- SameColor - Variable in class miniGames.blockd.MyMouseAdapter
-
Array of boolean which contains information is method Disappear was
already elicited for indexed panel
- SAVE - Static variable in class gameData.XMLhandler
-
- Save - Variable in class View.ViewManager
-
Option of saving currently played game
- SaveAs - Variable in class View.ViewManager
-
Option of saving game to the specified file
- saveGame(String) - Static method in class gameData.DataBase
-
Saves game to given path.
- saveGame(String, Player, GameCalendar, ArrayList<Lecturer>, ArrayList<Course>, Log) - Method in class gameData.XMLhandler
-
Saves games to given path.
- scmodel - Variable in class View.NewGame
-
SpinnerNumberModel for scroupulatio JSpinner
- scrlPan - Variable in class View.ItemView
-
SrollPane for JList showing items
- scroupulatio - Variable in class View.ItemView
-
Shows how many points an item adds to scrupulousness parameter
- scroupulatio - Variable in class View.NewGame
-
A component where player is supposed to set his/her scrupulousness level
- scroupulatio - Variable in class View.ViewManager
-
Shows players current scrupulousness level
- Scrupulousness - Variable in class gameData.Player
-
private variable which contains parameter of players's scrupulousness
- SCRUPULOUSNESS - Static variable in class gameData.XMLhandler
-
- searchLecturer(String) - Method in class gameData.XMLhandler
-
Search local list of lecturers in order to find one with same ID
parameter as one given.
- searchLine(RandomAccessFile, int) - Method in class gameData.XMLhandler
-
Draws random pointer position.
- SeekShip() - Method in class miniGames.ships.Computer
-
method called by
Computer.shoot()
, it shoots in the area of found and
'unfinished' ship.
- seekShoot(int, int) - Method in class miniGames.ships.Computer
-
Shoot at (x,y) and verify did ship is finished, or where to shoot next
time
- Semester - Variable in class gameData.Course
-
Contains number of semester when this course is to be realized
- Semester - Class in gameData
-
The Semester class stores the days
- Semester(int) - Constructor for class gameData.Semester
-
Semester constructor
- Semester(int, String[]) - Constructor for class gameData.Semester
-
Semester constructor, create days with list of activities
- SEMESTER - Static variable in class gameData.XMLhandler
-
- SemesterList - Variable in class gameData.GameCalendar
-
List of semesters
- set_canMove(ArrayList<Pole>) - Method in class miniGames.Draughts.Pawn
-
- set_isBlack(boolean) - Method in class miniGames.Draughts.Pole
-
- set_isPawn(boolean) - Method in class miniGames.Draughts.Pole
-
- set_isQueen(boolean) - Method in class miniGames.Draughts.Pawn
-
- set_isWhite(boolean) - Method in class miniGames.Draughts.ExperimentBoard
-
- set_isYellow(boolean) - Method in class miniGames.Draughts.Pole
-
- set_playerRound(boolean) - Method in class miniGames.Draughts.Board
-
- set_playerRound(boolean) - Method in class miniGames.Draughts.ExperimentBoard
-
- setActivity(int, int, String) - Method in class gameData.Day
-
Saves activity at this day
- setActivity(int, int, String) - Method in class gameData.GameCalendar
-
Sets activity in proper place in calendar
- setActivityCharisma(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityCharisma into value
from parameter
- setActivityEndurance(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityEndurance into value
from parameter
- setActivityEnergy(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityEnergy into value
from parameter
- setActivityHappiness(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityHappiness into value
from parameter
- setActivityIntelligence(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityIntelligence into
value from parameter
- setActivityKnowledge(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityKnowledge into value
from parameter
- setActivityList(String[]) - Method in class gameData.Day
-
Changes value in Day's private variable ActivityList into value from
parameter
- setActivityMoney(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityMoney into value
from parameter
- setActivityName(String) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable ActivityName into value from
parameter
- setActivityScrupulousness(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityScrupulousness into
value from parameter
- setActivityStressResistance(double) - Method in class gameData.Activity
-
Changes value in Activity's private variable ActivityStressResistance
into value from parameter
- setBackCard(boolean) - Method in class miniGames.memory.MemoryCard
-
- setBoard(Board) - Method in class miniGames.Draughts.Computer
-
- setBoard(ShipsBoard) - Method in class miniGames.ships.Computer
-
set board of this CPU player
- setBoard(ShipsBoard) - Method in class miniGames.ships.ShipPlayer
-
set board of this player
- setCash(String) - Method in class View.ViewManager
-
Sets text directly from String to cash TextArea
- setCharisma(int) - Method in class gameData.Player
-
Changes value in Player's private variable Charisma into value from
parameter or 0 if value from parameter is lower than 0
- setCharm(String) - Method in class View.ItemView
-
Sets value of displayed charm status
- setCharm(String) - Method in class View.ViewManager
-
Sets text directly from String to charm TextArea
- setColloquium(int, Course) - Method in class gameData.Day
-
Add colloquium to list of activities
- setColor(boolean) - Method in class miniGames.Draughts.Pawn
-
- setCourses(ArrayList<Course>) - Method in class gameData.Player
-
Changes value in Player's private variable Courses into value from
parameter
- setCurrentDay(int) - Method in class View.calPanel
-
Sets number of current day
- setCurrentSemester(int) - Method in class View.calPanel
-
Sets number of current semester
- setDayTable(Object[][]) - Method in class View.calPanel
-
Sets current day activities
- setDegree(String) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable Degree into value from
parameter
- setdegree(double) - Method in class miniGames.blockd.GUI
-
Changes value in private variable degree into value from parameter
- setDensity(int) - Method in class miniGames.ships.Computer
-
set density of shoots
- setDescription(String) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable Description into value from
parameter
- setDestroyed(boolean) - Method in class miniGames.ships.Ship
-
set state of ship
- setDestroyedParts(boolean[]) - Method in class miniGames.ships.Ship
-
set state of parts of ship
- setDestroyedShips(int) - Method in class miniGames.ships.ShipsBoard
-
set number of destroyed ships
- setDifficulty(int) - Method in class gameData.Course
-
Changes value in Course's private variable Difficulty into value from
parameter
- setDistributionName(String) - Method in class gameData.Activity
-
Changes name of Distribution into value from parameter
- setDuration(short) - Method in class gameData.Item
-
Changes value in item's private variable Duration into value from
parameter
- setECTS(byte) - Method in class gameData.Course
-
Changes value in Course's private variable ECTS into value from parameter
- setECTS(int) - Method in class gameData.Player
-
Changes value in Player's private variable ECTS into value from parameter
- setEndurance(int) - Method in class gameData.Player
-
Changes value in Player's private variable Endurance into value from
parameter or 0 if value from parameter is lower than 0
- setEnergy(int) - Method in class gameData.Player
-
Changes value in Player's private variable Energy into value from
parameter or 0 if value from parameter is lower than 0
- setErg(String) - Method in class View.ItemView
-
Sets value of displayed energy status
- setErg(String) - Method in class View.ViewManager
-
Sets text directly from String to erg TextArea
- setEventEnergy(double) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable EventEnergy into value from
parameter
- setEventHappiness(double) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable EventHappiness into value from
parameter
- setEventKnowledge(double) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable EventKnowledge into value from
parameter
- setEventMoney(double) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable EventMoney into value from
parameter
- setExam(boolean) - Method in class gameData.Course
-
Changes value in Course's private variable Exam into value from parameter
- setExam(int, Course) - Method in class gameData.Day
-
Add exam to list of activities
- setExams(Course) - Method in class gameData.GameCalendar
-
Fills dates of exams and colloquiums into calendar
- setExams(Course) - Method in class gameData.Semester
-
Add exams and colloquiums of specified course to semester
- setExamsRound(int, int) - Method in class gameData.Course
-
- setExamsRound(int[]) - Method in class gameData.Course
-
Changes value in Course's private variable ExamsRound into value from
parameter
- setExpectations(int) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable Exceptations into value from
parameter
- setExperimentBoard(ExperimentBoard) - Method in class miniGames.Draughts.Computer
-
- setFieldOfStudy(String) - Static method in class gameData.DataBase
-
Sets the players majority
- setFields(ShipsField[][]) - Method in class miniGames.ships.ShipsBoard
-
set fields
- setFieldsIShooted(boolean[][]) - Method in class miniGames.ships.Computer
-
set array with states of fields of opponent. true == already shooted
field, else in other case
- setFieldsIShooted(boolean[][]) - Method in class miniGames.ships.ShipPlayer
-
set array with states of fields of opponent. true == already shooted
field, else in other case
- setFieldType(String) - Method in class miniGames.ships.ShipsField
-
set field type.
- setFlipped(byte) - Method in class miniGames.memory.Memory
-
Sets how many cards are flipped.
- setGrade(double) - Method in class gameData.Course
-
Changes value in Course's private variable Grade into value from
parameter
- setGrade(double) - Static method in class gameData.DataBase
-
Calculates grade.
- setHappiness(int) - Method in class gameData.Player
-
Changes value in Player's private variable Happiness into value from
parameter or 0 if value from parameter is lower than 0
- setHappy(String) - Method in class View.ItemView
-
Sets value of displayed happiness status
- setHappy(String) - Method in class View.ViewManager
-
Sets text directly from String to happy TextArea
- setHitCount(int) - Method in class miniGames.ships.Ship
-
set number of hits
- setIcon(Image) - Method in class miniGames.Draughts.Pawn
-
- setIconsIcon(int) - Method in class miniGames.hangman.HangmanView
-
Sets image to icon showing "hangman"; the image is as complete as many
mistakes player has made
- setID(String) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable ID into value from parameter
- setID(int) - Method in class gameData.Semester
-
Changes value in Semester's private variable ID into value from parameter
- setImage(int) - Method in class miniGames.Draughts.Pole
-
- setImage(ImageIcon) - Method in class miniGames.memory.MemoryCard
-
- setInActiveItems(ArrayList<Item>) - Method in class gameData.Player
-
Replaces list of items which haven't been used with list from parameter
- setInActiveItems(Item) - Method in class gameData.Player
-
Adds item from parameter to list of items which haven't been used
- setInteligence(int) - Method in class gameData.Player
-
Changes value in Player's private variable Endurance into value from
parameter or 0 if value from parameter is lower than 0
- setInteligence(String) - Method in class View.ItemView
-
Sets value of displayed intelligence status
- setInteligence(String) - Method in class View.ViewManager
-
Sets text directly from String to inteligence TextArea
- setItemCharisma(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemCharisma into value from
parameter
- setItemEndurance(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemEndurance into value from
parameter
- setItemEnergy(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemEnergy into value from
parameter
- setItemHappiness(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemHappiness into value from
parameter
- setItemIntelligence(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemIntelligence into value from
parameter
- setItemKnowledge(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemKnowledge into value from
parameter
- setItemList(ArrayList<Item>) - Method in class View.ItemView
-
Cleans JList up and then fills with names of items in ArrayList
- setItemParameter(double) - Method in class gameData.Player
-
Changes value in Player's private variable ItemParameter into value from
parameter
- setItems(ArrayList<Item>) - Method in class gameData.Player
-
Replaces list of items with list from parameter
- setItems(Item) - Method in class gameData.Player
-
Adds item from parameter to list of items
- setItemScrupulousness(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemScrupulousness into value
from parameter
- setItemStressResistance(float) - Method in class gameData.Item
-
Changes value in item's private variable ItemStressResistance into value
from parameter
- setKind(String) - Method in class miniGames.Draughts.Pawn
-
- setKnow(String) - Method in class View.ItemView
-
Sets value of displayed knowledge status
- setKnow(String) - Method in class View.ViewManager
-
Sets text directly from String to know TextArea
- setKnowledge(int) - Method in class gameData.Player
-
Changes value in Player's private variable Knowledge into value from
parameter or 0 if value from parameter is lower than 0
- setLecturer(Lecturer) - Method in class gameData.Course
-
Changes value in Course's private variable Lecturer into value from
parameter
- setLog(String) - Method in class View.ViewManager
-
Sets text of Log on mainPanel
- setLoose(boolean) - Method in class miniGames.ships.Computer
-
set state of game
- setLoose(boolean) - Method in class miniGames.ships.ShipPlayer
-
set state of game
- setMoney(int) - Method in class gameData.Player
-
Changes value in Player's private variable Money into value from
parameter or 0 if value from parameter is lower than 0
- setNaivety(int) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable Naivety into value from
parameter
- setName(String) - Method in class gameData.Activity
-
Changes name of Activity into value from parameter
- setName(String) - Method in class gameData.Item
-
Changes value in item's private variable Name into value from parameter
- setName(String) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable Name into value from
parameter
- setName(String) - Method in class gameData.Player
-
Changes value in Player's private variable Name into value from parameter
- setName(String) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable Name into value from parameter
- setName(String) - Method in class miniGames.Draughts.Pole
-
- setNumber(int) - Method in class miniGames.Draughts.Pole.PolePawn
-
- setNumberOfColloquium(byte) - Method in class gameData.Course
-
Changes value in Course's private variable NumberOfColloquium into value
from parameter
- setNumberOfRounds(short) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable NumberOfRounds into value from
parameter
- setNumberOfShips(int) - Method in class miniGames.ships.ShipsBoard
-
set number of ships on this field
- setOponentViewField(JLabel) - Method in class miniGames.ships.ShipsField
-
set field label in oponents view
- setPawn(Pawn) - Method in class miniGames.Draughts.Pole
-
- setPlane(boolean) - Method in class miniGames.ships.Ship
-
set plane of the ship.
- setPlayerViewField(JLabel) - Method in class miniGames.ships.ShipsField
-
set field label in player's view
- setPName(String) - Method in class View.ViewManager
-
Sets the player's name on the certain label on main panel
- setPointsLeft(Integer) - Method in class View.NewGame
-
Sets value of points player can spend
- setPossibleMistakes(int) - Method in class miniGames.hangman.Hangman
-
standard setter for possibleMistakes
- setPrice(int) - Method in class gameData.Item
-
Changes value in item's private variable Price into value from parameter
- setProbability(double) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable Probability into value from
parameter
- setPurchase(boolean) - Method in class View.ShopView
-
Enables/Disables JButton responsible for buying items
- setRetake(boolean) - Method in class gameData.Course
-
Changes value in Course's private variable Retake into value from
parameter
- setRoundsTaken(short) - Method in class gameData.RandomEvent
-
Changes value in Event's private variable RoundsTaken into value from
parameter
- setScroupulatio(String) - Method in class View.ItemView
-
Sets value of displayed scrupulousness status
- setScroupulatio(String) - Method in class View.ViewManager
-
Sets text directly from String to scroupulatio TextArea
- setScrupulousness(int) - Method in class gameData.Player
-
Changes value in Player's private variable Scrupulousness into value from
parameter
- setSemester(byte) - Method in class gameData.Course
-
Changes value in Course's private variable Semester into value from
parameter
- setShiftX(int) - Method in class miniGames.ships.Computer
-
random shift of shoots at Y-axis.
- setShiftY(int) - Method in class miniGames.ships.Computer
-
set random shift of shoots at Y-axis.
- setShip(Ship) - Method in class miniGames.ships.ShipsBoard
-
method setting ship at this board
- setShip(Ship) - Method in class miniGames.ships.ShipsField
-
set ship on this field
- setShiphere(boolean) - Method in class miniGames.ships.ShipsField
-
set state of field
- setShips(Ship[]) - Method in class miniGames.ships.ShipsBoard
-
set ships on this field
- setShootedFields(boolean[][]) - Method in class miniGames.ships.ShipsBoard
-
set information about fields
- setSize(int) - Method in class miniGames.ships.Ship
-
get size of the sheep, between 2 and 5
- setSizeX(int) - Method in class miniGames.ships.Computer
-
set horizontal size of board
- setSizeX(int) - Method in class miniGames.ships.ShipPlayer
-
set horizontal size of board
- setSizeX(int) - Method in class miniGames.ships.ShipsBoard
-
set horizontal size of board.
- setSizeY(int) - Method in class miniGames.ships.ShipPlayer
-
set vertical size of board
- setSizeY(int) - Method in class miniGames.ships.ShipsBoard
-
vertical size of board.
- setStamina(String) - Method in class View.ItemView
-
Sets value of displayed endurance status
- setStamina(String) - Method in class View.ViewManager
-
Sets text directly from String to stamina TextArea
- setStart(boolean) - Method in class miniGames.ships.ComputerMouseAdapter
-
let's pleyer to shoot
- setStart(boolean) - Method in class miniGames.ships.PlayerMouseAdapter
-
unable player to setting ships
- setStartRound(int) - Method in class gameData.Course
-
Changes value in Course's private variable StartRound into value from
parameter
- setStartsActivity(String) - Method in class gameData.RandomEvent
-
Returns Event's StartsActivity
- setStressResis(String) - Method in class View.ItemView
-
Sets value of displayed stress resistance status
- setStressResis(String) - Method in class View.ViewManager
-
Sets text directly from String to stressResis TextArea
- setStressResistance(int) - Method in class gameData.Player
-
Changes value in Player's private variable StressResistance into value
from parameter
- setSurname(String) - Method in class gameData.Lecturer
-
Changes value in Lecturer's private variable Surname into value from
parameter
- setSurname(String) - Method in class gameData.Player
-
Changes value in Player's private variable Surname into value from
parameter
- setTable(ArrayList<Course>) - Method in class View.IndexView
-
Cleans table up and then fills with Player's courses
- setTheAnswer(MemoryCard) - Method in class miniGames.memory.MemoryCard
-
- setTheWord(String) - Method in class miniGames.hangman.Hangman
-
standard setter for theWord
- setTime(int) - Method in class gameData.Distribution
-
abstract function
- setTime(int) - Method in class gameData.ExponentialDistribution
-
- setTime(int) - Method in class gameData.NormalDistribution
-
- setTime(int) - Method in class gameData.UniformDistribution
-
- setTime(String) - Method in class View.ItemView
-
Sets value of displayed duration status
- setTimeParameter(double) - Method in class gameData.Activity
-
Changes Activity's duration into value from parameter
- setTitle(String) - Method in class gameData.Course
-
Changes value in Course's private variable Title into value from
parameter
- setTitle(String) - Method in class View.ItemView
-
Sets value of displayed item's name
- setToShootX(ArrayList<Integer>) - Method in class miniGames.ships.Computer
-
set arraylist with coordinate at X-axis that computer will shoot
primarily
- setToShootY(ArrayList<Integer>) - Method in class miniGames.ships.Computer
-
set arraylist with coordinate at Y-axis that computer will shoot
primarily
- setX(int) - Method in class miniGames.ships.ShipsField
-
set coordinate of field on x-axis
- setX1(int) - Method in class miniGames.ships.Ship
-
set coordinate of beginning of the ship on the x-axis
- setX2(int) - Method in class miniGames.ships.Ship
-
set coordinate of ending of the ship on the x-axis
- setXY(int, int) - Method in class miniGames.Draughts.Pole
-
- setY(int) - Method in class miniGames.ships.ShipsField
-
set coordinate of field on x-axis
- setY1(int) - Method in class miniGames.ships.Ship
-
set coordinate of beginning of the ship on the y-axis
- setY2(int) - Method in class miniGames.ships.Ship
-
set coordinate of ending of the ship on the y-axis
- shiftX - Variable in class miniGames.ships.Computer
-
random shift of shoots at X-axis. this provides better randomness of
shoots
- shiftY - Variable in class miniGames.ships.Computer
-
random shift of shoots at Y-axis. this provides better randomness of
shoots
- Ship - Class in miniGames.ships
-
class ships represents a ship, stores the data of ship and provides methods
to check state of ship after shoot
- Ship(int, int, int, int, int) - Constructor for class miniGames.ships.Ship
-
constructor of the ship
- ship - Variable in class miniGames.ships.ShipsField
-
Ship that is at this field
- shipBody - Variable in class miniGames.ships.ShipsField
-
icon of horizontal located ship
- shipbodyP - Variable in class miniGames.ships.ShipsField
-
icon of vertical located ship
- shiphere - Variable in class miniGames.ships.ShipsField
-
state of field. true if field has a ship;
- ShipPlayer - Class in miniGames.ships
-
class Player represents a player, stores the data of player and provides
methods that let player to make moves and interact with opponents.
- ShipPlayer() - Constructor for class miniGames.ships.ShipPlayer
-
constructor of a player.
- Ships - Class in miniGames.ships
-
- Ships() - Constructor for class miniGames.ships.Ships
-
- Ships - Variable in class miniGames.ships.ShipsBoard
-
array of ships on this board.
- ShipsBoard - Class in miniGames.ships
-
class ShipsBoard represents a board, stores the data of board and provides
methods to check state of fields after shoot
- ShipsBoard(int, int) - Constructor for class miniGames.ships.ShipsBoard
-
constructor of this board
- ShipsController - Class in miniGames.ships
-
Class Controller contains players, let to cooperation between players and
panels.
- ShipsController() - Constructor for class miniGames.ships.ShipsController
-
constructor
- ShipsField - Class in miniGames.ships
-
class ShipsField represents a field, stores the data of field and provides
methods to operate on state of field
- ShipsField(int, int) - Constructor for class miniGames.ships.ShipsField
-
constructor of field
- shipsSetted - Variable in class miniGames.ships.MyFrame
-
true if ship is already setted
- ShipToFinish - Variable in class miniGames.ships.Computer
-
true if computer hit ship, but it is not destroyed yet. cause different
way of executing shoot.
- shipx1 - Variable in class miniGames.ships.Computer
-
first coordinate of unfinished ship on the x-axis
- shipx2 - Variable in class miniGames.ships.Computer
-
second coordinate of unfinished ship on the x-axis
- shipy1 - Variable in class miniGames.ships.Computer
-
first coordinate of unfinished ship on the y-axis
- shipy2 - Variable in class miniGames.ships.Computer
-
second coordinate of unfinished ship on the y-axis
- shoot() - Method in class miniGames.ships.Computer
-
Method called to shoot in opponent.
- shoot(int, int) - Method in class miniGames.ships.ShipPlayer
-
Method called to shoot in opponent.
- Shoot(int, int) - Method in class miniGames.ships.ShipsBoard
-
method called when opponent shoot at this board
- ShootedFields - Variable in class miniGames.ships.ShipsBoard
-
array of states of fields. true = field was shooted, false in other case
- shootedShipBody - Variable in class miniGames.ships.ShipsField
-
icon of horizontal located ship after shoot
- shootedShipBodyP - Variable in class miniGames.ships.ShipsField
-
icon of vertical located ship after shoot
- shootedWater - Variable in class miniGames.ships.ShipsField
-
icon of water after shoot
- ShootHere() - Method in class miniGames.ships.ShipsField
-
method called after shoot
- Shop - Class in gameData
-
Class represents shop, which is an ArrayList of Item and contains methods
- Shop() - Constructor for class gameData.Shop
-
- shop - Variable in class View.ViewManager
-
Perspective showing shop where player can buy new items
- ShopView - Class in View
-
A class responsible for showing items from The Shop
- ShopView() - Constructor for class View.ShopView
-
Initializes newly created panel of The Shop
- showDefinition(String) - Method in class miniGames.hangman.HangmanView
-
shows the definition of guessed word in the panel where alphabet was
displayed
- signLetter(char) - Method in class miniGames.hangman.HangmanView
-
changes color of the chosen letter
- size(ArrayList<Pole.PolePawn>, Pole) - Method in class miniGames.Draughts.Board
-
- size(ArrayList<Pole.PolePawn>, Pole) - Method in class miniGames.Draughts.ExperimentBoard
-
- size - Variable in class miniGames.ships.Ship
-
size of ship, between 2 and 5 (include)
- SizeX - Variable in class miniGames.ships.Computer
-
horizontal size of board.
- SizeX - Variable in class miniGames.ships.ShipPlayer
-
horizontal size of board.
- SizeX - Variable in class miniGames.ships.ShipsBoard
-
horizontal size of board.
- SizeY - Variable in class miniGames.ships.Computer
-
vertical size of board.
- SizeY - Variable in class miniGames.ships.ShipPlayer
-
vertical size of board.
- SizeY - Variable in class miniGames.ships.ShipsBoard
-
vertical size of board.
- smodel - Variable in class View.NewGame
-
SpinnerNumberModel for stamina JSpinner
- son - Variable in class miniGames.Draughts.Computer
-
- spinnerRounds - Variable in class View.ViewManager
-
The field where player decides how long the activity will be performed
- spinnerRoundsModel - Variable in class View.ViewManager
-
NubmerModel of spinnerRounds field
- stamina - Variable in class View.ItemView
-
Shows how many points an item adds to endurance parameter
- stamina - Variable in class View.NewGame
-
A component where player is supposed to set his/her endurance level
- stamina - Variable in class View.ViewManager
-
Shows players current endurance level
- start - Variable in class miniGames.ships.ComputerMouseAdapter
-
don't let to shoot before start
- Start() - Method in class miniGames.ships.ComputerPanel
-
Makes player able to shoot
- Start - Variable in class miniGames.ships.MyFrame
-
start button
- start - Variable in class miniGames.ships.PlayerMouseAdapter
-
unable player to setting ships after start of game
- Start() - Method in class miniGames.ships.PlayerPanel
-
Unabling to setting new ships
- StartButton - Variable in class miniGames.memory.MemoryFrame
-
- Starter - Variable in class miniGames.hangman.HangmanView
-
the button that starts the game
- StartGame() - Method in class miniGames.Draughts.Board
-
- startGame() - Method in class miniGames.memory.Memory
-
Starts game.
- StartGame() - Method in class miniGames.ships.MyFrame
-
beginning the battle
- StartMemoryActionListener - Class in miniGames.memory
-
- StartMemoryActionListener(Memory) - Constructor for class miniGames.memory.StartMemoryActionListener
-
StartMemoryActionListener constructor
- StartRound - Variable in class gameData.Course
-
Contains round when course is to be started
- STARTROUND - Static variable in class gameData.XMLhandler
-
- StartsActivity - Variable in class gameData.RandomEvent
-
private variable which contains name of activity, which this event can
start
- STARTSACTIVITY - Static variable in class gameData.XMLhandler
-
- startTime - Static variable in class miniGames.Draughts.Draughts
-
- startTime() - Static method in class miniGames.Draughts.Draughts
-
- startTime - Variable in class miniGames.hangman.Hangman
-
the time stamp of the beginning of the game
- startTime() - Method in class miniGames.hangman.Hangman
-
assigns startTime current time stamp
- statek - Variable in class miniGames.ships.MyFrame
-
combobox with ships
- statsDisplayer - Variable in class View.ItemView
-
A thread object responsible for onboard displaying Statistics of
currently selected item
- statsRefresher - Variable in class View.ViewManager
-
A Thread working separately, refreshes players statistics onboard
- stopTime - Static variable in class miniGames.Draughts.Draughts
-
- stopTime() - Static method in class miniGames.Draughts.Draughts
-
- stopTime - Variable in class miniGames.hangman.Hangman
-
the time stamp of the end of the game
- stopTime() - Method in class miniGames.hangman.Hangman
-
assigns stopTime current time stamp
- str_ind - Variable in class miniGames.blockd.MyFrame
-
- stressResis - Variable in class View.ItemView
-
Shows how many points an item adds to stress resistance parameter
- stressResis - Variable in class View.ViewManager
-
Shows players current stress resistance level
- StressResistance - Variable in class gameData.Player
-
private variable which contains parameter of players's stress resistance
- STRESSRESISTANCE - Static variable in class gameData.XMLhandler
-
- Surname - Variable in class gameData.Lecturer
-
private variable which contains lecturer surname
- Surname - Variable in class gameData.Player
-
private variable which contains players's surname
- SURNAME - Static variable in class gameData.XMLhandler
-
- surname - Variable in class View.NewGame
-
A field where player is supposed to type his/her surname


