Key with which is the dictionary accessible to format texts. If it's an object, the key is default.
Key-value object for mapping the texts.
Instance of the Text class.
Adds the function.
Name of the function.
Function to execute.
Instance of the Text class.
Formats the text. Data to format must be in braces. If there's a number in braces the value to replace is searched in the args by order in array. If it's a function in the braces the function is called. First parameter accepts number and it's searched in the args. It it's a string in the braces the value to replace is searched in the set dictionary.
Text to format.
Arguments to pass in the text by index.
Formatted text.
Formats the text from the set dictionary. The text is searched as a value in the dictionary by defined key. If the key is not found in set dictionary it tries to find the text in default dictionary.
Key of the text in the dictionary.
Arguments to pass in format method.
Formatted text.
Gets the dictionary by the key.
Key of the dictionary.
Dictionary instance or null.
Formats the text from the defined dictionary. The text is not searched in the default dictionary if not found.
Dictionary key.
Key of the text in the dictionary.
Arguments to pass in format method.
Formatted text.
Gets the current mode of the Text class.
The current mode of the Text class.
Creates the key from fragments.
Joins the fragments with _
char.
The fragments to join.
Joined key.
Sets the actual dictionary.
Key fo the dictionary.
Instance of the Text class.
Sets the mode of the module.
If the app is in dev
mode, warnings are logged to console
and not-existing texts are returned as the key.
Otherwise in production
mode no logs are printed and non-existing texts are returned as empty string.
The mode to set one of dev
or production
. Default is dev
.
Instance of the Text class.
Generated using TypeDoc
Adds the new dictionary.


|
| Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |
Properties
| Name | Type | Description |
|---|---|---|
| None |
Methods
| Methods defined in this Managed Object |
|---|
| FindAllByDnsName, FindAllByIp, FindAllByUuid, FindByDatastorePath, FindByDnsName, FindByInventoryPath, FindByIp, FindByUuid, FindChild |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| dnsName | xsd:string |
The fully qualified domain name to find.
|
| vmSearch | xsd:boolean |
If true, search for virtual machines, otherwise search for
hosts.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference[]
to a ManagedEntity[] | The list of all virtual machines or hosts that are found. If no managed entities are found, an empty list is returned. If there are multiple matches, all matching entities are returned. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| ip | xsd:string |
The dot-decimal notation formatted IP address to find.
|
| vmSearch | xsd:boolean |
If true, search for virtual machines, otherwise search for
hosts.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference[]
to a ManagedEntity[] | The list of all virtual machines or hosts that are found. If no managed entities are found, an empty list is returned. If there are multiple matches, all matching entities are returned. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| uuid | xsd:string |
The UUID to find. If vmSearch is true, the UUID can be either BIOS
or instance UUID.
|
| vmSearch | xsd:boolean |
If true, search for virtual machines, otherwise search for
hosts.
|
| instanceUuid* | xsd:boolean |
Should only be set when vmSearch is true. If specified, search
for virtual machines whose instance UUID matches the given uuid.
Otherwise, search for virtual machines whose BIOS UUID matches the given
uuid.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference[]
to a ManagedEntity[] | The list of all virtual machines or hosts that are matching with the given UUID. If no managed entities are found, an empty list is returned. If there are multiple matches, all matching entities are returned. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter | ManagedObjectReference
to a Datacenter |
Specifies the datacenter to which the datastore path belongs.
|
| path | xsd:string |
A datastore path to the .vmx file for the virtual machine.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a VirtualMachine | The virtual machine that is found. If no virtual machine is found, null is returned. Only a single entity is returned, even if there are multiple matches. |
Faults
| Type | Description |
|---|---|
| InvalidDatastore | Thrown if a datastore has not been specified in the path or if the specified datastore does not exist on the specified datacenter. |
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| dnsName | xsd:string |
The fully qualified domain name to find.
|
| vmSearch | xsd:boolean |
if true, search for virtual machines, otherwise search for
hosts.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a ManagedEntity | The virtual machine or host managed entity that is found. If no managed entities are found, null is returned. Only a single entity is returned, even if there are multiple matches. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| inventoryPath | xsd:string |
The path to the entity.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a ManagedEntity | The managed entity that is found. If no match is found, null is returned. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| ip | xsd:string |
The dot-decimal notation formatted IP address to find.
|
| vmSearch | xsd:boolean |
if true, search for virtual machines, otherwise search for
hosts.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a ManagedEntity | The virtual machine or host managed entity that is found. If no managed entities are found, null is returned. Only a single entity is returned, even if there are multiple matches. If called directly on an ESX server with vmSearch set to false, returns the host managed entity if the address matches any of the Console OS IP addresses. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| datacenter* | ManagedObjectReference
to a Datacenter |
If specified, restricts the query to entities in
a particular datacenter. If not specified, the entire inventory is
searched.
|
| uuid | xsd:string |
The UUID to find. If vmSearch is true, the uuid can be either BIOS
or instance UUID.
|
| vmSearch | xsd:boolean |
If true, search for virtual machines, otherwise search for
hosts.
|
| instanceUuid* | xsd:boolean |
Should only be set when vmSearch is true. If specified, search
for virtual machines whose instance UUID matches the given uuid.
Otherwise, search for virtual machines whose BIOS UUID matches the given
uuid.
Since vSphere API 4.0 |
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a ManagedEntity | The virtual machine or host managed entity that is found. If no managed entities are found, null is returned. Only a single entity is returned, even if there are multiple matches. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the SearchIndex used to make the method call. |
| entity | ManagedObjectReference
to a ManagedEntity |
A reference to a managed entity.
|
| name | xsd:string |
The name of the child object.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a ManagedEntity | The managed entity that is found, or null if no match is found. |
Faults
| Type | Description |
|---|---|
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
| Top of page | Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |


Man swept out to sea after being struck by wave walking along coast
The man is believed to have been walking along the beach with a woman when they were both swept to sea in Dorset
by Dave BurkeA body has been found after a man was swept out to sea in Dorset.
He is believed to have been walking along the beach with a woman when they were both dragged out to sea by a wave in Bridport.
Emergency services were called shortly before 3pm yesterday as worried onlookers reported a man, in his 20s, was in the water close to Freshwater Beach Holiday Park.
The woman managed to get back to the shore, but the man has not been seen since.
She was treated by the ambulance service.
A search operation has been launched by HM Coastguard, the RNLI, the NPAS helicopter and the ambulance service.
Have you been affected by this incident? Email<EMAIL_ADDRESS>In a statement after it happened, police said: "Officers have been carrying out searches for a man who has gone missing in the water in the Bridport area.
"Dorset Police was called at 2.55pm on Sunday 3 November 2019 to a report of concern for welfare of a man in the water near to Freshwater Beach Holiday Park.
"It is reported that the man was walking along the beach with a woman when a wave swept them out to sea.
"The woman made it back to shore and was treated by the ambulance service.
"Officers have been carrying out extensive searches throughout the day to try and locate the man, assisted by HM Coastguard, the NPAS helicopter, the RNLI and the ambulance service."
We'll be bringing you the very latest updates, pictures and video on this breaking news story.


The Assignment: 1. Decorate your skateboard using the laser, vinyl cutter or vinyl printer. 2. Laminate your Skateboard using Titebond III glue. 3.Vacuum bag your skateboard. 5.Take pictures of your skateboard when you are finished and add pictures of both the front and back and describe the process to create the skateboard on your webpage.
I have a long board that I occasionly ride at home, so I decided that I would make a longboard because I do not know how to ride a normal skatebaord. With Charlie, I glued the pieces together and wedged them between two wooden planks to stick together over night. I came back the followng day and my board had stuck together well and I was now ready to add some flair to the wood. I took tape and masked a zig-zag pattern onto my board. Then, I took Cherry Red spray paint and covered the front side of the board. I think the result is really cool. For the bottom side, I took my sticker with my name on it and attached it to the wood, which was a good use of the existing materials I had.


My goals
Coming from a design background, I am excited to start exploring the world of web development to gain a better understanding of the medium I already work with. While I am not quite sure of the type of job I'm after just yet, I know I'd like to work in a team environment with collaborative and creative individuals. Hopefully this won't be too difficult to find!


Bustle UK Pulls New Executive Editor From Vogue International
The new hire follows reports that several Bustle staffers were laid off in the past week.
by Kathryn HopkinsIt’s not all doom and gloom over at Bustle as after several recent layoffs, it changed course Thursday, unveiling a new hire.
The women’s lifestyle site has tapped Sam Rogers, a Vogue International editor, to take on the executive editor role at Bustle UK, fitting in with its strategy to become a successor to glossy magazines.
In her new position, effective Jan. 6, Rogers will oversee the editorial for Bustle’s UK operations, which the company launched in 2018. She will report to Bustle’s editorial director, Charlotte Owen.
Owen was originally recruited to set up the U.K. site, but is currently preparing to relocate to the New York office, where she’ll oversee U.S. editorial operations. This was at the request of Emma Rosenblum, the new editor in chief of Bustle parent company Bustle Digital Group, which also owns The Zoe Report, Elite Daily and Romper, among others.
“Sam is a bold editor whose work I have always respected,” said Owen of the new hire. “She will bring her unrivaled expertise in fashion, beauty and British pop culture, and we can’t wait to see her take Bustle UK to new heights.”
London-based Rogers most recently served as Vogue International’s fashion features and news editor, where she worked on editorial content for 17 international editions of Vogue.
Prior to that, she was acting online editor at British Vogue, working under then-editor in chief Alexandra Shulman and Shulman’s successor Edward Enninful. Rogers has also held digital positions at Wallpaper and Condé Nast Brides.
Rogers’ appointment follows reports that several staffers were let go recently by Bustle, including associate entertainment news editor, celebrity and entertainment news editor, movies editor and senior books editor, as it prepares for a site relaunch in 2020.
A spokeswoman for Bustle said: “We brought in new leadership to rebuild the editorial vision for BDG’s lifestyle brands. We have made a handful of changes and hired for a number of positions across the board to reflect the new editorial direction for 2020 and beyond.”
Read more here:
Bustle Digital Group Starts to Revive Mic


Jane Fonda, Rosanna Arquette and Catherine Keener arrested during DC protest
by Nate DayActresses Jane Fonda, Rosanna Arquette and Catherine Keener have been arrested for protesting in the Hart Senate Building.
The protest was part of Fonda's "Fire Drill Friday" campaign, which includes Washington, D.C., protests drawing attention to climate change politics.
This is the fourth protest of the series. Fonda has been arrested each time, and actors Ted Danson and Sam Waterston have been arrested in previous weeks.
JANE FONDA CLAIMED SHE'S BEEN A CLIMATE SCIENTIST FOR 'DECADES' SHORTLY BEFORE ARREST
Friday's protest included the crowd singing "We Shall Not Be Moved" and "This Land Is Your Land," alongside chants favoring the Green New Deal.
Fonda, 81, was seen wearing the same bright red coat that she's worn to each protest; she promised the crowd that it was the last piece of clothing she'd ever buy.
Videos of each of the actresses being arrested were uploaded to the campaign's official Twitter account.
Fire Drill Fridays are themed each week; this latest one highlighted women's roles in fighting climate change.
'BLACK PANTHER' STAR BLASTS MEDIA FOR EDITING OUT 'MASSIVE PART WHERE I GIVE GOD THE GLORY'
“Efforts to turn back climate change can be exponentially enhanced if the needs and priorities of women were addressed," Fonda said at the protest. "This is why the Green New Deal calls for inclusive representation of women in political and economic decision making around environmental and climate policies. Women bear the brunt and women hold many of the solutions to the climate crisis."
CLICK HERE TO GET THE FOX NEWS APP
Fonda has relocated to DC in order to continue her protests, which will take place each Friday through the month of January.


This was first project at Seattle University. The objective was to use HTML/CSS to embed media in a simple one page site. This was my first attempt at creating a responsive website. Making this project responsive wasn’t a requirement, but I decided that it would be a good thing to start learning as soon as possible.
API was my first experience with bootstrap, and it was also a final project for a class at Seattle University. I didn't like using the Bootstrap templates, so I decided to use blank template and teach myself how to create my own design using HTML/CSS.
Here is my first group project at Illinois Tech. We gave really bad site a makeover, using HTML5/CSS3/JavaScript. Git Hub was used to merge each team members files to create one cohesive project, as we were all working remotely.
About me, was my first project using HTML5/CSS3/JavaScript, and it was my first project at Illinois Tech. All the requirements for the project were met, and I received an A, but it's still a work in progress with many improvements to made some time in the near future.
Art of Spite is an art project that I use a virtual gallery for my media projects. I did use a blank Bootstrap template for this project. I like how well the media queries work with the Bootstrap frame work.
TMI was my first freelance project. My client wanted their old outdated website to be given a modern make over. I had to incorporate the existing content into the a new layout that was responsive for mobile devices.


{% autoescape true %}
It Explodes!
You see here a NetHack clan. It explodes! You should join us. Or not. I don't really care all that much. {% endautoescape %}


iCloud Cache Manager
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removeAll
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--- layout: default title: Home description: CoScale documentation, tutorials and examples. ---
Integrating CoScale into your applications environment is an easy straightforward process, just follow the steps below:
We have a full overview on what you can monitor what are platform here, use it to guide you on what to install.
If you have questions or remarks, please don't hesitate to contact us.


Click below to access the browser version
You can download our apps if you want to be even more safer!
Microsoft Windows App Apple macOS App
Review and Download Cypherglass LENS from our GitHub
© 2018 - Cypherglass.com


{{ideas.ideas_participating}} Participants
In publishing and graphic design, lorem ipsum (derived from Latin dolorem ipsum, translated as "pain itself") is a filler text commonly used to demonstrate the graphic elements of a document or visual presentation
TRIANZ


Didactical Patterns include descriptions of didactical methods. They refers to non-material conditions that form the teaching lessons, e.g.. Didactical Patterns contain...
...the self-determination degree
...the knowledge that should be acquired
...number of students
...the cognitive process that should be stimulated
...and much more...
Didactial Scenarios are basically an extension of Instructional Patterns. Furthermore, they...
...include a complete description of a lesson
...describe the required equipment
...contain ideas and experiences that link digital artefacts and learning
...include concrete exercises and activities
...describe the necessary infrastructure
...and much more...
Search and find the matching Instructional Patterns for your lesson in our data base. The search is made via didactical criteria which you choose in the drop-down menus. For your search you can choose up to five criteria to specify your result. To get an overview of all Instructional Patterns please use the glossary.
The glossary shows you all instructional pattern of our data base and gives you an idea of what you can find. If you want to know more about one instructional pattern, click the appropriate link. Moreover the glossary helps you to find an instructional pattern on the basis of its author.
| Titel | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| Flipped Classroom | Wolfgang Müller, Jörg Strattmann | flippedclassroom.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| su | Author | Source |
|---|---|---|
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| lorem | ipsum | lorem.pdf |
| Titel | Author | Source |
|---|---|---|
| Virtual Group Puzzle | unknown | virtualgrouppuzzle.pdf |
| Webquest | unknown | webquest.pdf |
| lorem | ipsum | lorem.pdf |
Results emerging from multiple research projects have been showing promising possibilities for the inclusion of ICT in schools. However, the actual adoption of ICT in schools is much less successful. We believe that two important factors concern:
The need to foster knowledge in schools regarding the connections between their existing technological infrastructure, its potential for teaching and the possibility of repurposing these technologies in accordance with concrete pedagogical goals.
The need to foster knowledge in schools concerning the need to implement sustainable ICT policies, acknowledging digital technologies trends, novel pedagogical practices and empowering primary users and relevant stakeholders.
The project´s partners are departments from University Education of Weingarten (Germany), the Open University of Cyprus (Cyprus) an Linnaeus University (Sweden).
This website offers teachers many advantages and suggestions to use Instructional Patterns. Using this website means ...
helping teachers to choose suitable Instructional Patterns for their lessons
learning more about Instructional Patterns and how they could be used
increasing the didactical variety of lessons
facilitating the use of digital media in the teaching lessons
getting an overview of the different Instructional Patterns
creating your own Instructional Pattern and share it with other teachers
learning more about the promising project “e SIT 4 SIP“ with its long term benefits:
“We firmly believe that the project’s results will provide a set of tools that will enable schools to reflect on their current ICT strategies and pedagogical goals“.


/* * Draw a line at the specified coordinates. * * Examples: * # draw line from 10, 10 to 20, 20 using context color * im.draw_line 10, 10, 20, 20 * * # draw magenta line from 5, 10 to 15, 20 * im.draw_line 5, 10, 15, 20, Imlib2::Color::MAGENTA * * # draw line from 10, 15 to 20, 25 using context color * im.draw_pixel [10, 15], [20, 25] * * # draw line from 1000, 2000 to 2100, 4200 with funky color * my_color = Imlib2::Color::CmykColor.new 100, 255, 0, 128 * im.draw_line [1000, 2000], [2100, 4200], my_color * */ static VALUE image_draw_line(int argc, VALUE *argv, VALUE self) {


Everything I do in class is geared toward building understanding. I want students to be able to both complete the task and understand _why_ they’re completing it. Learning is more than a collection of disconnected skills. Especially in chemistry, the more you see the interconnectedness, the easier it is to learn.
Today, I gave a quiz that went less then spectacularly. We’ve finished a chapter on periodic table organization and have moved into ionization and simple bonding. We’ve talked about valence electrons, how to find them, whether or not an atom is gaining or losing those electrons, and finally, how to find the ion charge. We also practiced it in a lab yesterday.
Today, we fell flat pretty quickly.
As we looked back over the last few days of work, I told them that before every quiz, I can usually accurately pick out who will do well and who won’t based on work leading up. It seemed to surprise them that yes, I do know when work is simply copied and handed in. To illustrate that it isn’t uncommon, I closed my eyes and asked everyone to silently raise their hand if they’d ever done that. (Of course, most hands were slapped back down on tables or knees…not so silently…)
I gave my students the GIGO example – if I don’t have accurate information, I cannot teach effectively. When I walk by and offer help, it isn’t random. But they have to choose to accept the offer.
I found, years ago, that posting answer keys around the room while they’re working significantly reduces the desire to just copy it down and turn it in. First off, because I usually won’t take the work up. Secondly, they know there’s no pressure on being perfect. I can still assess their learning (and they can easily _self assess_, which is more important anyways) and adjust as we go.
Lately, I haven’t posted keys. It could be laziness, forgetfulness, or a combination of any number of things.
The fact of the matter is I’m still fighting a resistant culture. We’re nearly there in some classes – a culture of learning as process, not as destination – but in others, we probably won’t make it this year.
I still have 17 school days until summer break, so we’ll keep the gas pedal down and see what happens.
Written on May 4th, 2016 by Brian Bennett Categorized in: All FLN Hub Science Teaching
Leave a comment


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Avian botulism behind death of migratory birds at Sambhar Lake: Report
Over 17,000 birds were found dead in the past a few days in the lake area, which is known for migratory birds.
A mass death of migratory birds at the Sambhar Lake in Rajasthan occurred due to avian botulism, a disease caused by a bacteria that affects nerves, a report of Bareilly's Indian Veterinary Research Institute said.
"Avian botulism is the cause of the death of domestic and migratory birds in the Sambhar Lake. This has been confirmed by the Indian Veterinary Research Institute of Bareilly, whose report was received on Wednesday," state Animal Husbandry Minister Lalchand Kataria said.
Over 17,000 birds were found dead in the past few days in the lake area, which is known for migratory birds.
Kataria said the report had proved that the steps taken by them to control the death of birds and the treatment given to them was in the right direction.
He said Chief Minister Ashok Gehlot was monitoring the situation and had held several meetings with various departments in this regard.
He had also requested Union Minister of Environment and Forests Prakash Javadekar for the further investigation of sick birds, the minister said.
Kataria said so far 735 sick birds had been treated by the Animal Husbandry Department, of which 368 were alive, while 36 had been released. Meanwhile, Chief Minister Ashok Gehlot told reporters, "Due to the steps taken by the government, the situation is no longer the same as it was before. I hope that we will soon control it."
He said that the Centre should also take the matter seriously and hold a meeting with the local authorities.
He said the state government would like to know all the reasons behind the death of the birds and ensure that such a situation did not arise in future.
During a review meeting of the Forest Department at Aranya Bhawan here on Thursday, Gehlot also stressed the need to protect forests and the wildlife.
"We need to protect rare species such as Great Indian Bustard (Godawan) and Kharmore bird to maintain the ecological balance. The state government will provide every possible resource for this," Gehlot said.
He directed officials to speed up the rehabilitation of people living in areas around tiger reserves by providing them with proper package and educating them about the protection of our the wildlife.


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easeInCubic
easeOutCubic
easeInOutCubic
easeInQuart
easeOutQuart
easeInOutQuart
easeInQuint
easeOutQuint
easeInOutQuint
easeInExpo
easeOutExpo
easeInOutExpo
easeInSine
easeOutSine
easeInOutSine
easeInCirc
easeOutCirc
easeInOutCirc
easeInElastic
easeOutElastic
easeInOutElastic
easeInBack
easeOutBack
easeInOutBack
easeInBounce
easeOutBounce
easeInOutBounce
https://api.jqueryui.com/resources/easing-comparison.html
https://api.jqueryui.com/easings/
https://plugins.jquery.com/jquery.easing/
사용자 효과 : animate
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»
사용자 효과 : animate
«
»


#include <iostream> using namespace std; main() { cout << "Writing this to cout.\n"; cerr << "Writing this to cerr.\n"; } |
By default both standard output and standard error go to the terminal, so running this without any file redirection results in both lines going to the terminal:
UNIX> g++ coutcerr.cpp -o coutcerr UNIX> coutcerr Writing this to cout. Writing this to cerr. UNIX>However, if you redirect standard output to a file, you see that standard error still goes to the terminal. This is nice because you can alert the user to erroneous conditions even he or she is redirecting standard output to a file:
UNIX> coutcerr > output.txt Writing this to cerr. UNIX> cat output.txt Writing this to cout. UNIX>With most shells, you can redirect both standard output and standard error to a file with ">&":
UNIX> coutcerr >& output.txt UNIX> cat output.txt Writing this to cout. Writing this to cerr. UNIX>
#include <iostream> #include <cstdio> using namespace std; main() { printf("Hello world\n"); } |
First, when you use printf(), you should include cstdio (the C standard I/O library). The output of this program is pretty obvious:
UNIX> g++ -o hwpf hwpf.cpp UNIX> hwpf Hello world UNIX>You may specify that printf() print additional arguments by putting a percent sign in the formatting string with more special formatting commands. For example, putting "%d" in the formatting string specifies to print the next parameter as an integer. For example, ints1.cpp shows a for() loop where each printf() statement prints three integers, i, i2, and 2i:
#include <iostream> #include <cstdio> using namespace std; main() { int i, j; for (i = 0; i <= 10; i++) { j = i*i; printf("I is %d - i*i is %d - i*2 is %d\n", i, j, i*2); } } |
The output is straightforward:
UNIX> g++ -o ints1 ints1.cpp UNIX> ints1 I is 0 - i*i is 0 - i*2 is 0 I is 1 - i*i is 1 - i*2 is 2 I is 2 - i*i is 4 - i*2 is 4 I is 3 - i*i is 9 - i*2 is 6 I is 4 - i*i is 16 - i*2 is 8 I is 5 - i*i is 25 - i*2 is 10 I is 6 - i*i is 36 - i*2 is 12 I is 7 - i*i is 49 - i*2 is 14 I is 8 - i*i is 64 - i*2 is 16 I is 9 - i*i is 81 - i*2 is 18 I is 10 - i*i is 100 - i*2 is 20 UNIX>However, it is ugly. It's nicer if you can make sure that all those ints print with the same number of characters so that they line up. You do that by putting a width specification in front of the 'd' in "%d" (in ints2.cpp):
#include <iostream> #include <cstdio> using namespace std; main() { int i, j; for (i = 0; i <= 10; i++) { j = i*i; printf("I is %2d - i*i is %3d - i*2 is %2d\n", i, j, i*2); } } |
This output is much nicer:
UNIX> g++ -o ints2 ints2.cpp UNIX> ints2 I is 0 - i*i is 0 - i*2 is 0 I is 1 - i*i is 1 - i*2 is 2 I is 2 - i*i is 4 - i*2 is 4 I is 3 - i*i is 9 - i*2 is 6 I is 4 - i*i is 16 - i*2 is 8 I is 5 - i*i is 25 - i*2 is 10 I is 6 - i*i is 36 - i*2 is 12 I is 7 - i*i is 49 - i*2 is 14 I is 8 - i*i is 64 - i*2 is 16 I is 9 - i*i is 81 - i*2 is 18 I is 10 - i*i is 100 - i*2 is 20 UNIX>Each integer is printed with a given number of characters, right justified. Printing doubles is more problematic. (Oh, by the way, we don't use float's in this class. They are too prone to round-off error.) You specify a float with "%lf". By default, that prints the double to six decimal digits. If you want to specify widths, as we did with int's above, you use "%t.dlf", where t is the total width and d is the number of decimal digits. For example, the following program (100-rand.cpp) prints 100 random double's between 0 and 100:
#include <iostream> #include <cstdio> #include <cstdlib> using namespace std; main() { int i, j; srand48(time(0)); for (i = 0; i < 10; i++) { for (j = 0; j < 10; j++) { printf(" %5.2lf", drand48()*100); } printf("\n"); } } |
A few things about this program. First, you must include cstdlib. Second, the random number generator that I suggest you use is srand48()/drand48()/lrand48():
The printf() statement says to print each double to a width of 5 characters, right justified, with 2 decimal digits:
UNIX> 100-rand 76.11 45.29 35.25 40.09 27.20 41.90 27.75 72.27 62.17 96.67 80.62 38.62 88.12 41.94 86.72 93.64 4.25 35.78 8.87 59.27 74.02 23.34 15.66 1.29 12.15 44.43 87.88 10.17 87.21 10.18 45.64 73.67 54.39 51.41 97.11 56.75 59.21 69.43 36.47 72.88 48.08 59.88 64.59 26.68 98.35 97.89 85.15 82.55 34.06 60.39 50.03 6.57 28.37 63.21 20.75 93.94 45.87 26.25 51.77 24.90 41.25 72.24 31.76 44.91 83.14 61.36 81.06 86.61 97.66 65.91 57.82 1.64 42.78 72.49 77.68 49.56 8.33 42.26 78.89 61.34 44.50 67.50 37.95 10.00 21.39 91.21 51.68 45.80 11.31 39.12 87.94 95.23 21.89 83.65 76.09 50.11 29.94 79.93 62.87 44.83 UNIX>The printf() statement results in the numbers being aligned in columns.  Here's some code to do it (ssn-reader.cpp):
#include <iostream> #include <cstdio> using namespace std; main() { string fn, ln, ssn; while (cin >> fn >> ln >> ssn) { printf("%-10s %-13s %11s\n", fn.c_str(), ln.c_str(), ssn.c_str()); } } |
With the width specification, I use negative numbers to left-justify the strings, and pad them to 10, 13 and 11 characters respectively:
UNIX> ssn-reader < info-file.txt Charlie Crossway 286-50-9109 Molly Needham 825-03-8649 Molly Nashville 543-73-8293 Cindy Endgame 003-12-8676 Tamika Marty 230-97-5641 John Scar 724-14-6244 Lazar Argive 258-28-8603 Blanche Subterfuge 790-84-5341 Raynoch Sarsaparilla 151-05-7446 Baine Junta 761-03-0452 UNIX>
#include <iostream> #include <cstdio> #include <cstdlib> using namespace std; main() { int i, j; for (i = 32; i < 128; i += 8) { for (j = 0; j < 8; j++) { printf("%3d: '%c' ", i+j, i+j); } printf("\n"); } } |
Observe that i is an int and not a char, but the code works fine. The reason it works is because "%c" prints the character based on the ASCII value of a number, and char's and int's are both numbers.
 Therefore, you can do math on the numbers with logical results. For example, if i is a lower case letter, you can convert it to an upper case letter with: i + ('A'-'a').
When you specify a character, such as 'A' in a program, the compiler simply turns it into its ASCII integer. Thus, 'A' really equals 65. It's just easier to read it as 'A'.
The lower ASCII values are some of the weirder characters, like TAB, BACKSPACE and NEWLINE.
There are two other ways to print out integers -- as octal with "%o", and as hexadecimal with "%x". By convention, when you specify an integer with a preceding '0', the C++ compiler treats it as octal, or base eight. When you specify an integer with a preceding "0x", the C++ compiler treats it as hexadecimal, or base sixteen, with the characters 'a' through 'f' corresponding to the digits from 10 through 15.
Look at an example program in weirdints.cpp:
#include <iostream> #include <cstdio> #include <cstdlib> using namespace std; main() { int i; printf(" 010 is equal to: %2d 0%02o 0x%02x\n", 010, 010, 010); printf("0x10 is equal to: %2d 0%02o 0x%02x\n", 0x10, 0x10, 0x10); printf("\n"); for (i = 0; i < 32; i++) { printf(" %2d 0%02o 0x%02x", i, i, i); if (i%4 == 3) printf("\n"); } } |
The first line shows that "010" is interpreted by the C++ compiler as 10 in octal, which is equal to 8 in decimal, and 0x8 in hexadecimal. The second line shows that "0x10" is interpreted as 10 in hexadecimal, which is 16 in decimal, and 20 in octal. The remaining lines show the values from 0 to 31 in decimal, octal and hexadecimal:
UNIX> g++ weirdints.cpp -o weirdints UNIX> weirdints 010 is equal to: 8 010 0x08 0x10 is equal to: 16 020 0x10 0 000 0x00 1 001 0x01 2 002 0x02 3 003 0x03 4 004 0x04 5 005 0x05 6 006 0x06 7 007 0x07 8 010 0x08 9 011 0x09 10 012 0x0a 11 013 0x0b 12 014 0x0c 13 015 0x0d 14 016 0x0e 15 017 0x0f 16 020 0x10 17 021 0x11 18 022 0x12 19 023 0x13 20 024 0x14 21 025 0x15 22 026 0x16 23 027 0x17 24 030 0x18 25 031 0x19 26 032 0x1a 27 033 0x1b 28 034 0x1c 29 035 0x1d 30 036 0x1e 31 037 0x1f UNIX>Octal is useful as a way to show bits in groups of three. For example, 0644 is equal to 110 100 100 in binary. Sometimes that is convenient.
Hexadecimal is much more convenient, because 16 = 24, which means that you can represent a byte with exactly two digits in hexadecimal. For that reason, hexadecimal is used to represent pointers in programs (You'll see more of that later in your career). As another example, sometimes computer routers are identified by six-byte ID numbers. Often you see these id's represented by bytes in hexadecimal separated by colons, such as "00:19:e3:d8:5c:64". The hexadecimal makes reading the bytes convenient.
A final detail of weirdints.cpp -- the printf() statement is:
printf(" %2d 0%02o 0x%02x", i, i, i); |
When you put a zero in front of a width specification, that says to pad the number to the given number of digits, and put in leading zeros instead of spaces. Without that specification, the number zero would have been printed as "0x 0" instead of "0x00".


ABOUT US
What We Do
Uwezo Achievers is a free, non-profit program that provides access to high school and undergraduate scholarships for under-resourced Kenyan primary and high school graduates who would otherwise have no chance to continue with their studies. After graduating from primary or high school, many students who performed well academically end up dropping out of school. Ninety percent of these students come from low-income backgrounds that can’t afford the cost of their education.
While this happens, there are diverse high school and undergraduate programs in Kenya that can cater to their studie's fees and expenses. Furthermore, free college programs that can help them access world-class undergraduate institutions abroad for free exist. To join these programs, students are required to go through a rigorous application process that interviews and personal essays. Unfortunately, many students, especially those from the rural parts of Kenya, are uninformed about such programs. Concurrently, most of them have limited knowledge about the application processes, specifically what to expect during interviews and how to approach essay questions. This has made gifted and needy students miss these opportunities hence terminating their studies and dreams.
To solve this, Uwezo Achievers introduces students from every part of Kenya to these programs depending on their level of education. Students can explore a variety of organizations that offer education scholarships in Kenya and programs that can help them get scholarships abroad. The application process, deadline, and requirements are available to scholars on our website. Further, we help students prepare for their interviews and guide them on essay writing.
Uwezo Achievers encourage students to use their education for the benefit of Kenyans less fortunate than themselves and to contribute to Kenya’s development in ways commensurate with the quality of their education.


# Who are we?
![](assets/images/logo-150.jpg)
Helsinging Choir (赫声合唱天团), a cool and young Chinese choir of scholars and students based in Helsinki, Finland.
# Useful links
- [Google Drive shared folder](https://drive.google.com/folderview?id=0Bw5_po-yVluFaVZfcUVzeW9Ca2s&usp=sharing)
- [Weekly check-in](https://docs.google.com/spreadsheets/d/1yySx3lR_wzrD1_YJCu5O07xZsT86gbzEl4NKj7M8Cf0/edit#gid=431583621)


Some times are supplied as number of seconds since some reference date. To support that, set a base/reference time and then add the number of seconds to it. (time_types support adding two time types together, or adding a scalar to a time_type.) Here is an example of setting a reference date, giving the call: year, month, day, hours, mins, secs
if time is given in seconds since some date, here's how to add it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| Type | Attributes | Name | Initial | |||
|---|---|---|---|---|---|---|
| character(len=256) | :: | text_input_file | = | '../data/text_input_file' | ||
| character(len=256) | :: | obs_out_file | = | 'obs_seq.out' | ||
| logical | :: | debug | = | .false. | ||
| character(len=129) | :: | input_line | ||||
| integer | :: | oday | ||||
| integer | :: | osec | ||||
| integer | :: | rcio | ||||
| integer | :: | iunit | ||||
| integer | :: | otype | ||||
| integer | :: | year | ||||
| integer | :: | month | ||||
| integer | :: | day | ||||
| integer | :: | hour | ||||
| integer | :: | minute | ||||
| integer | :: | second | ||||
| integer | :: | num_copies | ||||
| integer | :: | num_qc | ||||
| integer | :: | max_obs | ||||
| logical | :: | file_exist | ||||
| logical | :: | first_obs | ||||
| real(kind=r8) | :: | temp | ||||
| real(kind=r8) | :: | terr | ||||
| real(kind=r8) | :: | qc | ||||
| real(kind=r8) | :: | wdir | ||||
| real(kind=r8) | :: | wspeed | ||||
| real(kind=r8) | :: | werr | ||||
| real(kind=r8) | :: | lat | ||||
| real(kind=r8) | :: | lon | ||||
| real(kind=r8) | :: | vert | ||||
| real(kind=r8) | :: | uwnd | ||||
| real(kind=r8) | :: | uerr | ||||
| real(kind=r8) | :: | vwnd | ||||
| real(kind=r8) | :: | verr | ||||
| type(obs_sequence_type) | :: | obs_seq | ||||
| type(obs_type) | :: | obs | ||||
| type(obs_type) | :: | prev_obs | ||||
| type(time_type) | :: | ref_day0 | ||||
| type(time_type) | :: | time_obs | ||||
| type(time_type) | :: | prev_time |
| Type | Intent | Optional | Attributes | Name | ||
|---|---|---|---|---|---|---|
| real(kind=r8), | intent(in) | :: | lat | |||
| real(kind=r8), | intent(in) | :: | lon | |||
| real(kind=r8), | intent(in) | :: | vval | |||
| integer, | intent(in) | :: | vkind | |||
| real(kind=r8), | intent(in) | :: | obsv | |||
| integer, | intent(in) | :: | otype | |||
| real(kind=r8), | intent(in) | :: | oerr | |||
| integer, | intent(in) | :: | day | |||
| integer, | intent(in) | :: | sec | |||
| real(kind=r8), | intent(in) | :: | qc | |||
| type(obs_type), | intent(inout) | :: | obs |
| Type | Intent | Optional | Attributes | Name | ||
|---|---|---|---|---|---|---|
| type(obs_sequence_type), | intent(inout) | :: | seq | |||
| type(obs_type), | intent(inout) | :: | obs | |||
| type(time_type), | intent(in) | :: | obs_time | |||
| type(obs_type), | intent(inout) | :: | prev_obs | |||
| type(time_type), | intent(inout) | :: | prev_time | |||
| logical, | intent(inout) | :: | first_obs |


The best replacement for social gatherings and parties
A whole new and secure way to meet more than two friends online
How to use iRoom
A step by step guide to meeting your friends in iRoom
This is the homepage of iRoom.
If you already have a link to a Room,
please click on "join room".
If you want to create a new Room,
please click on "start room"
If you have clicked on "start room",
this window will appear.
You can click on "copy link" to copy
and send the link to the people who you
want to be in your Room with.
Please note, that you can always
return to the homepage by clicking on
the iRoom logo in the top left corner.
If you have clicked on "join room",
this site will emerge.
You can now copy the link you have
recieved from your host and click on
"join room" again to enter the room.
If you want to create a new Room,
you once again have the opportunity to
click on "start room".
This is your Room!
You can talk to people by dragging you
image towards them until you can hear them loud enough.
You can also navigate with your direction keys.
The Team of iRoom wishes you a good session.
Have fun!


Rishit Blogs
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Few selected accesories that one must have this rainy season...
Sparx Men's Shoes
Puma Sports Shoes
Converse Sneakers
Fila Sneakers
Fila White Sneakers
Reebok Sneakers
Casio Chrono Watch
Casio Edifice Watch
KD Cricket Side Arm Ball Thrower (White)


The Outdoor Girls in Florida
by Laura Lee Hope
Chapter XXII: "The Everglade Camp"
Additional Information
- Year Published: 1913
- Language: English
- Country of Origin: United States of America
- Source: Hope, L. L. (1913) The Outdoor Girls in Florida. New York: Grosset & Dunlap.
-
Readability:
- Flesch–Kincaid Level: 2.2
- Word Count: 1,733
- Genre: Adventure
- Keywords: florida stories, the outdoor girls in florida
- ✎ Cite This
Downloads
The Loon stood irresolute for a few seconds. He seemed to want to rush off into the dark woods again, and evidently expected the girls to follow him. But, though they were very anxious to effect the rescue of their friend Tom, and the other unknown, held in some distant camp, Betty and her chums would take no risks.
"Come!" called the Little Captain to the simple-minded lad, "we will go for help, and soon be back here—if you can guide us."
"Oh, yes, I know the way all over these parts—even in the Everglades."
"Are there Everglades here?" asked Mollie, who had heard much of those strange, floating forests.
"A small patch," answered The Loon, "but not much like the real Everglades. It is a big swampy tract, and the camp is in there."
"A turpentine camp?" asked Grace, filled with sudden hope.
"No, the bosses are getting out a certain kind of wood. Oh! but it is hard work. The wood is partly under water, and the bugs and mosquitoes and alligators are terrible. I ran away, for I couldn't stand it."
"Poor fellow," murmured Amy. "Oh, to think of Tom Osborne and some other young fellow being there."
"Just like my poor brother Will," agreed Grace. "Oh, I wonder if he could be the 'other one' he refers to! Listen," she went on to the simple youth eagerly, "I am going to describe a young man to you. I want you to tell me if he is like the one you once tried to rescue—the time you saved our boat," and she gave a close description of her brother.
"Is the 'other one' like that?" she asked breathlessly.
The Loon shook his head.
"No," he said slowly, "not at all like that. He is very thin, this one, and he is lame."
"Oh dear!" half sobbed Grace. "I was beginning to have such hope!"
"Never mind," consoled Betty. "We will find your brother yet. Come now, we are losing time. Come, Harry," she said gently.
"And the other one, too?" he asked eagerly. "I promised I would help him, and took his money; but I lost it."
"Yes, we will rescue him, too," said Betty. "Come now."
The Loon was satisfied that his friend would be helped, so he sprang into the boat. Betty started the engine and then, with the powerful gas headlight aglow, she turned the wheel over to The Loon.
However simple-minded the poor youth might be, however undecided and timid in the forest, he seemed to be a new person on the water. There was a self-reliance about him, a poise and a certain ability that he seemed to have acquired suddenly. Without a trace of hesitation he guided the boat through the winding course of the creek that flowed into the main stream.
Coming to the turn he took an entirely different direction from that followed by the girls.
"That's where we made our mistake!" exclaimed Mollie.
The Loon did not respond—he was too busy peering ahead at the dark water, which was illuminated only for a comparatively short distance by the searchlight.
"Suppose—suppose we hit—an alligator!" voiced Grace.
"Don't suppose at all," retorted Betty. "It's bad for the nerves."
It was now so dark that the girls could not see just the course taken, and so could not know where it was they had made other mistakes. But the darkness did not seem to bother The Loon. Like the bird whose name he bore he seemed able to see in the gloom as well as in the light.
"Are we coming back with the men when they make the rescue?" asked Grace.
"Oh, no!" exclaimed Amy. "I'd be afraid."
"I wouldn't!" declared Mollie. "I think we ought to come along."
"So do I!" added Grace. "That other one, of whom Harry spoke, may be my brother after all; even if it isn't a turpentine camp we are going to."
"It hardly seems possible," objected Betty. "The description is so different. And Will isn't lame."
"No," responded Grace, in a low voice. "But, oh, how I wish we could rescue him!"
"Did this other young man—the one who gave you money—tell you his name?" asked Betty, determined to try again to bring some glimmer of memory to The Loon.
"Yes," answered the simple-minded lad, "but I can't think of it. My mind isn't all there," he added cheerfully, as though it was something to be proud of.
"It wasn't Will, was it?" asked Grace.
"No. The men called him Hippity-hop, 'cause he was lame, I guess. But maybe I could find your brother."
"I wish someone could," murmured Grace, with a half sob.
The Gem chugged on through the darkness, making turn after turn, twisting here and there in the water, The Loon seeming to know the channel perfectly. In a much shorter time than the girls had expected they made a turn that a few seconds later brought them out on a broad stream.
"Now I know where we are!" cried Betty. "This is the Mayfair river—our river; isn't it?"
"Yes," answered The Loon. "We shall soon be at your orange grove now."
A few minutes later they saw a sudden glare of light and heard the firing of guns. Then they noticed boats here and there on the stream, each one containing several lanterns, while the occupants were shouting from time to time.
"Look! Look!" exclaimed Grace.
"Hush!" called Betty. "They are calling us!"
The girls could distinguish their names being spoken.
"They're searching for us!" cried Mollie. "Here we are!" she shouted, and her voice carried to the searchers and as they saw the lights of the Gem the boats converged toward her.
Mr. Stonington and Mr. Hammond were in one, and Amy's "uncle" greeted her and the others with alarm in his tones.
"What happened? Where were you? We have imagined all sorts of terrible things about you."
"We got lost," explained Betty quickly, "and some men have captured Tom. They are holding him a prisoner in an Everglade camp. This young man can take us back there. We must rescue him," and they quickly filled in the other details of the story.
"Well, this beats all!" exclaimed Mr. Hammond. "Those timber men are getting worse and worse all the while. We'll have to teach them a lesson!"
"Will you rescue them?" asked The Loon.
"Surely, Harry," spoke the foreman, who knew the simple-minded lad. "We'll get right after the fellows. What do you say, Mr. Stonington?"
"I say yes, of course."
"And may we come?" asked Grace. "My brother may be there."
The two men did not answer for a moment. Then Mr. Hammond said in a low voice:
"Their launch would come in useful, and really there is not much danger in daylight."
"Very well," said Mr. Stonington. "I'll go along too."
"Aren't you going to rescue them to-night?" asked The Loon.
"It would be impossible, Harry," said Mr. Hammond, gently. "They might escape in the darkness, and take your friend, and Tom, with them. We'll get ready to descend on their camp at daybreak. That will be best."
After some thought The Loon agreed to this, and those in the other searching boats, one or two of them being small launches, having been informed of the return of the girls, the whole flotilla went back to the orange grove.
The Loon was given a place to sleep, and then the girls told more of their story. Mr. Stonington told how, becoming worried over the long stay of the young people, he had organized a searching party, getting more and more alarmed as the hours went by without the return of Betty and her chums.
It was rather a restless night in Orangeade, and all were astir early, for they wanted to be at the Everglade camp by daylight. Two extra launches besides the Gem made the trip, the others carrying a number of sturdy men headed by Mr. Hammond. Mr. Stonington went with the girls, The Loon steering.
By taking a little different course the boats were able to approach close to the camp in the forest fastness, and at a signal from The Loon all came to a stop.
"We had better walk the rest of the way," said the half-witted lad. "They may hear the boats."
"Good idea," said Mr. Hammond. "Harry is smarter than any of us think."
A faint gleam of light was beginning to straggle through the trees when the party, with The Loon in the lead, set off to march to the Everglade camp. There was a narrow trail, and Mr. Stonington insisted on the girls keeping to the rear.
Silent was the approach, and the only sounds heard were those made by the awakening denizens of the woods.  Word was whispered back along the line:
"We're there!"
"Then don't you come any farther," said Mr. Stonington to Betty and the others. "There may be no trouble; but it's best to be on the safe side. We'll bring the rescued ones back here."
Wondering what would happen, and not a little alarmed, the girls waited.


This code provides a simple method for representing a visual scene as it may be seen by an animal with less acute vision. When using (or for more information), please cite the original publication.
| Version: | 0.1 |
| Depends: | R (≥ 3.0.0) |
| Imports: | imager (≥ 0.40.1), fftwtools (≥ 0.9-7), plotrix (≥ 3.2.3), tools, grid, grDevices, graphics |
| Published: | 2017-05-09 |
| Author: | Eleanor Caves [aut, cre], Sönke Johnsen [aut] |
| Maintainer: | Eleanor Caves <eleanor.caves at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | AcuityView results |
| Reference manual: | AcuityView.pdf |
| Package source: | AcuityView_0.1.tar.gz |
| Windows binaries: | r-devel: AcuityView_0.1.zip, r-release: AcuityView_0.1.zip, r-oldrel: AcuityView_0.1.zip |
| OS X binaries: | r-release: AcuityView_0.1.tgz, r-oldrel: AcuityView_0.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=AcuityView to link to this page.


This package contains the classes required for using the LdifParser with the Spring Batch framework.


If you give permissson to access Google Drive, you will get a list of text files in your Drive and may upload local text files to your Drive.


DUMPSEXP(1) User Commands DUMPSEXP(1) NAME dumpsexp - Debug tool for S-expressions SYNOPSIS dumpsexp [OPTIONS] [file] DESCRIPTION dumpsexp (Libgcrypt) 1.3.1 Copyright (C) 2007 Free Software Foundation, Inc. License GPLv2+: GNU GPL version 2 or later <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> This is free software: you are free to change and redistribute it. There is NO WAR‐ RANTY, to the extent permitted by law. Debug tool for S-expressions --decimal Print offsets using decimal notation --assume-hex Assume input is a hex dump --verbose Show what we are doing --version Print version of the program and exit --help Display this help and exit REPORTING BUGS Report bugs to<EMAIL_ADDRESS>COPYRIGHT Copyright © 2007 Free Software Foundation, Inc. License GPLv2+: GNU GPL version 2 or later <http://www.gnu.org/licenses/old- licenses/gpl-2.0.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. dumpsexp (Libgcrypt) 1.3.1 October 2007 DUMPSEXP(1)


15 Cooking Tips That'll Change Every Home Cook's Life
10 Basic Cooking Tricks You Should Know
100 Easy Party Food Ideas You’ll Make All the Time


This abstract class provides the interface for the scanner to return XML document information up to the parser as it scans through the document
| Destructor | |||||||||||||||||||||||||
The document handler interface
|
This abstract class provides the interface for the scanner to return XML document information up to the parser as it scans through the document. The interface is very similar to org.sax.DocumentHandler, but has some extra methods required to get all the data out.
The scanner will call this method to report each chunk of
character data. The scanner may return all contiguous character
data in a single chunk, or they may split it into several
chunks; however, all of the characters in any single event
will come from the same external entity, so that the Locator
provides useful information. The parser must not attempt to read from the array
outside of the specified range.
Validating Parsers must use this method to report each chunk
of ignorable whitespace (see the W3C XML 1.0 recommendation,
section 2.10): non-validating parsers may also use this method
if they are capable of parsing and using content models. The scanner may return all contiguous whitespace in a single
chunk, or it may split it into several chunks; however, all of
the characters in any single event will come from the same
external entity, so that the Locator provides useful
information. The parser must not attempt to read from the array
outside of the specified range.
length - The number of characters to read from the array.
cdataSection - Indicates that this data is inside a CDATA
section.
Locator
data - The body of the PI. This may be an empty string since
the body is optional.
uriId - The ID of the URI in the URI pool (only valid if
name spaces is enabled)
isRoot - Indicates if this is the root element.
length - The number of characters to read from the array.
cdataSection - Indicates that this data is inside a CDATA
section.
uriId - The ID of the URI in the URI pool (only valid if
name spaces is enabled)
prefixName - The string representing the prefix name
attrList - List of attributes in the element
attrCount - Count of the attributes in the element
isEmpty - Indicates if the element is empty, in which case
you should not expect an endElement() event.
isRoot - Indicates if this is the root element.version
attribute
of the XML decl.
encodingStr - The value of the encoding
attribute
of the XML decl.
standaloneStr - The value of the standalone
attribute of the XML decl.
autoEncodingStr - The encoding string auto-detected by the
scanner. In absence of any 'encoding' attribute in the
XML decl, the XML standard specifies how a parser can
auto-detect. If there is no encodingStr
this is what will be used to try to decode the file.
alphabetic index hierarchy of classes
|
Xerces-C XML Parser for C++ Version 1.1 |
|
|
generated by doc++


Describes an import map.
Members
imports :Object.<string, string>
A single, unscoped module specifier map.
Type:
- Object.<string, string>
moduleRootDir :string
Optional directory that specifies the root for relative paths in import map (if required).
For example, if you only use import paths that resolve to absolute targets,
e.g. 'my-pkg': 'https://mycdn.url/my-pkg', then you do not need this dir
option. But if you need to reference a folder, e.g. node_modules
, then this
is required.
moduleRootDir is evaluated relative to the project base directory, which is typically the current working directory from which jasmine-browser-runner is run.
Type:
- string
Example
'node_modules'
scopes :Object.<string, Object.<string, string>>
Map of one or more scoped module specifier maps.
Type:
- Object.<string, Object.<string, string>>


Our team agreed each member’s responsibility in the early stage of development based on each member’s experience. We regularly talk to each other to keep track of each member’s progress using various group message software and online/real life meetings. We use Github and Google Drive to share our code and assets that make up the code as well as the reports and videos. Our client provided us with a Kanban tool but we found using it to be quite redundant for a project of this scale so we only came up with a plan and tried our best to work as close as possible to it.
Vu Luong (Zac)
- Team Leader
- Client Liaison
Hyojong Kim (Justin)
- API Developer
- PoC UI Developer
- PoC AR Developer
- Server Admin
Arjun Khurana
- Media Director
- Website Developer
Following Agile/Scrum workflow, each of our meeting include reflection on the work we have done and the plan for the next week. We keep our client up to date by regularly sending them screenshots and videos of our work in progress as well as the bi-weekly reports.
Below is a diagram showing the key components of our system along with how these components interact with each other:
In the API sector, we employed MVC (Model-View-Controller) design pattern. Django provided database ORM, which are represented as models, templates of responses as views, and finally controller which is represented as ‘views’ in Django.
Throughout the whole app development project, we’ve had 4 meetings with Luis Lancos and Mike Smith - our Client. 3 of those meetings were Skype meeting with app demos where we showed the current stage of our app along with explaining the designs and techniques we used and are planning to use and report the team’s contribution.
This was our first and only meeting that took place in person, it was at the start of the year, we were introduced to Luis who would be taking over Mike Smith (our original client) and discussed the project goals.
We had a Skype meeting with Luis and his team, we showed our first prototype which has a strong focus on the AR game because we were just interested in the capabilities of Vuforia as an AR development platform. At this stage we were still figuring out how to integrate the API into our code in either the Xcode build and the Unity build. Luis and his team were quite impressed with the capability of Vuforia, one of his colleague - Lee - seems to be very happy that we use Unity to work on our PoC. This prototype allowed user to pick any point in front of the camera to be the area which the AR elements will appear on which was not what he had in mind so we were instructed to make it so that all AR elements will only appear on a pre-programmed image target (the advertisement)
In this meeting, we demonstrated Prototype 2 which has the ability to interact with the API to allow user login and voucher database. Based on the previous meeting, we decided to include only a simple interaction where we open a chest on the advertisement. Prototype 2 also has a simple UI instead of just going straight to camera view like Prototype 1. Our client was satisfied with our progress thus far and was setting up an “in office” meeting for us to give a live demo but unfortunately Luis had some issues on his side so we never met directly again.
In this meeting, we showed our client our final build. Zac was unable to implement the visual map like Pokemon Go as our method (which collects coordinates data from Google Maps API and render it into a 3D block map) was using up too much resources, slow and will eventually crash the app and we couldn’t figure out a better way to implement this, perhaps more research needed to be done. However, we managed to successfully implement all necessary functionality and made the final design to our app, Luis was satisfied with all aspect of the app.
Below is the development plan we followed through the life cycle of the project:
Initial idea of the PoC and how it interacts with the API. The prototype has login, a stylized map and AR functionality, we use try our best to stick to this UI design throughout our development cycle. At this stage, we’ve completed our key requirements with our client, selected the technologies we would be using for our final product.
Below are the screenshots:
Our first prototype has a strong focus on the AR game because we were just interested in the capabilities of Vuforia as an AR development platform. At this stage we were still figuring out how to integrate the API into our code in either the Xcode build and the Unity build.
Below are the screenshots:
Prototype 2 has the ability to interact with the API to allow user login and voucher database. After discussing with our client, we decided to include only a simple interact where we open a chest on the advertisement.
Below are the screenshots:
The final product functionality are still the same as we failed to integrate a visual map like Pokemon Go, such feature use up a lot of resources with the method we found. As it is not in the Must Have requirement, we decided to keep the product as is and clean up the UI.
Below are the screenshots:
Currently we only very simple geolocation as well as AR features in the app, however if we’d had more time, we would have liked to implement a visual map and extra AR game for the app, such extra features will certainly attract a wider audience and create more drive to play use this app and therefore exposure to advertisements. Additionally, we would integrate a system of analytics in order to get an even clearer picture of the way the user base interacts with the app. Because of the implementation of analytics, it allows us to monitor the usage of the app and can give us insights about what features could perhaps be better implemented and lead to future changes.
The app has potential for even more growth with the addition of cloud recognition. This would open up a wealth of possibilities, for example, it would then be possible to create a different game for each advertisement panel, or it will allow the advertiser to upload their own version of the AR interaction (something similar to Blippar).


Usage: Between 10 and 100 domains
| Property | Expected Type | Description |
|---|---|---|
| Properties from VideoGame | ||
actor
|
Person | An actor, e.g. in tv, radio, movie, video games etc. Actors can be associated with individual items or with a series, episode, clip. Supersedes actors. |
cheatCode
|
CreativeWork | Cheat codes to the game. |
director
|
Person | A director of e.g. tv, radio, movie, video games etc. content. Directors can be associated with individual items or with a series, episode, clip. Supersedes directors. |
gamePlatform
|
URL or Thing or Text | The electronic systems used to play video games. |
gameServer
|
GameServer | The server on which it is possible to play the game. Inverse property: game. |
gameTip
|
CreativeWork | Links to tips, tactics, etc. |
musicBy
|
MusicGroup or Person | The composer of the soundtrack. |
playMode
|
GamePlayMode | Indicates whether this game is multi-player, co-op or single-player. The game can be marked as multi-player, co-op and single-player at the same time. |
trailer
|
VideoObject | The trailer of a movie or tv/radio series, season, episode, etc. |
| Properties from Game | ||
characterAttribute
|
Thing | A piece of data that represents a particular aspect of a fictional character (skill, power, character points, advantage, disadvantage). |
gameItem
|
Thing | An item is an object within the game world that can be collected by a player or, occasionally, a non-player character. |
gameLocation
|
URL or PostalAddress or Place | Real or fictional location of the game (or part of game). |
numberOfPlayers
|
QuantitativeValue | Indicate how many people can play this game (minimum, maximum, or range). |
quest
|
Thing | The task that a player-controlled character, or group of characters may complete in order to gain a reward. |
| Properties from CreativeWork | ||
about
|
Thing | The subject matter of the content. |
accessibilityAPI
|
Text | Indicates that the resource is compatible with the referenced accessibility API (WebSchemas wiki lists possible values). |
accessibilityControl
|
Text | Identifies input methods that are sufficient to fully control the described resource (WebSchemas wiki lists possible values). |
accessibilityFeature
|
Text | Content features of the resource, such as accessible media, alternatives and supported enhancements for accessibility (WebSchemas wiki lists possible values). |
accessibilityHazard
|
Text | A characteristic of the described resource that is physiologically dangerous to some users. Related to WCAG 2.0 guideline 2.3 (WebSchemas wiki lists possible values). |
accountablePerson
|
Person | Specifies the Person that is legally accountable for the CreativeWork. |
aggregateRating
|
AggregateRating | The overall rating, based on a collection of reviews or ratings, of the item. |
alternativeHeadline
|
Text | A secondary title of the CreativeWork. |
associatedMedia
|
MediaObject | A media object that encodes this CreativeWork. This property is a synonym for encoding. |
audience
|
Audience | An intended audience, i.e. a group for whom something was created. Supersedes serviceAudience. |
audio
|
AudioObject | An embedded audio object. |
author
|
Organization or Person | The author of this content. Please note that author is special in that HTML 5 provides a special mechanism for indicating authorship via the rel tag. That is equivalent to this and may be used interchangeably. |
award
|
Text | An award won by or for this item. Supersedes awards. |
character
|
Person | Fictional person connected with a creative work. |
citation
|
CreativeWork or Text | A citation or reference to another creative work, such as another publication, web page, scholarly article, etc. |
comment
|
Comment | Comments, typically from users. |
commentCount
|
Integer | The number of comments this CreativeWork (e.g. Article, Question or Answer) has received. This is most applicable to works published in Web sites with commenting system; additional comments may exist elsewhere. |
contentLocation
|
Place | The location depicted or described in the content. For example, the location in a photograph or painting. |
contentRating
|
Text | Official rating of a piece of content—for example,'MPAA PG-13'. |
contributor
|
Organization or Person | A secondary contributor to the CreativeWork. |
copyrightHolder
|
Organization or Person | The party holding the legal copyright to the CreativeWork. |
copyrightYear
|
Number | The year during which the claimed copyright for the CreativeWork was first asserted. |
creator
|
Organization or Person | The creator/author of this CreativeWork. This is the same as the Author property for CreativeWork. |
dateCreated
|
Date or DateTime | The date on which the CreativeWork was created or the item was added to a DataFeed. |
dateModified
|
Date or DateTime | The date on which the CreativeWork was most recently modified or when the item's entry was modified within a DataFeed. |
datePublished
|
Date | Date of first broadcast/publication. |
discussionUrl
|
URL | A link to the page containing the comments of the CreativeWork. |
editor
|
Person | Specifies the Person who edited the CreativeWork. |
educationalAlignment
|
AlignmentObject | An alignment to an established educational framework. |
educationalUse
|
Text | The purpose of a work in the context of education; for example, 'assignment', 'group work'. |
encoding
|
MediaObject | A media object that encodes this CreativeWork. This property is a synonym for associatedMedia. Supersedes encodings. |
exampleOfWork
|
CreativeWork | A creative work that this work is an example/instance/realization/derivation of. Inverse property: workExample. |
fileFormat
|
Text | Media type (aka MIME format, see IANA site) of the content e.g. application/zip of a SoftwareApplication binary. In cases where a CreativeWork has several media type representations, 'encoding' can be used to indicate each MediaObject alongside particular fileFormat information. |
genre
|
URL or Text | Genre of the creative work or group. |
hasPart
|
CreativeWork | Indicates a CreativeWork that is (in some sense) a part of this CreativeWork. Inverse property: isPartOf. |
headline
|
Text | Headline of the article. |
inLanguage
|
Language or Text | The language of the content or performance or used in an action. Please use one of the language codes from the IETF BCP 47 standard. Supersedes language. |
interactionStatistic
|
InteractionCounter | The number of interactions for the CreativeWork using the WebSite or SoftwareApplication. The most specific child type of InteractionCounter should be used. Supersedes interactionCount. |
interactivityType
|
Text | The predominant mode of learning supported by the learning resource. Acceptable values are 'active', 'expositive', or 'mixed'. |
isBasedOnUrl
|
URL | A resource that was used in the creation of this resource. This term can be repeated for multiple sources. For example, http://example.com/great-multiplication-intro.html. |
isFamilyFriendly
|
Boolean | Indicates whether this content is family friendly. |
isPartOf
|
CreativeWork | Indicates a CreativeWork that this CreativeWork is (in some sense) part of. Inverse property: hasPart. |
keywords
|
Text | Keywords or tags used to describe this content. Multiple entries in a keywords list are typically delimited by commas. |
learningResourceType
|
Text | The predominant type or kind characterizing the learning resource. For example, 'presentation', 'handout'. |
license
|
URL or CreativeWork | A license document that applies to this content, typically indicated by URL. |
locationCreated
|
Place | The location where the CreativeWork was created, which may not be the same as the location depicted in the CreativeWork. |
mainEntity
|
Thing | Indicates the primary entity described in some page or other CreativeWork. Inverse property: mainEntityOfPage. |
mentions
|
Thing | Indicates that the CreativeWork contains a reference to, but is not necessarily about a concept. |
offers
|
Offer | An offer to provide this item—for example, an offer to sell a product, rent the DVD of a movie, perform a service, or give away tickets to an event. |
position
|
Integer or Text | The position of an item in a series or sequence of items. |
producer
|
Organization or Person | The person or organization who produced the work (e.g. music album, movie, tv/radio series etc.). |
provider
|
Organization or Person | The service provider, service operator, or service performer; the goods producer. Another party (a seller) may offer those services or goods on behalf of the provider. A provider may also serve as the seller. Supersedes carrier. |
publication
|
PublicationEvent | A publication event associated with the item. |
publisher
|
Organization or Person | The publisher of the creative work. |
publishingPrinciples
|
URL | Link to page describing the editorial principles of the organization primarily responsible for the creation of the CreativeWork. |
recordedAt
|
Event | The Event where the CreativeWork was recorded. The CreativeWork may capture all or part of the event. Inverse property: recordedIn. |
releasedEvent
|
PublicationEvent | The place and time the release was issued, expressed as a PublicationEvent. |
review
|
Review | A review of the item. Supersedes reviews. |
schemaVersion
|
URL or Text | Indicates (by URL or string) a particular version of a schema used in some CreativeWork. For example, a document could declare a schemaVersion using a URL such as http://schema.org/version/2.0/ if precise indication of schema version was required by some application. |
sourceOrganization
|
Organization | The Organization on whose behalf the creator was working. |
text
|
Text | The textual content of this CreativeWork. |
thumbnailUrl
|
URL | A thumbnail image relevant to the Thing. |
timeRequired
|
Duration | Approximate or typical time it takes to work with or through this learning resource for the typical intended target audience, e.g. 'P30M', 'P1H25M'. |
translator
|
Organization or Person | Organization or person who adapts a creative work to different languages, regional differences and technical requirements of a target market. |
typicalAgeRange
|
Text | The typical expected age range, e.g. '7-9', '11-'. |
version
|
Number | The version of the CreativeWork embodied by a specified resource. |
video
|
VideoObject | An embedded video object. |
workExample
|
CreativeWork | Example/instance/realization/derivation of the concept of this creative work. eg. The paperback edition, first edition, or eBook. Inverse property: exampleOfWork. |
| Properties from SoftwareApplication | ||
applicationCategory
|
URL or Text | Type of software application, e.g. "Game, Multimedia". |
applicationSubCategory
|
URL or Text | Subcategory of the application, e.g. "Arcade Game". |
applicationSuite
|
Text | The name of the application suite to which the application belongs (e.g. Excel belongs to Office). |
availableOnDevice
|
Text | Device required to run the application. Used in cases where a specific make/model is required to run the application. Supersedes device. |
countriesNotSupported
|
Text | Countries for which the application is not supported. You can also provide the two-letter ISO 3166-1 alpha-2 country code. |
countriesSupported
|
Text | Countries for which the application is supported. You can also provide the two-letter ISO 3166-1 alpha-2 country code. |
downloadUrl
|
URL | If the file can be downloaded, URL to download the binary. |
featureList
|
URL or Text | Features or modules provided by this application (and possibly required by other applications). |
fileSize
|
Text | Size of the application / package (e.g. 18MB). In the absence of a unit (MB, KB etc.), KB will be assumed. |
installUrl
|
URL | URL at which the app may be installed, if different from the URL of the item. |
memoryRequirements
|
URL or Text | Minimum memory requirements. |
operatingSystem
|
Text | Operating systems supported (Windows 7, OSX 10.6, Android 1.6). |
permissions
|
Text | Permission(s) required to run the app (for example, a mobile app may require full internet access or may run only on wifi). |
processorRequirements
|
Text | Processor architecture required to run the application (e.g. IA64). |
releaseNotes
|
URL or Text | Description of what changed in this version. |
screenshot
|
URL or ImageObject | A link to a screenshot image of the app. |
softwareAddOn
|
SoftwareApplication | Additional content for a software application. |
softwareHelp
|
CreativeWork | Software application help. |
softwareRequirements
|
URL or Text | Component dependency requirements for application. This includes runtime environments and shared libraries that are not included in the application distribution package, but required to run the application (Examples: DirectX, Java or .NET runtime). Supersedes requirements. |
softwareVersion
|
Text | Version of the software instance. |
storageRequirements
|
URL or Text | Storage requirements (free space required). |
supportingData
|
DataFeed | Supporting data for a SoftwareApplication. |
| Properties from Thing | ||
additionalType
|
URL | An additional type for the item, typically used for adding more specific types from external vocabularies in microdata syntax. This is a relationship between something and a class that the thing is in. In RDFa syntax, it is better to use the native RDFa syntax - the 'typeof' attribute - for multiple types. Schema.org tools may have only weaker understanding of extra types, in particular those defined externally. |
alternateName
|
Text | An alias for the item. |
description
|
Text | A short description of the item. |
image
|
URL or ImageObject | An image of the item. This can be a URL or a fully described ImageObject. |
mainEntityOfPage
|
URL or CreativeWork | Indicates a page (or other CreativeWork) for which this thing is the main entity being described.
See background notes for details. Inverse property: mainEntity. |
name
|
Text | The name of the item. |
potentialAction
|
Action | Indicates a potential Action, which describes an idealized action in which this thing would play an 'object' role. |
sameAs
|
URL | URL of a reference Web page that unambiguously indicates the item's identity. E.g. the URL of the item's Wikipedia page, Freebase page, or official website. |
url
|
URL | URL of the item. |
Instances of VideoGame may appear as values for the following properties
| Property | On Types | Description |
|---|---|---|
game
|
GameServer | Video game which is played on this server. inverse property: gameServer. |
Available properties in extensions
- From CreativeWork: publisherImprint, translationOfWork, workTranslation
Examples

 Super Game
 <link href="http://example.com/supergame1">
 Ultra interesting. Super impressive. Mega attractive

Language Russian

 Localizer TranslateStudio Inc.

Language Chinese

 Localizer Fānyì zhě Inc.

Game rating: 5

 AuthorGameDevelopmentStudio

 Publisher: RL Russia

Game Specific
Genre Action (Shooter / Robot) / 3D / 1st Person

System Requirements
Processor requirements 4 GHz

Memory requirements 8 Gb

Storage requirements 64 Gb

 PC game

 Xbox One

 PlayStation 3

DLC
 New colour of sky<link href="http://example.com/supergamedlc1">

Video: Super Game review
 <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object>

Hints, Secrets, Glitches & Easter Eggs

Easy Credits To get infinite credits you must first have at least 1 or 2 companions with you

Victory Strategy Guides

 Super Game
 <link href="http://example.com/supergame1" itemprop="url">
Ultra interesting. Super impressive. Mega attractive

LanguageRussian

 Localizer TranslateStudio Inc.

LanguageChinese

 Localizer Fānyì zhě Inc.

Game rating: 5

 AuthorGameDevelopmentStudio

 Publisher RL Russia
 <time itemprop="datePublished" datetime="2012-03-02">
Game Specific <meta itemprop="playMode" content=" SinglePlayer" >
Genre Action (Shooter / Robot) / 3D / 1st Person

System Requirements
Processor requirements4 GHz

Memory requirements8 Gb

Storage requirements64 Gb

 PC game

 Xbox One

 PlayStation 3

DLC
 New colour of sky<link href="http://example.com/supergamedlc1" itemprop="url">

Video: Super Game review
 <meta itemprop="duration" content="T1M33S" /> <meta itemprop="thumbnail" content="super-game.jpg" /> <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object>

Hints, Secrets, Glitches & Easter Eggs

Easy Credits To get infinite credits you must first have at least 1 or 2 companions with you

Victory Strategy Guides

 Super Game
 <link property="url" href="http://example.com/supergame1">
Ultra interesting. Super impressive. Mega attractive

Language Russian

 Localizer  TranslateStudio Inc.

Language Chinese

 Localizer  Fānyì zhě Inc.

Game rating: 5

 AuthorGameDevelopmentStudio

 Publisher RL Russia

Game Specific
Genre Action (Shooter / Robot) / 3D / 1st Person

System Requirements
Processor requirements 4 GHz

Memory requirements 8 Gb

Storage requirements 64 Gb

 PC game

 Xbox One

 PlayStation 3

DLC
 New colour of sky<link property="url" href="http://example.com/supergamedlc1">

Video: Super Game review
 <meta property="duration" content="T1M33S" /> <meta property="thumbnail" content="super-game.jpg" /> <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object>

Hints, Secrets, Glitches & Easter Eggs

Easy Credits To get infinite credits you must first have at least 1 or 2 companions with you

Victory Strategy Guides

The Elder Scrolls V: Skyrim

Play mode: Single-player

Items

Oghma Infinium  The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.

 ...

Quests

Unbound  It serves as the tutorial mission where the player learns the basics about the game.

Before the Storm  Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.

Skills&Abilities
 Ability:
Deathbrand Instinct Increases armor rating by 100 points if wearing all Deathbrand Armor

Locations

"Beitild's House"

"Brina's House"

"Dawnstar Barracks"

"Fruki's House"

"Irgnir's House"

The Elder Scrolls V: Skyrim

Play mode: SinglePlayer

Items

Oghma Infinium
 The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.

 ...

Quests

Unbound
It serves as the tutorial mission where the player learns the basics about the game.

Before the Storm
Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.

Skills&Abilities
 Ability:
Deathbrand Instinct <meta itemprop="alternateName" content="Ability">
Increases armor rating by 100 points if wearing all Deathbrand Armor

Locations

"Beitild's House"

"Brina's House"

"Dawnstar Barracks"

"Fruki's House"

"Irgnir's House"

The Elder Scrolls V: Skyrim

Play mode: SinglePlayer

Items

Oghma Infinium
 The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.

 ...

Quests

Unbound
It serves as the tutorial mission where the player learns the basics about the game.

Before the Storm
Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.

Skills&Abilities
 Ability:
Deathbrand Instinct <meta property="alternateName" content="Ability">
Increases armor rating by 100 points if wearing all Deathbrand Armor

Locations

"Beitild's House"

"Brina's House"

"Dawnstar Barracks"

"Fruki's House"

"Irgnir's House"

Fallout 3

Play mode: Single-player

 AuthorBethesda Game Studios

Founded in 1986

 Person

Founder: Christopher Weaver

Vlatko Andonov

Todd Howard

Ashley Cheng

 Publishers: Bethesda Softworks, Ubisoft

Game Specific
Genre: Action Role-playing game

 Microsoft Windows X

 Windows 7

 Xbox 360

 PlayStation 3

Items

<link href="http://fallout.wikia.com/wiki/Fallout_3_items"/> The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.

 ...

Skills&perks
 Skills:
Barter Proficiency at trading and haggling

 ...
 Perks:
Black Widow/Lady Killer +10% damage to the opposite sex, and unique dialogue options with certain characters

Locations

"Rivet City"

"Megaton"

"Canterbury Commons"

"Big Town"

"Arefu"

 Manual

Fallout 3

Play mode:  SinglePlayer

 AuthorBethesda Game Studios

Founded in 1986

 Persons

Founder: Christopher Weaver

Vlatko Andonov

Todd Howard

Ashley Cheng

 Published by:Bethesda Softworks, Ubisoft

Genre: Action Role-playing game

 Microsoft Windows X

 Windows 7

 Xbox 360

 PlayStation 3

Items

 <link itemprop="url" href="http://fallout.wikia.com/wiki/Fallout_3_items"/>
 A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-It Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs, sensor module and bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills

 ...

Skills&perks
 Skills:
Barter <meta itemprop="alternateName" content="Skill">
 Proficiency at trading and haggling

 ...
 Perks:
Black Widow/Lady Killer <meta itemprop="alternateName" content="Perk">
+10% damage to the opposite sex, and unique dialogue options with certain characters

Locations

"Rivet City"

"Megaton"

"Canterbury Commons"

"Big Town"

"Arefu"

 Manual

Fallout 3

Play mode:  SinglePlayer

 AuthorBethesda Game Studios

Founded in 1986

 Persons

Founder: Christopher Weaver

Vlatko Andonov

Todd Howard

Ashley Cheng

 Published by:Bethesda Softworks, Ubisoft

Genre: Action Role-playing game

 Microsoft Windows X

 Windows 7

 Xbox 360

 PlayStation 3

Items

 <link property="url" href="http://fallout.wikia.com/wiki/Fallout_3_items"/>
 A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-It Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs, sensor module and bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills

 ...

Skills&perks
 Skills:
Barter <meta property="alternateName" content="Skill">
 Proficiency at trading and haggling

 ...
 Perks:
Black Widow/Lady Killer <meta property="alternateName" content="Perk">
+10% damage to the opposite sex, and unique dialogue options with certain characters

Locations

"Rivet City"

"Megaton"

"Canterbury Commons"

"Big Town"

"Arefu"

 Manual

 ... iOS  MONOPOLY by Electronic Arts  **YOU VOTED & THE CAT’S OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!
 4 stars - 33 reviews

 Price: 1 In Stock
 Version:1.2.50 Updated: 09.11.2013
 Age4+

 ... iOS  MONOPOLY by Electronic Arts  **YOU VOTED & THE CAT’S OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!
 4 stars - 33 reviews

 Price: 1 <meta itemprop="priceCurrency" content="USD" /> <link itemprop="availability" href="http://schema.org/InStock">In Stock
 Version:1.2.50 Updated:<meta itemprop="dateModified" content="2013-11-09"> 09.11.2013
 Age4+

 ... iOS  MONOPOLY by Electronic Arts  **YOU VOTED & THE CAT’S OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!
 4 stars - 33 reviews

 Price: 1 <meta property="priceCurrency" content="USD" /> <link property="availability" href="http://schema.org/InStock">In Stock
 Version:1.2.50 Updated:<meta property="dateModified" content="2013-11-09"> 09.11.2013
 Age4+

This example is JSON only.
This example is JSON only.
This example is JSON only.

This example is JSON only.
This example is JSON only.
This example is JSON only.

Schema Version 2.2


Today is July 4th. Also known as Independence Day in America. A day marked by celebrations, colorful explosions, meat, and drinking. That is, after all, the American way - beer, food, and explosions. I had a fleeting thought this morning of how we should have a day to thank the people that let us live our lives the way we do. The 4th is typically a day that you get a lot of hoopla around military servicemen and servicewomen, and they certainly do their part, but they also have a lot of other holidays. When's the last time you saw a holiday for the garbagemen? For the cops? Maybe we should start a serviceworkers' appreciation day, and what better day than the 4th?
Anywho, I digress. Among many other activities today, I decided to celebrate the 4th in one of the best ways I know how - a special edition coming to us from New Belgium Brewing. This is one of their "Lips of Faith" series, meaning it's kind of a one-of-a-kind beer - they brew it once and it's gone. (Side note: I've realized, on specialty brews like this, I'm better off writing the post ASAP so that there might be a chance of someone else getting the beer). Our feature beer this time is the Parrdebloem Dandelion Ale.
| Awkward sideways picture. Whoops? |
The beer itself is a bit interesting, with some strong floral and wheat tones. It also features some subtle sour and fruit flavors as well, and packs a punch coming in at 9% ABV in all of its unfiltered glory. I bought it somewhat on a whim, as I'd just gotten paid and hadn't spent money on a specialty beer in awhile, so of course, we make pancakes.
Prep/Cooking:
| Too many vertical pictures this time around... |
One of the things I noticed that I didn't get any pictures of (dumb) is that the pancakes from this beer were much thicker than my pancakes usually are. I'm not sure if that's my fault or if it's the beer's fault, but it was interesting. I try to keep things as consistent as possible to avoid problems like this.
The batter itself was delightful. It had a very strong floral and fruit aroma, but it lost that almost bitter/sour ending, being washed over with the battery wheaty goodness. It was interesting how powerful the aroma was versus the flavor (whereas in beer form the aroma is more subdued while the flavor comes through). In color, everything was as expected - a mid-to-light ale and light batter with light pancakes coming out the other end.
Results:
| Foodporn. Beerporn? Porn porn. |
These pancakes were really interesting. The first bite I took was pretty bland for the first few seconds, then there was a sudden flavor explosion, and it was possibly the best pancake I've ever tasted (not even just beer pancakes. I mean all pancakes). However, the other pancakes after that didn't seem to measure up. They were all good, for sure, but for whatever reason that first one was incredible. I think it had something to do with the delicacy of the flavors involved and cooking time. The first one was much more evenly cooked than the others, which came out a little well-done.
The Ternary Scale:
Pancakes: 1- If you can still get your hands on this, definitely do it. Maybe you can find that magic combination of beer and time that I found with the first one. If not, the beer itself is worthwhile, so there's still that
Syrup: 0 - No way. It drove out all the wonderful subtleties of the pancakes, and left nothing in its syrupy wake.
| "Syrupy wake"? Maybe I should copyright that one. |
NOTE! I'm looking into buying a domain and getting this up on a real blogging platform/website. "beerpancakes.com" is taken (naturally), but there are several other options I'm considering. IF yu have any ideas or insights, please let me know. I'll put some of my ideas in the comments below.