| Level Data Manipulation in Guerilla |
|
The following section provides a tutorial on using Guerilla and information on this tool and what it is used for in relation to Multiplayer Levels. |
| Introduction to Guerilla |
|
Guerilla is a tool that has a graphical interface that is used to edit the properties and tag resource references in the Halo data “tags”. Every data tag in the game can be opened and viewed in Guerilla. Not all the data and attributes are allowed to be edited (some are locked to prevent accidental modification that would result in errors). Guerilla is a very straightforward program. Tags are opened in individual windows that can be arranged or resized as needed. To find out more information about a particular field or setting, hover the mouse cursor over the field. A description label will appear giving some insight into what the value, reference field, or attribute does. Description or help labels do not exist for all settings, fields, and attributes. Tags can be loaded normally by going to File -> Open or tags can be "dragged and dropped" onto Guerilla to open them. |
| Setting Level Attributes Using Guerilla |
|
Now that the level has been successfully compiled and the tutorial.scenario and tutorial.scenario_structure_bsp files have been created, these data tags can be opened in Guerilla and have certain attributes set that will affect the properties and behavior of the game level. The majority of work done to the tutorial.scenario and tutorial.scenario_structure_bsp data tags are done using Sapien, however there are certain attributes that cannot be accessed using Sapien and instead must be modified using Guerilla. The following tutorials and examples will demonstrate the uses for Guerilla in relation to the .scenario and .scenario_structure_bsp data tags. Guerilla will be used to set the sky model to use for the level, the relative North direction, and the type of level (single player or multiplayer). |
|
The setting of certain attributes for the .scenario tag using Guerilla: Go to the main Halo directory. In the root directory is where all the Halo tools exist, there should be a program file called guerilla.exe. 1) Run Guerilla and open the tutorial.scenario tag. A window displaying all the tag information for the tutorial.scenario tag should now appear. 2) Since the tutorial level is an outdoor level, a sky model must be referenced in order for a sky to render properly in the game. In addition, the .sky tag contains information that will be used by radiosity to light the level. To reference a sky model follow the procedures below: a) At the top of the tag information there is a section called "Skies". b) Click the Add button. A sky reference has now been added but the specific reference must be defined. c) In the sky field reference a file by clicking on the "..." button. A file Open dialog window will appear. d) The majority of skies that can be used are found under the main tags directory under the "sky" subdirectory. Go to this directory. There should be several subdirectories, several .skies have been included in the Halo Editing Kit. For the tutorial level, the sky_timberland.sky will be used. Enter the sky_timberland subdirectory. e) Select the data tag sky_timberland.sky. f) Hit Open. The tag sky\sky_timberland\sky_timberland should now appear in the "sky" field. To view the sky_timberland.sky tag and its associated values click on the Open button located to the right of the "sky" field. If the level requires different settings than what exist in the .sky tag do NOT modify the existing .sky tag if it is used by other levels or those levels will be affected as well. The proper procedure is to great a new custom .sky tag. The first image further explains the above procedures and shows the final results of the above actions.
3) The level must be defined as a multiplayer level. To set the level up as a multiplayer level go to the "type" pulldown menu under the Skies section and select "multiplayer". Setting the level as multiplayer is important since this tells Tool and the game what resources should be included during the .map cache file creation process. 4) Next, the relative North for the level will be set. This setting affects the direction that the compass on the Assault Rifle points to. Under the section Child Scenarios, enter the angle value 90 in the "local north" field. The tutorial level is rotated 90 degrees, thus putting the intended North end of the level at this same angle. The second image further explains the above procedures and shows the final results of the above actions.
5) The default weapons and equipment for the player will now be defined. The default or starting weapons can be defined specifically for this level for each different game type. a) Find the section "Starting Equipment". This section is located about halfway down the tag data. b) Three different profiles will be added. Click on the Add button 3 times. c) Using the pull down menu select the "0. scenario_starting_equipment" settings. Set the following settings for Capture the Flag (CTF). d) For the "type 0" field use the pull down to select "ctf". This setting tells the game that when CTF game variants are run to use the item collections defined below. For CTF, the default weapons will be the Pistol, Assault Rifle and Frag grenades. The player will spawn with these weapons every time the game first starts or when they are eliminated and respawn. e) In the "item collection 1" field hit the "..." button. An Open file window will now appear. f) Go to the "item collections" tag directory and then choose the "single weapons" tags subdirectory. g) Select the "assault rifle.item_collection" tag file. h) Click on Open. i) In the "item collection 2" field follow the same procedures but select and add the "pistol.item_collection". The player WILL spawn with standard Frag grenades in this game mode, so the grenade check boxes will not be touched (these are located under the "flags" section at the top of the "Starting Equipment" section). Item collections (.item_collection data tags) contain single weapons and items or combinations of weapons and items that can be referenced in order to place weapons and items (such as powerups) in a level. The third image further explains the above procedures and shows the final results of the above actions.
6) The next settings for default weapons will be made for ALL game types or game variants except those for CTF and Race modes. Games that run these game modes will have the player spawn with just the Pistol and Frag grenades. a) Using the pull down menu select the "1. scenario_starting_equipment" settings. b) For the "type 0" field use the pull down menu to select "all except race & ctf". This setting tells the game to use the item collection settings below for all game types other than CTF and Race modes. The Slayer, Oddball and King of the Hill modes will use the item collection settings defined below. c) In the "item collection 1" field hit the "..." button. An Open file window will now appear. d) Go to the "item collections" tag directory and then choose the "single weapons" tags subdirectory. e) Select the "pistol.item_collection" file. f) Click on Open. The player WILL spawn with standard Frag grenades in these game modes, so the grenade check boxes will not be touched (these are located under the "flags" section at the top of the "Starting Equipment" section). The fourth image further explains the above procedures and shows the final results of the above actions.
7) The next settings for default weapons will be made for game types that are based on Race mode. Games that run the Race game modes will have the player spawn with just the Plasma Pistol and NO grenades of any type. a) Using the pull down menu select the "2. scenario_starting_equipment" settings. b) For the "type 0" field use the pull down to select "race". This setting tells the game to use the item collection settings below for all game types that use Race mode. c) In the "item collection 1" field hit the "..." button. An Open file window will now appear. d) Go to the "item collections" tag directory and then choose the "single weapons" tags directory. e) Select the "plasma pistol.item_collection" file. f) Click on Open. g) The player will spawn with NO grenades in this game mode. Under the "flags" section at the top of the "Starting Equipment" section check the "no grenades" option box. Once the above procedures have been completed, save the tutorial.scenario tag. This can be done by going to File -> Save. The fifth image or last image further explains the above procedures and shows the final results of the above actions.
As objects are added in Sapien, additional data will be added to the .scenario tag. This data can be viewed using Guerilla. Using Guerilla in this manner can help track down errors or view resources used in the level.
|
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|
|
For the tutorial level, no modifications to the tutorial.scenario_structure_bsp using Guerilla are necessary. However, there are some fields that are commonly used that will be quickly discussed in the section below. |
|
Taking a look at the .scenario_structure_bsp data tag.
1) In Guerilla and open the tutorial.scenario_structure_bsp tag. A window displaying all the tag information for the tutorial.scenario_structure_bsp tag should now appear. 2) At the top of the file is an entry for "lightmaps". Since radiosity has not been run on the level, this field will be blank. When radiosity for the level is run, the resulting lightmap .bitmap for the level will automatically be entered in this field. 3) Below the "lightmaps" field are two fields relating to vehicles. The "vehicle floor" value limits the distance in the negative Z-Axis that a vehicle can travel. When the vehicle hits this distance, it will stop or collide with this invisible plane. The player and other objects can still pass through this plane. The "vehicle ceiling" value limits the distance in the positive Z-Axis that a vehicle can travel. When the vehicle hits this distance, it will stop or collide with this invisible plane. The player and other objects can still pass through this plane. Both of these fields are very useful in constraining vehicles and preventing them from breaking the game play of a level. The "vehicle ceiling" value is especially useful in containing flying vehicles such as the Banshee. This is how the Banshee is contained in Z-Axis in multiplayer levels, such as Death Island and Gehphyrophobia. To constrain vehicles in the horizontal or XY plane, player or vehicle clipping techniques such as those covered in the tutorial sections should be used. Note that player and vehicle clipping techniques can also be used to constrain the travel of vehicles in the Z-Axis also. Since the tutorial level is so small and no flying vehicles will be included in it, these values are being left at their default values. 4) Below the vehicle ceiling and floor fields are a set of values used to control various ambient lighting effects and attributes in the level. The image to the right further explains the above information.
In addition, the data in the scenario_structure_bsp can be viewed using Guerilla. Using Guerilla in this manner can help track down errors or view resources used in the level.
|
| Conclusion to Level Manipulation in Guerilla |
|
The level data tags have been manipulated such
that they are now ready to be lit using radiosity and loaded into Sapien. Completed versions or example versions of the level tags that are created in the tutorial sections can be found under the "Halo\tags\levels\test\tutorial_examples" directory. The compiled and modified tags have been provided as a reference to aid in the learning process. Once the user has successfully completed the above tutorials and examples they can proceed to the next section Radiosity (Lighting).
|


