There are two categories of methods provided in
Class
for accessing fields, methods, and constructors: methods which enumerate these
members and methods which search for particular members. Also there are
distinct methods for accessing members declared directly on the class versus
methods which search the superinterfaces and superclasses for inherited
members. The following tables provide a summary of all the member-locating
methods and their characteristics.
Class
API
| List of members? | Inherited members? | Private members? |
|---|---|---|---|
getDeclaredField() | no | no | yes |
getField() | no | yes | no |
getDeclaredFields() | yes | no | yes |
getFields() | yes | yes | no |
Class
API
| List of members? | Inherited members? | Private members? |
|---|---|---|---|
getDeclaredMethod() | no | no | yes |
getMethod() | no | yes | no |
getDeclaredMethods() | yes | no | yes |
getMethods() | yes | yes | no |
Class
API
| List of members? | Inherited members? | Private members? |
|---|---|---|---|
getDeclaredConstructor() | no | N/A1 | yes |
getConstructor() | no | N/A1 | no |
getDeclaredConstructors() | yes | N/A1 | yes |
getConstructors() | yes | N/A1 | no |
1 Constructors are not inherited.
Given a class name and an indication of which members are of
interest, the
example uses the ClassSpy
get*s()
methods to determine the list of all
public elements, including any which are inherited.
import java.lang.reflect.Constructor; import java.lang.reflect.Field; import java.lang.reflect.Method; import java.lang.reflect.Member; import static java.lang.System.out; enum ClassMember { CONSTRUCTOR, FIELD, METHOD, CLASS, ALL } public class ClassSpy { public static void main(String... args) { try { Class<?> c = Class.forName(args[0]); out.format("Class:%n %s%n%n", c.getCanonicalName()); Package p = c.getPackage(); out.format("Package:%n %s%n%n", (p != null ? p.getName() : "-- No Package --")); for (int i = 1; i < args.length; i++) { switch (ClassMember.valueOf(args[i])) { case CONSTRUCTOR: printMembers(c.getConstructors(), "Constructor"); break; case FIELD: printMembers(c.getFields(), "Fields"); break; case METHOD: printMembers(c.getMethods(), "Methods"); break; case CLASS: printClasses(c); break; case ALL: printMembers(c.getConstructors(), "Constuctors"); printMembers(c.getFields(), "Fields"); printMembers(c.getMethods(), "Methods"); printClasses(c); break; default: assert false; } } // production code should handle these exceptions more gracefully } catch (ClassNotFoundException x) { x.printStackTrace(); } } private static void printMembers(Member[] mbrs, String s) { out.format("%s:%n", s); for (Member mbr : mbrs) { if (mbr instanceof Field) out.format(" %s%n", ((Field)mbr).toGenericString()); else if (mbr instanceof Constructor) out.format(" %s%n", ((Constructor)mbr).toGenericString()); else if (mbr instanceof Method) out.format(" %s%n", ((Method)mbr).toGenericString()); } if (mbrs.length == 0) out.format(" -- No %s --%n", s); out.format("%n"); } private static void printClasses(Class<?> c) { out.format("Classes:%n"); Class<?>[] clss = c.getClasses(); for (Class<?> cls : clss) out.format(" %s%n", cls.getCanonicalName()); if (clss.length == 0) out.format(" -- No member interfaces, classes, or enums --%n"); out.format("%n"); } }
This example is relatively compact; however the printMembers()
method is slightly awkward due to the fact that the
java.lang.reflect.Member
interface has existed since the earliest implementations of reflection and it
could not be modified to include the more useful
getGenericString()
method when generics were introduced. The only
alternatives are to test and cast as shown, replace this method with
printConstructors()
, printFields()
, and
printMethods()
, or to be satisfied with the relatively spare
results of
Member.getName()
.
Samples of the output and their interpretation follows. User input is in italics.
$ java ClassSpy java.lang.ClassCastException CONSTRUCTOR Class: java.lang.ClassCastException Package: java.lang Constructor: public java.lang.ClassCastException() public java.lang.ClassCastException(java.lang.String)
Since constructors are not inherited, the exception chaining mechanism
constructors (those with a
Throwable
parameter) which are defined in the immediate super class
RuntimeException
and other super classes are not found.
$ java ClassSpy java.nio.channels.ReadableByteChannel METHOD Class: java.nio.channels.ReadableByteChannel Package: java.nio.channels Methods: public abstract int java.nio.channels.ReadableByteChannel.read(java.nio.ByteBuffer) throws java.io.IOException public abstract void java.nio.channels.Channel.close() throws java.io.IOException public abstract boolean java.nio.channels.Channel.isOpen()
java.nio.channels.ReadableByteChannel
defines
read()
. The remaining methods are inherited from a super interface. This code could
easily be modified to list only those methods that are actually declared in the
class by replacing get*s()
with getDeclared*s()
.
$ java ClassSpy ClassMember FIELD METHOD Class: ClassMember Package: -- No Package -- Fields: public static final ClassMember ClassMember.CONSTRUCTOR public static final ClassMember ClassMember.FIELD public static final ClassMember ClassMember.METHOD public static final ClassMember ClassMember.CLASS public static final ClassMember ClassMember.ALL Methods: public static ClassMember ClassMember.valueOf(java.lang.String) public static ClassMember[] ClassMember.values() public final int java.lang.Enum.hashCode() public final int java.lang.Enum.compareTo(E) public int java.lang.Enum.compareTo(java.lang.Object) public final java.lang.String java.lang.Enum.name() public final boolean java.lang.Enum.equals(java.lang.Object) public java.lang.String java.lang.Enum.toString() public static <T> T java.lang.Enum.valueOf(java.lang.Class<T>,java.lang.String) public final java.lang.Class<E> java.lang.Enum.getDeclaringClass() public final int java.lang.Enum.ordinal() public final native java.lang.Class<?> java.lang.Object.getClass() public final native void java.lang.Object.wait(long) throws java.lang.InterruptedException public final void java.lang.Object.wait(long,int) throws java.lang.InterruptedException public final void java.lang.Object.wait() throws java.lang.InterruptedException public final native void java.lang.Object.notify() public final native void java.lang.Object.notifyAll()
In the fields portion of these results, enum constants are listed. While
these are technically fields, it might be useful to distinguish them from other
fields. This example could be modified to use
java.lang.reflect.Field.isEnumConstant()
for this purpose. The
example in a later section of this trail, Examining Enums, contains a possible
implementation.
EnumSpy
In the methods section of the output, observe that the method name includes
the name of the declaring class. Thus, the toString()
method is implemented by
Enum
, not inherited from
Object
. The code could be amended to make this more obvious by using
Field.getDeclaringClass()
. The following fragment illustrates part of a potential solution.
if (mbr instanceof Field) { Field f = (Field)mbr; out.format(" %s%n", f.toGenericString()); out.format(" -- declared in: %s%n", f.getDeclaringClass()); }


{% extends "description.html" %} {# Make sure to number your filenames if you need them to be in a specific order #} {# Ordering needs to start at 1 (not 0) #} {% set id="segwit"%} {# id must be unique and follow the rules for ids in css https://www.w3.org/TR/CSS21/syndata.html#characters #} {% set project="Segwit" %} {# Use proper-case (ex. Bitcoin, not bitcoin) #} {% set sub_project="" %} {# set to False or "" if not using #} {% set simple_desc="Effectively doubles the transaction throughput of the Bitcoin network and enables the Lightning network" %} {# Keep this short (~50-70 characters) #} {# Sections set details=True if including status, future, or vs_alts. set further_reading=True if including further_reading links. #} {% set details=True %} {% set further_reading=True %} {% block at_a_glance %} {# This is the one required block #}
Segregated Witness (aka. Segwit) essentially splits up transactions so only the data necessary for sending a transaction is in the part of a block that every node is guaranteed to read and understand. The data used for making sure the transaction is authorized (ie. the witness) is moved into a separate structure. The two biggest effects of this are:
Segwit was activated on the Bitcoin network on August 24, 2017
{% endblock status %} {% block future %} {% endblock future %} {% block vs_alts %} {% endblock vs_alts %} {% block further_reading %} {% endblock further_reading %}


Home
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{% extend 'ekohms/base.html' %} {%for room in room_no%} {%block content%} {%if room =='available' %}
You have been assigned room 101
The room is unavailable at the moment


