Zeebe config you want to use
true if value is Boolean
true if value is Date.
true if value is Double
true if value is Integer
true if value is JSON
true if value is Long
true if value is String
Generated using TypeDoc
When we receive a payload from the client, we execute all interceptors. Those interceptors return IMessage that is merged (Shallow copy for body and customHeaders). This payload is passed to the task bound to the IoC.


Royal Navy sailors filmed passed out at training base after 'drunken rampage'
EXCLUSIVE: An investigation is under way at HMS Sultan training base in Portsmouth as the incident is further evidence of a drink problem blighting the Armed Forces
by Sean RaymentSozzled sailors are in hot water after a drunken rampage that went way over the top.
Three rookies were filmed passed out in a trashed bedroom at a training base.
A mattress, table, chair and small fridge has been hurled from the first-floor window, while a bed is up-ended.
Papers are strewn everywhere and an empty spirits bottle is on a table.
A second clip – by which time the sailors have vanished – shows shocked senior ratings inspecting the damage as one of them says: “What is that? Jesus.”
A warrant officer orders a colleague to find the rookies and ensure they are safe.
There are strict rules on boozing in training establishments.
The Armed Forces also has a duty of care which includes laying down rules to prevent personnel getting dangerously drunk.
An investigation into the rampage is under way at HMS Sultan training base in Portsmouth.
Mike Critchley, a retired lieutenant commander, said: “The situation will be viewed pretty seriously by command at Sultan and appropriately punished.
" I would expect the sailors involved to be docked their pay and their leave.”
A source added: “Those responsible could face court martial or fines.”
The incident is further evidence of a drink problem blighting the forces.
Some 120 servicemen are feared to be alcohol-dependent, 1,000 a year are treated for alcohol issues and up to 3,000 have been told to seek medical advice.
MoD figures show up to 66,000 are potentially at risk of alcohol-related harm. Fifteen pints a week is the norm among the heavy-drinking brigade and cheap booze on base fuels the problem.
The MoD has called in advisers from Public Health England to lead a service-wide alcohol reduction programme.
A report in the Journal of the Royal Army Medical Corps said: “Alcohol misuse is a health care and organisational concern across the Armed Forces.”
A Royal Navy spokesman said: “An investigation is under way. It would be inappropriate to comment further.”


Welcome to the index page showcasing the various formats of ads currently in production by TransAd. Please navigate to the demo page of each format using the navbar at the top of this page. On each page, you will find an ad for "The Future of Energy Summit 2015" that uses our technology. Please be aware that the navbar will not be present in the demo pages, as the demo pages were built to resemble a B2B trade publication website on which one might find the ads.


Blizzard confirms 'Diablo IV' with a gothic, gruesome trailer
'Diablo IV' is coming to PC, Xbox One and PS4.
by Kris HoltAfter leaks suggested as such, Blizzard officially announced Diablo IV at BlizzCon. It started the event's opening ceremony with an impressively gruesome cinematic trailer that gives a sense of the action RPG's vibe.
The publisher confirmed Diablo IV will mark a return to the series' dark, gothic, medieval version of Hell. You can expect the brutal combat the franchise is known for, along with a variety of monsters and plenty of loot to seek out.
Diablo IV will support solo and co-op play and you might even encounter other players you can take on in PVP combat. Blizzard promised that, for the first time, "Sanctuary will be a contiguous, seamless landmass" which connects five regions.
Three classes have been confirmed so far: Barbarian, Sorceress and Druid. You'll be able to customize your character via gear, talent trees, skills, runes and mounts. Blizard also said the game will offer "endless playability and progression."
Diablo IV takes place "many years" after Diablo III. It doesn't have a release date as yet, but it's coming to PC, Xbox One and PS4.


