The pain of a heart attack usually occurs in the center of the chest, under the breastbone or in the front-left breast area. The pain is most often a sensation of pressure, like a heavy weight on the chest or a squeezing tightness. Profound weak- ness often accompanies the pain. A cold and clammy sweat may be present, with nausea and vomiting. In some cases, however, a heart attack may occur in an entirely atypical manner.
If you are a woman, senior citizen, or diabetic, be aware that shortness of breath and/or profound weakness may be the only signs of a “silent” heart attack. Consult your physician immediately for an evaluation, which includes an EKG, blood tests of certain heart chemicals, and special X-rays of the heart, to determine if you are having a heart attack. Life saving treatments may be necessary.
(See Appendix C, about heart disease screening.)
The parathyroid glands (there are usually four) are located in the front base of the neck, near the thyroid gland. These small glands produce a hormone that controls the amount of calcium in your blood. If one of the glands develops a growth, or gets larger than normal, the hormonal output is increased, causing the amount of calcium (stored primarily in the bones) to increase in the bloodstream.
A high level of calcium in the blood increases the risk of developing the above symptoms and ailments. In addition to these, it can cause a loss of calcium from the bones that will result in softening of the bones, and thus bone pain. The life-threatening consequences of high calcium include abnormal heart rhythms and severe dehydration.
Tumors or growths of the parathyroid glands are rarely large enough to be felt by examining the neck, so you have to rely on appropriate blood studies to provide evidence that they are present.
Surgical removal of a diseased parathyroid gland is usually curative. Preservation of the remaining glands is important since without them and the hormone they produce, the blood calcium level would drop too low, causing seizures and muscle spasms. This condition could even be life-threatening.
The symptoms of an overactive parathyroid gland can be subtle and slowly creep up on you. If you notice these symptoms, notify your doctor for an evaluation as soon as possible.


Render Operators¶
-
bpy.ops.render.
cycles_integrator_preset_add
(name="", remove_name=False, remove_active=False)¶ Add an Integrator Preset
Parameters: - name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
- remove_name (boolean, (optional)) – remove_name
- remove_active (boolean, (optional)) – remove_active
File:
-
bpy.ops.render.
cycles_sampling_preset_add
(name="", remove_name=False, remove_active=False)¶ Add a Sampling Preset
Parameters: - name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
- remove_name (boolean, (optional)) – remove_name
- remove_active (boolean, (optional)) – remove_active
File:
-
bpy.ops.render.
opengl
(animation=False, render_keyed_only=False, sequencer=False, write_still=False, view_context=True)¶ Take a snapshot of the active viewport
Parameters: - animation (boolean, (optional)) – Animation, Render files from the animation range of this scene
- render_keyed_only (boolean, (optional)) – Render Keyframes Only, Render only those frames where selected objects have a key in their animation data. Only used when rendering animation
- sequencer (boolean, (optional)) – Sequencer, Render using the sequencer’s OpenGL display
- write_still (boolean, (optional)) – Write Image, Save rendered the image to the output path (used only when animation is disabled)
- view_context (boolean, (optional)) – View Context, Use the current 3D view for rendering, else use scene settings
-
bpy.ops.render.
play_rendered_anim
()¶ Play back rendered frames/movies using an external player
File: startup/bl_operators/screen_play_rendered_anim.py:78
-
bpy.ops.render.
preset_add
(name="", remove_name=False, remove_active=False)¶ Add or remove a Render Preset
Parameters: - name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
- remove_name (boolean, (optional)) – remove_name
- remove_active (boolean, (optional)) – remove_active
File:
-
bpy.ops.render.
render
(animation=False, write_still=False, use_viewport=False, layer="", scene="")¶ Render active scene
Parameters: - animation (boolean, (optional)) – Animation, Render files from the animation range of this scene
- write_still (boolean, (optional)) – Write Image, Save rendered the image to the output path (used only when animation is disabled)
- use_viewport (boolean, (optional)) – Use 3D Viewport, When inside a 3D viewport, use layers and camera of the viewport
- layer (string, (optional, never None)) – Render Layer, Single render layer to re-render (used only when animation is disabled)
- scene (string, (optional, never None)) – Scene, Scene to render, current scene if not specified
-
bpy.ops.render.
shutter_curve_preset
(shape='SMOOTH')¶ Set shutter curve
Parameters: shape (enum in ['SHARP', 'SMOOTH', 'MAX', 'LINE', 'ROUND', 'ROOT'], (optional)) – Mode
-
bpy.ops.render.
view_cancel
()¶ Cancel show render view
-
bpy.ops.render.
view_show
()¶ Toggle show render view


Machine Learning is my domain of expertise, but all kinds of computer science related topics draw my attention from time to time. Pushing machines to do new things is challenging enough to keep me in constant development while it is powerful enough to make meaningful changes in our lives. This is what drives me to work hard every day.
From the very beginning of my life, I was an explorer. Each moment I could play with a new thing or explore some new places was an adventure for me. Now, when I'm older, I appreciate ideas like digital nomading and open source. They make it possible to experience and learn much more about the world and the people around it than it was ever possible.
Sailing is my passion and I have been doing it since I was a toddler. It taught me a lot. What responsibility is and how it affects social interactions. Why it is not wise to overestimate my skills and to always be ready for the occurrence of the unexpected. Lastly, how to always look forward a few steps ahead when preparing a plan.
Competitiveness is no doubt a big factor in my personality. Throughout all my life I was always ready to put the effort into a fair rivalry. Either it was sports or board games, computer gaming, or other skill contest. If there is a challenge I'm ready. Nonetheless over the years the way I perceive these things changed. It's more about appreciating greatness than simply proving who is better.
I like people. Don't know if it is extraversion, but I do like them. Everyone is different, but thankfully we are social creatures. We can communicate, so we can learn from each other and what is probably the most remarkable thing, we can care for each other. Life is teaching me again and again that it is always worth trying to understand one another.
I'm a book freak and I'm always hungry. A day without a book is a day lost. I'm grateful we live in times when most people could learn how to read and that there are more books worth reading than time in a single lifetime to read them all. If you reached this sentence, you might want to contact me. If so, I would appreciate a single great book recommendation. Thank you in advance.


Shaunak Kashyap • @shaunak
Full text search
Structured search
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Analytics
cluster.name
curl -X PUT http://localhost:9200/emails/email/1 -d'
{
"from"<EMAIL_ADDRESS>"to": [<EMAIL_ADDRESS><EMAIL_ADDRESS>],
"subject": "Greetings, Earthlings!",
"body": "Hey guys, heard from Jane lately?",
"sent": "2015-06-29T08:30:23-0700"
}
'
var es = require("elasticsearch");
var client = new es.Client({
host: "localhost:9200"
});
client.index({
index: "emails",
type: "email",
id: 1,
body: {
from<EMAIL_ADDRESS>to: [<EMAIL_ADDRESS><EMAIL_ADDRESS>],
subject: "Greetings, Earthlings!",
body: "Hey guys, heard from Jane lately?",
sent: "2015-06-29T08:30:23-0700"
}
}, function (error, response) {
// response = { _index: "emails", _type: "email", _id: "1", _version: 1, created: true }
});
curl -X GET http://localhost:9200/emails/email/1
client.get({
index: "emails",
type: "email",
id: 1
}, function (error, response) {
// response = { _index: "emails", _type: "email", _id: "1", _version: 1, found: true, _source: { ... } }
});
curl -X POST http://localhost:9200/emails/email/_bulk -d '
{ "index": { "_id": 2 } }
{ "from"<EMAIL_ADDRESS>"to": [<EMAIL_ADDRESS><EMAIL_ADDRESS>], "subject": "Re: Greetings, Earthlings!", "body": "Dont you think I have better things to do than spy on your girlfriend?", "sent": "2015-06-29T17:03:32-0400" }
{ "index": { "_id": 3 } }
{ "from"<EMAIL_ADDRESS>"to": [<EMAIL_ADDRESS><EMAIL_ADDRESS>], "subject": "Re: Greetings, Earthlings!", "body": "Like what?", "sent": "2015-06-30T02:11:24Z" }
{ "index": { "_id": 4 } }
{ "from"<EMAIL_ADDRESS>"to": [<EMAIL_ADDRESS><EMAIL_ADDRESS>], "subject": "Re: Greetings, Earthlings!", "body": "This is making me angry. DONT ANGER ME!!", "sent": "2015-06-30T06:14:20-0400" }
{ "index": { "_id": 5 } }
{ "from"<EMAIL_ADDRESS>"to"<EMAIL_ADDRESS>"subject": "Fwd: Greetings, Earthlings!", "body": "Banner is freaking out. You might need to do your... umm... anger management thing with him ;)", "sent": "2015-06-30T06:25:31-0400" }
{ "index": { "_id": 6 } }
{ "from"<EMAIL_ADDRESS>"to"<EMAIL_ADDRESS>"subject": "Coffee?", "body": "Hey Bruce, long time no see. Free for coffee this week?", "sent": "2015-06-30T07:55:34-0600" }
'
client.bulk({
index: "emails",
type: "email",
body: [
{ index: { _id: 2 } },
{ from<EMAIL_ADDRESS>to: [<EMAIL_ADDRESS><EMAIL_ADDRESS>], subject: "Re: Greetings, Earthlings!", body: "Dont you think I have better things to do than spy on your girlfriend?", sent: "2015-06-29T17:03:32-0400" },
{ index: { _id: 3 } },
{ from<EMAIL_ADDRESS>to: [<EMAIL_ADDRESS><EMAIL_ADDRESS>], subject: "Re: Greetings, Earthlings!", body: "Like what?", sent: "2015-06-30T02:11:24Z" },
{ index: { _id: 4 } },
{ from<EMAIL_ADDRESS>to: [<EMAIL_ADDRESS><EMAIL_ADDRESS>], subject: "Re: Greetings, Earthlings!", body: "This is making me angry. DONT ANGER ME!!", sent: "2015-06-30T06:14:20-0400" },
{ index: { _id: 5 } },
{ from<EMAIL_ADDRESS>to<EMAIL_ADDRESS>subject: "Fwd: Greetings, Earthlings!", body: "Banner is freaking out. You might need to do your... umm... anger management thing with him ;)", sent: "2015-06-30T06:25:31-0400" },
{ index: { _id: 6 } },
{ from<EMAIL_ADDRESS>to<EMAIL_ADDRESS>subject: "Coffee?", body: "Hey Bruce, long time no see. Free for coffee this week?", sent: "2015-06-30T07:55:34-0600" }
]
}, function (error, response) {
// response = { took: 3, errors: false, items: [ { index: ... }, { index: ... }, ... ]}
});
curl -X POST http://localhost:9200/emails/email/_search -d '
{
"query": {
"bool": {
"must": [
{ "match": { "to"<EMAIL_ADDRESS>} },
{ "range": { "sent": { "gte": "2015-06-30T00:00:00Z" } } }
]
}
}
}
'
client.search({
index: "emails",
type: "email",
body: {
query: {
bool: {
must: [
{ match: { to<EMAIL_ADDRESS>} },
{ range: { sent: { gte: "2015-06-30T00:00:00Z" } } }
]
}
}
}
}, function (error, response) {
// response = { took: 13, hits: { total: 4, max_score: 1.103589, hits: [ ... ] } }
});
curl -X POST http://localhost:9200/emails/email/_search -d '
{
"aggs": {
"count_by_sender": {
"terms": { "field": "from" }
}
}
}
'
client.search({
index: "emails",
type: "email",
body: {
aggs: {
count_by_sender: {
terms: { field: "from" }
}
}
}
}, function (error, response) {
// response = { took: 5, hits: { ... }, aggregations: { count_by_sender: { buckets: [ ... ] } } }
});
https://discuss.elastic.co/


Metaphor
A metaphor is a mapping from one domain to another. For example, moo is to cow as beep is to car. These mappings get so buried in our language that we don't even noticed their effects.
For example, take the language used to describe a debate:
"He shot down her ideas."
"She defended her position."
"She overwhelmed his arguements."
"He had to retreat from that position."
These are all debate-as-war-metaphors. It's a zero sum game. Someone wins and someone loses. The idea that both people could learn from each other just doesn't come up.


