Hi, my name is Ryan. I'm a software engineer/architect.
This is my blog.
Choosing JavaScript in 2023
December 2022
This is going to outline why I choose JavaScript (over TypeScript) in 2023.
My Experience with TypeScript
TypeScript
This blog was made with ♥ using only html.


An Engineer by Qualification, a Problem Solver by Mind and a Tech Enthusiast by Heart
Worked as a part of C360 team, responsible for creating a unified profile of users by combining data from high volume data sources, and providing a reliable data platform to power business intelligence and analytics at Intuit.
Enhanced the existing Stream processing platform to process new attributes in data using Apache Flink and store them into DynamoDB, reducing the time to execute data-based experiments from 2 weeks to 2 days.
Engineered a project to derive features and provide real-time analytics from time-series data using Apache Druid, aimed at providing better personalization to users by capturing their journey over time.
Designed and launched a monitoring system using AWS Cloudwatch, Lambda, and Python, which reduced the time to detect and investigate EMR errors from multiple hours to less than 30 mins.
Integrated a solution to automate student enrollment, after successful payment, into the existing LMS system using ExpressJs framework and MongoDB resulting in a 100% reduction in manual time required previously.
Upgraded the codebase and database for adding 2 new exam variants on the existing testing platforms,Quizrr and AIMOT, and optimised the existing client and server-side code to handle 60% more user load.
Developed a project management web application using PHP, MySQL, Jquery which resulted in better tracking of goals and projects for sales and marketing teams in the organisation.
Graduate teaching assistant for CS 5100 - Foundations of Artificial Intelligence.
Instructing Students on concepts of AI like Searching, Decision under uncertainty and Reinforcement Learning.
GPA: 8.07/10
Apart from being a Developer, I am a hardcore Gamer. Playing video games is something that gives me an Adrenaline rush,also it is the reason I got into Computers. Some of my favourite games are PUBG,Rainbow Six Siege,Cities Skylines,COD Modern Warfare Series and Grand Theft Auto
When outdoors, I love to drive. Driving and cars have been my passion since a very young age. Also I enjoy playing Cricket and Football at times. Swimming and Working out are must in my usual schedule.Also I am a avid foodie,who isn't right ?


The Index menu option (Menu Help)
Use this menu option to have the Help content screen displayed. From this screen you can jump to instructions which will show you how to use CrypTool step-by-step, or, alternatively, you can view different types of reference information.
Once you have opened the Help, it is always possible to click on the Contents button to return to the contents window.


PRIMEGENS 1.0 was written by Dong Xu. The updates in the version 2.0 onwards, including the graphical user interface, were developed by Gyan Prakash Srivastava and Garima Kushwaha. If you use PRIMEGENS in any publication, please refer to:
- Garima Kushwaha,Gyan Prakash Srivastava and Dong Xu. PRIMEGENSw3: A Web-based Tool for High-throughput Primer and Probe Design. In press.
- Gyan Prakash Srivastava, Mamatha Hanumappa, Garima Kushwaha, Henry T. Nguyen and Dong Xu. PRIMEGENS-v2: Homolog-specific PCR primer design for profiling splice variants. Nucl. Acids Res. NAR (2011), 1-11. doi: 10.1093/nar/gkr127.
- Gyan P. Srivastava, Garima Kushwaha, Huidong Shi and Dong Xu, "Genome-wide DNA Methylation study using PRIMEGENSv2", A Practical Guide to Bioinformatics Analysis, iConcept Press Ltd., 2010.
- Gyan Prakash Srivastava, Juyuan Guo, Huidong Shi and Dong Xu. " PRIMEGENS-v2: genome-wide primer design for analyzing DNA methylation pattern of CpG island". Bioinformatics 2008 24(17):1837-42.pdf
- Gyan Prakash Srivastava and Dong Xu. "Genome-scale probe and primer design with PRIMEGENS". Methods Mol Biol. 2007:402:159-76.pdf
- Dong Xu, Guangshan Li, Liyou Wu, Jizhong Zhou and Ying Xu. PRIMEGENS: A Computer Program for Robust and Efficient Design of Gene-Specific Probes for Microarray Analysis. Bioinformatics. 18: 1432 - 1437. 2002.pdf
|


An enhancer-blocking element between alpha and delta gene segments within the human T cell receptor alpha/delta locus.
Abstract
T cell receptor (TCR) alpha and delta gene segments are organized within a single genetic locus but are differentially regulated during T cell development. An enhancer-blocking element (BEAD-1, for blocking element alpha/delta 1) was localized to a 2.0-kb region 3 ' of TCR delta gene segments and 5 ' of TCR alpha joining gene segments within this locus. BEAD-1 blocked the ability of the TCR delta enhancer (Edelta) to activate a promoter when located between the two in a chromatin-integrated construct. We propose that BEAD-1 functions as a boundary that separates the TCR alpha/delta locus into distinct regulatory domains controlled by Edelta and the TCR alpha enhancer, and that it prevents Edelta from opening the chromatin of the TCR alpha joining gene segments for VDJ recombination at an early stage of T cell development.


EXCLUSIVE: Middlesbrough keen on loan move for Sheff Utd defender
Middlesbrough have enquired about the possibility of taking Sheffield United defender Kieron Freeman on loan in January, TEAMtalk understands.
The 27-year-old joined the Blades from Portsmouth in 2015 and has made 136 appearances for the club to date, but has found game time hard to come by in the Premier League this season.
Having made only two appearances – both in the EFL Cup – Freeman is keen on a loan move to secure regular game time and TEAMtalk understands that Boro have enquired about the potential of a temporary move for the player.
As well as Middlesbrough, a number of the club’s Championship rivals have also enquired about his availability.
Freeman’s only involvement in the Premier League so far this term saw him make the bench in the 2-0 victory away to Everton, but the Englishman was an unused substitute at Goodison Park.
The Blades have enjoyed a solid start to life after promotion from the Championship last season, especially at home, where they took league leaders Liverpool close and beat Arsenal.
Read more: EXCLUSIVE: West Ham to pip Arsenal with bid for defensive addition


Congratulations on unlocking the Laboratory tab!
It's the light bulb on top left.
This message can be disabled from Options (cog, top right)->
Notifications -> Open Modal when unlocking Laboratory
Sorry! No web worker support.
Try with chrome or firefox


Check out my newest Music Albums. You can easily purchase our music albums or gifts for your friends via iTunes or Google Play.
Music video by Ilya Naishuller performing The Weeknd. Available now on iTunes: Starboy (c) 2016 Starboy Entertainment International Limited.
Jan 6, 2014 in Times Square, New York, USA
25
16
48


Fourier series with lines
Classic fourier series
Here is the github repository for these first two.
Go Back


Previous Demo
Back to the Codrops article
Room Display
based on
Spaces
by
Bilal
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Drag and drop a .png or .json file to get started
When finished, click "Export" and save the displayed text in a file named "info.json"
Valid images and image sizes are as follows:
iPhone Portrait
"portrait.png" - 640x480
iPad Portrait
"portrait-ipad.png" - 768x427
Retina iPad Portrait
<EMAIL_ADDRESS>- 1536x854
iPhone Landscape
"landscape.png" - 960x640
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<EMAIL_ADDRESS>- 1136x640
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Warning!
This software is still in beta and may not work as expected!


| Package | Description |
|---|---|
| org.elasticsearch.search.aggregations | |
| org.elasticsearch.search.aggregations.metrics.tophits |
| Modifier and Type | Method and Description |
|---|---|
static TopHitsBuilder |
AggregationBuilders.topHits(String name)
Create a new
TopHits aggregation with the given name. |
| Modifier and Type | Method and Description |
|---|---|
TopHitsBuilder |
TopHitsBuilder.addField(String field)
Adds a field to loaded and returned.
|
TopHitsBuilder |
TopHitsBuilder.addFieldDataField(String name)
Adds a field data based field to load and return.
|
TopHitsBuilder |
TopHitsBuilder.addHighlightedField(HighlightBuilder.Field field)
Adds a highlighted field.
|
TopHitsBuilder |
TopHitsBuilder.addHighlightedField(String name)
Adds a field to be highlighted with default fragment size of 100 characters, and
default number of fragments of 5.
|
TopHitsBuilder |
TopHitsBuilder.addHighlightedField(String name,
int fragmentSize)
Adds a field to be highlighted with a provided fragment size (in characters), and
default number of fragments of 5.
|
TopHitsBuilder |
TopHitsBuilder.addHighlightedField(String name,
int fragmentSize,
int numberOfFragments)
Adds a field to be highlighted with a provided fragment size (in characters), and
a provided (maximum) number of fragments.
|
TopHitsBuilder |
TopHitsBuilder.addHighlightedField(String name,
int fragmentSize,
int numberOfFragments,
int fragmentOffset)
Adds a field to be highlighted with a provided fragment size (in characters),
a provided (maximum) number of fragments and an offset for the highlight.
|
TopHitsBuilder |
TopHitsBuilder.addScriptField(String name,
Script script)
Adds a script based field to load and return.
|
TopHitsBuilder |
TopHitsBuilder.addSort(SortBuilder sort)
Adds a generic sort builder.
|
TopHitsBuilder |
TopHitsBuilder.addSort(String field,
SortOrder order)
Adds a sort against the given field name and the sort ordering.
|
TopHitsBuilder |
TopHitsBuilder.setExplain(boolean explain)
Should each
SearchHit be returned with an
explanation of the hit (ranking). |
TopHitsBuilder |
TopHitsBuilder.setFetchSource(boolean fetch)
Indicates whether the response should contain the stored _source for every hit
|
TopHitsBuilder |
TopHitsBuilder.setFetchSource(String[] includes,
String[] excludes)
Indicate that _source should be returned with every hit, with an "include" and/or "exclude" set which can include simple wildcard
elements.
|
TopHitsBuilder |
TopHitsBuilder.setFetchSource(String include,
String exclude)
Indicate that _source should be returned with every hit, with an "include" and/or "exclude" set which can include simple wildcard
elements.
|
TopHitsBuilder |
TopHitsBuilder.setFrom(int from)
The index to start to return hits from.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterBoundaryChars(char[] boundaryChars) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterBoundaryMaxScan(Integer boundaryMaxScan) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterEncoder(String encoder)
The encoder to set for highlighting
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterFilter(Boolean highlightFilter) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterFragmenter(String fragmenter) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterFragmentSize(Integer fragmentSize) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterNoMatchSize(Integer noMatchSize)
Sets the size of the fragment to return from the beginning of the field if there are no matches to
highlight and the field doesn't also define noMatchSize.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterNumOfFragments(Integer numOfFragments) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterOptions(Map<String,Object> options) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterOrder(String order)
The order of fragments per field.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterPhraseLimit(Integer phraseLimit)
Sets the maximum number of phrases the fvh will consider if the field doesn't also define phraseLimit.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterPostTags(String... postTags)
Explicitly set the post tags that will be used for highlighting.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterPreTags(String... preTags)
Explicitly set the pre tags that will be used for highlighting.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterQuery(QueryBuilder highlightQuery)
Sets a query to be used for highlighting all fields instead of the search query.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterRequireFieldMatch(boolean requireFieldMatch) |
TopHitsBuilder |
TopHitsBuilder.setHighlighterTagsSchema(String schemaName)
Set a tag scheme that encapsulates a built in pre and post tags.
|
TopHitsBuilder |
TopHitsBuilder.setHighlighterType(String type)
The highlighter type to use.
|
TopHitsBuilder |
TopHitsBuilder.setNoFields()
Sets no fields to be loaded, resulting in only id and type to be returned per field.
|
TopHitsBuilder |
TopHitsBuilder.setSize(int size)
The number of search hits to return.
|
TopHitsBuilder |
TopHitsBuilder.setTrackScores(boolean trackScores)
Applies when sorting, and controls if scores will be tracked as well.
|
TopHitsBuilder |
TopHitsBuilder.setVersion(boolean version)
Should each
SearchHit be returned with its
version. |
Copyright © 2009–2016. All rights reserved.


