1--------2 Sector 1 has 5 vertices (0 to 4) marked 0 1 2 A B
| | 5 walls including AB (wall 3)
| S1 |
| | Sector 2 has 4 vertices (0 to 3) marked 0 1 B A
0---B====A 4 walls including BA (wall 2)
| S2 |
1----0
It is VERY important to note that there are 2 vertices at point A, two vertices at point B and 2 walls marked ==== . As I said earlier, sectors are self contained.
So, to come back to the adjoin/mirror/walk mechanism, if S1 and S2 must be connected, an adjoin/mirror relation must be established.
+----1---+
| |
0 2
| 4 3 |
+---+====+
1 2 3
+--0-+
This is quite simple : the adjoin is the number of the connected sector, and the mirror is the number of the connection wall.
So we would need to set:
in S1 : W3.adjoin = S2 and W3.mirror = 2
in S2 : W2.adjoin = S1 and W2.mirror = 3
If there is no adjoin/mirror relationship, the values for adjoin and mirror will be -1.
Walk values seem to have no effect at all in a level, but they are mostly set to the same value as adjoin.


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CLERKS (1994) Reviewed by Jerry Saravia August 21st, 2001
"Do you know what the real tragedy of all this is? I am not even supposed to be here today!" - Dante
That one line sums up Dante's life in a nutshell (well-played by Brian O'Halloran). He is a Quick Stop convenience store clerk in Leonardo, N.J. with no real ambition in life except to serve customers and whine all day long. If only he could see how farfetched that life is since he obviously possesses some potential and is generally a smart guy. It only takes his best friend, Randal (Jeff Anderson), and Dante's girlfriend, Veronica (Marilyn Ghigliotti), to make him see the light.
I am of course describing the incredibly funny debut of director Kevin Smith, known as "Clerks," a hilarious, obscene and unpredictable comedy that is something of a classic in its genre. The fact that it was independent shows where real talent for writing lies - from people like Kevin Smith, Quentin Tarantino, David O'Russell, among others. They all got their start in low-budget features and Smith's debut may be the most impressive of all since I have yet to see a film of his that rivals "Clerks" for sheer audacity and sharp humor.
The film begins at Dante's home where he is woken by his boss and told to show up for work. It's his day off and he has a hockey game in the afternoon but there is not much of a choice - Dante has a problem saying no to people. He shows up at the convenience store, opens it, discovers gum in the shutter locks, and begins his day selling various items to customers. The customers who come to the store are certainly a colorful bunch. One is a guidance counselor who peruses each and every egg in the cartons. Another complains that the video store next door is closed. There is an older man who needs to read porno magazines in the bathroom. And so on. Randal is the next-door video store clerk who shows up late and berates and curses his customers. He is the fearless leader of his domain, abusing his power as a clerk as an excuse to spit on and shout at people. Randal hardly spends much time in his store, and always walks in to Dante's store and makes his life miserable.
Dante: "You hate people!"
Randal: "But I love gatherings. Isn't that ironic?"
  My favorite moment is when a customer asks about the quality of a couple of videos. Randal doesn't pay attention, makes no eye contact and points out to her that her "cunning attempt to trick him" is futile. It's funny and pointed humor, offering real-life clerks an opportunity to hear the things they would love to say.
Every scene with Dante is also brilliant, including a long scene where his girlfriend, Veronica, confesses to have had oral sex with about 37 guys. Dante's nauseousness sets in, questioning how she could not have slept with the guys like a decent person. His own manhood is tested and for the rest of the film, he whines about her oral abilities, though Veronica is a very sweet person who brings him lasagna to work.
And how can one forget the introduction of the drug dealer duo, Jay (Jason Mewes) and Silent Bob (Kevin Smith), both who find smoking weed and getting laid is all that life has to offer.
Director Kevin Smith employs a proper visual cue of stabilizing his camera, occasionally going in for a close-up shot and then cutting to a long-shot. Every scene is practically a long-take so that we take the time to invest in Randal and Dante's running monologues about irksome customers, the merits of "Return of the Jedi," ex-girlfriends, funerals, and so on. It's a technique that works and doesn't call attention to itself. The irreverence of "Clerks" shines through like a bright diamond and Smith's ear for dialogue becomes clear. This style of direction helps during the wild, unbelievably crude twist in the film that is as shockingly profane as anything Smith has done since.
"Clerks" has been hailed as a rarity for low-budget pictures for its extreme low-budget - roughly 27,000 dollars. This of course does not add to the advertising and marketing campaign, not to mention a re-recorded soundtrack. It has also been one of the few films to have reversed its initial rating of an NC-17 to an R for raw language. Yes, it is raw but also hysterical, deep and truthful. We are not talking about an onslaught of potty-mouthed words with no rhyme or reason - Smith is too good a writer to let it sink to toilet humor. Some have professed to finding "Clerks" raw and offensive. This may be true but it is a one-of-a-kind comedy that speaks the truth of its characters more so than most movies of its ilk. It's not just about vilification.
For more reviews, check out JERRY AT THE MOVIES at http://moviething.com/members/movies/faust/JATMindex.shtml
E-mail me with any questions, comments or general complaints at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>========== X-RAMR-ID: 29290 X-Language: en X-RT-ReviewID: 246200 X-RT-TitleID: 1057337 X-RT-SourceID: 875 X-RT-AuthorID: 1314
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Package Sources contains generic sources for fluid connectors to define fixed or prescribed ambient conditions.
| Name | Description |
|---|---|
| FixedBoundary | Boundary source component |
| Boundary_pT | Boundary with prescribed pressure, temperature, composition and trace substances |
| Boundary_ph | Boundary with prescribed pressure, specific enthalpy, composition and trace substances |
| MassFlowSource_T | Ideal flow source that produces a prescribed mass flow with prescribed temperature, mass fraction and trace substances |
| MassFlowSource_h | Ideal flow source that produces a prescribed mass flow with prescribed specific enthalpy, mass fraction and trace substances |
| BaseClasses | Base classes used in the Sources package (only of interest to build new component models) |


...
Package commons
Subdirectories
| Name |
Synopsis |
|
commands
|
Contains implementation of Command design patterns, which can be used to implement various remote procedure calls (RPCs).
|
|
config
|
|
|
convert
|
|
|
data
|
|
|
errors
|
Portable and localizable Exceptions classes.
|
|
random
|
Random package contains implementation of random value generators that are used for functional as well as non-functional testing.
|
|
refer
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|
|
reflect
|
|
|
run
|
Contains design patterns for the standard lifecycle of objects (opened, closed, openable, closable, runnable).
|
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test
|
|
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reflect
|
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validate
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validate
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Other packages
Sub-repositories
These packages are part of the Go Project but outside the main Go tree.
They are developed under looser compatibility requirements than the Go core.
Install them with "go get".
- benchmarks — benchmarks to measure Go as it is developed.
- blog — blog.golang.org's implementation.
- build — build.golang.org's implementation.
- crypto — additional cryptography packages.
- debug — an experimental debugger for Go.
- image — additional imaging packages.
- mobile — experimental support for Go on mobile platforms.
- net — additional networking packages.
- perf — packages and tools for performance measurement, storage, and analysis.
- pkgsite — home of the pkg.go.dev website.
- review — a tool for working with Gerrit code reviews.
- sync — additional concurrency primitives.
- sys — packages for making system calls.
- text — packages for working with text.
- time — additional time packages.
- tools — godoc, goimports, gorename, and other tools.
- tour — tour.golang.org's implementation.
- exp — experimental and deprecated packages (handle with care; may change without warning).
These services can help you find Open Source packages provided by the community.


Defence pension adalat in Vizag on Nov. 29
by Sumit BhattacharjeeThe office of the Defence Pension Disbursement Office (DPDO), Visakhapatnam, under the Controller of Defence Accounts, Chennai, will organise a defence pension adalat on the premises of the DPDO, Area Account Office (Navy) Compound, Vinod Nagar on November 29.
Defence pensioners, defence family pensioners including commissioned officers, defence civilians, Indian Coast Guard, GREF and DAD personnel residing in Andhra Pradesh can settle their pension-related grievances at the adalat.
Pensioners residing in Visakhapatnam and its surrounding areas need to submit their complaints in English (in duplicate) between 10 a.m. and 5 pm on November 29 . They can also send the pleas in advance through Speed Post to G. Changalrao, Mini Pension Adalat Officer, DPDO, AAO (NAVY), Visakhapatnam or send e-mails to<EMAIL_ADDRESS>For more details, dial 0891-2702790.


Chess Game designed as a semester project for OOP course at FAST National University-NUCES, Karachi.
Object-Oriented Programming is an important programming paradigm. It is important that a programmer is well-versed with its principles to write code that makes development and maintenance of code easier and secure. Game Development relies on OOP more than any other form of development. It is, therefore, an effecient way to demonstrate skills that were picked up during the course. Chess is a game that is played worldwide and is a very good example of how different core objects of the game can be simulated virtually throught Object-Oriented Programming. This game is completely made from scratch and uses OOP principles to implement a completely functional game that can be played both Offline and Online over a LAN network or Public Internet using port-forwarding. Simple and Fast Multimedia Library (SFML) was used to achieve the graphical and network functionality of the game.
g++ chess.cpp board.cpp cell.cpp network.cpp gui.cpp piece.cpp king.cpp queen.cpp bishop.cpp rook.cpp knight.cpp pawn.cpp -I <sfml-include>
g++ chess.o board.o cell.o network.o gui.o piece.o king.o queen.o bishop.o rook.o knight.o pawn.o -L <sfml-library> -static-libgcc -DSFML_STATIC -lsfml-graphics -lsfml-window -lsfml-system -lsfml-network -lsfml-audio
Specific Instructions for Executing the Project on Dev-C++
To run this project using Dev-C++, create a new project (either console or GUI - console is required for debugging) and then follow the instructions in this video by Mike Exc (All Rights Reserved) https://www.youtube.com/watch?v=uAd2jINKCxc When done, add the chess.cpp file to the project and press F11 to compile and run.
Complete functionality of chess game has been added except for draw conditions. Only one draw condition is implemented up till now which will occur when the moving side is not in check and has no moves left. Special Moves Available:
The main menu works with a KEYBOARD only and up/down arrow keys are used to navigate the menu. You can enter the IP address directly by typing using the keyboard. Refer to help menu for a known bug regarding the Host mode.
To make a move, use the left mouse button to select the piece you want to move and right mouse button at the desired location that you want to move the piece to.
IMPORTANT: It is important to note that before the PROMOTION move, you will have to press q(queen), r(rook), k(knight), or b(bishop) on the keyboard before making hitting the right mouse button. By default, the game promotes all pawns to Queen.
Muhammad Zain Ul Abiddin
<EMAIL_ADDRESS>LinkedIn


| Property |
Description |
Data Type |
Required/Optional |
| original_fcs_filenames |
Normalized cyTOF FCS filenames.
|
<string>
|
required
|
| date_of_acquisition |
Date of cyTOF batch acquisition.
|
<string>
|
required
|
| instrument |
Name of cyTOF instrument on which experiment was conducted.
|
<string>
|
required
|
| injector |
Name of Injector component used as part of the CyTOF software
|
<string>
|
required
|
| acquisition_buffer |
Cell staining buffer used for antibody and cell dilution.
|
<string>
|
optional
|
| batch_id |
CyTOF batch identifaction number.
|
<string>
|
optional
|
| average_event_per_second |
Analysis rate of cyTOF expressions per second.
|
<number>
|
optional
|
| run_time |
Length of run time for cyTOF experiment.
|
<string>
|
optional
|
| notes |
Any notes pertaining to cyTOF acquisition.
|
<string>
|
optional
|


Pick an editor layout:
ChromelessIf you're a minimalist and want to work in an environment as clutter-free as possible, this is the option for you. There is no menu bar visible, nor a file tree constantly taking up space. If you like this mode, but want the menu bar as well: |
TraditionalIf you're used to editors like Sublime and Textmate with a file tree on the left and menu bar along the top -- you'll feel right at home with this "traditional" configuration. |
In addition, in order to know what Zed features to improve, we would like to collect anonymous information on what features of Zed you use. Since Zed is a 100% open source project, the findings of this research will be shared on the Zed website.
If, for whatever reason, you feel uncomfortable with this, you can disable this feature below. But we hope you don't, as this data really helps us. You can change this setting at any time in the Configuration project, the preference name is enableAnalytics.


