StatesManager class documentation¶
-
class
state_machine.states_manager.
StatesManager
¶ States Manager class
This class will be responsible for executing the States functions and updating the state machine current state. Also verify the integrity of the machine.
-
initial_state
¶ execute
- Type
State
-
current_state
¶ performing
- Type
State
-
last_state
¶ performed
- Type
State
-
states
¶ - Type
list of
States
-
__init__
()¶ StatesManager initialization method.
-
_execute_current_state_decision
()¶ Perform the current state decision function
- Raises
DecisionFunctionError – If decision function doesn’t returns any state
-
_execute_current_state_entry
()¶ Perform the current state entry function
-
_execute_current_state_routine
()¶ Perform the current state routine function
-
_execute_last_state_exit
()¶ Perform the last state exit function
-
_exist_state
(state)¶ Verify if there is any other state with the same name.
- Parameters
state (
State
) –
-
add_state
(*args)¶ Add a state to the States Manager
- Parameters
args (
State
) – The state that will be added- Raises
ValueError – If ‘state’ is not a
State
objectAddStateError – If already exists a state with the same name
-
property
current_state
¶ State
: The currentState
that the state machine is performing
-
execute_current_state_functions
()¶ Perform all current state functions
-
get_state
(state_name)¶ Get a state by its name
- Parameters
state_name (str) – The name of the state to be returned
- Raises
ValueError – If state_name is not a string
- Returns
The requested state, if there’s no state with this name, returns None
- Return type
State
-
property
initial_state
¶ State
: The firstState
that the state machine will execute
-
property
states
¶ list of
States
: All theStates
that make up the state machine
-


WebVR Rocks
Working on shipping WebVR Rocks: a one-stop, community-driven resource for all things WebVR.
Working on shipping WebVR Rocks: a one-stop, community-driven resource for all things WebVR.
Create a browser extension for both Firefox and Chrome that allows entering VR, fixing auto-updates in Firefox Nightly for known working versions, and handling discovery.
Investigate a prototype of hosted asset publishing and discovery using Mediachain.


Fear Culture burbled from the brain-holes of two sacks of starstuff suffering from terminal humanity. Longing for the love and companionship of creation and sharing, they built this raw space where writers, designers, and photographers collaborate fearfully, because everyone is afraid. It’s what we do with our fear that matters. Fear Culture embraces the fearful weirdz and gives them a space to be imperfect and spill. Pure and simple. We make no pretensions of art. We call nothing poetic, nor meaningful. We are only peeling off pieces of ourselves and pasting them on wood pulp. Which is fun and scary, like jumping from a high something. Plus, our pulpy paper pieces will probably live longer than we will—especially if we keep jumping from high somethings.
Be Afraid, and Happy Jumping.
Love.
Joe and Will


% rebase('templates/template.ptl', title='Assignment 5')
Due: Monday, August 7, 11AM PST
May be done in pairs
Your fifth assignment is an image editing program that will give you practice with 1D and 2D arrays and image manipulation.
There is a starter project including all of these problems that you can access using the link below. Once you have the starter code set up, edit the program files so that the assignment actually does what it’s supposed to do (see the assignment handout), which will involve a cycle of coding, testing, and debugging until everything works. The final step is to submit your assignment.
This assignment may (optionally) be done in pairs. As a reminder, you may only pair up with others with the same section time and location.
Note: In general, limit yourself to using Java syntax taught in lecture, and the parts of the textbook we have read, up through the release of this assignment (July 31). You may, however, use material covered in class past this date for any optional extensions. If you would like to implement any extensions, please implement them in a separate file, such as ImageShopAlgorithmsExtra.java
. Clearly comment at the top of this file what extensions you have implemented. Instructions on how to add files to the starter project are listed in the Eclipse page FAQ.
To run the demo, download the JAR file below and double-click it to run. If you are unable to run it by double-clicking (e.g. due to an error message on Macs), instead right-click on the demo JAR file and click "Open".
Note: the "Debugging with Karel" handout still provides valuable debugging tips for Java programs! In particular, the debugger functions identically for Karel and Java programs. You can also mouse over variables while the program is paused in the debugger to view their current value (super useful for arrays!)
ImageShopAlgorithms.java
is not a ConsoleProgram
, so you cannot call println
. To get around this, instead of writing just println
, you need to write System.out.println
, and the output will appear in the "Console" tab at the bottom of your Eclipse window.


http://localhost:3000/api/v1/astro/info?location=35.70539,-78.7963
http://localhost:3000/api/v1/forecast/summary?location=35.70539,-78.7963
http://localhost:3000/api/v1/forecast/time-series?location=35.70539,-78.7963
http://localhost:3000/api/v1/location/info?location=35.70539,-78.7963


Previous: Hash-Table Operations, Up: Hash Table Concepts
The function supplied as the :test argument to make-hash-table specifies the ‘equivalence test’ for the hash table it creates.
An object is ‘visibly modified’ with regard to an equivalence test if there exists some set of objects (or potential objects) which are equivalent to the object before the modification but are no longer equivalent afterwards.
If an object O_1 is used as a key in a hash table H and is then visibly modified with regard to the equivalence test of H, then the consequences are unspecified if O_1, or any object O_2 equivalent to O_1 under the equivalence test (either before or after the modification), is used as a key in further operations on H. The consequences of using O_1 as a key are unspecified even if O_1 is visibly modified and then later modified again in such a way as to undo the visible modification.
Following are specifications of the modifications which are visible to the equivalence tests which must be supported by hash tables. The modifications are described in terms of modification of components, and are defined recursively. Visible modifications of components of the object are visible modifications of the object.
Previous: Hash-Table Operations, Up: Hash Table Concepts


| Team | Player | Army | Land |
0.5
small
large
0.5
small
large
0.5
low
high
0.5
low
high
Swamps drain 1 army per turn.
0.0
low
high
You are the Host of this game. Only you can change the game's settings.
You are not the Host of this game, so you cannot change the game's settings.
You are:
You are:
You were defeated by .


