Four way controller class
Methods : constructor,destructor,getX,getY
| info | table | contains (optionally x,y and r) |
Create a new controller.
Remove a controller.
| return | number | value from -1 to 1 |
Get current stick position horizontal
| return | number | value from -1 to 1 |
Get current stick position vertical
Inter object messaging system. Messages can take any form you like, they are stored as variable arguments. The first element is either a string (representing a tag or tags for a query) or a table (representing an object to receive the message). Hence messages can be sent to groups or to individuals. Messages are always queued, and dispatched on an update tick.
Methods : constructor,destructor,sendMessage,sendMessageDelayed
| init |
Constructor
Destructor
| recipients | table/string | Either an object reference, or a list of tags who will receive this. |
| sender | table | Which object sent it. |
Send Message now. Note that this doesn't mean now-now, it means, the next time the message object is updated. Messages should not be used synchronously !
| recipients | table/string | Either an object reference, or a list of tags who will receive this. |
| sender | table | Which object sent it. |
| delay | number | Number of milliseconds to elapse before it is dispatched. |
Send message in the future - will be sent after a specified timer period has elapsed.
The SOE object is a singleton which keeps track of game objects.
Methods : (constructor),connect,delete,deleteAll,getBaseClass,query
SOE Constructor
| object | table | object to be introduced |
| data | table | constructor parameter. |
Connect an object not created via the usual method (e.g. a mixin on an already existing object) into the system as if it was a real object
SOE destructor. This reinitialises the object to empty so it can be reused.
Delete all Game Objects, also checks counters are zero and tag index lists are empty.
| return | class | Game Object Prototype |
Access the prototype for a Game Object Base Class.
| tagList | table | table of tags (if empty, returns all objects) |
| return | hash | table of ref => ref of matching tags, or nil. |
Query the tag database, return a list of objects with the tag(s) or nil if there are none. Note that multiple tag queries are not optimised or cache, but single tag queries are very fast.
This is the base object from which all derive. If you create a mixin object then you will have to decorate it with a constructor/destructor if you want one and attach it manually.
Methods : constructor,delete,destructor,detag,fireMethod,isAlive,name,process,query,tag
| data | table | Object data for the game object. |
Constructor for game object
Instruct object to self-destroy, also removes itself from the system.
Destructor for game object
| tagList | string | tag name or comma seperated list of tags |
| return | object | chainable |
Remove tag or tags from a game object
| ref | object | object reference |
| methodName | string | name of method to call |
| return | boolean | true if successfully called. Failures will log errors. |
Call the given method (by name) on the given reference.
| return | boolean | true if alive. |
Check to see if object has not been destroyed. This needs to be done when processing tag lists, unless you know for an absolute fact that you aren't removing objects when doing so.
| name | string | identifier to use. |
| return | object | chainable |
Name an object - make it accessible via SOE.e
| methodName | string | name of method to call |
| entities | table | table of ref=>ref |
| return | boolean | true if successfully called. Failures will log errors. |
Call a named class method on all the entities in the entity list.
| tagList | string | CSV List of tags, or table of tags. |
| return | hash | table of ref => ref of matching tags, or nil. |
Query the tag database, return a list of objects with the tag(s) or nil if there are none.
| tagList | string | tag name or comma seperated list of tags |
| return | object | chainable |
Add tag or tags to a game object
Methods : addMultipleEvent,addOneEvent,addRepeatingEvent,constructor,destructor,removeEvent
| target | object | Object which should have an onTimer() handler |
| delay | number | Timer time in ms |
| repeatCount | number | Number of repeats, 1 upwards. -1 will run until cancelled. |
| marker | string | optional identifying marker |
| return | number | Internal ID of timer |
Fire the timer event a specific number of times.
| target | object | Object which should have an onTimer() handler |
| delay | number | Timer time in ms |
| marker | string | optional identifying marker |
| return | number | Internal ID of timer |
Fire the timer event once.
| target | object | Object which should have an onTimer() handler |
| delay | number | Timer time in ms |
| marker | string | optional identifying marker |
| return | number | Internal ID of timer |
Fire the timer event at regular intervals until cancelled.
Constructor
Destructor
| timerID | number | Event you want to remove. |
Remove a current event
Update Object, does frame based updates on anything tagged with the update tag. Anything tagged wth 'update' has its onUpdate() method called every frame.
Methods : constructor,destructor
Constructor
Destructor
LUA Autodoc by Paul Robson 2014


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.ApplicationConfig @import domain.models.developers.DeveloperSession @import include._ @import domain.models.views.BackButtonWithJavaScript @this(devMain: DevMain) @()(implicit messages: Messages, loggedIn: DeveloperSession, request: play.api.mvc.Request[Any], appConfig: ApplicationConfig) @pageHeading = @{ "Are you sure you want to unsubscribe from Developer Hub emails?" } @devMain( title = pageHeading, userFullName = loggedIn.loggedInName, back = BackButtonWithJavaScript, developerSession = Some(loggedIn) ) {


Survey Form
A survey form for practice!
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Follow these steps after selecting OANDA as your brokerage or data feed in the tutorial in the introduction:
$ lean live "My Project" Account id:<PHONE_NUMBER>423-001
$ lean live "My Project" API token: ****************
trade
for fxTrade or practice
for fxTrade Practice.
$ lean live "My Project" Environment (practice, trade): practice


Neuroplasticity is the ability of brain to evolve and change with the way we live. This clears the myth that people need to be born intelligent and the brain need to be better at birth to be smart.This explains that brain gets adjusted and learns with the way of live we live and it is possible to become smart with proper training of brain.Examples such as piano training without touching piano gives me a lot of confidence to train brain and reap it's benefits.
This slams on the traditional grading and appreciation system which is not relevant in the present society. This has been explained well with scientific study and developing "Yet" attitude keeps us motivated to reach new levels everyday. Insecurity feeling towards losing, having settled and intimidated by failure is a biggest hurdle in success and practising growth and yet mindset helps you overcome it.


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oEmbed Server
Making it easier to embed your Knight Lab stories.
There's really no reason to visit this page, but in case you ended up here, this is what's going on.
oEmbed is a system to help third party sites embed content. It's the protocol that supports, for some CMSes, the ability to just put a URL to a Knight Lab Timeline (or other embeddable content) on a single line, and have the full story pulled in.
Each CMS is different; typically the adminstrator needs to do some configuration. Some people pay for service from Embedly to simplify the configuration. Embedly supports several Knight Lab story types, and we will try to keep them up to date as we add new services. It's because of Embedly that you can embed our stories on Medium.com. (See our blog post announcing that.)
Using this server directly
This server handles a number of oEmbed URL schemes. For all of them, use the same endpoint: https://oembed.knightlab.com
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error.
This endpoint also supports the format
, maxwidth
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request parameters. Valid values for format
are json
and xml
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| Service | Pattern |
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| {{svc.service}} | {{svc.pattern.pattern}} |


The map below explores data from Fracfocus obtained in May 2015. Fracfocus contains information about how much water and what chemicals were used to hydraulically fracture a well. Here, we explore which wells were reported to have used chemicals that are on the Environmental Protection Agencies drinking water contaminant list or candidate list.
The panel on the left contains three drop down menus: state, year, and chemical constiuent. Chemicals found on either EPA list and reported as being present in more than 5 wells are in the drop-down menu. Click on a point to get more information. Click on the map overlay icon in the upper right corner of the map to see outlines of shale and tight plays.
Fracfocus data were cleaned by removing wells missing data, reporting 0 gallons, or reporting more than 30 million gallons of water used to fracture a well. Chemical CAS number and names were cleaned and standardized to correct for spelling errors and chemical naming inconsistencies.
The volume of the chemical is approximated based on FracFocus data:
Chemical Volume = PercentofJob * (PercentofJob)/(PercentofJobNotProppant) * Total Water Base
We assume a chemical density of close to one, which may not be accurate. Zero gallons indicate the chemical was listed as present, but by this method, or via reporting (e.g. 0% of the job) the volume of the chemical used was less than 1 gallon.
Pathway Analysis uses states' spill data to explore where releases occur at the well site.
Materials Spilled uses states' spill data to explore what is spilled and whether the spill impacted water.


This is the JavaScript version of MicroPython, plus the LittlevGL bindings available at
https://github.com/littlevgl/lv_binding_micropython.
You can type your own Python code into the prompt in the usual way.
For examples, see the README for the MicroPython binding.


Events
Faust Day 2023
Faust Day took place at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University on May 20th, 2023. It aimed at:
- giving an overview of the most recent developments in the Faust programming language,
- giving an introductory tutorial for those who never used Faust.
Where is Faust Going as a Programming Language? -- Yann Orlarey
Overview of Recent Developments in the Faust General Ecosystem -- Stéphane Letz
Faust and AI -- David Braun
Faust in Real-Time Expressive Virtual Musical Instruments -- Julius O. Smith
Real-Time Audio DSP With Faust and FPGAs -- Romain Michon
Faust Physical Modeling Workshop
Faust has been used for the physical modeling of musical instruments for many years now. Different tools have been developed recently to address the needs of various modeling techniques (e.g., finite difference scheme, waveguides, mass interaction, etc.).
The goal of this one day online workshop which took place on Feb. 1, 2021 was to provide a series of interactive one-hour tutorials on these tools as well as some background on their related modeling techniques.
Creating Circuit-Bendable Wave-Digital Models of Analog Audio Circuits in Faust -- Dirk Roosenburg
Wave-digital models are a well researched and popular approach for creating virtual-analog models of audio circuits for use in audio processing. wdmodels.lib
is a new addition to the Faust Libraries that supports easy creation of these models in Faust. In this workshop, we will introduce the technique of wave-digital modeling of circuits by analyzing several audio circuits and exploring their implementation in wdmodels.lib
. We also will discuss library support of more complex implementation tasks associated with wave-digital models, such as R-type adaptors and Multiple/Multiport non-linearities. Finally, we will conclude by exploring the capacity of Faust to "circuit-bend" our wave-digital models.
Note: the workshop's code has been adapted to work with the latest version of the wdmodels.lib
library embedded in the Faust Web IDE. You'll see some tiny syntax differences between the video and the new syntax.
An Introduction to Mass-Interaction Modelling in Faust -- James Leonard and Jérôme Villeneuve
This workshop proposes an introduction to mass-interaction (sometimes referred to as mass-spring) modelling for sound synthesis in the Faust environment. After a brief historic introduction to this field, we will give a hands on tutorial on the mi_faust
library, which allows simulating modular physical constructions in Faust, as well as online model scripting tools that allow for efficient model design and code generation. We will conclude with ongoing developments and perspectives, in particular regarding performance issues, possible extensions to 3-DoF physics, and the importance of modelling frameworks that allow for a creative approach to physical model design.
Finite Difference Schemes Synthesis in Faust -- Riccardo Russo
Over the years, Faust proved to be a powerful tool for developing physical modeling synthesis. However, coding finite difference schemes models has always been complicated, in fact, their implementation in imperative programming languages is typically achieved using data structures, which are not available in Faust. This workshop will introduce the fds library, a new tool which allows to code linear, explicit finite difference schemes physical models in Faust, based on a cellular automata formalism.
We will start with a brief introduction on how finite difference schemes work and what is their place within the scope physical modeling techniques. Then, we will focus on how to implement the algorithms we obtained on paper in Faust and, lastly, we will see how the fds library can be used to code such algorithms in a much easier way.
By the end of the tutorial you should have quite an understanding on the basic principles of finite difference schemes, on the roles of the different functions inside the fds library and on how they can be used to easily obtain a working fds physical model.
break
Introduction to the Faust Physical Modeling Toolkit -- Romain Michon
A series of tools to facilitate the implementation of waveguide and modal physical models of musical instruments have been developed over the years by the Faust team to become the "Faust Physical Modeling Toolkit." This comprises the Faust Physical Modeling library (pm.lib
) as well as mesh2faust
, a tool to convert 3D meshes into modal physical models compatible with pm.lib
.
During this workshop, we will provide a step-by-step tutorial on how to use these different tools to implement various kinds of physical models from scratch.
Overview of Physical Modeling Formulations and Faust Implementations -- Julius O. Smith
A summary of methods for physical modeling is followed by some examples in Faust. Physical models normally start out as differential equations which are then digitized to yield finite-difference schemes as were discussed earlier in this workshop. Wave digital and digital waveguide formulations were also discussed. Two additional topics are state-space models and modal representations which can be obtained by diagonalizing state-space models. As a result, this talk focuses primarily on state-space models and how to diagonalize them.


