| DOSE: |
30 g |
oral |
Peyote |
(plant material) |
Over a year ago, through an unusual contact, and by the most wonderful coincidence, I was able to obtain peyote grown far away, dried, and transported from place to place and finally a quantity landed in my hands. Enough for three experiences no less. What follows is a report of those experiences:
First Experience 15g-
For my first time with mescaline in general, as well as peyote, I took a half dosage, expecting pleasant euphoria to a mild trip, but no fireworks. However, I was in for a surprise. After devouring the bitter flesh, slowly over a half hour, I was overcome with mild stomach discomfort that passed in time with no purge. This was the first pleasant surprise.
After an hour I felt strong euphoria, one I associate with MDA, but not so piercing. My sense of touch was greatly stimulated and I found my self rubbing my arms almost obsessively.  It was difficult to tell when I was peaking. 10 hours later I was down.
30g- This I vomit, but it is a gift and I feel I have a new understanding of peyote. As I exit the bathroom, everything begins to shift, drawers look like they are opening and closing, the ground swirls and colors sparkle with purple hues. Thunderous music fills my ears and it sounds like Gods Dancing and screaming, my friend, on mushrooms, is in a very different world.
I go outside and I am greated with a strange sight, the Oscar Meyer Wiener mobile drives by. NO, I am quite sure it was not a hallucination, just strange timing. The weather is Beautiful and everything is full bloom. A wooded area is thick with green patterns and we spend hours near a pond smoking herb. Until it is is dark. I return to my friends apartment to listen to music. I am awake all night, but sleep well in the morning.
40g- This time vomiting is a pain and I must make multiple trips to the bathroom. A heavy body load over takes and I lay on my bed. With time, I feel better. All my friends are passed out. I enter a very introspective state, losing all concern, I smoke herb and listen to music. I draw and write little poems all over my room, which I regret later when I move out. I write some music and finally as the sun is rising I go out side. This expierence was strong yet less visual. However, the early rays of light cast a frosty glow over everything. 16 hours later I am still awake and the trip is finally coming to an end, accompanied by a strong headache. I get no decent sleep till that night.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Data Source V2 API in Spark 3.0 - Part 3 : In-Memory Data Source
Spark 3.0 is a major release of Apache Spark framework. It’s been in preview from last December and going to have a stable release very soon. As part of major release, Spark has a habit of shaking up API’s to bring it to latest standards. There will be breaking changes also in these API’s. One of such API is Data source V2 API.
Data Source V2 API, a new data source API for spark, was introduced in spark 2.3. Then it’s been updated in spark 2.4. I have written detailed posts on same here.
This API is going to be completely changed in Spark 3.0. Spark rarely change an API this frequently in between releases. But as data source are heart of the framework, they are improved constantly. Also in spark 2.4, these API’s were marked evolving. This means they are meant to be changed in future.
The usage of the data sources have not changed in 3.0. So if you are a user of the third party data sources you don’t need to worry. These changes are geared mainly towards the developer of these sources. Also all the sources written V1 API going to work even in 3.0. So if your source is not updated, no need to panic. It’s going to work without latest optimisations.
These new changes in V2 API brings more control to data source developer and better integration with spark optimiser. Moving to this API makes third party sources more performant. So in these series of posts I will be discussing the new Data source V2 API in 3.0.
This is third post in the series where we discuss about building simple in-memory data source. You can read all the posts in the series here.
In-Memory Data Source
In this post we are going to build a data source which reads the data from an array. It will have single partition. This simple example helps us to understand how to implement all interfaces we discussed in last blog.
The below are the steps to implement a simple in memory data source.
Create Unique Package
All the data sources in spark are discovered using their packages. So as the first step we create a package for our data source.
DefaultSource
Spark searches for a class named DefaultSource in a given data source package. So we create DefaultSource class in the package. It should extend *TableProvider** interface.
SimpleBatchTable
In above code, we are hard coding the schema. Our data will have single column called value. Also newScanBuilder return our scanner. Also we are specifying the source has batch reading capabilities.
SimpleScanBuilder
This code creates simple scan builder without any extra mixins.
Scan and Batch
As we have single partition in planInputPartitions there will be single partition in dataframe. By overriding toBatch we signified that, we are using this scan for reading in the batch mode.
PartitionReaderFactory
Partition Reader
In above code, SimplePartitionReader implements data reader interfaces. The data for the data source comes from values array.
Reader tracks the reading using index variable. In get method, we create Row object with single value from the array.
Using Data Source
The below is the code to read the data from this source
From above code it’s apparent that reading from v2 source is exactly same as v1 source. So for user of these connectors it will be transparent.
We can print the data and number partitions with below code
Code
You can access complete code on github.
Conclusion
In this post we discussed how to implement a simple in memory data source using new data source V2 API’s.


INSTRUCTIONS
Preheat oven to 400 degrees. Toss potatoes with 2 tablespoons olive oil, salt and pepper to taste, garlic powder, and 2 teaspoons Italian herb blend. Arrange on a large sheet pan and bake in preheated oven for 10 minutes.
Arrange salmon fillets and asparagus on the sheet pan. Whisk together melted butter, honey, dijon mustard, and 1/2 teaspoon remaining Italian herb blend. Brush onto salmon fillets.
Drizzle asparagus with remaining 1 tablespoon olive oil, season with salt and pepper to taste and place lemon slices between the asparagus spears.
Bake for 15 minutes until asparagus and potatoes are fork-tender and salmon is cooked through. Serve immediately.
NOTES
For DIY Italian herb blend stir together equal parts dried thyme, parsley, oregano, and basil.
Optional additions: Sometimes I add 1/4 cup parmesan cheese to the potatoes or asparagus or 1 tablespoon dried Ranch seasoning to the potatoes.


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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
451 Lorem Ipsum, London - Uk
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{% extends "alayout.html" %} {% block title %}{{ _('JD Posted') }}{% endblock %} {% block body %} {{ _('Thank you.') }} {{ _('You have successfully created a new employer account and publish a JD.') }} {{ _("Go to Alancer JDs") }} {% endblock %}
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pain training neurofeedback patients power EEG band reduction frequency activity CNP cortex central study Pain treatment chronic significant {border-style brain px;} #ffffff;} changes reported coherence sessions occipital motor neuropathic Fig. PSD cortical effect pain. protocol provided Patients Protocol increase injury spinal visual Neurofeedback bands cord electrode increased patient shows clinical cortex, frontal long related statistically stimulation studies training. Jensen Spinal band. baseline calculated different pain, primary rTMS reduced sensory-motor shown therapy trained analysis decrease electrodes eyes following intensity location mental noticed number protocols px; recorded results showed tested using {font-family Brain Central area bars data feedback font-size higher lower performed placebo received sensory session site Figure Hz) Training achieved areas average beta difference double; group level long-term modulation pain: state transcranial used (‘Pre Clin Cord Lefaucheur Neurosci activation activity. associated border-color border-width caused clinically feet green immediate indicate inhibited involved lasted legs, maps mechanism practice processing reduce reinforced repetitive resulted rewarded r = ., significantly solid; structures term therapy. {font-style {font-weight (‘NF’) ./j.jpain... ./j.pain... CNP. Clinical Information Injury Neurol Patient PhD Research Siddall Table University ability accompanied alpha believed bold channel compared connectivity contributed cortex. courier; current daily days decreased density dominant em; emotional global graphs lasting min modulate month movement multiple neurological neuromodulation numerical prolonged pt;} region reinforce research response sLORETA scalp sessions. set seven spasm spread stabbing standard study, suppressed tDCS time trial wide


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DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Details of a £10.85 million boost to aid in the recruitment of cadets.
New cadet units across England will be given a £10.85 million boost so that more young people can join up and take pride in their community, the government announced on 30 June 2012, Armed Forces Day.
The Ministry of Defence (MOD) and Department for Education have committed the money to roll out 100 new cadet units across state-funded schools in England by 2015. This will give thousands of children the opportunity to learn leadership skills, volunteer in their communities and build their self-confidence.
Over the next three years, the new cadet units will be created through partnerships with existing units in schools or by creating completely new units. The £10.85 million will go towards essential equipment and training of staff. Interested schools will simply need to demonstrate they are able to provide the adult volunteers and third-party funding to maintain the unit.
Research has found that cadets tend to have high levels of respect for authority and high levels of self-esteem. They are likely to be committed citizens, with high aspirations and a greater sense of community. The vast majority, nearly 80 per cent, said being a cadet has helped them stay out of trouble.
Education Secretary Michael Gove said:
Cadet forces provide an exciting and challenging way for young people to learn teamwork, self-discipline and respect. They have made a hugely positive impact, especially in boosting standards and discipline.
By extending the scheme in state schools, more young people can benefit from the cadet experience. It will help them develop into well-rounded, accomplished adults fully prepared for life beyond school.
We know many schools with cadet forces have a partnership or collaboration arrangements with neighbouring schools to allow more young people to take part. We want to see more partnerships to allow schools to share their expertise and facilities for the benefit of all.
Defence Secretary Philip Hammond said:
Cadet forces offer a great opportunity to gain life skills and we are determined to ensure that we open that opportunity up to as many young people as possible. The funding announced by the government today will kick start an exciting new phase in the development of our cadet forces - fostering greater social mobility, and raising awareness of the values and ethos of our armed forces among local communities.
Interested schools can apply before 30 September 2012 via the Department for Education’s website.
There are four major MOD sponsored cadet forces: the school-based Combined Cadet Force and the community-based Sea Cadet Corps, Army Cadet Force and Air Training Corps. Between them 26,000 adult volunteers deliver life changing training to some 140,000 young people a year. There are currently 3,280 cadet units across all four cadet forces in the UK, 324 of which are in state schools.
The first of the 100 new units has already been organised and is being funded by the charitable side of the Honourable Artillery Company (HAC), a historic Territorial Army unit in the City of London. It will be based at City of London Academy, Islington, and will be formed in September 2012.
The four cadet forces are military-themed youth organisations (not junior armed forces) with a strong emphasis on social inclusion. They are subject to government legislation and do not have the legal exemptions enjoyed by the armed forces.
Cadets follow a structured syllabus and many gain externally recognised qualifications like St John Ambulance First Aid certificates, Duke of Edinburgh’s Awards (bronze, silver and gold) and vocational qualifications in public service and music. Popular activities vary across the different cadet forces but include climbing, flying (powered and glider), sailing, power boating, target shooting, field craft, overseas expeditions, community work and diving.
Priority will be given to schools and academies with a ‘good’ or ‘outstanding’ Ofsted rating with a high rate of free school meal pupils but this will be balanced by MOD’s ability to support extra units in that area.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 30 June 2012