Data Feed: FundamentalQ
Category: EntityExtenderFeed
This feed can include data for any number of companies for any number of dates and can be used to initialize new dates, set initial values for properties and/or change existing values.
This class is described in the Portfolio Management Application Supplemental Classes document.
| Field | FundamentalDataQ Property | Type | Description |
|---|---|---|---|
| --- Required Fields --- | |||
| entityId | entity | String | any valid company identifier |
| date | date | Date | fiscal quarter-end date of data |
| currencyId | baseCurrency | String | id of currency for monetary data values |
| --- Suggested Fields --- | |||
| adjustmentDate | adjustmentDate | Date | date through which data values are adjusted |
| assets | _assets | Number | assets |
| assetsOther | _assetsOther | Number | other assets |
| cash | _cash | Number | cash |
| cogs | _cogs | Number | cost of goods sold |
| commonEquity | _commonEquity | Number | common equity |
| curAssets | _curAssets | Number | current assets |
| curAssetsOther | _curAssetsOther | Number | other current assets |
| curLiab | _curLiab | Number | current liabilities |
| curLiabOther | curLiabOther | Number | other current liabilities |
| debtCurLiab | _debtCurLiab | Number | debt in current liabilities |
| defTax | _defTax | Number | deferred tax |
| deprecAmort | _deprecAmort | Number | depreciation and amortization |
| income | _income | Number | income |
| incomeTax | _incomeTax | Number | income tax |
| intExp | _intExp | Number | interest expense |
| inventory | _inventory | Number | inventory |
| liab | _liab | Number | liabilities |
| liabOther | _liabOther | Number | other liabilities |
| ltDebt | _ltDebt | Number | long term debt |
| minorInt | _minorInt | Number | minority interest |
| minorIntBS | _minorIntBS | Number | minority interest - balance sheet |
| netIncome | _netIncome | Number | net income |
| nonOpIncome | _nonOpIncome | Number | non-operating income |
| payables | _payables | Number | payables |
| ppeNet | _ppeNet | Number | property, plant and equipment net |
| prefStockCV | _prefStockCV | Number | preferred stock |
| pretaxIncome | _pretaxIncome | Number | pretax income |
| receivables | _receivables | Number | receivables |
| sales | _sales | Number | sales |
| sga | _sga | Number | selling, general and administrative |
| specialItems | _specialItems | Number | special items |
| stockhEquity | _stockhEquity | Number | stockholders equity |
| taxesPayable | _taxesPayable | Number | taxes payable |
Note that you do not need to resend data that has changed as the result of a split adjustment. Only true data corrections need to be supplied using this feed.
The following tab-delimited feed could be used to create and
refresh FundamentalDataQ instances:
Related Feeds:
Sample Upload:
Interface ExternalFeedManager upload: "FundamentalQ" using:
"entity date currency adjustmentDate sales cogs
45920010 19961231 USD 19971217 23143.00 12868.00
45920010 19970331 USD 19971217 17308.00 9800.00
45920010 19970630 USD 19971217 18872.00 10526.00
45920010 19970930 USD 19971217 18605.00 10550.00
00036110 19961130 USD 19971217 135.68 107.90
00036110 19970228 USD 19971217 154.13 122.79
00036110 19970531 USD 19971217 163.48 129.04
00036110 19970831 USD 19971217 170.91 135.51
00512510 19961231 USD 19971217 104.53 80.46
00512510 19970331 USD 19971217 105.98 81.28
00512510 19970630 USD 19971217 100.33 80.58
00512510 19970930 USD 19971217 109.97 86.15
" ;
| Copyright © 1998 Innovative Systems Techniques, Inc. | Updated October 31, 1999 |


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| 1 |
genome |
samples |
human |
viruses |
viruses |
microarray |
novo |
ICTV |
bats |
genes |
coronavirus |
brain |
- |
primer |
microbiome |
| 2 |
sequence |
clinical |
metagenomics |
diversity |
evolution |
probes |
assembly |
annotation |
bat |
overlapping |
cbdvg |
transcriptome |
version |
primers |
pulmonary |
| 3 |
genomes |
respiratory |
health |
virome |
RNA |
mass |
de |
genbank |
porcine |
peptide |
sars-cov |
hamster |
users |
cdna |
gut |
| 4 |
viral |
NGS |
discovery |
species |
evolutionary |
identification |
de novo |
taxonomy |
bocavirus |
peptides |
cbdvgs |
syrian |
authorized |
amplification |
immunocompromised |
| 5 |
sequences |
sequencing |
studies |
families |
eukaryotic |
spectrometry |
datasets |
database |
ticks |
proteins |
coronaviruses |
active |
SUPPLEMENTARY |
VIDISCA |
microbes |
| 6 |
genomic |
clinical samples |
infectious |
viromes |
rna viruses |
probe |
read |
resource |
PEDV |
phage |
SARS |
2009 |
ELECTRONIC |
reverse |
bacterial |
| 7 |
viral genomes |
enrichment |
public |
enteric |
proteins |
array |
data |
refseq |
diarrhea |
ZCURVE V |
G4 |
GBV-C |
online version |
degenerate |
BAC |
| 8 |
RNA |
sample |
approaches |
picornaviridae |
protein |
microarrays |
short |
taxonomic |
USA |
codon |
v2.0 |
H. |
MATERIAL |
hexanucleotides |
giant |
| 9 |
virus |
detection |
infectious diseases |
associated with |
classes |
methods |
contig |
virus taxonomy |
circovirus |
usage |
RSV |
H1N1 |
online |
transcription |
manipulation |
| 10 |
based |
sensitivity |
disease |
viral diversity |
virus |
MS |
problem |
submissions |
named |
archaeal |
position |
brain specimens |
supplementary |
ribosomal |
microbiota |
| 11 |
complete |
viral |
diseases |
study |
tree |
rapid |
error |
web |
china |
poxvirus |
region |
unigenes |
phylogeny |
non-ribosomal |
mutagenesis |
| 12 |
viruses |
virus |
pathogens |
healthy |
relationships |
characterization |
algorithms |
classification |
gammaherpesvirus |
genemark |
mitochip |
CLL |
chloroplast |
reverse transcription |
cloned |
| 13 |
DNA |
% |
sequencing |
viral |
transfer |
microbial |
variant |
BLAST |
MGTV |
phages |
generation |
snps |
article |
hexanucleotide |
nhps |
| 14 |
regions |
PCR |
public health |
wild |
rdrp |
biothreat |
simulated |
data |
adult |
homologs |
sewage |
h. cordata |
oryx |
hexamers |
toledo |
| 15 |
reference |
diagnostic |
animal |
fecal |
families |
hybridization |
binning |
access |
bovine |
functional |
wuhan |
deep sequencing |
skew |
barcode |
gut microbiome |
| 16 |
long |
metagenomic |
viruses |
viral families |
horizontal |
detection |
deep |
NCBI |
prevalence |
proteome |
2019-ncov |
cordata |
chloroplast genomes |
simplified |
CMV |
| 17 |
sequencing |
patients |
understanding |
faecal |
replication |
nucleic |
deep sequencing |
annotations |
partetraviruses |
tailed |
g-quadruplexes |
philippinarum |
trees |
ligation |
skin |
| 18 |
single |
protocol |
review |
faeces |
eukaryotes |
microorganisms |
sequencing |
publicly |
partetravirus |
open reading frames |
g-quadruplex |
pids |
fingerprint |
PCR |
microbial |
| 19 |
consensus |
pathogens |
pathogen |
pig |
dsrna |
acid |
haplotype |
national |
mscpv1 |
HTR |
subgenus |
BV |
material |
pairs |
giant viruses |
| 20 |
size |
detected |
field |
astroviridae |
gene |
mass spectrometry |
neighbors |
arapan-s |
divergent |
metrics |
correctly |
retroviral |
pipelines |
waddlia |
IQR |
| 21 |
features |
patient |
data |
parvoviridae |
hosts |
nucleic acid |
near neighbors |
000 |
papillomavirus |
corals |
infection |
CGS |
extraction |
chondrophila |
K9C |
| 22 |
genome sequences |
method |
viral |
piglets |
organisms |
dna microarrays |
real |
committee |
member |
libraries |
variations |
demyelination |
IRMA |
ITS1 |
K9BP |
| 23 |
full |
assay |
communities |
avian |
cellular |
oligonucleotide |
BBAP |
expertise |
circoviruses |
tailed phages |
formation |
transcripts |
CGAP |
bcov |
fggmtv1 |
| 24 |
applied |
preparation |
global |
poultry |
bacteria |
targets |
tools |
pipeline |
fox |
gene-finding |
2019 |
expression |
RIEMS |
mrprimerv |
virophage |
| 25 |
genome sequence |
respiratory viruses |
virology |
identified |
dsdna |
electrospray |
challenging |
nomenclature |
cats |
VIGOR |
accelerate |
MS |
pathosphere |
optimization |
HCMV |
| 26 |
information |
unbiased |
techniques |
pigs |
major |
ionization |
silico |
release |
devils |
frames |
tmpvs |
reads |
UPGMA |
random |
outlier |
| 27 |
full-length |
targeted |
recent |
animals |
virus genomes |
species |
PDR |
made |
pvs |
inferred |
PQS |
candidate |
TUD |
ELISA |
16S |
| 28 |
rnas |
reads |
model |
reoviridae |
evolved |
design |
virbin |
program |
detected |
gene |
ncov-2019 |
medicinal |
hevs |
templates |
diet |
| 29 |
provide |
nucleic |
molecular |
circoviridae |
structural |
pathogens |
algorithm |
records |
wildlife |
open |
COVID-19 |
blastx |
TAR-VIR |
ribosomal rna |
fungi |
| 30 |
number |
next generation sequencing |
applications |
ducks |
phylogenetic |
proteomics |
reads |
vipr |
% |
coral |
noncoding |
element |
RPMK |
fever |
archaea |
| 31 |
recombination |
metagenomic sequencing |
advances |
mammalian |
double-stranded |
identify |
accuracy |
NCBI-VGR |
fecal |
SCUB |
syndrome |
singletons |
d-loop |
amplify |
yeast |
| 32 |
method |
infections |
source |
total |
structure |
tissue |
contigs |
idseq |
bat species |
unusual |
strands |
PID |
mitochondrial |
ITS2 |
outliers |
| 33 |
length |
viruses |
analysis |
reservoir |
rna virus |
DNA |
target |
VADR |
2017 |
tail |
detective |
frozen |
analysis |
N6 |
cloning |
| 34 |
results |
diagnostics |
decade |
contigs |
family |
virulence |
species |
virologists |
nidovirales |
orfs |
FASTA |
specimens |
efficiency |
tsm5 |
bacs |
| 35 |
generate |
cases |
antibody |
dogs |
clade |
means |
assemblers |
EC |
moth |
transcriptional |
forming |
involved |
red-crowned |
amplicon-based |
clones |
| 36 |
present |
human |
host |
picobirnaviridae |
horizontal gene transfer |
resequencing |
match |
local |
tick |
sorfs |
modulate |
immune |
cyt-b |
RDA |
helicobacter |
| 37 |
prior |
simultaneously |
potential |
captive |
baltimore |
oligonucleotide probes |
high |
center |
ovine |
translation |
emergent |
brain samples |
alignment-based |
priset |
parental |
| 38 |
large |
PRRSV |
‘ |
caliciviridae |
vertebrates |
MALDI-TOF/MS |
guide |
metadata |
insectivorous |
dlepv |
betacoronavirus |
retroviral sequences |
018 |
pcr primer |
CCB |
| 39 |
strategies |
clinical specimens |
virome |
% |
history |
biochemical |
near-neighbor |
virgen |
nucleotide identity |
reading |
primary |
chromosomal |
code |
VSITA |
NHP |
| 40 |
high |
approach |
worldwide |
members |
genomes |
fingerprinting |
DWV |
curation |
rep |
systems |
natural |
AIH |
ADV |
barcodes |
DNA-C |
| 41 |
approach |
identify |
evolution |
birds |
fold |
CATCH |
CHEER |
international committee on taxonomy of viruses |
aplysia |
small |
structures |
brains |
BA |
ovation |
bacterial microbiome |
| 42 |
genetic |
serum |
revolutionized |
disease |
branches |
EMA/PMA |
download |
GATU |
nidovirus |
prediction |
viral genome |
HERV |
euclidean |
genus‐specific |
domes |
| 43 |
experimental |
multiplex |
postulates |
metagenomic |
cellular organisms |
molecular |
organisms |
IMG/VR |
velifer |
amino |
patholive |
W3110 |
comparing |
restriction |
DNA-A |
| 44 |
built |
filtration |
koch |
found |
genes |
PCR-ESI/MS |
generated |
DENV |
aabv |
E3 |
fasta format |
mrna |
phylogenetic analysis |
archived |
DNA-B |
| 45 |
potential |
identified |
advent |
vertebrate viruses |
recent |
vircapseq-vert |
coverage |
rfam |
existence |
baltic |
recombinant virus |
donors |
ECBC |
W. |
underwent |
| 46 |
vectors |
plasma |
area |
endangered |
publisher |
sub-sequences |
formulas |
publication |
2013 |
pressure |
subgenera |
biosynthesis |
GENSTYLE |
rrna |
cerevisiae |
| 47 |
analysis |
genome coverage |
AVARDA |
mink |
marine |
EOPM |
VIP |
alignment |
bioinformatic analysis |
poxviruses |
RBM |
scarce |
phasing |
sets |
lymph |
| 48 |
opportunities |
proportion |
virome analysis |
devil |
common |
chip |
calling |
taxa |
hadv21 |
minipepscan |
exact |
disorders |
mitochips |
sas |
overlooked |
| 49 |
human |
kit |
metagenomic |
RNA |
baltimore classes |
bacterial |
sequencing errors |
genomics |
bat viruses |
ribosome |
pathogenid |
PRINCIPAL |
analytical methods |
dnase |
hospitals |
| 50 |
recovered |
respiratory tract |
including |
detected |
evolutionary relationships |
maldi-tof ms |
originate |
3D |
phylogenetic analysis |
htrs |
holotype |
indigotica |
PIV3 |
RT |
gut virome |


