Intro
A client came to the company, where I was working at the time, and had a unique request. They had already successfully built a CFD trading website/platform and were looking for a few things we could provide. It was a great opportunity, both for the company, as well as our team, to grow and evolve.
So here’s what they needed from us, the story of how each of these things came to be, the challenges we faced, how we overcame them, and in the end delivered a nice client experience.
Supporting the already established code-base.
The guys had already released the platform, but as with any software product, shipping is only half the battle. Once you get that large flow of users, you need a dedicated team to iron out issues, impossible to catch on a smaller testing scale. We were tasked with handling defect resolution, and in the meantime aligning the code-base with established best practices.
Taking over a software project from another team is always a challenge as you need to step into the thoughts of the developers, when they were writing the code-base. This is also especially true when we’re talking about a large-scale project, such as a trading platform. Luckily we had solid experience with the technology stack used: Node.js, NPM, Grunt along with Angular.js. So after a couple of introductory weeks filled with onboarding about functional requirements, and another couple for getting acquainted with the project architecture, we were confident enough to start making refactoring, and stabilization changes, without too much worry about regressions. We were off to a great start.
Developing an iOS and Android app
In this day and age everyone’s time is quite valuable. People have so many things to keep track and take care of throughout the day. Many users want the ability to carry out tasks on the go. This is the main reason many website development strategies embrace the mobile-first approach. Because stats show that most website traffic comes from mobile devices: tablets, phones and the like. This is exactly why our clients accurately deduced that they need a moblie version of their platform. And for a product that expects frequent use from single users, a dedicated iOS & Android app makes perfect sense.
So we took some time to research potential options. Let’s go over them.
Developing a native App for each platform. One in Swift (for iOS), one in Java (for Android)
Obviously the baseline approach was to write two applications. One for iDevice and one for Android users. This had some hefty implications.
- Twice the codebase. Every feature set would have to be implemented twice, tested twice, and maintained twice. While for a larger company this could be a potential option, due to the performance benefits of this approach, this large workload was something that would hevily affect tangible progress and the speed at which we could deliver.
- Platform-specific team capability. While we were well-versed in web development including many of it’s flavors, mobile app development was hardly our forte. We would have to dedicate extra time for knowledge acquisition, and learn on the go. While this is technically possible it would definitely affect deadlines and time-to-resolution in case of issues arising.
All in all, this route had some major drawbacks so we decided to keep looking for alternatives in hope of finding something better suited.
Turning the mobile version of the platform into a Progressive Web App
Next we considered going the Progressive Web App route. However at the time of analysis PWAs were still a novel concept and quite immature. API support for things like geolocation, and the like was still not stable. Add the fact that Apple and Google were not on the same page, regarding feature set, and one could see why we dismissed what lay down that road.
So we keep looking…
Developing a hybrid app
And in comes the saving grace. While at the time, there were, and still are some issues with things like Cordova, Ionic and the like, it was the best fit for our case. The mobile version of the trading platform was already written and stable (👏). This meant that we could for the most part wrap the existing platform and go from there. There were many benefits to this.
- This required minimal effort. Relative to the native approach, the time that would be required to do this was minuscule. That meant that once we managed to package the web platform in a Cordova application we would have a stable base to move forward from.
- We inherit all of the app’s design. Existing users wouldn’t have to learn a different UI to do the things they already knew how to do in their mobile workflow.
- Less code to maintain. Since Cordova apps are in essence web pages, presented in a native web view, we could reuse the codebase throughout all the platforms. That means that there wouldn’t have to be seperate people maintaining the app for an Android and iOS device, and even more than that…
- Changes to the code would be reflected across all platforms. Since we’re using the same code base, once we develop a new feature, or fix an existing issue, that change could be pushed everywhere. Users of one platform wouldn’t have to wait for updates, already available on another one. This was quite important as we already knew there was a design overhaul looming in the near future.
We were extremely happy to have found a development strategy and stack that was so promising for our use-case. 🥳 This was not to say that the implementation was simple. As anyone familiar with Cordova, knows there are rules you have to obey, as there are with any framework. There is a very specific project structure, that you have to follow, and that meant we had to rework parts of the existing workflow so that all modules of the project can integrate successfuly and play nice with each other. Still, after a few days of overview, analysis, and planning how the integration would play out, we started restructuring things. After about a month of work, module by module, we successfully integrated the platform into a working hybrid mobile application. 🚀
We were now ready to start working on feature requests!
Redesigning the mobile app and website
While the platform was fully functional, along with the newly packaged mobile app, some time had passed, since release. As such, the design had become a little outdated. And so they came to us with a request:
We have a new design in the works and we would like you guys to work with us on it’s implementation.
Fantastic!
For about the next month we worked closely with our client’s designer to work out the details. As with any initial design, there were a few edge cases to iron out due to the dynamic nature of the app. I’m delighted to say that the redesign was quite successful and went very smoothly. I’m also happy to share the end result of some of that work with you. Take a look below.
And due to our choice to go with a hybrid app approach we could easily update all the platforms we were targeting: Android, iOS and Mobile.
Adding Themes Functionality
Staring at a screen all day inevitably puts strain on your eyes. And while a white, bright theme may be ok on your phone if you want to check or do something on the go, it is definitely lacking, when it comes to working, surrounded by multiple displays throughout the day. And so the guys came to us with another request.
We’d like our users to be able to customize the appearance of the platform to their needs.
Now obviously brand-specific colors would have to remain the same, but there was no reason a sort of night mode couldn’t be implemented. So off we go! 🔥
… or so we thought.
Sadly the UI of the platform was not developed with theming in mind. I’m sure anyone who’s worked on custom themes, be they simple static color schemes, or allowing the user to customize each facet of the application, knows how important your markup & CSS structure is in such a case. And as you can imagine it took us a while to rework the UI, to become themable, moving forward with care not to cause any UI regressions.
Even though it took some time, in the end all went well. We managed to rework the codebase to align it with the desired functionality, and plugged in the night mode color values and voila. A pleasant dark theme, that’s easy on the eyes.
Even we, as a team were happy, since looking at the platform for a sizeable portion of the day, was much more pleasant.
Copytrading
An exciting time came along at one point, when our client came to us with their first functional feature request: Copytrading.
Sounds fancy. So what is that?
The idea is that certain investors can make their profiles public, allowing you to see their trading data i.e. what positions they have currently open, when they opened them, etc. You could then follow these traders, and what would happen is that you would start mirroring the positions they open and close from here on. The idea being, that if you have someone that consistently demonstrates profit over a longer period of time, you could follow them and trust that they know what they’re doing, as they probably wouldn’t want to make bad investments themselves, and therefore net an easier, lower-risk profit.
We started development on it and after a couple of months of working together with the off-site backend team, to coordinate the API we managed to deliver what I would call a very successful implementation. You can view some of the related UI below.
In the end…
It was an interesting journey. It had it’s ups and downs, but there was definitely a lot to learn from it, and learn we did. Our team did a great job throughout: Analyzing the issues, picking the right tools and development approaches for the job, delivering competent solutions, aligned with the client’s needs, and ultimately fostering a healthy client-provider relationship.


On 17th March we promised that a signed self-portrait of Mrs Gubbins would be made available to readers.
I am afraid that the picture, which indeed bears a striking resemblance to Mrs Gubbins, is in fact a forgery. Our art consultant, Vidiadhar Engineer, has subjected the portrait to a battery of often alarming tests, some of which involve volatile chemicals, and has concluded that “the penmanship could not have come from Mrs Gubbins' palsy-withered hand. It is clearly a fake.” Reader Sam Byrne has confessed to the imposture, and Mrs Gubbins has been arrested.


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Step 2: You can further refine the records by adjusting the filtering mechanisms above. When you are
satisfied with the results, click Export to export the records shown below to an Excel spreadsheet.