public abstract class AbstractRegionPainter extends Object implements Painter<JComponent>
| Modifier and Type | Class and Description |
|---|---|
protected static class |
AbstractRegionPainter.PaintContext
A class encapsulating state useful when painting.
|
| Modifier | Constructor and Description |
|---|---|
protected |
AbstractRegionPainter()
Create a new AbstractRegionPainter
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
configureGraphics(Graphics2D g)
Configures the given Graphics2D.
|
protected float |
decodeAnchorX(float x,
float dx)
Decodes and returns a float value representing the actual pixel location for
the anchor point given the encoded X value of the control point, and the offset
distance to the anchor from that control point.
|
protected float |
decodeAnchorY(float y,
float dy)
Decodes and returns a float value representing the actual pixel location for
the anchor point given the encoded Y value of the control point, and the offset
distance to the anchor from that control point.
|
protected Color |
decodeColor(Color color1,
Color color2,
float midPoint)
Decodes and returns a color, which is derived from a offset between two
other colors.
|
protected Color |
decodeColor(String key,
float hOffset,
float sOffset,
float bOffset,
int aOffset)
Decodes and returns a color, which is derived from a base color in UI
defaults.
|
protected LinearGradientPaint |
decodeGradient(float x1,
float y1,
float x2,
float y2,
float[] midpoints,
Color[] colors)
Given parameters for creating a LinearGradientPaint, this method will
create and return a linear gradient paint.
|
protected RadialGradientPaint |
decodeRadialGradient(float x,
float y,
float r,
float[] midpoints,
Color[] colors)
Given parameters for creating a RadialGradientPaint, this method will
create and return a radial gradient paint.
|
protected float |
decodeX(float x)
Decodes and returns a float value representing the actual pixel location for
the given encoded X value.
|
protected float |
decodeY(float y)
Decodes and returns a float value representing the actual pixel location for
the given encoded y value.
|
protected abstract void |
doPaint(Graphics2D g,
JComponent c,
int width,
int height,
Object[] extendedCacheKeys)
Actually performs the painting operation.
|
protected Color |
getComponentColor(JComponent c,
String property,
Color defaultColor,
float saturationOffset,
float brightnessOffset,
int alphaOffset)
Get a color property from the given JComponent.
|
protected Object[] |
getExtendedCacheKeys(JComponent c)
Get any extra attributes which the painter implementation would like
to include in the image cache lookups.
|
protected abstract AbstractRegionPainter.PaintContext |
getPaintContext()
Gets the PaintContext for this painting operation.
|
void |
paint(Graphics2D g,
JComponent c,
int w,
int h)
Renders to the given
Graphics2D object. |
protected AbstractRegionPainter()
public final void paint(Graphics2D g, JComponent c, int w, int h)
Renders to the given Graphics2D
object. Implementations
of this method may modify state on the Graphics2D
, and are not
required to restore that state upon completion. In most cases, it is recommended
that the caller pass in a scratch graphics object. The Graphics2D
must never be null.
State on the graphics object may be honored by the paint
method,
but may not be. For instance, setting the antialiasing rendering hint on the
graphics may or may not be respected by the Painter
implementation.
The supplied object parameter acts as an optional configuration argument.
For example, it could be of type Component
. A Painter
that expected it could then read state from that Component
and
use the state for painting. For example, an implementation may read the
backgroundColor and use that.
Generally, to enhance reusability, most standard Painter
s ignore
this parameter. They can thus be reused in any context. The object
may be null. Implementations must not throw a NullPointerException if the object
parameter is null.
Finally, the width
and height
arguments specify the
width and height that the Painter
should paint into. More
specifically, the specified width and height instruct the painter that it should
paint fully within this width and height. Any specified clip on the
g
param will further constrain the region.
For example, suppose I have a Painter
implementation that draws
a gradient. The gradient goes from white to black. It "stretches" to fill the
painted region. Thus, if I use this Painter
to paint a 500 x 500
region, the far left would be black, the far right would be white, and a smooth
gradient would be painted between. I could then, without modification, reuse the
Painter
to paint a region that is 20x20 in size. This region would
also be black on the left, white on the right, and a smooth gradient painted
between.
paint
in interface Painter<JComponent>
g
- The Graphics2D to render to. This must not be null.c
- an optional configuration parameter. This may be null.w
- width of the area to paint.h
- height of the area to paint.protected Object[] getExtendedCacheKeys(JComponent c)
c
- The component on the current paint callprotected abstract AbstractRegionPainter.PaintContext getPaintContext()
Gets the PaintContext for this painting operation. This method is called on every paint, and so should be fast and produce no garbage. The PaintContext contains information such as cache hints. It also contains data necessary for decoding points at runtime, such as the stretching insets, the canvas size at which the encoded points were defined, and whether the stretching insets are inverted.
This method allows for subclasses to package the painting of different states with possibly different canvas sizes, etc, into one AbstractRegionPainter implementation.
protected void configureGraphics(Graphics2D g)
Configures the given Graphics2D. Often, rendering hints or compositing rules are applied to a Graphics2D object prior to painting, which should affect all of the subsequent painting operations. This method provides a convenient hook for configuring the Graphics object prior to rendering, regardless of whether the render operation is performed to an intermediate buffer or directly to the display.
g
- The Graphics2D object to configure. Will not be null.protected abstract void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys)
width
and a height of height
. For performance reasons, you may want to read
the clip from the Graphics2D object and only render within that space.g
- The Graphics2D surface to paint toc
- The JComponent related to the drawing event. For example, if the
region being rendered is Button, then c
will be a
JButton. If the region being drawn is ScrollBarSlider, then the
component will be JScrollBar. This value may be null.width
- The width of the region to paint. Note that in the case of
painting the foreground, this value may differ from c.getWidth().height
- The height of the region to paint. Note that in the case of
painting the foreground, this value may differ from c.getHeight().extendedCacheKeys
- The result of the call to getExtendedCacheKeys()protected final float decodeX(float x)
x
- an encoded x value (0...1, or 1...2, or 2...3)IllegalArgumentException
- if x < 0
or x > 3
protected final float decodeY(float y)
y
- an encoded y value (0...1, or 1...2, or 2...3)IllegalArgumentException
- if y < 0
or y > 3
protected final float decodeAnchorX(float x, float dx)
x
- an encoded x value of the bezier control point (0...1, or 1...2, or 2...3)dx
- the offset distance to the anchor from the control point xIllegalArgumentException
- if x < 0
or x > 3
protected final float decodeAnchorY(float y, float dy)
y
- an encoded y value of the bezier control point (0...1, or 1...2, or 2...3)dy
- the offset distance to the anchor from the control point yIllegalArgumentException
- if y < 0
or y > 3
protected final Color decodeColor(String key, float hOffset, float sOffset, float bOffset, int aOffset)
key
- A key corresponding to the value in the UI Defaults table
of UIManager where the base color is definedhOffset
- The hue offset used for derivation.sOffset
- The saturation offset used for derivation.bOffset
- The brightness offset used for derivation.aOffset
- The alpha offset used for derivation. Between 0...255protected final Color decodeColor(Color color1, Color color2, float midPoint)
color1
- The first colorcolor2
- The second colormidPoint
- The offset between color 1 and color 2, a value of 0.0 is
color 1 and 1.0 is color 2;protected final LinearGradientPaint decodeGradient(float x1, float y1, float x2, float y2, float[] midpoints, Color[] colors)
x1
- y1
- x2
- y2
- midpoints
- colors
- NullPointerException
- if midpoints
array is null,
or colors
array is null,IllegalArgumentException
- if start and end points are the same points,
or midpoints.length != colors.length
,
or colors
is less than 2 in size,
or a midpoints
value is less than 0.0 or greater than 1.0,
or the midpoints
are not provided in strictly increasing orderprotected final RadialGradientPaint decodeRadialGradient(float x, float y, float r, float[] midpoints, Color[] colors)
x
- y
- r
- midpoints
- colors
- NullPointerException
- if midpoints
array is null,
or colors
array is nullIllegalArgumentException
- if r
is non-positive,
or midpoints.length != colors.length
,
or colors
is less than 2 in size,
or a midpoints
value is less than 0.0 or greater than 1.0,
or the midpoints
are not provided in strictly increasing orderprotected final Color getComponentColor(JComponent c, String property, Color defaultColor, float saturationOffset, float brightnessOffset, int alphaOffset)
getXXX()
method and if that fails checks for a client
property with key property
. If that still fails to return
a Color then defaultColor
is returned.c
- The component to get the color property fromproperty
- The name of a bean style property or client propertydefaultColor
- The color to return if no color was obtained from
the component. Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