Keyboard Usage
Important Keys
- <Ctrl>-O opens a browser on the declaration of the
global identifier that the text cursor (or selection) is
on.
- When entering text a browser or other multiline textview,
you can accept the text by pressing
<Ctrl>-<Enter>. You can accept and typecheck
the code at the same time by pressing
<Ctrl>-<Shift>-<Enter>, and any type
errors in the method will show up in a listbox right
under the textview. Clicking on each type error will
highlight where it occurs in the code. In single line
textviews, <Enter> accepts the text.
(Unfortunately, you can't enter typed code in Workspaces
right now; the error display machinery currently needs to
be in a method browser).
- <Escape> cancels text editing, and restores the
text to its original value.
- <Ctrl>-Z is 'Undo' in text views. You can undo as
many changes as you have made, back to the last accept.
Redo is supported as well, but it is available only from
the context menu.
- <Ctrl>-E will scroll as necessary to make the input
focus maximally visible.
Normal Stuff
- Strongtalk is a real Windows application, with real
Windows widgets imbedded here and there, so most of the
usual things work, such as <Alt> to get to the
pull-down menus.
- <Tab> lets you traverse the hierarchy of widgets
that will accept the input focus, and
<Shift>-<Tab> works the same way in reverse.
You can also use <Ctrl>-<Tab> and
<Ctrl>-<Shift>-<Tab>, which work even
in text fields where Tab would change the text.
- The normal Windows cut/copy/paste keys work
(<Ctrl>-X,<Ctrl>-C,<Ctrl>-V,
respectively). They just manipulate text right now.
- Page-up and Page-down scroll the innermost scrollbars
containing the input focus. So if there are multiple
nested scrollbars, you can usually choose which one
scrolls by moving the input focus around.
Executing Smalltalk Code
- <Ctrl>-D performs a doIt on the current selection
(executes the code). If nothing is explicitly selected,
the default is intelligently chosen: from the beginning
of the most recent line before the cursor that has no
whitespace at the beginning of it, through the end of the
line the cursor is on. In other words, you can execute a
multi-line doIt without selecting it first, as long as
the first line of the doIt starts at the left margin,
subsequent lines have whitespace at the beginning, and
the cursor is on the last line of the doit.
- <Ctrl>-I does an inspectIt on the current selection
(executes the code and opens an inspector on the result).
If nothing is explicitly selected, selection works the
same as for doIt.
- <Ctrl>-S does a showIt on the current selection
(executes the code and prints the result in-line). If
nothing is explicitly selected, selection works the same
as for doIt. Unlike other Smalltalks, the result is not
just text, even though it looks like it. It is an
imbedded object showing the printstring. Clicking on it
will open an inspector.
- <Ctrl>-B converts the selection into a Button
imbedded in the text, which you can click on whenever you
want to execute the code. A cool generalization of doIts.
- <Ctrl>-F does a fileIn on the selection.
(c) 1994-1997 Sun Microsystems, Inc. ALL RIGHTS RESERVED.
Use and distribution of this software is subject to the terms of
the
source license.


Reading and Writing Data (IO)¶
Megatron can currently read data from the following sources:
- Pandas Dataframes
- CSV files
- SQL database connections
When outputs have been calculated, they can be stored in association with their input observation index in a database. Any SQL database connection can be provided.
Datasets (Input)¶
-
megatron.io.dataset.
CSVData
(filepath, exclude_cols=[], nrows=None)¶ Load fixed data from CSV filepath into Megatron Input nodes, one for each column.
Parameters: - filepath (str) – the CSV filepath to be loaded from.
- exclude_cols (list of str (default: [])) – any columns that should not be loaded as Input.
- nrows (int (default: None)) – number of rows to load. If None, load all rows.
-
megatron.io.dataset.
PandasData
(dataframe, exclude_cols=[], nrows=None)¶ Load fixed data from Pandas Dataframe into Megatron Input nodes, one for each column.
Parameters: - dataframe (Pandas.DataFrame) – the dataframe to be used.
- exclude_cols (list of str (default: [])) – any columns that should not be loaded as Input.
- nrows (int (default: None)) – number of rows to load. If None, loads all rows.
-
megatron.io.dataset.
SQLData
(connection, query)¶ Load fixed data from SQL query into Megatron Input nodes, one for each column.
Parameters: - connection (Connection) – a database connection to any valid SQL database engine.
- query (str) – a valid SQL query according to the engine being used, that extracts the data for Inputs.
Data Generators (Input)¶
-
class
megatron.io.generator.
CSVGenerator
(filepath, batch_size, exclude_cols=[])¶ Bases:
object
A generator of data batches from a CSV file in pipeline Input format.
Parameters: - filepath (str) – the CSV filepath to be loaded from.
- batch_size (int) – number of observations to yield in each iteration.
- exclude_cols (list of str (default: [])) – any columns that should not be loaded as Input.
-
class
megatron.io.generator.
PandasGenerator
(dataframe, batch_size, exclude_cols=[])¶ Bases:
object
A generator of data batches from a Pandas Dataframe into Megatron Input nodes.
Parameters: - dataframe (Pandas.DataFrame) – dataframe to load data from.
- batch_size (int) – number of observations to yield in each iteration.
- exclude_cols (list of str (default: [])) – any columns that should not be loaded as Input.
-
class
megatron.io.generator.
SQLGenerator
(connection, query, batch_size, limit=None)¶ Bases:
object
A generator of data batches from a SQL query in pipeline Input format.
Parameters: - connection (Connection) – a database connection to any valid SQL database engine.
- query (str) – a valid SQL query according to the engine being used, that extracts the data for Inputs.
- batch_size (int) – number of observations to yield in each iteration.
- limit (int) – number of observations to use from the query in total.
Storage (Output)¶
-
class
megatron.io.storage.
DataStore
(table_name, version, db_conn)¶ Bases:
object
SQL table of input data and output features, associated with a single pipeline.
Parameters: - table_name (str) – name of pipeline’s cache table in the database.
- version (str) – version tag for pipeline’s cache table in the database.
- db_conn (Connection) – database connection to query.
-
read
(cols=None, lookup=None)¶ Retrieve all processed features from cache, or lookup a single observation.
For features that are multi-dimensional, use pickle to read string.
Parameters: - cols (list of str (default: None)) – names of output columns to retrieve. If None, get all columns.
- lookup (list of any or any (default: None)) – index value to lookup output for, in dictionary form. If None, get all rows. should be the same data type as the index.
-
write
(output_data, data_index)¶ Write set of observations to database.
For features that are multi-dimensional, use pickle to compress to string.
Parameters: - output_data (dict of ndarray) – resulting features from applying pipeline to input_data.
- data_index (np.array) – index of observations.


This example shows how to create custom form controls using angular directives.
Important thing to notice:
1. How the
ctrl.$setViewValue(elm.html()); code initializes the model with the value in the directive;
2. How any changes to the model are propagated to the directive (HTML control) using this code ctrl.$render = function() {
elm.html(ctrl.$viewValue);
};
3. How the elm.on('blur', function() {
ctrl.$setViewValue(elm.html());
}); code updates the model when the directive (HTML control) detects the blur event (lose focus event).
model = {{content}}


Errors associated with the ScreenManager class
A pending update was superseded by a newer requested update. The old update will not be sent
SDLTextAndGraphicManagerErrorPendingUpdateSuperseded = -1
case pendingUpdateSuperseded = -1
The manager is currently batching updates so the update will not yet be sent and the handler will not be called
SDLTextAndGraphicManagerErrorCurrentlyBatching = -2
case currentlyBatching = -2
The manager could find nothing to update
SDLTextAndGraphicManagerErrorNothingToUpdate = -3
case nothingToUpdate = -3


