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Copley Motion Library
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Linkage object, used for controlling a group of coordinated amplifiers. More...
Public Member Functions | |
| Linkage () | |
| Default constructor. More... | |
| virtual | ~Linkage () |
| Linkage object destructor. | |
| const Error * | Init (uint16 ct, Amp a[]) |
| Initialize a new linkage object. More... | |
| const Error * | Init (uint16 ct, Amp *a[]) |
| Initialize a new linkage object. More... | |
| const Error * | Configure (LinkSettings &settings) |
| Configure a linkage. More... | |
| Amp & | GetAmp (uint16 i) |
| Get a reference to the amplifier object at the specified location in the linkage. More... | |
| uint32 | GetAmpRef (uint16 i) |
| Return a CML reference number for the amp object at the specified location in the linkage. More... | |
| const Error * | MoveTo (PointN &p, uunit vel, uunit acc, uunit dec, uunit jrk, bool start=true) |
| Move to a point in space. More... | |
| const Error * | SetMoveLimits (uunit vel, uunit acc, uunit dec, uunit jrk) |
| Set limits used for multi-axis point-to-point moves. More... | |
| const Error * | GetMoveLimits (uunit &vel, uunit &acc, uunit &dec, uunit &jrk) |
| Return the move limits currently set for this linkage. More... | |
| const Error * | MoveTo (PointN &p, bool start=true) |
| Move to a specified position. More... | |
| const Error * | StartMove (void) |
| Start the moves that have already been programmed into all axes of this linkage. More... | |
| const Error * | WaitMoveDone (Timeout timeout=-1) |
| Wait for the currently running move to finish, or for an error to occur. More... | |
| const Error * | WaitEvent (Event &e, Timeout timeout, LINK_EVENT &match) |
| Wait for a linkage event condition. More... | |
| const Error * | WaitEvent (Event &e, Timeout timeout=-1) |
| Wait for a linkage event condition. More... | |
| const Error * | HaltMove (void) |
| Halt the current move. More... | |
| const Error * | SendTrajectory (LinkTrajectory &trj, bool start=true) |
| Upload a multi-axis PVT move trajectory to the linkage and optionally start the move. More... | |
| const Error * | GetLatchedError (int &) |
| Return any latched error codes held by the linkage object. More... | |
| void | ClearLatchedError (void) |
| Clear any latched errors. More... | |
| Amp & | operator[] (uint16 i) |
| Return a reference to the specified amplifier object in this linkage. More... | |
| uint16 | GetAmpCount (void) |
| Return the number of amplifiers associated with this linkage. More... | |
| virtual uint16 | GetAxesCount (void) |
| Return the number of independent axes associated with this linkage. More... | |
| const Error * | GetPositionCommand (PointN &p) |
| Get the current commanded position of the linkage. More... | |
| virtual const Error * | ConvertAmpToAxisPos (uunit pos[]) |
| Convert the linkage position from the amplifier frame to the axis frame. More... | |
| virtual const Error * | ConvertAxisToAmpPos (uunit pos[]) |
| Convert the linkage position from the axis frame to the amplifier frame. More... | |
| virtual const Error * | ConvertAmpToAxis (uunit pos[], uunit vel[]) |
| Convert position & velocity information from the amplifier frame to the axis frame. More... | |
| virtual const Error * | ConvertAxisToAmp (uunit pos[], uunit vel[]) |
| Convert position & velocity information from the axis frame to the amplifier frame. More... | |
| uint32 | GetNetworkRef (void) |
| Return a CML reference number for the Network this linkage is associated with. | |
| NetworkType | GetNetworkType (void) |
| Return the network type for the network this linkage is associated with. | |
| Public Member Functions inherited from Thread | |
| Thread (void) | |
| Create a new thread. More... | |
| virtual | ~Thread () |
| Clean up any allocated resources. | |
| const Error * | setPriority (int pri) |
| Set the thread priority. More... | |
| const Error * | start (void) |
| Make this thread eligible to run. More... | |
| const Error * | stop (Timeout to=1000) |
| Stop this thread. More... | |
| void | __run (void) |
| This is an internal function which should not be called directly. | |
| Public Member Functions inherited from RefObj | |
| RefObj (const char *name=0) | |
| Default constructor for a reference object. More... | |
| virtual | ~RefObj () |
| Reference object destructor. More... | |
| void | SetRefName (const char *name) |
| Assign a name to this reference. More... | |
| uint32 | GrabRef (void) |
| Grab a reference to this object. More... | |
| void | setAutoDelete (bool autoDeleteEna) |
| This function is used to enable or disable the autodelete function for a reference object. More... | |
| void | UnlockRef (void) |
| Unlock an object that was previously locked using RefObj::Lock. | |
Public Attributes | |
| EventMap | eventMap |
| This is an event map that is used to track linkage events and state changes. | |
Friends | |
| class | Amp |
Additional Inherited Members | |
| Static Public Member Functions inherited from Thread | |
| static const Error * | sleep (Timeout to) |
| Cause the calling thread to sleep for a specified number of milliseconds. More... | |
| static uint32 | getTimeMS (void) |
| Return the current time in millisecond units. More... | |
| Static Public Member Functions inherited from RefObj | |
| static void | ReleaseRef (uint32 id) |
| Release the local reference to this object. More... | |
| static RefObj * | LockRef (uint32 id) |
| Find the object associated with the passed reference number and lock it to prevent the object from being destroyed while I'm accessing it. More... | |
| static void | LogRefs (void) |
| This function is provided for debugging. More... | |
| Protected Member Functions inherited from RefObj | |
| void | KillRef (void) |
| Destroy this reference. More... | |
Linkage object, used for controlling a group of coordinated amplifiers.
| Linkage | ( | void | ) |
Default constructor.
Linkage::Init must be called before this linkage object may be used.
|
inline |
Clear any latched errors.
This function clears the latched error information returned by Linkage::GetLatchedError(). Latched errors are automatically cleared at the start of a new move. This call may be used to clear latched error information at any other time.
| const Error * Configure | ( | LinkSettings & | settings | ) |
Configure a linkage.
The linkage object will be configured to use the various settings passed in the LinkSettings object.
When a new Linkage object is created, it will be configured using a default set of settings. These settings can be modified through this call. Set the documentation of the LinkSettings object for details of the available settings and their default values.
| settings | The new settings to be used. A local copy of this object will be made by the linkage. |
Convert position & velocity information from the amplifier frame to the axis frame.
The passed arrays contain a position and velocity for each amplifer on entry. These values should be converted to axis positions & velocities in this function.
By default, this function doesn't do anything, however it is a virtual function to allow it to be extended in sub-classes.
| pos | An array of amplifer positions on entry, and axes positions on exit. |
| vel | An array of amplifier velocities on entry, and axis velocities on exit. |
Convert the linkage position from the amplifier frame to the axis frame.
The passed array contains a position for each amplifer on entry. These positions should be converted to axis positions in this function. By default, this function doesn't do anything, however it is a virtual function to allow it to be extended in sub-classes.
| pos | An array of amplifer positions on entry, and axes positions on exit. |
Convert position & velocity information from the axis frame to the amplifier frame.