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There are a lot of exciting parts in the Registry, but many parts have still not been characterized or need more characterization to make them more useful. Synthetic Biology needs great measurement approaches for characterizing parts, and efficient new methods for characterizing many parts at once. If you've done something exciting in the area of Measurement, describe it here!
If you've done excellent work in measurement, you should consider nominating your team for this special prize. Designing great measurement approaches for characterizing new or existing parts or developing and implementing an efficient new method for characterizing thousands of parts are good examples.
To compete for the Best Measurement prize, please describe your work on this page and also fill out the description on the judging form.
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WITNESS LIST State, Federal & International Relations Committee April 8, 1997-8:00A HB 840 For: Caldwell, Shirley (TX Hist. Comm.) Workman, Mike (Himself) On: Hite, Gerron (TX Hist. Comm.) Registering, but not testifying: On: Rickard, Francis (TX Hist. Comm.) Tunnell, Curtis (TX Hist. Comm.) HCR 5 For: Kessler, Murray (Pace Picante Inc.) MCCLENDON, REP. RUTH (HERSELF) Rasplicka, Lou (Pace Picante Inc.) HCR 83 For: Hochberg, Rep. Scott (Himself) HCR 143 Registering, but not testifying: On: Davidson, Greg (Off. of the Gov.)


Eos unlocking true value through utility & social consensus
EOS - Unlocking true value through utility & social consensus EOS - 通过增强社会共识与实用性释放新的价值
本文翻译自：https://steemit.com/eos/@benjojo/eos-unlocking-true-value-through-utility-and-social-consensus
翻译时间：2017-10-14
When EOS delivers the most powerful infrastructure for decentralised applications and in so doing, begins the process of rebuilding and massively upgrading the internet, the barriers (performance, censorship, utility) that currently prevent human beings from defining and expressing what they truly value, will be removed.
EOS正在打造去中心化应用（DAPP）最强的基础设施，由此，一场重塑和大规模升级互联网的革命已然开始。现在当人们把自己定义为有价值的事物向区块链转移过程中 遇到的障碍（如性能问题、共识机制、实用性等），也会被得以消除。
With the removal of those barriers, aided by massive innovation and an explosive proliferation in the launch and diversity of decentralised applications (dapps,) we will begin to discover what we all truly desire and value. Without barriers, people will be free to utilise the applications they like, exchange value with who they like and talk to who they like.
当这些障碍得以清除，加上DAPP应用的大规模创新和井喷式爆发，人们将逐渐开始享受去中心化带来的自由， 这种自由能让我们发现什么才是值得珍惜和真正渴望的事物，并且能够将这些事物随心所欲的与他人进行交换和分享。
What will come out of the sudden, massive adoption process will be further explosive innovation, new culture, new societal structures, newly defined values, new reserve currencies and an eruption of productivity.
紧随大规模去中心化应用而来的，是更大规模的创新，乃至新的社会人文、意识形态、货币存储方式也会应运而生。社会生产力也会因为这些改变而出现快速增长。
There is a very real possibility that the things human beings are divided by like economic status, religion, nationality, race, age, political beliefs, sex….all of it, will come to mean far less as everyone is afforded the opportunity to follow their inate preferences and discover tools that improve their lives. In doing so, we are all going to find the commonality between us that cuts through prejudice like a hot knife through butter, the commonality that many of us never even knew existed. What’s more, there will be an explosion of opportunity for everyone.
因为DAPP能让人们更轻松的使用到提升生活品质的应用，并且可以根据个人喜好自由的选择应用方式， 所以有很大的可能未来人们因为经济地位、国籍、宗教和政治信仰、性别和种族等等带来的差异将越来越小。 届时我们人类虽仍存在筷子和刀叉之类的文化差异和偏见，但我们将发现彼此更多的共同点，一些我们可能从未想象过的共同点 （译者：因为我们都会从中心化体制中的信息孤岛，演变成去中心化网络中的数据节点）。 并且，每个人都将公平的享受到比以前多得多的机会。
All of these tools will be built for and operate within a robust architecture designed from the ground up to have integrity. What that means is the corruption that creates the majority of human suffering, impoverishment, injustice and economic inequality will have far less impact. With accountability, transparency, privacy, freedom, an increase in the velocity of value exchange, increased connections, a decrease in censorship, things can really begin to turn around, for the first time, for us all.
这些去中心化的工具将如平地而起的摩天大楼般茁壮成长，树立权威。而这意味着旧的腐朽制度（在新的浪潮冲击下）将逐渐分崩离析， 并且旧制度让人们遭受到的经济和地位上的不平等问题也将得到缓解。对于我们而言， （新的制度）带来的可追溯性、透明性、隐私权利、自由，还有价值交换和信息链接的加速，会让我们的生活头一次经历彻彻底底的改变。
This peaceful, technological, revolution could not have come too soon. The wheels are well and truly coming off the current economic system….the most abusive and destructive in history… and at the same time, other technological innovations like robotics and A.I. are threatening the vast majority of human-based productivity. We need to begin to address something other than our self-inflicted, pathological self-destruction. Can we find civility, connection, unity, meaning and purpose in a world that is incredibly fragile (from the point of our existence upon it) and before making ourselves irrelevant to the ongoing history of existence?
这次科技引领的和平革命不会那么快完成，但是（新经济的）车轮，已经在开始碾压当下建立在滥发和毁灭性膨胀之上的经济体系。 同时诸如人工智能和A.I之类的科技，亦在威胁着大多数建立在人工劳动力上的生产体系。 人类不应该在病态膨胀的道路上继续走下去，我们能否在当下脆弱的经济和社会体制下寻找到人文主义、更宽泛的连接和实用性， 以及能否寻找到人类存在的真正意义和目的，决定着人类文明能否在历史的长河中生生不息。 With EOS, there’s a chance.
而EOS的出现， 为这一切带来了可能性。
This is not investment advice. All crypto related investments are extraordinarily risky. Before investing, always perform your own extensive due diligence.
数字货币投资领域存在着极大的风险，此文不构成任何投资建议。投资有风险，入市需谨慎。
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本文译者简介
范楷书 区块链技术爱好者，区块链项目与比特币价值投资者，EOS粉丝. 欢迎加微信号:FSK818
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Wow! We've got an incredible set of Aurelia releases for you! Today we're pleased to announce the 1.0 release of Aurelia Validation, the Release Candidate of our new Webpack plugin and major updates to the Aurelia CLI.
Aurelia Validation
We've been working on our new validation library for quite some time. Thanks to the hard work of Core Team Member Jeremy Danyow, along with countless community members, we're excited to announce the 1.0 release. We've been making tons of incremental improvements as part of the alpha and beta series releases. The 1.0 releases continues in that fashion and also adds the final bit of polish. There's one major new feature as part of the final release: the ability to use Aurelia Validation as a server-side validation library! The full details are in the changelog below. If you've been looking for a great validation library to use with Aurelia or for a validation library to use with any server-side framework, look no further :)
Aurelia Webpack Plugin
Webpack has had some huge changes over the last year. While Webpack has been steadily improving its offering, Core Team Members Joel Dumas and Bazyli Brzóska have been working tirelessly to build a modernized Webpack setup for Aurelia as well. Together with them, I'd like to thank the many community members who have been providing feedback and early testing already. Today, we're announcing our Webpack Plugin 2.0 Release Candidate. This is a brand new implementation of the plugin, so those who wish to adopt it will need to update their configuration. There are plenty of advantages to the new setup: a much simpler configuration model, it's built for the latest Webpack 2 release, has deeper integration with Webpack itself, etc. This also sets the stage for Hot Module Reload, which is coming soon as well.
We're still working on official documentation for the new plugin and are in-progres with updating skeleton projects. If you'd like to give the RC plugin a spin, you can find the information you need to get setup in Joel . We'll have further announcements when we launch the official documentation and have the skeletons ready.
Aurelia CLI
We've got a huge update to the Aurelia CLI today. Here's a brief bit about this release from Aurelia Core Team Member Jeroen Vinke:
If you are using the Aurelia CLI, you have most likely configured dependencies in the aurelia.json file before. Today we are introducing a new feature of the CLI that can configure dependencies for you. This feature is called the “importer” and can be used in two ways. au import jquery
will configure the jQuery package in aurelia.json, provided that jQuery has already been installed (by NPM or yarn for example). The second option is au install jquery
. This command will both install and configure the jQuery package. By default the CLI installs the package using NPM but Yarn can be selected as well. This can be done by setting a packageManager
property in the aurelia.json file to “yarn”.
There are many packages available (some adhering to standards and some not), so it can happen that packages are imported incorrectly. When this happens, please let us know so we can work on making the CLI smarter. We would like to thank @martonsagi for his work on aurelia-cli-pacman
which has been the proof of concept of the importer feature, and @adriatic as well as @Thanood for helping to test the importer with all kinds of packages.
Release Notes
There are many more new features, bug fixes and performance enhancements in today's library releases. As always, you can get all the details of the additional minor and patch releases below. If you have any problems updating any of these libraries, you may need to clear your NPM cache and re-install. In some cases, we have noticed that NPM does not correctly pick up all updated dependencies.
Major Releases
Major updates may include breaking changes, new features, fixes to bugs and performance improvements.
aurelia-validation 1.0.0
Bug Fixes
- build: add __esModule flag ( 0f20d7c ), closes #417
- package: delete unnecessary @types packages ( f9ec842 )
- package: update to typescript 2.2 ( 65759b4 ), closes #417
- ValidationParser: improve function regex ( 5e32142 )
Features
- validation-errors: enable explicit controller binding ( 4fbf24e )
- validation-messages: displayName function ( 233fbbc )
- Validator: server-side validation ( 1b701ab ), closes #398
aurelia-cli 0.25.0
Features
- New
au import
command - New
au install
command - Huge performance improvements to building/bundling.
- Many minor enhancements.
Bug Fixes
Tons of bugs fixed all over the place. Oh my!
Upgrade Notes
We have removed the code for configuring Bluebird from main.[js|ts]
. This code has been moved to a file that is now prepended to vendor-bundle.js
. You will need to update the prepend
section of your vendor-bundle.js
configuration to start with the following two files:
"prepend": [
"node_modules/bluebird/js/browser/bluebird.core.js",
"node_modules/aurelia-cli/lib/resources/scripts/configure-bluebird.js"
]
aurelia-webpack-plugin
This is a complete re-write of the Aurelia Webpack plugin, designed to modernize our Webpack setup to match the latest version of the popular build and asset bundling system.
Minor Releases
Minor updates include new features, updates to bugs and performance improvements.
aurelia-pal 1.3.0
Bug Fixes
- build: declare ModuleNameOptions as it's understood by the new Webpack plugin ( 2cf136b )
Features
- typings: add shorthand for moduleName's second parameter ( 41f0926 )
aurelia-logging 1.3.0
Features
- Add
removeAppender
method.
Performance
- More efficient loggers connect.
aurelia-polyfills 1.2.0
Features
- opt-out for polyfills
1.2.0 aurelia-task-queue
Features
- index: provide public api for enabling long stack traces ( 352f50b )
aurelia-router 1.2.0
Bug Fixes
- Fix fix child urls with emptys
- 411 bug fix
- fix pipeline return type
Features
- add isExplicitNavigation and isExplicitNavigationBack
aurelia-binding 1.2.0
Bug Fixes
- Assign: enable nesting assignments ( 8186ef7 ), closes #561
- CheckedObserver: handle undefined model ( #575 ) ( e16bb9e ), closes #574
- SelectValueObserver: handle null model ( f3d80c9 ), closes #540
Features
- build: make SVG support optional ( b2d68c8 )
aurelia-templating 1.3.0
Bug Fixes
- child-observation: make property descriptor configurable ( 7f07ffb ), closes #520
- swap: fix missing return result/controller statement ( e464663 )
- swap-strategies: correct parameter name on with method ( bb6e09d )
- view-slot: check for undefined child ( 47a04a7 )
- view-slot: eliminate double lookup ( 8639ad5 )
- ViewCompiler: use primary prop's default binding mode ( 3a350e8 )
Features
- swapOrder: add swaporder property for concurrent enter/leave transitions ( 6a77043 )
aurelia-templating-binding 1.3.0
Features
- AttributeMap: map img usemap to useMap ( 58fb98f ), closes aurelia/binding#564
- Updating Dependencies
aurelia-templating-resources 1.3.0
Features
- SelfBindingBehavior: add SelfBindingBehavior ( 6dee0cb )
- swapOrder: add swaporder property for concurrent enter/leave transitions ( 68b52e5 )
- Updated dependencies
aurelia-templating-router 1.1.0
Features
- route: load html only component ( 112dd29 )
- Update to use shared SwapStrategies from templating.
aurelia-animator-velocity 1.1.0
Bug Fixes
- animator: fix custom animation name handling in 'enter' and 'leave' functions ( 12d820f )
- animator: fix using aliases in 'enter' and 'leave', added tests ( 1db99bc )
aurelia-framework 1.1.0
Bug Fixes
- startup: start() incorrectly returns a resolved promise ( 4ef49e6 )
Features
- config: .feature() accepts explicit /index. ( 890f8d5 )
aurelia-loader-webpack 2.1.0
- Some dependency changes and internal cleanup.
aurelia-bootstrapper 2.1.0
Bug Fixes
- startup: starting promise fullfils too early ( 020e851 )
aurelia-testing 1.0.0-beta.3.0.0
Bug Fixes
Features
aurelia-ux 0.1.15
Features
- Add shadows to design language.
Patch Releases
Patch updates include only fixes to bugs and performance improvements.
aurelia-loader-default 1.0.1
Bug Fixes
- DefaultLoader: use config API for map ( a4607b9 )
aurelia-webpack-plugin 1.2.1 and 1.2.2
Bug Fixes
- "Can't resolve 'bundle'" issue
- webpack-plugin: Windows specific paths fix ( f5624a3 )