Page 1 of 1
Changing the user interface--a question
Posted:
Sat Nov 17, 2007 11:43 am
by Karl G.
I'm trying to decide whether or not (and how much) to change the user interface of PV away from Xenimus, so can you all help me out by answering these questions?
How attached are you to the way the main menu is laid out?
Would it be a big deal if PV used a "real" font instead of the bitmapped Xen font for the menus?
How about in-game?
How would you feel about having real "Windows"-style dialogs instead of just having menu pages? Would this be worth the extra two weeks it would take to develop?
Posted:
Sat Nov 17, 2007 3:01 pm
by thadiusofx3
You can't get worse than the xenimus menu design, so I say take the extra time and develop something good.
Real fonts would look a lot better, and you would be able to scale the fonts to different resolutions unlike in xenimus, while also making text input more responsive.
Posted:
Sat Nov 17, 2007 10:57 pm
by ziggman
i was very supprised to see when EJ made items in you inventory look like an item and not just typed out.
have you played xen FP? i really do like the start up menu where u can see your character and the gear he/she is wearing. altho some items dont show up properly and what not. its really completely useless and probably time consuming programing, but looks cool anyway.
i say go for a nicer UI,
its better to have nice UI that you can understand.
Posted:
Sun Nov 18, 2007 12:52 am
by thadiusofx3
I REALLY like the interface for Tabula Rasa, if you can find some screenshots check it out, especially the radial menu (ctrl)
Posted:
Sun Nov 18, 2007 3:10 pm
by ziggman
i spent about 10 min looking, all i could find were screen shots of game play, or design models... the woman in the white suit looks rather bloated in the chest.
Posted:
Sun Nov 18, 2007 5:43 pm
by Karl G.
Yeah I couldn't really find anything either... could you post a shot of what you mean?
Posted:
Sun Nov 18, 2007 11:34 pm
by thadiusofx3
yeah im reinstalling it now, I just did my monthly format
Posted:
Wed Nov 21, 2007 6:36 am
by Necromadon
I liked the way the menus were in one of the videos. I would like to see the inventory remain "old school" like old Xen. The oldschool aspect is why most of us turn to PV.
Posted:
Thu Nov 22, 2007 9:38 am
by Karl G.
Necro - that's why I'm having trouble deciding which approach to go for. I think I'm leaning toward just doing the oldschool "feel" but with a redesigned menu layout--the menu system EJ used is really akward to code. I'm going to set up a different (but compatible) method first, then see what you guys think.
Karl
Posted:
Thu Nov 22, 2007 11:01 am
by thadiusofx3
that sounds good


Package app
Class App
- java.lang.Object
-
- app.App
-
public class App extends java.lang.Object
Main program that consists of three parts. Generating map instance of WebMap class for an algorithm. Running an algorithm of choice from list with set map and writes results on a file. Creating statistic of existing report files
-
-
Constructor Summary
Constructors Constructor Description App(java.util.Scanner scanner, AnalysisWriter analysisWriter)
Sets up app to be ready to run.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description WebMap
getCurrentMap()
getter for testingvoid
run()
Launches main program if not running already.void
setAlgorithmMap(java.util.Map<AlgorithmCodeKey,AnalysableAlgorithm> algorithmMap)
setter for testingvoid
setAnalysisInspector(AnalysisInspector analysisInspector)
setter for testingvoid
setCurrentMap(WebMap currentMap)
setter for testingvoid
setMapGenerators(java.util.Map<java.lang.String,MapGenerator> mapGenerators)
setter for testingvoid
setScanner(java.util.Scanner scanner)
setter for testing
-
-
-
Constructor Detail
-
App
public App(java.util.Scanner scanner, AnalysisWriter analysisWriter)
Sets up app to be ready to run.- Parameters:
scanner
- scanner for user input to be used and shared with rest of the app.analysisWriter
- writer to write down search analysis results.
-
-
Method Detail
-
run
public void run()
Launches main program if not running already. User is asked for interaction. User is guided through options. Test results will be on same level as program in a path /doc/reports/
-
setAlgorithmMap
public void setAlgorithmMap(java.util.Map<AlgorithmCodeKey,AnalysableAlgorithm> algorithmMap)
setter for testing- Parameters:
algorithmMap
- setter
-
setMapGenerators
public void setMapGenerators(java.util.Map<java.lang.String,MapGenerator> mapGenerators)
setter for testing- Parameters:
mapGenerators
- setter
-
setCurrentMap
public void setCurrentMap(WebMap currentMap)
setter for testing- Parameters:
currentMap
- setter
-
getCurrentMap
public WebMap getCurrentMap()
getter for testing- Returns:
- currentMap
-
setAnalysisInspector
public void setAnalysisInspector(AnalysisInspector analysisInspector)
setter for testing- Parameters:
analysisInspector
- setter
-
setScanner
public void setScanner(java.util.Scanner scanner)
setter for testing- Parameters:
scanner
- setter
-
-


RPICSIO
The SerialPortFS Class
The SerialPortFS Class
Provides the Serial Port functionality for a Raspberry Pi. This is the SYSFS version
Note that by default the default Raspian operating system (at the time of writing this documentation) uses serial port AMA0 for the Console serial port. You will need to disable this functionality before you can use the serial port. See the notes on the Serial Port Example page for more information.
IMPORTANT NOTE: Before creating any RPICSIO Port class you will need to ensure
that the RPICSIO Library knows which type of Raspberry Pi you are dealing with. This is done by executing a call (only once is necessary) like the one below somewhere
in your code before you create any port.
RPICSIOConfig.Instance.RPIType = RPITypeEnum.RPITYPE_RPI2;
Be aware that you need to ensure the Serial port is configured (using raspi-config
before this port will work.
VERY IMPORTANT NOTE:
The pins (including the serial port pins) on the Raspberry Pi are 3.3Volt. You CANNOT connect them up to a 5V serial device without level shifting the voltage or you will burn out the RPI.
Source Code
The source code for this class is available online for
download
and also in
browseable form.
Example Code
Example code which demonstrates the use of this class can be found on the Serial Port Example page.
Syntax
public class SerialPortFS : PortFS
Provides the Serial Port functionality for a Raspberry Pi. (SYSFS version)
Public Constructors
public SerialPortFS(SerialPortEnum serialPortIn, SerialPortOpenModeEnum openMode) : base(GpioEnum.GPIO_NONE)
Constructor.
- Parameters
- serialPortIn - The serial port to use.
- openMode - the read mode (BLOCK or NONBLOCK) in which we open the serial port.
The blocking mode refers to to the way the serial port code deals with a request to read more data than is present in the input queue. If the port is in OPEN_BLOCK mode and more data is requested than is present then the call will wait until the required amount of data arrives. In OPEN_NONBLOCK mode the port will just return what it has.
Public Methods
public void Break()
Removes all data from the Rx and Tx queues. The equivalent of the termios.c tcflush call
public override void ClosePort()
Closes the port.
public void DumpTermiosStruct(TermiosStruct xfer)
Dumps out the Termios structure to the console. For diagnostic purposes only.
public void Dispose()
Implements IDisposable. Should be called after the class is closed to release resources.
public void Flush()
Removes all data from the Rx and Tx queues. The equivalent of the termios.c tcflush call
public TermiosStruct GetTermiosState()
Gets the Termios structure. The equivalent of the termios.c tcgetattr call
public override PortDirectionEnum PortDirection()
Gets the PortDirection
- Returns
- A PortDirectionEnum value. This value is always PortDirectionEnum.PORTDIR_OUTPUT.
public int ReadByteArray(byte[] rxByteBuf, int numBytes)
Reads a buffer in from an Serial Device. We choose to structure this so that the caller passes in the byte array. This allows it to be re-used. If we just create and return one here then C# will have to deal with a lot of garbage collection (potentially) on very busy calls which would slow things down.
- Parameters
- rxByteBuf, The buffer in which we store the bytes read.
- numBytes, The max number of bytes to read.
- Returns
- The number of bytes read.
public string ReadString(int maxBytes)
Reads a Serial Device and returns the contents as a string. This is
not especially efficient in terms of memory use as both the return
string and an intermediate byte[] array need to be created and
subsequently garbage collected.
- Parameters
- numBytes, The max number of bytes to read.
- Returns
- a string with the contents of the serial port receive
buffer up to the specified maxBytes. If nothing is ready to be
read on the serial port an empty string will be returned.
public void SetTermiosState(ref TermiosStruct xfer)
Sets the Termios structure. The equivalent of the termios.c
tcsetattr call.
- Parameters
- xfer, The termios structure to set.
public void Write(byte[] txByteBuf, int numBytes)
Writes a byte array out to an Serial Device.
- Parameters
- txByteBuf, The byte array buffer with bytes to write.
- numBytes, The number of bytes to send
public void Write(string outStr)
Writes a string out to an Serial Device as a series of ASCII bytes.
- Parameters
- outStr, The string to write.
Public Properties
public SerialPortBaudRateEnum BaudRate { get; set; }
Gets/Sets the baud rate
- value
- A SerialPortBaudRateEnum value.
public SerialPortBitLengthEnum BitLength { get; set; }
Gets/Sets the bit length of the bytes transmitted via the RPI Serial port
- value
- A SerialPortBitLengthEnum value.
public int BytesInRxBuffer { get; }
Gets the number of pending (unread) bytes in the read buffer of the
UART.
- value
- The number of pending (unread) bytes.
public SerialPortParityEnum Parity { get; set; }
Gets/Sets the parity bits of the bytes transmitted via the RPI Serial port
- value
- A SerialPortParityEnum value.
public SerialPortEnum SerialPort { get; }
Gets the Serial Port. There is no Set accessor this is set in the constructor.
- value
- A SerialPortEnum value.
public SerialPortStopBitsEnum StopBits { get; set; }
Gets/Sets the stop bit setting of the bytes transmitted via the RPI Serial port
- value
- A SerialPortStopBitsEnum value.


NOTE(2019-08): This document is severely `OUTDATED and SEMANTICALLY UNRELIABLE`. This content is what used to be in DEVOPS.md, is relatively old and needs to be revised. The specification needs to be extracted to be a separate document from the devops workflows.
valos-vault-1.1: ValOS packages are all the npmjs.com packages with @valos scope which don't have cyclic dependencies with other @valos scope packages.
valos-vault-1.2: Valaa Open System (ValOS is defined to be the contents of all ValOS packages and nothing else.
valos-vault-1.3: ValOS specification consists of all files in all ValOS packages whose path in the package matches the JS regex /^specifications\/\w*.md$/ and nothing else.
valos-vault-1.4: Rules in a package are considered to be more specific than the rules in its package dependency tree. More specific rules take precedence.
valos-vault-1.5: All packages which conform to ValOS specification are called ValOS packages. These packages are inclusively considered part of the ValOS ecosystem.
valos-vault-2.1: A domain is the collection of all the systems, interactions and dynamics which exclusively serve a particular purpose.
valos-vault-2.2: A domain must define the purpose, describe its producers and consumers and should provide a direction for technical and operational structure as well.For example the @valos/kernel domain provides the essential central ValOS code for developing new ValOS infrastructure software. Its main producers are the kernel software developers and its consumers are the infrastructure software developers. It revolves around developing code as library packages.
valos-vault-3.1: valma is installed with npm install -g valma or as a package dependencyThis installs the global CLI command vlm . At its core valma is a command dispatcher to valma scripts in various command pools.
valos-vault-3.2: valma searches the scripts first from the package.json scripts pool, then from ./node_modules/.bin/depends pool and lastly from the OS-specific variant of /usr/binglobal pool.As an example typing vlm status in some directory context would forward the command to valma.bin/valma-status first if one exists and falling back to the more generic versions if not. The call eventually resolves at the global /usr/bin/valma-status . Its implementation then calls vlm .status/**/* which calls all scripts which match the glob .status/**/* and are visible on the execution context pools (the scripts called by vlm status are known as valma status scripts).
valos-vault-3.3: A package can export valma scripts using npm package.json bin section and by prefixing the exported name with _vlm_ as usual. These scripts will be available for all packages depending on this package in their depends pool.Running vlm with no arguments lists all available commands grouped by pool in current directory context.
valos-vault-3.5: valma can be used in programmatic contexts to run valma scripts. When done so, valma must be added as a dependency.This happens just like with the CLI by using vlm <command> [<args>] . ("npx -c" would be the alternative but it's slow and limited).
valos-vault-3.5.1: valma ensures that node environment is loadedThe environment is loaded only once even for recursive script invokations.
valos-vault-3.5.2: valma ensures that 'vlm' is always found in pathThis is so that valma scripts can call 'vlm' even valma is not globally installed as long as valma has been installed as a dependency.
valos-vault-3.5.3: valma ensures that the most specific 'vlm' version is used to evaluate a command, preferring scripts over depended over global.This is so that toolkits can precisely control the whole toolchain in their dependencies.
valos-vault-4.1.1: An utility is a domain with a well-defined operational purpose.
valos-vault-4.1.2: utility must explicitly define the payload it provides to its consumers as well as the providers, tools and workflows used to manage that payload.Below is a rough correlation of similar concepts across utilities.
valos-vault-4.2.1: ValOS tools should use git as the files provider.While github.com is the de facto standard provider and the typical choice it must *not* be _required_.
valos-vault-4.2.2: All git providers must be fully supported by all ValOS tools and libraries.
valos-vault-4.3.1: The packages utility payload is npmjs.com packagesThese packages can be libraries, toolsets or prebuilt release runtimes - any sets of files really. The raison d'être for packages is when several different consumers depend on the same set of files which are also expected to undergo periodic development. The files thus need versioning, dependency management and automated distribution - this all is provided by npm.
TODO(iridian): Figure out whether this is actually the most meaningful place to assign this semantic border. A specific term for non-authenticated chronicles capable of running only on standard runtime is useful, but how useful actually?


My favourite band.

Hanging around.
The german alps.
In my brothers garden.
Somewhere in the USA.


Time:
Saturday, July 11, 2020 (7eleven day!)
Doors: 1:00 PM
Ceremony: 1:30 PM
Party Time: 2:00 PM ish...
Location:
Campbell Valley Estate
21383 16th Ave
Langley, BC
V2Z 1K4
Gifts:
We are adults with most of what we need already, but if you feel like getting us a gift, here are a few ideas:
- We are going on a honey-moon, so any contribution towards that is amazing!
- We are renovating, so Home Depot or Costco gift cards are super appreciated.
- Get us some old-lady Precious Moments figurines and include the gift receipt, even though we TOTALLY won't need the gift receipt at ALL.. we promise! 🤞
Drinks:
We will have alcohol and not alcohol. The not alcohol is for mixing or for children. Also probably water bottles or something.
Alcohol will be $1-2 a drink (first couple are on us to get you started).  Feel free to drop all your money in it by accident and start a "tab".
Food:
We are doing family-style, costco BBQ burger food. If you need gluten free or vegan options, please see our alternative menu
here!
Attire:
Since it is a summer outdoor wedding, we recommend either dressing light or bringing a change of clothes in case you get too hot!
Preparation:
Since it is a summer outdoor wedding, come prepared for the heat with a lawn chair and some sun screen!
Children:
Your children are welcome to come. You are responsible for them. There will be an outhouse on-site, so please be aware as some children may not be comfortable with using one. There may be loud music or rowdy drunk old men, so bring ear protection if needed.
Activities:
We have prepared a few outdoor activities such as bean sack toss, hacky sack, pass-the-sack, and other sack-related activities. We also have that one with the scoopy cup and ball where you toss the ball in the cups, and that 90s velcro toss game thing. Also bocci ball. Bring stuff if you want other fun things to do!
We have put together a collaborative playlist for people to contribute to. It may or may not be used during the night. No promises if it sucks. Here it is.


{% extends "header.html" %} {% block body %}
Now that we've made one random cube, why not make many? After all, we can probably see here that avoiding one cube on a plane with x,y and z is quite simple!
To create a bunch of random cubes, we're going to start off with a new function, set_vertices.
def set_vertices(max_distance): x_value_change = random.randrange(-10,10) y_value_change = random.randrange(-10,10) z_value_change = random.randrange(-1*max_distance,-20)
To start, we have a parameter, max_distance, which is what it sounds like. It is the maximum distance out that we're going to consider drawing cubes.
From there, we define some changes for x, y and z, which pertains to the changes we're going to make to our initial cube!
With that, the next bit to our function:
new_vertices = [] for vert in vertices: new_vert = [] new_x = vert[0] + x_value_change new_y = vert[1] + y_value_change new_z = vert[2] + z_value_change
So first we start off with an empty list, then we begin our for loop running through the vertices list.
Finally in this loop and concluding our function:
new_vert.append(new_x) new_vert.append(new_y) new_vert.append(new_z) new_vertices.append(new_vert) return new_vertices
We populate our new vertices list and then return the new set of cube vertices, ready to be rendered!
Now we just need to make a parameter change to our cube function:
def Cube(vertices): glBegin(GL_QUADS) for surface in surfaces: x = 0 for vertex in surface: x+=1 glColor3fv(colors[x]) glVertex3fv(vertices[vertex]) glEnd() glBegin(GL_LINES) for edge in edges: for vertex in edge: glVertex3fv(vertices[vertex]) glEnd()
From there, in our main function, we want to change the while loop to a simple while True, then we need to add a max_distance variable, an empty cube dict, the a for loop for how many cubes we want.
def main(): pygame.init() display = (800,600) pygame.display.set_mode(display, DOUBLEBUF|OPENGL) gluPerspective(45, (display[0]/display[1]), 0.1, 50.0) glTranslatef(random.randrange(-5,5),random.randrange(-5,5), -40) #object_passed = False x_move = 0 y_move = 0 # max_distance max_distance = 100 # make as many cubes as in the range! cube_dict = {} for x in range(20): cube_dict[x] =set_vertices(max_distance) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_move = 0.3 if event.key == pygame.K_RIGHT: x_move = -0.3 if event.key == pygame.K_UP: y_move = -0.3 if event.key == pygame.K_DOWN: y_move = 0.3 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_move = 0 if event.key == pygame.K_UP or event.key == pygame.K_DOWN: y_move = 0 x = glGetDoublev(GL_MODELVIEW_MATRIX) #print(x) camera_x = x[3][0] camera_y = x[3][1] camera_z = x[3][2] glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glTranslatef(x_move,y_move,.50) # draw them all! for each_cube in cube_dict: Cube(cube_dict[each_cube]) pygame.display.flip() pygame.time.wait(10)
That's a lot of little things, and it's easy to miss something either for you or for me writing this up, so here's the full code just in case!
import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * import random vertices = ( (1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1), (1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1) ) edges = ( (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7) ) surfaces = ( (0,1,2,3), (3,2,7,6), (6,7,5,4), (4,5,1,0), (1,5,7,2), (4,0,3,6) ) colors = ( (1,0,0), (0,1,0), (0,0,1), (0,1,0), (1,1,1), (0,1,1), (1,0,0), (0,1,0), (0,0,1), (1,0,0), (1,1,1), (0,1,1), ) def set_vertices(max_distance): x_value_change = random.randrange(-10,10) y_value_change = random.randrange(-10,10) z_value_change = random.randrange(-1*max_distance,-20) new_vertices = [] for vert in vertices: new_vert = [] new_x = vert[0] + x_value_change new_y = vert[1] + y_value_change new_z = vert[2] + z_value_change new_vert.append(new_x) new_vert.append(new_y) new_vert.append(new_z) new_vertices.append(new_vert) return new_vertices def Cube(vertices): glBegin(GL_QUADS) for surface in surfaces: x = 0 for vertex in surface: x+=1 glColor3fv(colors[x]) glVertex3fv(vertices[vertex]) glEnd() glBegin(GL_LINES) for edge in edges: for vertex in edge: glVertex3fv(vertices[vertex]) glEnd() def main(): pygame.init() display = (800,600) pygame.display.set_mode(display, DOUBLEBUF|OPENGL) gluPerspective(45, (display[0]/display[1]), 0.1, 50.0) glTranslatef(random.randrange(-5,5),random.randrange(-5,5), -40) #object_passed = False x_move = 0 y_move = 0 max_distance = 100 cube_dict = {} for x in range(20): cube_dict[x] =set_vertices(max_distance) #glRotatef(25, 2, 1, 0) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_move = 0.3 if event.key == pygame.K_RIGHT: x_move = -0.3 if event.key == pygame.K_UP: y_move = -0.3 if event.key == pygame.K_DOWN: y_move = 0.3 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_move = 0 if event.key == pygame.K_UP or event.key == pygame.K_DOWN: y_move = 0 ## if event.type == pygame.MOUSEBUTTONDOWN: ## if event.button == 4: ## glTranslatef(0,0,1.0) ## ## if event.button == 5: ## glTranslatef(0,0,-1.0) #glRotatef(1, 3, 1, 1) x = glGetDoublev(GL_MODELVIEW_MATRIX) #print(x) camera_x = x[3][0] camera_y = x[3][1] camera_z = x[3][2] glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glTranslatef(x_move,y_move,.50) for each_cube in cube_dict: Cube(cube_dict[each_cube]) pygame.display.flip() pygame.time.wait(10) main() pygame.quit() quit()


