Rand’s heart pounded as he ran, and he stared in dismay at the barren hills surrounding him. This was not just a place where spring was late in coming; spring had never come here, and never would come. Nothing grew in the cold soil that crunched under his boots, not so much as a bit of lichen. He scrambled past boulders, twice as tall as he was; dust coated the stone as if never a drop of rain had touched it. The sun was a swollen, blood red ball, more fiery than on the hottest day of summer and bright enough to sear his eyes, but it stood stark against a leaden cauldron of a sky where clouds of sharp black and silver roiled and boiled on every horizon. For all the swirling clouds, though, no breath of breeze stirred across the land, and despite the sullen sun the air burned cold like the depths of winter.
Rand looked over his shoulder often as he ran, but he could not see his pursuers. Only desolate hills and jagged black mountains, many topped by tall plumes of dark smoke rising to join the milling clouds. If he could not see his hunters, though, he could hear them, howling behind him, guttural voices shouting with the glee of the chase, howling with the joy of blood to come. Trollocs. Coming closer, and his strength was almost gone.
With desperate haste he scrambled to the top of a knife edged ridge, then dropped to his knees with a groan. Below him a sheer rock wall fell away, a thousand-foot cliff plummeting into a vast canyon. Steamy mists covered the canyon floor, their thick gray surface rolling in grim waves, rolling and breaking against the cliff beneath him, but more slowly than any ocean wave had ever moved. Patches of fog glowed red for an instant as if great fires had suddenly flared beneath, then died. Thunder rumbled in the depths of the valley, and lightning crackled through the gray, sometimes striking up at the sky.
It was not the valley itself that sapped his strength and filled the empty spaces left with helplessness. From the center of the furious vapors a mountain thrust upward, a mountain taller than any he had ever seen in the Mountains of Mist, a mountain as black as the loss of all hope. That bleak stone spire, a dagger stabbing at the heavens, was the source of his desolation. He had never seen it before, but he knew it. The memory of it flashed away like quicksilver when he tried to touch it, but the memory was there. He knew it was there.
Unseen fingers touched him, pulled at his arms and legs, trying to draw him to the mountain. His body twitched, ready to obey. His arms and legs stiffened, as if he thought he could dig his fingers and toes into the stone. Ghostly strings entwined around his heart, pulling him, calling him to the spire mountain. Tears ran down his face, and he sagged to the ground. He felt his will draining away like water out of a holed bucket. Just a little longer, and he would go where he was called. He would obey, do as he was told. Abruptly he discovered another emotion: anger. Push him, pull him, he was not a sheep to be prodded into a pen. The anger squeezed itself into one hard knot, and he clung to it as he would have clung to a raft in a flood.
Serve me, a voice whispered in the stillness of his mind. A familiar voice. If he listened hard enough he was sure he would know it. Serve me.  Serve me! He shook his fist at the black mountain.
“The Light consume you, Shai’tan!”
 A figure loomed over him, in a cloak the color of dried blood, a figure with a face . . . He did not want to see the face that looked down at him. He did not want to think of that face. It hurt to think of it, turned his mind to embers. A hand reached toward him. Not caring if he fell over the edge, he threw himself away.
He had to get away. Far away. He fell, flailing at the air, wanting to scream, finding no breath for screaming, no breath at all.
Abruptly he was no longer in the barren land, no longer falling. Winter-brown grass flattened under his boots; it seemed like flowers. He almost laughed to see scattered trees and bushes, leafless as they were, dotting the gently rolling plain that now surrounded him. In the distance reared a single mountain, its peak broken and split, but this mountain brought no fear or despair. It was just a mountain, though oddly out of place there, with no other in sight.
A broad river flowed by the mountain, and on an island in the middle of that river was a city such as might live in a gleeman’s tale, a city surrounded by high walls gleaming white and silver beneath the warm sun. With mingled relief and joy he started for the walls, for the safety and serenity he somehow knew he would find behind them.
As he came closer he made out soaring towers, many joined by wondrous walkways that spanned the open air. High bridges arched from both banks of the river to the island city. Even at a distance he could see lacy stonework on those spans, seemingly too delicate to withstand the swift waters that rushed beneath them. Beyond those bridges lay safety. Sanctuary.
Of a sudden a chill ran along his bones; an icy clamminess settled on his skin, and the air around him turned fetid and dank. Without looking back he ran, ran from the pursuer whose freezing fingers brushed his back and tugged at his cloak, ran from the light-eating figure with the face that . . . He could not remember the face, except as terror. He did not want to remember the face.  The city was receding before him. The harder he ran, the further away drifted the white shining walls and haven. They grew smaller, and smaller, until only a pale speck remained on the horizon. The cold hand of his pursuer clutched at his collar. If those fingers touched him he knew he would go mad. Or worse. Much worse. Even as that surety came to him he tripped and fell . . .
“Noooo!” he screamed . . .
and grunted as paving stones smacked the breath out of him. Wonderingly he got to his feet. He stood on the approaches to one of the marvellous bridges he had seen rearing over the river. Smiling people walked by on either side of him, people dressed in so many colors they made him think of a field of wildflowers. Some of them spoke to him, but he could not understand, though the words sounded as if he should. But the faces were friendly, and the people gestured him onward, over the bridge with its intricate stonework, onward toward the shining, silver-streaked walls and the towers beyond. Toward the safety he knew waited there.
He joined the throng streaming across the bridge and into the city through massive gates set in tall, pristine walls. Within was a wonderland where the meanest structure seemed a palace. It was as though the builders had been told to take stone and brick and tile and create beauty to take the breath of mortal men. There was no building, no monument that did not make him stare with goggling eyes. Music drifted down the streets, a hundred different songs, but all blending with the clamor of the crowds to make one grand, joyous harmony. The scents of sweet perfumes and sharp spices, of wondrous foods and myriad flowers, all floated in the air, as if every good smell in the world were gathered there.
The street by which he entered the city, broad and paved with smooth, gray stone, stretched straight before him toward the center of the city. At its end loomed a tower larger and taller than any other in the city, a tower as white as fresh-fallen snow. That tower was where safety lay, and the knowledge he sought. But the city was such as he had never dreamed of seeing. Surely it would not matter if he delayed just a short time in going to the tower? He turned aside onto a narrower street, where jugglers strolled among hawkers of strange fruits.
Ahead of him down the street was a snow-white tower. The same tower. In just a little while, he thought, and rounded another corner. At the far end of this street, too, lay the white tower. Stubbornly he turned another corner, and another, and each time the alabaster tower met his eyes. He spun to run away from it . . . and skidded to a halt.  He was afraid to look over his shoulder, afraid it would be there, too.
The faces around him were still friendly, but shattered hope filled them now, hope he had broken. Still the people gestured him forward, pleading gestures. Toward the tower. Their eyes shone with desperate need, and only he could fulfill it, only he could save them.
Very well, he thought. The tower was, after all, where he wanted to go.
Even as he took his first step forward disappointment faded from those about him, and smiles wreathed every face. They moved with him, and small children strewed his path with flower petals. He looked over his shoulder in confusion, wondering who the flowers were meant for, but behind him were only more smiling people gesturing him on. They must be for me, he thought, and wondered why that suddenly did not seem strange at all. But wonderment lasted only a moment before melting away; all was as it should be.
First one, then another of the people began to sing, until every voice was lifted in a glorious anthem. He still could not understand the words, but a dozen interweaving harmonies shouted joy and salvation. Musicians capered through the on-flowing crowd, adding flutes and harps and drums in a dozen sizes to the hymn, and all the songs he had heard before blended in without seam. Girls danced around him, laying garlands of sweet-smelling blossoms across his shoulders, twining them about his neck. They smiled at him, their delight growing with every step he took. He could not help but smile back. His feet itched to join in their dance, and even as he thought of it he was dancing, his steps fitting as if he had known it all from birth. He threw back his head and laughed; his feet were lighter than they had ever been, dancing with . . . He could not remember the name, but it did not seem important.
It is your destiny, a voice whispered in his head, and the whisper was a thread in the paean.
Carrying him like a twig on the crest of a wave, the crowd flowed into a huge square in the middle of the city, and for the first time he saw that the white tower rose from a great palace of pale marble, sculpted rather than built, curving walls and swelling domes and delicate spires fingering the sky. The whole of it made him gasp in awe. Broad stairs of pristine stone led up from the square, and at the foot of those stairs the people halted, but their song rose ever higher. The swelling voices buoyed his feet. Your destiny, the voice whispered, insistent now, eager.
He no longer danced, but neither did he stop. He mounted the stairs without hesitation. This was where he belonged.
Scrollwork covered the massive doors at the top of the stairs, carvings so intricate and delicate that he could not imagine a knife blade fine enough to fit. The portals swung open, and he went in. They closed behind him with an echoing crash like thunder.
“We have been waiting for you,” the Myrddraal hissed.
Rand sat bolt upright, gasping for breath and shivering, staring. Tam was still asleep on the bed. Slowly his breathing slowed. Half-consumed logs blazed in the fireplace with a good bed of coals built up around the fire irons; someone had been there to tend it while he slept. A blanket lay at his feet, where it had fallen when he woke. The makeshift litter was gone, too, and his and Tam’s cloaks had been hung by the door.
He wiped cold sweat from his face with a hand that was none too steady and wondered if naming the Dark One in a dream brought his attention the same way that naming him aloud did.
Twilight darkened the window; the moon was well up, round and fat, and evening stars sparkled above the Mountains of Mist. He had slept the day away. He rubbed a sore spot on his side. Apparently he had slept with the sword hilt jabbing him in the ribs. Between that and an empty stomach and the night before, it was no wonder he had had nightmares.
His belly rumbled, and he got up stiffly and made his way to the table where Mistress al’Vere had left the tray. He twitched aside the white napkin. Despite the time he had slept, the beef broth was still warm, and so was the crusty bread. Mistress al’Vere’s hand was plain; the tray had been replaced. Once she decided you needed a hot meal, she did not give up till it was inside you.
He gulped down some broth, and it was all he could do to put some meat and cheese between two pieces of bread before stuffing it in his mouth. Taking big bites, he went back to the bed.
Mistress al’Vere had apparently seen to Tam, as well. Tam had been undressed, his clothes now clean and neatly folded on the bedside table, and a blanket was drawn up under his chin. When Rand touched his father’s forehead, Tam opened his eyes.
 Marin said you were here, but I couldn’t even sit up to see. She said you were too tired for her to wake just so I could look at you. Even Bran can’t get around to find her when she has her mind set.”
Tam’s voice was weak, but his gaze was clear and steady. The Aes Sedai was right, Rand thought. With rest he would be as good as ever.
“Can I get you something to eat? Mistress al’Vere left a tray.”
“She fed me already . . . if you can call it that. Wouldn’t let me have anything but broth. How can a man avoid bad dreams with nothing but broth in his . . . ” Tam fumbled a hand from under the cover and touched the sword at Rand’s waist. “Then it wasn’t a dream. When Marin told me I was sick, I thought I had been . . . But you’re all right. That is all that matters. What of the farm?”
Rand took a deep breath. “The Trollocs killed the sheep. I think they took the cow, too, and the house needs a good cleaning.” He managed a weak smile. “We were luckier than some. They burned half the village.”
He told Tam everything that had happened, or at least most of it. Tam listened closely, and asked sharp questions, so he found himself having to tell about returning to the farmhouse from the woods, and that brought in the Trolloc he had killed. He had to tell how Nynaeve had said Tam was dying to explain why the Aes Sedai had tended him instead of the Wisdom. Tam’s eyes widened at that, an Aes Sedai in Emond’s Field. But Rand could see no need to go over every step of the journey from the farm, or his fears, or the Myrddraal on the road. Certainly not his nightmares as he slept by the bed. Especially he saw no reason to mention Tam’s ramblings under the fever. Not yet. Moraine’s story, though: there was no avoiding that.
“Now that’s a tale to make a gleeman proud,” Tam muttered when he was done. “What would Trollocs want with you boys? Or the Dark One, Light help us?”
“You think she was lying? Master al’Vere said she was telling the truth about only two farms being attacked. And about Master Luhhan’s house, and Master Cauthon’s.”
For a moment Tam lay silent before saying, “Tell me what she said. Her exact words, mind, just as she said them.”
Rand struggled. Who ever remembered the exact words they heard? He chewed at his lip and scratched his head, and bit by bit he brought it out, as nearly as he could remember. “I can’t think of anything else,” he finished. “Some of it I’m not too sure she didn’t say a little differently, but it’s close, anyway.”
“It’s good enough. It has to be, doesn’t it? You see, lad, Aes Sedai are tricksome. They don’t lie, not right out, but the truth an Aes Sedai tells you is not always the truth you think it is. You take care around her.”
“I’ve heard the stories,” Rand retorted. “I’m not a child.”
“So you’re not, so you’re not.” Tam sighed heavily, then shrugged in annoyance. “I should be going along with you, just the same. The world outside the Two Rivers is nothing like Emond’s Field.”
That was an opening to ask about Tam going outside and all the rest of it, but Rand did not take it. His mouth fell open, instead. “Just like that? I thought you would try to talk me out of it. I thought you’d have a hundred reasons I should not go.” He realized he had been hoping Tam would have a hundred reasons, and good ones.
“Maybe not a hundred,” Tam said with a snort, “but a few did come to mind. Only they don’t count for much. If Trollocs are after you, you will be safer in Tar Valon than you could ever be here. Just remember to be wary. Aes Sedai do things for their own reasons, and those are not always the reasons you think.”
“The gleeman said something like that,” Rand said slowly.
“Then he knows what he’s talking about. You listen sharp, think deep, and guard your tongue. That’s good advice for any dealings beyond the Two Rivers, but most especially with Aes Sedai. And with Warders. Tell Lan something, and you’ve as good as told Moiraine. If he’s a Warder, then he’s bonded to her as sure as the sun rose this morning, and he won’t keep many secrets from her, if any.”
Rand knew little about the bonding between Aes Sedai and Warders, though it played a big part in every story about Warders he had ever heard. It was something to do with the Power, a gift to the Warder, or maybe some sort of exchange. The Warders got all sorts of benefits according to the stories. They healed more quickly than other men, and could go longer without food or water or sleep. Supposedly they could sense Trollocs, if they were close enough, and other creatures of the Dark One, too, which explained how Lan and Moiraine had tried to warn the village before the attack. As to what the Aes Sedai got out of it, the stories were silent, but he was not about to believe they did not get something.
“I’ll be careful,” Rand said. “I just wish I knew why. It doesn’t make any sense. Why me? Why us?”
“I wish I knew, too, boy. Blood and ashes, I wish I knew.” Tam sighed heavily. “Well, no use trying to put a broken egg back in the shell, I suppose. How soon do you have to go? I’ll be back on my feet in a day or two, and we can see about starting a new flock. Oren Dautry has some good stock he might be willing to part with, with the pastures all gone, and so does Jon Thane.”
“Moiraine . . . the Aes Sedai said you had to stay in bed. She said weeks.” Tam opened his mouth, but Rand went on. “ And she talked to Mistress al’Vere.”
