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The official University of Oregon College of Education newsletter
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A government-sponsored initiative within the Kingdom of Saudi Arabia will lead to more inclusive schools, thanks to a collaboration with the COE. |
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| EVENTS |
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| March 21-29 |
| Spring Break |
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| March 30 |
| Spring term begins |
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| April 18 |
| COE reception at AERA conference (RSVP now) |
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| May 25 |
| Memorial Day |
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| PEOPLE |
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| Yong Zhao one of top 10 most influential edu-scholars |
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| Gina Biancarosa helps develop new reading assessment |
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| Mike Bullis named to Fulbright Specialist Program |
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| Cindy Herr wins Thomas F. Herman Award for Excellence in Pedagogy |
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| Deb Olson recognized by Eugene Human Rights Commission |
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The COE moves up to No. 12 overall (No. 5 public) in the 2016 U.S. News rankings, with SPED holding steady and research output on the rise. |
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| Welcome to the winter 2015 Education Matters. The UO campaign is in full swing, and you can help the COE reach its ambitious goals to increase access for students, attract and retain faculty in strategically vital areas, and expand the scope and prominence of our clinical services. There are many positive changes afoot, and we're excited for what's next. We hope you are, too. |
| Education Matters is distributed each term. Use the e-mail link below to contact the editor; physical letters are always welcome as well. |
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Marketing and Communications
College of Education
1215 University of Oregon
Eugene, OR 97403-1215
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College of Education
1215 University of Oregon
Eugene, OR 97403-1215 |
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Welcome
to Attendance Management System
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College Attendance


A movable popup. Grab the black lace and move the popup. Please note that it will not move more when reaching 5 pixels from the viewport sides.


Penn State employee roster
Manager
Aaron
ID: 45
Email me
Office Number: 56
Engineer
Bob
ID: 09
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Checkout my GitHub
Engineer
Bill
ID: 87
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Checkout my GitHub
Intern
Shawn
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Terra
ID: 9876
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School: Penn State


KlarnaPaymentView
public final class KlarnaPaymentView : UIView
A UIView rendering a payment method category. It acts as an interface to methods relevant to the payment method category it’s rendering.
-
Category of payment method loaded in this view.
Declaration
Swift
public let category: String
-
Informs whether this PaymentView should be presented to the customer. True by default. Once it becomes false, it will not become true again.
Declaration
Swift
public internal(set) var isAvailable: Bool { get set }
-
Informs whether this PaymentView’s content is loaded. Will be false until a successful load() call has been performed.
Declaration
Swift
public internal(set) var isLoaded: Bool
-
Initializes the Klarna payment view
Note
Klarna payment view will be initialized with frame
.zero
, auto layout is the recommended way to manage the payment view.Note
When a Klarna payment view is initialized, it will automatically call
initialize(clientToken: String, returnUrl: String)
, upon success or failure, according delegate methods will be called.Declaration
Swift
public convenience init(clientToken: String, category: String, returnUrl: String, delegate: KlarnaPaymentViewDelegate)
Parameters
clientToken
Client token received from Klarna when creating the session.
category
Category of payment methods to be loaded.
returnUrl
Your apps custom URL scheme
CFBundleURLSchemes
.delegate
A delegate that will receive events from this view.
-
Klarna payment view does not support initialization from storyboard or xib files.
Note
You should never need to initialize aKlarnaPaymentView
yourself, UseKlarnaPaymets
‘s factory method to make a new instance ofKlarnaPaymentView
.Declaration
Swift
public required init?(coder aDecoder: NSCoder)
-
Perform initialization
Note
Only call this separately when you get a
invalidClientToken
error.Declaration
Swift
func initialize(clientToken: String, returnUrl: String)
Parameters
clientToken
Client token received from Klarna when creating the session.
returnUrl
Your apps custom URL scheme
CFBundleURLSchemes
. -
Performs a pre-assessment for this payment method category.
Declaration
Swift
func load(jsonData: String? = nil)
Parameters
jsonData
An optional string with order data to update the session. Formatted as JSON.
-
Perform authorization. Merchant’s delegate will be called with successful/unsuccessful result of authorization.
Declaration
Swift
func authorize(autoFinalize: Bool = true, jsonData: String? = nil)
Parameters
autoFinalize
An optional flag used to turn off auto-finalization for the direct bank transfer payment method.
jsonData
An optional string to update the session. Formatted as JSON.
-
Perform reauthorization. Merchant’s delegate will be called with successful/unsuccessful result of reauthorization.
Declaration
Swift
func reauthorize(jsonData: String? = nil)
Parameters
jsonData
An optional json string to update the session.
-
Perform finalization. Merchant’s delegate will be called with successful/unsuccessful result of finalization.
Declaration
Swift
func finalise(jsonData: String? = nil)
Parameters
jsonData
An optional string to update the session. Formatted as JSON.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
For the sausages, place all the ingredients, except the olive oil, into a bowl and mix thoroughly then season well with salt and freshly ground black pepper. (Fry a tiny bit of the mixture in a hot pan with a little olive or sunflower oil to check the seasoning. Add more if required.)
Divide the mixture into 12 pieces and shape each one into a sausage shape. Place on a baking tray or plate and set aside until you want to cook them. (Chilling them for a day in the fridge is fine, or you can freeze them.)
To cook the sausages, heat a frying pan on a low to medium heat, add two tablespoons of olive or sunflower oil and gently fry the sausages for 12-15 minutes, turning occasionally, until golden on all sides and completely cooked through.
For the colcannon, cook the potatoes in boiling salted water for 10 minutes, then drain off three quarters of the water and continue to cook over a low heat until tender.
When cooked, drain all of the remaining water. Once just cool enough to handle, peel the potatoes, then mash with half of the butter.
Heat a pan until hot and add the remaining butter, two tablespoons of water and the sliced cabbage. Cook over a medium heat for 5-7 minutes, stirring frequently, until just cooked through.
Add the cabbage mixture to the potatoes, then add most of the hot milk and the parsley, keeping some of the milk back in case you do not need it all. Season, to taste, with salt and freshly ground black pepper, and beat until creamy and smooth, adding more milk, if necessary, to achieve your preferred consistency.
For the apple sauce, place the apple in a small pan with the water. Cover with a lid and cook over a gentle heat, stirring occasionally, until the apple has broken down to a pulp. Add sugar to taste.
To serve, place a spoonful of colcannon onto each plate and place a knob of butter into the centre to melt. Add three sausages to each plate and a spoonful of warm apple sauce alongside.


| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
|---|---|---|---|---|
| 66 0F 38 DE /r AESDEC xmm1, xmm2/m128 | RM | V/V | AES | Perform one round of an AES decryption flow, using the Equivalent Inverse Cipher, operating on a 128-bit data (state) from xmm1 with a 128-bit round key from xmm2/m128. |
| VEX.128.66.0F38.WIG DE /r VAESDEC xmm1, xmm2, xmm3/m128 | RVM | V/V | Both AES and AVX flags | Perform one round of an AES decryption flow, using the Equivalent Inverse Cipher, operating on a 128-bit data (state) from xmm2 with a 128-bit round key from xmm3/m128; store the result in xmm1. |
| Op/En | Operand 1 | Operand2 | Operand3 | Operand4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
This instruction performs a single round of the AES decryption flow using the Equivalent Inverse Cipher, with the round key from the second source operand, operating on a 128-bit data (state) from the first source operand, and store the result in the destination operand.
Use the AESDEC instruction for all but the last decryption round. For the last decryption round, use the AESDECLAST instruction.
128-bit Legacy SSE version: The first source operand and the destination operand are the same and must be an XMM register. The second source operand can be an XMM register or a 128-bit memory location. Bits (MAXVL-1:128) of the corresponding YMM destination register remain unchanged.
VEX.128 encoded version: The first source operand and the destination operand are XMM registers. The second source operand can be an XMM register or a 128-bit memory location. Bits (MAXVL-1:128) of the destination YMM register are zeroed.
STATE ← SRC1; RoundKey ← SRC2; STATE ← InvShiftRows( STATE ); STATE ← InvSubBytes( STATE ); STATE ← InvMixColumns( STATE ); DEST[127:0] ← STATE XOR RoundKey; DEST[MAXVL-1:128] (Unmodified)
STATE ← SRC1; RoundKey ← SRC2; STATE ← InvShiftRows( STATE ); STATE ← InvSubBytes( STATE ); STATE ← InvMixColumns( STATE ); DEST[127:0] ← STATE XOR RoundKey; DEST[MAXVL-1:128] ← 0
(V)AESDEC: __m128i _mm_aesdec (__m128i, __m128i)
None
See Exceptions Type 4.