--- layout: post status: publish published: true title: Cubs Convention 2016 - Episode 7.77 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11613 wordpress_url: http://ivyenvy.com/?p=11613 date: '2016-01-18 23:53:26 +0000' date_gmt: '2016-01-19 05:53:26 +0000' categories: - Podcast tags: [] comments: [] ---
On this, the 373rd episode of The Ivy Envy Podcast, we're talking about Cubs Convention 2016. The event took place this last weekend in Chicago and Corey was there and he shares his experience from #CrazyHatLady to the Business Operations meeting, to a kid screaming how much he hates the Cardinals at Theo, Jed and the rest of the room to Cubs Bingo. We talk about it all.
Jake Arrieta and the Cubs have exchanged numbers and now have the task of coming to an agreement or going to arbitration. We'll talk about how far apart the two parties are and how we think this will play out.


Across: 1,2dn. Time to bother being concerned with measures: time for measure to end 26 in 9! (6 9) 5. Land redistributed at Cairo (7) 10. Region in far east (4) 11. Our bard, out to be reinvented as a singer (10) 12. Simplicity in recording came to an end (6) 13. Vitellus from Africa perhaps? (3-5) 15. Again raved about script (10) 17. A feature of 26, a personal act of violent power (4) 19. Hordeolum found in most yeast (4) 20. Greens idly wandered in spirit of surrender (10) 22. Some compare it to psychic regression, suffering more from superficial problem (8) 24. Safety to Robin but horror to Ross (6) 25. Use it to close aperture and grind warts off (10) 27. When one is given, sometimes 63360 are taken (4) 28. Across churning sea, across turning earth (7) 29. Putting lead product in dye mostly very dangerous (6) Down: 2. see 1 across 3. Being seen through mother, and previously father? (11) 4. Famous, but not like Bundy (5) 6. Big dinner fiasco giving new life to book (9) 7. see 9 8. People instinctively understand losing their leader (5) 9,7,14. Made invasion hazard be gone for young nation? (6 3 11) 14. see 9 16. Diet arranged with flair, as much of West Berlin's food was in early 1949 (9) 18. Primarily like individuals in Capitol Building? (9) 21. Country suffering rabies (6) 23. Leaders of parties acted responsibly in sensible signing of 1,2 here (5) 24. Got furious at terrible grade (5) 26. Essentially unrewarding and 29 folly (3)


