C (Programming Language) Assessment
Q1. Which Code saple will eventually cause the computer to run out of memory ?
Q2. What will this code print on the screen?
- [x] A is greater then B C is fun!
[ ] A is greater then B B is greater then A C is fun!
[ ] A is greater then B B is greater then A
[ ] Northing is printed on Screen
Q3. What is the name for calling a function inside the same function?
- [x] recursion
- [ ] subfunction
- [ ] inner call
- [ ] infinite loop
Q4. What does the declaration of variable c2 demonstrate?
- [x] character arithmetic
- [ ] undefined assignment
- [ ] type conversion
- [ ] invalid declaration
Q5. A pointer to void named vptr, has been set to point to a floating point variable named g. What is the valid way to dereference vptr to assign its pointed value to a float variable named f later in this program?
- [ ] f = (float )vptr;
- [ ] f = (float *)vptr;
- [x] f = (float)*vptr;
- [ ] f = *(float)vptr;
Q6. What is this declaration an example of?
- [x] a node
- [ ] a linked list
- [ ] a stack
- [ ] a binary tree
- [ ] The preprocessor will try to locate the fileA in same directory as the source file, and the fileB in a predetermined directory path.
- [ ] The preprocessor will try to locate the fileA in the fixed system directory. It will try to locate fileB in the directory path designated by the -l option added to the command line while compiling the source code.
- [ ] The file using fileA syntax must be system files, of unlimited number. fileB must be a user file at a maximun of one per source file.
- [x] The preprocessor will try to locate the fileA in a predetermined directory path. It will try to locate fileB in the same directory as the source file along with a custom directory path.
Q8. Using a for loop, how could you write a C code to count down from 10 to 1 and display each number on its own line?
Q9. What is not one of the reserved words in standard C?
- [ ] volatile
- [x] typeof
- [ ] register
- [ ] typedef
Q10. What does the program shown below return?
Q11. Using the Union declaration below, how many bytes of memory space will the data of this type occupy?
- [ ] 32
- [ ] 54
- [x] 30
- [ ] 52
Q12. In this code sample, what is not a problem for C compiler?
- [ ] The value of PI needs to be set to 3.141593, not 3.14
- [x] The declaration of PI needs to say const, not constant.
- [ ] The data type of PI needs to be float not int.
- [ ] The printf statement needs to use PI, not pi.
Q13. Which is the smallest program to compile and run without errors?
- [ ] main()
- [ ] int main() {return 0;}
- [x] main() { }
- [ ] main() { ; }
Q14. What is optional in a function declaration?
- [ ] data type of parameters
- [ ] return type of function
- [x] parameter names
- [ ] number of parameters
Q15. C treats all devices, such as the display and the keyboard, as files. Which files opens automatically when a program executes?
- [x] stdout
- [ ] stdio.h
- [ ] default.h
- [ ] string.h
Q16. In which segment does dynamic memory allocation takes place?
- [x] BSS Segment
- [ ] stack
- [ ] heap
- [ ] data segment
Q17. Which of the following do you use to deallocate memory?
- [ ] dalloc()
- [ ] dealloc()
- [ ] release()
- [x] free()
Q18. In C language what are the basic building blocks that are constructed together to write a program?
- [ ] keywords
- [ ] identifiers
- [x] tokens
- [ ] functions
Q19. When is memory for a variable allocated?
- [ ] during the assigment of the variable
- [ ] during the initialization of the variable
- [x] during the declaration of the variable
- [ ] during the definition of the variable
Q20. By default c uses the call by value method to pass arguments to functions. How can you invoke the call by reference method?
- [x] by using pointers
- [ ] by declaring functions separately from defining them
- [ ] by using recursive functions
- [ ] by using global variables
Q21. A union allows you to store different _ in the same _.
- [ ] Objects; Structure
- [ ] Variables; Declaration
- [x] Data types; Memory location
- [ ] Arrays; Header file
Q22. What is the output of this program?
- [ ] 32
- [ ] Runtime error
- [x] -32
- [ ] 0
Q23. What is the difference between scanf() and sscanf() functions?
- [ ] The scanf() function reads data formatted as a string; The sscanf() function reads string input from the screen.
- [x] The scanf() function reads formatted data from the keyword; The sscanf() function reads formatted input from a string.
- [ ] The scanf() function reads string data from the keyword; The sscanf() function reads string data from a string.
- [ ] The scanf() function reads formatted data from a file; The sscanf() function reads input from a selected string
Q24. What is not a valid command with this declaration?
char *string[20] = { “one”, “two”, “three”}; - [ ] printf(“%c”, string[1][2]); - [x] printf(“%s”, string[1][2]); - [ ] printf(“%s”, string[1]); - [ ] printf(string[1]);
Q25. What is the expression player->name equivalent to?
- [ ] player.name
- [x] (*player).name
- [ ] *player.name
- [ ] player.*name


WORKING EXPERIENCE
Summer 2016 | TNO dept. Intelligent Imaging | Internship
During this internship I did my thesis research as part of a project called 'autmatic event search using semantics'. The goal of this project was to create a video search system which could detect high-level events such as 'Attempting a board trick' through low-level features such as colors, textures and shapes within the video frames.
Spring 2014 | MediaLab at Amsterdam University of Applied Sciences
Worked together with 4 other students on a 20 week project around the topic 'The Future of Television'. I had the role of researcher and concept developer within the team.
Fall 2013 | Internship at Mediamatic
Worked on the 'sensorproject'. The goal of this project was to monitor air quality using a small fine-dust sensor that would be bike-attachable. Users could monitor the air quality via a smartphone app. My role was to create a proof of concept of the sensor.
2015-2016 | National Postcode Lottery | Customer Service
2014-2016 | Writing movie reviews for NWTV


Gecode::ViewValAssignment< View, Val, ValSel > Class Template Reference
[Generic branching based on view and value selection]
Inherits Gecode::Branching.
Detailed Description
template<class View, class Val, class ValSel>
class Gecode::ViewValAssignment< View, Val, ValSel >
Generic assignment.
Implements view-based assignment for an array of views (of type View) and value (of type Val). The behaviour is defined by the class ValSel (which value is selected for assignment).
The class ValSel must implement two member functions:
- Val val(const Space* home, View x) const returns the value (most likely determined by x) to branch with.
- Gecode::ModEvent tell(Space* home, unsigned int a, View x, Val n) performs a tell on x with value n (the value for a is always 0, it is present such that assignments can use the same value selection as branchings).
For examples, see integer branchings .
Definition at line 135 of file branching.icc.
Public Member Functions | |
| ViewValAssignment (Space *home, ViewArray< View > &x) | |
| Constructor for creation. | |
| virtual bool | status (const Space *home) const |
| Check status of branching, return true if alternatives left. | |
| virtual const BranchingDesc * | description (const Space *home) const |
| Return branching description (of type Gecode::PosValDesc). | |
| virtual ExecStatus | commit (Space *home, const BranchingDesc *d, unsigned int a) |
| Perform commit for branching description d and alternative a. | |
| virtual Reflection::ActorSpec | spec (const Space *home, Reflection::VarMap &m) const |
| Return specification for this assignment given a variable map m. | |
| virtual Reflection::BranchingSpec | branchingSpec (const Space *home, Reflection::VarMap &m, const BranchingDesc *d) const |
| Return specification for a branch. | |
| virtual Actor * | copy (Space *home, bool share) |
| Perform cloning. | |
Static Public Member Functions | |
| static Support::Symbol | ati (void) |
| Actor type identifier of this assignment. | |
| static void | post (Space *home, Reflection::VarMap &m, const Reflection::ActorSpec &spec) |
| Post assignment according to specification. | |
Protected Member Functions | |
| ViewValAssignment (Space *home, bool share, ViewValAssignment &b) | |
Protected Attributes | |
| ViewArray< View > | x |
| Views to branch on. | |
| int | start |
| Unassigned views start at x[start] Constructor for cloning b. |
Constructor & Destructor Documentation
| Gecode::ViewValAssignment< View, Val, ValSel >::ViewValAssignment | ( | Space * | home, | |
| bool | share, | |||
| ViewValAssignment< View, Val, ValSel > & | b | |||
| ) | [inline, protected] |
Definition at line 353 of file branching.icc.
| Gecode::ViewValAssignment< View, Val, ValSel >::ViewValAssignment | ( | Space * | home, | |
| ViewArray< View > & | x | |||
| ) | [inline] |
Member Function Documentation
| bool Gecode::ViewValAssignment< View, Val, ValSel >::status | ( | const Space * | home | ) | const [inline, virtual] |
Check status of branching, return true if alternatives left.
Implements Gecode::Branching.
Definition at line 368 of file branching.icc.
| const BranchingDesc * Gecode::ViewValAssignment< View, Val, ValSel >::description | ( | const Space * | home | ) | const [inline, virtual] |
Return branching description (of type Gecode::PosValDesc).
Implements Gecode::Branching.
Definition at line 380 of file branching.icc.
| ExecStatus Gecode::ViewValAssignment< View, Val, ValSel >::commit | ( | Space * | home, | |
| const BranchingDesc * | d, | |||
| unsigned int | a | |||
| ) | [inline, virtual] |
Perform commit for branching description d and alternative a.
Implements Gecode::Branching.
Definition at line 389 of file branching.icc.
| Reflection::ActorSpec Gecode::ViewValAssignment< View, Val, ValSel >::spec | ( | const Space * | home, | |
| Reflection::VarMap & | m | |||
| ) | const [inline, virtual] |
Return specification for this assignment given a variable map m.
Reimplemented from Gecode::Actor.
Definition at line 414 of file branching.icc.
| Reflection::BranchingSpec Gecode::ViewValAssignment< View, Val, ValSel >::branchingSpec | ( | const Space * | home, | |
| Reflection::VarMap & | m, | |||
| const BranchingDesc * | d | |||
| ) | const [inline, virtual] |
Return specification for a branch.
Reimplemented from Gecode::Branching.
Definition at line 422 of file branching.icc.
| Support::Symbol Gecode::ViewValAssignment< View, Val, ValSel >::ati | ( | void | ) | [inline, static] |
| void Gecode::ViewValAssignment< View, Val, ValSel >::post | ( | Space * | home, | |
| Reflection::VarMap & | m, | |||
| const Reflection::ActorSpec & | spec | |||
| ) | [inline, static] |
| Actor * Gecode::ViewValAssignment< View, Val, ValSel >::copy | ( | Space * | home, | |
| bool | share | |||
| ) | [inline, virtual] |
Member Data Documentation
ViewArray<View> Gecode::ViewValAssignment< View, Val, ValSel >::x [protected] |
int Gecode::ViewValAssignment< View, Val, ValSel >::start [mutable, protected] |
Unassigned views start at x[start] Constructor for cloning b.
Definition at line 138 of file branching.icc.
The documentation for this class was generated from the following file:
- gecode/kernel/branching.icc (Revision: 7658)


We examine methodologies!
- deliver interactive e-markets
- repurpose B2C bandwidth
- recontextualize mission-critical models
- revolutionize virtual paradigms
- transition compelling action-items
- transform wireless channels
- leverage plug-and-play paradigms
- reinvent viral portals
- exploit cross-media applications
- disintermediate killer portals
- engage user-centric communities


