 But your experience tells you, it is a trap.
Just as expected, he smirks, and then says slowly: "This device is my new invention. Only you, my most brilliant student, deserve to have it."
"Thanks, I will keep it up." You reply.
"However," silent for a while, he starts again: "unfortunately, I have lost its original circuit diagram.  You won’t let me down, will you?"

You collect yourself, and start looking at the "lovely" thing. It is a black box, with n inputs labeled from the first capital letter (A) to the n-th capital letter, as well as one unique output. All the inputs and the output are one-bit binary numbers (either 0 or 1).
Then you sit down, put the device on the desk, take out the tools, examine all possible combinations of input values and record the output on the paper.

A correct logical expression should be:
1. A not null string only contains ‘+’, ‘-’ and capital letters from the first (A) to the n-th;
2. A single capital letter in range is a legal logical expression, and its output equals to the value of the input labeled by this letter;
3. If E is a legal logical expression, then NOT operation -E is a legal logical expression;
4. If E and F are legal logical expressions, then AND operation EF is a legal logical expression;
5. If E and F are legal logical expressions, then OR operation E+F is a legal logical expression;
6. In a legal logical expression, you should first do NOT operations from the left to the right, then AND operations from the left to the right, and finally the OR operations from the left to the right;
7. A logical expression is correct if and only if with any possible combinations of input values, its output is the same as which the device outputs.
But as a down-to-earth idealist, you are never satisfied with this. You want to give the most beautiful logical expression like this:
1. It is a correct logical expression;
2. It is the shortest one (not null) among all correct logical expressions;
3. If there are still many available logical expressions, choose the lexicographically least one.
输入:
Each test case begins with one integer n (1 <= n <= 5), indicating the number of inputs of the device.
Then 2n lines follow. Each line contains (n + 1) one-bit binary numbers, separated by spaces. The first n numbers indicate the value of the n inputs in order, and the last one is the corresponding output.
The 2n sets of inputs are different with each other.
The input ends with n = 0.
输出:
Each test case begins with one integer n (1 <= n <= 5), indicating the number of inputs of the device.
Then 2n lines follow. Each line contains (n + 1) one-bit binary numbers, separated by spaces. The first n numbers indicate the value of the n inputs in order, and the last one is the corresponding output.
The 2n sets of inputs are different with each other.
The input ends with n = 0.

Abstract
HDU 4413 Logical Expression
乱搞 卡诺图
Body
Source
http://acm.hdu.edu.cn/showproblem.php?pid=4413
Description
给定N变量的所有2^N最小项，求一个符合所有最小项的最优美（长度最短的情况下字典序最小）的与或式。
Solution
天王还是太自信了……唉……
思路其实很简单。
复习一下卡诺图吧，考虑在卡诺图上圈一些圈，这些圈（可以重叠）覆盖且仅覆盖了所有为1的最小项，表达式就是这些圈项的或。
考虑卡诺图上的某个1，则所有覆盖这个1的非极大圈都不可能是最终答案的项，反证如下：假设某个覆盖这个1的非极大圈是最终答案的项，由于圈非极大，那么它一定属于某个极大圈，显然极大圈化简出的项长度比非极大圈要小。
于是所有可能的属于最终答案的项就是卡诺图上的所有极大圈。天王的错误就在于他只求出覆盖了每个1的最大（在所有极大圈中最优美）圈，这就相当于贪心，肯定是不对的（有可能某个非最大拼上其它的会更优）。这个地方不是很容易想明白，我也是试了一些数据才知道。
所以我们就对每个1求覆盖它的所有极大圈，得到一个极大圈集合（注意unique一下）。注意每个极大圈的表达式长度一定，所以先对每个极大圈求最优表达式（sort每个与项，比较函数是str1+str2<str2+str1）。然后就是用这些极大圈求最优覆盖，这个好像没什么好方法，只能搜。对极大圈集合排序一下可以加快搜索速度。
Code
代码是在天王那个wa的代码基础上改的，所以挺难看的……
#include<iostream> #include<cstdio> #include<cstring> #include<vector> #include<algorithm> #include<string> using namespace std; typedef pair<string, int> node; vector<node> ans; bool vis[50]; int V[50]; bool cmp(string s1,string s2){ return s1+s2<s2+s1; } bool cmp2(string s1,string s2){ return s1+"+"+s2<s2+"+"+s1; } bool hmr(node a, node b) { if (a.second==b.second) { if (a.first.length()==b.first.length()) return a.first<b.first; return a.first.length()<b.first.length(); } return a.second<b.second; } bool operator==(node a, node b) { return a.first==b.first && a.second==b.second; } string StInS(int s,int n,int ors){ int i; vector<string> tmpAns; for (i=0;i<(1<<n);i++){ if ((i&s)==(ors&s)) if (V[i]==0) return ""; } if (s==0) return "1"; string tmp; for (i=0;i<n;i++) if (s&(1<<i)){ tmp=""; if (!(ors&(1<<i))) tmp+='-'; tmp+=(char)(i+'A'); tmpAns.push_back(tmp); } sort(tmpAns.begin(),tmpAns.end(),cmp); tmp=""; for (i=0;i<tmpAns.size();i++) tmp+=tmpAns[i]; return tmp; } void getans(int s, int n) { int i,j; int minsize = 0x3fff; vector<node> tmp; for (i=0;i<(1<<n);i++) { int ctrl=__builtin_popcount(i); if (ctrl>minsize) continue; string tans2=StInS(i,n,s); if (tans2.empty()) continue; if (ctrl<minsize) { minsize = ctrl; tmp.clear(); } int res = 0; for (j = 0; j < 1<<n; ++j) if ((j&i)==(s&i)) res |= 1<<j; tmp.push_back(make_pair(tans2, res)); } for (i = 0; i < tmp.size(); ++i) ans.push_back(tmp[i]); } int N, M; int all; int best; bool use[64], ause[64]; void dfs(int i, int len, int cover) { if (len >= best) return; if (cover==all) { memcpy(ause, use, sizeof(use)); best = len; return; } if (i==M) return; use[i] = 1; dfs(i+1, len+ans[i].first.length()+1, cover|ans[i].second); use[i] = 0; dfs(i+1, len, cover); } int main(){ int i,s,j,v; int cas=0; for (;;){ scanf("%d",&N); if (N==0) break; for (i=0;i<(1<<N);i++){ s=0; vis[i] = 0; for (j=0;j<N;j++){ scanf("%d",&v); s^=(v<<j); } scanf("%d",&V[s]); } ans.clear(); memset(vis, 0, sizeof vis); all = 0; for (s = 0; s < 1<<N; ++s) if (V[s]){ all |= 1<<s; getans(s, N); } if (ans.size()==0) { puts("-AA"); continue; } if (ans[0].first[0]=='1') { puts("-A+A"); continue; } sort(ans.begin(), ans.end(), hmr); M = unique(ans.begin(), ans.end())-ans.begin(); sort(ans.begin(), ans.begin()+M); best = 0x3fffffff; memset(use, 0, sizeof use); memset(ause, 0, sizeof ause); dfs(0, 0, 0); vector<string> astr; for (i = 0; i < M; ++i) if (ause[i]) astr.push_back(ans[i].first); sort(astr.begin(), astr.end(), cmp2); string fin = astr[0]; for (i = 1; i < astr.size(); ++i) fin += "+"+astr[i]; cout << fin << '\n'; } return 0; }
参考：http://www.cnblogs.com/jffifa/archive/2012/09/23/2699253.html
滇池盒是不是***了？
滇池盒是不是***了？
滇池盒是不是***了？
滇池盒是不是***了？
滇池盒是不是***了？
志乃你好牛B


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Documentation
Introduction
Connect plus Vue Admin is a responsive Vuejs template that is based on the CSS framework Bootstrap 4 and it is built with Sass. Sass compiler makes it easier to code and customize. If you are unfamiliar with Bootstrap or Sass, visit their website and read through the documentation. All of Bootstrap components have been modified to fit the style of Connect plus Vue Admin and provide a consistent look throughout the template.
Before you start working with the template, we suggest you go through the pages that are bundled with the theme. Most of the template example pages contain quick tips on how to create or use a component which can be really helpful when you need to create something on the fly.
File Structure
Once you have download the package you will see the following folder structure inside the folder.
Installation
Set up the Development Environment
Install Node.js and npm if they are not already on your machine.
Vue CLI is a command line interface for the latest Vue. Install it before start with the Vuejs app.
If you have Vue CLI installed previously, update it to the latest Vue CLI. Remove the older version and re-install it.
Template Installation
Go to the project directory and install the Vuejs local project dependencies.
Run npm install
. This command install the dependencies in the local node_modules
folder.
By default, npm install
will install all modules listed as dependencies in package.json
.
The npm run serve
command launches the server, watches your files, and rebuilds the app as you make changes to those files.
Using the --open
(or just -o
) option will automatically open your browser on http://localhost:8080/.
For more detailed information to install the Vuejs application, visit this official Vuejs documentation website.
Deployment
Deploy Vuejs app
For the simplest deployment, create a production build and copy the output directory to a web server.
1. Start with the production build:
2. Copy everything within the output folder (dist/) to a folder on the server.
Basic Structure
Layout
Header
Sidebar
Footer
Customer Support
We will assist you any problem you encounter while buidling your dashboard via Connect plus Vuejs Admin.
Email<EMAIL_ADDRESS>We will respond to you as quickly as we can. Thank you.


