$mdPanel
is a robust, low-level service for creating floating panels on
the screen. It can be used to implement tooltips, dialogs, pop-ups, etc.
The following types, referenced below, have separate documentation:
Usage
(function(angular, undefined) {
'use strict';
angular
.module('demoApp', ['ngMaterial'])
.controller('DemoDialogController', DialogController)
.controller('DemoCtrl', function($mdPanel) {
var panelRef;
function showPanel($event) {
var panelPosition = $mdPanel.newPanelPosition()
.absolute()
.top('50%')
.left('50%');
var panelAnimation = $mdPanel.newPanelAnimation()
.openFrom($event)
.duration(200)
.closeTo('.show-button')
.withAnimation($mdPanel.animation.SCALE);
var config = {
attachTo: angular.element(document.body),
controller: DialogController,
controllerAs: 'ctrl',
position: panelPosition,
animation: panelAnimation,
targetEvent: $event,
templateUrl: 'dialog-template.html',
clickOutsideToClose: true,
escapeToClose: true,
focusOnOpen: true
};
$mdPanel.open(config)
.then(function(result) {
panelRef = result;
});
}
}
function DialogController(MdPanelRef) {
function closeDialog() {
if (MdPanelRef) MdPanelRef.close();
}
}
})(angular);
Methods
-
$mdPanel.create([config]);
Creates a panel with the specified options.
| Parameter |
Type |
Description |
config
Object
|
Object |
Specific configuration object that may contain the
following properties:
id - {string=} : An ID to track the panel by. When an ID is provided,
the created panel is added to a tracked panels object. Any subsequent
requests made to create a panel with that ID are ignored. This is useful
in having the panel service not open multiple panels from the same user
interaction when there is no backdrop and events are propagated. Defaults
to an arbitrary string that is not tracked.
template - {string=} : HTML template to show in the panel. This
must be trusted HTML with respect to AngularJS’s
$sce service.
templateUrl - {string=} : The URL that will be used as the content of
the panel.
contentElement - {(string|!angular.JQLite|!Element)=} : Pre-compiled
element to be used as the panel's content.
controller - {(function|string)=} : The controller to associate with
the panel. The controller can inject a reference to the returned
panelRef, which allows the panel to be closed, hidden, and shown. Any
fields passed in through locals or resolve will be bound to the
controller.
controllerAs - {string=} : An alias to assign the controller to on
the scope.
bindToController - {boolean=} : Binds locals to the controller
instead of passing them in. Defaults to true, as this is a best
practice.
locals - {Object=} : An object containing key/value pairs. The keys
will be used as names of values to inject into the controller. For
example, locals: {three: 3} would inject three into the controller,
with the value 3. 'mdPanelRef' is a reserved key, and will always
be set to the created MdPanelRef instance.
resolve - {Object=} : Similar to locals, except it takes promises as
values. The panel will not open until all of the promises resolve.
attachTo - {(string|!angular.JQLite|!Element)=} : The element to
attach the panel to. Defaults to appending to the root element of the
application.
propagateContainerEvents - {boolean=} : Whether pointer or touch
events should be allowed to propagate 'go through' the container, aka the
wrapper, of the panel. Defaults to false.
panelClass - {string=} : A css class to apply to the panel element.
This class should define any borders, box-shadow, etc. for the panel.
zIndex - {number=} : The z-index to place the panel at.
Defaults to 80.
position - {MdPanelPosition=} : An MdPanelPosition object that
specifies the alignment of the panel. For more information, see
MdPanelPosition .
clickOutsideToClose - {boolean=} : Whether the user can click
outside the panel to close it. Defaults to false.
escapeToClose - {boolean=} : Whether the user can press escape to
close the panel. Defaults to false.
onCloseSuccess - {function(!panelRef, string)=} : Function that is
called after the close successfully finishes. The first parameter passed
into this function is the current panelRef and the 2nd is an optional
string explaining the close reason. The currently supported closeReasons
can be found in the MdPanelRef.closeReasons enum. These are by default
passed along by the panel.
trapFocus - {boolean=} : Whether focus should be trapped within the
panel. If trapFocus is true, the user will not be able to interact
with the rest of the page until the panel is dismissed. Defaults to
false.
focusOnOpen - {boolean=} : An option to override focus behavior on
open. Only disable if focusing some other way, as focus management is
required for panels to be accessible. Defaults to true.
fullscreen - {boolean=} : Whether the panel should be full screen.
Applies the class ._md-panel-fullscreen to the panel on open. Defaults
to false.
animation - {MdPanelAnimation=} : An MdPanelAnimation object that
specifies the animation of the panel. For more information, see
MdPanelAnimation .
hasBackdrop - {boolean=} : Whether there should be an opaque backdrop
behind the panel. Defaults to false.
disableParentScroll - {boolean=} : Whether the user can scroll the
page behind the panel. Defaults to false.
onDomAdded - {function=} : Callback function used to announce when
the panel is added to the DOM.
onOpenComplete - {function=} : Callback function used to announce
when the open() action is finished.
onRemoving - {function=} : Callback function used to announce the
close/hide() action is starting.
onDomRemoved - {function=} : Callback function used to announce when
the panel is removed from the DOM.
origin - {(string|!angular.JQLite|!Element)=} : The element to focus
on when the panel closes. This is commonly the element which triggered
the opening of the panel. If you do not use origin , you need to control
the focus manually.
groupName - {(string|!Array<string>)=} : A group name or an array of
group names. The group name is used for creating a group of panels. The
group is used for configuring the number of open panels and identifying
specific behaviors for groups. For instance, all tooltips could be
identified using the same groupName.
|
| Returns |
Description |
MdPanelRef |
panelRef
|
-
$mdPanel.open([config]);
Calls the create method above, then opens the panel. This is a shortcut for
creating and then calling open manually. If custom methods need to be
called when the panel is added to the DOM or opened, do not use this method.
Instead create the panel, chain promises on the domAdded and openComplete
methods, and call open from the returned panelRef.
| Parameter |
Type |
Description |
config
Object
|
Object |
Specific configuration object that may contain
the properties defined in $mdPanel.create .
|
| Returns |
Description |
!angular.$q.Promise<!MdPanelRef> |
panelRef A promise that resolves
to an instance of the panel.
|
-
$mdPanel.newPanelPosition();
Returns a new instance of the MdPanelPosition object. Use this to create
the position config object.
| Returns |
Description |
MdPanelPosition |
panelPosition
|
-
$mdPanel.newPanelAnimation();
Returns a new instance of the MdPanelAnimation object. Use this to create
the animation config object.
| Returns |
Description |
MdPanelAnimation |
panelAnimation
|
-
$mdPanel.newPanelGroup(groupName, [config]);
Creates a panel group and adds it to a tracked list of panel groups.
| Parameter |
Type |
Description |
* groupName
string
|
string |
Name of the group to create.
|
config
Object
|
Object |
Specific configuration object that may contain the
following properties:
maxOpen - {number=} : The maximum number of panels that are allowed to
be open within a defined panel group.
|
| Returns |
Description |
!Object<string, {panels: !Array<!MdPanelRef>, openPanels: !Array<!MdPanelRef>, maxOpen: number}> |
panelGroup
|
-
$mdPanel.setGroupMaxOpen(groupName, maxOpen);
Sets the maximum number of panels in a group that can be opened at a given
time.
| Parameter |
Type |
Description |
* groupName
string
|
string |
The name of the group to configure.
|
* maxOpen
number
|
number |
The maximum number of panels that can be
opened. Infinity can be passed in to remove the maxOpen limit.
|


Will break heads of those trying to poach Shiv Sena MLAs: Abdul Sattar
Mr. Sattar, who represents Sillod constituency in Aurangabad, said poaching or buying out legislators was not legal in a democratic set up.
by PTIShiv Sena MLA Abdul Sattar on Thursday warned that heads of those who try to poach his Party’s legislators will be broken.
Mr. Sattar, who represents Sillod constituency in Aurangabad, said poaching or buying out legislators was not legal in a democratic set up.
The legislator made the remarks even as the Shiv Sena, NCP and Congress are working out a coalition in Maharashtra, which is placed under the President’s rule since November 12.
“BJP will not be able to poach any MLA. But those who try to poach MLAs will have their heads broken, and as a special case, we will make arrangements to treat them at a hospital,” Mr. Sattar said.
“Poaching or buying out legislators was not legal in a democratic set up. It is not some retail shop to (buy MLAs out),” he added.
The BJP and Shiv Sena contested the October 21 Assembly elections together and won 105 and 56 Seats respectively. The two Parties, however, fell out after the Shiv Sena persisted with its demand of sharing the Chief Ministerial post for two-and-half years on a rotational basis. The NCP and Congress won 54 and 44 Seats respectively.