JACKIE BROWN (R)
Directed by Quentin Tarantino Running Time: 155 minutes Originally Released: December 25, 1997
Reviewed by E. Benjamin Kelsey
* * * (out of four)
Do film critics have morals? Are there any unwritten laws an ethical movie critic would or should follow? Naturally we don't want to go into a film with any preconceived notions, which is pretty tough but something we all have to accomplish. Secondly, and along the same line, we can't prejudge a film because of it's stars, director, etc. The difference? Well, in the first one, we'd go into a film thinking it's going to be dumb or it's going to be good, and that would affect our viewing (that movie sounds and looks dumb, so I'm not expecting much). On the second hand, we're simply assuming it will be bad or good because of a personal "grudge" against the film company (It's made by Disney? Oh, it's just a merchandising ploy then), the actors (Jim Carrey's in it? It's gonna stink!), or the director (who? can't be that good). This is more of a biased viewpoint as opposed to a first impression viewpoint. Make sense? Ok, but what about comparing? Isn't that kind of along the same lines? When we compare a certain actor or director or even composer's credibility in one film to another they were involved in, is that really fair? Sure, in sequels you can expect and accept comparisons a lot more, but what about JACKIE BROWN, for example? Is it fair for me to take the review and turn it into a comparison of PULP FICTION, just because Quentin Tarantino directed and wrote the screenplay for both?
I think it is, and I'll tell you why. A good critic should be able to view the film from the "average joe (or jane)" viewpoint, while still taking into account the artistic integrity behind the film. Sometimes that can be tough. "The acting was superb, but I was bored" or "I loved it!! It was sooooo cheezy!" might be used to describe a film. These are contradictions, and a critic has to weigh both sides and come to a suitable balanced critique. But which is more important? And which is better? An extremely well shot and acted film that is boring, or a really amateurish film that you wanna go back to again and again? Getting back to the point, my philosophy on comparing films being fair works because we're reflecting what the public wants to know anyway. Every average person out there who's interested in this film is likely to ask "How does it compare to PULP FICTION?" And so, as a critic, I'm already responsible to ask that same question.
JACKIE BROWN stars Pam Grier, the "Blaxploitation" heroine from the 1970's, who is likely to make a big comeback thanks to her role as the title character. Tarantino's PULP FICTION is in big part responsible for John Travolta's sudden revival in the movie industry, and with talks of an Oscar nomination, the same is likely to happen for Grier. (We've made it thru comparison #1!) Jackie is a 44-year-old airline stewardess who brings in extra cash, and probably her main revenue, by smuggling large sums of money into the United States for Ordell Robbie (PULP FICTION's Samuel L. Jackson and comparison #2). Ordell is in the illegal firearms business and has enlisted the aid of Louis Gara (Robert De Niro), a bank robber who just got out of prison after serving four years, to help him accomplish a scheme worth a half- million dollars.
Trouble arises when Jackie is stopped by ATF agent Ray Nicolet (Michael Keaton) and taken into custody for possession of narcotics, as well as having more money than is allowed in an airport without being claimed. Naturally this proves an obstacle to Ordell's plans and, not as friendly intended as we'd hope, he posts Jackie's bail after she is put behind bars. The thing is, Ordell is in this for no one more than himself, and as we learn from his previous actions, he's willing to kill anyone who stands in the way. Jackie finds herself in a tight squeeze. Ordell won't think twice about taking her out if she fails to help him as she's always done, yet at the same time, a compromise with the authorities would be in order if evidence against Ordell was provided. It comes down to a simple question: would Jackie rather face Ordell or prison?
What ensues is a rich and intriguing example of storytelling as we question who Jackie is really out to help: the law, Ordell, or maybe just herself. Coming into play is another 70's veteran, Robert Forster as Jackie's bail bondsmen Max Cherry. Max's obvious fondness for Jackie will become a major benefactor in her fight to beat both sides of the system, and Forster plays him with subtle charm that adds depth to unbrewed romance. Also involved is Ordell's "surfer girl" girlfriend Melanie (Bridget Fonda), a ditzy sun- bleached babe who spends her time watching TV with a bong in hand. Fonda does the best she can with an essentially thin role, but there's nothing more to her, and therefore, she becomes a tossable addition to an otherwise flourishing bouquet of characters.
De Niro is also wasted in his role as a quiet nobody crook out to score a few bucks for himself. De Niro is a brilliant actor, but a character who hardly ever speaks doesn't need a De Niro to play him. Compared to PULP FICTION (comparison #3), the characters in JACKIE BROWN and very thin and replaceable. In PULP FICTION, even the small, seemingly irrelevant characters were wonderful, complete, and lifelike, whereas JACKIE BROWN has such common figures that it wouldn't have suffered much with a lesser talented cast, the exception being Grier. Tarantino wrote this script with Grier specifically in mind, so to say that she is made for this role is a reversed truth. Sadly, Grier too could have received a bit more attention, especially when the story is all about her newly-jarred perception of life.
Jackson teams up with Tarantino again, but the chemical reaction isn't as awesome as the first time. Jules was the rambling, bible-quoting hitman in PULP FICTION, and Jackson is the only person who could have pulled it off. And although Jackson is really, really good in JACKIE BROWN, I don't think he's quite as irreplaceable. In fact, maybe a new face would have been better. Jackson could've remained Tarantino's Jules, and a new guy could have become Ordell, forever to remain so in our memories. Sadly, these characters are too much the same, except Ordell just isn't as impressive, and putting this in the hands of Jackson once again is only going to deter from our fond recollections of Jules. Another problem is that Ordell is way too focused on in the beginning. This is Grier's film, so why spend so long getting to know a man who will become more of a supporting character as the film progresses? It not only makes the movie feel a little too slanted, but it makes for a slow beginning because we have to take longer getting to the meat of the story.
It is likely that those pouring into the theater to see this film are going to be those anxious to partake of Tarantino's quirky dialogue and eccentric directing style, and not so much those interested in seeing a silver screen adaption of Elmore Leonard's novel "Rum Punch". For those movie-goers, don't expect another PULP FICTION and you'll be satisfied, for the script oozes with the familiar brash qualities that has made Tarantino an icon of 90's film- making. The directing has toned down a bit, however, yet we're still reminded that this is Tarantino's movie thanks to odd split-screen story-telling devices and scenes being replayed multiple times from different viewpoints. So getting back to the question that I began with, this isn't PULP FICTION at all. It's good, but it isn't anything that made PULP FICTION such a revolutionary effort in the first place. This is a more conservative Tarantino, but not one that won't satiate true fans. If you can realize that this isn't going to knock your socks off, then you'll be happy to at least let it massage your feet. After all, we all know how much Tarantino loves that particular part of the human anatomy.
December 26, 1997
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