Pseudo Wire Reference |
lua
Folderimg
Folderfnt
Folderinfo.xml
File
../PseudoWire/addons/ExampleAddon/lua/
The lua
folder contains all the Lua scripts the addon is associated with.
Inside the lua folder contains folders that represent categories in the Spawn List in-game.
All respective scripts are located in these category folders.
Example: ../PseudoWire/addons/ExampleAddon/lua/math/addition.lua
../PseudoWire/addons/ExampleAddon/img/
The img
folder contains all image resources to be included with the package.
Example: ../PseudoWire/addons/ExampleAddon/img/addingchip.png
../PseudoWire/addons/ExampleAddon/fnt/
The fnt
folder contains all font resources to be included with the package.
Example: ../PseudoWire/addons/ExampleAddon/fnt/myfont.ttf
../PseudoWire/addons/ExampleAddon/info.xml
The info.xml
file is used to send information about the package to Pseudo Wire.
info.xml
include information about the package itself; Name
, Author
and Version
.
It also carries information about the Lua scripts associated with the package. This information includes; Name
, Category
, Path Name
, and a short description.
Note: info.xml
must be placed in the root of the addon folder, or the package will be ignored and skipped!
Here's a small example of an info.xml
file:
<package name="Example" author="Jamie" version="0.9.0 BETA">
<category name="Math" path="math">
<item name="Add" path="addition.lua"> Addition. (Out = A + B + C + D) </item>
</category>
</package>
|


CMC,Pitampura,Delhi-India
<EMAIL_ADDRESS>+91-98888 98888
© 2016 Medi Cure. All Rights Reserved | Design by W3layouts


Before Change
x = np.asarray(x)
if x.dtype.kind == "c":
raise TypeError("KDTree does not work with complex data")
if x.shape[-1] != self.m:
raise ValueError("Searching for a %d-dimensional point in a "
"%d-dimensional KDTree" % (x.shape[-1], self.m))
if len(x.shape) == 1:
return self.__query_ball_point(x, r, p, eps)
else:
retshape = x.shape[:-1]
result = np.empty(retshape, dtype=object)
for c in np.ndindex(retshape):
result[c] = self.__query_ball_point(x[c], r, p=p, eps=eps)
return result
def query_ball_tree(self, other, r, p=2., eps=0):
Find all pairs of points between `self` and `other` whose distance is at most r
After Change
x = np.asarray(x)
if x.dtype.kind == "c":
raise TypeError("KDTree does not work with complex data")
return super().query_ball_point(x, r, p, eps)
def query_ball_tree(self, other, r, p=2., eps=0):


A zone for disabled batik artisans to shine
by A. Kurniawan UlungIn Yogyakarta, a community is paving the way for people with disabilities to become hand-painted batikmakers. For Theresia Aryani, painting is the most exciting part of the batik-making process. She feels whoops of joy when turning a plain white cloth into something colorful. Painting patterns is also a lot of fun but she has to be very careful with the canting (spouted tool) she uses because of the hot liquid wax that flows through the spout. Theresia, who has been a batik artisan for the past four years, said taking part in conserving Indonesia’s best-known traditional fabric gave her deep pleasure and satisfaction despite the special needs she lived with. “I was not born disabled. In 2002, a motorcycle I was riding on fell into a hole, injuring my thigh. My hand could no longer function normally, probably due to the side effects of the medicine I took,” t...
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public class PGPSecretKey
extends java.lang.Object
| Constructor and Description |
|---|
PGPSecretKey(int certificationLevel,
PGPKeyPair keyPair,
java.lang.String id,
PGPDigestCalculator checksumCalculator,
PGPSignatureSubpacketVector hashedPcks,
PGPSignatureSubpacketVector unhashedPcks,
PGPContentSignerBuilder certificationSignerBuilder,
PBESecretKeyEncryptor keyEncryptor)
Construct a PGPSecretKey using the passed in private/public key pair and binding it to the passed in id
using a generated certification of certificationLevel.
|
PGPSecretKey(int certificationLevel,
PGPKeyPair keyPair,
java.lang.String id,
PGPSignatureSubpacketVector hashedPcks,
PGPSignatureSubpacketVector unhashedPcks,
PGPContentSignerBuilder certificationSignerBuilder,
PBESecretKeyEncryptor keyEncryptor)
Construct a PGPSecretKey using the passed in private/public key pair and binding it to the passed in id
using a generated certification of certificationLevel.The secret key checksum is calculated using the original
non-digest based checksum.
|
PGPSecretKey(PGPKeyPair masterKeyPair,
PGPKeyPair keyPair,
PGPDigestCalculator checksumCalculator,
PGPContentSignerBuilder certificationSignerBuilder,
PBESecretKeyEncryptor keyEncryptor)
Construct a PGPSecretKey sub-key using the passed in private/public key pair and binding it to the master key pair.
|
PGPSecretKey(PGPKeyPair masterKeyPair,
PGPKeyPair keyPair,
PGPDigestCalculator checksumCalculator,
PGPSignatureSubpacketVector hashedPcks,
PGPSignatureSubpacketVector unhashedPcks,
PGPContentSignerBuilder certificationSignerBuilder,
PBESecretKeyEncryptor keyEncryptor)
Construct a PGPSecretKey sub-key using the passed in private/public key pair and binding it to the master key pair.
|
PGPSecretKey(PGPPrivateKey privKey,
PGPPublicKey pubKey,
PGPDigestCalculator checksumCalculator,
boolean isMasterKey,
PBESecretKeyEncryptor keyEncryptor)
Construct a PGPSecretKey using the passed in private key and public key.
|
PGPSecretKey(SecretKeyPacket secret,
PGPPublicKey pub) |
| Modifier and Type | Method and Description |
|---|---|
static PGPSecretKey |
copyWithNewPassword(PGPSecretKey key,
PBESecretKeyDecryptor oldKeyDecryptor,
PBESecretKeyEncryptor newKeyEncryptor)
Return a copy of the passed in secret key, encrypted using a new
password and the passed in algorithm.
|
void |
encode(java.io.OutputStream outStream) |
PGPKeyPair |
extractKeyPair(PBESecretKeyDecryptor decryptorFactory)
Extract a PGPPrivate key from the SecretKey's encrypted contents.
|
PGPPrivateKey |
extractPrivateKey(PBESecretKeyDecryptor decryptorFactory)
Extract a PGPPrivate key from the SecretKey's encrypted contents.
|
byte[] |
getEncoded() |
int |
getKeyEncryptionAlgorithm()
return the algorithm the key is encrypted with.
|
long |
getKeyID()
Return the keyID of the public key associated with this key.
|
PGPPublicKey |
getPublicKey()
Return the public key associated with this key.
|
S2K |
getS2K()
Return the S2K used to process this key
|
int |
getS2KUsage()
Return the S2K usage associated with this key.
|
java.util.Iterator<PGPUserAttributeSubpacketVector> |
getUserAttributes()
Return any user attribute vectors associated with the key.
|
java.util.Iterator<java.lang.String> |
getUserIDs()
Return any userIDs associated with the key.
|
boolean |
isMasterKey()
Return true if this is a master key.
|
boolean |
isPrivateKeyEmpty()
Detect if the Secret Key's Private Key is empty or not
|
boolean |
isSigningKey()
Return true if this key has an algorithm type that makes it suitable to use for signing.
|
static PGPSecretKey |
parseSecretKeyFromSExpr(java.io.InputStream inputStream,
PBEProtectionRemoverFactory keyProtectionRemoverFactory,
KeyFingerPrintCalculator fingerPrintCalculator)
Deprecated.
use org.bouncycastle.gpg.SExprParser - it will also allow you to verify the protection checksum if it is available.
|
static PGPSecretKey |
parseSecretKeyFromSExpr(java.io.InputStream inputStream,
PBEProtectionRemoverFactory keyProtectionRemoverFactory,
PGPPublicKey pubKey)
Deprecated.
use org.bouncycastle.gpg.SExprParser - it will also allow you to verify the protection checksum if it is available.
|
static PGPSecretKey |
replacePublicKey(PGPSecretKey secretKey,
PGPPublicKey publicKey)
Replace the passed the public key on the passed in secret key.
|
public PGPSecretKey(SecretKeyPacket secret, PGPPublicKey pub)
public PGPSecretKey(PGPPrivateKey privKey, PGPPublicKey pubKey, PGPDigestCalculator checksumCalculator, boolean isMasterKey, PBESecretKeyEncryptor keyEncryptor) throws PGPException
privKey
- the private key component.pubKey
- the public key component.checksumCalculator
- a calculator for the private key checksumisMasterKey
- true if the key is a master key, false otherwise.keyEncryptor
- an encryptor for the key if required (null otherwise).PGPException
- if there is an issue creating the secret key packet.public PGPSecretKey(int certificationLevel, PGPKeyPair keyPair, java.lang.String id, PGPSignatureSubpacketVector hashedPcks, PGPSignatureSubpacketVector unhashedPcks, PGPContentSignerBuilder certificationSignerBuilder, PBESecretKeyEncryptor keyEncryptor) throws PGPException
certificationLevel
- the type of certification to be added.keyPair
- the public/private keys to use.id
- the id to bind to the key.hashedPcks
- the hashed packets to be added to the certification.unhashedPcks
- the unhashed packets to be added to the certification.certificationSignerBuilder
- the builder for generating the certification.keyEncryptor
- an encryptor for the key if required (null otherwise).PGPException
- if there is an issue creating the secret key packet or the certification.public PGPSecretKey(PGPKeyPair masterKeyPair, PGPKeyPair keyPair, PGPDigestCalculator checksumCalculator, PGPContentSignerBuilder certificationSignerBuilder, PBESecretKeyEncryptor keyEncryptor) throws PGPException
masterKeyPair
- the master public/private keys for the new subkey.keyPair
- the public/private keys to use.checksumCalculator
- a calculator for the private key checksumcertificationSignerBuilder
- the builder for generating the certification.keyEncryptor
- an encryptor for the key if required (null otherwise).PGPException
- if there is an issue creating the secret key packet or the certification.public PGPSecretKey(PGPKeyPair masterKeyPair, PGPKeyPair keyPair, PGPDigestCalculator checksumCalculator, PGPSignatureSubpacketVector hashedPcks, PGPSignatureSubpacketVector unhashedPcks, PGPContentSignerBuilder certificationSignerBuilder, PBESecretKeyEncryptor keyEncryptor) throws PGPException
masterKeyPair
- the master public/private keys for the new subkey.keyPair
- the public/private keys to use.checksumCalculator
- calculator for PGP key checksums.hashedPcks
- the hashed packets to be added to the certification.unhashedPcks
- the unhashed packets to be added to the certification.certificationSignerBuilder
- the builder for generating the certification.keyEncryptor
- an encryptor for the key if required (null otherwise).PGPException
- if there is an issue creating the secret key packet or the certification.public PGPSecretKey(int certificationLevel, PGPKeyPair keyPair, java.lang.String id, PGPDigestCalculator checksumCalculator, PGPSignatureSubpacketVector hashedPcks, PGPSignatureSubpacketVector unhashedPcks, PGPContentSignerBuilder certificationSignerBuilder, PBESecretKeyEncryptor keyEncryptor) throws PGPException
certificationLevel
- the type of certification to be added.keyPair
- the public/private keys to use.id
- the id to bind to the key.checksumCalculator
- a calculator for the private key checksum.hashedPcks
- the hashed packets to be added to the certification.unhashedPcks
- the unhashed packets to be added to the certification.certificationSignerBuilder
- the builder for generating the certification.keyEncryptor
- an encryptor for the key if required (null otherwise).PGPException
- if there is an issue creating the secret key packet or the certification.public boolean isSigningKey()
Note: with version 4 keys KeyFlags subpackets should also be considered when present for determining the preferred use of the key.
public boolean isMasterKey()
public boolean isPrivateKeyEmpty()
public int getKeyEncryptionAlgorithm()
public long getKeyID()
public int getS2KUsage()
public S2K getS2K()
public PGPPublicKey getPublicKey()
public java.util.Iterator<java.lang.String> getUserIDs()
public java.util.Iterator<PGPUserAttributeSubpacketVector> getUserAttributes()
public PGPKeyPair extractKeyPair(PBESecretKeyDecryptor decryptorFactory) throws PGPException
decryptorFactory
- factory to use to generate a decryptor for the passed in secretKey.PGPException
- on failure.public PGPPrivateKey extractPrivateKey(PBESecretKeyDecryptor decryptorFactory) throws PGPException
decryptorFactory
- factory to use to generate a decryptor for the passed in secretKey.PGPException
- on failure.public byte[] getEncoded() throws java.io.IOException
java.io.IOException
public void encode(java.io.OutputStream outStream) throws java.io.IOException
java.io.IOException
public static PGPSecretKey copyWithNewPassword(PGPSecretKey key, PBESecretKeyDecryptor oldKeyDecryptor, PBESecretKeyEncryptor newKeyEncryptor) throws PGPException
key
- the PGPSecretKey to be copied.oldKeyDecryptor
- the current decryptor based on the current password for key.newKeyEncryptor
- a new encryptor based on a new password for encrypting the secret key material.PGPException
public static PGPSecretKey replacePublicKey(PGPSecretKey secretKey, PGPPublicKey publicKey)
secretKey
- secret key to changepublicKey
- new public key.java.lang.IllegalArgumentException
- if keyIDs do not match.public static PGPSecretKey parseSecretKeyFromSExpr(java.io.InputStream inputStream, PBEProtectionRemoverFactory keyProtectionRemoverFactory, PGPPublicKey pubKey) throws java.io.IOException, PGPException
java.io.IOException
PGPException
public static PGPSecretKey parseSecretKeyFromSExpr(java.io.InputStream inputStream, PBEProtectionRemoverFactory keyProtectionRemoverFactory, KeyFingerPrintCalculator fingerPrintCalculator) throws java.io.IOException, PGPException
java.io.IOException
PGPException


