HSP : Hot Soup Processor ver3.6 / onion software 1997-2021(c)
HSP3.6 can be used in the same way as HSP3.5 without being aware of any changes. The outline of the items changed in HSP3.6 is as follows.
An option has been added that allows you to modify shadow characters, borders, etc. with the mes and print commands.
The objcolor command to specify the color scheme of the placement object and the objlayer command to define the placement object by user definition have been added.
There are many other new features such as stricter callback routines and rgbcolor instructions for specifying 24-bit color codes.
In addition, minor updates such as the addition of keys acquired by the stick instruction and the joystick input module have been made.
New runtimes that use Unicode characters as standard, hsp3utf, hsp3_64, etc. have also been updated.
We have expanded the functions that are useful not only for games but also for tool production and easy prototyping, while keeping the existing functions.
Newly added plugin "hspsw" (Steam platform integration API), "hspmucom" (FM sound source music playback plug-in by MML description), "ZLibWrap.dll" (compression and decompression of zip file), etc. It comes with advanced enhancements and is ready to go.
Various functions of HSP3Dish that support execution on Windows / iOS / android / Linux / html5 (WebGL) have been expanded.
The drawing of character strings has been greatly revised, and all platforms support the display of character strings including Japanese and semi-transparent composition.
It also supports checkboxes and input boxes as new placement objects. (Some platforms only)
On Windows / Linux platforms, screen, window size change by bgscr instruction, and full screen display are supported.
In addition, we are expanding support for new SDKs compatible with the latest terminals, acquisition of various sensor information, network access, and HSPDX compatible sprite drawing functions.
Hsp3js, which runs on a web browser, can newly output in WebAssembly format. The speed of drawing HGIM G4 has also been greatly improved, improving its practicality.
The HSP3Dish Helper tool, which supports conversion to a wide range of devices, is also now more convenient and convenient to use.
The HGIMG4 plugin that enables high-level 3D representation has been significantly updated.
In addition to improving the stability and speed of the system, the lighting function and post-effect related functions have been enhanced. In addition, detailed usability has been improved, such as restrictions on FBX model conversion and restrictions on duplication.
With the new HGIMG4 tool, you can now see and edit the 3D data after converting the fbx file in more detail. It is possible to check the material (.material) file in detail by GUI.
With new instructions, it is possible to generate free shapes, acquire physical collision information, acquire node hierarchy information, and so on. In the writing function, the types and number of lasts have been expanded, enabling more advanced expressions. We've also added standard module support for post effects.
Many materials have been expanded in the HSPTV folder as freely usable materials. HSP3 official character "Tamane", professional student collaboration materials, etc. It can be widely used mainly for games. A new sample script is also included, and you can freely use it to create your own original work. "WebDish" , a service that allows you to publish web applications using HSPTV materials, has also been published. increase.
A sample script that allows you to easily try out the new features added in HSP3.6 is included in the "sample / new36" folder. Please try the operation with the new sample by actually executing it.
The mes (print) instruction has been enhanced to allow character decoration and so on.
The parameters of the mes instruction are as follows.
mes "strings",sw "strings": Messages or variables to display sw (0): Optional
The first parameter of the mes instruction can be a string or a variable name. If you specify a variable name, the contents assigned to the variable are displayed.
The second optional parameter allows you to qualify characters and set behavior.
Value: Macro name: Behavior ----------------------------------------------------- 1: mesopt_nocr: No line break at the end 2: mesopt_shadow: Draw shadowed characters 4: mesopt_outline: Draw border characters 8: mesopt_light: Simple drawing of shadows / borders 16: mesopt_gmode: Reflect the gmode setting (HSP3Dish only)
If 2 or mesopt_shadow is specified for the option, the shadowed characters will be drawn. If 4 or mesopt_outline is specified for the option, the bordered characters will be drawn. For shadows and borders, the color specified by the objcolor command is used. Also, the width of the shadow and border can be specified by the 4th parameter of the font instruction.
In the above example, the left is the shaded character, the center is the border character, and the right is the normal character.
When 16 or mesopt_gmode is specified as an option, drawing that reflects the settings such as translucency and color addition specified in gmode is performed.
(This option is only valid for HSP3Dish and HGIMG4, ignored by normal HSP3 runtime)
Multiple option values can be specified at the same time by adding them.
If "mesopt_nocr + mesopt_shadow" is specified, the display will be shaded and will not break.
In HSP3Dish and HGIM G4 runtime, check boxes, input boxes
Support has been added. (Input box is Windows / Linux only)
You can use chkbox and input instructions in the same way as HSP3. It also supports changing the background color and font set by the objcolor and objmode commands.
These GUI parts are not parts provided by the OS, but are implemented independently by HSP3Dish.
It may differ from the look provided by the OS, but it can provide a unified look across different platforms.
As for the placement objects of HSP3Dish, we plan to expand the same parts as HSP3 in the future.
Layer objects are newly provided user-defined placement objects. By registering a subroutine that draws on the screen in advance, drawing can be executed at the specified timing (layer).
layerobj p1,p2,p3,*label,p4 p1, p2; XY size of layer object (in dots) p3 (0): Layer ID * label: Layer object processing subroutine p4 = 0 to (0): Option value example : layerobj 320,240,objlayer_normal,*laysub,100 stop *laysub return
Layer objects have no function on their own.
A specific area on the screen is managed as a layer object, and the user's program (callback routine) is called at each drawing timing.
There are various ways to use it, but you can manage only the drawing part independently with modules that will be added later.
In addition, parameters can be received with the objprm instruction, and it is also possible to set or create your own placement object.
For more information on layer objects, see the Layer Objects section of the programming manual.
HSP3Dish and HGIMG4 runtimes now support easy-to-use standard sprites .
The standard sprite instructions are compatible with the instructions added as the hspdx plugin, making it easy to handle 2D drawing.
There were several ways to use sprites (rectangular images) when drawing in 2D with HSP3.
・ HSPDX plug-in ・ HGIMG / HGIM GX plug-in ・ HGIM G3 plug-in ・ HGIM G4 plug-in ・ Mod_sprite module
Among them, the plug-ins up to HSPDX, HGIMG, and HGIMGX are from the HSP2 era, and development has already been completed.
It is difficult to operate with the current OS and environment.
The HGIMG3 / HGIMG4 plug-in has 3D functionality as well as a highly functional 2D sprite.
It also has functions, but instead of managing all coordinates with real numbers and having many functions
There was a lot of content to learn and it was difficult to handle easily.
This time, the HSPDX plug-in that has the longest history and has been used by many users
Based on the commands, we have expanded the easy and easy-to-use 2D-only sprite commands.
Sprites can be displayed with simple commands, and sprite images can be freely registered.
It is equipped with a flexible system. Also, sprite callbacks, map drawing, etc.
A unique mechanism has also been introduced, making it more convenient than the original HSPDX plugin.
Coordinates are also managed by integers, making it easy to handle in 2D games and UI displays.
Of course, you can also use the conventional plug-in for autonomous movement by event list and cooperation with 3D.
Standard sprites work on all platforms supported by HSP3Dish and HGIM G4.
The drawing speed is superior to the standard HSP3 runtime, and in scenes where speed is required such as drawing games.
It should be the best choice.
For more information on standard sprites, see Standard Sprite Programming Guide .
A generic term for interrupts, modular variable constructors, destructors, etc. that have occurred in HSP3 until now.
It is defined as a "callback routine" and is managed more strictly than before.
When calling the callback routine, the processing must be terminated immediately by the return instruction in a limited situation.
Labels or user-defined instructions that are called in the following situations are treated as callback routines.
-When executing the cleanup instruction defined by the #deffunc instruction -When executing modular variable constructors and destructors -User interrupt by placement object (objlayer) -Sprite display interrupt by es_setgosub instruction (HSP3Dish)
Callback routines allow you to write instructions just like regular subroutines,
Wait, await, stop instructions, etc. cannot be waited for or stopped.
If there are instructions that cannot be used during the execution of the callback routine,
I get the error 42 (instruction not available in the callback).
For more information on callback routines, see the Callback Routines section of the programming manual.
A new objcolor instruction has been added to specify the color scheme of the placement object.
objcolor p1, p2, p3 Specify the color scheme of the placement object p1, p2, p3 = 0 to 255 (0): Color code (brightness of R, G, B)
With the objcolor command, you can set the color scheme of the input box, etc.
To enable the color scheme by the objcolor instruction, use the option of the objmode instruction in advance.
You must specify "objmode_usecolor".
objmode objmode_usecolor
The input box by mesbox and input command is specified by the character color specified by rgbcolor and the color command.
The background color is applied.
Also, the text input box by mesbox can be fully selected by pressing [ctrl] + [A] keys.
It has been fixed.
The rgbcolor instruction for specifying the 24-bit color code has been added.
In the past, each RGB was divided into "color 1, 2, 3" and the parameters were described.
It can be written in the form of "rgb color $ 010203".
It is a specification method that has a high affinity with RGB codes such as "# 112233" used on the Web (html).
The content to be executed is the same for both the color instruction and the rgbcolor instruction. The only difference is the way you write the color code.
A stick command that collectively acquires information on keys used in games, including cursor keys, and new [Z] [X] [C] and [A] [W] [D] [S] keys. Information has been added.
The added information is stored as the following numbers:
| Value (decimal) | Value (hexadecimal) | Key |
| 1 | $ 00001 | Cursor key left (<-) |
| 2 | $ 00002 | On the cursor keys (↑) |
| 4 | $ 0004 | Cursor key right (->) |
| 8 | $ 00008 | Cursor down (↓) |
| 16 | $ 00010 | Spacebar |
| 32 | $ 00020 | Enter key |
| 64 | $ 00040 | Ctrl key |
| 128 | $ 00080 | ESC key |
| 256 | $ 00100 | Left mouse button |
| 512 | $ 002.0 | Right mouse button |
| 1024 | $ 004000 | TAB key |
| 2048 | $ 000080 | [Z] key |
| 4096 | $ 01000 | [X] key |
| 8192 | $ 02000 | [C] key |
| 16384 | $ 04000 | [A] key |
| 32768 | $ 08000 | [W] key |
| 65536 | $ 10000 | [D] key |
| 131072 | $ 20000 | [S] key |
The newly added strexchange instruction has a function to replace all the character string data contained in the script at once.
This makes it easier to translate the strings used in the script into another language, replace messages depending on the version, and so on.
String replacement is achieved in three steps.
strexchange "strex_test2en.strmap"
This allows you to replace it with something else without modifying the string in the script. It is also possible to replace with multiple languages by preparing multiple files for replacement.
If you want to revert to the string in the script without applying the string replacement,
strexchange ""
Please specify an empty string as in.
The replacement string data file contains a number (hash code) that indicates the original string. This code is matched with the character string in the script to replace it.
Therefore, please note that the same string will be grouped as the same hash.
Also, since the target is the character string in the script, it does not apply when reading an external text file or generating a character string from the character code.
It is very useful for translation and customization in various situations. Please use all means.
Added support for zip file compression and decompression using the ZLibWrap.dll library.
