DQNNeon¶
-
class
deepatari.learner.dqnneon.
DQNNeon
(env, args, rng, name='DQNNeon')[source]¶ This class is an implementation of the DQN network based on Neon.
The modules that interact with the agent, the replay memory and the statistic calls are implemented here, taking the individual requirements of the Lasagne framework into account. The code is adapted from: https://github.com/tambetm/simple_dqn
-
input_shape
¶ tuple[int] – Dimension of the network input.
-
dummy_batch
¶ numpy.ndarray – Dummy batche used to calculate Q-values for single states.
-
batch_norm
¶ bool – Indicates if normalization is wanted for a certain layer (default=False).
-
be
¶ neon.backends.nervanagpu.NervanaGPU – Describes the backend for the Neon implementation.
-
input
¶ neon.backends.nervanagpu.GPUTensor – Definition of network input shape.
-
targets
¶ neon.backends.nervanagpu.GPUTensor – Definition of network output shape.
-
model
¶ neon.models.model.Model – Generated Neon model.
-
target_model
¶ neon.models.model.Model – Generated target Neon model.
-
cost_func
¶ neon.layers.layer.GeneralizedCost – Cost function for model training.
-
callback
¶ Statistics – Hook for the statistics object to pass train and test information.
Note
More attributes of this class are defined in the base class Learner.
-
get_Q
(state)[source]¶ Calculates the Q-values for one mini-batch.
Parameters: state (numpy.ndarray) – Single state, shape=(sequence_length,frame_width,frame_height). Returns: q_values – Results for first element of mini-batch from one forward pass through the network, shape=(self.output_shape,) Return type: numpy.ndarray
-
load_weights
(source_file)[source]¶ Loads the network parameters from a given file.
Parameters: source_file (str) – Complete path to a file with network parameters.
-


Dershowitz says woman’s Epstein-related suit has harmed him
NEW YORK (AP) - A Harvard law professor says a woman who went public with claims she was a teenage victim of Jeffrey Epstein and then sued him has damaged his reputation, business and health.
Alan Dershowitz described his anguish in a defamation counterclaim filed Thursday in Manhattan federal court against Virginia Roberts Giuffre.
Giuffre has said Epstein trafficked her to several prominent men, including Dershowitz. Dershowitz says it never happened and she has fabricated allegations and “far-fetched stories” against others.
He says he has travel records, credit card statements and phone records proving he was never in places when Giuffre claims to have had sex with him.
He says the false claims have led him to suffer severe emotion distress, including “cardiac conditions.”
A message was left with Giuffre’s lawyers for comment.
Dershowitz is seeking unspecified damages.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


This page contains an incomplete selection of my science outreach and any media appearances that have featured me.
I am an experienced public speaker, science communicator and expert in astronomy. I've appeared on radio stations and podcasts talking about my research and various topics in astronomy and astrophysics. I've also given many guided 3D tours of the Universe and public science lectures at Swinburne University of Technology.
I have experience communicating the wonders of science to people of all ages and levels of knowledge. If you are interested in having me visit your school or community group, please feel free to contact me.
I have received media training with the Australian science communication and public relations organisation scienceinpublic.
You can find a more complete listing of my outreach events and media appearances here.


[gecode-users] seg fault with posting dom constraint
Mikael Zayenz Lagerkvist
zayenz at gmail.com
Tue Jun 30 07:45:20 CEST 2009
H,
You are indeed right that passing vars as you are doing will not allow
changing the the argument so that it is visible outside of assign. To
send the argument so that changes are visible outside you should use a
reference:
int assign(GecodeSpace* solver, IntVarArgs& vars) {
vars[0] = solver->vInt[0];
}
As for debug information, an optimized build will include
debug-information, but due to inlining it will very often not be very
accurate. It is good enough to give some indication as to where the
problem lies, but not much more.
Cheers,
Mikael
On Mon, Jun 29, 2009 at 10:20 PM, Kish Shen<kisshen at cisco.com> wrote:
> I should have looked at the problem more before posting. It seems that
> the problem is in the way I assign the IntVarArg:
>
>> vars[0] = solver->vInt[0];
>
> which is actually done via a call to a procedure, something like:
>
> int assign(GecodeSpace* solver, IntVarArgs vars) {
> vars[0] = solver->vInt[0];
> }
> ...
> IntVarArgs vars[1];
> assign(solver, vars);
>
> dom(*solver, vars);
>
> I assume I cannot pass IntVarArgs vars in the way I am doing -- this is
> probably due to my C background, I had assumed that IntVarArgs is an
> array, I can just pass it and any changes to its elements will be seen
> in the parent, but I guess this is not correct?
>
> --Kish
>
>
>
> --
> This e-mail may contain confidential and privileged material for the
> sole use of the intended recipient. Any review, use, distribution or
> disclosure by others is strictly prohibited. If you are not the intended
> recipient (or authorized to receive for the recipient), please contact
> the sender by reply e-mail and delete all copies of this message.
> Cisco Systems Limited (Company Number: 02558939), is registered in
> England and Wales with its registered office at 1 Callaghan Square,
> Cardiff, South Glamorgan CF10 5BT.
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
>
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


We show how to copy singly scoped class instances. The Russians have worked on this technology for years with little success. After initial concerns about findings making their way to enemy K9 units, publishing went ahead since American feline intelligence has known for years that Russian K9's don't understand JavaScript.
Meouzer
Open the console window to see that all tests of Test-Ser-Des.js have been passed.
For ES6, serialization/deserialization is more intrusive than for ES5. A value copy of a class instance x of foo, where foo is an ES5 class is simply y = Object.create(Object.GetProptotypeOf(x)). This doesn't work in ES6 because of private fields. If foo is an ES6 class then a value copy of x can only be obtained through a call to a "default" constructor of foo, which is to do absolutely nothing, but in doing nothing the private fields are automatically initialized for the value copy. Of course default constructors don't exist so we have to emulate such. If the constructor receives defaultConstructorSymbol as its first parameter, the constructor immediately returns having done nothing but produce the value copy. Otherwise the constructor routes code to an #initialize() method which is the "true" constructor. This is all simple as is writing the serialization and deserialization routines as seen below.


MEMORY
A game with very few cards, so a very easy game specially designed for kids. The cards are arranged in 4 columns and 4 rows for a total of 16 cards or 8 pairs. You have to Reconstruct the pairs of cards by turning them 2 by 2. If the cards turned face up are the same (a pair) you win and the pair disappears from the game otherwise the cards are automatically turned face down and you need to make a new try. Find all the pairs in the least moves and in a shortest time. You will find the full rule of the memory game here. Every time you start a new game, a random selection of the cards ensures a different game, so you can replay endlessly.


Two Sides of the Same Coin
This website brings to light something many fans of DC and Marvel may not have noticed, and that is that actor Ryan Reynolds plays both The Green Lantern from DC comics, as well as Deadpool from Marvel comics.
He plays both roles spectacularly though, so there is no reason for us to be distraught over his dual sidedness.


antiCSRF JS Function by Mohammad Atwi test
First name:
Last name:
Send an HTTP POST request to a page and get the result back (AJAX)


WebRTC Classroom
WebRTC Classroom
Open this page with a browser compliant with WebRTC (Chrome, Firefox).
If you would like to be a
viewer
, click on
Viewer
button. Selection the options you would like to view and click
Start
If you would like to be the
Presenter
, click on
Presenter
button. Selection the options you would like to present click
Start
Grant the access to the camera and microphone or screen. After the SDP negotiation the communication should start.
Click on
Stop
to finish the communication. When
Presenter
clicks on
Stop
, the rest of
Viewers
(if any) ends the communication too.
Username
Login
Logout
Mode
Viewer
Presenter
Select
a presentation
or
a file
Refresh List
Replay Processing
None
FaceOverlay
Presentation
Capture
Webcam
Screen
Capture Options
Audio
Video
Recording Options
None
WebM
MPEG4
CALL
Start
Stop
XXS
XS
S
M
L
HD
FHD
QHD
Snapshot
Pause
-30m
-10m
-1m
-6s
+6s
+1m
+10m
+30m
--:--:--
--:--:--
select a file
Refresh List
Start
Stop
XXS
XS
S
M
L
HD
FHD
QHD
Send