There might be times during development when you need to obtain information from the logs of the standalone player you’ve built, the target device, or the Editor. Usually you need to see these files when you have experienced a problem, to find out exactly where the problem occurred.
On macOS, the player and Editor logs can be accessed uniformly through the standard Console.app utility.
On Windows, the Editor logs are placed in folders which are not shown in the Windows Explorer by default. See below.
To view the Editor log, select Open Editor Log in Unity’s Console window.
| OS | Log files |
|---|---|
| macOS | ~/Library/Logs/Unity/Editor.log |
| Windows XP | C:\Documents and Settings\username\Local Settings\Application Data_\Unity\Editor\Editor.log |
| Windows Vista/7 | C:\Users\username\AppData\Local\Unity\Editor\Editor.log |
On macOS, all the logs can be accessed uniformly through the standard Console.app utility.
On Windows, the Editor log file is stored in the local application data folder <LOCALAPPDATA>\Unity\Editor\Editor.log, where <LOCALAPPDATA> is defined by CSIDL_LOCAL_APPDATA.
| OS | Log files |
|---|---|
| macOS | ~/Library/Logs/Unity/Player.log |
| Windows | _EXECNAME_Data_\output_log.txt |
|
Windows (Low Integrity Level) |
%USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\output_log.txt |
| Linux | ~/.config/unity3d/CompanyName/ProductName/Player.log |
On Windows, EXECNAME_Data is a folder next to the executable with your game.
Note that on Windows and Linux standalones, the location of the log file can be changed (or logging suppressed). See documenttion on Command line arguments for further details.
Access the device log in XCode via the GDB console or the Organizer Console. The latter is useful for getting crashlogs when your application was not running through the XCode debugger.
The Troubleshooting and Reporting crash bugs guides may be useful for you.
Access the device log using the logcat console. Use the adb application found in Android SDK/platform-tools directory with a trailing logcat parameter:
$ adb logcat
Another way to inspect the LogCat is to use the Dalvik Debug Monitor Server (DDMS). DDMS can be started either from Eclipse or from inside the Android SDK/tools. DDMS also provides a number of other debug related tools.
Access the device log using the Smart Devlopment Bridge console. Use the sdb application found in Tizen SDK/tools directory with a trailing dlog parameter:
$ sdb dlog
If you only want to see messages from Unity, you may add a filter. The filter specification is similar to that for Android. The following command only displays messages for the Unity log.
$ sdb dlog Unity:*
| Device | Log files |
|---|---|
| Windows Store Apps (On desktop) | %USERPROFILE%\AppData\Local\Packages<productname>\TempState\UnityPlayer.log |
| Windows Phone | Can be retrieved with Windows Phone Power Tools. The Windows Phone IsoStoreSpy can also be helpful. |
On WebGL, log output is written to the browser’s JavaScript console.
On Windows, the log files are stored in locations that are hidden by default. In Windows XP, make hidden folders visible in Windows Explorer using Tools > Folder Options… > View (tab).
On Windows Vista/7, make the AppData folder visible in Windows Explorer using Tools > Folder Options… > View (tab). The Tools menu is hidden by default; press the Alt key once to display it.


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MP Taylor Martin encourages Lake Macquarie City Council to apply for share of $500-million Fixing Local Roads program funding
Regional councils are set to benefit from the first round of the NSW government's $500-million Fixing Local Roads program.
NSW Liberal Upper House MP for the Hunter, Taylor Martin, is encouraging Lake Macquarie City Council to nominate shovel-ready projects they'd like to get off the ground.
"The first round of Fixing Local Roads is now open and will help councils with projects that are shovel-ready to get started, ensuring local communities are benefiting sooner," Mr Martin said.
The investment would help keep communities connected and would boost economic and social development, he said.
"More than 80 per cent of our state's road network is managed by councils."
Mr Martin said by helping councils to clear their maintenance backlogs, the state government helped to create more job opportunities and delivered safe and reliable access to critical services such as hospitals and schools.
Applications close on December 2.


Shrek
Once upon a time there lived in a fabulous state a big green giant named Shrek. He lived in splendid isolation in the forest, in a swamp, which he considered his own. But once an evil little man - Lord Farquad, the ruler of the magic kingdom, ruthlessly drove to the Shrekovo swamp of all the fabulous inhabitants. And the carefree life of the green giant came to an end. But Lord Farquhad promised to return the swamp to Shrek if the giant would get him the beautiful Princess Fiona, who languishes in an impregnable tower guarded by a fire-breathing dragon...


Create a new ActivityPub Actor (account). Requires the admin user/pass on submit.
Enter an account name, its API key, and a message. This message will send to all its followers.
a long hex key you got when you created your account