It is possible to compress and decompress files from a script with two simple instructions.
#include "zipfile.as"
You can use the following instructions by writing. (The ZLibWrap.dll file is required for execution.)
ZipCompress "srcfiles", "zipfile" Files specified in "srcfiles" (wildcards can be used) Compress and save to the file specified by "zipfile". ZipExtract "zipfile", "path" Decompress the compressed file specified by "zipfile" to the folder specified by "path".
For details, refer to each instruction help and sample.
In HSP3.6, the MUCOM 88 plug-in that supports FM sound source playback by MML description is included as standard.
MUCOM 88 Windows that reproduces the FM sound source driver that was operating on NEC's PC-8801 series
You can control it.
From simple music playback to MML interpretation from scripting languages by using the MUCOM88 plug-in
You can control a wide range.
A total of 11 channels of FM sound source (OPNA) 6 sounds + PSG sound source (3 voices) + rhythm sound source + PCM sound source can be described in MML language.
For Windows sound playback processing, use DirectSound of DirectX 8 or later, and in the environment of Windows XP or later,
It can be operated without any additional components.
For details on the MUCOM88 plug-in, refer to the attached manual (docs / hspmucom.txt) for instruction help,
See samples (samples / mucom88).
HSPMUCOM is published as part of the Open MUCOM88 project.
See below for the Open MUCOM88 project.
Open MUCOM88 https://onitama.tv/mucom88/
MUCOM 88 Windows tools and sample MML that run on Windows are available.
HSPMUCOM.DLL and source code are freely introduced as long as they are free (non-profit).
It can be duplicated and redistributed. In that case, be sure to document
Be sure to include the license notation as well.
HSP3.6 comes standard with the hspsw plugin for calling APIs for the Steam platform.
On the app distributed on the Steam platform that downloads and sells PC games and PC software,
It can support features such as rankings, achievements (trophy), and reading and writing status.
For details on the hspsw plugin, refer to the attached manual (doclib / hspsw.txt) and samples (samples / hspsw).
please refer to.
HSPSW Plugin Manual doclib/hspsw.txt
In the hspinet plugin http / https request Netrequest_put and netrequest_delete corresponding to PUT / DELETE method Instructions have been added. This makes it possible to use more Web APIs.
hspinet plugin manual doclib/hspinet.txt
The HSP3 standard runtime (hsp3_64.exe) that runs as a 64-bit (x64) app is Changed to work on a unicode (UTF-8) character basis by default. If you want to use it, specify the following line at the beginning of the script.
#include "hsp3_64.as"
The operation specifications are the same as the HSP3UTF (UTF-8) version runtime. The 64-bit (x64) runtime only works on 64-bit versions of Windows (Windows 7 and above).
Compact runtime (hsp3c) up to HSP3.51 starts with standard HSP3
Some functions were removed, but the functions have not changed since HSP3.6.
The big difference from the standard runtime is the single thread library with the old compiler
It was built using it, which reduces file size and memory usage.
Execution efficiency may decrease in a new OS or CPU environment.
The standard runtime is built in the latest compiler environment and is efficient in many environments.
Optimized to work.
We recommend using the standard runtime unless you have a specific reason to do so.
However, while the standard runtime supports Windows XP and later behavior,
The compact runtime supports Windows 98 and later operations.
When using the compact runtime, specify the following line at the beginning of the script.
#include "hsp3c.as"
Along with this, the multi-threaded runtime (hsp3mt) that was prepared up to HSP3.51 is no longer included. Users who used hsp3mt should continue to use the standard HSP3 runtime.
As an image and sound data file that can be freely used when presenting a work The HSPTV folder material has been greatly expanded. With a simple license, it can be used for works other than HSP. You can also freely refer to the "WebDish service", which allows you to publish HSP scripts on the Web. I hope that many works will be created by utilizing "HSPTV folder material" and "WebDish material".
HSP3.6 WebDish material data https://dev.onionsoft.net/seed/webdish_res.html WebDish service https://dev.onionsoft.net/seed/webdish.html
Error messages when running HSP runtime on Windows and Linux are displayed by switching between Japanese and English based on the character code of the OS environment.
In addition, an English version of the script editor is newly included in the HSP installation folder.
By starting "hsed3_en.exe", the menu and other interfaces will be in English.
There is no change in the function of the HSP3 main unit, but if you want to use it in the English version environment, please try it.
We will continue to prepare for the internationalization of the HSP development environment.
Supports dynamic change of screen (window) size in Windows / Linux version of HSP3Dish and HGIMG4.
Previously, the size was fixed at startup according to the size recorded in the hsp3dish.ini file,
We have received requests from many people to change the size and support full screen, and have corrected it.
From HSP3.6, the screen (window) size can be changed by the screen command and bgscr command.
screen p1,p2,p3,p4,p5,p6 p1 = 0 to (0): Window ID p2 = 1 to (640): Screen size to be initialized X (1 dot unit) p3 = 1 to (480): Screen size Y to initialize (1 dot unit) p4 = 0 to 1 (0): Screen mode to initialize p5 = 0 to (-1): Window layout X (1 dot unit) p6 = 0 to (-1): Window layout Y (1 dot unit)
The window ID of p1 is 0 only. The following values can be specified for the initialization mode of p4.
+4 (screen_fixedsize): Fixed size window +8 (screen_tool): Tool window +16 (screen_frame): Window with deep edges +256: Full screen
If you specify 256 for p4, it will be initialized as full screen with the specified resolution.
Also note that when resizing the screen, unlike the normal runtime, all image buffers loaded up to that point will be lost.
In HSP3Dish and HGIMG4, the viewcalc instruction that sets the coordinate transformation at the time of drawing has been added.
The viewcalc instruction is a powerful function that allows you to apply arbitrary calculations to the X and Y coordinates when drawing in 2D.
You can scale, move, rotate, etc. the entire rendered display.
viewcalc p1,p2,p3,p4,p5 p1 (0): Setting mode p2 (0.0): Parameter 1 (real number) p3 (0.0): Parameter 2 (real number) p4 (0.0): Parameter 3 (real number) p5 (0.0): Parameter 4 (real number)
There are several types of setting modes specified by p1, and various conversions can be performed.
Macro name value Content ----------------------------------------------------- vptype_off 0 No coordinate transformation (default) vptype_translate 1 Specify movement parameters vptype_rotate 2 Specify rotation parameter vptype_scale 3 Specify scale parameter vptype_3dmatrix 4 Coordinate transformation by 4 × 4 matrix vptype_2d 5 Set 2D coordinate transformation vptype_3d 6 Set 3D coordinate transformation
vptype_2d is in a mode to apply basic 2D coordinate transformations. Parameters 1 to 3 allow you to set the X and Y scales (magnification) and rotation angle (in radians).
viewcalc vptype_2d, 2.0, 2.0, 0.0
If you specify as, it will be displayed on a double scale in the X and Y directions, and the angle will be 0.
You can specify various other parameters. See the viewcalc instruction help for more information.
In HSP3Dish and HGIMG4, the celbitmap instruction for handling the contents of the variable buffer as image data has been added.
Until now, HSP3Dish could not directly access the image data in dot units, but this command makes it possible to read and write the contents of the memory as image data.
celbitmap p1,var,p2 p1 (0): Window ID var: Array variable to replace the image p2 (0): Operation option
When using the celbitmap instruction, it is necessary to initialize the offscreen buffer created by the buffer instruction in advance and the variable buffer to replace it.
Create an offscreen buffer by specifying the screen_offscreen option with the buffer instruction.
buffer 2,256,256,screen_offscreen
Then create a variable buffer to replace the buffer.
Initialize the one-dimensional array with the dim command and create it. The size to be created is X size x Y size of the offscreen buffer.
dim bitmap, 256*256
Now you are ready to use the celbitmap instruction.
By specifying the ID of the offscreen buffer and the array variable with the celbitmap command, the contents of the variable buffer are applied as they are as an image.
The variable buffer is 1 dot per element. One dot is RGB format data in which 32-bit elements are stored in 8-bit units for each of R, G, B, and A. (Please note that the order of RGB has changed between 3.6β2 version and 3.6β3 version.)
For example, if you specify "$ ff204080" (hexadecimal), A = $ ff (255), B = $ 20 (32), G = $ 40 (64), R = $ 80 (128). (Decimal numbers in parentheses)
Please note that replacing image data is a costly process and may reduce the frame rate when replacing large size images.
The p2 parameter allows you to specify the replacement format and behavior.
Value macro behavior --------------------------------------------------------- 0 Hold data in celbitmap_rgb $ aabbggrr format 1 Hold data in celbitmap_bgr $ aarrggbb format 16 celbitmap_capture Read the contents of the drawing screen into a variable
Normally, the format of celbitmap_rgb that conforms to the OpenGL standard is used. If celbitmap_bgr is specified as an option, the ARGB sequence will be in accordance with the DirectX standard.
When celbitmap_capture is specified, the data on the drawing destination screen is read into the array variable. (The read size will be the size of the offscreen buffer)
* The celbitmap_capture option is an experimental implementation. Currently, it can be used only on Windows (excluding DirectX version HGIMG4) and Linux version.
The iOS and android versions of HSP3Dish are compatible with their new SDKs.
iOS version: For XCode 10 or later iOS14, 64bit compatible android version: Android SDK 10 (API 29), 64bit compatible, SDK r25, NDK r12 or later, AdMob (Google Firebase) compatible
Both iOS and android versions support 64-bit binary output. Since the SDK and development environment of the corresponding version are required, See the manual for more information.
HSP3Dish Manual Index hsp3dish.htmExisting projects may not build properly, so We recommend that you recreate the existing project.
HSP3.6 is a major modification from the previous HGIMG4. We have reviewed various functions to make it more powerful and easier to use. Designed to work upwards compatible with previous versions, Since some functions may behave differently, please use the script created in the past. Please be careful when operating it. For details on how to use it, refer to the HGIM G4 Programming Guide.
HGIM G4 Programming Guide doclib/hgimg4.html
The outline of the added and changed items is as follows.
HGIMG4 Unity Cooperation Guide doclib/hgimg4_unity.html
The "Professional Student Demo" (sample / pronama3d) created using this collaboration is also available. It is included as a sample.
setreq SYSREQ_LOGWRITE,0; Suppress log output
setang (setting the rotation angle by the order of X-> Y-> Z) setangy (setting the rotation angle by the order of Y-> X-> Z) setangz (setting the rotation angle by the order of Z-> Y-> X) event_ang (event change of rotation angle according to the order of X-> Y-> Z) event_angy (event change of rotation angle according to the order of Y-> X-> Z) event_angz (Event change of rotation angle according to the order of Z-> Y-> X) event_setang (Event setting of rotation angle according to the order of X-> Y-> Z) event_setangy (event setting of rotation angle according to the order of Y-> X-> Z) event_setangz (Event setting of rotation angle according to the order of Z-> Y-> X)
setobjrender id,rendergroup,lightgroup id (0): Object ID rendergroup (1): Rendering group value lightgroup (1): Lighting group value
If the render group value is the same as the render group value of the camera or light,
It will be valid.
Normally, group 1 is set for both objects and cameras. Display from a specific camera only
It can be used when you want to disable the display.
Lighting group values enable / disable for specific lights.
If it is different from the lighting group value of the light, the light will be disabled.
Each group value is from 1,2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32768
Any combination of bits can be specified.
| Platform | Character code | Font file |
| Windows | SJIS | Not required |
| Linux / RaspberryPi | UTF-8 | ipaexg.ttf file required |
| html5 (Emscripten) | UTF-8 | unnecessary |
| android | UTF-8 | unnecessary |
| iOS | UTF-8 | unnecessary |
setreq SYSREQ_USEGPBFONT,1
As shown above, you can switch to the traditional font display by setting SYSREQ_USEGPBFONT to 1 in the system request. (You need to prepare the "res / font.gpb" file)
Font drawing can be switched at any time by system request.


