public abstract class LinuxFramebuffer extends java.lang.Object implements JavaFramebuffer
Linux Java2D framebuffer.
| Modifier and Type | Field and Description |
|---|---|
private byte[] |
backup
Framebuffer backup for VT switches.
|
private java.awt.image.BufferedImage |
blank
Cache blank image.
|
private boolean |
closeDevice
Whether to close the nativeframebuffer device when closing this framebuffer.
|
private NativeFramebuffer |
device
Underlying native Linux device.
|
private DisplayInterface |
display
Display manager
|
private NativeFramebuffer.fb_fix_screeninfo |
fixinfo
Underlying fixed framebuffer info.
|
private boolean |
flushEnabled
Whether to enable display output.
|
private NativeFramebuffer.fb_var_screeninfo |
varinfo
Underlying variable framebuffer info.
|
private Pointer |
videomem
Memory-mapped memory from Linux framebuffer device.
|
| Constructor and Description |
|---|
LinuxFramebuffer(NativeFramebuffer fb,
DisplayInterface disp)
Create and initialize new Linux-based Java2D framebuffer.
|
| Modifier and Type | Method and Description |
|---|---|
void |
clear()
Clear the hardware framebuffer.
|
void |
close() |
java.awt.image.BufferedImage |
createCompatibleBuffer()
Create full-screen buffer.
|
abstract java.awt.image.BufferedImage |
createCompatibleBuffer(int width,
int height)
Create pixel-compatible buffer with a specified size.
|
java.awt.image.BufferedImage |
createCompatibleBuffer(int width,
int height,
int stride)
Create pixel-compatible buffer with a specified size and stride.
|
abstract java.awt.image.BufferedImage |
createCompatibleBuffer(int width,
int height,
int stride,
byte[] backed)
Create pixel-compatible buffer with a specified size and stride.
|
void |
flushScreen(java.awt.image.BufferedImage compatible)
Write full-screen buffer into the framebuffer.
|
long |
getBufferSize()
Get video memory size.
|
NativeFramebuffer |
getDevice()
Get the underlying native device.
|
DisplayInterface |
getDisplay()
Get the associated display manager.
|
NativeFramebuffer.fb_fix_screeninfo |
getFixedInfo()
Get Linux framebuffer fixed info.
|
int |
getHeight()
Query framebuffer height.
|
Pointer |
getMemory()
Get direct access to the video memory.
|
int |
getStride()
Query framebuffer scanline stride, e.g.
|
NativeFramebuffer.fb_var_screeninfo |
getVariableInfo()
Get Linux framebuffer variable info.
|
int |
getWidth()
Query framebuffer width.
|
protected void |
initializeMemory() |
void |
restoreData()
Restore original hardware framebuffer state.
|
protected void |
setDeviceClose(boolean rly)
Set whether to close the underlying device on exit.
|
void |
setFlushEnabled(boolean rly)
Controls whether
JavaFramebuffer.flushScreen(BufferedImage) has effect or not. |
void |
storeData()
Store current hardware framebuffer state.
|
private NativeFramebuffer.fb_fix_screeninfo fixinfo
private NativeFramebuffer.fb_var_screeninfo varinfo
private NativeFramebuffer device
private Pointer videomem
private boolean flushEnabled
private byte[] backup
private java.awt.image.BufferedImage blank
private boolean closeDevice
private DisplayInterface display
public LinuxFramebuffer(NativeFramebuffer fb, DisplayInterface disp) throws LastErrorException
fb
- Framebuffer device (e.g. /dev/fb0)disp
- Display manager (e.g. /dev/tty)LastErrorException
protected void initializeMemory() throws LastErrorException
LastErrorException
public void close() throws LastErrorException
close
in interface java.io.Closeable
close
in interface java.lang.AutoCloseable
LastErrorException
public int getWidth()
JavaFramebuffer
getWidth
in interface JavaFramebuffer
public int getHeight()
JavaFramebuffer
getHeight
in interface JavaFramebuffer
public int getStride()
JavaFramebuffer
getStride
in interface JavaFramebuffer
public java.awt.image.BufferedImage createCompatibleBuffer()
JavaFramebuffer
createCompatibleBuffer
in interface JavaFramebuffer
public abstract java.awt.image.BufferedImage createCompatibleBuffer(int width, int height)
JavaFramebuffer
createCompatibleBuffer
in interface JavaFramebuffer
width
- Requested image width.height
- Requested image height.public java.awt.image.BufferedImage createCompatibleBuffer(int width, int height, int stride)
JavaFramebuffer
createCompatibleBuffer
in interface JavaFramebuffer
width
- Requested image width.height
- Requested image height.stride
- Requested scanline stride.public abstract java.awt.image.BufferedImage createCompatibleBuffer(int width, int height, int stride, byte[] backed)
JavaFramebuffer
createCompatibleBuffer
in interface JavaFramebuffer
width
- Requested image width.height
- Requested image height.stride
- Requested scanline stride.public void flushScreen(java.awt.image.BufferedImage compatible)
JavaFramebuffer
flushScreen
in interface JavaFramebuffer
compatible
- What to draw onto the screen.public void setFlushEnabled(boolean rly)
JavaFramebuffer
JavaFramebuffer.flushScreen(BufferedImage)
has effect or not.setFlushEnabled
in interface JavaFramebuffer
rly
- Whether flushing should be enabled or not.public void storeData()
JavaFramebuffer
storeData
in interface JavaFramebuffer
public void restoreData()
JavaFramebuffer
restoreData
in interface JavaFramebuffer
public void clear()
JavaFramebuffer
clear
in interface JavaFramebuffer
public DisplayInterface getDisplay()
JavaFramebuffer
getDisplay
in interface JavaFramebuffer
public NativeFramebuffer.fb_fix_screeninfo getFixedInfo()
public NativeFramebuffer.fb_var_screeninfo getVariableInfo()
public NativeFramebuffer getDevice()
public Pointer getMemory()
for memory size.
public long getBufferSize()
for memory pointer.
protected void setDeviceClose(boolean rly)


The Documentation is based on Doxygen and is a work in progress. See also the kate wiki page and the libkate source distribution, where this file comes from.


Anchor elements that look like buttons: Button-like Link Primary Link Secondary Link Tertiary Link Alert Link
Buttons Elements: Simple Button Primary Btn Secondary Btn Tertiary Btn Alert Btn


Bitcoin has proved to be a bearer digital asset that can be transferred but not duplicated. Scarce in digital realm as nothing else before, bitcoin is digital gold with a secure embedded settlement network.  The digital equivalent of gold could be disruptive in the current digital civilization and the future of money and finance.
Blockchain is an append-only sequential data structure: to change a block in the middle of the chain all subsequent blocks need to be changed. It is very inefficient if compared to a relational database: it is mostly an idiosyncratic technology for digital scarcity. Indeed, blockchain requires an intrinsic native digital asset to provide the economic incentives for the blockchain maintainers to be honest. Without the seigniorage revenues associated to its native asset, a blockchain system would need to select and appoint its maintainers, ultimately resorting to central governance.
A timestamp proves that a document existed in a specific status prior to a given point in time. Digital data can be securely timestamped attesting its 'hash' in a blockchain transaction. OpenTimestamps is a vendor-independent open protocol that defines a set of operations for creating provable blockchain timestamps and later independently verifying them; as such, it allows for third party auditability and is suitable for regulatory prescriptions.
Even if one is only interested in genuine technological applications of blockchain, the most promising field is the development of tools and practices for crypto-assets financial services, primarily custody for institutional investors and high net worth individuals.


Format: ListBoxStyle string,
Example: ListBoxStyle "",
Purpose: Listbox Flags unsure how they are called and what they do
Used in: LISTBOX