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Generic MQTT network stack implementation. More...
#include <srnetmqtt.h>
Public Types | |
| using | string = std::string |
Public Member Functions | |
| SrNetMqtt (const string &clientid, const string &server) | |
| SrNetMqtt constructor. More... | |
| int | connect (bool cleanSession=true, char hflag=0) |
| Establish connection to a MQTT server. More... | |
| int | publish (const string &topic, const string &msg, char hflag=0) |
| Publish message msg to topic topic. More... | |
| int | subscribe (const string &topic, int *qos, char hflag=2) |
| Subscribe to topic filter topic with QoS level qos. More... | |
| int | subscribe (const char *topics[], int *qos, int count, char hflag=2) |
| Subscribe to an array of topic filter topics with QoS level qos. More... | |
| int | subscribe (const string topics[], int *qos, int count, char hflag=2) |
| Subscribe to an array of topic filter topics with QoS level qos. More... | |
| int | unsubscribe (const string &topic, char hflag=0) |
| Unsubscribe topic topic from server. More... | |
| int | unsubscribe (const char *topics[], int count, char hflag=0) |
| Unsubscribe an array of topic filter topics from server. More... | |
| int | unsubscribe (const string topics[], int count, char hflag=0) |
| Unsubscribe an array of topic filter topics from server. More... | |
| int | disconnect (char hflag=0) |
| Disconnect from MQTT server. More... | |
| int | ping (char hflag=0) |
| Send MQTT PINGREQ packet to server. More... | |
| int | yield (int ms) |
| Draft horse method ought to be called periodically. More... | |
| void | addMsgHandler (const string &t, SrMqttAppMsgHandler *mh) |
| Add application message handler mh to topic t. More... | |
| void | setUsername (const char *username) |
| Set username for MQTT CONNECT packet. More... | |
| void | setPassword (const char *password) |
| Set password for MQTT CONNECT packet. More... | |
| void | setWill (const char *topic, const char *msg, int qos, bool retain) |
| Set Will Message for MQTT CONNECT packet. More... | |
| void | setKeepalive (int val) |
| Set keep-alive interval for MQTT CONNECT packet. More... | |
| int | keepalive () const |
| Get last set keep-alive interval. More... | |
| Public Member Functions inherited from SrNetSocket | |
| SrNetSocket (const string &server) | |
| SrNetSocket constructor. More... | |
| int | connect () |
| Establish a new connection. More... | |
| int | sendBuf (const char *buf, size_t len) |
| Socket send method. More... | |
| int | send (const string &request) |
| Socket send method. More... | |
| int | recv (size_t len) |
| Socket recv method. More... | |
| Public Member Functions inherited from SrNetInterface | |
| SrNetInterface (const string &server) | |
| SrNetInterface constructor. More... | |
| void | clear () |
| Clear all internal states. More... | |
| void | setTimeout (long timeout) |
| Set timeout for the connection. More... | |
| void | setDebug (long l) |
| Enable/disable debug mode. More... | |
| const string & | response () const |
| Get the response of last transaction. More... | |
| const char * | errMsg () const |
| Get a human-readable error message. More... | |
| int | timeout () const |
| Get the timeout parameter (in seconds). | |
Additional Inherited Members | |
| Public Attributes inherited from SrNetInterface | |
| int | errNo |
| errNo of last networking operation. | |
| Protected Types inherited from SrNetInterface | |
| typedef std::string | string |
| Protected Attributes inherited from SrNetInterface | |
| CURL * | curl |
| libcurl handle. | |
| string | resp |
| Response buffer. | |
| char | _errMsg [CURL_ERROR_SIZE] |
| errMsg buffer. | |
| int | t |
| timeout in seconds. | |
Generic MQTT network stack implementation.
Implementation is based on MQTT specification v3.1.1 (http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/mqtt-v3.1.1.html). It supports both plain MQTT and MQTT + TLS.
| SrNetMqtt::SrNetMqtt | ( | const string & | clientid, |
| const string & | server | ||
| ) |
SrNetMqtt constructor.
Construct a SrNetMqtt instance.
| clientid | MQTT Client Identifier used in CONNECT packet. |
| server | MQTT server URL. |
| int SrNetMqtt::connect | ( | bool | cleanSession = true , |
| char | hflag = 0 |
||
| ) |
Establish connection to a MQTT server.
The method establishes first the underlying TCP connection and then the MQTT connection by sending an MQTT CONNECT packet via this connection. If MQTT + TLS is used, the method also takes care of TLS handshake and certificate verification.
| cleanSession | MQTT Connect flag Clean Session |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::publish | ( | const string & | topic, |
| const string & | msg, | ||
| char | hflag = 0 |
||
| ) |
Publish message msg to topic topic.
| topic | topic name to be published to. |
| msg | application message for publishing. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::subscribe | ( | const string & | topic, |
| int * | qos, | ||
| char | hflag = 2 |
||
| ) |
Subscribe to topic filter topic with QoS level qos.
| topic | topic filter for subscribing. |
| qos | pointer to QoS level. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::subscribe | ( | const char * | topics[], |
| int * | qos, | ||
| int | count, | ||
| char | hflag = 2 |
||
| ) |
Subscribe to an array of topic filter topics with QoS level qos.
| topics | topic filter array for subscribing. |
| qos | QoS level array. |
| count | number of topic filters and QoS. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::subscribe | ( | const string | topics[], |
| int * | qos, | ||
| int | count, | ||
| char | hflag = 2 |
||
| ) |
Subscribe to an array of topic filter topics with QoS level qos.
| topics | topic filter array for subscribing. |
| qos | QoS level array. |
| count | number of topic filters and QoS. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::unsubscribe | ( | const string & | topic, |
| char | hflag = 0 |
||
| ) |
Unsubscribe topic topic from server.
| topic | topic filter for unsubscribing. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::unsubscribe | ( | const char * | topics[], |
| int | count, | ||
| char | hflag = 0 |
||
| ) |
Unsubscribe an array of topic filter topics from server.
| topics | topic filter array for unsubscribing. |
| count | number of topic filters. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::unsubscribe | ( | const string | topics[], |
| int | count, | ||
| char | hflag = 0 |
||
| ) |
Unsubscribe an array of topic filter topics from server.
| topics | topic filter array for unsubscribing. |
| count | number of topic filters. |
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::disconnect | ( | char | hflag = 0 | ) |
Disconnect from MQTT server.
Send MQTT DISCONNECT packet to the server.
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::ping | ( | char | hflag = 0 | ) |
Send MQTT PINGREQ packet to server.
| hflag | nibble flag in MQTT fixed header. |
| int SrNetMqtt::yield | ( | int | ms | ) |
Draft horse method ought to be called periodically.
This method tried to recv() from the server with timeout ms milliseconds, and invoke any registered SrMqttAppMsgHandler if there is data received from corresponding topic. It also clears other control packets (e.g. SUBACK, PUBACK) in the receive buffer. In addition, it checks for the keep-alive interval expiration, and will ping() the server by sending MQTT PINGREQ control packet.
| ms | recv() timeout in milliseconds. |
|
inline |
Add application message handler mh to topic t.
The added SrMqttMsgHandler mh will be invoked automatically the next time yield() is called after server published an application message to the corresponding topic t.
| t | topic name. Wildcard filters are not supported. |
| mh | SrMqttAppMsgHandler subclass instance. NULL to clear an existing handler. |
|
inline |
Set username for MQTT CONNECT packet.
| username | user name for authentication. Use NULL will effectively set User Name Flag in Connect Flags to 0. |
|
inline |
Set password for MQTT CONNECT packet.
| password | password for authentication. Use NULL will effectively set Password Flag in Connect Flags to 0. |
|
inline |
Set Will Message for MQTT CONNECT packet.
| topic | Will Topic. NULL will effectively clear Will Flag. |
| msg | Will Message. |
| qos | Will QoS. |
| retain | Will Retain. |
| void SrNetMqtt::setKeepalive | ( | int | val | ) |
Set keep-alive interval for MQTT CONNECT packet.
| val | keep-alive interval in seconds. 0 to disable MQTT ping mechanism, negative values are undefined behavior. |
|
inline |
Get last set keep-alive interval.


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(For new projects, you should use the new networking system introduced in 5.1. This information is for legacy projects using the old networking system.)
Unity’s native networking supports everything discussed on the previous page. Server creation and client connection, sharing data between connected clients, determining which player controls which objects, and punching through network configuration variations are all supported out of the box. This page will walk you through the Unity-specific implementation of these networking practices.
Before you can begin playing a networked game, you have to determine the different computers you will be communicating with. To do this, you have to create a server. This can be a machine that is also running the game or it can be a dedicated machine that is not participating in the game. To create the server, you simply call Network.InitializeServer() from a script. When you want to connect to an existing server as a client, you call Network.Connect() instead.
In general, you will find it very useful to familiarize yourself with the entire Network class.
The Network View is a Component that sends data across the network. Network Views make your GameObject capable of sending data using RPC calls or State Synchronization. The way you use Network Views will determine how your game’s networking behaviors will work. Network Views have few options, but they are incredibly important for your networked game.
For more information on using Network Views, please read the Network View Guide page and Component Reference page.
Remote Procedure Calls (RPCs) are functions declared in scripts that are attached to a GameObject that contains a Network View. The Network View must point to the script which contains the RPC function. The RPC function can then be called from any script within that GameObject.
For more information on using RPCs in Unity, please read the RPC Details page.
State Synchronization is the continual sharing of data across all game clients. This way a player’s position can be synchronized over all clients, so it seems it is controlled locally when data is actually being delivered over a network. To synchronize state within a GameObject you just need to add a NetworkView to that object and tell it what to observe. The observed data is then synchronized across all clients in the game.
For more information on using State Synchronization in Unity, please read the State Synchronization page.
Network.Instantiate() lets you instantiate a prefab on all clients in a natural and easy way. Essentially this is an Instantiate() call, but it performs the instantiation on all clients.
Internally Network.Instantiate is simply a buffered RPC call which is executed on all clients (also locally). It allocates a NetworkViewID and assigns it to the instantiated prefab which makes sure it synchronizes across all clients correctly.
For more information please read the Network Instantiate page.
Dealing with sharing data, state of client players, and loading levels can be a bit overwhelming. The Network Level Load page contains a helpful example for managing this task.
The Master Server helps you match games. When you start a server you connect to the master server, and it provides a list of all the active servers.
The Master Server is a meeting place for servers and clients where servers are advertised and compatible clients can connect to running games. This prevents the need for fiddling with IP addresses for all parties involved. It can even help users host games without them needing to mess with their routers where, under normal circumstances, that would be required. It can help clients bypass the server’s firewall and get to private IP addresses which are normally not accessible through the public internet. This is done with help from a facilitator which facilitates connection establishment.
For more information please read the Master Server page.
Using the minimum amount of bandwidth to make your game run correctly is essential. There are different methods for sending data, different techniques for deciding what or when to send and other tricks at your disposal.
For tips and tricks to reduce bandwidth usage, please read the Minimizing Bandwith page.
Unity comes with several facilities to help you debug your Networked game.
Make sure you make the player run in the background when debugging networking because, for example, if you have two instances running at once, one of them doesn’t have focus. This will break the networking loop and cause undesirable results. You can enable this in Edit->Project Settings->Player in the editor or with Application.runInBackground


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polygons
polygons => wards
color => amount of residents with no mobility limitations
points => tube stations


[gecode-users] argmin
Christian Schulte
cschulte at kth.se
Wed Jun 24 11:45:37 CEST 2015
Well it is just argmin:
https://en.wikipedia.org/wiki/Arg_max
Christian
--
Christian Schulte, www.gecode.org/~schulte
Professor of Computer Science, KTH, cschulte at kth.se
Expert Researcher, SICS, cschulte at sics.se
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Kish Shen
Sent: Wednesday, June 24, 2015 9:41 AM
To: users at gecode.org
Subject: [gecode-users] argmin
Hi,
I am trying to understand the argmin/max constraints, but I don't understand
the description in the MPG (section 4.4.5 Arithemetic constraints),L what
does Chargmin(x) mean in:
argmin(home, x, y)
constrains y to argimin(x)?
Cheers,
Kish
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I am currently learning Software development.
I am graduate student of Information Technology at Mount Kenya University, and i am currently a student at
Moringa School Studying software development.
During my free time, I love doing coding, watching movies/series reading Novels
UI/UX
programming
Design


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Pese Ye Kgolo Ye Talalerata
Ibhasi Enkulu Eluhlaza Okwe Sibhakabhaka
Ibhasi Enkulu Ezuba
Big blue bus
Mecelin Kakoro
Mango Tree
Motlhago Sara Mohale
The audio for this story is currently not available.
 E be e le ye kgolo ya mmala wa talalerata. E be e na le modumo wa lešata kudu.
Yayiyodwa ibhasi edolobheni lika-Ebei. Yayinkulu futhi iluhlaza okwesibhakabhaka. Yayinomsindo omkhulu.
Kwakukho ibhasi enye jwi elalilini ka-Ebei. Yayinkulu kwaye izuba ngombala. Yayingxola kakhulu.
There was only
one bus in
Ebei’s village.
It was big and blue.
It was very noisy.
Ka letšatši le lengwe mmago Ebei o ile a re, “Gosasa re tla ya toropong go reka diaparo tša gago tša sekolo.”
Ngelinye ilanga umama ka-Ebei wathi, “Kusasa sizokuya edolobheni siyothenga umfaniswano wakho.”
Ngenye imini umama ka-Ebei wathi, “Kusasa ngomso sizokuya edolophini siyokuthenga iyunifomu yakho.”