TABLE OF CONTENT
A. GS1 Related B. GS2 Related Polity 1. It’s either salary or pension for regulatory body chiefs C. GS3 Related Economics 1. Nod for Insolvency Bill for financial entities 2. India Aims To Lift ‘Doing Business’ Ranking 3. India's engineering exports to Doha hit by Qatar crisis 4. Cabinet clears 5% interest subvention for crop loans Environment and Ecology 1. Ray of hope for Thar’s endangered wildlife 2. What’s up with Bosphorus? D. GS4 Related E. Concepts-in-News: Related Concepts to Revise/Learn F. Bills/Acts/Schemes/Orgs in News G. Practice Questions for UPSC Prelims Exam
UPSC Current Affairs 2017: News Analysis
A. GS1 Related
Nothing here for Today!!!
1. It’s either salary or pension for regulatory body chiefs
In news:
- New Centre norms: The chairpersons and members of regulatory bodies to either take salary or pensions.
- Existing norms provide that chairpersons and members shall be deemed to have retired from Central or State government service on the date of their appointment to any regulatory authority.
Recent Incidence:
- There have been complaints against chairpersons and members of a few regulatory bodies for receiving pension in addition to the salary.
 The amount of pension will be deducted from their salary
1. Nod for Insolvency Bill for financial entities
In news:
- The Union Cabinet approved the introduction of a new Bill to resolve bankruptcy cases affecting financial sector entities, including banks and insurance companies.
- The Financial Resolution and Deposit Insurance Bill 2017, when enacted, will have a provision for the setting up of a Resolution Corporation.
- Main aim: It aims to limit the use of public money to bail out distressed firms during a financial crisis.
- The passage of the Act will also lead to the repealing of the Deposit Insurance and Credit Guarantee Corporation Act, 1961 in order to transfer the deposit insurance powers and responsibilities to the Resolution Corporation.
- The Bill seeks to decrease the time and costs involved in resolving distressed financial entities and complements the Insolvency and Bankruptcy Code, 2016 for the insolvency resolution of non-financial entities
2. India Aims To Lift ‘Doing Business’ Ranking
Context:
- World Banks Ease of Doing Business Report: India ranked 130 out of 190 Countries last
year.
- Starting a business ranking : 155th position
- Dealing with construction permits: 185th position
Focus:
- India focusing upon major reforms in the areas such as ‘Starting a business’ and dealing with construction permits to significantly improve its ranking.
Measures taken:
- SPICe (The simplified Performa for Incorporating a Company Electronically), is the only default application for incorporation of Companies.
- SPICe combines five procedures:
- Incorporation of a company
- Obtaining Director Identification Number
- Reservation of Company name
- Application for Permanent Account Number
- Application for Tax deduction and Collection Account number
- Procedure associated with Employee State Insurance Corporation and Employee Fund organization has been made electronic.
3. India’s engineering exports to Doha hit by Qatar crisis
Context: Gulf Crisis.
In news:
- India’s engineering exports to Doha have been hit following sanctions imposed on Qatar by some nations including Saudi Arabia.
- The Engineering Export Promotion Council (EEPC) of India said shipments from India were being affected as the Middle East and West Asia trade has a lot of inter-operability between different ports, observing that the banking channels particularly in Doha and some other parts of the region have also been disrupted.
Key Fact:
- The Middle East and West Asia are one of the key destinations for Indian engineering exports, accounting for 13 per cent of the country’s total engineering exports.
- India’s major trading partners include the UAE, Oman and Saudi Arabia.
- The engineering shipments to the region include products like iron and steel, non-ferrous metals, industrial and electrical machinery.
4. Cabinet clears 5% interest subvention for crop loans
In news:
- The Union Cabinet has approved the extension of the interest subvention scheme for farmers to 2017-18.
- Short-term crop loans up to ₹3 lakh will receive a subvention of 5% to all prompt payee farmers, effectively reducing the rate for farmers to 4%.
- Implementing agency: the National Bank for Agriculture and Rural Development (NABARD) and the Reserve Bank of India.
- Farmers unable to repay the short-term crop loans on time will receive an interest subvention of 2%.
- Under the scheme, the government will also provide an interest subvention of 2% for small and marginal farmers who would have to borrow at 9% for the post-harvest storage of their produce for loans up to 6 months.
- A 2% subvention will also be provided to banks in the case of farmers affected by natural calamities for the first year on the restructured amount.
Background information: The scheme was started in 2006-07, under which farmers are eligible for interest subvention of 2% for crop loans of up to ₹3 lakh.
Scheme objective: The objective of the scheme is to make available at ground level, agricultural credit for short-term crop loans at an affordable rate to give a boost to agricultural productivity and production in the country.
Basic information
Meaning of Interest Subvention:
- “Interest subvention” simply means a subsidy offered on interest rates. The word “subvention” simply means subsidy.
- In the context of India, interest subvention is mostly in the matter of government lending schemes to promote a particular industry sector. The subsidy helps the loan borrower in not having to pay the total interest amount on a loan amount. Therefore, the government pays part of the interest amount for the borrower, thereby lessening the borrower’s overall repayment burden.
1. Ray of hope for Thar’s endangered wildlife
In news:
- New “rescue wards” in the far-flung rural areas of Jodhpur, Rajasthan: These will provide quick treatment to animals injured in road accidents, dog bites and fights.
- This is an attempt to reduce mortality of endangered wildlife in Thar desert.
- Key Fact:
- With an average of nearly 1,000 injuries a year, the wildlife in Thar desert has witnessed 60% mortality because of lack of transport to the main rescue centre at the Jodhpur zoo. This has led to the depletion of wildlife, mainly chinkaras (Indian gazelles).
- Setting up of new rescue wards has given much-needed support to the Bishnoi community of western Rajasthan, which has been in the forefront of wildlife conservation. Bishnois risk their lives to save gazelles from poachers and transport injured animals to Jodhpur.
In news:
- There has been a sudden change in the colour- usually blue waters of the to a milky turquoise, of the Bosphorus Strait that divides the continents of Europe and Asia in Turkey’s largest city Istanbul.
Reason:
- Scientists attribute the change in color to a surge in a species of plankton across the Black Sea.
- Surge in numbers of the micro-organism Emiliania huxleyi, also known as Ehux.
Emiliania huxleyi
- One of the most successful life-forms on the planet, Emiliania huxleyi is a single-celled organism visible only under a microscope.
- Its astonishing adaptability enables it to thrive in waters from the equator to the sub-Arctic.
- Emiliania huxleyi is a species of coccolithophore (phytoplankton).
- This particular organism is plated with white calcium carbonate and, when present in large numbers, tend to turn the water a milky sheen
The Bosphorus
- The Bosphorus is a narrow, natural strait and an internationally significant waterway located in northwestern Turkey.
- It forms part of the continental boundary between Europe and Asia, and separates Asian Turkey from European Turkey.
- The world’s narrowest strait used for international navigation, the Bosphorus connects the Black Sea with the Sea of Marmara, and, by extension via the Dardanelles, the Aegean and Mediterranean Seas.
- Together with the Dardanelles, the Bosphorus forms the Turkish Straits.
D. GS4 Related
Nothing here for Today!!!
PIB Articles Editorials Roundup
E. Concepts-in-News: Related Concepts to Revise/Learn
Prelims worthy factual information
The National Physical Laboratory (NPL):
- NPL is part of the Council of Scientific and Industrial Research
- NPL is the host of most accurate clock in India.
- NPL is the only agency in India authorized to maintain Indian Standard Time.
F. Bills/Acts/Schemes/Orgs in News
|
Bill/Acts/Schemes in News |
About the Schemes |
G. Practice Questions for UPSC Prelims Exam
Question 1: Consider the following statements:
- Bosphorus Strait that divides the continents of Asia and North America.
- Bosphorus Strait is a man made strait.
Choose the correct answer.
- 1 only
- 2 only
- Both 1 and 2
- Neither 1 nor 2
Question 2: Consider the following statements:
- Emiliania huxleyi is a single-celled organism.
- Emiliania huxleyi is plated with white calcium carbonate and, when present in large numbers, tend to turn the water a milky sheen.
Choose the correct answer.
- 1 only
- 2 only
- Both 1 and 2
- Neither 1 nor 2
Question 3: Global Burden of Disease report is published by _______.
- U.N.H.R.C
- U.N.D.P
- W.H.O
- None of the above
Question 4: Ease of doing business report is published by _______.
- World Bank
- IMF
- Asian Development Bank
- United Nations Organisation
Question 5: Recently Lok Sabha passed the Motor Vehicles Amendment bill, the power to
make such laws by Parliament, is under which list of constitution of India
- Union List
- State List
- Concurrent List
- None of the Above
“Proper Current Affairs preparation is the key to success in the UPSC- Civil Services Examination. We have now launched a comprehensive ‘Online Current Affairs Crash Course’. Limited seats available. Click here to Know More.”
Practice More: Enroll for India’s Largest All-India Test Series


Synthwave has changed
It's been a wild ride since I first tweeted about Synthwave '84. The support has been amazing and I'd like to say thanks everyone who has shared or used the theme since the last release. I'd particularly like to thank you all for battling through the less than ideal glow installation process. It's been truly great to see so many people enjoying the theme.
Thank you all 🙏
Neon Dreams
This v0.1.0 update marks a changing point for the theme. Recent Updates to VS code broke compatibility with the CSS needed to enable the glow and it had become clear that a more maintainable and long-term solution would be needed.
This new update, called Neon Dreams, removes the need to use the Custom CSS and JS extension to enable the glow. It also rethinks how to apply the glow, so it should cope better with updates to VS code.
Before using
If you have been using Synthwave prior to v0.1.0, you will likely have used the Custom CSS and JS extension to enable the glow. Before enabling Neon Dreams, you will need to disable the prior method.
You can do this by pressing Ctrl + Shift + P
or Shift + ⌘ + P
and choose "Disable Custom CSS and JS"
In the name of simplifying the install process and mitigating update-related issues, the new version of Synthwave '84 doesn't use a custom CSS file anymore. If you have been using a custom-modified version of the theme, then you can still continue to use that with the previous Custom CSS and JS method. Otherwise, the following is now the preferred method to enable the glow.
 For Linux and Mac users, Code must not be installed in a read-only location and you must have write permissions.
Once you have admin permissions, open VS Code, and set your active colour theme to Synthwave '84 - the glow is only active when the base theme is selected.
press Ctrl + Shift + P
or Shift + ⌘ + P
and choose "Enable Neon Dreams"
You should be prompted for a restart. When the editor reloads, the glow should be active.
 You can suppress this message by choosing 'Don't show this again' from the notification.
Also as before, whenever VS code updates, you will need to rerun the enable command
To customise the glow brightness
In your `settings.json` add the key: "synthwave84.brightness": "0.45"
The value should be a _float value_ from 0 to 1, where 00 is fully transparent. The default brightness is 0.45. To avoid eye strain, avoid using higher brightness values for extended periods of time.
To see the changes in your editor, rerun the "Enable Neon Dreams" command.
Note: Changing the brightness currently only affects the opacity of the glow, the text will remain white (that may change in future updates). If you want to disable the glow effect but retain the chrome updates, see below.
To enable editor chrome updates, but disable glow
In your `settings.json` add the key: "synthwave84.disableGlow": true
To see the changes in your editor, rerun the "Enable Neon Dreams" command.


 They are, in short, a dangerously perfect match.— Bill Bryson
A software architect who is not in touch with the evolving source code of the product is out of touch with reality.— Craig Larman and Bas Vodde
Sometimes the enterprise architect needs to leave her large-scale drawing board and become involved in a project or program in a technical leadership role. There are several possible reasons for such an assignment:
The standard books on EA do not cover this particular aspect of an enterprise architect’s work. Malicious tongues could assume that this is due to EA’s elitist self-conception; however, the more likely explanation is that an enterprise architect in a project or program faces the same challenges as a “normal” project architect. This is certainly true to an extent.
As a software architect, one frequently encounters the notion that a good specification or model speaks for itself—just like a religious icon that gives its blessing to the developers all by itself, by the sheer force of wisdom. This, of course, is nonsense. During a project’s development phase, the architect proactively needs to make sure that her design is actually implemented.
The two quotes at the beginning of this section describe the tightrope walk for the architect in this situation. On one hand, she needs to keep a certain mental distance from the development team. As a technical leader, the architect needs to look carefully at what the developers make of his specification; she must prevent the developers being carried away by technology enthusiasm or “gold-plating” tendencies.
On the other hand, the architect has to be deeply involved in the development work herself. Otherwise, she does not know what is going on and, even worse, how suitable her design is. She needs to get his hands dirty; the lean and agile community calls this an all-hands-on-deck mindset (Coplien and Bjornvig, 2010, p. 2). Without this mindset, the developers will mock the architect as a mere PowerPoint jockey who excels in drawing pictures with no relation to reality.
Any project architect needs to master this balance of proximity and distance to the developers. On top of that, an enterprise architect has to meet special challenges, when she assumes a technical leadership position in a project or program.
Depending on the project context, the enterprise architect can be perceived as savior, intruder, or wisenheimer from the top floor. She cannot completely avoid that perception, but she can influence it. Her best weapons for overcoming preconceptions are a hands-on mindset, as described, and an open communication style without a know-it-all attitude. “If ‘Communication Is King,’ then clarity and leadership are its humble servants,” writes Mark King (Monson-Haefel, 2009, p. 9).
Another challenge might be harder to handle. There is a natural conflict of interest between a project architect and a member of the EA team. The best and easiest solutions for the project do not always match the “big picture” pursued by EA. This makes the enterprise architect a servant of two masters. Typical conflicts include:
The enterprise architect must not overemphasize the global perspective and attempt to build the enterprise’s universal IT solution with a single project. On the other hand, she cannot ignore the big picture, either, and turn a blind eye to development of the larger IT landscape.
There is no patent answer to these challenges. The enterprise architect must make do with professional experience and common sense. As part of a project architecture group, the enterprise architect is the key person to ensure proper judgment on a number of difficult and subtle design decisions. This ability can be expressed by a number of “distinguish X from Y” issues in the design process. Each of them carries the aforementioned dilemma (project versus EA focus) in its genes.
Leading other architects in these decisions and coaching them to judge for themselves are essential parts of the enterprise architect’s activity in such a project. In turn, the enterprise architect can benefit from the deep technical expertise in specific technology areas that project architects and developers will bring to the table. Usually more of a technical generalist herself, the enterprise architect should actively involve herself in technical project issues, such as a performance problem due to thread contention somewhere in the server-side Java code. It is a chance for her to gain new insight into common problems as well as to better understand the risks of certain technologies and design patterns.
“There is no ‘I’ in architecture,” says Dave Quick (Monson-Haefel, 2009, p. 54). Architects — enterprise architects in particular — need to be team players, share their knowledge, constantly check the quality of their own work, and distinguish factual from personal criticism. A good enterprise architect is not a solo artist—maybe the first violinist but always an orchestra musician.