Vector3¶
The Vector3 module.
Vector3¶
-
Const_UnityEngineVector3
(UnityEngine.Vector3 Vector3)¶
outputs: unnamed (Vector3
)
flow: none
Vector3¶
-
Variable_UnityEngineVector3
(UnityEngine.Vector3 Vector3System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)¶
outputs: none
flow: none
op_Addition¶
-
UnityEngineVector3.
__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Angle¶
-
UnityEngineVector3.
__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 fromUnityEngine.Vector3 to)¶
outputs: unnamed (Single
)
flow: none
Vector3 ClampMagnitude¶
-
UnityEngineVector3.
__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 vectorSystem.Single maxLength)¶
outputs: unnamed (Vector3
)
flow: none
ctor¶
-
UnityEngineVector3.
__ctor__SystemSingle_SystemSingle__UnityEngineVector3
(System.Single System.Single)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Cross¶
-
UnityEngineVector3.
__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Distance¶
-
UnityEngineVector3.
__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 aUnityEngine.Vector3 b)¶
outputs: unnamed (Single
)
flow: none
op_Division¶
-
UnityEngineVector3.
__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 System.Single)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Dot¶
-
UnityEngineVector3.
__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Single
)
flow: none
op_Equality¶
-
UnityEngineVector3.
__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean
(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Boolean
)
flow: none
Vector3 Equals¶
-
UnityEngineVector3.
__Equals__SystemObject__SystemBoolean
(UnityEngine.Vector3 instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
Vector3 get_back¶
-
UnityEngineVector3.
__get_back__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_down¶
-
UnityEngineVector3.
__get_down__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_forward¶
-
UnityEngineVector3.
__get_forward__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_Item¶
-
UnityEngineVector3.
__get_Item__SystemInt32__SystemSingle
(UnityEngine.Vector3 instanceSystem.Int32 index)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_kEpsilon¶
-
UnityEngineVector3.
__get_kEpsilon__SystemSingle
()¶
outputs: unnamed (Single
)
flow: none
Vector3 get_kEpsilonNormalSqrt¶
-
UnityEngineVector3.
__get_kEpsilonNormalSqrt__SystemSingle
()¶
outputs: unnamed (Single
)
flow: none
Vector3 get_left¶
-
UnityEngineVector3.
__get_left__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_magnitude¶
-
UnityEngineVector3.
__get_magnitude__SystemSingle
(UnityEngine.Vector3 instance)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_negativeInfinity¶
-
UnityEngineVector3.
__get_negativeInfinity__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_normalized¶
-
UnityEngineVector3.
__get_normalized__UnityEngineVector3
(UnityEngine.Vector3 instance)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_one¶
-
UnityEngineVector3.
__get_one__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_positiveInfinity¶
-
UnityEngineVector3.
__get_positiveInfinity__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_right¶
-
UnityEngineVector3.
__get_right__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_sqrMagnitude¶
-
UnityEngineVector3.
__get_sqrMagnitude__SystemSingle
(UnityEngine.Vector3 instance)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_up¶
-
UnityEngineVector3.
__get_up__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 get_x¶
-
UnityEngineVector3.
__get_x__SystemSingle
(UnityEngine.Vector3)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_y¶
-
UnityEngineVector3.
__get_y__SystemSingle
(UnityEngine.Vector3)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_z¶
-
UnityEngineVector3.
__get_z__SystemSingle
(UnityEngine.Vector3)¶
outputs: unnamed (Single
)
flow: none
Vector3 get_zero¶
-
UnityEngineVector3.
__get_zero__UnityEngineVector3
()¶
outputs: unnamed (Vector3
)
flow: none
Vector3 GetHashCode¶
-
UnityEngineVector3.
__GetHashCode__SystemInt32
(UnityEngine.Vector3 instance)¶
outputs: unnamed (Int32
)
flow: none
Vector3 GetType¶
-
UnityEngineVector3.
__GetType__SystemType
(UnityEngine.Vector3 instance)¶
outputs: unnamed (Type
)
flow: none
op_Inequality¶
-
UnityEngineVector3.
__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean
(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Boolean
)
flow: none
Vector3 Lerp¶
-
UnityEngineVector3.
__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 LerpUnclamped¶
-
UnityEngineVector3.
__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Magnitude¶
-
UnityEngineVector3.
__Magnitude__UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 vector)¶
outputs: unnamed (Single
)
flow: none
Vector3 Max¶
-
UnityEngineVector3.
__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Min¶
-
UnityEngineVector3.
__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 MoveTowards¶
-
UnityEngineVector3.
__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxDistanceDelta)¶
outputs: unnamed (Vector3
)
flow: none
op_Multiply¶
-
UnityEngineVector3.
__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 System.Single)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Normalize¶
-
UnityEngineVector3.
__Normalize__SystemVoid
(UnityEngine.Vector3 instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 OrthoNormalize¶
-
UnityEngineVector3.
__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid
()¶
outputs: normal (Vector3
), tangent (Vector3
), binormal (Vector3
)
flow inputs: unnamed
flow outputs: unnamed
Vector3 Project¶
-
UnityEngineVector3.
__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 vectorUnityEngine.Vector3 onNormal)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 ProjectOnPlane¶
-
UnityEngineVector3.
__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 vectorUnityEngine.Vector3 planeNormal)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Reflect¶
-
UnityEngineVector3.
__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 inDirectionUnityEngine.Vector3 inNormal)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 RotateTowards¶
-
UnityEngineVector3.
__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxRadiansDeltaSystem.Single maxMagnitudeDelta)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 Scale¶
-
UnityEngineVector3.
__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 aUnityEngine.Vector3 b)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 set_Item¶
-
UnityEngineVector3.
__set_Item__SystemInt32_SystemSingle__SystemVoid
(UnityEngine.Vector3 instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_x¶
-
UnityEngineVector3.
__set_x__SystemSingle
(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_y¶
-
UnityEngineVector3.
__set_y__SystemSingle
(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 set_z¶
-
UnityEngineVector3.
__set_z__SystemSingle
(UnityEngine.Vector3 System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 Set¶
-
UnityEngineVector3.
__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid
(UnityEngine.Vector3 instanceSystem.Single newXSystem.Single newYSystem.Single newZ)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Vector3 SignedAngle¶
-
UnityEngineVector3.
__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 axis)¶
outputs: unnamed (Single
)
flow: none
Vector3 Slerp¶
-
UnityEngineVector3.
__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 SlerpUnclamped¶
-
UnityEngineVector3.
__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)¶
outputs: unnamed (Vector3
)
flow: none
Vector3 SmoothDamp¶
-
UnityEngineVector3.
__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)¶
outputs: currentVelocity (Vector3
), unnamed (Vector3
)
flow: none
Vector3 SqrMagnitude¶
-
UnityEngineVector3.
__SqrMagnitude__UnityEngineVector3__SystemSingle
(UnityEngine.Vector3 vector)¶
outputs: unnamed (Single
)
flow: none
op_Subtraction¶
-
UnityEngineVector3.
__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
(UnityEngine.Vector3 UnityEngine.Vector3)¶
outputs: unnamed (Vector3
)
flow: none


