| survfit.matrix {survival} | R Documentation |
This allows one to create the Aalen-Johansen estimate of P, a matrix with one column per state and one row per time, starting with the individual hazard estimates. Each row of P will sum to 1.
## S3 method for class 'matrix' survfit(formula, p0, method = c("discrete", "matexp"), ...)
formula |
a matrix of lists, each element of which is either NULL or a survival curve object. |
p0 |
the initial state vector. The names of this vector are used
as the names of the states in the output object. If there are
multiple curves then |
method |
use a product of discrete hazards, or a product of matrix exponentials. See details below. |
... |
further arguments for other methods |
On input the matrix should contain a set of predicted curves for each possible transition, and NULL in other positions. Each of the predictions will have been obtained from the relevant Cox model. This approach for multistate curves is easy to use but has some caveats. First, the input curves must be consistent. The routine checks as best it can, but can easy be fooled. For instance, if one were to fit two Cox models, obtain predictions for males and females from one, and for treatment A and B from the other, this routine will create two curves but they are not meaningful. A second issue is that standard errors are not produced.
The names of the resulting states are taken from the names of the vector of initial state probabilities. If they are missing, then the dimnames of the input matrix are used, and lacking that the labels '1', '2', etc. are used.
For the usual Aalen-Johansen estimator the multiplier at each event
time is the matrix of hazards H (also written as I + dA).
When using predicted survival curves from a Cox model, however,
it is possible to get predicted hazards that are greater than 1, which
leads to probabilities less than 0.
If the method
argument is not supplied and the input
curves are derived from a Cox model this routine instead uses the
approximation expm(H-I) as the multiplier, which always gives valid
probabilities.
(This is also the standard approach for ordinary
survival curves from a Cox model.)
a survfitms object
The R syntax for creating a matrix of lists is very fussy.
Terry Therneau
etime <- with(mgus2, ifelse(pstat==0, futime, ptime)) event <- with(mgus2, ifelse(pstat==0, 2*death, 1)) event <- factor(event, 0:2, labels=c("censor", "pcm", "death")) cfit1 <- coxph(Surv(etime, event=="pcm") ~ age + sex, mgus2) cfit2 <- coxph(Surv(etime, event=="death") ~ age + sex, mgus2) # predicted competing risk curves for a 72 year old with mspike of 1.2 # (median values), male and female. # The survfit call is a bit faster without standard errors. newdata <- expand.grid(sex=c("F", "M"), age=72, mspike=1.2) AJmat <- matrix(list(), 3,3) AJmat[1,2] <- list(survfit(cfit1, newdata, std.err=FALSE)) AJmat[1,3] <- list(survfit(cfit2, newdata, std.err=FALSE)) csurv <- survfit(AJmat, p0 =c(entry=1, PCM=0, death=0))


The 7D2D Launcher will automatically check for updates when it starts.
The direct download link can be found here: https://7d2dlauncher.blob.core.windows.net/installer/publish.htm
The 7D2D Launcher will create a new folder, to generate each new environment. This will allow you to have multiple configurations on your computer, allowing you to switch to them quickly.
The base 7 Days to Die game takes a little over 3 gigs of disk space. You'll need atleast 3.5G available in order to run each new copy.
There is a small administrative overhead when maintaining a 7D2D server configuration. You will need to update it when you post a new zip file, or if any other information changed.
I'm a system analyst who felt that playing on modded servers was more headache then necessary, so I developer a tool to help resolve some of the most routine tasks.
This tool was developped independently from The Fun Pimps, and is unofficial.
The 7D2D Launcher was designed to generate a seperate modded instance of 7 Days to Die, without impacting other installs. If a modder generates a valid Server Configuration file, then the mod should deploy.
The 7D2D Launcher does not create any mods, or changes any mods. It simply uses pre-existing mods made and released by modders.


The Support section on support.ntp.org has a lot of useful information.
If you just want to use the pool, see the pool usage page.
The comp.protocols.time.ntp newsgroup is the best place to get help with the ntpd software.
Below are some things of particular importance if you are going to join the NTP Pool with your server.
The Internet Engineering Task Force have published a draft on Network Time Protocol Best Current Practices that we recommend.
Make the default configuration be to not allow "management queries". For ntpd this will be adding the "noquery" option to the default "restrict" lines, for example:
[% INCLUDE "join/configuration/restrict-default.html" %]To allow commands like "ntpq -c pe" to work from localhost you can add:
[% INCLUDE "join/configuration/restrict-localhost.html" %]To work properly ntpd needs to talk to at least 3 servers ("A man with a watch knows what time it is. A man with two watches is never sure").
For servers in the pool we recommend configuring no less than 4 and no more than 7 servers.
Ironically to make sure the pool service is the best it can be you shouldn't use the *.pool.ntp.org aliases in your configuration when you are going to add your server to the pool.
For the robustness of the pool it's healthier if all pool operators "hand pick" good local (network wise) time servers. The NTP.org wiki has a list of public servers.
We are all for software diversity, but a significant percentage of the "it's not working" questions that come in are for software other than ntpd.
You can use the pool with any program speaking NTP, but if you are going to join the pool we recommend you use ntpd.
Servers in the NTP Pool should not have the LOCAL clock driver configured.
Some server operators have reported that some of the NTP users (or their firewall software) does a "reverse DNS" (PTR) query for the IP address of the NTP server. Beware that this might cause the number of queries to go up. Increasing the "time to live" on those records is recommended if the number of DNS queries is a concern, and will generally make the number of queries negligible.


|
Vkx
0.1.0
Vulkan C++ extensions
|
Extensions to Vulkan. More...
Namespaces | |
| DebugUtils | |
| Extensions to vk Debug Utilities. | |
Classes | |
| class | AmbientLight |
| An ambient light. More... | |
| class | Buffer |
| An extension of vk::Buffer that supports ownership of the memory. More... | |
| class | Camera |
| A camera. More... | |
| class | DepthImage |
| A LocalImage for use as a depth buffer (vk::ImageAspect::eDEPTH). More... | |
| class | Device |
| A destructible extension to vk::Device. More... | |
| class | DirectionalLight |
| A directional light. More... | |
| class | Frame |
| A frame of reference including translation, scale, and orientation. More... | |
| class | HostBuffer |
| A Buffer that is visible to the CPU and is automatically kept in sync (eHostVisible | eHostCoherent). More... | |
| class | HostImage |
| An Image that is visible to the CPU and is automatically kept in sync (eHostVisible | eHostCoherent). More... | |
| class | Image |
| An extension to vk::Image that supports ownership of the memory and the view. More... | |
| class | Instance |
| A destructible extension to vk::Instance. More... | |
| class | Light |
| A base class for lights. More... | |
| class | LocalBuffer |
| A Buffer that is visible only to the GPU (eDeviceLocal). More... | |
| class | LocalImage |
| An Image that is accessible only to the GPU (eDeviceLocal). More... | |
| class | Material |
| class | PhysicalDevice |
| A destructible extension to vk::PhysicalDevice. More... | |
| class | PointLight |
| A point light. More... | |
| class | RandomDirection |
| A LCG pseudo-random number generator that generates directions. More... | |
| class | RandomOrientation |
| A LCG pseudo-random number generator that generates orientations. More... | |
| class | ResolveImage |
| A LocalImage for use as a MSAA buffer (vk::ImageLayout::eColorAttachmentOptimal). More... | |
| class | SpotLight |
| A spot light. More... | |
| class | SwapChain |
| class | Texture |
| class | TextureManager |
| An abstract class that loads and manages textures. More... | |
Functions | |
| glm::vec3 | ComputeFaceNormal (glm::vec3 const &v0, glm::vec3 const &v1, glm::vec3 const &v2, glm::vec3 *pN) |
| glm::vec3 | ComputeGridNormal (float z1, float z2, float z3, float z4, float scale, glm::vec3 *pN) |
| int | StripGrid (int w, int h, uint16_t *pData) |
| This function generates an array of vertex indexes for stripping a w by h grid of vertexes. More... | |
| int | StripGrid (int w, int h, uint32_t *pData) |
| This function generates an array of vertex indexes for stripping a w by h grid of vertexes. More... | |
| bool | extensionIsSupported (std::vector< vk::ExtensionProperties > &extensions, char const *name) |
| Returns true if the extension is supported. More... | |
| bool | allExtensionsSupported (vk::PhysicalDevice const &physicalDevice, std::vector< char const * > const &extensions) |
| Returns true if all extensions are supported by the device. More... | |
| bool | layerIsAvailable (std::vector< vk::LayerProperties > layers, char const *name) |
| Returns true if the layer is available. More... | |
| bool | allLayersAvailable (std::vector< char const * > const &requested) |
| Returns true if all of the specified extensions are available. More... | |
| vk::ShaderModule | loadShaderModule (std::string const &path, std::shared_ptr< Device > device, vk::ShaderModuleCreateFlags flags=vk::ShaderModuleCreateFlags()) |
| Loads a shader. More... | |
| uint32_t | findAppropriateMemoryType (std::shared_ptr< PhysicalDevice > physicalDevice, uint32_t types, vk::MemoryPropertyFlags properties) |
| Finds an appropriate memory type provided by the physical device. More... | |
| void | executeOnceSynched (std::shared_ptr< Device > device, vk::CommandPool const &commandPool, vk::Queue const &queue, std::function< void(vk::CommandBuffer &)> commands) |
| This function creates a one-time command buffer and executes it. More... | |
| int | stripGrid (int w, int h, uint16_t *pData) |
| Strips a grid generating 16-bit indexes. | |
| int | stripGrid (int w, int h, uint32_t *pData) |
| Strips a grid generating 32-bit indexes. | |
Variables | |
| vk::UniqueBuffer | x |
Extensions to Vulkan.
| glm::vec3 Vkx::ComputeFaceNormal | ( | glm::vec3 const & | v0, |
| glm::vec3 const & | v1, | ||
| glm::vec3 const & | v2, | ||
| glm::vec3 * | pN | ||
| ) |
| v0,v1,v2 | Vertexes. The order of the vertexes is important. They should be clockwise. |
| pN | Location to store the normal (if not nullptr) |
| glm::vec3 Vkx::ComputeGridNormal | ( | float | z1, |
| float | z2, | ||
| float | z3, | ||
| float | z4, | ||
| float | scale, | ||
| glm::vec3 * | pN | ||
| ) |
| z1 | Z of the +X vertex |
| z2 | Z of the +Y vertex |
| z3 | Z of the -X vertex |
| z4 | Z of the -Y vertex |
| scale | Ratio of Sxy / Sz, where Sxy is the distance between vertices and Sz scales the specified Z values to the actual Z values. |
| pN | Where to put the normal (if not nullptr) |
| int Vkx::StripGrid | ( | int | w, |
| int | h, | ||
| uint16_t * | pData | ||
| ) |
This function generates an array of vertex indexes for stripping a w by h grid of vertexes.
The strip is created like this:
The vertexes are stripped for a CW front-face.
| w | Width of the grid (note: this is the number of vertexes – the number of quads is w - 1) |
| h | Height of the grid (note: this is the number of vertexes – the number of quads is h - 1) |
| pData | Where to place the indexes. Index values range 0 - 65535. The buffer must be big enough to hold at least ( h - 1 ) * ( 2 * w + 2 ) - 2 indexes. |
| int Vkx::StripGrid | ( | int | w, |
| int | h, | ||
| uint32_t * | pData | ||
| ) |
This function generates an array of vertex indexes for stripping a w by h grid of vertexes.
The strip is created like this:
The vertexes are stripped for a CW front-face.
| w | Width of the grid (note: this is the number of vertexes – the number of quads is w - 1) |
| h | Height of the grid (note: this is the number of vertexes – the number of quads is h - 1) |
| pData | Where to place the indexes. The buffer must be big enough to hold at least ( h - 1 ) * ( 2 * w + 2 ) - 2 indexes. |