This article describes a simple java tool for recording and replaying MySQL queries while measuring their execution times. The replay mechanism makes the measurements comparable across different environments.
Why do we need another benchmarking tool? What's so special about this one?
- It's capable of reading and replaying MySQL's 'general query logs', not 'slow query logs' and not tcpdumps. Percona Playback in version 0.3 doesn't supports 'general query logs'.
- It's measuring execution times of all queries and aggregating identical executions. pt-query-digest supports general query log, but only without measuring execution times.
- It's written in pure Java, making it the most realistic way of running queries against the server if you're developing a Java application.
- It's small and easy to use, not a full blown full featured benchmarking suite.
- It does not offer advanced filtering methods, just restriction to connection ids and prefix matchings.
- Measurements can be exported in either CSV for easy Excel import or in JETM-Style.
In some cases, it's necessary to run a simple single-component benchmark on a MySQL server. In opposition to a full-stack benchmark, a single-component benchmark only targets the isolated database. It can easily be modified to target the network connection, too.
The benchmarking strategy presented in this article, records all queries during a real application run. Using a simple benchmarking tool written in java, allows you to re-run all recorded queries multiple times and record all query runtimes.
Besides slow query log and the built in profiling mechanisms, MySQL offers the often unnoticed general query
log. You can use this mechanism to log all queries which run while executing various use cases in your application. My idea was to use the general query log to re-run all queries on the MySQL server and measure their timings. This enables me to reproduce the same use case multiple times on the same or on different MySQL servers or in different network configurations. Measuring the performance based on the same query execution makes measurements comparable.
This strategy is useful if you want to:
- simply record and replay MySQL queries including all MySQL-parameters while executing a specific
use case
- compare MySQL performance on different server instances
- compare MySQL performance in different network configurations to spot possible network bottlenecks
- monitor MySQL performance continuously
- spot and count slowest queries while executing a possibly complex use case
The following picture shows the whole benchmarking strategy in a sequential process: You execute a use case in your application with enabled general log in mysql. You can use this logfile to re-run all queries which were executed on the server during your usecase. The benchmark results can be viewed as text files or evaluated after an Excel import.
All I needed to do is writing a small tool which is able to parse the general log file and re-run all queries against a configurable mysql server. The output should be configurable in
JETM-Style or csv-format which allows me to see all query timings in average, min, max, total and the count of each querie's excution.
Getting the log
Many developers know of the slow query log and the built in profiling mechanism which allow you to analyze and optimize single queries. But it seems not so many developers know about the general query log which is simply activated by setting one sql variable like this:
SET GLOBAL general_log = 'ON';
This method works on any platform and does not require a server restart.
To specify a log file name, use --general_log_file=file_name. To specify the log destination, use --log-output (as described by dev.mysql.com in "
Selecting General Query and Slow Query Log Output
Destinations")
The tool: MySQLQueryBenchmark
MySQLQueryBenchmark is a java console application, taking a
slow query log, executing the contained queries and
returning their execution times as
JETM-measurements or in csv-format.
Usage for impatient:
# java -jar mysqlquerybenchmarking.jar -log LOG_FILE -db DATABASE -p MYSQL_USERNAME -u MYSQL_PASSWORD -ignore show,connect,set
The results will be stored in results.txt in
JETM-Format by default. If nothing different is specified,
localhost:3306 is being used as mysql server.
There are useful command line options which allow you to only execute specific queries, which match a prefix or are
logged under one connection-id.
After executing all queries, the output in
JETM-Format will look similar to this:
In some cases, you proably want to compare multiple results or evaluate the values in a program like Excel. The benchmarking tool supports csv output using the parameter -f csv. The output will look similar to this:
This file can easily be opened in Excel for further evaluation.
Digging deeper
As a developer, I cannot resist telling you how the tool is implemented.
- For command line parsing, the tool uses jcommander. Parameters are
simply stored in a parameter class like this:
- The class QueryParser accepts one line from the log file, a restriction-id and a prefix to parse a query
from that line if possible:
-
The class QueryBenchmark executes all queries and measures their timings using JETM:
-
For query execution, the class SQLStatementExecutor fires against the MySQL-server:
-
For csv output, I simply created a class CsvRenderer derived from JETM's MeasurementRenderer. I used the
SimpleTextRenderer as template and adjusted it to generate a csv output.
Downloads
Git tepository
Precompiled jar
This tool is open source under Apache License, Version 2.0.
Enjoy benchmarking with this tool.
Have a nice day!


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Last updated at 7:07:42 PM.
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Problems in Topological Quantum Matter
This is supposed to be an “ongoing” collection of problems (both pen-paper and computational ones) from various resources (references to be attached) on Topo quant matter. The motivation, aside from solving some interesting problems, is to have an experience on publishing blog using ulysses. Here we go
Berry Phase, Curvature and Chern Number
- Prove that berry curvature is gauge invariant.
- Calculate the berry phase for 2d dirac $\mathcal{H} = \vec{d}\cdot\vec{\sigma}$ for i) Massless ii) Massive hamiltonians.
B.Curvature effects: Polarization, Anomalous velocity
Models
Graphene
- Describe effect of parity and time reversal on $H_{graphene}$. How is it different from $H_{dirac}\sim \vec{k}\cdot \vec{\sigma}$?
Q. Hall
SSH
QWZ
Haldane
Kane and Mele
3D TI $Bi_2Se_3$
QSHall
QAnomalous Hall
Topological Superconductivity
Majorana Fermions
Weyl, Dirac Semimetals
- Prove that for the massless $H_{dirac}$, chirality and helicity are same. Which one is intrinsic to a particle?
Twisted Bilayer Graphene
Miscellanous
Quantized Conductance (van Wees’s paper)
Landauer Buttiker Approach for ballistic transport


importance: 5
What’s the difference between getComputedStyle(elem).width and elem.clientWidth?
getComputedStyle(elem).width
elem.clientWidth
Give at least 3 differences. The more the better.


Here we help find all the important information about a Github account hold, you only to type her/ his name in the search field and if you want to checkout the reposiories dont hesitate to hit the button!
Name: {{cece.name}}
Email:{{cece.email}}
Number of repositories: {{cece.public_repos}}
Followers: {{cece.followers}}
Following: {{cece.following}}
Created on: {{cece.created_at|date}}
Created for : {{cece.created_at|dCounting}} days
Bio: {{cece.bio}}


To view instances
1 In the Categories pane or Results window, select one or more entities.
2 Do one of the following:
• In the Queries pane, select Show Instances.
• Select an option from the Query > Show > Show Instances shortcut menu.
The instances appear in the Results window.


This resource pack gives all Netherite items look more like a red ruby texture to match the way the nether looks. This also includes netherite scraps and Ancient Debris
Full feature list
All Netherite tools and armour will have a more red ruby texture
Changes the Netherite Armour in the inventory to have the classic
Changelog
V1.2.0
MCBE: 1.16.x
Added Netherite Block, scrap and Ingot textures
Adjusted the Armour textures to make it inline with the texture overhaul on the main game in the aquatic
update (or sometime around then I think)


MERS-CoV Case HCW infection outbreak [], East respiratory care genome Middle hospital MERS cases {border-style study syndrome Infect analysis genomes px;} #ffffff;} HCWs case coronavirus nosocomial control outbreaks ward contact Saudi patient patients phylogenetic epidemiological index Hospital clinical nucleotide transmission Health ICU asymptomatic healthcare samples []. data linked reported room cardiac days factors risk workers (Fig. Cardiac Died Med Mild Riyadh, performed px; use using {font-family Bayesian Dis Fig. King PCR compliance confirmed died emergency font-size identified indicates infected measures positions possible sample sequencing single viral Dormitory KSA Lineage Routine Severe University background described dormitory double; home including information large marked mildly practices sequence shared symptomatic tree yielded (.%); Elsevier HCWs. Methods Respiratory SNPs Syndrome [[], analyses border-color border-width cared case, contacts detected developed exposure health high inpatient investigation investigation. later mild outbreak. positive read research sequences short solid; source total unit {font-style {font-weight >% COVID- Clinical Feb HCW# IPC Khalid Nov Phylogenetic Study Whilst []]. adjacent aligned available b). beds bold centre common courier; did died. different em; evolution grey indicated inpatients management new novel occurred outbreaks. pt;} quality remains resource scale severe substitutions tested time transferred upper ward, nt


well-behaved
`Prev `__
W
`Next `__
--------------
**well-behaved**: adj.
1. Software that does its job quietly and without counterintuitive
effects. Esp.: said of software having an interface spec sufficiently
simple and well-defined that it can be used as a
`*tool* <../T/tool.html>`__ by other software. See
`*cat* <../C/cat.html>`__.
2. Said of an algorithm that doesn't `*crash* <../C/crash.html>`__ or
`*blow up* <../B/blow-up.html>`__, even when given
`*pathological* <../P/pathological.html>`__ input. Implies that the
stability of the algorithm is intrinsic, which makes this somewhat
different from `*bulletproof* <../B/bulletproof.html>`__.
--------------
+---------------------------+----------------------------+-----------------------------------+
| `Prev `__ | `Up <../W.html>`__ | `Next `__ |
+---------------------------+----------------------------+-----------------------------------+
| Weenix | `Home <../index.html>`__ | well-connected |
+---------------------------+----------------------------+-----------------------------------+


microplot: Microplots (Sparklines) in 'LaTeX', 'Word', 'HTML', 'Excel'
The microplot function writes a set of R graphics files to be used as
microplots (sparklines) in tables in either 'LaTeX', 'HTML', 'Word',
or 'Excel' files. For 'LaTeX', we provide methods for the
Hmisc::latex() generic function to construct 'latex' tabular
environments which include the graphs. These can be used directly
with the operating system 'pdflatex' or 'latex' command, or by using
one of 'Sweave', 'knitr', 'rmarkdown', or 'Emacs org-mode' as an
intermediary. For 'MS Word', the msWord() function uses the
'flextable' package to construct 'Word' tables which include the
graphs. There are several distinct approaches for constructing HTML
files. The simplest is to use the msWord() function with argument
filetype="html". Alternatively, use either 'Emacs org-mode' or the
htmlTable::htmlTable() function to construct an 'HTML' file
containing tables which include the graphs. See the documentation
for our as.htmlimg() function. For 'Excel' use on 'Windows', the
file examples/irisExcel.xls includes 'VBA' code which brings the
individual panels into individual cells in the spreadsheet.
Examples in the examples and demo subdirectories are shown with
'lattice' graphics, 'ggplot2' graphics, and 'base' graphics.
Examples for 'LaTeX' include 'Sweave' (both 'LaTeX'-style and
'Noweb'-style), 'knitr', 'emacs org-mode', and 'rmarkdown' input
files and their 'pdf' output files. Examples for 'HTML' include
'org-mode' and 'Rmd' input files and their webarchive 'HTML' output
files. In addition, the as.orgtable() function can display a
data.frame in an 'org-mode' document. The examples for 'MS Word'
(with either filetype="docx" or filetype="html") work with all
operating systems. The package does not require the installation of
'LaTeX' or 'MS Word' to be able to write '.tex' or '.docx' files.
| Version: |
1.0-42 |
| Imports: |
Hmisc (≥ 4.1-1), HH, lattice, grid, flextable, officer, ggplot2, htmltools, cowplot |
| Suggests: |
reshape2, latticeExtra, xtable, markdown, rmarkdown, knitr, htmlTable |
| Published: |
2018-08-19 |
| Author: |
Richard M. Heiberger, with contributions from Karen Byron and Nooreen Dabbish. |
| Maintainer: |
Richard M. Heiberger <rmh at temple.edu> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: |
no |
| Materials: |
NEWS |
| CRAN checks: |
microplot results |
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=microplot
to link to this page.


|
|
2015:
70. Y. Liu, Y. Cui, Xinbing Wang, "Connectivity and Transmission Delay in Large-scale Cognitive Radio Ad Hoc NetworksWith Unreliable Secondary Links," to appear in
IEEE Transactions on Wireless Communications, 2015.
69. Z. Luo, X. Gan, Xinbing Wang, H. Luo, "Optimal Throughput-delay Trade-off in MANETs with Supportive Infrastructure Using Random Linear Coding," to appear in
IEEE Transactions on Vehicular Technology, 2015.
68. J. Luo, L. Yu, J. Zhang, Xinbing Wang, "Non-Asymptotic Multicast Throughput and Delay in Multi-Hop Wireless Networks," to appear in
IEEE Transactions on Vehicular Technology, 2015.
67. Y. Qin, R. Jia, J. Zhang, W. Wu, Xinbing Wang, "Impact of Social Relation and Group Size in Multicast Ad Hoc Networks," to appear in IEEE/ACM
Transactions on Networking, 2015. (Correspondence Author) [ PDF] [ Slides PPT]
66. Y. Qin, X. Tian, W. Wu, Xinbing Wang, "Mobility Weakens the Distinction between Multicast and Unicast," to appear in IEEE/ACM
Transactions on Networking, 2015. (Correspondence Author)
65. X. Cao, J. Zhang, L. Fu, W. Wu, Xinbing Wang, "Optimal Secrecy Capacity-Delay Tradeoff in Large-Scale Mobile Ad Hoc Networks," to appear in IEEE/ACM
Transactions on Networking, 2015. (Correspondence Author)
64. Q. Liang, Xinbing Wang, X. Tian, F. Wu, Q. Zhang, "Two-Dimensional Route Switching in Cognitive Radio Networks: A Game-Theoretical Framework," to appear in IEEE/ACM
Transactions on Networking, 2015. (Correspondence Author) [ PDF] [ Slides PPT]
63. S. Zhao, Xinbing Wang, "Node Density and Delay in Large-Scale Wireless Networks with Unreliable Links," to appear in IEEE/ACM
Transactions on Networking, 2015. (Correspondence Author) [ PDF] [ Slides PPT]
62. J. Luo, J. Zhang, L. Yu, Xinbing Wang, "Impact of Location Popularity on Throughput and Delay in Mobile Ad Hoc Networks," to appear in IEEE
Transactions on Mobile Computing, 2015. (Correspondence Author) [ PDF]
61. R. Jia, J. Zhang, F. Yang, X. Gan, X. Tian, P. Du, Xinbing Wang, "Throughput and Delay in Heterogeneous Cognitive Radio Networks with Cooperative Secondary Users," in IEEE Transactions on Parallel and Distributed Systems, 2015. (Correspondence Author) [ PDF]
60. H. Zheng, F. Yang, X. Tian, X. Gan, Xinbing Wang, S. Xiao, "Data Gathering with Compressive Sensing in Wireless Sensor Networks: A Random Walk Based Approach," to appear in IEEE Transactions on
Parallel and Distributed Systems, 2015. (Correspondence Author)
59. J. Zhang, L. Fu, X. Tian, Y. Cui, Xinbing Wang, "Analysis of Random Walk Mobility Models with Location Heterogeneity," in IEEE Transactions on
Parallel and Distributed Systems, 2015. (Correspondence Author) [ PDF]
58. Z. Luo, Y. Cui, Xinbing Wang, H. Luo, "On the Throughput and Delay in Ad-Hoc Networks with Human Mobility," in IEEE Transactions on Communications, 2015. (Correspondence Author)
57. K. Zheng, J. Luo, J. Zhang, W. Wu, X. Tian, Xinbing Wang, “Cooperation Improves Delay in Cognitive Networks with Hybrid Random Walk,” in IEEE Transactions on Communications, 2015. (Correspondence Author)
56. Y. Qin, Y. Li, W. Wu, F. Yang, Xinbing Wang, J. Xu, " Near-Optimal Scheme for Cognitive Radio Networks with Heterogeneous Mobile Secondary Users," in IEEE Transactions on Communications, 2015. (Correspondence Author) [ PDF]
55. R. Jia, K. Zheng, J. Zhang, L. Fu, P. Du, Xinbing Wang, J. Xu, "Asymptotic Analysis on Throughput and Delay in Cognitive Social Networks," to appear in IEEE Transactions on Communications, 2015. (Correspondence Author) [ PDF]
54. C. Ma, J. Liu, X. Tian, H. Yu, Y. Cui, Xinbing Wang, "Interference Exploitation in D2D-enabled Cellular Networks: A Secrecy Perspective," to appear in IEEE Transactions on Communications, 2015. (Correspondence Author) [ PDF]
53. X. Feng, G. Sun, X. Gan, F. Yang, X. Tian, Xinbing Wang, M. Guizani, "Cooperative Spectrum Sharing in Cognitive Radio Networks: A Distributed Matching Approach," to appear in IEEE Transactions on Communications, 2015. (Correspondence Author)
52. J. Zhang, Y. Li, Z. Liu, F. Wu, F. Yang, Xinbing Wang, “On Multicast Capacity and Delay in Cognitive Radio Mobile Ad-hoc Networks,” in IEEE Transactions on Wireless Communications, 2015. (Corresponding Author)
51. J. Luo, J. Zhang, L. Yu, Xinbing Wang, "The Role of Location Popularity in Multicast Mobile Ad Hoc Networks," in IEEE Transactions on Wireless Communications, 2015. (Correspondence Author)
50. Y. Qin, F. Yang, X. Tian, Xinbing Wang, H. Luo, H. Wang, M. Guizani, "Optimal Configuration of Network Coding in Ad Hoc Networks," to appear in IEEE Transactions on Vehicular Technology, 2015. (Correspondence Author) [ PDF]
2014:
49. Y. Li, Q. Peng, Xinbing Wang, "Multicast Capacity with Max-Min Fairness for Heterogeneous Networks," in IEEE/ACM
Transactions on Networking, vol. 22, no. 2, pp. 622-635, 2014. (Correspondence Author) [ PDF] [ Slides PPT]
48. J. Zhang, L. Fu, Xinbing Wang, "Asymptotic Analysis on Secrecy Capacity in Large-Scale Wireless Networks," in IEEE/ACM
Transactions on Networking, vol. 13, no. 5, pp. 1104-1117, 2014. (Correspondence Author) [ PDF] [ Slides PPT]
47. J. Zhang, Xinbing Wang, X. Tian, Y. Wang, X. Chu, Y. Cheng, "Optimal Multicast Capacity and Delay Tradeoffs in MANETs," in IEEE
Transactions on Mobile Computing, vol. 13, no. 5, pp. 1104-1117, 2014. (Correspondence Author) [ PDF] [ Slides
PPT]
46. Z. Qian, X. Tian, X. Chen, W. Huang, Xinbing Wang, "Multicast Capacity in MANET with Infrastructure Support," in IEEE Transactions on
Parallel and Distributed Systems, vol. 25, no. 7, pp. 1808-1818, 2014. (Correspondence Author) [ PDF]
45. X. Cao, Xinbing Wang, S. Lu, "Function Computation over Heterogeneous Wireless Sensor Networks," in IEEE Transactions on
Parallel and Distributed Systems, vol. 25, no. 7, pp. 1756-1766, 2014. (Correspondence Author) [ PDF] [ Slides PPT]
44. G. Sun, X. Feng, Xinbing Wang, M. Guizani, "Coalitional Double Auction for Spatial Spectrum Allocation in Cognitive Radio Networks," in IEEE Transactions on Wireless Communications, vol. 13, no. 6, pp. 3196-3206, 2014. (Correspondence Author)
43. C. Li, L. Wang, T. Sun, S. Yang, X. Gan, F. Yang, Xinbing Wang, "Topology Analysis of Wireless Sensor Networks Based on Nodes’ Spatial Distribution," in IEEE Transactions on Wireless Communications, vol. 13, no. 5, pp. 2454-2453, 2014. (Correspondence Author) [ PDF]
2013:
42. Xinbing Wang, X. Lin, Q. Wang, W. Luan, "Mobility Increases the Connectivity of Wireless Networks" in IEEE/ACM
Transactions on Networking, vol. 21, no. 2, pp. 440-454, 2013. (Correspondence Author) [ PDF] [ Slides PPT]
41. Xinbing Wang, S. Han, Y. Wu, X. Wang, "Coverage and Energy Consumption Control in Mobile Heterogeneous Wireless Sensor Networks," in IEEE Transactions on Automatic Control, vol. 58, no. 4, pp. 975-988, 2013 (regular paper). (Correspondence Author) [ PDF]
40. Xinbing Wang, T. Yu, Y. Xu, "Lower Bound for Node Buffer Size in Intermittently Connected Wireless Networks," in IEEE Transactions on
Parallel and Distributed Systems, vol. 24, no. 4, pp. 754-766, 2013. (Correspondence Author). [ PDF]
39. L. Fu, Xinbing Wang, "Multicast Scaling Law in Multi-Channel Multi-Radio Wireless Networks,"in IEEE Transactions on
Parallel and Distributed Systems, vol. 24, no. 12, pp. 2418-2428, 2013.
(Correspondence Author). [ PDF]
38. L. Fu, J. Zhang, Xinbing Wang, "Evolution-cast: Temporal Evolution in Wireless Social Networks and Its Impact on Capacity," in IEEE Transactions on
Parallel and Distributed Systems, 2013. (Correspondence Author) [ PDF][ Slides PPT]
37. X. Cao, F. Yang, X. Gan, J. Liu, L. Qian, X. Tian, Xinbing Wang, "Joint Estimation of Clock Skew and Offset in Pairwise Broadcast Synchronization Mechanism," in IEEE Transactions on
Communications, vol. 61, no. 6, pp. 2508-2521, 2013. (Correspondence Author) [ PDF]
36. C. Li, Z. Liu, X. Geng, M. Dong, F. Yang, X. Gan, X. Tian, Xinbing Wang, "Two Dimension Spectrum Allocation for Cognitive Radio Networks ," in IEEE Transactions on Wireless Communications, vol. 13, no. 3, pp. 1410-1423, 2014. (Correspondence Author) [ PDF]
35. H. Zheng, S. Xiao, Xinbing Wang, X. Tian, M. Guizani, "Capacity and Delay Analysis for Data Gathering with Compressive Sensing in Wireless Sensor Networks," in IEEE Transactions on Wireless Communications, vol. 12, no. 2, pp. 917-927, 2013. (Correspondence Author) [ PDF]
34. Y. Qin, J. Zheng, Xinbing Wang, H. Luo, H. Yu, X. Tian, X. Gan, "Opportunistic Scheduling and Channel Allocation in MC-MR Cognitive Radio Networks," in IEEE Transactions on Vehicular Technology, 2014. (Correspondence Author) [ PDF]
2012:
33. W. Huang, Xinbing Wang, "Capacity Scaling of General Cognitive Networks," in IEEE/ACM
Transactions on Networking, vol 20, no. 5, pp. 1501-1513, 2012. (Correspondence Author) [ PDF]
32. Xinbing Wang, L. Fu, C. Hu, "Multicast Performance with Hierarchical Cooperation," in IEEE/ACM
Transactions on Networking, vol 20, no 3, 2012. (Correspondence Author) [ PDF]
[ longer version]
31. Xinbing Wang, L. Fu, X. Tian, Y. Bei, Q. Peng,
X. Gan, H. Yu, J. Liu,"Converge-Cast: On the Capacity and Delay
Tradeoffs," in IEEE Transactions on
Mobile Computing, vol. 11, no. 6, pp. 970-982, 2012. (Correspondence Author) [ PDF][ Slides PPT]
30. Q. Liang, S. Han, F. Yang, G. Sun, Xinbing Wang, "A Distributed-Centralized Scheme for Short-Term and Long-Term Spectrum Sharing with a Random Leader in Cognitive Radio Networks," in IEEE Journal
on Selected Areas in Communications, vol. 30, no. 11, pp. 2274-2284, 2012. (Correspondence Author) [ PDF]
29. L. Fu, L. Qian, X. Tian, H. Tang, N. Liu, G. Zhang, Xinbing Wang,"Percolation Degree of Secondary Users in Cognitive Networks," in IEEE Journal
on Selected Areas in Communications, vol. 30, no. 10, pp. 1994-2005, 2012. (Correspondence Author) [ PDF]
28. G. Zhang, Y. Xu, Xinbing Wang, X. Tian, J. Liu, X. Gan, H. Yu, L. Qian, "Multicast Capacity for Hybrid VANETs with Directional Antenna and Delay Constraint," in IEEE Journal on Selected Areas in Communications, vol 30, No. 4, pp. 818-833, 2012 (Correspondence Author) [ PDF]
27. L. Fu, Y. Qin, Xinbing Wang, X. Liu,
"Throughput and Delay Analysis for Convergecast with MIMO in Wireless
Networks," in IEEE Transactions on
Parallel and Distributed Systems, vol.23, no.4, pp. 768-775, 2012. (Correspondence Author). [ PDF]
26. Xinbing Wang, Q. Peng, Y. Li, "Cooperation Achieves Optimal Multicast Capacity-Delay Scaling in MANET," in IEEE Transactions on
Communications, vol. 60, no. 10, pp. 3023-3031, 2012. (Correspondence Author) [ PDF]
25. Y. Cheng, H. Li, P. Wan, Xinbing Wang, “Wireless Mesh Network Capacity Achievable over the CSMA/CA MAC,” in IEEE Transactions on Vehicular Technology, vol. 61, no. 7, pp. 3151-3165, 2012.
2011:
24. Xinbing Wang, W. Huang, S. Wang, J. Zhang, C.
Hu, "Delay and Capacity Tradeoff Analysis for MotionCast," in
IEEE/ACM Transactions on Networking, vol. 19, no. 5, pp. 1354-1367, Oct 2011. (Correspondence Author) [
PDF]
23. Xinbing Wang, Y. Bei, Q.
Peng, L. Fu, "Speed Improves Delay-Capacity Tradeoff in
MotionCast," in IEEE Transactions on Parallel and Distributed Systems,
no. 99. pp:729 - 742, 2011. (Correspondence Author) [ PDF]
22. L. Gao, Y. Xu, Xinbing
Wang, "MAP: Multi-Auctioneer Progressive Auction in Dynamic Spectrum
Access," in IEEE Transactions on Mobile Computing, vol.10, No.8, pp.1144-1161, 2011. (Correspondence Author) [ PDF][ Slides PPT]
21. L. Gao, Xinbing Wang, Y.
Xu, Q. Zhang, "Spectrum Trading in Cognitive Radio Networks: A
Contract-Theoretic Modeling Approach," in IEEE Journal on Selected
Areas in Communications, vol 29, no. 4, pp. 843-855, 2011. (Correspondence Author) [ PDF] [ Slides PPT]
20. L. Qian, F. Ye, L. Gao, X. Gan, X. Tian, Xinbing
Wang, M. Guizani, "Spectrum Trading in Cognitive Radio Networks: An
Agent-based Model under Demand Uncertainty," in IEEE Transactions on
Communications, vol 59, no. 11, pp. 3192-3203, 2011 (Correspondence Author) [ PDF]
19. D. Li, Y. Xu, Xinbing Wang, M. Guizani,
"Coalitional Game Theoretic Approach for Secondary Spectrum Access in
Cooperative Cognitive Radio Networks," in IEEE Transactions on
Wireless Communications, vol.10, No. 3, pp. 844 - 856, 2011. (Correspondence Author) [
PDF]
18. D. Dong, X. Liao, Y. Liu, C. Shen, Xinbing Wang,
"Edge Self-Monitoring for Wireless Sensor Networks," in
IEEE Transactions on Parallel and Distributed Systems, vol 22, no. 3, pp: 514-527, 2011.
2010:
17. Xinbing Wang, Z. Li, P. Xu, Y. Xu, X. Gao, H.
Chen, "Spectrum Sharing in Cognitive Radio Networks -- An Auction
based Approach," in IEEE Transactions on System, Man and
Cybernetics--Part B: Cybernetics, vol 40, no. 3, pp: 587-596, 2010. (Correspondence Author) [ PDF]
16. L. Zhou, Xinbing Wang, W. Tu, G. Muntean, B. Geller, "Distributed
Scheduling Scheme for Video Streaming over Multi-Channel Multi-Radio
Multi-Hop Wireless Networks," in IEEE Journal on Selected Areas in
Communications, vol 28, no. 3, pp: 409-419, 2010. (Correspondence
Author) [ PDF]
15. C. Hu, Xinbing Wang, Z.
Yang, J. Zhang, Y. Xu, X. Gao, "A Geometry Study on the Capacity of
Wireless Networks Via Percolation," in IEEE Transactions on
Communications, vol 58, no. 10, pp: 2916-2925, 2010. (Correspondence
Author) [
PDF]
14. G. Zhang, Y. Xu, Xinbing
Wang, M. Guizani, "Capacity of Hybrid Wireless Networks with
Directional Antenna and Delay Constraint," in IEEE Transactions on
Communications, vol 58, no. 7, pp: 2097-2106, 2010. (Correspondence Author) [
PDF]
13. H. Yu, L. Gao, Z. Li.
Xinbing Wang, E. Hossain, "Pricing for Uplink Power Control in
Cognitive Radio Networks," in IEEE Transactions on Vehicular
Technology, vol 59, no. 4, pp: 1769-1778, 2010. (Correspondence Author) [ PDF]
12. M. Guo, Xinbing Wang, M. Wu, "On the
Capacity of Multi-Packet Reception Enabled Multi-Channel Multi-Interface
Wireless Networks," in Journal of Computer Networks (Elsevier), vol
54, no. 9, June 2010. (Correspondence Author)
2009:
11. Xinbing Wang, S. Xie, X. Hu, "Recursive
Analysis for Soft Handoff Schemes in CDMA Cellular Systems," in IEEE
Transactions on Wireless Communications, vol. 8, no. 3, pp. 1499-1507, May
2009. (Correspondence Author) [ PDF]
10. L. Gao, Xinbing Wang, Y. Xu, "Multi-radio
Channel Allocation in Multi-hop Wireless Networks," in IEEE
Transactions on Mobile Computing, vol. 8, no. 11, pp. 1454-1468, nov 2009. (Correspondence Author) [
PDF]
9. M. Guo, Xinbing Wang, M. Wu, "On the
Capacity of k-MPR Wireless Networks," in IEEE Transactions on Wireless
Communications, vol 8, no. 7, pp. 3878-3886, July 2009. (Correspondence Author) [ PDF]
8. L. Zhou, Xinbing Wang, Y. Li, B. Zheng and B.
Geller, "Optimal Scheduling for Multiple Description Video Streams in
Wireless Multihop Networks," IEEE Communications Letters,
vol. 13, no. 7, pp. 534-536, July 2009.
2008:
7. D. Eun, Xinbing Wang, "Achieving 100% Throughput
in TCP/AQM under Aggressive Packet Marking with Small Buffer," in
IEEE/ACM Transactions on Networking, vol. 16, no. 4, pages 945-956, August
2008. [ PDF]
6. Xinbing Wang, Y. Han, Y. Xu, "APS-FeW: Improving TCP throughput
over Multihop Adhoc Networks," in Journal of Computer Communications
(Elsevier), 2008. (Correspondence Author)
5. L. Ding, Xinbing Wang, Y. Xu, W. Zhang,
"Improve Throughput of TCP-Vegas in Multihop Ad Hoc Networks,"
Journal of Computer Communications (Elsevier), April 2008. (Correspondence Author)
2007- :
4. Xinbing Wang, D. Eun, W.
Wang, "A Dynamic TCP-Aware Call Admission Control Scheme for Next
Generation Packet-Switched Wireless Networks," IEEE Transactions on Wireless
Communications, vol 6, no. 9, pp. 3344-3352, September 2007. [ PDF]
3. W. Wang, Xinbing Wang, and A. Nilsson,
"Energy-Efficient Bandwidth Allocation in Wireless Networks:
Algorithms, Analysis, and Simulation," IEEE Transactions on Wireless
Communications, vol 5, no. 5, pp. 1103-1114, May 2006. [ PDF]
2. D. Eun, Xinbing Wang, "Stochastic Analysis
of TCP/AQM with Generalized AIMD under Intermediate Buffer Sizes,"
Journal of Computer Networks (Elsevier), vol 51, pp. 3655-3671, May 2007. [
PDF]
1. Xinbing Wang, D. Eun, "Global Stability of
TCP/RED with Many-Flows," Journal of Computer Communications
(Elsevier), vol 5, no. 5, pp. 1091-1105, March 2007. [ PDF]
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2015:
47. H. Gong, L. Zhao, K. Wang, W. Wu, Xinbing Wang, "A Distributed Algorithm to Construct Multicast Trees in,WSNs: An Approximate Steiner Tree Approach," in Proc. of ACM MobiHoc 2015, Hangzhou, China, June, 2015.(Correspondence Author) [ PDF] [ Slides
PPT][ Technical
Report]
[ Alogorithm SourceCode]
46. J. Zhang, X. Lin, C. Wang, Xinbing Wang, "Coded Caching for Files with Distinct File Sizes," in Proc. of IEEE ISIT 2015, Hongkong, June, 2015.[ PDF] [ Slides
PPT]
45. C. Ma, W. Wu, Y. Cui, Xinbing Wang, "On the Performance of Successive Interference Cancellation in D2D-enabled Cellular Networks," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015. [ PDF][ Technical
Report]
[ Slides PPT]
44. K. Sheng, Z. Gu, X. Mao, X. Tian, W. Wu, X. Gan, Xinbing Wang, "The Collocation of Measurement Points in Large Open Indoor Environment," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015. [ PDF][ Technical
Report]
[ Slides PPT]
43. Q. Zhang, Y. Wen, X. Tian, X. Gan, Xinbing Wang, "Incentivize Crowd Labeling under Budget Constraint," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015. [ PDF] [ Slides PPT]
42. Y. Wen, X. Tian, Xinbing Wang, S. Lu, "Fundamental Limits of RSS Fingerprinting based Indoor Localization," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015. [ PDF]
41. C. Kong, Z. Yuan, X. Han, F. Yang, Xinbing Wang, T. Wang, S. Lu, "VSMC MIMO: A Spectral Efficient Scheme for Cooperative Relay in Cognitive Radio Networks," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015. [ PDF][ Slides PPT]
40. C. Li, C. Peng, S. Lu, Xinbing Wang, R. Chandra, "Latency-Aware Rate Adaptation in 802.11n Home Networks," in Proc. of IEEE INFOCOM, Hong Kong, China, Apr, 2015.
2014:
39. L. Fu, Xinbing Wang, P. R. Kumar, "Optimal determination of source-destination connectivity in random graphs," in Proc. of ACM MobiHoc 2014, Philadelphia, PA, USA, Aug, 2014.(Correspondence Author) [ PDF] [ Slides
PPT]
38. Y. Chen, J. Zhang, Xinbing Wang, X. Tian, W. Wu, F. Wu, C. W. Tan, "Secrecy Capacity Scaling of Large-Scale Cognitive Networks," in Proc. of ACM MobiHoc 2014, Philadelphia, PA, USA, Aug, 2014.(Correspondence Author) [ PDF] [ Slides
PPT]
37. Q. Wang, L. Liu, J. Zhang, X. Wang, Xinbing Wang, S. Lu, "Impact of Correlated Mobility and Cluster Scalability on Connectivity of Wireless Networks," in Proc. of ACM Sigmetrics 2014 (2 pages poster), Austin, Texas, US, June 2014.
(Correspondence
Author)
36. Y. Hu, Xinbing Wang, X. Gan, "Critical Sensing Range for Mobile Heterogeneous Camera Sensor Networks," in Proc. of IEEE INFOCOM 2014, April, Toronto, 2014. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
35. S. Yao, Xinbing Wang, X. Tian, Q. Zhang, "Delay-Throughput Tradeoff with Correlated Mobility of Ad-Hoc Networks," in Proc. of IEEE INFOCOM 2014, April, Toronto, 2014. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
34. Y. Zhao, Y. Zhang, T. Yu, T. Liu, Xinbing Wang, X. Tian, X. Liu, "CityDrive: A Map-Generating and Speed-Optimizing Driving System," in Proc. of IEEE INFOCOM 2014, April, Toronto, 2014. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
33. T. Yu, Z. Zhou, D. Zhang, Xinbing Wang, Y. Liu, S. Lu, "INDAPSON: An Incentive Data Plan Sharing System Based on Self-Organizing Network," in Proc. of IEEE INFOCOM 2014, April, Toronto, 2014. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
32. R. Jia, J. Zhang, Xinbing Wang, X. Tian, Q. Zhang, "Scaling Laws for Heterogeneous Cognitive Radio Networks with Cooperative Secondary Users," in Proc. of IEEE INFOCOM 2014, April, Toronto, 2014. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
2013:
31. Y. Wu, Xinbing Wang, "Characteristic Function of Connectivity with Obstacles," in Proc. of ACM MobiHoc 2013, Bangalore, Indian, Aug, 2013. (4-page poster paper) (Correspondence Author)
30. Q. Liang, Xinbing Wang, X. Tian, Q. Zhang,"Route-Switching Games in Cognitive Radio Networks," in Proc. of ACM MobiHoc 2013, Bangalore, Indian, Aug, 2013 (4-page poster paper) (Correspondence Author)
2012:
29. C. Li, C. Peng, S. Lu, Xinbing Wang, "EERA: Energy-Efficient Rate Adaptation for 802.11n Devices," in Proc. of ACM Mobicom 2012, Istanbul, Turkey, Aug 2012.
28. Z. Liu, Xinbing Wang, W. Luan, S. Lu, "Transmission Delay in Large Scale Ad Hoc Cognitive Radio Networks," in Proc. of ACM MobiHoc 2012, SC, USA, June, 2012 (Correspondence Author) [ PDF]
27. S. Yang, Xinbing Wang, L. Fu, “On the Topology of Wireless Sensor Networks,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
26. X. Chen, W. Huang, Xinbing Wang, X. Lin, “Multicast Capacity in Mobile Wireless Ad Hoc Network with Infrastructure Support,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
25. Y. Li, Xinbing Wang, X. Tian, X. Liu, “Scaling Laws for Cognitive Radio Network with Heterogeneous Mobile Secondary Users,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author)) [ PDF][ Technical
Report]
][ Slides PPT]
24. M. Dong, G. Sun, Xinbing Wang, Q. Zhang, “Combinatorial Auction with Time-Frequency Flexibility in Cognitive Radio Networks,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
23. H. Jin, G. Sun, Xinbing Wang, Q. Zhang, “Spectrum Trading with Insurance in Cognitive Radio Networks” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
22. J. Zhang, L. Fu, Xinbing Wang, “Impact of Secrecy on Capacity in Large-Scale Wireless Networks,” in Proc. of IEEE INFOCOM 2012 (mini conference), March, Orlando,2012.(Correspondence Author) ) [ PDF][ Technical
Report
][ Slides PPT]
21. H. Zheng, S. Xiao, Xinbing Wang, X. Tian, “Energy and Latency Analysis for In-network Computation with Compressive Sensing in Wireless Sensor Networks,” in Proc. of IEEE INFOCOM 2012 (mini conference), March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
20. S. Wang, Y. Xu, Xinbing Wang, “Motioncast with General Markovian Mobility,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012. (Correspondence Author) [ PDF][ Technical
Report]
][ Slides PPT]
19. H. Li, Y. Cheng, X. Tian, Xinbing Wang, “A Generic Framework for Throughput-Optimal Control in MR-MC Wireless Networks,” in Proc. of IEEE INFOCOM 2012, March, Orlando, 2012.
18. Y. Wu, Xinbing Wang, "Achieving Full View Coverage with Randomly-Deployed Heterogeneous Camera Sensors," to appear in Proc. of IEEE ICDCS, Macau, China, 2012 (Correspondence Author) [ PDF]
2011:
16. S. Zhao, L. Fu, Xinbing Wang, Q. Zhang, "Fundamental Relationship
between Node Density and Delay in Wireless Ad Hoc Networks with Unreliable
Links," in Proc. of ACM MobiCom 2011, Las Vegas, Sept 2011 (Correspondence
Author).[ PDF][ Technical
Report] [ Slides PPT]
16. W. Huang, Xinbing Wang, "Throughput and Delay
Scaling of General Cognitive Networks," in Proc. of IEEE INFOCOM 2011,
Shanghai, China. (Correspondence Author) [
PDF][
Technical
Report][
Slides
PPT]
15. Q. Peng, Xinbing Wang, H. Tang,
"Heterogeneity Increases Multicast Capacity in Clustered
Network," in Proc. of IEEE INFOCOM 2011, Shanghai, China.
(Correspondence Author) [
PDF][
Technical Report][
Slides PPT]
14. Y. Xu, Xinbing Wang,
"Fundamental Lower Bound for Node Buffer Size in Intermittently
Connected Wireless Networks," in Proc. of IEEE INFOCOM 2011, Shanghai,
China. (Correspondence Author) [
PDF][
Technical Report][
Slides
PPT]
13. L. Fu, Y. Qin, Xinbing Wang, X. Liu,
"Converge-Cast with MIMO," in Proc. of IEEE INFOCOM 2011,
Shanghai, China. (Correspondence Author) [ PDF][ Technical Report][ Slides PPT]
12. Y. Wang, X. Chu, Xinbing
Wang, Y. Cheng, "Optimal Multicast Capacity and Delay Tradeoffs in
MANETs: A Global Perspective," in Proc. of IEEE INFOCOM 2011,
Shanghai, China. (Correspondence Author) [ PDF][ Technical Report][ Slides PPT]
11. X. Wang, Xinbing Wang, J. Zhao, "Impact of
Mobility and Heterogeneity on Coverage and Energy Consumption in Wireless
Sensor Networks," in Proc. of IEEE ICDCS 2011, Minneapolis, Minnesota,
USA, 2011. (Correspondence Author) [ PDF][ Slides PPT]
10. L. Gao, Xinbing Wang, G. Sun, Y. Xu, "A Game
Approach for Cell Selection and Resource Allocation in Heterogeneous
Wireless Networks," in Proc. of IEEE SECON 2011,
Salt Lake City, Utah, USA, 2011. (Correspondence Author) [ PDF][ Slides
PPT]
2010:
9. S. Gu, L. Fu, Xinbing Wang, H. Yu, X. Gan,
"ENCR - E-home Sensor Network based on Cognitive Radio," ACM
Mobicom 2010, Demo, Chicago, USA, 2010. (Correspondence
Author)
8. C. Hu, Xinbing Wang, D. Nie,
J. Zhao, "Multicast Scaling Laws with Hierarchical Cooperation,"
in Proc. of IEEE INFOCOM 2010, San Deigo, USA, 2010. (Correspondence
Author) [ PDF][ Slides
PPT]
7. Y. Cheng, H. Li, P. Wan,
Xinbing Wang, "Capacity Region of a Wireless Mesh Backhaul Network
over the CSMA/CA MAC," in Proc. of IEEE INFOCOM 2010 (Mini
Conference), San Deigo, USA, 2010.
6. W. Huang, Xinbing Wang, Q.
Zhang, "Capacity Scaling in Mobile Wireless Ad Hoc Network with
Infrastructure Support," in Proc. of IEEE ICDCS 2010, Genoa, Italy,
2010. (Correspondence Author) [ PDF][ Slides
PPT]
2009:
5. Q. Wang, Xinbing Wang, X. Lin, "Mobility
Increases the Connectivity of K-hop Clustered Wireless Networks," in
Proc of ACM MobiCom 2009, Beijing, September
2009. (Correspondence
Author) [ PDF][ Slides PPT]
4. C. Hu, Xinbing Wang, F. Wu, "MotionCast: On
the Capacity and Delay Tradeoffs," in Proc. of ACM
MobiHoc 09, New Orleans, May 2009.(Correspondence
Author) [ PDF][ Slides PPT]
2008-:
3. L. Gao, and Xinbing Wang, "A Game Approach for
Multi-Channel Allocation in Multi-Hop Wireless Networks", in Proc. of ACM MobiHoc 2008, Hong Kong, May 2008. (Correspondence Author) [ PDF][ Slides PPT]
2. Do Young Eun, Xinbing Wang, "Performance
Modeling of TCP/AQM with Generalized AIMD under Intermediate Buffer Sizes,"
in Proc. of IEEE IPCCC 2006, Phoenix, Arizona, April 2006 (Best Paper Award).
1. Wenye Wang, Xinbing Wang, and Arne Nilsson,
"A New Admission Control Scheme under Energy and QoS Constraints for
Wireless Networks," in Proc. of IEEE INFOCOMí05,
Miami, FL, USA, March 2005.
|


Trader Woodley:
Leikar's short on fabric?
It's hard to make something using the color but not the fabric. Can you help?
"I'll try."


Changelog
All notable changes and release notes for SVL Simulator will be documented in this file.
[2021.1] - 2021-03-23#
Added#
- New cloud-based web user interface including:
- Asset Store for downloading assets, uploading and sharing assets publicly
- user account password management
- user assets management library
- support for private assets
- private assets/simulations sharing with registered users
- cluster/Simulation status handling
- SVL Simulator content from this release will be available in the Asset Store
- New and updated runtime templates for simulations with automatic bringup and execution:
- Random Traffic
- Visual Scenario Editor
- Python API
- API Only
- Visual Scenario Editor for creating scenarios including support for:
- traffic vehicle and pedestrian waypoints
- previews
- copy/paste/undo feature
- ability to specify ego vehicle target destination
- support for controllables with ability to edit default policy
- color selection for actors
- waypoint positions snapped to HD map lanes
- support for distance, time, and time-to-collision triggers
- traffic lights control
- Automatically generated test case reports of simulations including:
- success/failure scenario evaluation
- simulation statistics
- analytics data per sensor
- video recording of simulation
- multiple violation event detection: collision, stopline, stopsign, ego-stuck, sudden jerk/brake/turn, speed-limit, etc.
- PythonAPI: many improvements including:
- added cloudiness and road damage to weather parameters
- ability to specify date in environment configuration
- added Dreamview API as sub-module
- added callback agents_traversed_waypoints
- added ability to set speed at WalkWaypoints
- added waypoint trigger system
- ability to set simulator camera free-state position and rotation
- sample Python API scripts based on NHTSA-defined scenarios for end-to-end testing
- additional Python API test samples: random-traffic mode, cut-in, sudden-braking, etc.
- Environment configuration improvements:
- moon position in nighttime environment configurations
- Improved environment road wetness layer
- UI for FPS and SIM time
- Improved rain particles
- Increased types of traffic lights, model improvements
- Improvements in Developer Mode:
- developer settings to use ego vehicle within Developer Mode
- ability to select and add actors to simulation in Developer Settings
- added sensor debug mode
- added tool to rotate Editor scene view to -X north
- Features for traffic agents in simulation:
- support for bicyclist traffic agents
- support for custom traffic vehicle behavior plugins
- pedestrian crosswalk support with yield for traffic vehicles (SanFrancisco map)
- added direction for pedestrian crosswalk annotation tool
- spawning NPCs now raycasts target bounds from egos' positions
- New map/environment creation improvements:
- default ego destination points for LG-provided maps
- HD map road network environment generation tool
- test maps for NHTSA-like test cases: Straight1LanePedestrianCrosswalk, Straight1LaneSame, etc.
- General simulation improvements:
- ability to create and run a Distributed Simulation from web user interface
- offline mode for running saved simulation configurations
- improved cache control for downloaded assets
- Sensors improvements:
- new sensors: StopLine, HUDKeyboardControl, AutowareAIControl, LGSVLControl, etc.
- improved LiDAR simulation performance
- sun-flare, raindrops, greyscale, and video artifacts effects for sensors
- support for sensor post-distortion effects
- Default values for simple and complex sensor parameter types
- Enabled sensors to load texture assets
- Improvements around support for AD stacks:
- Optimized ROS2 interface and bridge
- Support for Apollo 6.0 and master
Changed#
- Product branding changed from "LGSVL Simulator" to "SVL Simulator"
- Old local web user interface is now deprecated. Users need to migrate to new web user interface
- Old content website will be deprecated
- All content now managed on cloud - downloaded as needed by simulation configuration
- Unity update to 2019.4.18f1
- All sensors are now sensor plugins - default sensors are part of user plugin library
- Sensor plugins no longer bundled with simulator executable
- Distributed simulation: fixed pedestrian movement animation bug
- Distributed simulation: video artifact fix
- Fixed wrong timestamp error in clock and IMU sensors
- Fix acceleration/angular velocity in Apollo imu/corrected_imu
- Fixed way of handling failed downloads
- Fixed bugs and issues in OpenDrive HD map importer and exporter
- Point cloud rendering: added alternative method for removing obscured points (reduces flickering, requires depth prepass)
- Point cloud rendering: Fill scarce depth map holes through neighborhood sampling
- Point Cloud Rendering: Fix skybox blending in unlit point cloud
- Improved traffic lights in environments
- Rain/clouds/lights improvements
- NPC spawn logic improvements
- Fix old NPC models and prefab
- Adjust camera distance from ego bounds
- HD map import: Fix keyError in lanelet2 and improve grouping lanes at intersections
- HD map import: Fix map origin update during OpenDrive map import
[2020.06] - 2020-08-31#
Added#
- Support modular testing of planning with Apollo 5.0
- Bridge plugin system with example (LoggingBridge)
- Added default ultrasonic distance sensor
- Sensor TF visualizer in sensor visualizations
- Added button in map annotation tool to add synthetic lane boundary lines automatically
- Python API: added callback agents_traversed_waypoints
- Python API: added ability to set speed at WalkWaypoints
- Python API: Added waypoint trigger system
Changed#
- Fixed 90 degree orientation offset in GPS odometry sensor
- Replaced default ROS2 bridge to improved custom ROS2 bridge instead of ros2-web-bridge
- Unity update to 2019.3.15f1
- Fixed timestamps in GPS, IMU
- Added timestamp to default LiDAR sensor PointCloud message
- Fixed bugs in OpenDrive map importer to correctly compute reference lines and lane widths for edge cases
- Improved OpenDrive map exporter to export parametric cubic curves instead of simple lines for each reference line segment
[2020.05] - 2020-06-02#
Added#
- Support for custom traffic vehicle behavior plugins
- Support for Apollo 5.5 (latest master)
- Support for distributed simulation
- Velodyne VLS-128 support
- Python API function to spawn random non-ego vehicles and pedestrians
- Unlit shadows support for point cloud environment rendering
- AD system-agnostic message definitions to "lgsvl_msgs" for vehicle control, CAN bus and status data, etc.
Changed#
- Refactored traffic agent Waypoint Mode with fixes for idle and trigger waypoints
- Changed gnss_odom message coordinate system to right-handed coordinate system
- Fixed "ignore map origin" option for gnss_odom message
- Fixed acceleration values in IMU sensor
- Fix sky flickering issue during point cloud rendering
- Fixed LiDAR readback error
- Removed and replaced documentation source files from main repository to separate Documentation repository
[2020.03] - 2020-04-03#
Added#
- Velodyne VLP-16 and VLP-32C support through custom LiDAR sensor plugin
- Support for LiDAR sensor plugin with direct UDP socket interface
- Support for point cloud environment rendering
- Extensible vehicle dynamics
- Functional Mockup Interface 2.0 (FMI 2.0) interface for vehicle dynamics
- Support for fisheye camera lens distortion
- Support for sensor_msgs/NavSatFix message type for GPS messages in ROS2
- Vehicle Odometry sensor for reporting steering angles and velocity in ROS2
Changed#
- Upgraded to Unity 2019.3.3f1
- Fixed black artifacts in Linux bug
- Fixed display issues in Unity Editor bug
- Fixed camera sensor invalid data bug
- 3D Ground Truth sensor now generates different ID for vehicle after each respawn
[2020.01] - 2020-01-31#
Added#
- Controllable Object plugin support, dynamically add and control Controllables with the Python API
- Ability to create LiDAR sensor with non-uniform beam distribution
- Ability to add distortion effects to Camera sensors
- Support for Autoware.Auto messages (ROS2)
- Ability to create custom message types for sensor plugins
- TransformSensor which can act as a parent for other sensors
- VehicleStateSensor which is needed by Autoware.Auto
Changed#
- Added SanFrancisco map as a default map option
- Allow null texture bundles without an error
- Pedestrian mass reduced to 70kg
- Fixed lagging of 2D Ground Truth boxes (in visualization and data)
- ComfortSensor included with Simulator binary
- TrafficCone included with Simulator binary
- Fixed exported HD map lane relations
- Fixed ROS2 GPS
[2019.12] - 2020-01-21#
Added#
- Custom callback for Python API, useful in sensor plugins.
- Ability to specify count and types of NPCs to spawn on the map.
Changed#
- Optimized texture usage in maps - significantly reduces size on disk and GPU memory used.
- Allow boundary type to be optional for Apollo HD map import.
- Fix Python API to be able load maps & vehicles that are shared between multiple users.
- Separated bundle file format version for map and vehicle bundles.
- Improved headlights for EGO vehicles.
- Improved HD map annotation icons.
- Fixed Sedan NPC mesh.
[2019.11] - 2019-11-19#
Added#
- OpenDrive 1.4 HD map import.
- Rain drops on ground when it is raining.
- Separated Apollo HD map export between version 3.0 and 5.0 to support 5.0 specific features.
- Cache vehicle prefabs when loading same vehicle multiple times into simulation.
- Ability to login to account via command-line.
- Ability for vehicle to have multiple interior lights. Fixes #474.
- Allow Color, Depth and Semantic cameras to have higher capture & publish rate.
- Building & loading custom sensors as plugins.
Changed#
- Fixed traffic lights signal colors on Shalun map.
- Fixed exceptions when NPCs are despawned while still in intersection.
- Fixed errors when adding pedestrian to map without NavMesh.
- Fixed Lanelet2 boundary import and export.
- Multiple fixes for OpenDrive import and export.
- Fixed wrong raycast layers in 2D Ground Truth sensor to detect if NPC is visible.
- Fixed missing timestamp when publishing ROS/Cyber messages from 2D Ground Truth sensor.
- Limit number of spawned NPCs and vehicles for large maps.
[2019.10] - 2019-10-28#
Added#
- Apollo HD map import
- Accurate sun position in sky based of map location. Including time of sunrise and sunset.
- Control calibration sensor to help calibrating AD stack control.
- Ported Shalun map from previous non-HDRP simulator version.
- Ground Truth sensor for traffic light.
- Python API method to get controllable object by position.
- Python API method to convert multiple map coordinates in single call.
- Python API method to perform multiple ray-casts in single call.
- Sensor for controlling vehicle with steering wheel (Logitech G920).
- Platform independent asset bundles (Windows and Linux).
- Allow to set custom data path for database and downloaded bundles.
- Visualize data values for non-image senors (GPS, IMU, etc).
- Populate scene with required objects when new scene is created in Unity Editor.
Changed#
- Fixed exceptions in ROS Bridge where if it receives message on topic that it has not subscribed.
- Fixed 3D Ground Truth sensor to report correct NPC orientation angles.
- Fixed Radar sensor to visualize pedestrians.
- Fixed Color camera to render mountains in BorregaAve.
- Fixed EGO vehicle collision callback to Python API.
- Fixed WebUI redirect loop that happens if you are logged out.
- Fixed reported NPC vehicle speed. Fixes #347 and #317.
- Fixed gear shifting for EGO vehicle control. Fixes #389.
- Fixed NPC waypoint following where NPCs stopped if assigned speed is too low.
- Fixed semantic segmentation for vehicles and pedestrians added with Python API.
- Fixed ROS2 message publishing (seq field was missing in Header). Fixes #413.
- Fixed issue with database on some non-English locales. Fixes #381.
- Fixed point cloud generation in Unity Editor.
- Fixed browser loosing cookie when session ends in WebUI.
- Fixed slowness in Python API when running without access to Internet.
- Fixed issue when multiple users could not use same map url.
- Improved error messages when simulation fails to start.
[2019.09] - 2019-09-06#
Added#
- Sensor visualization UI
- HD map export to OpenDrive 1.4 format
- ROS service support for ROS bridge
- Python API to support more robust waypoints for NPC vehicles
- Python API with ability to control traffic lights on map
- Hyundai Nexo vehicle
Changed#
- Improved NPC movement and right turns on red traffic light
- Fixed NPC vehicle despawning logic so they don't get stuck in intersections
- Change NPC vehicles colliders from box to mesh to improves collision precision
- Updated generated protobuf message classes for latest Apollo 5.0
- Fixed 3D Ground Truth message type for ROS
- Fixed 3D and 2D Ground Truth bounding box locations
[2019.07] - 2019-08-09#
Added#
- Separate Asset Bundles for environments and vehicles
- Fully deterministic physics simulation
- Faster-than-real-time capability with Python API
- Lanelet2 HD map format import/export
- Ability to edit sensor configuration dynamically
- Multi-user support - account login allows different users to login to one machine running simulator
- BorregasAve 3D environment as a default provided map
- AutonomouStuff 3D environment as a default provided map of parking lot
- SingleLaneRoad 3D environment as a default provided map
- CubeTown 3D environment as a default provided map
- Lexus RX and Lincoln MKZ vehicle support
- LiDAR outputs intensity value based on reflectivity of material (instead of color)
- Support for Apollo 5.0
- Support for Autoware 1.12
- Light reflections on road from wetness
- Better sky rendering, including clouds
- Ability to import point cloud files for visualization
Changed#
- User interface - use web UI for main user interaction
- Render pipeline - Unity High Definition Render Pipeline
- Significantly improved LiDAR simulation performance using multithreading
- Improved map annotation for easier use in Editor
- Improved point cloud generation from 3D environment in Editor
Removed#
- Support for Duckiebot, EP_rigged, SF_rigged, Tugbot vehicles
- Support for SimpleLoop, SimpleMap, SimpleRoom, Duckietown, DuckieDownTown, SanFrancisco, Shalun maps
[2019.05 and older]#
Please see release notes for previous versions on our Github releases page.


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Trace Class
Definition at line
216
of
Trace.cpp
Member Functions
void
AddEntry
(
const
TraceEntry
& entry)
void
Done
()
static
void
Init
()
static
Trace
&
Instance
()
static
void
Write
()
Member Variables
std::vector<
TraceEntry
>
entries
std::unique_ptr<
Trace
>
instance
static
std::mutex
mtx
Member Function Details
AddEntry Member Function
void
soulng::util::Trace::AddEntry(
const
TraceEntry
& entry)
Definition at line
242
of
Trace.cpp
:
243
{
244
std
::
lock_guard
<
std
::
mutex
>
lock
(
mtx
)
;
245
entries
.
push_back
(
entry
)
;
246
}
Declaration at line
222
of
Trace.cpp
Done Member Function
void
soulng::util::Trace::Done()
static
Definition at line
237
of
Trace.cpp
:
238
{
239
instance
.
reset
(
)
;
240
}
Declaration at line
220
of
Trace.cpp
Init Member Function
void
soulng::util::Trace::Init()
static
Definition at line
232
of
Trace.cpp
:
233
{
234
instance
.
reset
(
new
Trace
(
)
)
;
235
}
Declaration at line
219
of
Trace.cpp
Instance Member Function
Trace
& soulng::util::Trace::Instance()
static
Definition at line
221
of
Trace.cpp
:
221
{
return
*
instance
;
}
Write Member Function
void
soulng::util::Trace::Write()
Definition at line
248
of
Trace.cpp
Declaration at line
223
of
Trace.cpp
Calls:
soulng::util::BinaryWriter::Write
,
soulng::util::BinaryWriter::Write
,
soulng::util::BinaryWriter::Write
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jl777c
22-Jun-19 10:35 AM
you cant look at the lowest price and kick yourself for not getting it exact
it will go lower as long as BTC keeps going up without pause
if 11k holds, and BTC retests 10k a few times over the next week and solidifies 10k as support, then these prices are the low
if BTC spikes to 100K overnight, then altprices will go a lot lower


-
As the title suggests, our emotions are very much like riding a horse, they have to be tamed and understood in order to avoid galloping off and spiralling out of control. I enjoyed reading about self regulation and the art of 'Letting Go' which reminded me of the saying 'water off a duck's back'. Of course, not everything experienced can be brushed aside so easily, hence the practice of re-enacting the triggers which have caused distress. By practising the Siberian North Railroad technique your body and mind builds up a mechasism to deal and alleviate negative or distressing emotions. The key takeaway for me is "Don't feed the monsters"!
My two minutes of mindfulness calms the mind from the ongoing battle that its been pitched against. By concentrating on my breathing and body scanning, this unease subsides - although getting to bed earlier would certainly help.


| CreateBonsaiLoadable |
CreateBonsaiLoadable - Creates a VP Link loadable file for use with Bonsai
CreateBonsaiLoadable.exe usage: CreateBonsaiLoadable.exe [-h] [--dir TARGETDIR] [--name NAME] [--list] [--progress] [--nowork] [--version]
CreateBonsaiLoadable is a program that will create a sim.zip file for use with Microsoft Bonsai. This sim.zip file is called a "VP Link loadable".
The user needs to specify the root of the loadable--this is the directory containing a vplink_interface.json file as well as other files under the ./cfg/ directory.
TARGETDIR is a directory which is the root of the VP Link loadable. It should contain a vplink_interface.json file created using the CreateBonsaiInterface.exe program. The default value is the current directory (./).
This is the name of the created file. The default is sim.zip. By convention this is typically named <MySimName>_sim.zip to keep various loadable files organized on your local file system. Note that you can drop a file with any name (as long as it is a .zip) on the Bonsai web site to create your VP Link based simulator.
This option will list the contents of the loadable specified by the --dir and --name options. Use this to verify the contents of the loadable file.
Instructs the program to emit additional progress information to stderr. This can be specified multiple times to increase the verbosity of the output.
Do almost everything, but do not create an output file. Useful to use as a dry run.
Print the version of this program and exit.
Prints the usage summary. Looks like this:
usage: CreateBonsaiLoadable.exe [-h] [--dir TARGETDIR] [--name NAME] [--list] [--progress] [--nowork] [--version]
optional arguments: -h, --help show this help message and exit --dir TARGETDIR specify the directory to use as the root of the loadable --name NAME the name of the loadable --list lists contents of the named loadable --progress print additional information while running --nowork do not do anything, just pretend --version, -v prints the version
CreateBonsaiLoadable.exe --dir loadable\QT5 # Creates a sim.zip file in the loadable\QT5\ directory
07-Oct-2020 WDJ v0.5 Initial work
08-Oct-2020 WDJ v1.0 First real working version
15-Oct-2020 WDJ v1.1 Added warning if vplink_interface.json is not found in the top level of the targetdir
11-Mar-2021 WDJ v1.2 Changed to using zip instead of tar
Nothing to do yet.
The Elves at Cape Software<EMAIL_ADDRESS>| CreateBonsaiLoadable |


The easiest way to get from either Schiphol or Amsterdam to Texel is with our Hassle-free™ ticket.  Just get on and relax 😎
And did we mention we have you covered for a round trip? Even your way back is Hassle-free™.
| September 4th | |
|---|---|
| 16:30 | Departure from Schiphol |
| 20:20 | Arrival at Prins Hendrik |
| September 5th morning bus | |
| 8:30 | Departure from Prins Hendrik |
| 11:00 | Arrival at Schiphol |
| September 6th afternoon bus | |
| 14:30 | Departure from Prins Hendrik |
| 17:00 | Arrival at Schiphol |
If your flight happens to arrive in the morning of the 2nd of July, you have two options: explore Amsterdam or wait at Schiphol. Right underneath the main hall at Schiphol is a train station, and trains towards Amsterdam Central depart regularly and only take 15 minutes. Be sure to be back in time though, because to be in time for the ferry to Texel, we can not let the bus wait for you.
Not that adventurous or have some work to do? We've got you covered too. We have arranged with the Sheraton hotel right next to Schiphol, that you can wait and relax in their lounge. There is wifi, power outlets, and your first drink is on us.
If you have chosen the adventurous path to not get our Hassle-free™ ticket, here's the way plan your trip to the venue. From Amsterdam or Schiphol you can take a train to Den Helder, where you can take a bus to the harbour where the boat to Texel departs. On Texel you can use a minivan service to get to our venue, Prins Hendrik.
You can plan most of the trip (train, bus and boat) using the links below.
There's a trainstation right underneath Schiphol airport, so if you follow the signage after you go through the baggage hall you should be able to find it easily.
The first train you need to take goes in the direction of Amsterdam and usually departs from tracks 1 or 2. Which one is only announced a short time before, but those are on opposite sides of the platform.
It's only a 10 minute trip to Amsterdam Sloterdijk where you have to change to the train to Den Helder. Usually you will arrive at platform 11 on the 2nd floor, and have to go down two flights of stairs to depart at platform 4. Follow the signage.
When you are in the train to Den Helder, it is a great time to start arranging your Texelhopper trip from 'Pontweg Veerhaven' to 'Prins Hendrik', which you will have to book one hour in advance.
Once you get to Den Helder train station, you can find the bus platforms on the right hand side of the station.
The bus to the harbour is line 33, which departs from platform E and will be marked on the sign at the
bus stop and on the front of the bus itself. This bus costs €1,50 and tickets can only be bought at Den Helder Station. See below how to get them.
Directions to bus line 33 at Den Helder station.
If the weather is nice, you can also walk to the ferry, this takes around 30 minutes.
From the bus stop at the harbour it's only a short walk to the Ferry towards Texel. There is a buffet-restaurant on the boat, if you plan to get some food there, be sure to head there right after your get on the boat, because the boattrip only lasts about 20 minutes.
On the island you can use the
Texelhopper minibus service to get to the venue.
You have to order a Texelhopper at least one hour in advance, so be sure to read the information
on their website. Plan your trip from trip from 'Pontweg Veerhaven', which is where the ferry arrives
to 'Prins Hendrik', which is our conference venue.
Texelhopper bus stop
When travelling in the Netherlands you can always get a ticket at any station at a ticket machine. These machines either take cash in euro or debit cards with the maestro logo (without extra cost). Paying with credit cards is possible (just not everywhere) but please note that the transaction costs can be high.
When traveling in the Netherlands we advise to have some cash in you wallet because not every shop accepts debit/credit cards.
Trains are operated by NS (Nederlandse Spoorwegen). You can get you train ticket the NS website, or at the ticket vending machines at the station.
From Den Helder train station to the harbour it's a short bus ride with Connexxion line 33. This bus ride costs €1,50 and cannot be bought online. If you need to pay cash, you have to buy it at the ticket booth at Den Helder station. On board the bus you can only pay with PIN, credit card or Dutch public transport card (OV-Chipkaart). The return travel from the boat to the station is free.
On the island you can use the Texelhopper minibus to get to the venue. A ticket for Texelhopper can be bought online, or at the ticket booth in Den Helder train station. You have to order a Texelhopper at least one hour in advance, so be sure to read the information on their website.
You can get your ferry ticket from the TESO website. All tickets are return tickets and can be used at any date.


I'm a final year student at Saveetha school of engineering, Saveetha University, Chennai pursuing BE in computer science & engineering.I'm very passionate about technology, I love to explore new technologies and to solve real-life problems in computer science based Technologies. I'm good at C, java, Html5, CSS3 and Mysql concepts. I've worked a little on Web Application development. Looking forward to excel in the field of Web Development.
Full stack web Application Developer - Internship
Data Science and Bussiness intelligence - Internship
Bachelor of engineering in CSE department
CGPA : 7.9/10
Intermediate in Mathematics Physics and Chemistry (MPC)
Marks : 956/1000
CGPA : 9.0/10


--- layout: post title: Nokia Spinning Off Security Appliance Division date: 2008-09-30 00:01:00.000000000 -07:00 type: post published: true status: publish categories: [] tags: - nokia meta: _publicize_pending: '1' author: login: phoneboy email<EMAIL_ADDRESS>display_name: Dameon Welch first_name: '' last_name: '' ---
The thing that has consumed my waking thoughts on Monday was the fact that Nokia has announced they are in the advanced stages of discussions with a financial investor to purchase this Security Appliance business from Nokia. Since this is the part of Nokia I work in, I am obviously a bit concerned by this.
All indications are that the Security Appliance part of Nokia's business will be spun out--intact--and made an independent company under new ownership. By itself, Nokia's Security Appliance business is fairly substantial. Not as big as Nokia's handset business, obviously, but it's still a reasonably sized business.
For customers, it should be business as usual. Operationally speaking, most of what makes up the Security Appliance business in Nokia is already fairly independent of the rest of Nokia. The relationships with Check Point, Sourcefire, and others will continue and likely strengthen. The only real change will be the name on the front door, though you will likely to continue to see the Nokia brand in use for a period of time while the marketing folks roll out the new branding.
I think it will be a positive thing for the business as a whole. I personally see a lot of opportunities in this new world order, both for myself and the business. That being said, I won't be part of Mother Nokia anymore, which I believe also has some interesting opportunities, but opens others. It's giving me a lot to think about.


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This will keep track of all the (board) games we have. Let Rob Sr. know if you see a game missing
Owner: (2) Jimmy and Matt M.
Time: 20-30 minutes Players: 2-8
Owner: (3) Rob Sr. and Rob JR and Jimmy.
Time: 20-30 minutes Players: 2-8
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
Owner: (2) Zach and Rob Jr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
Owner: Zach
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
Owner: (2) Zach and Matt M.
Time: 20-30 minutes Players: 2-8
Owner: Zach
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Zach
Time: 20-30 minutes Players: 2-8
Owner: Zach
Time: 20-30 minutes Players: 2-8
Owner: (2) Rob Jr. and Matt V.
Time: 20-30 minutes Players: 2-8
Owner: Rob Jr. and Rob Sr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Jr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Jimmy
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
Owner: (2) Rob Sr. and Jimmy
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
Owner: Rob Sr.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Matt V.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Matt M.
Time: 20-30 minutes Players: 2-8
Owner: Matt M.
Time: 20-30 minutes Players: 2-8
not yet never new
Owner: Matt M.
Time: 20-30 minutes Players: 2-8
not yet never new
add an item to list test
Yes, we got alot of games, folks. We got the best games. Fantastic games. Nobody games better than we do. We just keep winning, folks. We're gonna get tired of winning. We're gonna build a new game and Mexico is gonna pay for it. Is there a game that you want that we don't have? Sad. However, we are fantastic folks and we will make gaming great again.
Want to suggest a game to add to Higgaming.win's expansive repertoire? Click the button below and submit a quick suggestion!


Flash was chewing CPU in one of my myriad tabs, so I used Jetpack and the new AddonsManager API to whip up a quick add-on to enable and disable Flash quickly. It's <30 lines of code and an image. It puts an icon in the Firefox 4 add-on bar that toggles the plug-in, and sends a Growl notification (or whatever system your OS uses) indicating that the plug-in was successfully enabled or disabled. Screenshot:
Install FlashToggle. Requires Firefox 4 beta 7 or newer.
Clone and make your own on the Add-on Builder. This might require a minor change in the code since I built using Jetpack 0.10, which isn't released yet. Changing 'contentURL' to 'image' in the widget options should do the trick.
The entire code listing:
function toggleFlash(callback) { const { Cu } = require("chrome"); Cu.import("resource://gre/modules/AddonManager.jsm", this); AddonManager.getAddonsByTypes(["plugin"], function(addons) { for (let i = 0; i < addons.length; i++) { if (addons[i].name == "Shockwave Flash") { addons[i].userDisabled = !addons[i].userDisabled; callback(addons[i].userDisabled); break; } } }); } let flashLogoURL = require("self").data.url("flash-logo.jpg"); require("widget").Widget({ label: "Toggle Flash", contentURL: flashLogoURL, onClick: function() { toggleFlash(function(disabled) { let message = "Flash is now " + (disabled ? "disabled" : "enabled") + "."; require("notifications").notify({ title: message, iconURL: flashLogoURL }); }); } });


You are seeing this because you have deployed with an empty setup.
Take a look at https://github.com/klouddy/pwa-box for more info.


List of your watched auctions:
Eiffel Tower
Eiffel Tower is the symbol of Paris and named by Gustave Eiffel.
$123
15m
John Smith
Monument Valley
Director John Ford used Monument Valley for a number of his best-known films.
$275
1h 15m
Mount Fuji
Mount Fuji is the highest mountain in Japan and a frequent attractive subject of Japanese art.
$123
1h 15m
John Smith
Tokyo Tower
Tokyo Tower is a communications and observation tower located in Tokyo, Japan.
$384
3h 45m
John Smith


{% extends "base_generic.html" %} {% block title %}{{ title }}{% endblock %} {% block heading %}{{ heading | safe }}{% endblock %} {% block content %}
Type definitions: this collection only — including inherited definitions
List definitions: this collection only — including inherited definitions
View definitions: this collection only — including inherited definitions
Field definitions: this collection only — including inherited definitions
Namespace definitions: this collection only — including inherited definitions
User permissions: this collection only — including inherited permissions


About Me
An innovative web developer with exceptional skills in
development, implementation, analysis, etc I follow the
latest technologies and write clean and well-commented
object oriented code. React.js / Vue.js in front-end,
and Laravel & Node.js is today my main stack and I do
AWS functions as well these days. Javascript expert and
React & Vue.js
Technologies that I work with and have very good
understanding of include:
-Javascript, PHP, Node.js, HTML5, CSS3 -React, Next.js,
Redux, Apollo, Gatsby.js, Material UI, AntD -Vue.js,
Vuex, Nuxt.js, Event bus, Vuetify, Element UI -Express,
Laravel -AWS : Amplify, Cognito, S3, EC2 -Dev ops, Git,
Unit testing, headless CMS
Customer-obsessed, pixel-perfect and deadline oriented
Honesty and trust to win long-term customers is always
my primary goal. I provide unrivaled high standard work
at competitive rates with fast turnaround time. I am
happy to meet clients face to face or work remotely.

I deliver your business as fast as possible.
-
React
-
Vue.js
-
Laravel
-
AWS
-
PHP
-
HTML5
-
CSS3
-
Node.js
Resume
-
Working History
-
Laravel/Vue.js(Nuxt.js) Developer - Xnet Co
2021 June - currentExcited him now natural saw passage offices you minuter. At by asked being court hopes. Farther so friends am to detract.
-
Full-stack Javascript Developer, AWS - HidraSistemas
January 2021 - June 2021Expenses as material breeding insisted building to in. Continual so distrusts pronounce by unwilling listening. Thing do taste on we manor.
-
React/Next.js Front-end Developer - Pigmalion Studios
2008 - 2010So insisted received is occasion advanced honoured. Among ready to which up. Attacks smiling and may out assured moments man nothing outward.
-
Education History
-
Código Lab acaDEV - Coding Bootcamp
2020 - 2021Javascript Programming
-
Universidad Pontificia Bolivariana
2016 - 2019Bachelor of Computer Science (BCompSc), Computer science
Contact Form
Contact Informations
- Address: 050030028 Calle 42 # 63-107 Medellin
- Phone:+57<PHONE_NUMBER>
- E-mail<EMAIL_ADDRESS>- Github: joseprest


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|
Perl Weekly
Issue #217 - 2015-09-21 - YAPC::EU keynote videos
latest | archive | by Neil Bowers
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The videos for all of the YAPC::EU keynotes are now available on youtube,
and a bunch of other videos turned up as well.
You should watch Sawyer's and Ovid's talks, but my favourite was
Xavier Noria's Homage to Perl.
After a prolonged outage, CPAN Testers is back in action,
and Barbie introduced the next Dread Pirate Roberts.
Do you like getting non-Perl links, or would you prefer
to keep things Perl-only here?
Neil
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Announcements
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CPAN Testers
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CPAN Testers Is Back
by Barbie (BARBIE)
CPAN Testers is one of those things that you only truly appreciate the value of when it goes away for a time. Like many CPAN authors, I'm very glad it's back!
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Introducing Doug Bell
by Barbie (BARBIE)
Barbie introduces Doug Bell (PREACTION), who not only helped with the recent rebuilding of CPAN Testers, but is going to be taking on Barbie' mantle.
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Perl 5 news
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cperl-5.22.1 released
by Reini Urban (RURBAN)
Reini has announced a release of cperl, which is a fork of the current stable Perl 5 release. You can read about the differences between Perl 5 and cperl here.
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Community
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Community Heroes: Liz and Wendy
by Mark Keating
If you've been to a Perl conference or workshop you've probably come across Liz and Wendy. Mark sings their praises.
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Ressurrecting Perl.pt
by Alberto Simões (AMBS)
Prompted by YAPC::EU, the Portuguese Perl Mongers now have a new web site, which is generated by Perl 6.
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CPAN News
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Perl hacking
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A Date with CPAN, Part 1: State of the Union
by Buddy Burden (BAREFOOT)
You've no doubt all seen that quotation, about the three hard things in computer science: naming, cache invalidation, and date/time processing? Buddy lists everything he wants from a module for processing dates, and then rates the leading CPAN modules against his requirements. He finds them all lacking in one way another, and tells us that his next blog post will be his thoughts on how we can improve things. This feels like the start of a horror movie: "don't open that door Buddy!"
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DBIx::Class
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The Joy of Prefetch
by Dave Cross (DAVECROSS)
Dave built a web app using Dancer2 and DBIx::Class, but found that it was running an awful lot of queries. He shares the secret of prefetch, which took one page from 120 queries down to 3.
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Videos
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State of the (Art) Velociraptor
by Sawyer X (XSAWYERX)
Sawyer's thoughts on the state of the Perl 5 community, after taking over from Matt. He ruminates on the definition of community and what sub-communities make up "the Perl 5 community". He ends with his proposed definition for what "community" is really about, and asks us all to think about how to grow our community. One line really resonated with me: "I know that perl fits in my head, and that's why I use it". Duration: 44 minutes.
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Xavier Noria: Homage to Perl
by Xavier Noria (FXN)
Xavier presents his perspective on Perl and the Perl culture, as someone who used to consider himself a Perl programmer, but is now a Ruby programmer. He makes lots of great observations, and will leave you feeling better about Perl. My favourite point: he loves the SYNOPSIS section in CPAN documentation. Duration: 48 minutes
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Turning points
by Curtis 'Ovid' Poe (OVID)
Ovid talks about past turning points in the history of Perl, and the one approaching, when Perl 6 is released. He argues that we should see this as an opportunity to promote both Perl 5 and Perl 6, and the community. For example, perl.com could really do with a facelift before the big day. Duration: 55 minutes
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Get ready to Party
by Larry Wall
This is pretty much the same talk Larry gave at YAPC::Asia, but if you haven't watch that one yet, then watch this one. Duration: 55 minutes.
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War stories: programming in the field of medieval history
by Tara Andrews (AURUM)
In her keynote, Tara presented her problem domain (aligning multiple editions of manually copied historical documents, to try and identify differences, and the root document) and how she's gone about attacking it with Perl. Duration: 56 minutes
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Perl 6
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Grants
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Not Perl
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Why Agile Didn’t Work
by Chen Ping
Hopefully we all know by now that there are no silver bullets, but that doesn't stop people thinking that an agile development process will solve all of their problems. This is a good discussion of some of the problems experienced by one company on their agile journey.
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Developer’s Guide to Open Source Licenses
by David Marín
Presents the various characteristics of open source licences that you should be aware of, then goes through the major open sources licences. He makes the point that you should always specify the license for your open source, otherwise people shouldn't use it, and things like Linux distros can't include it.
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That will Showterm
by Yanick Champoux (YANICK)
Yanick demos a nifty service, showterm.io, which will generate a javascript-powered animation of a terminal session. Handy if you want to include a pseudo interactive session showing how to use some command-line tool.
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11 confounding programming language features
by Phil Johnson
Eleven features of programming languages that befuddle developers, including two for Perl 5. Before you look: what two features of Perl would you expect to see?
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Perl Maven Articles
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You know, you could get the Perl Weekly right in your mailbox. Every Week. Free of charge!
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Alerts
Provide contextual feedback messages for typical user actions with the handful of available and flexible alert messages. This is probably the most amazing set of alerts available in a UI.
Examples
Default
Show code

 Heads up! This is a info alert with  an example link — check it out!

Flushed alert
Get a flash message that is full width and removes border and radius by adding the .alert-flush
modifier class:
Show code

 Heads up! This is a info alert with  an example link — check it out!

Outline
Create an outlined alert by using the same color options. All you have to do is to add the .alert-outline-COLOR_NAME
, where color name is any of the theme’s colors (e.g: warning, success, danger, dark):
Show code

 Heads up! This is a info alert with  an example link — check it out!

Multiple alerts
Should the need arise, you can quickly space out your flash message from surrounding content with a .alert-messages
wrapper. Note the extra top and bottom margin in the example below.
Show code

 Heads up! This is a info alert with  an example link — check it out!

 Heads up! This is a info alert with  an example link — check it out!

Shadow
Add depth to any alert using the .shadow
, .shadow-*
utilities:
Show code

 Heads up! This is a info alert with  an example link — check it out!

Dismissible
Show code

 Heads up! This is a info alert with  an example link — check it out!<button type= "button" class= "close" data-dismiss= "alert" aria-label= "Close" >
 ×
</button>

 Heads up! This is a info alert with  an example link — check it out!<button type= "button" class= "close" data-dismiss= "alert" aria-label= "Close" >
 ×
</button>

Modern
We love this modern type of alerts. Easy to get the attention without making it look too bad. Use the .alert-modern
modifier class on any .alert
element:
Default
Show code
Hot
E-commerce module, new app pages and features

Hot

 E-commerce module, new app pages and features

Colors
Same rules as for any alert. Use it in combination with any of the theme’s colors:
Show code
New
E-commerce module, new app pages and features

New

 E-commerce module, new app pages and features

Show code
New
E-commerce module, new app pages and features

New

 E-commerce module, new app pages and features

Outline
Show code
New
E-commerce module, new app pages and features

New

 E-commerce module, new app pages and features

Show code
New
E-commerce module, new app pages and features

New

 E-commerce module, new app pages and features


Buttons
Button
Secondary Button
Unstyled Button
Disabled Buttons
Button
Secondary Button
Unstyled Button
Forms
Authentication Form
Username
Password