Interact with Alexa:
- Alexa, Smart Garden
Try in Alexa or in the Lex chatbot chat (voice or typing):
- I am Groot
- Water Groot
- Water Flowers
- Water Garden
- Soil Mositure
- Temperature
- Timelapse
Iot Button:
- 1 click: water Groot
- 2 click water Flowes
- Long click: water garden (both)


For this exercise, make sure you run all commands from the directory:
/path/to/cbat_tools/docs/exercises/01
There is a program at binary/main
. The source code lives at binary/main.c, though you should be able to complete this exercise without looking at the source code.
Imagine that this program is part of the software that runs on a badge reader. The task of this particular program is to check if a number is a valid employee ID.
0
.1
.You can try it, if you like. Try it with a valid employee ID:
$ ./binary/main 0x39256 $ echo $?
Try it with an invalid employee ID:
$ ./binary/main 0x234 $ echo $?
Use wp
to complete the following tasks:
is_valid_ID
.wp
's output to determine an example of an argument that will trip the assert.bildb
to step through the program line-by-line, and replicate the behavior of tripping the assert.To see the solution, click here.


Testing the implementation of the contact function¶
This chapter describes how our implementation of the contact function is
tested. The source of the unit tests can be found in the file
src/test_pw85.c
. Note that the tests described here are repeated over a
large set of tests case, including very flat and very slender sheroids, for
various relative orientations and center-to-center distances.
In the present chapter, we assume that the two ellipsoids (their matrices Q₁
and Q₂
are given), as well as their center-to-center radius vector
r₁₂
. Then, a call to pw85::contact_function()
delivers an estimate
of λ
and μ²
.
We first assert that μ₁²
and μ₂²
as defined by Eq. (3) in chapter Optimization of the function f are close to the value
returned by pw85::contact_function()
. For all the cases considered here,
this is true up to a relative error of 10⁻¹⁰
.
We also check that f’(λ) = 0
, up to an absolute error of Δλf”(λ)
where
Δλ
is the absolute tolerance on λ
for the stopping criterion of the
Brent iterations, as defined by the constant pw85::lambda_atol
.


Vibrato
A simple frequency modulation effect acheived using a delay line.
Example:
a = FM().play( Rndi(100,1000), 1/4 )
v = Vibrato({ rate:Slider() })
a.fx.add( x )
Properties
- rate : Default range: { .01, 20 }. The speed in Hz that the delay tap position is modulated by.
- amount : Default range: { 25, 300 }. The size of the delay line; this effectively controls the depth of the vibrato.
Methods
None worth mentioning.


ES6 Peer manager for your IRI node
Resize this responsive page to see the effect!
loading
IPv6 connection test
...


This website is built using the R package [distill](https://github.com/rstudio/distill). RSE Asia Association - copyright


val pktSeq: Int
Receiver only: reports the sequence number for the packet carrying out the message being returned.


anonymous
,
April 18th, 2005
Ying Xiong (
HERO
)
Rating:
4
out of 5
This movie has great music and visuals.


--- layout: default title: Winn-Dixie Conventions 5 ---
Stevie said, "This is a direct quote because it has quotation marks.We "We" means Stevie and his brother. areThis is in present tense--it's exactly what Stevie said at the time. not going to yourThis is exactly what Stevie said to Opal. party."This is a direct quote because it has quotation marks.
Stevie said thatThis is an indirect quote because it has that. they The pronoun has to change from "we" to "they." wereThis is in past tense because it is an indirect quote. not going to myThis is what Opal said about what Stevie said. party.
Opal asked, "Won't The apostrophe takes the place of o in will not. But this one is strange! you come to my party?"
When's The apostrophe takes the place of i in when is. the party?
It's The apostrophe takes the place of the second i in it is. next week.
Opal said, "They're = They are having a problem."
Opal said, "They are = They're having a problem."
The preacher asked, "Where Can you see the word "here" in this word? are the people who are having a problem?"
"Are the people here Can you see the word "here" in this word? Of course!?"
"No," said Opal. "They are over there Can you see the word "here" in this word?."
The preacher said, "I'll go see if I can help with their The phrase, "his problem," makes sense. problem."


Why did the person who made this visualization choose a bar chart? Explain why a line graph and a pie chart would each be inappropriate here.
Use the graph and the table to find the four corporations listed from the US. How much have they contributed overall to CO2 emissions? Give your answer in scientific notation.
How could the information in this chart be used to help us create effective strategies to reduce greenhouse gas emissions?


Reflection on Core Learnings
Utilising your journal findings and the high level overview of the Core learnings you have covered in Foundations - answer each of the following questions:
What are three new things you have learned about yourself and your ego as a result of the core learning?
I’m pretty strict on myself. I don’t trust easily. My ego keeps telling me I’m not good enough and that others will judge me for my weaknesses.
Read More


Some quick example text to build on the card title and make up the bulk of the card's content.
A new experience, personalized for you.
Do you know that you can assign status and relation to a company right in the visit list?.
Have a new project in mind? Need help with an ongoing one? Drop us a line about your project needs, we answer same day.


Returns the last persistent cons cell of a persistent list (or NIL if the list is empty).
(defun p-last (list &optional (n 1))
"Returns the last persistent cons cell of a persistent list (or
NIL if the list is empty)."
(unless (= n 1)
;; DO: Implement this case.
(error "The optional argument for P-LAST isn't implemented yet."))
(let ((result list)
(tail (p-cdr list)))
(loop until (p-endp tail)
do (shiftf result tail (p-cdr tail)))
result))
Source Context


Income Visualizer
Input your monthly income to see how it looks in real-time in dollars.
$
Built with
sprinkler.js
Earnings so far
$
Compare to
Bill Gates - $958,000,000
Donald Trump - $38,500,000
Taylor Swift - $15,400,000
Madonna - $6,375,000
Louis Hamilton - $4,310,000
Lionel Messi - $3,690,000
US President - $33,000
US Medical doctor - $25,000
US Lawyer - $10,000
US Average - $4,200 / month
$


Usage:
- Includes:
js/vendor/jquery-ui.widget.js
js/app/responsive-tables.js
js/foundation/foundation.dropdown.js
- Optionally use the following classes on

elements to prioritize column display:rt-persist
— never hides and cannot be toggledrt-p2
— hides when there is not enough spacert-p1
— hides as soon as there is not enough space and all.rt-p2
are already hidden
- Add the class
.not-responsive
to a

to prevent the plugin from handling it.
ITS conventions:
- When including a menu, add a
.row
above the table's.row
with an emptydiv.rt-table-menu
to hold the menu.
The plugin is based on Filament Group's responsive tables solution.


While you're working with an Araneida system, sometimes you find yourself wondering "what handlers do I have, and where are they attached?". Well, I find myself wondering that on a regular basis.
So I wrote SHOW-HANDLER-HIERARCHY and SHOW-LISTENER-HANDLERS.
Given a handler, SHOW-HANDLER-HIERARCHY will print out what handlers are below it. If a handler is an inexact matcher, an asterisk will be appended to the end of its name.
Given a listener, SHOW-LISTENER-HANDLERS will do the same as above.
(show-listener-handlers *listener*)
If you wish to declaratively define the handlers for URLs in Araneida (and you don't mind them all being inexact matchers), ATTACH-HIERARCHY is the macro for you.
The documentation is contained in convenience.lisp. It's quite easy, once you get used to it.
here is a small example, though:
(attach-hierarchy (http-listener-handler *listener*) (parse-urlstring "http://example.com/") ("/puppies-and-kittens" puppy-and-kitten-handler) ("/lizards-and-fish" lizard-and-fish-simulator) ("/orderform" order-form-dispatching-handler ("/order-a-whole-bunch-of-croppy" das-megacroppy-handler) ("/order-a-cute-kitten" kitten-feed-handler)))
Documentation is through the docstring, so you can also view it via:
(documentation 'araneida:attach-hierarchy 'function)


This web application generates documentation and, optionally, json documents which you can import into Elasticsearch and make queries on the assets of Red Hat Process Automation Manager projects.
All input fields are mandatory.


Anambra Auto Crash Records One Death, Seven Injuries
Two clerics involved in the accident, Emmanuel Ukwachukwu and Isaac Ugeri, had a head-on collision.
by SaharaReporters, New York
A 40-year-old man named Hilary Onu, has lost his life while seven others were left with varying degrees of injuries during a road accident in Anambra State.
Two clerics involved in the accident, Emmanuel Ukwachukwu and Isaac Ugeri, had a head-on collision.
The accident is said to have occurred on the Ezinifite/Uga Road under Aguata Local Government Area of the state.
Spokesperson for the police in the state, Mohammed Haruna, confirmed the incident to our correspondent.
He said, “There was a fatal motor accident along Ezinifite/Uga Road Aguata involving a Honda Pilot SUV with registration number ABJ-618-AY driven by one Rev Emmanuel Akachukwu and a Mitsubishi Delica bus with registration number XG-179-AWK conveying 14 passengers, driven by one Pastor Isaac Ugeri.
“The two vehicles were coming from the opposite direction when they had a head-on collision. As a result, seven persons including the two drivers sustained injuries.
“Police patrol team attached to Aguata Division visited the scene and with the assistance of Red Cross rushed casualties to Community Hospital, Nkpologwu, where one Hillary Onu, aged 40, was certified dead on admission while others are responding to treatment.”


