Notebooks
Story: How the brother of the maiden taken up in a whirlwind became the Porcupine; followed by various remarks about porcupines
How the brother of the maiden taken up in a whirlwind became the Porcupine; followed by various remarks about porcupines
Title
How the brother of the maiden taken up in a whirlwind became the Porcupine; followed by various remarks about porcupines
Collection
Summary
The Young man (of the early race) who was changed into a porcupine. He is said to be the brother of the girl in the preceding legend. Remarks regarding the porcupine follow. In the Katkop dialect, by Díä!kwãin (L V.-13. 5023-5039, and 14. 5040-5054). A tale of the Early Race (or !khwe ||na ss'e !k'e) in which the brother of the maiden taken up in a whirlwind by the angry Rain is transformed into a Porcupine. Parents tell their children to avoid eating the back of the porcupine's neck and tail, because that is where the hail sits. Also about porcupines and the stars.
Comments
1) p.5022v: this story was told to Dia!kwain by his mother (≠kamme-an), 2) p.5043v: what people call the place where they see the sun ('ostrich eye' or Ttoi tsa xau), 3) See also The maiden who was taken up in a whirlwind by the agency of the angry Rain and became a great snake, 4) This story is found in Books V-13 and V-14
Contributors
Date
19 July 1875 (started)
Categories
The Rain and Rain's water, Transformation, Plants and animals, Custom and daily life
Keywords
porcupine (its nature and habits) , porcupine (is nocturnal) , porcupine (accounting for its quills) , porcupine (accounting for its appearance) , porcupine (its faculties) , porcupine (was formerly a man) , porcupine (the eating of) , porcupine (prohibitions regarding eating its neck-lumps) , porcupine (is the Water's thing) , porcupine (is a rain's thing) , porcupine (its ears and nose tell it things) , porcupine (perceives things with its thinking strings) , porcupine (does not forget its time for returning) , porcupine (and the stars and the Milky Way) , porcupine (seeks food) , porcupine (its flesh does not resemble that of other things) , porcupine (is different) , porcupine (and the hail) , porcupine (its flesh is the rain's legs) , porcupine (feels that it is hail) , porcupine (where the hail sits in its flesh) , porcupine (the Porcupine is the brother of the Maiden taken in a whirlwind) , porcupine (the Porcupine is transformed by the angry Rain) , porcupine (and the rain) , hunting-ground (the youth transformed into the Porcupine on) , hunting-ground (and the angry Rain– its stones or hail and thunder and lightning) , hunting-ground (and the actions of the angry 'killing' Rain) , rain (the Rain) , rain (its actions on the hunting-ground) , rain (when angry) , rain (its stones or hail) , rain (the porcupine's flesh is its legs) , rain (its body parts) , rain (and the young man who became a Porcupine) , rain (and thunder and lightning) , rain (its things) , rain (and porcupines) , rain (transforms people) , rain (teachings about) , rain ('killing') , rain (its power) , rain (the young man's speech to) , rain (and the actions of new maidens) , rain (and the actions of the new maiden) , teaching (avoidance of eating the porcupine's 'neck-lumps') , teaching (about porcupines and the rain) , teaching (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , education (avoidance of eating the porcupine's 'neck-lumps') , education (about porcupines and the rain) , education (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , hail (where it sits in the porcupine's flesh) , hail (and the angry rain on the hunting–ground) , hail (and prohibitions regarding eating the porcupine's neck-lumps) , hail (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , hail (the porcupine feels it is) , animals (accounting for the porcupine's quills and appearance) , animals (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , animals (the rain's things) , food (prohibitions regarding eating the porcupine's neck-lumps) , food (avoiding eating certain parts of rain's things) , food (where the hail sits in the porcupine's flesh) , food (eating porcupine) , food (porcupine's flesh does not resemble that of other things) , food (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , thinking strings (how the porcupine perceives things) , thinking strings (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , stars (and the Milky Way) , stars (and the habits of the porcupine) , stars (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , flesh (porcupine's does not resemble that of other things) , flesh (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , flesh (of the porcupine's is the rain's legs) , flesh (where the hail sits in the porcupine's) , transformation (and the brother of the maiden taken up in a whirlwind who became the Porcupine) , transformation (by the angry Rain)
Story Pages
5023-5039, 5040-5054


{% extends "base.html" %} {% load static %} {% load experiments %} {% block title %}Experiment versions - {% endblock title %} {% block body_id %}experimentversionlist{% endblock %} {% block content %} {% include "./includes/experiment_header.html" %}
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Created
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containing {{ numfiles }} file{{ numfiles|pluralize }}
{% endwith %}
{{ version.return_text|safe|linebreaksbr }}
Status Legend: queued running inapplicable failed partial failure success


Floating bars, heated seats and pyrotechnics - the City Ground changes Nottingham Forest fans want to see
The Reds are planning to transform their stadium into a world-class venue but fans also have some ideas of their own
by Sarah ClapsonExcitement is building as plans for Nottingham Forest’s City Ground redevelopment continue to gather pace.
The Reds’ home is set to get a significant facelift as the club look to transform the stadium into a world-class venue in a multi-million pound project.
The Peter Taylor Stand will be rebuilt in phase one of the plans, to cater for an increased capacity of 10,000 fans.
New state of the art dressing rooms, club shop, executive boxes and media suites will also be included, while improvements will be made to the other three sides of the ground, with the Bridgford Stand extended too, as part of the project.
And with the club having one eye on what looks to be a very exciting future, we asked Forest fans what improvements they would like to see made to the stadium.
It was a question which generated plenty of debate.
And here are some of the responses. Let us know what you think in the comments section below.
Tim Wedgewood: “Restaurant, Greggs & Costa coffee. Definitely better PA system.”
Michael Guest: “Better PA system so we can hear what’s happening.”
Robin Palmer: “Statue of Clough and Taylor outside the museum part….”
Karen Scott: “Heated seats.”
Matthew Walker: “Some toilets that aren’t so medieval.”
Rick Ingamells: “Better food options at a reasonable price. Proper bars in lower Trent End & opening up the concourse.”
Gill Gamston: “More toilets for ladies around the ground & more cubicles in the toilets. Sick of spending all half-time queuing for the loo.”
Steven Currier: “A bigger singing section to intimidate away teams, pyrotechnics, a great atmosphere all the way round ground.”
Alasdair Quinn: “Sort out the sound system. It’s terrible. The speakers are blown.”
John Browning: “Just love to see Bridgford Stand all one level.”
Steve Bishop: “1st world problem but better 4G connection in the ground. Is that even possible?”
Daniel Jackson: “Some floating bars in the Trent like they have in Lincoln.”
Chris Bicknell: “Better bar at the Upper Trent End and real ale.”
Gary P Nffc: “Hot water taps in the loos.”
Sharne Walter: “A cold fridge for the beer.”
Nottingham Forest latest
This is your round up of all things Forest; the one-stop shop that will keep you updated on the latest goings on at the City Ground and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Reds throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- Reds skipper Dawson on the battle ahead
- New Notts owners on Forest relationship
- Lamouchi's message over stadium plans
- Worrall picks his Reds team of the decade
For all your latest NFFC news, opinion, analysis and transfer gossip, click here
You can follow our Reds reporter Sarah Clapson on Twitter, and her email address is<EMAIL_ADDRESS>Sign up for our free Forest WhatsApp service for latest news
Keep up to date with the latest Nottingham Forest news, features and exclusives from Nottinghamshire Live via our free WhatsApp service.
Text NEWS to<PHONE_NUMBER>2 and then add the number to your phone contacts book as ForestLive to receive daily updates and breaking news from our Reds reporter Sarah Clapson.
Your phone number won't be shared with any other members of the group. Click here for more information on the service.


Weather Forecast
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Welcome to my project space. This is where you would see some of the creative works done by myself. This include graphics design and website fundamentals(Frontend development).
This section is designed for my graphics design projects. Numerous designs have been delivered to my clients and more designs are to be delivered. I am an experienced designer and I deliver value. Check my designs and contact me at the end of the page.
This section is designed for my website fundamental projects, and trust you will like what you see. Click on it to check its full content. Thank you!!!


Before Change
response = app.post("http://dummy-uri/evaluate",
json=rasa_default_train_data,
params={"project": "project123"})
time.sleep(3)
app.flush()
response = yield response
rjs = yield response.json()
assert response.code == 500, "The project cannot be found"
After Change
def test_evaluate_invalid_project_error(app, rasa_default_train_data):
_, response = app.post("/evaluate",
json=rasa_default_train_data,
params={"project": "project123"})
rjs = response.json
assert response.status == 500, "The project cannot be found"
assert "error" in rjs
assert rjs["error"] == "Project project123 could not be found"


Ticket IDs
Tickets
Reports
Customers
IDs
Logout
ID List
Name
Current Id
Change
No name provided
No email provided


© 2010 Yamaha Corporation All Rights Reserved.
Sub Unit : SIRIUS
Function Tree version: 1.38
Model: RX-A1000
Product Region: USA
$Date: 2010-08-18 22:02:12 +0900 (水, 18 8 2010) $
$Revision: 7747 $
Command Index
- Information
- Play Control
- Others
Command Details of SubUnit: SIRIUS
-
- [GET Command]
-
@SIRIUS:AVAIL=?
Retrieving the connection state of SiriusConnect tuner (adapter) or the validity of its operational status
Initial Auto Feedback is Available
-
[Parameters]
Not Connected
GET Only: indicating the adapter is not connected.
Not Ready
GET Only: indicating invalid state of operation
All feedback are invalid (its validity is not guaranteed) even though there are when "Not Ready" status.
Ready
GET Only: indicating valid state of operation
-
- [PUT Command]
@SIRIUS:SEARCHMODE=Parameter
- [GET Command]
-
@SIRIUS:SEARCHMODE=?
Operating & retrieving Search Mode state.
Initial Auto Feedback is Available
-
[Parameters]
All Ch
PUT: selecting All Ch search mode / GET: indicating current search mode is All Ch
Category
PUT: selecting Category search mode / GET: indicating current search mode is Category
Preset
PUT: selecting Preset search mode / GET: indicating current search mode is Preset
-
- [PUT Command]
@SIRIUS:PRESET=Parameter
- [GET Command]
-
@SIRIUS:PRESET=?
Operating & retrieving Preset state.
Initial Auto Feedback is Available
-
[Parameters]
No Preset
GET Only: indicating there is no preset registered yet.
Numerical Number: 1 to 40, Step: 1
PUT: recalling specified number of preset bank. / GET: indicating the preset number currently selected.
If no station is yet registered in the recalled number, nothing happens.
Down
PUT Only: selecting the nearest available number to the current one in the way of larger number to smaller.
Up
PUT Only: selecting the nearest available number to the current one in the way of smaller number to larger.
-
- [PUT Command]
@SIRIUS:MEM=Parameter
Registering current channel to a preset bank
[Parameters]
Auto
PUT Only: registering to a preset bank with automatically specifying the number.
Empty (not regisitered) preset banks are used first.
Numerical Number: 1 to 40, Step: 1
PUT Only: registering to a preset bank of the number specified.
-
- [PUT Command]
@SIRIUS:CATSEL=Parameter
Operating Category selection.
[Parameters]
Down
PUT Only: selecting in the reverse order
Up
PUT Only: selectiing in order
-
- [PUT Command]
@SIRIUS:CHSEL=Parameter
- [GET Command]
-
@SIRIUS:CHSEL=?
Operating & retrieving Channel Number selection
[Parameters]
Numerical Number: 0 to 223, Step: 1
PUT: changing to the specified number. / GET: indicating current selection
255
PUT: doing nothing / GET: indicating "not connected to the adapter" or "no station is received"
Down
PUT Only: selecting the nearest available number to the current one in the way of larger number to smaller.
Up
PUT Only: selecting the nearest available number to the current one in the way of smaller number to larger.
-
- [GET Command]
-
@SIRIUS:SIGINFO=?
GET Only. Signal status can be retrieved at a time.
Updated by following command: "@SIRIUS:ANTLVL" only
-
- [GET Command]
-
@SIRIUS:ANTLVL=?
Retrieving the signal strength state at the antenna.
Initial Auto Feedback is Available
-
[Parameters]
No Signal
GET Only: indicating its status is No Signal
Weak
GET Only: indicating its status is Weak
Good
GET Only: indicating its status is Good
Excellent
GET Only: indicating its status is Excellent
-
- [GET Command]
-
@SIRIUS:METAINFO=?
GET Only. Meta Info can be retrieved at a time.
Updated by following commands: "@SIRIUS:CATNAME", "@SIRIUS:CHNUM", "@SIRIUS:CHNAME", "@SIRIUS:ARTIST", "@SIRIUS:SONG" and "@SIRIUS:COMPOSER"
-
- [GET Command]
-
@SIRIUS:CATNAME=?
Retrieving Category Name
Initial Auto Feedback is Available
-
[Parameters]
Characeter Code: Mixed (could be ASCII, Latin-1 or UTF-8 encoding), Variable Byte Length (0 to 16 bytes)
GET Only
-
- [GET Command]
-
@SIRIUS:CHNUM=?
Retrieving Channel Number
Initial Auto Feedback is Available
-
[Parameters]
Numerical Number: 0 to 255, Step: 1
GET Only
-
- [GET Command]
-
@SIRIUS:CHNAME=?
Retrieving Channel Name
Initial Auto Feedback is Available
-
[Parameters]
Characeter Code: Mixed (could be ASCII, Latin-1 or UTF-8 encoding), Variable Byte Length (0 to 64 bytes)
GET Only
-
- [GET Command]
-
@SIRIUS:ARTIST=?
Retrieving Artist Name
Initial Auto Feedback is Available
-
[Parameters]
Parameters are the same as
CHNAME
-
- [GET Command]
-
@SIRIUS:SONG=?
Retrieving Song Title
Initial Auto Feedback is Available
-
[Parameters]
Parameters are the same as
CHNAME
-
- [GET Command]
-
@SIRIUS:COMPOSER=?
Retrieving Composer Name
Initial Auto Feedback is Available
-
[Parameters]
Parameters are the same as
CHNAME
-
- [GET Command]
-
@SIRIUS:PLOCK=?
Retrieving the state of Parental Lock
Initial Auto Feedback is Available
-
[Parameters]
Locked
GET Only: indicating its status is Locked
Unlocked
GET Only: indicating its status is Unlocked
© 2010 Yamaha Corporation All Rights Reserved.


PlaySound()
Syntax
Result = PlaySound(#Sound [, Flags [, Volume]])Description
Start to play the specified sound.
Parameters
#Sound The sound to play. Flags (optional) It can be a combination of the following values: #PB_Sound_Loop : play the sound continuously (starts again when end is reached) #PB_Sound_MultiChannel: play the sound in a new channel instead of stopping the previously played sound. This allows to use the same sound and to play it on different channels at once. 'Result' will be new allocated channel, and can be used by the other sound commands like SoundVolume(), SoundPan() etc.Volume (optional) Sets the initial volume of the #Sound. The valid values are from 0 (no volume) to 100 (full volume). The default value is 100.
Return value
The channel number, if the #PB_Sound_MultiChannel flag is used.
Example
InitSound() ; Initialize Sound system UseOGGSoundDecoder() ; Use ogg files ; Loads a sound from a file LoadSound(0, #PB_Compiler_Home +"Examples\3D\Data\Siren.ogg") ; The sound is playing PlaySound(0, #PB_Sound_Loop, 20) MessageRequester("Info", "Ok to stop.") FreeSound(0) ; The sound is freed End
See Also
StopSound(), FreeSound(), PauseSound(), ResumeSound()
Supported OS
All


Cape Coral woman reported missing after not returning from trip
by WFTX Digital TeamUPDATE (1:40 PM): A source tells Fox 4 that Leah's family has been contacted by a nurse who reports that Leah is in a hospital. We're working to find out more and will update as this story develops.
-------------------------------
CAPE CORAL, Fla. -- Police are searching for a Cape Coral woman last seen Sunday leaving home for a trip to Orlando.
According to Cape Coral Police, 41-year-old Leah Labecki was last seen leaving her home in the 500 block of SE 5th Place at 8:15 p.m. on Sunday, reportedly headed to Orlando.
She was expected back on Tuesday but as of Thursday has not returned or been in contact with family.
She may be in a gray Hyundai 4-door with Florida tag 018-8UP.
She is 5'6" tall with brown hair and blue eyes, and 225 pounds.
Please contact the Cape Coral Police Department with any information at<PHONE_NUMBER>.


20 best Black Friday deals worth spending money on
From smart speakers to gin – the ultimate Black Friday deals revealed
by Marc ChacksfieldWelcome to your essential guide to the best Black Friday deals around. Black Friday is one of the biggest retail events of the year but while it used to be just one day long (it’s officially November 29), it now lasts for a few weeks, and that means the amount of deals that are unveiled can be quite overwhelming.
That’s where we step in. We have teamed up with Shortlist.com (part of the DC Thomson family) and have found the 20 best deals that you need to know about.
These have been hand-picked by the team, who have combed through thousands of deals to arrive at this specially curated list. If you don’t find the bargain you are looking for, then head to Shortlist’s best Black Friday deals page, where there are hundreds more discounts on offer.
This article was created in partnership with ShortList. It is a list of independently chosen editorial picks. The post contains affiliate links to products and we may receive a commission for purchases made through these links – all of this helps supports the site.
1 Echo Dot with clock – save £25 (42% off)
Now: £34.99 Was: £59.99
This is a fantastic deal. It was only in September that Amazon announced a slew of new Echo devices and the one that caught our eye was the all-new Echo Dot. It comes with an LED clock, so it’s perfect for your bedside table, making this one of the smartest smart speakers around. At this price you can’t go wrong.
Ring Video Doorbell 2 with Echo Dot – save £109 (48% off)
Now: £119 Was: £228.99
Now is the time to get a smart doorbell. Amazon owns Ring, which means that it can offer up a hefty discount and add an Echo Dot into the mix, too. There is a cool £109 off the price of this package, which is pretty much half-price. The smart doorbell works great with Amazon Alexa.
Fitbit Versa – save £70 (35% off)
Now: £129.85 Was: £199
The Fitbit Versa is exactly what you want in a smartwatch – it offers a number of brilliant features, including a battery life that lasts four days, 24/7 heart rate tracking, GPS via your phone, NFC payments and the ability to store around 3000 songs on the device. With over a third off right now, this is a great, cheap way into the world of wearables.
Google Pixel 3A – Save £70
Now: £329 Was £399
In our recent mid-range phone test, the Google Pixel A came out as Best Overall. That was when it was full price. Now that it has a huge £70 off, this is a must-have. It packs most of the same features as the Google Pixel 3, but in a slightly cheaper chassis. That means that you get the brilliant camera functionality its bigger brother is famed for.
Kindle Paperwhite (2018) – save £35 (29%)
Now: £84.99 Was: £119.99
If you still aren’t a Kindle convert, then this deal should convince you. The Amazon Kindle Paperwhite is the best e-reader around. It’s all thanks to Amazon’s ingenious technology that makes it feel like you are reading real paper. But there are extra benefits that rise it above a plain-old book – it’s packed with enough memory to hold thousands of books and the screen lights up, so is perfect for reading in bed with the lights out.
Oral B Genius 9900 rechargeable Toothbrush Duo Pack – save £325
Now: £125 Was: £450
You get not one, but two fantastic electric toothbrushes in this pack. Boots is quoting a huge £325 off, which means this deal is bound to sell out soon. If you and your other half fancy having some of the best electric toothbrushes around, then this is for you. Each toothbrush will last two weeks on a single charge and comes with six brushing options.
Emma Original Memory Foam Mattress, Medium Tension, Single
New: £257.40 – save 40% (cheapest ever price)
There are a number of discounts on Emma mattresses available through John Lewis, but this is the best we have seen. It’s the cheapest-ever price for a single Emma mattress. This is one brand that consistently wins awards because of the quality of their stock – this particular one is made from memory foam and is supplied rolled, in a space-saving box.
KitchenAid Artisan Stand Mixer – save £220
Now: £279 Was: £499
KitchenAid Artisan Stand Mixer is one of the most lusted-after mixers around. Yes, it’s on the pricey side but this is softened thanks to a £220 discount. For the money, you get a mixer that can handle 4.83 litres of produce and has a very powerful 300 watts of mixing power. It also looks stunning – with a variety of colours available.
Philips Hue White and Colour Ambiance Starter Kit – save £51 (42% off)
Now: £69.99 Was: £121
Some are scared off by the idea of making their home smart, but it’s never been easier thanks to the likes of Philips Hue. These smart lights are worth every discounted penny. For almost half the RRP, you get a kit that includes three bulbs and the bridge that makes it work with your Wi-Fi setup. Once installed, you will be able to ask Alexa or Google to turn your lights on and off – something that never grows old.
Jura Journey Single Malt Whisky – save £10 (33% off)
Now: £19.79 Was: £35
We were hoping for more whisky deals this Black Friday – we’re still early in the buying period but there currently aren’t many to go around. We did find this great little buy, though. There’s almost £15 off of this single malt, which will satisfy those looking for a hint of vanilla and a bit of smoke in their whisky.
Bosch IXO Cordless Screwdriver
Now: £24.85 Was: £41.99 – 41% off
Everyone needs a cordless screwdriver and this beauty by Bosch is 41% off right now. For the money, you get a screwdriver that charges in under three hours, comes with a metal case, 10x Standard screwdriver bits and is just the thing to help with whatever flatpack nightmare you find yourself in.
eve Sleep Hybrid Memory Foam and Spring Mattress – save £133 (36% off)
Now: £236.99 Was: £369.99
This is another brilliant mattress deal by another mattress brand that has taken the world by storm. Eve is offering its hybrid memory foam and spring mattress with a 36% discount right now – that’s some £133 off the RRP. There are more deals available, so have a look to find the right size for your bed.
The King of Soho Gin
Now: £22.99 Was £30
A relative newcomer in the gin world, this is a lovely tipple that comes in one of the best bottles we have seen. It’s rare to see this gin drop below the £30 mark, so we think this is one alcohol deal that will sell out soon. Taste wise, it’s packed with citrus and comes with a hint of spice.
Bang & Olufsen Beoplay H9i Wireless Bluetooth Over-Ear Headphones – save £99 (30% off)
Now: £230.00 Was: £329.00
B&O is one of the best premium tech manufacturers around. Given they are a premium brand, it’s usually worth waiting for something like Black Friday to come around so you can afford the kit. This is an amazing deal on one of the best-looking, best-sounding over-ear headphones you will find. If you’ve yet to go for noise cancelling, then these are for you.
Le Creuset Stoneware Rainbow Mugs, 350ml, Set of 6, Assorted
Now: £59.50 – save 30%
Le Creuset is always a brand that offers great-looking homeware and we have fallen in love with this rainbow mug set. At a snip under £60 that makes it just £10 per mug. When it comes to colours, they are officially called: cerise, volcanic, Dijon yellow, kiwi, cassis and teal. Pretentious, yes, but they look lovely and are made from high quality stoneware.
Dyson AM09 Hot + Cool Fan Heater
Now: £299 – £100 off
This is something we actually use ourselves in our home office and is a brilliant buy – one which we bought for full price. It’s worth £299 and with £100 off, it’s a real bargain. It comes with a remote, myriad controls and that brilliant Dyson look and performance.
Dyson V7 Motorhead Extra Cordless Vacuum Cleaner
Now: £199 – £100 off
If you need a cordless vacuum, then there are a variety of options and prices. Dyson is always at the higher end, but with £100 off, the Dyson V7 is now a bit more attainable. What you get is a vacuum that works on both hard floors and carpet and can do 30 minutes of cleaning on one charge.
Sony XDR-S61D Portable DAB/DAB+/FM Digital Radio
Now: £69.99 – save £30
DAB radios are a funny thing – essential if you have one, but never something you rush out and buy. This is a great deal for a lovely-looking DAB radio. It can act as your alarm clock and has five presets. It’s portable, too. Just pop some AA batteries in and you’re away.
De’Longhi Dolce Gusto pod coffee machine
£25 off – save £14.99
Pod coffee may not be for the purists, but it’s a really easy way to get barista-style coffee in your home. At just £14.99 this is an absolute must-buy. There are 40 different drinks on offer and it comes in three colours – red, green and blue.
Google Home Mini
£19 – save £10
If you have yet to choose between Alexa and Google, then this may sway you. For £19 you get a great little speaker that can play music but can also be the centre of your smart home, controlling your lights, heating and more – all for the price of a decent takeaway.


Id: 196
Name: Krombopulos Michael
Status: Dead
Species: Alien
Type: Gromflomite
Gender: Male
OriginName: unknown
OriginUrl:
LocationName: unknown
LocationUrl:
Image: https://rickandmortyapi.com/api/character/avatar/196.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/13']
Url: https://rickandmortyapi.com/api/character/196
Created: 2017-12-30T12:28:52.954Z


general query parameters.
Caution, member fields eventually are shared by multiple instances! You may mutate member fields, but not the objects and arrays referenced by them.
default/copy constructor.
instance to optionally initialize an independent copy of.
computes query string from this instance.
of query parameters encoded for URIs, may be undefined if this object is empty.
Generated using TypeDoc
general query parameters.
Caution, member fields eventually are shared by multiple instances! You may mutate member fields, but not the objects and arrays referenced by them.


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Dataset
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Dataset
The United Kingdom Statistics Authority has designated these statistics as National Statistics, in accordance with the Statistics and Registration Service Act 2007 and signifying compliance with the Code of Practice for Official Statistics.
Designation can be broadly interpreted to mean that the statistics:
Once statistics have been designated as National Statistics it is a statutory requirement that the Code of Practice shall continue to be observed.


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Sparsify 0.1¶
Neural network model repository for highly sparse models and optimization recipes
Overview¶
Sparsify is a deep learning autoML tool that simplifies the model optimization process to rapidly achieve the best combination of size, speed, and accuracy on any deep learning model. Sparsify optimizes and benchmarks models informed by industry research insights for ML practitioners, including ML engineers and operators, who need to deploy performant deep learning models fast and at scale. Sparsify shows visual performance potential for your model, including a sliding scale between performance and loss sensitivity, ultimately speeding up the model optimization process from weeks to minutes.
This repository contains the package to locally launch Sparsify where you can create projects to load and optimize your deep learning models. At the end, you can export optimization recipes to integrate with your training workflow.
Resources and Learning More¶
Release History¶
Official builds are hosted on PyPi - stable: sparsify - nightly (dev): sparsify-nightly
Additionally, more information can be found via GitHub Releases.


EASTER 7 TUESDAY
Entrance Antiphon
I am the first and the last, I was dead and am now alive. Behold, I am alive for ever and ever, alleluia.
Collect
Grant, we pray, almighty and merciful God, that the Holy Spirit, coming near and dwelling graciously within us, may make of us a perfect temple of his glory. Through our Lord...
FIRST READING
Acts 20:17-27
A reading from the Acts of the Apostles
In those days: From Miletus
Paul went to
The word of the Lord
RESPONSORIAL PSALM Psalm68:10-11, 20-21 (R. see 33a)
R. You kingdoms of the earth, sing to God.
Or: Alleluia!
 It was there that your flock
began to dwell. In your goodness, O God, you provided for the poor.
R. You kingdoms of the earth, sing to God.
Day after day, may the Lord be blest.
He bears our burdens; God is our saviour. This God of ours is a God who saves.
The LORD our Lord provides an escape from death.
R. You kingdoms of the earth, sing to God.
ALLELUIA John 14:16
R. Alleluia. I will pray the Father, and he will give you another Counsellor, to be with you for ever. R. Alleluia.
GOSPEL John 17:1-11a
A reading from the holy Gospel according to John
At
that time: Jesus lifted up his eyes to heaven and said, "Father, the hour
has come; glorify your Son that the Son may glorify you, since you have given
him power over all flesh, to give eternal life to all whom you have given him.
 I glorified you on earth, having accomplished the
work which you gave me to do; and now, Father, glorify me in your own presence
with the glory which I had with you before the world was made.  Now they know that
everything that you have given me is from you; for I have given them the words
which you gave me, and they have received them and know in truth that I came
from you; and they have believed that you did send me. I am praying for them; I
am not praying for the world but for those whom you have given me, for they are
yours; all mine are yours, and yours are mine, and I
am glorified in them. And now I am no more in the world, but they are in the
world, and I am coming to you.
The Gospel of the Lord.
Prayer over the Offerings
Accept, O Lord, the prayers of your faithful with the sacrificial offerings, that through these acts of devotedness we may pass over to the glory of heaven. Through Christ our Lord.
Communion Antiphon
The Holy Spirit, whom the Father will send in my name, will teach you all things and remind you of all I have told you, says the Lord, alleluia.
Prayer after Communion
We have partaken of the gifts of this sacred mystery, humbly imploring, O Lord, that what your Son commanded us to do in memory of him may bring us growth in charity. Through Christ our Lord.


Paramter Description
All parameters of gsf can be specified in the configuration file with the following columns. An example config file can be generated by executing the following command (TBD);
python example/get_configfile.py [name-of-config-file]
Parameters for the fitting step:
Parameter |
Type |
Description |
|---|---|---|
NMC |
int |
No. of iterations for the primary MCMC step. |
NWALK |
int |
No. of walkers for the primary MCMC step. |
NMCZ |
int |
No. of iterations for the pre-redshift fitting step. |
NWALKZ |
int |
No. of walkers for the pre-redshift fitting step. |
FNELD |
str |
Minimization method with lmfit, to configure initial parameters. powell, nelder (faster), etc. The whole list can be found here. |
ZVIS |
int |
Visual inspection of redshift fit. 1=yes, 0=no. If you are not confident with input values (ZGAL, CZ0, CZ1), then this should be set to 1 for iterative fit. |
Parameters for input data:
Parameter |
Type |
Description |
|---|---|---|
DIR_OUT |
str |
Directory for output products. If not exist, gsf will create one. |
DIR_TEMP |
str |
Directory for spectral templates to be stored. If not exist, gsf will create one. |
CAT_BB |
str |
Broadband photometry catalog. Read ‘’ for its format. |
DIR_FILT |
str |
Directory for filter response curve files. |
FILTER |
str |
Filters of broadband photometry. Comma-separated string, where each string should match *.fil files in DIR_FILT. |
SKIPFILT |
str |
List of filters that are skipped in the fitting (e.g., for IRAC excess). Comma-separated string. |
SNLIM |
int |
SN limit for data points. If the SN is below this, then eflux of the data point is used as an upper limit. |
DIR_EXTR |
str |
Directory for spectroscopic data. If none, gsf will ignore and fit only to broadband data. |
SPEC_FILE |
str |
Comma separated list for spectral files. Path is relative to DIR_EXTR. |
MORP |
str |
“moffat”, “gauss”, or none. Profile shape, if grism spectra are provided. Will be used to convolve templates. |
MORP_FILE |
str |
Ascii file for morphology parameters. |
VDISP |
float |
Velocity dispersion in km/s. Will be used to convolve templates if MORP=none. |
MAGZP |
float |
magnitude zeropoint of CAT_BB. Default 25.0. For Jy, use 8.9. For microJy 23.9. |
Parameters for spectral templates:
Parameter |
Type |
Description |
|---|---|---|
AGE |
str |
Set of age pixels, lookback time, in Gyr. Comma-separated. |
AGEFIX |
str |
(Optional) Subset of age pixels that are used in fitting. Lookback time, in Gyr. Comma-separated. |
TAU0 |
int |
Length for star formation of each age pixel, in Gyr (0.01 to 20Gyr). If 99, CSP is applied. If negative, SSP is applied. |
NIMF |
int |
Choice of IMF. 0=Salpeter, 1=Chabrier, 2=Kroupa, 3=van Dokkum, 4=Dave, 5=tabulated, specified in imf.dat. |
ZMAX |
float |
Maximum value for metalicity, in logZ. |
ZMIN |
float |
Minimum value for metalicity, in logZ. |
DELZ |
float |
Resolution for metallicity, in logZ. |
ZFIX |
float |
(Optional) Metallicity will be fixed to this value if specified. In logZ. |
ZEVOL |
int |
(Optional) If 1, metallicity for each age pixel will be set as a free parameter. If not, metallicity will be universal to all age pixels (or fixed to ZFIX if provided). |
AMAX |
str |
(Optional) Maximum value for amplitude, in normal logarithmic scale. |
AMIN |
str |
(Optional) Minimum value for amplitude, in normal logarithmic scale. |
DUST_MODEL |
int |
Dust attenuation model (default 0). 0 for Calzetti. 1 for MW. 2 for LCM. 3 for SMC. 4 for Kriek & Conroy (2013). |
AVMAX |
float |
(Optional) Maximum value for Av (dust attenuation in V-band), in mag. |
AVMIN |
float |
(Optional) Minimum value for Av (dust attenuation in V-band), in mag. |
F_ZMC |
int |
If 1, redshift is set as a free parameter in the primary MCMC step. Otherwise, redshift is fixed to the input parameter. |
F_MDYN |
int |
If 1, gsf uses dynamical mass (M_dyn column in CAT_BB) as a prior. Currently not supported. |
ADD_NEBULAE |
int |
If 1, gsf adds nebular emission lines calculated within fsps. |
logUMAX |
float |
Maximum value for ionization parameter, in log, for emission lines if ADD_NEBULAE is True. |
logUMIN |
float |
Minimum value for ionization parameter, in log, for emission lines if ADD_NEBULAE is True. |
DELlogU |
float |
Resolution for logU. |
logUFIX |
float |
(Optional) logU will be fixed to this value if specified. |
BPASS |
int |
If 1, BPASS templates will be used. Currently not supported. |
Read Redshift Fitting for a caveat about making redshift a free parameter.
Parameters specific for the target:
Parameter |
Type |
Description |
|---|---|---|
ID |
str |
Target ID. You can also specify this by adding “–id” argment (i.e. python run_gsf.py <config_file> <Execution-flag> –id <ID>). |
ZMC |
float |
Initial guess of source redshift. You can skip this if “redshift” column is included in CAT_BB. |
ZMCMIN |
float |
Minimum value for ZMC. |
ZMCMAX |
float |
Maximum value for ZMC. |
CZ0 |
float |
Initial guess of spectral normalization for G102. |
CZ1 |
float |
Initial guess of spectral normalization for G141. |
Parameters for functional-form SFHs:
Parameter |
Type |
Description |
|---|---|---|
SFH_FORM |
int |
1: Tau-model, 4: Delayed tau-model, 5: Delayed tau-model with a transition, based on fsps. |
NPEAK |
int |
Number of components for SFHs combined. (e.g., if 2, then two of SFH_FORM will be combined.) |
AGEMAX |
float |
Maximum age for the functional form SFH, in log Gyr. |
AGEMIN |
float |
Minimum age for the functional form SFH, in log Gyr. |
DELAGE |
float |
Delta age for the age parameter, in log Gyr. |
TAUMAX |
float |
Maximum tau for the functional form SFH, in log Gyr. |
TAUMIN |
float |
Minimum tau for the functional form SFH, in log Gyr. |
DELTAU |
float |
Delta age for the tau parameter, in log Gyr. |
Parameters for far-infrared components: (Beta implimentation from version1.4)
Parameter |
Type |
Description |
|---|---|---|
FIR_FILTER |
str |
Filters of FIR photometry. Comma-separated string, where each string should match *.fil files in DIR_FILT. |
CAT_BB_DUST |
str |
Directory for the FIT photometric catalog, in the same format as for CAT_BB. |
TDUST_HIG |
float |
Maximum temperature. |
TDUST_LOW |
float |
Minimum temperature. |
TDUST_DEL |
float |
Delta T for temperature paramter, in Kelvin. |
DIR_DUST |
str |
Path to the directory where FIR templates are stored. |


About Me
Let me tell you a few things...
BIO
Hi, thanks for taking the time to review my profile. I am an aspiring web and software developer looking for my first full time entry level position. Let me tell you a little about myself. In my formal education, I studied Mechanical Engineering from UC Davis to obtain a B.S. and M.S. degree. During my schooling I worked on numerous robotic projects where I taught myself many of my software development skills in OOP with C++/Python. In a more recent transition I have started to find my passion in web development. Taking numerous online courses from passionate developers and local meet up groups have helped me develop sites like this one and others on my projects page. I still have much to learn, but believe I can hold my own on small front end projects.


Before Change
gamma_mask = torch.Tensor(
[[gamma ** i for i in range(seq_len)] for _ in range(batch_size)]
).transpose(0, 1)
target_acc_reward = torch.sum(target_rewards * gamma_mask, 0).unsqueeze(1)
// make sure the prediction and target tensors have the same size
// the size should both be (BATCH_SIZE, 1) in this case.
assert (
After Change
.to(training_batch.reward.device)
)
target_acc_rewards = torch.cumsum(training_batch.reward * gamma_mask, dim=0)
target_acc_reward = target_acc_rewards[
valid_reward_len - 1, torch.arange(batch_size)
].unsqueeze(1)
// make sure the prediction and target tensors have the same size
// the size should both be (BATCH_SIZE, 1) in this case.
assert (


Life is exciting, just as other cultures are. Although I am American, I was born in Spain, and that is where my interest in foreign cultures began. As a result, I not only see working with others as an opportunity to learn and grow, but have also traveled across the globe to work in a foreign culture's environment.
Jumping into web development and programming, I've focused on studying and practicing popular, modern toolsets. Bootstrap, Material, jQuery, React, and Angular are some of the primary toolsets that I've worked with. I also have practical experience with Git and GitHub.
As a user, I often find myself considering the design choices of other developers. Sometimes the execution of an idea is good but lacking in some way for the user. Having experiences like these reminds me to switch perspectives while designing an application. Happy users can generate a lot of conversation.
After building a website to store and organize our department's teaching materials, I designed a JavaScript heavy version using React.
Wanting to build on my React experience, I imagined a small bookstore's website with log in features, suggestions, and events calendar.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.


An introduction
$$\mathrm{Pr}(\mathrm{coal} \, | \, i=2) = \frac{1}{N}$$
Probability of first lineage picking an arbitrary parent is 1, while the probability of the 2nd lineage picking the same parent is $\frac{1}{N}$.
Probability of coalescence scales inversely with population size.
$$\mathrm{Pr}(\mathrm{coal}) = \binom{i}{2} \frac{1}{N} = \frac{i(i-1)}{2N}$$
There are $\binom{i}{2}$ ways pairs of lineages can pick the same parent.
Probability of coalescence scales quadratically with lineage count.
$$\mathrm{E}[T_i] = \frac{2N}{i(i-1)}$$
This is a geometric distribution. If each generation there is a $\frac{1}{x}$ probability of an event occurring, we expect to wait $x$ generations for the event to occur.
With per-generation probability of an event $\frac{1}{x}$ small, but many generations, then the
discrete time geometric distribution approximates to a continuous time
exponential distribution.
Thus, we assume $T_i$ to be exponentially distributed with mean
$$\mathrm{E}[T_i] = \frac{2N}{i(i-1)}.$$
These approaches directly estimate the pairwise rate of coalescence $\lambda$, which is measured in terms of events per year. Thus, the timescale of coalescence $\frac{1}{\lambda}$ is measured as the expected waiting time in years for two lineages to find a common ancestor.
The timescale of coalescence $\frac{1}{\lambda}$ is equal to $N_e\tau$, where $N_e$ is measured in generations and $\tau$ is measured in years per generation. $\tau$ acts to rescale time from generations to years.


--- layout: page title: About header-img: "img/about-bg.png" ---
I currently reside in Florid,a which is where I was raised. I was born in New York. I work as a medical assistant in the health field but am looking for a career change with coding. My passion for coding started with selling sneakers and my interest kept growing. I like listening to music (sharing music is therapeutic). I like playing video games. I also have a dog names Scarlet who I would die for.


#include <Server.h>
Classes | |
| struct | Connection_t |
| connection of the server More... | |
| struct | GameRoom_t |
| structure holding information about one room (two players playing a game) More... | |
| struct | IncomingMsgInfo |
| structure holding information and an incoming message More... | |
Public Types | |
| enum | IncomingMsg { I_EXIT, I_PING, I_HELP, I_GET_NICK, I_GET_ALL_CLIENTS, I_GET_STATE, I_NICK, I_GAME_RQ, I_RQ_CANCELED, I_RPL, I_GAME_CANCELED, I_GAME_PLAY, UNKNOWN } |
| types of incoming messages from a client More... | |
Public Member Functions | |
| Server (int port, int maxClients) | |
| Constructor of the class - creates an instance of it. More... | |
| void | startServer () |
| Boots up the server. More... | |
| Server (Server &)=delete | |
| Copy constructor of the class. More... | |
| void | operator= (Server const &)=delete |
| Assignment operator of the the class. More... | |
| void | sendMessage (std::string nick, std::string msg) |
| Sends a message to the client given as a parameter. More... | |
| void | deleteGameRoom (std::string player, std::string msgToOtherPlayer, bool lockReconnectingClients) |
| Deletes a game room. More... | |
Public Attributes | |
| const std::string | PROTOCOL_ID = "silhavyj" |
| id of the protocol More... | |
| const std::string | O_INVALID_PROTOCOL = "INVALID_PROTOCOL" |
| message sent to a client from the server - invalid protocol More... | |
| const std::string | O_ACKNOWLEDGE_MSG = "OK" |
| message sent to a client from the server - ok (acknowledgement) More... | |
| const std::string | O_REMOVE_CLIENT = "REMOVE_CLIENT" |
| message sent to a client from the server - remove a client More... | |
| const std::string | O_ADD_CLIENT = "ADD_CLIENT" |
| message sent to a client from the server - add a client More... | |
| const std::string | O_RQ_CANCELED = "RQ_CANCELED" |
| message sent to a client from the server - cancel a game request More... | |
| const std::string | O_RQ_RECEIVED = "RQ" |
| message sent to a client from the server - received a game request from another client More... | |
| const std::string | O_START_GAME = "GAME_START" |
| message sent to a client from the server - start of a new game More... | |
| const std::string | O_GAME_CANCELED = "GAME_CANCELED" |
| message sent to a client from the server - game canceled More... | |
| const std::string | O_GAME_PLAY = "GAME_PLAY" |
| message sent to a client from the server - one turn in a game (play game) More... | |
| const std::string | O_GAME_MESSAGE = "GAME_MSG" |
| message sent to a client from the server - message fro the game More... | |
| const std::string | O_GAME_RECOVERY = "GAME_RECOVERY" |
| message sent to a client from the server - game recovery (client just got back connected to the server after they'd lost their connection) More... | |
| const std::string | O_GAME_PLAYER_STATE = "GAME_PLAYER_STATE" |
| message sent to a client from the server - change state of another client (free/busy playing a game) More... | |
| const std::string | O_GAME_WINNING_TILES = "GAME_WINNING_TAILS" |
| message sent to a client from the server - list of winning tails of the game More... | |
| const std::string | O_GAME_GAME_RESULT = "GAME_RESULT" |
| message sent to a client from the server - result of the game (either you've lost or won) More... | |
Static Public Attributes | |
| static const int | PORT_DEFAULT = 53333 |
| default port on which the server runs More... | |
| static const int | MAX_CLIENTS_DEFAULT = 10 |
| default number of clients that can be connected to the server at a time More... | |
| static const int | BUFF_SIZE = 256 |
| size of the buffer for the messages received from clients More... | |
| static const char | MSG_SEPARATOR = ' ' |
| message separator as defined in the protocol itself More... | |
| static const int | SECONDS_WAITING_FOR_REPLY_TO_GAME_RQ = 30 |
| amount of seconds of waiting for a client to play (after that, the game will be automatically terminated) More... | |
| static const int | SECONDS_WAITING_FOR_DISCONNECTED_PLAYER = 60 |
| amount of second of waiting for a client to connect back to the server after they lose their connection while playing a game More... | |
| static const int | SECONDS_WAITING_FOR_CLIENT_ENTER_NICK = 10 |
| amount of seconds of waiting for a client to enter their nick More... | |
| static const int | SECONDS_PING_REPLY = 6 |
| amount of second of waiting for a client to send a ping message (if they do not do so, they probably lost their connection and will be treated accordingly) More... | |
| static const int | U_SECONDS_SOCKETS_TIMEOUT = 10000 |
| amount of microseconds as a timeout for the method select that checks if there is some data ready to read off the socket More... | |
Private Member Functions | |
| void | createFileDescriptor () |
| Creates a new file descriptor (when the server boots up) More... | |
| void | attachSocketToPort () |
| Attaches the socket to the port (when the server boots up) More... | |
| void | bindServer () |
| Binds the server (when the server boots up) More... | |
| void | setListening () |
| Sets listening fro clients (when the server boots up) More... | |
| void | run () |
| Runs the thread accepting connections from clients. More... | |
| void | handleClient (Client *client) |
| Thread that handles the client given as a parameter. More... | |
| void | waitingForReplyToGameRQHandler (std::string sender, std::string receiver) |
| Thread waiting for a client to reply to a game request. More... | |
| void | enteringNickHandler (Client *client) |
| Thread waiting for a newly-connected client to enter their nick. More... | |
| IncomingMsg | getTypeOfMessage (const std::vector< std::string > &tokens) const |
| Returns a message type from the tokens given as a parameter. More... | |
| void | removeClientByNick (std::string nick) |
| Removes the client given as a parameter from the the data structure holding all clients connected to the server. More... | |
| void | removeClientByReference (Client *client) |
| Removes the client given as a parameter from the memory. More... | |
| void | removeClient (Client *client) |
| Removes the client given as a parameter from the memory. More... | |
| void | sendMessageToAllClients (std::string sender, std::string message, bool lock) |
| Sends a broadcast message to all the clients connected to the server. More... | |
| std::string | getNicksAllClients () |
| Returns nicks of all the clients connected to the server. More... | |
| void | addNewClient (Client *client) |
| Adds the new client given as a parameter to the dat structure holding all the clients. More... | |
| bool | existsClient (std::string nick) |
| Finds out if the nick is already taken. More... | |
| Client::State | getStateOfClient (std::string nick) |
| Returns the current state of the client given as a parameter. More... | |
| void | setClientState (std::string nick, Client::State state) |
| Sets a state of the client given as a parameter. More... | |
| std::string | getHelp () const |
| Returns help (a set of commands with their descriptions the user can perform). More... | |
| void | sendOtherOnlineClientsToClient (Client *client) |
| Sends a list of all online clients to the client given as a parameter. More... | |
| void | sendBusyClientsToClient (Client *client) |
| Sends a list of clients that are currently in a game to the client given as a parameter. More... | |
| void | addGameRequest (std::string sender, std::string receiver) |
| Adds a new game request to the appropriate data structure. More... | |
| std::string | getGameRequestSender (std::string receiver) |
| Returns sender of a game request by the receiver. More... | |
| void | deleteGameRequest (std::string client) |
| Deletes a game game request from (from the data structure) More... | |
| void | addGameRoom (std::string player1, std::string player2) |
| Creates a new game room between the two clients given as a parameter. More... | |
| void | addToGameRoom (std::string player, std::string opponent) |
| Adds a client who just got reconnected back to the game they were playing. More... | |
| std::string | getPlayersOpponent (std::string player, bool lock) |
| Returns the player's opponent (nick if exists) More... | |
| bool | playerStillHasOpponentInGame (std::string player) |
| Checks if the client's opponent is still waiting fro them in the game after they lost their connection. More... | |
| void | removePlayerFromGameRoom (std::string player) |
| Removes the client given as a parameter from the game room. More... | |
| bool | isPlayerStillInGame (std::string player) |
| Checks if the player given as a parameter is still playing a game. More... | |
| void | addPlayerToReconnectingList (std::string player, std::string opponent) |
| Adds the client given as a parameter to the list of clients waiting for their connection to get re-establish after they lose it while playing a game. More... | |
| void | waitingForPlayerToConnectBackHandler (std::string player, std::string opponent) |
| Thread waiting for a player (client) to re-connect back to the server so they can continue playing the game. More... | |
| void | removePlayerFromReconnectingList (std::string player, bool successfullyConnected) |
| Removes the client given as a parameter from the list of clients waiting to get re-connected to the server. More... | |
| void | removeBothPlayersFromTheReconnectingList (std::string player1, std::string player2) |
| Removes both clients playing a game from the list of clients waiting to get re-connected back to the server after they lost their connection. More... | |
| bool | isPlayerOnReconnectingList (std::string player) |
| Returns if the client given as a parameter is on the list of clients waiting to get re-connected back to the server. More... | |
| void | clientPingHandler (Client *client) |
| Thread that waits for the client given as parameter to send a ping message every 6s (SECONDS_PING_REPLY). More... | |
| std::string | ipStr (struct sockaddr_in address) const |
| Returns an ip address of a client as a string in dotted decimal notation. More... | |
| int | recvNBytes (int socket, char *buff, ssize_t len) |
| Receives len bytes from the socket given as a parameter. More... | |
Private Attributes | |
| struct Server::Connection_t | conn |
| instance of the server connection More... | |
| int | maxClients |
| maximum number of clients that can be connected to the server at a time More... | |
| int | numberOfClients |
| current number of clients connected to the server More... | |
| std::map< std::string, IncomingMsgInfo > | msgValidation |
| map where the key is an incoming message (as a string) for example "RQ" and the value is the structure holding information about that message (#IncomingMsgInfo). More... | |
| std::mutex | clientMtx |
| lock used when accessing clients More... | |
| std::unordered_map< std::string, Client * > | clients |
| map holding all the clients connected to the server where the key is their nick and the value is a reference to them More... | |
| std::mutex | gameRequestsMtx |
| lock used when accessing game requests More... | |
| std::unordered_map< std::string, std::string > | gameRequests |
| map holding information on who sent a game request to whom More... | |
| std::mutex | gameRoomsMtx |
| lock used when accessing game rooms (two players playing a game) More... | |
| std::unordered_map< std::string, GameRoom_t * > | gameRooms |
| map holding information on which player is in which game room More... | |
| std::mutex | reconnectingClientsMtx |
| lock used when the list of reconnecting clients (clients who lost their connection while playing a game) More... | |
| std::unordered_map< std::string, std::string > | reconnectingClients |
| map where the key is the player for whom the server is waiting to reconnect (they lost their connection while playing a game) and the value their opponent More... | |
Friends | |
| bool | validExit (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_EXIT message. More... | |
| bool | validPing (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_PING message. More... | |
| bool | validGetNick (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GET_NICK message. More... | |
| bool | validGetState (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GET_STATE message. More... | |
| bool | validGetAllClients (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GET_ALL_CLIENTS message. More... | |
| bool | validNick (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_NICK message. More... | |
| bool | validGameRq (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GAME_RQ message. More... | |
| bool | validRqCanceled (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GAME_RQ message. More... | |
| bool | validHelp (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_HELP message. More... | |
| bool | validReply (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_RPL message. More... | |
| bool | validGameCanceled (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GAME_CANCELED message. More... | |
| bool | validGamePlay (const std::vector< std::string > &tokens) |
| Checks if the message split up into tokens given as a parameter if a valid I_GAME_PLAY message. More... | |
This class represents the server itself. It accepts new clients and handles each of them individually by creating new threads.
| enum Server::IncomingMsg |
types of incoming messages from a client
| Server::Server | ( | int | port, |
| int | maxClients | ||
| ) |
Constructor of the class - creates an instance of it.
| port | the port number the server runs on |
| maxClients | maximum number of clients that can be connected to the server at a time |
|
delete |
Copy constructor of the class.
It was deleted because there is no need to use it within this project.
|
private |
Adds a new game request to the appropriate data structure.
| sender | client who sent the game request |
| receiver | client who received the game request |
|
private |
Creates a new game room between the two clients given as a parameter.
| player1 | nick of the first client |
| player2 | nick of the second client |
|
private |
Adds the new client given as a parameter to the dat structure holding all the clients.
| client | the is going to be added to the data structure |
|
private |
Adds the client given as a parameter to the list of clients waiting for their connection to get re-establish after they lose it while playing a game.
| player | client who just lost their connection |
| opponent | client's opponent that is still in the game |
|
private |
Adds a client who just got reconnected back to the game they were playing.
 Their opponent will wait for 60s (SECONDS_WAITING_FOR_DISCONNECTED_PLAYER), and if they get re-connected back to the server, they will be put back in the game, so they can continue playing it.
| player | the client who just got re-connected |
| opponent | the client's opponent who was waiting for them to get re-connected |
|
private |
Attaches the socket to the port (when the server boots up)
|
private |
Binds the server (when the server boots up)
|
private |
Thread that waits for the client given as parameter to send a ping message every 6s (SECONDS_PING_REPLY).
If the client does not do so, the server will think they just lost their connection and will be treated accordingly.
| client | that is supposed to send a ping message every 6s |
|
private |
Creates a new file descriptor (when the server boots up)
|
private |
Deletes a game game request from (from the data structure)
| client | nick of the client for whom we want to delete the game request |
| void Server::deleteGameRoom | ( | std::string | player, |
| std::string | msgToOtherPlayer, | ||
| bool | lockReconnectingClients | ||
| ) |
Deletes a game room.
This method is called from the outside of the class by class Connect4 when terminating the game due to either of the clients not playing for 30s.
| player | nick of the player who was supposed to play |
| msgToOtherPlayer | message to the other player (what happened) |
| lockReconnectingClients | use the lock for accessing the data structure (true/false) |
|
private |
Thread waiting for a newly-connected client to enter their nick.
They have 10s (SECONDS_WAITING_FOR_CLIENT_ENTER_NICK) to do so. If they do not do so, they are not following the protocol and will be mercilessly cut off.
| client | reference to the client that is supposed to enter their nick |
|
private |
Finds out if the nick is already taken.
| nick | we are curious about whether it already exists on the server or not |
|
private |
Returns sender of a game request by the receiver.
If such a game request exists, the method will return the nick of the client who sent it. Otherwise, it will return UNDEFINED_NICK.
| receiver | nick of the client who received the game request |
|
private |
Returns help (a set of commands with their descriptions the user can perform).
|
private |
Returns nicks of all the clients connected to the server.
This method is used when the client requires to see the nicks of the clients connected to the server (I_GET_ALL_CLIENTS).
|
private |
Returns the player's opponent (nick if exists)
| player | client of whom we want to know the opponent |
| lock | true/false - whether or not to use the lock when accessing the data structure |
|
private |
Returns the current state of the client given as a parameter.
| nick | of the client |
|
private |
Returns a message type from the tokens given as a parameter.
The tokens make up the entire message the client sent off to the server split up by MSG_SEPARATOR. The type of the message should be at position 0.
| tokens | split up message sent by a client |
|
private |
Thread that handles the client given as a parameter.
| client | reference to the client the thread will take care of |
|
private |
Returns an ip address of a client as a string in dotted decimal notation.
| address |
|
private |
Returns if the client given as a parameter is on the list of clients waiting to get re-connected back to the server.
| player | that we want to find out if is on the re-connecting list |
|
private |
Checks if the player given as a parameter is still playing a game.
| player | client we want to know if they are still in a game |
|
delete |
Assignment operator of the the class.
It was deleted because there is no need to use it within this project.
|
private |
Checks if the client's opponent is still waiting fro them in the game after they lost their connection.
| player | client that lost their connection |
|
private |
Receives len bytes from the socket given as a parameter.
| socket | sockent we want to read data from |
| buff | buffer |
| len | number of bytes we want to read |
|
private |
Removes both clients playing a game from the list of clients waiting to get re-connected back to the server after they lost their connection.
| player1 | client1 playing the game |
| player2 | client2 playing the game |
|
private |
Removes the client given as a parameter from the memory.
This method first finds out whether or not the client can be recognized by their nick and then, it will decide which on of the methods (removeClientByReference, removeClientByNick) it should use.
| client | reference to the client that is going to be removed |
|
private |
Removes the client given as a parameter from the the data structure holding all clients connected to the server.
This method is used for clients who already entered their nicks and are therefor recognizable by the nicks.
| nick | of the client that is going to be deleted |
|
private |
Removes the client given as a parameter from the memory.
This method is used when the client has not entered their nick yet (they are not included in the data structure holding all clients connected to the server).
| client | reference to the client that is going to be removed |
|
private |
Removes the client given as a parameter from the game room.
This method is called either when the client loses their connection while playing a game or when the game is canceled on purpose and the whole game room needs to ne deleted.
| player | client that is going to be removed from the game room |
|
private |
Removes the client given as a parameter from the list of clients waiting to get re-connected to the server.
If the client got connected back to the server within those 60s (SECONDS_WAITING_FOR_DISCONNECTED_PLAYER), then they will be put back in the game against their opponent. Otherwise, the game will be automatically terminated.
| player | client that is going to be removed fro the list |
| successfullyConnected | true/false - if they got successfully reconnected within the 60s |
|
private |
Runs the thread accepting connections from clients.
|
private |
Sends a list of clients that are currently in a game to the client given as a parameter.
This method is used when the client gets connected to the server and needs to know they can send a game request to.
| client | the client the list will be sent to |
| void Server::sendMessage | ( | std::string | nick, |
| std::string | msg | ||
| ) |
Sends a message to the client given as a parameter.
This method is used from the outside of the class by class Connect4 when sending a message to players.
| nick | of the client the message is going to be sent to |
| msg | the message itself |
|
private |
Sends a broadcast message to all the clients connected to the server.
This method is widely used to notify all the clients when adding/removing a client to/from the server.
| sender | nick of the client who is sending the message |
| message | the broadcast message itself |
| lock | true/false - whether or not to used the lock when accessing the data structure holding all the clients |
|
private |
Sends a list of all online clients to the client given as a parameter.
This method is used when the client gets connected to the server and needs to know who else is online.
| client | the client the list will be sent to |
|
private |
Sets a state of the client given as a parameter.
| nick | of the client |
| state | the new state of the client |
|
private |
Sets listening fro clients (when the server boots up)
| void Server::startServer | ( | ) |
Boots up the server.
|
private |
Thread waiting for a player (client) to re-connect back to the server so they can continue playing the game.
The thread waits for 60s (SECONDS_WAITING_FOR_DISCONNECTED_PLAYER). If the client gets re-connected withing this amount of time, they will will put back in the game. Otherwise, the game will be automatically terminated.
| player | client who lost their connection |
| opponent | client's opponent that is still waiting in the game |
|
private |
Thread waiting for a client to reply to a game request.
They have 30s (SECONDS_WAITING_FOR_REPLY_TO_GAME_RQ) to do so. If they do not do so, the game request will be automatically canceled.
| sender | nick of the client who sent the game request |
| receiver | nick of the client who received the game request |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_EXIT message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GAME_CANCELED message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GAME_PLAY message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GAME_RQ message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GET_ALL_CLIENTS message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GET_NICK message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GET_STATE message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_HELP message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_NICK message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_PING message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_RPL message.
| tokens | message sent by a client split up into tokens |
|
friend |
Checks if the message split up into tokens given as a parameter if a valid I_GAME_RQ message.
| tokens | message sent by a client split up into tokens |
|
static |
size of the buffer for the messages received from clients
|
private |
lock used when accessing clients
|
private |
map holding all the clients connected to the server where the key is their nick and the value is a reference to them
|
private |
instance of the server connection
|
private |
map holding information on who sent a game request to whom
|
private |
lock used when accessing game requests
|
private |
map holding information on which player is in which game room
|
private |
lock used when accessing game rooms (two players playing a game)
|
static |
default number of clients that can be connected to the server at a time
|
private |
maximum number of clients that can be connected to the server at a time
|
static |
message separator as defined in the protocol itself
|
private |
map where the key is an incoming message (as a string) for example "RQ" and the value is the structure holding information about that message (#IncomingMsgInfo).
|
private |
current number of clients connected to the server
| const std::string Server::O_ACKNOWLEDGE_MSG = "OK" |
message sent to a client from the server - ok (acknowledgement)
| const std::string Server::O_ADD_CLIENT = "ADD_CLIENT" |
message sent to a client from the server - add a client
| const std::string Server::O_GAME_CANCELED = "GAME_CANCELED" |
message sent to a client from the server - game canceled
| const std::string Server::O_GAME_GAME_RESULT = "GAME_RESULT" |
message sent to a client from the server - result of the game (either you've lost or won)
| const std::string Server::O_GAME_MESSAGE = "GAME_MSG" |
message sent to a client from the server - message fro the game
| const std::string Server::O_GAME_PLAY = "GAME_PLAY" |
message sent to a client from the server - one turn in a game (play game)
| const std::string Server::O_GAME_PLAYER_STATE = "GAME_PLAYER_STATE" |
message sent to a client from the server - change state of another client (free/busy playing a game)
| const std::string Server::O_GAME_RECOVERY = "GAME_RECOVERY" |
message sent to a client from the server - game recovery (client just got back connected to the server after they'd lost their connection)
| const std::string Server::O_GAME_WINNING_TILES = "GAME_WINNING_TAILS" |
message sent to a client from the server - list of winning tails of the game
| const std::string Server::O_INVALID_PROTOCOL = "INVALID_PROTOCOL" |
message sent to a client from the server - invalid protocol
| const std::string Server::O_REMOVE_CLIENT = "REMOVE_CLIENT" |
message sent to a client from the server - remove a client
| const std::string Server::O_RQ_CANCELED = "RQ_CANCELED" |
message sent to a client from the server - cancel a game request
| const std::string Server::O_RQ_RECEIVED = "RQ" |
message sent to a client from the server - received a game request from another client
| const std::string Server::O_START_GAME = "GAME_START" |
message sent to a client from the server - start of a new game
|
static |
default port on which the server runs
| const std::string Server::PROTOCOL_ID = "silhavyj" |
id of the protocol
|
private |
map where the key is the player for whom the server is waiting to reconnect (they lost their connection while playing a game) and the value their opponent
|
private |
lock used when the list of reconnecting clients (clients who lost their connection while playing a game)
|
static |
amount of second of waiting for a client to send a ping message (if they do not do so, they probably lost their connection and will be treated accordingly)
|
static |
amount of seconds of waiting for a client to enter their nick
|
static |
amount of second of waiting for a client to connect back to the server after they lose their connection while playing a game
|
static |
amount of seconds of waiting for a client to play (after that, the game will be automatically terminated)
|
static |
amount of microseconds as a timeout for the method select that checks if there is some data ready to read off the socket


+++
title = "ModMeta Relay"
linkTitle = "ModMeta Relay"
+++
{{< blocks/cover title="ModMeta Relay: Extensible Metaserver for Vortex" image_anchor="top" height="full" color="red" >}}
}}">
Documentation
GitHub
An extensible API server for handling mod metadata from anywhere. Fully open-source.
{{< blocks/link-down color="info" >}}
{{< /blocks/cover >}}
{{% blocks/lead color="primary" %}}
ModMeta Relay is an extensible server platform for handling mod metadata in clients using the ModMeta format. In particular, this API works as a Metaserver for Vortex, providing more options for mod metadata for non-Nexus mods.
**This project is unofficial!** We have no association with Nexus Mods and are only a community project.
{{% /blocks/lead %}}
{{< blocks/section color="dark" >}}
{{% blocks/feature icon="fa-tools" title="Fully Vortex compatible" %}}
We support the same basic API as modmeta-db, so we're fully compatible with Vortex.
{{% /blocks/feature %}}
{{% blocks/feature icon="fas fa-cogs" title="Extensible" %}}
ModMeta Relay includes built-in plugin support for extending the server with any mod source.
{{% /blocks/feature %}}
{{% blocks/feature icon="fab fa-github" title="Contributions welcome!" url="https://github.com/agc93/modmeta-relay" %}}
ModMeta Relay is fully open-source and open to community contributions and fixes!
{{% /blocks/feature %}}
{{< /blocks/section >}}
{{< blocks/section >}}
Photo by Bill Oxford on Unsplash
{{< /blocks/section >}}


Consider a general coordinate system
. The metric
tensor is the transformation matrix between the covariant basis vectors and
the contravariant ones. To obtain the metric matrix, we write the contrariant
basis vectors in terms of the covariant ones, such as
|
(140) |
Taking the scalar product respectively with
,
,
and
, Eq. (140) is written as
|
(141) |
|
(142) |
|
(143) |
Similarly, we write
|
(144) |
Taking the scalar product with
,
, and
, respectively, the above becomes
|
(145) |
|
(146) |
|
(147) |
The same situation applies for the
basis vector,
|
(148) |
Taking the scalar product with
,
, and
, respectively, the above equation becomes
|
(149) |
|
(150) |
|
(151) |
Summarizing the above results in matrix form, we obtain
|
(152) |
Similarly, to convert contravariant basis vector to covariant one, we write
|
(153) |
Taking the scalar product respectively with
,
, and
, the above equation becomes
|
(154) |
|
(155) |
|
(156) |
For the second contravariant basis vector
|
(157) |
|
(158) |
|
(159) |
|
(160) |
For the third contravariant basis vector
|
(161) |
|
(162) |
|
(163) |
|
(164) |
Summarizing these results, we obtain
|
(165) |
Note that the matrix in Eqs. (152) and (165) should be the
inverse of each other. It is ready to prove this by directly calculating the
product of the two matrix.
Subsections
yj
2018-03-09


{{showInfoMovie.shortd}}
Sound: {{showInfoMovie.sound}}Subtitle: {{showInfoMovie.subtitle}}Release Date: {{showInfoMovie.releaseDate}}
Warning!!
Complete Adding


Active ingredients (in each 30 mL dose cup) - Nighttime
Acetaminophen 650 mg
Dextromethorphan HBr 20 mg
Doxylamine succinate 12.5 mg
Phenylephrine HCl 10 mg
Active ingredients (in each 15 mL tablespoon) - Daytime
Acetaminophen 325 mg
Dextromethorphan HBr 10 mg
Guaifenesin 200 mg
Phenylephrine HCl 5 mg
Purpose - Nighttime
Pain reliever/fever reducer
Cough suppressant
Antihistamine
Nasal decongestant
Purpose - Daytime
Pain reliever/fever reducer
Cough suppressant
Expectorant
Nasal decongestant
Uses - Nighttime
temporarily relieves common cold/flu symptoms:
- •
- nasal congestion
- •
- sinus congestion and pressure
- •
- minor aches and pains
- •
- headache
- •
- fever
- •
- sore throat
- •
- runny nose and sneezing
- •
- cough due to minor throat and bronchial irritation
- •
- cough to help you sleep
- •
- reduces swelling of nasal passages
- •
- promotes nasal and/or sinus drainage
- •
- temporarily restores freer breathing through the nose
Uses - Daytime
temporarily relieves common cold/flu symptoms:
- •
- nasal congestion
- •
- sinus congestion and pressure
- •
- cough due to minor throat and bronchial irritation
- •
- minor aches and pains
- •
- headache
- •
- fever
- •
- sore throat
- •
- reduces swelling of nasal passages
- •
- temporarily restores freer breathing through the nose
- •
- promotes nasal and/or sinus drainage
- •
- helps loosen phlegm (mucus) and thin bronchial secretions to rid the bronchial passageways of bothersome mucus and make coughs more productive
Warnings - Nighttime
Liver warning: This product contains acetaminophen. The maximum daily dose of this product is 4 doses (2,600 mg acetaminophen) in 24 hours. Severe liver damage may occur if you take
- •
- more than 4,000 mg of acetaminophen in 24 hours
- •
- with other drugs containing acetaminophen
- •
- 3 or more alcoholic drinks every day while using this product
Sore throat warning: If sore throat is severe, lasts for more than 2 days, occurs with or is followed by fever, headache, rash, nausea, or vomiting, consult a doctor promptly.
Warnings - Daytime
Liver warning: This product contains acetaminophen. The maximum daily dose of this product is 4 doses (adult: 2,600 mg acetaminophen; child: 1,300 mg acetaminophen) in 24 hours. Severe liver damage may occur if
- •
- adult takes more than 4,000 mg of acetaminophen in 24 hours
- •
- child takes more than 5 doses in 24 hours, which is the maximum daily amount
- •
- taken with other drugs containing acetaminophen
- •
- adult has 3 or more alcoholic drinks every day while using this product
Sore throat warning: If sore throat is severe, lasts for more than 2 days, occurs with or is followed by fever, headache, rash, nausea, or vomiting, consult a doctor promptly.
Do not use - Nighttime
- •
- with any other drug containing acetaminophen (prescription or nonprescription). If you are not sure whether a drug contains acetaminophen, ask a doctor or pharmacist.
- •
- if you are now taking a prescription monoamine oxidase inhibitor (MAOI) (certain drugs for depression, psychiatric, or emotional conditions, or Parkinson’s disease), or for 2 weeks after stopping the MAOI drug. If you do not know if your prescription drug contains an MAOI, ask a doctor or pharmacist before taking this product.
- •
- to make a child sleepy
- •
- if you have ever had an allergic reaction to this product or any of its ingredients
Do not use - Daytime
- •
- with any other drug containing acetaminophen (prescription or nonprescription). If you are not sure whether a drug contains acetaminophen, ask a doctor or pharmacist.
- •
- if you are now taking a prescription monoamine oxidase inhibitor (MAOI) (certain drugs for depression, psychiatric, or emotional conditions, or Parkinson’s disease), or for 2 weeks after stopping the MAOI drug. If you do not know if your prescription drug contains an MAOI, ask a doctor or pharmacist before taking this product.
- •
- if you have ever had an allergic reaction to this product or any of its ingredients
Ask a doctor before use if you have - Nighttime
- •
- liver disease
- •
- heart disease
- •
- high blood pressure
- •
- thyroid disease
- •
- diabetes
- •
- glaucoma
- •
- cough that occurs with too much phlegm (mucus)
- •
- a breathing problem such as emphysema or chronic bronchitis
- •
- trouble urinating due to an enlarged prostate gland
- •
- persistent or chronic cough as occurs with smoking, asthma, or emphysema
Ask a doctor before use if you have - Daytime
- •
- liver disease
- •
- heart disease
- •
- high blood pressure
- •
- thyroid disease
- •
- diabetes
- •
- cough that occurs with too much phlegm (mucus)
- •
- trouble urinating due to an enlarged prostate gland
- •
- persistent or chronic cough such as occurs with smoking, asthma, chronic bronchitis, or emphysema
Ask a doctor or pharmacist before use if you are - Nighttime
- •
- taking sedatives or tranquilizers
- •
- taking the blood thinning drug warfarin
Ask a doctor or pharmacist before use if you are - Daytime
taking the blood thinning drug warfarin
When using this product - Nighttime
- •
- do not use more than directed
- •
- excitability may occur, especially in children
- •
- marked drowsiness may occur
- •
- avoid alcoholic drinks
- •
- be careful when driving a motor vehicle or operating machinery
- •
- alcohol, sedatives, and tranquilizers may increase drowsiness
When using this product - Daytime
do not use more than directed
Stop use and ask a doctor if - Nighttime
- •
- you get nervous, dizzy or sleepless
- •
- pain, nasal congestion, or cough gets worse or lasts more than 7 days
- •
- fever gets worse or lasts more than 3 days
- •
- redness or swelling is present
- •
- new symptoms occur
- •
- cough comes back or occurs with rash or headache that lasts. These could be signs of a serious condition.
Stop use and ask a doctor if - Daytime
- •
- you get nervous, dizzy or sleepless
- •
- pain, nasal congestion or cough gets worse or lasts more than 5 days (children) or 7 days (adults)
- •
- fever gets worse or lasts more than 3 days
- •
- redness or swelling is present
- •
- new symptoms occur
- •
- cough comes back or occurs with rash or headache that lasts. These could be signs of a serious condition.
If pregnant or breast-feeding,
ask a health professional before use.
Keep out of reach of children.
Overdose warning: Taking more than the recommended dose (overdose) may cause liver damage. In case of overdose, get medical help or contact a Poison Control Center right away. (1-800-222-1222) Quick medical attention is critical for adults as well as for children even if you do not notice any signs or symptoms.
Directions - Nighttime
- •
- take only as directed - see Overdose warning
- •
- use dose cup
- •
- do not exceed 4 doses per 24 hrs
adults & children 12 yrs & over |
30 mL (2 TBSP) every 6 hrs |
children 4 to under 12 yrs |
ask a doctor |
children under 4 yrs |
do not use |
- •
- when using other Daytime or Nighttime products, carefully read each label to ensure correct dosing
Directions - Daytime
- •
- take only as directed - see Overdose warning
- •
- use dose cup
- •
- do not exceed 4 doses per 24 hrs
adults & children 12 yrs & over |
30 mL (2 TBSP) every 4 hrs |
children 6 to under 12 yrs |
15 mL (1 TBSP) every 4 hrs |
children 4 to under 6 yrs |
ask a doctor |
children under 4 yrs |
do not use |
- •
- when using other Daytime or Nighttime products, carefully read each label to ensure correct dosing
Other information - Nighttime
- •
- each 30 mL dose cup contains: sodium 12 mg
Other information - Daytime
- •
- each 15 mL tablespoon contains: sodium 6 mg
Inactive ingredients - Nighttime
butylated hydroxyanisole, edetate disodium, FD&C blue #1, FD&C red #40, flavor, glycerin, monobasic sodium phosphate, polyethylene glycol, propylene glycol, purified water, saccharin sodium, sucrose, xanthan gum
Inactive ingredients - Daytime
butylated hydroxyanisole, edetate disodium, FD&C yellow #6, flavor, glycerin, menthol, monobasic sodium phosphate, polyethylene glycol, propylene glycol, purified water, saccharin sodium, sucrose, xanthan gum
Questions or comments?
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Compare to the Active Ingredients of Vicks® DayQuil® Severe Cold & Flu and Vicks® NyQuil® Severe Cold & Flu
Max Strength
Severe Cold & Flu
PAIN RELIEVER, FEVER REDUCER, COUGH SUPPRESSANT, NASAL DECONGESTANT
EXPECTORANT, ANTIHISTAMINE†
Day
Non-Drowsy
Aches, Fever, Sore Throat – Acetaminophen
Cough – Dextromethorphan HBr
Chest Congestion – Guaifenesin
Nasal Congestion – Phenylephrine HCl
Alcohol Free/Antihistamine Free
Original Flavor
12 FL OZ (355 mL)
Night
Aches, Fever, Sore Throat – Acetaminophen
Cough – Dextromethorphan HBr
Sneezing, Runny Nose – Doxylamine Succinate
Nasal/Sinus Congestion & Sinus Pressure – Phenylephrine HCl
Berry Flavor
12 FL OZ (355 mL)
†Expectorant in Day Time only, Antihistamine in Night Time only


{# used by the custom "nillable" inclusion template tag #} {# this is mostly NG code, as opposed to Djangular code #} {# this is b/c I'm not sure how to insert the tooltip documentation for each "nil_reason" into a formfield #} {# doing it explicitly in Bootstrap here works fine #}


Bradley Hunter
Based in Chicago. I love playing tennis and loud music.
And find the perfect partner to fullfill it
Find your holiday partnerBradley Hunter
Based in Chicago. I love playing tennis and loud music.
Lucas Marsha
I get my inspiration from nature and objects around me. I have a passion to colours, typography and skateboards.
Heather Walker
I'm a happy person that loves cats and climbing on mountains.
Bradley Hunter
Based in Chicago. I love playing tennis and loud music.


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{% blocktrans %} If you have not already done so, create an account at www.telerivet.com. Be sure to give your Telerivet project a name: {% endblocktrans %}
{% blocktrans %} On your Android phone, go to telerivet.com/gateway and download the Telerivet Gateway App.
{% blocktrans %} Open the Telerivet App on your Android phone. Log in and follow the instructions to connect the App to your Telerivet project. {% endblocktrans %}


9.7.4. sklearn.cluster.SpectralClustering¶
- class sklearn.cluster.SpectralClustering(k=8, mode=None, random_state=None, n_init=10)¶
Apply k-means to a projection to the normalized laplacian
In practice Spectral Clustering is very useful when the structure of the individual clusters is highly non-convex or more generally when a measure of the center and spread of the cluster is not a suitable description of the complete cluster. For instance when clusters are nested circles on the 2D plan.
If affinity is the adjacency matrix of a graph, this method can be used to find normalized graph cuts.
Parameters : k: integer, optional :
The dimension of the projection subspace.
mode: {None, ‘arpack’ or ‘amg’} :
The eigenvalue decomposition strategy to use. AMG (Algebraic MultiGrid) is much faster, but requires pyamg to be installed.
random_state: int seed, RandomState instance, or None (default) :
A pseudo random number generator used for the initialization of the lobpcg eigen vectors decomposition when mode == ‘amg’ and by the K-Means initialization.
n_init: int, optional, default: 10 :
Number of time the k-means algorithm will be run with different centroid seeds. The final results will be the best output of n_init consecutive runs in terms of inertia.
References
- Normalized cuts and image segmentation, 2000 Jianbo Shi, Jitendra Malik http://citeseer.ist.psu.edu/viewdoc/summary?doi=<IP_ADDRESS>.2324
- A Tutorial on Spectral Clustering, 2007 Ulrike von Luxburg http://citeseerx.ist.psu.edu/viewdoc/summary?doi=<IP_ADDRESS>.9323
Attributes
labels_: Labels of each point Methods
fit(X): Compute spectral clustering - __init__(k=8, mode=None, random_state=None, n_init=10)¶
- fit(X)¶
Compute the spectral clustering from the affinity matrix
Parameters : X: array-like or sparse matrix, shape: (n_samples, n_samples) :
An affinity matrix describing the pairwise similarity of the data. If can also be an adjacency matrix of the graph to embed. X must be symmetric and its entries must be positive or zero. Zero means that elements have nothing in common, whereas high values mean that elements are strongly similar.
Notes
If you have an affinity matrix, such as a distance matrix, for which 0 means identical elements, and high values means very dissimilar elements, it can be transformed in a similarity matrix that is well suited for the algorithm by applying the gaussian (heat) kernel:
np.exp(- X ** 2 / (2. * delta ** 2))
Another alternative is to take a symmetric version of the k nearest neighbors connectivity matrix of the points.
If the pyamg package is installed, it is used: this greatly speeds up computation.
- set_params(**params)¶
Set the parameters of the estimator.
The method works on simple estimators as well as on nested objects (such as pipelines). The former have parameters of the form <component>__<parameter> so that it’s possible to update each component of a nested object.
Returns : self :


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Let's get your packages!
Hello there,
${sender} sent you some files via Drophere.io
Just click the link below to download them.
Take a look here.DropHere.io Team
Hello there,
${sender} sent you some files via Drophere.io
Just click the link below to download them.
Take a look here.DropHere.io Team


Jonathan Palacios, Lawrence Roy, Prashant Kumar, Chen-Yuan Hsu, Weikai Chen, Chongyang Ma, Li-Yi Wei, Eugene Zhang
SIGGRAPH Asia 2017
3D tensor field design is important in several graphics applications such as procedural noise, solid texturing, and geometry synthesis. Different fields can lead to different visual effects. The topology of a tensor field, such as degenerate tensors, can cause artifacts in these applications. Existing 2D tensor field design systems cannot be used to handle the topology of a 3D tensor field. In this paper, we present to our knowledge the first 3D tensor field design system. At the core of our system is the ability to edit the topology of tensor fields. We demonstrate the power of our design system with applications in solid texturing and geometry synthesis.
[paper] [brief] [video (youtube)]


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10 Days in Barcelona, Spain Package
A city known for its new cuisine, which for twenty years has greatly influenced the culinary leaders of today.
5 Days in Riyadh Package
Attend the carnival of the camels in Riyadh, Saudi Arabia.
7 Days in Maldives Package
Have an enjoyable week on the beaches of Maldives.
10 Days in Cologne
For the love of beer, enjoy the different types of beer in Germany
10 Days in Jamaica Package
For the love of reggae. Experience Jamaican culture.
7 Days in Santorini Package
Enjoy the colorful streets of Santorini, Greece.
14 Days in Paris, France Package
Enjoy the French cuisine and see the Eiffel Tower in Paris
7 Days in India Package
Study the various architectures in India. Enjoy the beautiful architecture of the Taj Mahal.
14 Days in Rome, Italy Package
Worship in one of the churches in Rome.


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At the beginning of the year, you may recall, in homage to George Orwell's egg-counting mania, I began a daily squirrel count. Alas, I lack the single-minded diligence necessary for so useful a pastime, and I am afraid the count petered out on, er, the second of January.
I mention this solely as a pretext to draw to your attention this squirrel.
It is said somewhere, possibly by Dobson, that every fictional hero has an antipole, an eerie opposite that features in an—almost certainly unwritten—mirror of the original work. (If it was Dobson, it is a shame he never developed this thesis into an entire pamphlet.) I think we can safely say that what we have here is the antipole of Unconscious Squirrel!, the unconscious squirrel.


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{% endif %}For general information email us at<EMAIL_ADDRESS>For copyright concerns email us at<EMAIL_ADDRESS>For bug reports email us at<EMAIL_ADDRESS>For suggestions email us at<EMAIL_ADDRESS>For technical support email us at<EMAIL_ADDRESS>For disability-related questions email us at<EMAIL_ADDRESS>For questions about privacy-related issues email us at privacy@class2go.uwa.edu.au