The passed arrays contain a position and velocity for each axis on entry. These values should be converted to amp positions & velocities in this function.
By default, this function doesn't do anything, however it is a virtual function to allow it to be extended in sub-classes.
| pos | An array of axis positions on entry, and amplifier positions on exit. |
| vel | An array of axis velocities on entry, and amplifier velocities on exit. |
Convert the linkage position from the axis frame to the amplifier frame.
The passed array contains a position for each axis on entry. These positions should be converted to amplifier positions in this function. By default, this function doesn't do anything, however it is a virtual function to allow it to be extended in sub-classes.
| pos | An array of axis positions on entry, and amp positions on exit. |
Get a reference to the amplifier object at the specified location in the linkage.
Note that if CML_DEBUG_ASSERT is defined, then the standard C assert function will be used to check for an invalid index.
NOTE: This function is unsafe and has been depreciated. Use Linkage::GetAmpRef() as a safer alternative.
| i | The index of the amplifier to access. |
|
inline |
Return the number of amplifiers associated with this linkage.
Return a CML reference number for the amp object at the specified location in the linkage.
RefObj::LockRef() can then be used to safely obtain a pointer to the actual Amp object.
| i | The index of the amplifier to access. |
|
inlinevirtual |
|
inline |
Return any latched error codes held by the linkage object.
When an error occurs during a move, the linkage latches the first error to occur and the index of the amplifier that caused it.
Note that the latched error information will be reset automatically at the start of any new move.
| amp | The index of the amplifier producing the latched error will be returned. -1 will be returned if the amplifier is unknown. |
Return the move limits currently set for this linkage.
| vel | Returns maximum velocity |
| acc | Returns maximum acceleration |
| dec | Returns maximum deceleration |
| jrk | Returns maximum jerk |
Get the current commanded position of the linkage.
Note that this function queries the position of each amplifier sequentially and therefore the returned position information will only be accurate if the linkage is at rest when the function is called.
| p | A point that will be filled in with the current Linkage commanded position. |
| const Error * HaltMove | ( | void | ) |
Halt the current move.
The exact type of halt can be programmed individually for each axis using the Amp::SetHaltMode function.
Initialize a new linkage object.
If the object has already been initialized, this will fail with an error.
All amplifiers attached to a linkage must be initialized, and must share the same network object. Also, amplifiers may only be attached to one linkage at a time, so this function will fail if any of the passed amplifier objects is already attached to a Linkage.
The linkage object will maintain pointers to each of the amplifier objects passed to this function. The amplifiers may not be destroyed until after the linkage object is.
| ct | The number of amplifiers to be used with this linkage. Note that this must be between 1 and CML_MAX_AMPS_PER_LINK. |
| a | An array of amplifiers to be assigned to this linkage. There must be at least ct amplifiers in this array. |
Initialize a new linkage object.
If the object has already been initialized, this will fail with an error.
All amplifiers attached to a linkage must be initialized, and must share the same network object. Also, amplifiers may only be attached to one linkage at a time, so this function will fail if any of the passed amplifier objects is already attached to a Linkage.
The linkage object will maintain pointers to each of the amplifier objects passed to this function. The amplifiers may not be destroyed until after the linkage object is.
| ct | The number of amplifiers to be used with this linkage. Note that this must be between 1 and CML_MAX_AMPS_PER_LINK. |
| a | An array of pointer to amplifier objects to be assigned to this linkage. There must be at least ct pointers in this array. |
Move to a point in space.
The number of dimensions of the point must equal the number of axes controlled by the Linkage (as returned by Linkage::GetAxesCount).
This method causes the linkage to perform a straight line move in N space from the present position to the specified point. The move will be limited in velocity, acceleration & jerk to the passed values.
The linkage is assumed to be at rest when this method is called. If this isn't the case, then an error will result.
Note that this function causes a trajectory to be calculated and passed to the amplifiers as a series of PVT points. This calculation requires floating point math, so this function is not available if floating point support has not been enabled in CML_Settings.h.
| p | The point in N space to move to. |
| vel | Maximum velocity |
| acc | Maximum acceleration |
| dec | Maximum deceleration |
| jrk | Maximum jerk |
| start | If true (the default), the profile will be started by this call. If false, the profile will be uploaded, but not started. In that case the move may be later started by a call to Linkage::StartMove. |
Move to a specified position.
This move uses the limits previously set using Linkage::SetMoveLimits.
| p | The point to move to. |
| start | If true (the default), the profile will be started by this call. If false, the profile will be uploaded, but not started. In that case the move may be later started by a call to Linkage::StartMove. |
Return a reference to the specified amplifier object in this linkage.
This is the same as Linkage::GetAmp
NOTE: This function is unsafe and has been depreciated. Use Linkage::GetAmpRef() as a safer alternative.
| i | The amplifier index location |
| const Error * SendTrajectory | ( | LinkTrajectory & | trj, |
| bool | start = true |
||
| ) |
Upload a multi-axis PVT move trajectory to the linkage and optionally start the move.
| trj | Reference to the linkage trajectory to be used. A local reference to this trajectory will be stored if the entire profile will not fit in the amplifiers on-board buffer. This pointer will be kept until the entire profile has been uploaded to the linkage. It is therefore important to ensure that the trajectory object passed here will remain valid (i.e. not be deallocated) until the linkage has called the LinkTrajectory.Finish() method. |
| start | If true (the default), the profile will be started by this call. If false, the profile will be uploaded, but not started. In that case the move may be later started by a call to Linkage::StartMove. |
Set limits used for multi-axis point-to-point moves.
| vel | Maximum velocity |
| acc | Maximum acceleration |
| dec | Maximum deceleration |
| jrk | Maximum jerk |
| const Error * StartMove | ( | void | ) |
Start the moves that have already been programmed into all axes of this linkage.
| const Error * WaitEvent | ( | Event & | e, |
| Timeout | timeout, | ||
| LINK_EVENT & | match | ||
| ) |
Wait for a linkage event condition.
This function can be used to wait on any generic event associated with the linkage.
| e | The event to wait on. |
| timeout | The timeout for the wait (milliseconds). If < 0, then wait forever. |
| match | Returns the matching event condition. |
Wait for a linkage event condition.
This function can be used to wait on any generic event associated with the linkage.
| e | The event to wait on. |
| timeout | The timeout for the wait (milliseconds). If < 0, then wait forever (default). |
| const Error * WaitMoveDone | ( | Timeout | timeout = -1 | ) |
Wait for the currently running move to finish, or for an error to occur.
| timeout | The maximum time to wait (milliseconds). Default is -1 (forever). |


