{% extends "bases/bootstrap-jquery.html" %} {% load staticfiles %} {% block nav %} What is HotPotatoes? Reviews Signin Home Top Movies Top TV Sign In Movies & TV Movies Latest Trailers Coming Soon Top Rated Movies Most Popular Movies TV Top Rated TV Shows Most Popular TV Shows More Best Movies Of All Time Best Movies By Genre Events EVENTS All Festivals world wide Polls Community & Reviews Community Born Today In Memorial Reviews Top Reviews All Reviews Watchlist Community Recently Added Add A Few Current Movies {% endblock %}


3 reasons hiking is good for your soul
There's a truckload of research out there telling us that hiking is good for us. As a form of exercise, there's nothing like a brisk climb to get your heart rate up. Check out this great infographic. Physically, the benefits are numerous. Getting outside for even a short hike regularly can reduce your risk of heart disease, lower blood pressure and cholesterol and help to prevent type II diabetes. Hiking makes you strong. And it doesn't just work your legs. Clambering over uneven surfaces and navigating your way around rocks, fallen trees, across streams and over tree roots engages your core and works your upper body for a true holistic work out. But the physical benefits are almost incidental to how hiking can contribute to your overall mental health and wellbeing.


NAPO launches Ghana’s bid for re-election to UNESCO executive council
The Minister of Education, Dr Matthew Opoku Prempeh affectionately called NAPO has announced Ghana’s bid for election to the Executive Board of UNESCO, Mypurefmonline.com reports.
Addressing the global body as the head of Ghana’s delegation to UNESCO’s 40th General Conference currently underway in Paris, France, the Minister solicited the support of member states in a bid and spelt out some of the areas of activity Ghana has pursued in the past year.
The Education Minister outlined steps Ghana is taking to consolidate the gains of the ‘Year of Return 2019’ project announced earlier by President Akufo-Addo and which continues to enjoy support from UNESCO.
He also reiterated Ghana’s proposal to upgrade the Institute of Education Planning and Administration (IEPA) of the University of Cape Coast to a Category II status, with the Government of Ghana contributing $3.4m annually to the operations of both the proposed IEPA Centre and the AIMS Ghana Category II Centre.
UNESCO’s Executive Board is one of its three constitutional organs and is elected by the General Conference.
Acting under the authority of the General Conference, the Board examines the programme of work for the organization and corresponding budget estimates submitted to it by the Director-General.
The Board consists of 58 member states with a four-year term of office. Ghana has come to the end of its first four-year term, having previously been appointed to the board in 2015.


Our Absolute Faves
These are a few of our favorite things.
Desserts
Here are some of our favorite desserts:
- Ice cream
- Cake
- Cookies
- Jelly beans
- Bubble tea
Favorite vacation spots
These are our three favorite places:
- Hawaii
- Bahamas
- Fiji
Thanks for reading about us!


10.30 Weighted Graph Operations—library(wgraphs)
This library module provides operations on weighted directed graphs.
A weighted directed graph (wgraph) is represented as a list of
(vertex-edgelist) pairs, where the pairs are in standard order (as
produced by keysort/2
with unique keys), the edgelist is a list of
(neighbor-weight) pair also in standard order (as produced by
keysort/2
with unique keys), every weight is a nonnegative integer,
and every neighbor appears as a vertex even if it has no neighbors
itself.
An undirected graph is represented as a directed graph where for
each edge (U,V) there is a symmetric edge (V,U).
An edge (U,V) is represented as the term U-V.
A vertex can be any term. Two vertices are distinct iff they are
not identical (==
).
A path is represented as a list of vertices.
No vertex can appear twice in a path.
Exported predicates:
vertices/2
edges/2
add_vertices/3
neighbors/3
neighbours/3
-
Re-exported from
library(wgraphs)
.
wgraph_to_ugraph(
+WeightedGraph,
-Graph)
-
is true if Graph has the same vertices and edges as WeightedGraph,
except the edges of Graph are unweighted.
ugraph_to_wgraph(
+Graph,
-WeightedGraph)
-
is true if WeightedGraph has the same vertices and edges as Graph,
except the edges of WeightedGraph all have weight 1.
ugraph_to_wgraph(+SubGraph, +WeightedGraph, -WeightedSubGraph)
-
is true if WeightedSubGraph has the same vertices and edges as SubGraph
and the same weights as the corresponding edges in WeightedGraph.
vertices_edges_to_wgraph(
+Vertices,
+Edges,
-WeightedGraph)
-
is true if Vertices is a list of vertices, Edges is a list of
edges, and WeightedGraph is a graph built from Vertices and Edges.
Vertices and Edges may be in any order. The vertices mentioned in
Edges do not have to occur explicitly in Vertices. Vertices may
be used to specify vertices that are not connected to any edges.
del_vertices(
+WeightedGraph1,
+Vertices,
-WeightedGraph2)
-
is true if WeightedGraph2 is WeightedGraph1 with Vertices and all
edges to and from Vertices removed from it.
add_edges(
+WeightedGraph1,
+Edges,
-WeightedGraph2)
-
is true if WeightedGraph2 is WeightedGraph1 with Edges and their "to"
and "from" vertices added to it.
del_edges(
+WeightedGraph1,
+Edges,
-WeightedGraph2)
-
is true if WeightedGraph2 is WeightedGraph1 with Edges removed from it.
transpose_wgraph(
+WeightedGraph,
-Transpose)
-
is true if Transpose is the graph computed by replacing each edge
(u,v) in WeightedGraph by its symmetric edge (v,u). It can only
be used one way around. The cost is O(N log N).
transitive_closure(
+WeightedGraph,
-Closure)
-
computes Closure as the transitive closure of WeightedGraph in
O(N^3) time. Uses Floyd's algorithm and fragments of Barney
Pell's code.
symmetric_closure(
+WeightedGraph,
-Closure)
-
computes Closure as the symmetric closure of WeightedGraph, i.e.
for each edge (u,v) in WeightedGraph, add its symmetric edge
(v,u). Approx O(N log N) time. This is useful for making a
directed graph undirected.
top_sort(
+Graph,
-Sorted)
-
finds a topological ordering of a Graph and returns the ordering
as a list of Sorted vertices. Fails iff no ordering exists, i.e.
iff the graph contains cycles. Takes O(N log N) time.
max_path(
+V1,
+V2,
+WeightedGraph,
-Path,
-Cost)
-
is true if Path is a list of vertices constituting a longest path
of cost Cost from V1 to V2 in WeightedGraph, there being no cyclic
paths from V1 to V2. Takes O(N^2) time.
min_path(
+V1,
+V2,
+WeightedGraph,
-Path,
-Cost)
-
is true if Path is a list of vertices constituting a shortest path
with total cost Cost from V1 to V2 in WeightedGraph. Takes O(N^2)
time.
min_paths(
+Vertex,
+WeightedGraph,
-Tree)
-
is true if Tree is a tree of all the shortest paths from Vertex to
every other vertex in WeightedGraph. This is the single-source
shortest paths problem. Using Dijkstra's algorithm.
path(
+Vertex,
+WeightedGraph,
-Path)
-
is given a WeightedGraph and a Vertex of that WeightedGraph, and
returns a maximal Path rooted at Vertex, enumerating more Paths on
backtracking.
reduce(
+WeightedGraph,
-Reduced)
-
is true if Reduced is the reduced graph for WeightedGraph. The
vertices of the reduced graph are the strongly connected
components of WeightedGraph. There is an edge in Reduced from u
to v iff there is an edge in WeightedGraph from one of the
vertices in u to one of the vertices in v. A strongly connected
component is a maximal set of vertices where each vertex has a
path to every other vertex.
Algorithm from "Algorithms" by Sedgewick, page 482, Tarjan's algorithm.
reachable(
+Vertex,
+WeightedGraph,
-Reachable)
-
is given a WeightedGraph and a Vertex of that WeightedGraph, and
returns the set of vertices that are Reachable from that Vertex.
Takes O(N^2) time.
random_wgraph(
+P,
+N,
+W,
-WeightedGraph)
-
where P is a probability, unifies WeightedGraph with a random
graph with vertices 1..N where each possible edge is included with
probability P and random weight in 1..W.
min_tree(
+WeightedGraph,
-Tree,
-Cost)
-
is true if Tree is a minimum-Cost spanning tree of an undirected
WeightedGraph with cost Cost, if it exists. Using Kruskal's
algorithm.
Send feedback on this subject.


Get a {@link net.spy.memcached.MemcachedClient} object and start setting and getting stuff in memcached.
You may also find the online examples helpful.