“Oh. Well, maybe I can talk Marin around.” Tam did not sound hopeful of it, though. He gave Rand a sharp look.  Tomorrow? Or tonight?”
“Tonight,” Rand said quietly, and Tam nodded sadly.
“Yes. Well, if it must be done, best not to delay. But we will see about this ‘weeks’ business.” He plucked at his blankets with more irritation than strength. “Perhaps I’ll follow in a few days anyway. Catch you up on the road. We will see if Marin can keep me in bed when I want to get up.”
There was a tap at the door, and Lan stuck his head into the room. “Say your goodbyes quickly, sheepherder, and come. There may be trouble.”
“Trouble?” Rand said, and the Warder growled at him impatiently.
“Just hurry!”
Hastily Rand snatched up his cloak. He started to undo the sword belt, but Tam spoke up.
“Keep it. You will probably have more need of it than I, though, the Light willing, neither of us will. Take care, lad. You hear?”
Ignoring Lan’s continued growls, Rand bent to grab Tam in a hug. “I will come back. I promise you that.”
“Of course you will.” Tam laughed. He returned the hug weakly, and ended by patting Rand on the back. “I know that. And I’ll have twice as many sheep for you to tend when you return. Now go, before that fellow does himself an injury.”
Rand tried to hang back, tried to find the words for the question he did not want to ask, but Lan entered the room to catch him by the arm and pull him into the hall. The Warder had donned a dull gray-green tunic of overlapping metal scales. His voice rasped with irritation.
“We have to hurry. Don’t you understand the word trouble?”
Outside the room Mat waited, cloaked and coated and carrying his bow. A quiver hung at his waist. He was rocking anxiously on his heels, and he kept glancing off toward the stairs with what seemed to be equal parts impatience and fear. “This isn’t much like the stories, Rand, is it?” he said hoarsely.
“What kind of trouble?” Rand demanded, but the Warder ran ahead of him instead of answering, taking the steps down two at a time. Mat dashed after him with quick gestures for Rand to follow.
Shrugging into his cloak, he caught up to them downstairs.  It was empty except for the three of them. Mat stood next to one of the front windows, peeping out as if trying not to be seen. Lan held the door open a crack and peered into the inn yard.
Wondering what they could be watching, Rand went to join him. The Warder muttered at him to take a care, but he did open the door a trifle wider to make room for Rand to look, too.
At first he was not sure exactly what he was seeing. A crowd of village men, some three dozen or so, clustered near the burned-out husk of the peddler’s wagon, night pushed back by the torches some of them carried. Moiraine faced them, her back to the inn, leaning with seeming casualness on her walking staff. Hari Coplin stood in the front of the crowd with his brother, Darl, and Bili Congar. Cenn Buie was there, as well, looking uncomfortable. Rand was startled to see Hari shake his fist at Moiraine.
“Leave Emond’s Field!” the sour-faced farmer shouted. A few voices in the crowd echoed him, but hesitantly, and no one pushed forward. They might be willing to confront an Aes Sedai from within a crowd, but none of them wanted to be singled out. Not by an Aes Sedai who had every reason to take offense.
“You brought those monsters!” Darl roared. He waved a torch over his head, and there were shouts of, “You brought them!” and “It’s your fault!” led by his cousin Bili.
Hari elbowed Cenn Buie, and the old thatcher pursed his lips and gave him a sidelong glare.  He swung his head from side to side dourly as if wishing he were somewhere else and looking for a way to get there. “You’re an Aes Sedai. We want none of your sort in the Two Rivers. Aes Sedai bring trouble on their backs. If you stay, you will only bring more.”
His speech brought no response from the gathered villagers, and Hari scowled in frustration. Abruptly he snatched Darl’s torch and shook it in her direction. “Get out!” he shouted.
Dead silence fell, except for the shuffling of a few feet as men drew back. Two Rivers folk could fight back if they were attacked, but violence was far from common, and threatening people was foreign to them, beyond the occasional shaking of a fist. Cenn Buie, Bili Congar, and the Coplins were left out front alone. Bili looked as if he wanted to back away, too.
Hari gave an uneasy start at the lack of support, but he recovered quickly. “Get out!” he shouted again, echoed by Darl and, more weakly, by Bili. Hari glared at the others. Most of the crowd failed to meet his eye.
Suddenly Bran al’Vere and Haral Luhhan moved out of the shadows, stopping apart from both the Aes Sedai and the crowd. In one hand the Mayor casually carried the big wooden maul he used to drive spigots into casks. “Did someone suggest burning my inn?” he asked softly.
The two Coplins took a step back, and Cenn Buie edged away from them. Bili Congar dived into the crowd. “Not that,” Darl said quickly. “We never said that, Bran . . . ah, Mayor.”
Bran nodded. “Then perhaps I heard you threatening to harm guests in my inn?”
“She’s an Aes Sedai,” Hari began angrily, but his words cut off as Haral Luhhan moved.
The blacksmith simply stretched, thrusting thick arms over his head, tightening massive fists until his knuckles cracked, but Hari looked at the burly man as if one of those fists had been shaken under his nose. Haral folded his arms across his chest. “Your pardon, Hari.  You were saying?”
But Hari, shoulders hunched as though he were trying to draw into himself and disappear, seemed to have nothing more to say.
“I’m surprised at you people,” Bran rumbled. “Paet al’Caar, your boy’s leg was broken last night, but I saw him walking on it today—because of her.  Now it looks as if it happened a month ago, and unless I misdoubt there’ll barely be a scar. And you, Cenn.” The thatcher started to fade back into the crowd, but stopped, held uncomfortably by Bran’s gaze. “I’d be shocked to see any man on the Village Council here, Cenn, but you most of all. Your arm would still be hanging useless at your side, a mass of burns and bruises, if not for her. If you have no gratitude, have you no shame?”
Cenn half lifted his right hand, then looked away from it angrily. “I cannot deny what she did,” he muttered, and he did sound ashamed. “She helped me, and others,” he went on in a pleading tone, “but she’s an Aes Sedai, Bran. If those Trollocs didn’t come because of her, why did they come? We want no part of Aes Sedai in the Two Rivers. Let them keep their troubles away from us.”
A few men, safely back in the crowd, shouted then. “We want no Aes Sedai troubles!” “Send her away!” “Drive her out!” “Why did they come if not because of her?”
A scowl grew on Bran’s face, but before he could speak Moiraine suddenly whirled her vine-carved staff above her head, spinning it with both hands. Rand’s gasp echoed that of the villagers, for a hissing white flame flared from each end of the staff, standing straight out like spearpoints despite the rod’s whirling. Even Bran and Haral edged away from her. She snapped her arms down straight out before her, the staff parallel to the ground, but the pale fire still jetted out, brighter than the torches.
“Is this what Aemon’s blood has come to?” The Aes Sedai’s voice was not loud, but it overwhelmed every other sound. “Little people squabbling for the right to hide like rabbits? You have forgotten who you were, forgotten what you were, but I had hoped some small part was left, some memory in blood and bone. Some shred to steel you for the long night coming.”
No one spoke. The two Coplins looked as if they never wanted to open their mouths again.
Bran said, “Forgotten who we were? We are who we always have been. Honest farmers and shepherds and craftsmen. Two Rivers folk.”
“To the south,” Moiraine said, “lies the river you call the White River, but far to the east of here men call it still by its rightful name. Manetherendrelle. In the Old Tongue, Waters of the Mountain Home. Sparkling waters that once coursed through a land of bravery and beauty. Two thousand years ago Manetherendrelle flowed by the walls of a mountain city so lovely to behold that Ogier stonemasons came to stare in wonder. Farms and villages covered this region, and what you call the Forest of Shadows, as well, and beyond. But all of those folk thought of themselves as the people of the Mountain Home, the people of Manetheren.
“Their King was Aemon al Caar al Thorin, Aemon son of Caar son of Thorin, and Eldrene ay Ellan ay Carlan was his Queen. Aemon, a man so fearless that the greatest compliment for courage any could give, even among his enemies, was to say a man had Aemon’s heart. Eldrene, so beautiful that it was said the flowers bloomed to make her smile. Bravery and beauty and wisdom and a love that death could not sunder. Weep, if you have a heart, for the loss of them, for the loss of even their memory. Weep, for the loss of their blood.”
She fell silent then, but no one spoke. Rand was as bound as the others in the spell she had created. When she spoke again, he drank it in, and so did the rest.
“For nearly two centuries the Trolloc Wars had ravaged the length and breadth of the world, and wherever battles raged, the Red Eagle banner of Manetheren was in the forefront. The men of Manetheren were a thorn to the Dark One’s foot and a bramble to his hand. Sing of Manetheren, that would never bend knee to the Shadow. Sing of Manetheren, the sword that could not be broken.
“They were far away, the men of Manetheren, on the Field of Bekkar, called the Field of Blood, when news came that a Trolloc army was moving against their home. Too far to do else but wait to hear of their land’s death, for the forces of the Dark One meant to make an end of them. Kill the mighty oak by hacking away its roots. Too far to do else but mourn. But they were the men of the Mountain Home.
“Without hesitation, without thought for the distance they must travel, they marched from the very field of victory, still covered in dust and sweat and blood. Day and night they marched, for they had seen the horror a Trolloc army left behind it, and no man of them could sleep while such a danger threatened Manetheren. They moved as if their feet had wings, marching further and faster than friends hoped or enemies feared they could. At any other day that march alone would have inspired songs. When the Dark One’s armies swooped down upon the lands of Manetheren, the men of the Mountain Home stood before it, with their backs to the Tarendrelle.”
Some villager raised a small cheer then, but Moiraine kept on as if she had not heard. “The host that faced the men of Manetheren was enough to daunt the bravest heart. Ravens blackened the sky; Trollocs blackened the land. Trollocs and their human allies. Trollocs and Darkfriends in tens of tens of thousands, and Dreadlords to command. At night their cookfires outnumbered the stars, and dawn revealed the banner of Ba’alzamon at their head. Ba’alzamon, Heart of the Dark. An ancient name for the Father of Lies. The Dark One could not have been free of his prison at Shayol Ghul, for if he had been, not all the forces of humankind together could have stood against him, but there was power there. Dreadlords, and some evil that made that light-destroying banner seem no more than right and sent a chill into the souls of the men who faced it.
“Yet, they knew what they must do. Their homeland lay just across the river. They must keep that host, and the power with it, from the Mountain Home. Aemon had sent out messengers. Aid was promised if they could hold for but three days at the Tarendrelle. Hold for three days against odds that should overwhelm them in the first hour.  For three days they fought, and though the land became a butcher’s yard, no crossing of the Tarendrelle did they yield. By the third night no help had come, and no messengers, and they fought on alone. For six days. For nine. And on the tenth day Aemon knew the bitter taste of betrayal. No help was coming, and they could hold the river crossings no more.”
“What did they do?” Hari demanded. Torchfires flickered in the chill night breeze, but no one made a move to draw a cloak tighter.
“Aemon crossed the Tarendrelle,” Moiraine told them, “destroying the bridges behind him. And he sent word throughout his land for the people to flee, for he knew the powers with the Trolloc horde would find a way to bring it across the river.  From the city of Manetheren, Eldrene organized the flight of her people into the deepest forests and the fastness of the mountains.
“But some did not flee. First in a trickle, then a river, then a flood, men went, not to safety, but to join the army fighting for their land. Shepherds with bows, and farmers with pitchforks, and woodsmen with axes. Women went, too, shouldering what weapons they could find and marching side by side with their men. No one made that journey who did not know they would never return. But it was their land. It had been their fathers’, and it would be their children’s, and they went to pay the price of it. Not a step of ground was given up until it was soaked in blood, but at the last the army of Manetheren was driven back, back to here, to this place you now call Emond’s Field. And here the Trolloc hordes surrounded them.”
Her voice held the sound of cold tears. “Trolloc dead and the corpses of human renegades piled up in mounds, but always more scrambled over those charnel heaps in waves of death that had no end. There could be but one finish. No man or woman who had stood beneath the banner of the Red Eagle at that day’s dawning still lived when night fell. The sword that could not be broken was shattered.
“In the Mountains of Mist, alone in the emptied city of Manetheren, Eldrene felt Aemon die, and her heart died with him. And where her heart had been was left only a thirst for vengeance, vengeance for her love, vengeance for her people and her land. Driven by grief she reached out to the True Source, and hurled the One Power at the Trolloc army. And there the Dreadlords died wherever they stood, whether in their secret councils or exhorting their soldiers. In the passing of a breath the Dreadlords and the generals of the Dark One’s host burst into flame. Fire consumed their bodies, and terror consumed their just-victorious army.
“Now they ran like beasts before a wildfire in the forest, with no thought for anything but escape. North and south they fled. Thousands drowned attempting to cross the Tarendrelle without the aid of the Dreadlords, and at the Manetherendrelle they tore down the bridges in their fright at what might be following them. Where they found people, they slew and burned, but to flee was the need that gripped them. Until, at last, no one of them remained in the lands of Manetheren. They were dispersed like dust before the whirlwind. The final vengeance came more slowly, but it came, when they were hunted down by other peoples, by other armies in other lands. None was left alive of those who did murder at Aemon’s Field.
“But the price was high for Manetheren. Eldrene had drawn to herself more of the One Power than any human could ever hope to wield unaided. As the enemy generals died, so did she die, and the fires that consumed her consumed the empty city of Manetheren, even the stones of it, down to the living rock of the mountains. Yet the people had been saved.
“Nothing was left of their farms, their villages, or their great city. Some would say there was nothing left for them, nothing but to flee to other lands, where they could begin anew. They did not say so. They had paid such a price in blood and hope for their land as had never been paid before, and now they were bound to that soil by ties stronger than steel. Other wars would wrack them in years to come, until at last their corner of the world was forgotten and at last they had forgotten wars and the ways of war. Never again did Manetheren rise. Its soaring spires and splashing fountains became as a dream that slowly faded from the minds of its people. But they, and their children, and their children’s children, held the land that was theirs. They held it when the long centuries had washed the why of it from their memories. They held it until, today, there is you. Weep for Manetheren. Weep for what is lost forever.”
The fires on Moiraine’s staff winked out, and she lowered it to her side as if it weighed a hundred pounds. For a long moment the moan of the wind was the only sound. Then Paet al’Caar shouldered past the Coplins.
“I don’t know about your story,” the long-jawed farmer said. “I’m no thorn to the Dark One’s foot, nor ever likely to be, neither. But my Wil is walking because of you, and for that I am ashamed to be here. I don’t know if you can forgive me, but whether you will or no, I’ll be going. And for me, you can stay in Emond’s Field as long as you like.”
With a quick duck of his head, almost a bow, he pushed back through the crowd. Others began to mutter then, offering shamefaced penitence before they, too, slipped away one by one. The Coplins, sour-mouthed and scowling once more, looked at the faces around them and vanished into the night without a word. Bili Congar had disappeared even before his cousins.
 “Let’s go, boy.” The Warder started for the back of the inn. “Come along, both of you. Quickly!”
Rand hesitated, exchanging a wondering glance with Mat. While Moiraine had been telling the story, Master al’Vere’s Dhurrans could not have dragged him away, but now something else held his feet. This was the real beginning, leaving the inn and following the Warder into the night. He shook himself, and tried to firm his resolve. He had no choice but to go, but he would come back to Emond’s Field, however far or long this journey was.
“What are you waiting for?” Lan asked from the door that led out of the back of the common room. With a start Mat hurried to him.
Trying to convince himself that he was beginning a grand adventure, Rand followed them through the darkened kitchen out into the stableyard.