Hey friend,
Another month, another copy cat.
Every couple of months, I struggle with the same issue. I give my time helping someone learn how to build something unique; I freely give them access to all the code they might need to take examples from - they thank me and go on their way. Then days later, when they publicise, they have built a thing - it's identical to what you were doing.
When this happens, I used to feel just one thing, mild anger. But recently, that has shifted. Maybe it's the months I've spent in lockdown with more free time than usual. Now when I see something that looks suspiciously similar to sld.codes, I instead feel pushed to make my offering better - whether that's the site, a side project, or this newsletter. Rant over.
The new format.
I've redesigned this newsletter to bring it in line with the whimsical nature of my website. The site has undergone plenty of changes over the last few months, and I finally wrote about some of them! I'm not a born writer.  I talk about how I alleviated that pressure and many other technical changes, so have a read if you're interested.
Much like my site, this newsletter should be fun, and I've done my best to include easter eggs. Happy hunting!
Exciting news.
February will be my last month at American Express. I'm moving into the startup world and joining a fresh new tech team working on a brand new product! Wish me luck.
|
Have an awesome week,
Sam Larsen-Disney
SLD.CODES
|
|


--- layout: post title: '30 Days in April: Day 7' date: 2009-04-07 23:42:27.000000000 -07:00 type: post published: true status: publish categories: - 30 Days in April tags: - 30 days - childhood wasn't all bad - childhood wasn't all good - dishes - Journal - parents just don't udnerstand meta: _publicize_pending: '1' _edit_last: '6192' aktt_tweeted: '1' original_post_id: '122' _wp_old_slug: '122' author: login: falsefridays email<EMAIL_ADDRESS>display_name: Jim Withington first_name: '' last_name: '' ---
I was cleaning the kitchen tonight, which all good Buddhist writers will tell you really helps you focus on being mindful, opens ideas up in a way quite similar to meditation, and a whole bunch of other great things (which probably include repairing that ouchy hangnail and finally figuring out a cheap way to hang those art posters you have had in tubes for years, left hiding for no one to see).
Growing up in the Midwest--and maybe elsewhere, though I feel like this is part of being Midwestern--a lot of "Clean Plate Club" style rules are commonly ingrained into belief systems. A good example of these was something I learned from my mom--essentially, if you're doing the dishes, you're also cleaning the kitchen, so don't just start it, finish it up.
Sound logic, really. It meant that the kitchen counters were always clean enough that you wouldn't have to think twice about setting food directly on the counter, and it also means that I practically have the entire meal prep cleaned up by the time i am done cooking a scramble or other simple meals.
However--and this is key--I think that this principle breaks down significantly when it becomes a way to see your world. More problematically, when you have those kinds of rules enforced by a fanatical, tyrannical stepfather, as I did, they run pretty deep. There are many, many tasks that can't be cleanly finished--and perhaps the fact that I work with knowledge and my stepfather worked as a steel maintenance man and then an electrical contractor shows why I would be taught to finish tasks fully.
Lately, I'm figuring out the ramifications of this narrow-minded approach at work. I think that this daily art project* chips away at this approach as well. I'm putting raw pieces of future projects on display (or, trust me, yesterday's video would have had more consistent language, specific photos, and better timing), and also acknowledging that the creative act drives this thing, not completion of work.
Completion can come later--though it will also appear sooner--and in the meantime, I am building my capacity for constant creation.
Oh, and the dishes? I emptied the dishwasher, loaded it to about 3/4 full, and wiped down the counters. Sorry hon'--dishes are still in the sink.
*for the record--some people have misunderstood--this is NOT a daily blogging project. It's just that blogging provides the external accountability--an I love sharing with the world.


Ontology Lookup Service version 2 retired
If you are looking for the older version of OLS this has now been officially retired and the service is no longer available. This page conatins some details about the existing OLS service and includes a guide for helping you migrate. Please contact us on ols-support [at] ebi.ac.uk if you have any questions.
Ontology Lookup Service version 3 roadmap
OLS 3 is a complete re-write of the code and includes some significant changes to how we index and serve up ontology data. This includes an all new API for programmatic access to the data. The old OLS 2 service is no longer able to update the ontologies and we plan to deprecate the service entirely in October 2016. This document outlines the road map for releasing the new OLS service and provides a guide for migrating from the old SOAP API to the new REST API.
Why is this happening?
The code under the old OLS system is nearly 10 years old in places and many of the libraries have been deprecated which made maintaining the codebase very difficult. The old OLS systems was only designed to work with OBO ontologies and used public version control systems, like the OBO foundry sourceforge CVS site, for updating the ontologies. This system started failing recently, partly becuase it could no longer cope with the increasing size of the ontologies and there were other factors like the deprecation of the OBO CVS site on sourceforge. We decide that it was time for a new OLS service that would be more scalable and easier to maintain. The main features of this service are:
- Supports both OWL and OBO formatted ontologies
- Ontology crawler that is based on registering files by URLs and checking those files nightly for changes
- Built for scalability using two industry standard technologies - Neo4j and Solr
Timeline
- October 27th 2015
- OLS beta announced running at http://www.ebi.ac.uk/ols/beta
- Announcement of deprecation of old OLS services running at http://www.ebi.ac.uk/ontology-lookup (also redirects from http://www.ebi.ac.uk/ols)
- Freeze data in old OLS and stop nightly update of ontologies
- January 31st 2016
- We will start an instance of the old OLS at http://www.ebi.ac.uk/ontology-lookup/v2. This will serve the old services and data until October 1st 2016
- May 4th 2016
- We will move new OLS to production and serve from http://www.ebi.ac.uk/ols
- http://www.ebi.ac.uk/ontology-lookup will redirect to http://www.ebi.ac.uk/ols
- http://www.ebi.ac.uk/ols/beta will continue to be available for beta testing new features, but the underlying data may not be the most up-to-date
- The old OLS service will be archived and only available from http://www.ebi.ac.uk/ols/v2
- October 1st 2016
- We will shutdown the old OLS service running at http://www.ebi.ac.uk/ols/v2
What will be deprecated
- As of April 18 2016 we will no longer provide a MySQL dump of OLS
- As of May 4th 2016 the SOAP API will no longer be accessible from http://www.ebi.ac.uk/ontology-lookup/OntologyQuery and only available from http://www.ebi.ac.uk/ols/v2/OntologyQuery until October 1st 2016
If you have any questions please get in touch with as at ols-support [at] ebi.ac.uk
Migration
Linking to OLS
Linking to an ontology
If you want to link to an ontology in OLS you will need to know the ontology ID. Typically this is a lowercase form of the ontology namespace e.g. For the gene ontology this is 'go'
| Old URL | New URL | Example |
|---|---|---|
| www.ebi.ac.uk/ontology-lookup/browse.do?ontName=<ontology name> | www.ebi.ac.uk/ols/ontologies/<ontology name> | ebi.ac.uk/ols/ontologies/<ontology name> (Note that the live URL is currently for the beta site) |
Linking to an ontology term
You can link to an ontology term in the old OLS using the OBO style short id e.g. GO:0007610. The new OLS moves to identify ontology terms via a International Resource Identifier (IRI). We still support linking via the old id style.
| Old URL | New URL | Example |
|---|---|---|
| www.ebi.ac.uk/ontology-lookup/browse.do?ontName=<ontology name>&termId=GO%3A0007610 | www.ebi.ac.uk/ols/ontologies/<ontology name>/terms?iri=<term =IRI> | www.ebi.ac.uk/ols/ontologies/go/terms?iri=http%3A%2F%2Fpurl.obolibrary.org%2Fobo%2FGO_0007610 (Note that the live URL is currently for the beta site) |
| www.ebi.ac.uk/ols/ontologies/<ontology name>/terms?short_form=<term shortform> | www.ebi.ac.uk/ols/ontologies/go/terms?short_form=GO_0007610 (Note that the live URL is currently for the beta site) | |
| www.ebi.ac.uk/ols/ontologies/<ontology name>/terms?obo_id=<term obo id> | www.ebi.ac.uk/ols/ontologies/go/terms?obo_id=GO:0007610 (Note that the live URL is currently for the beta site) |
Using the OLS API
The old OLS API was built around SOAP, the WSDL for this service is described http://www.ebi.ac.uk/ontology-lookup/OntologyQuery.wsdl. The new OLS API is built around REST principles where individual resources are identified by URLs. You can find detailed documentation of the new OLS REST API here
Migrating from SOAP API methods to the new REST API
| SOAP method | Equivalent REST query |
|---|---|
| getAllTermsFromOntologyRequest | api/ontologies/{ontology name}/terms |
| getOntologyLoadDateRequest | api/ontologies/{ontology name} |
| getOntologyNamesRequest | api/ontologies |
| getPrefixedTermsByNameRequest | api/search?q= |
| getRootTermsRequest | api/ontologies/{ontology name}/terms/roots |
| getTermByIdRequest | api/ontologies/{ontology name}/terms?obo_id= |
| getTermChildrenRequest | api/ontologies/{ontology name}/terms/{term IRI}/children |
| getTermMetadataRequest | api/ontologies/{ontology name}/terms?obo_id= |
| getTermParentsRequest | api/ontologies/{ontology name}/terms/{term IRI}/parents |
| getTermRelationsRequest | api/ontologies/{ontology name}/terms?obo_id= |
| getTermsByAnnotationDataRequest | api/search?q={query}&fl='annotation_{field name}' |
| getTermsByNameRequest | api/search?q={query}&fl=label |
| getTermXrefsRequest | api/search?q={query}&fl='annotation_{xref field name}' |
| isObsoleteRequest | api/ontologies/{ontology name}/terms?obo_id= |
Migrating from OLS Ajax API methods to the new Search API
| Ajax call | Equivalent REST query |
|---|---|
| ajax.view?q=termmetadata&termid={id}&ontologyname={ontology name} | api/ontologies/{ontology name}/terms?obo_id={id} |
| ajax.view?q=termautocomplete&termname={label}&ontologyname={short name} | api/select?q={label}&ontology_name={short name} |
| ajax.view?q=termname&termid={id}&ontologyname={ontology name} | api/ontologies/{ontology name}/terms?obo_id={id} |


The EIO package (which stands for "Event Input/Output") offers a
networking API in Java that is efficient and very simple. This
provides a third alternative to the two two major Java networking
APIs: the traditional one-thread-per-connection model
(java.net
), and the new non-blocking model
(java.nio
). EIO provides a simplified wrapper around
java.nio
.
EIO was written by Zooko, and is currently being maintained by Itamar Shtull-Trauring.
Version 0.9 is a preview release. The APIs will change in the future, there are probably still many bugs and so on.
License (BSD open source license)
Issue tracker (bugs, patches, etc.)
To check out from CVS:
cvs -d:pserver:anon@cvs.twistedmatrix.com:/cvs co Eio


---
layout: post
title: ULX3S SDR with ALINX AD/DA
date: '2019-03-31T18:58:00.000-07:00'
author: gojimmypi
tags:
- SDR
- ULX3S
- ALINX
- FPGA
modified_time: '2019-03-31T18:58:44.985-07:00'
blogger_id: tag:blogger.com,1999:blog-4109066286647243251.post-3506679994964521329
blogger_orig_url: https://gojimmypi.blogspot.com/2019/03/ulx3s-sdr-with-alinx-adda.html
---
Last year, I wrote about the ALINX AD/DA Module that I found on fleabay. Anyone interested in this board should certainly watch the video
posted by opentechlab.
Key tidbits of information from the video:
-
DAC is powered by onboard 3.3V regulator.
-
Output from the DAC is differential 3vpp; (true output is difference) each output goes though a low pass filter for anti-aliasing.
-
Fed into AD 8056 op-amp to convert differential signal to single-ended and level shift from 3vpp to 10vpp (-5 to +5V)
-
Potentiometer is used to control gain of output.
-
There's a bit of input protection on the ADC.
-
Input filter converts 10vpp to 3vpp for ADC chip.
-
MC34063 Step-Up/Down/Inverting Switching Regulators to generate negative rail for output from single +5VDC supply.
Links:
Copyright (c) gojimmypi all rights reserved. Blogger Image Move Cleaned: 5/3/2021 1:35:54 PM