Hi all.
I just tried to setup a new emonTH.
I assembled it (if I had known it was so easy, no soldering and all, it would have been done a long time ago...) and I stuck two rechargeable AA batteries in it.
Unfortunately, the base does not seem to receive anything.
I plugged the UART <-> USB cable and here's the output :
emonTH OpenEnergyMonitor.org Node: 19 Freq: 433Mhz Network: 210 Detected DHT22 temp & humidity sesnor No DS18B20 detected DHT22 Temperature: 22.50C, DHT22 Humidity: 70.30%, Battery voltage: 2.60V DHT22 Temperature: 22.40C, DHT22 Humidity: 70.60%, Battery voltage: 2.60V DHT22 Temperature: 22.30C, DHT22 Humidity: 70.80%, Battery voltage: 2.60V
This confirms the frequency is 433 and the sensor is detected.
In the gateway, the config is :
[[RFM2Pi]] type = OemGatewayRFM2PiListenerRepeater [[[init_settings]]] com_port = /dev/ttyAMA0 port_nb = 50012 [[[runtime_settings]]] sgroup = 210 frequency = 4 baseid = 15 sendtimeinterval = 0
Both emonTH and gateway codes are a bit old. I was sent the TH in February. Ultimately, I may load a newer code, but I don't think it should make any difference, should it ?
The base receives the signal from a TX in another room through two walls, whereas the TH is sitting two meters away in direct sight.
Before changing the firmware, I was wondering : is that 2.6 V voltage enough ?
The screenshot in the emonTH page shows 2.90 V.
The RFM12B page says 2.2-3.8V.
Thanks.
Re: [solved] emonTH transmitting, emonBase not receiving
I just found a pair of non-rechargeable batteries. The voltage is higher, and still no result.
With the voltage issue ruled out, I suppose I need to try loading a new firmware.
Re: [solved] emonTH transmitting, emonBase not receiving
firmware version but no luck.
I recompiled the latest emonTHStill nothing coming in.
Re: [solved] emonTH transmitting, emonBase not receiving
For what it's worth, I've had an emonTH working to a NanodeRF over 30 m (clear line of sight) at 868 MHz on two rechargeable cells.
Have you checked that you really have a 433 MHz transmitter? All "433 Mhz" means is the sketch is set to that, it does not mean the hardware is correct.
Re: [solved] emonTH transmitting, emonBase not receiving
Hi Robert.
I had checked in the shipping list but I didn't know how to check physically. Thanks to your link, I could check it is indeed a 433 MHz.
Re: [solved] emonTH transmitting, emonBase not receiving
Probably not much help, but a pair of 868 MHz units, emonTx and GLCD, both set in software to 433 MHz, can communicate over 200 mm only.
Re: [solved] emonTH transmitting, emonBase not receiving
I just checked the soldering of each pin of the RF module with the ohmmeter: one wire on the motherboard, one wire on the RF board, to check the current passes through (not obvious by visual inspection, the SMT soldering is very thin (compared to my dirty hand solderings...)). All pins are fine.
Re: [solved] emonTH transmitting, emonBase not receiving
Hi Jérôme.
see http://openenergymonitor.org/emon/node/5819 for a "similar" issue except in that case the emonTH did manage to get some packets through although not as effectively as the emonTX.
Although you have ruled out the batteries if it were me, I would have the emonTH powered by FTDI lead and sat right next to the rfm2pi until I got it working and then work back.
In the emonTH sketch the LED pulse is also commented out, for testing I would have the LED enabled, in fact I would have the "send" code within the led code ie ledpin high -> send data -> ledpin low. if the led flashes rather than staying on or off I could probably assume the "send" code ran, I would also reduce the interval between sends whilst testing.
With this done if it still doesn't work I would try switching off the emonTx temporarily to check for clashing or blocking, assuming of cause that the led is flashing on the emonTH without a corresponding flash at the rfm2pi.
You could also try switching off quiet mode on the rfm2pi to see if anything is being received in time with the emonTH sends, that maybe being discarded as it's incomplete or corrupt.
Paul
Re: [solved] emonTH transmitting, emonBase not receiving
Oh boy.
I'm just realizing I changed the bitrate a while ago on both the base and the TX because I had range issues.
(I use the lowest possible. I never took the time to try all of them and see if I could pick a higher one.)
I even checked the bitrate recently as I was planning to use the emonTH, and then I totally forgot about it.
No wonder I was getting nothing at all...
Anyway, if someone has the same kind of trouble, the debugging steps proposed by Paul make perfect sense.
Thanks.
Sorry for the noise...
Re: [solved] emonTH transmitting, emonBase not receiving
I'm wondering if the bitrate should be added as a parameter, like Node ID and all. And reported in the logs.
I'd like to do it for myself and propose a pull request. But maybe it brings too much confusion and serves too few people.
Re: [solved] emonTH transmitting, emonBase not receiving
Confirmation: I modified the bitrate in the emonTH sketch and it works as expected.


## d3 chart in template Computing hexbins from a constantly-fluctuating sample of 2,000 random points. Visualization from [M. Bostock](http://bl.ocks.org/mbostock/7833311).


Get It Done
Add
Tasks to Complete
Set Project Meeting
Edit
Delete
Create Presentation
Edit
Delete
Place Holder
Edit
Delete


Model View Controller (MVC)
For INcDb, we implemented Model View Controller to separate the application logic from the user interface. The separation is done by using the Controller to receive input and interacting with the Model and passing the required data to the View.
The Controllers are found in the path app/controllers
. Each actions in the controllers
are associated with a predefined route. The controller action uses the Models found in app/models
to retrieve data from a database. The data is then passed to a View, located in the app/templates/
. The view will then present the data to the user in their browser.
Example of a Controller action:
@home_blueprint.route('guide')
def guide():
return render_template('guide.html')
Example of a Model:
class DecodingSet(db.Model):
__tablename__ = 'decoding_set'
id = db.Column(db.Integer, primary_key=True)
analysis_set_id = db.Column(db.Integer,
db.ForeignKey(AnalysisSet.id), nullable=True)
analysis_set = db.relationship(AnalysisSet,
backref=db.backref('decoding_set'))
name = db.Column(db.String(20))
n_images = db.Column(db.Integer)
n_voxels = db.Column(db.Integer)
is_subsampled = db.Column(db.Boolean)
Decorators
We used Decorator design pattern to add additional functionality to each view in Flask. A decorator is a function that returns a function. As each view in Flask is a function, we used the route()
and login_required()
decorators to implement routing and access control for the views.
route()
decorator
route()
is a decorator by Flask that is used to register the a view function for a given URL rule. Using a decorator simplify the code as it apply the routing functionality to the view function that follows it. Although the flask.add_url_rule()
work exactly the same, it requires the name of view function in its parameter. A change in the name of the view function will result in error in routing.
login_required()
decorator
To allow only logged in user to create collection and upload Raw Dataset, we apply the @login_required
decorator provided by Flask-Login to redirect user to the login in page if they are not logged in and try to access the page.
The following code snippets show how route
and login_required
decorators are implemented.
@contribute_blueprint.route('contribute/new', methods=["POST", "GET"])
@login_required # Limits access to authenticated users
def new_collection():
""" Allow user to create new collection """
...


HARCOURT BUTLER TECHNOLOGICAL UNIVERSITY
HBTU(INDIA)
About us
Admission Form
Departments
Counselling
Admin login
Student login
Applying for:
B.Tech
M.Tech
Phd
Student's Name:
Father's Name:
Mother's Name:
Date of birth:
Gender:
Male
Female
Category:
General
SC/ST
OBC
Nationality:
Indian
Other
Permanent Address:
Contact No.:
Email:
State of Eligibility:
High School Result
Percentage/CGPA:
Year of Passing:
School:
Board:
Intermediate Result:
Percentage:
Year of Passing:
School:
Board:
Jee Mains Result(marks):


This is some email content. With an image:
The members of the Beatles are {{enumerate names limit=3}}.
This is a path to an app route with param: {{name}}.


Synopsys Lattice Technology Pre-mapping, Version maplat, Build 1346R, Built Dec 9 2015 10:24:09 Copyright (C) 1994-2015, Synopsys, Inc. This software and the associated documentation are proprietary to Synopsys, Inc. This software may only be used in accordance with the terms and conditions of a written license agreement with Synopsys, Inc. All other use, reproduction, or distribution of this software is strictly prohibited. Product Version K-2015.09L Mapper Startup Complete (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 99MB peak: 100MB) Linked File: FunctionGen_scck.rpt Printing clock summary report in "C:\Users\chris\OneDrive\HW_Projects\FuncGen\SynthesizerFiles\FunctionGen\FunctionGen_Implmnt\FunctionGen_scck.rpt" file @N:MF248 : | Running in 64-bit mode. @N:MF666 : | Clock conversion enabled Design Input Complete (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 100MB peak: 103MB) Mapper Initialization Complete (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 100MB peak: 103MB) Start loading timing files (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 102MB peak: 103MB) Finished loading timing files (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 102MB peak: 104MB) @W:BN132 : top.vhd(211) | Removing sequential instance w_tx_start because it is equivalent to instance w_reset. To keep the instance, apply constraint syn_preserve=1 on the instance. @W:MT462 : async_fifo.vhd(59) | Net async_fifo_inst.going_full appears to be an unidentified clock source. Assuming default frequency. ICG Latch Removal Summary: Number of ICG latches removed: 0 Number of ICG latches not removed: 0 syn_allowed_resources : blockrams=16 set on top level netlist FunctionGen Finished netlist restructuring (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 132MB peak: 133MB) Clock Summary ***************** Start Requested Requested Clock Clock Clock Frequency Period Type Group ------------------------------------------------------------------------------------------------------------------------------------ FunctionGen_pll|PLLOUTCOREA_derived_clock 19.9 MHz 50.308 derived (from FunctionGen|r_Clock) Inferred_clkgroup_0 FunctionGen_pll|PLLOUTCOREB_derived_clock 9.9 MHz 100.617 derived (from FunctionGen|r_Clock) Inferred_clkgroup_0 FunctionGen|dds_clk_derived_clock 9.9 MHz 100.617 derived (from FunctionGen|r_Clock) Inferred_clkgroup_0 FunctionGen|r_Clock 12.0 MHz 83.333 inferred Inferred_clkgroup_0 ==================================================================================================================================== @W:MT531 : async_fifo.vhd(68) | Found signal identified as System clock which controls 1 sequential elements including async_fifo_inst.quadrant_status. Using this clock, which has no specified timing constraint, can prevent conversion of gated or generated clocks and can adversely impact design performance. Finished Pre Mapping Phase. @N:BN225 : | Writing default property annotation file C:\Users\chris\OneDrive\HW_Projects\FuncGen\SynthesizerFiles\FunctionGen\FunctionGen_Implmnt\FunctionGen.sap. Starting constraint checker (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 131MB peak: 133MB) Available hyper_sources - for debug and ip models None Found Encoding state machine st_current[0:2] (in view: work.spi_master(behave)) original code -> new code 00 -> 00 01 -> 01 10 -> 10 @W:MT462 : async_fifo.vhd(59) | Net async_fifo_inst.going_full appears to be an unidentified clock source. Assuming default frequency. None None Finished constraint checker (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 132MB peak: 133MB) Pre-mapping successful! At Mapper Exit (Real Time elapsed 0h:00m:00s; CPU Time elapsed 0h:00m:00s; Memory used current: 70MB peak: 133MB) Process took 0h:00m:01s realtime, 0h:00m:01s cputime # Tue Aug 29 18:17:12 2017 ###########################################################]


Preparation time
1-2 hours
Cooking time
10 to 30 mins
Serves
Serves 4
Place the flour and salt into a bowl and crumble in the yeast.
Place the milk into a pan over a low heat and warm through.
Pour the warm milk into the flour, mixing thoroughly to form a thick batter. Set aside for one hour.
Whisk the egg whites until soft peaks form when the whisk is removed.
Fold the egg whites and chives into the batter mixture.
Heat a small amount of the olive oil in a frying pan over a medium heat.
Add a spoonful of the batter and fry for 45-60 seconds, until golden underneath, then turn over and cook for 30 seconds on the other side. Remove the blini and place onto kitchen paper. Repeat this process with the remaining batter. Keep the blinis warm.
To serve, place a spoonful of sour cream onto each blini, top with a spoonful of caviar and arrange on a large serving plate.