Ebei o be a thabile kudu. Ba be ba eya go sepela ka pese ye kgolo ye talalerata. Ebei o be a thabile kudu ebile a sa kgone go rabala bošegong bjoo.
U-Ebei wajabula kakhulu. Babezohamba ngebhasi enkulu eluhlaza okwesibhakabhaka. Kwakungavumi ukuba alale ebusuku.
U-Ebei wavuya kakhulu. Babeza kuhamba ngebhasi enkulu ezuba ngombala. Wayengakwazi ukulala ebusuku luvuyo.
Ebei was very excited.
They would travel
in the big blue
bus.
He could not sleep
that night.

U-Ebei wayesevele esegqokile lapho umama wakhe engena ezomvusa.
Wayesele enxibile ngelixa umama wakhe engena ezokumvusa.
Ebei was already
dressed when his
mother came to
wake him.
Ebei le mmagwe ba ile ba leba boemapese. Ba ile ba emela pese ye kgolo ya mmala wa talalerata. Efela pese e ila ya se tle.
U-Ebei nomama wakhe baya esitobhini. Balindela ibhasi enkulu eluhlaza okwesibhakabhaka. Kodwa ibhasi ayizange ifike.
U-Ebei nomama wakhe baya esitophini sebhasi. Balinda ibhasi enkulu embala uzuba. Kodwa ibhasi ayizange ifike.
Ebei and his mother
walked to the
bus stop.
They waited for
the big blue bus.
But the bus
did not come.
Batho ba bangwe le bona ba ile ba fihla boemapese. Ba ile ba ngongorega ka ge pese e latetšwe. “Pese e kae?” ba botšiša.
Abanye abantu bafika esitobhini. Babekhononda ngoba ibhasi yayingasigcinanga isikhathi. “Ngabe ibhasi isishiyile?” Babebuza.
Abanye abantu bafika nabo esitophini. Babekhalaza kuba ibhasi yayingalibambanga ixesha layo. “Ingaba ibhasi isishiyile?” Babebuza.
Other people arrived
at the bus stop.
They complained
because the bus
was late.
“Has the bus
left us?”
they asked.
Ebei o be a tshwenyegile. “Re ka se sa kgona go ya toropong. Nka se sa hwetša diaparo tše diswa tša sekolo,” a nagana.
U-Ebei wakhathazeka. “Ngeke sikwazi ukuya edolobheni. Ngeke ngikwazi ukuthola umfaniswano wami,” ecabanga.
U-Ebei wakhathazeka. “Asizukwazi ukuya edolophini. Asizukwazi ukuyokuthenga iyunifomu yam,” wacinga.
Ebei was worried.
“We will not be able
to go to town.
I will not be able
to get my uniform,”
he thought.
Batho ba bangwe ba ile ba itlhoboga gomme ba boela gae. Eupša Ebei o ile a lla a gana go boela gae. Mmagwe o ile a mo kgothatša. “Re tla leta sebakanyana,” a realo.
Abanye abantu baduba babuyela emakhaya. Kodwa u-Ebei wayekhala engafuni ukuya ekhaya. Kodwa umama wakhe wayemduduza ethi, “Sizolinda isikhashana eside.”
Abanye abantu bajika babuyela emakhaya. Kodwa u-Ebei wayekhala engafuni ukuya ekhaya. Umama wakhe wamthuthuzela wathi, “Siza kuqhubeka silinde.”
Some people gave up
and went home.
But Ebei cried and
did not want to go.
His mother
comforted him.
“We will wait
a bit longer,” she said.
Morago ga nakwana, ba ile ba kwa modumo. Ba ile ba bona lerole moyeng. E be e le pese e tšwelela!
Masishane, bezwa umsindo. Babona izintuli emoyeni. Yayiza ibhasi!
Ngokukhawuleza beva ingxolo. Babona uthuli emoyeni. Yayisiza ibhasi!
Suddenly, they heard
a noise.
They saw dust
in the air.
The bus was coming!
Efela pese ye e be e se ye talalerata. E be e se ye kgolo. Pese e be e le ye hubedu le gona e le ye nnyane. Batho bao ba bego ba emetše pese ba ile ba lebelela pese ye. Ba ile ba se namele.
Kodwa le bhasi yayingeluhlaza okwesibhakabhaka. Yiyingenkulu. Le bhasi yayibomvu futhi incane. Abantu ababelindile bayibuka ibhasi. Abazange bagibele.
Kodwa ibhasi yayingekho zuba. Yayingekho nkulu. Le bhasi yayibomvu yaye incinane. Abantu ababelindile bayijonga nje ibhasi. Abazange bakhwele.
But this bus was not
blue. It was not big.
This bus was red
and small.
The waiting people
looked at this bus.
They did not get in.
“Namelang! Namelang!” mootledi a goelela. “Nako e re šiile lehono,” a realo.
“Ngenani! “Ngenani!” kumemeza umshayeli ethi, “Sishiywe isikhathi namuhla.
“Ngenani! Ngenani!” wakhwaza umqhubi Waphinda wathi, “Sishiywe lixesha namhlanje.
“Get in! Get in!”
shouted the driver.
“We are very late
today,” he said.
Ebei le mmagwe e be e le bona ba mathomo ba go namela pese. Morago ga nakwana batho ba bangwe le bona ba namela pese yeo ye hubedu ye nnyane.
U-Ebei nomama wakhe bangena kuqala. Ngesikhashana wonke umuntu wangena ebhasini elibomvu elincane.
U-Ebei nomama wakhe bangena kuqala. Ngomzuzwana wonke umntu wangena ebhasini ebomvu encinane.
Ebei and his mother
got in first.
Soon everyone else
got in the small
red bus.
Ebei o ile a lebelela ka lefasetere. O ile a bona batho ba bantši gona moo boemapese.
U-Ebei wabuka phandle ngefasitela. Wabona abanye abantu abaningi esitobhini.
U-Ebei wajonga phandle ngefestile. Wabona abanye abantu abaninzi esitophini.
Ebei looked out the
window. He saw
more people at
the bus stop.
Batho ba bantši ba ile ba kitima gore ba sware pese. Efela ba be ba šaletše. Pese e be e tletše. Pese ye hubedu e ile ya leba toropong.
Abanye abantu abaningi babegijima bejahe ukugibela ibhasi. Kodwa basebeshiywe isikhathi. Ibhasi yase igcwele. Ibhasi ebomvu yahamba yaya edolobheni.
Abanye abantu abaninzi babebaleka beleqa ukukhwela ibhasi. Kodwa babesele beshiywe lixesha. Ibhasi yayisele igcwele. Ibhasi ebomvu yahamba yaya edolophini.
Even more people
were running to
catch the bus.
But they were too late.
The bus was full.
The red bus left
for town.
“Na pese ya mmala wa talalerata, ye kgolo, e kae?” mmago Ebei a botšiša. “E senyegile,” mootledi a fetola. “Re a e lokiša. E tla tla gosasa,” a tlatša a realo.
“Iphi ibhasi enkulu eluhlaza okwesibhakabhaka?” Kubuza umama ka Ebei. “Ifile,” kuphendula umshayeli. “Siyayilungisa, izobakhona kusasa,” kusho umshayeli.
“Iphi ibhasi enkulu ezuba ngombala?” Kwabuza umama ka-Ebei. “Yonakele,” waphendula umqhubi. “Siyayilungisa, iza kuba khona ngomso,” watsho umqhubi.
“Where is the big
blue bus?” asked
Ebei’s mother.
“It broke down,”
replied the driver.
“We are fixing it.
It will come tomorrow,”
he added.
Ebei yena o be a sa tshwenyege ka mmala wa pese. O be a sa tshwenyege ka bogolo bja pese. O be a thabetše fela gore pese ye e ya toropong.
U-Ebei wayengenandaba nombala webhasi. Wayengenandaba nobukhulu bebhasi. Wayejabuliswa ukuthi yayiya edolobheni.
U-Ebei wayengenaxesha lombala webhasi. Wayengenaxesha lobukhulu bebhasi. Wayevuyiswa kukuba wayesiya edolophini.
Ebei did not care
about the colour of
the bus.
He did not care
about the size of
the bus.
He was happy
because this bus
was going to town.
Written by: Mecelin Kakoro
Illustrated by: Mango Tree
Translated by: Motlhago Sara Mohale