AI Research professional with substantial experience in cutting-edge technologies and techniques. I'm particularly interested in Natural Language Processing, though am equipped to provide expert-level analysis and strategic vision wherever your AI interests may fall!
In-Depth and thorough studies of the feasibility of a given technical project, inclusive of the timeline, resources, and prioritization offered to it. Not sure whether your team's project is headed in the right direction? Let me help!
Want to understand user needs? Need someone to draw a roadmap for a product both your users and development team will love? Let me do the heavy lifting, whether combing public datasets or using your own analytics in new and innovative ways, I'm relentless in finding what makes successful products tick.
Whether you want an introduction to Artificial Intelligence that cuts through the chaff or the push you need to ascend to new heights, I'll leverage my knowledge and experience to help you reach your goals!
Exact pricing varies with the nature and complexity of your request. My average rate is $750 per hour, though may be higher or lower depending on the details of the project. Volume discounts are available. Pro Bono work is available on behalf of 501(c)(3) organizations!
Due to the requirement that I complete an employer disclosure prior to starting any outside work, for best results please contact me at least 2-3 weeks prior to the planned start date of any consulting engagement.
Due to the nature of my work, for regulatory reasons I am required to disclose to my primary employer if I am completing work for outside entities. For the same reason, I am generally unable to assist on projects that involve capital markets or the financial services industry.
Matt Linker © 2019-20. All rights reserved. Modified under an MIT License from original work by Jason Downing. All credit to the original author. Powered by Bootstrap.
Theme based on the Creative Bootstrap Theme by Start Bootstrap.


And while I was scrubbling about in the archive looking for Babbage, I came upon this, from 28 January 2004:
“It is a curious fact that the crowbar is one of the very few tools to be named after our avian cousins. Things have come to a pretty pass when our habits of nomenclature are so bereft. It is in an attempt to rectify this sorry state of affairs that the manufacturing arm of the Hooting Yard Foundation is working on the production of an exciting new range of ironmongery products, to wit: guillemot bolts; lapwing nozzles; lark basins; coot clips; teal pins; bittern jacks; little bittern jacks; snow bunting tacks; flamingo hasps; grebe locks; moorhen horns; corncrake hinges; raven sticks; tern rotors; buzzard extractors; and pipit wrenches.”
With much shame, and rending of garments, I have to confess that in the five years since that was written, not a single one of these fabulous products has yet appeared on the shelves of our credit crunchy mongers.


