Package g54327.humbug.model.Animals.Type
Interface Terrestrial
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Method Summary
All Methods Instance Methods Default Methods Modifier and Type Method Description default Position
step(Position actualPosition, Direction direction, int nSquares, Board board, Animal[] animals)
Returns next position after move.
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Method Detail
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step
default Position step(Position actualPosition, Direction direction, int nSquares, Board board, Animal[] animals)
Returns next position after move. If Animal is present at destination or if a wall is present the animal stops moving- Parameters:
actualPosition
- Actual animal positiondirection
- Direction of movenSquares
- number of Squares to moveboard
- Boardanimals
- Animals- Returns:
- Next position of the Animal
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1. Overview
SLAM with cartographer requires laser scan data for robot pose estimation. Intel® RealSense™ depth cameras can generate depth image, which can be converted to laser scan with depthimage_to_laserscan package, therefore, we provide a way to use RealSense™ for SLAM and navigation.
2. SLAM with RealSense™
Disable the laser scan from turtlebot3 LDS
By default, turtlebot3 cartographer uses the laser scan from the inherent 360 LDS, so it's necessary to disable that first.
vim ~/robot_sdk/sdk_ws/device_ws/src/turtlebot3/turtlebot3/turtlebot3_node/src/node_main.cpp
please comment out the following codes: line 57
laser_scan_pub_ = this->create_publisher<sensor_msgs::msg::LaserScan>(ScanTopic, rmw_qos_profile_default);
line 69 - 75
auto laser_scan_callback =
[this](const sensor_msgs::msg::LaserScan::SharedPtr laser_scan) -> void
{
this->lidar_->makeFullRange(laser_scan);
};
laser_scan_sub_ = this->create_subscription<sensor_msgs::msg::LaserScan>(ScanHalfTopic, laser_scan_callback);
line 93 - 99
laser_scan_timer_ = this->create_wall_timer(
ScanPublishPeriodMillis,
[this]()
{
this->laser_scan_pub_->publish(this->lidar_->getLaserScan(this->now()));
}
);
line 134
rclcpp::Subscription<sensor_msgs::msg::LaserScan>::SharedPtr laser_scan_sub_;
line 139
rclcpp::Publisher<sensor_msgs::msg::LaserScan>::SharedPtr laser_scan_pub_;
Next, it needs to re-build the turtlebot3_node to enable the modification
source /opt/robot_sdk/robot_sdk_setup.bash
cd ~/robot_sdk/sdk_ws/device_ws
colcon build --packages-select turtlebot3_node
Adapt the turtlebot3 robot model
The example here is based on the turtlebot3 model of waffle. If another RealSense™ RGB-D camera(e.g D435) is used, please remove the original R200 camera and mount the new RealSense™ camera at the same place of R200 on the turtlebot3 waffle chassis and override the following waffle model description
source /opt/robot_sdk/robot_sdk_setup.bash
cp -v ~/robot_sdk/products/tb3/device/urdf/turtlebot3_waffle.urdf.xacro <the-path-of-turtlebot3>/turtlebot3_description/urdf/turtlebot3_waffle.urdf
colcon build --symlink-install --packages-select turtlebot3_description
Resolve the package conflict of FastRTPS
Turtlebot3 depends on Micro-DDS which requires to build with a dedicated commit from FastRTPS, however, the ROS2 core has already built a FastRTPS package, it results in the laser scan derived from RealSense™ depth gotten lost if those two different FastRTPS used. So it needs to work around them into the same FastRTPS package, which is the one from ros2 core. Please change the code with the following steps:
# modify the Micro-XRCE-DDS-Agent's source code to build with the ROS@ FastRTPS package
vim ~/Micro-XRCE-DDS-Agent/src/cpp/Root.cpp
change the line 34-46 to
Root::Root()
: mtx_(),
clients_(),
current_client_()
{
current_client_ = clients_.begin();
/* Load XML profile file. */
fastrtps::xmlparser::XMLProfileManager::loadDefaultXMLFile();
}
and re-build the package
cd ~/Micro-XRCE-DDS-Agent/build
cmake ..
sudo make install
Convert RealSense™ depth to laser scan
source /opt/robot_sdk/robot_sdk_setup.bash
git clone https://github.com/ros-perception/depthimage_to_laserscan.git -b ros2
colcon build --symlink-install --packages-select depthimage_to_laserscan
ros2 launch realsense_ros2_camera realsense2_to_laserscan.py
Tune the cartographer configuration
At present, high ratio sampling rate of odometry drifts the map building, please change it accordingly.
vim <the-path-of-turtlebot3>/turtlebot3_cartographer/config/turtlebot3_lds_2d.lua
change the line 41 to
odometry_sampling_ratio = 0.5,
and re-build the package turtlebot3_cartographer if it's already been built before.
Start to SLAM
# In terminal 1
cd ~/turtlebot3 && MicroXRCEAgent serial /dev/ttyACM0
# In terminal 2
source /opt/robot_sdk/robot_sdk_setup.bash
export TURTLEBOT3_MODEL=waffle && ros2 launch turtlebot3_bringup robot.launch.py
# In terminal 3
source /opt/robot_sdk/robot_sdk_setup.bash
export TURTLEBOT3_MODEL=waffle && ros2 run turtlebot3_teleop teleop_keyboard
# In terminal 4
source /opt/robot_sdk/robot_sdk_setup.bash
ros2 launch turtlebot3_cartographer cartographer.launch.py
Control and move the turtlebot3 with keyboard to build map, and when the map building process is done, please save the map with the following command:
# In terminal 5
source /opt/robot_sdk/robot_sdk_setup.bash
ros2 run nav2_map_server map_saver -f ~/map
Next, try to open and preview the map.pgm to confirm it. The following is a map built with RealSense™ and cartographer:
Additionally, the one with LDS is as follows:
3. Navigation with RealSense™
Generally, In order to navigation with the map from SLAM with RealSense™, the ros2 navigation stack should be built and ready to use.
Bringup the turtlebot3
# In terminal 1
cd ~/turtlebot3 && MicroXRCEAgent serial /dev/ttyACM0
# In terminal 2
source /opt/robot_sdk/robot_sdk_setup.bash
export TURTLEBOT3_MODEL=waffle && ros2 launch turtlebot3_bringup robot.launch.py
Start ROS2 realsense and depth image to laser scan
# In terminal 3
source /opt/robot_sdk/robot_sdk_setup.bash
ros2 launch realsense_ros2_camera realsense2_to_laserscan.py
Read and distribute map with map server
# In terminal 4
source /opt/robot_sdk/robot_sdk_setup.bash
ros2 run nav2_map_server map_server -f ~/map
Start the navigation2 stack with the map
# In terminal 5
export TURTLEBOT3_MODEL=waffle
ros2 launch turtlebot3_navigation2 navigation2.launch.py map:=${HOME}/map.yaml
Finally, please give an initial pose and goal within RVIZ2 to direct and navigate the turtlebot3 with the running map.
4. Known issues
* The accuracy of RealSense™ depth depends on the detection distance and the quality may not good enough to build a big map, it drifts the map building.
* Keep the RealSense™ parallel to the ground, or the tilt of the RealSense™ may influence the SLAM.


Chris Hughes breaks down on This Morning as he praises 'brave' girlfriend Jesy Nelson
Chris Hughes' girlfriend Jesy Nelson received huge praise over her harrowing documentary on trolling earlier this year
by Charlotte TuttonChris Hughes praised his "strong" girlfriend Jesy Nelson over the impact her harrowing BBC documentary Odd One Out, which focused on the affects of trolling, had on viewers.
The Little Mix star opened up earlier in the year in powerful scenes, about her struggles with online bullying since she shot to fame on The X Factor in 2011.
Jesy received huge praise from fans, viewers and stars across the country over the moving and important discussions featured in her special episode.
Proud boyfriend Chris revealed how "overwhelmed" she was about the impact and reception it got once it aired earlier this year.
Speaking on This Morning, Chris broke down as he himself became emotional about what she went through and how she's overcome her ordeal.
He told hosts Holly Willoughby and Phillip Schofield: "She was completely overwhelmed.
"She rang me bless her 10 minutes after it aired. She was so overwhelmed, she just broke down on the phone to me. She's a strong girl now."
Chris then became upset recalling what his girlfriend went through, and placed his head in his hands.
As Holly supported the Love Island star, he found himself unable to speak but explained what had upset him.
Praising the "brilliant" documentary and his girlfriend, he said the singer was "brave" and "strong".
He said: "I don't know why I get so emotional every time I speak about it,"
Chris, who has always been very open about his own battles with his physical health and mental health, confessed he only gets emotional when he's discussing other people.
He went on: "She's so brave, so strong. She didn't deserve any of that," adding she was amazing.
Taking to Twitter , viewers shared their support for the star and praised him for being so supportive of Jesy.
One viewer said: "I hope I find someone that loves me as much as Chris loves Jesy! Bless him!"
Another agreed: "What a beautiful relationship her & Chris have!"
This Morning airs weekdays and Sundays at 10:30am on ITV.


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Implements transformations of P-values to the smallest possible Bayes factor within the specified class of alternative hypotheses, as described in Held & Ott (2017, On p-values and Bayes factors, Annual Review of Statistics and Its Application, 5, to appear). Covers several common testing scenarios such as z-tests, t-tests, likelihood ratio tests and the F-test of overall significance in the linear model.
| Version: | 0.1-1 |
| Depends: | epitools, exact2x2, MCMCpack |
| Published: | 2017-11-06 |
| Author: | Manuela Ott [aut, cre], Leonhard Held [aut] |
| Maintainer: | Manuela Ott <manuela.ott at uzh.ch> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| Citation: | pCalibrate citation info |
| CRAN checks: | pCalibrate results |
| Reference manual: | pCalibrate.pdf |
| Package source: | pCalibrate_0.1-1.tar.gz |
| Windows binaries: | r-devel: pCalibrate_0.1-1.zip, r-release: pCalibrate_0.1-1.zip, r-oldrel: pCalibrate_0.1-1.zip |
| OS X binaries: | r-release: pCalibrate_0.1-1.tgz, r-oldrel: pCalibrate_0.1-1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=pCalibrate to link to this page.