|
|
| Pose3 () |
| | Default constructor is origin.
|
| |
|
| Pose3 (const Pose3 &pose) |
| | Copy constructor.
|
| |
|
| Pose3 (const Rot3 &R, const Point3 &t) |
| | Construct from R,t.
|
| |
|
| Pose3 (const Pose2 &pose2) |
| | Construct from Pose2.
|
| |
|
| Pose3 (const Matrix &T) |
| | Constructor from 4*4 matrix.
|
| |
|
static Pose3 | Create (const Rot3 &R, const Point3 &t, OptionalJacobian< 6, 3 > H1=boost::none, OptionalJacobian< 6, 3 > H2=boost::none) |
| | Named constructor with derivatives.
|
| |
|
static boost::optional< Pose3 > | Align (const std::vector< Point3Pair > &abPointPairs) |
| | Create Pose3 by aligning two point pairs A pose aTb is estimated between pairs (a_point, b_point) such that a_point = aTb * b_point Note this allows for noise on the points but in that case the mapping will not be exact.
|
| |
|
|
Matrix6 | AdjointMap () const |
| | Calculate Adjoint map, transforming a twist in the this pose's (i.e, body) frame to the world spatial frame Ad_pose is 6*6 matrix that when applied to twist xi \( [R_x,R_y,R_z,T_x,T_y,T_z] \), returns Ad_pose(xi)
|
| |
| Vector6 | Adjoint (const Vector6 &xi_b) const |
| | FIXME Not tested - marked as incorrect. More...
|
| |
| static Pose3 | Expmap (const Vector6 &xi, OptionalJacobian< 6, 6 > H=boost::none) |
| | Exponential map at identity - create a rotation from canonical coordinates \( [R_x,R_y,R_z,T_x,T_y,T_z] \). More...
|
| |
|
static Vector6 | Logmap (const Pose3 &p, OptionalJacobian< 6, 6 > H=boost::none) |
| | Log map at identity - return the canonical coordinates \( [R_x,R_y,R_z,T_x,T_y,T_z] \) of this rotation.
|
| |
| static Matrix6 | adjointMap (const Vector6 &xi) |
| | FIXME Not tested - marked as incorrect. More...
|
| |
|
static Vector6 | adjoint (const Vector6 &xi, const Vector6 &y, OptionalJacobian< 6, 6 >=boost::none) |
| | Action of the adjointMap on a Lie-algebra vector y, with optional derivatives.
|
| |
|
static Matrix6 | adjointMap_ (const Vector6 &xi) |
| |
|
static Vector6 | adjoint_ (const Vector6 &xi, const Vector6 &y) |
| |
|
static Vector6 | adjointTranspose (const Vector6 &xi, const Vector6 &y, OptionalJacobian< 6, 6 > H=boost::none) |
| | The dual version of adjoint action, acting on the dual space of the Lie-algebra vector space.
|
| |
|
static Matrix6 | ExpmapDerivative (const Vector6 &xi) |
| | Derivative of Expmap.
|
| |
|
static Matrix6 | LogmapDerivative (const Pose3 &xi) |
| | Derivative of Logmap.
|
| |
| static Matrix | wedge (double wx, double wy, double wz, double vx, double vy, double vz) |
| | wedge for Pose3: More...
|
| |
|
|
|
void | print (const std::string &s="") const |
| | print with optional string
|
| |
|
bool | equals (const Pose3 &pose, double tol=1e-9) const |
| | assert equality up to a tolerance
|
| |
|
| Point3 | transformFrom (const Point3 &p, OptionalJacobian< 3, 6 > Dpose=boost::none, OptionalJacobian< 3, 3 > Dpoint=boost::none) const |
| | takes point in Pose coordinates and transforms it to world coordinates More...
|
| |
|
Point3 | operator * (const Point3 &p) const |
| | syntactic sugar for transformFrom
|
| |
| Point3 | transformTo (const Point3 &p, OptionalJacobian< 3, 6 > Dpose=boost::none, OptionalJacobian< 3, 3 > Dpoint=boost::none) const |
| | takes point in world coordinates and transforms it to Pose coordinates More...
|
| |
|
|
const Rot3 & | rotation (OptionalJacobian< 3, 6 > H=boost::none) const |
| | get rotation
|
| |
|
const Point3 & | translation (OptionalJacobian< 3, 6 > H=boost::none) const |
| | get translation
|
| |
|
double | x () const |
| | get x
|
| |
|
double | y () const |
| | get y
|
| |
|
double | z () const |
| | get z
|
| |
|
Matrix4 | matrix () const |
| | convert to 4*4 matrix
|
| |
|
Pose3 | transformPoseFrom (const Pose3 &pose) const |
| | receives a pose in local coordinates and transforms it to world coordinates
|
| |
|
Pose3 | transformPoseTo (const Pose3 &pose, OptionalJacobian< 6, 6 > H1=boost::none, OptionalJacobian< 6, 6 > H2=boost::none) const |
| | receives a pose in world coordinates and transforms it to local coordinates
|
| |
| double | range (const Point3 &point, OptionalJacobian< 1, 6 > H1=boost::none, OptionalJacobian< 1, 3 > H2=boost::none) const |
| | Calculate range to a landmark. More...
|
| |
| double | range (const Pose3 &pose, OptionalJacobian< 1, 6 > H1=boost::none, OptionalJacobian< 1, 6 > H2=boost::none) const |
| | Calculate range to another pose. More...
|
| |
| Unit3 | bearing (const Point3 &point, OptionalJacobian< 2, 6 > H1=boost::none, OptionalJacobian< 2, 3 > H2=boost::none) const |
| | Calculate bearing to a landmark. More...
|
| |
| Unit3 | bearing (const Pose3 &pose, OptionalJacobian< 2, 6 > H1=boost::none, OptionalJacobian< 2, 6 > H2=boost::none) const |
| | Calculate bearing to another pose. More...
|
| |
|
| BOOST_STATIC_ASSERT_MSG (N !=Eigen::Dynamic, "LieGroup not yet specialized for dynamically sized types.") |
| |
|
const Pose3 & | derived () const |
| |
|
Pose3 | compose (const Pose3 &g) const |
| |
|
Pose3 | compose (const Pose3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| |
|
Pose3 | between (const Pose3 &g) const |
| |
|
Pose3 | between (const Pose3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| |
|
Pose3 | inverse (ChartJacobian H) const |
| |
|
Pose3 | expmap (const TangentVector &v) const |
| | expmap as required by manifold concept Applies exponential map to v and composes with *this
|
| |
|
Pose3 | expmap (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | expmap with optional derivatives
|
| |
|
TangentVector | logmap (const Pose3 &g) const |
| | logmap as required by manifold concept Applies logarithmic map to group element that takes *this to g
|
| |
|
TangentVector | logmap (const Pose3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | logmap with optional derivatives
|
| |
|
Pose3 | retract (const TangentVector &v) const |
| | retract as required by manifold concept: applies v at *this
|
| |
|
Pose3 | retract (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | retract with optional derivatives
|
| |
|
TangentVector | localCoordinates (const Pose3 &g) const |
| | localCoordinates as required by manifold concept: finds tangent vector between *this and g
|
| |
|
TangentVector | localCoordinates (const Pose3 &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | localCoordinates with optional derivatives
|
| |
| Matrix6 gtsam::Pose3::adjointMap |
( |
const Vector6 & |
xi | ) |
|
|
static |
FIXME Not tested - marked as incorrect.
Compute the [ad(w,v)] operator as defined in [Kobilarov09siggraph], pg 11 [ad(w,v)] = [w^, zero3; v^, w^] Note that this is the matrix representation of the adjoint operator for se3 Lie algebra, aka the Lie bracket, and also the derivative of Adjoint map for the Lie group SE3.
Let \( \hat{\xi}_i \) be the se3 Lie algebra, and \( \hat{\xi}_i^\vee = \xi_i = [\omega_i,v_i] \in \mathbb{R}^6\) be its vector representation. We have the following relationship: \( [\hat{\xi}_1,\hat{\xi}_2]^\vee = ad_{\xi_1}(\xi_2) = [ad_{(\omega_1,v_1)}]*\xi_2 \)
We use this to compute the discrete version of the inverse right-trivialized tangent map, and its inverse transpose in the discrete Euler Poincare' (DEP) operator.


