The Susy3 Philosophy
We no longer recommend using Susy as a primary layout solution.
With the advent of flexbox and the CSS Grid module, there are fewer and fewer reasons to use a grid library like Susy, and that’s wonderful! Grid libraries were always a temporary fix, waiting for the browser to take over. Still, not everyone can play with the latest specs, and there will always be edge-cases that require manual grid-math.
Susy3 is trimmed down to the most basic features: a lightweight library of functions that can be used along with float, flexbox, or any other CSS. Susy can be used for on-the-fly grid-math, or used to generate a class-based system – so that your grids are built to spec for the requirements of your team and application.
Not For Everyone
Much of the power and flexibility in Susy is now available directly in the browser with additional benefits and lower overhead.
CSS Grids
The CSS Grid module is relatively new, but has gained browser-support quickly – and there is no third-party tool available with the same power and simplicity it provides. Rachel Andrew and Jen Simmons have compiled a comprehensive set of articles, examples, and even copy-paste templates (with fallbacks built in) on their gridbyexample.com site.
Flexbox
Flexbox also provides intrinsic sizing and relationships, with near-complete support in modern browsers which can help make strict/explicit grids obsolete.
Fractions
If you need a grid system that works with legacy browsers, I recommend an approach similar to OOCSS. While their code is out of date, the approach is worth adopting to modern practices:
- Remove gutters (or use padding for gutters) to dramatically simplify the grid math.
- Use simple fractions to create a robust nested grid.
- Optionally create class-names as needed.
Those techniques can be used with floats, flexbox, display-tables, and more. In Sass it might looks something like this:
.span1of2 {
width: percentage(1/2);
}
.span3of12 {
width: percentage(3/12);
}
This is the same technique used by
previous versions of Susy
when you set gutter-position
to inside
or inside-static
.
In order to create a class-based system in Sass,
you can run a loop like this one:
$columns: 12;
[class^='span'] {
float: left;
}
@for $i from 1 through $columns {
.span#{$i}of#{$columns} {
width: percentage($i / $columns);
}
}
Without ever loading a third-party tool, you can design your own grid system in a few lines of code.
Susy as a Fallback
Susy3 works similarly
to the percentage()
technique,
but provides support for margin-gutters
and (simple) mixed-unit grids:
.span1of2 {
width: span(1 of 2);
margin-right: gutter(of 2);
}
.span3of12 {
width: span(3 of 12);
margin: 0 (gutter() / 2);
}
When the math gets complicated, Susy can be there to step in – but there is no need for Susy if you can keep the math simple.
No Mixins
The biggest change in Susy3 is that we’ve removed all the mixins.
On initial upgrade, most projects will run into errors
with missing mixins –
container
, span
, or otherwise.
While mixins can provide a nice shortcut for common use-cases,
they also make the actual CSS more opaque,
and quickly become out-of-date –
discouraging incremental improvements to your application.
In a world with growing browser support for any number of powerful CSS layout techniques, it would be neglegent of us to push everyone into a single one-size-fits-all solution. There are other frameworks that provide that service, but Susy was never intended to be one of them.
Resources
See our full list of Susy News & Tutorials for more details.