Napoli dealt injury blow ahead of Liverpool clash
The winner of Wednesday’s Anfield clash will qualify for the last-16 with a game to spare.
by The42 TeamLORENZO INSIGNE WILL miss Napoli’s Champions League trip to Liverpool on Wednesday due to an elbow injury.
The 28-year-old suffered the problem during Saturday’s 1-1 draw with AC Milan and was replaced after 65 minutes.
Insigne has four goals and five assists in all competitions this season but has not been included in Napoli’s 20-man squad for the match at Anfield.
Fabian Ruiz and Faouzi Ghoulam have been selected, however, despite training separately from their team-mates on Monday.
Carlo Ancelotti’s side beat Liverpool 2-0 in the opening round of fixtures and can make certain of a place in the last 16 of the Champions League with victory over the Premier League leaders on Wednesday.


| McConnell just confirmed a new Director of National Intelligence who has NO experience in intelligence and very little background at all in national security. Terrible, yet predictable. |
14745 |
52167 |
2020-05-21 20:01:52 |
| I am shocked and saddened by the actions of the protesters in Frankfort today. Never did I think I would see this type of behavior on our Capitol lawn. Today’s events should be condemned by every Kentuckian and American. Kentucky is better than this. I stand with our Governor. https://t.co/3hWcBKGi9b |
11620 |
45913 |
2020-05-25 02:16:48 |
| 90,000+ dead due to COVID-19, massive unemployment, no national plan for testing or tracing, state and local governments under strain, millions without health coverage... and this is what McConnell’s focused on right now. Pathetic. https://t.co/ruc12GvjzF |
11306 |
32585 |
2020-05-20 02:40:23 |
| Mitch has spent 6⃣ terms in the D.C. swamp he created. Kentuckians support term limits and are ready for change. https://t.co/hFihYmxF72 |
9076 |
27989 |
2020-06-09 21:31:40 |
| Kentuckians have only 1 WEEK LEFT to request our mail-in ballots online. You must request it by June 15th at 11:59 PM if you’re requesting online. Visit https://t.co/VUm8JbwnGL now! |
7414 |
10944 |
2020-06-08 23:52:37 |
| It appears his hypocrisy knows no bounds. https://t.co/Wla36GSxRT |
6793 |
30643 |
2020-05-12 02:13:16 |
| It may not be urgent for out-of-touch Mitch, but it is urgent for the nearly 700,000 Kentuckians who are out of work and everyone affected by this virus and the economic havoc it has wreaked. https://t.co/WUjU20ftWL |
6243 |
17436 |
2020-05-12 22:03:09 |
| Nearly a third of Kentucky’s workforce is unemployed, but Mitch wants to leave the commonwealth in the dust. Cutting unemployment benefits? Who even does that? An out-of-touch millionaire! https://t.co/5jdOTENuaR |
6059 |
13393 |
2020-05-23 00:36:37 |
| Our Constitution guarantees Americans’ right to peacefully protest. If protests become violent, leaders need to de-escalate tensions, not exacerbate them, and unify not divide. Using our military to stomp out 1st Amendment rights is against everything I believe in and fought for. |
5519 |
16711 |
2020-06-02 18:26:16 |
| Mitch had zero concern when he rammed through over a TRILLION dollars in tax cuts for the wealthy. Zero concern giving $454 BILLION to a corporate slush fund. But when it comes to Main Street, to help working people, he is concerned about the deficit. https://t.co/vDXiJeT9Gb |
5202 |
12094 |
2020-05-13 01:00:00 |


Exodus 21:31
Whether he have gored a son, or have gored a daughter, according to this judgment shall it be done unto him.


We monetize methodologies!
- target cross-media interfaces
- revolutionize enterprise initiatives
- deliver robust experiences
- innovate proactive e-services
- disintermediate web-enabled vortals
- benchmark front-end models
- envisioneer compelling bandwidth
- seize innovative functionalities
- morph sticky applications
- recontextualize cross-media e-business
- innovate front-end eyeballs
- cultivate web-enabled portals
- reinvent cross-media portals
- mesh frictionless e-business


How to use the Feathers ToggleButton
component
The ToggleButton
class is a button that may be selected and deselected when triggered. Like a button, a toggle button's skin, label, and icon can all be customized for each state, including separate styles for when the toggle button is selected and deselected.
The Basics
First, let's create a ToggleButton
control, give it a label, and add it to the display list:
var toggle:ToggleButton = new ToggleButton();
toggle.label = "Click Me";
this.addChild( toggle );
A toggle button may be selected and deselected when it is triggered, or we can change the button's selection programatically by setting the isSelected
property:
button.isSelected = true;
If we listen to the Event.CHANGE
event, we can track whether the user has triggered the button to change the selection:
toggle.addEventListener( Event.CHANGE, toggle_changeHandler );
Check for the new value of isSelected
in the listener:
function toggle_changeHandler( event:Event ):void
{
var toggle:ToggleButton = ToggleButton( event.currentTarget );
trace( "toggle.isSelected has changed:", toggle.isSelected );
}
Skinning a ToggleButton
A number of skins and styles may be customized on a toggle button, expanding on the options provided by buttons. For full details about what skin and style properties are available, see the ToggleButton
API reference. We'll look at a few of the most common properties below.
Background skins, labels, and icons
In addition to the states provided by the Button
class, the ToggleButton
class supports some extra states that will be used when the button is selected.
The defaultSelectedSkin
property works in a similar way to the defaultSkin
property from the Button
class. If the ToggleButton
is selected, and a skin isn't provided for the current state, the defaultSelectedSkin
will be used.
The same setSkinForState()
may set skins for the selected states of a ToggleButton. In addition to the states available to a regular Button
, the following states may be referenced for a ToggleButton
:
ButtonState.UP_AND_SELECTED
ButtonState.DOWN_AND_SELECTED
ButtonState.HOVER_AND_SELECTED
ButtonState.DISABLED_AND_SELECTED
Likewise, a ToggleButton
provides the defaultSelectedIcon
property for styling the icon when selected. The setIconForState()
method may also use the extra states defined above, like ButtonState.UP_AND_SELECTED
and ButtonState.DOWN_AND_SELECTED
.


| Climate factors and health |
(“climate” OR “climate change” OR “extreme weather” OR “global warming” OR “climate variability” OR “greenhouse gas” OR “rising temperature” OR “sea-level rising” OR “CO2”) AND (“health” OR “disease” OR “epidemiology” OR “air pollution” OR “water” OR “food” OR “nutrition” OR “vector”) |


--- notes: | ### Secure Input Secure inputs are a variation of a text field that should be used when handling sensitive information, such as credit card numbers. While technically there isn't any security inherent with this format, from a UX perspective it greatly increases perceived security, which oftentimes is the reason for checkout abandonment. ---