Load a file above
Started:
Ended:
Select All
Assert
Error
Exception
Warning
System
Log
AI
Audio
Content
Logic
GUI
Input
Network
Physics
There are large log types, they were unchecked for performance


{{ define "content" }}
The Matched Interaction Across Tissues (MIxT) is a system designed for exploring and comparing transcriptional profiles from two or more matched tissues across individuals. Here, the MIxT system is applied to tumor and blood transcriptional profiles from breast cancer patients from the Norwegian Women and Cancer study.
In a network, genes can be represented by nodes colored by their module membership. A pair of nodes is connected with an edge if there is a significant co-expresson relationship between them (topological overlap > 0.1). In both tissues, the edges that span between modules reflect natural overlaps between cellular processes enriched in modules.
To explore the system-level changes across tumor and the systemic response of patients, we constructed tight coexpression gene sets (also called modules) in tumor and blood tissue, respectively. MIxT enables the exploration of module content, expression profiles, and functional enrichment. Visualizes how module expression orders patients to identify clinicopathological variables associated with each module. Allows to explore blood module expression in breast cancer patients compared to healthy controls.
Displays significance of gene overlap between modules across tissues as such an overlap may suggest a very simple “mirrored” type of co-expression patterns. Visualizes expression of genes in common between modules across tissues. Displays significance of interactions between modules defined by the correlation between patient orderings induced by modules. Allows selection of a particular subtype. Visualizes expression of genes in modules interacting between tissues across all patients or within a subtype of interest.
Displays significance of associations between module expression and clinical variables. Allows selection of a particular subtype and exploration of module expression profiles of interest.
Given a gene list of interest, return modules in which the gene list is enriched for.
Search for a gene or pathway and return modules in which the gene or pathway is present or enriched. Investigate which genes are co-expressed with your gene of interest in blood and tumor from breast cancer patients.


branding
the world bar
project details
client
date
images by
A brief saunter down leafy Bayswater Rd in Sydney’s Kings Cross will soon bring you to No. 24, an historic four storey Victorian terrace. Home to countless legends, curiosities, and varied debauchery over the last century, the grand old building was an extravagant brothel, then a gambling den, the offices of INXS, and today it stands transformed as Sydney’s most charismatic bar and nightclub experience – that preferred palace of perennial partying, The World Bar.


Box2D JavaScript examples and demos
- 00 - most basic example
- 01 - simple example
- 01.01 - simple Box2d example with configurable velocity and position iteration values
- 02 - side by side comparison with controls over FPS, world step frequency, adaptive frequency
- 03 - box2d in a web worker
- 04 - side by side comparison with running render and box2d at different frequency
- 05 - box2d in a web worker, controlled by page visibility api
- 06 - box2d in a web worker, now with improvements and measurements
- 07 - box2d with polygons and HTML5 canvas
- 08 - box2d with concave shapes and HTML5 canvas
- 09 - box2d with joints and HTML5 canvas
- 10 - box2d with revolute joint and motor and HTML5 canvas
- 11 - box2d with Impulse and HTML5 canvas
- 12 - box2d with Collisions and HTML5 canvas
- 13 - box2d with Distance Joints and HTML5 canvas
- 14 - box2d with mouse joint and html5 canvas
- 15 - box2d with pulley joint and html5 canvas
- 16 - box2d with chain shape and html5 canvas - not supported in 2.1a yet
- 17 - box2d with drawing boxes and html5 canvas


What Are Some Alternatives To Opioids For Chronic Pain?
by QuoraThere are many alternatives to opiate therapy, and in fact, outside of the United States, opiate use for pain control is very limited. For data available from 2013-2015, in the U.S. one daily dose of opioids was prescribed for every 20 people, while in Japan the dose was one for every 800 people. U.S. opioid use for pain control is the highest of any country in the world. It is more than 50% higher than that in Germany, the second-ranked country, and nearly 4000% higher than that in Japan, the third-ranked country. (UN International Narcotics Control Board).
In the less developed world, perhaps due to limited availability of the most modern medical techniques, physicians and patients have developed methods to find the source of the pain and to cope with and overcome pain rather than masking it with opiates.
Some current alternatives to opiate therapy for pain control include physical therapy stretches and exercises, acupuncture, nerve block injections or nerve ablations, and TENS stimulation to “confuse” the nerves and decrease the pain signal. The latest therapies, some of which are done in western Europe and healthcare tourism clinics in central America due to current lack of FDA approval, are prolotherapy, where a solution is injected into the painful area to recruit and activate the body’s own repair cells to the area. PRP (platelet rich plasma) draws up the patient’s own blood and injects back the plasma portion, which contains substances to heal the painful area. Stem cell therapy is also at the forefront of the pain treatment. Stem cells are either harvested from the patient or from amniotic fluid or embryos and then injected into the injured tissue to help with repairs.
Lifestyle change is also important for decreasing pain in the Western world. The rate of obesity, stagnant work environment, and inflammatory western diet of red meat and processed foods prevent the body from naturally working to heal itself.
- Substance Abuse : What are the most important factors in preventing substance abuse and addiction and why?
- Opioid Crisis : How are remote patient monitoring devices being used to fight the opioid crisis?
- Interpersonal Interaction : What is the most effective way to approach someone you love about substance abuse issues without alienating or upsetting them?


Well, For starters. I am a 27 year old Male. I have tried just about every drug ever created since the dawn of time. I have never been what I consider an abuser, however, I did smoke pot for 15+ years only taking a 4 year break while I served in the Marines. Anyhow, I am one of the rare cases of being able to get vast supplies of Oxycodone for free, month after month from the Veterans Affairs due to a service related injury. Well, this particular month, I went through my wupply much faster than anticipated and I found myself craving an opiate of just about any kind. So, the research began. I read many websites searching for legal highs of any kind. I started experimenting with Kava Kava, which worked well in high doses, but I still craved an opiate. Along came a post regarding poppy seeds, poppy seed tea.
After about a week of research, I finally decided to give it a try. Here's what I did. I went to a local store here in Southern California that sells poppyseed in bulk, for .09 Cents a ounce, or $1.39 for a pound. I found this to be an amazingly low cost. So, I purchased 1 pound of this Blueish/Black seed. It turned out to be much more than I had imagined in my head. So anyhow, I paid for it, and went home. I told my wife what I was about to do, she looked at me like I was out of my mind, and probably questioned her marriage to me. Anyhow, I poured the entire pound into a small ziplock storage container. I supposed any small watertight container will do. I found the ziplock containers to work VERY well. I used two of them, same size.
I poured all of the seeds into one, it fills the container about 3/4's of the way. Then I added hot tap water, and filled the container up. It was a soup of sorts. I let it sit for about 30 mins, shaking it every few minutes. When the 30 mins were up, I took a clean white T-shirt, and cut it so I had one nice sheet of white fabric. I use a T-shirt rather than a coffee filter, because I can't squeeze the coffee filter to get the liquid out, the filter will break. I took the fabric and lined the inside of the second container. I took the other container that I mixed the seeds and water in, and poured it into the second container lined with the T-shirt. Then I lifted the T-shirt fabric out, and allowed the water to drain out. When I was done, I had about 16-20 ounces of this brown/tan colored liquid/tea.
I found the taste and smell to be horrid. What I did to make it drinkable is I grabbed some Lipton Brisk Teabags, and put three of them into the mixture. I let them sit for awhile. Then I added 4 teaspoons of Sugar. I put this into the fridge, and let it get cold. When it's cold, it's not GOOD tasting, but drinkable.
Being a regular user of Oxycodone, I expected very little to happen. Boy was I wrong. I drank about 16 of the 18 ounces of tea I had. Within 10 mins, I felt the ever so familar feeling of the morphine hitting my muscles. It felt almost identical to morphine I received while I was in the hospital. At first I got that feeling come over me, like when I knew I used to much of a drug, and the panic that sets in. I started to think, 'My god, what have I gotten myself into'. Luckily, this was short lived, as the panic subsided when I convinced myself it wouldn't get much worse.
As I write this, it has been about 4 hours since I drank it. I have a very strong opiate buzz still going, and I feel great. I was very surprised at the results, considering all that I have read about it. I found some people say it does nothing, and some say it works. For me, it worked, and it worked alot better than I thought it would. It's just as strong as 3 percocets, but, in a different way.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{{ define "schedule" }} {{ template "header" }}
The DevOps batch 7 has started on 11th Sept and the students are awesome


About Me
My favourite books
My family
My pets
My favourite movies
My favourite books
Awesome books!
Position
Name
Rating
Image
1
The Chronicles of Narnia
10/10
2
Harry Potter
9/10
3
The way I see it
10/10
4
The magic faraway tree
9/10
5
Ally's World
10/10
The Chronicles of Narnia
Harry Potter
The way I see it
The magic faraway tree
Ally's world


Using this wizard you can create an Azure Deployment Project.
Step 1: Specify project name of the project in specified text box. It is similar to specifying java project name in eclipse.
Step 2: Check “Use default location” checkbox if you want to use default location or specify your own location to create the project. Default location will be inside your current workspace.
Step 3: You can add the project being created to the existing working sets of eclipse or can create your own working set. This is optional.
Step 4: By default there is one role (WorkerRole1) added to the new project, the VM size of this role will be Small and by default 1 instance is added. To Add \ Edit \ Remove role, you can click on respective buttons.
Step 5: Click on finish button to create new project at specified location.
For more information: http://java.interoperabilitybridges.com/cloud