Carridin did not look up immediately from the letter he was writing when the Lady Shiaine, as she called herself, was shown in. Three ants struggled futilely in the wet ink, trapped. Everything else might be dying, but ants and cockroaches and every sort of vermin seemed to thrive. Carefully he pressed the blotter down. He was not about to begin again for a few ants. A failure to send this report, or a report of failure, might doom him as surely as those mired insects, yet it was fear of a different failure that tightened his guts.
He had no worry of Shiaine reading what he wrote. It was in a cipher known to only two men beside himself. So many bands of “Dragonsworn” at work, each stiffened by a core of his most trusted men, so many more who might be bandits or even truly sworn to that filth, al’Thor. Pedron Niall might not like that last, but his command had been to plunge Altara and Murandy into blood and chaos from which only Niall and the Children of the Light could rescue them, a madness clearly to be laid at the feet of this so-called Dragon Reborn, and that he had done. Fear held both countries by the throat. Tales that the witches marched across the same country were an added reward. Tar Valon witches and Dragonsworn, Aes Sedai carrying off young women and setting up false Dragons, villages in flames and men nailed to the doors of their barns—it was all one in half the street rumors, now. Niall would be pleased. And send more orders. How he expected Carridin to snatch Elayne Trakand out of the Tarasin Palace was beyond reason.
Another ant skittered across the ivory-inlaid table onto the page, and his thumb stabbed down, destroying it. And smearing a word to illegibility. The entire report would need to be redone. He wanted a drink very badly. There was brandy in a crystal flask on the table by the door, but he did not want the woman to see him drinking. Suppressing a sigh, he shoved the letter aside and pulled a kerchief from his sleeve to wipe his hand. “So, Shiaine, do you finally have progress to report? Or have you just come for more money?”
She smiled at him lazily from a tall carved armchair. “There are expenses associated with a search,” she said in almost the accents of an Andoran noble. “Especially when we want no questions asked.”
Most people would have been unsettled by the sight of Jaichim Carridin, even cleaning a pen nib, with his steely face and deep-set eyes, the white tabard over his coat bearing the golden sunburst of the Children of the Light impressed upon the crimson shepherd’s crook of the Hand. Not Mili Skane. That was her real name, though she did not know he knew. A saddler’s daughter from a village near Whitebridge, she had gone to the White Tower at fifteen, another thing she thought secret. It was hardly the best start, becoming a Friend of the Dark because the witches told her she could not learn to channel, but before that year was out she had not only found a circle in Caemlyn but made her first kill. In the seven years since, she had added nineteen more. She was one of the best assassins available, and a hunter who could find anyone or anything. That much he had been told when she was sent to him. A circle reported to her now. Several of them actually were nobles and almost all were older, but neither thing mattered among those who served the Great Lord. Another circle working for Carridin was led by a gnarled beggar with one eye, no teeth and a habit of bathing only once in the year. Had circumstances been different, Carridin himself would have knelt to Old Cully, the only name the stinking villain admitted to. Mili Skane surely groveled for Old Cully, and so did every last companion of her circle, noble or not. It irritated Carridin that “Lady Shiaine” would be on her knees in a flash if the straggly-haired old beggar entered the room, but for him sat with her legs crossed, smiling and twitching her slippered foot as if impatient to be done. She had been ordered to obey him absolutely, by one even Old Cully would grovel for, and besides, he had a desperate need of success. Niall’s schemes could go to dust, but not this.
“Many things can be excused,” he said, laying the pen on its ivory stand and shoving back his chair, “for those who accomplish the tasks they are given.” He was a tall man, and he loomed threateningly. He was well aware that the gilt-framed mirrors on the wall showed a figure of strength, a dangerous man. “Even dresses and baubles and gambling, paid for with coin that was to go for information.” That twitching foot froze for instant, then began again, but her smile was forced, her face pale. Her circle obeyed her instantly, but they would string her up by the heels and skin her alive if he spoke the word. “You have not accomplished very much, have you? In fact, you do not seem to have accomplished anything.”
“There are difficulties, as you well know,” she said breathily. She managed to meet his eyes squarely, though.
“Excuses. Tell me of difficulties surmounted, not those you stumble over and fall. You can fall a long way if you fail in this.” Turning his back, he strode to the nearest window. He could fall a long way, too, and he did not want to risk her seeing anything in his eyes. Sunlight slanted through the ornate stone screen. The high-ceilinged room, with its green-and-white-tiled floor and bright blue walls, stayed comparatively cool behind the thick walls of the palace, but the heat outside seeped in near the windows. He could almost feel the brandy across the room. He could not wait for her to be gone.
“My Lord Carridin, how can I have anyone ask too openly about objects of the Power? That will cause questions, and there are Aes Sedai in the city, you will recall.”
Peering down at the street through the scroll-carvings, he wrinkled his nose at the smell. Every sort was jammed together down there. An Arafellin with his hair in two long braids and a curved sword on his back tossed a coin to a one-armed beggar, who scowled at the gift before tucking it under his rags and resuming his piteous cries to the passersby.  The driver of a red-lacquered coach with the moneylenders’ gold coins and open hand on the door shook his whip at the driver of a canvas-covered wagon whose team had become entangled with the coach’s, the man filling the street with curses. Grimy street urchins crouched behind a dilapidated cart while they snatched puny, shriveled fruit brought in from the country. A Taraboner woman pushed her way through the crowd, veiled, her dark hair in thin braids, drawing every male eye in her dusty red dress that shaped itself to her form shamelessly.
“My Lord, I must have time. I must! I cannot do the impossible, certainly not in days.”
Trash, all of them. Grubbers for gold and Hunters for the Horn, thieves, refugees, even Tinkers. Scum. Riots would be easy to start, a purge for all this filth. Outlanders were always the first targets, always to blame for whatever was wrong, along with neighbors who had the misfortune to be on the wrong side of grudges, women who peddled herbs and cures, and folk with no friends, especially if they lived alone. Properly guided, as carefully as such things could be, a good riot might well burn the Tarasin Palace down around that useless jade Tylin and the witches as well. He glared at the swarm below. Riots did tend to get out of hand; the Civil Guard might stir itself, and inevitably a handful of true Friends would be snapped up. He could not afford the chance that some of those might be from the circles he had hunting. For that matter, even a few days of rioting would disrupt their work. Tylin was not important enough for that; she did not matter at all, in truth. No, not yet. Niall, he could afford to disappoint, but not his true master.
“My Lord Carridin . . . ” A note of defiance had entered Shiaine’s voice. He had let her stew too long. “My Lord Carridin, some of my circle question why we are looking for . . . ”
He started to turn, to put her down hard—he needed success, not excuses, not questions!—but her voice dwindled to nothing as his eyes fell on a young man standing diagonally across the street, in a blue coat with enough red-and-gold embroidery on the sleeves and lapels for two nobles. Taller than most, he was fanning himself with a broad-brimmed black hat and adjusting his neck scarf as he spoke to a stooped, white-haired man. Carridin recognized the young man.
Suddenly he felt as though a knotted rope had been fastened around his head and was being drawn ever tighter. For an instant a face hidden behind a red mask filled his vision. Night-dark eyes stared at him, and then were endless caverns of flame, and still staring. Within his head, the world exploded in fire, cascading images that battered him and swept him beyond screaming. The forms of three young men stood unsupported in air, and one of them began to glow, the form of the man in the street, brighter and brighter till it must have seared any living eyes to ash, brighter still, burning. A curled golden horn sped toward him, its cry pulling his soul, then flashed into a ring of golden light, swallowing him, chilling him until the last fragment of him that recalled his name was sure his bones must splinter. A ruby-tipped dagger hurdled straight at him, curved blade striking him between the eyes and sinking in, in, until gold-wrapped hilt and all was gone, and he knew agony that washed away all thought that what had gone before was pain. He would have prayed to a Creator he had long abandoned if he remembered how. He would have shrieked if he remembered how, if he remembered that humans shrieked, that he was human. On and on, more and more . . .
Raising a hand to his forehead, he wondered why it trembled. His head ached, too. There had been something . . . He gave a start at the street below. Everything was changed in the blink of an eye, the people different, wagons moved, colorful coaches and chairs replaced by others. Worse, Cauthon was gone. He wanted to swallow that whole flask of brandy in one gulp.
Suddenly he realized that Shiaine had stopped talking. He turned, ready to continue putting her in her place.
She was leaning forward in the act of rising, one hand on the arm of her chair, the other raised in a gesture. Her narrow face was fixed in petulant defiance, but not at Carridin. She did not move. She did not blink. He was not sure she breathed. He barely noticed her.
“Ruminating?” Sammael said. “Can I at least hope that it is about what you are here to find for me?” He stood only a little taller than average, a muscular, solid man in a coat of the high-collared Illianer style, so covered with gold-work it was hard to tell the cloth was green, but more than being one of the Chosen gave him stature. His blue eyes were colder than winter’s heart. A livid scar burned down his face from golden hairline to the edge of golden, square-cut beard, and it seemed a suitable decoration. Whatever got in his way was brushed aside, trampled or obliterated. Carridin knew Sammael would have turned his bowels to water if the man had been just someone met by chance.
Hurriedly moving from the window, he dropped to his knees before the Chosen. He despised the Tar Valon witches; indeed, he despised anyone who used the One Power, meddling with what had broken the world once, wielding what mere mortals should not touch. This man used the Power, too, but the Chosen could not be called mere mortals. Perhaps not mortals at all. And if he served well, neither would he be. “Great Master, I saw Mat Cauthon.”
“Here?” Oddly, for a moment, Sammael seemed taken aback. He murmured something under his breath, and the blood drained from Carridin’s face at one caught word.
“Great Lord, you know I would never betray—”
“You? Fool! You haven’t the stomach.  In the street. I know I can find him again.”
Sammael frowned down at him, stroking his beard, looking through and beyond Jaichim Carridin. Carridin did not like feeling insignificant, especially when he knew it was true.
“No,” Sammael said finally. “Your search is the most important thing, the only thing, so far as you are concerned. Cauthon’s death would be convenient, certainly, but not if it draws attention here. If it appears that attention is already here, should he take an interest in your search, then he dies, but otherwise, he can wait.”
“But—”
“Did you mishear me?” Sammael’s scar pulled his smile into a snarl on one side. “I saw your sister Vanora recently. She did not look well, at first. Screaming and weeping, twitching constantly and pulling at her hair. Women do suffer worse than men from the attentions of Myrddraal, but even Myrddraal must find their pleasures somewhere. Don’t worry that she suffered too long. The Trollocs are always hungry.” The smile faded; his voice was stone. “Those who disobey can find themselves over a cookfire, too. Vanora seemed to be smiling, Carridin. Do you think you would smile, turning on a spit?”
Carridin swallowed in spite of himself, and quelled a pang for Vanora, with her ready laugh and her skill with horses, daring to gallop where others feared to walk. She had been his favorite sister, yet she was dead and he was not. If there were any mercies in the world, she had not learned why. “I live to serve and obey, Great Master.” He did not believe he was a coward, but no one disobeyed one of the Chosen. Not more than once.
“Then find what I want!” Sammael roared. “I know it’s hidden somewhere in this kjasic flyspeck of a city! Ter’angreal, angreal, even sa’angreal! I have tracked them, traced them! Now you find them, Carridin.  ” He worked his mouth to find moisture. “Great Master, there are witches . . . Aes Sedai . . . here. I cannot be sure how many. If they hear a whisper . . . ”
Waving him to silence, Sammael paced a few quick steps, three times up and back, hands clasped behind his back. He did not look worried, only . . . considering. Finally he nodded.  He barked a short laugh. “I almost wish I could see their faces. Very well. You have a little while longer. Then perhaps someone else will have a chance.” He lifted a strand of Shiaine’s hair with a finger; she still did not move; her eyes stared unblinking. “This child would certainly leap at the opportunity.”
Carridin fought down a stab of fear. The Chosen cast down as quickly as they raised up, and as often. Failure never went unpunished. “Great Master, the favor I asked of you. If I might know . . . Have you . . . will you—?”
“There is very little luck in you, Carridin,” Sammael said with another smile. “You had better hope you have more carrying out my orders. It seems that someone is making sure at least some of Ishmael’s commands are still carried out.” He was smiling, but he seemed far from amused. Or perhaps it was just the scar. “You failed him, and you’ve lost your entire family for it. Only my hand protects you, now. Once, long ago, I saw three Myrddraal make a man give them his wife and his daughters one by one, then beg them to cut off his right leg, then the left, then his arms, and burn out his eyes.” The perfectly ordinary conversational tone made the recitation worse than any shouts or snarls ever could have. “It was a game with them, you understand, to see how much they could make him beg them to take. They left his tongue for last, of course, but there wasn’t a great deal of him remaining by then. He had been quite powerful, handsome and famous. Envied. No one would ever envy what they finally tossed to the Trollocs. You wouldn’t believe the sounds it made. Find what I want, Carridin. You will not like it if I withdraw my hand.”
Abruptly there was a vertical line of light in the air before the Chosen. It seemed to turn in some fashion, widening as it did into a square . . . hole. Carridin gaped.  Sammael stepped through, and the opening snapped shut, a brilliant bar of light that vanished, leaving only a purple afterimage glowing in Carridin’s eyes.
Unsteadily, he pushed himself to his feet. Failure was always punished, but no one survived disobeying one of the Chosen.
Suddenly Shiaine moved, completing her halted rise from the chair. “You mark me, Bors,” she began, then cut off, staring at the window where he had been standing. Her eyes darted, found him, and she jumped. He could have been one of the Chosen himself from the way those eyes bulged.
No one survived disobeying the Chosen. He pressed his hands against his temples. His head felt tight to bursting. “There is a man in the city, Mat Cauthon.  “You know him?”
“I have heard the name,” she said warily. And angrily, he would have said. “Few linked to al’Thor remain unknown for long.” As he stepped closer, she crossed her arms protectively in front of herself, and held her place with an obvious effort. “What is a seedy farmboy doing in Ebou Dar?   It felt as though a dagger was being driven into his skull between his eyes. No one survived . . . “You will put your circle to locating Cauthon immediately. All of them.” Old Cully was coming tonight, slipping in through the back of the stables; she did not need to know there would be others. “Nothing else is to get in the way.”
“But I thought—”
She broke off with a gasp as he seized her neck. A slim dagger appeared in her hand, but he wrenched it away. She twisted and jerked, but he drove her face down onto the table, her cheek smudging still-damp ink on the discarded letter to Pedron Niall. The dagger, stabbing down just in front of her eyes, froze her. By chance, the blade piercing the paper had caught an ant by the tip of one leg. It struggled as vainly as she had.
“You are an insect, Mili.”  “It is time you understand that. One insect is much like another, and if one won’t do . . . ” Her eyes followed his thumb down, and when it flattened on the ant, she flinched.
“I live to serve and obey, master,” she breathed. She had said that to Old Cully every time he saw them together, but never before to him.
“And this is how you will obey . . . ” No one survived disobedience. No one.


