src/tabs/tab/split-panel.service.ts
Properties |
|
Methods |
| addPanel | ||||||||||||
addPanel(id: number, component: TerminalComponent)
|
||||||||||||
|
Defined in src/tabs/tab/split-panel.service.ts:43
|
||||||||||||
|
Add a new terminal "panel" to the tab. Unfortunately, we need to limit the user to upto 2 additional terminals (in addition to the original). If more than 3 terminals exist inside one tab, Bootstrap does not seem to render the columns properly.
Parameters :
Returns :
Observable<SplitPanel[]>
an observable containing the new splitPanelContent array. |
| getPanels |
getPanels()
|
|
Defined in src/tabs/tab/split-panel.service.ts:28
|
|
Get the initial number of terminals to be displayed in the panel.
Returns :
Observable<SplitPanel[]>
an observable which contains a SplitPanel array. This array holds the current number of terminals. |
| removePanel | ||||||||
removePanel(panelToRemove: number)
|
||||||||
|
Defined in src/tabs/tab/split-panel.service.ts:59
|
||||||||
|
Remove a selected panel from the split panel.
Parameters :
Returns :
Observable<SplitPanel[]>
|
| Private splitPanelContent |
Type : SplitPanel[]
|
Default value : [
{ id: 0, component: TerminalComponent }
]
|
|
Defined in src/tabs/tab/split-panel.service.ts:18
|
|
To start, each tab component will have only one tab. Each additional "split" of the panel will and a new terminal to the splitPanelContent array. Each new terminal must have an id, and be of type TerminalComponent. |
import { Injectable } from "@angular/core"
import { SplitPanel } from "@shared/utils"
import { Observable, of } from "rxjs"
import { TerminalComponent } from<EMAIL_ADDRESS>@Injectable({ providedIn: "root"})
/** This service will allow the user to add up to 2 additional
* terminals to any given ng-xterm-tab-component.
* */
export class SplitPanelService {
/**
* To start, each tab component will have only one tab.
* Each additional "split" of the panel will and a new terminal to the splitPanelContent
* array. Each new terminal must have an id, and be of type TerminalComponent.
* */
private splitPanelContent: SplitPanel[] = [
{ id: 0, component: TerminalComponent }
]
/**
* Get the initial number of terminals to be displayed in the panel.
*
* @returns an observable which contains a SplitPanel array.
* This array holds the current number of terminals.
* */
getPanels(): Observable<SplitPanel[]> {
return of(this.splitPanelContent)
}
/**
* Add a new terminal "panel" to the tab. Unfortunately, we need
* to limit the user to upto 2 additional terminals (in addition to the original).
* If more than 3 terminals exist inside one tab, Bootstrap does not seem to render
* the columns properly.
*
* @param {number} id the id to be associated with a given panel.
* @param {TerminalComponent} component the terminal component being added to the split panel.
*
* @returns an observable containing the new splitPanelContent array.
* */
addPanel(id: number, component: TerminalComponent): Observable<SplitPanel[]> {
// make sure there are not more than 3 terminals inside the panel
if(this.splitPanelContent.length === 3) {
alert("There cannot be more than 3 terminals inside one tab.")
return
}
// if there are less than 3, add the new terminal id, and component to the array.
this.splitPanelContent.push({...this.splitPanelContent, id, component })
// return the observable containing the current split panel content
return of(this.splitPanelContent.slice())
}
/**
* Remove a selected panel from the split panel.
* @param {number} panelToRemove the panel to be removed from the split panel
* */
removePanel(panelToRemove: number): Observable<SplitPanel[]> {
if(this.splitPanelContent.length === 1) {
alert("The first panel cannot be removed")
return
}
return of(this.splitPanelContent.splice(panelToRemove, 1))
}
}


PortModeInformationMessageRequest class Null safety
Constructors
- PortModeInformationMessageRequest(int portId, int mode, PortModeInformationType informationType)
-
PortModeInformationMessageRequest.decode(List<
int> data, int offset) -
factory
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hubId ↔ int
-
read / write, inherited
- informationType → PortModeInformationType
-
final
- messageType ↔ MessageType
-
read / write, inherited
- mode → int
-
final
- portId → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
encode(
) → List< int> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
override
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited


The path to DevOps is paved with code for all the things. Chef is a programmatic framework that lets you to codify your infrastructure, application runtimes, continuous integration, application deployments and lifecycle state management.
In this introductory hands-on workshop we will use Chef to write infrastructure code. You will learn Chef by using it. At the end of the class, attendees will have a code repository of their completed work. The repository can be built upon as attendees look to expand their new Chef skills into solving real business problems.
Workshop agenda:
01 - Introduction
02 - Getting a Workstation
03 - Using Chef Resources to define the state of your system
04 - Organizing Chef Resources into Recipes and Recipes into Cookbooks
05 - chef-client
06 - Automated testing of Cookbooks
07 - Using information about the Node in Recipes
08 - Separating Desired State and Data
09 - Optional install party + Wrap up


|
MyExperiment RDF beta
|
Inspect myExperiment RDF data in various Semantic Web browsers. More...
Go to the source code of this file.
Variables | |
| $pagetitle = "<small>Semantic Web Browsers</small>" | |
| The page title to be displayed in an h1 tag and the title of the html header. | |
| $swbrowsers = array("Raw myExperiment RDF/XML"=>"","Graphite"=>"http://graphite.ecs.soton.ac.uk/browser/?uri=","Disco"=>"http://www4.wiwiss.fu-berlin.de/rdf_browser/?browse_uri=","Marbles"=>"http://beckr.org/marbles?uri=", "Zitgist RDF Browser"=>"http://dataviewer.zitgist.com/?uri=", "SIOC Browser"=>"http://sparql.captsolo.net/browser/browser.py?url=") | |
| An associative array mapping labels for Semantic Web browsers to the URLs that can be used to parse a chosen myExperiment RDF entity. | |
| $types = array("announcements","content_types","files","experiments","groups","licenses","messages","packs","policies","users","workflows") | |
| An array containing a list of the myExperinment entities that can be parsed by the Semantic Web browsers. |
Inspect myExperiment RDF data in various Semantic Web browsers.
Coose a particular myExperiment entity to examine in one of a number of Semantic Web browsers. Including Graphite, Disco, Marbles, Zitgist RDF browser and SIOC browser.
Definition in file swbrowsers.php.


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i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.i am afraid this, i need power. pl give me some test.can you feel my love,oh my gold. this is just a test.so you should to practise more and more.
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Pitso: Were Chiefs The Only Ones Who Won?
by Soccer LadumaMamelodi Sundowns coach Pitso Mosimane says although they are a little behind with their points tally to attempt to retain the Absa Premiership title, the Brazilians are still on course for the championship race.
Mosimane watched as his men dropped points away to Baroka FC on Wednesday night in Polokwane following a goalless draw, while log leaders Kaizer Chiefs beat Chippa United 2-0 to open up a seven-point gap at the top.
Read: Rulani: If You Look At The Numbers
“I can say two points dropped, but if I look at the performance… we did not deserve the three points to be honest. I think the point was fair. We did not create those easy chances to be able to win,” Mosimane told reporters.
Asked about the gap being opened up by Amakhosi, the Downs coach suggested that they were running their own race.
“But we were playing Baroka, why are you bringing up Chiefs? Were they the only team that won? Good luck to them. We are just two points behind our programme and we have to follow that process, the outcome will sort itself out,” Mosimane, whose side still has a game in hand, explained.
Read: Middendorp Bites Back At Rulani's Picasso Comments
Earn Airtime & Data With Soccer Laduma’s Social Media App - Download Now


Research Assistant II
Center for Molecular Imaging, Beth Israel Deaconess Medical Center
- Developed software in C++/C# for three of the six robotics workstations designed to accelerate discovery of small molecules via automated synthesis, screening, and identification processes.
- Collaborated with researchers to evaluate the integrated robotics workstations and produce results for scientific paper.


The Linear Congruence Generator (LCG) is an algorithm for generating a sequence of apparently random whole numbers (X_[i]) in accordance with the recursive calculation rule:
X_[0] := secret seed value
X_[i+1] := a*X_[i] +b (mod N) for i = 0, 1, 2, 3, ...
whereby X_[i] are whole numbers from the range 0,1,2, ..., N-1. It is customary to standardize the random numbers to the rational value range [0,1[, hence the output as rational numbers Z[i] := X_[i]/N.
In CrypTool we observe only "coin throws" ("heads" are mapped to the 0 and "tails" to the 1). In the LCG the coin throw 0 is therefore represented by the event [Z_[i] < 0.5] and the coin throw 1 by the event [0.5 <= Z_[i] < 1]. The sequence of coin throws is saved as a binary file (a sequence of 8 coin throws produces one random ASCII character).
The parameters in LCG are the numbers N, a, b from the linear equation y = a*x+b (mod N): modulus N, the multiplier a: 0<a<N and the additive increment b: 1<b<N. Moreover, the LCG is initialized through the secret initial value or seed X_0.
Select Individual Procedures \ Generate Random Numbers and activate the radio button Linear Congruence Generator (ICG). You can now specify the LCG parameters under "Choose generator-specific parameters...".
Please note that the quality of the LCG depends critically on the choice of parameters. An important dimension here is the period length of the random sequence, which is determined by the parameters.
LCG is widely known as its simple structure makes it implementable and permits high-performance. A large proportion of the pseudorandom number functions in operating systems (e.g. UNIX) and programming languages (such as ANSI C, Fortran etc.) are implemented with LCG. Due to its popularity, LCG is one of the best and most analyzed random number generators.
The table below provides a summary of the parameters of some selected LCGs.
| A | b | N | Reference |
| 19496 | 0 | 2^15-19 | Chiang, Hwang, Kao |
| 214013 | 13523655 | 2^24 | BASIC |
| 16598013 | 12820163 | 2^24 | Qbasic |
| 62605 | 113218009 | 2^29 | Berkeley UNIX Pascal |
| 452807053 | 0 | 2^31 | URN12 |
| 16807 | 0 | 2^31-1 | _Minimal Standard_ of Lewis et al. |
| 41358 | 0 | 2^31-1 | L'Ecuyer |
| 48271 | 0 | 2^31-1 | Park & Miller |
| 51081 | 0 | 2^31-1 | Härtel |
| 69621 | 0 | 2^31-1 | Park & Miller |
| 950706376 | 0 | 2^31-1 | FISH von Fishman & Moore |
| 63060016 | 0 | 2^31-1 | SIMSCRIPT II |
| 397204094 | 0 | 2^31-1 | SAS & IMSL library of Hoaglin |
| 65539 | 0 | 2^31 | IBM's RANDU |
|<PHONE_NUMBER> | 12345 | 2^31 | UNIX rand [Rip90], ANSI C |
| 129 | 907633385 | 2^32 | Turbo Pascal |
| 69069 | 1 | 2^32 | VAX VMS generator of Marsaglia |
| 663608941 | 0 | 2^32 | C-RAND from Ahrens |
|<PHONE_NUMBER> | 0 | 2^32 | Fishman |
|<PHONE_NUMBER> | 1 | 2^32 | DERIVE |
|<PHONE_NUMBER> | 715136305 | 2^32 | BCPL by Richards, Whitby-Strevens |
| 5^15 |<PHONE_NUMBER> | 2^35 | Boeing Computer Services BCSLIB |
|<PHONE_NUMBER>7370 | 0 | 2^47-115 | L'Ecuyer |
|<PHONE_NUMBER>7 | 11 | 2^48 | SUN-UNIX drand48 |
|<PHONE_NUMBER>7909 | 0 | 2^48 | Cray X-MP Library |
|<PHONE_NUMBER>0261 | 0 | 2^48 | Fishman |
| 13^13 | 0 | 2^59 | NAG Fortran Library |
|<PHONE_NUMBER> | 0 | 2^63-25 | L'Ecuyer |
|<PHONE_NUMBER>81 | 0 | 10^12-11 | MAPLE |
Selected linear congruence generators
The quality of the output generated by the random number generator can be tested with the aid of the random tests, periodicity analysis, compressibility and the Vitányi analysis implemented in CrypTool.


