Introduction
Turnonline firebase archtype is used to handle 4 basic authentication use cases:
- Login (by firebase platform) - you can configure login providers and other firebase features by
FrontendModule.provideFirebaseConfig()
- Logout (by firebase platform)
- Signup (by firebase platform)
- My account - simple authorized page which shows basic info about logged in user
Firebase identity.properties current configuration
Wicket bootstrap
Turnonline firebase archetype uses Wicket Bootsrap library.
Click here
to see wicket bootstrap examples or here to see more info about bootstrap project.
As a default, archetype uses Material design theme.
Useful links
Google cloud administration can be found here:
Firebase authentication administration can be found here:


Christ the Redeemer statue wears Flamengo top
by BeSoccerThe Christ the Redeemer statue, Brazil's most representative symbol, wore Flamengo's shirt on Friday, on the eve of the match between the Rio de Janeiro club and River Plate in the final of the Copa Libertadores.
With a play of lights, the red and black shirt of Flamengo was projected on the statue of Christ the Redeemer, the main tourist spot of Rio de Janeiro and which has blessed the city since October 12, 1931.
"Sacred mantle. Literally," the club said through its social media, along with several photographs of Christ the Redeemer illuminated by the colours of Flamengo.
River Plate, reigning champions of the tournament, and Flamengo, hungry for international glory after reaching their first final in 38 years, face off on Saturday at Lima's Estadio Monumental, a venue chosen just three weeks in advance to replace the Estadio Nacional in Santiago de Chile.
Featured links


Agenda42
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18
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20
21
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23
24
25
26
27
28
29
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31
Previous
Month
Next
Back
Day
Actions
Edit event
New event
Delete event
Pick a Picture
Select existing
Take new
Close
Back
Edit/New event
Length in minutes:
Alarm:
Off
On
Navigate
Invited
Contacts
Save
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Navigation


Drush is a very useful drupal development tool. In ELMSLN one can use drush as in any regular Drupal site, however there are some syntax changes in its use. This file explains how to use drush in ELMSLN to target specific sites, clusters of sites, and the entire system. The key difference between regular drupal targeting and ELMSLN targeting is that elms uses the @target structure so that the drush can understand which system should be targeted by the command. To find a list of targets on your ELMSLN install run the command:
drush
sa
Here are some basic targeting examples with commonly used commands:
drush @elmsln cc
all
--y - run command against every site found in elmsln
drush @courses-
all
cc
all
--y - run command against every site found JUST in the courses domain
drush @network.sing100 en [module name]
--y - enable [module name] in every site in the sing100 network
drush @stacks cc
all
--y - runs a cache clear against everything in the system.
drush @courses.sing100
generate
-content
20
- easy way
to
generate
nodes via drush (**Note: user will need
to
install devel_generate first)
** drush @courses.sing100 en devel_generate
--y
A list of drush commands can be found at: https://groups.drupal.org/drush/commands. If you are interested in automating via drush check out: https://www.drupal.org/project/drush_recipes.


I am a third-year student at the University of California, San Diego, pursuing a B.S. in Cognitive Science, with a minor in Education Studies. My hobbies are kendo, writing poetry, and art.
I can be reached at mkanemoto@ucsd.edu.


Power up with us today!
You can attend to any of our classes!
Get to work you with ouy athletic track!
Be prepared to train tennins with our trainers!
Swimming classes are open for childs and adults!
Discover our football corts with the excellent teams.
Be one of our team playing basketball.
Find our bowling track!


Scotland to face world champions South Africa and New Zealand during 2020 Summer Tour
by Patrick McPartlinScotland will play two matches against reigning world champions South Africa on a three-match Summer Tour next year, Scottish Rugby has confirmed.
Gregor Townsend's side will face the Springboks on July 4 and again on July 11, before travelling to New Zealand toface the All Blacks at Dunedin's Forsyth Barr Stadium (kick-off 8.35am BST).
Start times and venues for both Tests against the World Cup winners are still to be confirmed.
Scotland haven't faced the Boks on South African soil since a crushing 55-6 defeat in Port Elizabeth in June 2014.
The Scots have won five out of 27 meetings with South Africa - all on home soil.
The most recent victory was the 21-17 win in November 2010 as part of the 2010 Grand Slam Tour and, prior to that, a 21-6 success in November 2002 as part of South Africa's tour of Europe.
Before that, there were consecutive wins in the 1860s - 8-5 and 6-3 at Murrayfield in April 1965 and December 1969 - and a 6-0 win in the first meeting between the two nations in November 1906 at Hampden.
Scotland, who host New Zealand at BT Murrayfield in the 2020 Autumn Test series along with Argentina and Japan, have never beaten the All Blacks in 31 attempts - two draws at Murrayfield in 1964 and 1983 the Scots' best results.
Their last matches against the All Blacks on home soil came in the summer of 2000, when the hosts ran out 69-20 winners at Carisbrook in Dunedin and recorded a 48-14 win a week later at Auckland's Eden Park.


A 'Resident Evil 3' Remake May Be in Development
It could arrive as soon as 2020.
by Isaac RouseCapcom is reportedly developing a remake of Resident Evil 3 that’s poised to release as soon as next year. According to Eurogamer, sources stated that a re-introduction of Resident Evil 3: Nemesis is currently in the works, and many speculate it has been for some time.
Capcom has already stated it’s likely to explore more remakes following the critical acclaim of this year’s Resident Evil 2, which sold over 3 million copies in its first week. Sources also claim that there may not be any public announcement for a while, as Capcom is currently focusing on selling its multiplayer spin-off title Project Resistance.
Resident Evil 3 originally released on the PlayStation in 1999 and focuses on Jill Valentine—one of the protagonists from the first game—as she traverses through the zombie-infested Raccoon City. During this time, Jill is pursed by the titular Nemesis, a biological weapon made by Umbrella Corporation to kill the rest of S.T.A.R.S. The antagonist functions similarly to the Tyrant in Resident Evil 2, but is much deadlier and intelligent.
In other gaming news, check out Valve’s announcement trailer for Half-Life: Alyx.


The Layer Api contains many low level layers. This means that you can do much more than using the Functional Api, but whatever you do, migth be easier achieved by the Functional Api.
Contents:
Generating recipes using grapa and a gan
gadd1
Enter search terms or a module, class or function name.


Guides for each of the machine variants:
Catalogue of the vitamins available within this project: Vitamin Catalogue
NB: The catalogue may contain more vitamins than are actually used by the project


Couchbase Server will collect and save a redacted log file at the location you specify, but also save an unredacted version which could be useful for further troubleshooting.
If you use the "Upload to Couchbase" feature below, ONLY the redacted log will be uploaded.


Tennis is a sport that people like to play.Tnnis can be played whithin 3years until 80 years old.The number one player in tennis is called Raphael Nadal.He has gone many tornaments and he has 10600 points.Folowed by Federer whith 9605 points.Some times people get injured.Even women can play tennis like Serena Williams.Tennis is a fun sport to play.


*** User 2017-05-05 21:51:10.241 ***
21:51:10.241 [info] Disabling blocking sync...
*** User 2017-05-05 21:51:10.246 ***
21:51:10.245 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:51:11.722 ***
21:51:11.722 [info] Enabling membership...
*** User 2017-05-05 21:51:11.724 ***
21:51:11.724 [info] Disabling blocking sync...
*** User 2017-05-05 21:51:11.728 ***
21:51:11.728 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:51:13.208 ***
21:51:13.208 [info] Enabling membership...
*** User 2017-05-05 21:51:13.210 ***
21:51:13.210 [info] Disabling blocking sync...
*** User 2017-05-05 21:51:13.215 ***
21:51:13.215 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 21:51:13.446 ***
Joining node: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51551
*** User 2017-05-05 21:51:13.446 ***
Joining issued: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51551
*** User 2017-05-05 21:51:13.447 ***
Joining node: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51534
*** User 2017-05-05 21:51:13.447 ***
Joining issued: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51534
*** User 2017-05-05 21:51:13.448 ***
Joining node: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51522
*** User 2017-05-05 21:51:13.448 ***
Joining issued: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 51522
*** User 2017-05-05 21:51:13.509 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-05 21:51:13.510 ***
Finished.
*** CT 2017-05-05 21:51:13.510 *** COVER INFO
Adding nodes to cover test: ['runner@MacBook-Pro-de-Anne-France']
*** CT 2017-05-05 21:51:13.519 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-05 21:51:13.536 ***
Case finished: dynamic_ivar_test
*** User 2017-05-05 21:51:20.580 ***
21:51:20.580 [info] Application lasp exited with reason: stopped
*** User 2017-05-05 21:51:20.581 ***
21:51:20.581 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-05 21:51:20
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