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viewer/buffermanager.js
import {BufferSet} from './bufferset.js';
/**
* BufferManager keeps track of (CPU side) buffers, these buffers are eventually flushed to the GPU.
*
* This class should be considered abstract. It contains all code that is shared by the implementations:
* - BufferManagerPerColor (keeps a buffer alive per unique color)
* - BufferManagerTransparencyOnly (keeps two buffers alive, one for opaque objects and one for transparent)
*
* Because of allocation costs, buffers are reused. Flushed buffers will reset their indices (resetBuffer), subsequently overwriting old data.
*/
export class BufferManager {
constructor(viewer, settings, renderer, bufferSetPool) {
this.viewer = viewer;
this.settings = settings;
this.renderer = renderer;
this.bufferSetPool = bufferSetPool;
/*
* Speed/size tradeoff. Allocating huge buffers here means less calls to the GPU to flush, but especially when using the BufferManagerPerColor,
* models with a lot of unique colors could potentially create a lot of buffers, each of MAX_BUFFER_SIZE. Smaller buffers also results in more updates
* to the screen (good for progress indication)
*/
this.MAX_BUFFER_SIZE = 900000; // In number of vertex numbers, must be a multiple of 9
// An average factor, amount of index numbers per vertex number
this.indicesVerticesFactor = 0.5;
// An average factor, amount of color numbers per vertex number
this.colorBufferFactor = 1.33;
// Map of buffers
this.bufferSets = new Map();
this.defaultSizes = {
vertices: this.MAX_BUFFER_SIZE,
normals: this.MAX_BUFFER_SIZE,
indices: this.MAX_BUFFER_SIZE * this.indicesVerticesFactor,
colors: this.MAX_BUFFER_SIZE * this.colorBufferFactor,
pickColors: this.MAX_BUFFER_SIZE * this.colorBufferFactor
};
}
/*
* Determines whether flushing is necessary, there are two reasons for flushing:
* - The given sizes are not going to fit in the buffer
* - The given sizes do not fit in a default buffer, in this case an exclusive buffer is given
*/
shouldFlush(sizes, buffer) {
var result =
(sizes.vertices + (buffer != null ? buffer.positionsIndex : 0) > this.MAX_BUFFER_SIZE) ||
(sizes.indices + (buffer != null ? buffer.indicesIndex : 0) > this.MAX_BUFFER_SIZE * this.indicesVerticesFactor) ||
(sizes.pickColors + (buffer != null ? buffer.pickColorsIndex : 0) > this.MAX_BUFFER_SIZE * this.colorBufferFactor);
// Not storing the results in a variable resulted in this always returning something that evaluates to false...
return result;
}
getDefaultByteSize() {
var result =
this.defaultSizes.vertices * (this.settings.quantizeVertices ? 2 : 4) +
this.defaultSizes.normals * (this.settings.quantizeNormals ? 1 : 4) +
this.defaultSizes.indices * 4;
return result;
}
/*
* Get a buffer based on the given arguments, different implementations might not use all arguments
*/
getBufferSet(transparency, color, sizes) {
if (this.shouldFlush(sizes, null)) {
// The amount of geometry is more than the default buffer size, so this geometry gets its own buffer which also gets flushed right away
var bufferSet = this.createBufferSet(transparency, color, sizes);
// The renderer is responsable for flushing this buffer after it's populated, this flag tells it to do so
bufferSet.needsToFlush = true;
// We return immediately, and do _not_ store this buffer in the map, no need to
return bufferSet;
}
var key = this.getKey(transparency, color, sizes);
var bufferSet = this.bufferSets.get(key);
if (bufferSet == null) {
// Create a new buffer according to the defaults and store it in the buffers Map
bufferSet = this.createBufferSetPooled(transparency, color, this.defaultSizes);
this.bufferSets.set(key, bufferSet);
} else {
if (this.shouldFlush(sizes, bufferSet)) {
// In this case we flush the buffer right away (it's already populated with data). We then reset it and return immediately after this.
this.renderer.flushBuffer(bufferSet);
this.resetBuffer(bufferSet);
}
}
return bufferSet;
}
/*
* Default implementation to create a buffer, subclasses can add other buffers
*/
createBufferSet(hasTransparency, color, sizes) {
return new BufferSet(this.viewer, this.settings, hasTransparency, color, sizes)
}
createBufferSetPooled(hasTransparency, color, sizes) {
var bufferSet = this.bufferSetPool.lease(this, hasTransparency, color, sizes);
bufferSet.hasTransparency = hasTransparency;
bufferSet.color = color;
return bufferSet;
}
clear() {
for (var bufferSet of this.bufferSets.values()) {
this.bufferSetPool.release(bufferSet);
}
this.bufferSets = null;
}
resetBuffer(bufferSet) {
if (bufferSet.reset) {
bufferSet.reset();
}
}
getAllBuffers() {
return this.bufferSets.values();
}
}


Emotional Intelligence
What learnings did you take from chapter 1 of "Search Inside yourself"?
What is emotional intelligence? The book "Search inside yourself" describes it as the being able to keep an eye on your own
and others emotions in order to guide your thinking and your actions.
Emotional intelligence can be broken into five topics:
- Self-awareness - know your own internal states
- Self-regulation - manage your own internal states
- Motivation - emotional tendencies that guide you towards your goal
- Empathy - be aware of other people's feelings, needs and concerns
- Social skills - be able to get desirable responses from others
The first two points are classed as intrapersonal intelligence as you are managing yourself, whereas the latter two are classed
as interpersonal because you interact with others.
You can learn emotional competencies by practise and they are an awesome thing to master as they will lead to:
- Great work performance
- Great leadership
- Forming the path to happiness!
According to the book happiness is an unavoidable side effect of practising emotional intelligence. You will also be able to improve your resilience, optimism and kindness by optimising yourself and being mindful.
How did you find the two minutes of mindfulness?
What are the two minutes of mindfulness? It's simply two minutes where you sit comfortably, close your eyes if you wish and simply be. You can concentrate on your breathing or simply be aware of how you are.
I tried out the two minutes of mindfulness for the first time a couple of days ago. It's an enjoyable experience to just simply breathe and be for a couple of minutes. It feels good to just let the mind wander and get a chance to switch off.


Constructor
new Sonifier(config)
Constructs a Sonifier.
Parameters:
| Name | Type | Description |
|---|---|---|
config |
Object |
- Source:
Methods
(static) calculateBrightnessAverages(imagePixelData, imagePixelSamplingDistance) → {Object}
Calculates the average brightness of pixels in the supplied image data. Only samples every Nth pixel (in a grid across the whole image) to improve performance.
Parameters:
| Name | Type | Description |
|---|---|---|
imagePixelData |
ImageData | See: https://developer.mozilla.org/en-US/docs/Web/API/ImageData |
imagePixelSamplingDistance |
Integer | How many pixels to sample, i.e. every Nth pixel |
- Source:
Returns:
- properties for each channel (range 0-255): 'red', 'green', 'blue'
- Type
- Object
(static) getColorIndicesForCoord(x, y, imageWidth) → {Array}
Calculates the offset inside an ImageData array that the specified pixel
data is. Returns an array of four offsets for the four bytes describing
the single pixel (RGBA), e.g. getColorIndicesForCoord(x,y,w)[2]
returns the pixel's blue value
See: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas
Parameters:
| Name | Type | Description |
|---|---|---|
x |
Integer | |
y |
Integer | |
imageWidth |
Integer |
- Source:
Returns:
- Absolute array offsets for the four bytes describing the single pixel (RGBA)
- Type
- Array
(static) toDecibelSine(value, dynamicRange) → {Number}
Calculates an appropriate decibel volume for the supplied value. Converts from pixel brightness (0 to 255) to decibel (-dynamicRange to 0).
Applies a sinusoidal curve so low & high values are compressed (less pronounced change) and mid-range values are expanded (more pronounced change). Rationale: brightness changes nearer very bright or very dark are less noticeable, so we want to reflect that in the resulting volume.
The default dynamic range is -30 to 0 dB. NB: -60 dB is absolute silence in Tone.js, we use -30 dB as the minimum so there is always some sound.
Parameters:
| Name | Type | Description |
|---|---|---|
value |
Number | Range: 0 (silence) - 255 (max) |
dynamicRange |
Integer | Range of values to return to represent from silence to maximum volume: 0 - 60 |
- Source:
Returns:
- Range: -30 (silence) - 0 (max)
- Type
- Number
analyseCanvas(canvasElement, imageAnalysisStrategy)
Analyses once the image data in the HTML canvas in the specified HTML element and adjusts the appropriate sonifier volumes. NB: The sonifier must already be playing for any sound to be heard.
Supported image analysis strategies:
absolute
= translate each channel brightness value to an equivalent volume value (default)tiers
= set the min/mid/max channel brightnesses to pre-defined volume tiers
Parameters:
| Name | Type | Description |
|---|---|---|
canvasElement |
Object | HTML Canvas Element |
imageAnalysisStrategy |
String |
- Source:
analyseImageAbsolutes(imagePixelData)
Analyses once the supplied image data and adjusts the appropriate sonifier volumes. NB: The sonifier must already be playing for any sound to be heard.
Sets each channel volume based on its absolute average brightness.
This strategy is accurate, but many images contain such a range of colours that the channel averages end up in a similar range (50-180). We use a sinusoidal compression to expand this mid-range, but often the volume changes still don't seem very pronounced.
Parameters:
| Name | Type | Description |
|---|---|---|
imagePixelData |
ImageData | See: https://developer.mozilla.org/en-US/docs/Web/API/ImageData |
- Source:
analyseImageTiers(imagePixelData)
Analyses once the supplied image data and adjusts the appropriate sonifier volumes. NB: The sonifier must already be playing for any sound to be heard.
Has three set volume tiers (defined in Sonifier.tierVolumes) and uses only those volume levels for the RGB channel volumes based on which is brightest, middle, and dimmest. In addition, an overall volume is set based on the absolute brightness of the brightest channel - this provides some variation for black & white images (which have the same brightness for all three RGB channels).
This strategy gives more obvious volume changes, but is fairly artificial (e.g. all three may be similar brightness but the one slightly brighter gets a very high volume).
Parameters:
| Name | Type | Description |
|---|---|---|
imagePixelData |
ImageData | See: https://developer.mozilla.org/en-US/docs/Web/API/ImageData |
- Source:
play()
Starts playing the synthesizer notes for all (red/green/blue) channels.
- Source:
playBlue()
Starts playing the synthesizer notes for the blue channel.
- Source:
playGreen()
Starts playing the synthesizer notes for the green channel.
- Source:
playRed()
Starts playing the synthesizer notes for the red channel.
- Source:
pollCanvasStart(canvasElement, intervalSecs)
Starts regular analysis of the specified HTML canvas element at the specified time interval. NB: The sonifier must already be playing for any sound to be heard.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
canvasElement |
Object | ||
intervalSecs |
Number | 2 | How often to analyse the canvas in seconds |
- Source:
pollCanvasStop()
Stops the regular analysis of the specified HTML canvas element. NB: The sonifier will continue to play the existing notes until stopped.
- Source:
release()
Stops playing the synthesizer notes for all (red/green/blue) channels.
- Source:
releaseBlue()
Stops playing the synthesizer notes for the blue channel.
- Source:
releaseGreen()
Stops playing the synthesizer notes for the green channel.
- Source:
releaseRed()
Stops playing the synthesizer notes for the red channel.
- Source:
volumeBlue(vol)
Changes the blue channel synthesizer to the specified volume.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
vol |
Number | 100 | New volume: 0 (silence) - 255 (max) |
- Source:
volumeGreen(vol)
Changes the green channel synthesizer to the specified volume.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
vol |
Number | 100 | New volume: 0 (silence) - 255 (max) |
- Source:
volumeMaster(vol)
Changes the master volume to the specified volume.
Parameters:
| Name | Type | Description |
|---|---|---|
vol |
Number | New volume: -60 (silence) - 0 (max) |
- Source:
volumeRed(vol)
Changes the red channel synthesizer to the specified volume.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
vol |
Number | 100 | New volume: 0 (silence) - 255 (max) |
- Source:


