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Travis complains with this message, is there anything I should do?
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Microsoft planning to close Windows 10 on ARM App Gap with x64 emulation
by SururMicrosoft’s Surface Pro X is off to bad start due application compatability issues, in part due to imperfect Win32 emulation on Windows 10 on ARM, but even more due to the complete inability to run x64 apps on Windows 10 on ARM, meaning many high-performance applications and most high-performance games are not available on the platform.
Win32 emulation on Windows 10 on ARM is very elegant, simply utilizing the already existing Windows on Windows emulation layer which allows Win32 applications to run on x64 Windows.
This meant that it was generally believed x64 apps would never be available on Windows 10 on ARM, but now Microsoft is hinting that this is about to change.
On slides from the recent Ignite conference (posted by WalkingCat), Microsoft confirmed that “X64 applications can not be emulated at this time”, but confirmed, “this story is expected to change.”
Another slide confirms that Microsoft expects that this solution is not expected to be used by a large number of applications.
Microsoft notes that this emulation solution will be for a “very small population of apps.”
Neowin had heard the same rumour at Ignite, and reports that the x64 emulation is expected to be slower than win32 emulation, meaning while it may be possible to run the apps they would still be less desirable than a proper ARM64 app.
We do not know when this shim which would allow x64 apps on Surface Pro X will arrive, but we do know that if Microsoft does not overcome these issues the Windows 10 on ARM platform is unlikely to ever reach mainstream acceptance.


Class X509
Version
1.0.1 (08 May 2012).
X.509 certificate class
Defined in: x509.js.
| Constructor Attributes | Constructor Name and Description |
|---|---|
|
X509()
X.509 certificate class.
|
| Field Attributes | Field Name and Description |
|---|---|
|
hexacedimal string for X.509 certificate.
|
|
|
Tom Wu's RSAKey object
|
|
|
hexadecimal string for public exponent of RSA public key
|
|
|
hexadecimal string for modulus of RSA public key
|
| Method Attributes | Method Name and Description |
|---|---|
|
get hexadecimal string of issuer field of certificate.
|
|
|
get string of issuer field of certificate.
|
|
|
get notAfter field string of certificate.
|
|
|
get notBefore field string of certificate.
|
|
|
get hexadecimal string of serialNumber field of certificate.
|
|
|
get hexadecimal string of subject field of certificate.
|
|
|
get string of subject field of certificate.
|
|
|
readCertPEM(sCertPEM)
read PEM formatted X.509 certificate from string.
|
Field Detail
{String}
hex
hexacedimal string for X.509 certificate.
{RSAKey}
subjectPublicKeyRSA
Tom Wu's RSAKey object
{String}
subjectPublicKeyRSA_hE
hexadecimal string for public exponent of RSA public key
{String}
subjectPublicKeyRSA_hN
hexadecimal string for modulus of RSA public key
Method Detail
getIssuerHex()
get hexadecimal string of issuer field of certificate.
getIssuerString()
get string of issuer field of certificate.
getNotAfter()
get notAfter field string of certificate.
getNotBefore()
get notBefore field string of certificate.
getSerialNumberHex()
get hexadecimal string of serialNumber field of certificate.
getSubjectHex()
get hexadecimal string of subject field of certificate.
getSubjectString()
get string of subject field of certificate.
readCertPEM(sCertPEM)
read PEM formatted X.509 certificate from string.
- Parameters:
- {String} sCertPEM
- string for PEM formatted X.509 certificate


--- layout: post status: publish published: true title: Seven Cubs on MLB.com Top 100 Prospects List author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 8716 wordpress_url: http://ivyenvy.com/?p=8716 date: '2014-01-24 08:31:46 +0000' date_gmt: '2014-01-24 14:31:46 +0000' categories: - Prospects tags: - Arismendy Alcantara - Javier Baez - Jorge Soler - Albert Almora - Pierce Johnson - Kris Bryant - C.J. Edwards comments: - id: 9052 author: Tanner Holgate author_email: '' author_url: '' date: '2014-01-24 08:53:48 +0000' date_gmt: '2014-01-24 14:53:48 +0000' content: Still can't get over that Olt didn't make the list at all. I can think of two that should have made the list but oh well. - id: 9053 author: Ivy Envy author_email: '' author_url: '' date: '2014-01-24 09:04:19 +0000' date_gmt: '2014-01-24 15:04:19 +0000' content: Well, I think if you assume he will recover from his eye issues and everything, yeah...you'd include him. But I can see why he's not on the list. - id: 9054 author: Tanner Holgate author_email: '' author_url: '' date: '2014-01-24 09:08:21 +0000' date_gmt: '2014-01-24 15:08:21 +0000' content: All reports out of cubs camp is that he is back to himself. Wait and see! - id: 9055 author: Jason Mollett author_email: '' author_url: '' date: '2014-01-24 11:19:08 +0000' date_gmt: '2014-01-24 17:19:08 +0000' content: 5 in the top 50 is more impressive, plus 2 in top 10. ---
MLBPipleine.com revealed their Top 100 Prospects Thursday night on the MLB Network. As expected, the Cubs organization had a strong presence in the list. There were seven Cubs prospects in the Top 100. That ranks the Cubs 2nd, only to the Red Sox in the total number of prospects listed.
Here are the rankings of Cubs players in this list:
7. Javier Baez
9. Kris Bryant
18. Albert Almora
42. C.J. Edwards
49. Jorge Soler
89. Arismendy Alcantara
100. Pierce Johnson
Prospect lists and organizational rankings have been trickling in and it's nothing but encouraging news for Cubs fans. 2014 will be a really interesting season, though. As these prospects move up to the highest levels of the minor leagues, we will have a better idea of where they are in their development.


This privacy policy discloses the privacy practices for www.gangez.in. This privacy policy applies solely to information collected by this web site. It will notify you of the following:
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Unless you ask us not to, we may contact you via email in the future to tell you about specials, new products or services, or changes to this privacy policy.
You may opt out of any future contacts from us at any time. You can do the following at any time by contacting us via the email address or phone number given on our website:
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Wherever we collect sensitive information (such as credit card data), that information is encrypted and transmitted to us in a secure way. You can verify this by looking for a closed lock icon at the bottom of your web browser, or looking for "https" at the beginning of the address of the web page.
While we use encryption to protect sensitive information transmitted online, we also protect your information offline. Only employees who need the information to perform a specific job (for example, billing or customer service) are granted access to personally identifiable information. The computers/servers in which we store personally identifiable information are kept in a secure environment.
In order to use this website, a user may first complete the registration form. During registration a user is required to give certain information (such as name and email address). This information is used to contact you about the products/services on our site in which you have expressed interest. At your option, you may also provide demographic information (such as gender or age) about yourself, but it is not required.
We request information from you on our order form. To buy from us, you must provide contact information (like name, email, mobile number) and financial information (like credit card number, expiration date). This information is used for billing purposes and to fill your orders. If we have trouble processing an order, we'll use this information to contact you.
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This web site contains links to other sites. Please be aware that we are not responsible for the content or privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of any other site that collects personally identifiable information.
From time-to-time our site requests information via surveys or contests. Participation in these surveys or contests is completely voluntary and you may choose whether or not to participate and therefore disclose this information. Information requested may include contact information (such as name, email, mobile number), and demographic information (such as zip code, age level). Contact information will be used to notify the winners and award prizes. Survey information will be used for purposes of monitoring or improving the use and satisfaction of this site.
Our Privacy Policy may change from time to time and all updates will be posted on this page.
If you feel that we are not abiding by this privacy policy, you should contact us immediately via telephone at +91 40-67231943 or via email : support@gangez.in.


{% extends "django_contactme/base.html" %} {% block title %}{{ block.super }} » discarded{% endblock %} {% block content %}
Due to [some sort of reasoning detailed here] your contact message has been discarded.


Moose
Edit your friends' photos and send them anonymously. Your friends will have to guess who sent the photo.
Send A Moose
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Send
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In-memory data is transported to the nodes along with he tasks, so it is immediately accessible without need for reading it from or writing it to a specified source.
URL-based data is accessed through a URL, where the URL specifies the location of the data, and the actual data is provided as an input stream. This method takes advantage of the JDK's built-in support for multiple protocols, including HTTP, FTP, Jar, File and Gopher.