Citing the packages, modules and softwares you used for your analysis is important, both from a reproducibility perspective (statistical routines are often implemented in different ways by different packages, which could explain slight discrepancies in the results. Saying “I did this using this function from that package version 1.2.3” is a way of protecting yourself by being clear about what you have found doing what you have done) but also for acknowledging the work and time that people spent creating tools for others (sometimes at the expense of their own research).
- That’s great, but how to actually cite them?
- I used about 100 packages, should I cite them all?
What should I cite?
Ideally, you should indeed cite all the packages that you used. However, it’s not very diegetic. Therefore, I would recommand the following:
- Cite the main / important packages in the manuscript
This should be done for the packages that were central to your specific analysis (i.e., that got you the results that you reported) rather than data manipulation tools (even though these are as much important).
For example:
Statistics were done using R 3.5.0 (R Core Team, 2018), the rstanarm (v2.13.1; Gabry & Goodrich, 2016) and the psycho (v0.3.4; Makowski, 2018) packages. The full reproducible code is available in Supplementary Materials.
- Present everything in Supplementary Materials
Then, in Supplementary Materials, you show the packages and functions you used. Moreover, in R, you can include (usually at the end) every used package and their version using the sessionInfo()
function.
How should I cite it?
Finding the right citation information is sometimes complicated. In R, this process is made quite easy, you simply run citation("packagename")
. For instance, citation("dplyr")
:
To cite ‘dplyr’ in publications use:
Hadley Wickham, Romain François, Lionel Henry and Kirill Müller (2018). dplyr: A Grammar of Data Manipulation. R package version
0.7.6. https://CRAN.R-project.org/package=dplyr
A BibTeX entry for LaTeX users is
@Manual{,
title = {dplyr: A Grammar of Data Manipulation},
author = {Hadley Wickham and Romain François and Lionel Henry and Kirill Müller},
year = {2018},
note = {R package version 0.7.6},
url = {https://CRAN.R-project.org/package=dplyr},
}
For other languages, such as Python or Julia, it might be a little trickier, but a quick search on google (or github) should provide you with all the necessary information (version, authors, date). It’s better to have a slightly incomplete citation than no citation at all.
Previous blogposts
- The end of errors in ANOVA reporting
- Variable vs. Participant-wise Standardization
- Formatted Correlation with Effect Size
- Extracting a Reference Grid of your Data for Machine Learning Models Visualization
- Copy/paste t-tests Directly to Manuscripts
- Easy APA Formatted Bayesian Correlation
- Fancy Plot (with Posterior Samples) for Bayesian Regressions
- How Many Factors to Retain in Factor Analysis
- Beautiful and Powerful Correlation Tables
- Format and Interpret Linear Mixed Models
- How to do Repeated Measures ANOVAs
- Standardize (Z-score) a dataframe
- Compute Signal Detection Theory Indices
- Installing R, R Studio and psycho


Medical college teachers seek pay revision
Boycott OP clinics, lectures for two hours across State
by Special CorrespondentMedical college teachers across the State boycotted outpatient clinics and lectures for two hours on Wednesday as a token strike to protest against the government delaying the pay revision in Medical Education Service.
In the capital, doctors marched to the office of the Director of Medical Education and staged a dharna while in other medical colleges, protest marches were taken out to the offices of the respective Principal.
Though doctors stayed away from work from 8 a.m. till 10 a.m., junior doctors and residents were on hand to manage the OP clinics. Essential services were not disrupted.
The last pay revision of medical college teachers was 13 years ago, in 2006. During this period, the pay of government doctors and government employees had been revised twice, while the faculty in other colleges were given UGC’s revised pay, the Kerala Government Medial College Teachers’ Association said.
Doctors threatened to go on an indefinite strike if the government did not take a favourable decision within a week, the KGMCTA said.
Raised in House
Meanwhile, the issue of pay revision of medical college teachers was raised in the Assembly on Wednesday during submissions by M.K. Muneer, MLA.
Replying to the submission, Health Minister K.K. Shylaja said the proposal for pay revision of doctors in the Medical Education Service, with the recommendation that pay revision be implemented with effect from January 1, 2016 was under the consideration of the Finance Department.
The Finance Department had sought more details and clarifications from the DME and as soon as the details were obtained, the file would be sent to the Finance Department and the pay revision process expedited, she said.


| smooth.construct.re.smooth.spec {mgcv} | R Documentation |
gam
can deal with simple independent random effects, by exploiting the link
between smooths and random effects to treat random effects as smooths. s(x,bs="re")
implements
this. Such terms can can have any number of predictors, which can be any mixture of numeric or factor
variables. The terms produce a parametric interaction of the predictors, and penalize the corresponding
coefficients with a multiple of the identity matrix, corresponding to an assumption of i.i.d. normality.
See details.
## S3 method for class 're.smooth.spec' smooth.construct(object, data, knots) ## S3 method for class 'random.effect' Predict.matrix(object, data)
object |
For the |
data |
a list containing just the data (including any |
knots |
generically a list containing any knots supplied for basis setup — unused at present. |
Exactly how the random effects are implemented is best seen by example. Consider the model
term s(x,z,bs="re")
. This will result in the model matrix component corresponding to ~x:z-1
being added to the model matrix for the whole model. The coefficients associated with the model matrix
component are assumed i.i.d. normal, with unknown variance (to be estimated). This assumption is
equivalent to an identity penalty matrix (i.e. a ridge penalty) on the coefficients. Because such a
penalty is full rank, random effects terms do not require centering constraints.
If the nature of the random effect specification is not clear, consider a couple more examples:
s(x,bs="re")
results in model.matrix(~x-1)
being appended to the overall model matrix,
while s(x,v,w,bs="re")
would result in model.matrix(~x:v:w-1)
being appended to the model
matrix. In both cases the corresponding model coefficients are assumed i.i.d. normal, and are hence
subject to ridge penalties.
If the random effect precision matrix is of the form sum_j p_j S_j for known matrices S_j and unknown parameters p_j, then a list containing the S_j can be supplied in the xt
argument of
s
. In this case an array rank
should also be supplied in xt
giving the ranks of the S_j matrices. See simple example below.
Note that smooth id
s are not supported for random effect terms. Unlike most smooth terms, side
conditions are never applied to random effect terms in the event of nesting (since they are identifiable
without side conditions).
Random effects implemented in this way do not exploit the sparse structure of many random effects, and
may therefore be relatively inefficient for models with large numbers of random effects, when gamm4
or gamm
may be better alternatives. Note also that gam
will not support
models with more coefficients than data.
The situation in which factor variable random effects intentionally have unobserved levels requires special handling.
You should set drop.unused.levels=FALSE
in the model fitting function, gam
, bam
or gamm
, having first ensured that any fixed effect factors do not contain unobserved levels.
An object of class "random.effect"
or a matrix mapping the coefficients of the random effect to the random effects themselves.
Simon N. Wood<EMAIL_ADDRESS>Wood, S.N. (2008) Fast stable direct fitting and smoothness selection for generalized additive models.  S <- list(diag(rep(c(1,0),each=nb/2)),diag(rep(c(0,1),each=nb/2))) b <- gam(y ~ s(r,bs="re",xt=list(S=S,rank=c(nb/2,nb/2))),method="REML") gam.vcomp(b) summary(b)


