he most important benefit for the sysadmin is that she can devote much more time to her other important job roles: Network architect Budget manager Performance engineer Security analyst Development liaison Teacher and team leader
Linux Infrastructure Automation


Make sure to use the right lantern, not all lanterns are created equally!
Step 2:Select the default hair style
Step 3:Select the default stance
Step 4:Rotate the camera to face towards the whirlpool storm, and align the right edge of the lantern with the middle of your head
Step 5:Rotate and align the camera so the diamond in the lantern is completely flat
Step 6:Take a screenshot! Make sure you are aligned well and try to include the full lantern and your feet.
Step 7: Select your screenshot to load it onto this page
Step 8:Drag and resize your screenshot to align it with the lantern
Click and drag on the screenshot to move it around
Drag on the blue handles to resize the screenshot
Once aligned, move the slider to the top of your head (not hair) to measure yourself!
Have issues or feedback? DM NathanWolf on Discord
Disclaimer: This is a work in progress, not affiliated with thatgamecompany in any way, numbers may not be accurate and do not necessarily reflect real game statistics.
The scale is now based on a pair of screenshots whose height values were logged.
And so we are now pretty confident of the scale and its bounds!
We have gotten nearly 4000 screenshots- much appreciated for everyone who tried to help!
... And yes we look at every one. Some of you are silly.
Due to time constraints we can no longer vet all these screenshots so submission is closed for now.
Cheers, fellow Sky Kids!
You are in the percentile for .
If you would like to get , here are some stats to give you an idea of what it's going to take:
If you use resize potions, you have a % chance of getting
If you use resize potions, you have a % chance of getting
If you use resize potions, you have a % chance of getting
If you use resize potions, you have a % chance of getting
You are right in the middle, neither short nor tall.
Not much I can do with that, stats-wise. Sorry!
Please Note
This tool is for entertainment purposes only!
Changing and measuring height in Sky is an unscientific process.
I have been told that each Skykid is born with some hidden height modifier that you can
never know nor change.
This means that the heights you see on this page may or may not
be obtainable by your Skykid.
You may see another player with a height that you can never achieve.
If this sounds frustrating to you, I completely agree!
If you feel like Skykid height is an important part of your identify that should be under your control,
just like hair and cosmetics, let TGC know your feelings!
In the meantime, please don't stress too much about your height. There may not be any "max height" that you
can achieve.
Even if there is, the odds of getting to that "max" are astronomical.
Please take everything you see here with a grain of salt!
If this is going to be too frustrating of a process for you, then please leave now.


editable Class
Makes editable any HTML element on the page. Applied as jQuery method.
Item Index
Methods
Properties
Methods
$().editable(options)
-
options
jQuery method to initialize editable element.
Parameters:
-
options
Object
Example:
$('#username').editable({ type: 'text', url: '/post', pk: 1 });
$().editableContainer(options)
-
options
jQuery method to initialize editableContainer.
Parameters:
-
options
Object
Example:
$('#edit').editableContainer({ type: 'text', url: '/post', pk: 1, value: 'hello' });
activate()
()
Activates input of visible container (e.g. set focus)
destroy()
()
Removes editable feature from element
disable()
()
Disables editable
enable()
()
Enables editable
getValue()
-
isSingle
Returns current values of editable elements.
Note that it returns an object with name-value pairs, not a value itself. It allows to get data from several elements.
If value of some editable is null
or undefined
it is excluded from result object.
When param isSingle
is set to true - it is supposed you have single element and will return value of editable instead of object.
Parameters:
-
isSingle
Boolwhether to return just value of single element
Returns:
object of element names and values
Example:
$('#username, #fullname').editable('getValue'); //result: { username: "superuser", fullname: "John" } //isSingle = true $('#username').editable('getValue', true); //result "superuser"
hide()
()
Hides container with form
option(key, value)
-
key
-
value
Sets new option
Parameters:
-
key
String | Objectoption name or object with several options
-
value
Mixedoption new value
Example:
$('.editable').editable('option', 'pk', 2);
setValue(value, convertStr)
-
value
-
convertStr
Sets new value of editable
Parameters:
-
value
Mixednew value
-
convertStr
Booleanwhether to convert value from string to internal format
show()
-
closeAll
Shows container with form
Parameters:
-
closeAll
BooleanWhether to close all other editable containers when showing this one. Default true.
submit(options)
-
options
This method collects values from several editable elements and submit them all to server.
Internally it runs client-side validation for all fields and submits only in case of success.
See creating new records for details.
Since 1.5.1 submit
can be applied to single element to send data programmatically. In that case
url
, success
and error
is taken from initial options and you can just call $('#username').editable('submit')
.
Parameters:
-
options
Object-
url
Objecturl to submit data
-
data
Objectadditional data to submit
-
ajaxOptions
Objectadditional ajax options
-
error(obj)
Functionerror handler
-
success(obj,config)
Functionsuccess handler
-
Returns:
jQuery object
toggle()
-
closeAll
Toggles container visibility (show / hide)
Parameters:
-
closeAll
BooleanWhether to close all other editable containers when showing this one. Default true.
toggleDisabled()
()
Toggles enabled / disabled state of editable element
validate()
()
Object
Runs client-side validation for all matched editables
Returns:
validation errors map
Example:
$('#username, #fullname').editable('validate'); // possible result: { username: "username is required", fullname: "fullname should be minimum 3 letters length" }
Properties
anim
String
Animation speed (inline mode only)
Default: false
autohide
Boolean
private
Whether to hide container on save/cancel.
Default: true
autotext
String
Allows to automatically set element's text based on it's value. Can be auto|always|never
. Useful for select and date.
For example, if dropdown list is {1: 'a', 2: 'b'}
and element's value set to 1
, it's html will be automatically set to 'a'
.
auto
- text will be automatically set only if element is empty.
always|never
- always(never) try to set element's text.
Default: 'auto'
disabled
Boolean
Sets disabled state of editable
Default: false
display
Function | Boolean
Callback to perform custom displaying of value in element's text.
If null
, default input's display used.
If false
, no displaying methods will be called, element's text will never change.
Runs under element's scope.
Parameters:
value
current value to be displayedresponse
server response (if display called after ajax submit), since 1.4.0
For inputs with source (select, checklist) parameters are different:
value
current value to be displayedsourceData
array of items for current input (e.g. dropdown items)response
server response (if display called after ajax submit), since 1.4.0
To get currently selected items use $.fn.editableutils.itemsByValue(value, sourceData)
.
Default: null
Example:
display: function(value, sourceData) { //display checklist as comma-separated values var html = [], checked = $.fn.editableutils.itemsByValue(value, sourceData);
if(checked.length) { $.each(checked, function(i, v) { html.push($.fn.editableutils.escape(v.text)); }); $(this).html(html.join(', ')); } else { $(this).empty(); } }
emptyclass
String
Css class applied when editable text is empty.
Default: editable-empty
emptytext
String
Text shown when element is empty.
Default: 'Empty'
highlight
String | Boolean
Color used to highlight element after update. Implemented via CSS3 transition, works in modern browsers.
Default: #FFFF80
mode
String
Mode of editable, can be popup
or inline
Default: 'popup'
onblur
String
Action when user clicks outside the container. Can be cancel|submit|ignore
.
Setting ignore
allows to have several containers open.
Default: 'cancel'
placement
String
Placement of container relative to element. Can be top|right|bottom|left
. Not used for inline container.
Default: 'top'
selector
String
If selector is provided, editable will be delegated to the specified targets.
Usefull for dynamically generated DOM elements.
Please note, that delegated targets can't be initialized with emptytext
and autotext
options,
as they actually become editable only after first click.
You should manually set class editable-click
to these elements.
Also, if element originally empty you should add class editable-empty
, set data-value=""
and write emptytext into element:
Default: null
toggle
String
How to toggle editable. Can be click|dblclick|mouseenter|manual
.
When set to manual
you should manually call show/hide
methods of editable.
Note: if you call show
or toggle
inside click handler of some DOM element,
you need to apply e.stopPropagation()
because containers are being closed on any click on document.
Default: 'click'
Example:
$('#edit-button').click(function(e) { e.stopPropagation(); $('#username').editable('toggle'); });
type
String
Type of input. Can be text|textarea|select|date|checklist
and more
Default: 'text'
unsavedclass
String
Css class applied when value was stored but not sent to server (pk
is empty or send = 'never'
).
You may set it to null
if you work with editables locally and submit them together.
Default: editable-unsaved
Events
init
Fired when element was initialized by $().editable()
method.
Please note that you should setup init
handler before applying editable
.
Event Payload:
-
event
Objectevent object
-
editable
Objecteditable instance (as here it cannot accessed via data('editable'))
Example:
$('#username').on('init', function(e, editable) { alert('initialized ' + editable.options.name); }); $('#username').editable();
save
Fired when new value was submitted. You can use $(this).data('editable')
to access to editable instance
Event Payload:
-
event
Objectevent object
-
params
Objectadditional params
-
newValue
Mixedsubmitted value
-
response
Objectajax response
-
Example:
$('#username').on('save', function(e, params) { alert('Saved value: ' + params.newValue); });
shown
Fired when container is shown and form is rendered (for select will wait for loading dropdown options).
Note: Bootstrap popover has own shown
event that now cannot be separated from x-editable's one.
The workaround is to check arguments.length
that is always 2
for x-editable.
Event Payload:
-
event
Objectevent object
Example:
$('#username').on('shown', function(e, editable) { editable.input.$input.val('overwriting value of input..'); });


A faraway land is divided into n states, numbered 0 through n-1.
You are given a
Each state has its own connected road network. (The topology of that network does not matter in this problem.) There are no roads between different states. The n states have now decided to form a federation. Therefore, they need to connect all their road networks. They will do so by building exactly n-1 federal roads. Each federal road will be a bidirectional road that connects two cities in different states.
Consider all possible ways of building a set of exactly n-1 federal roads in such a way that it will be possible to travel between any two cities in the federation. For each such set S of n-1 federal roads, compute a single integer V(S) by following the steps listed below:
Compute the sum of V(S) over all possible choices of the set S. Return the answer modulo 10^9 + 7.
Here we have four states, each with a single city. Let's label the cities A, B, C, and D.
One possible way of building three federal roads is to build the roads A-B, A-C, and A-D. In this case the values x[i] will be {3, 1, 1, 1}, so the integer we'll compute will be 3*1*1*1 = 3. There are four different sets of federal roads that produce the value 3.
Another way is to build the roads A-B, A-C, and B-D. Here, the values x[i] are {2, 2, 1, 1}, and therefore the computed integer is 2*2*1*1 = 4. There are twelve sets of federal roads that look like this one.
The final answer is the sum over all possible sets of roads: 4 * 3 + 12 * 4 = 60.


PART V. CONDOMINIUM MANAGEMENT
Note
Chapter repealed January 1, 2019. L 2017, c 181, §§2, 47.
This part, referenced as repealed in the main volume, was reenacted by L 2007, c 244, pt of §2. Source notes for the sections in this part begin with L 2007, c 244.
Cross References
Association documents to be provided, see §514B-154.5.
§514A-81 Bylaws. The operation of the property shall be governed by bylaws, a true copy of which shall be recorded in the same manner as the declaration. No amendment to the bylaws is valid unless the amendment is duly recorded. [L 2007, c 244, pt of §2]


The quick-fix extracts the increment or decrement operation to a separate expression statement.
Example:
int i = 10;
while (i-- > 0) {
System.out.println(i);
}
After the quick-fix is applied:
int i = 10;
while (i > 0) {
i--;
System.out.println(i);
}
i--;


CopyXMLNode()
语法
Result = CopyXMLNode(Node, ParentNode [, PreviousNode])概要
Copies the given XML node and all its contained text and children to a new location. This function can even be used to copy nodes into a different XML tree. For moving a complete node to a new location MoveXMLNode() can be used.
参数
Node The node to copy. ParentNode The node into which to insert the new node. To insert the new node at the root of the tree, RootXMLNode() can be used here. PreviousNode (optional) A childnode of 'ParentNode' after which the new node should be inserted. If this value is 0 or not specified, the new node is inserted as the first child of its parent. If this value is -1, the node is inserted as the last child of its parent.
返回值
The new XML node if it was copied successfully or zero if copying was not possible.
备注
The following rules must be followed for a successful copying:
- The root node of a tree cannot be copied
- ParentNode may not be of type #PB_XML_Comment or #PB_XML_CData
- PreviousNode must be a direct child of ParentNode (if it is specified)
- If the XML tree already has a main node, only nodes other than #PB_XML_Normal and #PB_XML_CData can be inserted at the root level
参阅
DeleteXMLNode(), MoveXMLNode()
已支持操作系统
所有


{% extends "base.html" %} {% block title %}{{ fondz.name }} - Topics{% endblock %} {% block content %} Below is a list of topic keywords that were extracted using the Mallet topic modeling software. Click on the topic to see a list of files associated with it. You may want to add summary headings to each collection of words. {% for topic in fondz.topic_model.topics %} {{ humanize.intcomma(topic.files|count) }} {% for word in topic.words %} {{ word }} {% endfor %} {% endfor %} {% endblock %}
Below is a list of topic keywords that were extracted using the Mallet topic modeling software. Click on the topic to see a list of files associated with it. You may want to add summary headings to each collection of words.


Vulpem Notary
Blockchain-based notary agent that tracks and maintains an indisputable and verifiable history of database changes over time.
Trust-minimized
We use the Bitcoin blockchain as a neutral notary
Scalable
We can stamp and notarize petabytes of data using our distributed calendar architecture
Tamper-proof
A timestamp proves that some data existed prior to some point in time.
Benefits
- Forensic Auditability
- Strong Attribution
- Digital Attestation
- Proof of existence


Dengue multidimensional scaling by group
Dengue multidimensional scaling by scan date
The dengue dataset contains 21 monkeys, 4 timepoints each (0, 3, 7, 14 dpi), which is a good experimental design. The 32 samples (8 monkeys) from the DKE group have 10 times more invalid values (mean of 3500 vs 350) than the BU group, so it makes sense to analyze them separately.
Top 500 probes 3 dpi (Dengue BU)
Top 500 probes 7 dpi (Dengue BU)
Top 500 probes 14 dpi (Dengue BU)
Top 500 probes 3 dpi (Dengue BU, colored by Lassa & Marburg)
Top 500 probes 3 dpi (Dengue DKE)
Questions


Testing analogRead
Smoothing factor:
Mic sample count:
Ret:
0
Smoothed
Raw
P9_39, ultrasonic:
0
here
P9_33, mic
0
here
P9_35, light
0
here
P9_37, line-out
0
here
Testing Bluetooth Scan
Click to scan for Bluetooth devices
Scan results:


MISS CONGENIALITY A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): *** 1/2
Sandra Bullock, as FBI field agent Gracie Hart, is nothing short of incredible in MISS CONGENIALITY by director Donald Petrie (MYSTIC PIZZA). With large, messy dollops of self-deprecating humor, Bullock makes herself into a real slob. And then in this Pygmalion story, she is transformed into a beauty who is still sometimes a crude klutz no matter how glamorous she appears. Tapping inner reservoirs of comedic talent that even her fans probably weren't aware of, Bullock hits every joke out of the park like she is Mickey Mantle at a Little League game.
Since this film is easily Bullock's best since SPEED, one can hope that this hilarious charmer won't get buried in an avalanche of holiday releases and that moviegoers who aren't in the mood to watch Tom Hanks converse with a volleyball will give themselves the holiday treat of MISS CONGENIALITY.
When we first meet the feisty Gracie (played when young by Mary Ashleigh Green), she is a girl of about 11 who puts up with no guff on the playground. Standing up for the downtrodden and for herself, she slugs anyone who doesn't play fair. Rather than appreciate her spunky defenses, kids shun her.
We cut to the present, in which Gracie (Bullock) has grown up to be a "Dirty Harriet" type of agent. On the bureau's practice mat, she can take down any male agent in a heartbeat, but she is a loner and a workaholic.
Most lacking in Gracie is any sign of grace. She approaches eating with the finesse of a lioness gnawing on a fresh kill. Her laughs are snorts, and she hasn't a clue as to the purpose of napkins. The side-splittingly funny script by Marc Lawrence (FORCES OF NATURE), Katie Ford and Caryn Lucas parcels out sharp lines to everyone, but saves some of the best for the story's star. Although known to love her beer and pizza, Gracie's passion runs to the fattening. "I'm going to get chip-faced," she tells her coworker and temporary boss, Eric Matthews (Benjamin Bratt, RED PLANET), at a bar as she devours a whole pint of Ben and Jerry's ice cream.
In her work, Gracie is known to be a screwup, even if she can run mental circles around everyone in her office. When a serial killer leaves a cryptic note threatening violence at the Miss United States Pageant, she is asked to go undercover as Miss New Jersey. Since this is an honor she dreamed not of, Gracie initially says, "No way!"
The pageant's leader (Candice Bergen) and its master of ceremonies (William Shatner) can hardly believe their eyes when told that Gracie would make a credible undercover contestant.  Michael Caine is wonderful as Victor 'Vic' Melling, a beauty contest consultant called in to perform a miracle transformation. His version of Professor Henry Higgins and Bullock's version of Eliza Doolittle are delightful and original.  After he bans sweets from her diet, she keeps trying to smuggle donuts in her bra.
When Gracie Hart is transformed into Gracie Lou Freebush -- a name rather like Pussy Galore from GOLDFINGER -- she becomes gorgeous. In a skin-tight, short dress, Gracie looks like a million dollars. But she's still the same Gracie underneath, so she frequently trips in her spiked heels and falls flat on her face. As she views a recording of previous awards ceremonies, Gracie mocks the mentally-challenged constants with the WIZARD OF OZ line, "If I only had a brain."
Once at the pageant, she makes friends with some of the ditzy dames, most notably Miss Rhode Island (Heather Burns, YOU'VE GOT MAIL). Poor Miss Rhode Island can't even answer softball questions. When asked about her favorite date, her reply is not dinner, dancing or any other activity but simply "April 25"?
Probably the easily part of a beauty pageant to spoof is the "talent" contest. What is surprising about MISS CONGENIALITY is how they manage to come up with humor about the talent contest that is not only funny but fresh as well.  If they were, then maybe the World Wrestling Federation might want to form a beauty pageant subsidiary.
MISS CONGENIALITY runs 1:40. It is rated PG-13 for sexual references and a scene of violence and would be fine for kids around 9 and up.
My son Jeffrey, age 11, laughed hard and often and gave the film *** 1/2. He found the movie imaginative, especially the paint scene. He liked the way that Gracie's character develops, and he thought Sandra Bullock's acting was great.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: post title: Html Agility Pack date: '2010-01-04T05:56:00.003Z' author: solrevdev tags: modified_time: '2010-01-04T05:56:43.034Z' blogger_id: tag:blogger.com,1999:blog-31446756.post-3650695871460589665 blogger_orig_url: http://www.solrevdev.com/2010/01/html-agility-pack.html ---


Week 7
This week, we each made and decorated a skateboard. We went about this by using a strong glue to join together several thin pieces of wood to make the actual deck. After that, we vacuum-sealed the layers together to make an air-tight seal that would make sure the layers would stay together. Then we used several machines to sand down the edges of the board so that it would look neat. Then, I printed a large sticker of Kanye West performing and put it on the bottom of the deck and I cut off the excess sticker.
Back to index


Satellites since 1974 to Today
Refine by
Country
Purpose
Launch Year
Country
- China ()
- Russia ()
- UK ()
- USA ()
- Others ()
Purpose
- Civil ()
- Commercial ()
- Government ()
- Millitary ()
- Multi-purpose ()
Launch Year
- 2010 - 2020 ()
- 2000 - 2009 ()
- 1990 - 1999 ()
- Before 1990 ()


Our team comprises of the following qualified individuals who are here to help you, and support your waste business:
- HR Consultant
- Experienced Waste Transfer Station Manager
- Health and Safety Consultant
- COTC TCM Level 4
- Environmental Lawyer (Safety, Health, Environment)
- Employment Lawyer
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- Recruitment Manager
- CPC and VOSA Trainer


jenkins.model
and
INFO
then any events triggered for
jenkins.model
or its descendents (e.g.
jenkins.model.Jenkins
) with the log level INFO or above will show up in this log recorder.
If you have multiple entries, a log message will only be recorded if the most specific matching logger's level would collect it.
Also see this document for more about logging in Java and Jenkins.


WITNESS LIST Licensing & Administrative Procedures Committee March 3, 1997-10:30A HB 207 Registering, but not testifying: For: Arthur Valdez (TCOPS) B.J. Browning (TCOPS) Donelda Nix (TCOPS) Jack Means (TCOPS) HB 270 For: Vicki Foster (Austin Recovery Center) Wayne Warren (HTCADA) On: Randy Yarbrough (TABC) Registering, but not testifying: For: Wyatt Roberts (TX Family Assoc)


Healthier Privacy Policy
When it comes to your privacy, nobody is more interested in having you covered than we are. We hinge our entire brand promise on making things easier and safe for our users.
We are 100% committed to ensuring that every personal information you give us in the course of a transaction is secure and safeguarded.
Our Privacy Policy is a document that describes how we collect, use and process any personal information you give us. We also tell you how you can reach us if you have questions about your personal data or about our use of cookies.
Healthier offers healthcare services through its official website and other owned media (including but not limited to the Healthier mobile app, its social media, emails and phone correspondences).
The information describing our Privacy Policy applies to all of these platforms but does not apply to the practices of companies that Healthier does not own or control, or of persons that Healthier does not employ or manage, including any third-party content contributors bound by contract and any third-party websites to which Healthier websites link.
Healthier may make occasional modifications to its Privacy Policy, so visit this page regularly to be updated. If you do not agree with our Privacy Policy, you should discontinue using Healthier and its services.


--- permalink: /game layout: default title: Match - ChessVibe css: - "chat.css" - "utility.css" - "game.css" js: - "firebase_game.js" - "sounds.js" - "actors/piece.js" - "actors/none.js" - "actors/king.js" - "actors/queen.js" - "actors/rook.js" - "actors/bishop.js" - "actors/pawn.js" - "actors/knight.js" - "actors/piecefactory.js" - "actors/grid.js" - "game/review.js" - "game/unmove.js" - "game/move.js" - "game.js" ---
{% capture theme_modal %}


| CondExpr |
This clas will hold single select condition
It is an element of linked list which is logically
connected by OR operators.
|
| DuplElim |
Eleminate the duplicate tuples from the input relation
|
| FileScan |
open a heapfile and according to the condition expression to get
output file, call get_next to get all tuples
|
| FldSpec |
|
| IoBuf |
|
| Iterator |
All the relational operators and access methods are iterators.
|
| NestedLoopsJoins |
This file contains an implementation of the nested loops join
algorithm as described in the Shapiro paper.
|
| OBuf |
O_buf::Put takes tuples and stores them on the buffer pages that
were passed to O_buf::init.
|
| Operand |
|
| pnode |
A structure describing a tuple.
|
| pnodePQ |
Implements a sorted binary tree.
|
| pnodeSplayNode |
An element in the binary tree.
|
| pnodeSplayPQ |
Implements a sorted binary tree (extends class pnodePQ).
|
| PredEval |
|
| Projection |
Jtuple has the appropriate types.
|
| RelSpec |
|
| Sort |
The Sort class sorts a file.
|
| SortMerge |
This file contains the interface for the sort_merg joins.
|
| SpoofIbuf |
|
| TupleUtils |
some useful method when processing Tuple
|


--- layout: default ---
The Developer User Group is a South African group of like-minded software developers who meet monthly in Johannesburg, Pretoria and Cape Town.
The groups' meetings open to all, regardless of experience or background, and free to attend thanks to our generous sponsors. Our group also runs adhoc events to bring workshops and special presenters to the South African developer community.
We are welcoming to all who wish to present, so whether you are experienced or a first time presenter, we would be honoured to work with you.


Football: Salzburg make Napoli wait for Champions League last 16 spot
NAPLES, Italy: Salzburg prevented Napoli from becoming the first team to qualify for the Champions League last 16 on Tuesday (Nov 5) with a 1-1 draw in Naples.
Norwegian teenage striker Erling Haaland put the Austrians ahead from the spot after 11 minutes before Mexican Hirving Lozano grabbed an equaliser just before the break with his first goal at the San Paolo Stadium.
Liverpool's win over Genk at Anfield ensures the reigning European champions go top of Group E at the expense of the Italians, with nine points from four games.
Napoli are still well on course to qualify as they are second with eight points, four points ahead of Salzburg, with Belgian side Gent on one point.
Napoli had won 3-2 in Austria and could have qualified for the knockout stages if they had claimed all three points and Genk failed to beat Liverpool.
Carlo Ancelotti's side have been struggling in the league, slipping to seventh in Serie A after taking only two points from their last three games.
Club president Aurelio De Laurentiis had ordered the team to be confined to their training camp this week after last weekend's 2-1 defeat to AS Roma.
But despite dominating for long periods the hosts proved wasteful in front of goal.
A clumsy Kalidou Koulibaly foul on South Korean forward Hwang Hee-chang earned the visitors an early penalty with Haaland, 19, slotting in for his seventh European goal this season.
Jose Callejon sent a header wide with Lorenzo Insigne also off target before Lozano finally found the equaliser.
Insigne clipped the bar with a long range effort on 73 minutes, with Fernando Llorente also nodding wide just before the final whistle.
Napoli next travel to Liverpool, who they beat 2-0 in Naples in September, before hosting Genk.


Checks if correct associated type arguments were used for a type or a trait reference.
Corresponds to the
E0191
and
E0220
Rust errors.


const fs = require('graceful-fs');
const misc = require('./misc.js');
const names = JSON.parse(fs.readFileSync('../ref/names.json'));
class NPC{
//---Generation---
/**
* Creates an NPC profile and saves it to a json file in the npcs folder at root level of the project.
* @constructor
* @param {Number} x The x-coordinate where the NPC is to reside upon creation.
* @param {Number} y The y-coordinate where the NPC is to reside upon creation.
* @param {String} loc The name of the planet or planetoid the NPC is to reside at upon creation.
* @param {String} ldr The name of the NPC leading this NPC (pass 'self' to make it its own leader).
* @param {Number} t The tier (1,2,3, or 4) of the NPC, will be randomly selected if not specified.
*/
constructor(x, y, loc, ldr, t){
this.state = {
leader: ldr,
tier: t,
coorX: x,
coorY: y,
location: loc,
ID: null,
name: null,
gender: null,
priority: ["attacking", "defending", "recruiting", "researching", "harvesting", "excavating", "siphoning"],
n: null
}
this.generate();
}
/**
* Fills the details of the NPC, called from the constructor.
*/
async generate(){
//console.log(`starting phase 1`);
//Tier
if(this.state.tier == null){
this.state.tier = misc.randomnum(1,100);
if(this.state.tier <= 10){
this.state.tier = 4;
}
else if(this.state.tier <= 30){
this.state.tier = 3;
}
else if(this.state.tier <= 60){
this.state.tier = 2;
}
else{
this.state.tier = 1;
}
}
//console.log(`this.state.tier: ${this.state.tier}`);
//ID
for(var k = 0; k < 8; k++){
if(k == 0)
this.state.ID = `${misc.randomnum(1,10)-1}`;
else
this.state.ID += `${misc.randomnum(1,10)-1}`;
}
//Leader
if(this.state.leader == 'self' || this.state.leader == null){
this.state.leader = this.state.ID;
}
//Name & Gender
if(misc.randomnum(1,2) == 1){
this.state.name = names.Male[misc.randomnum(1,260)-1];
this.state.gender = 'Male';
}
else{
this.state.name = names.Female[misc.randomnum(1,260)-1];
this.state.gender = 'Female';
}
this.state.name += ` ${names.Last[misc.randomnum(1,100)-1]}`;
//Skill priorities
for(var k = 0; k < 5000; k++){
this.state.priority.sort(() => Math.random() - 0.5);
}
//Loading template
var n = JSON.parse(fs.readFileSync(`../ref/npc.json`));
//Basic Info
n.name = this.state.name;
n.ID = this.state.ID;
n.ldrID = this.state.leader;
n.loc = this.state.location;
n.coords = [this.state.coorX, this.state.coorY,0];
//Level
switch(this.state.tier){
case 1:
n.lvl = misc.randomnum(1,8);
break;
case 2:
n.lvl = misc.randomnum(9,24);
break;
case 3:
n.lvl = misc.randomnum(25,56);
break;
case 4:
n.lvl = misc.randomnum(56,120);
break;
default:
n.lvl = 0;
}
//console.log(`lvl: ${n.lvl}`);
//Skills
this.state.n = n;
n.skills['honor'] = this.genHonor();
n.skills['renown'] = this.genRenown();
this.state.n = n;
n.skills['attacking'] = this.genAttacking();
n.skills['defending'] = this.genDefending();
n.skills['recruiting'] = this.genRecruiting();
n.skills['researching'] = this.genResearching();
n.skills['harvesting'] = this.genHarvesting();
n.skills['excavating'] = this.genExcavating();
n.skills['siphoning'] = this.genSiphoning();
this.state.n = n;
n.skills['recon'] = this.genRecon(n);
n.skills['boarding'] = this.genBoarding(n);
n.skills['seiging'] = this.genSeiging(n);
n.skills['invading'] = this.genInvading(n);
n.skills['patroling'] = this.genPatroling(n);
n.skills['barricading'] = this.genBarricading(n);
n.skills['guerilla'] = this.genGuerilla(n);
this.state.n = n;
n.skills['farming'] = this.genFarming(n);
n.skills['cooking'] = this.genCooking(n);
n.skills['synthesizing'] = this.genSynthesizing(n);
n.skills['filtration'] = this.genFiltration(n);
this.state.n = n;
n.skills['smelting'] = this.genSmelting(n);
n.skills['sifting'] = this.genSifting(n);
//Resources
n.resources['personnel'] = this.genPersonnel(n);
n.resources['nat_mat'] = this.genNatMat(n);
n.resources['tera_mat'] = this.genTeraMat(n);
n.resources['seed'] = this.genSeed(n);
n.resources['crop'] = this.genCrop(n);
n.resources['food'] = this.genFood(n);
n.resources['synthI'] = this.genSynthI(n);
n.resources['synthII'] = this.genSynthII(n);
n.resources['synthIII'] = this.genSynthIII(n);
n.resources['synthIV'] = this.genSynthIV(n);
n.resources['stone'] = this.genStone(n);
n.resources['slag'] = this.genSlag(n);
n.resources['oreI'] = this.genOreI(n);
n.resources['oreII'] = this.genOreII(n);
n.resources['oreIII'] = this.genOreIII(n);
n.resources['oreIV'] = this.genOreIV(n);
n.resources['relic_token'] = this.genRelicToken(n);
n.resources['research_point'] = this.genResearchPoint(n);
n.resources['skill_point'] = this.genSkillPoint(n);
n.resources['tech_point'] = this.genTechPoint(n);
n.resources['antimatter'] = this.genAntimatter(n);
this.state.n = n;
//Sub Commanders
for(var k = 0; k < Math.ceil(n.lvl/8); k++){
var temp = misc.randomnum(1,100)+n.skills.recruiting;
if(temp >= 20*(5/this.state.tier)){
temp = misc.randomnum(1,100)+n.skills.recruiting/16;
if(temp >= 210+16*(this.state.tier/2))
temp = await this.genSubCom(n, this.state.tier);
else if(temp >= 130)
temp = await this.genSubCom(n, this.state.tier-1);
else if(temp >= 80)
temp = await this.genSubCom(n, this.state.tier-2);
else if(temp >= 50)
temp = await this.genSubCom(n, this.state.tier-3);
else
temp = null;
}
else
temp = null;
if(temp != null){
if(n.commanders == null){
n.commanders = new Array(1);
n.commanders[0] = temp;
}
else
n.commanders[n.commanders.length] = temp;
}
}
//Saving
this.state.n = n;
fs.writeFileSync(`../npcs/${n.ID}.json`, JSON.stringify(n), (err) =>{if(err) throw err});
}
/**
* Generates and returns an NPC object whose leader is whichever NPC object calls this method.
* @param {NPC} n The NPC object of the leader whom the NPC created will be under.
* @param {Number} t The tier (1,2,3, or 4) of the NPC to be generated.
*/
async genSubCom(n, t){
if(t == 0)
t = 1;
else if(t < 0)
return null;
var temp = new NPC(n.coords[0], n.coords[1], n.loc, n.ID, t);
return temp.state.n.ID;
}
//---Skill Generation---
//--Misc--
/**
* Generates the honor score based off of previously generated stats.
* @returns {Number} The degree of the honor skill of the NPC.
*/
genHonor(){
return Math.round(((Math.random()-0.25)*2)*(misc.randomnum(1,1000))*(this.state.tier/4));
}
/**
* Generates the renown score based off of previously generated stats.
* @returns {Number} The degree of the renown skill of the NPC.
*/
genRenown(){
return Math.round(misc.randomnum(1,750)*(this.state.tier/4));
}
/**
* Generates the recruiting score based off of previously generated stats.
* @returns {Number} The degree of the recruiting skill of the NPC.
*/
genRecruiting(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('recruiting')+1))*misc.randomnum(1,8)*this.state.n.lvl/10);
}
/**
* Generates the researching score based off of previously generated stats.
* @returns {Number} The degree of the researching skill of the NPC.
*/
genResearching(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('researching')+1))*misc.randomnum(1,8)*this.state.n.lvl/10);
}
/**
* Generates the siphoning score based off of previously generated stats.
* @returns {Number} The degree of the siphoning skill of the NPC.
*/
genSiphoning(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('siphoning')+1))*misc.randomnum(1,8)*this.state.n.lvl/10);
}
/**
* Generates the filtration score based off previously generated attacking score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the filtration skill of the NPC.
*/
genFiltration(n){
return Math.round(n.skills.attacking*misc.randomnum(1,100)/100);
}
//--Attacking--
/**
* Generates the attacking score based off of previously generated stats.
* @returns {Number} The degree of the attacking skill of the NPC.
*/
genAttacking(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('attacking')+1))*misc.randomnum(1,20)*this.state.n.lvl/10);
}
/**
* Generates the recon score based off previously generated attacking score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the recon skill of the NPC.
*/
genRecon(n){
return Math.round(n.skills.attacking*misc.randomnum(1,100)/100);
}
/**
* Generates the boarding score based off previously generated attacking score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the boarding skill of the NPC.
*/
genBoarding(n){
return Math.round(n.skills.attacking*misc.randomnum(1,100)/100);
}
/**
* Generates the seiging score based off previously generated attacking score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the seiging skill of the NPC.
*/
genSeiging(n){
return Math.round(n.skills.attacking*misc.randomnum(1,100)/100);
}
/**
* Generates the invading score based off previously generated attacking score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the invading skill of the NPC.
*/
genInvading(n){
return Math.round(n.skills.attacking*misc.randomnum(1,100)/100);
}
//--Defending--
/**
* Generates the defending score based off of previously generated stats.
* @returns {Number} The degree of the defending skill of the NPC.
*/
genDefending(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('defending')+1))*misc.randomnum(1,20)*this.state.n.lvl/10);
}
/**
* Generates the patroling score based off previously generated defending score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the patroling skill of the NPC.
*/
genPatroling(n){
return Math.round(n.skills.defending*misc.randomnum(1,100)/100);
}
/**
* Generates the barricading score based off previously generated defending score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the barricading skill of the NPC.
*/
genBarricading(n){
return Math.round(n.skills.defending*misc.randomnum(1,100)/100);
}
/**
* Generates the guerilla score based off previously generated defending score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the guerilla skill of the NPC.
*/
genGuerilla(n){
return Math.round(n.skills.defending*misc.randomnum(1,100)/100);
}
//--Natural--
/**
* Generates the harvesting score based off previously generated stats.
* @returns {Number} The degree of the harvesting skill of the NPC.
*/
genHarvesting(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('harvesting')+1))*misc.randomnum(1,20)*this.state.n.lvl/10);
}
/**
* Generates the farming score based off previously generated harvesting score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the farming skill of the NPC.
*/
genFarming(n){
return Math.round(n.skills.harvesting*misc.randomnum(1,100)/100);
}
/**
* Generates the cooking score based off previously generated harvesting score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the cooking skill of the NPC.
*/
genCooking(n){
return Math.round(n.skills.harvesting*misc.randomnum(1,100)/100);
}
/**
* Generates the synthesizing score based off previously generated harvesting score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the synthesizing skill of the NPC.
*/
genSynthesizing(n){
return Math.round(n.skills.harvesting*misc.randomnum(1,100)/100);
}
//--Terra--
/**
* Generates the excavating score based off previously generated stats.
* @returns {Number} The degree of the excavating skill of the NPC.
*/
genExcavating(){
return Math.round((this.state.priority.length/(this.state.priority.indexOf('excavating')+1))*misc.randomnum(1,20)*this.state.n.lvl/10);
}
/**
* Generates the smelting score based off previously generated excavating score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the smelting skill of the NPC.
*/
genSmelting(n){
return Math.round(n.skills.excavating*misc.randomnum(1,100)/100);
}
/**
* Generates the sifting score based off previously generated excavating score.
* @param {NPC} n The NPC the skill is being generated for.
* @returns {Number} The degree of the sifting skill of the NPC.
*/
genSifting(n){
return Math.round(n.skills.excavating*misc.randomnum(1,100)/100);
}
//---Resources---
//--Personnel--
/**
* Generates the number of personnel based of the previously generated level and recruiting skill.
* @param {NPC} n The NPC the personnel are being generated for.
* @returns {Array} The number of personnel the NPC currently has unused out of its maximum number of personnel at its start.
*/
genPersonnel(n){
var result = Math.round(n.lvl*misc.randomnum(1,20)*n.skills.recruiting/10);
return [result, result];
}
//--Misc--
/**
* Generates the number of oil based of the previously generated siphoning skill.
* @param {NPC} n The NPC the oil is being generated for.
* @returns {Number} The amount of oil the NPC has.
*/
genOil(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.siphoning);
}
/**
* Generates the number of hydrogen based of the previously generated siphoning skill.
* @param {NPC} n The NPC the hydrogen is being generated for.
* @returns {Number} The amount of hydrogen the NPC has.
*/
genHydrogen(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.siphoning);
}
/**
* Generates the number of heliumI based of the previously generated siphoning and filtration skills.
* @param {NPC} n The NPC the heliumI is being generated for.
* @returns {Number} The amount of heliumI the NPC has.
*/
genHeliumI(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.siphoning+n.skills.filtration/6);
}
/**
* Generates the number of heliumII based of the previously generated siphoning and filtration skills.
* @param {NPC} n The NPC the heliumII is being generated for.
* @returns {Number} The amount of heliumII the NPC has.
*/
genHeliumII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.siphoning+n.skills.filtration/9);
}
/**
* Generates the number of heliumIII based of the previously generated siphoning and filtration skills.
* @param {NPC} n The NPC the heliumIII is being generated for.
* @returns {Number} The amount of heliumIII the NPC has.
*/
genHeliumIII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.siphoning+n.skills.filtration/20);
}
//--Materials--
/**
* Generates the number of nat_mat based of the previously generated harvesting skill.
* @param {NPC} n The NPC the nat_mat is being generated for.
* @returns {Number} The amount of nat_mat the NPC starts out with.
*/
genNatMat(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.harvesting/6)
}
/**
* Generates the number of tera_mat based of the previously generated excavating skill.
* @param {NPC} n The NPC the tera_mat is being generated for.
* @returns {Number} The amount of tera_mat the NPC has.
*/
genTeraMat(n){
return Math.round(Math.round(n.lvl*misc.randomnum(1,16)*n.skills.excavating/6));
}
//--Crops--
/**
* Generates the number of seed based of the previously generated farming skill.
* @param {NPC} n The NPC the seed is being generated for.
* @returns {Number} The amount of seed the NPC has.
*/
genSeed(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.farming/6)
}
/**
* Generates the number of crop based of the previously generated farming skill.
* @param {NPC} n The NPC the crop is being generated for.
* @returns {Number} The amount of crop the NPC has.
*/
genCrop(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.farming/9)
}
/**
* Generates the number of food based of the previously generated cooking skill.
* @param {NPC} n The NPC the food is being generated for.
* @returns {Number} The amount of food the NPC has.
*/
genFood(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.cooking/3)
}
//--Synthetics--
/**
* Generates the number of synthI based of the previously generated synthesizing skill.
* @param {NPC} n The NPC the synthI is being generated for.
* @returns {Number} The amount of synthI the NPC has.
*/
genSynthI(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.synthesizing/6)
}
/**
* Generates the number of synthII based of the previously generated synthesizing skill.
* @param {NPC} n The NPC the synthII is being generated for.
* @returns {Number} The amount of synthII the NPC has.
*/
genSynthII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.synthesizing/9)
}
/**
* Generates the number of synthIII based of the previously generated synthesizing skill.
* @param {NPC} n The NPC the synthIII is being generated for.
* @returns {Number} The amount of synthIII the NPC has.
*/
genSynthIII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.synthesizing/15)
}
/**
* Generates the number of synthIV based of the previously generated synthesizing skill.
* @param {NPC} n The NPC the synthIV is being generated for.
* @returns {Number} The amount of synthIV the NPC has.
*/
genSynthIV(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.synthesizing/24)
}
//--Stone--
/**
* Generates the number of stone based of the previously generated excavating skill.
* @param {NPC} n The NPC the stone is being generated for.
* @returns {Number} The amount of stone the NPC has.
*/
genStone(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.excavating);
}
/**
* Generates the number of slag based of the previously generated excavating skill.
* @param {NPC} n The NPC the slag is being generated for.
* @returns {Number} The amount of slag the NPC has.
*/
genSlag(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.sifting/6);
}
/**
* Generates the number of oreI based of the previously generated excavating skill.
* @param {NPC} n The NPC the oreI is being generated for.
* @returns {Number} The amount of oreI the NPC has.
*/
genOreI(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.smelting/6);
}
/**
* Generates the number of oreII based of the previously generated excavating skill.
* @param {NPC} n The NPC the oreII is being generated for.
* @returns {Number} The amount of oreII the NPC has.
*/
genOreII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.smelting/9);
}
/**
* Generates the number of oreIII based of the previously generated excavating skill.
* @param {NPC} n The NPC the oreIII is being generated for.
* @returns {Number} The amount of oreIII the NPC has.
*/
genOreIII(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.smelting/15);
}
/**
* Generates the number of oreIV based of the previously generated excavating skill.
* @param {NPC} n The NPC the oreIV is being generated for.
* @returns {Number} The amount of oreIV the NPC has.
*/
genOreIV(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.smelting/24);
}
//--Relics--
/**
* Generates the number of relics the NPC has.
* @param {NPC} n The NPC the relics are being generated for.
* @returns {Number} The amount of relics the NPC has.
*/
genRelicToken(n){
return this.state.tier+(misc.randomnum(1,5)-3);
}
//--Points--
/**
* Generates the number of research_points based of the previously generated researching skill.
* @param {NPC} n The NPC the research_points is being generated for.
* @returns {Number} The amount of research_points the NPC has.
*/
genResearchPoint(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.skills.researching/10);
}
/**
* Generates the number of skill_point based of the previously generated research_point resource.
* @param {NPC} n The NPC the skill_point is being generated for.
* @returns {Number} The amount of skill_point the NPC has.
*/
genSkillPoint(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.resources['research_point']/3);
}
/**
* Generates the number of tech_point based of the previously generated research_point resource.
* @param {NPC} n The NPC the tech_point is being generated for.
* @returns {Number} The amount of tech_point the NPC has.
*/
genTechPoint(n){
return Math.round(n.lvl*misc.randomnum(1,16)*n.resources['research_point']/3);
}
//--Exotic--
/**
* Generates the number of antimatter the NPC has.
* @param {NPC} n The NPC the antimatter is being generated for.
* @returns {Number} The amount of antimatter the NPC has.
*/
genAntimatter(n){
if(this.state.tier >= 3){
return misc.randomnum(1,10)*(this.state.tier-2);
}
else{
return 0;
}
}
//---Actions---
/**
* NOT YET IMPLEMENTED
* Moves the NPC between planets, planetoids, and/or systems.
*/
async move(){
//Not yet implemented
}
}
class Commander extends NPC{
}
module.exports = {
npc: NPC,
commander: Commander,
}


Deuteronomy, 12:31
"And he said, Take now thy son, thine only son Isaac, whom thou lovest, and get thee into the land of Moriah; and offer him there for a burnt offering upon one of the mountains which I will tell thee of."
Genesis, 22:2
"And Jephthah vowed a vow unto the Lord, and said, If thou shalt without fail deliver the children of Ammon into mine hand, Then it shall be, that whatsoever cometh forth of the doors of my house to meet me, when I return in peace from the children of Ammon, shall surely be the Lord's, and I will offer it up for a burnt offering. So Jephthah passed over unto the children of Ammon..."
Judges, 11:30-39
"For thou shalt not delay to offer the first of thy ripe fruits, and of thy liquors; the firstborn of thy sons shalt thou give unto me."
Exodus, 22:29


|
|
| root_path |
| |
|
| last_history_size |
| |
|
|
| index_yaml_is_manual = False |
| |
|
| index_yaml_mtime = None |
| |
|
int | last_history_size = 0 |
| |
Helper class for updating index.yaml.
This class maintains some state about the query history and the
index.yaml file in order to minimize the number of times index.yaml
is actually overwritten.
| def google.appengine.datastore.datastore_stub_index.IndexYamlUpdater.__init__ |
( |
|
self, |
|
|
|
root_path |
|
) |
| |
Constructor.
Args:
root_path: Path to the app's root directory.
| def google.appengine.datastore.datastore_stub_index.IndexYamlUpdater.UpdateIndexYaml |
( |
|
self, |
|
|
|
openfile = open |
|
) |
| |
Update index.yaml.
Args:
openfile: Used for dependency injection.
We only ever write to index.yaml if either:
- it doesn't exist yet; or
- it contains an 'AUTOGENERATED' comment.
All indexes *before* the AUTOGENERATED comment will be written
back unchanged. All indexes *after* the AUTOGENERATED comment
will be updated with the latest query counts (query counts are
reset by --clear_datastore). Indexes that aren't yet in the file
will be appended to the AUTOGENERATED section.
We keep track of some data in order to avoid doing repetitive work:
- if index.yaml is fully manual, we keep track of its mtime to
avoid parsing it over and over;
- we keep track of the number of keys in the history dict since
the last time we updated index.yaml (or decided there was
nothing to update).
The documentation for this class was generated from the following file:
- code/googleappengine-read-only/python/google/appengine/datastore/datastore_stub_index.py


Manages component configurations and pages
but really, it takes this...
and turns it into this...
package com.giltgroupe.web.render
/**
* The interface for all components. The idea is to only call
* "thing.render" in your views.
*/
trait Renderable {
def render: String
def renderJs: String = ""
}
This is what a component really is.
There are moments, but...
/* All Pages extend this */
trait Scheduled {
def startTime: DateTime
def channels: Set[Channel]
}
trait Scheduler {
/* Returns the item with the most recent start time
* with the given channel. */
def findCurrent[T <: Scheduled](collection: Iterable[T],
channel: Channel) : Option[T]
/* Returns the item that is active for a specific date and time. */
def findForTime[T <: Scheduled](collection: Iterable[T],
channel: Channel,
dateTime: DateTime): Option[T]
/* Returns the current scheduled item, if there is one;
* or the next scheduled item (in the future). */
def findCurrentOrFuture[T <: Scheduled](collection: Iterable[T],
channel: Channel) : Option[T]
}
Take what we’ve done for Structured Sales and Showcase Detail and extend it to Mosaic and Homepage.
<EMAIL_ADDRESS>if you want to know more


Data Integrity Tool
𝐒𝐡𝐨𝐫𝐭𝐜𝐮𝐭𝐬𝑃𝑅𝑂
Monitors Integrity compatible Shortcuts for data integrity and quality control.
by
@scottdwr


Introduction
Almond.CSS is a collection of CSS styles to make simple websites look nicer and better. On this demo page, we will go through the main components from this lightweight CSS library. Then we will also add the extended styles.
Important: If you want a static page with all the styles in one place and that doesn't require JavaScript to work, visit the old demo page.
Almond.CSS has two versions:
- Regular: it has styles for all the elements, including icons, background images, and widgets.
- Lite: it has just the styles (no graphics or widgets).
The lite version is 3KB once minified and gzipped. But if you want to have all the additional features, the regular version is a good choice (and it's only 5KB minified and gzipped, so there's not much difference in size.)
This demo page was built using the regular version of Almond.CSS, and adding some extra styles for the layout. Use the menu on the left side (top if you are on mobile) to see all the available elements and styles.