Tip Calculator
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[%- page.import({ title => 'Perl modules', section => 'modules', description => "Perl modules, what are they and why do I care?", keywords => "Perl, Perl Modules, Perl Packages", }) -%]
Perl modules are a set of related functions in a library file. They are specifically designed to be reusable by other modules or programs. There are [% perl_stats.cpan_modules | comma %] modules ready for you to use on the Comprehensive Perl Archive Network.
You should be aware that most Perl modules are written in Perl but some use XS (they are written in C) so require a C compiler (if you followed the installing instructions you already have one). Modules may have dependencies on other modules (almost always on CPAN) and cannot be installed without them (or without a specific version of them). Many modules on CPAN now require a recent version of Perl (version 5.8 or above).
https://metacpan.org/ lets you search the [% perl_stats.cpan_modules | comma %] modules on CPAN.
MetaCPAN has user ratings, also have a look at Task::Kensho. The examples section and FAQ also have some recommendations, you could also ask the Perl community.
If you haven't already installed cpanm, do that first:
[% WRAPPER code_snippet %]cpan App::cpanminus[% END %]
Then to install any module from CPAN
[% WRAPPER code_snippet %]cpanm Module::Name[% END %]


The followings are extraced from jpmail
Security-typed languages are still in development. The most feature-full
security-typed language, Jif, provides a
security-typed variant of much of the Java language. Unfortunately, some
practical tools are lacking in order to use this language to build real-world
systems.
It is found that tools were
needed in three categories:
-
Software engineering: Developing an application in Jif was complex and
time-consuming. Just the edit/compile/repair cycle was tedious because of
the surprisingly large number of possible information leaks in typical
programs. Jif prevents all possible leaks, forcing very particular
programming styles. There are also opportunities for other refactoring to
aid the programmer in labelling and re-labelling data. These developments
are still in progress.
-
High-level policy construction: Jif policy consists essentially of 3
parts: (1) prinpals,(2) delegations, (3) declassifiers. Modelling
different security environments(a bussiness, research lab, or Military MLS
system setting, e.g.) should be possible at a high-level. This policy
should be configurable at the application level rather than only at the
level of each line of code. No such policy infrastructure exists for Jif.
-
Distributed policy: Jif aims to be useful for building distributed,
secure application. This requires that policy be able to remain consistent
across a distributed framework. Furthermore, Jif applications must be
able to interact with other components, such as the operating system,
network, foreign servers, etc. Currently, there is no way to maintain a
policy across a distributed system involving non-Jif components.
Jiftools
To address the problem above, several tools are proposed:
Software Engineering: A Jif IDE using Eclipse
More information, downloads and installation instructions, see the
Jifclipse
A high-level policy tool for jif
Jif lacks a policy management infrastructure. We developed such an
infrastructure consisting of two components: a runtime policy store that
provides dynamic access to principals, and a policy compiler that automatically
generates principals. Our high-level policy tool is based on
Trusted Declassification
The detailed can be seen in
declassification: High-level policy for a security-typed language
-
Policy store The policy store is a runtime data structure and collection of
methods that provide for the dynamic look-up of Jif principals by name. The
policy store contains the collection of principals for a system; each principal
contains its own policy, (thus the name, "policy" store).
By initializing the policy store at the outset of a program, we can impose a
single policy on a whole program, carefully regulating where (i.e. in which
declassifiers), how and by whom declassifications are allowed to take place.
Furthermore, we have easy access to a central store of dynamic principals that
can be applied to incoming data. Finally, this policy store gives us a starting
point for building a distributed policy store that can govern the policy on a
distributed network of applications.
-
Policy compiler The Jif tools lack utilities to specify high-level policy. In
particular, we desire to automatically generate Jif policy infrastructure (code)
from high level specifications. To this end, we developed a simple policy
language and an accompanying compiler. Currently, the policy language consists
of only two types of policy statements: delegations and declassifier-allowances
(implicitly, there is also the declaration of the principals themselves).
Policy is integrated into a Jif program by using the policy compiler. The
compiler interprets the policy specification and generates the associated Jif
code. The created code provides functions for the creation of principals (as
identified in the specification) and for their insertion in the policy store.
The policy specification also includes explicit authorizations of all the
declassifiers that the principals trust. Functions for the policy initialization
and principal delegations described in the policy file are also created.
Finally, this automatically generated code is introduced into the Jif
application with a single line of Jif code.
Distributed policy tools for Jif
For Jif-labeled data to pass outside a Jif application and retain its policy,
some special steps must be taken. We provide some tools for extending an
application's policy beyond the application itself. Since most Jif applications
(for the foreseeable future) will need to interact with non-Jif components,
there must be some reliable way to talk about principals and policy outside of a
Jif application. To do this, we provide a policy store for mapping Strings to
principals and some cryptographic tools for maintaining principal identities in
a distributed environment.
-
Policy Store How should Jif labels and principals be represented outside of Jif
applications? We chose to represent principals by using their name, stored in a
String. When a principal re-enters a Jif application, this name must be
re-associated with the corresponding Jif principal. The policy store maps
(String) names to Jif principals. The Jif principals, themselves, contain their
policy (allowed delegations and declassifications). This makes it possible to
send data outside a Jif application: it can be labeled with a String and then on
re-arrival in a Jif application, the label can be re-associated with a Jif
principal.
-
KeyPrincipal In order to maintain the consistency of principals between
applications, each principal should be associated with a public key and data
which passes outside a Jif application should be encoded with the public key for
that principal. The KeyPrincipal class serves to associate a Jif principal with
a public key. These public keys are read from certificates which have been
signed by a trusted certificate authority (CA). In essence, a distributed system
of Jif applications should be parameterized by a single CA to ensure principal
consistency.
-
"Logging in" This small extension to the Jif runtime system allows a user to
"log in" to a Jif program as a particular principal. The authentication for this
login is that the user can provide the private key for the particular principal
(certified by a particular CA, stored in a local keystore). When the
authentication is successful, the runtime system can be safely labeled with this
principal, including the file system and stdin/stdout.
These distributed policy tools are still under construction. Currently, the
policy and certificates are stored in the local file system and must be
synchronized outside of a Jif application. In the future there will be a
distributed policy store from which principals' certificates and policy can be
loaded.


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If you are the responder you will have two choices: to Accept or Reject the proposal.
If the responder accepts the proposal then you and your partner will receive the amounts specified by the proposer.
If the responder rejects the proposal than both the proposer and the responder receive 0 points.


