If the hero is lucky, it will just be a monster to fight. If the hero is unlucky, then Have a Nice Death.
Common in adventure video games and Tabletop Games.
Compare He Was Right There All Along, Empty Room Psych (which this trope often leads to), Suddenly Harmful Harmless Object, Teleporting Keycard Squad, Drop-In Nemesis (where the trap results in instant death).
Examples:
open/close all folders
Film
- Virtually every room in Cube. Two characters are killed by a Razor Floss wire trap, and one is killed by giant speakers that pulverize his body with sound waves. Fridge Logic dictates that they should have been able to see the Noodle Implements that should've killed them, but they don't. The characters soon catch on to this, and start throwing boots and other objects into empty rooms before going in.
Tabletop Games
- Dungeons & Dragons has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls and almost invisible jelly monsters in the size of a usual Empty Room. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.
- And they actually did it in module X2 Castle Amber.
- Put the monster that looks like a treasure chest in the middle and the monster that looks like a door on the far wall, and you've got the Room of Vile Death. Put a pool of the monster that looks like water in the corner, and you get stuck with the whole pizza bill for the night.
- And of course there's not a DM alive who has never used the Paranoia Fuel aspects of this trope to get their players worked up over a genuinely empty room. It's fun to watch them poke every square inch of a 10x10 room with a stick, swing their swords in a panic at casually mentioned details like some moss in the corner, and maybe even waste spells trying to divine the room's purpose or buff themselves up for a fight that never happens.
Video Games
- Doom 3 was notorious because of this to the point it didn't shock or surprise the player. They just knew as soon as they entered the empty room and touched the item they'd immediately have to turn around and blast all the monsters that teleported into the room.
- The Doom games before it reveled in this as well. First rule of Doom: Everything is a trap. EVERYTHING. Even the exit rooms.
- The catacomb pitfalls in King's Quest VI.
- The bathroom in Silent Hill 3.
- Later on, the "bloody mirror room" in the alternate hospital.
- Take the dagger out of the fridge in Silent Hill without first locking the door with the Ring of Contract, and an unknown monster comes out of the fridge and eats you.
- The "Monster Houses" in the Pokémon Mystery Dungeon series, which appear empty until 30 or so enemies drop from the sky the moment you set foot in them.
- Unless you scan for items, since such trap rooms tend to have abundance of loot.
- Also at the beginning of secret episode 4 in Explorers of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the statues come to life and take the treasure for themselves, (info can be found here).
- Such "Monster Houses" are common in Pokemon Mystery Dungeon's genre, but they are usually filled beforehand.
- In Pokémon Diamond and Pearl, there are a couple of occasions like this. The first is the ghosts in the Old Chateau which will appear out of nowhere even if the rooms look empty. The second is a small room in Stark Mountain, where the room seems empty until you leave and go back in, at which point Heatran has appeared from nowhere.
- Left 4 Dead has these in the form of crescendo events. In most levels, there will be a room that will have a few zombies, but won't spawn any more into the map until the survivors press a button or something that alerts a horde to their location.
- Boss rooms in Quake II and Quake IV tend to be empty of enemies until the boss suddenly teleports in. This is usually triggered by the completion of an objective, such as shutting down the security grid in II, or the Tetranode in IV.
- Tales of Symphonia uses this to remove characters from your party just before the (apparent) endgame; there are six rooms that the heroes pass through, and in each one is a trap of some sort that requires one party member to stay behind to hold open a door, hold off enemies, etc.
- In the first dungeon of The Legend of Zelda: Ocarina of Time, the boss room is empty until you think to look up and find the boss on the ceiling.
- In the Forest Temple, the boss room is empty. Realizing this, you leave. This triggers the boss battle.
- In the Fire Temple, you can actually leave the boss room, provided you have not jumped out onto the battle platform yet.
- Halfway through the Water Temple, you come into an infinite, foggy wasteland filled with ankle deep water and a small island with a dead tree in the center. There's nothing particularly interesting about the room, and when you reach the other side, you find that the exit door is barred shut, and your reflection is gone. Only then will you find that one of the most fun/confusing fights of the game has been waiting, watching you from that tree.
- It's interesting to note that if you walk backwards to the door, the boss will not appear. He will only appear if you turn the camera around so he can't be seen when he appears. When you turn around again, the boss will be standing by the tree, just waiting.