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"The function of design is letting
the design
fuction."


@(title: String, next: Call) @main( title, next ) {
Querying two remote services, no threads blocked.
def reactiveLength = Action.async {
val futureZelig = WS.url( "http://datascience.iq.harvard.edu/zelig" ).get()Handle to a future value
val futureDataverse = WS.url( "http://datascience.iq.harvard.edu/dataverse" ).get()
for {
zelig <- futureZelig Value filled,Nondeterministic order
dataverse <- futureDataverse
} yield Ok( if (zelig.body.length>dataverse.body.length) {"Zelig"} else {"Dataverse"})
}
Can also handle timeouts and errors, but you get the idea


The main concern of the ever improving technology in this era is the comfort provided to the user in using the tools and technologies without worrying and without too much hassle in doing his/her task .It is always easy when things are available in a single place. And music is considered very soothing and comforting. This application concentrate on solving the problem of finding and booking music bands and solo artists for various events and occasions .In our country , generally people just fit some speakers and play songs online which becomes boring and repetitive due to lack of availability of authentic artists or bands .
With this application an user will be able register , search and book various music bands or artists for any event such as wedding , birthday ,office party, annual functions , etc. as well as register themselves as an artist if they have the talent . The bands or artists have to register themselves and provide their information such as name of the artist/band ,number of members and their names , music type in which they specialize, event preference ,charges per event contact, past performances and reviews ,etc. which will all be up to date .These all information will be shown to the booker while booking the band so that he can thoroughly check the band according to his musical preference .After booking the band the user can directly contact the band with their provided contact or use the application as an mediator for communication. After the successful completion of the event the user can give ratings and reviews for the performance for future preferences and recommendations. This all will help the society to expose themselves to music and will also help the music industry to find some new and genuine music artists.


This diagram illustrates the behavior of margins, borders, and padding at the split points of an inline box.
The illustration shows the rendering of the HTML example preceding the image in the main document, the paragraph "Several emphasized words appear here." The inline box containing the words "emphasized text" is split between the words. At the split point, padding, borders (dashed to emphasize them), and margins are not rendered.


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Jeweler Ellie:
Please go to Giran Harbor and look for
Wharf Manager Felton
. Ask him when the ore I ordered will arrive.


This chart shows sunrise and sunset, with the light blue indicating civil (or rather the UK legal definition of 30 minutes before UK lighting up . Annual Sunrise and Sunsets Data is based on information from timeanddate.com.
Data is based on information from timeanddate.com.


First of all, I need to mention that I suffer from chronic depression and have been on antidepressants, specifically wellbutrin and celexa, for four years. I feel fairly good, do therapy etc. Careful, limited usage is the hallmark of my 'recreational' drug use. This is just to say that salvia has had, for me, no bad reactions with my particular meds and that I find the effects to be very liberating/useful therapeutically.
I have smoked salvia on perhaps four occasions. Each time I have smoked I have been with a sitter and smoked the 'reccomended' dosage of at least 3 big hits through a bong.
In preparation for each trip I tried to calm myself and made sure that I was not too hungry, too stoned or too tired. I prepared a comfortable place for myself and put on music, an album called '3' by the band 'Pole' was suggested by my brother who took me on my first trip and it remains a favorite.
The first time I tripped I kept my eyes open. After a few big hits on a bong I saw the room I was in as if through a kaliedescope. Everything around me was refracted and spinning. I was thrilled and tried to explain it to my brother. He quickly said 'don't talk,' so I laughed my head off instead. I had an absolute ball! I was so pleased to be seeing things outside the realm of the mundane. The trip ended after about five minutes and left no residual effects.
Later that night I went again and this time felt that oft reported sensation of being pulled backward and to the right. I kept my eyes closed. I felt as if my whole body and consciousness were being pulled back out of the top of my head.  I saw apiece of shirt material turn into a swirling mass of pulsing color and shape. Then it ended. Five minutes of trippy pleasure with no after effects.
The next day I was filled with wonder and joy. It seemed to me as if I had had an incredible night of lucid dreaming. I had been inside my own consciousness and found it not only pleasing but exciting, colorful, fun. The next few times that I smoked salvia were much the same, though it did seem the effects were not as strong. I figure that I have become somewhat used to the sensations and find them not quite as enchanting as my first two times. The last time that I smoked salvia was my last for a time, not because of any bad effects, but because I reached some sort of nirvanic state that I am not sure can be replicated. It fulfilled me so much that I don't really want to trip for a little while.
Once again a friend sat with me, though no music this time. I sat on my bed in a quiet room and smoked three big hits. I tried to light a fourth for good measure but the lighter crapped out. My friend ran to the other room screaming 'lighter emergency' only to return to find me blissfully lolling on the bed, with an ecstatic grin on my face and bong water running down my chin from this midget bong I used. Oops, just a tiny bit embarrassing, but I was too far gone to care.
Quickly put, I saw my life in front of me represented as some sort of organic contracting tube. The tube contracted from both ends, age 35 on one end...birth at the other. As my life contracted to a point I became aware that I would shortly see the culmination of my life thus far, I knew I was about to get an understanding of the 'essence of my existence.' Since I am an agnostic and a realist and a depressed one at that, I grew frightened that what I would feel or see would be 'bad.' I was sure that if my life were reduced to one moment or point or essence, it would not be pretty.
But I was wrong. Instead, as I watched it all contract I felt an overwhelming feeling of pure good, of love and light and everything else I don't feel we get enough of in this life. WOW! I was surprised and awed and grateful. I kept saying to my friend 'I thought it was going to be bad, but it was so good.' And it was.
Just my experiences...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Attractive three bedroom semi-detached family home situated within 0.5 miles of Petts Wood station with fast trains to London and within easy walking distance of local shops, schools, bus routes and National Trust woodland. The property comprises; two receptions, fitted 18'9 x 10'1 kitchen/breakfast room and conservatory. The property also benefits from having a utility room and cloakroom. To the first floor there are three bedrooms and a family bathroom with separate WC. Additional features include double glazing, gas central heating and a well presented interior...
Price : £ 650000
location : Petts Wood Road, Petts Wood, Orpington


{% extends "global/Page.html" %} {% load otree static %} {% block title %} Results {% endblock %} {% block content %}
In this decision, your team did not reach an agreement. Now click "Next" to go back and make a decision again!


this file is replaced when a 'release build' is performed.
run your start script `npm start` or `ng serve` for example. Then access the development front-end here - http://localhost:4200/


Grammer Checker
Type or paste your text in the field below, select the language of your text and click Check Grammer to check your text.
Type or paste your text in the field below, select the language of your text and click Check Grammer to check your text.


