Hand-crafted home-made trombones
materials
we make all our trombones ourselves according to our traditional methods
shipping
we ship for free around the globe
quality
we warranty life-long quality and repair for free
tenor trombone
€600
description
bass trombone
€900
description
valve trombone
€1200
description


checkout: $.00
Thank you for ordering a pizza topped with . We will have that ready for you in just a few minutes.
Here at Starving Marvins we are proud suppourters of the Cerebral Palsy Foundation. If you too wish to donate or show suppourt in any way, please click here.


kotcity4
/
kotcity.jmx
/
KotCity
/
contractsSigned
contractsSigned
var
contractsSigned
:
Int
Overrides
KotCityMBean.contractsSigned


20 Chic & Sincere Bridal Shower Favor Ideas
The bridal shower is a fun way to get together in celebration of the bride-to-be's newly engaged status—without the guest list being limited to just the bridal party or wedding attendees. It's a chance for the couple's nearest and dearest to shower the bride and groom with gifts to jumpstart their newlywed life together. Often a bridesmaid, close family friend, or relative will ask, or offer, to host a shower. And while these events are often female-focused (and engagement parties are considered the co-ed celebration), there are no official rules here. Our advice: Do what works for you.
Favors—the responsibility of the host, unless otherwise offered by the bride or other guests to contribute—can be anything from a sweet treat to a personalized gift. Keep in mind that these are not expected, but rather a generous surprise for those in attendance. They can be a great way to tie in the wedding theme, destination, or to simply celebrate the bride's personality and individuality. Here, 20 bridal shower favor ideas that your party guests will actually want to take home with them—and use, eat, wear, or keep.
Sugar Rush
Sugarfina neimanmarcus.com $34.50 SHOP NOW
Thank everyone with a sweet and sparkling treat. This pack of 2, (one champagne and the other rosé flavored) can be gifted together, or opt to have each guest pick their favorite boozy sugar snack on the way out.
Keeping Time
Nacre nacrewatches.com $170.00 SHOP NOW
This mini watch is minimal and super chic—and a nod to your counting down the days to wedding day. Keep in mind, multiples of a gift this covetable are likely to add up; think of this for an intimate guest list, or reserved for the bride-to-be's closest friends and family.
ABC Earrings
STONE AND STRAND net-a-porter.com $145.00 SHOP NOW
Gift each guest or bridesmaid a set of earrings with the first letter of their initial for the ultimate in personalized surprises.
Wine Tote
Brahmin brahmin.com $75.00 SHOP NOW
Consider a chic wine carrier in an embossed leather for guests to take as they depart the event. Level up this stylish tote with a bottle of bubbly already tucked inside.
Spa Day
Borghese borghese.com $38.00 SHOP NOW
A silky hydrating mask can serve as prep for the wedding day, or a luxurious cure to a hangover after a day of celebrating the bride-to-be. Send guests home with these Borghese mud masks for fresh faces leading up to the big day.
Scented Candle
Jo Malone London saksfifthavenue.com $72.00 SHOP NOW
Gift a luxurious scented candle that calls to one of the bride's favorite scents, or something seasonal.
Heart You
Reliquia modaoperandi.com $40.00 SHOP NOW
The hair accessory craze isn't slowing down anytime soon. Nod to the trend—and the theme of the event—with a playful, yet wedding-worthy, pearl heart clip. Make it clear that this is simply a gift to be enjoyed, rather than required attire for any upcoming events.
Sophisticated Scents
AERIN saksfifthavenue.com $125.00 SHOP NOW
These limited edition scents make for luxe party favors that each bridal shower guest will love. Gift them all as a set, or unpack the sets and display the array for each guest to choose their favorite fragrance.
Save the Straws
GLACCE net-a-porter.com $68.00 SHOP NOW
For the environmentally-conscious (and crystal-lovers), this stainless steel straw comes with a chic rose quartz—believed to imbue healing, compassion, peace, and nourishing energies to the water that passes through it. Rather than dole these out at the end of the party, stick them in drinks from the start; then, encourage everyone to take one home.
Take a Bow
Lelet NY leletny.com $148.00 SHOP NOW
Take a page from BAZAAR Best Planner Fiona Leahy's super-chic escort cards and place monogrammed bows at each place setting or seat for a whimsical touch.
Soap Opera
Claus Porto net-a-porter.com $30.00 SHOP NOW
These colorful oil-infused soaps are pretty, polished, and will be much appreciated by all the bride's loved ones. Extra points given for using this bold spectrum to dictate the event design color palette.
Mask On
Slip net-a-porter.com $50.00 SHOP NOW
Pamper each attendee with a luxe silk sleep mask—especially if guests traveled to attend the shower, or will be traveling soon for a destination wedding.
...and Forever
Roxanne Assoulin modaoperandi.com $75.00 SHOP NOW
Encourage your guests to remember the great time spent celebrating the happy couple—with a bracelet they're bound to wear for ages.
Kiss & Tell
Charlotte Tilbury net-a-porter.com $20.00 SHOP NOW
A cheeky travel cosmetic case (fully lined and machine washable) is a guaranteed way to surprise and delight—especially if you're about to all be traveling together for the bachelorette or the wedding weekend.
Queen of Hearts
Not Just A* net-a-porter.com $17.50 SHOP NOW
This pink heart-shaped sponge set is infused with Volcanic Scoria, which helps to calm skin. To cap off a spa day, this set is a sweet reminder of the fun you had, and the love shared between close friends.
Saw the Sign
Estee Lauder bergdorfgoodman.com $75.00 SHOP NOW
If you're looking to give something more personal, this decorative compact is stunning, and personalized to every zodiac sign.
Facial Roller
Skin Gym bergdorfgoodman.com $68.00 SHOP NOW
Plan a spa day for everyone to detox and reboot. Then, keep the self-care going with an obsidian facial roller takeaway.
Picture Perfect
Jonathan Adler saksfifthavenue.com $68.00 SHOP NOW
Share more than just memories with the bride-to-be's closest friends and family. Provide a fashionable frame to guests as they depart, and then send around the photo gallery of the day for everyone to pick their favorite shot.
Beach Babe
Gray Malin neimanmarcus.com $41.30 SHOP NOW
Colorful prints make these beach towels feel extra special for an upcoming destination wedding.
Sleep Set
J.Crew jcrew.com $98.00 SHOP NOW
Gift a set worthy of the bridal suite or the bachelorette weekend to each bridesmaid and dear friend of the bride-to-be.
Heather Hall Contributing Weddings Writer Heather Hall is a weddings, fashion, and lifestyle writer and editor.


You will define most of the routes for your application in the app/Http/routes.php
file, which is loaded by the App\Providers\RouteServiceProvider
class. The most basic Laravel routes simply accept a URI and a Closure
:
Route::get('/', function()
{
return 'Hello World';
});
Route::post('foo/bar', function()
{
return 'Hello World';
});
Route::put('foo/bar', function()
{
//
});
Route::delete('foo/bar', function()
{
//
});
Route::match(['get', 'post'], '/', function()
{
return 'Hello World';
});
Route::any('foo', function()
{
return 'Hello World';
});
Often, you will need to generate URLs to your routes, you may do so using the url
helper:
$url = url('foo');
Laravel makes it easy to protect your application from cross-site request forgeries. Cross-site request forgeries are a type of malicious exploit whereby unauthorized commands are performed on behalf of the authenticated user.
Laravel automatically generates a CSRF "token" for each active user session managed by the application. This token is used to verify that the authenticated user is the one actually making the requests to the application.
<input type="hidden" name="_token" value="<?php echo csrf_token(); ?>">
Of course, using the Blade templating engine:
<input type="hidden" name="_token" value="{{ csrf_token() }}">
You do not need to manually verify the CSRF token on POST, PUT, or DELETE requests. The VerifyCsrfToken
HTTP middleware will verify token in the request input matches the token stored in the session.
In addition to looking for the CSRF token as a "POST" parameter, the middleware will also check for the X-CSRF-TOKEN
request header. You could, for example, store the token in a "meta" tag and instruct jQuery to add it to all request headers:
<meta name="csrf-token" content="{{ csrf_token() }}" />
$.ajaxSetup({
headers: {
'X-CSRF-TOKEN': $('meta[name="csrf-token"]').attr('content')
}
});
Now all AJAX requests will automatically include the CSRF token:
$.ajax({
url: "/foo/bar",
})
Laravel also stores the CSRF token in a XSRF-TOKEN
cookie. You can use the cookie value to set the X-XSRF-TOKEN
request header. Some JavaScript frameworks, like Angular, do this automatically for you.
Note: The difference between the
X-CSRF-TOKEN
andX-XSRF-TOKEN
is that the first uses a plain text value and the latter uses an encrypted value, because cookies in Laravel are always encrypted. If you use thecsrf_token()
function to supply the token value, you probably want to use theX-CSRF-TOKEN
header.
HTML forms do not support PUT
, PATCH
or DELETE
actions. So, when defining PUT
, PATCH
or DELETE
routes that are called from an HTML form, you will need to add a hidden _method
field to the form.
The value sent with the _method
field will be used as the HTTP request method. For example:
<form action="/foo/bar" method="POST">
<input type="hidden" name="_method" value="PUT">
<input type="hidden" name="_token" value="<?php echo csrf_token(); ?>">
</form>
Of course, you can capture segments of the request URI within your route:
Route::get('user/{id}', function($id)
{
return 'User '.$id;
});
Note: Route parameters cannot contain the
-
character. Use an underscore (_
) instead.
Route::get('user/{name?}', function($name = null)
{
return $name;
});
Route::get('user/{name?}', function($name = 'John')
{
return $name;
});
Route::get('user/{name}', function($name)
{
//
})
->where('name', '[A-Za-z]+');
Route::get('user/{id}', function($id)
{
//
})
->where('id', '[0-9]+');
Route::get('user/{id}/{name}', function($id, $name)
{
//
})
->where(['id' => '[0-9]+', 'name' => '[a-z]+']);
If you would like a route parameter to always be constrained by a given regular expression, you may use the pattern
method. You should define these patterns in the boot
method of your RouteServiceProvider
:
$router->pattern('id', '[0-9]+');
Once the pattern has been defined, it is applied to all routes using that parameter:
Route::get('user/{id}', function($id)
{
// Only called if {id} is numeric.
});
If you need to access a route parameter value outside of a route, use the input
method:
if ($route->input('id') == 1)
{
//
}
You may also access the current route parameters via the Illuminate\Http\Request
instance. The request instance for the current request may be accessed via the Request
facade, or by type-hinting the Illuminate\Http\Request
where dependencies are injected:
use Illuminate\Http\Request;
Route::get('user/{id}', function(Request $request, $id)
{
if ($request->route('id'))
{
//
}
});
Named routes allow you to conveniently generate URLs or redirects for a specific route. You may specify a name for a route with the as
array key:
Route::get('user/profile', ['as' => 'profile', function()
{
//
}]);
You may also specify route names for controller actions:
Route::get('user/profile', [
'as' => 'profile', 'uses' => 'UserController@showProfile'
]);
Now, you may use the route's name when generating URLs or redirects:
$url = route('profile');
$redirect = redirect()->route('profile');
The currentRouteName
method returns the name of the route handling the current request:
$name = Route::currentRouteName();
Sometimes many of your routes will share common requirements such as URL segments, middleware, namespaces, etc. Instead of specifying each of these options on every route individually, you may use a route group to apply attributes to many routes.
Shared attributes are specified in an array format as the first parameter to the Route::group
method.
Middleware are applied to all routes within the group by defining the list of middleware with the middleware
parameter on the group attribute array. Middleware will be executed in the order you define this array:
Route::group(['middleware' => ['foo', 'bar']], function()
{
Route::get('/', function()
{
// Has Foo And Bar Middleware
});
Route::get('user/profile', function()
{
// Has Foo And Bar Middleware
});
});
You may use the namespace
parameter in your group attribute array to specify the namespace for all controllers within the group:
Route::group(['namespace' => 'Admin'], function()
{
// Controllers Within The "App\Http\Controllers\Admin" Namespace
Route::group(['namespace' => 'User'], function()
{
// Controllers Within The "App\Http\Controllers\Admin\User" Namespace
});
});
Note: By default, the
RouteServiceProvider
includes yourroutes.php
file within a namespace group, allowing you to register controller routes without specifying the fullApp\Http\Controllers
namespace prefix.
Laravel routes also handle wildcard sub-domains, and will pass your wildcard parameters from the domain:
Route::group(['domain' => '{account}.myapp.com'], function()
{
Route::get('user/{id}', function($account, $id)
{
//
});
});
A group of routes may be prefixed by using the prefix
option in the attributes array of a group:
Route::group(['prefix' => 'admin'], function()
{
Route::get('users', function()
{
// Matches The "/admin/users" URL
});
});
You can also utilize the prefix
parameter to pass common parameters to your routes:
Route::group(['prefix' => 'accounts/{account_id}'], function()
{
Route::get('detail', function($account_id)
{
//
});
});
You can even define parameter constraints for the named parameters in your prefix:
Route::group([
'prefix' => 'accounts/{account_id}',
'where' => ['account_id' => '[0-9]+'],
], function() {
// Define Routes Here
});
Laravel model binding provides a convenient way to inject class instances into your routes. For example, instead of injecting a user's ID, you can inject the entire User class instance that matches the given ID.
First, use the router's model
method to specify the class for a given parameter. You should define your model bindings in the RouteServiceProvider::boot
method:
public function boot(Router $router)
{
parent::boot($router);
$router->model('user', 'App\User');
}
Next, define a route that contains a {user}
parameter:
Route::get('profile/{user}', function(App\User $user)
{
//
});
Since we have bound the {user}
parameter to the App\User
model, a User
instance will be injected into the route. So, for example, a request to profile/1
will inject the User
instance which has an ID of 1.
Note: If a matching model instance is not found in the database, a 404 error will be thrown.
If you wish to specify your own "not found" behavior, pass a Closure as the third argument to the model
method:
Route::model('user', 'User', function()
{
throw new NotFoundHttpException;
});
If you wish to use your own resolution logic, you should use the Route::bind
method. The Closure you pass to the bind
method will receive the value of the URI segment, and should return an instance of the class you want to be injected into the route:
Route::bind('user', function($value)
{
return User::where('name', $value)->first();
});
There are two ways to manually trigger a 404 error from a route. First, you may use the abort
helper:
abort(404);
The abort
helper simply throws a Symfony\Component\HttpKernel\Exception\HttpException
with the specified status code.
Secondly, you may manually throw an instance of Symfony\Component\HttpKernel\Exception\NotFoundHttpException
.
More information on handling 404 exceptions and using custom responses for these errors may be found in the errors section of the documentation.


Configs¶
X-modaler provides a key-value based config system that can be used to obtain standard, common behaviors.
X-modaler’s config system uses YAML. In addition to the basic operations that access and update a config, we provide the following extra functionality:
The config can have BASE: base.yaml field, which will load a base config first. Values in the base config will be overwritten in sub-configs, if there are any conflicts. We provided several base configs for standard model architectures in the folder
configs/
.
Basic Usage¶
Some basic usage of the CfgNode
object is shown here:
from xmodaler.config import get_cfg
from xmodaler.modeling import add_config
cfg = get_cfg() # obtain X-modaler's default config
tmp_cfg = cfg.load_from_file_tmp(config_file) # load custom config
add_config(cfg, tmp_cfg) # combining default and custom configs
cfg.merge_from_file(config_file) # load values from a file
cfg.merge_from_list(opts) # # can also load values from a list of str
Many builtin tools in X-modaler accept command line config overwrite: Key-value pairs provided in the command line will overwrite the existing values in the config file. For example,
python train_net.py --config-file config.yaml [--other-options] \
--opts MODEL.WEIGHTS /path/to/weights


{% extends "../layout.html" %} {% block content %} BETA This is a new service – your feedback will help us to improve it. Home Documents for case Edit document details Delete document Are you sure you would like delete this document? 20170418_1234-1234-1234-1234_APPEAL Please note this document will be deleted permanently Cancel {% endblock %}
BETA This is a new service – your feedback will help us to improve it.
Please note this document will be deleted permanently


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All data and information in the popHealth screen shots are associated with fictional individuals.


|
Aspen MUD
Aspen is a light-weight, barebones mud engine written in c++ utilizing Lua for its' scripting engine.
|
Public Member Functions | |
| OlcGroup (const std::string &comp="") | |
| void | AddEntry (IOlcEntry *entry) |
| IOlcEntry * | GetEntry (const std::string &name) |
| void | ListEntries (std::vector< IOlcEntry * > *entries) |
| void | SetComponentName (const std::string &comp) |
| std::string | GetComponentName () const |
| OlcGroup * | GetInheritance () |
| void | SetInheritance (OlcGroup *inherit) |


HOME
HEALTHCARE INDUSTRY
Overview
Challenges
Healthcare Professionals
Financing and Economics
Key Measures
Regulations and Standards
INDUSTRY SEGMENTS
Revenue Cycle Management
Hospital & Hospital Systems
Managed Care
INDUSTRY TRENDS & UPDATES
Lorem ipsum dolor sit amet, consectetur.
Lorem ipsum dolor sit amet, consectetur.


Your personal writing assistant
We help you make use of correct grammar and appropriate words for writing your formal letter.
We assist you in writing great essays without grammatical errors and suggest synonyms at the click of a button.
By using our service you can be sure that your content will not have any grammatical errors.
We've got you covered there too. We provide a platform that would help you in general to improve your writing skills.


Hipster is a heuristic iterative search library implemented in pure java.
The aim of this project is to provide a easy to use, well-designed object-oriented
library that lets you use and extend the most common search algorithms to solve from
graph problems to more advanced state-space search problems.


The goals of XmlRpcCS were to keep it small and simple. The motivation was to write something that was easy to use while being flexible.
nant -find all
SampleServerIn the other:
SampleClient
Under tests/ there are some basic unit tests. To run them have NUnit installed, edit the path to NUnit in xmlrpccs.build and then:
nant -find unit-tests
Why didn't I use nant's nunit task you ask? It's rather broken.
| Version | Date | Changes |
|---|---|---|
| 1.10 | 200300617 | Support for dynamic local proxies. Bug fix to XmlRpcException.ToString() Bug fix to XmlRpcServer Stop/Start |
| 1.9 | 20030425 | .NET Compact Framework compatible XSL method doc extraction for system.methodHelp Stop() method on XmlRpcServer (Thanks: "Chris"<EMAIL_ADDRESS>|
| 1.8 | 20030415 | Threaded XML-RPC responses behind the
XmlRpcServer Collection types moved to interfaces at all levels. methodHelp system method basic implementation. Bug fix, null returns throw an exception. AssemblyInfo standard class added. mime type "test" -> "text" typo fix (Thanks: "Tony"<EMAIL_ADDRESS>Request buffering fix. (Thanks: "Tony"<EMAIL_ADDRESS>|
| 1.7 |
20030404 |
build cleanups initial mono support bugfix in XmlRpcServer's string building |
| 1.6 | 20030325 | Fixed a deserializer bug with structs in structs Better look to documentation I think Google example Some performance improvements A few unit tests. |
| 1.5 | 20030301 | Improve document formatting and content. Some code refactoring. |
| 1.4 | 20030217 | XLST for /doc XML -> HTML Documentation |
| 1.3 | 20030210 | Boxcaring supported (major speed up under correct conditions!) Request deserializer bug fix Various refactorings, particularly Invoke method Samples improved Notes improved |
| 1.2 | 20030130 | Introspection via "system" object Added optional XmlRpcExposed Attribute Moved to using "is" operator...damn C# is syntax fat Fix known deserializer bug pertaining to containers (array/struct) in containers |
| 1.1 | 20030128 | Bug fix in request deserializer Better samples response.FaultCode/.FaultString added indentation on the XML in ToString of request/response |
| 1.0 | 20030125 | Support for base64 Use .NET's XmlWriter Centralize XML-RPC tokens into XmlRpcXmlTokens |


|
Simbody
3.6
|
Matrix "condition" is a statement about the numerical characteristics of a Matrix. More...
Classes | |
| struct | Mask |
| Use this class to represent a set of acceptable Condition values. More... | |
Public Types | |
| enum | Condition { UnknownCondition = 0x0000, Orthogonal = 0x0001, PositiveDefinite = 0x0002, WellConditioned = 0x0004, FullRank = 0x0008, Singular = 0x0010 } |
| enum | Diagonal { UnknownDiagonal = 0x0000, ZeroDiagonal = 0x0001, OneDiagonal = 0x0002, RealDiagonal = 0x0004, ImaginaryDiagonal = 0x0008 } |
| typedef unsigned short | ConditionMask |
| typedef unsigned short | DiagonalMask |
Public Member Functions | |
| std::string | name () const |
| MatrixCondition () | |
| The default constructor sets the condition to Unknown, which is typically where it remains. More... | |
| MatrixCondition (Condition cond, Diagonal diag=UnknownDiagonal) | |
| This is an implicit conversion from the Condition enum to a MatrixCondition object. More... | |
| MatrixCondition & | setToNone () |
| Restore to default-constructed state of "none". More... | |
| Mask | mask () const |
| Return the commitment mask corresponding to use of "this" condition as a commitment. More... | |
| Condition | getCondition () const |
| Diagonal | getDiagonal () const |
| MatrixCondition & | setCondition (Condition c) |
| MatrixCondition & | setDiagonal (Diagonal d) |
Static Public Member Functions | |
| static const char * | name (Condition) |
| static const char * | name (Diagonal) |
| static ConditionMask | calcMask (Condition) |
| Given a particular Condition provided as a commitment, calculate the mask of all Condition values that would satisfy that commitment. More... | |
| static DiagonalMask | calcMask (Diagonal) |
| Given a particular Diagonal condition provided as a commitment, calculate the mask of all Diagonal conditions that would satisfy that commitment. More... | |
Static Public Attributes | |
| static const ConditionMask | AnyCondition = 0x001fU |
| static const ConditionMask | UncommittedCondition = 0xffffU |
| static const DiagonalMask | AnyDiagonal = 0x000fU |
| static const DiagonalMask | UncommittedDiagonal = 0xffffU |
Matrix "condition" is a statement about the numerical characteristics of a Matrix.
It can be set as a result of an operation, or by a knowledgeable user. Simmatrix is entitled to rely on the correctness of these assertions, although it will try to check them if requested or when it is possible to do so without sacrificing performance. In most cases the condition will not be set at all, which we interpret to mean "unknown condition" in an actual character, and "uncommitted" in a character commitment.
| typedef unsigned short SimTK::MatrixCondition::ConditionMask |
| typedef unsigned short SimTK::MatrixCondition::DiagonalMask |
|
inline |
The default constructor sets the condition to Unknown, which is typically where it remains.
|
inline |
This is an implicit conversion from the Condition enum to a MatrixCondition object.
|
static |
|
static |
|
inline |
|
inline |
Restore to default-constructed state of "none".
|
static |
Given a particular Condition provided as a commitment, calculate the mask of all Condition values that would satisfy that commitment.
For example, if the commitment is "WellConditioned" then "Orthogonal" and "PositiveDefinite" also qualify since they are automatically well conditioned. If the Condition is "Unknown" we'll return an Uncommitted mask.
|
static |
Given a particular Diagonal condition provided as a commitment, calculate the mask of all Diagonal conditions that would satisfy that commitment.
For example, if the commitment is "RealDiagonal" then "ZeroDiagonal" and "OneDiagonal" would also be acceptable. If the Diagonal condition is specified as "UnknownDiagonal" then we'll return an Uncommitted mask.
|
inline |
Return the commitment mask corresponding to use of "this" condition as a commitment.
|
inline |
|
inline |
|
inline |
|
inline |
|
static |
|
static |
|
static |
|
static |


The Hour of Code started as a one-hour introduction to computer science, designed to clarify "code", to show that everybody can learn the basics, and to broaden participation in the field of computer science. Since then, it has been a global movement to celebrate computer science, beginning with 1-hour coding operations but extending to all kinds of group projects. Anyone can organize an Hour of Code event, anywhere in the world. For these reasons, we also participated in the Hour of Code event in order to introduce computer science to young aged school children. Our “hour of code” organization aimed to introduce school kids to the fundamentals of computer science and programming and to interest them in this area. The event was held online via the“zoom” website, with 5th-grade students of Zangilan (Karabakh) secondary school No.33. The total number of event participants was 20. First, we started by informing them about the ADA university and the general information about "hour of code". Then we demonstrated encouraging videos to make our event enthusiastic. Three different and interesting games were demonstrated to help children understand the basic structure of the field. The kids enjoyed the games and told us that they got valuable information about technology and programming. In the end, the students were certified for their active participation in the event.
Before starting the website, we individually finished required courses from “codeacademy”. Secondly, we tried to combine the knowledge we learned from the courses as a group and help each other in difficulties. Then we started building the site with all the knowledge we have learned from “codeacademy” course. We used programming languages such as HTML, CSS, and JavaScript on the website. Moreover, we made some mistakes while building the website, but then we were able to overcome obstacles. We have opened different sections on our website, such as "hour of code", "robotics project", "information about ourselves" and wrote certain information about them. Finally, we surrounded the website with images and videos, which make the site look more attractive.


|
Bug-reproducer Assistant Python kernel
1.0
Código Python de kernel del Bug-reproducer Assistant
|
Public Member Functions | |
| def | __init__ |
| def | annotateMainFile |
| def | annotateFile |
| def | annotateFunctions |
| def | annotateClasses |
| def | __enter__ |
| def | __exit__ |
| def | restoreSourcesForSolution_ |
| def | buildSolution_ |
Public Attributes | |
| buildSolutionCmd | |
| keepBackupFiles | |
| sourceCodeParser | |
| filesToAnnotate | |
| functionsToAnnotate | |
| classesToAnnotate | |
| mainFilePath | |
| dumpFileName | |
| oldFiles | |
Static Public Attributes | |
| activeAnnotators = False |
Annotator for C++ classes. It's the C++ counterpart of annotator.Annotator. As Annotator, it follows the "with" syntax (RAII idiom for Python): inside the "with" scope, the C++ functions are annotated to generate a call-graph database. This is the code flow to get this effect: * Create a CppAnnotator. * call annotateMainFile(): * this backs up the main file name, to be annotated later. * call annotateFunctions() or similar annotation functions: * this saves these functions in a container, to be annotated later. * with myCppAnnotator... this calls __enter__(), where: * annotations actually take place: * main file and functions from the containers are modified, saving a backup for each one of them. * build the compiler solution. This generates a new EXE. * call the EXE inside the with (for example, using os.system()). * this EXE will generate the annotations (remember the annotations and build above). * exit the with clause: * restore the backups for all the modified files. * "touch" the files, to force the compiler to build them. * build the solution. This generates an EXE without annotations.
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::__init__ | ( | self, | |
| mainFilePath, | |||
| mainFunction, | |||
| buildSolutionCmd, | |||
keepBackupFiles = False |
|||
| ) |
| self | The CppAnnotator instance to construct. |
| mainFilePath | The program's main file path. |
| mainFunction | The program's main function. |
| buildSolutionCmd | Command to build the solution. |
| keepBackupFiles | Keep annotated files after restoring the original (at the __exit__() function). Constructor. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::__enter__ | ( | self | ) |
| self | The CppAnnotator instance. Entry point for the "with" sentence. It annotates the files, and builds the solution. The new EXE will generate the Json database. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::__exit__ | ( | self, | |
| type, | |||
| value, | |||
| tb | |||
| ) |
| self | The CppAnnotator instance. |
| type | Exception type, if an exception has been raised. |
| value | Exception value, if an exception has been raised. |
| tb | Traceback, if an exception has been raised. Exit point for the "with" sentence. It restores the backup source files, "touches" them to update their timestamps, and builds the solution. The new EXE will not generate the annotations. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::annotateClasses | ( | self, | |
| originalFileName, | |||
| headerToInclude, | |||
classNames = [] |
|||
| ) |
| self | The CppAnnotator instance. |
| originalFileName | File name of the original (unprocessed) file name. |
| headerToInclude | Header to include. |
| classNames | Class names to filter. Mark a C++ source file to be annotated __enter__(), filtering by classes. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::annotateFile | ( | self, | |
| originalFileName, | |||
| headerToInclude | |||
| ) |
| self | The CppAnnotator instance. |
| originalFileName | File name of the original (unprocessed) file name. |
| headerToInclude | Header to include. Mark a C++ source file to be annotated __enter__(). |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::annotateFunctions | ( | self, | |
| originalFileName, | |||
| headerToInclude, | |||
functionNames = [] |
|||
| ) |
| self | The CppAnnotator instance. |
| originalFileName | File name of the original (unprocessed) file name. |
| headerToInclude | Header to include. |
| functionNames | Function names to filter. Mark a C++ source file to be annotated __enter__(), filtering by functions. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::annotateMainFile | ( | self, | |
| dumpFileName | |||
| ) |
Mark main file to be annotated at __enter__().
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::buildSolution_ | ( | self | ) |
| self | The CppAnnotator instance. External call to the compiler to build the solution. It "touches" the main file first, to force rebuilding it. |
| def bug_reproducer_assistant::cpp_annotator::CppAnnotator::restoreSourcesForSolution_ | ( | self | ) |
| self | The CppAnnotator instance. Restore the backup source files, and "touch" them to update their timestamps (a later solution building will force rebuilding for them). |


mistrel-fox
kiriska
gatlerlok
thebleedingtrees
only-half-human (dog, parrot, and Morrigan)
Our Land
pen on fabriano board
2014
by thebleedingtrees


#1 GAME RULES
- Spinning wheel contains 10 sections holding the names of great women who tops in business.
- Spin the wheel and the pointer draws the women's position one by one.
- Have a close look at the top women's positions and store it in your mind.
- Observe the spinning wheel clearly until you complete 10 spins.
- Once the whole wheel becomes black,then click next and go for a quiz.
- Your observation power will be tested as a final touch.
#2 ABOUT
- "Observation is the seed power of concentration"
- Just a try to the different approach of gaining knowledge.
- This game can be extended to school kids to learn a lot by clean observation.
#3 CONNECT
Connect us through mobile or drop a mail to record your suggestion.
- Ph:<PHONE_NUMBER>
- Mail: abiramikannan1999@gmail.com


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sphere.js
Sorry, your browser does not support the canvas element
Sphere rendered in JavaScript / Canvas that renders an image onto the surface of a perfect sphere rather than using triangles / geometry.
Read the annotated source


Is it easy to understand DVD format?
There are more than a dozen decent WEB sites putting pieces of DVD information together up to date. It is no doubt that you may extract more than what you need from the expertise. However it seems we still lack of a simple one describing a fundamental structure of DVD video unit. The following section, we have purposely composed in a form of tables, is to illustrate a basic structure of a DVD stream for the readers, especially for who are doing DVD authoring project.
The very basic individual segment written on a disc is called SECTOR. With CD-ROM similarity in mind, each DVD sector contains a total of 2064 bytes of raw data in the sector boundary, see table 1. The usable 2048-byte data size is fixed and located between sector header and Error Detection Code (EDC). This cooked data area actually holds all kinds of DVD stream contents.
Physical Sector
HEADER |
DATA |
EDC |
12 Bytes |
2048 Bytes |
4 Bytes |
Table 1
The data area is also known as Logical Sector or Block. Logical Sectors are recorded or written continuously on the disc. The loaded data must be packed if it is a segment of Video Object stream, see table 2.
Logical Sector (Block)
PACK HEADER |
PACK DATA (PACKETIZED) |
14 Bytes |
2034 Bytes |
Table 2
We have also learnt that DVD Video Object consists of four different categories of data type: Video, Audio, Sub-picture and Navigation. To simplify the layout, you may select and pack video stream data into designated Packs called Video Pack. With the same approach, audio stream is packed in Audio Pack, Sub-picture stream is packed in Sub-picture Packs and Navigation stream is packed in Navigation Packs respectively, see table 3.
Video Pack
PACK HEADER |
Packetized Video stream |
Audio Pack
PACK HEADER |
Packetized Audio stream |
Sub-picture Pack
PACK HEADER |
Packetized Sub-picture stream |
Navigation Pack
PACK HEADER |
Packetized Navigation stream |
Table 3
You may notice that the data recorded within pack has to be packetized. It is a standard process in the MPEG world to slice the elementary stream to be Packetized Elementary Stream (PES), but it raises a bit of complexity level in the DVD format by using this process. The following tables illustrate the sizes for each type of packets.
Video Packet
PACKET HEADER |
PACKET DATA |
Up to 29 Bytes |
2025 Bytes or less |
Table 4
Audio Packet
PACKET HEADER |
PACKET DATA |
Up to 24 Bytes |
2020 Bytes or less |
Table 5
Sub-picture Packet
PACKET HEADER |
PACKET DATA |
Up to 24 Bytes |
2024 Bytes or less |
Table 6
PCI Packet
PACKET HEADER |
PACKET DATA |
7 Bytes |
Up to 979 Bytes |
Table 7
DSI Packet
PACKET HEADER |
PACKET DATA |
7 Bytes |
Up to 1017 Bytes |
Table 8
The most delicate packet data among five different data types is video. The video data we refer to in the DVD world is MPEG video stream. Before we try to understand the video packet structure, we had better examine the MPEG video specification. In both MPEG 1 and MPEG 2, the video streams consist of a large number of GOP's (Group of pictures). Each GOP holds less than or equal to 16 frames (pictures). According to the encoding process, there is only one I frame in the group. The rest are P frames and B frames. For typical example, a GOP can be constructed like the following sequence:
I B B P B B P B B P B B P B B
In the NTSC world we can assure this GOP take 0.5 sec based upon 30 fps standard.
The identification for a GOP and its frames is predefined and embedded within video stream during encoding. Therefore the decoder knows to seek and to decode the stream accordingly. The following table lists the start codes for a GOP in MPEG stream .
MPEG Video Bitstream
| Sequence | Sequence_Header_Code = 0x000001b3 |
Group Of Pictures |
Group_Start_Code = 0x000001b8 |
I Frame |
Picture_Start_Code = 0x00000100 Picture_Code_Type = 001 (3 bits) |
P Frames |
Picture_Start_Code = 0x00000100 Picture_Code_Type = 010 (3 bits) |
B Frames |
Picture_Start_Code = 0x00000100 Picture_Code_Type = 011 (3 bits) |
| Sequence End | Sequence_End_Code = 0x000001be |
Table 9
Unlike MPEG audio stream, the audio pack in DVD can hold more than one type of audio streams. Today, DVD can accept the following coded audio stream types:
| Linear PCM |
| Dolby AC-3 |
| MPEG Audio |
| DTS Audio (Digital Theater) |
| SDDS Audio (Sony Proprietary) |
Table 10
The Sub-picture is much well specified in DVD standard. The sub-picture stream stores bitmapped data for sub-titles and navigation menus. The control commands and display duration is basically programmable. Nevertheless, users do not need any special programming skill for defining parameters because the authoring tool itself has to provide a friendly interface.
Lastly, both PCI (Presentation Control Information) packet and DSI ( Data Search Information) packet store navigation data for the video object unit in which they are included.
Now we have a better picture of what a video object unit may contain, see table 11.
VOB Unit
Pack Types |
Packet Types |
Stream |
| Navigation | PCI + DSI | PCI stream and DSI stream |
| Video | Video | Only 1 video stream |
| Audio | Audio | Up to 8 audio streams |
| Sub-picture | Sub-picture | Up to 32 sub-picture streams |
Table 11
The MPEG system stream also has a 24-byte System Header. The System header has to be located in the navigation pack. The same header data should be used in each VOB unit for the entire VOBS (Video Object Set). Now we have the revised navigation pack structure shown below,
The Navigation Pack
Pack Header |
System Header |
PCI Packet |
DSI Packet |
14 Bytes |
24 Bytes |
986 Bytes |
1024 Bytes |
Table 12
There is no fixed number of packs within a VOBU, but each VOBU must have at least one Navigation Pack. If there is no video pack or audio pack but sub-picture pack to follow, it must be a static menu. Vice versa a dynamic menu is a menu overlaid on the video. All packs within VOBU have been sequenced. The order of sequence is also the decoding order. Any of missing pack or incorrect pack order can result in corruption. The table 13 shows a chain of pack within VOBU.
Video Object Unit
Pack Sequence |
Pack Type |
Data In The Packet |
| First Pack | Navigation | System + PCI + DSI |
| First Video Pack | Video | Sequence Header + GOP Header + I Frame |
| Following Packs For I Frame | Video | I Frame |
| B Frame Packs | Video | B Frame |
| B Frame Packs | Video | B Frame |
| P Frame Packs | Video | P Frame |
| B Frame Packs | Video | B Frame |
| B Frame Packs | Video | B Frame |
... |
... |
... |
| Audio Packs | Audio | Audio (Up to 8 audio streams) |
... |
... |
... |
| P Frame Packs | Video | P Frame |
| B Frame Packs | Video | B Frame |
| B Frame Packs | Video | B Frame |
... |
... |
... |
| Sub-picture Packs | Sub-picture | Sub-picture (Up to 32 sub-picture streams) |
... |
... |
... |
| B Frame Packs | Video | B Frame |
| B Frame Packs | Video | Last B Frame + Sequence_End_Code |
Table 13
The upper layer of Video Object Unit is defined as VOB (Video Object). VOB basically is a collection of VOBU's,
Video Object
VOB Unit (0) |
VOB Unit (1) |
.. |
VOB Unit (i) |
.. |
VOB Unit (n) |
Table 14
The upper layer of Video Object is defined as VOBS (Video Object Set). VOBS basically is a collection of VOB's,
Video Object Set
VOB (0) |
VOB (1) |
.. |
VOB (i) |
.. |
VOB (n) |
Table 15
Readers may find further DVD information from the following sites,
http://janus.unik.no/~robert/hifi/dvd/
http://www.mpeg.org/~tristan/MPEG/dvd.html
http://www.microsoft.com/hwdev/devdes/dvdwp.HTM#_Toc376909169


Often, several components need to reflect the same changing data. We recommend lifting the shared state up to their closest common ancestor. Let's see how this works in action.
In this section, we will create a temperature calculator that calculates whether the water would boil at a given temperature.
We will start with a component called BoilingVerdict
. It accepts the celsius
temperature as a prop, and prints whether it is enough to boil the water:
function BoilingVerdict(props) {
if (props.celsius >= 100) {
return
The water would boil.
;
}
return
The water would not boil.
;
}
Next, we will create a component called Calculator
. It renders an <input>
that lets you enter the temperature, and keeps its value in this.state.temperature
.
Additionally, it renders the BoilingVerdict
for the current input value.
class Calculator extends React.Component {
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
this.state = {temperature: ''};
}
handleChange(e) {
this.setState({temperature: e.target.value});
}
render() {
const temperature = this.state.temperature;
return (
<fieldset>
<legend>Enter temperature in Celsius:</legend>
<input
value={temperature}
onChange={this.handleChange} />
<BoilingVerdict
celsius={parseFloat(temperature)} />
</fieldset>
);
}
}
Our new requirement is that, in addition to a Celsius input, we provide a Fahrenheit input, and they are kept in sync.
We can start by extracting a TemperatureInput
component from Calculator
. We will add a new scale
prop to it that can either be "c"
or "f"
:
const scaleNames = {
c: 'Celsius',
f: 'Fahrenheit'
};
class TemperatureInput extends React.Component {
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
this.state = {temperature: ''};
}
handleChange(e) {
this.setState({temperature: e.target.value});
}
render() {
const temperature = this.state.temperature;
const scale = this.props.scale;
return (
<fieldset>
<legend>Enter temperature in {scaleNames[scale]}:</legend>
<input value={temperature}
onChange={this.handleChange} />
</fieldset>
);
}
}
We can now change the Calculator
to render two separate temperature inputs:
class Calculator extends React.Component {
render() {
return (

<TemperatureInput scale="c" />
<TemperatureInput scale="f" />

);
}
}
We have two inputs now, but when you enter the temperature in one of them, the other doesn't update. This contradicts our requirement: we want to keep them in sync.
We also can't display the BoilingVerdict
from Calculator
. The Calculator
doesn't know the current temperature because it is hidden inside the TemperatureInput
.
First, we will write two functions to convert from Celsius to Fahrenheit and back:
function toCelsius(fahrenheit) {
return (fahrenheit - 32) * 5 / 9;
}
function toFahrenheit(celsius) {
return (celsius * 9 / 5) + 32;
}
These two functions convert numbers. We will write another function that takes a string temperature
and a converter function as arguments and returns a string. We will use it to calculate the value of one input based on the other input.
It returns an empty string on an invalid temperature
, and it keeps the output rounded to the third decimal place:
function tryConvert(temperature, convert) {
const input = parseFloat(temperature);
if (Number.isNaN(input)) {
return '';
}
const output = convert(input);
const rounded = Math.round(output * 1000) / 1000;
return rounded.toString();
}
For example, tryConvert('abc', toCelsius)
returns an empty string, and tryConvert('10.22', toFahrenheit)
returns '50.396'
.
Currently, both TemperatureInput
components independently keep their values in the local state:
class TemperatureInput extends React.Component {
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
this.state = {temperature: ''};
}
handleChange(e) {
this.setState({temperature: e.target.value});
}
render() {
const temperature = this.state.temperature;
// ...
However, we want these two inputs to be in sync with each other. When we update the Celsius input, the Fahrenheit input should reflect the converted temperature, and vice versa.
In React, sharing state is accomplished by moving it up to the closest common ancestor of the components that need it. This is called "lifting state up". We will remove the local state from the TemperatureInput
and move it into the Calculator
instead.
If the Calculator
owns the shared state, it becomes the "source of truth" for the current temperature in both inputs. It can instruct them both to have values that are consistent with each other. Since the props of both TemperatureInput
components are coming from the same parent Calculator
component, the two inputs will always be in sync.
Let's see how this works step by step.
First, we will replace this.state.temperature
with this.props.temperature
in the
TemperatureInput
component. For now, let's pretend this.props.temperature
already exists,
although we will need to pass it from the Calculator
in the future:
render() {
// Before: const temperature = this.state.temperature;
const temperature = this.props.temperature;
// ...
We know that props are read-only. When the temperature
was in the local state, the TemperatureInput
could just call this.setState()
to change it. However, now that the temperature
is coming from the parent as a prop, the TemperatureInput
has no control over it.
In React, this is usually solved by making a component "controlled". Just like the DOM <input>
accepts both a value
and an onChange
prop, so can the custom TemperatureInput
accept both temperature
and onTemperatureChange
props from its parent Calculator
.
Now, when the TemperatureInput
wants to update its temperature, it calls this.props.onTemperatureChange
:
handleChange(e) {
// Before: this.setState({temperature: e.target.value});
this.props.onTemperatureChange(e.target.value);
// ...
Note:
There is no special meaning to either
temperature
oronTemperatureChange
prop names in custom components. We could have called them anything else, like name themvalue
andonChange
which is a common convention.
The onTemperatureChange
prop will be provided together with the temperature
prop by the parent Calculator
component. It will handle the change by modifying its own local state, thus re-rendering both inputs with the new values. We will look at the new Calculator
implementation very soon.
Before diving into the changes in the Calculator
, let's recap our changes to the
TemperatureInput
component. We have removed the local state from it, and instead of reading
this.state.temperature
, we now read this.props.temperature
. Instead of calling
this.setState()
when we want to make a change, we now call
this.props.onTemperatureChange()
, which will be provided by the Calculator
:
class TemperatureInput extends React.Component {
constructor(props) {
super(props);
this.handleChange = this.handleChange.bind(this);
}
handleChange(e) {
this.props.onTemperatureChange(e.target.value);
}
render() {
const temperature = this.props.temperature;
const scale = this.props.scale;
return (
<fieldset>
<legend>Enter temperature in {scaleNames[scale]}:</legend>
<input value={temperature}
onChange={this.handleChange} />
</fieldset>
);
}
}
Now let's turn to the Calculator
component.
We will store the current input's temperature
and scale
in its local state. This is the
state we "lifted up" from the inputs, and it will serve as the "source of truth" for both of them. It is the minimal
representation of all the data we need to know in order to render both inputs.
For example, if we enter 37 into the Celsius input, the state of the Calculator
component will be:
If we later edit the Fahrenheit field to be 212, the state of the Calculator
will be:
We could have stored the value of both inputs but it turns out to be unnecessary. It is enough to store the value of the most recently changed input, and the scale that it represents. We can then infer the value of the other input based on the current temperature
and scale
alone.
The inputs stay in sync because their values are computed from the same state:
class Calculator extends React.Component {
constructor(props) {
super(props);
this.handleCelsiusChange = this.handleCelsiusChange.bind(this);
this.handleFahrenheitChange = this.handleFahrenheitChange.bind(this);
this.state = {temperature: '', scale: 'c'};
}
handleCelsiusChange(temperature) {
this.setState({scale: 'c', temperature});
}
handleFahrenheitChange(temperature) {
this.setState({scale: 'f', temperature});
}
render() {
const scale = this.state.scale;
const temperature = this.state.temperature;
const celsius = scale === 'f' ? tryConvert(temperature, toCelsius) : temperature;
const fahrenheit = scale === 'c' ? tryConvert(temperature, toFahrenheit) : temperature;
return (

<TemperatureInput
scale="c"
temperature={celsius}
onTemperatureChange={this.handleCelsiusChange} />
<TemperatureInput
scale="f"
temperature={fahrenheit}
onTemperatureChange={this.handleFahrenheitChange} />
<BoilingVerdict
celsius={parseFloat(celsius)} />

);
}
}
Now, no matter which input you edit, this.state.temperature
and this.state.scale
in the Calculator
get updated. One of the inputs gets the value as is, so any user input is preserved, and the other input value is always recalculated based on it.
Let's recap what happens when you edit an input:
onChange
on the DOM <input>
. In our case, this is the handleChange
method in the TemperatureInput
component.handleChange
method in the TemperatureInput
component calls this.props.onTemperatureChange()
with the new desired value. Its props, including onTemperatureChange
, were provided by its parent component, the Calculator
.Calculator
had specified that onTemperatureChange
of the
Celsius TemperatureInput
is the Calculator
's handleCelsiusChange
method, and
onTemperatureChange
of the Fahrenheit TemperatureInput
is the Calculator
's
handleFahrenheitChange
method. So either of these two Calculator
methods gets called
depending on which input we edited.Calculator
component asks React to re-render itself by calling this.setState()
with the new input value and the current scale of the input we just edited.Calculator
component's render
method to learn what the UI should look
like. The values of both inputs are recomputed based on the current temperature and the active scale. The
temperature conversion is performed here.render
methods of the individual TemperatureInput
components with their new props specified by the Calculator
. It learns what their UI should look like.render
method of the BoilingVerdict
component, passing the temperature in Celsius as its props.Every update goes through the same steps so the inputs stay in sync.
There should be a single "source of truth" for any data that changes in a React application. Usually, the state is first added to the component that needs it for rendering. Then, if other components also need it, you can lift it up to their closest common ancestor. Instead of trying to sync the state between different components, you should rely on the top-down data flow.
Lifting state involves writing more "boilerplate" code than two-way binding approaches, but as a benefit, it takes less work to find and isolate bugs. Since any state "lives" in some component and that component alone can change it, the surface area for bugs is greatly reduced. Additionally, you can implement any custom logic to reject or transform user input.
If something can be derived from either props or state, it probably shouldn't be in the state. For example, instead
of storing both celsiusValue
and fahrenheitValue
, we store just the last edited
temperature
and its scale
. The value of the other input can always be calculated from them
in the render()
method. This lets us clear or apply rounding to the other field without losing any
precision in the user input.
When you see something wrong in the UI, you can use React Developer Tools to inspect the props and move up the tree until you find the component responsible for updating the state. This lets you trace the bugs to their source:


module PTY
Creates and managed pseudo terminals (PTYs). See also en.wikipedia.org/wiki/Pseudo_terminal
PTY allows you to allocate new terminals using ::open or ::spawn a new terminal with a specific command.
Example¶ ↑
In this example we will change the buffering type in the
factor
command, assuming that factor uses stdio for stdout
buffering.
If IO.pipe is used instead of ::open, this code deadlocks because factor's stdout is fully buffered.
# start by requiring the standard library PTY require 'pty' master, slave = PTY.open read, write = IO.pipe pid = spawn("factor", :in=>read, :out=>slave) read.close # we dont need the read slave.close # or the slave # pipe "42" to the factor command write.puts "42" # output the response from factor p master.gets #=> "42: 2 3 7\n" # pipe "144" to factor and print out the response write.puts "144" p master.gets #=> "144: 2 2 2 2 3 3\n" write.close # close the pipe # The result of read operation when pty slave is closed is platform # dependent. ret = begin master.gets # FreeBSD returns nil. rescue Errno::EIO # GNU/Linux raises EIO. nil end p ret #=> nil
License¶ ↑
C) Copyright 1998 by Akinori Ito. This software may be redistributed freely for this purpose, in full or in part, provided that this entire copyright notice is included on any copies of this software and applications and derivations thereof. This software is provided on an "as is" basis, without warranty of any kind, either expressed or implied, as to any matter including, but not limited to warranty of fitness of purpose, or merchantability, or results obtained from use of this software.
Public Class Methods
Checks the status of the child process specified by pid
.
Returns nil
if the process is still alive.
If the process is not alive, and raise
was true, a PTY::ChildExited exception will be raised.
Otherwise it will return a Process::Status instance.
pid
-
The process id of the process to check
raise
-
If
true
and the process identified bypid
is no longer alive a PTY::ChildExited is raised.
static VALUE pty_check(int argc, VALUE *argv, VALUE self) { VALUE pid, exc; rb_pid_t cpid; int status; const int flag = #ifdef WNOHANG WNOHANG| #endif #ifdef WUNTRACED WUNTRACED| #endif 0; rb_scan_args(argc, argv, "11", &pid, &exc); cpid = rb_waitpid(NUM2PIDT(pid), &status, flag); if (cpid == -1 || cpid == 0) return Qnil; if (!RTEST(exc)) return rb_last_status_get(); raise_from_check(cpid, status); UNREACHABLE; }
Spawns the specified command on a newly allocated pty. You can also use the alias ::getpty.
The command's controlling tty is set to the slave device of the pty and its standard input/output/error is redirected to the slave device.
command
and command_line
are the full commands to
run, given a String. Any additional arguments
will be passed
to the command.
Return values¶ ↑
In the non-block form this returns an array of size three, [r, w,
pid]
.
In the block form these same values will be yielded to the block:
r
-
A readable IO that contains the command's standard output and standard error
w
-
A writable IO that is the command's standard input
pid
-
The process identifier for the command.
static VALUE pty_getpty(int argc, VALUE *argv, VALUE self) { VALUE res; struct pty_info info; rb_io_t *wfptr,*rfptr; VALUE rport = rb_obj_alloc(rb_cFile); VALUE wport = rb_obj_alloc(rb_cFile); char SlaveName[DEVICELEN]; MakeOpenFile(rport, rfptr); MakeOpenFile(wport, wfptr); establishShell(argc, argv, &info, SlaveName); rfptr->mode = rb_io_modestr_fmode("r"); rfptr->fd = info.fd; rfptr->pathv = rb_obj_freeze(rb_str_new_cstr(SlaveName)); wfptr->mode = rb_io_modestr_fmode("w") | FMODE_SYNC; wfptr->fd = rb_cloexec_dup(info.fd); if (wfptr->fd == -1) rb_sys_fail("dup()"); rb_update_max_fd(wfptr->fd); wfptr->pathv = rfptr->pathv; res = rb_ary_new2(3); rb_ary_store(res,0,(VALUE)rport); rb_ary_store(res,1,(VALUE)wport); rb_ary_store(res,2,PIDT2NUM(info.child_pid)); if (rb_block_given_p()) { rb_ensure(rb_yield, res, pty_detach_process, (VALUE)&info); return Qnil; } return res; }
Allocates a pty (pseudo-terminal).
In the block form, yields two arguments master_io, slave_file
and the value of the block is returned from open
.
The IO and File are both closed after the block completes if they haven't been already closed.
PTY.open {|master, slave| p master #=> #<IO:masterpty:/dev/pts/1> p slave #=> #<File:/dev/pts/1> p slave.path #=> "/dev/pts/1" }
In the non-block form, returns a two element array, [master_io,
slave_file]
.
master, slave = PTY.open # do something with master for IO, or the slave file
The arguments in both forms are:
master_io
-
the master of the pty, as an IO.
slave_file
-
the slave of the pty, as a File. The path to the terminal device is available via
slave_file.path
IO#raw! is usable to disable newline conversions:
require 'io/console' PTY.open {|m, s| s.raw! ... }
static VALUE pty_open(VALUE klass) { int master_fd, slave_fd; char slavename[DEVICELEN]; VALUE master_io, slave_file; rb_io_t *master_fptr, *slave_fptr; VALUE assoc; getDevice(&master_fd, &slave_fd, slavename, 1); master_io = rb_obj_alloc(rb_cIO); MakeOpenFile(master_io, master_fptr); master_fptr->mode = FMODE_READWRITE | FMODE_SYNC | FMODE_DUPLEX; master_fptr->fd = master_fd; master_fptr->pathv = rb_obj_freeze(rb_sprintf("masterpty:%s", slavename)); slave_file = rb_obj_alloc(rb_cFile); MakeOpenFile(slave_file, slave_fptr); slave_fptr->mode = FMODE_READWRITE | FMODE_SYNC | FMODE_DUPLEX | FMODE_TTY; slave_fptr->fd = slave_fd; slave_fptr->pathv = rb_obj_freeze(rb_str_new_cstr(slavename)); assoc = rb_assoc_new(master_io, slave_file); if (rb_block_given_p()) { return rb_ensure(rb_yield, assoc, pty_close_pty, assoc); } return assoc; }
Spawns the specified command on a newly allocated pty. You can also use the alias ::getpty.
The command's controlling tty is set to the slave device of the pty and its standard input/output/error is redirected to the slave device.
command
and command_line
are the full commands to
run, given a String. Any additional arguments
will be passed
to the command.
Return values¶ ↑
In the non-block form this returns an array of size three, [r, w,
pid]
.
In the block form these same values will be yielded to the block:
r
-
A readable IO that contains the command's standard output and standard error
w
-
A writable IO that is the command's standard input
pid
-
The process identifier for the command.
static VALUE pty_getpty(int argc, VALUE *argv, VALUE self) { VALUE res; struct pty_info info; rb_io_t *wfptr,*rfptr; VALUE rport = rb_obj_alloc(rb_cFile); VALUE wport = rb_obj_alloc(rb_cFile); char SlaveName[DEVICELEN]; MakeOpenFile(rport, rfptr); MakeOpenFile(wport, wfptr); establishShell(argc, argv, &info, SlaveName); rfptr->mode = rb_io_modestr_fmode("r"); rfptr->fd = info.fd; rfptr->pathv = rb_obj_freeze(rb_str_new_cstr(SlaveName)); wfptr->mode = rb_io_modestr_fmode("w") | FMODE_SYNC; wfptr->fd = rb_cloexec_dup(info.fd); if (wfptr->fd == -1) rb_sys_fail("dup()"); rb_update_max_fd(wfptr->fd); wfptr->pathv = rfptr->pathv; res = rb_ary_new2(3); rb_ary_store(res,0,(VALUE)rport); rb_ary_store(res,1,(VALUE)wport); rb_ary_store(res,2,PIDT2NUM(info.child_pid)); if (rb_block_given_p()) { rb_ensure(rb_yield, res, pty_detach_process, (VALUE)&info); return Qnil; } return res; }


The Audio Source plays back an Audio Clip in the scene. The clip can be played to an audio listener or through an audio mixer. The audio source can play any type of Audio Clip and can be configured to play these as 2D, 3D, or as a mixture (SpatialBlend). The audio can be spread out between speakers (stereo to 7.1) (Spread) and morphed between 3D and 2D (SpatialBlend). This can be controlled over distance with falloff curves. Also, if the listener is within one or multiple Reverb Zones, reverberation is applied to the source. Individual filters can be applied to each audio source for an even richer audio experience. See Audio Effects for more details.
| Property: | Function: |
|---|---|
| Audio Clip | Reference to the sound clip file that will be played. |
| Output | The sound can be output through an audio listener or an audio mixer. |
| Mute | If enabled the sound will be playing but muted. |
| Bypass Effects | This is to quickly “by-pass” filter effects applied to the audio source. An easy way to turn all effects on/off. |
| Bypass Listener Effects | This is to quickly turn all Listener effects on/off. |
| Bypass Reverb Zones | This is to quickly turn all Reverb Zones on/off. |
| Play On Awake | If enabled, the sound will start playing the moment the scene launches. If disabled, you need to start it using the Play() command from scripting. |
| Loop | Enable this to make the Audio Clip loop when it reaches the end. |
| Priority | Determines the priority of this audio source among all the ones that coexist in the scene. (Priority: 0 = most important. 256 = least important. Default = 128.). Use 0 for music tracks to avoid it getting occasionally swapped out. |
| Volume | How loud the sound is at a distance of one world unit (one meter) from the Audio Listener. |
| Pitch | Amount of change in pitch due to slowdown/speed up of the Audio Clip. Value 1 is normal playback speed. |
| Stereo Pan | Sets the position in the stereo field of 2D sounds. |
| Spatial Blend | Sets how much the 3D engine has an effect on the audio source. |
| Reverb Zone Mix | Sets the amount of the output signal that gets routed to the reverb zones. The amount is linear in the (0 - 1) range, but allows for a 10 dB amplification in the (1 - 1.1) range which can be useful to achieve the effect of near-field and distant sounds. |
| 3D Sound Settings | Settings that are applied proportionally to the Spatial Blend parameter. |
| Doppler Level | Determines how much doppler effect will be applied to this audio source (if is set to 0, then no effect is applied). |
| Spread | Sets the spread angle to 3D stereo or multichannel sound in speaker space. |
| Min Distance | Within the MinDistance, the sound will stay at loudest possible. Outside MinDistance it will begin to attenuate. Increase the MinDistance of a sound to make it ‘louder’ in a 3d world, and decrease it to make it ‘quieter’ in a 3d world. |
| Max Distance | The distance where the sound stops attenuating at. Beyond this point it will stay at the volume it would be at MaxDistance units from the listener and will not attenuate any more. |
| Rolloff Mode | How fast the sound fades. The higher the value, the closer the Listener has to be before hearing the sound. (This is determined by a Graph). |
| - Logarithmic Rolloff | The sound is loud when you are close to the audio source, but when you get away from the object it decreases significantly fast. |
| - Linear Rolloff | The further away from the audio source you go, the less you can hear it. |
| - Custom Rolloff | The sound from the audio source behaves accordingly to how you set the graph of roll offs. |
There are three Rolloff modes: Logarithmic, Linear and Custom Rolloff. The Custom Rolloff can be modified by modifying the volume distance curve as described below. If you try to modify the volume distance function when it is set to Logarithmic or Linear, the type will automatically change to Custom Rolloff.
There are several properties of the audio that can be modified as a function of the distance between the audio source and the audio listener.
Volume: Amplitude(0.0 - 1.0) over distance.
Spatial Blend: 2D (original channel mapping) to 3D (all channels downmixed to mono and attenuated according to distance and direction).
Spread: Angle (degrees 0.0 - 360.0) over distance.
Low-Pass (only if LowPassFilter is attached to the AudioSource): Cutoff Frequency (22000.0–10.0) over distance.
Reverb Zone: Amount of signal routed to the reverb zones. Note that the volume property and distance and directional attenuation are applied to the signal first and therefore affect both the direct and reverberated signals.
To modify the distance functions, you can edit the curves directly. For more information, see the guide to Editing Curves.
Audio Sources don’t do anything without an assigned Audio Clip. The Clip is the actual sound file that will be played back. The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties.
To create a new Audio Source:
Note: If you want to create an Audio Source just for one Audio Clip that you have in the Assets folder then you can just drag that clip to the scene view - a GameObject with an Audio Source component will be created automatically for it. Dragging a clip onto on existing GameObject will attach the clip along with a new Audio Source if there isn’t one already there. If the object does already have an Audio Source then the newly dragged clip will replace the one that the source currently uses.


This tool helps you write the code for CSS animations really fast. No need to worry about prefixes or the correct transform strings or even your keyframe names!
Instructions
Type your commands:
- Type commands using vii.k('') for keyframes, vii.t('') for transitions, vii.kt('') for keyframed transitions and vii.it('') for interactive transitions.
- Press the GENERATE button to preview your animation.
- Copy the generated code into a .css file.
- You can use GIviiRISH
Create New or load a pre-made animation: *
vii. ('') GENERATE
DEMO
*Animations are taken from CSS3 Animation Cheat Sheet, Animate.css, Magic Animations, Hover.css and liffect.
Easings taken from Ceaser, Lea Verou's cubic-bezier.com and Easings.net.
Animated backgrounds inspired by CSS Gradient Animator.
Multiple animations inspired by CSSYNTH.


{% extends 'dashboard/base.html' %} {% block title %}Dashboard{% endblock %} {% block section %}Dashboard{% endblock %} {% block content %}
Sorry, there are no events available at the moment.
{% endif %}| Event Name | Attendees | Date | Time | Ticket |
|---|---|---|---|---|
| {{ ticket.event.name }} | {{ ticket.event.attendance }} | {{ ticket.event.date.date }} | {{ ticket.event.date.time }} |
Your are not currently registered for any event View all events available now
{% endif %} {% endblock %}


MR. Kirk
Mr.Kirk has worked as as a Tax manager at a Leading Accounts and Taxation firm based in Kuala Lumpur for a little over a year.
He also has worked with a local Bank in their Corporate Accounts department as part of his internship.
He has also been active since his student days and has participated in many professional accounts challenges held by local finance institutions.
Partner's services:
He is the Managing Director and Partner at the firm.
His task at the office includes everything including clients’. Which means he is responsible for all the meetings with the clients and urging them to hire us as their Legal accounts representatives.
He also deals with all the clients ‘requirements relating to our proposal and responds to their quires.
1. He also specializes in technical tax software issues and he is also responsible in case there is any problem with it.
MR. Picard
Mr. Picard has worked as a Tax assistant at a reputable Accounts and Taxation firm based in France for 2 years.
He also has worked at an accounts firm in Kuala Lumpur as part of his International work transfer program after his Graduation.
Partner's Services
He works as a Tax Manager at the firm and is also one of the partners in the firm.
His task at the office includes everything related to Tax including tax representations and tax strategy services.
He also specializes in technical tax preparation for small businesses and individuals.
He aloes assists Mr. Kirk on different company meetings related to the Taxation and assist him all along.
Ms. Janeway
Ms. Janeway has worked as an accounts officer for a reputable accounts firm based in Singapore as part of her internship.
She has also been active during her studies and has been a part of different extra-curricular activities and also some accounting challenges organized by different accounting firms based in both Malaysia and Singapore.
Partner's Services
She is the office manager and Partner at our firm.
Her task at the office includes everything starting from managing the accounts, dealing the human resources and financial reporting of our company.
Her tasks at the office includes everything starting from managing the accounts, dealing the human resources and financial reporting of our company.


Police Arrest Two Suspected Armed Robbers In Lagos
The suspects, Abbey Kolawole, 40, and Ikenna Eze, 30, were arrested from an uncompleted building at BJ Street inside the estate.
by SaharaReporters, New York
The Lagos State Command of the Nigeria Police Force has arrested two armed robbery suspects in Shagari Estate.
The suspects, Abbey Kolawole, 40, and Ikenna Eze, 30, were arrested from an uncompleted building at BJ Street inside the estate.
Spokesperson for the police in the state, Bala Elkana, said a locally made pistol with three unexpended cartridges were recovered from them.
He claimed they were members of an armed robbery gang responsible for series of robberies around Shagari Estate and environs.
He said the suspects would be charged to court after a full investigation into the matter.


You must import the plotting libraries and get some historical data to create candlestick charts.
In this example, you create a candlestick chart that shows the open, high, low, and close prices of one of the banking securities. Follow these steps to create the candlestick chart:
Symbol
.var symbol = symbols.First();
Chart2D.Chart.Candlestick
constructor with the time and open, high, low, and close price IEnumerable
.var bars = history.Select(slice => slice.Bars[symbol]); var chart = Chart2D.Chart.Candlestick<decimal, decimal, decimal, decimal, DateTime, string>( bars.Select(x => x.Open), bars.Select(x => x.High), bars.Select(x => x.Low), bars.Select(x => x.Close), bars.Select(x => x.EndTime) );
Layout
constructor and set the title
, xaxis
, and yaxis
properties as the title and axes label objects.LinearAxis xAxis = new LinearAxis(); xAxis.SetValue("title", "Time"); LinearAxis yAxis = new LinearAxis(); yAxis.SetValue("title", "Price ($)"); Title title = Title.init($"{symbol} OHLC"); Layout layout = new Layout(); layout.SetValue("xaxis", xAxis); layout.SetValue("yaxis", yAxis); layout.SetValue("title", title);
Layout
to the chart.chart.WithLayout(layout);
HTML(GenericChart.toChartHTML(chart));
The Jupyter Notebook displays the candlestick chart.


--- layout: post title: 'Google makes it official: Phone calls now in Gmail | Relevant Results - CNET News' categories: [] tags: - geek - google - google_voice - voip status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---
You can now make phone calls in Google Mail, gmail. Very cool. Of interest to google voice users from the official blog post: "If you have a Google Voice phone number, calls made from Gmail will display this number as the outbound caller ID. And if you decide to, you can receive calls made to this number right inside Gmail (see instructions)." -- http://gmailblog.blogspot.com/2010/08/call-phones-from-gmail.html


|
| |
674
|
|
Oracle Performance Tuning and Optimization
by Edward Whalen
Sams, Macmillan Computer Publishing
ISBN: 067230886x Pub Date: 04/01/96
|
22
1000
Enhancements
You can make some additional enhancements to improve the performance of the system used for financial applications:
- Block size. Unlike an OLTP system, the financial system can benefit from a larger block size because of the reporting activity and the larger size of the system. I recommend trying a block size of 4,096 or 8,192.
- Clusters. Depending on the application, you may or may not benefit from clusters. The benefit you receive depends purely on the data access patterns and your application.
- Hash clusters. Financial systems typically use tables that are accessed by some sort of ID, such as an account ID. If this is the case in your financial application, you can enhance performance by creating hash clusters on some of those tables. However, if this same data is updated continually or additions are frequently made, hash clusters may result in some performance loss.
- Indexes. Depending on how the data is accessed, you may see significant performance benefits from indexes.
- Multiblock reads and writes. Because financial systems do some reporting and large queries, multiblock reads can be beneficial. The size of the I/Os used in multiblock reads should be 64K.
- Parallel Query option. The Oracle Parallel Query option may offer some benefits for reports or queries of long duration. I recommend using the Parallel Query option.
- Parallel Server option. In this type of environment, you may be able to take advantage of the Parallel Server option. How well it performs depends on how your system is designed and how the users are segmented.
Many of these enhancements can help your performance. The specific effect on your system will vary, but this information works well in most cases.
| Review of the Financial System
As you have seen, the financial system has characteristics of both an OLTP and a DSS system. By taking both of these characteristics into account and looking at the data access patterns, you can design the system to work optimally for both environments. Of course, you must make some compromises to accommodate both system types, but these may be minor.
 In most cases, the system should be built to favor the online users. The larger jobs can usually be deferred until off-peak hours or run at a lower priority to accommodate other users in the system.
These systems are used for mission-critical activities, running the financial activities of many of the worlds largest companies. As a robust and secure RDBMS system, Oracle is well suited for this task.
|
Replicated Systems
With the introduction of Oracle version 7.0, the RDBMS has facilities for replicating data among servers. There are three ways Oracle provides for replication:
- Read-only snapshots. Data is duplicated on a read-only basis. The data is taken periodically from a master database and copied as a snapshot.
- Updatable snapshot
b90
. An updatable snapshot is also a snapshot of master database but may be updated.
- Symmetric replication facility. This facility allows multiple copies of a database to be independently updated and kept in sync. (The symmetric replication facility has been available since Oracle version 7.2.)
These replication techniques have many common characteristics and some unique ones. By studying the characteristics, you can derive some useful tuning tips.
Replicated systems can most effectively be used to provide local access to data, eliminating network traffic. By providing the data locally, you can not only eliminate the time spend waiting for data from a remote system, you can also continue to access the data even when the link has been temporarily disabled.
The type of replication you use depends on your particular needs. If you access the data in a read-only fashion, it is much more efficient to use read-only snapshots. If the data must be kept in sync, you may want to use the symmetric replication facility. The amount of overhead associated with replication increases with the amount of update activity. It is up to you to determine what kind of replication, if any, is right for your installation.
You can also use replication to provide a backup server mechanism. By replicating a system to another server, the replicated server can be used as a backup in case the primary server fails totally.
System Characteristics
The characteristics of a replicated system vary. In addition to considering the types of transactions being performed on the system, you must also consider the replication overhead. The replication overhead has these characteristics:
- Moderate to heavy network usage. Depending on the frequency and amount of replicated data that must be transmitted, the network activity may be significant.
- Update activity. The replicated data is always in the form of an update. It is not necessary to transmit data that has not changed.
- Batch jobs. The replication updates are processed as batch jobs. The amount and frequency depends on the system load.
Replication adds some overhead to a system. If you use or intend to use replication, you should design some additional CPU and I/O capacity into the system.
When designing a replicated system, take care to ensure that sufficient capacity is available in the network. If necessary, add network segments to provide more capacity for the replication facility.
55e
|


TextToSpeech
public class TextToSpeech
The Text to Speech service provides an API that uses IBM’s speech-synthesis capabilities to synthesize text into natural-sounding speech in a variety of languages, accents, and voices. The service supports at least one male or female voice, sometimes both, for each language. The audio is streamed back to the client with minimal delay.
-
The base URL to use when contacting the service.
Declaration
Swift
public var serviceURL = "https://stream.watsonplatform.net/text-to-speech/api"
-
The default HTTP headers for all requests to the service.
Declaration
Swift
public var defaultHeaders = [String: String]()
-
Create a
TextToSpeech
object.Declaration
Swift
public init(username: String, password: String)
Parameters
username
The username used to authenticate with the service.
password
The password used to authenticate with the service.
-
Retrieve information about all available voices.
Declaration
Swift
public func getVoices( failure: ((Error) -> Void)? = nil, success: @escaping ([Voice]) -> Void)
Parameters
failure
A function executed if an error occurs.
success
A function executed with the available voices.
-
Get information about the given voice.
Specify a
customizationID
to obtain information for that custom voice model of the specified voice. To see information about all available voices, use thegetVoices()
method.Declaration
Swift
public func getVoice( _ voice: String, customizationID: String? = nil, failure: ((Error) -> Void)? = nil, success: @escaping (Voice) -> Void)
Parameters
voice
The voice about which information is to be returned.
customizationID
The GUID of a custom voice model about which information is to be returned. You must make the request with the service credentials of the model’s owner. Omit the parameter to see information about the voice with no customization.
failure
A function executed if an error occurs.
success
A function executed with information about the given voice.
-
Get the phonetic pronunciation for the given text.
You can request the pronunciation for a specific format. You can also request the pronunciation for a specific voice to see the default translation of the language of that voice.
Declaration
Swift
public func getPronunciation( of text: String, voice: String? = nil, format: PhonemeFormat? = nil, failure: ((Error) -> Void)? = nil, success: @escaping (Pronunciation) -> Void)
Parameters
of
The word for which the pronunciation is requested.
voice
The voice in which the pronunciation for the specified word is to be returned. Specify a voice to obtain the pronunciation for the specified word in the language of that voice. Omit the parameter to obtain the pronunciation in the language of the default voice. Retrieve available voices with the
getVoices()
function.format
Specify the phoneme set in which to return the pronunciation. Omit the parameter to obtain the pronunciation in the default format.
failure
A function executed if an error occurs.
success
A function executed with a Pronunciation object found based on input criteria.
-
Synthesize text to spoken audio.
Declaration
Swift
public func synthesize( _ text: String, voice: String? = nil, customizationID: String? = nil, audioFormat: AudioFormat = .wav, failure: ((Error) -> Void)? = nil, success: @escaping (Data) -> Void)
Parameters
text
The text to be synthesized. Can be plain text or a subset of SSML.
voice
The voice to be used for synthesis.
customizationID
The GUID of a custom voice model to be used for the synthesis. If you specify a custom voice model, it is guaranteed to work only if it matches the language of the indicated voice. You must make the request with the service credentials of the model’s owner. Omit the parameter to use the specified voice with no customization.
audioFormat
The audio format in which the synthesized text should be returned.
failure
A function executed if an error occurs.
success
A function executed with the spoken audio.
-
Lists metadata, such as name and description, for the custom voice models that you own.
You can use the language query parameter to list voice models for the specified language. If you leave language as nil, this will list all custom voice models you own for all languages.
Declaration
Swift
public func getCustomizations( language: String? = nil, failure: ((Error) -> Void)? = nil, success: @escaping ([Customization]) -> Void)
Parameters
language
The language of the voice models that you want listed.
failure
A function executed if an error occurs.
success
A function executed with an array of information about your custom voice models.
-
Creates a new empty custom voice model that is owned by the requesting user.
Declaration
Swift
public func createCustomization( withName name: String, language: String? = nil, description: String? = nil, failure: ((Error) -> Void)? = nil, success: @escaping (CustomizationID) -> Void)
Parameters
withName
The name of the new custom voice model.
language
The language of the new custom voice model. ‘en-US’ is the default.
description
A description of the new custom voice model.
failure
A function executed if an error occurs.
success
A function executed with a customization ID.
-
Deletes the custom voice model with the specified customizationID.
Declaration
Swift
public func deleteCustomization( withID customizationID: String, failure: ((Error) -> Void)? = nil, success: ((Void) -> Void)? = nil)
Parameters
withID
The ID of the custom voice model to be deleted.
failure
A function executed if an error occurs.
success
A function executed if no error occurs.
-
Lists all information about the custom voice model with the specified customizationID.
Declaration
Swift
public func getCustomization( withID customizationID: String, failure: ((Error) -> Void)? = nil, success: @escaping (CustomizationWords) -> Void)
Parameters
withID
The ID of the custom voice model.
failure
A function executed if an error occurs.
success
A function executed with a CustomizationWords object.
-
Updates information for the custom voice model with the specified customizationID.
You can update metadata of the custom voice model, such as the name and description of the voice model. You can also update or add words and translations in the model.
Declaration
Swift
public func updateCustomization( withID customizationID: String, name: String? = nil, description: String? = nil, words: [Word] = [], failure: ((Error) -> Void)? = nil, success: ((Void) -> Void)? = nil)
Parameters
withID
The ID of the custom voice model to be updated.
name
An updated name for the custom voice model.
description
A new description for the custom voice model.
words
An array of Word objects to be added to or updated in the custom voice model.
failure
A function executed if an error occurs.
success
A function executed if no error occurs.
-
Lists all of the words and their translations for the custom voice model with the specified customizationID.
Declaration
Swift
public func getWords( forCustomizationID customizationID: String, failure: ((Error) -> Void)? = nil, success: @escaping ([Word]) -> Void)
Parameters
forCustomizationID
The ID of the custom voice model.
failure
A function executed if an error occurs.
success
A function executed with an array of Word objects.
-
Adds one or more words and their translations to the custom voice model with the specified customizationID.
Declaration
Swift
public func addWords( toCustomizationID customizationID: String, fromArray words: [Word], failure: ((Error) -> Void)? = nil, success: ((Void) -> Void)? = nil)
Parameters
toCustomizationID
The ID of the custom voice model to be updated.
words
An array of Word objects to be added to the custom voice model.
failure
A function executed if an error occurs.
success
A function executed if no error occurs.
-
Deletes the specified word from custom voice model.
Declaration
Swift
public func deleteWord( _ word: String, fromCustomizationID customizationID: String, failure: ((Error) -> Void)? = nil, success: ((Void) -> Void)? = nil)
Parameters
word
The word to be deleted from the custom voice model.
customizationID
The ID of the custom voice model to be updated.
failure
A function executed if an error occurs.
success
A function executed if no error occurs.
-
Lists the translation for a single word from the custom model with the specified customizationID.
Declaration
Swift
public func getTranslation( for word: String, withCustomizationID customizationID: String, failure: ((Error) -> Void)? = nil, success: @escaping (Translation) -> Void)
Parameters
for
The word in the custom voice model whose translation should be listed.
withCustomizationID
The ID of the custom voice model.
failure
A function executed if an error occurs.
success
A function executed with a Translation object.
-
Adds a single word and its translation to the custom voice model with the specified customizationID.
Declaration
Swift
public func addWord( _ word: String, toCustomizationID customizationID: String, withTranslation translation: String, failure: ((Error) -> Void)? = nil, success: ((Void) -> Void)? = nil)
Parameters
word
The new word to be added to the custom voice model.
toCustomizationID
The ID of the custom voice model to be updated.
translation
The translation of the new word.
failure
A function executed if an error occurs.
success
A function executed if no error occurs.


Before Change
rank = (ranks[b] == label_inds[b]).nonzero().item()
self.metrics["rank"] += 1 + rank
cand_preds = [[cands[i] for i in row] for row in ranks]
preds = [row[0] for row in cand_preds]
return Output(preds, cand_preds)
After Change
self.metrics["rank"] += 1 + rank
cand_preds = []
for i, ordering in enumerate(ranks):
if cand_vecs.dim() == 2:
cand_list = cands
elif cand_vecs.dim() == 3:
cand_list = cands[i]
cand_preds.append([cand_list[rank] for rank in ordering])
preds = [cand_preds[i][0] for i in range(batchsize)]
return Output(preds, cand_preds)
def _build_candidates(self, batch, source, mode):


This section will show your "book with friends" information prior to booking completion. Please share the code to your desired roommates to join this virtual room. The virtual room's HOST will be able to proceed with room booking once the room is full.
{{ vrInfo[0]?.vrCapacity }}
Host:| Room | Aircond | No. of Semester | Room Price |
|---|---|---|---|
|
Village {{ selectedRoom.village }}
{{ selectedRoom.roomNumber }}
|
{{ selectedRoom.aircond }} | RM {{ selectedRoom.unitPrice | number:'.2' }} |
Please proceed with individual booking.
| Room | Aircond | Capacity | Room Price | Price per student | Action |
|---|---|---|---|---|---|
| {{ m.roomNumber }} Occupied | {{ m.aircond }} | {{ m.capacity }} | RM {{ m.unitPrice | number:'.2' }} | RM {{ m.price | number:'.2' }} |


The goal of this assignment was to create an application that would take factual data, and create a decision tree that can be used to make a decision. The data is divided into two groups at random, half is used to train the decision tree, and half is used to test the decision tree. Assorted data was provided to test the process.
A decision tree can be used to assist in making a decision. The root of a tree is a question and each branch a potential answer. In other words, an automatically generated flow chart.


Spacing
Modify your website appearance with
wide range of margin and padding utility classes.
In Scratch all the padding and margin
utilities use rem unit.
The padding and margin utilties are
created ranging from 0.25rem to 5rem.
Notation
The classes are named with the following format :
[property]-[side(if required)]-[size]
Here the properties are .m
for margin and .p
for padding.
If the side is not mentioned then the padding and margin will applied on all the
sides of the element.
{t}
is used To set margin-top
and padding-top
.
{b}
is used To set margin-bottom
and padding-bottom
.
{r}
is used To set margin-right
and padding-right
.
{l}
is used To set margin-left
and padding-left
.
margin can also be set to auto by adding m-auto
class.
The size range from 0.25rem to 5rem where 0.25 is '1'
, 0.5
is '2'
,0.75 is '3'
and so on.
Example

I am a container!

I am a container!


Transport sector expands with online coach services
by Usman HanifKARACHI: Pakistan’s transport sector has long been in a deplorable state, however, advances on the technological front have allowed online ride-hailing apps to capitalise on this opportunity.
The launch of Careem and Uber and other such services across the country and their continuing success was an indication of much-needed, and long-absent public transport services. The requirement of public transport and failure of the government in launching such services made room for another venture – coach services.
In a bid to capitalise on this gap, online bus services – Swvl and Airlift – launched their services in some cities of Pakistan. The two online bus service operates on the same model as the cab-hailing apps of Uber and Careem.
Speaking at the 021Disrupt conference on Saturday, Airlift co-founder and CEO Usman Gul said, “In the future, mass transit systems will be dynamic in nature and they will cater and adapt to the changing needs of the urban population.” The start-up secured $12 million in Series A financing led by the First Round Capital, a leading US venture capital firm with notable investments in Uber, Square, Roblox, Looker and Notion.
On the other hand, Swvl CEO Mostafa Kandil said his enterprise launched the service aiming to provide affordable and quality travel services to the residents of one of the most populated countries in the world.
Swvl started its services from Lahore and then expanded to Karachi – a city of more than 20 million people and without proper public transport infrastructure. Unlike traditional mass transport systems, these new technology-based companies offer travellers the choice to book the seat in advance and the bus picks them up at the designated time.
Published in The Express Tribune, November 3rd, 2019.


tornado: 0.274(Shear0-1)-2.99e-4(LCL)-3.06e-4(elevation)=1.93
In addition, tornado cases must also exceed the severe weather discriminant plane.
The ingredients approach can be considered a more conservative measure, because it covers
a smaller portion of the parameter space, and, thus, is less willing to accept a profile as
either potentially severe or tornadic. On the other hand, the discriminant planes are
computed for a data set of 3 years and can not be expected to have the same parameter
values if a different amount of data were used to train it. Furthermore, NNRP data
were used to train the discriminant models, yet they were applied to HadCM data. The
good new is that despite these caveats the results from both methods are qualitatively
similar. Though the number disagree, the conclusions do not.
Main Results
- The potential number of severe weather days increases over the Gulf of Mexico and
the Midwest. Chasers of Nebraska and Missouri should rejoice! (Provided they expect to
live another 50 years.)
- There is a tendency for the main centers of tornado potential in HadCM to be located east
of the NNRP centers. Furthermore, the inability of HadCM to generate low-level shear causes
the maximum values to be greatly underestimated.
Below are plots of the potential frequency of severe weather using the ingredients approach.
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Below are plots of severe weather potential using Brooks' discriminant plane.
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Below are plots of potential tornado frequency using the ingredients approach.
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Below are plots of the potential tornado frequency using the Brooks' discriminant plane.
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Response of the sea-level contributors to net-zero GHG scenarios. Time series of the sea-level responses of thermal expansion a, mountain glaciers b, Greenland mass balance c, and Antarctic mass balance d. Sea-level rise is in cm and relative to the year 2000. Colors refer to peak years as in Fig. 1. Shadings show the central 90th percentile range


Ever imagined the word Somali put in the same place with Hiphop? Me too.  Not until i had of hanadz band.
This is a group of young Somali boys who were raised in Kenya. They later relocated to the United States of America at a young age.
The fact that we have the same ethnic background in addition to the fact the fact that my favourite music is hip hop makes them my all time favourites.
They rose to fame in 2018 and and tool Minnesota State in the united state.
They have so many albums that would make you love them. they include;
His real name is Ahmed abdullahi. Born in Minnesota states USA. His father relocated to the USA from somalia. he is 27 years old
Zuber Reyhan is his actual name. young brother to lil mo. so the story can be copied and pasted. He is only 22 years of age yet fans love him the most.
Born on kenya. Went to the USA though a refugee program from Daadab camp. He was raised by a single parent who also also moved the USA.


Home
Manual
Floppy
Download
Remote
Screenshots
Config
Status
Floppy emulation
Select a disk image (*.ST, *.MSA) and upload it to your CosmosEx.
Slot #1
empty
activate slot
Insert
Slot #2
empty
activate slot
Slot #3
empty
activate slot
Converting Disk Image...
Working...