Ok, so we can't talk about JavaScript before we talk about HTML and CSS.
HTML is like an oldschool builder. He's been using these blocks called elements to build houses for years and he's very good at it. Only problem is he's stuck in his ways and doesn't much care about how the finish product looks, as long as it's sturdy and symmetrical (which it always is).
This is where HTML's better half comes in. CSS is all about the design, nothing is too extragavent or fancy. If you can conjure an idea of how you want your house to look, CSS can do it for you.  Great CSS has got that covered, just don't complain to HTML when your car doesn't fit in the driveway
In real terms, to put it simply - HTML is the structure of your website and CSS is the style.
Ok so JavaScript. What is control flow?
Control flow is what makes JavaScript smart. Rather than just starting at the top of the page and executing code line by line until it finishes, control flow allows you to change how the application responds based on parameters or user input.
Imagine driving to work in the morning following google maps except you could only follow the directions the maps gave you. How long before you ran a red light or crashed into another car that maps doesn’t tell you how to deal with? My bet is within 30 seconds.
JavaScript uses control flow to solve this issue.  Ok right we’re getting somewhere, now you’re not crashing into the first car on the road you come across when you start driving. In JS this is referred to as an If statement.
Now say you’ve gotten to work, and your usual car park is taken by that new guy Donald Trump. You might want to loop around the block a few times to see if you can find another park. But you’re not willing to do this forever, you say to yourself that 3 times is enough. Well, you can do this using JS too, using a for loop. To do this you initialise a variable (say in this case, laps) set the conditions to go until (I don’t want to do more than 3 laps) and then increment the variable (one lap at a time I’m only human).
What is the DOM and how might I interact with it?
The DOM is the Document Object Model and it is essentially how you are able to use JS to interact with an HTML document. The DOM allows us to get hold of certain HTML elements and manipulate them so we can do cool stuff like changing their style or move them on the page. Think of it like a family tree which allows us to pinpoint the exact branch (element) that we want to manipulate.
What is the difference between accessing data from an array or an object?
When you access data from an array you need to use square bracket notation to specify what index the data is nested in. Sound confusing? Thing of it like a que of people at the shop where [0] is the person at the counter. If i want to find the person who is first in line, or just behind the person at the counter. I could do something like que[1]. This is telling me where to look in the que and since [0] is the person at the counter, [1] is the person first in line
Objects are slightly different. If que was an object then we could sort through the que by asking the persons name in the que. Something like 'que.name', this tells us to look inside que and then inside the que search for someone by name. As you can imagine, objects can be much easier to look through when you know the name of the person your looking for.
What are functions?
 This could be as simple as taking 2 numbers you pass it and adding them together, or as complex as working out the meaning of life based on your favourite type of biscuit. Rather than writing out the code for this task again and again if you need to repeat it, you can write it out a single time and declare it in a function. That way all that hard work is available by using a single command, like findMeaningOfLife(gingerNut).


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require 'mongo/migration'
Example of Data Migration for [MongoDB Enhanced Driver][mongodb].
In this example we'll define two migrations, applying first one, rollback it, and then migrating database to the latest version.
Usually all this is [done via Rake Task][rake_migration], but in this example we do it by hand.
Requiring support for migration.
require 'mongo/migration'
Defining first migration, creating Zeratul (and removing it in rollback).
Mongo.migration 1 do |m|
m.up {|db| db.units.save name: 'Zeratul'}
m.down{|db| db.units.remove name: 'Zeratul'}
end
Defining second migration, creating Tassadar (and removing it in rollback).
Mongo.migration 2 do |m|
m.up {|db| db.units.save name: 'Tassadar'}
m.down{|db| db.units.remove name: 'Tassadar'}
end
Connecting to test database and cleaning it before starting the sample.
connection = Mongo::Connection.new
db = connection.default_test
db.drop
Assigning database to migration.
Mongo.migration.db = db
Let's migrate to the first version and create mighty Zeratul.
Mongo.migration.update 1
p Mongo.migration.current_version # => 1
p db.units.all # => [Zeratul]
Rolling it back.
Mongo.migration.update 0
p Mongo.migration.current_version # => 0
p db.units.all # => []
Updating to the latest version (if there's no explicit version then the highest available version will be chosen).
Mongo.migration.update
p Mongo.migration.current_version # => 2
p db.units.all # => [Zeratul, Tassadar]


| 777 | (A) | It bene bot wylis of werre for water thaym faylis |
| 780 | (C) | It ben wyles of werre . for water hem fayletħ |
| 772 | (D) | hit bene but wylis of werre for watir hem wantis |
| 752 | (E) | it be but wyles of werre . for water hem wantetħ . |
| (Ex) | ---- no text ---- | |
| 796 | (L) | hit beþ bot wyles of werre for water hem fayleþ |
| 725 | (P) | I t bene bot ????? in war for water þaim wantes |
| 760 | (U) | It bene but wyles of werre / for water hem wantes |
| (V) | ---- no text ---- |


statsmodels.multivariate.factor_rotation.rotate_factors¶
-
statsmodels.multivariate.factor_rotation.
rotate_factors
(A, method, *method_args, **algorithm_kwargs)[source]¶ Subroutine for orthogonal and oblique rotation of the matrix \(A\). For orthogonal rotations \(A\) is rotated to \(L\) according to
\[L = AT,\]where \(T\) is an orthogonal matrix. And, for oblique rotations \(A\) is rotated to \(L\) according to
\[L = A(T^*)^{-1},\]where \(T\) is a normal matrix.
Parameters: - A (numpy matrix (default None)) – non rotated factors
- method (string) – should be one of the methods listed below
- method_args (list) – additional arguments that should be provided with each method
- algorithm_kwargs (dictionary) –
- algorithm : string (default gpa)
- should be one of:
- ’gpa’: a numerical method
- ’gpa_der_free’: a derivative free numerical method
- ’analytic’ : an analytic method
Depending on the algorithm, there are algorithm specific keyword arguments. For the gpa and gpa_der_free, the following keyword arguments are available:
- max_tries : integer (default 501)
- maximum number of iterations
- tol : float
- stop criterion, algorithm stops if Frobenius norm of gradient is smaller then tol
For analytic, the supporeted arguments depend on the method, see above.
See the lower level functions for more details.
Returns: Return type: The tuple \((L,T)\)
Notes
What follows is a list of available methods. Depending on the method additional argument are required and different algorithms are available. The algorithm_kwargs are additional keyword arguments passed to the selected algorithm (see the parameters section). Unless stated otherwise, only the gpa and gpa_der_free algorithm are available.
Below,
- \(L\) is a \(p\times k\) matrix;
- \(N\) is \(k\times k\) matrix with zeros on the diagonal and ones elsewhere;
- \(M\) is \(p\times p\) matrix with zeros on the diagonal and ones elsewhere;
- \(C\) is a \(p\times p\) matrix with elements equal to \(1/p\);
- \((X,Y)=\operatorname{Tr}(X^*Y)\) is the Frobenius norm;
- \(\circ\) is the element-wise product or Hadamard product.
- oblimin : orthogonal or oblique rotation that minimizes
- \[\phi(L) = \frac{1}{4}(L\circ L,(I-\gamma C)(L\circ L)N).\]
For orthogonal rotations:
- \(\gamma=0\) corresponds to quartimax,
- \(\gamma=\frac{1}{2}\) corresponds to biquartimax,
- \(\gamma=1\) corresponds to varimax,
- \(\gamma=\frac{1}{p}\) corresponds to equamax.
For oblique rotations rotations:
- \(\gamma=0\) corresponds to quartimin,
- \(\gamma=\frac{1}{2}\) corresponds to biquartimin.
method_args:
- gamma : float
- oblimin family parameter
- rotation_method : string
- should be one of {orthogonal, oblique}
orthomax : orthogonal rotation that minimizes
\[\phi(L) = -\frac{1}{4}(L\circ L,(I-\gamma C)(L\circ L)),\]where \(0\leq\gamma\leq1\). The orthomax family is equivalent to the oblimin family (when restricted to orthogonal rotations). Furthermore,
- \(\gamma=0\) corresponds to quartimax,
- \(\gamma=\frac{1}{2}\) corresponds to biquartimax,
- \(\gamma=1\) corresponds to varimax,
- \(\gamma=\frac{1}{p}\) corresponds to equamax.
method_args:
- gamma : float (between 0 and 1)
- orthomax family parameter
CF : Crawford-Ferguson family for orthogonal and oblique rotation which minimizes:
\[\phi(L) =\frac{1-\kappa}{4} (L\circ L,(L\circ L)N) -\frac{1}{4}(L\circ L,M(L\circ L)),\]where \(0\leq\kappa\leq1\). For orthogonal rotations the oblimin (and orthomax) family of rotations is equivalent to the Crawford-Ferguson family. To be more precise:
- \(\kappa=0\) corresponds to quartimax,
- \(\kappa=\frac{1}{p}\) corresponds to varimax,
- \(\kappa=\frac{k-1}{p+k-2}\) corresponds to parsimax,
- \(\kappa=1\) corresponds to factor parsimony.
method_args:
- kappa : float (between 0 and 1)
- Crawford-Ferguson family parameter
- rotation_method : string
- should be one of {orthogonal, oblique}
- quartimax : orthogonal rotation method
- minimizes the orthomax objective with \(\gamma=0\)
- biquartimax : orthogonal rotation method
- minimizes the orthomax objective with \(\gamma=\frac{1}{2}\)
- varimax : orthogonal rotation method
- minimizes the orthomax objective with \(\gamma=1\)
- equamax : orthogonal rotation method
- minimizes the orthomax objective with \(\gamma=\frac{1}{p}\)
- parsimax : orthogonal rotation method
- minimizes the Crawford-Ferguson family objective with \(\kappa=\frac{k-1}{p+k-2}\)
- parsimony : orthogonal rotation method
- minimizes the Crawford-Ferguson family objective with \(\kappa=1\)
- quartimin : oblique rotation method that minimizes
- minimizes the oblimin objective with \(\gamma=0\)
- quartimin : oblique rotation method that minimizes
- minimizes the oblimin objective with \(\gamma=\frac{1}{2}\)
target : orthogonal or oblique rotation that rotates towards a target
matrix : math:H by minimizing the objective
\[\phi(L) =\frac{1}{2}\|L-H\|^2.\]method_args:
- H : numpy matrix
- target matrix
- rotation_method : string
- should be one of {orthogonal, oblique}
For orthogonal rotations the algorithm can be set to analytic in which case the following keyword arguments are available:
- full_rank : boolean (default False)
- if set to true full rank is assumed
partial_target : orthogonal (default) or oblique rotation that partially rotates towards a target matrix \(H\) by minimizing the objective:
\[\phi(L) =\frac{1}{2}\|W\circ(L-H)\|^2.\]method_args:
- H : numpy matrix
- target matrix
- W : numpy matrix (default matrix with equal weight one for all entries)
- matrix with weights, entries can either be one or zero
Examples
>>> A = np.random.randn(8,2) >>> L, T = rotate_factors(A,'varimax') >>> np.allclose(L,A.dot(T)) >>> L, T = rotate_factors(A,'orthomax',0.5) >>> np.allclose(L,A.dot(T)) >>> L, T = rotate_factors(A,'quartimin',0.5) >>> np.allclose(L,A.dot(np.linalg.inv(T.T)))


PaaS
Demo 1 - Deploying a Website to Azure
Prerequisites:
- An active Azure subscription.
- The firework application (Cache-Redis-Firework-SignalR) has been loaded in Visual Studio. Compiled and verified to work locally.
- Create a CloudService with a Web- and a WorkerRole and deploy it to a new CloudService in Azure.
Steps:
- Open Ibiza portal and click the NEW button at the lower-left corner.
- Select Website and provision a new website.
- Click on Browse to show that the Website slot is live and can receive traffic. Nothing is deployed yet.
- Run the firework application locally. Explain this is a regular ASP.Net application (your application code) that you want to deploy to Azure.
- In Solution Explorer, right-click the web project and select Publish.
- Follow the publish wizard to publish the application to the website we just provisioned.
- Test the application. Invite audience to participate if possible.
- Switch back to slide to explain what just happened.
Demo 2 - Azure Resource Manager
This is a quick demo of Azure Resource Manager demo.
- Go to http://portal.azure.com.
- Create an Azure Resource Group.
- Provision a Web App in the Resource Group.
- Provision an Azure SQL Database in the Resource Group.
- Open Resource Group container blade. Show the Web App and database resources are contained within the Resource Group.
- Review Monitoring for Web App and database events from an application lifecycle container perspective.
- (Optional) Review Billing to measure total and itemized costs for the resources contained in the Resource Group.
- Delete the Azure Resource Group. Show the Web App and database no longer exist since the container is now gone.
Demo 3 - Hello World
- Create a Cloud Service with a Web Role and Worker Role1. Launch, explain local emulator.
- Show publish menu and start the publish. Explain that this takes a few minutes and therefor you have already prepared this step earlier.
- Show the current management portal http://manage.windowsazure.com with the CloudService deployed in "Prerequisites". Show the instances and also browse to the web application deployed.


--- layout: post title: 1/9 date: '2015-01-10T21:25:00.001-07:00' author: Jacob . tags: - progress-reports modified_time: '2015-01-10T21:25:47.705-07:00' blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-6351636361962896763 blogger_orig_url: http://www.svlark.com/2015/01/19_10.html --- We went to the marine flea market in Vero today. It was kind of weird. Honestly, it was mostly souped up cars and funnel cake vendors. There was one guy with actual boat stuff, and we were able to get a pretty good deal on an extra set of braided dock lines.


CS/Robotics Project Recommendations - Please share any cs/robotics projects you would recommend, esp. for a beginner! Definitely interested in any affordable robotics projects, specifically any walking form robots, but all ideas/recs are welcome! Trying to get my feet wet in this area. Much appreciated! (You will be redirected to the main page after submission): Previous Recommendations -


I decided to use the domain for the Chinese restaurant that is a couple miles down the road from where I live. The site is used to attract customers in the local area to order food from the restaurant for lunch or dinner either for carryout or delivery.
The criterion that I chose were:
- Does a viewer have to think?
- Is the webpage scannable? Are there key words an ordinary person would be able to find?
- Can a visitor be able to easily figure out how to use the website? Place an order, find an address or look over menu to decide before calling?
- Are there common conventions on the webpage such as design of the domain?
My analysis
I was instantly confused about where a clickable link was versus generic information for the restaurant when I first visited the site. My initial impression was the web developer was primarily concerned with functionality in terms of providing information to any viewer.
My suggestions for improvement would be to add spacing between the clickable links in the side menu that lists all the food options as well as picking a standard color (ex. Blue) so people will know that it’s clickable to find more information on options for Fried Rice or Chow Mein.
The webpage is scannable because I assume most users would click the food menu options on the left side of the webpage and be navigated to the restaurant menu, however the webpage is outdated and there are several possible areas for improvement.
Recommendations to improve Usability
First any links can be identified as clickable by adding a color (blue as default) to tell visitors this is a clickable link.
The visitor can easily figure out how to place an order online by using the dropdown menu options to add a desired number of items to their cart. The shopping cart is easy to understand with the options of updating cart, delete item, checkout, or continue shopping. The restaurant address and phone number are easy to spot on the homepage if the user doesn’t decide to eat elsewhere judging the food quality based on the domain.
The website doesn’t use common conventions in terms of how things look. Many of the elements are cluttered together that gives it the impression it’s “clutter” at the viewer. The website doesn’t use effective visual hierarchies on the side navigation menu that is basically the food menu. It would probably be a better idea to have the top hierarchy navigate to the entire menu (possible in a PDF) and then have each food “section” be a sub-tier hierarchy. This can be done easily since it’s already “nested” indicating they are part of something. This can further be done by indicating that each lower hierarchy is clickable as I’ve mentioned already. White space can be used to effectively aid viewers in scanning the page since over 80% of content is in the middle and both left/right middle sections of the page.


Peter Pan
by J.M. Barrie
Chapter 11: Wendy's Story
Additional Information
- Year Published: 1911
- Language: English
- Country of Origin: Scotland
- Source: Barrie, J. M. (1911)Peter and Wendy.
-
Readability:
- Flesch–Kincaid Level: 7.5
- Word Count: 2,624
- Genre: Fantasy
- Keywords: 20th century literature, british literature, children’s literature, peter pan, scottish authors
- ✎ Cite This
Downloads
"Listen, then," said Wendy, settling down to her story, with Michael at her feet and seven boys in the bed. "There was once a gentleman—"
"I had rather he had been a lady," Curly said.
"I wish he had been a white rat," said Nibs.
"Quiet," their mother admonished [cautioned] them. "There was a lady also, and—"
"Oh, mummy," cried the first twin, "you mean that there is a lady also, don't you? She is not dead, is she?"
"Oh, no."
"I am awfully glad she isn't dead," said Tootles. "Are you glad, John?"
"Of course I am."
"Are you glad, Nibs?"
"Rather."
"Are you glad, Twins?"
"We are glad."
"Oh dear," sighed Wendy.
"Little less noise there," Peter called out, determined that she should have fair play, however beastly a story it might be in his opinion.
"The gentleman's name," Wendy continued, "was Mr. Darling, and her name was Mrs. Darling."
"I knew them," John said, to annoy the others.
"I think I knew them," said Michael rather doubtfully.
"They were married, you know," explained Wendy, "and what do you think they had?"
"White rats," cried Nibs, inspired.
"No."
"It's awfully puzzling," said Tootles, who knew the story by heart.
"Quiet, Tootles. They had three descendants."
"What is descendants?"
"Well, you are one, Twin."
"Did you hear that, John? I am a descendant."
"Descendants are only children," said John.
"Oh dear, oh dear," sighed Wendy. "Now these three children had a faithful nurse called Nana; but Mr. Darling was angry with her and chained her up in the yard, and so all the children flew away."
"It's an awfully good story," said Nibs.
"They flew away," Wendy continued, "to the Neverland, where the lost children are."
"I just thought they did," Curly broke in excitedly. "I don't know how it is, but I just thought they did!"
"O Wendy," cried Tootles, "was one of the lost children called Tootles?"
"Yes, he was."
"I am in a story. Hurrah, I am in a story, Nibs."
"Hush. Now I want you to consider the feelings of the unhappy parents with all their children flown away."
"Oo!" they all moaned, though they were not really considering the feelings of the unhappy parents one jot.
"Think of the empty beds!"
"Oo!"
"It's awfully sad," the first twin said cheerfully.
"I don't see how it can have a happy ending," said the second twin. "Do you, Nibs?"
"I'm frightfully anxious."
"If you knew how great is a mother's love," Wendy told them triumphantly, "you would have no fear." She had now come to the part that Peter hated.
"I do like a mother's love," said Tootles, hitting Nibs with a pillow. "Do you like a mother's love, Nibs?"
"I do just," said Nibs, hitting back.
"You see," Wendy said complacently, "our heroine knew that the mother would always leave the window open for her children to fly back by; so they stayed away for years and had a lovely time."
"Did they ever go back?"
"Let us now," said Wendy, bracing herself up for her finest effort, "take a peep into the future;" and they all gave themselves the twist that makes peeps into the future easier. "Years have rolled by, and who is this elegant lady of uncertain age alighting at London Station?"
"O Wendy, who is she?" cried Nibs, every bit as excited as if he didn't know.
"Can it be—yes—no—it is—the fair Wendy!"
"Oh!"
"And who are the two noble portly figures accompanying her, now grown to man's estate? Can they be John and Michael? They are!"
"Oh!"
"'See, dear brothers,' says Wendy pointing upwards, 'there is the window still standing open. Ah, now we are rewarded for our sublime faith in a mother's love.' So up they flew to their mummy and daddy, and pen cannot describe the happy scene, over which we draw a veil."
That was the story, and they were as pleased with it as the fair narrator herself. Everything just as it should be, you see. Off we skip like the most heartless things in the world, which is what children are, but so attractive; and we have an entirely selfish time, and then when we have need of special attention we nobly return for it, confident that we shall be rewarded instead of smacked.
So great indeed was their faith in a mother's love that they felt they could afford to be callous for a bit longer.
But there was one there who knew better, and when Wendy finished he uttered a hollow groan.
"What is it, Peter?" she cried, running to him, thinking he was ill. She felt him solicitously, lower down than his chest. "Where is it, Peter?"
"It isn't that kind of pain," Peter replied darkly.
"Then what kind is it?"
"Wendy, you are wrong about mothers."
They all gathered round him in affright, so alarming was his agitation; and with a fine candour he told them what he had hitherto concealed.
"Long ago," he said, "I thought like you that my mother would always keep the window open for me, so I stayed away for moons and moons and moons, and then flew back; but the window was barred, for mother had forgotten all about me, and there was another little boy sleeping in my bed."
I am not sure that this was true, but Peter thought it was true; and it scared them.
"Are you sure mothers are like that?"
"Yes."
So this was the truth about mothers. The toads!
Still it is best to be careful; and no one knows so quickly as a child when he should give in. "Wendy, let us [let's] go home," cried John and Michael together.
"Yes," she said, clutching them.
"Not to-night?" asked the lost boys bewildered. They knew in what they called their hearts that one can get on quite well without a mother, and that it is only the mothers who think you can't.

This dread made her forgetful of what must be Peter's feelings, and she said to him rather sharply, "Peter, will you make the necessary arrangements?"
"If you wish it," he replied, as coolly as if she had asked him to pass the nuts.
Not so much as a sorry-to-lose-you between them! If she did not mind the parting, he was going to show her, was Peter, that neither did he.
But of course he cared very much; and he was so full of wrath against grown-ups, who, as usual, were spoiling everything, that as soon as he got inside his tree he breathed intentionally quick short breaths at the rate of about five to a second. He did this because there is a saying in the Neverland that, every time you breathe, a grown-up dies; and Peter was killing them off vindictively as fast as possible.
Then having given the necessary instructions to the redskins he returned to the home, where an unworthy scene had been enacted in his absence. Panic-stricken at the thought of losing Wendy the lost boys had advanced upon her threateningly.
"It will be worse than before she came," they cried.
"We shan't let her go."
"Let's keep her prisoner."
"Ay, chain her up."
In her extremity an instinct told her to which of them to turn.
"Tootles," she cried, "I appeal to you."
Was it not strange? She appealed to Tootles, quite the silliest one.
Grandly, however, did Tootles respond. For that one moment he dropped his silliness and spoke with dignity.
"I am just Tootles," he said, "and nobody minds me. But the first who does not behave to Wendy like an English gentleman I will blood him severely."
He drew back his hanger; and for that instant his sun was at noon. The others held back uneasily. Then Peter returned, and they saw at once that they would get no support from him. He would keep no girl in the Neverland against her will.
"Wendy," he said, striding up and down, "I have asked the redskins to guide you through the wood, as flying tires you so."
"Thank you, Peter."
"Then," he continued, in the short sharp voice of one accustomed to be obeyed, "Tinker Bell will take you across the sea. Wake her, Nibs."
Nibs had to knock twice before he got an answer, though Tink had really been sitting up in bed listening for some time.
"Who are you?  Go away," she cried.
"You are to get up, Tink," Nibs called, "and take Wendy on a journey."
Of course Tink had been delighted to hear that Wendy was going; but she was jolly well determined not to be her courier, and she said so in still more offensive language. Then she pretended to be asleep again.
"She says she won't!" Nibs exclaimed, aghast at such insubordination, whereupon Peter went sternly toward the young lady's chamber.
"Tink," he rapped out, "if you don't get up and dress at once I will open the curtains, and then we shall all see you in your negligee [nightgown]."
This made her leap to the floor. "Who said I wasn't getting up?" she cried.
In the meantime the boys were gazing very forlornly at Wendy, now equipped with John and Michael for the journey. By this time they were dejected, not merely because they were about to lose her, but also because they felt that she was going off to something nice to which they had not been invited. Novelty was beckoning to them as usual.
Crediting them with a nobler feeling Wendy melted.
"Dear ones," she said, "if you will all come with me I feel almost sure I can get my father and mother to adopt you."
The invitation was meant specially for Peter, but each of the boys was thinking exclusively of himself, and at once they jumped with joy.
"But won't they think us rather a handful?" Nibs asked in the middle of his jump.
"Oh no," said Wendy, rapidly thinking it out, "it will only mean having a few beds in the drawing-room; they can be hidden behind the screens on first Thursdays."
"Peter, can we go?" they all cried imploringly. They took it for granted that if they went he would go also, but really they scarcely cared. Thus children are ever ready, when novelty knocks, to desert their dearest ones.
"All right," Peter replied with a bitter smile, and immediately they rushed to get their things.
"And now, Peter," Wendy said, thinking she had put everything right, "I am going to give you your medicine before you go." She loved to give them medicine, and undoubtedly gave them too much. Of course it was only water, but it was out of a bottle, and she always shook the bottle and counted the drops, which gave it a certain medicinal quality. On this occasion, however, she did not give Peter his draught [portion], for just as she had prepared it, she saw a look on his face that made her heart sink.
"Get your things, Peter," she cried, shaking.
"No," he answered, pretending indifference, "I am not going with you, Wendy."
"Yes, Peter."
"No."
To show that her departure would leave him unmoved, he skipped up and down the room, playing gaily on his heartless pipes. She had to run about after him, though it was rather undignified.
"To find your mother," she coaxed.
Now, if Peter had ever quite had a mother, he no longer missed her. He could do very well without one. He had thought them out, and remembered only their bad points.
"No, no," he told Wendy decisively; "perhaps she would say I was old, and I just want always to be a little boy and to have fun."
"But, Peter—"
"No."
And so the others had to be told.
"Peter isn't coming."
Peter not coming! They gazed blankly at him, their sticks over their backs, and on each stick a bundle. Their first thought was that if Peter was not going he had probably changed his mind about letting them go.
But he was far too proud for that. "If you find your mothers," he said darkly, "I hope you will like them."
The awful cynicism of this made an uncomfortable impression, and most of them began to look rather doubtful. After all, their faces said, were they not noodles to want to go?
"Now then," cried Peter, "no fuss, no blubbering; good-bye, Wendy;" and he held out his hand cheerily, quite as if they must really go now, for he had something important to do.
She had to take his hand, and there was no indication that he would prefer a thimble.
"You will remember about changing your flannels, Peter?" she said, lingering over him. She was always so particular about their flannels.
"Yes."
"And you will take your medicine?"
"Yes."
That seemed to be everything, and an awkward pause followed. Peter, however, was not the kind that breaks down before other people. "Are you ready, Tinker Bell?" he called out.
"Ay, ay."
"Then lead the way."
Tink darted up the nearest tree; but no one followed her, for it was at this moment that the pirates made their dreadful attack upon the redskins. Above, where all had been so still, the air was rent with shrieks and the clash of steel. Below, there was dead silence. Mouths opened and remained open. Wendy fell on her knees, but her arms were extended toward Peter. All arms were extended to him, as if suddenly blown in his direction; they were beseeching him mutely not to desert them. As for Peter, he seized his sword, the same he thought he had slain Barbecue with, and the lust of battle was in his eye.


See: Description
| Interface | Description |
|---|---|
| DocumentNameFinder |
Name finding interface which processes an entire document allowing the name finder to use context
from the entire document.
|
| NameContextGenerator |
Interface for generating the context for an name finder by specifying a set of geature generators.
|
| RegexNameFinderFactory.RegexAble | |
| TokenNameFinder |
The interface for name finders which provide name tags for a sequence of tokens.
|
| TokenNameFinderEvaluationMonitor |
| Class | Description |
|---|---|
| BilouCodec | |
| BilouNameFinderSequenceValidator | |
| BioCodec | |
| DefaultNameContextGenerator |
Class for determining contextual features for a tag/chunk style
named-entity recognizer.
|
| DictionaryNameFinder |
This is a dictionary based name finder, it scans text
for names inside a dictionary.
|
| NameFinderEventStream |
Class for creating an event stream out of data files for training an name
finder.
|
| NameFinderME |
Class for creating a maximum-entropy-based name finder.
|
| NameFinderSequenceValidator | |
| NameSample |
Class for holding names for a single unit of text.
|
| NameSampleDataStream |
The
NameSampleDataStream class converts tagged String s
provided by a DataStream to NameSample objects. |
| NameSampleSequenceStream | |
| NameSampleTypeFilter |
A stream which removes Name Samples which do not have a certain type.
|
| RegexNameFinder |
Name finder based on a series of regular expressions.
|
| RegexNameFinderFactory |
Returns a RegexNameFinder based on A selection of
defaults or a configuration and a selection of defaults
|
| TokenNameFinderCrossValidator | |
| TokenNameFinderEvaluator |
The
TokenNameFinderEvaluator measures the performance
of the given TokenNameFinder with the provided
reference NameSample s. |
| TokenNameFinderFactory | |
| TokenNameFinderModel |
The
TokenNameFinderModel is the model used
by a learnable TokenNameFinder . |
| Enum | Description |
|---|---|
| RegexNameFinderFactory.DEFAULT_REGEX_NAME_FINDER |
| Exception | Description |
|---|---|
| TokenNameFinderModel.FeatureGeneratorCreationError |
Copyright © 2015 The Apache Software Foundation. All rights reserved.


Fearne Cotton (born 1981-09-03[ref]) has appeared in 199 episodes between 2003-2019. Fearne Cotton on IMDB. Fearne Cotton on Wikipedia.