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saveEcKey(ECKey)
- Static method in class controller.
KeyUtils
setAddress1(String)
- Method in class model.
InvoiceBuyer
setaddress2(String)
- Method in class model.
InvoiceBuyer
setAmount(Double)
- Method in class model.
InvoiceTransaction
setAmount(Double)
- Method in class model.
Refund
setAmount(Double)
- Method in class model.
RefundParams
setBIP21(String)
- Method in class model.
InvoicePaymentUrls
setBIP72(String)
- Method in class model.
InvoicePaymentUrls
setBIP72b(String)
- Method in class model.
InvoicePaymentUrls
setBIP73(String)
- Method in class model.
InvoicePaymentUrls
setBitcoinAddress(String)
- Method in class model.
Refund
setBitcoinAddress(String)
- Method in class model.
RefundParams
setBtcDue(String)
- Method in class model.
Invoice
setBtcPaid(String)
- Method in class model.
Invoice
setBtcPrice(String)
- Method in class model.
Invoice
setBuyer(InvoiceBuyer)
- Method in class model.
Invoice
setCode(String)
- Method in class model.
Rate
setConfirmations(int)
- Method in class model.
InvoiceTransaction
setCount(int)
- Method in class model.
Token
setCountry(String)
- Method in class model.
InvoiceBuyer
setCurrency(String)
- Method in class model.
Invoice
setCurrency(String)
- Method in class model.
Refund
setCurrency(String)
- Method in class model.
RefundParams
setCurrentTime(long)
- Method in class model.
Invoice
setDateCreated(long)
- Method in class model.
Token
setEmail(String)
- Method in class model.
InvoiceBuyer
setExceptionStatus(String)
- Method in class model.
Invoice
setExpirationTime(long)
- Method in class model.
Invoice
setExRates(Hashtable<String, String>)
- Method in class model.
Invoice
setFacade(String)
- Method in class model.
Token
setFlags(InvoiceFlags)
- Method in class model.
Invoice
setFullNotifications(boolean)
- Method in class model.
Invoice
setGuid(String)
- Method in class model.
Invoice
setGuid(String)
- Method in class model.
Refund
setGuid(String)
- Method in class model.
RefundParams
setGuid(String)
- Method in class model.
Token
setId(String)
- Method in class model.
Invoice
setId(String)
- Method in class model.
Refund
setId(String)
- Method in class model.
Token
setInvoiceId(String)
- Method in class model.
RefundParams
setInvoiceTime(String)
- Method in class model.
Invoice
setItemCode(String)
- Method in class model.
Invoice
setItemDesc(String)
- Method in class model.
Invoice
setLabel(String)
- Method in class model.
Token
setLocality(String)
- Method in class model.
InvoiceBuyer
setMethod(String)
- Method in class model.
Policy
setName(String)
- Method in class model.
InvoiceBuyer
setName(String)
- Method in class model.
Rate
setNotificationEmail(String)
- Method in class model.
Invoice
setNotificationURL(String)
- Method in class model.
Invoice
setOrderId(String)
- Method in class model.
Invoice
setPairingCode(String)
- Method in class model.
Token
setPairingExpiration(long)
- Method in class model.
Token
setParams(List<String>)
- Method in class model.
Policy
setPaymentUrls(InvoicePaymentUrls)
- Method in class model.
Invoice
setPaymentUrls(RefundParams)
- Method in class model.
Refund
setPhone(String)
- Method in class model.
InvoiceBuyer
setPhysical(boolean)
- Method in class model.
Invoice
setPolicies(List<Policy>)
- Method in class model.
Token
setPolicy(String)
- Method in class model.
Policy
setPosData(String)
- Method in class model.
Invoice
setPostalCode(String)
- Method in class model.
InvoiceBuyer
setPrice(Double)
- Method in class model.
Invoice
setRate(String)
- Method in class model.
Invoice
setReceivedTime(Date)
- Method in class model.
InvoiceTransaction
setRedirectURL(String)
- Method in class model.
Invoice
setRefundable(boolean)
- Method in class model.
InvoiceFlags
setRegion(String)
- Method in class model.
InvoiceBuyer
setRequestDate(Date)
- Method in class model.
Refund
setResource(String)
- Method in class model.
Token
setStatus(String)
- Method in class model.
Invoice
setStatus(String)
- Method in class model.
Refund
setTime(Date)
- Method in class model.
InvoiceTransaction
setToken(String)
- Method in class model.
Invoice
setToken(String)
- Method in class model.
Refund
setToken(String)
- Method in class model.
RefundParams
setTransactionId(String)
- Method in class model.
InvoiceTransaction
setTransactions(List<InvoiceTransaction>)
- Method in class model.
Invoice
setTransactionSpeed(String)
- Method in class model.
Invoice
setUp()
- Method in class test.
BitPayTest
setUp()
- Method in class test.
BitPayTest2
setUrl(String)
- Method in class model.
Invoice
setValue(Double)
- Method in class model.
Rate
setValue(String)
- Method in class model.
Token
sign(ECKey, String)
- Static method in class controller.
KeyUtils
STATUS_COMPLETE
- Static variable in class model.
Invoice
STATUS_CONFIRMED
- Static variable in class model.
Invoice
STATUS_INVALID
- Static variable in class model.
Invoice
STATUS_NEW
- Static variable in class model.
Invoice
STATUS_PAID
- Static variable in class model.
Invoice
Overview
Package
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Tree
Deprecated
Index
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PREV LETTER
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When being at home, I prefer to clean the house, reading, watch animated movies and spend free time in exploring new technologies.