City Navigation
Most US cities are constructed according to a very simple plan–they have Avenues running north and south, and Streets running east and west, enclosing square blocks. Avenues and Streets are numbered, with numbers increasing westward and southward. There are 50 driveways on each side of a block, numbered 00 to 98 on one side and 01 to 99 on the other. House numbers increase in the same directions as Street and Avenue numbers. If you are travelling in the direction of increasing numbers then odd numbers are on your right. Thus the house at 1288 16th Street (S16 1288) is located on 16th Street, west of 12th Avenue and east of 13th Avenue, and is on the right-hand side going east. The residence described as A11 1543 lies on 11th Avenue, south of 15th Street and north of 16th Street, and is on the right-hand side going south. Both of these are marked on the following typical street map:
Quiet suburbs are formed by the simple expedient of making some Avenues and Streets discontinuous as shown above. Note that Avenues and Streets keep the same name, even when there are places where they simply don’t exist. It is difficult to get lost in such a city, as the address tells you exactly where to go. However, if you don’t know the pattern of missing portions, you can spend a lot of time going into dead-end roads.
Write a program that will firstly read in a description of the `missing’ areas in a city and then a series of pairs of addresses, where an address is assumed to specify a driveway not necessarily a residence. For each pair of addresses the program must calculate the distance between them, by the shortest legal route. The distance is the number of driveways you pass (on your side of the road) excluding the source and destination. You may make the following assumptions:
You drive on the right hand side of the road.
You may not cross a lane of traffic except at an intersection, that is you must turn right when entering or leaving a driveway.
Driveways are located in the centres of their sections.
U-turns are illegal except at the end of cul de sacs.
Streets and Avenues are numbered from 00 to 49 and there are no roads beyond these bounds; however there are driveways on both sides of the bounding roads.
Sections on corners have two driveways.
A route exists between any pair of driveways.
Input will be divided into two portions: a “missing road” portion and an address portion, each terminated by a line consisting of a single `#’. The “missing road” portion consists of a series of lines with each line containing a road identifier and a pair of house numbers. A road identifier is an `A’ or an `S’ (specifying an Avenue or a Street) followed by a number in the range 00 to 49. A house number is an even number in the range 0000 to 4898. The area between and including the specified numbers on the identified road is inaccessible. Note that the line goes directly across the street, thus if number 1612 is inaccessible, then so is 1613. Inaccessible portions run from the borders of sections not from driveways. There will be exactly one space separating parts of the input.
The address portion consists of a series of lines each line containing two addresses. An address is a road identifier (as above) followed by a number in the range 0000 to 4899. There will be exactly one space separating parts of the input.
Output consists of a series of lines, one for each line in the address portion of the input file. Each line contains the distance between the two houses specified in the input (the number of driveways passed) written as an integer, left justified.
Note: The following sample data matches the diagram on previous page. (Note the intersection of A13 and S17).
A11 1612 1720
A12 1508 1636
S16 1152 1250
S17 1048 1134
S17 1272 1326
#
S16 1288 A11 1543
#
213
(adsbygoogle = window.adsbygoogle || []).push({});
网站不错，支持一个
这怎么用Catalan数啊？求解答！
算法还停留在大学的知识中
,,,,,,,,,,,,,,,
程序只能输出一个子序列
秒！~
可以用公式。主要为了说明动态规划，如果要打表的话，这种方法也是较简单和高效的
和编译器有关吧，我用的g++正常。此时的数据量还是很小的，耗时却不短。这种方法确实可以，当然或许还有其他的优化方案，但是优化只能针对某些数据，不太可能在所有情况下都能在可接受的时间内求解出答案。
给力的文章，例子也非常好


Amazon Has Already Renewed 'Lord of the Rings' for Second Season
Its first season is only in pre-production.
by Jeff YeungAccording to a new report from Deadline, Amazon has already greenlit a second season for the upcoming Lord of the Rings series adaptation.
The highly-anticipated first season is still in its pre-production stages, but Amazon felt confident about the show. The news may not come as a big surprise, as the company paid a massive price for the rights to produce the show, the licensing of which included multiple seasons. However, the deal also states that “each consecutive season after the first has to be formally greenlighted by the streaming network.” While fans will be happy to see a second season coming, there’s also a downside to the news: Amazon has said that production of the show will take a “4 to 5 month” hiatus after the shooting of the first two episodes. This is apparently to give writers time to map out and plan for the second season.
For now, production for season 1 will commence for 2020, and while Amazon hasn’t provided a specific release date, the show is slated to air some time in 2021.
Elsewhere in entertainment, Christian Bale explains why he turned down a fourth Batman movie.


|
Little Heroes
|
Abstract UI rectangle containing functionality common to both panels and widgets. More...
Classes | |
| class | AnchorPoint |
Public Types | |
| enum | AnchorUpdate { AnchorUpdate.OnEnable, AnchorUpdate.OnUpdate, AnchorUpdate.OnStart } |
Public Member Functions | |
| abstract float | CalculateFinalAlpha (int frameID) |
| Get the final cumulative alpha. More... | |
| virtual void | Invalidate (bool includeChildren) |
| Sets the local 'changed' flag, indicating that some parent value(s) are now be different, such as alpha for example. More... | |
| virtual Vector3[] | GetSides (Transform relativeTo) |
| Get the sides of the rectangle relative to the specified transform. More... | |
| void | Update () |
| Rectangles need to update in a specific order – parents before children. More... | |
| void | UpdateAnchors () |
| Manually update anchored sides. More... | |
| void | SetAnchor (Transform t) |
| Anchor this rectangle to the specified transform. More... | |
| void | SetAnchor (GameObject go) |
| Anchor this rectangle to the specified transform. More... | |
| void | SetAnchor (GameObject go, int left, int bottom, int right, int top) |
| Anchor this rectangle to the specified transform. More... | |
| void | ResetAnchors () |
| Ensure that all rect references are set correctly on the anchors. More... | |
| void | ResetAndUpdateAnchors () |
| Convenience method that resets and updates the anchors, all at once. More... | |
| abstract void | SetRect (float x, float y, float width, float height) |
| Set the rectangle manually. More... | |
| virtual void | ParentHasChanged () |
| Call this function when the rectangle's parent has changed. More... | |
Public Attributes | |
| AnchorPoint | leftAnchor = new AnchorPoint() |
| Left side anchor. More... | |
| AnchorPoint | rightAnchor = new AnchorPoint(1f) |
| Right side anchor. More... | |
| AnchorPoint | bottomAnchor = new AnchorPoint() |
| Bottom side anchor. More... | |
| AnchorPoint | topAnchor = new AnchorPoint(1f) |
| Top side anchor. More... | |
| AnchorUpdate | updateAnchors = AnchorUpdate.OnUpdate |
| Whether anchors will be recalculated on every update. More... | |
| float | finalAlpha = 1f |
| Final calculated alpha. More... | |
Protected Member Functions | |
| Vector3 | GetLocalPos (AnchorPoint ac, Transform trans) |
| Helper function that gets the specified anchor's position relative to the chosen transform. More... | |
| virtual void | OnEnable () |
| Automatically find the parent rectangle. More... | |
| virtual void | OnInit () |
| Automatically find the parent rectangle. More... | |
| virtual void | OnDisable () |
| Clear the parent rectangle reference. More... | |
| void | Start () |
| Set anchor rect references on start. More... | |
| abstract void | OnAnchor () |
| Update the dimensions of the rectangle using anchor points. More... | |
| abstract void | OnStart () |
| Abstract start functionality, ensured to happen after the anchor rect references have been set. More... | |
| virtual void | OnUpdate () |
| Abstract update functionality, ensured to happen after the targeting anchors have been updated. More... | |
Protected Attributes | |
| GameObject | mGo |
| Transform | mTrans |
| BetterList< UIRect > | mChildren = new BetterList<UIRect>() |
| bool | mChanged = true |
| bool | mStarted = false |
| bool | mParentFound = false |
| Camera | mCam |
Static Protected Attributes | |
| static Vector3[] | mSides = new Vector3[4] |
Properties | |
| GameObject | cachedGameObject [get] |
| Game object gets cached for speed. More... | |
| Transform | cachedTransform [get] |
| Transform gets cached for speed. More... | |
| Camera | anchorCamera [get] |
| Camera used by anchors. More... | |
| bool | isFullyAnchored [get] |
| Whether the rectangle is currently anchored fully on all sides. More... | |
| virtual bool | isAnchoredHorizontally [get] |
| Whether the rectangle is anchored horizontally. More... | |
| virtual bool | isAnchoredVertically [get] |
| Whether the rectangle is anchored vertically. More... | |
| virtual bool | canBeAnchored [get] |
| Whether the rectangle can be anchored. More... | |
| UIRect | parent [get] |
| Get the rectangle's parent, if any. More... | |
| UIRoot | root [get] |
| Get the root object, if any. More... | |
| bool | isAnchored [get] |
| Returns 'true' if the widget is currently anchored on any side. More... | |
| abstract float | alpha [get, set] |
| Local alpha, not relative to anything. More... | |
| abstract Vector3[] | localCorners [get] |
| Local-space corners of the UI rectangle. More... | |
| abstract Vector3[] | worldCorners [get] |
| World-space corners of the UI rectangle. More... | |
| float | cameraRayDistance [get] |
| Helper function that returns the distance to the camera's directional vector hitting the panel's plane. More... | |
Abstract UI rectangle containing functionality common to both panels and widgets.
A UI rectangle contains 4 anchor points (one for each side), and it ensures that they are updated in the proper order.
| enum UIRect.AnchorUpdate |
|
pure virtual |
|
protected |
Helper function that gets the specified anchor's position relative to the chosen transform.
|
virtual |
|
virtual |
|
protectedpure virtual |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
protectedpure virtual |
|
protectedvirtual |
Abstract update functionality, ensured to happen after the targeting anchors have been updated.
Reimplemented in UIWidget, UISprite, UITexture, and UI2DSprite.
|
virtual |
| void UIRect.ResetAnchors | ( | ) |
Ensure that all rect references are set correctly on the anchors.
| void UIRect.ResetAndUpdateAnchors | ( | ) |
Convenience method that resets and updates the anchors, all at once.
| void UIRect.SetAnchor | ( | Transform | t | ) |
Anchor this rectangle to the specified transform.
Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.
| void UIRect.SetAnchor | ( | GameObject | go | ) |
Anchor this rectangle to the specified transform.
Note that this function will not keep the rectangle's current dimensions, but will instead assume the target's dimensions.
| void UIRect.SetAnchor | ( | GameObject | go, |
| int | left, | ||
| int | bottom, | ||
| int | right, | ||
| int | top | ||
| ) |
Anchor this rectangle to the specified transform.
|
pure virtual |
|
protected |
Set anchor rect references on start.
| void UIRect.Update | ( | ) |
Rectangles need to update in a specific order – parents before children.
When deriving from this class, override its OnUpdate() function instead.
| void UIRect.UpdateAnchors | ( | ) |
Manually update anchored sides.
| AnchorPoint UIRect.bottomAnchor = new AnchorPoint() |
Bottom side anchor.
| float UIRect.finalAlpha = 1f |
Final calculated alpha.
| AnchorPoint UIRect.leftAnchor = new AnchorPoint() |
Left side anchor.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
staticprotected |
|
protected |
|
protected |
| AnchorPoint UIRect.rightAnchor = new AnchorPoint(1f) |
Right side anchor.
| AnchorPoint UIRect.topAnchor = new AnchorPoint(1f) |
Top side anchor.
| AnchorUpdate UIRect.updateAnchors = AnchorUpdate.OnUpdate |
Whether anchors will be recalculated on every update.
|
getset |
Local alpha, not relative to anything.
|
get |
Camera used by anchors.
|
get |
Game object gets cached for speed.
Can't simply return 'mGo' set in Awake because this function may be called on a prefab.
|
get |
Transform gets cached for speed.
Can't simply return 'mTrans' set in Awake because this function may be called on a prefab.
|
getprotected |
Helper function that returns the distance to the camera's directional vector hitting the panel's plane.
|
get |
Whether the rectangle can be anchored.
|
get |
Returns 'true' if the widget is currently anchored on any side.
|
get |
Whether the rectangle is anchored horizontally.
|
get |
Whether the rectangle is anchored vertically.
|
get |
Whether the rectangle is currently anchored fully on all sides.
|
get |
Local-space corners of the UI rectangle.
The order is bottom-left, top-left, top-right, bottom-right.
|
get |
Get the rectangle's parent, if any.
|
get |
Get the root object, if any.
|
get |
World-space corners of the UI rectangle.
The order is bottom-left, top-left, top-right, bottom-right.


Pit Form
Team Number
Drivetrain:
Tread Tank Drive
Wheel Tank Drive
6-Wheel Drive
4 Traction Wheels
Mecanum
Omni Wheels
Aiming Strategy:
Dead Reckoning
Image Recognition
Shooter Type
Catapult
Wheeled Shooter
Canon
None
Can Pick Up Balls
Anything Else?
Sumbit!


Big quake drill
by Orlan L. MauricioPersonnel of the Provincial Disaster Risk Reduction Management Office, Bureau of Fire Protection and members of the Police Provincial Office of Bulacan pose after an earthquake drill at the Philippine Arena in Bocaue, Bulacan on Thursday, Nov. 14 as part of the 4th Quarter National Simultaneous Earthquake Drill. Central Luzon Police Regional Director Brig. Gen. Rodel Sermonia said it also tests the readiness of security and first-aid responders for the opening of the Southeast Asian Games at the same venue on Nov. 30.


Profile
- I am a Ph.D. candidate under the mentorship of David Walsh at Concordia University and Irene Gregory-Eaves at McGill University. Driven by my fascination with microbiology, I am attempting to chart the contemporary and preindustrial diversity of microorganisms in lakes across Canada using culture-independent molecular genetic and computational biology techniques. Before beginning university, I volunteered for two and a half years of service in the Caracal Battalion of the Israel Defense Forces, which at the time was the only army combat unit in the world with equal gender integration.
Education
- Ph.D. Biology, Concordia University, Montreal, Canada 2018–current
Thesis: Large-scale spatial and temporal perspectives on the microbial ecology of Canadian lakes
Supervised by Dr. David Walsh and Dr. Irene Gregory-Eaves
- B.Sc. Honours in Ecology with Distinction, Concordia University 2017
Honours thesis: Unexpected freshwater bacterial diversity in Arctic Ocean metagenomes
Supervised by Dr. David Walsh
Scholarships & Awards
- Fonds de Recherche du Québec – Nature et technologies Doctoral Research Scholarship 2021–2023
- Singapore Centre for Environmental Life Sciences Engineering Summer Course Scholarship 2023
- Microbial Diversity Course Scholarship, Marine Biological Laboratory 2022
- mSystems Journal Editor’s Pick, doi:10.1128/msystems.00316-22 2022
- Stephen Bronfman Scholarship in Graduate Environmental Studies 2021
- ÉcoLac Scholarship in Lake and Fluvial Ecology 2018–2020
- mSphere Journal Editor’s Pick, doi:10.1128/msphere.00512-20 2020
- BIOS2 Fellowship in Computational Biodiversity Science and Services 2019
- NSERC Canada Graduate Scholarship – Master’s 2018–2019
- 1st Place for Best Poster, Quebec Centre for Biodiversity Science Symposium 2017
- Shuffle Graduate Award, Concordia University 2017
- NSERC Undergraduate Student Research Award 2017
- Levitt Family Foundation Scholarship 2014
- President’s Award for Outstanding Soldiers, President Shimon Peres, Israel 2013
- Blavatnik Family Foundation Scholarship 2013
- Canada Millennium Excellence Award 2007
Languages


Record TLightFileStreamUnitDeclaration
DescriptionThe sole type implemented by this unit so far. Returns a pointer to itself from all functions to avoid unnecessary allocation or copying and to allow for a convenient "method chaining" API. OverviewNested Types
Fields
Methods
Properties
DescriptionNested TypesFields
Methods
Properties
Generated by PasDoc 0.15.0. |


The 3 models in the top row each show a single animation. The model below shows the combined results of blending each selected animation.


Somerset handed 24-point County Championship penalty for poor pitch against Essex
Somerset deducted 24 points, with 12 suspended for two years, for poor pitch in 2019 title decider vs Essex
Somerset will start the 2020 County Championship season on -12 points after being handed a points deduction for producing a poor pitch against Essex.
Somerset were found guilty of breaching pitch regulations in the Championship-deciding match against Essex in September, in which the surface at Taunton was rated "poor" due to "excessive unevenness of bounce".
The England and Wales Cricket Board (ECB) charged Somerset with a breach of the regulation that requires that: 'Each County shall actively seek to prepare the best quality cricket pitch that it can for the match that it is staging'.
Somerset had conceded the pitch was correctly rated, but contested the second part of the charge that said it could have been prepared better.
A three-man panel upheld the verdict in respect of the second element of the charge, and found Somerset guilty of a breach of ECB Pitch Regulations.
The county have been handed a 24-point deduction, 12 of which have been suspended for two years, ahead of the 2020 County Championship season.
Somerset have 14 days to appeal the decision.
A statement on the county's website read: "Somerset County Cricket Club await the full report from the Cricket Discipline Commission before considering our next course of action."


#assign elastic_syncing = "true">
When a transaction successfully commits entity beans that are mapped to ElasticSearch directly
via @DocStore
or indirectly via being part of an embedded document (de-normalisation)
will have changes that need to propagate to ElasticSearch.
The processing of these entity beans occurs in a background thread so as to not effect the normal response time of the transaction.
Changes are propagated based on their DocStoreMode
:
A transaction can be set to DocStoreMode.IGNORE
and then Ebean will ignore any and all changes
in that transaction.
This is intended for use with large batch processing where it is deemed best to have Ebean not perform
normal processing of the changes and instead have the application search for changes to propagate to
ElasticSearch later.
When a entity bean is inserted it is added as a to the DocStoreUpdate and sent to the DocStoreUpdateProcessor.
This translates into a index
entry in ElasticSearch bulk updates.
When a entity bean is deleted it is added as a to the DocStoreUpdate and sent to the DocStoreUpdateProcessor.
This translates into a delete
entry in ElasticSearch bulk updates.
Processing updates are more complex than inserts and deletes in that with updates we need to not only
update the main @DocStore
index but also update any indexes where the effected/updated
properties have been included as part of an embedded document (typically via @DocEmbedded
).
When we update an entity bean we also need to update indexes where the entity bean has been embedded.
Each @DocEmbedded
represents an embedded document (de-normalisation). When entity beans
are updated Ebean will also look to update any related embedded documents.
Based on the mapping (@DocEmbedded
doc attributes) Ebean knows the nested paths
that need to be checked/updated when an entity bean is updated.
For example, let us index Customer but also have customer included as an embedded document within the Order index and Contacts index.
When customer name is updated Ebean needs to:
When Ebean starts it uses the mapping, reading the @DocEmbedded
doc
attributes and determines the nested document structure. If then registers a listener for each
nested path
. In the example above 2 listeners are registered with customer where one
will update contacts (if customer name is changed) and one will update orders (if name, status or
billing address is changed).
If we find customer 2 and change it's name to "Roberto" we will see:
For each nested path
Ebean will execute an ElasticSearch scan query to find the
entries in the index that need to be updated.
It will execute an ORM query against the database to build the JSON to include in the Bulk API call but as above it will execute ElasticSearch scan queries to find all the related entries to update.
In the example below the Customer index contains embedded documents for
both the billing and shipping address and this in turn embeds the country.
In this example "billingAddress.country.code"
and "shippingAddress.country.code"
are nested paths
that Ebean needs to check to see which customer indexes need to be
updated when a country name is changed.
In this example below Country is embedded within the Customer index in both the billingAddress and shippingAddress. When we update a Country we also need to update any Customer documents that contain that country in their billing or shipping address.
```java @DocStore @Entity public class Customer extends BasicDomain { ... @DocEmbedded(doc = "*,country(*)") @ManyToOne(cascade = CascadeType.ALL) Address billingAddress; @DocEmbedded(doc = "*,country(*)") @ManyToOne(cascade = CascadeType.ALL) Address shippingAddress; ```
Ebean will execute a scan query against ElasticSearch using the nested path
in order to find
documents that need to be updated due to the change in the embedded document.
Country also is embedded in the Order index via customer.billingAddress so we also find orders that have this embedded country.
```json {"fields":["customer.id","id"],"query":{"filtered":{ "filter":{ "terms":{"customer.billingAddress.country.code":["SA"]} } }}} ```


--- layout: post title: walking on starlight date: '2012-11-15T20:46:00-05:00' tags: - poetry tumblr_url: http://poetry.liabogoev.com/post/54966242596/walking-on-starlight ---
I can’t keep a smile
from taking a seat
on my lips
this starless night
I’m feeling starlight all over me
can’t keep my head
from nodding to the beat
can’t stop my hips from swaying
or my mind from straying
(to you)
moments pass like a movie montage
can’t wait for the next reel
and it comes so fast
Good to sea you too
So this is what it feels like to be happy.
I could do with more revelations like this.