Wolverhampton Wanderers 2-1 Aston Villa: Wolves win to move into top half
by Steve SutcliffeAston Villa manager Dean Smith said his side paid for a lack of desire in their West Midlands derby defeat at Wolves.
Villa, who remain 17th in the Premier League - three points above the bottom three - were second best for long periods against the hosts, with Trezeguet's late consolation goal adding a flattering complexion to the scoreline.
And while Villa were without several regular starters, Smith said the media would not be able to "print" what he told his players after a disappointing first half.
"The game seemed bigger to them than it was to us," Smith said.
"We were poor and they [the players] got a reminder at half-time that they must win their duels and compete. You can't give any team a 45 minute head start and all I took from the first half was we were only 1-0 down.
"In the second half we got a better performance but it didn't take much to achieve that."
Wolves, who climbed from 15th up to eighth, to move into the top half of the Premier League for the first time since the opening weekend, were always in control.
Inside a raucous Molineux, Nuno Espirito Santo's side repeatedly carved the visitors open, but had to wait until the stroke of half-time to open the scoring.
Joao Moutinho's clever free-kick, deceived the Villa defence and allowed Ruben Neves to whip a right-foot effort into the bottom right corner from 18-yards.
Adama Traore went close to adding a second for the hosts after the break, while Brazilian forward Wesley curled Villa's best chance over.
Raul Jimenez and Diogo Jota also missed good opportunities before Jimenez's sweeping right-foot shot confirmed Wolves first top-flight win over Villa since 1978.
Traore terrorises former employers
This was another performance that suggested Wolves are now up and running after their slow start to the season.
Already on the brink of reaching the Europa League knockout stages, Nuno's side are now unbeaten in seven Premier League matches and were worthy winners against out-of-sorts opponents.
It was one-way traffic in the first half as Jota, Jimenez and Matt Doherty all failed to convert chances that could have put the hosts out of sight by the interval.
With the game being played almost exclusively in the Villa half the visitors did not manage an effort on goal until the half-hour mark.
"We played very well, we dominated the game, especially in the first half. I'm happy with the performance and atmosphere," said Nuno.
"We're happy because we made the second goal and could have made more."
Another feature throughout was the sight of Adama Traore, who has been called up to the Spain squad, terrorising the Villa defence.
The 23-year-old, who scored in his one and only start during his time at Villa Park, repeatedly skipped past Matt Targett and his replacement Neil Taylor.
Traore's searing pace also created Jimenez's decisive second goal, with the winger eluding Douglas Luiz, before picking out the Mexican on the left-side of the penalty area.
It capped a fine individual display from Traore, who is now beginning to fulfil the potential he exhibited in Barcelona's 'La Masia' youth system.
Villa flatter to deceive
Aston Villa made the 20-mile trip to Molineux looking to do a double over Wolves having knocked their local rivals out of the Carabao Cup 11 days ago.
However, they delivered a disjointed and disappointing performance and struggled to gain any sort of foothold in the game until the final quarter.
The absence of the injured Heaton and defender Björn Engels were keenly felt at the back, while without Grealish, their was a distinct lack of spark to their attacking.
John McGinn struggled to impose himself in midfield, while Marvelous Nakamba was a peripheral figure and was later replaced by Henri Lansbury.
They were also not helped by an early injury to replacement goalkeeper, Jed Steer, which saw Norwegian Orjan Nyland, make his first appearance for almost 12 months.
While Trezeguet did offer some threat down the flank, the Egyptian did not come to the fore until Villa were chasing an equaliser late in the game.
Man of the match - Adama Traore (Wolves)
Fortress Molineux - the stats
- Wolves picked up their first top-flight home victory against Aston Villa in 10 games (W1 D3 L6), since a 3-1 win in May 1978.
- Wolves have only lost one of their past 14 Premier League home games (W8 D5), a 2-5 loss to Chelsea in September.
- Aston Villa have only kept one clean sheet in their last 24 Premier League matches on the road, a 0-0 draw with West Brom in January 2016.
- Ruben Neves has now scored 14 goals for Wolves in all competitions, with 11 of those coming from outside the box.
- Among Premier League players, only Raheem Sterling (14) has scored more goals in all competitions this season than Wolves' Raul Jimenez (13), who netted on his 50th Premier League appearance.
- Since the start of last season, Joao Moutinho has provided more Premier League assists than any other Wolves player (11). In fact, only Matt Jarvis (13) and Kevin Doyle (12) have registered more assists in Premier League history for Wolves than Moutinho (11).
- Aston Villa's Jed Steer made only his second Premier League appearance (which lasted just eight minutes), 1,631 days after his first in May 2015 (v Burnley) - it's the largest gap between two appearances for a Villa player in the competition's history.
- Aston Villa boss Dean Smith is winless in five league meetings with Wolves (D1 L4), since defeating them 3-0 as Brentford manager in a Championship tie in February 2016.
What's next?
Wolves travel to Bournemouth for their next Premier League match on Saturday 23 November (15:00 GMT). Aston Villa resume their Premier League duties at home to Newcastle on Monday 25 November (20:00 GMT).
Line-ups
Wolves
- 11Rui Patrício
- 32Dendoncker
- 16Coady
- 27SaïssBooked at 12mins
- 2Doherty
- 8NevesSubstituted forBennettat 86'minutes
- 28João MoutinhoBooked at 86mins
- 19Castro OttoBooked at 90mins
- 37Traoré
- 9JiménezSubstituted forCutroneat 90'minutes
- 18JotaBooked at 74minsSubstituted forNetoat 83'minutes
Substitutes
- 5Bennett
- 7Neto
- 10Cutrone
- 21Ruddy
- 26Perry
- 29Vinagre
- 49Kilman
Aston Villa
- 12SteerSubstituted forNylandat 8'minutes
- 24GuilbertBooked at 10mins
- 15Konsa
- 40MingsBooked at 40mins
- 18TargettSubstituted forTaylorat 45+3'minutes
- 7McGinn
- 11NakambaBooked at 27minsSubstituted forLansburyat 69'minutes
- 6Douglas Luiz
- 21El Ghazi
- 9Wesley
- 17Trézéguet
Substitutes
- 3Taylor
- 5Chester
- 8Lansbury
- 14Hourihane
- 25Nyland
- 26Kodjia
- 27El Mohamady
Referee:
Anthony Taylor
Attendance:
31,607
Match Stats
Home TeamWolvesAway TeamAston Villa
Possession
Home50%
Away50%
Shots
Home17
Away13
Shots on Target
Home5
Away4
Corners
Home6
Away3
Fouls
Home17
Away8
Live Text
Posted at
Match ends, Wolverhampton Wanderers 2, Aston Villa 1.
Full Time
Posted at 90'+4'
Second Half ends, Wolverhampton Wanderers 2, Aston Villa 1.
Posted at 90'+3'
Attempt missed. Pedro Neto (Wolverhampton Wanderers) left footed shot from the left side of the box misses to the right following a fast break.
Goal!
Posted at 90'+2'
Goal! Wolverhampton Wanderers 2, Aston Villa 1. Trézéguet (Aston Villa) right footed shot from a difficult angle on the right to the centre of the goal following a corner.
Posted at 90'+1'
Corner, Aston Villa. Conceded by Romain Saïss.
Booking
Posted at 90'+1'
Jonny (Wolverhampton Wanderers) is shown the yellow card for a bad foul.
Posted at 90'+1'
Foul by Jonny (Wolverhampton Wanderers).
Posted at 90'+1'
Trézéguet (Aston Villa) wins a free kick on the right wing.
Substitution
Posted at 90'
Substitution, Wolverhampton Wanderers. Patrick Cutrone replaces Raúl Jiménez.
Posted at 87'
Attempt saved. Anwar El Ghazi (Aston Villa) right footed shot from outside the box is saved in the top right corner.
Booking
Posted at 86'
João Moutinho (Wolverhampton Wanderers) is shown the yellow card for a bad foul.
Posted at 86'
Foul by João Moutinho (Wolverhampton Wanderers).
Posted at 86'
John McGinn (Aston Villa) wins a free kick in the attacking half.
Substitution
Posted at 86'
Substitution, Wolverhampton Wanderers. Ryan Bennett replaces Rúben Neves.
Goal!
Posted at 84'
Goal! Wolverhampton Wanderers 2, Aston Villa 0. Raúl Jiménez (Wolverhampton Wanderers) right footed shot from the centre of the box to the bottom left corner. Assisted by Adama Traoré following a fast break.
Substitution
Posted at 83'
Substitution, Wolverhampton Wanderers. Pedro Neto replaces Diogo Jota.
Posted at 82'
Adama Traoré (Wolverhampton Wanderers) wins a free kick in the defensive half.
Posted at 82'
Foul by Neil Taylor (Aston Villa).
Posted at 82'
Attempt blocked. Trézéguet (Aston Villa) left footed shot from the right side of the box is blocked. Assisted by Henri Lansbury.
Posted at 79'
Attempt blocked. John McGinn (Aston Villa) left footed shot from outside the box is blocked. Assisted by Ezri Konsa Ngoyo.
Posted at 77'
Hand ball by Frederic Guilbert (Aston Villa).
Posted at 77'
Attempt blocked. Douglas Luiz (Aston Villa) right footed shot from outside the box is blocked. Assisted by Henri Lansbury.
Posted at 77'
Attempt blocked. John McGinn (Aston Villa) left footed shot from the centre of the box is blocked. Assisted by Anwar El Ghazi with a cross.
Posted at 76'
João Moutinho (Wolverhampton Wanderers) wins a free kick in the defensive half.
Posted at 76'
Foul by Trézéguet (Aston Villa).
Booking
Posted at 74'
Diogo Jota (Wolverhampton Wanderers) is shown the yellow card.
Posted at 73'
VAR Decision: No Penalty Wolverhampton Wanderers.
Posted at 72'
Corner, Wolverhampton Wanderers. Conceded by Neil Taylor.
Posted at 70'
Attempt missed. Tyrone Mings (Aston Villa) header from the centre of the box misses to the right. Assisted by John McGinn with a cross following a set piece situation.
Posted at 69'
Foul by Matt Doherty (Wolverhampton Wanderers).
Posted at 69'
Trézéguet (Aston Villa) wins a free kick on the left wing.
Substitution
Posted at 69'
Substitution, Aston Villa. Henri Lansbury replaces Marvelous Nakamba.
Posted at 68'
Attempt missed. Raúl Jiménez (Wolverhampton Wanderers) right footed shot from the centre of the box is high and wide to the right.
Posted at 68'
Attempt blocked. Diogo Jota (Wolverhampton Wanderers) right footed shot from outside the box is blocked. Assisted by João Moutinho.
Posted at 68'
Attempt blocked. Diogo Jota (Wolverhampton Wanderers) left footed shot from outside the box is blocked. Assisted by Raúl Jiménez.
Posted at 65'
Corner, Wolverhampton Wanderers. Conceded by Ørjan Nyland.
Posted at 65'
Attempt saved. Diogo Jota (Wolverhampton Wanderers) right footed shot from outside the box is saved in the top centre of the goal. Assisted by Rúben Neves.
Posted at 62'
Ezri Konsa Ngoyo (Aston Villa) wins a free kick in the defensive half.
Posted at 62'
Foul by Raúl Jiménez (Wolverhampton Wanderers).
Posted at 61'
Corner, Aston Villa. Conceded by Romain Saïss.
Show more updates
goal


Wolves' Nuno among bookies' favourites to replace sacked Arsenal boss Unai Emery
Arsenal have sacked boss Unai Emery following a run of seven games without a win - with Wolves' boss Nuno among the favourites linked with taking over at The Emirates.
The Gunners have confirmed Freddie Ljungberg will take charge on an interim basis and pointed to “results and performances not being at the level required” for the reason behind Emery’s exit.
The 48-year-old replaced Arsene Wenger in May 2018 but was unable to take the club back to the Champions League, finishing fifth last season and losing the Europa League final to Chelsea.
The likes of Wolves boss Nuno Espirito Santo and former Arsenal midfielder Mikel Arteta, currently a coach at Manchester City, have been linked with the full-time job.
Wolves fans reacted with disbelief after Nuno emerged as one of the bookmakers' favourites to become the next Arsenal manager.
Many said they cannot imagine him walking out on the club which is sitting fifth in the Premier League.
Today Nuno was listed as the 11/10 favourite among bookies for the role.
The start of this season has proved a challenge for Emery's side and a 2-1 defeat to Eintracht Frankfurt on Thursday night proved to be the last straw.
In contrast Wolves made it to the knockout stages of the Europa League with a group game to spare by drawing 3-3 at Braga.
He refusing to be distracted by reported interest from Arsenal last night, insisting to reporters that it is 'not a reality'.
Speaking on behalf of the Arsenal board and the club’s owners Kroenke Sports & Entertainment, Josh Kroenke said: “Our most sincere thanks go to Unai and his colleagues who were unrelenting in their efforts to get the club back to competing at the level we all expect and demand.
"We wish Unai and his team nothing but future success.”
The club statement added: “The decision has been taken due to results and performances not being at the level required.
“We have asked Freddie Ljungberg to take responsibility for the first team as interim head coach. We have full confidence in Freddie to take us forward.
“The search for a new head coach is underway and we will make a further announcement when that process is complete.”
It remains to be seen how long Ljungberg, promoted from manager of Arsenal’s Under-23s to Emery’s assistant head coach during the summer, will remain in charge.
His first game at the helm will come away to Norwich on Sunday before a home game with Brighton and a London derby at West Ham.
Speculation had been rife over Emery’s future during a poor run of form which leaves Arsenal without a win since October 24.
He was publicly backed by head of football Raul Sanllehi and managing director Vinai Venkatesham during the international break but lasted only two more matches.
Alexandre Lacazette’s injury-time goal rescued a point at home to struggling Southampton on Saturday before the 2-1 defeat to Frankfurt, in front of a sparse Emirates Stadium crowd, ultimately saw Emery lose his job.


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|
Drake
|
A wrapper class around the IK planner.
This class improves IK's usability by handling constraint relaxing and multiple initial guesses internally.
#include <drake/manipulation/planner/constraint_relaxing_ik.h>
Classes | |
| struct | IkCartesianWaypoint |
| Cartesian waypoint. More... | |
Public Member Functions | |
| ConstraintRelaxingIk (const std::string &model_path, const std::string &end_effector_link_name) | |
| Constructor. More... | |
| void | SetEndEffector (const std::string &link_name) |
Sets end effector to link_name . More... | |
| bool | PlanSequentialTrajectory (const std::vector< IkCartesianWaypoint > &waypoints, const VectorX< double > &q_current, std::vector< Eigen::VectorXd > *q_sol) |
| Generates IK solutions for each waypoint sequentially. More... | |
Does not allow copy, move, or assignment | |
| ConstraintRelaxingIk (const ConstraintRelaxingIk &)=delete | |
| ConstraintRelaxingIk & | operator= (const ConstraintRelaxingIk &)=delete |
| ConstraintRelaxingIk (ConstraintRelaxingIk &&)=delete | |
| ConstraintRelaxingIk & | operator= (ConstraintRelaxingIk &&)=delete |
|
delete |
|
delete |
| ConstraintRelaxingIk | ( | const std::string & | model_path, |
| const std::string & | end_effector_link_name | ||
| ) |
Constructor.
Instantiates an internal MultibodyPlant from model_path
.
| model_path | Path to the model file. |
| end_effector_link_name | Link name of the end effector. |
|
delete |
|
delete |
| bool PlanSequentialTrajectory | ( | const std::vector< IkCartesianWaypoint > & | waypoints, |
| const VectorX< double > & | q_current, | ||
| std::vector< Eigen::VectorXd > * | q_sol | ||
| ) |
Generates IK solutions for each waypoint sequentially.
For waypoint wp_i, the IK tries to solve q_i that satisfies the end effector constraints in wp_i and minimizes the squared difference to q_{i-1}, where q_{i-1} is the solution to the previous wp_{i-1}. q_{i-1} = q_current
when i = 0. This function internally does constraint relaxing and initial condition guessing if necessary.
Note that q_current
is inserted at the beginning of q_sol
.
| waypoints | A sequence of desired waypoints. | |
| q_current | The initial generalized position. | |
| [out] | q_sol | Results. |
| void SetEndEffector | ( | const std::string & | link_name | ) |
Sets end effector to link_name
.


Beauty YouTuber Bretman Rock says fans have shown up at his father's funeral to ask for photos: 'Can people just let me be sad for once?'
by Amanda Krause- Bretman Rock is a YouTuber and influencer who frequently shares beauty-related content with more than 13 million followers.
- In early November, he shared on social media that his father had died after going into a coma.
- Now, the YouTuber says people attended his father’s funeral unannounced, and took photos of his entire family.
- Rock also asked fans to stop visiting his house unannounced to ask for photos with him during this time of grief.
- Visit Insider’s homepage for more stories.
Bretman Rock is asking fans to respect his privacy as he copes with the loss of his father.
On Thursday, the YouTuber asked his fans on Twitter to stop visiting his home in the hopes of getting a photo with him. He also addressed people who attended his father’s funeral without being invited.
“Can people just let me be sad for onces,” Rock wrote on Twitter. “I’m here in the Philippines for my dad who just passed, don’t come to my house and ask me for pictures.. so many people showed up to my dads funeral uninvited and started taking pics of my dad and my family.. Like why? It’s common sense.”
He continued to say that people asked him to take photos with them while he was crying.
“I just don’t understand why people think it’s ok to ask me for pictures when my eyes are literally swollen from crying,” he continued. “how you you gonna say ‘condolences , can we take a picture ?'”
People are showing support for Bretman Rock in light of his recent tweets
After sharing his two tweets, many people expressed support for the YouTuber, saying they feel “disgusted” by the actions of other fans.
In early November, the YouTuber said his father had died
On November 5, Rock told a fan who asked why he hadn’t posted anything on Instagram all day that his father had gone into a coma.
The following day, he shared two emojis: hearts and a dove.
According to Reddit users, Rock confirmed that his father had died in an Instagram story that disappeared after 24 hours. His sister also shared an Instagram post about their dad.
Multiple YouTubers have previously spoken out against fans visiting their homes and personal events
In January, the Dolan Twins asked their fans to stay away from their late father’s wake and funeral after hashtags like #SeanDolanMeetUpParty and #seandolanfuneralparty began popping up on Twitter.
According to the Daily Mail, some people who used the hashtags actually wished to attend, while others were attempting to mock the YouTubers.
David Dobrik also used social media to urge fans to stay away from his home. In June, the YouTuber appeared in a video for Architectural Digest, in which he said he’s had to nail doors shut to keep uninvited guests out.
“I’m trying to open this door actually because we have a lot of break-ins,” Dobrik said in the video. “We put a nail here so it doesn’t open, but it also ruins the aesthetic of the house.”
The YouTuber also used his Instagram story to document what happens when fans arrive unannounced. The clips have been reshared by Awesomeness TV.
“Guys this is scary plz don’t come here,” Dobrik previously wrote over a video of uninvited fans. “Please stop coming to my house guys.”
- Read more:
- Jaclyn Hill says ‘so many people in the industry’ deserve her American Influencer Award more than she does
- Jeffree Star had a marijuana-themed birthday party to celebrate turning 34
- The surprising real names of 14 popular beauty influencers
- James Charles will host a beauty-influencer competition show on YouTube where the winner takes home $US50,000