Manorsoft
Custom Software Solutions
000: UPDATE: October 11, 2007
Chopstix 1.1 has been released.
Contact
Phone:<PHONE_NUMBER>
Email:
<EMAIL_ADDRESS>Manorsoft
No longer active
Nowhere, Ontario
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Ocean [an09], ocean, in The Outer Sea
Last updated Turn #134
Ocean [an09], ocean, in The Outer Sea
------------------------------------------------------------------------
9: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
9: Halon [157], with 50 nazgul, arrived from the south, accompanied by:
9: Phantom III [d6x], Imperial Empire, priest of the Church of
9: Dol [153], with 17 nazgul
9: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
9: with five angels
9: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
9: with five angels, 54 hvy. xbowmen, five nazgul
9: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
9: Dol [153], with ten workers, 50 hvy. xbowmen, eight nazgul
9: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
9: with five angels, 50 hvy. xbowmen
9: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
9: Thorg [j8u], Imperial Empire, with one warmount
9: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
9: of Halon [157], with ten angels, 52 hvy. xbowmen
9: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
9: with 14 nazgul
9: Firefly [f3f], Imperial Empire, priest of the Church of
9: Halon [157], with 50 hvy. xbowmen
9: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
9: Halon [157], with five angels, 40 nazgul
9: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
9: with 52 hvy. xbowmen, five nazgul
9: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
9: of Halon [157], with 53 nazgul
9: Sir Peter [u9p], Imperial Empire, with 37 peasants
9: George [p7f], Imperial Empire, earl, priest of the Church of
9: Dol [153], with 31 nazgul
9: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
9: with 49 nazgul, ten peasants
9: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
9: Osmosis [o2n], Imperial Empire, priest of the Church of
9: Halon [157], with 43 nazgul
9: Stefano [t8e], Imperial Empire, Bishop of the Church of
9: Halon [157], with five angels, 50 nazgul
9: Sir Andrew [v9a], Imperial Empire, priest of the Church of
9: Halon [157], with 47 nazgul, one peasant, four skirmishers
9: Sir Charles [j5r], Imperial Empire, priest of the Church of
9: Halon [157], with 50 nazgul, one peasant, four skirmishers
10: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
10: Halon [157], with 50 nazgul, entered Island [ab0v], accompanied by:
10: Phantom III [d6x], Imperial Empire, priest of the Church of
10: Dol [153], with 17 nazgul
10: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
10: with five angels
10: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
10: with five angels, 54 hvy. xbowmen, five nazgul
10: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
10: Dol [153], with ten workers, 50 hvy. xbowmen, eight nazgul
10: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
10: with five angels, 50 hvy. xbowmen
10: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
10: Thorg [j8u], Imperial Empire, with one warmount
10: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
10: of Halon [157], with ten angels, 52 hvy. xbowmen
10: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
10: with 14 nazgul
10: Firefly [f3f], Imperial Empire, priest of the Church of
10: Halon [157], with 50 hvy. xbowmen
10: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
10: Halon [157], with five angels, 40 nazgul
10: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
10: with 52 hvy. xbowmen, five nazgul
10: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
10: of Halon [157], with 53 nazgul
10: Sir Peter [u9p], Imperial Empire, with 37 peasants
10: George [p7f], Imperial Empire, earl, priest of the Church of
10: Dol [153], with 31 nazgul
10: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
10: with 49 nazgul, ten peasants
10: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
10: Osmosis [o2n], Imperial Empire, priest of the Church of
10: Halon [157], with 43 nazgul
10: Stefano [t8e], Imperial Empire, Bishop of the Church of
10: Halon [157], with five angels, 50 nazgul
10: Sir Andrew [v9a], Imperial Empire, priest of the Church of
10: Halon [157], with 47 nazgul, five skirmishers
10: Sir Charles [j5r], Imperial Empire, priest of the Church of
10: Halon [157], with 50 nazgul, five skirmishers
10: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
10: Halon [157], with 50 nazgul, arrived from Ocean [an09],
10: accompanied by:
10: Phantom III [d6x], Imperial Empire, priest of the Church of
10: Dol [153], with 17 nazgul
10: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
10: with five angels
10: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
10: with five angels, 54 hvy. xbowmen, five nazgul
10: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
10: Dol [153], with ten workers, 50 hvy. xbowmen, eight nazgul
10: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
10: with five angels, 50 hvy. xbowmen
10: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
10: Thorg [j8u], Imperial Empire, with one warmount
10: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
10: of Halon [157], with ten angels, 52 hvy. xbowmen
10: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
10: with 14 nazgul
10: Firefly [f3f], Imperial Empire, priest of the Church of
10: Halon [157], with 50 hvy. xbowmen
10: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
10: Halon [157], with five angels, 40 nazgul
10: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
10: with 52 hvy. xbowmen, five nazgul
10: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
10: of Halon [157], with 53 nazgul
10: Sir Peter [u9p], Imperial Empire, with 37 peasants
10: George [p7f], Imperial Empire, earl, priest of the Church of
10: Dol [153], with 31 nazgul
10: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
10: with 49 nazgul, ten peasants
10: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
10: Osmosis [o2n], Imperial Empire, priest of the Church of
10: Halon [157], with 43 nazgul
10: Stefano [t8e], Imperial Empire, Bishop of the Church of
10: Halon [157], with five angels, 50 nazgul
10: Sir Andrew [v9a], Imperial Empire, priest of the Church of
10: Halon [157], with 47 nazgul, five skirmishers
10: Sir Charles [j5r], Imperial Empire, priest of the Church of
10: Halon [157], with 50 nazgul, five skirmishers
11: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
11: Halon [157], with 50 nazgul, exited Island [ab0v], accompanied by:
11: Phantom III [d6x], Imperial Empire, priest of the Church of
11: Dol [153], with 17 nazgul
11: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
11: with five angels
11: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
11: with five angels, 54 hvy. xbowmen, six nazgul
11: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
11: Dol [153], with ten workers, 50 hvy. xbowmen, five nazgul
11: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
11: with five angels, 50 hvy. xbowmen
11: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
11: Thorg [j8u], Imperial Empire, with one warmount
11: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
11: of Halon [157], with ten angels, 52 hvy. xbowmen
11: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
11: with 14 nazgul
11: Firefly [f3f], Imperial Empire, priest of the Church of
11: Halon [157], with 50 hvy. xbowmen
11: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
11: Halon [157], with five angels, 40 nazgul
11: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
11: with 52 hvy. xbowmen, five nazgul
11: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
11: of Halon [157], with 53 nazgul
11: Sir Peter [u9p], Imperial Empire, with 37 peasants
11: George [p7f], Imperial Empire, earl, priest of the Church of
11: Dol [153], with 31 nazgul
11: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
11: with 49 nazgul, ten peasants
11: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
11: Osmosis [o2n], Imperial Empire, priest of the Church of
11: Halon [157], with 43 nazgul
11: Stefano [t8e], Imperial Empire, Bishop of the Church of
11: Halon [157], with five angels, 50 nazgul
11: Sir Andrew [v9a], Imperial Empire, priest of the Church of
11: Halon [157], with 50 nazgul, five skirmishers
11: Sir Charles [j5r], Imperial Empire, priest of the Church of
11: Halon [157], with 50 nazgul, five skirmishers
11: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
11: Halon [157], with 50 nazgul, arrived from Island [ab0v],
11: accompanied by:
11: Phantom III [d6x], Imperial Empire, priest of the Church of
11: Dol [153], with 17 nazgul
11: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
11: with five angels
11: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
11: with five angels, 54 hvy. xbowmen, six nazgul
11: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
11: Dol [153], with ten workers, 50 hvy. xbowmen, five nazgul
11: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
11: with five angels, 50 hvy. xbowmen
11: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
11: Thorg [j8u], Imperial Empire, with one warmount
11: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
11: of Halon [157], with ten angels, 52 hvy. xbowmen
11: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
11: with 14 nazgul
11: Firefly [f3f], Imperial Empire, priest of the Church of
11: Halon [157], with 50 hvy. xbowmen
11: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
11: Halon [157], with five angels, 40 nazgul
11: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
11: with 52 hvy. xbowmen, five nazgul
11: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
11: of Halon [157], with 53 nazgul
11: Sir Peter [u9p], Imperial Empire, with 37 peasants
11: George [p7f], Imperial Empire, earl, priest of the Church of
11: Dol [153], with 31 nazgul
11: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
11: with 49 nazgul, ten peasants
11: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
11: Osmosis [o2n], Imperial Empire, priest of the Church of
11: Halon [157], with 43 nazgul
11: Stefano [t8e], Imperial Empire, Bishop of the Church of
11: Halon [157], with five angels, 50 nazgul
11: Sir Andrew [v9a], Imperial Empire, priest of the Church of
11: Halon [157], with 50 nazgul, five skirmishers
11: Sir Charles [j5r], Imperial Empire, priest of the Church of
11: Halon [157], with 50 nazgul, five skirmishers
12: Captain Kraken [k3k], Imperial Empire, earl, priest of the Church of
12: Halon [157], with 50 nazgul, went east, accompanied by:
12: Phantom III [d6x], Imperial Empire, priest of the Church of
12: Dol [153], with 17 nazgul
12: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
12: with five angels
12: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
12: with five angels, 54 hvy. xbowmen, six nazgul
12: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
12: Dol [153], with ten workers, 50 hvy. xbowmen, five nazgul
12: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
12: with five angels, 50 hvy. xbowmen
12: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
12: Thorg [j8u], Imperial Empire, with one warmount
12: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
12: of Halon [157], with ten angels, 52 hvy. xbowmen
12: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
12: with 14 nazgul
12: Firefly [f3f], Imperial Empire, priest of the Church of
12: Halon [157], with 50 hvy. xbowmen
12: Sunwalker [a8x], Imperial Empire, earl, Bishop of the Church of
12: Halon [157], with five angels, 40 nazgul
12: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
12: with 52 hvy. xbowmen, five nazgul
12: Alexei Galantor [j7l], Imperial Empire, earl, priest of the Church
12: of Halon [157], with 53 nazgul
12: Sir Peter [u9p], Imperial Empire, with 37 peasants
12: George [p7f], Imperial Empire, earl, priest of the Church of
12: Dol [153], with 31 nazgul
12: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
12: with 49 nazgul, ten peasants
12: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
12: Osmosis [o2n], Imperial Empire, priest of the Church of
12: Halon [157], with 43 nazgul
12: Stefano [t8e], Imperial Empire, Bishop of the Church of
12: Halon [157], with five angels, 50 nazgul
12: Sir Andrew [v9a], Imperial Empire, priest of the Church of
12: Halon [157], with 50 nazgul, five skirmishers
12: Sir Charles [j5r], Imperial Empire, priest of the Church of
12: Halon [157], with 50 nazgul, five skirmishers
Routes leaving Ocean:
North, to Ocean [am09], 6 days
East, to Ocean [an10], 6 days
South, to Ocean [ao09], 6 days
West, to Ocean [an08], 6 days
Inner locations:
Island [ab0v], island, 1 day, owner:
Pirate [gd9q], pirates, number: 12
It is raining.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.views.BackButtonWithJavaScript @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.controllers.EditManageSubscription.EditApiConfigurationViewModel @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.applications.Application @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.developers.DeveloperSession @import views.html.include.DevMain @import views.html.include.editApiMetadataPartial @import views.html.include.errorSummaryForFormErrors @import uk.gov.hmrc.thirdpartydeveloperfrontend.controllers.routes @this(devMain: DevMain) @(app: Application, pageNumber: Int, viewModel: EditApiConfigurationViewModel)( implicit request: play.api.mvc.Request[Any], loggedIn: DeveloperSession, messages: Messages, applicationConfig: ApplicationConfig) @pageHeading = @{ s"${viewModel.apiName} ${viewModel.apiVersion.value} ${viewModel.displayedStatus}" } @devMain( title = pageHeading, userFullName = loggedIn.loggedInName, developerSession = Some(loggedIn), back = BackButtonWithJavaScript ) { @errorSummaryForFormErrors(viewModel.errors)


