ACE VENTURA: WHEN NATURE CALLS A film review by Michael John Legeros Copyright 1995 Michael John Legeros
(WB) Directed by Steve Oederkerk Written by Steve Oederker Cast Jim Carrey, Simon Callow, Ian McNeice, Maynard Eziashi, Bob Gunton, Sophie Okonedo Running Time 90 minutes MPAA Rating PG-13 Reviewed at General Cinemas at Pleasant Valley, Raleigh (10NOV95)
==
Warner Brothers has scored another marketing coup. The one-two punch was started in the summer, with the release of BATMAN FOREVER. Trailers for ACE VENTURA 2 were bundled with the Bat, ensuring that every Jim Carrey fan in the free world would know about the impending sequel. Carrey went on to win raves as the Riddler and the ever-wise Warner chose Halloween as the release date for the video ($11.99 at Wal-Mart); a mere two weeks before Carrey's return in this marketwise, but misfired comedy.
ACE VENTURA: WHEN NATURE CALLS is a painful reminder of just how grating the rubber-faced comic can be when allowed to perform within an uncontrolled environment. He may have been brilliant under the direction of Joel Schumacher, in BATMAN FOREVER, but, here, left to his own devices, Carrey quickly wears out his welcome. The opening sequence is by far the best--an amusing spoof of CLIFFHANGER, with Ace performing a mountain rescue of a stranded raccoon. (You can guess what happens to Mr. Paws. Hint: it sounds like splat.) The plot quickly shifts to a temple in the Himalayas, and then to not-so-darkest Africa, where Ace is on the case of a missing white bat.
With his hair and limbs both wildly askew, Carrey flies through his routine in about thirty minutes. The rest of the film is just more of the same. Sure, the plot's linear, and the production values solid, but where is the scripted humor to support Carrey's sloppy slathering? Writer and director Steve Oderkerk provides precious few set-ups. Instead, Carrey just mugs away, playing for the camera even when most of it isn't funny. The better gags have been shown in the ads, though a bit with Ace emerging buck-naked from the backside of a mechanical rhino is something to see.
Though an arguable improvement over the original, ACE VENTURA: WHEN NATURE CALLS is still a snooze for anyone over the age of ten. The script is virtually devoid of wit. Tribal MASK jokes? Jerry Lewis cameos? Forget it. If anything, the inexplicable presence of Simon Callow (FOUR WEDDINGS AND A FUNERAL) and Bob Gunton (THE SHAWSHANK REDEMPTION) suggests that working with Carrey is the classical actor's ultimate challenge. Just how long *can* they keep a straight face?
Skip it.
Grade: D+
--
Michael J. Legeros - Raleigh, NC<EMAIL_ADDRESS>(h) -<EMAIL_ADDRESS>(w)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Tariff codes
Definiton and classification of tariff codes
Calculation
Calculation of duties and information about other measures
Documents
Filing the required documents
Connections
Connection to shipping companies, customs agents and insurance companies
Incoterms
Definition of incoterms


HebiLookup
HebiLookup represents the starting point of the API and provides ways to discover devices on the network and to establish communications with groups of modules.
Contents
| Created | July 13, 2017 |
| Last Update | Aug 22, 2017 |
| API Version | hebi-matlab-1.0-rc2 |
| Requirements | MATLAB 2013b or higher |
Copyright 2017 HEBI Robotics
Device Overview
The first call to HebiLookup initializes a background process that can automatically discover devices using UDP broadcast messages. The default settings can be changed programmatically via set methods, or permanently by modifying hebi_config.m
Displaying HebiLookup provides an overview of all modules that were found on the network. The Family and Name columns show the user-settable names, and the Serial Number column shows the unique serial number of each device.
% Display all devices found on the network
disp(HebiLookup);
HebiLookup with properties: lookupAddresses: {'<IP_ADDRESS>'} [IPv4] lookupFrequency: 5 [Hz] initialGroupFeedbackFrequency: 100 [Hz] initialGroupCommandLifetime: 0.25 [s] Module Family Name Serial Number ------ --------------- --------------- --------------- 1 Arm Base X-80040 2 Arm Elbow X-00134 3 Arm Shoulder X-00165 4 X5-1 X-00148 X-00148 5 X5-4 X-00108 X-00108
Select Devices: Human Readable Names
The preferred way for creating groups is to select devices based on their human readable family and name. Both parameters are user-settable and can be modified freely via the Scope GUI.
A common convention is that the family identifies the robot (e.g. ' Arm ') and that the name identifies the part (e.g. ' base ').
- The device order of the resulting group will match the order of the specified names
- Selection strings support the following wildcards: ' ? ' for a single character and ' * ' for any number of characters
- If more than one device meets a selection criteria, all matching devices will be added in alphabetical order
% Select devices by their user-settable family and name family = 'Arm'; names = {'base', 'shoulder', 'elbow'}; group = HebiLookup.newGroupFromNames(family, names); display(group);
group = HebiGroup with properties: feedbackFrequency: 100 [Hz] commandLifetime: 0.25 [s] numModules: 3 logPath: [] Module Family Name Serial Number ------ --------------- --------------- --------------- 1 Arm Base X-80040 2 Arm Shoulder X-00165 3 Arm Elbow X-00134
Select Devices: Hardware Serial Numbers
Another common way for selecting devices is to refer to their unique hardware serial number.
- The resulting device order will match the order of the selection vector
- Wilcards are not supported
% Select devices by their unique hardware serial numbers serials = {'X-00165', 'X-80040'}; group = HebiLookup.newGroupFromSerialNumbers(serials); display(group);
group = HebiGroup with properties: feedbackFrequency: 100 [Hz] commandLifetime: 0.25 [s] numModules: 2 logPath: [] Module Family Name Serial Number ------ --------------- --------------- --------------- 1 Arm Shoulder X-00165 2 Arm Base X-80040
Select Devices: Family Only
This call creates a group of all devices that match the selected family and sorts them in alphabetical order. This represents a simpler way to connect to an entire system at once, but it does require the names to be set to values that sort correctly.
For example, sortable names could look as follows
- ' 1_base '
- ' 2_shoulder '
- ' 3_elbow '
Wildcards are supported
% Select devices by family in alphabetical order group = HebiLookup.newGroupFromFamily('X?-*'); display(group);
group = HebiGroup with properties: feedbackFrequency: 100 [Hz] commandLifetime: 0.25 [s] numModules: 2 logPath: [] Module Family Name Serial Number ------ --------------- --------------- --------------- 1 X5-1 X-00148 X-00148 2 X5-4 X-00108 X-00108
Debugging: Reset lookup
Some cases such as connecting a network cable after the lookup has already started can result in devices not being found. This may be because available broadcast addresses are only set once on startup, resulting in new networks being ignored.
In such cases, you can force a reinitialization manually using the code below.
% Clear state and reinitialize discovery on the default (all) interfaces
HebiLookup.clearModuleList();
HebiLookup.initOnce();
Debugging: Access Meta Data of all Devices
Sometimes it may be necessary to programmatically access meta data that is not covered by the lookup. For such cases you can create a group of all modules (wildcard ' * ') and access the group info.
% Create a group of all modules on the network group = HebiLookup.newGroupFromFamily('*'); info = group.getInfo(); display(info);
info = 5×15 table pcRxTime family name macAddress ipAddress netmask gateway serialNumber mechanicalType mechanicalRevision electricalType electricalRevision firmwareType firmwareRevision firmwareMode __________ ______ __________ ___________________ ________________ _______________ ______________ ____________ ______________ __________________ ______________ __________________ ____________ ________________ _____________ 1.5034e+09 'Arm' 'Base' 'D8:80:39:5A:7D:CF' '<IP_ADDRESS>' '<IP_ADDRESS>' '<IP_ADDRESS>' 'X-80040' 'X8-3' 'A12V' 'X5_8_D' '03' 'X5_8_D' '9.811.807' 'application' 1.5034e+09 'Arm' 'Elbow' 'D8:80:39:E8:4F:0A' '<IP_ADDRESS>' '<IP_ADDRESS>' '<IP_ADDRESS>' 'X-00134' 'X5-4' 'B9V' 'X5_8_D' '02' 'X5_8_D' '9.811.807' 'application' 1.5034e+09 'Arm' 'Shoulder' 'D8:80:39:ED:34:69' '<IP_ADDRESS>' '<IP_ADDRESS>' '<IP_ADDRESS>' 'X-00165' 'X5-9' 'C9V' 'X5_8_D' '03' 'X5_8_D' '9.811.807' 'application' 1.5034e+09 'X5-1' 'X-00148' 'D8:80:39:E8:D1:E3' '<IP_ADDRESS>' '<IP_ADDRESS>' '<IP_ADDRESS>' 'X-00148' 'X5-1' 'B9V' 'X5_8_D' '02' 'X5_8_D' '9.811.807' 'application' 1.5034e+09 'X5-4' 'X-00108' 'D8:80:39:E8:77:77' '<IP_ADDRESS>' '<IP_ADDRESS>' '<IP_ADDRESS>' 'X-00108' 'X5-4' 'B9V' 'X5_8_D' '02' 'X5_8_D' '9.811.807' 'application'


Loads new content for the popup from the server.
load(options)
| options |
string or object, options for the popup |
Description
The first argument options is a map of properties for the popup (see overview page
for valid options). The options argument must have url property defined,
which will be called to retrieve popup content.
In many ways this method is similar to the .open() method. You can pass other properties
in the options object to the popup. They will be applied on top of properties retrieved from the server.
The markup from the server should have the same structure as for .open method, see example
below:
When you are loading content from the server, you can optionally add #id at the end of your url. This allows to select a particular popup element by id, if server returns multiple in the same file.


Right now if you click on a TDM server in the list, the scoreboard preview shows on the right column and you can see the current number of kills for each time and a progress bar that can give you an idea of how many tickets there are in total (those are native Battlelog features).
But it would be nice to know exactly the number of tickets of the round, if you go on the full server page you can find this information (above the scoreboard), so would it be possible to have the same information on the scoreboard preview (right column of the server list) once you've clicked on a server?