[§132D‑16.7]Display stop order. A county fire chief is authorized to immediately revoke or suspend any permit issued under section 132D-16 for display of display fireworks, articles pyrotechnic, or aerial devices within the fire chief's county for the following reasons:
(1) Adverse climatic or atmospheric conditions;
(2) The issuance of red flag warnings; or
(3) Any other conditions determined to make the display potentially hazardous to persons or property. [L 2011, c 127, pt of §1]


Plant Parenthood is an app that helps you car for all the plants you have brought into your life.
By making sure you get watering reminders at the right time for each plant, we hope that you and your plants live a long and healthy life together.


Copyright 2020, UPPRO.
Enhancing small and marginal farmers’ livelihood through technology and improve profitability. Improve the livelihoods of small and marginalized farmers through market and technology-based interventions
Provide end-to-end services in agriculture and allied products to aid farmers achieve a self-sustaining and respectful livelihood.
To undertake policy advocacy, explore wider market and strategic partnership for FPOs
To facilitate FPO’s for carrying out all agriculture extension activities for benefit of farmers.
Procure & Supply agri inputs like seed, fertilizer, manure, pesticide, micro-nutrient etc to the
FPO’s at economic rates, timely and at doorstep.
To create infrastructure for procuring, storing, grading and processing of agriculture produce of
the FPO’s members and support the FPO’s for marketing through direct purchase, linkage and
value addition.
Providing extension services in close coordination with the Agriculture and other line
departments for reaching the benefits to the small and marginal farmers.
To Promote Pulses, Vegetables and Dairy Cluster under different projects extended by
government/other agency.