Scientific computing is faced with challenges handling massive datasets. Current tools for managing and analyzing these datasets fail to scale and are often hard to use and deploy. The goals of the workshop are to understand the needs in term of software infrastructure of the intersection of big data and biocomputing. We are particularly interested in which programming abstractions, tools, programming languages are best suited to deal with big data. How these languages and tools could be supported in the context of a NSF software institute.
Funded by the NSF Software Infrastructure for Sustained Innovation (SI2) program.
Challenges and Pragmatic Solutions to Statistical Analysis of High-throughput
Genomic Data
Martin Morgan
The R / Bioconductor project (http://bioconductor.org)
provides a proving ground for computational approaches to handling high-volume
genomic data. Many investigators have primary interests and talent in domains
other than computer science. Their research questions
raise transient analytic needs that make it difficult to justify narrowly-focused
investment in sophisticated computational methods or machinery. Very diverse
computational environments make many solutions idiosyncratic. This leads us
toward development of reusable infrastructure to support simple and standardized
models of high-throughput computation, relying on opportunistic community standards,
and offering consistently-configured computational environments for scalable
evaluation.
Senior Staff Scientist at the Fred Hutchinson Cancer Research Center (FHCRC)
in Seattle. He is the director of the Bioconductor project.
Challenges and novel approaches for large-scale sequence alignment and phylogenetic
estimation
Tandy Warnow
Tandy Warnow is David Bruton Jr. Centennial Professor of Computer Sciences
at the University of Texas at Austin. Her research combines mathematics, computer
science, and statistics to develop improved models and algorithms for reconstructing
complex and large-scale evolutionary histories in both biology and historical
linguistics. She received the NSF Young Investigator
Award in 1994, the David and Lucile Packard Foundation Award in Science and
Engineering in 1996, a Radcliffe Institute Fellowship in 2006, and a Guggenheim
Foundation Fellowship for 2011. From 2009-2011 she was the Chair of the NIH
BDMA study section, and she is currently an NSF program officer working on
BIGDATA.
Fostering sensitivity analysis for genome-scale inference
V. Carey
Workflows in bioinformatics are holistic views of highly fragmented data
resources and algorithmic processes. This talk discusses how to strike a
balance between managerial values of data and algorithm holism, and
performance values of support for arbitrary fragmentation of data and
algorithm elements. The balancing act is illustrated in the investigation
of sensitivity of genome-wide searches for genetic determinants of gene
expression variation to values of a few basic tuning parameters.
Vince Carey is Associate Professor of Medicine (Biostatistics), Harvard
Medical School. He is co-founder and core member of bioconductor.org, was
inaugural editor of The R Journal, and has been contributing methods and
tools for longitudinal and clustered data analysis for 20 years.
Adding large data support R
Luke Tierney
The R language and framework is a widely used platform for the
exploration and analysis of data. Originally designed for data sets of moderate
size, R is now being enhanced to support computations on much larger data
sets. This talk describes current efforts in this direction and discusses
some of the issues and challenges involved.
Luke Tierney is Ralph E. Waremahm
professor of Mathematical Sciences and chair of department in the Department
of Statistics and Actuarial Sciences at the University of Iowa. He is a member
of the R Core developer group; his main research focus is on computing environments
for data analysis and computational methods for Bayesian statistics.
Safe Programming in Dynamic Languages
Jeff Foster
Today, many important software systems, including those that operate on big
data, have components that are written in dynamic languages such as Ruby,
Python, and Perl. Dynamic languages are appealing because they are lightweight;
provide flexible support for many different coding idioms; and encourage
rapid prototyping. However, at the same time, dynamic languages lack some
features, notably static type systems, that traditionally help in building
large, robust software systems. This talk will discuss our experience over
the last several years in developing techniques to bring some of the benefits
of static typing to Ruby, and how these ideas may apply to software that
manipulates big data. We will also discuss some of the lessons we learned
in applying our techniques to a wide range of existing systems.
Jeff Foster
is an Associate Professor in the Department of Computer Science at the University
of Maryland, College Park and in the University of Maryland Institute for
Advanced Computer Studies. He is also Associate Chair for Graduate Education
in the Department of Computer Science. His research focuses on developing
programming languages and software engineering approaches to making software
easier to write and more reliable, secure, and available.
BIG: The Billion Genome Project
by Jong Bhak
BiG project is a human genome project that aims to sequence all
the human beings on Earth and process all the genomes, transcriptomes, epigenomes,
and microbiomes associated with the genomes. It is an open project and invites
everyone on Earth. It accomodates PGP (personal
genome project) protocols that can be adapted to each participating national.
The informatics pipeline (BiG project Information Tools: BIT) will be built
to store, analyze, and distribute the data. Possible data processing issues
will be discussed for BIG project. This presentation will be an opening for
questions, suggestions, and opinions on how to process such a large scale genomic
data.
Jong Bhak is the director of the Personal Genomics Institute since 2010.
He has worked on a broad range of bioinformatics problems with interests
in computer hardware, operating systems, programming, and applications. He
holds a PhD in BioInformatics from the MRC Centre, Cambridge. He worked as
a research fellow in EBI and as a group leader to research on geronto-genomics
at MRC-DUNN. In 2003, he became an associate professor at KAIST, Korea. His
group analyzed the first Korean human genome and the first publically available
female genome.
Scaling Data Analytics
Jan Vitek
Big data requires changes to the way we program. This talk will look at abstractions
and language support for operating over very large data. I will present a number
of project related to the R programming language. We have built TraceR, a tracing
infrastructure which allows developers to understand performance issues in
their code. We are developing a new R virtual machine, called FastR that leverage
the Java platform for enhanced performance and scalability. Lastly the ReactoR
project extends FastR with support for large data.
Jan Vitek is a Professor of Computer Science and Faculty Scholar at Purdue
University. He has extensive experience in programming language design and implementation.
He led the development of the Ovm real-time Java virtual machine and the Thorn
distributed programming language. He is currently the chair of the ACM SIGPLAN.
Bringing Performance and Scalability to Dynamic Languages
Mario Wolczko
High performance
is typically associated with statically compiled languages such as C and its
offshoots, and Fortran, and with the managed languages that have become widespread
in business computing (Java, C#). But there is no reason that dynamic languages
cannot be close in performance to these, and at Oracle Labs we are building
a dynamic language virtual machine framework to achieve this. This talk will
describe the work in progress, and how it builds on earlier work on both static
and dynamic languages.
Mario Wolczko is an Architect at Oracle Labs. His research interests include
virtual machines and dynamic languages, computer architecture and memory systems
design, garbage collection and performance instrumentation and analysis.
Abstractions for parallel programming
David Padua
David Padua is the Donald Biggar Willet Professor of engineering at the
University of Illinois at Urbana-Champaign, where he has been a faculty member
since 1985. He is
a member of the editorial boards of the Journal of Parallel and Distributed
Computing and the International Journal of Parallel Programming, and Editor
in Chief of the Encyclopedia of Parallel Computing. His
areas of interest include compilers, programming tools, machine organization,
and parallel computing. He is a fellow of the IEEE and the ACM.


Previous | Contents | Index | Next
Another sliding tile puzzle, visually similar to Fifteen (see chapter 5) but with a different type of move. This time, there is no hole: all 16 squares on the grid contain numbered squares. Your move is to shift an entire row left or right, or shift an entire column up or down; every time you do that, the tile you shift off the grid re-appears at the other end of the same row, in the space you just vacated. To win, arrange the tiles into numerical order (1,2,3,4 on the top row, 13,14,15,16 on the bottom). When you've done that, try playing on different sizes of grid.
I might have invented this game myself, though only by accident if so (and I'm sure other people have independently invented it). I thought I was imitating a screensaver I'd seen, but I have a feeling that the screensaver might actually have been a Fifteen-type puzzle rather than this slightly different kind. So this might be the one thing in my puzzle collection which represents creativity on my part rather than just engineering.
On Android, please touch for left click and long press for right click. Also note that where this manual refers to pressing a letter on the keyboard, the Android version has icons at the bottom of the screen instead (Control and Shift are not available). There is also an optional "Night mode" which uses darker colours in low light.
Left-clicking on an arrow will move the appropriate row or column in the direction indicated. Right-clicking will move it in the opposite direction.
Alternatively, use the cursor keys to move the position indicator around the edge of the grid, and use the return key to move the row/column in the direction indicated.
You can also move the tiles directly. Move the cursor onto a tile, hold Control and press an arrow key to move the tile under the cursor and move the cursor along with the tile. Or, hold Shift to move only the tile. Pressing Enter simulates holding down Control (press Enter again to release), while pressing Space simulates holding down shift.
(All the actions described in section 2.1 are also available.)
The parameters available from the ‘Custom...’ option on the ‘Type’ menu are:


Essential elements for each HTML document
The html element
All the content of the Web page is inside the html tag
But helps the browser to render correctly the HTML document


Welcome
Please double-click samples from the tree to the left. Or pick one of the following featured demos:
|
Showcase |
Playground |
|
Feed Reader |
Widget Browser |