Jslet - FieldSet Demo
Demonstrate how to use FieldSet control.
The quick brown fox jumps over the lazy dog
Demo Content:
Expand / Collapse FieldSet


Hi! my name is Gillian,
I am currently a third-year student at the University of Victoria in the faculty of Computer Science.
I love spending my time learning about cool new technologies and giving back to my community though volunteering with Canada Learning Code.
Along with many other projects, this website is an example of my inspiration to learn outside my schooling. With time I will make this page into an awesome display of my skills and talents, so feel free to check back in from time to time to see how I've improved. Also feel free to check out my git(link below) to see what other things I am working on!
This site is a collection of me, so come on in and take a look around, and please feel welcome to contact me through any of the media outlets listed below.


- generateDefaultLayoutParams() - Method in class com.google.android.maps.MapView
-
Returns a set of layout parameters with a width of
ViewGroup.LayoutParams.WRAP_CONTENT
,
a height of ViewGroup.LayoutParams.WRAP_CONTENT
and with the coordinates (0, 0).
- generateDefaultLayoutParams() - Method in class com.google.android.maps.MapView
-
Returns a set of layout parameters with a width of
ViewGroup.LayoutParams.WRAP_CONTENT
,
a height of ViewGroup.LayoutParams.WRAP_CONTENT
and with the coordinates (0, 0).
- generateLayoutParams(AttributeSet) - Method in class com.google.android.maps.MapView
-
- generateLayoutParams(ViewGroup.LayoutParams) - Method in class com.google.android.maps.MapView
-
- generateLayoutParams(AttributeSet) - Method in class com.google.android.maps.MapView
-
- generateLayoutParams(ViewGroup.LayoutParams) - Method in class com.google.android.maps.MapView
-
- GeoPoint - Class in com.google.android.maps
-
An immutable class representing a pair of latitude and
longitude, stored as integer numbers of microdegrees.
- GeoPoint - Class in com.google.android.maps
-
An immutable class representing a pair of latitude and
longitude, stored as integer numbers of microdegrees.
- GeoPoint(int, int) - Constructor for class com.google.android.maps.GeoPoint
-
Constructs a GeoPoint with the given latitude and longitude,
measured in microdegrees (degrees * 1E6).
- GeoPoint(int, int) - Constructor for class com.google.android.maps.GeoPoint
-
Constructs a GeoPoint with the given latitude and longitude,
measured in microdegrees (degrees * 1E6).
- getCenter() - Method in class com.google.android.maps.ItemizedOverlay
-
By default, returns the first-ranked item.
- getCenter() - Method in class com.google.android.maps.ItemizedOverlay
-
By default, returns the first-ranked item.
- getController() - Method in class com.google.android.maps.MapView
-
Returns the MapController for this map, which you can use to
control and animate pan and zoom.
- getController() - Method in class com.google.android.maps.MapView
-
Returns the MapController for this map, which you can use to
control and animate pan and zoom.
- getCurrentDownX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-cordinate position of the current tap event.
- getCurrentDownX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-cordinate position of the current tap event.
- getCurrentDownY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-cordinate position of the current tap event.
- getCurrentDownY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-cordinate position of the current tap event.
- getFirstDownX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-cordinate position of the current double-tap event.
- getFirstDownX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-cordinate position of the current double-tap event.
- getFirstDownY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-cordinate position of the current double-tap event.
- getFirstDownY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-cordinate position of the current double-tap event.
- getFocus() - Method in class com.google.android.maps.ItemizedOverlay
-
- getFocus() - Method in class com.google.android.maps.ItemizedOverlay
-
- getIndexToDraw(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Returns the rank of the item with the given index.
- getIndexToDraw(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Returns the rank of the item with the given index.
- getItem(int) - Method in class com.google.android.maps.ItemizedOverlay
-
- getItem(int) - Method in class com.google.android.maps.ItemizedOverlay
-
- getLastFix() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns a Location corresponding to the most-recently-set user location.
- getLastFix() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns a Location corresponding to the most-recently-set user location.
- getLastFocusedIndex() - Method in class com.google.android.maps.ItemizedOverlay
-
- getLastFocusedIndex() - Method in class com.google.android.maps.ItemizedOverlay
-
- getLatitudeE6() - Method in class com.google.android.maps.GeoPoint
-
Returns the latitude of this GeoPoint in microdegrees (degrees * 1E6).
- getLatitudeE6() - Method in class com.google.android.maps.GeoPoint
-
Returns the latitude of this GeoPoint in microdegrees (degrees * 1E6).
- getLatitudeSpan() - Method in class com.google.android.maps.MapView
-
The current latitude span (from the top edge to the bottom edge of the
map) in decimal degrees multiplied by one million.
- getLatitudeSpan() - Method in class com.google.android.maps.MapView
-
The current latitude span (from the top edge to the bottom edge of the
map) in decimal degrees multiplied by one million.
- getLatSpanE6() - Method in class com.google.android.maps.ItemizedOverlay
-
- getLatSpanE6() - Method in class com.google.android.maps.ItemizedOverlay
-
- getLongitudeE6() - Method in class com.google.android.maps.GeoPoint
-
Returns the longitude of this GeoPoint in microdegrees (degrees * 1E6).
- getLongitudeE6() - Method in class com.google.android.maps.GeoPoint
-
Returns the longitude of this GeoPoint in microdegrees (degrees * 1E6).
- getLongitudeSpan() - Method in class com.google.android.maps.MapView
-
The current longitude span (from the left edge to the right edge of the
map) in decimal degrees multiplied by one million.
- getLongitudeSpan() - Method in class com.google.android.maps.MapView
-
The current longitude span (from the left edge to the right edge of the
map) in decimal degrees multiplied by one million.
- getLonSpanE6() - Method in class com.google.android.maps.ItemizedOverlay
-
- getLonSpanE6() - Method in class com.google.android.maps.ItemizedOverlay
-
- getMapCenter() - Method in class com.google.android.maps.MapView
-
Returns the current center-point position of the map, as a GeoPoint
(latitude and longitude).
- getMapCenter() - Method in class com.google.android.maps.MapView
-
Returns the current center-point position of the map, as a GeoPoint
(latitude and longitude).
- getMarker(int) - Method in class com.google.android.maps.OverlayItem
-
Returns the marker that should be used when drawing this item
on the map.
- getMarker(int) - Method in class com.google.android.maps.OverlayItem
-
Returns the marker that should be used when drawing this item
on the map.
- getMaxZoomLevel() - Method in class com.google.android.maps.MapView
-
Returns the maximum zoom level for the point currently at the center.
- getMaxZoomLevel() - Method in class com.google.android.maps.MapView
-
Returns the maximum zoom level for the point currently at the center.
- getMyLocation() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns a GeoPoint corresponding to the most-recently-set user location.
- getMyLocation() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns a GeoPoint corresponding to the most-recently-set user location.
- getOrientation() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns the most-recently-set compass bearing.
- getOrientation() - Method in class com.google.android.maps.MyLocationOverlay
-
Returns the most-recently-set compass bearing.
- getOverlays() - Method in class com.google.android.maps.MapView
-
Access the overlay list.
- getOverlays() - Method in class com.google.android.maps.MapView
-
Access the overlay list.
- getPoint() - Method in class com.google.android.maps.OverlayItem
-
Returns the GeoPoint of this overlay.
- getPoint() - Method in class com.google.android.maps.OverlayItem
-
Returns the GeoPoint of this overlay.
- getProjection() - Method in class com.google.android.maps.MapView
-
Get a projection for converting between screen-pixel
coordinates and latitude/longitude coordinates.
- getProjection() - Method in class com.google.android.maps.MapView
-
Get a projection for converting between screen-pixel
coordinates and latitude/longitude coordinates.
- getSnippet() - Method in class com.google.android.maps.OverlayItem
-
Returns the snippet text of this overlay.
- getSnippet() - Method in class com.google.android.maps.OverlayItem
-
Returns the snippet text of this overlay.
- getTitle() - Method in class com.google.android.maps.OverlayItem
-
Returns the title text of this overlay.
- getTitle() - Method in class com.google.android.maps.OverlayItem
-
Returns the title text of this overlay.
- getZoomButtonsController() - Method in class com.google.android.maps.MapView
-
Gets the ZoomButtonsController
which can be used to add
additional buttons to the zoom controls window.
- getZoomButtonsController() - Method in class com.google.android.maps.MapView
-
Gets the ZoomButtonsController
which can be used to add
additional buttons to the zoom controls window.
- getZoomControls() - Method in class com.google.android.maps.MapView
-
- getZoomControls() - Method in class com.google.android.maps.MapView
-
- getZoomLevel() - Method in class com.google.android.maps.MapView
-
Returns the current zoom level of the map.