© 2015
| Issue tracker
| GitHub
Contacts is a personal address book manager, that uses Linked Data to store your contacts on your personal online datastore.
This application follows the SoLiD specifications to ensure that your data stays private.


Bad news, your files have been encrypted!
What Happened To This Computer?
All your personal data, photos, videos, work files, including your operating system have been encrypted and can be accessed again if you pay a ransome. You can't access anything on this machine but this screen.
You have one hour to pay the prize, otherwise you will no longer be able to decrypt them.
What Can You Do?
You might be looking for a way to recover your files but don't waste your time. We use an unbreakable encryption so nobody can restore your files without a decryption key.
You can purchase your key using one of the payment methods listed below. You will get a code to paste in the input field and click Decrypt. After this you should be restored in a couple of minutes.
Is This Legal?
Someone who has access to this computer has recently installed one of our free applications and agreed for the files to be encrypted by accepting the terms and conditions. This procedure is absolutely legal, we are a certified and awarded company specialized in computer viruses and digital identity theft. We will send you an invoice for your payment.
How Do You Pay?
We offer many payment methods to make the transaction smooth and easy to make you a satisfied but not a returning customer:
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Still Having Trouble
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This was just a prank :)
You can revert back to the window view pressing the F11 key or go back to the home page to prank someone else.
I'm here to help.


Preparation time
30 mins to 1 hour
Cooking time
30 mins to 1 hour
Serves
Serves 6
A lighter alternative to the traditional Wellington. Dill pancakes separate the filling from the pastry to keep it crisp.
For the rough puff pastry, sift the flour and salt into a mixing bowl. Incorporate the butter and briefly rub it in to the flour, but with chunks of butter remaining.
Add the egg yolks, pour in most of the water and mix together to form a firm dough. Add a little more water if necessary. Roll the pastry into a ball, wrap in cling film and chill in the fridge for 20 minutes. Set aside the egg whites for glazing the pastry.
Take the dough out of fridge and roll out on a floured surface to a rectangle 20x60cm/8x24in. Then fold the bottom third of the rectangle into the middle and the top third over the top (like folding a letter).
Rotate the pastry 90 degrees and roll out and fold again as before. Repeat the rolling and folding once more and wrap in cling film. Set aside to chill in the fridge.
For the lentils, bring the stock to the boil in a small saucepan and add in all the ingredients for the lentils. Reduce the heat and simmer 30 minutes until the lentils have cooked and the liquid has evaporated.
Preheat the oven to 200C/400F/Gas 6. Line a baking tray with parchment.
For the sea bass, combine the fish sauce, curry powder, lemongrass, ginger, chilli, garlic and salt and pepper in a bowl. Add the fish and mix until well coated. Set aside to marinade while you make the pancakes.
For the herb pancakes, whisk together all the pancake ingredients, except the oil, to form a batter.
Heat a 25cm/10in frying pan over medium heat, add a tablespoon of olive oil and ladle in half the batter, tilting the pan around so that the batter completely covers the pan base. Fry for one minute on each side and transfer to a plate. Repeat with the remaining mixture set aside (you will only need one pancake).
Take the pastry from the fridge. On a lightly floured surface, roll out 400g of the dough in to a rectangle about 50x15cm/20x6in and place onto the lined baking tray.
Lay one pancake on top of the pastry. Pat the sea bass dry of marinade with kitchen towel, then lay one fillet on top of the pancake, followed by the lentils. Top with the second sea bass fillet.

Wrap the pancake up around the sea bass and brush the surrounding pastry edge with the reserved egg white. Place the second rectangle of pastry on top and press down to seal. Cut the pastry into the shape of a fish, ensuring that the pastry is still sealed around all the edges. Brush the whole fish with egg white, then score the pastry with fins and scales. Flick your knife in at an angle making sure not to completely pierce the pastry.
Bake for 25 minutes until golden-brown.


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This document collects information about successfully releasing LLVM to the public. It is the release manager's guide to ensuring that a high quality build of LLVM is released.
The following is the basic criteria for releasing LLVM:
Branch the Subversion HEAD using the following procedure:
Verify that the current Subversion HEAD is in decent shape by examining nightly tester results.
Request all developers to refrain from committing. Offenders get commit rights taken away (temporarily).
Create the release branch for llvm, llvm-gcc4.2, and the test-suite. The branch name will be release_XX, where XX is the major and minor release numbers. These branches can be created without checking out anything from subversion.
svn copy https://llvm.org/svn/llvm-project/llvm/trunk \ https://llvm.org/svn/llvm-project/llvm/branches/release_XX svn copy https://llvm.org/svn/llvm-project/llvm-gcc-4.2/trunk \ https://llvm.org/svn/llvm-project/llvm-gcc-4.2/branches/release_XX svn copy https://llvm.org/svn/llvm-project/test-suite/trunk \ https://llvm.org/svn/llvm-project/test-suite/branches/release_XX
Advise developers they can work on Subversion HEAD again.
The Release Manager should switch to the release branch (as all changes to the release will now be done in the branch). The easiest way to do this is to grab another working copy using the following commands:
svn co https://llvm.org/svn/llvm-project/llvm/branches/release_XX svn co https://llvm.org/svn/llvm-project/llvm-gcc-4.2/branches/release_XX svn co https://llvm.org/svn/llvm-project/test-suite/branches/release_XX
After creating the LLVM release branch, update the release branches' autoconf/configure.ac version from X.Xsvn to just X.X. Update it on mainline as well to be the next version (X.X+1svn). Regenerated the configure script for both. This must be done for both llvm and the test-suite.
In addition, the version number of all the Bugzilla components must be updated for the next release.
Create source distributions for LLVM, LLVM GCC, and the LLVM Test Suite by exporting the source from Subversion and archiving it. This can be done with the following commands:
svn export https://llvm.org/svn/llvm-project/llvm/branches/release_XX llvm-X.X svn export https://llvm.org/svn/llvm-project/llvm-gcc-4.2/branches/release_XX llvm-gcc4.2-X.X.source svn export https://llvm.org/svn/llvm-project/test-suite/branches/release_XX llvm-test-X.X tar -cvf - llvm-X.X | gzip > llvm-X.X.tar.gz tar -cvf - llvm-test-X.X | gzip > llvm-test-X.X.tar.gz tar -cvf - llvm-gcc4.2-X.X.source | gzip > llvm-gcc-4.2-X.X.source.tar.gz
Build both debug and release (optimized) versions of LLVM on all platforms. Ensure the build is warning and error free on each platform. Note that when building the LLVM GCC Binary, use a release build of LLVM.
Creating the LLVM GCC binary distribution (release/optimized) requires performing the following steps for each supported platform:
Using the newly built llvm-gcc and llvm, reconfigure llvm to locate llvm-gcc. Run make check and ensure there are no unexpected failures. If there are, resolve the failures or file a bug. If there is a fix commited to mainline, merge back into the release branch, and restart testing by re-building LLVM and llvm-gcc. If no fix will be made, XFAIL the test and commit back to the release branch.
Ensure that 'make check' passes on all platforms for all targets. The test suite must complete with "0 unexpected failures" before sending out the pre-releases for testing.
Run the llvm-test suite and ensure there are no unacceptable failures. Unacceptable failures are regression from the previous release and (optionally) major performance regressions from the previous release. If a regression is found a bug is filled, but the pre-releases may still go out.
You can, optionally, create source and binary RPM packages for LLVM. These may make it easier to get LLVM into a distribution. This can be done with the following commands:
make dist # Build the distribution source tarball make dist-check # Check that the source tarball can build itself. cp llvm-M.m.tar.gz /usr/src/redhat/SOURCES # Required by rpmbuild make srpm # for source rpm make rpm # for binary rpm
First, use make dist to simply build the distribution. Any failures need to be corrected (on the branch). Once make dist can be successful, do make dist-check. This target will do the same thing as the 'dist' target but also test that distribution to make sure it can build itself and runs make check as well. This ensures that needed files are not missing and that the src tarball can be successfully unpacked, built, installed, and cleaned. Once you have a reliable tarball, you need to copy it to the /usr/src/redhat/SOURCES directory which is a requirement of the rpmbuild tool. The last two make invocations just run rpmbuild to build either a source (srpm) or binary (rpm) RPM package.
Once all testing has been completed and appropriate bugs filed, the pre-release tar balls may be put on the website and the LLVM community is notified. Ask that all LLVM developers test the release in 2 ways:
Ask LLVM developers to submit the report and make check results to the list. Verify that there are no regressions from the previous release. For unsupported targets, verify that make check at least is clean.
The first round of pre-release testing will be the longest. During this time, all regressions must be fixed before the second pre-release is created (repeat steps 4-8).
If this is the second round of testing, this is only to ensure the bug fixes previously merged in have not created new major problems. This is not the time to solve additional and unrelated bugs. If no patches are merged in, the release is determined to be ready and the release manager may move onto the next step.
Tag the release branch using the following procedure:
svn copy https://llvm.org/svn/llvm-project/llvm/branches/release_XX \ https://llvm.org/svn/llvm-project/llvm/tags/RELEASE_XX svn copy https://llvm.org/svn/llvm-project/llvm-gcc-4.2/branches/release_XX \ https://llvm.org/svn/llvm-project/llvm-gcc-4.2/tags/RELEASE_XX svn copy https://llvm.org/svn/llvm-project/test-suite/branches/release_XX \ https://llvm.org/svn/llvm-project/test-suite/tags/RELEASE_XX
Review the documentation and ensure that it is up to date. The Release Notes must be updated to reflect bug fixes, new known issues, and changes in the list of supported platforms. The Getting Started Guide should be updated to reflect the new release version number tag avaiable from Subversion and changes in basic system requirements. Merge both changes from mainline into the release branch.
The LLVM demo page must be updated to use the new release. This consists of using the llvm-gcc binary and building LLVM. Update the website demo page configuration to use the new release.
The website must be updated before the release announcement is sent out. Here is what to do:
Have Chris send out the release announcement when everything is finished.
The first thing you need to understand is that there are multiple make targets to support this feature. Here's an overview, we'll delve into the details later.
Okay, that's the basic functionality. When making a release, we want to ensure that the tree you build the distribution from passes dist-check. Beyond fixing the usual bugs, there is generally one impediment to making the release in this fashion: missing files. The dist-check process guards against that possibility. It will either fail and that failure will indicate what's missing, or it will succeed meaning that it has proved that the tarballs can actually succeed in building LLVM correctly and that it passes make check.
This target builds the distribution directory which is the directory from which the tarballs are generated. The distribution directory has the same name as the release, e.g. LLVM-1.7). This target goes through the following process:
To control the process of making the distribution directory correctly, each Makefile can utilize two features:
You will see various messages if things go wrong:
This target does exactly what distdir target does, but also includes assembling the tarballs. There are actually four related targets here:
This target checks the distribution. The basic idea is that it unpacks the distribution tarball and ensures that it can build. It takes the following actions:
If it can pass all that, the distribution will be deemed distribution worth y and you will see:
===== LLVM-1.7.tar.gz Ready For Distribution =====
This means the tarball should then be tested on other platforms and have the nightly test run against it. If those all pass, THEN it is ready for distribution.
A note about disk space: using dist-check will easily triple the amount of disk space your build tree is using. You might want to check available space before you begin.
In addition to doing a normal clean, this target will clean up the files and directories created by the distribution targets. In particular the distribution directory (LLVM-X.X), check directory (_distcheckdir), and the various tarballs will be removed. You do this after the release has shipped and you no longer need this stuff in your build tree.