Using a database + gRPC with Rust
Update: 8/19/2020
If you're here for gRPC or CLI, this post uses old crates and you should read this post instead.
I have a new post using more up-to-date Rust with
async
/await
. The new guide uses Tonic for gRPC and StructOpt for CLI. (But no database stuff)This post is still good if you want to see how to use Diesel with PostgreSQL. But if you're here for gRPC, you should check out the new post.
Thanks for listening! Now back to your regularly scheduled program...
This is a summary of my experience with writing a Rust DB-backed server/client with grpc-rs to communicate to the backend, and Diesel as an ORM to be used with PostgreSQL.
What did I want out of this exercise?🔗
I don't consider myself an expert with Rust, also not a beginner. I've been following the Rust language development for a while. I also have been wanting to move from writing code for personal projects to writing for work projects.
I have the privilege to choose the tools I want at work, but I must keep in mind that I don't work by myself. I need to be able to provide practical development advice and enough technical mentorship to my teammates to keep us all productive.
Kevin Hoffman’s blog post let me know that what I wanted was possible today in stable (as opposed to nightly). Kevin’s post is great, but I couldn’t really absorb it my first few reads, because he is a more experienced Rust developer than myself. I didn't quite understand the code in his post, and I couldn’t appreciate details he skimmed over which I will point out. I hope that I can provide supplemental details.
My target🔗
I am looking to build a very basic command line interface client, and a backend service. The cli communicates to the backend via gRPC, and the backend connects to a database.
gRPC
Based on Kevin Hoffman's experience, and the download activity on crates.io, I also used Pingcap's library grpc-rs. However, while writing this post tower-rs (which is a pure Rust implementation) is considered to be stable, though may not yet implement all features.
Database
For database, I decided to use Diesel-rs since there really aren’t any other choices that I felt were better in a production environment. Diesel is a mature project that is very actively supported.
Command line interface
For the command line interface, I picked clap-rs, because I was interested in trying out defining the command line content and structure with yaml. In the future I would probably use StructOpt. It happens to use clap-rs internally, but the written code is easier for me to read, and in my opinion, less code to write derives. For this reason, I’ll probably gloss over the command line implementation. It provides the minimal amount of interaction I needed to highlight what appears to be an idiomatic pattern.
After spending a few hours with all the tools, I wanted to jump in feet first with an example project.
My first attempt figuring out my development pattern🔗
I briefly considered not telling the parts of the story where I was figuring out how to get everything to compile but here it is. It ended up being a big learning experience. I won't get into super deep detail about my intentions since I ended up not going in this direction. But I will highlight what I learned.
I focused on individually building with Diesel and gRPC. Once I felt ready to do something productive with these crates, I started thinking about implementation by designing the protocol buffers first, and designing the database later. This ended up being a time-expensive mistake that hopefully will not need to repeated, dear Reader.
Red flags in the workflow🔗
I am generating my proto Rust code from .proto
using grpc-rs in my build.rs. It runs during cargo build
. Based on Diesel's getting started guide, I expected that I would be annotating my proto Rust with the same #[derive()]
.
But If I'm going to be using the generated structs w/ Diesel, then I have to break up the protobuf compilation w/ some manual step to additionally add in the correct annotations, because the next cargo build
regenerated code and removed my manual changes. This was a red flag, but I kept moving forward anyway...
Diesel also expects that your struct fields are 1:1 with your table schema for to use the custom #[Derive(Queryable)]
for querying the DB. If you haven't looked at grpc-rs
generated grpc code, you'll see extra internally used struct fields: unknown_fields
and cached_size
. These are part of grpc-rs
’s implementation of message serialization/deserialization. Moving forward could require representing these extra fields in the database, which has a bad smell and is wasteful of space.
Example of grpc-rs generated Rust code w/ the special fields
#[derive(PartialEq,Clone,Default)]
pub struct OrderForm {
// message fields
pub quantity: i32,
pub product: OilProductType,
// special fields
pub unknown_fields: ::protobuf::UnknownFields,
pub cached_size: ::protobuf::CachedSize,
}
Choosing to work directly with this generated struct means manually modifying the list of derive() and working around the special fields
unknown_fields
andcached_size
so Diesel could still be used inserts and queries. Possibly requiring adding columns in the table schema. This is a more tight coupling than I want between my protobuf library and the data in the database.
What I should have done🔗
I only realized this after writing the client/server using the raw proto structs. I then moved onto designing the db schema and migrations. I got stuck trying to flow the grpc client calls to db inserts.
I concluded that I would need to create new structs that only Diesel would use since their support heavily relies on Derive code. It all felt like an impedance mismatch, and I was having to redo the same work over again without a clear path for where I was going.
This was a failure. If I could work backwards from the database inserts to the protos, then this might work out better for my understanding.
My second approach🔗
Before implementation🔗
I'm still learning how to write idiomatic Rust. When I got my protos compiling into generated Rust code, and assumed I needed to use it directly because it is native code, despite my unfamiliarity with all of the code generated by Pingcap’s gRPC library.
I’m relying heavily on the use of the Into trait to create a little anti-corruption layer so that the business logic on both my client and my server are not operating directly on the protobuf-generated structs. -- Kevin Hoffman
After a not-skimmed reading of Kevin's Hoffman's post, I noticed he described using this same approach in a hand-wavey manner. I wasn't ready to appreciate the warning without some example code or a diagram.
Use separate structs for business logic🔗
I hadn’t immediately considered that I might want to write my own structs instead of using the protobuf-generated structs since my mindset was that the generated code would be ergonomic enough to use code.
However, the strategy of using separate structs offers very easy to use conversions because of the From
and Into
traits. This would be easier for the maintainability and readability of my code because I can contain that conversion logic in away from my business logic.
I could convert them back and forth between the protobuf-generated forms and the diesel supported forms with .into()
. How is this achieved?
More on this during implementation...
What is using this pattern like in the code?🔗
An example interaction would look like this
Inserts into the database - Client side:
1. User input
2. Create Diesel struct + any data manipulation
3. Convert Diesel struct into Proto struct
4. Send Proto struct in gRPC call
Inserts into the database - Server side:
1. Receive Proto struct
2. Convert Proto struct into Diesel struct + Any data manipulation
3. Insert into DB
The Last complicated detail : Rust custom types mapping to Postgres Enums🔗
I want to use Rust enums and Postgres enums to carry my usage of types all the way to DB insert/query. The diesel schema generator doesn't handle custom postgres enums well, but we can manage the conversion by hand by using a few Diesel Derives: SqlType
, FromSql
, and ToSql
. I might cover using custom postgres types with Diesel in another post. But for now, I am going to hand-wave this detail.
The Diesel-rs custom types tests were very useful helping me figure it out.
Organizing code into cargo workspaces🔗
With some experience under my belt and a better understanding of where relative domains in the code should be separated by crate, I wanted to organize before writing new code. The first thing I did was separate the codebase into workspaces.
Separating into different crates would let me organize the struct conversion code from complicating the readability of the business logic code. This will make it easier to reuse patterns between the client and server side through importing the crates.
Implementation🔗
Write database schema🔗
Because I need some kind of story to write code against, I decided to write an oil ordering system (because proto-diesel can be described as oil… har har…)
My postgres type oil_product
has a pie chart of oil derived products that I got from the wiki page of Oil Refinery
That helped me with my first thing: I need my database schema - schema.rs
Then I could write my migrations:
Get inserts into DB working🔗
Second is getting inserts into the db working on the backend - Link to specific commit
backend.rs
This is a simple call from the backend to an internal function that performs the DB insert. After opening a connection, I test create a hardcoded order.
[...]
let conn = client::establish_connection();
let new_order = client::create_order(&conn, 1, schema::OilProductEnum::DIESEL);
[...]
create_order
This insert only works once because the id is set to 1
. But the result is in insert of an order into the database, and returning the inserted Order
from the function.
pub fn create_order(conn : &PgConnection, quantity : i32, product_type : OilProductEnum) -> Order {
let new_order = vec![
Order {
id : 1,
quantity : quantity,
product_type : product_type,
},
];
diesel::insert_into(orders::table)
.values(&new_order)
.get_result(conn)
.expect("Error saving new order")
}
Creating user input structs for business logic🔗
I created some structs solely for taking user input. It will converted to a proto form that will be used for gRPC calls
These structs didn't include dynamic info like ids or timestamps, since those are generated right before insert on the server side.
Separate proto messages needed to be defined specifically for taking user input from the client-side.
One of the business logic structs
pub struct OrderForm {
pub quantity : i32,
pub product_type : OilProductEnum,
}
The corresponding proto message definition
message OrderForm {
int32 quantity = 2;
OilProductType product = 3;
}
Converting business logic struct to/from proto-generated struct🔗
I implemented the From
trait to convert my custom type to protobuf types for the grpc client calls (and vice-versa). The From trait gives us the Into implementation for free.
// Convert from the protos to our type
impl From<refinery::OrderForm> for OrderForm {
fn from(proto_form : refinery::OrderForm) -> Self {
OrderForm {
quantity : proto_form.get_quantity(),
product_type : OilProductEnum::from(proto_form.get_product()),
}
}
}
// Convert from our type to the proto
impl From<OrderForm> for refinery::OrderForm {
fn from(rust_form : OrderForm) -> Self {
let mut order = refinery::OrderForm::new();
order.set_quantity(rust_form.quantity);
order.set_product(refinery::OilProductType::from(rust_form.product_type));
order
}
}
Snippet from convert.rs:
Take user input before making gRPC call🔗
We want to take user input from a client, make a grpc backend call, then insert into the db from the backend.
We already have taken care of converting to and from proto forms, so this is focused on control flow now.
Move inserts into gRPC server endpoint🔗
Insert will occur after calling into the grpc server endpoint from the client-side.
On the client-side, I created a protobuf-generated struct with default values, for demonstrating the gRPC call to the backend works. I can easily take user input afterwards.
Receive proto struct and convert into DB insertable struct🔗
Lastly, I worked out taking in user input, and using it to instantiate one of my custom types. During the grpc backend call, I call .into() on my type, which will convert to the protobuf form. On the backend, I take in the request, and call .into()
to convert back into my type so I can marshal into a diesel insert call.
Server-side
I'm converting the proto-form struct req
into the business logic form OrderForm
by calling .into()
. Since the create_order()
impl takes in OrderForm
, there is no need to annotate the type with .into()
and we’re able to stay focused.
#[derive(Clone)]
struct RefineryService;
impl Refinery for RefineryService {
// The client-side converts to refinery::OrderForm while calling this endpoint.
// But we convert the proto type back to our custom type right before adding to the database
fn order(&mut self, ctx: RpcContext, req: refinery::OrderForm, sink: UnarySink<refinery::OrderStatus>) {
// Creating the return object
let order_status = client::order_received_success();
let f = sink
.success(order_status.clone())
.map(move |_| println!("Responded with status {{ {:?} }}", order_status))
.map_err(move |err| eprintln!("Failed to reply: {:?}", err));
let conn = client::establish_connection();
// Convert the received proto request into our native type
let _new_order = client::create_order(&conn, req.into());
ctx.spawn(f)
}
}
Function for creating order
We take the business logic form order_form
and use it to create the insertable struct new_order
with all of the column values for Diesel to execute.
pub fn create_order(conn : &PgConnection, order_form : OrderForm) -> Order {
let timestamp = NaiveDateTime::from_timestamp(Utc::now().timestamp(),0);
let new_order = vec![
NewOrder {
quantity : order_form.quantity,
product_type : order_form.product_type,
received_time : timestamp,
},
];
diesel::insert_into(orders::table)
.values(&new_order)
.get_result(conn)
.expect("Error saving new order")
}
Do it again, in reverse, for queries🔗
Last task to cover is repeating all of this work, but for making queries.
This ended up being slightly off pattern from implementing From
traits, because I am returning a list of Orders, and the From trait apparently is not easily implemented for a Vec to the protobuf Rust equivilent. If I were planning on shipping this code somewhere other than for demonstration, I probably would spend more time implementing From
. I ended up getting lazy, and wrapped the manual conversion in a function that loops and uses my already implemented From traits on the Order
type.
user input side
This client subcommand from the cli requests all of the orders from the database, then prints out the protobuf form as a demonstration. The next step would be converting the protobuf list into a Vec of some non-protobuf generated type.
if let Some(_matches) = matches.subcommand_matches("summary") {
let empty_payload = protos::empty::Empty::new();
// Send the gRPC message
let orders = client.get_all_records(&empty_payload).expect("RPC Failed!");
// Print all records from database
println!("Order status: {:?}", orders);
}
server endpoint
The server takes in an empty proto type, so we don’t have to do any type conversions. We then call a function client::get_all_orders()
that calls Diesel to return all the data in a table. Then we make another function call client::db_query_to_proto()
to convert our native data into a gRPC sendable form.
fn get_all_records(&mut self, ctx: RpcContext, _req: protos::empty::Empty, sink: UnarySink<refinery::OrderRecordList>){
println!("Received request for all of the order records");
let conn = client::establish_connection();
// Call out to db
let query_results = client::get_all_orders(&conn);
// This conversion pattern is different than the plain `From` traits, because we
// have to handle the outer vector in a special way, but I want to be lazy
let parsed_query_proto = client::db_query_to_proto(query_results);
//println!("Got results from the database: {:?}", query_results);
let f = sink
.success(parsed_query_proto.clone())
.map(move |_| println!("Responded with list of records {{ {:?} }}", parsed_query_proto))
.map_err(move |err| eprintln!("Failed to reply: {:?}", err));
ctx.spawn(f)
}
database query
This function queries for everything in the orders table. There's nothing interesting here because Diesel handles everything. I just needed to annotate the type of vector that Diesel was going to return.
// get_all_orders is used by the backend
pub fn get_all_orders(conn : &PgConnection) -> Vec<Order> {
let query : Vec<Order> = orders::table.select(orders::all_columns)
.order_by(orders::id)
.load(conn)
.expect("Error getting all order records");
query
}
query to protobuf list
You don't need to use all of the Rust features all up front or not use Rust at all. We can all hopefully appreciate that this can still be understood.
I briefly tried to implement From
for Vec<Order>
, but it became evident that it was going to take a little more effort than I was willing to spend at this moment. I'm first to admit that this is a bit of a hack, but that's fine for demonstration purposes.
Protobuf's repeated
keyword in the Rust code has its own type like Vec<T>
called RepeatedField
and we are simply looping through and creating a Vec<refinery::OrderRecord>
so we could use the conversion impl from_vec
. The rest is for building the return data.
// db_query_to_proto is used by the backend to convert a Vector of Order (from a Diesel select
// query) into the proto native OrderRecordList. Implementing `From` for a Vector would have taken
// longer, and used a wrapper type. That very well may be the more maintainable approach, but this
// was quicker…
pub fn db_query_to_proto(rust_record : Vec<Order>) -> refinery::OrderRecordList {
let mut proto_vec : Vec<refinery::OrderRecord> = Vec::new();
// Let's take advantage of the `From` trait
for r in rust_record {
proto_vec.push(refinery::OrderRecord::from(r));
}
let proto_order = protobuf::RepeatedField::from_vec(proto_vec);
let mut proto_final = refinery::OrderRecordList::new();
proto_final.set_order(proto_order);
proto_final
}
In conclusion🔗
Rust library support for gRPC is here. ORM support with Diesel-rs has been here for a while. But if you want to use gRPC and Diesel in the same project, maybe you can learn from my experience and be productive.
Do not primarily use the protobuf generated Rust types throughout your codebase. Especially if you plan on using Diesel-rs to deal with database inserts/queries, because structs need to be 1:1 with your table schema for the smoothest experience using Diesel-rs.
Implement the From
/Into
traits to more effectively convert between business logic structs and your protobuf generated Rust structs.
Convert to the proto Rust types only to send/return data over gRPC calls and then immediately convert back to your business logic type on the receiving end.
You don't need to write perfect Rust code in one go.
The code used throughout this post is located here.


What is Rails? 11/21/15
A look into Ruby on Rails
I've heard the phrase "Rails," or "Ruby on Rails," thrown around a lot. However, I wasn't entirely sure what it was, even though I've been studying programming for over a month now. I understand by its title that it somehow involves Ruby, but that was the extent of my knowledge. I decided I wanted to look more into what this phrase actually refers to, since it is something we should probably be familiar with.
What is Rails, exactly?
Ruby on Rails is a software library installed on the operating system in the form of a RubyGem. It adds functionality to the Ruby programming language, specifically when it comes to building websites and web applications. This means that Ruby can be easily integrated with databases, CSS, HTML, and other coding languages when using the Rails framework. The man who created Rails, David Heinemeier Hansson, developed Rails as a way to standardize web app development conventions, making them universal. This makes it much easier for other developers to read and modify your code, if everyone is using the same conventions. These conventions, also known as the Rails API (application programming interface), can be found online. This further proves how accessible Ruby is to coders because of its open source nature.
As very well-stated on railsapps.github.io, "Rails combines the Ruby programming language with HTML, CSS, and JavaScript to create a web application. Rails uses Ruby to dynamically assemble HTML, CSS, and JavaScript files from component files (often adding content from a database)."
Some benefits of using Rails
Because it is a standardized system, Rails isn't just a framework or a set of standardizing guidelines. Rails has a community behind it: all of the other Rails developers. This makes open source projects easier to contribute to, and is enhanced even further by the accessibility offered by git and GitHub.
Having a web app development framework saves the developer a lot of time. They are not solely responsible for implementing all of the infrastructure themselves. Not only does this make the developer's life easier, but it will be much easier for another developer to understand later, if they both have knowledge of the framework. This relates to the communal benefits of Rails I mentioned earlier. When more people use Rails, collaboration is easier and there is a larger pool of developers all adding and enhancing the Rails framework. This speeds up development if everyone is using and understands Rails as a somewhat universal standard, at least in terms of Ruby development.
Another benefit is that Rails is an opinionated language (to an extent). Although there is room for experimentation, Rails is a set of standards and conventions. This means that there is a "Rails Way" to solving problems and implementing code, which is what I mean when I say Rails is opinionated. Heinemeier Hansson has already made the choices for you as a developer when he developed Rails, and while I'm sure you can circumvent the standards he created, that is one of the main benefits to using Rails. You don't have to implement the framework yourself, which saves time not only when you're developing, but also in terms of collaboration, or even maintanence, later on.
It should also be noted that Rails and Ruby were developed to be syntaxically simple and DRY. Ruby largely replaced Java and PHP, challenging languages that are often not DRY.
Conclusion
That is my basic understanding of Rails. While not fully comprehensive, I think it is important to at least know what Rails is and the purpose of it. I'm sure that it is capable of much more, and I am not exactly sure how it is implemented, but the important takeaway here is what it is for and, generally, what it does.
I've only scratched the very surface of Rails here, and having never used it before, am certainly not an expert. If you're curious for more information, use this extremely informational and educational website .


Plugin Information |
|---|
View Test Odyssey on the plugin site for more information. |
Allows users to trigger execution on cloud of already recorded automation tests via Test-Odyssey.
Summary
Test-Odyssey is a script-less cloud based functional test automation tool. Tests can be automated on a rich web-ui in the context of the application under test (AUT). These tests can then be executed on cloud on demand on a machine configured for the selected OS-Browser.
The plugin is used to trigger execution of automation tests in Test-Odyssey from Jenkins.
Configuration
Global
- Go to Manage Jenkins in Jenkins dashboard
- Click on Configure System and scroll to Test-Odyssey section
- Provide the user-credentials in the Test-Odyssey section as provided by the Test-Odyssey tool
- Provide username, password and organization code as provided by the Test-Odyssey tool
- Saving the changes verifies user credentials and fetches all the projects which will be used in job configuration
Jobs
- Create a job (a freestyle project)
- Add a build step and choose Test-Odyssey
- Provide all the execution details like Execution Name, Project Name, Operating System, Browser, AUT Base Url and Pass Percentage
- Save and you have successfully configure the Test-Odyssey plugin in jenkins


Welcome to energym!¶
See also
This is a project based on Zhiang Zhang and Khee Poh Lam Gym-Eplus.
The goal of energym is to create an environment following OpenAI Gym interface for wrapping simulation engines for building control using deep reinforcement learning.
The main functionalities of energym are the following:
Benchmark environments. Similarly to Atari or Mujoco environments for RL community, we are designing a set of environments for benchmarking and testing deep RL algorithms. These environments may include different buildings, weathers or action spaces.
Develop different experimental settings. We aim to provide a package that allows to modify experimental settings in an easy manner. For example, several reward functions or observation variables may be defined.
Include different simulation engines. Communication between Python and EnergyPlus is established using BCVTB. Since this tool allows for interacting with several simulation engines, more of them (e.g. OpenModelica) could be included in the backend while maintaining the Gym API.
Many more!
Note
This is a work in progress project. Stay tuned for upcoming releases!


Diner's Reservation is an online site where customers can make reservations with their chosen diner for free! Easy access, hassle-free reservation, and no extra charges. Click the button below to continue.


---
layout: template
menu : architecture
title : Architecture
---
1. Main components
The next figure describes Easy Batch main components and gives an overview of the framework architecture:
The main components are:
- Record Reader : reads record sequentially from the data source
- Record Filter : filters records to be skipped from being processed
- Record Mapper : maps records to Java objects
- Record Validator : applies declared validation constraints on records
- Record Processor : applies business processing logic for each record
All these components (except record reader) are optional. Easy Batch provides a No Operation implementation for each component.
All details about these components can be found in the user guide section.
2. Processing workflow
The workflow used internally by Easy Batch is illustrated by the next figure and described below :
- The engine reads records one by one from the data source.
If the record should be filtered, then the engine skips it and moves to the next one.
- The record mapper then tries to map the record to an instance of the domain object.
If the record is not well formed or cannot be mapped to the domain object,
the engine ignores it and moves to the next one.
- The record validator applies declared validation constraints on the record.
If a validation constraint is violated, then the record is rejected.
- Finally, the business logic is executed by the record processor on the domain object correctly populated with valid data.
If an exception occurs during record processing, the engine logs the exception and moves to the next record.


Class GraphicsWindow
This is the main class of the VBGraphics package. To use VBGraphics, create a GraphicsWinodw object and then use its methods. Note that most of the methods are implemented as extension methods. So the following is needed at the beginning of your source file:
Imports VBGraphics
Imports VBGraphics.BitmapImage
Imports VBGraphics.Shapes
Imports VBGraphics.Text
Implements
Inherited Members
Namespace: VBGraphics
Assembly: VBGraphics.dll
Syntax
public class GraphicsWindow : IDisposable
Constructors
| Improve this Doc View SourceGraphicsWindow(Int32, Int32)
Create a graphics window with the specified width and height, and fills it with black.
Declaration
public GraphicsWindow(int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | width | The width of the graphics window, in pixels. |
| Int32 | height | The height of the graphics window, in pixels. |
GraphicsWindow(Int32, Int32, Color)
Create a graphics window with the specified width and height, and fills it with the specified color.
Declaration
public GraphicsWindow(int width, int height, Color color)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | width | The width of the graphics window, in pixels. |
| Int32 | height | The height of the graphics window, in pixels. |
| Color | color | The color to fill in. |
Properties
| Improve this Doc View SourceCanClose
Gets or sets a boolean indicating whether the GraphicsWindow can be closed by user action, Form.Close or Application.Exit. However, this has no effect when the GraphicsWindows is disposed, or when Windows shut down.
To prevent unexpected results, set EndProgramOnClose to the desired value and add the listener to WindowClosing and WindowClosed events before setting CanClose to true.
Similarly, set CanClose to false before setting EngProgramOnClose and removing event listeners.
Declaration
public bool CanClose { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CaptureModifierKeys
Gets or sets a boolean indicating whether modifier keys (Ctrl, Alt, Shift) are recorded to the key queue.
Note: The Windows key is not recorded, regardless of the value of this property. Also, the Alt key comes with nasty surprises, and it should not be one of the controls of your app.
Declaration
public bool CaptureModifierKeys { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
EndProgramOnClose
If true, Environment.Exit is called after GraphicsWindow is closed. EndProgramOnClose is handled after WindowClosed event is raised.
Declaration
public bool EndProgramOnClose { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Form
Gets the Form used by the graphics window.
Declaration
public Form Form { get; }
Property Value
| Type | Description |
|---|---|
| Form |
Image
Gets or sets the image used by the graphics window. Setting this property to an object other than a Bitmap is undefined behavior (it may work, but this is not tested).
Declaration
public Image Image { get; }
Property Value
| Type | Description |
|---|---|
| Image |
IsLiving
Gets a boolean indicating whether the graphics windows is open.
Declaration
public bool IsLiving { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
KeyAvailable
Gets a boolean indicating whether keys are present in the queue.
Declaration
public bool KeyAvailable { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
| Improve this Doc View SourceCreateGraphics()
Create a Graphics object of the image of the graphics window. You can use this object to draw on the image manually.
After drawing, call the Invalidate method of the GraphicsWindow to make the graphics window redraw. Otherwise, the operation you do to the image may not be shown on the screen.
Declaration
public Graphics CreateGraphics()
Returns
| Type | Description |
|---|---|
| Graphics | A Graphics object of the image of the graphics window. |
CreateGraphicsWithSmoothing()
Create a Graphics object of the image of the graphics window, with the smoothing mode of lines, curves and edges of filled areas set to antialiasing. You can use this object to draw on the image manually.
After drawing, call the Invalidate method of the GraphicsWindow to make the graphics window redraw. Otherwise, the operation you do to the image may not be shown on the screen.
Declaration
public Graphics CreateGraphicsWithSmoothing()
Returns
| Type | Description |
|---|---|
| Graphics | A Graphics object of the image of the graphics window. |
Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
| Type | Name | Description |
|---|---|---|
| Boolean | disposing |
EmptyKeys()
Empty the key queue.
Declaration
public void EmptyKeys()
Invalidate()
Invalidate the graphics window, causing it to be redrawn. This should be called after you manipulate the image of the graphics window manually.
Declaration
public void Invalidate()
ReadKey()
Returns the next key in the queue as KeyEventArgs. If no key is in the queue, wait until the user press the next key.
Declaration
public KeyEventArgs ReadKey()
Returns
| Type | Description |
|---|---|
| KeyEventArgs |
ReadKeyChar()
Returns the next key in the queue as Char. If no key is in the queue, wait until the user press the next key. Note that some keys are associated the null character.
Declaration
public char ReadKeyChar()
Returns
| Type | Description |
|---|---|
| Char |
ReadKeyCharIfAvailable()
Returns the next key in the queue as Char, or the null character if no key is in the queue. Note that some keys are associated the null character, so a null return does not indicate that no keys are pressed.
Declaration
public char ReadKeyCharIfAvailable()
Returns
| Type | Description |
|---|---|
| Char |
ReadKeyIfAvailable()
Returns the next key in the queue as KeyEventArgs, or Nothing if no key is in the queue.
Declaration
public KeyEventArgs ReadKeyIfAvailable()
Returns
| Type | Description |
|---|---|
| KeyEventArgs |
ReadKeyInfo()
Returns the next key in the queue as KeyInfo structure. If no key is in the queue, wait until the user press the next key.
Declaration
public KeyInfo ReadKeyInfo()
Returns
| Type | Description |
|---|---|
| KeyInfo |
ReadKeyInfoIfAvailable()
Returns the next key in the queue as KeyInfo structure, or Nothing if no key is in the queue.
Declaration
public KeyInfo ReadKeyInfoIfAvailable()
Returns
| Type | Description |
|---|---|
| KeyInfo |
WaitUntilKeyAvailable()
If the key queue is empty and the graphics window is open, wait until the user press a key.
Declaration
public void WaitUntilKeyAvailable()
Events
| Improve this Doc View SourceWindowClosed
WindowClosed is raised when the GraphicsWindow is closed, regardless of the reason of closing the window. In the case of disposing GraphicsWindows, the image in GraphicsWindow is still usable in the duration of this event.
Declaration
public event GraphicsWindow.WindowClosedEventHandler WindowClosed
Event Type
| Type | Description |
|---|---|
| VBGraphics.GraphicsWindow.WindowClosedEventHandler |
WindowClosing
WindowClosing is raised when the user close the form, when GraphicsWindow.Form.Close is called, and when Application.Exit is called. However, the event is not raised when GraphicsWindow is disposed of, nor when Windows shut down.
Declaration
public event GraphicsWindow.WindowClosingEventHandler WindowClosing
Event Type
| Type | Description |
|---|---|
| VBGraphics.GraphicsWindow.WindowClosingEventHandler |
Explicit Interface Implementations
| Improve this Doc View SourceIDisposable.Dispose()
Close the graphics window, and release all unmanaged resources used by the window. This raises the WindowClosed event, and if EndProgramOnClose is true, also quits the program.
When Dispose is run, the graphics window closes even if CanClose is false. The event WindowClosing is not raised.
Declaration
public void IDisposable.Dispose()


Amazing people are making design in a fun environment
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision
THe outcome of this scoping session is a proposal or high level statement of work
based on your requirements, we can provide a complete offering or just the pieces you need


If you understand the jokes from the slideshow, we are glad to welcome you to
KMS it`s a knowledge management system where users {programmers} indicate and evaluate their knowledge in different areas.
Quite interesting?
Then we are proud to offer to become a part of KMS
...Or you can can also see more jokes in our gallery below


Functions that faciliate end-to-end analysis including imputing cases by infection, estimating Rt and reporting results.
epinow()
Real-time Rt Estimation, Forecasting and Reporting
regional_epinow()
Real-time Rt Estimation, Forecasting and Reporting by Region
Functions to define, fit and parameterise distributions
bootstrapped_dist_fit()
Fit a Subsampled Boostrap to Integer Values and Summarise Distribution Parameters
dist_fit()
Fit an Integer Adjusted Exponential, Gamma or Lognormal distributions
dist_skel()
Distribution Skeleton
gamma_dist_def()
Generate a Gamma Distribution Definition Based on Parameter Estimates
lognorm_dist_def()
Generate a Log Normal Distribution Definition Based on Parameter Estimates
sample_approx_dist()
Approximate Sampling a Distribution using Counts
Function to estimate time-varying parameters of interest.
estimate_infections()
Estimate Infections, the Time-Varying Reproduction Number and the Rate of Growth
plot_estimates()
Plot Estimates
forecast_infections()
Forecast Infections and the Time-Varying Reproduction Number
growth_to_R()
Convert Growth Rates to Reproduction numbers.
R_to_growth()
Convert Reproduction Numbers to Growth Rates
Adjust case counts from date of infection to report
adjust_infection_to_report()
Adjust from Case Counts by Infection Date to Date of Report
Summarise results
regional_summary()
Generate Regional Summary Output
summarise_key_measures()
Summarise rt and cases
summarise_results()
Summarise Realtime Results
Functions to report results
report_cases()
Report case counts by date of report
report_plots()
Report plots
report_summary()
Provide Summary Statistics for Estimated Infections and Rt
Plot generated results
plot_summary()
Plot a Summary of the Latest Results
Functions to help with simulating data to evaluate the approach
simulate_cases()
Simulate Cases by Date of Infection, Onset and Report
Package datasets that may be used to parameterise other functions
covid_incubation_period
Covid Incubation Period
covid_serial_intervals
Covid Generation Serial Intervals
covid_generation_times
Covid Generation Time Estimates
example_confirmed
Example Confirmed Case Data Set
Optional mapping functions (requires additional dependencies)
country_map()
Generate a country map for a single variable.
global_map()
Generate a global map for a single variable.
map_prob_change()
Categorise the Probability of Change for Rt
theme_map()
Custom Map Theme
Utility functions
get_regions()
Get Folders with Nowcast Results
get_raw_result()
Get a Single Raw Result
get_regional_results()
Get Combined Regional Results
clean_nowcasts()
Clean Nowcasts for a Supplied Date
make_conf()
Format Credible Intervals