This is a fairly intense sequence of activities for High School+ level students with the goal of eventually taking measurements with the DSPIRA Radio Horn Telescope to determine the Earths Speed around the Sun. The reference point to measure this speed with be the Center of the Galaxy (GC).
Click here for a complete document of Teacher’s Notes for this whole activity sequence
There are (up to) 6 activities to get to using the Horn Telescope
Activity List
- How Fast Are We Moving?
- Modeling Earth’s Motion Around the Sun
- Earth’s Motion With Respect to Galactic Center
- A teacher created Doppler Effect Lesson -(Currently, no DSPIRA Activity here)
- Analyzing DSPIRA Radio Horn Data
- Comparing Model to Data
- Getting your own data with your Radio Horn
1. How Fast Are We Moving?
This activity is a stand alone activity that is a good simple exercise for students from general middle school space science up to high school physics students to determine the speed of the Earth’s rotation, revolution around the Sun, and the Sun’s speed around the Galaxy.
>To get to the activity files, click here How Fast Are We Moving?
2. Modeling Earth’s Motion around the Sun
The Earth will be modeled as moving in a circle around the Sun. The direction to the Center of the Galaxy(GC) is also included becuase it will eventually be needed for the measurements. Since the amount of the Earth’s motion towards the GC is eventually needed for Doppler considerations, a graphical approach to velocity vector components is used here.
> Click here for Student Activity Document
> Click here for Student Activity Diagram
> Teacher Hint Video for Activity
3. Earth’s Motion with respect to the Galactic Center
The Earth’s Orbit Model generated in the last activity is fine, but the Day #’s in the activity need to be tagged to an actual calandar date. This activity uses the online planetarium program Stellarium Web Online to help connect the calendar to the student’s model they created.
> Click here for Student Activity Document
> Teacher Hint Video for Activity
Stellarium - Web vs Download Version
Stellarium is a great application for anyone wishing to look at the night sky, or for teachers wanting students to learn about the sky through an interactive experience.
If you get into the full DSPIRA Experience with making and using a Radio Horn Telescope, you would probably want to take the longer learning path to the more robust environment of the downloadable version (still currently free). Watch the video for a DSPIRA opinion on Pros and Cons for each version.
> Video Stellarium Web vs Download version
4. Introduction to Doppler Effect
There is not a DSPIRA generated activity for Doppler. The next activity will require using the Doppler equation given in the activity, but the students should be
exposed to it first through a teacher generated lecture.
Here is a quick 3 minute video that introduces the Doppler Shift, and in the last minute, it discusses how astronomers use it to detect motion.
> Popular Youtube Doppler Shift Video
5. Measuring the Earth’s Speed around the Sun
Actual data generated from the DSPIRA Radio Horn Telescope is given to the students to analyze. It is a great opportunity for students to learn to dig information out of a graph. The data lines up with the points created in the Earth Orbit Model from activity #2. The students will use the Doppler equation to determine the (radial) speed of the Earth towards the Galactic Center.
> Click here for Student Activity Document
The following video shows an example of how to analyze the Spectrum in the manner of the activity. It can help the teacher or student get started with the analysis part of the activity.
> Video of Graph Analysis Example
6. Comparing the Earth Orbit Model to the actual Data Analysis
There has been a long sequence of activities that brings a class to this point. This is actually a quick activity to direct the students to take all the work they have done so far and put it into one Conclusion/Final Comparison chart.
> Click here for Student Activity Document
If each student truly has done their own work throuhg this process, they will all have slightly different values (for the skew between velocity of model and actual data)
This is an opportunity to gather the whole class data and discuss the results. Here is a spreadsheet that a teacher can open, then make a copy that they can allow the students to share and enter the data. Their data on the spreadsheet has typically yielded a nice histogram. This allows the students, and you the teacher, to quickly assess how an individual student’s results compare to the rest of the class. There is an example worksheet (lower tabs) to look at once the spreadsheet is open.
> Click here Class Data Spreadsheet
7. Students Gathering Data
If you have a DSPIRA Radio Horn Telescope and the electronic means to use it, then there is an opportunity to have the students gather actual data from the Center of the Galaxy and run their own spectrum through the same set of analysis that was done in this activity sequence (namely, acitivities 2, 5, and 6)
*Students Observing the Galactic Center with a Radio Horn
Video coming soon! How to go from choosing an object to observe to actually setting up the Horn Telescope and making the Observations


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