- Even moreso than that, he only appears if you walk over the island in the center, at which point your reflection disappears from beneath you when you step upon the water again.
- In The Legend of Zelda: A Link to the Past, the dungeon beneath the Village of Outcasts has a room like this. The compass tells you that it is the boss's room, but there is no boss... until you bomb its ceiling and lead a certain prisoner into the light...
- In The Legend of Zelda: Twilight Princess, the one room in the Lakebed Temple appears to be empty at first.
- Many side rooms in the Medal of Honor series only serve to trigger ambushes.
- In Medal of Honor: Vanguard as soon as the player walks into the empty lounge in the Chateau after clearing it out, a Panzer 4 will blow a hole in the wall and several other tanks supported by infantry will spawn around the Chataeu.
- Another variant of this is used later on, where there is a large, seemingly empty room in a factory filled with snipers, however the snipers won't spawn until the player is close enough, preventing the player from clearing out the room from a distance.
- Final Fantasy II has many empty rooms with very high encounter rates. It drops you off in the middle, and you'll probably have to fight a battle or two on your way out.
- Final Fantasy IV
- The infamous "closing wall" room (just before the throne room) in the Baron Castle, which has no significance until you try to walk back through it after you beat Cagnazzo, and requires the death of two of your party members in order to proceed.
- The bridge in the Sealed Cavern.
- Monkey Island 2: LeChuck's Revenge has the seemingly empty guest room in the Woodtick Hotel. If you wait in here a while without going behind the dressing curtain Largo LaGrande will come in here and shout at you for coming in his room, and then kick you out.
- And then later on, you set a trap for him, in the very same room!
- Even later, you have to come in there with the Voodoo Doll and shock him. After this the room is really empty.
- These scenes are echoed in the last act of the game. You are in an underground building where you have to search several empty rooms to gather various items to build a Voodoo Doll of LeChuck. However, at any given point, LeChuck can enter the room and electrocute you. You therefore have to build the Voodoo Doll and be able to immediately use it on him when he walks in.
- Trapped 5 has the first two boss rooms marked only by a preceding hallway with a question mark on the floor that says "Beware" if you examine it. You enter the room and the door locks behind you. Once you go up to the other door, then the boss appears.
 You'll frequently encounter places that are empty except for a powerup or two. Go far enough into the area, or pick up the powerups, and mooks start teleporting in en masse.
- BioShock had a few of these. Examine a certain item placed in the corner of a room, and when you turn around — surprise! There's a splicer right behind you that wasn't there a second ago! "Hello, beautiful!"
- Resident Evil has the room with Plant 42, the attic, the inaccessible room upstairs in the mansion, that when you get the key and go in its empty until you examine the piano, then Giant Mutant Snake. Its first strike at the player breaks a hole in the floor that gives you access to the basement, which is only accessible after the boss fight.
- There's also the infamous tiny, nondescript room you pass through before finding a shotgun innocently hung on the wall. Unless you like Jill Sandwiches, you'd better have a replacement for that shotgun or Barry to save your butt.
- The first encounter with the rachni on Noveria in Mass Effect includes at least one rachni soldier popping out of a vent as Shepard leaves the room.
- Mass Effect 2 has both the Collector ship from the standard game and the geth ship from the Overlord DLC, which have upgrades, money and the like dotted around, but either the enemies are inert, or they're not visible at all.
- Inverted in Robot Odyssey which forces you to do a puzzle to get a token each time you need to ride the subway. Because of this, players are hesitant to get off at Jack-in-the-bot station because there are no doors in the room. They appear and open only when you get off the subway.
- Abuse has a nasty habit of putting players in that appear empty, but as soon as they flip a switch or advance further in the area and—WHAM! A horde of mutants show up and starts ganging up on them.
- In Shin Megami Tensei IV, one of the shelters in Kasumigaseki has a room that can only be accessed by having at least 100 Luck. Open the room and you find absolutely nothing...unless the RNG decides to fall on the 1/256 chance of Red Rider appearing in that room, though you will be given a chance to leave if you aren't up to the task.
- Parodied in Kingdom of Loathing's Daily Dungeon. The protagonist recognizes the trap rooms instantly (and with some weariness), and can either trigger them (which does enormous damage but removes the obstacle)) or set them off at a distance with an item.
- In Fallout 4, the Very Definitely Final Dungeon of the Automatron DLC has a long hallway lined with apparently empty jail cells. However, if you hit the circuit breaker on the wall, which happens to be inconveniently placed next to an elevator switch, a dozen high-level Feral Ghouls emerge from the cells.


