ÁVision Build Log
Tool Versions:
IDE-Version: ÁVision V<IP_ADDRESS> Copyright (C) 2017 ARM Ltd and ARM Germany GmbH. All rights reserved. License Information: Pedro Torres, PeterCo, LIC=---- Tool Versions: Toolchain: MDK-Lite Version: 5.24.1 Toolchain Path: D:\STM32_apps\Keil\ARM\ARMCC\Bin C Compiler: Armcc.exe V5.06 update 5 (build 528) Assembler: Armasm.exe V5.06 update 5 (build 528) Linker/Locator: ArmLink.exe V5.06 update 5 (build 528) Library Manager: ArmAr.exe V5.06 update 5 (build 528) Hex Converter: FromElf.exe V5.06 update 5 (build 528) CPU DLL: SARMCM3.DLL V5.24.1 Dialog DLL: DCM.DLL V<IP_ADDRESS> Target DLL: STLink\ST-LINKIII-KEIL_SWO.dll V<IP_ADDRESS> Dialog DLL: TCM.DLL V<IP_ADDRESS>Project:
D:\STM32_projects\super_global_configuration\MDK-ARM\super_global_configuration.uvprojx Project File Date: 05/12/2018Output:
*** Using Compiler 'V5.06 update 5 (build 528)', folder: 'D:\STM32_apps\Keil\ARM\ARMCC\Bin' Build target 'super_global_configuration' compiling main.c... ../Inc/hal_gps.h(41): warning: #1295-D: Deprecated declaration print_data - give arg types void print_data(); ../Src/main.c(144): warning: #177-D: variable "b" was declared but never referenced int b = 0; ../Src/main.c(145): warning: #177-D: variable "id" was declared but never referenced uint8_t id; ../Src/main.c(149): warning: #177-D: variable "bmp_data" was declared but never referenced char bmp_data[30]=""; ../Src/main.c(151): warning: #177-D: variable "temperatura" was declared but never referenced float temperatura,press; ../Src/main.c(151): warning: #177-D: variable "press" was declared but never referenced float temperatura,press; ../Src/main.c(152): warning: #177-D: variable "mostrado" was declared but never referenced int mostrado = 0; ../Src/main.c(155): warning: #177-D: variable "angle_pitch_buffer" was declared but never referenced int16_t angle_pitch_buffer,angle_roll_buffer; ../Src/main.c(155): warning: #177-D: variable "angle_roll_buffer" was declared but never referenced int16_t angle_pitch_buffer,angle_roll_buffer; ../Src/main.c(156): warning: #177-D: variable "acc_x" was declared but never referenced int16_t acc_x, acc_y, acc_z, acc_total_vector; ../Src/main.c(156): warning: #177-D: variable "acc_y" was declared but never referenced int16_t acc_x, acc_y, acc_z, acc_total_vector; ../Src/main.c(156): warning: #177-D: variable "acc_z" was declared but never referenced int16_t acc_x, acc_y, acc_z, acc_total_vector; ../Src/main.c(156): warning: #177-D: variable "acc_total_vector" was declared but never referenced int16_t acc_x, acc_y, acc_z, acc_total_vector; ../Src/main.c(157): warning: #177-D: variable "gyro_x_cal" was declared but never referenced int32_t gyro_x_cal=0,gyro_y_cal=0,gyro_z_cal=0; // gyro calibration value ../Src/main.c(157): warning: #177-D: variable "gyro_y_cal" was declared but never referenced int32_t gyro_x_cal=0,gyro_y_cal=0,gyro_z_cal=0; // gyro calibration value ../Src/main.c(157): warning: #177-D: variable "gyro_z_cal" was declared but never referenced int32_t gyro_x_cal=0,gyro_y_cal=0,gyro_z_cal=0; // gyro calibration value ../Src/main.c(158): warning: #177-D: variable "angle_pitch" was declared but never referenced float angle_pitch, angle_roll, angle_pitch_acc,angle_roll_acc; ../Src/main.c(158): warning: #177-D: variable "angle_roll" was declared but never referenced float angle_pitch, angle_roll, angle_pitch_acc,angle_roll_acc; ../Src/main.c(158): warning: #177-D: variable "angle_pitch_acc" was declared but never referenced float angle_pitch, angle_roll, angle_pitch_acc,angle_roll_acc; ../Src/main.c(158): warning: #177-D: variable "angle_roll_acc" was declared but never referenced float angle_pitch, angle_roll, angle_pitch_acc,angle_roll_acc; ../Src/main.c(159): warning: #177-D: variable "angle_pitch_output" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "angle_roll_output" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "gyro_x_delta" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "gyro_y_delta" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "gyro_x_total" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "gyro_y_total" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "last_x" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "last_y" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "rotation_x" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(159): warning: #177-D: variable "rotation_y" was declared but never referenced float angle_pitch_output = 0,angle_roll_output = 0,pitch =0,roll = 0, gyro_x_delta, gyro_y_delta, gyro_x_total, gyro_y_total, last_x = 0.0, last_y = 0.0, rotation_x, rotation_y; ../Src/main.c(160): warning: #177-D: variable "set_gyro_angles" was declared but never referenced int set_gyro_angles = 0; ../Src/main.c(161): warning: #177-D: variable "gps_s" was declared but never referenced int gps_s = 0; ../Src/main.c: 32 warnings, 0 errors linking... Program Size: Code=16812 RO-data=608 RW-data=32 ZI-data=1408 "super_global_configuration\super_global_configuration.axf" - 0 Error(s), 32 Warning(s).Software Packages used:
Package Vendor: ARM http://www.keil.com/pack/ARM.CMSIS.5.0.1.pack ARM.CMSIS.5.0.1 CMSIS (Cortex Microcontroller Software Interface Standard) * Component: CORE Version: 5.0.1 Package Vendor: Keil http://www.keil.com/pack/Keil.STM32F1xx_DFP.2.2.0.pack Keil.STM32F1xx_DFP.2.2.0 STMicroelectronics STM32F1 Series Device Support, Drivers and ExamplesCollection of Component include folders:
.\RTE\_super_global_configuration D:\STM32_apps\Keil\ARM\PACK\ARM\CMSIS\5.0.1\CMSIS\Include D:\STM32_apps\Keil\ARM\PACK\Keil\STM32F1xx_DFP\2.2.0\Device\IncludeCollection of Component Files used:
* Component: ARM::CMSIS:CORE:5.0.1 Build Time Elapsed: 00:00:01


Connecting hardware with code is extremely rewarding, and not as difficult as you may think.
Find out if your pet is trying to enter the cupboard for extra treats.
Ride in style.
Create your own security camera. Bonus points for not making it look like traditional one.
Configure everything in your house from lights to the thermostat with the touch of a button.
Display messages in the dark on your fan.
Create your very own instrument and assemble your own band.
Simple project to program your own traffic light system.
Create and code a miniature robot to possibly get you a beer.
Transfer your Smartphone onto your bedroom mirror. It's the first thing you look at in the morning.
Inspired by Amazon echo and Google Home program your own personal assistant to play you music, inform you of traffic developments and more.
Program your favourite Light Saber and challenge your friends to a duel. Lights of, of course.
Bring back your cherished childhood gaming moments into the present with this project.
Host your personal media library on your TV.
Set up your own radio broadcasting service and spread your message.
Create your own personal and secure server to chat to your friends.
Set up your Audio Player the way you like it, by making it yourself.
The best way to learn how a Computer works is by making and programming one yourself.
Coming home late and haven't fed your pet yet? Create and program a feeder to automatically do this for you at set times.


What is Hnefatafl?
Besides it’s somewhat unfortunate name, hnefatafl (pronounced “neffa-taffle”) is a wonderful ancient game the Vikings played. Commonly thought to be a predecessor of chess, it is much simpler but just as addicting. Originally from Scandanavia, as the Vikings migrated (a.k.a. raided other regions) they brought hnefatafl with them, introducing it to the local people. Different regions played slightly different variations of the game but the core fundamental strategy stayed the same. The size of the board also varied depending on the local taste. It’s kind of like how Chinese food is different but familiar no matter what country you’re in.
The defenders and their king always sit in the middle of the board, outnumbered by twice as many attackers. The board is always an odd number of squares (i.e. 7x7, 9x9, 11x11, etc.). The defender’s objective is to get the king to the safety of a corner square (or edge depending on the hnefatafl version). The attacker’s objective is to capture the king.
The size of the board and the name of the game also varied depending on the region. The Irish variant is called
“brandub” and is played on a 7x7 board. The Norse version seemed to be commonly played on 11x11 or 13x13 board.
Tablut from Lapland is played on 9x9 board.
Each version contain it’s own characteristics but all belong to the tafl family of games.
One of the most obvious attributes of hnefatafl is it’s asymmetrical nature. The fact that one player gets just about twice as many pieces as the other feels very strange and unfair. But that is one the many enduring qualities of this game. Playing different sides requires different ways of thinking. The rules are simple and easy to learn, but the gameplay is complex and interesting.
Hnefatafl, like other ancient games isn’t owned by any one person or company. It’s the open source of the physical gaming world. This gives people the freedom to explore without the legal issues of proprietary games. Take a look online and you’ll find a plethora of hand-made do-it-yourself as well as mobile and online versions. Hnefatafl is not a game most people know about. But it’s certainly a game that is experiencing a bit of revival.


{% extends 'main/layout.html' %} {% block content %} {% load static %}
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Useing MVC architure a Dynamic webproject on Eclipse[Maven] Based on real time where products can be posted and bought.
Establised connection to Database[oracle] using JDBC[Bean,Servlet] in XML and using Frame works Spring & Hibernate performed CURD operations,spring for security[url blocking,login check,Mail,web flow,form] And JSP's as webpages.
Ticket Booking website Description:
Useing MVC architure a Dynamic webproject on Eclipse[Maven] Based on real time where travel services can be posted and bought.As being a fast phased Enviornment Angular frame work was used in Visual studio Editor.
Establised connection to Database[Oracle converting to MongoDB for better optimization and Learning] using Java classes. And Frame works Spring , Hibernate to performe CURD[RestAPI] operations,spring for security[url blocking,login check,Mail,web flow,form],Angular components[html,js,css] as webpages.
-Language's Known : English[C1] ,German[A2] ,Hindi ,Telugu;-
About ME.
I have completed my UG Degree in 2019 and then started learning Full stack development through NIIT i belive in consistent learning and am currently learning implementaion of Machine learning Libraries[Ml5] in p5.js as it is lite and can work fast in Mobile.
I also belive in Team Work,Hard Work can make any task sucessfull along with being a Nurieting Enviornment i want to work in a community which maintaines good relation with there employess.In Free Time I make Gameplay vedios,Workout and recently found interest in working Mechanics of Engines.


Stay with them and keep them breathing!
- If they wake up and start breathing, stay with them.
- Naloxone wears off in 30-90 minutes. When it does, the person could stop breathing again. Watch them until medical help arrives.
- Place the person into the recovery position (on their side) so they can breathe and so that they won't choke on any vomit.
- If you must leave, put the person in a place where they can easily be found.


{% extends "base.html" %} {% block title %}
Medieval catalogues > SECULAR INSTITUTIONS: Secular Colleges > Tattershall > Excerpts from the accounts, 1443-4 to 1498-9
{% endif %}4 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


yoyo mode
`Prev `__
Y
`Next `__
--------------
**yoyo mode**: n.
The state in which the system is said to be when it rapidly alternates
several times between being up and being down. Interestingly (and
perhaps not by coincidence), many hardware vendors give out free yoyos
at Usenix exhibits.
Sun Microsystems gave out logoized yoyos at SIGPLAN '88. Tourists
staying at one of Atlanta's most respectable hotels were subsequently
treated to the sight of 200 of the country's top computer scientists
testing yo-yo algorithms in the lobby.
--------------
+-------------------------+----------------------------+-----------------------------------------+
| `Prev `__ | `Up <../Y.html>`__ | `Next `__ |
+-------------------------+----------------------------+-----------------------------------------+
| Yow! | `Home <../index.html>`__ | Yu-Shiang Whole Fish |
+-------------------------+----------------------------+-----------------------------------------+


{% extends "master.html" %} {% load crispy_forms_tags %} {% block content %}
Please enter your full name. We use this information to print the conference tickets.
Change your password


Bring the wild indoors with the free 4K National Geographic Antlers in Autumn Windows 10 wallpaper pack
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The CanadaC19 package harvests the data made freely available by the this repository.
install.packages("CanadaC19")
Get the latest development version from github
devtools::install_github("debusklaneml/CanadaC19")
To get the most updated data, run the following functions
new_data <- refresh_CanadaC19_cases()
The data follows the covid19R standard for tidy Covid-19 data.


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This web site has been classified as below by our automated perimeter security systems,
If you feel this is incorrectly classified or wish to gain access, please
click here
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We constantly review and update our security systems rules to ensure the right balance between access and security. Your understanding and co-operation is much appreciated.
For assistance, Please contact "IT AnyTime - Deskside Support".
Generated 2015-09-04 10:26:36 by SL-Network Team
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:42.0) Gecko/20100101 Firefox/42.0


As I write this MSN Messenger is taking its last few breaths before Microsoft confine it to history. Now that they own Skype they have two competing products and I guess one has to go. I’m sad to see it be retired because it was the first instant messaging product I used to communicate with work colleagues whilst I was both in and out of the office.
At my first programming job back in the early 90’s the company used Pegasus Mail for email as they were running Novell NetWare. They also used TelePathy (a DOS based OLR) to host some in-house forums and act as a bridge to the online worlds of CompuServe, CIX, etc. Back then I hardly knew anyone with an email address and it was a small company so I barely got any traffic. The conferencing system (more affectionately known as TP) on the other hand was a great way to “chat” with my work colleagues in a more asynchronous fashion. Although some of the conversations were social in nature, having access to the technical online forums was an essential developer aid. Even the business (a small software house) used it occasionally, such as to “connect” the marketing and development teams. Whereas email was used in a closed, point-to-point manner, the more open chat system allowed for the serendipitous water-cooler moments through the process of eavesdropping.
As the Internet took off the landscape changed dramatically with the classic dial-up conferencing systems and bulletin boards (BBS’s) trying to survive the barrage of web based forums and ubiquitous access to the Usenet. Although I did a couple of contracts at large corporations I still had little use for office email and that continued when I joined a small finance company around the turn of the millennium.
It was nice being back in a small company – working with other fathers who also had a desire to actually spend time with their families – because it meant we could set up remote working. The remote access was VPN based (rather than remote desktop) which meant that we would have to configure Outlook locally to talk to the Exchange server in the office. This was somewhat harder back then and it was just another memory hog to have cluttering up your task bar. A few of us had been playing with this new MSN Messenger thing, which, because we were signed up personally meant that whether we were at home or in the office we easily talk to each other. Given our desire to distribute our working hours in a more family friendly manner that meant we often found ourselves working (remotely) alongside a team-mate in the evening.
Instant messaging soon became an integral part of how the team communicated. With the likelihood that at least one of us was working from home we could still discuss most problems when needed. Of course there was always the option to pick up the old fashioned telephone if the limited bandwidth became an issue or the emoticon count reached epidemic proportions. Even 3 and 4-way conversations seemed to work quite painlessly. However shared desktops and white-boards felt more like pulling teeth, even over a massive 128 Kbps broadband connection.
Eventually I had to move and I ended up back at one of those big corporations – one that was the complete opposite of my predecessor. Here everything was blocked, you couldn’t (or shouldn’t) install anything without approval and instant messaging was blocked by the company firewall. In this organisation email ruled. This was not really surprising because The Business, development teams, infrastructure teams, etc. were all physically separated.  The company’s technical forums were also run using email distribution lists. Anyone brave enough to post a question had to consider the value of potentially getting an answer versus spending the next 20 minutes dealing with the deluge of Out of Office replies from the absent forum participants. They even had a special “Reply All” plug-in that would pop up a message box to check if you were really, really, really sure that every recipient you were intending to spam actually needed to see your finest display of English prose and vast knowledge of the subject matter.
Little known to most employees the company actually ran an internal IRC style chat service. Presumably, in an attempt to reduce the pummelling the Exchange Server was taking, they forced their developers to “discover” it by making the chat client start up every time they logged in. They also disbanded the email distribution lists and set up IRC channels instead. Even the ACCU had its own channel!
It may sound like a draconian tactic, but
it worked, and I for
One particular channel was set up to try and enable more cross pollination of internal libraries and tools. In an organisation of their size I would dread to think how many logging libraries and thread pools had been implemented by different teams over the years. Our system also had its own dedicated channel too which made communicating with our off-shore teams less reliant on email. Given the number of development branches and test environments in use this was a blessing that kept the inbox level sane. The service recorded all conversations, which I’m sure to some degree kept the chatter honest, but more importantly transcripts were available via a search engine which made FAQs easier to handle.
When it came time to move contracts once more I was sorely disappointed to find myself back where I was originally with the last company. Actually it was worse because there were no internal discussion lists either that I could find. Determined not to let my inbox get spammed with pointless chatter I set up a simple IRC server for our team to use. My desire was to sell its benefits to other teams and perhaps even get some communities going, even if we had to continue hosting the server ourselves. Internally the company had Office Communicator (OC), which in the intervening years had acquired the same chat product my previous client used, but sadly this extra add-on was never rolled out and so we remained with our simple IRC setup. Contact with some of the support teams was occasionally via OC but email still remained dominant.
For me IRC style communication has been perfect for the more mundane stuff. For example things like owning up to a build break, messing with a test environment, forwarding links to interesting blog posts or just polling to see if anyone is up for coffee. Using a persistent chat service (or enabling client side logging) also allows it be used as a record of events which can be particularly useful when diagnosing a production problem.
I suspect that from a company’s perspective they are worried that such as service will be abused and used for “social networking” instead, which is probably why they blocks sites like Twitter and Facebook. However, if teams are left to their own devices they will fill the void anyway and so a company is better off providing their own service which everyone expects will be monitored and so will probably self-regulate. But the biggest benefit must surely come from the sharing of knowledge in both the technical and problem domains. As the old saying goes “a rising tide lifts all boats”.
Chris Oldwood
25 July 2013
Bio
Chris started out as a bedroom coder in the 80s, writing assembler on 8-bit micros. These days it’s C++ and C# on Windows in big plush corporate offices. He is also the commentator for the Godmanchester Gala Day Duck Race and can be contacted via<EMAIL_ADDRESS>or @chrisoldwood.


--- layout: apidoc title: Tile5 API Documentation ---
The T5 core module contains classes and functionality that support basic drawing operations and math that are used in managing and drawing the graphical and tiling interfaces that are provided in the Tile5 library.


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My Project
|
Classes | |
| class | Delegate |
Public Member Functions | |
| QuicAlarm (QuicArenaScopedPtr< Delegate > delegate) | |
| void | Set (QuicTime new_deadline) |
| void | Cancel () |
| void | Update (QuicTime new_deadline, QuicTime::Delta granularity) |
| bool | IsSet () const |
| QuicTime | deadline () const |
Protected Member Functions | |
| virtual void | SetImpl ()=0 |
| virtual void | CancelImpl ()=0 |
| virtual void | UpdateImpl () |
| void | Fire () |


LibreBadge is currently in the pre-alpha development phase. Many features that are fundamental to the idea of LibreBadge are still being designed and implemented. Help is needed, visit the github repository to help!
This website, the LibreBadge branding, vision and mission statement are also still under construction and help would be much appreciated!


{{ define "main" }} {{- partial "header_2.html" . -}}
As mentioned, your documents are currently beign verified. you will be notified once the verification has been done.
Once your documents have successfully been verified, the report will be shipped to you.