Package com.jme.post
Class Filter
- java.lang.Object
-
- com.jme.post.Filter
-
- All Implemented Interfaces:
Savable
- Direct Known Subclasses:
AbstractShadowFilter
,PssmShadowFilter
public abstract class Filter extends java.lang.Object implements Savable
Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a full-screen quad with a special material.
This material uses a shader that applies the desired effect to the scene texture.
This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader implementing the desired effect- Author:
- Rémy Bouquet aka Nehon
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description class
Filter.Pass
Inner class Pass Pass are like filters in filters.
-
Field Summary
Fields Modifier and Type Field Description protected Filter.Pass
defaultPass
protected boolean
enabled
protected Material
material
protected java.util.List<Filter.Pass>
postRenderPasses
protected FilterPostProcessor
processor
-
Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description protected void
cleanup(Renderer r)
cleanup this filterprotected void
cleanUpFilter(Renderer r)
override this method if you have some cleanup to doprotected Image.Format
getDefaultPassDepthFormat()
returns the default pass depth formatprotected Image.Format
getDefaultPassTextureFormat()
returns the default pass texture format.protected abstract Material
getMaterial()
Must return the material used for this filter.java.lang.String
getName()
returns the name of the filterprotected java.util.List<Filter.Pass>
getPostRenderPasses()
returns the list of the postRender passesprotected Texture2D
getRenderedTexture()
returns the rendered texture of this filterprotected FrameBuffer
getRenderFrameBuffer()
returns the default pass frame bufferprotected void
init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
initialize this filter use InitFilter for overriding filter initializationprotected abstract void
initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initializationboolean
isEnabled()
returns true if the filter is enabledprotected boolean
isRequiresBilinear()
Override this method and return true if you want the scene (input) texture to use bilinear filtering or false to use nearest filtering.protected boolean
isRequiresDepthTexture()
Override this method and return true if your Filter needs the depth textureprotected boolean
isRequiresSceneTexture()
Override this method and return false if your Filter does not need the scene textureprotected void
postFilter(Renderer r, FrameBuffer buffer)
This method is called right after the filter has been rendered to the framebuffer.protected void
postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
Override this method if you want to make a pass just after the frame has been rendered and just before the filter renderingprotected void
postQueue(RenderQueue queue)
Override this method if you want to make a pre pass, before the actual rendering of the frameprotected void
preFrame(float tpf)
Override this method if you want to modify parameters according to tpf before the rendering of the frame.void
read(JmeImporter im)
Override this method if you want to load extra properties when the filter is loaded else only basic properties of the filter will be loaded This method should always begin by super.read(im);protected void
setDepthTexture(Texture depthTexture)
Override if you want to do something special with the depth texture;void
setEnabled(boolean enabled)
Enable or disable this filtervoid
setName(java.lang.String name)
Sets the name of the filterprotected void
setProcessor(FilterPostProcessor proc)
sets a reference to the FilterPostProcessor ti which this filter is attachedprotected void
setRenderedTexture(Texture2D renderedTexture)
sets the rendered texture of this filterprotected void
setRenderFrameBuffer(FrameBuffer renderFrameBuffer)
sets the default pass frame buffervoid
write(JmeExporter ex)
Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved This method should always begin by super.write(ex);
-
-
-
Field Detail
-
defaultPass
protected Filter.Pass defaultPass
-
postRenderPasses
protected java.util.List<Filter.Pass> postRenderPasses
-
material
protected Material material
-
enabled
protected boolean enabled
-
processor
protected FilterPostProcessor processor
-
-
Method Detail
-
getDefaultPassTextureFormat
protected Image.Format getDefaultPassTextureFormat()
returns the default pass texture format.
-
getDefaultPassDepthFormat
protected Image.Format getDefaultPassDepthFormat()
returns the default pass depth format- Returns:
- the enum value
-
init
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
initialize this filter use InitFilter for overriding filter initialization- Parameters:
manager
- the assetManagerrenderManager
- the renderManagervp
- the viewportw
- the widthh
- the height
-
cleanup
protected final void cleanup(Renderer r)
cleanup this filter- Parameters:
r
-
-
initFilter
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization- Parameters:
manager
- the assetManagerrenderManager
- the renderManagervp
- the viewPort where this filter is renderedw
- the width of the filterh
- the height of the filter
-
cleanUpFilter
protected void cleanUpFilter(Renderer r)
override this method if you have some cleanup to do- Parameters:
r
- the renderer
-
getMaterial
protected abstract Material getMaterial()
Must return the material used for this filter. this method is called every frame.- Returns:
- the material used for this filter.
-
setDepthTexture
protected void setDepthTexture(Texture depthTexture)
Override if you want to do something special with the depth texture;- Parameters:
depthTexture
-
-
postQueue
protected void postQueue(RenderQueue queue)
Override this method if you want to make a pre pass, before the actual rendering of the frame- Parameters:
queue
-
-
preFrame
protected void preFrame(float tpf)
Override this method if you want to modify parameters according to tpf before the rendering of the frame. This is useful for animated filters Also it can be the place to render pre passes- Parameters:
tpf
- the time used to render the previous frame
-
postFrame
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering- Parameters:
renderManager
-viewPort
-prevFilterBuffer
-sceneBuffer
-
-
write
public void write(JmeExporter ex) throws java.io.IOException
Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved This method should always begin by super.write(ex);
-
read
public void read(JmeImporter im) throws java.io.IOException
Override this method if you want to load extra properties when the filter is loaded else only basic properties of the filter will be loaded This method should always begin by super.read(im);
-
getName
public java.lang.String getName()
returns the name of the filter- Returns:
- the Filter's name
-
setName
public void setName(java.lang.String name)
Sets the name of the filter- Parameters:
name
-
-
getRenderFrameBuffer
protected FrameBuffer getRenderFrameBuffer()
returns the default pass frame buffer- Returns:
- the pre-existing buffer
-
setRenderFrameBuffer
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer)
sets the default pass frame buffer- Parameters:
renderFrameBuffer
-
-
getRenderedTexture
protected Texture2D getRenderedTexture()
returns the rendered texture of this filter- Returns:
- the pre-existing texture
-
setRenderedTexture
protected void setRenderedTexture(Texture2D renderedTexture)
sets the rendered texture of this filter- Parameters:
renderedTexture
-
-
isRequiresDepthTexture
protected boolean isRequiresDepthTexture()
Override this method and return true if your Filter needs the depth texture- Returns:
- true if your Filter need the depth texture
-
isRequiresSceneTexture
protected boolean isRequiresSceneTexture()
Override this method and return false if your Filter does not need the scene texture- Returns:
- false if your Filter does not need the scene texture
-
isRequiresBilinear
protected boolean isRequiresBilinear()
Override this method and return true if you want the scene (input) texture to use bilinear filtering or false to use nearest filtering. Typically filters that perform samples in between pixels should enable filtering.- Returns:
- true to use linear filtering, false to use nearest filtering.
-
getPostRenderPasses
protected java.util.List<Filter.Pass> getPostRenderPasses()
returns the list of the postRender passes- Returns:
- the pre-existing List
-
setEnabled
public void setEnabled(boolean enabled)
Enable or disable this filter- Parameters:
enabled
- true to enable
-
isEnabled
public boolean isEnabled()
returns true if the filter is enabled- Returns:
- enabled
-
setProcessor
protected void setProcessor(FilterPostProcessor proc)
sets a reference to the FilterPostProcessor ti which this filter is attached- Parameters:
proc
-
-
postFilter
protected void postFilter(Renderer r, FrameBuffer buffer)
This method is called right after the filter has been rendered to the framebuffer. Note that buffer will be null if the filter is the last one in the stack and has been rendered to screen- Parameters:
r
- the rendererbuffer
- the framebuffer on which the filter has been rendered.
-
-


David Langford made the comments during an interview with ABC News' "World News Tonight" that aired Sunday. Langford’s 43-year-old wife, Dawna, and two sons, Trevor, 11, and Rogan, 2, were among nine women and children killed in the Nov. 4 attack.
"My whole life has turned upside down. Not only have I lost a wife and two children, but I'm having to move the rest of my family with really no place to go at this point," Langford said. "I believe in forgiveness, but I also believe in justice and forgiveness doesn't rob justice. You don't get justice too much in Mexico."
Langford’s family members lived in La Mora, a community in the Mexican border state of Sonora.
On Nov. 4, around 9:30 a.m., a group of armed man ambushed the family traveling to Galeana – about 100 miles from the Arizona border. The area has been disputed territory among several cartels, investigators said.
The nine victims were members of three dual-citizen families. Investigators said the families’ large SUVs may have been mistaken for those of a rival gang.
Langford’s 13-year-old son, Devin, was unharmed in the ambush. He walked about 14 miles to La Mora to seek help after hiding his injured siblings.
"To be honest with you, my boy’s a hero simply because he gave his life for his brothers and sisters," Langford said.
Much of the area has been seen as lawless, with people arranging for their own security since the 2009 killing of an anti-crime activist. Langford said that' why he's decided to leave.
AMERICAN FAMILIES FLEEING MEXICO ARRIVE IN ARIZONA DAYS AFTER CARTEL MASSACRE
"It's not worth living in fear," he said.
"The toughest part for me was saying goodbye... saying goodbye to two innocent lives that were cut short and a vibrant wife that lived a life to its fullest that had many friends and was loved by all, by everybody."
CLICK HERE TO GET THE FOX NEWS APP
A caravan of the group, an offshoot of the Church of Jesus Christ of Latter-day Saints, crossed into Arizona this past Saturday. In all, 18 vehicles carrying about 100 people entered the U.S. via the port of entry in Douglas, Ariz., The Arizona Daily Star reported.
Fox News' Melissa Leon contributed to this report.


H.B. Woodrose Seeds
Just thought I'd report an 'alternative' form of ingesting HBWR seeds.
My first HWBR trip was amazing. In my first report, I compared the experience to MDMA -- in that it presented me with wave after wave of a kind of almost unbearably delirious happiness for about 3 hours (6 seeds ground up in water & chewed & swallowed immediately). My second trip was marred by nausea and wretching (8 seeds ground and made into a tea -- bleecch!), and after that night, I was reluctant to try HBWR again.
Then I had an idea. Considering LSA dissolves in water, then perhaps it can be absorbed sub-lingually, in the same way that LSD-25 and salvinorin-A are administered. My intent was to prove that I could absorb enough LSA without having to actually swallow the seeds. And believe it or not, it worked! Here's some notes from my experiment, followed by my conclusion.
7PM Saturday -- I mash 4 seeds with a hammer and a rock. I put the powder in a shot glass and add a teaspoon of cold water -- stir. Five minutes later, I add a squeeze of lime juice and some sugar, stir, and shovel that whole mess into my mouth. It takes some getting used to to have a mouth full of seed grit. The seeds have no noticeable taste (thank god). I can only hold onto the mixture for 15 minutes, but I've already noticed a kind of light buzz, and a change in how I focus my thoughts. After spitting out the slurry, I enjoy a light, sedated feeling, very pleasant -- time is going by fast, then slow, then fast. The music is extremely enjoyable. My heart is racing, and my thoughts are positive. After an hour, I am able to go about doing chores etc.
11PM -- I grind up another 6 seeds. I want to see if LSA can be 'boosted' withough losing effectiveness entirely. This time I add a couple of teaspoons of water, then a tablespoon of orange juice. The lime juice I added last time seemed to make my mouth salivate a bit much. I then hold the seed grit in my mouth for about 15 minutes. This time, within 5 minutes, I start to notice cartoon buddha CEVs, and I think to myself, holy shit, this is it.
The sedation is very strong. I can see why people would classify this plant as an intoxicant as opposed to a psychedelic. I think it's a little of both, actually.
For about 3 or 4 hours I am just lying there, wide awake and yet dreaming. Spirits enter the room, then leave. I finally start to gather my senses together, and I realize the radio has been on the whole time, and I vaguely recall having heard the new P.J. Harvey and liking it a great deal, even though I can't recall a single note of it. I get up, my stomach is fine. No puking! 5AM I kind of go to sleep.
7PM Sunday -- having one more night to kill, I decide to use up my remaining HBWR seeds. I take 9 seeds, mash them down in the same way, add a little water, a little juice, and then hold the results in my mouth for about 20 minutes (you get the idea). An hour after spitting out the seeds, I feel very very relaxed, but my mind is working 'normally', and I decide a glass of wine would probably top off the relaxative effects (I'm normally so sick at this stage that I can't drink or eat anything).
Then I suddenly realize, I cannot walk without staggering! I'm slurring my words, and then I'm laughing at everything. Wow, that hit me hard and fast. I continue drinking wine and smoking pot, and I am getting so wildly intoxicated. I feel so good, and I realize that I've only drunk 2 glasses of wine. The waves of gentle happiness are crashing over me, and there's dreams and I'm talking directly to friends from long ago and far away, and they're answering me. I'm seeing double, and I need to lie down. There are tracers everywhere, and when I close my eyes I instantly start dreaming -- sleep and wakefulness are merely a function of eyelid position.
I came to about 4 AM, and I felt pretty good, a little groggy and over stimulated, but none the worse for wear.
Conclusion:
I believe that sublingual absorption allows me to experience the very pleasant intoxicating effects of HBWR without the nausea. I simply take my normal dose and add half that amount (eg: if I normally take 6 seeds swallowed, I use 9 for this method). I Grind the seeds as finely as possible, almost to a powderlike consistency. Then add a teaspoon of water, and a teaspoon or more of juice. Wait 5 minutes. Pour into mouth (including all the seed grit). DON'T SWALLOW any of it. Swirl the mush with the tongue every once in awhile. Hold for 15-30 minutes. Spit out. Go lie down, relax, have a good time.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


prompt/2
prompt(
-OldPrompt,
+NewPrompt)
Queries or changes the prompt string of the current input stream or an input stream Stream.
The old prompt atom.
The new prompt atom.
A prompt atom is a sequence of characters that indicates the Prolog system is waiting for input when a “Read” or “Get” predicate is called. If an input stream connected to a terminal is waiting for input at the beginning of a line (at line position 0), the prompt atom will be printed through an output stream associated with the same terminal.
Prolog sets the prompt to `|: ' for every new top-level
query. This is the prompt that can be changed by invoking
prompt/2
.
Unlike state changes such as those implemented as prolog flags, the scope of a prompt change is a goal typed at the toplevel. Therefore, the change is in force only until returning to the toplevel (prompt = `| ?- ').
To query the current prompt atom, OldPrompt and NewPrompt should be the same unbound variable.
To set the prompt, NewPrompt should be an instantiated atom.
The “Load” predicates change the prompt
during the time operations are performed: If a built-in loading
predicate is performed on user
(such as compile(user)
,
etc.), the prompt is set to `| '. This prompt is not affected
by prompt/2
.
instantiation_error
type_error


{% extends "admin/change_form.html" %} {% load i18n %} {% block form_top %} {% blocktrans %}
Use this form to add a user that‘s already been set up in Staff SSO. Some of the user‘s details will be automatically copied from their Staff SSO record.
Enter any of the user‘s email addresses, or their email user ID, as shown in Staff SSO. {% endblocktrans %} {% endblock %}


Missouri woman, 78, accused of killing daughter in hotel in attempted murder-suicide
by Talia KaplanA Missouri woman is accused of stabbing her daughter to death on Tuesday in a hotel room before trying to suffocate herself, police said.
Marjorie Theleman, 78, of St. Louis has been charged with first-degree murder and armed criminal action, according to a St. Louis County police news release sent to Fox News.
Theleman took her daughter out of a nursing home on Tuesday and brought her to a hotel room where she stabbed her with a knife, according to the probable cause statement, which added that Theleman then tried to suffocate herself with a plastic bag, but was not successful.
Theleman left a typed note explaining her actions, according to court documents, which did not provide what was written in the note. She also left a hand-written note telling housekeeping to call the police, the probable cause statement said.
REMAINS OF MISSOURI WOMAN BELIEVED TO HAVE BEEN FOUND AFTER HUSBAND PROVIDES INFORMATION
Police said the victim has been identified as 51-year-old Sharon Theleman, who was handicapped.
Officers were called to the Holiday Inn Express on Bowles Avenue in St. Louis County around 12:30 on Tuesday after the two women did not check out of their hotel room, police said.
When officers arrived, they said, they found the 51-year-old suffering from apparent stab wounds. She was pronounced dead on scene.
The 78-year-old was also found at the hotel suffering from a self-inflicted injury and was transported to a local hospital for life-saving treatment, police said.
She is expected to survive and is currently in police custody, according to investigators.
Police told Fox News Theleman is still in the hospital.
CLICK HERE TO GET THE FOX NEWS APP
Her bond has been set at $250,000.


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Instructions:
Put in the subject which you want to study or do homework for. In the time span, put the time that you want to spend on the subject in seconds.


Boys and Girls * * 1/2 (out of * * * * )
Directed by Robert Iscove. Cast: Freddie Prinze Jr., Claire Forlani, Jason Biggs, Amanda Detmer, Heather Donahue, Alyson Hannigan, Monica Arnold. 2000 - 92 minutes Rated PG-13 (for profanity and sexual situations). Reviewed by Dustin Putman, June 17, 2000.
Freddie Prinze, Jr. has said in recent interviews that the reason he made a string of teen movies in the last two years is because, in a sense, his goal was to create a trilogy of films that his generation could relate to, and appreciate. The opening part of the film threesome, "She's All That," was a cliched and rather uninspired high school dramedy that had a cast of fresh faces, but stereotyped each and every one of them. "Down to You" was the second film, inferior to "She's All That," and ruined by a mess of a screenplay and Prinze, Jr.'s amateurish performance. The final part of the trilogy, "Boys and Girls," is the best of the three, intelligently written and with just a little more going on in its head than the usual film of its type. It also can be noted as Freddie Prinze, Jr.'s very first movie in which he is actually pretty good in it. Usually striking frequent false notes in each of his performances, he has finally come into his own as an actor here, and it's a good thing, for the cast of "Boys and Girls" is its strongest asset.
Ryan (Freddie Prinze, Jr.) and Jennifer (Claire Forlani) first met on an airplane when they were 12-years-old, both flying alone en route to Los Angeles. The free-thinking Jennifer had just gotten her first period, and her graphic talks of it both confused and disgusted the anal-retentive Ryan, with their conversation eventually leading into a string of insults. Their next encounter was four years later in high school, with Jennifer now a cheerleader and Ryan the football team's mascot.
No matter how different Jennifer and Ryan were, their paths always seemed to cross, and it does again two years later when Ryan enters into the University of California in Berkeley, where Jennifer is a sophomore. Primarily spanning the first three years of Ryan's college experience, he and Jennifer gradually become best friends, their varying personalities a perfect fit to help each other out in their relationships when they most need it. Ryan is a structural engineering major, with his life all mapped out, whereas Jennifer is a Latin major with absolutely no idea how she could use such a thing to get a job in the future. Jennifer is afraid of commitment because of all of the times she has been burned by guys, while Ryan just wants someone who he can love unconditionally, and who is right for him. What isn't clear to Jennifer, however, is that the one that could really make her truly happy is right in front of her--the kind of guy who could be the love of her life, as well as her dearest friend.
"Boys and Girls" is predictable, but that is to be expected. What does come as a surprise is how much this Generation X and Y-aimed comedy-drama has in common with Woody Allen's films, most notably 1977's "Annie Hall." Despite the advertising campaign that makes "Boys and Girls" appear to be an ensemble picture, the film is essentially a two-character show, with Freddie Prinze, Jr. and Claire Forlani taking up almost all the screentime. All supporting characters are purposefully inconsequential catalysts that aid in taking Ryan and Jennifer through the journey that inevitably brings the two together. This style of storytelling works because it adds a layer of realism to the proceedings, where people can come in and out of your life before you have time to stop and realize it.
Besides the aforementioned Prinze, Jr., Claire Forlani (1998's "Meet Joe Black") surpasses the unextraordinary material to bring Jennifer an added dimension I suspect wasn't present in the screenplay, by "The Drews." Forlani is the type of classy actress you would never associate with teen movies, but here she is, in a role that is admittedly unlike any she has taken on before. Together, Prinze, Jr. and Forlani make for an appealing couple with not a lot of fiery chemistry, but delightful as close buddies.
While Jason Biggs (1999's "American Pie") has been highly touted in the ads for "Boys and Girls," he is not onscreen nearly as much as you would be led to believe. As Hunter, Ryan's girl-crazy, compulsively-lying roommate, Biggs is the comic relief of the film, and is well-cast. The same goes for Amanda Detmer (2000's "Final Destination"), as Jennifer's socially inept friend, Amy, who relies on a therapist to make the brunt of her decisions. Detmer brings added energy to her scenes, and is a likable presence throughout.
In a return to the big screen after her stunning debut in last year's "The Blair Witch Project," Heather Donahue is very funny as Megan, Ryan's straightforward girlfriend who approaches him about going out and makes it clear that "I always zoom in on what I want." Donahue is only in a few scenes, but makes a lasting impression, causing you to wish she could have garnered more to work with. Finally, Alyson Hannigan (1999's "American Pie") and musical artist Monica Arnold briefly appear in cameos as, respectively, Ryan's high school sweetheart and one of Hunter's fleeting flings.
At times a bit overly talky, and oddly feeling as if it might have been better equipped as a stage play, "Boys and Girls" is, nonetheless, a well-made romance that may not always work, but is appreciatively overambitious in its ideas about relationships and the opposite sex. It's better to aim high and only occasionally achieve its goals, I think, rather than merely accepting the bare minimum in character and story developments--something the majority of so-called "teen" films fall right into the trap of, without looking back.
- Copyright 2000 by Dustin Putman Http://www.young-hollywood.com Http://www.atnzone.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