| DOSE: T+ 0:00 |
15 mg |
smoked |
2C-E |
(powder / crystals) |
| T+ 4:50 |
15 mg |
smoked |
2C-E |
(powder / crystals) |
| T+ 4:50 |
1.5 mg |
insufflated |
Pharms - Alprazolam |
(ground / crushed) |
About a week ago I came across some 2c-e so I jumped at the chance to buy a couple hits (each hit was measured at 15mg). I consider myself a fairly experienced hallucinogenic user, tripping on mushrooms between 15 and 20 times, trying LSD a few times, and experimenting with salvia divinorum a couple times. I used to smoke marijuana regularly but have cut back to a few times a week for college.
So now that you are familiar with my experience with other drugs, I'll tell you about my first experience with 2c-e. My friend who has a pilot's license offered to take me and a friend flying the other day so I figured it would make for a hell of a 2c-e trip. I smoked about 15mg of 2c-e at 10:40 am, and felt it almost instantly. It was a very heavy body high at first which made me a bit uneasy. My palms were sweating a lot, I felt extremely light-headed, and slightly nauseated. My friend reassured me that what I felt was normal. After I got used to it, it was a very uplifting feeling, which I would almost compare to cocaine. I was a bit out of it, but the head trip was nothing like shrooms. No one would be able to tell I was tripping unless I wanted them to.
My friend drove us to the airport, where we met my other friend who is the pilot. The time was 11:05, and by now I was having some pretty good visuals. I was staring at a wood counter in the airport lobby and the grain of the wood was stretching and warping, much like a mushroom-type visual. It was very vivid. I stared awhile longer and it appeared to be melting onto the floor. I remember looking at the tiled floor and greatly appreciating the patterns in.
My pilot friend was doing some preflight stuff outside while my friend and I were waiting in the lobby and came in to get us when he was ready. Surprisingly I wasn't the least bit nervous about getting on the small single engine cessna airplane. I climbed in, buckled up and waited to take off.
After liftoff, I had a phenominal 360 degree view of my hometown. The beautiful scenery gave me the second most euphoric feeling I've ever had while tripping (the most was from mushrooms and nitrous-oxide). I felt like a little kid again---I could not stop smiling. I greatly appreciated the patterns of the orchards I could see far below. It was amazing!
Next came one of my favorite visuals of all time. I was looking at some mountains with pine trees on top, and they eventually began flowing down the mountain standing perfectly upright in what appeared to be a river of pinetrees. This visual lasted for as long as I could see the mountain. It was one of the most realistic hallucinations I've ever had.
I was very surprised that throughout the entire flight I felt no paranoia whatsoever. I was a little bit scared before I even took the 2c-e about flying with my 19-year-old pilot friend in a small single engine plane. It was a risk I am SO glad I took.
When we landed at our destination after 25 minutes (about 11:40, or 1 hour after I smoked the 2-ce) I was a little bewildered. I remember saying 'Dude it feels like I'm in a video game and I just used cheat-codes to get from [my home town] to [this other town].' It's normally about a 1.5 hr drive, so being there all of a sudden was pretty trippy on 2c-e.
My friend was pretty high on pot, and none of us three had eaten breakfast so we decided to walk to Jack in the Box, which is actually the closest one to my hometown.  The walk was pretty long, but I was feeling pretty euphoric and careless from the 2c-e. When we finally got to Jack in the Box at about 12:30 (1 hr, 50 min into the trip) I felt like I was starting to come down.
I was sitting there, eating a hamburger (which worked out just fine, as apposed to eating on other hallucogens in my history) and I was staring at the tiled floor. I again appreciated the patterns I saw, and was getting a slight visual of the tiles raising and lowering. After we ate, we walked back to the plane, flew back home, then my friend dropped me off at my house. By the time I got back home (2:30) I felt no more visual effects, just a bit out of it. It was similar to a marijuana high. I just felt very relaxed.
I decided to smoke the other hit I had when I got home (another 15mg) because I had so much fun earlier in the day. This time I decided to experiment a little bit though. I had a 1.5 mg xanax (I usually use them as sleep aides, but occasionally recreationally) so I decided to snort it shortly after smoking the 2c-e. It was about 3:30 when I did all that. I felt pretty out of it after that. The xanax made me feel extremely relaxed and worry-free, while the 2c-e made me hallucinate, but my visuals were a little less intense than earlier in the day. I think the xanax may have interfered some with the visuals.
I stared at a mural on my wall for about 15 minutes, watching it grow and shrink, and then move around some. I had one unique visual this time, which was some sort of light (kind of like when you stare at a bright light then look away) swirling around the mural with a long tail behind it. That visual went on for about 30 seconds, and then I decided to get up and go outside at about 4:00.
It was a very nice day out, so I grabbed a beer and layed on my hammock. I threw a toy for my dog for awhile, but at this point my time perception was pretty messed up so I can't really say what time all this happened. I remember feeling fantastic and incredibly relaxed. I didn't have a lot of visuals outside, but everything I looked at was very interesting to observe. After laying out there for about 45 minutes I dozed off and on.
At 7:30 pm I came inside, and just felt sort of high (like a weed high). By 9:30 that night I felt pretty much normal, other than a slight headache. The next day I ended up having a headache for most of the day. It may have been because of the flying I did (I had just gotten over a cold) or the 2c-e, but I don't think it was the xanax. Whatever it was from, it was well worth the trip, because that day was the one of the best trips I've ever had.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


A method that should be called from every well-designed equals method that is open to be overridden in a subclass
A method that should be called from every well-designed equals method that is open to be overridden in a subclass. See Programming in Scala, Chapter 28 for discussion and design.
The equality method defined in AnyRef
The equality method defined in AnyRef
.
If the option is nonempty, p(value), otherwise false
If the option is nonempty, p(value), otherwise false.
the predicate to test
If the option is nonempty and the given predicate p
yields false
on its value, return None
If the option is nonempty and the given predicate p
yields false
on its value, return None
.
Otherwise return the option value itself.
the predicate used for testing.
If the option is nonempty, return a function applied to its value
If the option is nonempty, return a function applied to its value. Otherwise return None.
the function to apply
Apply the given procedure f
to the option's value,
if it is nonempty
Apply the given procedure f
to the option's value,
if it is nonempty. Do nothing if it is empty.
the procedure to apply.
get the value of this option
get the value of this option.
If the option is nonempty return its value, otherwise return the result of evaluating a default expression
If the option is nonempty return its value, otherwise return the result of evaluating a default expression.
the default expression.
Returns a hash code value for the object
Returns a hash code value for the object.
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash
codes (o1.hashCode.equals(o2.hashCode)
) yet not be
equal (o1.equals(o2)
returns false
). A
degenerate implementation could always return 0
.
However, it is required that if two objects are equal
(o1.equals(o2)
returns true
) that they
have identical hash codes
(o1.hashCode.equals(o2.hashCode)
). Therefore, when
overriding this method, be sure to verify that the behavior is
consistent with the equals
method.
True if the option is a Some
(
True if the option is a Some
(...) false otherwise.
True if the option is the None
value, false otherwise
True if the option is the None
value, false otherwise.
An singleton iterator returning the option's value if it is nonempty or the empty iterator if the option is empty
An singleton iterator returning the option's value if it is nonempty or the empty iterator if the option is empty.
If the option is nonempty, return a function applied to its value, wrapped in a Some i
If the option is nonempty, return a function applied to its value,
wrapped in a Some i.e. Some(f(this.get))
.
Otherwise return None
.
the function to apply
If the option is nonempty return it, otherwise return the result of evaluating an alternative expression
If the option is nonempty return it, otherwise return the result of evaluating an alternative expression.
the alternative expression.
The option's value if it is nonempty, or null
if it is empty
The option's value if it is nonempty, or null
if it is empty.
The use of null of course is discouraged, but code written to use Options
often must interface with code which expects and returns nulls.
If the given partial function pf
is defined for the
option's value, apply it to the value
If the given partial function pf
is defined for the
option's value, apply it to the value. Otherwise, None.
the partial function.
return k for a product A(x_1,
return k for a product A(x_1,...,x_k)
for a product A(x_1,
for a product A(x_1,...,x_k)
, returns x_(n+1)
for 0 <= n < k
An iterator that returns all fields of this product
An iterator that returns all fields of this product
By default the empty string
By default the empty string. Implementations may override this method in order to prepend a string prefix to the result of the toString methods.
An Either
that is a Right
with the given argument
right
if this is empty, or a Left
if this is nonempty with the
option's value
An Either
that is a Right
with the given argument
right
if this is empty, or a Left
if this is nonempty with the
option's value.
A singleton list containing the option's value if it is nonempty or the empty list if the option is empty
A singleton list containing the option's value if it is nonempty or the empty list if the option is empty.
An Either
that is a Left
with the given argument
left
if this is empty, or a Right
if this is nonempty with the
option's value
An Either
that is a Left
with the given argument
left
if this is empty, or a Right
if this is nonempty with the
option's value.
Returns a string representation of the object
Returns a string representation of the object.
The default representation is platform dependent.
Class
Some[A]
represents existing values of typeA
.


multi-flavour options
To dual-boot (er, triple?) or to virtual machine?
Neither one is perfect - for bootcamp, triple-booting is slightly fragile: there's a max number of partitions that are supported on your drive, meaning you can't create a linux swap partition, and if you're not careful you can overwrite the boot sector on the relevant drive. They don't suggest you use NTFS.
For Parallels, (i.e. virtual machines) you're running a virtual machine which has some overhead, meaning you're not really getting full speed. You need more memory. There were some reports its not really stable yet. (Those could be out of date though).
And what am I trying to achieve by doing this? Didn't I go mac because I wanted to have a system that just worked? At this point, as far as I know, all my tools run on OSX.
There's just a few small things bother me. One mouse button (minor). Fixed font sizes and screen space wastage (Maybe there's something that fixes that?). Will I be able to remap my control key to the right place? (Or maybe the Command key?) (Not to mention the multi-platform control vs. command key schizophrenia)
The longer I wait, the more work will be required if I need to format or re-partition.
About this entry
You"re currently reading "multi-flavour options," an entry on ♥♥♥ OMG!!1! PONIES!!! ♥♥♥
- Published:
- 06.19.06 / 8pm
- Category:
- Gadget-o-rama


Young Stalin sounds like an instructive and entertaining biography, and I will add it to my reading list. I mention it here, though, simply as an excuse to celebrate the name of the author, Simon Sebag Montefiore. I want that middle name! Granted, Frank Sebag Key does not have the mellifluous multisyllabic beauty of Simon Sebag Montefiore, but it will have to do.
Herman Melville's Moby Dick; or The Whale is a work of matchless genius, and it may be considered sacrilege to tamper with the text. I can't help but feel, however, that if the opening line was “Call me Sebag” it would somehow be even better.
Incidentally, I discovered that Simon Sebag Montefiore is married to the sister of Tara Palmer-Tomkinson. A rich pap-brained partygoer is an unlikely Hooting Yard heroine, but I have had a measure of admiration for Ms Palmer-Tomkinson ever since, on television a few years ago, she uttered the immortal line “Those are Uri's underpants. Burn them”. Uri being, of course, the dismal charlatan Uri Geller.