MANAGED IT SERVICES
Global Tech Solutions has been in operation since 2007, providing IT Support such as technical helpdesk support, computer support and consulting. It's always been our goal to provide enterprise-level IT practices and solutions to businesses. Our experience has allowed us to build and develop the infrastructure needed to keep our prices affordable and our clients up and running.


Climbing, Swimming, and Crawling
While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.
Difficult Terrain
The travel speeds given in the Travel Pace table assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground—all considered difficult terrain.
You move at half speed in difficult terrain—moving 1 foot in difficult terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.
Jumping
Your Strength determines how far you can jump.
Long Jump
When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
 At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.
High Jump
When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. After applying your Strength modifier, a high jump is a minimum of 0 feet. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump.
Travel Pace
While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully (see the "Activity While Traveling" section later in this chapter for more information).
Forced March
The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of exhaustion.
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion (see the appendix).
Mounts and Vehicles
For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas.
Characters in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel (see chapter 5), and they don't suffer penalties for a fast pace or gain benefits from a slow pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.
Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly. The Dungeon Master's Guide contains more information on special methods of travel.
| Pace | Distance Traveled per Minute | Distance Traveled per Hour | Distance Traveled per Day | Effect |
|---|---|---|---|---|
| Fast | 400 feet | 4 miles | 30 miles | -5 penalty to passive Wisdom (Perception) scores |
| Normal | 300 feet | 3 miles | 24 miles | - |
| Slow | 200 feet | 2 miles | 18 miles | Able to use stealth |


Please fill up the following form to complete your appointment booking.
Please select your preferred date and time to book your appointment.
November 2017 |
||||||
| SUN | MON | TUE | WED | THU | FRI | SAT |
|---|---|---|---|---|---|---|
| 29 | 30 | 31 | 1 Booked: 7 |
2 Booked: 7 |
3 Appointment Full | 4 Booked: 0 |
| 5 No Clinic | 6 Booked: 0 |
7 Booked: 0 |
8 Booked: 0 |
9 Booked: 0 |
10 Booked: 0 |
11 Booked: 0 |
| 12 No Clinic | 13 Doctor On Leave | 14 Doctor On Leave | 15 Doctor On Leave | 16 Doctor On Leave | 17 Doctor On Leave | 18 Doctor On Leave |
| 19 No Clinic | 20 Booked: 0 |
21 Booked: 0 |
22 Booked: 0 |
23 Booked: 0 |
24 Booked: 0 |
25 Booked: 0 |
| 26 No Clinic | 27 Booked: 0 |
28 Booked: 0 |
29 Booked: 0 |
30 Booked: 0 |
1 | 2 |
All Topics by Letters


Discover Limited Edition Pirate X Voskcoin Shirt! T-Shirt from VoskCoin, a custom product made just for you by Teespring. With world-class production and customer support, your satisfaction is guaranteed. - Ahoy mateys, to celebrate the launch of PIRATE...


HackYourFuture is possible only thanks to our many volunteer coaches and mentors. Do you also want to help to make the tech industry more inclusive and become part of our community?
You will contribute to improving the lives of others through tech education
You will become a better expert by teaching your knowledge
You will be exposed to different cultures and different ways of thinking & working
You will become a part of HackYourFuture’s professional network


-
2014-03-08 18:46:54
New version - 1.90v enhancements
After some delay because of other works. Here goes new version with few nice ehancements
- Operator voting update upon user vote
- Changed alert to confirm on new chat request. If user clicks ok. We open chat.
- Datepicker for date fields.
- Improved drag & drop logic. Now user won't be able to drag widget outside of it's viewport.
- Option to have welcome tooltip
execute doc/update_db/update_69.sql for update and follow standard upgrade tutorial.
-
2014-03-08 11:39:14
Vote if you can :)
If anyone want's to help others to know about Live Helper Chat please vote.
http://www.login.lt/apdovanojimai/nominacijos?id=5330
P.s Page is in Lithuanian language. You just have to click heart after login :)
-
2014-02-22 11:59:41
Changed github repository address
Hi,
From now all related repositories you will be able to find at https://github.com/livehelperchat at the moment there are two
Have fun
-
2014-02-22 11:14:24
New version - 1.89v FAQ module enhancements
Features
- FAQ module supports identifiers and e-mail field.
- https://github.com/remdex/livehelperchat/issues/297
- https://github.com/remdex/livehelperchat/issues/292
- Region support for geo location
- https://github.com/remdex/livehelperchat/issues/298
- BB Code button in chatbox and live help.
- Saint Martin flag
- https://github.com/remdex/livehelperchat/issues/294
Fixes
1. In page embed live help visitors were not redirected to leave a message form.
https://github.com/remdex/livehelperchat/issues/291
execute doc/update_db/update_68.sql for update and follow standard upgrade tutorial.
-
2014-02-16 20:06:10
New version - 1.88v now you can make screenshot in online users list
Features
- Option to take screenshot in online users list. For this feature to work, online visitors tracking has to be enabled. Screenshot is made upon page refresh or every 15 seconds if checking for operators messages is enabled. For screenshot to appear takes about 15 seconds. In chat enviroment it takes about 5 seconds.
- Danish language
Fixes
- In right column was incorectly calculated time since last message.
execute doc/update_db/update_67.sql for update and follow standard upgrade tutorial.
Isn't that sneaky taking screenshot what user sees while he browse your site?


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Man suffers possible broken jaw in alleyway attack
by Sophie BarnettA man in his 20s suffered facial injuries after he was attacked in an alleyway during a robbery.
The victim reported that he was attacked by another man while walking in an alleyway off Mount Pleasant in Halstead, at around 4am this morning.
The victim, aged 20, was taken to hospital with a possible fractured jaw.
Officers from Essex Police attended the incident and found the man's bag on the floor.
They are trying to establish whether anything was stolen from the bag and the circumstances around the attack.
Officers are appealing for witnesses and would like to hear from anyone who has information or saw anyone acting suspiciously before or following the robbery.
They would also like to speak to anyone with CCTV or dash cam footage.
Please call Braintree CID on 101 quoting crime reference 42/182581/19 or Crimestoppers anonymously on 0800 555 111.