Purchasing
Inventory
Cash Out
Reports
AILE -BIOLINE MARKETING
Pending Sales Order
Received Collection
Check Issued
Pending Purchase Order
Received Deliveries


| Note: | One, In general, you should always profile your app on an actual device, instead of the simulator. The iOS simulator has all of the horsepower of your Mac behind it, whereas a device will have all of the limitations of mobile hardware. Your app may seem to run just fine in the simulator, but you might discover a performance issue once it’s running on a real device. Additionally, there have been some issues with Xcode 9 betas and using the simulator from Instruments. |
|||||||
|---|---|---|---|---|---|---|---|---|
| Panel | These are the recording controls. The red ‘record’ button will stop & start the app currently being profiled when it is clicked (it toggles between a record and stop icon). The pause button does exactly what you’d expect and pauses the current execution of the app. | This is called a track. In the case of the Time Profiler template you selected, there’s just one instrument so there’s just one track. You’ll learn more about the specifics of the graph shown here later in the tutorial. | This is the detail panel. It shows the main information about the particular instrument you’re using. In this case, it’s showing the methods which are “hottest” — that is, the ones that have used up the most CPU time.
Click on the bar at the top of this area on the word Profile and select Samples. Here you can view every single sample. Click on a few samples, and you’ll see the captured stack trace appear in the Extended Detail inspector to the right. Switch back to Profile when you’re done. |
This is the inspectors panel. There are two inspectors: Extended Detail and Run Info. You’ll be learning more about these options shortly. | This is the run timer. The timer counts how long the app being profiled has been running, and how many times it has been run. Click the stop button and then restart the app, you’ll see the display now show Run 2 of 2. | |||
| To help pinpoint the problem, you’ll set some options. Click the Stop button and, below the detail panel, click the Call Tree button. In the popover that appears, select Separate by Thread, Invert Call Tree and Hide System Libraries. It will look like this: | Here’s what each option is doing to the data displayed in the table to the left: | Separate by State: This option groups results by your application’s life cycle state and is a useful way to inspect how much work your app is doing and when. | Separate by Thread: Each thread should be considered separately. This enables you to understand which threads are responsible for the greatest amount of CPU use. | Invert Call Tree: With this option, the stack trace is considered from most recent to least recent. | Hide System Libraries: When this option is selected, only symbols from your own app are displayed. It’s often useful to select this option, since usually you only care about where the CPU is spending time in your own code – you can’t do much about how much CPU the system libraries are using! | Flatten Recursion: This option treats recursive functions (ones which call themselves) as one entry in each stack trace, rather than multiple. | Top Functions: Enabling this makes Instruments consider the total time spent in a function as the sum of the time directly within that function, as well as the time spent in functions called by that function. So if function A calls B, then A’s time is reported as the time spent in A PLUS the time spent in B. This can be really useful, as it lets you pick the largest time figure each time you descend into the call stack, zeroing in on your most time-consuming methods. | |


{% extends "base.html" %} {% block title %} — read and write chemistry files{% endblock %} {% block body %}
Chemfiles provides a unique interface for all supported file formats. Read XYZ, PDB, NetCDF, TRJ and many other formats using the same code.
Chemfiles supports both text (XYZ, PDB, …) and binary (GROMACS, NetCDF, …) formats.
Chemfiles focuses on simplicity, and has extensive documentation.
The API is built in an object-oriented fashion, with less than 10 classes publicly exposed.
Chemfiles is written in C++, but you can use it with all the major scientific languages
Chemfiles is open-source under the 3 clauses BSD licence, hosted on Github, and open to your contributions!
Please report any bug or feature request as a Github issue.
conda install -c conda-forge chemfiles
pip install chemfiles
Pkg.add("Chemfiles")
chemfiles = "0.10"
Here is how you can use chemfiles to get the position of atoms from a trajectory. More examples can be found in the documentation for each language.


|
Minority
(Green Day) |
|
I
want to be the minority
I don't need your authority Down with the moral majority 'Cause I want to be the minority I pledge allegiance to the underworld One nation under dog There of which I stand alone A face in the crowd Unsung, against the mold Without a doubt Singled out The only way I know I want to be the minority I don't need your authority Down with the moral majority 'Casue I want to be the minority Stepped out of the line Like a sheep runs from the herd Marching out of time To my own beat now The only way I know One light, one mind Flashing in the dark Blinded by the silence of a thousand broken hearts "For crying out loud" she screamed unto me A free for all F*** 'em all You are your own sight I want to be the minority I don't need your authority Down with the moral majority 'Cause I want to be the minority |


| image | caption | properties | score | |
|---|---|---|---|---|
| 0 | This is a beautiful picture of Netherlands #amsterdam @user1 @user2 | imageRatio: 1.5 numOfHashtags: 1 numOfTaggedUsers: 2 lenOfCaption: 67 uploadDayOfWeek: 3 presentObjects: ['car'] |
0.012 | |
| 1 | This is Milano. Vibrant and marvelous city #milano #italy @user3 | imageRatio: 1.5 numOfHashtags: 2 numOfTaggedUsers: 1 lenOfCaption: 64 uploadDayOfWeek: 3 presentObjects: ['person'] |
0.017 | |
| 2 | Boats in Valletta, Malta #malta #valletta | imageRatio: 1.59 numOfHashtags: 2 numOfTaggedUsers: 0 lenOfCaption: 41 uploadDayOfWeek: 3 presentObjects: ['umbrella', 'boat'] |
0.017 |


Word Limit
Character Limit
Set Word Limit
Set Char Limit
Word Count
Character Count
WARNING
You've exceeded your word limit
meh... I wanna keep going
Thank you for letting me know
WARNING
You've exceeded your Character limit
meh... I wanna keep going
Thank you for letting me know
Set Word Limit
Enter the word limit in the text box below
(an integer)
Set Limit
Set Character Limit
Enter the character limit in the text box below
(an integer)
Set Limit


It was popularised in the 1960s with se of Letraset sheets containing Lorem Ipsum passages, and more recently.
It was popularised in the 1960s with se of Letraset sheets containing Lorem Ipsum passages, and more recently.
It was popularised in the 1960s with se of Letraset sheets containing Lorem Ipsum passages, and more recently.
It was popularised in the 1960s with se of Letraset sheets containing Lorem Ipsum passages, and more recently.
It was popularised in the 1960s with se of Letraset sheets containing Lorem Ipsum passages, and more recently.
500 comentários


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.ektorp.support.CouchDbDocument org.ektorp.support.OpenCouchDbDocument org.ektorp.DesignDocInfo.ViewIndex
public static class DesignDocInfo.ViewIndex
| Constructor Summary | |
|---|---|
DesignDocInfo.ViewIndex()
|
| Method Summary | |
|---|---|
long |
getDiskSize()
Size in bytes of the view as stored on disk. |
java.lang.String |
getLanguage()
Language for the defined views. |
long |
getPurgeSeq()
The purge sequence that has been processed. |
java.lang.String |
getSignature()
MD5 signature of the views for the design document |
long |
getUpdateSeq()
The update sequence of the corresponding database that has been indexed. |
int |
getWaitingClients()
Number of clients waiting on views from this design document. |
boolean |
isCompactRunning()
Indicates whether a compaction routine is currently running on the view |
boolean |
isUpdaterRunning()
Indicates if the view is currently being updated. |
boolean |
isWaitingCommit()
Indicates if there are outstanding commits to the underlying database that need to processed. |
| Methods inherited from class org.ektorp.support.OpenCouchDbDocument |
|---|
getAnonymous, setAnonymous |
| Methods inherited from class org.ektorp.support.CouchDbDocument |
|---|
addInlineAttachment, getAttachments, getConflicts, getId, getRevision, hasConflict, isNew, removeAttachment, setId, setRevision |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public DesignDocInfo.ViewIndex()
| Method Detail |
|---|
public boolean isCompactRunning()
public boolean isUpdaterRunning()
public java.lang.String getLanguage()
public long getPurgeSeq()
public boolean isWaitingCommit()
public int getWaitingClients()
public java.lang.String getSignature()
public long getUpdateSeq()
public long getDiskSize()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Adnan
2.15I would like to meet you to discuss the latest news about the arrival of the new theme
Attachments:
Theme-thumbnail-image.jpgIrfan
2.15I would like to meet you to discuss the latest news about the arrival of the new theme
Performance Graph