|
| virtual PxReal | getAngle () const =0 |
| | return the angle of the joint, in the range (-2*Pi, 2*Pi] More...
|
| |
| virtual PxReal | getVelocity () const =0 |
| | return the velocity of the joint More...
|
| |
| virtual void | setLimit (const PxJointAngularLimitPair &limits)=0 |
| | set the joint limit parameters. More...
|
| |
| virtual PxJointAngularLimitPair | getLimit () const =0 |
| | get the joint limit parameters. More...
|
| |
| virtual void | setDriveVelocity (PxReal velocity, bool autowake=true)=0 |
| | set the target velocity for the drive model. More...
|
| |
| virtual PxReal | getDriveVelocity () const =0 |
| | gets the target velocity for the drive model. More...
|
| |
| virtual void | setDriveForceLimit (PxReal limit)=0 |
| | sets the maximum torque the drive can exert. More...
|
| |
| virtual PxReal | getDriveForceLimit () const =0 |
| | gets the maximum torque the drive can exert. More...
|
| |
| virtual void | setDriveGearRatio (PxReal ratio)=0 |
| | sets the gear ratio for the drive. More...
|
| |
| virtual PxReal | getDriveGearRatio () const =0 |
| | gets the gear ratio. More...
|
| |
| virtual void | setRevoluteJointFlags (PxRevoluteJointFlags flags)=0 |
| | sets the flags specific to the Revolute Joint. More...
|
| |
| virtual void | setRevoluteJointFlag (PxRevoluteJointFlag::Enum flag, bool value)=0 |
| | sets a single flag specific to a Revolute Joint. More...
|
| |
| virtual PxRevoluteJointFlags | getRevoluteJointFlags () const =0 |
| | gets the flags specific to the Revolute Joint. More...
|
| |
| virtual void | setProjectionLinearTolerance (PxReal tolerance)=0 |
| | Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint. More...
|
| |
| virtual PxReal | getProjectionLinearTolerance () const =0 |
| | Get the linear tolerance threshold for projection. More...
|
| |
| virtual void | setProjectionAngularTolerance (PxReal tolerance)=0 |
| | Set the angular tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint. More...
|
| |
| virtual PxReal | getProjectionAngularTolerance () const =0 |
| | gets the angular tolerance threshold for projection. More...
|
| |
| virtual const char * | getConcreteTypeName () const |
| | Returns string name of PxRevoluteJoint, used for serialization. More...
|
| |
| virtual void | setActors (PxRigidActor *actor0, PxRigidActor *actor1)=0 |
| | Set the actors for this joint. More...
|
| |
| virtual void | getActors (PxRigidActor *&actor0, PxRigidActor *&actor1) const =0 |
| | Get the actors for this joint. More...
|
| |
| virtual void | setLocalPose (PxJointActorIndex::Enum actor, const PxTransform &localPose)=0 |
| | Set the joint local pose for an actor. More...
|
| |
| virtual PxTransform | getLocalPose (PxJointActorIndex::Enum actor) const =0 |
| | get the joint local pose for an actor. More...
|
| |
| virtual PxTransform | getRelativeTransform () const =0 |
| | get the relative pose for this joint More...
|
| |
| virtual PxVec3 | getRelativeLinearVelocity () const =0 |
| | get the relative linear velocity of the joint More...
|
| |
| virtual PxVec3 | getRelativeAngularVelocity () const =0 |
| | get the relative angular velocity of the joint More...
|
| |
| virtual void | setBreakForce (PxReal force, PxReal torque)=0 |
| | set the break force for this joint. More...
|
| |
| virtual void | getBreakForce (PxReal &force, PxReal &torque) const =0 |
| | get the break force for this joint. More...
|
| |
| virtual void | setConstraintFlags (PxConstraintFlags flags)=0 |
| | set the constraint flags for this joint. More...
|
| |
| virtual void | setConstraintFlag (PxConstraintFlag::Enum flag, bool value)=0 |
| | set a constraint flags for this joint to a specified value. More...
|
| |
| virtual PxConstraintFlags | getConstraintFlags () const =0 |
| | get the constraint flags for this joint. More...
|
| |
| virtual void | setInvMassScale0 (PxReal invMassScale)=0 |
| | set the inverse mass scale for actor0. More...
|
| |
| virtual PxReal | getInvMassScale0 () const =0 |
| | get the inverse mass scale for actor0. More...
|
| |
| virtual void | setInvInertiaScale0 (PxReal invInertiaScale)=0 |
| | set the inverse inertia scale for actor0. More...
|
| |
| virtual PxReal | getInvInertiaScale0 () const =0 |
| | get the inverse inertia scale for actor0. More...
|
| |
| virtual void | setInvMassScale1 (PxReal invMassScale)=0 |
| | set the inverse mass scale for actor1. More...
|
| |
| virtual PxReal | getInvMassScale1 () const =0 |
| | get the inverse mass scale for actor1. More...
|
| |
| virtual void | setInvInertiaScale1 (PxReal invInertiaScale)=0 |
| | set the inverse inertia scale for actor1. More...
|
| |
| virtual PxReal | getInvInertiaScale1 () const =0 |
| | get the inverse inertia scale for actor1. More...
|
| |
| virtual PxConstraint * | getConstraint () const =0 |
| | Retrieves the PxConstraint corresponding to this joint. More...
|
| |
| virtual void | setName (const char *name)=0 |
| | Sets a name string for the object that can be retrieved with getName(). More...
|
| |
| virtual const char * | getName () const =0 |
| | Retrieves the name string set with setName(). More...
|
| |
| virtual void | release ()=0 |
| | Deletes the joint. More...
|
| |
| virtual PxScene * | getScene () const =0 |
| | Retrieves the scene which this joint belongs to. More...
|
| |
| template<class T > |
| T * | is () |
| |
| template<class T > |
| const T * | is () const |
| |
| PX_FORCE_INLINE PxType | getConcreteType () const |
| | Returns concrete type of object. More...
|
| |
| PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
| | Set PxBaseFlag. More...
|
| |
| PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
| | Set PxBaseFlags. More...
|
| |
| PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
| | Returns PxBaseFlags. More...
|
| |
| virtual bool | isReleasable () const |
| | Whether the object is subordinate. More...
|
| |
A joint which behaves in a similar way to a hinge or axle.
A hinge joint removes all but a single rotational degree of freedom from two objects. The axis along which the two bodies may rotate is specified with a point and a direction vector.
The position of the hinge on each body is specified by the origin of the body's joint frame. The axis of the hinge is specified as the direction of the x-axis in the body's joint frame.
A revolute joint can be given a motor, so that it can apply a force to rotate the attached actors. It may also be given a limit, to restrict the revolute motion to within a certain range. In addition, the bodies may be projected together if the distance or angle between them exceeds a given threshold.
Projection, drive and limits are activated by setting the appropriate flags on the joint.
- See also
- PxRevoluteJointCreate() PxJoint


| Elements' Summary |
| FirstColumn |
denotes the first column affected by a change.
|
| LastColumn |
denotes the last column affected by a change
|
| FirstRow |
denotes the first row affected by a change.
|
| LastRow |
denotes the last row affected by a change
|
| Elements' Details |
FirstColumn
long FirstColumn;
- Description
- denotes the first column affected by a change.
If FirstColumn is -1, the listener should assume that all rows of a grid's data model
are affected.
|
|
LastColumn
long LastColumn;
- Description
- denotes the last column affected by a change
|
|
FirstRow
long FirstRow;
- Description
- denotes the first row affected by a change.
If FirstRow is -1, the listener should assume that all rows of a grid's data model
are affected.
|
|
LastRow
long LastRow;
- Description
- denotes the last row affected by a change
|
|
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Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


12.14 The posix Module
(Implementation, Unix/POSIX only) The posix module is an implementation
module used by the os module on Unix and other POSIX
systems. While everything in here can be (and should be) accessed via
the os module, you may wish to explicitly refer to
this module in situations where you want to make it clear that you
expect POSIX behavior. Example 12-18 demonstrates.
Example 12-18. Using the posix Module
File: posix-example-1.py
import posix
for file in posix.listdir("."):
print file, posix.stat(file)[6]
aifc-example-1.py 314
anydbm-example-1.py 259
array-example-1.py 48
|


There was a time and place when investment choices were made based on one factor: the best opportunity for financial gain.
But, do you expect more?
You are not alone. Money magazine reported in August of 2017, that
“...three quarters of millennials believe social and environmental impact
should be an important factor in their portfolios.”
We make it possible to research your investments to ensure they reflect your social and environmental views.
Gathering ratings for environmental, social, and governance (ESG) practices from a range of organizations, we allow you to explore both stocks and funds.
Continue below to begin exploring…
place holder
Stocks vs. Mutual Funds
In this section, we will provide a brief overview of stocks and mutual funds, and specifically their differences. Additionally, we will cover Responsible Investing, and the Environmental, Social, and Goverance (ESG) tracking important to socially responsible investing.
Information for both mutual funds and stocks are provided below. If you are familiar with the difference, you may want to skip to, here, otherwise continue…
Choosing between mutual funds or stocks depends on how much risk vs return you are predated to handle. Higher returns are accompanied by higher risk.
Stocks are riskier than mutual funds. Funds are a pool of many stocks or bonds. The pooling reduces risk, because, if one company in the fund has poor performance, its loss is balanced by other businesses that perform well. This lowers the risk, thanks to diversification. Owning one individual stock carries more risk than owning several (which you can accomplish via a fund). This type of risk is known as unsystematic risk. Unsystematic risk is risk that CAN be diversified against.
There is also systematic risk, which is risk that you CANNOT diversify against. This would be similar to market risk or volatility risk. There is risk associated with investing. If the market as a whole declines in value, that is not something that can easily be diversified against.
If you want to invest in individual stocks, most financial planners recommended creating your own set of stocks, diversified between large and small companies, value and growth companies, domestic and international, and between stocks and bonds, according to your risk tolerance. There are numerous companies will to provide guidance in this process.
In addition to risk and return, it also depends how much time you have to learn about individual companies. Mutual funds don't require as much time to research because the mutual fund manager does that for you. That stated, you need to research the fund, so you know how the particular fund manager is performing.
To learn about investing in stocks, you need to research which company is the best investment. To do company research, you need to learn how to read financial reports to see how much money the company is making, and what strategies it is using to grow earnings. You must stay apprised of how the economy is doing, and how that will affect that company and its industry. You will want to pick companies who are in industries or sectors that are on the upswing.
To pick mutual funds, you don't need to learn how each company is doing - that is what the mutual fund manager does. However, you still need to research the past performance of the mutual funds. You also need to decide which sectors seem most promising. Of course, you still need to know how the economy is doing.
Additional things to consider when choosing between funds and stocks?
1. Savings Phase – If you are just getting started investing, funds are typically recommended. They have lower minimums for investment and easy access to diversification. Stocks are for more experienced investors that want to fine tune their portfolio and are looking for flexibility in their investments they can not get through funds alone. These generally carry higher minimums to use
2. Tax Sensitivity – Stocks offer superior tax efficiency, as it is up to you when you take gains and losses. This is also an area that warrants research, but at a minimum, it is important to be aware.
3. Control – Mutual funds provide a hands-off approach. The mutual fund managers do all of the work for you. Once invested, you’ll get periodic statements, and not much else is needed. This solution also means you lose some control and visibility into your specific investments. True transparency in what you are investing only occurs with stocks. Stocks require vigilance though. You control all of the timing, and buying/selling decisions. Constant monitoring of the company, market, and overall trends is important for success.
Socially responsible investing (SRI), or social investment, also known as sustainable, socially conscious, "green" or ethical investing, is any investment strategy which seeks to consider both financial return and social good to bring about a social change.
In general, socially responsible investors encourage corporate practices that promote environmental stewardship, consumer protection, human rights, and diversity. The areas of concern recognized by the SRI practitioners are sometimes summarized under the heading of ESG issues: environment, social justice, and corporate governance.
NEED to ADD a BIT MORE TEXT HEREThe Forum for Sustainable and Responsible Investment, USSIF, is a leading voice for advancing sustainable, responsible, and impact investing across all asset classes. Their mission is to shift invesment practices towards sustainability, focusing on long-term investment and the generation of positive social and environmental impacts. You can read more about them and access their data directly here.
Within our analysis, we are incorporating financial, environmental, social, and governance ratings for 202 funds, as self reported by the fund managers with USSIF.
For Greenhouse Gas (GHG) Emissions, we are leveraging data from the CDP. CDP is a not-for-profit charity that runs the global disclosure system for investors, companies, cities, states and regions to manage their environmental impacts. To learn more about CDP, you can go here. CDP provides Scope 1 and 2 emissions from 482 of the largest 500 companies in the world by market capitalization. A group called The Greenhouse Gas Protocol has been very influential in defining how organizations should manage and report their GHG, including the establishment of three categories of emissions (Scope). The separation of GHG emissions into scopes is designed to avoid ‘double-counting’ of emissions, and is also intended to help organizations categorize GHG into those that they control versus those that they can influence. Scope 1 are also referred to as Direct GHG, and are defined as ‘emissions from sources that are owned or controlled by the organization’, such as:
The Human Rights Campaign (HRC) and the Human Rights Campaign Foundation together serve as America's largest civil rights organization working to achieve LGBTQ equality. By inspiring and engaging individuals and communities, HRC strives to end discrimination against LGBTQ people and realize a world that achieves fundamental fairness and equality for all. Human Rights Campaign Foundation’s Corporate Equality Index is the national benchmarking tool on corporate policies and practices pertinent to lesbian, gay, bisexual and transgender employees. To read more about HRC, click here.
According to the Human Rights Commission, major companies in recent years have accelerated their efforts to improve policies affecting LGBTQ employees and their families. In 2017, 123 companies posted gains in their HRC ratings - with television cable company Charter Communications (CHTR) and aerospace and defense giant Lockheed Martin (LM) posting the most gains. Of those who improved year over year, 23 are rated Strong Buy based on analyst recommendations. Analyst recommendations are a likert scale assessment of whether it is a good time to buy or sell a particular stock - Strong Sell, Moderate Sell, Hold, Moderate Buy, Strong Buy. The recommendations used here are as of November 12, 2017.
A handful of companies slid backward from 2016 to 2017. Genuine Parts Company (GPC), which sells and distributes car parts and electronics, lost the most points year over year. Also notably, the big box store Costco (COST) lost points because it does not enforce non-discrimination standards that include sexual orientation and gender identity for its vendors. Costco also lost points because it does not have transgender-inclusive health insurance coverage.
More than 200 companies earned perfect scores on HRC's Corporate Equality Index (CEI). They are represented above by sector (color) and market cap (size). Market cap is the market value of a company's outstanding shares and can be a useful guide when making investment choices. Companies typically fall into three market cap categories: small-, mid- and large-cap. Historical financial performance shows large-cap companies are typically less risky but slow to grow, while small-cap companies have rapid growth potential but come with more risk. If you want low-risk investments, explore the larger boxes - companies like Apple (AAPL), Google (GOOGL) and Huron Consulting Group (HURN). If you're willing to absorb more risk, check out the smaller boxes To get a sense for which business sectors are leading the way when it comes to corporate equality, select the "Count" radio button above. Consumer Services, which includes companies like Starbucks, CBS Broadcasting and restaurant finder app Yelp, has the highest count of companies with perfect CEI scores. The Technology sector also has a large share of perfect scores, while the Energy and Transportation Industries have less representation.
Embbed sample d3 chart below
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{% extends "checkout/checkout.html" %} {% block shipping_address %}
Are you sure you want to delete this address?