Note: I did not create this jailbreak or any exploits.
I simply made Jailbreaking easy and safe with reliable sources up to date! Enjoy!
This is a JailbreakMe styled Jailbreak brought to you by Liam Bendix using Pangu exploits
Click here for a full step-by-step tutorial1. Install the app
2. Trust the certificate
3. Open the app
4. Press on the check box to uncheck the option below the circle, then press the circle in the middle of the screen
5. Press the power button once to turn off the screen
6. Let notifications popup, and wait for the device to reboot automatically
7. After the reboot, check to see if Cydia has been installed
On iOS 10? Here's how to downgrade!
Click Here


| 043:058 Khan | : |
And say: "Are our aliha (gods) better or is he ['Iesa (Jesus)]?" They quoted not the above example except for argument. Nay! But they are a quarrelsome people. [(See VV. 21:97-101) - The Qur'an.] |
| 043:058 Maulana | : |
And they say: Are our gods better, or is he? They set it forth to thee only by way of disputation. Nay, they are a contentious people. |
| 043:058 Pickthal | : |
And say: Are our gods better, or is he? They raise not the objection save for argument. Nay! but they are a contentious folk. |
| 043:058 Rashad | : |
They said, "Is it better to worship our gods, or to worship him?" They said this only to argue with you.  What they say is only a false argument. In fact, they are a quarrelsome people. |
| 043:058 Shakir | : |
And they say: Are our gods better, or is he? They do not set it forth to you save by way of disputation; nay, they are a contentious people. |
| 043:058 Sherali | : |
And they say, 'Are our gods better, or he?' They mention not this to thee but for the sake of disputation. Nay, but they are a contentious people. |
| 043:058 Yusufali | : |
And they say, "Are our gods best, or he?" This they set forth to thee, only by way of disputation: yea, they are a contentious people. |
Concepts/Themes Covered: الدعوة إلى الله > الحكمة في الدعوة > المجادلة بالتي هي أحسن The Call for Allah> The Wisdom in the Mission> Argument through the Optimum Ways
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