3 minutes
Tutorial 4 - One GUI to rule them all
Written by: Giacomo Sabatini
Hello there! We got to the final chapter of our PraxisLIVE basic series (excluding the extra chapter)! Today we’ll explore the GUI patch, which you might find very useful if you are going to show your work at a live event. The title, a semi-quote from “The Lord of the Rings”, sums what GUI do: it allows you to control live parameters all in one screen very quickly, without switching between all the nodes.
Let’s open our project and create a GUI patch (New file -> GUI). Once done, click on “Edit” from the GUI patch tool bar. Once highlighted, select Palette (right side of the screen).
The functions that we’re going to plug are:
Audio patch:
- Overdrive‘s drive;
- Mixer levels;
- player‘s play (the one that contains the drums);
- iterator-1‘s values (the notes played by pm-synth and synth-base under it);
Video patch:
- variable-1 values (the higher value to reach);
- p3d scale-to-reach (is a parameter that I created off-screen; it defines maximum scale value of our cube);
Let’s start by adding a panel (drag it on the middle of the screen). On properties, set Label as “Audio Management” and set layout as follows:
cell 0 1, width 500, height 700
// "cell" is a parameter to assign the content at specific columns and rows.
- Drag in another panel inside the previous one and set Label as “Mixer”;
- still another panel inside Mixer with label “Layer 1”;
- drag a v-slider named “Master” and a button called “Mute”;
- Repeat those last two steps other 5 times (you must have 6 layers all left-aligned).
In this way you made an interfaced Mixer that now we’re going to connect to the one in audio patch. To plug those sliders to their respective parameters, go to the element properties (like Layer 1 master slider), click on the three dots near to Bindings and choose the audio property like we did with the send node on audio patch. Well, the rest of the button can be made in the same way:
- for the notes you can create a “textfield”;
- for Overdrive - drive just use a slider;
- Video Management requires a separated panel;
- to manage hue use an “h-rangeslider” (set minimum binding to video -> variable 2 -> value; maximum binding instead video -> variable 1 -> value). In this way, you’ll be able to manage the whole range;
- for scale to reach you can choose between a slider or a textfield;
I added also an “xy-pad” that allows me to move the cube (Create on p3d script X and Y sockets, substitute translate(width/2, height/2) with translate(X,Y); then set binding-x to X, y to Y, min-x = 0, max-x = 800, min-y = 0, max-y = 600. I suggest you to set controller’s width and height keeping sketch ratio).
If you literally followed what said above, you should have something like this:
Well, this tutorial has been quite briefer than usual, since it’s not that complicated to explain the basics of it. Maybe on advanced series we’ll explore it better, understanding how we can achieve even weird results or how to design that board to fulfill our needs. Thank you very much for getting until here, I hope that it has been funny and that I’ve been able to make you interest about this software and the advanced multimedia world. Remember that I will publish a bonus episode with all the tips and tricks that I might have missed all the way long. I’ll leave you the download link of the whole project in the new Resources Section that it will be soon available. See you soon!


ipaggcreate --src path/to/file.pcap- Group and count packets read from a network interface by IP packet length:
ipaggcreate --interface eth0 --length- Count the number of bytes sent between each address pair appearing in a pcap file:
ipaggcreate --address-pairs --bytes path/to/file.pcap


Baby Yoda
- https://disney.fandom.com/wiki/Grogu
- https://starwars.fandom.com/wiki/Grogu
- https://uk.wikipedia.org/wiki/%D2%90%D1%80%D0%BE%D2%91%D1%83
Résumé
— Born and lieved in approximately 41 BBY, during the era of the Galactic Republic
His name's not Yoda, and he's only kind of a baby, but The Mandalorian character who's been dubbed Baby Yoda, and is officially called "The Child," is the breakout star of the newish Disney Plus streaming service. Pretty good for a character whose name and species we might never know.
So what do we know about the little critter popularly called Baby Yoda? Let's assemble a FAQ.
-
-
He's` of the same species as Yoda, the Jedi Grand Master first introduced in the 1980 film The Empire Strikes Back. Problem is, Yoda's species never got a name or a backstory. They're just smallish green aliens who are extremely Force-sensitive. Star Wars creator George Lucas has always kept Yoda and his ilk somewhat mysterious, which adds to fan interest.
-
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Someday we might find out, but not yet. In The Empire Strikes Back, Luke Skywalker meets Yoda on the swampy planet of Dagobah, but he's in exile there, it's not believed to be his home world. The Mandalorian found The Child, aka Baby Yoda, on a desert planet called Arvala-7 that looked a lot like Luke's childhood home of Tatooine. There's no sign that there are more little Yodas around, so that's probably not its species' home world, either.
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A female creature of this species, Yaddle, was part of the Jedi Council in Star Wars: The Phantom Menace. And another male, Minch, appeared in the comics. And we have no idea if The Child is related to Yoda, or Yaddle, or even Minch, but maybe eventually we'll find out. So far, this is a small species -- maybe they're all on ancestry site 23 and Me.
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Not sure how they verified this, but The Child is male, at least according to Dr. Pershing (Omid Abtahi), who refers to the baby repeatedly as "him."
-
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He's 50, an infant in this species, which enjoys extraordinarily long lifespans, at least by human standards. Yoda trained Jedi for 800 years, finally peacefully dying at age 900 in 1983's Return of the Jedi. He still shows up as a Force ghost, however, to advise and help characters in need. And apparently he was born naturally, however this species reproduces. We know this because in episode seven, Kuiil declares that Baby Yoda is "too ugly" to have been genetically engineered.
-
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We're going to find out eventually. Disney CEO Bob Iger said in an interview on The Star Wars Show that it's not Yoda, nor is it George (after Star Wars creator George Lucas, we assume). Iger says he knows the name, but is sworn to secrecy. He hinted that it will be revealed fairly soon. We're still going to call it Baby Yoda though -- it's pretty much canon now.
-
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So far, The Child has displayed super-excellent Force sensitivity, which allows him to levitate items and probably do many other things that will come in handy when Mando is backed up against a wall. (He's still young though -- levitating a mudhorn creature tired him out and put him to sleep.) He can do the Force-choke maneuver that Darth Vader showed off in the original Star Wars movie. In episode seven, Mando has to call him off when Baby Yoda goes after Cara Dune, apparently thinking she's trying to hurt Mando in an arm-wrestling match. Baby Yoda also revealed he has healing powers and can close up a wound by simply touching it and concentrating. Like the levitation, though, doing this wears him out.
Yoda was also quite a lightsaber champ, so the little guy will probably excel at that someday. But Yoda had centuries to practice. There's also something valuable inside The Child that evildoers want and think they can extract (yikes) -- maybe the infamous Midi-chlorians that allow for Force detection?
-
-
Heck yeah, he's in danger. Title character The Mandalorian (Pedro Pascal), a bounty hunter, was sent out to find him and turn him over for that creepy extraction, but Mando has turned into more of a daddy figure and is now protecting The Child. Let's hope that the little guy's own powers are improving day by day, so he can help save his own cute green skin.
What else?
- He eats soup, and maybe frogs.
- He's excellent at hide-and-seek.
- He's as inquisitive as any baby, playing with a metal shift knob from Mando's ship even when told not to.
- The character is mostly a puppet, but sometimes some CGI is used. His voice comes from "a combination of baby samples, bat-eared foxes, kinkajous, & the sound design vocal talents of Dave Acord," according to Lucasfilm sound designer Matthew Wood. He trends higher on social media than the Democratic presidential candidates.
- He's a huge hit in Utah, but less popular in Mississippi.
- The merchandise promoting him was kinda crappy at first (showrunner Jon Favreau said they couldn't get started on products too early for fear or revealing the character), but products are slowly getting better. (One unofficial version on Etsy sells for $300-$500 and has a 14-month waiting list.)


Setting up digital TV
You can watch free-to-air digital TV channels with an antenna or a satellite dish.
Overview
Australian broadcasters transmit more than 20 free-to-air digital TV channels, with support from the Australian Government. All TV channels in Australia are now digital.
There are 2 ways to get digital TV:
Digital TV with an antenna
In most areas, you will need to connect your TV to a suitable antenna to watch free-to-air channels. You can use a VHF antenna or a UHF antenna.
If your TV is not digital, you will need to connect it to either a digital set-top box or personal video recorder (PVR).
Digital TV with a satellite dish
Satellite TV is an option if you have variable or no coverage from the nearest TV transmitter tower.
The Australian Government funds a free-to-air satellite service called Viewer Access Satellite Television (VAST). It provides channels from national broadcasters (ABC and SBS) and commercial broadcasters (Seven, Nine, Ten and others).
Accessing channels is free but you will need to buy your own satellite dish and other equipment.
You may be eligible for VAST if:
- you live in a remote area with variable or no coverage
- a hill, large tree or other structure blocks your TV signal
- local interference causes problems with your TV signal
- you are travelling in a mobile home or caravan and need temporary access to satellite TV.
How to get satellite TV using the VAST service
Go to the MySwitch tool and enter your address. This will tell you how far you are from the nearest TV transmitter and whether you are eligible to apply for VAST. It will also guide you through the application process.
If you need help with your application, contact the VAST administrator (RBA Holdings Pty Ltd):
-<EMAIL_ADDRESS>- Phone
- 1300 993 376
Problems with VAST reception
If you experience problems with VAST reception, go to the VAST website for troubleshooting tips.
You can also request help using the VAST online enquiry form.
Complaints about VAST applications
You can lodge a complaint with the Australian Communications and Media Authority (ACMA) if the VAST administrator:
- rejected your application for VAST
- approved your access to VAST but later rejected it
- has not processed your application within 15 business days.
If you decide to complain, include this information:
- your name
- your contact information (email, telephone and postal address)
- the address you requested VAST services for
- the date you applied for VAST
- a copy of your application if available
- the reception equipment you own
- the issue
- any correspondence between you and the VAST administrator.
You can make your complaint by email, post or fax:
-<EMAIL_ADDRESS>- Post
-
Satellite TV ComplaintAustralian Communications and Media AuthorityPO Box 78Belconnen, ACT, 2616Fax: 02 6219 5347
Government subsidies
The Australian Government funds the VAST service.
The Satellite Subsidy Scheme (SSS) and the Household Assistance Scheme (HAS) have now finished.
If you have questions about an installation under the SSS or the HAS, contact the service provider who did the installation. The phone number should be on the sticker attached to the set-top box or information card you were given at the time of installation.