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{% import "_includes/forms" as forms %} {% namespace name %} {{ forms.lightswitchField({ first: true, label: 'Allow anonymous comments', instructions: 'Anonymous users can post a comment. Their name and email will be required.'|t, name: 'allowAnonymous', on: (value) ? value.allowAnonymous : false, }) }} {{ forms.lightswitchField({ label: 'Comments require moderation', instructions: 'All comments require manual approval before being publicly visible.'|t, name: 'requireModeration', on: (value) ? value.requireModeration : false, }) }} {{ forms.lightswitchField({ label: 'Commenting closed', instructions: 'No new comments or replies can be made on comments.'|t, name: 'commentsClosed', on: (value) ? value.commentsClosed : false, }) }}
Select which users are able to make comments.


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{% block title %} deleting {{ qry.username }}'s account {% endblock %}
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| Sr# | Title | Advice | Action |
|---|---|---|---|
| {{i+1}} |
{{a.comm_abbreviation}}{{a.comm_title}} |
Buy If: {{a.recent_adv.by_if}}Sell If: {{a.recent_adv.sell_if}}Stop Buy Loss If: {{a.recent_adv.stop_buy_loss_if}}Stop Sell Loss If: {{a.recent_adv.stop_sell_loss_if}}Take Buy Profit If: {{a.recent_adv.take_buy_profit_if}}Take Sell Profit If: {{a.recent_adv.take_sell_profit_if}}Instructions: {{a.recent_adv.adv_comments}} |
|
| Buy If | Sell If | Stop Buy Loss If | Stop Sell Loss If | Take Buy Profit If | Take Sell Profit If | Instructions | Attachment | Created At | Action |
|---|---|---|---|---|---|---|---|---|---|
| {{a.by_if}} | {{a.sell_if}} | {{a.stop_buy_loss_if}} | {{a.stop_sell_loss_if}} | {{a.take_buy_profit_if}} | {{a.take_sell_profit_if}} | {{a.adv_comments}} | {{a.date_time_created | date :'medium'}} | ||
| {{a.by_if}} | {{a.sell_if}} | {{a.stop_buy_loss_if}} | {{a.stop_sell_loss_if}} | {{a.take_buy_profit_if}} | {{a.take_sell_profit_if}} | {{a.adv_comments}} | {{a.date_time_created | date :'medium'}} |


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Code formatting and RxJS
One of the main benefits of RxJS to me is that it provides code that is ‘readable’. It provides us with a declarative programming approach where implementation details are hidden away. We are just describing what needs to be done, not how it should be done. This makes code you look at easy to understand.
One problem that I face regularly when looking at other peoples code is that the code formatting or the way the (RxJS) code is written, takes away part of the benefit of writing your code this way. This post is a small summary on how I like to format my code to keep the readability benefits to a maximum.
One operator per line
One thing I see all the time is something like this:
Rx.Observable.pipe(interval(1000),map(x => x*2),filter(x => x%2 === 0),
mergeMap(x => someBackendCall(x)),map(res => res.json()).subscribe();
Here we can see a simple stream. Looking at what is does is a little more difficult however because of the outlining of the operators. If you format the code like this, it makes it so much easier:
Rx.Observable.interval(1000)
.pipe(
map(x => x*2),
filter(x => x%2 === 0),
mergeMap(x => someBackendCall(x)),
map(res => res.json())
)
.subscribe();
By putting every operator on a new line, it is so much easier to see what’s happening.
Using nested functions for functions longer than one line
A lot of the RxJS operators will accept functions as parameters. These functions can influence the code formatting and impair the readability. Let’s take a look at an example:
// A data$ stream
private data$: Observable<Array<Data>>;
// A function that uses this data$
doSomething() {
this.data$
.pipe(
take(1),
map((data) => {
if (data && data.length > 0) {
return data.forEach(datum => {
datum.active = false;
});
} else {
return [];
}
}),
mergeMap((data) => {
data.forEach(datum => {
this.whateverService.update(data);
});
})
)
.subscribe();
}
We have a function doSomething()
that, when called, will use the data$
stream as a source and will perform a mapping of the data array events inside of this stream and then will perform a backend call for every element inside this array.
 To me however, this looks pretty bad. Let’s take a look at how we could make this better:
// A data$ stream
private data$: Observable<Array<Data>>;
// A function that uses this data$
doSomething() {
const mapAllTheElementsActiveFlagToFalse = (data) => {
if (data && data.length > 0) {
return data.forEach(datum => {
datum.active = false;
});
} else {
return [];
}
};
const callTheWhateverServiceForEveryElement = (data) => {
data.forEach(datum => {
this.whateverService.update(data);
});
};
this.data$
.pipe(
take(1),
map(mapAllTheElementsActiveFlagToFalse),
mergeMap(callTheWhateverServiceForEveryElement)
).subscribe();
}
I updated the code so that all the functions passed to the operators are first created as nested functions. This might feel a little weird at first, creating nested functions, but if we look at the last few lines of code, these have become so much cleaner. If you know what the operators of RxJS do, you can actually read what is happening (I must admit, naming these functions might not be my strongest feat :)). You only have to look at the last lines of this function. The implementation details of the nested functions is irrelevant (remember, declarative is easier to read). I find this approach really helpful and tend to use it a lot, especially for functions that are longer than a single line.
Avoid using nested observables
RxJS provides us with a lot of operators which you can do a whole range of stuff with. One of them is combining different streams. One thing I sometimes see is this:
private data$: Observable<Array<Data>>;
private data2$: Observable<Data2>;
result$: Observable<any>;
doSomething() {
// we combine the data$ and data2$ with combineLatest
this.result$ = combineLatest(
this.data$
.pipe(
map(data => data.length),
),
this.data2$
.pipe(
mergeMap(val => this.whateverService.call(val)),
),
(val1, val2) => {
// handle the values here
}
);
}
We create an observable by using the combineLatest
operator. But before we do so, the data$
and data2$
streams are transformed. You could say we are working with nested streams. And even though, the operators are aligned perfectly and there are no functions that are longer than one line, it still feels weird. Let’s see how we might be able to make it better:
private data$: Observable<Array<Data>>;
private data2$: Observable<Data2>;
result$: Observable<any>;
doSomething() {
const dataLength$ = this.data$
.pipe(
map(data => data.length),
);
const whateverData$ = this.data2$
.pipe(
map(val => this.whateverService.call(val))
);
// we combine the data$ and data2$ with combineLatest
this.result$ = combineLatest(
dataLength$,
whateverData$,
(val1, val2) => {
// handle the values here
}
);
}
This time, I extracted the nested observables and matched them to local variables first. I then use these newly created local variables to create a new stream using the combineLatest
operator.
By extracting nested observables to a separate variable and naming this new observable properly, the code is easier to understand.
Conclusion
Try to keep the following in mind when writing RxJS code:
- Put every operator on a new line.
- Extract functions longer than a line to a nested function.
- Try to avoid working with nested observables.


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{% for key,value in display.items() %}
{{ key }}
{{value[1]}}
{% endfor %}


This namespace contains classes that contain the business logic described in X3J20 chapter 3.4 Method Grammar.
The main user of the classes here is the Interchange (File-In) functionality as well as evaluater services.
See also the Read Me.htm in the Compiler folder.


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The Galada project is led by Black Foundry, a type design foundry based in Paris, France. To contribute, see github.com/TypefactoryNet/Galada


| as_sass_layer {sass} | R Documentation |
Converts a sass_bundle()
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as_sass_layer(x)
This is exported for internal use between packages and should not be used.
Instead, please use sass_layer()
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-
Write an if statement that examines two integer variables and exchanges their values if the first one is greater than the second one.
-
Write a script that shows the sign (+ or -) of the product of three real numbers without calculating it. Use a sequence of if statements.
-
Write a script that finds the biggest of three integers using nested if statements.
-
Sort 3 real values in descending order using nested if statements.
-
Write script that asks for a digit and depending on the input shows the name of that digit (in English) using a switch statement.
-
Write a script that enters the coefficients a, b and c of a quadratic equation
a*x2 + b*x + c = 0
and calculates and prints its real roots. Note that quadratic equations may have 0, 1 or 2 real roots.
-
Write a script that finds the greatest of given 5 variables.
-
Write a script that converts a number in the range [0...999] to a text corresponding to its English pronunciation. Examples:
0 "Zero"
273 "Two hundred seventy three"
400 "Four hundred"
501 "Five hundred and one"
711 "Seven hundred and eleven"


Garlic Toast
Garlic toast, perfect as a substitute for crackers in a cheese platter.
- ⏲ Prep time: 5 min
- 🍳 Cook time: 10-15 min
Ingredients
- Any kind of firm, thin, sliced bread (Sourdough, Baguette)
- Garlic-infused olive oil (Optionally substitute butter or regular olive oil)
- Garlic salt
Directions
- Preheat oven to 180°C (350°F).
- Place sliced bread on a baking tray lined with aluminium foil.
- Generously coat bread slices with garlic-infused olive oil.
- Season with garlic salt, to taste.
- Bake for 10-15 minutes or until crunchy throughout.
- Serve with cheese, charcuterie, pickles, dips, or to accommodate a soup.
Contribution
- Jack Crawford - website
- Edited by Zyansheep
Recipe tags:
basic
bread
quick
side


#include "container.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
Go to the source code of this file.
|
| int | container_valid (unsigned int container) |
| |
| container_t * | container_get (int container) |
| |
| void | container_reset (unsigned int container) |
| |
| void | container_visible (unsigned int container, bool visible) |
| |
| int | container_compile () |
| |
| int | container_bitmap_at_xy (unsigned int container, int x, int y, gimp_bitmap_t *bm, bool transparent) |
| |
| int | container_fill_bitmap (unsigned int container, gimp_bitmap_t *bm, bool transparent) |
| |
| int | container_get_n (void) |
| |
| void | container_close () |
| |
| void | container_new (containers_t *containers) |
| |
| void | container_move (unsigned int container, int delta_x, int delta_y) |
| |
| int | container_draw_line (unsigned int container, unsigned int from_x, unsigned int from_y, unsigned int to_x, unsigned int to_y) |
| |
| #define FRAMES_VISIBLE |
( |
|
x | ) |
x |
| #define RGB_BITMASK 0x00FFFFFF |
| int container_bitmap_at_xy |
( |
unsigned int |
container, |
|
|
int |
x, |
|
|
int |
y, |
|
|
gimp_bitmap_t * |
bm, |
|
|
bool |
transparent |
|
) |
| |
- Parameters
-
| container | Container to fill with bitmap |
| x | Start filling at offset x |
| y | Start filling at offset y |
| bm | bitmap image to fill |
| transparent | Dark pixels are not overwriting background for transparancy Calls container_bitmap_at_xy with x,y set to 0.
Places a bitmap image at coordinates x,y in container at index
"container" |
Definition at line 156 of file container.c.
Closes the framebuffer, frees all memory used for containers etc. Use this on exit.
Definition at line 197 of file container.c.
| int container_compile |
( |
| ) |
|
Will compile all containers into container 0 which is a copy of the framebuffer, and then the data is set to the real framebuffer to be displayed on the screen.
Definition at line 121 of file container.c.
| int container_draw_line |
( |
unsigned int |
container, |
|
|
unsigned int |
from_x, |
|
|
unsigned int |
from_y, |
|
|
unsigned int |
to_x, |
|
|
unsigned int |
to_y |
|
) |
| |
- Parameters
-
| container | Container to draw in |
| from_x | Start x point of line |
| from_y | Start y point of line |
| to_x | End x point of line |
| to_y | End y point of line |
- Returns
- 0 on success, -1 on error.
This function will draw a line in a container
Definition at line 271 of file container.c.
| int container_fill_bitmap |
( |
unsigned int |
container, |
|
|
gimp_bitmap_t * |
bm, |
|
|
bool |
transparent |
|
) |
| |
- Parameters
-
| container | Container to fill with bitmap |
| bm | bitmap image to fill |
| transparent | Dark pixels are not overwriting background for transparancy Calls container_bitmap_at_xy with x,y set to 0. |
Definition at line 186 of file container.c.
- Parameters
-
| container | Container to container_get |
- Returns
- pointer to container.
Definition at line 190 of file container.c.
| int container_get_n |
( |
void |
| ) |
|
- Returns
- returns amount of defined containers.
Definition at line 193 of file container.c.
| void container_move |
( |
unsigned int |
container, |
|
|
int |
delta_x, |
|
|
int |
delta_y |
|
) |
| |
- Parameters
-
| container | Container to move |
| delta_x | Move steps in x axis |
| delta_y | Move steps in y axis Move container with delta_x and delta_y |
Definition at line 263 of file container.c.
Creates a new set of containers, allocates memory, reads out the current framebuffer size etc..
todo Do not allocate this amount for each container.
Definition at line 209 of file container.c.
| void container_reset |
( |
unsigned int |
container | ) |
|
- Parameters
-
| container | Container to reset to inital value Resets the container to initial state. Destroys
all contents. |
Definition at line 73 of file container.c.
| int container_valid |
( |
unsigned int |
container | ) |
|
| void container_visible |
( |
unsigned int |
container, |
|
|
bool |
visible |
|
) |
| |
- Parameters
-
| container | Container to show/hide |
| visible | Set to true to show and false hide. Set a container to be visible or hidden.
Content of container is not destroyed |
Definition at line 109 of file container.c.


PYDOC3.2(1) PYDOC3.2(1) NAME pydoc3.2 - the Python documentation tool SYNOPSIS pydoc3.2 name pydoc3.2 -k keyword pydoc3.2 -p port pydoc3.2 -g pydoc3.2 -w module [...] DESCRIPTION pydoc3.2 name Show text documentation on something. name may be the name of a Python keyword, topic, function, module, or package, or a dotted reference to a class or function within a module or module in a package. If name contains a '/', it is used as the path to a Python source file to document. If name is 'keywords', 'topics', or 'modules', a listing of these things is displayed. pydoc3.2 -k keyword Search for a keyword in the synopsis lines of all available modules. pydoc3.2 -p port Start an HTTP server on the given port on the local machine. pydoc3.2 -g Pop up a graphical interface for finding and serving documen‐ tation. pydoc3.2 -w name [...] Write out the HTML documentation for a module to a file in the current directory. If name contains a '/', it is treated as a filename; if it names a directory, documentation is written for all the contents. AUTHOR Moshe Zadka, based on "pydoc --help" PYDOC3.2(1)


An independent clause is a group of words that is capable of standing on its own as a complete thought. By definition, an independent clause has a subject and a verb and expresses a complete thought. Every sentence must contain at least one independent clause.
-Neither the SAT nor the ACT will ask you to choose between a period followed by a capital letter and a semi-colon followed by a lowecase letter. In real life, choosing between these options is a judgement call, and a standardized test cannot ask you to make a judgement call.
There are 3 main correct ways to link two independent clauses:
Separate them with a period. Example: The boy threw the ball. He watched it fly.
Join them with a semi-colon. Example: The boy threw the ball; he watched it fly.
Join them with a comma followed by a conjunction (and, or, but, yet, for, so, nor). Example: The Boy threw the ball, and he watched it fly. Example: I like ice cream, but I do not like frozen yogurt.
Incorrect options in between two independent clauses:
No punctuation at all. Incorrect: The boy threw the ball he watched it fly.
A comma without a conjunction. Incorrect: The boy threw the ball, he watched it fly.
A conjuntion without a comma. Incorrect: The boy threw and he watched it fly. Be careful though, since the following sentence correctly features no comma splice the part after the "and" is not an independent clause: The boy threw the ball and watched it fly
Other correct possibilities: If you have two independent clauses that are incorrectly joined, but you are not given the option of a period, semi-colon, or comma-conjunction, consider the following ways of fixing the sentence:
Colons Colons are only used between two independent clauses when the two independent clauses are very closely related. Never choose a colon between two independent clauses over a period, semi-colon, or comma-conjunction (unless it is not the appropriate conjuntion). Consider it a good back-up option. Example: Bob did not want to go to the sushi restaurant: he couldn't stand the thought of eating raw fish.
Dash Dashes are only used between two independent clauses when they are very closely related. Never choose a dash between two independent clauses over a period, semi-colon, or comma-conjunction (unless it is not the appropriate conjuntion. Consider it a good back-up option. Example: Bob did not want to go to the sushi restaurant - he couldn't stand the thought of eating raw fish.
Turn on of the independent clauses into a dependent clause. Incorrect: Bob did not want to go to the sushi restaurant, he couldn't stand the thought of eating raw fish. Correct: Bob did not want to go to the sushi restaurant, since he couldn't stand the thought of eating raw fish. Correct: Because Bob could not stand the thought of eating raw fish, he did not want to go to the sushi restaurant.


Having an impressive history dating back over 7000 years,
and enormous enigmatic pyramids and other monuments to its grand past,
Egypt offers a very different type of tourist experience.
But there's more to Egypt than 'just' its history.
Resorts on its coasts take advantage of its warm sunny climate,
providing another reason to consider Egypt for a vacation.


The beauty’s ensemble featured a plunging neckline that gave her followers a nice look at her cleavage. Thin shoulder straps put her shapely arms on display. The short number showed off plenty of Larsa’s toned legs. Her dress featured a lace detail around the top and bottom edges, giving the outfit a glamorous look.  She also sported a pair of black fishnet, high-heeled boots to add a sexy look to the glam outfit.
Larsa’s makeup was flawless and featured sculpted brows, smoky eye shadow and thick lashes and eyeliner. Her cheeks were contoured, and she wore a nude color on her lips. She added a sparkly necklace for a bit of bling. Her bangs were pulled back on the top of her head while the rest of her tresses hung down in loose curls. She sported a pale pink color on her nails. She struck a pose with one leg forward as she gave the camera a serious look.
For the snap, Larsa was standing inside near a wall that had a silver starburst decoration hanging on it. A door was behind her, and it looked as though she was about to walk out the door and enjoy a night on the town.
In the caption, Larsa plugged PrettyLittleThing for her dress and Simmi shoes for the unique boots.
Her 1.8 million fans were thrilled to see the celebrity so dressed up.
“You’re so perfect!” wrote one admirer.
“You are so beautiful smoking hot,” commented a second follower.
Loading...
“Love the boots,” a third fan said.
 Girl power forever,” a fourth admirer wrote.
Larsa does seem to have it going on in the girl power department. Her Instagram page is filled with posts that show her doing things that empower her sense of self. From working out in the gym to cooking in the kitchen, she seems to be able to do it all — while looking fabulous.
That being said, she is not afraid to show off her body in a variety of revealing outfits. From tiny Daisy Dukes to slinky dresses, she knows how to rock just about any look. She recently looked amazing as she flaunted her curves in a skimpy black bikini.


Prototyping at
SoundCloud
Who are we?
Jan Monschke
Frontend Engineer @ SoundCloud
@thedeftone
|
@janmonschke
Svana Ingolfsdottir
Product Engineer @ SoundCloud
@svanasc
Prototyping
? 🤔
Flows
Animations
all 'dem toolz
and many more...
Framer
InVision
Principle
Prototyping @
SoundCloud
High Fidelity Prototyping
A prototype that does not
feel
like a prototype.
High Fidelity Prototyping
A fully functioning app / site
Real production data
”Same” design like
the real thing
™
Users are presented with their real account data
”Simpler” implementation (e.g. performance)
Why HiFi?
Immersion
Make use of familiarity
Less guidance / more freedom
Results more trustworthy / real
Fulfill expectations
HiFi Disadvantages
More expensive
(⏲ + 💰)
Works better for existing products
A bit slower than using a dedicated tool
React Native?
Prototyping app written in Swift
Wanted to prototype a new stream
Prototyper busy with other prototypes
React Native was brand new (April '15)
Curiosity and capacity from web devs
2 weeks development time 🎉
Users loved it 😍
Our new setup
Swift -> React Native
Complete clone of the iOS app
Faster turnaround
demo
How do we test this?
Users in the office
Diary studies
Internal testing
Benefits of React Native
Learning curve is smaller than Java/Swift/Obj C
Designers can more easily contribute
Bridge between design and development
Knowledge distribution
Cross platform
Two platforms but less developers
More people can be involved in the process
No audio support
Thanks for your attention!
We're happy to answer your questions 👌


--- layout: post title: Another day, another blister oneliner: Work is busy, skating is fun, Braden picks up girls and Vicki gets to train with the Women's team. summary: Really work can be very busy at times and sometimes it is just to omuch to finish in the day and rather than passing onto the next shift I leave work until the next day (as long as the customer doesn't mind). Skating is really a great relaxation time, especially in light of the busy work day. excerpt: It was an advert from the 90's I think, or it could have even been from the 80's I can't quite remember. Nor can I remember the actual item ... categories: - Family - Random - Skating tags: - Braden - Brett - Vicki status: publish type: post published: true meta: _edit_last: '2' if_slider_image: '' slider_hidetitle: 'on' slider_custom_thumb: '' ---
It was an advert from the 90's I think, or it could have even been from the 80's I can't quite remember. Nor can I remember the actual item they were advertising! But that proverb has pretty much summed up my last couple of days at work. Usually I finish up around the time I am supposed to but the last couple of days I've gone an hour over time, and today I had to leave work for tomorrow which I absolutely hate doing. But enough of work :)
Last night was a skating night, and great night it was, relatively quiet night and room to move and have a bit of fun. For me it was just a night for skating around rather than trying new things or practising for skate school. I must say I thoroughly enjoyed the night and the hour and a half on the ice after the day I had yesterday. It seems that for me ice skating is just a nice relaxing thing to do, I just wish it wasn't so expensive so I could do more of it!
Braden of course did his usual and picked up a few girls, and I say girls I mean girls in their mid to late teens, they just seem drawn to him. He is pretty smug about it too when we ask him about his 'girlfriends' :) Vicki was asked if she wanted to join the women's ice hockey team and training sessions, and I think she will as well, which will be awesome for her, except it will probably mean she gets further and further ahead of me in skill level :) But I think it was really nice of them to ask her.


@(app: controllers.test.Test, title: String)
A jQuery plugin to show a side panel by sliding from the left or right of the page.
To see an example, click the download button below or the floating button on the top right.
Download compressed or uncompressed version of SlideReveal.
Then, simply include jquery.js
and jquery.slidereveal.min.js
you have downloaded.


{% extends "global/Base.html" %} {% load staticfiles otree_tags %} {% block title %} Understanding Question {{ num_q }} of {{ total_q }} {% endblock %} {% block content %} {% if num_q == 1 %}
Suppose that you picked 10 and other participants in your group picked 20, 20, 10, 30. The average of all chosen numbers is 18. Which number did the winner(s) pick and what would be your payoff?
{% formfield player.training_question_1_win_pick with label='The winner(s) picked:' %}
{% formfield player.training_question_1_my_payoff with label='My payoff would be:' %}
{% endif %} {% next_button %} {% include 'beauty/Instructions.html' %} {% endblock %}


kpsestat - compute octal mode from mode of existing file
kpsestat mode file
kpsestat prints the octal permission of file modified according to mode on standard output. The mode parameter accepts a subset of the symbolic permissions accepted by chmod (1).Use = as the mode to obtain the unchanged permissions.
kpsestat accepts the following options:
--help Print help message and exit.
--version Print version information and exit.
chmod (1).


Compensates for well-to-well variations in optical performance.
Run whenever lid height is adjusted or tube type is changed.
Tests block heating & cooling performance; lid heating
Tests functionality of fluorescence detection optics
Tests well-to-well variances in temperature


 I learned things from reading your article. @Mixic
[dscrd-hush] <Mixic> @gilardh
(edited)
[dscrd-hush] <Mixic> :thinkaboutit:
[dscrd-hush] <dukeleto> @Mixic my russian is quite bad, but it looks like a nice extensive history of the project, with lots of screenshots and links and stuff. That is what we need, to show people we have been around a long time
[dscrd-hush] <dukeleto> Hush was around before most other coins, and we are still here
[dscrd-hush] <Mixic> I'm really glad that I can help you @gilardh
[dscrd-hush] <Mixic> My wife fought a lot about me sitting here all day and writing an article about HUSH
[dscrd-hush] <Mixic> But she's reading it now, too, and she's very happy to help me
[dscrd-hush] <dukeleto> !tip @Mixic 51 hush
[dscrd-hush] <tip.cc> :HUSH: @dukeleto sent @Mixic 51.00 HUSH (≈ $2.48).
[dscrd-hush] <dukeleto> @Mixic plz give that 51 HUSH to your wife, and tell her thanks for dealing with us
[dscrd-hush] <Mixic> She says she was fighting for a reason.
[dscrd-hush] <Mixic> Thank you sir
[dscrd-hush] <dukeleto> @Mixic can you add a link to the v3 whitepaper in the article?
Hush v3 Whitepaper. Contribute to MyHush/hush-v3-whitepaper development by creating an account on GitHub.
[dscrd-hush] <dukeleto> i need to update both whitepapers, and then we can start getting serious about translating them
[dscrd-hush] <dukeleto> we have a Spanish translation of both papers already, that is amazing
[dscrd-hush] <dukeleto> I am honored that people want to translate my work
[dscrd-hush] <Mixic> Sure. No problem. I'll do it now
A $HUSH community member has written an extensive history of our project and summary of important things, in Russian! Custom graphics are impressive too https://t.co/alzTZeChkM
[dscrd-hush] <dukeleto> @Mixic another small thing, the atomicdex links. those are "tracking" links from KMD emails, we probably should give the direct links. You are confusing their metrics, it will show up as all the link clicks via your webpage will show up to KMD as coming from their email
[dscrd-hush] <dukeleto> AtomicDEX для Android в Google Play
https://komodoplatform.us9.list-manage.com/track/click?u=eae7d500e24dcdb21b359fccf&id=4a958f3f85&e=10ee6b9de6
AtomicDEX для iOS через Test Flight
https://komodoplatform.us9.list-manage.com/track/click?u=eae7d500e24dcdb21b359fccf&id=3e6c484aa5&e=10ee6b9de6
[dscrd-hush] <dukeleto> those should be updated to their direct actual links, for less confusion and less tracking
[dscrd-hush] <Mixic> Yeah, that's right
[dscrd-hush] <dukeleto> Thanks again for writing this awesome article
[dscrd-hush] <dukeleto> @Mixic also, i think you can add a link to RU TG, right?
[dscrd-hush] <dukeleto> i see, there is an icon
[dscrd-hush] <dukeleto> but it's not listed in the links with Discord/twitter/etc
[dscrd-hush] <dukeleto> I am done finding problems, honest!!!!
[dscrd-hush] <dukeleto> I am merging zindex branch into duke and need all my brainpower for that :carlos:
[dscrd-hush] <dukeleto> ah, ok!
[dscrd-hush] <dukeleto> I don't understand all the words, so it's easy to miss stuff
[dscrd-hush] <dukeleto> Really need to learn more Russian, one of these days
[dscrd-hush] <dukeleto> All my friends in graduate school spoke Russian, so I only learned the curse words and I don't even know how to spell them :troll:
[dscrd-hush] <dukeleto> awesome!
[dscrd-hush] <dukeleto> @Mixic how can I, and the Hush community, be more welcoming to non-English speakers, such as people who speak Russian and other languages? I am always taking advice on how to make Hush more accessible
[dscrd-hush] <dukeleto> the new SDA supports RUB and about 20 currencies, that should help
[dscrd-hush] <dukeleto> and I am working on supporting those same currencies in :SD: in the market branch
[dscrd-hush] <dukeleto> SDL supports about a dozen currencies, too. and SD, SDL, SDA all support Russian, iirc. Our website is not translated to Russian, tho
[dscrd-hush] <Mixic> it's the right thing to do. Power must be present everywhere. Dissemination of information is a great power, and it must be in different languages
[dscrd-hush] <dukeleto> We are, at the core, a decentralized P2P network, and so we must decentralize our users and so, we must support as many spoken languages as we can
[dscrd-hush] <Mixic> of course
[dscrd-hush] <dukeleto> Hush is meant for all, and those with the least power (most oppression) have the most to gain from Hush tech


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