| 类 | 说明 |
|---|---|
| AccountInfo | |
| Address |
Address object is wrapped address string or byte array.
|
| Amount |
Amount for
ToClause to use. |
| BlockRef |
Created by albertma on 2018/6/23.
|
| ERC20Contract | |
| ERC20Token |
The token which is follow the interface of ERC20 protocol.
|
| ProtoTypeContract |
Created by albertma on 2018/6/23.
|
| RawTransaction | |
| RecoveryRate | |
| Revision |
Block revision object, it is constructed by block number, block hex string Id or "best" refer to
Revision.BEST . |
| StorageKey | |
| ToClause |
A to-clause pojo for one transaction.
|
| ToData |


c_datadev.Rmd
The clone_package()
function clones a data package from one DataONE Member Node to another. It can also be used to copy an older version of a data package to the same Member Node in order to restore it, provided that the old package is then obsoleted by the copied version. Use the copy_package()
function to copy a data package from one DataONE Member Node to another while generating new PIDs and new system metadata.
Example:
cn_pull <- CNode("PROD")
mn_pull <- getMNode(cn_pull, "urn:node:ARCTIC")
cn_push <- CNode("STAGING")
mn_push <- getMNode(cn_push, "urn:node:mnTestARCTIC")
clone_package("resource_map_doi:10.18739/A2RZ6X",
mn_pull,
mn_push,
add_access_to = arcticdatautils:::get_token_subject(),
change_auth_node = TRUE)
The get_awards()
function uses the NSF API to get all records pertaining to the Arctic or Polar programs.
Example:
all_awards <- get_awards()
new_awards <- get_awards(from_date = "01/01/2017")
The which_in_eml()
function returns indices within an EML list that contain an instance where test == TRUE
.
Example:
# Question: Which creators have a surName "Smith"?
n <- which_in_eml(eml@dataset@creator, "surName", "Smith")
# Answer: eml@dataset@creator[n]
# Question: Which dataTables have an entityName that begins with "2016"
n <- which_in_eml(eml@dataset@dataTable, "entityName", function(x) {grepl("^2016", x)})
# Answer: eml@dataset@dataTable[n]
# Question: Which attributes in dataTable[[1]] have a numberType "natural"?
n <- which_in_eml(eml@dataset@dataTable[[1]]@attributeList@attribute, "numberType", "natural")
# Answer: eml@dataset@dataTable[[1]]@attributeList@attribute[n]
# Question: Which dataTables have at least one attribute with a numberType "natural"?
n <- which_in_eml(eml@dataset@dataTable, "numberType", function(x) {"natural" %in% x})
# Answer: eml@dataset@dataTable[n]


Total number of pathways found: #{controlBean.pathwayDTOs.size()}
Please click on the pathway of interest to find relevant protein pairs. If the pathway is not a leaf pathway, you will see the related leaf pathway Reactome accession before the protein pairs table.
| Pathway Name |
Reactome Accession |
|
| #{pathway.pathWay.pathwayName} |
#{pathway.pathWay.reactomeAccession} |
|
| #{leafPathway.pathWay.pathwayName} |
#{leafPathway.pathWay.reactomeAccession} |
|
1st Uniprot Accession |
1st Protein Name |
2nd Uniprot Accession |
2nd Protein Name |
Jaccard Similarity |
|
|
#{proteinDTO.protein1.uniprotAccession} |
#{proteinDTO.protein1.proteinName} |
#{proteinDTO.protein2.uniprotAccession} |
#{proteinDTO.protein2.proteinName} |
#{proteinDTO.associate.jaccSimScore} |
|
Jaccard similarity threshold is set as 0.4 for this search. If you want to see more results with lower threshold, please contact us.
Total number of diseases found: #{controlBean.diseaseDTOs.size()}
Please click on the disease of interest to find relevant protein pairs.
| Disease Name |
DisGeNet Id |
Associated pair count |
|
| #{disease.disease.diseaseName} |
#{disease.disease.disgenetId} |
#{disease.proteinDTOs.size()} |
|
|
1st Uniprot Accession |
1st Protein Name |
2nd Uniprot Accession |
2nd Protein Name |
Jaccard Similarity |
|
|
#{proteinDTO.protein1.uniprotAccession} |
#{proteinDTO.protein1.proteinName} |
#{proteinDTO.protein2.uniprotAccession} |
#{proteinDTO.protein2.proteinName} |
#{proteinDTO.associate.jaccSimScore} |
|
Total number of protein pairs found: #{controlBean.proteinDTOs.size()}


--- date: 2011-09-06T00:00:00Z published: true title: Life Below 600px | Paddy Donnelly | I have always loved this. url: /2011/09/06/life-below-600px-paddy-donnelly-i-have-always-loved-this-/ ---
Some people would have you believe that you aren't reading this.
Why?
Because it's not 'above the fold'.


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Lym Photography custom portrait sessions are designed for you and your family: I am available to meet at a park, your home,
your favorite ice cream shop, or anywhere else that is meaningful to you or your family.
Each session begins with a consultation to make sure the session is unique to you and your family and reflects the best
of your family's personality. We will then have fun together until we have at least 50 edited, high-resolution images for
you to view in a private online gallery. Session fees start at $220, and a number of packages are available to reflect
your need.
Q: What is your photo style?I love simple, warm, and luminous photos, and I try to catch loving moments. You always look more beautiful in my lens. I love the innocent eyes of children, the pretty smiles of girls, the sweet anticipation of new mothers, the love between mothers and daughters, and the happiness of lovers. Free feel to visit my blog to get a better idea of my style.
Q: What happens at a photo shoot?
I like outdoor photos and natural light. I usually take photos around sunrise or sunset because that’s when the light is most golden: the light creates a warm and comfortable time for photos, and I always like sparkling hair and smiles against the light. Because of this, I would be happy to postpone your photo shoot in case of bad weather.
Q: Where are the photo shoots?
Wherever you want! We can go to the park, a forest, a cafe, your backyard, your favorite ice cream shop — anywhere that you like or anywhere that has special meaning for you.
Q: Which camera and equipment do you use?
I love Canon’s soft tone, so I use Canon 5D Mark II bodies, with mostly prime lenses: I love the 50mm/1.2L lens the best. I use the Contax 645 for film. I am in love with the color of film: tender, soft, and creamy.
Q: How can we prepare for a photo shoot?
Feel free to contact with me at lymphotography@gmail for specific advice for your shoot. For example, the choice of clothes is very important; I usually suggest wearing clothes that (a) match the environment that you pick, and (b) are simple, so that the clothes do not draw attention from you. The color of the clothes depends on the environment, though, so we can discuss that when you contact me.
Q: Can I bring props?
Sure! I would love that! If you have an even better idea than I do for the environment, please tell me! I love for you to have something memorable and special so that the photos will be more unique and meaningful for you.
Q: How long is a photo shoot?
It depends on which session you pick; portrait sessions run from 30 minutes to 2 hours or more, and wedding session run to 8 hours.
Q: What do we get from a photo sessions?
All photo sessions include enhanced high-resolution photos for you to keep the loving moments forever; you will also receive film prints if you select a film session. Wedding clients receive a fine print photo album in addition to enhanced high-resolution photos.
Q: How long will it take to get the photos?
The average portrait session takes approximately 2 to 3 weeks to edit and deliver, and the average wedding takes approximately 4 to 6 weeks to edit and deliver.