How to Change Default Account in Contact Access.
This page helps iOS users to change their default account access for SafeSlinger.
Step1: Select Settings to configure the default access account for contact. |
Step2: Select 'Mail, Contacts, Calendars'. |
Step3: Scroll down to the Contacts Section and Check the Default Account field. |
Step4: Change it to 'On My iphone' or 'iCloud' if you already enabled icloud feature. |
Questions?


Mobile Clients
*Note: This software only works with S-VIDIA brand security video recorders
S‑VIDIA VClient V1.7 is a mobile client software designed for use with a mobile phone or tablet running Android OS Version 5.0 or higher. Our free download us designed to be used in conjunction with SVIDIA DVR,NVR,HDVR or Proxy servers via public wireless networks.
S‑VIDIA Video Client for Android
(FREE BETA VERSION)
S‑VIDIA VClient V1.3 is designed to be used with your OS 8.0 or higher iPhone or iPads. Our camera viewer is a video surveillance app that allows users to view from IP connected S‑VIDIA video servers. Use this app to view your cameras live from anywhere you have an internet connection.
S‑VIDIA Video Client for Apple IPhone and IPad
"The future of this compression method lies in the hands of those who demand quality, depend on accuracy and clarity of evidence, and will benefit from our endless growing catalogue of security possibilities."
Copyright © 2017 SVIDIA LLC


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VSL // Nothing But Desire
* Nowness
today’s Very Short List:
culture 5 Sep 2014
bac-ta-gon
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* Who doesn’t like a little porn from time to time? All joking aside, as a book lover it’s mind-numbing to look at this blog Bookshelf Porn
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Sample size estimation and blinded sample size reestimation in Adaptive Study Design.
| Version: | 1.2 |
| Imports: | Rcpp, mvtnorm, multcomp, MASS, geepack, stats, utils |
| LinkingTo: | Rcpp |
| Published: | 2018-07-12 |
| Author: | T. Asendorf, R. Gera, S. Islam, M. Harden and M. Placzek |
| Maintainer: | Marius Placzek <marius.placzek at med.uni-goettingen.de> |
| License: | GPL-2 | GPL-3 [expanded from: GPL] |
| NeedsCompilation: | yes |
| CRAN checks: | spass results |
| Reference manual: | spass.pdf |
| Package source: | spass_1.2.tar.gz |
| Windows binaries: | r-devel: spass_1.2.zip, r-release: spass_1.2.zip, r-oldrel: spass_1.2.zip |
| OS X binaries: | r-release: spass_1.2.tgz, r-oldrel: spass_1.2.tgz |
| Old sources: | spass archive |
Please use the canonical form https://CRAN.R-project.org/package=spass to link to this page.


{{ gettext("Our Team") }}
{{ gettext("Origin is a team of distributed entrepreneurs, engineers, and blockchain experts. Our mission is to enable the sharing economy on the decentralized web. We're hiring!") }}
{{ gettext("Origin is a team of distributed entrepreneurs, engineers, and blockchain experts. Our mission is to enable the sharing economy on the decentralized web. We're hiring!") }}


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Medusa is currently supported only on debian. Windows and Mac builds will soon be available
Thats it. All dependencies are installed, code compiled and paths setup automatically.
- Install XCode if not installed (Sorry for the bandwidth hogging...)
- Install python 2.7.x if not installed and add it to PATH
- Download and Install latest Qt5 for Mac from here and add qmake and moc to PATH
- Download the latest Dart SDK from here, unzip and add the dart executable to PATH
- Clone this repo and simply run ./INSTALL.mac
- After a successful compile medusavm binary is available in /usr/bin/ for use
- For updates and subsequent builds, fetch changes and just run ./INSTALL.mac
- Install C++ compilers and Make tools
- Install Qt5 build tools and libs
- Install Dart SDK
- Install Python 2.7.x
- Rum moc on inc/transform.h to inc/transform_moc.h
- Run qmake on medusa.pro
- Run make
- Use the medusavm executable
- Medusa is available as medusavm after a successful buid and install
- Python programs can be run by passing them as parameters: medusavm hello.py
- Medusa can be stopped after the Dart compile phase by passing a -c switch: medusavm -c hello.py. The Dart code is obtained in hello.dart in the same directory.
- Python files can be globally installed into Medusa for imports by other files: medusavm -install python_file
- Help is at: medusavm –help


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Memorizinator
(A little game to help you learn big ideas.)
Show Settings
Restart game
Type out the quote for me
Settings
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This page will cold reload when you make a change
You will need to manually reload if you have a syntax error in your JavaScript
Now get to work!


| alert readonly |
Displays an alert box |
| confirm readonly |
Displays an alert box with Yes and No buttons; returns true for Yes |
| decodeURI readonly |
Decodes a string created with?encodeURI(). |
| decodeURIComponent readonly |
Decodes a string created with?encodeURIComponent(). |
| encodeURI readonly |
Encodes a string after RFC2396. |
| encodeURIComponent readonly |
Encodes a string after RFC2396. |
| escape readonly |
Creates a URL-encoded string from aString. |
| eval readonly |
Evaluates its argument as a JavaScript script, and returns the result of evaluation. |
| isFinite readonly |
Evaluates an expression and reports whether the result is a finite number. |
| isNaN readonly |
Evaluates an expression and reports whether the result is “Not-a-Number” (NaN). |
| isXMLName readonly |
Returns true if the supplied string is a valid XML name. |
| localize readonly |
Localizes a ZString-encoded string and merges additional arguments into the string. |
| parseFloat readonly |
Extracts a floating-point number from a string. |
| parseInt readonly |
Extracts an integer from a string. |
| prompt readonly |
Displays a dialog allowing the user to enter text |
| setDefaultXMLNamespace readonly |
Defines the default XML namespace. |
| unescape readonly |
Translates URL-encoded string into a regular string, and returns that string. |
| uneval readonly |
Creates a source code representation of the supplied argument, and returns it as a string. |


|
Little Heroes
|
Contains commonly used status values for SetOnlineStatus. More...
Public Attributes | |
| const int | Offline = 0 |
| (0) Offline. More... | |
| const int | Invisible = 1 |
| (1) Be invisible to everyone. Sends no message. More... | |
| const int | Online = 2 |
| (2) Online and available. More... | |
| const int | Away = 3 |
| (3) Online but not available. More... | |
| const int | DND = 4 |
| (4) Do not disturb. More... | |
| const int | LFG = 5 |
| (5) Looking For Game/Group. Could be used when you want to be invited or do matchmaking. More... | |
| const int | Playing = 6 |
| (6) Could be used when in a room, playing. More... | |
Contains commonly used status values for SetOnlineStatus.
You can define your own.
While "online" (value 2 and up), the status message will be sent to anyone who has you on his friend list.
Define custom online status values as you like with these rules: 0: Means "offline". It will be used when you are not connected. In this status, there is no status message. 1: Means "invisible" and is sent to friends as "offline". They see status 0, no message but you can chat. 2: And any higher value will be treated as "online". Status can be set.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.Away = 3 |
(3) Online but not available.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.DND = 4 |
(4) Do not disturb.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.Invisible = 1 |
(1) Be invisible to everyone. Sends no message.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.LFG = 5 |
(5) Looking For Game/Group. Could be used when you want to be invited or do matchmaking.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.Offline = 0 |
(0) Offline.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.Online = 2 |
(2) Online and available.
| const int ExitGames.Client.Photon.Chat.ChatUserStatus.Playing = 6 |
(6) Could be used when in a room, playing.


1941 A film review by Martin Wendelborg Copyright 1997 Martin Wendelborg
(7 Submarines out of 10 possible)
1941 followed a pair of huge hits from Steven Spielberg, "Jaws" and "Close Encounters of the Third Kind". The script, originally entitled "The Night the Japs Attacked" was written by two then fresh-out-of-film-school writers named Robert Zemeckis and Bob Gale, who would later find big success in a Spielberg-produced movie named "Back to the Future".
The plot, loosely based on actual events, concerns a panic that arises in Los Angeles when they think they are under attack by Japanese bombers. The characters, plots and subplots are numerous and the locales plentiful. In a movie with so many characters, some are bound stick out more than others.
Any story in "1941" can be overlooked, as it is just an excuse to create crazy, off-the-wall set pieces and incredible situations. As a comedy, it is largely hit-and-miss. Unfortunately it is more miss than hit, but especially John Belushi manages to create some hilarious moments throughout the film. It's a shame he's in it as little as he is. Spielberg and company seem to have worked from the attitude that "bigger, faster, more" equals "better" and it shows as the movie goes from one big set-up to the next.
"1941" can be appreciated on this one point. You must struggle hard to find a movie this big, crazy, immature and uncontrolled. One scene, especially, stands out as great after seeing it - a huge fight scene at an SCO dance. Appreciation for the other craziness, which includes cannons, airplane chases, ferris wheels, submarines and gas stations, is variable. There is a lot of screaming, shouting and general noise throughout the movie.
Other good points to "1941" include terrific special effects, great production design, and a superb score by John Williams.
However, the spectacle and pace of "1941" can be very tiring, which is probably why it to attract crowds at the box office. Too often, possibilities for humor are killed by the uncontrolled pounding of gags taking place. The whole movie feels like a young, successful filmmaker out of control, which might not be too far from the truth about "1941". Still, for the very reasons it doesn't quite work, "1941" is truly a one-of-a-kind movie.
Available on laserdisc from Universal Home Video is an extended cut of "1941" which includes many new scenes with Bobby DiCicco, and also cut scenes of less than subtle sexual references (including a scene where Ned Beatty tells his daugter to show the soldiers "a good time".)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Module: Dynamoid::Associations::ManyAssociation
- Includes:
- Association, Enumerable
- Included in:
- HasAndBelongsToMany, HasMany
- Defined in:
- lib/dynamoid/associations/many_association.rb
Instance Attribute Summary (collapse)
-
- (Object) query
Returns the value of attribute query.
Attributes included from Association
#loaded, #name, #options, #source
Instance Method Summary (collapse)
-
- (Dynamoid::Document) <<(object)
Add an object or array of objects to an association.
-
- (Boolean) ==(other)
Is this array equal to the association's records?.
-
- (Dynamoid::Document) create(attributes = {})
Create a new instance of the target class and add it directly to the association.
-
- (Dynamoid::Document) create!(attributes = {})
Create a new instance of the target class and add it directly to the association.
-
- (Dynamoid::Document) delete(object)
Deletes an object or array of objects from the association.
-
- (Object) delete_all
Deletes all members of the association and removes them from the association.
-
- (Object) destroy_all
Destroys all members of the association and removes them from the association.
-
- (Dynamoid::Document) each(&block)
Create a new instance of the target class and add it directly to the association.
-
- (Object) find_target
The records associated to the source.
-
- (Boolean) include?(object)
Delegate include? to the records.
- - (Object) initialize(*args)
-
- (Object) method_missing(method, *args)
Delegate methods we don't find directly to the records array.
- - (Object) records (also: #all)
-
- (Dynamoid::Document) setter(object)
Replace an association with object or array of objects.
-
- (Dynamoid::Association) where(args)
Naive association filtering.
Methods included from Association
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
- (Object) method_missing(method, *args)
Delegate methods we don't find directly to the records array.
164 165 166 167 168 169 170 |
# File 'lib/dynamoid/associations/many_association.rb', line 164 def method_missing(method, *args) if records.respond_to?(method) records.send(method, *args) else super end end |
Instance Attribute Details
- (Object) query
Returns the value of attribute query
8 9 10 |
# File 'lib/dynamoid/associations/many_association.rb', line 8 def query @query end |
Instance Method Details
- (Dynamoid::Document) <<(object)
Add an object or array of objects to an association. This preserves the current records in the association (if any) and adds the object to the target association if it is detected to exist.
69 70 71 72 73 |
# File 'lib/dynamoid/associations/many_association.rb', line 69 def <<(object) source.update_attribute(source_attribute, source_ids.merge(Array(object).collect(&:id))) Array(object).each {|o| self.send(:associate_target, o)} if target_association object end |
- (Boolean) ==(other)
Is this array equal to the association's records?
157 158 159 |
# File 'lib/dynamoid/associations/many_association.rb', line 157 def ==(other) records == Array(other) end |
- (Dynamoid::Document) create(attributes = {})
Create a new instance of the target class and add it directly to the association.
107 108 109 |
# File 'lib/dynamoid/associations/many_association.rb', line 107 def create(attributes = {}) self << target_class.create(attributes) end |
- (Dynamoid::Document) create!(attributes = {})
Create a new instance of the target class and add it directly to the association. If the create fails an exception will be raised.
96 97 98 |
# File 'lib/dynamoid/associations/many_association.rb', line 96 def create!(attributes = {}) self << target_class.create!(attributes) end |
- (Dynamoid::Document) delete(object)
Deletes an object or array of objects from the association. This removes their records from the association field on the source, and attempts to remove the source from the target association if it is detected to exist.
54 55 56 57 58 |
# File 'lib/dynamoid/associations/many_association.rb', line 54 def delete(object) source.update_attribute(source_attribute, source_ids - Array(object).collect(&:id)) Array(object).each {|o| self.send(:disassociate_target, o)} if target_association object end |
- (Object) delete_all
Deletes all members of the association and removes them from the association.
134 135 136 137 138 |
# File 'lib/dynamoid/associations/many_association.rb', line 134 def delete_all objs = target source.update_attribute(source_attribute, nil) objs.each(&:delete) end |
- (Object) destroy_all
Destroys all members of the association and removes them from the association.
125 126 127 128 129 |
# File 'lib/dynamoid/associations/many_association.rb', line 125 def destroy_all objs = target source.update_attribute(source_attribute, nil) objs.each(&:destroy) end |
- (Dynamoid::Document) each(&block)
Create a new instance of the target class and add it directly to the association. If the create fails an exception will be raised.
118 119 120 |
# File 'lib/dynamoid/associations/many_association.rb', line 118 def each(&block) records.each(&block) end |
- (Object) find_target
The records associated to the source.
24 25 26 |
# File 'lib/dynamoid/associations/many_association.rb', line 24 def find_target Array(target_class.find(source_ids.to_a)) end |
- (Boolean) include?(object)
Delegate include? to the records.
42 43 44 |
# File 'lib/dynamoid/associations/many_association.rb', line 42 def include?(object) records.include?(object) end |
- (Object) initialize(*args)
10 11 12 13 |
# File 'lib/dynamoid/associations/many_association.rb', line 10 def initialize(*args) @query = {} super end |
- (Object) records Also known as: all
28 29 30 31 32 33 34 |
# File 'lib/dynamoid/associations/many_association.rb', line 28 def records if query.empty? target else results_with_query(target) end end |
- (Dynamoid::Document) setter(object)
Replace an association with object or array of objects. This removes all of the existing associated records and replaces them with the passed object(s), and associates the target association if it is detected to exist.
83 84 85 86 87 |
# File 'lib/dynamoid/associations/many_association.rb', line 83 def setter(object) target.each {|o| delete(o)} self << (object) object end |
- (Dynamoid::Association) where(args)
Naive association filtering.
147 148 149 150 |
# File 'lib/dynamoid/associations/many_association.rb', line 147 def where(args) args.each {|k, v| query[k] = v} self end |


{% load static %} {% load i18n %}
| {% trans "Your ticket for" %} "{{ ticket.event.title }}{{ ticket.timeplace.event.title }}" |
| {% trans "Thank you for registering for this event. You can view your ticket" %} {% trans "here" %}. {% trans "If you want to cancel your registration, you can do so by clicking" %} {% trans "here" %}. |
| {% trans "The reference number for your ticket is" %}: "{{ ticket.uuid }}" |


{% if verified %}
{% if moderated %}
Your account has been verified. Account moderators have been notified
and will begin reviewing your account request.
{% else %}
Your account has been verified. You can now login.
{% endif %}
{% else %}
This account has already been verified or does not exist. No further action is necessary.
{% endif %}


;
NASA APOD Part II - Advanced Styling Techniques
In this project you will refactor the styling you completed in the APOD app. You will style it using one of the styling libraries you learned in this module.
Instructions
Read these instructions carefully. Understand exactly what is expected before starting this project.
Commits
Commit your code regularly and meaningfully. This helps both you and your team lead in case you ever need to return to old code for any number of reasons.
Project Set Up
This homework is a continuation of the work you have done previously.
-
[ ] CD into your old project
-
[ ] Continue to make changes and push to the same branch
Follow these steps for completing your project.
-
[ ] Submit a Pull-Request to merge Branch into master (student’s Repository).
-
[ ] Add your team lead as a reviewer on the pull-request
-
[ ] Your team lead will count the project as complete by merging the branch back into master.
-
[ ] Do your magic!
Project - NASA APOD (Continued…)
-
[ ] This will be a continuation of the project you’ve already started.
-
[ ] Our goal here is to apply advance styling techniques for your React application.
-
[ ] You don’t need to start from scratch. Use the work you did previously.
-
[ ] Let’s say that the designs have changed. There are new ways and implementations of doing things as time goes by. As stated earlier, these are normal in the real world. It’s time for us to dig into the code to make it better.
MVP Requirements:
-
[ ] Refactor your project using a component library that was covered in class (Reactstrap or styled-components).
-
[ ] Implement and use at least a few styled components to beautify your project.
Stretch Problems
Do not attempt stretch problems until MVP has been reached and a final commit has been made.
-
[ ] Read the documentation for MaterialUI to use in place of Reactstrap or Emotion to use in place of styled-components and use either in your app.
-
[ ] Try out tailwind css. It’s a little tough to get it started in your app, but it’s a great library that is gaining popularity very quickly. Here are the docs, and here is an article to help you get it started in a React app (written by Max David, a Lambda student).
-
[ ] Implement snapshot testing in your react application.