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This chapter explains Number 13


Some distributed systems depend on clock time synchronization, while others use their own virtual clocks (1, 2, 3, ...) to determine the ordering of the distributed operations. The latter ones would see no breakage from a diverting clock time. I'm curious, do we use anything specific that requires clock time synchronization? Electron? Blockchains?
Anyhow, loading our own reliable time when mm2 starts is a nice idea. But we should probably track it as a separate issue. Specifically, incorre...


Away from Ruby, this week I’ve learned JavaScript. So far I find the concepts are very similar and there are a lot of functions / methods that share the same names between two. Most of the time, Ruby has cleaner-looking code. However, I was stuck for a few times during the week using “Ruby thinking”.
One of the differences
For example, Ruby Hashes and JavaScript Objects have identical looks. When it comes to available methods, there are a lot you can do with ruby methods. When you try to access a value in Ruby, “hash[key]” is the only way to go. JavaScript Objects are more flexible on accessing values. In addition to the “square bracket way” like how Rudy does, It can also access a value with "object.key". That looks pretty clean to me. I’m still new to both of the languages. Although I cannot tell how to apply those languages to webpage yet, I’m enjoying learning them (especially on algorithm problems) and look forward to know more!


New David Schwimmer-Starring Comedy Series Intelligence Airs in February
by Rachita VasandaniFriends alum David Schwimmer has shared the first look for his new comedy series, Intelligence.
The new Sky original production is set in the U.K.’s highly regarded Government Communications Headquarters (described in a press release as “a weedier, geekier, more bureaucratic version of MI5 and MI6”) and follows a power-hungry, maverick NSA agent, played by Schwimmer.
Mohammed will write, star in and executive produce the six-part series, with Schwimmer also executive producing. Jon Mountague, Head of Comedy at Sky Entertainment, said in a statement, “Mohammed has written a brilliantly funny comedy series in Intelligence. David & Nick are hilarious together and so perfectly represent the special relationship between our two great nations. I can’t wait.” Well, we don’t have to wait long: Schwimmer’s tweet promises a Feb. 18, 2020, premiere.


#include <theora.h>
Data Fields | |
| ogg_uint32_t | width |
| ogg_uint32_t | height |
| ogg_uint32_t | frame_width |
| ogg_uint32_t | frame_height |
| ogg_uint32_t | offset_x |
| ogg_uint32_t | offset_y |
| ogg_uint32_t | fps_numerator |
| ogg_uint32_t | fps_denominator |
| ogg_uint32_t | aspect_numerator |
| ogg_uint32_t | aspect_denominator |
| theora_colorspace | colorspace |
| int | target_bitrate |
| int | quality |
| nominal quality setting, 0-63 | |
| int | quick_p |
| quick encode/decode | |
| unsigned char | version_major |
| unsigned char | version_minor |
| unsigned char | version_subminor |
| void * | codec_setup |
| int | dropframes_p |
| int | keyframe_auto_p |
| ogg_uint32_t | keyframe_frequency |
| ogg_uint32_t | keyframe_frequency_force |
| ogg_uint32_t | keyframe_data_target_bitrate |
| ogg_int32_t | keyframe_auto_threshold |
| ogg_uint32_t | keyframe_mindistance |
| ogg_int32_t | noise_sensitivity |
| ogg_int32_t | sharpness |
Contains the basic playback parameters for a stream, corresponds to the initial 'info' header packet.
Encoded theora frames must be a multiple of 16 is size; this is what the width and height members represent. To handle other sizes, a crop rectangle is specified in frame_height and frame_width, offset_x and offset_y. The offset and size should still be a power of 2 to avoid chroma sampling shifts.
Frame rate, in frames per second is stored as a rational fraction. So is the aspect ratio. Note that this refers to the aspect ratio of the frame pixels, not of the overall frame itself.
see the example code for use of the other parameters and good default settings for the encoder parameters.


About Akan Names
Akan names are a traditional naming in Ghana.Names ae based on gender and the day you were born
To get your Akan name fill the form below
Enter your details here
Year of Birth:
Month of Birth:
Date of Birth:
Gender
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Submit


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come on were gonna lose.mp3
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ever get that feeling.mp3
find their teleporter.mp3
found their teleporter.mp3
i know how that feels.mp3
im looking out for ya.mp3
it all comes down to this.mp3
its just the strangest.mp3
just in the nick of time.mp3
lets get this thing moving.mp3
the objective is mine.mp3
theyre taking the point.mp3
theyve got a teleporter.mp3
we could use a healer.mp3
we got to stop the payload.mp3
we that just happened.mp3
weve gotta stop the payload.mp3
winston is not going to be happy.mp3
winston youre an animal.mp3


Once upon a time, in a modern city called Iahgnahs, there lived a street dog.

[[Next|Beginning 2]]One day, he was very hungry for he hadn't found food for a whole day.
[[Look for food]]
[[Don't look for food]]He came to a crossing.
[[Go back|Don't look for food]]
[[Cross the road]]An hour passed. He felt much more hungry.
[[Look for food]]
[[Don't look for food]]There's a dog out there. He seemed lonely but clean.
Oh, a man is following him. Obviously, this man is the master.
[[Wander around]]
[[Go and talk with him]]Nothing interesting.
[[Go back|Cross the road]]
Hi. My name's Jerry. What's your name?
[[Tom.]]
[[Tuffy.]]Jerry: Hello, Tom. Why are you wandering here? Where's your master?
[[I don't have a master...]]Jerry: Hey, I'm gonna tell you something. My master is caring and gives me a comfortable life, but I'm getting bored of it. I'm planning to escape and live outside for one day...
[[Wow, that's cool!]]
[[This would make your master anxious!]]Jerry: Oh...  Street dogs really aren't common these days. Shall we... (turn around) play for a while? My master is asleep on that bench.
[[Sure.]]
[[Sorry, I'm looking for food.]](Tom and Jerry played for ten minutes.)
[[Keep playing|Sure.]]
[[Oh, I'm feeling much hungrier...]]Jerry: Well, that's not urgent. Playing won't stop you from getting food later.
[[Okay.|Sure.]]Jerry: Uh, you mean you have to leave?
[[Yes.|Stop playing]]
[[No, we can play a little more if you want.|Sure.]]Jerry: Okay, I'm feeling hungry too. I'll go get some food. I'm coming here again tomorrow.
[[See you then.]]Jerry's master woke up and took Jerry away. The sky is getting darker, I have to hurry now.
[[S|No food]][[e|Found food]][[a|No food]][[r|No food]][[c|No food]][[h|No food]] [[f|No food]][[o|No food]][[r|No food]] [[f|No food]][[o|No food]][[o|No food]][[d|Found food]]No food :(
[[Go back|See you then.]]Found (either: 'a bone', 'a bowl of rice', 'a head of cabbage').
[[Eat it.]]
[[Find something else]]Now Tom full. Darkness falls.
[[Go to sleep]]The sky is getting darker and darker, I have to hurry now.
[[S|No food]][[e|No food]][[a|No food]][[r|No food]][[c|Found food]][[h|No food]] [[f|No food]][[o|Found food]][[r|No food]] [[f|No food]][[o|No food]][[o|No food]][[d|No food]]The sun rises.
[[Go find Jerry]]Jerry has already come.
Jerry: Hey, Tom, what did you have for dinner yesterday?
[[Something found on the street. What about you?]]Jerry: I had meat, dog food and some soup. Those were really delicious! E(:P)
[[Ah...]]Tom was very sad.
Jerry's master noticed Tom and said, 'Hey, this dog is cute!'
He looked at Jerry and asked, 'A street dog?' Jerry nodded.
The master said happily, 'Let's take him home! I'll give him a comfortable shower, and you'll have "somedog" to play with!'
[[What?!]](Together, one man and two dogs went home.)
Master: Time for shower!
[[Mm... hm...]](Hours passed. Then days. Then weeks. Then months. Then, years.)
(Tom and Jerry lived happily with their caring master and the family, until the end of their life.)Jerry: Now my master is asleep on that bench. I think now is the best chance.
(Jerry ran away.)
Jerry: Come on, boy!
[[Follow Jerry]]Jerry: Well, I'm just going to do that. Just for one day. Then I'll go back.
[[Uh...|Wow, that's cool!]](Tuffy and Jerry ran to an urban area called Gnaijgnahz. They played for some time.)
[[Continue playing]]Another (either: '10', '20', '30', '40', '50', '60', '120') minutes passed.
[[Continue playing]]
[[Well, are you hungry?]]Jerry: Yes. We need some food.
[[Shall we start a competition?]]Jerry: Of course! Let's see who can find the food faster.
[[Ready... Go!]]Three minutes later, Tuffy found (either: 'a bone', 'a bowl of rice', 'a head of cabbage', 'an apple', 'some dog food').
[[Find something else|Ready... Go!]]
[[Go back to the place Tuffy and Jerry met.]](After (either: 'fifteen', 'twenty-six', 'thirteen', 'twenty', 'fourteen') minutes, Jerry came.)
Tuffy: Hey, see what I've found!
Jerry: Ah... I failed to find anything...
Tuffy: Perhaps you've never done similar things before, have you?
Jerry: Nope...
[[Ha ha, here's some for you. Let's be friends!]]Jerry: Thank you, thank you... You'll be my best friend...
(Tuffy and Jerry ate the food together happily.)
Jerry: It's not all good to be domestic. Every dog has its day, right?
[[Ha, yes.]]
[[Well...|Ha, yes.]]Jerry: By the way, my master is kind and all the family members are caring. Perhaps you'll live a happy life in a house!
[[Really! That is super great!]]
[[Nope, thanks. I'm used to street life.]]Jerry went home with Tuffy.
Jerry's master noticed Tom and said, 'Hey, this dog is cute!'
He looked at Jerry and asked, 'A street dog?' Jerry nodded.
The master said happily, 'Let's accept him!' The family members shouted, 'Great!'
[[What? They agreed!]]Jerry: Well, I'm going home then. My master must be anxious!
(Jerry and Tuffy became best friends. They played together every day and both of them lived a happy life.)Master: Time for shower!
[[Mm... hm...|Mm... hm... 2]](Hours passed. Then days. Then weeks. Then months. Then, years.)
(Tuffy and Jerry lived happily with their caring master and the family, until the end of their life.)


About me
My name is Olivier, and I am a 22-year young interaction designer from the Netherlands. I recently travelled through Central America, I am learning Spanish, and I hold a BSc. degree in Industrial Design Eindhoven Univerisity of Technology(TU/e). Currently, I am studying the master Research and Design Development at the TU/e.


Friend Finder
Answer a few basic questions.
Then find the friend with the greatest compatibility!
Take the Survey
API Friends List |
Git Hub Repo


--- layout: page title: Get the code ---
Ensure you have installed Blaze CSS before using the components.
RiotGear is hosted by JSDelivr
» https://cdn.jsdelivr.net/riotgear/{{ site.version }}/rg.min.js (v{{ site.version }})
» https://cdn.jsdelivr.net/riotgear/latest/rg.min.js (latest)
<script src="https://cdn.jsdelivr.net/riotgear/latest/rg.min.js"></script>
RiotGear has been published to NPM.
npm install riotgear --save
Or alternatively:


Regular Session Total
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1 write to CommandName
System.Management.Automation (1)
engine\CommandDiscovery.cs (1)
35
CommandName
= commandName;
1 reference to CommandName
System.Management.Automation (1)
engine\CommandDiscovery.cs (1)
78
string dynamicName = "LookupHandlerReplacementFor<<" +
CommandName
+ ">>";


Missing hiker found dead in Chena River Recreation Area
FAIRBANKS, Alaska (AP) - A 26-year-old Soldotna man reported missing on a hike Monday east of Fairbanks was found dead in a state recreation area.
The Fairbanks Daily News-Miner reports state park rangers on all-terrain vehicles found the body of Jarred Allen in the Chena River State Recreation Area.
Alaska State Troopers spokesman Ken Marsh says hypothermia is the suspected cause of death. Temperatures Sunday were in single digits.
Allen left Friday on a solo hike and was due to return Sunday. His family reported him overdue Monday and a search was launched.
Rangers found Allen in the Angel Creek Valley area off Mile 49 Chena Hot Springs Road. He was about 6 miles (9.7 kilometers) off the road and 1 mile (1.6 kilometers) from the upper Angel Creek Cabin.
An autopsy was planned.
Information from: Fairbanks (Alaska) Daily News-Miner, http://www.newsminer.com
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


--- layout: stats title: Florida B Statistics permalink: "/stats/teams/florida-b.html" ---
| Year | Team | Status | Finish | W-L | PPG | PAPG | Margin | TU/G | N/G | BHrd | BPts | PPB |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | Florida B | UG | 37 | 5-9 | 108.2 | 185 | -76.8 | 5.93 | 1.79 | 83 | 810 | 9.76 |
| Year | Round | Team | Opponent | Result | Score | 10 | -5 | PPB | Packet |
|---|---|---|---|---|---|---|---|---|---|
| 2019 | 1 (Prelims) | Florida B | Stanford A | Loss | 25 - 370 | 2 | 1 | 5.00 | Yale A + Michigan |
| 2019 | 2 (Prelims) | Florida B | Yale B | Loss | 40 - 245 | 3 | 4 | 10.00 | UVA + Rutgers + Chicago B |
| 2019 | 3 (Prelims) | Florida B | Ohio State | Loss | 40 - 330 | 3 | 2 | 6.67 | McGill + UCLA + Oxford |
| 2019 | 4 (Prelims) | Florida B | Virginia A | Loss | 80 - 340 | 4 | 0 | 10.00 | Berkeley A + Ohio St |
| 2019 | 5 (Prelims) | Florida B | NYU | Win | 180 - 110 | 9 | 2 | 11.11 | Chicago A + Penn St |
| 2019 | 6 (Prelims) | Florida B | Chicago C | Loss | 150 - 175 | 8 | 0 | 8.75 | Minn A + Harvard A + B |
| 2019 | 7 (Prelims) | Florida B | Texas | Loss | 80 - 225 | 5 | 4 | 10.00 | Florida A + Michigan St |
| 2019 | 10 (Playoffs) | Florida B | Illinois B | Win | 145 - 100 | 7 | 1 | 11.43 | Editors 1 |
| 2019 | 11 (Playoffs) | Florida B | Caltech A | Win | 165 - 50 | 9 | 1 | 8.89 | Editors 2 |
| 2019 | 12 (Playoffs) | Florida B | Oklahoma | Loss | 90 - 170 | 5 | 2 | 10.00 | Editors 3 |
| 2019 | 13 (Playoffs) | Florida B | Auburn | Loss | 90 - 100 | 5 | 2 | 10.00 | Editors 4 |
| 2019 | 15 (Superplayoffs) | Florida B | Carnegie Mellon | Win | 150 - 115 | 8 | 2 | 10.00 | Editors 6 |
| 2019 | 16 (Superplayoffs) | Florida B | New College of Florida | Win | 145 - 110 | 7 | 3 | 12.86 | Editors 7 |
| 2019 | 17 (Superplayoffs) | Florida B | Central Florida | Loss | 135 - 150 | 8 | 1 | 7.50 | Editors 8 |
| Year | Team | Player | Games | Tossups | Negs | Pts | PPG |
|---|---|---|---|---|---|---|---|
| 2019 | Florida B | Jacob Hujsa | 14 | 27 | 10 | 220 | 15.71 |
| 2019 | Florida B | Zachary Knecht | 14 | 22 | 0 | 220 | 15.71 |
| 2019 | Florida B | Nabeel Farooq | 14 | 23 | 13 | 165 | 11.79 |
| 2019 | Florida B | William Grossman | 14 | 11 | 2 | 100 | 7.14 |


1) What is the official name for JavaScript?
2) What does var stand for?
4) Which one of the following is a correct variable.
5) Which one off the following is not a Data Type?
6) What is the other name for business logic?
7) What is the meaing of DOM?


My name is Husain Zafar and I am currently a student of the Saint Josephs school, pune This is my first website as a student of standard 8th. With this website I wish to brief the readers with the basics of our solar system and its family. I was born on the eight of march, 1996.


Pig Dice
- A player rolls the dice
- If the player gets "1" then their turn is over and they score 0.
- If the player does not get "1" then the die amount is added to their turn score and they can roll again or hold.
- When the player holds, their turn amount is added to their total score.
- Repeat until one player has 100 points ore more.


The Crimson Fairy Book
by Andrew Lang
“The Hairy Man”
by Andrew Lang
Additional Information
- Year Published: 1903
- Language: English
- Country of Origin: Russia
- Source: Lang, A. (Ed.). (1903). The Crimson Fairy Book. London: Dover Publications.
-
Readability:
- Flesch–Kincaid Level: 6.0
- Word Count: 1,524
- Genre: Fairy Tale/Folk Tale
- Keywords: adventure, magic
- ✎ Cite This
Downloads
Somewhere or other, but I don’t know where, there lived a king who owned two remarkably fine fields of rape, but every night two of the rape heaps were burnt down in one of the fields. The king was extremely angry at this, and sent out soldiers to catch whoever had set fire to the ricks; but it was all of no use—not a soul could they see. Then he offered nine hundred crowns to anyone who caught the evil-doer, and at the same time ordered that whoever did not keep proper watch over the fields should be killed; but though there were a great many people, none seemed able to protect the fields.
The king had already put ninety-nine people to death, when a little swineherd came to him who had two dogs; one was called ‘Psst,’ and the other ‘Hush’; and the boy told the king that he would watch over the ricks.
When it grew dark he climbed up on the top of the fourth rick, from where he could see the whole field. About eleven o’clock he thought he saw someone going to a rick and putting a light to it. ‘Just you wait,’ thought he, and called out to his dogs: ‘Hi! Psst, Hush, catch him! ‘But Psst and Hush had not waited for orders, and in five minutes the man was caught.
Next morning he was brought bound before the king, who was so pleased with the boy that he gave him a thousand crowns at once. The prisoner was all covered with hair, almost like an animal; and altogether he was so curious to look at that the king locked him up in a strong room and sent out letters of invitation to all the other kings and princes asking them to come and see this wonder.
That was all very well; but the king had a little boy of ten years old who went to look at the hairy man also, and the man begged so hard to be set free that the boy took pity on him. He stole the key of the strong room from his mother and opened the door. Then he took the key back, but the hairy man escaped and went off into the world.
Then the kings and princes began to arrive one after another, and all were most anxious to see the hairy man; but he was gone! The king nearly burst with rage and with the shame he felt. He questioned his wife sharply, and told her that if she could not find and bring back the hairy man he would put her in a hut made of rushes and burn her there. The queen declared she had had nothing to do with the matter; if her son had happened to take the key it had not been with her knowledge.
So they fetched the little prince and asked him all sorts of questions, and at last he owned that he had let the hairy man out.
There was grief all over the palace when the king’s command was known, for he was a great favourite. But there was no help for it, and they took the boy out into the forest. But the man was sorry for him, and shot a dog and carried pieces of his lungs and liver to the king, who was satisfied, and did not trouble himself any more.
The prince wandered about in the forest and lived as best he could for five years. One day he came upon a poor little cottage in which was an old man. They began to talk, and the prince told his story and sad fate. Then they recognised each other, for the old fellow was no other than the hairy man whom the prince had set free, and who had lived ever since in the forest.
The prince stayed here for two years; then he wished to go further. The old man begged him hard to stay, but he would not, so his hairy friend gave him a golden apple out of which came a horse with a golden mane, and a golden staff with which to guide the horse. The old man also gave him a silver apple out of which came the most beautiful hussars and a silver staff; and a copper apple from which he could draw as many foot soldiers as ever he wished, and a copper staff. He made the prince swear solemnly to take the greatest care of these presents, and then he let him go.
The boy wandered on and on till he came to a large town. Here he took service in the king’s palace, and as no one troubled themselves about him he lived quietly on.
One day news was brought to the king that he must go out to war. He was horribly frightened for he had a very small army, but he had to go all the same.
When they had all left, the prince said to the housekeeper:
‘Give me leave to go to the next village—I owe a small bill there, and I want to go and pay it’; and as there was nothing to be done in the palace the housekeeper gave him leave.
When he got beyond the town he took out his golden apple, and when the horse sprang out he swung himself into the saddle. Then he took the silver and the copper apples, and with all these fine soldiers he joined the king’s army.
The king saw them approach with fear in his heart, for he did not know if it might not be an enemy; but the prince rode up, and bowed low before him. ‘I bring your Majesty reinforcements,’ said he.
The king was delighted, and all dread of his enemy at once disappeared. The princesses were there too, and they were very friendly with the prince and begged him to get into their carriage so as to talk to them. But he declined, and remained on horseback, as he did not know at what moment the battle might begin; and whilst they were all talking together the youngest princess, who was also the loveliest, took off her ring, and her sister tore her handkerchief in two pieces, and they gave these gifts to the prince.
Suddenly the enemy came in sight. The king asked whether his army or the prince’s should lead the way; but the prince set off first and with his hussars he fought so bravely that only two of the enemy were left alive, and these two were only spared to act as messengers.
The king was overjoyed and so were his daughters at this brilliant victory. As they drove home they begged the prince to join them, but he would not come, and galloped off with his hussars.
When he got near the town he packed his soldiers and his fine horse all carefully into the apple again, and then strolled into the town. On his return to the palace he was well scolded by the housekeeper for staying away so long.
Well, the whole matter might have ended there; but it so happened that the younger princess had fallen in love with the prince, as he had with her. And as he had no jewels with him, he gave her the copper apple and staff.
One day, as the princesses were talking with their father, the younger one asked him whether it might not have been their servant who had helped him so much. The king was quite angry at the idea; but, to satisfy her, he ordered the servant’s room to be searched. And there, to everyone’s surprise, they found the golden ring and the half of the handkerchief. When these were brought to the king he sent for the prince at once and asked if it had been he who had come to their rescue.
‘Yes, your Majesty, it was I,’ answered the prince.
‘But where did you get your army?’
‘If you wish to see it, I can show it you outside the city walls.’
And so he did; but first he asked for the copper apple from the younger princess, and when all the soldiers were drawn up there were such numbers that there was barely room for them.
The king gave him his daughter and kingdom as a reward for his aid, and when he heard that the prince was himself a king’s son his joy knew no bounds. The prince packed all his soldiers carefully up once more, and they went back into the town.
Not long after there was a grand wedding; perhaps they may all be alive still, but I don’t know.


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--- layout: default title: CCA'17 - Terms and Conditions meta: The terms and conditions of CCA keyword: cloud services, iaas, paas, saas, cloud infrastructures, cloud computing, storage, data architectures, distributed networking, computing, cloud management, cloud operations, security and privary, performance, scalability, reliability, virtualization, cloud data analytics, big data management, big data analysis, cloud software, hardware, cloud applications, social clouds systems, mobile clouds systems, cloud economics ---
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If you use the API and store results, the Last Modified field allows you to only fetch incremental changes. You can use it with the following operators:
The search value must be one of the following formats:
To only fetch data for records that have been modified since your last retrieval:
Note that this method will find new matches or updated records that still match. It does not return records that no longer match. If you wish to keep your data in sync with ours and remove records that no longer match, more complicated logic would be required. One option would be to check the current lastMod date for all records that previously matched. Any with a current lastMod value higher than your new search value but which were not returned by the new search must no longer match.


The Akan people of Ghana frequently name their children after the day of the week they were born and the order in which they were born. These "day names" have further meanings concerning the soul and character of the person. Notable figures with day names include Ghana's first President Kwame Nkrumah and former United Nations Secretary-General Kofi Annan. Check out the Wiki page Akan Names. You can input your birthday year, date and month to find out your Akan Name below.
Male
Female


Guest Speaker
Elena
Naumova
Simulation Coordinator
Daniel
Maxwell
Panel Moderator
William A.
Masters
Guest Speaker
Elena
Naumova
Simulation Coordinator
Daniel
Maxwell
Panel Moderator
William A.
Masters


{% extends "layout.html" %} {% block title %}{{title}}{% endblock %} {% block content %}
| Property | Units | Value |
|---|---|---|
| Start time | JD | {{sess.start_time_jd}} |
| UTC date/time | {{sess.start_time_iso_date_time}} | |
| Stop time | JD | {{sess.stop_time_jd}} |
| UTC date/time | {{sess.stop_time_iso_date_time}} | |
| Duration | day | {{sess.duration}} |
| Registered data files | Total number | {{sess.num_files}} |
| With instances | {{sess.num_files_with_instances}} | |
| Total size | {{sess.total_size|filesizeformat}} |
You can stage all of the files from this session to {{staging_dest_displayed}}.
Session {{sess.id}} contains {{obs|length}} observations.
{{ macros.obs_listing(obs) }} {% endblock %}


public class FacetSearchParams extends Object
The contained facet requests define for which facets should info be gathered.
Contained faceted indexing parameters provide required info on how to read and interpret the underlying faceted information in the search index.
| Modifier and Type | Field and Description |
|---|---|
protected
List
<
FacetRequest
>
|
facetRequests
|
protected
FacetIndexingParams
|
indexingParams
|
| Constructor and Description |
|---|
FacetSearchParams
()
Construct with default faceted indexing parameters.
|
FacetSearchParams
(
FacetIndexingParams
indexingParams)
Construct with specific faceted indexing parameters.
|
| Modifier and Type | Method and Description |
|---|---|
void
|
addFacetRequest
(
FacetRequest
facetRequest)
Add a facet request to apply for this faceted search.
|
CategoryListCache
|
getClCache
()
|
FacetIndexingParams
|
getFacetIndexingParams
()
A list of
FacetRequest
objects, determining what to count.
|
List
<
FacetRequest
>
|
getFacetRequests
()
Parameters which controlled the indexing of facets, and which are also
needed during search.
|
void
|
setClCache
(
CategoryListCache
clCache)
Set Cached Category Lists data to be used in Faceted search.
|
String
|
toString
()
|
protected final FacetIndexingParams indexingParams
protected final List < FacetRequest > facetRequests
public FacetSearchParams( FacetIndexingParams indexingParams)
addFacetRequest(FacetRequest)
must be called at least once
for this faceted search to find any faceted result.
indexingParams
- Indexing faceted parameters which were used at indexing time.
addFacetRequest(FacetRequest)
public FacetSearchParams()
addFacetRequest(FacetRequest)
must be called at least once
for this faceted search to find any faceted result.
addFacetRequest(FacetRequest)
public final FacetIndexingParams getFacetIndexingParams()
FacetRequest
objects, determining what to count.
If the returned collection is empty, the faceted search will return no facet results!
public final List < FacetRequest > getFacetRequests()
public void addFacetRequest( FacetRequest facetRequest)
FacetResult
s
facetRequest
- facet request to be added.
public CategoryListCache getClCache()
public void setClCache( CategoryListCache clCache)
clCache
- the cldCache to set


Test::Search Namespace Reference
Tests for search engines. More...
Classes | |
| class | TestSpace |
| Space with information. More... | |
| class | FailImmediate |
| Space that immediately fails. More... | |
| class | SolveImmediate |
| Space that is immediately solved. More... | |
| class | HasSolutions |
| Space that requires propagation and has solutions. More... | |
| class | Test |
| Base class for search tests More... | |
| class | DFS |
| Test for depth-first search More... | |
| class | LDS |
| Test for limited discrepancy search More... | |
| class | BAB |
| Test for best solution search More... | |
| class | RBS |
| Test for restart-based search More... | |
| class | PBS |
| Test for portfolio-based search More... | |
| class | SEBPBS |
| Test for portfolio-based search using SEBs More... | |
| class | BranchTypes |
| Iterator for branching types. More... | |
| class | ConstrainTypes |
| Iterator for constrain types. More... | |
| class | Create |
| Help class to create and register tests. More... | |
Enumerations | |
| enum | HowToBranch { HTB_NONE, HTB_UNARY, HTB_BINARY, HTB_NARY } |
Values for selecting branchers. More... | |
| enum | HowToConstrain { HTC_NONE, HTC_LEX_LE, HTC_LEX_GR, HTC_BAL_LE, HTC_BAL_GR } |
Values for selecting how to constrain. More... | |
| enum | WhichModel { WM_FAIL_IMMEDIATE, WM_FAIL_SEARCH, WM_SOLUTIONS } |
Values for selecting models. More... | |
Variables | |
| Create | c |
Detailed Description
Tests for search engines.
Enumeration Type Documentation
Values for selecting branchers.
- Enumerator:
HTB_NONE Do not branch.
HTB_UNARY Branch with single alternative.
HTB_BINARY Branch with two alternatives.
HTB_NARY Branch with many alternatives.
Definition at line 52 of file search.cpp.
Values for selecting how to constrain.
- Enumerator:
Definition at line 60 of file search.cpp.
Values for selecting models.
- Enumerator:
WM_FAIL_IMMEDIATE Model that fails immediately.
WM_FAIL_SEARCH Model without solutions.
WM_SOLUTIONS Model with solutions.
Definition at line 69 of file search.cpp.
Variable Documentation
Definition at line 798 of file search.cpp.


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Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
-
Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
-
Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
Spaced Finish Sitting Room
Emeka Nsofor
11th Nov 2019
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Queries are case-insensitive. Use plain text with wildcards, e.g., "ia*" matches 'i' plus 'a' plus anything following.


| fkSession reference pages |
segment=LOAD_SEGMENT(rootdir,segment_name)
segment=LOAD_SEGMENT(rootdir,segment_name) load a previously saved segment file with the name segment_name from root_dir. The function returns a structure with 'timestamp' and 'description' fields.
| import_tetrode_info | Toolbox page | load_event |


@* * Copyright 2010-2021 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.Application.scaladocsPageUrl @import controllers.Application.milestoneScaladoc @combinedReleaseNotesPage("Scalactic/ScalaTest 3.2.6 Release Notes") {
ScalaTest/Scalactic 3.2.6 (for Scala 2.10, 2.11, 2.12, 2.13, 3.0.0-RC1; on the JVM, JavaScript, and native) includes the enhancements and bug fixes listed below.
For information on how to include ScalaTest in your project, see the install page. For information on how to use Scalactic in your production code, see its install page.
ScalaTest 3.2.6 is a minor release of ScalaTest that makes few changes, and supports Scala.js 1.3.0 and Scala 3.0.0-RC1.
Load the new correct wrapper class for JUnit and TestNG. (#1974)
Changed to use scala-xml 2.0.0-M5 for Scala 3 build and 1.3.0 for Scala 2 build. (#1974)
ScalaTest 3.2.6 contains no new deprecations.
Scalactic 3.2.6 contains no changes.
Visit ScalaTest Release Notes for links to the release notes of all previous versions, or step back in time by visiting the release notes for the previous version.


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Load
Load with genome
Load with genome, merge=true
Load with genome, merge=true, locus
Load with genome, merge=false, locus
Load with genome, merge=true, locus, name
Load 2 genes, merge=true,


The United States PostgreSQL Association provides financial support for a number of United States PostgreSQL activities - this is only made possible through the contributions of our fantastic community.
Please consider signing up as a sponsor. We also accept donations through PayPal or with a credit card directly. If you would like to donate using a credit card, please contact<EMAIL_ADDRESS>and we would be happy to generate an invoice for you. If you have any questions or concerns regarding PayPal donations (or if you have any suggestions for ways to donate), please contact us.
We also accept checks and money orders, payable to the "United States PostgreSQL Association". We accept mailed donations by mail to the address below:
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If you are a PostgreSQL associated user group, conference, or educational speaker needing financial assistance, we are happy to sponsor you.
Our assistance includes but is not limited to:
Those being fiscally sponsored by PgUS maintain complete independence, free to receive financial sponsorship from other entities and to unassociate themselves from PgUS at any time.
Those wishing to obtain our services are requested to fill out a formal application. Please email<EMAIL_ADDRESS>to receive the application and further instructions. Please note the following:


| Name | Project role | Title | |
|---|---|---|---|
| Laura Kurgan | Principal Investigator | Graduate School of Architecture, Planning and Preservation |<EMAIL_ADDRESS>|
| Michelle McSweeney | Project Lead | Graduate School of Architecture, Planning and Preservation |<EMAIL_ADDRESS>|
| Rachel Fifi-Culp | Research Assistant | Columbia College | |
| Tola Oniyangi | Research Assistant | Graduate School of Architecture, Planning and Preservation | |
| Carsten Rodin | Research Assistant | Graduate School of Architecture, Planning and Preservation |


Interesting Upcoming Matches
| Match No. | Date/Day | Teams | Venue |
|---|---|---|---|
| 31 | 24 May/Tuesday | Gujarat Lions vs Delhi Daredevils | Sardar Patel Stadium, Ahmedabad |
| 32 | 25 May/Wednesday | Mumbai Indians vs Royal Challengers Bangalore | Wankhede Stadium, Mumbai |
| 33 | 27 May/Friday | Delhi Daredevils vs Kolkata Knight Riders | Eden Gardens, Kolkata |
| 34 | 28 May/Saturday | Royal Challengers Bangalore vs Gujarat Lions | Chinnaswamy Stadium, Bangalore |
| 35 | 29 May/Sunday | Mumbai Indians vs Kolkata Knight Riders | Wankhede Stadium, Mumbai | 36 | 30 May/Monday | Gujarat Lions vs Royal Challengers Bangalore | Chinnaswamy Stadium, Bangalore |


1 write to _disposed
Microsoft.PowerShell.CoreCLR.Eventing (1)
DotNetCode\Eventing\EventProvider.cs (1)
136
if (Interlocked.Exchange(ref
_disposed
, 1) != 0)
1 reference to _disposed
Microsoft.PowerShell.CoreCLR.Eventing (1)
DotNetCode\Eventing\EventProvider.cs (1)
134
if (
_disposed
== 1) return;


Hi there! Thank you for passing by. This dashboard does not update anymore, but you can find some insights and an ex-post analysis here.
Analyzed tweets
{{totalTweets | number}}
refresh
Last update
{{lastUpdate | date}}
date_range
Online since
{{onlineSince | date}}
Tweets per language
Tweets per political group


Trivia 3¶
Creating a table with an array as a cell¶
The Pytables tutorial shows how to create a table with multple cells per row. However, it is not immediately clear how to create a cell which is an array. Here is an example.
import numpy as np
import tables as tbl
class Hclass2(tbl.IsDescription):
var2 = tbl.Int8Col(shape=10)
hfile = tbl.open_file('test2.h5', 'w')
table = hfile.create_table(hfile.root, 'var2', Hclass2, 'test2')
row = table.row
for i in range(10):
dummy = np.asarray(range(10), dtype=np.int8) * i
print(i, dummy)
row['var2'] = dummy
row.append()
table.flush()
hfile.close()
hfile = tbl.open_file('test2.h5')
data = hfile.root.var2.read()
print(data)
hfile.close()


Diagnostics¶
By Steve Smith
ASP.NET 5 includes a number of new features that can assist with diagnosing problems. Configuring different handlers for application errors or to display additional information about the application can easily be achieved in the application’s startup class.
- In this article:
Browse or download samples on GitHub.
Configuring an error handling page¶
In ASP.NET 5, you configure the pipeline for each request in the Startup
class’s Configure()
method (learn more about Configuration). You can add a simple error page, meant only for use during development, very easily. All that’s required is to add a dependency on Microsoft.AspNet.Diagnostics
to the project (and a using
statement to Startup.cs
), and then add one line to Configure()
in Startup.cs
:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Diagnostics;
using Microsoft.AspNet.Hosting;
using Microsoft.AspNet.Http;
using Microsoft.Framework.DependencyInjection;
using System;
namespace DiagDemo
{
public class Startup
{
// For more information on how to configure your application, visit http://go.microsoft.com/fwlink/?LinkID=398940
public void ConfigureServices(IServiceCollection services)
{
}
public void Configure(IApplicationBuilder app, IHostingEnvironment env)
{
if (string.Equals(env.EnvironmentName, "Development", StringComparison.OrdinalIgnoreCase))
{
app.UseErrorPage();
app.UseRuntimeInfoPage(); // default path is /runtimeinfo
}
else
{
// specify production behavior for error handling, for example:
// app.UseErrorHandler("/Home/Error");
// if nothing is set here, web server error page will be displayed
}
app.UseWelcomePage("/welcome");
app.Run(async (context) =>
{
if(context.Request.Query.ContainsKey("throw")) throw new Exception("Exception triggered!");
context.Response.ContentType = "text/html";
await context.Response.WriteAsync("Hello World!");
await context.Response.WriteAsync("
");
await context.Response.WriteAsync("
Welcome Page
");
await context.Response.WriteAsync("
Throw Exception
");
await context.Response.WriteAsync("
");
await context.Response.WriteAsync("");
});
}
}
}
|
The above code, which is built from the ASP.NET 5 Empty template, includes a simple mechanism for creating an exception on line 36. If a request includes a non-empty querystring parameter for the variable throw
(e.g. a path of /?throw=true
), an exception will be thrown. Line 21 makes the call to UseErrorPage()
to enable the error page middleware.
Notice that the call to UseErrorPage()
is wrapped inside an if
condition that checks the current EnvironmentName
. This is a good practice, since you typically do not want to share detailed diagnostic information about your application publicly once it is in production. This check uses the ASPNET_ENV
environment variable. If you are using Visual Studio 2015, you can customize the environment variables used when the application runs in the web application project’s properties, under the Debug tab, as shown here:
Setting the ASPNET_ENV
variable to anything other than Development (e.g. Production) will cause the application not to call UseErrorPage()
, and thus any exceptions will be handled by the underlying web server package(in this case, Microsoft.AspNet.Server.IIS
) as shown here:
We will cover the features provided by the error page in the next section (ensure ASPNET_ENV
is reset to Development if you are following along).
Using the error page during development¶
The default error page will display some useful diagnostics information when an unhandled exception occurs within the web processing pipeline. The error page includes several tabs with information about the exception that was triggered and the request that was made. The first tab shows the stack trace:
The next tab shows the contents of the Querystring collection, if any:
In this case, you can see the value of the throw
parameter that was passed to this request. This request didn’t have any cookies, but if it did, they would appear on the Cookies tab. You can see the headers that were passed, here:
Note
In the current pre-release build, the Cookies section of ErrorPage is not yet enabled. View ErrorPage Source.
HTTP 500 errors on Azure¶
If your app throws an exception before the Configure
method in Startup.cs completes, the error page won’t be configured. For local development using IIS Express, you’ll still get a call stack showing where the exception occurred. The same app deployed to Azure (or another production server) will return an HTTP 500 error with no message details. ASP.NET 5 uses a new configuration model that is not based on web.config, and when you create a new web app with Visual Studio 2015, the project no longer contains a web.config file. (See Understanding ASP.NET 5 Web Apps.)
The publish wizard in Visual Studio 2015 creates a web.config file if you don’t have one. If you have a web.config file in the wwwroot folder, deploy inserts the markup into the the web.config file it generates.
To get detailed error messages on Azure, add the following web.config file to the wwwroot folder.
Note
Security warning: Enabling detailed error message can leak critical information from your app. You should never enable detailed error messages on a production app.
<configuration>
<system.web>
<customErrors mode="Off"/>
</system.web>
</configuration>
The runtime info page¶
In addition to configuring and displaying an error page, you can also add a runtime info page by simply calling an extension method in Startup.cs
. The following line, is used to enable this feature:
app.UseRuntimeInfoPage(); // default path is /runtimeinfo
Once this is added to your ASP.NET application, you can browse to the specified path (/runtimeinfo
) to see information about the runtime that is being used and the packages that are included in the application, as shown below:
The path for this page can be optionally specified in the call to UseRuntimeInfoPage()
. It accepts a RuntimeInfoPageOptions instance as a parameter, which has a Path
property. For example, to specify a path of /info
you would call UseRuntimeInfoPage()
as shown here:
app.UseRuntimeInfoPage("/info");
As with UseErrorPage()
, it is a good idea to limit public access to diagnostic information about your application. As such, in our sample we are only implementing UseRuntimeInfoPage()
when the EnvironmentName is set to Development.
Note
Remember that the Configure()
method in Startup.cs
is defining the pipeline that will be used by all requests to your application, which means the order is important. If for example you move the call to UseRuntimeInfoPage()
after the call to app.Run()
in the examples shown here, it will never be called because app.Run()
will handle the request before it reaches the call to UseRuntimeInfoPage
.
The welcome page¶
Another extension method you may find useful, especially when you’re first spinning up a new ASP.NET 5 application, is the UseWelcomePage()
method. Add it to Configure()
like so:
app.UseWelcomePage();
Once included, this will handle all requests (by default) with a cool hello world page that uses embedded images and fonts to display a rich view, as shown here:
You can optionally configure the welcome page to only respond to certain paths. The code shown below will configure the page to only be displayed for the /welcome
path (other paths will be ignored, and will fall through to other handlers):
app.UseWelcomePage("/welcome"));
Configured in this manner, the startup.cs shown above will respond to requests as follows:
| Path | Result |
|---|---|
| /runtimeinfo | UseRuntimeInfoPage will handle and display runtime info page |
| /welcome | UseWelcomePage will handle and display welcome page |
paths without ?throw= |
app.Run() will respond with “Hello World!” |
paths with ?throw= |
app.Run() throws an exception; UseErrorPage handles, displays an error page |
Summary¶
In ASP.NET 5, you can easily add error pages, view diagnostic information, or respond to requests with a simple welcome page by adding just one line to your app’s Startup.cs
class.
Additional Resources¶
- Using Application Insights - Collect detailed usage and diagnostic data for your application.


importance: 5
Create an interface that allows to enter a sum of bank deposit and percentage, then calculates how much it will be after given periods of time.
Here’s the demo:
[iframe src=“solution” height=“350” border=“1”]
Any input change should be processed immediately.
The formula is:


2-pack all-in-one pyjamas
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Delivery in 4-10 business days. Specified delivery times can be found under Customer Service.
All-in-one pyjamas in soft cotton jersey with press-studs down the front,
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Black to Play 66
b0-w0/5
pips Black=85 White=85
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 24/12 12/6(2) Eq.: 0.111 0.0% 0.0% 46.7% 53.3% 1.3% 0.1% 2. 24/12 21/15 17/11* Eq.: 0.024 (-0.086) 0.0% 0.0% 43.4% 56.6% 2.2% 0.2% 3. 24/18 21/9 17/11* Eq.: 0.010 (-0.100) 0.0% 0.0% 43.3% 56.7% 2.7% 0.2% 4. 24/12 17/11*/5 Eq.: -0.089 (-0.199) 0.0% 0.0% 39.2% 60.8% 2.5% 0.2% 5. 24/6 17/11* Eq.: -0.098 (-0.208) 0.0% 0.0% 39.9% 60.1% 4.1% 0.2% 6. 21/3* 17/11* Eq.: -0.111 (-0.222) 0.0% 0.0% 38.9% 61.1% 4.2% 0.3%


{% extends "base.html" %} {% load static %} {% block content %}
{% now "jS F Y" %}
My dear User,
I sincerely regret that I was unable to retrieve the {{ object_type }} with ID {{ object_id }} that you requested. If I can assist you in any other way (perhaps by searching for some other {{ object_type }}), I shall gladly do so.
Once more excuse my lack of success, and believe me


FAQ (Frequently Asked Questions)
Question: What’s the purpose of an FAQ?
Answer: To address frequently asked questions about your business, of course.
An FAQ section done right can be an effective addition to your website that serves several functions, from:
- Alleviating purchasing anxieties that your product page copy doesn’t directly address.
- Relieving some of the burden on customer support by publicly answering common questions.
- Improving SEO and site navigation.
- Earning trust by demonstrating product expertise and explaining your business model.
- Delighting customers by creatively answering their questions.
- Customers email you with the same questions on an ongoing basis, so it’s better to address them publicly and prominently.
- You have or plan to create content/landing pages that you can link to and continue the journey from question to conversion.
- Your product/service/business raises questions and concerns that are best handled in a straightforward manner.
- Relieving some of the burden on customer support by publicly answering common questions.
If you end up with a long list of questions, group your questions under categories like “Shipping” or “About the Product” to make it easier for visitors to navigate.
Question: When Is an FAQ Appropriate?
Answer: An FAQ page can be a distraction or an asset, depending on how you execute it.
But to ensure that it’s the latter, here are some things to consider when incorporating an FAQ page as part of your website:
You can also consider integrating an FAQ directly into your product pages as part of your product descriptions, just like Vat19 does with all of their novelty products. If you end up with a long list of questions, group your questions under categories like “Shipping” or “About the Product” to make it easier for visitors to navigate.


Spokesperson Jermaine Carelse said a maisonette in Owen Madikane Street caught fire in the early hours of the morning.
The fire was contained to the ground floor, but firefighters found the body of a man who had died as a result of burn wounds.
Rescuers also found a woman who had sustained 60% burn wounds.
She was treated and transported to a nearby hospital.
The scene was cordoned off and handed over to the police for investigation.


Lietal is written from left to right with implicit neutrality, singularity and at the present tense. For the most part, its 6 vowels and 9 consonants are voiced similarly to their English equivalents. The Lietal "e" is very short, a barely audible junction between two consonants.
| I /i/ | leaves | Y /ɨ/ | journey | E /e/ | never |
| A /ə/ | hexagram | O /ɔ/ | automobile | U /u/ | new |
| K [k] | kiss | T [t] | title | D [d] | device |
| R [ʁ] | return | S [s] | symphony | L [l] | ligature |
| J [ʐ] | menagerie | V [v] | video | F [f] | festival |
Building words from Lietal's phonemes, or dictionary forms is called Childspeak. It makes for long rhythmical and syllabic words, its main usage is in loan words and to express of emphasis or exclamation. This documentation uses the phonetically denser form Adultspeak where patterns of duplicated consonants and vowels are condensed.
| CVCV | lili > lie | dalili > dalie | dadalili > daelie |
| CVCv | lila > lia | dalila > dalia | dadolila > daolia |
| CVcV | liri > lire | daliri > dalire | dakaliri > dakelire |
| CVcv | lira > lira | dalira > dalira | dakolira > dakolira |
A sequence of consonants, like "lyla", is condensed into lya, a sequence of vowels, like "lara", is condensed into lare, in which an additional short "e" is replacing the duplicated vowel. The same rule also applies to assemble longer words, for example, "tosorari" will be condensed into toserai.
Along with Childspeak and Adultspeak forms, there is also rules for Formal, Casual and Mixed forms, the complete list of the various way to spell Lietal words is available here.
Lietal words are built from the combination of the 9 Elementary Particles, and each one contains a consonant & a vowel.
| Directional | Perspectival | Mechanical | |
| Objective | Ky traverse-type | Ty state-type | Dy scale-type |
| Observative | Ry direction-type | Sy relation-type | Ly counter-type |
| Subjective | Jy modality-type | Vy alignment-type | Fy action-type |
Words are not created, but found among the permutations of the nine elementary particles, making for a total of 27 Elementary Constructs. These elementary constructs can be combined with each other, to create more complex ideas.
| Directional | Perspectival | Mechanical | |
| Objective | Ky traverse | Ty state | Dy scale |
| • Ki parent | • Ti psychological | • Di complex | |
| • Ka location | • Ta physiognomical | • Da organic | |
| • Ko child | • To physical | • Do synthetic | |
| Observative | Ry direction | Sy relation | Ly counter |
| • Ri outward | • Si unit | • Li multiple | |
| • Ra position | • Sa together | • La single | |
| • Ro inward | • So separate | • Lo none | |
| Subjective | Jy modality | Vy alignment | Fy action |
| • Ji definitive | • Vi positive | • Fi to do | |
| • Ja possible | • Va unknown | • Fa to see | |
| • Jo impossible | • Vo negative | • Fo to be |
For example, aferi(to show), is built of the elementary constructs af(to see) and ir(outward). The word for dictionary is Äselodeta, which literally means a collection of words, built from as(together) and alodeta(word). The leading syllable determines a word's type, for example, aferi inherits the action-type from af(to see), therefore anything that begins with af can be assumed to be an action word relating to sight.
| fo | of | to be | la | al | single |
| fori | oferi | to go | laro | alero | i |
| foriko | ofireko | to enter | laroko | alörek | my |
The order of words follows the table of Elementary Particles. In a typical sentence, traverse-type("k") words will be found at the beginning, and action-type("f") words, at the end. The following sequence of letters is the normal flow of a sentence, when a sentence must break the word order, commas are used. Notice the word order in the following sentence, and specifically how a comma is used to join two sentences that would normaly break the word order.
| K | T | D | R | S | L | J | V | F |
| Okïder aki oferi | I am going home soon. |
| akodeti oreka, aki oferi | I am going home, from the library. |
Traverse-type words are meant to navigate a hierarchy, and are often used at the beginning of a sentence. To be at a place, in Lietal, is made explicit with the "ak"marker, like ak arodeti for "at school", and ok arodeti for "in school".
Ak odaki, okïder ilero ofïrek, "We are at the house, we are leaving soon".
State-type words are meant to define the state of existence of something. Where it will speak of the idea, or concept of a thing, at will speak of the shape of a thing, and ot will speak of the thing itself. The difference can be better explained when used in an action, or with the examples: ïfet(to imagine), ifeta(to design) & ifeto(to build).
Scale-type words are used to define things that are made od(machines, products), from life-itself ad(fauna, flora) and from things that makes life id(time, space).
Aki ïder of, "I will be at home" Aleri ïder af, "I will see you later"
Direction-type words are used to change the attributes of a concept, to transition toward something other or to create a conceptual arrow.
Relation-type words will most often be used as particles to create the equivalence of English particles "and"and "with", or to create enumerations.
Äkes aleri alero, "Between you and I"
Counter-type words are often used to create subject pronouns, or parts of larger concepts like months in a year, or an item in a series. A sentence, by default, is expected to be at the 1st person, if a pronoun has not already been declared, pronouns are often omitted when possible. The basic Lietal singular pronouns are aleri(you), äler(he she), alero(i). The basic plural pronouns are ïler(yous), ilera(they), ilero(we).
Alero oferi, "I am going" Ilera oferi, "They are going"
Modality-type words are usually used to create words like "couldn't", "could", "must", or ojefy, ajefy, ijefy.
Ijefy ävek oferi, "Where must I go?" Ajefy äved of, "Who might you be?"
Alignment-type words are used to express a standing on a specific topic, for example, to express that something is wanted or not. Many of the daily expressions of greetings are also created from iv, for example, ivero(welcome) is made from iv(positive) & or(inward). This pattern can be expanded to mean things like ïvef(well done), or even iveda(health).
Ivero avefy?, "Hello, how are you?" ïver, okïder af!, "Good Bye, see you soon!"
Action-type words are usually used at the end of a sentence and are generally built from the fy family. The sentence "I take the book home" is translated to ok otodeta aki ifero, following the K T F
structure. Or another example, "I give you the book", could be translated to ok otodeta aleri ïfer, following the K T L F
structure.
Lietal aj afeti?, "Can you understand Lietal?". Ok aki afivero, "I welcome you home".
To speak, or act, or think originally is to erase the boundary of the self. It is to leave behind the territorial personality.
| Child | Adult | Formal | Mixed | Casual |
|---|---|---|---|---|
| li | li | li | il | il |
| lili | lie | lie | ile | ile |
| lila | lia | lia | ila | ila |
| liri | lire | lier | iler | ilre |
| lira | lira | liar | ilar | ilra |
| dalili | dalie | dalie | adile | adile |
| dalila | dalia | dalia | adila | adila |
| daliri | dalire | dalier | adiler | adilre |
| dalira | dalira | daliar | adilar | adilra |
| dadalili | daelie | daelie | adeile | adeile |
| dadolila | daolia | daolia | adoila | adoila |
| dakaliri | dakelire | daeklier | adekiler | adkeilre |
| dakolira | dakolira | daokliar | adokilar | adkoilra |


| Interface | Description |
|---|---|
| FrcButtonHandler |
This interface, if provided, will allow this class to do a notification callback when there are button
activities.
|
| Class | Description |
|---|---|
| FrcAddressableLED |
This class implements a platform dependent Addressable LED device.
|
| FrcAHRSGyro | |
| FrcAnalogInput |
This class implements a platform dependent AnalogInput sensor extending TrcAnalogInput.
|
| FrcAnalogSensor |
This class implements an analog sensor that provides method to read the sensor and scale to proper unit.
|
| FrcCANFalcon | |
| FrcCANPhoenixController<T extends BaseTalon> | |
| FrcCANSparkMax |
This class implements a SparkMAX motor controller by REV robototics.
|
| FrcCANTalon |
This class implements a CANTalon motor controller.
|
| FrcCANTalonLimitSwitch |
This class implements a platform dependent digital input sensor extending TrcDigitalInput.
|
| FrcCANTimeOfFlight | |
| FrcChoiceMenu<T> |
This class implements a choice menu where a number of choices are presented to the user on the dashboard.
|
| FrcColor |
This class implements an FRC specific color object.
|
| FrcDigitalInput |
This class implements a platform dependent digital input sensor extending TrcDigitalInput.
|
| FrcDigitalOutput |
This class implements a platform dependent digital output extending TrcDigitalOutput.
|
| FrcDigitalRGB | |
| FrcEmic2TextToSpeech |
This class implements a platform dependent Emic2 text to speech device that is connected to a Serial Port.
|
| FrcFaceDetector |
This class implements an OpenCV face detector using the provided classifier.
|
| FrcGyro | |
| FrcHighPassFilter | |
| FrcHolonomicTrajectory |
This class modifies the behavior of the Trajectory class in a minor way.
|
| FrcI2cDevice |
This class implements a platform dependent I2C device.
|
| FrcI2cLEDPanel |
This class implements a platform dependent I2C LED panel device.
|
| FrcJoystick |
This class implements the platform dependent joystick.
|
| FrcLaserShark |
This class implements the platform dependent Lasershark LIDAR sensor.
|
| FrcLimeLightVisionProcessor | |
| FrcMedianFilter | |
| FrcMovingAverageFilter | |
| FrcOpenCVDetector<O> |
This class implements a generic OpenCV detector.
|
| FrcPath | |
| FrcPdp |
This class extends the WPI PowerDistricbutonPanel class to provide monitoring of energy consumption of registered
power channel.
|
| FrcPdp.Channel |
This class contains the info of a PDP channel.
|
| FrcPixyCam1 |
This class implements a platform dependent pixy camera 1 that is either connected to an I2C bus, SPI or a
Serial Port.
|
| FrcPixyCam2 |
This class implements a platform dependent pixy camera 2 that is either connected to an I2C bus, SPI or a
Serial Port.
|
| FrcPneumatic |
This class implements a platform dependent pneumatic object.
|
| FrcRaspiVisionProcessor | |
| FrcRemoteVisionProcessor | |
| FrcRemoteVisionProcessor.RelativePose | |
| FrcRevBlinkin |
This class implements a platform dependent REV Blinkin device.
|
| FrcRevColorSensorV3 |
This class implements the platform dependent Rev Color Sensor V3.
|
| FrcRobotBase |
This class defines and implements the FrcRobotBase object.
|
| FrcRobotBattery |
This class extends the TrcRobotBattery which provides a task to monitor the robot battery levels and the methods to
access the highest and the lowest battery levels during the monitoring session.
|
| FrcSerialPortDevice |
This class implements a platform dependent serial port device (UART).
|
| FrcSpiDevice |
This class implements a platform dependent SPI device.
|
| FrcSwervePathFollower | |
| FrcTalonServo | |
| FrcTankMotionProfileFollower |
This class implements the platform dependent motion profiling.
|
| FrcVisionTarget |
This class implements a Vision Targeting system that uses OpenCV.
|
| FrcXboxController |
| Enum | Description |
|---|---|
| FrcLimeLightVisionProcessor.RingLightMode | |
| FrcPath.SplineType |


Dear APBionet Member,
{{$title}}
@if($type=='approve')
Approve
Disapprove
Abstain
@elseif($type=='choicevote')
Your comment:
@else
@foreach(choices as $choice)
{{$choice->name}}
@endforeach
@endif
{{$des}}


Enter a Burger of your choice to the list. Then devour it. List on the left keeps track of what you ate.


|
|
tx details |
|
break KB run |
break KB run inputs |
|
blocks block voting voting miscellaneous CoinPool benchmark tx builder |
block inputs vote inputs benchmark inputs tx options tx info tx inputs |
smart contract info Txs inside Kanban Withdrawal Transfer Token |
send/receive |
|
send/receive |
|
|
send/receive |
|
|
blocks key inputs txs contracts |
block inputs key inputs tx options tx info tx inputs |
contract inputs contract code |
|
basic |
basic |
nodes |
|
Schnorr ECDSA aggregate |
Schnorr inputs aggregate inputs |
|
Schnorr ECDSA aggregate |
Schnorr inputs aggregate inputs |
|
hashes Schnorr |
|
|
|
|
Effective date: November 20, 2018
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The elves are running low on wrapping paper, and so they need to submit an order for more. They have a list of the dimensions (length l
, width w
, and height h
) of each present, and only want to order exactly as much as they need.
Fortunately, every present is a box (a perfect right rectangular prism), which makes calculating the required wrapping paper for each gift a little easier: find the surface area of the box, which is 2*l*w + 2*w*h + 2*h*l
. The elves also need a little extra paper for each present: the area of the smallest side.
For example:
2x3x4
requires 2*6 + 2*12 + 2*8 = 52
square feet of wrapping paper plus 6
square feet of slack, for a total of 58
square feet.
1x1x10
requires 2*1 + 2*10 + 2*10 = 42
square feet of wrapping paper plus 1
square foot of slack, for a total of 43
square feet.
All numbers in the elves' list are in feet. How many total square feet of wrapping paper should they order?


The 3rd edition of Internship Fair ‘18 was hosted by Directorate of Alumni Affairs. It was a 2-day program where students got the chance to interact with Alumni/other firms and gain a better perspective of what Industry is demanding.
SRM Achievers Connect is yet another milestone set by SRM Directorate of Alumni Affairs. "Any institutions alumni are the key to its growth. They are focused on giving global experience to the students."
Our team was extremely proud of have such a diverse panel of women empowering future leaders and providing them with a vision. Their journey and experiences were an invaluable lesson for us all!


By using this tag, language variables are made available from Javascript, and can be accessed not only from Javascript in the template, but from
javascript files, as well:
var str = o2.lang.getString("o2.desktop.btnYes");
file - the language file, without the .conf extension.