Enter your name, email and password to install Umbraco 7 with its default settings, alternatively you can customize your installation


Replaced some missing include’s that I thought were unnecessary. Thanks go to Liu Song for the spot.
Changed the license to Artistic 2.0, and set that explicitly in the gemspec.
Modified the Clipboard.register_format method to return the integer value of the registered format.
Removed some unnecessary include’s.
Added the Clipboard.notify_change method, which notifies you if any changes have been made to the clipboard.
Added support for copying file lists, bitmaps and Windows metafiles.
Added the Clipboard.clear alias for Clipboard.empty
The previous documentation for the Clipboard.format_available? method was misleading. It has been corrected.
Added rdoc for modules, classes and constants, and added some inline code examples for some methods.
Gemspec update for handling a deprecated method.
Some internal refactoring to ensure that the clipboard is closed on failure in a more robust fashion.
Renamed the test file.
Eliminated the custom memcpy function, since windows-pr now does the right thing. This necessitated bumping the minimum required windows-pr version.
Changed ClipboardError to Clipboard::Error
Added a Rakefile with tasks for testing and installation.
Removed the install.rb file since installation is now handled by the Rakefile.
Fixes for the clipboard_test.rb example program setup code. Thanks go to Harold Hausman for the spot.
Now uses the windows-pr package. No API changes.
Made Clipboard.get_data a true alias (instead of a facade).
Removed the C version entirely and replaced it with a pure Ruby version that uses the Win32API package.
Added a gemspec.
Added a install.rb file.
Unicode fix to handle characters with null bytes. Thanks go to Brian Marick for the spot.
Changed the Clipboard.data= method to Clipboard.set_data because it does, in fact, take up to two arguments. This API change is the main reason for the VERSION bump.
Added Clipboard.get_data method as an alias for Clipboard.data.
Removed the clipboard.rd file. The Clipboard.txt file is now rdoc friendly.
Now Unicode friendly.
Added more tests, including Unicode test.
General code cleanup.
Moved the ‘examples’ directory to the toplevel directory.
Renamed the sample script to ‘clipboard_test.rb’.
Made this document and README rdoc friendly.
Made Clipboard a class instead of a module.
Moved the ClipboardError class under the Win32 module.
Added the formats() class method.
Added the register_format class method.
Added the format_available? class method.
Added the format_name class method.
Replaced all instances (1) of the deprecated STR2CSTR() function with the StringValuePtr() function. This means that as of version 0.2.0 this package requires Ruby 1.8.0 or later.
Moved the sample script to doc/examples.
Initial release
Generated with the Darkfish Rdoc Generator 1.1.6.


Namespace Unity
Classes
DependencyAttribute
This attribute is used to mark properties and parameters as targets for injection.
DependencyResolutionAttribute
Base class for attributes that can be placed on parameters or properties to specify how to resolve the value for that parameter or property.
FactoryLifetime
Inject
InjectionConstructorAttribute
This attribute is used to indicate which constructor to choose when the container attempts to build a type.
InjectionMethodAttribute
This attribute is used to mark methods that should be called when the container is building an object.
InstanceLifetime
Invoke
OptionalDependencyAttribute
An DependencyResolutionAttribute used to mark a dependency as optional - the container will try to resolve it, and return null if the resolution fails rather than throw.
Override
ResolutionFailedException
The exception thrown by the Unity container when an attempt to resolve a dependency fails.
Resolve
TypeLifetime
UnityContainerAsyncExtensions
Extension class that adds a set of convenience overloads to the IUnityContainerAsync interface.
UnityContainerExtensions
Extension class that adds a set of convenience overloads to the IUnityContainer interface.
Interfaces
IContainerRegistration
Information about the types registered in a container.
Types registered with container are stored in registry and exposed to outside world through Registrations enumeration. Each record is represented by an instance of this interface.
IUnityContainer
Interface defining the behavior of the Unity dependency injection container.
This interface defines a compact API that allows registration of types, instances, and factories, resolution of new objects or initialization of existing instances, scope manipulations, and etc.
IUnityContainerAsync
Interface defining the behavior of the Unity dependency injection container.
Enums
ResolutionOption
Options indicating how dependency should be resolved


--- layout: post status: publish published: true title: This is why i can't release Instagallery app now. author: display_name: hojunbaek login: hojunbaek email<EMAIL_ADDRESS>url: '' author_login: hojunbaek author_email<EMAIL_ADDRESS>wordpress_id: 1819 wordpress_url: http://ezcocoa.com/?p=1819 date: '2013-07-28 17:51:51 +0900' date_gmt: '2013-07-28 17:51:51 +0900' categories: - Instagallery tags: [] comments: [] ---
Hi
This is developer who made the Instagallery application for android.
I have some problem that i can't upload new version on android market now.
I lost my all data of SSD for i came in Canada and I am not sure whether I can upload or can't.
So I've uploaded on Dropbox server because some people want to upgrade as new version that bugs were fixed.
You can download following url.
Download Link
I would upload new version formally when i come back to Korea and you can download on Google market.
It would be September first.
Thank you for coming and using our application.


Header (width not specified, height=40)
Footer (width not specified, height=20)
Sidebar (width=400, height not specified).
The ordering of the controls inside a dockpanel is important. In this example the Header is put first, then the Footer and then this Sidebar.
Because of this arrangement, the Sidebar takes the remaining available height after Header and Footer.
If the Sidebar is added immediately after Header, it will take the full available height after the Header till the bottom of the page and the Footer will overlap
on top of it.


2 Samuel 18:1
And David numbered the people that were with him, and set captains of thousands, and captains of hundreds over them.


Congratulations, appname is running - What's next?
Congratulations, you're now running appname and it has so much potential!
appname started out Plezi and it's your quest to feed it your code and make sure appname grows strong and happy.
You're the master of this quest, and your next steps might include:
Deciding which gems to use:
- edit Gemfile in the appname folder.
-
Reviewing the sample code and feeding Plezi your code:
- Review and update your first Controller in 'appname/controllers/example.rb'.
- Edit or delete this file (appname/views/welcome.html.erb).
- Set up your routes in the 'appname/routes.rb' file.
- Write new controllers that tanslate between your application's API and the internet layer.
- Save the actual application logic in the 'appname/lib' folder, seperating it from the network layer.
- Add WebSocket support, just because it's easy and fun.
- Write a beautiful client to access appname through the web.
- Update the error templates at 'appname/views/' to use your app's layout.
-
Having fun and submitting any issues you discover to the Plezi Github Project.
Good Luck!
Did you try our websocket broadcast?
Your appname app can send WebSocket messages and subscribe / publish to channels of information. This chat works across browser windows.


The Prince of Egypt (1998) Val Kilmer, Ralph Fiennes, Michelle Pfeiffer, Sandra Bullock, Jeff Goldblum, Danny Glover, Patrick Stewart, Helen Mirren, Steve Martin, Martin Short. Produced by Penney Finkelman Cox and Sandra Rabins. Screenplay by Philip LaZebnik. Directed by Brenda Chapman, Steve Hickner and Simon Wells. 97 minutes. Rated PG, 3.5 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo-online.com Archive reviews at http://us.imdb.com/M/reviews_by?Edward+Johnson-ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>Let's get the basics out of the way. "The Prince of Egypt" is a well- acted, great-looking movie. While the animators' attempts to fully integrate computer-generated images with traditional drawings are not always successful, the story of Moses is still visually sumptuous, aided immeasurably by impressive cinematography worthy of a live-action film. The sunbaked desert vistas are quite handsome and a few scenes, notably the parting of the Red Sea and a raucous chariot race, are dazzling. That said, "The Prince of Egypt" is not quite the awe-inspiring epic it wants to be.
The film opens with a disclaimer informing viewers that what they are about to see is true to the "essence and values" of its Biblical source. While preparing the lavish DreamWorks feature, hundreds of religious leaders were consulted to avoid stepping on anyone's toes. At the same time, the producers tried to avoid excessively pious displays that might alienate mainstream audiences. The result is a movie too careful for its own good. The filmmakers strive for dramatic grandeur while walking on eggshells, and their caution shows up onscreen.
Put simply, "The Prince of Egypt" doesn't know what to do with God. In contemporary Western culture, most people try to lead spiritual lives, but are vague about religious specifics. We view God in fuzzy terms at best, as some benign omnipotent parent, the personification of love. Aside from a noisy fundamentalist minority, most people tend to embrace the gentle "do unto others" philosophy of the New Testament over the fire and brimstone violence of the Old Testament.
All of this left DreamWorks with a dilemma; how to stay relatively true to the Moses saga from the Book of Exodus without putting off audiences uncomfortable with a wrathful God given to extremely vicious outbursts towards those who offend him. Their solution was to put the emphasis firmly on the human elements of the story. While the relationship between Moses and his adoptive brother Rameses is involving, and the Hebrews' quest for freedom stirring, the sheer majesty of a people moving closer to the Almighty is muted by the film's cautious approach. During most of the story, God plays like a special effect instead of a deity.
The burning bush scene is surprisingly tepid, feeling more like a conversation between Luke Skywalker and Yoda than one between Moses and God. In one confrontation between the brothers, Moses' walking stick turns into a snake and, instead of being awestruck, his brother simply has his minions call on their deities to do some stunts of their own. The exhibition of dueling magic tricks is too ordinary, just a bit of "Fantasia" sorcery with Biblical trappings. Overall, the story comes off like a lush animated historical tale of people escaping slavery, augmented by nifty special effects, rather than a supernatural encounter with an all-powerful presence. Come to think of it, the climax of "Raiders of the Lost Ark" had more of a "Holy Cow, we're actually witnessing the power of God!" feel than most of this movie.
The extended sequence displaying the parting of the Red Sea is the one section of the film that fully realizes its potential as an old-fashioned religious spectacular. The great upwards rush of water, an image of a whale swimming near the Hebrews and the physical detailing of the ocean floor combine for a scene that genuinely looks like a miracle.
If only the rest of the film worked as well. Even the story's other visual high point, an exhilarating chariot race, suffers from the awkward inclusion of a computer-generated nose falling from a huge statue that looks like it was superimposed over the rest of the scene. Throughout the feature, contrasting styles of drawing tend to clash. While the humans are have a nicely stylized, semi-realistic appearance, many of the animals are drawn in the classic Disney fashion. Thankfully, none of them talk, although they look as if they could.
For the most part, the film's show-tunes are dull and intrusive. The orchestral score incorporates some musical elements indigenous to the setting, but the bulk of the music is standard fare. As for the acting, an all-star cast delivers uniformly good performances, lending credibility to the often-stilted dialogue. Stand-outs include Val Kilmer as Moses, Ralph Fiennes as Rameses and Patrick Stewart, using his magnificent voice to give appropriate thunder to the imperious Pharaoh.
DreamWorks is promoting "The Prince of Egypt" as a landmark in animation and a transcendent experience. I would caution you to lower your expectations. The acting, cinematography, and most of the animation more than make up for the cheesy songs and occasionally anachronistic dialogue. Had the filmmakers made fewer concessions to contemporary sensibilities, this could have been a real barn-burner. But they forgot the crucial fact that to create a religious epic, God has to make more than a cameo appearance.
© 1998 Ed Johnson-Ott
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HazelCast Encryption
All User Details - User info is loaded from users.json static file
Account Id
User Name
Email
First Name
Last Name
About
Cache Info
Key
Value