- getZoomLevel() - Method in class com.google.android.maps.MapView
-
Returns the current zoom level of the map.
- isCompassEnabled() - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether the compass widget is displayed.
- isCompassEnabled() - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether the compass widget is displayed.
- isDoubleTap() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a double-tap event.
- isDoubleTap() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a double-tap event.
- isLocationDisplayed() - Method in class com.google.android.maps.MapActivity
-
For accounting purposes, the server needs to know whether or
not you are currently displaying any kind of sensor-based
estimation of the device's current location.
- isLocationDisplayed() - Method in class com.google.android.maps.MapActivity
-
For accounting purposes, the server needs to know whether or
not you are currently displaying any kind of sensor-based
estimation of the device's current location.
- isMyLocationEnabled() - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether location awareness is enabled (via GPS or network).
- isMyLocationEnabled() - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether location awareness is enabled (via GPS or network).
- isOpaque() - Method in class com.google.android.maps.MapView
-
- isOpaque() - Method in class com.google.android.maps.MapView
-
- isRouteDisplayed() - Method in class com.google.android.maps.MapActivity
-
For accounting purposes, the server needs to know whether or
not you are currently displaying any kind of route information,
such as a set of driving directions.
- isRouteDisplayed() - Method in class com.google.android.maps.MapActivity
-
For accounting purposes, the server needs to know whether or
not you are currently displaying any kind of route information,
such as a set of driving directions.
- isSatellite() - Method in class com.google.android.maps.MapView
-
Checks whether the map is in "satellite" image mode.
- isSatellite() - Method in class com.google.android.maps.MapView
-
Checks whether the map is in "satellite" image mode.
- isScroll() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a scroll event.
- isScroll() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a scroll event.
- isStreetView() - Method in class com.google.android.maps.MapView
-
Checks whether the map is drawing street view availability (blue outlines).
- isStreetView() - Method in class com.google.android.maps.MapView
-
Checks whether the map is drawing street view availability (blue outlines).
- isTap() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a single-tap event.
- isTap() - Method in class com.google.android.maps.TrackballGestureDetector
-
Checks whether the current MotionEvent is a single-tap event.
- isTraffic() - Method in class com.google.android.maps.MapView
-
Checks whether the map is drawing traffic where available.
- isTraffic() - Method in class com.google.android.maps.MapView
-
Checks whether the map is drawing traffic where available.
- ITEM_STATE_FOCUSED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: Indicates the overlay item is in the focused state.
- ITEM_STATE_FOCUSED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: Indicates the overlay item is in the focused state.
- ITEM_STATE_PRESSED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: indicates the overlay item is in the pressed state.
- ITEM_STATE_PRESSED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: indicates the overlay item is in the pressed state.
- ITEM_STATE_SELECTED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: Indicates the overlay item is in the selected state.
- ITEM_STATE_SELECTED_MASK - Static variable in class com.google.android.maps.OverlayItem
-
State bitset bit: Indicates the overlay item is in the selected state.
- ItemizedOverlay<Item extends OverlayItem> - Class in com.google.android.maps
-
A base class for an
Overlay
which consists of a list of
OverlayItems.
- ItemizedOverlay<Item extends OverlayItem> - Class in com.google.android.maps
-
A base class for an
Overlay
which consists of a list of
OverlayItems.
- ItemizedOverlay(Drawable) - Constructor for class com.google.android.maps.ItemizedOverlay
-
Create a new ItemizedOverlay.
- ItemizedOverlay(Drawable) - Constructor for class com.google.android.maps.ItemizedOverlay
-
Create a new ItemizedOverlay.
- ItemizedOverlay.OnFocusChangeListener - Interface in com.google.android.maps
-
Interface for listeners interested in when the focused Item changes.
- ItemizedOverlay.OnFocusChangeListener - Interface in com.google.android.maps
-
Interface for listeners interested in when the focused Item changes.
- MAP_DATA_SOURCE_CHINA - Static variable in class com.google.android.maps.MapActivity
-
This data source uses data generally accepted by Chinese authorities,
thus we recommend you use it if your product will be marketed within
China.
- MAP_DATA_SOURCE_CHINA - Static variable in class com.google.android.maps.MapActivity
-
This data source uses data generally accepted by Chinese authorities,
thus we recommend you use it if your product will be marketed within
China.
- MAP_DATA_SOURCE_DEFAULT - Static variable in class com.google.android.maps.MapActivity
-
The default data source.
- MAP_DATA_SOURCE_DEFAULT - Static variable in class com.google.android.maps.MapActivity
-
The default data source.
- MapActivity - Class in com.google.android.maps
-
Base class with code to manage the boring necessities of any
activity that displays a
MapView
.
- MapActivity - Class in com.google.android.maps
-
Base class with code to manage the boring necessities of any
activity that displays a
MapView
.
- MapActivity() - Constructor for class com.google.android.maps.MapActivity
-
- MapActivity() - Constructor for class com.google.android.maps.MapActivity
-
- MapController - Class in com.google.android.maps
-
A utility class to manage panning and zooming of a map.
- MapController - Class in com.google.android.maps
-
A utility class to manage panning and zooming of a map.
- MapView - Class in com.google.android.maps
-
A View which displays a map (with data obtained from the Google Maps
service).
- MapView - Class in com.google.android.maps
-
A View which displays a map (with data obtained from the Google Maps
service).
- MapView(Context, String) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView(Context, AttributeSet) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView(Context, AttributeSet, int) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView(Context, String) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView(Context, AttributeSet) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView(Context, AttributeSet, int) - Constructor for class com.google.android.maps.MapView
-
Constructs a MapView object.
- MapView.LayoutParams - Class in com.google.android.maps
-
Per-child layout information associated with MapView.
- MapView.LayoutParams - Class in com.google.android.maps
-
Per-child layout information associated with MapView.
- MapView.LayoutParams(int, int, GeoPoint, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(int, int, GeoPoint, int, int, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(int, int, int, int, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(Context, AttributeSet) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters.
- MapView.LayoutParams(ViewGroup.LayoutParams) - Constructor for class com.google.android.maps.MapView.LayoutParams
- MapView.LayoutParams(int, int, GeoPoint, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(int, int, GeoPoint, int, int, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(int, int, int, int, int) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters with the specified width,
height and location.
- MapView.LayoutParams(Context, AttributeSet) - Constructor for class com.google.android.maps.MapView.LayoutParams
-
Creates a new set of layout parameters.
- MapView.LayoutParams(ViewGroup.LayoutParams) - Constructor for class com.google.android.maps.MapView.LayoutParams
- MapView.ReticleDrawMode - Enum in com.google.android.maps
-
Allow the user to specify the mode in which the reticle is drawn.
- MapView.ReticleDrawMode - Enum in com.google.android.maps
-
Allow the user to specify the mode in which the reticle is drawn.
- metersToEquatorPixels(float) - Method in interface com.google.android.maps.Projection
-
Converts a distance in meters (along the equator) to one in
(horizontal) pixels at the current zoomlevel.
- metersToEquatorPixels(float) - Method in interface com.google.android.maps.Projection
-
Converts a distance in meters (along the equator) to one in
(horizontal) pixels at the current zoomlevel.
- mLastFocusedIndex - Variable in class com.google.android.maps.ItemizedOverlay
-
The index of the item that was most recently (or currently)
focused, or -1 if none ever was.
- mLastFocusedIndex - Variable in class com.google.android.maps.ItemizedOverlay
-
The index of the item that was most recently (or currently)
focused, or -1 if none ever was.
- mMarker - Variable in class com.google.android.maps.OverlayItem
-
The overlay marker used to indicate this item.
- mMarker - Variable in class com.google.android.maps.OverlayItem
-
The overlay marker used to indicate this item.
- mode - Variable in class com.google.android.maps.MapView.LayoutParams
-
The layout mode.
- mode - Variable in class com.google.android.maps.MapView.LayoutParams
-
The layout mode.
- MODE_MAP - Static variable in class com.google.android.maps.MapView.LayoutParams
-
Layout mode: map relative.
- MODE_MAP - Static variable in class com.google.android.maps.MapView.LayoutParams
-
Layout mode: map relative.
- MODE_VIEW - Static variable in class com.google.android.maps.MapView.LayoutParams
-
Layout mode: map view relative.