2.2. Execution Procedures¶
Overview¶
Matmodlab is executed by running the mml
procedure. Several parameters can be set either on the command line or in an environment file (see Environment Settings).
mml Summary¶
$ mml [-h|help] <command> [<args>]
mml Commands¶
(empty)¶
Launch the (empty) Matmodlab gui
build¶
Build fortran libraries
Optional build arguments¶
-h, --help show this help message and exit
-v V Verbosity
-w Wipe before building
-W Wipe and exit
-m M [M ...] Materials to build
-u Build auxiliary support files only
clean¶
Remove files generated by Matmodlab (.pyc, .o, .so, .a, build, etc.)
notebook¶
Launches an IPython Notebook in the Matmodlab environment. Requires the ipython
and ipython-notebook
modules.
run¶
Run a Matmodlab simulation script in the Matmodlab environment.
Required run arguments¶
source Python source file
Optional run arguments¶
-h, --help show this help message and exit
-v V Verbosity
--debug Debug mode
--sqa SQA mode
--switch MATX MATY Run with MATY instead of MATX, if present(not
supported by all models)
-B MATERIAL Wipe and rebuild MATERIAL before running
-V Launch results viewer on completion
-j NPROCS, --nprocs NPROCS
Number of simultaneous jobs
-W {std,all,error} Warning level
-w Wipe and rebuild material in Material factory before
running
test¶
mml test
is merely a wrapper around py.test


CSC Deceptive Speech, Linguistic Data Consortium (LDC) Catalog Number LDC2013S09 and ISBN 1-58563-660-6, was developed by Columbia University, SRI International and University of Colorado Boulder. It consists of 32 hours of audio interview from 32 native speakers of Standard American English (16 male,16 female) recruited from the Columbia University student population and the community. The purpose of the study was to distinguish deceptive speech from non-deceptive speech using machine learning techniques on extracted features from the corpus.
The participants were told that they were participating in a communication experiment which sought to identify people who fit the profile of the top entrepreneurs in America. To this end, the participants performed tasks and answered questions in six areas; they were later told that they had received low scores in some of those areas and did not fit the profile. The subjects then participated in an interview where they were told to convince the interviewer that they had actually achieved high scores in all areas and that they did indeed fit the profile. The interviewer's task was to determine how he thought the subjects had actually performed, and he was allowed to ask them any questions other than those that were part of the subjects' tasks. For each question from the interviewer, subjects were asked to indicate whether the reply was true or contained any false information by pressing one of two pedals hidden from the interviewer under a table.
Interviews were conducted in a double-walled sound booth and recorded to digital audio tape on two channels using Crown CM311A Differoid headworn close-talking microphones, then downsampled to 16kHz before processing.
The interviews were orthographically transcribed by hand using the NIST EARS transcription guidelines. Labels for local lies were obtained automatically from the pedal-press data and hand-corrected for alignment, and labels for global lies were annotated during transcription based on the known scores of the subjects versus their reported scores. The orthographic transcription was force-aligned using the SRI telephone speech recognizer adapted for full-bandwidth recordings. There are several segmentations associated with the corpus: the implicit segmentation of the pedal presses, derived semi-automatically; sentence-like units (EARS SLASH-UNITS or SUs), which were hand labeled; intonational phrase units; and the units corresponding to each topic of the interview.
Transcript files are in .trs format and audio files are .wav presented in flac-compressed form for this release.
Please see file.tbl for a complete file list as well as checksums for this publication.
Additional information, updates, bug fixes may be available in the LDC catalog entry for this corpus at LDC2013S09.
Portions © 2013 The Trustees of Columbia University, Trustees of the University of Pennsylvania


Skip Navigation
Home Page
University of California, Riverside
Central Facility for Advanced Microscopy and Microanalysis
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Play examples
/text/searchandplay/mymusic/albums/the
search any album that contains 'the'
/text/play/station/1
play second station button (mapping to real station button is unknown )
/text/play/radio/1
play second local radio station
Info examples
/text/info/room
get current room
/text/info/title
get current title
/text/info/remaining
get remaining time of track
/text/status
status information of your raumfeld system
/text/room/kitchen
set room kitchen as current room
/text/volume/30
set volume to 30 (of last room selected)
/text/volume/tv/40
set volume to 40 (of room tv)
/text/volume/increase
increase volume by 5
/text/volume/louder
increase volume by 5
/text/silence
mute
Transport action examples
/text/action/continue
unmute
/text/action/stop
stop
/text/action/lower
lower volume
/text/action/higher
higher volume
/text/volume/high
set a high volume