QVCS Enterprise -- Installation and Getting Started...
QVCS-Enterprise is distributed in a single .zip file that contains everything you need for both your QVCS-Enterprise server, and for QVCS-Enterprise clients.
Before you can use either server or client, you must first download and install an appropriate Java virtual machine. We have only tested with Sun's JVMs. Sun's download site is available at this URL:
http://java.sun.com/j2se/downloads.html
We have tested with the Java 5 and Java 6 JVMs. At the very minimum, QVCS-Enterprise requires J2SE 1.5 (a.k.a Java 5) or later.
For Windows Users: If you plan to run your server as a Windows service, make sure to install your JVM into a directory that has no spaces in its name. This means you must override the default install location.
Step 1: Unzip the archive:
Unzip the QVCS-Enterprise zip file into an empty directory, making sure to preserve the directory structure of the files present in the .zip file.
Step 2: Windows Users: Define JAVA_HOME :
Edit setEnv.cmd so that the JAVA_HOME environment variable points to the installation directory of your Java JDK. Typically, this will be something like:
set JAVA_HOME=C:\Java\jdk1.6.0_22
The JAVA_HOME environment variable is used only if you run the server as a Windows service. The service wrapper that we use requires that the path defined by the JAVA_HOME environment variable contain no spaces. This means that it will not work correctly for the default install location of the JVM. When installing the JVM, you need to override the default install location and make sure to install your JVM into a directory that has no spaces in its path.
Step 3: Start the server:
For Windows users, open a command window, and execute the server.bat batch file.
For Macintosh, Linux, or Solaris users, open a shell window, and execute the server.sh shell script (you may need to chmod +x to make it executable).
The server should start up, and report the ports that it is listening on. As shipped, the server provides a non-secure port on 9887 for IDE client connections, a non-secure port on 9888 for client connections, a secure port on 9889 for client connections, a secure port on 9890 for administrative connections, and a non-secure HTTP port on 9080 for web browser connections.
After the server starts, you should be able to start a web browser and point it to port 9080. The URL could look like:
http://localhost:9080/
If you plan to run your server on a Windows box, follow these steps to run your QVCS-Enterprise server as a Windows service.
« Previous - Next »
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hydrocodone,oxycodone,codeine,propoxyphene
I thought I would share my experiences of repeated, low dose opiate usage. I have been using opiates for about a year and a half, off and on (mostly on). I normally take hydrocodone, because that is what I am prescribed. I rarely take more than 20mg a day. Also, I do not take this purely for recreational use....I have a bad back that flares up every now and then.
I am going to cover some topics I would like to share with others:
Dosage: I generally like to take one 10/500 hydrocodone tablet (that's 10mg hydrocodone and 500mg acetaminophen) about every other day. This is not as easy to do as it sounds...if you know what I mean. Not too long after starting on the every-other-day system it becomes quite hard to resist turning it into the 'every-day' system. There are periods of time where I will use it everyday for a couple of days. But I catch myself and stop using for a couple of days. THIS DRUG WILL GET OUT OF HAND IF I LET IT! With a consistent supply, control is necessary.
Setting: Opiates are only good to take when I don't have to do much. I like to take them when I have a long day of boring classes or when I can just sit around the house and watch TV. Going on a walk outdoors on a nice day is quite relaxing. I also take them when I am forced to go to the mall with my girlfriend....it makes the experience much easier to handle, I do not mind sitting in the little chairs waiting for her to try on a million different things.
Effects: I generally get a feeling best described as a wave of goodness that comes over my body. It creeps up slowly, steadily increasing in intensity for approximately the first hour and a half until it reaches maximum power. At this point I am comfortable in any position that my body could assume, although there seems to be some inner power telling me to close my eyes and lie down. I normally feel really good about everything. It is the same feeling that one can achieve after an incredibly strenuous long workout, such as mountain biking; the body is so tired that it feels euphoric. I get very talkative when I use opiates, I like sitting around and having lengthy conversations with people. It seems opiates make it easier to talk about things that I normally would not hold much interest in. I seem to connect more with other people.
It also seems that opiates have a strange ability to warp time, especially while sleeping. I have fallen asleep and awoke many times thinking that I slept throught the night into the next day only to find that I was asleep only 45 min - hour. It is an odd experience, my body feels completely refreshed as if I had just gotten 10 hours of the best sleep ever...it is very hard to believe that only an hour of actual Earth-time has passed. Also, opiates give me dreams that seem extremely real. I am able to fall asleep for short periods of time dreaming of something, wake up and think about the dream, and then fall asleep again a few moments later and continue the same dream (the nod).
The opiate experience is not all good however. I get extremely itchy almost everytime I take a pill....to the point of being uncomfortable. And every so often I get very agitated and annoyed. It seems as if something sets it off, it doesn't have to be major, the repeated ringing of the telephone is sometimes enough to do it. The problem is that once I have reached this state it seems nearly impossible to regain that euphoric feeling for the duration of the pill's effects. It is not a good feeling.
Side Effects: The pill makes me extremely light sensitive, to the point of wearing sunglasses indoors and at night while driving. My pupils shrink to pinpoints, if someone knows that I am a user it will not be hard for them to tell when I am using, my eyes give it away. Repeated use of opiates will make me constipated, the level of constipation relates to how much and often I use opiates. If I use more than once a day it can become quite extreme, but using once every other day keeps things pretty normal. However, when I am forced to stop taking opiates for a couple of days I get horrible stomach discomfort and diarrhea. Also lightheadedness sometimes occurs, most frequently when traveling in a vehicle...this is easily cured by getting some fresh air or laying down for a bit.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Tool Setter
Spring 2017
An aid to manually setting tool offsets on old CNC machines.
I have a CNC milling machine, a Hermle UWF 1000 with a TNC355 control system. This old control system does not have an easy way to determine the tool offsets. The quill can't be used to determine offsets because the machine does not have a scale on the quill. This tool I made is just a test indicator with a plunger that is flat, giving a nice platform to push the tool against. This could certainly be accomplished by just using a normal dial indicator with a flat probe tip, but the larger diameter plunger makes it easier to align the tool over the plunger and gives a repeatable and flat reference surface, much like automatic tool setting probes. Using a test indicator instead of a vertical dial indicator with a custom plunger keeps the whole tool setter lower, which is nice for longer tools like drills.
To use the tool, a designated reference tool is loaded (this is just a junk toolholder that I permanantly mounted a flat stub into), and the machine positioned anywhere over the plunger. The machine can be jogged down until the reference tool tip contacts the plunger. At this point, the tool can be carefully jogged down more until the test indicator reads zero. The machine Z height is then zeroed out. Then you can retract, change tools, and repeat the process with the next tool, again until the indicator reads zero. Noting the Z height for each tool, you can find the offsets for each tool and directly transfer them into the machine's tool table. The test indicator I used has 0.0001" graduations, while the CNC machine scales only have 0.0002" resolution, and testing it confirms that the tool is capable of at least matching the repeatability of the machines glass scales, so this tool is as good as it'll get for my machine.


#Build Instructions#
##Build Environment##
The software was developed in Eclipse, and this is what has been used to produce a runnable jar file for use in the application.
To create this jar, import the project into Eclipse. Ensure all source files, images and external libraries are on the build path
for the project. Then right click the top level folder, and select `Create runnable jar`. Name this `MIDIBlocks.jar`.
##Producing the Executable##
Launch4j has been used to convert the .jar to a .exe. Launch4j can be installed as per instructions on their website,
. Then run Launch4j and import the configuration `launch4jconf.xml` as included in the
repository. Select `build wrapper` and this will produce a .exe file, `MIDIBlocks.exe`.
##Creating the installer##
NSIS is used to create an installer for the software. NSIS can be installed via .
After installing NSIS, simply right click the `midiblocks_setup.nsi` file and select `Compile NSIS script`. This will then
produce an installation file in the same folder.
##Firmware Build Instructions##
The code can simply be imported as a project into Atmel Studio, then compiled. There are no special requirements.


Design Patterns
There's a saying about how the great developers are lazy because they try to find the most efficient way of solving a problem. It's true. Many great developers are lazy because they don't like repetitive tasks and want to spend their time engaged in worthwhile problems. There's even a acronym for this: D.R.Y. aka Don't Repeat Yourself.
On Composition
Composition is different from inheritance in that Inheritance has a parent class that gives off attributes and behaviors to its children, whereas in composition you create ingredients/parts and a way that brings all those separate classes together as you call an instance of that class. Let's take a look at an example.
Reference from Sitepoint. Here we create a Person grandparent class and a Employee parent class. Each child of Employee inherits from Employee depending upon their job. If you have many employees with different jobs, this will quickly become unmanageable. So what to do? Let's take a look at composition. Composition is like a factory. You try to reduce the parts of code that is redundant and put it into the composition class. As you do so, you will quickly reduce the size of your children class.
One of the teachers at DevBootCamp explains when to use Inheritance or Composition succinctly:
- Use composition to package up code into modules that is used in many different unrelated places and situations. i.e."HAS A" relationship
- Use inheritance only when there are clearly related reusable pieces of code that fit under a single common concept, or if you have to because of something you're using. "IS A" relationship - inheritance


Before Change
required_predicates = []
for ccg_xml_tree in ccg_xml_trees:
tokens_node = ccg_xml_tree.find(".//tokens")
tokens = [token.get("base") for token in tokens_node]
required_predicates.extend(tokens)
required_predicates = list(set(required_predicates))
// Library entries are of the form:
// Parameter _predicate : Type1 -> Type2 ...
After Change
def merge_dynamic_libraries(coq_lib, nltk_lib, coq_static_lib_path, doc):
reserved_predicates = get_reserved_preds_from_coq_static_lib(coq_static_lib_path)
required_predicates = set(normalize_token(t) for t in doc.xpath("//token/@base"))
coq_lib_index = {coq_lib_entry.split()[1] : coq_lib_entry \
for coq_lib_entry in coq_lib}
nltk_lib_index = {nltk_lib_entry.split()[1] : nltk_lib_entry \


Frequently Asked Questions
-
Museum
Will I be able to interact with exhibits?
Here at the Museum of Survival we strive to give our visitors as much hands on experience as we possibly can! Not every exhibit will be interactive, but rest assured that there will be plenty to do during your visit!
Will this be a guided tour or can I go on a self-guided tour?
There will be docents available who will gladly guide you around the museum and inform you about each exhibit. You can also choose a self-guided tour.
When is the museum open?
The visit page has this information.
Will I need to pay admission?
There is no need to pay for admission since the Museum of Survival is a nonprofit organization whose only goal is to raise awareness of emergency situations and prepare the public for any type of emergency.
Do you offer tours in any languages other than English?
Some of our docents speak multiple languages and will try their best to accomodate your needs.
How many exhibits are there?
There’s a grand total of four main sections in our museum. Each section contains three or more exhibits on the main focus of that individual section. There will be enough exhibits for you to visit and explore. -
Education
What can I learn from this museum?
The Museum of Survival will educate you about many emergency situations and what to do in case said emergencies do happen.
What is so important about emergency preparedness?
Being prepared for any type of emergency is crucial for the safety of those around you and yourself. Your chances of surviving a dangerous situation are much higher if you are prepared to deal with any emergency. -
Rules
Are pictures and videos allowed in the exhibits?
Yes. Photography and video recordings are allowed in the exhibits.
Can I eat or drink while in the museum?
Food and drinks will not be allowed into the museum. -
Directions
How do I arrive to Museum of Survival: Project Z once I am on the California Academy of Mathematics and Science (CAMS) campus?
Head towards the Engineering building and then go down the hall until you reach room 6020.


IntroductionFrequently asked questionsSyntax, keywords and built-in functionsStandard distributionimport implementationBrowser interface
Introduction - DOM API
Creating a document Accessing elements Attributes and methods Events Mouse events Keyboard events Focus events Drag events Query string Using Javascript objects and libraries Brython-specific built-in modules
browser
browser.ajax browser.html browser.local_storage browser.markdown browser.object_storage browser.session_storage browser.svg browser.timer browser.websocket javascript Working with Brython
Options of function
brython()
Installing the development environment Testing and debugging Deploying an application Brython for Firefox OSCookbook |
ProblemRead the content of a fileSolutionWe use the built-in functionopen() to load the file content
import time from browser import document def on_complete(req): if req.status==200 or req.status==0: document["zone"].value = req.text else: document["zone"].value = "error "+req.text def err_msg(): document["zone"].text = "server didn't reply after %s seconds" %timeout timeout = 4 def go(url): req = ajax() req.on_complete = on_complete req.set_timeout(timeout,err_msg) req.open('GET',url,True) req.send() go('file.txt?foo=%s' %time.time()) |


logout
KIRA Policy Administration System
Business Property Details
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Business ID:
Consumer ID:
Insurance Type:
Property Type:
Building Sqft:
Building Type:
Building Storeys:
Building Age:
Property Value:
Cost of the Asset:
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Useful Life of the Asset:
Property Details