Dr. APJ Abdul Kalam
The man who known as the missile man of india
- 1931 October : Born on 15 October 1931 to a Tamil Muslim family in the pilgrimage centre of Rameswaram on Pamban Island, then in the Madras Presidency and now in the State of Tamil Nadu.
- 1955 : Kalam moved to Madras to study aerospace engineering in Madras Institute of Technology.
- 1960 : As a scientist after becoming a member of the Defence Research & Development Service (DRDS). He started his career by designing a small hovercraft, but remained unconvinced by his choice of a job at DRDO
- 1963 : In 1963 to 1964, he visited NASA's Langley Research Center in Hampton, Virginia; Goddard Space Flight Center in Greenbelt, Maryland; and Wallops Flight Facility.
- 1965 : Kalam had first started work on an expandable rocket project independently at DRDO in 1965.
- 1969 : In 1969, Kalam received the government's approval and expanded the programme to include more engineers.
- 1969 July : Kalam was transferred to the Indian Space Research Organisation (ISRO) where he was the project director of India's first Satellite Launch Vehicle (SLV-III) which successfully deployed the Rohini satellite in near-earth orbit in July 1980;
- 1981 : The Government of India honoured him with the Padma Bhushan in 1981 and the Padma Vibhushan in 1990 for his work with ISRO and DRDO and his role as a scientific advisor to the Government.
- 1992 July : Kalam served as the Chief Scientific Adviser to the Prime Minister and Secretary of the Defence Research and Development Organisation from July 1992 to December 1999.
- 1997 : Kalam received India's highest civilian honour, the Bharat Ratna, for his contribution to the scientific research and modernisation of defence technology in India.
- 1998 : In 1998, along with cardiologist Soma Raju, Kalam developed a low cost coronary stent, named the "Kalam-Raju Stent".
- 1999 : Wings of Fire: An Autobiography by A P J Abdul Kalam.
- 2001 December : Perhaps the most notable plea was from Afzal Guru, a Kashmiri terrorist who was convicted of conspiracy in the December 2001 attack on the Indian Parliament and was sentenced to death by the Supreme Court of India in 2004.
- 2002 : He won the 2002 presidential election with an electoral vote of 922,884, surpassing the 107,366 votes won by Lakshmi Sahgal.
- 2002 25 July : Kalam became the 11th President of India, succeeding K. R. Narayanan.
- 2012 May : Kalam launched a programme for the youth of India called the What Can I Give Movement, with a central theme of defeating corruption.
- 2013 : He was the recipient of the Von Braun Award from the National Space Society "to recognize excellence in the management and leadership of a space-related project". Following his death, Kalam received numerous tributes.
- 2015 15 October : The Tamil Nadu state government announced that his birthday, 15 October, would be observed across the state as "Youth Renaissance Day;" the state government further instituted the "Dr. A.P.J. Abdul Kalam Award," constituting an 8-gram gold medal, a certificate and ₹500,000 (US$7,800).
- 2015 : On 27 July 2015, Kalam travelled to Shillong to deliver a lecture on "Creating a Livable Planet Earth" at the Indian Institute of Management Shillong. While climbing a flight of stairs, he experienced some discomfort, but was able to enter the auditorium after a brief rest. At around 6:35 p.m. IST, only five minutes into his lecture, he collapsed. He was rushed to the nearby Bethany Hospital in a critical condition; upon arrival, he lacked a pulse or any other signs of life. Despite being placed in the intensive care unit, Kalam was confirmed dead of a sudden cardiac arrest at 7:45 p.m IST. His last words, to his aide Srijan Pal Singh, were reportedly: "Funny guy! Are you doing well?"
A dream is not that which you see while sleeping, it is something that does not let you sleep
-- Dr. APJ Abdul Kalam


Thank you for playing the Catch the Trash game.
If you have any questions, suggestions, or problems, please contact us at<EMAIL_ADDRESS>and you'll hear from us soon.


I started this day in a very bad way. Woke up later than I wanted to although I had a presentation to get to at 10 o’clock.  After a quick scolding, disappointed sighs from the professor, got out of the place.
I was supposed to work out in the morning to add up to this challenge. Well, that didn't happen. Worse still, I ate some *vadai* in the morning which did not suit well to my stomach. I slept of at an odd hour without having any food at all. By evening, had a terrible headache and couldn't even think properly.
Vomited profusely after a disturbing sleep. It was then that I decided to get out of my room. Walking slowly through the peaceful and beautiful campus, I could feel a lot of my stress and hence the headache slowly diffuse away. Passed by the Siva temple on the way. I think I should go there when it's aloof. The place feels so calming in it's natural silence.
After the walk, ate an *Aloo Paratha*. Not the best food for someone who should be on diet. But, I had to eat something. Came back and slept early. Headache was back by then. Gulped about three fifth of a *Crocin* pill and slept off. I could feel the pill working. Body heated up and down overnight and can't help but say I slept deep. Although, I plan not to take any more medicine for these silly stuff.
| Item | Quantity | Calories |
|---|---|---|
| Vadai | 4 | 276 |
| Aloo Paratha | 1 | 211 |
| Curd | 1 cup | 138 |
| 625 |


Block Level Buttons
Make a button span a container with
.btn-block
Block Level Buttons
Submit
Cancel
Large Block Level Buttons
Submit
Cancel
Small Block Level Buttons
Submit
Cancel


Widget module.
MIT. See LICENSE for full details.
A scale widget is typically used to control the numeric value that varies uniformly over some range. A scale displays a slider that can be moved along over a trough, with the relative position of the slider over the trough indicating the value.
auto scale = new Scale() .setCommand(delegate(CommandArgs arg){ ... }) .setFromValue(0.0) .setToValue(100.0) .pack();
<<PrevWindow>>, <Alt-Key>, <B1-Motion>, <B2-Motion>, <B3-Motion>, <Button-1>, <Button-2>, <Button-3>, <ButtonRelease-1>, <ButtonRelease-2>, <ButtonRelease-3>, <Control-Key-Down>, <Control-Key-Left>, <Control-Key-Right>, <Control-Key-Up>, <Key-Down>, <Key-End>, <Key-F10>, <Key-Home>, <Key-Left>, <Key-Right>, <Key-Tab>, <Key-Up>,
Construct the widget.
| UiElement parent | The parent of this widget. |
| string orientation | The orientation of the widget. |
tkd.element.UiElement
tkd.widget.orientation for orientations.
Construct the widget.
| string orientation | The orientation of the widget. |
tkd.widget.orientation for orientations.
Add a command to a widget.
| CommandCallback callback | The delegate callback to execute when invoking the command. |
This widget to aid method chaining.
| CommandArgs.element | The element that executed the callback. |
| CommandArgs.callback | The callback which was executed. |
Remove a previously set command.
This widget to aid method chaining.


|
| | DebugIOGroup (const PlatformTopo &topo, std::shared_ptr< std::vector< double > > value_cache) |
| | Constructor; should be called in the Agent's constructor. value_cache is created and updated by the Agent, but the lifetime of the IOGroup may be longer than the Agent. More...
|
| |
| virtual | ~DebugIOGroup ()=default |
| |
| std::set< std::string > | signal_names (void) const override |
| |
| std::set< std::string > | control_names (void) const override |
| |
| bool | is_valid_signal (const std::string &signal_name) const override |
| |
| bool | is_valid_control (const std::string &control_name) const override |
| |
| int | signal_domain_type (const std::string &signal_name) const override |
| |
| int | control_domain_type (const std::string &control_name) const override |
| |
| int | push_signal (const std::string &signal_name, int domain_type, int domain_idx) override |
| |
| int | push_control (const std::string &control_name, int domain_type, int domain_idx) override |
| |
| void | read_batch (void) override |
| |
| void | write_batch (void) override |
| |
| double | sample (int batch_idx) override |
| |
| void | adjust (int batch_idx, double setting) override |
| |
| double | read_signal (const std::string &signal_name, int domain_type, int domain_idx) override |
| |
| void | write_control (const std::string &control_name, int domain_type, int domain_idx, double setting) override |
| |
| void | save_control (void) override |
| |
| void | restore_control (void) override |
| |
| std::function< double(const std::vector< double > &)> | agg_function (const std::string &signal_name) const override |
| |
| std::string | signal_description (const std::string &signal_name) const override |
| |
| std::string | control_description (const std::string &control_name) const override |
| |
| int | signal_behavior (const std::string &signal_name) const override |
| |
| void | save_control (const std::string &save_path) override |
| |
| void | restore_control (const std::string &save_path) override |
| |
| std::string | name (void) const override |
| |
| void | register_signal (const std::string &name, int domain_type, int signal_behavior) |
| | Set up a signal name and base domain to map to one or more underlying values. One signal will be added for each index in the domain. More...
|
| |
IOGroup that Agents can use to expose internal values.


I have not presented the full minutes of these conferences, but have
endeavoured to give the remarks in a brief manner. I rejoice to find these
conferences we visited so well united and prosperous in the principles of the
Gospel. Elders Holmes and Hardy will take their departure together, for New
York or Boston, about the 16th of October. Though their missions to England
have been limited to about ten months, yet it has been interesting to
themselves and of much benefit to the Saints. Although we shall feel the loss
of these dear brethren, and miss their society, yet, as duty calls them home,
we feel to bid them God speed to the bosom of their families, homes and
friends, and the City of Joseph, with all the prayers, blessings, and the good
wishes to rest upon their heads, from the many Saints with whom they have
formed an acquaintance in this land.


The smell is awesome, plus it tastes like meadow.  The smell is awesome, plus it tastes like meadow. T
just now
Subhajoy Laskar
23 Recommendations
The smell is awesome, plus it tastes like meadow.  The smell is awesome, plus it tastes like meadow.
2 days ago


{% load staticfiles %}
PoolRyde
PoolRyde
Home
About
Services
Contact
Blog
POOL RYDE
Why Uber when you can PoolRyde
Find Out More
{% block blog %} {% for object in object_list %}
{{ object.title }}
{{ object.body }}
{% endfor %} {% endblock blog %}


What I have learned about myself
What I learned is that I need to constantly remind myself of capabilities that my brain has. For me, that’s the whole secret of growth mindset. It would be beautiful to be in this conscious growth state the whole time. It does not work like this for me, unfortunately. I think to get there, it is important to maintain certain level of self-awareness that separates me as a person from my work, my achievements and also my setbacks, and allows to accept the fact that I may not know all the answers at the moment. Or ever for that matter.
Biggest surprise in core material
I was surprised how consistent the whole core material was. At the beginning it felt like just a handful of different, unrelated skills that are useful for a future developer. What it turned out to be, is nicely designed path to increase self-awareness. What keeps surprising me is the whole idea and application of growth mindset. How simple decision of stopping myself for a moment to think about my approach can change the level of frustration with my learning outcomes.
Biggerst challenge in core material
The biggest challenge for me was meditation. Surprisingly, as I used to do quite a bit of yoga, and I thought this will come quite natural to me. I don’t know what is it about meditation that just does not work well for me. I find it extremely difficult to focus on and stay in it for a few minutes.
Why do you think we, a programming school, are spending so much time focusing on core learning in a web development bootcamp course?
I think one of the big reasons is that people who jump into IT career with no technical background find themselves quite hopeless when encountering a problem sometimes. It is a lot to take in such a short time, and it can be overwhelming. I’m sure it would be the same with any other career change too. The core part of the program helps to go through that feeling, and I’m sure decreases number of drop outs.
Core material essentially teaches how to learn. As career in IT means learning new things on daily basis, these skills will be very useful after graduating from bootcamp and entering professional environment.
Was going through core program a waste of time
I would not spent years in HR if I thought that learning professional skills was a waste of time. These are skills we are using, consciously or not, not only at work, but also at home. Bringing better self-awareness, no matter if it’s though meditation or emotional intelligence, or any other tool or concept, makes our lives easier.