Hello, nice to see you here. I am from Tirupati,Andhra Pradesh. I am persuing my B-tech in computer science and engineering from Lovely Professional University,Punjab. I am in my 2nd year now. My social media links are provided below. This is my portfolio and you will find links to my projects and other certifications here.
My journey in B-tech started with confusion, I dont't know what is programming and C language is introduced in my 1st sem. Slowly, I started with programming and started exploring career paths in computer science. In this journey I met many people and I mentioned their profiles also. Soon i will make this as a platform for new students to clear their doubts and seniors to share their experience and help others.
Connect to me


Class: AES
| Defined in: | src/aes.iced |
| Inherits: | BlockCipher |
Overview
Advanced Encyrption Standard (AES).
An implementation of standard AES, forked from Jeff Mott's CryptoJS. See Wikipedia for a high-level overview, and FIPS 197 for more information on the standard.
Here, we have implemented AES-256, which takes a 256-bit key, block input of 128-bits, and outputs blocks of 128-bits.
Instance Method Summary
- - (void) constructor(key) Constructor Create a new AES encryption engine
- - (void) encryptBlock(M, offset = 0) Encrypt one AES-block of input ciphertext in place.
- - (void) decryptBlock(M, offset = 0) Decrypt one AES-block of input ciphertext in place.
- - (void) scrub() Zero-out all internal state that's sensitive.
Inherited Method Summary
Methods inherited from BlockCipher
Constructor Details
- (void) constructor(key)
Create a new AES encryption engine
Instance Method Details
- (void) encryptBlock(M, offset = 0)
Encrypt one AES-block of input ciphertext in place. Replace the plaintext with the output ciphertext.
This is a lower-level function that should not be called directly, but only by higher-level routines.
- (void) decryptBlock(M, offset = 0)
Decrypt one AES-block of input ciphertext in place. Replace the ciphertext with the output plaintext.
This is a lower-level function that should not be called directly, but only by higher-level routines.
- (void) scrub()
Zero-out all internal state that's sensitive.


UPOWER(1) upower UPOWER(1) NAME upower - UPower command line tool SYNOPSIS upower [--enumerate] [--monitor] [--monitor-detail] [--help] DESCRIPTION upower is a simple command line client for the UPower(7) daemon. TODO: not fully documented. OPTIONS --monitor Connect to the UPower daemon and print a line every time a power source is added, removed or changed. --monitor-detail Like --monitor but prints the full details of the power source whenever an event happens. --help Show help options. AUTHOR Written by David Zeuthen<EMAIL_ADDRESS>with a lot of help from many others. BUGS Please send bug reports to either the distribution or the DeviceKit mailing list, see http://lists.freedesktop.org/mailman/listinfo/devkit-devel on how to subscribe. SEE ALSO upowerd(8), UPower(7), upower April 2008 UPOWER(1)


First, try reloading the page.
If that doesn't fix the problem, make sure the minimum requirements for heiconf are all met:
Browser:
Use an up-to-date version of Mozilla Firefox, Google Chrome or Microsoft Edge (Version 80+), preferable on a Desktop OS (Windows, macOS, Linux, Chrome OS).
Connection:
Up 1 MBit/s, Down 2 MBit/s (you can check your connection on speedtest.net
If your connection speed is too slow, consider using a wired connection or move closer to your Wi-Fi access point.


Welcome to Red9’s documentation!¶
Author : Mark Jackson
Red9 Consultancy Limited
Red9 was born out of frustration for the lack of this kind of in-depth support that there is in the general Maya community.
We wanted to create full production ready tools suite which integrated seemlessly within Maya, giving users the
kind of pipeline support normally limited to larger studios.
The base of all our toolsets is the Red9 StudioPack, it’s open source and has been in full production with a huge number of major studios since around 2011.
It’s production battered, tested in anger and always growing.
In 2013 we setup Red9Consultancy, allowing us to expand and tailor the pipelines around a larger, more complex studio based environment.
Supplying Rigs, Facial systems and bespoke pipelines to studios wanting a more dedicated solution.
To this end we now also have the Red9 ProPack, being designed alongside a number of AAA studios and including the kind of tools and workflows
that you can’t get in a totally generic setup. To this end we extended our MetaData systems and now offer our own Red9 Puppet system.
Red9 StudioPack Modules¶
The Red9 StudioPack core is coded in such a way as to allow most of the functions to be expanded upon, and used by any tech artists / programmer out there,
solving many common issues you find when coding in Maya. The core modules are expanding rapidly so keep up to date. Red9 main repository can
now be found on GitHub and I’ll be branching on there every release:
https://github.com/markj3d/Red9_StudioPack
- Red9_AnimationUtils : all animation functions for dealing with data flow, key management, mirroring and time
- Red9_Audio : Audio tools for managing sound nodes, includes a full audio compiler for mixing multiple wav together
- Red9_CoreUtils : backbone of the systems, filtering, processing and managing nodes on mass
- Red9_General : general system calls
- Red9_Meta : MetaData api - huge library for data flow management around complex Maya rigs.
- Red9_PoseSaver : generic poseSaver for any rig
- Red9_Tools : generic tools for Maya
Red9 ProPack Modules¶
The ProPack is a far more complex in-depth set of tools, designed for mid / large studios that want that extra level service and the stress taking out of production.
We’ve developed the ProPack around the needs of production, including new file management systems, our own animation format, animation re-direction systems,
metaData based export setups, extensive HealthManagement and testing and lots more.
For more details contact us .
ProPack core¶
- Pro_Pack : Animation
- Pro_Pack : Audio
- Pro_Pack : Exporter
- Pro_Pack : ImportExport
- Pro_Pack : MetaData
- Pro_Pack : Optimiser
- Pro_Pack : r9Data
- Pro_Pack : skinning
<<<<<<< HEAD- Pro_Pack : skinning
- Pro_Pack : uibase
======= >>>>>>> d7ab8a039c4da0838a07bf4a9ec3ad957667b21e


{% extends "base.html" %} {% block content %}
| THURSDAY | |
|---|---|
| 8:30-9:00 AM | Overview by Co-chairs |
| 9:00-9:30 AM | Sponsoring Agency Overviews |
| 9:30-10:30 AM | Rapid Fire Presentation I:What are the biggest opportunities in networking problem? |
| 10:30-11:00 AM | Break |
| 11:00-12:30 PM | Panel I |
| 12:30-1:30 PM | Working Lunch |
| 1:30-3:00 PM | Breakout Session I |
| 3:00-3:30 PM | Break |
| 3:30-4:30 PM | Rapid Fire Presentation II:What are the grand challenges in networking methodologies? |
| 4:30-6:00 PM | Panel II |
| 7:00-9:00 PM | Dinner With Keynote Speaker |
| FRIDAY | |
|---|---|
| 8:45-9:00 AM | Overview by Co-chairs |
| 9:00-10:30 AM | Panel III |
| 10:30-11:00 AM | Break |
| 11:00-12:00 PM | Rapid Fire Presentation III:What are the best ways to translate research to impact? |
| 12:00-1:00 PM | Working Lunch |
| 1:00-2:30 PM | Breakout Session II |
| 2:30-3:00 PM | Break |
| 3:00-4:30 PM | Breakout Session Reports |
| 4:30-5:30 PM | Concluding Discussion |
Rapid Fire Presentations: 8 min talk each, 6 talks each session (mix of government, academia, industry): altogether 18 speakers
I: What're the biggest opportunities in networking problem?
II: What're the grand challenges in networking methodologies?
III: What're the best ways to translate research to impact?
Panels: about 6 panelists each session, 5 min presentation by each panelist, then 1 hour discussion including from the floor (each panel a mix of government, academia, industry): altogether 18 speakers
I: What're the biggest opportunities in networking problem?
II: What're the grand challenges in networking methodologies?
III: What're the best ways to translate research to impact?
Breakout Sessions: Each session divides the group into 3 subgroups by topics:
Group A: Wireless networking
Group B: Internet
Group C: Energy and instrumentation networks
Session I on Thu: brainstorm discussion
Session II on Fri: structure their recommendations
Report session on Fri: each group gets 20 min (by 2 representatives) to present their recommendation followed by 10 min discussion.