Delhi Police constable run over by train
by Staff ReporterA 44-year-old Delhi Police constable was run over by train near Lodhi Colony railway station on Sunday night. The police suspect it to be a case of accident.
A senior police officer said that the victim has been identified as Badri Prashad Meena, who was deployed on duty for India International Trade Fair and posted in south district’s Investigation Unit in Malviya Nagar.
“A PCR call was received in which the caller stated that a man has been run over. When the police reached the spot, it was revealed that the man was constable Meena. He was rushed to a hospital where he was declared brought dead,” the officer said.
During inquiry, it was revealed that Mr. Meena completed his duty and left around 8 p.m. . He got off from the bus and was crossing the railway track when he was run over.


Web Developer // Designer // Problem Solver
Hi, I’m Natalie. I make websites. I recently graduated from Dev Bootcamp in Chicago and learned a ton about programming fundamentals, how to build a website from the ground up, and that developers are constantly learning. I worked on some awesome projects with even more awesome people. I’m currently learning Angular.js and the basics of User Experience Design. Other things I love as much as coding are food, hip-hop, New Orleans, and documentaries.


{{}}/{{}}
Stanford Computation and Cognition Lab
Thank you for participating in our experiment. In this experiment, we are interested in how people interpret sentences.
Legal information: By answering the following questions, you are participating in a study being performed by cognitive scientists in the Stanford Department of Psychology. If you have questions about this research, please contact Justine Kao at<EMAIL_ADDRESS>or Judith Degen at<EMAIL_ADDRESS>You must be at least 18 years old to participate. Your participation in this research is voluntary. You may decline to answer any or all of the following questions. You may decline further participation, at any time, without adverse consequences. Your anonymity is assured; the researchers who have requested your participation will not receive any personal information about you.
Instructions
You will read {{}} scenarios displayed on the screen. In each scenario, a person makes a statement about the weather. The scenarios are not related to each other. In fact, they happen on different days and at different places. Please read each scenario carefully and answer questions about the speaker's statement.

Your friend {{}} walks in and says:
"{{}}"
How likely is it that it's raining?
Please answer a few questions about yourself.


Number of hydrogen bonds at the position of the maximum force experienced by the compound in the case of the GROMOS54a7 force-field with the DOPC model and pulling velocity v = 0.5 nm/ns as a function of logBB, TPSA (top panel), and logPS (bottom panel). The square of the correlation coefficient, R, for each case is indicated on the top left corner of each graph.


Sheeps and Rams
Number guessing game
Assignment
Create a simple number guessing game
The computer generates a random number with four different digits
The leftmost digit must not be 0 (zero)
For simplicity called abcd
At each turn the player enters a four-digit number
For simplicity called xyzw
When the game ends:
Ask the player for a nickname
Save the nickname inside the localStorage
Implement a high-score list
Sheep means that a digit from xyzw is contained in abcd, but not on the same position
If two such digits exists, the sheep are 2
Ram means that a digit from xyzw is contained in abcd and it is on the same position
If two such digits exists, the rams are 2
The game continues until the player guesses the number abcd
i.e. has 4 rams
Enter your guess
The number must be with four unique digits
New game
Check
Show highscore
Number of rams
Number of sheeps


Abrir MODELOS DE PREVISÃO PARA AVALIAÇÃO DE CASOS DE MALÁRIA NA AMAZÔNIA LEGAL BRASILEIRA
Abrir ALAP 2022-01 - Insights on neonatal mortality: differences between public and private health access at São Paulo city between 2012 and 2017
Abrir ALAP 2022-02 - Maternal And Assistance Profile Associated With Neonatal Mortality Preventable Underlying Causes Of Death Using Machine Learning And Administrative Health Data


"Let's play at the same time!"
There is an exception to this general scheme in case of checks.
A conditional move consists of three parts: the condition, the then-move, and the else-move. The following types of conditions can be used:
| Is a specified square empty? | |
| Is there an enemy piece on a specified square? | |
| Is there a specified enemy piece on a specified square? |
The then-move and the else-move are moves for the player that states the C-move. We can use the following syntax:
syntax: condition?then-move/else-move
A C-move is executed as follows:
If condition is true, then the player makes the then-move, if not, he makes the else-move.
Here are some examples of conditions:
| a8? => is square a8 empty? | |
| Bg5? => An enemy bishop is in g5? | |
| Pe2? => An enemy pawn is in e2? | |
| Eg7? => There is an enemy piece in g7? |
Here are some examples of conditional moves:
| d2?Nh4/e6 => If d2 is empty, then make move Nh4, else, make move e6 | |
| Nh5?gxh5/g5 => If there is a Knight in h5, move gxh5, else, move g5. | |
| Pb4?Na2/Ncd3 => If there is a Pawn in b4, move Na2, else, move Ncd3. |
note: it is allowed to have a C-move with the then-move and the else-move equals. As in this case, the condition is not relevant, it is omitted from the notation, and one writes: !move.
Examples of this are:
| h5?Qe2/Qe2 <=> !Qe2 | |
| Ea1?Ra1/Rxa1 <=> !Ra1 |
Sample game Cristina Matos - Joao Pedro Neto (April 16,
1996)
Note that 2. !d4 is planned before 1. ... d5 appears!
I use *...* to indicate what move was made. In 3. ... Bg5?*Nf6*/c4 black asked if there is a bishop in g5, white played 3. Bg5, so the condition is true, the then-move is executed.
This was to prevent Bb4+.
Using Ef6? black prevents Qxf6 and Bxf6!
White saw that he can take b7 without any problem, black will play Qe7.
Taking the tower was an allusion. The Queen is lost! Bb2 invalidate the white C-move!
White cannot choose Rxd8 in the next move (it's an A-move!)
A check in a B-move! White can move again.
White must protect c2, or else... (of course, black knows that :-)
Black cannot choose Rc1?Bd4/Nc2 because of Rd2 and then Rxc2
A check in an A-move, but also a checkmate!
back to top


Contract
| Vendor Name | SIMPLEX INDUSTRIES INC. |
|---|---|
| Description of Work | Other business services not elsewhere specified |
| Comments | Moving services. This contract contains an amendment in the amount of $66,999.96, bringing the total value of the contract to $89,599.96. This competitive contract was awarded under a limited tender process. |
| Reference Number | 5027841 |
| Contract Date | 2016-11-09 |
| Contract Period | 2016-04-01 to 2017-03-31 |
| Contract Value | $ 66,999.96 |
* Use either Contract Period or Delivery Date.


|
BI-ARD Semestralni prace Jorge Zuniga
|
Documentation example for BI-ARD
Copy "Makefile" and "Doxyfile" to your project directory.
Run the following commands in the project directory:
Make the doc for your project. The following files will be included: *.ino, *.cpp, *.c, *.h, *.dox
Remove recently generated doc


BitShares-UI
This is a light wallet that connects to a BitShares API provided by the witness_node executable.
It stores all keys locally in the browser, never exposing your keys to anyone as it signs transactions locally before transmitting them to the API server which then broadcasts them to the blockchain network. The wallet is encrypted with a password of your choosing and encrypted in a browser database.
Getting started
BitShares-UI depends node Node.js, and version 6+ is required.
On Ubuntu and OSX, the easiest way to install Node is to use the Node Version Manager.
To install NVM for Linux/OSX, simply copy paste the following in a terminal:
curl -o- https://raw.githubusercontent.com/creationix/nvm/v0.30.2/install.sh | bash
nvm install v6
nvm use v6
Once you have Node installed, you can clone the repo:
git clone https://github.com/bitshares/bitshares-ui.git
cd bitshares-ui
Before launching the GUI you will need to install the npm packages:
npm install
Running the dev server
The dev server uses Express in combination with Webpack.
Once all the packages have been installed you can start the development server by running:
npm start
Once the compilation is done the GUI will be available in your browser at: localhost:8080
or <IP_ADDRESS>:8080
. Hot Reloading is enabled so the browser will live update as you edit the source files.
Testnet
By default bitshares-ui connects to the live BitShares network, but it's very easy to switch it to the testnet run by Xeroc. To do so, open the UI in a browser, go to Settings, then under Access, select the Public Testnet Server in the dropdown menu. You should also change the faucet if you need to create an account, the testnet faucet address is https://testnet.bitshares.eu.
The UI will reload and connect to the testnet, where you can use the faucet to create an account and receive an initial sum of test BTS.
Production
If you'd like to host your own wallet somewhere, you should create a production build and host it using NGINX or Apache. In order to create a prod bundle, simply run the following command:
npm run build
This will create a bundle in the /dist folder that can be hosted with the web server of your choice.
Installable wallets
We use Electron to provide installable wallets, available for Windows, OSX and Linux Debian platforms such as Ubuntu. First, make sure your local python version is 2.7.x, as a dependency requires this.
On Linux you will need to install the following packages to handle icon generation:
sudo apt-get install --no-install-recommends -y icnsutils graphicsmagick xz-utils
For building, each architecture has it's own script that you can use to build your native binary:
Linux
npm run package-deb
Windows
npm run package-win
Mac
npm run package-mac
This will compile the UI with some special modifications for use with Electron, generate installable binaries with Electron and copy the result to the root build/binaries
folder.
Docker
Clone this repository, run docker-compose up
and visit localhost:8080
Contributing
Please work off the staging branch and make pull requests to that branch. The master branch will only be updated for new releases.
The Bitshares UI team is supported by this worker proposal. It provides the funds needed to pay the coordinator and the bounties and the Bitshares Foundation.
If you would like to get involved, we have a Telegram chatroom where you can ask questions and get help. You may also join BitShares on Discord
- Coordinator: Bill Butler, @billbutler
- Lead Developer: Sigve Kvalsvik, @sigvek
- Developer: Calvin Froedge, @calvin
- Code Review: Fabian Schuh, @xeroc
Development process
- Milestones are numbered YYMMDD and refer to the anticipated release date.
- Bugs are always worked before enhancements
- Developers should work each issue according to a numbered branch corresponding to the issue
git checkout -b 123
- We pay bounties for issues that have been estimated. An estimated issue is prefixed with a number in brackets like this:
[2] An nasty bug
. In this example, the bug is valued at two hours ($125 per hour). If you fix this issue according to these guidelines and your PR is accepted, this will earn you $250 bitUSD. You must have a Bitshares wallet and a Bitshares account to receive payment. - If an issue is already claimed (assigned), do not attempt to claim it. Issues claimed by outside developers will indicate an assignment to wmbutler, but will mention the developer's github account in this the comments.
- To claim an issue, simply leave a comment with your request to claim.
- Do not claim an issue if you will be unable to complete it by the date indicated on the Milestone name. Milestone 170901 will be pushed on September 1, 2017.
Coding style guideline
Our style guideline is based on 'Airbnb JavaScript Style Guide' (https://github.com/airbnb/javascript), with few exceptions:
- Strings are double quoted
- Additional trailing comma (in arrays and objects declaration) is optional
- 4 spaces tabs
- Spaces inside curly braces are optional
We strongly encourage to use eslint to make sure the code adhere to our style guidelines.


Derek’s Page
| Hi, I am Derek. I do stuff and play with friends. (My mom says that this is a horrible start, but I like it) |
| My favorite things to do is to play Minecraft, watch Youtube videos about Minecraft, and play Terreria on the computer. I also like going to the beach and swimming and playing with friends. |
| Derek's Past Stories |


--- layout: default ---
Sorry to hear you're not feeling better yet. This is a bit of a weird question, but have you moved your body much today?


JavaGrounds
Home
|
Hours
|
Menu
|
Locations
Food
Donuts
Bagels
Coffee Cake
Muffins
Granola
Drinks
Mocha
Tea
Latte
Cold Brew
Drip Coffee
Hot Cocoa


Click here for Reference Manual which shows how the Command Line Interpreter drives the Fortress APIs from a command prompt.
group function options
admin auser -u hounddog42 -p myNewP@$$w0rd -o developmentIn this example the group is 'admin', the function is 'auser' or add user, and the options are -u for userid, -p for password and -o that points to a valid USERS OrgUnit node. Despite being called an 'option', so named parameters may or may not be required for a given function. Option names are always preceded by a dash ('-') when entered. Option values must be enclosed within single quotes '' or double quotes "" if value contains multiple Strings separated by whitespace. For example the user description value can be entered like this: -d "This description contains more than one word" or this: -d 'This description also contains more than one word'.
[echo] Run the Fortress Command Line Interpreter [java] 2011-12-03 21:10:02,431 (INFO ) CLI Options include admin, review, system, dadmin [java] 2011-12-03 21:10:02,431 (INFO ) Enter one from above or 'q' to quit admin auser -u hounddog42 -p myNewP@$$w0rd -o development [java] 2011-12-03 21:41:37,614 (INFO ) arg:admin [java] 2011-12-03 21:41:37,614 (INFO ) arg:auser [java] 2011-12-03 21:41:37,615 (INFO ) arg:-u [java] 2011-12-03 21:41:37,615 (INFO ) arg:hounddog42 [java] 2011-12-03 21:41:37,615 (INFO ) arg:-p [java] 2011-12-03 21:41:37,616 (INFO ) arg:-o [java] 2011-12-03 21:41:37,616 (INFO ) arg:development [java] 2011-12-03 21:41:37,617 (INFO ) auser [java] 2011-12-03 21:41:37,750 (INFO ) command:auser was successful [java] 2011-12-03 21:41:37,750 (INFO ) CLI Options include admin, review, system, dadmin [java] 2011-12-03 21:41:37,751 (INFO ) Enter one from above or 'q' to quit
This remainder of document is a command reference document to show how the Fortress CLI works.
This command creates a new RBAC user. The command is valid only if the new user is not already a member of the USERS data set. The USER data set is updated. The new user does not own any session at the time of its creation.
This method performs an update on User entity in directory. Prior to making this call the entity must exist in directory.
This command deletes an existing user from the RBAC database. The command is valid if and only if the user to be deleted is a member of the USERS data set. The USERS and UA data sets and the assigned_users function are updated. This method performs a "hard" delete. It completely removes all data associated with this user from the directory. User entity must exist in directory prior to making this call else exception will be thrown.
Password policies will be enforced if in effect at the time of this function call.
Used by administrator to change a user's password when they have forgotten old password or if the password is expired. When policies are in effect this will force User to change their password the next time authenticate.
Used to lock a user's account in LDAP
Used to unlock a user's account in so they may sign on again to LDAP. Note this will not fix an expired password (which needs to be changed by user or reset by admin)
This command creates a new role. The command is valid if and only if the new role is not already a member of the ROLES data set. The ROLES data set is updated. Initially, no user or permission is assigned to the new role.
Method will update a Role entity in the directory. The role must exist in role container prior to this call.
This command deletes an existing role from the RBAC database. The command is valid if and only if the role to be deleted is a member of the ROLES data set. If role assignments to USERS or PERMISSIONS exist this command will delete those as well.
This command assigns a user to a role.
Successful completion of this op, the following occurs:
ftUserAttrs
aux object
class based on:
This command deletes the assignment of the User from the Role entities. The command is valid if and only if the user is a member of the USERS data set, the role is a member of the ROLES data set, and the user is assigned to the role. Any sessions that currently have this role activated will not be effected.
This commands establishes a new immediate inheritance relationship parentRole <<-- childRole between existing roles parentRole, childRole.
The command is valid if and only if:
command is valid if and only if:
The command is valid if and only if:
This command deletes a SSD role set completely. The command is valid if and only if the SSD role set exists.
This command creates a named DSD set of roles and sets an associated cardinality n. The DSD constraint stipulates that the DSD role set cannot contain n or more roles simultaneously active in the same session.
The command is valid if and only if:
This command deletes a DSD role set completely. The command is valid if and only if the DSD role set exists.
This method will add permission object to perms container in directory. The perm object must not exist before making this call. A PermObj instance exists in a hierarchical, one-many relationship between itself and children as stored in ldap tree: PermObj*->Permission.
This method will update permission object in perms container in directory. The perm object must exist before making this call. A PermObj instance exists in a hierarchical, one-many relationship between itself and children as stored in ldap tree: PermObj*->Permission.
This method will remove permission object to perms container in directory. This method will also remove in associated permission objects that are attached to this object.
This method will add permission operation to an existing permission object which resides under ou=Permissions,ou=RBAC,dc=yourHostName,dc=com container in directory information tree. The perm operation entity may have Role or User associations. The target Permission must not exist prior to calling. A Fortress Permission instance exists in a hierarchical, one-many relationship between its parent and itself as stored in ldap tree: PermObj*->Permission.
This method will update permission operation pre-existing in target directory under ou=Permissions,ou=RBAC,dc=yourHostName,dc=com container in directory information tree. The perm operation entity may also contain Role or User associations to add or remove using this function. The perm operation must exist before making this call. Only non-null attributes will be updated.
This method will remove permission operation entity from permission object. A Fortress permission is PermObj*->Permission. The perm operation must exist before making this call.
This command grants a role the permission to perform an operation on an object to a role. The command is implemented by granting permission by setting the access control list of the object involved. The command is valid if and only if the pair (operation, object) represents a permission, and the role is a member of the ROLES data set.
This command revokes the permission to perform an operation on an object from the set of permissions assigned to a role. The command is implemented by setting the access control list of the object involved. The command is valid if and only if the pair (operation, object) represents a permission, the role is a member of the ROLES data set, and the permission is assigned to that role.
This command creates a new admin role. The command is valid if and only if the new admin role is not already a member of the ADMIN ROLES data set. The ADMIN ROLES data set is updated. Initially, no user or permission is assigned to the new role.
Method will update a admin Role entity in the directory. The role must exist in admin role container prior to this call.
This command deletes an existing admin role from the ARBAC database. The command is valid if and only if the admin role to be deleted is a member of the ADMIN ROLES data set and has been deassigned from all users.
This command assigns a user to an admin role. Successful completion of this op, the following occurs:
ftUserAttrs
aux object
class based on:
This method removes assigned admin role from user entity. Both user and admin role entities must exist and have role relationship before calling this method. Successful completion: del Role to User assignment in User data set AND User to Role assignment in Admin Role data set.
The command is valid if and only if:
The command is valid if and only if:
Command adds a new USERS OrgUnit entity to OrgUnit dataset.
Command updates a USERS OrgUnit entity to OrgUnit dataset.
Command removes an existing USERS OrgUnit entity from the OrgUnit dataset.
The command is valid if and only if:
The command is valid if and only if:
Command adds a new PERMS OrgUnit entity to OrgUnit dataset.
Command updates a PERMS OrgUnit entity to OrgUnit dataset.
Command removes an existing PERMS OrgUnit entity from the OrgUnit dataset.
The command is valid if and only if:
The command is valid if and only if:
This method will add administrative permission object to perms container in directory. The perm object must not exist before making this call. A PermObj instance exists in a hierarchical, one-many relationship between itself and children as stored in ldap tree: PermObj*->Permission.
This method will update an administrative permission object in perms container in directory. The perm object must exist before making this call. A PermObj instance exists in a hierarchical, one-many relationship between itself and children as stored in ldap tree: PermObj*->Permission.
This method will remove an administrative permission object to perms container in directory. This method will also remove in associated permission objects that are attached to this object.
This method will add an administrative permission operation to an existing permission object which resides under ou=AdminPermis,ou=ARBAC,dc=yourHostName,dc=com container in directory information tree. The perm operation entity may have AdminRole or User associations. The target Permission must not exist prior to calling. A Fortress Administrative Permission instance exists in a hierarchical, one-many relationship between its parent and itself as stored in ldap tree: PermObj*->Permission.
This method will update an administrative permission operation pre-existing in target directory under ou=AdminPermis,ou=ARBAC,dc=yourHostName,dc=com container in directory information tree. The perm operation entity may also contain AdminRole or User associations to add or remove using this function. The perm operation must exist before making this call. Only non-null attributes will be updated.
This method will remove an administrative permission operation entity from permission object. A Fortress administrative permission is PermObj*->Permission. The perm operation must exist before making this call.
This command grants an adminRole the administrative permission to perform an operation on an object to a role. The command is implemented by granting permission by setting the access control list of the object involved. The command is valid if and only if the pair (operation, object) represents a permission, and the role is a member of the ADMIN_ROLES data set.
This command revokes the permission to perform an operation on an object from the set of permissions assigned to an adminRole. The command is implemented by setting the access control list of the object involved. The command is valid if and only if the pair (operation, object) represents a permission, the role is a member of the ADMIN_ROLES data set, and the permission is assigned to that role.
This function reads a User object from the directory. The userId is not case sensitive.
String filter = "(&(objectclass=" + objectClassImpl + ")(" + GlobalIds.UID + "=" + searchVal + "*))";which will return all Users that match the leading characters of the search field which is case insensitive. This logs the results using log4j to allow output to be logged to console or file.
This function returns all Users who are assigned a particular Role.
This function reads a Role object from the directory. The Role name is not case sensitive.
This function searches for matching Roles on the name field. It will return all Roles that match the leading characters of the search field which is case insensitive. This logs the results using log4j to allow output to be logged to console or file.
This function reads a Permission Object from the directory. The object name is not case sensitive.
This function searches for matching Permission Objects on the name field. It will return all PermObjs that match the leading characters of the search field which is case insensitive. This logs the results using log4j to allow output to be logged to console or file.
This function reads a Permission Operation from the directory. The permission object and operation names are not case sensitive.
This function searches for matching Permission Operations on the name fields of the Permission Object and Operation attributes. It will return all Permissions that match the leading characters of the search fields which are not case insensitive. This logs the results using log4j to allow output to be logged to console or file.
This function adds a new LDAP group to the directory.
Modify existing group node. The name is required. Does not update members or properties. Use ASSIGN_GROUP, DEASSIGN_GROUP, ADD_GROUP_PROP or DEL_GROUP_PROP for multivalued attributes.
This function removes an LDAP group from the directory.
This function adds a user as a member to an existing LDAP group in the directory.
This function removes a user as a member from an existing LDAP group in the directory.
This function adds one or more properties to an existing LDAP group.
This function removes one or more properties from an existing LDAP group.
This function reads and displays to console an existing LDAP group. The Group name is not case sensitive.
This function searches and displays to console existing LDAP groups found as target of search. The Group name is not case sensitive.
The org.apache.directory.fortress.cli.CommandLineInterpreter drives the Fortress APIs. For more info on how the Fortress APIs work, check out Fortress SDK Javadoc.


Username Enter a valid username. Username is required.
Password Enter a valid password. Password is required.


Triangle's Heigh, Area and Perimeter calculation
Here, you're going to type the triangle's sides and This program will define if it's isosceles if so, this will calculate heigh, area and perimeter.
Type the side 1
Type the side 2
Type the side 3
Calculate Heigh
Calculate Area
Calculate Perimeter


--- layout: page title: subtitle: New Frontiers in Summarization ---
August 27th: The workshop takes place at Enghave Plads & Kødbyen at CPH conference on September 7th.
August 8th: For presentation format, posters will use A0 landscape, each long talk is 16 minutes plus 4 minutes QA, and each short talk is 12 minutes plus 3 minutes QA.
August 7th: Accepted paper lists and workshop schedule are out!
July 21st: Camera ready deadline is extended to July 28th, 2017
July 10th: Notification emails sent out to the authors! Our workshop has an acceptance rate of 60%. For camera-ready version, please use the EMNLP 2017 template. One extra page is allowed for both long papers and short papers.
June 9th: Submission deadline extended to June 12th, 2017
June 1st: Submission deadline extended to June 10th, 2017
Can intelligent systems be devised to create concise, fluent, and accurate summaries from vast amounts of data? Researchers have strived to achieve this goal in the past fifty years, starting from the seminal work of Luhn (1958) on automatic text summarization. Existing research includes the development of extractive and abstractive summarization technologies, evaluation metrics (e.g., ROUGE and Pyramid), as well as the construction of benchmark datasets and resources (e.g., annual competitions such as DUC (2001-2007), TAC (2008-2011), and TREC (2014-2016 on Microblog/Temporal Summarization)).
The goal for this workshop is to provide a research forum for cross-fertilization of ideas. We seek to bring together researchers from a diverse range of fields (e.g., summarization, visualization, language generation, cognitive and psycholinguistics) for discussion on key issues related to automatic summarization. This includes discussion on novel paradigms/frameworks, shared tasks of interest, information integration and presentation, applied research and applications, and possible future research foci. The workshop will pave the way towards building a cohesive research community, accelerating knowledge diffusion, developing new tools, datasets and resources that are in line with the needs of academia, industry, and government.
This workshop follows ACL Anti-Harassment Policy.


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Cheese and Green Onion Scone
Almond Croissant
Bostok
Chocolate Almond Croissant
Butter Croissant
Pain Au Chocolat
Pain aux Raisin
Cinnamon Scroll
Salted Chocolate Rosemary Cookie
Salted Caramel Blondie
Valrhona Chocolate Brownie


Peripheral Component Interconnect (PCI),
as its name implies is a standard that describes how to connect
the peripheral components of a system together in a structured
and controlled way.
The standard describes
the way that the system components are electrically
connected and the way that they should behave.
This chapter looks at how the Linux kernel initializes the system's PCI
buses and devices.
Figure 6.1 is a logical diagram of an example PCI based system. The PCI buses and PCI-PCI bridges are the glue connecting the system components together; the CPU is connected to PCI bus 0, the primary PCI bus as is the video device. A special PCI device, a PCI-PCI bridge connects the primary bus to the secondary PCI bus, PCI bus 1. In the jargon of the PCI specification, PCI bus 1 is described as being downstream of the PCI-PCI bridge and PCI bus 0 is up-stream of the bridge. Connected to the secondary PCI bus are the SCSI and ethernet devices for the system. Physically the bridge, secondary PCI bus and two devices would all be contained on the same combination PCI card. The PCI-ISA bridge in the system supports older, legacy ISA devices and the diagram shows a super I/O controller chip, which controls the keyboard, mouse and floppy. 1
The CPU and the PCI devices need to access memory that is shared between them. This memory is used by device drivers to control the PCI devices and to pass information between them. Typically the shared memory contains control and status registers for the device. These registers are used to control the device and to read its status. For example, the PCI SCSI device driver would read its status register to find out if the SCSI device was ready to write a block of information to the SCSI disk. Or it might write to the control register to start the device running after it has been turned on.
The CPU's system memory could be used for this shared memory but if it were, then every time a PCI device accessed memory, the CPU would have to stall, waiting for the PCI device to finish. Access to memory is generally limited to one system component at a time. This would slow the system down. It is also not a good idea to allow the system's peripheral devices to access main memory in an uncontrolled way. This would be very dangerous; a rogue device could make the system very unstable.
Peripheral devices have their own memory spaces. The CPU can access these spaces but access by the devices into the system's memory is very strictly controlled using DMA (Direct Memory Access) channels. ISA devices have access to two address spaces, ISA I/O (Input/Output) and ISA memory. PCI has three; PCI I/O, PCI Memory and PCI Configuration space. All of these address spaces are also accessible by the CPU with the the PCI I/O and PCI Memory address spaces being used by the device drivers and the PCI Configuration space being used by the PCI initialization code within the Linux kernel.
The Alpha AXP processor does not have natural access to addresses spaces other than the system address space. It uses support chipsets to access other address spaces such as PCI Configuration space. It uses a sparse address mapping scheme which steals part of the large virtual address space and maps it to the PCI address spaces.
Every PCI device in the system, including the PCI-PCI bridges has a configuration data structure that is somewhere in the PCI configuration address space. The PCI Configuration header allows the system to identify and control the device. Exactly where the header is in the PCI Configuration address space depends on where in the PCI topology that device is. For example, a PCI video card plugged into one PCI slot on the PC motherboard will have its configuration header at one location and if it is plugged into another PCI slot then its header will appear in another location in PCI Configuration memory. This does not matter, for wherever the PCI devices and bridges are the system will find and configure them using the status and configuration registers in their configuration headers.
Typically, systems are designed so that every PCI slot has it's PCI Configuration Header in an offset that is related to its slot on the board. So, for example, the first slot on the board might have its PCI Configuration at offset 0 and the second slot at offset 256 (all headers are the same length, 256 bytes) and so on. A system specific hardware mechanism is defined so that the PCI configuration code can attempt to examine all possible PCI Configuration Headers for a given PCI bus and know which devices are present and which devices are absent simply by trying to read one of the fields in the header (usually the Vendor Identification field) and getting some sort of error. The describes one possible error message as returning 0xFFFFFFFF when attempting to read the Vendor Identification and Device Identification fields for an empty PCI slot.
Figure 6.2 shows the layout of the 256 byte PCI configuration header. It contains the following fields:
These two address spaces are used by the devices to communicate with their device drivers running in the Linux kernel on the CPU. For example, the DECchip 21141 fast ethernet device maps its internal registers into PCI I/O space. Its Linux device driver then reads and writes those registers to control the device. Video drivers typically use large amounts of PCI memory space to contain video information.
Until the PCI system has been set up and the device's access to these address spaces has been turned on using the Command field in the PCI Configuration header, nothing can access them. It should be noted that only the PCI configuration code reads and writes PCI configuration addresses; the Linux device drivers only read and write PCI I/O and PCI memory addresses.
PCI-PCI bridges are special PCI devices that glue the PCI buses of the system together. Simple systems have a single PCI bus but there is an electrical limit on the number of PCI devices that a single PCI bus can support. Using PCI-PCI bridges to add more PCI buses allows the system to support many more PCI devices. This is particularly important for a high performance server. Of course, Linux fully supports the use of PCI-PCI bridges.
So that the CPU's PCI initialization code can address devices that are not on the main PCI bus, there has to be a mechanism that allows bridges to decide whether or not to pass Configuration cycles from their primary interface to their secondary interface. A cycle is just an address as it appears on the PCI bus. The PCI specification defines two formats for the PCI Configuration addresses; Type 0 and Type 1; these are shown in Figure 6.3 and Figure 6.4 respectively. Type 0 PCI Configuration cycles do not contain a bus number and these are interpretted by all devices as being for PCI configuration addresses on this PCI bus. Bits 31:11 of the Type 0 configuraration cycles are treated as the device select field. One way to design a system is to have each bit select a different device. In this case bit 11 would select the PCI device in slot 0, bit 12 would select the PCI device in slot 1 and so on. Another way is to write the device's slot number directly into bits 31:11. Which mechanism is used in a system depends on the system's PCI memory controller.
Type 1 PCI Configuration cycles contain a PCI bus number and this type of configuration cycle is ignored by all PCI devices except the PCI-PCI bridges. All of the PCI-PCI Bridges seeing Type 1 configuration cycles may choose to pass them to the PCI buses downstream of themselves. Whether the PCI-PCI Bridge ignores the Type 1 configuration cycle or passes it onto the downstream PCI bus depends on how the PCI-PCI Bridge has been configured. Every PCI-PCI bridge has a primary bus interface number and a secondary bus interface number. The primary bus interface being the one nearest the CPU and the secondary bus interface being the one furthest away. Each PCI-PCI Bridge also has a subordinate bus number and this is the maximum bus number of all the PCI buses that are bridged beyond the secondary bus interface. Or to put it another way, the subordinate bus number is the highest numbered PCI bus downstream of the PCI-PCI bridge. When the PCI-PCI bridge sees a Type 1 PCI configuration cycle it does one of the following things:
So, if we want to address Device 1 on bus 3 of the topology Figure pci-pci-config-eg-4 on page we must generate a Type 1 Configuration command from the CPU. Bridge1 passes this unchanged onto Bus 1. Bridge2 ignores it but Bridge3 converts it into a Type 0 Configuration command and sends it out on Bus 3 where Device 1 responds to it.
It is up to each individual operating system to allocate bus numbers during PCI configuration but whatever the numbering scheme used the following statement must be true for all of the PCI-PCI bridges in the system:
``All PCI buses located behind a PCI-PCI bridge must reside between the seondary bus number and the subordinate bus number (inclusive).''
If this rule is broken then the PCI-PCI Bridges will not pass and translate Type 1 PCI configuration cycles correctly and the system will fail to find and initialise the PCI devices in the system. To achieve this numbering scheme, Linux configures these special devices in a particular order. Section pci-pci-bus-numbering on page describes Linux's PCI bridge and bus numbering scheme in detail together with a worked example.
The PCI initialisation code in Linux is broken into three logical parts:
As the Linux kernel initialises the PCI system it builds data structures mirroring the real PCI topology of the system. Figure 6.5 shows the relationships of the data structures that it would build for the example PCI system in Figure 6.1 on page pageref.
Each PCI device (including the PCI-PCI Bridges) is described by a pci_dev data structure. Each PCI bus is described by a pci_bus data structure. The result is a tree structure of PCI buses each of which has a number of child PCI devices attached to it. As a PCI bus can only be reached using a PCI-PCI Bridge (except the primary PCI bus, bus 0), each pci_bus contains a pointer to the PCI device (the PCI-PCI Bridge) that it is accessed through. That PCI device is a child of the the PCI Bus's parent PCI bus.
Not shown in the Figure 6.5 is a pointer to all of the PCI devices in the system, pci_devices. All of the PCI devices in the system have their pci_dev data structures queued onto this queue.. This queue is used by the Linux kernel to quickly find all of the PCI devices in the system.
The PCI device driver is not really a device driver at all but a function of the operating system called at system initialisation time. The PCI initialisation code must scan all of the PCI buses in the system looking for all PCI devices in the system (including PCI-PCI bridge devices).
It uses the PCI BIOS code to find out if every possible slot in the current PCI bus that it is scanning is occupied. If the PCI slot is occupied, it builds a pci_dev data structure describing the device and links into the list of known PCI devices (pointed at by pci_devices).
The PCI initialisation code starts by scanning PCI Bus 0. It tries to read the Vendor Identification and Device Identification fields for every possible PCI device in every possible PCI slot. When it finds an occupied slot it builds a pci_dev data structure describing the device. All of the pci_dev data structures built by the PCI initialisation code (including all of the PCI-PCI Bridges) are linked into a singly linked list; pci_devices.
If the PCI device that was found was a PCI-PCI bridge then a pci_bus data structure is built and linked into the tree of pci_bus and pci_dev data structures pointed at by pci_root. The PCI initialisation code can tell if the PCI device is a PCI-PCI Bridge because it has a class code of 0x060400. The Linux kernel then configures the PCI bus on the other (downstream) side of the PCI-PCI Bridge that it has just found. If more PCI-PCI Bridges are found then these are also configured. This process is known as a depthwise algorithm; the system's PCI topology is fully mapped depthwise before searching breadthwise. Looking at Figure 6.1 on page pageref, Linux would configure PCI Bus 1 with its Ethernet and SCSI device before it configured the video device on PCI Bus 0.
As Linux searches for downstream PCI buses it must also configure the intervening PCI-PCI bridges' secondary and subordinate bus numbers. This is described in detail in Section pci-pci-bus-numbering below.
For PCI-PCI bridges to pass PCI I/O, PCI Memory or PCI Configuration address space reads and writes across them, they need to know the following:
The problem is that at the time when you wish to configure any given PCI-PCI bridge you do not know the subordinate bus number for that bridge. You do not know if there are further PCI-PCI bridges downstream and if you did, you do not know what numbers will be assigned to them. The answer is to use a depthwise recursive algorithm and scan each bus for any PCI-PCI bridges assigning them numbers as they are found. As each PCI-PCI bridge is found and its secondary bus numbered, assign it a temporary subordinate number of 0xFF and scan and assign numbers to all PCI-PCI bridges downstream of it. This all seems complicated but the worked example below makes this process clearer.
The PCI BIOS functions are a series of standard routines which are common across all platforms. For example, they are the same for both Intel and Alpha AXP based systems. They allow the CPU controlled access to all of the PCI address spaces.
Only Linux kernel code and device drivers may use them.
The PCI fixup code for Alpha AXP does rather more than that for Intel (which basically does nothing).
For Intel based systems the system BIOS, which ran at boot time, has already fully configured the PCI system. This leaves Linux with little to do other than map that configuration. For non-Intel based systems further configuration needs to happen to:
The next subsections describe how that code works.
There are two basic types of Base Address Register, the first indicates within which address space the devices registers must reside; either PCI I/O or PCI Memory space. This is indicated by Bit 0 of the register. Figure 6.10 shows the two forms of the Base Address Register for PCI Memory and for PCI I/O.
To find out just how much of each address space a given Base Address Register is requesting, you write all 1s into the register and then read it back. The device will specify zeros in the don't care address bits, effectively specifying the address space required. This design implies that all address spaces used are a power of two and are naturally aligned.
For example when you initialize the DECChip 21142 PCI Fast Ethernet device, it tells you that it needs 0x100 bytes of space of either PCI I/O or PCI Memory. The initialization code allocates it space. The moment that it allocates space, the 21142's control and status registers can be seen at those addresses.
The algorithm that Linux uses relies on each device described by the bus/device tree built by the PCI Device Driver being allocated address space in ascending PCI I/O memory order. Again a recursive algorithm is used to walk the pci_bus and pci_dev data structures built by the PCI initialisation code. Starting at the root PCI bus (pointed at by pci_root) the BIOS fixup code:
Taking the PCI system in Figure 6.1 on page pageref as our example the PCI Fixup code would set up the system in the following way:
1 For example?


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| 033:072 Khan | : |
Truly, We did offer Al-Amanah (the trust or moral responsibility or honesty and all the duties which Allah has ordained) to the heavens and the earth, and the mountains, but they declined to bear it and were afraid of it (i.e. afraid of Allah's Torment). But man bore it. Verily, he was unjust (to himself) and ignorant (of its results). |
| 033:072 Maulana | : |
Surely We offered the trust to the heavens and the earth and the mountains, but they refused to be unfaithful to it and feared from it, and man has turned unfaithful to it.  We offered the trust unto the heavens and the earth and the hills, but they shrank from bearing it and were afraid of it. And man assumed it. Lo! he hath proved a tyrant and a fool. |
| 033:072 Rashad | : |
We have offered the responsibility (freedom of choice) to the heavens and the earth, and the mountains, but they refused to bear it, and were afraid of it. But the human being accepted it; he was transgressing, ignorant. |
| 033:072 Sarwar | : |
We offered Our Trust (Our deputation) to the heavens, to the earth, and to the mountains, but they could not bear this burden and were afraid to accept it. Mankind was able to accept this offer but he was unjust to himself and ignorant of the significance of this Trust. |
| 033:072 Shakir | : |
Surely We offered the trust to the heavens and the earth and the mountains, but they refused to be unfaithful to it and feared from it, and man has turned unfaithful to it; surely he is unjust, ignorant; |
| 033:072 Sherali | : |
Verily, WE have offered the trust of the Divine Law to the heavens and the earth and the mountains, but they refused to bear it and were afraid of it. But man bore it. Indeed, he is capable of being unjust to, and neglectful of, himself. |
| 033:072 Yusufali | : |
We did indeed offer the Trust to the Heavens and the Earth and the Mountains; but they refused to undertake it, being afraid thereof: but man undertook it;- He was indeed unjust and foolish;- |
Concepts/Themes Covered: الإنسان والعلاقات الاجتماعية > الإنسان > حملة الأمانة Man and The Social Relations>Man>The Holding of the Honesty الإنسان والعلاقات الاجتماعية > الإنسان > شرفه ودنوه Man and The Social Relations>Man>When Honourable and When Unhonourable الإنسان والعلاقات الاجتماعية > الرجل والمرأة Man and The Social Relations>Man and Woman تنظيم العلاقات المالية > الأمانة Organizing Financial Relationships>Honesty العلوم والفنون > الحقائق العلمية و الإشاة إلى وقائع أيدتهاالإكتشافات العلمية > الجبال Science and Art> The Scientific Facts and the Indication to Facts which have been supported by the Scientific Discoveries>The Mountains
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Bauhaus is a Creative PSD Template for Architecture & Interior.
Totally focused on tools to enhance and help your content shine. We have created this theme thinking only in options helpfully for the daily needs in a creative environment like an agency, a small studio or for the many freelancers out there seeking for a good looking portfolio but with coherent tools.
As a result working with hundred of creatives all these past years, we are now delivering a theme that will be part of your toolset for a lot of time, we are totally sure about this.
We also know that you´ll love Bauhaus as much as we do
Architecture
First stages in a project are very important to understand your client´s needs. With many different tools we approach to our customers the best solutions to know their targets, their audiences and planning from the very first stage each movement to swim the whole team into the same pool
Interior Design
Once in the design process, we must go deeper in your project´s foundation, we need to arrive to the essence, the roots in order to understand the future product totally. With many different tools we approach to our customers the best solutions to know their targets, their audiences and planning from the very first stage each movement to swim the whole team into the same pool.
Plants
Once in the design process, we must go deeper in your project´s foundation, we need to arrive to the essence, the roots in order to understand the future product totally. With many different tools we approach to our customers the best solutions to know their targets, their audiences and planning from the very first stage each movement to swim the whole team into the same pool.
Alex Ferguson
Alex Ferguson
Alex Ferguson
Alex Ferguson
Alex Ferguson
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Lunk.it Secure And Private Communications
A month ago I was chitchatting with the awesome people from the Internet (I was on IRC) and I got a private message a guy that I know from there from a long time. He wanted to ask me what I thought about a project that he was starting with some friends. The project was called Lunk.
So why am I making a post about a project that is not even mine?
Because I think this is a one of a kind project, since I don’t think there’s anything like it out there.
How does it work?
It’s quite simple actually. It’s a service to share information (text, code, file(s)) with someone. You’re probably thinking now that there’s a lot of services that work like that, but this one does one thing that others don’t.
Remember the guy from the image? It’s just like that. Your message can only be seen one time by the person you shared the link with. This is specially useful if you’re sharing sensible information like a API key or a password. A feature like this will prevent the person you sent the Lunk to re-share the info, and you can manage your Lunk’s and see which one was opened / destroyed and the ones that haven’t been opened yet.
Since this is a service that work with sensitive information security is very important. Just look at the main features:
- SSL encryption is forced on site.
- Lunks are only viewable once, so you don’t have to worry about information sent being viewed later if the link gets out.
- Passwords are optional (paid users), for additional piece of mind.
- Full encryption is available (Lunk a Lot users).
- Syntax highlighting is available on common languages (a lot more coming soon).
- See if Lunks have been viewed, for verification of delivery. For paid users, number of failed attempts, and detailed view history.
- Customized view limitations, such as viewable more than once, viewable custom amount of time (coming soon).
- API for integration other than web browser (such as browser extentions, or OS integration (files)). In development.
Another thing that you might be afraid about a service like this is their privacy policies, well you shouldn’t. Just look at their privacy Policy.
Privacy Policy
We don’t sell your information.“
As you can see on the 3rd feature I mentioned, Lunk has some paid features divided by 3 plans. Free / Lunk a little / Lunk a lot.
So if you like the concept (who am I kidding you love it) just try it out or give feedback you can do it just now.


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Tumbleweed Film Festival 2014
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in 2014. MCO layed down the basic parts, then Robert Roth (guitar guru and general producer extraordinaire), added all kinds of...
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Post Title March 3, 2013
A Lorem ipsum dolor sit amet, consectet adipiscing elit. Ut vitae velit at velit pretium sodales. Praesent commodo cursus magna, vel scelerisque nisl consectetur et. Etiam porta sem malesuada magna mollis euismod. Praesent commodo cursus magna, vel scelerisque nisl consectetur et. Etiam porta sem malesuada magna mollis euismod. Praesent commodo cursus magna, vel scelerisque nisl consectetur et. Etiam porta sem malesuada magna mollis euismod...
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