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TableGen¶
Introduction¶
TableGen’s purpose is to help a human develop and maintain records of domain-specific information. Because there may be a large number of these records, it is specifically designed to allow writing flexible descriptions and for common features of these records to be factored out. This reduces the amount of duplication in the description, reduces the chance of error, and makes it easier to structure domain specific information.
The core part of TableGen parses a file, instantiates the declarations, and hands the result off to a domain-specific backend for processing.
The current major users of TableGen are The LLVM Target-Independent Code Generator and the Clang diagnostics and attributes.
Note that if you work on TableGen much, and use emacs or vim, that you can find
an emacs “TableGen mode” and a vim language file in the llvm/utils/emacs
and
llvm/utils/vim
directories of your LLVM distribution, respectively.
The TableGen program¶
TableGen files are interpreted by the TableGen program: llvm-tblgen available on your build directory under bin. It is not installed in the system (or where your sysroot is set to), since it has no use beyond LLVM’s build process.
Running TableGen¶
TableGen runs just like any other LLVM tool. The first (optional) argument
specifies the file to read. If a filename is not specified, llvm-tblgen
reads from standard input.
To be useful, one of the backends must be used. These backends are
selectable on the command line (type ‘llvm-tblgen -help
’ for a list). For
example, to get a list of all of the definitions that subclass a particular type
(which can be useful for building up an enum list of these records), use the
-print-enums
option:
$ llvm-tblgen X86.td -print-enums -class=Register
AH, AL, AX, BH, BL, BP, BPL, BX, CH, CL, CX, DH, DI, DIL, DL, DX, EAX, EBP, EBX,
ECX, EDI, EDX, EFLAGS, EIP, ESI, ESP, FP0, FP1, FP2, FP3, FP4, FP5, FP6, IP,
MM0, MM1, MM2, MM3, MM4, MM5, MM6, MM7, R10, R10B, R10D, R10W, R11, R11B, R11D,
R11W, R12, R12B, R12D, R12W, R13, R13B, R13D, R13W, R14, R14B, R14D, R14W, R15,
R15B, R15D, R15W, R8, R8B, R8D, R8W, R9, R9B, R9D, R9W, RAX, RBP, RBX, RCX, RDI,
RDX, RIP, RSI, RSP, SI, SIL, SP, SPL, ST0, ST1, ST2, ST3, ST4, ST5, ST6, ST7,
XMM0, XMM1, XMM10, XMM11, XMM12, XMM13, XMM14, XMM15, XMM2, XMM3, XMM4, XMM5,
XMM6, XMM7, XMM8, XMM9,
$ llvm-tblgen X86.td -print-enums -class=Instruction
ABS_F, ABS_Fp32, ABS_Fp64, ABS_Fp80, ADC32mi, ADC32mi8, ADC32mr, ADC32ri,
ADC32ri8, ADC32rm, ADC32rr, ADC64mi32, ADC64mi8, ADC64mr, ADC64ri32, ADC64ri8,
ADC64rm, ADC64rr, ADD16mi, ADD16mi8, ADD16mr, ADD16ri, ADD16ri8, ADD16rm,
ADD16rr, ADD32mi, ADD32mi8, ADD32mr, ADD32ri, ADD32ri8, ADD32rm, ADD32rr,
ADD64mi32, ADD64mi8, ADD64mr, ADD64ri32, ...
The default backend prints out all of the records.
If you plan to use TableGen, you will most likely have to write a backend that extracts the information specific to what you need and formats it in the appropriate way.
Example¶
With no other arguments, llvm-tblgen parses the specified file and prints out all
of the classes, then all of the definitions. This is a good way to see what the
various definitions expand to fully. Running this on the X86.td
file prints
this (at the time of this writing):
...
def ADD32rr { // Instruction X86Inst I
string Namespace = "X86";
dag OutOperandList = (outs GR32:$dst);
dag InOperandList = (ins GR32:$src1, GR32:$src2);
string AsmString = "add{l}\t{$src2, $dst|$dst, $src2}";
list<dag> Pattern = [(set GR32:$dst, (add GR32:$src1, GR32:$src2))];
list<Register> Uses = [];
list<Register> Defs = [EFLAGS];
list<Predicate> Predicates = [];
int CodeSize = 3;
int AddedComplexity = 0;
bit isReturn = 0;
bit isBranch = 0;
bit isIndirectBranch = 0;
bit isBarrier = 0;
bit isCall = 0;
bit canFoldAsLoad = 0;
bit mayLoad = 0;
bit mayStore = 0;
bit isImplicitDef = 0;
bit isConvertibleToThreeAddress = 1;
bit isCommutable = 1;
bit isTerminator = 0;
bit isReMaterializable = 0;
bit isPredicable = 0;
bit hasDelaySlot = 0;
bit usesCustomInserter = 0;
bit hasCtrlDep = 0;
bit isNotDuplicable = 0;
bit hasSideEffects = 0;
InstrItinClass Itinerary = NoItinerary;
string Constraints = "";
string DisableEncoding = "";
bits<8> Opcode = { 0, 0, 0, 0, 0, 0, 0, 1 };
Format Form = MRMDestReg;
bits<6> FormBits = { 0, 0, 0, 0, 1, 1 };
ImmType ImmT = NoImm;
bits<3> ImmTypeBits = { 0, 0, 0 };
bit hasOpSizePrefix = 0;
bit hasAdSizePrefix = 0;
bits<4> Prefix = { 0, 0, 0, 0 };
bit hasREX_WPrefix = 0;
FPFormat FPForm = ?;
bits<3> FPFormBits = { 0, 0, 0 };
}
...
This definition corresponds to the 32-bit register-register add
instruction
of the x86 architecture. def ADD32rr
defines a record named
ADD32rr
, and the comment at the end of the line indicates the superclasses
of the definition. The body of the record contains all of the data that
TableGen assembled for the record, indicating that the instruction is part of
the “X86” namespace, the pattern indicating how the instruction is selected by
the code generator, that it is a two-address instruction, has a particular
encoding, etc. The contents and semantics of the information in the record are
specific to the needs of the X86 backend, and are only shown as an example.
As you can see, a lot of information is needed for every instruction supported by the code generator, and specifying it all manually would be unmaintainable, prone to bugs, and tiring to do in the first place. Because we are using TableGen, all of the information was derived from the following definition:
let Defs = [EFLAGS],
isCommutable = 1, // X = ADD Y,Z --> X = ADD Z,Y
isConvertibleToThreeAddress = 1 in // Can transform into LEA.
def ADD32rr : I<0x01, MRMDestReg, (outs GR32:$dst),
(ins GR32:$src1, GR32:$src2),
"add{l}\t{$src2, $dst|$dst, $src2}",
[(set GR32:$dst, (add GR32:$src1, GR32:$src2))]>;
This definition makes use of the custom class I
(extended from the custom
class X86Inst
), which is defined in the X86-specific TableGen file, to
factor out the common features that instructions of its class share. A key
feature of TableGen is that it allows the end-user to define the abstractions
they prefer to use when describing their information.
Each def
record has a special entry called “NAME”. This is the name of the
record (“ADD32rr
” above). In the general case def
names can be formed
from various kinds of string processing expressions and NAME
resolves to the
final value obtained after resolving all of those expressions. The user may
refer to NAME
anywhere she desires to use the ultimate name of the def
.
NAME
should not be defined anywhere else in user code to avoid conflicts.
Syntax¶
TableGen has a syntax that is loosely based on C++ templates, with built-in types and specification. In addition, TableGen’s syntax introduces some automation concepts like multiclass, foreach, let, etc.
Basic concepts¶
TableGen files consist of two key parts: ‘classes’ and ‘definitions’, both of which are considered ‘records’.
TableGen records have a unique name, a list of values, and a list of superclasses. The list of values is the main data that TableGen builds for each record; it is this that holds the domain specific information for the application. The interpretation of this data is left to a specific backend, but the structure and format rules are taken care of and are fixed by TableGen.
TableGen definitions are the concrete form of ‘records’. These generally do
not have any undefined values, and are marked with the ‘def
’ keyword.
def FeatureFPARMv8 : SubtargetFeature<"fp-armv8", "HasFPARMv8", "true",
"Enable ARMv8 FP">;
In this example, FeatureFPARMv8 is SubtargetFeature
record initialised
with some values. The names of the classes are defined via the
keyword class either on the same file or some other included. Most target
TableGen files include the generic ones in include/llvm/Target
.
TableGen classes are abstract records that are used to build and describe other records. These classes allow the end-user to build abstractions for either the domain they are targeting (such as “Register”, “RegisterClass”, and “Instruction” in the LLVM code generator) or for the implementor to help factor out common properties of records (such as “FPInst”, which is used to represent floating point instructions in the X86 backend). TableGen keeps track of all of the classes that are used to build up a definition, so the backend can find all definitions of a particular class, such as “Instruction”.
class ProcNoItin<string Name, list<SubtargetFeature> Features>
: Processor<Name, NoItineraries, Features>;
Here, the class ProcNoItin, receiving parameters Name of type string and a list of target features is specializing the class Processor by passing the arguments down as well as hard-coding NoItineraries.
TableGen multiclasses are groups of abstract records that are instantiated all at once. Each instantiation can result in multiple TableGen definitions. If a multiclass inherits from another multiclass, the definitions in the sub-multiclass become part of the current multiclass, as if they were declared in the current multiclass.
multiclass ro_signed_pats<string T, string Rm, dag Base, dag Offset, dag Extend,
dag address, ValueType sty> {
def : Pat<(i32 (!cast<SDNode>("sextload" # sty) address)),
(!cast<Instruction>("LDRS" # T # "w_" # Rm # "_RegOffset")
Base, Offset, Extend)>;
def : Pat<(i64 (!cast<SDNode>("sextload" # sty) address)),
(!cast<Instruction>("LDRS" # T # "x_" # Rm # "_RegOffset")
Base, Offset, Extend)>;
}
defm : ro_signed_pats<"B", Rm, Base, Offset, Extend,
!foreach(decls.pattern, address,
!subst(SHIFT, imm_eq0, decls.pattern)),
i8>;
See the TableGen Language Introduction for more generic information on the usage of the language, and the TableGen Language Reference for more in-depth description of the formal language specification.
TableGen backends¶
TableGen files have no real meaning without a back-end. The default operation
of running llvm-tblgen
is to print the information in a textual format, but
that’s only useful for debugging of the TableGen files themselves. The power
in TableGen is, however, to interpret the source files into an internal
representation that can be generated into anything you want.
Current usage of TableGen is to create huge include files with tables that you can either include directly (if the output is in the language you’re coding), or be used in pre-processing via macros surrounding the include of the file.
Direct output can be used if the back-end already prints a table in C format or if the output is just a list of strings (for error and warning messages). Pre-processed output should be used if the same information needs to be used in different contexts (like Instruction names), so your back-end should print a meta-information list that can be shaped into different compile-time formats.
See the TableGen BackEnds for more information.
TableGen Deficiencies¶
Despite being very generic, TableGen has some deficiencies that have been pointed out numerous times. The common theme is that, while TableGen allows you to build Domain-Specific-Languages, the final languages that you create lack the power of other DSLs, which in turn increase considerably the size and complexity of TableGen files.
At the same time, TableGen allows you to create virtually any meaning of the basic concepts via custom-made back-ends, which can pervert the original design and make it very hard for newcomers to understand the evil TableGen file.
There are some in favour of extending the semantics even more, but making sure back-ends adhere to strict rules. Others are suggesting we should move to less, more powerful DSLs designed with specific purposes, or even re-using existing DSLs.
Either way, this is a discussion that will likely span across several years, if not decades. You can read more in the TableGen Deficiencies document.