Chris Coyier
Chris is a web designer and developer
A Front-end ninja. He created and runs CSS-Tricks, a website all about building websites, now going strong for 10 years.
Let's rock'n'roll! For SmashingConf SF 2020,
we're bringing back two full days packed with front-end, UX and all that jazz!
2020.04.21(TUE) ~ 22(WED)
@ Fort Mason Center, San Francisco, U.S.A
A Front-end ninja. He created and runs CSS-Tricks, a website all about building websites, now going strong for 10 years.
She started the UX Content Strategy discipline at Mailchimp in 2017 and has grown it into a team of 7 that works cross-functionally among Mailchimp's product areas.
With a passion for browser technologies, and the empowering properties of the web, he loves seeking out ingenuity and simplicity, especially in places where over-engineering is common.
She currently works as a UI Developer and has been teaching web technologies at the National Technological University of Argentina for more than five years.
Aarron Walter draws upon 15 years of experience running product teams and teaching design to help companies enact design best practices.
She's worked for CodePen, Amazon, L4 Digital, Clarifai, and Venmo, and she's had the honor of working with various organizations, including cKeys and Hacker Fund as their Director of Outreach.


Versioning Your Package
The bundle identifier and version number of your package are very important. Both can be set in the “Package Version” tab of the PackageMaker user interface.
The bundle identifier should be unique for all packages, including all packages you distribute. For example, if you were creating packages for iTunes and an iTunes daemon, you might give the packages identifiers of com.apple.iTunes.application and com.apple.iTunes.daemon respectively. Installer.app uses the bundle identifier to determine which package to upgrade during an upgrade install.
The version number is also important. Installer.app uses the version number to determine if an upgrade is needed from a previous install. It is also used to prevent downgrades. It need not match the version number of what you are installing.


Condition your feet with stretches and strengthening exercises.
The American Orthopaedic Foot and Ankle Society recommends doing these simple exercises to strengthen your toes and prevent foot discomfort.
Toe raise, toe point, toe curl: Hold each position for five seconds and repeat ten times. Recommended for people with hammertoes or toe cramps.
Golf ball roll: Roll a golf ball under the ball of your foot for two minutes. This is a great massage for the bottom of the foot and is recommended for people with plantar fasciitis (heel pain), arch strain, or foot cramps.
Towel curls: Place a small towel on the floor and curl it toward you, using only your toes. You can increase the resistance by putting a weight on the end of the towel. Relax and repeat this exercise five times. Recommended for people with hammertoes, toe cramps, and pain in the ball of the foot.
Sand walking: Any chance you get, take off your shoes and walk in the sand at the beach. This not only massages your feet but strengthens your toes and is good for general foot conditioning.
Marble pick-up: Place about 20 marbles on the floor. Pick up one marble at a time, and put it in a small bowl. Do this exercise until you have picked up all of the marbles. Recommended for people with pain in the ball of the foot, hammertoes, and toe cramps.


nanoScroller.js is a jQuery plugin that offers a simplistic way of implementing Mac OS X Lion-styled scrollbars for your website.
It uses minimal HTML markup being .nano > .content
. The other scrollbar div elements .pane > .slider
are added during run time to prevent clutter in templating. The latest version utilizes native scrolling and works with the iPad, iPhone, and some Android Tablets.
Please visit the downloads section to get the js and css template file (.zip).
To start using, you to do three basic things:
The following type of markup structure is needed to make the plugin work:

 ... content here ...

Copy the HTML markup. Change .nano
into something related to your content. Though you can also remove that attribute as long as you have a parent div with an ID reference. e.g. #parent > .nano
. nano
and content
classnames can be customized via plugin options (in that case you must rename them inside the plugin's CSS file as well).
Link to the nanoscroller.css
file inside your page's
section (...or copy the contents from it to your page's main stylesheet file).
<link rel="stylesheet" href="nanoscroller.css">
You should specify a width and a height to your container, and apply some custom styling for your scrollbar. Here's an example:
.nano { background: #bba; width: 500px; height: 500px; }
.nano .content { padding: 10px; }
.nano .pane { background: #888; }
.nano .slider { background: #111; }


Next: with-hash-table-iterator, Previous: remhash, Up: Hash Tables Dictionary
maphash
function hash-table ⇒ nil
function—a designator for a function of two arguments, the key and the value.
hash-table—a hash table.
Iterates over all entries in the hash-table. For each entry, the function is called with two arguments–the key and the value of that entry.
The consequences are unspecified if any attempt is made to add or remove an entry from the hash-table while a maphash is in progress, with two exceptions: the function can use can use setf of gethash to change the value part of the entry currently being processed, or it can use remhash to remove that entry.
(setq table (make-hash-table)) ⇒ #<HASH-TABLE EQL 0/120 32304110> (dotimes (i 10) (setf (gethash i table) i)) ⇒ NIL (let ((sum-of-squares 0)) (maphash #'(lambda (key val) (let ((square (* val val))) (incf sum-of-squares square) (setf (gethash key table) square))) table) sum-of-squares) ⇒ 285 (hash-table-count table) ⇒ 10 (maphash #'(lambda (key val) (when (oddp val) (remhash key table))) table) ⇒ NIL (hash-table-count table) ⇒ 5 (maphash #'(lambda (k v) (print (list k v))) table) (0 0) (8 64) (2 4) (6 36) (4 16) ⇒ NIL
None, other than any which might be done by the function.


Ordered Classification Element Defining Diagram
"Classification Element" whose species have an ordered relation one to another.
Examples: The Glasgow coma scale. Attributes:
Duplicates allowed (M) (Boolean)
If "True", duplicate values of "Order" in the associated "Ordered Species Relations" are allowed. Associations From:
Only One
genus
Many
Ordered Species Relation
Supertypes: Classification Element
Ordered Species Relation Defining Diagram
"Species Relation" which has an ordinal relation with others in the same "Ordered Classification Element"
Examples: CIN1, CIN2, CIN3 etc used in cytology; staging of diseases. Attributes:
Order (M) (Integer)
Position held by an "Ordered Species Relation" within an "Ordered Classification Element". Note that duplicates are not illegal. Associations To:


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
IN THE HIGH COURT OF JUDICATURE AT PATNA Cr.Misc. No.34373 of 2009 1. Vodafone Essar Specetel Limited, a Public Limited company, C-48, Okhla Industrial Area, Phase II, New Delhi and its Branch Office at 4th Maharaja Kameshwar Complex, Fraser Road, Patna through Sri Ranjan Kumar, son of Sri V.N.Singh, 171-A/2, Patliputra Colony, G.D.Mishra Path, PS Patliputra, district Patna. 2. Sri Ranjan Kumar, son of Sri V.N. Singh, 171-A/2, New Patliputra Colony, G.D. Mishra Path, PS Patliputra, district Patna - petitioners. Vs. 1. The State of Bihar, 2. Saket Chandra Sameyar, Advocate,Mohalla Naya Tola, Madhopur, PS Kotwali, Dist. Munger. 3. Smt. Sunita Sinha, wife of Sri Ajay Kumar Sinha, Mohalla Naya Tola, Madhopur, PS Kotwali, District Munger - opp. parties. 2 7.1.2010
Heard learned counsel for the petitioners and the counsel appearing on behalf of the State.
This application has been filed for quashing the order, dated 14.2.2009 passed by the Subdivisional Magistrate, Sadar, Munger in Case No. 23(M)/2009 by which the Magistrate has stayed the construction of tower of Vodafone Essar Specetel Limited, a public limited company.
The grounds for passing the order is a complaint petition contained in Annexure 3 was filed in which there is grievance by the residents of the locality that the installation of the tower involves use of a diesel generator which emits foul fuels and is also very noisy which disturbs the residents of the locality. The petitioner company has been asked to file a show cause on 24.2.2009.
Learned counsel for the petitioner submits that the Company is a licensee by the Central Government in the Ministry of Communication & Information Technology, Department of Tele- communication, Wireless Planning and Co-ordination Wing. 2 Annexure 1 is a certificate by the Bihar State Pollution Control Board under the Water Prevention & Control Of Pollution Act, 1981. It is submitted that the petitioners utilize a silent generator and it has wrongly been stated that the generator used by the petitioners emits foul smell and emits fuel.
The main contention on behalf of the petitioners is that section 133 of the Code envisages that the District Magistrate or the Subdivisional Magistrate or any other Executive Magistrate empowered by the State Government should receive a report from the police or other information and on taking evidence if he things fit, should pass orders as envisaged under section 133 of the Code.
In this case it is submitted that before passing the prohibitory order the Subdivisional Magistrate ought to have held an enquiry and ascertained the facts.
It is stated that the petitioners have already filed a show cause before the Subdivisional Magistrate. However, the matter is pending and no steps have been taken to hear the matter, which is rather unfortunate.
Considering the nature of the case in hand, I direct the Subdivisional Magistrate, Sadar, Munger to hold an enquiry in the matter in presence of the petitioners and pass an order in this case the Court should take evidence if necessary, and also look into the documents produced on behalf of the petitioners within a period of two months from the date of receipt / production of a copy of this order.
3
This application is disposed of with the aforesaid observations.
It is made clear that if the Subdivisional Magistrate, Sadar, Munger does not pass an order in the case within the aforesaid two months, the order impugned dated 14.2.2009 shall remain stayed.
haque (Sheema Ali Khan, J.)


public interface DurationTracker extends AutoCloseable
throws Exception
aspect of the signature
so it doesn't force code to add extra handling for any failures.
If a duration is declared as "failed()" then the failure counters
will be updated.| Modifier and Type | Method and Description |
|---|---|
default Duration |
asDuration()
Get the duration of an operation as a java Duration
instance.
|
void |
close()
Finish tracking: update the statistics with the timings.
|
void |
failed()
The operation failed.
|
void failed()
void close()
close
in interface AutoCloseable
default Duration asDuration()
Copyright © 2008–2022 Apache Software Foundation. All rights reserved.