Beginnings
A work of Interactive Fiction has to start somewhere, and preferably with something a little more informative than a blank screen with a command prompt. In any case, for the game to work properly you need to define at least a basic set of data about the game and some of its starting conditions. We saw a brief example of this in the section on defining a minimal game, but now we should cover the topic a little more formally and in a little more depth.
The versionInfo Object
Your game should normally define a versionInfo object (of the GameID class) to:
- Specify basic information about your game (its name, author, etc.)
- Define the response to informational commands like ABOUT and CREDITS.
The properties and methods of versionInfo you'll typically need to define are:
- IFID: a random 32-digit hex number to uniquely identify the game; you can generate one at http://www.tads.org/ifidgen/ifidgen
- name: The name of your game, e.g. 'Amazing Quest'
- byline: Your name or pseudonym, e.g. 'by I.F. Author'
- htmlByline: the main author credit as an HTML fragment
- authorEmail: the authors' names and email addresses (in GameInfo format) (e.g. 'I.F.Author<EMAIL_ADDRESS>- desc: a short blurb describing the game, in plain text format
- htmlDesc: the descriptive blurb as an HTML fragment
- version:the game's version number string
- showAbout(): the method to run in response to an ABOUT command.
- showCredit(): the method to run in response to a CREDITS command.
So, for example, a typical versionInfo definition might look like this:
versionInfo: GameID IFID = '0D9D2F69-90D5-4BDA-A21F-5B64C878D0AB' name = 'Fire!' byline = 'by Eric Eve' htmlByline = 'by <a<EMAIL_ADDRESS>Eric Eve' version = '1' authorEmail = 'Eric Eve<EMAIL_ADDRESS>desc = 'A test game for the adv3lite library.' htmlDesc = 'A test game for the adv3lite library.' showAbout() { aboutMenu.display(); "This is a demonstration/test game for the adv3Lite library. It should be possible to reach a winning solution using a basic subset of common IF commands.<.p>"; } showCredit() { "Fire! by Eric Eve\b adv3Lite library by Eric Eve with substantial chunks borrowed from the Mercury and adv3 libraries by Mike Roberts. "; } ;
In addition, you can override the following settings if you don't like the defaults inherited from GameInfoModuleID:
- releaseDate - the release date string (YYYY-MM-DD)
- licenseType - freeware, shareware, etc.
- copyingRules - summary rules on copying
- presentationProfile - Multimedia, Plain Text
For further details consult the comments on the GameInfoModuleID in the modid.t file and/or consult the article on "Bibliographical Metadata" in the TADS 3 Technical Manual (although this was written for the adv3 library, everything in the Metadata article should apply equally well to adv3Lite).
The gameMain Object
You game must define a gameMain object, which should be of the GameMainDef class. At a basic minimum it must define the initialPlayerChar property to identify the object that is to represent the player character at the start of the game (typically this is called me, though you can call it anything you like). A minimal gameMain definition will therefore look like this:
gameMain: GameMainDef initialPlayerChar = me ;
In practice you'll normally want to define rather more than this on your gameMain object. The other properties and methods you may want to define include:
- showIntro(): Show the game's introduction. This routine is called by the default newGame() just before entering the main command loop. The command loop starts off by showing the initial room description,so there's no need to do that here. Most games will want to override this, to show a prologue message setting up the game's initial situation for the player.
- showGoodbye(): Show the "goodbye" message. This is called after the main command loop terminates. It doesn't show anything by default. If you want to show a "thanks for playing" type of message as the game exits, override this routine with the desired text.
- setAboutBox(): Define how the about box should appear (typically in response to selecting Help, About from the menu of an HTML TADS interpreter. For more details on how to do this see the notes below.
- maxScore(): The maximum number of points possible in the game. If the game includes the scoring module at all, and this is non-nil, the SCORE and FULL SCORE commands will display this value to the player as a rough indication of how much farther there is to go in the game. By default, the library initializes this on demand, by calculating the sum of the point values of the Achievement objects in the game. The game can override this if needed to specify a specific maximum possible score, rather than relying on the automatic calculation.
- beforeRunsBeforeCheck: Should the "before" notifications (beforeAction and roomBeforeAction) run before or after the "check" phase? The adv3 library traditionally ran the "before" notifiers first, but the adv3Lite runs the "before" notifiers after the check phase, so in the adv3Lite library the default value is nil. In many ways it's more logical and useful to run "check" first. That way, you can consider the action to be more or less committed by the time the "before" notifiers are invoked. Of course, a command is never *truly* committed until it's actually been executed, since a "before" handler could always cancel it. But this is relatively rare - "before" handlers usually carry out side effects, so it's very useful to be able to know that the command has already passed all of its own internal checks by the time "before" is invoked - that way, you can invoke side effects without worrying that the command will subsequently fail.
- usePastTense: This can be set to true if you want your game to be narrated in the past tense (it has the effect of making all the library messages appear in the past tense). If it's left at nil, the default, the game will be narrated in the present tense. (The adv3Lite library, courtesy of the Mercury code it inherits, is actually capable of narration in six different tenses, but the present and the past are the ones most likely to be use in at least 99% of games. If you want to use one of the other tenses see notes below.
- storeWholeObjectTable: this is a possibly somewhat arcane property, but it's included here for sake of completeness. Setting this value to true only takes effect if actor.t is included in the build. It then has the effect of causing symbolic references to all relevant objects (Mentionables, ActorStates and AgendaItems) to be stored in conversationManager's object name table for use in various tags (<.agenda >, <.remove >, <.state > and <.known >). This ensures that these tags will always work (i.e. that they will be able to reference any relevant game object). If this is left at nil the conversation manager preInit instead tries to harvest all the objects it finds in these tags in TopicEntry topicResponse and AgendaItem invokeItem methods, which will result in a (possibly much) smaller table being stored, and is therefore more economical, but may be less reliable.
If you look at the definition of GameMainDef in misc.t you'll see a number of other methods and properties. Some of these, such as newGame(), restoreAndRunGame(filename), setGameTitle() and getSaveDesc(userDesc) are probably left as the library defines them unless you really have a need to override them and you know what you're doing. The rest are not guaranteed to work in the current version of the adv3Lite library and are probably best left alone (they have been left in from the adv3 version of GameMainDef for possible implementation in a later version of adv3Lite).
A fairly typical gameMain definition might thus look something like this:
gameMain: GameMainDef initialPlayerChar = me showIntro() { cls(); george.startFollowing; "FIRE! You woke up just now, choking from the smoke that was already starting to fill your bedroom, threw something on and hurried downstairs -- narrowly missing tripping over the beach ball so thoughtgfully left on the landing by your dear nephew Jason -- you knew having him to stay yesterday would be trouble -- perhaps he's even responsible for the fire (not that he's around any more to blame -- that's one less thing to worry about anyway).\b So, here you are, in the hall, all ready to dash out of the house before it burns down around you. There's just one problem: in your hurry to get downstairs you left your front door key in your bedroom.<.p>"; } ;
Notes
When defining a showAboutBox() method you'd typically make it display a string beginning and ending wiith the <ABOUTBOX> and </ABOUTBOX> tags. A very basic setAboutBox() method that picks up all the relevant text from the versionInfo object might look like this:
setAboutBox() { "<ABOUTBOX><<versionInfo.name>> \b <<versionInfo.byline>>\b Version <<versionInfo.version>></ABOUTBOX>"; }
For tenses other than past or present, override Narrator.tense to be one of Present ('Bob opens the box'), Past ('Bob opened the box'), Perfect ('Bob has opened the box'), PastPerfect ('Bob had opened the box'), Future ('Bob will open the box'), or FuturePefect ('Bob will have opened the box'). By default the library defines Narrator.tense as (gameMain.usePastTense ? Past : Present).
The showIntro() method is primarily for showing the game's introduction. It may also be a convenient place to put small amounts of start-up code used for initializing the game state (such as starting a Daemon running), but for initialization code you should also consider using PreinitObject and InitObject, which are definined in the System Library, and which you can read about in the "Program Initialization" section of the TADS 3 System Manual.


Modal buttons are a way how to hide content inside of a button (or any other clickable element - see more examples below). Ideal for "Contact us" forms, "Show more" buttons etc.
| attribute | what for |
|---|---|
| .modal-btn-content[data-width] | width of modal button when triggered (you can use any valid css unit; if the viewport is too small, 100 % will be used) |
| .modal-btn-content[data-height] | height of modal button when triggered (you can use any valid css unit; if the viewport is too small, 100 % will be used) |

Click me!

<input type="text" name="t18" value="" placeholder="Your favourite number?" class="yellow">
<button type="submit" class="btn input yellow">Submit</button>

Or me!

Let's give us some info!

<input type="text" name="t19" value="" placeholder="Your favourite number?" class="black mb-1">
<input type="text" name="t20" value="" placeholder="Your favourite actor?" class="black mb-1">
<input type="text" name="t21" value="" placeholder="Your favourite disease?" class="black mb-1">
<button type="submit" class="btn black">Submit</button>

Some folder
July 25, 2015, 3:10am Active, ReleasedLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Headline
Subheadline line 1 Subheadline line 2Behaviour of a Slug
When attacked, slugs can contract their body, making themselves harder and more compact and more still and round. By doing this, they become firmly attached to the substrate. This, combined with the slippery mucus they produce, makes slugs more difficult for predators to grasp. The unpleasant taste of the mucus is also a deterrent. Some species present different response behaviors when attacked, such as the Kerry slug. In contrast to the general behavioral pattern, the Kerry slug retracts its head, lets go of the substrate, rolls up completely, and stays contracted in a ball-like shape. This is a unique feature among all the Arionidae, and among most other slugs. Some slugs can self-amputate (autotomy) a portion of their tail to help the slug escape from a predator. Some slug species hibernate underground during the winter in temperate climates, but in other species, the adults die in the autumn.
Intra and inter-specific agonistic behavior is documented, but varies greatly among slug species. Slugs often resort to aggression, attacking both conspecifics and individuals from other species when competing for resources. This aggressiveness is also influenced by seasonality, because the availability of resources such as shelter and food may be compromised due to climatic conditions. Slugs are prone to attack during the summer, when the availability of resources is reduced. During winter, the aggressive responses are substituted by a gregarious behavior.
 Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.  By doing this, they become firmly attached to the substrate. This, combined with the slippery mucus they produce, makes slugs more difficult for predators to grasp. The unpleasant taste of the mucus is also a deterrent. Some species present different response behaviors when attacked, such as the Kerry slug. In contrast to the general behavioral pattern, the Kerry slug retracts its head, lets go of the substrate, rolls up completely, and stays contracted in a ball-like shape. This is a unique feature among all the Arionidae, and among most other slugs. Some slugs can self-amputate (autotomy) a portion of their tail to help the slug escape from a predator. Some slug species hibernate underground during the winter in temperate climates, but in other species, the adults die in the autumn.

Intra and inter-specific agonistic behavior is documented, but varies greatly among slug species. Slugs often resort to aggression, attacking both conspecifics and individuals from other species when competing for resources. This aggressiveness is also influenced by seasonality, because the availability of resources such as shelter and food may be compromised due to climatic conditions. Slugs are prone to attack during the summer, when the availability of resources is reduced. During winter, the aggressive responses are substituted by a gregarious behavior.

Source: wikipedia.org

<button type="button" class="btn white lg">Slug on!</button>
<button type="button" class="close btn grey-dark lg">Hide this!</button>

I'm sorry but I'm tired right now so I don't really have an idea what else to put in this modal. Hope you get it by now, anyway.


MojoTechTM has built a reputation on delivering project experiences that result in happy customers and long-term relationships. We create intelligent, stylish products tailored to meet client needs and render an informed product fit for intended end-use. We look forward to showing you how MojoTechTM can change the way you think about your product design and engineering challenges.
MojoTech


Ruby's Map
Alright everyone, we're delving into programming cartography...but not really. I do want to talk about maps though, or rather Ruby's #map enumberable.
How To Make A Map
In order to make a map, we need a few things.
(enum).map { |obj| block }
So what this means is that, for each object in enum we're going to do block to it. Once we block it, we return a new array with the results of that block.
- enum: what this is asking for is any one object. It could be a number, a string, a range, an array, you name it.
- obj: This one is sort of a place holder for each individual enum object we iterate through.
- block: this is the fun part. This is where we get to do all the programming magic. We can say anything we want to happen for each enum. We can double it, add, concat, delete, anything really.
Let's try an example:
(1..10).map { |i| i * 5}
This returns an array with the following values:
$ [5, 10, 15, 20, 25, 30, 35, 40, 45, 50]
If our 1..10 was instead an array of strings, we would return those strings 5 times for each element.
$ ["catcatcatcatcat", "dogdogdogodgodg"]


I am currently really enjoying working at Bigwig wired in Adelaide doing web development for them. I really enjoy working with a team of designers and then turning the designs into reality and integrating them into CMS’ for clients.
I have very quickly accelerated my knowledge of css, and JavaScript (mainly jQuery) in a small time as there is a big variety in the types of clients and websites that we work on, its definitely a skill to use the latest development techniques but to also keep in mind how it will look in the older browsers like IE7 (we don’t worry about IE6 unless a client specifically requests it). jQuery is definitely an awesome tool for writing JavaScript really quickly and cross browser. I hope as a developer it doesn’t make me too lazy.
I really enjoy the culture of Bigwig and I’m coming to grips with a high paced environment where things need to be done but also done with a focus on high detail. Its not all hard work thought, we also fit in the jokes and conversations around the pool table and bar.
I am very happy with things and always finding new areas within web development to keep me interested. Lets see how things go and im excited to be writing about them in the future. Im not keen to work on some tools to make the process more efficient and faster within this environment.
Cheers, Kieran Andrews.


File Format
Synth's file format (dtd)
allows for specifying all the pieces
necessary to create your own look and feel. A synth file is
loaded by way of the
SynthLookAndFeel.load(InputStream, Class) or
SynthLookAndFeel.load(URL) methods.
The following example uses the load
method to configure
a SynthLookAndFeel
and sets it as the current look
and feel:
SynthLookAndFeel laf = new SynthLookAndFeel(); laf.load(MyClass.class.getResourceAsStream("laf.xml"), MyClass.class); UIManager.setLookAndFeel(laf);
This example loads the look and feel from an input stream, using the specified class as the resource base to resolve paths. It is also possible to load a look and feel from an arbitrary URL as in the following example.
SynthLookAndFeel laf = new SynthLookAndFeel(); laf.load(new URL("file:///C:/java/synth/laf/laf.xml")); UIManager.setLookAndFeel(laf);
The method SynthLookAndFeel.load(URL) can be used, for instance, to load a look and feel from any of the following:
- File, e.g.
file:///C:/java/synth/laf/laf.xml
- Web server, e.g.
http://host/laf.xml
- JAR file, e.g.
jar:file:///C:/synth-laf.jar!/laf.xml
- Remote JAR file, e.g.
jar:http://host/synth-laf.jar!/laf.xml
While the DTD for synth is specified, the parser is not validating. Parsing will fail only if a necessary attribute is not specified, or of the wrong type.
The synth element
<!ELEMENT synth ((%beansPersistance;) | style | bind | font | color | imagePainter | imageIcon | defaultsProperty)*> <!ATTLIST synth version CDATA #IMPLIED >
Attribute definitions
- version
- File format version, should be 1
The synth element contains all the other elements that make up a SynthLookAndFeel definition.
The style element
<!ELEMENT style (property | defaultsProperty | state | font | graphicsUtils | insets | painter | imagePainter | opaque | (%beansPersistance;) | imageIcon)*> <!ATTLIST style id ID #IMPLIED clone IDREF #IMPLIED >
Attribute definitions
- id
- Unique identifier for the style.
- clone
- Identifier of a previously defined style that is copied and used for the new style. This provides a convenient mechanism for overriding only a portion of an existing style.
A style element corresponds to a
SynthStyle
, with the child elements specifying
properties that apply to all states or state elements which
contain properties specific to a particular state. The following
example creates an opaque style with the id button
,
insets of 4, 4, 4, 4 and a font of Dialog 12.

The following example creates a new style with an id of
clonedButton
that is a copy of the
style with id button
and has a font of Dialog,
14. The resulting style will be opaque, have insets of 4, 4, 4,
4 and a font of Dialog 14.

The state element
<!ELEMENT state (color | font | painter | imagePainter | (%beansPersistance;) | property | imageIcon)*> <!ATTLIST state id ID #IMPLIED clone IDREF #IMPLIED value CDATA #IMPLIED idref IDREF #IMPLIED >
Attribute definitions
- id
- Unique identifier for the state.
- clone
- Identifier of a previously defined state that is copied and used for the new state.
- value
- Identifies the state of the Component the properties are to apply to. This is a list of: ENABLED, MOUSE_OVER, PRESSED, DISABLED, FOCUSED, SELECTED or DEFAULT. Multiple states should be separated by 'and.' If you do not specify a value, the contents apply to all states.
- idref
- Indicates this state should be the same as a previously defined state. This is useful for multiple styles that wish to share the same visual properties for a particular state.
The state element specifies the visual
properties that are to be used for
a particular state of a component. For example, you could
specify the background color when the Component is enabled should look
different than the background color when the component is
disabled. Not all Components support all states. For example, a
Panel
only supports the states ENABLED and DISABLED.
The following example creates a state with a red background that will be used when the component is in a selected and pressed state:
<state value="SELECTED AND PRESSED"> <color value="RED" type="BACKGROUND"/> </state>
The state with the most individual matches will be chosen. For example, the following defines two states:
<state value="SELECTED and PRESSED" id="one"> <color value="RED" type="BACKGROUND"/> </state> <state value="SELECTED" id="two"> <color value="RED" type="BACKGROUND"/> </state>
State one
is used when the Component is SELECTED
and PRESSED, and state two
when the Component is
SELECTED. If the state of the Component
contains at least SELECTED and PRESSED, state one
will be
chosen, otherwise if the state is SELECTED, but not does not
contain PRESSED, state two
will be used.
The font element
<!ELEMENT font EMPTY> <!ATTLIST font id ID #IMPLIED clone IDREF #IMPLIED name CDATA #IMPLIED style CDATA #IMPLIED size CDATA #IMPLIED >
Attribute definitions
- id
- Unique identifier for the Font.
- idref
- Identifier of a previously defined font.
- name
- Name of the font.
- style
- Style of the font. This is a list of the styles defined by Font separated by spaces: PLAIN, BOLD or ITALIC. If unspecified PLAIN is used.
- size
- Size of the font, in pixels
Defines the font for the current state, or style. You must specify either an idref or a name and size.
The following example creates a style with a Font of Dialog 12 Bold.

The following example creates a style with a font of Dialog 12 Bold that will be used if the component is ENABLED, otherwise Dialog 12 Italic will be used.

While you can supply a different font per state, in general widgets will NOT revalidate when the state changes, so that you may run into sizing problems if you try to use a font with a significantly different size for different states.
The color element
<!ELEMENT color EMPTY> <!ATTLIST color id ID #IMPLIED idref IDREF #IMPLIED type CDATA #IMPLIED value CDATA #IMPLIED >
Attribute definitions
- id
- Unique identifier for the color.
- idref
- Identifier of a previously defined color.
- type
- Describes where this color should be used. This is typically one of the constants defined by ColorType: FOREGROUND, BACKGROUND, TEXT_FOREGROUND, TEXT_BACKGROUND or FOCUS. Alternatively you can specify the complete path to a class and field, for example javax.swing.plaf.synth.ColorType.FOREGROUND, this is useful for subclasses of synth that define additional color types.
- value
-
Value for the color. This accepts the following forms.
- The name of a constant in the
Color
class, for exampleRED
. - A hex value of the form
#RRGGBB
whereRR
gives the red component,GG
the green component andBB
the blue component. You need not specify all color components. For example,#123
is equivalent to#000123
. - A hex value of the form
#ARRGGBB
or#AARRGGBB
. This is useful for alpha values other than0xFF
. The form#ARRGGBB
is equivalent to#0ARRGGBB
.
- The name of a constant in the
Color defines a color and what portion of the Component it should be applied to. The following example will use a background color of RED when the component is enabled.
<state value="ENABLED"> <color value="RED" type="BACKGROUND"/> </state>
The following example will have a red background when the Component is enabled, otherwise blue.

The property element
<!ELEMENT property EMPTY> <!ATTLIST property key CDATA #REQUIRED type (idref|boolean|dimension|insets|integer|string) "idref" value CDATA #REQUIRED >
Attribute definitions
- key
- Name of the property.
- type
- Indicates the type of the property.
- value
- Value for the property. For boolean properties this will be be true or false, for integer properties this will be a valid integer, for dimensions this will be the width and height separated by a space, for insets properties this will be the top, left, bottom and right separated by a space and for idref properties this will be the unique id of a previously defined object.
Property elements are used to add key value pairs to a
SynthStyle
that can be accessed by way of the
get
method. Many Component
s use the
key value pairs for configuring their visual appearance. Refer to
property table for a list of the
properties each Component
supports. The following
creates the properties
ScrollBar.allowsAbsolutePositioning
,
OptionPane.minimumSize
,
ScrollPane.viewportBorderInsets
,
Tree.rowHeight
and foreground
with the
values false, a dimensions of 262x90, an insets of 5, 5, 5, 5,
the integer 20 and an instance of the
class ArrowButtonPainter.

You can also specify properties that are to apply to specific states. Whether or not the property is accessed for each state depends upon how the property is used. For example, the following specifies a default icon and an icon to use while the mouse is over the component.

<!ELEMENT defaultsProperty EMPTY> <!ATTLIST defaultsProperty key CDATA #REQUIRED type (idref|boolean|dimension|insets|integer|string) "idref" value CDATA #REQUIRED >
Attribute definitions
- key
- Name of the property.
- type
- Indicates the type of the property.
- value
- Value for the property. For boolean properties this will be true or false, for integer properties this will be a valid integer, for dimensions this will be the width and height separated by a space, for insets properties this will be the top, left, bottom and right separated by a space and for idref properties this will be the unique id of a previously defined object.
DefaultsProperty elements are
used to define properties that will be placed in the
UIDefaults
table that SynthLookAndFeel
supplies to the UIManager
. The following assigns the
the Color red to the value Table.focusCellForeground.

This value could then be asked by way of
UIManager.get("Table.focusCellForeground")
.
The graphicsUtils element
<!ELEMENT graphicsUtils EMPTY> <!ATTLIST graphicsUtils idref IDREF #REQUIRED >
Attribute definitions
- idref
- Identifier of a previously defined SynthGraphicsUtils object that is to be used as the SynthGraphicsUtils for the current style.
GraphicsUtils elements are used to define the SynthGraphicsUtils that the current style will use. The following example creates a style with an instance of CustomGraphicsUtils for the SynthGraphicsUtils.

The insets element
<!ELEMENT insets EMPTY> <!ATTLIST insets id ID #IMPLIED idref IDREF #IMPLIED top CDATA #IMPLIED bottom CDATA #IMPLIED left CDATA #IMPLIED right CDATA #IMPLIED >
Attribute definitions
- id
- Unique identifier for the Insets.
- idref
- Identifier of a previously defined Insets.
- top
- Top component of the Insets.
- bottom
- Bottom component of the Insets.
- left
- Left component of the Insets.
- right
- Right component of the Insets.
Insets elements are used to define the Insets for the current style. The insets will be set on any Components the style is associated with. The following example creates a style with insets of 1, 2, 3, 0.

The bind element
<!ELEMENT bind EMPTY> <!ATTLIST bind style IDREF #REQUIRED type (name|region) #REQUIRED key CDATA #REQUIRED >
Attribute definitions
- style
- Unique identifier of a previously defined style.
- type
- One of name or region. For type name component.getName() is used, otherwise the name of the Region is used.
- key
- Regular expression applied to the name of the Component, or the name of the Region, depending upon the value of type.
Bind elements specify which Regions a style
is to be used for. The following example applies the
style test to any Component whose name
starts with test
.
 <bind style="test" type="name" key="test.*"/>
Numerous styles may apply to a region, in which case each of the matching styles is merged into a resulting style that is used. Precedence is given to styles defined later in the file. For example, the following defines two styles, a and b. Style a is applied to any component with a name starting with test, and style b is used for button regions.
 <bind style="a" type="name" key="test.*"/>  <bind style="b" type="region" key="button"/>
For a button with the name test this is equivalent to:

Merging happens for states of a style as well.
 <bind style="a" type="name" key="test.*"/>  <bind style="b" type="region" key="button"/>
For a button with the name test this is equivalent to:

The painter element
<!ELEMENT painter EMPTY> <!ATTLIST painter idref IDREF #IMPLIED method CDATA #IMPLIED direction (north|south|east|west|top|left|bottom|right|horizontal|vertical|horizontal_split|vertical_split) #IMPLIED >
Attribute definitions
- idref
- Identifier of a previously defined SynthPainter.
- method
- Identifies the SynthPainter method this is to be used for. The name corresponds to the method name of a paint method in SynthPainter with the paint prefix dropped, the remainder is case insensitive (using the latin1 case folding rules). For example SynthPainter.paintButtonBackground is identified by 'buttonBackground' or 'buttonbackground'. If this is not specified the painter is used for all methods that don't have a a specific painter for them.
- direction
- Identifies the direction, or orientation, this painter is to be used for. This is only useful for the SynthPainter methods that take a direction or orientation. If this is not specified the painter is used for all directions.
Painter defines a SynthPainter for the current
style or the state of the current style. The following example
binds an instance of the class MyPainter
which must be a SynthPainter
to the style test
.

The painter that is used for a particular method and state is determined as follows:
- Painter specified for the current state, method and direction.
- Painter specified for the current state and method.
- Painter specified for the current state.
- Painter specified for the style, method and direction.
- Painter specified for the style and method.
- Painter specified for the style.
Consider the following:

The following outlines which painter will be used for what SynthPainter method:
| Index | State | Method | Painter |
|---|---|---|---|
| 1 | SELECTED | paintButtonBackground | stateButtonBackgroundPainter |
| 2 | SELECTED | Anything but paintButtonBackground | stateFallbackPainter |
| 3 | Anything but SELECTED | paintButtonBackground | styleButtonBackgroundPainter |
| 4 | Anything but SELECTED | Anything but paintButtonBackground | fallbackPainter |
When several identical painters are declared, they are aggregated into a single one. Two painters are identical if their direction and method attributes values are equal. Consider the following:

These three painters are identical for they use the same method and the same direction (all directions by default). Synth aggregates these painters to create a single one that will paint its children painters in the order of declaration. Hence, Synth will first paint the red picture, then the green one and finally the blue one. Each child painter can be seen as a layer of the aggregate painter.
Painter aggregation, or multi-layering, is very useful to reuse elements. Imagine you want to use an highlight effect on buttons and on selected menu items. With painter aggregation, you just need to create a separate highlighting painter instead of having buttons and menu items painters handle it.
The imagePainter element
<!ELEMENT imagePainter EMPTY> <!ATTLIST imagePainter id ID #IMPLIED method CDATA #IMPLIED direction (north|south|east|west|top|left|bottom|right|horizontal|vertical|horizontal_split|vertical_split) #IMPLIED path CDATA #REQUIRED sourceInsets CDATA #IMPLIED destinationInsets CDATA #IMPLIED paintCenter (true|false) "true" stretch (true|false) "true" center (true|false) "false" >
Attribute definitions
- id
- Unique identifier for the imagePainter.
- method
- Identifies the SynthPainter method this is to be used for. The name corresponds to the method name of a paint method in SynthPainter with the paint prefix dropped, the remainder is case insensitive (using the latin1 case folding rules). For example SynthPainter.paintButtonBackground is identified by 'buttonBackground' or 'buttonbackground'. If this is not specified the painter is used for all methods that don't have a a specific painter for them.
- direction
- Identifies the direction, or orientation, this image is to be used for. This is only useful for the SynthPainter methods that take a direction or orientation. If this is not specified the image is used for all directions.
- path
- Path to the image. If SynthLookAndFeel.load is passed a Class this will use the Class method getResource (with the Class supplied to the load method). If load is passed a URL this will use the URL constructor URL(context, path) to resolve the path.
- sourceInsets
- Insets on the source image. This is top, left, bottom, right with each component separated by a space.
- destinationInsets
- Insets of the destination image. This is top, left, bottom, right with each component separated by a space. If not specified the sourceInsets are used.
- paintCenter
- Whether or not the center of the image should be drawn.
- stretch
- Whether or not the north, south, east and west components of the resulting image should be scaled or tiled.
- center
- Whether or not the image is centered.
The ImagePainter element defines a painter for the current style or state that will render using the specified image. ImagePainter offers two distinct rendering modes. The first mode is used to center an image in the space provided. This is commonly used in rendering decorations on top of a widget, for example, to specify an arrow for a scroll button use the center mode. The following example illustrates this:

The second mode is used in scaling an image to fit in the provided space. In this mode sourceInsets is used to specify a border around an image where the north, south, east and west edges of the border are either stretched or tiled (stretch attribute), the four corners of the border drawn in place, and the center is stretched. In this mode you must specify sourceInsets. The following example illustrates an ImagePainter that is using the image MyImage.png and insets of 2 all the way around:

Refer to the description of the painter element for details as to the precedence in choosing a painter and to understand how identical painters are handled.
The imageIcon element
Attribute definitions
- id
- Unique identifier for the imageIcon.
- path
- Path to the image. This uses the Class method getResource to resolve the path, with the Class supplied to SynthLookAndFeel.load.
ImageIcon is used to assign an Icon implementation that is wrapping an Image to a unique identifier. This is typically used for properties that take an Icon. The following example binds an ImageIcon to the property RadioButton.icon.

The opaque element
Attribute definitions
- id
- Whether or not the style should be opaque, if unspecified the style is opaque.
The opaque element indicates whether or not any Components the style is associated with are to be made opaque. The painter will be asked to paint regardless of the opacity of the associated Component. The following example creates a style that is not opaque.

The beansPersistance entity
Beans persistence can be used to embed any Object. This is typically used for embedding your own Painters, but can be used for other arbitrary objects as well. Refer to http://www.oracle.com/technetwork/java/persistence3-139471.html for details on beans persistence.
Backing Style
In creating a Synth file it's good practice to create a backing style that is used by all components. This will make sure that any components that do not match a specific style will have a default font, foreground, background and opacity. The following example illustrates this:
<synth>  <bind style="backingStyle" type="region" key=".*"/> </synth>


What is CoffeeScript?
CoffeeScript is a little language that compiles down to JavaScript. The syntax is inspired by Ruby and Python, and implements many features from those two languages. This book is designed to help you learn CoffeeScript, understand best practices and start building awesome client side applications. The book is little, only five chapters, but that's rather apt as CoffeeScript is a little language too.
This book is completely open source, and was written by Alex MacCaw (or @maccman) with great contributions from David Griffiths, Satoshi Murakami, and Jeremy Ashkenas.
If you have any errata or suggestions, please don't hesitate to open a ticket on the book's GitHub page. Readers may also be interested in JavaScript Web Applications by O'Reilly, a book I authored that explores rich JavaScript applications and moving state to the client side.
So let's dive right into it; why is CoffeeScript better than writing pure JavaScript? Well for a start, there's less code to write - CoffeeScript is very succinct, and takes whitespace into account. In my experience this reduces code by a third to a half of the original pure JavaScript. In addition, CoffeeScript has some neat features, such as array comprehensions, prototype aliases and classes that further reduce the amount of typing you need to do.
More importantly though, JavaScript has a lot of skeletons in its closet which can often trip up inexperienced developers. CoffeeScript neatly sidesteps these by only exposing a curated selection of JavaScript features, fixing many of the language's oddities.
CoffeeScript is not a superset of JavaScript, so although you can use external JavaScript libraries from inside CoffeeScript, you'll get syntax errors if you compile JavaScript as-is, without converting it. The compiler converts CoffeeScript code into its counterpart JavaScript, there's no interpretation at runtime.
First to get some common fallacies out the way. You will need to know JavaScript in order to write CoffeeScript, as runtime errors require JavaScript knowledge. However, having said that, runtime errors are usually pretty obvious, and so far I haven't found mapping JavaScript back to CoffeeScript to be an issue. The second problem I've often heard associated with CoffeeScript is speed; i.e. the code produced by the CoffeeScript compiler would run slower than its equivalent written in pure JavaScript. In practice though, it turns out this isn't a problem either. CoffeeScript tends to run as fast, or faster than hand-written JavaScript.
What are the disadvantages of using CoffeeScript? Well, it introduces another compile step between you and your JavaScript. CoffeeScript tries to mitigate the issue as best it can by producing clean and readable JavaScript, and with its server integrations which automate compilation. The other disadvantage, as with any new language, is the fact that the community is still small at this point, and you'll have a hard time finding fellow collaborators who already know the language. CoffeeScript is quickly gaining momentum though, and its IRC list is well staffed; any questions you have are usually answered promptly.
CoffeeScript is not limited to the browser, and can be used to great effect in server side JavaScript implementations, such as Node.js. Additionally, CoffeeScript is getting much wider use and integration, such as being a default in Rails 3.1. Now is definitely the time to jump on the CoffeeScript train. The time you invest in learning about the language now will be repaid by major time savings later.
Initial setup
One of the easiest ways to initially play around with the library is to use it right inside the browser. Navigate to http://coffeescript.org and click on the Try CoffeeScript tab. The site uses a browser version of the CoffeeScript compiler, converting any CoffeeScript typed inside the left panel to JavaScript in the right panel.
You can also convert JavaScript back to CoffeeScript using the js2coffee project, especially useful when migration JavaScript projects to CoffeeScript.
In fact, you can use the browser-based CoffeeScript compiler yourself, by including this script in a page, marking up any CoffeeScript script tags with the correct type
.
<script src="http://jashkenas.github.com/coffee-script/extras/coffee-script.js" type="text/javascript" charset="utf-8"></script>
<script type="text/coffeescript">
# Some CoffeeScript
</script>
Obviously, in production, you don't want to be interpreting CoffeeScript at runtime as it'll slow things up for your clients. Instead CoffeeScript offers a Node.js compiler to pre-process CoffeeScript files.
To install it, first make sure you have a working copy of the latest stable version of Node.js, and npm (the Node Package Manager). You can then install CoffeeScript with npm:
npm install -g coffee-script
This will give you a coffee
executable. If you execute it without any command line options, it'll give you the CoffeeScript console, which you can use to quickly execute CoffeeScript statements. To pre-process files, pass the --compile
option.
coffee --compile my-script.coffee
If --output
is not specified, CoffeeScript will write to a JavaScript file with the same name, in this case my-script.js
. This will overwrite any existing files, so be careful you're not overwriting any JavaScript files unintentionally. For a full list of the command line options available, pass --help
.
As you can see above, the default extension of CoffeeScript files is .coffee
. Amongst other things, this will allow text editors like TextMate to work out which language the file contains, giving it the appropriate syntax highlighting. By default, TextMate doesn't include support for CoffeeScript, but you can easily install the bundle to do so.
If all this compilation seems like a bit of an inconvenience and bother, that's because it is. We'll be getting onto ways to solve this by automatically compiling CoffeeScript files, but first lets take a look at the language's syntax.


We use Font Awesome icons for most iconography within EQRS. Icons can be added in one of two ways.
or
fa fa-search fa-2x search-icon
fa fa-chevron-down fa-2x
fa fa-exclamation-circle fa-2x
fa fa-exclamation-triangle fa-2x
fa fa-check-circle fa-2x
fa fa-info-circle fa-2x
fa fa-close fa-2x
fa fa-close fa-2x
fa fa-history fa-2x


Test for Social Bias in Training Data
Click to read more. • This practice addresses requirements
from the EU guidelines for trustworthy ML.
Click to read more.
Intent
Motivation
Applicability
Description
In order to avoid social bias in ML algorithms, it is imperative to continuously check that the training data is well balanced with respect to social attributes such as gender, ethnicity, or otherwise belonging to a specific social group.
In many cases, other data attributes (such as location or neighbourhood) can be proxies to sensitive social attributes, and may introduce latent bias. Using, or not testing for such latent biases, is a common pitfall called failure through unawareness. A common example is the one day delivery service offered by Amazon, which was biased for race; see Amazon Doesn’t Consider the Race of Its Customers. Should It?.
Social bias can be detected technically – by analysing the distributions of social factors, and avoiding (over-) or under-representation. However, technical limitations may prevent bias stemming from latent factors to be detected.
Therefore, it is important to be aware of technical limitations, and improve the social and human factors that can aid bias detection. For example, in order to strengthen your teams’ ability to detect and remove social biases, it is recommended to build diverse teams, both in terms of demographics and in terms of skill sets.
Related
- Prevent Discriminatory Data Attributes Used As Model Features
- Assess and Manage Subgroup Bias
- Perform Risk Assessments
Read more
- Fairness MLSS 2020
- The Implicit Fairness Criterion of Unconstrained Learning
- Inherent Trade-Offs in the Fair Determination of Risk Scores
- Learning Fair Representations
Click to read more. • This practice addresses requirements
from the EU guidelines for trustworthy ML.
Click to read more.


Find the sum of terms in a Fibonacci sequence
Each new term in the Fibonacci sequence is generated by adding the previous two terms. Starting with 0 and 1, the first terms will be:
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, (...)
Considering the terms of the Fibonacci sequence from the pairs 0 and 1, whose values do not exceed fifty thousand, find the sum of the even terms.


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Dr. Ioanna Lytra is the WDAqua assistant coordinator.
To send an email to multiple partners in the WDAqua network, you can write to the following mailing list addresses:
Posts from non-members will be moderated, but we welcome posts that are relevant to the WDAqua topics.


When sending an Email, the connects to an SMTP (Simple Mail Transfer Protocol) configured in his Mail User Agent (MUA). Then, on the SMTP server, a Mail Transfer Agent (MTA) looks at the recipient address and looks up the domain part of the address to determine its destination. After querying a Domain Name System (DNS) server for the name of the Mail eXchanger (MX) for the recipient’s domain name… …the SMTP server will send the message to that server via the SMTPprotocol. The receiving server will store the message and make it available to the recipient, who can access it via web, POP, or IMAP.


And really it was shocking!
They meet poor Tommy on the way,
With holes in either stocking.
And to and fro kept
rocking
While they knitted, swift and
neat
Each of them a stocking.


Canucks’ Olli Juolevi has lower-body ailment, no timeline for return
by Sportsnet StaffVancouver Canucks defence prospect Olli Juolevi has a lower-body ailment and there is no timeline for his return to play, the team announced Saturday.
The Canucks said that Juolevi has been removed from the roster of their AHL affiliate, the Utica Comets, and will be evaluated by the NHL club’s medical staff in Vancouver.
The injury is not related to the knee surgery he underwent last December.
Juolevi’s 2018-19 campaign with Utica was cut short after 18 games, during which he collected 13 points, because of the injury.
The 21-year-old was selected by the Canucks with the fifth pick in the 2016 NHL Draft.
He has recorded five assists in 14 games with the Comets this season.