Select
Single Value Select
Gender
Female
Male
Gaming
NES
Nintendo64
PlayStation
Sega Genesis
Sega Saturn
SNES
Date
January
February
March
April
May
June
July
August
September
October
November
December
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
Popover Interface Select
Gender
Female
Male
Gaming
NES
Nintendo64
PlayStation
Sega Genesis
Sega Saturn
SNES
Date
January
February
March
April
May
June
July
August
September
October
November
December
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
Multiple Value Select
Toppings
Bacon
Black Olives
Extra Cheese
Green Peppers
Mushrooms
Onions
Pepperoni
Pineapple
Sausage
Spinach
Pets
{{o.text}}
Disabled
Selected Text
Action Sheet Interface Select
Mute Notifications
For 15 Minutes
For 1 Hour
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Until I turn it back on
Rating
1 Star
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:: com :: sun :: star :: linguistic2 ::
|
| interface XPossibleHyphens |
|
- Description
- Gives information about a word's possible hyphenation points.
Example: In German pre-spelling-reform you may have the following:
getWord: Dampfschiffahrt
getPossibleHyphens: Dampf=schiff=fahrt
getOrigHyphensPositions: 4, 9
That is "Dampfschiffahrt" can be hyphenated after the "pf" (4) and
between the double "ff" (9). And if you are going to hyphenate it at
position 9 you will get an additional "f" before the hyphen
character.
- See also
- XHyphenator
|
| Methods' Details |
getWord
- Returns
- the word for which the information of possible hyphenation
points was obtained.
|
|
getLocale
- Returns
- the language of the hyphenated word.
- See also
- ::com::sun::star::lang::Locale
|
|
getPossibleHyphens
| string |
| getPossibleHyphens(); |
- Returns
- a string depicting the word with all hyphen positions
which are represented by '=' characters.
If there are any alternative spellings, the word will be altered
accordingly.
|
|
getHyphenationPositions
| sequence< short > |
| getHyphenationPositions(); |
- Returns
- an ascending sequence of numbers where each number is an offset
within the original word which denotes a hyphenation
position corresponding to one of the hyphens in the
string returned by
XPossibleHyphens::getPossibleHyphens.
|
|
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Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Connect with me
- The Vlog
-<EMAIL_ADDRESS>-<EMAIL_ADDRESS>- linkedin.com/in/vicenteherrera
- Vicen_herrera
- github.com/vicenteherrera
Published Author
Personal Blog Posts
- Log4j 2 vulnerability, part II: Kubernetes POC
- Log4j 2 vulnerability, part I: History
- What is a CVE?
- Introduction to MITRE ATT&CK
External Blog Posts
- Cloud Infrastructure Entitlements Management (CIEM) with Sysdig Secure
- AWS CIS: Manage cloud security posture on AWS infrastructure
- Unified threat detection for AWS cloud and containers CSA AWS
- Preventing malicious use of Weave Scope
- SOC 2 compliance for containers and Kubernetes security
- NIST 800-53 compliance for containers and Kubernetes
- Image scanning for Google Cloud Build
- AWS threat detection using CloudTrail and Sysdig Secure
- Automate Fargate image scanning AWS
- Securing Tekton pipelines in OpenShift with Sysdig
- Protection From Malicious Python Libraries Jeilyfish and Python3-dateutil
Participations
- Startup Weekend Sevilla 2021
Mentor, SevillaUp & Techstars, 2021 - Containers and Kubernetes Security
Speaker, InnoSoft Days - University of Seville, 2021 - Cloud Native Compliance and Benchmarks
Speaker, Cloud Native Days with Kubernetes, 2021 - 🎬 Detecting cryptomining with Falco (Spanish)
Speaker, Kubernetes Community Days Spain, 2021 - From DevOps to DevSecOps
Speaker, CodeMotion, 2020 - 🎬 Detecting Anomalous Activity in Rancher with Falco
Speaker, Kubernetes Master Class, Rancher Labs, 2020 - Bins in the cage Falco is watching
Speaker, BSides Berlin, 2020 - 🎬 Falco kernel and Kubernetes security (Spanish)
Speaker, HackMadrid 2020 - 🎬 Azure serverless for data intelligence (Spanish)
Speaker, Seville DataBeers, 2019 - Introduction to project management with Scrum
Speaker, University of Seville, 2017 - Startup Weekend Sevilla Videogames 2016
Mentor, SevillaUp & Techstars, 2016 - GesProSev: Seville Project Management group
Founder and regular speaker, 2016 to 2019 - Manage yourself as a team
Speaker, Sevilla Developers Conference 2º Edition, 2016 - Cómo hacer una web en dos horas a coste cero
Teacher, Espacio Coworking Colaborando, 2014 - Startup Weekend Sevilla 2013
Mentor, SevillaUp & Techstars, 2013 - +more
Open Source Contributor
- psa-checker: Pod Security Standards static checker (creator)
- Falco Workshop virtual machines (creator)
- Falco: Cloud-Native runtime security
- Azure Kubernetes Service audit log Sysdig integration (creator)


In this project, we're going to build a soccer ball kicking survival game. Kick the balls away and avoid getting hit for as long as possible!
1) Create a new project. Delete the existing Cat Sprite and choose your own character sprite and backdrop. The example uses Jordyn because she has a good kick costume!
2) Make your character kick left when you push left, kick right when you push right, and stand idle when you are pushing nothing at all. Spend plenty of time here thinking about how to do it and how to make it work well!
3) Make sprites enter from the left and right, randomly, flying towards your character. (hint: try clones!)
4) Add Health and Score. Make your character able to hit the attacking sprites! Hitting them should make them disappear and add to Score. Getting hit also makes the balls disappear, but it damages your Health. Add an effect so players know you got hurt!
5) Add a game over screen when your character's health reaches zero.
6) After blocking twenty sprite attacks, give the player a break, then raise the difficulty. Level 2!
7) Add a new character to play. Hello, Ben!
8) Make your attacking sprites animate when kicked! Explosions? Kick away? Change into bunnies and hop away?
Bonus) Every ten hits in a row, celebrate with a freeze frame effect. Try the example to see what we mean.


After completing the Full-Stack Coding Bootcamp offered at UT Austin
in November of 2017, I worked as a TA for six cohorts of the same course.
Now, as an Automation Engineer at Cloudsnap,
I build "workflows", written in Ruby, which serve to transfer data between different ERPs and CRMs.
I'm interested in working as a full-time Front-End or Full-Stack Engineer position so I may
continue growing as a developer, exercise my problem-solving skills, and improve my eye for
design.
Outside of work, I enjoy playing boardgames, D&D, and Magic: the Gathering. I'm currently
playing through Pillars of Eternity II. I've also started looking into getting an electric
bike so I can get off my butt and explore the city. Leaning towards a
MOD Berlin, but if you
have any suggestions, let me know!
(Hover over the images to see a gif)
React webapp for Magic: the Gathering that allows users to look up cards via a 3rd party API and intuitively organize cards into decks using React DnD. The app manages user’s data via Redux and Firebase.
Mobile-first MERN app made to help groups decide on a place to meet based on members' individual locations. The app uses Passport and Bcrypt to handle user auth, mySQL to store user/group information, and Firebase to handle to more transient data (locations, votes, etc)
MERN webapp for Dungeons & Dragons that allows users to manage characters and, for spell-casting classes, keep track of what spells they know. Utilizes Cheerio to scrape this site for individual spell data, saves the data in a mySQL database, and serves RESTfull API routes via Express.
React Native Android app designed for a highschool First Robotics team to tabulate various school's scores at events. Uses the First Robotics event API to load schedule data, saves game data locally via Redux, then syncs the data to Firebase.


{% extends "base.html" %} {% block title %}UTStats - {{info.name}}{% endblock %} {% block navcontrols %}
Played {{info.playcount}} times ({{info.totalplaytime}} seconds)
Fastest win: {{info.fasttime}} seconds
Average time: {{info.avgtime}} seconds
Total kills: {{info.totalkills}}


This section of privatesky.xyz contains common APIs required by programmers using the PrivateSky platform. The APIs Table of contents are mostly node.js functions and not web services.
Swarm specific Apis
Interactions
Error Handling
Blockchain
BARs (Brick Archives)
Dossiers
RawDossiers
Wallets


This is my last post from Namibia. Tomorrow, at 12:50 PM, I will lift off from Windhoek to begin my 28 hour journey to Houston. Perhaps surprisingly to you, 28 hours is an extremely short trip for this distance – my layovers are perfect.
My time in Namibia has been great. I was on a team which led both a youth ministry and a church. I was involved with this church at a time when Namibian leadership (eldership) was really starting to be an option. I have been able to see how African urban culture conflicts and agrees with American urban culture – especially from the youth side.
I have been loved by a family, accepted by a church, and befriended by many youth. I have learned how to be a big brother for the past 3 months. I have learned how to paint, how to catalog a library, and a bit about carpentry.
I have learned the effort that goes in to running a youth ministry and a small church. I have seen the effort it takes to minister to people constantly. I have seen the hours that are spent preparing for a weekend youth camp, and a two-week team visit.
I have seen Wacoans come from the other side of the world. I have taught people from my city some of the culture of Namibia.
I have learned to love Katie from half a world away, to persevere in a three-month separation.
I have learned to love my God from Africa, as I had previously done from Texas.
I have learned that friends can be made in all places and that relationships are what keep us going.
Thank you for supporting me in this ministry. I will continue to post (even about Namibia) when I get back to the States (and Oklahoma, this time). Thank you for your prayers and your letters.
Cheers,
-PJ


{% extends 'base.html' %} {% load static %} {% block content %}
This may have happened because of a form error. Try returning to the Home page and trying again.
If you continue to recieve this error, there may be something wrong. Please contact us and let us know.
{% endblock %}


©LSMPBookStore All rights reserved
“So many books, so little time.”
“If you have a garden and a library, you have everything you need.”
“My Best Friend is a person who will give me a book I have not read.”