#include <PxSolverDefs.h>
Public Member Functions | |
| PX_ALIGN (16, Sc::ShapeInteraction *shapeInteraction) | |
| Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode. More... | |
Public Attributes | |
| Gu::ContactPoint * | contacts |
| The start of the contacts for this pair. More... | |
| PxU32 | numContacts |
| The total number of contacs this pair references. More... | |
| bool | hasMaxImpulse |
| Defines whether this pairs has maxImpulses clamping enabled. More... | |
| bool | disableStrongFriction |
| Defines whether this pair disables strong friction (sticky friction correlation) More... | |
| bool | hasForceThresholds |
| Defines whether this pair requires force thresholds. More... | |
| PxReal | restDistance |
| A distance at which the solver should aim to hold the bodies separated. Default is 0. More... | |
| PxReal | maxCCDSeparation |
| A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly! More... | |
| PxU8 * | frictionPtr |
| InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame. More... | |
| PxU8 | frictionCount |
| The total number of friction patches in this pair. More... | |
| PxReal * | contactForces |
| Out: A buffer for the solver to write applied contact forces to. More... | |
| PxU32 | startFrictionPatchIndex |
| Start index of friction patch in the correlation buffer. Set by friction correlation. More... | |
| PxU32 | numFrictionPatches |
| Total number of friction patches in this pair. Set by friction correlation. More... | |
| PxU32 | startContactPatchIndex |
| The start index of this pair's contact patches in the correlation buffer. For internal use only. More... | |
| PxU16 | numContactPatches |
| Total number of contact patches. More... | |
| PxU16 | axisConstraintCount |
| Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes. More... | |
| PxU8 | pad [16 - sizeof(void *)] |
| Public Attributes inherited from PxSolverConstraintPrepDescBase | |
| PxConstraintInvMassScale | invMassScales |
| In: The local mass scaling for this pair. More... | |
| PxSolverConstraintDesc * | desc |
| Output: The PxSolverConstraintDesc filled in by contact prep. More... | |
| const PxSolverBody * | body0 |
| In: The first body. Stores velocity information. Unused unless contact involves articulations. More... | |
| const PxSolverBody * | body1 |
| In: The second body. Stores velocity information. Unused unless contact involves articulations. More... | |
| const PxSolverBodyData * | data0 |
| In: The first PxSolverBodyData. Stores mass and miscellaneous information for the first body. More... | |
| const PxSolverBodyData * | data1 |
| In: The second PxSolverBodyData. Stores mass and miscellaneous information for the second body. More... | |
| PxTransform | bodyFrame0 |
| In: The world-space transform of the first body. More... | |
| PxTransform | bodyFrame1 |
| In: The world-space transform of the second body. More... | |
| BodyState | bodyState0 |
| In: Defines what kind of actor the first body is. More... | |
| BodyState | bodyState1 |
| In: Defines what kind of actor the second body is. More... | |
Additional Inherited Members | |
| Public Types inherited from PxSolverConstraintPrepDescBase | |
| enum | BodyState { eDYNAMIC_BODY = 1 << 0, eSTATIC_BODY = 1 << 1, eKINEMATIC_BODY = 1 << 2, eARTICULATION = 1 << 3 } |
| PxSolverContactDesc::PX_ALIGN | ( | 16 | , |
| Sc::ShapeInteraction * | shapeInteraction | ||
| ) |
Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode.
| PxU16 PxSolverContactDesc::axisConstraintCount |
Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes.
| PxReal* PxSolverContactDesc::contactForces |
Out: A buffer for the solver to write applied contact forces to.
| Gu::ContactPoint* PxSolverContactDesc::contacts |
The start of the contacts for this pair.
| bool PxSolverContactDesc::disableStrongFriction |
Defines whether this pair disables strong friction (sticky friction correlation)
| PxU8 PxSolverContactDesc::frictionCount |
The total number of friction patches in this pair.
| PxU8* PxSolverContactDesc::frictionPtr |
InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame.
| bool PxSolverContactDesc::hasForceThresholds |
Defines whether this pair requires force thresholds.
| bool PxSolverContactDesc::hasMaxImpulse |
Defines whether this pairs has maxImpulses clamping enabled.
| PxReal PxSolverContactDesc::maxCCDSeparation |
A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly!
| PxU16 PxSolverContactDesc::numContactPatches |
Total number of contact patches.
| PxU32 PxSolverContactDesc::numContacts |
The total number of contacs this pair references.
| PxU32 PxSolverContactDesc::numFrictionPatches |
Total number of friction patches in this pair. Set by friction correlation.
| PxU8 PxSolverContactDesc::pad[16 - sizeof(void *)] |
| PxReal PxSolverContactDesc::restDistance |
A distance at which the solver should aim to hold the bodies separated. Default is 0.
| PxU32 PxSolverContactDesc::startContactPatchIndex |
The start index of this pair's contact patches in the correlation buffer. For internal use only.
| PxU32 PxSolverContactDesc::startFrictionPatchIndex |
Start index of friction patch in the correlation buffer. Set by friction correlation.


Address: Headquarter: Trinity College of Engineering and Research, Pune-48 Phone :9881741360 Email<EMAIL_ADDRESS>Website: www.kjei.edu.in


About Me
Greetings
Hello, and welcome to my Portfolio, I hope you enjoy exploring my Portfolio and knowing more about me and my works.
I am part of "Association for Computing Machinery"(ACM) at viit vizag as WEB MASTER and Core Team Member, also a member of Indian Society for Technical Education(ISTE).
I am a student developer and a freelancer
Failure doesn't mean the game is over, It means try again with EXPERIENCE!!!!!!!!!


|
CoreTweet
2.0.0-beta.2
Yet another .NET Twitter Library
|
Provides a set of methods for the wrapper of POST media/metadata. More...
Public Member Functions | |
| void | Create (params Expression< Func< string, object >>[] parameters) |
| void | Create (IDictionary< string, object > parameters) |
| void | Create (object parameters) |
| void | Create (string media_id, string alt_text) |
| Task | CreateAsync (params Expression< Func< string, object >>[] parameters) |
| Task | CreateAsync (IDictionary< string, object > parameters, CancellationToken cancellationToken=default(CancellationToken)) |
| Task | CreateAsync (object parameters, CancellationToken cancellationToken=default(CancellationToken)) |
| Task | CreateAsync (string media_id, string alt_text, CancellationToken cancellationToken=default(CancellationToken)) |
Provides a set of methods for the wrapper of POST media/metadata.
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
|
inline |
Provides additional information about the uploaded media_id.
| media_id | required. |
| alt_text | required. |
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
| cancellationToken | The cancellation token. |
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
| cancellationToken | The cancellation token. |
|
inline |
Provides additional information about the uploaded media_id.
Available parameters:
- string
media_id (required)
- string
alt_text (required)
| parameters | The parameters. |
|
inline |
Provides additional information about the uploaded media_id.
| media_id | required. |
| alt_text | required. |
| cancellationToken | The cancellation token. |


September 26
I beseech you therefore, brethren, by the mercies of God, that yepresentyour bodies a living sacrifice, holy, acceptable unto God, which is your reasonable service.
Romans 12:1
When you made Jesus Christ Lord of your life, you became what the Bible calls a "new creature." Inside, you're not the same person you were before. You have the nature of God born into you. But it's not enough for you just to have that new nature on the inside. You have to let it take over the outside as well.
Don't expect that to happen automatically. You have to make a decision to bring your body into obedience to the new man within you. You must determine to do what Romans 6:12 says and "let not sin...reign in your mortal body."
I know that sounds tough, but remember, you're not in this alone. You have a
Helper inside you to enable you to carry out that decision. His name is the Holy Spirit. He's there to strengthen you. He gives you the power to put sin out of your life and under your feet.
Make that decisive dedication of your body today--and let that new man that's on the inside of you begin to come out!
Scripture Reading: Romans 6:12-23


Aspiring software Developer with demonstrated success implementing strategic IT initiatives that improve business functionality with a positive impact on the bottom line. Proven ability to work with a team and maximize productivity. Technology- savvy self-starter, adept at moving into new environments and adopting to new technologies and processes. Possess first-rate communication and collaboration skills to work within complex cross-functional teams.
- vpn
- DNS
- Active Directory
- Microsoft Azure
- Anti virus
- html
- 0365
Professional Work Experience
US Army, Cargo Handler
Northern Tier Energy, IT Support Specialist
Field Technician, Minneapolis Public School
Roofing’s Rolling Mills, Assistant IT Administrator
EDUCATION Microsoft Software & Systems Academy (MSSA) | Computer Science (CS) Diploma, Saint Martin’s University, Lacey, WA Bachelor of Science (IT), Sikkim Manipal University, Manipal, INDIA
LEARNING/TRAINING
Code Fellows
CERTIFICATIONS
- Microsoft Technology Associate (MTA 98-366) Certificate for Networking Fundamentals
- Microsoft Technology Associate (MTA 98-365) Certificate for Windows Server Administration Fundamentals
- Microsoft Technology Associate (MTA 98-367) Certificate for Security Fundamentals
- Microsoft Technology Associate (MTA 98-368) Certificate for Mobility and Device Fundamentals
- Microsoft Technology Associate (MTA 98-369) Certificate for Cloud Fundamentals
- Microsoft Technology Associate (MTA 98-349) Certificate for Windows Operating Systems Fundamentals
- Microsoft Technology Associate (MTA 98-361) Certificate for Software Development Fundamentals
- Microsoft Technology Associate (MTA 98-364) Certificate for Database Fundamentals


The Bright Future of AI: Favored by CIOs Over Blockchain, as It Shows Positive ROI in Real-World Applications
Revolutionary technology is rarely spoken of in terms of real-world returns. Rather, it is heralded for the opportunities/possibilities it opens for businesses that can perfect it in business cases and leverage for higher returns. One of those technologies – AI – is finally showing some ROI (not the first time, but nonetheless). Denmark’s largest bank sees returns as it tears apart the playbook and brings machines into operations.
The Only Thing That Will Matter for Robo-Advisors
The term ‘robo-advisor’ refers to online investment services that deliver algorithmically derived financial advice. Robo-advisors typically provide their clients with one or more of the following features:
FinTech is Not a Threat to Banks. Telcos, WhatsApps, & Amazons of the World Are
As of July 2017, WhatsApp counted 1.3 billion active monthly users. To put things into perspective, imagine that the whole population of India or China is active on WhatsApp every month. WhatsApp is a well-known heavyweight in mobile communications, and now, the Facebook-owned social app is armed and ready to storm one of the most important FinTech markets in the world – India. All local players (possibly Remitly, PayU, PhonePe, Paytm) are entering a whole new level of competition with this announcement. Fascinating times ahead!
Creating the Decentralized Connectivity Layer
Daniela Perdomo, Co-founder & CEO of goTenna (a company that builds next-generation wireless architecture that enables low-power, low-cost, easily reconfigurable, resilient communication from the bottom-up), questions the concept of connectivity, envisioning communities where our smartphones can become self-sufficient connectivity nodes to enable wireless transfer of information.


about total management?
Total Management is a free,tableless,W3C-compilant web design layout by Template World. This template has been tested and proven compatible with all major browser environments and operating systems.You are free to modify the design to suit your tastes in any way you like.
We only ask you to not remove "Design by Template World" and the link http://www.templateworld.com from the footer of the template.
If you are interested in seeing more of our free web template designs feel free to visit our website,Template World.WE intend to add at least 25 new free templates in the coming month.