 "The inertia of humans is so huge that you can't really do anything meaningful."
One of the main obstructions to meaningful action is "modern democracy", he added. "Even the best democracies agree that when a major war approaches, democracy must be put on hold for the time being. I have a feeling that climate change may be an issue as severe as a war. It may be necessary to put democracy on hold for a while."


+++ title = "Emergency New Year shirt" slug = "emergency-new-year-shirt" date = 2007-09-12T11:00:00+10:00 tags = ["just-in-time", "clothing", "for-sale"] locations = ["argentina/buenos-aires"] draft = false summary = """
At about 5:30pm this afternoon, I realised that Rosh Hashanah (Jewish New Year) was starting in about an hour's time, and that I had no decent shirt to wear for it. I had a half-decent shirt — but even that was off getting washed.  Managed to find myself something: not exactly my style, but it fits OK, and it's white, and it'll do for celebrating the New Year in.
""" +++At about 5:30pm this afternoon, I realised that Rosh Hashanah (Jewish New Year) was starting in about an hour's time, and that I had no decent shirt to wear for it. I had a half-decent shirt — but even that was off getting washed.  Managed to find myself something: not exactly my style, but it fits OK, and it's white, and it'll do for celebrating the New Year in.


The Church started in Abertridwr in 1922.
At that time it was known as the Apostolic Church and was situated at the lower end of Francis Street, Abertridwr. Some of the current members are children and grandchildren of those original families.
During the last 80 plus years we have seen many, many people from all over Wales, England and in fact the World join with us.
In the mid 1980's the church became an independent Evangelical fellowship and the Abertridwr Community Church was born. The Church is affiliated to the Evangelical Alliance and holds fast the fundamental truths of the Bible.
The Church was invited by friends at Beulah Baptist Church to share their building at Thomas Street. After extensive restoration the Church moved into a comfortable building in 1992, where they meet to worship every Sunday morning and evening.
The Church has always had a strong link with the village and many residents have been part of our Sunday School, Youth Club or Coffee Bar. The Church now runs the Oasis Christian Centre on the Square at Abertridwr and many visit the busy Coffee Shop.
The vibrant Church looks forward to the next 80 years with the same excitement and expectation as the first.
If you require further information or a visit please ring 029 2083 0270.
We would be pleased to discuss children's dedications, adult baptisms or any other way we can be of help to you.


Psalms 83:17
Let them be confounded and troubled for ever; yea, let them be put to shame, and perish:


Week 3
Complete all Exercises, and submit answers to Questions on the Coursera platform.
0.8 Hot Hands
Basketball players who make several baskets in succession are described as having a hot hand. Fans and players have long believed in the hot hand phenomenon, which refutes the assumption that each shot is independent of the next. However, a 1985 paper by Gilovich, Vallone, and Tversky collected evidence that contradicted this belief and showed that successive shots are independent events. This paper started a great controversy that continues to this day, as you can see by Googling hot hand basketball.
We do not expect to resolve this controversy today. However, in this lab we’ll apply one approach to answering questions like this. The goals for this lab are to (1) think about the effects of independent and dependent events, (2) learn how to simulate shooting streaks in R, and (3) to compare a simulation to actual data in order to determine if the hot hand phenomenon appears to be real.
0.9 Getting Started
0.9.1 Load packages
In this lab we will explore the data using the dplyr
package and visualize it using the ggplot2
package for data visualization. The data can be found in the companion package for this course, statsr
.
Let’s load the packages.
library(statsr)
library(dplyr)
library(ggplot2)
0.9.2 Data
Our investigation will focus on the performance of one player: Kobe Bryant of the Los Angeles Lakers. His performance against the Orlando Magic in the 2009 NBA finals earned him the title Most Valuable Player and many spectators commented on how he appeared to show a hot hand. Let’s load some necessary files that we will need for this lab.
data(kobe_basket)
This data frame contains 133 observations and 6 variables, where every row records a shot taken by Kobe Bryant. The shot
variable in this dataset indicates whether the shot was a hit (H
) or a miss (M
).
Just looking at the string of hits and misses, it can be difficult to gauge whether or not it seems like Kobe was shooting with a hot hand. One way we can approach this is by considering the belief that hot hand shooters tend to go on shooting streaks. For this lab, we define the length of a shooting streak to be the number of consecutive baskets made until a miss occurs.
For example, in Game 1 Kobe had the following sequence of hits and misses from his nine shot attempts in the first quarter:
\[ \textrm{H M | M | H H M | M | M | M} \]
You can verify this by viewing the first 8 rows of the data in the data viewer.
Within the nine shot attempts, there are six streaks, which are separated by a “|” above. Their lengths are one, zero, two, zero, zero, zero (in order of occurrence).
- Fill in the blank: A streak length of 1 means one ___ followed by one miss.
- hit
- miss
- Fill in the blank: A streak length of 0 means one ___ which must occur after a miss that ended the preceeding streak.
- hit
- miss
Counting streak lengths manually for all 133 shots would get tedious, so we’ll use the custom function calc_streak
to calculate them, and store the results in a data frame called kobe_streak
as the length
variable.
kobe_streak <- calc_streak(kobe_basket$shot)
We can then take a look at the distribution of these streak lengths.
ggplot(data = kobe_streak, aes(x = length)) +
geom_histogram(binwidth = 1)
- Which of the following is false about the distribution of Kobe’s streak lengths from the 2009 NBA finals.
- The distribution of Kobe’s streaks is unimodal and right skewed.
- The typical length of a streak is 0 since the median of the distribution is at 0.
- The IQR of the distribution is 1.
- The longest streak of baskets is of length 4.
- The shortest streak is of length 1.
kobe_streak %>%
summarise(kobe_streak,median(length), IQR(length))
## Warning in format.data.frame(x, digits = digits, na.encode = FALSE):
## corrupt data frame: columns will be truncated or padded with NAs
## kobe_streak median(length) IQR(length)
## 1 1 0 1
0.10 Compared to What?
We’ve shown that Kobe had some long shooting streaks, but are they long enough to support the belief that he had hot hands? What can we compare them to?
To answer these questions, let’s return to the idea of independence. Two processes are independent if the outcome of one process doesn’t effect the outcome of the second. If each shot that a player takes is an independent process, having made or missed your first shot will not affect the probability that you will make or miss your second shot.
A shooter with a hot hand will have shots that are not independent of one another. Specifically, if the shooter makes his first shot, the hot hand model says he will have a higher probability of making his second shot.
Let’s suppose for a moment that the hot hand model is valid for Kobe. During his career, the percentage of time Kobe makes a basket (i.e. his shooting percentage) is about 45%, or in probability notation,
\[ P(\textrm{shot 1 = H}) = 0.45 \]
If he makes the first shot and has a hot hand (not independent shots), then the probability that he makes his second shot would go up to, let’s say, 60%,
\[ P(\textrm{shot 2 = H} \, | \, \textrm{shot 1 = H}) = 0.60 \]
As a result of these increased probabilites, you’d expect Kobe to have longer streaks. Compare this to the skeptical perspective where Kobe does not have a hot hand, where each shot is independent of the next. If he hit his first shot, the probability that he makes the second is still 0.45.
\[ P(\textrm{shot 2 = H} \, | \, \textrm{shot 1 = H}) = 0.45 \]
In other words, making the first shot did nothing to effect the probability that he’d make his second shot. If Kobe’s shots are independent, then he’d have the same probability of hitting every shot regardless of his past shots: 45%.
Now that we’ve phrased the situation in terms of independent shots, let’s return to the question: how do we tell if Kobe’s shooting streaks are long enough to indicate that he has hot hands? We can compare his streak lengths to someone without hot hands: an independent shooter.
0.11 Simulations in R
While we don’t have any data from a shooter we know to have independent shots, that sort of data is very easy to simulate in R. In a simulation, you set the ground rules of a random process and then the computer uses random numbers to generate an outcome that adheres to those rules. As a simple example, you can simulate flipping a fair coin with the following.
coin_outcomes <- c("heads", "tails")
sample(coin_outcomes, size = 1, replace = TRUE)
## [1] "heads"
The vector outcomes
can be thought of as a hat with two slips of paper in it: one slip says heads
and the other says tails
. The function sample
draws one slip from the hat and tells us if it was a head or a tail.
Run the second command listed above several times. Just like when flipping a coin, sometimes you’ll get a heads, sometimes you’ll get a tails, but in the long run, you’d expect to get roughly equal numbers of each.
If you wanted to simulate flipping a fair coin 100 times, you could either run the function 100 times or, more simply, adjust the size
argument, which governs how many samples to draw (the replace = TRUE
argument indicates we put the slip of paper back in the hat before drawing again). Save the resulting vector of heads and tails in a new object called sim_fair_coin
.
sim_fair_coin <- sample(coin_outcomes, size = 100, replace = TRUE)
To view the results of this simulation, type the name of the object and then use table
to count up the number of heads and tails.
sim_fair_coin
## [1] "heads" "heads" "tails" "tails" "tails" "heads" "tails" "tails"
## [9] "heads" "tails" "heads" "tails" "tails" "heads" "heads" "tails"
## [17] "tails" "heads" "tails" "tails" "heads" "heads" "tails" "heads"
## [25] "heads" "tails" "tails" "heads" "tails" "tails" "heads" "tails"
## [33] "heads" "tails" "tails" "heads" "tails" "heads" "heads" "tails"
## [41] "tails" "tails" "tails" "heads" "tails" "heads" "heads" "heads"
## [49] "heads" "tails" "heads" "tails" "tails" "tails" "heads" "tails"
## [57] "tails" "heads" "heads" "tails" "heads" "heads" "heads" "heads"
## [65] "tails" "tails" "heads" "tails" "heads" "heads" "heads" "tails"
## [73] "heads" "tails" "tails" "tails" "heads" "heads" "heads" "heads"
## [81] "tails" "tails" "tails" "tails" "tails" "tails" "heads" "heads"
## [89] "heads" "tails" "tails" "tails" "tails" "tails" "tails" "tails"
## [97] "tails" "heads" "heads" "tails"
table(sim_fair_coin)
## sim_fair_coin
## heads tails
## 45 55
Since there are only two elements in outcomes
, the probability that we “flip” a coin and it lands heads is 0.5. Say we’re trying to simulate an unfair coin that we know only lands heads 20% of the time. We can adjust for this by adding an argument called prob
, which provides a vector of two probability weights.
sim_unfair_coin <- sample(coin_outcomes, size = 100, replace = TRUE,
prob = c(0.2, 0.8))
table(sim_unfair_coin)
## sim_unfair_coin
## heads tails
## 29 71
prob = c(0.2, 0.8)
indicates that for the two elements in the outcomes
vector, we want to select the first one, heads
, with probability 0.2 and the second one, tails
with probability 0.8. Another way of thinking about this is to think of the outcome space as a bag of 10 chips, where 2 chips are labeled “head” and 8 chips “tail”. Therefore at each draw, the probability of drawing a chip that says “head”" is 20%, and “tail” is 80%.
Exercise: In your simulation of flipping the unfair coin 100 times, how many flips came up heads?
In a sense, we’ve shrunken the size of the slip of paper that says “heads”, making it less likely to be drawn and we’ve increased the size of the slip of paper saying “tails”, making it more likely to be drawn. When we simulated the fair coin, both slips of paper were the same size. This happens by default if you don’t provide a prob
argument; all elements in the outcomes
vector have an equal probability of being drawn.
If you want to learn more about sample
or any other function, recall that you can always check out its help file with ?sample
.
0.12 Simulating the Independent Shooter
Simulating a basketball player who has independent shots uses the same mechanism that we use to simulate a coin flip. To simulate a single shot from an independent shooter with a shooting percentage of 50% we type,
shot_outcomes <- c("H", "M")
sim_basket <- sample(shot_outcomes, size = 1, replace = TRUE)
To make a valid comparison between Kobe and our simulated independent shooter, we need to align both their shooting percentage and the number of attempted shots.
Exercise: What change needs to be made to the sample
function so that it reflects a shooting percentage of 45%? Make this adjustment, then run a simulation to sample 133 shots. Assign the output of this simulation to a new object called sim_basket
.
# type your code for the Exercise here, and Knit
sim_basket <- sample(shot_outcomes, size = 133, replace = TRUE, prob = c(0.45,0.55))
Note that we’ve named the new vector sim_basket
, the same name that we gave to the previous vector reflecting a shooting percentage of 50%. In this situation, R overwrites the old object with the new one, so always make sure that you don’t need the information in an old vector before reassigning its name.
With the results of the simulation saved as sim_basket
, we have the data necessary to compare Kobe to our independent shooter.
Both data sets represent the results of 133 shot attempts, each with the same shooting percentage of 45%. We know that our simulated data is from a shooter that has independent shots. That is, we know the simulated shooter does not have a hot hand.
0.12.1 Comparing Kobe Bryant to the Independent Shooter
Exercise: Using calc_streak
, compute the streak lengths of sim_basket
, and save the results in a data frame called sim_streak
. Note that since the sim_streak
object is just a vector and not a variable in a data frame, we don’t need to first select it from a data frame like we did earlier when we calculated the streak lengths for Kobe’s shots.
# type your code for the Exercise here, and Knit
sim_streak <- calc_streak(sim_basket)
Exercise: Make a plot of the distribution of simulated streak lengths of the independent shooter. What is the typical streak length for this simulated independent shooter with a 45% shooting percentage? How long is the player’s longest streak of baskets in 133 shots?
# type your code for the Exercise here, and Knit
ggplot(data = sim_streak, aes(x = length)) +geom_histogram(binwidth = 1)
max(sim_streak)
- If you were to run the simulation of the independent shooter a second time, how would you expect its streak distribution to compare to the distribution from the exercise above?
- Exactly the same
- Somewhat similar
- Totally different
#independent shooter sim 2
sim_basket1 <- sample(shot_outcomes, size = 133, replace = TRUE, prob = c(0.45,0.55))
sim_streak1 <- calc_streak(sim_basket1)
ggplot(sim_streak1, aes(x = length)) + geom_histogram(binwidth = 1)
- How does Kobe Bryant’s distribution of streak lengths compare to the distribution of streak lengths for the simulated shooter? Using this comparison, do you have evidence that the hot hand model fits Kobe’s shooting patterns?
- The distributions look very similar. Therefore, there doesn’t appear to be evidence for Kobe Bryant’s hot hand.
- The distributions look very similar. Therefore, there appears to be evidence for Kobe Bryant’s hot hand.
- The distributions look very different. Therefore, there doesn’t appear to be evidence for Kobe Bryant’s hot hand.
- The distributions look very different. Therefore, there appears to be evidence for Kobe Bryant’s hot hand.
Exercise: What concepts from the course videos are covered in this lab? What concepts, if any, are not covered in the videos? Have you seen these concepts elsewhere, e.g. textbook, previous labs, or practice problems?
This is a derivative of an OpenIntro lab, and is released under a Attribution-NonCommercial-ShareAlike 3.0 United States license.


nips nips2003 nips2003-175 nips2003-175-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Virginia Sa
Abstract: Why are sensory modalities segregated the way they are? In this paper we show that sensory modalities are well designed for self-supervised cross-modal learning. Using the Minimizing-Disagreement algorithm on an unsupervised speech categorization task with visual (moving lips) and auditory (sound signal) inputs, we show that very informative auditory dimensions actually harm performance when moved to the visual side of the network. It is better to throw them away than to consider them part of the “visual input”. We explain this ﬁnding in terms of the statistical structure in sensory inputs. 1
[1] Virginia R. de Sa. Learning classiﬁcation with unlabeled data. In J.D. Cowan, G. Tesauro, and J. Alspector, editors, Advances in Neural Information Processing Systems 6, pages 112—119. Morgan Kaufmann, 1994.
[2] Virginia R. de Sa and Dana H. Ballard. Category learning through multimodality sensing. Neural Computation, 10(5):1097–1117, 1998.
[3] Teuvo Kohonen. Improved versions of learning vector quantization. In IJCNN International Joint Conference on Neural Networks, volume 1, pages I–545–I–550, 1990.
[4] Ramprasad Polana. Temporal Texture and Activity Recognition. PhD thesis, Department of Computer Science, University of Rochester, 1994.
[5] Virginia R. de Sa and Dana H. Ballard. Perceptual learning from cross-modal feedback. In R. L. Goldstone, P.G. Schyns, and D. L. Medin, editors, Psychology of Learning and Motivation, volume 36, pages 309–351. Academic Press, San Diego, CA, 1997.
[6] A. Blum and T. Mitchell. Combining labeled and unlabeled data with co-training. In Proceedings of the Eleventh Annual Conference on Computational Learning Theory (COLT-98), pages 92–100, 1998.
[7] Ion Muslea, Steve Minton, and Craig Knoblock. Active + semi-supervised learning = robust multi-view learning. In Proceedings of the 19th International Conference on Machine Learning (ICML 2002), pages 435–442, 2002.
[8] C. McCollough. Color adaptation of edge-detectors in the human visual system. Science, 149:1115–1116, 1965.
[9] P.C. Dodwell and G.K. Humphrey. A functional theory of the mccollough effect. Psychological Review, 1990.
[10] F. H. Durgin and D.R. Profﬁtt. Combining recalibration and learning accounts of contingent aftereffects. In Proceedings of the annual meeting of the Psychonomic Society.


Fan heckles Draymond Green about how much he 'sucks' during game (Video)
by TSD StaffLakers fans are passionate about their team, and they make sure to voice their opinion when they feel strongly about a subject.
Sometimes, though, there are times when they just attempt to make it difficult for the visiting team at Staples Center, and that’s what happened during the Lakers’ most recent game against the Warriors.
The defending Western Conference champions came to town, although they’re a much different-looking team than last season. One particular Lakers fan couldn’t help but pour some salt in the wound regarding the Warriors’ losing streak, as he had this to say after Draymond Green missed a shot.
“Draymond, you suck!” he yelled.
Savage.


At the Zahn Innovation Center, we specialize in the production of high-quality, low cost rapid prototypes of both hardware and electronics. With a range of technologies at our disposal, we are the perfect one stop shop for all your prototyping needs. Learn more about prototyping below or send your CAD file to our team of electrical, mechanical engineers and prototyping experts to get a free quote.
Find Out MoreRapid Prototyping is often used to produce a physical sample of a design concept. It can be used to evaluate form, fit and function and to test out new and innovative ideas. Prototypes are often made of less robust, and therefore less expensive, materials. And “rapid” is critical to many of our clients because they need to produce a physical part quickly in order to validate a design or to capture a fleeting sales opportunity.
Get Started!Our CNC milling machine facility can manutfacture the most simple to the most complex wood, metal, or plastic part.
Our laser cutting production facility enables us to offer fabrication and finishing services, so we can now assist with even more of your project, from creation to completion!
We produce highly detailed plastic parts for end use products and functional prototypes.
If you need assistance in designing your prototype, we offer that too!
Ready to start your next project with us? That's great! Please send us an email and we will get back to you as soon as possible!


qiskit.extensions.quantum_initializer._initializer module¶
Initialize qubit registers to desired arbitrary state.
Members¶
Classes¶
InitializeGate |
Complex amplitude initialization. |
Functions¶
first_atomic_gate_host |
Return the host list of the leaf gate on the left edge. |
initialize |
Apply initialize to circuit. |
last_atomic_gate_host |
Return the host list of the leaf gate on the right edge. |
number_atomic_gates |
Count the number of leaf gates. |
optimize_gates |
Remove Zero rotations and Double CNOTS. |
remove_double_cnots_once |
Remove Double CNOTS paying attention that gates may be neighbours across Composite Gate boundaries. |
remove_zero_rotations |
Remove Zero Rotations by looking (recursively) at rotation gates at the leaf ends. |
reverse |
Reverse (recursively) the sub-gates of this CompositeGate. |
Reference¶
-
class
qiskit.extensions.quantum_initializer._initializer.
InitializeGate
(param, arg, circ=None)[source]¶ Bases:
qiskit._compositegate.CompositeGate
Complex amplitude initialization.
Class that implements the (complex amplitude) initialization of some flexible collection of qubit registers (assuming the qubits are in the zero state).
Implements a recursive initialization algorithm including optimizations from “Synthesis of Quantum Logic Circuits” Shende, Bullock, Markov https://arxiv.org/abs/quant-ph/0406176v5
Additionally implements some extra optimizations: remove zero rotations and double cnots.`
It inherits from CompositeGate in the same way that the Fredkin (cswap) gate does. Therefore self.data is the list of gates (in order) that must be applied to implement this meta-gate.
param = list of complex amplitudes arg = list of qubits circ = QuantumCircuit or CompositeGate containing this gate
Create new initialize composite gate.
-
gates_to_uncompute
()[source]¶ Call to populate the self.data list with gates that takes the desired vector to zero.
-
-
qiskit.extensions.quantum_initializer._initializer.
first_atomic_gate_host
(self)[source]¶ Return the host list of the leaf gate on the left edge.
-
qiskit.extensions.quantum_initializer._initializer.
initialize
(self, params, qubits)[source]¶ Apply initialize to circuit.
-
qiskit.extensions.quantum_initializer._initializer.
last_atomic_gate_host
(self)[source]¶ Return the host list of the leaf gate on the right edge.
-
qiskit.extensions.quantum_initializer._initializer.
number_atomic_gates
(self)[source]¶ Count the number of leaf gates.
-
qiskit.extensions.quantum_initializer._initializer.
optimize_gates
(self)[source]¶ Remove Zero rotations and Double CNOTS.
-
qiskit.extensions.quantum_initializer._initializer.
remove_double_cnots_once
(self)[source]¶ Remove Double CNOTS paying attention that gates may be neighbours across Composite Gate boundaries.


The data packet’s format and priority.
The lowest level service available.
SDLServiceTypeControl = 0x00
case control = 0
Used to send requests, responses, and notifications between an application and a head unit.
SDLServiceTypeRPC = 0x07
case rpc = 7
The application can start the audio service to send PCM audio data to the head unit. After the StartService packet is sent and the ACK received, the payload for the Audio Service is only PCM audio data.
SDLServiceTypeAudio = 0x0A
case audio = 10
The application can start the video service to send H.264 video data to the head unit. After the StartService packet is sent and the ACK received, the payload for the Video Service is only H.264 video data.
SDLServiceTypeVideo = 0x0B
case video = 11
Similar to the RPC Service but adds a bulk data field. The payload of a message sent via the Hybrid service consists of a Binary Header, JSON Data, and Bulk Data.
SDLServiceTypeBulkData = 0x0F
case bulkData = 15


Build Robust & Production Quality Applications - Lesson 3: Part 2
05 Mar 2015Items Covered:
- Structural Refactor
- Skinny Controller, Fat Models
- Rspec Macros
- Rspec Shared Examples
Structural Refactor
Controllers are more of traffic control and methods containing logic should refarctored to the model level
- For simple refactors such as moving methods from controllers to methods, since your test suite is already comprehensive enough to cover the current model, you dont have to create additional tests at the model level, only if you decide to add additional functionality.
Typically you shouldn't have more than one conditional or return from a method within a method. You should refactor by moving a piece of the code to private method.
Skinny Controller, Fat Models
One of the most common refactors in Rails and one of the most well-known architectural principals in rails.
Fat Models, means the models assume the most responsibilty. Good blog post to read: Skinny Models, Fat Controllers Here - James talks about moving responsibilty from the view, to the controller, and then to the model.
Examples of Opensource Project Management Tools that have need to go on a Fat Controller Diet: ChilliProject Redmine
Refactoring to fat models in MyFlix
Tip: When refactoring your controllers to fat models, do not move methods that take parameters in a form because that is the purpose of the controller - to talk to the views and models. Look for those that iterate through the model.
Rspec Macros
Allows you to extract logic that can be used by multiple rspec controllers.
So rather than the following at the begining of each controller test:
before do
frank = Fabricate(:user)
session[:user_id] = frank.id
end
We could create a macro, spec/support/macros.rb and include the above code:
def set_current_user
frank = Fabricate(:user)
session[:user_id] = frank.id
end
def current_user
User.find(session[user_id])
end
AND in your test:
before {set_current_user}
Now, if I want to clear the current user to test the path of an unauthorized user create another macro called clearcurrentuser, make it the first line in your test.
def clear_current_user
session[user_id] = nil
end
Shared Examples
What bout you want to test the redirect for unauthenticated users for not just index but index and new
Create a Shared Example:
#spec/support/shares_examples.rb
shared_examples "require_sign_in" do
it "redirects to the front page" do
response.should redirect_to root_path
end
end
In your test: you can't just write:
it behaves_like "require_sign_in"
because you have to clear the current user and hit the action first:
context "user not signed in" do
before do
clear_current_user
get :index
end
it behaves_like "require_sign_in"
end
But this is frustrating becasue although we DRY'd up our code a little, we still have to add a before block for the clearcurrentuser and the index.
It would be great if there's a way to pass the action to the shared example, and there is:
shared_examples "require_sign_in" do
it "redirects to the front page" do
clear_current_user
action
response.should redirect_to root_path
end
end
AND in your test:
context "not_signed_in" do
it_behaves_like "require_sign_in" do
let(:action) { get :index }
end
end
AND you actually don't need the context anymore:
<index>
it_behaves_like "require_sign_in" do
let(:action) { get :index }
end
<new>
it_behaves_like "require_sign_in" do
let(:action) { get :new }
end
<create>
it_behaves_like "require_sign_in" do
let(:action) { post :create, todo: {name: 'something'} }
end
Shared examples can be used on both controller and model levels For more info:


--- title: FAQ hero: Frequently Asked Questions ---
Due to COVID-19 restrictions, the time to pickup all the items is longer than usual. Your order will be delivered within 4 hours. As the lockdowns are relaxed, we will expect improvements in timeline. Any order placed, after 7:00 pm will be delivered the next day morning.
Your approximate delivery date can be found in your order confirmation email. You will also receive an email on the day of your delivery letting you know when your order is on its way.
As of Oct' 2020 deliver to following zip codes and near by places. Please check before you order.
For all inquiries, likes, comments and weekly updates, you can visit our Facebook Page.
For all order inquiries, please fill out the form on our Contact Us page. Please also include your order number on the order.
For general inquiries, please fill out the form on our General Inquiries page.
Yash Farm to Table is committed to providing exceptional products and service to its customers. Unfortunately, when one appointment cancels without giving enough notice, they prevent another customer from getting their own delivery/pickup package. Customers have the option to cancel their order within 2 hours of placing your order. A full refund will be issued back via their original method of payment. Cancellation requests that are made with after 2 hours of placing the order will not be entertained. For additional details involving your transaction, please visit our Online Sales Agreement.


TERMS & CONDITION:
Terms and Conditions Apply. Six 3 Six operates an online gaming portal at www.play24x7games.com. Know
all the details here. A range of online games as well as other services is offered on the Portal.
The players of Six 3 Six, as well as the users of the Portal, are here in after referred to as Users. In the
following general terms and conditions (here in after referred to as Terms & Conditions), references made to
“Games” will pertain to the games offered by Six 3 Six.
The business relationship between Six 3 Six and Users shall be exclusively based upon these Terms and
Conditions.
The following terms regulate the use of online games provided by Six 3 Six on their internet pages, as well as
their additional range of services.These terms an conditions completely applicable on every versions of Six 3
Six terms and conditions
DEFINED TERMS:
Six 3 Six offer online games as well as other services within the framework of their technical and operational capabilities with an average annual availability of 90%. This does not include periods of time during which the use of online or other service offerings are interrupted or affected by compelling technical reasons or required maintenance work. In these cases Six 3 Six are not compelled to provide compensation in accordance with the provisions of this agreement. Periods of time, during which the servers of Six 3 Six in general or of certain games in particular are unavailable on the internet due to reasons beyond Six 3 Six control (force majeure, third party responsibility etc.) are also not included.
The online games as well as the additional range of services are continuously being developed, updated and adjusted further by Six 3 Six. Thus, users are merely participating in the respective games or additional offers in their respective version provided at any given time.
Users are responsible for the suitability and up-to-dateness of their software and hardware.
In addition to these terms and conditions, existing rules for individual online apply. In case of inconsistency between these terms and conditions and the rules of the game, the provisions of these terms and conditions take precedence. Specific terms and conditions also apply to certain online games, specific versions and/or components of online, and individual service offerings on the Six 3 Six pages.
Users have the opportunity to use the services of Six 3 Six for various online games as well as other authorized services.
User registration is required for the use of online games as well as other services offered by Six 3 Six.
Only natural persons are eligible for registration. Only individuals will be accepted as authorized users (no groups, families, spouses or life partners, etc.). In so far as the user is a minor, they certify that by sending the registration request, an effective consent of the legal representatives is available.
With the successful registration, the user opens an account (“user account”) which the user manages independently.
Discussion related to any Politicians or any cast is strictly prohibited.
Six 3 Six do not represent or associate itself with any political associations or party.Resemblance to any personality, character or person is purely coincidental.
REGISTRATION AND ACCOUNT:
In order to access our Games and our Services, you will need to register for an account. You agree to :
Provide accurate, truthful, current and complete information when creating an account.
Maintain and promptly update your account information.

Take responsibility for all activities that occur under your account and accept all risks of unauthorized access.
REGISTRATION TERMINATION:
Six 3 Six may at any time terminate any user account for any reason without prior notice. Some reasons for termination includes but are not limited to:
Any user found violating any terms set forth in the Terms of Service.
Any user found cheating or exploiting Six 3 Six in any way, shape or form.
Any users using fake information on Six 3 Six or on advertiser's offers.
INSTRUCTIONS AND RULES OF THE GAMES:
Instructions and rules of the Games will be published on the portal.
The User will also refrain from undertaking any other activity which could interfere with the normal operation of Games or disrupt the successful interaction between Users.
MODIFICATION OF TERMS:
Six 3 Six reserves the right to modify the Terms at any time. Your use of the Services after any such changes become effective constitutes your acceptance of the new Terms. If you do not agree to abide by these or any future Terms, do not use or access (or continue to use or access) the Services. It is your responsibility to check to determine if there have been changes to these Terms and to review such changes.
ADVERTISEMENT & PROMOTION:
Six 3 Six may run advertisements and promotions from third parties on the Services or may otherwise provide information about or links to third-party products or services on the Services. Your business dealings or correspondence with, or participation in promotions of, such third parties, and any terms, conditions, warranties or representations associated with such dealings or promotions are solely between you and such third party. Six 3 Six not responsible or liable for any loss or damage of any sort incurred as the result of such dealings or promotions or as the result of the presence of non - Six 3 Six advertisements or other third party information on the Services.
NO LIABILITY:
At no time will Six 3 Six be liable for anything resulting from the use of a member's account. This
includes, but is not limited to the following:
suspension or termination of an account, dissemination of information concerning an account, legal proceedings
initiated against a member.
DATA PROTECTION:
Information regarding the type, scope, place and purpose of collecting, processing and use of the personal data required for the agreement as well as for the execution of orders and sending of newsletter on our end, as well as your right to information and the right to correction, blocking and deletion.
PAYMENT CONDITIONS:
Payments will be made through portal, you cannot contact authorized third party directly for payment.User trying to break or using any trick to hack as we are having eye on everything will cause an legal action will be taken according to law Governed by Government Malaysia.
AVAILABILITY:
Excepted here from are times for regular maintenance of the Games, which is only possible in an off-line mode, and times in which the Games, due to force majeure, external manipulation or other problems that are not within our control or that of our vicarious agents, cannot be reached. We are liable for the unavailability of the Games only in cases of willful intent or gross negligence or culpable violation of life, body or health.
ACKNOWLEDGEMENT:
All players must acknowledge and accept these requirements prior to user registration and game play. No exceptions are permitted.
COMPANY DETAILS:
NAME: Six 3 Six SDN. BHD.
REGISTRATION NUMBER: 1309415H
ADDRESS:
WARD 37 VILLAGE, VISHAKHAPATNAM U MANDAL, VISHAKHAPATNAM.
SUPPORT EMAIL: Play24x7.games@gmail.com


Isael Silvershadow:
Hello, young knight. May you be blessed by starlight. Welcome to the Hunters Village.
True to Hannavalt's words, you have the talent to become a great Knight, but you are not quite ready this task. Please continue your training.


{% extends "base.html" %} {% block subtitle %} new token{% endblock %} {% block heading %} Users {% endblock %} {% block subheading %} Token created {% endblock %} {% block content %}
Your token {{token.name}}
has been successfully created. Provide the
following to
the application that requested the token:
{{token}}:{{secret}}
This is the only time this information will be displayed.


DREAMS A film review by Malcolm Austin Copyright 1990 Malcolm Austin
Directed by Akira Kurosawa Japanese with subtitles, a little English
Synopsis: DREAMS is a collection of eight short vignettes connected by a naturalism theme and surreal imagery. The first five "dreams" are spectacular, with several images that burn into the brain. The last three, however, are marred by their preachiness, although they also contain beautiful and haunting imagery. This film is "must see" for anyone interested in film as a visual medium.
DREAMS is the first film by Akira Kurosawa since RAN was released (in 1986?). It is composed of eight pieces, each individually titled, and each describing an incident seemingly taken from a larger story. All of them of are beautifully filmed, with striking, occasionally surreal imagery, and a minimum of conversation. Don't wait for this film to hit videotape; cropping the pictures will ruin many carefully composed scenes.
There is no plot to this film. The individual scenes do suggest stories, although they come sometimes from the beginning, middle, or end of the stories which contain them. The cinematography is consistently astonishing. I saw a PBS special on Kurosawa recently which showed him painting watercolor visions for what would become the film KAGEMUSHA. In DREAMS, he also seems to have carefully constructed his images. I can think of a half-dozen individual stills which I would like posters of.
The film is relentlessly visual, with long stretches containing no dialogue. Like most Kurosawa movies, the pacing is somewhat slow by American standards. Scenes are built very carefully. In "Blizzard," for instance, he waits until we experience the same exhaustion that the characters on screen are going through before advancing the story along. The short length of each segment, however, prevents the film from lagging, at least until the final three scenes.
The final scenes do take the film down some, as they contain long speeches about the evils of radiation and industrial civilisation. I may be reacting in part to my own negative opinion of the "Split wood, not atoms" message imposed on these scenes, but I feel that the long speeches, absent from any of the other scenes, disrupt the visual storytelling process. During the afore-mentioned PBS special, Kurosawa says that he distrusts films that carry meanings. As he put it, "Meaning is easy, but style--that is very difficult." He seems to have forgotten this sentiment midway through this picture, and employs a troubling narrative style to present his views. This is a jarring contrast to the other pieces. "The Tunnel," for example, delivers a very strong and complex "message" without any exposition at all.
Even these scenes are beautifully made, however. In particular, the last scene, which contains no surreal photography (although the setting is, sadly, all too unreal), is a wonderful celebration of nature and life. This film left me deeply moved and in awe at Kurosawa's ability to compose images.
The movie may be difficult to find. In NYC, it is playing at only one theatre (the 57th St. Playhouse), and I don't think it has been released very widely. It is worth the effort, however, so don't pass up a (probably brief) chance to see this film in a theatre.
Recommended. -- Malcolm Austin --<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Enumerable #cycle Quick Summary
When given a collection creates an infinitelly-repeating ordered source of its items. It Expects an optional block to act on the items in the infinitely repeating until we break it , until the "break" statement is encountered. And it Returns an enumerator that acts as the infinite source of the collection's items. But when no block is given , the output is an Enumerator of self.
Example:
numbers = [1,2,3,4,5,6,7,8,9,10,11,12]
numbers.cycle
=> Enumerator[1,2,3,4,5,6,7,8,9,10,11,12]
Enumerable #cycle and Arrays
When we use it on Array and a block is provided, ".cycle" passes each item on the block. Once the last item has been passed, ".cycle" starts over again and again at the beginning of the array until we break the statement of the block
Example:
hours_of_day =[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
numbers.cycle do |n|
p numbers
break if num == 6
end
=>1
2
3
4
5
6
=>nil
Enumerable #cycle and Hashes
When we use ".cycle" on a hash and a block is given , it collects each key/value pair as either a two-element array with the key as a element[0] and its corresponding value as element [1],or two separate ite items, with the key as the first item and its value as the second item.And same with hashes when a block is provided, ".cycle" passes each item on the block. Once the last item has been passed, ".cycle" starts over again and again at the beginning of the hash until we break the statement of the block.
Example:
school=["teacher"=> "John Smith", "student"=>"Jovani N","teacher"=>"Summer A","student"=>"Anna W" ]
school.cycle do |title,name|
puts "Our favorite #{title} is #{name}"
break if title == "student"
end
=>Our favorite teacher is John Smith
Our favorite student is Jovani N
I hope this cleared up a little how this Enumerable Method can be used.


--- layout: page category: spec title: "TCP and UDP Socket API" ---
| Current Status: | Note (NOTE) |
|---|---|
| Canonical URI: |
http://www.w3.org/TR/tcp-udp-sockets
|
| Abstract: | This API provides interfaces to raw UDP sockets, TCP Client sockets and TCP Server sockets. As such, this requires a high level of trust in applications that use this API, since raw sockets can be used to work around the same origin security policy. |
TCP and UDP Socket APIUpdates:


YARA mode /* Demo YARA rule */ rule demo { strings: $foo = "foo" // foo $bar = "bar" // bar $cafebabe = {CAFEBABE} // cafebabe condition: all of them } MIME type: text/x-yara


C++ (pronounced see plus plus) is a general purpose programming language that is free-form and compiled. It is regarded as an intermediate-level language, as it comprises both high-level and low-level language features.[3] It provides imperative, object-oriented and generic programming features.
C++ is one of the most popular programming languages and is implemented on a wide variety of hardware and operating system platforms. As an efficient performance driven programming language it is used in systems software, application software, device drivers, embedded software, high-performance server and client applications, and entertainment software such as video games. Various entities provide both open source and proprietary C++ compiler software, including the FSF, LLVM, Microsoft and Intel.
It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs, C++ was originally named C with Classes, adding object-oriented features, such as classes, and other enhancements to the C programming language. The language was renamed C++ in 1983, as a pun involving the increment operator. It began as enhancements to C, first adding classes, then virtual functions, operator overloading, multiple inheritance, templates and exception handling, alongside changes to the type system and other features.
C++ is standardised by the International Organization for Standardization (ISO), which the latest (and current) having being ratified and published by ISO in September 2011 as ISO/IEC 14882:2011 (informally known as C++11). The C++ programming language was initially standardised in 1998 as ISO/IEC 14882:1998, which was amended by the 2003 technical corrigendum, ISO/IEC 14882:2003. The current standard (C++11) supersedes these, with new features and an enlarged standard library.
It has influenced many other programming languages, including C#, Java and newer versions of C (C99 and C11).