- MODE_VIEW - Static variable in class com.google.android.maps.MapView.LayoutParams
-
Layout mode: map view relative.
- mPoint - Variable in class com.google.android.maps.OverlayItem
-
Position of this item.
- mPoint - Variable in class com.google.android.maps.OverlayItem
-
Position of this item.
- mSnippet - Variable in class com.google.android.maps.OverlayItem
-
Snippet text of this item.
- mSnippet - Variable in class com.google.android.maps.OverlayItem
-
Snippet text of this item.
- mTitle - Variable in class com.google.android.maps.OverlayItem
-
Title text of this item.
- mTitle - Variable in class com.google.android.maps.OverlayItem
-
Title text of this item.
- MyLocationOverlay - Class in com.google.android.maps
-
An
Overlay
for drawing the user's current location (and
accuracy) on the map, and/or a compass-rose inset.
- MyLocationOverlay - Class in com.google.android.maps
-
An
Overlay
for drawing the user's current location (and
accuracy) on the map, and/or a compass-rose inset.
- MyLocationOverlay(Context, MapView) - Constructor for class com.google.android.maps.MyLocationOverlay
-
Construct a new MyLocationOverlay.
- MyLocationOverlay(Context, MapView) - Constructor for class com.google.android.maps.MyLocationOverlay
-
Construct a new MyLocationOverlay.
- onAccuracyChanged(int, int) - Method in class com.google.android.maps.MyLocationOverlay
-
- onAccuracyChanged(int, int) - Method in class com.google.android.maps.MyLocationOverlay
-
- onCreate(Bundle) - Method in class com.google.android.maps.MapActivity
-
Here we initialize static factories, create the map object and
the traffic service, but do not begin any threads.
- onCreate(Bundle) - Method in class com.google.android.maps.MapActivity
-
Here we initialize static factories, create the map object and
the traffic service, but do not begin any threads.
- onDestroy() - Method in class com.google.android.maps.MapActivity
-
Stops all our threads and frees all our resources.
- onDestroy() - Method in class com.google.android.maps.MapActivity
-
Stops all our threads and frees all our resources.
- onDetachedFromWindow() - Method in class com.google.android.maps.MapView
-
Called when being detached, clean up the zoom controls.
- onDetachedFromWindow() - Method in class com.google.android.maps.MapView
-
Called when being detached, clean up the zoom controls.
- onDraw(Canvas) - Method in class com.google.android.maps.MapView
-
The main draw method.
- onDraw(Canvas) - Method in class com.google.android.maps.MapView
-
The main draw method.
- onFocusChanged(ItemizedOverlay, OverlayItem) - Method in interface com.google.android.maps.ItemizedOverlay.OnFocusChangeListener
-
This will be called during the draw method,
so don't do anything here except post a message or the like.
- onFocusChanged(ItemizedOverlay, OverlayItem) - Method in interface com.google.android.maps.ItemizedOverlay.OnFocusChangeListener
-
This will be called during the draw method,
so don't do anything here except post a message or the like.
- onFocusChanged(boolean, int, Rect) - Method in class com.google.android.maps.MapView
-
Called by the view system when the focus state of this view changes.
- onFocusChanged(boolean, int, Rect) - Method in class com.google.android.maps.MapView
-
Called by the view system when the focus state of this view changes.
- onGetMapDataSource() - Method in class com.google.android.maps.MapActivity
-
This method will be called once, during
MapActivity.onCreate(Bundle)
, and
its return-value will determine the map data source that the
MapView
will display for the lifetime of this Activity.
- onGetMapDataSource() - Method in class com.google.android.maps.MapActivity
-
This method will be called once, during
MapActivity.onCreate(Bundle)
, and
its return-value will determine the map data source that the
MapView
will display for the lifetime of this Activity.
- onKey(View, int, KeyEvent) - Method in class com.google.android.maps.MapController
-
Processes key events and translates them into appropriate
panning of the map.
- onKey(View, int, KeyEvent) - Method in class com.google.android.maps.MapController
-
Processes key events and translates them into appropriate
panning of the map.
- onKeyDown(int, KeyEvent) - Method in class com.google.android.maps.MapView
-
Passes keys to the overlays first, and if they don't handle
them, try using them to pan.
- onKeyDown(int, KeyEvent) - Method in class com.google.android.maps.MapView
-
Passes keys to the overlays first, and if they don't handle
them, try using them to pan.
- onKeyDown(int, KeyEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a key down event.
- onKeyDown(int, KeyEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a key down event.
- onKeyUp(int, KeyEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onKeyUp(int, KeyEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onKeyUp(int, KeyEvent) - Method in class com.google.android.maps.MapView
-
Passes keys to the overlays first, and if they don't handle
them, try using them to pan.
- onKeyUp(int, KeyEvent) - Method in class com.google.android.maps.MapView
-
Passes keys to the overlays first, and if they don't handle
them, try using them to pan.
- onKeyUp(int, KeyEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a key up event.
- onKeyUp(int, KeyEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a key up event.
- onLayout(boolean, int, int, int, int) - Method in class com.google.android.maps.MapView
-
- onLayout(boolean, int, int, int, int) - Method in class com.google.android.maps.MapView
-
- onLocationChanged(Location) - Method in class com.google.android.maps.MyLocationOverlay
-
Listener to get location updates from LocationManagerService.
- onLocationChanged(Location) - Method in class com.google.android.maps.MyLocationOverlay
-
Listener to get location updates from LocationManagerService.
- onMeasure(int, int) - Method in class com.google.android.maps.MapView
-
- onMeasure(int, int) - Method in class com.google.android.maps.MapView
-
- onNewIntent(Intent) - Method in class com.google.android.maps.MapActivity
-
- onNewIntent(Intent) - Method in class com.google.android.maps.MapActivity
-
- onPause() - Method in class com.google.android.maps.MapActivity
-
Pauses threads such as the traffic service, because we don't
want it running forever in the background.
- onPause() - Method in class com.google.android.maps.MapActivity
-
Pauses threads such as the traffic service, because we don't
want it running forever in the background.
- onProviderDisabled(String) - Method in class com.google.android.maps.MyLocationOverlay
- onProviderDisabled(String) - Method in class com.google.android.maps.MyLocationOverlay
- onProviderEnabled(String) - Method in class com.google.android.maps.MyLocationOverlay
- onProviderEnabled(String) - Method in class com.google.android.maps.MyLocationOverlay
- onRestoreInstanceState(Bundle) - Method in class com.google.android.maps.MapView
-
Restores the state of the MapView to a Bundle.
- onRestoreInstanceState(Bundle) - Method in class com.google.android.maps.MapView
-
Restores the state of the MapView to a Bundle.
- onResume() - Method in class com.google.android.maps.MapActivity
-
Here we tell the map to "predraw", which front-loads
fetching and decoding, so that the first draw will appear more
"atomic".
- onResume() - Method in class com.google.android.maps.MapActivity
-
Here we tell the map to "predraw", which front-loads
fetching and decoding, so that the first draw will appear more
"atomic".
- onSaveInstanceState(Bundle) - Method in class com.google.android.maps.MapView
-
Saves the state of the MapView to a Bundle.
- onSaveInstanceState(Bundle) - Method in class com.google.android.maps.MapView
-
Saves the state of the MapView to a Bundle.
- onSensorChanged(int, float[]) - Method in class com.google.android.maps.MyLocationOverlay
-
Called by the SensorManager when the compass value changes.
- onSensorChanged(int, float[]) - Method in class com.google.android.maps.MyLocationOverlay
-
Called by the SensorManager when the compass value changes.
- onSizeChanged(int, int, int, int) - Method in class com.google.android.maps.MapView
-
This resizes the map object and repositions the reticle.
- onSizeChanged(int, int, int, int) - Method in class com.google.android.maps.MapView
-
This resizes the map object and repositions the reticle.
- onSnapToItem(int, int, Point, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
Checks to see if the given x and y are close enough to an item
resulting in snapping the current action (e.g.
- onSnapToItem(int, int, Point, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
Checks to see if the given x and y are close enough to an item
resulting in snapping the current action (e.g.
- onSnapToItem(int, int, Point, MapView) - Method in class com.google.android.maps.MyLocationOverlay
-
- onSnapToItem(int, int, Point, MapView) - Method in class com.google.android.maps.MyLocationOverlay
-
- onSnapToItem(int, int, Point, MapView) - Method in interface com.google.android.maps.Overlay.Snappable
-
Checks to see if the given x and y are close enough to an item
resulting in snapping the current action (e.g.
- onSnapToItem(int, int, Point, MapView) - Method in interface com.google.android.maps.Overlay.Snappable
-
Checks to see if the given x and y are close enough to an item
resulting in snapping the current action (e.g.
- onStatusChanged(String, int, Bundle) - Method in class com.google.android.maps.MyLocationOverlay
- onStatusChanged(String, int, Bundle) - Method in class com.google.android.maps.MyLocationOverlay
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
Handle a tap event.
- onTap(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Override this method to handle a "tap" on an item.
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
Handle a tap event.
- onTap(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Override this method to handle a "tap" on an item.
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether the location of the tap is close enough to the
current location (if it's known).
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.MyLocationOverlay
-
Checks whether the location of the tap is close enough to the
current location (if it's known).
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a "tap" event.
- onTap(GeoPoint, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a "tap" event.
- onTouchEvent(MotionEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onTouchEvent(MotionEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onTouchEvent(MotionEvent) - Method in class com.google.android.maps.MapView
-
Passes trackball events to the overlays first, and if they
don't handle them, feed it to a gesture detector, and
dispatch the detected gestures.
- onTouchEvent(MotionEvent) - Method in class com.google.android.maps.MapView
-
Passes trackball events to the overlays first, and if they
don't handle them, feed it to a gesture detector, and
dispatch the detected gestures.
- onTouchEvent(MotionEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a touch event.
- onTouchEvent(MotionEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a touch event.
- onTrackballEvent(MotionEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onTrackballEvent(MotionEvent, MapView) - Method in class com.google.android.maps.ItemizedOverlay
-
- onTrackballEvent(MotionEvent) - Method in class com.google.android.maps.MapView
-
Passes trackball events to the overlays first, and if they
don't handle them, try using them to pan and "tap".
- onTrackballEvent(MotionEvent) - Method in class com.google.android.maps.MapView
-
Passes trackball events to the overlays first, and if they
don't handle them, try using them to pan and "tap".
- onTrackballEvent(MotionEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a trackball event.
- onTrackballEvent(MotionEvent, MapView) - Method in class com.google.android.maps.Overlay
-
Handle a trackball event.
- onVisibilityChanged(View, int) - Method in class com.google.android.maps.MapView
-
- onVisibilityChanged(View, int) - Method in class com.google.android.maps.MapView
-
- onWindowFocusChanged(boolean) - Method in class com.google.android.maps.MapView
-
Called when the window containing this view gains or loses focus.
- onWindowFocusChanged(boolean) - Method in class com.google.android.maps.MapView
-
Called when the window containing this view gains or loses focus.
- Overlay - Class in com.google.android.maps
-
Base class representing an overlay which may be displayed on top of a map.
- Overlay - Class in com.google.android.maps
-
Base class representing an overlay which may be displayed on top of a map.
- Overlay() - Constructor for class com.google.android.maps.Overlay
-
- Overlay() - Constructor for class com.google.android.maps.Overlay
-
- Overlay.Snappable - Interface in com.google.android.maps
-
Interface definition for overlays that contain items that can be snapped
to (for example, when the user invokes a zoom, this could be called
allowing the user to snap the zoom to an interesting point.)
- Overlay.Snappable - Interface in com.google.android.maps
-
Interface definition for overlays that contain items that can be snapped
to (for example, when the user invokes a zoom, this could be called
allowing the user to snap the zoom to an interesting point.)
- OverlayItem - Class in com.google.android.maps
-
- OverlayItem - Class in com.google.android.maps
-
- OverlayItem(GeoPoint, String, String) - Constructor for class com.google.android.maps.OverlayItem
-
Construct an overlay item.
- OverlayItem(GeoPoint, String, String) - Constructor for class com.google.android.maps.OverlayItem
-
Construct an overlay item.
- scrollBy(int, int) - Method in class com.google.android.maps.MapController
-
Scroll by a given amount, in pixels.
- scrollBy(int, int) - Method in class com.google.android.maps.MapController
-
Scroll by a given amount, in pixels.
- scrollX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-coordinate position of the current scroll event.
- scrollX() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the X-coordinate position of the current scroll event.
- scrollY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-coordinate position of the current scroll event.
- scrollY() - Method in class com.google.android.maps.TrackballGestureDetector
-
Returns the Y-coordinate position of the current scroll event.
- setBuiltInZoomControls(boolean) - Method in class com.google.android.maps.MapView
-
Sets whether to enable the built-in zoom controls.
- setBuiltInZoomControls(boolean) - Method in class com.google.android.maps.MapView
-
Sets whether to enable the built-in zoom controls.
- setCenter(GeoPoint) - Method in class com.google.android.maps.MapController
-
Set the map view to the given center.
- setCenter(GeoPoint) - Method in class com.google.android.maps.MapController
-
Set the map view to the given center.
- setDrawFocusedItem(boolean) - Method in class com.google.android.maps.ItemizedOverlay
-
Set whether or not to draw the focused item.
- setDrawFocusedItem(boolean) - Method in class com.google.android.maps.ItemizedOverlay
-
Set whether or not to draw the focused item.
- setFocus(Item) - Method in class com.google.android.maps.ItemizedOverlay
-
If the given Item is found in the overlay, force it to be the
current focus-bearer.
- setFocus(Item) - Method in class com.google.android.maps.ItemizedOverlay
-
If the given Item is found in the overlay, force it to be the
current focus-bearer.
- setLastFocusedIndex(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Set the index of the item that was most recently (or currently)
focused, or -1 if none ever was.
- setLastFocusedIndex(int) - Method in class com.google.android.maps.ItemizedOverlay
-
Set the index of the item that was most recently (or currently)
focused, or -1 if none ever was.
- setMarker(Drawable) - Method in class com.google.android.maps.OverlayItem
-
Sets the marker to be used when drawing this item on the map.
- setMarker(Drawable) - Method in class com.google.android.maps.OverlayItem
-
Sets the marker to be used when drawing this item on the map.
- setOnFocusChangeListener(ItemizedOverlay.OnFocusChangeListener) - Method in class com.google.android.maps.ItemizedOverlay
-
- setOnFocusChangeListener(ItemizedOverlay.OnFocusChangeListener) - Method in class com.google.android.maps.ItemizedOverlay
-
- setReticleDrawMode(MapView.ReticleDrawMode) - Method in class com.google.android.maps.MapView
-
Specify how the reticle should be drawn when the device is not
in touch mode.
- setReticleDrawMode(MapView.ReticleDrawMode) - Method in class com.google.android.maps.MapView
-
Specify how the reticle should be drawn when the device is not
in touch mode.
- setSatellite(boolean) - Method in class com.google.android.maps.MapView
-
Sets the map mode to "satellite" mode, loading tiles of aerial
imagery with roads and names superimposed.
- setSatellite(boolean) - Method in class com.google.android.maps.MapView
-
Sets the map mode to "satellite" mode, loading tiles of aerial
imagery with roads and names superimposed.
- setState(Drawable, int) - Static method in class com.google.android.maps.OverlayItem
-
Sets the state of a drawable to match a given state bitset.
- setState(Drawable, int) - Static method in class com.google.android.maps.OverlayItem
-
Sets the state of a drawable to match a given state bitset.
- setStreetView(boolean) - Method in class com.google.android.maps.MapView
-
Deprecated.
Street view availability highlighting is no longer supported. This method
operates as a no-op.
- setStreetView(boolean) - Method in class com.google.android.maps.MapView
-
Deprecated.
Street view availability highlighting is no longer supported. This method
operates as a no-op.
- setTraffic(boolean) - Method in class com.google.android.maps.MapView
-
Control whether traffic is shown on the map.
- setTraffic(boolean) - Method in class com.google.android.maps.MapView
-
Control whether traffic is shown on the map.
- setZoom(int) - Method in class com.google.android.maps.MapController
-
Sets the zoomlevel of the map.
- setZoom(int) - Method in class com.google.android.maps.MapController
-
Sets the zoomlevel of the map.
- SHADOW_X_SKEW - Static variable in class com.google.android.maps.Overlay
-
X Skew value for creating a marker shadow in perspective.
- SHADOW_X_SKEW - Static variable in class com.google.android.maps.Overlay
-
X Skew value for creating a marker shadow in perspective.
- SHADOW_Y_SCALE - Static variable in class com.google.android.maps.Overlay
-
Y Scale value for creating a marker shadow in perspective.
- SHADOW_Y_SCALE - Static variable in class com.google.android.maps.Overlay
-
Y Scale value for creating a marker shadow in perspective.
- size() - Method in class com.google.android.maps.ItemizedOverlay
-
The number of items in this overlay.
- size() - Method in class com.google.android.maps.ItemizedOverlay
-
The number of items in this overlay.
- stopAnimation(boolean) - Method in class com.google.android.maps.MapController
-
Stops any animation that may be in progress, and conditionally
update the map center to whatever offset the partial animation
had achieved.
- stopAnimation(boolean) - Method in class com.google.android.maps.MapController
-
Stops any animation that may be in progress, and conditionally
update the map center to whatever offset the partial animation
had achieved.
- stopPanning() - Method in class com.google.android.maps.MapController
-
Resets the pan state to make the map stationary.
- stopPanning() - Method in class com.google.android.maps.MapController
-
Resets the pan state to make the map stationary.


Theresa May warns of IndyRef2 danger on Scots campaign trail
by Scott MacnabFormer Prime Minister Theresa May has said that voting Tory is the only way to stop a second independence referendum as she hit the election campaign trail in Stirling.
The ex-Tory leader hit the doorsteps with Tory candidate in the city Stephen Kerr who is defending a wafer thin majority of 148 from the SNP.
Mrs May told STV news: "I've two reasons why the Conservatives can keep Stirling.
"Firstly because Stephen Kerr is a fantastic member of Parliament - a really strong voice for Stirling and for Scotland in the House of Commons.
"And second, because if you are Unionist and you want to want to stop indyref2, there's only one vote and that's Conservative."
READ MORE: Brexit Party withdraws support from Glenrothes candidate
The former Tory leader, who is standing again to be an MP in the election, said she was enjoying being on the campaign with Scottish colleagues.
Kerr's closest challenge is likely to come from the current Nationalist MEP Alyn Smith.


Demonstration of the Firefox video paint statistics. Requires recent Firefox nightly, (or Firefox 5 once it ships!)
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Delay Mean:
Parps Mean:
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Preps Mean:
Pntps Mean:


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The Parse Types from Source Code Dialog is a powerful feature that allows creation of templates using C or C++ data structures. The process is generally as simple as copying and pasting some source code from a .h (header file) and invoking the parser. We have attempted to handle most valid C or C++ code. This allows pasting real source code into the Parse Source Code edit box without having to bother with removing unneeded code such as function declarations.
The parser is extremely flexible and should be able to handle most code thrown at it. But please inform us if you encounter a problem. Currently C++ templates and namespaces are not fully supported.
Here we describe how different declarations are parsed and added to a template. How the generated template code is displayed is not discussed here but in the previous sections.
Basic Data Types
Basic data types are generally parsed as part of a struct or class but can be handled alone.
For example, the following declaration generates a DATA element for an unsigned 32-bit integer in the template.
unsigned long myVal;
The actual size and format of basic data types depends on the compiler used to generate the code. For example, the "int" type is commonly 16 or 32 bits. HexEdit Pro allows you to configure the template DATA element generated for any standard data type by scanning the file "_standard_types.xml" looking for a type of that name.
For example, the following entry exists in the default "_standard_types.xml" file:
<data type="int" name="unsigned$long" format="unsigned" len="4" type_name="unsigned long"/>
which when combined with the above declaration of myVal adds the following DATA element to the template:
<data type="int" name="myVal" format="unsigned" len="4" type_name="unsigned long"/>
Note: C/C++ allow three keyword integer types which are synonymous with their two keyword counterpart when parsed (ie, with "int" removed). So "unsigned long int" is the same as "unsigned long", "signed short int" is the same as "signed short" etc.
The default "_standard_types.xml" is configured for the Microsoft 32-bit VC++ compiler, but you can modify it to suit any C or C++ compiler. The file can be edited with a text editor or simply by using the normal HexEdit Pro template editing facilities by opening the file from the drop-down list at the top of the tree view.
You can even add new types specific to your compiler. As an example, I have added the type "long long" which is used by some compilers to indicate a 64-bit integer.
Note that the DATA elements for numeric types in this file intentionally does not set the "byte_order" attribute for each type. It could be set to "little" for all such elements since the Microsoft compiler generates code for Intel processors and hence always uses little-endian byte order. However, it is simpler to not set this attribute, which then uses the "default" value. The endianness is then taken from the global endian attribute (default_byte_order ) of the template. This is simpler, more maintainable and more efficient since typically, all DATA elements in the same template have the same byte order.
Constants
One exception for the handling of basic data types occurs for variables preceded by the keyword "static". If encountered in a struct (or class, union etc) a static variable is simply ignored since if an instance of that struct is written to file it would not include the static variable. (Static variables declared in a class are class wide variables not related to a particular instance.)
However, a static variable outside a struct is parsed as normal unless it is also const. In C++ a static const value is typically used to declare a compile-time constant, rather like an enum element. So the following two lines are effectively the same (when outside a struct):
static const int A = 1;
enum { A = 1 };
You can save all such integer constants for later use using the "Save new values" checkbox. They are appended to the file "_custom_constants.txt", and used when the "Custom values" checkbox is checked. This saves putting commonly used values in a file and including that file (see #include below). To delete values from "_custom_constants.txt" you must use a text editor.
Note that #defined "constants" are not saved. They are not really constants from the point of view of the parser but just used as subsitution text. See the Preprocessor section below.
The parser will also evaluate constant expressions since many declarations require a constant expression be evaluated at compile time. For example:
#define MAX_STR 255
char str[MAX_STR + 1];
requires evaluation of the constant expression "255 + 1" before generating an array of 256 characters like this:
<for count="256" name="str">
<data type="char"/>
</for>
Enums
Enums are very useful in HexEdit Pro templates for two reasons. They can be used to easily define one or more integer constant values. They can also be used to define a type with a restricted set of integer values. Consider this type declaration and use of the dow (day of week) type:
enum dow ( SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, };
enum dow day;
This results in the following DATA element being added to the template:
<data type="int" name="day" format="signed" len="4" type_name="enum dow"
domain="(SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY,}"/>
When the template is used the corresponding enum field(s) display the correct day of the week in the DATA column of the template tree view. To change the value of the enum the user can simply select a new value from the drop down list (unless the field is read-only in which case it cannot be modified).
Further, the value is checked that it is valid according to the set of enum values. If invalid the DATA element is displayed grayed in the tree view to indicate an error (and the actual numeric value is displayed in the DATA column).
Note that most C/C++ compilers treat enum variables as being the same as int variables (at least at run-time). For example, Microsoft VC++ uses a 32-bit int for an enum. However, in theory, compilers can use integers of any size to store an enum so "_standard_types.xml" uses a special type with name "enum$" to store the type used for an enum. Again you can change this for your compiler (eg to set the length to 1, 2, 4, or 8).
You can save declared enum types in "_custom_types.xml" for later use using the "Save new types" checkbox. You can save the values of integer constants in the enum list in "_custom_constants.txt" using the "Save new values" checkbox.
Pointers
Pointers are used to store an address in memory and consequently are of no use when written to file. However, it sometimes happens that a struct containing pointers is written to a file for the other fields it contains. The pointers can be ignored but you still need to reserve space for them.
There are two very different type of pointers in C - data and function pointers. Often these pointers are the same size (usually the size of an int) but can be different from each other and different from the size of an int. For example, in MSDOS compilers, pointers and function pointers could be different combinations of 16 and 32-bit values, depending on the memory model used to build the software.
When pointers are added to a HexEdit Pro template the special types "pointer$" and "function_pointer$" are used from "_standard_types.xml". By default these are 32-bit unsigned integers (for the VC++ 32-bit compiler).
Arrays
Arrays, unlike pointers, are very useful in templates. When the parser encounters an array it simply wraps its underlying type in a template FOR element. As expected you can have arrays of any other type such a structs, arrays, etc. For example, this 2-dimensional array:
long a[2][3];
generates this template code:
<for count="3" name="a">
<for count="2">
<data type="int" format="signed" len="4" type_name="long"/>
</for>
</for>
The sub-elements of an array need have no "name" attribute, since array elements can be accessed in expressions using the array name and an index in square brackets.
Note that in C/C++ the [] operator evaluates left-to-right so for multi-dimensionsal arrays the right-most subscript (3 above) represents the outer array.
Structs
It is very common for a program when it needs to write a binary file to simply dump one or more structs from memory to file, since this is simple and efficient. So it is especially important for the parser to handle all aspects of structs.
When a struct is parsed all the contained elements are simply placed sequentially inside a STRUCT template element. The elements contained in a struct can (as in C/C++) be any type including basic types, arrays, other structs, etc. We also need to handle the special requirements of structs - in particular, member alignment (padding) and bit-fields. Structs in C++ can also be derived from base classes, which is discussed below in the "Classes" section.
Alignment
Alignment, in essence, is used to ensure data types of a certain size are aligned on some memory boundary. This is done to satisfy the requirements of a certain processor or for efficiency. The complete details of alignment are involved and are not explained here but the effect is that the parser may add padding between members of a struct and at the end, to conform to the current alignment restrictions. When added to a template, padding fields have type "none" and look something like this:
<data type="none" len="3" comment="Padding to align next element to 4-byte boundary"/>
Padding elements are not given a name attribute so they do not appear in the template tree view (unless edit mode is on).
The default alignment can be set using the Alignment radio buttons in the Parse Source Code dialog. This is equivalent to the VC++ /Zp command line option.
The default alignment can be overridden at any point using #pragma pack(n), which is a commonly implemented feature in many compilers. The parameter 'n' to #pragma pack can be 1, 2, 4, 8, or 16. If #pragma pack is used without a parameter alignment is set back to the default value.
The "push" and "pop" options for #pragma pack are also supported which is often used with #include files to allow proper nested use of #pragma pack without causing unexpected side-effects. See your compiler documentation for more information.
Bit-fields
Bit-fields in C/C++ are only allowed within a struct or class. They allow more efficient storage by only using the required number of bits to store a set of values. How bit-fields are stored is tricky, and is explained in detail in BitFields etc, but in essence consecutive bitfields are all stored in an underlying bit-field storage unit (which in most compilers is the same size as an int). When the next bit-field to be added is too big for the storage unit then a new storage unit is started and the remaining bits (if any) of the old storage unit remain unused.
Compilers can also vary in the direction that bit-fields are stored, though generally they start at the bottom. The direction that bit-fields are added is not to be confused with the byte-order (the actual storage unit can also be big or little-endian like any integer).
Since the underlying storage unit for bit-fields can vary between compilers there is a type in the "_standard_types.xml" file called "bit_field$" that allows you to configure this.
<data type="int" name="bit_field$" direction="up" len="4" type_name="bit-field"/>
This must always be an "int" type but you can change the length (1,2,4,8). There is also a direction attribute which allows you to specify in which direction the bit-fields fill the underlying storage unit. The default settings are for the Microsoft VC++ compiler which uses a 4-byte (32-bit) integer and fills from the bottom upwards.
As an example consider the following struct:
struct
{
int b1: 24;
int b2: 4;
int b3: 5;
} a;
This will generate the following template STRUCT:
<struct name="a">
<data type="int" name="b1" direction="up" len="4" bits="24"/>
<data type="int" name="b2" direction="up" len="4" bits="4"/>
<data type="int" name="b3" direction="up" len="4" bits="5"/>
</struct>
During processing of the template, HexEdit Pro looks for consecutive bit-fields (indicated by use of the "bits" attribute) with the same type. (To match they must both be of "int" type and have the same "len" and "direction" attributes.) Consecutive bit-fields are merged until the underlying storage unit, 32 bits in this example, has been filled.
So the above struct will place the first bit-field (b1) in the bottom 24 bits of the first storage units and b2 goes in the next 4 bits. Since b3 will not fit (28 + 5 > 32) it occupies the bottom 5 bits of the next storage unit. Hence the total size of "a" will be 8 bytes (2 storage units). Note that the top 4 bit of the first storage unit and the top 27 bits of the 2nd storage unit are not allocated to a bit-field and hence not visible in the template.
HexEdit Pro has the ability to use the size of a bitfield "type" as the storage unit size. This is non-standard C but a common extension. So for example:
struct
{
char b: 1;
char c: 1;
} a;
will use a storage unit of 1 (instead of the normal storage unit which defaults to 4). Hence the above struct will have a length 1 and not 4 when the new option is on (as long as alignment is also 1).
Unions
Unions in C/C++ are syntactically like structs but simply result in all members being stored at the same address instead of consecutively in memory. See your compiler manual for more info.
When parsed unions generate a STRUCT template element containing a series of JUMP elements, one for each union member. This relies on the fact that in processing a template the current file address returns to the same place after a JUMP element is processed.
There is also an extra DATA element of type "none" at the end of the STRUCT that is the size of the largest union member. This ensures that the element after the union starts at the correct file address.
Perhaps an example would make this clearer. This union:
union
{
char a[2];
int b;
} c;
generates this template code:
<struct name="c">
<jump offset="0" origin="current">
<for count="2" name="a">
<data type="char"/>
</for>
</jump>
<jump offset="0" origin="current">
<data type="int" name="b" format="signed" len="4"/>
</jump>
<data type="none" len="4" comment="padding for size of largest union member - 4"/>
</struct>
Note that the struct has the correct size, equal to the size of the final DATA element (since JUMP elements do not contribute to the size of a STRUCT). Also the final DATA element is not displayed in the template (unless edit mode is on) since it does not have a name attribute.
Classes
Classes are similar to structs. However, C++ classes are a little more complex than simple C structs - they can have a base class and can also be virtual.
Base classes of structs and classes are simply added as the first element of a STRUCT with the name "base_class". If there are multiple base classes (multiple inheritance) then they are inserted in order. This is typically how a compiler would order them in memory.
Classes in C++ can also be "virtual", which is a useful concept (not explained here) that allows polymorphism of types derived from the same base class. Compilers invariably implement virtual classes by simply adding an extra pointer to the start of the class, called a vtable pointer (since it points to a "virtual function" table).
Like ordinary pointers vtable pointers are useless when written to a file. Moreover, it is probably dangerous to write instances of virtual classes to file and read them back but the HexEdit Pro parser handles this case anyway. When the parser detects that a class is virtual it adds an extra pointer field to the start of the STRUCT element and gives it the name "vptr".
Preprocessor
The HexEdit Pro parser includes full support for all standard preprocessor directives (#define, #if, #ifdef, #include etc). It also supports the paste operator (##) and the stringizing operator (#) often used with #define. The common (but not standard) #pragma pack() directive is also supported (see above).
Include files (#include) can be specified using a full path name or a relative path. If a relative path is used then the directories specified in any INCLUDE environment variable are searched. If the file name in enclosed in quotes (") instead of angle brackets (<>) then the current directory is also searched first. Include files can be nested to any depth.
The HexEdit Pro parser supports macros (#define) both with and without parameters (ie object-like and function-like macros). Macros can be redefined (using #define) and removed (using #undef). The existence of a macro can also be tested (for conditional compilation) using #ifdef, #ifndef and the defined() operator (see below).
When a macro is invoked the replacement text is rescanned for more replacements as specified by the C standard. The # and ## operators are also supported.
Conditional compilation is supported (#ifdef, #ifndef, #if, #elif, #else, #endif). The value for an #if or #elif can be a constant or constant expression and can use the defined() operator to test for the existence of a #defined value.
The standard predefined macros __FILE__, __LINE__, __DATE__, __TIME__, and __STDC__, as well as __cplusplus, and __TIMESTAMP__ are also supported.
Saving Types
New types that the parser encounters can be saved for later use by using "Save New Types" checkbox. To use them make sure the "Custom" types checkbox is checked. These types include structs, classes, enums and typdefs. Consider this code:
typedef int A;
struct B { int b1; };
struct C { int c1; } c;
struct { int d1; } d;
enum E { E1, E2, };
enum F { F1, F2, } f;
The first line defines a new DATA (integer) type A. The next 2 lines define STRUCT types named B and C eahc containing a single DATA element. Line 4 defines and uses an anonymous type. Lines 5 and 6 create enum types which are stored as DATA (integer) elements.
Lines 1, 2, 3, 5, and 6 (but not line 4) create new types which can be appended to the custom types file. Only lines 3, 4, and 6 add anything to the current template. The above types could later be used like this:
A a; // int
struct B b;
struct C c2;
enum E e;
In C++ the struct and enum keywords are not required so you could even do this:
B b2;
E e2;
Apart from using the custom types (from file _custom_types.xml) you can also select the Common Types (_common_types.xml) and Windows Types (_windows_types.xml) checkboxes. It is recommended that the Standard Types checkbox (_standard_types.xml) be left on.
The standard types include all types recognised by the compiler as well as those declared in the standard header files (size_t, FILE, struct tm etc). The time_t type generates a time_t date DATA element as you might expect.
The common types file includes a few extra types that are often defined but are not part of the C or C++ standard.
The Windows types file includes a large number of types extracted from the Microsoft header files provided for calling the Windows API. It also includes many MFC classes etc.
All these .XML files are standard HexEdit Pro template files. They can be edited in a text editor or directly using the template editing facilities in HexEdit Pro . However, it is recommended that you only make changes to _custom_types.xml (and _custom_constants.txt) as the other files may be overwritten when you upgrade to a newer version of HexEdit Pro.
Limitations
The parser assumes that the source code is well-formed. When errors in parsing are encountered the location of the error is indicated but the nature of the error may not be obvious. Also some badly formed code may not generate a parse error but will generally just be silently ignored. It is recommended that all code be run through your C/C++ compiler before parsing in HexEdit Pro to ensure it is valid..
The parser does not yet handle C++ namespaces and templates. But where possible template syntax is parsed and ignored. There is some support for nested classes and the scope resolution operator (::).


Further wiki pages:
Download instructions:
The installer will automatically detect 32 or 64 Bit Outlook and register the plugin automatically. For manual adding or removing the plugin you can choose the command-line options (see /help).
Usage instruction:
- Open Outlook and choose "Backup" on the ribbon bar
- Open the settings window and select the pst-files, the time interval (in days), target Folder and Location
of the file "backupexecutor.exe" (e.g. c:\Program Files\Codeplex\Outlook-Backup\backupexecutor.exe)
Afterwards press "save" to save your settings.
- When you exit Outlook the first time, the backup should start automatically
Further Information:
The settings are stored within registry path HKEY_CURRENT_USER\Software\CodePlex\BackupAddIn.


Password reset
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Forgotten your password? Enter your e-mail address below, and we'll reset your password and e-mail the new one to you.


2016 Audit: The Good The Bad and The Ugly
Since I don’t believe in resolutions, I do an audit at the end of the year.
thoughts 2017 Josh SteppAt the end of the year, I like to do a good, bad and ugly audit to really prepare my focus for the following year. As I don’t get bent out of shape over celebrities and reality stars dying, the best way for me to see how 2016 was is to reflect by writing it all out. Once my ideas are down on paper, they come together. Furthermore, In the spirit of showing my work, here’s a breakdown of how it went for me in 2016.
GOOD - these are essentially achievement points in life or events I’m grateful for.
Transitioning Information Security to a career instead of just a hobby. It’s really amazing to wake up and be surrounded with other like minded individuals and collaborate ideas/experiences with them. I have also learned more in the past eight months than I have the two years or so of doing it in my spare time.
Moving back Stateside, While I enjoyed my time in Guam, it is nice to be home.
I have read (or listened too) 29 books this year, some really great books and a few duds, but overall I am chalking this up as a win.
BAD - these are just events or plans that I set out to accomplish, but for one reason or another, it didn’t happen.
Github contributions/ more coding in general. I really wanted to spend 2016 getting better at writing code like a developer would (a good one at least) , however that really didn’t happen. Instead, I did use Python quite a bit and developed some new uses, most of it is hacked together 10-40 line code to do one job. Not really something to be proud of, a little buggy, but got the job done when I needed it too.
Run More. More commitments and “time-sucks” hampered my physical fitness a bit. I am still content with the level in which I have maintained but 2017 will be the return of at least one 13.1 and one trail run. This was seriously due to laziness and by signing up for races in the coming days, it should push me to correct it.
Blog more.  Like running, I just didn’t write as much as I could. Too much Social Media/Netflix, not enough producing.
UGLY - These are habits or “time-sucks” I have decided to change in 2016 because they led to nothing productive.
Batching Social Media - I have gotten rid of FB, and will only use Twitter to interact sparingly in my batched time frame for “interneting” (roughly 20 minutes a day on lunch). The 140 character limit is great and I like seeing what the infosec masterminds are working on. I got sucked into the Social Media wars of 2016 and decided in October to just quit it. Control the things in which I can and move on.
Less Information, more execution. 2016 was full of reading books, podcast, blogs and every new article that popped up on how to be productive or successful, etc. While I did get value out of the information, I have decided to severely limit the amount coming in. I am not going to find a silver bullet or that one article that will change everything. That will only happen with dedicated work.
“If information were the answer, we’d all be billionaires with perfect abs” - Derek Sivers
Instead, I am going to focus on listening to five podcasts (Infosec related mostly, hint of personal enjoyment) and one or two books a month, only during commutes and reading before I go to bed. Other computer time will be spent learning through project production or contributing to help others through various mediums. Ultimately, I want more to show for my hard work.
Create! 2016 was the least creative year for me in my entire 30 years of existence and I am even more disappointed that I didn’t realize this until I was drawing pictures on newsprint with my daughter. I was having a blast spending time with her while just being creative as an awful artist. Near the end of this year, I have started drawing a little on my own, but now we just have little sessions where we both just draw and see what comes out. I know this isn’t how it works, but 2017 will be a balance of “right brain” and “left brain” work. Hopefully I can get find ways to incorporate both, more to come.
Wrapping up, 2016 was productive on some fronts but some areas lacked. This is to be expected. Life is balance for me and sometimes I am pushing hard in one direction while maintaining in other aspects. It’s a lot like the guy spinning plates on top of poles, he is just running around spinning them just enough to so he can move on to the other, and continuing to keep it up. So therefore, 2017 is about refining and maximizing my “wattage” or output per hour, while minimizing outside resistance.
Be awesome, stay classy and cheers to 2017
Josh Stepp


This page provides links to all the pages and topics relating to early days of pregnancy. You should see a midwife or GP as soon as you find out you're pregnant. This is so they can organise your NHS pregnancy care (also called antenatal care).
Your first appointment with a midwife should happen before you're 10 weeks pregnant.
If you're more than 10 weeks pregnant and haven't seen a GP or midwife, contact a GP or midwife as soon as possible. They'll see you quickly and help you start your NHS pregnancy care.


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The R ‘blogdown’ can build a Hugo website easily. However, there are some personel work to do after the installation. blogdownplus might help.
If you have a wordpress blog, blogdownplus helps you migrate from wordpress to Hugo.
If you have a steem social network ID. blogdownplus helps you build a independent blog from your steem posts and keep update.
If you are using the ‘chipsenkbeil/grid-side’ theme, blogdownplus helps you create posts automatically.
More features are coming.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.fhregistrationfrontend.forms.navigation.Navigation @import uk.gov.hmrc.fhregistrationfrontend.forms.navigation._ @(navigation: Navigation)(implicit message: Messages) @backLink = @{ navigation.back.map { case SummaryPage => uk.gov.hmrc.fhregistrationfrontend.controllers.routes.SummaryController.summary case FormPage(pageId, None) => uk.gov.hmrc.fhregistrationfrontend.controllers.routes.FormPageController.load(pageId) case FormPage(pageId, Some(subsection)) => uk.gov.hmrc.fhregistrationfrontend.controllers.routes.FormPageController.loadWithSection(pageId, subsection) } } @backLink.map { link =>
}


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COMBAID PICKS
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Trail running, yoga & whale watching. A trip with you in
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Himalayas, India


Ryan’s Outfit Picker
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Joining the Planning Inquiry
There are notices at various points around the village giving details of how to join in the public inquiry, which will open on the 9th February at 10am. You can download the notice here
There are notices at various points around the village giving details of how to join in the public inquiry, which will open on the 9th February at 10am. You can download the notice here
The Local Authority have refused the development behind St Mary’s Church, as reported back in March 2020, however the applicants have appealed this decision and the Planning Inspector will consider the appeal at a Public Inquiry 9th – 12th February 2021.
The applicants have submitted some minor amendments to the plans and the Planning Inspector will review these when considering the application/appeal. Details of these amendments are on churchfentondevelopment.org.uk website.
What can you do?
If you have already objected to the development and, after considering the amendments, you would like to reconfirm your objection there is still time (deadline Monday 11th January). Please email the Planning Inspector & parties involved (details below) something like “notwithstanding the minor amendments, the comments I have already made in objection to this application still stand. Please consider my objection comments when deciding this appeal”.
|<EMAIL_ADDRESS>| |
|<EMAIL_ADDRESS>| |
|<EMAIL_ADDRESS>| |
|<EMAIL_ADDRESS>|
If you need a copy of the letter that was sent to residents, that details the minor amendments to the scheme you can download it here. Please get in touch with the relevant parties to say that you continue to object to this development, and would like the appeal dismissed.
Proposed demolition of existing building and construction of three new houses. This was refused at planning committee in March, but has been appealed - more on the link above
Proposed 50 houses on the land behind Main Street, between the Church and Lovers Bridge - probably the most walked footpath in the village, changing the view of the Church over open Fenland forever.
This was refused by the Planning Committee in March too, and we are working on what is next