{% extends "base.html" %} {% block content %}
{{error_user}}
| Author | :{{disp.author}} |
| Publisher | :{{disp.publisher}} |
| Publication Year | :{{disp.publishing_date}} |
| Edition | :{{disp.edition}} |
| Original Price Rs: | :{{disp.actual_price}} |
| OB Price Rs | :{{disp.discount_price}} |


Francesca Woodman
Home
Gallery
Biography
Presentation
Sources
Sources
Biography
http://www.nybooks.com/daily/2011/01/24/long-exposure-francesca-woodman/
Images
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#1
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#2
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#3
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#4
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#5
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#6
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#7
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#8
http://www.vogue.com/slideshow/13392331/francesca-woodman-book-photographs/#9
https://www.pinterest.com/laineyv77/francesca-woodman/"


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Data processing
Applications typically have a GUI part and a data processing (DP) part. The DP part is the actual calculations and data manipulation. A good application implementation will be modular and this implies a clear distinction between the GUI and the DP parts.
In this section you will develop the DP part of a simple application. In the next section you will develop the GUI part.
The DP part of the application is specified as follows:
The input is the name of a text file. The output is a string that displays as a table that contains: the file name, a count of lines, a count of characters, and a row for each distinct character in the file and a count of how many times it appears in the file. The rows of distinct characters should be sorted by their counts.
You'll be working with files, so load the file utilities.
load 'files'
Create a simple text file to use as test data.
fn =. 'user\text.txt'
data =. 'abc' , LF, 'bc' , LF, 'b' , LF
data fwrite fn
9
fread fn
abc
bc
b
You need to define a verb report that takes a filename as an argument and returns the specified result. You'll build pieces of the definition in the ijx window and then put them all together into the definition in a script.
The input is a filename and in the report verb it will have the name y. , so start by working with y in the ijx window.
y =. 'user\text.txt'
Read the file.
d =. fread y
The report will have two columns. The first column will be the labels 'File:', 'Lines:', 'Chars:', and each distinct character in the file. The second column will be the value for that row. Since the data is a mixture of text and numbers it makes sense to build the result as boxed data.
Create a noun with the fixed labels.
r =. 'File:' ; 'Lines:' ; 'Chars:'
r
+-----+------+------+
|File:|Lines:|Chars:|
+-----+------+------+
The values for those labels are calculated as follows:
y ; (+/ LF = d) ; #d
+-------------+-+-+
|user\text.txt|3|9|
+-------------+-+-+
The dyad ,. (stitch) can connect these two lists into a table.
r =. r ,. y ; (+/ LF = d) ; #d
r
+------+-------------+
|File: |user\text.txt|
+------+-------------+
|Lines:|3 |
+------+-------------+
|Chars:|9 |
+------+-------------+
The next thing is to add the rows with the characters and their frequency counts. The letter is the label and the count is the value, so it just adds more items to r. Let's postpone that part of the problem, and work instead on converting the boxed table to the string result required by the spec. Use a comment to mark the bit we are skipping over for now.
NB. need to add frequency rows to r here
The numbers in the second column need to be converted to characters. The easiest way to do this is to convert the contents of each box to characters. The characters are already characters and are not affected, but any numbers will be converted.
r =. ":each r
r
+------+-------------+
|File: |user\text.txt|
+------+-------------+
|Lines:|3 |
+------+-------------+
|Chars:|9 |
+------+-------------+
The display of r with all characters looks the same, but each box now contains characters.
The next step is interesting and the details are left for you to puzzle out. It adds a TAB after each label and an LF after each value. In the final result the TAB separates the label from its value, and the LF causes a new line for the next label. The boxed display shows the TAB and LF as blanks, but they really are in there.
r =. r ,each"1 1 TAB;LF
r
+-------+--------------+
|File: |user\text.txt |
+-------+--------------+
|Lines: |3 |
+-------+--------------+
|Chars: |9 |
+-------+--------------+
The monad ; (raze) opens all the boxes and assembles a string result.
; r
File: user\text.txt
Lines: 3
Chars: 9
You are ready to define your verb report. Create a new script and save it as user\textdp.ijs. Putting together the ijx experiments, add the following definition for report to the script.
report =: 3 : 0
d =. fread y
r =. 'File:' ; 'Lines:' ; 'Chars:'
r =. r ,. y ; (+/ LF = d) ; #d
NB. need to add frequency rows to r here
r =. ":each r
r =. r ,each"1 1 TAB;LF
; r
)
Run the script and test report.
report fn
File: user\text.txt
Lines: 3
Chars: 9
Now calculate the frequency rows. You need a verb freq that returns a table of boxes where the first column is the distinct characters and the second column is the count of times they are in the file. The argument to freq is the file data and inside freq it will have the name y , so let's start with y defined as the file data.
y =. fread fn
The data can include TAB, CR, and LF characters and they should be removed. The dyad -. (less) can remove these unwanted characters.
d =. y -. TAB,CR,LF
d
abcbcb
The utility nubcount, defined by script misc.ijs, returns a table of boxes with a first column containing the distinct items in its argument and the second column containing the counts.
load 'misc'
nc =. nubcount d
nc
+-+-+
|a|1|
+-+-+
|b|3|
+-+-+
|c|2|
+-+-+
To sort the items by the counts you need to get the counts into a list.
> 1 {"1 nc
1 3 2
The dyad \: (sort down) sorts the items of its left argument based its right argument.
nc \: > 1 {"1 nc
+-+-+
|b|3|
+-+-+
|c|2|
+-+-+
|a|1|
+-+-+
Put this all together and add the following definition to your script.
freq =: 3 : 0
d =. y -. TAB,CR,LF
nc =. nubcount d
nc \: > 1 {"1 nc
)
Run the script and test freq.
freq fread fn
+-+-+
|b|3|
+-+-+
|c|2|
+-+-+
|a|1|
+-+-+
You can now use freq in your report verb. Modify the NB. comment line in report to be:
r =. r , freq d
Run the script and test report.
report fn
File: user\text.txt
Lines: 3
Chars: 9
b 3
c 2
a 1
Try it on other text files.
You have finished the data processing part.
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The main building block of the logo is a blue triangle, which reflects the feeling of progress and development in an underwater world. The complete logo is an abstract shape, that reminds a windmill vector. It comes as a result of multiplying the main triangle ten times, which represents the ten united nations. The windmill also represents the need for renewable energy sources in the underwater world.
The currency is the common Dollar which is symbolised by a D with a strike through it. I have chosen a clean and simple font for the currency symbol, in order to make it easier to be hand-written. The top left line is slightly extended to the left, to give the feeling of stability and harmony. This has been inspired by a similar technique used in the symbol of the Euro currency.
Symbols will be used for the adaptive interfaces and represent the seasons of the year. I have used a raindrop for autumn, snowflake for winter, flower for spring and sun for summer.
The front of the one-hundred-dollar banknote contains an abstract triangle shape comprising smaller triangles, the National Bank Director’s signature, the note’s ordinal number and the name of the Nation. There is also a relevant symbol (raindrop/snowflake/flower/sun) on the left-hand side of the note that reflects the current season of the year. Also, the theme colour changes based on the season.
For the back side of the banknote, I have designed a wavy vector abstract of curved lines, which reflects underwater life and water’s constant movement. A globe - for the 100 cred note, and a dome - for the 1000 cred note, emerges from these lines which represents living under/over the sea surface. The adaptive symbol is on the top left and the globe/dome are displayed on the bottom right as watermarks. The value of the note is displayed twice on each side.
I have used a triangle abstract shape for the front side. The value is displayed on a top layer, with a very low opacity and a metallic finishing. On the left-hand side of the triangle shape, the logo of JON and other essential elements like signatures and numbers are displayed. On the back side, I have chosen a more futuristic interface that has changed since the first assessment. I used a dark blue gradient for the background inspired by underwater life. Submarine instruments decorate this side and the adaptive symbol is located on the centre. Unlike with the smaller banknotes, the theme colour does not change with the season of the year.
To reduce the risk of theft and the impact of accidental loss, cards require fingerprint authorisation. On the bottom right and top left corners there are two fingerprint icons, with a loading bar below the latter. During a transaction, the owner of the card and the receiver must place their fingers on the two icons at the same time for a few seconds. Once the progress bar is full, it flashes green which indicates that the transaction is completed, and the card is now registered to the receiver.
The front side comprises a wavy abstract with the value of the coin, the name of the union and the ten-triangle logo as background. The back side displays the year of the union’s establishment, a wavy abstract pattern representing the sea, and a vector shape of a half-sunk globe for the 10-cred coin logo and a vector shape of a dome for the 5-cred coin. The coins are made of glass and aluminium and will have a gold/silver colour theme during daytime that will turn into a dark fluo colour theme at night.
Curved lines are also used on the C-Mist card. On both sides, the main concept is life below the surface and how people can take advantage of the high level of technology to communicate and survive underwater. This is reflected by the human-shaped vectors that seem to emerge from the sea on a globe background. In addition, there is a small bar that reflects the credit balance based on the average weekly spend.
On the front side, both the logo and the name of the union are essential assets, as well as a button, which expands into a small screen that presents information relevant to the current trip (e.g. next stops, ETA). A nearby tourist attraction is also displayed on the bottom-right based on the location of the user. Click on the left/right arrows and toggle between the available attractions.


from moha.system.wavefunction.abc import ABCWaveFunction
import math
import numpy as np
[docs]class BaseWaveFunction(ABCWaveFunction):
"""Base wavefunction abstrct class.
Attributes
----------
nelec : int
Number of electrons.
nspatial : int
Number of spatial orbitals.
occ : dict
Occupation number of the wavefunction.
basis_set
Basis set of the wavefunction.
coefficients : np.ndarray
Coefficientss of the wavefunction.
Properties
----------
ncoefficients : int
Number of coefficients.
nspin : int
Number of spin orbital.
spin : int
Spin of the wavefunction.
seniority: int
Seniority of the wavefunction.
Methods
-------
__init__(self, nelec, nspatial, basis_set=None, coefficients=None)
Initialize the wavefunction.
assign_nelec(self, nelec)
Assign the number of electrons.
assign_nspatial(self, nspatial)
Assign the number of spatial orbitals.
assign_occ(self, occ)
Assign the occupation number of the wavefunction.
assign_basis_set(self, basis_set)
Assign basis set of the wavefunction.
assign_coefficients(self, coefficients)
Assign coefficients of the wavefunction.
"""
def __init__(self,nelec,nspatial,occ={},basis_set=None,coefficients=None):
"""Initialize the wavefunction.
Parameters
----------
nelec : int
Number of electrons.
nspin : int
Number of spin orbitals.
occ : dict
Occupation number of the wavefunction.
basis_set
Basis set of the wavefunction.
coefficients : np.ndarray
Parameters of the wavefunction.
"""
self.assign_nelec(nelec)
self.assign_nspatial(nspatial)
self.assign_occ(occ)
self.assign_basis_set(basis_set)
self.assign_coefficients(coefficients)
@property
def nspin(self):
"""Return the number of spin orbitals.
Returns
-------
nspatial : int
Number of spin orbitals.
"""
return self.nspatial*2
@property
def ncoefficients(self):
"""Return the number of wavefunction coefficients.
Raises
------
NotImplementedError
"""
raise NotImplementedError
@property
def spin(self):
"""Return the spin of the wavefunction.
.. math::
\frac{1}{2}(N_\alpha - N_\beta)
Returns
-------
spin : float
Spin of the wavefunction.
Notes
-----
`None` means that all possible spins are allowed.
"""
return None
@property
def seniority(self):
"""Return the seniority of the wavefunction.
Seniority of a Slater determinant is its number of unpaired electrons. The seniority of the
wavefunction is the expected number of unpaired electrons.
Raises
------
NotImplementedError
"""
raise NotImplementedError
[docs] def assign_nelec(self, nelec):
"""Assign the number of electrons.
Parameters
----------
nelec : int
Number of electrons.
Raises
------
TypeError
If number of electrons is not an integer.
ValueError
If number of electrons is not a positive number.
"""
if not isinstance(nelec, int):
raise TypeError("Number of electrons must be an integer")
if nelec <= 0:
raise ValueError("Number of electrons must be a positive integer")
self.nelec = nelec
[docs] def assign_nspatial(self, nspatial):
"""Assign the number of spatial orbitals.
Parameters
----------
nspatial : int
Number of spatial orbitals.
Raises
------
TypeError
If number of electrons is not an integer.
ValueError
If number of electrons is not a positive number.
"""
if not isinstance(nspatial, int):
raise TypeError("Number of spatial orbitals must be an integer")
if nspatial <= 0:
raise ValueError("Number of spatial orbitals must be a positive integer")
self.nspatial = nspatial
[docs] def assign_occ(self, occ):
"""Assign the occupation number of the wavefunction.
Parameters
----------
occ : dict
Occupation number of the wavefunction.
Raises
------
TypeError
If number of electrons is not an integer.
ValueError
If number of electrons is not a positive number.
"""
if occ == {}:
occ['alpha'] = math.ceil(self.nelec/2)
occ['beta'] = math.floor(self.nelec/2)
elif not isinstance(occ, dict):
raise TypeError("Occupation number must be dictionary")
elif not (
len(occ)==2
and isinstance(occ['alpha'],int)
and isinstance(occ['beta'],int)
):
raise ValueError("Occupation number must be a length two dictionary")
self.occ = occ
[docs] def assign_basis_set(self, basis_set):
"""Assign the basis_set of the wavefunction.
Parameters
----------
basis_set
Basis set of the wavefunction.
Raises
------
NotImplementedError
"""
raise NotImplementedError
[docs] def assign_coefficients(self, coefficients):
"""Assign the coefficients of the wavefunction.
Parameters
----------
coefficients
Parameters of the wavefunction.
Raises
------
NotImplementedError
"""
raise NotImplementedError


{% extends "minority_majority/Base.html" %} {% load staticfiles otree_tags %} {% block title %} Solution to Understanding Question {{ num_q }} of {{ total_q }} {% endblock %} {% block content %} {% if player.is_training_question_1_my_payoff_correct %}
Your answer {{player.training_question_1_my_payoff}} for yourself was correct.
{% else %}Your answer {{player.training_question_1_my_payoff}} for yourself was incorrect
{% endif %} {% if player.is_training_question_1_other_payoff_correct %}Your answer {{player.training_question_1_other_payoff}} for the other participant was correct.
{% else %}Your answer {{player.training_question_1_other_payoff}} for the other participant was incorrect.
{% endif %}Suppose that you go for Choose 6, and the other participant also goes for Choose 6. What would be your payoffs respectively?
Solution: Payoffs for you would be 0 points and for the other participant 0 points.
The experiment will begin on the next page.
{% next_button %} {% include 'minority_majority/Instructions.html' %} {% endblock %}


Settings
Email : {{Email}}
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Username : {{Username}}
Change
Password : {{passwordSHARP}}
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Image :
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UID : {{uid}}
{{desc}}
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I am an undergraduate student at UCLA studying Linguistics and Computer Science. I am passionate about programming and in general, I enjoy solving problems! Besides coursework and coding, I love to cook or go hiking/camping in my free time. I will be graduating in December 2019 and I am currently looking for a full-time software engineering opportunities. Feel free to reach out to me and I am excited to meet you!
A practical application that lets users log, edit and view expenses. The app incorporates React, Redux and uses firebase as the main database (using google email authentication).
Tools: JavaScript, React, Redux, Jest, Firebase
View Project Live View on GitHubA GUI application that manipulates a set of donors and the donation amount with pop-up windows showing all donors, total donation and so on. The data uses a self-implemented doubly linked list.
Tools: C++, Visual Studio
View Project on GithubA restaurant decider that lets users input food/types of cuisine and just about anything, then decide arbitrarily for users. It can save users much time deciding what to eat and potentially a broken relationship!
Tools: React, JavaScript, HTML/CSS
View Project Live View on GitHubImplemented a server prototype using Python with asyncio library. There are 5 servers that talk to each other with a specific pattern. They 'flood' messages from the client to each other, so that a client could send message (location data using google maps api) on one and query on the others.
Tools: Python, Asyncio
View Project on GitHubA prolog program that solves the game in the following link: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/towers.html
Users can input the edges to generate possible answers or using the answers to generate the edge counts. The puzzle is as shown in the image
Tools: Prolog, finite domain
View Project on GitHubYou can also reach me directly at goldenogs@ucla.edu


graph LR; user --> client client --> ingress-controller ingress-controller --> service1 ingress-controller --> service2 ingress-controller --> service3


Create
Table of Contents
- Overview
- Module Description - What the module does and why it is useful
- Setup - The basics of getting started with Create
- Usage - Configuration options and additional functionality
- Reference - An under-the-hood peek at what the module is doing and how
- Limitations - OS compatibility, etc.
- Development - Guide for contributing to the module
Overview
The Create module realizes resources defined in Hiera data by using create_resources.
Module Description
The Create module realizes resources defined in Hiera data by using create_resources.
Setup
What Create affects
Resources will be created on the system.
Setup requirements
- Puppet-3.0.0 or later
Beginning with Create
Include '::create::(type)' in your manifests and create hiera data with a key 'create_(type)' to create resources of 'type'.
Usage
include '::create::users'
create_users: joe: managehome: true shell: /bin/bash
Reference
Classes
Public Classes
- create::crons: Create cron resources
- create::execs: Create exec resources
- create::files: Create file resources
- create::groups: Create group resources
- create::hosts: Create host resources
- create::nagios_commands: Create nagios_command resources
- create::nagios_hosts: Create nagios_host resources
- create::nagios_services: Create nagios_service resources
- create::packages: Create package resources
- create::services: Create service resources
- create::ssh_authorized_keys: Create ssh_authorized_key resources
- create::sshkeys: Create sshkey resources
- create::users: Create user resources
- create::yumrepos: Create yumrepo resources
create
Parameters
Hiera Keys
create_crons
create_execs
create_files
create_groups
create_hosts
create_nagios_commands
create_nagios_hosts
create_nagios_services
create_packages
create_services
create_ssh_authorized_keys
create_sshkeys
create_users
create_yumrepos


more-routing
Index
About
User 1
User 1's bio
User 2
User 2's bio
User {{params.userId}}
All the details about {{params.userId}} that you didn't want to know...
It's a routing demo!
Read about user 1
.
The index.


public interface Reconciler
| Modifier and Type | Method and Description |
|---|---|
void |
forceComplete()
Forces reconciliation into a complete state.
|
boolean |
isReconciled()
Returns whether reconciliation is complete.
|
void |
reconcile(SchedulerDriver driver)
Triggers any needed reconciliation against the provided
driver . |
java.util.Set<java.lang.String> |
remaining()
Returns the set of known unreconciled task ids as
String s. |
void |
start()
Starts reconciliation against the provided tasks, which should represent what the Scheduler
currently knows about task status.
|
void |
update(TaskStatus status)
Used to update the Reconciler with current task status.
|
void start()
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS
void reconcile(SchedulerDriver driver)
driver
. This call is expected
to occur multiple times throughout the lifespan of the scheduler. It SHOULD be invoked each
time that the scheduler receives a TaskStatus update or an Offer.
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS
driver
- The SchedulerDriver instance that the Reconciler should
use to query the Mesos master for TaskStatus.void update(TaskStatus status)
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS
status
- The TaskStatus used to update the Reconciler.boolean isReconciled()
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS
java.util.Set<java.lang.String> remaining()
String
s. Note that an empty list
does NOT mean that reconciliation is complete. Use isReconciled()
to determine
completeness.
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS
isReconciled()
void forceComplete()
NOTE: THIS CALL MUST BE THREAD-SAFE AGAINST OTHER RECONCILER CALLS


{% extends "base.html" %} {% block title %}
Medieval catalogues > NEW FRIARS > Oxford-Carmelite > Leland, c. 1536-40
{% endif %}25 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


QUICK
Copyright (c) 1992 Claude Soucie
This game is played on a 5x5 square board:
There are 26 white and 26 black stones.
- DROP PHASE - On each turn, each player drops a stone (of either color) into an empty cell or a cell with one stone, until there are just one white and one black stone left.
- PIE RULE - One player drops the remaining two stones on top of two stacks (of size 2) and the other player choose color and who starts.
- Both final stones must not be adjacent and must be over different stacks (i.e., stacks with different configuration of stones).
- MOVE PHASE - On each turn, each player moves his final stone to an (orthogonal or diagonal) adjacent stack (jumping over any empty cells) of size 2.
- The stack where the final stone was is removed from the board.
- [suggested extra rule for larger boards] The final stone cannot move into a stack equals to the stack where the other final stone is.
- GOAL - The winner is whoever stalemates the adversary.
An initial move This is a possible board configuration just after the pie rule adoption. The final stones are marked in the diagram.
[with the suggested extra rule] If White starts by moving to the left, into b5 he loses the game. Why? Because Black move to b4 (he cannot move to a3 or b3 since those are stacks equal to the stack under the white final stone).
Then White is stalemated: the only possible paths were a5 and c4 but they are equal to the stack where the black final stone stands.
The original game use different colors. I changed the rules a bit to include this game into the Towers section. Obviously, the game can be played with larger boards and with higher stacks (stacks of size 3 could represent at least 8 colors, stacks of size 4, represent 16 colors...). I also suggest the extra rule to improve the game strategy for larger boards.


Operations on range iterators
[Range iterators]
Enumerations | |
| enum | Gecode::Iter::Ranges::SubsumptionStatus { Gecode::Iter::Ranges::SS_SUBSUMED, Gecode::Iter::Ranges::SS_EMPTY, Gecode::Iter::Ranges::SS_NONE } |
| Is one iterator subsumed by another, or is the intersection empty? More... | |
Functions | |
| template<class I> | |
| unsigned int | Gecode::Iter::Ranges::size (I &i) |
| Size of all ranges of range iterator i. | |
| template<class I, class J> | |
| bool | Gecode::Iter::Ranges::equal (I &i, J &j) |
| Check whether range iterators i and j are equal. | |
| template<class I, class J> | |
| bool | Gecode::Iter::Ranges::subset (I &i, J &j) |
| Check whether range iterator i is subset of range iterator j. | |
| template<class I, class J> | |
| bool | Gecode::Iter::Ranges::disjoint (I &i, J &j) |
| Check whether range iterators i and j are disjoint. | |
| template<class I, class J> | |
| SubsumptionStatus | Gecode::Iter::Ranges::subsumes (I &i, J &j) |
| Check whether range iterator i subsumes j, or whether intersection is empty. |
Enumeration Type Documentation
Is one iterator subsumed by another, or is the intersection empty?
- Enumerator:
-
SS_SUBSUMED Subsumed (subset). SS_EMPTY Intersection is empty. SS_NONE Neither of the above.
Definition at line 64 of file ranges-operations.icc.
Function Documentation
template<class I>
| unsigned int Gecode::Iter::Ranges::size | ( | I & | i | ) | [inline] |
template<class I, class J>
| bool Gecode::Iter::Ranges::equal | ( | I & | i, | |
| J & | j | |||
| ) | [inline] |
Check whether range iterators i and j are equal.
Definition at line 88 of file ranges-operations.icc.
template<class I, class J>
| bool Gecode::Iter::Ranges::subset | ( | I & | i, | |
| J & | j | |||
| ) | [inline] |
Check whether range iterator i is subset of range iterator j.
Definition at line 101 of file ranges-operations.icc.
template<class I, class J>
| bool Gecode::Iter::Ranges::disjoint | ( | I & | i, | |
| J & | j | |||
| ) | [inline] |
Check whether range iterators i and j are disjoint.
Definition at line 116 of file ranges-operations.icc.
template<class I, class J>
| SubsumptionStatus Gecode::Iter::Ranges::subsumes | ( | I & | i, | |
| J & | j | |||
| ) | [inline] |
Check whether range iterator i subsumes j, or whether intersection is empty.
Definition at line 131 of file ranges-operations.icc.


IPv4 addressing
by Wenwei Weng
When Internet was started, it starts with IPv4 address, which is 32-bit number. Initially the IPv4 address is classified into type A, B, C, D, E. In 1993 IETF introduced Classless Inter-Domain Routing (CIDR) with goal to slow the growth of routing tables on routers across the Internet, and to help slow the rapid exhaustion of IPv4 addresses.
Classful IPv4 address
The IPv4 address is classified into class A, B, C, D and E, D is for multicast, and E is reserved. In fact, it is really not used in the nwtwork. Below table shows Class A, B and C address.
Class A - *0xxxxxxx
First octet is used for numbering the networks as defined by default mask.
Available number of bits that can be ‘modified’ as represented by ‘x’ are 7 and therefore number of possible different network number combinations using those bits is equal to 2^7. For each Class A network, it can have hosts up to 2^24-2.
Note: that 10.x.x.x is defined as private IPv4 address, which means these addresses are not routable in the public internet, rather they are extensive used inside corprate network, i.e. intranet. Inside Cisco network, majority of linux servers in the data center has 10.x.x.x address.
Class B - 10xxxxxx.xxxxxxxx
First two octets are used for numbering the networks as defined by default mask.
Available number of bits that can be ‘modified’ as represented by ‘x’ are 14 and therefore number of possible different network number combinations using those bits is equal to 2^14. For each Class B network, it can have hosts up to 2^16-2.
Note: that 172.16.x.x - 172.32.x.x are defined as private IPv4 address, which means these addresses are not routable in the public internet, rather they are extensive used inside corprate network, i.e. intranet. Inside Cisco network, 172.16.x.x-172.32.x,x are used for lab, i.e. linux server, router interfaces etc.
Class C - 110xxxxx.xxxxxxxx.xxxxxxxx
First three octets are used for numbering the networks as defined by default mask.
Available number of bits that can be ‘modified’ as represented by ‘x’ are 21 and therefore number of possible different network number combinations using those bits is equal to 2^21. For each Class C network, it can have hosts up to 2^8-2
Note: that 192.168.x.x is defined as private IPv4 address, which means these addresses are not routable in the public internet, rather they are extensive used inside corprate network, i.e. intranet. Inside Cisco network, 192.168.x.x is used as private network for group/BU specific set up, they are typically going through NAT to talk to coprate network.
As we can see in the case of Class A network, the maximum allowed hosts is huge, which is often not the case in the actual network. This leads to waste of limited precious IPv4 address. In Cisco router, by default, the routing protocol assumes classless addressing, i.e. when it advertises the route, it will include network with subnet mask. Still if the customer really wants to enable classful routing, it can do so by “no ip classless”:
CIDR, VLSM, CIDR notation
Under CIDR, IPv4 addresses are described as consisting of two groups of bits in the address: the most significant bits are the network address (or network prefix or network block), which identifies a whole network or subnet, and the least significant set forms the host identifier, which specifies a particular interface of a host on that network.Under CIDR, the restriction of network block is either 8, 16, or 24 bits is removed. Based on the actual network set up, the network can be any size as appropriate.
Classless Inter-Domain Routing is based on variable-length subnet masking (VLSM). Under CIDR, one host is described through CIDR notation, e.g.
- <IP_ADDRESS>/24 represents the IPv4 address <IP_ADDRESS> and its associated routing prefix <IP_ADDRESS>, or equivalently, its subnet mask <IP_ADDRESS>, which has 24 leading 1-bits.
- block <IP_ADDRESS>/22 represents the 1024 IPv4 addresses from <IP_ADDRESS> to <IP_ADDRESS>.
One of advantge of CIDR, it provides the possibility of fine-grained routing prefix aggregation. For example, sixteen contiguous /24 networks can be aggregated and advertised to a larger network as a single /20 routing table entry, if the first 20 bits of their network addresses match. Two aligned contiguous /20 blocks may be aggregated to a /19, and so forth. This results in reduction of the number of routes that have to be advertised.
IPv4 Address configuration
There are two ways to have IPv4 address configurated for an interface: static or dhcp.
static IPv4 address configuration
Under Cisco router, the address can be assigned using CLI, see example below, it is to configure GigabitEthernet1 interface to IPv4 address <IP_ADDRESS>/24:
Under linux, let’s sya there is an ethernet interface “eth0”, you can Assign static IP Address to eth0 interface editing configuration file /etc/network/interfaces to make permanent changes as shown below.
To confiugre the interface “eth0” right away , there are two commands: old one “ifconfig “, and new one “ip addr add …”.
DHCP: dynamic address configuration
Cisco IOS can server a DHCO server to provide IP address to local interface or to hosts in the network. Below is a quick example of a dhcp pool, which provides the IPv4 address to interface gigabitEthernet 1.
As shown above, interface gigabitethernet 1 acquires the IP address “<IP_ADDRESS>/24” from the dhcp pool “local-pool1”.
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Please contact your ministry's finance staff or, if Campus,
<EMAIL_ADDRESS>for the proper merchant account to
use.
There's almost certainly an existing one for your event.
Otherwise, for a new merchant account (this would be rare), email
<EMAIL_ADDRESS>with your request.


Here you can enter a username from Github and be able to see repositories created and so on.
Username: {{user.name}} Repository: {{user.public_repos}} Followers: {{user.followers}} Following: {{user.following}} Location: {{user.location}} Click Link to Github
Username: {{user.name}}
Repository: {{user.public_repos}}
Followers: {{user.followers}}
Following: {{user.following}}
Location: {{user.location}}


{% extends "layout.html" %} {% block page_title %} What other type of tax is your dispute about? - Tax Tribunals Prototype {% endblock %} {% block content %} {% include "includes/phase_banner_alpha.html" %} Back Step 5 of 6 What other type of tax is your dispute about? Select the option that is relevant to you. Construction Industry Scheme (CIS) Money laundering decisions Decisions by HMRC under the Counter-Terrorism Act 2009 {% endblock %}
Back Step 5 of 6
Select the option that is relevant to you.


{{extend 'layout.html'}} {{if request.args(0)=='register' and auth.settings.registration_requires_approval:}}
This system requires all registrations to be approved by an administrator prior to granting full access. You will receive an email advising when your registration has been approved. Up until that point you will not be able to submit or answer questions.
{{pass}} {{if request.args(0)=='login':}} {{if not 'register' in auth.settings.actions_disabled:}} {{=T('Register')}} {{pass}} {{if not 'request_reset_password' in auth.settings.actions_disabled:}} {{=T('Lost Password')}} {{pass}} {{pass}}Note: We appreciate that asking for registration is a bit of a pain and working 3rd party methods on this site are rather limited. An alternative site with google authentication is available at globaldecisionmaking.appspot.com.
{{pass}} {{if request.args(0)=='login' and URL('a','b', scheme=True, host=True) == "http://globaldecisionmaking.appspot.com/gdms/a/b" :}}If you are having issues with login via google an alternative site that allows registration or facebook login is available at netdecisionmaking.appspot.com.
{{pass}}


I am passionate about Information Security and Engineering. I love pushing myself to learn new things and coming up with innovative solutions to problems!


Genesis 20:4
But Abimelech had not come near her: and he said, LORD, wilt thou slay also a righteous nation?


Get Birthday Party Packages & Make birthday party memorable with us
Package Details
Complimentary With Basic


|
Steam Audio API
2.0-beta.18
|
Functions for managing and using Direct Sound Effect objects. More...
Data Structures | |
| struct | IPLDirectSoundEffectOptions |
Flags that specify which parameters from IPLDirectSoundPath should be applied by the Direct Sound Effect. More... | |
Functions | |
| IPLAPI IPLerror | iplCreateDirectSoundEffect (IPLAudioFormat inputFormat, IPLAudioFormat outputFormat, IPLRenderingSettings renderingSettings, IPLhandle *effect) |
| Creates a Direct Sound Effect object. More... | |
| IPLAPI IPLvoid | iplDestroyDirectSoundEffect (IPLhandle *effect) |
| Destroys a Direct Sound Effect object. More... | |
| IPLAPI IPLvoid | iplApplyDirectSoundEffect (IPLhandle effect, IPLAudioBuffer inputAudio, IPLDirectSoundPath directSoundPath, IPLDirectSoundEffectOptions options, IPLAudioBuffer outputAudio) |
Applies various parameters in IPLDirectSoundPath to a buffer of audio data. More... | |
| IPLAPI IPLvoid | iplFlushDirectSoundEffect (IPLhandle effect) |
| Resets any internal state maintained by a Direct Sound Effect object. More... | |
Functions for managing and using Direct Sound Effect objects.
A Direct Sound Effect object is the main object used to apply IPLDirectSoundPath
parameters to audio data. A Direct Sound Effect only applies direction independent effects to direct sound.
| IPLAPI IPLerror iplCreateDirectSoundEffect | ( | IPLAudioFormat | inputFormat, |
| IPLAudioFormat | outputFormat, | ||
| IPLRenderingSettings | renderingSettings, | ||
| IPLhandle * | effect | ||
| ) |
Creates a Direct Sound Effect object.
| inputFormat | The format of the audio buffers that will be passed as input to this effect. All subsequent calls to iplApplyDirectSoundEffect for this effect object must use IPLAudioBuffer objects with the same format as specified here. |
| outputFormat | The format of the audio buffers which will be used to retrieve the output from this effect. All subsequent calls to iplApplyDirectSoundEffect for this effect object must use IPLAudioBuffer objects with the same format as specified here. |
| renderingSettings | An IPLRenderingSettings object describing the audio pipeline's DSP processing parameters. These properties must remain constant throughout the lifetime of your application. |
| effect | [out] Handle to the created Direct Sound Effect object. |
Destroys a Direct Sound Effect object.
| effect | [in, out] Address of a handle to the Direct Sound Effect object to destroy. |
| IPLAPI IPLvoid iplApplyDirectSoundEffect | ( | IPLhandle | effect, |
| IPLAudioBuffer | inputAudio, | ||
| IPLDirectSoundPath | directSoundPath, | ||
| IPLDirectSoundEffectOptions | options, | ||
| IPLAudioBuffer | outputAudio | ||
| ) |
Applies various parameters in IPLDirectSoundPath
to a buffer of audio data.
| effect | Handle to a Direct Sound Effect object. |
| inputAudio | Audio buffer containing the dry audio data. The format of this buffer must match the inputFormat parameter passed to iplCreateDirectSoundEffect . |
| directSoundPath | Parameters of the direct path from the source to the listener. |
| options | Specifies which parameters from IPLDirectSoundPath should be processed by the Direct Sound Effect. |
| outputAudio | Audio buffer that should contain the wet audio data. The format of this buffer must match the outputFormat parameter passed to iplCreateDirectSoundEffect . |
Resets any internal state maintained by a Direct Sound Effect object.
This is useful if the Direct Sound Effect object is going to be disabled/unused for a few frames; resetting the internal state will prevent an audible glitch when the Direct Sound Effect object is re-enabled at a later time.
| effect | Handle to a Direct Sound Effect object. |


OSSSpeechUtility
public class OSSSpeechUtility : NSObject
Undocumented
-
Change this property to your strings table name if you wish to override the SDK strings values in your app.
Declaration
Swift
public var stringsTableName: String { get set }
-
A helper method that enables all Localized strings to be overridden by the main application.
This method checks the main bundle for a Localized strings file. If one exists, the localized string name will be checked in that file. If one does not exist, the SDK string will be returned.
If no name is passed in, a default obvious string will be returned. That value is: !&!&!&!&!&!&!&!&!&!&!&!&!&!&!
Declaration
Swift
public func getString(forLocalizedName name: String, defaultValue: String) -> String
Parameters
name
The key name of the localized string.
comment
The value for the key. If no key - value is found, the comment value will be used.
Return Value
A string with either the value from the main bundle or the SDK bundle, else the comment.


On the day if you take any photos or video, it would be great if you could send us a copy. If Instagramming etc, use hashtag #belanddylan.
#belanddylan


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This Application lists the current number of cases reported across the globe
Total Cases reported as of today
New Cases reported today


---
layout: null
section-type: about
title: About
---
## About
Hi,
Welcome to my personal page. I am a Market Risk Analyst at Credit Suisse. I have completed my MSc in Economics from BITS Pilani in 2015. I have worked in National Council for Applied Economic Research as a Research Analyst intern. I am interested in investment analysis, behavioral finance and financial markets. In my free time, I like to enjoy playing and watching football.
Support the repo by starring or forking it!


LaunchEnvironmentResource
public struct LaunchEnvironmentResource
Stores resource
as a name of the resource and Bundle
in which the resource is available.
Resource is initialized with a bundle description (a bundle name or a bundle identifier) and a name of the resource.
If bundle name is nil
then Bundle.main
is used.
Resource can be parsed from string.
Resources representation: is made of resource representation
separated by comma.
In addition, the CleanFlag
can be used as first element.
Resource representation: is made of a bundle name (or a bundle identifier) and a resource name
separated with colon. Bundle name can be a nil
string then the Bundle.main
will be used.
Example:
Test data:events,nil:contacts
AM_CLEAN_DATA_FLAG,Test data:events,nil:contacts
-
Clean flag indicating that existing data should be removed (eg. contacts) before adding new one.
Declaration
Swift
public static let CleanFlag: String
-
Bundle
object where resource is available.Declaration
Swift
public let bundle: Bundle
-
Resource name.
Declaration
Swift
public let name: String
-
Initialize the resource with a bundle description (a bundle name or a bundle identifier) and a name of the resource.
Declaration
Swift
public init?(bundle bundleDescription: String?, name: String)
Parameters
bundleDescription
Bundle name or bundle identifier. If
nil
Bundle.main
will be used.name
Name of the resource.
Return Value
nil
if cannot find a bundle with given name or identifier.
-
Parse resource from string.
String representation is made of a bundle name (or a bundle identifier) and a resource name separated with colon. Bundle name can be a
nil
string then theBundle.main
will be used.Example:
Test data:events nil:contacts
Declaration
Swift
public static func resource(from resourceString: String) -> LaunchEnvironmentResource?
Parameters
resourceString
String representation of the resource.
Return Value
nil
if cannot find a bundle with given name or identifier. -
Parse resources from string.
String representation is made of
resource representation
separated by comma. In addition, theCleanFlag
can be used as first element.Resource representation: is made of a bundle name (or a bundle identifier) and a resource name separated with colon. Bundle name can be a
nil
string then theBundle.main
will be used.Example:
Test data:events,nil:contacts AM_CLEAN_DATA_FLAG,Test data:events,nil:contacts
Declaration
Swift
public static func resources(from resourcesString: String) -> ([LaunchEnvironmentResource], Bool)
Parameters
resourcesString
String representation of the resources.
Return Value
List of resources and
clean
flag.