The number input directive <input type="number">
requires the model to be a number
.
If the model is something else, this error will be thrown.
Angular does not set validation errors on the <input>
in this case
as this error is caused by incorrect application logic and not by bad input from the user.
If your model does not contain actual numbers then it is up to the application developer
to use a directive that will do the conversion in the ngModel
$formatters
and $parsers
pipeline.
In this example, our model stores the number as a string, so we provide the stringToNumber
directive to convert it into the format the input[number]
directive expects.

<input type="number" string-to-number ng-model="x" /> {{ x }} : {{ typeOf(x) }}

angular.module('numfmt-error-module', [])
.run(function($rootScope) {
$rootScope.typeOf = function(value) {
return typeof value;
};
})
.directive('stringToNumber', function() {
return {
require: 'ngModel',
link: function(scope, element, attrs, ngModel) {
ngModel.$parsers.push(function(value) {
return '' + value;
});
ngModel.$formatters.push(function(value) {
return parseFloat(value, 10);
});
}
};
});


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Welcome to the Stock Market's Trading Platform!
Select a portfolio to view or perform trades
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Name
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Film review by Kevin Patterson
The Fifth Element (PG-13, 1997) Directed by Luc Besson. Written by Luc Besson and Robert Mark Kamen. Starring Bruce Willis, Milla Jovovich, Gary Oldman.
After the hype for The Fifth Element, I went expecting to see a science fiction movie with a sophisticated story along the lines of, say, Blade Runner or 2001: A Space Odyssey. That story may have been there, but the movie didn't quite seem to deliver all of it. What it did deliver, however, was a movie that took the conventions of sci-fi/action cinema to their logical extremes, creating an entertaining atmosphere of non-stop mania.
This actually worked very well for two reasons. First, the art direction was excellent. The cartoonish, Terry Gilliam-esque visuals gave off the impression that the film wasn't taking itself too seriously and that perhaps we were supposed to believe that none of this was even real and instead was taking place inside someone's deranged mind (such as, perhaps, that of writer/director Luc Besson). Another review that described The Fifth Element as something like a "lunatic's dream" pretty much hit the nail on the head.
Second, this sense of an interstellar roller-coaster was achieved not just through lots of fights, chases, and explosions (though there were certainly plenty of those), but also through some hilariously manic characters. First and foremost was Leeloo (Milla Jovovich), an alien woman who possesses the key to stopping an evil force poised to destroy the earth; as the reincarnation of a Supreme Being, she speaks only the "ancient tongue." As a result, she spends most of her time hysterically spouting gibberish (which she does quite convincingly) and single-handedly beating the tar out of hordes of alien mercenaries (hey, she's a Supreme Being, remember?). Also notable were Chris Tucker as a talk-show host and Gary Oldman as a greedy warlord, both of whose characters give new meaning to the word "flamboyant."
Another benefit to this approach is that it gives what is basically a ludicrous story an odd kind of inner coherence. When watching the movie Speed, for example, I couldn't help but think that there wasn't really anything all that special about the characters played by Keanu Reeves and Sandra Bullock and that in reality they would have quickly lost control of the situation. With The Fifth Element, on the other hand, you get the feeling that if these characters somehow actually existed (perhaps as a sort of practical joke on the rest of us by one of Leeloo's Supreme Being cousins), they just might be able to pull this off.
Unfortunately, the story itself sometimes gets lost in the shuffle.  There were a few hints, however, that there was really more to it than that, and that perhaps not everything in Luc Besson's head quite made it to the screen. Similarly, the "moral lesson" at the end of the movie, in which Leeloo becomes reluctant to save the human race when she learns of its bloody history, seems kind of forced and obligatory because not much time is devoted to it. The Fifth Element is not, then, the landmark sci-fi classic that some had predicted, but it is a well-executed, generally clever, and wonderfully entertaining action-comedy that is, if nothing else, worth the price of admission.
Grade: A-
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
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Introduction
Hello there, awesome person!
Cool Math Games
Here is the link!
Webkinz
Here is the link!
METYouth Ottawa (Youtube Channel)
Here is the link!


Book Ride
Book at least 30 minutes ahead of your desired pick-up time.
{% extends "base.html" %} {% load staticfiles %} {% load crispy_forms_tags %} {% load thumbnail %} {% block title %}{{ block.super }}Profile{% endblock %} {% block container %}
Book at least 30 minutes ahead of your desired pick-up time.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import models.test.ETMPNotification @(etmp : Form[ETMPNotification])(implicit request: Request[_], messages: Messages, appConfig: config.FrontendAppConfig) @import controllers.reg.routes._ @import uk.gov.hmrc.play.views.html.helpers.{form, input} @import config.FrontendAppConfig @main_template(title = "ETMP/DES Data", mainClass = Some("full-width")) {


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title: ES Function.pipe and flow (2021) status: proposal stage: 0 location: https://github.com/js-choi/proposal-function-pipe-flow copyright: false contributors: J. S. Choi


---- Msg under head ---- TESTING 123
(P )for a line of paragrah
(title) is the name of the web page [+] ProjectX
(html) start the script
(head) second to come after the html meaning starting of the script


Located in /View/Helper/Text.php (line 3)
Zend_View_Helper_Abstract | --Spark_View_Helper_Text
excerpt() - Takes a string and gives back the shortened String.
Looks for the next space within the maximum length plus/minus the tolerance and gives back the string up to this position.
Documentation generated on Sun, 13 Jun 2010 20:36:18 +0200 by phpDocumentor 1.4.3


{% extends "polyaxon/index.html" %} {% block content %}
Please enter your registered email address below to receive instructions for setting a new password


--- layout: documentation title: Installation next: paris_app ---
To create a project using Paris/Texas, you need to install Erlang. To do so, we recommand you to use kerl. But this is not an obligation (of course) and probably the Erlang distribution that's comes with your package manager will do the job. However you need to use Erlang 17 or above. Indeed, Paris needs Cowboy 2 to serve HTTP pages and this one only support Erlang >= 17.
Once Erlang is installed, you can download the last version of paris.app
. It is a utility helping you to create Paris' application. If you are familiar with Rails, it is similar to the rails
tool. For more informations about paris.app
, see the next section.
As you can see in the plugins section of this documentation, it is possible to create controllers with Ruby, Python or Elixir. If you plan to do so, you must install the appropriate language. See the corresponding documentation for each language.


Web Jam LLC helps businesses bring their web technologies into the 21st century! Let us help make your website mobile-friendly and grow your business by utilizing the power of online services. More information is available in our Fact Sheet.
FAQs
Q: How can I contact you?
A: Send an email to Josh & Maria Sherman
<EMAIL_ADDRESS>or call<PHONE_NUMBER>
Q: What does Web Jam LLC do?
A: We provide mobile-friendly web technologies and services.
Q: What is your mission statement?
A: To assist small businesses by refactoring their existing websites to be mobile-friendly, providing new online services, empowering business owner, and training staff to use these new services effectively.
Web Jam LLC helps businesses bring their web technologies into the 21st century! Let us help make your website mobile-friendly and grow your business by utilizing the power of online services. More information is available in our Fact Sheet.
FAQs
Q: How can I contact you?
A: Send an email to Josh & Maria Sherman
<EMAIL_ADDRESS>or call<PHONE_NUMBER>
Q: What does Web Jam LLC do?
A: We provide mobile-friendly web technologies and services.
Q: What is your mission statement?
A: To assist small businesses by refactoring their existing websites to be mobile-friendly, providing new online services, empowering business owner, and training staff to use these new services effectively.
Our Current Projects
Our Current Projects
College Lutheran Church
Apperson Automotive
Our Hands and Feet (OHAF)
This app connects volunteers with charity opportunities.


Version 1.10.10
This is a dummy appcast entry
No real changes, just pretend there's an update
Bug: nothing new will be downloaded
***** For Delphi neSparkle test *****


Remote
MS08-067/CVE-2008-4250 2K/XP/2K3 MS08-067 NetAPI bindshell
MS15-134/CVE-2015-6131 Microsoft Windows Media Center Library Parsing RCE Vulnerability aka "self-executing" MCL File
MS16-059/CVE-2016-0185 Microsoft Windows Media Center .MCL File Processing Remote Code Execution (MS16-059)


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Performance
.Net Core
The benchmark program was run with the environment:
- InSync 1.0.0
- Targeting .NET Core 2.1
- .NET SDK 5.0.101
- Windows 10
- Ryzen 3700X
- fix clock at 4GHz
- SMT was disabled
- StopWatch resolution 100ns
- High process priority
Single Lock
With no contentions, execution time of different methods of acquiring 1 lock was measured. Because of insufficient resolution of StopWatch
, each method was repeated 200,000 times. The averages of time in nanoseconds were calculated. 100 times of such measurement were ran to get 100 averages for each method. Core 4 was used.
| Method | Mean | STD |
|---|---|---|
| Loop overhead | 0.251335 | 0.003273752 |
| lock | 10.44946 | 0.037760254 |
| Synchronized.WithLock | 11.077325 | 0.125649291 |
| Synchronized.Lock | 24.920565 | 0.589758128 |
| SemaphoreSlim.Wait | 26.13611 | 0.300629437 |
| AsyncSynchronized.WithLock | 37.637085 | 0.366919775 |
| AsyncSynchronized.Lock | 51.63986 | 0.724153676 |
| SemaphoreSlim.WaitAsync | 37.379345 | 0.691119172 |
| AsyncSynchronized.WithLockAsync | 95.74239 | 0.231985083 |
| AsyncSynchronized.LockAsync | 110.948145 | 0.605324165 |
Multiple Locks
Similarly, that of acquiring 2 locks was measured.
| Method | Mean | STD |
|---|---|---|
| Loop overhead | 0.501575 | 0.001162058 |
| lock | 20.69993 | 0.188203361 |
| Synchronized.Lock | 42.319905 | 0.945111729 |
| MultiSync.All Monitor | 102.502125 | 1.99298697 |
| MultiSync.All Monitor reusing array | 98.72238 | 1.695725165 |
| SemaphoreSlim.WaitAsync | 73.396305 | 0.943295799 |
| MultiSync.AllAsync SemaphoreSlim | 321.813115 | 1.390673596 |
Dining Philosophers
The original C++ code was rewritten in C# but with 10s eating time. For the 4-core case, 11 times was run using core 4, 5, 6 and 7. For the 8 core case, 10 times was run using all the cores.
Similary, an async version was run 13 and 13 times for the 4-core case and the 8-core case.
.NET Framework
The benchmark program was run with the environment:
- InSync 1.0.0
- Targeting .NET Framework 4.6.1
- Windows 10
- Ryzen 3700X
- fix clock at 4GHz
- SMT was disabled
- StopWatch resolution 100ns
- High process priority
Single Lock
With no contentions, execution time of different methods of acquiring 1 lock was measured. Because of insufficient resolution of StopWatch
, each method was repeated 200,000 times. The averages of time in nanoseconds were calculated. 100 times of such measurement were ran to get 100 averages for each method. Core 4 was used.
| Method | Mean | STD |
|---|---|---|
| Loop overhead | 0.36223 | 0.001206924 |
| lock | 12.41344 | 0.014205078 |
| Synchronized.WithLock | 15.11072 | 0.070974434 |
| Synchronized.Lock | 24.416935 | 0.668656778 |
| SemaphoreSlim.Wait | 115.474135 | 1.21495724 |
| AsyncSynchronized.WithLock | 123.731365 | 1.971970009 |
| AsyncSynchronized.Lock | 144.250505 | 1.632774856 |
| SemaphoreSlim.WaitAsync | 107.495325 | 1.348014322 |
| AsyncSynchronized.WithLockAsync | 295.73078 | 1.973408472 |
| AsyncSynchronized.LockAsync | 317.64382 | 1.759929962 |
Multiple Locks
Similarly, that of acquiring 2 locks was measured.
| Method | Mean | STD |
|---|---|---|
| Loop overhead | 0.57007 | 0.012049984 |
| lock | 24.06699 | 0.131246722 |
| Synchronized.Lock | 43.842105 | 0.545906966 |
| MultiSync.All Monitor reusing array | 116.076655 | 1.714836014 |
| MultiSync.All Monitor | 127.937495 | 1.485412852 |
| SemaphoreSlim.WaitAsync | 214.37862 | 2.697429956 |
| MultiSync.AllAsync SemaphoreSlim | 715.955235 | 2.760225229 |
Dining Philosophers
The original C++ code was rewritten in C# but with 10s eating time. For the 4-core case, 12 times was run using core 4, 5, 6 and 7. For the 8-core case, 13 times was run using all cores.
Similary, an async version was run 13 and 13 times for the 4-core case and the 8-core case.
C++
For reference, a slightly modified version of the original C++ code was run. The eating time was 10s. Other modifications were for conveniently running continously. The environment was:
- Toolset Visual Studio 2019 v142
- Optimization O2
- Windows 10
- Ryzen 3700X
- fix clock at 4GHz
- SMT was disabled
- StopWatch resolution 100ns
- High process priority
For the 4-core case, 10 times was run using core 4, 5, 6 and 7. For the 8 core case, 9 times was run using all cores.


Do you know my 5 favorite things
My family call me Rom.
My favorite colors!
- Gray
- Black
- Pink
- Yellow
- Green
- Blue
- Purple
- Dark Blue
- Brown
- Magenta
My favorite animals!
- Dog
- Cat
- Elephant
- Lion
- Fish
- Octopus
- Rabbit
- Turtle
- Tiger
- Cows
My favorite subject is Math!
My favorite movies 1 - 10
I have several favorite movies but some of my lists are:
- Lord of the ring/li>
- Titanic
- Lord must be crazy
- Avatar
- Mission Impossible
- The Godfather
- Gladiator
- Raiders of the lost ark
- Rocky
- Jurassic Park


{% extends "pretixcontrol/events/create_base.html" %} {% load i18n %} {% load bootstrap3 %} {% block form %}
{% blocktrans trimmed %} Do you want to copy over your configuration from a different event? We will copy all products, categories, quotas, and questions as well as general event settings. {% endblocktrans %}


|
Drake
|
Data structure to store the topological information associated with a Body. More...
#include <drake/multibody/tree/multibody_tree_topology.h>
Public Member Functions | |
| BodyTopology () | |
| Default construction to invalid configuration. More... | |
| BodyTopology (BodyIndex body_index, FrameIndex frame_index) | |
Constructs a body topology struct with index body_index and a body frame with index frame_index . More... | |
| bool | operator== (const BodyTopology &other) const |
Returns true if all members of this topology are exactly equal to the members of other . More... | |
Implements CopyConstructible, CopyAssignable, MoveConstructible, MoveAssignable | |
| BodyTopology (const BodyTopology &)=default | |
| BodyTopology & | operator= (const BodyTopology &)=default |
| BodyTopology (BodyTopology &&)=default | |
| BodyTopology & | operator= (BodyTopology &&)=default |
Public Attributes | |
| BodyIndex | index {0} |
| Unique index in the MultibodyTree. More... | |
| MobilizerIndex | inboard_mobilizer {} |
| Unique index to the one and only inboard mobilizer a body can have. More... | |
| BodyIndex | parent_body {} |
Within the tree structure of a MultibodyTree, the immediate inboard (or "parent") body connected by the Mobilizer indexed by inboard_mobilizer . More... | |
| std::vector< BodyIndex > | child_bodies |
| Within the tree structure of a MultibodyTree, the immediate outboard (or "child") bodies to this Body. More... | |
| FrameIndex | body_frame {0} |
| Unique index to the frame associated with this body. More... | |
| int | level {-1} |
| Depth level in the MultibodyTree, level = 0 for the world. More... | |
| BodyNodeIndex | body_node |
| Index to the tree body node in the MultibodyTree. More... | |
Data structure to store the topological information associated with a Body.
|
default |
|
default |
|
inline |
Default construction to invalid configuration.
|
inline |
Constructs a body topology struct with index body_index
and a body frame with index frame_index
.
|
default |
|
default |
|
inline |
Returns true
if all members of this
topology are exactly equal to the members of other
.
| FrameIndex body_frame {0} |
Unique index to the frame associated with this body.
| BodyNodeIndex body_node |
Index to the tree body node in the MultibodyTree.
| std::vector<BodyIndex> child_bodies |
Within the tree structure of a MultibodyTree, the immediate outboard (or "child") bodies to this Body.
| MobilizerIndex inboard_mobilizer {} |
Unique index to the one and only inboard mobilizer a body can have.
By default this is initialized to "invalid" so that we can detect graph loops within add_mobilizer(). This will remain "invalid" for the world body.
| BodyIndex index {0} |
Unique index in the MultibodyTree.
| int level {-1} |
Depth level in the MultibodyTree, level = 0 for the world.
Initialized to an invalid negative value so that we can detect at Finalize() when a user forgets to connect a body with a mobilizer.
| BodyIndex parent_body {} |
Within the tree structure of a MultibodyTree, the immediate inboard (or "parent") body connected by the Mobilizer indexed by inboard_mobilizer
.
By default this is initialized to "invalid" so that we can assert (from within add_mobilizer()) that each body can have only one parent body. Also, this will remain "invalid" for the world body.


Class acme_segment¶
Defined in File acme_segment.m
Inheritance Relationships¶
Base Type¶
public acme_entity
(Class acme_entity)
Class Documentation¶
-
class acme_segment : public acme_entity¶
-
Public Functions
-
function acme_segment( varargin)¶
-
Create a new C++ pointer to segment object instance.
Class container for ACME segment object
-
virtual function type( self)¶
-
Delete C++ pointer to segment object instance.
Get object type as string
-
function getVertex1( self)¶
-
Get segment vertex 1 as ACME point object.
-
function getVertex2( self)¶
-
Get segment vertex 2 as ACME point object.
-
function setVertex1( self, other_obj)¶
-
Set segment vertex 1 with an ACME point object.
-
function setVertex2( self, other_obj)¶
-
Set segment vertex 2 with an ACME point object.
-
function copy( self, other_obj)¶
-
Copy segment object from another segment.
-
function copyByHandle( self, handle)¶
-
Copy segment object from another segment handle.
-
function translate( self, other_obj)¶
-
Translate segment by vector.
-
function transform( self, varargin)¶
-
Transform segment by 4x4 affine transformation matrix.
-
function isInside( self, other_obj)¶
-
Check if ACME point is inside the segment.
-
function isDegenerated( self)¶
-
Check if segment is degenerated.
-
function isApprox( self, other_obj)¶
-
Check if segments are approximatively equal.
-
function centroid( self)¶
-
Get segment centroid as ACME point objecty instance.
-
function toVector( self)¶
-
Transform segment to vector.
-
function toNormalizedVector( self)¶
-
Transform segment to normalized vector.
-
function swap( self)¶
-
Swap segment vertices.
-
function clamp( self)¶
-
Get segment minimum and maximum points of object instance.
-
function length( self)¶
-
Get segment length.
-
function isParallel( self, other_obj)¶
-
Check if segment is parallel to an ACME object.
-
function isOrthogonal( self, other_obj)¶
-
Check if segment is orthogonal to an ACME object.
-
function isCollinear( self, other_obj)¶
-
Check if segment is collinear to an ACME object.
-
function isCoplanar( self, other_obj)¶
-
Check if segment is coplanar to an ACME object.
-
function intersection( self, other_obj)¶
-
Intersect segment with an ACME object.
-
function disp( self)¶
-
Display object data.
-
function plot( self, figure_name, color)¶
-
Plot segment object.
-
function acme_segment( varargin)¶


We're excited to announce that a Josh's Restaurant will be opening in the Bermuda Triangle.
Come on down to Josh's Restaurant. If you kill it, we'll grill it. St. Louis' only restaurant that allows the customer to bring their own meat. We'll put anything on the grill and spice it just the way you like it. See ya soon!