{% extends 'base.html' %} {% block content %}
In order to choose optimal parameters for each algorithm, we'll use GridSearchCV from sklearn library:
Optimal parameters for Linear SVM: {'C': 1, 'kernel' : 'linear'}
Optimal parameters for Kernel SVM: {'C': 10, 'gamma': 1.0, 'kernel': 'rbf'}
Optimal parameters for RandomForest: {'criterion': 'entropy', 'min_samples_leaf': 3, max_depth': 110, 'max_features': 3, 'min_samples_split': 5, 'n_estimators': 200}
Optimal parameters for Gradient Tree Boosting: {'learning_rate': 0.1, max_features = 0.1, 'n_estimators': 450}
Again, we'll measure model performance using k-Fold Cross Validation technique. Additionally we'll try out Vote Classifier built with all four other classifiers:
Let's see how our models are performing on a test set (y_test):
Final thoughts regarding algorithms tuning process
With given data samples avg 70% accuracy is the highest as we can reach. There is a high probability that with more data we could predict quality with better precision. Generally, ensemble models (RF, GTB) outperform other algorithms in this task. Now, let us meet our Artificial Sommeliers in person by clicking button below:


41
1 "Think also about crocodiles.
Can you catch them with a fishhook
or fasten their jaws with a rope?
2 Can you put ropes through their noses to control them
or thrust hooks through their jaws?
3 Will they plead with you to act mercifully toward them
or use sweet talk in order that you will not harm them?
4 Will they make an agreement with you to work for you,
to be your slaves as long as they live?
5 Can you make them into pets like you do birds?
Can you put a leash around their necks so that your servant girls can play with them?
6 Will men who partner in selling fish try to sell them in the market?
Will they cut a crocodile up into pieces and sell the meat?
7 Can you pierce crocodiles through their hides by throwing fishing spears at them?
Can you pierce their heads with a harpoon?
8 If you grab one of them with your hands, it will give you a battle that you will never forget,
and you will never try to do it again!
9 It is useless to even hope to subdue them.
Anyone who tries to subdue one of them will fall to the ground out of fear.
10 No one dares to make a crocodile angry.
So, since I am much more powerful than they are, who would dare to cause me to be angry?
11 Also, everything on the earth is mine.
Therefore, no one is able to give anything to me and require me to pay money for it!
12 I will tell you about how strong crocodiles' legs are
and how strong their well formed bodies are.
13 Can anyone strip off their hides?
Can anyone pierce through their double layer of armor?
14 Can anyone pry open their jaws, which have terrible teeth in them?
15 They have rows of scales on their back
which are as hard as rock.
16 The scales are very close together;
not even air can get between them.
17 The scales are joined very closely to each other,
and they cannot be separated.
18 When crocodiles sneeze, the tiny drops of water that come out of their noses sparkle in the sunlight.
Their eyes are red like the rising sun.
19 It is as though sparks of fire poured out of their mouths.
20 Smoke pours out of their nostrils
as steam comes out of a pot that is put over a very, very hot fire.
21 Their breath can cause coals to blaze
and flames to shoot out from their mouths.
22 Their necks are very strong;
wherever they go, they make people very afraid.
23 The folds in their flesh are very close together
and are very hard.
24 They are fearless
because the inner parts of their bodies are as hard as a rock,
as hard as the lower millstone on which people grind grain.
25 When they rise up, they cause even very strong people to be terrified.
As a result, people fall back.
26 People cannot injure them with swords;
spears, arrows, or or other weapons with sharp points cannot injure them, either.
27 They certainly are not afraid of weapons made of straw or rotten wood,
but they are not even afraid of weapons made of iron or bronze!
28 Shooting arrows at them does not cause them to run away.
Hurling stones at them from a sling is like hurling bits of chaff at them.
29 They are not afraid of clubs anymore than they would be afraid of men throwing bits of straw at them,
and they laugh when they hear a spear coming at them.
30 Their bellies are covered with scales that are as sharp as broken pieces of pottery.
When they drag themselves through the mud,
their bellies tear up the ground like a plow.
31 They stir up the water and cause it to foam
as they churn through it.
32 As they go through the water, their wakes glisten.
People who see it would think that the foam had become white hair.
33 There are no creatures on earth that I have created as fearless as crocodiles.
34 They are the proudest of all the creatures;
they are like kings over all the other wild animals."


{% extends "base.html" %} {% block title %}Login{% endblock %} {% block content %}
Your username and password didn't match. Please try again.
{% endif %} {% if next %} {% if user.is_authenticated %}Your account doesn't have access to this page. To proceed, please login with an account that has access.
{% else %}This page requires authentication.
{% endif %} {% endif %}Click here to login with your Duke NetID.
{% endblock %}


USER_FOLLOW_MODIFY
Write/delete access to the list of artists and other users that the user follows.
Visible to users: Manage who you are following.


?The
New
York
copyright
reserved
botanical
Garden
SMITHSONIAN
INSTITUTION
From
THE
UNITED
STATES
NATIONAL
HERBARIUM
Flora
of
St.
John,
U.S.
Virgin
Islands
POACEAE
NO:
3913
Bothriochloa
pertusa
(L)
Camus
DET:
P.M.
Peterson,
1994
LOCALITY:
Reef
Bay
Quarter;
western
slope
of
hill
northeast
of
Fish
Bay
Elev.:
30
m.
HABITAT:
Hillside.
DESCRIPTION:
Herb
to
50
cm
tall.
ny>XMAGED
NEWYORK
BOTANICAL
GARDEN
00825790
COLL:
P.
Acevedo-Rdgz.,
A.
Siaca
DATE:
10
Jan
1991
NE*
BOTANICAL
S*GARDŁ**X
Supported
by
funds
from
the
Smithsonian
Institution
and
the
Homeland
Foundation
00825790
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


THREE (director/writer: James Salter; screenwriter:from a story by Irwin Shaw "Then There Were Three"; cinematographer: Etienne Becker; editor: Edward Nielson; cast: Robie Porter (Bert), Sam Waterston (Taylor), Charlotte Rampling (Marty), Pascale Roberts (Claude), Edina Ronay (Liz), Gillian Hills (Ann); Runtime: 105; Obelisk / United Artists; 1969-UK)
Reviewed by Dennis Schwartz
Two young American men of college age, Bert (Robie Porter) and Taylor (Sam Waterston), buy an old Peugeot and go on a summer holiday touring Italy and France. It's a marvelously refreshing road story, honestly characterizing the two best friends and what happens to change their relationship when they meet a vivacious young English woman named Marty (Charlotte Rampling). It is superbly acted and photographed, and even if the Irwin Shaw short story the film is adapted from seems aimless, there is a poignancy that rings true underlining the inscrutability of the characters.
The personable young men do what tourists do when they want to see the beautiful sights of a country, taking time out to taste the Italian wine and meet a couple of native girls to show them around town.
Bert is the more playful of the two, more sure of himself with women, while Taylor, who is studying to be a lawyer, has a problem saying what he really feels. Taylor's father is a doctor and has provided money for the vacation, while Bert is just getting by as he carefully watches his expenses, concerned about running out of money.
In Florence, Taylor gets into a conversation with the attractive Marty while out for a walk and she happily talks to the shy young man, making him feel good that she's not angry because he approached her. He introduces her to Bert and suggests the three travel together if they follow a set of rules, such as they keep their relationship Platonic and pay their own expenses, this way they can avoid any entanglements.
Before leaving Florence, they take a tour of the art museum, and the tour guide tells them of a poem about youth from Lorenzo de Medici that goes something like this: "Whoever wants to be happy, enjoy it today because there is no certainty of tomorrow."
Warning: spoilers to follow.
All three are attracted to each other, but the men adhere to their end of the bargain by just being friends with her. In one revealing shot, the frustration shows on Taylor when he stops to look at a shop with plastic models displaying women' bathing suits. It makes him realize that he is right next to the woman he has fallen in love with and can't respond to her because of his insecurities and strong feelings about loyalty.
The ice is broken in France, when Bert picks up a fast French woman and sleeps with her. This wears on Marty's nerve and when she's out with Taylor, she kisses him and asks him to stay with her. Taylor confides to her how much he loves her, but can't break the pact they made, fearing it would ruin his friendship with Bert. He tells the puzzled Marty that he wrote her a letter expressing his feelings and that he will give it to her when his ship departs at the end of the holiday.
On a night when Taylor can't join the other two for dinner, Bert and Marty come together. Taylor, being the good sport, leaves enough money for Bert and returns home alone to ponder his idea of friendship and the meaning of life.
REVIEWED ON 1/2/2001 GRADE: B+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