|
GML
Library
|
The main namespace for George's Maths Library. More...
Classes | |
| struct | Circle |
| A simple circle struct. \detailed A plain-old-data struct mathematically representing a 2D circle. More... | |
| struct | Cuboid |
| struct | Line2D |
| struct | Line3D |
| struct | Matrix |
| A struct templates for matrices of floating-point values. More... | |
| struct | Matrix2 |
| A mathematical 2 x 2 matrix of floating-point values. More... | |
| struct | Matrix3 |
| A mathematical 3 x 3 matrix of floating-point values. More... | |
| struct | Matrix4 |
| A mathematical 4 x 4 matrix of floating-point values. More... | |
| struct | Point2D |
| struct | Point3D |
| struct | Quaternion |
| A Quaternion struct used to represent 3D rotations. More... | |
| struct | Rect |
| A simple rectangle struct. \detailed A plain-old-data struct mathematically representing a 2D rectangle. More... | |
| struct | Sphere |
| class | Transform |
| struct | Vector |
| A struct template for Vectors. More... | |
| struct | Vector2 |
| A mathematical 2D floating-point Vector. More... | |
| struct | Vector3 |
| A mathematical 3D floating-point Vector. More... | |
| struct | Vector4 |
| A mathematical 4-component floating-point Vector. More... | |
Typedefs | |
| typedef Vector< int, 2 > | Vector2i |
| A 2-component vector with integer components. | |
| typedef Vector< int, 3 > | Vector3i |
| A 3-component vector with integer components. | |
| typedef Vector< int, 4 > | Vector4i |
| A 4-component vector with integer components. | |
Functions | |
| Matrix2 | operator+ (Matrix2 lhs, const Matrix2 &rhs) |
| Adds together two 2 x 2 matrices. More... | |
| Matrix2 | operator- (Matrix2 lhs, const Matrix2 &rhs) |
| Subtracts one Matrix2 from another. More... | |
| Matrix2 | operator * (Matrix2 lhs, float s) |
| Multiplies the elements of a Matrix2 by a scalar value. More... | |
| Matrix2 | operator * (float s, Matrix2 rhs) |
| Multiplies the elements of a Matrix2 by a scalar value. More... | |
| Matrix2 | operator/ (Matrix2 lhs, float s) |
| Divides the elements of a Matrix2 by a scalar value. More... | |
| Matrix2 | operator * (const Matrix2 &lhs, const Matrix2 &rhs) |
| Multiplies one Matrix2 by another. More... | |
| Vector2 | operator * (const Matrix2 &lhs, const Vector2 &rhs) |
| Multiplies a Matrix2 with a Vector2. More... | |
| bool | operator== (const Matrix2 &lhs, const Matrix2 &rhs) |
| Checks the equivelance of two Matrix2 instances. More... | |
| bool | operator!= (const Matrix2 &lhs, const Matrix2 &rhs) |
| Checks the not-equivelance of two Matrix2 instances. More... | |
| Matrix3 | operator+ (Matrix3 lhs, const Matrix3 &rhs) |
| Adds together two 3 x 3 matrices. More... | |
| Matrix3 | operator- (Matrix3 lhs, const Matrix3 &rhs) |
| Subtracts one Matrix3 from another. More... | |
| Matrix3 | operator * (Matrix3 lhs, float s) |
| Multiplies the elements of a Matrix3 by a scalar value. More... | |
| Matrix3 | operator * (float s, Matrix3 rhs) |
| Multiplies the elements of a Matrix3 by a scalar value. More... | |
| Matrix3 | operator/ (Matrix3 lhs, float s) |
| Divides the elements of a Matrix3 by a scalar value. More... | |
| Matrix3 | operator * (const Matrix3 &lhs, const Matrix3 &rhs) |
| Multiplies one Matrix3 by another. More... | |
| Vector3 | operator * (const Matrix3 &lhs, const Vector3 &rhs) |
| Multiplies a Matrix3 with a Vector3. More... | |
| bool | operator== (const Matrix3 &lhs, const Matrix3 &rhs) |
| Checks the equivelance of two Matrix3 instances. More... | |
| bool | operator!= (const Matrix3 &lhs, const Matrix3 &rhs) |
| Checks the not-equivelance of two Matrix3 instances. More... | |
| Matrix4 | operator+ (Matrix4 lhs, const Matrix4 &rhs) |
| Adds together two 4 x 4 matrices. More... | |
| Matrix4 | operator- (Matrix4 lhs, const Matrix4 &rhs) |
| Subtracts one Matrix4 from another. More... | |
| Matrix4 | operator * (Matrix4 lhs, float s) |
| Multiplies the elements of a Matrix4 by a scalar value. More... | |
| Matrix4 | operator * (float s, Matrix4 rhs) |
| Multiplies the elements of a Matrix4 by a scalar value. More... | |
| Matrix4 | operator/ (Matrix4 lhs, float s) |
| Divides the elements of a Matrix4 by a scalar value. More... | |
| Matrix4 | operator * (const Matrix4 &lhs, const Matrix4 &rhs) |
| Multiplies one Matrix4 by another. More... | |
| Vector4 | operator * (const Matrix4 &lhs, const Vector4 &rhs) |
| Multiplies a Matrix4 with a Vector4. More... | |
| bool | operator== (const Matrix4 &lhs, const Matrix4 &rhs) |
| Checks the equivelance of two Matrix4 instances. More... | |
| bool | operator!= (const Matrix4 &lhs, const Matrix4 &rhs) |
| Checks the not-equivelance of two Matrix4 instances. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Matrix< T, Major, Minor > | operator+ (Matrix< T, Major, Minor > lhs, const Matrix< T, Major, Minor > &rhs) |
| Adds together two matrices of the same dimensions. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Matrix< T, Major, Minor > | operator- (Matrix< T, Major, Minor > lhs, const Matrix< T, Major, Minor > &rhs) |
| Subtracts one Matrix from another. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Matrix< T, Major, Minor > | operator * (Matrix< T, Major, Minor > lhs, float s) |
| Multiplies the elements of a Matrix by a scalar value. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Matrix< T, Major, Minor > | operator * (float s, Matrix< T, Major, Minor > rhs) |
| Multiplies the elements of a Matrix by a scalar value. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Matrix< T, Major, Minor > | operator/ (Matrix< T, Major, Minor > lhs, float s) |
| Divides the elements of a Matrix by a scalar value. More... | |
| template<typename T , unsigned int RowsLHS, unsigned int N, unsigned int ColsRHS> | |
| Matrix< T, ColsRHS, RowsLHS > | operator * (const Matrix< T, N, RowsLHS > &lhs, const Matrix< T, ColsRHS, N > &rhs) |
| Multiplies one Matrix by another. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| Vector< T, Minor > | operator * (const Matrix< T, Major, Minor > &lhs, const Vector< T, Minor > &rhs) |
| Multiplies a Matrix with a Vector. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| bool | operator== (const Matrix< T, Major, Minor > &lhs, const Matrix< T, Major, Minor > &rhs) |
| Checks the equivelance of two Matrix instances of the same type and size. More... | |
| template<typename T , unsigned int Major, unsigned int Minor = Major> | |
| bool | operator!= (const Matrix< T, Major, Minor > &lhs, const Matrix< T, Major, Minor > &rhs) |
| Checks the not-equivelance of two Matrix instances of the same type and size. More... | |
| Matrix4 | transform_t (float tX, float tY, float tZ) |
| Constructs a translation transform matrix with specified X, Y, and Z translation values. More... | |
| Matrix4 | transform_t (const Vector3 &v) |
| Constructs a translation transform matrix from the components of a Vector3. More... | |
| Matrix4 | transform_s (float sX, float sY, float sZ) |
| Constructs a scale transform matrix with specified X, Y, and Z scale values. More... | |
| Matrix4 | transform_s (const Vector3 &v) |
| Constructs a scale transform matrix from the components of a Vector3. More... | |
| Matrix4 | transform_r (const Quaternion &q) |
| Constructs a rotation transform matrix from a Quaternion rotation. More... | |
| Matrix4 | transform_rX (float radians) |
| Constructs a rotation transform matrix around the X axis. More... | |
| Matrix4 | transform_rY (float radians) |
| Constructs a rotation transform matrix around the Y axis. More... | |
| Matrix4 | transform_rZ (float radians) |
| Constructs a rotation transform matrix around the Z axis. More... | |
| Matrix4 | perspective (float verticalFOV, float aspect, float zNear, float zFar) |
| Constructs a perspective projection matrix. More... | |
| Matrix4 | view (const Vector3 &right, const Vector3 &up, const Vector3 &forward, const Vector3 &eye) |
| Constructs a view matrix. More... | |
| Matrix4 | lookAt (const Vector3 &eye, const Vector3 &target, const Vector3 &up) |
| Constructs a look-at view matrix. More... | |
| Quaternion | axisAngle (float degrees, const Vector3 &axis, bool normaliseAxis) |
| Constructs a quaternion rotation around a specified axis. More... | |
| Quaternion | operator+ (Quaternion lhs, const Quaternion &rhs) |
| Performs component-wise addition on two Quaternion instances. More... | |
| Quaternion | operator- (Quaternion lhs, const Quaternion &rhs) |
| Performs component-wise subtraction on two Quaternion instances. More... | |
| Quaternion | operator * (const Quaternion &lhs, const Quaternion &rhs) |
| Multiplies two quaternion rotations together. More... | |
| Vector3 | operator * (const Vector3 &lhs, const Quaternion &rhs) |
| Multiplies a Vector3 by a Quaternion, essentially rotating the Vector3. More... | |
| bool | operator== (const Quaternion &lhs, const Quaternion &rhs) |
| Checks the equivelance of two Quaternion instances. More... | |
| bool | operator!= (const Quaternion &lhs, const Quaternion &rhs) |
| Checks the not-equivelance of two Quaternion instances. More... | |
| bool | intersection (const Point2D &a, const Point2D &b) |
| bool | intersection (const Point2D &a, const Line2D &b) |
| bool | intersection (const Point2D &a, const Circle &b) |
| bool | intersection (const Point2D &a, const Rect &b) |
| bool | intersection (const Line2D &a, const Point2D &b) |
| bool | intersection (const Line2D &a, const Line2D &b) |
| bool | intersection (const Line2D &a, const Circle &b) |
| bool | intersection (const Line2D &a, const Rect &b) |
| bool | intersection (const Circle &a, const Point2D &b) |
| bool | intersection (const Circle &a, const Line2D &b) |
| bool | intersection (const Circle &a, const Circle &b) |
| bool | intersection (const Circle &a, const Rect &b) |
| bool | intersection (const Rect &a, const Point2D &b) |
| bool | intersection (const Rect &a, const Line2D &b) |
| bool | intersection (const Rect &a, const Circle &b) |
| bool | intersection (const Rect &a, const Rect &b) |
| bool | intersection (const Point3D &a, const Point3D &b) |
| bool | intersection (const Point3D &a, const Line3D &b) |
| bool | intersection (const Point3D &a, const Sphere &b) |
| bool | intersection (const Point3D &a, const Cuboid &b) |
| bool | intersection (const Line3D &a, const Point3D &b) |
| bool | intersection (const Line3D &a, const Line3D &b) |
| bool | intersection (const Line3D &a, const Sphere &b) |
| bool | intersection (const Line3D &a, const Cuboid &b) |
| bool | intersection (const Sphere &a, const Point3D &b) |
| bool | intersection (const Sphere &a, const Line3D &b) |
| bool | intersection (const Sphere &a, const Sphere &b) |
| bool | intersection (const Sphere &a, const Cuboid &b) |
| bool | intersection (const Cuboid &a, const Point3D &b) |
| bool | intersection (const Cuboid &a, const Line3D &b) |
| bool | intersection (const Cuboid &a, const Sphere &b) |
| bool | intersection (const Cuboid &a, const Cuboid &b) |
| Transform | operator+ (Transform lhs, const Transform &rhs) |
| Transform | operator- (Transform lhs, const Transform &rhs) |
| bool | operator== (const Transform &lhs, const Transform &rhs) |
| bool | operator!= (const Transform &lhs, const Transform &rhs) |
| Vector2 | operator+ (Vector2 lhs, const Vector2 &rhs) |
| Calculates the addition of two vectors. More... | |
| Vector2 | operator- (Vector2 lhs, const Vector2 &rhs) |
| Calculates the subtraction of two vectors. More... | |
| Vector2 | operator * (Vector2 lhs, const Vector2 &rhs) |
| Calculates the multiplication of two vectors. More... | |
| Vector2 | operator/ (Vector2 lhs, const Vector2 &rhs) |
| Calculates the quotient of two vectors. More... | |
| Vector2 | operator * (Vector2 lhs, float s) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector2 | operator/ (Vector2 lhs, float s) |
| Divides/inversely scales a vector by a value. More... | |
| Vector2 | operator * (float s, Vector2 rhs) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector2 | operator/ (float s, Vector2 rhs) |
| Divides/inversely scales a vector by a value. More... | |
| bool | operator== (const Vector2 &lhs, const Vector2 &rhs) |
| Compares two vectors. More... | |
| bool | operator!= (const Vector2 &lhs, const Vector2 &rhs) |
| Compares two vectors. More... | |
| Vector3 | operator+ (Vector3 lhs, const Vector3 &rhs) |
| Calculates the addition of two vectors. More... | |
| Vector3 | operator- (Vector3 lhs, const Vector3 &rhs) |
| Calculates the subtraction of two vectors. More... | |
| Vector3 | operator * (Vector3 lhs, const Vector3 &rhs) |
| Calculates the multiplication of two vectors. More... | |
| Vector3 | operator/ (Vector3 lhs, const Vector3 &rhs) |
| Calculates the quotient of two vectors. More... | |
| Vector3 | operator * (Vector3 lhs, float s) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector3 | operator/ (Vector3 lhs, float s) |
| Divides/inversely scales a vector by a value. More... | |
| Vector3 | operator * (float s, Vector3 rhs) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector3 | operator/ (float s, Vector3 rhs) |
| Divides/inversely scales a vector by a value. More... | |
| bool | operator== (const Vector3 &lhs, const Vector3 &rhs) |
| Compares two vectors. More... | |
| bool | operator!= (const Vector3 &lhs, const Vector3 &rhs) |
| Compares two vectors. More... | |
| Vector4 | operator+ (Vector4 lhs, const Vector4 &rhs) |
| Calculates the addition of two vectors. More... | |
| Vector4 | operator- (Vector4 lhs, const Vector4 &rhs) |
| Calculates the subtraction of two vectors. More... | |
| Vector4 | operator * (Vector4 lhs, const Vector4 &rhs) |
| Calculates the multiplication of two vectors. More... | |
| Vector4 | operator/ (Vector4 lhs, const Vector4 &rhs) |
| Calculates the quotient of two vectors. More... | |
| Vector4 | operator * (Vector4 lhs, float s) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector4 | operator/ (Vector4 lhs, float s) |
| Divides/inversely scales a vector by a value. More... | |
| Vector4 | operator * (float s, Vector4 rhs) |
| Multiplies/scales a vector by a scalar value. More... | |
| Vector4 | operator/ (float s, Vector4 rhs) |
| Divides/inversely scales a vector by a value. More... | |
| bool | operator== (const Vector4 &lhs, const Vector4 &rhs) |
| Compares two vectors. More... | |
| bool | operator!= (const Vector4 &lhs, const Vector4 &rhs) |
| Compares two vectors. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator+ (Vector< T, Size > lhs, const Vector< T, Size > &rhs) |
| Calculates the addition of two vectors. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator- (Vector< T, Size > lhs, const Vector< T, Size > &rhs) |
| Calculates the subtraction of two vectors. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator * (Vector< T, Size > lhs, const Vector< T, Size > &rhs) |
| Calculates the multiplication of two vectors. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator/ (Vector< T, Size > lhs, const Vector< T, Size > &rhs) |
| Calculates the quotient of two vectors. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator * (Vector< T, Size > lhs, float s) |
| Multiplies/scales a vector by a scalar value. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator/ (Vector< T, Size > lhs, float s) |
| Divides/inversely scales a vector by a value. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator * (float s, Vector< T, Size > rhs) |
| Multiplies/scales a vector by a scalar value. More... | |
| template<typename T , int Size> | |
| Vector< T, Size > | operator/ (float s, Vector< T, Size > rhs) |
| Divides/inversely scales a vector by a value. More... | |
| template<typename T , int Size> | |
| bool | operator== (const Vector< T, Size > &lhs, const Vector< T, Size > &rhs) |
| Compares two vectors. More... | |
| template<typename T , int Size> | |
| bool | operator!= (const Vector< T, Size > &lhs, const Vector< T, Size > &rhs) |
| Compares two vectors. More... | |
The main namespace for George's Maths Library.
| Quaternion gml::axisAngle | ( | float | degrees, |
| const Vector3 & | axis, | ||
| bool | normaliseAxis | ||
| ) |
Constructs a quaternion rotation around a specified axis.
| degrees | The amount to rotate around the specified axis in radians. |
| axis | The 3D axis of rotation. |
| normaliseAxis | Pass true if the axis being passed is not a normalised vector. |
Definition at line 95 of file quaternion.cpp.
Constructs a look-at view matrix.
| eye | The position of the camera/view position. |
| target | The position of the target to look at. |
| up | The world's up direction. |
Definition at line 116 of file transformations.cpp.
|
inline |
Multiplies two quaternion rotations together.
Multiplying two quaternion rotations together this way results in a Quaternion that is the combination of the two Quaternion operand's roations.
| lhs | A Quaternion that will be multiplied with the right Quaternion operand. |
| rhs | A Quaternion that will be multiplied with the left Quaternion operand. |
Definition at line 131 of file quaternion.hpp.
|
inline |
Multiplies a Vector3 by a Quaternion, essentially rotating the Vector3.
| lhs | A Vector3 which will be rotated by a quaternion rotation. |
| rhs | A Quaternion which will be used to rotate the Vector3. |
Definition at line 147 of file quaternion.hpp.
Multiplies the elements of a Matrix2 by a scalar value.
| lhs | A Matrix2 whose elements will be multiplied by the scalar value. |
| s | A scalar value to multiply each Matrix2 element by. |
Definition at line 180 of file matrix_2.hpp.
Multiplies the elements of a Matrix3 by a scalar value.
| lhs | A Matrix3 whose elements will be multiplied by the scalar value. |
| s | A scalar value to multiply each Matrix3 element by. |
Definition at line 187 of file matrix_3.hpp.
Multiplies the elements of a Matrix2 by a scalar value.
| s | A scalar value to multiply each Matrix2 element by. |
| rhs | A Matrix2 whose elements will be multiplied by the scalar value. |
Definition at line 191 of file matrix_2.hpp.
Multiplies the elements of a Matrix4 by a scalar value.
| lhs | A Matrix4 whose elements will be multiplied by the scalar value. |
| s | A scalar value to multiply each Matrix4 element by. |
Definition at line 198 of file matrix_4.hpp.
Multiplies the elements of a Matrix3 by a scalar value.
| s | A scalar value to multiply each Matrix3 element by. |
| rhs | A Matrix3 whose elements will be multiplied by the scalar value. |
Definition at line 198 of file matrix_3.hpp.
Calculates the multiplication of two vectors.
Multiplication is performed component-wise.
| lhs | The vector on the left-hand-side of the multiplication operand. |
| rhs | The vector on the right-hand-side of the multiplication operand. |
Definition at line 205 of file vector_4.hpp.
Multiplies the elements of a Matrix4 by a scalar value.
| s | A scalar value to multiply each Matrix4 element by. |
| rhs | A Matrix4 whose elements will be multiplied by the scalar value. |
Definition at line 209 of file matrix_4.hpp.
Calculates the multiplication of two vectors.
Multiplication is performed component-wise.
| lhs | The vector on the left-hand-side of the multiplication operand. |
| rhs | The vector on the right-hand-side of the multiplication operand. |
Definition at line 220 of file vector_2.hpp.
Multiplies/scales a vector by a scalar value.
| lhs | The vector to be multiplied/scaled. |
| s | The value to multiply/scale the vector by. |
Definition at line 228 of file vector_4.hpp.
Calculates the multiplication of two vectors.
Multiplication is performed component-wise.
| lhs | The vector on the left-hand-side of the multiplication operand. |
| rhs | The vector on the right-hand-side of the multiplication operand. |
Definition at line 235 of file vector_3.hpp.
|
inline |
Calculates the multiplication of two vectors.
Multiplication is performed component-wise.
| lhs | The vector on the left-hand-side of the multiplication operand. |
| rhs | The vector on the right-hand-side of the multiplication operand. |
Definition at line 241 of file vector_x.hpp.
Multiplies/scales a vector by a scalar value.
| lhs | The vector to be multiplied/scaled. |
| s | The value to multiply/scale the vector by. |
Definition at line 243 of file vector_2.hpp.
Multiplies/scales a vector by a scalar value.
| s | The value to multiply/scale the vector by. |
| lhs | The vector to be multiplied/scaled. |
Definition at line 250 of file vector_4.hpp.
Multiplies/scales a vector by a scalar value.
| lhs | The vector to be multiplied/scaled. |
| s | The value to multiply/scale the vector by. |
Definition at line 258 of file vector_3.hpp.
Multiplies/scales a vector by a scalar value.
| s | The value to multiply/scale the vector by. |
| lhs | The vector to be multiplied/scaled. |
Definition at line 265 of file vector_2.hpp.
|
inline |
Multiplies/scales a vector by a scalar value.
| lhs | The vector to be multiplied/scaled. |
| s | The value to multiply/scale the vector by. |
Definition at line 266 of file vector_x.hpp.
|
inline |
Multiplies the elements of a Matrix by a scalar value.
| lhs | A Matrix whose elements will be multiplied by the scalar value. |
| s | A scalar value to multiply each Matrix element by. |
Definition at line 278 of file matrix_x.hpp.
Multiplies/scales a vector by a scalar value.
| s | The value to multiply/scale the vector by. |
| lhs | The vector to be multiplied/scaled. |
Definition at line 280 of file vector_3.hpp.
|
inline |
Multiplies/scales a vector by a scalar value.
| s | The value to multiply/scale the vector by. |
| lhs | The vector to be multiplied/scaled. |
Definition at line 290 of file vector_x.hpp.
|
inline |
Multiplies the elements of a Matrix by a scalar value.
| s | A scalar value to multiply each Matrix element by. |
| rhs | A Matrix whose elements will be multiplied by the scalar value. |
Definition at line 290 of file matrix_x.hpp.
|
inline |
Multiplies one Matrix by another.
The resulting matrix is a matrix with the same number of columns as the right Matrix operand and the same number as rows as the left Matrix operand.
Definition at line 316 of file matrix_x.hpp.
|
inline |
|
inline |
Checks the not-equivelance of two Quaternion instances.
| lhs | The left Quaternion operand. |
| rhs | The right Quaternion operand. |
Definition at line 172 of file quaternion.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 285 of file vector_4.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 300 of file vector_2.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 315 of file vector_3.hpp.
|
inline |
Compares two vectors.
Comparisons are performed per-component.
Definition at line 331 of file vector_x.hpp.
|
inline |
Performs component-wise addition on two Quaternion instances.
| lhs | A Quaternion to add to the right Quaternion operand. |
| rhs | A Quaternion to add to the left Quaternion operand. |
Definition at line 107 of file quaternion.hpp.
Calculates the addition of two vectors.
Addition is performed component-wise.
| lhs | The vector on the left-hand-side of the addition operand. |
| rhs | The vector on the right-hand-side of the addition operand. |
Definition at line 181 of file vector_4.hpp.
Calculates the addition of two vectors.
Addition is performed component-wise.
| lhs | The vector on the left-hand-side of the addition operand. |
| rhs | The vector on the right-hand-side of the addition operand. |
Definition at line 196 of file vector_2.hpp.
Calculates the addition of two vectors.
Addition is performed component-wise.
| lhs | The vector on the left-hand-side of the addition operand. |
| rhs | The vector on the right-hand-side of the addition operand. |
Definition at line 211 of file vector_3.hpp.
|
inline |
Calculates the addition of two vectors.
Addition is performed component-wise.
| lhs | The vector on the left-hand-side of the addition operand. |
| rhs | The vector on the right-hand-side of the addition operand. |
Definition at line 215 of file vector_x.hpp.
|
inline |
|
inline |
Performs component-wise subtraction on two Quaternion instances.
| lhs | A Quaternion to subtract from. |
| rhs | A Quaternion which will be subtracted from the left Quaternion operand. |
Definition at line 118 of file quaternion.hpp.
Subtracts one Matrix2 from another.
Subtraction is performed element-wise.
| lhs | A Matrix2 to be subtracted from. |
| rhs | A Matrix2 will subtracted from the left Matrix2 operand. |
Definition at line 169 of file matrix_2.hpp.
Subtracts one Matrix3 from another.
Subtraction is performed element-wise.
| lhs | A Matrix3 to be subtracted from. |
| rhs | A Matrix3 will subtracted from the left Matrix3 operand. |
Definition at line 176 of file matrix_3.hpp.
Subtracts one Matrix4 from another.
Subtraction is performed element-wise.
| lhs | A Matrix4 to be subtracted from. |
| rhs | A Matrix4 will subtracted from the left Matrix4 operand. |
Definition at line 187 of file matrix_4.hpp.
Calculates the subtraction of two vectors.
Subtraction is performed component-wise.
| lhs | The vector on the left-hand-side of the subtraction operand. |
| rhs | The vector on the right-hand-side of the subtraction operand. |
Definition at line 193 of file vector_4.hpp.
Calculates the subtraction of two vectors.
Subtraction is performed component-wise.
| lhs | The vector on the left-hand-side of the subtraction operand. |
| rhs | The vector on the right-hand-side of the subtraction operand. |
Definition at line 208 of file vector_2.hpp.
Calculates the subtraction of two vectors.
Subtraction is performed component-wise.
| lhs | The vector on the left-hand-side of the subtraction operand. |
| rhs | The vector on the right-hand-side of the subtraction operand. |
Definition at line 223 of file vector_3.hpp.
|
inline |
Calculates the subtraction of two vectors.
Subtraction is performed component-wise.
| lhs | The vector on the left-hand-side of the subtraction operand. |
| rhs | The vector on the right-hand-side of the subtraction operand. |
Definition at line 228 of file vector_x.hpp.
|
inline |
Subtracts one Matrix from another.
Subtraction is performed element-wise.
| lhs | A Matrix to be subtracted from. |
| rhs | A Matrix will subtracted from the left Matrix operand. |
Definition at line 266 of file matrix_x.hpp.
Divides the elements of a Matrix2 by a scalar value.
| lhs | A Matrix2 whose elements will be divided by the scalar value. |
| s | A scalar value to divide each Matrix2 element by. |
Definition at line 202 of file matrix_2.hpp.
Divides the elements of a Matrix3 by a scalar value.
| lhs | A Matrix3 whose elements will be divided by the scalar value. |
| s | A scalar value to divide each Matrix3 element by. |
Definition at line 209 of file matrix_3.hpp.
Calculates the quotient of two vectors.
Division is performed component-wise.
| lhs | The vector on the left-hand-side of the division operand. |
| rhs | The vector on the right-hand-side of the division operand. |
Definition at line 217 of file vector_4.hpp.
Divides the elements of a Matrix4 by a scalar value.
| lhs | A Matrix4 whose elements will be divided by the scalar value. |
| s | A scalar value to divide each Matrix4 element by. |
Definition at line 220 of file matrix_4.hpp.
Calculates the quotient of two vectors.
Division is performed component-wise.
| lhs | The vector on the left-hand-side of the division operand. |
| rhs | The vector on the right-hand-side of the division operand. |
Definition at line 232 of file vector_2.hpp.
Divides/inversely scales a vector by a value.
| lhs | The vector to be divided/inversely scaled. |
| s | The value to divide/inversely scale the vector by. |
Definition at line 239 of file vector_4.hpp.
Calculates the quotient of two vectors.
Division is performed component-wise.
| lhs | The vector on the left-hand-side of the division operand. |
| rhs | The vector on the right-hand-side of the division operand. |
Definition at line 247 of file vector_3.hpp.
Divides/inversely scales a vector by a value.
| lhs | The vector to be divided/inversely scaled. |
| s | The value to divide/inversely scale the vector by. |
Definition at line 254 of file vector_2.hpp.
|
inline |
Calculates the quotient of two vectors.
Division is performed component-wise.
| lhs | The vector on the left-hand-side of the division operand. |
| rhs | The vector on the right-hand-side of the division operand. |
Definition at line 254 of file vector_x.hpp.
Divides/inversely scales a vector by a value.
| s | The value to divide/inversely scale the vector by. |
| lhs | The vector to be divided/inversely scaled. |
Definition at line 261 of file vector_4.hpp.
Divides/inversely scales a vector by a value.
| lhs | The vector to be divided/inversely scaled. |
| s | The value to divide/inversely scale the vector by. |
Definition at line 269 of file vector_3.hpp.
Divides/inversely scales a vector by a value.
| s | The value to divide/inversely scale the vector by. |
| lhs | The vector to be divided/inversely scaled. |
Definition at line 276 of file vector_2.hpp.
|
inline |
Divides/inversely scales a vector by a value.
| lhs | The vector to be divided/inversely scaled. |
| s | The value to divide/inversely scale the vector by. |
Definition at line 278 of file vector_x.hpp.
Divides/inversely scales a vector by a value.
| s | The value to divide/inversely scale the vector by. |
| lhs | The vector to be divided/inversely scaled. |
Definition at line 291 of file vector_3.hpp.
|
inline |
Divides/inversely scales a vector by a value.
| s | The value to divide/inversely scale the vector by. |
| lhs | The vector to be divided/inversely scaled. |
Definition at line 302 of file vector_x.hpp.
|
inline |
Divides the elements of a Matrix by a scalar value.
| lhs | A Matrix whose elements will be divided by the scalar value. |
| s | A scalar value to divide each Matrix element by. |
Definition at line 302 of file matrix_x.hpp.
|
inline |
Checks the equivelance of two Quaternion instances.
| lhs | The left Quaternion operand. |
| rhs | The right Quaternion operand. |
Definition at line 161 of file quaternion.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 273 of file vector_4.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 288 of file vector_2.hpp.
Compares two vectors.
Comparisons are performed per-component.
Definition at line 303 of file vector_3.hpp.
|
inline |
Compares two vectors.
Comparisons are performed per-component.
Definition at line 315 of file vector_x.hpp.
| Matrix4 gml::perspective | ( | float | verticalFOV, |
| float | aspect, | ||
| float | zNear, | ||
| float | zFar | ||
| ) |
Constructs a perspective projection matrix.
| verticalFOV | The vertical angle of the perspective projection's frustrum in radians. |
| aspect | The aspect ratio ofthe perspective projection's frustrum. |
| zNear | The distance of the near plane of the perpective projection's frustrum from the camera. |
| zFar | The distance of the far plane of the perpective projection's frustrum from the camera. |
Definition at line 94 of file transformations.cpp.
| Matrix4 gml::transform_r | ( | const Quaternion & | q | ) |
Constructs a rotation transform matrix from a Quaternion rotation.
| q | A Quaternion which represents a rotation in 3D space. |
Definition at line 42 of file transformations.cpp.
| Matrix4 gml::transform_rX | ( | float | radians | ) |
Constructs a rotation transform matrix around the X axis.
| radians | The angle the transform matrix will rotate around the X axis in radians. |
Definition at line 64 of file transformations.cpp.
| Matrix4 gml::transform_rY | ( | float | radians | ) |
Constructs a rotation transform matrix around the Y axis.
| radians | The angle the transform matrix will rotate around the Y axis in radians. |
Definition at line 74 of file transformations.cpp.
| Matrix4 gml::transform_rZ | ( | float | radians | ) |
Constructs a rotation transform matrix around the Z axis.
| radians | The angle the transform matrix will rotate around the Z axis in radians. |
Definition at line 84 of file transformations.cpp.
| Matrix4 gml::transform_s | ( | float | sX, |
| float | sY, | ||
| float | sZ | ||
| ) |
Constructs a scale transform matrix with specified X, Y, and Z scale values.
| tX | The value to scale in the X axis. |
| tY | The value to scale in the Y axis. |
| tZ | The value to scale in the Z axis. |
Definition at line 27 of file transformations.cpp.
Constructs a scale transform matrix from the components of a Vector3.
| v | A Vector3 with the X, Y, and Z values of the scale. |
Definition at line 37 of file transformations.cpp.
| Matrix4 gml::transform_t | ( | float | tX, |
| float | tY, | ||
| float | tZ | ||
| ) |
Constructs a translation transform matrix with specified X, Y, and Z translation values.
| tX | The value to translate along the X axis. |
| tY | The value to translate along the Y axis. |
| tZ | The value to translate along the Z axis. |
Definition at line 12 of file transformations.cpp.
Constructs a translation transform matrix from the components of a Vector3.
| v | A Vector3 with the X, Y, and Z values of the translation. |
Definition at line 22 of file transformations.cpp.
| Matrix4 gml::view | ( | const Vector3 & | right, |
| const Vector3 & | up, | ||
| const Vector3 & | forward, | ||
| const Vector3 & | eye | ||
| ) |
Constructs a view matrix.
| right | The view matrix's X axis direction. |
| up | The view matrix's Y axis direction. |
| forward | The view matrix's Z axis direction. |
| eye | The position of the camera/view position. |
Definition at line 106 of file transformations.cpp.


Chapter 2 Modeling
This figure the principle that as models become increase in business risk and complexity the level of appropriate QA increases. This is similar to the principles of RAP levels explored in the next chapter.
2.1 AQUA book QA principles for code
The principles of QA from the AQUA book apply to models whether they are in excel or open sources languages such as R or python. The difference is that new software practices can allow analysts to enhance the QA of models easier and more efficient whilst adding new features. Version control can be achieved through using GIT. Git also makes the process of peer review easier and more efficient. It is also easy using Git to push the code used to produce models to external platforms such as GitHub allowing the model code to be publicity available. This enhancing the transparency of government and would allow analysts or informed citizens to contribute by finding error or bugs or suggesting new approaches. This is also a powerful tool for spreading best practice as analysts would be able to look at effective models from across government rather than keep them siloed in departments.
Git offers an platform for effective peer review whether from others in the team but also from analysts in other teams or departments. Making peer review easier to preform is an effective tool for increasing overall QA. Git also tracks changes made to code and who made them, and includes the decisions behind the changes. This ensures that models have a full audit trail built in without analysts having to invest resources documenting it.
Ensuring that a model is producing the correct output is a time intensive process of analytical testing. This process can be automated using software Testing frameworks. This enhances the robustness of models and increases confidence that the output is a result of the data not the process.
2.2 Repeatable
The AQUA Book states that analysis should be repeatable to be considered valid. Using open source languages increases the repeatable of analysis over spreadsheets such as excel which often require many manual steps which can be hard to repeat. Using scripted languages means that the entire process has been written down and can be exactly repeated. Using languages such as SPSS or SAS suffer from repeatable because they are propriety software languages which means a license is needed to use them, which may not always be the case.
2.3 RAP Levels align with AQUA Levels
work in progess


Good morning, FIRSTNAME
I spoke to Vita, and he says that you didn't manage to flag any interesting information yesterday. I am sorry to hear that your partnership with Miss Sháo has not been more successful. Please keep in mind that the ultimate goal of information management is to produce more information. Try to flag things that are likely to lead investigators towards useful discoveries.
I know Miss Sháo very well, and she is a highly competent consultant, so I can only assume that you are not paying attention to her tutelage. Please consider this train:
Pay attention to both the wagon and the engine. Do you notice any difference? That's right, the wagon is not moving on its own but needs the engine to move it forward. When you don't listen to your superiors, you are like a wagon trying to move without an engine. Please let Miss Sháo be your engine from now on.
Luckily, I have some good news for you! Since the investigation is now involving potential corruption of the media, it is being upgraded to grade C! Both you and Miss Sháo will henceforth report to Salvinu Manduca. Mr. Manduca is joining us from France, as part of the new synergy initiative, which I'm sure you have heard of. His advanced experience will afford the both of you even more opportunities to learn and advance your careers!
Sandra Silvern
Managing Consultant / Haka Manager


As we are a foster based rescue, we do not have a central location. If you wish to meet one of our animals please fill out the adoption application form below and someone will be in touch with you to set up a meet and greet.
Calgary Animal Rescue Society is made up of volunteers, some of us volunteer as foster parents, participate in adoption events, work at fundraisers, and are members of our Board of Directors. We all do our best to help animals in need find new fur-ever homes. Rescue is hard work. Often the days are long and the nights are even longer. We are very fortunate to have an amazing volunteer rescue team that work tirelessly and are available at a moments notice to help an animal in need. We are also a foster home based rescue, so our foster homes are critical and an important stepping stone in the rescue process. We can’t say enough good things about our fosters. They are there every time we need them. It’s all about team work!
Our primary goal is to find loving forever homes for cats and dogs in need, working with rescues throughout Alberta and across Canada. We have also formed partnerships with rescues in other countries to bring over dogs that may not otherwise have been able to find permanent homes. In addition to our rescue efforts, we occasionally will visit schools to educate, inform and answer questions to promote the importance of compassion.
Volunteering will not change the world, but it can save an animals life. The people who volunteer with animal rescues are our heroes. A volunteers heart comes from the love that is seen with an animals eyes, making them rare and priceless … volunteer, feel that love.
Animal 1 Description ( Integrate this with petpoint iframe )
Animal 2 Description ( Integrate this with petpoint iframe )
event 1 desc
Event 2 desc
Event 3 desc


{{ name|upper }} is your pig’s name.
{% if False %}{% endif %} {% endif %}“Squee squee!”
The virtual version of this puzzle isn't unlocked yet! You should solve something else!
“Oink oink!”
Let’s solve a puzzle, oink!
{{ name }} seems quite excited to be participating in the MIT Mystery Hunt. Maybe you should introduce {{ object_pronoun }} on your team’s primary communication channel. After all, {{ contracted_subject }} one of the gang now. That reminds you, since {{ contracted_subject }} a valued team member, you should ensure {{ name }} stays healthy and out of physical danger. Team members that are incapacitated can’t solve puzzles.
{% if virtual %}You look around, and you find a piece of paper with strange shapes drawn on it. There are several letters and numbers written on it.
{% else %}You look around, and you find this puzzle.
{% endif %}“Squee squee!”
Wow, a pigsaw puzzle! I really like pigsaw puzzles.
“Squee squee?”
[thoughtful squeeing] Could this be the solution to the pigsaw?
You gasp. This does look like the pigsaw solution to you. But does {{ name }} have any idea what this diagram means? For the sake of your pig child’s youthful innocence, you hope not.
{% else %}You gasp. Does {{ name }} have any idea what this diagram means? For the sake of your pig child’s youthful innocence, you hope not. In any case, this doesn’t look like the pigsaw solution to you.
{% endif %}EAT DINNER is correct!
{% endif %}“Squee squee”
That was fun. It looks like we made a pigñata.
Pigñata? You would never smash a face that cute.
“Squeeeeeeeeeeeeeeeee”
[tired squeeing] Also, I’m exhausted and hungry. Can we eat some dinner?
 You feed {{ name }} three quarters. Big dinner!
{% endif %} {% if sleeping_unlocked %}{{ name }} chews for a bit, and then with a soft oink, {{ subject_pronoun }} curl{% if not they_pronoun %}s{% endif %} up next to your computer in the warm spot where the fan blows. {{ contracted_subject|capfirst }} quickly asleep. Looks like you have a minute to grab a bite to eat or have some water. (Removing the pigsaw is optional).
[{% if health_unlocked %}Timer expired{% else %}{{ m_remaining }}:{{ s_remaining|stringformat:"02d" }}{% endif %}] {{ name }} is sleeping peacefully.
{% endif %} {% if health_unlocked %}{{ name }} yawns {{ object_pronoun }}self awake. Rise and shine, {{ name }}, it’s a big day!
It’s time to do a health check for {{ name }}! You can’t just be all higgledy-piggledy when it comes to personal health. If it weren’t for healthy pigs, where would bacon come from?
{{ name }}’s heart girth should be measured across the holes, and the height should include the ears. Rounding to the nearest whole number, what is the ratio of…
| … {{ name }}’s weight to the weight of a one-ounce lug of pig iron? |
| … the length of the long edge of a 16oz pack of Oscar Mayer bacon to {{ name }}’s heart girth? |
| … the circumference of a Trans-Alaska pipeline cleaning pig to {{ name }}’s heart girth? |
| … {{ name }}’s height to the circumference of a quarter? |
| … the weight of $100 in quarters to {{ name }}’s weight? |
| … the weight of a mint-condition copy of Chickapig to {{ name }}’s weight? |
| … the (short) circumference of an inflated pigskin to {{ name }}’s height? |
| … the heart girth of a Pass the Pigs: Big Pigs pig to {{ name }}’s heart girth? |
| … the height of a 0.65-ton feed capacity Osborne outdoor bulk feeder to {{ name }}’s height? |
| … the weight of 2/3 gallon of whole-fat milk (without carton) to {{ name }}’s weight? |
| … the height of Kevin Bacon to {{ name }}’s height? |
What is the outcome of {{ name }}’s health check?

“Squee squee!”
All this puzzle solving is making me hungry!
Feed {{ name }} four pennies.
{% endif %} {% if chewing1_unlocked %}[{% if feeding2_unlocked %}Timer expired{% else %}{{ m_remaining }}:{{ s_remaining|stringformat:"02d" }}{% endif %}] {{ name }} is chewing.
{% endif %} {% if feeding2_unlocked %}{{ name }}’s tummy makes a gurgle. Guess {{ contracted_subject }} still hungry. Pennies don’t seem to fill {{ name }} up, they’re really more of a snack food. You feed {{ object_pronoun }} two more quarters.
{% endif %} {% if chewing2_unlocked %}[{% if coins_unlocked %}Timer expired{% else %}{{ m_remaining }}:{{ s_remaining|stringformat:"02d" }}{% endif %}] {{ name }} is chewing.
{% endif %} {% if coins_unlocked %}“Squee squee!”
Yum! That was delicious!
Job well done.
“Squee squee”
Actually, now that I think about it, I don’t feel so good.
Of course.  Are those even digestible? As a pig parent, maybe you should sample your child’s food—make sure it’s edible? No, that doesn't sound like a good idea either.
You decide the best course of action is to promptly remove all the coins from {{ name }}’s stomach. It’s time to make a cash withdrawal, total value $1.72.
“Squeeee squee”
Please be careful not to hurt me when you remove the coins.
In the meantime, your teammates have started on a new puzzle. Never one to miss out, {{ name }} is giving off swine-y sounds of excitement.
“Squee squee squee squee squee!!”
I know the rules for this type of logic puzzle! We need to put all the coins in the squares. Each square holds at most one coin, and you can’t put a coin in a box if it’s too big to fit. The numbers give the total value of the coins in the squares that intersect the arrow when you extend it. Also, because the puzzle writers aren’t mean, in any square where a dime fits, a penny fits too. Oh, here’s an idea for extracting an answer: first read the quarters, then the dimes, etc.
I GOT MY QUARTERS BACK is correct!
{% endif %}“Squee squee?”
You have quarterbacks? I have a pigskin, do you want to play a quick game?
It’s probably not the time for that right now.
“Squee squee. Squee squee squee”
[reflective squeeing] This is my first Mystery Hunt, I’ve really had a good time. But I really want to meet other Hunters like me.  You would love for this Mystery Hunt to be a smashing success for {{ name }}. Pigs like {{ object_pronoun }} aren’t all that common at Mystery Hunt, but surely you can “oink-quaint” {{ object_pronoun }} with at least one other?
{% if virtual %}Take a picture of another pig who can be {{ name }}’s friend alongside a piece of paper with “MYST 2021” written on it. The other pig should be three-dimensional, but it doesn’t have to be alive. {{ submission_instructions|safe }}
{% else %}Take a picture of {{ name }} with another pig. The other pig should be three-dimensional, but it doesn’t have to be alive. {{ submission_instructions|safe }}
{% endif %}PIGPEN PALS is correct!
{% endif %}You’ve been hammering away for quite some time now; hopefully a little more hammering can finish the puzzle?
“Squee squee!”
A metapuzzle! This is so exciting! We’re so close!
This is it. You have a look back at the submissions you’ve made so far. You wish you could reflect {{ name }}’s optimism, but your eyes are worn from misplaced sleep; you’re pretty tired. You have an urge to hit something.
“Squee squee”
I have an idea. Why don’t we use the numbers {% if fav_num >= 0 %}+{% endif %}{{ fav_num }}, -4, +14, -4, +2? Those are my favorite numbers.
  You get the sense there is a second half lurking somewhere dark. Where could the other half be?
Suddenly an idea hits you. An idea hits you really hard. You look at {{ name }}.
“Squee squee”
Do you really have it in you?
{% endif %} {% if virtual %}| Contents | |
|---|---|
| Quarters | {{ quarter }} |
| Dimes | {{ dime }} |
| Nickels | {{ nickel }} |
| Pennies | {{ penny }} |
Inside {{ name }} you find a crumpled piece of paper.
{% endif %}


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ORPSEF Myrick Donation & Scholarship
Myrick Donation & Scholarship
Tim and Teresa Myrick Support Grants Campaign and Scholarship Programs
Tim Myrick’s work as a loan executive and later a volunteer in the Oak Ridge High School renovation and rebuilding project led Tim and his wife Teresa to contribute in support of academic studies dear to his heart. The couple made a $25,000 pledge to the Foundation’s Making the Critical Difference Grants Campaign. Of that amount, $15,000 was designated for ORHS Science Department grants and $10,000 for scholarships for environmental science students. The gift provides a $1,000 scholarship to an AP environmental science student each year for 10 years. In 2013, the Science Department grant provided lab equipment and digital cameras for microscopes.
Tim’s involvement with the high school came after he guided the $350 million modernization undertaken by UT-Battelle at Oak Ridge National Laboratory in the early 2000s, as project manager for the facilities revitalization program. ORNL later offered Tim’s leadership talent to help guide the complicated $61 million high school project, and Tim was eager to help. When he retired from the lab in 2004, he continued as a volunteer consultant on the project until completed in 2008.
Noting Tim’s concerns for the environment and energy savings during rebuilding of the high school, a science teacher invited him to come in as a volunteer teacher in an AP environmental science class once a week. Tim has actively participated in the AP environmental science course at Oak Ridge High School since 2008, often giving lectures, participating in field studies or discussing ongoing environmental management projects. Noticing that teachers’ needs in the classrooms and labs were often greater than budgets provided for, and that some motivated students needed help with college expenses, he and his wife decided to make the gift to the Foundation.
2014 Myrick AP Environmental Science Scholar
Kristina Cunningham enjoyed Tuesdays in her advanced placement environmental science class, when guest lecturer Tim Myrick brought real-world examples of environmental issues into the classroom. Tim noticed Kristina’s dedication to her studies and commitment to environmental causes. He selected her to receive the 2014 $1,000 AP environmental science scholarship that he and his wife Teresa presented.
"I have a strong passion to help the earth,"" Kristina commented on her interest in environmental sciences. "We need to develop new technology to help bring change. We’re all responsible for what’s going on, but I want to help bring change."" A 2014 graduate of Oak Ridge High School, Kristina is continuing her studies in environmental engineering at Tennessee Tech University.
"I selected Kristina because from the very first month in the AP environmental science class, I could tell she was very committed to environmental causes, was a dedicated student, and was very personable," Tim said. He added that he could see that she would be an excellent college student and professional engineer and a responsible advocate for environmental issues throughout her life.


Kim Kardashian meets with death row inmate as they learn of stay of execution
Kim Kardashian has been lobbying for a stay of execution for Rodney Reed and expressed her delight after she was in the room as the news was broken to him
by James Brinsford, https://www.facebook.com/james.brinsfordKim Kardashian has expressed her delight at the stay of execution for death row inmate Rodney Reed, after she was with him when news came through he had been given a 120-day reprieve.
The 39-year-old Keeping Up With The Kardashians star is a massive advocate for prison reform and she was able to meet Rodney face-to-face as time was running out before his execution.
Rodney is on death row in Texas for the murder of Stacey Stites in 1996.
TMZ has reported that police charged Rodney with raping, assaulting and strangling Stacey to death.
He has maintained his innocence over the past 20 years and has always claimed that they pair had a consensual affair.
The US media has reported recently that a former inmate has claimed that Stacey's own fiancé had confessed to him, saying that he had killed her for 'sleeping around'.
Kim got involved, along with a number of celebrities, to try and stop Rodney's execution and for the crime to be investigated again.
On October 19, the reality star tweeted: "PLEASE @GovAbbott How can you execute a man when since his trial, substantial evidence that would exonerate Rodney Reed has come forward and even implicates the other person of interest. I URGE YOU TO DO THE RIGHT THING."
It would seem that she has got her wish and on Friday the Texas Court of Criminal Appeals issued the stay of execution, recommending a 120-day reprieve.
Expressing her delight at the decision, the mum-of-four described the day in a series of tweets.
Kim said: "Today, I had the honor of meeting #RdneyReed in person and the privilege of sitting with him when he got the news that the highest court in Texas had issued a stay of execution and remanded the case back to the trial court for further consideration."
She continued in a second tweet: "Words cannot describe the relief and hope that swept over the room in that moment.
"That hope had been building over the last few weeks around Rodney’s case. We have seen Democrats and Republicans come together. We have seen grassroots activists and lawmakers link arms."
Kim then added: "We have heard people all around the globe speak up. And all because of a deep belief that every man or woman accused of a crime - especially one punishable by death - deserves the chance to have all available evidence considered."
She concluded: "So grateful for the commitment and passion of everyone who voiced their support, the Texas Board of Pardons and Paroles for their recommendation to issue a 120 day reprieve, and the courts for issuing a stay!"
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