This is a scene design for the dramatic play “The House of Bernarda Alba” by Federico Garcia Lorca. It is a dark play that takes place in the spanish countryside during a period of mourning in a house with a stiff and overbearing mother, her five daughters and the family matriarch. The play is dark and explores themes of death, conformity and role of women in a machista spanish society. Through my design I wanted to support the stiff and suffocating environment created by Bernarda Alba, the mother.
My research started by looking at the works of spanish artists. Eventually I can across this Picasso sketch. To me it looked like a stage with an arch for an opening and many created by the stairs. I took the basic parabola shape and transformed the otherwise straight edge proscenium arch into one with more interest.
The main room is rotated, inclined and pushed forward for the action on stage to push onto the audience. To further this feeling the beams from the house also protrude out of the arch to extend the stage into to the theater house.
Scene design sketches of stage and top view plans
The colors and textures remain that of a traditional spanish home. The furniture made of dark woods weathered by time contrasting the youth of the daughters and adding a dark background for Lorca’s use of white to signify innocence and purity throughout the play.
The severe angles of the walls and the position of the door in the back are perfect for very dramatic lighting as shown here with the model and a flashlight in a dark room.
Another lighting suggestion.


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public interface ConnectionApi
Connection management features.
| Method Summary | |
|---|---|
void |
createOrUpdateConnectionThrottle(ConnectionThrottle connectionThrottle)
The connection throttling feature imposes limits on the number of connections per IP address to help mitigate malicious or abusive traffic to your applications. |
boolean |
deleteConnectionThrottle()
Delete connection throttle. |
void |
disableConnectionLogging()
Disable logging connections. |
void |
enableConnectionLogging()
Enable logging connections. |
ConnectionThrottle |
getConnectionThrottle()
Get connection throttle. |
boolean |
isConnectionLogging()
Determine if the load balancer is logging connections. |
| Method Detail |
|---|
@Named(value="connectionthrottle:create") void createOrUpdateConnectionThrottle(ConnectionThrottle connectionThrottle)
@Named(value="connectionthrottle:get") ConnectionThrottle getConnectionThrottle()
@Named(value="connectionthrottle:delete") boolean deleteConnectionThrottle()
@Named(value="connectionlogging:state") boolean isConnectionLogging()
@Named(value="connectionlogging:state") void enableConnectionLogging()
@Named(value="connectionlogging:state") void disableConnectionLogging()
|
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About Us
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Our Team combines a unique combination of creativity, experience, knowledge but most of all a shared 'can do' attitude to help clients get the very best support, advice and project management to achieve business goals.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
View Profile.Net Developer
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
Back End Developer
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.
Graphic Designer
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Collaboratively initiate collaborative schemas for high-quality communities. Objectively create sticky relationships via team building outsourcing.


| FWLIB150.DLL | : | Processing library for 15-B |
| FWLIB15i.DLL | : | Processing library for 15i |
| FWLIB160.DLL | : | Processing library for 16/18/21 |
| FWLIB16W.DLL | : | Processing library for 16i/18i-W |
| FWLIBPMi.DLL | : | Processing library for Power Mate i-D/H |
P.S.) The mistake of description for the function about "global variable" was corrected.


How does JavaScript compare to HTML and CSS?
HTML is used to create the basic structure and actual content of a website. CSS is used for the styling the HTML elements of the page. CSS defines how how content is laid out and how it looks. Javascript is used for changing or animating the HTML elements once a website has loaded. For example, a button that when clicked makes text disappear can be built with JavaScript. JavaScript is an object-orientated programming language.
What is control flow and loops?
Control flow is the order in which individual statements, instructions or function calls of a program are executed or evaluated. Control flow can be executed by using one or more of a number of control flow constructs. For example, an if statement evaluates whether a condition is true and, if so, executes a code snippet. A for or while loop can be used to execute a code snippet a number of times to manipulate variables.
A number of everyday life examples of control flow are provided in psuedocode below.
Weather:
if ( it is cold && it is raining )
{ wear your coat and take your umbrella }
else if ( it is cold )
{ wear your coat }
else if ( it is raining )
{ take your umbrella }
else
{ leave now }
Bread:
while ( the dough is smaller than twice its original size )
{ let the dough rise in a warm place }
Coffee:
for ( ten times )
{ stir }
What is the difference between accessing data from arrays and object literals?
An array type is a data type that describes a collection of elements (values or variables), each of which can selected by using one or more indices. For example, an array may describe a number of integers, such as: myArray = [2,5,1,0,4,7,3]
.
myArray has a length of 7. In JavaScript, the array index begins at zero. myArray[0]
can be used to access the first integer (i.e, 2).
An object is a data structure that defines a number of key-value pairs and can be used to describe real world environments or scenarios. A value is accessed by calling the corresponding key. In contrast to arrays, object values are not indexed. For example, you might describe a car using object-literal notation, such as:
myCar = {
colour: "black",
wheels: 4,
make: "Toyota",
model: "Corolla",
year: 2016
};
You could access the year value of the car by calling myCar[“year”]
(bracket notation) or myCar.year
(dot notation).
What are functions and why are they useful?
 AJavaScript function is executed when something invokes it (calls it). Functions are useful in cases where the same block of code needs to be executed numerous times. This invokes the “DRY” (don’t repeat yourself) principle.


Kite is a Spring-based library of components helping you make your integrated systems more stable and performant. The central concept is that of a guard, and guards are essentially wrappers around integration points that protect both the service and the client. Guards protect services by blocking off client misbehavior (usually unintentional, but sometimes malicious). For example, if a client is calling a service too often, then a rate-limiting guard can help with that. Or if a service is having performance issues, sometimes clients respond by retrying over and over ("hammering"). This only makes the problem worse. You can put a circuit breaker in place to cut the hammering off.
On the client side, unresponsive services result in queuing, which propagates service availability and performance issues to the client by depleting client resources (e.g., threads). Circuit breakers help clients too because they return immediately when the service is unavailable.
Kite supports multiple models for adding guards to your app. These are generally aligned with common Spring Framework approaches. The recommended way is to use annotations and namespace configuration. Here's how that looks:
<?xml version="1.0" encoding="UTF-8"?> <beans ...> <kite:annotation-config /> <kite:circuit-breaker id="circuitBreaker" exceptionThreshold="3" timeout="30000" /> <kite:concurrency-throttle id="concurrencyThrottle" limit="50" /> <kite:rate-limiting-throttle id="rateLimiter" limit="5000" /> </beans>
@Service @Transactional public class MessageServiceImpl implements MessageService { @GuardedBy({ "concurrencyThrottle", "rateLimiter", "circuitBreaker" }) public List<Message> getMessages() { ... } }
As you can see, there's very little fuss with this approach to using Kite.
Kite also supports AOP-based guarding via interceptors, and programmatic guarding via templates. In fact, the namespace configuration is really just a wrapper around AOP interceptors, which in turn use templates. So the model forms a coherent stack.
Finally, all guards are JMX MBeans, so you can manage them from a JMX console like JConsole or JVisualVM. You can for example manually trip and reset circuit breakers in this fashion, or adjust concurrency and rate limits.
Kite is a new library so there aren't many guards yet. The good news, though, that that the guards that actually exist are broadly useful. More guards are on the way (e.g., a guard that limits requests to specific time windows)
| Guard | Description |
|---|---|
| Circuit breaker | Rejects requests when the backend service is generating too many exceptions for whatever reason. This could be severe performance issues or outright unavailability. Helps the service get back on its feet if it's a performance issue, and helps the client avoid queuing. |
| Concurrency throttle | Rejects requests when there are too many requests being serviced at once. This can be especially useful for resource-intensive requests. |
| Rate limiter | Prevents too many requests from a single client coming in during a given time window. Useful for implementing web services whose use you want to quota. |


ASP.NET VB Pets Sample
Building the Sample
In order to run this sample you must have both IIS and Visual Studio .NET installed.
Follow these steps to create the ASP.NET application:
- In Visual Studio, select File | New | Project. Then in the Visual Basic
Projects folder, click on ASP.NET Web Application.
- Change the location to http://localhost/vb_pets.
- Compile and link pets.pro into pets.xpl.
- Select Project | Add Reference. Click on Browse and select amzinet.dll in
the amzi/bin subdirectory. Click OK.
- Select File | Save All, then close Visual Studio.
- Copy the files from this directory to your InetPub/wwwroot/vb_pets subdirectory.
- Re-open Visual Studio and your vb_pets project.
- Select Build | Rebuild Solution.
Running the Sample
- Select Debug | Start to run the sample under IIS.


| | |
- addMulticast(command, controlList)
- This command will add a controlList of multicast receivers to a multicast
group, multicast groups are based either on a specified command, or if the
special argument PSHELL_MULTICAST_ALL is used, the given controlList will
receive all multicast commands, the format of the controlList is a CSV formatted
list of all the desired controlNames (as provided in the first argument of the
PshellControl.connectServer command) that will receive this multicast command
or if the PSHELL_MULTICAST_ALL is used then all control destinations will receive
the given multicast command, see examples below
ex 1: multicast command sent to receivers in CSV controlList
PshellControl.addMulticast("command", "control1,control2,control3")
ex 2: all multicast commands sent to receivers in CSV controlList
PshellControl.addMulticast(PshellControl.MULTICAST_ALL, "control1,control2,control3")
ex 3: multicast command sent to all receivers
PshellControl.addMulticast("command", PshellControl.MULTICAST_ALL)
ex 4: all multicast commands sent to all receivers
PshellControl.addMulticast(PshellControl.MULTICAST_ALL, PshellControl.MULTICAST_ALL)
Args:
command (str) : The multicast command that will be distributed to the
following controlList, if the special MULTICAST_ALL
identifier is used, then the controlList will receive
all multicast initiated commands
controlList (str) : A CSV formatted list of all the desired controlNames
(as provided in the first argument of the connectServer
command) that will receive this multicast command, if
the special MULTICAST_ALL identifier is used, then
all control destinations will receive the command
Returns:
none
- connectServer(controlName, remoteServer, port, defaultTimeout)
- Connect to a pshell server in another process, note that this does
not do any handshaking to the remote pshell or maintain a connection
state, it meerly sets the internal destination remote pshell server
information to use when sending commands via the sendCommandN
functions and sets up any resources necessary for the source socket,
the timeout value is the number of milliseconds to wait for a response
from the remote command in the sendCommandN functions, a timeout
value of 0 will not wait for a response, in which case the function
will return either SOCKET_NOT_CONNECTED, SOCKET_SEND_FAILURE, or
COMMAND_SUCCESS, the timeout value entered in this function will
be used as the default timeout for all calls to sendCommandN that
do not provide an override timeout value, for a UDP server, the
remoteServer must be either a valid hostname or IP address and a
valid destination port must be provided, for a UNIX server, only
a valid server name must be provided along with the identifier
PshellControl.UNIX for the 'port' parameter
Args:
controlName (str) : The logical name of the control server
remoteServer (str) : The server name (UNIX) or hostname/IP address (UDP) of the remote server
port (str) : The UDP port of the remote server
defaultTimeout (int) : The default timeout (in msec) for the remote server response
Returns:
bool: Indicates if the local source endpoint is successfully created
- disconnectAllServers()
- Use this function to cleanup any resources for all connected servers, this
function should be called upon program termination, either in a graceful
termination or within an exception signal handler, it is especially important
that this be called when a unix server is used since there are associated file
handles that need to be cleaned up
Args:
none
Returns:
none
- disconnectServer(controlName)
- Cleanup any resources associated with the server connection, including
releasing any temp file handles, closing any local socket handles etc.
Args:
controlName (string) : The control name used in the ConnectServer call
Returns:
none
- extractCommands(controlName, includeName=True)
- This function will extract all the commands of a remote pshell server and
present them in a human readable form, this is useful when writing a multi
server control aggregator, see the demo program pshellAggregatorDemo.py in
the demo directory for examples
Args:
controlName (string) : The control name used in the ConnectServer call
includeName (bool) : Include server name in banner
Returns:
str : The remote server's command list in human readable form
- getResponseString(retCode)
- Return the human readable form of one of the command response return codes
Args:
retCode (int) : One of the return codes from the above sendCommand
functions
Returns:
str: The human readable results of the command response
- sendCommand1(controlName, command)
- Send a command using the default timeout setup in the connectServer call,
if the default timeout is 0, the server will not reply with a response and
this function will not wait for one
Args:
controlName (string) : The control name used in the ConnectServer call
command (str) : The command to send to the remote server
Returns:
int: Return code result of the command:
COMMAND_SUCCESS
COMMAND_NOT_FOUND
COMMAND_INVALID_ARG_COUNT
SOCKET_SEND_FAILURE
SOCKET_SELECT_FAILURE
SOCKET_RECEIVE_FAILURE
SOCKET_TIMEOUT
SOCKET_NOT_CONNECTED
- sendCommand2(controlName, timeoutOverride, command)
- Send a command overriding the default timeout, if the override timeout is 0,
the server will not reply with a response and this function will not wait for
one
Args:
controlName (string) : The control name used in the ConnectServer call
timeoutOverride (int) : The server timeout override (in msec) for this command
command (str) : The command to send to the remote server
Returns:
int: Return code result of the command:
COMMAND_SUCCESS
COMMAND_NOT_FOUND
COMMAND_INVALID_ARG_COUNT
SOCKET_SEND_FAILURE
SOCKET_SELECT_FAILURE
SOCKET_RECEIVE_FAILURE
SOCKET_TIMEOUT
SOCKET_NOT_CONNECTED
- sendCommand3(controlName, command)
- Send a command using the default timeout setup in the connectServer call and
return any results received in the payload, if the default timeout is 0, the
server will not reply with a response and this function will not wait for one,
and no results will be extracted
Args:
controlName (string) : The control name used in the ConnectServer call
command (str) : The command to send to the remote server
Returns:
str: The human readable results of the command response or NULL
if no results or command failure
int: Return code result of the command:
COMMAND_SUCCESS
COMMAND_NOT_FOUND
COMMAND_INVALID_ARG_COUNT
SOCKET_SEND_FAILURE
SOCKET_SELECT_FAILURE
SOCKET_RECEIVE_FAILURE
SOCKET_TIMEOUT
SOCKET_NOT_CONNECTED
- sendCommand4(controlName, timeoutOverride, command)
- Send a command overriding the default timeout and return any results received
in the payload, if the timeout override default timeout is 0, the server will
not reply with a response and this function will not wait for one, and no
results will be extracted
Args:
controlName (string) : The control name used in the ConnectServer call
timeoutOverride (int) : The server timeout override (in msec) for this command
command (str) : The command to send to the remote server
Returns:
str: The human readable results of the command response or NULL
if no results or command failure
int: Return code result of the command:
COMMAND_SUCCESS
COMMAND_NOT_FOUND
COMMAND_INVALID_ARG_COUNT
SOCKET_SEND_FAILURE
SOCKET_SELECT_FAILURE
SOCKET_RECEIVE_FAILURE
SOCKET_TIMEOUT
SOCKET_NOT_CONNECTED
- sendMulticast(command)
- This command will send a given command to all the registered multicast
receivers for this multicast group, multicast groups are based on the
command's keyword, this function will issue the command as a best effort
fire-and-forget command to each receiver in the multicast group, no
results will be requested or expected, and no response will be requested
or expected
Args:
command (str) : The command to send to the remote server
Returns:
none
- setDefaultTimeout(controlName, defaultTimeout)
- Set the default server response timeout that is used in the 'send' commands
that don't take a timeout override
Args:
controlName (string) : The control name used in the ConnectServer call
defaultTimeout (int) : The default timeout (in msec) for the remote server response
Returns:
none
- setLogFunction(function)
- Provide a user callback function to send the logs to, this allows an
application to get all the logs issued by this module to put in it's
own logfile. If a log function is not set, all internal logs are just
sent to the 'print' function.
Args:
function (ptr) : Log callback function
Returns:
None
- setLogLevel(level)
- Set the internal log level, valid levels are:
LOG_LEVEL_ERROR
LOG_LEVEL_WARNING
LOG_LEVEL_INFO
LOG_LEVEL_ALL
LOG_LEVEL_DEFAULT
Where the default is LOG_LEVEL_ALL
Args:
level (int) : The desired log level to set
Returns:
None
|


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Please read the documentation at docs.aspose.com/display/wordsnet/Template+Syntax for creating templates.
For quick testing, please create a new Word document and paste the following.
Product List:
<<foreach [p in products]>>
Name: <<[p.ProductName]>>
Price: <<[p.Price]>>
Description: <<[p.Description]>>
<</foreach>>
Save this file as Template.docx and upload it as template.


Source: show
# File samples/expert-tankspank.rb, line 63 def dead? @health == 0 end
# File samples/expert-tankspank.rb, line 66 def hurt damage @health = [@health - damage, 0].max end


A method for the multiresolution analysis of spatial fields and images to capture scale-dependent features.
mrbsizeR is based on scale space smoothing and uses differences of smooths at neighbouring scales for finding features on different scales.
To infer which of the captured features are credible, Bayesian analysis is used.
The scale space multiresolution analysis has three steps: (1) Bayesian signal reconstruction.
(2) Using differences of smooths, scale-dependent features of the reconstructed signal can be found.
(3) Posterior credibility analysis of the differences of smooths created.
The method has first been proposed by Holmstrom, Pasanen, Furrer, Sain (2011) <doi:10.1016/j.csda.2011.04.011>.
| Version: |
1.1.1 |
| Depends: |
R (≥ 3.0.0), maps (≥ 3.1.1) |
| Imports: |
fields (≥ 8.10), stats (≥ 3.0.0), grDevices (≥ 3.0.0), graphics (≥ 3.0.0), methods (≥ 3.0.0), Rcpp (≥ 0.12.14) |
| LinkingTo: |
Rcpp |
| Suggests: |
knitr, rmarkdown, testthat |
| Published: |
2018-05-02 |
| Author: |
Thimo Schuster [aut],
Roman Flury [cre, ctb],
Leena Pasanen [ctb],
Reinhard Furrer [ctb] |
| Maintainer: |
Roman Flury <roman.flury at math.uzh.ch> |
| License: |
GPL-2 |
| URL: |
http://cc.oulu.fi/~lpasanen/MRBSiZer/ |
| NeedsCompilation: |
yes |
| Materials: |
NEWS |
| CRAN checks: |
mrbsizeR results |


Guided tour is a great way to introduce your users to new features or remind them how to use exisiting features. Hover your mouse over the orb above to start the tour.
Orbs are optional, If not set or set to false the tour will just start.
Click restart to start the tour again.
There are multiple features to correctly position and caclulate scrolling on your tours.
This content is on the bottom of the page so that the tour is forced to scroll to it.


{% extends '_base.html' %} {% block content %} HOME
description: {{ snack.discribtion }}
purchaser: {{ snack.purchaser }}


This is an attempt at a snowflake maker. You provide an image which is then dupicated and rotated 6 times. You can click and drag the copy at the 12 oclock position and the rest will move to match to help you find the best pattern for the snowflake.
Image URL:
Size: 100%
Offset X: 0px ()
Offset Y: 0px


DR. SEUSS'S HOW THE GRINCH STOLE CHRISTMAS * * *
Director: Ron Howard Writers: Jeffrey Price, Peter S. Seaman Cast: Jim Carrey, Jeffrey Tambor, Taylor Momsen, Christine Baranski Rated PG, 102 minutes
Though the vicious halls of elementary school are known as breeding grounds for cruel treatment, no teasing was as mean or strangely inane as what our green fiend experienced in his childhood.  Darn those razor blades! Oh yes, you heard me correctly. The young Grinch (Jim Carrey) once attended school with sweetheart Martha May Who-vier (Christine Baranski) and future major of Whoville (Jeffrey Tambor).  The Grinch tries his hand at a razor blade to remove the unwanted hair, and appeal to Martha. He gets cuts all over his face, and is subjected to public mockery the next day, so he furiously flees town to a nearby mountain and disappears forever. He still induces fear in the townspeople.
Why take such a long time to explain this small plot detail? Because it's filler, and that's exactly what most of this movie is. Except for a few inspired new moments, this holiday family film really doesn't deserve the title of "Dr. Seuss's The Grinch", "Dr. Seuss's The Grinch...Sort Of" is more accurate.
Years after the shearing incident, the town of Whoville is preparing for the Whobilation, a grand town anniversary coinciding with Christmas. The Major keeps citizens in order, hoping the Grinch won-t swarm down from his alp lair to foil activities. He does his share to encourage anti-Grinch propaganda, but is the emerald guy really so bad? One child, Little Cindy Lou-Who (Taylor Momsen) wants to find out. Confused by the true meaning of Christmas, she seeks for good in the Grinch's two-sizes-too-small heart. What she finds will only surprise you if you've watched no television around Christmas since 1966 or read no books as a child.
But that's treating the movie too seriously and cynically. If one looks past extra patches of story, the result is quite magical. Production values are high and simply gorgeous with lush detail throughout the crazy world of Whoville. Every building has some kooky feature, and all characters a strange characteristic. You know it's a showy, flimsy film set, but it convinces as a city. In this year's Best Makeup Oscar category, makeup artist Rick Baker looks to be competing against himself. Whether his work in "Nutty Professor II: The Klumps", or the masterful job he does here will win is unsure. Regardless, he makes the movie much better than it could have been. Carrey contorts inside his extremely painful suit of lime-dyed yak hair and numerous face pieces with charming vigor. It makes for the year's most unique performance. He finds a suiting role better than his dual job in "Me, Myself & Irene". With no big contenders this year, "The Grinch" could finally mean an Oscar nomination for its star. The Whos look awesome too. They have long animal snouts, and each 90 some Who has completely different facial features. Watching a special on E! (I'm not quite above watching that network), and seeing every step taken to get the movie to feel and appear just right, it's downright amazing what they did.
Jim Carrey sings the original Grinch song with panache and no voice alteration other than the mouthpiece he already wears for the role. Among other treats include the Grinch doing a dead-on imitation of a director (presumably Ron Howard). Anthony Hopkins's key speaking role as the narrator gets handled with care and grace, an excellent choice.
Yet there's that extra story. It sticks out like a jagged icicle waiting for Sharon Stone's ice pick. Seuss's wife, who gave Howard rights for the film after waiting out for near eternity, had some control over the film. She demanded certain bathroom humor scenes be removed, a thankful thing. She apparently, however, had no power over the overall story. And what happens? The message gets muddled.
Watch the original 1966 television program before seeing the film to remind yourself as to the intention of its brilliant late author. After that, see the film. Despite its flaws, this is something you must see.
Early in the film Little Cindy's mother Betty Lou Who (Molly Shannon) is competing with Martha May in a Christmas light contest. Stringing bright lights as fast as possible with severe difficulty, Betty stops for a moment to talk with Martha about her fairly unadorned home display. Martha shows her a large Christmas light machine gun that shoots and staples illuminators to her house with stylish ease. Betty looks on, horrified. It's a classic moment in a film that could have been so.
A film review by Frankie Paiva. Copyright 2000 Frankie Paiva.
See more of my reviews at http://cinemaparadise.homestead.com/mainpage.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Thymeleaf at the Spring I/O 2012
Spring I/O 2012 Madrid
- Organizers: SpringSource and javaHispano.
- Where: Escuela Politécnica Superior of the CEU San Pablo University, Madrid, Spain.
- When: February 16th and 17th, 2012
- Event website: http://www.springio.net
Thymeleaf contents
- Talk: Natural templating in Spring MVC with Thymeleaf
- Friday Feb 17th, 11:40 - 12:40 - Track 2 (Spring)
- By José Miguel Samper and Daniel Fernández
- Materials: Natural templating in Spring MVC with Thymeleaf [PDF Slides]
- Workshop: Learning natural templating in Spring MVC with Thymeleaf
- Friday Feb 17th, 15:00 - 17:00 - Track 3 (Workshops)
- By José Miguel Samper and Daniel Fernández
- Materials: Thymeleaf Interactive Tutorial [.war file]
- Instructions: Just deploy the .war file to your favourite web server (e.g. Tomcat) and follow the instructions.


part "tab" />
part "mypage-login" />
part "crumbs" />
#{page_name}
yield />
part "ads/banner" />
part "foot" />


Three transforms give the color of an output image pixel.
1. From output pixel indices (i,j) to geometric space
Isotropic scaling and translation
(x,y) = scale * (i,j) + offset
2. A nonlinear mapping in geometric space creates symmetries.
3. From geometric space to input image pixel indices (h,k)
Rotation, isotropic scaling and translation
(h,k) = rotation * scale * (x,y) + offset.
The color of a pixel at (i,j) results from the input image near index values (h,k).
You can interact with these transformations.


Im a person on Scratch called PoIygon (Poiygon) because someone 12 years ago claimed the username "poLygon".
I joined scratch on Dec 7th, 2020 and I have 108 followers, 160 , 107 and 2,000
I actually made a firefox extension that automatically adds a unsupported emoji in brackets so nobody can quote your post! but its really sad that the ST discourages it :(
I made a website for me testing out things like javascript and just testing around with random stuff.
fact: i have applied to the forum helpers 4+ times and all of those times i was rejected
if you want to know how to contact me or want to know what im on see my Contact page.


A general-purpose, web standards-based platform for parsing and rendering PDFs.
Download Demo GitHub Project


The goal of fraternal activities is to maintain a strong, friendly and fraternal atmosphere throughout your council with your members and their families. Offer programs that create interest, maintain enthusiasm and build pride in membership. Welcome new members to the council. Invite them to relate something about themselves. Discuss their interest and get them active in council activities as soon as possible.
Here are some programs in which the council may participate, but don’t limit the activities to only the ones shown.. Be creative and do what works best for your council
FRATERNAL RECOGNITION: Recognition is very important to everyone, especially to those whose work is exemplary. Use of the council and parish newsletters, certificates of merit, corporate communions, family nights, awards banquets and recognizing Knights help build awareness and pride among members. Let brother Knights know they are appreciated.
KNIGHT OF THE MONTH: Brother Knights should be chosen for exemplary service to church, community, council, family and youth, The Grand Knight or a selection committee may choose the Knight each month. The Grand Knight or the head of the committee should present a Knight of the Month Certificate, form #1476, to the recipient at a council function. A State Knight of the Month will be selected on the 16th day of the following month. Only one name per council per month will be accepted. The applications can be found on the next page and on the state website. A certificate and crucifix will be sent to the Grand Knight for presentation to the State Knight of the Month.
KNIGHT OF THE YEAR: Each council should select a Knight of the Year. Complete the entry form and submit it to the District Deputy no later than March 10th. The District winner must be forwarded to the Diocesan Judge no later than March 20th for consideration for the State night of the Year. Diocesan winners and the State Knight of the Year will be recognized at the state convention.
STATE EMAILING PROGRAM: Notices are sent in the event of sickness or death of a past or present state officer, director, chairman, general agent, field agent, team captain, district deputy, grand knight or a member of their immediate family. State personnel, including district deputies, must notify the state webmaster if their email address changes. Grand knights and other members can sign up to receive these email notices by using the form on the state website. That form is currently at the bottom of the home page.
MEMORIAL MASS: During the month of November each council should hold a memorial mass for their deceased brother Knights. Consult with your parish priest before planning thie event. If approved, invite the widows and/or families of the deceased Knihts. This is an excellent way to recognize the widows and family members of your council’s deceased brothers.
© Knights of Columbus - Kansas State Council
For comments or questions please email webmaster@kansas-kofc.org


Toggle navigation
Home
Professional
Hobbies
Gardening
Miscellanea
Something else here
Separated link
Contact
My Garden
Peppers, succulents, and more
Four cacti enjoying the afternoon
A closer look at some flowers
Crassula capitella
in bloom
Close view of a
Sempervivum spp.
in my collection.
A "family photo" from September 2019
...
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I am finding Javascript to be ALOT more complicated than HTML and CSS. Although the fundamental basics are still roughly similar, im finding it much much much harder to wrap my head around how to make javascript work. Even ater finishing alot of work with java, im still finding some parts of it to not make sence, or not sure how i am making things work.
Control flow and loops are just like your daily routine. An example is how every day you open your eyes and plant your feet on the floor and then probbly get dressed, have breakfast and brush your teeth. This is just the same a loops and flow, due to the fact that it is something that you do every day in the same order.
One of the main differences betwen accessing data from Arrays compared to Objects, is the fact that arrays have an order, where as objects dont, and the info can be accessed in any order. Arrays store their data in a much more uniform way, comparable to a table, whereas objects dont, and are much easier to quickly pick out important bits of information.
Functions are pieces of code which are able to be "called" upon to give a result. You could have a list of commands which you would like to print out over and over again, but with differend variables, this is where a "function" will come in handy, instead of writing out lines and lines of code, your function will be able to reach the same result but with conciderably less code.


RulersGuides.js is a Javascript library which enables Photoshop-like rulers and guides interface on a web page
To create a guide, click the vertical or horizontal ruler and drag-n-drop it somewhere outside the ruler
It is possible to open/save created guides as grids using corresponding hotkeys (Note: grids will be saved on a page location basis, so it's not possible to use the same grids in another browser window/tab)
Rulers can be locked, so that one of the rulers will scroll along the page and the other will be always visible
Guides can be snapped to defined number of pixels
Detailed info mode is available, which shows position and size of regions created by the guides.
Guides can be snapped to DOM elements (experimental, use with caution, can be slow or unresponsive on pages with lots of elements)
Keyboard controls:
- Toggle rulers Ctrl + Alt + R
- Toggle guides Ctrl + Alt + G
- Toggle rulers and guides Ctrl + Alt + A
- Lock/unlock rulers Ctrl + Alt + L
- Toggle detailed info Ctrl + Alt + I
- Clear all guides Ctrl + Alt + D
- Save grid dialog Ctrl + Alt + S
- Open grid dialog Ctrl + Alt + O
- Open Snap to dialog Ctrl + Alt + C
- Toggle snap to DOM Ctrl + Alt + E
Clicking the link or bookmark deletes the rulers and all the guides or starts from the scratch
Developed by Mark Rolich © 2013
Licensed under the MIT license


You should end up with 2 pages that look a bit like:
We will be using the HTML <a>
tag to create hyperlinks.
These are known as "hyperlinks" are are usually written something like this:
Creates a "link" like this in the browser:
This is a link to the school website
Use Notepad to create 2 new HTML files. I'll call them "file1.html" and "file2.html" but you can call them what you want.
You'll need some HTML in the files. Look at the previous challenges if you can't remember how to write it.
Make sure that you can open them in the browser, like in the last lesson.
Make sure that the HTML for file1 contains a link like the one above, but to file2 instead of the school website.
You can use file://
in the link address like this:


NOTE: In this example, the markup is removed when the Contextual Action Panel closes. Therefore, clicking the button a second time will not allow the CAP to re-open.


Hello!
Welcome to Ahsan's Dashboard.
This is a place where you can find me teaching some of the really cool programming projects written in Python, C++, C, PHP, Java and other programming languages. The good thing is, most of them are open source, which means you can download them for free. What are you waiting for?


The amount of climate change caused by greenhouse gas emissions, though, vastly outweighs all other sources. The amount of greenhouse gases in the Earth's atmosphere has, in the last 100 years, risen to levels not seen in the last 400,000 years.
in-context


Oak Park Township assists residents by providing a variety of governmental services and resources, with a special emphasis on advocacy and partnerships in human service programs that benefit at-risk youth and senior citizens as well as mentally ill and financially struggling community members.
Walk-In
- Oak Park Township offers many services that are availble to residents throughout the community. Please review the qualifications for these services on our site; stop by our offices, or give us a call for further details.
Assessor
- The process of real estate assessment and taxation is inherently complex, and there are unique aspects of the Cook County process. Accordingly, the Township Assessor and Deputy Assessor can answer many questions brought forth by the Township constituency.
Youth
- Oak Park Township Youth Services (OPTYS) supports programs and services that work for the prevention of juvenile delinquency and which address youth who are at risk of becoming involved or are already engaged in inappropriate and/or illegal activities. OPTYS also advocates for programs and services which enhance the social and emotional development of youth and their families. OPTYS is committed to promoting opportunities for youth and their families to obtain needed services.
Seniors
- The mission of Oak Park Township Senior Services is to enhance the quality of life for seniors in our community by providing a broad array of supportive services that promote the values of independence, self-esteem, and dignity.
Assistance
- Oak Park Township provides other information and assistance or referrals to services including: General Assistance (financial) to unemployed or disabled Oak Park residents, services to citizens with disabilities, loans of medical equipment and referrals to food assistance and health care. Resource information is provided for services not directly available through the Township or its contracted partners.


Class vfsStreamWrapper
Stream wrapper to mock file system requests.
Direct known subclasses
org\bovigo\vfs\TestvfsStreamWrapper, org\bovigo\vfs\vfsStreamWrapperRecordingProxy
Namespace: org\bovigo\vfs
Located at vendor/mikey179/vfsStream/src/main/php/org/bovigo/vfs/vfsStreamWrapper.php
Located at vendor/mikey179/vfsStream/src/main/php/org/bovigo/vfs/vfsStreamWrapper.php
public static
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public static
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public static
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public static
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protected
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protected
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#
getContentOfType( string $path, integer $type )
returns content for given path but only when it is of given type |
protected
string[]
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protected
string
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public
boolean
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protected
integer
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public
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public
string
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public
integer
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public
boolean
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public
boolean
|
#
stream_metadata( string $path, integer $option, mixed $var )
sets metadata like owner, user or permissions |
public
boolean
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public
integer
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public
boolean
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public
boolean
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public
array
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public
boolean
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public
boolean
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public
boolean
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public
boolean
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protected
boolean
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public
boolean
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public
boolean
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public
boolean
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public
boolean
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public
string
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public
boolean
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public
boolean
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public
array
|
string |
READ
open file for reading |
#
'r'
|
string |
TRUNCATE
truncate file |
#
'w'
|
string |
APPEND
set file pointer to end, append new data |
#
'a'
|
string |
WRITE
set file pointer to start, overwrite existing data |
#
'x'
|
string |
WRITE_NEW
set file pointer to start, overwrite existing data; or create file if does not exist |
#
'c'
|
integer |
READONLY
file mode: read only |
#
0
|
integer |
WRITEONLY
file mode: write only |
#
1
|
integer |
ALL
file mode: read and write |
#
2
|
protected static
boolean
|
$registered
switch whether class has already been registered as stream wrapper or not |
#
false
|
protected static
|
$root
root content |
|
protected
|
$mode
file mode: read only, write only, all |
|
protected
|
$content
shortcut to file container |
|
protected
|
$dir
shortcut to directory container |
|
protected
|
$dirIterator
shortcut to directory container iterator |


We enhance systems!
- cultivate dot-com content
- streamline mission-critical models
- matrix intuitive technologies
- scale intuitive web services
- grow visionary portals
- visualize open-source deliverables
- visualize cross-platform methodologies
- engineer visionary metrics
- deploy cross-platform eyeballs
- reinvent killer e-commerce
- generate next-generation paradigms


| Character/Title Data Loaded: |
|
| Upload Character/Title Data: | |
| Map Data Loaded: |
|
| Upload Map Data: | |
| Export Map Icons: | |
| Export Map Data JSON: | |
| Characters in Memory: |
0
|
| Houses in Memory: |
0
|
| Titles in Memory: |
0
|
| Map Shapes in Memory: |
0
|


Routine for fitting regression models for binary rare events with linear and nonlinear covariate effects when using the quantile function of the Generalized Extreme Value random variable.
| Version: | 0.3-1 |
| Depends: | R (≥ 2.15.1), mgcv |
| Imports: | magic, trust |
| Published: | 2017-05-19 |
| Author: | Giampiero Marra, Raffaella Calabrese and Silvia Angela Osmetti |
| Maintainer: | Giampiero Marra <giampiero.marra at ucl.ac.uk> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://www.ucl.ac.uk/statistics/people/giampieromarra |
| NeedsCompilation: | no |
| Citation: | bgeva citation info |
| Materials: | ChangeLog |
| CRAN checks: | bgeva results |
| Reference manual: | bgeva.pdf |
| Package source: | bgeva_0.3-1.tar.gz |
| Windows binaries: | r-devel: bgeva_0.3-1.zip, r-release: bgeva_0.3-1.zip, r-oldrel: bgeva_0.3-1.zip |
| OS X binaries: | r-release: bgeva_0.3-1.tgz, r-oldrel: bgeva_0.3-1.tgz |
| Old sources: | bgeva archive |
Please use the canonical form https://CRAN.R-project.org/package=bgeva to link to this page.


Docker development best practices
Estimated reading time: 4 minutesThe following development patterns have proven to be helpful for people building applications with Docker. If you have discovered something we should add, let us know.
How to keep your images small
Small images are faster to pull over the network and faster to load into memory when starting containers or services. There are a few rules of thumb to keep image size small:
-
Start with an appropriate base image. For instance, if you need a JDK, consider basing your image on the official
openjdk
image, rather than starting with a genericubuntu
image and installingopenjdk
as part of the Dockerfile. -
Use multistage builds. For instance, you can use the
maven
image to build your Java application, then reset to thetomcat
image and copy the Java artifacts into the correct location to deploy your app, all in the same Dockerfile. This means that your final image doesn’t include all of the libraries and dependencies pulled in by the build, but only the artifacts and the environment needed to run them.-
If you need to use a version of Docker that does not include multistage builds, try to reduce the number of layers in your image by minimizing the number of separate
RUN
commands in your Dockerfile. You can do this by consolidating multiple commands into a singleRUN
line and using your shell’s mechanisms to combine them together. Consider the following two fragments. The first creates two layers in the image, while the second only creates one.RUN apt-get -y update RUN apt-get install -y python
RUN apt-get -y update && apt-get install -y python
-
-
If you have multiple images with a lot in common, consider creating your own base image with the shared components, and basing your unique images on that. Docker only needs to load the common layers once, and they are cached. This means that your derivative images use memory on the Docker host more efficiently and load more quickly.
-
To keep your production image lean but allow for debugging, consider using the production image as the base image for the debug image. Additional testing or debugging tooling can be added on top of the production image.
-
When building images, always tag them with useful tags which codify version information, intended destination (
prod
ortest
, for instance), stability, or other information that is useful when deploying the application in different environments. Do not rely on the automatically-createdlatest
tag.
Where and how to persist application data
- Avoid storing application data in your container’s writable layer using storage drivers. This increases the size of your container and is less efficient from an I/O perspective than using volumes or bind mounts.
- Instead, store data using volumes.
- One case where it is appropriate to use bind mounts is during development, when you may want to mount your source directory or a binary you just built into your container. For production, use a volume instead, mounting it into the same location as you mounted a bind mount during development.
- For production, use secrets to store sensitive application data used by services, and use configs for non-sensitive data such as configuration files. If you currently use standalone containers, consider migrating to use single-replica services, so that you can take advantage of these service-only features.
Use CI/CD for testing and deployment
-
When you check a change into source control or create a pull request, use Docker Hub or another CI/CD pipeline to automatically build and tag a Docker image and test it.
-
Take this even further with Docker Engine - Enterprise by requiring your development, testing, and security teams to sign images before they can be deployed into production. This way, you can be sure that before an image is deployed into production, it has been tested and signed off by, for instance, development, quality, and security teams.
Differences in development and production environments
| Development | Production |
|---|---|
| Use bind mounts to give your container access to your source code. | Use volumes to store container data. |
| Use Docker Desktop for Mac or Docker Desktop for Windows. | Use Docker Engine - Enterprise if possible, with userns mapping for greater isolation of Docker processes from host processes. |
| Don’t worry about time drift. | Always run an NTP client on the Docker host and within each container process and sync them all to the same NTP server. If you use swarm services, also ensure that each Docker node syncs its clocks to the same time source as the containers. |


The ARGweaver software package contains programs and libraries for sampling and manipulating ancestral recombination graphs (ARGs). An ARG is a rich data structure for representing the ancestry of DNA sequences undergoing coalescence and recombination. From the ARG, several different statistics of interest can be estimated such local trees, time of most recent common ancestor (TMRCA), local effective population size, recombination rates, etc.
ARGweaver's particular strength is the ability to sample ARGs for large genomic regions (many megabases). This is achieved by using a discretized version of the sequentially Markov coalescent (DSMC) to model the evolutionary history of DNA sequences. This model lends itself to efficient computational methods. In particular, ARGweaver implements a novel technique of efficiently sampling the ancestry of one sequence given the ancestry of n-1 sequences, an operation we call "threading" an ARG. This is a basic building block of a Markov chain Monte Carlo (MCMC) sampling method which we have implemented in ARGweaver (see arg-sample). Using the posterior samples of the ARG, we have implemented several methods for extracting statistics of interest arg-extract-tmrca, arg-extract-popsize, etc.
ARGweaver contains several programs for simulating, inferring, and manipulating ARGs, which are located in the bin/ directory. The main usage and description of each program can be found by using the --help option.
arg-sample is the main program for inferring ancestral recombination graphs (ARGs). It takes DNA sequences specified in a file format called *.sites and samples ARGs the posterior distribution, which are stored in a file format called *.smc.
Input DNA sequence alignments can be specified in either the *.sites or FASTA file formats. The files can also be gzip compressed if the *.gz file extension is present.
This specifies a prefix for all output filenames (default 'arg-sample'). It is usually most convenient to specify a new directory since many output files can be generated (i.e. each ARG sample). If any of the directories in the output path do not exist, arg-sample will create them.
This optional argument specifies an initial ARG (stored in *.smc format) for sampling. This is useful for resuming a previous sampling. If the ARG does not contain all of the sequences present in the input sequence alignment file (--sites, --fasta), the missing sequences will first be added using the "threading" procedure. Once a complete ARG is obtained, normal sampling will continue. This feature allows one to easily build a "core ARG" of a small number of sequences and then add in additional sequences in a separate run.
This optional argument specifies that an ARG should only be sampled for a subregion (start-end) of the sites. Region is 1-based, end-inclusive.
This specifies that certain regions should be masked/ignored from the sequence alignment. Regions should be specified in a three column BED file.
arg-sample assumes a prior model for the evolution of the input DNA sequences. The parameters of the prior model can be specified with the following arguments.
This specifies the effective population size (default 10,000). arg-sample assumes the population is diploid.
This specifies a constant mutation rate as mutations per site per generation (default 2.5e-8). Currently only the Jukes-Cantor model is implemented. To specify a varying mutation rate see --mutmap.
This specifies a constant recombination rate in recombinations per site per generation (default 1.5e-8). To specify a varying recombination rate see --recombmap.
ARGweaver approximates the evolutionary process as occurring in discretized time steps. These options provide several ways of specifying the time steps. The most common setting is to allow time steps to be spaced logarithmically (finer resolution in recent times and coarser resolution in older times). This can be done by specifying the number of time steps --ntimes and a maximum time --maxtime. Time is always expressed in number of generations ago, where 0 is the present day. Time steps can also be specified to be spaced linearly with a step size --time-step, or they can be specified explicitly in a file --times-file one per line.
These options allow varying mutation rates and recombination rates to be specified. The files should be in bedGraph format.
arg-sample produces posterior samples of the ARG using Markov chain Monte Carlo (MCMC). These options customize the sampling process.
This specifies the total number of sample iterations (default 1000).
This optional argument specifies a subregion to resample of input ARG given by --arg.
This option allows a previous sampling to be resumed if it was interrupted or if more iterations are desired. Sampling options can be changed from previous run.
By default, arg-sample does not overwrite existing files in order to protect against accidental data loss. Use this option, if overwriting is intended.
To speed up the algorithm, the sequence alignment can be compressed during sampling into blocks of sizes such as or 10bp or 20bp. Recombinations are only allowed between blocks but not within. By default the compression is 1bp per block.
This specifies how often to write ARG samples to file. By default, the ARG is written every 10 iterations.
Do not use gzip to compress output.
arg-sample uses a random number generator in the sampling process. This option specifies the seed (default is based on current time). Using the same seed as a previous run will reproduce the run.
Set the level of logging verbosity (0=quiet, 1=low, 2=medium, 3=high)
Completely suppress logging to standard error (stderr).
These options display version and help information. --help-advanced displays additional options that are experimental or are useful for debugging purposes.
ARGweaver uses several different file formats for sequence alignments and ancestral recombination graphs (ARGs), which are described here. Since some of these files can be quite large, they can be compressed using gzip. All programs in ARGweaver can automatically detect if a file is compressed if the filename ends with *.gz.
ARGweaver can use the FASTA file format for sequences alignments. The file extension is not important and many different extensions are in common use (*.fa, *.mfa, *.fasta, *.align).
Each line starting with ">" indicates a sequence (haplotype) name. This assumes sequences are phased and that each individual contributes two such sequences. Note, the entire line after the ">" is used as the sequence name. The sequence is given on the following lines and it may be wrapped to any number of columns (or not wrapped at all). Unknown characters in the alignment are represented with the "N" character.
>individual1_haplotype1 ATACGCGCTCGCCCATAGCTTCCTCAAACCATTCTACTACGACCCTGTATGTTTACCGAGTG >individual1_haplotype2 ATAGGCGCTCGCCCATAGCTTCCTCAAACCATTCAACTACGACCCTGCATGTTTACCGAGTG >individual2_haplotype1 ATAGGCGCTCGCCCATAGCTTCCACAAACCATTCTACTACGACCCTGCATGTTTACCGAGTG >individual2_haplotype2 ATACGCGCTCGCCCATAGCTTCCACAAACCATTCAACTACGACCCTGTATGTTTACCGAGTG
Since in most populations the mutation rate can be quite low, most sites in an alignment will be invariant and FASTA is a very inefficient file format for such sequences. Instead it is often more convenient to use the *.sites file format which only specifies the variant sites in an alignment. Sites not specified are assumed to be invariant. See sim1.sites for an example.
The sites format is tab-delimited. It currently has two header lines which are distinguished by the first column.
The remaining lines specify the variant positions in the sequence alignment. The first column gives the 1-based coordinate of the variant position and the second column gives the bases for each sequence at that position. Bases are given in the same order as the sequence names in the NAMES line. The "N" character can be used to specify an unknown base. The sites are required to be sorted in the file by their coordinate.
NAMES n0 n1 n2 n3 n4 n5 n6 n7 REGION chr 1 100000 404 AAAAAAGA 992 TTTTTTTA 1146 CCCCGGCC 3727 CCCCCACC 3778 GCCCCCCC 4791 GGGGGGTG 5368 GGGGGGCG 6066 AAATAAAA 6312 GGGGGGTG 7062 AAAAATAA 7151 ACCAAAAA 7398 TAATATTT 9388 ATTATTTT 10076 CGGCCCCC
ARGweaver uses the sequentially Markov coalescent (SMC) model as an approximation of the evolutionary process. This approximation also imposes several restrictions on the structure of the ARG. Namely the ARG can be represented as a series of local (also known as marginal) trees interspersed with subtree pruning and regrafting (SPR) operations that describe how two neighboring local trees differ from one another. Each SPR corresponds to a recombination event in the evolutionary past of the sequences. However, not all recombination events are expressible as SPR operations (e.g. recombinations that occur in non-ancestral sequences). The SMC file format explicitly stores each of these local trees and the SPR operations between them. Although this is more verbose than storing the ARG as a directed acyclic graph (DAG, see *.arg) it is often more convenient since extracting local trees and their statistics is one of the most common operations to perform on ARGs.
The SMC format is tab-delimited. It currently has two header lines which are distinguished by the first column.
The remaining lines specify the local trees and SPR operations. The type of line is indicated by the first column and have the following formats:
NAMES n0 n1 n6 n3 n4 n7 n5 n2 REGION chr 1 100000 TREE 1 740 ((6:1002.805899[&&NHX:age=0.000000],4:1002.805899[&&NHX:age=0.000000])12:17041.819563[&&NHX:age=1002.805899],(2:18044.625462[&&NHX:age=0.000000],((5:5363.846221[&&NHX:age=0.000000],(7:122.586947[&&NHX:age=0.000000],1:122.586947[&&NHX:age=0.000000])14:5241.259274[&&NHX:age=122.586947])10:6697.962294[&&NHX:age=5363.846221],(3:1545.314509[&&NHX:age=0.000000],0:1545.314509[&&NHX:age=0.000000])11:10516.494006[&&NHX:age=1545.314509])9:5982.816948[&&NHX:age=12061.808515])13:0.000000[&&NHX:age=18044.625462])8[&&NHX:age=18044.625462]; SPR 740 13 18044.625462 8 26970.598323 TREE 741 840 ((6:1002.805899[&&NHX:age=0.000000],4:1002.805899[&&NHX:age=0.000000])12:25967.792423[&&NHX:age=1002.805899],(2:18044.625462[&&NHX:age=0.000000],((5:5363.846221[&&NHX:age=0.000000],(7:122.586947[&&NHX:age=0.000000],1:122.586947[&&NHX:age=0.000000])14:5241.259274[&&NHX:age=122.586947])10:6697.962294[&&NHX:age=5363.846221],(3:1545.314509[&&NHX:age=0.000000],0:1545.314509[&&NHX:age=0.000000])11:10516.494006[&&NHX:age=1545.314509])9:5982.816948[&&NHX:age=12061.808515])13:8925.972860[&&NHX:age=18044.625462])8[&&NHX:age=26970.598323]; SPR 840 14 5363.846221 12 18044.625462 TREE 841 1460 (((6:1002.805899[&&NHX:age=0.000000],4:1002.805899[&&NHX:age=0.000000])12:17041.819563[&&NHX:age=1002.805899],(7:122.586947[&&NHX:age=0.000000],1:122.586947[&&NHX:age=0.000000])14:17922.038515[&&NHX:age=122.586947])10:8925.972860[&&NHX:age=18044.625462],(2:18044.625462[&&NHX:age=0.000000],(5:12061.808515[&&NHX:age=0.000000],(3:1545.314509[&&NHX:age=0.000000],0:1545.314509[&&NHX:age=0.000000])11:10516.494006[&&NHX:age=1545.314509])9:5982.816948[&&NHX:age=12061.808515])13:8925.972860[&&NHX:age=18044.625462])8[&&NHX:age=26970.598323]; SPR 1460 5 8051.702368 11 8051.702368 TREE 1461 2880 (((6:1002.805899[&&NHX:age=0.000000],4:1002.805899[&&NHX:age=0.000000])12:17041.819563[&&NHX:age=1002.805899],(7:122.586947[&&NHX:age=0.000000],1:122.586947[&&NHX:age=0.000000])14:17922.038515[&&NHX:age=122.586947])10:8925.972860[&&NHX:age=18044.625462],(2:18044.625462[&&NHX:age=0.000000],(5:8051.702368[&&NHX:age=0.000000],(3:1545.314509[&&NHX:age=0.000000],0:1545.314509[&&NHX:age=0.000000])11:6506.387859[&&NHX:age=1545.314509])9:9992.923095[&&NHX:age=8051.702368])13:8925.972860[&&NHX:age=18044.625462])8[&&NHX:age=26970.598323]; ...
Sometimes one wants to work with more general ARGs that do not follow all of the restrictions of the sequentially Markov coalescent (SMC). For such ARGs, the SMC file format is not sufficient and the more general *.arg file format is necessary. The *.arg is tab-delimited and represents the ARG directly as a graph. The first two lines contain header information:
The remaining lines describe one node each and can be appear in any order. The fields of each node should follow the same order as the headers.
start=0 end=10000 name event age pos parents children 1 coal 395 0 12 n0,n2 2 coal 5363 0 9 17,19 3 coal 26970 0 8 5,11 4 coal 60155 0 7,8 5 recomb 18044 246 3,10 13 6 coal 18044 0 7 9,10 7 recomb 40287 673 4,16 6 8 coal 60155 0 4 3,26 9 recomb 18044 734 6,10 2 10 coal 18044 0 6 5,9 11 recomb 2354 781 3,21 n1 12 coal 3562 0 20 1,21 13 recomb 8051 4794 5,23 22 14 coal 40287 0 26 16,15 15 recomb 18044 5603 14,25 18 16 coal 40287 0 14 7,24 17 recomb 5363 6091 2,18 n3 18 coal 12061 0 15 23,17 19 recomb 1545 7055 2,20 n4 20 coal 5363 0 22 12,19 21 recomb 3562 8949 12,22 11 22 coal 5363 0 13 20,21 23 recomb 12061 9876 18,24 13 24 coal 18044 0 16 25,23 25 recomb 18044 9916 24,26 15 26 coal 40287 0 8 14,25 n0 gene 0 0 1 n1 gene 0 0 11 n2 gene 0 0 1 n3 gene 0 0 17 n4 gene 0 0 19


RTFS
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--------------
**RTFS**: /R·T·F·S/
[Unix]
1. imp.  Variant form of
`*RTFM* `__, used when the problem at hand is not necessarily
obvious and not answerable from the manuals — or the manuals are not yet
written and maybe never will be. For even trickier situations, see
`*RTFB* `__. Unlike RTFM, the anger inherent in RTFS is not
usually directed at the person asking the question, but rather at the
people who failed to provide adequate documentation.
2. imp. ‘Read The Fucking Standard’; this oath can only be used when the
problem area (e.g., a language or operating system interface) has
actually been codified in a ratified standards document. The existence
of these standards documents (and the technically inappropriate but
politically mandated compromises that they inevitably contain, and the
impenetrable `*legalese* <../L/legalese.html>`__ in which they are
invariably written, and the unbelievably tedious bureaucratic process by
which they are produced) can be unnerving to hackers, who are used to a
certain amount of ambiguity in the specifications of the systems they
use. (Hackers feel that such ambiguities are acceptable as long as the
`*Right Thing* `__ to do is obvious to any thinking
observer; sadly, this casual attitude towards specifications becomes
unworkable when a system becomes popular in the `*Real
World* `__.) Since a hacker is likely to feel that a
standards document is both unnecessary and technically deficient, the
deprecation inherent in this term may be directed as much against the
standard as against the person who ought to read it.
--------------
+-------------------------+----------------------------+------------------------+
| `Prev `__ | `Up <../R.html>`__ | `Next `__ |
+-------------------------+----------------------------+------------------------+
| RTFM | `Home <../index.html>`__ | RTI |
+-------------------------+----------------------------+------------------------+


| Lesson 4 |
| In the last tutorial I taught you
how to add color to triangles and quads. In this tutorial I will teach you
how to rotate these colored objects around an axis. Using the code from the last tutorial, we will be adding to a few places in the code. I will rewrite the entire section of code below so it's easy for you to figure out what's been added, and what needs to be replaced. We'll start off by adding the two variables to keep track of the rotation for each object. We do this at the top of our program, underneath the other variables. You will notice two new lines after 'bool fullscreen=TRUE;'. These lines set up two floating point variables that we can use to spin the objects with very fine accuracy. Floating point allows decimal numbers. Meaning we're not stuck using 1, 2, 3 for the angle, we can use 1.1, 1.7, 2.3, or even 1.015 for fine accuracy. You will find that floating point numbers are essential to OpenGL programming. The new variables are called rtri which will rotate the triangle and rquad which will rotate the quad. |
||
#include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The GLaux Library HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL; // Permanent Rendering Context HWND hWnd=NULL; // Holds Our Window Handle bool keys[256]; // Array Used For The Keyboard Routine bool active=TRUE; // Window Active Flag bool fullscreen=TRUE; // Fullscreen Flag Set To TRUE By Default GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW )
| Now we need to modify the DrawGLScene() code. I will rewrite the entire procedure. This should make it easier for you to see what changes I have made to the original code. I'll explain why lines have been modified, and what exactly it is that the new lines do. The next section of code is exactly the same as in the last tutorial. | ||
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Into The Screen And Left
| The next line of code is new.
glRotatef(Angle,Xvector,Yvector,Zvector) is responsible for rotating the
object around an axis. You will get alot of use out of this command. Angle
is some number (usually stored in a variable) that represents how much you
would like to spin the object. Xvector, Yvector and Zvector parameters
together represent the vector about which the rotation will occur. If you
use values (1,0,0), you are describing a vector which travels in a
direction of 1 unit along the x axis towards the right. Values (-1,0,0)
describes a vector that travels in a direction of 1 unit along the x axis,
but this time towards the left. D. Michael Traub: has supplied the above explanation of the Xvector, Yvector and Zvector parameters. To better understand X, Y and Z rotation I'll explain using examples... X Axis - You're working on a table saw. The bar going through the center of the blade runs left to right (just like the x axis in OpenGL). The sharp teeth spin around the x axis (bar running through the center of the blade), and appear to be cutting towards or away from you depending on which way the blade is being spun. When we spin something on the x axis in OpenGL it will spin the same way. Y Axis - Imagine that you are standing in the middle of a field. There is a huge tornado coming straight at you. The center of a tornado runs from the sky to the ground (up and down, just like the y axis in OpenGL). The dirt and debris in the tornado spins around the y axis (center of the tornado) from left to right or right to left. When you spin something on the y axis in OpenGL it will spin the same way. Z Axis - You are looking at the front of a fan. The center of the fan points towards you and away from you (just like the z axis in OpenGL). The blades of the fan spin around the z axis (center of the fan) in a clockwise or counterclockwise direction. When You spin something on the z axis in OpenGL it will spin the same way. So in the following line of code, if rtri was equal to 7, we would spin 7 on the Y axis (left to right). You can try experimenting with the code. Change the 0.0f's to 1.0f's, and the 1.0f to a 0.0f to spin the triangle on the X and Y axes at the same time. |
||
glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW )
| The next section of code has not changed. It draws a colorful smooth blended triangle. The triangle will be drawn on the left side of the screen, and will be rotated on it's Y axis causing it to spin left to right. | ||
glBegin(GL_TRIANGLES); // Start Drawing A Triangle glColor3f(1.0f,0.0f,0.0f); // Set Top Point Of Triangle To Red glVertex3f( 0.0f, 1.0f, 0.0f); // First Point Of The Triangle glColor3f(0.0f,1.0f,0.0f); // Set Left Point Of Triangle To Green glVertex3f(-1.0f,-1.0f, 0.0f); // Second Point Of The Triangle glColor3f(0.0f,0.0f,1.0f); // Set Right Point Of Triangle To Blue glVertex3f( 1.0f,-1.0f, 0.0f); // Third Point Of The Triangle glEnd(); // Done Drawing The Triangle
| You'll notice in the code below,
that we've added another glLoadIdentity(). We do this to reset the view.
If we didn't reset the view. If we translated after the object had been
rotated, you would get very unexpected results. Because the axis has been
rotated, it may not be pointing in the direction you think. So if we
translate left on the X axis, we may end up moving up or down instead,
depending on how much we've rotated on each axis. Try taking the
glLoadIdentity() line out to see what I mean. Once the scene has been reset, so X is running left to right, Y up and down, and Z in and out, we translate. You'll notice we're only moving 1.5 to the right instead of 3.0 like we did in the last lesson. When we reset the screen, our focus moves to the center of the screen. meaning we're no longer 1.5 units to the left, we're back at 0.0. So to get to 1.5 on the right side of zero we dont have to move 1.5 from left to center then 1.5 to the right (total of 3.0) we only have to move from center to the right which is just 1.5 units. After we have moved to our new location on the right side of the screen, we rotate the quad, on the X axis. This will cause the square to spin up and down. |
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glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-6.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW )
| This section of code remains the same. It draws a blue square made from one quad. It will draw the square on the right side of the screen in it's rotated position. | ||
glColor3f(0.5f,0.5f,1.0f); // Set The Color To A Nice Blue Shade glBegin(GL_QUADS); // Start Drawing A Quad glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left Of The Quad glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right Of The Quad glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right Of The Quad glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left Of The Quad glEnd(); // Done Drawing The Quad
| The next two lines are new. Think
of rtri, and rquad as containers. At the top of our program we made the
containers (GLfloat rtri, and GLfloat rquad). When we built the containers
they had nothing in them. The first line below ADDS 0.2 to that container.
So each time we check the value in the rtri container after this section
of code, it will have gone up by 0.2. The rquad container decreases by
0.15. So every time we check the rquad container, it will have gone down
by 0.15. Going down will cause the object to spin the opposite direction
it would spin if you were going up. Try chaning the + to a - in the line below see how the object spins the other direction. Try changing the values from 0.2 to 1.0. The higher the number, the faster the object will spin. The lower the number, the slower it will spin. |
||
rtri+=0.2f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) return TRUE; // Keep Going }
| Finally change the code to toggle window / fullscreen mode so that the title at the top of the window is proper. | ||
if (keys[VK_F1]) // Is F1 Being Pressed? { keys[VK_F1]=FALSE; // If So Make Key FALSE KillGLWindow(); // Kill Our Current Window fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode // Recreate Our OpenGL Window ( Modified ) if (!CreateGLWindow("NeHe's Rotation Tutorial",640,480,16,fullscreen)) { return 0; // Quit If Window Was Not Created } }
| In this tutorial I have tried to
explain in as much detail as possible, how to rotate objects around an
axis. Play around with the code, try spinning the objects, on the Z axis,
the X & Y, or all three :) If you have comments or questions please
email me. If you feel I have incorrectly commented something or that the
code could be done better in some sections, please let me know. I want to
make the best OpenGL tutorials I can. I'm interested in hearing your
feedback. Jeff Molofee (NeHe) * DOWNLOAD Visual C++ Code For This Lesson. * DOWNLOAD Visual Basic Code For This Lesson. ( Conversion by Ross Dawson ) * DOWNLOAD GLUT Code For This Lesson. ( Conversion by Andy Restad ) * DOWNLOAD Cygwin (FREE Language) Code For This Lesson. ( Conversion by Stephan Ferraro ) * DOWNLOAD Delphi Code For This Lesson. ( Conversion by Peter De Jaegher ) * DOWNLOAD MacOS X/GLUT Code For This Lesson. ( Conversion by Raal Goff ) * DOWNLOAD Linux/GLX Code For This Lesson. ( Conversion by Mihael Vrbanec ) * DOWNLOAD Code Warrior 5 Code For This Lesson. ( Conversion by Scott Lupton ) * DOWNLOAD MASM Code For This Lesson. ( Conversion by Nico (Scalp) ) * DOWNLOAD ASM Code For This Lesson. ( Conversion by Foolman ) * DOWNLOAD Visual Fortran Code For This Lesson. ( Conversion by Jean-Philippe Perois ) * DOWNLOAD Linux Code For This Lesson. ( Conversion by Richard Campbell ) * DOWNLOAD Irix Code For This Lesson. ( Conversion by Lakmal Gunasekara ) * DOWNLOAD Solaris Code For This Lesson. ( Conversion by Lakmal Gunasekara ) * DOWNLOAD Mac OS Code For This Lesson. ( Conversion by Anthony Parker ) * DOWNLOAD Power Basic Code For This Lesson. ( Conversion by Angus Law ) * DOWNLOAD BeOS Code For This Lesson. ( Conversion by Chris Herborth ) * DOWNLOAD Java Code For This Lesson. ( Conversion by Darren Hodges ) * DOWNLOAD MingW32 & Allegro Code For This Lesson. ( Conversion by Peter Puck ) * DOWNLOAD Borland C++ Builder 4.0 Code For This Lesson. ( Conversion by Patrick Salmons ) * DOWNLOAD Python Code For This Lesson. ( Conversion by John ) |
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Skin Scanner is machine learning applied to healthcare. It is an image processing and classification algorithm for skin conditions.
The idea is simple: submit a picture of the affected area of your skin and our algorithm will scan it for visual match with one of the major diseases.
Upload the picture in jpg pgn jpeg or gif format via the SkinScanner home page
The algorithm runs a trained deep learning visual recognition model on your picture, outputting the type and likelihood of any of the 23 top-level skin diseases


The one who makes sure we all did the, somewhat, right thing.
React developer in charge of CRUD operations
The UI Guy
API enthusiast of web 31
Aspiring web developer with a taste for UI. Provided front-end react.


| | |
- builtins.object
-
- BinarySearchTree
class BinarySearchTree(builtins.object) |
| |
Provide a collection of key-value pairs with unique and comparable keys.
A binary tree is either empty or consists of a node (called the root)
and two subtrees (called the left and right subtree).
A Binary Search Tree (BST) is a binary tree in which
- every node is a key-value pair,
- every key in the left subtree is smaller than the root's key,
- every key in the right subtree is larger than the root's key. |
| |
Methods defined here:
- __contains__(self, the_key)
- Implement the `in` operator for binary search trees.
Return True if the tree has the_key, otherwise False.
- __init__(self)
- Initialise the tree to be empty.
- add(self, the_key, the_value)
- Associate the_value to the_key in the tree. Return nothing.
Assume the_value is not None.
If the tree has the_key, replace its associated value by the_value.
If it hasn't, add a new node with the_key and the_value.
- height(self)
- Return the height of the tree.
Follow the definition in M269:
The height is the maximum number of edges from the root to any leaf.
The height of the empty tree is -1.
- in_order(self)
- Do an in-order traversal of the tree.
Return a list of the keys in the tree, in the order visited.
- is_empty(self)
- Return True if the tree is empty, otherwise False.
- post_order(self)
- Do a post-order traversal of the tree.
Return a list of the keys in the tree, in the order visited.
- pre_order(self)
- Do a pre-order traversal of the tree.
Return a list of the keys in the tree, in the order visited.
- remove(self, the_key)
- Remove the node with the_key from the tree. Return nothing.
Do nothing if the tree hasn't the_key.
- smallest_key(self)
- Return the smallest key in the tree.
Return None if the tree is empty.
- value(self, the_key)
- Return the value associated to the_key in the tree.
Return None if the tree hasn't the_key.
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
| |


United Nations Development Programme
This website is a submission to the United Nations Development Programme's
2019 Human Development
Data Visualization Challenge: Visualize Inequality
Inequality is a broad multifaceted concept that is impossible to reduce to a single number or visualization; to understand it better, we must look at numerous perspectives (income, wealth, education, health, access to technology, and a multitude more). This data visualization is just a single exploration: a snapshot in time comparing the distributions of individual incomes of people within countries and across the world.
Income is one of the simplest ways to gauge quality of life along numerous dimensions (it correlates highly with educational, health, and other desired outcomes). Income is particularly easy to summarize (a single number per person) and is relatively straight-forward to compare across people and even nations. Looking at a distribution of incomes across a country one can usually gather a pretty accurate picture of life there.
The dataset needed for such comparisons comes from Branko Milanovic (2011).[1] The data provided included incomes measured in the country’s currency and thus required conversion to purchasing power parity (PPP) international dollars; this was accomplished with the World Bank dataset for 2011.[2] Only 3 countries from the dataset are not present in the visualization as there was a small mismatch between the two datasets. All processing steps and the code for generating the visualization are publicly available with an MIT license on GitHub.[3]
I give full credit for the choice of visualization to Branko Milanovic. I discovered this way of comparing data and have since seen it several times in his work (presentations, articles, and a book). It is an ingenious approach to presenting inequalities within and between countries. My minor addition is to indicate the absolute incomes within the charts. While exploring the data we can gain new insights. It becomes obvious that even those with the lowest incomes in some counties fare better than those with the highest incomes in many other countries. At the same time, another picture emerges: there is no “developing” vs “developed” dichotomy in the world today, but instead a broad continuum with countries steadily improving over the decades.[4]
Income inequality is a large political issue in the United States for many. Unfortunately, many of these individuals do not have a global picture in mind when thinking about inequality. While differences in income within the United States are staggering, global income inequality is worse still. My hope is that being exposed to a more-accurate global view will help people in all countries realize some commonalities (inequities that exist within each country), some differences (some countries are better at reducing these inequities), and some absolute numbers (just how much worse-off financially the lives of the world’s poorest are in comparison to the top 10%). Perhaps, with luck, some people will even start using a fraction of their income to help those who had the bad luck of being born in a worse situation.[5]


Deftwebmaster
Web Developer - System Administrator - Marketing Consultant - UI/UX Designer - Website Designer


Retaking rules for developers
Clara offers a simpler way to express domain knowledge in code, without the weight of an enterprise rule system.
Simple rules stay simple, but users can write rich logic or invoke external libraries when they need to.
Rules are just Clojure code, and can be managed and reused like anything else.
{% highlight clojure %} (defrule work-approval "Check order approval." [WorkOrder (= type :repair) (= ?order-id order-id)] [:not [ApprovalForm (= ?order-id approved-id) (= formname "27B-6")]] => (insert! (->MissingApproval ?id "No 27B-6."))) {% endhighlight %} Check out the developer guide.Just include your rules as a resource and use Java Beans or Clojure records as facts.
{% highlight java %} ListClara aims to combine the best ideas from expert systems, functional programming, and the best known develpment practices.
Clara supports the features you'd expect from a rule engine, such as support for truth maintenance, durability, rule activation explanations, accumulators to reason across sets of facts, and others.


I have used synthetic smoking products a total of about a dozen times. However, my last experience using one will be my last. I had begun my evening on Friday with 5 shots of Jim Beam, straight. Was not experiencing any type of paranoia or bad vibes at all that evening. About two hours after I began drinking I decided to use some of my Cloud Ultra 10 that I had purchased about a week prior to this experience. This was my third time using this particular product. After taking about four decently sized hits, within minutes I completely shifted into a terrorizing experience. I have ample experience using hallucinogens, particularly in my teens and early twenties, and have used other 'real' hallucinogens over 300 times in my life, but this experience ranked at the top of one of the top five worst events in my life.
My heart began pounding to a degree that it was frightening, so I got up and walked around the house to try to do normal activities to get my mind off of it. Simple things suddenly became quite confusing and almost terrifying. I could not figure out how to even put a CD into my stereo. I also was shivering and extremely cold even though it was actually quite warm inside my house. I literally did not feel like I was in my right mind. It was worse than even a bad trip on LSD. I felt as if I was not even myself and something else was moving me around on auto-pilot. I went and sat in my car for some reason having a strong desire to listen to a certain Phish show that I love. Just making it down the steps and getting into my car was extremely difficult. Once I got into my car I became even more frightened and confused.
Immediately came back inside the house and decided to take a shower to see if that would calm my fear. I honestly felt as if I had lost my mind and it would never come back, and I could not regain composure of my thoughts whatsoever. Within seconds of being in the shower I felt the desire to get out but could not even figure out how to open up the shower door. I ended up shoving it open and it came off the hinges (which took an hour the next day to fix).
After that I'm not really sure what happened. I know I went to the couch and I believe the alcohol did its thing and made me fall asleep. I woke up about two hours later completely fine. Heart-rate normal, completely coherent; it was actually very, very strange how peaceful I felt when I awoke compared to only two hours earlier. I enjoyed the rest of my evening and went to bed several hours later.
Overall, the experience was simply too terrifying for me to try any of these synthetic products again. That, coupled with the newly enacted DEA notice of intent to schedule have sealed my decision permanently. I would not recommend anyone using the products as they seem to be too unpredictable.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.