Top 10 Reasons to Use Drill
It only takes a couple minutes to start working with Drill. Untar it on your Mac or Windows laptop and run a query on a local file. No need to set up any infrastructure. No need to define schemas. Just point at the data and drill!
Drill is the world's first and only distributed SQL engine that doesn't require schemas. It shares the same schema-free JSON model as MongoDB and Elasticsearch. Instead of spending weeks or months defining schemas, transforming data (ETL) and maintaining those schemas, simply point Drill at your data (file, directory, HBase table, etc.) and run your queries. Drill automatically understands the structure of the data. Drill's self-service approach reduces the burden on IT and increases the productivity and agility of analysts and developers.
Drill's schema-free JSON model allows you to query complex, semi-structured data in situ. No need to flatten or transform the data prior to or during query execution. Drill also provides intuitive extensions to SQL to work with nested data. Here's a simple query on a JSON file demonstrating how to access nested elements and arrays:
Drill supports the standard SQL:2003 syntax. No need to learn a new "SQL-like" language or struggle with a semi-functional BI tool. Drill supports many data types including DATE, INTERVAL, TIMESTAMP, VARCHAR and DECIMAL, as well as complex query constructs such as correlated sub-queries and joins in WHERE clauses. Here is an example of a TPC-H standard query that runs in Drill "as is":
Drill works with standard BI tools. You can keep using the tools you love, such as Tableau, MicroStrategy, QlikView and Excel. No need to introduce yet another visualization or dashboard tool. Combine a self-service BI tool with the only self-service SQL engine to enable true self-service data exploration.
Apache Drill lets you leverage your investments in Hive. You can run interactive queries with Drill on your Hive tables and access all Hive input/output formats (including custom SerDes). You can join tables associated with different Hive metastores, and you can join a Hive table with an HBase table or a directory of log files. Here's a simple query in Drill on a Hive table:
Drill is designed with extensibility in mind. It provides out-of-the-box connectivity to file systems (local or distributed file systems such as S3, HDFS and MapR-FS), HBase and Hive. You can implement a storage plugin to make Drill work with any other data source. Drill can combine data from multiple data sources on the fly in a single query, with no centralized metadata definitions.  If you have already built UDFs in Hive, you can reuse them with Drill with no modifications. Refer to Developing Custom Functions for more information.
Drill is designed fround the ground up for high throughput and low latency. It doesn't use a general purpose execution engine like MapReduce, Tez or Spark. As a result, Drill is able to deliver its unparalleled flexibility (schema-free JSON model) without compromising performance. Drill's optimizer leverages rule- and cost-based techniques, as well as data locality and operator push-down (the ability to push down query fragments into the back-end data sources). Drill also provides a columnar and vectorized execution engine, resulting in higher memory and CPU efficiency.
Drill is available as a simple download you can run on your laptop. When you're ready to analyze larger datasets, simply deploy Drill on your Hadoop cluster (up to 1000 commodity servers). Drill leverages the aggregate memory in the cluster to execute queries using an optimistic pipelined model, and automatically spills to disk when the working set doesn't fit in memory.


--- layout: post title: 'Ep 17: Daniel Abasolo - The Law of Asteroid Mining and Startups' date: 2017-06-02 09:33:14.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: - Podcast tags: [] meta: _edit_last: '3' slide_template: default _at_widget: '1' _yoast_wpseo_content_score: '30' fw:opt:ext:pb:page-builder:json: "[]" fw_options: a:7:{s:12:"page-builder";a:2:{s:4:"json";s:2:"[]";s:14:"builder_active";b:0;}s:9:"title_bar";s:7:"default";s:15:"footer_settings";s:7:"default";s:12:"header_style";a:2:{s:6:"option";s:0:"";s:11:"transparent";a:2:{s:16:"background_color";s:21:"rgba(255,255,255,0.3)";s:12:"border_color";s:0:"";}}s:12:"social_icons";s:0:"";s:12:"contact_info";s:0:"";s:12:"slider_above";a:2:{s:6:"option";s:2:"no";s:3:"yes";a:2:{s:5:"slide";s:1:"c";s:13:"scroll_effect";a:1:{s:6:"option";s:0:"";}}}} _yoast_wpseo_primary_category: '39' dsq_thread_id: '5873667490' _yoast_wpseo_post_image_cache: a:0:{} author: login: davidbrunow email<EMAIL_ADDRESS>display_name: David Brunow first_name: David last_name: Brunow ---
Daniel Abasolo, a founding TechMill board member, is more than just a lawyer - he's a space lawyer. And no, he doesn't represent who owns the moon, but he can tell you what you need to do to get a chunk of metal into space. Daniel is no stranger to community involvement, an experienced lawyer in family and business law, and has been helping startups get off the ground in Denton for the past few years.
Show Notes
Miles City, Montana: en.wikipedia.org/wiki/Miles_City,_Montana
Changelog Podcast Episode about SQLite: changelog.com/podcast/201
SAFE Financing Documents: www.ycombinator.com/documents/
Texas Intrastate Crowdfunding: www.ssb.texas.gov/texas-securities…ate-crowdfunding
How to reach Daniel:
At SpringerLyle: springer-lyle.com/contact-us/
Facebook: www.facebook.com/profile.php?id=8354677
Twitter: twitter.com/DF_Abasolo
[soundcloud url="https://api.soundcloud.com/tracks/325520710" params="auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%" height="450" iframe="true" /]


Preparation time
overnight
Cooking time
over 2 hours
Serves
Serves 8
A classic Christmas pudding recipe with dark, rich fruit and a hidden surprise. Quinces add a delicious fragrance if you can get hold of them.
For this recipe you will need two 1.5 litre(2½ pint) plastic pudding basins with lids.
Soak the sultanas, raisins, currants, figs, peel, apricots and cherries in the brandy overnight, giving it a good stir now and again.
The following day, in a large bowl mix the ginger, syrup, apples or quinces, orange juice and zest with the eggs, suet, sugar, crumbs and flour.
Stir in the soaked fruit and spice.
Grease the two pudding basins and divide the mix between them. Add coins now if using.
Cut two circles of greaseproof paper to cover the top of the pudding and fold a pleat down the centre to allow pudding to expand.
Put lids on the basins and steam puddings for 3½ hours.
Let puddings cool before removing greaseproof paper and covering tightly with cling film and lid. The puddings can now be stored in a cool, dry place until Christmas.
To reheat, steam pudding for a further 3½ hours, turn out and flame with brandy.
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Zesting citrus fruit


#include <ck_scr.h>
Public Member Functions | |
| ckScr * | getPrevN () const |
| Returns the previous screen. | |
| ckScr * | getNextN () const |
| Returns the next screen. | |
| void | moveFirst () |
| Changes the order of this screen to the first. | |
| void | moveLast () |
| Changes the order of this screen to the last. | |
| void | moveBefore (ckID id) |
| Changes the order of this screen to the previous of the specified screen. | |
| void | moveAfter (ckID id) |
| Changes the order of this screen to the next of the specified screen. | |
| ckDraw * | getFirstDrawN () |
| Returns the first drawing object. | |
| ckDraw * | getLastDrawN () |
| Returns the last drawing object. | |
| ckID | getID () const |
| Returns the ID of this screen. | |
| s16 | getLeftInFramebuffer () const |
| Returns the left position of this screen in the framebuffer. | |
| s16 | getTopInFramebuffer () const |
| Returns the top position of this screen in the framebuffer. | |
| s16 | getWidthInFramebuffer () const |
| Returns the width of this screen in the framebuffer. | |
| s16 | getHeightInFramebuffer () const |
| Returns the height of this screen in the framebuffer. | |
| void | setAreaInFramebuffer (s16 left, s16 top, u16 width, u16 height) |
| Sets the size of this screen in the framebuffer. | |
| r32 | getViewWidth () const |
| Returns the width of the view. | |
| r32 | getViewHeight () const |
| Returns the height of the view. | |
| void | setViewSize (r32 width, r32 height) |
| Sets the size of the view. | |
| bool | isActive () const |
| Returns whether this screen is active. | |
| void | setActive (bool is_active) |
| Determines whether this screen is active. | |
| bool | isClearColor () const |
| Returns whether clears color when this screen is updated. | |
| bool | isClearDepth () const |
| Returns whether clears depthbuffer when this screen is updated. | |
| void | setClearMode (bool is_clear_color, bool is_clear_depth) |
| Sets the clear modes. | |
| ckCol | getClearColor () const |
| Returns the clear color. | |
| void | setClearColor (ckCol col) |
| Sets the clear color. | |
| bool | isPerspective () const |
| Returns whether perspective is on. | |
| void | setPerspective (bool is_perspective) |
| Determines whether pserspetive is on. | |
| r32 | getFocusDist () const |
| Returns the focal length. | |
| void | setFocusDist (r32 focus_dist) |
| Sets the focal length. | |
| r32 | getNearClipDist () const |
| Returns the distance of near clipping. | |
| r32 | getFarClipDist () const |
| Returns the distance of far clipping. | |
| void | setClipDist (r32 near, r32 far) |
| Sets the distances of clipping. | |
| ckMat & | view () |
| Returns the reference to the view of this screen. | |
| bool | hasScreenTexture () const |
| Returns whether this screen has the texture. | |
| ckID | getScreenTextureID () const |
| Returns the texture ID of this screen. | |
| void | attachScreenTexture (ckTex::TexFormat format) |
| Creates the texture for this screen. | |
| void | detachScreenTexture () |
| Deletes the texture of this screen. | |
| void | updateScreenTexture (bool is_frame_skip_reset) |
| Updates the texture of this screen. | |
| ckID | getGuestScreenID (u8 index) const |
| Returns the ID of the specified guest screen. | |
| void | setGuestScreenID (u8 index, ckID scr_id) |
| Sets the ID of the specified guest screen. | |
| r32 | screenXToFramebufferX (r32 x_in_screen) const |
| Calculates the x-coordinate in the framebuffer from the specified x-coordinate in this screen. | |
| r32 | screenYToFramebufferY (r32 y_in_screen) const |
| Calculates the y-coordinates in the framebuffer from the specified y-coordinate in this screen. | |
| r32 | framebufferXToScreenX (r32 x_in_framebuffer) const |
| Calculates the x-coordinates in this screen from the specified x-coordinate in the framebuffer. | |
| r32 | framebufferYToScreenY (r32 y_in_framebuffer) const |
| Calculates the y-coordinates in this screen from the specified y-coordinate in the framebuffer. | |
| ckVec | worldToScreen (const ckVec &pos_in_world) |
| Calculates the posision in screen from the specified world position. | |
| ckVec | worldToFramebuffer (const ckVec &pos_in_world) |
| Calculates the posision in the framebuffer from the specified world position. | |
| ckVec | screenToPlane (r32 x_in_screen, r32 y_in_screen, const ckMat &xy_plane) const |
| Calculates the position in the specified plane from the position in this screen. | |
| ckVec | framebufferToPlane (r32 x_in_framebuffer, r32 y_in_framebuffer, const ckMat &xy_plane) const |
| Calculates the position in the specified plane from the position in the framebuffer. | |
| bool | isInScreen (const ckVec &pos_in_world) |
| Returns whether the specified position in the world is in this screen. | |
| bool | canBoundClip (const ckMat &world, const ckVec &bound_max, const ckVec &bound_min) |
| Returns whether clipping by bounding box is possible. | |
| ckVec | calcVisibleVector (const ckVec &pos1, const ckVec &pos2) |
| Calculates the visible direction from the specified line. | |
Static Public Attributes | |
| static const u32 | DEFAULT_FOCUS_DIST = 1000 |
| The default focal length. | |
| static const u32 | DEFAULT_NEAR_CLIP_DIST = 10 |
| The default distance of near clipping. | |
| static const u32 | DEFAULT_FAR_CLIP_DIST = 100000 |
| The default distance of far clipping. | |
| static const u32 | GUEST_SCREEN_NUM = 4 |
| The number of the guest screens. | |
Friends | |
| class | ckDraw |
| class | ckDrawMgr |
| ckScr* ckScr::getPrevN | ( | ) | const |
Returns the previous screen.
If the first screen doesn't exist, returns NULL.
| ckScr* ckScr::getNextN | ( | ) | const |
Returns the next screen.
If the next screen doesn't exit, returns NULL.
| void ckScr::moveBefore | ( | ckID | id | ) |
Changes the order of this screen to the previous of the specified screen.
| [in] | id | A screen ID. |
| void ckScr::moveAfter | ( | ckID | id | ) |
Changes the order of this screen to the next of the specified screen.
| [in] | id | A screen ID. |
| ckDraw* ckScr::getFirstDrawN | ( | ) |
Returns the first drawing object.
If the firs drawing object doesn't exist, return. NULL.
| ckDraw* ckScr::getLastDrawN | ( | ) |
Returns the last drawing object.
If the last drawing object doesn't exist, returns NULL.
| ckID ckScr::getID | ( | ) | const |
Returns the ID of this screen.
| s16 ckScr::getLeftInFramebuffer | ( | ) | const |
Returns the left position of this screen in the framebuffer.
| s16 ckScr::getTopInFramebuffer | ( | ) | const |
Returns the top position of this screen in the framebuffer.
| s16 ckScr::getWidthInFramebuffer | ( | ) | const |
Returns the width of this screen in the framebuffer.
| s16 ckScr::getHeightInFramebuffer | ( | ) | const |
Returns the height of this screen in the framebuffer.
| void ckScr::setAreaInFramebuffer | ( | s16 | left, | |
| s16 | top, | |||
| u16 | width, | |||
| u16 | height | |||
| ) |
Sets the size of this screen in the framebuffer.
| [in] | left | The left position of a screen. |
| [in] | top | The top position of a screen. |
| [in] | width | The width of a screen. |
| [in] | height | The height of a screen. |
| r32 ckScr::getViewWidth | ( | ) | const |
Returns the width of the view.
| r32 ckScr::getViewHeight | ( | ) | const |
Returns the height of the view.
| void ckScr::setViewSize | ( | r32 | width, | |
| r32 | height | |||
| ) |
Sets the size of the view.
| [in] | width | The width of the view. |
| [in] | height | The height of the view. |
| bool ckScr::isActive | ( | ) | const |
Returns whether this screen is active.
| void ckScr::setActive | ( | bool | is_active | ) |
Determines whether this screen is active.
| [in] | is_active | Whether this screen is active. |
| bool ckScr::isClearColor | ( | ) | const |
Returns whether clears color when this screen is updated.
| bool ckScr::isClearDepth | ( | ) | const |
Returns whether clears depthbuffer when this screen is updated.
| void ckScr::setClearMode | ( | bool | is_clear_color, | |
| bool | is_clear_depth | |||
| ) |
Sets the clear modes.
| [in] | is_clear_color | Whether clears color. |
| [in] | is_clear_depth | Whether clears depthbuffer. |
| ckCol ckScr::getClearColor | ( | ) | const |
Returns the clear color.
| void ckScr::setClearColor | ( | ckCol | col | ) |
Sets the clear color.
| [in] | col | A clear color. |
| bool ckScr::isPerspective | ( | ) | const |
Returns whether perspective is on.
| void ckScr::setPerspective | ( | bool | is_perspective | ) |
Determines whether pserspetive is on.
| [in] | is_perspective | Whether pserspetive is on. |
| r32 ckScr::getFocusDist | ( | ) | const |
Returns the focal length.
| void ckScr::setFocusDist | ( | r32 | focus_dist | ) |
Sets the focal length.
| [in] | focus_dist | A focal length. |
| r32 ckScr::getNearClipDist | ( | ) | const |
Returns the distance of near clipping.
| r32 ckScr::getFarClipDist | ( | ) | const |
Returns the distance of far clipping.
| void ckScr::setClipDist | ( | r32 | near, | |
| r32 | far | |||
| ) |
Sets the distances of clipping.
| [in] | near | The distance of near clipping. |
| [in] | far | The distance of far clipping. |
| ckMat& ckScr::view | ( | ) |
Returns the reference to the view of this screen.
| bool ckScr::hasScreenTexture | ( | ) | const |
Returns whether this screen has the texture.
| ckID ckScr::getScreenTextureID | ( | ) | const |
Returns the texture ID of this screen.
| void ckScr::attachScreenTexture | ( | ckTex::TexFormat | format | ) |
Creates the texture for this screen.
| [in] | format | The format type of a texture. |
| void ckScr::updateScreenTexture | ( | bool | is_frame_skip_reset | ) |
Updates the texture of this screen.
| [in] | is_frame_skip_reset | Whether disallow frame skip. |
| ckID ckScr::getGuestScreenID | ( | u8 | index | ) | const |
Returns the ID of the specified guest screen.
| [in] | index | The index of a guest screen. |
| void ckScr::setGuestScreenID | ( | u8 | index, | |
| ckID | scr_id | |||
| ) |
Sets the ID of the specified guest screen.
| [in] | index | The index of a guest screen. |
| [in] | scr_id | A screen ID. |
| r32 ckScr::screenXToFramebufferX | ( | r32 | x_in_screen | ) | const |
Calculates the x-coordinate in the framebuffer from the specified x-coordinate in this screen.
| [in] | x_in_screen | A x-coordinate in this screen. |
| r32 ckScr::screenYToFramebufferY | ( | r32 | y_in_screen | ) | const |
Calculates the y-coordinates in the framebuffer from the specified y-coordinate in this screen.
| [in] | y_in_screen | A y-coordinate in this screen. |
| r32 ckScr::framebufferXToScreenX | ( | r32 | x_in_framebuffer | ) | const |
Calculates the x-coordinates in this screen from the specified x-coordinate in the framebuffer.
| [in] | x_in_framebuffer | A x-coordinate in the framebuffer. |
| r32 ckScr::framebufferYToScreenY | ( | r32 | y_in_framebuffer | ) | const |
Calculates the y-coordinates in this screen from the specified y-coordinate in the framebuffer.
| [in] | y_in_framebuffer | A y-coordinate in the framebuffer. |
Calculates the posision in screen from the specified world position.
| [in] | pos_in_world | A world position. |
Calculates the posision in the framebuffer from the specified world position.
| [in] | pos_in_world | A world position. |
Calculates the position in the specified plane from the position in this screen.
| [in] | x_in_screen | A x-coordinate in this screen. |
| [in] | y_in_screen | A y-coordinate in this screen. |
| [in] | xy_plane | A xy-plane. |
| ckVec ckScr::framebufferToPlane | ( | r32 | x_in_framebuffer, | |
| r32 | y_in_framebuffer, | |||
| const ckMat & | xy_plane | |||
| ) | const |
Calculates the position in the specified plane from the position in the framebuffer.
| [in] | x_in_framebuffer | A x-coordinate in the framebuffer. |
| [in] | y_in_framebuffer | A y-coordinate in the framebuffer. |
| [in] | xy_plane | A xy-plane. |
| bool ckScr::isInScreen | ( | const ckVec & | pos_in_world | ) |
Returns whether the specified position in the world is in this screen.
| [in] | pos_in_world | A position in the world. |
Returns whether clipping by bounding box is possible.
| [in] | world | The world matrix of a bounding box. |
| [in] | bound_max | The maximum bound clip. |
| [in] | bound_min | The minimum bound clip. |
Calculates the visible direction from the specified line.
| [in] | pos1 | A position of a line. |
| [in] | pos2 | A position of a line. |


|
UMI3D Unity SDK
2.5.b.221125
A UMI3D sdk implementation using Unity
|
AbstractTool attached to an object. More...
Classes | |
| class | HoverEvent |
| Class for event rising on hover when NotifyHoverPosition is enabled. The first argument is the hovering user The second argument is the hovered position of the object in the object's local frame, the third argument is the normal to the object's surface at the hovered position in the object's local frame. More... | |
| class | HoverEventContent |
| AbstractInteraction.InteractionEventContent specialized for hoverring. More... | |
Public Member Functions | |||
| override void | Register () | ||
| Check if the AbstractTool has been registered to to the UMI3DScene and do it if not More... | |||
| virtual LoadEntity | GetLoadEntity (HashSet< UMI3DUser > users=null) | ||
| Return load operation More... | |||
| DeleteEntity | GetDeleteEntity (HashSet< UMI3DUser > users=null) | ||
| Return delete operation More... | |||
| void | Hovered (UMI3DUser user, HoveredDto dto) | ||
| Called when a user points the interactable and that a HoveredDto is received. More... | |||
| void | Hovered (UMI3DUser user, ulong toolId, ulong interactionId, ulong hoverredId, uint boneType, ByteContainer container) | ||
| Called when a user points the interactable and that a HoveredDto is received using bytes. Part of the bytes workflow. More... | |||
| void | HoverStateChanged (UMI3DUser user, HoverStateChangedDto dto) | ||
| Called when a user starts or ends to point an object and that a HoverStateChangedDto is received. More... | |||
| void | HoverStateChanged (UMI3DUser user, ulong toolId, ulong interactionId, ulong hoverredId, uint boneType, ByteContainer container) | ||
| Called when a user starts or ends to point an object and that a HoverStateChangedDto is received. Part of the bytes workflow. More... | |||
| IEntity | ToEntityDto (UMI3DUser user) | ||
Convert the entity to a DTO.
| |||
| Public Member Functions inherited from umi3d.edk.interaction.AbstractTool | |||
| ulong | Id () | ||
| The public Getter for interactionId. More... | |||
| virtual void | Register () | ||
| Check if the AbstractTool has been registered to to the UMI3DScene and do it if not More... | |||
| ProjectTool | GetProjectTool (bool releasable=true, HashSet< UMI3DUser > users=null) | ||
| Return Project Tool More... | |||
| ReleaseTool | GetReleaseTool (HashSet< UMI3DUser > users=null) | ||
| Return Release Tool More... | |||
| SwitchTool | GetSwitchTool (AbstractTool toolToReplace, bool releasable=true, HashSet< UMI3DUser > users=null) | ||
| Return Switch Tool More... | |||
| void | OnToolProjected (UMI3DUser user, ToolProjectedDto request) | ||
| Called by a user on Tool projected. More... | |||
| void | OnToolProjected (UMI3DUser user, uint boneType, ByteContainer container) | ||
| void | OnToolReleased (UMI3DUser user, ToolReleasedDto request) | ||
| Called by a user on Tool release. More... | |||
| void | OnToolReleased (UMI3DUser user, uint boneType, ByteContainer container) | ||
| virtual Bytable | ToBytes (UMI3DUser user) | ||
| virtual AbstractToolDto | ToDto (UMI3DUser user) | ||
| Convert interaction to Data Transfer Object for a given user. More... | |||
| bool | LoadOnConnection (UMI3DUser user) | ||
| Condition to be loaded on connection. More... | |||
| bool | AddConnectionFilter (UMI3DUserFilter filter) | ||
| Add a filtering condition from the user filtering. More... | |||
| bool | RemoveConnectionFilter (UMI3DUserFilter filter) | ||
| Remove a filtering condition from the user filtering. More... | |||
| bool | LoadOnConnection (UMI3DUser user) | ||
| Condition to be loaded on connection. More... | |||
| bool | AddConnectionFilter (UMI3DUserFilter filter) | ||
| Add a filtering condition from the user filtering. More... | |||
| bool | RemoveConnectionFilter (UMI3DUserFilter filter) | ||
| Remove a filtering condition from the user filtering. More... | |||
| ulong | Id () | ||
| UMI3D Id of an entity. More... | |||
| Public Member Functions inherited from umi3d.edk.UMI3DLoadableEntity | |||
| LoadEntity | GetLoadEntity (HashSet< UMI3DUser > users=null) | ||
| Ask the clients to load the entity. More... | |||
| DeleteEntity | GetDeleteEntity (HashSet< UMI3DUser > users=null) | ||
| Ask the clients to delete the entity. More... | |||
| IEntity | ToEntityDto (UMI3DUser user) | ||
| Convert the entity to a DTO. More... | |||
| Bytable | ToBytes (UMI3DUser user) | ||
| Convert the entity to a list of bytes as a bytable. More... | |||
Public Attributes | |
| HoverEvent | onHoverEnter = new HoverEvent() |
| Triggered when the object starts to be hovered by a user. More... | |
| HoverEvent | onHovered = new HoverEvent() |
| Triggered when the object is hovered by a user. More... | |
| HoverEvent | onHoverExit = new HoverEvent() |
| Triggered when the object stops to be hovered by a user. More... | |
| bool | UseAnimations = false |
| Should specific animations be played on hover enter / exit ? More... | |
| List< string > | hoveringBones = new List<string>() |
| List of bones hovering this object (if any). More... | |
| Public Attributes inherited from umi3d.edk.interaction.AbstractTool | |
| InteractionDisplay | Display |
| Serializable object that displays the tool properties. More... | |
| List< AbstractInteraction > | Interactions = new List<AbstractInteraction>() |
| Interactions handled by the tool. More... | |
| bool | Active = true |
| True if the tool is active. More... | |
| ProjectionEvent | onProjection = new ProjectionEvent() |
| Called when this tool is projected. More... | |
| ProjectionEvent | onRelease = new ProjectionEvent() |
| Called when this tool is released. More... | |
Protected Member Functions | |
| override AbstractToolDto | CreateDto () |
| Create an empty Dto. More... | |
| override void | WriteProperties (AbstractToolDto dto, UMI3DUser user) |
| Write the AbstractTool properties in an object AbstractToolDto is assignable from. More... | |
| override void | InitDefinition (ulong id) |
| Initialize interaction's properties. More... | |
| Protected Member Functions inherited from umi3d.edk.interaction.AbstractTool | |
| virtual void | InitDefinition (ulong id) |
| Initialize interaction's properties. More... | |
| virtual void | OnDestroy () |
| Unity MonoBehaviour OnDestroy method. More... | |
| abstract AbstractToolDto | CreateDto () |
| Create an empty Dto. More... | |
| virtual void | WriteProperties (AbstractToolDto dto, UMI3DUser user) |
| Write the AbstractTool properties in an object AbstractToolDto is assignable from. More... | |
Protected Attributes | |
| bool | NotifyHoverPosition |
| Should the object notify the environment when being hovered ? More... | |
| bool | NotifySubObject |
| Should sub-objects notify the environment when being hovered ? More... | |
| UMI3DNode | Node |
| UMI3DNode the interactable is attached to. More... | |
| bool | HasPriority |
| Should be prioritized over others interactables when pointed at ? More... | |
| float | InteractionDistance = -1 |
| Distance for a user to interact with this tool. If value < 0, no distance check. More... | |
| UMI3DAbstractAnimation | HoverEnterAnimation |
| UMI3DAbstractAnimation | HoverExitAnimation |
| Triggered when the object stops to be hovered by a user. More... | |
| Protected Attributes inherited from umi3d.edk.interaction.AbstractTool | |
| ulong | toolId |
| The tool's unique id. More... | |
| bool | inited = false |
| Indicates if InitDefinition has been called. More... | |
| Dictionary< UMI3DUser, bool > | availableLastFrame = new Dictionary<UMI3DUser, bool>() |
| Indicates the availability state of a user for the last frame check of visibility. More... | |
Properties | |
| bool | isHovered [get] |
| True if the object is hovered by at least one bone More... | |
| UMI3DAsyncProperty< bool > | objectNotifyHoverPosition [get, protected set] |
| UMI3DAsyncProperty< bool > | objectNotifySubObject [get, protected set] |
| UMI3DAsyncProperty< UMI3DNode > | objectNodeId [get, protected set] |
| UMI3DAsyncProperty< bool > | hasPriority [get, protected set] |
| UMI3DAsyncProperty< float > | interactionDistance [get, protected set] |
| Property associated to InteractionDistance. More... | |
| UMI3DAsyncProperty< UMI3DAbstractAnimation > | hoverEnterAnimation [get, set] |
| UMI3DAsyncProperty< UMI3DAbstractAnimation > | hoverExitAnimation [get, set] |
| Properties inherited from umi3d.edk.interaction.AbstractTool | |
| UMI3DAsyncListProperty< AbstractInteraction > | objectInteractions [get, protected set] |
| UMI3DAsyncProperty< bool > | objectActive [get, protected set] |
AbstractTool attached to an object.
|
protectedvirtual |
| DeleteEntity umi3d.edk.interaction.UMI3DInteractable.GetDeleteEntity | ( | HashSet< UMI3DUser > | users = null | ) |
|
virtual |
| void umi3d.edk.interaction.UMI3DInteractable.Hovered | ( | UMI3DUser | user, |
| HoveredDto | dto | ||
| ) |
Called when a user points the interactable and that a HoveredDto is received.
| user | |
| dto |
| void umi3d.edk.interaction.UMI3DInteractable.Hovered | ( | UMI3DUser | user, |
| ulong | toolId, | ||
| ulong | interactionId, | ||
| ulong | hoverredId, | ||
| uint | boneType, | ||
| ByteContainer | container | ||
| ) |
Called when a user points the interactable and that a HoveredDto is received using bytes.
Part of the bytes workflow.
| user | |
| dto |
| void umi3d.edk.interaction.UMI3DInteractable.HoverStateChanged | ( | UMI3DUser | user, |
| HoverStateChangedDto | dto | ||
| ) |
Called when a user starts or ends to point an object and that a HoverStateChangedDto is received.
| user | |
| dto |
| void umi3d.edk.interaction.UMI3DInteractable.HoverStateChanged | ( | UMI3DUser | user, |
| ulong | toolId, | ||
| ulong | interactionId, | ||
| ulong | hoverredId, | ||
| uint | boneType, | ||
| ByteContainer | container | ||
| ) |
Called when a user starts or ends to point an object and that a HoverStateChangedDto is received.
Part of the bytes workflow.
| user | |
| dto |
|
protectedvirtual |
Initialize interaction's properties.
Reimplemented from umi3d.edk.interaction.AbstractTool.
|
virtual |
Check if the AbstractTool has been registered to to the UMI3DScene and do it if not
Reimplemented from umi3d.edk.interaction.AbstractTool.
Convert the entity to a DTO.
| user |
Implements umi3d.edk.UMI3DLoadableEntity.
|
protectedvirtual |
Write the AbstractTool properties in an object AbstractToolDto is assignable from.
| scene | The AbstractToolDto to be completed |
| user | User to convert for |
Reimplemented from umi3d.edk.interaction.AbstractTool.
|
protected |
Should be prioritized over others interactables when pointed at ?
|
protected |
Triggered when the object is hovered by a user.
|
protected |
Triggered when the object stops to be hovered by a user.
| List<string> umi3d.edk.interaction.UMI3DInteractable.hoveringBones = new List<string>() |
List of bones hovering this object (if any).
|
protected |
Distance for a user to interact with this tool. If value < 0, no distance check.
|
protected |
UMI3DNode the interactable is attached to.
|
protected |
Should the object notify the environment when being hovered ?
|
protected |
Should sub-objects notify the environment when being hovered ?
| HoverEvent umi3d.edk.interaction.UMI3DInteractable.onHovered = new HoverEvent() |
Triggered when the object is hovered by a user.
| HoverEvent umi3d.edk.interaction.UMI3DInteractable.onHoverEnter = new HoverEvent() |
Triggered when the object starts to be hovered by a user.
| HoverEvent umi3d.edk.interaction.UMI3DInteractable.onHoverExit = new HoverEvent() |
Triggered when the object stops to be hovered by a user.
| bool umi3d.edk.interaction.UMI3DInteractable.UseAnimations = false |
Should specific animations be played on hover enter / exit ?
|
getprotected set |
|
getset |
|
getset |
|
getprotected set |
Property associated to InteractionDistance.
|
get |
True if the object is hovered by at least one bone
|
getprotected set |
|
getprotected set |
|
getprotected set |


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{% extends "help.html" %} {% load static %} {% block title %}Documentation - Running Simulation{% endblock %} {% block content_help %}
Not sure what we're talking about here? Check out the Getting Started page first.
In order to run storage system life cycle simulations on this website you must register an account and validate your email address. In addition, there is a generous limit on the cumulative amount of computational resources your simulations may consume over the course of a month. See here for more details.
Here you will find a field-by-field explanation for the form used to create and run simulations.
In this section you define the shape of the stripe that will be used to build your system. After choosing an erasure code for your simulation the relevant input fields will be activated, and others may be calculated automatically based on a combination of the erasure code's properties and your input in other fields.
FaiRDy assumes that each block in a stripe, whether it contains data, copies, or computed redundancy, occupies the same amount of space on disk as the others, whether that be 1 kilobyte or 1 terabyte.
An n-way replication stripe has only one single data block, so the only field necessary to define is the number of times this one data block is replicated within the stripe. The stripe will remain recoverable so long as at least one block containing either the original data, or a copy, remain available.
| (m) redundancy | the number of complete copies of your single data block in each stripe |
|---|
A Reed-Solomon stripe has user-defined numbers of both data and redundancy blocks, the total number of blocks in the stripe is disabled for input and automatically calculated as the sum of the first two numbers. The stripe will remain recoverable so long as the number of erased blocks does not exceed the number of redundancy blocks.
| (k) data | the number of complete copies of your single data block in each stripe |
|---|---|
| (m) redundancy | the number of complete copies of your single data block in each stripe |
A Generalized Pyramid stripe has a user-defined total number of blocks per stripe. The number of both redundancy and data blocks per stripe is disabled for input and calculated automatically based on the additional horizontal and vertical parameters. In FaiRDy, these additional parameters define up to two different subordinate Reed-Solomon stripe shapes which are used to compose the stripe's pyramid structure. The form will attempt to calculate whether your stripe is overlapping or not, based on the provided parameters.
| (n) total | the total number of blocks in the stripe, including data, copy, and computed redundancy blocks | |
|---|---|---|
| (k_horizontal) data | the number of data blocks in the horizontal direction | |
| (m_horizontal) redundancy | the number of redundancy blocks in the horizontal direction | |
| (k_vertical) data | the number of data blocks in the vertical direction | |
| (m_vertical) redundancy | the number of redundancy blocks in the vertical direction |
The number of repair steps completed in a single cycle.
A single repair step heals Reed-Solomon sub-stripes first vertically, and then horizontally. You may choose to repeat the repair step up to three times in an individual cycle.
This field is always closed for user input and attempts to determine whether the parameters you have entered can be interpreted as an overlapping or non-overlapping Generalized Pyramid stripe.
In this section you define additional parameters required to run your simulation. In FaiRDy a storage system consists of a user-defined number of stripes concatenated together. This system is then evolved through a specified number of cycles, with each cycle consisting of both a failure-injection step, and a subsequent repair step, during which the stripe is healed if the erasure-code-specific criteria are met.
This field is the number of times the stripe you have defined is repeated before being concatenated into a storage system. The total number of blocks in your system will be the number of blocks per stripe multiplied by the number of stripes.
TIP: choose a number which will give your system more than 1,000 total blocks. With fewer blocks than this in your system you may notice larger variations between simulations of identical systems because of different random seeds. (we do not set random seeds in FaiRDy-Py, on this website they are provided by the server's OS)
The number of two-part cycles, each with fault-injection and repair, your storage system is evolved through.
TIP: 100 cycles are usually sufficient for most codes to get a feel for the evolution of the system over time.
The probability an available block in the system fails in the fault injection step of an individual cycle, when an advanced storage location mode is enabled, the probability an individual storage location fails.
In this section you will choose supplementary advanced parameters for your simulation.
Lazy heal delays the healing of a stripe, or sub-stripe for Generalized Pyramid systems, until the specified number of blocks are first marked as unavailable. In real-world storage systems delaying repairs in certain situations can save bandwidth and other resources, while impacting the rate of system degradation only minimally.
When you select a storage location mode, the blocks which form your system will be assigned to an individual storage location independent of their stripe. Then, during the failure-injection step, failures are applied to the storage locations instead of individual blocks. When a storage location fails, all block within it do so also, but repairs are still conducted according to the stripe which the block belongs to.
| Random | blocks are randomly assigned a storage location |
|---|---|
| Equal Shuffle | blocks are distributed as equally as possible using modulo with the block's sequence number in the system |
| Hash Block Index | similar to Equal Shuffle, but the block's sequence number is first converted to a string and put through a hash function before modulo is applied to assign the storage location, it is meant to more realistically simulate real-world storage system behavior than Equal Shuffle |