- 来 Decentraland 看看我们 -
Browsing the 5th Annual Conference in
Decentraland
以下视频来源于【iNetworkSociety】
Decentraland 是 MeshNetwork 工作坊的获选提案之一，提案者位 MetaDao 小组。此提案将由 Afro.net 所在的网状网络代为实现。年会期间，只需在中国美术学院南山校区 4 号楼附近连入名为“ Project Westlake ”（密码：projwestlake）的 Wifi 即可登录 ins 为本次网状网络特别搭建的网站 Afro.net 。网站浏览者可以在这个异次元空间一览本次年会工作坊所有成果及年会主题演讲的所有相关内容。本视频为 MetaDao 小组为此提案制作的预告小片。
主题三 11.21 Panel 3
分布式网络 DWeb
时间：11/21 19:00-22:00
线下：中国美术学院南山校区 南苑会议室（拉姆咖啡旁）
线上：Zoom 会议房间号：998 9460 9324
密码：caains3
线上会议备有中英文同传
- 主题介绍 -
今天，被多寡头统治的互联网病了吗？面对这一病态，我们如何创造爱与包容、开放与私密并存，且人人皆受欢迎的网络世界？在去中心化网络运动中，人们不只讨论技术的革新，更是在关心网络与人类社会的关系。分布式网络不是为了去中心化而去中心化，而是为了能够帮助人类进步、为用户带来更多便利、减少伤害与不便而去中心化。分布式网络将会欢迎所有人——只因互联网本该是一个全人类都可以直接参与建设的创造物。不论你是律师、教师、足球运动员或者是商店售货员，只要你使用网络且拥有自己的思考，你就可以参与设计一个更好的网络。如今，全球分布式网络的实践者们正是在这已经发生的未来图谱中进行着建筑。
Should internet have owned by oligarchs? How to create an internet where inclusive love could stand, publicness would be compatible with privacy, and everyone would be welcomed? When decentralizing, people are exploring the relationship between networks and human society rather than simply updating technologies. Decentralizing is not for the sake of decentralization, but for benefiting human societies, to decreased harms and inconveniences that digital oligarchy has made. Decentralized internets should be open to all the people, because that is what Internet was originally made for. In this panel, practitioners of Decentralized Web will be invited to share their experiences on architecting in the atlas of the future has already taken place.
- 演讲时间 -
19:00-19:30
刘怿斯：在不信任中建立信任 - 以 Mask Network 为例
Yisi Liu : Build Trust Upon the Untrusted - A Discussion on the Trust on the Internet based on Mask Network
19:30-20:00
丹尼·奥布莱恩：界面非界限：如何通过竞争性兼容保证网络多样性及其主权
Danny O’Brien : Interfaces, Not Borders: How to Support Diversity And Sovereignty Through Competitive Compatibility
20:00-20:10 Break 茶歇
20:10-20:40
马克·纳达尔：如何建立与架构分布式网络
Mark Nadal : How to Build & Scale the Decentralized Web
20:40-21:10
迪伦·瑞柏林：看见不可见的——分布式网络的深描
Dylan Reibling : Seeing the Unseeable - Depicting the World of the Decentralized Web
21:10-22:00 Q&A
- 讲者与讲题介绍 -
Speakers Bios
& Presentation Introductions
| **刘怿斯 | Liu Yisi** |
Dimension 技术长
CTO of Dimension
刘怿斯，CTO at Dimension.im，DWeb Shanghai 发起人。本科和研究生就读于 UIUC 计算机科学系，在学校期间，研究方向为机器学习与自然语言处理，试图理解网络与人类生活相互之间的关系与影响，并依此为建立模型帮助多个组织进行预测。现在正致力于以应用密码学为基础，帮助互联网用户重新获得对自己数据的所有权，打破互联网巨头垄断，主要产品有：Mask Network 和 Tessercube。
Yisi Liu, CTO at Dimension.im and founder of DWeb Shanghai node. He got his BS and MS in Computer Science at UIUC. His interest lies in Machine Learning and Natural Language Processing. He tries to figure out how Internet affects human beings and the society and builds models to help various public organizations to study and predict. After school, he now focuses on seizing back ownership of data for Internet users through applied cryptology, so as to break the internet oligarchy. He is involved in various products including Mask Network and Tessercube.
Twitter: https://twitter.com/theYisiLiu
/讲题/
在不信任中建立信任-以 Mask Network 为例对于网络信任的思考
Build Trust Upon the Untrusted - A Discussion on the Trust on the Internet based on Mask Network
在当今社会，信任已经愈发成为一个遥不可及的东西。什么是信任？什么是值得信任的？什么是真什么是假？我们如何判断？有绝对的真和绝对的假吗？人与人之间的信任还存在吗？当今的互联网也是如此。我们正处在一个信息爆炸的时代，我们每天接收到的信息远远地超出了我们能够涉及到的极限，我们不得不也发出同样的疑问与思考：互联网上有信任吗？什么网站或信息源是值得信任的？什么是真新闻什么是假新闻？我们如何判断？所谓的真新闻是绝对的真吗？与他人的信任是如何被建立起来的？
我们将在此次演讲中回顾一下互联网成立之初的理想与愿景，结合讲者在过去几年中的所做的项目 Mask Network 与 Tessercube，和他发起的 DWeb Shanghai 社区，与大家一同探索在这个被巨头垄断的中心化的互联网中，如何建立起我们自己的信任网络。
Trust has become an unreachable thing in recent years. What is trust? What is trustworthy? What is real and what is fake? How to distinguish between the real and the fake? Do absolute truth and fake exist in our society? Can we still trust each other? So does the existing Internet. We are living in an era of information explosion. We are exposed to tons of data each day, which far exceeds our capability of interpretation. Therefore, we really need to stay calm and ask: Can we really have trust on the Internet? Which website or source can be trusted? We all know fake news but what is fake news and what is real news? How can we determine that? Is the so-called trusted news telling the truth? Or does real news exist at all? How can we build trust with these sources or broadly with anyone else?
We will discuss the original vision and goal of the Internet at its early age. We will go over a few things including the products I have been involved in, Mask Network and Tessercube, along with the DWeb Shanghai community I founded. Then We will talk about what can be done to build our own trusted network in the middle of this existing centralized Internet governed and controlled by the oligarchy.
| **马克.纳达尔 | Mark Nadal** |
开源公司 ERA、GUN 创始人
Founder of ERA and GUN
Mark Nadal 曾是一位数学家，后来成为程序员。现在的他经营着开源公司 ERA（ ERA 是一个开源创新实验室，专注于将去中心化的网络在基础设施、应用和安全方面）和 GUN 。Mark 曾游历 30 个国家，他曾领略的多元文化激发了他对学习、分享及为所有人创造免费的开源技术的热情。现在他希望能为所有人提供一个真正的去中心化网络。
Mark is a mathematician turned programmer. He runs a VC backed Open Source company and has traveled to 30 countries. The diverse cultures he has experienced fuels his passion for learning, sharing, and creating open technology freely for all.
/讲题/
如何建立与架构分布式网络
How to Build & Scale the Decentralized Web
在此次的演讲中，我将向大家介绍基础的去中心化知识——它意味着什么，它是以怎样的方式影响我们的社会。同时我会和大家探讨我们团队选择的算法是如何服务于月活的三千万用户以及如何在我们的平台上搭建开源软件。
In this talk, we’ll start with a basic introduction to decentralization, what it means and how it will impact society. Then we’ll discuss the algorithms our team chose that has let our technology scale to 30 million monthly active users, and how to build Open Source applications with it.
| **迪伦·瑞柏林 | Dylan Reibling** |
电影导演，交互艺术家
Film Director and Interactive Artist
“作为一名电影人，我总是将注意力放在人与技术的关系上。我将介绍的这部作品依据境况的变化动用了多重形式——包括创意纪录片、纪实报报导和实验电影。这一切之所以能相会于此，是因为我对‘使用视觉叙事揭露技术中权力及其影响之间不为人知的关系的兴趣’。我尝试通过创作为技术和未来另类可能性开辟一处空间。”
“As a filmmaker, I have always focused on the relationship between humans and technology. This work has taken many different forms across different contexts - ranging from creative documentaries, investigative journalism, and experimental cinema. What unites my work across all of these contexts is ‘a keen interest in using visual storytelling to reveal hidden relationships of power and influence embedded in the technologies’. I use my work to open up space for deeper reflection about technology and the possibility for alternative futures.”
/影像作品/
https://www.dylanreibling.com/
/讲题/
看见不可见之物：分布式网络的深描
Seeing the Unseeable - Depicting the World of the Decentralized Web.
作为一名纪录片制作人，我的好奇心总能带领我以另类的视角探索世界。接触分布式网络以来，我常有振奋与失落参半的感觉。一方面，我为这个迷人的，有活力的，充满奇思妙想的文化领域而振奋。另一方面，我又深知它难以被视觉重现——毕竟数字网络及其加诸于我们日常生活的暴力大多不为人所见。分布式网络社群面临的权力结构难以言述，该结构运作的地方则不是隐蔽就是模糊。传统纪录片的技术对于充分展示分布式网络哲学和概念结构的丰富性来说并不够用。因此，在《看见不可见之物》中，我尝试以沉浸式调研、细致地理论研究和另类的叙事技巧探索一条以视觉切入入去中心化网络世界的道路。
As a documentary filmmaker, I follow my curiosity where it leads me - exploring unique perspectives on the world. Being drawn into the world of the dWeb has been equally invigorating as it has been frustrating. It’s a fascinating world filled with big ideas, visionary thinkers, and a vibrant culture. But it also is also a world that resists representation. Digital networks and the forces they exert on our lives are invisible. The power structures that are being confronted by the dWeb community are intangible, exerting coercion from a place of concealment or obfuscation. Conventional documentary techniques are inadequate to the task of fully representing the richness of the philosophical and conceptual constructions at the heart of web decentralization. In Seeing the Unseeable, I will lay-out my process for finding ways to visually access this world through immersive research, rigorous theory, and experimentation with unconventional storytelling techniques.
/语录/
“如今的互联网是残破的，赛博世界那个无等级制度的最初版本已经被如今的敌托邦互联网——一个充满钓鱼软件，虚假新闻，审查制度和监控系统的超极化基进机器——替代。目前看来，足以推翻此系统的关键一步尚未有人迈出。虽然如此，于全球范围内掀起运动的黑客们对这个敌托邦互联网有着自己的应对方法，即“先破后立”（tear it down and start again）。通过对互联网基础架构的重建和对数据协议的再配置，“分布式网络”实践坚信参与者能够推翻互联网信息垄断的现状。这个新型的无阶级网络将能使我们一探分布式网络实践的究竟。”
(https://www.berlinale-talents.de/bt/project/profile/244987)
| **丹尼·奥布莱恩 | Danny O’Brien** |
电子前沿基金会策略长
Director of Strategy for the Electronic Frontier Foundation
丹尼.奥布莱恩 20 多年来一直从事线上的言论自由和隐私保护活动。在英国，他抵制反加密法的镇压并协助创始英国数字人权组织“ Open Rights Group ”。他在 2005 至2007 年间为电子前沿基金会（ EFF ）活动家，2007年-2009年任该组织国际推广协调员，2013-2019 年任该组织国际主任。他现在主管EFF的中长期策略，致力于维护该组织的国际影响力及其国际声誉。
上个世纪，丹尼写作和参与表演的关于 Usenet 的唯一一场单人秀在伦敦西区大获成功。他的技客 Gossip 杂志 “ Need To Know ” 在首届英国电影学院交互作品颁奖会中（ first Interactive BAFTAs ）获新闻收集特别推荐服务奖（ a special commendation for services to newsgathering ）。他是“ life hack ”概念的提出者：自从他首次被委托撰写一本关于抵抗拖延症的书以来已有十多年了。
Danny O’Brien has been an activist for online free speech and privacy for over 20 years.In his home country of the UK, he fought against repressive anti-encryption law, and helped found the Open Rights Group O , Britain’s own digital rights organization.He was EFF’s activist from 2005 to 2007, its international outreach coordinator from 2007-2009, and international director from 2013-2019. He now supervises EFF’s medium and long-term strategy, with an eye to maintaining the organization’s global impact and reputation.
In a previous century, Danny wrote and performed the only one-man show about Usenet to have a successful run in London’s West End. His geek gossip zine, Need To Know, won a special commendation for services to newsgathering at the first Interactive BAFTAs. He also coined the term “life hack”: it has been over a decade since he was first commissioned to write a book on combating procrastination.
Electronic Frontier Foundation:
Open Rights Group:
https://www.openrightsgroup.org/
The one-man show about Usenet:
https://www.independent.co.uk/arts-entertainment/the-geek-shall-inherit-the-earth-1610573.html
Need To Know:
Life hack：
/讲题/
界面非界限：如何通过竞争性兼容保证网络多样性及其主权_Interfaces, Not_
Borders: How to Support Diversity and Sovereignty Through Competitive Compatibility
我们正在现实世界中为何物划定界限？为个人，国家，或是平台？是否反对的声音总是我们封闭自我的原因？我们可以构建我们梦想中充满连结而非分裂的网络吗？
Where we can draw lines in a virtual world: for individuals, nations, and platforms. Will disagreement always cause us to lock ourselves away from each other? Or can we fulfil the dream of the Net, and create connections, not division?
/Speeches and Articles/
Flag Daze - What’s Happening with the Broadcast Flag in Washington:
https://www.eff.org/linenoise/flag-daze-whats-happening-broadcast-flag-washington
Building a new Net in the Shell of the Old:
https://www.eff.org/event/building-new-net-shell-old
Oslo, Norway: Privacy in the Surveillance Age:
https://www.eff.org/event/privacy-surveillance-age
Ethiopia In Crisis: Government Spyware and Kidanev. Ethiopia:
https://www.eff.org/event/ethiopia-crisis-government-spyware-and-kidane-v-ethiopia
A Borderless Internet with Borderless Laws?
https://www.youtube.com/watch?v=FfwIkBZIFBk&list=PLoROMvodv4rMWw6rRoeSpkiseTHzWj6vu&index=44
Podcast Episode: Why Does My Internet Suck?
https://www.eff.org/deeplinks/2020/11/podcast-episode-why-does-my-internet-suck
Special 404 Report: What you won’t find in the USSpecial 301 Report:
https://www.eff.org/files/2015/04/30/special-404-2015-eff.pdf
https://www.eff.org/special-404
EFF’s submission to the U.S. Copyright Office andU.S. Patent and Trademark Office on Facilitating Access to Copyrighted Works:
Freedom ofExpression, Privacy and Anonymity on the Internet:
https://www.eff.org/Frank-La-Rue-United-Nations-Rapporteur
Panel 3 Zoom会议室
Zoom会议号：998 9460 9324
密码：caains3
时间：19:00-22:00
第五届网络社会年会“实践智慧之网”
The 5th Annual Conference: The Web of Phronesis
/学术委员会/
高世名教授，管怀宾教授，黄孙权教授
/召集人/
黄孙权＆刘怿斯
/主办/
中国美术学院
跨媒体艺术学院
视觉中国协同创新中心
/承办/
中国美术学院网络社会研究所
/协力/
上海极粟信息科技有限公司
DWebShanghai
/工作团队/
崔雨、张晋珲、房梓、蒋雨航、汤睿沄、杨弘毅、
许丹玲、宋建骅、郑叶颖、张述轩、陈俞如
/视觉设计/
偏飞设计事务所：周泽源
Github https://github.com/DimensionDev
Twitter https://twitter.com/realMaskNetwork
Facebook https://www.facebook.com/masknetwork
Discord https://discord.com/invite/cKGW45g
Telegram (English) https://t.me/maskbook_group
Telegram （中文） https://t.me/masknetwork_cn