Research fellow
Invited Assistant Teacher
Teacher
System Analyst/Developer
[in progress...] Doctoral Program in Engineering and Industrial Management, Faculdade de Engenharia da Universidade do Porto, Porto (Portugal)
Master's degree in Computer Engineering, Escola Superior de Tecnologia e Gestão, Felgueiras (Portugal)
Licentiate degree in Information Technology - Applied Mathematics, Universidade Portucalense, Porto (Portugal)
Bachelor's degree, Computer Science, Instituto Superior Portucalense de Penafiel, Universidade Portucalense, Penafiel (Portugal)


Namespace jaws
JawsJS core functions. "Field Summary" contains readable properties on the main jaws-object.
- Defined in: core.js
| Constructor Attributes | Constructor Name and Description |
|---|---|
| Field Attributes | Field Name and Description |
|---|---|
|
The detected/created canvas-element used for the game
|
|
|
The detected/created canvas 2D-context, used for all draw-operations
|
|
|
Height of the canvas-element
|
|
|
Mouse X position with respect to the canvas-element
|
|
|
Mouse Y position with respect to the canvas-element
|
|
|
Width of the canvas-element
|
Method Summary
| Method Attributes | Method Name and Description |
|---|---|
| <static> |
jaws.clear()
Clears screen (the canvas-element) through context.clearRect()
|
| <static> |
jaws.collideCircles(object1, object2)
Returns true if circles collide.
|
| <static> |
jaws.collideManyWithMany(list1, list2)
Collides two list/arrays of objects -- 'list1' and 'list2'.
|
| <static> |
jaws.collideOneWithMany(object, list)
collide one single object 'object' with a list of objects 'list'.
|
| <static> |
jaws.collideOneWithOne(object1, object2)
collides 2 single objects by reading x, y and either method rect() or property radius.
|
| <static> |
jaws.collideRects(rect1, rect2)
Returns true if 'rect1' collides with 'rect2'
|
| <inner> |
combinations(list, n)
private
|
| <static> |
jaws.distanceBetween(object1, object2)
returns the distance between 2 objects
|
| <static> |
jaws.forceArray(obj)
Return obj as an array.
|
| <static> |
jaws.forceInsideCanvas(item)
Force item inside canvas by setting items x/y parameters
item needs to have the properties x, y, width & height
|
| <static> |
jaws.getUrlParameters()
Return a hash of url-parameters and their values
|
| <static> |
jaws.imageToCanvas(image)
Takes an image, returns a canvas-element containing that image.
|
| <static> |
jaws.isArray(obj)
Returns true if obj is an Array
|
| <static> |
jaws.isCanvas(obj)
Returns true of obj is a Canvas-element
|
| <static> |
jaws.isDrawable(obj)
Returns true of obj is either an Image or a Canvas-element
|
| <static> |
jaws.isFunction(obj)
Returns true of obj is a Function
|
| <static> |
jaws.isImage(obj)
Returns true if obj is an Image
|
| <static> |
jaws.isOutsideCanvas(item)
Returns true if item is outside the canvas.
|
| <static> |
jaws.isString(obj)
Returns true if obj is a String
|
| <static> |
jaws.log(msg, append)
Logs msg to previously found or created
if append is true, append rather than overwrite the last log-msg.
|
| <static> |
jaws.on_keydown(key, callback)
sets up a callback for a key (or array of keys) to call when it's pressed down
|
| <static> |
jaws.on_keyup(key, callback)
sets up a callback when a key (or array of keys) to call when it's released
|
| <static> |
jaws.pressed(key)
Returns true if *key* is currently pressed down
|
| <static> |
jaws.preventDefaultKeys(array_of_strings)
Prevents default browseraction for given keys.
|
| <static> |
jaws.start(game_state, options, game_state_setup_options)
Quick and easy startup of a jaws game loop.
|
| <static> |
jaws.switchGameState(game_state, options, game_state_setup_options)
Switch to a new active game state
Save previous game state in jaws.previous_game_state
|
| <static> |
jaws.unpack()
Unpacks Jaws core-constructors into the global namespace.
|
Namespace Detail
jaws
Jaws, a HTML5 canvas/javascript 2D game development framework Homepage: http://jawsjs.com/ Source: http://github.com/ippa/jaws/ Documentation: http://jawsjs.com/docs/ Works with: Chrome 6.0+, Firefox 3.6+, 4+, IE 9+ License: LGPL - http://www.gnu.org/licenses/lgpl.html Jaws uses the "module pattern". Adds 1 global, jaws, so plays nice with all other JS libs. Formating guide: jaws.oneFunction() jaws.one_variable = 1 new jaws.OneConstructor Have fun! ippa.
- Parameters:
- jaws
Field Detail
{canvas}
canvas
The detected/created canvas-element used for the game
{context}
context
The detected/created canvas 2D-context, used for all draw-operations
{int}
height
Height of the canvas-element
{int}
mouse_x
Mouse X position with respect to the canvas-element
{int}
mouse_y
Mouse Y position with respect to the canvas-element
{int}
width
Width of the canvas-element
Method Detail
-
<static> jaws.clear()Clears screen (the canvas-element) through context.clearRect()
-
<static> jaws.collideCircles(object1, object2)Returns true if circles collide. Takes two objects with properties "radius" as argument.
Defined in: collision_detection.js.- Parameters:
- object1
- object2
-
<static> jaws.collideManyWithMany(list1, list2)Collides two list/arrays of objects -- 'list1' and 'list2'. Returns an array of arrays with colliding pairs from 'list1' and 'list2'. Will never collide objects with themselves, even if you collide the same list with itself.
Defined in: collision_detection.js.jaws.collideManyWithMany(bullets, enemies) // --> [[bullet, enemy], [bullet, enemy]]
- Parameters:
- list1
- list2
-
<static> jaws.collideOneWithMany(object, list)collide one single object 'object' with a list of objects 'list'. returns an array of items from 'list' that collided with 'object'. returns empty array of no collisions are found. will never collide objects with themselves.
Defined in: collision_detection.js.- Parameters:
- object
- list
-
<static> jaws.collideOneWithOne(object1, object2)collides 2 single objects by reading x, y and either method rect() or property radius. returns true if the two objects are colliding.
Defined in: collision_detection.js.- Parameters:
- object1
- object2
-
<static> jaws.collideRects(rect1, rect2)Returns true if 'rect1' collides with 'rect2'
Defined in: collision_detection.js.- Parameters:
- rect1
- rect2
-
<inner> combinations(list, n)private
Defined in: collision_detection.js.- Parameters:
- list
- n
-
<static> jaws.distanceBetween(object1, object2)returns the distance between 2 objects
Defined in: collision_detection.js.- Parameters:
- object1
- object2
-
<static> jaws.forceArray(obj)Return obj as an array. An array is returned as is. This is useful when you want to iterate over an unknown variable.
jaws.forceArray(1) // --> [1] jaws.forceArray([1,2]) // --> [1,2]
- Parameters:
- obj
-
<static> jaws.forceInsideCanvas(item)Force item inside canvas by setting items x/y parameters item needs to have the properties x, y, width & height
- Parameters:
- item
-
<static> jaws.getUrlParameters()Return a hash of url-parameters and their values
// Given the current URL is http://test.com/?debug=1&foo=bar jaws.getUrlParameters() // --> {debug: 1, foo: bar}
-
<static> jaws.imageToCanvas(image)Takes an image, returns a canvas-element containing that image. Benchmarks has proven canvas to be faster to work with then images in certain browsers. Returns: a canvas-element
- Parameters:
- image
-
<static> jaws.isArray(obj)Returns true if obj is an Array
- Parameters:
- obj
-
<static> jaws.isCanvas(obj)Returns true of obj is a Canvas-element
- Parameters:
- obj
-
<static> jaws.isDrawable(obj)Returns true of obj is either an Image or a Canvas-element
- Parameters:
- obj
-
<static> jaws.isFunction(obj)Returns true of obj is a Function
- Parameters:
- obj
-
<static> jaws.isImage(obj)Returns true if obj is an Image
- Parameters:
- obj
-
<static> jaws.isOutsideCanvas(item)Returns true if item is outside the canvas. item needs to have the properties x, y, width & height
- Parameters:
- item
-
<static> jaws.isString(obj)Returns true if obj is a String
- Parameters:
- obj
-
<static> jaws.log(msg, append)Logs msg to previously found or createdif append is true, append rather than overwrite the last log-msg.
- Parameters:
- msg
- append
<static> jaws.on_keydown(key, callback)sets up a callback for a key (or array of keys) to call when it's pressed down
Defined in: input.js.// call goLeft() when left arrow key is pressed jaws.on_keypress("left", goLeft) // call fireWeapon() when SPACE or CTRL is pressed jaws.on_keypress(["space","ctrl"], fireWeapon)
- Parameters:
- key
- callback
<static> jaws.on_keyup(key, callback)sets up a callback when a key (or array of keys) to call when it's released
Defined in: input.js.- Parameters:
- key
- callback
<static> jaws.pressed(key)Returns true if *key* is currently pressed down
Defined in: input.js.jaws.pressed("left"); // returns true if arrow key is pressed jaws.pressed("a"); // returns true if key "a" is pressed
- Parameters:
- key
<static> jaws.preventDefaultKeys(array_of_strings)Prevents default browseraction for given keys.
Defined in: input.js.jaws.preventDefaultKeys( ["down"] ) // Stop down-arrow-key from scrolling page down
- Parameters:
- array_of_strings
<static> jaws.start(game_state, options, game_state_setup_options)Quick and easy startup of a jaws game loop.// jaws.start(YourGameState) It will do the following: // // 1) Call jaws.init() that will detect any canvas-tag (or create one for you) and set up the 2D context, then available in jaws.canvas and jaws.context. // // 2) Pre-load all defined assets with jaws.assets.loadAll() while showing progress, then available in jaws.assets.get("your_asset.png"). // // 3) Create an instance of YourGameState() and call setup() on that instance. In setup() you usually create your gameobjects, sprites and so on. // // 4) Loop calls to update() and draw() with given FPS (default 60) until game ends or another game state is activated. jaws.start(MyGame) // Start game state Game() with default options jaws.start(MyGame, {fps: 30}) // Start game state Geme() with options, in this case jaws will run your game with 30 frames per second. jaws.start(window) // Use global functions setup(), update() and draw() if available. Not the recommended way but useful for testing and mini-games. // It's recommended not giving fps-option to jaws.start since then it will default to 60 FPS and using requestAnimationFrame when possible.
- Parameters:
- game_state
- options
- game_state_setup_options
<static> jaws.switchGameState(game_state, options, game_state_setup_options)Switch to a new active game state Save previous game state in jaws.previous_game_statefunction MenuState() { this.setup = function() { ... } this.draw = function() { ... } this.update = function() { if(pressed("enter")) jaws.switchGameState(GameState); // Start game when Enter is pressed } } function GameState() { this.setup = function() { ... } this.update = function() { ... } this.draw = function() { ... } } jaws.start(MenuState)
- Parameters:
- game_state
- options
- game_state_setup_options
<static> jaws.unpack()Unpacks Jaws core-constructors into the global namespace. If a global property is allready taken, a warning will be written to jaws log. After calling jaws.unpack() you can use Sprite() instead of jaws.Sprite(), Animation() instead of jaws.Animation() and so on.


Just like airline overbooks their flights, yarn can (and should) provide the capability to overbook its resource for applications to increase the resource utilization.
One problem with yarn is that we can hardly get the cluster to reach a relative high resource utilization due to its scheduling model. Majorly because,
Just like airline overbooks their flights, yarn can (and should) provide the capability to overbook its resource for applications to increase the resource utilization. This work is firstly proposed in yarn community via YARN-1011, this post is exploring how this problem is solved with that approach.
Opportunistic container is a new type of container that aims to over-subscribe system resource in order to increase resource utilization in a yarn cluster.
Traditional container type, subscribe a fixed amount of resource from yarn cluster. Once a guaranteed container is allocated, the resource this container specified is booked from yarn capacity and yarn will ensure this amount of resource can be guaranteed at any point of time.
The allocation decision for an opportunistic container is not depending on the capacity of the cluster, instead it is determined by the real time resource utilization in the cluster while the request is made. Which means, even the cluster capacity is all booked by guaranteed containers and there is no enough capacity to satisfy the desired requested resource of an opportunistic container, it can be still allocated as long as there is free resource available on node managers. This is also called over-subscription.
This mechanism helps to improve the utilization of the resource. However, it is necessarily to know that yarn gives no guarantee of the resources allocated to such containers. So it might be killed or preempted when it needs to recycle some resource to avoid starving guaranteed containers.
Chart 1 illustrates how the over-subscription works on a node manager. Node manager monitors the node resource usage in a certain frequency (default 3s), if it detects there is free resource available on this node, then these resource can be utilized by opportunistic containers. The total allocated the resource cannot exceed the system limit at any time.
Resource manager runs an application master service processor to handle the requests from application masters, it was working like following
Procedure:
With adding the concept of opportunistic containers, the procedure now looks like
Rest of processes remain the same, except for
Node manager over-allocation and preemption is controlled by thresholds, they are configurable percentage of nodes’ resource.
Node manager collects the memory/CPU usage by all containers from cgroups, and reports that to resource manager via heartbeat. There are two configurable thresholds, one for over-allocation and the other for preemption. When node resource utilization is under the over-allocation-threshold, this node will be scheduled with some opportunistic containers that utilizes the resource beyond this threshold and under the preemption-threshold.
If the resource usage exceeds the preemption-threshold, then node manager starts to preempt containers from this node to keep the utilization under this threshold.


This inspection checks that a event script file should have an event namespace. In a event script file, the event namespace is declared as the first property of file named "namespace".
"namespace"


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The kakeai-2 is like a moment of respite before the play's dynamic conclusion. The text, which is matter-of-fact, is spoken by the shite and waki, rather than sung. Also, the removal of the nohkan, taiko, and jiutai reduces the instrumental density. Finally, the strict rhythmic synchronization of the chant and its accompaniment found in the preceding five shōdan is temporarily interrupted, although it will return in the next and last shōdan, the kiri. These factors contribute to produce a significant drop in the Intermedia Index.
When it comes to the coordination between text and kata, the kakeai-2 is very much a continuation of the noriji-3. The audience hears and sees the two performers completing the forging of the blade by engraving their respective .


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DECONSTRUCTING HARRY 1997 A film review by Timothy Voon Copyright 1998 Timothy Voon 2 :-( :-( for Deconstructing Woody
Cast: Woody Allen, Judy Davis, Elizabeth Shue, Kirstie Alley, Bob Balaban, Hazelle Goodman, Eric Lloyd, Billy Crystal, Richard Benjamin, Demi Moore, Julie Louis-Dreyfus, Stanley Tucci, Robin Williams Director: Woody Allen Screenplay: Woody Allen
In this Umpteenth episode of the Life and Trials of Woody Allen, he shouts his personal views about life, hell and Judaism for the world to hear. There is no holding back, no matter how much you disagree with him. When you watch this movie from start to finish, you have to listen to him whine about this, that and the other. Some of it will be funny, but most of it … is … tedious.
I enjoyed Allen's last two ventures into movie making - MIGHTY APHRODITE and EVERYONE SAYS I LOVE YOU. I felt that at last, Woody Allen was becoming more commercial and palatable to the general public. In DECONSTRUCTING, Woody tries to weave the tale of a man's life, his life, through characters in his novels that are based on characters in reality. This is an interesting approach, but can get annoying when one is trying to match a novel character to the corresponding character in real life, especially with constant flipping about. The general rule of thumb is, the character in the novels are usually the better looking ones ie Demi Moore\Kirsty Alley; Julia Louis Dreyfus\Judy Davis etc
Surprisingly, this is also one of Woody's most uninhibited movies with plenty of casual sex, oral sex, writhing naked bodies (in hell), which is too liberal for my taste. But hey this is a man who finds it acceptable to bed an adopted daughter, so what can I say. His rant about Judaism will no doubt shock and dismay some Jews, but this is a topic that's too hot to handle, so I'll just say ‘Shalom'. The script is well written, the sentences wonderfully constructed and one can even find a progressive chain of thought somewhere in this Academy nominated script, but when Woody gets personal, he really let's himself go and the world may not be ready for such an overly-progressive thinker.
Timothy Voon e-mail<EMAIL_ADDRESS>Movie Archives http://us.imdb.com/M/reviews_by?Tim+Voon Hugues Bouclier's Movies in Melbourne http://www.labyrinth.net.au/~bouclier/week/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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GMaps.js - A Javascript library that simplifies your life
GMaps.js allows you to use the potential of Google Maps in a simple way. No more extensive documentation or large amount of code.
Visit the examples in hpneo.github.com/gmaps
Go to the API Documentation hpneo.github.io/gmaps/documentation.html
Build
If you would like to build gmaps from source run the following at the terminal:
git clone https://github.com/HPNeo/gmaps.git
cd gmaps
npm install
grunt
Changelog
0.4.15
- Add overlay to mouseTarget when click event is set
- addControl/createControl now accepts HTML elements or HTML strings
- Add containsLatLng to google.maps.Circle
0.4.14
- Fix bug in drawPolygon
- Hide context menu before the zoom is changed
0.4.13
- Allow unitSystem setting in travelRoute
- Add functionality to remove controls
- Delegates non custom events to google.map
- Convert featureType and elementType toLowerCase in static maps
0.4.12
- Adds ability to listen for clicks on overlays
0.4.11
- Add RadarSearch to the places layer
- Update default control styles to match new Google Maps release.
0.4.10
- Fix and optimize removeMarkers
- Fix bug in addMarker (issue #270)
0.4.9
- Add UMD support (AMD, CommonJS, browser globals)
- Add retina support
- FitZoom only use visible markers
0.4.8
0.4.7
- Add callback for failure in getRoutes
- Update marker clusterer after remove marker
- Add support for string arrays to arrayToLatLng
0.4.6
- Allow initialising GMaps without new
- Added styled map support for static maps
- Fixed name display for styled maps
- Allow no zoom for static map request
0.4.5
- Fix IE8 bug using array_map
- Add Grunt and Bower support
0.4.4
- Fix buildContextMenu reference in addMarker
0.4.3
- Fix removePolylines and removePolygons
0.4.2
0.4.1
0.4.0
- Split gmaps.js in modules
0.3.5
- Enable new Google Maps style
0.3.4
- Add support for context menu in multiple maps
0.3.3
- Fix destination as address in getRoutes
0.3.2
- Support for removing Fusion Tables and GeoRSS/KML layers with removeLayer
0.3.1
- Improve event binding at adding markers, polylines or polygons
0.3
- Add native events to google.maps objects and custom events to GMaps maps
- Check for Google Maps library and defined element when initialize
- Allow route origins to be a string or array
0.2.31
- Fix context menu position bug
0.2.30
- New feature: StreetView Panoramas
0.2.29
- New methods: removePolyline and removePolygon
- Tests for Styled MapTypes
0.2.28
- Test suite
- Fix double event firing bug
0.2.27
- Allow create context menus for markers
0.2.26
- Fix bug in getElevations
- Rename fitBounds to fitLatLngBounds
0.2.25
- Support for GeoJSON in drawPolygon
- Use 'complete' instead of 'always' in GMaps.geolocate
0.2.24
- New feature: Overlay Map Types
0.2.23
- Add full support to google.maps.PolylineOptions
- New method: removeMarker
0.2.22
0.2.21
- Support to add google.maps.Marker objects in addMarker and addMarkers methods.
0.2.20
- Add support for other HTML block elements instead "div" (like "section").
0.2.19
- Use MarkerClusterer to group markers
0.2.18
- Check if GMaps is defined before load extensions
0.2.17
- Fix bug with disableDefaultUI option in constructor
0.2.16
- Fix another bug in createMarker
0.2.15
0.2.14
- Adding IDs, classes and innerHTML to createControl. (Note: Use 'content' instead 'text' in createControl)
0.2.13
- Add support for Places library in addLayer
0.2.12
- Fix map events without MouseEvent object
- Fix bug in drawCircle and drawRectangle
- Fix bug in zoomIn and zoomOut
- New methods: removePolygon and removePolygons
0.2.11
- Add support to Panoramio in addLayer
0.2.10
0.2.9
- Extend the drawSteppedRoute and travelRoute functions
0.2.8
0.2.7
- New method: removeRoutes
- Access all native methods of google.maps.Map class
0.2.6
- Support for multiple overlays
0.2.5
- Add support to all marker events
- Add suport for animations at show and remove overlays
<IP_ADDRESS>
- Create GMaps class only when Google Maps API is loaded
0.2.4
- New feature: Elevation service
0.2.3
0.2.2
- Minor improvements to support Backbone.js
- Fix controls position
0.2.1
- More default values in GMaps constructor.
0.2
- Remove jQuery dependency.
<IP_ADDRESS>
- New method "removePolylines" and alias "cleanRoute"
<IP_ADDRESS>
- New methods: fitZoom and fitBounds
<IP_ADDRESS>
<IP_ADDRESS>
- New options in GMaps constructor: width and height
<IP_ADDRESS>
- New methods: loadFromFusionTables and loadFromKML
0.1.12
- New feature: KML and GeoRSS
- Fix bug in getFromFusionTables
0.1.11
- New feature: Fusion Tables
0.1.10
- New feature: Custom controls
0.1.9
<IP_ADDRESS>
- Better GMaps.Route methods
<IP_ADDRESS>
- Fix typo in Polyline events
- Add InfoWindow events
<IP_ADDRESS>
<IP_ADDRESS>
- Add drag and dragstart events to Marker
<IP_ADDRESS>
- Add avoidHighways, avoidTolls, optimizeWaypoints, unitSystem and waypoints options in getRoutes
- New method: createMarker
<IP_ADDRESS>
- geolocation and geocode methods are static now (using them with GMaps.geolocation and GMaps.geocode)
<IP_ADDRESS>
- Fix typo in geocode method
- Allow all MapOptions in constructor (see 'MapOptions' section in Google Maps API Reference)
<IP_ADDRESS>
- Add pane option ('floatPane', 'floatShadow', 'mapPane', 'overlayImage', 'overlayLayer', 'overlayMouseTarget', 'overlayShadow') in drawOverlay
- New methods: removeOverlay and removeOverlays
<IP_ADDRESS>
- Change pane ('floatPane' to 'overlayLayer') in drawOverlay
<IP_ADDRESS>
0.1.8
- New feature: Overlays
- New method: drawCircle
<IP_ADDRESS>
- Bug fix: zoomIn/zoomOut can change zoom by argument
- New method: setZoom
0.1.7
0.1.6
- New feature: Geofence (with markers)
- New method: drawPolygon
- Bug fix: Change reserved word in Context menu
0.1.5
- New feature: Geocoding
- New method: drawSteppedRoute (similar to travelRoute)
0.1.4
- New events in addMarker
- Add step_number property in travelRoute method
0.1.3
- New feature: Context menu (for map and marker only)
- New method: travelRoute
- Change setCenter to panTo in GMaps setCenter method
- Save entire route data in routes array (instead saving only route path)
- Context menu and Route example (using travelRoute)
0.1.2
- drawPolyline can accept both an array of LatLng objets or an array of coordinates
- New methods: getRoutes and drawRoute
- Route example
0.1.1
- Rename drawRoute method to drawPolyline (more accurate)
- Marker example
0.1 - Initial release
- Map events
- Geolocation
- Add Markers
- Marker infoWindows
- Draw routes and circles
- Initial examples
License
MIT License. Copyright 2014 Gustavo Leon. http://github.com/hpneo
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of
the Software.
 IN NO EVENT SHALL THE AUTHORS
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


| CloseDBExtranetAccessRequest |
| CloseDBExtranetAccessResponse |
| CopyAccountPrivilegesRequest |
| CopyAccountPrivilegesResponse |
| CreateAccountRequest |
| CreateAccountResponse |
| CreateDBInstanceRequest |
| CreateDBInstanceResponse |
| DeleteAccountRequest |
| DeleteAccountResponse |
| DescribeAccountPrivilegesRequest |
| DescribeAccountPrivilegesResponse |
| DescribeAccountsRequest |
| DescribeAccountsResponse |
| DescribeBackupTimeRequest |
| DescribeBackupTimeResponse |
| DescribeDBInstanceSpecsRequest |
| DescribeDBInstanceSpecsResponse |
| DescribeDBInstancesRequest |
| DescribeDBInstancesResponse |
| DescribeDBLogFilesRequest |
| DescribeDBLogFilesResponse |
| DescribeDBParametersRequest |
| DescribeDBParametersResponse |
| DescribeDBPerformanceDetailsRequest |
| DescribeDBPerformanceDetailsResponse |
| DescribeDBPerformanceRequest |
| DescribeDBPerformanceResponse |
| DescribeDBResourceUsageDetailsRequest |
| DescribeDBResourceUsageDetailsResponse |
| DescribeDBResourceUsageRequest |
| DescribeDBResourceUsageResponse |
| DescribeDBSlowLogsRequest |
| DescribeDBSlowLogsResponse |
| DescribeFlowRequest |
| DescribeFlowResponse |
| DescribeLogFileRetentionPeriodRequest |
| DescribeLogFileRetentionPeriodResponse |
| DescribeOrdersRequest |
| DescribeOrdersResponse |
| DescribePriceRequest |
| DescribePriceResponse |
| DescribeRenewalPriceRequest |
| DescribeRenewalPriceResponse |
| DescribeSaleInfoRequest |
| DescribeSaleInfoResponse |
| DescribeUpgradePriceRequest |
| DescribeUpgradePriceResponse |
| GrantAccountPrivilegesRequest |
| GrantAccountPrivilegesResponse |
| InitDBInstancesRequest |
| InitDBInstancesResponse |
| ModifyAccountDescriptionRequest |
| ModifyAccountDescriptionResponse |
| ModifyBackupTimeRequest |
| ModifyBackupTimeResponse |
| ModifyDBInstanceNameRequest |
| ModifyDBInstanceNameResponse |
| ModifyDBInstancesProjectRequest |
| ModifyDBInstancesProjectResponse |
| ModifyDBParametersRequest |
| ModifyDBParametersResponse |
| ModifyLogFileRetentionPeriodRequest |
| ModifyLogFileRetentionPeriodResponse |
| OpenDBExtranetAccessRequest |
| OpenDBExtranetAccessResponse |
| RenewDBInstanceRequest |
| RenewDBInstanceResponse |
| ResetAccountPasswordRequest |
| ResetAccountPasswordResponse |
| UpgradeDBInstanceRequest |
| UpgradeDBInstanceResponse |


The Lotka–Volterra equations, also known as the predator–prey equations, are a pair of first-order nonlinear differential equations, frequently used to describe the dynamics of biological systems in which two species interact, one as a predator and the other as prey.
These equations, proposed anachronistically by Alfred J. Lotka and Vito Volterra, may be applied generally to model a single predator-prey relationship.
Theoretically, the relationship between the predator and prey is modeled as follows:
The linear differential equations that model the aforementioned relationship may be described as follows:
=αx-βxy
=-δx+γxy


Service Oriented Architecture with Java: Using SOA and web services to build powerful Java applications
ISBN-13:<PHONE_NUMBER>216
ISBN-10:<PHONE_NUMBER>
Authors: Binildas A. Christudas; Malhar Barai; Vincenzo Caselli
Edition: First Edition
Binding: Paperback
Publisher: Packt Publishing
Published: June 2008
List Price: $39.99
Best Rental Prices |
||||
|---|---|---|---|---|
| #1 |
Free shipping Ready to ship |
Notes |


Submitting Site to Google
How to submit a site for indexing to the Google search engine using the Sitemap module. This tutorial assumes you have already configured the Sitemap settings. See "Configuring the SiteMap Settings"
- Navigate to Admin > Advanced Settings > Search Engine Site Map - OR - Go to a Sitemap module.
- Expand the Site Submission section.
- At Search Engine, select Google. When signing up with Google Webmaster Tools you will need to Verify your site ownership. Choose the "Upload an HTML file" method from the Google Verification screen.
- In the Verification text box, enter the file name displayed. E.g. google53c0cef435b2b81e.html
- Click the Create button.
- Return to Google and select the Verify button.
- Return to the Sitemap module.
- At Search Engine, click the Submit button.
Submitting Site to Google


Sinapis
Collaborative Research
A project brought to you by the Digital Humanities department at the University of Leipzig


This structure stores information associated with the interaction of a haptic tool with a shape primitive. More...
#include <CInteractionBasics.h>
Public Member Functions | |
| void | clear () |
| This method initialize all data contained in current event. More... | |
Public Attributes | |
| cGenericObject * | m_object |
| Pointer to the object. More... | |
| bool | m_isInside |
| If true then the interaction event occurred inside the object. More... | |
| cVector3d | m_localPos |
| Position of the interaction point in reference to the object's coordinate frame (local coordinates). More... | |
| cVector3d | m_localNormal |
| Surface normal at the interaction point in reference to the object's coordinate frame (local coordinates). More... | |
| cVector3d | m_localForce |
| Interaction force in object's local coordinate frame. More... | |
| cVector3d | m_localSurfacePos |
| Nearest point to the object's surface in local coordinates. More... | |
This structure stores information associated with the interaction of a haptic tool with a shape primitive.
|
inline |
| cGenericObject* chai3d::cInteractionEvent::m_object |
| bool chai3d::cInteractionEvent::m_isInside |
| cVector3d chai3d::cInteractionEvent::m_localPos |
| cVector3d chai3d::cInteractionEvent::m_localNormal |
| cVector3d chai3d::cInteractionEvent::m_localForce |
| cVector3d chai3d::cInteractionEvent::m_localSurfacePos |


Are your clients being rejected by lenders?
Wall Street Lending specializes in qualifying challenging financial backgrounds.
We take a holistic approach to qualification. Whether it's taking a harder look at income, liabilities, or credit score consulting we work where others won't.
24%
Represents US total number of denied mortgage applications due to Debt-to-Income ratio alone!*
Don't miss an opportunity to help your client due to miscalculated DTI, lack of knowledge about Fannie Mae or Freddie Mac guidlines, or the like.
*2016 Home Mortgage Disclosure Act data representing joint male/female applicants at US national level
Happy to Help.
With over 40 years of combined experience, we're happy to help your client reach their financing goals.
Have your client apply through the link above or contact us directly!
|
|


Change toggle button by adding your own, on this way you can style the button like you want.
This example uses Bootstrap: Buttons / Button Group


--- ---
Department of Mathematics
Indian Institute of Science
Bangalore 560 012
SEMINAR
|
Speaker |
: |
Professor Asha Rao |
| Affiliation | : |
RMIT, Melbourne, Australia |
|
Subject Area |
: |
Mathematics
|
|
Venue |
: |
Lecture Hall - I, Dept of Mathematics
|
|
Time |
: |
4.00 pm
|
|
Date |
: |
September 28,2007 (Friday) |
|
Title |
: |
Quantum Cryptography, Mutually Unbiased Basis and what is wrong with Classical Cryptography |
| Abstract | : |
Starting with a brief description of classical
cryptography and the need for quantum cryptography, I will elaborate on some
of the mathematical questions within quantum cryptography, ending with the
details on a a particular problem - the construction of mutually unbiased
basis. |


I'm a developer
A site where a user can register and login, search for movies to add to his list of favorites.
Built using vanilla javascript, Custom styling used.
A simple countdown timer with preset and custom time intervals.
Weather forecast site. Search for cities and see their current temperature as well as forecast for the next 7 days.
Built using Angular4, Bootstrap used for styling.
063 001 172
<EMAIL_ADDRESS>antonio.smoljan


Implemented Today
- Identity management behind the scenes (restricted to 'Alex'), to avoid social logins per Hackathon rules, but you will notice 16 avatars assigned consistently to real users
- Anonymous-entry closed network with in-network identity that builds over time; catering to the Under 13 market requires limited collection of personal information. Over time identity will emerge based on repeated and consistent behaviors.
- Multi-channel chat environment; switch rooms by clicking on the right; creating and deleting rooms is available on the backend but tied to identity so not shown is this entry
- Multi-user chat environment, with per-user blocking
- Private messaging (actually used by Penguin behind the scenes) but not enabled without identity profiles
- Dialog flow managed by natural language engine with XML scripts for grammar, entities, default prompts, and guided flow
- Generic plugin architecture with fully working example ("Language Insights"); intent is to monetize these for third parties at $0.03 per API call (50% premium over today's market value') that brand sponsors, parents, PTOs will sponsor, and users will accumulate coins for new customer acquisition and can spend them in a micro-payment stream.
- Language insights powered by several complementary APIs (get original content, get insights and sentiments, then get concepts, then get corpus relationships)
- Original content sources enabled today included 46,000 full text books in Project Gutenberg (in public domain via Project Gitenberg), Wikipedia knowledgebase for concepts graph, TED videos for corpus relationships, World Wide Web for any article on demand
- User interface that is content agnostic (event stream on left, entity management on right)
If our project is selected
- Responsive and adapt for mobile form factor (a restriction of the hackathon suggested web apps); run using NodeKit.io on iOS, Android, Windows devices
- Replace Firebase chat with more off grid approach (think of what happens when the Internet disappears)
- Add 4 more plugins (already wireframed and mapped in our mind: 1. Translation, speak write in one language and in milliseconds your partner hears/sees it in their native language 2. Privacy encryption over all channels assumed to be insecure; rather than the under 13s using Twitter and Facebook, we want the privacy crowd to choose OffGrid Penguin because of its privacy feature. Will be based on Secure Scuttlebutt algorithm. 3. Picture recognition with a daily or more frequent self-snapshot and recording of mood as assessed by Penguin. Life logging to track and correlate to behaviors and health. 4. Math Engine. Use the natural language interface to provide the REPL of the calculator of yesteryear; wireframed by our 9 year old).
If you star us on Github
- The next social network that isnt a social network but is an algorithm marketplace, where software is not created by companies but rather by users and shared, Napster style.


Former Goldman Sachs executive Roger Ng to stand trial in Malaysia next year
KUALA LUMPUR, Nov 6 — Former Goldman Sachs banker Roger Ng will face trial in Malaysia in April for allegedly abetting the sale of US$6.5 billion in bonds tied to troubled state fund 1Malaysia Development Berhad (1MDB), a judicial official said today.
Malaysia had temporarily surrendered Ng for 10 months to the United States, where he has been charged for conspiring to launder money and bribe government officials in Malaysia and Abu Dhabi through bond offerings that Goldman Sachs Group Inc had handled.
Ng has pleaded not guilty to the charges in Malaysia and the United States.
Malaysia had requested that a trial start in April, as the 10-month period of US custody agreed to by the countries would lapse in March, Deputy Public Prosecutor Zaki Asyraf Zubir told Reuters.
“Prosecution requested for the trial in April,” Zaki said in a text message.
Prosecutors have said that Goldman Sachs generated about US$600 million in fees for its work with 1MDB, which included three bond offerings in 2012 and 2013 that raised US$6.5 billion.
Ng, along with Tim Leissner, a former partner at Goldman Sachs in Asia, received large bonuses in connection with that revenue.
Malaysia has said it was seeking up to US$7.5 billion in reparations from Goldman over its dealings with 1MDB, set up in 2009 by the then prime minister, Datuk Seri Najib Razak.
Najib, who lost a general election last year, faces 42 criminal charges related to losses at 1MDB and other state entities. He has pleaded not guilty.
Goldman said last month it was in discussions with authorities on the possibility of a resolution of investigations relating to 1MDB.
Malaysia rejected an offer from Goldman of less than US$2 billion in compensation over the scandal, Prime Minister Mahathir Mohamad told the Financial Times last week. — Reuters


The Western Turkic Khaganate
(581-657)
Byzantine Relations
In 563 the Turks sent an embassy to reach Constantinople and met with Emperor Justin II (565-574), marking the first contact of the Turks with the Roman Empire.
At first their negotiations revolved around the the Avars, a nomadic coalition consisting of Rouran and other clans that fled the Göktürk ascendance.
Negotiations later turned towards trade, as the Turks controled a significant section of the silk road and offered the Byzantines and opportunity to strengthen trade north of the Caspian Sea to avoid the Sassanids.
In 576 tensions between the Turks and Byzantines was greatly hightened, due to Turkic concern that the Byzantines were protecting the Avars, while the Byzantines were concerned at being unable to solicit Turkish help against the Sassanids. In response the turks invaded Crimea, making it to the western edge before a failed siege at Chersonesus.
A generation or so later tensions had shifted, and the Turks ended up allying with the Byzantines in the Byzantine-Sassanid war of 602-628.
In 576 tensions between the Turks and Byzantines was greatly hightened, due to Turkic concern that the Byzantines were protecting the Avars, while the Byzantines were concerned at being unable to solicit Turkish help against the Sassanids. In response the turks invaded Crimea, making it to the western edge before a failed siege at Chersonesus.
A generation or so later tensions had shifted, and the Turks ended up allying with the Byzantines in the Byzantine-Sassanid war of 602-628.
Sassanid Relations
The Turks initially had alied themselves with the Sassanids upon meeting them, working together from 557–565 to conquer the Hephthalites in Bactria.
However in 568 Turkic ambassadors attempted to negotiate trade with the Sassanids which was met with hostility, as the Sassanids were attempting to restrict the access of the Byzantines to Eastern goods.
This eventually resulted in an incident where Turkic diplomats were poisoned, causing a war that lasted until 571, although little was truly resolved at the truce.
In 588-589 Bagha Khagan attempted an invasion of Sassanid territory, attempting to bring all of the old Hephthalite territory under Turkic control. Bagha was killed in battle and the Sassanids quickly mustered forces to take significant territory from the Turks before a truce was signed. The Second Perso-Turkic War began in 606 in an attempt by the Turks to regain this lost territory, but they were quickly defeated as well.
 From 602 to 622 The Sassanids had great success, conquering much of the Levant, Egypt, several islands in the Aegean Sea and parts of Anatolia. From 622 to 626 however the emperor Heraclius counterattacked and regained most of this lost territory. In 626 the Sassanids made a final push, allying with the Avars of Eastern Europe and laying Siege to Constantinople. Under great pressure, the Emperor offered considerable sums of money to the Turkic Khagante for an alliance, which was accepted. After the war that had bled dry both the Byzantines and Sassanids, the Turks had considerble success in the fighting. The war ended when a civil War broke out among the Sassanids from 628-632, resulting in a peace agreement.
In 588-589 Bagha Khagan attempted an invasion of Sassanid territory, attempting to bring all of the old Hephthalite territory under Turkic control. Bagha was killed in battle and the Sassanids quickly mustered forces to take significant territory from the Turks before a truce was signed. The Second Perso-Turkic War began in 606 in an attempt by the Turks to regain this lost territory, but they were quickly defeated as well.
 From 602 to 622 The Sassanids had great success, conquering much of the Levant, Egypt, several islands in the Aegean Sea and parts of Anatolia. From 622 to 626 however the emperor Heraclius counterattacked and regained most of this lost territory. In 626 the Sassanids made a final push, allying with the Avars of Eastern Europe and laying Siege to Constantinople. Under great pressure, the Emperor offered considerable sums of money to the Turkic Khagante for an alliance, which was accepted. After the war that had bled dry both the Byzantines and Sassanids, the Turks had considerble success in the fighting. The war ended when a civil War broke out among the Sassanids from 628-632, resulting in a peace agreement.
Chinese Relations
Tang dynasty's campaign map against the Western Turks.
That very same year, the Eastern Khagante submitted to the rule of the Tang Dynasty in China. The Tang continued to push west, taking several smaller kingdoms along the silk road. The Tang general Su Dingfang led an invasion army into Turkic territory in 655, taking advantage of the Turkic tribal instability to draw allies. In 657 he defeated Ishbara Khagan (known to the Chinese as Ashina Helu) in battle, and during the retreat a rebellious Turkic tribe took the Khagan prisoner and handed him over to the Chinese.
The Central Asia was now entirely dominated by the Tang Dynasty, representing the height of its power. Puppet Khagans were put in place to rule over the territory, as it was far enough away to prove difficult for the Chinese to directly control.


Here's a little tool to help you customize your menu. Simply answer the questions below and if you're done, click the "preview" tab.
What do you want to customize?
What color would you like for the background?
#
What type of borders would you like?
How large would you like the buttons to be?
px
What font-size would you like for the buttons?
px
What part of the page should be visible if the menu is opened?
px
Finished? Open the menu to see the result.
Like the result? Here's the code:


Name : Doctor wasihun dangura Wellcome to your work “Doctor: Your devotion and care brings healing, comfort, and hope.”


| Home | Libraries | People | FAQ | More |
Copyright © 2003-2007 Rene Rivera, David Abrahams, Vladimir Prus
Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
Table of Contents
Boost.Jam (BJam) is a build tool based on FTJam, which in turn is based on Perforce Jam. It contains significant improvements made to facilitate its use in the Boost Build System, but should be backward compatible with Perforce Jam.
This is version 3.1.17 of BJam and is based on version 2.4 of Jam/MR:
+\
+\ Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
\+
This is Release 2.4 of Jam/MR, a make-like program.
License is hereby granted to use this software and distribute it
freely, as long as this copyright notice is retained and modifications
are clearly marked.

Jam is a make(1) replacement that makes building simple things simple and building complicated things manageable.
Jam's language is expressive, making Jamfiles (c.f. Makefiles) compact.
Jam handles header file dependencies automatically and on-the-fly.
Jam is very portable: it runs on UNIX, VMS, Mac, and NT. Most Jamfiles themselves are portable.
Jam is unintrusive: it is small, it has negligible CPU overhead, and it doesn't create any of its own funny files (c.f. Odin, nmake, SunOS make).
Jam can build large projects spread across many directories in one pass, without recursing, tracking the relationships among all files. Jam can do this with multiple, concurrent processes.
Jam isn't under the blinkin GNU copyright, so you can incorporate it into commercial products.


Dr. {{myprofile['userinfo'].name}}
({{myprofile['usereducation'].doctoreducation}})
{{myclinics['clinicinfo'][0].clinicname}} {{myclinics['clinicinfo'][0].line1}}, {{myclinics['clinicinfo'][0].nearmark}}, {{myclinics['clinicinfo'][0].location}}, {{myclinics['clinicinfo'][0].city}}-{{myclinics['clinicinfo'][0].pin}}, {{myclinics['clinicinfo'][0].state}} Ph.+{{myclinics['clinicinfo'][0].isd}}-{{myclinics['clinicinfo'][0].phone}}
No:
{{appointment_info.DateAndTime}}
RECEIVED with thanks from
Diagnosis.
the sum of Rupees.
by cash/cheque, in part/full payment for consultation / operation. Rs.
Cheque subject to realisation.
Signature


The PaperScope class represents the scope associated with a Paper context. When working with PaperScript, these scopes are automatically created for us, and through clever scoping the properties and methods of the active scope seem to become part of the global scope.
When working with normal JavaScript code, PaperScope objects need to be manually created and handled.
Paper classes can only be accessed through PaperScope objects. Thus in PaperScript they are global, while in JavaScript, they are available on the global paper object. For JavaScript you can use paperScope.install(scope) to install the Paper classes and objects on the global scope. Note that when working with more than one scope, this still works for classes, but not for objects like paperScope.project, since they are not updated in the injected scope if scopes are switched.
The global paper object is simply a reference to the currently active PaperScope.


Also
komodo-cli -ac_name=MSIG channelsaddress 03c6931e7d213a20d0746fd1d90e84fab1915175782691ba6a1938139513a9d844
{
"result": "success",
"ChannelsCCAddress": "RQy3rwX8sP9oDm3c39vGKA6H315cgtPLfr",
"ChannelsNormalAddress": "RQUuT8zmkvDfXqECH4m3VD3SsHZAfnoh1v",
"ChannelsCC1of2Address": "RLept2zEWvZd61smR5ZZu3aBEY5L3AgBMF",
"ChannelsCC1of2TokensAddress": "RDHFvqBy5SDmVCYaXUqoMyo6etbTc6Jz2a",
"myAddress": "RYG9Re8fF79BHhnefZer8h2RKPD18y8zeu",
"myCCAddress(Channels)": "RG1U9bHLYsK2xLUKbW6MjQoGyDaDFT1FqN",
"PubkeyCCaddress(Channels)": "RSiZoSRa9r1uhmAh8VVp2dtGPJAfKRkWin"
}


 Note
Theme localization only translates the text elements of the theme itself
(such as "next" and "previous" links), not the actual content of your
documentation. If you wish to create multilingual documentation, you need
to combine theme localization as described here with a third-party
internationalization/localization plugin.
Installation
For theme localization to work, you must use a theme which supports it and
enable i18n
(internationalization) support by installing mkdocs[i18n]
:
pip install mkdocs[i18n]
Supported locales
In most cases a locale is designated by the ISO-639-1 (2-letter) abbreviation
for your language. However, a locale may also include a territory (or region or
county) code as well. The language and territory must be separated by an
underscore. For example, some possible locales for English might include en
,
en_AU
, en_GB
, and en_US
.
For a list of locales supported by the theme you are using, see that theme’s documentation.
!!! Warning
If you configure a language locale which is not yet supported by the theme
that you are using, MkDocs will fall back to the theme's default locale.
Usage
To specify the locale that MkDocs should use, set the locale parameter of the theme configuration option to the appropriate code.
For example, to build the mkdocs
theme in French you would use the following
in your mkdocs.yml
configuration file:
theme:
name: mkdocs
locale: fr
Contributing theme translations
If a theme has not yet been translated into your language, feel free to contribute a translation using the Translation Guide.