Light Blue - is a next generation dashboard template. Flat design and transparency - the design that the world haven't seen before Light Blue.
Light Blue comes with built-in Twitter Bootstrap 3 support. Easy to design your next web app.
Transparent widgets and gradient background - have you seen something like this before?
Simple, intuitive and easily maintainable code.
Two styles each having two background options.
LB itself is a web app. Plus there is an Email - ready-to-use Backbone application.
Variables, mixins, includes - things that make Light Blue really easy to customize.


EMPLOYMENT
WE ARE LOOKING FOR THOSE WITH TALENT AND PASSION
We are currently a very small team (one person), and are looking to expand.
We are looking for those with a background in information technology, or at least are familiar with working with information technology on a day to day basis. If you are skilled in any area of IT, we want to know! Unfortunately for the time being however, we are still setting things up on this page. Check back later to fill in your details to apply for a spot on our team!


Winter Olypmics Data Python Visualization
Data Point 1
Population example heading
Data Point 2
USA Men vs Women
Data Point 3
Canada vs Usa
Data Point 4
Canada vs USA vs Norway Medal Chart comparison by years 1924-2014


World energy production rebounded in 2017 (2.4%), above its historical trend
China was the main contributor to the increase in global energy production, as its coal output grew for the first time after three years of reduction.
Higher global energy prices spurred oil and gas production in the United States, after the 2016 drop.
Energy production continued to decline in the European Union, owing to the moderate growth in energy consumption, lower primary electricity production (nuclear and hydro) the depletion of oil and gas resources and the climate policy that eventually implies the exit of coal.
Large oil and gas exporting countries (Russia, Iran after the end of international sanctions, Canada or Nigeria to a lesser extent) as well as the fast-developing countries (India, Indonesia, Turkey and Brazil) have been the main contributors to the energy production increase in 2017. Conversely, Saudi Arabia's energy production was affected by the OPEC production cut agreement.
( Note: CIS : Commonwealth of Independent States )


parser.sandhi¶
Intro¶
Sandhi splitter for Samskrit. Builds up a database of sandhi rules and utilizes them for both performing sandhi and splitting words.
Will generate splits that may not all be valid words. That is left to the calling module to validate. See for example SanskritLexicalAnalyzer
- Example usage:
from sandhi import Sandhi sandhi = Sandhi() joins = sandhi.join(‘tasmin’, ‘iti’) splits = sandhi.split_at(‘tasminniti’, 5)
Draws inspiration from https://github.com/sanskrit/sanskrit
@author: Avinash Varna (github: @avinashvarna)
Usage¶
The Sandhi
class can be used to join/split words:
>>> from sanskrit_parser.parser.sandhi import Sandhi
>>> sandhi = Sandhi()
>>> word1 = SanskritImmutableString('te')
>>> word2 = SanskritImmutableString('eva')
>>> joins = sandhi.join(word1, word2)
>>> for join in joins:
... print(join)
...
teeva
taeva
ta eva
tayeva
To split at a specific position, use the Sandhi.split_at()
method:
>>> w = SanskritImmutableString('taeva')
>>> splits = sandhi.split_at(w, 1)
>>> for split in splits:
... print(split)
...
(u'tar', u'eva')
(u'tas', u'eva')
(u'taH', u'eva')
(u'ta', u'eva')
To split at all possible locations, use the Sandhi.split_all()
method:
>>> splits_all = sandhi.split_all(w)
>>> for split in splits_all:
... print(split)
...
(u't', u'aeva')
(u'tar', u'eva')
(u'taev', u'a')
(u'to', u'eva')
(u'ta', u'eva')
(u'te', u'eva')
(u'taH', u'eva')
(u'tae', u'va')
(u'taeva', u'')
(u'tas', u'eva')
Note: As mentioned previously, both over-generation and
under-generation are possible with the Sandhi
class.
Command line usage¶
$ python -m sanskrit_parser.parser.sandhi --join te eva
Joining te eva
set([u'teeva', u'taeva', u'ta eva', u'tayeva'])
$ python -m sanskrit_parser.parser.sandhi --split taeva 1
Splitting taeva at 1
set([(u'tar', u'eva'), (u'tas', u'eva'), (u'taH', u'eva'), (u'ta', u'eva')])
$ python -m sanskrit_parser.parser.sandhi --split taeva --all
All possible splits for taeva
set([(u't', u'aeva'), (u'tar', u'eva'), (u'taev', u'a'), (u'to', u'eva'),
(u'ta', u'eva'), (u'te', u'eva'), (u'taH', u'eva'), (u'tae', u'va'),
(u'taeva', u''), (u'tas', u'eva')])
-
class
sanskrit_parser.parser.sandhi.
Sandhi
(rules_dir=None, use_default_rules=True, logger=None)[source]¶ Bases:
object
Class to hold all the sandhi rules and methods for joining and splitting. Uses SLP1 encoding for all internal operations.
-
join
(first_in, second_in)[source]¶ Performs sandhi. Warning: May generate forms that are not lexically valid.
- Parameters
first_in – SanskritImmutableString first word of the sandhi
second_in – SanskritImmutableString word of the sandhi
- Returns
list of strings of possible sandhi forms, or None if no sandhi can be performed
-
split_all
(word_in, start=None, stop=None)[source]¶ Split word at all possible locations and return splits. Warning: Will generate splits that are not lexically valid.
- Parameters
word_in – SanskritImmutableString word to split
- Returns
set of tuple of strings of possible split forms, or None if no split can be performed
-
split_at
(word_in, idx)[source]¶ Split sandhi at the given index of word. Warning: Will generate splits that are not lexically valid.
- Parameters
word_in – SanskritImmutableString word to split
idx – position within word at which to try the split
- Returns
set of tuple of strings of possible split forms, or None if no split can be performed
-


LongGreaterTest.testComparableGreaterFailMessage: Long 'valueA'(125) is greater than Long 'valueB'(124). Extra info goes here. LongGreaterTest.testComparableGreaterFailNoMessage: Long 'valueA'(125) is greater than Long 'valueB'(124).


-
ability
int ability
This message's pair Horse/Jockey's ability
-
bet
int bet
This message's bet
-
brokerState
BrokerState brokerState
The state of this message's Broker
-
gains
int gains
This message's gains
-
horseID
int horseID
This message's identification of a pair Horse/Jockey
-
horseIteration
int horseIteration
This message's pair Horse/Jockey iteration
-
horseJockeyState
HorseJockeyState horseJockeyState
The state of this message's pair Horse/Jockey
-
horsePosition
int horsePosition
This message's pair Horse/Jockey position
-
horseProbability
int horseProbability
This message's odds for the pair Horse/Jockey
-
horses
int horses
This message's number of horses
-
increments
int increments
This message's increments
-
race
Race race
This message's race
-
raceDistance
int raceDistance
This message's distance of the race
-
raceNumber
int raceNumber
This message's number of the race
-
results
int results
This message's results
-
spectatorAmountOfMoney
int spectatorAmountOfMoney
This message's amount of money
-
spectatorBetSelection
int spectatorBetSelection
This message's bet selection
-
spectatorID
int spectatorID
This message's spectator identification
-
spectatorState
SpectatorState spectatorState
The state of this message's spectator
-
type
MessageType type
The type of this message
-
value
boolean value
This message's boolean variable value
-
winner
int winner
This message's identification of the winner


Weekly Overview
Flows Overview
Total Flows :
Started Last Week
Open Flows :
Open Flows :
Resend Flows :
Respondents(Contact) Overview
Total Contacts :
Active Last Week :
Inactive Last Week :
Downloads and Server Overview
Weekly run completion rate (over time)
December 30, 2014 - January 28, 2015
Response analysis (over time)
Response analysis (over time)
Response analysis (over time)
Runs Table
| Flow UUID | Flow | Contact | Created On | Modified On | Completed | Expires On | Qustions | Answers |
|---|
Contact Table
| UUID | Name | Language | Phone No | Group UUID | Modified Date |
|---|
Question Table(Did it rain on your fields this week?)
| nth week : week interval | # of farmers respond "Yes" | # of farmers respond "No" | # of farmers respond "Other" |
|---|


Twin Cities Transportation Accessibility
Data:
Twin Cities Metro Transit Data
in Minneapolis-St.Paul, July 13 2018


The delimRangeSpread function takes in a deliminated string of ranges and cells and returns an unique member array of all cells and cells associated with ranges provided by the input. The delimiter defaults to "," but can be specified.
import delimRangeSpread from 'range-hf'; let arrayOfCells = delimRangeSpread("AA1, A2:B3, C3, C2:C4"); let arrayOfCellsWDelim = delimRangeSpread("A2:B3|C3", "|"); console.log(arrayOfCells); //returns ["AA1", "A2", "A3", "B2", "B3", "C3", "C2", "C4"]; console.log(arrayOfCellsWDelim); //returns ["A2", "A3", "B2", "B3", "C3"]
The rangeSpread function returns an array of strings representing all member cells of a range
import rangeSpread from 'range-hf'; let spreadRange = rangeSpread("Z1:AA2"); console.log(spreadRange); //returns ["Z1", "Z2", "AA1", "AA2"]
The isInRange function checks to see if a cell is a member of a range
import isInRange from 'range-hf'; let cellCheck = isInRange("C1", "A1:D5") console.log(cellCheck); //returns true
Generates a random cell as a string from a given range inclusively
import randomCell from 'range-hf'; let randomCell = randomCell("A1:D5") console.log(randomCell); //returns random cell in the range "A1:D5" inclusive e.g. "B1"


Thank you for using font-converter.net!
We really appreciate you for using our little service. We hope we can help you with our services again soon.
And there it is, your lovely converted web font:
The quick brown fox jumps over the lazy dog
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