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Winners
Instructions
Contestant(s) can register as an individual or as a team with 2 or 4 players
Wineers are based on hierachy of quiz marks
Questions will be posted on Friday
Questions postage will be notified to the participant(s) through their event registered e-mail/whatsapp number
the team members can view the questions but only the team captain answer is considered
if more than one participant/team claim for same winning spot, then the winner will be decided by the submission time.
Winners wil be announced through the whatsapp group immediately after the end of quiz time
the prize amount will be transferred through their G-Pay account
Registration Starts on everey Wednesday and Closes by following Friday of the same week


@nyt-first-said is a twitter bot which tracks when the New York Times publishes a word for the first time in its history.
It looks like this:
subtweeted
— New New York Times (@nyt_first_said) January 30, 2018
Some points of inspiration for the project are Allison Parrish's @everyword bot, and @nyt_diff, a twitter bot inspired by the NewsDiffs project.
bot idea: whenever the nyt publishes a lowercase word for the first time in it's history, tweet it.
— Max (@maxbittker) March 1, 2017
An important thing to understand about @nyt-first-said is that the process to extract these words is a best effort undertaking, and not neccesarily 100.00% accurate or exaustive.
For instance, the bot takes some steps to throw away less-interesting first words – such as words containing capital letters (proper nouns) or certain punctuation (URLs). Despite this, it still picks up a lot of typos and nonsense... but I like to think of that as part of its charm.
There are a few sibling bots, including @nyt-said-where, which replies to each tweet with a paragraph of context from the source-text and a link to the article.
You can find a more detailed explanation about how this bot works on the github repository - and that's also the best place to file bugs if something is wrong.
Thank you for reading and feel free to let me know @maxbittker if you think there are other important questions I should answer on this page!
If you're curious, I've done some other projects, and you can find some of those on my website.


In many applications, such as a chat client, you probably type mostly normal text with some math interspersed, so there is also a MathQuill textbox that let's you type math between $'s: The Quadratic Equation is $x=\frac{-b\pm\sqrt{b^2-4ac}}{2a}$


Laygo Template Library Setup Guide¶
This section describes how to construct microtemplates_dense library.
Introduction¶
The guideline provided in this section is not a golden flow; It is based on my (Woorham Bae’s) limited experience, so there must be better solutions. The intend is just to provide some tips that can reduce number of trials and errors I did. Just refer and do not rely!
- For now, Laygo does not support ‘path’ drawing, so please use ‘rectangle’ for all routings
- It is hard to get a perfect templates in your first trial. Don’t be frustrated if you cannot make it.
- Best idea is to refer microtemplates_dense library for other technologies if you can access to. But you need to understand some basics of template library before you replicate.
Let’s start with via(wire) template¶
Draw horizontal/vertical metals with minimum width
- Create => Via => Auto for creating via
template
Make the via object a separate instance
- Edit => Hierarchy => Make cell (ex. via_M1_M2_0)
template
Draw other via templates
- There are various via templates for each layer
template
Transistor template¶
- Nmos4_fast_center_nf2: Most important templates!
template
- Before placing an NMOS, we have to decide width (or number of fin) per finger
- Note that two M2 routing can be placed within S/D area
- Check M2 spacing rule
- With whatever you can do (Options => DRD Options => Enabling DRD Mode is useful) template
- Check V1 spacing rule as well
- Generally it is wider than M1 spacing
- It is not required, just suggested
template
- Choose number
- Choose a proper number of fins which is available to include two M2 routings/vias and place NMOS
- Turn off poly dummy options: it will be handled later
template
- Adjust coordinate of NMOS
- x: Center of left source should be at x=0
- y: Set intuitively(?). Consider a VSS rail will be placed at the bottom. We may modify it later.
template
- Draw gate contact
- One of the hardest part
- Best way is to refer standard cells
- You can activate poly connect option, but…
template
- Note that it will be placed in array
- If poly connect option gives a horizontally long M1 connection, you’d better to find an alternate way
template
- Draw additional M1 rectangle
- To meet minimum area requirement for M1
- and to avoid ‘+’ shape when a M1_M2 via is placed
- Again, note that it will be placed in array
template
- Draw some layers (technology dependent)
- Draw some other layers such as finfet and CPO if needed, refer related options embedded in pcell
![template](images/12_final touch.png)
- Attach pin/label on M1
- Draw M1 pin or label layer on existing M1 drawing layers
- On gate and every source/drain
- Choice of pin/label layer depends on technology
- Attach label at the middle of each pin/label layer
- S0, D0, S1, and G0
template
- You can specify the pin area with a rectangle of [M1, pin] and net name with a label of [M1, pin]
- Optionally, you can specify the pin name with a label of [text, drawing]. This is useful if you want to assign multi pins for same nets.
- Set boundary
- Use prboundary layer (or corresponding layer) to define the placement boundary of the cell
- Note that one M2 routing will be placed at the top
template
- It is recommended to set the height of the template as a common multiples of variety of numbers (i.e. 0.48um, 0.6um…)
- To be compatible with all the routing grids, all placement will be done based on prboundary!
template
- Draw pmos4_fast_center_nf2
- It should be very easy if you have drawn nmos4_fast_center_nf2
template
- Draw placement_basic
- There is only a prboundary rectangle
- xy0 = (0,0), xy1 = (poly pitch, one of divisions of height of nmos_fast_center_nf2)
- All x coordinates should be multiples of poly pitch
template
Routing grids¶
Draw route_M1_M2_cmos
- Most important routing grid
- Before drawing that, place nmos and pmos templates
template
- 8 horizontal routings within the CMOS template
- 1 for VDD/VSS rail, 2 for NMOS S/D, 2 for PMOS S/D, 2 for CMOS gate, and 1 for additional gate routing
template
- Draw prboundary
- xy0 = (0,0), xy1 = (poly pitch, height of cmos)
template
- Place M1_M2 vias
- x=0 for all vias, so what you have to do is to set y
- We have already considered that when we drawn nmos, so we can easily find proper y coordinates
template
- Draw M1/M2 wires
- Make sure your routing grid is compatible with CMOS template
- After that, delete nmos/pmos templates
template
- Draw route_M2_M3_cmos
- CMOS-compatible M2_M3 grid is also required
- Just modify M1_M2 vias and M1 rectangle with M2_M3 vias and M3 rectangle from route_M1_M2
template
- Define rest of routing grids
- Draw prboundary: if min. pitch of vertical layer is narrower than PC pitch, x=PC pitch
- else, x=N x PC pitch, where N x PC pitch > min. pitch
template
- When we define y grid, we have to consider spacing rule for horizontal layer and height of MOS template
- So basically, y of prboundary is height of MOS
template
- After that, all the horizontal routing grid within prboundary should be defined as follows
template
- However, if y grid is one of divisions of height of MOS and also meets the spacing rule, a simple template shown below is sufficient
template
Draw rest of transistor templates¶
- nf1, stack, dummy, filler, boundary, and tap
template
- nf1
- nf1_left and nf1_right according to the direction of gate contact
- Consider DRCs for gate connection
template
- 2stack
- Used for NAND_1x, TINV_1x…
- Utilize gate connection technique you found in nf1 template
template
- Dummy
- Use center_nf2 template
- Just connect gate-drain and remove pin on the gate
template
- Space
- For filling space
- Note that RX layer might be included in 4x cell, in order to satisfy RX density rule (not in this layout)
template
- Boundary
- Usually, nmos_fast_boundary == space_1x
- boundary_left/right should resolve design rules regarding poly dummy
template
- Number and pattern of poly dummy depends on technology
- Refer dummy option in pcell
template
- Tap
- For connecting body to VDD/VSS
template
- Refer to psub/nwell contact provided by foundry
- Create => Via => Via Definition
template
- Two M1s in tap cell
- VSS M1-pin to both of them
- TAP0/TAP1 pin using text drawing
template


Numbers 26:43
All the families of the Shuhamites, according to those that were numbered of them, were threescore and four thousand and four hundred.


Interface ICombatOperationsApi
Interface for the API of combat operations.
Namespace: Fibula.Mechanics.Contracts.Abstractions
Assembly: Fibula.Mechanics.Contracts.dll
Syntax
public interface ICombatOperationsApi
Methods
| Improve this Doc View SourceCombatantAttackTargetChanged(ICombatant, ICombatant)
Handles an attack target change from a combatant.
Declaration
void CombatantAttackTargetChanged(ICombatant combatant, ICombatant oldTarget)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The combatant that died. |
| ICombatant | oldTarget | The previous attack target, which can be null. |
CombatantDeath(ICombatant)
Handles a death from a combatant.
Declaration
void CombatantDeath(ICombatant combatant)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The combatant that died. |
CreatureFollowTargetChanged(ICombatant, ICreature)
Handles a follow target change from a combatant.
Declaration
void CreatureFollowTargetChanged(ICombatant combatant, ICreature oldTarget)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The creature that changed follow target. |
| ICreature | oldTarget | The old follow target, if any. |
CreatureHasLostCreature(ICreatureThatSensesOthers, ICreature)
Handles the event when a creature has lost another creature.
Declaration
void CreatureHasLostCreature(ICreatureThatSensesOthers creature, ICreature creatureLost)
Parameters
| Type | Name | Description |
|---|---|---|
| ICreatureThatSensesOthers | creature | The monster that sees the other. |
| ICreature | creatureLost | The creature that was lost. |
CreatureHasSeenCreature(ICreatureThatSensesOthers, ICreature)
Handles the event when a creature has seen another creature.
Declaration
void CreatureHasSeenCreature(ICreatureThatSensesOthers creature, ICreature creatureSeen)
Parameters
| Type | Name | Description |
|---|---|---|
| ICreatureThatSensesOthers | creature | The monster that sees the other. |
| ICreature | creatureSeen | The creature that was seen. |
SetCombatantAttackTarget(ICombatant, ICombatant)
Sets the combat target of the attacker and it's (possibly new) target.
Declaration
void SetCombatantAttackTarget(ICombatant attacker, ICombatant target)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | attacker | The attacker. |
| ICombatant | target | The target. |
SetCombatantFollowTarget(ICombatant, ICombatant)
Re-sets the follow target of the combatant and it's (possibly new) target.
Declaration
void SetCombatantFollowTarget(ICombatant combatant, ICombatant target)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The attacker. |
| ICombatant | target | The new target. |
SetCombatantModes(ICombatant, FightMode, ChaseMode, Boolean)
Sets the fight, chase and safety modes of a combatant.
Declaration
void SetCombatantModes(ICombatant combatant, FightMode fightMode, ChaseMode chaseMode, bool safeModeOn)
Parameters
| Type | Name | Description |
|---|---|---|
| ICombatant | combatant | The combatant that update modes. |
| FightMode | fightMode | The fight mode to change to. |
| ChaseMode | chaseMode | The chase mode to change to. |
| System.Boolean | safeModeOn | A value indicating whether the attack safety lock is on. |


LAMP Stack Tutorial
Edit (pull request)This tutorial is based on the well known opensource stack LAMP and aims at getting started with a “real application case”.
We will see all steps to go through the stack component definition and have a runnable example.
The components of the Wordpress stack are in version 3.0.0. This version was released after some tests, with success, on Ubuntu 12.04 and 14.04.
Regarding TOSCA component definition we are using the WD03 version for this tutorial.
There is our full alien context to give a try to this tutorial :
| A4C element | Usage |
|---|---|
| TOSCA base types 1.0.0-ALIEN20 | A4C WD03 tosca-notmative-types |
| A4C Release **latest millestone ** - latest release | Alien4Cloud |
| A4C Yorc plugin **latest millestone ** | alien4cloud-yorc-provider |
TOSCA base types
Basicly to build our full application (topology), we will have a set of basic components defined in TOSCA. This components are added in Alien at the first bootstrap.
More details about normative types.
TOSCA definition is in constant evolution, so be sure you are using our fixed implementation given just above.
Our components
We will define our components and other “relational” items to link those components. This is the main component list :
- APACHE HTTP Server : http webserver to serve your website
- MySQL : relational database management system (RDBMS)
- PHP : server-side language used to interact with the database working with your HTML files
This is the basic stack for a LAMP environment and in A4C context we will add one more components :
- Wordpress : this components will allow to install the Wordpress CMS on the Apache HTTP Server. Wordpress also need a PHP and a Mysql database.
Server hosting
The L in LAMP stand for Linux, so for our tutorial we assume that we’re working with Ubuntu 14.04 distribution as server. You must have an image on your targeted cloud based on it.
We assume that you have an image in your cloud based on Ubuntu 12.04 or 14.04.
BlockStorage
To persist your data even after your application is undeployed, we will use this default component described in tosca base type 1.0.0-ALIEN11 and that allow us to have a volume created, mounted and attached to our server host. MySQL data will be stored on this volume.
Edit (pull request)


This week we were asked to think of times when we were at our happiest, proudest, or most satisfied. We were then asked what values or qualities we ascribe to those moments. We had the option to select from a populated list or come up with some of our own. I honed in on "meaningful work" and "music".
I chose the former, because that's what drove me to Dev Bootcamp in the first place. Over the last year and a half, I became increasingly concerned about doing work that I valued—work that held some personal significance beyond earning a paycheck. For a long time, I felt guilty about this, because it seemed like a privileged position to be in. Some people don't have the luxury of worrying about how fulfilled they are at work, and my aspirations started to feel like an indulgence.
Regardless, as time went on, the thought of changing careers became all-consuming. I knew a year ago that I wanted to join Dev Bootcamp and start a career as a developer. All I wanted to do was code and build apps and do something that exercised some creative energy, but it took me a while to finally work up the courage and apply. The reason I value meaningful work so much now is because I didn't always prioritize it in the past, even when I wanted to.
In addition to meaningful work, I chose music as a value, because it's the most constant thing I have day-to-day outside of the basic necessities. I don't think that's unusal, considering how accessible music has become over the last 10 to 15 years, but donning a pair of headphones and listening to music helps me focus on a task and reflect.
While we all have differing values and unique perspectives on how they inform our lives, I guess I would implore people to find something that invigorates them. For me, it was the desire for a new career, which, for better or worse, is how I've grown to define my work, but really I don't think it needs to be limited to a job. Work can be volunteering, cooking, cleaning, singing, dancing, playing sports, whatever—just invest time in discovering what you value.
Last week I wrote about Stereotype Threat and how it's often inhibiting for people in hostile academic or work environments. I think valuing meaningful work will help me keep perspective on why I'm so adamant about becoming a developer. I love coding, and want to continue doing it for a very long time. For me, that mindset is the best way to avoid being susceptible to Stereotype Threat.


{{ $featured_image := .Param "featured_image"}} {{ if $featured_image }} {{/* Trimming the slash and adding absURL make sure the image works no matter where our site lives */}} {{ $featured_image := (trim $featured_image "/") | absURL }} {{ .Site.Title }}. {{ with .Params.description }} {{ . }} {{ end }} {{ else }} {{ .Site.Title }}. {{ with .Params.description }} {{ . }} {{ end }} {{ partial "page-navigation.html" . }} {{ end }}


The main goal of the game entity is to gather collectibles. After a while, the game entity takes a short rest. The Goal-driven agent design enables a clean implementation of more advanced AI logic.


Plate is a Django Template Language implementation in Javascript. Super exciting!
Yes. Plate was designed to work well in the standard suite of browsers. Each minor point release will target compatibility with IE7+, FF3+, Chrome, and Safari 4+.
The most basic case:
var plate = require('plate'),
sys = require('sys');
var template = new plate.Template('hello {{ world }}');
template.render({world:'everyone'}, function(err, data) {
sys.puts(data);
});
// outputs "hello everyone"
Plate follows the Node.js style of taking callbacks that receive an error object and a data object. If there's no
error, err
will be null.
Plate is documented on it's github wiki. There are "Getting Started" guides for both in-browser as well as in-node environments.
Got a feature you'd like to add? I'd love to see it. The workflow is pretty standard Github fare:
The minimum requirements for a pull request to be merged are:
docs/
folder in Markdown format.In node:
$ npm install plate
$ npm test plate
$ git clone git@github.com:chrisdickinson/plate.git
$ cd plate
$ make browsertest
$ python -m SimpleHTTPServer &
$ open http://localhost:8000/test.html
Licensed new BSD.


| Module | PincdevSpiderTest |
| In: |
lib/pincdev_spider_test.rb
|
This module spiders a rails app starting from / or from a list of start points. It depends on the responsible_markup plugin: blog.codahale.com/2006/03/05/responsiblemarkup-v01-unit-test-your-way-to-responsible-markup/.
| Author: | Nick Roosevelt<EMAIL_ADDRESS>|
| Copyright: | Copyright (c) 2010 PINC Solutions, Inc. (www.pincsolutions.com) |
| License: | Distributes under the same terms as Ruby |
invoke it by having an integration test something like:
require File.dirname(__FILE__) + '/../test_helper' class SpiderTest < ActionController::IntegrationTest include PincdevSpiderTest fixtures :users, :customers, :products def test_spider post '/account/login', "user_login"=>"bob", "user_password"=>"test" body_gsubs = { /<embed[^>]*>/ => "", } spider_test(:body_gsubs => body_gsubs) end end
Run the spider test. Optional parameters (with their default values):
:start => "/" (This can be a single page or an array of pages.) :verbose => false :show_source => true :body_gsubs => {} (This is a hash that has key/value pairs of the form <search regex> => <replace string>. For example, you can remove all the embed tags by setting this to {/<embed[^>]*>/ => ""} :repeated_id_list => [] (This is in case you have repeated ids in your html elements that you do not care about) :exclude_regex => Regexp.union(/^[^\/]/,/logout/,/\/javascripts/,/\/stylesheets/) (Pages that match this regular expression will not be visited.) :skip_validation => /skip_validation/ (Pages that match this regular expression will be visited, but not validated.) :limit => 1000 (Maximum number of pages visited for each start point) :max_errors => 10 (Maximum number of errors before the test stops spidering.)
# File lib/pincdev_spider_test.rb, line 46 def spider_test(opts_in = {}) opts = { :start => "/", :verbose => false, :show_source => true, :body_gsubs => {}, :repeated_id_list => [], :exclude_regex => Regexp.union(/^[^\/]/,/logout/,/\/javascripts/,/\/stylesheets/), :skip_validation => /skip_validation/, :max_errors => 10, :limit => 1000 }.merge(opts_in) link_array = opts[:start].class == Array ? opts[:start] : [opts[:start]] link_sources = {} link_array.each{|link| link_sources[link] = ''} verbose = opts[:verbose] show_source = opts[:show_source] exclude_regex = opts[:exclude_regex] body_gsubs = opts[:body_gsubs] repeated_id_list = opts[:repeated_id_list] limit = opts[:limit] skip_validation = opts[:skip_validation] max_errors = opts[:max_errors] STDOUT.sync = true current = 0 num_errors = 0 link_array.each_index do |index| break if limit < current += 1 link = link_array[index] print "#{index + 1}: #{link} from #{link_sources[link]}." if verbose get link begin if @response.redirected_to print "forwarded." if verbose new_url = forwarded(link) if ! link_array.index(new_url) link_array << new_url link_sources[new_url] = link puts "adding #{new_url} to list, for a total of #{link_array.length} (#{link_array.length - index - 1} left)" if verbose else puts "NOT adding #{new_url}." if verbose end else assert_response :success, "Response not success.(#{index}: #{link} from #{link_sources[link]})" if link.match(skip_validation) puts "validation skipped." if verbose else body =<EMAIL_ADDRESS>body_gsubs, repeated_id_list) extract_links(link_array, link_sources, body, exclude_regex, link) print "." if verbose response_text_with_numbers = show_source ? add_line_numbers(body) + "#{index}: #{link} " : '' print "." if verbose # Assert that the html is valid. And if it is not, output an error with the html body source with line numbers. assert_valid_html body, "HTML not valid for #{link}.\n#{response_text_with_numbers}from #{link_sources[link]}" if body puts "valid." if verbose end end rescue Exception # This catches the errors/failures, adds the error message to the string, and allows the test to go on. puts "Caught exception." num_errors += 1 ex_str = "#{link}: Error: " + $!.inspect $!.backtrace.each{|b| ex_str += " " + b + "\n"} puts ex_str end assert_operator max_errors, :>, num_errors, "#{num_errors} Errors or Failures in the spider test. " + "NOTE: This error just exists to make the test stop after #{max_errors} errors, rather than keep going." end assert_equal 0, num_errors, "#{num_errors} Errors or Failures in the spider test. NOTE: If you are looking at this in CruiseControl.rb you need to look in the build log for the error detail." end


West Belfast carpet warehouse arson attack 'despicable'
by Mairead HollandA CARPET business in west Belfast has been extensively damaged in a "despicable" arson attack in the early hours of yesterday morning.
The blaze took place at Glendale Carpets and Flooring on Kennedy Way just before 12.45am.
Four pumping appliances, an aerial appliance and a command support vehicle attended.
NIFRS group commander Philip Martin said there was a "well-developed fire" when firefighters arrived and that part of the roof had collapsed.
He said the fire was contained to the carpet warehouse but that some neighbouring businesses in the single storey building sustained smoke damage.
The Fire Service, who were aided by a gas company and NI Water, remained at the scene until after 11am damping down the area.
Kennedy Way was closed between the Andersonstown Road junction and the Glen Road junction for several hours.
Detective Inspector Tom Phillips described it as a "despicable attack, which will undoubtedly have a severe impact on the businesses affected".
He appealed to anyone with information to phone detectives on 101, quoting reference 95 of 03/11/19, or contact Crimestoppers on 0800 555 111.
Meanwhile, a woman escaped injury in a house in Co Derry on Friday afternoon after her neighbours raised the alarm and helped her to safety.
Police said they received a report around 12.50pm that a house and garage in Manor Court in Kilrea were alight.
Both were extensively damaged and a vehicle parked at the front of the house was completely destroyed.
Enquiries are continuing to establish the cause of the blaze.


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to resume normal operations.
{%- block content %} {% endblock -%} {%- block modal %} {% endblock -%}


 Every week they upload video which people pay a lot of money for. The standard argument is “yes, but that’s porn. It’s different.”. But is it?
What if we took the attitude that successful porn sites are just web show producers, like us, but they’re doing it much better (at least as far as monetising goes)? What can we learn?
I like porn, and I’m interested in the model (and the models. Badum, shhhh! I’ll be here all week, try the veal, etc.). I’m not sure there’s anything different at the core between how porn works and how other forms of visual entertainment work. In all cases, we’re selling something that makes people feel a way they want to feel.
It’s just that a) porn sites have a much clearer idea what experience they’re selling, and b) they’re bloody good at it.
Don’t believe me?
(Er, yeah. This is probably going to be NSFW. Just in case that wasn’t obvious. Quite apart from the subject matter, I’m going to be using fairly descriptive language.)
Our Porn Site For Today: Divine Bitches
Divine Bitches is a female domination/bondage site run by Kink.com, one of the more successful, professional, and ethical porn companies around. it’s got high production values, a dedicated team, and a larger narrative component to its films than many sites do.
I’m featuring them partially because they’re very, very good at what they do, and partially because I know they treat their performers ethically and well, which is not something that I know about a lot of mainstream porn companies.
I heartily recommend you have a good look at the site - I’m going to be focussing particularly on the front page after you click through the warning page.
If you’re not familiar with this particular subculture you’re likely to find it a bit eye-opening!
However, this is really state-of-the-art stuff from a showrunning point of view - I found that a bit of time studying how they worked was incredibly useful, and rather humbling.
Straight To The Point
What’s the first thing you see on the front page? About a quarter of the screen devoted to a big, high-quality widescreen piece of video, along with direct links to join the site and view the entire thing.
Divine Bitches is immediately and obviously viewer-focussed in a way that web series creators almost never remember to be. The front page is all about what people might want - most likely, they want the most recent chunk of femdom porn available. But they might also want to browse for something that really turns them on - hence the other shows below. They might well want to know what they’re getting - so there’s a detailed mini-description beside the video. And of course having seen the teaser they’ll want to buy the whole thing - so there’s a nice big buy button, positioned in the place that eye-tracking studies show will be the most obvious.
Let’s compare that to, say, my design for Kamikaze Cookery - and bear in mind that I spent a lot of time thinking about usability on this design!
We’ve got the latest show up front and center - but it’s a click away! There’s no images there either - nothing visual to sell this visual medium. The other shows are all hidden away behind the “episodes” tag. There’s no additional helpful info like Divine Bitches has - no runtime, no star rating from viewers.
It’s much, much less immediately friendly and viewable. And consider this - porn sites probably have much more motivated viewers coming to them than we do. After all, by the time a viewer lands on Divine Bitches’ homepage for the first time, his or her genitalia will be demanding immediate, significant action in the “seeing some hot femdom action” department. The best KKC can hope for is mild curiosity as to whether the British guy’s going to singe his bits off.
 Could you change your show’s site to use some of these lessons? Stick video front-and-center? Make sure there’s all the info a viewer might need right there?
Constantly selling the viewer on the show
“But we don’t need to sell to our viewers - we’re not charging for episodes!”. Sure you do. You might not be charging money, but you’re asking people to exchange some of their time for the experience of watching your stuff. You need to persuade them that’s worth doing.
And Divine Bitches is all over that like paint-on latex. For starters, the site’s absolutely covered in beautifully-shot images - something that the KKC site (to use it as my standard example) isn’t. Nor is my BloodSpell site, nor many other web show sites. You would have thought that the idea of using great images from our shows to sell them would occur to us - we’re a visual medium, after all. But we never do. Again, asses kicked by porn.
But it gets better than that. Not only are the Bitches using lovely images, each of those lovely images is of something that the viewer really wants to see more of.  That header image alone does a whole lot of selling. (As a side note, also - each image has at least one face, usually female, in it. These guys REALLY understand the appeal here - it’s not about the sex per se, it’s about the fantasy and experience.)
Each of the images for any episode are large, well-balanced, easily understandable, and show some activity that the audience is going to want to see more of. Comparing with Kamikaze Cookery, we’ve got about a 50% success rate (and again, I was really consciously trying to select selling images) - the Fife Diet image is awful, but the Perfect Steak image is pretty good. Notably, that was one of our most popular episodes.
Beyond that, the site’s text is using every sales technique in the book - not overplaying it to the point of putting people off, but effectively. The info panel at the side of the main video has two separate calls to action - “Join Divine Bitches” and “Read the description, comments, and ratings” - both phrased as commands. Their title text sells the show, too - “Men humiliated in kinky femdom bondage” - mixing between an emotive description of the content and some nice search engine optimised terms.
Again, how could you improve your site with these ideas? Do you use images in your header or sprinkled across your site? (I didn’t). Do those images each sell a key component of your show? (For example, on Kamikaze Cookery - “Presenters with exaggerated “argh, it’s gone humorously wrong” expressions”, “beautiful food next to something sciencey”, “obviously funny thing happening”.)
Are you using enough calls to action?  Is there unnecessary text that isn’t selling and that you could remove?
Teasers! OMG, THIS is how you use trailers
I’ll be honest here - researching this site and how it works has really made me feel like a noob.
Trailers. No-one in web shows really seems to know exactly what we should do with a trailer. We often make ‘em and kinda try to use ‘em as promo material, but we don’t really know what we’re doing with them a lot of the time. I know the BloodSpell trailer has languished unloved on Vimeo for ages. Indeed, I had on my “blog post ideas” list a post entitled “Just skip the trailer”.

Divine Bitches has video right up front. And here’s the thing. It’s a trailer. They may call it a teaser, but it’s blatantly a trailer. Watch it - look at the form, look at the intercutting. It’s a movie-style trailer, one for each porn film they make.
Now, of course, you may say that they have to have a teaser up there - after all, they’re planning on asking you to spend money on the whole thing, so they can’t whack that up there, even if they wanted to.
But that’s not it. There are a lot of things they could do - and other porn sites have done - that would be a lot less work. They could just show the first five minutes, or a random five minutes. For subscribers, they could just have the full film up there - but if you’re a subscriber, you still get a teaser. Why?
Because a trailer is deliberately designed to show you all the stuff you will experience if you invest the time to watch the full thing - straight away, without any waiting.. Divine Bitches movies start pretty slowly, and even when they get going they’re not going to be full-on “best bits” - so the trailer’s designed to, in two minutes, show you rather than tell you exactly why you should watch the episode.
Now. We’re web show people. We have random people coming from The Internet to our front pages. And the thing we want them to do, more than anything, is watch our show.
WHY does every web show site on the entire Internets not have, front and center on their index page, a trailer showing them all the most awesome bits from our current episode or the show at large? It’s the ultimate sales tool. It’s the ultimate technique for converting casual interest into “OK, I’m going to watch this entire thing now”.
It’s just brilliant. We have a tendency to forget that we shouldn’t stop selling people on our show when they arrive at our page - indeed, even when they’re hardcore devoted fans, we still need to keep telling them why it’s cool. But the first-time casual viewer? Why is the very first thing they see, anywhere, anywhen, not a teaser trailer for our show?

That’s not all we can learn from porn sites, by a long way - just a few initial lessons.  I’ll write about them another time.
What did you think? Anything else we can learn that I missed?
_For more eye-opening porn sites - no, wait - for more tips on making Web shows from the laterallest-thinkingest places imaginable, subscribe to Guerilla Showrunner now! And if you want to know what to do with your viewers once you’ve porned them into your site, sign up to Get Crazed Stalkers and learn how to turn viewers into hardcore fans. _


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This Week in Rust
Welcome to another issue of This Week in Rust, a weekly summary of Rust’s progress and happenings in the community.
What’s cooking in master?
48 PRs were merged this week.
Breaking changes
- Slices are now represented as number of elements, not number of bytes.
fmt!
has been completely removed.- Some fields in
std::comm
have been made private. std::sys::refcount
has been moved tostd::managed::refcount
.- A bunch of
functions
have moved from
std::sys
tostd::mem
. once fn
is now a feature gate rather than a-Z
flag.Path
has been completely rewritten.extra::flatpipes
has been removed.
Other changes
jemalloc
has been removed from the runtime. The associated issue is quite scary.rustdoc
struct field visibility is now corrected (it stripped fields where it should not have).rustdoc
also uses the actual privacy rules to strip methods.format!
now gives much better error messages for invalid format strings.- The
fmt::Default
trait, used for default formatting withformat!
, is now documented. include_bin!
has been optimized, and thek-nucleotides
benchmark now compiles 187x faster.- Vectors now have
starts_with
andends_with
methods, which take slices. - An
abort
intrinsic has been added. - Vectors now have a
get_opt
method.
New contributors
A new section for new contributors! The new contributors this week are (as reported by git):
- Chris Sainty
- Eduard Burtescu
- Erik Lyon
- Harry Marr
- Sébastien Chauvel
- Vijay Korapaty
- Ziad Hatahet
- chitra
Weekly Meeting
The weekly meeting discussed removing rusti, changing the attribute syntax, destructors in statics, and more multi-crate packages with rustpkg.
Announcements etc
- Rust (and Servo) are participating in the GNOME Outreach Program for Women. A bunch of people have already come into IRC about it.
- http://exercism.io is getting full Rust support. This is a very cool resource, and could help a lot getting newcomers acclimated.
- Unified Function/method Call Syntax and further simplification.
- Safe Memory Management in Cyclone.
- Audio from Tim’s talk in June is finally available!
- An
OSdev
community has sprung up! The channel is
#rust-osdev
. - Should I/O use conditions?.
- Pointers in Rust: A Guide.
- I am on a Rust hiatus, for the time being. TWiR will still be happening, as you are reading it right now.
- rust-core – A stub standard library.


lgp.core.evolution.population
/
Program
/
registers
registers
val
registers
:
RegisterSet
<
T
>
A set of registers.
Property
registers
- A set of registers.


--- layout: live permalink: /live/ track-id: 100612538 book-isbn:<PHONE_NUMBER>724 work-desc: Raspberry Pi based home automation system ---


So, about two weeks ago I found myself without a working hard drive on my Macbook Pro (13”, mid-2008). That’s what I thought anyway until the hard drive turned out to work fine in an external enclosure.
As it turned out, the fix was simple - replace the SATA cable connecting the hard drive to the logic board. But figuring out that was the problem/solution was a little frustrating, so I wanted to outline what happened here so that someone else may trip across this one day and find it helpful.
The symptoms were simple: I opened my computer out of sleep one Saturday only to discover that while the computer was up and running, it was stuck trying to load something that it never could. This resulted in a pretty spinning rainbow-colored circle that I could move around my screen, but not much else. As it turned out, the OS was trying to access the hard drive, but the cable connecting it to my logic board had given up the ghost.
Upon restarting the computer, the Apple logo appeared on the gray screen, along with the spinning gray wheel like it was trying to load the OS, but five minutes resulted in nothing.
Booting from the Snow Leopard install DVD let me access the Disk Utility. I attempted to unmount the hard drive, but was informed that I could not due to either an “input/output” error, or “could not allocate memory”. This prevented me from wiping the drive, which I felt at the time was a good attempt to solve the problem (having backed up with Time Machine earlier in the week).
I decided to purchase a new hard drive from Best Buy, but after trying both a Seagate and a Western Digital, I realized I was likely barking up the wrong tree.  Lo and behold, Disk Utility could easily format the disk and reinstall OSX from the Time Machine backup!
I managed to use my computer on “life support” by booting from the external enclosure for two weeks. The 3.5 inch enclosure didn’t properly secure the hard disk and required external power, so I ordered a 2.5 inch enclosure for just a few bucks here: http://www.amazon.com/gp/product/B002JQNXZC/ref=oh_details_o00_s00_i00
Meanwhile, seeing as the hard drive seemed to be functioning fine, I banked on the issue being with the SATA cable connecting it to the logic board. (A friend pointed out it may actually have been an issue with the board itself, but I didn’t want to entertain that ugly possibility.) Coincidentally, there is a shop in Huntsville, AL that let me order just what I needed online: http://www.powerbookmedic.com/Hard-Drive-Cable-w–IR-Sensor-for-MacBook-Pro-13-Unibody-p-17336.html
However, when it came in, it was just a few millimeters too short - I had ordered the wrong version of the part! Everything would plug in fine, but there just wasn’t enough room for play. I should have taken photos at the time, but here’s how things are supposed to look, taken from instructions on how to remove the battery:
Now, see that cable just above the left circle? that’s the cable connecting the hard drive to the logic board. You can see that it lays flat on the optical disc drive. You can probably imagine the trouble if it were just a tad short.
My solution? I was able to make a snip on the cable over a hole where it was intended to be screwed into the casing to be secured. That slight modification allowed me to connect everything. You can see a similar cable below - the holes on either side of the cable were in the way, but if you don’t mind mutilating your cable, they can be cut off with an ordinary pair of scissors without harming the actual wires inside.
With the new cable installed, my computer now runs good as new. Although I have to admit I was surprised how nicely the computer ran off of the external USB enclosure as well - just be careful not to remove the USB cable while the computer is running in that case! I managed to accidentally do that a couple of times, which just locked up the computer until I reset thankfully.
-SXC
ADDENDUM 2013/01/29: A friend just had the same issue! Punchline: she went to the university bookstore, who waived any labor fees and just ordered the cord for $25. Ahhh well, now I know to ask them first next time. :)


An object that supports automatic differentiation
of matrix- and multidimensional-valued functions with
respect to multidimensional independent variables.
Automatic differentiation is via 'forward accumulation'.
| Version: |
0.2.5 |
| Depends: |
R (≥ 3.2.0) |
| Imports: |
Matrix, matrixcalc, expm, methods |
| Suggests: |
testthat, dplyr, tidyr, lubridate, SharpeR, sandwich, formatR, knitr |
| Published: |
2018-08-29 |
| Author: |
Steven E. Pav [aut, cre] |
| Maintainer: |
Steven E. Pav <shabbychef at gmail.com> |
| BugReports: |
https://github.com/shabbychef/madness/issues |
| License: |
LGPL-3 |
| URL: |
https://github.com/shabbychef/madness |
| NeedsCompilation: |
no |
| Citation: |
madness citation info |
| Materials: |
README ChangeLog |
| CRAN checks: |
madness results |


 You need to fill out all areasmarked with " !" before posting.
Hey boss, invite people and get your post noticed


Neil Sleat's panel show appearances
Neil Sleat has appeared in
0
episodes between 10000-0.
Neil Sleat on Wikipedia
.


Tcl_Concat - concatenate a collection of strings
#include <tcl.h>
const char *
Tcl_Concat(argc, argv)
- int argc (in)
-
Number of strings.
- const char *const argv[] (in)
-
Array of strings to concatenate. Must have argc entries.
Tcl_Concat is a utility procedure used by several of the
Tcl commands. Given a collection of strings, it concatenates
them together into a single string, with the original strings
separated by spaces. This procedure behaves differently than
Tcl_Merge, in that the arguments are simply concatenated:
no effort is made to ensure proper list structure.
However, in most common usage the arguments will all be proper
lists themselves; if this is true, then the result will also have
proper list structure.
Tcl_Concat eliminates leading and trailing white space as it
copies strings from argv to the result. If an element of
argv consists of nothing but white space, then that string
is ignored entirely. This white-space removal was added to make
the output of the concat command cleaner-looking.
The result string is dynamically allocated
using Tcl_Alloc; the caller must eventually release the space
by calling Tcl_Free.
Tcl_ConcatObj
concatenate, strings
Copyright © 1995-1997 Roger E. Critchlow Jr.
Copyright © 1989-1993 The Regents of the University of California.
Copyright © 1994-1996 Sun Microsystems, Inc.


viral protein virus IAV []. influenza cellular Virus host proteins Influenza RNA antiviral replication Hsp infection (Figure Protein response {border-style shown px;} translation #ffffff;} mRNA proteostasis cell formation stress Virol../JVI.- activation infection, polymerase Viral accumulation misfolded synthesis PKR [,]. control degradation Cell Host chaperones folding mechanisms nuclear proteins, ubiquitination viruses IFN [], cells genome involved required Biol. crucial efficient UPR expression induce induced inhibition machinery processing px; replication. tRNA target transcription {font-family Cellular However, PB-F SGs Virol.e-./JVI.- activity aggregation demonstrated endoplasmic evolved font-size infections life mechanism order replication, reticulum Mol. TRIM associated autophagy double; early efficiently factor including innate lead production quality shock signaling specific suggesting (M) Chem../jbc.M. HDAC IAV, Infection Interestingly, Polymerase Response Shutoff advantage binding bodies border-color border-width complex components cytosolic different entry evade high human immune immunity inclusion induction infected inhibits interactions interplay known levels major manipulate matrix mediated membrane particles pathway prevent release responses role solid; stages suggested {font-style {font-weight (reviewed Acids Antiviral Domain Figure Inhibits MAVS Med. Nucleoprotein PA-X PKR, Proteome Replication Schematic Translation Ubiquitination [,,]. aberrant aggresome apoptosis article assembly bold cells, courier; course cycle, cytoplasmic effects em; enhance fact, hand, homeostasis import important inhibit initiation normal nucleus process promote proteome pt;} regulation reported representation represented results segments shutoff support targets that, underlined. unfolded virus-induced


Fabric type:
The following fabric types can be processed:
linears
planes
U-stage axes
U-stage poles
Input of U-stage data is only manual, because these data are converted to azimuth of dip / angle of dip during saving.


| Author: | Shibukawa Yoshiki |
|---|
PySpec needs following files.
python setup.py install
Let's start behavior driven development. We will be creating a stack class.
At first, you should think the specification of stack class. You list up following specifications.
Let's implement the specifications.
You should implement the specification first like TDD.
behavior_stack.py:
import stack # import production code from pyspec import * # import pyspec framework class Behavior_Stack(object): @context(group=1) def new_stack(self): self.stack = stack.Stack() @spec(group=1) def should_be_empty(self): About(self.stack).should_be_empty() if __name__ == "__main__": run_test()
The specification becomes class. In the pyspec, specification is plain python class. In this case, the specification class has two methods. One method is a context method, and another is specification method. You should write preparation codes in context method. All verification methods should be in spec method.
PySpec has many verification methods like following list:
If you want to learn more, you should see pyspec reference manual. Then, you implement production code. you should type the interface code only enough to run test.
stack.py:
class Stack(object): def __len__(self): pass
If you run the spec, result would fail:
$ python behavior_stack.py new stack should be empty ... Error ====================================================================== ERROR: should be empty ---------------------------------------------------------------------- Traceback (most recent call last): File "behavior_stack.py", line 11, in should_be_empty About(self.stack).should_be_empty() File "c:\Python25\Lib\site-packages\pyspec\__init__.py", line 502, in should_be_empty if len(self.actual) != 0: TypeError: an integer is required Console: ---------------------------------------------------------------------- Ran 1 spec in 0.049s FAILED(errors=1)
Then you should change the production code.
stack.py:
class Stack(object): def __len__(self): return 0
In this time, the result would be success:
$ python behavior_stack.py new stack should be empty ... OK ---------------------------------------------------------------------- Ran 1 spec in 0.048s OK
The implementation is temporary code, but implementing this spec was finished. After implementing all specs, the production code will be completed.
Next, you implement second spec.
behavior_stack.py:
class Behavior_Stack(object): @context(group=2) def stack_with_one_value(self): self.stack = stack.Stack() self.stack.push(10) @spec(group=2) def should_not_be_empty(self): About(self.stack).should_not_be_empty()
And you should implement the interface.
stack.py:
class Stack(object): def push(self, value): pass
Then, If you run the spec, the spec will fail as you imagine:
$ python behavior_stack.py new stack should be empty ... OK stack with one value should not be empty ... Failure ====================================================================== FAIL: should not be empty ---------------------------------------------------------------------- Traceback (most recent call last): File "behavior_stack.py", line 20, in should_not_be_empty About(self.stack).should_not_be_empty() AssertionError: self.stack should not be empty, but was empty. Console: ---------------------------------------------------------------------- Ran 2 specs in 0.062s FAILED(failures=1)
You check the spec test fail. Let's make the red signal to green.
The result become:
$ python behavior_stack.py new stack should be empty ... OK stack with one value should not be empty ... OK ---------------------------------------------------------------------- Ran 2 specs in 0.062s OK
Fail the spec test at first is important. If you mistake to implement the test, the spec doesn't fail. It declare the spec is right or not.
It's easy to create the spec.
behavior_stack.py:
class Behavior_Stack(object): @spec(group=1) def push_should_not_return_value(self): About(self.stack.push(1)).should_be_none()
And then, try to run the spec:
$ python behavior_stack.py new stack should be empty ... OK stack with one value should not be empty ... OK new stack push should not return value ... OK
New spec was passed to the test even if you have done nothing. But writing spec is important. If the product code would be changed, the spec can find errors.
behavior_stack.py:
class Behavior_Stack(object): @context(group=3) def stack_with_some_values(self): self.stack = stack.Stack() self.stack.push(10) self.last_value = 20 self.stack.push(self.last_value) @spec(group=3) def should_return_last_value_by_pop_method(self): About(self.stack.pop()).should_equal(self.last_value)
Of course, you can write following code:
@spec(group=3) def should_return_last_value_by_pop_method(self): About(self.stack.pop()).should_equal(20)
These specs have same affect to the interpreter. But first spec has more information to understand the intention of the spec(last_value is 20).
After running the spec and watch the red signal, you will write the following code.
stack.py:
class Stack(object): def pop(self): value = self.values[-1] del self.values[-1] return value
result:
$ python behavior_stack.py new stack should be empty ... OK stack with one value should not be empty ... OK new stack push should not return value ... OK stack with some values should return last value by pop method ... OK ---------------------------------------------------------------------- Ran 4 specs in 0.031s OK
This is the last step. You will create the spec for exception. At first, You should create the exception class.
stack.py:
class EmptyException(RuntimeError): pass
And then, you create spec.
behavior_stack.py:
class Behavior_Stack(object): @context(group=4) def empty_stack(self): self.empty_stack = stack.Stack() @spec(group=4, expect=stack.EmptyException) def should_raise_EmptyException_if_pop_called(self): self.empty_stack.pop()
@spec can accept expect parameter. If you set this parameter, that spec method describes the specification of exceptions. In this case, exception whose class is stack.EmptyException will be raised if the product code would have been implemented collectly.
You implement the product code after watching that the spec failed.
stack.py:
class Stack(object): def pop(self): if self.values: value = self.values[-1] del self.values[-1] return value raise EmptyException()
In this step, there is another topic. You already have created the context that have new stack(group=1). But, you wrote another context method. It makes the spec description clearer. "empty stack" is more suitable than "new stack".
You have finished all specifications. Finally, you refactor the specs. It is important for the specification as a document.
Spec name is important for concept of BDD. At first, check the output messages. Is there bad spec name as natural language? If you find bad spec names, you should fix them.
If the spec class is too large, you need to split. group parameter helps you. All @context and @spec decorator in this tutorial has group parameter. But if all decorator's group parameter are same, you can skip them.
behavior_stack.py:
class Behavior_Stack_New(object): @context def new_stack(self): self.stack = stack.Stack() @spec def should_be_empty(self): About(self.stack).should_be_empty() @spec def push_method_should_not_return_value(self): About(self.stack.push(1)).should_be_none() class Behavior_Stack_WithValue(object): @context def stack_with_one_value(self): self.stack = stack.Stack() self.stack.push(10) @spec def should_not_be_empty(self): About(self.stack).should_not_be_empty()
That is all this document tells you. Thank you for reading my poor English. Have fun!


|
Projects ADFtoMP3toADF |
ADFtoMP3toADF
ADFtoMP3toADF is a tiny program I wrote to help people convert files used in the game "Grand Theft Auto: Vice City". The radio stations are ADF files, which can be converted to MP3 files quite easily. Its just as easy to convert back to ADF, in case you'd like to make your own radio station files. Basically, all this does is XOR every byte in the input file with 0x22. The GUI should make using it fairly self-explanatory. Download: ADFtoMP3toADF.zip Source Code: ADFtoMP3toADFSource.zip
|


Coroner: Man’s death on hunting trip ruled accidental
by Associated PressHARMONSBURG, Pa. (AP) — Authorities say a man died following a hunting accident in western Pennsylvania over the weekend.
State police in Meadville say 19-year-old Jacob Smith of Linesville was hunting with friends in Summit Township near the Conneaut Lake Park amusement park.
The Crawford County coroner said Smith was removing items from a hunting sled when his shotgun accidentally went off shortly before 8:30 a.m. Saturday.
Coroner Scott Schell told the Meadville Tribune that shotgun pellets struck Smith in the abdomen. He was taken to Meadville Medical Center, where he was pronounced dead.
Schell ruled Smith’s death accidental. State police and the Pennsylvania Game Commission are investigating.


Tajweed Makharij
Whisper / Loudness
Soft / Moderate / Forceful
Elevated / Depressed
Closed / Open
Flowing / Sharp


ABOUT ME
Let me introduce myself to you, I am a bachelor of science in Computer Engineering graduate, my passion in critical
thinking and solving problems led me to study this major. My family orginally comes from Plaestine and I have lived in
differen countries but currently I am located in Amman, Jordan.
I have a huge experience in working with Non-Govermental Organizations, I worked in many international Organizations
espcially after the Syrian conflict in 2012, and I have also worked as an Information Technology Assistant.
I am looking forward to continue my master degree abroad and work as a Data Engineer in an international company.
Top 10 Goals to achieve in 5 years
- Develope a healthy life-style routine
- Get employed in international Technology company.
- Travel to 5 new countries
- Buy my own house
- Buy my own car
- Study my master degree abroad
- Learn new language
- Read 50 new Books
- Keep on sport exercises
- Learn to love myself


Provides optional convenience API built around core jparsec (Extra dependency on cglib is required).
Package Specification
The code is developed and tested under Java 5.0.
Related Documentation
For overviews, tutorials, examples, guides, and tool documentation,
please check out CodeHaus


Class: Aws::CodeDeploy::Types::DeploymentGroupInfo
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | (unknown) |
Overview
Instance Attribute Summary
-
#alarm_configuration ⇒ Types::AlarmConfiguration
rw
A list of alarms associated with the deployment group.
. -
#application_name ⇒ String
rw
The application name.
. -
#auto_rollback_configuration ⇒ Types::AutoRollbackConfiguration
rw
Information about the automatic rollback configuration associated with the deployment group.
. -
#auto_scaling_groups ⇒ Array<Types::AutoScalingGroup>
rw
A list of associated Auto Scaling groups.
. -
#blue_green_deployment_configuration ⇒ Types::BlueGreenDeploymentConfiguration
rw
Information about blue/green deployment options for a deployment group.
. -
#deployment_config_name ⇒ String
rw
The deployment configuration name.
. -
#deployment_group_id ⇒ String
rw
The deployment group ID.
. -
#deployment_group_name ⇒ String
rw
The deployment group name.
. -
#deployment_style ⇒ Types::DeploymentStyle
rw
Information about the type of deployment, either standard or blue/green, you want to run and whether to route deployment traffic behind a load balancer.
. -
#ec2_tag_filters ⇒ Array<Types::EC2TagFilter>
rw
The Amazon EC2 tags on which to filter.
. -
#load_balancer_info ⇒ Types::LoadBalancerInfo
rw
Information about the load balancer to use in a blue/green deployment.
. -
#on_premises_instance_tag_filters ⇒ Array<Types::TagFilter>
rw
The on-premises instance tags on which to filter.
. -
#service_role_arn ⇒ String
rw
A service role ARN.
. -
#target_revision ⇒ Types::RevisionLocation
rw
Information about the deployment group's target revision, including type and location.
. -
#trigger_configurations ⇒ Array<Types::TriggerConfig>
rw
Information about triggers associated with the deployment group.
.
Instance Attribute Details
#alarm_configuration ⇒ Types::AlarmConfiguration (rw)
A list of alarms associated with the deployment group.
#application_name ⇒ String
(rw)
The application name.
#auto_rollback_configuration ⇒ Types::AutoRollbackConfiguration (rw)
Information about the automatic rollback configuration associated with the deployment group.
#auto_scaling_groups ⇒ Array
<Types::AutoScalingGroup> (rw)
A list of associated Auto Scaling groups.
#blue_green_deployment_configuration ⇒ Types::BlueGreenDeploymentConfiguration (rw)
Information about blue/green deployment options for a deployment group.
#deployment_config_name ⇒ String
(rw)
The deployment configuration name.
#deployment_group_id ⇒ String
(rw)
The deployment group ID.
#deployment_group_name ⇒ String
(rw)
The deployment group name.
#deployment_style ⇒ Types::DeploymentStyle (rw)
Information about the type of deployment, either standard or blue/green, you want to run and whether to route deployment traffic behind a load balancer.
#ec2_tag_filters ⇒ Array
<Types::EC2TagFilter> (rw)
The Amazon EC2 tags on which to filter.
#load_balancer_info ⇒ Types::LoadBalancerInfo (rw)
Information about the load balancer to use in a blue/green deployment.
#on_premises_instance_tag_filters ⇒ Array
<Types::TagFilter> (rw)
The on-premises instance tags on which to filter.
#service_role_arn ⇒ String
(rw)
A service role ARN.
#target_revision ⇒ Types::RevisionLocation (rw)
Information about the deployment group's target revision, including type and location.
#trigger_configurations ⇒ Array
<Types::TriggerConfig> (rw)
Information about triggers associated with the deployment group.


Tonight was my first experience with catnip. I have been a long time smoker of cannibis but I recently had to quit. I'm graduating so I figure I'll have to find a 'real' job soon. I've been searching for some kind of legal high to pass the time. Catnip was my first attempt.
6:30PM I went to the local pet store to check out the catnip selection. I bought the most expensive pouch for around $4.00 Pretty cheap for the amount that you get. It smells a little menthol-like but not quite.
2:37AM I finally got home from work that evening. I went home and threw in 'Fear and Loathing in Las Vegas' as I often used to when me and my friends used to smoke the buds. (stereo typical stoner movie, I know) I broke out the rolling tray and rolled myself up two fatty joints. I've read that you're supposed to go 50/50 with tobacco but I opted not to. I decided that I would just smoke cigarettes in between.
2:40AM I start smoking. It was pretty dry, so it burned quickly. It was probably the harshest thing I have ever inhaled into my lungs, but nonetheless tolerable. I pushed through the first joint. I felt a little something coming on. Nothing very intense or all that impressive.
2:44AM Smoked a cigarette, my head started to feel mildly buzzed up. I quickly finished the cigarette and decided to smoke the other joint
2:47AM I suffered through smoking the other joint. By this time I was feeling alright. Again not too strong of a feeling. Definitely no visuals or anything.
2:51AM I smoked another cigarette. By now the buzz was at it's peak. I'd say that it's somewhere between the buzz you get from the first cigarette you ever smoke and a marijuana buzz. I walked outside to get a good feeling. My perception of everything was still very clear.
2:55AM Buzz is gone completely and I sat down to write this. I know they say this stuff is supposed to be a 'natural cure' for a sore stomach but it seemed to have upset mine a little bit. Peraps that was only because I had an empty stomach.
Overall, the buzz was mild and most importantly VERY short-lived. To all those out there considering smoking catnip, I would have to advise against it, or at the very least don't get too excited about it. It was harsh to smoke, the buzz wasn't intense at all, and it lasted for only a few minutes. I think I'll just stick to getting drunk to fill the hole of smoking weed instead.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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موقعیت شغلی524
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cloud support engineer-Developer and
Amazon web services(AWS)
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cloud support engineer-Developer and
Amazon web services(AWS)
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cloud support engineer-Developer and
Amazon web services(AWS)
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cloud support engineer-Developer and
Amazon web services(AWS)
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cloud support engineer-Developer and
Amazon web services(AWS)
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cloud support engineer-Developer and
Amazon web services(AWS)
-
cloud support engineer-Developer and
Amazon web services(AWS)


We implement Craig Reynolds' Boids simulator using vanilla JavaScript and HTML5 Canvas, and explain the vector math required to drive the particle simulation.
What are databases? What are the similarities and differences from file systems? What is a SQL vs No-SQL database and the pros and cons of each for a given application?
Tries are a hybrid data structure combining a tree and hash table to provide O(k) lookup for k-character words, popular for use cases like typeahead and autocomplete.
Binary Heaps are binary-tree based data structures that can be used to implement a Priority Queue and provide O(1) insert and find-minimum performance.
Binary space partitioning recursively subdivides a space. It is an application of binary trees and often used for procedurally generated game levels or computational art.
Binary Search Trees are are a data structure allowing O(log(N)) lookup of entries. We implement insertion, traversal, and search methods for Binary Search Trees.
The Singly Linked List is a classic data structure. We implement length, insert, remove, and search methods, and compare the Linked List's big-O complexity to arrays.
Introducing memoization, a technique to speed up computation by re-using previously computed results. Shows an exasmple using factorial and considers the time/space tradeoffs involved with memoization.
A full-featured, 5-part tutorial on creating a pixel art editor using JavaScript and HTML5 Canvas. Supports saving and loading images, color selection, transparent backgrounds, and more.
JavaScript is a fundamentally event-driven programming language. Learn about the event loop, adding handlers to events with listeners, and debouncing for limiting the number of times those handlers are called.
Introduces the Document Object Model view of a webpage, covering how we can use Selectors to select objects of interest on the page and manipulate them.
Closures allow a function to retain information about its context after the function has returned. We provide examples and cases where closures can be useful.
We create a weather application using the National Weather Service API to learn about Asynchronous code using Promises and Application Programming Interfaces (APIs).


Component Parts¶
The composition of this fastener is relatively simple; we smiply have 2 parts grouped into a single mechanical fastener.
easy_fastener_1
├─○ wood_screw
└─○ anchor
And to demonstrate its function, these will be used to connect 2 wooden panels. So we’ll need the panels too.
Wood Screw¶
Wood screw will use MaleFastenerPart
as a basis.
- screw body : built from
MaleFastenerPart
, then modified. - shaft : we’ll add the bore-sized shaft (with some cylindrical cut-outs) to the neck of the screw.
import cadquery
import cqparts
from cqparts.params import *
from cqparts_fasteners.params import HeadType, DriveType, ThreadType
from cqparts_fasteners.male import MaleFastenerPart
from cqparts.display import display, render_props
from cqparts.constraint import Mate
from cqparts.utils import CoordSystem
class WoodScrew(MaleFastenerPart):
# --- override MaleFastenerPart parameters
# sub-parts
head = HeadType(default=('cheese', {
'diameter': 4,
'height': 2,
}), doc="screw's head")
drive = DriveType(default=('phillips', {
'diameter': 3.5,
'depth': 2.5,
'width': 0.5,
}), doc="screw's drive")
thread = ThreadType(default=('triangular', {
'diameter': 5, # outer
'diameter_core': 4.3, # inner
'pitch': 2,
'angle': 30,
}), doc="screw's thread")
# scalars
neck_diam = PositiveFloat(2, doc="neck diameter")
neck_length = PositiveFloat(40, doc="length from base of head to end of neck")
length = PositiveFloat(50, doc="length from base of head to end of thread")
# --- parameters unique for this class
neck_exposed = PositiveFloat(2, doc="length of neck exposed below head")
bore_diam = PositiveFloat(6, doc="diameter of screw's bore")
_render = render_props(template='aluminium')
def initialize_parameters(self):
super(WoodScrew, self).initialize_parameters()
def make(self):
screw = super(WoodScrew, self).make()
# add bore cylinder
bore = cadquery.Workplane('XY', origin=(0, 0, -self.neck_length)) \
.circle(self.bore_diam / 2) \
.extrude(self.neck_length - self.neck_exposed)
# cut out sides from bore so it takes less material
for angle in [i * (360 / 3) for i in range(3)]:
slice_obj = cadquery.Workplane(
'XY',
origin=(self.bore_diam / 2, 0, -(self.neck_exposed + 2))
).circle(self.bore_diam / 3) \
.extrude(-(self.neck_length - self.neck_exposed - 4)) \
.rotate((0,0,0), (0,0,1), angle)
bore = bore.cut(slice_obj)
screw = screw.union(bore)
return screw
def make_cutter(self):
# we won't use MaleFastenerPart.make_cutter() because it
# implements an access hole that we don't need.
cutter = cadquery.Workplane('XY', origin=(0, 0, self.head.height)) \
.circle(self.bore_diam / 2) \
.extrude(-(self.neck_length + self.head.height))
cutter = cutter.union(
self.thread.make_pilothole_cutter().translate((
0, 0, -self.length
))
)
return cutter
def make_simple(self):
# in this case, the cutter solid serves as a good simplified
# model of the screw.
return self.make_cutter()
@property
def mate_threadstart(self):
return Mate(self, CoordSystem(origin=(0, 0, -self.neck_length)))
So to illustrate what we’ve just made:
screw = Screw()
display(screw)
Anchor¶
The anchor is composed of:
- main body : the anchor will be cut from a large cylindrical block.
- neck slot : slot allowing woodscrew’s neck access.
- head slot : conical wedge to pull on screwhead when installed.
- access port : 1 quadrant cut out to to allow screwhead access.
- screw drive : to allow user to apply a screwdriver to install.
from math import sin, cos, pi
class Anchor(cqparts.Part):
# sub-parts
drive = DriveType(default=('cross', {
'diameter': 5,
'width': 1,
'depth': 2.5,
}), doc="anchor's drive")
# scalars
diameter = PositiveFloat(10, doc="diameter of anchor")
height = PositiveFloat(5, doc="height of anchor")
neck_diameter = PositiveFloat(2, doc="width of screw neck")
head_diameter = PositiveFloat(4, doc="width of screw head")
spline_point_count = IntRange(4, 200, 10, doc="number of spiral spline points")
ratio_start = FloatRange(0.5, 0.99, 0.99, doc="radius ratio of wedge start")
ratio_end = FloatRange(0.01, 0.8, 0.7, doc="radius ratio of wedge end")
_render = render_props(color=(100, 100, 150)) # dark blue
@property
def wedge_radii(self):
return (
(self.diameter / 2) * self.ratio_start, # start radius
(self.diameter / 2) * self.ratio_end # end radius
)
def make(self):
obj = cadquery.Workplane('XY') \
.circle(self.diameter / 2) \
.extrude(-self.height)
# neck slot : eliminate screw neck interference
obj = obj.cut(
cadquery.Workplane('XY', origin=(0, 0, -((self.neck_diameter + self.height) / 2))) \
.moveTo(0, 0) \
.lineTo(self.diameter / 2, 0) \
.threePointArc(
(0, -self.diameter / 2),
(-self.diameter / 2, 0),
) \
.close() \
.extrude(self.neck_diameter)
)
# head slot : form a circular wedge with remaining material
(start_r, end_r) = self.wedge_radii
angles_radius = ( # as generator
(
(i * (pi / self.spline_point_count)), # angle
start_r + ((end_r - start_r) * (i / float(self.spline_point_count))) # radius
)
for i in range(1, self.spline_point_count + 1) # avoid zero angle
)
points = [(cos(a) * r, -sin(a) * r) for (a, r) in angles_radius]
obj = obj.cut(
cadquery.Workplane('XY', origin=(0, 0, -((self.head_diameter + self.height) / 2))) \
.moveTo(start_r, 0) \
.spline(points) \
.close() \
.extrude(self.head_diameter)
)
# access port : remove a quadrant to allow screw's head through
obj = obj.cut(
cadquery.Workplane('XY', origin=(0, 0, -(self.height - self.head_diameter) / 2)) \
.rect(self.diameter / 2, self.diameter / 2, centered=False) \
.extrude(-self.height)
)
# screw drive : to apply torque to anchor for installation
if self.drive:
obj = self.drive.apply(obj) # top face is on origin XY plane
return obj
def make_simple(self):
# Just return the core cylinder
return cadquery.Workplane('XY') \
.circle(self.diameter / 2) \
.extrude(-self.height)
def make_cutter(self):
# A solid to cut away from another; makes room to install the anchor
return cadquery.Workplane('XY', origin=(0, 0, -self.height)) \
.circle(self.diameter / 2) \
.extrude(self.height + 1000) # 1m bore depth
@property
def mate_screwhead(self):
# The location of the screwhead in it's theoretical tightened mid-point
# (well, not really, but this is just a demo)
(start_r, end_r) = self.wedge_radii
return Mate(self, CoordSystem(
origin=(0, -((start_r + end_r) / 2), -self.height / 2),
xDir=(1, 0, 0),
normal=(0, 1, 0)
))
@property
def mate_center(self):
# center of object, along screw's rotation axis
return Mate(self, CoordSystem(origin=(0, 0, -self.height / 2)))
@property
def mate_base(self):
# base of object (for 3d printing placement, maybe)
return Mate(self, CoordSystem(origin=(0, 0, -self.height)))
What we’ve made isn’t perfect, but it will do for this tutorial. Besides, that’s more than enough code:
anchor = Anchor()
display(anchor)
Wood Panel¶
We’ll also need to create some wooden panels that we intend to join using the fastener.
It’s essentially just a box shape, but we’ll add some mate points to allow easy alignment.
class WoodPanel(cqparts.Part):
thickness = PositiveFloat(15, doc="thickness of panel")
width = PositiveFloat(100, doc="panel width")
length = PositiveFloat(100, doc="panel length")
def make(self):
return cadquery.Workplane('XY') \
.box(self.length, self.width, self.thickness)
@property
def mate_end(self):
# center of +x face
return Mate(self, CoordSystem(
origin=(self.length / 2, 0, 0),
xDir=(0, 0, -1),
normal=(-1, 0, 0),
))
def get_mate_edge(self, thickness):
return Mate(self, CoordSystem(
origin=((self.length / 2) - (thickness / 2), 0, self.thickness / 2)
))
panel = WoodPanel()
display(panel)
Now that we have all the parts we need, the next section will work on combining these into an assembly.


{% extends "base_project.html" %} {% load humanize static hc_extras %} {% block title %}Slack Integration for {{ site_name }}{% endblock %} {% block content %}
If your team uses Slack, you can set up {{ site_name }} to post status updates directly to an appropriate Slack channel.
Copy the displayed Webhook URL and paste it down below.
Save the integration, and it's done!


Schooling Safely is a way to select the best school our children. With Schooling Safely we can now look at the
crime in and around our school districts and use that data to best place our children.
Meet the Team
Miguel Ben
Miguel is a Senior CS student at Lehman College. He's planning on working as a back end web dev.
Rafael Collado
Rafael C has not changed his Description! SAD!
Luke McPartlan
Luke McPartlan is a Senior CMP B.S. Major/ Education Minor at Lehman College. Luke focuses his time on
game design and develpment, as well as math tutoring.
Rafael Velazquez
Rafael Velazquez is a Senior Computer Science B.S Major at Lehman College. Rafael Velazquez likes tinkering
with new technologies and solving puzzles.


Quem Somos
Produtos e Serviços
Localização
Contato
Lanchonete
Our chefs are ready to offer you the freshest dishes. Many side dishes for our main courses we also cook on the grill.
Mais
Loja de Presentes
Our chefs are ready to offer you the freshest dishes. Many side dishes for our main courses we also cook on the grill.
Mais
Restaurante
Our chefs are ready to offer you the freshest dishes. Many side dishes for our main courses we also cook on the grill.
Mais
Cafeteria
Our chefs are ready to offer you the freshest dishes. Many side dishes for our main courses we also cook on the grill.
Mais
Principais Distâncias
Guarapuava: 55 km
Foz do Iguaçu: 335 km
Curitiba: 300 km
São Paulo: 709 km
Rodovia br 277 km 398 - Candói/Pr.
10 km de distância do Pedágio (Sentido Guarapuava à Três Pinheiros)
Fone: (42) 3626-2194
©2016. Todos os Direitos Reservados


| Monday | Tuesday | Wednesday | Thursday | Friday |
| sep 2 | sep 3 Reg Day |
sep 4 LEC 1 (rtm): Introduction and examples (handouts: xv6 book) Preparation: Read chapter 1 of the xv6 book (for your amusement: Unix) Assignment: Lab util: Unix utilities |
sep 5 | sep 6 |
| sep 9 LEC 2 (fk): Dynamic memory allocation (allocators) Preparation: 5.1 (Pointers and addresses) through 5.6 (Pointer arrays) and 6.4 (pointers to structures), and 8.7 (Storage Allocator) by Kernighan and Ritchie (K&R) |
sep 10 | sep 11 LEC 3 (TAs): C and gdb (pointers example) Preparation: Read 2.9 (Bitwise operators) by K&R Assignment: Lab sh: Simple shell |
sep 12 DUE: Lab util |
sep 13 |
| sep 16 LEC 4 (rtm): Isolation & system call entry/exit Preparation: Read "Chapter 2: Operating system organization" |
sep 17 | sep 18 LEC 5 (fk): Virtual memory (1) Preparation: Read "Chapter 3: Page Tables" Assignment: Lab alloc: Memory allocator |
sep 19 DUE: Lab shell DUE: 6.828: email us a paragraph with project proposal |
sep 20 Student |
| sep 23 LEC 6 (ab): Virtual memory (2) (slides) |
sep 24 | sep 25 LEC 7 (fk): System calls, interrupts, exceptions Preparation: Read "Traps and device drivers" and the related xv6 source files Assignment: Lab lazy: Lazy allocation |
sep 26 DUE: Lab alloc |
sep 27 |
| sep 30 LEC 8 (ab): Multiprocessors and locking (slides) Preparation: Read "Locking" with spinlock.c |
oct 1 | oct 2 LEC 9 (rtm): Processes and switching Preparation: Read "Scheduling" up to "Sleep and wakeup" and proc.c, swtch.S Assignment: Lab cow: Copy-on-write fork |
oct 3 DUE: Lab lazy DUE: 6.828: project proposal |
oct 4 ADD DATE |
| oct 7 LEC 10 (rtm): sleep&wakeup Preparation: Read remainder of "Scheduling", and corresponding parts of proc.c |
oct 8 | oct 9 LEC 11 (TAs): Calling conventions and stack frames RISC-V Assignment: Lab syscall: Uthread & alarm |
oct 10 DUE: Lab cow |
oct 11 |
| oct 14 - oct 15 Columbus Day |
oct 16 LEC 12 (fk): File systems Preparation: Read bio.c, fs.c, sysfile.c, file.c and "File system" except for the logging sections |
oct 17 DUE: Lab syscall |
oct 18 | |
| oct 21 Quiz #1 open book and notes scope: Lectures 1 through 11, labs through lab cow practice: previous years' quizzes. |
oct 22 | oct 23 LEC 13 (fk): Crash recovery Preparation: Read log.c and the logging sections of "File system" Assignment: Lab lock: Parallelism/locking |
oct 24 | oct 25 |
| oct 28 No class; hacking day |
oct 29 | oct 30 LEC 14 (rtm): File system performance and fast crash recovery Preparation: Read Journaling the Linux ext2fs Filesystem (1998) Assignment: Lab fs: File system |
oct 31 | nov 1 DUE: Lab lock DUE: 6.828: Report project status |
| nov 4 LEC 15 (ab): Virtual Memory (3) (slides) Preparation: Read Virtual Memory Primitives for User Programs (1991) |
nov 5 | nov 6 LEC 16 (rtm): OS Organization Preparation: Read Exokernel (1995), FAQ Homework 1 due: HW exokernel question Assignment: Lab mmap: Mmap |
nov 7 DUE: Lab fs |
nov 8 |
| nov 11 Veteran's Day |
nov 12 | nov 13 LEC 17 (ab): OS and Networking Preparation: Read Receive Livelock (1996) Homework 2 due: HW livelock question Assignment: Lab net: Network stack |
nov 14 DUE: Lab mmap DUE: 6.828: Report project status |
nov 15 |
| nov 18 LEC 18 (fk): Kernels and HLL Preparation: Read the Biscuit paper (2018), FAQ Homework 3 due: HW Biscuit question |
nov 19 | nov 20 DROP DATE LEC 19 (ab): Scalable locks (slides) (code) Preparation: Read Non-scalable locks paper (2012), FAQ Homework 4 due: ticket lock question |
nov 21 | nov 22 |
| nov 25 LEC 20 (rtm): RCU notes, 2018 slides Preparation: Read RCU paper (2013), FAQ Homework 5 due: RCU question |
nov 26 | nov 27 No class; hacking day |
nov 28 - nov 29 Thanksgiving |
|
| dec 2 LEC 21 (ab): Virtual Machines (1) (slides) Preparation: Read Software vs Hardware Virtualization (2006) or Disco? Homework 6 due: VM question |
dec 3 | dec 4 No class; hacking day |
dec 5 | dec 6 DUE: Lab net DUE: 6.828: project |
| dec 9 LEC 22: 6.828 project demos in class |
dec 10 | dec 11 LAST DAY OF CLASSES LEC 23: 6.828 project demos in class |
dec 12 | dec 13 |
| dec 16 | dec 17 | dec 18 | dec 19 Quiz #2 Location: 32-123, Time: 1:30-3:30PM open book, notes, and papers. scope: Lectures 12 through last lecture (dec 2), labs syscall through mmap. practice: previous years' quizzes. |
dec 20 |
Questions or comments regarding 6.828? Send e-mail to the TAs at<EMAIL_ADDRESS>Top // 6.828 home // Last updated Wednesday, 04-Dec-2019 18:07:24 EST


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Letlotlo Surfaces At New Club, Next Stop Pirates?
by Soccer LadumaFormer Kaizer Chiefs youngster, Emmanuel Letlotlo, has surfaced at Orlando Pirates as he continues his search for a new club.
Since leaving Chiefs at the end of last season, Letlotlo is yet to find a club in the Absa Premiership.
Read: Two Buccaneers On Suspension Tightrope
The 23-year-old striker was recently training with Bloemfontein Celtic, and although it was thought that he impressed in training, there was no agreement regarding a possible deal between his representatives and the Mangaung outfit.
News reaching the Siya crew is that Letlotlo is training with Pirates’ ABC Motsepe League side Pele Pele FC.
“Emmanuel Letlotlo is training with Orlando Pirates’ ABC Motsepe League team Pele Pele FC,” said the source.
Read: Inside Bafana Camp As They Prepare For Ghana
“The plan will be for him to go and try in the Pirates first team at a later stage. He did well at Celtic but there was no agreement regarding money and things like that,” the source added.
Earn Airtime & Data With Soccer Laduma’s Social Media App - Download Now


STEALING BEAUTY A film review by Michael John Legeros Copyright 1996 Michael John Legeros
(Fox Searchlight) Directed by Bernardo Bertolucci Written by Susan Minot Cast Liv Tyler, Jeremy Irons, Sinead Cusack, Donal McCann, Rachel Weisz, D. W. Moffett, Carlo Cecchi, Stefania Sandrelli, Roberto Zibetti MPAA Rating "R" (presumably for nudity and sexual content) Running Time 118 minutes Reviewed at The Colony, Raleigh, NC (29JUN96)
==
With apologies to John Landis, a better title might have been AN AMERICAN VIRGIN IN TUSCANY. This exquisitely shot soft-core romp through the Italian countryside stars Liv Tyler (EMPIRE) as a 19- year-old American whose stay at a sculptor's hillside home-- for the purposes of having her portrait made and losing her virginity, and not necessarily in that order-- causes all the men around her to act like dogs in heat. They sniff, growl at, and circle their bitches for two very long hours. Ms. Tyler, the current queen of the ingenues, projects an innocence that would be rather sweet to behold if the director, Bernardo Bertolucci (LITTLE BUDDA, LAST TANGO IN PARIS), didn't have so much sex on his mind.
 At this point, a certain absurdity creeps into the movie that never leaves, and which prevents the semi-serious story from breathing without heaving. The whole thing is over-sexed. My favorite: the strange symbolism of Liv vomiting into a man's crotch! And what about all those below-the-hemline camera angles?! (To be fair, the story isn't entirely perverted: Lucy is also trying to solve the mystery of who bopped her mom, many years ago on that same hillside.) Bathed in the relaxed amber tones of cinematographer Darius Khondji (SEVEN, THE CITY OF LOST CHILDREN), STEALING BEAUTY certainly has the best scenery of any summer movie. Too bad that those below- the-belt stirrings have more to do with a lack of blood flow to the buttocks than anything else.
Grade: C+
--
Mike Legeros - Raleigh, NC<EMAIL_ADDRESS>(h) -<EMAIL_ADDRESS>(w)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


--- layout: post title: 'PICNIC07: Urban Playgrounds, Matt Adams of Blast Theory' date: 2007-09-28 00:00:00 categories: digital-media interfaces-&-interaction mobile play social ---
PICNIC07: Urban Playgrounds, Matt Adams of Blast Theory
Artist working since 1991, making a range of artworks particularly game-based projects.
Shows "Can you see me now": using real-world runners controlled by players at laptops, to avoid being caught by virtual-world runners. Avatars communicate with their players by voice; players need to guide them to collect photos, using the cityscape as a field of play.
"Uncle Roy Is All Around You": exploring a meaningful connection between the fabric of the city and game play, using small city areas and tightly authored content.
These games are challenging to build and don't scale: this is the theme from a few of the speakers this morning. They need to learn about LocoMatrix :)
"Rider Spoke" in collaboration with Mixed Reality Lab of Nottingham Uni, launching October.
Piss, battery low so switching off until I find power. Which means no blogging of the rest of this or Mr Cerveny's talk... (as if mere written word can pretend to contain him...)


File:
<-- Select one of demos on left side
Resolte:
Copyright © 2017 - All Rights Reserved - Tady Meshesha
Template by OS Templates


Enter text to be converted to emoticon-based block letters. Copy and paste the result into MSN Messenger. Letters, numbers, and space only.
Input:Note: Due to Messenger message length limitations, four characters max are allowed. Also, the recipient's chat window needs to be opened wide enough to see the whole message - there's no "nowrap" attribute that can be applied here.


Replacing tuners
Replacing your tuners can greatly improve how long your guitar stays in tune and some types of tuners can cut the amount of time it takes to change strings drastically.
What you'll need
- Screwdriver
- Strings
- Tuning pegs
Step 1 – Make sure the new tuning pegs are the same size as the old ones
Different guitar manufacturers use different size holes for tuning pegs, so it’s highly recommended that you double check the new tuning pegs you have are the right size for your guitar before you start removing parts.
Step 2 – Remove the strings
Start by turning the tuning peg to loosen off the string. When the string is loose enough, you should be able to pull the string out of the hole in the tuning peg, but you may have to untie it. Follow the string down to the bridge and remove it. Remember where you remove it from as you’ll need to pull the new strings through the same place.
Step 3 – Remove the old tuning pegs
Turn over your guitar and you should see on the back of the tuning pegs are screws. Using a screwdriver, unscrew each tuning peg from the head and remove the tuning peg from the guitar. Keep them in a safe place in case you ever want to use them again.
Step 4 – Put on the new tuning pegs
Place the new tuning pegs in the same positions as the old ones and screw them in.
Step 5 – Restring the guitar
Put new strings on the guitar. If you’re unsure of how to, check out how to change strings.
You now have new tuning pegs! They should keep your guitar in tune for longer.
Replacing Tuners Quiz - How much can you remember?
- Check the size of the tuning pegs
- Remove all the strings
- Submerge the guitar
- In the pickup cavity
- On top of the old ones
- Where the old ones were


--- layout: default title: HomePage cv: passive notes: passive contact: passive description: Raman Verma | Senior Software Engineer @ Bosch. ---
Hi, I'm Raman Verma.
Senior Software Engineer @ Bosch
I love sketching, listening to music


(Appendix 13)
Programming technics for servers. The servers are exec programs (.COM or .EXE). They are compact and fast. They will work as the function of the messages which are addressed to them. They should be compact because the available memory to run their application is limited (check the information Ok:nnnn in the status window). They should be fast because they are executed in the MsDos environment which is not multi-task. The programming language can be of any kind provided that it could be compiled and that it is able to read parameters which are given appended in the command line. I wrote three servers in TurboC but I have no equivalent in TurboPascal or in TurboBasic, since I usually don't write in these languages. The working principle remains always the same whatever language is utilized. The program is called with the following manner from the MsDos (Example for the REQDIR.COM command) : C> REQDIR.COM TEMP.$$$ TEMP.$$$ is the name of the file in which the message addressed to REQDIR is located. It is necessary to read the name of this file in the command line, as the one can change from one call to another. The file TEMP.$$$ contains the message with the following format : SP REQDIR < F6FBB Title of message Text of message line 1 Text of message line 2 ... Text of message last line. /EX The server should then eventually work as a function of the contents of this message. The server can read and make use of the configuration file of the BBS software (in particular INIT.SRV) to execute its process. If the server generates a return message, it should be APPENDED to the incoming mail file to the BBS. The name of this file can be found in INIT.SRV. Take care : it is necessary to open the incoming mail file in APPEND as to add the answer at the end of the file. If it is not done this way, the messages which could be waiting in this file are destroyed. The incoming mail file is tested each and every minute, except in the case of the usage of a service, where it is tested right after. The format of the messages in the incoming mail file is identical to the format of the file given to the server. Several messages can be written sequentially in the file. There should not be blank lines or separations between the messages. The routing fields (@ field), and the originator (< field) should mandatory be specified. The originator field is the callsign of the BBS which is taken from the INIT.SRV file. Example of server REQFIL written in C language. /* * REQFIL.C Server example. * * This server is called with a command line like this : * * REQFIL.COM FILE * * FILE is the filename of the message to be answered. * * * This server answers to a message like this : * * SP REQFIL < FC1EBN * TEST.TXT @ F6ABJ * Text is not necessary * /EX * * by a message like this * * # <- This is a local message * SP FC1EBN @ F6ABJ < F6FBB <- command line * Req File : TEST.TXT <- subject * Contents of the file <- text * etc..... * /EX <- end of text (must be in 1st column) * * Appent to mail in bbs file. * * * The server receives from FBB software 1 argument : * * argv[1] = Name of the file including the message received from * FBB software. * * ============================================ * The server must APPEND its answer to MAIL.IN * file to avoid destroying existing mail. * ============================================ * * As this server opens the INIT.SRV file, it must be in the same * directory. * */ #include <stdio.h> #include <fcntl.h> #include <sys/stat.h> /* Offsets of parameters from INIT.SRV */ #define BBS_CALL 1 #define USER_DIR 8 #define MAIL_IN 14 main(int argc, char **argv) { #define LINE 80 int end = 0; int index = 0; FILE *fptr; char buffer[LINE]; char sender[LINE]; char route[LINE]; char file[LINE]; char bbs_call[LINE]; char base_dir[LINE]; char mail_in[LINE]; if (argc != 2) exit(1); /* Check the number of arguments */ /* The first task is to open and then read the message */ fptr = fopen(argv[1], "rt") ; /* Open the received message */ if (fptr == NULL) exit(1); fgets(buffer, LINE, fptr); /* Read the command line */ sscanf(buffer, "%*s %*s %*s %s\n", sender); *file = *route = '\0'; fgets(buffer, LINE, fptr); /* Read the subject */ strupr(buffer); /* Capitalize */ /* Scan dir and route */ sscanf(buffer, "%[^@\n]%[^\n]", file, route); fclose(fptr); /* All needed is read in the message */ /* We must get some informations from the INIT.SRV file */ fptr = fopen("INIT.SRV", "rt"); /* Open the file */ if (fptr == NULL) exit(1); /* Scan the file to get the requested lines. */ while (!end) { fgets(buffer, LINE, fptr) ; if (*buffer == '#') continue; /* Comments ignored */ switch (++index) { case BBS_CALL: sscanf(buffer,"%[0-9A-Za-z]", bbs_call); break; /* Callsign */ case USER_DIR: sscanf(buffer,"%s\n", base_dir); break; /* Users directory */ case MAIL_IN : sscanf(buffer,"%s\n", mail_in); end = 1; /* Mail in file */ break; } } fclose(fptr); /* Append the answer to mail in file */ /* Mail in file is opened in appent text mode */ if (fptr = fopen(mail_in, "at")) { /* Tell that this is a message from this BBS */ fprintf(fptr, "#\n"); /* Send command line */ fprintf(fptr, "SP %s %s < %s\n", sender, route, bbs_call); /* Send subject and requested file */ send_file(fptr, base_dir, file); /* Send end of message */ fprintf(fptr, "/EX\n"); /* That's all ! */ fclose(fptr); } exit(0); /* Tell BBS all is correct */ } int points(char *ptr) /* Looks for a ".." sequence in the path */ { while (*ptr) { if ((*ptr == '.') && (*(ptr+1) == '.')) return(1); ++ptr; } return(0); /* ".." not fond ! */ } send_file(FILE *fptr, char *base_dir, char *filename) { #define BUF_SIZE 1000 int fd; int nb; char path[256]; char buffer[BUF_SIZE]; char last_char; sprintf(path, "%s%s", base_dir, filename); /* Complete path */ fprintf(fptr, "ReqFil 1.1 : %s\n", filename); /* Subject */ if ((!points(path)) && ((fd = open(path, O_RDONLY | O_TEXT)) != -1)) { while (nb = read(fd, buffer, BUF_SIZE)) { fwrite(buffer, nb, 1, fptr); last_char = buffer[nb-1]; } close(fd); /* Be sure /EX will be in first column */ if (last_char != '\n') fputc('\n', fptr); } else fprintf(fptr, "File not found !\n"); } This page was last updated


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additional close link ×Helium-modal is a jQuery modal window script, developed by Harun Eggleton under the open source MIT licence.
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