As many of us flock to Kraków to participate in Steemfest, Utopian’s contributors continue to produce terrific posts. This week, we feature posts from the Development, Anti-abuse, Blog, Tutorials, and Translations categories. These are the best of the best. Read them to know what it takes.
Staff Picks
Developing the new Utopian bot by @amosbastian [development]
After several days during which Utopian received a large number of contributions, a new voting bot was needed. None other than @amosbastian took the task to improve the bot, so that contributions with higher scores are not excluded, which means that contributions that are of lesser quality do not stay at the top of the voting queue. In his post, @amosbastian introduced the issue and described the needed changes. Unlike in the past, the bot now votes for 3 different types of content: The comments written by reviewers, the contributions, and selected trails. Total payout: 122.52 STU Number of votes: 122
Introducing ‘Competition Pools’ on 1Ramp - With 2 Ongoing Contests by @the1ramp [development]
With this update 1Ramp has made hosting contests on Steem much easier. From creating contests to announcing results, the entire process can now be done with 1Ramp’s Android app. The amount of work and attention to detail that has gone into this contribution is a great example for other contributors!
Total payout: 93.16 STU Number of votes: 48
Removing delegations from faucet abusers by @crokkon [anti-abuse]
This was a great week for the antiabuse category. Starting with @crokkon, the quality of the contributions exceeded our expectations. Crokkon’s post about unwinding a faucet delegation vote farm educates the steem blockchain community about a type of abuse most have never heard of. This post teaches you how to find and recognize a vote farm. Then, it shows you what needs to be done to remove the delegations and return them to steemit inc. This is an eye opener to many who may think there is no reason to fight abuse on the platform. Read this post and learn about the Irredeemables.
Total payout: 152.11 STU Number of votes: 177
The Creative Crypto Magazine [A Global Steem-Powered Publication] by @sndbox [blog]
In the Blog category, we’re always striving for posts that are at a high professional level. This post by @sndbox is exactly what we’re looking for. The writing is crisp and clear, and the post is beautifully illustrated. While the project itself is only open source thanks to its front end, it is a magazine that is of interest to all Steemians with an interest in quality writing and lovely art. We are very happy to be able to highlight it as a staff pick.
Total payout: 237.14 STU Number of votes: 480
Writing a simple Compiler on my own - Type Declaration and Checking [C][Flex][Bison] by @drifter1 [tutorials]
Another well-crafted part in @drifter1’s series about creating your own C compiler. As we progress through the different steps of this process, the author takes us in a very coherent, well-detailed approach into finalizing all the prep work needed to get the compiler fully up and running. In this phase, type declarations are presented along with type checking and integrating with the symbol table. We look forward to the next steps in bringing this compiler to reality. According to the author, those will involve semantic analysis, intermediate and machine code generation. Total payout: 39.67 STU Number of votes: 107
Abuse Series: Call to Action by @enforcer48 [anti-abuse]
This is the second staff pick for the Antiabuse category. @enforcer48 has built a beautiful and entertaining contribution. It walks the reader smoothly through a type of abuse that is very debated on the platform: Bid Bot abuse. Through a tip in a comment from a thoughtful steemian, a web of deception is exposed. Because this person changed their identity and used bid bots, they were also caught plagiarizing content from the web. This article shows that many of the well known bid bot owners do care about abuse and are willing to remove votes from the abusive accounts. Don’t miss this great post, that starts with an account at 56 rep and ends at a -6 rep.
Total payout: 111.69 STU Number of votes: 116
[Translation][Spanish] Node.js (1597 words) (Part 30) by @dedicatedguy [translations]
The translator translated 1,597 words accurately. He explained the dynamics of changelog commits and definition of important terms learned during the translation process. Readers of the post can now know what TLS and dotfiles are. He also added a few examples of the translated content and correct terminologies used in the translation.
Total payout: 59.97 STU Number of votes: 62
Utopian.io Post Statistics
The staff picked contributions are only a small (but exceptional) example of the mass of contributions reviewed and rewarded by Utopian.io.
- Overall, the last week saw a total of 235 posts, with 148 of them rewarded through an upvote by @utopian-io.
- In total, Utopian.io distributed an approximate of 6602.40 STU to contributors.
- The highest payout seen on any Utopian.io contribution this week was 480.71 STU, with a total of 1976 votes received from the community.
- The contribution that attracted the most engagement was SteemPress 2.0 - Introducing two-way WordPress integration with Steem, with no less than 140 comments in its comment threads.
- The average vote given by Utopian.io was worth 44.61 STU.
Category Statistics
|Category|Reviewed|Rewardable|Rewarded|Total rewards|Top contributor| |:-|:-|:-|:-|-:|:-| |bug-hunting|9|6|6|62.82 STU|@mattockfs| |graphics|18|17|16|352.18 STU|@zularizal| |tutorials|19|14|10|305.91 STU|@yalzeee| |translations|76|76|32|1808.42 STU|@dimitrisp| |video-tutorials|6|6|4|153.97 STU|@tensor| |analysis|5|5|5|225.49 STU|@miniature-tiger| |copywriting|2|2|1|26.07 STU|@princekelly| |development|35|34|24|1773.67 STU|@steempress| |ideas|8|6|6|86.05 STU|@ckole| |social|5|5|5|162.10 STU|@jingis07| |iamutopian|12|12|11|676.34 STU|@rosatravels| |anti-abuse|6|6|5|400.77 STU|@enforcer48| |blog|27|24|19|530.07 STU|@curtwriter| |documentation|1|1|1|5.38 STU|@flugschwein|
First Time Contributing in Utopian.io?
Learn how to contribute on our website
This page is synchronized from the post: Top of Utopian.io: November 1 - 7


title=You're looking at a work in progress.. date=2009-08-16 type=post tags=blog status=published ~~~~~~
You're looking at a work in progress.
The software that runs this site - joshlong.com - is home-brew. I built it myself, not because I feel like I'm going to do an inherently better job than any of the numerous pre-built options - furthest thing from it, actually.
 If I had to learn at the same pace I take on a new job and get exposed to a new skill set by force, I'd know much less. Practice is the only thing that can be usefully attributed to improved skills. The previous version of this site was written in Spring MVC so I could refine my understanding of the @MVC model and truly get a feeling for how it works (very nicely, I should add). I've long been a fan of Tapestry and have built numerous sites with it. I figured, with all the new work going on in the JSF world that it was time for me to refresh myself on that platform, especially as JSF 2.0 creeps ever closer.
JSF has seen major "upgrades" (in lieu of actual upgrades from the specification) from JBoss, with Seam, and with the Spring Faces support from SpringSource. Additionally, RichFaces and numerous other projects have evolved their component frameworks so much that result is rarely portable, but usually very nice. In effect these component libraries are their own sort of framework and often carry their own specialized support for core framework concepts like component development, JavaScript, rendering (i.e., view templates), Ajax and internationalization. These frameworks can make JSF very pleasant.
Except... when it isn't. It turns out that JSF's many weaknesses -
while in some places well addressed by some of these 3rd party
solutions - are not completely surmountable, and in some cases you're
forced to simply "grin and bear it."
This includes things like statelessness (you'll be greeted with a
JESSIONID
on your first request, for example), binary
responses, and SEO-friendly URLs. I've talked about solutions for some
of these problems in Spring MVC before, but they were to augment a
capability that was already there. Here, the solutions and the
home-brew components I had to put together were to avail myself of
these capabilities in the first place.
For SEO-friendly URLs, I found an incredible library called Pretty faces. I'm still using JAWR, as before, but because I'm also using RichFaces - which has its own CSS/JS compression mechanism, the solution's not quite as effective as I would have liked. Still, 2 heavily compressed, minified JS files and CSS files (one from JAWR, one from RichFaces) still beats 10+ HTTP requests on non-minified/non-gzip compressed resources required otherwise!)
The blog software itself has many components, only about 20% of which is the UI layer. Thus, porting to a new UI framework's pretty easy because the back end and most of the processing are divorced from the UI layer.
No good reason, really. I know what you're thinking - "what could possibly be more 'website site babysitting a database' than a blog?". Since I'm trying to experiment with things, I've hit a few different places where it's paid to invest in exploiting temporal decoupling, and thus in investing other technologies. Most of these features are part of the creation of blogs, thus, not something you'll ever notice. There are two ways to create blogs on this site. An administration section in which I can log in and post blogs and save drafts is the sort of first-blush approach. It works well enough, but it's not nearly as full featured as the equivalent functionality inside GMail for composing an email. So, I create a Spring Integration integration that polls an email and posts that. It's got a white-list on incoming e-mail addresses, of course, and I've had to do a few unconventional things to make it work, but it's actually the most fluid way to deal with my blog. Not surprisingly, this feature's available in other blogging software, too.
Once I do send in a blog, processing occurs on the blog entry itself. The act of creating the blog triggers a jBPM process that prepares the blog for final publication. The jBPM process is handled in a separate VM, with JMS serving as the transactional queue that pops tasks off of the queue and handles the work. This is useful because it lets longer running tasks happen with no apparent delay to the readers of the site.
Any externally referenced images in the blog are parsed and their URLs used to asynchronously download the image, which gets stored in managed file system. Then, in the published blog, you see a URL pointing to that managed image, not the original, which means if the original disappears, my blog will still look correct.
Another part of the process involves submitting pings to the various syndicates for a blog to let them know they should update their listing. This too is something that a lot of other blog software will do, but it can take a while which is why in my software it's modeled asynchronously.
The number one reason for building my own blogging solution is, simply, that I can say I did. Because the domain model and services tier are familiar, it's easy to gauge progress with a UI framework by how quickly I'm able to build for it.
Naturally, there are many (seemingly endless) reasons not to do what I've done. However, they all focus on practicality with respect to setting up a blogging solution. They fail as means by which to practice my craft.
Having said that, please excuse any inconsistency in this blog as I'm still tweaking things (as I tend to do every 6 months or so. The software's more or less at parity with where it was in Spring MVC, having ported the UI layer over. Missing are keywords and descriptions in the meta tags, a working version of the admin section (though, as I indicated, I use the e-mail integration more frequently and that still works since it has nothing to do with JSF or servlets), working titles (ie, each post's title should appear between the <title> tags in the browser window, and I'm sure there's more.
There are many fixes in this new software, too, but ideally, you'll never notice them :-)
If you notice anything I'm missing or you think might be worth experimenting with adding in a reasonably malleable blogging platform, leave a comment. Thanks!