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basic slider
reversed slider
large slider
small slider
single slider with tool-tip
double slider with tool-tip
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|
reVision
5.0.0
Video game engine project.
|
A module responsible for physics. More...
#include <Physics_M.h>
Public Member Functions | |
| Physics_Module (Engine &engine) | |
| Construct a physics module. More... | |
| void | initialize () final |
| Initialize the module. More... | |
| void | deinitialize () final |
| De-initialize the module. More... | |
| void | frameTick (ecsWorld &world, const float &deltaTime) |
| Tick this module by a specific amount of delta time. More... | |
| void | updateSystems (ecsWorld &world, const float &deltaTime) |
| Update generic physics based ECS systems using a specific ECS world. More... | |
| btDiscreteDynamicsWorld & | getWorld () noexcept |
| Retrieves a pointer to the physics-world. More... | |
| Public Member Functions inherited from Engine_Module | |
| virtual | ~Engine_Module ()=default |
| Destroy this engine module. More... | |
| Engine_Module (Engine &engine) noexcept | |
| Construct an engine module. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from Engine_Module | |
| Engine & | m_engine |
A module responsible for physics.
|
explicit |
Construct a physics module.
| engine | reference to the engine to use. |
|
finalvirtual |
De-initialize the module.
Reimplemented from Engine_Module.
| void Physics_Module::frameTick | ( | ecsWorld & | world, |
| const float & | deltaTime | ||
| ) |
Tick this module by a specific amount of delta time.
| world | the ecsWorld to perform the physics simulation on. |
| deltaTime | the amount of time since last frame. |
|
noexcept |
Retrieves a pointer to the physics-world.
|
finalvirtual |
Initialize the module.
Reimplemented from Engine_Module.
| void Physics_Module::updateSystems | ( | ecsWorld & | world, |
| const float & | deltaTime | ||
| ) |
Update generic physics based ECS systems using a specific ECS world.
| world | the ecsWorld to perform the physics simulation on. |
| deltaTime | the amount of time since last frame. |


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I am morphy a web developer welcome to my portfolio
there is much to learn
the project uses html language and css
the html helps the file to be tracked online
it uses languages such as html and css but we actually use github as the main theme
through branching we are able to save code without supressing the main branch known as the master
if we use a branch then we are able to code with other programmers without destroying our code
in this project i forked another persons code and copied it in github
through this we are able to interact with other people codes and use them
code is challenging but if you commit yourself to do something its easy just like babysteps
the world is changing and we must look in the future and it seems humans rely mostly in technology inoder to make work easier
i love rugby and playing it because its easy to learn and fun to watch
i have skills also because i play sometime
THANK YOU FOR TAKING YOUR TIME READ MY PORTFOLIO
If you want to reach out you can contact me through this number and feel free to be in touch.


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B C D E F G H I L M N P R S T U W
Root Finding Without Derivatives: Bisection, Bracket and TOMS748 |
Root Finding Without Derivatives: Bisection, Bracket and TOMS748 |
Root Finding Without Derivatives: Bisection, Bracket and TOMS748 |
Root Finding Without Derivatives: Bisection, Bracket and TOMS748 |
Graphing, Profiling, and Generating Test Data for Special Functions |
Graphing, Profiling, and Generating Test Data for Special Functions |


Slaughtneil beat Dunloy to win third Ulster Hurling Championship in four years
by Diarmuid PepperSlaughtneil have overcome Dunloy Cuchullains to get their hands on the Four Seasons Cup for the third time in four years.
The Derry champions defeated Antrim’s Dunloy by 1-15 to 0-10 in today’s Ulster Hurling Senior Club Championship final at Pairc Esler.
And while an eight-point victory may look comfortable on paper, Slaughtneil were forced to dig deep to see off the Antrim champions.
In the first half both goalkeepers proved their worth and pulled off acrobatic saves when a goal seemed certain.
With little more than five minutes on the clock, a smart handpass was fed into Slaughtneil's Brendan Rogers. He found a gap in the Dunloy defence and drove the ball towards the bottom corner of the net from close range.
But Dunloy ‘keeper Ryan Elliot was up to the challenge, extending his hurl to tip the sliotar around the post and out of play.
At the other end of the field, Slaughtneil's Oisin O’Doherty made an equally good save. O’Doherty was due to start on the bench but from himself starting between the sticks instead.
On the 17th minute, he had to be at his best to divert a Ronan Molloy shot onto the post and away from goal.
At the end of the first half, Slaughtneil lead 0-8 to 0-6 but soon after the restart their task was made somewhat easier.
In the 38th minute, Dunloy’s Neil Elliot received his marching orders for a second yellow card.
However, Dunloy kept battling and with a quarter of the game remaining they were still in contention, trailing 0-8 to 0-11.
But as the game was about to enter the final 10 minutes, Slaughtneil were awarded a penalty.
Cormac O’Doherty struck the penalty and found the back of the net, giving Slaughtneil a 1-11 to 0-8 lead.
Dunloy tried their best to bounce back and scored the next two points.
But Slaughtneil struck over four unanswered points to pull away from Dunloy and finish out the game with a scoreline of 1-15 to 0-10.


Session¶
-
class
Data_Reduction.
Session
(parent=None, date=None, project=None, dss=None, path=None)¶ Bases:
object
Base class for an observing session on a given year and DOY
Public Attributes:
doy (int) - day of year for session logger (logging.Logger) - logging.Logger object parent (object) - a data reduction session (mult. observ. sessions) year (int) - doy (int) - project (str) - session_dir (str) - path to results from this session
A session usually refers to a telescope, date and project. This will normally define a path to the session directory.
Methods Summary
find_session_dir
([path])find or make the sessions directory
select_data_files
([datapath, name_pattern, …])Provide the user with menu to select data files.
Methods Documentation
-
select_data_files
(datapath=None, name_pattern='', auto=True, load_hdf=False)¶ Provide the user with menu to select data files.
Finding the right data store is complicated as there are many kinds of data files
If datapath is …RA_data/HDF5/… then the files could be .h5 (Ashish) or .hdf5 (Dean).
If datapath is …RA_data/FITS/… then the extent is .fits.
If datapath is …project_data/… then the extent is .pkl
If datapath is …projects/… (default) then the extent is probably .csv or .dat or .prd.
:param datapath : path to top of the tree where the DSS subdirectories are :type datapath : str
:param name_pattern : pattern for selecting file names, e.g. source :type name_pattern : str
:param load_hdf : use RA_data/HDF5 directory if True :type load_hdf : bool
@para auto : take all files found :type auto : bool
- Returns
list of str
-


ZOOBY GROWLIN GRRRAPE- sodium fluoride aerosol, foam
Young Dental Manufacturing Co 1, LLC
Disclaimer: This drug has not been found by FDA to be safe and effective, and this labeling has not been approved by FDA. For further information about unapproved drugs, click here.
ZOOBY, 1.23 % APF Foam (Growlin Grrrape Flavor) contains 1.23 % Fluoride Ion from 2.72 % Sodium Fluoride. The Product is free from Does not contain chlorofluorocarbon propellant. Gluten free.
1. Break protective tab adjacent to trigger.
2. Shake can thoroughly for at least 15 seconds before each use.
3. Hold can completely upside down to dispense and fill fluoride tray by slowly depressing the nozzle. (The foam will expand slightly higher than the fluoride tray.)
4. Dry tooth surfaces prior to inserting tray(s) in mouth.
5. Insert tray(s) into patient’s mouth and have them bite down for 1-4 minutes.
6. Remove tray(s) and have patient expectorate.
7. Advise the patient not to eat, drink or rinse for 30 minutes after the treatment.
|
ZOOBY
GROWLIN GRRRAPE sodium fluoride aerosol, foam | ||||||||||||||||||
| ||||||||||||||||||
| ||||||||||||||||||
| ||||||||||||||||||
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|
| Labeler - Young Dental Manufacturing Co 1, LLC (006309355) |


Anytime is Train Time
Choo Choo. Chee chee.
Current Train Schedule
Train Name
Destination
Frequency (min)
Next Arrival
Minutes Away
Add Train
Train Name
Destination
First Train Time( HH:mm - military time)
Frequency (min)
All Aboard!


| table_schema | MEMORY | InnoDB | MyISAM | CSV | PERFORMANCE_SCHEMA | total |
| crosstab | 0 | 8 | 0 | 0 | 0 | 9 |
| employees | 0 | 6 | 0 | 0 | 0 | 8 |
| information_schema | 51 | 10 | 0 | 0 | 0 | 61 |
| mysql | 0 | 19 | 10 | 2 | 0 | 31 |
| performance_schema | 0 | 0 | 0 | 0 | 87 | 87 |
| sakila | 0 | 15 | 0 | 0 | 0 | 22 |
| sys | 0 | 1 | 0 | 0 | 0 | 107 |
| test | 0 | 1 | 0 | 0 | 0 | 1 |
| zzzz | 51 | 60 | 10 | 2 | 87 | 326 |


{{define "page"}}
{{.Company}} has adopted the following policy toward copyright infringement on the Services in accordance with the Digital Millennium Copyright Act (a copy of which is located at http://www.loc.gov/copyright/legislation/dmca.pdf, the "DMCA"). The address of {{.Site}}'s Designated Agent for copyright takedown notices ("Designated Agent") is listed below.
If you believe that content residing or accessible on or through the our website (“Services”) infringes a copyright, please send a written notice (by regular mail) to the Designated Agent at the address below. You may not communicate the information specified below by email. Please note that you will be liable for damages (including costs and attorney’s fees) if you materially misrepresent that material is infringing your copyright(s). Please use the following format (including section numbers) when you send written notice to us:
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{{.Company}} ATTN: {{.Site}} DMCA, Legal {{.SnailMail}}{{end}}


Sparkline Basic
Sparkline Pie Chart
Sparkline Line Chart
Sparkline Bar Chart
Sparkline Compositie Chart
Sparkline Types
| Inline | 10,8,9,3,5,8,5 |
| Line graphs | 8,4,0,0,0,0,1,4,4,10,10,10,10,0,0,0,4,6,5,9,10 |
| Bar charts | |
| Negative values | |
| Stacked | |
| Composite inline | 8,4,0,3,0,3,1,4,4,10,4,10,0,1,4,6,5,9,10 |
| Inline with range | 8,4,0,2,8,3,1,9,4,10,5,10,8,0,3,2,4 |
| Composite bar | |
| Discrete | 4,6,7,7,4,3,2,1,4,4,5,6,7,6,6,2,4,5,4,6,7,7,4,3,2,1,4,4,5,6,7,6,6,2,4,5 |
| Discrete with threshold | 4,6,7,7,4,3,2,1,4,6,7,7,4,3,2,1,4,2,1,4,6,7,7,4,3,4,6,7,7,4,3,2,1,4,2,1,4,6,7,7,4,3 |
| Bullet charts |
10,12,12,9,7
10,12,14,9,7 |
| Customize | 10,8,9,3,5,8,5,7 |
| Tristate charts | 1,1,0,1,-1,-1,1,-1,0,0,1,1 |
| Tristate with colour map | 1,2,0,2,-1,-4,1,-2,0,0,1,1 |
| Box Plot | 4,27,34,52,54,59,61,68,78,82,85,87,91,93,100 Loading.. |
| Pie charts | 5,3 1,1,2 20,50,80 |


//bubble sort // Big O notation: O(n²) //takes in array and array length for i = 0 to array_length for j = to array_length - i - 1 if array[j] > array[j+1] swap array[j] with array[j+1]
//quick sort // Big O notation: O(n log(n)) //takes in array and start index and end index if start < end result = partition(array, start, end) recursively call self (array, start, result - 1) recursively call self (array, result + 1,end) //partition //takes in array, low and high //sets pivot to last element and moves it to correct //position then move all elements less to pivot to //its left and greater to its right pivot = array[high] index = low - 1 for j = 0, j less or equal to high - 1 if array[j] < pivot index++ swap array[i] with array[j] swap array[index + 1] with array[high] return index + 1
//Merge Sort // Big O notation: O(n log(n)) //takes in array, start and end if start < end mid = (start + end)//2 recursively call self (array, start, mid) recursively call self (array, mid + 1,end) merge(array, start, mid, end) //merge //takes in array, start, mid and end index = 0 left = start right = mid + 1 tempArray = [] while left <= mid && right <= end if array[left] &t= array[right] tempArray[index] = array[left] left++ else tempArray[index] = array[right] right++ index++ if left > mid for i = right, less or equal to end tempArray[index++] = array[i] else for i = left, less or equal to mid tempArray[index++] = array[i] for k = 0 to array_length array[start++] = tempArray[k] return array
//Selection sort // Big O notation: O(n²) //takes in array for i = 0 to array length small = array[i] pos = 0 for j = i + 1 to array length if array[j] < small small = array[j] pos = j swap array[pos] with array[i]


{% extends "base.html" %} {% block page_content %}
If you want to access data through the API then you need either your username, password and your 2FA code or you can use the token below.