A collection of functions for reading data from USDA-NCSS soil databases.
| Version: |
2.3 |
| Depends: |
R (≥ 3.0.0), aqp |
| Imports: |
grDevices, graphics, stats, utils, plyr, Hmisc, xml2, sp, reshape2, raster, curl |
| Suggests: |
lattice, dismo, rgdal, jsonlite, RODBC, httr, rgeos, rvest, testthat |
| Published: |
2018-11-19 |
| Author: |
Dylan Beaudette [cre],
Jay Skovlin [aut],
Stephen Roecker [aut] |
| Maintainer: |
Dylan Beaudette <dylan.beaudette at ca.usda.gov> |
| BugReports: |
https://github.com/ncss-tech/soilDB/issues |
| License: |
GPL (≥ 3) |
| URL: |
http://ncss-tech.github.io/AQP/ |
| NeedsCompilation: |
no |
| Materials: |
NEWS |
| CRAN checks: |
soilDB results |


| Customer ID: | {{customer.id}} |
| Name: | {{customer.name}} |
| Gender: | {{customer.gender == 'M'?'Male':'Female'}} |
| Age: | {{customer.age}} |
| Customer Type: | {{customer.kind}} |
| Business Category: | {{customer.category}} |
| Marriage Status: | {{customer.marriage_status}} |
| Street: | {{customer.street}} |
| City: | {{customer.city}} |
| State: | {{customer.state}} |
| ZIP Code: | {{customer.zip_code}} |
| {{customer.kind == 'home'?'Home Income:':'Company Income:'}} | {{customer.income | currency}} |
| + See Transaction History of This Customer |
| Order ID | Transaction ID | Product ID | Qty | Price | Opt |
|---|---|---|---|---|---|
| {{h.id}} | {{h.transaction_id}} | {{h.product_id}} | {{h.quantity}} | {{h.price | currency}} | View Order |
| Customer ID: | {{customer.id}} |
| Name: | |
| Gender: | |
| Age: | |
| Customer Type: | {{customer.kind}} |
| Business Category: | |
| Marriage Status: | |
| Street: | |
| City: | |
| State: | |
| ZIP Code: | |
| {{customer.kind == 'home'?'Home Income:':'Company Income:'}}($/year) | |
|
|
| {{detail.time | date: shortDate}} | |
| {{detail.name}} | |
| {{detail.price}} | |
| {{detail.kind}} | |
| {{detail.quantity}} | |
| {{detail.salesPersonName}} | |
| {{detail.store}} |


clip2frame.layers
¶
GaussianScan1DLayer (incoming, filter_size[, ...]) |
1D Adaptive Gaussian filter |
FixedGaussianScan1DLayer (incoming, filter_size) |
1D Fixed Gaussian filter |
Details¶
-
class
clip2frame.layers.
GaussianScan1DLayer
(incoming, filter_size, init_std=5.0, W_logstd=None, stride=1, pad=0, nonlinearity=None, convolution=<function conv1d_mc0>, **kwargs)[source][source]¶ 1D Adaptive Gaussian filter Gaussian filter is changing during the training
Performs a 1D convolution on its input
Parameters: incoming : a
Layer
instance or a tupleThe layer feeding into this layer, or the expected input shape. The output of this layer should be a 3D tensor, with shape
(batch_size, num_input_channels, input_length)
.num_filters : int
The number of learnable convolutional filters this layer has.
filter_size : int or iterable of int
An integer or a 1-element tuple specifying the size of the filters.
stride : int or iterable of int
An integer or a 1-element tuple specifying the stride of the convolution operation.
pad : int, iterable of int, ‘full’, ‘same’ or ‘valid’ (default: 0)
By default, the convolution is only computed where the input and the filter fully overlap (a valid convolution). When
stride=1
, this yields an output that is smaller than the input byfilter_size - 1
. The pad argument allows you to implicitly pad the input with zeros, extending the output size.An integer or a 1-element tuple results in symmetric zero-padding of the given size on both borders.
'full'
pads with one less than the filter size on both sides. This is equivalent to computing the convolution wherever the input and the filter overlap by at least one position.'same'
pads with half the filter size (rounded down) on both sides. Whenstride=1
this results in an output size equal to the input size. Even filter size is not supported.'valid'
is an alias for0
(no padding / a valid convolution).untie_biases : bool (default: False)
If
False
, the layer will have a bias parameter for each channel, which is shared across all positions in this channel. As a result, the b attribute will be a vector (1D).If True, the layer will have separate bias parameters for each position in each channel. As a result, the b attribute will be a matrix (2D).
W : Theano shared variable, expression, numpy array or callable
Initial value, expression or initializer for the weights. These should be a 3D tensor with shape
(num_filters, num_input_channels, filter_length)
. Seelasagne.utils.create_param()
for more information.b : Theano shared variable, expression, numpy array, callable or
None
Initial value, expression or initializer for the biases. If set to
None
, the layer will have no biases. Otherwise, biases should be a 1D array with shape(num_filters,)
if untied_biases is set toFalse
. If it is set toTrue
, its shape should be(num_filters, input_length)
instead. Seelasagne.utils.create_param()
for more information.nonlinearity : callable or None
The nonlinearity that is applied to the layer activations. If None is provided, the layer will be linear.
convolution : callable
The convolution implementation to use. The lasagne.theano_extensions.conv module provides some alternative implementations for 1D convolutions, because the Theano API only features a 2D convolution implementation. Usually it should be fine to leave this at the default value.
**kwargs
Any additional keyword arguments are passed to the Layer superclass.
Notes
Theano’s underlying convolution (
theano.tensor.nnet.conv.conv2d()
) only supportspad=0
andpad='full'
. This layer emulates other modes by cropping a full convolution or explicitly padding the input with zeros.Attributes
W (Theano shared variable or expression) Variable or expression representing the filter weights. b (Theano shared variable or expression) Variable or expression representing the biases.


If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
Sets the blendmode of the filter
If enabled is true the filter is applied, if false it will not.
Legacy filters use position and uvs from attributes
The amount of noise to apply, this value should be in the range (0, 1].
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
A seed value to apply to the random noise generation. Math.random()
is a good value to use.
The WebGL state the filter requires to render
Shader uniform values, shortcut for uniformGroup.uniforms
Used for caching shader IDs
The default fragment shader source
The default vertex shader source
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
Should the output be cleared before rendering to it
A short hand function to create a shader based of a vertex and fragment shader
an shiny new Pixi shader!
Generated using TypeDoc
A Noise effect filter.
PIXI.filters


|
LigthSignal
|
Consists of different types of patterns that can be used to signal someone or something a particular action. More...
#include <LightSignal.h>
Inherits Adafruit_NeoPixel.
Public Member Functions | |
| LightSignal (uint16_t pixels, uint8_t pin, uint8_t type) | |
| Used to initialize parameters for the LED's being used. More... | |
| void | Update (LightParameter *a) |
| Updates the pattern if the difference between current time and lastupdate is grater than the interval time. More... | |
| void | OnComplete (LightParameter *a) |
| Changes the status of the pattern and makes all the modules of that particular group blank. More... | |
| void | Increment (LightParameter *p) |
| Increments or decrements the index and resets the index at the end conditions. More... | |
| uint32_t | DimColor (uint32_t color) |
| Calculate 50% dimmed version of a color (used by ScannerUpdate) More... | |
| uint8_t | Red (uint32_t color) |
| Returns the Red component of a 32-bit color. More... | |
| uint8_t | Green (uint32_t color) |
| Returns the Green component of a 32-bit color. More... | |
| uint8_t | Blue (uint32_t color) |
| Returns the Blue component of a 32-bit color. More... | |
| uint32_t | Wheel (byte WheelPos) |
| void | ColorSet (LightParameter *p, uint32_t color) |
| Updates the Color set pattern. More... | |
| uint32_t | Brightness (uint32_t color1, uint32_t internsity) |
| Sets the brightness of the LED's. More... | |
| void | mainLoop (LightParameter *a) |
| Updates the function depending upon pattern priority provided by user. More... | |
| void | RainbowCycleUpdate (LightParameter *b) |
| Update the Rainbow Cycle Pattern. More... | |
| void | TheaterChaseUpdate (LightParameter *b) |
| Update the Theater Chase Pattern. More... | |
| void | ColorWipeUpdate (LightParameter *b) |
| Update the Color Wipe Pattern. More... | |
| void | ScannerUpdate (LightParameter *b) |
| Update the Scanner Pattern. More... | |
| void | FadeUpdate (LightParameter *b) |
| Updates the Fade pattern. More... | |
| void | BlinkUpdate (LightParameter *b) |
| Updates the blink pattern. More... | |
| void | OnOffUpdate (LightParameter *b) |
| Updates the On and Off pattern. More... | |
| void | PulsatingUpdate (LightParameter *b) |
| Updates the Pulsating pattern. More... | |
| void | LoadingUpdate (LightParameter *b) |
| Updates the Loading bar pattern. More... | |
| void | StepUpdate (LightParameter *b) |
| Updates the step pattern. More... | |
Consists of different types of patterns that can be used to signal someone or something a particular action.
| LightSignal::LightSignal | ( | uint16_t | pixels, |
| uint8_t | pin, | ||
| uint8_t | type | ||
| ) |
Used to initialize parameters for the LED's being used.
Constructor
| pixels | No. of LED's being used |
| pin | Specifies the pin no. of the arduino that is being for feeding data into the modules/LED's |
| type | Specifies the type of LED being used (i.e., NEO_GRBW + NEO_KHZ800, NEO_RGBW + NEO_KHZ800 etc.,) |
| void LightSignal::BlinkUpdate | ( | LightParameter * | b | ) |
Updates the blink pattern.
| uint8_t LightSignal::Blue | ( | uint32_t | color | ) |
Returns the Blue component of a 32-bit color.
| color | 32-bit color |
| uint32_t LightSignal::Brightness | ( | uint32_t | color1, |
| uint32_t | intensity | ||
| ) |
Sets the brightness of the LED's.
| color1 | Specifies the color of the pattern |
| intensity | Specifies the brightness of the color to displayed on the LEDs |
| void LightSignal::ColorSet | ( | LightParameter * | p, |
| uint32_t | color | ||
| ) |
Updates the Color set pattern.
| void LightSignal::ColorWipeUpdate | ( | LightParameter * | b | ) |
Update the Color Wipe Pattern.
| uint32_t LightSignal::DimColor | ( | uint32_t | color | ) |
Calculate 50% dimmed version of a color (used by ScannerUpdate)
| color | 32-bit color |
| void LightSignal::FadeUpdate | ( | LightParameter * | b | ) |
Updates the Fade pattern.
| uint8_t LightSignal::Green | ( | uint32_t | color | ) |
Returns the Green component of a 32-bit color.
| color | 32-bit color |
| void LightSignal::Increment | ( | LightParameter * | p | ) |
Increments or decrements the index and resets the index at the end conditions.
| p | Consists of all the LED parameter |
| void LightSignal::LoadingUpdate | ( | LightParameter * | b | ) |
Updates the Loading bar pattern.
| void LightSignal::mainLoop | ( | LightParameter * | a | ) |
Updates the function depending upon pattern priority provided by user.
| a | Consists of all the LED parameters |
| void LightSignal::OnComplete | ( | LightParameter * | a | ) |
Changes the status of the pattern and makes all the modules of that particular group blank.
| a | Consists of all the LED parameters |
| void LightSignal::OnOffUpdate | ( | LightParameter * | b | ) |
Updates the On and Off pattern.
| void LightSignal::PulsatingUpdate | ( | LightParameter * | b | ) |
Updates the Pulsating pattern.
| void LightSignal::RainbowCycleUpdate | ( | LightParameter * | b | ) |
Update the Rainbow Cycle Pattern.
| uint8_t LightSignal::Red | ( | uint32_t | color | ) |
Returns the Red component of a 32-bit color.
| color | 32-bit color |
| void LightSignal::ScannerUpdate | ( | LightParameter * | b | ) |
Update the Scanner Pattern.
| void LightSignal::StepUpdate | ( | LightParameter * | b | ) |
Updates the step pattern.
function to turn one LED ON at a time in a group after a certain time interval
| void LightSignal::TheaterChaseUpdate | ( | LightParameter * | b | ) |
Update the Theater Chase Pattern.
| void LightSignal::Update | ( | LightParameter * | a | ) |
Updates the pattern if the difference between current time and lastupdate is grater than the interval time.
| a | Contains all the LED parameters |


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On Dall-E
September 7, 2021
I used to be an Open AI hater. All they do is scale, I said to people.  But my thinking was that just scaling up wouldn’t solve the drawbacks of current AI systems — amongst them, the lack of common-sense concepts and generalization.
The self-driving system presented at Tesla AI Day was a demonstration of this in some sense. Instead of the system being able to recognize the concept of humans, and avoid them at all costs, they had to program a simulation to be able to generate infinite amounts of data in all manners of edge cases such as a family jogging in the middle of the highway (the simulation was super impressive/eerie/ingenious by the way).
But Dall-E is the most impressive demonstration of concept learning and generalization I’ve yet to see in AI.  If that’s not generalization I don’t know what is. And in a sense, it is just a big language model trained to model the joint distribution of images and captions. The key innovation was using a VQ-VAE to create a discrete language to describe images — thus reducing the problem to a language modelling problem, which you can of course apply a big Transformer to.
It turns out that the secret to concept learning may not be a fancy new architecture with some super clever structure or a new loss function or symbolic systems — it may be in using existing architectures trained with lots of data on a clever task (such as learning the joint distribution of x and language). After all, language is how we think conceptually. So if a system can go between other modalities and language, they’re going between other modalities and concepts. Dall-E has demonstrated to me that if you want certain properties in a deep learning system, there is a huge amount of power in just setting up the problem the right way.
The right problem, with lots of data to learn from, can give us amazing results – as Open AI has shown again and again. Of course, we also need an architecture that can scale appropriately with the data. The key architectural innovation with Transformers, which David McAllester talked about in his class and Ilya talked about in his podcast with Pieter Abeel, was to disentangle sequence length from steps of computation. With any RNN, the number of steps of computation is equal to the length of the sequence. This makes learning long-term dependences hard — problems with gradient stability, and the problem of squeezing an entire history into a single vector.
There’s a story about Ilya Sutskever that David McAllester told in his deep learning class at TTIC. Ilya was speaking at conference, around the time that AlexNet emerged. He preached, (presumably metaphoric) hand thumping on a Bible, that neural nets are expressive, neurel nets are trainable, neural nets will work (well, if you set the problem up correctly and have enough data). At this point, he’s preaching to the choir.
Anyways, that’s all my thoughts for now. I know this post is somewhat disorganized and unpolished, but I’m making a commitment to trying to post more half-baked thoughts – to get them out of the way and onto “paper,” for further reflection.
Further reading:
- Felix Hill on Why composition is Dall-E’s strength, not its weakness.
- DeepMind’s Open-Ended Learning Team, Open-Ended Learning Leads to Generally Capable Agents – another example of getting generalization by setting up the right problem at scale.


It's easy!
I conceived of this idea after doing 7 puzzles in two weeks with my family. I quickly realized to keep this up we would have to buy new puzzles every week. That could really add up over time! So, how does my family get new puzzles on a budget? Trading with neighbors of course! Hence the Puzzle Exchange was born.
Happy puzzling!!!
- Christina McMillan


This is a wrapper to OpenMM designed to run and analyze polymer simulations (Brownyan dynamics).
You can use this library if:
-You need to run a coarse-grained polymer simulation -You have equally sized monomers -You need to have ability to make monomers transparent -You want a fast and efficient way to calculate things like Rg(s) and Pc(s) (Pc - contact probability) -You want to deal with knot complexity (Alexander’s polynomial) or linking number -You want to analyze contact maps -You want to make cool pictures in pymol -You want to replicate simulations from the Mirnylab papers.
The main library, openmmlib, is a class to perform simulations.
A file knotAnalysis.py contains code needed to calculate Alexander’s polynomials, a measure of knot complexity. It also uses OpenMM to help unwrap polymer and reduce time needed to calculate Alexander’s polynomial
A file polymerScalings.py has some utilities to calculate Rg(s) and Pc(s) for polymer conformations in a fast and efficient way.
A file contactmaps.py has code to quickly calculate contacts within a polymer structure, and organize them as contactmaps. It is used by polymerScalings.
A file pymol_show has utilities to visualize polymer conformations using pymol
Contents:


@inproceedings{Dabic:msr2021data,
author = {Dabic, Ozren and Aghajani, Emad and Bavota, Gabriele},
title = {Sampling Projects in GitHub for {MSR} Studies},
year = {2021},
url = {https://arxiv.org/abs/2103.04682},
booktitle = {Proceedings of the 18th International Conference on Mining Software Repositories},
pages = {To appear},
numpages = {5},
series = {MSR'21}
}
Link to the paper (PDF): Sampling Projects in GitHub for MSR Studies
The SEART GitHub search engine (seart-ghs) allows to sample repositories to use for empirical studies by using several combinations of selection criteria. All parameters in the search form are optional. Searching without any specified parameters would result in retrieving all currently available repositories in our database (this search may take up to a few minutes).
As a design choice, we only mine information about repositories having at least 10 stars. This drastically reduces the number of repositories we store and makes the tool more scalable (e.g., from preliminary analyses we performed on Java, < 5% of repositories have at least 10 stars). While we acknowledge that the number of stars is not a good proxy of repositories quality or relevance, we found the 10 stars threshold to be a reasonable mechanism to remove most of personal/toy projects unlikely to be relevant for empirical studies.
Note that, since seart-ghs continuously updates the information about the mined projects, a project excluded in the first place as having < 10 stars can be mined a few days after once its number of stars reaches the set threshold.
Report a bug & see known bugs: Link to GitHub issue tracker
Your download is being prepared. Please be patient, as it may take a while for our backend to generate your result file.


UD for Frisian Dutch
Tokenization and Word Segmentation
- Words are delimited based on whitespace and spaces do not occur within words
- Abbreviations that consist of characters are splitted with a whitespace (e.g. V N)
- There is no punctuation, because the only Frisian Dutch treebank consists of transcribed spoken data
Morphology
Tags
- All tags are used except for
PART
,PUNCT
andSYM
AUX
is used when:- a copula verb is used (according to Dutch grammar: ‘zijn’, ‘worden’, ‘blijven’, ‘blijken’, ‘lijken’, ‘shijnen’, ‘heten’, ‘dunken’, ‘voorkomen’ or the corresponding Frisian translation)
- a property is assigned to the subject
- For other verbs
VERB
is used DET
is used as a determiner in front of a noun (phrase). These include ‘de’, ‘het’/’it’, ‘een’/’in’.ADV
is used for words that modify a verb, adjectives or other adverbs. In some cases it is difficult to determine if something is an adverb or an adjective (ADJ
). In that case we determine the part of speech by checking a Frisian or Dutch dictionary. If the word was not in the dictionary we use the frequencies of the existing Dutch treebank to determine the part of speech.
Features
- There are no annotations for morphological features in this release.
Code-switching
- Code-switching is annotated at the word level. In the MISC column the language labels can be found (e.g. ‘lang=fy’). In every sentence there is at least one switch from Frisian to Dutch or the other way around.
Syntax
- As the data in the Fame treebank is transcribed spoken speech, some sentences seem to have a ‘non-standard’ ending. For this we use the
orphan
relation. If possibleorphan
is attached to the root. If this results in a validation error we attachorphan
to the highest node available. discourse
is always attached to the highest node without any projectivity. It is typically used for interjections and discourse elements (e.g. ‘eh’).- The subject is identified as the entity that performs an action. Objects are the entities that receive the actions and indirect objects are recipients.
- Standard dependency relations are used.
- Included subtypes:
aux:pass
: auxiliary in passivescompound:prt
: particle verbsflat:name
: multiword proper namesnmod:poss
: possessivesnsubj:pass
: subject in passivesobl:tmod
: temporal modifier
Treebanks
There is 1 Frisian Dutch UD treebanks:


To save time, RapidRetail offers a quick and efficient online shopping service called Rapidshop. Shop from thousands of items available at your local RapidRetail using our website or mobile app to begin your order. Once your order is placed, your local store’s team of Personal Shoppers will shop and prepare your order for pickup or delivery at your selected time.
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(#) Battery Life Issues !!! WARNING: Battery Life Issues This is a warning. Id : `BatteryLife` Summary : Battery Life Issues Severity : Warning Category : Correctness Platform : Android Vendor : Android Open Source Project Feedback : https://issuetracker.google.com/issues/new?component=192708 Affects : Kotlin and Java files and manifest files Editing : This check runs on the fly in the IDE editor See : https://developer.android.com/topic/performance/background-optimization Implementation : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-checks/src/main/java/com/android/tools/lint/checks/BatteryDetector.kt) Tests : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/BatteryDetectorTest.java) Copyright Year : 2016 This issue flags code that either * negatively affects battery life, or * uses APIs that have recently changed behavior to prevent background tasks from consuming memory and battery excessively. Generally, you should be using `WorkManager` instead. For more details on how to update your code, please see https://developer.android.com/topic/performance/background-optimization. (##) Example Here is an example of lint warnings produced by this check: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~text AndroidManifest.xml:9:Warning: Declaring a broadcastreceiver for android.net.conn.CONNECTIVITY_CHANGE is deprecated for apps targeting N and higher. In general, apps should not rely on this broadcast and instead use WorkManager. [BatteryLife] <action android:name="android.net.conn.CONNECTIVITY_CHANGE" /> ------------------------------------ AndroidManifest.xml:10:Warning: Use of REQUEST_IGNORE_BATTERY_OPTIMIZATIONS violates the Play Store Content Policy regarding acceptable use cases, as described in https://developer.android.com/training/monitoring-device-state/doze-standby.html [BatteryLife] <action android:name="android.settings.REQUEST_IGNORE_BATTERY_OPTIMIZATIONS" /> ----------------------------------------------------- AndroidManifest.xml:11:Warning: Use of com.android.camera.NEW_PICTURE is deprecated for all apps starting with the N release independent of the target SDK. Apps should not rely on these broadcasts and instead use WorkManager [BatteryLife] <action android:name="com.android.camera.NEW_PICTURE" /> ------------------------------ AndroidManifest.xml:12:Warning: Use of android.hardware.action.NEW_PICTURE is deprecated for all apps starting with the N release independent of the target SDK. Apps should not rely on these broadcasts and instead use WorkManager [BatteryLife] <action android:name="android.hardware.action.NEW_PICTURE" /> ----------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the source file referenced above: `AndroidManifest.xml`: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xml linenumbers <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.google.myapplication"> <uses-sdk android:targetSdkVersion="24" /> <receiver android:name=".MyReceiver" > <intent-filter> <action android:name="android.net.conn.CONNECTIVITY_CHANGE" /> <action android:name="android.settings.REQUEST_IGNORE_BATTERY_OPTIMIZATIONS" /> <action android:name="com.android.camera.NEW_PICTURE" /> <action android:name="android.hardware.action.NEW_PICTURE" /> <data android:mimeType="image/*" /> </intent-filter> </receiver> </manifest> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can also visit the [source code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/BatteryDetectorTest.java) for the unit tests for this check to see additional scenarios. The above example was automatically extracted from the first unit test found for this lint check, `BatteryDetector.testConnectivityChange`. To report a problem with this extracted sample, visit https://issuetracker.google.com/issues/new?component=192708. (##) Suppressing You can suppress false positives using one of the following mechanisms: * Adding the suppression attribute `tools:ignore="BatteryLife"` on the problematic XML element (or one of its enclosing elements). You may also need to add the following namespace declaration on the root element in the XML file if it's not already there: `xmlns:tools="http://schemas.android.com/tools"`. ```xml <?xml version="1.0" encoding="UTF-8"?> <manifest xmlns:tools="http://schemas.android.com/tools"> ... <action tools:ignore="BatteryLife" .../> ... </manifest> ``` * Using a suppression annotation like this on the enclosing element: ```kt // Kotlin @Suppress("BatteryLife") fun method() { problematicStatement() } ``` or ```java // Java @SuppressWarnings("BatteryLife") void method() { problematicStatement(); } ``` * Using a suppression comment like this on the line above: ```kt //noinspection BatteryLife problematicStatement() ``` * Using a special `lint.xml` file in the source tree which turns off the check in that folder and any sub folder. A simple file might look like this: ```xml <?xml version="1.0" encoding="UTF-8"?> <lint> <issue id="BatteryLife" severity="ignore" /> </lint> ``` Instead of `ignore` you can also change the severity here, for example from `error` to `warning`. You can find additional documentation on how to filter issues by path, regular expression and so on [here](https://googlesamples.github.io/android-custom-lint-rules/usage/lintxml.md.html). * In Gradle projects, using the DSL syntax to configure lint. For example, you can use something like ```gradle lintOptions { disable 'BatteryLife' } ``` In Android projects this should be nested inside an `android { }` block. * For manual invocations of `lint`, using the `--ignore` flag: ``` $ lint --ignore BatteryLife ...` ``` * Last, but not least, using baselines, as discussed [here](https://googlesamples.github.io/android-custom-lint-rules/usage/baselines.md.html).


ENTRAPMENT A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): *** 1/2
THE MASK OF ZORRO's Catherine Zeta-Jones firmly establishes her star power in ENTRAPMENT. With a dazzling performance, she dominates the picture with absolute assurance and a bewitching smile.
An actress who breaks the popular mold, she's not a teenager, not anorexic and not a martial arts master. An incredibly beautiful actress, Zeta-Jones has much more than looks going for her.  Zeta-Jones has delicate, ballet-like movements, but her strength, which shines through her every frame in ENTRAPMENT, is her charismatic confidence. Never has a smile possessed more power.
Cast opposite Zeta-Jones is someone of equal intelligence, grace, and looks, Sean Connery. Although showing his age a bit, he is still a force to be reckoned with. Like a chess game between grand masters, Zeta-Jones and Connery match wits and savoir-faire. With great chemistry together, they engage in an acting battle that is as mesmerizing as the story itself. In the end, the old pro is outclassed by the younger rival, she's 30, but both do themselves proud, delivering wonderful performances.
As we meet Virginia "Gin" Baker (Zeta-Jones), a crackerjack insurance investigator, she is hot on the trail of Robert "Mac" MacDougal (Connery), whom she suspects has just pulled off a daring skyscraper robbery of an expensive painting. She's been following him for 5 years now. Her boss (Will Patton) maligns Mac's skills, saying, he's "60-years-old -- he ain't no spring chicken." Still, Gin is convinced that Mac did it and gets herself sent to London to set up a trap.
As directed by Jon Amiel (COPYCAT) and written by Ronald Bass (RAINMAN and BLACK WIDOW) and Michael Hertzberg, the movie concentrates as much energy on the relationships as the action. The action is imaginative and exciting, but it can't compare with the human drama. Zeta-Jones steals every scene no matter how suave Connery acts, and he delivers an excellent performance that is his best in years. The story contains several surprising twists, some of which you'll probably guess and others which you won't. Your enjoyment of the picture doesn't depend on your being fooled. The movie will be just about as entertaining even if you figure out every turn in advance.
Some movies get tripped up by their implausibility, while others thrive, even if one must suspend disbelief. ENTRAPMENT is in the latter category. In fact, implausibility can sometimes prove an advantage. While on the job, Gin sleeps in the nude with make-up that lasts the night. Although all we get to see is her backside, she certainly has an exceptional one.
Gin tries to convince Mac that she is a thief and has a big job that requires his help. Mac sizes her up right away. "Has there ever been anyone you couldn't manipulate, beguile or seduce?" he asks with a twinkle in his eye. Without need for thought, she replies with a simple "no," giving him one of her million dollar smiles in the process.
As Mac's smart-mouthed assistant, Ving Rhames provides much of the story's humor. It's a small part, but Rhames manages to make it seem larger. The film's only disappointment is Maury Chaykin, who plays a Jabba the Hutt clone that should have been eliminated as a bad distraction from what is otherwise a completely satisfying narrative.
If Zeta-Jones continues improving at her current rapid rate of acceleration, by her next movie, Jan De Bont's THE HAUNTING with Liam Neeson, she should be astounding.
ENTRAPMENT runs 1:54. It is rated PG-13 for a little violence, sexuality and profanity and would be fine for kids around 9 and up. I would have taken my 10-year-old if I had known how mild it was.
Email<EMAIL_ADDRESS>Web: www.InternetReviews.com
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Help South Park push back the Mongolians!
Any suggestions or bug reports can be filled out here.
Dead invaders:
- Changed scale rate of cost
- Picures change on upgrade
- Changed some button colors
- Added incognito warning
- Changed entire theme!(only cosmetic)


Complex Math
Arbitrary Precision
Basic
Logarithmic
Circular
Hyperbolic
Trigonometric
Bessel
Bessel-Type
Orthogonal Polys.
Elliptic Integrals
Elliptic
Hypergeometric
Gamma
Gamma-Type
Zeta
Miscellaneous
Proprietary
Differentiation
Integration
Interpolation
Differential Eqs.
Transformation


Lionel Richie to perform at Cascais CoolJazz festival
by TPN/LusaNorth American singer Lionel Richie returns to Portugal in 2020 for a concert at the CoolJazz festival, which takes place in the summer in several places in Cascais
According to the promoter Live Experiences, Lionel Richie takes to the stage of the Manuel Possolo Hippodrome, in Cascais, on 25 July. This is the first confirmation for the 17th edition of EDP CoolJazz.
The return of the American singer to Portugal is also a return to the CoolJazz line-up, where Lionel Richie performed in 2015, when the festival took place in Oeiras.
Lionel Richie, 70, is the voice of songs like "Hello", "All night long", "Say you, say me" and "Endless love", the latter in a duet with Diana Ross.
In the 1960s he was vocalist and saxophonist for Commodores, responsible for themes such as "Easy", "Three Times a Lady", "Still" and "Sail On".
In 1982 he made his solo debut with an album of the same name, published by Motown, which included, among others, "You are" and "My love". The singer's most recent original album, "Just go", dates back to 2009.
Over the course of his career, he has won almost 40 nominations for awards such as the Oscars, the Golden Globes and the American Music Awards, having been "awarded 17 times for his unique albums and themes".
"On 25 July, Lionel Richie will meet EDP Cool Jazz for an unforgettable concert, where the public will embark on a unique journey through their repertoire", says the producer.
The price of tickets for Lionel Richie's concert varies between €35 and €75.
The line-up for the 16th edition of the CoolJazz festival, which took place in July this year, included artists and bands such as Diana Krall, The Roots, Tom Jones, Jamie Cullum and Kraftwerk.


Avengers Application Form
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Your Work Day Scheduler
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‘Moo’tivational step: Russian dairy farm tests VR glasses on cows to get more milk
Though it is unclear if the experiment has increased milk production, various reports suggested that the experiment has resulted in decreased anxiety and improved the emotional mood of the heard.
by Trends DeskThere are various attempts that have been made to improve cows’ milk production, but a new experiment in Russia has made global headlines. A Russian dairy farm, in collaboration with the Ministry of Agriculture, tested virtual reality glasses on cows in an attempt to calm and motivate them to produce more milk.
According to a CNN report, the experiment was based on the theory that a cow’s environmental conditions play a major role in the amount of milk produced.
A team of developers, assisted by several consultants and veterinarians, came up with modified large-sized virtual reality glasses which allow cows to visualise a summer field, reported CNN. There are no visuals of the cows wearing the headsets, barring a couple of photos released by the ministry, and it wasn’t clear how long the devices were worn by the animals.
It is also unclear if the cows’ milk production increased due to the experiment, but the Russian government claimed that the experiment resulted in decreased anxiety and improved the emotional mood of the herd.
Here’s how people reacted to the Russian experiment:
Various experiments have been conducted in the past to boost milk production, like playing classical music or installing dim lights.


Résumé
— I do not compete with others, the only competition that challenges me is myself. As a fighter, friend and an employee I am known as contemplative, tortured and driven.
Experience
Back then
-
1987
Started working for Capcom project "Street Fighter". My partner was Ken Masters, the boss'name was Sagat.
-
1991
Was promoted to "Street Fighter II". Didn't stay there for long, celebrations and office dwelling is not for me!
-
1994
Screened in a movie "Street Fighter", so that the batllesof past would not be forgotten by millenial generation.
-
1995
Kept fighting in "Street Fighter Alpha: Warriors' Dreams".
-
1996
Took care of villainous Akuma in "Street Fighter Alpha 2". As a freelance on "Super Puzzle Fighter II Turbo" tried myself in a new genre, puzzle games. Let the wrath of seven heavens come upon these malicious enigmas, never again!
-
1997
Reunited with Ken, my friend and opponent in "Street Fighter III". Men's friendship works mysteriously. Also helped with Arika project "Street Fighter EX"
-
1998
Defeated M. Bison in "Street Fighter Alpha 2", bastard wanted to use my heroic body for his evil intentions, but retreated with shame. Also this year I encountered Marvel universe in "Marvel vs. Capcom: Clash of Super Heroes" fighter,loyal to my employer, Capcom, of course.
-
2006
Borrowed my famous ripped gi to Soki in "Onimusha: Dawn of Dreams", gods informed me he needed that for the battle.
-
2008
My evil alter ego sneaked out of control and became a boss in "Street Fighter IV".
-
2012
The gods of intenet concluded me in the animated movie "Wreck-It Ralph", but rewarded me with a good drink for it!
-
2014
Filmed in a martial arts tutorial "Street Fighter: Assassin's Fist", revealing to audience forgotten art of Ansatsuken.
-
2016
In "Street Fighter V" once and for all erased M.Bison from earth and tamed my inner Evil Ryu. Also spent some time on a side-project, mini-series "Street Fighter: Resurrection".
-
2017
United with unknown until then to me Power Rangers to defea resurrected M.Bison.Damn good fighters they are, even not knowing karate ways!
-
2018
Amongst many fighters of the past was featured in the movie "Ready Player One". Ryu ready always!
ACHIEVEMENTS
-
#1 in "Top 25 Street Fighter Characters" by IGN, who also called me "fancy", "icon" and "a testament to the virtue of simplicity"
-
#2 in "Top 20 Street Fighter Characters of All Time" by GameDaily, same council found me worth of #6 place in "Top 25 Capcom Characters of All Time", which I proudly share with my partner Ken
-
I was named "5th Most Powerful Street Fighter Character" by Screen Rant-san
-
#71 in "Top 100 Heroes of All Time" by UGO Networks, also recognized #2 in their list of "Top 50 Street Fighter Characters"
-
In a survey of 4000 online matches for Super Street Fighter IV, I got to be the most popular character, with 16.6% of players choosing my side
Languages
Skills
Character
Life Lesson
Likes😃
Dislikes😞
Wants🥺
Education
PUBLICATIONS
-
2011
The true and humble story of me under pseudonim Tyler Wilde in an article "The evolution of Ken and Ryu"
-
2003-2018
For 15 years I have published comic books with Udon Entertainment depicting my adventures, bitter lessons and great victories.


The default sandbox is cleared out before each test run.
See sinon sandbox.
An object of different sandboxes. Used when needing to restore parts of the system for customized testing.
The test logger that is used when Logger.child is used anywhere. It uses memory logging.
An object used in tests that interact with config files.
Used to mock http request to Salesforce.
A function used when resolving the global path.
id A unique id for the test run.
A function used when resolving the local path.
A function used for resolving paths. Calls localPathRetriever and globalPathRetriever.
A function that returns unique strings.
Gets a config stub contents by name.
The name of the config.
If the config supports groups.
Sets a config stub contents by name
The name of the config stub.
The actual stub contents. The Mock data.
Different configuration options when running before each


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Before Change
@property
def metrics_name(self):
The name of the metrics returned by this evaluator.
names = {"loss"}
names.update(set(scorer.name for scorer in self._scorers))
metrics = self._model.get_metrics()
if metrics is not None:
names.update(set(six.iterkeys(metrics)))
return names
@property
def metrics_history(self):
The history of metrics result per evaluation step.
After Change
@property
def metrics_name(self):
The name of the metrics returned by this evaluator.
return self._metrics_name
@property
def metrics_history(self):
The history of metrics result per evaluation step.


COME ONE COME ALL!!


pub struct FileStat {
pub st_dev: i32,
pub st_mode: u16,
pub st_nlink: u16,
pub st_ino: u64,
pub st_uid: u32,
pub st_gid: u32,
pub st_rdev: i32,
pub st_atime: i64,
pub st_atime_nsec: i64,
pub st_mtime: i64,
pub st_mtime_nsec: i64,
pub st_ctime: i64,
pub st_ctime_nsec: i64,
pub st_birthtime: i64,
pub st_birthtime_nsec: i64,
pub st_size: i64,
pub st_blocks: i64,
pub st_blksize: i32,
pub st_flags: u32,
pub st_gen: u32,
pub st_lspare: i32,
pub st_qspare: [i64; 2],
}
Fields
st_dev | |
st_mode | |
st_nlink | |
st_ino | |
st_uid | |
st_gid | |
st_rdev | |
st_atime | |
st_atime_nsec | |
st_mtime | |
st_mtime_nsec | |
st_ctime | |
st_ctime_nsec | |
st_birthtime | |
st_birthtime_nsec | |
st_size | |
st_blocks | |
st_blksize | |
st_flags | |
st_gen | |
st_lspare | |
st_qspare | |
Trait Implementations
Derived Implementations


%inherit file="base.html"/>
DebtCollector is a really simple way to manage your social micro-debts.


[1]
The food in the hotel was a little over priced but excellent in taste and choice.
[2]
[3]
There were also many choices to eat in the near vicinity of the hotel.


Simplify Domino installation on Ubuntu
Installing Domino on Linux requires a few extra steps. You need to create user/group and implement a startup script. The best one can be found on Daniel Nash's site. A good instruction, step by step has been provided by Danilo Dellaquila in Part 1:Ubuntu installation and Part 2:Domino installation. Danilo went the extra mile and created a deb package for download that takes care of the details and simplifies your chores. Details are in his wiki.
As usual: YMMV
As usual: YMMV
Posted by Stephan H Wissel on 30 December 2010 | Comments (5) | categories: IBM Notes Linux Lotus Notes


Tonto Dikeh shares wish to be with child, says 'it's time to get pregnant'
- Nigerian actress Tonto Dikeh has stated that she wants to be pregnant again
- The actress shared her wish on the issue on her Instagram page
- Dikeh noted that she was pure when she was pregnant with her first child
Popular Nigerian actress Tonto Dikeh has taken to social media to talk about her desire to have a child again. The actress shared this desire on a post on her instagram page.
The actress shared a no-makeup photo of herself showing a pimple on her face. In her caption, she noted that her first pregnancy took away all her impurities.
According to her, she was super excited and grateful for the impurities her first pregnancy took away. She said that now that she is without a child she is back to fighting a very stubborn pimple.
PAY ATTENTION: Read best news on Nigeria's #1 news app
On the post, Dikeh added that she thinks it is time to get pregnant again. She then teased, asking her baby if he is ready. The actress shared other no-makeup photos of herself on her instagram page.
PAY ATTENTION: Do you have news to share? Contact Legit.ng instantly
READ ALSO: NAIJ.com upgrades to Legit.ng: a letter from our Editor-in-Chief Bayo Olupohunda
Meanwhile, Legit.ng had earlier reported that the actress shaded her ex-husband Olakunle Churchill when she showed off her diamond-encrusted wristwatch on social media. Dikeh revealed that her watch cost N3.7 million and a follower accused her of doing illegal work to get the money she spends.
The actress replied by throwing shade at her ex-husband, saying that her son cannot have two yahoo parents.
NAIJ.com (naija.ng) -> Legit.ng We have upgraded to serve you better


In this chapter you will be introduced to four common data structures that form the building blocks of matrix algebra: scalars, vectors, matrices, and tensors. You will also be introduced to some of the vocabulary that we use to describe these structures. In future chapters, we will examine these structures in more detail and learn how to mathematically manipulate and operate on these structures.
A scalar is a single real number. You have likely had a lot of previous experience with scalars, as they are emphasized in much of the mathematics taught in high schools in the United States. Here are three examples of scalars:
\[ 1 \qquad \sqrt{2} \qquad -7 \]
Scalar arithmetic is the arithmetic operations (addition, subtraction, multiplication, and division) we perform using real numbers. For example,
\[ \begin{split} 2 + 3 = 5 \\[1ex] 21 \div 3 = 7 \end{split} \]
Notice that scalar arithmetic also produces a scalar. For example the scalar addition in the example, \(2+3\) produces the scalar \(5\).
A vector is a specifically ordered one-dimensional array of values. Here are three examples of vectors:
\[ \begin{bmatrix} -1 \\ 3 \\ \sqrt{7} \\2 \end{bmatrix} \qquad \begin{bmatrix} 5 & 4 \end{bmatrix} \qquad \begin{bmatrix} a_1 \\ a_2 \\ a_3 \end{bmatrix} \]
A vector may be written as a row or a column, and are respectively referred to as row vectors or column vectors. Each value in a vector is called an element or component. Vectors are also typically described in terms of the number of elements they have. For example, the following is a two-element row vector:
\[ \begin{bmatrix} 5 & 4 \end{bmatrix} \]
Here, a is a four-element column vector:
\[ \mathbf{a} = \begin{bmatrix} 5 \\ 4 \\ 7 \\2 \end{bmatrix} \]
A matrix is specifically ordered two-dimensional array of values. Here are three examples of matrices:
\[ \begin{bmatrix} -1 & 5\\ 3 & 2 \\ \sqrt{7} & -4 \\2 & 2 \end{bmatrix} \qquad \begin{bmatrix} 5 & 4 \\ 1 & 6 \end{bmatrix} \qquad \begin{bmatrix} a_{11} & a_{12} \\ a_{21} & a_{22} \\ a_{3,1} & a_{32} \end{bmatrix} \] Matrices have both rows and columns, and are typically described by the number of rows and columns they have. For example, the matrix B (below) has 3 rows and 2 columns:
\[ \underset{3\times 2}{\mathbf{B}} = \begin{bmatrix} 5 & 1 \\ 7 & 3 \\ -2 & -1 \end{bmatrix} \]
We say that B is a “3 by 2” matrix. The number of rows and columns are referred to as the dimensions or order of the matrix, and, for matrix B, is denoted as \(3\times 2\). The dimension is often appended to the bottom of the matrix (e.g., \(\underset{3\times 2}{\mathbf{B}}\)).
The elements within the matrix are indexed by their row number and column number, respectively. For example, \(\mathbf{B}_{1,2} = 1\) since the element in the first row and second column is 1. The subscripts on each element indicate the row and column positions of the element.1
More generally, we define matrix A, which has n rows and k columns as:
\[ \underset{n\times k}{\mathbf{A}} = \begin{bmatrix} a_{11} & a_{12} & a_{13} & \ldots & a_{1k} \\ a_{21} & a_{22} & a_{23} & \ldots & a_{2k} \\ a_{31} & a_{32} & a_{33} & \ldots & a_{3k} \\ \vdots & \vdots & \vdots & \vdots & \vdots \\ a_{n1} & a_{n2} & a_{n3} & \ldots & a_{nk} \end{bmatrix} \]
where element \(a_{ij}\) is in the \(i^{\mathrm{th}}\) row and \(j^{\mathrm{th}}\) column of A.
Tensors, generally speaking, are the generalization of the matrix to three or more dimensions. Here is an example of a tensor:
\[ \begin{bmatrix} \begin{bmatrix} 5 & 4 \end{bmatrix} & \begin{bmatrix} 1 & 6 \end{bmatrix} \\ \begin{bmatrix} 2 & 3 \end{bmatrix} & \begin{bmatrix} 0 & 7 \end{bmatrix} \end{bmatrix} \]
Technically, this definition is not quite true, but for our purposes it will be adequate to think of a tensor as a structure for data in N dimensions.
This book will primarily deal with scalars, vectors, and matrices, but tensors do come up in statistical work. For example, image data are often represented as tensors; with each pixel in a two-dimensional image having multiple values associated with it to represent the color information for the pixel. In longitudinal data analysis, the variance–covariance matrix of the responses for multiple subjects is also represented as a tensor. Bi et al. (2021) and McCullagh (2018) are good resources to learn more about working with and operating on tensors.
Authors and textbooks use a wide variety of notation to represent scalars, vectors, and matrices. For example, vectors might be denoted using a lower-case underlined letter (\(\underline{a}\)), a lower-case bolded letter (a), or a lower-case letter with an overset arrow (\(\vec{a}\)). In this book, we will try to use a consistent notation to denote each of these structures.
Identify each of the following as a scalar, row vector, column vector, matrix, or tensor.
How many elements are in each of the following vectors?
What is the order (dimensions) of each of the following matrices?
Many authors do not include the comma between the row and column parts of the subscript (e.g., \(\mathbf{B}_{1,2} = \mathbf{B}_{12}\)).↩


Cinque Terre
While we were based out of Florence, we did a bunch of traveling around northern Italy. One of my favorite places we went was Cinque Terre, a collection of five cities on the western Italian coastline. This place, while fairly packed with tourists, had absolutely stunning scenery and a fun local culture. It was an absolutely awesome day, and here is the story:
An Early Morning
The day started pretty early, as we had a 7:30 am train to catch. This meant no breakfast for us, so the day did not start out well. After a two hour ride to La Spezia, we got on another train headed to our first stop in Cinque Terre. We met a few Americans on this train (like I said, the place was touristy) and had some great conversations there, but getting off the train was where the real fun began. The first view we saw was of a beautiful coastline with mountains and cliffs, plus a sizeable beach. This was the town of Monterosso, and it was absolutely gorgeous.
As we walked through downtown, street vendors were selling locally made art and sculptures while tour groups crowded the streets. We quickly escaped the busiest streets and went up a hiking trail that faced the ocean in search of more incredible views.
Needless to say, we found them. We followed the path up the mountain to an old convent with a small chapel and cemetery, which again had stunning views of the surrounding countryside. It was peaceful and quiet up there, so I spent quite a few minutes simply watching the countryside and listening to the sounds of the ocean.
From there, we hiked back down the hill and went to a restaurant in the bustling downtown area. Frankly, I can’t imagine how anyone drives a small car through those streets let alone a supply truck, but the food was delicious and we were able to try some local cheese and charcuterie.
Once we finishedd eating, we walked around and shopped for a bit at the market. My dad ended up buying a ridiculous hat, but other than that we made it through relatively unscathed. After that, we took a ferry down the coast to the other town we were visiting, Riomaggiore.
Riomaggiore was also beautiful. The entire city was built into the hills, so the main way to get around was staircases behind buildings (much to my mom’s chagrin).
It had bustling markets and plenty of restaurants, including a cool punk bar that had frozen drinks. Naturally, we stopped to rest a bit.
However, at this point we realized that we had done as much walking as we could take, so after we finished our daquiries we left cinque terre. It was a beautiful day at a beautiful place, and that will definitely be a place we will visit again.
As per usual, check out the rest of my photos here:


Payment Page
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1 Against the mosquitos that abound, the following have been devised by them: those who dwell higher up than the marshy country are well served by the towers where they ascend to sleep, for the winds prevent the mosquitos from flying aloft;
2 those living about the marshes have a different recourse, instead of the towers. Every one of them has a net, with which he catches fish by day, and at night he sets it around the bed where he rests, then creeps under it and sleeps.
3 If he sleeps wrapped in a garment or cloth, the mosquitos bite through it; but through the net they absolutely do not even venture.


ghist960 Statistical Profiler
The ghist960 statistical profiler facilitates statistical analysis
of the execution behavior of programs containing debug information.
To use ghist960, compile your program with the g
(Debug) option and link it with the libhis
profiling library. Executing the program with representative inputs
causes a profile data file to be created. Specify this file when
invoking ghist960.
The ghist960 invocation command is:
ghist960
[ -option ]... program [
data_file ]
Each option must be preceded by a -
character. (On DOS, you can also use a /
character.) The options are listed below.
program
identifies your application.
data_file
identifies the execution profile data file (ghist.dat
by default).
- a
Print all buckets with one or more hits. Normally,
ghist960 prints only buckets with 1% or greater of the total hits.
- d
Prints a complete dump of ghist960's internal
symbol table in addition to the standard data.
- f
Tallies the number of hits for each of the line
numbers of the functions in the application, and associates them
with the function itself.
- h
Writes help information to stdout
and exits without doing anything.
- n
Prints the absolute number of hits for each bucket
in addition to the standard data.
- s
Suppresses printing of miscellaneous header and
footer information and format lines.
- V
Writes version information to stdout
and continues.
- v960
Writes version information to stdout
and exits without doing anything.
Return
to the top of this page.
Go
to the ic960 Interface Index.
Go
to the gcc960 Interface Index.


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❮
❯


GroupLayout
is a layout manager that was developed for GUI builders such as Matisse, the GUI builder provided with the NetBeans IDE.
Although the layout manager was originally designed to suit the GUI builder needs, it also works well for manual coding.
This discussion will teach you how GroupLayout
works and show you
how you can use GroupLayout
to build GUIs, whether you choose to
use a GUI builder like Matisse or write your own code.
GroupLayout
layout manager combined with a builder tool to lay out your GUI. One such builder tool is the
NetBeans IDE. Otherwise, if you want to code by hand and do not want to use GroupLayout
, then GridBagLayout
is recommended as the next most flexible and powerful layout manager.
GroupLayout
works with the
horizontal and vertical layouts separately. The layout is defined for each dimension independently. You do not need to worry about the vertical
dimension when defining the horizontal layout, and vice versa, as the layout along each axis is totally independent
of the layout along the other axis.
When focusing on just one dimension, you only have to solve half the problem at one time. This is easier than handling both dimensions at once.
This means, of course, that each component needs to be defined twice in the layout. If you forget to do this, GroupLayout
will generate
an exception.
GroupLayout
uses two types of arrangements -- sequential and parallel, combined with
hierarchical composition.
BoxLayout
or FlowLayout
would do along one
axis. The position of each component is defined as being relative to the
preceding component.
Usually, components placed in parallel in one dimension are in a sequence in the other, so that they do not overlap.
What makes these two arrangements powerful is that they can be nested
hierarchically. For this purpose GroupLayout
defines layout
groups.
A group is either sequential or parallel and may contain components, other groups, and gaps (discussed below).
The size of a sequential group is the sum of the sizes of the contained elements, and the size of a parallel group corresponds to the size of the largest element (although, depending on the elements and where the baseline lands, the size of a baseline-aligned group may be a bit larger than the largest element).
Defining a layout means defining how the components should be grouped by combining the sequential and parallel arrangements.
Let us use a simple example to see how it works in practice.
Let us start with something simple, just three components in a row:
We will express this layout using groups. Starting with the horizontal axis it is easy to see there is a sequential group of 3 components arranged from left to right. Along the vertical axis there is a parallel group of the same 3 components with the same location, size, and baseline:
In pseudo code, the layout specification might look like this (the real code is in the Writing Code section below):
horizontal layout = sequential group { c1, c2, c3 } vertical layout = parallel group (BASELINE) { c1, c2, c3 }
This illustrates a principle mentioned earlier: components grouped sequentially in one dimension usually form a parallel group in the other dimension.
Now let us add one more component, C4, left-aligned with C3:
Along the horizontal axis the new component occupies the same horizontal space as C3 so that it forms a parallel group with C3. Along the vertical axis C4 forms a sequential group with the original parallel group of the three components.
In pseudo code, the layout specification now looks like this:
horizontal layout = sequential group { c1, c2, parallel group (LEFT) { c3, c4 } } vertical layout = sequential group { parallel group (BASELINE) { c1, c2, c3 }, c4 }
Now you understand the most important aspects of designing layouts with GroupLayout
. There are just a few more details
to explain: how to add gaps, how to define size and resize behavior, how to define justified layout, and how to write real code.
A gap can be thought of as an invisible component of a certain size. Gaps of arbitrary size can be added to groups just like components or other groups. Using gaps you can precisely control the distance between components or from the container border.
GroupLayout
also defines automatic gaps that correspond to preferred distances between neighboring components
(or between a component and container border).
The size of such a gap is computed dynamically based on the look and feel the
application is using (the LayoutStyle
class is used for this). There
are two advantages to using automatic (preferred) gaps: you do not have to specify the
pixel sizes of the gaps, and they automatically adjust to the look and feel the UI runs with, reflecting the
actual look and feel guidelines.
GroupLayout
distinguishes between
(a) the preferred gap between two components and
(b) the preferred gap between a component and the
container border.
There are corresponding methods in the GroupLayout
API for adding these
gaps (addPreferredGap
and addContainerGap
). There are
three types of component gaps: related, unrelated and indented.
The LayoutStyle.ComponentPlacement
enum defines corresponding constants to be used as parameters of the
addPreferredGap
method: RELATED
, UNRELATED
and INDENT
. The difference between
related and unrelated gaps is just in size—the distance between unrelated components is a bit
bigger. Indented represents a preferred horizontal distance of two
components when one of them is positioned underneath the second with an indent.
As mentioned above, GroupLayout
can insert gaps
automatically—if you do not add your
own gaps explicitly, it adds the related preferred gaps for you. This is not the
default behavior, however. You have to turn this feature on by invoking setAutoCreateGaps(true)
and setAutoCreateContainerGaps(true)
on the GroupLayout
.
Then you will get correct spacing automatically.
Now, let us take a look at the actual code to create the layout described above.
Let us assume we have a container named panel
and the same four
components already presented (c1
, c2
, c3
, and c4
). First,
we create a new GroupLayout
object and
associate it with the panel:
GroupLayout layout = new GroupLayout(panel); panel.setLayout(layout);
We specify automatic gap insertion:
layout.setAutoCreateGaps(true); layout.setAutoCreateContainerGaps(true);
Then, we define the groups and add the components. We establish a root group
for each dimension using the setHorizontalGroup
and setVerticalGroup
methods.
Groups are created via createSequentialGroup
and createParallelGroup
methods.
Components are added to groups by using the addComponent
method.
layout.setHorizontalGroup( layout.createSequentialGroup() .addComponent(c1) .addComponent(c2) .addGroup(layout.createParallelGroup(GroupLayout.Alignment.LEADING) .addComponent(c3) .addComponent(c4)) ); layout.setVerticalGroup( layout.createSequentialGroup() .addGroup(layout.createParallelGroup(GroupLayout.Alignment.BASELINE) .addComponent(c1) .addComponent(c2) .addComponent(c3)) .addComponent(c4) );
You can specify the alignment for parallel groups. It can be
one of the following constants defined in the GroupLayout.Alignment
enum: LEADING
, TRAILING
,
CENTER
, and BASELINE
. These constants are used for both dimensions and depend on whether the component
orientation is left-to-right or right-to-left (top-to-bottom or bottom-to-top). For example, if the horizontal (vertical) component orientation is
left-to-right (top-to-bottom) LEADING
means left (top) while TRAILING
means right (bottom).
CENTER
means "centered" in both dimensions. If you do not specify the alignment, LEADING
will be used.
The BASELINE
alignment is valid only in the vertical dimension.
GroupLayout.Alignment
constants.
Some comments about the code:
addComponent
methods used to fill the groups. The addComponent
method always returns the group on which it is called. Thanks to this you do not need to use local
variables to hold the groups.
createXXXGroup
methods. By following these simple rules, it is easier to add a new component or remove an existing one.
There is no limit on the number of resizable components in a layout.
The size of each component in a GroupLayout
is constrained by three values;
minimum size, preferred size and maximum size. These sizes control how the
component resizes within the layout. The GroupLayout.addComponent(...)
method allows the size
constraints to be specified.
If not specified explicitly, the layout asks the component for its default
sizes (by using the component's getMinimumSize()
, getPreferredSize()
and getMaximumSize()
methods). You do not need to
specify anything for most of the components, like making JTextField
resizable or JButton
fixed, because the components themselves have the desired resizing
behavior as default. On the other hand you can override the default behavior.
For example you can make a JTextField
fixed or JButton
resizable.
GroupLayout
defines constants that provide precise control over
resize behavior. They can be used as parameters in the addComponent(Component comp, int min, int pref, int max)
method. Here are two examples:
group.addComponent(component, 0, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ...
This allows the component to resize between zero size (minimum) to any size (Short.MAX_VALUE
as maximum size means "infinite"). If we wanted the component not to shrink below its
default minimum size, we would use GroupLayout.DEFAULT_SIZE
instead of 0
in the second parameter.
group.addComponent(component, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE) ...
In these examples the initial size of the component is not altered, its
default size is the component's preferred size. If we
wanted a specific size for the component, we would specify it in the second
parameter instead of using GroupLayout.DEFAULT_SIZE
.
Resizable gaps
Specifying size and resizability applies to gaps as well, including the preferred ones. For example, you can specify a preferred gap between two components that acts like a spring pushing the components away from each other (to the opposite sides of the container). The preferred distance of the two components is only used as the minimum size of the gap. See the following snippet:
layout.createSequentialGroup() .addComponent(c1) .addPreferredGap(LayoutStyle.ComponentPlacement.RELATED, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addComponent(c2);
Resizable elements placed in a parallel group are stretched to fill the
space of the group determined by the largest element in the group, so they end up
aligned with the same size. GroupLayout
also provides control over whether
the enclosing parallel group itself should resize. If group resizing is suppressed,
it prevents the contained elements from growing over the preferred size of the group.
This way you can make a block of components align on both sides, or constrain individual
components to have the same size.
Let us try to achieve the same size for two components from our example (c3
and c4
in the horizontal
dimension):
layout.createParallelGroup(GroupLayout.Alignment.LEADING, false) .addComponent(c3, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addComponent(c4, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE);
The underlying mechanism works as follows:
c4
in our example.
c3
is effectively stretched,
the size of c4
already corresponds to the size of the group.
As a result, c3
and c4
would have the same width.
The components would not resize further because the parallel group itself is not
resizable (the second parameter of the createParallelGroup
method, above, is false
).
Question for attentive readers: Why do we define both components in the
parallel group as resizable in this example? It seems enough to have just c3
resizable since c4
is not stretched anyway...
The answer is: because of platform and localization independence.
Otherwise we would have to rely on that c4
component always being bigger
than c3
. But this may change when the application runs on different
platform or is translated to another language. By having both components resizeable they adjust to each other, no matter which one is bigger at a given moment.
The previous case is special because the components are in the same parallel
group. But what if we wanted unrelated components to have the same size?
Clearly, the same size cannot always be ensured by grouping. The OK and Cancel buttons
in a row at the bottom of a dialog are a good example. For this purpose
GroupLayout
provides a linkSize
method. This method allows
the size of arbitrary components to be linked regardless of where they are placed.
The resulting size of the linked components is set according to the largest component. For example:
layout.linkSize(SwingConstants.HORIZONTAL, c3, c4);
In this example, the size is linked selectively for the horizontal dimension.
There are two important methods that you can use to make changes to your GUI at runtime, replace()
and
setHonorsVisibility()
. Using these two methods, you can exchange components or change the visibility of components
at runtime and have the GUI rearrange itself accordingly.
replace(Component existingComponent, Component newComponent)
replaces an existing component with a new one. One
of the common operations needed for dynamic layouts is the ability to replace components like this.
For example, perhaps a check box toggles between a component displaying a graph or a tree. GroupLayout
makes this scenario simple with the replace()
method. You can swap components without recreating all the groups.
Another common operation in user interfaces is to dynamically change the visibility of components.
Perhaps components are shown only as a user completes earlier portions of a form. To avoid components
shuffling around in such a scenario, space should be taken up regardless of the visibility of the components.
GroupLayout
offers two ways to configure how invisible components are treated. The
setHonorsVisibility(boolean)
method globally sets how invisible components are handled.
A value of true, the default, indicates invisible components are treated as if they are not there. On
the other hand, a value of false provides space for invisible components, treating them as though they
were visible. The setHonorsVisibility(Component,Boolean)
method can be used to configure the
behavior at the level of a specific component. To determine how visibility is handled, GroupLayout
first checks if a value has been specified for the Component, if not, it checks the setting of the global property.
GroupLayout
in the Java Standard Edition 6 consists
of three distinct bodies of work: the ability to get the baseline for a
component, the ability to get the preferred gap between components
(LayoutStyle
), and GroupLayout
.
This work was originally done as an open source project at
http://java.net/projects/swing-layout/
NetBeans 5.0 supports GroupLayout
by way of the swing-layout project. Because of the
success of this work, all three portions have been rolled into GroupLayout
in Java
Standard Edition version 6. The main difference between the GroupLayout
in Java SE 6 and swing-layout is in the package name and method
names. NetBeans 5.5 provides the ability to target either the
GroupLayout
in Java SE 6, or the GroupLayout
in swing-layout.
Which version NetBeans targets is determined by the version of the Java
platform your project targets. A project targeting Java SE 6 uses the
GroupLayout
in Java SE, otherwise GroupLayout
in swing-layout is used.


TableEditCellTextParams, MSG_TABLE_START_EDIT_CELL_TEXT, MSG_TABLE_DONE_EDIT_CELL_TEXT, MSG_TABLE_STOP_CELL_EDIT
The
Table
objects make it easy for the user to edit cells. If the column has TCF_DOUBLE_SELECT enabled, a user can edit a cell in the column just by double-clicking on it. When the user does this, the
Table
object will take the following steps:
MSG_TABLE_START_EDIT_CELL_TEXT
. The default handler causes the
Table
object to create a
VisText
under the TableContent which the user can enter text in.
VisText (by pressing
ENTER
)
, the
Table
object sends itself
MSG_TABLE_DONE_EDIT_CELL_TEXT
, passing along the text that the user entered in the
VisText
. The application should store the text wherever it stores the
Table
's data.
MSG_TABLE_STOP_CELL_EDIT
is generated and the edit is cancelled. (If your program does not wish to cancel the edit under these circumstances, then intercept the message.)
Table
sends itself a
MSG_TABLE_QUERY_DRAW
for the cell which was edited. The application should intercept this message and redraw the cell normally.
Both
MSG_TABLE_START_EDIT_CELL_TEXT
and
MSG_TABLE_DONE_EDIT_CELL_TEXT
use a special structure, the
TableEditCellTextParams
structure; the structure's fields have slightly different meanings for each message. This structure has the following definition:
typedef struct { TableCellRange TECT_cells; MemHandle TECT_text; word TECT_length; } TableEditCellTextParams;
_cells
TableCellRange
structure (described on A TableCellRange structure is used to specify a range of cells. It has the following definition:
), specifying what cells have been selected for editing. If a single cell has been selected for editing, TCR
_start
will be the same as TCR
_end
.
_text
_length
_text
, or zero if the string is null-terminated.
MSG_TABLE_START_EDIT_CELL_TEXT
creates a VisText object (within the TableContent and over the cell to be edited) to allow the user to edit the cell's text. This message passes a set of
TableEditCellTextParams
containing the cell range being edited (TECT
_cells
) and the initial text to display to the user (if any) in TECT
_text
and TECT
_length
. This text object, which may be referenced via
TI_textObj
, can persist between edits. Thus, if you change its instance data, be aware that these changes may or may not linger in future edits. You may wish to update any changes in your
MSG_TABLE_START_EDIT_CELL_TEXT
handler.
The default handler clears both TECT
_text
and TECT
_length
. Your application may subclass the message, and fill in these fields with default text for the
VisText
(e.g., you may want to retrieve the text currently in the specified cell and display that to be edited). If TECT
_text
contains a null handle, the
VisText
will start out blank.
To provide this default text, allocate a global memory block, copy the string into the beginning of the block, and put the block's handle in TECT
_text
. (You should not store anything else in this block, because the block will be freed by the handler for MSG_TABLE_DONE_EDIT_CELL_TEXT.) If a valid handle was not passed in TECT
_text
, it allocates a global memory block for the
VisText
to write to; otherwise, the
VisText
will simply write to the block specified in TECT
_text
(overwriting the original text).
Code Display 5-3 Handling MSG_TABLE_START_EDIT_CELL_TEXT
@method CoffeeTableClass, MSG_TABLE_START_EDIT_CELL_TEXT { char *cellData, *textPtr; word cArrayIndex, size;
cArrayIndex = (params.TECT_cells.TCR_start.TCL_row * TABLE_COLS) + params.TECT_cells.TCR_start.TCL_column;
/* The superclass will free this block that we allocate here. */
params.TECT_text = MemAlloc(CELL_DATA_LENGTH, HF_SWAPABLE, HAF_LOCK); textPtr = MemDeref(params.TECT_text);
/* Retrieve the current data from the cell and stuff it in the memory block. */
pself = ObjDerefVis(oself); MemLock(OptrToHandle(pself->CTI_chunkArray);
cellData = ChunkArrayElementToPtr((pself->CTI_chunkArray), cArrayIndex, &size); strcpy(textPtr, cellData);
MemUnlock(OptrToHandle(pself->CTI_chunkArray));
params.TECT_length = 0; /* Zero indicates null-termination. */
@callsuper(); }
When the user has finished entering text, the
VisText
object sends the Table object MSG_TABLE_DONE_EDIT_CELL_TEXT. This message takes one argument, a
TableEditCellTextParams
structure. The TECT
_text
field will contain the handle of a global memory block, containing the text the user has entered.The application should intercept the message, so it can store the new text; afterwards, it should call the default handler, which will free the memory block specified by TECT
_text
and perform other bookkeeping chores. The Table object will automatically send an appropriate
MSG_TABLE_QUERY_DRAW
, so the cell will be redrawn with the new contents.
Note that the Table object supports allowing the user to edit several cells at once. If you choose to allow this, you must decide what the functionality is; that is, in your handler for MSG_TABLE_START_EDIT_CELL_TEXT, you must decide what cell's text to display in the
VisText
(e.g. the first cell's text, or a composite of all the selected cells's text); and in your handler for MSG_TABLE_DONE_EDIT_CELL_TEXT, you must decide where and how to store the entered text (e.g. whether to overwrite all the edited cells with the same text, divide the entered text amongst the cells, etc.).
Code Display 5-4 Handling MSG_TABLE_DONE_EDIT_CELL_TEXT
@method CoffeeTableClass, MSG_TABLE_DONE_EDIT_CELL_TEXT { char *cellData, *textPtr; word cArrayIndex, size;
cArrayIndex = (params.TECT_cells.TCR_start.TCL_row * TABLE_COLS) + params.TECT_cells.TCR_start.TCL_column;
textPtr = MemLock(params.TECT_text);
/* Make sure we're null terminated ... */
textPtr[CELL_DATA_LENGTH -1]; = (char)0;
/* Lock down the cell and copy the string to it. */
MemLock(OptrToHandle(pself->CTI_chunkArray));
cellData = ChunkArrayElementToPtr((pself->CTI_chunkArray), cArrayIndex, &size);
strcpy(cellData, textPtr); MemUnlock(OptrToHandle(pself->CTI_chunkArray));
@callsuper(); }
void MSG_TABLE_START_EDIT_CELL_TEXT( TableEditCellTextParams params);
The
Table
object sends itself this message when the user starts editing a cell. The default handler brings up a
VisText
for the user to enter text. You should intercept this message, so you can look up and provide the cell's current contents; that way, the contents will be put in the
VisText
for the user to edit.
Source: Any
Table
object.
Destination: The
Table
sends this message to itself.
Parameters:
params.
TECT
_cells
This field specifies the cell or cells the user is editing.
params.
TECT
_text
VisText
when it is brought up. When this message is sent,
params.
TECT
_text
contains a null handle; your subclass's handler may allocate a global memory block, copy the text into that block, and write the handle here. (Note that the
VisText
will write to the block you specify, so it should not contain any other data.)
params.
TECT
_length
params.
TECT
_text
. If this field is zero, the string is null-terminated.
Return: Nothing. (If
params.
TECT
_text
contained a null handle, the default handler will allocate a block.)
Structures:
TableEditCellTextParams
(see Both MSG_TABLE_START_EDIT_CELL_TEXT and MSG_TABLE_DONE_EDIT_CELL_TEXT use a special structure, the TableEditCellTextParams structure; the structure's fields have slightly different meanings for each message. This structure has the following defi
).
Interception: You should intercept this message to provide the text for the
VisText
to present for editing (which will usually be the current contents of the cell being edited). After this, you should call the default handler with
@callsuper
, so the
VisText
can be created.
Warnings: If you put a memory handle in
params.
TECT
_text
, that block will be written to by the
VisText
, and freed by the handler for MSG_TABLE_DONE_EDIT_CELL_TEXT; so make sure it doesn't contain any other data.
void MSG_TABLE_DONE_EDIT_CELL_TEXT( TableEditCellTextParams params);
The
VisText
object sends this message to the Table object after the user has finished entering data. The application should intercept this message to copy data into its storage location; you should also make sure to call the default handler, which will remove the
VisText
and perform other bookkeeping chores.
Source: This message is sent by a
VisText
object used by the
Table
for text editing.
Destination: The
VisText
sends this message to its parent
Table
.
Parameters:
params.
TECT
_cells
This field specifies the cell or cells the user has edited.
params.
TECT
_text
VisText
. The default handler will free this block.
params.
TECT
_length
params.
TECT
_text
. If this field is zero, the string is null-terminated.
Return: Nothing. (The default handler will free the block specified by
params.
TECT
_text
.)
Structures:
TableEditCellTextParams
(see Both MSG_TABLE_START_EDIT_CELL_TEXT and MSG_TABLE_DONE_EDIT_CELL_TEXT use a special structure, the TableEditCellTextParams structure; the structure's fields have slightly different meanings for each message. This structure has the following defi
).
Interception: You should intercept this message, so you can copy the new data into your application's storage. Afterwards, you should make sure to call the default handler with
@callsuper
.
void MSG_TABLE_STOP_EDIT_CELL_TEXT();
The
VisText
object sends this message to the Table if the user clicks outside the cell while editing data. This cancels the edit: the Table returns to its normal mode and the user's edits are discarded.
Source: This message is sent by a
VisText
object used by the
Table
for text editing.
Destination: The
VisText
sends this message to its parent
Table
.
Parameters: None.
Return: Nothing.
Interception: If your program wants to treat a tap outside the edited cell as a signal that the edit is finished, not cancelled, then get the (abandoned) text that the user was editing from the VisText child of the Table. The chunk handle of this VisText child is stored in TI_textObj. You can build an optr to the VisText by using:
textObj = ConstructOptr(OptrToHandle(@YourTable),
pself->TI_textObj);
To retrieve the text, use:
@call textObj::MSG_VIS_TEXT_GET_ALL_PTR(buffer);
where "buffer" has been declared as "char buffer[]".
Once you've retrieved the text, the remainder of your method should just save away this data in whatever data structure you've built to hold your table's data -- just like in the method for
MSG_TABLE_DONE_EDIT_CELL_TEXT
.


The following options allow you to select the destination printer and its connection.
Printer
Select the printer you want to use. Choose the Default Printer; or choose the Specific Printer option and select one of the current installed printers shown in the box. You install printers and configure ports using the Windows Control Panel.
Properties
Displays a dialog box where you can make additional choices about printing, specific to the type of printer you have selected. There may be options such as print quality. Some printers may even allow you to perform tasks like cleaning ink jet nozzles or finding out how much ink remains in the ink cartridge currently in the printer.
Paper Size
Select the size of paper that the file is to be printed on.
Paper Source
Some printers offer multiple trays for different paper sources. Specify the tray here.
Orientation
Choose Portrait or Landscape.
Network...
Choose this button to connect to a network printer.


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