MY OWN PRIVATE IDAHO A film review by Sarah M. Elkins Copyright 1991 Sarah M. Elkins
MY OWN PRIVATE IDAHO: "She took the story in like some strange, spiked gift, too fragile to drop, too painful to hold." - from Lois McMaster Bujold's SHARDS OF HONOR
Plot kickoff: Two Portland teenagers - one is Mike (?) a pathetic narcoleptic (River Phoenix), one is Scott Faber, a rich kid slumming (Keanu Reeves) until his inheritance kicks in - hustle "dates" with men and women in Portland, and set off on a road trip to Idaho and Italy to find Mike's mom.
Characters/acting: outstanding.  Reeves plays a complex character, sometimes jaded, sometimes compassionate, sometimes cruel, slipping in and out of his "Prince Hal" mode effortlessly, and yet the same person underneath it all - but even though he's engaging, he's also so remote that we never quite know who that person is. The other characters, Hans, the bizarre performance artist, and Bob, the "king" of the other hustlers, also fit their roles smoothly.
Cinematography/FX: Dreamlike scenes of Idaho - I don't know how they got the clouds and sky to do what they did. Wonderful. Gritty scenes of the street, still probably not as gritty as it could have been. Seeing the world through Mike's eyes as he has seizures is very strange (I hunger to see director Gus Van Sant (Drugstore Cowboy) do a movie of Dhalgren, or any Delaney). See skin/situations below. Definitely a big plus to see this on the big screen. I'd still recommend it even for the small screen, though.
Score/Sound: Some of the dialogue was sort of whispered and hard to hear. The soundtrack is minimal for most of the movie as far as I noticed; there were two good songs during the closing credits.
Violence/language: A few guns waved around, a fight in the dark (low visibility). Actually, I don't remember that much profanity, though it must have been there.
Skin/situations: Intense and graphic, but in golden-tone "still" shots too fast to really take in any one shot. Very interesting technique, more effective than any "heaving bodies" scene I've seen. Menage a trois among Hans, Mike, and Scott.
Analysis: The whole audience laughed at several scenes, but for me it was partly to keep my throat from getting tight and my eyes from watering. This is not a "tearjerker", but at times I felt overwhelmed by sadness. The unique vision and occasional beauty of this superb movie has enspelled me, and I want to be gripped by it again. Highly recommended.
-Sarah<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Class: ActiveStorage::Analyzer::ImageAnalyzer::ImageMagick
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
|
|
|
Instance Chain:
|
|
| Inherits: |
ActiveStorage::Analyzer::ImageAnalyzer
|
| Defined in: | activestorage/lib/active_storage/analyzer/image_analyzer/image_magick.rb |
Overview
This analyzer relies on the third-party MiniMagick gem. MiniMagick requires the ImageMagick system library.
Class Attribute Summary
::ActiveStorage::Analyzer
- Inherited
| .analyze_later? | Implement this method in concrete subclasses. |
Class Method Summary
::ActiveStorage::Analyzer::ImageAnalyzer
- Inherited
::ActiveStorage::Analyzer
- Inherited
Instance Attribute Summary
::ActiveStorage::Analyzer
- Inherited
Instance Method Summary
- #read_image private
- #rotated_image?(image) ⇒ Boolean private
::ActiveStorage::Analyzer::ImageAnalyzer
- Inherited
::ActiveStorage::Analyzer
- Inherited
| #metadata | Override this method in a concrete subclass. |
| #download_blob_to_tempfile | Downloads the blob to a tempfile on disk. |
| #instrument, #logger, #tmpdir |
Constructor Details
This class inherits a constructor from ActiveStorage::Analyzer
Class Method Details
.accept?(blob) ⇒ Boolean
# File 'activestorage/lib/active_storage/analyzer/image_analyzer/image_magick.rb', line 7
def self.accept?(blob) super && ActiveStorage.variant_processor == :mini_magick end
Instance Method Details
#read_image (private)
[ GitHub ]# File 'activestorage/lib/active_storage/analyzer/image_analyzer/image_magick.rb', line 12
def read_image begin require "mini_magick" rescue LoadError logger.info "Skipping image analysis because the mini_magick gem isn't installed" return {} end download_blob_to_tempfile do |file| image = instrument("mini_magick") do MiniMagick::Image.new(file.path) end if image.valid? yield image else logger.info "Skipping image analysis because ImageMagick doesn't support the file" {} end rescue MiniMagick::Error => error logger.error "Skipping image analysis due to an ImageMagick error: #{error.}" {} end end
#rotated_image?(image) ⇒ Boolean
(private)
# File 'activestorage/lib/active_storage/analyzer/image_analyzer/image_magick.rb', line 37
def rotated_image?(image) %w[ RightTop LeftBottom TopRight BottomLeft ].include?(image["%[orientation]"]) end


Reservation Changed - Item Unavailable
Hello ${user.get('given_name', user.get('name', ''))},
your reservation ${reservation.name} (${reservation.start.strftime('%Y-%m-%d %H:%M')} - ${reservation.end.strftime('%Y-%m-%d %H:%M')}) has been changed.
The item ${item.name} (${item.external_id}) was removed by ${sender.get('name')}, because something is broken.
Review your changes here: ${config.frontend_base_url}/reservations/${reservation.id}.


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Ministry Planning Officers can then refer to the updated information provided by the district to update the related Project record as needed.


Welcome to my Portfolio! My name is Paul DeSimone and I am a junior studying Game Design and Development at the Rochester Institute of Technology. This portfolio higlights some of my best projects spread across many areas including Mobile, Web, and PC applications.
Despite my major being in Game Development, I spend a lot of time working on interactive applications that focus on the user experience. If you have any questions regarding my work please contact me at pjd3949(at)rit.edu


{% comment %} Translators: This is the heading of the section of a user's profile where they can change their password. {% endcomment %}
{% trans "Password" %}
{% endif %}
{% comment %} Translators: This is the heading of the section of a user's profile where they can download, restrict, or delete their personal data. {% endcomment %}
{% trans "Data" %}


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{% extends "layout.html" %} {% block title %}New Music - {{ campname }}{% endblock %} {% block head %} {% endblock %} {% block breadcrumbs %} {% if conductorpage %}
{% else %} {% endif %} {% endblock %} {% block sidenav %}You're on a page that allows you to add your own music to the library. Adding your music to the library allows all other campers to see it, and you should expect them to come to you to ask for it if they book it out.
| Instrument | Number |
|---|---|
| {{ i }} |
Once you're done press submit!


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| New In Flash Sale Designers Dresses Outerwear Tops Sportswear Handbags |
Dearest We noticed that you haven't purchased our products quite a while. Here is an EXCLUSIVE OFFERS just for you. Hope to see you on our site again soon. Enjoy Exclusive Offers Now Not Interested. Thanks. *Coupon1 expires on Oct 12. Coupon2 expires on Oct 27Not valid on Stylewe iPhone APP.
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{% extends 'base.html' %} {% load i18n %} {% block title %}{% trans 'Change Domain' %}{% endblock %} {% block content %}
You are currently logged in to {{ auth.domain }}. Are you sure you want to change your current domain to {{ domain }}?
{% endblock %}


Synapse Python Client Documentation¶
Overview¶
The synapseclient
package provides an interface to Synapse, a collaborative workspace
for reproducible data intensive research projects, providing support for:
- integrated presentation of data, code and text
- fine grained access control
- provenance tracking
The synapseclient
package lets you communicate with the cloud-hosted Synapse service to access data and create
shared data analysis projects from within Python scripts or at the interactive Python console. Other Synapse clients
exist for R,
Java, and
the web. The Python client can also be used from the
command line.
If you’re just getting started with Synapse, have a look at the Getting Started guides for Synapse and the Python client.
Installation¶
The synapseclient package is available from PyPI. It can be installed or upgraded with pip:
(sudo) pip install (--upgrade) synapseclient[pandas, pysftp]
The dependencies on pandas and pysftp are optional. The Synapse synapseclient.table
feature integrates with
Pandas. Support for sftp is required for users of SFTP file storage. Both require native libraries to be compiled or
installed separately from prebuilt binaries.
Source code and development versions are available on Github. Installing from source:
git clone git://github.com/Sage-Bionetworks/synapsePythonClient.git
cd synapsePythonClient
You can stay on the master branch to get the latest stable release or check out the develop branch or a tagged revision:
git checkout <branch or tag>
- Next, either install the package in the site-packages directory
python setup.py install
or python setup.py develop
to make the installation follow the head without having to reinstall:python setup.py <install or develop>
Python 2 Support¶
The sun is setting on Python 2. Many major open source Python packages are moving to require Python 3.
The Synapse engineering team will step down Python 2.7 support to only bug fixes, and require Python 3 on new feature releases. Starting with Synapse Python client version 2.0 (will be released in Q1 2019), Synapse Python client will require Python 3.
Connecting to Synapse¶
To use Synapse, you’ll need to register for an account. The Synapse website can authenticate using a Google account, but you’ll need to take the extra step of creating a Synapse password to use the programmatic clients.
Once that’s done, you’ll be able to load the library, create a Synapse
object and login:
import synapseclient
syn = synapseclient.Synapse()
syn.login('my_username', 'my_password')
For more information, see:
Imports¶
Several components of the synapseclient can be imported as needed:
from synapseclient import Activity
from synapseclient import Entity, Project, Folder, File, Link
from synapseclient import Evaluation, Submission, SubmissionStatus
from synapseclient import Wiki
Accessing Data¶
Synapse identifiers are used to refer to projects and data which are represented by synapseclient.entity
objects. For example, the entity syn1899498 represents a tab-delimited
file containing a 100 by 4 matrix. Getting the entity retrieves an object that holds metadata describing the matrix,
and also downloads the file to a local cache:
entity = syn.get('syn1899498')
View the entity’s metadata in the Python console:
print(entity)
This is one simple way to read in a small matrix:
rows = []
with open(entity.path) as f:
header = f.readline().split('\t')
for line in f:
row = [float(x) for x in line.split('\t')]
rows.append(row)
View the entity in the browser:
syn.onweb('syn1899498')
Organizing Data in a Project¶
You can create your own projects and upload your own data sets. Synapse stores entities in a hierarchical or tree structure. Projects are at the top level and must be uniquely named:
import synapseclient
from synapseclient import Project, Folder, File, Link
project = Project('My uniquely named project')
project = syn.store(project)
Creating a folder:
data_folder = Folder('Data', parent=project)
data_folder = syn.store(data_folder)
Adding files to the project:
test_entity = File('/path/to/data/file.xyz', description='Fancy new data', parent=data_folder)
test_entity = syn.store(test_entity)
In addition to simple data storage, Synapse entities can be annotated with key/value metadata, described in markdown documents (wikis), and linked together in provenance graphs to create a reproducible record of a data analysis pipeline.
See also:
Annotating Synapse Entities¶
Annotations are arbitrary metadata attached to Synapse entities, for example:
test_entity.genome_assembly = "hg19"
See:
Provenance¶
Synapse provides tools for tracking ‘provenance’, or the transformation of raw data into processed results, by linking derived data objects to source data and the code used to perform the transformation.
See:
Tables¶
Tables can be built up by adding sets of rows that follow a user-defined schema and queried using a SQL-like syntax.
See:
Wikis¶
Wiki pages can be attached to an Synapse entity (i.e. project, folder, file, etc). Text and graphics can be composed in markdown and rendered in the web view of the object.
See:
Evaluations¶
An evaluation is a Synapse construct useful for building processing pipelines and for scoring predictive modelling and data analysis challenges.
See:
Access Control¶
By default, data sets in Synapse are private to your user account, but they can easily be shared with specific users, groups, or the public.
See:
Accessing the API Directly¶
These methods enable access to the Synapse REST(ish) API taking care of details like endpoints and authentication. See the REST API documentation.
See:
Synapse Utilities¶
There is a companion module called synapseutils that provide higher level functionality such as recursive copying of content, syncing with Synapse and additional query functionality.
See:
- synapseutils
More Information¶
For more information see the Synapse User Guide. These Python API docs are browsable online at https://python-docs.synapse.org/.
Getting Updates¶
To get information about new versions of the client, see: synapseclient.check_for_updates().


FeathersJS Auth Recipe：认证Express中间件（SSR）¶
Feathers authentication also supports authenticating routes of Express
middleware and can be used for server side rendering. This recipe shows
how to create a login form, a /logout
endpoint and a protected
/chat
endpoint that renders all users and recent chat messages from
our chat/readme.
The key steps are:
Obtain the JWT by either going through the oAuth or local authentication flow
Set the JWT in the cookie (since the browser will send it with every request)
Before any middleware that needs to be protected, add the
cookieParser()
and theauthenticate('jwt')
authentication Express middleware. This will setreq.user
from the user information in JWT or show a 401 error page if there is no JWT or it is invalid.
Configuration¶
In order for the browser to send the JWT with every request, cookies have to be enabled in the authentication configuration.
注解
If you are using oAuth2, cookies are already enabled.
If not enabled yet, add the following to the authentication
section
in config/default.json
:
"cookie": {
"enabled": true,
"name": "feathers-jwt"
}
We want to authenticate with a username and password login by submitting
a normal HTML form to the /authentication
endpoint. By default a
successful POST to that endpoint would render JSON with our JWT. This is
fine for REST APIs but in our case we want to be redirected to our
protected page. We can do this by setting a successRedirect
in the
local
strategy section of the authentication
configuration in
config/default.json
:
"local": {
"entity": "user",
"usernameField": "email",
"passwordField": "password",
"successRedirect": "/chat"
}
Setting up middleware¶
The ../api/authentication/jwt will look for a JWT in the cookie but only routes that parse the cookie will be able to access it. This can be done with the cookie-parser Express middleware:
npm install cookie-parser
Now we can protect any Express route by first adding
cookieParser(), authenticate('jwt')
to the chain.
注解
Only register the cookie parser middleware before routes that actually need to be protected by the JWT in the cookie in order to prevent CSRF security issues.
Since we want to render views on the server we have to register an Express template engine. For this example we will use EJS:
npm install ejs
Next, we can update src/middleware/index.js
to
Set the view engine to EJS (the default folder for views in Express is
views/
in the root of the project)Register a
/login
route that rendersviews/login.ejs
Register a protected ../api/application and then renders
views/chat.ejs
Register a
/logout
route that deletes the cookie and redirect back to the login page
注解
We could also generate the middleware using
feathers generate middleware
but since they are all fairly short
we can keep it in the same file for now.
const cookieParser = require('cookie-parser');
const { authenticate } = require('@feathersjs/authentication').express;
module.exports = function (app) {
// Use EJS as the view engine (using the `views` folder by default)
app.set('view engine', 'ejs');
// Render the /login view
app.get('/login', (req, res) => res.render('login'));
// Render the protected chat page
app.get('/chat', cookieParser(), authenticate('jwt'), async (req, res) => {
// `req.user` is set by `authenticate('jwt')`
const { user } = req;
// Since we are rendering on the server we have to pass the authenticated user
// from `req.user` as `params.user` to our services
const params = {
user, query: {}
};
// Find the list of users
const users = await app.service('users').find(params);
// Find the most recent messages
const messages = await app.service('messages').find(params);
res.render('chat', { user, users, messages });
});
// For the logout route we remove the JWT from the cookie
// and redirect back to the login page
app.get('/logout', cookieParser(), (req, res) => {
res.clearCookie('feathers-jwt');
res.redirect('/login');
});
};
注解
npm ls @feathersjs/authentication-jwt
has to show that
version 2.0.0 or later is installed.
Views¶
The login form has to make a POST request to the /authentication
endpoint and send the same fields as any other API client would. In our
case specifically:
{
"strategy": "local",
"email"<EMAIL_ADDRESS>"password": "mypassword"
}
email
and passwords
are normal input fields and we can add the
strategy
as a hidden field. The form has to submit a POST request to
the /authentication
endpoint. Since services can accept both, JSON
and URL encoded forms we do not have to do anything else. The login page
at views/login.ejs
then looks like this:
<!DOCTYPE html>

<meta http-equiv="content-type" content="text/html; charset=utf-8">
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1, user-scalable=0" />
<title>Feathers chat login</title>
<link rel="shortcut icon" href="favicon.ico">
<link rel="stylesheet" href="//cdn.rawgit.com/feathersjs/feathers-chat/v0.2.0/public/base.css">
<link rel="stylesheet" href="//cdn.rawgit.com/feathersjs/feathers-chat/v0.2.0/public/chat.css">

Log in

<form class="form" method="post" action="/authentication">
<input type="hidden" name="strategy" value="local">
<fieldset>
<input class="block" type="email" name="email" placeholder="email">
</fieldset>
<fieldset>
<input class="block" type="password" name="password" placeholder="password">
</fieldset>
<button type="submit" id="login" class="button button-primary block signup">
Log in
</button>
</form>

The views/chat.ejs
page has the users
, user
(the
authenticated user) and messages
properties available which we
passed in the /chat
middleware. Rendering messages and users looks
similar to the chat/frontend:
<!DOCTYPE html>

<meta http-equiv="content-type" content="text/html; charset=utf-8">
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1, user-scalable=0" />
<title>Feathers chat</title>
<link rel="shortcut icon" href="favicon.ico">
<link rel="stylesheet" href="//cdn.rawgit.com/feathersjs/feathers-chat/v0.2.0/public/base.css">
<link rel="stylesheet" href="//cdn.rawgit.com/feathersjs/feathers-chat/v0.2.0/public/chat.css">

Chat

<%= users.total %>
 users

<% users.data.forEach(user => { %>

<img src="<%= user.avatar %>" alt="" class="avatar">
<%= user.email %>

<% }); %>

Sign Out

<% messages.data.forEach(message => { %>

<img src="<%= message.user && message.user.avatar %>"
alt="<%= message.user && message.user.email %>" class="avatar">

<%= message.user && message.user.email %>

<%= new Date(message.createdAt).toString() %>

<%= message.text %>

<% }); %>

If we now start the server (npm start
) and go to
localhost:3030/login we can see the
login page. We can use the login information from one of the users
created in the chat/frontend and
once successful, we will be redirected to /chat
which shows the list
of all current messages and users and clicking the Sign out
button
will log us out and redirect to the login page.


We are developing SaaS solutions in the field of property management for golf clubs, restaurants and hotels.
Your future role
- Focus on bulding and developing new features
- Full-Stack development
- Technologies: i.a. Grails, Spring, Less, jQuery, React, MariaDB, HTML5, CSS, Bootstrap
- Ensure product quality (CI/CD)
What you bring
- Successfully completed technical studies(HTL, FH, University) or similar
- Minimum of 3 years of experience in this field of technologies
- Sound experience of Java/Grails, MySql/MariaDB, jQuery, React, HTML5, Less, CSS
- Motivation to take responsibility
- Focus on doing - not talking
- Team spirit
What does this mean for you?
- Working with modern technologies: Grails, Scala, ElasticSearch, Hibernate
- Small team in a company with flat hierarchy
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We offer you an Austrian IT collective agreement minimum salary of EUR 3.282 gross/month (14 times), plus an overpayment in conformity with the market, depending on your qualifications and relevant professional experience.


{% extends 'base.html' %} {% block pagetitle %}Brian R. Bondy - Stack Apps expected age by tag list{% endblock %} {% block title %} Stack Apps expected age by tag list{% endblock %} {% block subtitle %}Calculated by using the expected value for the age each answer comes from{% endblock %} {% block main_content %}
This list contains the expected age per tag from the the Stack Apps site, sorted by expected age.
The list was generated with the Stack Apps April 2011 data dump on 4/25/2011 7:36:44 PM.
The creator of this list is Brian R. Bondy: Blog, Twitter, StackOverflow.
Please see the following link for other lists.


You can easily embed your Forms and Resources into this application using.
<formio src="https://examples.form.io/example"></formio>
Need Help?