GeneralRun a full biomarker analysis on a given boolean model ensemble dataset |
|
|---|---|
Biomarker analysis based on MCC model classification |
|
Biomarker analysis per synergy predicted |
|
Biomarker analysis based on TP model classification |
|
Model Data DifferencesGet characteristic data model differences based on specified model groupings |
|
Get the average activity difference based on MCC clustering |
|
|
|
Get average activity difference based on specific synergy prediction |
Get the average activity difference based on the comparison of two synergy sets |
|
Get the average activity difference based on the number of true positives |
|
Get average activity difference matrix based on MCC clustering |
|
|
|
Get average activity difference matrix based on specific synergy prediction |
Get average activity difference matrix based on the number of true positives |
|
Get the average link operator difference based on the comparison of two synergy sets |
|
Get average link operator difference matrix based on MCC clustering |
|
|
|
Get average link operator difference matrix based on specific synergy prediction |
Get average link operator difference matrix based on the number of true positives |
|
Calculate difference vector with penalty term |
|
DrugLogics Pipeline InputLoad the DrugLogics pipeline simulation results into R |
|
Get synergy scores from file |
|
Load the models predictions data |
|
Load the observed synergies data |
|
Load the models stable state data |
|
Load the models boolean equation link operator data |
|
Load the models fitness scores |
|
Get the node names |
|
Get the model names |
|
Get the edges from a specified topology |
|
Construct igraph network graph |
|
Confusion Matrix Calculation |
|
Calculate Matthews correlation coefficient vector |
|
Calculate the Matthews correlation coefficient for each model |
|
Count the non-synergies of the observed synergies per model (FN) |
|
Count the predictions of the non-synergistic drug combinations per model (FP) |
|
Count the non-synergies of the non-synergistic drug combinations per model (TN) |
|
Count the predictions of the observed synergies per model (TP) |
|
Helpers |
|
Subset the model predictions to the (true) observed synergies |
|
Subset the model predictions to the (false) non-observed synergies |
|
Find the number of predictive models for every synergy subset |
|
Get synergy comparison sets |
|
Count models that predict a set of synergies |
|
Get total biomarkers from average data differences matrix |
|
Get biomarkers from average data differences matrix (per type) |
|
Is drug combination element of given vector? |
|
Validate observed synergies data |
|
Get alternative drug combination name |
|
Filter the network's vertices |
|
Assign link operator value to boolean equation |
|
Plot |
|
Bar plot of model stats |
|
Bar plot of observed synergy subsets |
|
Plot the graph of average link operator differences (igraph) |
|
Plot the graphs from an average link operator differences matrix |
|
Plot the graph of average state differences (igraph) |
|
Plot the graph of average state differences (visNetwork) |
|
Plot the graphs from an average state differences matrix |
|
Plot histogram of the MCC classes |
|
|
|
|
Print biomarkers for each predicted synergy |
|
Print model and drug statistics |


- Player - Class in spil
-
- Player() - Constructor for class spil.Player
-
Default constructor
- Player(String) - Constructor for class spil.Player
-
String Constructor
- PlayerTest - Class in spilTest
-
- PlayerTest() - Constructor for class spilTest.PlayerTest
-
- playGame() - Method in class spil.GameBoard
-
Method to start playing the game
- playGame() - Method in class spilTest.GameBoardTest
-
- playTurn(Player) - Method in class spil.GameBoard
-
Method that receives a player object and posts a message with instructions for the player.
- playTurn() - Method in class spilTest.GameBoardTest
-
- postMsg(Player) - Method in class spil.language.Dansk
-
Prints how many points the player have after the throw.
- postMsg(Player) - Method in class spil.language.English
-
Udskriver hvor mange point silleren har efter kast
- postMsg(Player) - Method in interface spil.language.Language
-
Prints how many points the player have after the throw.
- postMsg(Player) - Method in class spil.language.LanguageHandler
-
Prints how many points the player have after the throw.
- postMsg() - Method in class spilTest.languageTest.DanskTest
-
- postMsg() - Method in class spilTest.languageTest.EnglishTest
-
- postMsg() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- postMsg() - Method in class spilTest.languageTest.LanguageTest
-
- postWinner() - Method in class spilTest.GameBoardTest
-
- preMsg(Player) - Method in class spil.language.Dansk
-
Premessage at the start of players turn, tells player help option.
- preMsg(Player) - Method in class spil.language.English
-
Premessage at the start of players turn, tells player help option.
- preMsg(Player) - Method in interface spil.language.Language
-
Premessage at the start of players turn, tells player help option.
- preMsg(Player) - Method in class spil.language.LanguageHandler
-
Premessage at the start of players turn, tells player help option.
- preMsg() - Method in class spilTest.languageTest.DanskTest
-
- preMsg() - Method in class spilTest.languageTest.EnglishTest
-
- preMsg() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- preMsg() - Method in class spilTest.languageTest.LanguageTest
-
- printDiceChangeNotExecuted() - Method in class spil.language.Dansk
-
Prints a error message if the dices couldn't be changed.
- printDiceChangeNotExecuted() - Method in class spil.language.English
-
Udskriver fejlbesked hvis terningerne ikke kunne ændres
- printDiceChangeNotExecuted() - Method in interface spil.language.Language
-
Prints a error message if the dices couldn't be changed.
- printDiceChangeNotExecuted() - Method in class spil.language.LanguageHandler
-
Prints a error message if the dices couldn't be changed.
- printDiceChangeNotExecuted() - Method in class spilTest.languageTest.DanskTest
-
- printDiceChangeNotExecuted() - Method in class spilTest.languageTest.EnglishTest
-
- printDiceChangeNotExecuted() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- printDiceChangeNotExecuted() - Method in class spilTest.languageTest.LanguageTest
-
- printDiceChangeSucces() - Method in class spil.language.Dansk
-
Prints that the dices were changed successfully.
- printDiceChangeSucces() - Method in class spil.language.English
-
Udskriver at terningerne succesfuldt er ændret
- printDiceChangeSucces() - Method in interface spil.language.Language
-
Prints that the dices were changed successfully.
- printDiceChangeSucces() - Method in class spil.language.LanguageHandler
-
Prints that the dices were changed successfully.
- printDiceChangeSucces() - Method in class spilTest.languageTest.DanskTest
-
- printDiceChangeSucces() - Method in class spilTest.languageTest.EnglishTest
-
- printDiceChangeSucces() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- printDiceChangeSucces() - Method in class spilTest.languageTest.LanguageTest
-
- printGameMenu() - Method in class spil.language.Dansk
-
Prints game menu.
- printGameMenu() - Method in class spil.language.English
-
Udskriver spilmenu
- printGameMenu() - Method in interface spil.language.Language
-
Prints game menu.
- printGameMenu() - Method in class spil.language.LanguageHandler
-
Prints game menu.
- printGameMenu() - Method in class spilTest.languageTest.DanskTest
-
- printGameMenu() - Method in class spilTest.languageTest.EnglishTest
-
- printGameMenu() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- printGameMenu() - Method in class spilTest.languageTest.LanguageTest
-
- printRules() - Method in class spil.language.Dansk
-
Prints the rules of the game.
- printRules() - Method in class spil.language.English
-
Udskriver reglerne
- printRules() - Method in interface spil.language.Language
-
Prints the rules of the game.
- printRules() - Method in class spil.language.LanguageHandler
-
Prints the rules of the game.
- printRules() - Method in class spilTest.languageTest.DanskTest
-
- printRules() - Method in class spilTest.languageTest.EnglishTest
-
- printRules() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- printRules() - Method in class spilTest.languageTest.LanguageTest
-
- printScore(Player[]) - Method in class spil.language.Dansk
-
Prints the score.
- printScore(Player[]) - Method in class spil.language.English
-
Udskriver pointstillingen
- printScore(Player[]) - Method in interface spil.language.Language
-
Prints the score.
- printScore(Player[]) - Method in class spil.language.LanguageHandler
-
Prints the score.
- printScore() - Method in class spilTest.languageTest.DanskTest
-
- printScore() - Method in class spilTest.languageTest.EnglishTest
-
- printScore() - Method in class spilTest.languageTest.LanguageHandlerTest
-
- printScore() - Method in class spilTest.languageTest.LanguageTest
-


a bit about me
I'm Chris, and I'm passionate about creating responsive websites using the latest technology available. I'm a 27 year old C.S. graduate, currently living in Athens, Greece.
I like to consider myself 60% developer and 40% designer since I'm a bit more into logical side of things, than presentation, but both excite me and make me happy working with them. My goal is to create responsive sites, that combine strong typography, usability and compliance with web standards.
If you're in need of a new website or redesign an old one, don't hesitate to get in touch using the form below, or just email me.


|
| Value |
Description |
Notes |
|
| 01 |
Proprietary |
A short explanatory label for the sequence should be provided in <CollectionSequenceTypeName> |
| 02 |
Title order |
Order as specified by the title, eg by volume or part number sequence, provided for confirmation |
| 03 |
Publication order |
Order of publication of products within the collection |
| 04 |
Temporal/narrative order |
Order defined by a continuing narrative or temporal sequence within products in the collection. Applicable to either fiction
or to non-fiction (eg within a collection of history textbooks)
|
| 05 |
Original publication order |
Original publication order, for a republished collection or collected works originally published outside a collection |
|