Blog Entry
When I heard the term "version control" being used in one of the earlier exercises, I was reminded of a place that I was hoping to leave behind and forget forever. It wasn't too long ago that I was neck deep in all of the version control programs and processes of my previous employeer. As freightening as it was to hear this term being used (due to the flashbacks I was having about my old job), it was a little reassuring to hear a concept that I have become so familar with.
Version control is a way to work on a project while being able to keep track of changes made along the way. It also allows multiple people to collaborate on the same project without disturbing or overwriting the work of others.The way version control works is fairly simple. A master copy of the project you are working on is kept untouched. Whenever someone wants to work on the project they create a new version, or branch, that they can work on locally. When they are finished making changes to their branch, the changes can be merged back into the master copy. If multiple people created branches off the same master copy, these can all be merged into the master copy, keeping (or discarding) all appropriate changes. If, along the way, someone made an error that was merged into the master copy, all you would need to do is to load the previous version of the project. No need to redo all your work.
Unfortunately, when I would type up essays in college, I was unaware of version control.  Luckily, as developers, to avoid similar issues and to implement version control we can use git and GitHub.
Git is a version control system that helps manage the history of a project you are working on. It allows you to save different versions of your work as you progress while keeping track of the changes you make along the way. Git software is installed locally on your computer and performs version control for the local user(s). GitHub is a web-page that acts as a hub for Git repositories. It allows multiple people to work on a project and collaborate while still maintaining version control.


import multiprocessing
import numpy as np
from scipy.sparse import coo_matrix
[docs]def create(inp):
"""This is the function that is called by each process but with
different parts of the data. This function is a module level function
(instead of nested within batch_create), because only top level functions
are picklable by the multiprocessing library.
"""
global desc
samples = inp[0]
# descriptor = inp[1]
pos = inp[1]
verbose = inp[2]
proc_id = inp[3]
# Create descriptors for the dataset
n_samples = len(samples)
is_sparse = desc._sparse
n_features = desc.get_number_of_features()
if is_sparse:
data = []
rows = []
cols = []
else:
results = np.empty((n_samples, n_features))
old_percent = 0
for i_sample, sample in enumerate(samples):
if pos is None:
vec = desc.create(sample)
else:
i_pos = pos[i_sample]
vec = desc.create(sample, i_pos)
if is_sparse:
data.append(vec.data)
rows.append(vec.row + i_sample)
cols.append(vec.col)
else:
results[i_sample, :] = vec
if verbose:
current_percent = (i_sample+1)/n_samples*100
if current_percent >= old_percent + 1:
old_percent = current_percent
print("Process {0}: {1:.1f} %".format(proc_id, current_percent))
if is_sparse:
data = np.concatenate(data)
rows = np.concatenate(rows)
cols = np.concatenate(cols)
results = coo_matrix((data, (rows, cols)), shape=[n_samples, n_features], dtype=np.float32)
return results
[docs]def batch_create(descriptor, samples, n_proc, positions=None, create_func=None, verbose=True):
"""Used to create a descriptor output for multiple samples in parallel and
store the result in a n_samples x n_features sparse or dense array.
Uses the python multiprocessing library and data parallellism to create the
descriptors in parallel.
Args:
samples:
n_proc(int): The number of processes. The data will be split into this many
parts and divided into different processes.
positions(iterable): Needs to be specified if the given descriptor is
local and requires a 'positions'-argument in the create-function.
Should be a list of positions matching the given 'samples'.
create_func(function): A custom function for creating the output from
each process. If none specified a default function will be used.
Takes in one tuple argument 'inp' with the following information:
* inp[0]: samples
* inp[1]: descriptor
* inp[2]: verbose parameter
* inp[3]: process id number
The function should return a 2D array. If descriptor.sparse is set
to true, the output should be a scipy.linalg.coo_matrix, otherwise
a numpy.ndarray should be returned.
verbose (boolean): Whether to report a percentage of the samples
covered from each process.
Returns:
np.ndarray | scipy.sparse.coo_matrix: The descriptor vectors for all
samples in a single (n_samples x n_features) array.
"""
# Get number of samples and whether the output is sparse or not.
n_features = descriptor.get_number_of_features()
is_sparse = descriptor._sparse
global desc
desc = descriptor
# If the descriptor is not flattened, the batch processing cannot be by
# this function.
flatten = descriptor._flatten
if not flatten:
raise ValueError(
"The given descriptor is not specified to have flattened output "
"with the 'flatten' constructor argument. Cannot save the "
"descriptor output in a batch."
)
# Split the data into roughly equivalent chunks for each process
k, m = divmod(len(samples), n_proc)
atoms_split = (samples[i * k + min(i, m):(i + 1) * k + min(i + 1, m)] for i in range(n_proc))
if positions is not None:
positions_split = (positions[i * k + min(i, m):(i + 1) * k + min(i + 1, m)] for i in range(n_proc))
inputs = [(x, pos, verbose, proc_id) for proc_id, (x, pos) in enumerate(zip(atoms_split, positions_split))]
else:
inputs = [(x, None, verbose, proc_id) for proc_id, x in enumerate(atoms_split)]
# Initialize a pool of processes, and tell each process in the pool to
# handle a different part of the data
pool = multiprocessing.Pool(processes=n_proc)
if create_func is None:
create_func = create
vec_lists = pool.map(create_func, inputs) # pool.map keeps the order
if is_sparse:
# Put results into one big sparse matrix
n_samples = len(samples)
row_offset = 0
data = []
cols = []
rows = []
for i, i_res in enumerate(vec_lists):
i_res = i_res.tocoo()
i_n_samples = i_res.shape[0]
i_data = i_res.data
i_col = i_res.col
i_row = i_res.row
data.append(i_data)
rows.append(i_row + row_offset)
cols.append(i_col)
# Increase the row offset
row_offset += i_n_samples
# Saves the descriptors as a sparse matrix
data = np.concatenate(data)
rows = np.concatenate(rows)
cols = np.concatenate(cols)
results = coo_matrix((data, (rows, cols)), shape=[n_samples, n_features], dtype=np.float32)
results = results.tocsr()
else:
results = np.concatenate(vec_lists, axis=0)
return results


24 May, 2021
Are you willing to start investing in the stock market? Look no further. You have landed up on the right page!
However, in order to start investing, you need a trading account and before that you must know the basics of trading as well as the benefits of trading account.
Once you know these things, you must choose your stock broker wisely and then you can open an account and start investing.
But before embarking on your investing journey, you must educate yourself. If you are someone who wants to enter the market and prevail, you must master the basic trading skills.
Here are some of the best trading tips for beginners:
1.Decide the trading amount: Most people who have been successful in trading keep aside 1-2% of their balance. As a beginner, you must not risk more than 0.5% of your money for trading in the stock market. Whatever the amount may be, the first step is to pre-determine the amount.
2. Determine the time too: All the investors need time. However, the beginners need even more time. You have to understand the terminologies and concepts; you have to research and understand how the market works. You have to analyse stocks and learn from others mistakes. You have to do a lot of things before you actually start investing and even during the first few months.
3. Starting small is the key: As a beginner, you must start investing in only a couple of stocks. You may be tempted to be a part of a lot of your favourite brands. But, do not go with your emotions. Try to keep calm and start small. Once you get a hang of it, you can increase the amount.
4. Stay up-to-date: The pace at which the world is changing right now is unbelievable. You have to stay abreast of the latest happenings that can fluctuate the market. Read news related to the industries of the companies you have invested in or are interested to invest in.
5. Do not borrow: This is our all-time favourite tip. It is not advisable to borrow money from someone else just to invest in the stock market. You invest only if you have your own money. This will help you avoid the losses.
6. Do not follow the trends blindly: Most young investors who do not have sufficient knowledge follow the market trends and influencers on social media blindly. While it is a great thing to expand your knowledge, your decisions should not be completely dependent on them. Do your own research and analysis.
7. Keep realistic expectations: While the internet is filled with stories of people who have earned a lot of money from the stock market, you must know that this is rare. Also, not everyone earns equally. There are many factors that affect your profits or losses. Usually, investing in the stock market gives you 12-25% returns over long periods of time. However, the stock market is unpredictable, and you have to set your expectations accordingly.
For any queries, drop us an email at<EMAIL_ADDRESS>or call us on<PHONE_NUMBER>0 / 68. To open an account, please click on the button below.


Abe marks 2,887th day in office, becoming Japan's longest-serving prime minister
Shinzo Abe became Japan’s longest-serving prime minister by marking his 2,887th day in office on Wednesday, overtaking Taro Katsura, who led the country for 2,886 days in the early 1900s.
Enjoying stable political footing even nearly seven years after returning to power in 2012, Abe may continue rewriting all-time records until his current term of office as president of the ruling Liberal Democratic Party expires in September 2021.
Abe has denied his intention to seek another term as LDP president, although some party members want him to stay in power.
During the current remaining term as LDP leader, Abe aims to pave the way for realizing his political ambitions, including constitutional revisions.
Abe first took the post of prime minister in September 2006 at the age of 52, becoming the country’s youngest leader in the post-World War II era. But he stepped down only a year later due to a series of resignations by ministers of his Cabinet as well as his health problems.
After returning to power in December 2012, Abe visited Tokyo’s Yasukuni Shrine as he regretted not visiting the Shinto shrine during his first stint as prime minister.
The shrine is regarded as a symbol of Japan’s past militarism by China and South Korea as it honors Class-A World War II criminals along with the war dead.
In 2014, the Abe Cabinet approved a plan to allow Japan to exercise the right to collective self-defense.
Still, Abe is halfway to accomplishing many of his goals.
It now seems difficult for him to realize a goal of putting a revised Constitution into force in 2020 due to persistent resistance from opposition lawmakers.
Negotiations on a territorial dispute between Tokyo and Moscow over four Russian-held islands off Hokkaido have been stalled, although Abe has been vowing to put an end to the decades-old row by himself.
Abe has also been struggling to resolve the issue of abductions of Japanese nationals by North Korea decades ago, one of his most important challenges.
If Abe stays in power, his consecutive days in office since returning to power will hit an all-time record next August, surpassing the record 2,798 days set by Eisaku Sato.
GET THE BEST OF THE JAPAN TIMES
IN FIVE EASY PIECES WITH TAKE 5
JOIN THE CONVERSATION


|
GLib Framework
1.0
|
Object oriented structure representing a caching util. More...
#include <cache.h>
Data Fields | |
| void *(* | CacheResource )(struct TResourceCache *, const char *, TResource_Type) |
| void *(* | FetchResource )(struct TResourceCache *, const char *, TResource_Type) |
| void(* | ClearCache )(struct TResourceCache *) |
| void(* | Free )(struct TResourceCache *) |
| TResource_Node * | cache |
| unsigned int | count_cache |
| unsigned int | max_caching |
| TWindow * | window |
Object oriented structure representing a caching util.
TResourceCache is an object that allows you to create and manage a resource cache.
| TResource_Node* cache |
The internal cache database.
| void*(* CacheResource) (struct TResourceCache *, const char *, TResource_Type) |
Method for cache a resource.
| void(* ClearCache) (struct TResourceCache *) |
Method for clear the cache.
| unsigned int count_cache |
The amount of resources cached.
| void*(* FetchResource) (struct TResourceCache *, const char *, TResource_Type) |
Method for fetch a resource.
| void(* Free) (struct TResourceCache *) |
Free (ressources) method.
| unsigned int max_caching |
The maximum amount of resource that can be cached.
| TWindow* window |
The window instance.


Thousands of Protesters Gather in Central Santiago, Police Use Tear Gas - Reports
BUENOS AIRES (Sputnik) - Thousands of Chileans have gathered for a fresh peaceful rally in the center of the country's capital of Santiago, local media reported, adding that despite the peaceful nature of the protest, police used tear gas against the demonstrators.
The 24 Horas news outlet reported on Friday that anti-government rallies were underway across the country.
Last week, more than one million people gathered in Santiago, planning to hold the largest demonstration in Chile's history.
President Sebastian Pinera then said that the authorities had heard the message of the protesters.
The rallies, which began in October, were caused by a spike in transportation costs. They subsequently led to larger protests against economic and social policies and resulted in unrest.
The situation led to the cancellation of an APEC summit and COP25 climate forum, which were planned to be hosted by Santiago.


| Fig. 1 |
Map of Potter Cove. Picture of 2010 showing glacier retreat ... |
| Fig. 2 |
Species coverage and sediments at Potter Cove. Percentage co ... |
| Fig. 3 |
Shifts of benthic assemblages at Potter Cove between 1994 an ... |
| Fig. 4 |
Community shifts: Conceptual and mathematical models of ecos ... |


Developer Portfolio
I create websites that sell
your company & your products
websites that your customers will love.
I create websites that sell
your company & your products
websites that your customers will love.


- GameBoard - Class in grupp1.othello.view
-
The GameBoard is the playfield
- GameBoard(GameManager) - Constructor for class grupp1.othello.view.GameBoard
-
Creates the GameBoard, constructed with a GridPane of buttons
- gameBoardGroup - Variable in class grupp1.othello.controller.FX3DGameWindow
-
The game board group.
- GameConfig - Class in grupp1.othello.model
-
Contains information about the game configuration.
- GameConfig() - Constructor for class grupp1.othello.model.GameConfig
-
- gameDisksGroup - Variable in class grupp1.othello.controller.FX3DGameWindow
-
The group that contains all game disks.
- GameFrame - Class in grupp1.othello.view
-
Main Window for the game
- GameFrame(Stage, GameManager) - Constructor for class grupp1.othello.view.GameFrame
-
Creates the window-application for playing Othello/Reversi
- gameGrid - Variable in class grupp1.othello.controller.GameManager
-
The game grid to play on.
- GameGrid - Class in grupp1.othello.model
-
Represents a game grid.
- GameGrid() - Constructor for class grupp1.othello.model.GameGrid
-
Constructs a game grid of default size.
- GameGrid(int) - Constructor for class grupp1.othello.model.GameGrid
-
Constructor.
- gameManager - Variable in class grupp1.othello.controller.FX3DGameWindow
-
The game manager.
- GameManager - Class in grupp1.othello.controller
-
Represents the main game class.
- GameManager(GameGrid, Player, Player) - Constructor for class grupp1.othello.controller.GameManager
-
Constructor.
- gameManager - Variable in class grupp1.othello.view.GameBoard
-
- gameManager - Variable in class grupp1.othello.view.GameFrame
-
- gameManager - Variable in class grupp1.othello.view.StdoutGameView
-
The game manger.
- gameOver(GameResult) - Method in class grupp1.othello.controller.GameManager
-
Calls the game over handler functions.
- gameOverCallbacks - Variable in class grupp1.othello.controller.GameManager
-
The functions to call after a game has ended.
- GameResult - Class in grupp1.othello.model
-
Contains the results from a game.
- GameResult() - Constructor for class grupp1.othello.model.GameResult
-
- GameWindowBase<T> - Class in grupp1.othello.controller
-
Provides an intermediary FXML loader class that automatically loads its
associated view upon instantiation.
- GameWindowBase(T) - Constructor for class grupp1.othello.controller.GameWindowBase
-
Constructor.
- getAuthors() - Static method in class grupp1.othello.Othello
-
Retrieves the program authors.
- getCellData(int, int) - Method in class grupp1.othello.model.GameGrid
-
Gets the cell data at the specified coordinates.
- getCurrentPlayer() - Method in class grupp1.othello.controller.GameManager
-
Gets the current player.
- getCurrentPlayerIndex() - Method in class grupp1.othello.controller.GameManager
-
Gets the index of the current player.
- getCurrentScore(int) - Method in class grupp1.othello.controller.GameManager
-
Gets the score for the player with the specified index (1 or 2).
- getEnable3D() - Method in class grupp1.othello.model.GameConfig
-
Gets whether 3D view should be enabled.
- getGameBoard() - Method in class grupp1.othello.view.GameBoard
-
- getGameGrid() - Method in class grupp1.othello.controller.GameManager
-
Gets the game grid.
- getModel() - Method in class grupp1.othello.controller.GameWindowBase
-
Gets the data storage object.
- getName() - Method in class grupp1.othello.controller.Player
-
Gets the player's name.
- getPlayer(String, PlayerType) - Method in class grupp1.othello.model.PlayerFactory
-
Creates a player with the specified name, of the specified type.
- getPlayer1() - Method in class grupp1.othello.controller.GameManager
-
Gets the first player.
- getPlayer1Name() - Method in class grupp1.othello.model.GameConfig
-
Gets the first player's name.
- getPlayer1Type() - Method in class grupp1.othello.model.GameConfig
-
Gets the first player's type.
- getPlayer2() - Method in class grupp1.othello.controller.GameManager
-
Gets the second player.
- getPlayer2Name() - Method in class grupp1.othello.model.GameConfig
-
Gets the second player's name.
- getPlayer2Type() - Method in class grupp1.othello.model.GameConfig
-
Gets the first player's type.
- getPlayers() - Method in class grupp1.othello.model.GameResult
-
Gets the players that participated in the game.
- getSize() - Method in class grupp1.othello.model.GameGrid
-
Gets the grid size, in number of cells.
- getWinner() - Method in class grupp1.othello.model.GameResult
-
Gets the winning player.
- getX() - Method in class grupp1.othello.model.DiskPlacement
-
Gets the x-coordinate of the disk placement.
- getY() - Method in class grupp1.othello.model.DiskPlacement
-
Gets the y-coordinate of the disk placement.
- grid - Variable in class grupp1.othello.model.GameGrid
-
The grid contents.
- gridSize - Variable in class grupp1.othello.model.GameGrid
-
The width and height of the grid, in number of cells.
- grupp1.othello - package grupp1.othello
-
- grupp1.othello.controller - package grupp1.othello.controller
-
- grupp1.othello.exception - package grupp1.othello.exception
-
- grupp1.othello.model - package grupp1.othello.model
-
- grupp1.othello.view - package grupp1.othello.view
-
- GUIHumanPlayer - Class in grupp1.othello.controller
-
A human player controlled through GUI.
- GUIHumanPlayer(String) - Constructor for class grupp1.othello.controller.GUIHumanPlayer
-
Constructor.
- placeDisk(DiskPlacement, int) - Method in class grupp1.othello.controller.GameManager
-
Places a disk on the grid at the specified coordinates.
- play() - Method in class grupp1.othello.controller.GameManager
-
Plays the game and returns when the game is over.
- playButton - Variable in class grupp1.othello.controller.ConfigDialog
-
Button for accepting the configuration.
- Player - Class in grupp1.othello.controller
-
Abstract base class for implementing a player.
- Player() - Constructor for class grupp1.othello.controller.Player
-
Constructor.
- Player(String) - Constructor for class grupp1.othello.controller.Player
-
Constructor.
- player1 - Variable in class grupp1.othello.controller.GameManager
-
First player.
- player1Name - Variable in class grupp1.othello.controller.ConfigDialog
-
Text field for entering the first player's name.
- player1NameProperty - Variable in class grupp1.othello.model.GameConfig
-
First player's name property.
- player1NameProperty() - Method in class grupp1.othello.model.GameConfig
-
Gets the first player's name property.
- player1Type - Variable in class grupp1.othello.controller.ConfigDialog
-
The type selection for player one.
- player1TypeProperty - Variable in class grupp1.othello.model.GameConfig
-
First player's type property.
- player1TypeProperty() - Method in class grupp1.othello.model.GameConfig
-
Gets the first player's type property.
- player2 - Variable in class grupp1.othello.controller.GameManager
-
Second player.
- player2Name - Variable in class grupp1.othello.controller.ConfigDialog
-
Text field for entering the second player's name.
- player2NameProperty - Variable in class grupp1.othello.model.GameConfig
-
Second player's name property.
- player2NameProperty() - Method in class grupp1.othello.model.GameConfig
-
Gets the second player's name property.
- player2Type - Variable in class grupp1.othello.controller.ConfigDialog
-
The type selection for player two.
- player2TypeProperty - Variable in class grupp1.othello.model.GameConfig
-
Second player's type property.
- player2TypeProperty() - Method in class grupp1.othello.model.GameConfig
-
Gets the second player's type property.
- PLAYER_ONE - Static variable in class grupp1.othello.controller.GameManager
-
Indicates that a cell is occupied by player one.
- PLAYER_TWO - Static variable in class grupp1.othello.controller.GameManager
-
Indicates that a cell is occupied by player two.
- PlayerFactory - Class in grupp1.othello.model
-
Factory for creating players.
- PlayerFactory() - Constructor for class grupp1.othello.model.PlayerFactory
-
- players - Variable in class grupp1.othello.model.GameResult
-
The players that participated in the game.
- PlayerType - Enum in grupp1.othello.model
-
Defines the player types.
- PlayerType() - Constructor for enum grupp1.othello.model.PlayerType
-
- playOneTurn(Player, int) - Method in class grupp1.othello.controller.GameManager
-
Plays one turn.
- primaryStage - Variable in class grupp1.othello.view.GameFrame
-
- printGrid() - Method in class grupp1.othello.view.StdoutGameView
-
Prints the game grid.
- printIntroMessage() - Static method in class grupp1.othello.Othello
-
Prints the introductory message to stdio.
- scoreGroup - Variable in class grupp1.othello.controller.FX3DGameWindow
-
The group that displays game score info.
- setCellData(int, int, int) - Method in class grupp1.othello.model.GameGrid
-
Sets the cell data for the cell at the specified coordinates.
- setEnable3D(boolean) - Method in class grupp1.othello.model.GameConfig
-
Sets whether 3D view should be enabled.
- setName(String) - Method in class grupp1.othello.controller.Player
-
Sets the player's name.
- setNextMove(int, int) - Method in class grupp1.othello.controller.GUIHumanPlayer
-
Sets the next move (and allows the makeNextMove() method to stop blocking
and instead return the move specified by the call to this method).
- setPlacing(int, int, Player) - Method in class grupp1.othello.view.GameBoard
-
- setPlayer1Name(String) - Method in class grupp1.othello.model.GameConfig
-
Sets the first player's name.
- setPlayer1Type(PlayerType) - Method in class grupp1.othello.model.GameConfig
-
Sets the first player's type.
- setPlayer2Name(String) - Method in class grupp1.othello.model.GameConfig
-
Sets the second player's name.
- setPlayer2Type(PlayerType) - Method in class grupp1.othello.model.GameConfig
-
Sets the first player's type.
- setPlayers(Player...) - Method in class grupp1.othello.model.GameResult
-
Sets the players that participated in the game.
- setupBindings() - Method in class grupp1.othello.controller.ConfigDialog
-
Sets up all bindings.
- setupBindings() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Sets up all bindings.
- setupHandlers() - Method in class grupp1.othello.controller.ConfigDialog
-
Sets up the control event handlers.
- setupHandlers() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Sets up the control event handlers.
- setupModel() - Method in class grupp1.othello.controller.ConfigDialog
-
Initializes the model to some defaults.
- setupModel() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Initializes the model to some defaults.
- setupStage() - Method in class grupp1.othello.controller.ConfigDialog
-
Initializes the stage/window.
- setupStage() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Initializes the stage/window.
- setupTransitions() - Method in class grupp1.othello.controller.ConfigDialog
-
Initializes the transitions and starts them.
- setupTransitions() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Initializes the transitions and starts them.
- setWinner(Player) - Method in class grupp1.othello.model.GameResult
-
Sets the winning player.
- showAndWait() - Method in class grupp1.othello.controller.GameWindowBase
-
Shows the stage and blocks until its done.
- showGameResult(GameResult) - Method in class grupp1.othello.controller.FX3DGameWindow
-
Shows the game result from a game session.
- showIndicator(int, int) - Method in class grupp1.othello.controller.FX3DGameWindow
-
Shows the indicator at the specified grid cell.
- start(Stage) - Method in class grupp1.othello.Othello
-
This method initializes the game and starts it.
- StdinHumanPlayer - Class in grupp1.othello.controller
-
Human player that reads its input from stdin.
- StdinHumanPlayer(String) - Constructor for class grupp1.othello.controller.StdinHumanPlayer
-
Constructor.
- StdoutGameView - Class in grupp1.othello.view
-
Pretty much a debug class used for testing the game logic without a GUI.
- StdoutGameView(GameManager) - Constructor for class grupp1.othello.view.StdoutGameView
-
Constructor.
- switchCamera - Variable in class grupp1.othello.controller.FX3DGameWindow
-
Used as a button for switching camera views.
- switchToNextCamera() - Method in class grupp1.othello.controller.FX3DGameWindow
-
Switches to the next camera with a transitional effect.


NFL Queries lets you search for NFL facts through natural language rather than boring dropdown menus.
At the moment you can search for weight, jersey number, college and number of years in the NFL. Players can be filtered by team and there's a 'injured' option so that you can easily lookup injured players on each team. The database
has been created with the Python library nflgame and that's what I'm gonna use to keep it updated.


Zend Framework
LICENSE
This source file is subject to the new BSD license that is bundled with this package in the file LICENSE.txt. It is also available through the world-wide-web at this URL: http://framework.zend.com/license/new-bsd If you did not receive a copy of the license and are unable to obtain it through the world-wide-web, please send an email to<EMAIL_ADDRESS>so we can send you a copy immediately.
XmlRpc Request object
Encapsulates an XmlRpc request, holding the method call and all parameters. Provides accessors for these, as well as the ability to load from XML and to create the XML request string.
Additionally, if errors occur setting the method or parsing XML, a fault is generated and stored in {@link $_fault}; developers may check for it using {@link isFault()} and {@link getFault()}.
__construct(
string $method
=
null, array $params
=
null
)
:
void
Create a new XML-RPC request
| Name | Type | Description |
|---|---|---|
| $method | string | (optional) |
| $params | array | (optional) |
_getXmlRpcParams(
)
:
array
Retrieve method parameters as XMLRPC values
| Type | Description |
|---|---|
| array |
addParam(
mixed $value, string $type
=
null
)
:
void
Add a parameter to the parameter stack
Adds a parameter to the parameter stack, associating it with the type $type if provided
| Name | Type | Description |
|---|---|---|
| $value | mixed | |
| $type | string | Optional; type hinting |
getFault(
)
:
null|\Zend_XmlRpc_Fault
Retrieve the fault response, if any
| Type | Description |
|---|---|
| null\Zend_XmlRpc_Fault |
isFault(
)
:
boolean
Does the current request contain errors and should it return a fault response?
| Type | Description |
|---|---|
| boolean |
loadXml(
string $request
)
:
boolean
Load XML and parse into request components
| Name | Type | Description |
|---|---|---|
| $request | string |
| Type | Description |
|---|---|
| boolean | True on success, false if an error occurred. |
setMethod(
string $method
)
:
boolean
Set method to call
| Name | Type | Description |
|---|---|---|
| $method | string |
| Type | Description |
|---|---|
| boolean | Returns true on success, false if method name is invalid |
setParams(
)
:
void
Set the parameters array
If called with a single, array value, that array is used to set the parameters stack. If called with multiple values or a single non-array value, the arguments are used to set the parameters stack.
Best is to call with array of the format, in order to allow type hinting when creating the XMLRPC values for each parameter:
$array = array(
array(
'value' => $value,
'type' => $type
)[, ... ]
);


| DOSE: |
15 mg |
smoked |
5-MeO-DMT |
(powder / crystals) |
I can clearly remember the day that my spirit became digital. It was March, 13 2004, I remember the date because it was 1 day after my angel's birthday. We will from here on refer to her as J. It was about 6pm when we arrived at my place. I asked J if she wanted to find out what humanity really is. She smiled and said, sure. I then proceeded with the administration of 5-MeO-DMT in a 15mg dose.
Upon taking the first 'hit', I began to cough profusely. It was as if I had a sore throat. I then began to feel that my body was tingling. Afterwhich, I started to slip out of my body like one would do on Ketamine. Something was odd about this dissociation, I can't explain why, but it was different than ketamine. At this point I would say that my GCS was somewhere around a 3 on the glasgow coma scale because I could still see my eyes spontaneously open. I felt like my primitive brain had taken over and the autonomic nervous system was in charge. I had taken the rest of my consciousness with me.
I could see J on the couch beside me lying in the position she was in when she took her hit. As I floated there post-somatic, I began to recall one of my favorite songs, which coincidently I had playing in the background. The song was by Marilyn Manson, it was called disassociative. The song spoke of an astronaut lost in space fighting to stay seperated from 'gray earth'.
At this moment, I had my vision. A blue light surrounded me; paramedics rushed to the scene and lifted my shell from the floor. I remember being wheeled into the hospital with this constant feeling of love and effiminance all around me. I could see each light pass overhead as they wheeled me to the transport. I looked down on the red amnesia skies from the helicopter. It was almost as if I was in space looking down at the world, deep and wide as a night sky echoing with a sorrow so humanitarian that it's almost grief. This was the most sensual thing I have ever experienced. I found comfort in knowing that I was human and that I was vulnerable. I blacked out at this point.
The Para-medicators came to load me into an ambulance from the helipad to the hospital. Upon arrival I was rolled down the hall again and brought into a gray room where this blue light surrounded me again. I then heard a voice cry out, 'He's not responding!'. I then watched my soul slip out of this shell and experience the cold lonely space that the Alien had told me about all along. I then realized that maybe the disassociate is not fighting to stay on earth. Maybe they are fighting to stay dead and gone. It is from this experience that I concluded that death is a feminine experience. There is this constant feeling of Motherly love. This is the reason that most children are closer to their mother than the father.
After about what seemed like forever floating around in space, about the point when I realized that I was just like Major Tom. I slipped back into reality, I was lying on the floor where I had began in the first place. None of this had happened, it was all part of the vision. The paramedics had not came, I was not floating in space. I was there on the floor. 7 minutes had passed. GCS was back to 15. I still felt minor effects of the drug for about 15 minutes. When J came out of her trip, she was crying and smiling. I held her close and said, 'I love my angel'. We cried tears of humanity, and hope to dance with the stars once more. To this day, she has never told me about what she saw.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Jeremiah 19:1
Thus saith the LORD, Go and get a potter's earthen bottle, and take of the ancients of the people, and of the ancients of the priests;


Artist: DrakeVotes: +6
Artist: G-EazyVotes: +3
Artist: Childish GambinoVotes: +3
Artist: The WeekndVotes: +2
Artist: Red Hot Chili Peppers Song: Californication


This is a simple simulated computer. You can read the source code
here. Click 'run/pause' to
make it go, or load a different program with the program selector in the bottom left.
working memory (slots 0 - 999):
program memory (slots 1000 - 1999):
input memory (slots 2000 - 2051):
video memory (slots 2100 - 2999):
audio memory (slots 3000 - 3000):


Registration
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Best Engineer
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X
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val tracks: PlaylistTrackInfo
A collection containing a link ( href ) to the Web API endpoint where full details of the playlist’s tracks can be retrieved, along with the total number of tracks in the playlist.
tracks
- A collection containing a link ( href ) to the Web API endpoint where full details of the
playlist’s tracks can be retrieved, along with the total number of tracks in the playlist.


| Xmega Application Note | |||||
STK600 board LEDs support package. More...
#include "gpio.h"
Go to the source code of this file.
Defines | |
| #define | LED_Off(led_gpio) gpio_set_pin_high(led_gpio) |
| Turns off the specified LEDs. | |
| #define | LED_On(led_gpio) gpio_set_pin_low(led_gpio) |
| Turns on the specified LEDs. | |
| #define | LED_Toggle(led_gpio) gpio_toggle_pin(led_gpio) |
| Toggles the specified LEDs. |
STK600 board LEDs support package.
This file contains definitions and services related to the LED features of the STK600 board.
To use this board, define BOARD=STK600_RC100X.
Copyright (C) 2010 Atmel Corporation. All rights reserved.
Definition in file led.h.
| #define LED_Off | ( | led_gpio | ) | gpio_set_pin_high(led_gpio) |
| #define LED_On | ( | led_gpio | ) | gpio_set_pin_low(led_gpio) |
| Generated on Fri Oct 22 12:15:25 2010 for AVR1300 Using the Xmega ADC by 1.6.3 |


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Simple Arduino library for Nokia 5110 type displays.
About Nokia 5110 Displays
The Nokia 5110 Display is an 84 pixel by 48 pixel monochrome graphic LCD display.
The display was used in Nokia mobile phones, and has become highly popular amongst hobby electronics because of it's relative abundancy, cheap price, and simplicity to use.
Voltage
Modules coming out of China commonly are marked as "3-5v". There are varying accounts of people's devices failing when being powered from 5v.
You should consider the display as a 3v3 display only, do not feed it 5v signalling, and absolutely do not put 5v on Vcc if you are using a 5v Arduino, you need to level-shift.
Wiring
Depicted here is the general wiring required. As mentioned above if you are using a 5v Arduino you MUST level shift, there are many ways to accomplish the level shifting so it's shown here as a "black box" insert your specific type of level shifting arrangement as necessary (or use a 3.3v Arduino).
Some actual level shifting methods are described here.
Notice that there is a 100KΩ Resistor shown "pulling down" the RST pin, this ensures that the display is "held in reset" until such time as the code enables it, this is good practice, although maybe you can get away without it.
Notice that there is a 330Ω Resistor shown on the BL (Backlight) pin, you can adjust this resistor (or use a potentiometer, or connected it to a PWM pin of your arduino or ...) as desired to get whatever backlight brightness you want (or not connect it at all to turn it off).
Download, Install and Example
- Download: http://sparks.gogo.co.nz/PCD8544_Simple.zip
- Open the Arduino IDE (this library was tested in 1.6.9, but older versions should be fine too)
- Select the menu item Sketch > Import Library > Add Library
- Choose to install the PCD8544_Simple.zip file you downloaded
- Now you can choose File > Examples > PCD8544_Simple > 01_PrintText
Upload the example to your Arduino and admire the beauty of your display. Try the other examples for more excitement and to learn how to control the display! It's easy!
Troubleshooting
Blank Display
- Check your wiring. Check that when the display should be displaying something that RST is close to 3.3v, and that CE is close to 0v (measured relative to Gnd of course).
- Adjust contrast - open the
File > Examples > PCD8544_Simple > A01_ContrastHelper
sketch, upload it, hopefully you will find a contrast level which suits. You can then put lcd.setContrast(xx);
right after your lcd.begin()
in your actual sketch.
- Try pressing firmly in the center of the top metal section of the LCD. Underneath this is the "zebra strip" which presses against the PCB contacts, sometimes these don't make a good connnection. If pressing helps, press it firmly then bend the tabs over a bit to hold it in place.
- Still no go, and you are sure your wiring is OK, remove the LCD from the PCB (use a thin screwdriver to straighten and push the tabs through the holes), once removed you will see the contact points on the PCB hwhich you can swab with a cotton bud dipped in a solvent like acetone or methylated spirits. Looking at the back of the LCD you will see the "zebra strip", a short (about 1cm) strip of a (in the ones I have done, beige coloured) rubber type material, wipe that surface with your swab as well. Reassemble, and when doing so press it firmly to the PCB when bending the tabs to ensure a good strong contact is made (I use a quick-clamp).
Background sometimes darkens
- Contrast is probably too high, this will cause the off crystals to be "right on the edge" of turning on and it doesn't take a lot to tip them over the edge, creating that "darkening background" issue.
Foreground sometimes fades
- Contrast is probably too low, this will cause the on crystals to be "right on the edge" of turning off and it doesn't take a lot to tip them over the edge, creating that "darkening foreground" issue.
- Zebra strip may need cleaning or display just need snugging up a bit. See points 3 and 4 in the Blank Display section above.
Random behaviour (garbled display, random blocks...)
- Zebra strip may need cleaning or display just need snugging up a bit. See points 3 and 4 in the Blank Display section above.
- Your code might have a bug, are you running out of RAM perhaps, it doesn't take much. Make sure your strings are F() wrapped where appropriate and possible.
Full Class Reference
I recommend to just look at the examples which show you how to use all the features, but if you want the nitty-gritty then here is the full class reference
Thanks to the super kind folks of RawGit and MaxCDN


| Package | Description |
|---|---|
| org.nd4j.linalg.activations.impl |
| Modifier and Type | Class and Description |
|---|---|
class |
ActivationCube
f(x) = x^3
|
class |
ActivationELU
f(x) = alpha * (exp(x) - 1.0); x < 0
= x ; x>= 0
alpha defaults to 1, if not specified
|
class |
ActivationGELU
GELU activation function - Gaussian Error Linear Units
|
class |
ActivationHardSigmoid
f(x) = min(1, max(0, 0.2*x + 0.5))
|
class |
ActivationHardTanH
⎧ 1, if x > 1
f(x) = ⎨ -1, if x < -1
⎩ x, otherwise
|
class |
ActivationIdentity
f(x) = x
|
class |
ActivationLReLU
Leaky RELU
f(x) = max(0, x) + alpha * min(0, x)
alpha defaults to 0.01
|
class |
ActivationMish
https://arxiv.org/ftp/arxiv/papers/1908/1908.08681.pdf
|
class |
ActivationPReLU
/** Parametrized Rectified Linear Unit (PReLU)
f(x) = alpha * x for x < 0, f(x) = x for x >= 0
alpha has the same shape as x and is a learned parameter.
|
class |
ActivationRationalTanh
Rational tanh approximation
From https://arxiv.org/pdf/1508.01292v3
f(x) = 1.7159 * tanh(2x/3)
where tanh is approximated as follows,
tanh(y) ~ sgn(y) * { 1 - 1/(1+|y|+y^2+1.41645*y^4)}
Underlying implementation is in native code
|
class |
ActivationRectifiedTanh
Rectified tanh
Essentially max(0, tanh(x))
Underlying implementation is in native code
|
class |
ActivationReLU
f(x) = max(0, x)
|
class |
ActivationReLU6
f(x) = min(max(input, cutoff), 6)
|
class |
ActivationRReLU
f(x) = max(0,x) + alpha * min(0, x)
alpha is drawn from uniform(l,u) during training and is set to l+u/2 during test
l and u default to 1/8 and 1/3 respectively
Empirical Evaluation of Rectified Activations in Convolutional Network
|
class |
ActivationSELU
https://arxiv.org/pdf/1706.02515.pdf
|
class |
ActivationSigmoid
f(x) = 1 / (1 + exp(-x))
|
class |
ActivationSoftmax
f_i(x) = exp(x_i - shift) / sum_j exp(x_j - shift)
where shift = max_i(x_i)
|
class |
ActivationSoftPlus
f(x) = log(1+e^x)
|
class |
ActivationSoftSign
f_i(x) = x_i / (1+|x_i|)
|
class |
ActivationSwish
f(x) = x * sigmoid(x)
|
class |
ActivationTanH
f(x) = (exp(x) - exp(-x)) / (exp(x) + exp(-x))
|
class |
ActivationThresholdedReLU
Thresholded RELU
f(x) = x for x > theta, f(x) = 0 otherwise. theta defaults to 1.0
|
Copyright © 2020. All rights reserved.


Comparing Ruby and Javascript
May 19, 2015.
This week, we changed gears and started learning Javascript(JS). JS is the language of the web. It is built into all major web browsers and can be used to make websites interactive. In this post, I will be comparing of few features of Javascript with the Features in Ruby. I will focus on the data types in Javascript. In Ruby, almost everything is regarded as an object. Ruby revolves around objects. But in Javascript, not everything is an objects.
Numeric values
In Ruby, numbers are objects. All numbers are either a float (like 3.14) of an integer (like 314). All numbers descend from the Numeric class. The Numeric class has 2 subclasses from which floats and Integers descend.In JS, all numeric values are number data types. There is no distinction between floats and integers.
To perform arithmetic operations in Ruby, we use the methods. For instance, 2 + 2. In Ruby, "+" is a method for numeric objects. In fact, we can write expression as 2.+(2) and it still means the same thing. This is because numbers are objects in Ruby, and objects have methods they respond to. However in Javascript, the "+" in 2 + 2 is merely a binary operator.
Strings
In both JavaScript and Ruby, strings are represented the same way. Either using single quotes, or by using double quotes. One interesting difference between JS and Ruby is the automatic type conversion in JS. Consider the expression"6" + 2
The "+" works to concatenate strings in both Ruby and JS. If you do this in Ruby, you will the error saying, "TypeError: no implicit conversion of Fixnum into String". This is because 2 is not a String. But if try to evaluate the same thing in JS, it evaluates to "51". This is because JS does some implicit type conversion even when you give it the wrong operands. It follows some set of rule to do the conversions. Sometimes it gives you what you want. Sometimes it doesn't. So you just have to be careful when doing things like that.
Based on what I have seen so far, I think Ruby is more approachable than JavaScript. Some things in Ruby are easier to handle than JS. This post is by no means an elaborate comparison between the two languages. As at time of writing this post, I just started learning JS. So with time, I will become more familiar with it and it would become easier to handle.


Hello ,
I am a newbie in OPenEnergyMonitor from Mexico .
I want to know if its possible to have Pinoccios Scouts sending Temperature or others sensors informations to emonBase.
Pinoccio specs
https://pinocc.io/shop/detail/1007/-/starter-kit
this arduino base mesh wireless has 2.4GHz Wireless using 802.15.4
Maybe is completely incompatible with RFM12Pi and my question has no reason to be.
Thanks for your help.
Regards
Daniel
Re: Pinoccio as a temperature EmonTx.
Unfortunately you are correct, the mesh wireless is completely incompatible with the RFM12Pi, which uses 433 MHz or 868 MHz. The only way you would communicate with a Raspberry Pi would be to use a "Lead Scout" and a WiFi dongle in the Raspberry Pi.
Re: Pinoccio as a temperature EmonTx.
Understand , thanks for your response.
Re: Pinoccio as a temperature EmonTx.
Yeah, definitely won't work across radios between Pinoccio and the RFM12.
Robert describes one way you could have Pinoccios interact with EmonTx, by having a Lead Scout connect to a Pi via Wifi.
Another way would be to leverage either serial, SPI, or I2C to connect a Field Scout directly with the Pi. This essentially acts as a mesh radio for your Pi, getting it on the 2.4GHz Pinoccio network. Then any Scouts anywhere can participate with your existing monitoring.
Serial's probably easiest, but it's also the slowest of the three buses listed.
HTH!
Eric @ Pinoccio
Re: Pinoccio as a temperature EmonTx.
i will try I2c or SPI conection to the Rpi i will be back with my tests.
Regards
Daniel @danisam


Ruby, you will always be my first love in the realm of learning to program. You're also the basis of biased opinions from this point on.
Because of my history with Ruby, JavaScript wasn't terribly difficult to pick up. At the same time, it introduced me to the world of confusion that one must conquer on their way to becoming polyglot programmers. Similar concepts have different names. Even worse, concepts that are unheard of in certain languages, share the names of existing concepts! MADNESS!
Let's do a compare and contrast, shall we? In Ruby, you would use a class to create an object, which would then have all of the abilities of the class it belongs to. JavaScript can do the same thing, except classes are replaced by functions.
Take a look at the examples above. In Ruby, You define a class by beginning and ending with `class` and `end`.  Functions in JavaScript begin with the keyword `function` and all of the other information falls within an open bracket `{` followed by a closed bracket `}`. Another important difference, is that after every JavaScript Statement (line of code in JavaScript), you must include a semi-colon `;` to signify that the line is complete (like a period at the end of a sentence).


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