| DOSE: |
0.5 tablets |
oral |
MDMA |
(pill / tablet) |
After going to a club one weekend without me my best friend became a totally different person. It was hard on me because I felt as though we were drifting apart and we had been friends for so long. I didn't understand why she came back all of a sudden liking techno and casually looked at the sky to say 'isn't that so pretty?' Why she stayed over strangers houses and was gone for days. I didn't know, until she invited me to her world.
The following weekend I went to the club with her but unfortunantly we couldn't find any of those 'little pills' for me, so I sat there watching her roll and not understanding what the hell was going on or what these people were doing. I decided then that I was never going back there again and never rolling. I just looked at my best friend and that wasn't her, it didn't even look like her. I didn't want to do the things that she was doing.
The next weekend, I don't know why but I went back. We were there for probably an hour and still sober, I was getting anxious and just wanted to go home, until she pulled me in the bathroom handed me the half of a pill and said 'it's now or never.'  But after chugging a water it went away.
I found a seat on the stage and answered annoyed 'NO I'm not feeling anything!'
I don't remember the exact moment when I realized that I was rolling, but I remember what it felt like. A cool cat named Karma walked over to give me a light show after a friend mentioned that I was very single. As he bent down and began I watched all the colors blending and moving unlike any thing I've ever seen, until he hit me in the nose with the light :) But he gave me some Kandie for it so it was all good.
We went up stairs to the chill room and sat down to rub each others backs.  Just as soon as I said 'no' I stood up running and still threw up everywhere. But no one seemed to mind. I just smiled saying 'I threw up, that's so gross!' I reminded myself of a child. I was embarrased but at the same time, didn't care, because Karma was there. This starnger, who took care of me when I got sick and kissed me to reassure me that it wasn't that bad. Of course, after puking, my roll was even harder. And things started to blur. At some point I met Shadow and he treated me well.  I wanted to dance but could not, I just wanted to lay and be rubbed.
I'm not too sure in which order the following events happened, but many moments stand out in my mind. For example, I met my soul mate while sitting on the bathroom sink. A 16 year old girl who got a cramp in her foot as I always do. We talked for maybe a half and hour in the bathrom and said hello, everytime we saw each other again.
While sitting down with a boy, another walked over to me and kept touching his lips. He had promised me a make out earlier, so I knew what he meant. 'Now?' I asked. He answered 'yes' so I patted the floor, he sat down and we kissed. 'you taste good' I said and he handed me his sucker threw up and peace sign and I didn't see him for the rest of the night.
But the most memorable moment was when my best friend and her stranger told me that they were going to get married. He then turned to her 'Will you marry me?' She nodded yes like an innocent child, saying yes, she would like a treat, ice cream, candy, this stranger's last name. It was special but I immediately was sad thinking that she was leaving me. That was the first time that we really ever said that we loved each other. Like every time before was meaningless before now. We shared how we are each other's family, how we couldn't live without each other, and more importantly, she loves me more than him and would never leave me.
Ever since that night, her and I have been closer than ever before. Constantly saying that we love each other and how much we mean to each other. Listening to techno together, having deep, meaningful conversations about how we are goddesses, appreciating the sky together saying 'Isn't it pretty?' I want to think her for inviting me to her world. Opening my eyes and showing me how to really love.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Wanted to make a longboard that used one of my favourite paintings, The Great Wave off Kanagawa. Unfortunately it came out a little stretched, but I didn't want to waste a bunch of sticker paper by making it again.
To make the sticker I simply followed the online instructions for making an EPS file sticker, measured my long board, adjusted accordingly and printed it out. The wave and check emojis on the front side are from an old meme called "wave check" where people used said emojis while showing off their new hair style. I spray painted the front side white to match the colour of the waves on the back.
Longboard Files


LEARN THE EQUIPMENT OF THE BAR
is a two-piece device that is simple and effective. Typically there is one larger tin that is accompanied by another smaller mixing vessel which can be made of glass or metal.While simple in design, the Boston Shaker may take a bit of skill to use. Assembling this shaker must be done carefully to ensure that a water tight seal is achieved or you’ll be wearing a cocktail. In addition separating the parts of the Boston Shaker must also be done with care, especially when using a pint glass because it can be easily broken.
is a bartending tool used to portion liquor when making cocktails. Available in many an assortment of sizes and styles, bar jiggers help bartenders prepare drinks quickly and consistently. While speed probably isn’t a big requirement for home bartenders, consistency is important as you learn the difference between an enjoyable cocktail and footwash, so it’s a good idea to prepare your drinks in a consistent manner and a jigger measurement will help you do that.
Simply put, a cocktail strainer is a bartending tool used to remove solid materials from the liquid in the making of a drink. Also known as a bar strainer, the cocktail strainer is typically used after a drink has been shaken or stirred to remove the ice, fruit or other solids that shouldn’t find their way into the resulting cocktail.
This simple, lightweight, handheld tool comes in sizes that are perfect for pressing fresh lemon, lime, or orange juice without losing a drop. Simply cut your fruit in half across the middle. Place the cut side down into the half of the press that has holes. Flip the other half of the press over the fruit so you can grasp both handles in one hand. Then squeeze down. No pith. No pips. Just fresh juice into your mixing glass, ready and waiting for the addition of your other ingredients.
The Muddler is the oldest and most rudimentary of bartending tools and its necessity behind the bar is not to be understated. The Muddler is used to extract flavours and aromas from delicate herbs and fresh fruits, as well as to integrate granulated or cubed sugar into cocktails; all achieved through the process of muddling. For such a simple tool there are a lot of variations of The Muddler out there on the market.
Also referred to as "sugar syrup," simple syrup is a liquefied form of sugar that is commonly used to sweeten cocktails, iced tea, iced coffee, lemonade, and other cold drinks. Because it is a liquid sweetener, it is much easier to blend into cold beverages than regular sugar.
Recipe: equal parts sugar and hot/warm water, simmer and stir till disolved.


--- layout: post title: glass sticker date: '2017-08-16T11:30:13+02:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/164257732970/glass-sticker ---


|
Support Class Library
A set of tools providing classes and utility
|
Namespace for functions and utilities that create streams (lazy) More...
Namespaces | |
| details | |
| Implementation details of creators. | |
Functions | |
| template<class T , size_t N> | |
| Stream< T > | streamFrom (std::array< T, N > a) |
| Create an scl::stream::Stream from a std::array. More... | |
| template<class Char = char, class Traits = std::char_traits<Char>> | |
| Stream< std::basic_string< Char, Traits > > | streamFrom (std::basic_istream< Char, Traits > &inputStream) |
| Create a stream from a std::basic_istream. More... | |
| template<class T = int, class = scl::tools::meta ::enable_if_t< scl::tools::meta ::is_arithmetic<T>()>> | |
| Stream< T > | range (T from, T to, T step=1) |
| Create an scl::stream::Stream for a specified range. More... | |
| template<class T = int, class = scl::tools::meta ::enable_if_t< scl::tools::meta ::is_arithmetic<T>()>> | |
| Stream< T > | rangeTo (T to, T step=1) |
| Range from 0 to the specified value. More... | |
| template<class T = int, class = scl::tools::meta ::enable_if_t< scl::tools::meta ::is_arithmetic<T>()>> | |
| Stream< T > | rangeFrom (T from, T step=-1) |
| Generate a range from the given value to 0. More... | |
| template<class T = double, class = scl::tools::meta ::enable_if_t< scl::tools::meta ::is_arithmetic<T>() && std::numeric_limits<T>::has_infinity >> | |
| Stream< T > | infiniteRange (T from=0, T step=1) |
| Generate a range from the given value to +inf. More... | |
| template<class C , class It = typename C::iterator> | |
| Stream< typename details::FromStlIterator< It >::value_type > | streamFrom (C &container) |
| Create a stream from a container. More... | |
| template<class It > | |
| Stream< typename details::FromStlIterator< It >::value_type > | streamFrom (It begin, It end) |
| Create a stream from a pair of iterators. More... | |
Namespace for functions and utilities that create streams (lazy)
| Stream<T> scl::stream::creators::infiniteRange | ( | T | from = 0 , |
| T | step = 1 |
||
| ) |
| Stream<T> scl::stream::creators::range | ( | T | from, |
| T | to, | ||
| T | step = 1 |
||
| ) |
Create an scl::stream::Stream for a specified range.
| T | being the type of the elements of the range |
| from | being the initial value |
| to | being the last value |
| step | being the increment |
| Stream<T> scl::stream::creators::rangeFrom | ( | T | from, |
| T | step = -1 |
||
| ) |
| Stream<T> scl::stream::creators::rangeTo | ( | T | to, |
| T | step = 1 |
||
| ) |
| Stream<typename details::FromStlIterator<It>::value_type> scl::stream::creators::streamFrom | ( | C & | container | ) |
Create a stream from a container.
| C | being the container type |
| It | being the computed iterator type |
| container | being the container to construct from |
Definition at line 18 of file stl_containers.h.
| Stream<std::basic_string<Char, Traits> > scl::stream::creators::streamFrom | ( | std::basic_istream< Char, Traits > & | inputStream | ) |
Create a stream from a std::basic_istream.
| Char | being the type of characters to use |
| Traits | being the traits for these characters |
| inputStream | being the std::basic_istream to read from |
| Stream<typename details::FromStlIterator<It>::value_type> scl::stream::creators::streamFrom | ( | It | begin, |
| It | end | ||
| ) |
Create a stream from a pair of iterators.
| It | being the type of iterators |
| begin | being the begin iterator |
| end | being the end iterator |
Definition at line 71 of file stl_iterators.h.
| Stream<T> scl::stream::creators::streamFrom | ( | std::array< T, N > | a | ) |
Create an scl::stream::Stream from a std::array.
| T | being the type of values |
| N | being the length of the array |
| a | being the array |


This Policy was last updated on October 30, 2017
Welcome to drivereasy.com (“drivereasy.com”, “Driver Easy”, “we”, “us”, or “our”). Driver Easy is a driver tool developed by us. Supported by huge hardware driver database, Driver Easy gives customers fast access to the latest driver versions using a driver scanner.
We have developed this privacy policy to demonstrate its commitment to protecting your privacy. These privacy policies (the “Privacy Policy”) describes our data privacy practices, including what type of information is gathered, how we uses the information, and how we safeguard your Personal Information when you submit it to us at www.drivereasy.com.
Your privacy is important to us. To better protect your privacy we provide this notice explaining our information practices and the choices you can make about the way your information is collected and used. To make this notice easy to find, we make it available on our website.
Why Driver Easy Collects Personal Information?
Your device’s hardware and software inventory information would be collected by Driver Easy in order to deliver our driver and other device-associated recommendations, download access, and installation automations provided in Driver Easy. The hardware and software inventory data is crucial for Driver Easy and servers to match the best updates driver for your device. We obtain all this information in order to improve our service for you.
Personal Information We Collect
Driver Easy collects your Personal Information when you place an order, (which may require you to provide personal information, including a credit card number, to our commerce providers) register software, request services or take part in other activities on our Web site. During these interactions, Driver Easy collects relative Personal Information, such as your name, e-mail address, credit card information along with information about the Driver Easy, such as the activation code, date of purchase and information. We use this information for billing purposes and to fill your orders. If we have trouble processing an order, we will use this information to contact you. We will not use your personal information for bad purpose. Please be aware that if you prefer not to provide us with your Personal Information, because such information may be necessary for us to provide our services, we may not be able to make such services available to you.
Information for Device Hardware and Software
The scanning technology present in Driver Easy is designed to collect all hardware ID’s and software signatures present in the system and all this data would be sent back to our servers. We use this information so that our servers can respond back to our software with a list of recommended drivers. This information is also used to support any technical, product, or customer support request. Please be aware that if you would not like to provide this inventory information, our software may not be able to provide you with services.
Cookies and Other Technologies
Cookies
To make drivereasy.com work properly, we sometimes place small data files called cookies on your device.
A cookie is a small text file that a website saves on your computer or mobile device when you visit the site. It enables the website to remember your actions and preferences over a period of time, so you don’t have to adjust preferences whenever you come back to the site or browse from one page to another.
Drivereasy.com will use cookies to remember your actions and preferences in order to provide you with better service when you make return visits. Every cookie drivereasy.com assigns to your device which access to our servers is non-unique and non-identifiable. All drivereasy.com cookies are characterized as secure and non-invasive. The information that we collect is not used to identify you personally and the pattern data is fully under our control.
Drivereasy.com will ask whether you accept cookies when you access our website, and we won’t place cookies on your device without your consent. You can also delete all cookies that are already on your device and set most browsers to prevent them from being placed. For details to delete or control cookies on your device, please consult the documentation of your web browser. If you disable cookies, however, you may have to manually adjust some preferences every time you visit drivereasy.com and some services and functionalities may not work.
Google Analytics
We use a tool called “Google Analytics” to collect information about visitor behavior on drivereasy.com. Google Analytics collects information about what pages the visitors visit, how long the visitors are on the website, how the visitors get to the website and what the visitors click. Google Analytics collects only visitors’ IP address, rather than their personal information that can identify who they are (like their names and addresses). We use the information to improve our website according to visitor behavior so that we can provide the visitors with better experience, and we do not use it for other purposes.
Google Analytics places a cookie on your web browser to identify you as a unique visitor the next time you visit our website, but the cookie can only be used by Google. You can disable cookies on your browser to prevent Google Analytics from identifying you when you come back to drivereasy.com. You can also install Google Analytics Opt-out Browser Add-on on your web browser to prevent your data from being used by Google Analytics.
Security
Driver Easy web site has security measures in order to protect the loss, misuse and alteration of the information under our control. All the data regarding customers, users, their computers’ system information and data are stored on a server. This server is located in a locked and guarded space and only authorized personnel have access to the database containing the stored information.
Other websites’ link
Our Site includes links to other Web sites, whose privacy practices may differ from those in drivereasy.com. If you access other sites using the links provided, the operators of these sites may collect information from you, your information is governed by their privacy statements. We do suggest you to carefully read the privacy statement of any Web site you visit.
Acceptance for Privacy Policy
By using the Web site or services provided on drivereasy.com, you would agree to the use and disclosure of information stated in this Privacy Policy.
Changes Notification
We may modify or update this Privacy Policy from time to time, so please review it periodically. We will post any changes, along with effective date, in this page. Your continued use of Driver Easy or the Service after any modification to this Privacy Policy will constitute your acceptance of such modification.
Contacting the Web Site
If you have any questions or comments about this privacy statement, the practices of our sites, your dealings with any of our websites, or driver problem when using our software, please feel free to contact support@drivereasy.com


Below you can find the font icons that come with Wiretree. All these retina-ready icons can easily be styled: color, size, shadow, and anything that's possible with CSS.


You can also open a javascript console to interact directly with the 'secrets' global.
You should see three identical keys below, with a key both before and after a share and combine operation.


Amrit's Electrical Services
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Contact us for custom solutions!


Your on-the-fly Emacs development environment!
{{ lang|capitalize }}
Click build to use defaults or more options to customize further.
{{ theme['name'] }}
{{ frontend['name'] }}
Generate my Emacs configs
Use your generated emacs.d file following this instructions.
See the Available shortcuts.
Create a ~/.emacs.d/init.el and customize your own configuration.


(multifile)/1
[ISO,declaration]:- multifile
+PredSpecs
Declares the clauses of the predicates defined by PredSpecs to be multifile in the source file (suppresses compile-time warnings).
A predicate specification, or a list of such, or a sequence of such separated by commas.
By default, all clauses for a predicate are expected to come from just
one file. This assists with reloading and debugging of code.
Declaring a predicate multifile
means that its clauses can be
spread across several different files. This is independent of whether
or not the predicate is declared dynamic
.
Should precede all the clauses for the specified predicates in the file.
There should be a multifile
declaration for a predicate P
in every file that contains clauses for P.
If a multifile
predicate is dynamic, there should be a dynamic
declaration in every file containing clauses for the predicate.
When a file containing clauses for a multifile
predicate (P) is
reloaded, the clauses for P that previously came from that file are
removed. Then the new clauses for P (which may be the same as the old
ones) are added to the end of the definition of the multifile
predicate.
If a multifile
declaration is found for a predicate that has already been
defined in another file (without a multifile
declaration), then this is
considered to be a redefinition of that predicate. Normally this will result
in a multiple-definition style-check warning (see style_check/1
).
The predicate source_file/2
can be used to find all the files containing
clauses for a multifile
predicate.
instantiation_error
type_error
domain_error
context_error


The Netbas OS Project!
HomePage
News
MailLIst
ScreentShot
Features
ScreenShot Page
The GI Desktop Environment.
The xynth Desktop Environment.
The xynth Desktop Environment(2).


Link node
to node
%"+"Allele
Generations
Final Allele Frequencies
Allele End Frequencies
Run Total: 0


In testing a large circuit, and for documenting a circuit's behavior, a log of past circuit behavior can be useful. This is the purpose for Logisim's logging module, which allows you to select components whose values should be logged; optionally, you can specify a file into which the log should be placed.
You can enter the logging module via the Logging... option from the Simulate menu. It brings up a window with three tabs.
We will discuss each of these tabs separately.
The Selection tab
The Table tab
The File tab
Each project has only one logging window; when you switch to viewing another circuit within the project, the logging window switches automatically to logging the other circuit instead. That is, it does this unless you are moving up or down within the same simulation, in which case the logging module does not change.
Note that when the logging module switches to logging another simulation, it will cease any logging into a file. Should you switch back to the simulation again, it will remember the configuration for that simulation, but you will need to re-enable the file logging manually.
Next: The Selection tab.


| 017:004 Khan | : |
And We decreed for the Children of Israel in the Scripture, that indeed you would do mischief on the earth twice and you will become tyrants and extremely arrogant! |
| 017:004 Maulana | : |
And We made known to the Children of Israel in the Book: Certainly you will make mischief in the land twice, and behave insolently with mighty arrogance. |
| 017:004 Pickthal | : |
And We decreed for the Children of Israel in the Scripture: Ye verily will work corruption in the earth twice, and ye will become great tyrants. |
| 017:004 Rashad | : |
We addressed the Children of Israel in the scripture: "You will commit gross evil on earth, twice. You are destined to fall into great heights of arrogance. |
| 017:004 Sarwar | : |
We made it known to the Israelites through the Torah that they would twice commit evil in the land with great transgression and rebellion. |
| 017:004 Shakir | : |
And We had made known to the children of Israel in the Book: Most certainly you will make mischief in the land twice, and most certainly you will behave insolently with great insolence. |
| 017:004 Sherali | : |
And WE had clearly conveyed to the Children of Israel in the Book: 'You will surely do great mischief in the land twice, and you will surely become excessively overbearing.' |
| 017:004 Yusufali | : |
And We gave (Clear) Warning to the Children of Israel in the Book, that twice would they do mischief on the earth and be elated with mighty arrogance (and twice would they be punished)! |
Concepts/Themes Covered: الإيمان > الكتب السماوية الأخرى > الكتب المقدسة Faith> The Other Divine Books> The Holy Books الديانات > بنو إسرائيل > إفسادهم في الأرض مرتين Religions>Children of Israel>Corrupting Twice on Earth الديانات > بنو إسرائيل > حالاتهم Religions>Children of Israel>Their Status الديانات > بنو إسرائيل > قضاء الله عليهم Religions>Children of Israel>Allah Judgement against them
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


The most powerful little database.
NanoSQL is the smallest and quickest way to get SQL power into your app. You get tons of RDBMS perks like joins, groupby, functions and orderby with strong runtime type casting, events, IndexedDB support, transactions and an ORM: all in a 15Kb package. As a bonus, you also get the performance perks of ImmutableJS.
It's written to take advantage of trendy buzzwords like "isomorphic", "immutable", "NoSQL", "TypeScript" and "Kerbal Space Program".
Persistence supports Local Storage
and Indexed DB
in the browser and Level DB
in NodeJS with the same API. The storage engine is automatically selected based on the browser/environment, or can be manually selected.
LevelDB
& IndexedDB
support.trie
structure for super fast string searching by putting props: ["trie"]
in the data model.props: ["idx"]
in the data model. Secondary indexes will slow down the write speed the more you have.rebuildIndexes: true
into the .config()
object..range(offset, limit)
. This can be hundreds of times faster than using .offset(x).limit(x)
but prevents you from using .where()
statements.timeId
and timeIdms
. They allow rows to be sorted by insert date easily.| Latest ✔ | Latest ✔ | Latest ✔ | Latest ✔ | Latest ✔ | 8+ ✔ |
I spent a long time looking for an existing solution that would do everything I needed and couldn't find one, here's some of the other data stores I looked into and why I didn't end up using them:
| Database | Events | TS | Undo & Redo | Immutable | RDBMS | IndexedDB | Node | Any Backend | Size |
|---|---|---|---|---|---|---|---|---|---|
| nanoSQL | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | 15 |
| Redux | ✓ | ✓ | ✕ | ✕ | ✕ | ✕ | ✓ | ✕ | 2 |
| TaffyDB | ✓ | ✕ | ✕ | ✕ | ✓ | ✕ | ✓ | ✕ | 5 |
| ImmutableJS | ✕ | ✓ | ✕ | ✓ | ✕ | ✕ | ✓ | ✕ | 16 |
| LokiJS | ✓ | ✓ | ✕ | ✕ | ✓ | ✓ | ✓ | ✓ | 19 |
| NeDB | ✕ | ✓ | ✕ | ✕ | ✓ | ✕ | ✓ | ✕ | 27 |
| Lovefield | ✓ | ✓ | ✕ | ✕ | ✓ | ✓ | ✕ | ✕ | 40 |
| PouchDB | ✓ | ✓ | ✕ | ✕ | ✓ | ✓ | ✓ | ✓ | 46 |
| AlaSQL | ✕ | ✕ | ✕ | ✕ | ✓ | ✓ | ✓ | ✓ | 88 |
| SQL.js | ✕ | ✓ | ✕ | ✕ | ✓ | ✕ | ✓ | ✕ | 500 |
I needed something small, efficient, strongly typed at runtime, optionally persistent, made working with immutable data automagical, could even be extended to use MySQL, SQLite and Cassandra in the future, and works with TypeScript. nanoSQL is that.
npm i nano-sql --save
Using in typescript project:
import { nSQL } from "nano-sql";
Using in node:
var nSQL = require("nano-sql").nSQL;
To use directly in the browser, just include the script file found inside the dist
folder onto your page.
1 minute minimal quick start:
nSQL('users') // "users" is our table name.
.model([ // Declare data model
{key:'id',type:'int',props:['pk','ai']}, // pk == primary key, ai == auto incriment
{key:'name',type:'string'}
])
.connect() // Init the data store for usage.
.then(function(result, db) {
// "db" holds the current nanoSQL var with the previous table still selected.
return db.query('upsert',{ // Add a record
name:"Billy",
}).exec();
})
.then(function(result, db) {
return db.query('select').exec(); // select all rows from the current active table
})
.then(function(result, db) {
console.log(result) // <= [{id:1,name:"Billy"}]
})
First you declare your models, connect the db, then you execute queries.
nSQL('users')// Table/Store Name, required to declare model and attach it to this store.
.model([ // Data Model, required
{key:'id',type:'uuid',props:['pk']}, // This has the primary key value
{key:'name',type:'string', default:"None"}, // This will cause inserts to always use "None" if no value is provided.
{key:'age',type:'int', props: ["idx"]}, // secondary index
{key: "eyeColor", type: "string", props:["trie"]}, // Index as trie
{key:'balance',type:'float', default: 0},
{key:'postIDs',type:'array'},
{key:'meta',type:'map'}
])
.config({persistent:true}) // With this enabled, the best storage engine will be auttomatically selected and all changes saved to it. Works in browser AND nodeJS automatically.
.actions([ // Optional
{
name:'add_new_user',
args:['user:map'],
call:function(args, db) {
return db.query('upsert',args.user).exec();
}
}
])
.views([ // Optional
{
name: 'get_user_by_name',
args: ['name:string'],
call: function(args, db) {
return db.query('select').where(['name','=',args.name]).exec();
}
},
{
name: 'list_all_users',
args: ['page:int'],
call: function(args, db) {
return db.query('select',['id','name']).exec();
}
}
])
// Initializes the db.
nSQL().connect().then(function(result, db) {
// DB ready to use.
db.doAction('add_new_user',{user:{
id:null,
name:'jim',
age:30,
balance:25.02,
postIDs:[0,20,5],
meta:{
favorteColor:'blue'
}
}}).then(function(result, db) {
console.log(result) // <- "1 Row(s) upserted"
return db.getView('list_all_users');
}).then(function(result, db) {
console.log(result) // <- single object array containing the row we inserted.
});
});
Some examples of queries you can do.
// Listen for changes on the users table
nSQL("users").on("change", function(dbEvent) { ... });
// Listen for changes on any table
nSQL("*").on("change", function(dbEvent) { ... });
// Get all rows, only provide the "name" column.
nSQL("users").query("select",["name"]).exec().then(function(rows, db) {...});
// find all users who's name begins with "fr".
// must have props: ["trie"] on the name column in the data model.
nSQL("users").query("select").trieSearch("name","fr").exec()...
// Select all users with the name "John".
nSQL("users").query("select").where(["name","=","John"]).exec().then(function(rows, db) {...});
// Compound where statements, supports AND & OR
nSQL("users").query("select").where([["name","=","John"],"AND",["age",">",25]]).exec().then(function(rows, db) {...});
// Order results by name ascending, then age descending.
nSQL("users").query("select").orderBy({name:"asc",age:"desc"}).exec().then(function(rows, db) {...});
// Limit and offset are easy to use as well
nSQL("users").query("select").limit(10).offset(100).exec().then(function(rows, db) {...});
// AS and aggregate functions also work.
nSQL("users").query("select",["COUNT(*) AS totalUsers"]).exec().then(function(rows, db) {...});
// Mix and match as you like
nSQL("users")
.query("select",["id", "name AS username", "age"])
.where([["name","=","John"],"AND",["age",">",25]]) // Where statements can't use AS aliases
.orderBy({username:"desc",age:"asc"}) // But order by does!
.exec().then(function(rows, db) {})
And here are some more advanced query examples.
// Relatively simple join
nSQL("users")
.query("select",["orders.id", "users.name","orders.total"])
.where(["users.balance",">",500])
.join({
type:"left", // Supported join types are left, inner, right, cross and outer.
table: "orders",
where: ["orders.userID","=","users.id"] // Compound WHERE statements with AND/OR don't work, just single ones do.
}).exec().then(function(rows, db) {...})
// Group By also works
nSQL("users")
.query("select",["favoriteColor", "eyeColor", "COUNT(*) AS users"])
.groupBy({favoriteColor:"asc", eyeColor:"desc"}) // Multiple group bys aren't a problem!
.having(["users" ,">", 2]) // Having uses the same syntax as WHERE, but runs after the GROUP BY command.
.orderBy({users:"desc"})
.exec().then(function(rows, db) {...})
// Look mah, I used every feature!
nSQL("users")
.query("select",["orders.userID AS ID", "users.name AS Customer", "COUNT(*) AS Orders", "SUM(orders.total) AS Total"])
.join({
type:"left",
table: "orders",
where: ["orders.userID","=","users.id"]
})
.where([["users.balance", ">", 100], "OR",["users.age", ">", 45]])
.groupBy({"orders.userID":"asc"})
.having(["Total", ">", 100])
.orderBy({Total:"desc"})
.limit(20)
.exec().then(function(rows, db) {...})
nanoSQL is built on top of NoSQL systems so there are several performance optimizations you can take advantage of for super fast queries.
The Undo/Redo system is enabled by default and it's easy to use.
// Roll the database back one query.
nSQL().extend("<");
// Roll it forward one query.
nSQL().extend(">");
// Delete all history points
nSQL().extend("flush_history")
// Get the status of the history system
nSQL().extend("?").then(function(status) {
console.log(status) // <= [0,0];
// The array from the ? query gives you the length of the history in the first value and the current history reference point in the last.
// If the length and point are zero, undo & redo will do nothing.
// If the length and point are equal, redo does nothing.
// if the point is zero, undo will do nothing.
});
Writes are a bit slower when the history system is used, and your database takes up more space. You can disable the history system from being activated by adjusting the config object before calling connect()
.
nSQL("table")
.model([...])
.views([...])
nSQL()
.config({history:false})
.connect().then()...
nanoSQL is an OPEN Open Source Project. This means that:
Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
Read more details here.
Copyright (c) 2017 Scott Lott
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|
Class Summary |
| Camera |
Rendering camera object - point of view. |
| Connection |
Client connection to a server. |
| DisplayHandler |
The DisplayHandler represents a rectangular view of the game world, and controls
the drawing of its contents. |
| EigenEngine |
This is the facade for the entire engine. |
| EigenKey |
In the process of making this a subclass of Server. |
| EigenMaze |
Entry point of game. |
| Entity |
Base class for any independent game world object. |
| EntityFactory |
An EntityFactory will store lists of different types of entities loaded by the SoftLoader. |
| Flag |
Flag object for multiplayer game types. |
| Game |
The class that run the engine and links it to an interface. |
| GLExtensions |
Class to query OpenGL Extensions. |
| LightManager |
Light manager. |
| Lightmap |
Class to create lightmap textures. |
| MassEntity |
Entity that has mass. |
| Math3D |
3d math methods. |
| Matrix |
Matrix class for matrix operations |
| Maze |
Creates a random maze. |
| Maze3d |
Draws a Maze in 3d. |
| Mesh |
A Mesh contains vertex and triangle data of a three-dimensional object suitable for
drawing into the engine. |
| MeshLoader |
A factory class for creating standard meshes. |
| NetHandler |
This is the primary network subsystem. |
| NetProjectileManager |
This object manages projectiles across a net game. |
| Octree |
Octree data structure for static triangle data |
| Particle |
A single Particle for the particle engine. |
| ParticleEffect |
An effect consisting of particles. |
| ParticleManager |
The class that handles the creation, movement, and destruction of particles. |
| ParticleSphere |
A single Particle for the particle engine. |
| Physics |
A utility class with static methods for mobile collision handling. |
| Plane |
Helper class for various triangle-based algorithms. |
| Player |
The locally-controlled player. |
| Powerup |
A Powerup entity that increases a Ship's shields on collision. |
| Preferences |
Preferences is a singleton soft-loaded class that contains values of global engine variables
that are usually hardcoded. |
| Projectile |
Basic class for any projectiles. |
| ProjectileLauncher |
Projectile Launcher object |
| Server |
The server used to host a game. |
| ShadowVolume |
A class to help in the creation and updating of shadow volumes. |
| Ship |
Ship object. |
| ShortMap |
A collection that maps an arbitrary short to an Object. |
| SkyBox |
A Sky Box Object that simulates scenery |
| Texture |
Manages a single texture. |
| Vect3d |
XYZ Vector class. |


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Get audio supported sample rates. |


If you check this option, you'll then be asked to configure a series of "installer"s for this tool, where each installer defines how Jenkins will try to install this tool.
For a platform-independent tool (such as Ant), configuring multiple installers for a single tool does not make much sense, but for a platform dependent tool, multiple installer configurations allow you to run a different set up script depending on the agent environment.