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Building Audio Plugins
A look under the hood and getting started
Spring 2019 - Audio Tech Talk Series
April 16, 2019
What is a plugin?
How does an plugin work?
The Host
Buffer Size
The Buffer
Example gain plugin
Formats
VST
- Virtual Studio Technology
VST3
- Virtual Studio Technology 3
AU
- Audio Unit (Logic)
AAX
- Avid Audio eXtension (ProTools)
Compute Hardware
Native vs. DSP
General Purpose CPU (Native)
Intel 2.8 GHz Core i7 (I7-4980HQ)
Specialized (DSP)
SHARC ADSP-21469
Comparison
Intel 2.8 GHz Core i7 (I7-4980HQ)
$623.00
26.7 GFLOPS @ 2.80 GHz
47.0 W
$23.33/GFLOPS
0.57 GFLOPS/W
Analog Devices ADSP-21469
$24.48
2.7 GFLOPS @ 450 MHz
1.16 W
$9.06/GFLOPS
0.60 GFLOPS/W
Building Plugins
Max
FAUST
MATLAB
JUCE
Final Talk - April 23
Vintage Audio Hardware
Tape delay, reverb, mics, and vinyl


Crystal 0.31.0 has been released!
This release comes with multi-threading preview, changes in numbers, performance improvements and as usual fixes and improvements in across the std-lib.
There are 191 commits since 0.30.1 by 23 contributors.
Let’s review some highlights in this release. But don’t miss the rest of the release changelog which has a lot of valuable information.
Language changes
There is a new, and cleaner, way to declare type restrictions for non-captured blocks in a method.
A nameless parameter &
can now appear at the end of the list. It can optionally have type restrictions that will be used by the compiler and by the doc tool.
There is no need to rewrite your current code base, but it’s a feature that will improve a bit the understanding to the reader. Especially if you used &block : T -> S
, but didn’t mention block
in the method body. Read more at #8117.
Compiler
Since Crystal 0.29 the compiler is able to emit warnings. This feature is now opt-out, since the default is changed to --warnings=all
. This will help you identify usages of deprecated methods and other language constructs as they appear. Read more at #8171.
LLVM 8.0 is used in the Linux official packages. Read more at #8155.
Standard library
Multithreading
One of the most awaited features landed between the previous release and this one, behind the -Dpreview_mt
flag: Multithreading.
Even after merging #8112 there were a couple of iterations to fix corner cases and stabilize the runtime.
Don’t miss its dedicated blog post where you can find out how to use it, the main API changes and its current limitations.
Numeric
There were a couple of changes in the numeric part of the std-lib announced a long time ago that finally made its way in this release.
Overflows are handled by default. Int32::MAX + 1
will no longer wrap around. In case you need non-overflow operation you can use Int32::MAX &+ 1
. Same with -
and *
. In some architectures LLVM requires the compiler-rt library. We ported what was needed so there is no external dependency. If the new default behavior is blocking you, use -Ddisable_overflow
to keep the same semantics as in 0.30 or -Dskip_crystal_compiler_rt
to not include out compiler-rt port and link against another build of it. The disable_overflow
flag is temporal and it will go away. Read more at #8170.
The /
will represent always the arithmetic division. This also means its result will be a float (of some kind). The expression a.sum / a.size
will return the average, whatever numeric type is used in a. If you want the integer division that preserves the type of the left-hand side operarand use //
. Read more at #8120.
Collections
The major changes in the collections are related to performance. Array
and Hash
were in the eye of these changes #8017, #8042, #8048, #8087, #8116. There seems to always be room for improvement (take 1).
Serialization
There is a breaking-change regarding XML, yet the main API has not changed. Read more at #8134
A probably more impactful change is that JSON and YAML deserialization can now handle NamedTuple
with nilable fields. Read more at #8109.
And there was some missing setting in YAML to emit unicode. Read more at #8132.
Files
Optimizations were not only present in collections. Follow the path and you will find improvements in Path#join
and Dir.glob
. #8078, #8082, #8081. There seems to always be room for improvement (take 2).
Networking
The HTTP::Server::Response#respond_with_error
is deprecated in favor of #respond_with_status
that will also handle the final state of the connection and default status description. Read more at #6988.
The built-in HTTP server will respond in a more controlled way to requests with long URIs or large header fields. The default limit of 1MB can be configured. The response will be 414 Request-URI too long
and 431 Request Header Fields Too Large
respectively. This logic is implemented in HTTP::Request.from_io
. Read more at #8013.
Other deprecations
The Markdown
module is no longer exposed in the std-lib. It’s still used internally and there is an ongoing discussion regarding a future official markdown package. For now, the best replacement is icyleaf/markd. Read more at #8115 and #4613.
You should drop the !
from OptionParser#parse!
. Read more at #8041.
Crystal-db 0.7.0
A new release of crystal-lang/crystal-db is also available. Updates to drivers and frameworks were sent to use the new release.
Some concurrency issues that might cause a peak in the number of connections created were fixed. This is also an important update for multi-threading contexts. Read more at crystal-db#109.
There is also a breaking-change required to avoid an ambiguity for drivers that support columns with Array values. db.query("SELECT ...", [1,2])
now means a single argument: [1, 2]
, and db.query("SELECT ...", args: [1, 2])
means that two arguments are passed to the query.
Spec
Given a describe
, context
or it
in a spec, you can now add a focus: true
. When you do that, only the things that are marked with focus: true
will run.
Also, if a line that ended someplace outside the it
but inside a describe
is specified, the whole describe
will run.
This new behavior leads to a breaking change in case you shared local variables within it
blocks. Read more at #8125.
Doc generator
Writing documentation for a type hierarchy got a bit better. The content of a previous def
or ancestor is automatically inherited (with a nice note stating so) or it can be explicitly placed within new docs using an :inherit:
placeholder. Read more at #6989.
Next steps
Please update your Crystal and report any issues. We will keep moving forward and start the development focusing on 0.32.
It will also be helpful if your shards are run against Crystal nightly releases. Either Docker or Snap are the current channels to get them easily. This will help reduce the friction of a release while checking if the ecosystem is in good shape.
We have been able to do all of this thanks to the continued support of 84codes, and every other sponsor. It is extremely important for us to sustain the support through donations, so that we can maintain this development pace. OpenCollective and Bountysource are two available channels for that. Reach out to<EMAIL_ADDRESS>if you’d like to become a direct sponsor or find other ways to support Crystal. We thank you in advance!


Simple, easy to use, track your assets, news, markets, and more.


A video game, like most other forms of media, may be categorized into genres. Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences.A video game genre is defined by
a set of gameplay challenges and are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of whether it takes place
in a fantasy world or in outer space.
Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games have come into existence. Ever advancing technology and production values related to video game development have fostered
more lifelike and complex games which have in turn introduced or enhanced genre possibilities (e.g., virtual pets), pushed the boundaries of existing video gaming or in some cases add new possibilities in play (such as that seen with games
specifically designed for devices like Sony's EyeToy). Some genres represent combinations of others, such as massively multiplayer online role-playing games, or, more commonly, MMORPGs. It is also common to see higher level genre terms that are
collective in nature across all other genres such as with action, music/rhythm or horror-themed video games.


libpng This copy of the libpng notices is provided for your convenience. In case of any discrepancy between this copy and the notices in the file png.h that is included in the libpng distribution, the latter shall prevail. COPYRIGHT NOTICE, DISCLAIMER, and LICENSE: If you modify libpng you may insert additional notices immediately following this sentence. libpng versions 1.2.6, August 15, 2004, through 1.2.27, April 29, 2008, are Copyright (c) 2004, 2006-2008 Glenn Randers-Pehrson, and are distributed according to the same disclaimer and license as libpng-1.2.5 with the following individual added to the list of Contributing Authors Cosmin Truta libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are distributed according to the same disclaimer and license as libpng-1.0.6 with the following individuals added to the list of Contributing Authors Simon-Pierre Cadieux Eric S. Raymond Gilles Vollant and with the following additions to the disclaimer: There is no warranty against interference with your enjoyment of the library or against infringement. There is no warranty that our efforts or the library will fulfill any of your particular purposes or needs. This library is provided with all faults, and the entire risk of satisfactory quality, performance, accuracy, and effort is with the user. libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are distributed according to the same disclaimer and license as libpng-0.96, with the following individuals added to the list of Contributing Authors: Tom Lane Glenn Randers-Pehrson Willem van Schaik libpng versions 0.89, June 1996, through 0.96, May 1997, are Copyright (c) 1996, 1997 Andreas Dilger Distributed according to the same disclaimer and license as libpng-0.88, with the following individuals added to the list of Contributing Authors: John Bowler Kevin Bracey Sam Bushell Magnus Holmgren Greg Roelofs Tom Tanner libpng versions 0.5, May 1995, through 0.88, January 1996, are Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc. For the purposes of this copyright and license, "Contributing Authors" is defined as the following set of individuals: Andreas Dilger Dave Martindale Guy Eric Schalnat Paul Schmidt Tim Wegner The PNG Reference Library is supplied "AS IS". The Contributing Authors and Group 42, Inc. disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The Contributing Authors and Group 42, Inc. assume no liability for direct, indirect, incidental, special, exemplary, or consequential damages, which may result from the use of the PNG Reference Library, even if advised of the possibility of such damage. Permission is hereby granted to use, copy, modify, and distribute this source code, or portions hereof, for any purpose, without fee, subject to the following restrictions: 1. The origin of this source code must not be misrepresented. 2. Altered versions must be plainly marked as such and must not be misrepresented as being the original source. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. The Contributing Authors and Group 42, Inc. specifically permit, without fee, and encourage the use of this source code as a component to supporting the PNG file format in commercial products. If you use this source code in a product, acknowledgment is not required but would be appreciated. A "png_get_copyright" function is available, for convenient use in "about" boxes and the like: printf("%s",png_get_copyright(NULL)); Also, the PNG logo (in PNG format, of course) is supplied in the files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31). Libpng is OSI Certified Open Source Software. OSI Certified Open Source is a certification mark of the Open Source Initiative. Glenn Randers-Pehrson glennrp at users.sourceforge.net April 29, 2008


shgpy.formgen module¶
Module for (non-Fourier) formula derivation
This module provides a number of routines for calculating the SHG
response of a given material (encoded by its susceptbility tensor,
see tensor_definitions
). These routines are much
more straightforward than those found in fformgen
,
but are only suited for the most simple problems because the
conversion from formulas to Fourier formulas (which is all but
necessary for efficient fitting functionality) is typically quite
slow.
- shgpy.formgen.formgen(theta, t_eee=None, t_mee=None, t_qee=None)¶
Generate generic SHG formula for any multipole.
- Parameters:
- thetafloat
Angle of incidence.
- t_eeendarray of sympy.Expr, optional
The electric dipole tensor. Pass None to neglect electric dipole. Default is None. Must pass at least one of t_eee, t_mee, or t_qee.
- t_meendarray of sympy.Expr, optional
The magnetic dipole tensor. Pass None to neglect magnetic dipole. Default is None. Must pass at least one of t_eee, t_mee, or t_qee.
- t_qeendarray of sympy.Expr, optional
The electric quadrupole tensor. Pass None to neglect electric quadrupole. Default is None. Must pass at least one of t_eee, t_mee, or t_qee.
- shgpy.formgen.formgen_dipole_quadrupole(t1, t2, theta)¶
Generate formula assuming dipole+quadrupole SHG.
- Parameters:
- t1ndarray of sympy.Expr
SHG dipole susceptibility tensor; see
tensor_definitions
.- t2ndarray of sympy.Expr
SHG quadrupole susceptibility tensor; see
tensor_definitions
.- thetafloat or sympy.Symbol
Angle of incidence
- Returns:
- fformFormContainer
Instance of
FormContainer
.
- shgpy.formgen.formgen_just_dipole(t1, theta)¶
Generate formula assuming dipole SHG.
- Parameters:
- t1ndarray of sympy.Expr
SHG susceptibility tensor; see
tensor_definitions
.- thetafloat or sympy.Symbol
Angle of incidence
- Returns:
- fformFormContainer
Instance of
FormContainer
.
Notes
This routine differs from
formgen_just_dipole_real()
only in the sense that the computed intensity function is computed by computing the modulus-squared (rather than**2
) of the polarization. For this reason, it is usually suggested to explicitly substitutex -> real_x+1j*imag_x
for each x in t1. Seemake_tensor_complex()
and the tutorial.
- shgpy.formgen.gen_P_dipole_quadrupole(t1, t2, theta)¶
Generate P formula assuming dipole+quadrupole SHG.
- Parameters:
- t1ndarray of sympy.Expr
SHG dipole susceptibility tensor; see
tensor_definitions
.- t2ndarray of sympy.Expr
SHG quadrupole susceptibility tensor; see
tensor_definitions
.- thetafloat or sympy.Symbol
Angle of incidence
- Returns:
- Pp_effarray_like of sympy.Expr
The 2omega effective polarization assuming P-polarized input
- Ps_effarray_like of sympy.Expr
The 2omega effective polarization assuming S-polarized input
- shgpy.formgen.gen_P_just_dipole(t1, theta)¶
Generate P formula assuming dipole SHG.
- Parameters:
- t1ndarray of sympy.Expr
SHG susceptibility tensor; see
tensor_definitions
.- thetafloat or sympy.Symbol
Angle of incidence
- Returns:
- Pparray_like of sympy.Expr
The 2omega polarization assuming P-polarized input
- Psarray_like of sympy.Expr
The 2omega polarization assuming S-polarized input
- shgpy.formgen.gen_S(theta, t_eee=None, t_mee=None, t_qee=None)¶
- shgpy.formgen.gen_levi_civita()¶
- shgpy.formgen.make_form_from_P_and_Q(Pp, Ps, Qp, Qs)¶
Given a dipole and quadrupole moment, return the SHG signal.
- Parameters:
- Ppsympy.Expr
2omega dipole component if the input is P polarized
- Pssympy.Expr
2omega dipole component if the input is S polarized
- Qpsympy.Expr
2omega quadrupole component if the input is P polarized
- Qssympy.Expr
2omega quadrupole component if the input is S polarized
- Returns:
- formFormContainer


pstree - display a tree of processes
pstree
pstree
pstree shows running processes as a tree. The tree is rooted at either pid or init if pid is omitted. If a user name is specified, all process trees rooted at processes owned by that user are shown.
pstree visually merges identical branches by putting them in square brackets and prefixing them with the repetition count, e.g.
init-+-getty |-getty |-getty `-getty
becomes
init---4*[getty]
Child threads of a process are found under the parent process and are shown with the process name in curly braces, e.g.
icecast2---13*[{icecast2}]
If pstree is called as pstree.x11 then it will prompt the user at the end of the line to press return and will not return until that has happened. This is useful for when pstree is run in a xterminal.
Certain kernel or mount parameters, such as the hidepid option for procfs, will hide information for some processes. In these situations pstree will attempt to build the tree without this information, showing process names as question marks.
Show command line arguments. If the command line of a process is swapped out, that process is shown in parentheses. -a implicitly disables compaction for processes but not threads.
Use ASCII characters to draw the tree.
Disable compaction of identical subtrees. By default, subtrees are compacted whenever possible.
Use VT100 line drawing characters.
Highlight the current process and its ancestors. This is a no-op if the terminal doesn't support highlighting or if neither the current process nor any of its ancestors are in the subtree being shown.
Like -hbut highlight the specified process instead. Unlike with -hpstree fails when using -H if highlighting is not available.
Show PGIDs. Process Group IDs are shown as decimal numbers in parentheses after each process name. -g implicitly disables compaction. If both PIDs and PGIDs are displayed then PIDs are shown first.
Display long lines. By default, lines are truncated to either the COLUMNS environment variable or the display width. If neither of these methods work, the default of 132 columns is used.
Sort processes with the same ancestor by PID instead of by name. (Numeric sort.)
Show individual trees for each namespace of the type specified. The available types are: ipc, mnt, net, pid, user, uts. Regular users don't have access to other users' processes information, so the output will be limited.
Show PIDs. PIDs are shown as decimal numbers in parentheses after each process name. -p implicitly disables compaction.
Show parent processes of the specified process.
Show namespaces transitions. Like -N, the output is limited when running as a regular user.
Show uid transitions. Whenever the uid of a process differs from the uid of its parent, the new uid is shown in parentheses after the process name.
Use UTF-8 (Unicode) line drawing characters. Under Linux 1.1-54 and above, UTF-8 mode is entered on the console with echo -e '\\033%8' and left with echo -e '\\033%@'
Display version information.
(SELinux) Show security context for each process. This flag will only work if pstree is compilied with SELinux support.
/proc location of the proc file system
Some character sets may be incompatible with the VT100 characters.
ps (1), top (1).


System Architect Definitions, Encyclopedia:"D:\DATA\SYSARCH\HCM\GEN_DATA\SUBJECT\V01\CURRENT\"
qualified phenomenon (Association)
- From Class:
"Subject Phenomenon"
- To Class:
"Phenomenon Qualifier"
- Undefined:
T
Quantity (Class Attribute)
- Class Name:
"Resource For Abandoned Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
F
- Unique:
F
- Const:
F
- Description:
The quantity of the resource actually used in the activity. This cannot exceed the amount supplied
via the "Resource Act". It is measured in the same units of measure as the source "Resource Held".
Quantity (Class Attribute)
- Class Name:
"Resource For Accepted Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
T
- Unique:
F
- Const:
F
- Description:
The quantity of the resource to be used in the activity. This cannot exceed the amount supplied via
the "Resource Act". It is measured in the same units of measure as the source "Resource Held".
Quantity (Class Attribute)
- Class Name:
"Resource For Completed Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
F
- Unique:
F
- Const:
F
- Description:
The quantity of the resource actually used in the activity. This cannot exceed the amount supplied
via the "Resource Act". It is measured in the same units of measure as the source "Resource Held".
Quantity (Class Attribute)
- Class Name:
"Resource For Scheduled Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
T
- Unique:
F
- Const:
F
- Description:
The quantity of the resource scheduled to be used in the activity. This cannot exceed the amount
supplied via the "Resource Act". It is measured in the same units of measure as the source "Resource
Held".
Quantity (Class Attribute)
- Class Name:
"Resource For Selected Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
T
- Unique:
F
- Const:
F
- Description:
The quantity of the resource to be used in the activity. This cannot exceed the amount supplied via
the "Resource Act". It is measured in the same units of measure as the source "Resource Held".
Quantity (Class Attribute)
- Class Name:
"Resource For Started Activity"
- Derived:
F
- &Value Type:
Number
- Optional:
T
- Unique:
F
- Const:
F
- Description:
The quantity of the resource expected to be used in the activity. This cannot exceed the amount
supplied via the "Resource Act". It is measured in the same units of measure as the source "Resource
Held".
Quantity (Class Attribute)
- Class Name:
"Physical Resource"
- Derived:
F
- &Value Type:
Number
- Optional:
F
- Unique:
F
- Const:
F
- Description:
Quantity of the physical resource held.
Quantity (Class Attribute)
- Class Name:
Activity
- Derived:
F
- &Value Type:
Number
- Optional:
F
- Unique:
F
- Const:
F
- Description:
Quantity of an Activity.


Uses of Interface
io.ebean.Database
Package
Description
Enhanced beans API and Support objects
Configuration settings for Database construction
Persist and Query Event Controllers and Listeners
Provides a API for plugins.
CSV processing objects.
-
Uses of Database in io.ebean
Modifier and TypeMethodDescriptionstatic Database
Return the database for the given name.static Database
DatabaseFactory.create
(DatabaseConfig config) Create using the DatabaseConfig object to configure the database.static Database
Create using properties to configure the database.static Database
DatabaseFactory.createWithContextClassLoader
(DatabaseConfig config, ClassLoader classLoader) Create using the DatabaseConfig additionally specifying a classLoader to use as the context class loader.BeanFinder.db()
Return the Database to use.Return typically a different Database to the default.Finder.db()
Return the Database this finder will use.Return typically a different Database to the default.Model.db()
Return the underlying 'default' Database.static Database
DB.getDefault()
Return the default database.protected static Database
Backdoor for registering a mock implementation of Database as the default database.Modifier and TypeMethodDescriptionprotected static Database
Backdoor for registering a mock implementation of Database as the default database.Query.usingDatabase
(Database database) Execute the query using the given database.ModifierConstructorDescriptionprotected
BeanFinder
(Class<T> type, Database server) Create with the given bean type and Database instance.protected
BeanRepository
(Class<T> type, Database server) Create with the given bean type and Database instance. -
Uses of Database in io.ebean.bean
-
Uses of Database in io.ebean.config
Modifier and TypeMethodDescriptionQueryPlanCapture.database()
Return the database the plans were captured for. -
Uses of Database in io.ebean.event
Modifier and TypeMethodDescriptionBeanDeleteIdRequest.database()
Return the DB processing the request.BeanPersistRequest.database()
Return the DB processing the request.BeanQueryRequest.database()
Return the DB processing the request.Modifier and TypeMethodDescriptionstatic void
ShutdownManager.registerDatabase
(Database server) Register an ebeanServer to be shutdown when the JVM is shutdown.static void
ShutdownManager.unregisterDatabase
(Database server) Deregister an ebeanServer. -
Uses of Database in io.ebean.plugin
Modifier and TypeInterfaceDescriptioninterface
Extensions to Database API made available to plugins. -
Uses of Database in io.ebean.service
Modifier and TypeMethodDescriptionSpiContainer.createServer
(DatabaseConfig configuration) Create the EbeanServer for a given configuration.SpiContainer.createServer
(String name) Create an EbeanServer just using the name. -
Uses of Database in io.ebean.text.csv


{{macro.displayPitches(interviewpitches)}}
{% extends 'base.html' %} {% import 'macros.html' as macro %} {% block content %}
Take a minute to provide an interview pitch that will land you your dream job. Read and comment on other pitches as well.
Take a minute to provide a product pitch that will get your customers attention. Read and comment on other pitches as well.
Take a minute to provide an promotion pitch that will help people land that big promotion. Read and comment on other pitches as well.
Take a minute to provide an busiess pitch to get any serious inverstor interested in what you do. Read and comment on other pitches as well.


Overflow popup
Button
Menu button
Split button
Button group
Normal
Hover
Focus
Selected
Disabled
Disabled Focus Button
Menu button
Normal
Hover
Focus
Disabled
Split button
Normal
Hover
Focus
Disabled
Normal
Hover
Focus
Selected
Disabled
Disabled Focus
Angular Button
Angular Menu button
Angular Split button
Angular Button group
Normal
Hover
Focus
Selected
Disabled
Menu button
Normal
Hover
Focus
Disabled
Split button
Normal
Hover
Focus
Disabled
Normal
Hover
Focus
Selected
Disabled


Hello
Things that I enjoy
Steam website
About me.
Lets Start
Second week and I don't know what to do...
Almost there
wait what more 7 weeks?
half way there
...
Yeah out of ideas
3 moreee
almost there again...
finaly.
Bye


Game of Life
Preset:
Choose
None
Pentadecathlon
Galaxy
Glider Gun
Puffer Train
Apply
Launch
Stop
-----


|
Affordable Medical Ultrasound Training Simulator
a medical ultrasound training simulator built in Unity3D.
|
A post-processor for applying a Grayscale gaussian blur effect to a bitmap. More...
Classes | |
| class | GrayscaleGaussianBlurThread |
| A single thread corresponds to a single row in the image. More... | |
Public Member Functions | |
| void | ProcessBitmap (ref ColorBitmap colorBitmap) |
| Applies gaussian blur effect to a grayscale bitmap. More... | |
| float[] | ApproximateGaussianCoefficients (int count) |
| Uses an approximation method for calculating a normal distribution based on this paper (tweaked a bit so that it is centered at 0 and gives values < 1) More... | |
Protected Attributes | |
| float[] | coefficients |
| The gaussian coefficients corresponding to the blending weight of each pixel in a pixel's neighborhood. | |
| int | activeThreadCount |
| The number of threads that are actively running. More... | |
| ManualResetEvent | allThreadsDone |
| An event to indicate whether threads have finished running. | |
Private Member Functions | |
| void | ExecuteHorizontalBlur (ref MonochromeBitmap channelToBlur) |
| Applies a Gaussian blur to the rows of an image. More... | |
A post-processor for applying a Grayscale gaussian blur effect to a bitmap.
| float [] GrayscaleGaussianBlur.ApproximateGaussianCoefficients | ( | int | count | ) |
Uses an approximation method for calculating a normal distribution based on this paper (tweaked a bit so that it is centered at 0 and gives values < 1)
“A cosine approximation to the normal distribution” D. H. Raab, E. H. Green, Psychometrika, Volume 26, pages 447-450.
| count | How many Gaussian terms to calculate (in addition to the 0th one, which is always 1.0). |
|
private |
Applies a Gaussian blur to the rows of an image.
| channelToBlur | A gray-scale channel to be blurred. |
| void GrayscaleGaussianBlur.ProcessBitmap | ( | ref ColorBitmap | colorBitmap | ) |
Applies gaussian blur effect to a grayscale bitmap.
| colorBitmap | the image to be processed. |
Implements IImagePostProcessor.
|
protected |
The number of threads that are actively running.
This should be accessed only atomically while threads are running.


Greetings and congratulations on such a grand project.
I would like to be able to aggregate several inputs power readouts into a single kwh feed. My system samples consumptions from different zones and everything feeds nicely to emoncms3. I am trying to process each input in the following manner:
input A->log to feed->Feed_A
power to kwh->(into feed) kwh
and so on for each input (have A-B-C),
Then charting the kwh feed.
Am I doing this right?
Is there any more Input processing documentation I should delve into?
Re: Summing different inputs power values into a single kwh feed
That's true, that should work, I never thought of it being used like that but it should work. You could also log each feed to separate kwhd feeds and use the stacking visualization to stack the bars on top of each other. At the moment the stacking visualization supports 2 feeds at the moment but can be easily extended.
Im starting to write a new section here on input processing, that might be of interest, I haven't finished it yet, hence why it is not linked from anyware: http://openenergymonitor.org/emon/node/730 but there is an extended section on the code behind inputs and input processing.
Re: Summing different inputs power values into a single kwh feed
Thanks for the swift reply, Trystan - I sorted it out in a different way which is working now 100% and might come in handy as an example scenario
4 inputs were created, and they are called 400, 401,402,403 where each one goes to its own feed.
This is the 400 input's processing (same as 401 and 402, each one logging to the respective feed)
The last input to be read is 403, so after logging it to its feed I add an input processor of type '+ input' for each one of the other inputs, followed by a 'log to feed' with arg 'power', which sums them all up and can be charted ok. For good measure, I added an extra step power to kwh with arg kwh, and presto: power and kwh feeds ready to go, as below - these are the 403 (last) input processor' steps:
Cheers!
All the best!
Re: Summing different inputs power values into a single kwh feed
excellent, good to see input processing being used well!


{% extends "layout.html" %} {% block content %}
The {{ function.lower() }} was successfully created at {{ filename }}.


Political analyst of the Filipino colony in Spain.
Born in Kupang, Bulacan, Bulacan, on August 30, 1850.
In 1882, he founded the nationalistic newspaper, Diariong Tagalog.
In December 1889, he became the editor of La Solidaridad and became the moving spirit behind the propaganda movement. Died on July 4, 1896.


@(meal: Meal)
@import org.joda.time.{Instant, Interval}
@main(Page.Meals) {
It has been @defining(new Interval(meal.timestamp, new Instant()).toDuration){diff =>
@{diff.getStandardHours} hours, @{diff.getStandardMinutes % 60} minutes, @{diff.getStandardSeconds % 60} seconds since the last meal
}
The last meal was @meal
}


{% extends 'layoutv2.html' %} {% block title %}LaunchLab{% endblock %} {% block head %} {% parent %} {% endblock %} {% block content %}
Final costs for shipping and sales tax will be calculated once you enter your payment information.
You will be charged by LaunchLab, NPO. Our Delivery Methods, Return Policy and Privacy Statement are available here.
After sending currency please wait for page to update.
Thank you.


SEM-Q
You can
type your name
to join the queue.
Supra
S1
S2
The current queue is here:
Name
Supra
Sigma1 EDX
Sigma2 Loadlock
Time
Remove
This is a website made by Fan


HTML text docs are the basis for the world wide web. WWW (html docs) are tied together by hyperlinks.
Our browsers (ie, firefox, safari, chrome, etc.) send http requests over the internet to servers containing the HTML documents of the content we are interested in seeing. The servers send the requested documents back to our browsers, which inturn interpret the document, and we see the programmers vision.
HTML documents are text documents written in a language that the computer (browsers) can understand called HTML. An HTML document is made of several elements but what we see is mainly contained in the < body > element.
HTML is broken down into text, tags, and hyperlinks.
Text = what you see
Tags = markup; what it looks like
Hyperlinks = References to other documents; could be other html docs, videos, music, images, etc.
There are many, many, many tags and attributes. As you dabble in html, you will surely memorize the commonly used tags, but a quick GOOGLE search can help us out with those that we don't use as much.


Apache HTTP Server Version 2.4
Apache HTTPD supports content negotiation as described in the HTTP/1.1 specification. It can choose the best representation of a resource based on the browser-supplied preferences for media type, languages, character set and encoding. It also implements a couple of features to give more intelligent handling of requests from browsers that send incomplete negotiation information.
Content negotiation is provided by the
mod_negotiation
module, which is compiled in
by default.
A resource may be available in several different representations. For example, it might be available in different languages or different media types, or a combination. One way of selecting the most appropriate choice is to give the user an index page, and let them select. However it is often possible for the server to choose automatically. This works because browsers can send, as part of each request, information about what representations they prefer. For example, a browser could indicate that it would like to see information in French, if possible, else English will do. Browsers indicate their preferences by headers in the request. To request only French representations, the browser would send
Accept-Language: fr
Note that this preference will only be applied when there is a choice of representations and they vary by language.
As an example of a more complex request, this browser has been configured to accept French and English, but prefer French, and to accept various media types, preferring HTML over plain text or other text types, and preferring GIF or JPEG over other media types, but also allowing any other media type as a last resort:
Accept-Language: fr; q=1.0, en; q=0.5
Accept: text/html; q=1.0, text/*; q=0.8, image/gif; q=0.6, image/jpeg; q=0.6, image/*; q=0.5, */*; q=0.1
httpd supports 'server driven' content negotiation, as
defined in the HTTP/1.1 specification. It fully supports the
Accept
, Accept-Language
,
Accept-Charset
and Accept-Encoding
request headers. httpd also supports 'transparent'
content negotiation, which is an experimental negotiation
protocol defined in RFC 2295 and RFC 2296. It does not offer
support for 'feature negotiation' as defined in these RFCs.
A resource is a conceptual entity identified by a URI (RFC 2396). An HTTP server like Apache HTTP Server provides access to representations of the resource(s) within its namespace, with each representation in the form of a sequence of bytes with a defined media type, character set, encoding, etc. Each resource may be associated with zero, one, or more than one representation at any given time. If multiple representations are available, the resource is referred to as negotiable and each of its representations is termed a variant. The ways in which the variants for a negotiable resource vary are called the dimensions of negotiation.
In order to negotiate a resource, the server needs to be given information about each of the variants. This is done in one of two ways:
*.var
file) which names the files containing the variants
explicitly, orA type map is a document which is associated with the handler
named type-map
(or, for backwards-compatibility with
older httpd configurations, the MIME-type
application/x-type-map
). Note that to use this
feature, you must have a handler set in the configuration that
defines a file suffix as type-map
; this is best done
with
AddHandler type-map .var
in the server configuration file.
Type map files should have the same name as the resource
which they are describing, followed by the extension
.var
. In the examples shown below, the resource is
named foo
, so the type map file is named
foo.var
.
This file should have an entry for each available variant; these entries consist of contiguous HTTP-format header lines. Entries for different variants are separated by blank lines. Blank lines are illegal within an entry. It is conventional to begin a map file with an entry for the combined entity as a whole (although this is not required, and if present will be ignored). An example map file is shown below.
URIs in this file are relative to the location of the type map file. Usually, these files will be located in the same directory as the type map file, but this is not required. You may provide absolute or relative URIs for any file located on the same server as the map file.
URI: foo
URI: foo.en.html
Content-type: text/html
Content-language: en
URI: foo.fr.de.html
Content-type: text/html;charset=iso-8859-2
Content-language: fr, de
Note also that a typemap file will take precedence over the filename's extension, even when Multiviews is on. If the variants have different source qualities, that may be indicated by the "qs" parameter to the media type, as in this picture (available as JPEG, GIF, or ASCII-art):
URI: foo
URI: foo.jpeg
Content-type: image/jpeg; qs=0.8
URI: foo.gif
Content-type: image/gif; qs=0.5
URI: foo.txt
Content-type: text/plain; qs=0.01
qs values can vary in the range 0.000 to 1.000. Note that any variant with a qs value of 0.000 will never be chosen. Variants with no 'qs' parameter value are given a qs factor of 1.0. The qs parameter indicates the relative 'quality' of this variant compared to the other available variants, independent of the client's capabilities. For example, a JPEG file is usually of higher source quality than an ASCII file if it is attempting to represent a photograph. However, if the resource being represented is an original ASCII art, then an ASCII representation would have a higher source quality than a JPEG representation. A qs value is therefore specific to a given variant depending on the nature of the resource it represents.
The full list of headers recognized is available in the mod_negotiation typemap documentation.
MultiViews
is a per-directory option, meaning it
can be set with an Options
directive within a
,
or
section in
httpd.conf
, or (if AllowOverride
is properly set) in
.htaccess
files. Note that Options All
does not set MultiViews
; you have to ask for it by
name.
The effect of MultiViews
is as follows: if the
server receives a request for /some/dir/foo
, if
/some/dir
has MultiViews
enabled, and
/some/dir/foo
does not exist, then the
server reads the directory looking for files named foo.*, and
effectively fakes up a type map which names all those files,
assigning them the same media types and content-encodings it
would have if the client had asked for one of them by name. It
then chooses the best match to the client's requirements.
MultiViews
may also apply to searches for the file
named by the DirectoryIndex
directive, if the
server is trying to index a directory. If the configuration files
specify
DirectoryIndex index
then the server will arbitrate between index.html
and index.html3
if both are present. If neither
are present, and index.cgi
is there, the server
will run it.
If one of the files found when reading the directory does not
have an extension recognized by mod_mime
to designate
its Charset, Content-Type, Language, or Encoding, then the result
depends on the setting of the MultiViewsMatch
directive. This
directive determines whether handlers, filters, and other
extension types can participate in MultiViews negotiation.
After httpd has obtained a list of the variants for a given resource, either from a type-map file or from the filenames in the directory, it invokes one of two methods to decide on the 'best' variant to return, if any. It is not necessary to know any of the details of how negotiation actually takes place in order to use httpd's content negotiation features. However the rest of this document explains the methods used for those interested.
There are two negotiation methods:
| Dimension | Notes |
|---|---|
| Media Type | Browser indicates preferences with the Accept
header field. Each item can have an associated quality factor.
Variant description can also have a quality factor (the "qs"
parameter). |
| Language | Browser indicates preferences with the
Accept-Language header field. Each item can have
a quality factor. Variants can be associated with none, one or
more than one language. |
| Encoding | Browser indicates preference with the
Accept-Encoding header field. Each item can have
a quality factor. |
| Charset | Browser indicates preference with the
Accept-Charset header field. Each item can have a
quality factor. Variants can indicate a charset as a parameter
of the media type. |
httpd can use the following algorithm to select the 'best' variant (if any) to return to the browser. This algorithm is not further configurable. It operates as follows:
Accept
header with the quality-of-source factor for this variants
media type, and select the variants with the highest
value.Accept-Language
header (if present), or else
the order of languages in the LanguagePriority
directive (if present).Accept-Charset
header line. Charset ISO-8859-1 is acceptable unless
explicitly excluded. Variants with a text/*
media type but not explicitly associated with a particular
charset are assumed to be in ISO-8859-1.Vary
is set to indicate the dimensions of
negotiation (browsers and caches can use this information when
caching the resource). End.Vary
header to
indicate the dimensions of variance.httpd sometimes changes the quality values from what would
be expected by a strict interpretation of the httpd
negotiation algorithm above. This is to get a better result
from the algorithm for browsers which do not send full or
accurate information. Some of the most popular browsers send
Accept
header information which would otherwise
result in the selection of the wrong variant in many cases. If a
browser sends full and correct information these fiddles will not
be applied.
The Accept:
request header indicates preferences
for media types. It can also include 'wildcard' media types, such
as "image/*" or "*/*" where the * matches any string. So a request
including:
Accept: image/*, */*
would indicate that any type starting "image/" is acceptable, as is any other type. Some browsers routinely send wildcards in addition to explicit types they can handle. For example:
Accept: text/html, text/plain, image/gif, image/jpeg, */*
The intention of this is to indicate that the explicitly listed types are preferred, but if a different representation is available, that is ok too. Using explicit quality values, what the browser really wants is something like:
Accept: text/html, text/plain, image/gif, image/jpeg, */*; q=0.01
The explicit types have no quality factor, so they default to a preference of 1.0 (the highest). The wildcard */* is given a low preference of 0.01, so other types will only be returned if no variant matches an explicitly listed type.
If the Accept:
header contains no q
factors at all, httpd sets the q value of "*/*", if present, to
0.01 to emulate the desired behavior. It also sets the q value of
wildcards of the format "type/*" to 0.02 (so these are preferred
over matches against "*/*". If any media type on the
Accept:
header contains a q factor, these special
values are not applied, so requests from browsers which
send the explicit information to start with work as expected.
New in httpd 2.0, some exceptions have been added to the negotiation algorithm to allow graceful fallback when language negotiation fails to find a match.
When a client requests a page on your server, but the server
cannot find a single page that matches the
Accept-language
sent by
the browser, the server will return either a "No Acceptable
Variant" or "Multiple Choices" response to the client. To avoid
these error messages, it is possible to configure httpd to ignore
the Accept-language
in these cases and provide a
document that does not explicitly match the client's request. The
ForceLanguagePriority
directive can be used to override one or both of these error
messages and substitute the servers judgement in the form of the
LanguagePriority
directive.
The server will also attempt to match language-subsets when no
other match can be found. For example, if a client requests
documents with the language en-GB
for British
English, the server is not normally allowed by the HTTP/1.1
standard to match that against a document that is marked as simply
en
. (Note that it is almost surely a configuration
error to include en-GB
and not en
in the
Accept-Language
header, since it is very unlikely
that a reader understands British English, but doesn't understand
English in general. Unfortunately, many current clients have
default configurations that resemble this.) However, if no other
language match is possible and the server is about to return a "No
Acceptable Variants" error or fallback to the LanguagePriority
, the server
will ignore the subset specification and match en-GB
against en
documents. Implicitly, httpd will add
the parent language to the client's acceptable language list with
a very low quality value. But note that if the client requests
"en-GB; q=0.9, fr; q=0.8", and the server has documents
designated "en" and "fr", then the "fr" document will be returned.
This is necessary to maintain compliance with the HTTP/1.1
specification and to work effectively with properly configured
clients.
In order to support advanced techniques (such as cookies or
special URL-paths) to determine the user's preferred language,
since httpd 2.0.47 mod_negotiation
recognizes
the environment variable
prefer-language
. If it exists and contains an
appropriate language tag, mod_negotiation
will
try to select a matching variant. If there's no such variant,
the normal negotiation process applies.
SetEnvIf Cookie "language=(.+)" prefer-language=$1 Header append Vary cookie
httpd extends the transparent content negotiation protocol (RFC
2295) as follows. A new {encoding ..}
element is used in
variant lists to label variants which are available with a specific
content-encoding only. The implementation of the RVSA/1.0 algorithm
(RFC 2296) is extended to recognize encoded variants in the list, and
to use them as candidate variants whenever their encodings are
acceptable according to the Accept-Encoding
request
header. The RVSA/1.0 implementation does not round computed quality
factors to 5 decimal places before choosing the best variant.
If you are using language negotiation you can choose between different naming conventions, because files can have more than one extension, and the order of the extensions is normally irrelevant (see the mod_mime documentation for details).
A typical file has a MIME-type extension (e.g.,
html
), maybe an encoding extension (e.g.,
gz
), and of course a language extension
(e.g., en
) when we have different
language variants of this file.
Examples:
Here some more examples of filenames together with valid and invalid hyperlinks:
| Filename | Valid hyperlink | Invalid hyperlink |
|---|---|---|
| foo.html.en | foo foo.html |
- |
| foo.en.html | foo | foo.html |
| foo.html.en.gz | foo foo.html |
foo.gz foo.html.gz |
| foo.en.html.gz | foo | foo.html foo.html.gz foo.gz |
| foo.gz.html.en | foo foo.gz foo.gz.html |
foo.html |
| foo.html.gz.en | foo foo.html foo.html.gz |
foo.gz |
Looking at the table above, you will notice that it is always
possible to use the name without any extensions in a hyperlink
(e.g., foo
). The advantage is that you
can hide the actual type of a document rsp. file and can change
it later, e.g., from html
to
shtml
or cgi
without changing any
hyperlink references.
If you want to continue to use a MIME-type in your
hyperlinks (e.g. foo.html
) the language
extension (including an encoding extension if there is one)
must be on the right hand side of the MIME-type extension
(e.g., foo.html.en
).
When a cache stores a representation, it associates it with the request URL. The next time that URL is requested, the cache can use the stored representation. But, if the resource is negotiable at the server, this might result in only the first requested variant being cached and subsequent cache hits might return the wrong response. To prevent this, httpd normally marks all responses that are returned after content negotiation as non-cacheable by HTTP/1.0 clients. httpd also supports the HTTP/1.1 protocol features to allow caching of negotiated responses.
For requests which come from a HTTP/1.0 compliant client
(either a browser or a cache), the directive CacheNegotiatedDocs
can be
used to allow caching of responses which were subject to
negotiation. This directive can be given in the server config or
virtual host, and takes no arguments. It has no effect on requests
from HTTP/1.1 clients.
For HTTP/1.1 clients, httpd sends a Vary
HTTP
response header to indicate the negotiation dimensions for the
response. Caches can use this information to determine whether a
subsequent request can be served from the local copy. To
encourage a cache to use the local copy regardless of the
negotiation dimensions, set the force-no-vary
environment variable.


Campaign: Winning cell culture media
A campaign landing page to market cell culture media products.
Details
The goal of this project was to increase awareness of the company's cell culture media products and to highlight key advantages. I worked with product specialists and creatives to craft the campaign's messaging and create marketing copy for this landing page.
Landing page content


Some commands move the cursor or select regions by S-expressions. An S-expression is a parenthesized form in which the parentheses and/or brackets are matched. For example, (a [b c] (d e f)) is an S-expression containing two nested S-expressions.
| Key | Action |
|---|---|
| Ctrl+g | Go to line |
| Up | Move cursor up one line |
| Ctrl+p | " |
| Down | Move cursor down one line |
| Ctrl+n | " |
| Left | Move cursor left one character |
| Ctrl+b | " |
| Right | Move cursor right one character |
| Ctrl+f | " |
| Home | Move cursor to beginning of line |
| Ctrl+a | " |
| End | Move cursor to end of line |
| Ctrl+e | " |
| Ctrl+9 | Move left to start of S-expression |
| Ctrl+0 | Move right to start of S-expression |
| Key | Action |
|---|---|
| Shift+Up | Extend selection one line up |
| Shift+Down | Extend selection one line down |
| Shift+Left | Extend selection one character to the left |
| Shift+Right | Extend selection one character to the right |
| Shift+Home | Extend selection to start of line |
| Shift+End | Extend selection to end of line |
| Shift+( | Select S-expression left |
| Shift+) | Select S-expression right |
| Alt+c | Copy selected text to clipboard |
| Alt+v | Paste text from clipboard |
| Shift+Insert | " |
| Alt+x | Cut selected text and place on clipboard |
| Key | Action |
|---|---|
| Delete | Delete character to right of cursor (or selection) |
| Ctrl+d | " |
| Backspace | Delete character to left of cursor (or selection) |
| Ctrl+h | " |
| Ctrl+k | Delete from cursor to end of line |
| Ctrl+y | Yank text cut via Ctrl+k |
| Ctrl+u | Delete entire line |
Ctrl+k can be repeated to cut multiple lines as a unit. Pressing Ctrl+y inserts the cut lines at the current cursor position.
| Key | Action |
|---|---|
| Ctrl+z | Undo last change |
| Alt+z | Redo last change |
Pressing Ctrl+z repeatedly will undo multiple changes. Pressing Alt+z repeatedly will redo multiple changes.
| Key | Action |
|---|---|
| Tab | Indent current line |
| Alt+n | New edit window |
| Alt+o | Open file in new edit window |
| Alt+q | Close this window |


|
FNMeteoParthenope
1.0
Give power to your app, with FNMeteoParthenope - by Fabio Nisci
|
Class object representing a weather forecast. More...
#import <FNMeteoForecast.h>
Static Public Attributes | |
| static NSString *const | GENERAL = @"gen" |
Methods | |
| (id) | - initWithDict:model: |
| (id) | - initWithTimeseries:withUnits:model: |
| (NSDictionary *) | - getStringFromSSI: |
| (NSDate *) | - convertDateNOminutes: |
| (NSDate *) | - convertDate: |
| (NSDictionary *) | - getSkyIconTextwithNight: |
| (NSString *) | - knotsToText |
| (NSString *) | - windDirToText |
| (CGFloat) | - uvToNDegs |
| (CGFloat) | - uvToKnots |
| (NSInteger) | - knotsToBeaufort |
| (NSString *) | + fromTodayToTimeseriesStampStatic |
| (NSString *) | + fromDateToTimeseriesStamp: |
Class object representing a weather forecast.
Class object representing a weather forecast based on output, default GENERAL, all properties that are not compliant with output are null.
| - (NSDate *) convertDate: | (NSString *) | stringDate |
Convert a string
date to a real date
object
| stringDate | formatted as string with format: yyyyMMdd'Z'HHmm |
NSDate
object | - (NSDate *) convertDateNOminutes: | (NSString *) | stringdate |
Convert a string
date to a real date
object without considering minutes
| stringdate | formatted as string with format: yyyyMMdd'Z'HH |
NSDate
object | + (NSString *) fromDateToTimeseriesStamp: | (NSDate *) | theDate |
Convert a date to string formatted timestamp accepted from API
| theDate | NSDate date to convert |
| - (NSDictionary*) getSkyIconTextwithNight: | (BOOL) | night |
Get a dictionary based information about texual weather information
| night | include night image? |
| - (NSDictionary *) getStringFromSSI: | (NSNumber *) | SSI |
Get a Dictionary based information. Convert Summer Simmer Index
to more detailed informations.
| SSI | Summer Simmer Index aka tempIndiceCalore |
| - (id) initWithDict: | (NSDictionary *) | dict | |
| model: | (NSUInteger) | model | |
Initialize a weather forecast from dictionary (based on model)
| dict | dictionary based on model keys and values |
| model | FNMeteoModel. Indicates what model use to initialize |
| - (id) initWithTimeseries: | (NSDictionary *) | dict | |
| withUnits: | (NSArray *) | BaseUnits | |
| model: | (NSUInteger) | model | |
Initialize a weather forecasts based on timeseries (all hours in 5 days)
| dict | dictionary based on model keys and values |
| BaseUnits | array of measurements units |
| model | FNMeteoModel. Indicates what model use to initialize |
| - (NSInteger) knotsToBeaufort |
Calculate Beaufort Index
| - (NSString*) knotsToText |
Wind weather information and status
| - (CGFloat) uvToKnots |
Wind vectors to knots
| - (CGFloat) uvToNDegs |
Wind vectors to degrees
| - (NSString*) windDirToText |
Wind weather direction degree to text
|
static |
General
output. Default setting
|
readwritenonatomicstrong |
Air Quality Index
|
readwritenonatomicstrong |
Concentration
|
readwritenonatomicstrong |
Cloud coverage %
|
readwritenonatomicstrong |
Date measured forecast
|
readwritenonatomicstrong |
Wind direction in degree default unit: °N
|
readwritenonatomicstrong |
Wave Direction in degree
|
readwritenonatomicstrong |
Significant wave height and direction of the wave front
|
readwritenonatomicstrong |
Region identifier
|
readwritenonatomicstrong |
Region common name (i.e. Paris, Rome or Napoli)
|
readwritenonatomicstrong |
Carbon Monoxide
|
readwritenonatomicstrong |
Nitrogen Dioxide
|
readwritenonatomicstrong |
Ozone
|
readwritenonatomicstrong |
Particulate 10 micron
|
readwritenonatomicstrong |
Particulate 2.5 micron
|
readwritenonatomicstrong |
Hourly rain default unit: mm
|
readwritenonatomicstrong |
region GPS coordinates
|
readwritenonatomicstrong |
Air pressure default unit: hpa
|
readwritenonatomicstrong |
Wind Speed default unit: knt
|
readwritenonatomicstrong |
Sulfur Dioxide
|
readwritenonatomicstrong |
Surface current
|
readwritenonatomicstrong |
Surface salinity
|
readwritenonatomicstrong |
Surface temperature in celsius
|
readwritenonatomicstrong |
Apparent temperature in celsius aka HI+WC aka RealFeel© HI + WC - use this for forecasts information
|
readwritenonatomicstrong |
Temperature in celsius
|
readwritenonatomicstrong |
Max temperature in celsius
|
readwritenonatomicstrong |
Min temperature in celsius
|
readwritenonatomicstrong |
Summer Simmer Index aka Heat index value (HI) - SSI
|
readwritenonatomicstrong |
Real temperature feel in celsius aka HX in celsius
|
readwritenonatomicstrong |
Period and direction of the wavefront
|
readwritenonatomicstrong |
Humidity %
|
readwritenonatomicstrong |
Wind vector U
|
readwritenonatomicstrong |
Wind vector V


Preparation time
1-2 hours
Cooking time
30 mins to 1 hour
Serves
Makes 1
Dietary
A pithivier is a classic French savoury pastry, with a distinctive round shape and sunbeam pattern scored on top. Here the pastry is filled with potatoes, red peppers, spinach and garlic in colourful layers.
For the rough puff pastry, sift the flour and salt into a large bowl. Add the butter and rub it into the flour. Do not take it to the fine breadcrumbs stage, as we want squashed pieces of butter showing in the mix. Add 140-150ml water to bring it all together. This dough does not require kneading.
Flour a work surface and roll out the dough into a neat rectangle that is three times longer than its width. Fold one-third of the dough towards the centre and cover this with the other third, so it is neatly folded, like a letter. Cover the dough and rest in the fridge for 20 minutes.
Remove the dough from the fridge and with the long side towards you, roll it out again to three times as long as it is wide, and fold as before. Turn the folded dough 90 degrees and repeat the rolling and folding. Cover the dough and let it rest again for a minimum of 20 minutes in the fridge (up to an hour if you have the time). The dough is now ready to use.
For the potato layer, cook the new potatoes in salted, boiling water until tender. Drain the potatoes and set aside to cool. Once cool, cut the potatoes into 5mm/¼ in slices. Place the potato slices onto a plate, season with freshly ground black pepper, and set aside.
For the red pepper layer, heat olive oil and butter in a large frying pan. Cook the sliced peppers for five minutes, or until soft. Add the ground cumin, sugar and season with salt and freshly ground black pepper and mix well. Remove from the heat and set aside to cool.
For the spinach and caramelised garlic layer, simmer the garlic cloves in boiling water for three minutes. Drain well. Transfer the garlic cloves to a large saucepan and fry in olive oil for four minutes, until gently browned.
Add the balsamic vinegar and 240ml/9fl oz water to the garlic cloves and simmer for 10 minutes.
Add the sugar, rosemary, thyme, tarragon and season with salt. Simmer until most of the liquid has evaporated and the garlic cloves are coated with the dark caramel.
Heat the spinach in a large saucepan, until it starts to wilt. Season the spinach, then drain and press out as much water as possible. Mix the spinach into the garlic mixture. Whisk together the soft goat’s cheese and one of the eggs. Add this to the spinach and mix thoroughly. Set aside until needed.
Preheat oven to 220C/425F/Gas 7.
To assemble the pithivier, roll out two discs of pastry, one 32cm/13in diameter for the base, and one 35cm/14in diameter for the top and 3mm/ 1/8in thick.
Whisk the remaining egg to use as egg-wash. Place the pastry disc for the base onto non-stick parchment lined baking tray. Brush the edges with egg-wash, leaving an unwashed area in the centre the size of a saucer or side plate.
Layer on the sliced potatoes, leaving a 4cm/1½in border around edge. Season with freshly ground black pepper.
Next, layer on the prepared red peppers, covering the potatoes.
Then lay the garlic and spinach mixture, over the red peppers.
Sprinkle the grated cheddar cheese on top. Using your hands, neaten the filling into a mound.
Place the larger pastry disc on top of the filling and let it join up with the base. Press both together to seal. Cut off excess pastry.
Create a scalloped edge using the back of a knife by pressing the pastry between your thumb and forefinger. Transfer to the fridge to rest for 15 minutes.
Remove the pithivier from the fridge and brush with egg-wash. Make a small hole in the centre and four other small openings around the upper edge to allow steam to escape.
Using a small knife, decorate the pithivier with a radiating sunbeam pattern; start at the centre of the pastry, mark lines running out the edge. Avoid cutting all the way through. You can also score the scalloped edge.
Bake the pithivier in the preheated oven for 10 minutes, then reduce the temperature to 200C/400F/Gas 6 and continue to bake for another 15-20 minutes.
When cooked, cool the pithivier on a wire rack and serve warm or at room temperature.


Class Grain<TGrainState>
Base class for a Grain with declared persistent state.
Inherited Members
Namespace: Orleans
Assembly: Orleans.Core.Abstractions.dll
Syntax
public class Grain<TGrainState> : Grain, IAddressable, ILifecycleParticipant<IGrainLifecycle> where TGrainState : new ()
Type Parameters
| Name | Description |
|---|---|
| TGrainState | The class of the persistent state object |
Constructors
| Improve this Doc View SourceGrain()
This constructor should never be invoked. We expose it so that client code (subclasses of this class) do not have to add a constructor. Client code should use the GrainFactory to get a reference to a Grain.
Declaration
protected Grain()
Grain(IGrainIdentity, IGrainRuntime, IStorage<TGrainState>)
Grain implementers do NOT have to expose this constructor but can choose to do so. This constructor is particularly useful for unit testing where test code can create a Grain and replace the IGrainIdentity, IGrainRuntime and State with test doubles (mocks/stubs).
Declaration
protected Grain(IGrainIdentity identity, IGrainRuntime runtime, IStorage<TGrainState> storage)
Parameters
| Type | Name | Description |
|---|---|---|
| IGrainIdentity | identity | |
| IGrainRuntime | runtime | |
| IStorage<TGrainState> | storage |
Properties
| Improve this Doc View SourceState
Strongly typed accessor for the grain state
Declaration
protected TGrainState State { get; set; }
Property Value
| Type | Description |
|---|---|
| TGrainState |
Methods
| Improve this Doc View SourceClearStateAsync()
Clear the current grain state data from backing store.
Declaration
protected virtual Task ClearStateAsync()
Returns
| Type | Description |
|---|---|
| Task |
Participate(IGrainLifecycle)
Declaration
public override void Participate(IGrainLifecycle lifecycle)
Parameters
| Type | Name | Description |
|---|---|---|
| IGrainLifecycle | lifecycle |
Overrides
| Improve this Doc View SourceReadStateAsync()
Read the current grain state data from backing store.
Declaration
protected virtual Task ReadStateAsync()
Returns
| Type | Description |
|---|---|
| Task |
Remarks
Any previous contents of the grain state data will be overwritten.
WriteStateAsync()
Write of the current grain state data into backing store.
Declaration
protected virtual Task WriteStateAsync()
Returns
| Type | Description |
|---|---|
| Task |


public class Overlay
extends com.badlogic.gdx.scenes.scene2d.Stage
| Modifier and Type | Field and Description |
|---|---|
private Drawer |
drawer
Object defining QOL drawing functions for rectangles and on-screen tables
Used in this class to draw overlay area
|
private com.badlogic.gdx.graphics.Color |
fillColor
The colour of the overlay's core
|
private com.badlogic.gdx.graphics.Color |
lineColor
The colour of the overlay's border
|
private int |
lineThickness
Thickness of the overlay region's border
|
private float |
regionHeight
Height of the overlay region
|
private float |
regionWidth
Width of the overlay region
|
private com.badlogic.gdx.scenes.scene2d.ui.Table |
table
Table providing spatial framework for the overlay
|
| Constructor and Description |
|---|
Overlay(com.badlogic.gdx.Game game,
com.badlogic.gdx.graphics.Color fillColor,
com.badlogic.gdx.graphics.Color lineColour,
float regionWidth,
float regionHeight,
int lineThickness)
Creates a stage that itself places a table of the specified parameters in the centre of the screen
The overlay's [draw()] method is unlike that of the standard Stage class as it also draws a bordered
rectangle behind the overlay region, hence rendering it a true overlay
|
| Modifier and Type | Method and Description |
|---|---|
void |
draw()
Draws every actor on the core stage (along with a complementary bordered background) on to the next frame in
the game's rendering pipeline
|
com.badlogic.gdx.scenes.scene2d.ui.Table |
table()
Returns the table that serves as the overlay's spatial framework
|
act, act, addAction, addActor, addCaptureListener, addListener, addTouchFocus, calculateScissors, cancelTouchFocus, cancelTouchFocus, cancelTouchFocusExcept, clear, dispose, getActionsRequestRendering, getActors, getBatch, getCamera, getDebugColor, getHeight, getKeyboardFocus, getRoot, getScrollFocus, getViewport, getWidth, hit, keyDown, keyTyped, keyUp, mouseMoved, removeCaptureListener, removeListener, removeTouchFocus, screenToStageCoordinates, scrolled, setActionsRequestRendering, setDebugAll, setDebugInvisible, setDebugParentUnderMouse, setDebugTableUnderMouse, setDebugTableUnderMouse, setDebugUnderMouse, setKeyboardFocus, setScrollFocus, setViewport, stageToScreenCoordinates, toScreenCoordinates, touchDown, touchDragged, touchUp, unfocus, unfocusAll
private com.badlogic.gdx.scenes.scene2d.ui.Table table
private Drawer drawer
private float regionWidth
private float regionHeight
private int lineThickness
private com.badlogic.gdx.graphics.Color fillColor
private com.badlogic.gdx.graphics.Color lineColor
public Overlay(com.badlogic.gdx.Game game, com.badlogic.gdx.graphics.Color fillColor, com.badlogic.gdx.graphics.Color lineColour, float regionWidth, float regionHeight, int lineThickness)
game
- Variable storing the game's state for rendering purposesfillColor
- The colour of the overlay's backgroundlineColour
- The colour of the overlay's borderregionWidth
- The width of the overlayregionHeight
- The height of the overlaylineThickness
- The thickness of the overlay's borderpublic void draw()
draw
in class com.badlogic.gdx.scenes.scene2d.Stage
public com.badlogic.gdx.scenes.scene2d.ui.Table table()


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Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns.
And this is another column. And this is another column. And this is another column. And this is another column. And this is another column. And this is another column.
Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns. Look, this is one of the columns.
This is the second of four columns. This is the second of four columns. This is the second of four columns. This is the second of four columns. This is the second of four columns. This is the second of four columns. This is the second of four columns. This is the second of four columns.
Column number 3, coming at you live. Column number 3, coming at you live. Column number 3, coming at you live. Column number 3, coming at you live. Column number 3, coming at you live. Column number 3, coming at you live. Column number 3, coming at you live.
Can't have the party without the last column. Can't have the party without the last column. Can't have the party without the last column. Can't have the party without the last column. Can't have the party without the last column.


About me
Student
Currently a sophmore at the University of Massachussets Boston pursuing a B.S. in Computer Science.
Currently a sophmore at the University of Massachussets Boston pursuing a B.S. in Computer Science.
Student
Sophmore at the
University of Massachussets
Boston pursuing a B.S. in
Computer Science.
Programmer
Software devloper well
versed in Front end web
development and Android
app devlopment.
Check out my projects below.
Future super hero
Impatient optimist passionate
about fighting global poverty
and inequity reduction.
Impatient optimist passionate about fighting global poverty and inequity reduction.


These tests exercise our base validators and decorators plus the custom decorator
| Required (String) | |
| Required (boolean) | |
| Email (Optional) | |
| Email (Required) | |
| Zipcode 5 digits (Optional) | |
| Zipcode (Required) | |
| Phone US (Optional) | |
| Phone US (Required) | |
| SSN (Optional) | |
| SSN (Required) | |
| Fullname (Optional) | |
| Fullname (Required) | |
| No Spaces (Optional) | |
| No Spaces (Required) | |
| Password (Optional) | |
| Password (Required) | |
| Number (Optional) | |
| Number (Required) | |
| Whole Number (Optional) | |
| Whole Number (Required) | |
| URL (Optional) | |
| URL (Required) | |
| Checked (Required) | |
| Alphanumeric (Optional) | |
| Alphanumeric (Required) | |
| Length (between 5 and 10) | |
| Date (Optional) MM/DD/YYYY | |
| Date (Required) MM/DD/YYYY | |
|
Select Select Option You should see an alert |
|
| Custom Decorator | enter a valid date, rube! |


Last Friday was “Africa Day” – a holiday celebrated across... well, Africa.
For that holiday, friends of Sybille gave her a stipend to go to Lake Oanob. Sybille didn’t want to go by herself, so she invited my missionary family to come along. Chad couldn’t go because he was playing in an indoor hockey (field hockey) tournament.
Lake Oanob is a man-made lake in the town of Rehoboth, 45 minutes south of Windhoek.
This place was gorgeous – I have never been by such a still lake before. The water was much too cold to actually get in, and we didn’t do any water sports. We stayed in a villa right on the lake. We were there for 2 nights and we mostly sat around, talked, read, ate, and played with slingshots. There were a lot of ducks around our house… sadly, no one would let me shoot the ducks. We did get to go hiking at the game reserve for a few hours – I got pretty close to some giraffe and zebra. The view from our porch was beautiful; we really enjoyed just looking out at the lake.
This was my last bit of holiday before the youth ministry really started going. Pray that I’ll be able to work hard and consistently – as well as get enough rest – because we should be going pretty hard from here on out. Just to give you an idea, we host our first team (From Highland Baptist in Waco) in just two weeks…
-PJ