To get the most out of OCP, you need at least a basic understanding of Oblivion's leveling process. This process is somewhat complex and best understood after you've played the game, but good starting points are the Leveling and Character Creation pages at UESP.
Despite the complexity of Oblivion's leveling process, OCP is designed to be very simple to use. Full details are in the other instruction tabs, but here are the steps for basic usage:
To help keep OCP simple, it uses several conventions throughout all parts of the planner:
As an example, you can view the complete new and existing character data (including historical leveling details that are lost upon any recalculation) for the character I created and leveled using OCP as a guide: Nullis.
The biggest part of OCP is selecting your character's details. Whether you have an existing character or you are creating a new one, OCP provides a straightforward interface that shows the impact of your selections.
Key points for all character details:
The most important time for planning is when creating a new character. There are many character configurations that are almost impossible to efficiently level. Unfortunately, many of these bad configurations include the default classes and the examples used in the Official Game Guide.
From the New Character section, you can see your current selections and a snapshot of their details. Each button opens a dialog where you can change your selections.
In the overview tab of the race dialog, you'll find details about each race's background, their special abilities and weaknesses, and their general approach to tackling the conflicts in Tamriel. Because the starting attributes are different for males and females, you cannot select a race from here.
From the details tab, you'll see all of the starting attributes and skill bonuses for every race and gender. Attributes with a red background are lower than average and attributes with a green background are higher than average. To select a race and gender, press the M or F button in each race's column.
Note: The Official Game Guide by Prima gives Imperials a 5 point bonus in the Heavy Armor skill, but it is actually a 10 point bonus.
The birthsign dialog simply lists all of the birthsigns and their associated benefits. You can select a birthsign by clicking on its image. Any attribute bonuses are shown in the Initial Stats section and any special abilities are shown in the New Character summary.
The class dialog's overview tab describes each predefined class and its details. This is a good way to get a feel for intended play style of each predefined class. You can select a predefined class by clicking on its image.
The details tab summarizes the attribute bonuses and starting skill values for all of the predefined classes. Major skills are highlighted in bold. You can select a predefined class by clicking on its name.
The custom tab allows you to create your own class instead of using one of the predefined ones. You get to select the specialization, favored attributes, and major skills. To help evaluate the impact of specialization, the skills affected by the current selection are highlighted. Any errors are shown at the bottom of the dialog and must be corrected before a custom class can be submitted.
Note: The game says that class specialization gives a 10 point bonus to affected skills, but it actually gives a 5 point bonus.
For existing characters, the new character settings of race (and gender), birthsign, and class are no longer necessary for planning and analysis. Instead, you simply input the current values of your existing character's attributes and skills.
Note: Since the game itself controls the values of existing characters, OCP does not validate these inputs for sanity. For example, OCP won't prevent you from making an existing character with an Endurance of 50 (which ensures a minimum Health of 100) and a Health of 70.
In truth, a character's level has no impact on OCP's leveling and analysis algorithms. OCP uses only the attributes and skills of a character and does not do any level checking. However, the level slider can be used to select your existing character's level so you can gauge at what level certain things will happen in the future; e.g. at what level will you max out your Magicka.
The attributes dialog lets you set the current values of your core and derived attributes. Simply set the correct value for each slider and submit the changes. A summary of the current attributes is shown in the Existing Character section.
All skill values and their major/minor status are entered in the skills dialog. To help ensure the skill values are always valid, checking/unchecking the major status of a skill automatically adjusts the skill's value. Because of this, it is easier to enter the major/minor status of a skill before entering its value. When all settings are valid and you submit the changes, a summary of the current skill values (with major skills shown in bold) is shown in the Existing Character section.
The Leveling Order is the order that the attributes are increased by the simulated leveling algorithm. Each level, the first three attributes that are not already maximized are increased. These are called the Selected Attributes. If possible, the skills associated with the Selected Attributes are also increased to yield the maximum possible attribute bonus.
To change the order of attributes, simply drag and drop them. The first attribute chosen is at the top of the list. You can use Shift-click and Control-click to select multiple attributes at once.
Key points for the attribute leveling order:
The information in Leveling Results is the reason OCP exists. The results are automatically recalculated and redisplayed whenever a change is made to the Character Details or the Leveling Order. The results are broken down into three separate areas that should all be examined when evaluating the potency of your character configuration and leveling order.
While the leveling algorithm and analysis attempts to be as smart as possible, it is still not as smart as you can be. Plus, while playing, it is possible that situations will arise that make a different leveling path more efficient. When this occurs, you should use OCP to re-evaluate your path and make the best decision for your play goals.
The initial stats are the stats that your character started with. For existing characters, this exactly what you input into the Existing Character section. However, for new characters, this gives a breakdown of how your race, birthsign, and class contributed to your starting attribute and skill values. Per usual, major skills are highlighted in bold.
The Leveling Details shows the level by level breakdown of the simulated leveling process. Each level, the Selected Attributes are increased as well as any skills that yield an attribute bonus or are required for the major points necessary to level. The values for all majors skills are shown in bold.
All changed values are shown with a yellow background. All values that could not be raised or maximized when they should have been are shown with a red background. These red background numbers are especially important because they indicate areas where the leveling process was less than optimal. Hovering over any red background number will show a tooltip explaining the issue.
Selecting a level loads that level's details into the Existing Character section. This allows you want to evaluate the impact of multiple attribute orders; e.g. if you want to raise your Intelligence to 75ish for the extra Magicka, but then switch to Willpower for the Magicka regeneration. Just load the level data prior to the order switch, switch the order, and evaluate the aggregate results.
After the leveling process has been simulated, OCP analyzes the Leveling Details and displays the important points in the Analysis section. Since the analysis is based on the Leveling Details, any inefficiencies there will be reflected in the Analysis.
Like with the Leveling Details, anything with a red background indicates a sub-optimal value. Make sure you hover over each one to get an explanation of why the value is considered sub-optimal.
Unless you are a hardcore, power-leveling player, you will inevitably get a few uninteded skill ups in some of the more useful skills; e.g. it's hard to avoid gaining a few points in Mercantile or Athletics every level. When this occurs, the key question is whether or not these ancillary skill ups will detract from your maximum potency. This is where Spare Skill Points per Level come into play.
After an attribute has been maximized, the remaining points in its associated skills are considered Spare Skill Points. In other words, if you "burned" all of your Spare Skill Points, you could still reach your character's maximum potency. Thus the Spare Skill Points per Level is the number of skill points you can waste every level until this attribute is maximized.
By using Spare Skill Points per Level, you can gauge how careful (or careless!) you have to be with the skill ups for each attribute. When planning your character, be very careful about attributes whose Spare Skill Points per Level is less than 2 or 3. If you maintain a proper number of Spare Skill Points per Level, you can ensure that your gameplay experience won't be hindered by trying to avoid premature skill ups.
Because of Oblivion's complexity and flexibility, there are many, many different ways to deal with the "Leveling Problem". For example, you could avoid it altogether by Under Leveling, so long as you don't mind missing out on some aspects of the game. But if you are using OCP, odds are you want to know how to avoid pitfalls and maximize your character's potency.
The following is an outline of how to create and play a new character that can achieve a very high maximum potency while spending most of your game time playing instead of power leveling. Don't forget that over your character's lifespan you can use different solutions at different level ranges; e.g. perhaps you won't start using Mysticism for soul trapping until later levels when you have enchanted equipment.
Your gameplay profile is how you will tackle the following issues. For each issue, try to determine which attributes and skills your desired solutions will need and how important each one is.
Note: Since you cannot control when you can obtain a specific scroll from vendors or loot, they are not considered viable solutions here.
You obviously need a strong way to smite your enemies.
Since death ends the game, you'll need some protection from damage and some way to heal yourself.
Whether outside on a cloudy night or in one of the many dungeons, you will need a way to operate in darkness.
After finding a solution to all of these issues, you should have an idea of how much you'll be using each skill and how important each attribute is to those skills. You'll use this as your guide to making selections in the subsequent sections.


Gentala Arasy is a cultural museum which is popular as a symbol of Islam in Jambi City. The Museum Tour in Jambi is home to hundreds of collections of historical objects that have witnessed the journey of Islam in Jambi. These collections were obtained from scholars who donated them, bought them, or borrowed them from several institutions.
You can take a walk while looking at the evening or night views on a bridge built near tourist attractions in Jambi, the Gentala Arasy Bridge. The bridge, which was built with a budget of eighty eight billion rupiahs, has a famous view that is amazingly beautiful decorated with lights at night.
Location: Arabic Melayu, Pelayangan, Arabic Melayu, Pelayangan, Jambi City, Jambi
Operational Hours: Monday-Friday 8.00-16.00; Saturday-Sunday 8.00-13.00
Ticket Prices: IDR 1,500 for children and IDR 2,000 for adults
Jambi Paradise is one of Jambi's tourist attractions in the form of a water park that you can visit in Jambi City. Not only does it provide a place to play water, you can also take a leisurely walk with a beautiful view .
If you choose to relax with your family, Jambi Paradise could be one of the most popular and favorite Jambi tourist attractions for you.
Location: Desa Talang Belido Kebon IX, Simpang Acai, Sungai Gelam, Mekar Jaya, Sungai Gelam, Jambi City, Jambi
Operating Hours: 10.00 - 18.00
Ticket Price: IDR 20,000 for weekdays and IDR 30,000 for holiday
If You longs for natural nuances and the roar of a calming waterfall, Sigerincing Waterfall is the answer. This famous Jambi tourist attraction which includes natural tourism provides a natural waterfall atmosphere. You can swim or just play water with your friends or family at this tourist spot.
Location: Tuo, Lembah Masurai, Merangin Regency, Jambi
Operating Hours: 24 Hours
Ticket Price: Free
Mount Kerinci is a famous volcano with the highest peak in Indonesia. This mountain is also the second highest mountain in Indonesia after Jaya Wijaya in Papua.
This tourist attraction in Jambi offers a cool atmosphere and stunning morning views.
Make sure you don't forget to do a summit attack in your hiking activities! Because the view of the sunrise at Puncak Kerinci will be an unforgettable moment.
Location: Jambi Province Border with West Sumatra
Operating Hours: 24 Hours
Ticket Price: Free
From the name, Toppers must have known about the sights that will be presented by this natural Jambi tourist spot.
Telago Biru is a small lake located in Merangin Regency. The scenery looks beautiful and soothing. This fits into a list of the famous and favorite Jambi tourist attractions.
Location: Tanjung Alam, Sungai Tenang, Merangin Regency, Jambi.
Operating Hours: 24 Hours
Ticket Price: Free
Kerinci still has stunning natural charm in the tourist attractions of Lake Kaco. This lake is located in the area of Mount Kerinci and provides beautiful and beautiful natural scenery.
Location: Dusun Baru Lempur, Gunung Raya, Kerinci, Jambi
Operating Hours: 24 Hours
Ticket Price: Free
Perumahan Kebon jeruk Elok Blok A, No. 4, RT. 10, Kel. Solok Sipin, Kec. Danau Sipin, Kota Jambi
<EMAIL_ADDRESS>+62 813 2216 8022


Release notes
- PostgreSQL 11 tables, functions and stored procedures can be managed in Console Tab and Tree View
- Debugger can work with PostgreSQL 11 functions and procedures
- Server packages now install a service in systemd
- SQL Template for calling functions and procedures (PostgreSQL)
- Support for indexes for materialized views in the Tree View (PostgreSQL)
- Support for rules for views in the Tree View (PostgreSQL)
- Debugger version for FreeBSD (PostgreSQL)
- Connection Grid now allows sorting by clicking in the column name
- Improvements to Django security
- Fixed MESSAGES from a DO block / function / procedure not being shown if an EXCEPTION happens (PostgreSQL)
- Fixed Alter Table GUI not handling NULL values (PostgreSQL)
- Fixed column type names not being displayed correctly in Alter Table GUI (PostgreSQL)
- Fixed DDL for GRANTs for schema (PostgreSQL)
- Fixed SQL Template for REFRESH MATERIALIZED VIEW (PostgreSQL)
- Fixed Postgres-XL tree not replacing node name
- Debian 7 is not supported anymore, server packages are built on Debian 8


Towan
Home
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Playtime: ...
Enemies Slain: ...
Towers Build: ...
Waves Completed: ...
The stats will be here!


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SPOTLESS 2 bedroom apartment w/ laundry! Ready for you to move in!!!
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Updated First Floor Apartment in Pawtucket w/ Brand New Appliances
$1050
2br -
(Pawtucket)
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$800
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Clean and Repainted Bright Studio in Pawtucket near Highways
$800
1br -
(Woodlawn/Pawtucket)
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$1000
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Upgraded Second Floor 2 Bedroom Apartment in Woodlawn of Pawtucket
$1000
2br -
(Woodlawn/Pawtucket)
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Pawtucket. 2 Bed
$895
(Pawtucket)
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$1250
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2 bedroom in Pawtucket $1250 all included
$1250
1br -
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$1150
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Large and Sunny Renovated 2 Bed w/ Heat Included SAMSON REALTY 9267
$1150
2br -
(Pawtucket, RI)
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$1000
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2 bedroom apartment available Feb. 1st. 2020
$1000
2br -
(Pawtucket)
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HEAT/HOT WATER INCLUDED 2 separate units available $900 each
$900
2br -
(pawtucket)
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$795
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Pawtucket/Memorial Hospital –Large Studio with Heat & Hot Water - $795
$795
1br -
700ft2 -
(78 Sherman Street, Pawtucket)
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$995
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2 bedroom with laundry and parking included
$995
2br -
(Pawtucket(near Lincoln))
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$825
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Cool 2 Level Studio Apartment in Lincoln
$825
(Lincoln/Smithfield Ave)
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$875
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2nd floor apartment with huge backyard
$875
2br -
(Weeden st / Pawtucket)
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$1495
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river views, artist apartment, 2 floors
$1495
3br -
2000ft2 -
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Single Family Home - charming and great location !
$800
2br -
(Pawtucket, RI)
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$1995
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Large floor plan, apartment for rent
$1995
3br -
2000ft2 -
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$900
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85 BEECHWOOD AVE. 3RD FL.
$900
2br -
(PAWTUCKET, RI)
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$1325
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3 Bedroom Apartment (2nd Floor)
$1325
3br -
(Pawtucket)
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$1150
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Beautiful 2 bedroom apt in quiet street (apts/ housing for rent)
$1150
2br -
1140ft2 -
(Pawtucket)
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Lincoln
$1100
2br -
(884 Smithfield Ave)
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$1275
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Large One Bedroom Loft-
$1275
1br -
1300ft2 -
(pawtucket)
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$1300
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Pawt Heat & Hot Water Inc 3 Bed 2nd Fl
$1300
1300ft2 -
(Star)
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$685
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1 room studio, all utilities included
$685
420ft2 -
(Oak hill, Pawtucket)
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$1200
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Spacious 3 Bedroom
$1200
3br -
(25 Humboldt)
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$725
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I bed 2nd floor
$725
1br -
(Pawtucket)
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$900
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Aparment for rent (includes everything)
$900
1br -
(Pawtucket)
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spacious one bedroom
$925
1br -
850ft2 -
(pawtucket)
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$985
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2 BR apartment in Pawtucket
$985
2br -
800ft2 -
(pawtucket)
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$1650
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New Construction 2 Bedroom condo
$1650
2br -
1000ft2 -
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$1300
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Huge 2 bed, 2 bath on Mineral Spring Ave.
$1300
2br -
1500ft2 -
(Pawtucket)
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$1000
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APT FOR RENT ON SAYLES AVE, PAWTUCKET , RI
$1000
3br -
1800ft2 -
(OFF MAIN ST)
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$1250
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Great 3 Bedroom 1st Floor Off Street Parking
$1250
3br -
(Pawtucket)
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$1300
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Sublet my loft apartment
$1300
2br -
1322ft2 -
(Pawtucket)
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3 Bedroom Apartment 950.00 Pawtucketo
$950
3br -
(Pawtucket)
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$1500
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Apartatament for rent
$1500
2br -
1200ft2 -
(Pawtucket RI)
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$1700
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3br, 1bth EVEYTHING INCLUDED
$1700
3br -
(Pawtucket)
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$1575
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3 Bedrooms and 2 full Bath
$1575
3br -
(Oak hill Pawtucket/near Eastside)
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$1095
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Pawtucket - 3 Bed - 2nd Floor
$1095
3br -
925ft2 -
(Woodlawn)
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$1235
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2-3 Bedroom Apartment
$1235
3br -
1315ft2 -
(Pawtucket)
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Apartment
$1100
2br -
(Pawtucket)
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Looking to move by March 1 2020
$825
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$1800
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Large Live/ Work Unit-Hope Artiste Village
$1800
1800ft2 -
(Pawtucket)
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3 bedroom duplex
$0
3br -
(Pawtucket)
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$950
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Clean, Sunny S.Attleboro/Pawt. Line, 5 min. to S. Attleboro "T" Stn
$950
2br -
(Pawtucket RI)
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spacious 2 bed apartment for rent
$1100
2br -
(Pawtucket ri)
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$875
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2ndFlr 2B/1B NewFloor+Paint Yard Laundry NoPets ClawTub
$875
2br -
650ft2 -
(46 Carpenter St Unit 2L)
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$1700
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3 bedrooms, 1 bathroom EVERYTHING INCLUDED FOR $1,700
$1700
3br -
(Pawtucket)
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$1300
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Pawtucket Newport Ave 1st floor 3 beds
$1300
3br -
1500ft2 -
(Armistice blv)
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3 bedroom available in Pawtaucket 1/30/2020 all included
$1400
3br -
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$1250
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Nice 2 bed/2 bath in Quality Hill, close to downtown, rail to Boston
$1250
2br -
(Pawtucket Quality Hill)
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$1350
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Gorgeous 2Bed/2Ba w/ Laundry, AC, private deck
$1350
2br -
(Pawtucket Quality Hill)
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$900
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Cozy First Floor 1 Bed on Quality Hill in Converted Mansion
$900
1br -
550ft2 -
(Pawtucket Quality Hill)
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$1150
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Charming 1 bed with Heat/HW in Converted Mansion on Quality Hill
$1150
1br -
800ft2 -
(Pawtucket Quality Hill)
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$600
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All utilities included. Large bedroom for rent in 2 bedroom apartment
$600
2br -
(Downtown Pawtucket)
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$1450
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Condo 2Bed 1.5Bath NOPets Prkg SSAppliances Deck LargeYard Storage
$1450
2br -
1500ft2 -
(188 Argol Street Pawtucket RI)
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$600
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Rooms for rent in a 4 bedroom house
$600
2br -
(Pawtucket)
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$1200
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Large 3rd floor 3 bedroom apartment
$1200
3br -
1196ft2 -
(Pawtucket)
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$2350
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Beautiful Home Available Soon!
$2350
4br -
1400ft2 -
(Newport)
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$1100
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Pawt, 3rd Floor 3-4 Beds Remodel New Bath /Kitchen 639-7091
$1100
3br -
(Division Street)
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*Wanted*$8-900 1/2 bd for one person
$800
(Pawtucket)
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$2175
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City Outside. Tranquility Inside
$2175
3br -
1250ft2 -
(Newport)
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$900
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Bright Third Floor 2 Bedroom in Pawtucket
$900
2br -
(Woodlawn/Pawtucket)
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$1150
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First Floor 2 Bedroom in Quiet Neighborhood of Pawtucket
$1150
2br -
(Pawtucket)
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$975
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2 BEDROOM YEAR ROUND APARTMENT- 1ST FLOOR
$975
2br -
(Pawtucket)
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$2195
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SF House New 3B/2.5B Garage Yard SS Granite CentralAC+Heat NoPets
$2195
3br -
2000ft2 -
(461 West Ave Pawtucket)
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Apartment for rent
$600
(Pawtucket)
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$1000
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1 bedroom apartment pawt
$1000
1br -
(Quality Hill)
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$1150
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Renovated 3 bedrooms apt
$1150
3br -
1000ft2 -
(Pawtucket)
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2/3 bedroom needed
$800
2br -
(Pawtucket, CF, Prov)
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$1107
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Lease Today, Ideal Off Campus Living, Leasing Now
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Lease Today, Espresso Cabinets, Laundry On Site
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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FIRST MONTH FREE!! NEW CONSTUCTION TOWNHOME
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Stylish Features, Black Appliances, Clothes Care Center
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Professionally Managed, Clothes Care Center, Newly Constructed Units
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Lease Today, Patios on Ground Units, Youth Lounge
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Schedule a Tour, Youth Lounge, Easy Freeway Access
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Incredible Amenities, Air Conditioning, Community Center
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Lease Today, Ideal Off Campus Living, Leasing Now
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Professionally Managed, Laundry On Site, Playground with Splash Pad
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Perfect Location, Playground with Splash Pad, Black Appliances
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Call for Details, Easy Freeway Access, Air Conditioning
$1278
3br -
962ft2 -
(Pawtucket)
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$1278
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Lease Today, Espresso Cabinets, Laundry On Site
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Lease Today, Ideal Off Campus Living, Leasing Now
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Stylish Features, Black Appliances, Clothes Care Center
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Professionally Managed, Clothes Care Center, Newly Constructed Units
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Lease Today, Patios on Ground Units, Youth Lounge
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Schedule a Tour, Youth Lounge, Easy Freeway Access
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Incredible Amenities, Air Conditioning, Community Center
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Lease Today, Ideal Off Campus Living, Leasing Now
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Professionally Managed, Laundry On Site, Playground with Splash Pad
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Perfect Location, Playground with Splash Pad, Black Appliances
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Call for Details, Easy Freeway Access, Air Conditioning
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Lease Today, Air Conditioning, Some Utilities Paid
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Lease Today, Espresso Cabinets, Laundry On Site
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Lease Today, Ideal Off Campus Living, Leasing Now
$1107
2br -
1020ft2 -
(Pawtucket)
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$1278
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Stylish Features, Black Appliances, Clothes Care Center
$1278
3br -
962ft2 -
(Pawtucket)
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$1107
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Professionally Managed, Clothes Care Center, Newly Constructed Units
$1107
2br -
1020ft2 -
(Pawtucket)
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$1250
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2 bedroom 1 bath
$1250
2br -
(Woodlawn, Pawtucket)
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Looking for 1 Bedroom/ Large Studio
$700
(Pawtucket)
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$700
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$700 Large 3 bedroom SCAM ALERT
$700
(Providence)
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$900
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1 bedroom with office Hardwoods heat included 493 Pawtucket Ave
$900
1br -
(Pawtucket)
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Affordable Housing- We love pets & we are smoke free!
$0
(Pawtucket, RI)
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$1300
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Bright and Spacious 2 Bedroom
$1300
2br -
1200ft2 -
(Pawtucket)
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$1300
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Pawtucket 3bed 1 floor
$1300
3br -
1700ft2 -
(Newport Ave)
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$1125
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GORGEOUS 2 BED! Fully Remodeled. Heat Included. Great Area!
$1125
2br -
(Pawtucket)
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$2000
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3br 2bath ranch in quiet neighborhood
$2000
3br -
1990ft2 -
(Pawtucket)
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$1150
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2 brm apt in great neighborhood on So. Attleboro border
$1150
2br -
1100ft2 -
(Pawtucket)
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$825
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Pawtucket/Memorial Hospital – Large one-bed with heat and hot water $
$825
1br -
800ft2 -
(283 Prospect Street, Pawtucket)
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In desperate need of apartment
$900
(Providence area)
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$850
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Fully Remodeled 1 Bed . Heat & HW Included.
$850
1br -
750ft2 -
(30 Power RD, Pawtucket, RI)
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Graduate student looking for housing
$1000
1br -
(Pawtucket)
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$1095
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FULLY REMODELED 1 BED. Heat & HW Included. Great Area!
$1095
1br -
(Pawtucket)
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$1200
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2-3 Bedroom 1st floor. Newly renovated. with Granite, Stainless steel
$1200
3br -
1225ft2 -
(Pawtucket- Near McCoy)
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$825
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COMMUTER HOTSPOT! 1 Bedroom Apartment Located in Pawtucket near Highwa
$825
1br -
(Pawtucket)
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Few local results found. Here are some from nearby areas. Checking 'include nearby areas' will expand your search.
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$1150
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2 brm apt in great neighborhood on So. Attleboro border
$1150
2br -
1100ft2 -
(bos > Pawtucket)
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$1150
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3 bedrooms apt
$1150
3br -
1000ft2 -
(bos > Pawtucket)
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[1 more like this]


pips Red=78 White=150
(CorrectAnswer= 0/0, ErrorScore= 0)
I had this position in a match, but the result is the same for money, so I have posed it as a money game problem. My last outfield checker had been hit as I tried to bear it in. One roll later I was faced with this 21 to play as Black.
It did not take me long to find what I believed to be the only sensible move, 22/21, 4/2. That is what I played, but to no avail, my opponent winning with a redouble to 8 a few moves later.
As usual I analysed the game afterwards and was astounded to find that, according to XG, I had played the second-best move! Can you see the alternative? Even when given the position as a problem it is difficult to find 5/3, 4/3!
Can this really be correct? As a check I put the position into both Snowie and gnubg and, lo and behold, they agreed with XG. So if all three bots agree then one must assume they are onto something. What are the advantages of 5/3, 4/3?
Let us list them: it brings one of the checkers on the 4-pt into play instead of killing it with 4/2; black is in danger of crashing and this move gives him one less three to play later; if White points on Black then the 22-pt is better for Black than the 21-pt as then White’s prime will be broken rather than solid.
Finally, if White does hit the blot exposed on Black’s 20-pt he will nearly certainly have to give up his anchor to do so. As Black has the stronger home board this will give him some counter-attacking chances.
Needless to say, I saw none of this over the board. It is only in the calm of one’s study that such analysis is done. Even having listed the advantages of 5/3, 4/3 I am not sure I would have the courage to play the move over the board. Imagine trying to convince your chouette partners to make that play!
Thirty years ago, in the pre-bot era, nobody in the world would have thought of playing 5/3, 4/3. It is only because we have the bots and can analyse all our matches that we unearth such games and can add the thinking behind them to our model of the game. They key is obviously to use such thought processes in future games.
The equity difference between the two plays is only 0.0019 but that is not the point. The fact that 5/3, 4/3 is the correct play is truly remarkable, and demonstrates just how complex the game of backgammon really is.
It did not take me long to find what I believed to be the only sensible move, 22/21, 4/2. That is what I played, but to no avail, my opponent winning with a redouble to 8 a few moves later.
As usual I analysed the game afterwards and was astounded to find that, according to XG, I had played the second-best move! Can you see the alternative? Even when given the position as a problem it is difficult to find 5/3, 4/3!
Can this really be correct? As a check I put the position into both Snowie and gnubg and, lo and behold, they agreed with XG. So if all three bots agree then one must assume they are onto something. What are the advantages of 5/3, 4/3?
Let us list them: it brings one of the checkers on the 4-pt into play instead of killing it with 4/2; black is in danger of crashing and this move gives him one less three to play later; if White points on Black then the 22-pt is better for Black than the 21-pt as then White’s prime will be broken rather than solid.
Finally, if White does hit the blot exposed on Black’s 20-pt he will nearly certainly have to give up his anchor to do so. As Black has the stronger home board this will give him some counter-attacking chances.
Needless to say, I saw none of this over the board. It is only in the calm of one’s study that such analysis is done. Even having listed the advantages of 5/3, 4/3 I am not sure I would have the courage to play the move over the board. Imagine trying to convince your chouette partners to make that play!
Thirty years ago, in the pre-bot era, nobody in the world would have thought of playing 5/3, 4/3. It is only because we have the bots and can analyse all our matches that we unearth such games and can add the thinking behind them to our model of the game. They key is obviously to use such thought processes in future games.
The equity difference between the two plays is only 0.0019 but that is not the point. The fact that 5/3, 4/3 is the correct play is truly remarkable, and demonstrates just how complex the game of backgammon really is.
1. Cubeful 2-ply 5/3 4/3 Eq.: -0.466 0.359 0.168 0.016 - 0.641 0.122 0.005 2. Cubeful 2-ply 22/21 4/2 Eq.: -0.495 (-0.029) 0.347 0.171 0.017 - 0.653 0.118 0.004 3. Cubeful 2-ply 6/5 4/2 Eq.: -0.499 (-0.033) 0.346 0.163 0.016 - 0.654 0.119 0.004 4. Cubeful 2-ply 22/21 6/4 Eq.: -0.546 (-0.080) 0.333 0.155 0.017 - 0.667 0.122 0.004 5. Cubeful 0-ply 4/3 4/2 Eq.: -0.671 (-0.205) 0.292 0.146 0.013 - 0.708 0.166 0.008


6 December 2005
The Ministry of Health in Indonesia has confirmed a further case of human infection with the H5N1 avian influenza virus. The case occurred in a 25-year-old woman from Tangerang (west of Jakarta). She developed symptoms of fever and stomach discomfort on 17 November, followed by cough and breathing difficulty. She was admitted to hospital on 23 November and died on 25 November.
The field investigation found a history of exposure to sick poultry around her house. Testing of poultry and environmental samples has been undertaken by the Ministry of Agriculture. Close contacts of the woman are being monitored.
The woman is the 13th case in Indonesia. Of these, 8 have been fatal.


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Fields and methods of the helma.Search class
| Prototype Summary | |
| helma.Search | This class provides functionality for creating a fulltext search index based on Apache Lucene. |
| helma.Search.BooleanQuery | This class represents a Boolean Query, providing various methods for combining other Query instances using boolean operators. |
| helma.Search.Document | Instances of this class represent a single index document. |
| helma.Search.FuzzyQuery | Instances of this class represent a fuzzy query |
| helma.Search.HitCollection | This class provides Helma-like methods for accessing a collection of search hits. |
| helma.Search.Index | Instances of this class represent a Lucene search index located in either a directory on disk or in RAM. |
| helma.Search.PhraseQuery | Instances of this class represent a phrase query. |
| helma.Search.PrefixQuery | Instances of this class represent a prefix query |
| helma.Search.Query | Base class for the various query constructors. |
| helma.Search.QueryFilter | |
| helma.Search.RangeQuery | Instances of this class represent a range query, wrapping a Lucene RangeQuery instance. |
| helma.Search.Searcher | This class provides basic functionality for searching an index. |
| helma.Search.TermQuery | This class represents a simple Term Query. |
| helma.Search.WildcardQuery | Instances of this class represent a wildcard query. |
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Client: NewsAmerica/SmartSource Walgreens Home Depot
Features: API Version in Use Platform Usage CSD Name Mobile Optimized Tablet Optimized Spanish French Sneak Peek Facebook Dynamic Pages Google Maps


RT @NatDudley: It’s not their fault. It’s ours.
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an application can include a MIT-licensed library with an implementation of the protocol (
Javascript,
Python, and
Go) and connect to other apps and devices. Through the API, you can request and pay Lightning Network invoices, get balance updates and more.
Moneysocket enables developers to create decentralized applications for handling money that automates the user experience of payments when desired. For example, peer-to-peer paid live video and music streaming, hardware micro-rentals, accessing Bitcoin liquidity markets and new things we haven't imagined yet.


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DSL-ABM
|
#include <infection.h>
Public Member Functions | |
| Infection ()=default | |
| Creates an Infection object with default attributes. More... | |
| Infection (const double del_t) | |
| Creates an Infection object with custom attributes. More... | |
| bool | infected (const double lambda) |
| Compute if agent got infected. More... | |
| double | latency () |
| Get latency period from a distribution. More... | |
| double | inf_variability () |
| Get infection variability from a distribution. More... | |
| bool | recovering_exposed (const int age) |
| Determine if the exposed agent will recover without symptoms.  More... | |
| bool | agent_hospitalized_ICU (const int age) |
| Determine if hospitalized in ICU. More... | |
| bool | will_die_ICU () |
| Determine if the agent will die in ICU. More... | |
| double | time_to_death () |
| Returns randomly chosen time left for agent to live. More... | |
| bool | will_be_tested (const double prob) |
| Determines if the agent will get tested based on probability prob. More... | |
| bool | tested_in_hospital (const double prob) |
| Determines if the agent will get tested in a hospital based on probability prob. More... | |
| bool | false_negative_test_result (const double) |
| True if the test is false negative. More... | |
| bool | false_positive_test_result (const double) |
| True if the test is false positive. More... | |
| double | get_onset_to_hospitalization () |
| Returns time from symptomatic to hospitalization. More... | |
| double | get_hospitalization_to_death () |
| Returns time from hospitalization to death. More... | |
| int | get_random_hospital_ID (const int n_hsp) |
| Returns random hospital ID. More... | |
| int | get_random_household_ID (const int n_hs) |
| Returns random house ID. More... | |
| int | get_random_agent_ID (const int n_ag) |
| Returns random agent ID. More... | |
| double | wait_time_for_test (double t_max) |
| Period before the test, drawn from lognormal. More... | |
| void | vector_shuffle (std::vector< int > &v) |
| Randomly shuffles a vector of ints. More... | |
| void | set_latency_distribution (const double mean, const double std) |
| void | set_inf_variability_distribution (const double k, const double theta) |
| void | set_onset_to_death_distribution (const double mean, const double std) |
| void | set_onset_to_hospitalization_distribution (const double k, const double theta) |
| void | set_hospitalization_to_death_distribution (const double k, const double theta) |
| void | set_other_probabilities (const double fr_sy_tested, const double pr_dth_icu, const double fr_death_not_icu) |
| Assigning various single number probabilities. More... | |
| void | set_expN2sy_fractions (const std::map< std::string, double > raw_rates) |
| Process and store the age-dependent exposed to symptomatic fractions. More... | |
| void | set_mortality_rates (const std::map< std::string, double > raw_rates) |
| Process and store the age-dependent mortality rate distribution. More... | |
| void | set_hospitalized_fractions (const std::map< std::string, double > raw_rates) |
| Process and store the age-dependent hospitalization fraction distribution. More... | |
| void | set_hospitalized_ICU_fractions (const std::map< std::string, double > raw_rates) |
| Process and store the age-dependent ICU hospitalization fraction distribution. More... | |
| const std::map< std::string, std::tuple< int, int, double > > & | get_mortality_rates () const |
| Return map with mortality rates. More... | |
| const std::map< std::string, std::tuple< int, int, double > > & | get_hospitalization_rates () const |
| Return map with hospitalization rates. More... | |
| const std::map< std::string, std::tuple< int, int, double > > & | get_ICU_rates () const |
| Return map with ICU rates. More... | |
| const std::map< std::string, std::tuple< int, int, double > > & | get_exp2nsy_fractions () const |
| Return map with ICU rates. More... | |
| void | print_basic (std::ostream &where) const |
| Print infection parameters. More... | |
Protected Member Functions | |
| std::vector< int > | parse_age_group (const std::string group_range) |
Protected Attributes | |
| double | dt = 1.0 |
| double | ln_mean_lat = 0.0 |
| double | ln_std_lat = 0.0 |
| double | inf_var_k = 0.0 |
| double | inf_var_theta = 0.0 |
| double | otd_mean = 0.0 |
| double | otd_std = 0.0 |
| double | oth_k = 0.0 |
| double | oth_theta = 0.0 |
| double | htd_k = 0.0 |
| double | htd_theta = 0.0 |
| double | prob_sy_tested = 0.0 |
| double | prob_death_icu = 0.0 |
| double | prob_death_not_admitted = 0.0 |
| RNG | rng |
| std::map< std::string, std::tuple< int, int, double > > | expN2sy_fractions |
| std::map< std::string, std::tuple< int, int, double > > | mortality_rates |
| std::map< std::string, std::tuple< int, int, double > > | hospitalization_rates |
| std::map< std::string, std::tuple< int, int, double > > | ICU_rates |
|
default |
Creates an Infection object with default attributes.
|
inline |
Creates an Infection object with custom attributes.
| del_t | - time step |
| bool Infection::agent_hospitalized | ( | const int | age | ) |
Determine if the agent will be hospitalized.
| bool Infection::agent_hospitalized_ICU | ( | const int | age | ) |
Determine if hospitalized in ICU.
| bool Infection::false_negative_test_result | ( | const double | prob | ) |
True if the test is false negative.
| bool Infection::false_positive_test_result | ( | const double | prob | ) |
True if the test is false positive.
|
inline |
Return map with ICU rates.
|
inline |
Return map with hospitalization rates.
| double Infection::get_hospitalization_to_death | ( | ) |
Returns time from hospitalization to death.
|
inline |
Return map with ICU rates.
|
inline |
Return map with mortality rates.
| double Infection::get_onset_to_hospitalization | ( | ) |
Returns time from symptomatic to hospitalization.
| int Infection::get_random_agent_ID | ( | const int | n_ag | ) |
Returns random agent ID.
| int Infection::get_random_hospital_ID | ( | const int | n_hsp | ) |
Returns random hospital ID.
| n_hsp | - total number of hospitals |
| int Infection::get_random_household_ID | ( | const int | n_hs | ) |
Returns random house ID.
| n_hs | - total number of households |
| double Infection::inf_variability | ( | ) |
Get infection variability from a distribution.
| bool Infection::infected | ( | const double | lambda | ) |
Compute if agent got infected.
| lambda | - probability factor |
| double Infection::latency | ( | ) |
Get latency period from a distribution.
|
protected |
| void Infection::print_basic | ( | std::ostream & | where | ) | const |
Print infection parameters.
The parameters are in the same order as in the constructor It prints recovery time in days, not the mu_rec which is its' inverse
| where | - output stream |
| bool Infection::recovering_exposed | ( | const int | age | ) |
Determine if the exposed agent will recover without symptoms.
| age | - agent's age |
| void Infection::set_expN2sy_fractions | ( | const std::map< std::string, double > | raw_rates | ) |
Process and store the age-dependent exposed to symptomatic fractions.
| raw_rates | - map with string of age range (inclusive) to probability |
|
inline |
| void Infection::set_hospitalized_fractions | ( | const std::map< std::string, double > | raw_rates | ) |
Process and store the age-dependent hospitalization fraction distribution.
| raw_rates | - map with string of age range (inclusive) to probability |
| void Infection::set_hospitalized_ICU_fractions | ( | const std::map< std::string, double > | raw_rates | ) |
Process and store the age-dependent ICU hospitalization fraction distribution.
| raw_rates | - map with string of age range (inclusive) to probability |
|
inline |
|
inline |
| void Infection::set_mortality_rates | ( | const std::map< std::string, double > | raw_rates | ) |
Process and store the age-dependent mortality rate distribution.
| raw_rates | - map with string of age range (inclusive) to probability |
|
inline |
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inline |
|
inline |
Assigning various single number probabilities.
| pr_dth_icu | - probability of death in ICU |
| bool Infection::tested_in_hospital | ( | const double | prob | ) |
Determines if the agent will get tested in a hospital based on probability prob.
| double Infection::time_to_death | ( | ) |
Returns randomly chosen time left for agent to live.
|
inline |
Randomly shuffles a vector of ints.
| double Infection::wait_time_for_test | ( | double | t_max | ) |
Period before the test, drawn from lognormal.
| t_max | - maximum length of the period |
| bool Infection::will_be_tested | ( | const double | prob | ) |
Determines if the agent will get tested based on probability prob.
| bool Infection::will_die_ICU | ( | ) |
Determine if the agent will die in ICU.
| bool Infection::will_die_non_icu | ( | const int | age, |
| const bool | is_hsp = false |
||
| ) |
Determine if the agent will die based on agents age and total rate.
Computes probability from total rate and probability of dying in ICU
| age | - agents age |
| is_hsp | - true if an agent is a hospital employee or a former non-COVID-19 patient |
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Select this option to store the generated .iml and library files in the .idea directory instead of idea.system.path.
It might be helpful in the following cases:
- sharing the IDE-specific module settings via VCS since the .idea directory stores
project-level settings. You
can also opt for the gradle-idea-ext plugin
that helps you describe the project
settings in the build.gradle file.
- correctly opening a project that contains both regular IntelliJ IDEA modules and Gradle modules.
- accessing a project faster when you open it since IntelliJ IDEA reads the .iml
files first and then starts the importing process.
When you make changes in your Gradle project, the .iml files get changed as well so
don't forget to push them along with the other project's changes under VCS.


HyunA blooms a beautiful garden in 'Flower Shower' MV
by germainejHyunA has dropped her beautiful music video for "Flower Shower"!
Like the title suggests, HyunA's MV centers around a garden theme with flowers surrounding her. "Flower Shower" is about only having good days in front of you, and it's her first release as a P-Nation artist.
Watch HyunA's "Flower Shower" MV above, and let us know what you think in the comments below!


To create an XML Action you write the java code that will provide the functionality and then inform the framework of the unique identifier for the action. When the unique identifier for your action is found on the page the framework calls the java code to execute the functionality.
To standardize how the functionality is executed all Actions must extend a BaseAction class. The BaseAction class abstracts an execute method. The method takes one parameter the IExecContext. The IExecContext provides access to all the configured objects plus HttpServlet request and response and any objects that your application may have added.
When your code is ready you inform the framework about the action. The action must have a unique name that will
be identified on the page. When the action is written into the page it will also need the axel namespace prepended
to the action and will look something like <axel:your_unique_action_name ...
followed by any attributes
that your action may require.
A property is used to identify the action to the framework. The property is a simple key = value combination and needs
to get set in the configuration at startup. The following is the sample_actions.properties we used for this tutorial.
An example of using the customised action sample_action
<axel:sample_action name="fred flinstone"/>
The output of the sample_action is


There will be multiple events over the weekend. Some events will accommodate families with children, and other events will be more of an adult atmosphere. Each ticket purchased will help go towards the cost of the events for the weekend in which you want to participate. We look forward to celebrating with you!
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