Interoperability¶
The GEP is expected to be a part of a continuous data and model ‘discovery’ process. This process will – in partnership – discover and develop new data via remote sensing, machine learning, development of new theory and modelling. New data will be compiled, processed in models and new information is expected to be produced during the operation of the GEP. To ensure that this data can easily be integrated to the GEP ecosystem, guidelines for its form and description, as well as ‘handling protocols’ have been developed as presented in the following sections.
Data guidelines¶
GEP modules have been designed in such way so as to allow flexibility in integrating electrification related datasets found in other databases and/or platforms as well as analytical outputs from various geospatial tools. Being able to incorporate such datasets or modelling results in the GEP ecosystem is thus an essential part of this initiative.
In order to support the integration process, the GEP team has put together a list of input/output datasets and parameters that are common between several GIS based electrification modelling tools. Each dataset/parameter comes along with suggested standards and metadata describing several characteristics that are important in the integration process. These include type, format, source, author and licence among others.
The list is available here.
Note
The above list was informed based on the functionalities of the Open Source Spatial Electrification Tool (OnSSET), which was used in the development of EISs in GEP 2018 available in GEP “Explorer”.
Replicating EIS (as descried in later sections) using OnSSET 2018 – The GEP version (link to source code) requires that these input/output data guidelines are followed explicitly.
The GEP team is currently working in collecting feedback from other institutions active in the geospatial electrification modelling (Columbia University, MIT, NRECA, RLI and others) in order to update and expand the current list.
Modelling process guidelines¶
The GEP has been designed upon the core values of transparency, repeatability, and auditability. Therefore, open access of data and modelling processes as well as clear documentation of assumptions on decision parameters is very important. The following paragraphs describe two parts:
- Part A. Pipeline for the development of EISs for a country
- Part B. Configuring & Ingesting EIS results into GEP “Explorer” locally
Part A. Pipeline for the development of EISs for a country¶
The pipeline for the development of electrification investment scenarios has been presented in the GEP “Toolbox” section for the case of OnSSET. Although the pipeline is fairly flexible and can be adopted to the modelling framework used, the scenario/results generation shall be developed as per data guidelines presented above.
Note
Changes of the modelling pipeline is possible however, this will also require re-configuration of the GEP “Explorer” as described in the next section. Custom configuration of GEP “Explorer” is possible on local machines. Re-configuration of the online version of the GEP “Explorer” is the output of an annual updating process described below.
Part B. Configuring & Ingesting EIS results into GEP “Explorer” locally¶
The visualization of EIS can be done using any GIS environment. The GEP “Explorer” has been developed however, to allow for offline visualization of EIS in the users local working station. More information on setting the development environment, configuring and ingesting the EIS result data so as to enjoy GEP “Explorer” services offline is available here.
Updating process guidelines (To be updated)¶
The annual suite of Electrification Investment Scenarios (EIS’s) will include a set of least cost investment scenarios for each target country. The scenarios will be defined by different levels of desired use, the expected costs of technology, and other ‘levers’ etc. These updates will reflect advances in: algorithms and models; improvements in data input; as well as increased scenarios defined by increasingly relevant and available ‘levers’.
In addition, every year an updated version of GEP “Explorer” and GEP “Scenario Generator” will be released. A process will be set up for active updating of these with outreach to partners such that the latest available modelling, data and analysis is both used and compatible with the GEP. Similarly, each year, advances in standards and updated teaching material will be released.
The first release of the GEP is planned for the Optimus Community Summer School in June 2019. Successive releases of the GEP will be made in the last quarter of each year. Calls for input to the GEP will be made and received by August each year.


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| Packages that use TransitionTarget | |
| org.apache.commons.scxml | The Commons SCXML executor and core concepts. |
| org.apache.commons.scxml.env | A collection of classes that may be commonly used to bridge the SCXML executor to the runtime environment. |
| org.apache.commons.scxml.io | A collection of classes for reading in and writing out SCXML documents, to and from the Commons SCXML Java object model. |
| org.apache.commons.scxml.model | A collection of classes needed to model SCXML documents. |
| Uses of TransitionTarget in org.apache.commons.scxml |
| Methods in org.apache.commons.scxml that return TransitionTarget | |
static TransitionTarget |
SCXMLHelper.getLCA(TransitionTarget tt1,
TransitionTarget tt2)
Finds the least common ancestor of transition targets tt1 and tt2 if one exists. |
| Methods in org.apache.commons.scxml with parameters of type TransitionTarget | |
void |
SCXMLListener.onEntry(TransitionTarget state)
Handle the entry into a TransitionTarget. |
void |
SCXMLListener.onExit(TransitionTarget state)
Handle the exit out of a TransitionTarget. |
void |
SCXMLListener.onTransition(TransitionTarget from,
TransitionTarget to,
Transition transition)
Handle the transition. |
static boolean |
SCXMLHelper.isDescendant(TransitionTarget tt,
TransitionTarget ctx)
Checks whether a transition target tt (State or Parallel) is a descendant of the transition target context. |
static TransitionTarget |
SCXMLHelper.getLCA(TransitionTarget tt1,
TransitionTarget tt2)
Finds the least common ancestor of transition targets tt1 and tt2 if one exists. |
void |
SCXMLExecutor.addListener(TransitionTarget transitionTarget,
SCXMLListener listener)
Add a listener to this transition target. |
void |
SCXMLExecutor.removeListener(TransitionTarget transitionTarget,
SCXMLListener listener)
Remove this listener for this transition target. |
Context |
SCInstance.getContext(TransitionTarget transitionTarget)
Get the Context for this TransitionTarget . |
Invoker |
SCInstance.getInvoker(TransitionTarget transitionTarget)
Get the Invoker for this TransitionTarget . |
void |
SCInstance.setInvoker(TransitionTarget transitionTarget,
Invoker invoker)
Set the Invoker for this TransitionTarget . |
boolean |
SCInstance.isDone(TransitionTarget transitionTarget)
Get the completion status for this composite TransitionTarget . |
void |
SCInstance.setDone(TransitionTarget transitionTarget,
boolean done)
Set the completion status for this composite TransitionTarget . |
void |
NotificationRegistry.fireOnEntry(TransitionTarget observable,
TransitionTarget state)
Inform all relevant listeners that a TransitionTarget has been entered. |
void |
NotificationRegistry.fireOnEntry(SCXML observable,
TransitionTarget state)
Inform all relevant listeners that a TransitionTarget has been entered. |
void |
NotificationRegistry.fireOnExit(TransitionTarget observable,
TransitionTarget state)
Inform all relevant listeners that a TransitionTarget has been exited. |
void |
NotificationRegistry.fireOnExit(SCXML observable,
TransitionTarget state)
Inform all relevant listeners that a TransitionTarget has been exited. |
void |
NotificationRegistry.fireOnTransition(Transition observable,
TransitionTarget from,
TransitionTarget to,
Transition transition)
Inform all relevant listeners of a transition that has occured. |
void |
NotificationRegistry.fireOnTransition(SCXML observable,
TransitionTarget from,
TransitionTarget to,
Transition transition)
Inform all relevant listeners of a transition that has occured. |
| Uses of TransitionTarget in org.apache.commons.scxml.env |
| Methods in org.apache.commons.scxml.env with parameters of type TransitionTarget | |
void |
Tracer.onEntry(TransitionTarget target)
|
void |
Tracer.onExit(TransitionTarget target)
|
void |
Tracer.onTransition(TransitionTarget from,
TransitionTarget to,
Transition transition)
|
void |
SimpleSCXMLListener.onEntry(TransitionTarget state)
|
void |
SimpleSCXMLListener.onExit(TransitionTarget state)
|
void |
SimpleSCXMLListener.onTransition(TransitionTarget from,
TransitionTarget to,
Transition transition)
|
static String |
LogUtils.transToString(TransitionTarget from,
TransitionTarget to,
Transition transition)
Create a human readable log view of this transition. |
static String |
LogUtils.getTTPath(TransitionTarget tt)
Write out this TransitionTarget location in a XPath style format. |
void |
AbstractStateMachine.EntryListener.onEntry(TransitionTarget entered)
Handle the entry into a TransitionTarget. |
void |
AbstractStateMachine.EntryListener.onTransition(TransitionTarget from,
TransitionTarget to,
Transition transition)
No-op. |
void |
AbstractStateMachine.EntryListener.onExit(TransitionTarget exited)
No-op. |
void |
AbstractSCXMLListener.onEntry(TransitionTarget state)
|
void |
AbstractSCXMLListener.onExit(TransitionTarget state)
|
void |
AbstractSCXMLListener.onTransition(TransitionTarget from,
TransitionTarget to,
Transition transition)
|
| Uses of TransitionTarget in org.apache.commons.scxml.io |
| Methods in org.apache.commons.scxml.io with parameters of type TransitionTarget | |
static void |
SCXMLSerializer.serializeOnEntry(StringBuffer b,
TransitionTarget t,
String indent)
Serialize this OnEntry object. |
static void |
SCXMLSerializer.serializeOnExit(StringBuffer b,
TransitionTarget t,
String indent)
Serialize this OnExit object. |
| Uses of TransitionTarget in org.apache.commons.scxml.model |
| Subclasses of TransitionTarget in org.apache.commons.scxml.model | |
class |
Final
The class in this SCXML object model that corresponds to the <final> SCXML element. |
class |
History
The class in this SCXML object model that corresponds to the <history> SCXML pseudo state element. |
class |
Initial
The class in this SCXML object model that corresponds to the <initial> SCXML pseudo state element. |
class |
Parallel
The class in this SCXML object model that corresponds to the <parallel> SCXML element, which is a wrapper element to encapsulate parallel state machines. |
class |
State
The class in this SCXML object model that corresponds to the <state> SCXML element. |
| Methods in org.apache.commons.scxml.model that return TransitionTarget | |
TransitionTarget |
TransitionTarget.getParent()
Get the parent TransitionTarget. |
TransitionTarget |
Transition.getTarget()
Deprecated. A transition may have multiple targets, use getTargets() instead. |
TransitionTarget |
Transition.getRuntimeTarget()
Deprecated. A transition may have multiple targets, use getRuntimeTargets() instead. |
TransitionTarget |
SCXML.getInitialTarget()
Get the initial TransitionTarget. |
TransitionTarget |
Path.getPathScope()
Get the farthest transition target from root which is not being exited nor entered by the transition (null if scope is document root). |
TransitionTarget |
Executable.getParent()
Get the TransitionTarget parent. |
TransitionTarget |
Action.getParentTransitionTarget()
Return the TransitionTarget whose Context this action
executes in. |
| Methods in org.apache.commons.scxml.model with parameters of type TransitionTarget | |
void |
TransitionTarget.setParent(TransitionTarget parent)
Set the parent TransitionTarget. |
void |
Transition.setTarget(TransitionTarget target)
Deprecated. Use setTargets(List) instead. |
void |
State.addChild(TransitionTarget tt)
Add a child transition target. |
void |
SCXML.setInitialTarget(TransitionTarget initialTarget)
Set the initial TransitionTarget. |
void |
SCXML.addChild(TransitionTarget tt)
Add an immediate child target of the SCXML root. |
void |
SCXML.addTarget(TransitionTarget target)
Add a target to this SCXML document. |
void |
Parallel.addChild(TransitionTarget tt)
Add a child. |
void |
Executable.setParent(TransitionTarget parent)
Set the TransitionTarget parent. |
|
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I enjoy playing Sudoku online, but it can get a little annoying because each site has a slightly different way to interact. On most sites you can click and then type a number to solve a cell. But there are almost as many ways to mark candidates as there are sites with puzzles. And some sites don't even support marks! I created this extension to smooth over these differences so I don't have to worry as much about which site I'm on and I can instead just work on the puzzles.
I know if I print out the page I can make all those site differences completely disappear, and all I need to know is how to use a pencil. I'm sure you've guessed by now that this is the inspiration behind this extension. The pencil-and-paper interaction is fairly easy to implement, but more importantly it is easy to understand and use. And it should work with pretty much any site.
There are other extensions that let you doodle.  And there are fully featured drawing programs that run in the browser. Those are fantastic extensions/apps, but they don't feel quite right for this task. They make the doodles the important thing when instead it should be the puzzle solving.
I should also point out that there are apps available (not necessarily browser based) specifically for solving puzzles. They are also fantastic, but I find much more satisfaction from doing the work myself. So, in keeping with the inspiration, this extension helps to solve puzzles only as much as pencil-and-paper does.
The simple way to think of the doodle button is as a toggle, but, of course, the reality is a bit more complicated. Some javascript code must be injected into a page to allow doodling, but it would be a waste to do that to all the pages that never get doodled upon. So the first time you press the doodle button isn't really a toggle at all. This extension's background page keeps track of which pages have been injected, so when you click on the button it knows whether to tell the page to toggle or to inject the doodling code into the page.
Why does this matter? Well, at the moment the only way to set any options is to add your own javascript code to the injected code. What you enter on the Options tab is injected after the contents of the doodles.js file. Yes, it is a stretch to call this "setting options", but that's how it works for now. You'll need to understand what is being injected and exactly when that code gets injected in order to do anything useful with the Options tab.
Here are some behaviors that might seem like bugs at first, but are really due to things that this extension can't do much about:
Changing the size of the browser window can cause things on the page to move around in very complex ways. Figuring out which thing a doodle should move with would be incredibly complicated. It's a fun idea, but it doesn't seem practical at all. So doodles just never move at all: each has a fixed position from the upper-left corner of the window.
Almost everything works fine when zoomed in or out... except the type of erasing where you sweep out an area around doodles. This seems to be a bug in the browser, and so I've filed a bug report.
Until that bug gets fixed you'll have to cancel zooming (ctrl+0) before using this type of erasing.
Doodles cannot cross the borders between frames.
The Flash player is capable of drawing inside the browser window, but the default configuration is to draw on top of the browser window. The authors of each web page make that decision, but they rarely need to display anything over the top of Flash content, so they use the default. Unfortunately this means doodles will most likely be hidden underneath the Flash content.
The Chrome Web Store has pages where you can report bugs + make suggestions and/or rate + write a review.
In version:
Sync'ed: (none)
Local: (none)