CSS Spritesheet Limitations
For
The common argument FOR using CSS spritesheets is that they reduce the http requests (network congestion). This is important because of browser http persistent connection request limits (thereby speeding up page load times).
Another useful benefit is that it’s an alternative to prevent “image flickering” (when an image needs to be swapped out at runtime, e.g. mouse hover, and the time between the new image request & response is large enough for the naked eye).
Against
The common argument AGAINST is that they complicate CSS, they present a less malleable solution, but most importantly, represent a larger load time when the spritesheet needs to be first downloaded. While the latter pitfall can be mitigated through CDN hosting, this post assumes no CDN.
Lost semantic meaning
CSS sprites are implemented via background-image, which likely means you wont be using an .
Images have the alt attribute, which improve accessibility for both users (captions) and text-only screen readers.
If the alt attribute is a functional requirement, then CSS spritesheets are more of a pitfall. But if not, then they become an available option.
Whats even the point if individual images are cached too?
Individual images get cached, so technically if you have 2 pages that use the same image url/domain, then yes, the 2nd http request wont be made the file will just be fetched from browser cache.
CSS spritesheets are more for the situation where you have 3 sprites, 1 used on 1 page, and 1 on another page. In this case, the 2nd http request wont be made. Whereas if you just used , the 2nd http request would slow down 2nd page initial load speed.
When should i use css spritesheets?
This aint a black and white question - you gotta analyze your priorities, order them based on business requirements and technical limitations, and ensure that the benefits significantly outweigh the dragbacks.


Monday, July 18, 2011 by adam goucher
smattering
A Smattering of Selenium #55
Last week we released Se-IDE 1.1.0 which now features WebDriver formats and Se 2.1.0 was released about an hour ago. Simon will post something shortly-ish on what’s changed.
- I haven’t messed around with HTML5 goodies yes, but fake-html5 seems like it could be interesting.
- The Yii framework has grown WebDriver support. Now if only there were not two competing PHP implementations for them to have to choose from…
- If you are using Python’s native packaging system to share your framework, then Lies, More Lies and Python Packaging Documentation on
package_data
could spare you some headache - This presentation kinda needs someone in front of it to make it fully understandable, but they chose great photos so I’m including it.
Selenium for DesignersView more presentations from Fabio Fabbrucci
- Sikuli on Selenium- A demonstration of automation using selenium and Sikuli (such as flash uploader) uses Sikuli where one might normally have used AutoIT but can’t get a handle onto the window. ….And with that use case for Sikuli arrives.
- Ever wondered what you get when you cross alcohol and Se? Wonder no more.
- Visual Studio seems like overkill for Python work, but if thats your cup o’ tea then Python Tools for Visual Studio is for you.
- Creating users for the duration of a run is a problem a lot of systems have. But not with Facebook which has a Test Users API it seems. Don’t forget that you can use this idea internally in your apps too.
- With the release of Selenium 2, the project is focuses not on being a browser test platform, but a browser automation one. The difference can be subtle but one area of big difference is in terms of network information details. Selenium RC has support for it, but Selenium WebDriver does not. And of course the latter is the future of the project. 99% of the time, you really don’t need the network information, but in that other 1% the official response to the problem is use something like the BrowserMob Proxy which also had Ruby bindings released this week.
Tags
Categories
Friday, July 15, 2011 by adam goucher
smattering
A Smattering of Selenium #54
Two Smatterings in two days?!!? That never happens. Well, except when I get behind and have a metric tonne of links queued up.
- Next week appears to be Meetup week with ones in London on Tuesday, Toronto on Wednesday and San Francisco on Thursday. It’s like we coordinated or something. (But didn’t.)
- Last month’s SFSE meetup was on framework design. Here is the slides and the video.
- Selenium Smells goes on a bit of a rant (and provides solutions) to people putting sleeps in their code instead of proper synchronization. For the record, this is the first thing I do when I’m auditing people’s Se code.
- Se isn’t really designed for the ‘look and feel’ aspect of automation, but Selenium test for computedStyle a way to do it.
- Using Watir and want to use the new Opera driver?  There you go.
- More build pipelining — this time with Jenkins. Our Jenkins Build Pipeline setup
- Nobody Understands REST or HTTP could be added to me required reading list.
- Read the last paragraph of of 404s, automation and other things. Now read it again.
- Mozilla practices what it preaches in terms of the Open Web as discussed in These are your tests: Testing in the Mozilla Ecosystem
- Insulating against failure using Caching Reverse Proxies just seems like a good idea.
- Web devs optimistic over IE10 conditionals drop seems to be something we-who-deal-with-browsers-and-their-quirks-for-a-living need to be aware of
- In a weird bit of timing A Selenium and Python appetizer came out mere hours after Getting Started With Selenium WebDriver on Ubuntu/Debian. For some reason, this quote comes to mind. 🙂
Tags
Categories
Thursday, July 14, 2011 by adam goucher
smattering
A Smattering of Selenium #53
Well, since the last Smattering there hasn’t been much in the community. Oh. Well, except for hitting the 2.0.0 milestone. Which seems like a good time to remind people that:
- Selenium is the project name
- Selenium 1 is a project version
- Selenium 2 is a project version
- Selenium Remote Control (RC) is an API name
- Selenium WebDriver is an API name
- A person upgrades from Selenium 1 to Selenium 2
- A person migrates from RC to WebDriver
And with that soap boxing, here are some links for your consumption.
- Run Cucumber with Selenium RC and a custom Firefox profile actually is using WebDriver not RC, but shows a valuable trick regardless.
- I’ve linked to these slides before, but this is a very important talk by Kent Beck on the sort of business changes that need to happen in order to enable Continuous Delivery.
- Pipelining the build for fun and profit is a bit of a product showcase, but splitting the build like this is cool.
- Testing Asp.Net pages has a technique for overcoming one of the difficulties of testing ASP pages
- Taking Browser Screenshots With No Display (Selenium/Xvfb) is a follow-up to his previous post. And is starting to get into weird voodoo; let’s take an image of something that is virtual
- Selenium WebDriver + Linux (Headless) + Ruby + Jenkins == Awesome is the Ruby version of the above
- WebDriver as a standard? Sure. Why not? [DRAFT] Charter: Browser Testing and Tools Working Group
- Everything You Never Wanted To Know About DLLs is not automation related, but more about understanding how your tools are built. And waaaaay off the geek deep end.
- The Sad State of Symbol Aliases from the same blog is just about the only thing that could top it
- pdf.js reached its first milestone – I don’t know why exactly, but this strikes me as having huge potential for automation.
- Selenium with SpecFlow has a few notes on using Selenium in SpecFlow scenarios and step definitions
- mouseOver events in Selenium and jQuery hover provides a warning around JQuery’s hover binding.
 Well, if you like Java… 🙂
- Missed EuroPython 2011? Here are links to torrents of the talks
Tags
Categories


<%nochildlist%>
Installing on Amazon AWS
Here are the steps to install the stand-alone version of RAMADDA on an AWS instance.
Create an EC2 Instance
- From the EC2 Dashboard (e.g., https://us-west-2.console.aws.amazon.com/ec2/v2/home)
go to the Instances page and select "Launch Instance".
- Choose an Amazon Machine Image (AMI)
Pick a standard Amazon Linux 2 AMI image.
+callout-info
Note: The installer does not work on the Amazon Linux 2023 AMI image
as that image does not support the amazon-linux-extras package manager.
-callout
+callout-info
Note: RAMADDA can run on REDHAT Linux but the installer
has not been fully tested.
-callout
- Choose an Instance Type
The instance type depends on your expected load. For example
https://ramadda.org runs on a t2.medium but a
t2.micro or t2.small works just fine.
- Key pair
Select "Create new key pair".
This is what you use to SSH to your instance. Do not lose it!
Once downloaded, you will need to change permissions on your pem file, e.g.
chmod 600 ramadda.pem
- Network settings
You should allow SSH, HTTPS and HTTP traffic to your server
- Add Storage
The instance comes with a smallish root volume where /home is mounted.
You should add a new volume.
The model that we follow is to have an additional large size volume that will hold
RAMADDA's home directory, uploaded files and database.
The size depends on the expected size of your RAMADDA use.
For example, for the https://ramadda.org
repository (which has a ton of content) the database size is ~4GB and the files take up ~20GB.
- Review Instance Launch
- Elastic IPS (optional)
By default the IP address associated with your instance can change when the instance is stopped and restarted. You can use the AWS Elastic IP service to create a permanent IP address for your instance. In the AWS console under Network and Security select "Elastic IPs". Next, select "Allocate Elastic IP address" to create a new IP address. Then associate the IP address with your new instance.
Configure your instance
Once your instance is running here are the steps to configure and install RAMADDA.
- From the Instances page view the details of your instance to see its IPv4 Public IP
- SSH to your instance using the PEM file:
ssh -i <.pem file> ec2-user@<server IP address>
- It is best to update the instance:
sudo yum update -y
- Fetch then unzip the RAMADDA installer:
wget -O ramaddainstaller.zip https://ramadda.org/repository/release/latest/ramaddainstaller.zip
unzip ramaddainstaller.zip
- Run the installer - make sure to give it the absolute path:
sudo sh /home/ec2-user/ramaddainstaller/installer.sh
The installer will walk you through a number of installation steps to setup the directories, and install and configure
Java, Postgres and the RAMADDA server.
The installer will:
Once running you need to finish the configuration through the RAMADDA web interface:
https://<IP address>/repository
The install process will display an installation password that you enter through the web interface.
Note: since the SSL certificate is self-signed your browser will display a warning when accessing the site.
Server files
The install will result in:
/home/ec2-user/ramaddainstaller - The installer
/home/ec2-user/ramaddainstaller/update.sh - A script to run to update your RAMADDA server. Run it as
sudo sh /home/ec2-user/ramaddainstaller/update.sh
/mnt/ramadda/runtime - The installed server
/mnt/ramadda/runtime/ramadda.log - The log output of the server
/mnt/ramadda/runtime/ramaddaserver - The ramadda executable
The service runs
/mnt/ramadda/runtime/ramaddaserver/ramadda.sh
/mnt/ramadda/repository - The RAMADDA home directory.
/mnt/ramadda/repository/install.properties - Holds the database password
/mnt/ramadda/repository/keystore - The generated keystore. Replace this with a real certificate
/mnt/ramadda/repository/ssl.properties - Holds the keystore passwords
/mnt/ramadda/repository/install.properties - Holds the configuration password
/mnt/ramadda/repository/db.properties - Holds the database password
/mnt/ramadda/pgsql - Postgres database