{% extends "base.html" %} {% set active_page = "about" %} {% block title %}About BearStatus{{title}} {% endblock %} {% block head %} {{ super() }} {% endblock %} {% block content %}
BearStatus was created by the Blake School Fall 2013 Computer Science class, taught by Sean Hickey. Continuing development and promotion is being done by Ben Weinshel and Jason Shu '15.
Frontend Development: Allison Eastham '14, Jason Shu '15, Teddy Ankeny '14, Pierce Carlson '15
Backend Development: Kevin Hayes '14, Laura DeMane '15, Anthony Hu '15, Marcus Berg '14
Integration: Noah Abramovitz '14, Yona Cooperman '15, Ben Weinshel '15, Brynne Swearingen '15
Project Management: Walker Bond '15, Quinn Ellis '15, Carolyn Nye '15, Meghna Kaul '14
Our source code is available on Github.


Priest of Dawn:
Glory to the twilight empire! The Seal of Death has awoken! We, the Lords of Dawn, will use our awesome power to achieve a new world order! [The competition is underway. New participants in the Seven Signs may start immediately.]
[Seven Signs Information]
What is the Seven Signs?
Purchase Record of the Seven Signs.
[Collecting Seal Stones]
How do I collect seal stones?
Contributing seal stones
[Festival of Darkness]
What is the Festival of Darkness?
"I wish to participate in the Festival of Darkness."


When in the air, you have multiple movement options: double jump, dash and launch. After using each once, you can not use them again before you reset it. The most common ways to reset them are touching ground, walls or bashing something.
It’s more situational but burrowing into something, gliding in wind current, using grapple or passing through portal gates reset your aerial movement as well.
Using launch also resets your double jump and dash so you can use a second aerial dash if you dash then launch and dash again.
Sword is really useful in that regard too: when you hit something with your sword, you will get your launch, double jump and dash back.
Some weird geometry in ceilings can also reset your launch and dash when you touch them.


What is it?
When you enter a query into a search engine, the search engine must first find the webpages before presenting them to you. Most search engine use "Web crawlers" to do to job.
Web crawlers can also be referred as:
- web spiders
- robots
- automatic indexer
The process of going through Internet webpages is called "crawling"


Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
Hey,
Is it done or are new ones coming? (assignments)
Just for the record (almost done with the 5000 destroys...)
I cant help it for accomplishing them...
I hope that new ones are coming in the future?
Grtz


Blog-Mockup https://github.com/oe1994/udacity-blog-mockup Animal Cards https://github.com/oe1994/udacity-animal-card Featured Work https://github.com/oe1994/udacity-featured-work


public interface ResourceAdapterMetaData
jakarta.resource.cci.ResourceAdapterMetaData
provides information about capabilities of a resource adapter
implementation. Note that this interface does not provide information
about an EIS instance that is connected through the resource adapter.
A CCI client uses a ConnectionFactory.getMetaData
to
get metadata information about the resource adapter. The
getMetaData
method does not require that an active
connection to an EIS instance should have been established.
The ResourceAdapterMetaData can be extended to provide more information specific to a resource adapter implementation.
ConnectionFactory
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getAdapterName()
Gets a tool displayable name of the resource adapter.
|
java.lang.String |
getAdapterShortDescription()
Gets a tool displayable short desription of the resource
adapter.
|
java.lang.String |
getAdapterVendorName()
Gets the name of the vendor that has provided the resource
adapter.
|
java.lang.String |
getAdapterVersion()
Gets the version of the resource adapter.
|
java.lang.String[] |
getInteractionSpecsSupported()
Returns an array of fully-qualified names of InteractionSpec
types supported by the CCI implementation for this resource
adapter.
|
java.lang.String |
getSpecVersion()
Returns a string representation of the version of the
connector architecture specification that is supported by
the resource adapter.
|
boolean |
supportsExecuteWithInputAndOutputRecord()
Returns true if the implementation class for the Interaction
interface implements public boolean execute(InteractionSpec
ispec, Record input, Record output) method; otherwise the
method returns false.
|
boolean |
supportsExecuteWithInputRecordOnly()
Returns true if the implementation class for the Interaction
interface implements public Record execute(InteractionSpec
ispec, Record input) method; otherwise the method returns
false.
|
boolean |
supportsLocalTransactionDemarcation()
Returns true if the resource adapter implements the LocalTransaction
interface and supports local transaction demarcation on the
underlying EIS instance through the LocalTransaction interface.
|
java.lang.String getAdapterVersion()
java.lang.String getAdapterVendorName()
java.lang.String getAdapterName()
java.lang.String getAdapterShortDescription()
java.lang.String getSpecVersion()
java.lang.String[] getInteractionSpecsSupported()
InteractionSpec
boolean supportsExecuteWithInputAndOutputRecord()
Interaction
boolean supportsExecuteWithInputRecordOnly()
Interaction
boolean supportsLocalTransactionDemarcation()
LocalTransaction


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Andrea Scott - Sales Agent, REALTOR®<PHONE_NUMBER> 10750 W. Charleston - Las Vegas, Nevada 89135 - Contact Us Representing BOTH Buyers & Sellers ALL RIGHTS RESERVED © Copyright - Website by Aspen Services - Homes-Real-Estate.US | Kim Hampton | Las Vegas Condos | Las Vegas Realtor | Link Exchange Nevada Homes | Las Vegas New Homes | Real Estate Blogs | Las Vegas Real Estate | LasVegas Real Estate | Home Loans | Leads | AAA Mattresses | Great Camping | Las Vegas Tours | Discount Stuff | Mortgage Refinancing Anthem - Sun City Summerlin - Del Webb - Southern Hills - Painted Desert - Townhouses - Custom - Desert Shores - South Shores Peccole West Ranch - The Lakes - Foothills - Spanish Oaks - Spanish Trail - Rhodes Ranch - Green Valley - Seven Hills - KB Homes - Richmond Homes - American Pardee Homes - Seniors Citizens Housing - Townhomes - LAS VEGAS REAL ESTATE - LAS VEGAS HOMES - Las Vegas Home Pricing / Information
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--- layout: post title: 집 뒷 산 (예정) date: 2011-04-23 08:41:10.000000000 +09:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _original_post_id: '50521836' _original_import_author: sheepless_ original_post_id: '50521836' _wp_old_slug: '50521836' author: login: mouthless email<EMAIL_ADDRESS>display_name: mouthless first_name: '' last_name: '' excerpt: Taken with picplz. ---
Taken with picplz.


Hey This is Rosa...!
I'm from El Salvador. I am a junior in software development.
I'm from El Salvador. I am a junior in software development.
I am currently studying programming with Hack Your Future program.
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Cappy Gallery URL
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© 2016
Humaan


above |
K'un The Receptive, Earth |
|
below |
Chen The Arousing, Thunder |
Return. Success.
Going out and coming in without error.
Friends come without blame.
To and Fro goes the way.
On the seventh day comes return.
It furthers one to have somewhere to go.
Thunder within the earth:
The image of The Turning Point.
Thus the kings of antiquity closed the passes
At the time of solstice.
Merchants and strangers did not go about,
And the ruler
Did not travel through the provinces.
Nine at the beginning means:
Return from a short distance.
No need for remorse.
Great good fortune.
Six in the second place means:
Quiet return. Good fortune.
Six in the third place means:
Repeated return. Danger. No blame.
Six in the fourth place means:
Walking in the midst of others,
One returns alone.
Six in the fifth place means:
Noblehearted return.
No remorse.
Six at the top means:
Missing the return. Misfortune.
Misfortune from within and without.
If armies are set marching in this way,
One will in the end suffer a great defeat,
Disastrous for the ruler of the country.
For ten years
It will not be possible to attack again.