Preprocessing¶
Volumetric image inputs¶
The SCOUT pipeline assume that a series of 2D TIFF images are given to form 3D volumes. Each image should correspond to an optical z-section in ascending alphanumeric order. Multiple channels are stored in separate folders containing the same number of 2D TIFF images.
For example, for a 3-channel volumetric image containing 1000 z-planes, the starting data may be organized as follows:
Note: The exact names of the files and folders do not matter–SCOUT automatically finds all TIFFs and sorts them by name. However, each channel must contain the same number of images.
Organoid dataset organization¶
It is customary to place all dataset folders under a single datasets directory with an accompanying summary.csv file that describes what each dataset contains. summary.csv should contain a dataframe indexed by the dataset path, which is the name of the dataset_folder, and a field called type, which contains a string describing the organoid type or experimental group.
As an example, this is a summary.csv containing 2 Lancaster_d35 organoids and 2 Lancaster_d60 organoids.
path,type
20190419_14_35_07_AA_org1_488LP13_561LP120_642LP60,Lancaster_d35
20190419_15_50_16_AA_org2_488LP13_561LP120_642LP60,Lancaster_d35
20190509_16_55_31_AA-orgs5.8.19_org1_488LP15_561LP140_642LP50,Lancaster_d60
20190531_14_31_36_AA_org2_488LP13_561LP140_642LP60,Lancaster_d60
The accompanying datasets folder would look like this:
datasets/
| 20190419_14_35_07_AA_org1_488LP13_561LP120_642LP60/
| 20190419_15_50_16_AA_org2_488LP13_561LP120_642LP60/
| 20190509_16_55_31_AA-orgs5.8.19_org1_488LP15_561LP140_642LP50/
| 20190531_14_31_36_AA_org2_488LP13_561LP140_642LP60/
| summary.csv
Image normalization¶
In order to make downstream processing more consistent, the first step is to normalize each channel. Rather than normalizing each z-slice independently, which would introduce irregular brightness artifacts along the z-axis, it is better to base the normalization on the histogram of the entire 3D image. Since the exact histogram may take a long time to compute, we instead can select a few equally-spaced z-slices to estimate it:
scout preprocess histogram color_0/ color0_hist.csv -s 50 -v
The resulting histogram will be stored in the color0_hist.csv CSV file. The -s 50 argument means “take every 50th image” to estimate the histogram. The -v argument is a verbose flag. This command should be repeated for each channel.
Given the stack histogram, we can choose to normalize to any percentile. For example, if we wanted to scale the image so that the maximum value is 1.0, then we would normalize to the 100th percentile (the maximum value). Due to imaging noise, it is sometimes more robust to instead normalize based on a slightly lower percentile:
scout preprocess rescale color_0/ color0_hist.csv color0_rescaled -t 120 -p 99.7 -v
This will rescale each image in color_0 based on the 99.7th percentile of color0_hist.csv and save the results in a new folder called color0_rescaled. The -t 120 argument specifies the grayscale intensity of the background, which gets subtracted from each image before normalization. This command should be repeated for each channel.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
C/WPPIL/165/2013 ORDER IN THE HIGH COURT OF GUJARAT AT AHMEDABAD WRIT PETITION (PIL) NO. 165 of 2013 With CIVIL APPLICATION NO. 12538 of 2013 In WRIT PETITION (PIL) NO. 165 of 2013 With CIVIL APPLICATION NO. 12536 of 2013 In WRIT PETITION (PIL) NO. 165 of 2013 With CIVIL APPLICATION NO. 12740 of 2013 In WRIT PETITION (PIL) NO. 165 of 2013 With SPECIAL CIVIL APPLICATION NO. 18066 of 2013 With SPECIAL CIVIL APPLICATION NO. 18207 of 2013 ================================================================ BABUBHAI RAMUBHAI SAINI....Applicant(s) Versus GUJARAT POLLUTION CONTROL BOARD & 8....Opponent(s) ================================================================ Appearance: MR DHAVAL M BAROT, ADVOCATE for the Applicant(s) No. 1 MR SUDHIR I.NANAVATI, SR.ADVOCATE with MR AMAR D MITHANI, ADVOCATE for the Opponent(s) No. 8 - 9 MR ASPI M KAPADIA, ADVOCATE for the Opponent(s) No. 5 MR HARDIK H PANDIT, ADVOCATE for the Opponent(s) No. 7 MR MD RANA, ADVOCATE for the Opponent(s) No. 6 MR P B KHAMBHOLJA, ADVOCATE for the Opponent(s) No. 4 MR SS ACHARYA, ADVOCATE for the Opponent(s) No. 3 MR VAIBHAV A VYAS, ADVOCATE for the Opponent(s) No. 1 NOTICE SERVED BY DS for the Opponent(s) No. 2 ================================================================ Page 1 of 4 C/WPPIL/165/2013 ORDER CORAM: HONOURABLE THE CHIEF JUSTICE MR. BHASKAR BHATTACHARYA and HONOURABLE MR.JUSTICE J.B.PARDIWALA Date : 20/01/2014 ORAL ORDER
(PER : HONOURABLE THE CHIEF JUSTICE MR. BHASKAR BHATTACHARYA) The Public Interest Litigation along with two other connected Special Civil Applications have been taken up today for the purpose of further consideration of the dispute involved therein.
After hearing the learned counsel for the parties and after going through the materials on record, we find that our order dated 25th October 2013 was meant for implementation of the directions contained in the letter dated 23rd August 2012, which was annexed as Annexure-'A' to the Writ Petition (PIL), and according to the affidavit affirmed by the CPCB, it appears that the directions contained therein were, in fact, in terms of Section 18 of the Water (Prevention and Control of Pollution) Act, 1974.
On overall consideration of the above Act, it appears that in the matter of fixation of policy, the Central Government and Page 2 of 4 C/WPPIL/165/2013 ORDER the State Government have also vital role to play along with the CPCB and the GPCB.
It appears that principles adopted by the CPCB can be modified or altered by the Central Government, and at the same time, such policy adopted by the GPCB can be altered by the State Government.
In such circumstances, we are of the view that adjudication of the dispute involved herein as prayed for by the petitioners of the two Special Civil Applications cannot be effectively made unless we make the Central Government and the State Government as party to these proceedings. We, accordingly, direct the petitioner of the three proceedings to join the State Government and the Central Government as party to the proceedings.
Let notice be issued upon the State of Gujarat and the Union of India, returnable on 29th January 2014.
We do not propose to vary our earlier order dated 25 th October 2013 at this stage so long the appropriate authority under the above Act agrees to change the existing policy Page 3 of 4 C/WPPIL/165/2013 ORDER based on which the licence was granted, on a pre-condition that the concerned industry must use LNG.
Let the matters appear on 29th January 2014. The petitioners are at liberty to serve, in addition to the notice, the advance copy of the applications upon the Government Pleader and the Assistant Solicitor General of India, Gujarat High Court, Ahmedabad.
We make it clear that pendency of these Applications will not stand in the way of the CPCB and the GPCB, in making efforts for resolving the dispute jointly.
Direct service is permitted.
(BHASKAR BHATTACHARYA, CJ.) (J.B.PARDIWALA, J.) MOIN Page 4 of 4


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Stories


A Magical Story about and
One day, and were walking through the woods, when suddenly a XL pizza appeared. and were very happy that day. The End.
HTML forms are used to collect user input. HTML forms contain form elements. Form elements are different types of input elements, checkboxes, radio buttons, submit buttons, and more. The <\input> element is the most important form element. The <\input> element has many variations, depending on the type attribute. To see more about this visit HTML Forms W3 Schools
Once again, an HTML form is used to collect user input. Then we can use jQuery to target and manipulate the data
One day, and were walking through the woods, when suddenly a XL pizza appeared. and were very happy that day. The End.
How does this work? Good question! Lets look at the code below:
$(document).ready(function() {
$("#blanks form").submit(function(event) {
var blanks = ["name", "name2"];
blanks.forEach(function(blank) {
var userInput = $("input#" + blank).val();
$("." + blank).text(userInput);
});
$("#story").show();
event.preventDefault();
});
});


Class Feature
VIB\Bundle\BioBundle\Entity\DNA\Feature\Feature
- VIB\Bundle\BioBundle\Entity\DNA\Abstracts\Feature
- VIB\Bundle\BioBundle\Entity\DNA\Feature\Feature
Direct known subclasses
VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Abstracts\GeneChild, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Abstracts\mRNAChild, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\GeneIndirect known subclasses
VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\CDS, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Exon, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Intron, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\mRNA, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR3, VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR5
Namespace: VIB\Bundle\BioBundle\Entity\DNA\Feature
ORM\DiscriminatorColumn(name="class",: type="string")
ORM\DiscriminatorMap({: "feature" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Feature", "gene" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Gene", "exon" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Exon", "intron" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Intron", "mRNA" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\mRNA", "CDS" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\CDS", "UTR5" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR5", "UTR3" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR3", })
ORM\Entity(repositoryClass="VIB\Bundle\BioBundle\Repository\DNA\Feature\FeatureRepository")
ORM\Index(name="class_idx",: columns={"class"}),
ORM\Index(name="name_idx",: columns={"class","name"}),
ORM\Index(name="name_type_idx",: columns={"class","name","type"}), })
ORM\Index(name="type_idx",: columns={"class","type"}),
ORM\InheritanceType("SINGLE_TABLE")
ORM\Table(name="DNAfeature",: indexes={
Located at src/VIB/Bundle/BioBundle/Entity/DNA/Feature/Feature.php
ORM\DiscriminatorColumn(name="class",: type="string")
ORM\DiscriminatorMap({: "feature" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Feature", "gene" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Gene", "exon" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Exon", "intron" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\Intron", "mRNA" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\mRNA", "CDS" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\CDS", "UTR5" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR5", "UTR3" = "VIB\Bundle\BioBundle\Entity\DNA\Feature\Gene\UTR3", })
ORM\Entity(repositoryClass="VIB\Bundle\BioBundle\Repository\DNA\Feature\FeatureRepository")
ORM\Index(name="class_idx",: columns={"class"}),
ORM\Index(name="name_idx",: columns={"class","name"}),
ORM\Index(name="name_type_idx",: columns={"class","name","type"}), })
ORM\Index(name="type_idx",: columns={"class","type"}),
ORM\InheritanceType("SINGLE_TABLE")
ORM\Table(name="DNAfeature",: indexes={
Located at src/VIB/Bundle/BioBundle/Entity/DNA/Feature/Feature.php
protected
Doctrine\Common\Collections\Collection
|
$parents |
|
#
$parents |
protected
Doctrine\Common\Collections\Collection
|
$children |
|
#
$children |
protected
|
$origin |
|
#
$origin |
protected
Doctrine\Common\Collections\Collection
|
$aliases |
|
#
$aliases |
protected
Doctrine\Common\Collections\Collection
|
$locations |
|
#
$locations |
protected
Doctrine\Common\Collections\Collection
|
$tags |
|
#
$tags |
protected
|
$sequence |
|
#
$sequence |
$id,
$name,
$type,
$version
|


Today is {{ today_weekday }}. Arrivals in next 7 days:
{% for arrival in arrivals %}
{{ arrival.name }} arrives on {{ arrival.checkin_date.strftime("%A") }}
{% endfor %}