^ Drush
To run Drush commands you have first to login to TSAdm server via SSH:
you@yourpc$ ssh -A -l {{user.name}} -p 28128 tsadm.tincan.co.uk
Once there you can just run drush commands using drush aliases feature to reference each site's environment:
{{user.name}}@tsadm$ drush @{{site.name}}.{{site.env.name}} <drush-command>
Drush commands are ran remotely on the server where the site is hosted. So created files, like those from drush archive-dump in example, are created in the live server. If you need to access the live server, you can do the following:
{{user.name}}@tsadm$ ssh {{site.name}}.{{site.env.name}}
You can run drush commands using the aliases like the example above too. But be careful please, you are in the live server, so try to prefer working from tsadm server instead of from it.


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Personal Details
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Education Details
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{% extends 'layouts/main.html' %} {% block title %}Home{% endblock %} {% block content %}
Pin a fixed-height footer to the bottom of the viewport in desktop browsers with this custom HTML and CSS. A fixed navbar has been added within #wrap
with padding-top: 60px;
on the .container
.


Work Experience
Fiction Movies
Jan/2020
Short Film “Rarefied” directed by Thiago Lira
Producer, Executive Producer and Production Manager (Recife-PE, Brazil)
Apr-Jun/2019
Feature Film “Rio Doce” directed by Fellipe Fernandes
Location Production and
Production Assistant (Recife-PE)
*Post-Production
Jan-Fev/2019
Feature Film “Sujeito Oculto” directed by Leo Falcão
Production Assistant
(Recife-PE/Sucuru-PB)
*Post-Production
Sep-Oct/2018
Feature Film “Propriedade Privada” directed by Daniel Bandeira
Production Coordinator
(Recife-PE/São José da Coroa Grande-PE, Brazil)
*Post-Production
Jan-Apr/2018
Cannes Juri Award-winning Feature Film “Bacurau” directed by Kleber Mendonça Filho and
Juliano Dornelles
Logistics Coordinator/Production Assistant (Recife-PE/Parelhas-RN,
Brazil)
Jan/2018
Award-winning Short Film “Reforma” directed by Fabio Leal
Production Manager
(Recife-PE, Brazil)
Documentary
May-Jun/2017
Documentary “O Outro Lado do Outro” directed by Rita Oenning and Kurt Shaw
Production
Coordinator (Recife-PE, Brazil)
Jun-Jul/2017
Documentary “Repense o Elogio” directed by Estela Renner
Casting (Recife-PE)
Mar-Jun/2015
Documentary “15 anos Porto Digital” directed by Lula Queiroga
Production Coordinator
(Recife-PE, Brazil)
TV Series
Oct-Dec/2019
“Chão de Estrelas” directed by Hilton Lacerda
Location Production and Production
Assistant (Recife-PE)
Canal Brasil *Post-Production
Oct/2017
“Causando na Rua”, season II, episodes 6, 7 and 8
Production Coordinator
(Recife-PE, Brazil)
Cine Brasil TV
Mar-Jun/2016
TV Series “Arquibancadas” directed by Lula Queiroga
Production Coordinator
(Recife-PE, Brazil)
Cine Brasil TV
May/2015
“Causos & Cantos – Vale do Pajeú” directed by Lula Queiroga
Production
Coordinator (Recife-PE, Brazil)
TV Globo / Canal Futura
Ago/2014-Mar/2015
“Patrimônio Vivo – Na Estrada do Sempre” directed by Lula
Queiroga
Production Coordinator (Recife-PE, Brazil)
TV Globo / Canal Futura
Live Music Concerts Recording/Videoclipes
Apr/2020
Videoclip “Ei Brown” from Okado do Canal
Production Manager (Recife-PE, Brazil)
May/2018
Videoclip “Raiar ou Vingador da Solidão” from Cordel do Fogo Encantado
Production
Manager (Recife-PE, Brazil)
Fev/2016
“O Rappa Live at Marco Zero” from O Rappa DVD Recording
Production Coordinator
(Recife-PE, Brazil)
Nov/2015
“O Rappa Live Acoustic” from O Rappa DVD Recording
Production Coordination
(Recife-PE, Brazil)
Oct/2015
“Vivo! Revivo!” Live Concert DVD Recording from Alceu Valença
Production Coordination
and assistant director (Recife-PE, Brazil)
Cultural Festivals
Nov/2017
X Janela Internacional de Cinema do Recife
Print Traffic (Recife-PE, Brazil)
Nov/2016
IX Janela Internacional de Cinema do Recife
Logistics Producer (Recife-PE, Brazil)
Jul/2016
Arena Banco Original
Logistics coordinator (Campos do Jordão-SP, Brazil)
Nov/2015
11th Brazilian Circus Festival
Logistics coordinator (Recife-PE, Brazil)
Nov/2014
10th Brazilian Circus Festival
Logistics coordinator (Recife-PE, Brazil)
Nov/2012
8th Brazilian Circus Festival
Local Producer (Recife-PE, Brazil)
Advertising
Apr/2014-Jun/2016
TV series and adverts at Luni Produções
Producer and assistant director (Recife-PE,
Brazil)
Several adverts such as Shopping Centres, governments and football ads, studio or external ones
Workshops
Oct/2019
Workshops for children produced by Shine a Light
“Cinema Production for children at
the Favela” (Recife-PE)
May/2019
Workshops produced by Shine a Light
“Cinema Production at the Favela” (Recife-PE)
Mar/2019
Workshops produced by Shine a Light:
“Street of Children” (Recife-PE)
Oct-Dez/2018
Workshops for children produced by Shine a Light
Cinema Production (Recife-PE)
Other
Oct-Nov/2012
Proa Cultural
Account Manager Assistant/ Assistant Planner (Recife-PE, Brazil)
Jul/2010-Sep/2011
PeixeUrbano.com.br
Commercial Area/Account Manager (Recife-PE, Brazil)
Education
2017-2019
Agroecology (technical course): SERTA, Pernambuco, Brazil
2013
Advertising (exchange programme): University of East London, UK
2009-2015
Advertising (graduation): Federal University of Pernambuco, Brazil (UFPE)
1992-2008
Primary and High School: Equipe School, Recife-PE, Brazil
Spoken Languages
Portuguese: Native Speaker
English: Fluent
Spanish: Fluent
Working with audio-visual since 2014, I’ve been experiencing different possibilities among movies, TV Series, cultural festivais, live music concerts, workshops and advertising.


Across: 1. Had a meal around one and took off (8) 5. Goodness to accept terrible rise in suffering (6) 10. Monstrous lie soon up: Brexit major disaster (6 9) 11. One of those going nowhere, or entrants failing (3-7) 12. Turned stroppy having a drink (4) 14. Leading player Matt heading west as one of the Wanderers (5) 16. Where U.S.A. upset hosts... obvious first place to put resources! (9) 18. Rower in small boat cut short comeback, proving to be an unfortunate companion for 27 in 12 16 (9) 21. Mad skiers take these ultimately! (5) 23. Old Queensland premier with new gospel (4) 24. Orientation of lazin', or hot action? (10) 27. Miami tournament arranged, which may help provide fertile ground (8 7) 28. Scheme to bring back baseball team of N.Y. Yankees after vacation (6) 29. Aware of awfully intense start to talks (8) Down: 1. The Italian prohibition on Arab nation (7) 2. Labour organisation's fervent language on court loss (5) 3. Commentates approach of critical time as cushioning for aristocrat? (6 4) 4. Arch-rival's leader pushing in... foolishly we obey (7) 6. Coming up with formal "me neither" as subject for press (4) 7. Finally they are included in the books! (9) 8. Chinese mainstream get zany fabrication (7) 9. Seem a rather quiet listener (6) 13. Nethermost attractive feature... quite something to check how hot it is! (10) 15. Showcase "meh" prominently, elevating smallest meaningful chunks of language (9) 17. Request stripping jobs (3) 18. For the nation's people, future is jeopardised if a nationalist secures leadership (7) 19. Hours wasted on second ship whose cargo of 27 ended up in a 12 16 in 1 down (6) 20. Such idea niche, not even included in psychology for instance (7) 22. TV's "Lone Ranger" positive on balance sheet (7) 25. Badly rated deal (5) 26. Smoked cone, but not often (4)