My name is Thomas Finch, and I'm currently a student at the University of Michigan studying computer science.
I also like to develop software in my free time, I've built some tweaks for jailbroken iOS devices before and have had a ton of fun with it. I'm currently working on a few iOS apps which should be coming out sometime in the near future. I also enjoy reverse engineering, especially on iOS.
Feel free to contact me through email or Twitter, I'd love to talk.


Herewith attached the Test Report for the executed script in nightwatch.js.
| Report Generated Time | Duration | Tests Executed count | Title |
|---|---|---|---|
| {{startTime}} | {{executedTime}} sec | {{testsCount}} | {{name}} |
| Total count of Pass | Total count of Failures | Total count of Errors | Total count of Skipped |
|---|---|---|---|
| {{passCount}} | {{failureCount}} | {{errorCount}} | {{skipCount}} |


Burgers
The Royal Hamburger
per serving
$21.37
Pizza
Special Crust Pizza
per serving
$12.15
Desserts
Chocolate Cookies
per serving
$15.10
Burgers
The Royal Hamburger
per serving
$21.37
Pizza
Special Crust Pizza
per serving
$12.15
Desserts
Chocolate Cookies
per serving
$15.10
Steaks
Steak Serving with
Dry Wine and Chilly
per serving
$21.37
Chicken
Chiken Strips with
Friend Potatoes and Sauce
per serving
$12.15
Vegan
Cesar Salad with
Fresh Sour Cream
per serving
$15.10
Steaks
Steak Serving with
Dry Wine and Chilly
per serving
$21.37
Chicken
Chiken Strips with
Friend Potatoes and Sauce
per serving
$12.15
Vegan
Cesar Salad with
Fresh Sour Cream
per serving
$15.10
Fruit
Fresh Strawberries
With any Topping Side
per serving
$21.37
Chiken
Crispy Strips with
French Fried Potatoe Sides
per serving
$6.15
Salad
Fresh Salad with
Dressing and Olive Oil
per serving
$15.10
Fruit
Fresh Strawberries
With any Topping Side
per serving
$21.37
Chiken
Crispy Strips with
French Fried Potatoe Sides
per serving
$6.15
Salad
Fresh Salad with
Dressing and Olive Oil
per serving
$15.10
Steaks
Chared Pork Loins
with Greens and Peppers
per serving
$21.37
Vegetarian
Olive Oil Potatoes
with Greens and Pepper
per serving
$12.15
Ocean
Fresh Oisters and
Vinegar Olive Oils
per serving
$35.24
Steaks
Chared Pork Loins
with Greens and Peppers
per serving
$21.37
Vegetarian
Olive Oil Potatoes
with Greens and Pepper
per serving
$12.15
Ocean
Fresh Oisters and
Vinegar Olive Oils
per serving


Library: Foundation
Package: Streams
Header: Poco/StreamCopier.h
Description
This class provides static methods to copy the contents from one stream into another.
Member Summary
Member Functions: copyStream, copyStream64, copyStreamUnbuffered, copyStreamUnbuffered64, copyToString, copyToString64
Member Functions
copyStream
static std::streamsize copyStream(
std::istream & istr,
std::ostream & ostr,
std::size_t bufferSize = 8192
);
Writes all bytes readable from istr to ostr, using an internal buffer.
Returns the number of bytes copied.
copyStream64
static Poco::UInt64 copyStream64(
std::istream & istr,
std::ostream & ostr,
std::size_t bufferSize = 8192
);
Writes all bytes readable from istr to ostr, using an internal buffer.
Returns the number of bytes copied as a 64-bit unsigned integer.
Note: the only difference to copyStream() is that a 64-bit unsigned integer is used to count the number of bytes copied.
copyStreamUnbuffered
static std::streamsize copyStreamUnbuffered(
std::istream & istr,
std::ostream & ostr
);
Writes all bytes readable from istr to ostr.
Returns the number of bytes copied.
copyStreamUnbuffered64
static Poco::UInt64 copyStreamUnbuffered64(
std::istream & istr,
std::ostream & ostr
);
Writes all bytes readable from istr to ostr.
Returns the number of bytes copied as a 64-bit unsigned integer.
Note: the only difference to copyStreamUnbuffered() is that a 64-bit unsigned integer is used to count the number of bytes copied.
copyToString
static std::streamsize copyToString(
std::istream & istr,
std::string & str,
std::size_t bufferSize = 8192
);
Appends all bytes readable from istr to the given string, using an internal buffer.
Returns the number of bytes copied.
copyToString64
static Poco::UInt64 copyToString64(
std::istream & istr,
std::string & str,
std::size_t bufferSize = 8192
);
Appends all bytes readable from istr to the given string, using an internal buffer.
Returns the number of bytes copied as a 64-bit unsigned integer.
Note: the only difference to copyToString() is that a 64-bit unsigned integer is used to count the number of bytes copied.


Deleting a Portfolio
You may delete any portfolio you have created. To delete a portfolio, access the Portfolios tool and follow these steps:
- If the Portfolios home page is not displayed, click the Reset button.
- Find the portfolio you want to delete and click the Delete link below its name. Sakai displays the Delete Confirmation window.
- To delete this portfolio, click OK. Sakai deletes the portfolio and displays the Portfolios home page. Or, to return to that
page without deleting the portfolio, click Cancel.