OMAC Fourm Clone
Done by: Abdalla Talaat
Members
Profile
Create
Title
Edit
Delete
{% for post in posts %}
{{post.title}}
edit
delete
{% endfor %}


Darkness shrouded part of the crack, for in one place the tremors had collapsed a part of the wall against the other side, high up. He stared up at the blackness warily before hurrying underneath, but the slab of stone seemed to be solidly wedged in place. The itch had returned to the back of his head, stronger than before. No, burn me! No! It went away.
When he came out above the camp, the bowl was filled with odd shadows from the sinking sun. Moiraine was standing outside her hut, peering up at the crack. He stopped short. She was a slender, dark-haired woman no taller than his shoulder, and pretty, with the ageless quality of all Aes Sedai who had worked with the One Power for a time. He could not put any age at all to her, with her face too smooth for many years and her dark eyes to wise for youth. Her dress of deep blue silk was disarrayed and dusty, and wisps stuck out in her usually well-ordered hair. A smudge of dust lay across her face.
He dropped his eyes. She knew about him—she and Lan alone, of those in the camp—and he did not like the knowing in her face when she looked into his eyes. Yellow eyes. Someday, perhaps, he could bring himself to ask her what she knew. An Aes Sedai must know more of it than he did. But this was not the time. There never seemed to be a time. “He . . . He didn’t mean . . . It was an accident.”
“An accident,” she said in a flat voice, then shook her head and vanished back inside the hut.
Perrin drew a deep breath and continued on down toward the cook fires. There would be another argument between Rand and the Aes Sedai, in the morning if not tonight.
Half a dozen trees lay toppled on the slopes of the bowl, roots ripped out of the earth in arcs of soil. A trail of scrapes and churned ground led down to the streamside and a boulder that had not been there before. One of the huts up the opposite slope had collapsed in the tremors, and most of the Shienarans were gathered around it, rebuilding it. Loial was with them. The Ogier could pick up a log it would take four men to lift. Uno’s curses occasionally drifted down.
Min stood by the fires, stirring a kettle with a disgruntled expression. There was a small bruise on her cheek, and a faint smell of burned stew hung in the air. “I hate cooking,” she announced, and peered doubtfully into the kettle. “If something goes wrong with it, it isn’t my fault. Rand spilled half of it on the fire with his . . . What right does he have to bounce us around like sacks of grain?” She rubbed the seat of her breeches and winced. “When I get my hands on him, I’ll thump him so he never forgets.” She waved the wooden spoon at Perrin as if she intended to start the thumping with him.
“Was anyone hurt?”
“Only if you count bruises,” Min said grimly. “They were upset, all right, at first. Then they saw Moiraine staring off toward Rand’s hidey-hole, and decided it was his work. If the Dragon wants to shake the mountain down on our heads, then the Dragon must have a good reason for it. If he decided to make them take off their skins and dance in their bones, they would think it all right.” She snorted and rapped the spoon on the edge of the kettle.
He looked back toward Moiraine’s hut. If Leya had been hurt—if she were dead—the Aes Sedai would not simply have gone back inside. The sense of waiting was still there. Whatever it is, it hasn’t happened yet. “Min, maybe you had better go. First thing in the morning.  You could be back in Baerlon before you know it.”
She looked at him until he began to wonder if he had said something wrong. Finally, she said, “That is very sweet of you, Perrin. But, no.”
“I thought you wanted to go. You’re always carrying on about having to stay here.”
“I knew an old Illianer woman, once,” she said slowly. “When she was young, her mother arranged a marriage for her with a man she had never even met. They do that down in Illian, sometimes. She said she spent the first five years raging against him, and the next five scheming to make his life miserable without his knowing who was to blame. It was only years later, she said, when he died, that she realized he really had been the love of her life.”
“I don’t see what that has to do with this.”
Her look said he obviously was not trying to understand, and her voice became overly patient. “Just because fate has chosen something for you instead of you choosing it for yourself doesn’t mean it has to be bad. Even if it’s something you are sure you would never have chosen in a hundred years. ‘Better ten days of love than years of regretting,’ ” she quoted.
“I understand that even less,” he told her.
 “You are a very nice man, Perrin Aybara. Even if you don’t understand anything.”
Perrin blinked at her uncertainly. He wished that he could be certain Rand was in his right mind, or that Mat were there. He was never sure of his ground with girls, but Rand always seemed to know his way. So did Mat; most of the girls back home in Emond’s Field had sniffed that Mat would never grow up, but he had seemed to have a way with them.
“What about you, Perrin? Don’t you ever want to go home?”
“All the time,” he said fervently. “But I . . . I do not think I can. Not yet.” He looked off toward Rand’s vale. We are tied together, it seems, aren’t we, Rand? “Maybe not ever.” He thought he had said that too softly for her to hear, but the look she gave him was full of sympathy. And agreement.
His ears caught faint footsteps behind him, and he looked back up toward Moiraine’s hut. Two shapes were making their way down through the deepening twilight, one a woman, slender and graceful even on the rough, slanting ground. The man, head and shoulders taller than his companion, turned off toward where the Shienarans were working. Even to Perrin’s eyes he was indistinct, sometimes seeming to vanish altogether, then reappear in midstride, parts of him fading into the night and fading back as the wind gusted. Only a Warder’s shifting cloak could do that, which made the larger figure Lan, just as the smaller was certainly Moiraine.
Well behind them, another shape, even dimmer, slipped between the trees. Rand, Perrin thought, going back to his hut. Another night when he won’t eat because he can’t stand the way everybody looks at him.
“You must have eyes in the back of your head,” Min said, frowning toward the approaching woman.  Is that Moiraine?”
Careless. He had grown so used to the Shienarans knowing how well he could see—in daylight at least; they did not know about the night—that he was beginning to slip about other things. Carelessness might kill me yet.
“Is the Tuatha’an woman all right?” Min asked as Moiraine came to the fire.
“She is resting.” The Aes Sedai’s low voice had its usual musical quality, as if speaking were halfway to singing, and, her hair and clothes were back in perfect order again. She rubbed her hands over the fire. There was a golden ring on her left hand, a serpent biting its own tail. The Great Serpent, an even older symbol for eternity than the Wheel of Time. Every woman trained in Tar Valon wore such a ring.
For a moment Moiraine’s gaze rested on Perrin, and seemed to penetrate too deeply. “She fell and split her scalp when Rand . . . ” Her mouth tightened, but in the next instant her face was utter calm again. “I Healed her, and she is sleeping. There is always a good deal of blood with even a minor scalp wound, but it was not serious. Did you see anything about her, Min?”
Min looked uncertain. “I saw . . . I thought I saw her death. Her own face, all over blood. I was sure I knew what it meant, but if she split her scalp . . . Are you sure she is all right?” It was a measure of her discomfort that she asked. An Aes Sedai did not Heal and leave anything wrong that could be Healed. And Moiraine’s Talents were particularly strong in that area.
Min sounded so troubled that Perrin was surprised for a moment. Then he nodded to himself. She did not really like doing what she did, but it was a part of her; she thought she knew how it worked, or some of it, at least. If she was wrong, it would almost be like finding out she did not know how to use her own hands.
Moiraine considered her for a moment, serene and dispassionate. “You have never been wrong in any reading for me, not one about which I had any way of knowing. Perhaps this is the first time.”
“When I know, I know,” Min whispered obstinately. “Light help me, I do.”
“Or perhaps it is yet to come. She has a long way yet to travel, to return to her wagons, and she must ride through unsettled lands.”
The Aes Sedai’s voice was a cool song, uncaring. Perrin made an involuntary sound in his throat. Light, did I sound like that? I won’t let a death matter that little to me.
As if he had spoken aloud, Moiraine looked at him. “The Wheel weaves as the Wheel wills, Perrin. I told you long ago that we were in a war. We cannot stop just because some of us may die. Any of us may die before it is done. Leya’s weapons may not be the same as yours, but she knew that when she became part of it.”
Perrin dropped his eyes. That’s as may be, Aes Sedai, but I will never accept it the way you do.
Lan joined them across the fire, with Uno and Loial. The flames cast flickering shadows across the Warder’s face, making it seem more carved from stone even than it normally did, all hard planes and angles. His cloak was not much easier to look at in the firelight. Sometimes it seemed only a dark gray cloak, or black, but the gray and black appeared to crawl and change if you looked too closely, shades and shadows sliding across it, soaking into it. Other times, it looked as if Lan had somehow made a hole in the night and pulled darkness ’round his shoulders. Not at all an easy thing to watch, and not made any easier by the man who wore it.
Lan was tall and hard, broad-shouldered, with blue eyes like frozen mountain lakes, and he moved with a deadly grace that made the sword on his hip seem a part of him. It was not that he seemed merely capable of violence and death; this man had tamed violence and death and kept them in his pocket, ready to be loosed in a heartbeat, or embraced, should Moiraine give the word. Beside Lan, even Uno appeared less dangerous. There was a touch of gray in the Warder’s long hair, held back by a woven leather cord around his forehead, but younger men stepped back from confronting Lan—if they were wise.
“Mistress Leya has the usual news from Almoth Plain,” Moiraine said. “Everyone fighting everyone else. Villages burned. People fleeing in every direction. And Hunters have appeared on the plain, searching for the Horn of Valere.” Perrin shifted—the Horn was where no Hunter on Almoth Plain would find it; where he hoped no Hunter ever would find it—and she gave him a cool look before continuing. She did not like any of them to speak of the Horn. Except when she chose to, of course.
“She brought different news, as well. The Whitecloaks have perhaps five thousand men on Almoth Plain.”
Uno grunted. “That’s flamin’—uh, pardon, Aes Sedai. That must be half their strength.  “Or they soon will be. You were right, Moiraine.” He did not like the thought of Whitecloaks. He did not like the Children of the Light at all.
“That is what is odd,” Moiraine said. “Or the first part of it. The Children have announced that their purpose is to bring peace, which is not unusual for them. What is unusual is that while they are trying to force the Taraboners and the Domani back across their respective borders, they have not moved in any force against those who have declared for the Dragon.”
Min gave an exclamation of surprise. “Is she certain? That does not sound like any Whitecloaks I ever heard of.”
“There can’t be many blood—uh—many Tinkers left on the plain,” Uno said. His voice creaked from the strain of watching his language in front of an Aes Sedai. His real eye matched the frown of the painted one. “They don’t like to stay where there’s any kind of trouble, especially fighting. There can’t be enough of them to see everywhere.”
“There are enough for my purposes,” Moiraine said firmly. “Most have gone, but some few remained because I asked them to. And Leya is quite certain. Oh, the Children have snapped up some of the Dragonsworn, where there were only a handful gathered. But though they proclaim they will bring down this false Dragon, though they have a thousand men supposedly doing nothing but hunting him, they avoid contact with any party of as many as fifty Dragonsworn. Not openly, you understand, but there is always some delay, something that allows those they chase to slip away.”
“Then Rand can go down to them as he wants.” Loial blinked uncertainly at the Aes Sedai. The whole camp knew of her arguments with Rand. “The Wheel weaves a way for him.”
Uno and Lan opened their mouths at the same time, but the Shienaran gave way with a small bow. “More likely,” the Warder said, “it is some Whitecloak plot, though the Light burn me if I can see what it is. But when the Whitecloaks give me a gift, I search for the poisoned needle hidden in it.” Uno nodded grimly.  “Three young men have died in villages Mistress Leya’s wagons passed near.” Perrin noticed a flicker of Lan’s eyelid; for the Warder, it was as much a sign of surprise as a shout from another man. Lan had not expected her to tell this. Moiraine went on. “One died by poison, two by the knife. Each in circumstances where no one should have been able to come close unseen, but that is how it happened.” She peered into the flames. “All three young men were taller than most, and had light-colored eyes. Light eyes are uncommon on Almoth Plain, but I think it is very unlucky right now to be a tall young man with light eyes there.”
“How?” Perrin asked. “How could they be killed if no one could get close to them?”
“The Dark One has killers you don’t notice until it is too late,” Lan said quietly.
Uno gave a shiver. “The Soulless. I never heard of one south of the Borderlands before.”
“Enough of such talk,” Moiraine said firmly.
Perrin had questions—What in the Light are the Soulless? Are they like a Trolloc, or a Fade? What?—but he left them unasked. When Moiraine decided enough had been said about something, she would not talk of it anymore. And when she shut her mouth, you could not pry Lan’s open with an iron bar. The Shienarans followed her lead, too. No one wanted to anger an Aes Sedai.
“Light!” Min muttered, uneasily eyeing the deepening darkness around them. “You don’t notice them? Light!”
“So nothing has changed,” Perrin said glumly. “Not really. We cannot go down to the plain, and the Dark One wants us dead.”
“Everything changes,” Moiraine said calmly, “and the Pattern takes it all in. We must ride on the Pattern, not on the changes of a moment.” She looked at them each in turn, then said, “Uno, are you certain your scouts missed nothing suspicious? Even something small?”
“The Lord Dragon’s Rebirth has loosed the bonds of certainty, Moiraine Sedai, and there is never certainty if you fight Myrddraal, but I will stake my life that the scouts did as good a job as any Warder.” It was one of the longest speeches Perrin had ever heard out of Uno without any curses. There was sweat on the man’s forehead from the effort.
“We all may,” Moiraine said. “What Rand did might as well have been a fire on the mountaintop for any Myrddraal within ten miles.”
“Maybe . . . ” Min began hesitantly. “Maybe you ought to set wards that will keep them out.” Lan gave her a hard stare. He sometimes questioned Moiraine’s decisions himself, though he seldom did so where anyone could overhear, but he did not approve of others doing the same. Min frowned right back at him. “Well, Myrddraal and Trollocs are bad enough, but at least I can see them. I don’t like the idea that one of these . . . these Soulless might sneak in here and slit my throat before I even noticed him.”
“The wards I set will hide us from the Soulless as well as from any other Shadowspawn,” Moiraine said. “When you are weak, as we are, the best choice is often to hide. If there it a Halfman close enough to have . . . Well, to set wards that would kill them if they tried to enter camp is beyond my abilities, and even if I could, such a warding would only pen us here. Since it is not possible to set two kinds of warding at once, I leave the scouts and the guards—and Lan—to defend us, and use the one warding that may do some good.”
“I could make a circuit around the camp,” Lan said. “If there is anything out there that the scouts missed, I will find it.” It was not a boast, just a statement of fact. Uno even nodded agreement.
Moiraine shook her head. “If you are needed tonight, my Gaidin, it will be here.” Her gaze rose toward the dark mountains around them. “There is a feeling in the air.”
“Waiting.” The word left Perrin’s tongue before he could stop it. When Moiraine looked at him—into him—he wished he had it back.
“Yes,” she said. “Waiting. Make sure your guards are especially alert tonight, Uno.” There was no need to suggest that the men sleep with their weapons close at hand; Shienarans always did that. “Sleep well,” she added to them all, as if there were any chance of that now, and started back for her hut. Lan stayed long enough to spoon up three dishes of stew, then hurried after her, quickly swallowed by the night.
Perrin’s eyes shone golden as they followed the Warder through the darkness. “Sleep well,” he muttered. The smell of cooked meat suddenly made him queasy. “I have the third watch, Uno?” The Shienaran nodded. “Then I will try to take her advice.” Others were coming to the fires, and murmurs of conversation followed him up the slope.
 A rough bed, padded with pine boughs beneath a blanket, took up nearly half of it. Whoever had unsaddled his horse had also propped his bow just inside the door. He hung up his belt, with axe and quiver, on a peg, then stripped down to his smallclothes, shivering. The nights were cold still, but cold kept him from sleeping too deeply. In deep sleep, dreams came that he could not shake off.
For a time, with a single blanket over him, he lay staring at the log roof, shivering. Then sleep came, and with it, dreams.


Constructor
new Binary(operation: string, left: Expression, right: Expression): Binary
Parameters
operation: string
left: Expression
right: Expression
new Binary(operation: string, left: Expression, right: Expression): Binary


This article describes how to set up http authentication on an Nginx web server.
Difficulty: 2
Time: 10 minutes
NGINX uses configuration files to implement its functions. To change those functions, you can edit the files. These files have sections referred to as "contexts." Authentication defined in a given context is inherited by contexts below it. For example:
http context
will apply to all server blocks.auth_basic
and auth_basic_user_file
.
The following example defines a realm
within a location
context.
.htpasswd
file in /etc/nginx
.
The above command opens a tool that will prompt you for a password. Alternatively, you can create your own password file that fits an NGNIX-supported format.
nginx.conf
file.
nginx.conf
file for editing, and find the location context
of the default server block. It should look something like this:
auth_basic
and auth_basic_user_file
directives.
In the example above, if you used the Apache2 utilities, yourpasswordfilename
would be /etc/nginx/.htpasswd
.
You have just created a scheme for http authentication on your web server. Try moving the auth_basic / authbasic_user_file
directives to other contexts to see how this affects your site. This test is especially important if your IP address contains multiple server blocks and you choose to apply authentication to one server block and leave another one "open."


The man behind China’s detention of 1 million Muslims
by Associated PressNewly revealed classified documents show a lifelong Han Chinese official in China’s far west played a key role in planning and executing the region’s mass detention campaign.
The documents show that 61-year-old Zhu Hailun directed mass arrests and signed off on notices ordering police to use digital surveillance to target tens of thousands of Uighurs.
Zhu is a rarity among China’s dominant Han Chinese because he is fluent in Uighur, the language of the local Turkic Muslim minority. He spent his entire career in the Xinjiang region and was regarded as a capable but domineering official.
The documents show that camps the Chinese government runs in the country’s far west are forced ideological and behavioral re-education centers, not voluntary job training as Beijing says.


Feel the force
Star Wars Jedi: Fallen Order — How to get the double-bladed lightsaber
It's surprisingly easy to get if you know where to look.
by Jennifer LockeWhat was kept a secret up until shortly before launch, Star Wars Jedi: Fallen Order lets players wield a double-bladed lightsaber. The iconic design first graced theaters in Star Wars Episode I: The Phantom Menace thanks to Darth Maul, and ever since it's become quite a popular weapon among fans.
Luckily, you can acquire it fairly early in the game, and Respawn doesn't make you jump through too many hoops in order to get it.
Where to find the double-bladed lightsaber
After you complete the opening on Bracca and Bogono, you'll be free to explore a few different planets, one of which being Dathomir, the home of the Nightsisters and Nightbrothers, along with Darth Maul. If you're familiar with The Clone Wars animated series, you'll know that Dathomir isn't a place to trifle with. The Nightsisters and Nightbrothers are powerful enemies. As such, I'd recommend taking a trip to Zeffo first to gain some skill points before travelling to Dathomir.
Once you're on Dathomir, you'll want to follow the path in the image above to a location on the far end of the map. This is where you will find a work bench that allows you to upgrade your lightsaber. You won't need any special materials nor will you need to perform any prerequisite tasks. Just find the bench and interact with it and you'll automatically get your double-bladed lightsaber.
I'd be careful on the way there because you'll run in to several Nightbrothers, and they're definitely more challenging than anything else you come across in the opening hours.
Use the Force
Star Wars Jedi: Fallen Order
Take a quick trip to Dathomir
Star Wars Jedi: Fallen Order puts players into the shoes of a Padawan on the run from the Empire after Order 66 devastated the Jedi Order. Luckily, you can find a double-bladed lightsaber to make your adventure a bit easier.
We may earn a commission for purchases using our links. Learn more.


Go to the source code of this file.
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| #define | list_for_each(iter, head) for (iter = (head)->next; iter != (head); iter = iter->next) |
| | Iterate over a list. More...
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| #define | list_for_each_safe(iter, n, head) |
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| #define | list_entry(ptr, type, member) |
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Get the struct for this entry.
- Parameters
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| [in] | ptr | The &struct list iterator |
| [in] | type | The type of the entry |
| [in] | member | The name of the list member of the entry |
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- Pointer to the entry
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Iterate over a list.
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#define list_entry(ptr, type, member)
Get the struct for this entry.
Definition: list.h:67
Iterate over the entries of a list.
- Parameters
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| [in] | iter | The iterator as a type * of the entries |
| [in] | head | The list to iterate over |
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iter = n, n =
list_entry(iter->member.next, typeof(*iter), member)) \
#define list_entry(ptr, type, member)
Get the struct for this entry.
Definition: list.h:67
Iterate over the entries of a list safely, so that entries can be removed.
- Parameters
-
| [in] | iter | The iterator as a type * of the entries |
| [in] | n | The type * variable to use for temporary storage |
| [in] | head | The list to iterate |
| [in] | member | The name of the list member of the entry |
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Iterate over a list safely, so that entries can be removed.
- Parameters
-
| [in] | iter | The &struct list iterator |
| [in] | n | The &struct list variable to use for temporary storage |
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To use InterAACt, you need to have a Google account. You can use this account to sign into the
application. To get the most out of InterAACt, it is recommended that you use Google Chrome as your
device's default browser, set your device's screen orientation to landscape mode, and that your
device is a tablet (with an 8-inch screen or larger). Make sure that you are connected to WiFi or using
cellular data while using the application.
Tap on the application screenshots in this tutorial to enlarge and view them in a new window.
Login to InterAACt
Press the "Sign in with Google" button.
Choose a Google account to sign in with. If none are listed, you either don't have any
Google accounts or are not currently signed into any on your device.
Once you're logged in, your device's screen orientation will change to landscape mode, if
the device's orientation was not landscape prior to logging in.
Contacts
Viewing your contacts
On the home page, press the "View Contacts" button.
A list of your contacts should appear, as shown in the image above.
Creating a new contact
In the upper right-hand corner of your contact list, locate and press the "Create
Contact" button.
Enter the contact's name and email address.
Save the contact by pressing the floppy disk icon on the top right-hand corner of
the screen.
You will be directed back to the home page, where you can press "View Contacts" to
see your new contact.
Searching for a contact
In the top right-hand corner of your contact list, locate and press on the magnifying
glass icon.
Type in your contact's name or email address.
Your contact's information should appear.
Deleting a contact
Press on the contact you want to delete.
In the top right-hand corner, select the three dot icon.
Press on the "Delete Contact" menu item.
The contact should be removed from your contact list and you will be directed to the
application's home page.

Press the "To Bottom" to scroll down to the bottom of your contact list.
Press the "To Top" to scroll down to the top of your contact list.
Calling
Placing calls
Press on a contact from your contact list to call.
Press the green button with phone icon to right of your contact's email address.
Make sure your media volume at about 70% or higher. For example:
Choose an in-call communication method to use during the call:
Symbol board* - An array of buttons with symbols that,
when pressed, will display words that communicate what the symbol is portraying.
Each button displays what will be converted to speech below the symbol image.
Each time a symbol button is pressed, a new word or phrase will be added to a text
box.
Standard keyboard* - Your device's keyboard that can
be used to construct sentences to be sent using text-to-speech.
No keyboard - For those who want to have a traditional phone call,
without text-to-speech communication.
*During a call, use the "Play" button to send the phrase or sentence
you've put together using the communication method you've chosen.
Use the "Clear" button to erase all of the words you've typed.
Receiving calls
Choose a communication method to use during the call. (See #4 in "Placing calls" for more
information on choosing an in-call communication method).
Make sure your media volume at about 70% or higher. For example: (See #3 in "Placing calls"
for the example).
Account Details
On the home page, press the "Account Details" button.
Your name and email address should be listed. You can also access this user guide here. The link is
located at the bottom of the screen (not shown in the image above).


new SpotSpec(options)
Constructs a new SpotSpec Library
Parameters:
| Name |
Type |
Description |
options |
object
|
The AWS service IAM credentials - See aws docs
Properties
| Name |
Type |
Attributes |
Default |
Description |
keys |
object
|
|
|
AWS credentials
Properties
| Name |
Type |
Description |
accessKeyId |
string
|
AWS access key ID |
secretAccessKey |
string
|
AWS secret access key. |
region |
string
|
The EC2 region to send service requests |
|
upgrade |
object
|
|
|
Temporary Session Token credentials - See aws docs
Properties
| Name |
Type |
Attributes |
Default |
Description |
serialNumber |
string
|
|
|
Identifies the user's hardware or virtual MFA device. |
tokenCode |
string
|
|
|
Time-based one-time password (TOTP) that the MFA devices produces |
durationSeconds |
number
|
<optional>
|
900
|
How long the temporary key will last |
|
isLogging |
boolean
|
<optional>
|
false
|
Use internal logging |
|
- Source:
Fires:
Throws:
error
Methods
cancelSpotRequest(options, spotInstanceRequestIdsopt)
Cancel a spot request
Parameters:
| Name |
Type |
Attributes |
Default |
Description |
options |
object
|
|
|
JSON options to request current price |
spotInstanceRequestIds |
Array.<string>
|
<optional>
|
|
Array of instance ids to terminate |
options.dryRun |
boolean
|
<optional>
|
false
|
Only verify parameters. |
- Source:
Fires:
describeInstances(options, instanceIds)
Describe the status of all running instance.
Parameters:
| Name |
Type |
Description |
options |
object
|
JSON options to request current price
Properties
| Name |
Type |
Attributes |
Default |
Description |
dryRun |
boolean
|
<optional>
|
false
|
Only verify parameters |
|
instanceIds |
Array.<string>
|
Array of instance ids to search |
- Source:
Fires:
- {SpotSpec#event:Reservations[]} Array of EC2 instances
describeRequests(options)
describeRequests - Describe the status of all current spot requests See
aws docs
Parameters:
| Name |
Type |
Description |
options |
object
|
JSON options to request current price
Properties
| Name |
Type |
Attributes |
Default |
Description |
dryRun |
boolean
|
<optional>
|
false
|
Only verify parameters. |
|
- Source:
Fires:
launch(options)
Launch a spot instance
Parameters:
| Name |
Type |
Description |
options |
object
|
JSON options to request a spot instance
Properties
| Name |
Type |
Attributes |
Default |
Description |
ami |
string
|
|
|
The amazon machine image name |
type |
string
|
|
|
The amazon Instance Type e.g. m3.medium |
price |
string
|
|
|
The maximum price limit |
keyName |
string
|
|
|
The name of the key pair needed to access the launched instance. See user guide |
dryRun |
boolean
|
<optional>
|
false
|
Only verify launch parameters. if TRUE, do not launch an instance |
count |
number
|
<optional>
|
1
|
The InstanceCount number to launch |
securityGroupIds |
Array.<string>
|
<optional>
|
|
Array of one or more security group ids. See user guide |
securityGroups |
Array.<string>
|
<optional>
|
|
Array of one or more security group names. See user guide |
userData |
string
|
<optional>
|
|
cloud-init *base64-encoded* text. See user guide |
launchSpecification |
object
|
|
|
JSON of any additional launch specification. See api guide |
|
- Source:
Fires:
Throws:
error
prices(options)
prices - Request the latest spot prices
Parameters:
| Name |
Type |
Attributes |
Default |
Description |
options |
object
|
|
|
JSON options to request current price |
poptions.type |
string
|
|
|
The instance type to be priced e.g. m3.medium |
options.InstanceTypes |
Array.<string>
|
<optional>
|
null
|
Array of instance types to be priced |
options.product |
string
|
<optional>
|
|
The ProductDescriptions, e.g. 'Windows' |
options.ProductDescriptions |
Array.<string>
|
<optional>
|
null
|
Array of ProductDescriptions, e.g. 'Windows' |
options.dryRun |
boolean
|
<optional>
|
false
|
Only verify parameters. |
options.isLogging |
boolean
|
<optional>
|
false
|
|
- Source:
Fires:
terminateInstances(options, instanceIdsopt)
Terminate an instance
Parameters:
| Name |
Type |
Attributes |
Default |
Description |
options |
object
|
|
|
JSON options to request current price |
instanceIds |
Array.<string>
|
<optional>
|
|
Array of instance ids to terminate |
options.dryRun |
boolean
|
<optional>
|
false
|
Only verify parameters. |
- Source:
Fires:
Events
canceled
Emitted as the response to a cancel request
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
|
Array.<SpotSpec#CancelledSpotInstanceRequests>
|
|
Null on error |
- Source:
initialized
Emitted as the response to constuct SpotSpec
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
initData |
object
|
<optional>
|
Null on error |
- Source:
instances
Emitted as the response to a describe instances request
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
instances |
Array.<SpotSpec#reservations>
|
<optional>
|
Null on error |
- Source:
launched
Emitted as the response to a launch request
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
launchData |
object
|
<optional>
|
Null on error |
- Source:
priced
Emitted as the response to a prices request
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
priceData |
Array.<SpotSpec#SpotPriceHistory>
|
<optional>
|
Null on error |
- Source:
requests
Emitted as the response to a describe requests 'request'
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
spotInstanceRequests |
Array.<SpotSpec#SpotInstanceRequests>
|
<optional>
|
Null on error |
- Source:
terminated
Emitted as the response to a terminate request
Parameters:
| Name |
Type |
Attributes |
Description |
err |
error
|
<nullable>
|
Only on error |
|
Array.<SpotSpec#TerminatingInstances>
|
|
Null on error |
- Source: