Jiffy is intended to generate a clean, straight-forward and secure application services platform just like the one you would write by hand. Jiffy originally started as a few Go templates used to generate boiler-plate code that seemed onerous to type. Generation is a lot nicer than cut-and-paste. There are places in the generated code where things could be more elegant, but the code is intended to be easy to work on even if one is not familiar with it. File and folder names are somewhat subjective; an attempt has been made to be descriptive and organized.
You are building a back-end of some sort where you need to reliably read and write data. Before you start building the ‘real’ Jiffy model of your application, try some of the demo models to get a feel for what Jiffy is and what it isn’t. It is a lot easier to design if you know what the platform provides and what it does not.
Start messing around with entity ideas. What is the best way to represent your data? Transferring your ideas into a few rough diagrams often changes your understanding of what you are modeling.
Consider the relationships you would like to have between your entities. Does your model still hold up?
Add some detail to your proposed entities in terms of fields. Remember that Jiffy will insert a primary-key (id), as well as a self-referencing entity href into the model for you. This is important when you are considering relationships, as Jiffy applications have some expectations regarding the name of the referencing field. See the Entity Relations section of this documentation set for details.
Once you are comfortable with the entities and the fields that they will contain, it is time to create the model in the Jiffy model file format.
Jiffy model files are simple JSON and at the moment need to be coded up by hand. Taking a copy of one of the sample model-files is the best way to start. Short of creating a graphical model file generator, maintaining the models via direct file maintenance is the most direct and transparent way to edit them. Remember that you do not have to put your entire model in one file. Jiffy is quite happy to accept any number of model files for your project with the entities defined in any order. The generator will sort it all out.
Check your model files as best as possible before feeding them into Jiffy. If you get an error, don’t worry; look at the error message, then check the model-file for problems. If you can’t see anything wrong, log an issue along with an example of the model-file that is causing the problem. Usual suspects for errors are missing double-quotes on field-names or string-values, missing closing parentheses on a list, missing brace on struct or sub-struct, putting quotes on a bool value, putting quotes on an int or dec value etc.
Again, don’t worry too much about formal inter-entity rules in the beginning. The idea is to get something up and running quickly so you can try out the services. You can generate your application many times over without touching anything but the model-file / model-files. Generation is fast.
Generate a version of your application and start it up. Try it out with a tool like Postman. See the Quickstart for an overview of application generation through to application testing, or go to the formal section dealing with each of the application creation steps.
It is not (typically) necessary to do early development testing via https. If this is not the case for you, see the Testing with TLS section in this document set. Step-by-step instructions are given to create and install self-signed certificates that will permit you to test locally with https.
As you test your application, you will probably see some fields missing, some fields that you don’t care for, and maybe the need for an additional entity. Update your model files and generate the application again. Try it out. Repeat.
As your model becomes more refined, consider formally adding relationships. Generate, test, repeat.
Consider foreign-keys. Generate, test, repeat.
Consider start-values for id. Not everybody is okay to start at 1, particularly if you are planning on migrating existing data into your application. Generate and test.
Consider static-queries and add the selection options to each field that can be queried. Generate, test, repeat. See the static query section for details.
Consider indices and add indexes to the model definitions where needed. Generate, test, repeat.
Access restrictions can be assigned at the end-point-level, and this is built into the generated application. Don’t worry about testing authorization and authentication for now.
When you are satisfied with your model, generate a version of the application and place it under source-code control.
Implement extension-points in the controller and model go source as per your requirements. Implemented extension-points will not be over-written should you need to regenerate the application. Test often.
Implement normalization and validation at the field-level in the generated entity model go source file. This part is slightly contentious, as field normalization and validation is performed directly in the generated code, rather than off to the side in extension-points. We suggest that if you are worried about over-writing your normalization and validation code with an accidental regeneration, you create a model_normalization package for each model and implement field-level normalizations and checks there. Of course, you are free to ignore the provided field-level normalization and validation methods and perform all checks in one of the model extension-points. Its up to you, and it will make more sense once you take a look through one of the generated files.
When you are happy with the way things are working, think about user access. Sketch out user-groups and assign end-points to them until you have something that you like. Use Postman to create UserGroups and assign Auths to them, then create new users and allocate the relevant UserGroups to their ID. That is all you need to do; the Jiffy middleware will take care of the rest. See the Access Control section for a detailed discussion of how users are authenticated and authorized.
Jiffy generated applications can be deployed in any number of ways. For example:
At the software level, the Jiffy generated application can be deployed as:


About
[product name]
Product Name] is a two-minute exercise that will help you get better at public speaking and speaking on the spot. It will help you build confidence and reinforce speaking habits by identifying stuttering and filler words, and repetition. [Product Name] will also check for good posture to make sure you are looking and speaking as confidently as you can.
First, you will have one minute to prepare. You will be given a topic, and you can start brainstorming ideas on what to talk about to prepare for the exercise. After the minute, you will have a chance to speak about your topic. Try to speak until the end of the limit, but don't go overboard!


Simple line icons with CSS, SAAS, LESS & Web-fonts files.
via bower
bower install simple-line-icons --save
via npm
npm install simple-line-icons --save
you can also clone or download this repository as zip.
[https://thesabbir.github.io/simple-line-icons] (https://thesabbir.github.io/simple-line-icons)
Jamal Jama for creating this awesome webfont.
You're free to use the webfont in a template/theme intended for sale on marketplaces like Themeforest. CSS, SCSS & LESS files are under [MIT] (http://opensource.org/licenses/MIT) License.


The utils library contains some basic angular filters.
Although they are very simple, it's encouraged to use them whenever possible, as they give a unified UX with predefined conventions (e.g. if your application needs to display a date, the parseDate filter should be used, as it uses a format used through all of the applications, and it gives a unified UX).
The following filters are provided:
This filter gets an integer of the number of seconds (as opposed to the number of milliseconds which the angular date filter expects).
If given undefined or null, the result is "-".
This filter gets a float and gets rid of all of the digits right to the decimal dot except for two.
This filter should be used whenever displaying float numbers to the user, while their exact value isn't important (e.g. - if you want to display the value of pi, don't use this filter).
This filter is the same as the roundFilter, except it returns a string followed by "%".
This filter gets a string and capitalizes the first letter of every word.


I wrote the foreword for Sean Michael Morris and Jesse Stommel’s new book, An Urgency of Teachers
Teaching Machines
As the article above on the Teaching Machines websites suggests, I’m planning some trips to archives this summer. I made the most headway this week planning my visit to the ETS archives in Princeton, NJ, which I hope to do in early November
Travel
Edinburgh, Hermosa Beach
Upcoming week: Hb
Reading and Viewing
I read A Matter of Consequences and Rise of the Machines; I started reading The Classroom Arsenal
I watched the Tomb Raider re-boot on the flight home. I also watched Spiderman: Homecoming and Jurassic World: Fallen Kingdom this week as I lay on the sofa, recovering from jet lag


Hi! I am Rodriguez Breil Soenoto ...a designer, technology enthusiast, and multimedia artist.
I've been interested in computers and technology in general ever since I was a child, having started coding at age 12. I have also been interested in graphic design beginning around the same time. As a self-learner, I strive to be very good in the things that I am interested in.
As time goes on, I expanded to other fields like video editing, aiming to prove that I can do it all — at high quality — using any tool available to me. For five years now, Linux distributions have been my preferred daily driver. This decision catalyzes me to learn programming to automate my tasks further, and it increases my appreciation and respect of technology in general.
Today, at 21, I have accumulated quite a lot of work that I consider satisfactory, and I often use code to increase efficiency and speed.
Over the years, I have worked on design-related projects for various events and organizations.
I have also worked on numerous video projects. These range from animation to editing montages. I use a variety of techniques and effects to keep my videos interesting.
My design work can extend to the web as well, creating modern and easy-to-access web applications and sites. Aside from HTML and CSS, I am currently programming in PHP, and slowly improving my Javascript.
I frequently use Python to assist me in doing my work. As a result, I am somewhat proficient in using it to do my tasks. I am also quite capable in operating the Bash shell and other compatible shells.


Selector: button[mdc-fab] a[mdc-fab]
| Properties | Description |
|---|---|
| mini: boolean | Make the fab smaller (40 x 40 pixels). |
| exited: boolean | Animates the FAB in or out of view. |
| extended: boolean | Modifies the FAB to wider size which includes a text label. |
| label: string | Optional, for the text label. Applicable only for Extended FAB. |
| position: string | Set the fab absolute position.
Valid values: 'bottomLeft' | 'bottomRight' |
| icon: string | Optional. Apply a Material Icon. |
| Methods | Description |
|---|---|
| toggleExited(exited?: boolean) | Toggle the fab animation in and out. |
| focus() | Focuses the button. |
Selector: mdc-fab-label, [mdcFabLabel]
| Optional, for the text label. Applicable only for Extended FAB. |


We are are a local, family owned,
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store hours 10pm - 6AM (every fourth thursday (if it occurs during a full moon that week))
Call us at 867-5309
email us<EMAIL_ADDRESS>tweeter at us at: #iDontActuallyKnowWhatATwitterUserNameLooksLike(bird emoji)
OUR STORES
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- Seattle, Washington - 1428 post alley, seattle WA
Enter our cookie contest to win a vegan friendly fish biscuits T-shirt printed with eithically scourced squid inks!
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| Home | Libraries | People | FAQ | More |
In this chapter, we'll look at Boost.Python powered functions in closer detail.
We will see some facilities to make exposing C++ functions to Python safe from
potential pifalls such as dangling pointers and references. We will also see
facilities that will make it even easier for us to expose C++ functions that
take advantage of C++ features such as overloading and default arguments.
在这一章中，我们将详细查看Boost.Python驱动的函数。 我们将看到一些工具，用来安全地导出C++函数到Python，避免潜在的陷阱，如野指针和野引用。
我们还将看到其他工具，它们利用C++的特性，如重载和默认参数，使我们导出C++函数更加容易。
Read on... 继续看...

但在此之前，你也许要打开Python
2.2或更新版本，并输入 >>> import this
。
>>> import this
The Zen of Python, by Tim Peters
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than right now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
In C++, we often deal with arguments and return types such as pointers and
references. Such primitive types are rather, ummmm, low level and they really
don't tell us much. At the very least, we don't know the owner of the pointer
or the referenced object. No wonder languages such as Java and Python never
deal with such low level entities. In C++, it's usually considered a good
practice to use smart pointers which exactly describe ownership semantics.
Still, even good C++ interfaces use raw references and pointers sometimes,
so Boost.Python must deal with them. To do this, it may need your help. Consider
the following C++ function:
在C++中，我们经常按指针和引用处理参数和返回类型。这种原始类型，嗯...，是低级的，它们真的没有多少信息。
至少，我们不知道指针或引用对象的所有者。怪不得如Java和Python这样的语言，从来不处理这种低级的东西。
在C++中通常认为，使用智能指针是一个好习惯，因为智能指针恰恰描述了所有权语义。
但是，即使是优秀的C++接口，有时仍会使用原始的引用和指针，所以Boost.Python必须处理它们。
要做到这一点，它可能需要你的帮助。考虑以下的C++函数：
X& f(Y& y, Z* z);
How should the library wrap this function? A naive approach builds a Python
X object around result reference. This strategy might or might not work out.
Here's an example where it didn't
库应该如何封装这一函数呢？单纯的方法是，围绕结果引用建立Python
X对象。这种策略可能行可能不行。这就是不行的例子
>>> x = f(y, z) # x refers to some C++ X >>> del y >>> x.some_method() # CRASH!
What's the problem?
问题在哪里？
Well, what if f() was implemented as shown below:
好，如果 f()
如下实现会怎样：
X& f(Y& y, Z* z) { y.z = z; return y.x; }
The problem is that the lifetime of result X& is tied to the lifetime
of y, because the f() returns a reference to a member of the y object. This
idiom is is not uncommon and perfectly acceptable in the context of C++.
However, Python users should not be able to crash the system just by using
our C++ interface. In this case deleting y will invalidate the reference
to X. We have a dangling reference.
问题是，因为 f() 返回y对象成员的引用，结果X&的生命期，是与y的生命期捆绑的。
这个惯用法并不罕见，在C++语境中，它是完全可以接受的。然而，Python用户不应该因为使用我们的C++接口而遭受系统崩溃。
在本例中，删除y会使X的引用失效。我们有野引用。
Here's what's happening:
这是所发生的事：
f
is called passing in a reference to y
and a pointer to z
f
，输入引用
y
和指针 z
y.x
is returnedy.x
的引用
y
is deleted. x
is a dangling referencey
。x
成为野引用
x.some_method()
is calledx.some_method()
We could copy result into a new object:
我们可以将结果复制到一个新的对象：
>>> f(y, z).set(42) # Result disappears >>> y.x.get() # No crash, but still bad 3.14
This is not really our intent of our C++ interface. We've broken our promise
that the Python interface should reflect the C++ interface as closely as
possible.
这不是我们C++接口的真实意图。我们违背了承诺：Python接口应尽可能地反映C++接口。
Our problems do not end there. Suppose Y is implemented as follows:
我们的问题并没有到此为止。假设Y如下实现：
struct Y { X x; Z* z; int z_value() { return z->value(); } };
Notice that the data member z
is held by class Y using
a raw pointer. Now we have a potential dangling pointer problem inside Y:
注意，数据成员 z
是按原始指针保存在类Y中的。现在Y里面有一个潜在的野指针问题：
>>> x = f(y, z) # y refers to z >>> del z # Kill the z object >>> y.z_value() # CRASH!
For reference, here's the implementation of f
again:
这里再次列出 f
的实现供参考：
X& f(Y& y, Z* z) { y.z = z; return y.x; }
Here's what's happening:
这是所发生的事：
f
is called passing in a reference to y
and a pointer to z
f
，输入引用
y
和指针 z
z
is held by y
y
保存指针 z
y.x
is returnedy.x
z
is deleted. y.z
is a dangling
pointerz
。y.z
成为野指针
y.z_value()
is calledy.z_value()
z->value()
is calledz->value()
Call Policies may be used in situations such as the example detailed above.
In our example, return_internal_reference
and with_custodian_and_ward
are our friends:
调用策略可以用于上述例子的情况下。
你问参数 1
和 2
是什么？
return_internal_reference<1
Informs Boost.Python that the first argument, in our case Y&
y
, is the owner of the returned reference: X&
.
The "1
" simply specifies the first argument.
In short: "return an internal reference X&
owned
by the 1st argument Y& y
".
告诉Boost.Python，第一个参数，在我们的例子中
Y& y
，是返回引用 X&
的拥有者。
"1
" 简单地指定了第一个参数。简而言之："返回一个由第一参数
Y& y
所拥有的内部引用 X&
"。
with_custodian_and_ward<1, 2>
Informs Boost.Python that the lifetime of the argument indicated by ward
(i.e. the 2nd argument: Z* z
) is dependent on the lifetime
of the argument indicated by custodian (i.e. the 1st argument: Y&
y
).
告诉Boost.Python， ward（被监护人）参数（即第二个参数：Z*
z
）的生命期，依赖于custodian（监护人）参数（即第一个参数：Y&
y
）的生命期。
It is also important to note that we have defined two policies above. Two
or more policies can be composed by chaining. Here's the general syntax:
同时必须注意，我们在上面定义了两项策略。两个或更多的策略可以链式组合。这是一般的语法：
policy1<args..., policy2<args..., policy3<args...> > >
Here is the list of predefined call policies. A complete reference detailing
these can be found here.
这是预定义调用策略的列表。完整的详细参考资料，可以在
这里
找到。
The following illustrates a scheme for manually wrapping an overloaded member
functions. Of course, the same technique can be applied to wrapping overloaded
non-member functions.
下面说明了手工封装成员函数重载的方案。当然，同样的技术可以应用于封装非成员函数的重载。
We have here our C++ class:
这里是我们的C++类：
struct X { bool f(int a) { return true; } bool f(int a, double b) { return true; } bool f(int a, double b, char c) { return true; } int f(int a, int b, int c) { return a + b + c; }; };
Class X has 4 overloaded functions. We will start by introducing some member
function pointer variables:
类X具有4个重载函数。我们将首先介绍一些成员函数指针变量：
bool (X::*fx1)(int) = &X::f; bool (X::*fx2)(int, double) = &X::f; bool (X::*fx3)(int, double, char)= &X::f; int (X::*fx4)(int, int, int) = &X::f;
With these in hand, we can proceed to define and wrap this for Python:
有了这些，我们就可以着手为Python进行定义和封装：
.def("f", fx1) .def("f", fx2) .def("f", fx3) .def("f", fx4)
Boost.Python wraps (member) function pointers. Unfortunately, C++ function
pointers carry no default argument info. Take a function f
with default arguments:
Boost.Python可以封装（成员）函数的指针。不幸的是，C++函数指针没有默认参数信息。假定函数
f
具有默认参数：
int f(int, double = 3.14, char const* = "hello");
But the type of a pointer to the function f
has no information
about its default arguments:
但是，指向函数 f
的指针类型，不知道它的默认参数：
int(*g)(int,double,char const*) = f; // defaults lost!
When we pass this function pointer to the def
function,
there is no way to retrieve the default arguments:
当我们把该函数指针传入
def
函数时，没有办法获取默认参数：
def("f", f); // defaults lost!
Because of this, when wrapping C++ code, we had to resort to manual wrapping
as outlined in the previous section,
or writing thin wrappers:
因此，当封装C++代码时，我们不得不采用如
上一节 所述那样的手工封装，或者编写薄的封装：
// write "thin wrappers" int f1(int x) { f(x); } int f2(int x, double y) { f(x,y); } /*...*/ // in module init def("f", f); // all arguments def("f", f2); // two arguments def("f", f1); // one argument
When you want to wrap functions (or member functions) that either:
当你要封装的函数（或成员函数）：
Boost.Python now has a way to make it easier. For instance, given a function:
Boost.Python现在有个更方便的办法。例如，有函数：
int foo(int a, char b = 1, unsigned c = 2, double d = 3) { /*...*/ }
The macro invocation:
宏调用：
BOOST_PYTHON_FUNCTION_OVERLOADS(foo_overloads, foo, 1, 4)
will automatically create the thin wrappers for us. This macro will create
a class foo_overloads
that can be passed on to def(...)
.
The third and fourth macro argument are the minimum arguments and maximum
arguments, respectively. In our foo
function the minimum
number of arguments is 1 and the maximum number of arguments is 4. The def(...)
function will automatically add all the foo variants for us:
会自动为我们创建薄封装。这个宏将创建类
foo_overloads
，可以传递给 def(...)
。
第三和第四个宏参数分别是，最小和最大的参数个数。在我们
foo
函数中，参数个数最小是1，最大是4。
def(...)
函数将自动为我们添加所有foo变量：
def("foo", foo, foo_overloads());
Objects here, objects there, objects here there everywhere. More frequently
than anything else, we need to expose member functions of our classes to
Python. Then again, we have the same inconveniences as before when default
arguments or overloads with a common sequence of initial arguments come into
play. Another macro is provided to make this a breeze.
这里有对象，那里有对象，这里那里到处有对象。比任何其他事情都频繁地，我们需要向Python导出类的成员函数。
但是，和前面一样，对于默认参数或公共参数序列的重载，我们有相同的麻烦。
Boost.Python提供了另一个宏，使这变得轻而易举。
Like BOOST_PYTHON_FUNCTION_OVERLOADS
, BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
may be used to automatically create the thin wrappers for wrapping member
functions. Let's have an example:
像 BOOST_PYTHON_FUNCTION_OVERLOADS
，BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
可用于自动创建封装成员函数的薄封装。让我们举一个例子：
struct george { void wack_em(int a, int b = 0, char c = 'x') { /*...*/ } };
The macro invocation:
宏调用：
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(george_overloads, wack_em, 1, 3)
will generate a set of thin wrappers for george's wack_em
member function accepting a minimum of 1 and a maximum of 3 arguments (i.e.
the third and fourth macro argument). The thin wrappers are all enclosed
in a class named george_overloads
that can then be used
as an argument to def(...)
:
将为george的 wack_em
成员函数产生一组薄封装，接受最小1最大3个参数（即第三和第四个宏参数）。
薄封装都封闭在类 george_overloads
中，然后该类可以用作
def(...)
的参数：
.def("wack_em", &george::wack_em, george_overloads());
See the overloads
reference for details.
详情见 重载说明。
A similar facility is provided for class constructors, again, with default
arguments or a sequence of overloads. Remember init<...>
?
For example, given a class X with a constructor:
此外，对于类构造函数，存在默认参数，或具有一系列重载时，也有类似的工具。还记得
init<...>
吗？例如，类X有构造函数：
struct X { X(int a, char b = 'D', std::string c = "constructor", double d = 0.0); /*...*/ }
You can easily add this constructor to Boost.Python in one shot:
你可以轻松地，一次性地添加该构造函数到Boost.Python：
.def(init<int, optional<char, std::string, double> >())
Notice the use of init<...>
and optional<...>
to signify the default (optional arguments).
注意 init<...>
和 optional<...>
的使用，它们表示默认（可选参数）。
It was mentioned in passing in the previous section that BOOST_PYTHON_FUNCTION_OVERLOADS
and BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
can also be
used for overloaded functions and member functions with a common sequence
of initial arguments. Here is an example:
在上一节中顺带提过，BOOST_PYTHON_FUNCTION_OVERLOADS
和 BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
也能用于具有公共参数序列的函数和成员函数的重载。下面是一个例子：
void foo() { /*...*/ } void foo(bool a) { /*...*/ } void foo(bool a, int b) { /*...*/ } void foo(bool a, int b, char c) { /*...*/ }
Like in the previous section, we can generate thin wrappers for these overloaded
functions in one-shot:
就像在上一节中，我们可以一下子就为这些函数生成薄封装：
BOOST_PYTHON_FUNCTION_OVERLOADS(foo_overloads, foo, 0, 3)
Then...
然后...
.def("foo", (void(*)(bool, int, char))0, foo_overloads());
Notice though that we have a situation now where we have a minimum of zero
(0) arguments and a maximum of 3 arguments.
但请注意，这次，我们的参数个数最小是0，最大3。
It is important to emphasize however that the overloaded
functions must have a common sequence of initial arguments. Otherwise,
our scheme above will not work. If this is not the case, we have to wrap
our functions manually.
然而，要强调一点，重载函数必须具有公共的参数序列。否则，上述方案是行不通的。
如果情况并非如此，我们不得不 手工
封装我们的函数。
Actually, we can mix and match manual wrapping of overloaded functions and
automatic wrapping through BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
and its sister, BOOST_PYTHON_FUNCTION_OVERLOADS
. Following
up on our example presented in the section on
overloading, since the first 4 overload functins have a common sequence
of initial arguments, we can use BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
to automatically wrap the first three of the def
s and
manually wrap just the last. Here's how we'll do this:
其实，我们可以通过
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
及其姊妹，BOOST_PYTHON_FUNCTION_OVERLOADS
，
在手工封装重载函数时，混合和搭配自动封装。继续我们在
重载 一节中的所举的例子，
由于前4个重载函数具有一个公共同参数序列，我们可以利用
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS
自动封装前3个
def
，手工封装仅仅最后一个。我们将这样做：
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(xf_overloads, f, 1, 4)
Create a member function pointers as above for both X::f overloads:
与前面一样，为两个 X::f 重载创建成员函数指针：
bool (X::*fx1)(int, double, char) = &X::f; int (X::*fx2)(int, int, int) = &X::f;
Then...
然后...
.def("f", fx1, xf_overloads()); .def("f", fx2)


AUTO MATE
Vehicle Comparison at your fingertips
Search by VIN
AUTO MATE!
Search by VIN
AUTO MATE!
COMPARE YOUR RIDE
Vehicle #1
Vehicle #2
Make
Model
Body Style
Engine Size
Cylinders
Horsepower


Use for hierarchical part-to-whole relationships; can be difficult to read when there are many small segments
Non-responsive chart
Responsive image set


Given the linked chain above, which is the resulting linked chain after the execution of:
head = head.next;
A hint goes here


{% extends 'generic/wizard.html' %} {% load i18n %} {% block form %} {% if is_upgrade %}
{% trans "Welcome to the supervisr upgrade wizard. We've detected pending migrations. This wizard is going to check the following requirements and will apply the migrations aftewards." %}
{% else %}{% trans 'Welcome to your new supervisr install. This wizard will guide you through the initial setup.' %}
{% trans 'The following prerequisites are going to be checked:' %}
{% endif %}{% trans "After all checks succeed we're going to prepare the database and create an Admin User." %}
{% endif %} {% endblock %}


The second International Conference on Technologies for Music Notation and Representation is dedicated to issues in theoretical and applied research and development in Music Notation and Representation, with a focus on computer tools and applications, music creation and cognition.
Until very recently, the support provided by computer music developers and practitioners to the field of symbolic notation has remained fairly conventional. However, recent developments indicate that the field of tools for musical notation is now moving towards new forms of representation. Moreover, musical notation, transcription, sonic visualisation, and musical representation are often associated with the fields of musical analysis, ethnology, and acoustics. The aim of this conference is to explore all recent mutations of notation and representation in all domains of music.
This year we are extending the call to include cognition as well as ontological issues of performance practice arising from the use of traditional and/or graphical notation systems in live electronics.
In addition to paper submissions, we are interested in receiving proposals for workshops involving technologies of notation and representation. We would also be happy to receive proposals involving presentation formats which challenge the paper/presentation model.
The conference is hosted by Anglia Ruskin University and Cambridge University.
Papers sessions and keynote will take place at:
Workshops will take place at:
Walking from Anglia Ruskin to West Road takes about 30 minutes.The deadline for receipt of papers is Monday November 16th 2015 midnight GMT. Notification of acceptance will be emailed to applicants by January 25th 2016. Presenters whose papers are chosen will be invited to submit their revised papers by 18th April 2016.
Papers must be written in English and must use and comply with the latex template or word template.
Full papers (not abstracts) and original work (not already published) must be submitted. Paper length should be between 4 and 12 pages.
Submissions should be made via the EasyChair platform.
Proposals will be accepted as oral presentations or posters. The duration of an oral presentation will be 15 minutes followed by a question period of 5 minutes. Standard presentation equipment will be provided including a video projector, CD player, and stereo sound system.
All accepted papers will be published in the conference proceedings, under an ISSN/ISBN reference, and will be archived online after the conference.
In addition to paper submissions, we are interested in receiving proposals for workshops involving technologies of notation and representation. We would also be happy to receive proposals involving presentation formats which challenge the paper/presentation model (e.g. a paper+music presentation).
For workshop proposals, send a one page abstract to tenor2016[at]tenor-conference.org. Regarding specific presentations formats, include a one line description with your abstract.
The conference language is English.
For any question, please contact : tenor2016[at]tenor-conference.org
Poster submissions should be in English and include an abstract of the poster and names & affiliations of all authors. Posters may be sized A0 (Portrait only). Remember that a poster should be readable from a distance of one or two meters; we recommend using fonts of 26pt or larger for the base text. The conference organisers will supply display boards and tacks/adhesive. For a fee of £22 you can print your A0 poster here at ARU. It will be waiting at the Registration desk for you. Please contact<EMAIL_ADDRESS>to arrange.
| Early (before April 20th) | Late | |
| Regular Fee | 60 £ | 120 £ |
| Student Fee | 40 £ | 80 £ |
| Workshops | free |
Registration fees include:


Finding subtle bias in job ads
Without realising it, we all use language that is subtly ‘gender-coded’. Society has certain expectations of what men and women are like, and how they differ, and this seeps into the language we use. Think about “bossy” and “feisty”: we almost never use these words to describe men.
This linguistic gender-coding shows up in job adverts as well, and research has shown that it puts women off applying for jobs that are advertised with masculine-coded language.
This site is a quick way to check whether a job advert has the kind of subtle linguistic gender-coding that has this discouraging effect. Find out more about how this works.


200INR
Mushroom/Garlic/Veggies
100INR
Potateos/Olive Oil/Garlic
400INR
Tuna/Potateos/Rice
300INR
Pork/Shayu/Veggies
120INR
70INR
40INR
600INR


Hi there!, I am Sai, working as a web developer & Freelancer for the community. I work on real time projects and when I get time I love to scramble around with the Community out there.I have been working as a web developer since 10 years.
Currently working as AngularJS developer. Worked with clients like Walmart, GE Healthcare, Google, Comcast, Marriott and Hewlett Packard etc.
I have worked for major client across the globe, especially in US, and also provided onsite support
I am the person you would love to have in your project who can bring the boost, the required aggressiveness and adrenalin to your development Team


How many COVID-19 cases are there near you?
Address (The more detailed the better)
Radius (Distance around you in km)
Due to cases clustered at hospitals, sometimes it may give you a result of 0 cases.


If yes, attendance on the day(s) of the employee’s actual presentation is a customary and necessary part of his/her performance of the assignment and does not involve a gift to the individual or ONC. No further action is necessary. If no, then proceed to question #10.
If invited by a non-sponsor at least 100 persons must attend and the gift of free attendance must have a market value of $350 (total self and guest) or less to meet the definition of a widely attended gathering (WAG). (See the Financial Disclosure note regarding changes to the reporting threshold.)
If Yes, please provide a brief description including the different interests and points of view they may represent.
If Yes, please provide a brief description of likely attendees.


You need JavaScript enabled to view most of the demos!
Product Search
Apple
Acorn Squash
Broccoli
Carrot
Celery
Lettuce
Mushroom
Onion
Potato
Pumpkin
Radish
Squash
Strawberry
Sugar Snaps
Tomato


I'm a Web developer who just got endorsed by Lambda School. Here is what I have been working on the past nine months.


A friend of mine was home from college for the weekend and told me how he had tripped on over-the-counter allergy pills. I didn't believe him, but I still agreed to try it. We went to the local 24-hour supermarket and picked up a box of 100 gelcaps, each of which contained 25 mg of diphenhydramine.
Anyway, we soon arrived back at my house, and I was very happy to find that my parents were asleep. With the coast clear, we each popped 24 pills and settled down to watch a movie.
After about an hour, I began to feel somewhat stoned, sort of like I had just taken a hit or two from mid-grade marijuana. I grew bored with the movie and decided I'd get up and get something to drink. As I stood up, I felt as if my legs were being weighed down by a hundred pounds of cement.  I decided I'd rather sit down than get a drink, and so my friend and I plopped down on the couch.
With the TV off, we sat in near silence. I tried to initiate a conversation, but kept forgetting what I was trying to say in mid-sentence. My friend simply stared into space and occasionally nodded.
A few minutes after we had sat down on the couch, the good part began. I began to see a small number of rather mild open-eye hallucinations. When I looked at a particular houseplant in the corner of the room, I would see cone-shaped flashes of grayish light shooting out of it, which immediately disappeared. I saw what appeared to be flies buzzing around the room, but they too disappeared. As I looked at the ceiling, it began to flow towards me as if it were a liquid. Other objects in the room would seem to either twitch or jiggle.
Eventually, we both went upstairs to my room. Soon enough my friend had fallen asleep. The odd part was that I would see him standing over by the door, fully awake, even as he was lying on the floor asleep. I tried to talk to him, but he too disappeared. I even saw my cat lying on the bed, and went over to pet him, only to see him disappear too.
At some point in the night I fell asleep, and when I woke up around two in the afternoon, I found myself still feeling the physical effects (drowsiness, lethargy, weakness, etc.). It is now five o'clock and I still feel them.
All in all, it was an interesting experiment, but the extended hangover is a serious drawback. Although the experience was somewhat enjoyable, the sluggish and half-dead feeling it causes the next day makes it more trouble than its worth.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


liquid pneumatic spray flow web figref[FIG. orifice layer device and/or configured orifices air document-id:: citation: cited certain [patcit]: devices gas surface applicant second manifold droplets moistening point portion passage embodiments example, embodiments, water include pressure substantially width alternative view curved approximately includes present buildup layers direction module passages provide embodiment reduce addition, horizontal illustrated, configuration salt Specifically, accordance conduit droplet rate adjacent downstream fourth hydraulic Therefore, expansion supply controller conduits minerals Furthermore, disposed modules technique; valve described gear EMI-D control inlet previously outer (e.g., However, action-date: desired generating-office:: pump recess represented vertical Classification: claim greater larger operation pass proper smaller times appreciated, atomization circuit hood similar CLAIM-TEXT:a board bolts diameter high orifice, outlets path pattern positioned al. assembly associated claim-ref[claim discussed, exit nozzle coupled facilitate flow. form length plurality small angle area axis compared configuration, formed layers. mineral moisture planar reducing CLAIM-TEXT:. construction costs defined discussed embodiment, employ example. fan-shaped having inlets interior perspective valves Layer below, block cable charge directly employed expensive fifth figref[FIGS. inner multiple outside web. Alternative achieve charged components ipc-version-indicator:: line plane atomizers classification-national:: condensation configurations, constructed deposits depth dislodge emitted enable increase ink nozzles peak, process reduced seen serve systems taken time uniform away comprises comprising: corona-charging cpc-version-indicator:: electrode ensure enter examiner exploded flows generally low manifolds module. mounted opposite peristaltic perpendicular recirculating recirculation series thickness (i.e., Kwok adjust angled atomization, based cables captured combination corner couple depicted electronic enclosure establish extending flowing force higher illustrated including increasing indicate induce interfere internal liquid, mark modular moistening. number position positively printing quantity rate. rates rectangular regard remoistening row size used using varied velocity Similarly, additional appropriate constant content. deposition dislodged employing entering establishing expel fewer forms grounded guide holes lower operational orientation orifices. outlet portions providing relative secure secured significantly spacing stream system, system. utilize words, CLAIM-TEXT. accumulation adhere asymptotic bar, blower bolt configurations connector contrast, deposited devices. diagram direct droplets. embodiments. enhanced extend external flat formation given hour housing longer maintain nozzle, positive produce protrusion provided remain reversing rollers sealing showing speed structure supplies surface, tap thermally travel vary wall water. web, Moreover, No. U.S. Vinnay accommodate adjusting annular arrangement atomize atomizers. cabinet contains cost costs. cross-sectional deliver detailed diagonal diameters direction, distance distribution equal exiting extends features filter individual instead interface invention invention. lights located offset orifice; particles prevent production reduced. remove replace resulting rotate rotating rotor semi-transparent stainless streams supplied surface. surrounding vacillation (not /,, Alternatively, Liquid [addressbook]: above, accumulate adjusted air, area. arranged attracted causing clogging complete composed connectors corresponding cubic cutting, cylinder directed directing direction. drive efficiency. electrical entire filed flexible forming impact impart inducing initial large laser lateral layers, ledge light limiting machined maintaining manifold, manner, material open openings operation, operator overlap parameters partially passage, passing peak possibility posts pressure. pressures prior pumps pumps, rectangular. redirect removed represent separated shown) single solid square stand-off standard steel suitable teeth time, transferred transparent travels unique user various water,


|
Click
|
#include <bitvector.hh>
Classes | |
| class | Bit |
| A wrapper class that acts like a single bit. More... | |
Public Types | |
| enum | { wbits = 32, wshift = 5, wmask = 31 } |
| typedef bool(Bitvector::* | unspecified_bool_type) () const |
| typedef uint32_t | word_type |
Public Member Functions | |
| Bitvector () | |
| Construct an empty bitvector. More... | |
| Bitvector (int n) | |
| Construct an all-false bitvector with n elements. More... | |
| Bitvector (bool bit) | |
| Construct a bit-valued length-1 bitvector. More... | |
| Bitvector (int n, bool bit) | |
| Construct a bit-valued length-n bitvector. More... | |
| Bitvector (const Bitvector &x) | |
| Construct a bitvector as a copy of x. More... | |
| ~Bitvector () | |
| Destroy a bitvector. More... | |
| int | size () const |
| Return the number of bits in the bitvector. More... | |
| Bit | operator[] (int i) |
| Return the bit at position i. More... | |
| bool | operator[] (int i) const |
| Bit | force_bit (int i) |
| Return the bit at position i, extending if necessary. More... | |
| int | word_size () const |
| Return the number of valid data words. More... | |
| int | max_word () const |
| Return the index of the maximum valid data word. More... | |
| word_type * | words () |
| Return a pointer to this bitvector's data words. More... | |
| const word_type * | words () const |
| bool | zero () const |
| Test if the bitvector's bits are all false. More... | |
| operator unspecified_bool_type () const | |
| Test if the bitvector contains at least one true bit. More... | |
| bool | operator! () const |
| Test if the bitvector contains no true bits. More... | |
| Bitvector & | assign (int n, bool bit) |
| Set the bitvector to bit-valued length-n. More... | |
| Bitvector & | operator= (const Bitvector &x) |
| Set this bitvector to a copy of x. More... | |
| void | clear () |
| Set all bits to false. More... | |
| void | resize (int n) |
| Resize the bitvector to n bits. More... | |
| bool | nonzero_intersection (const Bitvector &x) const |
| Test whether this bitvector and x have a common true bit. More... | |
| Bitvector | operator~ () const |
| Return the bitwise negation of this bitvector. More... | |
| void | flip () |
| Flip all bits in this bitvector. More... | |
| void | negate () |
| Flip all bits in this bitvector. More... | |
| Bitvector & | operator &= (const Bitvector &x) |
| Bitvector & | operator|= (const Bitvector &x) |
| Modify this bitvector by bitwise or with x. More... | |
| Bitvector & | operator^= (const Bitvector &x) |
| Modify this bitvector by bitwise exclusive or with x. More... | |
| Bitvector & | operator-= (const Bitvector &x) |
| Modify this bitvector by bitwise subtraction with x. More... | |
| void | offset_or (const Bitvector &x, int offset) |
| Modify this bitvector by bitwise or with an offset x. More... | |
| void | or_with_difference (const Bitvector &x, Bitvector &difference) |
| Modify this bitvector by bitwise or, returning difference. More... | |
| void | swap (Bitvector &x) |
| Swap the contents of this bitvector and x. More... | |
Friends | |
| bool | operator== (const Bitvector &a, const Bitvector &b) |
| Test bitvectors for equality. More... | |
| bool | operator!= (const Bitvector &a, const Bitvector &b) |
| Test bitvectors for inequality. More... | |
| Bitvector | operator & (Bitvector a, const Bitvector &b) |
| Return the bitwise and of two bitvectors. More... | |
| Bitvector | operator| (Bitvector a, const Bitvector &b) |
| Return the bitwise or of two bitvectors. More... | |
| Bitvector | operator^ (Bitvector a, const Bitvector &b) |
| Return the bitwise exclusive or of two bitvectors. More... | |
| Bitvector | operator- (Bitvector a, const Bitvector &b) |
| Return the bitwise subtraction of two bitvectors. More... | |
Vector of bits.
The Bitvector class implements a vector of individually addressable bits. It supports bitwise operations such as |= and &= as well as the usual assignment and indexing operations.
Bitvectors are stored as arrays of data words with type word_type, each containing wbits bits. For some purposes it may be faster or easier to manipulate data words directly.
|
inline |
Construct an empty bitvector.
|
inlineexplicit |
Construct an all-false bitvector with n elements.
|
inlineexplicit |
Construct a bit-valued length-1 bitvector.
|
inline |
Construct a bit-valued length-n bitvector.
|
inline |
Construct a bitvector as a copy of x.
|
inline |
Destroy a bitvector.
All outstanding Bit objects become invalid.
|
inline |
Return the number of bits in the bitvector.
|
inline |
Return the bit at position i.
|
inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
inline |
|
inline |
Return the number of valid data words.
|
inline |
Return the index of the maximum valid data word.
|
inline |
Return a pointer to this bitvector's data words.
|
inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
| bool Bitvector::zero | ( | ) | const |
Test if the bitvector's bits are all false.
|
inline |
Test if the bitvector contains at least one true bit.
|
inline |
Test if the bitvector contains no true bits.
| Bitvector & Bitvector::assign | ( | int | n, |
| bool | bit | ||
| ) |
Set the bitvector to bit-valued length-n.
Set this bitvector to a copy of x.
| void Bitvector::clear | ( | ) |
Set all bits to false.
| void Bitvector::resize | ( | int | n | ) |
Resize the bitvector to n bits.
Any bits added to the bitvector are false.
| bool Bitvector::nonzero_intersection | ( | const Bitvector & | x | ) | const |
Test whether this bitvector and x have a common true bit.
This bitvector and x may have different sizes.
|
inline |
Return the bitwise negation of this bitvector.
| void Bitvector::flip | ( | ) |
Flip all bits in this bitvector.
|
inline |
Flip all bits in this bitvector.
Modify this bitvector by bitwise subtraction with x.
Equivalent to *this &= ~x
.
| void Bitvector::offset_or | ( | const Bitvector & | x, |
| int | offset | ||
| ) |
Modify this bitvector by bitwise or with an offset x.
| x | bitwise or operand |
| offset | initial offset |
Logically shifts x to start at position offset, then performs a bitwise or. a.offset_or(b, offset)
is equivalent to:
Modify this bitvector by bitwise or, returning difference.
| x | bitwise or operand | |
| [out] | difference | set to (x - old *this) |
Same as operator|=, but any newly set bits are returned in difference.
| void Bitvector::swap | ( | Bitvector & | x | ) |
Swap the contents of this bitvector and x.
Test bitvectors for equality.
never
Return the bitwise and of two bitvectors.
Return the bitwise or of two bitvectors.
Return the bitwise exclusive or of two bitvectors.
Return the bitwise subtraction of two bitvectors.
a - b
is equivalent to a & ~b
.


Firstrand Bank 17th floor, 1 Merchant Place, Corner Fredom Drive and Rivonia Road,Sandton, 2196 P.O.Box 786273,Sandton,2146 South Africa. Greetings, I apologize if the contents hereunder are contrary to your moral ethics.But please treat with absolute secrecy and personal.I discovered a dormant account in my office, as Group finance director with Firstrand Bank. It will be in my interest to transfer this fund worth $18,000,000 million dollar in an account offshore. If you can be a collaborator to this please indicate interest immediately for us to proceed. First transfer to your account Will be $8 million. You will keep 30% percent interest of the total Fund.10% for charity both in Africa and in your country while the remaining 5% will be set aside to settle expenses both parties might incure during the transfer process. Your contact phone numbers and name will be necessary for this effect. Upon the receipt of your reply, I will send to you a detailed information about the transaction.I will not fail to bring to your notice that this business is 100% risk and trouble free and that you should not entertain any fear as all modalities for fund transfer can be finalized within 7 to 9 banking days. Regards and respect, Director Affairs Corporate Governance Committe Firstrand Bank Mr FRANK


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and the al. with for {background NPs can against virus COVID- margin cell coronavirus {border-style px;} #ffffff;} nanoparticles respiratory are through viral The spike their SARS-CoV- antibodies antimicrobial bacterial potential protein NMs infection nanomaterials patients from include its mechanisms nano-vaccines that treatment NPs, either have host px; which {font-family addition, font-size such syndrome they via was RNA Wang action acute antiviral cells double; entry formation influenza molecular pneumonia this viruses Abd Infect Kim [], activation after any associated blood border-color border-width control disease effective findings grid.. pathogenic severe solid; vaccines virus-like virus. {font-style {font-weight Ag-Au Clust Liu Park Research Sci Sci./s--- alloy applications blocking bold concentration could courier; em; envelope evaluation form growth high human immune infected lipid lower mice might most nano-drugs new novel prevent promising proteins pt;} receptor replication reported results some specific surface synthesized tests therapeutic transmission used using vaccine were


--- layout: post title: SQLitePCLRaw Releases date: 2019-08-05 12:00:00 ---
1 November 2019
Fix: android e_sqlite3 lib was missing from bundle_green
Fix: link errors when using winsqlite3 provider with UWP
Fix: link errors when using e_sqlite3 with iOS
Fix: rm extra native lib that slipped into lib.e_sqlcipher.android
Initial support for tvOS
3 September 2019
Fix problem with blob parameters on custom functions
Fix problem with insert of a zero-length blob
Fix broken UWP arm64 builds
5 August 2019
https://github.com/ericsink/SQLitePCL.raw/blob/master/v2.md
update e_sqlite3 builds to 3.28.0. fix packaging issue with bundle_zetetic and UWP.
fix problems with unofficial sqlcipher builds for Android and iOS. use new license tag for nuspecs.
update e_sqlite3 builds to 3.26.0. bug fix for bundle_zetetic on iOS.
put a copy of alpine-x64/e_sqlite3 into linux-musl-x64, for .NET Core 2.1.
improve bundle_zetetic. update e_sqlite3 to 3.22.0 and turn on FTS5. fix bundled sqlcipher build for UWP. AssemblyVersion now being updated properly. attempt fix crash involving CLR finalizer. add e_sqlite3 builds for linux-arm64 and alpine-x64. change generic Windows builds to use win-foo instead of win7-foo. add support for SQLITE_DETERMINISTIC. added sqlite3_blob_open overload to support higher perf in certain cases. fix problem with Mac-but-not-Xamarin and targets file.
bug fixes for Xamarin.Mac. add a sqlcipher build for UWP.
SQLite builds for .NET Core ARM, linux and Windows IoT. Finalizers. Fix Xam.Mac issue with bundle_green. Fix edge case in one of the sqlite3_column_blob() overloads. New 'bundle_zetetic' for use with official SQLCipher builds from Zetetic.
Drop SQLite down to 3.18.2.
AssetTargetFallback fixes. update sqlite builds to 3.19.3.
bug fix path in lib.foo.linux targets file.
tweak use of nuget .targets files for compat with .NET Core.
add SQLITE_CHECKPOINT_TRUNCATE symbol definition. add new blob overloads to enable better performance in certain cases. chg winsqlite3 to use StdCall. fix targets files for better compat with VS 2017 nuget pack. add 32-bit linux build for e_sqlite3. update to latest libcrypto builds from couchbase folks.
ability to FreezeProvider(). update e_sqlite3 builds to 3.16.1.
add support for config_log. update e_sqlite3 builds to 3.15.2. fix possible memory corruption when using prepare_v2() with multiple statements. better errmsg from ugly.step(). add win8 dep groups in bundles. fix batteries_v2.Init() to be 'last call wins' like the v1 version is. chg raw.SetProvider() to avoid calling sqlite3_initialize() so that sqlite3_config() can be used. better support for Xamarin.Mac.
fix problem with winsqlite3 on UWP. remove iOS Classic support. add sqlite3_enable_load_extension. add sqlite3_config/initialize/shutdown. add Batteries_V2.Init().
fix problem with bundle_e_sqlite3 on iOS. fix issues with .NET Core. add bundle_sqlcipher.
Contains minor breaking changes since 0.9.x. All package names now begin with SQLitePCLRaw. Now supports netstandard. Fixes for UWP and Android N. Change all unit tests to xunit. Support for winsqlite3.dll and custom SQLite builds.


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Contacts:
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~inc:menumain.inc~
Fans Setup
Select fan:
Name:
Receive address:
Pause between requests, sec:
Timeout, sec:
Speed Min (0..~cfg_glo_FSPM~):
Speed Max (0..~cfg_glo_FSPM~):
Override day:
No
=Day speed
+Day speed
Override at night:
No
=Night speed
+Night speed
Flags:
-
Skip fan
EEPROM broken cell at:
~cfg_fan_broken~
clear
Write to fan EEPROM:
=
~inc:footer.inc~ ~inc:time.inc~


16
1 The plans of the heart belong to man,
but the answer of the tongue is from the LORD.
2 All the ways of a man are pure in his own eyes,
but the LORD weighs the spirit.
3 Commit your work to the LORD,
and your plans will be established.
4 The LORD has made everything for its purpose,
even the wicked for the day of trouble.
5 Everyone who is arrogant in heart is an abomination to the LORD;
be assured, he will not go unpunished.
6 By steadfast love and faithfulness iniquity is atoned for,
and by the fear of the LORD one turns away from evil.
7 When a man's ways please the LORD,
he makes even his enemies to be at peace with him.
8 Better is a little with righteousness
than great revenues with injustice.
9 The heart of man plans his way,
but the LORD establishes his steps.
10 An oracle is on the lips of a king;
his mouth does not sin in judgment.
11 A just balance and scales are the LORD's;
all the weights in the bag are his work.
12 It is an abomination to kings to do evil,
for the throne is established by righteousness.
13 Righteous lips are the delight of a king,
and he loves him who speaks what is right.
14 A king's wrath is a messenger of death,
and a wise man will appease it.
15 In the light of a king's face there is life,
and his favor is like the clouds that bring the spring rain.
16 How much better to get wisdom than gold!
To get understanding is to be chosen rather than silver.
17 The highway of the upright turns aside from evil;
whoever guards his way preserves his life.
18 Pride goes before destruction,
and a haughty spirit before a fall.
19 It is better to be of a lowly spirit with the poor
than to divide the spoil with the proud.
20 Whoever gives thought to the word will discover good,
and blessed is he who trusts in the LORD.
21 The wise of heart is called discerning,
and sweetness of speech increases persuasiveness.
22 Good sense is a fountain of life to him who has it,
but the instruction of fools is folly.
23 The heart of the wise makes his speech judicious
and adds persuasiveness to his lips.
24 Gracious words are like a honeycomb,
sweetness to the soul and health to the body.
25 There is a way that seems right to a man,
but its end is the way to death.
26 A worker's appetite works for him;
his mouth urges him on.
27 A worthless man plots evil,
and his speech is like a scorching fire.
28 A dishonest man spreads strife,
and a whisperer separates close friends.
29 A man of violence entices his neighbor
and leads him in a way that is not good.
30 Whoever winks his eyes plans dishonest things;
he who purses his lips brings evil to pass.
31 Gray hair is a crown of glory;
it is gained in a righteous life.
32 Whoever is slow to anger is better than the mighty,
and he who rules his spirit than he who takes a city.
33 The lot is cast into the lap,
but its every decision is from the LORD.


There are two types of commission
A Permanent Commission means a career in the Air Force till you retire. Permanent Commission Officers continue to serve till the age of superannuation. For a Permanent Commission, you could join as follows:
For Flying Branch
After 10+2 - Join NDA
After Graduation - Join through CDSE
For Technical and Ground Duty Branches - Opt for Permanent Commission (PC) course through AFCAT and join Air Force Academy
Presently Women Officers of Education and Accounts Branch only are being considered for Permanent Commission. Option for PC will be considered/offered on successful completion of Short Service Commission (SSC) tenure, subject to Vacancies, suitability, merit, willingness and service requirements.
Short Service Commission
A Short Service Commission means a limited period career in the Air Force. You can join the IAF as a Short Service Commission Officer by opting for a SSC Course.
Ground Duty (Technical) and Ground Duty (Non-technical) branches - The engagement period would be for a period of 10 years. An extension of 4 years may be granted subject to vacancies, suitability, merit, willingness and service requirement
1. Candidates below 25 years of age must be unmarried (term unmarried excludes widower and divorcee even though without encumbrances). Marriage is not permitted during training. Married candidates above 25 years of age are eligible to apply but during training period they will neither be provided married accommodation nor can they live out with family.
2. Candidate should not have been arrested, convicted or prosecuted on criminal charges.
3. Candidates who have been withdrawn / suspended from Defence Training Establishments on grounds of discipline are not eligible to apply.


Members
(constant) canvas :HTMLCanvasElement
Type:
- HTMLCanvasElement
(constant) ctx :CanvasRenderingContext2D
Type:
- CanvasRenderingContext2D
(constant) images :Object
A dictionary of images whose keys are the same as Sprite types
Type:
- Object
(constant) inputStates :Object
Local object used by handlers to message the loop
Type:
- Object
Properties:
| Name | Type | Description |
|---|---|---|
inputStates.isUp |
Boolean | Up arrow pressed or not |
inputStates.isThrust |
Boolean | Don't want to add more rocket noise 60 times a second |
inputStates.isLeft |
Boolean | Left arrow pressed or not |
inputStates.isRight |
Boolean | Right arrow pressed or not |
inputStates.isSpace |
Boolean | Space arrow pressed or not |
inputStates.isLoaded |
Boolean | Space bar needs to be released between missiles |
- Source:
(constant) state :Object
The animation loop and event handlers communicate via this global object
Type:
- Object
Properties:
| Name | Type | Description |
|---|---|---|
sprites |
Array.<Sprite> | spaceship and 12 asteroids in list |
- Source:
Methods
animationLoop() → {undefined}
The thing that freezes Jasmine to make this untestable
Returns:
Never returning infinite loop
- Type
- undefined
createAsteroid() → {Sprite}
Initialises an asteroid Sprite
- Source:
Returns:
Selects random start (not on top of spaceship), speed and rotation
- Type
- Sprite
createMissile() → {Sprite}
Initialises a missile Sprite, shoots from tip of spaceship
- Source:
Returns:
Missile shot from spaceship, lives 2 seconds (120 ticks)
- Type
- Sprite
createSpaceship() → {Sprite}
Initialises a spaceship Sprite
- Source:
Returns:
A spaceship starting in the centre, facing up, stationary
- Type
- Sprite
draw(sprite) → {undefined}
Uses five of CanvasRenderingContext2D's many methods
Parameters:
| Name | Type | Description |
|---|---|---|
sprite |
Sprite | The 9 parameters needed by ctx.drawImage, the 2 for ctx.translate, and angle for ctx.rotate |
Returns:
Causes side-effect of drawing image
- Type
- undefined
getScale(windowWidth, windowHeight, BASE_WIDTH, BASE_HEIGHT) → {float}
Calculate a ratio to make the canvas larger for big screens, smaller for mobile devices
Parameters:
| Name | Type | Description |
|---|---|---|
windowWidth |
pixels | - originally hardwired to window.innerWidth |
windowHeight |
pixels | - originally hardwired to window.innerHeight |
BASE_WIDTH |
pixels | - originally hardwired to backgroundImage.width |
BASE_HEIGHT |
pixels | - originally hardwired to backgroundImage.height |
Returns:
Amount to multiply the sizes of images
- Type
- float
nextTick(sprite) → {undefined}
The physics/game engine
Parameters:
| Name | Type | Description |
|---|---|---|
sprite |
Sprite | Position and movement parameters to be updated |
- Source:
Returns:
Mutates the sprite object
- Type
- undefined
playSound(soundName) → {buffer}
Public function to use sound objects
Parameters:
| Name | Type | Description |
|---|---|---|
soundName |
"background" | "explosion" | "missile" | "thrust" | "backgroundStop" | "thrustStop" | key in sounds dictionary |
Returns:
Return object needed to turn thrust sound off
- Type
- buffer
resizeListener() → {undefined}
The resizeListener event handler
Returns:
Mutates the scale attribute of
- Type
- undefined
uiListener(event) → {undefined}
The user input event handler
Parameters:
| Name | Type | Description |
|---|---|---|
event |
KeyboardEvent | PointerEvent | Object sent by target.addEventListener(type, (event) => uiListener(inputStates, event)); |
Properties:
| Name | Type | Description |
|---|---|---|
event.type |
DOMString | Inherited from Event |
event.key |
DOMString | A Key Value |
event.target |
DOMString | document since that's what called this function |
- Source:
Returns:
Mutates the inputStates global object
- Type
- undefined
Type Definitions
sounds
Dictionary of sound objects
Type:
- Object
Properties:
| Name | Type | Description |
|---|---|---|
audioNode |
buffer | Binary blobs from sound files |


| s2_area |
S2 Geography Accessors |
| s2_as_binary |
Create and Format Geography Vectors |
| s2_as_text |
Create and Format Geography Vectors |
| s2_boundary |
S2 Geography Transformations |
| s2_bounds_cap |
Compute feature-wise and aggregate bounds |
| s2_bounds_rect |
Compute feature-wise and aggregate bounds |
| s2_buffer_cells |
S2 Geography Transformations |
| s2_cell |
Create S2 Cell vectors |
| s2_cell_area |
S2 cell operators |
| s2_cell_area_approx |
S2 cell operators |
| s2_cell_boundary |
S2 cell operators |
| s2_cell_center |
S2 cell operators |
| s2_cell_child |
S2 cell operators |
| s2_cell_contains |
S2 cell operators |
| s2_cell_debug_string |
S2 cell operators |
| s2_cell_distance |
S2 cell operators |
| s2_cell_edge_neighbour |
S2 cell operators |
| s2_cell_invalid |
Create S2 Cell vectors |
| s2_cell_is_face |
S2 cell operators |
| s2_cell_is_leaf |
S2 cell operators |
| s2_cell_is_valid |
S2 cell operators |
| s2_cell_level |
S2 cell operators |
| s2_cell_max_distance |
S2 cell operators |
| s2_cell_may_intersect |
S2 cell operators |
| s2_cell_parent |
S2 cell operators |
| s2_cell_polygon |
S2 cell operators |
| s2_cell_sentinel |
Create S2 Cell vectors |
| s2_cell_to_lnglat |
S2 cell operators |
| s2_cell_vertex |
S2 cell operators |
| s2_centroid |
S2 Geography Transformations |
| s2_centroid_agg |
S2 Geography Transformations |
| s2_closest_edges |
Matrix Functions |
| s2_closest_feature |
Matrix Functions |
| s2_closest_point |
S2 Geography Transformations |
| s2_contains |
S2 Geography Predicates |
| s2_contains_matrix |
Matrix Functions |
| s2_coverage_union_agg |
S2 Geography Transformations |
| s2_covered_by |
S2 Geography Predicates |
| s2_covered_by_matrix |
Matrix Functions |
| s2_covers |
S2 Geography Predicates |
| s2_covers_matrix |
Matrix Functions |
| s2_data_cities |
Low-resolution world boundaries, timezones, and cities |
| s2_data_countries |
Low-resolution world boundaries, timezones, and cities |
| s2_data_tbl_cities |
Low-resolution world boundaries, timezones, and cities |
| s2_data_tbl_countries |
Low-resolution world boundaries, timezones, and cities |
| s2_data_tbl_timezones |
Low-resolution world boundaries, timezones, and cities |
| s2_data_timezones |
Low-resolution world boundaries, timezones, and cities |
| s2_difference |
S2 Geography Transformations |
| s2_dimension |
S2 Geography Accessors |
| s2_disjoint |
S2 Geography Predicates |
| s2_disjoint_matrix |
Matrix Functions |
| s2_distance |
S2 Geography Accessors |
| s2_distance_matrix |
Matrix Functions |
| s2_dwithin |
S2 Geography Predicates |
| s2_dwithin_matrix |
Matrix Functions |
| s2_earth_radius_meters |
Earth Constants |
| s2_equals |
S2 Geography Predicates |
| s2_equals_matrix |
Matrix Functions |
| s2_farthest_feature |
Matrix Functions |
| s2_geography |
Create an S2 Geography Vector |
| s2_geog_from_text |
Create and Format Geography Vectors |
| s2_geog_from_wkb |
Create and Format Geography Vectors |
| s2_geog_point |
Create and Format Geography Vectors |
| s2_interpolate |
Linear referencing |
| s2_interpolate_normalized |
Linear referencing |
| s2_intersection |
S2 Geography Transformations |
| s2_intersects |
S2 Geography Predicates |
| s2_intersects_box |
S2 Geography Predicates |
| s2_intersects_matrix |
Matrix Functions |
| s2_is_collection |
S2 Geography Accessors |
| s2_is_empty |
S2 Geography Accessors |
| s2_is_valid |
S2 Geography Accessors |
| s2_is_valid_detail |
S2 Geography Accessors |
| s2_length |
S2 Geography Accessors |
| s2_lnglat |
Create an S2 LngLat Vector |
| s2_make_line |
Create and Format Geography Vectors |
| s2_make_polygon |
Create and Format Geography Vectors |
| s2_max_distance |
S2 Geography Accessors |
| s2_max_distance_matrix |
Matrix Functions |
| s2_may_intersect_matrix |
Matrix Functions |
| s2_minimum_clearance_line_between |
S2 Geography Transformations |
| s2_num_points |
S2 Geography Accessors |
| s2_options |
Geography Operation Options |
| s2_perimeter |
S2 Geography Accessors |
| s2_point |
Create an S2 Point Vector |
| s2_project |
Linear referencing |
| s2_projection_filter |
Low-level wk filters and handlers |
| s2_projection_mercator |
Low-level wk filters and handlers |
| s2_projection_plate_carree |
Low-level wk filters and handlers |
| s2_project_normalized |
Linear referencing |
| s2_rebuild |
S2 Geography Transformations |
| s2_rebuild_agg |
S2 Geography Transformations |
| s2_simplify |
S2 Geography Transformations |
| s2_snap_distance |
Geography Operation Options |
| s2_snap_identity |
Geography Operation Options |
| s2_snap_level |
Geography Operation Options |
| s2_snap_precision |
Geography Operation Options |
| s2_snap_to_grid |
S2 Geography Transformations |
| s2_sym_difference |
S2 Geography Transformations |
| s2_touches |
S2 Geography Predicates |
| s2_touches_matrix |
Matrix Functions |
| s2_union |
S2 Geography Transformations |
| s2_union_agg |
S2 Geography Transformations |
| s2_unprojection_filter |
Low-level wk filters and handlers |
| s2_within |
S2 Geography Predicates |
| s2_within_matrix |
Matrix Functions |
| s2_x |
S2 Geography Accessors |
| s2_y |
S2 Geography Accessors |


flux biases model heat SST net AMIP surface CMIP coupled ocean models bias atmospheric observational estimates regression correlation mean estimate estimated climate \Delta mixed component Ocean errors Southern layer AMIP/CMIP local stand-alone response turbulent variations fluxes long-wave \documentclass[pt]{minimal} \setlength{\oddsidemargin}{-pt} \usepackage{amsbsy} \usepackage{amsfonts} \usepackage{amsmath} \usepackage{amssymb} \usepackage{mathrsfs} \usepackage{upgreek} \usepackage{wasysym} simulated small –°S Eq. biases. case associated results temperature ensemble total transport strong biases, expect i.e. negative .E- cloud Clim. convergence expected short-wave consistent downward error sensitivity terms uncertainties uncertainty TAFB \begin{document}$$\Delta area-mean conceptual models. radiative Centre Hadley content correlations (see HadGEM-GC However, Table ZWML analyses approximately energy forcing {border-style (R) individual multi-model wind zonal given large px;} use #ffffff;} Fig. HadGEM-GC. assumption global models, period standard F_{\mathrm{A}} compared components flux, latitude region simulations suggests Wm (Fig. F \lambda _{\mathrm{F}} assume combined dependence observations observed value values \approx depend equilibrium historical including linear maximum positive radiation sum C_{\mathrm{O}} Res. Supplementary budget changes different errors. influence known responses result slope suggest variance vertical Geophys. Met Office analytical appear atmosphere averaging bias, dominant example, general gives: however, include parameters present presented provide provides relationships smaller term theory weak . Wm Atmos. Model Note OBS assumed assumptions considerably contributions derive derived experiment horizontal independent link main particularly sea thermal used CMIP-AMIP Eqs. F_{\mathrm{R}} R). additional available boundary difference differences experiments explained impact important linked method simplified temperature, useful using ./JCLI-D--. Change Climate Figure HadGEM Hence, Science change common data deficiencies depends expectations improvements linearly model, parameter relationship time Combining Methods). Nat. Nature SST, Soc. [], \ast analysis apply cancellation contribution day feedbacks generally grid improve magnitude means px; related residual respectively. small. substantial theoretical water years {font-family (\Delta CERES-EBAF Coupled ERA-Interim Earth Geosci. Lett. Methods Note, Observational R_{\mathrm{F}} R ≈ absolute air-sea averaged basic broadly cases caused compensating considerable contribute control defined diagnostics downwards employed fluxes, font-size fraction freshwater high includes investigate larger manuscript model. non-local primarily products realistic representation strongly structural structure subsection subsections suitable (Supplementary (Table (and (−. ./GL ./s--- Antarctic Furthermore, OBS, SST. University \left( affect annual assuming budgets clouds complete components. correlated deviation double; employ equal equilibration evaluation evidence expressions feedbacks, fidelity indicate inter-model interpret location low possible product recent regions remote response, resulting r = .) r = ., set significant simple spread tendency turn uptake valid warming ∆T, −.) Wm (Wm (i.e. AMOC Am. Apparent Bull. H/d HadGEM-GC-A Hyder IPSL ISCCP Inter-comparison National Oceans P.H., Re-arranging Regression Sci. Similarly, Theoretical Zonal \right)$$\end{document} _{\mathrm{C}})$$\end{document} anthropogenic anti-correlated approximate based border-color border-width cause causes causing circulation column combination components, composites consider constant, cross-correlations demonstrate depth directly e.g. evident fluxes. future ice improvement included latent liquid make material minus momentum multi-annual order periods physical position potentially prove re-analyses reanalysis reduce regional relative role satellite sensitivities short small, solid; strength supported tendencies transports tuning vice-versa). zero {\Delta {font-style {font-weight ~ Wm ∆F = −. Wm < (or (the ./JC ./JCLI. ./ngeo Bodas-Salcedo Bracegirdle C$$\end{document} CERES CMIP, C_{\mathrm{R}}} Circulation Commons Creative Dyn. Global Gregory HIF Heat Hemisphere Methods) NE/N/ Project Research Trenberth Williams aerosol agreement alternative anti-correlation apparent appears approach assess assimilation assumptions. atmosphere-only balance balancing black bold bulk clearly cloud-related completely composite configurations constant contrast contributed correlation. courier; decompose deviations discuss divided does drive driver e-folding em; error. errors, estimates. formulae framework funded grid.. hemisphere impacts improved indicative inferences influenced latitudes layer, level long model’s near new noted novel occur ocean-only oceanic potential prescribed process projections pt;} radiation, re-analysis responses. results. route runs r = −.) sea-ice separate short-wave, similar simulation slopes solid southern structure. subtracting surplus systems temperatures temporal timescale uncertain undertaken upper upper-ocean upward vary version vs. warm westerly year years. ~ Wm −. ± . Wm


Rom Patcher JS
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SHA-1:
Remove header before patching
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Patch file:
Apply patch
Original ROM:
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Patch type:
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I like words.  I like solemn, angular, creaky words, such as straitlaced, cantankerous, pecunious, valedictory. I like spurious, black-is-white words, such as mortician, liquidate, tonsorial, demi-monde. I like suave “V” words, such as Svengali, svelte, bravura, verve. I like crunchy, brittle, crackly words, such as splinter, grapple, jostle, crusty. I like sullen, crabbed, scowling words, such as skulk, glower, scabby, churl. I like Oh-Heavens, my-gracious, land's-sake words, such as tricksy, tucker, genteel, horrid. I like elegant, flowery words, such as estivate, peregrinate, elysium, halcyon. I like wormy, squirmy, mealy words, such as crawl, blubber, squeal, drip. I like sniggly, chuckling words, such as cowlick, gurgle, bubble and burp.
Robert Pirosh, in a 1934 letter reproduced at Letters Of Note


Methods of Class Condition
- Condition
- Condition();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- ~Condition
- ~Condition();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- set
- void set();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- reset
- void reset();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- wait
- Result wait(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- Summary
Blocks the calling thread until condition is set.
- check
- sal_Bool check();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- Summary
Checks if the condition is set without blocking.
- Condition
- Condition(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
NO |
- Summary
The underlying oslCondition has no reference count.
- Description
Since the underlying oslCondition is not a reference counted object, copy
constructed Condition may work on an already destructed oslCondition object.
- Condition
- Condition(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
NO |
- Summary
The underlying oslCondition has no reference count.
- Description
When destructed, the Condition object destroys the undelying oslCondition,
which might cause severe problems in case it's a temporary object.
- operator=
- Condition & operator=(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
NO |
- Summary
This assignment operator is private for the same reason as
the copy constructor.
- operator=
- Condition & operator=(
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
NO |
NO |
- Summary
This assignment operator is private for the same reason as
the constructor taking a oslCondition argument.
Top of Page
Copyright © 2012, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Hello, and welcome to Cyberspace! In this small section, me and the other cyber-elves took the time to record everything we could about Zero for review by Ciel and other Resistance members.
Our information is limited however, as Zero's original body was destroyed and as such all physical data on it. Bear with us as we recover what we can!


Wrappers around node::MakeCallback()
providing a consistent API across all supported versions of Node.
Use MakeCallback()
rather than using v8::Function#Call()
directly in order to properly process internal Node functionality including domains, async hooks, the microtask queue, and other debugging functionality.
Signatures:
v8::Local<v8::Value> Nan::MakeCallback(v8::Local<v8::Object> target,
v8::Local<v8::Function> func,
int argc,
v8::Local<v8::Value>* argv);
v8::Local<v8::Value> Nan::MakeCallback(v8::Local<v8::Object> target,
v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv);
v8::Local<v8::Value> Nan::MakeCallback(v8::Local<v8::Object> target,
const char* method,
int argc,
v8::Local<v8::Value>* argv);
Used to define the entry point function to a Node add-on. Creates a function with a given name
that receives a target
object representing the equivalent of the JavaScript exports
object.
See example below.
A simple helper to register a v8::FunctionTemplate
from a JavaScript-accessible method (see Methods) as a property on an object. Can be used in a way similar to assigning properties to module.exports
in JavaScript.
Signature:
void Export(v8::Local<v8::Object> target, const char *name, Nan::FunctionCallback f)
Also available as the shortcut NAN_EXPORT
macro.
Example:
NAN_METHOD(Foo) {
...
}
NAN_MODULE_INIT(Init) {
NAN_EXPORT(target, Foo);
}


{% extends "base.html" %} {% block title %}
Medieval catalogues > UNIVERSITY AND COLLEGE LIBRARIES OF OXFORD > Merton College > Electio list of philosophical books, 13 January 1452
{% endif %}11 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


Designing a REST API for eMail
Unencumbered by standards designed by committees I'm musing how a REST API would look like.
A REST API consists of 3 parts: the URI (~ URL for browser access), the verb and the payload. Since I'm looking at browser only access, the structured data payload format clearly will be JSON with the prose payload delivered in MIME format. I will worry about calendar and social data later on.
The verbs in REST are defined by the HTTP standard: , PUT, and DELETE. My base url would be horsemen verbs I envision the following action matrix:
Calendar, ToDos and People actions (including address lookups) will follow later on. The vocabulary looks quite simple, so I suspect I might missing something. One of my thoughts: should I give archives a location or would I consider them "a minor detail of the storage architecture" that shouldn't be exposed in the UI.
Stay tuned!
A REST API consists of 3 parts: the URI (~ URL for browser access), the verb and the payload. Since I'm looking at browser only access, the structured data payload format clearly will be JSON with the prose payload delivered in MIME format. I will worry about calendar and social data later on.
The verbs in REST are defined by the HTTP standard: , PUT, and DELETE. My base url would be
and then continue with an additional part. Combined with the 4 | URI | GET | PUT | POST | DELETE |
|---|---|---|---|---|
| / | configuration options and defaults as JSON | n/a (default config exists, doesn’t need to be created) |
Update the configuration settings | n/a |
| /folders /labels |
Get list of folders in systems | ?name= create a folder | ?name=update folder definition (e.g. SmartFolders) |
?name= delete a folder |
| /[folders|labels]/[folderName] | get the content of the folder | put message(s) in folder | n/a | n/a |
| /message | retrieve message settings | create a new message ID is auto created |
update message settings | n/a |
| /message/[messsageId] | retrieve the message | n/a (The messages does exist) |
Save the message Interesting question: should that be allowed for incoming messages? |
Delete the eMail |
| /search | ?q= search emails given a search query | n/a | same as get, but with more options using a JSON query structure | n/a |
| /utils | retrieve a list of possible actions | request a new utility action action | n/a | n/an/a |
Stay tuned!
Posted by Stephan H Wissel on 08 August 2014 | Comments (2) | categories: IBM Notes vert.x


TRAPPED IN PARADISE A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (0 to 10): 1.6
Date Released: 12/2/94 Running Length: 1:51 Rated: PG-13 (Language, mind-numbing stupidity)
Starring: Nicolas Cage, Jon Lovitz, Dana Carvey, Florence Stanley, Madchen Amick, Donald Moffat, Angela Paton, John Ashton Director: George Gallo Producers: Jon Davison and George Gallo Screenplay: George Gallo Cinematography: Jack N. Green Music: Robert Folk Released by Twentieth Century Fox
If you've seen TRAPPED IN PARADISE, you have my sympathy. (Or would condolences be a more appropriate term?) One piece of advice, though: in no circumstances, even under threat of torture, admit to anyone that you were suckered into seeing this, one of the worst movies of the year.
Okay, so perhaps that's overstated, but words like "bad," "ill-conceived," "unforgivable," and even "putrid" don't do the film justice. Except for one laugh--and a pretty feeble one at that--TRAPPED IN PARADISE is devoid of any characteristics that even the most undiscriminating movie-goer hopes for in a film. On top of all this, the production is unnecessarily long. In this case, less would have been a whole lot more--or at least a whole lot more easily endured.
The storyline is a sloppy and ineffective mixture of failed slapstick, humorless jokes, stock characters caught in predictable situations, and feeble attempts at mawkish sentimentality. TRAPPED IN PARADISE centers on an inept bank robbery pulled by the three Firpo brothers (Bill, played by Nicolas Cage; Dave, played by Jon Lovitz; and Alvin, played by Dana Carvey) in the small, postcard-perfect town of Paradise, Pennsylvania. Masked to avoid recognition, Bill and Dave burst into the bank, while Alvin waits behind the wheel of the getaway car. Things immediately start going wrong, and they get worse during the high- speed chase that ensues. Alvin crashes the car and the trio finds themselves without an escape vehicle. But the citizens of Paradise are a neighborly lot, and the car-less brothers are invited to Christmas dinner by the man who rescues them from the accident, and who also happens to be the son of the man whose bank they just robbed.
The quality of this film, with its formula car chases, endless running around, and incredibly moronic protagonists, is an all-time low for a Three Stooges takeoff. None of the actors acquit themselves even passably. Even the normally-reliable Nicolas Cage looks like a man aware that he's on the deck of a sinking Titanic.
Actually, Cage's presence, along with the repeated use of the sign "Welcome to Paradise," may conjure up images of the far superior RED ROCK WEST, which was also about being stuck in a small town. The best solution for anyone intrigued by the premise of TRAPPED IN PARADISE would be to rent the John Dahl noir thriller. It would certainly save a lot of grief. TRAPPED IN PARADISE is, after all, a horrible misnomer. Even Dante's seventh circle of Hell isn't this inhospitable.
- James Berardinelli<EMAIL_ADDRESS>The above represents the opinions of the author, and not necessarily those of Bellcore or any organization within Bellcore.
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Configure how JS Bin is set up when you create a new bin, such as your default HTML content, processors selected, and more.
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Configure how JS Bin is set up when you create a new bin, such as your default HTML content, processors selected, and more.


protected abstract fun returnPIDInput(): Double
Returns the input for the pid loop.
It returns the input for the pid loop, so if this command was based off of a gyro, then it should return the angle of the gyro.
All subclasses of PIDCommand must override this method.
This method will be called in a different thread then the Scheduler thread.
Return
the value the pid loop should use as input


| parent (optional) - This optional parameter allows you to specify another entity which will act as the parent to this mesh. |
|
Create a 'blank' mesh entity and returns its handle.
When a mesh is first created it has no surfaces, vertices or triangles associated with it. To add geometry to this mesh, you will need to: CreateSurface() ; To make a surface AddVertex ; You will need to add at least 3 to make a Triangle AddTriangle ; This will add a triangle by connecting the Vertices (points) you added to the mesh. |
|
; CreateMesh Example
; ------------------ ; In this example, we will create a custom mesh. This custom mesh will be in the shape of a ramp. Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,45,0,0 ; Create blank mesh ramp=CreateMesh() ; Create blank surface which is attached to mesh (surfaces must always be attached to a mesh) surf=CreateSurface(ramp) ; Now we have our blank mesh and surface, we can start adding vertices to it, to form the shape of our ; ramp. ; Vertices are invisible 'points' in a 3D object that we can attach triangles too later. ; To create a single triangle, you need three vertices, one for each corner. ; However, you can share vertices between triangles, so you do not always need 3 new vertices per ; triangle. ; In the case of our ramp mesh, we will require 6 vertices, one for each corner v0=AddVertex(surf,0,0,0) ; bottom corner 1 v1=AddVertex(surf,0,0,1) ; bottom corner 2 v2=AddVertex(surf,4,0,1) ; bottom corner 3 v3=AddVertex(surf,4,0,0) ; bottom corner 4 v4=AddVertex(surf,0,2,0) ; top corner 1 v5=AddVertex(surf,0,2,1) ; top corner 2 ; Having created our blank mesh and surface, and added our vertices to form the shape of the mesh, we ; now need to add triangles to it in order to make it solid and visible to the user. We create ; triangles simply by connecting vertices up, very much like a 3D dot-to-dot. ; When adding triangles, we need to remember that they are only one sided, and the side they are ; visible from is determined by the order in which we specify the vertices when using AddTriangle. ; If the vertices, in the order that they are specified, are aligned in a clockwise fashion relative ; to the camera then they will appear visible, otherwise they won't. ; So, to make our ramp visible from the outside, we will be connecting all vertices in a clockwise ; fashion, relative to the camera. t0=AddTriangle(surf,v0,v3,v2) ; bottom triangle 1 t1=AddTriangle(surf,v0,v2,v1) ; bottom triangle 2 t2=AddTriangle(surf,v0,v4,v3) ; front triangle t3=AddTriangle(surf,v1,v2,v5) ; back triangle t4=AddTriangle(surf,v0,v1,v5) ; side triangle 1 t5=AddTriangle(surf,v0,v5,v4) ; side triangle 2 t6=AddTriangle(surf,v2,v4,v5) ; top triangle 1 t7=AddTriangle(surf,v2,v3,v4) ; top triangle 2 ; Now we will position our ramp in front of the camera so we can see it! PositionEntity ramp,0,-4,10 ; Enable wireframe mode so we can see structure of model more clearly WireFrame True ; And a quick loop that renders the scene and displays the contents on the screen until we press esc While Not KeyDown(1) ; Constantly turn our ramp entity to show it off a bit TurnEntity ramp,0,1,0 RenderWorld Flip Wend ; The end! End |


QModbusRtuSerialMaster Class
The QModbusRtuSerialMaster class represents a Modbus client that uses a serial bus for its communication with the Modbus server. More...
| Header: | #include <QModbusRtuSerialMaster> |
| qmake: | QT += serialbus |
| Since: | Qt 5.6 |
| Inherits: | QModbusClient |
Public Functions
| QModbusRtuSerialMaster(QObject *parent = nullptr) | |
| int | interFrameDelay() const |
| void | setInterFrameDelay(int microseconds) |
- 8 public functions inherited from QModbusClient
- 7 public functions inherited from QModbusDevice
- 32 public functions inherited from QObject
Reimplemented Protected Functions
- 2 protected functions inherited from QModbusClient
- 4 protected functions inherited from QModbusDevice
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 property inherited from QModbusClient
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 1 signal inherited from QModbusClient
- 2 signals inherited from QModbusDevice
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from QModbusClient
- 4 protected functions inherited from QModbusDevice
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QModbusRtuSerialMaster class represents a Modbus client that uses a serial bus for its communication with the Modbus server.
Communication via Modbus requires the interaction between a single Modbus client instance and multiple Modbus servers. This class provides the client implementation via a serial port.
Member Function Documentation
QModbusRtuSerialMaster::QModbusRtuSerialMaster(QObject *parent = nullptr)
Constructs a serial Modbus master with the specified parent.
[override virtual protected]
void QModbusRtuSerialMaster::close()
Reimplemented from QModbusDevice::close().
int QModbusRtuSerialMaster::interFrameDelay() const
Returns the amount of microseconds for the silent interval between two consecutive Modbus messages.
This function was introduced in Qt 5.7.
See also setInterFrameDelay().
[override virtual protected]
bool QModbusRtuSerialMaster::open()
Reimplemented from QModbusDevice::open().
Note: When calling this function, existing buffered data is removed from the serial port.
void QModbusRtuSerialMaster::setInterFrameDelay(int microseconds)
Sets the amount of microseconds for the silent interval between two consecutive Modbus messages. By default, the class implementation will use a pre-calculated value according to the Modbus specification. A active or running connection is not affected by such delay changes.
Note: If microseconds is set to -1 or microseconds is less than the pre-calculated delay then this pre-calculated value is used as frame delay.
This function was introduced in Qt 5.7.
See also interFrameDelay().


#include <particles.h>
Public Member Functions | |
| void | operator() (CommonParticle *p, Fixed &frame_time) |
| Provides composition of two policies. |
This template class have to be initialized by template parameters.
| PolicyOne | - first policy. | |
| PolicyTwo | - second policy. |


Cross talk between cell death and cell cycle progression: BCL-2 regulates NFAT -mediated activation.
Abstract
BCL-2-deficient T cells demonstrate accelerated cell cycle progression and increased apoptosis following activation.  Proximal signal transduction events and immediate early gene transcription were unaffected. However, the transcription and synthesis of interleukin 2 and other delayed early cytokines were markedly attenuated by BCL-2. In contrast, a cysteine protease inhibitor that also blocks apoptosis had no substantial affect upon cytokine production. InterleUkin 2 expression requires several transcription factors of which nuclear translocation of NFAT (nuclear factor of activated T cells) and NFAT -mediated transactivation were impaired by BCL-2. Thus, select genetic aberrations in the apoptotic pathway reveal a cell autonomous coregulation of activation.


How To Make A Mini Apple Pie Inside An Apple
by Sam BithoneyPies are really great, like, really great. Personally I am a huge fan of a dessert apple pie with custard and vanilla ice cream during the holidays, or anytime for that matter. With Christmas coming up why not learn how to make a great apple pie that will blow your relatives away?
Don't worry - I won't have you making dozens of crusts or go into the glass vs ceramic vs metal pie pan debate. We're barely even going to use a dish at all to cook pies this week.
Not owning a pie plate isn't a setback, though. With a little creativity, you can have that warm, gooey goodness in just over an hour's time. And you probably have most of the ingredients on hand already.
Before we get started, some of you may be thinking, "Which apples should I use?" Just off the top of my head, I can think of six varieties at the supermarket that are common, and maybe another four that appear during the fall baking season.
You're after baking apples: Not just the widely available Cortland and Granny Smith, but Jonagold, Honeycrisp, Golden Delicious, or Braeburns will all work well if you can get your hands on them. Baking apples are more firm than the eating varieties, which will lead to a more solid filling after cooking. I decided on a Golden delicious filling with a Granny Smith shell.
Baked Apple Apple Pies
Makes 4 pies
- 8 apples
- 4 tablespoon of unsalted butter, melted
- 6 tablespoons of light brown sugar
- 2 teaspoons of cinnamon
- 2 teaspoon of all-purpose flour
- Any pie crust: store bought or scratch made
- 1 large egg + 1 large egg yolk
- 1 tablespoon of heavy cream
Start by preheating your oven to 190C, and filling an 8x8 baking dish with enough water to cover the bottom. Cut off the top of the apple you'll be filling, and, using a melon baller, grapefruit spoon, or staring at it until it yields to the force of your will, scoop out the interior of the apple, leaving about ⅜ inch around the sides. You won't be using the scooped out bits in this recipe, but they will make for great applesauce, apple butter or fritters.
 I thought, "Gee I could probably scoop more out and have more room for filling!" WRONG. As I lay on the floor in a plank position, defeated by a late explosion of an over-softened apple, my girlfriend, saviour of many ideas, appeared.
"What happened?"
"My apple exploded."
"Is that the one you scooped more out of?"
"Yes."
"Did you learn nothing from the dwarves of Moria, who delved too greedily and too deep?"
Learn from my mistakes. Don't dig down more than ¾ of the way at most. Not even the Arkenstone is worth ruining an apple for.
Back to the countertop. Peel and core your second apple, chopping it into a small dice. Toss the diced apple with the butter, brown sugar, cinnamon and flour, then stuff it into your emptied apple shell. Then it's crust time.
Roll your pie crust out to about a quarter-inch thickness. Now while you could use a glass or a cookie cutter to punch out a circle and drape it over your pie.. you're better than that. Let's fancy up a little lattice crust.
Using a pizza cutter, cut the dough into ½ inch strips. Take a few strips from one side, those are the ones we'll be weaving in.
The best way to do this is think of the strips in terms of even and odd numbers. Fold down every even-numbered strip, and lay a weaving strip behind it. Fold those back up, and fold the odd-numbered strips down.
Find the center of your quick-little-lattice and, with a glass or cookie cutter, cut a circle that will fit over your apple. Pinch the crust to the sides of the apple, and place it in the baking dish.
Whisk together the egg, yolk, and cream and lightly brush it on each apple. Cover the dish with foil and bake for 25 minutes, before removing the foil and baking for another 20 minutes. This will prevent the crust from over-browning, while the steam created from escaping moisture helps to cook the apple shell.
Let the apples cool for 5-10 minutes and dig in. As is my wont, I like a big hunk of cheddar alongside. The tenderness of the filling will vary depending on the apple you use - Golden Delicious and Braeburns are more toothsome than softer Cortlands and Honeycrisps. After all, there's some good in the kitchen, dear reader. And it's worth cooking.


Grimm
Grimm is a drama series inspired by the classic Grimm Brothers' Fairy Tales. After Portland homicide detective Nick Burkhardt discovers he's descended from an elite line of criminal profilers known as "Grimms", he increasingly finds his responsibilities as a detective at odds with his new responsibilities as a Grimm.