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Use one of the following buttons to display a bottom sheet.


Specification and usage examples for properties and methods.
A closer look at the structure of a Sails.js app.
Grab your favorite irc chat client and join us in #sailsjs!
Example code for common Sails.js use cases.
Please visit the Sails wiki on GitHub to view documentation on your mobile device.


class Concurrent::RubyThreadLocalVar
@!visibility private @!macro internal_implementation_note
Constants
- ARRAYS
- FREE
@!visibility private
- LOCK
Protected Class Methods
thread_finalizer(array)
click to toggle source
@!visibility private
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 101 def self.thread_finalizer(array) proc do Thread.new do # avoid error: can't be called from trap context LOCK.synchronize do # The thread which used this thread-local array is now gone # So don't hold onto a reference to the array (thus blocking GC) ARRAYS.delete(array.object_id) end end end end
threadlocal_finalizer(index)
click to toggle source
@!visibility private
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 84 def self.threadlocal_finalizer(index) proc do Thread.new do # avoid error: can't be called from trap context LOCK.synchronize do FREE.push(index) # The cost of GC'ing a TLV is linear in the number of threads using TLVs # But that is natural! More threads means more storage is used per TLV # So naturally more CPU time is required to free more storage ARRAYS.each_value do |array| array[index] = nil end end end end end
Public Instance Methods
value()
click to toggle source
@!macro thread_local_var_method_get
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 39 def value if array = get_threadlocal_array value = array[@index] if value.nil? default elsif value.equal?(NULL) nil else value end else default end end
value=(value)
click to toggle source
@!macro thread_local_var_method_set
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 55 def value=(value) me = Thread.current # We could keep the thread-local arrays in a hash, keyed by Thread # But why? That would require locking # Using Ruby's built-in thread-local storage is faster unless array = get_threadlocal_array(me) array = set_threadlocal_array([], me) LOCK.synchronize { ARRAYS[array.object_id] = array } ObjectSpace.define_finalizer(me, self.class.thread_finalizer(array)) end array[@index] = (value.nil? ? NULL : value) value end
Protected Instance Methods
allocate_storage()
click to toggle source
@!visibility private
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 72 def allocate_storage @index = LOCK.synchronize do FREE.pop || begin result = @@next @@next += 1 result end end ObjectSpace.define_finalizer(self, self.class.threadlocal_finalizer(@index)) end
Private Instance Methods
default_for(thread)
click to toggle source
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 153 def default_for(thread) if @default_block raise "Cannot use default_for with default block" else @default end end
get_threadlocal_array(thread = Thread.current)
click to toggle source
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 117 def get_threadlocal_array(thread = Thread.current) thread.thread_variable_get(:__threadlocal_array__) end
set_threadlocal_array(array, thread = Thread.current)
click to toggle source
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 121 def set_threadlocal_array(array, thread = Thread.current) thread.thread_variable_set(:__threadlocal_array__, array) end
value_for(thread)
click to toggle source
This exists only for use in testing @!visibility private
# File lib/concurrent/atomic/ruby_thread_local_var.rb, line 138 def value_for(thread) if array = get_threadlocal_array(thread) value = array[@index] if value.nil? default_for(thread) elsif value.equal?(NULL) nil else value end else default_for(thread) end end


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Chicago takes on Buffalo, aims for 4th straight home win
by Associated PressBuffalo Sabres (10-6-3, fourth in the Atlantic Division) vs. Chicago Blackhawks (8-7-4, sixth in the Central Division)
Chicago; Sunday, 7 p.m. EST
BOTTOM LINE: Chicago hosts Buffalo looking to continue its three-game home winning streak.
The Blackhawks are 5-3-2 at home. Chicago has given up 13 power-play goals, killing 78.7% of opponent chances.
The Sabres are 4-4-1 on the road. Buffalo has surrendered 14 power-play goals, killing 74.1% of opponent opportunities.
The matchup Sunday is the first meeting of the season for the two teams.
TOP PERFORMERS: Patrick Kane leads the Blackhawks with 10 goals and has recorded 25 points. Dylan Strome has totaled three goals and nine assists over the last 10 games for Chicago.
Rasmus Dahlin leads the Sabres with 12 total assists and has recorded 13 points. Jack Eichel has recorded eight goals and five assists over the last 10 games for Buffalo.
LAST 10 GAMES: Sabres: 3-5-2, averaging 2.4 goals, 3.9 assists, 3.1 penalties and 7.8 penalty minutes while giving up 3.3 goals per game with a .896 save percentage.
Blackhawks: 6-2-2, averaging 3.7 goals, 6.5 assists, 3.8 penalties and 7.6 penalty minutes while giving up 2.6 goals per game with a .938 save percentage.
Blackhawks Injuries: None listed.
Sabres Injuries: Johan Larsson: day to day (upper body).
___
The Associated Press created this story using technology provided by Data Skrive and data from Sportradar.


public class Map
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static char |
BLOCK |
static char |
BOMBERMAN |
static char |
DESTROYABLE_BLOCK |
static char |
DESTROYABLE_BLOCK_BOMBS |
static char |
DESTROYABLE_BLOCK_POWER |
static char |
DESTROYABLE_BLOCK_SPEED |
static char |
ENEMY |
static int |
fixpos |
static char |
NOTHING |
| Constructor and Description |
|---|
Map() |
| Modifier and Type | Method and Description |
|---|---|
private static Objeto |
createBlock(int row,
int col,
Room room)
Creates a block
|
private static Objeto |
createBomberman(int row,
int col,
Room room)
Creates the player
|
private static Objeto |
createDestroyable(int row,
int col,
Room room,
int kind)
Create destroyable block
|
private static Objeto |
createEnemy(int row,
int col,
Room room)
Creates an enemy
|
private static double |
decreaseProb(double input)
Decreases probability
|
private static java.util.List<java.lang.Character> |
generateListOfObjects()
Generates a list of types of destroyable blocks to use when generating
random maps
|
static java.util.List<Objeto> |
generateMap(Room room)
Generates a random map from various templates
|
private static Objeto |
generateRandomObject(int row,
int col,
Room room,
java.util.List<java.lang.Character> list)
Generates a random object
|
static int |
getCol(int x) |
static java.util.List<Objeto> |
getMap(java.lang.String file,
Room room)
Creates a map from a file
|
static int |
getRow(int y) |
static int |
getX(int col) |
static int |
getY(int row) |
private static double |
increaseProb(double input)
Increases probability
|
static Point2D |
randomPosition(Room room)
Generates a random position on the map
|
private static boolean |
validDistanceToPlayer(int playerx,
int playery,
int col,
int row)
Check if the distance to the player is valid
|
public static final char BLOCK
public static final char DESTROYABLE_BLOCK
public static final char DESTROYABLE_BLOCK_SPEED
public static final char DESTROYABLE_BLOCK_POWER
public static final char DESTROYABLE_BLOCK_BOMBS
public static final char ENEMY
public static final char BOMBERMAN
public static final char NOTHING
public static final int fixpos
public static java.util.List<Objeto> getMap(java.lang.String file, Room room)
file
- file to read the map fromroom
- room in which create the mappublic static java.util.List<Objeto> generateMap(Room room)
room
- room to create the map inprivate static Objeto createDestroyable(int row, int col, Room room, int kind)
row
- row in which create the destroyable blockcol
- column in which create the destroyable blockroom
- room in which create the destroyable blockkind
- kind of powerup it will drop when destroyedprivate static Objeto createBlock(int row, int col, Room room)
row
- row in which create the blockcol
- column in which create the blockroom
- room in which create the blockprivate static Objeto createEnemy(int row, int col, Room room)
row
- row in which create the enemycol
- column in which create the enemyroom
- room in which create the enemyprivate static Objeto createBomberman(int row, int col, Room room)
row
- row in which create the playercol
- column in which create the playerroom
- room in which create the playerpublic static int getX(int col)
col
- columnpublic static int getY(int row)
row
- rowpublic static int getRow(int y)
y
- y coordinatepublic static int getCol(int x)
x
- x coordinateprivate static java.util.List<java.lang.Character> generateListOfObjects()
private static Objeto generateRandomObject(int row, int col, Room room, java.util.List<java.lang.Character> list)
row
- rowcol
- columnroom
- roomlist
- list of types of destroyable blocksprivate static boolean validDistanceToPlayer(int playerx, int playery, int col, int row)
playerx
- column of the playerplayery
- row of the playercol
- columnrow
- rowprivate static double increaseProb(double input)
input
- input probabilityprivate static double decreaseProb(double input)
input
- input probability


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How Much CEL?
Calculating how much CEL you need, easily!
This webapp uses the formula Ratio = ($CEL / $Non-CEL) * 100
Current price of CEL:
Let's figure this out...
Current CEL ratio is: 0%
You currently HODL: 0 CEL
Calculating how much CEL you need, easily!
This webapp uses the formula Ratio = ($CEL / $Non-CEL) * 100
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|
Robot
The embedded systems for UTRA's autonomous humanoid soccer-playing robot
|
Shared data within library (constants, macros, etc.) More...
Macros | |
| #define | NUM_MOTORS 18 |
| Used to determine buffer sizes. Also used in application-level code. | |
Variables | |
| const uint8_t | BROADCAST_ID |
| const uint8_t | DEFAULT_ID |
| const uint8_t | DEFAULT_RETURN_DELAY |
| const uint16_t | DEFAULT_CW_ANGLE_LIMIT |
| const uint8_t | DEFAULT_LOW_VOLTAGE_LIMIT |
| const uint16_t | DEFAULT_MAXIMUM_TORQUE |
| const uint8_t | DEFAULT_STATUS_RETURN_LEVEL |
| const uint8_t | DEFAULT_ALARM_LED |
| const uint8_t | DEFAULT_ALARM_SHUTDOWN |
| const uint8_t | DEFAULT_TORQUE_ENABLE |
| const uint8_t | DEFAULT_LED_ENABLE |
| const uint8_t | DEFAULT_EEPROM_LOCK |
| const float | MIN_VELOCITY |
| const float | MAX_ANGLE |
| const float | MIN_ANGLE |
| const float | MAX_TORQUE |
| const float | MIN_TORQUE |
| const float | MAX_VOLTAGE |
| const float | MIN_VOLTAGE |
| const uint16_t | MAX_PUNCH |
| const uint16_t | MIN_PUNCH |
Shared data within library (constants, macros, etc.)
| const uint8_t BROADCAST_ID |
Motor broadcast ID (i.e. messages sent to this ID will be sent to all motors on the bus)
Definition at line 68 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_ALARM_LED |
Default condition(s) under which the alarm LED will be set
Definition at line 75 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_ALARM_SHUTDOWN |
Default condition(s) under which the motor will shut down due to an alarm
Definition at line 76 of file DynamixelProtocolV1.c.
| const uint16_t DEFAULT_CW_ANGLE_LIMIT |
Default clockwise angle limit
Definition at line 71 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_EEPROM_LOCK |
Default value for the EEPROM lock
Definition at line 79 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_ID |
Default motor ID
Definition at line 69 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_LED_ENABLE |
Default LED state
Definition at line 78 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_LOW_VOLTAGE_LIMIT |
Default permitted minimum voltage (0x3C = 60 -> 6.0 V)
Definition at line 72 of file DynamixelProtocolV1.c.
| const uint16_t DEFAULT_MAXIMUM_TORQUE |
Default maximum torque limit (10-bit resolution percentage)
Definition at line 73 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_RETURN_DELAY |
Default time motor waits before returning status packet (microseconds)
Definition at line 70 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_STATUS_RETURN_LEVEL |
Default condition(s) under which a status packet will be returned (all)
Definition at line 74 of file DynamixelProtocolV1.c.
| const uint8_t DEFAULT_TORQUE_ENABLE |
Default motor power state
Definition at line 77 of file DynamixelProtocolV1.c.
| const float MAX_ANGLE |
Maximum angular position (joint mode)
Definition at line 83 of file DynamixelProtocolV1.c.
| const uint16_t MAX_PUNCH |
Maximum punch (proportional to minimum current)
Definition at line 89 of file DynamixelProtocolV1.c.
| const float MAX_TORQUE |
Maximum torque (percent of maximum)
Definition at line 85 of file DynamixelProtocolV1.c.
| const float MAX_VOLTAGE |
Maximum operating voltage
Definition at line 87 of file DynamixelProtocolV1.c.
| const float MIN_ANGLE |
Minimum angular position (joint mode)
Definition at line 84 of file DynamixelProtocolV1.c.
| const uint16_t MIN_PUNCH |
Minimum punch (proportional to minimum current)
Definition at line 90 of file DynamixelProtocolV1.c.
| const float MIN_TORQUE |
Minimum torque (percent of maximum)
Definition at line 86 of file DynamixelProtocolV1.c.
| const float MIN_VELOCITY |
Minimum angular velocity (RPM)
Definition at line 82 of file DynamixelProtocolV1.c.
| const float MIN_VOLTAGE |
Minimum operating voltage
Definition at line 88 of file DynamixelProtocolV1.c.


Functional MPS¶
The possible arguments for defining an MPS are:
input_dim: The dimension of the input we feed to our MPS
output_dim: The dimension of the output we get from each input
bond_dim: The internal bond dimension, a hyperparameter that sets the expressivity of our MPS. When in adaptive training mode, bond_dim instead sets the maximum possible bond dimension, with the initial bond dimension equal to output_dim
feature_dim: The dimension of the local feature spaces we embed each datum in (_default = 2_)
adaptive_mode: Whether our MPS is trained with its bond dimensions chosen adaptively or are fixed at creation (_default = False (fixed bonds)_)
periodic_bc: Whether our MPS has periodic boundary conditions (making it a tensor ring) or open boundary conditions (_default = False (open boundaries)_)
parallel_eval: For open boundary conditions, whether contraction of tensors is performed serially or in parallel (_default = False (serial)_)
label_site: The location in the MPS chain where our output lives after contracting all other sites with inputs (_default = input_dim // 2_)
path: A list specifying the path our MPS takes through the input data. For example, path = [0, 1, …, input_dim-1] gives the standard in-order traversal (used if path = None), while path = [0, 2, …, input_dim-1] defines an MPS which only acts on even-valued sites within our input (_default = None_)
cutoff: The singular value cutoff which controls adaptation of bond dimensions (_default = 1e-9_)
merge_threshold: The number of inputs before our MPS dynamically shifts its merge state, which updates half the bond dimensions at a time (_default = 2000, only used in adaptive mode_)
init_std: The size of the random terms used during initialization (_default = 1e-9_)
To define a custom feature map for embedding input data, first define a function feature_map which acts on a single scalar input and outputs a Pytorch vector of size feature_dim. After initializing an MPS my_mps, simply call my_mps.register_feature_map(feature_map), and the user-specified feature_map will be applied to all input data given to my_mps. If feature_map is also a Pytorch Module, then any parameters associated with the map will be included in my_mps.parameters(). This streamlines the use of trainable feature maps within an MPS model.


Benjamin Netanyahu faces court, party challenges after indictment
Netanyahu didn't mention the looming indictment during Sunday's weekly meeting
by AP/PTIIsraeli Prime Minister Benjamin Netanyahu is leading a noticeably tense Cabinet meeting. It's his first since Israel's attorney general announced Netanyahu will be indicted for bribery, fraud and breach of trust.
Netanyahu didn't mention the looming indictment during Sunday's weekly meeting. Instead, he's projecting an attitude of business as usual, discussing Iranian belligerency, threats from Gaza and domestic affairs.
His typically talkative ministers have remained noticeably silent. This has been their first public appearances since the attorney general's announcement Thursday.
Netanyahu's party has long pledged loyalty to its leader. But his top rival within the party is calling for an immediate primary vote to replace him, sowing the first seeds of rebellion.
Replacing Netanyahu offers perhaps the most likely option of preventing a looming third election within a year.


distribute, formerly setuptools, is an extension library that is commonly used to (like the name says) distribute Python libraries and extensions. It extends distutils, a basic module installation system shipped with Python to also support various more complex constructs that make larger applications easier to distribute:
Flask itself, and all the libraries you can find on the cheeseshop are distributed with either distribute, the older setuptools or distutils.
In this case we assume your application is called yourapplication.py and you are not using a module, but a package. Distributing resources with standard modules is not supported by distribute so we will not bother with it. If you have not yet converted your application into a package, head over to the Larger Applications pattern to see how this can be done.
A working deployment with distribute is the first step into more complex and more automated deployment scenarios. If you want to fully automate the process, also read the Deploying with Fabric chapter.
Because you have Flask running, you either have setuptools or distribute available on your system anyways. If you do not, fear not, there is a script to install it for you: distribute_setup.py. Just download and run with your Python interpreter.
Standard disclaimer applies: you better use a virtualenv.
Your setup code always goes into a file named setup.py next to your application. The name of the file is only convention, but because everybody will look for a file with that name, you better not change it.
Yes, even if you are using distribute, you are importing from a package called setuptools. distribute is fully backwards compatible with setuptools, so it also uses the same import name.
A basic setup.py file for a Flask application looks like this:
from setuptools import setup
setup(
name='Your Application',
version='1.0',
long_description=__doc__,
packages=['yourapplication'],
include_package_data=True,
zip_safe=False,
install_requires=['Flask']
)
Please keep in mind that you have to list subpackages explicitly. If you want distribute to lookup the packages for you automatically, you can use the find_packages function:
from setuptools import setup, find_packages
setup(
...
packages=find_packages()
)
Most parameters to the setup function should be self explanatory, include_package_data and zip_safe might not be. include_package_data tells distribute to look for a MANIFEST.in file and install all the entries that match as package data. We will use this to distribute the static files and templates along with the Python module (see Distributing Resources). The zip_safe flag can be used to force or prevent zip Archive creation. In general you probably don’t want your packages to be installed as zip files because some tools do not support them and they make debugging a lot harder.
If you try to install the package you just created, you will notice that folders like static or templates are not installed for you. The reason for this is that distribute does not know which files to add for you. What you should do, is to create a MANIFEST.in file next to your setup.py file. This file lists all the files that should be added to your tarball:
recursive-include yourapplication/templates *
recursive-include yourapplication/static *
Don’t forget that even if you enlist them in your MANIFEST.in file, they won’t be installed for you unless you set the include_package_data parameter of the setup function to True!
Dependencies are declared in the install_requires parameter as list. Each item in that list is the name of a package that should be pulled from PyPI on installation. By default it will always use the most recent version, but you can also provide minimum and maximum version requirements. Here some examples:
install_requires=[
'Flask>=0.2',
'SQLAlchemy>=0.6',
'BrokenPackage>=0.7,<=1.0'
]
I mentioned earlier that dependencies are pulled from PyPI. What if you want to depend on a package that cannot be found on PyPI and won’t be because it is an internal package you don’t want to share with anyone? Just still do as if there was a PyPI entry for it and provide a list of alternative locations where distribute should look for tarballs:
dependency_links=['http://example.com/yourfiles']
Make sure that page has a directory listing and the links on the page are pointing to the actual tarballs with their correct filenames as this is how distribute will find the files. If you have an internal company server that contains the packages, provide the URL to that server there.
To install your application (ideally into a virtualenv) just run the setup.py script with the install parameter. It will install your application into the virtualenv’s site-packages folder and also download and install all dependencies:
$ python setup.py install
If you are developing on the package and also want the requirements to be installed, you can use the develop command instead:
$ python setup.py develop
This has the advantage of just installing a link to the site-packages folder instead of copying the data over. You can then continue to work on the code without having to run install again after each change.


When would a medical professional submit further information to
RoadSafetyBC regarding this patient?
-
A medical professional may be contacted by a patient requesting
further medical information that RSBC requires to assess their case.
-
A medical professional can submit further information regarding a
patient at any time. This information may include:
-
An amendment* and/or supplement to this DMER submission (e.g.
relevant specialist consult reports, results of medical
investigations, etc.)
-
Any other information they believe should be taken into
consideration when assessing this patient's fitness to drive.
Submit further medical information by fax to RoadSafetyBC:
Fax number:<PHONE_NUMBER>
REQUIRED: Patient’s full name, address and date of birth
IF AVAILABLE: Driver's licence number


This is initial call a widget needs to make to let Grist know that
it is ready to process incoming events.
*Note* Do not paste code that you don't trust or is not yours. If this widget has read access,
code you paste could read your table and transmit data elsewhere. If this widget has full access, that code could
also modify your document.
Interaction options
The ready method accepts interaction options you may wish to send to Grist.
Change current access level to 'none' and run this snippet. Observe how Grist will prompt
you to give the widget requested permissions.
grist.ready() - Column mappings
Here is a snippet showing how to use
column mappings feature.
Run this snippet, pick columns in the creator panel and observe what are the values sent by Grist.
grist.docApi.listTables()
To list all table ids use the grist.docApi.listTables() method. Your widget needs to have at least
'read table' access level.
grist.docApi.fetchSelectedTable()
This method reads all records from a table this widget is connected to.
Your widget needs to have at least 'read table' access level.
grist.docApi.fetchSelectedRecord(rowId)
Reads a single row by its id.
Your widget needs to have at least 'read table' access level.
grist.docApi.fetchTable("tableId")
Reads whole table by table id.
Your widget needs to have 'full' access level.
grist.onRecords
Subscribes to a table change event. Every time table is changed (either structure or data) this
handler will be called with current table's data.
grist.onRecord
Subscribes to a cursor change event. Every time cursor position is changed this handler will be
called with current record's data.
grist.onOptions
Subscribes to a options change event.
grist.setOption("key", "value")
Sets an option in the widget's key-value store.
grist.getOption("key")
Reads an option from the widget's key-value store.
grist.getOptions()
Reads all options from the widget's key-value store.
grist.ready() - onEditOptions
To tell Grist to display an additional button Open configuration in the creator panel and the section menu,
you need to pass onEditOptions handler to the ready method.
When clicked, it will trigger your handler, which you can use to show your own custom configuration screen.


{% extends "blog/base-with-sidebar.html" %} {% block content %}
Welcome to the Internet, a world where all is connected. You must be logged in to access the majority of the site's features. Create an account today to enjoy the wonders of Instant Messaging and meet new people online!


Basic grain-responsive-behavior demo
I am an element with some inline style.
My Background will be yellow even on Browsers not supporting CSS Custom Properties.
For it to work data-style will need to be the same as style in the HTML.
For the full code of the tag "grain-update-inline-style-behavior-example" please see
../grain-update-inline-style-behavior-example.html


The do-it-yourself dynamic DNS update service.
See https://github.com/jpitoniak/diy-ddns/ for more information.


FileSystem
Accessing files is one of those things that you probably need to do very early in your project. Although the POSIX functions fopen, fread, etc. are available on most platforms, they are not always the best choice. ezEngine provides multiple layers of abstractions for accessing files, or more generally, data streams that look like files.
Overview
The following is a list of abstractions that you should be aware of. Each one will be explained in more detail below.
- Streams (
ezStreamReader
,ezStreamWriter
) are the basis for all reading and writing of abstract data streams. These are the two classes that you will use whenever something that acts like a file is passed around, even though it does not need to represent an actual file. - Low Level File Abstraction (
ezOSFile
): This is the abstraction layer that implements reading and writing to actual files on disk in a mostly platform independent manner. This is what you typically should not need to use, at all. However, when something is not possible through the higher level abstractions, you might need to do it through this interface. - High Level File System (
ezFileSystem
,ezFileReader
,ezFileWriter
): ThroughezFileSystem
you can configure a virtual file-system.ezFileReader
andezFileWriter
should be what you typically use to open 'files' in that virtual file-system.ezFileReader
andezFileWriter
implement the respective stream interfacesezStreamReader
andezStreamWriter
, so once you have opened a file through these classes, you can pass them to any function that works on streams.
Streams
A 'stream' is simply a series of bytes. This data stream can come from a physical file, through a network or it can be generated fully procedurally.
Streams typically come in two forms: Ones that you can read from and ones that you can write to. In ezEngine those two types of streams are represented with the interface classes ezStreamReader
and ezStreamWriter
respectively. The stream interfaces are reduced in functionality to what all types of data streams can provide. Reading is always done from the current read position. Writing will always append data at the end of the stream. You cannot seek to an arbitrary position (when reading you can skip ahead) and you cannot re-read the same data or overwrite previously written data.
Although this can be limiting in a few scenarios, it is absolutely sufficient for the vast majority of use cases. For the few cases where you really need to set the read or write position, you can revert to another abstraction layer, e.g. on an ezOSFile
you have more control.
Inside the core engine we typically do not care about files, at all. Therefore you will not find many functions that take a file-name string. In the few cases that this is so, those functions are usually just convenience functions that internally open a file and then pass along the file as a stream. Instead most engine functions work directly on streams. This decouples the engine from working on the concept of files and enables to work on data from any kind of source. For example, this makes it easy to embed a file in an archive or to read it from a network, or even both combined.
Memory Streams
A very frequently used implementation of streams is the 'memory stream'. This represents a stream of data that exists in RAM only. The data is stored in an ezMemoryStreamStorage
object. You can have multiple readers through the ezMemoryStreamReader
class and you could theoretically have multiple writers through the ezMemoryStreamWriter
class (though having more than one will probably not work in any useful way).
ezEngine often uses memory streams to store incoming data for fast access later. For example the ezResourceManager
reads files from disk on a separate thread into a memory stream. This allows to do the slow file reading in parallel without blocking the main thread. Once all data is read into the memory stream, the main thread can then read the data directly from memory and have a guaranteed latency. The interface for reading from file or the memory stream is identical, so the code that actually interprets the file content does not need to know about this optimization at all.
Other Types of Streams
ezEngine comes with a variety of stream implementations:
- Compressed Streams: Through
ezCompressedStreamReaderZstd
andezCompressedStreamWriterZstd
you can easily add compression to your data streams. These classes take another stream as input or output, so you can pass it a file or memory stream to work upon. - Chunk Streams: A chunk stream is basically a stream that is divided into distinct parts which are fully separated from each other. This allows to handle one stream (e.g. a file) as if it were actually multiple streams, which is useful when you want to package multiple files into one. The useful feature of these streams is that code often reads a stream until it ends (e.g. nothing more can be read). When you package multiple files into one stream, this behavior can end badly. A chunk stream enables you to prevent code from reading further than a specific point (a virtual 'end-of-stream' position). Chunk formats are also useful when you only want to read or update certain parts of a file, without knowing how the rest of the file format works. This is possible because the size of each chunk is stored in the stream which allows to skip or read an entire chunk and pass it through.
Please note that you can combine different types of streams. For example you can write to a file by using ezFileWriter
, pass that stream to ezChunkStreamWriter
and then even use ezCompressedStreamWriterZstd
to compress individual chunks in the file.
Using Standard Types with Streams
The stream interfaces only provide the functions ReadBytes
and WriteBytes
. For most standard types ezEngine provides overloaded <<
and >>
operators. E.g. you can read and write ints
, floats
, ezVec3
, ezString
, etc. like this:
write_stream << ezVec3(1, 2, 3);
write_stream << "some string";
ezVec3 v;
ezString s;
read_stream >> v;
read_stream >> s;
Using Complex Types with Streams
To serialize and deserialize data that is in EZ containers, you can also use functions like ezStreamReader::ReadArray()
, ezStreamReader::ReadMap()
, ezStreamWriter::WriteArray()
and ezStreamWriter::WriteMap()
. Those functions will try to serialize the container information and all the elements. For that to work, there must either be <<
and >>
operaters overloaded for the element type, or the element types must have member functions with the following signature:
ezResult Serialize(ezStreamWriter& stream) const;
ezResult Deserialize(ezStreamReader& stream);
Using these functions allows to return success or failure, which is not possible with the shift operators. If any element fails to de-/serialize, the whole operation (e.g. ezStreamWriter::WriteArray()
) will fail and terminate early.
Note: ezStreamWriter::WriteArray()
and similar functions are provided for convenience. However, when it is important to have full control over file versioning and backwards compatibility of a file format, it may be preferable to serialize containers manually.
Low Level File Abstraction
Reading and writing files is implemented through ezOSFile
. This class internally uses platform specific functions such as fopen
on Linux and CreateFile
on Windows. You should typically NOT use this class, there are higher level abstractions built upon ezOSFile
that you should prefer.
Since ezOSFile
provides actual file access, it also has some file specific features, for instance you can set the file read or write position back and forth and you can get the OS specific file handle, such that you can use OS specific functions on that file yourself.
Additionally there are static functions for deleting files, creating directory structures, querying whether a file exists, and so on.
ezOSFile
is a thin abstraction over the operating system, it does not yet implement a higher level interface. Therefore it deliberately does not implement the stream interfaces, so you cannot pass an ezOSFile
instance to a function that takes an ezStreamReader
or ezStreamWriter
.
Usually you only need to use ezOSFile
for some of the static functions that implement more infrequently used features, such as ezOSFile::CopyFile
or ezOSFile::GetFileStats
. These might not be available in higher level abstractions.
Please be aware that ezOSFile
always requires platform specific absolute paths. There is no concept of a 'current working directory' or some root directory, to which relative paths could be used. ezOSFile
will check all incoming paths and assert that they are absolute. Therefore, if you need to use ezOSFile
, make sure to always convert any relative path to an absolute path before you pass it to ezOSFile
.
Other Low Level File Operations
Apart from ezOSFile
, there are a few classes that implement additional file system operations that are only thin abstractions over the operating system.
ezFileSystemIterator is a class that allows to iterate over all files and folders in some directory. In a game this should rarely be necessary, but in tools this can be very useful. Unfortunately it is not guaranteed that this feature can be implemented on all platforms, and each platform might have different features regarding wild-card usage and so on. Therefore this class is only available when the preprocessor define EZ_SUPPORTS_FILE_ITERATORS
is defined as EZ_ON
.
ezFileStats is a struct that provides information about a file or folder. One way to retrieve file stats is through ezOSFile::GetFileStats()
. Again, this feature cannot be implemented on all platforms, so it is only available when EZ_SUPPORTS_FILE_STATS
is defined as EZ_ON
.
High Level File System
ezEngine comes with a high level file system that is very flexible and powerful but might seem a bit confusing at first for people that are not used to working with abstractions on this level.
A game engine is in many aspects simply a framework that manages resources. It ensures that resources can be found and accessed, are freed when not needed any more and otherwise are handled efficiently and often in an abstract manner that makes it easy to work with them.
Working with files and everything that is similar enough so that it could be handled like a file, is the lowest level at which this 'managing of resources' begins.
ezEngine does this by working with a virtual file system. The central class to configure this file system is ezFileSystem
.
Data Directories
The most important concept that you need to understand is that of 'data directories'. A data directory is basically a mount point that is added to the virtual file system. You can have an arbitrary number of those, but usually you will only need very few.
A data directory is in the most common use case some folder on your harddisk. By adding it to the file system (using ezFileSystem::AddDataDirectory
) you make that folder visible for the application.
When you work with the virtual file system, you do NOT use ezOSFile
. Instead, you will most likely use ezFileReader
and ezFileWriter
. Those classes represent a single open file in the virtual file system. They implement the stream interfaces mentioned above.
When you open a file through these classes, you should use relative paths. Absolute paths will only work if a data directory above the given path is also mounted. When you open a file through a relative path, all data directories are searched (in the reverse order in which they were added) for the file. So as long as the file exists in one data directory, it can be opened. If it exists in multiple data directories with the same relative path, you will typically get the file from the data directory that was added last.
The use case here is, that you often want to have some 'base' data directory that contains general files and than additional data directories that add project or even level specific files to the file system. You will typically add the 'base' data directory right at startup of your game. Later you add your project specific data directories. Since you often want your files in the project data directory to take precedence over the 'base' data directory, it makes sense for the file system to search the directories in the reverse order in which they were added.
One use case for multiple data directories with the same files in it is localization. Suppose you have a folder with all your sounds, including speech that is recorded in English. When you want to add another language, you can just create a folder 'German' that only contains the sound files which need localization. When the user wants German language support, you simply mount the German sounds folder AFTER the other data directory. Now whenever a sound file gets loaded that is both in the German sounds data directory and the default data directory, the German sound will be preferred. Everything that is not there falls back to the default data directory. Thus when some sound file was forgotten to be included in the German localization, the game will at least play the sound in English.
Advanced Data Directories
Although the most common use case is to mount folders as data directories, ezEngine's concept of data directories goes much further. Basically anything can be 'mounted' as a data directory. For example you could mount a zip file and then use it like a read-only folder. Or you could mount a folder on a remote PC and have the data sent over a network.
This is possible because data directories are an abstract concept. To create your own type of data directory, you need to implement three classes, derived from ezDataDirectoryType
, ezDataDirectoryReader
and ezDataDirectoryWriter
respectively.
Therefore, when you add a data directory to ezFileSystem
, the engine needs to know how exactly to mount this type. This is what 'data directory factories' are necessary for. So for example, if you want to support simple folders and zip files as data directories, you need to register one factory for 'folders' and one factory for 'zip archives'.
Now when you mount a data directory with the name "My/Test/Archive.zip", the engine will ask each factory, whether it can handle this path. The 'folder factory' will detect that this is a file and not a folder and therefore decline. The 'zip factory' detects that this is a zip file and therefore creates a data directory which provides the functionality to read files from the archive as if it were a real folder. For example you could then open a file with the path "My/Test/Archive.zip/Some/Compressed/File.txt" through ezFileReader
and it would just work as if the file was located in a real folder.
That is why you always need to register these factories first, before you can add any data directories to the virtual file system.
If you want to implement your own data directory type, please have a look at ezDataDirectory::FolderType
.
Setting up the File System
Setting up the file system is very easy to do, once you know what is involved and why. The most basic configuration looks like this:
// register a factory that can handle simple folders
// this is actually already done automatically through the ezStartup system
// ezFileSystem::RegisterDataDirectoryFactory(ezDataDirectory::FolderType::Factory);
// mount the application directory (where the binary is located) as a data directory
ezFileSystem::AddDataDirectory(ezOSFile::GetApplicationDirectory());
That's all.
Now you can read and write files in that folder like this:
ezFileWriter FileOut;
if (FileOut.Open("SubFolder/Test.txt") == EZ_SUCCESS)
{
// "SubFolder" will be created automatically, if it does not exist yet
FileOut << "This is a string";
FileOut.Close(); // will also be called automatically when FileOut goes out of scope
}
ezFileReader FileIn;
if (FileIn.Open("SubFolder/Test.txt") == EZ_SUCCESS)
{
ezString s;
FileIn >> s;
FileIn.Close(); // will also be called automatically when FileIn goes out of scope
EZ_ASSERT_DEV(s == "This is a string", "The read string is incorrect: '%s'", s.GetData());
}
Obviously you can now add further data directories through ezFileSystem::AddDataDirectory()
. There are several additional features to configure the system for your exact use case. Please have a look at the API documentation for further details.
Resolving Paths
One thing that comes up once in a while is that you need to convert a path from relative to absolute or vice versa.
For example, should you actually need to use an ezOSFile
function and therefore you require the absolute path to a file, of which you only know the relative path (in some data directory), you need a way to query this information.
This is what ezFileSystem::ResolvePath()
is for.
Basically you give it some path, and it will return under which absolute path and under which relative path the file was found. It also needs to know whether you want to read or write the file. If you want to read it, ie. the file is supposed to already exist, it will search for the file in all data directories. If you want to write it, it will return under which path the file would end up.


{% extends '_layouts/1_col.html' %} {% import '_macros/form.html' as f with context %} {% block title %} Home {% endblock %} {% block page_content %}
{{ c.author.username }}


Showing Support for Law Enforcement and All First Responders Through a Positive Visual Presence Within the Community
We are a non-profit organization whose goal is to make sure that every officer knows that they matter and are valued by the majority of individuals within the community. Through Stand True 4 Blue support and events, we aim to unite the community in appreciating all law enforcement and first responders.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
VolunteerLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
SupportLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
JoinLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Help"Words cannot express how much the efforts of Stand True 4 Blue mean to our Department and the City of Albuquerque...there is always a vocal minority who isn't afraid to speak out against our officers. Now thanks to the amazing impact of of Stand True 4 Blue, there is also a group who lets our officers know they are supported and appreciated.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.


--- layout: post status: publish published: true title: CreateXmlInstance() with Multi-Root Schemas author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 787 wordpress_url: http://winterdom.com/2008/07/createxmlinstancewithmultirootschemas date: '2008-07-15 20:03:54 +0000' date_gmt: '2008-07-15 20:03:54 +0000' categories: - BizTalk tags: [] comments: - id: 533 author: Randal van Splunteren author_email<EMAIL_ADDRESS>author_url: http://biztalkmessages.wordpress.com date: '2008-07-18 02:36:57 +0000' date_gmt: '2008-07-18 02:36:57 +0000' content: | Funny coincendence, I blogged about this a couple of weeks ago. It took me a while to find out how to do this and didn't find anything on the net. see: http://biztalkmessages.wordpress.com/2008/06/19/create-message-instance-from-multiroot-xsd-using-documentspec - id: 1520 author: Keith Honkonen author_email<EMAIL_ADDRESS>author_url: '' date: '2010-07-04 18:20:14 +0000' date_gmt: '2010-07-04 18:20:14 +0000' content: Thank you, Tomas! Worked like a charm. Your contributions are some of my favorite out there. ---
The DocumentSpec
class in the Microsoft.BizTalk.Component.Interop namespace of the Microsoft.BizTalk.Pipelines assembly is commonly used in custom pipeline components (particularly assemblers in disassemblers) to represent a compiled BizTalk schema (a document specification).
This class has one interesting method: CreateXmlInstance()
, which can generate an sample instance XML based on the associated schema [1]. Recently I saw a question in the BizTalkGurus forum about how to use this functionality if you had a schema definition with multiple potential root elements.
Turns out its pretty easy, once you understand how DocumentSpec works and how Schemas are compiled into BizTalk assemblies.
The constructor for the DocumentSpec
class takes two arguments: The docSpecName (schema name) and the name of the assembly it is defined in.
The clue to support multi-root schemas is that the docSpecName is, in reality, the namespace + type name of the class generated by the compiler when you compile the Schema into the BizTalk assembly. Each schema becomes one class in the generated code.
If the schema has a single root, that's the end of it; All you need to know is that docSpecName == Namespace.ClassName
. If the schema has multiple roots, however, each root becomes a nested class within the schema class.
The way to select which root element to use for the sample instance generation, then, is to provide the type name of the root element nested class as to the DocumentSpec constructor instead of the name of the schema class. In other words, in this case docSpecName == Namespace.SchemaClass+RootClass
.
[1] One annoyance of this method is that it takes a TextWriter argument but doesn't actually write the generated XML into it; instead it returns a Stream you need to read!


When supplied, this actor will be unsynchronized, and only exist on the client of the User with the given ID. This value can only be set at actor creation. Any actors parented to this actor will also be exclusive to the given user.
Animate actor properties to the given value, following the specified animation curve. Actor transform is the only animatable property at the moment. Other properties such as light color may become animatable in the future.
The desired final state of the animation.
The length of the interpolation (in seconds).
The cubic-bezier curve parameters. @see AnimationEaseCurves for predefined values.
Attach to the user at the given attach point.
The User or id of user to attach to.
Where on the user to attach.
Creates an animation on the actor.
The name of the animation.
The animation keyframes, events, and other characteristics.
Creates a Promise that will resolve once the actor is created on the host.
Promise
Destroys the actor.
If attached to a user, detach from it.
Disables the animation on the actor. Animation will stop playing immediately. When an animation is disabled, it is also paused (its time does not move forward).
The name of the animation.
Enables the animation on the actor. Animation will start playing immediately.
The name of the animation.
Adds a light component to the actor.
Light characteristics.
Instruct the actor to face another object, or stop facing an object.
The Actor or id of the actor to face.
(Optional) If true, actor faces away from target rather than toward.
Adds a rigid body component to the actor.
Rigid body characteristics.
Adds a text component to the actor.
Text characteristics
Finds child actors matching name
.
The name of the actors to find.
Whether or not to search recursively.
Set an event handler for the animation-disabled event.
The handler to call when an animation reaches the end or is otherwise disabled.
Set an event handler for the animation-enabled event.
The handler to call when an animation moves from the disabled to enabled state.
Add a grad handler to be called when the given action state has changed.
The grab state to fire the handler on.
The handler to call when the grab state has changed.
Stops the animation (sets animation speed to zero).
The name of the animation.
Starts the animation (sets animation speed to 1).
The name of the animation.
(Advanced) Sets the time, speed, and enabled state of an animation.
The name of the animation.
Sets the animation time (units are in seconds).
The name of the animation.
The desired animation time. A negative value seeks to the end of the animation.
Sets the behavior on this actor.
The type of behavior to set. Pass null to clear the behavior.
Starts playing a preloaded sound.
Name of sound asset preloaded using AssetManager.
Adjustments to pitch and volume, and other characteristics.
Starts playing a preloaded video stream.
Name of video stream asset preloaded using AssetManager.
Adjustments to pitch and volume, and other characteristics.
Subscribe to updates from this actor.
The type of subscription to add.
Unsubscribe from updates from this actor.
The type of subscription to remove.
Load a glTF model, and spawn the first prefab in the resulting assets. Equivalent to using AssetContainer.loadGltf and [[Actor.CreateFromPrefab]].
The asset container to load the glTF assets into
Creates a new actor from a library resource. AltspaceVR-specific list of library resources: https://account.altvr.com/kits
The SDK context object.
Create an actor with a newly generated mesh. Equivalent to using AssetContainer.createPrimitiveMesh and adding the result to Actor.Create.
The asset container to load the mesh into
An actor represents an object instantiated on the host.


TRANSFER OF MANDATED PROGRAMS
Section 5. If any new program or increase in the level of service under an existing program shall be mandated to any of the political subdivisions by the legislature, it shall provide that the State share in the cost. [Add Const Con 1978 and election Nov7, 1978]
Cross References
Interpretation of county functions under state water code, see §174C-4.
Attorney General Opinions
State not required to share cost of maintaining public highways. Att. Gen. Op. 86-15.
If extending survey and reporting requirements to new enterprise zone (EZ) created by the legislature would result in an increase in the level of service under city and county's existing program, then, unless department was willing to share in the cost, city and county was not required to submit initial survey or annual report on new EZ. Att. Gen. Op. 98-1.


Police: Landlord-tenant dispute sparks assault that left Brooklyn man unconscious
by Naveen DhaliwalFLATBUSH, Brooklyn (WABC) -- Police believe a landlord-tenant dispute may have sparked an assault that left a man in Brooklyn unconscious.
Muthana Abdulla has weeks of recovery with dozens of staples in his head and numerous large bruises on his body after an attack last week.
Police say the attackers used baseball bats and a metal pipe to brutally beat Abdulla just down the sidewalk from his grocery store on Nostrand Ave. - a shop he has owned with his brother for two decades after their move from Yemen.
"They kept on beating my head - they hit me multiple times, I have cracks in my head, the blood was all over," said Abdulla.
Investigators are now searching for Saeed Ali, 58, and Faud Quaid, 45. A possible motive for the attack is a landlord-tenant dispute.
Abdulla says after a lengthy court battle, he was evicted but then Ali wanted him to leave the store items that Abdulla purchased, behind.
"If you rent from someone, he's not allowed to keep your refrigeration, what you have spent in the store just because he decides to evict you," Abdulla added.
When Abdullah and his brother refused Ali's demands, he says Ali and his relatives took matters into their own hands by using violence.
The store is now closed, and Abdulla is in the process of moving to a new location. He says he wants the suspects caught and brought to justice.


{% extends 'scionlab/base.html' %} {% load static %} {% block content_title %}Welcome to SCIONLab{% endblock %} {% block content %}
SCIONLab is a global research network to test the SCION next-generation internet architecture.
You can join the SCION network with your own computation resources and can set up and run your own autonomous systems (ASes). Your ASes will actively participate in routing in the SCIONLab network and enable realistic experimentation with the unique properties of SCION architecture.
{% if user.is_authenticated %} Manage My SCIONLab ASes {% else %} Register to Create my SCIONLab ASes Login {% endif %}SCION (Scalability, Control and Isolation on next-generation Networks) is a next-generation internet architecture.
See the SCION Architecture main page for more details.
{% lorem %}


Hawke's Bay Police investigate gang-related incidents
by New Zealand Police"Hawke's Bay Police investigate number of gang-related incidents"
Please attribute to Detective Inspector Mike Foster, District Crime Manager:
Hawke's Bay Police are making enquiries into a number of gang-related incidents in Napier yesterday (Sunday 17 November).
Police were called to reports of a group of men fighting in Anderson Park at around 3.15pm. One person was injured during this incident and was transported to hospital.
The injury was not life-threatening.
At around 6.10pm, a gang member was struck by a car in Geddis Avenue, sustaining minor leg injuries.
Later in the evening, a gang member presented at the Wellesley Road medical centre with a stab wound.
This injury was also not life-threatening.
Shortly afterwards, Police were called to the medical centre, where a shot had been fired towards a number of gang members who had gathered outside the centre.
Police remained at the medical centre overnight to provide reassurance to staff and visitors to the centre.
Police want to assure Napier residents that we share their concern about these types of incidents in our community and we are working to identify all those involved.
We take any incident involving the potential use of firearms or other weapons extremely seriously. It is fortunate that no innocent members of the public were injured in any of these incidents.
Residents may notice a heightened police presence in the community as we undertake our enquiries into these incidents.
We would like to hear from anyone who witnessed any of these incidents, who has not yet spoken to Police, or anyone who has information which could assist our enquiries.
ENDS


The Rape of the Sabine Women
“The Rape of the Sabine Women” (Italian. Ratto delle sabine) is a marble sculpture of Florentine sculptor Giambologni, a classic example of the sculpture of Mannerism, a recognized masterpiece of this master [1]. It is conditionally assumed that the composition depicts a scene from the Roman legend about the abduction of Sabine women by the Romans (the so-called "Sabine War").


Project Structure
In this guide we learn how core.io applications are structured and the conventions around the different file loaders used to bootstrap your applications.
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Project Structure
One of the main goals of core.io is to provide a consistent way to structure your projects. core.io organizes your code by placing them under predetermined directories that will group files with a similar role.
That is to say, all modules will live under a modules directory, all configuration files under a config directory, etc.
If you use the [core cli tool][core.io-cli] the default generator template will create three directories; config, modules, and commands. It will also create an index.js file, a package.json file, and a taskfile
file.
package.json
is a standard Node.js file with no special properties.
taskfile
is a bash file that follows [the Taskfile specification][taskfile] and is used to provide simple tasks. It's provided as a convenience, some projects might warrant a more sophisticated- and complex!- task runner or bundler.
index.js
is the application entry point, i.e. you could start your application by calling node index.js
.
You can extend your main Application
instance here, however it's recommended that you do so by leveraging modules instead.
Project Layout
core.io will autoload files found in different directories, and depending on which directory, process them in different ways, and make them available to your application in different ways as well.
Basic Layout
.
├── config
| ├── app.banner.txt
| └── app.js
|
├── modules
|
├── commands
| └── run.post.js
|
├── package.json
└── index.js
| File/Directory | Description |
|---|---|
| index.js | By default this is the entry point to your application. |
| package.json | Standard Node.js pacakges file. |
| config | The config directory is used to store configuration files. All files found in this directory will be auto loaded and made available through the config object, using the file name as a property name. |
| config/app.banner.txt | Application ASCII banner. Will be shown in the console output when running in debug mode. |
| config/app.js | This configuration file holds properties of the main application module. |
| modules | The modules directory holds all modules specific to this application. All files found in this directory will be auto loaded and potentially made available to the application context object. |
| commands | The commands directory holds all commands specific to this applications. Commands can be triggered by dispatching an event which type matches the file name of the command. |
The config directory
Configuration files located in the config/
folder of your project directory will be required and the exported object of each file merged together in a single object, which will be available at runtime as a property of the application context, e.g. context.config
.
The application context will expose a configuration object per file loaded, you can then query the context.config
object for specific values.
As an example, imagine we have the file config/server.js
with the following contents:
module.exports = {
port: 9090
};
The content will be available in the following path:
context.config.server.port
The config
object provides a get
and a set
methods as a convenience.
context.config.get('server.port');
The get
method enables you to provide a default value for properties that were not defined in the file itself:
context.config.get('server.debug', false);
You can read more about core.io configuration files in the configuration guide.
The modules directory
All valid modules found in the modules
directory will be required and then registered with the application context.
A valid module is either a javascript file exporting an init
function or a directory with an index.js file exporting an init
function.
A basic hello-world.js
module would look like this:
module.exports.init = function(context, config) {
const greeter = {
sayHello: function(msg){
context.logger.info('Module greeter says: %s', msg);
}
};
context.provide('greeter', greeter);
};
You can read more about core.io modules in the modules guide.
The commands directory
Application entrypoint
The entry point file is named index.js
by default/convention, but basically you can use anything that would work in a npm start
script.