| Together We Grow |
|---|
| [VIDEOS] Commonly Confused Words |
|---|
| Affect vs Effect |
| Less vs Fewer |
| To vs Two vs Too |
| [VIDEOS] Math |
|---|
| Introduction to Adding Decimals |
| Adding Decimals with Ones and Tenths Parts |
| Commonly Confused Words |
|---|
| Lehman Rahim |
| Zubok Kumar |
| ... |
| To vs Two vs Too |
|---|
| Nina Yadav |
| Zubok Kumar |
| Yayo Saaed |
| ... |
| Introduction to Adding Decimals |
|---|
| Lehman Rahim |
| Nina Yadav |
| ... |


HAMLET A film review by Michael John Legeros Copyright 1997 Michael John Legeros
(Columbia) Directed by Kenneth Branagh Written by Kenneth Branagh, based on the play by William Shakespeare Cast Kenneth Branagh, Derek Jacobi, Julie Christie, Richard Briers, Nicholas Farrell, Kate Winslet, Michael Maloney, Brian Blessed, Rufus Sewell, Billy Crystal, Jack Lemmon, Charlton Heston, Gerard Depardieu, Rosemary Harris, Timothy Spall, Reece Dinsdale, Robin Williams MPAA Rating "PG-13" Running Time 238 minutes Reviewed at The Carolina Theatre, Chapel Hill (24JAN97)
==
So, you have to see this one in Chapel Hill, at the Carolina, and they're conveniently charging $7.50 for all shows. Price gouging is what it's called and, if you arrive early, you'll have time to (a.) get incensed and (b.) deliver a monologue about it in the lobby. I just took my seat, as I was already spent from having an aside on Franklin Street, after a traffic ticket informed me that the Elvismobile was parked approximately one inch into a towing zone. Sigh. I can report that $32.50 buys a lot of movie. Four hours worth, actually, with the complete text, a zany international cast, Elsinore imagined as a bright and sunny palace, and Kenneth Branagh, Mr. Shakespeare himself, spitting spittle as the peroxide-blonde brooder. (His Hamlet is quite the shouter.) The twenty-minute intermission is helpful, though, by the end, I wanted even more movie. I wanted more action, more sprawl, and more visual space, especially in the flashbacks and exterior scenes. I wanted to witness Ophelia's final fate, for example, and see more of the Norwegians, who storm the castle at the end of the story. Mr. B. has made a big play at a big play, but, you know, it still doesn't feel like a big-enough movie.
Grade: B
--
Mike Legeros - Raleigh, NC, USA, Earth<EMAIL_ADDRESS>(h) -<EMAIL_ADDRESS>(w) I'm also on the Web! http://www.pagesz.net/~legeros/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Disclaimer
Disclaimer for the 'Check duties and customs procedures for exporting goods' service – Draft Text
The information in the ‘Check duties and customs procedures for exporting goods’ service may not be used for resale (or in the provision of consultancy services), redistribution, building of databases, storage, or for any purpose other than reference use by a United Kingdom user personally located within Great Britain and Northern Ireland in support of the user's own international business processes in the United Kingdom.
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You will get a link to a web page with the text of "Pygmalion" by Bernard Shaw. There are several hyperlinks on this page, which can be used to jump to one of the play's five acts.
Write a program that prints a hyperlink to the specific act. The number of the act and the link to the page with the text will be given as two lines in the input. For example, the input may look as follows:
3
http://www.gutenberg.org/files/3825/3825-h/3825-h.htm
It is important that you read the link from the input, rather than specify it yourself!
Then, your program should print the hyperlink #act3
. Note that you shouldn't print the WHOLE page link, just this small part.


This is where you design your dream set list. Put all the songs that you want to learn here to keep yourself motivated!
Songs Complete : {{(wishLists | filter: {wish_item_complete: 'true'}).length}}
Total Songs : {{wishLists.length}}
| Date | Song | Song Notes | Complete | |
|---|---|---|---|---|
| {{wish.wish_item_created | date:"MMM d, y"}} | {{wish.wish_item}} | {{wish.wish_item_notes}} | {{wish.wish_item_complete_date | date:"MMM d, y"}} | |
| No Songs. Add one! |


Here you can chose between viewing data with graphical visualizations or by simply using the tabular view like data scientists of old would use.
View your data in splendid graphical views.
View your data in splendid tabular views.


Scenario: Header navigation
Given I open home page tsflow
When page is opened tsflow
And career item is loaded tsflow
Then I go to careers page tsflow
And I expect to see "Careers" heading tsflow
When solutions item is loaded tsflow
Then I go to the solutions page tsflow
And I expect to see "Solutions" heading tsflow
When industries item is loaded tsflow
Then I go to the industries page tsflow
And I expect to see "Industries" heading tsflow
When about item is loaded tsflow
Then I go to the about page tsflow
And I expect to see "About" heading tsflow
When ideas item is loaded tsflow
Then I go to the ideas page tsflow
And I expect to see "Ideas" heading tsflow
When contact item is loaded tsflow
Then I go to the contact page tsflow
And I expect to see "Contact" heading tsflow
|


toc: false
copyright: false
assets: none
1. Can call abstract operations in this spec: Internal();
2. Can call abstract operations in ES6: ReturnIfAbrupt(_completion_);
3. Can call abstract operations in a biblio file: Biblio();
4. Unfound abstract operations just don't link: Unfound();
5. Can prefix with ! and ?.
1. Let _foo_ be ? Internal();
2. Let _bar_ be ! Internal();
Internal Function
Refs
Can refer to functions in prose, eg. Internal.
Internal works if Internal is in the middle of the prose.
Don't autolink references inside square brackets, eg: [[Internal]].
Likewise, percent things: %%Internal%%.
Likewise, mentions of Internal.foo.


--- layout: base title: Solar Forecast Arbiter Blog ---
{{ post.author }} {{ post.date | date: "%b %d, %Y" }}


{%extends "crowdcop_web/main_template.html"%} {% load staticfiles %} {%block title%}Welcome to CrowdCop!{%endblock%} {%block content %}
{{campaign.campaign_description}}
Crowd Fund
{{trending_campaigns.3.campaign_description}}


My name is Salim Laaguel, I am a computer science second year master student. I graduated with a bachelor majoring in Applied and Computational Mathematics and minoring in Computer Science. I enjoy making interesting and interactive data analysis content. I also love traveling and have a few destinations in my bucket list.


Home Page
About Us
Contact Us
Sales
Location Name
Min Customer Per-hour
Max Customer Per-hour
Avg Cookies Per-sale


We've been living in 2007 for a while now, pretending that new browser features don't exist because they aren't in IE8. You might not even know about some of these features, or think they are only enabled by jQuery or underscore, simply because it hasn't been an option to rely upon them.
Here is the list of features you don't have if you choose to support IE 8:
It's true that IE 8 still holds a big chunk of the browsing population, but the reasons why they can't update are dwindling. There are two big reasons for continuing IE 8 support.
Microsoft is dropping support for XP in April, organizations who want security updates will have to upgrade.
Chrome, Firefox and Opera all support XP. Nothing prevents users from upgrading, except the inertia of organizations who still support IE 8.
We are skating towards where the puck will be, and we hope that as you decide to drop IE 8 support, you choose to add Tether to the list of awesome things you can do.


{% import 'headers.html' as headers %} {% import 'footers.html' as footers %} {% import 'algo.html' as algo %}
In some problems one needs to find \(x\) solving equations in form \(x \equiv c_i \pmod{s_i}\). Solution to a special case of such equation, where all \(s_i\) are pairwise coprime is described by Chinese Remainder Theorem.
Suppose \(m\) \((m \le 10^6)\) equalities are given in form:
\(
m\text{ equations}
\begin{cases}
{% for x in [1,2] %}
x \equiv c_{{x}}\ (mod\ s_{{x}}) \\
{% endfor %}
... \\
x \equiv c_m\ (mod\ s_m) \\
\end{cases}
\)
where \(0 \le c_i \lt s_i \le 10^9 \land lcm(s_1, s_2, \dots, s_m) \le 10^{18}\). The problem is: find \(x\) satisfying these equations.
If it is possible to show equivalent equation for two different equations, then one can reduce number of equations by one:
\(x \equiv c_{1,2}\ (mod\ s_{1,2}) \iff
\begin{cases}
x \equiv c_1\ (mod\ s_1) \\
x \equiv c_2\ (mod\ s_2)\\
\end{cases}
\)
And, after reduction:
\(
m-1\text{ equations}
\begin{cases}
x \equiv c_{1,2}\ (mod\ s_{1,2}) \\
x \equiv c_3\ (mod\ s_3) \\
... \\
x \equiv c_m\ (mod\ s_m) \\
\end{cases}
\)
What follows, if one can solve pair of equations in \(O(\text{whatever})\), then one can solve whole problem in \(O(\text{whatever}*m)\)
One can rewrite
\(
\begin{cases}
x \equiv c_1\ (mod\ s_1) \\
x \equiv c_2\ (mod\ s_2)\\
\end{cases}
\)
to
\(
\begin{cases}
x = s_1a+c_1 \\
x = s_2b+c_2\\
\end{cases}
\)
for certain integers \(a,\ b\). What follows,
\(s_1a+c_1 = s_2b+c_2\)
\(s_1a-s_2b=c_2-c_1\)
One can solve equation \(s_1k+s_2l=gcd(s_1, s_2)\) in \(O(\log(s_1+s_2))\) using extended euclid; If \(gcd(s_1,s_2) \nmid (c_2-c_1)\), then one can go out and solve different problems, for there are no integer solutions:
\(s_1a-s_2b=c_2-c_1\)
\(gcd(s_1,s_2)|(s_1a-s_2b)\)
\(gcd(s_1,s_2) \nmid (c2-c1)\)
However, if \(gcd(s_1,s_2)|(c_2-c_1)\), then:
\(s_1k+s_2l = gcd(s_1,s_2)\ \ \ /*\frac{c_2-c_1}{gcd(s_1,s_2)}\)
\(s_1k*\frac{c_2-c_1}{gcd(s_1,s_2)}+s_2l*\frac{c_2-c_1}{gcd(s_1,s_2)} = c_2-c_1\)
And so, \(a=k\frac{c_2-c_1}{gcd(s_1,s_2)},\ b=-l\frac{c_2-c_1}{gcd(s_1,s_2)}\). Now,
\(x = s_1a+c_1 = s_1k\frac{c_2-c_1}{gcd(s_1,s_2)}+c_1\)
It answers problem for two equations, but to solve problem for more equations, one needs to find \(c_{1,2}\) and \(s_{1,2}\), such that \(x\) solves both equations if and only if:
\(x \equiv c_{1,2}\ (mod\ s_{1,2})\)
What can be said about further solution to a system of equations?
\(
\begin{cases}
x \equiv c_1\ (mod\ s_1) \\
x \equiv c_2\ (mod\ s_2)\\
\end{cases}
\)
Clearly, if by \(x+v\) one denotes next solution (so \(|v|\) is minimal possible), then:
\(
\begin{cases}
x+v \equiv c_1\ (mod\ s_1) \\
x+v \equiv c_2\ (mod\ s_2)\\
\end{cases}
\implies
\begin{cases}
v \equiv 0\ (mod\ s_1) \\
v \equiv 0\ (mod\ s_2)\\
\end{cases}
\implies
\begin{cases}
s_1|v \\
s_2|v \\
\end{cases}
\)
And so, \(|v|=lcm(s_1, s_2)=\frac{s_1s_2}{gcd(s_1,s_2)}\), which finishes problem, if \(s_{1,2}=lcm(s_1,s_2)\) and \(c_{1,2}=s_1k\frac{c_2-c_1}{gcd(s_1,s_2)}+c_1\) from second paragraph. That solves whole problem in \(O(m\log(lcm(s_1, s_2, \dots s_m)))\)
Input format: \(n\) is number of equalities, then follows \(n\) pairs \(c_i, s_i\) such that equation is \(x \equiv c_i \pmod {s_i}\).
\(n\)
\(c_1, s_1\)
\(\dots\)
\(c_n, s_n\)
Chinese Remainder Theorem states, that if all \(s_i\) are pairwise coprime, then solution exists and is unique \(\pmod {\prod_{i=1}^{m}s_i}\). Using method described above, the theory can be proven with following lemmas:
Problems involving linear congruence equation are rare, though often refined. CRT is useful as a theorem, for example to show certain properties of totient function. Example problems are:
GCD Table,
Billiard,
Two Arithmetic Progressions


Flight Surety
App Operational Status:
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Airline send funds
Add an airline
Second half content here
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Home
A convenient listing of all contracts outstanding held
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Throughout my foundations progress I have continued to learn more and more about myself and my study habits through the core learning
sections. These learnings I have made have had a significant impact on the way I approach my learning. I feel that the biggest change
that has occurred for me is that I tend to plan out my learning much more effectively and manage my time better. Instead of jumping
into something new by simply starting an exercise I know take the timer to look at the learning objective as a whole and plan out
how much time I would like to spend on different sections.
I have learnt that I work well in short bursts and that it is important
for me to take regular breaks in order to be most efficient. I have also learned the importance of having a stable and healthy body
and mind before you sit down to work. This is the key to getting effective use of your time.
If anything surprised me about the core learning it was probably the overall effect, it has had on my work and study habits. Initially when approaching the core, I found that I was doubting the content and had the opinion that it was not going to do much for me and that it was just an admin part of the course for me to complete however after completing foundations I can say that this is not true at all. The most challenging aspect was the parts of the core that got you to complete self-reflection. I found this hard because it requires you to know you well (especially for strengths and weaknesses).


Hi, there.
I'm Kusiima Bronnie
I'm a model, fashion designer, basketballer, troublemaker and a princess of a galaxy you dont know yet
What is Lorem Ipsum? Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum


| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| calculateScaleRatioToFill(originalWidth:Number, originalHeight:Number, targetWidth:Number, targetHeight:Number) — Package Function, feathers.utils.display | |
| Calculates a scale value to maintain aspect ratio and fill the required bounds (with the possibility of cutting of the edges a bit). | |
| calculateScaleRatioToFit(originalWidth:Number, originalHeight:Number, targetWidth:Number, targetHeight:Number) — Package Function, feathers.utils.display | |
| Calculates a scale value to maintain aspect ratio and fit inside the required bounds (with the possibility of a bit of empty space on the edges). | |
| Callout — class, package feathers.controls | |
| A pop-up container that points at (or calls out) a specific region of the application (typically a specific control that triggered it). | |
| Callout() — Constructor, class feathers.controls.Callout | |
| Constructor. | |
| calloutFactory — Static Property, class feathers.controls.Callout | |
| Returns a new Callout instance when Callout.show() is called with isModal set to true. | |
| calloutFactory — Property, class feathers.controls.popups.CalloutPopUpContentManager | |
| The factory used to create the Callout instance. | |
| calloutOverlayFactory — Static Property, class feathers.controls.Callout | |
| Returns an overlay to display with a callout that is modal. | |
| CalloutPopUpContentManager — class, package feathers.controls.popups | |
| Displays pop-up content (such as the List in a PickerList) in a Callout. | |
| CalloutPopUpContentManager() — Constructor, class feathers.controls.popups.CalloutPopUpContentManager | |
| Constructor. | |
| cancelDrag() — Static Method , class feathers.dragDrop.DragDropManager | |
| Immediately cancels the current drag. | |
| centerItems — Property, class feathers.controls.Header | |
| The UI controls that appear in the center region of the header. | |
| centerPopUp(popUp:starling.display:DisplayObject) — method, class feathers.core.DefaultPopUpManager | |
| Centers a pop-up on the stage. | |
| centerPopUp(popUp:starling.display:DisplayObject) — method, interface feathers.core.IPopUpManager | |
| Centers a pop-up on the stage. | |
| centerPopUp(popUp:starling.display:DisplayObject) — Static Method , class feathers.core.PopUpManager | |
| Centers a pop-up on the stage. | |
| change — Event, class feathers.controls.Button | |
| Dispatched when the button is selected or unselected. | |
| change — Event, class feathers.controls.GroupedList | |
| Dispatched when the selected item changes. | |
| change — Event, interface feathers.controls.IRange | |
| Dispatched when the value changes. | |
| change — Event, interface feathers.controls.IScrollBar | |
| Dispatched when the scroll bar's value changes. | |
| change — Event, class feathers.controls.List | |
| Dispatched when the selected item changes. | |
| change — Event, class feathers.controls.NumericStepper | |
| Dispatched when the stepper's value changes. | |
| change — Event, class feathers.controls.PageIndicator | |
| Dispatched when the selected item changes. | |
| change — Event, class feathers.controls.PickerList | |
| Dispatched when the selected item changes. | |
| change — Event, class feathers.controls.ScreenNavigator | |
| Dispatched when the active screen changes. | |
| change — Event, class feathers.controls.ScrollBar | |
| Dispatched when the scroll bar's value changes. | |
| change — Event, class feathers.controls.ScrollContainer | |
| Dispatched when the container is scrolled. | |
| change — Event, class feathers.controls.SimpleScrollBar | |
| Dispatched when the scroll bar's value changes. | |
| change — Event, class feathers.controls.Slider | |
| Dispatched when the slider's value changes. | |
| change — Event, class feathers.controls.TabBar | |
| Dispatched when the selected tab changes. | |
| change — Event, class feathers.controls.TextArea | |
| Dispatched when the text area's text property changes. | |
| change — Event, class feathers.controls.TextInput | |
| Dispatched when the text input's text property changes. | |
| change — Event, class feathers.controls.ToggleSwitch | |
| Dispatched when the selection changes. | |
| change — Event, class feathers.controls.text.StageTextTextEditor | |
| Dispatched when the text property changes. | |
| change — Event, class feathers.controls.text.TextFieldTextEditor | |
| Dispatched when the text property changes. | |
| change — Event, interface feathers.core.ITextEditor | |
| Dispatched when the text property changes. | |
| change — Event, interface feathers.core.IToggle | |
| Dispatched when the selection changes. | |
| change — Event, class feathers.core.ToggleGroup | |
| Dispatched when the selection changes. | |
| change — Event, class feathers.data.HierarchicalCollection | |
| Dispatched when the underlying data source changes and the ui will need to redraw the data. | |
| change — Event, class feathers.data.ListCollection | |
| Dispatched when the underlying data source changes and the ui will need to redraw the data. | |
| change — Event, class feathers.events.ExclusiveTouch | |
| Dispatched when a touch ID is claimed or a claim is removed. | |
| change — Event, class feathers.layout.AnchorLayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, class feathers.layout.AnchorLayoutData | |
| change — Event, class feathers.layout.HorizontalLayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, class feathers.layout.HorizontalLayoutData | |
| change — Event, interface feathers.layout.ILayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, interface feathers.layout.ILayoutData | |
| Dispatched when a property of the layout data changes. | |
| change — Event, class feathers.layout.TiledColumnsLayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, class feathers.layout.TiledRowsLayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, class feathers.layout.VerticalLayout | |
| Dispatched when a property of the layout changes, indicating that a redraw is probably needed. | |
| change — Event, class feathers.layout.VerticalLayoutData | |
| Check — class, package feathers.controls | |
| A toggle control that contains a label and a box that may be checked or not to indicate selection. | |
| Check() — Constructor, class feathers.controls.Check | |
| Constructor. | |
| childrenField — Property, class feathers.data.ArrayChildrenHierarchicalCollectionDataDescriptor | |
| The field used to access the Array of a branch's children. | |
| claimTouch(touchID:int, target:starling.display:DisplayObject) — method, class feathers.events.ExclusiveTouch | |
| Allows a display object to claim a touch by its ID. | |
| clamp(value:Number, minimum:Number, maximum:Number) — Package Function, feathers.utils.math | |
| Forces a numeric value into a specified range. | |
| clampToRange — Property, class feathers.controls.SimpleScrollBar | |
| Determines if the value should be clamped to the range between the minimum and maximum. | |
| clear — Event, class feathers.controls.ScreenNavigator | |
| Dispatched when the current screen is removed and there is no active screen. | |
| CLEAR — Constant Static Property, class feathers.events.FeathersEventType | |
| The FeathersEventType.CLEAR event type is a generic event type for when something is "cleared". | |
| clearDataForFormat(format:String) — method, class feathers.dragDrop.DragData | |
| Removes all data for the specified format. | |
| clearFocus() — method, class feathers.controls.TextInput | |
| Manually removes focus from the text input control. | |
| clearFocus() — method, class feathers.controls.text.StageTextTextEditor | |
| Removes focus from the text editor. | |
| clearFocus() — method, class feathers.controls.text.TextFieldTextEditor | |
| Removes focus from the text editor. | |
| clearFocus() — method, interface feathers.core.ITextEditor | |
| Removes focus from the text editor. | |
| clearInitializerForClass(type:Class, withName:String) — method, class feathers.core.DisplayListWatcher | |
| If an initializer exists for a specific class, it will be removed completely. | |
| clearInitializerForClassAndSubclasses(type:Class) — method, class feathers.core.DisplayListWatcher | |
| If an initializer exists for a specific class and its subclasses, the initializer will be removed completely. | |
| clearInvalidationFlag(flag:String) — method, class feathers.core.FeathersControl | |
| Clears an invalidation flag. | |
| clearScreen() — method, class feathers.controls.ScreenNavigator | |
| Removes the current screen, leaving the ScreenNavigator empty. | |
| clearStack() — method, class feathers.motion.transitions.OldFadeNewSlideTransitionManager | |
| Removes all saved classes from the stack that are used to determine which side of the ScreenNavigator the new screen will slide in from. | |
| clearStack() — method, class feathers.motion.transitions.ScreenSlidingStackTransitionManager | |
| Removes all saved classes from the stack that are used to determine which side of the ScreenNavigator the new screen will slide in from. | |
| clearValueForState(state:Object) — method, class feathers.skins.StateValueSelector | |
| Clears the value stored for a specific state. | |
| clearValueForState(state:Object, isSelected:Boolean) — method, class feathers.skins.StateWithToggleValueSelector | |
| Clears the value stored for a specific state. | |
| clearValueTypeHandler(type:Class) — method, class feathers.skins.SmartDisplayObjectStateValueSelector | |
| Clears a value type handler. | |
| clipContent — Property, class feathers.controls.LayoutGroup | |
| If true, the group will be clipped to its bounds. | |
| clipContent — Property, class feathers.controls.ScreenNavigator | |
| Determines if the navigator's content should be clipped to the width and height. | |
| clipContent — Property, class feathers.controls.Scroller | |
| If true, the viewport will be clipped to the scroller's bounds. | |
| clipDrawers — Property, class feathers.controls.Drawers | |
| Determines if the drawers are clipped while opening or closing. | |
| close — Event, class feathers.controls.Alert | |
| Dispatched when the alert is closed. | |
| close — Event, class feathers.controls.Callout | |
| Dispatched when the callout is closed. | |
| close(dispose:Boolean) — method, class feathers.controls.Callout | |
| Closes the callout. | |
| close — Event, class feathers.controls.Drawers | |
| Dispatched when the a drawer has completed closing. | |
| close — Event, class feathers.controls.popups.CalloutPopUpContentManager | |
| close() — method, class feathers.controls.popups.CalloutPopUpContentManager | |
| Closes the pop-up content. | |
| close — Event, class feathers.controls.popups.DropDownPopUpContentManager | |
| close() — method, class feathers.controls.popups.DropDownPopUpContentManager | |
| Closes the pop-up content. | |
| close — Event, interface feathers.controls.popups.IPopUpContentManager | |
| Dispatched when the pop-up content closes. | |
| close() — method, interface feathers.controls.popups.IPopUpContentManager | |
| Closes the pop-up content. | |
| close — Event, class feathers.controls.popups.VerticalCenteredPopUpContentManager | |
| close() — method, class feathers.controls.popups.VerticalCenteredPopUpContentManager | |
| Closes the pop-up content. | |
| closeList() — method, class feathers.controls.PickerList | |
| Closes the pop-up list, if it is open. | |
| closeOnKeys — Property, class feathers.controls.Callout | |
| The callout will be closed if any of these keys are pressed. | |
| closeOnTouchBeganOutside — Property, class feathers.controls.Callout | |
| Determines if the callout is automatically closed if a touch in the TouchPhase.BEGAN phase happens outside of the callout's bounds. | |
| closeOnTouchEndedOutside — Property, class feathers.controls.Callout | |
| Determines if the callout is automatically closed if a touch in the TouchPhase.ENDED phase happens outside of the callout's bounds. | |
| CollectionEventType — class, package feathers.events | |
| Event type constants for collections. | |
| color — Property, class feathers.controls.ImageLoader | |
| The tint value to use on the internal Image. | |
| color — Property, class feathers.controls.text.StageTextTextEditor | |
| Same as the StageText property with the same name. | |
| color — Property, class feathers.display.Scale3Image | |
| The color value to pass to the images. | |
| color — Property, class feathers.display.Scale9Image | |
| The color value to pass to the images. | |
| color — Property, class feathers.display.TiledImage | |
| The color value to pass to the tiled images. | |
| color — Property, class feathers.text.BitmapFontTextFormat | |
| The multiply color. | |
| color — Property, class feathers.text.StageTextField | |
| commitData() — method, class feathers.controls.renderers.BaseDefaultItemRenderer | |
| Updates the renderer to display the item's data. | |
| commitData() — method, class feathers.controls.renderers.LayoutGroupGroupedListHeaderOrFooterRenderer | |
| Updates the renderer to display the item's data. | |
| commitData() — method, class feathers.controls.renderers.LayoutGroupGroupedListItemRenderer | |
| Updates the renderer to display the item's data. | |
| commitData() — method, class feathers.controls.renderers.LayoutGroupListItemRenderer | |
| Updates the renderer to display the item's data. | |
| complete — Event, class feathers.controls.ImageLoader | |
| Dispatched when the source content finishes loading. | |
| completeScroll() — method, class feathers.controls.Scroller | |
| Prepares the scroller for normal interaction and dispatches FeathersEventType.SCROLL_COMPLETE. | |
| condenseWhite — Property, class feathers.controls.ScrollText | |
| Same as the flash.text.TextField property with the same name. | |
| condenseWhite — Property, class feathers.controls.text.TextFieldTextRenderer | |
| Same as the TextField property with the same name. | |
| contains(name:String) — method, class feathers.core.TokenList | |
| Determines if the specified token is in the list. | |
| contains(item:Object) — method, class feathers.data.ListCollection | |
| Determines if the specified item is in the collection. | |
| content — Property, class feathers.controls.Callout | |
| The display object that will be presented by the callout. | |
| content — Property, class feathers.controls.Drawers | |
| The primary content displayed in the center of the container. | |
| content — Property, class feathers.controls.text.TextBlockTextRenderer | |
| Sets the contents of the TextBlock to a complex value that is more than simple text. | |
| contentEventDispatcher — Property, class feathers.controls.Drawers | |
| The event dispatcher that controls opening and closing drawers with events. | |
| contentEventDispatcherChangeEventType — Property, class feathers.controls.Drawers | |
| The event dispatched by the content to indicate that the content event dispatcher has changed. | |
| contentEventDispatcherField — Property, class feathers.controls.Drawers | |
| A property of the content that references an event dispatcher that dispatches events to toggle drawers open and closed. | |
| contentEventDispatcherFunction — Property, class feathers.controls.Drawers | |
| A function that returns an event dispatcher that dispatches events to toggle drawers open and closed. | |
| contentField — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| The field in the item that contains a display object to be positioned in the content position of the renderer. | |
| contentFunction — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A function that returns a display object to be positioned in the content position of the renderer. | |
| contentHeight — Property, class feathers.layout.LayoutBoundsResult | |
| The height of the content. | |
| contentLabelFactory — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A function that generates an ITextRenderer that uses the result of contentLabelField or contentLabelFunction. | |
| contentLabelField — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| The field in the item that contains a string to be displayed in a renderer-managed Label in the content position of the renderer. | |
| contentLabelFunction — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A function that returns a string to be displayed in a renderer-managed Label in the content position of the renderer. | |
| contentLabelName — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| The value added to the nameList of the content label. | |
| contentLabelProperties — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A set of key/value pairs to be passed down to a content label. | |
| contentLoaderFactory — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A function that generates an ImageLoader that uses the result of contentSourceField or contentSourceFunction. | |
| contentSourceField — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| The field in the data that contains a starling.textures.Texture or a URL that points to a bitmap to be used as the renderer's content. | |
| contentSourceFunction — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer | |
| A function used to generate a starling.textures.Texture or a URL that points to a bitmap to be used as the renderer's content. | |
| contentToContentEventDispatcher() — method, class feathers.controls.Drawers | |
| Uses the content event dispatcher fields and functions to generate a content event dispatcher icon for the content. | |
| contentWidth — Property, class feathers.layout.LayoutBoundsResult | |
| The width of the content. | |
| contentX — Property, class feathers.controls.text.TextFieldTextEditorViewPort | |
| contentX — Property, class feathers.layout.LayoutBoundsResult | |
| The starting position of the view port's content on the x axis. | |
| contentY — Property, class feathers.controls.text.TextFieldTextEditorViewPort | |
| contentY — Property, class feathers.layout.LayoutBoundsResult | |
| The starting position of the view port's content on the y axis. | |
| createButton() — method, class feathers.controls.PickerList | |
| Creates and adds the button sub-component and removes the old instance, if one exists. | |
| createButtonGroup() — method, class feathers.controls.Alert | |
| Creates and adds the buttonGroupFooter sub-component and removes the old instance, if one exists. | |
| createDecrementButton() — method, class feathers.controls.NumericStepper | |
| Creates and adds the decrementButton sub-component and removes the old instance, if one exists. | |
| createDecrementButton() — method, class feathers.controls.ScrollBar | |
| Creates and adds the decrementButton sub-component and removes the old instance, if one exists. | |
| createFooter() — method, class feathers.controls.Panel | |
| Creates and adds the footer sub-component and removes the old instance, if one exists. | |
| createHeader() — method, class feathers.controls.Alert | |
| Creates and adds the header sub-component and removes the old instance, if one exists. | |
| createHeader() — method, class feathers.controls.Panel | |
| Creates and adds the header sub-component and removes the old instance, if one exists. | |
| createIncrementButton() — method, class feathers.controls.NumericStepper | |
| Creates and adds the incrementButton sub-component and removes the old instance, if one exists. | |
| createIncrementButton() — method, class feathers.controls.ScrollBar | |
| Creates and adds the incrementButton sub-component and removes the old instance, if one exists. | |
| createLabel() — method, class feathers.controls.Button | |
| Creates the label text renderer sub-component and removes the old instance, if one exists. | |
| createList() — method, class feathers.controls.PickerList | |
| Creates and adds the list sub-component and removes the old instance, if one exists. | |
| createMaximumTrack() — method, class feathers.controls.ScrollBar | |
| Creates and adds the maximumTrack sub-component and removes the old instance, if one exists. | |
| createMaximumTrack() — method, class feathers.controls.Slider | |
| Creates and adds the maximumTrack sub-component and removes the old instance, if one exists. | |
| createMessage() — method, class feathers.controls.Alert | |
| Creates and adds the messageTextRenderer sub-component and removes the old instance, if one exists. | |
| createMinimumTrack() — method, class feathers.controls.ScrollBar | |
| Creates and adds the minimumTrack sub-component and removes the old instance, if one exists. | |
| createMinimumTrack() — method, class feathers.controls.Slider | |
| Creates and adds the minimumTrack sub-component and removes the old instance, if one exists. | |
| createOffTrack() — method, class feathers.controls.ToggleSwitch | |
| Creates and adds the offTrack sub-component and removes the old instance, if one exists. | |
| createOnTrack() — method, class feathers.controls.ToggleSwitch | |
| Creates and adds the onTrack sub-component and removes the old instance, if one exists. | |
| createScrollBars() — method, class feathers.controls.Scroller | |
| Creates and adds the horizontalScrollBar and verticalScrollBar sub-components and removes the old instances, if they exist. | |
| createStageText() — method, class feathers.controls.text.StageTextTextEditor | |
| Creates and adds the stageText instance. | |
| createTextEditor() — method, class feathers.controls.TextArea | |
| Creates and adds the textEditorViewPort sub-component and removes the old instance, if one exists. | |
| createTextEditor() — method, class feathers.controls.TextInput | |
| Creates and adds the textEditor sub-component and removes the old instance, if one exists. | |
| createTextInput() — method, class feathers.controls.NumericStepper | |
| Creates and adds the textInput sub-component and removes the old instance, if one exists. | |
| createTextRenderer() — method, class feathers.controls.Label | |
| Creates and adds the textRenderer sub-component and removes the old instance, if one exists. | |
| createThumb() — method, class feathers.controls.ScrollBar | |
| Creates and adds the thumb sub-component and removes the old instance, if one exists. | |
| createThumb() — method, class feathers.controls.SimpleScrollBar | |
| Creates and adds the thumb sub-component and removes the old instance, if one exists. | |
| createThumb() — method, class feathers.controls.Slider | |
| Creates and adds the thumb sub-component and removes the old instance, if one exists. | |
| createThumb() — method, class feathers.controls.ToggleSwitch | |
| Creates and adds the thumb sub-component and removes the old instance, if one exists. | |
| createTitle() — method, class feathers.controls.Header | |
| Creates and adds the titleTextRenderer sub-component and removes the old instance, if one exists. | |
| creationComplete — Event, class feathers.core.FeathersControl | |
| Dispatched after the component has validated for the first time. | |
| creationComplete — Event, interface feathers.core.IFeathersControl | |
| Dispatched after the component has validated for the first time. | |
| CREATION_COMPLETE — Constant Static Property, class feathers.events.FeathersEventType | |
| The FeathersEventType.CREATION_COMPLETE event type is meant to be used when an IFeathersControl has finished validating for the first time. | |
| currentBackground — Property, class feathers.controls.TextInput | |
| The currently selected background, based on state. | |
| currentIcon — Property, class feathers.controls.Button | |
| The currently visible icon. | |
| currentIcon — Property, class feathers.controls.TextInput | |
| The currently visible icon. | |
| currentSkin — Property, class feathers.controls.Button | |
| The currently visible skin. | |
| currentState — Property, class feathers.controls.Button | |
| The current touch state of the button. | |
| currentState — Property, class feathers.controls.TextInput | |
| The current state of the input. | |
| customButtonGroupName — Property, class feathers.controls.Alert | |
| A name to add to the alert's button group sub-component. | |
| customButtonName — Property, class feathers.controls.ButtonGroup | |
| A name to add to all buttons in this button group. | |
| customButtonName — Property, class feathers.controls.PickerList | |
| A name to add to the picker list's button sub-component. | |
| customDecrementButtonName — Property, class feathers.controls.NumericStepper | |
| A name to add to the numeric stepper's decrement button sub-component. | |
| customDecrementButtonName — Property, class feathers.controls.ScrollBar | |
| A name to add to the scroll bar's decrement button sub-component. | |
| customFirstButtonName — Property, class feathers.controls.ButtonGroup | |
| A name to add to the first button in this button group. | |
| customFirstTabName — Property, class feathers.controls.TabBar | |
| A name to add to the first tab in this tab bar. | |
| customFooterName — Property, class feathers.controls.Panel | |
| A name to add to the panel's footer sub-component. | |
| customHeaderName — Property, class feathers.controls.Panel | |
| A name to add to the panel's header sub-component. | |
| customHorizontalScrollBarName — Property, class feathers.controls.Scroller | |
| A name to add to the container's horizontal scroll bar sub-component. | |
| customIncrementButtonName — Property, class feathers.controls.NumericStepper | |
| A name to add to the numeric stepper's increment button sub-component. | |
| customIncrementButtonName — Property, class feathers.controls.ScrollBar | |
| A name to add to the scroll bar's increment button sub-component. | |
| customLastButtonName — Property, class feathers.controls.ButtonGroup | |
| A name to add to the last button in this button group. | |
| customLastTabName — Property, class feathers.controls.TabBar | |
| A name to add to the last tab in this tab bar. | |
| customListName — Property, class feathers.controls.PickerList | |
| A name to add to the picker list's list sub-component. | |
| customMaximumTrackName — Property, class feathers.controls.ScrollBar | |
| A name to add to the scroll bar's maximum track sub-component. | |
| customMaximumTrackName — Property, class feathers.controls.Slider | |
| A name to add to the slider's maximum track sub-component. | |
| customMinimumTrackName — Property, class feathers.controls.ScrollBar | |
| A name to add to the scroll bar's minimum track sub-component. | |
| customMinimumTrackName — Property, class feathers.controls.Slider | |
| A name to add to the slider's minimum track sub-component. | |
| customOffTrackName — Property, class feathers.controls.ToggleSwitch | |
| A name to add to the toggle switch's off track sub-component. | |
| customOnTrackName — Property, class feathers.controls.ToggleSwitch | |
| A name to add to the toggle switch's on track sub-component. | |
| customTabName — Property, class feathers.controls.TabBar | |
| A name to add to all tabs in this tab bar. | |
| customTextInputName — Property, class feathers.controls.NumericStepper | |
| A name to add to the numeric stepper's text input sub-component. | |
| customThumbName — Property, class feathers.controls.ScrollBar | |
| A name to add to the scroll bar's thumb sub-component. | |
| customThumbName — Property, class feathers.controls.SimpleScrollBar | |
| A name to add to the scroll bar's thumb sub-component. | |
| customThumbName — Property, class feathers.controls.Slider | |
| A name to add to the slider's thumb sub-component. | |
| customThumbName — Property, class feathers.controls.ToggleSwitch | |
| A name to add to the toggle switch's thumb sub-component. | |
| customVerticalScrollBarName — Property, class feathers.controls.Scroller | |
| A name to add to the container's vertical scroll bar sub-component. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |


The Teacher´s Guide for second grade is a pedagogical resource that orients and enriches the planning process and the implementation of the new English Curriculum. It includes videos, activities and resources to develop each of the units of the Second grade Program.
Unit 1 Dialogs
L.4. Understand basic greetings, farewells, expressions of politeness and feelings (e.g., hello, good-bye, sorry, pardon?).
L.3. Understand simple questions, which directly concern them such as their name and where they are from.
Unit 2 Dialogs
L.1. Understand simple classroom instructions, such as «Stand up, please», «Come here», or «Close the door, please» when expressed slowly and clearly, possibly with accompanying gestures and pictures.
L.3. Understand simple information about an object (for example, the size and color of a book, and where it is) if the person speaks slowly and clearly, possibly with accompanying gestures.
Unit 3 Dialogs
L.1. Recognize the words for people around them (e.g. father, mother, brother, sister, baby).
L.2. Understand simple information about a person (for example, appearance and feelings) if the person speaks slowly and clearly, possibly with accompanying gestures.
Unit 4 Dialogs
L.2. Understand simple information about a place (e.g., where it is) and instructions, such as «Go to the library», «Come inside», if the person speaks slowly and clearly, possibly with accompanying gestures.
L.1. Recognize and understand the words for people around them (e.g., teacher, students,principal).
Unit 5 Dialogs
L.1. Understand simple questions which directly concern them such as their name and where they are from.
L.2. Recognize and understand the words for people around them (e.g., firefighter, shop owner, doctor).
Unit 6 Dialogs
L.1. Recognize spoken words similar to the languages with which they are familiar (e.g., ball,music).
L.3. Understand words, names, and numbers previously learned when heard in a short,simple recording delivered at a slow pace.
L.2. Understand simple instructions, such as «turn left», «turn right», or «turn off» when expressed slowly and clearly, possibly with accompanying gestures and pictures.


The TWI driver provides the interface to configure and use the TWI peripheral.
More...
The TWI driver provides the interface to configure and use the TWI peripheral.
Usage
-
Configures a TWI peripheral to operate in master mode, at the given frequency (in Hz) using TWI_Configure().
-
Sends a STOP condition on the TWI using TWI_Stop().
-
Starts a read operation on the TWI bus with the specified slave using TWI_StartRead(). Data must then be read using TWI_ReadByte() whenever a byte is available (poll using TWI_ByteReceived()).
-
Starts a write operation on the TWI to access the selected slave using TWI_StartWrite(). A byte of data must be provided to start the write; other bytes are written next.
-
Sends a byte of data to one of the TWI slaves on the bus using TWI_WriteByte(). This function must be called once before TWI_StartWrite() with the first byte of data to send, then it shall be called repeatedly after that to send the remaining bytes.
-
Check if a byte has been received and can be read on the given TWI peripheral using TWI_ByteReceived().< Check if a byte has been sent using TWI_ByteSent().
-
Check if the current transmission is complete (the STOP has been sent) using TWI_TransferComplete().
-
Enables & disable the selected interrupts sources on a TWI peripheral using TWI_EnableIt() and TWI_DisableIt().
-
Get current status register of the given TWI peripheral using TWI_GetStatus(). Get current status register of the given TWI peripheral, but masking interrupt sources which are not currently enabled using TWI_GetMaskedStatus().
For more accurate information, please look at the TWI section of the Datasheet.
Related files :
twi.c
twi.h.


{% extends 'base.html' %} {% block title %} Password changed! {% endblock %} {% block bar %} {% endblock %} {% block content %}
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--- title: L1 and L2 regularization type: docs repo: https://github.com/rstudio/keras menu: main: name: L1 and L2 regularization - keras parent: keras-reference aliases: - /reference/keras/regularizer_l1.html - /keras/reference/regularizer_l1.html - /guide/keras/reference/regularizer_l1.html - /tools/tools/keras/reference/regularizer_l1.html - /installation/keras/reference/regularizer_l1.html - /tutorials/keras/reference/regularizer_l1.html - /guide/tools/keras/reference/regularizer_l1.html - /deploy/keras/reference/regularizer_l1.html - /tools/keras/reference/regularizer_l1.html - /tutorials/tools/keras/reference/regularizer_l1.html ---
L1 and L2 regularization
regularizer_l1(l = 0.01)
regularizer_l2(l = 0.01)
regularizer_l1_l2(l1 = 0.01, l2 = 0.01)
| l | Regularization factor. |
| l1 | L1 regularization factor. |
| l2 | L2 regularization factor. |


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Hello! I just join this community. I'd be happy to meet with you guys! I'm particularly interested in renewable energies and I did a research paper on solar pannels for buildings. If you're interested we could have a drink next friday at the Greeny bar! See ya' !
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Hello Hello ! I need two more volunteers in my team next friday to coach two classes at St Martin's center! Anyone available? Thanks guys!
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Hey everyone! I've been playing rugby for 8y in competition. I'd like to coach teams but I have never done it as a volunteer before. I have so many questions! Anyone would be free for a coffee this weak ? Thaanks!
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The Holiday Inn Express Wandsworth Battersea is a delightfully cosy stopover, perfect for those on a budget. Just a short distance from Victoria Station, you're ideally situated for a trip into Theatreland, where there's a whole host of fantastic attractions ready for you to explore. Take a short journey and you'll be in the heart of the West End, ready to take in all of the glitz and glamour. Perfect if you're seeing a nearby show such as Wicked or Billy Elliot, or travelling further into the West End to see another fantastic show, The Holiday Inn Express Wandsworth Battersea gives you everything you'll need to take in everything that London has to offer. Convenient and comfortable, the Holiday Inn Express Wandsworth Battersea has everything that you need to make your Show & Stay a theatre break to remember.
Continental breakfast included
£12.50 for 24 hours access in public areas and room.
Just 3 minutes walk from Wandsworth station, Main Line.


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cssian
Modern, robust, standards-based web applications
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rsolr: R to Solr Interface
A comprehensive R API for querying Apache Solr databases.
A Solr core is represented as a data frame or list that
supports Solr-side filtering, sorting,
transformation and aggregation, all through the familiar
base R API. Queries are processed
lazily, i.e., a query is only sent to the database when
the data are required.
| Version: |
0.0.9 |
| Depends: |
R (≥ 3.4.0), BiocGenerics (≥ 0.15.1), methods |
| Imports: |
restfulr (≥ 0.0.2), graph, S4Vectors (≥ 0.14.3), rjson, XML, RCurl |
| Suggests: |
nycflights13, RUnit, MASS |
| Published: |
2018-08-21 |
| Author: |
Michael Lawrence, Gabe Becker, Jan Vogel |
| Maintainer: |
Michael Lawrence <michafla at gene.com> |
| License: |
Apache License (== 2.0) |
| NeedsCompilation: |
no |
| Materials: |
README |
| CRAN checks: |
rsolr results |
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=rsolr
to link to this page.


Any unresolved major or dangerous defects will result in failed test.
| Reference | Description | Category | PRS? |
|---|---|---|---|
| {{ defect.deficiencyRef }}{{ defect.stdForProhibition ? '*' : '' }} | {{ defect.itemDescription + ' ' + defect.imDescription + ' ' + defect.deficiencyText | truncate : [47] }} |
|
|
No defects


You can contact us any way that is convenient for you. We are available 24/7 via fax or email. You can also use a quick contact form below or visit our office personally. We would be happy to answer your questions.
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{{#markdown}}
```scss
$include-html-reveal-classes: $include-html-classes;
// We use these to control the style of the reveal overlay.
$reveal-overlay-bg: rgba($black, .45);
$reveal-overlay-bg-old: $black;
// We use these to control the style of the modal itself.
$reveal-modal-bg: $white;
$reveal-position-top: rem-calc(100);
$reveal-default-width: 80%;
$reveal-max-width: $row-width;
$reveal-modal-padding: rem-calc(20);
$reveal-box-shadow: 0 0 10px rgba($black,.4);
// We use these to style the reveal close button
$reveal-close-font-size: rem-calc(40);
$reveal-close-top: rem-calc(8);
$reveal-close-side: rem-calc(11);
$reveal-close-color: $base;
$reveal-close-weight: $font-weight-bold;
// We use this to set the default radius used throughout the core.
$reveal-radius: $global-radius;
$reveal-round: $global-rounded;
// We use these to control the modal border
$reveal-border-style: solid;
$reveal-border-width: 1px;
$reveal-border-color: $steel;
$reveal-modal-class: "reveal-modal";
$close-reveal-modal-class: "close-reveal-modal";
```
{{/markdown}}


Bavarian bergkase port-salut ricotta. Cheese on toast say cheese cheese strings pecorino fromage frais roquefort danish fontina emmental. Bishop everyone loves jarlsberg stilton swiss cauliflower cheese fondue wiss. Cottage cheese lancashire taleggio goat parmesan.
Bavarian bergkase port-salut ricotta. Cheese on toast say cheese cheese strings pecorino fromage frais roquefort danish fontina emmental. Bishop everyone loves jarlsberg stilton swiss cauliflower cheese fondue wiss. Cottage cheese lancashire taleggio goat parmesan.
Bavarian bergkase port-salut ricotta. Cheese on toast say cheese cheese strings pecorino fromage frais roquefort danish fontina emmental. Bishop everyone loves jarlsberg stilton swiss cauliflower cheese fondue wiss. Cottage cheese lancashire taleggio goat parmesan.


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Me and mom are always ready to make cookies to spread love to friends and strangers. We bake them ourselves but I like the decorating part better. Every holiday or when one of my or mom's friends have a party we make a fresh batch. Santa loved my reindeer cookies so maybe you'll like them too! I laugh everytime I get to hand out the cookies and see frowns turn upside down.
Me and my daughter started handing out cookies in the park to inspire joy and spread positivity. We called our project Cookies For Love. Then people started asking for batches, so we created this cookie company where they could order from. Each order keeps Cookies For Love going!
After giving out 1,000s of cookies we decided to start teaching others how to make them. We love seeing their delight when creating something beautiful they can eat or give to friends and family. Anybody can join our classes, just sign up for our email list to learn when the next one is.
We make custom cookies for all occasions. We work with you to create the perfect set, custom designed, and baked for your individual needs and preferences.


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