Reports utility classes with public constructors. Utility
classes have all fields and methods declared static. Giving such classes a public
constructor is confusing, and may lead to the class being inadvertently instantiated.
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I am a french fullstack web developer.
Most of my experience lies in the back-end side of web development, be it in PHP, C# or Java, with some experience with the Angular framework for the front-end side.
I worked at several web agencies as a backend web developer, with PHP and the Symfony web framework, to build REST APIs, web services and develop the server side of web applications.
For more information, you can find my resume here.


The following list contains the domains that you have allowed to use the SVOC Screensharing Extension.


---
layout: post
title: concept sketch on papyrus done for grid vfx for
date: '2014-10-02T07:30:36+02:00'
categories:
- Sketches
picture_url: https://film-Storyboards.tumblr.com/post/98967611903/concept-sketch-on-papyrus-done-for-grid-vfx-for
---
Concept sketch on papyrus done for GRID VFX for the TV show “Het Huis Anubis”


Using letter emojis in Discord is much more fun and makes your message stand out, but it can get tricky at times. The times of finding and fiddling through a mess of emojis are over, because now you can use this handy tool! This tool convert your message into emoji markup that Discord understands.
Emojis, done easy.
:regional_indicator_e: :regional_indicator_m: :regional_indicator_o: :regional_indicator_j: :regional_indicator_i: :regional_indicator_s: :regional_indicator_d: :regional_indicator_o: :regional_indicator_n: :regional_indicator_e: :regional_indicator_e: :regional_indicator_a: :regional_indicator_s: :regional_indicator_y:


Name: Chi Jen Lu
Based in: San Francisco Bay Area
Skills: HTML5, CSS3, Javascript, JQuery, Bootstrap, Firebase, Node Js, Express, MySQL, MongoDB, Handlebars JS, React Js, writing tests, and computer science fundamentals.
I am a junior Full-Stack Developer looking for new opportunities.
I’ve always enjoyed using technology to improve people’s quality of life, but the recent stagnation of innovations in mechanical engineering/consumer electronics has robbed my passion away, so I've decided to transition into a full-stack web developer. As a developer, I do carry over my design sense, project management experience, and comfort working in fast-pace environments from my previous life.
I love how there are unlimited possibilities in software, and that there is always more to learn. It's wonderful to know that no matter how treacherous my coding adventures get, StackOverflow.com always "got my back".
My favorite aspect about coding is algorithm engineering because it has a similar feel to puzzle-solving, but I also enjoy creating clean apps/websites with Facebook's React and Twitter's Bootstrap.
In my off-time, I attend Argentine Tango classes/milonga weekly; Argentine tango constantly reminds me to never lose sight on how important and wonderful human connection is. You may also periodically find me at comedy classes (stand-up/sketch/improv).


{% autoescape off %}
Update from The Existential Risk Research Assessment (TERRA)
We found some new publications.
Our machine-learning model predicted these publications to be relevant to existential risk or global catastrophic risk. However, we need your help to assess whether or not they are truly relevant.
Please see {{ domain }} to assess these publications (you will need to sign in before you can make assessments). If you are already signed in, you can click through to each publication from this email, using the links below. Please refer to the Inclusion Criteria in the Methods when making your assessments.
Here are the titles of these new publications:
{% for publication in publications %}
{{ publication.title }} (Assess this publication)
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Who we are?
We are a group of friends dedicated to a well-known JavaScript language. KPJS is run by fans who devote considerable time and resources to code and learn to code in JS.
9 daredevils from 83 erni employees are running KPJS blog
Some may have passed away, some other surprisingly joined the fight in the city of Blogham, and the story for sure still has a lot of twists for all the fans
We write, sometimes delete, but we always move forward
Until today, Yohny wrote more than 3-times more code than other participants. He also deleted the most.
Our sessions are full of javascript, beer and fun
Write down shopping list, send out invites, add beer, season with chips, pastry and a pinch of yogamaharishi, mix well and serve into the cloud
Nowadays, more than 60% of our blog is written in JavaScript
The aim was to code our blog purely in JS. Of course, adding other languages was necessary to create a fully functioning website.
Initial commit was on 10th aug 2015
On 10th Aug 2016 it is time to look back on all the good things
The majority of blog posts were written in oct 2015
Unfortunately, since 6th Dec 2015 our reputation in writing post has stagnated.


Management class of basis about AVR MCU.
More...
#include <System.h>
Management class of basis about AVR MCU.
Size of internal eeprom.
| Enumerator |
|---|
| INTERNAL_EEPROMSIZE |
|
| PLEN2::System::System |
( |
| ) |
|
|
inline |
| static void PLEN2::System::begin |
( |
| ) |
|
|
static |
| static Stream& PLEN2::System::BLESerial |
( |
| ) |
|
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static |
Get BLE-serial instance.
- Returns
- Reference of BLE-serial instance
| static Stream& PLEN2::System::debugSerial |
( |
| ) |
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static |
Get debug-serial instance.
- Returns
- Reference of debug-serial instance
| static void PLEN2::System::dump |
( |
| ) |
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static |
Dump information of the system.
Outputs result in JSON format as below.
{
"device": <string>,
"codename": <string>,
"version": <string>
}
| static Stream& PLEN2::System::inputSerial |
( |
| ) |
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static |
Get input-serial instance.
- Returns
- Reference of input-serial instance
| static Stream& PLEN2::System::outputSerial |
( |
| ) |
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static |
Get output-serial instance.
- Returns
- Reference of output-serial instance
| static Stream& PLEN2::System::USBSerial |
( |
| ) |
|
|
static |
Get USB-serial instance.
- Returns
- Reference of USB-serial instance
| static void PLEN2::System::welcome |
( |
| ) |
|
|
static |
The documentation for this class was generated from the following file:


{% extends 'layout.html' %} {% set version = "v2" %} {% set backLink = "cardiac-disease" %} {% set heading = "Your permission" %} {% set mainClasses = "nhsuk-main-wrapper--s" %} {% block content %}
I give permission for a researcher to contact me about taking part in clinical trials to find a vaccine for coronavirus (COVID-19).
A clinical trial compares one medicine or treatment with another. People who work on clinical trials are called researchers.
Researchers are not always from the NHS. Clinical trials can take place in other companies or organisations, for example universities.
I understand: