By Raven Paradox and Mealla Fallas
Tequatl the Sunless is an Undead Dragon minion of Zhaitan. He spawns in Sparkfly Fen on the Splintered Coast. He was the first boss to be updated into a more difficult battle, requiring skill and coordination to defeat him. This guide is meant to be a simple, yet detailed version on how to defeat the dragon, and everything you need to know about defeating Tequatl the Sunless.
Tequatl will occasionally stomp with either of his two front feet, causing a shockwave.  This attack is pretty useless, but it can be troublesome if no reflects are up. Sometimes it's defense team people or turret operators as well. These will ALWAYS track you down unless reflected or dodged/blocked. These deal about 2k damage to their target and knocks them back. Since reflects are a MUST for Tequatl, this attack should never cause any issues.
Tequatl will occasionally breath on the players and apply a 5-second Fear every second for 5 seconds. Save your stability or stun-breaker for this attack, unless you have to use them to prevent your death. You have a few options:
When Tequatl spawns his fingers, he'll throw his front feet into the ground and spawn fingers in a circle around him. He doesn't do any damage to you directly, but fingers are the sole reason why reflects are very important to bring to the Tequatl fight.
Fingers will occasionally throw poison at one target. If not reflected, the poison will land on that target and create a large AoE circle around that target. You will take a LOT of damage if inside one of these AoEs. Luckily the turrets can cleanse the field of these poison fields, but since they deal around 1.5k to 5k damage PER TICK, you want to avoid getting hit by them at all costs. Reflects are VERY important to keep up to prevent this from happening. This is why many commanders stress about bringing reflects and keeping them up.
The fingers themselves can be destroyed, but have quite a bit of health and at the rate they spawn, we just let the reflects take them out for us (except for when entering a battery phase). So remember, bring reflects to counter these fingers.
Between 0% to 75.9% health, whenever Tequatl uses his finger attacks he will also spawn whirlpools (which will appear as orange AoE fields with a whirlpool effect). These are annoying attacks that will drag you into the water under the map, where you will take a low amount of damage over time; there'll also be the occasional shark which also deal low damage. If you get pulled down, swim up into the white lights above to return to the battlefield.
To avoid these, whenever Tequatl is below 76% health, scatter, and avoid the orange AoE fields. Just keep in mind the orange AoEs will sometimes disappear BEFORE the attack actually hits (as with the wurm's spit). You can sometimes see the attack as it looks like fingers grabbing in an area into the ground.
Tequatl uses this attack very often. The tell is a "Force Choke" (imagine Darth Vader). Tequatl will spawn about 5 large AoE cripple fields. These fields do low to medium damage, but can be a real pain if all 5 are spawned on top of the zerg. These CANNOT be cleansed. The best counter is to use area heals and drop water fields. Guardians with "Receive the Light" heal skill work wonders here. Turret operators should be using their 5 skill to give extra boons to help tank the fields. If you cannot survive, feel free to dodge roll out of them and wait for them to disperse. Luckily, these target 5 random players on the beach, so they sometimes do target Turret operators or pets/illusions/players out of place, making it a bit easier on the zerg.
Tequatl has a buff called "Hardened Scales" that slowly increases to 20. It can be countered by the turrets using the 2 skill on Tequatl's head. If it ever reaches 20, Tequatl will go invulnerable and will spawn a bone wall around him. He will not be vulnerable until the bone wall is destroyed.  You only need to destroy one section of the bonewall to destroy all of them. However, he immediately stomps after the wall is destroyed, so be cautious and be ready to dodge. If all turrets are doing their job, this attack should never happen.
Tequatl doesn't have any animation for this attack, but occasionally bloated creepers spawn around him.  The best counter to this is to push them back. You can have a guardian easily destroy some by using the greatsword 5 skill on a group of them, pulling them to that guardian, and waiting a second and dodging when they start their animation to explode (see the Gif above). If one makes their way to the zerg and explodes, it will put down an AoE field that does massive damage. These CANNOT be cleansed. It's VERY important to knock back bloated creepers if they ever get near the zerg.
These are RECOMMENDED builds for each class. They are in no way, shape, or form official builds. Some of these builds are the current meta and, as such, are subject to change. These builds are strictly for Tequatl (and maybe Wurm). These are designed as good builds for Tequatl and Tequatl only. Some may be good at other areas of the game, but these are meant for Tequatl.
The Elementalist is responsible for keeping fury and reflects up at all times. It is HIGHLY recommended to equip a focus for Air 4: Swirling Winds. This is a massive AoE projectile destroyer. With the 20-second cooldown and the 6-second duration, a coordinated group of 4 Elementalists can completely protect a zerg from taking poison damage from fingers.
Arcane Brilliance
Conjure Frost Bow Conjure Lightning Hammer Armor of Earth
Conjure Fiery Greatsword
Key Points
- Cast Glyph of Elementals in FIRE Attunement, as this does the most DPS. Cast it preferably when cripple fields aren't up
- Use Lightning Hammer and Ice Bow in WATER Attunement. It is tied with fire for the most DPS, but you get that Soothing Mists buff
- If you are struggling to survive, have celestial or PvT gear. With the might from warriors and fury from yourself and guardians you can maintain decent damage
- If you have a guardian in your group, swap out Armor of Earth with either Glyph of Storms or Signet of Fire for more precision.
 Sometimes cooldowns get messed up or a poison recently hit and was cleansed quickly, leaving you at lower health.
- Use Earth Attunement if you need a blast finisher (focus 4) or invulnerability (Focus 5).
- If you choose to bring a staff, cast Healing Rain and Geyser during Cripple Fields
- Drop Conjure Weapons ON THE ZERG. Do NOT place them off the zerg. People won't see them and they are HIGH DPS
- Remember, Elementalists are the prime reflectors now. Focus on using Swirling Winds as much as possible, especially when LH is on cooldown.
Warriors are easily the best might-stackers for Tequatl now. With the ability to critical hit Tequatl, Forceful Greatsword and Phalanx Strength are an absolute MUST to maintain might stacks. With the rest of the build, you will have roughly 90-100% critical hit chance. You should NEVER drop below 25 stacks of might for you and your party (assuming they are all stacked on the commander tag).
Healing Signet
Signet of Fury "For Great Justice!" Balanced Stance
Battle Standard
Key Points
- You MUST have a Greatsword with Phalanx Strength and Forceful Greatsword traits
- Use Healing Signet and Signet of Fury when off cooldown. This maintains your signet precision and helps maintain might. Signet of Fury will also completely fill your adrenaline.
- Use Greatsword 2 (Hundred Blades) when it is off cooldown. This will also almost completely fill your adrenaline.
- Use Arcing Slice (F1 for Greatsword) when it is off cooldown. This maintains your extra 20% damage.
- Never weapon swap. Greatsword is all you need. Save conjurer weapons for other classes.
- If struggling during cripple fields, try to find someone downed to res. You gain roughly +300 toughness when reviving. This will help you tank them better
- Place Banners down away, but within range, from the zerg to prevent picking them up when trying to pick up conjure weapons. (e.g., on the island in front of you, between Tequatl's legs). Do NOT place them on top of the zerg (unless Warbanner to revive the downed)
- If you have a mic, call out your warbanner when dropping to prevent wasted revives.
The Thief provides pure DPS and some assistance in reflecting poison (although smoke screen will only destroy the cloud). Keep the smoke screen up, and utiliize the high DPS from spamming 1 and occassionally the 5 skill. Using Dagger Dagger, the thief is to spam their 1 skill while every couple of seconds using Cloak and Dagger to use stealth to get your power bonus from Revealed. There isn't much more to a thief than simple DPS.
Signet of Malice
Assassin's Signet Smoke Screen Signet of Agility
Thieves Guild
Key Points
- Be in full zerker. You're strictly DPS.
- Equip a dagger in the mainhand slot for your first weapon slot. Then place your other dagger in the off-hand spot in the second weapon slot area so that both weapon swaps are Dagger/Dagger. You will be using Dagger/Dagger the entire time, so having the weapon swap is to utilize the Quick Pockets trait.
- Use Steal only for Mug's heal. It will place you out of position towards one of Tequatl's feet. Run back to the zerg after stealing.
- Steal does not give you a weapon to use in your F1/F2 slots. It is only to give you health. Unfortunately the other traits in their slots are equally worthless
- Spam the 1 skill and use 5 whenever you don't have Reveal (which lasts only 2 seconds). This reveal debuff gives you +200 power. You do not hit Tequatl in the back. Don't even try to as it's a loss of DPS and requires you to be out of the stack. You only use the 5 skill to grant you reveal after hitting Tequatl with backstab.
- Lay Smoke Screens around the zerg. These are mediocre reflects.
- Do not use your signets. Thieves Guild only during battery phases as they will get killed before doing anything most likely. Unfortunately the other elites are equally bad.
- Weapon swap if low on initiative.
The Mesmer isn't a heavy damage dealer, but act as force multipliers to maximize group DPS by spreading boons to allies. Using Signet of Inspiration through illusions and your utility, a mesmer can help maintain permanent uptime of buffs. This is a build used for the zerg fight. Defense teams may have a more optimal build. This build uses sword 1 and 2 to maintain extra ferocity, while also maintaining illusions with focus off-hand and sword off-hand.
Signet of the Ether
Mantra of Concentration Feedback Signet of Inspiration
Time Warp
Key Points
- Spam illusions to keep Signet of Inspiration procing. You get 2 signets every 24 seconds with this build. Use Signet of the Ether (your heal) to recharge your phantasms.
- Spam sword 1 and 2 on Tequatl for double damage. Maintain your 5 skill on both weapon sets for illusions. Do not use sword 3. You want phantasms, not clones.
- There isn't much need to shatter with this build, unless you happen to let clones out. Although you use Mental Anguish, the other traits are even more useless.
- Target Fingers that are using their animation to throw poison and use feedback on them. This will help protect the zerg and demolish fingers.
- Use your Mantra for stability often. Just make sure you have it during fears, but with the low cooldown and the 3 stacks, it's okay to use it if you get hit by a wave.
- Use Time Warp when off cooldown. Quickness shouldn't be an priority ever, however.

Rotation
There isn't much of a rotation for this build, but the main set is:
- Cast Timewarp and Signet of Inspiration
- Cast your Mantra to make sure you can activate it.
- Cast Sword 5. Swap to Focus. Cast Focus 5. Spam these 2 whenever off cooldown.
- Use Sword 1 and 2 for your simple DPS.
- Use Signet of Inspiration when off cooldown. Target fingers for feedback. Maintain your illusions and signets whenever possible.
The Engineer is a heavy damage dealer utilizing bomb kit and Elixirs to help maintain buffs and deal high damage to Tequatl. Engineer is currently one of the highest damage dealers to Tequatl, and can sustain high might and damage by themselves, along with reflects and stability. There are two variants to this build.
 This will grant a wall of reflection or a smoke screen. Both can prevent poison from hitting the zerg.
- Use F2 (with Elixir B) for stability before fears.
- Bomb kit is your main DPS. You may need to move a TINY bit to the left of the commander to get double damage. Just make sure you place your reflect (F4) on your left to protect the zerg and yourself.
- Bombs 4 blinds and doesn't do any damage. It is useless. It also creates a useless combo field (smoke). There is no need to ever waste time using it. Bomb 5 is just more for the laughs. Otherwise it's still completely useless.
- Use Big Ol' Bomb (F3) as a blast finisher. Drop that first then wait a second and drop bomb 2 to blast your own fire field.
- Rifle isn't necessary. You will be mainly in bomb kit. If you are fast with the rotation and can hit double numbers however it's not a bad choice.
- Mortar kit is also fairly useless. You can use any elite, but you'd be losing DPS by wasting time to cast it.
Rotation
- Use F3
- Equip Bomb Kit, Bomb 2.
- Spam bombs 1, 2, and 3. Spam F1, F3, and F5 for extra DPS during the fight for extra DPS.
- Use F4 for a wall of reflection/smoke screen.
- Use F2 for stability.
- Rinse and repeat.
The Necromancer is another heavy damage DPS class. This class utilitizes spamming wells and dagger 1 to maximize the DPS on Tequatl, while also using Death Shroud 4 and 5 to maximize the DPS occassionally. Using Death Shroud during the Fight Phase may be a bit difficult as it requires precise positioning and isn't recommended for newer Necromancer players. However, if Lich Form is off Cooldown during a burn phase, Death Shroud's Life Blast is great DPS (see the gif for positioning).
Well of Blood
Well of Corruption Well of Suffering Signet of Spite
Lich Form
- Do not use Dagger 2 and 3. Dagger 2 is bad DPS and Dagger 3 is useless as Tequatl doesn't need to be immobolized ever. 4 and 5 with dagger off-hand is decent damage. Focus 5 is good just to add DoT bonuses. Use Death Shroud 4 and 5 when off cool-down to add great DPS.
- Your heal skill is an area heal. Great for cripple fields. Keep in mind it is NOT a water field.
- Use your two wells when off cooldown. These are AoEs that do HEAVY damage.
- Do not activate Signet of Spite. It is used to give increased power.
- Lich Form is best saved for burn phases. You can do very high DPS during a burn phase with Lich Form. See the gif for positioning to maximize your DPS.
- Lich Form can be used during the fight phase, but like Death Shroud, positioning is key.
Rotation
This build is essentially spamming dagger 1. The rotation is:
- Use your 2 wells.
- Spam Dagger 1
- Use Death Shroud 4 and 5.
- Use dagger 5 for bleeds to activate your signet of lesser vamprism.
There are two decent Guardian builds to bring to Tequatl. One depends more on being a support class, sacrificing DPS. The other utilizes removing some support for more DPS. When commanding, I prefer to have the support. The Guardian is GREAT for keeping your allies alive, utilizing a powerful area heal and keeping stability up often and using your short cooldown elite to help maintain quickness for the zerg.
"Receive the Light!"
"Stand Your Ground!" Wall of Reflection Purging Flames
"Feel My Wrath!"
"Receive the Light!"
"Stand Your Ground!" Wall of Reflection Purging Flames
"Feel My Wrath!"
- Use Greatsword and Staff. Staff is good to build up empower. Otherwise you'll want to be in GS most the time.
- "Receive the Light" (your heal) is a VERY powerful Area heal. Use it during Cripple fields or anytime the zerg may get hit by poison.
- Use Stand your Ground before Tequatl breathes. You may also use this if he recently used a Fear Breath as that skill of his has a cooldown that is much longer than Stand Your Ground.
- Keep up Wall of Reflection at all times. Try to spread them out from other guardian reflects
- SPAM "Feel My Wrath!" often. Enough guardians using this ability can maintain also permanent quickness and fury.
- Purging Flames can be swapped out for just about any skill. Recommended are "Hold the Line!" or Shield of the Avenger. It's mainly just a great fire field, as elementalists will be using focus which lacks a big AoE fire field.
- Res the down. This is your job. It also provides a powerful reflect when you revive people, and people you res will be getting protective boons.
- Do not use F2. Keep it on passive unless it's an emergency. This is like Soothing Mists for Elementalists. It's an extra regen that helps keep the zerg alive.
- Aim your heal at your allies. It heals in a cone shape in front of you.
The zerg will engage Tequatl at melee ranged, dodge the waves, and keep up reflects. If you're not familiar with the animations, then listen to the commander to stay alive.
Guardians should focus on picking up conjure weapons. For additional strategy, look at the builds section. Even if you aren't using the recommended builds, generally the strategy for each profession is in those build guides.
1 Stacking tightly means better reflects because fingers target a player. If a player is off stack, and is targeted by the finger with it's poison, the poison will miss the reflect and create an AoE on that player. If that player is close to the zerg, but still off stack, the AoE will be big enough to cover the people in the zerg and deal damage to them as well. Stacking tightly prevents this from happening, meaning position is crucial in protecting the zerg.
The Turret Operators will use the turrets to manage stacks of Hardened Scales on Tequatl, cleanse poison pools and buff the zerg.
There are 6 turrets, numbered 1 through 6 for convenience, starting from the east and going counter-clockwise. Each turrets share the same role, as all turrets can reach the commander and zerg. All turret operators should test to see if they can reach the zerg with their 3,4, and 5 skills. If not, they need to move closer to the zerg or hop on their turrets to get the maximum range.
Turret operators should not be worrying about the 1 skill. The turrets mainly want to focus on targeting Tequatl's HEAD and using the 2 skill to keep it on cooldown. This keeps the Hardened Scales buff from reaching 20 and creating a bonewall. All 6 turret operators should spam the 3 skill (cleanse) on the zerg at ALL times to get rid of any poison IMMEDIATELY if one is to land on the zerg to prevent a wipe. The 4 skill should be spammed on the zerg whenever off cooldown for offensive buffs. The 5 skill should be saved for cripple fields to protect the zerg with protection and regen.
Turret operators are also responsible for cleansing (3 skill) themselves and each other should a finger land a poison cloud on them. If you cannot survive while cleansing yourself, ask another turret to cleanse you via Teamspeak. Turrets are very important to keep alive, so don't hesitate to call for a cleanse on your turret if you need it. Operators should notify the defense teams when their turrets are low on health. Before heading to defend a battery, a turret operator should repair their turret with the hammers on the ground near them before heading off to defend.
Defense teams are responsible for preventing mobs from reaching and destroying the turrets. There are areas where mobs spawn. Mobs will spawn at 14 minutes and every minute and a half afterwards (14:00, 12:30, 11:00, 9:30, 8:00, 6:30, 5:00, 3:30, 2:00, 0:30). These times go by the time remaining in the event. Defense teams should be filled with 3 to 5 people per position. No more due to upscaling. For the easiest defense, 4 is a good number, but so more people have opportunities for defenses, we stick with 5 per team. There are a South Boats, North Boats, and North Hills and South Hills as defense teams. Check the map and the defense team area of this guide for more information on defense teams.
The ERT is a 5-man backup team responsible with 2 responsibilities:
Once Tequatl enters Battery phase, you will defend 4 objectives on the map for 2 minutes. The 4 objectives are the Megalaser, Eastern Battery, Northern Battery, and Western Battery; if one of these objectives are destroyed, Tequatl will NOT be stunned by the Megalaser and he will create a tidal wave which instantly kills any player that is hit by it. It generally does not go past the turrets. However, since Tequatl isn't hit by the Megalaser, you miss your chance to burn.
The Megalaser will have any mobs that were recently spawned and still living automatically target the megalaser and try to destroy it. Defense teams should notify the zerg if mobs recently spawned to prepare the defenders. There are mobs that spawn to the north, south, east and west of the battery. A lot of mobs are champions, but can easily be kited away from the megalaser. It's important to fight mobs away from the megalaser to prevent any AoE's from damaging it. If a champion grub spawns, kill it as soon as possible as it has devastating AoE attack that can badly damage the megalaser.
The primary mob to kill outside of the grub (that is rare to have) is the Champion Hypnoss that spawns to the south of the megalaser next to the Northern Turrets. This is the only mob that will focus target the Megalaser, meaning he never will target a player and will always damage the Megalaser if in range. The best tactic is to immobolize the hypnoss. A ranger can keep him locked down with the elite skill "Entangle". He spawns about twice per battery phase. If he gets close enough to the Megalaser, he will start channeling an attack on the Megalaser, slowly damaging it. Luckily it doesn't hurt the Megalaser too bad, but if left ignored it can cause some problems.
The Eastern Battery has mobs that spawn around it. However, it also has high chances of spawning plague carriers. These will target the player, but if they are a champion or elite mob and targets a player next to the battery, it can cause a lot of issues. The best counter for these is much like the bloated creepers. Have them target you away, and then dodge away from them once they start channeling their explosion. The other mob is the Plague Carrier Abominations, which are the same character model as the Bloated Creepers. These giant, undead Norns will also always focus the battery and never target players. Luckily they move really, really slow and have no stability. You can easily keep them locked down with CC's and knockbacks. Target these first. There are other mobs that will run to the battery, but their damage is really low against it, however shouldn't be ignored. Any area blinds will work really well against these mobs, such as blinding powder from a thief.
The Western Battery spawns fingers similar to the ones spawned by Tequatl while fighting him up close. These fingers will throw poison at players and the battery. However, these fingers are generally a lot weaker with their attacks than the ones spawned at Tequatl. These fingers don't have much of an AoE, but they do target players and the battery and hit them hard if it does land. If you have reflects, keep them up around the battery and fingers to prevent them from being an issue. Watch out for the undead krait that spawn at the West as they have some fairly hard hitting melee attacks. If they are hitting the battery, as always, try to blind them.
Note: Tequatl's Poop - Every so often, you will hear the Asuran commander lady on the map notify the map that Tequatl is inbound or attacking a battery. This means that he will fly over it and drop some AoEs. These cannot be prevented, but it's his way of helping his minions destroy the batteries. He will NEVER do this to the Megalaser, and only the batteries. He generally attacks all 3 batteries during a single battery phase. Luckily the AoE isn't much of a threat, but sadly prevents the raid from having a perfect battery defense phase as there is no way to prevent him from attacking and dealing damage to the batteries. It's just something small to watch out for, but is mainly harmless. As a joke, we call it Tequatl's Poop.
Assuming the raid members successfully defended the batteries, the Megalaser will fire at Tequatl, stunning him. Once stunned, he will take much more damage per attack and will not fight back for about 30 seconds.
The zerg can start attacking Tequatl from the initial double numbers position while 5 seconds remain on the battery phase event. However, once he lands you want to stack as much might as possible, using as many might stacking abilities as you can. The commander will then switch to a different spot in which you can deal even more damage than from the original spot. During a burn phase do NOT be shy with cooldowns. Use what you can to do damage, as you will do MUCH more damage during this phase than any other time. The commander may call for certain people to drop their consumables if the DPS proves to be insufficient.
Tequatl will regain consciousness and start attacking after about 30 seconds of burning. If you chain burn (meaning he goes invulnerable again), be prepared for another battery phase. If there isn't a chain burn, follow the commander back to the original double numbers spot and continue DPSing and dodging Tequatl's attacks as in the main phase to put him into the next battery phase.
Turret operators should go back to their turrets. Turret operators will continue to apply buffs (primarily the 4 skill) to the zerg while spamming the 1 skill for damage.
The Commander will call for defense teams to either return to their defenses or join the zerg for the burn.


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fudge.processing.deterministic package¶
Submodules¶
fudge.processing.deterministic.transferMatrices module¶
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fudge.processing.deterministic.transferMatrices.
EEpMuP_TransferMatrix
(style, tempInfo, productFrame, crossSection, energyAngularData, multiplicity, comment=None)[source]¶ This is ENDF MT=6 LAW=1, LANG=1,11-15 type data.
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fudge.processing.deterministic.transferMatrices.
EEpPDataToString
(EEpPData, changeInterpolationQualifierWarning=False)[source]¶
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fudge.processing.deterministic.transferMatrices.
ELEpP_TransferMatrix
(style, tempInfo, crossSection, productFrame, LEEpPData, multiplicity, comment=None)[source]¶ This is for ENDL I = 4 data with l > 0. This form is deprecated.
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fudge.processing.deterministic.transferMatrices.
ENDFEMuEpP_TransferMatrix
(style, tempInfo, productFrame, crossSection, angularEnergyData, multiplicity, comment=None)[source]¶ This is ENDF MF = 6, LAW = 7 type data.
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fudge.processing.deterministic.transferMatrices.
ENDLEMuEpP_TransferMatrix
(style, tempInfo, crossSection, productFrame, angularData, EMuEpPData, multiplicity, comment=None)[source]¶ This is LLNL I = 1, 3 type data.
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fudge.processing.deterministic.transferMatrices.
KalbachMannDataToString
(KalbachMannData, energy_in_unit)[source]¶
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fudge.processing.deterministic.transferMatrices.
KalbachMann_TransferMatrix
(style, tempInfo, crossSection, particlesData, KalbachMannData, multiplicity=1, comment=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
LegendreDataToString
(LegendreData, changeInterpolationQualifierWarning=False)[source]¶
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fudge.processing.deterministic.transferMatrices.
Legendre_TransferMatrix
(style, tempInfo, productFrame, crossSection, LegendreData, multiplicity, comment=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
NBodyPhaseSpace
(style, tempInfo, crossSection, numberOfProducts, mTotal, Q, multiplicity=1, comment=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
angularToString
(angularData, crossSection, weight=None, twoBody=False, changeInterpolationQualifierWarning=False)[source]¶
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fudge.processing.deterministic.transferMatrices.
commonDataToString
(comment, style, tempInfo, crossSection, productFrame, multiplicity=None, energy_in_unit=None, weight=None, photonFrame='lab')[source]¶
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fudge.processing.deterministic.transferMatrices.
comptonScattering
(style, tempInfo, productFrame, scatteringFunction, comment=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
crossSectionToString
(style, crossSection, energy_in_unit=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
discreteGammaAngularData
(style, tempInfo, gammaEnergy, crossSection, angularData, multiplicity=1, comment=None)[source]¶ Currently, only isotropic (i.e., l = 0) data are returned. That is, lMax and angularData are ignored. This routine is also used for pair-production which pass angularData as None.
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fudge.processing.deterministic.transferMatrices.
energyFunctionToString
(energyData, weight=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
executeCommand
(logFile, file, cmd, workDir, workFile)[source]¶
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fudge.processing.deterministic.transferMatrices.
multiplicityToString
(style, _multiplicity, energy_in_unit=None)[source]¶
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fudge.processing.deterministic.transferMatrices.
primaryGammaAngularData
(style, tempInfo, crossSection, energyData, angularData, multiplicity=1, comment=None)[source]¶ Currently, only isotropic (i.e., l = 0) data are returned. That is, lMax and angularData are ignored. massRatio is the target mass divide by the sum of the projectile and target masses.
This function perform the integration
TM = int_g dE int_h dE’ S(E) M(E) f(E) P(E -> E’) / int_g dE f(E)where int_g is the integral of E from E_i to E_{i+1}, int_g is the integral of E’ from E’_j to E’_{j+1}, S(E) is the cross section, M(E) is the products multiplicity, f(E) is the flux weighting and P(E -> E’) is the probability for a projectile of energy E producing a primary gamma of energy E’ for binding energy bindingEnergy. This function assumes that M(E) is a constant. For primary gamma’s captured into binding energy bindingEnergy P(E -> E’) = deltaFunction( E’ - ( bindingEnergy + massRatio E ) ) where massRatio = mt / ( mp + mt ), mp is the projectile’s mass and mt is the target’s mass. Note, this formula is from the ENDF manual which ignores the recoil of the residual nucleus.
-
fudge.processing.deterministic.transferMatrices.
threeDListToString
(data, linearizeXYs=False)[source]¶
-
fudge.processing.deterministic.transferMatrices.
twoBodyTransferMatrix
(style, tempInfo, productFrame, crossSection, angularData, Q, weight=None, comment=None)[source]¶ Generate input and call processing code to generate a transfer matrix for two-body angular distribution. If the distribution is actually made up of two different forms in different energy regions, this function calls itself in the two regions and sums the result.
-
fudge.processing.deterministic.transferMatrices.
twoBodyTransferMatrix2
(style, tempInfo, crossSection, angularData, Q, productFrame, weight=None, comment=None)[source]¶ Helper function for twoBodyTransferMatrix. This should be called separately for every interpolation region within a regions2d form.
-
fudge.processing.deterministic.transferMatrices.
twoDToString
(label, data, addHeader=True, addExtraBlankLine=True)[source]¶


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/Multiplying.20by.202.html ---
I'm making a Odd + Even = Odd? Even * Anything = Even? Prove it!-kata on Codewars, but I'm stuck even_mul_even, I know that n is even and I know that sums of even numbers are even, now I want to show that that n * 2 is even, but I can't find a way to convert n * 2 to n + n. Any advice?
I guess you could prove it by induction
When I did that kata I proved a couple of things which weren't asked for, to make my life easier.
Ok, thanks I'll try to prove n*2=n+n by induction in a separate function.
I guess we're hoping to keep codewars spoiler questions off this site in general, although most Lean questions are welcomed :-)
I'm not sure I like this, we've never had to censor solutions before, despite several lean classes being taught
It means that the more people make katas the less we can talk about, and the censorship has no end date
anyway, there is a theorem two_mul
Is there a place where I can easily look up these theorems, because for the moment I look at the sidelines of the natural numbers game, but some of it doesn't translate to Lean in general.
there is the lean docs
Are you using VSCode? if so, press Ctrl-P
and then #
if you know what the name should be (approximately).
https://leanprover-community.github.io/mathlib_docs/
Thanks, for now I am just using CoCalc.
there is also grep on the sources
or your favorite not-grep
and library_search
IMO general hints and tips for solving Codewars kata is okay, but don't e.g. post your Codewars solutions publicly on GitHub (because then others could just copy and paste full solutions to get free points)
I have been looking for the inverse of succ_inj in the docs, but I can't find it does someone know where to find this? In the natural number game it is called succ_eq_succ_of_eq, but in the mathlib_docs I can't find anything similar.
congr_arg
is a theorem that proves x = y -> f x = f y
once and for all. The tactic is congr
Wow, thanks, that's much more powerfull than what I needed.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


{% extends "polls/base.html" %} {% block title %}Evotche - Password Reset{% endblock title %} {% block content %} {% load extras %} {% if validlink %} Reset your password Please enter (and confirm) your new password. {{ form.new_password1.errors }} {{ form.new_password1|add_css:'class:form-control, placeholder:Enter New Password' }} {{ form.new_password2.errors }} {{ form.new_password2|add_css:'class:form-control, placeholder:Re-enter New Password' }} {% else %} Password reset failed The password reset link was invalid, possibly because it has already been used. Please request a new password reset. {% endif %} {% endblock %}
Please enter (and confirm) your new password.
The password reset link was invalid, possibly because it has already been used. Please request a new password reset.


You get full help with health costs
Because you get Universal Credit and had an income of £435 or less;
you, your partner (if their income is also £435 or less) and any young people under 20 included on your claim get free:
- NHS Prescriptions,
- NHS Dental treatment,
- Sight tests,
- NHS wigs and fabric supports.
You'll also:
- Get help towards the cost of glasses or contact lenses,
You'll have to show proof that you get Universal Credit.


Telerik HTML5 MVC Report Viewer enabled application consists of:
- HTML5 Report Viewer prerequisites
- MVC page with HTML5 MVC Report Viewer
- Telerik Reporting REST Service with its prerequisites
Summary
- Added folder: Reports
- Added SampleReport.trdp
- Reference added: Telerik.Reporting.Services.WebApi
- Reference added: Telerik.Reporting.XpsRendering
- The referenced Newtonsoft.Json assembly version is newer. Added binding redirect.
- The referenced System.Net.Http assembly version is newer. Added binding redirect.
- The referenced System.Net.Http.WebRequest assembly version is newer. Added binding redirect.
- The referenced System.Net.Http.Formatting assembly version is newer. Added binding redirect.
- The referenced System.Web.Http assembly version is newer. Added binding redirect.
- The referenced System.Web.Http.WebHost assembly version is newer. Added binding redirect.
- Needs to modify the Global.asax: True
- Registered REST Report Service routes in Global.asax
- The referenced DocumentFormat.OpenXml assembly version is newer. Added binding redirect.
- Added ReportViewerView1.cshtml
- Added ReportsController.cs
-
29/03/2019 11:39:40
- Build Started
- Check Framework Support
- Assembly name is null: False
- Assembly : DocumentFormat.OpenXml
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : itextsharp
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Kendo.Mvc
- Assembly Version:
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AI.DependencyCollector
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AI.PerfCounterCollector
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AI.ServerTelemetryChannel
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AI.Web
- Assembly Version: <IP_ADDRESS>
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
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- Assembly name is null: False
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- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.Owin.Host.SystemWeb
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
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- Assembly Version: <IP_ADDRESS>
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
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- Assembly name is null: False
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- Assembly name is null: False
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- Assembly name is null: False
- Assembly : System.Runtime.Serialization
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- Assembly name is null: False
- Assembly : System.Web.Cors
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- Assembly name is null: False
- Assembly : System.Web.DynamicData
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- Assembly : System.Data.DataSetExtensions
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.Http.Cors
- Assembly Version: <IP_ADDRESS>
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.Http.WebHost
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.Mvc
- Assembly Version: <IP_ADDRESS>
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.Razor
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.WebPages
- Assembly Version: <IP_ADDRESS>
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.WebPages.Deployment
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Web.WebPages.Razor
- Assembly Version: <IP_ADDRESS>
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : System.Xml.Linq
- Assembly Version:
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- Assembly name is null: False
- Assembly : System.Web
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- Assembly : System.EnterpriseServices
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- Assembly : Microsoft.Web.Infrastructure
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- Assembly name is null: False
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- Assembly : System.Net.Http.WebRequest
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- Assembly name is null: False
- Assembly : System.Web.Optimization
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- Assembly name is null: False
- Assembly : Telerik.Reporting
- Assembly Version: <IP_ADDRESS>0
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Telerik.Reporting.OpenXmlRendering.2.7.2
- Assembly Version: <IP_ADDRESS>0
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Telerik.ReportViewer.Mvc
- Assembly Version: <IP_ADDRESS>0
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : WebGrease
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Antlr3.Runtime
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : WindowsBase
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework.SqlServer
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Core
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.EntityFramework
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.Owin.Security.Cookies
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework.SqlServer
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Core
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.EntityFramework
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.Owin.Security.Cookies
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : EntityFramework.SqlServer
- Assembly Version:
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- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Core
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.AspNet.Identity.EntityFramework
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Owin
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Assembly name is null: False
- Assembly : Microsoft.Owin.Security.Cookies
- Assembly Version:
- Product Version: <IP_ADDRESS>0
- Verify Telerik Reporting Version: True
- Added folder: Reports
- Added SampleReport.trdp
- Build Completed
- Add project references
- Get project references.
- Reference already available: Telerik.ReportViewer.Mvc, Version=<IP_ADDRESS>0, Culture=neutral, PublicKeyToken=a9d7983dfcc261be
- Add service controller and API references: True
- Add required references.
- Add project references
- Get project references.
- Reference already available: Telerik.Reporting, Version=<IP_ADDRESS>0, Culture=neutral, PublicKeyToken=a9d7983dfcc261be
- Add project references
- Reference added: Telerik.Reporting.Services.WebApi
- Reference added: Telerik.Reporting.XpsRendering
- Verify Newtonsoft.Json package version
- Is Newtonsoft.Json reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced Newtonsoft.Json assembly version is newer. Added binding redirect.
- Verify Microsoft.Net.Http package version
- Is System.Net.Http reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced System.Net.Http assembly version is newer. Added binding redirect.
- Is System.Net.Http.WebRequest reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced System.Net.Http.WebRequest assembly version is newer. Added binding redirect.
- Verify Microsoft.AspNet.WebApi.Client package version
- Is System.Net.Http.Formatting reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced System.Net.Http.Formatting assembly version is newer. Added binding redirect.
- Verify Microsoft.AspNet.WebApi.Core package version
- Is System.Web.Http reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced System.Web.Http assembly version is newer. Added binding redirect.
- Verify Microsoft.Web.Infrastructure package version
- Is Microsoft.Web.Infrastructure reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- Verify Microsoft.AspNet.WebApi.WebHost package version
- Is System.Web.Http.WebHost reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced System.Web.Http.WebHost assembly version is newer. Added binding redirect.
- Needs to modify the Global.asax: True
- Enhance Global.asax
- Namespace Kind: vsCMElementNamespace
- Register routes
- Is REST Report Service route registered: False
- Registered REST Report Service routes in Global.asax
- Class with name ReportsController is not found
- Add project references
- Reference already available: Telerik.Reporting.OpenXmlRendering.2.7.2, Version=<IP_ADDRESS>0, Culture=neutral, PublicKeyToken=a9d7983dfcc261be
- Verify DocumentFormat.OpenXml package version
- Is DocumentFormat.OpenXml reference version compatible. Current: <IP_ADDRESS> | Required <IP_ADDRESS>
- The referenced DocumentFormat.OpenXml assembly version is newer. Added binding redirect.
- Adding TelerikViewerPage.cshtml.Type project item
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- Added ReportViewerView1.cshtml
- Adding TelerikViewerPage.cshtml.ReportServer project item
- Folder Controllers already exists
- Added ReportsController.cs
- File exist: C:\Users\Usuario\Documents\GitHub\PuntoDeVenta\PuntoDeVenta\ReportViewer\js\telerikReportViewer-<IP_ADDRESS>0.min.js
- File exist: C:\Users\Usuario\Documents\GitHub\PuntoDeVenta\PuntoDeVenta\ReportViewer\js\telerikReportViewer.kendo-<IP_ADDRESS>0.min.js


the rock hill hearld - Extensions
Rock Hill Herald (RHHerald) on Twitter The latest from Rock Hill Herald (@RHHerald). The Herald in Rock Hill provides news from York, Chester and Lancaster counties. Rock Hill, S.C.. https://twitter.com/RHHerald
You can develop your own extensions
using the help me make a flyer.
Syntax-Highlighting Addons
Rock Hill Herald Online: Classified Ads Create a beautiful ad in minutes that will appear in print, online or both. Place your ad now. My classifieds. Login to view and edit all your ads. Email: Password: . http://www.heraldonline.com/classifieds/
Herald - Rock Hill - Newser Rock Hill (SC) Herald Current News summaries, breaking stories, photos and information from Rock Hill (SC) Herald. | Newser. http://www.newser.com/source/6442/rock-hill-sc-herald.html in one installer (526 kb).
THE HERALD OBITUARIES: Complete listing of The ... - Legacy.com Greater Rock Hill obituaries from the The Herald and other South Carolina obituary sources. Explore life stories, offer tributes/condolences, send flowers or . http://www.legacy.com/obituaries/heraldonline/
Rock Hill (S.C.) - The McClatchy Company Jun 21, 2006 . Its last publisher under family ownership was Wayne Patrick, whose family still lives in Rock Hill. On Jan. 1, 1990, The Herald and its three . http://www.mcclatchy.com/2006/06/21/493/the-herald.html
Search Herald Recent Obituaries - GenealogyBank Find your deceased ancestors' current obits in our Herald obituary archives now. . Herald (Rock Hill, South Carolina) Recent Newspaper Obituaries . http://www.genealogybank.com/gbnk/obituaries/explore/USA/South_Carolina/Rock_Hill/Herald/
A simple JavaScript Formatter (47kb)Rock Hill Herald - Rock Hill, SC - Newspaper | Facebook Rock Hill Herald, Rock Hill, SC. 9484 likes · 422 talking about this · 70 were here. http://www.facebook.com/therockhillherald
News, sports and weather for Rock Hill, SC | The Herald ... The Herald newspaper in Rock Hill, SC is proud to offer you local news coverage online. Serving Charlotte Metro area in South Carolina, Heraldonline.com has . http://www.heraldonline.com/ CertMaker for iOS and Android
Outrage in Rock Hill over gun ad in Conn. shooting article | WCNC ... Dec 15, 2012 . The ad for a pre-Christmas sale at Nichols Store fills more than a quarter of page 5A of The Herald of Rock Hill, and shows handguns and . http://www.wcnc.com/news/Outrage-erupts-in-Rock-Hill-over-gun-advertisement-183656541.html
Windows 8 AppContainer Loopback Utility
Rock Hill Herald - Topix Comprehensive Real-Time News Feed for Rock Hill, SC. http://www.topix.com/wire/city/rock-hill-sc?q=u:heraldonline.com
The Herald (Rock Hill) - Wikipedia, the free encyclopedia The Herald is a daily morning newspaper published in Rock Hill, South Carolina, in the United States. Its coverage is York, Chester, and Lancaster counties. http://en.wikipedia.org/wiki/The_Herald_(Rock_Hill) Download
Now (60kb) or
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Traffic Differ
The Herald Newspaper in Rock Hill, SC 29730 - Events - Charlotte ... The Herald Newspaper, Rock Hill, SC, 29730. Find information including reviews , directions, and upcoming events. http://events.charlotteobserver.com/rock_hill_sc/venues/show/2253305-the-herald-newspaper Download now (47kb).
SAZ Clipboard
Sports news and columns from Rock Hill, SC | The Herald Get local and national scores, photos, news, columns and more on area sports, including Rock Hill SC football and basketball from The Herald and . http://heraldonline.com/sports/
Gallery
The Gallery extension (50kb) Local news from Rock Hill, SC | The Herald Find local, South Carolina, national and world news from Rock Hill and Charlotte Metro area about crime, communities, education, environment, and more from . http://heraldonline.com/local-news/
Herald - Rock Hill, SC Newspaper - Website, Address, Phone ... Click here to read the Herald newspaper from Rock Hill, South Carolina, website, address, phone number, Editor and Contact Information, translate and . http://www.usnpl.com/addr/aaddressresult.php?id=2782
AnyWHERE (sample)
The AnyWHERE extension (40kb) Rock Hill school board moves forward with iRock ... - Herald Online Mar 26, 2013 . The Rock Hill school board unanimously votes to implement plan to get iPads into the habds of students in grades four through nine next year. http://www.heraldonline.com/2013/03/26/4722023/rock-hill-school-board-moves-forward.html
RulesTab (sample)
Mobile Options | Rock Hill Herald Online Mobile Site. Access a mobile-friendly version of our site from the web browser on your mobile device. Get breaking news, search easily by category, weather . http://heraldonline.com/mobile-options/
Privacy Scanner
The Privacy Scanner
(41kb) iPads for Rock Hill students by August? | Education ... - Herald Online Dec 9, 2012 . Rock Hill schools Superintendent Lynn Moody wants to know if the school board is willing to speed up her iRock initiative and get an iPad in . http://www.heraldonline.com/2012/12/09/4472433/ipads-for-rock-hill-students-by.html
Content-Blocking (sample)
The Content Blocker
sample (11kb) Rock Hill South Carolina SC - Jobs, Employment SCIWAY's Directory of Rock Hill, South Carolina, Job Openings. . BrightStar - Fort Mill - in-home care - select SC-Rock Hill for Select Location(s); Carowinds . http://www.sciway.net/jobs/rockhill.html
Image-Flipper (sample)
The Image
Flipper sample (6kb) The Herald Newspaper in Rock Hill, SC 29730 - HeraldOnline The Herald Newspaper, Rock Hill, SC, 29730. Find information including reviews , directions, and upcoming events. http://events.heraldonline.com/rock_hill_sc/venues/show/2253305-the-herald-newspaper
3rd-Party Extensions
Newspaper Runs Gun Ad Next To Coverage Of Connecticut ... Dec 15, 2012 . Rock Hill Herald, a newspaper in South Carolina, printed a large ad for a big gun sale in Rock Hill on the same page as its coverage of Friday's . http://thinkprogress.org/politics/2012/12/15/1341551/newspaper-runs-gun-ad-next-to-coverage-of-connecticut-shooting/
Crime and police news from Rock Hill, SC | The Herald Read local news about crime, courts, accidents and trials from . http://heraldonline.com/crime-news/
neXpert Performance Report Generator
Rock Hill newspaper places Guns for Christmas ad next to story on ... Dec 15, 2012 . The Rock Hill Herald's ad showed a picture of an AR-15 rifle, which is the same model used by 20-year-old Adam Lanza to kill 26 people and . http://palmettopublicrecord.org/2012/12/15/rock-hill-newspaper-places-guns-for-christmas-ad-next-to-story-on-ct-shooting/
StresStimulus
High school & prep sports news from Rock Hill, SC | The Herald Find local high school and prep sports scores, news, articles and opinions provided by The Herald and Heraldonline.com in Rock Hill, SC in Charlotte Metro . http://heraldonline.com/high-school-sports/
Watcher - Passive Security Auditor
Customer Service - Rock Hill Herald Online Rock Hill, SC Contact Us. The Herald 132 West Main Street, Rock Hill, SC 29730 803-329- 4000; Contact Us · Staff Directory · Send a Letter to the Editor . http://www.heraldonline.com/customer-service/
Opinion, letters, editorials from Rock Hill, SC | The Herald Mar 24, 2013 . Read local opinion, letters, editorials and more from The Herald and Heraldonline.com in Rock Hill, SC, in Charlotte Metro area. http://heraldonline.com/opinion/
Ammonite - Security Scanner
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x5s - Automated XSS Security Testing AssistantThe Herald - Departments | Heraldonline.com - Rock Hill, SC Find department information and staff directory for The Herald and Heraldonline. com in Rock Hill, SC. http://heraldonline.com/departments/
- Detecting where safe encodings were not applied to emitted
user-inputs
- Detecting where Unicode character transformations might bypass
security filters
- Detecting where non-shortest UTF-8 encodings might bypass security
filters
what is rebuttal witness
intruder21
Subscription & delivery information for The Herald in Rock Hill, SC ... Subscribe to The Herald newspaper in Rock Hill, SC. You'll also find information about delivery of your paper including rates and vacation stop requests. http://heraldonline.com/subscription/
winter 2006 prediction forecast
HTML Inspector
Rock Hill, South Carolina - Wikipedia, the free encyclopedia Rock Hill is the largest city in York County, South Carolina and the fourth-largest . Rock Hill is home to a daily newspaper, The Herald, which covers the area. http://en.wikipedia.org/wiki/Rock_Hill,_South_Carolina
High School football from Rock Hill, SC | The Herald Find local high school and prep football scores, news, articles and opinions provided by The Herald and Heraldonline.com in Rock Hill, SC in Charlotte Metro . http://heraldonline.com/high-school-football/
WCF Binary-Encoded Message Inspector
Newspaper Runs Gun Ad Next To Coverage Of Connecticut ... Dec 15, 2012 . Rock Hill Herald, a newspaper in South Carolina, printed a large ad for a big gun sale in Rock Hill on the same page as its coverage of Friday's . http://thinkprogress.org/politics/2012/12/15/1341551/newspaper-runs-gun-ad-next-to-coverage-of-connecticut-shooting/
Chad Sowald's Request-To-Code
The (Rock Hill, SC) Herald alumni - Rock Hill - Local Business ... The (Rock Hill, SC) Herald alumni, Rock Hill. 98 likes · 0 talking about this · 2 were here. http://www.facebook.com/pages/The-Rock-Hill-SC-Herald-alumni/183186151715142
Eyal's Extensions
- mcnatts cleaners tampa fl has written two extensions:
Thomas Deml's Export WCAT Script extension
Weddings | Rock Hill Herald Online Rawlinson Road Baptist Church in Rock Hill, S.C. was the setting Saturday, March 23, 2013, for the marriage of Lois Lizanne Ferrell of Rock Hill and Andrew . http://heraldonline.com/wedding/
Per-Response Latency Extension
Wedding, birth, & engagement announcements from Rock Hill, SC ... Find Rock Hill, SC, wedding, birth, anniversary and engagement announcements from the The Herald newspaper and Heraldonline.com. From this page, you . http://heraldonline.com/announcements/
WPAD Server
is lost as fire destroys Rock Hill McDonald's - Herald Online Dec 27, 2012 . A McDonald's restaurant east of Rock Hill's downtown burned earlyThursday, causing up to $300000 in damage and prompting crews to use a . http://www.heraldonline.com/2012/12/27/4507781/fire-destroys-rock-hill-mcdonalds.html
XML Request InspectorRock Hill woman's ex-boyfriend found living in her attic - Herald Online Sep 10, 2012 . Tracy, a single mother of five children in Rock Hill, found her ex-boyfriend living in her attic. http://www.heraldonline.com/2012/09/10/4250810/police-rock-hill-womans-ex-boyfriend.html XML DataSet InspectorWeather news and reports from Rock Hill, SC | The Herald Find the latest weather forecast for Rock Hill, SC and Charlotte Metro area. Access hourly and daily forecasts along with up to the minute weather reports. http://heraldonline.com/weather/
©2013 Telerik
|


Carousel
Slides only
Here’s a carousel with slides only.
Note the presence of the .d-block
and .img-fluid
on carousel images
to prevent browser default image alignment.
With controls
Adding in the previous and next controls:
With indicators
You can also add the indicators to the carousel, alongside the controls, too.
With captions
Add captions to your slides easily with the .carousel-caption
element within any .carousel-item
.
Crossfade
Add .carousel-fade
to your carousel to animate slides with a fade transition instead of a slide.


VIEX Operator Statistics Report
A report for VIEX users to provide operator statistics for reject correction activities.
VIEX X9.37 Archive File Rejects Update
The extract X9.37 file from VIEX to the archive system occurs before the reject data has been corrected. This service will update the file with the corrected reject data.
Check MICR Edit and Simulated Sort Program
The Check MICR Edit and Simulated Sort program provides editing capabilities for Java programs such as Vector Image Exchange (VIEX). This removes any requirement for SCI programs or other mainframe- based edit definition programs. It also removes any requirement for CPCS or SuperMICR for creating or maintaining the editing process.
The TLC Check MICR Edit and Simulated Sort program uses its own simple to use, and easy to extend, scripting language for defining the edits and algorithms to be performed on the check items. This scripting language is dynamically compiled into Java byte-code and runs in the same JVM as the calling program instead of in a separate process space. Since it is actual Java byte-code, it runs much faster than the older SCI 3890 emulators.


Here are my best friends
My list of favorite foods are
I love travelling, hanging out with my family and preparing them sumptous meals.


The team behind our service! We've worked together since day one to bring together a webpage and backend application we can share with pride.
William is part of the HTML/CSS team. William worked extensively on the responsive elements of the site, building out the structure through variables and mixins, as well as creating the contact page form.
Roger is part of the React team. Roger has been a leader on the team as well as buried in code bringing the core functions of our service to life.
Bar is part of the React team. Bar is a constant source of encouragement and built out the front end of the service focusing on ease of use and quick interactions.
Jonathan is part of the HTML/CSS team. Jonathan focused on the design of the site, polished underlying mechanics, and created the copy.
Skyelar is the build project lead. Skylear led the way bringing the team together and providing technical support as we put together the service.


Apache Atlas sends notifications about metadata changes to Kafka topic named ATLAS_ENTITIES . Applications interested in metadata changes can monitor for these notifications. For example, Apache Ranger processes these notifications to authorize data access based on classifications.
Apache Atlas 1.0 sends notifications for following operations on metadata.
ENTITY_CREATE: sent when an entity instance is created ENTITY_UPDATE: sent when an entity instance is updated ENTITY_DELETE: sent when an entity instance is deleted CLASSIFICATION_ADD: sent when classifications are added to an entity instance CLASSIFICATION_UPDATE: sent when classifications of an entity instance are updated CLASSIFICATION_DELETE: sent when classifications are removed from an entity instance
Notification includes the following data.
AtlasEntity entity; OperationType operationType; List<AtlasClassification> classifications;
Notifications from Apache Atlas version 0.8.x and earlier have content formatted differently, as detailed below.
Operations
ENTITY_CREATE: sent when an entity instance is created ENTITY_UPDATE: sent when an entity instance is updated ENTITY_DELETE: sent when an entity instance is deleted TRAIT_ADD: sent when classifications are added to an entity instance TRAIT_UPDATE: sent when classifications of an entity instance are updated TRAIT_DELETE: sent when classifications are removed from an entity instance
Notification includes the following data.
Referenceable entity; OperationType operationType; List<Struct> traits;
Apache Atlas 1.0 can be configured to send notifications in older version format, instead of the latest version format. This can be helpful in deployments that are not yet ready to process notifications in latest version format. To configure Apache Atlas 1.0 to send notifications in earlier version format, please set following configuration in atlas-application.properties:
atlas.notification.entity.version=v1
Apache Atlas can be notified of metadata changes and lineage via notifications to Kafka topic named ATLAS_HOOK. Atlas hooks for Apache Hive/Apache HBase/Apache Storm/Apache Sqoop use this mechanism to notify Apache Atlas of events of interest.
ENTITY_CREATE : create an entity. For more details, refer to Java class HookNotificationV1.EntityCreateRequest ENTITY_FULL_UPDATE : update an entity. For more details, refer to Java class HookNotificationV1.EntityUpdateRequest ENTITY_PARTIAL_UPDATE : update specific attributes of an entity. For more details, refer to HookNotificationV1.EntityPartialUpdateRequest ENTITY_DELETE : delete an entity. For more details, refer to Java class HookNotificationV1.EntityDeleteRequest ENTITY_CREATE_V2 : create an entity. For more details, refer to Java class HookNotification.EntityCreateRequestV2 ENTITY_FULL_UPDATE_V2 : update an entity. For more details, refer to Java class HookNotification.EntityUpdateRequestV2 ENTITY_PARTIAL_UPDATE_V2 : update specific attributes of an entity. For more details, refer to HookNotification.EntityPartialUpdateRequestV2 ENTITY_DELETE_V2 : delete one or more entities. For more details, refer to Java class HookNotification.EntityDeleteRequestV2


I'm a front-end dev with passion for making high-performance websites; playing around with the latest and greatest JavaScript frameworks; and writing clean, re-usable code. Day-to-day you'll find me about Moorgate working for Big Wednesday IO as Co-founder and Product Engineer.
As is the done thing, I've built this site up from scratch to help showcase my skills, picking and choosing the right technologies for the job. For the back-end I've used the static-site generator Jekyll, preprocess my CSS with Sass and autoprefixer, and using Grunt to automate the builds. For continuous integration I'm using Codeship, which builds and deploys to a Digital Ocean VPS I manage.
All the code is hosted on GitHub so please feel free check it out, and see how I do what I do best. It will probably give a better representation of my skills than any content I could put on here.
I graduated from Loughborough University with a 2:1 in Computer Science - which included a year-long professional placement as a User Experience Developer with the Web Agency: Snow Valley.
At the end of my placement I was offered a permanent position with the company (which had since been bought by MICROS).They also offered to sponsor me throughout my final year of university, and offered several months of contracting work to fit in around my studies.
Upon returning as a Front-end Developer, I took on the responsibility of mentoring the new interns who were joining on their professional placements, and focused on honing my JavaScript skills, quickly becoming the go-to for any of the team's JavaScript needs. I stayed with the company for a further 2 years (in which time MICROS being bought out by Oracle), until I decided it was time for a new challenge.
In August 2015 I co-founded Big Wednesday IO with a few other talented individuals I had previously worked with.
But don't just take my word for it, check out my endorsements on LinkedIn.


This is a quick-reference guide for all CMake variables, functions and macros provided by PropWare's build system, as well as some frequently used parts of the standard CMake build system. Be sure to also check out CMake's official documentation at cmake.org. Remember that PropWare requires CMake 3.3+.
CMake will default to enabling only C and C++ in your project. If your project uses more than these two languages, you must add them with either the project or enable_language function.
To fit best into CMake's project model, PropWare defines numerous "languages" for the Propeller. The list below provides the mapping between the human-readable name (such as "C++") and the name used by CMake (such as "CXX"):
| Language | CMake Name | Common Extensions |
|---|---|---|
| Assembly (PASM) | ASM | .s, .S |
| C | C | .c, .i |
| C++ | CXX | .cpp, .C, .cxx, .cc, .ii |
| C file compiled as a cogc object | COGC | .cogc |
| C++ file compiled as a cogc object | COGCXX | .cogcxx |
| C file compiled as a cogc object and stored in upper EEPROM | ECOGC | .ecogc |
| C++ file compiled as a cogc object and stored in upper EEPROM | ECOGCXX | .ecogcxx |
| Pre-compiled, binary data that can be included in an executable | DAT | .dat |
Spin (PASM content extracted and compiled into a .dat file) |
SPIN2DAT | .spin |
create_simple_executable
Add an executable to the project using the specified source files. Signature matches CMake's built-in
add_executable
.
create_simple_executable(<name>
[EXCLUDE_FROM_ALL]
source1 [source2 ...])
The following PropWare-specific targets will be created:
run
: Load the executable to EEPROM and execute the code.run-ram
: Load the executable to HUB RAM and execute the code.run-sd-loader
: Load the executable to SD card, and execute the code.run-sd-cache
: Load the executable to SD card, use it as a cache, and execute the codedebug
: Load the executable to HUB RAM, execute the code, and open an interactive serial
terminal
debug-eeprom
: Load the executable to EEPROM, execute the code, and open an interactive serial
terminal
debug-sd-loader
: Load the executable to SD card, execute the code, and open an interactive
serial terminal
debug-sd-cache
: Load the executable to SD card, use it as a cache, execute the code, and open
an interactive serial terminal
gdb
: Load the executable to HUB RAM and start GDBcreate_executable
Add an executable to the project using the specified source files. Signature matches CMake's built-in
add_executable
.
create_executable(<name>
[EXCLUDE_FROM_ALL]
source1 [source2 ...])
Exactly the same as create_simple_executable
, except each target will be suffixed with
-NAME
, allowing multiple executables in a single project. For instance,
create_executable(MyExe MySource.cpp)
would result in creating the target run-MyExe
.
create_library
Add a library to the project using the specified source files. Signature matches CMake's built-in
add_library
,
except that STATIC
is automatically and explicitly selected.
create_library(<name>
[EXCLUDE_FROM_ALL]
source1 [source2 ...])
create_test
Create a unit test executable and add the necessary CMake targets to easily execute the test.
create_test(<name>
[EXCLUDE_FROM_ALL]
source1 [source2 ...])
Many new targets will be created from this command. The first thing that happens is that the
create_executable
function is invoked. All targets that would be created via
create_executable
will therefore also be created by invoking create_test
. A new
target by the name of test-NAME
will be created, which will execute your unit test out of HUB
RAM using propeller-load
's -q
argument to return when complete. CMake's
add_test
is invoked,
providing compatibility with CMake's
ctest
plugin.
A dependency to build the unit test executable is added to the test-all
target.
spin2cpp
Convert the provided Spin file to C++ and export a variable containing the converted C++ source and header file paths.
spin2cpp(<name> source output_variable_name)
Following invocation of this method, a new variable will be available to your CMake script. Its name is
specified by the third parameter. Its value will be a list of two files, one source and one header, for the
translated C++ code. This output variable can then be used directly by create_simple_executable
,
create_executable
, or create_library
.
all
This is the default target when no target is provided. In general, it will compile all libraries and executables. This target is provided natively by CMake.
clean
Delete all generated files, such as .o
object files, libraries, executables. This target is provided
natively by CMake, but modified by PropWare to included Spin2cpp's generated files.
test-all
Build and run all unit tests in project.
COMMON_FLAGS
Flags applied to all PropGCC languages
COMMON_COG_FLAGS
Flags applied to COGC, ECOGC, COGCXX, and ECOGXX
<LANG>_FLAGS
Compilation flags used for a specific language.
MODEL
[default: lmm
]
This option should be one of cog
, cmm
, lmm
,
xmm-single
,
xmm-split
, or xmmc
. Read more about PropGCC's
memory models here.
BOARD
Used to identify your physical hardware. PropGCC uses this to determine how many bytes of EEPROM, default
baud rate for RS232, and other functions. Any board available in SimpleIDE is available here as well -
they are reading from the same configuration pool (<PropGCC root>/propeller-load
).
CMake options allow you to have fine-grain control over what compilation flags are used by default. Most users will want to leave all options set to their default values, but those doing special projects or using conflicting libraries can change the options to suit their needs.
AUTO_OPTIMIZATION
[default: ON]
Sets the optimization level for size. Equivalent to adding "-Os" to COMMON_FLAGS
.
WARN_ALL
[default: ON]
Turns on many common warnings from the compiler. Aids in writing clean, error-free code. Equivalent to adding
"-Wall" to COMMON_FLAGS
.
32_BIT_DOUBLES
[default: ON]
Sets all variables of type double
to use IEEE 32-bit floating point instead of 64.
Equivalent to
adding "-m32bit-doubles" to COMMON_FLAGS
. Required for compatibility with numerous
functions
in the Simple library.
AUTO_C_STD
[default: ON]
Sets the C standard to C99. Equivalent to adding "-std=c99" to C_FLAGS
AUTO_CXX_STD
[default: ON]
Sets the C++ standard to the latest available for the compiler. This is gnu++0x
in GCC 4.6.1
(current PropGCC) and gnu++14
in GCC5 version of PropGCC. Equivalent to adding
"-std=<standard>" to CXX_FLAGS
.
With all options left at their defaults, the following flags will be used. There is currently no option
to
disable -fno-threadsafe-statics -fno-rtti
. If such an option is required, let the
author know and an option will be added. It is believed that these
flags will always be desired by Propeller users.
-Wall -Os -m32bit-doubles -std=c99
-Wall -Os -m32bit-doubles -std=c99 -mcog -xc -r
-Wall -Os -m32bit-doubles -std=c99 -mcog -xc -r
-Wall -Os -m32bit-doubles -std=gnu++0x -fno-threadsafe-statics -fno-rtti
-Wall -Os -m32bit-doubles -std=gnu++0x -fno-threadsafe-statics -fno-rtti -mcog -xc++-r
-Wall -Os -m32bit-doubles -std=gnu++0x -fno-threadsafe-statics -fno-rtti -mcog -xc++-r
cr


Links
Table of Contents
Rimu Markup
Rimu is a readable-text to HTML markup language inspired by AsciiDoc and Markdown.
At its core Rimu is a simple readable-text markup similar in scope to Markdown, but with two additional areas of functionality (both built into the Rimu markup syntax):
- Markup generation can be customized and extended.
- Rimu includes a simple, flexible macro language.
In addition, a subset of Rimu is compatible with a subset of Markdown and Rimu has been ported to a number of languages and runtime environments.
Learn more
Read the documentation and experiment with Rimu
in the Rimu Playground or
open the rimuplayground.html
file locally in your browser.
See the Rimu Change Log for the latest changes.
NOTE: The remainder of this document is specific to the TypeScript implementation for Node.js, Deno and browser platforms.
Quick start
Try the Rimu library in the npm Runkit page:
- Open the Rimu npm Runkit page in your browser.
- Paste in this code then press the Run button.
const rimu = require("rimu") const html = rimu.render('Hello *Rimu*!')
This will output "
Hello Rimu!
"
.
Installing and using Rimu
Node.js
Use npm
to install the Node.js Rimu library module and the rimuc
CLI:
npm install -g rimu
Run a test from the command prompt to check the rimuc
CLI command is
working:
echo 'Hello *Rimu*!' | rimuc
This should print:

Hello Rimu!

Deno
Deno modules don't need explicit installation just import the module URL, for example:
import * as rimu from<EMAIL_ADDRESS>console.log(rimu.render("Hello *Rimu*!"));
Use the Deno install
command to install the Rimu CLI executable.
The following example creates the CLI executable named rimudeno
in $HOME/.deno/bin/rimudeno
:
deno install -A --name rimudeno<EMAIL_ADDRESS>Browser
Rimu builds JavaScript ES module files in the ./lib/esm
directory along with a
bundled version ./lib/esm/rimu.min.js
. The rimu.min.js
ES module file was
bundled by Rollup and minimized with
terser. Example usage:

Building Rimu and the Rimu documentation
To build Rimu you need to have Deno and Node.js installed.
- Install the Git repository from Github.
git clone https://github.com/srackham/rimu.git
- Install dependencies:
cd rimu npm install deno cache --reload src/deno/rimuc.ts
- Use the Drake task runner
module to build and test Rimu library modules and CLIs for Deno and Node.js
platforms:
deno run -A Drakefile.ts build test


PostgreSQL SQL Dump
Driver short name
PGDump
Driver built-in by default
This driver is built-in by default
This write-only driver implements support for generating a SQL dump file that can later be injected into a live PostgreSQL instance. It supports PostgreSQL extended with the PostGIS geometries.
This driver is very similar to the PostGIS shp2pgsql utility.
Most creation options are shared with the regular PostgreSQL driver.
The PGDump driver supports creating tables with multiple PostGIS geometry columns (following RFC 41 : Support for multiple geometry fields in OGR)
Driver capabilities
Supports Create()
This driver supports the GDALDriver::Create()
operation
Supports Georeferencing
This driver supports georeferencing
Supports VirtualIO
This driver supports virtual I/O operations (/vsimem/, etc.)
Creation options
Dataset Creation Options
LINEFORMAT=[CRLF/LF]: By default files are created with the line termination conventions of the local platform (CR/LF on win32 or LF on all other systems). This may be overridden through use of the
LINEFORMAT
dataset creation option which may have a value of CRLF (DOS format) or LF (Unix format).
Layer Creation Options
GEOM_TYPE=[geometry/geography]: Defaults to
geometry
. TheGEOM_TYPE
layer creation option can be set to one of "geometry" or "geography" (PostGIS >= 1.5) to force the type of geometry used for a table.LAUNDER=[YES/NO]: Defaults to
YES
. This may be "YES" to force new fields created on this layer to have their field names "laundered" into a form more compatible with PostgreSQL. This converts to lower case and converts some special characters like "-" and "#" to "_". If "NO" exact names are preserved. If enabled the table (layer) name will also be laundered.PRECISION=[YES/NO]: Defaults to
YES
. This may be "YES" to force new fields created on this layer to try and represent the width and precision information, if available using NUMERIC(width,precision) or CHAR(width) types. If "NO" then the types FLOAT8, INTEGER and VARCHAR will be used instead. The default is "YES".DIM=[2/3/XYM/XYZM]: Control the dimension of the layer. Important to set to 2 for 2D layers with PostGIS 1.0+ as it has constraints on the geometry dimension during loading.
GEOMETRY_NAME=value: Set name of geometry column in new table. If omitted it defaults to wkb_geometry for GEOM_TYPE=geometry, or the_geog for GEOM_TYPE=geography.
SCHEMA=value: Set name of schema for new table. Using the same layer name in different schemas is supported, but not in the public schema and others.
CREATE_SCHEMA=[ON/OFF]: To be used in combination with
SCHEMA
. Set to ON by default so that the CREATE SCHEMA instruction is emitted. Turn to OFF to prevent CREATE SCHEMA from being emitted.SPATIAL_INDEX=[NONE/GIST/SPGIST/BRIN]: Defaults to
GIST
. YES/NO for earlier versions and backward compatibility: Set to GIST (GDAL >=2.4, or YES for earlier versions) by default. Creates a spatial index (GiST) on the geometry column to speed up queries (Has effect only when PostGIS is available). Set to NONE (GDAL >= 2.4, or FALSE for earlier versions) to disable. BRIN is only available with PostgreSQL >= 9.4 and PostGIS >= 2.3. SPGIST is only available with PostgreSQL >= 11 and PostGIS >= 2.5GEOM_COLUMN_POSITION=[IMMEDIATE/END]: (GDAL >= 3.7) Defaults to
IMMEDIATE
. If set to IMMEDIATE (the default), geometry columns are created in the table structure as soon as OGR is instructed to create them (which typically means that the default geometry column is created just after the FID column and before the non-spatial columns). If set to END, the geometry columns are created in the table structure after non-spatial columns.TEMPORARY=[ON/OFF]: Defaults to
OFF
. Creates a temporary table instead of a permanent one.UNLOGGED=[ON/OFF]: Defaults to
OFF
. Whether to create the table as a unlogged one. Unlogged tables are only supported since PostgreSQL 9.1, and GiST indexes used for spatial indexing since PostgreSQL 9.3.WRITE_EWKT_GEOM=[ON/OFF]: Defaults to
OFF
. Turn to ON to write EWKT geometries instead of HEX geometries. This option will have no effectPG_USE_COPY
environment variable is to YES.CREATE_TABLE=[ON/OFF]: Defaults to
ON
. Set to ON by default so that tables are recreated if necessary. Turn to OFF to disable this and use existing table structure.DROP_TABLE=[ON/OFF/IF_EXISTS]: Defaults to
IF_EXISTS
. Set to ON so that tables are destroyed before being recreated. Set to OFF to prevent DROP TABLE from being emitted. Set to IF_EXISTS in order DROP TABLE IF EXISTS to be emitted (needs PostgreSQL >= 8.2)SRID=value: Set the SRID of the geometry. Defaults to -1, unless a SRS is associated with the layer. In the case, if the EPSG code is mentioned, it will be used as the SRID. (Note: the spatial_ref_sys table must be correctly populated with the specified SRID)
NONE_AS_UNKNOWN=[YES/NO]: Can be set to YES to force non-spatial layers (wkbNone) to be created as spatial tables of type GEOMETRY (wkbUnknown). Defaults to NO, in which case a regular table is created and not recorded in the PostGIS geometry_columns table.
FID=value: Defaults to
ogc_fid
. Name of the FID column to create. Starting with GDAL 3.7, if set explicitly to the empty string, disables the creation of a FID column.FID64=[TRUE/FALSE]: Defaults to
FALSE
. This may be "TRUE" to create a FID column that can support 64 bit identifiers.EXTRACT_SCHEMA_FROM_LAYER_NAME=[YES/NO]: Defaults to
YEs
. Can be set to NO to avoid considering the dot character as the separator between the schema and the table name.COLUMN_TYPES=value: A list of strings of format field_name=pg_field_type (separated by comma) that should be use when CreateField() is invoked on them. This will override the default choice that OGR would have made. This can for example be used to create a column of type HSTORE.
POSTGIS_VERSION=[1.5/2.0/2.2]: Defaults to 2.2 starting with GDAL 3.2 (1.5 previously) PostGIS 2.0 encodes differently non-linear geometry types. And 2.2 brings special handling for POINT EMPTY geometries.
DESCRIPTION=value: Description string to put in the pg_description system table. The description can also be written with SetMetadataItem("DESCRIPTION", description_string). Descriptions are preserved by default by ogr2ogr, unless the -nomd option is used.
Environment variables
PG_USE_COPY=value: This may be "YES" for using COPY for inserting data to Postgresql. COPY is significantly faster than INSERT. COPY is used by default when inserting from a table that has just been created.
VSI Virtual File System API support
The driver supports writing to files managed by VSI Virtual File System API, which include "regular" files, as well as files in the /vsizip/, /vsigzip/ domains.
Writing to /dev/stdout or /vsistdout/ is also supported.
Example
Simple translation of a shapefile into PostgreSQL into a file abc.sql. The table 'abc' will be created with the features from abc.shp and attributes from abc.dbf. The SRID is specified.
PG_USE_COPY
is set to YES to improve the performance.ogr2ogr --config PG_USE_COPY YES -f PGDump abc.sql abc.shp -lco SRID=32631
Pipe the output of the PGDump driver into the psql utility.
ogr2ogr --config PG_USE_COPY YES -f PGDump /vsistdout/ abc.shp | psql -d my_dbname -f -


_The_Big_Tease_ (R) *** (out of ****)
Watching the opening moments of _The_Big_Tease_, my heart immediately sank. Here was another comedy using the much-exhausted mock documentary format (last used, to ill effect, in _Drop_Dead_Gorgeous_) only to frequently break its rules--as in, how the heck did they get all these angles with one camera? Furthermore, director Kevin Allen was not executing the premise--Scottish hairdresser Crawford Mackenzie (Craig Ferguson, who also co-wrote) comes to Los Angeles for the premier hairdressing competition, "the Platinum Scissors"--beyond the obvious: broad, cutesy, and obvious fish-out-of-water gags.
Then a strange thing happened from the 25-minute mark: I began to be charmed by this film. The key to the big turn is that Allen, Ferguson, and his writing collaborator Sacha Gervasi stop trying so hard to be outrageously funny and trust the absurdity of the story to speak for itself--resulting in some golden comic moments, such as one where Crawford wins over a snooty publicist to the stars (Frances Fisher) by identifying her entire hair care regimen with a simple glance. _The_Big_Tease_ is far from original--it fits squarely in the _Full_Monty_ tradition of feel-good comedy from the British Isles--but it gets the predictable job done.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown CinemaReview Magazine: http://www.CinemaReview.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
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The only starter you need for a Website containing videos rather than Youtube or Vimeo.
See Example


Guns N’ Roses’ ‘Not In This Lifetime’ Tour Raked In $584 Million In Ticket Sales
by Brent FurdykFans were happily surprised when Axl Rose and Slash buried the hatchet after decades of acrimony and hit the road with Guns N’ Roses “Not In This Lifetime…” tour — and may be even more surprised by just how much the rock reunion earned.
According to Billboard, the band’s world tour — which began in 2016 and concluded earlier this month with a two-night stint in las Vegas — traversed six continents and sold 5,371,891 tickets.
All told, the band raked in a staggering $584.2 million, becoming the third highest-grossing tour in the history of Billboard‘s Boxscore — not bad for a band that hadn’t performed together, let along spoke, since 1993.
In a rare interview with an Abu Dhabi newspaper, GNR frontman Axl Rose admitted that despite the long absence from the stage, he other O.G. band members Slash and Duff McKagan still aim at to pull out all the stops at every show.
“We all want to do the best we can for the fans — they come wanting a big performance and that is what we want to give them,” said Rose. “We all push each other to go further in terms of our performance and commitment. It doesn’t matter how many performances you do, every crowd is different and you feed off that.”


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About Me
I'm Juan Manuel Fernández teacher at the Digital Marketing Master at Univeritat Autònoma de Barcelona (UAB) and this page is an example for my students. They have to develop in a short time a werbsite with their CVs so you will find my CV on this page. If you look into the code (it's avaiblae in github) you will find comments (in Spanish) and different ways to make the same visual effect in order to help them whith their assigment. You can find more code samples on the section examples.
If you want more information you can contact me by LinkedIn or by Twitter.
Technologies
Professional Skills
- Software Eng. 90%
- University teaching. 99%
- Research 75%
- Leadership 70%
- Proactive 100%
Projects
CONNECARE
The ambition of the CONNECARE consortium is to co-design, develop, deploy, and evaluate a novel smart, adaptive integrated care system for chronic care management.
BackHome
BackHome will provide Assistive Technology (AT) solutions to research and develop systems for assisting people with severe disabilities.
MedPlan
Medplan tiene la finalidad de ayudar a los pacientes con enfermedades crónicas a tomarse su medicación y servir como una herramienta de comunicación entre el paciente y el personal sanitario mediante un entorno seguro y privado.
Brainable
The BrainAble project is about empowering them to mitigate this barriers of the everyday life to which those individuals are confronted.
Contact Me
Do you think I can help you? Go away and send me a message!
(Note: this form is diabled and on submit it will only show a thank you message. If you want to contact me, please use the social media links which you can find on footer)


Tills!
Tills is a simple app for writing down lists. Lists can also be collarated on and changes to lists by other users
will show up immediatelly. You can for example share a shopping list with your friend. One can for example add items
on a desktop and the other on mobile.


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