Dwars door Dordt 10 km
Dordrecht NED
Race Winners
(65 runnings for men, 25 runnings for women)
01 Apr
2007
10 km
02 Apr
2006
10 km
03 Apr
2005
10 km
30:20
36:56
28 Mar
2004
10 km
29:54
34:55
06 Apr
2003
10 km
30:54 35:59
13 Apr
2002
10 km
30:54
36:01 01 Apr
2001
10 km
30:18 36:05
1988-2000
--- --- --- 04 Oct 1987
10
mi
--- --- 12 Oct 1986
10
mi
50:06.2 1:08:10
13 Oct
1985
10
mi
49:09
1:00:34
14 Oct
1984
10 mi
49:06.3
57:53 09 Oct
1983
10 mi
49:49 59:53 10 Oct
1982
10 mi
50:14.0
1:00:25
11 Oct 1981
10 mi
49:50 --- 12 Oct 1980
10 mi
50:21.1
---
1974-1979
--- --- 28 Oct
1973
--- ---
1972
--- --- 28 Nov
1971
--- --- 24 Oct
1970
--- --- 25 Oct
1969
5.1
km
14:25.6
20 Oct
1968
--- --- 30 Sep
1967
--- --- 01 Oct
1966
--- --- 02 Oct
1965
5.7
km 16:45.8 03 Oct
1964
6 km 17:10.8
12 Oct
1963
6 km
13 Oct 1962
--- 23 Sep
1961
4.5 km 12:45 25 Sep
1960
5 km 16:32.0 26 Sep
1959
5 km
15:34.4 27 Sep
1958
5.3 km 15:20.6
14 Sep
1957
5.3 km 15:56.6
1956
--- ---
1955
--- ---
1954
--- ---
1953
--- ---
1952
--- --- 30 Sep
1951
5 km 14:43.0 1930-1950
---
---
1929
--- ---
1928
--- ---
1927
6 km
20:04.4
1926
--- --- 06 Jun
1925
4.3 km 14:11.1
1924
--- ---
1923
--- ---
1922
--- ---
1921
--- ---
Notes: 1921 is believed to have been the inaugural year. There were two
races in 1927. DuHen had the fastest time in the Citizens of Dordrecht
race; J Dullaert (NED) won the open race in 20:21.
02 Apr
2017
10 km
32:08
Lars Gerritsen-2
38:47
Carla Ophorst-7
03 Apr
2016
10 km
32:31
Lars Gerritsen (NED)
41:14
Pauline vanDonkelaar (NED)
29 Mar
2015
10 km
30:23
Roy Hoornweg (NED)
38:35
Marjon deKok (NED)
06 Apr
2014
10 km
33:13
Paul Verkleij (NED)
39:06
Carla Ophorst-6
07 Apr
2013
10 km
31:16
Ruben Scheurwater-2
37:03
Lindsay vanMarrewijk (NED)
01 Apr
2012
10 km
32:36
Patrick Kwist (NED)
37:54
Carla Ophorst-5
03 Apr
2011
10 km
31:45
Tim Pleijte (NED)
38:17
Carla Ophorst-4
28 Mar
2010
10 km
31:52
Bart Lieckens (BEL)
38:59
Anne Zijderveld (NED)
29 Mar
2009
10 km
31:46
Ruben Scheurwater (NED)
35:05
Miriam vanReijen (NED)
06 Apr
2008
10 km
31:37
Christiaan vanBeusich (NED)
38:26
Lia Wijnberger (NED)
32:09
Jeroen Romeijn (NED)
37:29
Wendy vanderSpijker (NED)
31:10
Jawad Bouazzaou (MAR)
34:15
Marlies Overbeeke (NED)
Aziz Bougra (MAR)
Carla Ophorst-3
Vincent Koech Limo (KEN)
Francis Schinkel (NED)
Said Kanfaoui (MAR)
Petra Sloots (NED)
Said Ayada (NED)
Carla Ophorst-2
Ramses Bekkenk (NED)
Carla Ophorst (NED)
not held
not held
n/a
n/a
John vandeWansum-2
Tine Bronswijk (NED)
Luc Waegeman (BEL)
Ine Valentin (NED)
John vandeWansum (NED)
Joke vanGerwen (NED)
Kenneth Hunter (USA)
Trijnie Smeenge-2
Julien Grimon-2
Trijnie Smeenge (NED)
Julien Grimon (BEL)
Wil Kroon (NED)
Cor Vriend (NED)
Eef Bakker (NED)
probably not held
n/a
n/a
n/a
n/a
Egbert Nijstadt (NED)
n/a
Piet Beelen (NED)
B Smit (NED)
Jan Zijderlaan (NED)
Aad Steijlen-2
16:28.8
Aad Steijlen (NED)
13:04.5
Joop Litz (NED)
Dick deBruyn (NED)
Hans Botselaar (NED)
nfn deRuiter (NED)
nfn Koster (NED)
Joop Lips (NED)
n/a
n/a
n/a
n/a
n/a
nfn Zock (NED)
held nine times, years unknown
cancelled
n/a
F C duHen-2
n/a
F C duHen (NED)
n/a
n/a
n/a
n/a
Most Wins
(1921/date)
Men
2
F C duHen (NED)
1925,1927
Aad Steijlen (NED)
1963-64
Julien Grimon (BEL)
1981-82
John vandeWansum (NED)
1984,1986
Ruben Scheurwater (NED)
2009,2013
Women
7
Carla Ophorst (NED)
2001-02,2005,2011-12,2014,2016
Prize Money (ADR qualified runners) Year Men Women Total 2014 $160 $80 $240
Race Time Bias
(sec/km)
Insufficient data to calculate the race time bias.
Competitive Level
(1990-date)
Insufficient data to calculate the competitive level.
Quality Performances
Men <30:00 1 Women <34:30 1 <35:00 2
Men (10 mile) <49:20 2 <49:40 2 Women (10 mile) <58:00 1
Last Updated on 07 Apr 2017
Contributors: Paul Michiels (50), Juraj Gasparovic (32), Klaas Loonstra (20), Wim vanHemert (5)


Coming Soon Page
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My name is Marios Sofokleous. I live in Pafos, a city on the southwest coast of Cyprus, an island country in the Eastern Mediterranean. I hold a degree in Computer Engineering from the University of Cyprus.
I am a tech-savvy who enjoys modern technologies, coding, technical writing, and computer-related staff. My motto is "The sure way to success is patience and persistence."
I like to challenge myself, that is why I've decided to follow a career in web development. Since my graduation (2016), I’ve been learning web development using massive open online courses, videos, and other resources. I am totally dedicated to the field.
I love the feeling of sitting in front of a computer screen, thinking ways to tackle a problem. I think It's fun and rewarding experience. I don't give up easily and my strong will and tenacity help me overcome challenges and find any solution. I don't like ambiguities and I try to clear things up before dealing with any problem. I have to admit that I am a perfectionist and I spend a great deal of time perfecting my "creations". I can't settle for basic explanations, I always dig deeper to gain a more profound understanding. I am always eager to learn new technologies and tools and I am flexible enough to work in any IT-related field.
This static website is a personal portfolio that provides general info about me and showcases my work for people who are curious. As you probably noticed the site is open source.
Please feel free to contact me for any matter. I am always open to suggestions or advice.


Magister Ramoniell:
I cannot teach you. I can't believe you wasted my time like this. Go find the right person!


jQuery.event.fastfix provides a faster jQuery.event.fix using ES 5 Getters first introduced in
this blog post.
How jQuery Normalizes Events
When an event is received by jQuery, it normalizes the event properties before it
dispatches the event to registered event handlers. Normalizing means, that it makes sure
the event handler properties are the same across all browsers. For example,
IE does not support event.relatedTarget, instead IE provides event.toElement and event.fromElement.
jQuery uses those properties to set a relatedTarget property.
Event handlers won't be receiving the original event. Instead they are getting a new
jQuery.Event object with properties copied from
the raw HTML event. jQuery does this because it can't set properties on a raw HTML event.
You can get the raw event with originalEvent like:
$("#clickme").bind("click", function( ev ) {
ev.originalEvent
})
jQuery creates and normalizes the jQuery.Event from the raw event in jQuery.event.fix.
Using ES5 getters
jQuery.event.fastfix uses ECMAScript 5 getters for browsers that support Object.defineProperty,
which allows jQuery.event.fix to avoid copying every property and normalizing it for every event.
Instead getters can do this on-demand. That is, they can lookup the originalEvent's value and normalize it if needed.
jQuery.event.fastfix goes through the list of properties that jQuery.event.fix copies and creates getters for each one.
In the getter, it checks if that property is special (needs normalizing) and uses that properties special
function to normalize the value.
Performance
A basic JSPerf of jQuery.event.fastfix shows a
3 to 4 times performance improvement compared to the original jQuery.event.fix. Since event handling
and jQuery.event.fix are usually a major part of the runtime of a jQuery application including jQuery.event.fastfix
can bring you significant performance improvements in modern browsers.
jQuery.event.fastfix
provides a fasterjQuery.event.fix
using ES 5 Getters first introduced in this blog post.How jQuery Normalizes Events
When an event is received by jQuery, it normalizes the event properties before it dispatches the event to registered event handlers. Normalizing means, that it makes sure the event handler properties are the same across all browsers. For example, IE does not support
event.relatedTarget
, instead IE providesevent.toElement
andevent.fromElement
. jQuery uses those properties to set arelatedTarget
property.Event handlers won't be receiving the original event. Instead they are getting a new jQuery.Event object with properties copied from the raw HTML event. jQuery does this because it can't set properties on a raw HTML event.
You can get the raw event with
originalEvent
like:jQuery creates and normalizes the
jQuery.Event
from the raw event injQuery.event.fix
.Using ES5 getters
jQuery.event.fastfix
uses ECMAScript 5 getters for browsers that support Object.defineProperty, which allowsjQuery.event.fix
to avoid copying every property and normalizing it for every event. Instead getters can do this on-demand. That is, they can lookup theoriginalEvent
's value and normalize it if needed.jQuery.event.fastfix
goes through the list of properties thatjQuery.event.fix
copies and creates getters for each one.In the getter, it checks if that property is special (needs normalizing) and uses that properties special function to normalize the value.
Performance
A basic JSPerf of
jQuery.event.fastfix
shows a 3 to 4 times performance improvement compared to the originaljQuery.event.fix
. Since event handling andjQuery.event.fix
are usually a major part of the runtime of a jQuery application includingjQuery.event.fastfix
can bring you significant performance improvements in modern browsers.


{% load static from staticfiles %}
The Experiment Factory
{{ js | safe }} {{ css | safe }} {{ experiment_load | safe }} {% include "main/google_analytics.html" %}


'Produce X 101's Kim Min Kyu gives a glimpse of his mature side in winter 'Singles' pictorial
by beansssFormer 'Produce X 101' contestant Kim Min Kyu has grown immensely in the past year since the end of the survival show, and he proved it in his latest solo pictorial for 'Single's magazine.
The idol flawlessly pulled off chic, modern fall/winter styles on the streets of Seoul, regarding the camera lens with the gaze of a practiced professional. In his interview, Kim Min Kyu reflected on his 'Produce X 101' days, remarking, "The image of me that I've shown viewers up until now on broadcasts is very close to the shape of a singular square. From now on, I hope I can prove that there are more sides of me than the 'model student' Kim Min Kyu. I have a bit of a surprisingly dense charm and I can be funny too (Laugher)."
He also added, "I hope that when people see me, they can feel happiness and enjoyment. I tend to have a lot of inner thoughts, but I want to become an artist who can make others' worries and struggles disappear even if its just for a little bit, through me."
Check out some of Kim Min Kyu's 'Singles' pictorial cuts below.


If I were to attempt an analogy of HTML, CSS and DOM, I guess ...
HTML is your body.
CSS is how you dress and present your social self.
DOM is your mind, It can be used to influence your body and it can even be a gateway to other influences, both cool and crazy.
Boxifying design que?
Let's keep going with the analogies shall we?
The Universe is a box, inside that box, Galaxies reside within their own boxes and subsequently solar systems too are in their own,
see where I'm going with this? Basically ... you and me ... yep, you guessed it, both in our own boxes.
Getting kinda sad right now ...
But fear not!!!
The box model is here to lighten the mood.
But what is the box model?
Ah, the box model, we love you box model ... well mostly anyway.
Since everyone and everything is in a box.
The box model is our way of seeing and manipulating our boxes, it comprises of a few key elements.
The "margin" goes on the outside of our boxes, to protect our box from all the other boxes (or maybe ever stop others from seeing ours).
Then there is the "border", our own self determined parameters, the middle ground between margins and padding.
Finally, the padding, our padding is there determine where we stand within our boxes.
The Universe is a box full of boxes, inside all those many, many boxes are the content that makes it as magical as it truly is.
I for one, have my padding and margin set to 0, my border, though it cannot be removed without the loss of me, has at least been set to an opacity of 0.


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Coach Control Flow
Coach is built in a modular way, encouraging modules reuse and reducing the amount of boilerplate code needed for developing new algorithms or integrating a new challenge as an environment. On the other hand, it can be overwhelming for new users to ramp up on the code. To help with that, here's a short overview of the control flow.
Graph Manager
The main entry point for Coach is coach.py. The main functionality of this script is to parse the command line arguments and invoke all the sub-processes needed for the given experiment. coach.py executes the given preset file which returns a GraphManager object.
A preset is a design pattern that is intended for concentrating the entire definition of an experiment in a single file. This helps with experiments reproducibility, improves readability and prevents confusion. The outcome of a preset is a GraphManager which will usually be instantiated in the final lines of the preset.
A GraphManager is an object that holds all the agents and environments of an experiment, and is mostly responsible for scheduling their work. Why is it called a graph manager? Because agents and environments are structured into a graph of interactions. For example, in hierarchical reinforcement learning schemes, there will often be a master policy agent, that will control a sub-policy agent, which will interact with the environment. Other schemes can have much more complex graphs of control, such as several hierarchy layers, each with multiple agents. The graph manager's main loop is the improve loop.
The improve loop skips between 3 main phases - heatup, training and evaluation:
-
Heatup - the goal of this phase is to collect initial data for populating the replay buffers. The heatup phase takes place only in the beginning of the experiment, and the agents will act completely randomly during this phase. Importantly, the agents do not train their networks during this phase. DQN for example, uses 50k random steps in order to initialize the replay buffers.
-
Training - the training phase is the main phase of the experiment. This phase can change between agent types, but essentially consists of repeated cycles of acting, collecting data from the environment, and training the agent networks. During this phase, the agent will use its exploration policy in training mode, which will add noise to its actions in order to improve its knowledge about the environment state space.
-
Evaluation - the evaluation phase is intended for evaluating the current performance of the agent. The agents will act greedily in order to exploit the knowledge aggregated so far and the performance over multiple episodes of evaluation will be averaged in order to reduce the stochasticity effects of all the components.
Level Manager
In each of the 3 phases described above, the graph manager will invoke all the hierarchy levels in the graph in a synchronized manner. In Coach, agents do not interact directly with the environment. Instead, they go through a LevelManager, which is a proxy that manages their interaction. The level manager passes the current state and reward from the environment to the agent, and the actions from the agent to the environment.
The motivation for having a level manager is to disentangle the code of the environment and the agent, so to allow more complex interactions. Each level can have multiple agents which interact with the environment. Who gets to choose the action for each step is controlled by the level manager. Additionally, each level manager can act as an environment for the hierarchy level above it, such that each hierarchy level can be seen as an interaction between an agent and an environment, even if the environment is just more agents in a lower hierarchy level.
Agent
The base agent class has 3 main function that will be used during those phases - observe, act and train.
- Observe - this function gets the latest response from the environment as input, and updates the internal state of the agent with the new information. The environment response will be first passed through the agent's InputFilter object, which will process the values in the response, according to the specific agent definition. The environment response will then be converted into a Transition which will contain the information from a single step (), and store it in the memory.
- Act - this function uses the current internal state of the agent in order to select the next action to take on the environment. This function will call the per-agent custom function choose_action that will use the network and the exploration policy in order to select an action. The action will be stored, together with any additional information (like the action value for example) in an ActionInfo object. The ActionInfo object will then be passed through the agent's OutputFilter to allow any processing of the action (like discretization, or shifting, for example), before passing it to the environment.
- Train - this function will sample a batch from the memory and train on it. The batch of transitions will be first wrapped into a Batch object to allow efficient querying of the batch values. It will then be passed into the agent specific learn_from_batch function, that will extract network target values from the batch and will train the networks accordingly. Lastly, if there's a target network defined for the agent, it will sync the target network weights with the online network.