Quickstart: Compose and Rails
Estimated reading time: 8 minutesThis Quickstart guide shows you how to use Docker Compose to set up and run a Rails/PostgreSQL app. Before starting, install Compose.
Define the project
Start by setting up the files needed to build the app. App will run inside a Docker container containing its dependencies. Defining dependencies is done using a file called Dockerfile
. To begin with, the
Dockerfile consists of:
FROM ruby:2.5
RUN apt-get update -qq && apt-get install -y nodejs postgresql-client
RUN mkdir /myapp
WORKDIR /myapp
COPY Gemfile /myapp/Gemfile
COPY Gemfile.lock /myapp/Gemfile.lock
RUN bundle install
COPY . /myapp
# Add a script to be executed every time the container starts.
COPY entrypoint.sh /usr/bin/
RUN chmod +x /usr/bin/entrypoint.sh
ENTRYPOINT ["entrypoint.sh"]
EXPOSE 3000
# Start the main process.
CMD ["rails", "server", "-b", "<IP_ADDRESS>"]
That’ll put your application code inside an image that builds a container with Ruby, Bundler and all your dependencies inside it. For more information on how to write Dockerfiles, see the Docker user guide and the Dockerfile reference.
Next, create a bootstrap Gemfile
which just loads Rails. It’ll be overwritten
in a moment by rails new
.
source 'https://rubygems.org'
gem 'rails', '~>5'
Create an empty Gemfile.lock
to build our Dockerfile
.
touch Gemfile.lock
Next, provide an entrypoint script to fix a Rails-specific issue that
prevents the server from restarting when a certain server.pid
file pre-exists.
This script will be executed every time the container gets started.
entrypoint.sh
consists of:
#!/bin/bash
set -e
# Remove a potentially pre-existing server.pid for Rails.
rm -f /myapp/tmp/pids/server.pid
# Then exec the container's main process (what's set as CMD in the Dockerfile).
exec "$@"
Finally, docker-compose.yml
is where the magic happens. This file describes
the services that comprise your app (a database and a web app), how to get each
one’s Docker image (the database just runs on a pre-made PostgreSQL image, and
the web app is built from the current directory), and the configuration needed
to link them together and expose the web app’s port.
version: '3'
services:
db:
image: postgres
volumes:
- ./tmp/db:/var/lib/postgresql/data
web:
build: .
command: bash -c "rm -f tmp/pids/server.pid && bundle exec rails s -p 3000 -b '<IP_ADDRESS>'"
volumes:
- .:/myapp
ports:
- "3000:3000"
depends_on:
- db
Tip: You can use either a
.yml
or.yaml
extension for this file.
Build the project
With those files in place, you can now generate the Rails skeleton app using docker-compose run:
docker-compose run web rails new . --force --no-deps --database=postgresql
First, Compose builds the image for the web
service using the
Dockerfile
. Then it runs rails new
inside a new container, using that
image.  This happens because the container runs as the root user. If this is the
case, change the ownership of the new files.
sudo chown -R $USER:$USER .
If you are running Docker on Mac or Windows, you should already have ownership
of all files, including those generated by rails new
.
Now that you’ve got a new Gemfile, you need to build the image again. (This, and
changes to the Gemfile
or the Dockerfile, should be the only times you’ll need
to rebuild.)
docker-compose build
Connect the database
The app is now bootable, but you’re not quite there yet. By default, Rails
expects a database to be running on localhost
- so you need to point it at the
db
container instead. You also need to change the database and username to
align with the defaults set by the postgres
image.
Replace the contents of config/database.yml
with the following:
default: &default
adapter: postgresql
encoding: unicode
host: db
username: postgres
password:
pool: 5
development:
<<: *default
database: myapp_development
test:
<<: *default
database: myapp_test
You can now boot the app with docker-compose up:
docker-compose up
If all’s well, you should see some PostgreSQL output.
rails_db_1 is up-to-date
Creating rails_web_1 ... done
Attaching to rails_db_1, rails_web_1
db_1 | PostgreSQL init process complete; ready for start up.
db_1 |
db_1 | 2018-03-21 20:18:37.437 UTC [1] LOG: listening on IPv4 address "<IP_ADDRESS>", port 5432
db_1 | 2018-03-21 20:18:37.437 UTC [1] LOG: listening on IPv6 address "::", port 5432
db_1 | 2018-03-21 20:18:37.443 UTC [1] LOG: listening on Unix socket "/var/run/postgresql/.s.PGSQL.5432"
db_1 | 2018-03-21 20:18:37.726 UTC [55] LOG: database system was shut down at 2018-03-21 20:18:37 UTC
db_1 | 2018-03-21 20:18:37.772 UTC [1] LOG: database system is ready to accept connections
Finally, you need to create the database. In another terminal, run:
docker-compose run web rake db:create
Here is an example of the output from that command:
vmb at snapair in ~/sandbox/rails
$ docker-compose run web rake db:create
Starting rails_db_1 ... done
Created database 'myapp_development'
Created database 'myapp_test'
View the Rails welcome page!
That’s it. Your app should now be running on port 3000 on your Docker daemon.
On Docker Desktop for Mac and Docker Desktop for Windows, go to http://localhost:3000
on a web
browser to see the Rails Welcome.
If you are using Docker Machine, then docker-machine ip
MACHINE_VM
returns the Docker host IP address, to which you can append the port
(<Docker-Host-IP>:3000
).
Stop the application
To stop the application, run docker-compose down in your project directory. You can use the same terminal window in which you started the database, or another one where you have access to a command prompt. This is a clean way to stop the application.
vmb at snapair in ~/sandbox/rails
$ docker-compose down
Stopping rails_web_1 ... done
Stopping rails_db_1 ... done
Removing rails_web_run_1 ... done
Removing rails_web_1 ... done
Removing rails_db_1 ... done
Removing network rails_default
Restart the application
To restart the application run docker-compose up
in the project directory.
Rebuild the application
If you make changes to the Gemfile or the Compose file to try out some different
configurations, you need to rebuild. Some changes require only
docker-compose up --build
, but a full rebuild requires a re-run of
docker-compose run web bundle install
to sync changes in the Gemfile.lock
to
the host, followed by docker-compose up --build
.
Here is an example of the first case, where a full rebuild is not necessary.
Suppose you simply want to change the exposed port on the local host from 3000
in our first example to 3001
. Make the change to the Compose file to expose
port 3000
on the container through a new port, 3001
, on the host, and save
the changes:
ports: - "3001:3000"
Now, rebuild and restart the app with docker-compose up --build
.
Inside the container, your app is running on the same port as before 3000
, but
the Rails Welcome is now available on http://localhost:3001
on your local
host.
More Compose documentation
- User guide
- Installing Compose
- Getting Started
- Get started with Django
- Get started with WordPress
- Command line reference
- Compose file reference


Home
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MegaMax Sale
Salesperson:
Client ID:
Prev Widget
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Quantity:
Agreed Price (ex-VAT) in pence:
Start New Order
Add to Order
View and Complete Order


2 writes to InstanceName
Microsoft.PowerShell.Commands.Diagnostics (2)
PdhHelper.cs (2)
835
pathElts.
InstanceName
= "*";
1080
pathElts.
InstanceName
= instanceName;
2 references to InstanceName
Microsoft.PowerShell.Commands.Diagnostics (2)
PdhHelper.cs (2)
1119
if (res == PdhResults.PDH_CSTATUS_VALID_DATA && pathElts.
InstanceName
!= null)
1121
chi.InstanceName = pathElts.
InstanceName
.ToLowerInvariant();


FOR IMMEDIATE RELEASE
CONTACT: MIKE ERFLE
MSSG PHONE:<PHONE_NUMBER>
ANNUAL RAPELJE 100K, FINE ARTS FESTIVAL AND HOMESTEADERíS COSTUME BALL SET FOR SEPTEMBER 22, 2001
RAPELJE, MONTANA, AUGUST 17, 2001 ó The community of Rapelje, Montana will hold their annual 100K of Rapelje Mountain Bike Race on Saturday, September 22nd, 2001. In addition to the race, there will be a Fine Arts Festival and a Homesteaderís Costume Ball.
Activities include the mountain bike endurance race, bicycle fun rides for people of all ages, barbecue style dining and a homesteaderís costume ball featuring old-time string band music and dances of the era. The day begins come rain or shine with the 100K of Rapelje Mountain Bike Endurance Race at 11:30 AM. Riders will compete on hard packed county roads winding through coulees and hills complete with spectacular mountain views and various wildlife. The route will be staffed with volunteers, a water/snack station, restroom, bicycle mechanics, emergency medical personnel, sag wagon and a Stillwater County vehicle escort.
Entry fee for all 100K riders is $50 and includes a T-shirt, water bottle, and one barbecue steak dinner. Hamburgers will also be available. The public may also purchase dinners. Entry deadline is September 15. Entry forms can be found at local bicycle shops.
At the conclusion of the 100K race, there will be an awards ceremony honoring the top finishers in the Male and Female categories in both the Expert and Sportsman class.
For those less adventurous bike riders, there will be 30K and 40K fun rides beginning at 11:45 AM. These routes are equally as scenic, yet do not include the steep climbs found in the 100K race.
The Fine Arts Festival is looking for vendors of Western theme arts and crafts. Those interested in obtaining a booth (10í x 10í) may contact Cyndi Erfle<PHONE_NUMBER>; Cork Erfle<PHONE_NUMBER>, email<EMAIL_ADDRESS>or Lisa Barrett<PHONE_NUMBER>, email<EMAIL_ADDRESS>The day finale will be a Homesteaderís Costume Ball featuring old-time music provided local and regional talent. The town and citizens of Rapelje encourage everyone to celebrate history of the area by dragging out those ancestral photographs of Great Grandma and Grandpa and whipping up a costume based on their attire. Youíll get a chance to learn the Virginia Reel, a Paul Jones and other dances. Costumes are not required but add to the fun!
ó30ó


calligrasheets
Calligra's spreadsheet application.
See also: `calligraflow`, `calligrastage`, `calligrawords`.
More information: home page
- Launch the spreadsheet application:
calligrasheets
- Open a specific spreadsheet:
calligrasheets path/to/spreadsheet
- Display help or version:
calligrasheets --help|version


 You have been elected for a ten year term of office. Your duties are to dispense water, direct farming, and buy and sell land as needed to support your citizens. Watch our for environmental requirements and drought! Water is the general currency, measured in Acre-feet (AC-FT). The following will help you in your decisions
* Each citizen needs at least 0.2 AC-FT of water per year to survive
* Each citizen can farm at most 2 acres of land
* It takes 2 AC-FT of water to farm an acre of land
* The market price for land fluctuates yearly
Rule wisely and you will be showered with appreciation at the end of your term. Rule poorly and you will be thrown out of office!
{{ immigrants.new_citizens }} people immigrated to your county
Your county now holds {{ population.citizens }} citizens
You own {{ acres.acres_owned }} acres of land
You recieved {{ water_allocation.water_alotment }} AC-FT from the state water project this year
Environmental flows took {{ environmentals.environmentalists }} AC-FT from your stores
You have {{ water_in_storage.storage }} AC-FT left in storage
Land is trading at {{ land_price.cost_per_acre }} AC-FT per acre