Design and Structure of LIR
Design of LIR
Structure of LIR
Syntax and Semantics of LIR
Syntax of LIR
Semantics of LIR
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[by Paulius Stepanas]
X and Y are the width and height of the texture in game units (multiply by 8 for the size in pixels).
| Texture | XxY | Description |
| CESUNSET.BM | 32x32 | Sky; purple sunset over mountains. |
| CFWATER4.BM | 8x8 | Floor; blue, swirling water. |
| CPCARPT1.BM | 8x8 | Floor; blue carpet squares. |
| DEFAULT.BM | 8x8 | Wall; mottled with red word DEFAULT (colour varies). |
| ENGSTEXT.BM | 2x4 | Wall, exterior; grey with peeling, orange strips. |
| ENGTEXTS.BM | 4x8 | Wall; grey with vertical streaks of orange paint. |
| GDJAML1Y.BM | 2x16 | Wall; red with vertical panels. |
| GDJMIN1Y.BM | 2x8 | Wall; orange, stained, with diagonal stripes and controls. |
| GDJMIN2Y.BM | 2x8 | Wall; orange, stained, with diagonal stripes and red lights. |
| GDMINESM.BM | 8x8 | Door; pale red with grating in centre. |
| GEGROSKY.BM | 16x32 | Sky; red, burning. |
| GPDIRTDK.BM | 8x8 | Wall; red, mottled. |
| GPDIRTRD.BM | 8x8 | Floor; orange, mottled. |
| GPGRIDSM.BM | 8x8 | Floor; light grey grating over coloured wiring. |
| GPMINE02.BM | 8x8 | Wall; red with horizontal stripes and floor grates. |
| GPMINE1X.BM | 8x8 | Wall; red with horizontal stripes. |
| GPMINE2Y.BM | 8x8 | Wall; red with vertical bands. |
| GPMINE5.BM | 8x8 | Door; red with horizontal stripes with riveted border. |
| GPMINE6.BM | 8x8 | Wall; red with horizontal bands. |
| GPPIPES7.BM | 8x8 | Floor; pale red, speckled. |
| GPZIGZ1X.BM | 8x8 | Floor; red with orange arrow stripes to the right and red grill. |
| GPZIGZ1Y.BM | 8x8 | Floor; red with orange arrow stripes to the top and red grill. |
| GPZIGZ2X.BM | 8x8 | Floor; red with orange arrow stripes to the right, half red lights. |
| GPZIGZ2Y.BM | 8x8 | Floor; red with orange arrow stripes to the top, half red lights. |
| GPZIGZ3X.BM | 8x8 | Floor; red with orange arrow stripes to the right. |
| GPZIGZ3Y.BM | 8x8 | Floor; red with orange arrow stripes to the top. |
| GPZIGZ4X.BM | 8x8 | Floor; red with orange arrow stripes to the right and red lights. |
| GPZIGZ4Y.BM | 8x8 | Floor; red with orange arrow stripes to the top and red lights. |
| GWANO.BM | 32x64 | Wall; red with speckles, pipes, red lights and crossed grate; parts can be used separately. |
| GWBIGASS.BM | 16x128 | Wall; red with pipes and exchange coupling; 4 parts of 32 (can be divided to 16), with and without exchange coupling, with (2) and without sequencer charge. |
| GWBIGCLF.BM | 16x64 | Wall; dark red, mottled. |
| GWDIRTDK.BM | 16x8 | Wall; dark red, mottled. |
| GWDIRTLT.BM | 16x8 | Wall; orange, mottled. |
| GWDIRTMD.BM | 16x8 | Wall; red, mottled. |
| GWDRILL1.BM | 4x16 | Wall; red side of drill. |
| GWDRILL4.BM | 4x16 | Wall; red tubing. |
| GWDRILL5.BM | 16x16 | Wall; red planks behind speckled, pale red border. |
| GWDRILL6.BM | 2x16 | Door track; speckled pale red with triangle patterns. |
| GWMINE01.BM | 16x8 | Wall; red with horizontal stripes, floor grates and ribbing. |
| GWMINE02.BM | 16x8 | Wall; red with horizontal stripes and floor grates. |
| GWMINE03.BM | 16x8 | Wall; red with horizontal stripes, floor grates and hanging wires. |
| GWMINE06.BM | 8x16 | Wall; red with horizontal stripes with riveted border. |
| GWPIPES1.BM | 8x16 | Wall; red with tubing. |
| GWPIPES2.BM | 16x16 | Wall; pale red with tubing and grating. |
| GWPIPES3.BM | 8x16 | Wall; pale red with tubing and grating. |
| GWPIPES4.BM | 16x16 | Wall; red with tubing and grating. |
| GWPIPES5.BM | 4x16 | Wall; pale red, speckled with recessed tubes. |
| GWPIPES6.BM | 32x16 | Wall; pale red, speckled with recessed tubes; in two parts (do not use for walls longer than 16). |
| GWPIPES7.BM | 8x16 | Wall; pale red, speckled with recessed tubes. |
| GWPIPES8.BM | 16x16 | Wall; pale red, speckled with recessed tubes. |
| GWSTRIPE.BM | 4x8 | Wall; orange, stained, with diagonal stripes. |
| HOLOGRAM.BM | 8x8 | Floor; circular hologram projector. |
| IAFAN.BM | 8x16 | Wall; fan behind grey grating with light; two positions. |
| IAFANSH.BM | 8x16 | Wall; grey shadows of fan; two positions. |
| IASWBLUE.BM | 2x8 | Switch; blue hour glass, dark and light (each 2x4). |
| IATRKDEV.BM | 8x16 | Switch; engine port on dark grey with and without tracking device (each 8x8); |
| ICDELEV.BM | 8x8 | Wall; grey grating. |
| ICDET6.BM | 8x8 | Wall; light grey with vertical grating and peeling paint. |
| ICFUEL1.BM | 8x8 | Floor; grey, circular grill with white lights. |
| ICJAMLRX.BM | 8x8 | Floor; dark grey with horizontal strip of red lights. |
| ID24X16.BM | 32x16 | Door; grey concrete with vertical grating and red Imperial circle. |
| ID8X8.BM | 8x8 | Door; dark grey with embossed Imperial circle. |
| IDALONG1.BM | 8x16 | Door; red panelling with white V surrounded by grey panelling with light grey piping. |
| IDASMAL1.BM | 8x8 | Door; red with light grey ribbing. |
| IDASMAL2.BM | 8x8 | Door; red with white band and light grey column. |
| IDASMAL3.BM | 8x8 | Door; red with white band. |
| IDBLKDOR.BM | 16x16 | Door; grey with embossed circular grid and red and white lights. |
| IDCMPCTR.BM | 8x16 | Door; dark grey with features (can use just top 12). |
| IDDET.BM | 8x32 | Wall; dark grey panelling with features and white ceiling light. |
| IDDET1.BM | 8x8 | Door; dark grey with features and white light. |
| IDDOOR1.BM | 8x8 | Door; standard grey with ribbing. |
| IDDTENTW.BM | 16x16 | Arch; light grey. |
| IDFUEL1.BM | 8x16 | Wall; grey with yellow warning strip and red lights. |
| IDFUEL2.BM | 8x16 | Wall; grey with yellow warning strips and ribbing. |
| IDGROOVE.BM | 1x1/4 | Door track; dark grey with lighter edges. |
| IDHATCH1.BM | 8x4 | Wall; grey with ribbing and two yellow stripes. |
| IDHATCH2.BM | 8x4 | Wall; grey with ribbing and two yellow stripes and red light. |
| IDISO.BM | 16x32 | Door; dark grey, embossed Imperial circle with silver edging and radiating, beige bands. |
| IDJAMLCX.BM | 8x8 | Floor; dark grey with horizontal strip of white lights. |
| IDJAMLCY.BM | 8x8 | Floor; dark grey with vertical strip of white lights. |
| IDJAMLRD.BM | 4x1 | Door track; dark grey with red light. |
| IDJAMLW.BM | 4x1 | Door track; dark grey with white light. |
| IDJAMPNL.BM | 4x8 | Door track; grey with white lights and controls. |
| IDLOGOGN.BM | 16x16 | Door; grey with embossed Imperial circle and green lights. |
| IDLOGORD.BM | 32x32 | Door; grey with red Imperial circle and green lights. |
| IDMARBB1.BM | 8x8 | Door; mottled black with patterned, silver side panels. |
| IDMARBY1.BM | 8x8 | Door; mottled yellow with patterned, silver side panels. |
| IDMGCRT2.BM | 8x8 | Crate; blue grey with blast hole. |
| IDMGCRT3.BM | 8x8 | Crate; dark yellow with blast hole. |
| IDMGDCRT.BM | 8x8 | Crate; dark beige with blast hole. |
| IDSECB1.BM | 16x16 | Door; light grey with red markings in two columns. |
| IDSECB2.BM | 8x8 | Crate; dark beige, no markings. |
| IDSECB3.BM | 16x8 | Door, sliding; dark beige, half ribbed, half plain with red light. |
| IDSECBA.BM | 8x8 | Door, sliding; dark beige with ribbing and switch (left side). |
| IDSECBB.BM | 8x8 | Door, sliding; dark beige with ribbing (centre, slash). |
| IDSECBC.BM | 8x8 | Door, sliding; dark beige with ribbing (centre, backslash). |
| IDSHLDLX.BM | 8x8 | Door track; vertical white light with borders; used as hangar air shield. |
| IDSHLDLY.BM | 8x8 | Door track; horizontal white light with borders; used as hangar air shield. |
| IDTSTB1.BM | 8x8 | Door; light grey with dark panel and red markings. |
| IEDETSKY.BM | 32x32 | Sky; night sky through dark clouds. |
| IERAMSKY.BM | 32x32 | Sky; bright blue. |
| IESTARS.BM | 16x16 | Sky; black with scattered stars. |
| IETSTSKY.BM | 32x32 | Sky; orange with cloud furrows. |
| IF1.BM | 8x8 | Floor; grey, cubist doodles. |
| IF2.BM | 8x8 | Floor; grey plasma. |
| IF3.BM | 8x8 | Floor; dark grey panelling. |
| IFDSHDOW.BM | 8x8 | Wall; grey shadow of grating. |
| IFFUEL1.BM | 8x8 | Wall; grey shadow of circular grating. |
| IFORCFLD.BM | 8x8 | Floor; four vertical strips of green lights (force field). |
| IFRCFLD2.BM | 8x8 | Floor; four horizontal strips of green lights (force field). |
| IPACONVX.BM | 8x8 | Floor; vertical, grey beam with circles and frills with blue and red pipes. |
| IPACONVY.BM | 8x8 | Floor; horizontal, grey beam with circles and frills with blue and red pipes. |
| IPADARK3.BM | 8x8 | Floor; grey, plasma tile. |
| IPADARK4.BM | 8x8 | Floor; grey cubist. |
| IPADARK6.BM | 8x8 | Floor; vertical bands of grey and dark grey. |
| IPAFLOR1.BM | 8x8 | Floor; grey panelling. |
| IPAGRD1Y.BM | 8x8 | Floor; grating of crossed grey and light grey bars. |
| IPAGRD2.BM | 8x8 | Floor; dark grey, triangular grating. |
| IPAGRD3X.BM | 8x8 | Floor; dark grey, triangular grating over two horizontal, silver pipes. |
| IPALITE0.BM | 8x8 | Ceiling; dark grey panelling with white light down the right side. |
| IPALITE1.BM | 8x8 | Ceiling; dark grey panelling with white light across the top. |
| IPALITE2.BM | 8x8 | Ceiling; grey bars in union jack with circular light, extinguished. |
| IPALITE3.BM | 8x8 | Ceiling; grey bars in union jack with circular, yellow light. |
| IPATEC1.BM | 8x8 | Wall; exposed tubing behind light grey bars and panelling. |
| IPATEC3Y.BM | 8x8 | Wall; exposed tubing behind light grey bars. |
| IPATEC4Y.BM | 8x8 | Wall; exposed tubing behind light grey bars. |
| IPATEC5Y.BM | 8x8 | Wall; exposed tubing and light grey bars. |
| IPBIGLT.BM | 8x8 | Ceiling; grey with oval, white light. |
| IPBRIDGE.BM | 8x8 | Wall; light and dark grey, rectangular patterns. |
| IPCOMSLT.BM | 8x8 | Floor; grey, horizontal planking. |
| IPCOMTOP.BM | 8x8 | Floor; black circuit board with white lights. |
| IPCPAN2.BM | 8x32 | Wall; beige with embossed, trapezoidal panels. |
| IPCPAN3.BM | 16x32 | Door; grey bulkhead door. |
| IPCPAN8.BM | 32x32 | Wall; grey panelling with some exposed tubing. |
| IPCUPLER.BM | 16x16 | Wall; large, vertical, silver tube over beige panelling with yellow hazard stripes. |
| IPDET1.BM | 8x8 | Floor; natural, light grey stone. |
| IPDETEL2.BM | 8x8 | Wall; light grey, bordered, cross-hatch grating with white lights. |
| IPDETPIP.BM | 8x8 | Wall; light grey ribbed columns with white lights. |
| IPDETPNL.BM | 8x8 | Wall; coloured computer readout. |
| IPDETSQR.BM | 8x8 | Wall; dark grey panelling with grey border. |
| IPDTENBL.BM | 8x8 | Wall; dark grey stripes/columns. |
| IPDTENGR.BM | 8x8 | Floor; beige, filled grating. |
| IPDTENRD.BM | 8x8 | Floor; beige grating with red lights. |
| IPDUCTC.BM | 8x8 | Wall; grey beige bars over grey panelling with white light. |
| IPDUCTG.BM | 8x8 | Ceiling; light grey air ducts between grey panels. |
| IPEXCEIL.BM | 8x8 | Ceiling; light grey panelling with oval, white light. |
| IPEXELV.BM | 8x8 | Wall; grey ribbing with recessed, vertical tubes. |
| IPEXFLR.BM | 8x8 | Floor; grey cubist. |
| IPEXFLR2.BM | 8x8 | Floor; white cubist. |
| IPEXFLR3.BM | 8x8 | Floor; light grey cubist. |
| IPGATE1Y.BM | 8x8 | Door; dark grey, patterned, barred gate with red lights. |
| IPGRDBLX.BM | 8x8 | Floor; grey tiles with horizontal highlight. |
| IPGRDBLY.BM | 8x8 | Floor; grey tiles with vertical highlight. |
| IPGRDGRY.BM | 8x8 | Floor; light grey tiles with vertical highlight. |
| IPGREYC2.BM | 8x8 | Floor; light grey, mottled. |
| IPHANGR1.BM | 8x8 | Ceiling; very dark grey panelling with red and white lights. |
| IPJAMLRX.BM | 8x8 | Floor; dark grey with horizontal strip of red lights. |
| IPJAMLRY.BM | 8x8 | Floor; dark grey with vertical strip of red lights. |
| IPMONTRS.BM | 8x8 | Wall; computer screens in grey panelling. |
| IPOCTGR.BM | 8x8 | Floor; grey pattern of octagonal wheels. |
| IPOVAL.BM | 4x2 | Door track; dark grey with oval cavity. |
| IPOVAL2.BM | 8x8 | Wall; dark grey with oval cavities. |
| IPPIPEX.BM | 8x8 | Ceiling; light grey horizontal pipe in grey panels, and grate. |
| IPPIPEY.BM | 8x8 | Ceiling; light grey vertical pipe in grey panels, and grate. |
| IPPOOLBL.BM | 8x8 | Floor; grey, circular highlight. |
| IPPOOLGR.BM | 8x8 | Floor; light grey, circular highlight. |
| IPRAM1.BM | 8x8 | Wall; grey panelling with crossing supports. |
| IPRAM2.BM | 8x8 | Floor; white square with grey border. |
| IPRAM3.BM | 8x8 | Wall; grey panelling with horizontal bar. |
| IPRAM4.BM | 8x8 | Wall; grey grating over red and grey pipes. |
| IPRAMBLT.BM | 8x8 | Wall; silver, pinched columns. |
| IPRECTGR.BM | 8x8 | Floor; light grey rectangle in white. |
| IPRMCRT1.BM | 8x8 | Crate; dark beige, marked 3K. |
| IPRMCRT2.BM | 8x8 | Crate; dark yellow, marked Danger Bio-Test. |
| IPRMCRT3.BM | 8x8 | Crate; dark yellow, marked 3K. |
| IPRMCRT4.BM | 8x8 | Crate; dark beige, marked with Imperial circle. |
| IPRMCRT5.BM | 8x8 | Crate; dark beige, marked Class 5 Explosives. |
| IPRMCRT6.BM | 8x8 | Crate; dark beige, marked 1 Ton Rubber Duck. |
| IPRMCRT7.BM | 8x8 | Crate; blue grey, marked Shields. |
| IPRMCRT8.BM | 8x8 | Crate; blue grey, markings obscured. |
| IPRMCRT9.BM | 8x8 | Crate; dark yellow, marked Power Cells. |
| IPSDENGN.BM | 16x16 | Wall; grey with horizontal cylinder and yellow warning stripes. |
| IPSEC1.BM | 8x8 | Floor; light grey, mottled. |
| IPSEC1B.BM | 16x16 | Wall, exterior; light grey, mottled, with blast hole in centre. |
| IPSEC3.BM | 8x8 | Wall; grey panelling. |
| IPSQAR2.BM | 8x8 | Ceiling; small, light grey cross-hatch on grey with white lights. |
| IPSQUAR1.BM | 8x8 | Ceiling; light grey cross-hatch on dark grey with white lights. |
| IPSTGRID.BM | 8x8 | Ceiling; grey, concrete union jack. |
| IPTRSHC1.BM | 8x8 | Floor; metal garbage in brown sewerage. |
| IPTSTB1.BM | 8x8 | Floor; black tiles with silver edging. |
| IPTSTB2.BM | 8x8 | Wall; light grey, panelled columns with red stripe. |
| IPTSTB3.BM | 8x8 | Ceiling; dark grey panelling with light. |
| IPTSTB4.BM | 8x8 | Ceiling; white with grey border and light blue light. |
| IPTSTB5.BM | 8x8 | Ceiling; white with grey border. |
| ISECBSKY.BM | 32x32 | Sky; black night with stars and clouds. |
| IW8DIGIT.BM | 4x16 | Switch; eight red letters, each 2x2. |
| IWABGWHT.BM | 32x16 | Wall; white panelling, red-striped column, grey panel and exposed tubing. |
| IWACONV1.BM | 8x16 | Wall; grey with grill and large, red hazard stripes. |
| IWACONV2.BM | 8x16 | Wall; grey with grill, red hazard stripes and grey beam with black rectangles. |
| IWACONV3.BM | 8x16 | Wall; grey with grill, red hazard stripes and grey beam. |
| IWACONV4.BM | 8x16 | Wall; grey with grill. |
| IWADARK1.BM | 8x16 | Wall; dark grey panelling. |
| IWADARK3.BM | 8x16 | Wall; grey, mottled. |
| IWADARK4.BM | 8x16 | Wall; grey plasma. |
| IWAPIPE1.BM | 16x16 | Wall; grey, mottled with horizontal, silver pipe. |
| IWAPIPE2.BM | 16x16 | Wall; grey, mottled with silver pipes. |
| IWAPIPE3.BM | 16x16 | Wall; grey, mottled with silver pipes. |
| IWAPIPE4.BM | 32x16 | Wall; grey, mottled with horizontal, silver pipes. |
| IWAPIPE5.BM | 8x16 | Wall; grey, mottled with two vertical, silver pipes. |
| IWAPIPE6.BM | 16x16 | Wall; grey panelling with light grey pipes and covering panels. |
| IWAPIST1.BM | 32x16 | Wall; grey with four, moving pistons and orange light. |
| IWARC1.BM | 16x16 | Wall; blue grey panelling with red paint streak and features. |
| IWARED0.BM | 4x16 | Wall; light grey with red hazard stripes. |
| IWARED4.BM | 8x16 | Wall; grey panel with red hazard stripes and exposed tubing. |
| IWASEQUE.BM | 8x32 | Switch; four panels (each 8x8): red, striped wall with exchange coupling with (3) and without (1) sequencer charge. |
| IWATEC3.BM | 8x16 | Wall; grey with exposed, light grey machinery. |
| IWATEC4.BM | 4x16 | Wall; dark grey, horizontal panelling with white pipes. |
| IWAVGEXT.BM | 16x32 | Wall; light grey with trapezoidal panel and white light. |
| IWBGFUEL.BM | 16x32 | Wall; light grey with crossed ribbing and white centre light. |
| IWBGFUL2.BM | 16x32 | Wall; grey panelling with horizontal, silver pipe. |
| IWBGFUL3.BM | 16x16 | Wall; grey panelling with crossing supports. |
| IWBGPIPE.BM | 16x16 | Wall; mauve pipe and panelling. |
| IWBLKHED.BM | 16x16 | Arch; light grey, circular (only lower 12). |
| IWBRWIN2.BM | 16x8 | Window; grey panelling around five-sided window. |
| IWCMPCTR.BM | 8x16 | Wall; grey concrete with rust stripes. |
| IWCOMBLO.BM | 8x16 | Wall; black circuit board with white lights. |
| IWCOMSLT.BM | 8x16 | Wall; blue grey with patterned, vertical panels. |
| IWCOMWAL.BM | 8x16 | Wall; grey, vertical grating with white lights. |
| IWDET1.BM | 8x16 | Wall; two light grey squares. |
| IWDET10.BM | 16x16 | Wall; mottled, grey concrete with vertical grating. |
| IWDET2.BM | 8x16 | Wall; grey panelling with ceiling skirting. |
| IWDETAL2.BM | 8x16 | Wall; grey, large-ribbed with minor rust. |
| IWDETEL3.BM | 8x16 | Wall; grey with vertical strip of small, red lights. |
| IWDETELV.BM | 16x16 | Door; grey with embossed hour glass, vertical runners and controls. |
| IWDHUGEZ.BM | 16x32 | Wall, exterior; light grey, ribbed concrete edifice. |
| IWDKHALL.BM | 8x16 | Wall; blue grey with sunken, squared oval. |
| IWDMGED1.BM | 8x16 | Wall; cracked, grey concrete with rust stripes. |
| IWDMGED2.BM | 8x16 | Wall; grey concrete with rust stripes and blast hole. |
| IWDMGED3.BM | 8x16 | Wall; grey panelling with riveted crack. |
| IWDMGED4.BM | 8x16 | Wall; grey panelling with blast hole. |
| IWDNLIT.BM | 8x16 | Wall; grey panelling with white light and features. |
| IWDNLITI.BM | 16x16 | Wall; grey panelling with white light and features. |
| IWDSHALL.BM | 16x16 | Wall; grey panelling with vertical strips of white light. |
| IWDSTALL.BM | 8x32 | Wall; grey panelling. |
| IWDTCHRT.BM | 8x8 | Sign; picture of path through lifts on grey (actually 6x6). |
| IWDTEN.BM | 4x16 | Wall; dark grey with sunk panel below horizontal ribbing. |
| IWELPANL.BM | 2x4 | Sign; grey floor indicator panel for lifts. |
| IWENGBAC.BM | 32x16 | Wall, exterior; dark grey engine exhausts in dark grey wall. |
| IWENGSID.BM | 64x16 | Wall, exterior; side of ships engines in grey wall. |
| IWEX1.BM | 16x16 | Wall; grey panelling. |
| IWFRAME1.BM | 16x4 | Wall, short; grey panelling with some lights. |
| IWFRAME2.BM | 16x4 | Wall, short; grey panelling with computer screens. |
| IWFTANK.BM | 16x32 | Wall; grey panelling with column and crossed struts on each panel. |
| IWFUEL1.BM | 16x16 | Wall; grey with red, silver and yellow pipes and circular ceiling pattern. |
| IWFUEL2.BM | 16x16 | Wall; grey with red and yellow pipes, valve and circular ceiling pattern. |
| IWFUEL3.BM | 8x16 | Wall; grey with yellow pipes and circular ceiling pattern. |
| IWFUEL4.BM | 8x16 | Wall; grey with red and yellow pipes behind diagonal grating and circular ceiling pattern. |
| IWFUEL5.BM | 8x16 | Wall; beige air duct with circular ceiling pattern. |
| IWFUEL7.BM | 8x16 | Wall; grey with red, silver and yellow pipes and switches. |
| IWFUEL8.BM | 8x16 | Wall; screens and gratings between light grey ribbing. |
| IWFUEL9.BM | 16x16 | Wall; beige air duct with yellow switch and circular ceiling pattern. |
| IWFUELS.BM | 8x16 | Sign; screen showing rotation of docking corridor in red and green (2 panels, each 8x8). |
| IWGRAN5.BM | 16x32 | Wall, exterior; light grey, vertically mottled. |
| IWGRAN6.BM | 16x32 | Wall, exterior; light grey, vertically mottled. |
| IWGREYC2.BM | 16x16 | Wall, exterior; light grey, mottled with horizontal divider. |
| IWLIFTER.BM | 16x32 | Wall; dirty, grey panelling with vertical tubes emerging and yellow lightning marking. |
| IWLITE.BM | 2x4 | Door track; light grey with white light strips. |
| IWLOGORD.BM | 8x32 | Wall; tall, grey panel with features and white edge lights. |
| IWLOWCON.BM | 8x16 | Wall; three light grey rectangles. |
| IWMNTRS.BM | 8x16 | Wall; grey panelling with computer screens. |
| IWNOLIT.BM | 8x16 | Wall; grey, speckled panelling with embossed hour glass. |
| IWPANEL1.BM | 16x8 | Wall; light grey control panel with many lights. |
| IWPANEL2.BM | 16x8 | Wall; light grey control panel with dual screen and lights. |
| IWPANEL3.BM | 16x8 | Wall; light grey control panel with many lights. |
| IWRAM1.BM | 16x32 | Wall; dark grey panelling with grates, spars and rust. |
| IWRAM2.BM | 16x16 | Wall; white panelling with small computer screens. |
| IWRAM3.BM | 8x16 | Wall; dark grey panels with horizontal red and white strips. |
| IWRAM4.BM | 8x16 | Wall; grey panelling with grates and blue and white tubing. |
| IWRAM5.BM | 16x16 | Wall; white panelling with multiple, small screens. |
| IWRAM6.BM | 16x16 | Wall; white panelling with blue light panels. |
| IWRAM7.BM | 4x16 | Wall; plain, white panelling. |
| IWRAM8.BM | 4x16 | Wall; plain, white panelling. |
| IWRAMELV.BM | 8x8 | Wall; dark grey with side gratings and small, white lights. |
| IWRAMGL1.BM | 8x8 | Wall; screen with red, conical schematic. |
| IWRAMGL2.BM | 8x8 | Wall; screen with red, circular schematic. |
| IWRAMON1.BM | 8x8 | Wall; brown screen with red, orbital schematic. |
| IWRAMON2.BM | 16x8 | Wall; brown screen with green, planetary schematic. |
| IWRAMON3.BM | 8x8 | Wall; brown screen with red, conical schematic. |
| IWRCPORT.BM | 16x16 | Wall; mauve panelling with circular grating and waste exhausts. |
| IWRDBL.BM | 2x4 | Door track; dark grey with red light and blue light strips. |
| IWREACT1.BM | 16x16 | Wall; grey panelling with vertical, white light strips. |
| IWRISER.BM | 2x1 | Door track; dark grey with red light. |
| IWSCONBL.BM | 8x16 | Wall; grey panelling with small, fluorescent light. |
| IWSCONGR.BM | 8x16 | Wall; light grey panelling with small, fluorescent light. |
| IWSECB2.BM | 8x16 | Wall; grey with centred panels and protruding top panel. |
| IWSECB3.BM | 8x16 | Wall; light grey with centred panel and vertical ribs. |
| IWSECB4.BM | 8x16 | Wall; grey panelling with vertically striped centre panel. |
| IWSECB5.BM | 8x16 | Wall, exterior; brown stone blocks. |
| IWSECBS1.BM | 8x32 | Wall; tall, grey panel with features. |
| IWSHIP0.BM | 64x16 | Wall, exterior; grey side of ship with peeling, red stripe. |
| IWSTRIP.BM | 4x8 | Wall; light grey, vertical strip grating. |
| IWTALL1.BM | 16x32 | Wall; light grey with trapezoidal panel and white floor light. |
| IWTALL2.BM | 8x32 | Wall; tall, grey panel with features. |
| IWTSTB1.BM | 32x16 | Wall; grey panelling with light and light grey skirting at ceiling with red stripes. |
| IWTSTB2.BM | 8x32 | Wall; grey panelling with two light grey horizontals with red stripes. |
| IWTSTB4.BM | 8x16 | Wall; light grey panelling with pattern of red stripes. |
| IWTSTBRC.BM | 16x32 | Wall; grey panelling with light, tubing and duct vent. |
| IWURB1.BM | 16x32 | Wall; dark grey, mottled vertical with grey, mottled side panels. |
| IWURB2.BM | 16x32 | Wall; dark grey, angled panels with grey, mottled side panels. |
| IWURB3.BM | 16x32 | Wall; dark grey, mottled vertical with yellow light and grey, mottled side panels. |
| IWWRHSE1.BM | 8x16 | Wall; light grey, part ribbed with centre strip of white lights. |
| JDBIGDR1.BM | 16x16 | Door; silver door with exposed machinery and yellow half circle. |
| JDDOOR1.BM | 8x8 | Door; dirty, grey with riveted panels, six circular holes in two columns and red light. |
| JDDOOR2.BM | 8x8 | Door; grey with horizontal bands and orange light. |
| JDLILDR1.BM | 16x8 | Door; silver door with exposed machinery and yellow half circle. |
| JDLILDR2.BM | 16x8 | Wall; orange panel with white lamps and exposed, grey tubing. |
| JPBLLT.BM | 8x8 | Wall; top orange, bottom blue. |
| JPCIRCL1.BM | 8x8 | Door; orange with centred circle. |
| JPCIRCL2.BM | 8x8 | Floor; orange with spoked wheel. |
| JPCOMB5.BM | 8x8 | Wall; orange with blue band and strip of orange lights. |
| JPDIMON1.BM | 8x8 | Floor; orange circles and triangles. |
| JPELEV1Y.BM | 8x8 | Wall; two vertical, grey pipes separated by diagonal grating, over orange. |
| JPLINES1.BM | 8x8 | Floor; orange panelling. |
| JPLINES2.BM | 8x8 | Floor; orange panelling with diagonal band. |
| JPLINES3.BM | 8x8 | Floor; orange panelling. |
| JPMACH1.BM | 8x8 | Wall; orange panelling with exposed machinery. |
| JPSQUAR1.BM | 8x8 | Floor; dark orange, speckled with cuneiform border. |
| JWBIG01.BM | 16x32 | Wall; light grey panelling with exposed tubing below orange, with ornate roof skirting. |
| JWCIRCL1.BM | 8x16 | Wall; orange with blue stripes and embedded, grey circle connected to control panel. |
| JWCIRCL2.BM | 4x16 | Wall; orange with blue stripes and vertical, grey pipe. |
| JWCIRCL3.BM | 4x16 | Wall; orange with blue stripes. |
| JWCOLUMN.BM | 8x16 | Wall; orange with column and grey, barred grating. |
| JWCOMB1.BM | 8x16 | Wall; orange with patterning and light grey panelling with orange light. |
| JWCOMB2.BM | 4x16 | Wall; orange with patterning and light grey panelling. |
| JWCOMB3.BM | 4x16 | Wall; orange with blue stripes and grey piping. |
| JWCOMB4.BM | 8x16 | Wall; orange and dark grey with grey piping. |
| JWFANCY2.BM | 16x8 | Wall; orange with archaic patterns and hanging, grey pipes. |
| JWGRATE1.BM | 8x16 | Wall; orange with patterning and grey, barred grating. |
| JWPIGHED.BM | 8x16 | Wall; orange with patterning and assorted, grey tubes and bars. |
| JWPLAIN.BM | 8x16 | Wall; orange with patterning. |
| JWRELIEF.BM | 32x16 | Wall; brown bass relief of Jabba in his throne room. |
| JWSHPEXT.BM | 32x16 | Wall; dark orange with grey and dark grey pipes and panels. |
| NDBROWN.BM | 8x8 | Door; painted, orange door with ribbing and diagonal cross. |
| NDCORUG1.BM | 16x16 | Wall; grey roll-a-door with red, circular graffiti (check offset when using). |
| NDCORUG2.BM | 16x16 | Wall; grey roll-a-door with red graffiti and blast hole (check offset when using). |
| NDJAMS1Y.BM | 2x8 | Door track; light and dark grey stripes with red markings. |
| NDJAMS2X.BM | 8x2 | Door track (horizontal); grey with white light. |
| NDJAMS2Y.BM | 2x8 | Door track; grey with white light. |
| NDLIGHT.BM | 8x8 | Door; grey with red hazard stripes and white light. |
| NDPIPES4.BM | 16x16 | Door; grey with ribbing, exposed tubing and yellow hazard stripes. |
| NDREDOTS.BM | 8x8 | Door; grey with inverted Y panelling and red lights. |
| NDSTRONG.BM | 8x8 | Door; dark grey with ribbing and partially exposed lock bars. |
| NDWARN7.BM | 16x16 | Door; dark grey hatch with yellow hazard stripes (door is centre 10x12). |
| NENARSKY.BM | 32x64 | Sky; window-lit sky scrapers with coloured star field. |
| NPBPIPE1.BM | 8x8 | Wall; two large, grey, vertical pipes with red markings. |
| NPBPIPE2.BM | 8x8 | Wall; two large, grey, vertical pipes with red markings and crossed, grey ribbing. |
| NPBRN02.BM | 8x8 | Floor; circular, rust-red pattern. |
| NPBRN04.BM | 8x8 | Wall; orange and brown with air ducts and two red lights. |
| NPBRN05.BM | 8x8 | Floor; brown, ducted grating. |
| NPGREY01.BM | 8x8 | Wall; grey, vertically mottled. |
| NPGREY02.BM | 8x8 | Wall; grey, vertically mottled with lighter stains. |
| NPGRYBAR.BM | 8x8 | Floor; horizontal, grey beam on dark grey. |
| NPGRYLT.BM | 8x8 | Floor; grey with faint, vertical stripes. |
| NPLIT1.BM | 8x8 | Floor; dirty, grey grating with two vertical strips of white lights. |
| NPLIT4.BM | 8x8 | Ceiling; circular, white light on dark grey. |
| NPLIT4SH.BM | 8x8 | Floor; shadow of circular light on grey. |
| NPPANEL1.BM | 8x8 | Wall; dirty, grey panelling. |
| NPPIPES1.BM | 8x8 | Wall; mess of white pipes. |
| NPPIPES2.BM | 8x8 | Wall; mess of white pipes, obscured by grey panelling. |
| NPSUPORT.BM | 8x8 | Wall; plain light grey crossed by dirty, grey struts. |
| NPVENTS1.BM | 8x8 | Wall; dirty, grey, horizontal gratings with decorative strip. |
| NPVENTS2.BM | 8x8 | Floor; dirty, grey, horizontal gratings. |
| NPWRNFAD.BM | 8x8 | Floor; light grey with diagonal, yellow stripes. |
| NSSIGN01.BM | 8x8 | Sign; red, Imperial circle with red writing. |
| NSSIGN03.BM | 8x8 | Sign; white poster with red, Rebel symbol, black writing and blue stripes. |
| NSSIGN04.BM | 8x8 | Sign; blue and red writing, yellow and red stripes, on grey. |
| NSSIGN05.BM | 4x8 | Sign; dark yellow with hazard border. |
| NSSIGN06.BM | 4x4 | Sign; white with red left arrow and split circle in blue and white. |
| NSSIGN07.BM | 4x4 | Sign; white with red right arrow and winged, black marking. |
| NSSIGN09.BM | 4x4 | Sign; white with black writing, yellow circle and red box. |
| NSSIGN10.BM | 4x4 | Sign; dark grey with blue, red and white writing and circular marking. |
| NUM6-OFF.BM | 4x4 | Switch; red switch handle on white, down position. |
| NWARCH1.BM | 8x16 | Wall; lit, grey panel on dark grey, with red writing. |
| NWARCH2.BM | 8x16 | Wall; lit, grey panel on dark grey, with red writing and strip of triangular grating. |
| NWBEVEL1.BM | 4x16 | Wall; dark grey with striped panelling, slime and protruding, red light. |
| NWBEVEL3.BM | 4x16 | Wall; dark grey with grating and protrusions. |
| NWBEVEL4.BM | 4x16 | Wall; dark grey with olive stripe and protrusions. |
| NWBEVEL5.BM | 8x16 | Wall; dark grey with white light and protrusion. |
| NWBIGGIE.BM | 32x64 | Wall; dirty, grey panelling with yellow light strips. |
| NWBPIPE2.BM | 16x16 | Wall; dirty, grey panelling with two large, grey pipes with red markings. |
| NWBPIPE3.BM | 16x16 | Wall; dirty, grey panelling with two large, grey pipes with red markings and grey ribbing. |
| NWBRACE.BM | 16x16 | Wall; dirty, grey panelling with grey struts and two bands, in olive and grey. |
| NWBRN01L.BM | 8x16 | Wall; dark red and brown with white light strip and features. |
| NWBRN02.BM | 8x16 | Wall; dark orange with grating, red lights and strange pattern. |
| NWBRN03L.BM | 8x16 | Wall; dark orange with grating and yellow floor light. |
| NWEXT01.BM | 16x16 | Wall; dirty, grey panelling. |
| NWEXT02.BM | 16x16 | Wall; dirty, grey panelling with large, grey panel. |
| NWEXT06.BM | 16x16 | Wall; dirty, grey panelling with grating and grey bricks. |
| NWEXT07D.BM | 32x16 | Wall; dirty, grey panelling with grating, grey bricks and colourful graffiti. |
| NWEXT08D.BM | 32x16 | Wall; dirty, grey panelling with grating, grey bricks, colourful graffiti and white, Rebel poster. |
| NWEXT09.BM | 16x16 | Door; dark grey with ribbing. |
| NWEXT2.BM | 16x16 | Wall; dirty, grey panelling. |
| NWGREY01.BM | 8x16 | Wall; grey, vertically mottled. |
| NWGREY02.BM | 8x16 | Wall; grey, mottled with indentations at top and bottom. |
| NWGRN03.BM | 8x16 | Wall; dark grey with olive hazard stripes. |
| NWGRN06.BM | 16x16 | Wall; dirty, grey panelling with large, green panel and red band. |
| NWGRN08.BM | 16x16 | Wall; dirty, grey and green panelling with grating. |
| NWGRN09.BM | 16x16 | Wall; grey and green. |
| NWGRN10.BM | 8x16 | Wall; grey with green, panelled pattern. |
| NWGRN12.BM | 8x16 | Wall; grey with green, panelled cross. |
| NWNOTCH.BM | 8x16 | Wall; black, trapezoidal panelling. |
| NWPIPES2.BM | 16x16 | Wall; grey panelling with band of exposed piping. |
| NWRISER.BM | 8x2 | Door track (horizontal); grey with oval cavities. |
| NWTV1.BM | 8x16 | Screen; three panels of green writing over red Imperial circle (can be used separately). |
| NWTV2.BM | 8x16 | Screen; three panels of red circle and blue writing expanding on quartered yellow & orange background (can use separately). |
| NWTV3.BM | 8x32 | Screen; six panels, one black, five of white static (can be used separately). |
| NWWARN1.BM | 8x16 | Wall; dirty, grey with two bands of yellow hazard stripes. |
| NWWARN2.BM | 8x16 | Wall; dirty, grey with two bands of yellow hazard stripes and panelling. |
| NWWARN4.BM | 8x16 | Wall; dirty, grey with two bands of yellow hazard stripes and triangular ribbing. |
| NWWARN4L.BM | 4x16 | Wall; dirty, grey with two bands of yellow hazard stripes and triangular ribbing (left end). |
| NWWARN4R.BM | 4x16 | Wall; dirty, grey with two bands of yellow hazard stripes and triangular ribbing (right end). |
| NWWHT01.BM | 16x16 | Wall; white with gratings and diagonal, green stripe. |


I have 12 projects on Github
CircleProgressDialog
ColorPickerView
自动抢微信红包
使用dagger2构建的简易mvp框架
CircleSeekbar
BleLib
A UI library for react native, provides 20+ pure JS(ES6) components, focusing on content display and action control.
A demo Mongoose OS for mqtt and ili9341


Class Interface
A class to control some parameters of the interface.
By using this class the user can create inputs or plots
Methods
- Interface:_init (obj)
- This function creates a new instance of the class Interface. This class is used to interactuate with elements in the graphic interface.
- Interface:create_family_mobile_window (a_table.)
-
This function creates a new information window in the Interface instance for a FamilyMobile type Family. It is used by internal methods to automatize the creation of the information windows.
Usage:
Used by internal functions
- Interface:create_family_mobile_window (a_table.)
-
This function creates a new information window in the Interface instance for a FamilyCell type Family. It is used by internal methods to automatize the creation of the information windows.
Usage:
Used by internal functions
- Interface:create_family_mobile_window (a_table.)
-
This function creates a new information window in the Interface instance for a FamilyRelational type Family. It is used by internal methods to automatize the creation of the information windows.
Usage:
Used by internal functions
- Interface:create_window (wname, optional_table.)
-
This function creates a new window in the Interface instance
Usage:
Interface:create_window('my_window') -- And with the table: Interface:create_window('my_window', { ['width'] = 130, ['height'] = 250, ['x'] = 100, ['y'] = 100, })
- Interface:get_value (window_name, param_name)
-
Allows the user to get the value of a Interface parameter
Usage:
-- Default window option: Interface:get_value('param_name') -- Custom window option: Interface:get_value('window_name', 'param_name')
- Interface:create_boolean (window_name, new_boolean_name, def_value)
-
Allows the user to create a new boolean field
Usage:
-- Default window option: Interface:create_boolean('my boolean', true) -- Custom window option: Interface:create_window('window_name') -- We need to create the window first Interface:create_slider('window_name', 'my boolean', true)
- Interface:create_slider (window_name, slider_name, min, max, step, value)
-
Allows the user to create a new slider field
Usage:
-- Default window option: Interface:create_slider('my slider', 0, 100, 1, 50) -- Custom window option: Interface:create_window('window_name') Interface:create_slider('window_name', 'my slider', 0, 100, 1, 50)
- Interface:create_input (window_name, input_name, value)
-
Allows the user to create a new input field
Usage:
-- Default window option: Interface:create_input('my input', 'a_text') -- Custom window option: Interface:create_window('window_name') Interface:create_slider('window_name', 'my input', 'a_text')
- Interface:clear ()
-
This function resets the parameters of the interface to its default values. It is used most of the time when we load a new model.
See also:
Usage:
Interface:clear()


- Devices Scanning…
The Hood DataGrabber application searches for Bluetooth devices that were built to log temperature data for the Environmental Science department at Hood College.
Upon the discovery of such devices, the user has the option to download, view, and submit the data to Hood College web servers for further analysis.
For more information, contact:
Hood College
401 Rosemont Ave
Frederick, MD 21701
(301) 663-3131


Indonesian Destinations
Surfers have long flocked to the Mentawai Islands for their legendary waves. The pristine beaches on the islands are also amazing and as beautiful as any beach you will find anywhere in Sumatra.
This mountain, which is located in the East Java region, is indeed so famous in the hearts of tourists. Besides being able to see the beauty of the sunrise or sunrise from the top of Bromo.
Takabonerate National Park, which is located in Selayar Islands Regency, South Sulawesi, has a variety of tourism potentials that become a paradise for diving lovers.
Kelimutu Lake is located in the middle of a mountain peak consisting of three lakes that have different water colors from each other. This lake is located in Flores, Indonesia
Ijen Crater Banyuwangi offers beautiful scenery and cool air, especially with the Blue Fire phenomenon, which is only 2 in the world. Blue Fire or blue fire appears from sulfur when it is dark.
Komodo Island is an island located in the Nusa Tenggara Islands, to the east of Sumbawa Island, which is separated by the Sape Strait. Komodo Island is known as the habitat of the Komodo dragon.


--- layout: post permalink: /api/index ---
Version 1
Overview
The API is enabled by default, and publicly accessible (no key needed). This can be modified in the _config.yml
.
The request format is a simple GET for each, and the response format is unpaginated JSON, meaning everything can be retrieved with one request. For consistency and usability, the data is wrapped in a generic format:
Example Request
GET
ALL
{
"data": [...],
"last_updated": "...",
"status": "OK"
}
The type of data accessible is split between administrative and user data - this is tagged per endpoint. There is some crossover if the user has extended these definitions. An index is available here.
Projects
Data on projects for the current academic year.
{
"data": [
{
"id": 1,
"title": "Test Project",
"description": "This is a description of the test project.",
"deadline": "XX-XX-XXXX",
"targets": [
"C1",
"C2",
"C3"
]
}
],
"last_updated": "...",
"status": "OK"
}
Competencies
Data on competencies in the skill-based framework that may be used in vignettes.
{
"data": [
{
"id": "C1",
"title": "Example Competency 1",
"description": "Test description",
"categories": [
"Example Category 1"
]
}
],
"last_updated": "...",
"status": "OK"
}
Portfolio
All user-submitted project data.
{
"data": [
{
"project_title": "Test Project",
"project_id": "/XXXX/XX/XX/test-project",
"project_code": "1",
"date_published": "...",
"project_urls": {
"summary": "/XXXX/XX/XX/test-project-one-summary.html",
"vignette": "/XXXX/XX/XX/test-project-one-vignette.html"
},
"items": [
{..}
]
}
"last_updated": "...",
"status": "OK"
}
Summaries
All project summaries.
{
"data": [
{
"id": "/XXXX/XX/XX/test-project-two/summary",
"title": "Test Project/summary",
"content": "...",
"url": "/XXXX/XX/XX/test-project-summary.html",
"tags": [...],
"date": "...",
"project_code": 1,
"length": "X Months",
"notebook_file": "example.ipynb",
"external_resources": [
{
"url": "...",
"title": "..."
}
]
}
],
"last_updated": "...",
"status": "OK"
}
Vignettes
All project vignettes (and their computed metadata).
{
"data": [
{
"id": "/XXXX/XX/XX/test-project/vignette",
"title": "Test Project/vignette",
"content": "...",
"project_code": 1,
"url": "/XXXX/XX/XX/test-project-vignette.html",
"tags": [...],
"date": "...",
"vignettes": [
{
"competencies": [
{
"id": "C1",
"count": 1,
"linked": true
}
]
}
],
"targets": [
"C1"
]
}
],
"last_updated": "...",
"status": "OK"
}
Progression
Final vignettes marked against academic project targets.
{
"data": [
{
"project_rows": [
{
"projectId": 1,
"projectTitle": "Test Project One",
"deadline": "01-08-2018",
"submitted": false,
"competencies": [
{
"competencyId": "C1",
"target": true,
"included": false
}
],
"allTargetsHit": false
}
],
"categories": {
"Example Category 1": [
{
"id": "C1",
"title": "Example Competency 1",
"description": "Test description",
"categories": [
"Example Category 1"
]
}
]
},
"num_competencies": 6
}
],
"last_updated": "...",
"status": "OK"
}


The Documentationv1.0
Folder structure of the AviorCode buttons. See the attachment for more details
| Folder | Description |
|---|---|
/scss |
Contains all button CSS/scss files. |
/fonts |
Contains fonts used in AviorCode buttons. |
/images |
Contains all images files. |
First off, make sure you have a solid code editor, for example VS Code and install the plugin Live Scss Compiler for compiling the scss.. You need to add the compiled and preferably buttons.css, font-awesome.min.css or CDN to the header of your HTML5 document. And that's it!
<!DOCTYPE html>   <title></title> <link rel="stylesheet" href="stylesheets/buttons.css" /> <link rel="stylesheet" href="stylesheets/font-awesome.min.css" />   BUTTON . . .
Note: You can make any element a button by using the classes .
Dear sir, if you face problems with the installation or customization of our product please do not hesitate to contact with us. We will try to best support for you :)
Email<EMAIL_ADDRESS>Thanks for visit AviorCode buttons documentation


Back home, we continued reporting about the status of open knowledge activities worldwide with the help of a small but awesome team of international guest bloggers.
Besides blogging about open knowledge projects, we experienced Knowledge Sharing initiatives on first-hand. Our research took us through Europe, India, Asia and South America but we wrote about relevant projects in other parts of the world. Our friends at Open Knowlege published a series of guest blog post that summarize pretty well our exciting journey and the things we learnt across Europe, India, Asia, and South America.
Also, we published the outcomes of our journey in a co-signed research article entitled "Open Steps: A journey to discover and document Open Knowledge projects around the globe".
Since the beginning, we had the chance to meet a great number of amazing and hard-working people and organizations which we could learn a lot from. We consider them not only collaborators but many of them became good friends. We invite you to visit the links below and experience more about them:
Alex Corbi is currently focusing in doing freelance consulting and development work for Open Source projects in the areas of Open Data, Social Innovation and Civic Hacking.  Together with a group of Berlin-based visual artists, co-organises a regular artist talks event called Scope Sessions.
Margo Thierry has a big interest in Open Government which is closely linked to her educational background in European Politics (M.A.). After organising events on EU-Funds as Customer Relationship Manager, she currently helps governments, public administrations and other organisations conceiving and implementing eGovernment solutions. She is French, lives and works in Berlin, Germany, since 2009.
Connect with us