AppWorksJS Secure Storage makes use of powerful encryption features built into iOS. If you wish to learn more about encryption on iOS, you can read Apple's security guide here.
Store a file securely on the device.
appworks.storage.storeFile => (filename, downloadUrl, success, error, options, useSharedDocumentUrl)
filename: the name to store the file on the device
downloadUrl: the url to download the file from
success: a success handler to run when the execution completes successfully
error: an error handler to run when the execution encounters an error
options: an options object to set headers and params on the request
useSharedDocumentUrl: a boolean set to determine whether to store the file privately, or in a shared space where it can be opened by authorized third party applications on the device (e.g. Microsoft Office).
Example:
Retrieve a file that has been stored on the device.
appworks.storage.getFile => (filename, success, error, options)
filename: the name of the stored file
success: a success handler to run when the execution completes successfully. the base 64representation of the file is passed to this callback.
error: an error handler to run when the execution encounters an error
options: an options object to set the type of storage (temporary or persistent)
Example:
Upload a file on the device to a remote location
appworks.storage.upload => (filename, uploadUrl, success, error, options, useSharedDocumentUrl)
filename: the name of the stored file
uploadUrl:the url of the server to receive the file
success: a success handler to run when the execution completes successfully.
error: an error handler to run when the execution encounters an error
options: an options object to set headers and params on the request
useSharedDocumentUrl: a boolean set to determine whether to pull the file from a private location on disk, or from a shared space. Use this option if the file was stored with the same parameter in the storeFile() method.
Example:


A well-recognized lifetime of contribution to physics
Peter Higgs, won the Nobel Prize for this work on the mass of subatomic particle
A timeline of Peter Higgs' most notable achievements:
1929: born in Elswick, Newcastle upon Tyne, United Kingdom.
1941-46: attends Cotham Grammar School in Bristol.
1950: graduates with a first class honours degree in Physics from King's College London.
1954: gets awarded a PhD for his thesis: "Some Problems in the Theory of Molecular
Vibrations."
1954-56: gets appointed as a Senior Research Fellow at the University of Edinburgh.
1960: returns to the University of Edinburgh, taking up the post of Lecturer at the Tait
Institute of Mathematical Physics.
1964: publishes the paper titled "Broken Symmetries, Massless Particles and Gauge
Fields," in Physics Letters 12, and then "Broken Symmetries and the Masses of Gauge Bosons,"
in Physical Review Letters 13, where he predicts a new massive spin-zero boson.
1974: becomes a Fellow of the Fellowship of the Royal Society of Edinburgh (FRSE).
1983: gets elected as a Fellow of the Royal Society (FRS).
1984: gets awarded the Rutherford Medal and Prize.
1996: retires and becomes Emeritus Professor at the University of Edinburgh.
1997: receives an honorary degree from the University of Bristol.
2008: receives an Honorary Fellowship from Swansea University.
2012: CERN announces that the existence of a Higgs-like boson has been experimentally
established.
2013: the newly discovered particle was tentatively confirmed to be + parity and zero
spin, two fundamental criteria of a Higgs boson, making it the first known fundamental scalar particle to
be discovered in nature.
2013: shares the Nobel Prize in Physics with Francois Englebert "for the theoretical
discovery of a mechanism that contributes to our understanding of the origin of mass of subatomic
particles".
Learn more about Peter Higgs' valuable achievements and numerous awards by heading over to his
Wikipedia page.


--- layout: page title: "The \"safe\" HTTP Preference" description: "This specification defines a preference for HTTP requests that expresses a desire to avoid objectionable content, according to the definition of that term by the origin server. This specification does not define a precise semantic for \"safe\". Rather, the term is interpreted by the server and within the scope of each web site that chooses to act upon this information. Support for this preference by clients and servers is optional." ---
| Document Name: | RFC 8674 |
|---|---|
| Document URI: |
urn:ietf:rfc:8674
|
| Online Version: |
https://datatracker.ietf.org/doc/html/rfc8674
|
| Organization: | Internet Engineering Task Force (IETF) |
| Series: | Request for Comments (RFC) |
| Abstract: | This specification defines a preference for HTTP requests that expresses a desire to avoid objectionable content, according to the definition of that term by the origin server. This specification does not define a precise semantic for "safe". Rather, the term is interpreted by the server and within the scope of each web site that chooses to act upon this information. Support for this preference by clients and servers is optional. |
safe
Return to ( Series | Organization | all Specifications )


--- layout: post title: Getting Started with AutoWebShot permalink: getting-started-with-autowebshot/ date: 2013-12-09 06:08:28.000000000 +08:00 categories: - big data - cloud computing - coding - featured - javascript - php tags: - automatic website screenshot - generate screenshots - phantomjs on the cloud status: publish type: post published: true meta: _edit_last: '2' _thumbnail_id: '1158' _wpas_done_all: '1' _wpas_skip_1611607: '1' _wpas_skip_2452381: '1' _wpas_skip_2203490: '1' _wpas_skip_2452385: '1' dsq_thread_id: '2957358314' cleaned: true ---
AutoWebShot is a free service to capture screenshots of any website. There are many situations wherein this could be useful to you, some of the use cases were:
There are many way this API could be useful. Feel free to write your own application that leverages the service according to your own need. Being that said let me clarify as well what this service is not:
The api is exposed via this url:
http://autowebshot.cloudapp.net/api/
In able to use the service, you need to get an API key first. This is required so that we can track each screenshot associated for each user. Getting the API key is free and only requires a valid email and password. In case you doesn't have an API key, signup in here first to continue.
After acquiring an API key, all you need to do is pass the API key and the domain name (without the http:// part) to the API, like this:
http://autowebshot.cloudapp.net/api/index.php/screenshot/create?key=YOUR_API_KEY&domain_name=www.yourdomain.com
It should return a JSON response upon success:
{"requested_url":"http:\/\/www.darwinbiler.com\/","status":"success","message":"image created","image_url":"http:\/\/autowebshot.cloudapp.net\/screenshots\/30351e7fbb97263ab20e06b96bd47b5d-2013-12-09-06-48.png"}
The JSON response is an object with three properties:


|
masscalculator-core
|
String constants that are used through the code. More...
Variables | |
| const std::string | A_1100 {"A_1100"} |
| String constant for A_1100 type. | |
| const std::string | A_2011 {"A_2011"} |
| String constant for A_2011 type. | |
| const std::string | A_2014 {"A_2014"} |
| String constant for A_2014 type. | |
| const std::string | A_2024 {"A_2024"} |
| String constant for A_2024 type. | |
| const std::string | A_3003 {"A_3003"} |
| String constant for A_3003 type. | |
| const std::string | A_5052 {"A_5052"} |
| String constant for A_5052 type. | |
| const std::string | A_6061 {"A_6061"} |
| String constant for A_6061 type. | |
| const std::string | A_6063 {"A_6063"} |
| String constant for A_6063 type. | |
| const std::string | A_7075 {"A_7075"} |
| String constant for A_7075 type. | |
| const std::string | UNSPECIFIED {"UNSPECIFIED"} |
| String constant for UNSPECIFIED type. | |
| const std::string | LuaConfigPath {std::string(getenv("HOME")) + "/.MassCalculator/resources/materials/aluminium_config.lua"} |
| Lua config path when we are in release mode, it will get the resources from the install directory. | |
String constants that are used through the code.


Sunday, November 19th
- 5AM: Land at Keflavik Airport 🛬
- Breakfast ($20)
- 8AM: Transport and entrance to the Blue Lagoon ($153)
- 8:30AM: Store our luggage at the Blue Lagoon ($5)
- 11:30AM: Transport to our Airbnb in downtown Reykjavik (transport included in the initial BL cost)
- 12PM: Drop off luggage at the Airbnb, freshen up
- 1:30PM: Head into Reykjavik & EXPLORE {optional}
- Lunch (optional, $20)
- 4:00PM: Buy groceries
- 5:00PM: Return to Airbnb
- Dinner (included in groceries)
- 9:00PM: Go back out into town (optional)
Monday, November 20th
- Breakfast (included in groceries)
- 8AM-6PM: Pickup for Ice Cave & Glacier Lagoon Express Tour ($466)
- Skogafoss
- Vik/Reynisfjara (black sand beach)
- Lava fields and Black Desert
- Jokulsarlon glacier lagoon
- Diamond beach
- Ice caving and short hike on Vatnajokull glacier
- Dinner ($20)
- Seljalandsfoss
- Northern Lights
Tuesday, November 21st
- Breakfast (included in groceries)
- 11:30AM: Explore Reykjavik!
- Hallgrimskirkja Church, lookout
- Lunch ($15 at Babalu or included in groceries)
- Sun Voyager
- Harpa Concert Hall
- Hot Dog crawl
- Museum
- Dinner (included in groceries)
Wednesday, November 22nd
- Breakfast (included in groceries)
- 8AM: Pickup for the Classic Golden Circle tour (~$80)
- Thingvellir National Park
- Gullfoss
- Geysir
- Faxi waterfall 6:30PM: Back at Airbnb Dinner ($15)
[24hrs before our flight: Check-in online when you have access to Wi-Fi to choose our seats together!]
Thursday, November 23rd
- 11AM: Check-out from Airbnb
- 11:30PM: Transport to the airport ($34)
- 3:30PM: Flight back to Toronto 🛫


Pirate (ARRR) is a cryptocurrency that solves the issue of financial privacy on the blockchain through forced anonymous transactions. Protect your wallet and transactions with Pirate’s completely anonymous network. With forced private transactions, your privacy cannot be compromised by another users’ activity on the network. If you wish to learn more, please join the official Pirate Discord at https://pirate.black/discord/ or message FishyGuts#5085, who will be happy to help out.
What are your server specs on that machine ( or the one issuing the z payments)(edited)
ComputerGenie 👴👴👴01-Oct-18 02:31 PM
out of curiosity, why "zznomp" and why not "kznomp"?
lol
does the profit switcher work?
I'll do a pull today and if it doesn't work, then I'll make a PR because I do have the bits all sorted for it (including cryptopia and tradesatoshi)
nah, that's too much like responsibility and shit
jl777c01-Oct-18 02:43 PM
you dont want to be forced to accept pull requests with bugs?
seems a brilliant way to sabotage projects
somehow make it unacceptable to require pull requests not having bugs, or being called racist or whatever
1
ComputerGenie 👴👴👴01-Oct-18 02:44 PM
jl777c01-Oct-18 02:45 PM
yes KMD will remain a meritocracy
politics has no place in coding
the code is good or it isnt. if it isn, doesnt matter what school you went to or who you know or your genetic makeup
ComputerGenie 👴👴👴01-Oct-18 02:47 PM
politics has no place in coding
So, that means you're never going to join Core?
1
jl777c01-Oct-18 02:47 PM
if it is good, then it also doesnt matter what school you went to or what your genetic makeup is or if you even have one
I am nowhere near good enough to become part of "the best programmers in the world"
1
ComputerGenie 👴👴👴01-Oct-18 02:48 PM
LOL
jl777c01-Oct-18 02:48 PM
who remove a check for double spending from mined blocks
cuz, you know, that is what blockchain's main purpose is
I just cant see how I can live up to such standards
I am just a simple C programmer, fixing bugs where I see them, writing new code as I can. lines of code to go before I sleep
0x0301-Oct-18 02:49 PM
also, for 0.5-0.7ms of improved speed ducks
very lovely way of underhanding if you ask me
jl777c01-Oct-18 02:49 PM
hey the mempool checked it so why bother to check again?
ComputerGenie 👴👴👴01-Oct-18 02:50 PM
I just cant see how I can live up to such standards
It's simple, you just sell your ethics to the highest bidder and make every statement about how noting can be any good if it didn't come from the team you're part of.
jl777c01-Oct-18 02:50 PM
I just cant see how I can do anything remotely resembling that
ToleranUX — world's first Tolerant UNIX-like kernel
2
0x0301-Oct-18 04:13 PM
builtin CoC? scnr
ComputerGenie 👴👴👴01-Oct-18 04:13 PM
@webworker01 are you using key.html at all?
it's a preference (and I'm not even sure if it can work with z, I haven't tried it)
I still use it out of habit, more than necessity; I started using it back with NOMP because of using 20 different coins
it's essentially the same concept as "smart address" we use in bDEX(edited)
I'm thinking that if it can be done for z, it's going to need code added; afaik, it only has the code for keys for t addys
@Bryan_Beus I'm not sure which scares me worse, that there exists a 'Feminist Software Foundation' or that you know about it
Bryan_Beus01-Oct-18 04:27 PM
I may be an devilishly handsome 6'2" male, but inside my body, a purple-haired triggly puff is just waiting to burst out.
1
1
1
1
ComputerGenie 👴👴👴01-Oct-18 04:36 PM
"Feminism" is a wonderful thing; the "Feminist Movement", however, is the exact counterpart to misogyny (edited)
FishyGuts01-Oct-18 04:37 PM
PiratePool is down
0x0301-Oct-18 04:37 PM
yes he announced above
FishyGuts01-Oct-18 04:37 PM
Bryan_Beus01-Oct-18 04:38 PM
While the Linux CoC drama was unfolding, I went searching for alternative Linux-esque projects.
On another note, ever heard of TempleOS?
Pretty fascinating.
Schizophrenic genius created an entire operating system from nothing.
Some blokes added basic tcp to it recently, and you can load it up in a VM.
0x0301-Oct-18 04:38 PM
i've actually read about it
it's... i dont know what to say about it
it's something(edited)
Bryan_Beus01-Oct-18 04:38 PM
heh heh
We need a HolyC port of the KMD API
1
That would actually finally earn you some respect around here, @jl777c .
Port KMD to HolyC, and you can rest.
jorian01-Oct-18 04:41 PM
that templeos dude died recently, i thought
Bryan_Beus01-Oct-18 04:41 PM
ya, a few years ago
ComputerGenie 👴👴👴01-Oct-18 04:41 PM
goes to find boots because the shit's getting deep in here
Bryan_Beus01-Oct-18 04:41 PM
he was totally out of it. wandered onto a train track.
jorian01-Oct-18 04:41 PM
no, a month ago actually
Bryan_Beus01-Oct-18 04:42 PM
Oh, that's right.
My bad.
jorian01-Oct-18 04:42 PM
hehe
remarkable man
0x0301-Oct-18 04:42 PM
remarkable for sure
jorian01-Oct-18 04:42 PM
maybe james can write his father is son blockchain in holyC
ComputerGenie 👴👴👴01-Oct-18 04:43 PM
wonders if RadioShack had sued over the use of the 'OSX' name, would they still be in business ....
@TheCryptoMonk Why most privacy coins are not actually private.
We would be glad to provide tech insights if you need from established trusted developers in the space.

FishyGuts01-Oct-18 04:57 PM
Dude... you promised you wouldn't say anything.
1
Hehe yea thanks web. I am on your pool now.
ComputerGenie 👴👴👴01-Oct-18 04:58 PM
is a greedy pirate and gives away none of his plunders
bastardized hybrid <- that pretty much sums up all of our stratums


| tsboot {boot} | R Documentation |
Generate R
bootstrap replicates of a statistic applied to a
time series. The replicate time series can be generated using fixed
or random block lengths or can be model based replicates.
tsboot(tseries, statistic, R, l = NULL, sim = "model", endcorr = TRUE, n.sim = NROW(tseries), orig.t = TRUE, ran.gen, ran.args = NULL, norm = TRUE, ..., parallel = c("no", "multicore", "snow"), ncpus = getOption("boot.ncpus", 1L), cl = NULL)
tseries |
A univariate or multivariate time series. |
statistic |
A function which when applied to |
R |
A positive integer giving the number of bootstrap replicates required. |
sim |
The type of simulation required to generate the replicate time series. The
possible input values are |
l |
If |
endcorr |
A logical variable indicating whether end corrections are to be
applied when |
n.sim |
The length of the simulated time series. Typically this will be equal
to the length of the original time series but there are situations when
it will be larger. One obvious situation is if prediction is required.
Another situation in which |
orig.t |
A logical variable which indicates whether |
ran.gen |
This is a function of three arguments. The first argument is a time
series. If |
ran.args |
This will be supplied to |
norm |
A logical argument indicating whether normal margins should be used
for phase scrambling. If |
... |
Extra named arguments to |
parallel, ncpus, cl |
See the help for |
If sim
is "fixed"
then each replicate time series is
found by taking blocks of length l
, from the original time
series and putting them end-to-end until a new series of length
n.sim
is created. When sim
is "geom"
a similar
approach is taken except that now the block lengths are generated from
a geometric distribution with mean l
. Post-blackening can be
carried out on these replicate time series by including the function
ran.gen
in the call to tsboot
and having tseries
as a time series of residuals.
Model based resampling is very similar to the parametric bootstrap and all simulation must be in one of the user specified functions. This avoids the complicated problem of choosing the block length but relies on an accurate model choice being made.
Phase scrambling is described in Section 8.2.4 of Davison and Hinkley
(1997). The types of statistic for which this method produces
reasonable results is very limited and the other methods seem to do
better in most situations. Other types of resampling in the frequency
domain can be accomplished using the function boot
with the
argument sim = "parametric"
.
An object of class "boot"
with the following components.
t0 |
If |
t |
The results of applying |
R |
The value of |
tseries |
The original time series. |
statistic |
The function |
sim |
The simulation type used in generating the replicates. |
endcorr |
The value of |
n.sim |
The value of |
l |
The value of |
ran.gen |
The |
ran.args |
The extra arguments passed to |
call |
The original call to |
Davison, A.C. and Hinkley, D.V. (1997) Bootstrap Methods and Their Application. Cambridge University Press.
Kunsch, H.R. (1989) The jackknife and the bootstrap for general stationary observations. Annals of Statistics, 17, 1217–1241.
Politis, D.N. and Romano, J.P. (1994) The stationary bootstrap. Journal of the American Statistical Association, 89, 1303–1313.
lynx.fun <- function(tsb) { ar.fit <- ar(tsb, order.max = 25) c(ar.fit$order, mean(tsb), tsb) } # the stationary bootstrap with mean block length 20 lynx.1 <- tsboot(log(lynx), lynx.fun, R = 99, l = 20, sim = "geom") # the fixed block bootstrap with length 20 lynx.2 <- tsboot(log(lynx), lynx.fun, R = 99, l = 20, sim = "fixed") # Now for model based resampling we need the original model # Note that for all of the bootstraps which use the residuals as their # data, we set orig.t to FALSE since the function applied to the residual # time series will be meaningless. lynx.ar <- ar(log(lynx)) lynx.model <- list(order = c(lynx.ar$order, 0, 0), ar = lynx.ar$ar) lynx.res <- lynx.ar$resid[!is.na(lynx.ar$resid)] lynx.res <- lynx.res - mean(lynx.res) lynx.sim <- function(res,n.sim, ran.args) { # random generation of replicate series using arima.sim rg1 <- function(n, res) sample(res, n, replace = TRUE) ts.orig <- ran.args$ts ts.mod <- ran.args$model mean(ts.orig)+ts(arima.sim(model = ts.mod, n = n.sim, rand.gen = rg1, res = as.vector(res))) } lynx.3 <- tsboot(lynx.res, lynx.fun, R = 99, sim = "model", n.sim = 114, orig.t = FALSE, ran.gen = lynx.sim, ran.args = list(ts = log(lynx), model = lynx.model)) # For "post-blackening" we need to define another function lynx.black <- function(res, n.sim, ran.args) { ts.orig <- ran.args$ts ts.mod <- ran.args$model mean(ts.orig) + ts(arima.sim(model = ts.mod,n = n.sim,innov = res)) } # Now we can run apply the two types of block resampling again but this # time applying post-blackening. lynx.1b <- tsboot(lynx.res, lynx.fun, R = 99, l = 20, sim = "fixed", n.sim = 114, orig.t = FALSE, ran.gen = lynx.black, ran.args = list(ts = log(lynx), model = lynx.model)) lynx.2b <- tsboot(lynx.res, lynx.fun, R = 99, l = 20, sim = "geom", n.sim = 114, orig.t = FALSE, ran.gen = lynx.black, ran.args = list(ts = log(lynx), model = lynx.model)) # To compare the observed order of the bootstrap replicates we # proceed as follows. table(lynx.1$t[, 1]) table(lynx.1b$t[, 1]) table(lynx.2$t[, 1]) table(lynx.2b$t[, 1]) table(lynx.3$t[, 1]) # Notice that the post-blackened and model-based bootstraps preserve # the true order of the model (11) in many more cases than the others.


Band gap Temperature Sensor data common between tda2xx and tda3xx is defined in this file. The temperature to ADC conversion is also defined here. More...
Functions | |
| const pmhalBgapRange_t * | PmhalBgapGetTemperatureRange (uint32_t adcValue) |
| Returns the pointer to the temperature range for the given ADC value read from the register. More... | |
| uint32_t | PmhalBgapGetAdcValue (int32_t tempInMilliDegree) |
| Returns the pointer to the temperature range for the given ADC value read from the register. More... | |
Variables | |
| const pmhalBgapRange_t | gPmhalBgapAdcMap [PMHAL_BGAP_TOTAL_ADC_SUPPORTED] |
| Global LUT which maps the ADC to the temperature mapping. The two fields here give the minimum and maximum temperatures indicated by the ADC value. The LUT is indexed using the ADC value read as an index. The temperature values listed are in milli degree Celsius. More... | |
Band gap Temperature Sensor data common between tda2xx and tda3xx is defined in this file. The temperature to ADC conversion is also defined here.
| uint32_t PmhalBgapGetAdcValue | ( | int32_t | tempInMilliDegree | ) |
Returns the pointer to the temperature range for the given ADC value read from the register.
| tempInMilliDegree | Temperature in milli degree Celsius. |
| const pmhalBgapRange_t* PmhalBgapGetTemperatureRange | ( | uint32_t | adcValue | ) |
Returns the pointer to the temperature range for the given ADC value read from the register.
| adcValue | ADC Value read from the register. |
| const pmhalBgapRange_t gPmhalBgapAdcMap[PMHAL_BGAP_TOTAL_ADC_SUPPORTED] |
Global LUT which maps the ADC to the temperature mapping. The two fields here give the minimum and maximum temperatures indicated by the ADC value. The LUT is indexed using the ADC value read as an index. The temperature values listed are in milli degree Celsius.
<


PoliNetwork
Welcome! Browse the links below to find our social media profiles! Go down to find our groups!
Here are some groups to discover: LINK
We invite you to respect them


| Open | Task instance is newly-created or becomes unassigned |
|---|---|
| Assigned | Task instance has been claimed or assigned to someone |
| Failed | Task instance has been failed due to a user performing the Abort action |
| Completed | Task instance has been completed by a user performing the Complete action or a custom action |
| Cancelled | Task instance has been cancelled by a user |
| In Progress | Task instance has been flagged as being worked by a user |
| Alert | Task instance is approaching its scheduled Due Date without having been completed |
| Jeopardy | Task instance has passed its scheduled Due Date without having been completed |
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1 Samuel 25:31
That this shall be no grief unto thee, nor offense of heart unto my lord, either that thou hast shed blood causeless, or that my lord hath avenged himself: but when the LORD shall have dealt well with my lord, then remember thine handmaid.


TOS TeamHere at TOS Team we provide quality mods from our team. Here you'll find our recommended mods by other developers, and mods by ourselves.
Our modding portfolio
Mischievous Night
Mischievous Night is an upcoming modification by TOS Team member and founder: Will Johnson. It revolves around Bart, committing countless heinous offenses and pranks on the night called mischievous night. After last years events on the same night, Bart went to court and was advised to be locked in his room and grounded on the exact night the next year. The night has finally arrived and Bart is having none of this, he hatches a plan to cause havoc till the night is out!
Jimmy Gibbs Jr's racecar is a vehicle port from L4D2, done by member DerpyDosh/George James, very little rescaling has been done, so it's as close as ever to the real deal.
The mod that began it all, The Odyssey of Springfield (abbreviated as TOS) is a mod that revolves around the many conspiracies, rumours and happenings in the town of springfield.
Chief Wiggum is out of his cola trance! Now awoken in a zombie nightmare, Chief Wiggum must figure out what gave way for the zombie outbreak, and how to thwart the alien's plans!
Wiggum in Zombieland is a mod which takes place in SHAR's timeline of Level 7, you play as Wiggum in the outbreak of the Zombie apocalypse, it is up to you to crack the case and save Springfield, alongside the help of the witty and dumb companions around Springfield.


ESCAPE FROM NEW YORK A Film Review Copyright Dragan Antulov 1999
Whether the world today is in a good or bad shape is a matter of debate. However, many would agree that the world looks much better than in the visions of film-makers from late 1970s and early 1980s. The movies that marked the Golden Age of Science Fiction cinema - MAD MAX, BLADE RUNNER, ALIEN - painted the near future (and some of the periods in which we live now) in very dark colours. Among some of the directors who had joined the trend was John Carpenter, young but already respectable director, who had established his reputation with very cheap, but effective genre films like DARK STAR, ASSAULT ON PRECINT 13 and HALLOWEEN, who later became cult classics. His futuristic action thriller ESCAPE FROM NEW YORK, with some 7 millions US$ in budget, was his first trip into the big budget territory. Although some of the contemporary critics saw film as a sell-out, ESCAPE FROM NEW YORK became cult classic too. Even the dreadful sequel ESCAPE FROM L.A. failed to ruin the reputation of the original. It is somewhat ironic that ESCAPE FROM NEW YORK marked the critical milestone of Carpenter's career - after this film, the filmmaker went mainstream, and his career, same as the world in this movie, went south.
Among all the post-apocalyptic and dark futuristic films, that thrived in that era of pessimism, ESCAPE FROM NEW YORK has the most outrageous plot premise. In 1988, the crime in USA has quadrupled and the government, unable to preserve law and order by any other means, decided to turn Manhattan into maximum security prison.  Into this living hell falls plane carrying U.S. President (played by Donald Pleasance), who is immediately taken hostage by the inmates. Prison warden Hawk (Lee Van Cleefe) decides to rescue President using the talents of "Snake" Plissken (Kurt Russell), convicted bank robber and former World War 3 veteran. In exchange for his freedom, Plissken must enter the prison and rescue the President in less than 24 hours. His dedication to the job is enhanced with surgically implanted mini-bombs within his arteries.
For the viewers who see this film for the first time, ESCAPE FROM NEW YORK might look somewhat silly, considering the fact that the bleak future, depicted in it, never happened. It is inconceivable that the US government would try to solve the crime problem by destroying the nation's top economic and cultural centre. However, those viewers who manage to suspend disbelief (among other things, we are to believe that WW3 wouldn't go nuclear and that the wartime America would still have efficient leftist underground), should be rewarded with more than fine piece of cinema. First of all, unlike many of the films inspired by it (Enzo G. Castellari's rip-offs), this film has a unique atmosphere, provided by cheap yet inventive and very effective production design and special effects. The Manhattan skyline, seen in total darkness, although matte, has a very menacing look. The music, again composed by multitalented Carpenter, is monotonous yet still effective - sometimes being illustration of the action scenes, but most of the time serving as some kind of ironic commentary towards the whole movie.
However, the best icon of this film is the protagonist. "Snake" Plissken, brilliantly portrayed by former Disney child actor Kurt Russell, is one of the finest examples of anti-heroes in modern cinema. With the anti- establishment look of 1960s rebels, combined with the world-weary voice that brings memories of Clint Eastwood in his spaghetti western phase, Kurt Russell created one of the most effective action protagonists in decades to come. His character is superbly portrayed with only few lines. Of course, Russell isn't alone - he shares film with a lot of great character actors in small but memorable roles. Lee Van Cleef, playing the warden, with his presence connects this film with Sergio Leone's classics. Ernest Borgnine is also very effective in a role of the last remaining New York cabby, while always reliable Harry Dean Stanton shines in the role of Brain. Isaac Hayes is great as the charismatic chief villain, Duke of New York.
Compared with some of the more recent products of action genre, ESCAPE FROM NEW YORK looks somewhat slow. There are relatively few action scenes, and they don't last long. Some of the critics tend to see this as a movie's flaw, because the long pauses aren't used by Carpenter to show more of apocalyptic New York and its prison society. Others point out that the most of the movie takes place at night, which could be explained with Carpenter's budgetary restrictions. However, despite those flaws, ESCAPE FROM NEW YORK is still a very good movie. Failed as futuristic vision, it is still a superb action adventure, movie that makes us nostalgic towards the times when the future looked bleak.
RATING: 8/10 (+++)
Review written on August 26th 1999
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>The review above was posted to the
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