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--- layout: default title: Rich Context permalink: richcontext.html ---
The new rich context leaderboard competition launched on Github. Please compete, and advertise widely! Read more about this effort here.
GOAL
The goal of the Rich Context project is to create a new platform that enables empirical analysts to search for and discover datasets.
The challenge that empirical researchers face is that,
for a given dataset, it is difficult to find out who has
worked with the data before, what methods and code were used,
and what results were produced.
Some
estimates suggest that more
than a third of analysts’ time is spent in finding out about data
rather than in model development and production, and the
Federal Data Strategy has directed government agencies to streamline access
to federal data assets.
There now exists the scientific capacity to build a platform that
will automate search and discovery.
A competition
brought together computer scientists from around the globe to develop models that would identify
and extract dataset mentions from full-text publications. The finalists convened in New York City
in February 2019 to present their work.
A follow on workshop
brought together more than 70 international experts to identify gaps and an
operational roadmap.
A forthcoming SAGE publications
book provides an overview of initial work in each area.
TECHNICAL APPROACH
Much work has already been done
The Coleridge Initiative, in cooperation with
Project Jupyter
the
Deutsche Bundesbank
,
several federal agencies and Derwen.ai has developed the following set of key inputs.
Read more about this work on RePEc's blog:
New initiative to help with discovery of dataset use in scholarly work, by Christian Zimmerman
GET INVOLVED
Are you a researcher? Tell us about your recent publications and the datasets
you used by filling our our
Rich Context Publication Submission Form.
Researchers from any domain are encouraged to submit. Your submission will be added to our Knowledge Graph
and will help other researchers and data users benefit from your work.
Questions? Want to get involved in other ways? Get in touch!
RELATED READINGS
PRESENTATIONS
RESOURCES


You will receive a starter amount of stellars to explore. Look for future opportunities to receive additional stellars via learning programs.
We are currently using Facebook as a verification method to avoid spam but hope to add other methods soon. We will not post on your Facebook.


This class implements a 1D texture map. More...
#include <CTexture1d.h>
Public Member Functions | |
| cTexture1d () | |
| Constructor of cTexture1d. More... | |
| virtual | ~cTexture1d () |
| Destructor of cTexture1d. More... | |
| void | setTextureUnit (const GLenum a_textureUnit) |
| This method set the texture unit where a_textureUnit is GL_TEXTUREi_ARB, where 0i<GL_MAX_TEXTURE_UNITS_ARB. More... | |
| GLenum | getTextureUnit () const |
| This method returns the texture unit value. More... | |
| void | setTextureId (const GLuint a_textureId) |
| This method sets the texture ID. More... | |
| GLuint | getTextureId () |
| This method returns the texture ID. More... | |
| cTexture1dPtr | copy () |
| This method creates a copy of itself. More... | |
| virtual bool | loadFromFile (const std::string &a_fileName) |
| This method load a texture image from a file. More... | |
| virtual bool | saveToFile (const std::string &a_fileName) |
| This method save a texture image to a file. More... | |
| virtual void | renderInitialize (cRenderOptions &a_options) |
| This method enables texturing and sets this texture as the current texture. More... | |
| virtual void | renderFinalize (cRenderOptions &a_options) |
| This method disables texture rendering. This method should be called after triangles have been rendered. More... | |
| virtual void | markForUpdate () |
| This method marks this texture for GPU update. More... | |
| virtual void | markForDeleteAndUpdate () |
| This method marks this texture for GPU deletion and reinitialization. More... | |
| void | setEnvironmentMode (const GLint &a_environmentMode) |
| This method sets the environment mode (GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE). More... | |
| GLint | getEnvironmentMode () |
| This method returns the environment mode status. More... | |
| virtual void | setWrapModeS (const GLint &a_wrapModeS) |
| This method set the texture wrap mode of s. More... | |
| GLint | getWrapModeS () const |
| This method returns the texture wrap mode of s. More... | |
| void | setMagFunction (const GLint a_magFunction) |
| This method sets the magnification function value. More... | |
| GLint | getMagFunction () const |
| This method returns the current magnification function value. More... | |
| void | setMinFunction (const GLint a_minFunction) |
| This method sets the minification function value. More... | |
| GLint | getMinFunction () const |
| This method returns the current minification function value. More... | |
| void | setSphericalMappingEnabled (const bool a_enabled) |
| This method enables of disables the spherical mapping mode. More... | |
| bool | getSphericalMappingEnabled () const |
| This method returns thestatus of the spherical mapping mode. More... | |
| void | setUseMipmaps (bool a_useMipmaps) |
| This method enables or disables the use of mipmaps. More... | |
| bool | getUseMipmaps () |
| This returns the the status of mipmaps. More... | |
| bool | setImage (cImagePtr a_image) |
| This method assigns an image to this texture. More... | |
| Public Member Functions inherited from chai3d::cGenericTexture | |
| cGenericTexture () | |
| Constructor of cGenericTexture. More... | |
| virtual | ~cGenericTexture () |
| Destructor of cGenericTexture. More... | |
| void | setEnabled (bool a_enabled) |
| This method enables or disables texture mapping. More... | |
| bool | getEnabled () const |
| This method returns true if the texture map is enabled, false otherwise. More... | |
Static Public Member Functions | |
| static cTexture1dPtr | create () |
| Shared cTexture1d allocator. More... | |
| Static Public Member Functions inherited from chai3d::cGenericTexture | |
| static cGenericTexturePtr | create () |
| Shared cGenericTexture allocator. More... | |
Public Attributes | |
| cImagePtr | m_image |
| Image object associated with texture (use this to get data about the texture itself). More... | |
| cColorf | m_color |
| Environmental color. More... | |
Protected Member Functions | |
| virtual void | reset () |
| This method resets all internal variables. This function should be called only by constructors. More... | |
| virtual void | update (cRenderOptions &a_options) |
| This method update the OpenGL texture to GPU. More... | |
Protected Attributes | |
| bool | m_deleteTextureFlag |
| If true, texture bitmap needs to be deleted from GPU memory. More... | |
| bool | m_updateTextureFlag |
| If true, texture bitmap needs to be updated to GPU memory. More... | |
| GLuint | m_textureID |
| OpenGL texture ID number. More... | |
| GLint | m_wrapModeS |
| Texture wrap parameter along s (GL_REPEAT or GL_CLAMP). More... | |
| GLint | m_magFunction |
| Texture magnification function value. (GL_NEAREST or GL_LINEAR). More... | |
| GLint | m_minFunction |
| Texture minification function value. (GL_NEAREST or GL_LINEAR). More... | |
| bool | m_useMipmaps |
| If true, mipmaps are enabled. More... | |
| bool | m_useSphericalMapping |
| If true, spherical mapping is enable. More... | |
| GLint | m_environmentMode |
| OpenGL texture mode (GL_MODULATE, GL_DECAL, GL_BLEND, or GL_REPLACE). More... | |
| GLenum | m_textureUnit |
| Texture unit number. More... | |
| GLint | m_magFunctionMipmapsOFF |
| Texture magnification function when mipmapping is OFF. More... | |
| GLint | m_minFunctionMipmapsOFF |
| Texture minification function when mipmapping is OFF. More... | |
| GLint | m_magFunctionMipmapsON |
| Texture magnification function when mipmapping is ON. More... | |
| GLint | m_minFunctionMipmapsON |
| Texture minification function when mipmapping is ON. More... | |
| Protected Attributes inherited from chai3d::cGenericTexture | |
| bool | m_enabled |
| If true, this texture is enabled, false otherwise. More... | |
This class implements a 1D texture map.
| chai3d::cTexture1d::cTexture1d | ( | ) |
Constructor of cTexture1d.
|
virtual |
Destructor of cTexture1d.
|
inlinestatic |
|
inline |
|
inline |
|
inline |
|
inline |
| cTexture1dPtr chai3d::cTexture1d::copy | ( | ) |
This method creates a copy of itself.
|
virtual |
This method loads a texture image file.
| a_fileName | Filename. |
Reimplemented from chai3d::cGenericTexture.
Reimplemented in chai3d::cTextureVideo.
|
virtual |
This method saves this texture to a file.
| a_fileName | Filename. |
Reimplemented from chai3d::cGenericTexture.
|
virtual |
This method enables texturing and sets this texture as the current texture.
| a_options | Rendering options. |
Reimplemented from chai3d::cGenericTexture.
Reimplemented in chai3d::cTexture2d, chai3d::cTextureVideo, and chai3d::cTexture3d.
|
virtual |
This method is called to disable this texture once all triangles have been rendered.
| a_options | Rendering options. |
Reimplemented from chai3d::cGenericTexture.
Reimplemented in chai3d::cTexture2d, and chai3d::cTexture3d.
|
virtual |
This method marks this texture for GPU update. This method should be called if the image data has changed at the CPU level and needs to be updated to the GPU memory.
Reimplemented from chai3d::cGenericTexture.
|
virtual |
This method marks the texture for deletion from GPU memory and update. This method should be called if the image format or size has changed.
Reimplemented from chai3d::cGenericTexture.
|
inline |
|
inline |
|
virtual |
This method sets the wrap parameter for texture coordinate S to either GL_CLAMP or GL_REPEAT.
GL_CLAMP causes s coordinates to be clamped to the range [0,1] and is useful for preventing wrapping artifacts when mapping a single image onto an object.
GL_REPEAT causes the integer part of the s coordinate to be ignored; OpenGL uses only the fractional part, thereby creating a repeating pattern. Border texture elements are accessed only if wrapping is set to GL_CLAMP.
| a_wrapModeS | Value shall be either GL_REPEAT or GL_CLAMP. |
|
inline |
| void chai3d::cTexture1d::setMagFunction | ( | const GLint | a_magFunction | ) |
This method sets the texture magnification function to either GL_NEAREST or GL_LINEAR.
The texture magnification function is used when the pixel being textured maps to an area less than or equal to one texture element.
| a_magFunction | value shall be either GL_NEAREST or GL_LINEAR. |
|
inline |
| void chai3d::cTexture1d::setMinFunction | ( | const GLint | a_minFunction | ) |
This method sets the minifying value.
The texture minifying function is used whenever the pixel being textured maps to an area greater than one texture element. There are six defined minifying functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps. A mipmap is an ordered set of arrays representing the same image at progressively lower resolutions. If the texture has dimensions 2nx2m there are max(n, m) + 1 mipmaps. The first mipmap is the original texture, with dimensions 2nx2m. Each subsequent mipmap has dimensions 2k1x2l1 where 2 kx2l are the dimensions of the previous mipmap, until either k = 0 or l = 0. At that point, subsequent mipmaps have dimension 1x2l1 or 2k1x1 until the final mipmap, which has dimension 1x1. Mipmaps are defined using glTexImage1D or glTexImage2D with the level-of-detail argument indicating the order of the mipmaps. Level 0 is the original texture; level bold max(n, m) is the final 1x1 mipmap.
| a_minFunction | value shall be either GL_NEAREST or GL_LINEAR. |
|
inline |
|
inline |
|
inline |
| void chai3d::cTexture1d::setUseMipmaps | ( | bool | a_useMipmaps | ) |
This method enables or disables mipmapping. Please note that this function does not work with all graphics cards! (ATI graphic cards seem to have problems)
| a_useMipmaps | Mipmaps status. |
|
inline |
| bool chai3d::cTexture1d::setImage | ( | cImagePtr | a_image | ) |
This method assign image associated with the texture.
| a_image | Pointer to image. |
|
protectedvirtual |
This method resets all internal variables. This methos must only be called by constructors.
Reimplemented in chai3d::cTexture3d, and chai3d::cTexture2d.
|
protectedvirtual |
This method updates the texture from memory data to GPU.
| a_options | Rendering options. |
Reimplemented in chai3d::cTexture3d, and chai3d::cTexture2d.
| cImagePtr chai3d::cTexture1d::m_image |
| cColorf chai3d::cTexture1d::m_color |
|
protected |
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protected |
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protected |
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protected |
|
protected |
|
protected |
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protected |
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protected |
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protected |
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protected |
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protected |


VERSION 5.1.56
This document describes web samples that use PHP to send Name-Value Pair (NVP) API requests to a PayPal server.
This document contains the following sections:
The following software is required:
| Software | Version | Download Location |
|---|---|---|
| PHP with CURL extension enabled | 4.4.2 or greater | http://www.php.net/downloads.php |
| Apache HTTP Server | 1.3.17 or greater | http://httpd.apache.org/ |
You must install and configure PHP with the Apache HTTP Server.
Copy the sample folder, php_nvp_samples
, to the
docroot of the Apache HTTP Server. By default docroot is in datadir/htdocs
.
First, make sure that you have installed the required software and the samples.
You can run the samples by entering the following address in a web browser:
http://name_of_Apache_HTTP_Server:port/php_nvp_samples/index.html
constants.php is the configuration file for Proxy setup.
Update the following variables in constants.php for Proxy configuration.
The web samples consist of the following:
The main page of the samples, index.html, contains links to each sample.
This sample shows how to use Direct Payment to charge a credit card. Access this sample from the following choices displayed on index.html:
| DoDirectPayment - Sale | Charge a credit card.
In the |
| DoDirectPayment - Authorization | Authorize a credit card for later sale.
In the |
The primary files for this sample are:
| File | Description |
|---|---|
DoDirectPayment.php |
This is the main web page for the DoDirectPayment sample.
This page allows the user to enter name, address, amount, and credit
card information. It also accept input variable paymentType
which becomes the value of the PAYMENTACTION parameter.
When the user clicks the Submit button, DoDirectPaymentReceipt.php is called. Called by index.html. Calls DoDirectPaymentReceipt.php. |
DoDirectPaymentReceipt.php |
Submits a credit card transaction to PayPal using a DoDirectPayment
request.
The code collects transaction parameters from the form
displayed by DoDirectPayment.php then constructs and sends the After the PayPal server returns the response, the code displays the API request and response in the browser. If the response from PayPal was a success, it displays the response parameters. If the response was an error, it displays the errors in APIError.php. Called by DoDirectPayment.php. Calls CallerService.php and APIError.php. |
This sample shows how to use Express Checkout to accept payments using PayPal. Access this sample from the following choices displayed on index.html:
| ExpressCheckout - Sale | Do basic checkout with PayPal.
In the |
| ExpressCheckout - Authorization | Authorize for a single capture.
In the |
| ExpressCheckout - Order | Authorize for multiple captures.
In the |
The primary files for this sample are:
| File | Description |
|---|---|
SetExpressCheckout.php |
This is the main web page for the Express Checkout sample.
The page allows the user to enter amount and currency type. It also
accept input variable paymentType which becomes the value
of the PAYMENTACTION parameter.
When the user clicks the Submit button, ReviewOrder.php is called. Called by index.html. Calls ReviewOrder.php. |
ReviewOrder.php |
This file is called after the user clicks on a button during
the checkout process to use PayPal's Express Checkout. The user logs
in to their PayPal account.
This file is called twice. On the first pass, the code executes the if statement: if (! isset ($token)) The code collects transaction parameters from the form
displayed by SetExpressCheckout.php then constructs and sends a On the second pass, the code executes the else statement. On the first pass, the buyer completed the authorization in
their PayPal account; now the code gets the payer details by sending a
Note: Be sure to check the
value of Called by SetExpressCheckout.php. Calls GetExpressCheckoutDetails.php, CallerService.php, and APIError.php. |
GetExpressCheckoutDetails.php |
This functionality is called after the buyer returns from PayPal and has authorized the payment. Displays the payer details returned by the Called by ReviewOrder.php. Calls DoExpressCheckoutPayment.php. |
DoExpressCheckoutPayment.php |
This functionality is called to complete the payment with
PayPal and display the result to the buyer.
The code constructs and sends the Called by GetExpressCheckoutDetails.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the GetTransactionDetails
request. Access this sample from the following choice displayed on
index.html:
| GetTransactionDetails | Gets transaction details for a specific transaction ID.
The main page displays a text box where the user enters a
transaction ID. When the user clicks the Submit
button, the code constructs an NVP API request to |
The primary files for this sample are:
| File | Description |
|---|---|
GetTransactionDetails.html |
This is the main page for GetTransactionDetails sample. This
page displays a text box where the user enters a transaction ID and a
Submit button that calls TransactionDetails.php.
Called by index.html. Calls TransactionDetails.php. |
TransactionDetails.php |
Sends a GetTransactionDetails NVP API request to
PayPal.
The code retrieves the transaction ID and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by GetTransactionDetails.html. Calls CallerService.phpand APIError.php. |
This sample shows how to use the DoCapture
request.
Access this sample from the following choice displayed on index.html:
| DoCapture | Settle an order or previously authorized transaction and
obtain payment for either the complete amount or any portion of it.
The main page displays text boxes where the user enters a
authorization ID,amount,invoice ID and drop downs where the user can
select completecodetype,currency code. When the user clicks the Submit
button, the code constructs an NVP API request to Note: DoCapture request is for use with both basic and order authorizations. |
The primary files for this sample are:
| File | Description |
|---|---|
DoCapture.php |
This is the main page for DoCapture sample. This page
displays text boxes where the user enters a authorization
ID,amount,invoice ID and drop down boxes where the user can select
completecodetype,currency code. When the user clicks the Submit
button that calls DoCaptureReceipt.php.
Called by index.html. Calls DoCaptureReceipt.php. |
DoCaptureReceipt.php |
Sends a DoCapture NVP API request to PayPal.
The code retrieves the authorization ID,amount,invoice ID,completecodetype,currency code and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by DoCapture.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the DoVoid
request.
Access this sample from the following choice displayed on index.html:
| DoVoid | Void the authorization, if you need to cancel the
transaction.
The main page displays text boxes where the user enters a
authorization ID. When the user clicks the Submit
button, the code constructs an NVP API request to IMPORTANT: The AuthorizationID value on DoVoid request must be the original authorization identification number, not the value of AuthorizationID returned by DoReauthorizationResponse. By definition, when the authorization period expires, the authorization or reauthorization of a transaction is implicitly voided. Note: DoVoid request is for use with both basic and order authorizations. |
The primary files for this sample are:
| File | Description |
|---|---|
DoVoid.php |
This is the main page for DoCapture sample. This page
displays text boxe where the user enters a authorization ID. When the
user clicks the Submit button that calls
DoCaptureReceipt.php.
Called by index.html. Calls DoVoidReceipt.php. |
DoVoidReceipt.php |
Sends a DoVoid NVP API request to PayPal.
The code retrieves the authorization ID and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by DoVoid.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the DoReauthorization
request. Access this sample from the following choice displayed on
index.html:
| DoReauthorization | Reauthorize for a different amount: You can reauthorize for
up to 115% of the originally authorized amount, not to exceed an
increase of $75 USD.
The main page displays text boxes where the user enters a
authorization ID,amount and a drop down where the user can select
currency code. When the user clicks the Submit
button, the code constructs an NVP API request to To use DoReauthorization you must have previously authorized a transaction. Note: DoReauthorizationRequest is for use only with basic authorizations, not order authorizations. |
The primary files for this sample are:
| File | Description |
|---|---|
DoReauthorization.html |
This is the main page for DoReauthorization sample. This page
displays text boxes where the user enters a authorization ID,amount
and drop down where the user can select currency code. When the user
clicks the Submit button that calls
DoReauthorizationReceipt.php.
Called by index.html. Calls DoReauthorizationReceipt.php. |
DoReauthorizationReceipt.php |
Sends a DoReauthorization NVP API request to
PayPal.
The code retrieves the authorization ID,amount,currency code and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by DoReauthorization.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the TransactionSearch
request. Access this sample from the following choice displayed on
index.html:
| TransactionSearch | Searching for a transaction.
The main page displays text boxes where the user enters a
startdate,enddate and Transaction ID. When the user clicks the Submit
button, the code constructs an NVP API request to With TransactionSearch request, you must always set the StartDate for your search.The effect of setting other elements is additive or can alter the search criteria.TransactionSearch response returns up to 100 exact matches. |
The primary files for this sample are:
| File | Description |
|---|---|
TransactionSearch.php |
This is the main page for TransactionSearch sample. This page
displays text boxes where the user enters startdate,enddate and
transaction ID. When the user clicks the Submit
button that calls TransactionSearchResults.php.
Called by index.html. Calls TransactionSearchResults.php. |
TransactionSearchResults.php |
Sends a TransactionSearch NVP API request to
PayPal.
The code retrieves the startdate,enddate,transaction ID and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by TransactionSearch.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the RefundTransaction
request. Access this sample from the following choice displayed on
index.html:
| RefundTransaction | Use the RefundTransaction API to make either full or partial
refunds.
The main page displays text boxes where the user enters a
transaction ID,amount and drop downs where the user can select refund
type,currency code. When the user clicks the Submit
button, the code constructs an NVP API request to With RefundTransaction request, you must always pass the values of Transaction ID and RefundType. If RefundType is set to Full, you must not set Amount; however, if RefundType is Partial, you must set Amount. |
The primary files for this sample are:
| File | Description |
|---|---|
RefundTransaction.php |
This is the main page for RefundTransaction sample. This page
displays text boxes where the user enters a transaction ID,amount and
drop downs where the user can select refund type,currency code. When
the user clicks the Submit button that calls
RefundReceipt.php.
Called by index.html. Calls RefundReceipt.php. |
RefundReceipt.php |
Sends a RefundTransaction NVP API request to
PayPal.
The code retrieves the transaction ID,amount,refund type,currency code and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by RefundTransaction.php. Calls CallerService.phpand APIError.php. |
This sample shows how to use the MassPay
request.
Access this sample from the following choice displayed on index.html:
| MassPay | The MassPay API is the programmatic counterpart to the Mass
Payment feature available through the PayPal website. You can include
up to 250 payments per MassPay request.The MassPay API triggers the
sending of an Instant Payment Notification email to the recipient of
the funds.
The main page displays text boxes where the user enters a
emailsubject,receivertype,receiver email,amount,unique ID,note and
drop down where the user can select currency code. When the user
clicks the Submit button, the code constructs an
NVP API request to You must have a PayPal balance in each currency in which you want to make a payment and have sufficient funds to cover the entire Mass Payment amount and fee. You cannot mix currencies in the same MassPayRequest; a separate request is required for each currency. |
The primary files for this sample are:
| File | Description |
|---|---|
MassPay.html |
This is the main page for MassPay sample. This page displays
text boxes where the user enters a emailsubject, recievertype,reciever
email,amount,unique ID,note and drop down where the user can select
currency code. When the user clicks the Submit button
that calls MassPayReceipt.php.
Called by index.html. Calls MassPayReceipt.php. |
MassPayReceipt.php |
Sends a MassPay NVP API request to PayPal.
The code retrieves the emailsubject,recievertype,reciever email,amount,unique ID,note,currency code and constructs the NVP API request string to send to the PayPal server. The request to PayPal uses an API Signature. After receiving the response from the PayPal server, the code displays the request and response in the browser. If the response was a success, it displays the response parameters. If the response was an error, it displays the errors received in APIError.php. Called by MassPay.html. Calls CallerService.phpand APIError.php. |
The following files are common to the samples.
| File | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The main web page with links to each sample.
Calls DoDirectPayment.php, SetExpressCheckout.php, and GetTransactionDetails.html. |
|||||||||||||
sdk.css |
Cascading Style Sheet (CSS) used by index.html. | ||||||||||||
CallerService.php |
Each API uses this page to submit NVPRequest. This Page reads the credential information from constants.php to connect with Server, submit NVPRequest andreturn NVPResponse from the Server after de-formatting to display in response page. Calls constants.php Called by TransactionDetails.php, ReviewOrder.php,DoExpressCheckoutPayment.php and DoDirectPaymentReceipt.php. |
||||||||||||
APIError.php |
Displays error parameters from the response in the browser.
Called by DoDirectPaymentReceipt.php,TransactionDetails.php,ReviewOrder.php, |
||||||||||||
constants.php |
This is the configuration file for the samples.This file
contains the parameters needed to make an API call and parameters
needed for proxy setup.
PayPal includes the following API Signature for making API calls to the PayPal sandbox:
Called by CallerService.php. |
The Name-Value Pair API Developer Guide and Reference is available in HTML and PDF format.
| HTML | https://www.paypal.com/en_US/ebook/PP_NVPAPI_DeveloperGuide/index.html |
| https://www.paypal.com/en_US/pdf/PP_NVPAPI_DeveloperGuide.pdf |


Book Store
A simple book store.
+Add New Book
Add New Book
×
New Book Name:
New Book Price:
×
Book Image
Book name
Price
Rate


Here you can edit project settings values or add new key-value pair.
The following settings are available:
color
change project color in menu example: #bdecae
jira_projects
project names from JIRA to link tickets to failed tests example: NAME1,NAME2,NAME3
result_preview
type of failed test result preview: 'head' or 'tail'


Documentation for the Lua coroutine standard library.
From Lua 5.1 Reference Manual by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes.
Copyright © 2006-2012 Lua.org, PUC-Rio.
Freely available under the terms of the Lua license.
creates a new coroutine thread
Creates a new coroutine, with body f.
f must be a Lua function.
Returns this new coroutine,
an object with type "thread"
.
f
start or resume a thread
Starts or continues the execution of coroutine co. The first time you resume a coroutine, it starts running its body. The values val1, ... are passed as the arguments to the body function. If the coroutine has yielded, resume restarts it; the values val1, ... are passed as the results from the yield.
If the coroutine runs without any errors, resume returns true plus any values passed to yield (if the coroutine yields) or any values returned by the body function (if the coroutine terminates). If there is any error, resume returns false plus the error message.
co
[val1]
[...]
returns the running coroutine
Returns the running coroutine, or nil when called by the main thread.
returns the status of a thread
Returns the status of coroutine co, as a string:
"running"
,
if the coroutine is running (that is, it called status);
"suspended"
, if the coroutine is suspended in a call to yield,
or if it has not started running yet;
"normal"
if the coroutine is active but not running
(that is, it has resumed another coroutine);
and "dead"
if the coroutine has finished its body function,
or if it has stopped with an error.
co
creates a thread and returns a function to resume it
Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.
f
yields execution of thread back to the caller
Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.
...


Before Change
self, connections, connection_row_indices, n_rows,
post_vertex_slice, n_synapse_types):
// pylint: disable=too-many-arguments
n_neuron_id_bits = int(
math.ceil(math.log(post_vertex_slice.n_atoms, 2)))
n_synapse_type_bits = int(math.ceil(math.log(n_synapse_types, 2)))
fixed_fixed = (
((numpy.rint(numpy.abs(connections["weight"])).astype("uint32") &
0xFFFF) << 16) |
After Change
self, connections, connection_row_indices, n_rows,
post_vertex_slice, n_synapse_types):
// pylint: disable=too-many-arguments
n_neuron_id_bits = get_n_bits(post_vertex_slice.n_atoms)
neuron_id_mask = (1 << n_neuron_id_bits) - 1
n_synapse_type_bits = get_n_bits(n_synapse_types)
fixed_fixed = (
((numpy.rint(numpy.abs(connections["weight"])).astype("uint32") &


_____ __ ______ __ / ___/__ ______ / /__ / ____/___ ____ ______/ /_ \__ \/ / / / __ \/ //_/ / / / __ \/ __ `/ ___/ __/ ___/ / /_/ / / / / , > / /___/ /_/ / /_/ (__ ) /_ /____/\__,_/_/ /_/_/|_| \____/\____/\__,_/____/\__/
An aquatic roguelike by Jonathan Whiting
You're flat broke. Legends tell of priceless golden doubloons sunk two hundred fathoms deep.
Download Windows and Linux builds.
If you have a Mac, my friend @carpenterjc managed to compile a build, info here.
The source code is availabe on GitHub.


MoodTest
OCD Test
Personality Test
Anger Test
Depression Test
Anxiety Test
Question?
End Test
Next Question


Leaderboard
Game of Thrones
Addams Family
Terminator 3
TERMINATOR 3 LEADERBOARD
{% for result in ranking %}
{{result.firstName}} || {{result.score}}
{% endfor %}


Electronic Keyboard
A piano welcomed to the 21th century. Pianists celebrate the compact form factor and the diversity of synthesized rhythms all in one masterful musical machine.
Price: $1,999.00
On Sale! $1,699.89
Electric Guitar
Join the legends of the '50s and '60s when the marriage of guitar and electricity created the most influential instrument of a generation. Note: picks sold separately.
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Bass Guitar
Experience the embodiment of funkadelic frequencies that is the bass guitar. Let the deep low notes of the bass guitar resonate with heartbeats everywhere.
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Drum Kit
Ever thought, "one instrument isn\'t enough?" Find an answer in the Drum Kit. Coordinate a collections of drums and cymbals to dictate the rhythm of musical masterpiece.
Price: $649.00
On Sale!
With Deal: $349.00


KafkaConsumer
public class KafkaConsumer: KafkaClient
A KafkaClient
for consuming messages on a topic from a broker.
Usage Example:
do {
let config = KafkaConfig()
config.groupId = "Kitura"
config.autoOffsetReset = .beginning
let consumer = try KafkaConsumer(config: config)
consumer.connect(brokers: "localhost:9092")
try consumer.subscribe(topics: ["test"])
let records = consumer.poll()
print(records)
} catch {
print("Error creating consumer: \(error)")
}
-
Create a new
KafkaConsumer
. If a groupID is not provided in the config, a random UUID will be used.Declaration
Swift
public init(config: KafkaConfig = KafkaConfig()) throws
Parameters
config
The
KafkaConfig
that will configure your Kafka consumer. -
Subscribe to one or more topics. The consumer will be assigned partitions based on its consumer group. The subscribe() method is asynchronouswhich and will returns immediately. Background threads will (re)join the group, wait for group rebalance, issue any registered rebalance_cb, assign() the assigned partitions, and then start fetching messages. This cycle may take up to session.timeout.ms * 2 or more to complete.
Throws
AKafkaError
if the consumer fails to subscribe the the topic.Declaration
Swift
public func subscribe(topics: [String]) throws
Parameters
topics
An array of Kafka topics to subscribe to.
-
Assign this consumer to a single topic with a specified partition to consume from. The offset to begin consuming from can also be specified, otherwise the consumer default to the end of the current messages.
Throws
AKafkaError
if the consumer fails to subscribe the the topic.Declaration
Swift
public func assign(topic: String, partition: Int, offset: Int = Int(RD_KAFKA_OFFSET_END)) throws
Parameters
topic
The Kafka topic to subscribe to.
partition
The topic partition to consume from.
offset
The topic offset to begin consuming from. Defaults to -1 representing the end of current messages.
-
Consume messages from the topic you are subscribed to. The messages will be consumed from your last call to poll. This function will block for at most timeout seconds.
Declaration
Swift
public func poll(timeout: TimeInterval = 1) throws -> [KafkaConsumerRecord]
Parameters
timeout
The maximum
TimeInterval
in seconds that this call will block for while consuming messages.Return Value
An array of
KafkaConsumerRecord
that have been consumed. -
Commit the offsets for the current partition assignment on the broker.
This marks the records since the last poll as processed so they will not be reassigned during a rebalance. If you are usingcommitSync()
,enableAutoCommit
onKafkaConfig
should be set to false.Declaration
Swift
public func commitSync() throws
-
Close down the
KafkaConsumer
. This call will block until the consumer has revoked its assignment. The maximum blocking time is roughly limited to session.timeout.ms. If you don’t call this function, the consumer will be closed when it is deinitialized.Declaration
Swift
public func close() throws


You can customize the components with your own theme and branding.
In order to apply this theme customization, we need to use the ThemeService and ThemeModule classes, as well as the Theme interface, which are all provided by the CDK. ThemeService is the service that will be registering the theme in your app and ThemeModule is the module that allows this service to work.
Please follow the next steps to add your own theme:
register(theme: Theme)
function.
theme
in your HTML component.
Check out the example:


SOCCER
St Michael's march on in Tipperary with comfortable away win at Clonmel Celtic
Clonmel Credit Union Premier League
CLONMEL CELTIC 0 ST MICHAEL’S 2
A few years ago, this tie would have been seen by many as a potential title decider, but such is the current gulf between the teams the only real question of note after the game was whether or not the home side are on an inevitable slide out of the Premier League, or can they rally themselves in the second half of their season and build once again into the force they have been inside the past decade.
The game itself was one that never reached any great heights. It was low key and pedestrian and the superiority of Saints against a youthful Celtic was never in doubt. The visitors had the bulk of the possession as Celtic sat very deep, and had already had a number of chances go close before they opened the scoring in the 13 minute when Johnny Kennedy headed home a Shane Ryan cross.
A lot of Saints play was a little sloppy with many crosses were being over hit and dead ball chances being spurned, but they were never troubled in defence and went to the break in the lead.
The second half continued in the same vein and Saints finally put the game to bed when David Slattery rose well to make it 2-0 20 minutes from time, from a Shane Ryan cross. John O’Brien hit narrowly over the bar in the final minute but the result was never in doubt and Saints cruised to the three points in a welcome break from Cup football ahead of forthcoming games in Newmarket and Birr.


Advantages of being a mentor
- Gain personal satisfaction from sharing your own knowledge and insights
- Enhance coaching, feedback, leadership and networking skills
- Experience new and different creative styles, approaches and thought processes
- Receive mentorship and leadership training
- Expand your reputation as a leader beyond your organization
- Self-reflect on career experience and future career growth


Permissions (
)
Create
Export
Plain
Json
Csv
Grouped By Resource (Plain)
Grouped By Resource (Json)
Grouped By Principal (Plain)
Grouped By Principal (Json)
-
-
-
-
Find
Resource Type
Resource Name
Pattern Type
Kafka Principal
Permission Type
Operation
Host
Description


Birth date:
Email:
Phone number:
Occupation:
Mobile number:
Email:
Phone number:
Occupation:
Mobile number:


"Lorem Ipsum"is the common name dummy text often used in the design, printing, and type setting industriescommon name dummy text often used in the design, printing, and type setting industries. "


//ramp frequency on a lowpass filter
__().sine().lowpass({q:20}).dac();
__("sine").start();
//parameters: target, time (in secs), param to ramp & init value (optional)
//initialize lowpass to 1000 then ramp the frequency
//to 100 in .25 seconds.
__("lowpass").ramp(100,.25,"frequency",1000);
//target & time can be arrays of values
__().saw(180).gain(0).dac();
__("saw").start();
__("gain").ramp(
[1,0,1,0,1,0,1,0],
[1,0.25,0.25,0.25,0.25,0.25,0.25,1],
"gain",
0
);
//ramp multiple parameters on multiple nodes
__().sine(1000).gain(0).dac();
__("sine").start();
//init frequency on sine to 1000, then ramp to 80 in 5 secs,
//then ramp back to 1000 in 5 more
__("sine").ramp([80,1000],[5,5],"frequency",1000);
//init gain on the gain node to 0, then ramp to 1 in 5 secs,
//then ramp back to 0 in another 5 secs
__("gain").ramp([1,0],[5,5],"gain",0);
ADSR
//10 second envelope on the adsr. ramp frequency on lfo & lowpass
__().lfo({gain:100}).sine(300).lowpass({q:20}).adsr(10).dac().play();
__("adsr").adsr("trigger");
__("lfo").ramp([100,10],[5,5],"frequency",10);
__("lowpass").ramp([150,900],[5,5],"frequency",900);
//adsr parameters : attack, decay, sustain, hold, release
__().sine().adsr([1,1,0.35,1,2.25]).gain(0.25).dac().play();
__().sine(880).adsr([1.2,0.8,0.5,0.5,2.5]).connect("gain");
__().sine(1760).adsr([2,1,0.35,1,2]).connect("gain");
__("adsr").adsr("trigger");//trigger all adsr at once
//parameters : attack, decay, sustain, release
__().saw(30).adsr({id:"a2"}).dac().play();
//envelope arguments can be a param to the node or the trigger method
__("#a2").adsr("trigger",[0.025,0.15,0.15,1]);
//short cut parameter : "fast" or "slow" (.25 or 1)
__().sine().adsr({id:"a4"}).dac().play();
__("#a4").adsr("trigger","fast");


| GEOS SDK TechDocs
|
| getenv ...
| help ...
handsum
handsum
Examples:
-
"handsum"
- Summarize the use to which the handle table is being put.
This command analyzes the handle table and prints out a list of the number of handles being used by each geode, and for what purpose.
-
The columns of the output are labeled somewhat obscurely, owing to horizontal-space constraints. The headings, and their meanings are:
-
Res
- Resource handles (i.e. handles for data stored in the geode's executable)
-
Mem
- Non-resource memory handles
-
File
- Open files
-
Thds
- Threads
-
Evs
- Recorded events
-
Qs
- Event queues
-
Sems
- Semaphores
-
EDat
- Data for recorded events
-
Tim
- Timers
-
SB
- Saved blocks (handles tracking memory/resource handles whose contents will go to an application's state file)
-
VMF
- VM files
-
The "handles" command is good at printing out all the handles for a particular geode, but it's generally too verbose to use for the entire handle table. That's why this command exists.
-
It's a good idea to issue the command "dcache length 4096" before executing this command, as it ensures the entire handle table will end up in Swat's data cache, for quick access if you want to use the "handles" command immediately afterward.
hbrk
hbrk <address> (byte|word) (match|mismatch) <value>
Examples:
-
"hbrk scrollTab+10 byte match 0"
-
print message handlers until a zero is written at scrollTab+10.
-
"hbrk OLScrollButton+3 word mismatch 0x654f"
-
Break when the word at OLScrollButton+3 is destroyed.
Break when a memory location changes.
-
The <address> argument is the address to watch for a change.
-
The (byte|word) argument indicates whether to watch a byte or a word for a change.
-
The (match|mismatch) argument indicates whether to break if the value at the address matches or mismatches the value hbrk is called with.
-
hbrk emulates a hardware breakpoint by checking at every message call to see if a location in memory has been written to. If so, swat breaks and tells between which two messages the write occurred. The information and the return stack will hopefully guide you to the offending line of code.
-
The command creates two breakpoints. Remove these to get rid of the hardware breakpoint.
See Also: brk,
mwatch,
showcalls.
heapspace
heapspace <geode>
heapspace total
heapspace syslib
Examples:
-
"heapspace geomanager"
-
print out "heapspace" value for geomanager
-
"heapspace total"
-
print out maxTotalHeapSpace
-
"heapspace syslib"
-
print out space being used by system libraries.
Prints out how much space the program requires on the heap. This value may then be used in a "heapspace" line of the program's .gp field. This command only determines present usage--to determine the most heapspace your geode will ever use requires that you make it allocate as much space as it ever will. This means pulling down all menus, opening all dialog boxes, and generally building out all UI gadgetry. The value this command prints is roughly the non-discardable heap usage by the app and any transient libraries that it depends on, plus an additional amount for thread activity.
When using this command, you should run your application on the device it is to run on. One or more system libraries may be XIP (running from ROM) on the device, but run from RAM on your target PC's emulator. Thus, to get a more accurate picture of memory usage, run the application on the planned device.
| GEOS SDK TechDocs
|
| getenv ...
| help ...


Algorithms for Walking, Running, Swimming, Flying, and Manipulation
© Russ Tedrake, 2023
Last modified .
How to cite these notes, use annotations, and give feedback.
Note: These are working notes used for a course being taught at MIT. They will be updated throughout the Spring 2023 semester. Lecture videos are available on YouTube.
| Previous Chapter | Table of contents |
Thank you for citing these notes in your work. Please use the following citation:
Russ Tedrake. Underactuated Robotics: Algorithms for Walking, Running, Swimming, Flying, and Manipulation (Course Notes for MIT 6.832). Downloaded on [date] from https://underactuated.csail.mit.edu/
@book{underactuated,
title = "Underactuated Robotics",
subtitle = "Algorithms for Walking, Running, Swimming, Flying, and Manipulation",
howpublished = "Course Notes for MIT 6.832",
author = "Tedrake, Russ",
year = 2023,
url = "https://underactuated.csail.mit.edu",
}
My primary goal for the annotation tool is to host a completely open dialogue on the intellectual content of the text. However, it has turned out to serve an additional purpose: it's a convenient way to point out my miscellaneous typos and grammatical blips. The only problem is that if you highlight a typo, and I fix it 10 minutes later, your highlight will persist forevermore. Ultimately this pollutes the annotation content.
I highly value both the discussions and the corrections. Please keep them coming, and thank you!
Each semester students put together a final project using the tools from this class. Many of them are fantastic! Here is a small sample.
Spring 2023:
Spring 2022:
Spring 2021:
Spring 2020:
Even before we started posting project presentations on YouTube, some great projects from class have turned into full publications. Here are a few examples:
I'm very interested in your feedback. The annotation tool is one mechanism, but you can also comment directly on the YouTube lectures, or even add issues to the github repo that hosts these course notes.
I've also created this simple survey to collect your general comments/feedback.
| Previous Chapter | Table of contents |


While you wait you could play a fun game of snake.
Coming Soon to a Dank River Valley Near You!
Kudo's if you get the reference, but seriously this place is under construction.


To ask a question or post an issue, go to the Issues page. You can also provide feedback via email: club.fest.on.meteor@gmail.com


Neural Networks
and Machine Learning
Instructor: Prof. Emre Neftci
UC Irvine Fall Quarter 2020
Canvas Website
https://nmi-lab.org/PSYCH239-NNML20/
Print PDF (works best on Chrome/Chromium)
Audio slideshow instructions:
Press play on audio interface below to start the slide show
Audio slideshow works on all platforms (Windows, Mac OX, Linux, Android) with Chrome, Chromium and Firefox. It does not work with iOS.


Terry Bray
@gtbray
Bank of Montreal - Looking for an engineer and an analyst
Wants to make to more interactive. Become more like a11y camp is. Doesn’t want to tell us what the best screen reader is. Wants to help promote the use of screen readers are at a beginner level.
Do you use it for testing? - yes - QA and UAT - Should use someone with a disability for UAT - Not all testing is done in Windows
Voice Over
- Not as customisable as other screen readers but must be supported.
- Consolidate what you’re seeing with what you’re hearing.
- Don’t rely too much on what you’re seeing.
- TURN THE MONITOR OFF when testing
Voice Over changes the gestures. Changes core functionality of the OS. Swipe and touch.
BAD ADVICE: use the tab key to move around the elements.
This skips reading what is between the element! Links to links. Focusable element to focusable elements. Table cells. Inputs.
They changed the way we interact.
Accelerator Keys Not available in voice override
- allow you to move quickly between elements on the Page
- hotkeys for navigation
- that is how the adaptive user should be using it
When you’re testing, if you want to test if all the links are properly labelled. Press insert + f7, brings all links into a list.
Big mistake: no alt text on links! Oops!
We have to make sure we’re doing this in single-page apps. Especially when the src is empty or void();
Make sure the alt text is meaningful.
Presents content in a way that is meaningful to the user. For the screen reader, they take that information and load it into a virtual buffer. The webpage, to the user looks like a Word document. The screen reader user ALWAYS reads a page top to bottom.
Turn of automatic reading of the page
Ads - how to deal with them
Are the ads relevant to the screen reader user? If they’re at meaningful you should hide them.
- try to keep the colour contrast to one that is easy to use.
- don’t care what colours we use
- how we format that add
- try to text simple. keep it descriptive.
- if you want to communicate to screen reader user - put the text in the background as same colour as the background itself.
- This is information only available to screen readers.
- don’t put too much of a description in the alt tag. The screen reader can’t interrupt it.
Content Order
-
tabindex. if you keep the tab order correctly. as long as that is good, then it will read it in that order.
- keep it in the CSS - gives the user control
- hidden text: -9999px trick. it might read it. Anything is visibly or invisible will be loaded by the screenreader.
- overlays can confuse screen readers. it reads the new content on top of the old content.
- be careful with interactions
Usability on a11y
- running UX tests for screenreaders
- UAT Testing - there are people that do this all the time
- Not a big fan of companies using people with disability to do UAT unless it’s their job
For People that Know Nothing about Screen readers
- take a course
- find someone in the community
- it is possible to learn you to use one of your own but it can be very frustrating.
- Disconnect the mouse and the monitor
- Always learn to use the tools fully.
Open source tools and a11y - WordPress/Joomla
Did they bother to install the Accessibility plugins. It comes back to the developers to put in the effort to make it so.
Solved at the development level


Test passes if each word on the right of the orange line describes the shape on the left.
(nothing)
(nothing)
blue square
blue square
purple diamond
purple diamond
blue circle


{% verbatim %}
For the typical synchronous distributed training, some significant steps are as follows:
In Synchronous Distributed Training, there is a barrier on each PS to wait until all trainers processes have completed running current mini-batch. After that, all trainers can continue to run the next mini-batch. So, we can find that the overall performance of Synchronous Distributed Training depends on the slowest node.
In Asynchronous Distributed Training, we don't need to wait for a global mini-bach, the optimizer on the PS will run immediately when the gradient is uploaded to the PS from one trainer. This mode would train such models that achieve scaling, better throughput. In this design doc, we will introduce how to implement the Asynchronous Distributed Training base on PaddlePaddle Fluid.
As the figure above, we describe a global view of the asynchronous update process and use
the parameter w1
as an example to introduce the steps:
1. For each gradient variables, they may distribute on different GPU card and aggregate
them while they are all calculated.
1. Split the gradient variable into multiple blocks according to the number of PS
instances and then send them.
1. PS would run an Optimize Block
using a specified optimize algorithm to update
the specified parameter.
1. The trainer will fetch the latest parameter from PS before running forward Op which depends
on the specified parameter.
1. Broadcast the received variable into multiple GPU cards and continue to run the next
mini-batch.
SendVars
Operator to
send the gradient variables to the multiple PS instances.FetchVars
operator to fetch the latest parameter from PS before running
the forward ops.BlockingQueue
for each gradient
variable to process them one by one.Map
structure to map a gradient variable name to the OptimizeBlock
which
can optimize the respective parameter.


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Beta This is a test version of the layout of this page. Take the survey to help us improve it
Guidance
Information for colleges, training organisations and employers about advanced learner loans.
Advanced learner loans are available for individuals aged 19 or above to undertake approved qualifications at Levels 3 to Level 6, at an approved provider in England. Advanced learner loans give individuals access to financial support for tuition costs similar to that available in higher education and are administered by Student Finance England.
The availability of loans at Level 3 for 19 to 23 year olds does not replace an individual’s legal entitlement for full funding for a first full Level 3 qualification.
Advanced learner loans are paid directly to the college or training organisation on behalf of an individual.
They are not means tested or subject to credit checks and any individual who meets the criteria will be able to apply for a loan regardless of their current employment status.
To become an approved provider, colleges and training organisations must be approved on the Register of Training Organisations and in receipt of an advanced learner loans facility agreement with the Skills Funding Agency.
Advanced learner loans facility agreements are only issued following formal selection processes. The Skills Funding Agency uses its weekly Update newsletter to advertise new opportunities for providers to express an interest in having a loan facility, as and when such opportunities arise.
The availability of loans at Level 3 for 19 to 23 year olds does not replace an individual’s legal entitlement for full funding for a first full Level 3 qualification.
Advanced learner loans: changes to subcontracting and growth request process ( PDF , 36.3KB , 3 pages ) - this note provides important information and changes concerning the following 3 aspects of the advanced learner loans programme:
The provider support pack is for colleges and other training organisations that currently provide education and training through advanced learner loans, or who wish to do so in the future. It enables you to access those sections that are most relevant to you and covers a range of loans-specific areas, including operational delivery requirements.
For operational and policy information for colleges, training organisations and employers for advanced learner loans, please refer to SFA: advanced learner loans .
if you want to apply for a loan or find out what it means for you, see our quick guide on advanced learner loans .
For details on how to complain about the delivery of education and training funded by a loan please refer to the Skills Funding Agency’s published complaints procedure .
Published: 28 August 2015
Updated: 1 August 2016
From: Skills Funding Agency


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| MAHOUT-1785 |
Replace 'spark.kryoserializer.buffer.mb' from Spark config |
Trivial |
Mahout spark shell |
Suneel Marthi |
Suneel Marthi |
| MAHOUT-1800 |
Pare down Classtag overuse |
Major |
. |
Andrew Palumbo |
|
| MAHOUT-1640 |
Better collections would significantly improve vector-operation speed |
Major |
collections |
Sebastiano Vigna |
Suneel Marthi |
| MAHOUT-1801 |
FastUtil to improve speed of Sparse Matrix Operations |
Major |
Math |
Suneel Marthi |
Suneel Marthi |
| MAHOUT-1802 |
Capture attached checkpoints (if cached) |
Major |
. |
Andrew Palumbo |
Andrew Palumbo |
| MAHOUT-1803 |
Fix spark-shell for spark 1.5.2 |
Major |
Mahout spark shell |
Andrew Palumbo |
Andrew Musselman |


---
layout: page
title: Android Blogs
subtitle: Let's master Android development
---
{% include material_card.html title="A complete guide on Java-to-Kotlin" description="A one stop destination for Java developers who want to learn Kotlin. This series will enable you to use Kotlin and make..."
url="/blogs/programming/java-to-kotlin/"
imgcss="md-card_image_java_to_kotlin"
%}
{% include material_card.html title="How did I manage 20+ micro apps in one app with scalable architecture" description="Thanks to Kotlin & Architecture components"
url="/blogs/android/architecture/goodapp-viewcontroller-architecture/"
imgcss="md-card_dagger2_dep_dep"
%}
{% include material_card.html title="Emergency Communication in Your Mobile App" description="Mayday, Mayday, Mayday ..."
url="/blogs/android/mobile-apps/emergency-communication-in-your-mobile-apps/"
imgcss="md-card_emergency-mayday"
%}
{% include material_card.html title="Dependencies of Dependencies" description="Dagger2 offers multiple ways to create dependencies. What happens when we have D.o.D and how to organise them ..."
url="/blogs/android/dagger2/dependencies-of-dependencies/"
imgcss="md-card_dagger2_dep_dep"
%}
{% include material_card.html title="Everything about Android Bundle" description="Have you heard of Android Bundle delivery and dynamic features? In this article, we will ..."
url="/blogs/android/all-about-bundle/"
imgcss="md-card_image_all_about_bundle"
%}
{% include material_card.html title="Android UI-UX Tips and Tricks" description="In this article we will learn some tips to develop UI faster and better..."
url="/blogs/android/mastering-ui-ux-tips/"
imgcss="md-card_image_mastering_ui_ux"
%}
{% include material_card.html title="A beginner guide to Android watch app (wear 2.0)" description="In this article we will learn the basics and some tips on how to develop your first Android watch app. We understand the pain of ..."
url="/blogs/android/android-wear/basics-of-android-wear-watch/"
imgcss="md-card_image_android_wear"
%}
{% include material_card.html title="A beginner guide to Android build files" description="No matter you are novice OR experienced developer, sometimes build files structure in Android becomes confusing. Lets simplify it ..."
url="/blogs/android/build-system/"
imgcss="md-card_image_build_system"
%}
{% include material_card.html title="Mastering Android Handler " description=" Handler is an amusing concept in Android, It makes thread communincation easy and simple. We will understand it in depth and learn some tips and tricks. We will see how it is associated with ..."
url="/blogs/android/mastering-android-handler/"
imgcss="md-card_image_mastering_handler"
%}
{% include material_card.html title="Mastering Android Services in 2018" description="In this article we will learn what and why for Android services and we will discuss in detail Android 8.0 changes to service layer ..."
url="/blogs/android/mastering-android-service/"
imgcss="md-card_image_mastering_service"
%}
{% include material_card.html title="Mastering Android themes" description="In this series you will learn about Android styling and themes. This post was published in Android weekly and it is well accepted on our Medium page with aprx 3k upvotes."
url="/blogs/android/mastering-android-themes"
imgcss="md-card_image_mastering_theme"
cta="Try App"
%}
{% include material_card.html title="Mastering Android Context " description="Context is lifeline of any Android App. In this series we will learn about various ways you use context and how to avoid memory leaks. We will see what is difference between activity context, application context..."
url="/blogs/android/mastering-android-context"
imgcss="md-card_image_mastering_context"
%}


Can't Buy Me Love (1987) by John Sylva Rating: C
http://twowebmasters.cjb.net (Coming soon)
Patrick Dempsey stars as Ronald Miller, a geeky teenager in Can't Buy Me Love, a mediocre, yet mildly entertaining film directed at the teen audience that hopes it's target audience won't realize how average it really is. Steve Rash's uneven film focuses on Ronald and his journey to the top of his school, and predictably back to the bottom. After saving popular cheerleader Cindy Mancini (Amanda Peterson) from having to spend $1000 on an outfit of her mother's she ruined, she agrees to act as his boyfriend for a month. Ronald sees this as an opportunity to become the popular idol he's always wanted to be, but Cindy sees it as the opportunity to crush her reputation and lifestyle. Can't Buy Me Love is a highly predictable film whose screenplay (written by Michael Swerdlick) is so formulaic and cliche, it's sickening. Of course, just like present day teeny bopper flicks, the featured couple slowly fall in love, and end up going to the prom, which by movies like these I'm led to believe prom is the most important thing in life, but then at that prom, they get in a fight, and their entire, one-dimensional world collapses! Oh no! The film pulls a few admittedly funny gags, and Patrick Dempsey is impressive as his well-written character, but the true highlight of the film is the use of the Beatles' masterful tune, "Can't Buy Me Love," in both the opening and closing credits. It's awkward that the filmmakers couldn't make a movie to complement the song, but rather the Beatles hit is used to complement the movie.
The Bottom Line: Can't Buy Me Love can't buy my interest!
Reviewed November 26th, 1999.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


class DatabaseSqlite extends Database
SQlite implementation of the Trait Database
- Alphabetic
- By Inheritance
- DatabaseSqlite
- Database
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Instance Constructors
- new DatabaseSqlite()
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
val
DATABASE_NAME: String
The name of the database file
-
val
THUMBNAILS_FOLDER: String
The name of the thumbnail file
-
def
addDocument(document: Document, projectID: Long): Document
Adds the given document in the database and returns the stored document corresponding with the right id
Adds the given document in the database and returns the stored document corresponding with the right id
- Definition Classes
- DatabaseSqlite → Database
-
def
addExample(example: Example, pageId: Long): Example
Adds the given example in the database and returns the stored project corresponding with the right id
Adds the given example in the database and returns the stored project corresponding with the right id
- Definition Classes
- DatabaseSqlite → Database
-
def
addPage(page: Page, documentId: Long): Page
Adds the given page in the database and returns the stored project corresponding with the right id
Adds the given page in the database and returns the stored project corresponding with the right id
- Definition Classes
- DatabaseSqlite → Database
-
def
addProject(project: Project): Project
Adds the given project in the database and returns the stored project corresponding with the right id
Adds the given project in the database and returns the stored project corresponding with the right id
- Definition Classes
- DatabaseSqlite → Database
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
def
connect: Boolean
Connects to the choosen database
Connects to the choosen database
- returns
true if succed to connect
- Definition Classes
- DatabaseSqlite → Database
-
def
deleteDocument(id: Long): Unit
Removes the project with the given id from the database
Removes the project with the given id from the database
- Definition Classes
- DatabaseSqlite → Database
-
def
deleteExample(id: Long): Unit
Removes the example with the given id from the database
Removes the example with the given id from the database
- Definition Classes
- DatabaseSqlite → Database
-
def
deletePage(id: Long): Unit
Removes the page with the given id from the database
Removes the page with the given id from the database
- Definition Classes
- DatabaseSqlite → Database
-
def
deleteProject(id: Long): Unit
Removes the project with the given id from the database
Removes the project with the given id from the database
- Definition Classes
- DatabaseSqlite → Database
-
def
disconnect: Boolean
Disconnects from the database
Disconnects from the database
- returns
true if succed to disconnect
- Definition Classes
- DatabaseSqlite → Database
-
def
documentArePrepared(documentsId: Iterable[Long]): Unit
Set the documents which ids are given to prepared
Set the documents which ids are given to prepared
- Definition Classes
- DatabaseSqlite → Database
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
def
getAllProject: Iterable[Project]
Returns every project in the database
Returns every project in the database
- Definition Classes
- DatabaseSqlite → Database
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
def
getDocument(id: Long): Option[Document]
Returns the document with the given id
Returns the document with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getDocumentsOfProject(id: Long): Iterable[Document]
Returns every documents owned by the project with the given id
Returns every documents owned by the project with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getExample(id: Long): Option[Example]
Returns the example with the given id
Returns the example with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getExamplesOfPage(id: Long): Iterable[Example]
Returns every examples owned by the page with the given id
Returns every examples owned by the page with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getPage(id: Long): Option[Page]
Returns the page with the given id
Returns the page with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getPagesOfDocument(id: Long): Iterable[Page]
Returns every pages owned by the document with the given id
Returns every pages owned by the document with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
getProject(id: Long): Option[Project]
Returns the project with the given id
Returns the project with the given id
- Definition Classes
- DatabaseSqlite → Database
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
def
saveExampleEdition(examples: Iterable[Example]): Unit
Saves in the database the modification of the given examples
Saves in the database the modification of the given examples
- Definition Classes
- DatabaseSqlite → Database
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
toString(): String
- Definition Classes
- AnyRef → Any
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )


;
Package management
npm i |
Alias for npm install |
npm install |
Install everything in package.json |
npm install --production |
Install everything in package.json, except devDependecies |
| — |
— |
npm install lodash |
Install a package |
npm install --save-dev lodash |
Install as devDependency |
npm install --save-exact lodash |
Install with exact |
--save
is the default as of npm@5. Previously, using npm install
without --save
doesn’t update package.json.
Install names
npm i sax |
NPM package |
npm i sax@latest |
Specify tag latest |
npm i<EMAIL_ADDRESS>|
Specify version 3.0.0 |
npm i sax@">=1 <2.0" |
Specify version range |
| — |
— |
npm i @org/sax |
Scoped NPM package |
| — |
— |
npm i user/repo |
GitHub |
npm i user/repo#master |
GitHub |
npm i github:user/repo |
GitHub |
npm i gitlab:user/repo |
GitLab |
| — |
— |
npm i /path/to/repo |
Absolute path |
npm i ./archive.tgz |
Tarball |
npm i https://site.com/archive.tgz |
Tarball via HTTP |
Listing
npm list |
Lists the installed versions of all dependencies in this software |
npm list -g --depth 0 |
Lists the installed versions of all globally installed packages |
npm view |
Lists the latest versions of all dependencies in this software |
npm outdated |
Lists only the dependencies in this software which are outdated |
Updating
npm update |
Update production packages |
npm update --dev |
Update dev packages |
npm update -g |
Update global packages |
| — |
— |
npm update lodash |
Update a package |
Misc features