Roulette Bet Class¶
In addition to the design of the Bet
class, this chapter
also presents some additional questions and answers on the nature of an
object, identity and state change. This continues some of the ideas from Design Decision – Object Identity.
In Roulette Bet Analysis we’ll look at the details of a Bet
instance.
This will raise a question of how to identify the Outcome
object
associated with a Bet
instance.
We’ll look at object identity in Design Decision – Create or Locate an Outcome.
We’ll provide some additional details in Roulette Bet Questions and Answers.
The Roulette Bet Design – Complex section will provide detailed design
for the Bet class. The Roulette Bet Design – Simple section will provide
some advice for an alternative design based on @dataclass
definitions.
In Roulette Bet Deliverables we’ll enumerate the deliverables for this chapter.
Roulette Bet Analysis¶
A Bet
object is an amount that the player has wagered on a specific
Outcome
instance. This class has the responsibility for maintaining
an association between an amount, an Outcome
object, and a specific
Player
object.
The general scenario is to have the Player
object construct a number of
Bet
instances. The Wheel
object is spun to select a winning Bin
instance.
Once a winning bin has been chosen, each of the Bet
objects will be checked to see if the
hoped-for Outcome
instance is in the actual set of Outcome
instances
in the winning Bin
object.
Each winning Bet
instance must have an Outcome
instance
that can be found in the winning Bin
object. The winning bets will adds
money to the Player
object. All other bets are not in the winning Bin
object;
they are losers, which removes money from the Player
object.
We have a design decision to make. Do we create a fresh Outcome
object
with each Bet
instance or do we locate an existing Outcome
object?
Design Decision – Create or Locate an Outcome¶
Building a Bet
object involves two parts: an Outcome
object
and an amount. The amount is a number. The Outcome
object, however,
is more complex, and includes two parts: a name and payout odds.
We looked at this issue in Additional Outcome Design Thoughts. We’ll revisit this design topic in some more depth here.
We don’t want to create an Outcome
object as part of constructing a Bet
object.
Here’s what it might look like to place a $25 bet on Red:
Bad Idea
my_bet = Bet(Outcome("red", 1), 25)
The Bet
object includes an Outcome
object and an amount.
The Outcome
object includes a name and the payout odds.
We don’t want to repeat payout odds
when creating an Outcome
object to create a Bet
object.
This violates the Don’t Repeat Yourself (DRY) principle.
We want to get a complete Outcome
object from the name of the outcome.
The will prevent repeating the odds information.
Problem. How do we locate an existing Outcome
object?
Do we use a collection or a global variable? Or is there some other approach?
Forces. There are several parts to this design.
We need to identify some global object that can maintain the collection of
Outcome
instances for use by thePlayer
object when buildingBet
instances.We need to create the global object that builds the collection of distinct
Outcome
instances. This sounds a lot like theBinBuilder
class.
If the builder and maintainer are the same object, then things would be somewhat simpler because all the responsibilities would fall into a single place.
We have several choices for the kind of global object we would use.
Variable. We can define a variable which is a global map from name to
Outcome
instance. This could be an instance of the built-indict
class to provide a mapping from name to completeOutcome
instance. It could be an instance of a class we’ve designed that maps names toOutcome
instances.A truly variable global is a dangerous thing. An immutable global object, however, is a useful idea.
We might have this:
Global Mapping
>>> some_map["Red"] Outcome('Red', 1)
Function. An alternative to a collection is a Factory function which will produce an
Outcome
instance as needed.Factory Function
>>> some_factory("Red") Outcome('Red', 1)
Class. We can define class-level methods for emitting an instance of
Outcome
based on a name. We could, for example, add methods to theOutcome
class which retrieved instances from a class-level mapping.Class Method
>>> Outcome.getInstance("Red") Outcome('Red', 1)
After creating the BinBuilder
class, we can see that this fits the overall
Factory design for creating Outcome
instances.
However, the BinBuilder
class doesn’t – currently – have a handy mapping to support looking up
an Outcome
object based on the name of an outcome.
Is this the right place to do the lookup?
It would look like this:
BinBuilder as Factory
>>> theBinBuilder.getOutcome("Red")
Outcome('Red', 1)
We could also make the case that it would fee in the the Wheel
class. It would look like this:
Wheel as Factory
>>> theWheel.getOutcome("Red")
Outcome('Red', 1)
Alternative Solutions. We have a number of potential ways to gather all Outcome
objects
that were created by the BinBuilder
class.
Clearly, the
BinBuilder
class can create the mapping from name to each distinctOutcome
instance. To do this, we’d have to do several things.First, we expand the
BinBuilder
class to keep a simple Map of the variousOutcome
instances that are being assigned via theWheel.add()
method.Second, we would have to add specific
Outcome
instance getters to theBinBuilder
class. We could, for example, include agetOutcome()
method that returns anOutcome
object based on its name.Here’s what it might look like in Python.
class BinBuilder: ... def save(self, outcome: Outcome, bin: int, wheel: Wheel) -> None: self.all_outcomes[outcome.name] = outcome wheel.add(bin, outcome) def getOutcome(self, name): return self.all_outcomes[name] ...
Access the
Wheel
object. A better choice is to getOutcome
objects from theWheel
. To do this, we’d have to do several things.First, we expand the
Wheel
class to keep a simple dict of the variousOutcome
instances created by aBinBuilder
object. This dict would be updated by theWheel.add()
method.Second, we would have to add specific
Outcome
getter functions to theWheel
class. We could, for example, include agetOutcome()
method that returns anOutcome
object based on the name string.We might write a method function like the following in the
Wheel
.class Wheel: ... def add(self, bin: int, outcome: Outcome) -> None: self.all_outcomes[outcome.name] = outcome self.bins[bin].add(outcome) def getOutcome(self, name): return self.all_outcomes[name] ...
Solution. The allocation of responsibility seems to be a toss-up. We can see that the amount of programming is almost identical. This means that the real question is one of clarity: which allocation more clearly states our intention?
The Wheel
class is an essential part of the game of Roulette. It showed up in our initial noun
analysis. The BinBuilder
class was an implementation convenience to separate the one-time
construction of the Bin
instances from the overall work of the Wheel
object.
Since the Wheel
class is part of the problem, as well as part of the solution,
it seems better to augment the Wheel
class to keep track of our individual
Outcome
objects by name.
In the next sections, the questions and answers will look at some additional
design considerations. After that, we’ll look at two versions of the design.
The complex version will build all of the methods; the simpler version
will rely on @dataclass
.
Roulette Bet Questions and Answers¶
Why not update each Outcome
instance with the amount of the bet on that outcome?
We are isolating the static definition of the
Outcome
objects from the presence or absence of an amount wagered. Note that anOutcome
object is shared by the wheel’sBin
instances, and the available betting spaces on aTable
instance, and possibly even thePlayer
class. Also, if we have multiplePlayer
objects, then we need to distinguish bets placed by the individual players.Changing a field’s value has an implication that the thing has changed state. In Roulette, there isn’t any state change in an
Outcome
instance. Neither the name nor the odds change.The odds associated with an outcome can’t change; this is a fundamental principle of casino gambling. An outcome may be disabled by certain game states, but the payout must be well known to the players.
Does an individual bet really have unique identity? Isn’t it just anonymous money?
Yes, the money is anonymous. In a casino, the chips all look alike. A
Bet
is owned by a particular player, it lasts for a specific duration, it has a final outcome of won or lost. When we want to create summary statistics, we could do this by saving the individualBet
objects.This points up another reason why we know a
Bet
instance is distinct from the associatedOutcome
object. ABet
instance changes state; initially a bet is active, in some games they can be deactivated, eventually they are winners or losers.We don’t need all of this state-change machinery for simulating Roulette. We will, however, see more complex bets when simulating Craps.
Roulette Bet Design – Complex¶
-
class
Bet
¶ Bet
associates an amount and anOutcome
. In a future round of design, we can also associate aBet
with aPlayer
.
Constructors¶
-
Bet.
__init__
(self, amount: int, outcome: Outcome) → None -
Create a new Bet of a specific amount on a specific outcome.
For these first exercises, we’ll omit the
Player
. We’ll come back to this class when necessary, and add that capability back in to this class.
Methods¶
-
Bet.
winAmount
(self) → int¶ - Returns
amount won
- Return type
int
Uses the
Outcome
’swinAmount
to compute the amount won, given the amount of this bet. Note that the amount bet must also be added in. A 1:1 outcome (e.g. a bet on Red) pays the amount bet plus the amount won.
-
Bet.
loseAmount
(self) → int¶ - Returns
amount lost
- Return type
int
Returns the amount bet as the amount lost. This is the cost of placing the bet.
-
Bet.
__str__
(self) → str¶ - Returns
string representation of this bet with the form
"amount on outcome"
- Return type
str
Returns a string representation of this bet. Note that this method will delegate the much of the work to the
__str__()
method of theOutcome
.
-
Bet.
__repr__
(self) → str¶ - Returns
string representation of this bet with the form
"Bet(amount=amount, outcome=outcome)"
- Return type
str
Roulette Bet Design – Simple¶
A simpler variation on the Bet
class can be
based on @dataclass
.
See above, in the fields section, the two fields required.
The default methods created by the @dataclass
decorator should work perfectly.
The __str__()
method will have to be written based on the description above,
under methods.
This should pass all of the unit tests described in the Roulette Bet Deliverables section.
Wheel Redesign¶
We’ll need to update the Wheel
class to have the following method.
This will return an Outcome
instance given the string name of
the outcome. This works by maintaining a dict of Outcome
objects using
the name attribute as a key. This is built incrementally
as each Bin
added to the Wheel
instance.
-
Wheel.
getOutcome
(str: name) → Outcome¶
This should raise an exception if the string isn’t the name of a known Outcome
.
Roulette Bet Deliverables¶
There are four deliverables for this exercise. The new classes will have Python docstrings.
The expanded
Wheel
class which creates a mapping of string name toOutcome
.Expanded unit tests of
Wheel
that confirm that the mapping is being built correctly.The
Bet
class.A class which performs a unit test of the
Bet
class. The unit test should create a couple instances ofOutcome
, and establish that thewinAmount()
andloseAmount()
methods work correctly.


static
non-final
fields whose names are all upper-case. Such fields may cause confusion by breaking a common naming convention, and
are often the result of developer error.
Example:
public static int THE_ANSWER = 42; //a warning here: final modifier is missing
Quick-fix to rename the field is suggested only in the editor.


org.apache.catalina.connector.warp
Class Constants
java.lang.Object
|
+--org.apache.catalina.connector.warp.Constants
- public class Constants
- extends java.lang.Object
|
Field Summary |
static boolean |
DEBUG
Compile-in debug flag. |
static java.lang.String |
PACKAGE
Our package name. |
static int |
TYPE_ASK_SSL
ASK_SSL: The WARP server (Tomcat) asks the WARP client to
transfer the basic SSL information (cypher, keysize and session).
|
static int |
TYPE_ASK_SSL_CLIENT
ASK_SSL_CLIENT: The WARP server (Tomcat) asks the WARP server to
transfer the client certificate.
|
static int |
TYPE_CBK_DATA
CBK_DATA: As requested by the WARP server, the WARP client (HTTP
server) transmits a chunk of the request body.
|
static int |
TYPE_CBK_DONE
CBK_DATA: The WARP client (HTTP server) informs the WARP server that
the request body has been fully transmitted.
|
static int |
TYPE_CBK_READ
CBK_READ: A request callback. |
static int |
TYPE_CONF_APPLIC
CONF_APPLIC: The server replies to a CONF_DEPLOY message with the web
application identifier of the configured application.
|
static int |
TYPE_CONF_DEPLOY
CONF_DEPLOY: The client attempts deploy a web application.
|
static int |
TYPE_CONF_DONE
CONF_DONE: Client issues this message when all configurations have been
processed.
|
static int |
TYPE_CONF_ENUM
CONF_ENUM: The client requests to the server to enumerate all
web-applications available for a specified virtual host. |
static int |
TYPE_CONF_ENUM_APPL
CONF_ENUM_APPL: The server specifies the name of a web-application
available for deployment in response to a CONF_ENUMERATE message.
|
static int |
TYPE_CONF_ENUM_DONE
CONF_ENUM_DONE: The server specifies all web-application names
available for deployment for the host specified in the CONF_ENUM
message have been transfered.
|
static int |
TYPE_CONF_MAP
CONF_MAP: The client requests to the server to enumerate all mappings
for a specified web-application. |
static int |
TYPE_CONF_MAP_ALLOW
CONF_MAP_ALLOW: The server replies to a CONF_MAP message with this
packet to indicate a mapping to a static page, or a resource that
can be served autonomously by the remote end (the web server).
|
static int |
TYPE_CONF_MAP_DENY
CONF_MAP_DENY: The server replies to a CONF_MAP message with this
packet to indicate a mapping to a resource that must be served by
the server (servlet container).
|
static int |
TYPE_CONF_MAP_DONE
CONF_MAP_DONE: The server replies to a CONF_MAP message with this
packet to indicate that all servlet mappings have been successfully
transfered to the other end
No payload:
|
static int |
TYPE_CONF_PROCEED
CONF_PROCEED: Server issues this message in response to a CONF_DONE
message, to acknowledge its readiness to accept requests.
|
static int |
TYPE_CONF_WELCOME
CONF_WELCOME: The server issues this packet when a connection is
opened. |
static int |
TYPE_DISCONNECT
DISCONNECT: The connection is being closed.
|
static int |
TYPE_ERROR
ERROR: The last operation didn't completed correctly.
|
static int |
TYPE_FATAL
FATAL: A protocol error occourred, the connection must be closed.
|
static int |
TYPE_INVALID
INVALID: The packet type hasn't been set yet. |
static int |
TYPE_REP_SSL
REP_SSL: SSL information between
Payload description:
[string] The cipher_suite.
|
static int |
TYPE_REP_SSL_CERT
REP_SSL_CERT: The client certificate (remote peer).
|
static int |
TYPE_REP_SSL_NO
REP_SSL_NO: Request SSL information is not available.
|
static int |
TYPE_REQ_AUTH
REQ_AUTH: Authentication information of the HTTP remote peer.
|
static int |
TYPE_REQ_CLIENT
REQ_CLIENT: The HTTP client (remote peer) information.
|
static int |
TYPE_REQ_CONTENT
REQ_CONTENT: The mime content type and length of this request.
|
static int |
TYPE_REQ_HEADER
REQ_HEADER: An HTTP request header.
|
static int |
TYPE_REQ_INIT
REQ_INIT: The client requests to the WARP server that a request is
about to be processed.
|
static int |
TYPE_REQ_PROCEED
REQ_PROCEED: The client finished transmitting the request. |
static int |
TYPE_REQ_SCHEME
REQ_SCHEME: The scheme description of this request.
|
static int |
TYPE_REQ_SERVER
REQ_SERVER: The HTTP server information.
|
static int |
TYPE_RES_BODY
RES_BODY: The HTTP response body.
|
static int |
TYPE_RES_COMMIT
RES_COMMIT: The server indicates that the first part of the response
(HTTP status line and MIME headers) are to be committed to the client
(remote peer).
|
static int |
TYPE_RES_DONE
RES_DONE: The server finished transmitting the response.
|
static int |
TYPE_RES_HEADER
RES_HEADER: An HTTP MIME response header to send to the client.
|
static int |
TYPE_RES_STATUS
RES_STATUS: The server replies with the HTTP response status for the
request.
|
static int |
VERS_MAJOR
The WARP protocol major version. |
static int |
VERS_MINOR
The WARP protocol minor version. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PACKAGE
public static final java.lang.String PACKAGE
- Our package name.
- See Also:
- Constant Field Values
DEBUG
public static final boolean DEBUG
- Compile-in debug flag.
- See Also:
- Constant Field Values
VERS_MAJOR
public static final int VERS_MAJOR
- The WARP protocol major version.
- See Also:
- Constant Field Values
VERS_MINOR
public static final int VERS_MINOR
- The WARP protocol minor version.
- See Also:
- Constant Field Values
TYPE_INVALID
public static final int TYPE_INVALID
- INVALID: The packet type hasn't been set yet.
- See Also:
- Constant Field Values
TYPE_ERROR
public static final int TYPE_ERROR
- ERROR: The last operation didn't completed correctly.
Payload description:
[string] An error message.
- See Also:
- Constant Field Values
TYPE_DISCONNECT
public static final int TYPE_DISCONNECT
- DISCONNECT: The connection is being closed.
No payload:
- See Also:
- Constant Field Values
TYPE_FATAL
public static final int TYPE_FATAL
- FATAL: A protocol error occourred, the connection must be closed.
Payload description:
[string] An error message.
- See Also:
- Constant Field Values
TYPE_CONF_WELCOME
public static final int TYPE_CONF_WELCOME
- CONF_WELCOME: The server issues this packet when a connection is
opened. The server awaits for configuration information.
Payload description:
[ushort] Major protocol version.
[ushort] Minor protocol version.
[integer] The server unique-id.
- See Also:
- Constant Field Values
TYPE_CONF_ENUM
public static final int TYPE_CONF_ENUM
- CONF_ENUM: The client requests to the server to enumerate all
web-applications available for a specified virtual host. In response
to this request, the server replies with a set of CONF_ENUM messages
terminated by a CONF_ENUM_DONE message.
Payload description:
[string] The virtual host name.
[ushort] The virtual host port.
- See Also:
- Constant Field Values
TYPE_CONF_ENUM_APPL
public static final int TYPE_CONF_ENUM_APPL
- CONF_ENUM_APPL: The server specifies the name of a web-application
available for deployment in response to a CONF_ENUMERATE message.
Payload description:
[string] The web-application name.
- See Also:
- Constant Field Values
TYPE_CONF_ENUM_DONE
public static final int TYPE_CONF_ENUM_DONE
- CONF_ENUM_DONE: The server specifies all web-application names
available for deployment for the host specified in the CONF_ENUM
message have been transfered.
No payload:
- See Also:
- Constant Field Values
TYPE_CONF_DEPLOY
public static final int TYPE_CONF_DEPLOY
- CONF_DEPLOY: The client attempts deploy a web application.
Payload description:
[string] The application name.
[string] The virtual host name.
[ushort] The virtual host port.
[string] The web-application URL path.
- See Also:
- Constant Field Values
TYPE_CONF_APPLIC
public static final int TYPE_CONF_APPLIC
- CONF_APPLIC: The server replies to a CONF_DEPLOY message with the web
application identifier of the configured application.
Payload description:
[integer] The web application unique id for this server.
[string] The web application real path (where it's expanded).
- See Also:
- Constant Field Values
TYPE_CONF_MAP
public static final int TYPE_CONF_MAP
- CONF_MAP: The client requests to the server to enumerate all mappings
for a specified web-application. The server replies to this message
with a serie of MAP_ALLOW and MAP_DENY packets, terminated by a
MAP_DONE packet.
Payload description:
[integer] The web application unique id for this server.
- See Also:
- Constant Field Values
TYPE_CONF_MAP_ALLOW
public static final int TYPE_CONF_MAP_ALLOW
- CONF_MAP_ALLOW: The server replies to a CONF_MAP message with this
packet to indicate a mapping to a static page, or a resource that
can be served autonomously by the remote end (the web server).
Payload description:
[string] An url-pattern as defined by the Servlet specification.
- See Also:
- Constant Field Values
TYPE_CONF_MAP_DENY
public static final int TYPE_CONF_MAP_DENY
- CONF_MAP_DENY: The server replies to a CONF_MAP message with this
packet to indicate a mapping to a resource that must be served by
the server (servlet container).
Payload description:
[string] An url-pattern as defined by the Servlet specification.
- See Also:
- Constant Field Values
TYPE_CONF_MAP_DONE
public static final int TYPE_CONF_MAP_DONE
- CONF_MAP_DONE: The server replies to a CONF_MAP message with this
packet to indicate that all servlet mappings have been successfully
transfered to the other end
No payload:
- See Also:
- Constant Field Values
TYPE_CONF_DONE
public static final int TYPE_CONF_DONE
- CONF_DONE: Client issues this message when all configurations have been
processed.
No payload:
- See Also:
- Constant Field Values
TYPE_CONF_PROCEED
public static final int TYPE_CONF_PROCEED
- CONF_PROCEED: Server issues this message in response to a CONF_DONE
message, to acknowledge its readiness to accept requests.
No payload:
- See Also:
- Constant Field Values
TYPE_REQ_INIT
public static final int TYPE_REQ_INIT
- REQ_INIT: The client requests to the WARP server that a request is
about to be processed.
Payload description:
[integer] The web-application unique ID for this server.
[string] The HTTP method used for this request.
[string] The request URI.
[string] The request query arguments.
[string] The request protocol (HTTP/1.0, HTTP/1.1...).
- See Also:
- Constant Field Values
TYPE_REQ_CONTENT
public static final int TYPE_REQ_CONTENT
- REQ_CONTENT: The mime content type and length of this request.
Payload description:
[string] The MIME content type of this reques.
[integer] The content length of this request.
- See Also:
- Constant Field Values
TYPE_REQ_SCHEME
public static final int TYPE_REQ_SCHEME
- REQ_SCHEME: The scheme description of this request.
Payload description:
[string] The scheme (part before :// in the URL) of this request.
- See Also:
- Constant Field Values
TYPE_REQ_AUTH
public static final int TYPE_REQ_AUTH
- REQ_AUTH: Authentication information of the HTTP remote peer.
Payload description:
[string] The remote-user name.
[string] The authentication information.
- See Also:
- Constant Field Values
TYPE_REQ_HEADER
public static final int TYPE_REQ_HEADER
- REQ_HEADER: An HTTP request header.
Payload description:
[string] The header name.
[string] The header value.
- See Also:
- Constant Field Values
TYPE_REQ_SERVER
public static final int TYPE_REQ_SERVER
- REQ_SERVER: The HTTP server information.
Payload description:
[string] The HTTP server host name.
[string] The HTTP server IP address.
[ushort] The port receiving the HTTP request.
- See Also:
- Constant Field Values
TYPE_REQ_CLIENT
public static final int TYPE_REQ_CLIENT
- REQ_CLIENT: The HTTP client (remote peer) information.
Payload description:
[string] The HTTP client host name.
[string] The HTTP client IP address.
[ushort] The remote port originating the HTTP request.
- See Also:
- Constant Field Values
TYPE_REQ_PROCEED
public static final int TYPE_REQ_PROCEED
- REQ_PROCEED: The client finished transmitting the request. The server
can now proceed and process the request.
No payload.
- See Also:
- Constant Field Values
TYPE_RES_STATUS
public static final int TYPE_RES_STATUS
- RES_STATUS: The server replies with the HTTP response status for the
request.
Payload description:
[ushort] The HTTP status of the response.
[string] The HTTP response message.
- See Also:
- Constant Field Values
TYPE_RES_HEADER
public static final int TYPE_RES_HEADER
- RES_HEADER: An HTTP MIME response header to send to the client.
Payload description:
[string] The MIME header name.
[string] The MIME header value.
- See Also:
- Constant Field Values
TYPE_RES_COMMIT
public static final int TYPE_RES_COMMIT
- RES_COMMIT: The server indicates that the first part of the response
(HTTP status line and MIME headers) are to be committed to the client
(remote peer).
No payload.
- See Also:
- Constant Field Values
TYPE_RES_BODY
public static final int TYPE_RES_BODY
- RES_BODY: The HTTP response body.
Payload description:
[raw] A chunk of the response body.
- See Also:
- Constant Field Values
TYPE_RES_DONE
public static final int TYPE_RES_DONE
- RES_DONE: The server finished transmitting the response.
No payload.
- See Also:
- Constant Field Values
TYPE_CBK_READ
public static final int TYPE_CBK_READ
- CBK_READ: A request callback. The WARP server queries the WARP client
(HTTP server) to transmit a chunk of the request body.
Payload description:
[ushort] The number of bytes the server needs to transmit.
- See Also:
- Constant Field Values
TYPE_CBK_DATA
public static final int TYPE_CBK_DATA
- CBK_DATA: As requested by the WARP server, the WARP client (HTTP
server) transmits a chunk of the request body.
Payload description:
[raw] A chunk of the request body.
- See Also:
- Constant Field Values
TYPE_CBK_DONE
public static final int TYPE_CBK_DONE
- CBK_DATA: The WARP client (HTTP server) informs the WARP server that
the request body has been fully transmitted.
No payload.
- See Also:
- Constant Field Values
TYPE_ASK_SSL
public static final int TYPE_ASK_SSL
- ASK_SSL: The WARP server (Tomcat) asks the WARP client to
transfer the basic SSL information (cypher, keysize and session).
No payload.
- See Also:
- Constant Field Values
TYPE_ASK_SSL_CLIENT
public static final int TYPE_ASK_SSL_CLIENT
- ASK_SSL_CLIENT: The WARP server (Tomcat) asks the WARP server to
transfer the client certificate.
(just the first element of the chain and the webserver should request
for it to the browser if possible).
No payload.
- See Also:
- Constant Field Values
TYPE_REP_SSL_CERT
public static final int TYPE_REP_SSL_CERT
- REP_SSL_CERT: The client certificate (remote peer).
Payload description:
[string] The client certificate. (PEM format).
- See Also:
- Constant Field Values
TYPE_REP_SSL
public static final int TYPE_REP_SSL
- REP_SSL: SSL information between
Payload description:
[string] The cipher_suite.
[string] The ssl session. (That is not in the spec's).
[ushort] size of the algorithm (56-128).
- See Also:
- Constant Field Values
TYPE_REP_SSL_NO
public static final int TYPE_REP_SSL_NO
- REP_SSL_NO: Request SSL information is not available.
No payload.
- See Also:
- Constant Field Values
Constants
public Constants()
Copyright © 2000-2001 Apache Software Foundation. All Rights Reserved.


The evolution of languages: FORTRAN is a non-typed language. C is a weakly typed language. Ada is a strongly typed language. C++ is a strongly hyped language. --Ron Sercely [ source]


COUNTING-SORT is stable:
• It is known that a sorting algorithm is table, if any two elements with same value appear in the same order in sorted array, as they appear in the original array.
• COUNTING-SORT is stable, as the input order among equal elements in the input array is preserved in the sorted array. That is, the elements with same value appear in the same order as they appear the original array.
Proving that C OUNTING -S ORT is stable:
• The final for loop of COUNTING-SORT runs from A.length to 1 and after i is stored in B, C[i] is decreased by 1. Thus, if there are any two elements with same value in A, the element with higher index in A is appear after the element with lower index in A.
• For example, consider two equal elements in A, stored at indices i1 and i2, where i1 < i2 . That is, A[i1] = A[i2].
• If there are k number of elements less than or equal to A[i1] or A[i2]. That is, C[A[i1]] or C[A[i2]]=k.
• Now, the final for loop processes A[i2] first. That is, A[i2] is stored in B at index k and C[A[i1]] is decreased by 1. That is, C[A[i1]]=k-1.
• Later A[i1] is stored in B at index k-1. Obviously, k-1 < k. Thus, A[i1] and A[i2] appear in the same order in B as they appear in A.
Since the COUNTING-SORT is preserving the order of the elements with the same value, COUNTING-SORT is stable.
Example:
Even after applying COUNTING-SORT, the order of A[1] and A[4] is same in B.
Assume there is an array that stores n integer values. The range of integers lies in between 0 to k. Consider the following algorithm to determine number of integer lies in any particular range a and b.
Count (A)
1. Declare two new arrays and.
2. Initialize all elements of B[] array with 0.
//Now, use for loop to make increment in C[] array counter respective to elements of // A array. It will take time to process n elements of A array.
3. forto A.length( )
4.
5.
//use for loop to store count up to jth element of B[] array. It will take time to process k elements of B[] array.
6. forto k
7.
The above algorithm stores the count to any ith element in C [] array. The 3rd line of above algorithm uses for loop which takes time to process n elements of A array.
The 6th line of above algorithm uses for loop which takes time to process k elements of B[] array.
Therefore, the total processing time taken by Count Algorithm is.
Now, use following formula to determine number of integer lies in any particular range a and b:
This computation requires only time after the pre-processing time taken by the Count algorithm.


HR
HR
New Employee Package
Group Benefits
Maintenance
Facility Booking
Maintenance Request
WCB
Operations
Password
PP gateway
Prayer
PIPA/FOIPP Print
Admission Admin
Financial
Move to PS
Notes Admin
Admin
Teacher
PTC Admin
Admin
Operation
Report
Payment Admin
Items
Options
Option List
Apple Fundraiser
Apple Fundraiser
Apple test


SVN Search is based on the Apache Lucene Search Engine, so you could use most of the features provided by it in your search query.
When performing a search you can either specify a field, or use the default field (FILE_CONTENT).
You can search any field by typing the field name followed by a colon ":" and then the term you are looking for.
If you want to find the file entitled "Fairy Tales" which contains the text "little red riding hood", you can enter:
FILE_NAME:"Fairy Tales" AND FILE_CONTENT:"little red riding hood"
FILE_NAME:"Fairy Tales" AND little red riding hood
Since FILE_CONTENT is the default field, the field indicator is not required.
Note: The field is only valid for the term that it directly precedes, so following query will only find "Fairy" in the FILE_NAME field and "Tales" in the default field.
FILE_NAME:Fairy Tales
To perform a single character wildcard search use the "?" symbol.
To perform a multiple character wildcard search use the "*" symbol.
The single character wildcard search looks for terms that match that with the single character replaced.
For example, to search for "text" or "test" you can use the search:
te?t
Multiple character wildcard searches looks for 0 or more characters.
For example, to search for test, tests or tester, you can use the search:
test*
You can also use the wildcard searches in the middle of a term.
te*t
Note: You cannot use a * or ? symbol as the first character of a search.
Boolean operators allow terms to be combined through logic operators (Note: Boolean operators must be ALL CAPS).
OR
The OR operator is the default conjunction operator.
This means that if there is no Boolean operator between two terms, the OR operator is used.
The OR operator links two terms and finds a matching document if either of the terms exist in a document.
The symbol || can be used in place of the word OR.
To search for documents that contain either "fabulous unicorn" or just "unicorn" use the query:
"fabulous unicorn" unicorn
or
"fabulous unicorn" OR unicorn
AND
The AND operator matches documents where both terms exist anywhere in the text of a single document.
The symbol && can be used in place of the word AND.
To search for documents that contain "fabulous unicorn" and "mythical eagle" use the query:
"fabulous unicorn" AND "mythical eagle"
+
The "+" or required operator requires that the term after the "+" symbol exist somewhere in a the field of a single document.
To search for documents that must contain "fabulous" and may contain "unicorn" use the query:
+fabulous unicorn
NOT
The NOT operator excludes documents that contain the term after NOT.
The symbol ! can be used in place of the word NOT.
To search for documents that contain "fabulous unicorn" but not "mythical eagle" use the query:
"fabulous unicorn" NOT "mythical eagle"
Note: The NOT operator cannot be used with just one term. For example, the following search will return no results:
NOT "mythical eagle"
-
The "-" or prohibit operator excludes documents that contain the term after the "-" symbol.
To search for documents that contain "fabulous unicorn" but not "mythical eagle" use the query:
"fabulous unicorn" -"mythical eagle"
You could use parentheses to group clauses to form sub queries.
This can be very useful if you want to control the boolean logic for a query.
To search for either "fabulous" or "mythical" and "unicorn" use the query:
(fabulous OR mythical) AND unicorn
This eliminates any confusion and makes sure that "unicorn" must exist and either the term "fabulous" or "mythical" may exist.
The following characters are treated as special characters and may be escaped if used as part of a search query.
+ - && || ! ( ) { } [ ] ^ " ~ * ? : \
To escape these character use a \ before the character.
For example to search for (1+1):2 use the query:
\(1\+1\)\:2


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{% extends "base.html" %} {% block title %}{{ team }}{% endblock %} {% block nav_main %}{{ rating }}{% endblock %} {% block content %}
Rank: {{ team_data['rank'] }} (Off: {{ team_data['offense_rank'] }}, Def: {{ team_data['defense_rank']}})
Rating: {{ team_data['rating'] }}
Expected record: {{ team_data['expected_wins'] }}-{{ team_data['expected_losses'] }}
Legend: OR = Opponent rank, PF = Points for, PA = Points against, NS = Normalized score (amount "earned")
Click column name to sort
{{ table|safe }}


Reports code that uses non-ASCII symbols in suspicious context.
For example:
-
Non-ASCII characters in identifiers, strings, or comments
-
Identifiers written in different languages, such as
myCollection
with
letter C
written in Cyrillic.
-
Comments or strings containing Unicode symbols, such as long dashes and arrows


WITNESS LIST Human Services Committee February 10, 1999-8:30A SB 15 On: Herskowitz, Robin (Comptroller of Public Accounts), Austin Registering, but not testifying: For: Dillon, Pamela (American Lung Association of Texas), Austin Reynolds, David (American Heart Association - Texas Affiliate), Austin On: Huang, Philip (Texas Department of Health), Austin SB 18 Registering, but not testifying: For: Aguirre, Teresa (Texas Association of Homes and Services for the Aging), Austin Ferris, Beth (Texas Advocates for Nursing Home Residents), Austin Kramer, Ken (AARP), Austin On: Bost, Eric (Texas Department of Human Services), Austin Carmona, Paul (Office of the Attorney General), Austin Gold, Mark (Texas Department of Human Services), Austin Lehrman, Jim (Texas Department of Human Services), Austin McReynolds, J.B. (Texas Department of Human Services), Austin SB 19 On: Bost, Eric (Texas Department of Human Services), Austin Lehrman, Jim (Texas Department of Human Services), Austin Registering, but not testifying: For: Aguirre, Teresa (Texas Association of Homes and Services for the Aging), Austin Ferris, Beth (Texas Advocates for Nursing Home Residents), Austin Kramer, Ken (AARP), Austin On: Gold, Mark (Texas Department of Human Services), Austin McReynolds, J.B. (Texas Department of Human Services), Austin SB 109 Registering, but not testifying: For: Aguirre, Teresa (Texas Association of Homes and Services for the Aging), Austin Ferris, Beth (Texas Advocates for Nursing Home Residents), Austin Kramer, Ken (AARP), Austin On: Bost, Eric (Texas Department of Human Services), Austin Gold, Mark (Texas Department of Human Services), Austin Lehrman, Jim (Texas Department of Human Services), Austin McReynolds, J.B. (Texas Department of Human Services), Austin SB 380 Registering, but not testifying: For: Kramer, Ken (AARP), Austin On: Bost, Eric (Texas Department of Human Services), Austin Carmona, Paul (Office of the Attorney General), Austin Gold, Mark (Texas Department of Human Services), Austin Lehrman, Jim (Texas Department of Human Services), Austin McReynolds, J.B. (Texas Department of Human Services), Austin


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Issue: STRUCTURE-READ-PRINT-SYNTAXReferences: DEFSTRUCT
Related issues: Issue DEFSTRUCT-SLOTS-CONSTRAINTS-NAME
Category: CHANGE
Edit history: V1, 11 May 90, Sandra Loosemore
V2, 29 May 90, Sandra Loosemore (cross-references)
Problem description:
The use of non-keywords for slot names in #S reader/printer
syntax is ugly. The standard ought to encourage a cleaner
style.
Proposal (STRUCTURE-READ-PRINT-SYNTAX:KEYWORDS):
(1) Deprecate the use of non-keywords to name slots in #S syntax
for reading structures.
(2) Require that #S syntax for printing structures print slot
names as keywords.
Rationale:
This encourages a cleaner style while maintaining backward
compatibility for users.
Current Practice:
Some implementations already use keywords for printing
structures, while some use unqualified symbols. Practice among
users is also mixed. Many users tend to follow the example of
whatever implementation they use most frequently.
Cost to Implementors:
The actual implementation cost of changing the #S printer
is trivial, but there may be more work involved in updating
documentation.
Cost to Users:
None.
Cost of non-adoption:
See "esthetics".
Performance impact:
Using keywords is probably slightly more efficient than using
unqualified symbols, at least on the reader end.
Benefits:
See "esthetics".
Esthetics:
The use of non-keywords to name slots in #s syntax is ugly.
Technically, there is no reason now why both users and
implementors cannot use keywords, but the fact that CLtL
goes out of its way to explain that it's not necessary to
do so, and that all of the examples of #s syntax use non-keywords,
has encouraged both users and implementors to follow this style.
Discussion:
Proposal DEFSTRUCT-SLOTS-CONSTRAINTS-NAME:DUPLICATES-ERROR made
it clear that DEFSTRUCT slot names must have unique
symbol-names. Therefore there is no possibility for conflicts
if the slot names are printed as keyword symbols.
Several people have voiced support for at least changing the
examples in the standard to use keywords, to encourage both
users and implementors to adopt the style.
Dan Pierson says:
Yes, YEs, YES! I've been wanting this fix for bogus implementations
since CLtL came out and ******lisp interpreted it the other way.


Epic has a Black Friday sale too
Tis the season
by Brett MakedonskiThere's one more Black Friday sale this year because there's one more digital store. At this time in 2018, the Epic Games Store didn't yet exist. Now it does, so you have one more list of deals to peruse and consider.
Epic's first Black Friday sale has 87 games -- normally a good number, but sort of modest as far as these things go. Interestingly, Epic's weekly dose of freebies kind of works against its Black Friday offerings. Anyone who has been diligently building their library via Epic's free games will notice a lot of those same titles at a discounted rate here. No thanks, I already have it!
The standout is probably Red Dead Redemption 2 for $47.99 considering the PC port released just a few weeks ago. Also, Borderlands 3 is $40.19. Console players might be able to find better deals, but anyone who wants to play on PC kind of has their hands tied when it comes to some of these games -- at least until the timed-exclusivity wears out.
Here's the entirety of the Epic Games Store Black Friday sale:
- 7 Billion Humans -- $7.49
- Afterparty -- $16.99
- Alan Wake -- $2.99
- Alan Wake's American Nightmare -- $1.79
- Ancestors: The Humankind Odyssey -- $19.99
- Anno 1800 -- $35.99
- Assassin's Creed III Remastered -- $19.99
- Assassin's Creed Odyssey -- $26.99
- Atomicrops -- $11.99
- Axiom Verge -- $9.99
- Beyond: Two Souls -- $15.99
- Borderlands 3 -- $40.19
- Cardpocalypse -- $17.49
- Celeste -- $9.99
- Close to the Sun -- $17.99
- Conarium -- $6.79
- Costume Quest -- $3.49
- The Cycle -- Free
- Dangerous Driving -- $14.99
- Darksiders III -- $20.39
- Dauntless -- Free
- Drawful 2 -- $5.99
- Enter the Gungeon -- $7.49
- Everything -- $7.49
- Falcon Age -- $12.99
- Far Cry Primal -- $9.99
- For Honor -- $13.19
- Genesis: Alpha One -- $10.19
- Ghostbusters: The Video Game Remastered -- $19.99
- GNOG -- $4.99
- Heavy Rain -- $15.99
- Hello Neighbor: Hide & Seek -- $14.99
- Human Resource Machine -- $5.99
- Hyper Light Drifter -- $11.99
- Inside -- $6.79
- The Jackbox Party Pack -- $12.49
- The Jackbox Party Pack 2 -- $12.49
- The Jackbox Party Pack 3 -- $16.24
- The Jackbox Party Pack 4 -- $14.99
- The Jackbox Party Pack 5 -- $19.49
- The Jackbox Party Pack 6 -- $22.49
- John Wick Hex -- $16.99
- Kine -- $17.99
- Kingdom: New Lands -- $7.49
- Layers of Fear -- $5.74
- Limbo -- $2.29
- Little Inferno -- $4.49
- The Messenger -- $11.99
- Metro: 2033 Redux -- $4.99
- Metro Exodus -- $19.99
- Metro: Last Light Redux -- $4.99
- Minit -- $4.99
- My Time at Portia -- $20.09
- Observation -- $12.49
- Observer -- $7.49
- Operencia: The Stolen Sun -- $14.99
- Outward -- $19.99
- Overcooked -- $4.24
- Oxenfree -- $4.99
- The Outer Worlds -- $44.99
- Rainbow Six Siege -- $7.99
- Rebel Galaxy -- $2.99
- Rebel Galaxy Outlaw -- $23.99
- Red Dead Redemption 2 -- $47.99
- Rime -- $9.89
- RollerCoaster Tycoon Adventures -- $14.99
- Ruiner -- $9.99
- Rune II -- $29.99
- Shakedown Hawaii -- $9.99
- Sherlock Holmes: The Devil's Daughter -- $9.99
- The Sinking City -- $38.99
- Slime Rancher -- $7.99
- The Sojourn -- $16.74
- Stories Untold -- $2.49
- Surviving Mars -- $10.19
- Tom Clancy's The Division 2 -- $14.99
- Tom Clancy's Ghost Recon Breakpoint -- $29.99
- Tom Clancy's Ghost Recon Wildlands -- $29.99
- Torchlight -- $4.49
- Trials Rising -- $9.99
- Trover Saves the Universe -- $20.99
- Watch Dogs 2 -- $17.99
- What the Golf? -- $12.99
- The Witness -- $9.99
- World of Goo -- $3.74
- WRC 8 FIA World Rally Championship -- $37.49
- Yaga -- $19.99
Black Friday Sale [Epic Games Store]
Disclosure-bot: Just in case the editor neglected to mention it, we have zero control when deals start and end. Deals can sometimes be gone within minutes (please don't shoot the messenger). Trying deal links even hours after this article's time stamp may lead to self-punching, so maybe bookmark our video game deals if you're on the hunt. Also, it goes without saying, but some shopping links do directly support the author. If you've spotted any inaccuracy please let us know asap.


This is a simple web page for the my-sock example http_server.bas. Click HERE to see another page.
Navigate to ~close_server (or click here) to close the Web Server.


- Create Dialogflow Project
- Dialogflow project must have an intent with the training phrase "TRIGGER AVAYA CLOUD VOICE" to work with voice to begin the convo
- For any intents which you wish to end the conversation, add the output context 'avaya_cloud_end_conversation' to the intent
- Go through authorization steps for Google Cloud
- Create Service Account
- Assign Dialogflow API Admin Role
- Generate JSON key file and download it
- Record the project-id
- Procure a number from Avaya Cloud
- Set the Request URLs for Avaya Cloud to:
- Voice: https://appdev.collaboratory.avaya.com/Dialogflow/cpaas-voice.php
- SMS: https://appdev.collaboratory.avaya.com/Dialogflow/cpaas.php


Recessionberg destroys consumer confidence
by Houses and HolesIt appears the Scummo/Recessionberg team is worse than the disastrous 2014 Abbott/Hockey Budget nightmare. Via ANZ:
Confidence drops to four year low
The index continues its losing streak, falling 2.8% last week to its lowest level in more than four years. Weakness is across the board.
Current financial conditions fell 0.1%, while future financial conditions plunged 4.4%. Current financial conditions are still above average, but future conditions are now below average.
Current economic conditions fell by 1.3% last week, to a four-year low, while future economic conditions declined 4.6% and are now at an all-time low.
The ‘Time to buy a household item’ was also at a multi-year low, falling 3.3%. The four-week moving average of inflation expectations was stable at 3.9%.
There are 1001 words left in this subscriber-only article.


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