The Control Flow Tree
The control flow tree visualization is Kahina's default mechanism to display connections between computation steps. Its behavior can be configured freely depending on the application.
In logic and constraint programming visualizations, the control flow tree is used to visualize how search spaces are explored via backtracking. For Prolog and related languages, it visualizes the call structure and backtracking at the same time. The overall tree layout of the branches represents the search tree which branches out at choice points. The indentations represent a secondary tree structure, the call tree. This is explained in detail in the SICStus Prolog tutorial.
Collapsing Tree Nodes
To temporarily hide some detail in the tree, you can collapse all the structure below some node by double-clicking on it. Collapsed nodes are marked by bold font. All nodes can be collapsed independently, and Kahina will remember which nodes had been collapsed even after switching to a different view.
| TRALE example before collapsing the marked node. | After a double click, the node is collapsed. |
By default, collapsing operates on the secondary tree structure, i.e. the dimension expressed by indentation. As in the example, only more deeply indented children will be hidden from the tree. Collapsing of the primary tree structure is also possible. This functionality is accessible via the context menu, where you can choose between collapsing the secondary dimension (which is the default behavior we have just seen), no collapsing at all (useful to avoid confusion caused by double-clicking on nodes by accident), and collapsing the primary dimension:
| Switching from secondary to primary collapse mode. |
In our example, collapsing the primary dimension leads to the following behavior:
| TRALE example before primary collapsing of he marked node. | In this mode, the whole branch under the collapsed node is hidden. |
The two collapsing modes work independently of each other, and the nodes collapsed in each mode will be stored even if the mode was changed in between.
Color Codes
The Layering System
In order to provide a better overview, the Kahina tree visualizations can be configured to split the tree into layers according to levels of detail. The interactions between the different layers of a visualization can become somewhat intricate, yet they allow the experienced user to survey computations that consist of thousands of steps.
Attachments (26)
- tree4.png (1.7 KB) - added by ke 8 years ago.
- tree5.png (2.3 KB) - added by ke 8 years ago.
- tree6.png (2.7 KB) - added by ke 8 years ago.
- tree7.png (3.1 KB) - added by ke 8 years ago.
- tree8.png (3.5 KB) - added by ke 8 years ago.
- tree9.png (3.6 KB) - added by ke 8 years ago.
- tree10.png (3.7 KB) - added by ke 8 years ago.
- tree11.png (4.3 KB) - added by ke 8 years ago.
- tree12.png (4.3 KB) - added by ke 8 years ago.
- tree13.png (4.8 KB) - added by ke 8 years ago.
- tree14.png (5.0 KB) - added by ke 8 years ago.
- tree15.png (5.0 KB) - added by ke 8 years ago.
- tree16.png (4.9 KB) - added by ke 8 years ago.
- tree17.png (4.6 KB) - added by ke 8 years ago.
- tree18.png (5.1 KB) - added by ke 8 years ago.
- tree19.png (4.6 KB) - added by ke 8 years ago.
- tree20.png (4.5 KB) - added by ke 8 years ago.
- tree21.png (5.0 KB) - added by ke 8 years ago.
- tree22.png (5.2 KB) - added by ke 8 years ago.
- tree23.png (5.1 KB) - added by ke 8 years ago.
- tree24.png (4.9 KB) - added by ke 8 years ago.
- tree25.png (4.4 KB) - added by ke 8 years ago.
- example-collapse-before.png (12.4 KB) - added by jd 8 years ago.
- example-collapse-secondary-after.png (11.1 KB) - added by jd 8 years ago.
- example-collapse-menu.png (23.7 KB) - added by jd 8 years ago.
- example-collapse-primary-after.png (10.7 KB) - added by jd 8 years ago.
Download all attachments as: .zip


Welcome to Jeff and Emily's map of NYC's best dessert spots!
Jeff and Emily are married New Yorker's who go around NYC, eat the city's best desserts, and then plot them on this map so that you can also enjoy some awesome desserts! Click on a map marker to learn more...


Ryan Brock Jones
DBC Work
Contact
About Me
Assignments
Projects
Compare Websites
Fireside Chats with Shereef
Margin, Padding, and Border
A Snippet about JavaScript
Abstract Sequential Learning Style
Integration Across Platforms
Enumerable#map
Thoughts on Pairing
Class and Glasses
Inheritance and Composition
Stereotypes
SQL and NoSQL
Overcoming Threats
What is Rails?
Handling Conflict


The Cat API
Log in first to love or hate cats.
Name
💕
😡
Download
Log in
Username:
Password:
Log in
Refresh cat list


We aim to make it easy for you to complete transactions in real estate. Whether you are selling your property, buying your dream home, or a landlord looking to better manage your rentals, REVRE is focused on helping you to make it seamless, cheap, and fast. We believe in fully open information for the public, letting you see sold data, the most up to date listings, and education so that you can truly do it yourself. If you aren't comfortable going it alone, we have a network of agents that can help.
Since the beginning of time, buying and selling real estate has been done the same way. Why should you put your trust in someone else? We are creating the future of transactional trust and efficiency.


Organization Ontology Domain Definition
The Organization Ontology is used to represent basic facts regarding organizations, their structure, functions, interests, locations, and their associations with other organizations and people.
Ontology Competency Questions 1
What organizations, in this region, have this interest? Have this disposition? How can I get in contact with these organizations?
What is the organizational chart of this organization? How many departments does this university have? How many branches does that company have?
Which organizations are members of this association?
What people have memberships, affiliations, or other roles in which organizations?
How can I learn more about this organization? What is its home page, its Wikipedia page?
How did this organization come to be and/or come to end? What documents, people, other organizations were involved in the creation, change, or end of this organization?
How is this organization identified in registries of organizations?
Consequences and Observations
Associating scholarly works, outputs, and projects with organizations is beyond the scope of this ontology. Other ontologies represent scholarly works.
Similarly, associations of organizations with performances and events are beyond the scope of this ontology. Other ontologies represented performances and events.
Footnotes
- 1
Competency questions are questions the ontology, including individuals represented using the ontology, should be able to answer. They are indications of the purpose of the ontology. Questions are likely to be nuanced.


|
LiquidFun Paint
Create art that moves, shakes, and delights.
|
LiquidFun Paint is powered by LiquidFun, an open source technology available at http://google.github.io/liquidfun/.
Following are the minimum required versions for the tools and libraries you need for building LiquidFun for Android:
LiquidFun Paint uses Android NDK to build the native C/C++ component, and Apache Ant or Eclipse to build the Java component. It has an associated AndroidManifest.xml
file, build.xml
file and jni
subdirectory. AndroidManifest.xml
and build.xml
contain details on how to build an Android package (apk). The AndroidManifest.xml
file also informs the ndk-build
tool that the jni
subdirectory contains NDK makefiles.
For convenience, a build script has been included with the distribution to aid with commandline building.
To build on the commandline:
For example, to build the LiquidFun Paint unsigned apk:
cd liquidfunpaint/ ./AutoBuild/build_android.py
You can then sign the apk with an appropriate key and dispatch it onto a device.
Root Directory:
and select the project folder (e.g. liquidfunpaint/
).LIQUIDFUN_SRC_PATH
that points to the LiquidFun folder (e.g. liquidfunpaint/liquidfun/Box2D
). Alternatively, you can set LIQUIDFUN_SRC_PATH
in your system environment then launch Eclipse after.


Hello Canada
Hi Canada
Hi World
Hello Canada
Hello Canada, click me
Welcome To viewbinder! This Lib Automatically binds all your views together and calls methods or sets up events
click me to see model in action


Spotify Saver
Welcome, {{display_name}}
Current playlist
Saved Playlists
Logout
This broswer does not support iframes
This broswer does not support iframes
This broswer does not support iframes
This broswer does not support iframes
This broswer does not support iframes
This broswer does not support iframes
This broswer does not support iframes
Save this week's playlist


Documentation
Server Methods
server
fastify.server
: The Node core server object
ready
Function called when all the plugins has been loaded.
It takes an error parameter if something went wrong.
fastify.ready(err => {
if (err) throw err
})
listen
Starts the server on the given port after all the plugins are loaded, internally waits for the .ready()
event. The callback is the same as the Node core.
fastify.listen(3000, err => {
if (err) throw err
})
Specifying an address is also supported:
fastify.listen(3000, '<IP_ADDRESS>', err => {
if (err) throw err
})
route
Method to add routes to the server, it also have shorthands functions, check here.
routes iterator
The Fastify instance is an Iterable object with all the registered routes.
The route properties are the same the developer has declared here.
fastify.get('/route', opts, handler)
fastify.ready(() => {
for (var route of fastify) {
console.log(route)
/* will output:
{
'/route': {
get: {
method: String,
ulr: String,
schema: Object,
handler: Function,
Request: Function,
Reply: Function
}
}
}
*/
}
})
close
fastify.close(callback)
: call this function to close the server instance and run the 'onClose'
hook.
decorate*
Function useful if you need to decorate the fastify instance, Reply or Request, check here.
register
Fastify allows the user to extend its functionalities with plugins. A plugin can be a set of routes, a server decorator or whatever, check here.
use
Function to add middlewares to Fastify, check here.
addHook
Function to add a specific hook in the lifecycle of Fastify, check here.
logger
The logger instance, check here.
inject
Fake http injection (for testing purposes) here.