SBABridgeConfiguration
open class SBABridgeConfiguration
SBABridgeConfiguration
is used as a wrapper for combining task group and task info objects that are
singletons with the SBBActivity
objects that contain a subset of the information used to implement
the RSDTaskInfo
protocol.
-
The shared singleton.
Declaration
Swift
public static var shared: SBABridgeConfiguration
-
The duration of the study. Default = 1 year.
Declaration
Swift
open var studyDuration: DateComponents
-
Does this app use v1_legacy archiving for the data upload schemas? Default is false.
Declaration
Swift
public var usesV1LegacyArchiving: Bool
-
Set up BridgeSDK including loading any cached configurations.
Declaration
Swift
open func setupBridge(with factory: RSDFactory, setupBlock: (() -> Void)? = nil)
-
Refresh the app config by pinging Bridge services.
Declaration
Swift
open func refreshAppConfig()
-
Decode the
clientData
, schemas, and surveys for this application.Declaration
Swift
open func setup(with appConfig: SBBAppConfig)
-
Update the mappings by adding config elements from
SBBAppConfig
for each key.The default will attempt to decode the config element json according to its catType. If successful, a decoded SBAProfileManager will be added to the profile manager mapping, a decoded SBAProfileDataSource will be added to the profile datasource mapping, and a decoded task will be added to the task mapping. If not, it is assumed that this version of the application does not support this config element and it will be ignored.
Declaration
Swift
open func addConfigElementMapping(for key: String, with json: SBBJSONValue) throws
Parameters
key
The configuration element key (identifier).
json
The JSON dictionary used to describe this object.
-
Return the factory to use to decode the given JSON config element.
Declaration
Swift
open func factory(for configElement: SBBJSONValue, using key: String) -> RSDFactory
-
Update the mapping by adding the given activity info.
Declaration
Swift
open func addMapping(with activityInfo: SBAActivityInfo)
-
Update the mapping by adding the given activity group.
Declaration
Swift
open func addMapping(with activityGroup: SBAActivityGroup)
-
Update the mapping by adding the given schema reference.
Declaration
Swift
open func addMapping(with schemaReference: SBBSchemaReference)
-
Update the mapping by adding the given survey reference.
Declaration
Swift
open func addMapping(with surveyReference: SBBSurveyReference)
-
Update the mapping by adding the given task.
Declaration
Swift
open func addMapping(with task: RSDTask)
-
Update the mapping of a report identifier to a given category.
Declaration
Swift
open func addMapping(with reportIdentifier: String, to category: SBAReportCategory)
-
Update the mapping from the activity identifier to the matching schema identifier.
Declaration
Swift
open func addMapping(from activityIdentifier: String, to schemaIdentifier: String)
-
Update the mapping by adding the given profile manager.
Declaration
Swift
open func addMapping(with profileManager: SBAProfileManager)
-
Update the mapping by adding the given profile data source.
Declaration
Swift
open func addMapping(with profileDataSource: SBAProfileDataSource)
-
Override this method to return a task transformer for a given task. This method is intended to be able to run active tasks such as
tapping
ortremor
where the task module is described in another github repository.Declaration
Swift
open func taskTransformer(for activityIdentifier: String) -> RSDTaskTransformer
-
Get the activity group with the given identifier.
Declaration
Swift
open func activityGroup(with identifier: String) -> SBAActivityGroup?
-
Look for a task info object in the mapping tables for the given activity reference.
Declaration
Swift
open func activityInfo(for activityIdentifier: String) -> SBAActivityInfo?
-
Get the task to return for the given identifier.
Declaration
Swift
open func task(for activityIdentifier: String) -> RSDTask?
-
Get the schema info associated with the given activity identifier. By default, this looks at the shared bridge configuration’s schema reference map.
Declaration
Swift
open func schemaInfo(for activityIdentifier: String) -> RSDSchemaInfo?
-
Get the survey with the given identifier.
Declaration
Swift
open func survey(for surveyIdentifier: String) -> SBBSurveyReference?
-
Get the report category for a given report identifier.
Declaration
Swift
open func reportCategory(for reportIdentifier: String) -> SBAReportCategory?
-
Get the profile manager for a given config element identifier.
Declaration
Swift
open func profileManager(for configElement: String) -> SBAProfileManager?
-
Get the profile data source for a given config element identifier.
Declaration
Swift
open func profileDataSource(for configElement: String) -> SBAProfileDataSource?
-
Listing of all the surveys included in the reference mapping.
Declaration
Swift
public func allSurveys() -> [SBBSurveyReference]
-
Listing of all the schemas included in the reference mapping.
Declaration
Swift
public func allSchemas() -> [SBBSchemaReference]
-
Listing of all the activity groups in the reference mapping.
Declaration
Swift
public func allActivityGroups() -> [SBAActivityGroup]


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Symbol Index for "Expected Outcome"
Symbol Index for diagram
"Expected Outcome"
Actual Outcome (Class)
Causal Relation (Class)
CR/Prediction (Generalization Node)
Expected Outcome (Class)
predicted source of (Association)
Projected Outcome (Class)
property for (Association)
Subject Phenomenon (Class)


Sizing can occur in essentially one of two ways: First, the composite can size itself based on its children. Second, the children can size themselves based on their parent. You can specify additional sizing restrictions in the form of minimum, maximum, and fixed sizes.
HINT_NO_TALLER_THAN_CHILDREN_REQUIRE, HINT_NO_WIDER_THAN_CHILDREN_REQUIRE
A composite can size itself to be only as large as its children require. This may be applied to your primary window or to other organizational composites to keep them from growing into any extra space in their parents. You can set the width and height restrictions independently; to set them both, use both hints in the composite.
HINT_EXPAND_HEIGHT_TO_FIT_PARENT, HINT_EXPAND_WIDTH_TO_FIT_PARENT, HINT_DIVIDE_WIDTH_EQUALLY, HINT_DIVIDE_HEIGHT_EQUALLY
Often a composite will have a set size and its children will want to expand themselves to take up all the available space. For example, the interaction with the Apply, Reset, and Cancel triggers in the dialog box (shown in the figure below) must have
HINT_EXPAND_WIDTH_TO_FIT_PARENT
set for it to expand itself to the far right edge of the dialog box. Another potential situation is a GenView within a GenPrimary; when the user resizes the primary, the view should probably expand itself to take up any extra space in the window.
A third example would be a series of triggers that want to be the same width in a vertical composite. This appears in many menus; each of the triggers expands itself to the width of the parent; the parent composite sizes its width to the largest of the triggers. An example taken from the complex dialog box is shown in the figure above. Code for this example is shown in Using Full Justification of Children .
Some more complex examples of expanding a group and justifying the elements are shown in the figure below. All of the examples use a justification hint combined with an expand-to-fit hint.
Code Display 12-3 Using Full Justification of Children
/* This code display shows the basic Goc code that will get the configuration * shown in the figure above. Other attributes are left out of the * definitions of the objects. This code display is supplemental to * A Complex Dialog Box; most comments have been removed. */
@object GenInteractionClass TopInteraction = { GI_comp = @ParaInteraction, @ReplyInteraction; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass ParaInteraction = { GI_comp = @FontInteraction, @JustInteraction, @StyleInteraction; HINT_ORIENT_CHILDREN_HORIZONTALLY; }
@object GenInteractionClass ReplyInteraction = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_ORIENT_CHILDREN_HORIZONTALLY; HINT_EXPAND_WIDTH_TO_FIT_PARENT; HINT_FULL_JUSTIFY_CHILDREN_HORIZONTALLY; HINT_INCLUDE_ENDS_IN_CHILD_SPACING; }
@object GenInteractionClass FontInteraction = { GI_comp = @RomanTrigger, @SansTrigger, @MonoTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass JustInteraction = { GI_comp = @LeftTrigger, @RightTrigger, @CenterTrigger, @FullTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass StyleInteraction = { GI_comp = @PlainTrigger, @BoldTrigger, @SuperTrigger, @SubTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
/* Triggers. All the upper triggers are essentially the same. Each is named as it * appears in the GI_comp fields above, and each has the corresponding * GI_visMoniker field. The RomanTrigger object is shown as an example. */
@object GenTriggerClass RomanTrigger = { GI_visMoniker = "Roman"; HINT_EXPAND_WIDTH_TO_FIT_PARENT; }
/* The Apply, Reset, and Cancel triggers do not have the hint shown above. */ @object GenTriggerClass ApplyTrigger = { GI_visMoniker = "Apply"; }
HINT_DIVIDE_WIDTH_EQUALLY and HINT_DIVIDE_HEIGHT_EQUALLY instruct a composite object to divide up its space along the affected dimension among the usable children. This hint can only suggest sizes for the children. The children themselves will decide if they can expand or contract to fit the requested space. (In general, children will not contract to fit a requested size, but they may expand.) Note: these hints will not work within GenValue objects; if you wish to use them on such an object, place them within a dummy GenInteraction object and use these hints on that object.
Typically, these hints work well in conjunction with HINT_EXPAND_WIDTH_TO_FIT_PARENT and HINT_EXPAND_HEIGHT_TO_FIT_PARENT. If these hints are not also in place (on a GenInteraction, for example) the division of width and/or height may be based on the children's default size; i.e., the parent will size itself based on total size of the children and then attempt to divide up its children's space, rather than the maximum allotted size for the parent, which is probably not desired.
HINT_INITIAL_SIZE, HINT_MAXIMINUM_SIZE, HINT_MINIMUM_SIZE, HINT_FIXED_SIZE
If you know certain sizing restrictions for window or interaction objects, you can set them with the following four hints. Each takes a parameter that details the appropriate height and width in points. The parameters are described for the hints.
HINT_INITIAL_SIZE
CompSizeHintArgs
, a structure that defines a suggested width, height, and the number of children the object has.
HINT_FIXED_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.
HINT_MAXIMUM_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.
HINT_MINIMUM_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.The following examples show different ways to set the initial size of an object. The third argument of the hint is the number of children in a particular line of a composite, when the composite is set up to wrap its children.
This example sets the initial size of the composite (probably a GenPrimary) to be half the screen's height and half the screen's width.
HINT_INITIAL_SIZE = { SST_PCT_OF_FIELD_WIDTH | PCT_50, SST_PCT_OF_FIELD_HEIGHT | PCT_50, 0 };
This example sets the size of the composite to be 100 pixels high and 200 pixels wide.
HINT_FIXED_SIZE = { SST_PIXELS | 200, SST_PIXELS | 100, 0 };
This example sets the composite's minimum size to be 10 average characters wide and 20 percent of the screen height tall.
HINT_MINIMUM_SIZE = { SST_AVG_CHAR_WIDTHS | 10, SST_PCT_OF_FIELD_HEIGHT | PCT_20, 0 };