This small archipelago is made up of 4 islands, the largest of which is also called Socotra. It is renowned for its biodiversity with over 700 species found nowhere else in the world. Until recently, the island was very isolated from the outside world.
Position 12°30′36″N, 53°55′12″E.
The anchorage on Socotra © s/v Delta
Approaches
Approaching the island from the East, it is advisable to keep at least 10 miles offshore. The eastern extremity of Socotra is dangerous for its sandbanks reaching far out into the ocean and strong currents.
The entrance to the harbour, where the pier and anchorage are located, is safe, and the harbour itself is protected from winds and waves from the north-east, which predominate during the winter season.
The guiding landmark to the harbour entrance is a tall sand dune with an oil storage facility under it. Entry at night is possible, but not recommended due to local trade ships anchored with no lights.
The anchorage is located at 12-40.50N 54-04.42E. To get to the anchorage, you will need to pass numerous cargo and fishing boats at anchor.
Immigration and the Port Authority want to know in advance about the arrival of yachts on Socotra. This can avoid any misunderstanding with security at the sea port.
A few days in advance of your arrival send an e-mail (with a copy of all passports, name of the boat, ETA) to your agent. For a list go to Socotra Clearance Agents.
The agent will inform the officials about your visit and prepare all the necessary papers.
When you enter the harbour, a security boat will meet you and help choose a place to anchor.
A port official will check the number of people on board, after which you will be allowed to go ashore by dinghy. Port staff will need your passports, ship papers and last port clearance for check-in and visa. At the same time a customs officer will do a quick yacht inspection.
Formalities cost approx. 250$ including agent fees.
By Yemeni law, you can receive a permit to come ashore without a visa. Immigration authorities collect your passport and give you this permit.
Fees for Immigration services is 50$ per person if you stay for a week and 100$ if you stay up to a month.
See Yemen Formalities for further information.
Last updated March 2016.
The anchorage is on the northern coast of the island, approximately 6nm east of Hadiboh.
Here you can anchor in 5 to 7m in good holding just west of the pier. This will keep you out of the way of small trade ships coming alongside the pier.
There are no moorings, you have to use your own anchor.
Dinghies can land on a small beach near the western base of the pier by the port security tent.
Socotra in Summertime
During the southwest monsoon the north shore of Socotra experiences strong offshore winds from the mountains. The port area gets very strong and gusty winds from all directions. The only acceptable place for anchoring from early June to early September is at Position:12°41′20″N, 54°08′20″E - at Delisha. This anchorage is located in front of a camp site. It is very protected.
Shore Services
The capital of Socotra, Hadibo, is 15 km from the port. There is no public transportation between them. A trip to the city and back can be organised by the agent and costs 30$.
In the city, there is a good choice of fruit, vegetables, fish, seafood, you can even find goat’s meat, excellent sweets and bread. Be sure to taste the local bananas, papaya and tomatoes. Local goods are very cheap. There are lots of shops with imported basic goods at close to European prices.
Fuel (in small amounts) can be bought from a petrol station on the way from the port to the city. If you need more, they can deliver to the pier. The price for diesel is 15$ per 20 litres, same price for petrol (0.7 USD/litre). You can get fuel from a tanker at commercial prices as for cargo ships.
Water can be delivered to the port by tank truck at 20$ for 1,000 litres.
As for repairs, you are limited to what local car garages can offer.
Last updated March 2016.


Duration
10 minutes
Lab goals
The main goal here is to determine the location for your database file on each platform you plan to support: Android, iOS, and/or Windows UWP. Your choice of platforms may be limited by your operating system and development environment; for example, you will need a Mac to build and run an iOS app. We recommend you support at least two platforms so you will be able to practice isolating the platform dependencies; however, you will still see the core ideas of the exercise even if you support only a single platform.
You will organize your code using a common Xamarin cross-platform strategy: platform-independent code in a Portable Class Library (PCL) and platform-specific code in the platform-specific projects. The high-level steps to achieve this are outlined below.
- Create a new PCL based Xamarin.Forms project named People.
-
Add a class named
FileAccessHelper
to each of your platform-specific projects. In each class, you will add a static method namedGetLocalFilePath
that takes a filename. Inside the method, you will need to determine the path you want to use for the database file on that platform, append the filename to the path, and return the result. - Display the result on the main page when the app is run, you should display the full path, for example if you use the iOS Simulator you will see something like this:
Where should I place database files?
Required assets
The provided Resources folder contains a subfolder named Lab.Completed with a solution you can use to check your work.
Exercise challenge
Follow the above goals to complete the exercise. You can refer to the step-by-step instructions below to get more detailed information on each goal.
Steps
Below are the step-by-step instructions to implement the exercise.
Create the solution
-
Create a new PCL Xamarin.Forms Blank App (Xamarin Forms Portable). The app will eventually store information
about the people you know so name the app People.
- In Visual Studio 2015, you'll find the project type under Visual C# -> Cross-Platform -> Blank App (Xamarin.Forms Portable).
- In Visual Studio 2017, you'll find the project type under Visual C# -> Cross-Platform -> Blank App.
- In Visual Studio for Mac, you'll find the the project template under Multiplatform -> App -> Forms App. Click the Next button and ensure the Use Portable Class Library Radio button is selected.
Add the platform-specific code
-
You will add a new class to each platform specific project that will return a reasonable path that can be used to store a database file.
-
Add a class named
FileAccessHelper
to each of your platform-specific projects and make the class public. -
Add a
static
method namedGetLocalFilePath
that accepts astring
parameter namedfilename
and returns astring
. Make sure you add this method to each platform.public static string GetLocalFilePath(string filename) { ... }
-
Implement each of the
GetLocalFilePath
methods. The input parameter is the desired name for the database file. Your job is to prepend the platform-specific path to the filename. If you would like a reminder of the common path used on each platform, click the buttons below. If you are working within a Xamarin.iOS project, remember that your path must point to a subdirectory within the Library folder. -
In the App.cs file in the People Portable Class Library, modify the
App
constructor to include a string parameter nameddisplayText
, and set the Text of the Label todisplayText
.Note: Instead of being named App.cs, depending on your version of Visual Studio, the file may be named yoursolutionName.cs -
In your platform-specific projects, get the path for a database named "people.db3" using your platform-specific method and modify the creation of the
App
to pass in the database path. - Build the solution to verify your code will compile.
- Run the app using your preferred platform and verify that the output displays a valid database path.
Summary
In this exercise, you provided the platform-specific database paths for each platform and displayed the result with the main page of the app. In a later exercise, you will extend this solution to connect to a SQLite datatbase.


Our Annual General Meeting is open to the public. The meeting will be followed by refreshments and a Forum giving people the opportunity to put forward ideas about the orchestra, possible changes to up coming events and a chance to organize new events.
Conducted by Mario Dobering; the concert will feature the winner of the 2015 ACVC (Australian Concerto and Vocal Competition) Competition. The winner Arthur Athan from Sydney will play the Rachmaninov Piano Concerto No 2. It will also include Brahms Symphony No 4 and Queens Gardens written by Dr David Salisbury from James Cook Uni.
Free concert in celebration of the 150th Anniversary of the municipality of Townsville, co-presented with the Townsville City Council and hosted by Steve ‘Pricey’ Price. The program includes Vivaldi’s Spring from The Four Seasons performed by the effervescent British violinist Tasmin Little, appearances by local groups the Barrier Reef Orchestra and 1RAR band, and will finish with the audience ‘firing the cannons’ in Tchaikovsky’s 1812 Overture! Bring your picnic blanket and enjoy a truly delightful afternoon in the park.
This one is going to be a splash the Barrier Reef Orchestra is going to the Opera. The concert will have Craig Johnson as Conductor and will feature singer, Paul Tabone who grew up in Innisfail and now sings in Italy. This concert will be repeated in the Ingham Town Hall on Sunday, 29th at 3pm


Pitchy-Pitches
Welcome to Pitchy-Pitches..... remember to always express yourself and hit the home run
{% extends 'auth/auth_base.html'%} {% import 'bootstrap/wtf.html' as wtf%} {% block content %}
{{wtf.quick_form(registration_form)}}
{% endblock%}


public class MaterialTapTargetPrompt
extends java.lang.Object
For more information about onboarding and tap targets, read the Onboarding Material Design guidelines.
| Modifier and Type | Class and Description |
|---|---|
static class |
MaterialTapTargetPrompt.Builder
A builder to create a
MaterialTapTargetPrompt instance. |
static interface |
MaterialTapTargetPrompt.PromptStateChangeListener
Interface definition for a callback to be invoked when a prompts state changes.
|
| Modifier and Type | Field and Description |
|---|---|
static int |
STATE_BACK_BUTTON_PRESSED
The prompt has been dismissed by the system back button being pressed.
|
static int |
STATE_DISMISSED
The prompt has been removed from view after the prompt has either been pressed somewhere
other than the prompt target or the system back button has been pressed.
|
static int |
STATE_DISMISSING
The
dismiss() method has been called and the prompt is being removed from view. |
static int |
STATE_FINISHED
The prompt has been removed from view after the prompt has been pressed in the focal area.
|
static int |
STATE_FINISHING
The
finish() method has been called and the prompt is being removed from view. |
static int |
STATE_FOCAL_PRESSED
The prompt target has been pressed in the focal area.
|
static int |
STATE_NON_FOCAL_PRESSED
The prompt has been pressed outside the focal area.
|
static int |
STATE_NOT_SHOWN
Prompt has yet to be shown.
|
static int |
STATE_REVEALED
Prompt reveal animation has finished and the prompt is displayed.
|
static int |
STATE_REVEALING
Prompt is reveal animation is running.
|
static int |
STATE_SHOW_FOR_TIMEOUT
The prompt has been dismissed by the show for timeout.
|
| Modifier and Type | Method and Description |
|---|---|
void |
cancelShowForTimer()
Cancel the show for timer if it has been created.
|
static MaterialTapTargetPrompt |
createDefault(PromptOptions promptOptions)
Creates a prompt with the supplied options.
|
void |
dismiss()
Removes the prompt from view, using a contract and fade animation.
|
void |
finish()
Removes the prompt from view, using a expand and fade animation.
|
int |
getState()
Get the current state of the prompt.
|
protected void |
onPromptStateChanged(int state)
Handles emitting the prompt state changed events.
|
void |
show()
Displays the prompt.
|
void |
showFor(long millis)
Displays the prompt for a maximum amount of time.
|
public static final int STATE_NOT_SHOWN
public static final int STATE_REVEALING
public static final int STATE_REVEALED
public static final int STATE_FOCAL_PRESSED
public static final int STATE_FINISHED
public static final int STATE_DISMISSING
dismiss()
method has been called and the prompt is being removed from view.public static final int STATE_DISMISSED
public static final int STATE_FINISHING
finish()
method has been called and the prompt is being removed from view.public static final int STATE_NON_FOCAL_PRESSED
public static final int STATE_SHOW_FOR_TIMEOUT
public static final int STATE_BACK_BUTTON_PRESSED
public void show()
public void showFor(long millis)
millis
- The number of milliseconds to show the prompt for.public void cancelShowForTimer()
public int getState()
public void finish()
This is treated as if the user has touched the target focal point.
public void dismiss()
This is treated as if the user has touched outside the target focal point.
protected void onPromptStateChanged(int state)
state
- The state that the prompt is now in.@NonNull public static MaterialTapTargetPrompt createDefault(@NonNull PromptOptions promptOptions)
promptOptions
- The options to use to create the prompt.


Implementation of Jobard, Bruno; Erlebacher, Gordon; Hussaini, M. Yousuff (2002). "Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization"