| Package | Description |
|---|---|
| it.unimi.dsi.fastutil |
Provides static data/methods used by all implementations and some non-type-specific classes
that do not belong to
it.unimi.dsi.fastutil.objects . |
| it.unimi.dsi.fastutil.bytes |
Provides type-specific classes for byte elements or keys.
|
| it.unimi.dsi.fastutil.chars |
Provides type-specific classes for character elements or keys.
|
| it.unimi.dsi.fastutil.doubles |
Provides type-specific classes for double elements or keys.
|
| it.unimi.dsi.fastutil.floats |
Provides type-specific classes for float elements or keys.
|
| it.unimi.dsi.fastutil.ints |
Provides type-specific classes for integer elements or keys.
|
| it.unimi.dsi.fastutil.io |
Provides classes and static methods that make object and primitive-type I/O easier and faster.
|
| it.unimi.dsi.fastutil.longs |
Provides type-specific classes for long elements or keys.
|
| it.unimi.dsi.fastutil.objects |
Provides type-specific classes for object elements or keys.
|
| it.unimi.dsi.fastutil.shorts |
Provides type-specific classes for short elements or keys.
|
| Class and Description |
|---|
| LongComparator
A type-specific
Comparator ; provides methods to compare two primitive types both as objects
and as primitive types. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLong2BooleanFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2BooleanMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2BooleanSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2ByteFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2ByteMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2ByteSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2CharFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2CharMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2CharSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2DoubleFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2DoubleMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2DoubleSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2FloatFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2FloatMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2FloatSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2IntFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2IntMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2IntSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2LongFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2LongMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2LongSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2ObjectFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2ObjectMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2ObjectSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2ReferenceFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2ReferenceMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2ReferenceSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLong2ShortFunction
An abstract class providing basic methods for functions implementing a type-specific interface.
|
| AbstractLong2ShortMap
An abstract class providing basic methods for maps implementing a type-specific interface.
|
| AbstractLong2ShortSortedMap
An abstract class providing basic methods for sorted maps implementing a type-specific interface.
|
| AbstractLongBidirectionalIterator
An abstract class facilitating the creation of type-specific bidirectional iterators.
|
| AbstractLongBigList
An abstract class providing basic methods for big lists implementing a type-specific big list interface.
|
| AbstractLongBigListIterator
An abstract class facilitating the creation of type-specific big-list iterators.
|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongComparator
An abstract class facilitating the creation of type-specific comparators.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| AbstractLongList
An abstract class providing basic methods for lists implementing a type-specific list interface.
|
| AbstractLongListIterator
An abstract class facilitating the creation of type-specific list iterators.
|
| AbstractLongPriorityQueue
An abstract class providing basic methods for priority queues implementing a type-specific interface.
|
| AbstractLongSet
An abstract class providing basic methods for sets implementing a type-specific interface.
|
| AbstractLongSortedSet
An abstract class providing basic methods for sorted sets implementing a type-specific interface.
|
| Long2BooleanArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2BooleanAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2BooleanFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2BooleanFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2BooleanFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2BooleanFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2BooleanFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2BooleanLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2BooleanMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2BooleanMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2BooleanMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2BooleanMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2BooleanMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2BooleanMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2BooleanMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2BooleanOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2BooleanOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2BooleanRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2BooleanSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2BooleanSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2BooleanSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2ByteArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2ByteAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2ByteFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ByteFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2ByteFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2ByteFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2ByteFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2ByteLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2ByteMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2ByteMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2ByteMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2ByteMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2ByteMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2ByteMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2ByteMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2ByteOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2ByteOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2ByteRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2ByteSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ByteSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2ByteSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2CharArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2CharAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2CharFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2CharFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2CharFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2CharFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2CharFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2CharLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2CharMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2CharMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2CharMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2CharMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2CharMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2CharMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2CharMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2CharOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2CharOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2CharRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2CharSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2CharSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2CharSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2DoubleArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2DoubleAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2DoubleFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2DoubleFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2DoubleFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2DoubleFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2DoubleFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2DoubleLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2DoubleMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2DoubleMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2DoubleMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2DoubleMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2DoubleMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2DoubleMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2DoubleMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2DoubleOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2DoubleOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2DoubleRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2DoubleSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2DoubleSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2DoubleSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2FloatArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2FloatAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2FloatFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2FloatFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2FloatFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2FloatFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2FloatFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2FloatLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2FloatMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2FloatMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2FloatMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2FloatMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2FloatMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2FloatMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2FloatMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2FloatOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2FloatOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2FloatRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2FloatSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2FloatSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2FloatSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2IntArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2IntAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2IntFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2IntFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2IntFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2IntFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2IntFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2IntLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2IntMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2IntMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2IntMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2IntMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2IntMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2IntMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2IntMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2IntOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2IntOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2IntRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2IntSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2IntSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2IntSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2LongArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2LongAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2LongFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2LongFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2LongFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2LongFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2LongFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2LongLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2LongMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2LongMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2LongMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2LongMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2LongMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2LongMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2LongMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2LongOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2LongOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2LongRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2LongSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2LongSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2LongSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2ObjectArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2ObjectAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2ObjectFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ObjectFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2ObjectFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2ObjectFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2ObjectFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2ObjectLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2ObjectMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2ObjectMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2ObjectMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2ObjectMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2ObjectMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2ObjectMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2ObjectMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2ObjectOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2ObjectOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2ObjectRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2ObjectSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ObjectSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2ObjectSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2ReferenceArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2ReferenceAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2ReferenceFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ReferenceFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2ReferenceFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2ReferenceFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2ReferenceFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2ReferenceLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2ReferenceMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2ReferenceMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2ReferenceMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2ReferenceMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2ReferenceMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2ReferenceMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2ReferenceMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2ReferenceOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2ReferenceOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2ReferenceRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2ReferenceSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ReferenceSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2ReferenceSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| Long2ShortArrayMap
A simple, brute-force implementation of a map based on two parallel backing arrays.
|
| Long2ShortAVLTreeMap
A type-specific AVL tree map with a fast, small-footprint implementation.
|
| Long2ShortFunction
A type-specific
Function ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ShortFunctions.EmptyFunction
An immutable class representing an empty type-specific function.
|
| Long2ShortFunctions.Singleton
An immutable class representing a type-specific singleton function.
|
| Long2ShortFunctions.SynchronizedFunction
A synchronized wrapper class for functions.
|
| Long2ShortFunctions.UnmodifiableFunction
An unmodifiable wrapper class for functions.
|
| Long2ShortLinkedOpenHashMap
A type-specific linked hash map with with a fast, small-footprint implementation.
|
| Long2ShortMap
A type-specific
Map ; provides some additional methods that use polymorphism to avoid (un)boxing, and handling of a default return value. |
| Long2ShortMap.Entry
A type-specific
Map.Entry ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| Long2ShortMap.FastEntrySet
An entry set providing fast iteration.
|
| Long2ShortMaps.EmptyMap
An immutable class representing an empty type-specific map.
|
| Long2ShortMaps.Singleton
An immutable class representing a type-specific singleton map.
|
| Long2ShortMaps.SynchronizedMap
A synchronized wrapper class for maps.
|
| Long2ShortMaps.UnmodifiableMap
An unmodifiable wrapper class for maps.
|
| Long2ShortOpenCustomHashMap
A type-specific hash map with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| Long2ShortOpenHashMap
A type-specific hash map with a fast, small-footprint implementation.
|
| Long2ShortRBTreeMap
A type-specific red-black tree map with a fast, small-footprint implementation.
|
| Long2ShortSortedMap
A type-specific
SortedMap ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Long2ShortSortedMap.FastSortedEntrySet
A sorted entry set providing fast iteration.
|
| Long2ShortSortedMaps.EmptySortedMap
An immutable class representing an empty type-specific sorted map.
|
| LongArrayFrontCodedList
Compact storage of lists of arrays using front coding.
|
| LongArrayList
A type-specific array-based list; provides some additional methods that use polymorphism to avoid (un)boxing.
|
| LongArrays.Segment |
| LongArraySet
A simple, brute-force implementation of a set based on a backing array.
|
| LongBidirectionalIterator
A type-specific bidirectional iterator; provides an additional method to avoid (un)boxing,
and the possibility to skip elements backwards.
|
| LongBigArrayBigList
A type-specific big list based on a big array; provides some additional methods that use polymorphism to avoid (un)boxing.
|
| LongBigList
A type-specific
BigList ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| LongBigListIterator
A type-specific
BigListIterator . |
| LongBigListIterators.EmptyBigListIterator
A class returning no elements and a type-specific big list iterator interface.
|
| LongBigLists.EmptyBigList
An immutable class representing an empty type-specific big list.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongCollections.EmptyCollection
An immutable class representing an empty type-specific collection.
|
| LongCollections.SynchronizedCollection
A synchronized wrapper class for collections.
|
| LongCollections.UnmodifiableCollection
An unmodifiable wrapper class for collections.
|
| LongComparator
A type-specific
Comparator ; provides methods to compare two primitive types both as objects
and as primitive types. |
| LongHash.Strategy
A type-specific hash strategy.
|
| LongHeapSemiIndirectPriorityQueue
A type-specific heap-based semi-indirect priority queue.
|
| LongIndirectPriorityQueue
A type-specific
IndirectPriorityQueue . |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| LongIterators.EmptyIterator
A class returning no elements and a type-specific iterator interface.
|
| LongLinkedOpenCustomHashSet
A type-specific linked hash set with with a fast, small-footprint implementation.
|
| LongLinkedOpenHashSet
A type-specific linked hash set with with a fast, small-footprint implementation.
|
| LongList
A type-specific
List ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| LongListIterator
A type-specific bidirectional iterator that is also a
ListIterator . |
| LongLists.EmptyList
An immutable class representing an empty type-specific list.
|
| LongLists.SynchronizedList
A synchronized wrapper class for lists.
|
| LongLists.UnmodifiableList
An unmodifiable wrapper class for lists.
|
| LongOpenCustomHashSet
A type-specific hash set with a fast, small-footprint implementation whose hashing strategy
is specified at creation time.
|
| LongOpenHashBigSet
A type-specific hash big set with with a fast, small-footprint implementation.
|
| LongOpenHashSet
A type-specific hash set with with a fast, small-footprint implementation.
|
| LongPriorityQueue
A type-specific
PriorityQueue ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| LongSet
A type-specific
Set ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| LongSets.EmptySet
An immutable class representing the empty set and implementing a type-specific set interface.
|
| LongSets.Singleton
An immutable class representing a type-specific singleton set.
|
| LongSets.SynchronizedSet
A synchronized wrapper class for sets.
|
| LongSets.UnmodifiableSet
An unmodifiable wrapper class for sets.
|
| LongSortedSet
A type-specific
SortedSet ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| LongSortedSets.EmptySet
An immutable class representing the empty sorted set and implementing a type-specific set interface.
|
| LongStack
A type-specific
Stack ; provides some additional methods that use polymorphism to avoid (un)boxing. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
| Class and Description |
|---|
| AbstractLongCollection
An abstract class providing basic methods for collections implementing a type-specific interface.
|
| AbstractLongIterator
An abstract class facilitating the creation of type-specific iterators.
|
| LongCollection
A type-specific
Collection ; provides some additional methods
that use polymorphism to avoid (un)boxing. |
| LongIterable
A type-specific
Iterable that strengthens that specification of Iterable.iterator() . |
| LongIterator
A type-specific
Iterator ; provides an additional method to avoid (un)boxing, and
the possibility to skip elements. |
Copyright © 2019. All rights reserved.


Check out all my projects!
I'm a 2018 recipient of the Grow with Google Challenge Scholarship to the Android Basics track. So far I have 4 projects published at Google Play Store.
I have several projects using React. You can see online two: a Chocolate-Weather API and a web-app that aggregates all the information about lost dogs and cats in San Francisco.
I configured an AWS dashbutton that calls a Lyft ride to the address of my next google calendar event. I gave a talk at Pycon2018 about this project
I had built several projects using chatbots. You can talk online with two: one is a chatbot that talks about my resumé on my behalf. The other is a wholesome bot that will send you nice comics if you're feeling down
Please, reach out!


Here you can find all novels I have read and my rating of them.
To sort differently click on either the "Name" or "Rating" heading.
| Name | Rating | Info |
|---|
| Name | Rating | Info |
|---|


We provide decoration packages for various occasions like birthday, anniversary, corporate events and many more. We take promise to provide dedicated and full satisfaction work to our clients.
We guarantee that you will fall in love with our decoration. Or, we can also do it the way you want. Isn't it cool.
We provide different decoration packages as per your requirement.
SILVER - 100 balloons with any 2 colors of your
choice. Plus, happy birthday foil balloon for free.
(Rs. 1049 /- only)
GOLD - 200 balloons with any 2 colors of your choice.
Plus, happy birthday foil balloon for free.
(Rs. 1549 /- only)
GOLD 2 - 300 balloons with any 2 colors of your
choice. Plus, happy birthday foil balloon for free.
(Rs. 1899 /- only)
PLATINUM - 500 balloons with any color of your choice.
Plus, happy birthday foil balloon for free.
(Rs. 2949 /- only)


OPERATIVE WORDS
Stumbling into Mark S.’s Inner Circle
The star from Double Identity, who prefers installing a skylight to the limelight, talks about working on the one of the toughest film shoots in history, family, and the starlet who’s not doing a very good job of hiding in his bathroom.


Earn quick and easy cash by referring us to your friends! We are always looking to expand our clientel and provide our construction and remodeling services to those in need. Refer a friend and if we land the job, you get a $100 referral bonus.
*Minimum job of $1,000 to receive the referral bonus
Robin Haller:<PHONE_NUMBER>
Ryan Haller:<PHONE_NUMBER>
robin.haller@rr-construction.com


A V I O N S
Aviation team of PESIT
About Us.
Achievements
Scroll →
Upcoming Events
Scroll ↓
Meet the Team
-
AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.
-
AziraphaleAngelPlayed by Michael Sheen.AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.
-
AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.
-
AziraphaleAngelPlayed by Michael Sheen.AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.
-
AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.
-
AziraphaleAngelPlayed by Michael Sheen.AziraphaleAngelPlayed by Michael Sheen.Anthony J CrowleyDemonSauntered vaguely downward.


| DOSE: T+ 0:00 |
1 tablet |
oral |
MDMA |
(pill / tablet) |
| T+ 1:30 |
1 |
oral |
LSD |
(cookie / food) |
Well I'd tripped 4 times before, of varying strengths, it always went well, although it was in the right situation each time. In fact one of the times was one of the best nights of my life - certainly the funniest! :) This night was a little different. We were going to a party, and there were meant to be several of us going. In the end 3 of us turned up. Now there is where I should have realised that taking acid wouldn't be a good idea.
00:00 dropped ecstacy.
As usual the e kicked in and made everything fluffy. :) The music got better and I started to grin a lot. Even though there were 3 of us, I thought the music was so good that I wouldn't have a problem. I've been to many parties before, with & without e, on my own or with 1-2 friends. But not acid.
01:30 dropped acid
Well, the music was really good when I took the acid. I was a double-dosed sugar cube. I'm heavily into psychedelic trance, and I loved it long before I took any chemical. In fact the music was really really really good, which is why I think I finally decided to take the stuff. Unfortunately the ecstacy wasn't the best I've had, although it was nice, it didn't last very long so by the time the acid started to affect me the pill was on the way out.
02:15 or so... acid hits.
 I fully believe the music was shit, several acquaintences I met there have verified that it was, for want of a better term 'bad trip' music. Very repetitive, which psytrance normally isn't, and loopy. Yuk. It was still ok-ish, but things started to go wrong. The chai tea was too milky. The indian massage bloke was asleep. Another couple of friends who were meant to turn up, didn't.
I started to get the weird picture that this was not a happy world. I think it was excaberated by the fact that a lot of other people there were tripping too and they weren't smiling a lot. In fact I think few people really enjoyed the music that night. I am normally a happy person, I prefer to smile or laugh at stuff than get depressed, but that night I had a very hard time being happy. I also like to cheer people up and make them laugh, but obviously in my state I couldn't do that. I wanted to apologise for being on a bad one and 'dragging my friends down'.
Then the fear started. I didn't have a FULL ON bad trip then, it was semi-controllable and only lasted 3-4 hours, but it was bad enough. I was pretty scared, and just wanted to get away from the music. But I couldn't get away from the music, trains & buses don't run all night in these here parts. It was about 4:00am by this time.
So what happened was I spent about 2 1/2 hours lying on a staircase (with fresh air, which helped) with 1 friend, trying to get my head back into order. God knows where the other friend was - we did go and find him to see if he was ok, he looked in better shape than me, but still not having the best time. Then after sitting there for 5 mins he headed back to the dancefloor. Hardcore. :)
It hasn't happened on any of the other trips, but I felt as if walls in my head were being broken down, and it came down to the typical 'Am I mad?' question. Now I was able to answer 'No, I'm not, or I wouldn't ask that question. I am, however, heavily tripping' :) I also asked myself if I was an evil person, because I felt nasty.
At about 06:00, the music got better (different dj!) but by then I was too worn out to dance. Mental battles like that really wear you out. So we left about 6:30. Once we got out of the building I was feeling a bit better, it was a nice morning, birds singing etc etc. But the weirdness wasn't over, just the bad part. :D
Waiting for, and then sitting on, the bus on the way back to my friend's place was BIZARRE. All 3 of us were conducting a conversation which took place mainly without speaking. At least it seemed that way. We would say maybe 1 word out of 20, and yet the conversation still took place. It was one of those head conversations about fractals. I love fractals. :) All 3 of us have puzzled over this, and my personal findings are inconclusive. I was tripping hard, which makes it very very hard to be objective, but that was something I haven't experienced at all on acid before, and I do believe in esp and the like. Who knows, maybe we achieved true telepathy that day.
Anyway, after sitting on the bus for an hour, we got back to friend's house and put on some damn good music. Immediately I felt MILES MILES better. Very euphoric, like the aftermath of a huge adrenalin hit. We all enjoyed the remainder of our comedowns with a large amount of strong skunk, and great music, as we tried to piece together what we had experienced.
As it stands, I am reluctant to class this as a 'bad trip' because I dealt with it, and the latter 3 hours were actually a lot of fun. What I have noticed is, since then, I do get mild paranoia when smoking pot. Nothing like that, but sometimes I get nasty feelings, and have to reassure myself that it's just the drugs. I used to get paranoia from weed, but didn't for about 3 years prior to that fateful evening.
I will probably try acid again - but only if I'm sure and if the situation is right. I don't really want to experience *that* again, but at the same time I've had great times with it, and I am 99% certain that the reason it all went titsup was the music and not having enough stuff around to cheer me up. Next time we go to a party, we're going to take backgammon or something so if it all gets bad, at least we can play games :D
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


LVMH reaches agreement to buy Tiffany for $135 per share
by ReutersPARIS (Nov 25): French luxury goods group LVMH said on Monday it has reached a definitive agreement to buy U.S. jewelry chain Tiffany & Co for $135 per share in an all-cash offer, in a $16.2 billion deal.
The Louis Vuitton owner also said in a statement it expects to close the transaction in the middle of next year.


public interface PoolableConnection
extends java.io.Closeable
| Modifier and Type | Method and Description |
|---|---|
Authority |
getAuthority() |
boolean |
isBorrowed()
Returns
true if the object is borrowed. |
boolean |
isOpen() |
void |
reset()
Resets the state of the object,
as if it were newly created.
|
boolean |
returnToPool()
Returns the object to the pool.
|
boolean |
setBorrowed(boolean borrowed)
Sets the borrowed state of a connection and returns the previous state.
|
boolean isOpen()
Authority getAuthority()
void reset()
boolean setBorrowed(boolean borrowed)
ConnectionPool
.
It is not a part of the public interface.boolean isBorrowed()
true
if the object is borrowed.boolean returnToPool()
false
if an exception occurs,
otherwise returns true
.
Whenever the object is borrowed or returned, #setBorrowed()
is called automatically.Copyright © 2002-2015 Javlin a.s.


We offer a wide variety of trainings to achieve the best results
We are a fitness studio that offers Spinning, boot camps, kickboxing classes, and personal training! All in a clean, friendly and supportive environment!
Workout of the Day
our trainers
Training
$140
- Faster and Better Results
- Proper Fat loss
- Muscle Gain
kickboxing
$100
- Muscle Toning
- Increased Flexibility
- Full Body Workout
Spinning
$90
- Muscle Definition
- Increase Cardio Endurance
- Low Impact
SUBSCRIBE TO OUR NEWSLETTER
We will let you know all our awesome offers


An object file's symbol table holds information needed to locate and relocate a program's symbolic definitions and references. A symbol table index is a subscript into this array. Index 0 both designates the first entry in the table and serves as the undefined symbol index. The contents of the initial entry are specified later in this section.
| Name | Value |
|---|---|
STN_UNDEF |
0 |
A symbol table entry has the following format.
typedef struct {
Elf32_Word st_name;
Elf32_Addr st_value;
Elf32_Word st_size;
unsigned char st_info;
unsigned char st_other;
Elf32_Half st_shndx;
} Elf32_Sym;
typedef struct {
Elf64_Word st_name;
unsigned char st_info;
unsigned char st_other;
Elf64_Half st_shndx;
Elf64_Addr st_value;
Elf64_Xword st_size;
} Elf64_Sym;
st_name
st_value
st_size
st_info
#define ELF32_ST_BIND(i) ((i)>>4) #define ELF32_ST_TYPE(i) ((i)&0xf) #define ELF32_ST_INFO(b,t) (((b)<<4)+((t)&0xf)) #define ELF64_ST_BIND(i) ((i)>>4) #define ELF64_ST_TYPE(i) ((i)&0xf) #define ELF64_ST_INFO(b,t) (((b)<<4)+((t)&0xf))
st_other
#define ELF32_ST_VISIBILITY(o) ((o)&0x3) #define ELF64_ST_VISIBILITY(o) ((o)&0x3)
st_shndx
sh_link
and sh_info
interpretation
table
and the related text describe,
some section indexes indicate special meanings.
If this member contains SHN_XINDEX
,
then the actual section header index is too large to fit in this field.
The actual value is contained in the associated
section of type SHT_SYMTAB_SHNDX
.
A symbol's binding determines the linkage visibility and behavior.
| Name | Value |
|---|---|
STB_LOCAL |
0 |
STB_GLOBAL |
1 |
STB_WEAK |
2 |
STB_LOOS |
10 |
STB_HIOS |
12 |
STB_LOPROC |
13 |
STB_HIPROC |
15 |
STB_LOCAL
STB_GLOBAL
STB_WEAK
STB_LOOS
through STB_HIOS
STB_LOPROC
through STB_HIPROC
Global and weak symbols differ in two major ways.
STB_GLOBAL
symbols with the same name.
On the other hand, if a defined global symbol exists,
the appearance of a weak symbol with the same name
will not cause an error.
The link editor honors the global definition and ignores
the weak ones.
Similarly, if a common symbol exists
(that is, a symbol whose st_shndx
field holds SHN_COMMON
),
the appearance of a weak symbol with the same name will
not cause an error.
The link editor honors the common definition and
ignores the weak ones.
In each symbol table, all symbols with STB_LOCAL
binding precede the weak and global symbols.
As
``Sections'',
above describes,
a symbol table section's sh_info
section header member holds the symbol table index
for the first non-local symbol.
A symbol's type provides a general classification for the associated entity.
| Name | Value |
|---|---|
STT_NOTYPE |
0 |
STT_OBJECT |
1 |
STT_FUNC |
2 |
STT_SECTION |
3 |
STT_FILE |
4 |
STT_COMMON |
5 |
STT_TLS |
6 |
STT_LOOS |
10 |
STT_HIOS |
12 |
STT_LOPROC |
13 |
STT_HIPROC |
15 |
STT_NOTYPE
STT_OBJECT
STT_FUNC
STT_SECTION
STB_LOCAL
binding.
STT_FILE
STB_LOCAL
binding, its section index is SHN_ABS
,
and it precedes the other STB_LOCAL
symbols for the file, if it is present.
STT_COMMON
STT_TLS
STT_TLS
can be referenced
by only special thread-local storage relocations
and thread-local storage relocations can only reference
symbols with type STT_TLS
.
Implementation need not support thread-local storage.
STT_LOOS
through STT_HIOS
STT_LOPROC
through STT_HIPROC
Function symbols (those with type
STT_FUNC
) in shared object files have special significance.
When another object file references a function from
a shared object, the link editor automatically creates a procedure
linkage table entry for the referenced symbol.
Shared object symbols with types other than
STT_FUNC
will not
be referenced automatically through the procedure linkage table.
Symbols with type STT_COMMON
label uninitialized
common blocks. In relocatable objects, these symbols are
not allocated and must have the special section index
SHN_COMMON
(see below).
In shared objects and executables these symbols must be
allocated to some section in the defining object.
In relocatable objects, symbols with type STT_COMMON
are treated just as other symbols with index SHN_COMMON
.
If the link-editor allocates space for the SHN_COMMON
symbol in an output section of the object it is producing, it
must preserve the type of the output symbol as STT_COMMON
.
When the dynamic linker encounters a reference to a symbol
that resolves to a definition of type STT_COMMON
,
it may (but is not required to) change its symbol resolution
rules as follows: instead of binding the reference to
the first symbol found with the given name, the dynamic linker searches
for the first symbol with that name with type other
than STT_COMMON
. If no such symbol is found,
it looks for the STT_COMMON
definition of that
name that has the largest size.
A symbol's visibility, although it may be specified in a relocatable object, defines how that symbol may be accessed once it has become part of an executable or shared object.
| Name | Value |
|---|---|
STV_DEFAULT |
0 |
STV_INTERNAL |
1 |
STV_HIDDEN |
2 |
STV_PROTECTED |
3 |
STV_DEFAULT
STV_DEFAULT
attribute is as specified by the symbol's binding type.
That is, global and weak symbols are visible
outside of their defining component
(executable file or shared object).
Local symbols are hidden, as described below.
Global and weak symbols are also preemptable,
that is, they may by preempted by definitions of the same
name in another component.
STV_PROTECTED
STB_LOCAL
binding may not have
STV_PROTECTED
visibility.
If a symbol definition with STV_PROTECTED
visibility
from a shared object is taken as resolving a reference
from an executable or another shared object,
the SHN_UNDEF
symbol table entry created
has STV_DEFAULT
visibility.
STV_PROTECTED
flag on a symbol
in a given load module does not affect the symbol resolution
rules for references to that symbol from outside the containing
load module.
STV_HIDDEN
A hidden symbol contained in a relocatable object must be
either removed or converted to STB_LOCAL
binding
by the link-editor when the relocatable object is included in an
executable file or shared object.
STV_INTERNAL
An internal symbol contained in a relocatable object must be
either removed or converted to STB_LOCAL
binding
by the link-editor when the relocatable object is included in an
executable file or shared object.
None of the visibility attributes affects resolution of symbols within an executable or shared object during link-editing -- such resolution is controlled by the binding type. Once the link-editor has chosen its resolution, these attributes impose two requirements, both based on the fact that references in the code being linked may have been optimized to take advantage of the attributes.
STB_WEAK
binding and is resolved to zero.
STV_PROTECTED
,
STV_HIDDEN
and STV_INTERNAL
.
If a symbol's value refers to a
specific location within a section,
its section index member, st_shndx
,
holds an index into the section header table.
As the section moves during relocation, the symbol's value
changes as well, and references to the symbol
continue to ``point'' to the same location in the program.
Some special section index values give other semantics.
SHN_ABS
SHN_COMMON
sh_addralign
member.
The link editor will allocate the storage for the symbol
at an address that is a multiple of
st_value
.
The symbol's size tells how many bytes are required.
Symbols with section index SHN_COMMON
may
appear only in relocatable objects.
SHN_UNDEF
SHN_XINDEX
SHT_SYMTAB_SHNDX
section.
The entries in that section correspond one to one
with the entries in the symbol table.
Only those entries in SHT_SYMTAB_SHNDX
that correspond to symbol table entries with SHN_XINDEX
will hold valid section header indexes;
all other entries will have value 0
.
The symbol table entry for index 0 (STN_UNDEF
)
is reserved; it holds the following.
| Name | Value | Note |
|---|---|---|
st_name |
0 |
No name |
st_value |
0 |
Zero value |
st_size |
0 |
No size |
st_info |
0 |
No type, local binding |
st_other |
0 |
Default visibility |
st_shndx |
SHN_UNDEF |
No section |
st_value
member.
st_value
holds alignment constraints for a symbol
whose section index is SHN_COMMON
.
st_value
holds
a section offset for a defined symbol.
st_value
is an offset from the beginning of the section that
st_shndx
identifies.
st_value
holds a virtual address.
To make these files' symbols more useful
for the dynamic linker, the section offset (file interpretation)
gives way to a virtual address (memory interpretation)
for which the section number is irrelevant.


Enter your signatures and associated metadata below. Press
create signature to save them out to a new signature file!
Container signatures
Enter your signatures and associated metadata below. Press
create signature to save them out to a new signature file!
Remember! For a container signature you need a
reference to your PUID (fmt/x-fmt) number in either the default
standard signature file or custom signature file for it to work.


--- title: Reliable and Interpretable Artificial Intelligence ref: riai2018 description: Graduate course involving synthesis, neural network analysis and probabilistic programming. semester: Fall 2018 number: 263-2400-00L lecturer: Prof. Dr. Martin Vechev ta: Dr. Petar Tsankov, Dr. Dana Drachsler-Cohen, Benjamin Bichsel, Samuel Steffen, Gagandeep Singh assistants: edoz: http://www.vvz.ethz.ch/Vorlesungsverzeichnis/lerneinheit.view?semkez=2018W&ansicht=KATALOGDATEN&lerneinheitId=123752&lang=en session-time-place: lecture-time-place: Mon 10-12, HG D 7.2 exercise-time-place: Mon 13-14, LFW C4 or Wed 11-12 CAB G59 credits: 4 image: ai.png ---
Creating reliable and explainable probabilistic models is a major challenge to solving the artificial intelligence problem. This course covers some of the latest and most exciting advances that bring us closer to constructing such models. To gain a deeper understanding of the material and be able to apply and extend the concepts, an important part of the course will be a group hands-on programming project where students will build a system based on the learned material. While we do cover the latest material, the course should be self-contained and any necessary background will be introduced in the lectures or in exercise sessions (e.g., basics of deep learning) together with additional pointers if needed.


Zenith is the angle the sun makes relative to horizontal ground, 90 degrees is straight up vertically and 0 means horizon line (sunset/sunrise). Therefore, usually around solar noon (12:00), zenith will be at it's maximum value for a day. Azimuth is an angular measurement of direction relative to North going clockwise. 0 = North, 90 = East, 180 = South, 270 = West.


In this example, we will explore a prescription-filling system, with a Pharmacy, Prescriptions, and Patients. Patients have prescriptions, which they must first deposit at a Pharmacy before filling. Each Prescription can be filled a set number of times.
This system is intended to reflect the following rule on prescriptions:
The code in the file Prescription.obs
contains several tasks, each labeled // TODO TASK #: ...
.
You do not have to do the tasks in any particular order, but they are numbered by anticipated difficulty, with lower numbers being less time consuming.
Below are the declarations of contracts and transactions that are useful for managing collections of PharmacyPrescriptionRecords. The full code can be found in Collections.obs in the same directory as the main file (Prescription.obs).
contract MaybeRecord {
asset state Something {
PharmacyPrescriptionRecord@HasFills record;
}
state Nothing;
MaybeRecord@Nothing();
MaybeRecord@Something(PharmacyPrescriptionRecord@HasFills >> Unowned newRecord);
transaction getRecord(MaybeRecord@Just >> Nothing this) returns PharmacyPrescriptionRecord@HasFills;
}
contract PharmacyPrescriptionRecordList {
state Nil;
asset state Cons {
PharmacyPrescriptionRecord@HasFills record;
PharmacyPrescriptionRecordList@Shared next;
}
PharmacyPrescriptionRecordList@Nil();
PharmacyPrescriptionRecordList@Cons(PharmacyPrescriptionRecord@HasFills >> Unowned newRecord,
PharmacyPrescriptionRecordList@Shared tail);
transaction prependIfNotEmpty(PharmacyPrescriptionRecord@Owned >> Unowned newRecord) returns PharmacyPrescriptionRecordList@Shared;
transaction contains(Prescription@Unowned prescription) returns bool;
transaction removeIfExists(Prescription@Unowned prescription) returns MaybeRecord@Owned;
}


Grab visitors' attention
Showcase your travel destination.
Blue skies, Bluer waters
Resorts waiting to be explored
Make your guests feel at home
Before they arrive
Elevate your marketing strategy
With true 360 degrees of video
Find Solace in Solitude
Get away in a Cabin
Destination
Slice of Life
Paradise
Getaway
Innovative Virtual Reality Productions for Your !
Travel Destination Packages
Call for Custom Pricing
(312) 497-1283
Starter
Our starter package; bare bones, but quite affordable:
Standard
This is our most popular package. Reasonably priced and great value:
Premium
For an extra boost in exposure of your paradise location:
Expert
Our full bore productions. For the largest scale marketing campaigns:


class ApplicationController
Application controller. This is the overarching control center for the application, which every web controller inherits from. Any application-wide code-based configuration is done here, as well as providing controller helper methods and global callbacks.
Protected Instance Methods
# File app/controllers/application_controller.rb, line 50 def check_your_privilege(name, post = nil) unless current_user.has_privilege?(name) || (current_user.has_post_privilege?(name, post) if post) # Redirecting on errors :( redirect_to url_for(:controller => :errors, :action => :forbidden, :privilege_name => name) and return end end
Re-configures the parameters that the Devise parameter sanitizer will allow through. By default, this is only the default user fields. We additionally have a username, which needs to be allowed through. This method is called before every action taken from a Devise (or inherited Devise, such as app/controllers/users/*) controller.
# File app/controllers/application_controller.rb, line 15 def configure_permitted_parameters devise_parameter_sanitizer.for(:sign_up) { |u| u.permit(:email, :password, :password_confirmation, :username) } end
Retrieves the value of the site setting specified by name
.
This method is essentially a helper method for controllers; it is not
intended as a callback action but rather as a procedural method call.
Returns nil
if the setting is not found; this is usually
preferable to raising a processing error and having the server return 500
Internal Server Error for an error that is usually recoverable.
# File app/controllers/application_controller.rb, line 41 def get_setting(name) begin setting = SiteSetting.find_by_name name return setting.value rescue return nil end end
Very similar to verify_moderator. Verifies that the currently signed in user is an administrator; throws a 404 Not Found if not. Admins are assumed to be a higher level than moderators, so returns false for moderators.
# File app/controllers/application_controller.rb, line 31 def verify_admin if !user_signed_in? || !current_user.is_admin raise ActionController::RoutingError.new('Not Found') and return end end
Verifies that the currently signed in user is, in fact, a moderator. This method assumes that it is used as a before_action callback on a mod-protected resource, so in the event that the user is not a moderator, a 404 Not Found error is thrown. Also assumes that administrators have access to moderator resources, so returns true for administrators.
# File app/controllers/application_controller.rb, line 23 def verify_moderator if !user_signed_in? || !(current_user.is_moderator || current_user.is_admin) raise ActionController::RoutingError.new('Not Found') and return end end


--- layout: post title: How to Improve This Awesome Poster? date: 2018-01-25 02:44:15.000000000 -06:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _edit_last: '1598' sbe_sent: '1' _pingme: '1' _encloseme: '1' author: login: queh email<EMAIL_ADDRESS>display_name: queh first_name: Miaoye last_name: Que ---
Sarah and Celeste's team made a really awesome poster for a Digital Humanities project:
As informative and interesting as the poster is, I personally feel like there are also areas for improvement. To begin with, as someone with short attention span and a dislike of dense materials, this poster simply contains too many words! Navigating through the poster to sift important information requires a lot of effort. It would've been cleaner and more straight-forward if some paragraphs are shortened or presented in alternative manners, which brings me to my next point - the development timeline could've been represented by a line, with marks indicating progress. Similarly, the research questions and results could be possibly connected by elements of graphics with short explanations by the side.
From examining this poster and trying to identify potential areas for improvement, I have learnt that giving criticism gracefully is tied to making concrete, meaningful suggestions, without which criticism could face the danger of turning into useless rant.


wavcoreinf provides a flexible estimation and evaluation of core inflation from wavelet-based signal estimation methods. Functionals are developed to facilitate the estimation of several specifications permitting the selection of the best one according to specific criteria established in the core inflation literature.
You can install the development version from GitHub with:
This is a basic example which shows you how to obtain a good core inflation measure from wavelet:
library(wavcoreinf)
library(dplyr)
library(tidyr)
library(ggplot2)
library(tibble)
library(purrr)
library(rlang)
library(lubridate)
library(forecast)
library(ellipsis)
pq <- lags(2, 1)
ebthr_xform <- list(wt = c("dwt", "modwt"))
ebthr_wt <- list(
wf = c("haar", "la8"),
n.levels = 3:4
)
ebthr_ebwav <- list(
vscale = c("level", "independet"),
a = 3.83,
prior = c("laplace", "cauchy")
)
ebthr_args <- wav_args_ebthr(ebthr_xform, ebthr_wt, ebthr_ebwav)
ebthr_smooth <- wav_smooth(ipca, ebthr_args)
ebthr_table <- wcore_table(ebthr_smooth, ipca)
ebthr_error_mean <- error_wave_summary(3, x = ebthr_args, y = ipca, lags = pq, k = 15, RMSE = TRUE)
ebthr_summary <- wcore_summary_fcast(ipca, ebthr_table, ebthr_error_mean)
ebthr_best <- ebthr_summary %>%
wcore_summary_best(d = c(1, 1, 1, 1, 2))
ebthr_best_median <- wcore_best_median(ebthr_best)
bayes2_ts <- ts(ebthr_best_median, start = ts_start, freq = 12)
inf <- tibble(
date = time(ipca), ipca,
`IPCA-MS` = ipcams,
`IPCA-EX0` = ipcaex0,
`IPCA-EX1` = ipcaex1,
`IPCA-DP` = ipcadp,
`IPCA-EX2` = ipcaex2,
`IPCA-EX3` = ipcaex3,
`IPCA-BAYES2` = bayes2_ts[, 2]
)
inf %>%
gather(-1:-2, key = "measure", value = "core") %>%
ggplot(aes(x = date)) +
geom_line(aes(y = core, linetype = "Core")) +
facet_wrap(~measure, nrow = 4) +
geom_line(aes(y = ipca, linetype = "Headline")) +
labs(x = "", y = "%a.m", linetype = "") +
theme(legend.position = c(.8, .1)) + # legend.position = "bottom") +
scale_linetype_manual(values = c(Core = "solid", Headline = "dashed"))


Groups are collections of agents so hosts can be compromised simultaneously. You must deploy at least 1 agent in order to run an operation.
{{ a.paw }}
{{ a.host }}
{{ a.contact }}
{{ a.privilege }}
❌
* Property can be updated
** Variations of the deployment command will be shown for each supported operating system


Population of...
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sept
Oct
Nov
Dec
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022


Preparation time
30 mins to 1 hour
Cooking time
over 2 hours
Serves
Serves 4
Serve with braised salsify.
Preheat the oven to 200C/400F/Gas 6.
First make the stock. Remove the meat from the middle neck of lamb and set aside. Chop the bones and put them in a roasting tray. Roast until lightly browned.
Meanwhile, cook the carrot, onion and garlic in a little olive oil in a large heavy-bottomed stockpot until lightly browned. Add the herbs and salt, then stir in the tomato purée and cook for a couple of minutes. Add the roasted bones and cover with the water. Bring to the boil, then turn down to a simmer and cook for one hour, skimming off any fat or scum regularly. Pass the liquid through a fine sieve into a clean pan. Return to the heat and reduce until you have 1 litre/1¾ pints of stock.
Turn the oven down to 150C/300F/Gas 2.
To make the hot pot, cut the lamb into 2cm/1in thick slices. Dust them with flour. Heat the oil in a pan and quickly fry until lightly coloured on both sides. Remove and set aside.
In the same oil, quickly fry the onion, carrots and garlic until lightly browned.
Layer the lamb, onion and carrots in a heavy casserole dish, filling it to 1cm/½in from the top. Season each layer with salt and freshly ground black pepper, and the herbs, spooning liberal amounts of stock between each layer.
Arrange the potatoes neatly all over the top of the dish. Dot a few small knobs of butter on the potatoes, cover with a tight-fitting lid and cook in the oven for 1½ hours. Remove the lid and cook for a further 45 minutes.
Meanwhile, make the red cabbage. Mix together all of the ingredients. Put into a roasting tray and cover with foil. Place in the oven and cook for about 1½ hours, stirring regularly, until most of the liquid has evaporated.
Serve the hot pot from the casserole onto warm plates with the cabbage.


Your browser does not support the Web Audio API. "Floppy Bird" can continue to be played with a mouse/touch/keyboard.
Make some noise (snap, grunt, etc.) to make the floppy bird fly!
For the best experience, play "Floppy Bird" on
Google Chrome.
Sensitivity
Created by
Ruiqi Mao using
Phaser and the Web Audio API. All graphics and audio are property of
.GEARS Studios.


Pods
{{group_name}}
Elements
{{element_name}}
Services
Services on {{element_name}}
Services deployed on element {{element_name}}{{#element_alias}} ({{.}}){{/element_alias}}
Services
| Name |
Adm.-State |
Op.-State |
Type |
Description |
| {{display_name}} |
{{administrative_state}} |
{{operational_state}} |
{{service_type}} |
{{description}} |
No services found
No services have been registered for this element
Refresh


LATE FOR DINNER A film review by Frank Maloney Copyright 1991 Frank Maloney
LATE FOR DINNER is a film by W. D. Richter, written by Mark Andrus, starring Brian Wimmer, Peter Berg, Marcia Gay Harden, and Colleen Flynn.
(Very minor *spoilers* follow, since I have to assume the premise of this film is unknown to the majority of you. It suddenly appeared in Seattle without any advance word, as far as I know.)
W. D. Richter was the director of BUCKAROO BANZAI (1984). And in its way, LATE FOR DINNER is just as odd, idiosyncratic, and surprising. It is also half BACK TO THE FUTURE and half GHOST, with a touches of BLADERUNNER thrown in for the hell of it. This is a film about time travel through hibernation, a theme at least as old as the novel LOOKING BACKWARD, which was published in 1888; chances are one or more of you will write me or post an even older example. But LATE TO DINNER works here, freshly and touchingly.
Frank, played by Peter Berg, is our narrator, and, typically of Richter, we get to see the entire movie through the eyes and perceptions of someone who was brain-damaged at birth and left with the IQ of a small child.
He and his brother-in-law, Willie, played by Brian Wimmer (who I understand had a role on the TV series CHINA BEACH), get into some deep trouble in 1962 in Santa Fe, are aided in his own way by a slightly mad, or at least off-center, cryonics researcher, and who are accidentally and impossibly reanimated in 1991 in Pomona.
Wimmer is the heart of the movie, which depends for its success on the success of his performance. He succeeds beautifully. I've never seen CHINA BEACH, so I'm unfamiliar with his acting. Here he's a kind, sensitive, country boy, with slightly antiquated manners, but a willingness to think the best of every situation. He is a romantic and a family man. He not only is his wife's lover, but he is also the utterly devoted father of his child. His greatest loss is the loss of decades with the two women he loves the most. He speaks with a charming down-home accent that makes him the personification of sincerity itself.
The first half of the movie is the set-up, including a flash-back, and the BTTF future shock of encountering 1991 without having the chance to ease into it like the rest of us. Richter has a wonderful talent for making our own era look like the future to us, and it is this sequence, which has a lot of comedy in it, that we experience odd little moments right out of BLADERUNNER (very strange, totally ignored business going on the background of the main actions), at least for me. But if this is the BACK TO THE FUTURE half, it lacks the extremism and gimmicky desperation of those films, giving us instead a much more human plight, even in a fantasy context (it's hard to remember that, as one character remarks, "cryonics is a joke -- you can't freeze somebody like a piece of hamburger").
The second half is thematically and effectively quite a different movie, the GHOST half, if you will, very romantic and not a little weepy. A feel good section, in which the main tension is not solving crimes (they were solved decades before by the wife) but rather whether the two lovers can bridge the missing years and get back together.
It's this second half, particularly, which stands LATE FOR DINNER a chance of being another spectacular sleeper success, like GHOST. I've seen the movie twice in one weekend and both audiences ate it up. People were crying happily all over the auditorium. It is sweet and satisfying.
And not only do we have an epic love story of sorts, but we have a beautiful friendship between the brothers-in-law, a friendship where man has to look out for and care for the other. I am a sucker for this particular story element, I have to confess.
All the principals give first-rate performances. The two men never let up, as Lyndol remarked; their roles seem especially difficult and they never lose their characters for a moment. The two women get to demonstrate less range -- basically they're limited to shock and denial. Harden plays Joy, the long-abandoned wife who had to find her own way to the Nineties; Flynn plays Jessica, the grown daughter, who has to help ease her father back into her and her mother's lives.
(BTW, Kyle Secor, late of DELUSION, has a small part in LATE FOR DINNER.)
This is an odd movie and the oddest thing about it in a way is that it works. It surprises us over and over even at its romantic core; it has a easy, low-key, kind of aw-shucks sense of humor; and it was some winning performances.
I recommend LATE FOR DINNER, even at full prices.
-- Frank Richard Aloysius Jude Maloney .
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Woman in RCMP custody complains of abdominal pain, escapes from P.A. hospital
by Saskatoon StarPhoenixWhile she was in custody, Courtney Leanne Sinclair "complained of abdominal pain and was taken to hospital in Prince Albert by an RCMP officer as a precaution."
A search is on for Courtney Leanne Sinclair, a 23-year-old woman with a history of violence who escaped from a Prince Albert hospital while in RCMP custody.
Saskatchewan RCMP say Sinclair was arrested on Monday in connection with a break and enter. While she was in custody, Sinclair “complained of abdominal pain and was taken to hospital in Prince Albert by an RCMP officer as a precaution,” RCMP said in a news release.
She was not restrained at the time she escaped from the hospital, police said. No employees reported seeing her leave. Prince Albert RCMP and city police searched the area around the hospital but did not locate her.
Sinclair is described as 5′ 5″ and 180 pounds with shoulder-length brown hair and hazel eyes.
According to RCMP, Sinclair “has a previous history of violent offences and should not be approached.”


I created a brand new internal tool to manage our growing portfolio of solar projects — from scoping work, stakeholder research, diagramming workflows, designing wireframes, presenting design iterations, and guiding final implementation and launch.
The team consisted of a lead designer (me), a product manager, a team of engineers, and Operations team leads.
Reach out to me for additional details!


Flying Tower
Controls
Move with the Arrow Keys
Pres "." to wait a turn.
Legend
@
- You
s
- Sentinel (enemy)
f/w/i/e
- Runes
^
- Exit
Reach the exit to end the level.


| Interface | Description |
|---|---|
| AudioCapabilitiesReceiver.Listener |
Listener notified when audio capabilities change.
|
| AudioFocusManager.PlayerControl |
Interface to allow AudioFocusManager to give commands to a player.
|
| AudioListener |
A listener for changes in audio configuration.
|
| AudioProcessor |
Interface for audio processors, which take audio data as input and transform it, potentially
modifying its channel count, encoding and/or sample rate.
|
| AudioRendererEventListener |
Listener of audio
Renderer events. |
| AudioSink |
A sink that consumes audio data.
|
| AudioSink.Listener |
Listener for audio sink events.
|
| DefaultAudioSink.AudioProcessorChain |
Provides a chain of audio processors, which are used for any user-defined processing and
applying playback parameters (if supported).
|
| TeeAudioProcessor.AudioBufferSink |
A sink for audio buffers handled by the audio processor.
|
| Class | Description |
|---|---|
| Ac3Util |
Utility methods for parsing Dolby TrueHD and (E-)AC-3 syncframes.
|
| Ac3Util.SyncFrameInfo |
Holds sample format information as presented by a syncframe header.
|
| Ac4Util |
Utility methods for parsing AC-4 frames, which are access units in AC-4 bitstreams.
|
| Ac4Util.SyncFrameInfo |
Holds sample format information as presented by a syncframe header.
|
| AudioAttributes |
Attributes for audio playback, which configure the underlying platform
AudioTrack . |
| AudioAttributes.Builder |
Builder for
AudioAttributes . |
| AudioCapabilities |
Represents the set of audio formats that a device is capable of playing.
|
| AudioCapabilitiesReceiver |
Receives broadcast events indicating changes to the device's audio capabilities, notifying a
AudioCapabilitiesReceiver.Listener when audio capability changes occur. |
| AudioFocusManager |
Manages requesting and responding to changes in audio focus.
|
| AudioRendererEventListener.EventDispatcher |
Dispatches events to a
AudioRendererEventListener . |
| AuxEffectInfo |
Represents auxiliary effect information, which can be used to attach an auxiliary effect to an
underlying
AudioTrack . |
| BaseAudioProcessor |
Base class for audio processors that keep an output buffer and an internal buffer that is reused
whenever input is queued.
|
| DefaultAudioSink |
Plays audio data.
|
| DefaultAudioSink.DefaultAudioProcessorChain |
The default audio processor chain, which applies a (possibly empty) chain of user-defined audio
processors followed by
SilenceSkippingAudioProcessor and SonicAudioProcessor . |
| DtsUtil |
Utility methods for parsing DTS frames.
|
| MediaCodecAudioRenderer |
Decodes and renders audio using
MediaCodec and an AudioSink . |
| SilenceSkippingAudioProcessor |
An
AudioProcessor that skips silence in the input stream. |
| SimpleDecoderAudioRenderer |
Decodes and renders audio using a
SimpleDecoder . |
| SonicAudioProcessor |
An
AudioProcessor that uses the Sonic library to modify audio speed/pitch/sample rate. |
| TeeAudioProcessor |
Audio processor that outputs its input unmodified and also outputs its input to a given sink.
|
| TeeAudioProcessor.WavFileAudioBufferSink |
A sink for audio buffers that writes output audio as .wav files with a given path prefix.
|
| WavUtil |
Utilities for handling WAVE files.
|
| Exception | Description |
|---|---|
| AudioDecoderException |
Thrown when an audio decoder error occurs.
|
| AudioProcessor.UnhandledFormatException |
Exception thrown when a processor can't be configured for a given input audio format.
|
| AudioSink.ConfigurationException |
Thrown when a failure occurs configuring the sink.
|
| AudioSink.InitializationException |
Thrown when a failure occurs initializing the sink.
|
| AudioSink.WriteException |
Thrown when a failure occurs writing to the sink.
|
| DefaultAudioSink.InvalidAudioTrackTimestampException |
Thrown when the audio track has provided a spurious timestamp, if
DefaultAudioSink.failOnSpuriousAudioTimestamp is set. |
| Annotation Type | Description |
|---|---|
| Ac3Util.SyncFrameInfo.StreamType |
AC3 stream types.
|
| AudioFocusManager.PlayerCommand |
Player commands.
|


This is used to play entire level ambient sounds. Quite useless, but it might be needed if you've got a level with lots of water, wind or machinery and it saves you from putting lots of sound objects all over the place.
This is never successfully used in the original levels. There is, however, a failed attempt in EXECUTOR.INF which is where I found out about it from.
usage:
| | item: level |
| | seq |
| | amb_sound: [voc file] [num] [num] |
| | seqend |
I'm not sure what the 2 nums do, but including them seems to stop the sound from playing.


Partnership and Membership
In a world filled with fear, poverty and disease - where ignorance and deprivation dehumanizes men and women alike. A world where confusion and despair and lot of many; we are persuaded that God can count on you to bring hope to the hopeless, direction to the confused and succour to the downtrodden. Together, we can make the difference.
As a partner, your monthly contribution of will enable us reach out to the aged in society, widows, orphans and youths. Through a mix of well tailored programmes, we shall train the youths, provide scholarship to orphans and minister to the health needs of the aged, empower the widows in our midst. We joyfully invite you to join the people of God to do the impossible and our God shall richly reward you.
“This vision of Forerunners Foundation we believe is one shared by so many of us including you. And that's why we urge you to step out and connect with us. As we join forces, we shall together take the GOOD NEWS of our Saviour Jesus Christ across borders, cultures and nations.
Rev. Marius O. Alugwe - Founder
This is open to all Christians regardless of denomination who are persuaded in the potency of God's love as the most powerful tool for the rejuvenation and transformation of our troubled society.
Forerunners Foundation International shall be funded through donations, subscription grants from affiliate bodies, legacies, gifts, fees etc made by members, partners affiliates, religious organizations etc.
We therefore enjoin you to be a partaker of this great move of God in our time. Be rest assured that as you join forces with this foundation, God shall richly bless you.
N50,000.00, N30,000.00, N20,000.00, N10,000.00, N5,000.00 monthly. The foundation accepts donations in excess of the category above.
MAY GOD RICHLY BLESS YOU.


The Last Blockbuster
Click here to donate £1...paid by Finimize!
The Last Blockbuster
A documentary film about the last remaining Blockbuster Video
Simply to sign up to Finimize for free below and they'll donate £1 on your behalf
Sign up!

Simply to sign up to Finimize for free below and they'll donate £1 on your behalf
Sign up!


CHAPTER 25
THE ROV INSPECTIONS OF THE WRECK AREA
25.1
The ROV Inspection on 02.10.94
As soon as the weather permitted Remote Operated Vehicles (ROVs) equipped with video cameras were sent down to the wreck on 02.10.94 and produced remarkably sharp pictures, which showed, among other things, that the visor was missing and that its hinges and locking devices were broken. Apparently two ROVs were used which were given the names "Jutta" and "Siimo" and which produced an unknown number of video films of which three films are available. These are:
video 1 (Jutta 2) 02.10.94 1 hour 9 min.
video 2 (Jutta 1) 02.10.94 3 hours 4 min. 28 sec.
video 4 (Siimo 1) 02.10.94 2 hours 56 min. 40 sec.Copies of these three videos were handed over to this 'Group of Experts' in March 1995 by the Finnish part of the JAIC as "raw material". This turned out to be untrue, because relevant parts, e.g. showing the starboard hull and unknown objects on the bottom of the sea, had been cut out. Therefore a professional examination of the video films by experts has been conducted and revealed that the films have been cut frequently, mostly up to 3 minutes, sometimes up to 17 minutes. The cuts deleted footage taken when the ROVs were inspecting parts of the wreck and also debris on the sea bottom. Consequently it has to be assumed that the most interesting parts permitting conclusions have been cut out of the "raw" material.
The results of the professional examination of all available video films are outlined in Subchapter 34.6 - "Investigation Report of Video Tapes featuring the Car/Passenger Ferry "Estonia" by Disengage/UK. They indicate among other things that there were other activities around the wreck in progress.
25.2
The ROV Inspection on 05.10.94On 05.10.94 the Finnish vessel TURSAS and the Estonian vessel EVA-200 allegedly started the search for the visor and according to the book "The Unfinished Logbook" by Andi Meister the video films showed the various parts on the sea bottom which had fallen off the ESTONIA as she was drifting towards her sinking position and possibly also already before.
These video films are not available. Reference is made to the explanation in Chapter 24 and the relevant enclosures.
25.3
The ROV Inspection on 9/10.10.94On 09.10.94 and 10.10.94 the ROVs were sent down again to film particular parts of the wreck more in detail, but also the sea bottom.
The result - as far as it is known - was video film III - 4 hours 5 minutes long - and the detailed examination by the video experts has revealed that also this "raw" material has been cut in four places, viz.
| 09/10/94 | 19.17.33 | |
| 09/10/94 | 19.17.51 | |
| 09/10/94 | tape 3 cut at seabed | |
| 09/10/94 | 21.55.53 | |
| 09/10/94 | 22.21.24 | |
| 09/10/94 | tape 3 cut at P side bow | |
| 09/10/94 | 22.22.49 | |
| 10/10/94 | 00.52.04 | |
| 10/10/94 | tape 3 cut near bow | |
| 10/10/94 | 00.57.52 | |
| 10/10/94 | 02.15.14 |
It has to be assumed that the parts showing the visor were cut out. Nevertheless video III is the most productive of all videos made by ROVs as will be shown later.
It is, however, most interesting to note that in particular all footage of the area of the starboard hull in way of 0-deck, approximately between frames 80-120, has been deleted from all the available videos.
Otherwise the films show pictures of high quality which are of great value for the investigation. As not all the locations of relevance were accessible for ROVs it was decided therefore - and for other reasons - to have the wreck examined by divers and again filmed by ROVs between 1st and 4th December 1994 (see Chapter 27).


Learn holistically. Shadow those with more experience, mentor those asking for guidance. Share your skills. Give back.
Two pairs of eyes are better than one. Brainstorm. Delegate. Show up. Do your part.
Rome wasn't built in a day. Start small, work on your MVP. Test early, test frequently. Know your users.
We practice inclusivity. We treat others as we wish to be treated.


About The Code With Coffee Season 2
An open coding competition titled ‘Code With Coffee.’ was organized by Innovative computer Engineering Students' Society (i-CES) on 29th Asar of 2074. As a continuity to the competition, we are organizing Code with Coffee Season 2 in joint collaboration of i-CES and COTS on Ashad 25th 2075.
Code with coffee is 1 day event going to be organized in Paschimanchal Campus on Ashad 25th as a pre-event to Technical Festival going to be organized in Paschimanchal Campus on Shrawan 3,4 and 5th and CodeCamp 2018 going to be organized on 18-20 July. It is a team wise Coding competition with 2 or 3 team members.Winner team of this competition will get an wildcard free entry to CodeCamp 2018, an Internship if interested along with the Prize. So We strongly suggest everyone to participate in the program.
Our Team
VENUE
Paschimanchal Campus
Pokhara-Lekhnath 19, Lamachaur
Participation
Participants are requested to fill the following form before Ashad 20th along with the information of their team member.
Register Form
FAQ
Feel free to contact us using the contact form below if you couldn't find your question in the Frequently Asked Question.
Contact Us
Feel free to message us.


Man injured as Range Rover fails to stop at scene of crash
by Will JeffordA man has been arrested following an early morning collision in Needham Market between a pedestrian and a Range Rover, which then crashed through a wall.
A resident living in Barrett's Lane has described being woken at around 12.45am on Sunday by a loud bang as the car came to rest in his front garden.
The man, who asked to remain anonymous, got out of bed and peered out of his window to discover his garden wall had been "destroyed"'
After running outside, he found a man laying on the ground and the car resting in his garden.
The eyewitness said: "It was quite a way to wake up to be honest.
"I heard a noise and looked through my window outside. There was a Range Rover smashed through the wall at the front of my house and stopped on the grass. I ran outside and there was a group of men on the pavement and one on the floor.
"The wall is completely destroyed. You can see that is was smashed to bits."
A man then got in the Range Rover and drove away from the scene.
"The Range Rover just reversed off the grass through the wall and drove off," said the resident.
Suffolk police later arrested a man in connection with the incident.
A police spokeswoman said: "We were called to a road traffic collision at 12.45am on Sunday, November 10 between a car and a pedestrian.
"We arrested a man on suspicion of failing to stop following a road collision and driving with excess alcohol.
"He was later released under investigation while enquires continue."
A spokeswoman from the ambulance service, said: "An ambulance was called to Barrett's Lane, Needham Market, shortly before 1am on Sunday morning, following reports that a pedestrian had been injured in a road traffic collision. A man was transported to Ipswich Hospital for further assessment and care."


{% extends "base.html" %} {% block css %} {% endblock %} {% block body %}
Linkstr is a link shortening service aimed at professionals and businesses that want to turn links they share into an additional channel of advertising. Turn clicks on content into views of a specific, targeted advertisement campaign or show 3rd party advertisements in order to directly generate revenue.
Linkstr allows you to include interstitial pages when users click on links you have shortened. The content of these pages can be anything from a sale to a third party advertisement that allows you to directly generate revenue. See an example here.
With our web dashboard and upcoming native mobile applications can gather insight into where your users are, what kind of browsers they use, and where they are coming from. Built on state-of-the-art HTML5 technologies, Linkstr's responsive design works on even the smallest of screen sizes.


Your application has been accepted and will be reviewed by admin in the near time." %}


Nested platform macros
| vars: | {} |
|---|---|
| request: | q=QUERY_PARAM(TITLE,CANONICAL_URL) |
| output: | /save-variable-request?q=http%3A%2F%2Fads.localhost%3A8000%2Fanalytics.amp.html |
Analytics variable inside macro
| vars: | {} |
|---|---|
| request: | q=QUERY_PARAM(${canonicalUrl},${title}) |
| output: | /save-variable-request?q=AMP%20Analytics |
Analytics variable with macros within
| vars: | {} |
|---|---|
| request: | q=${queryParam(TITLE,CANONICAL_URL)} |
| output: | /save-variable-request?q=http%3A%2F%2Fads.localhost%3A8000%2Fanalytics.amp.html |
Analytics var substituted for analtyics var with macro args with no parenthesis
| vars: | {"t":"QUERY_PARAM"} |
|---|---|
| request: | q=${t(TITLE,CANONICAL_URL)} |
| output: | /save-variable-request?q=http%3A%2F%2Fads.localhost%3A8000%2Fanalytics.amp.html |
Analytics var substituted for macro concatenated macro args
| vars: | {"t":"QUERY_PARAM"} |
|---|---|
| request: | q=${t}(TITLE,CANONICAL_URL) |
| output: | /save-variable-request?q=http%3A%2F%2Fads.localhost%3A8000%2Fanalytics.amp.html |
Analytics var substituted for macro with macro args
| vars: | {"t":"QUERY_PARAM"} |
|---|---|
| request: | q=${t(TITLE,CANONICAL_URL)} |
| output: | /save-variable-request?q=http%3A%2F%2Fads.localhost%3A8000%2Fanalytics.amp.html |
Analytics var substituion
| vars: | {"t":"${f}","f":123,"z":"${title}"} |
|---|---|
| request: | t=${t}&z=${z} |
| output: | /save-variable-request?t=123&z=AMP%20Analytics |
Analytics var substituion for macro
| vars: | {"t":"${f}","f":123,"z":"TITLE"} |
|---|---|
| request: | t=${t}&z=${z} |
| output: | /save-variable-request?t=123&z=AMP%20Analytics |
Nested analytics variables
| vars: | {} |
|---|---|
| request: | q=${queryParam(${canonicalUrl},${title})} |
| output: | /save-variable-request?q=,AMP%20Analytics)} |
Analytics var substituted for analtyics var with macro args with parenthesis
| vars: | {"t":"QUERY_PARAM"} |
|---|---|
| request: | q=${t(TITLE,$TOLOWERCASE(ABC))}&p=QUERY_PARAM(a,$TOLOWERCASE(EFG)) |
| output: | q=&p=efg |
Analytics var substitution for args of macro
| vars: | {"t":"(foo,bar)"} |
|---|---|
| request: | t=QUERY_PARAM${t} |
| output: | /save-variable-request?t=(foo,bar) |
Analytics var substitution for args of analytics var
| vars: | {"t":"(foo,bar)"} |
|---|---|
| request: | s=${queryParam}${t} |
| output: | /save-variable-request?s=(foo,bar) |
Analytics var substitution for args with macros/analytics var inside
| vars: | {"t":"(${title},TITLE)"} |
|---|---|
| request: | t=QUERY_PARAM${t} |
| output: | /save-variable-request?t=(AMP%20Analytics,AMP%20Analytics) |
Analytics var substitution for args with macros/analytics var inside
| vars: | {"t":"${title},TITLE"} |
|---|---|
| request: | t=QUERY_PARAM(${t}) |
| output: | /save-variable-request?t= |
Nested arguments substitution with parenthesis
| vars: | {"t":"QUERY_PARAM${vars}","vars":"(f,$TOLOWERCASE(ABC))","q":"QUERY_PARAM${v}","v":"(f,TIMEZONE_CODE)"} |
|---|---|
| request: | t=${t}&q=${q} |
| output: | /save-variable-request?t=)&q=America%2FLos_Angeles |


Managing Product Archiving
Catalog Managers can archive a store product or remove it from the archive using the Store Admin module. Archived products are not displayed in the Store Catalog module.
Tip: You can archive a product rather than delete it if you may want to restore at a later time. See "Managing Product Archiving"
- On the Store Admin module, click the Products link.
- At Category, select the category of the required product.
- Click the Edit link beside the product.
- At Archived, select from these options
- Mark the check box to archive the product. This removes the product from the store and lists it as archived in the Product summary list of the Store Admin module.
- Unmark the check box to remove archiving. This displays the product in the Store Catalog module.
-
Click the Update button. The product is now marked as archived.
The Archived Product


12331233123123.123
Touchscreen
Vibrate
Location
Touchscreen
Vibrate
Location
Touchscreen
Vibrate
Location
80%
Touchscreen
Vibrate
Location
Touchscreen
Vibrate
Location
Touchscreen
Vibrate
Location
80%
---


Busted Calculator
Please
enable JavaScript
Basic Arithmetic
Addition
+
=
Subtraction
-
=
Multiplication
x
=
Division
÷
=
Special Operations
Modula
÷
=