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Hierarchy For All Packages
Package Hierarchies:
premiumtravel
,
premiumtravel.billing
,
premiumtravel.cache
,
premiumtravel.itinerary
,
premiumtravel.people
,
premiumtravel.rest
,
premiumtravel.state
,
premiumtravel.trip
Class Hierarchy
java.lang.Object
premiumtravel.itinerary.
AbstractItineraryComponent
(implements premiumtravel.itinerary.
ItineraryComponent
)
premiumtravel.itinerary.
DecorativeItineraryComponent
premiumtravel.itinerary.
ReservationItineraryComponent
premiumtravel.itinerary.
ScriptedItineraryComponent
premiumtravel.rest.
AbstractRESTController
premiumtravel.rest.
PackageRESTController
premiumtravel.rest.
PersonRESTController
premiumtravel.rest.
PlaceRESTController
premiumtravel.rest.
TravelAgentRESTController
premiumtravel.rest.
TravellerRESTController
premiumtravel.rest.
TripRESTController
javax.ws.rs.core.Application
premiumtravel.
PremiumTravelServer
premiumtravel.billing.
Bill
(implements java.io.Serializable)
premiumtravel.
CORSFilter
(implements javax.ws.rs.container.ContainerResponseFilter)
premiumtravel.cache.
DataSerializer
premiumtravel.cache.
DefaultSerializer
premiumtravel.cache.
JSONSerializer
premiumtravel.cache.
XMLSerializer
premiumtravel.trip.
PackageFactory
premiumtravel.billing.
Payment
(implements java.io.Serializable)
premiumtravel.billing.
CashPayment
premiumtravel.billing.
CheckPayment
premiumtravel.billing.
CreditCardPayment
premiumtravel.people.
Person
(implements premiumtravel.cache.
RegistryObject
)
premiumtravel.people.
TravelAgent
premiumtravel.people.
Traveller
premiumtravel.people.
PersonFactory
premiumtravel.trip.
Place
(implements premiumtravel.cache.
RegistryObject
)
premiumtravel.trip.
PlaceFactory
premiumtravel.cache.
PremiumTravelCache
premiumtravel.
PremiumTravelServer.RootPath
premiumtravel.cache.
Registry
<T> (implements java.io.Serializable)
premiumtravel.cache.
PackageRegistry
premiumtravel.cache.
PersonRegistry
premiumtravel.cache.
PlaceRegistry
premiumtravel.cache.
TravelAgentRegistry
premiumtravel.cache.
TravellerRegistry
premiumtravel.cache.
TripRegistry
premiumtravel.trip.
Reservation
(implements premiumtravel.billing.
Product
, java.io.Serializable)
premiumtravel.cache.
SaveData
(implements java.io.Serializable)
premiumtravel.state.
StateController
(implements java.util.function.BiConsumer<T,U>)
premiumtravel.state.
AddPackagesStateController
premiumtravel.state.
AddTravelersStateController
premiumtravel.state.
FinalStateController
premiumtravel.state.
PaymentStateController
premiumtravel.state.
CashPaymentStateController
premiumtravel.state.
CheckPaymentStateController
premiumtravel.state.
CreditCardPaymentStateController
premiumtravel.state.
SelectPaymentStateController
premiumtravel.state.
ThankYouStateController
premiumtravel.trip.
TravelPackage
(implements premiumtravel.billing.
Product
, premiumtravel.cache.
RegistryObject
)
premiumtravel.trip.
Trip
(implements premiumtravel.billing.
Product
, premiumtravel.cache.
RegistryObject
)
Interface Hierarchy
java.io.Serializable
premiumtravel.itinerary.
ItineraryComponent
premiumtravel.billing.
Product
premiumtravel.cache.
RegistryObject
premiumtravel.cache.
SerializationProtocol.MyFunction
<T,R>
Enum Hierarchy
java.lang.Object
java.lang.Enum<E> (implements java.lang.Comparable<T>, java.io.Serializable)
premiumtravel.trip.
TransportType
premiumtravel.state.
States
premiumtravel.people.
PersonFactory.PersonType
premiumtravel.billing.
PaymentType
premiumtravel.cache.
SerializationProtocol
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MSTest Coverage
MSTests can compute Code Coverage Statistics, but its only output is in binary form. To be able to generate reports, this binary must be transformed to XML. Thankfully, Microsoft provides an interface to do just so, and someone created a MSBuild task for this : http://code.msdn.microsoft.com/vscoveragetoxmltask
This MSBuild tasks creates a xml report that can now be exploited to create a nice Coverage Report.
In order to avoid writing a new hudson plugin from scratch, a XSL Transformation was devised that transformed MSTest's Coverage report into a Emma Coverage report, so the Emma hudson plug-in can display the reports.
The said XSL in attached to this page.
You have to run the XSLT yourself for now (an MSBuild Exec task can do it, provided you have msxsl at hand) :
<Exec Command="msxsl.exe $(SolutionDir)\$(RunConfig)\In\$(ComputerName)\data.xml $(DevToolsDir)\MSTestCoverageToEmma.xsl -o $(SolutionDir)\coverage.xml" />


Advanced Component Development
The Nestor platform has many built in functions that you can use in your Component development. This section covers the following:
Form Submission
In order for your Component to take full advantage of the security and flow continuity provided by the Nestor framework, form submissions need to be routed properly. Nestor has a specific procedure that must be followed to eliminate common form submission security vulnerabilities. Once you understand the form submission procedure, you will be able to take full advantage of it to interact with your end users.
Form Submission Process
If you’d like to collect and process user data with your component, there are a few pieces that need to be in place. Many of these are provided by the Nestor framework by default, but you will need to manage some of them in your code. Follow these steps to submit and process form data:
- Any form with the class "asynchronous-form" will invoke the submit function in vce.js, and the form will be submitted asynchronously
- The form is submitted to the path designated by $vce->input_path. By default this is [my_site_url]/input
- Form input is routed to input/input.php, which decrypts the dossier and sanitizes and re-keys all dossier and form field values into an input array
- Input Class checks if there is a form_input method in specified class, if not it calls form_input in Component class
- Form_input routes the input array to the designated procedure – which is the class/method in the dossier
- Procedure processes the data passed in the dossier and form fields
- Control passed back to originating javascript call, which displays any messages echoed by PHP methods
Generate a Dossier and Configure Form Fields
Your component needs to create the HTML content for the form fields, which must include values for the following:
- A hidden input that contains an encrypted dossier. A dossier is
basically an array of values that designate the component type, the
procedure that is called in the component when the form is submitted, the
component_id and the “created_at” value. Other values can be added based on
your component’s needs. The encrypted dossier is generated by calling
$vce->generate_dossier($dossier).
Depending on what point in the page build process you are calling this method, the component may already have dossiers available for create, update and delete. If these suit your needs you can use them without having to generate a new dossier. But sometimes it’s just safer to go ahead and create the dossier before you use it. - A hidden input that contains the site input path, designated by $vce->input_path
- Your form fields from which you’ll collect user data
Example
The Blog-o-rama example has a create_contact_form method that shows how to generate a dossier and populate form fields with hidden values.
|
public function create_contact_form($each_component, $vce) { $dossier = array( 'type' => 'Blogorama', 'procedure' => 'update_contact', 'component_id' => $each_component->component_id, 'created_at' => $each_component->created_at ); // generate dossier $each_component->dossier_for_contact = $vce->generate_dossier($dossier); $contact_form = <<<EOF

 <form id="create_media" class="asynchronous-form" method="post" action="$vce->input_path" autocomplete="off"> <input type="hidden" name="dossier" value="$each_component->dossier_for_contact"> <input type="hidden" name="title" value="Contact Info">  <input type="text" name="contact_email">

Email

Enter an email

  <input type="hidden" name="sequence" value="$each_component->sequence"> <input type="submit" value="Sign Up"> </form>

Contact Form

 EOF; return $contact_form; } |
The create_contact_form method is called from as_content in the Blogorama class to allow the form content to be written to the rendered page.
|
public function as_content($each_component, $vce) { //$my_content = $this->component_info(); $display_content = "Blog-o-rama says hello!"; $display_content .= $this->create_contact_form($each_component, $vce); $vce->content->add('main', $display_content); } |
Processing Data from your Component
The simplest way to receive data is to use the inherent update function in the Component class. In this case you’d use a procedure value of ‘update’ in the dossier. By default, the ‘update’ procedure will update any existing metadata, or add metadata with keys that do not currently exist in the components_meta table for the designated component.
If you want to perform anything more complex, you’ll need to write a method that matches the name of the procedure you used in your dossier. This method can process your data using many of the Nestor features, such as creating/updating datalists, updating component metadata, or simply changing the display.
In the Blogorama example, the update_contact method is the designated procedure in the dossier. In this case the method calls to the $vce->dump method which simply echos the contents of the array to the page.
The echo command returns a message to the originating js call, which will be displayed on your page once the server is finished processing data.
Example
|
public function update_contact($input) { global $vce; $vce->dump($input); echo json_encode(array('response' => 'success', 'procedure' => 'create','action' => 'reload', 'message' => 'This is only a test')); return; } |
Ways to Subvert the Form Submission Process
- Overwrite the form_input method from the parent Component class. Be careful if you do this, and make sure to keep the important elements that allow your input to be processed
- Write a custom method to process your data, and make sure it’s the designated procedure in your dossier
- Customize your form fields that you add to a page. You can have multiple forms with multiple dossiers
- Overwrite the input path and create your own component to route the data.
File Upload
There are some components which allow a user to upload a file. This can be useful in many scenarios. There are two methods involved in building and adding the file upload element to a page:
- File_upload returns true or false. The file upload element will only be added if this method returns true. Use this method to test conditions to determine if the element should be added to the page.
- Add_file_uploader will create the HTML content to add a file upload element to the page, and returns this content.
The Blogorama Class has a working example using the file_upload and add_file_uploader methods to add a file upload element to the page.
Add a Hook
Hooks are a powerful tool that allow your component to hook into the Nestor engine at various stages of the page build process, as well as any place in the code where a hook has been inserted. A hook is configured within a component class and designates a class and method to call when the hook is invoked within the system. In the Nestor system, a class/method pairing is known as a procedure.
Read the Hooks section for detailed information about what hooks are available in the Nestor system and how they can influence the function of the core engine classes.
Hook configuration
During the Page Build process, the procedure/hook associations are loaded into a hooks array that’s added to the global $site object. The Hooks Definition and Load Process flow chart shows the end-to-end process of defining a hook and loading into the system for use.
Hook configuration example
To assign a procedure to a hook, overwrite the preload_component method in your component. Add all of the hooks that will use methods in your component to the $content_hook array. For each hook, use the hook name as the array index, and assign the component method to call when the hook is invoked.
|
public function preload_component() { $content_hook = array ( 'page_requested_url' => 'File::page_requested_url', 'site_media_link' => 'File::site_media_link' ); return $content_hook; } |
You can also control the order in which hook events are fired off by using a priority value. A lower or negative priority value goes first, with positive numbers after. In this case, each hook's properties will be added as an array.
|
public function preload_component() { $content_hook = array ( 'page_requested_url' => ['function' => 'File::page_requested_url', 'priority' => -100], 'site_media_link' => ['function' => 'File::site_media_link', 'priority' => 100], ); return $content_hook; } |
Build a Component with Minions
There are some cases where you may want to create a component that will have a number of sub-components, referred to as Minions, that it can interact with in a standardized manner. The Media/MediaType Components are an example of this relationship.
You can add a Media component to a recipe, and then in the recipe you can designate which of its Minions will be available for end users to add to their page. Minion components must be installed and activated before they will appear as an option in the Media component configuration in a Recipe. In the figure below, you can see the Image, Text, and PDF Minions appear in the Media component configuration.
Media component in a recipe with Minion selection
Media content choices for the end user, all Minion types represented
Master/Minion Class Structure
The master class (Media) extends Component class, while the Minion component classes extend a Minion parent class that you will need to create. In the case of the Media parent component, it’s Minions all extend Class MediaType. Each of these classes must contain methods to perform certain operations to make sure the Minions are properly associated with their Master component.
Master Component Class
The Master Class needs to perform the following operations to find and connect to its Minions.
- Create a hook in the preload_component method
- Use the hook to call a method that loads in the Minion Parent class (ie MediaType)
- In the as_content method, load in the list of minions. This list takes the form of an array that’s a property of $site, labeled enabled_[Minion parent class name]s. ( ie enabled_mediatypes)
- The enabled_[Minion parent class name]s array is created and populated by the Manage Components page each time the Master component is added or updated. It’s populated with all of its active Minions. It will be given the name enabled_[Minion parent class name]s by default.
- Cycle through the Minion array and load each of their class files
- Call a method in the Media class, ie edit_media_component, to generate dossiers and to call the edit function of each Minion
- In the add_component function, add code to make sure each minion shows up as a checkbox
- Create a subfolder under the master folder for the Minion parent class files
Minion Classes
- Create a separate folder in the [my_nestor]-content/components folder to host each minion, create a class file for each Minion in its respective folder
- The parent Minion class should have a generic methods for display that each Minion will overwrite
- The parent Minion class needs a method to add each Minion, using dossiers created by the master class
- The Minion classes will need to flesh out the display method to generate content for themselves


Dear customer, unfortunately we cannot offer you a berth in the location you have applied for.
{{ choice.harbor.street_address }}
Questions and further information: venepaikkavaraukset@hel.fi


phyphy documentation
Index
Contents
Index
A
|
B
|
E
|
F
|
G
|
H
|
J
|
L
|
M
|
R
|
S
A
ABSREL (class in analysis)
Analysis (class in analysis)
analysis (module)
AnalysisNames (class in extractor)
B
BUSTED (class in analysis)
E
extract_absrel_tree() (extractor.Extractor method)
extract_branch_attribute() (extractor.Extractor method)
extract_branch_sets() (extractor.Extractor method)
extract_csv() (extractor.Extractor method)
extract_evidence_ratios() (extractor.Extractor method)
extract_feature_tree() (extractor.Extractor method)
extract_input_file() (extractor.Extractor method)
extract_input_tree() (extractor.Extractor method)
extract_model_aicc() (extractor.Extractor method)
extract_model_component() (extractor.Extractor method)
extract_model_estimated_parameters() (extractor.Extractor method)
extract_model_frequencies() (extractor.Extractor method)
extract_model_logl() (extractor.Extractor method)
extract_model_rate_distributions() (extractor.Extractor method)
extract_model_tree() (extractor.Extractor method)
extract_number_sequences() (extractor.Extractor method)
extract_number_sites() (extractor.Extractor method)
extract_partition_count() (extractor.Extractor method)
extract_site_logl() (extractor.Extractor method)
extract_timers() (extractor.Extractor method)
Extractor (class in extractor)
extractor (module)
F
FEL (class in analysis)
FUBAR (class in analysis)
G
Genetics (class in extractor)
H
HyPhy (class in hyphy)
hyphy (module)
J
JSONFields (class in extractor)
L
LEISR (class in analysis)
M
map_branch_attribute() (extractor.Extractor method)
MEME (class in analysis)
R
RELAX (class in analysis)
reveal_branch_attributes() (extractor.Extractor method)
reveal_fields() (extractor.Extractor method)
reveal_fitted_models() (extractor.Extractor method)
run_analysis() (analysis.Analysis method)
S
SLAC (class in analysis)
Contents


It is easy to get comfortable at dock or at anchor and when you
start to think about making a passage it becomes a bit of a
push. We had been travel from island to island for the
last month during the day with no overnight trips. Even
coming up from Grenada we only had a couple of single overnight
passages. The trip from Fajardo Puerto Rico to Georgetown
Bahamas looked to be a 5 day trip, not a major trip compared to
crossing the Pacific but one that you needed to mentally ready
for.
During the week of Feb 17th we watched the weather to see the
best 5 day block of winds and waves. Watching the weather
it looked like Monday the 24th would be the best day to take off
but as the week went by Sat the 22nd became the most favorable.
We knew the seas and winds would be stronger to begin with but
we knew they would become lighter as the week progressed.
When we took off we had winds of 20 to 25 knots and seas of 6 to
9 feet but all from behind us. The boat really liked the
conditions, we saw 7 to 10 knots with a single reefed main.
As the days continued the winds and seas became less and less
and by the end of the 3rd day we had to turn on an engine to
maintain 4 knots of boat speed. The last part of the trip
from Long Island to Georgetown was into the wind so we motored
that as well.
During the trip we broke the shifts into 4 hour blocks between
Dean and Kris. We kept Derek in reserve to take over if
either one of us needed a break, or wasn't getting enough sleep. If you were on "watch" you looked for ships or
other things to avoid usually by sitting at the wheel.
During your watch you usually read during the day and did a lot
of star gazing during the night. If you were off watch
then you were sleeping or eating, usually sleeping. Derek
did not have much to do, so ended up watching two seasons of the TV show "Phineas and
Ferb" that we had on disc.
During the trip Kris saw 4 boats and had to take action to avoid
two of them hitting us and Dean only saw 2 lights on the horizon but
nothing close by.
A few people were watching our progress on the SPOT track to
make sure we were actually moving and making sure we were O.K.
Overall the passage was easy and we pulled into the anchorage
somewhat rested and ready for the next adventure.
Sam did not enjoy the first two days, but after that, he got
used to it, or got so tired he couldn't stay awake any longer,
and finally slept, ate and relaxed, and of course took his trips
to the net for relief.
02/27/14; 5 day passage from Puerto Rico
nice seas and good weather
|
Derek taking a break
|
Sam wishing for beds that do not move
|
Kris on watch |
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A union is an organization that works with employees to address problems at work. Not unlike hiring a law firm to represent you in negotiations, a union will have lawyers, professional negotiators, market researchers, communications departments and other staff whose job is to get you a good, legally binding contract.
Unions act as a vehicle for workers to advance their interests as a group and improve their working conditions. With a union, you and your coworkers can shape the terms of your work (e.g. wages, schedules, uniforms, benefits) by creating a legally binding collective agreement.
Unions act as a vehicle for workers to advance their interests as a group and improve their working conditions. With a union, you and your coworkers can shape the terms of your work (e.g. wages, schedules, uniforms, benefits) by creating a legally binding collective agreement.
Unionizing is inherently stressful, but in B.C. you have enshrined rights to pursue union representation. An employer may not threaten to lay off workers, to close their store, or to declare bankruptcy in order to dissuade union certification. Doing so is illegal.
Moreover, your employer may not fire or reprimand you for trying to unionize, and if you believe they have done so either directly or under the guise of another issue, you may be able to get your job back. Contact your union representative right away if this is happening to you and be sure to write everything down with dates, participants and what was said as soon as it happens.
A general guide to unionizing:
Talk to your coworkers. Find one or two coworkers to discreetly talk with about unionizing. Only discuss unions outside of the workplace or during unpaid time. Be prepared to field questions and actively listen to your coworkers if they have concerns. A union is formed both by and for one another.
When you begin campaigning, it pays to be discreet. It is unadvised to discuss the union openly at your workplace until you receive a certification vote date. This is because once your boss is aware and is put on notice, this leaves your campaign vulnerable to discouraging tactics for a longer period of time. Start by only talking with people you trust, and considering using code words with each other that you can use at work on the days that feel more difficult than others. Having a union is sort of like having a lawyer, but you need your coworkers’ approval to hire them.
Research your local unions. When you’ve picked one or two, call to ask for a meeting. If possible, be prepared to answer the following questions:
When choosing a union, don’t be thrown off by their name. Many unions today represent more than one industry! Some major options in BC include
Find a list of more unions here:
more..Sign a membership card. These cards signify that the union may help you build up a campaign going forward, and include space to sign your name, contact info and signature. Cards are confidential and your employer will not see it. If you already have a group of coworkers on board, ask them to sign membership cards, or help by talking to 3 or 4 other staff members they trust about the reasons for signing. Do not sign cards while on shift! Once they have been signed, return them to your union representative as soon as you can.
Build your campaign with the help of your union rep! Slowly open the discussion of unionizing with other coworkers, but never discuss the union during paid working hours and be sure that you can trust the people you speak to. Try meeting with coworkers before or after work, or offer to meet them on their day off. Be careful with text messages or facebook messages sent to people that might not be on board.
Apply for certification! After at least 45% of employees have signed cards the union will apply to the BC Labour Relations Board to certify the union (a step towards making the union official).
One practical way to support your coworkers is to establish a group chat where they can provide updates as needed. This might give you an avenue to vent or have a laugh; Binding your coworkers together at this time is essential to winning your campaign. The vote takes place at each employment location that has applied for membership. A labour board official will be present to count votes and certify the results, they usually share the results right away.
Hold the certification vote (this gives the union the right to represent you at negotiations.) You need a majority of all bargaining unit employees to vote in favour in order to win certification. Voting is confidential.
Your bargaining unit is the group of people the union will represent in negotiations, who perform similar functions in the workplace, and who do not have firing/hiring power over each other (i.e. managers, owners).
Negotiate. When your union has been certified, they will begin preparation for negotiations. This may take a few months, but eventually you will sit down with your union representative, your employer and their counsel to hash out a collective bargaining agreement.
Ratify! When the agreement has been ratified (voted on) by the employees and accepted, the terms of the contract come into effect. The employer and the union will agree to renegotiate the terms within a set amount of time, usually 1, 2 or 5 years.
It’s a good idea to store essential information while preparing to unionize. This could include: Your coworkers contact information, your work contract, paystubs, schedules, employee manuals, emails from the employer, a copy of your anti-harassment policy, and a copy of the benefits plan.
You might also find yourself building documents during your union campaign. These might include: A grievance list with input from your coworkers, a list of contract proposals to remedy grievances, coworkers schedules, copies of incident logs if relevant to your grievance list, and more.
Contacting the union, building your campaign and negotiating your first contract is free. After your first Collective Bargaining Agreement (new employment contract) is ratified, the union will take a 1-2% deduction off of every paycheque. You will usually get more back from collective bargaining in both monetary and non-monetary items than you lose to union dues. Union dues are also 100% tax-deductible.
Union dues are collected in order to pay your union representatives, your union legal departments, to build up public campaigns, to host meetings and training sessions for bargaining units, shop stewards, and union members, to support striking workers and to perform market research that helps prepare union contracts, and much more.
A union is formed both by and for one another.
When choosing a union, don’t be thrown off by their name. Many unions today represent more than one industry!
These cards signify that the union may help you build up a campaign going forward
with the help of your union rep!
to the BC Labour Relations Board to certify the union
You need a majority of all bargaining unit employees to vote in favour
eventually you will sit down with your union representative, your employer and their counsel to hash out a collective bargaining agreement
Congratulations on helping to better the positions and protections of you fellow workers
BC Budtenders United believes all workers should be paid a living wage and offered a healthy work environment. BCBUD is not a union nor is it union affiliated, however we do believe in the power of collective action as one means to address issues of systemic imbalances. Our members are not required to organize in order to access our community, but if you do wish to discuss organizing, please feel free to reach out. We can help you with:
Our services are 100% free
.
If you are thinking about unionizing and are looking for some advice from a worker’s perspective, email us through our Need Support page, it’s completely confidential.


Banking App
Employee UI
Functions
Register
--Display Customer Banking Information by Customer ID--
Customer ID
Display
--Display All Previous Transactions By Customer ID--
Customer ID
Display
--Display All Previous Transactions By Account ID--
Account ID
Display
--Display All Previous Transactions Transaction ID--
Transaction ID
Display
--Display All Previous Transactions Date (YYYY-MM-DD)--
Date
Display
--Display All Pending Customers--
Display
--Approve Customer Account by Customer ID--
Customer ID
Approve
--Reject Customer Account by Customer ID--
Customer ID
Reject
--Display a Approver of a Specific Customer By Customer ID--
Customer ID
Display
Register a New Employee Login
Note: Only cetain groups of people have a permission to access this function
Username
Password
Name
Register
Logout


Includes functions to calculate several physicochemical properties and indices for amino-acid sequences as well as to read and plot 'XVG' output files from the 'GROMACS' molecular dynamics package.
| Version: | 2.4 |
| Imports: | Rcpp |
| LinkingTo: | Rcpp |
| Suggests: | testthat |
| Published: | 2018-06-08 |
| Author: | Daniel Osorio [aut, cre], Paola Rondon-Villarreal [aut, ths], Rodrigo Torres [aut, ths], J. Sebastian Paez [ctb] |
| Maintainer: | Daniel Osorio <dcosorioh at unal.edu.co> |
| License: | GPL-2 |
| URL: | https://github.com/dosorio/Peptides/ |
| NeedsCompilation: | yes |
| Citation: | Peptides citation info |
| Materials: | README NEWS |
| CRAN checks: | Peptides results |
| Reference manual: | Peptides.pdf |
| Package source: | Peptides_2.4.tar.gz |
| Windows binaries: | r-devel: Peptides_2.4.zip, r-release: Peptides_2.4.zip, r-oldrel: Peptides_2.4.zip |
| OS X binaries: | r-release: Peptides_2.4.tgz, r-oldrel: Peptides_2.4.tgz |
| Old sources: | Peptides archive |
Please use the canonical form https://CRAN.R-project.org/package=Peptides to link to this page.


These are the available GM commands in game.
admin - Brings up the admin menu.
gmchat - Sends a global message that only GMs can see.
Usage - //gmchat Type message here
gm - Turns on or off your GM status.
setpabonus - Makes Premium Account on target.
Usage - //setpabonus Day here
checkbots - Check a list "bot report".
invul - Makes you invulnerable.
delete - Used to remove a targetted Mob.  Mob will respawn.
target - Used to target a Mob or player.
Usage - //target kadar
buy - Opens the GMShop.
gmshop - Opens the GMShop.
announce_menu - Opens the announce menu.
list_announcements - Lists the current announcements.
reload_announcements - Reloads the announcement list.
announce_announcements - Posts all announcements in list.
add_announcement - Adds an announcement.
Usage - //add_announcement Your announcement here
del_announcement - Deletes an announcement.
Usage - //del_announcement Your announcement here
announce - Posts an announcement.
Usage - //announce Your announcement here
itemcreate - Opens the item creation menu.
create_item - Creates an item.
Usage - //create_item item_id
server_shutdown - Starts the shutdown process.
Usage - //server_shutdown Number of seconds
server_restart - Starts the restart process.
Usage - //server_restart Number of seconds
server_abort - Stops the server shutdown.
show_spawns - Opens spawn menu.
spawn - Spawns a Mob on current target.
Usage - //spawn npc_id
spawn_monster - Spawns a Mob on current target.
Usage - //spawn_monster npc_id
spawn_index - Shows menu for monsters with respective level.
Usage - //spawn_index level
show_skills - Lists targetted players skills.
remove_skills - Removes the targetted players skills.
skill_list - Opens skill menu.
skill_index - Opens skill menu according to players stats.
add_skill - Adds a skill to a targetted player.
Usage - //add_skill Skill_id level
remove_skill - Removes a skill from a targetted player.
Usage - //remove_skill Skill_id
get_skills - Temporarily gives you the skills of a targetted player.
reset_skills - Restores your skills from before the get_skills command.
Read GM Commands list Page 2


All samples are using Ink.requireModules
, please read how to use it at Ink.requireModules section
| Method name | Description |
|---|---|
| new Animate_1(element, options) | Constructor |
| .animate(element, animation, [options]) |
| Property name | Description |
|---|---|
| .animationEndEventName | Prefixed 'animationend' event name. |
| .animationSupported | Boolean which says whether this browser has CSS3 animation support. |
element
Animated elementoptions
Options objectoptions.animation
Animation nameoptions.duration
Duration name (fast|medium|slow) or duration in milliseconds. Defaults to 'medium'.options.removeClass
Flag to remove the CSS class when finished animating. Defaults to false.options.onEnd
Callback for the animation endelement
Animated elementanimation
Animation nameoptions
Options object, containing:options.onEnd
nullCallback for animation end.options.removeClass
falseWhether to remove the Css class when finished.options.duration
mediumDuration name (the fast|medium|slow strings) or, duration in milliseconds.Prefixed 'animationend' event name.
Boolean which says whether this browser has CSS3 animation support.


{% extends "base.html" %} {% block title %}Client Error | {{ block.super }}{% endblock %} {% block content %}
Hmm…something went wrong on your end. Try starting over at the homepage.


Staten Island politician pushes for secession from NYC
by WPIX StaffSTATEN ISLAND — A Staten Island City Councilmember is leading the push for the borough to secede.
Joe Borelli (R), who represents the 51st District and lives on Staten Island, will he introducing two proposals to form a committee and to begin a study to look at secession.
Staten Islanders have long felt like they are the “forgotten borough.”
Of the 51 member city council, Staten Island only has three, Borelli one of the three. Residents said they have mixed feelings about the matter.
“It’s been a staple of the five boroughs,” said Tariq Harmon, a 27-year-resident of Staten Island “It has to be five boroughs other than that it wouldn’t be New York City, you losing everything.”
“It’s kind of tough, we’re always fending for our own I feel like we’re always the last borough to get support,” said Annette Lyudin.
Lyudin and her husband, Alex, are raising a family on the Island, where they’ve lived for the past four years, after moving from Brooklyn.
“It’s quiet, safe, great schools, great restaurants, it’s a relaxing place to live,” said Alex Lyudin.
Of course as any New Yorker knows, this is not the first time there has been talk of secession. The last time it gained traction was 30 years ago in 1989.
In a 1990 referendum, more than 80 percent of Staten Islanders voted to begin the secession process.
Then on Election Day in November 1993, 65% of Staten Islanders voted by ballot in favor of becoming an independent city.
But a vote never made it to the state level, many blaming then New York State Assembly Speaker Sheldon Silver for refusing to put it to a vote at the state level.
As it did back then, questions now arise such as Will the borough survive financially on its own? Will taxes go up to pay for resources?Even..,will the Staten Island ferry no longer be free?
While Staten Island may often seem like a land of its own - afterall it’s the only borough that overwhelmingly voted for President Trump - only time will tell if we have our own version of Brexit.


--- layout: post title: 'API Deployment as a Service' url: http://apievangelist.com/2013/03/01/api-deployment-as-a-service/ image: http://kinlane-productions.s3.amazonaws.com/api-evangelist-site/blog/tag-cloud-api-service-providers.png ---
APIs are all the rage, anyone should be able launch an API from CSV, Microsoft Excel, Google Spreadsheet or the common databases such as MySQL, PostGres, Amazon RDS, Microsoft SQL Server. Right?
I’ve been watching API service providers evolve for the last three years, helping companies be successful in managing their APIs. But when you actually going through the list of service providers, looking for someone to help you deploy an API, there are very few options out of the box.
The list of API Players coming from the enterprise:
These enterprise players assume you will have existing infrastructure to publish web services, files and other message systems that they can connect with, to deploy your new APIs that you will manage.
The most recent generation of API service providers:
Are pretty much the same. While they may provide how to guides for deploying APIs on AWS, like 3Scale, the deployment of API endpoint is still your responsiblity. You need to have existing infrastructure that will do it, or find the REST framework of your choice--both requiring you have the appropriate talent and resources.
Next up you can, deploy one of the open source API solutions, to proxy and manage your APIs:
But again, you need the resources and know how to implement, and they are generally management tools, so you still need to “launch” your own API endpoint.
When you start looking at the next generation of API service providers like Apiary.io, you can really maximize the design, planning, documentation and deployment cycle, but you still need to code up your actual API.
After Apiary.io we start to get to the service providers who can deliver on my vision of APIs for the masses:
It seems like we are getting closer, albeit its not as easy as I think it should be. We need a variety of service providers and open source solutions in this space, so there are numerous, dead simple cloud options for API deployment.
Emergent One definitely was a pleasant surprise in my quest. Their tool needs a little polish, but for deploying an API from a database like MySQL, Postgres or Amazon RDS, those guys nailed it. It is the tool that I will be recommending when people ask me how to launch an API from their database. (story to come)
I'd like to see the Emergent One approach to a dead simple cloud service for going from Microsoft Excel, CSV and Google Spreadsheet. Maybe there is, and I’m missing it. Something like CKAN as a Service. I think there is some more research to be done on this. Of the 3 data API providers I used to showcase:
Only Socrata is still deliving in this space, bringing open data to municipal, state, and federal government. Kasabi closed down and InfoChimps is focusing on the enterprise big data. I don’t think there is big VC money in the data API space, but it seems like there is still opportunity.
It seems backwards to me, but it seems from 2005-2010 we needed to define and prove there was API opportunity, and in 2011 and 2012 we defined the API management space, so in 2013 are we needing to better define the API deployment portion of our industry?
I will use Emergent One, APISpark, API Engine and Apify more, and do individual stories on them. Then circle back around and see how I feel.