Computer prompts: You type: ================ ======== % cd where-you-want-the-code-to-be % ftp ftp.cs.berkeley.edu Name: anonymous Password<EMAIL_ADDRESS>ftp> cd ucb/people/russell/aima 250 CWD command successful. ftp> binary 200 Type set to I. ftp> get code.tar.Z 150 Opening ASCII connection 226 Transfer complete. ftp> quit 221 Goodbye. % zcat code.tar.Z | tar xvf - % rm code.tar.Z
connect ftp.cs.berkeley.edu binary uuencode get README get code.tar.Z quit
(load "aima.lisp") (aima-compile)
Then exit from Lisp (and if you like, you can remove write-permission from this directory and its sub-directories).
| AIMA Home | Authors | Lisp Code | AI Programming | Instructors Pages |


Coffee
| Drip classic fair trade |
3 | Cubano brewed with demerara sugar |
3.25 |
| Cold Brew drip, but colder |
4 | Caffè crema espresso with creme |
3.5 |
| Espresso the italian favorite, from 1901 |
3.25 | Doppio classic fair trade |
4.5 |
| Single Origin Espresso espresso from one place |
3.5 | Guillermo 2 shots of espresso poured over a lime |
5.5 |
| Americano espresso with hot water |
3.75 | Breve espresso made with 1/2 milk 1/2 cream |
5.5 |
| Eiskaffee literally "ice cream coffee" |
4 | Cappucino espresso, hot milk, and steamed milk foam |
4 |
| Cortado espresso cut with milk |
4.5 | Flat white 2 shots espresso with textured stretched milk |
5 |
| Café bombón espresso with sweet condensed milk |
5.5 | Macchiato espresso with a dash of foamed milk |
5 |
| Hot Chocolate our house recipe |
4 | Vienna Coffee drip coffee with whipped cream |
6 |


Next we consider the radial component of the momentum equation. Taking scalar
product of the momentum equation with
, we obtain
|
(106) |
After some algebra (the details are given in Sec. (9.5)), Eq.
(106) is written
where
|
(108) |
and
is the
magnetic field curvature with
the unit vector
along equilibrium magnetic field. Equation (107) agrees with Eq.
(17) in Cheng's paper[3]. In passing, let us examine the
physical meaning of defined by (108). In linear approximation,
we have
This indicates the perturbation in the square of the magnetic strength is
. Therefore, the perturbation in magnetic
pressure is written
|
(110) |
which indicate defined by Eq. (108) is the total perturbation
in the thermal and magnetic pressure.
yj
2015-09-04


| Home | My Profile | Scripts |
Random Number from Date
Generate a random number from a date, with the specified minimum and maximum range of integers.
| Home | My Profile | Scripts |
Generate a random number from a date, with the specified minimum and maximum range of integers.


{% extends "base_generic.html" %} {% block content %}
Address : {{ doctor.address }}
Specialization: {{ doctor.specialization }}
Hospital : {{ doctor.hospital }}
Patients Treated : {{ doctor.patients_treated }}


{#
# Company index template
# -------------------
#
# This template is loaded whenever http://example.com/projects is
# requested.
#
#}
{% extends "_layouts/site" %}
{% set title = "Compagnie" %}
{% set bodyClass = 't-company' %}
{% set companyImage = entry.companyImage.one() %}
{% set memberPortrait = entry.teamMemberPortrait.one() %}
{% block main %}


/REST
ular
A Sinatra routing resource.
(Type in your table names and
click the table below
for full route info)
HTTP Request Type
URL Path
View File
Description
Path template:
(click to copy)
Simple example:
(click to copy)


Verify the detailed status of your farms
John is on site.
Current duration: 20 minutos
Already visited
P1: -21.20 (lat) and -55.17 (long)
P2: -21.21 (lat) and -55.19 (long)
To be visited
There are other 5 points to be visited.
Controlled plague level.
Checking existence of weed.
Identified disease in old leaves.


Shipment Date
The entered value in Shipment Date is not a date!
Shipment date is required!
Date is too early!
Date is too late!
Shipment Date
The entered value in Shipment Date is not a date!
Shipment date is required!
Date is too early!
Date is too late!
Shipment Name
This is required.
Shipment Description
This is required.
{{item.name}}
You
must
have a shipment state.
Please select an existing state.
Your entry is not long enough.

Please select an existing state.
Your entry is not long enough.
Your entry is too long.


Photography was adopted by masses after the invention of compact cameras in the beginning of XXth century; general public strives to capture moments of social and emotional value roughly since 1920. People photograph objects and scenes they consider as affirmation of their social image: cars, apparel, jewelry, delicious food and other symbols of luxury and good taste; sketchbooks, handwritten notes, books and other symbols of intellectualism and artistry.
{% include "article/crystalgram/illustrations01.html" %}But to capture is not enough: it is required to share with friends, relatives, colleagues, former classmates. Sharing is a way to confirm considered social value of pictured object. Instagram did a great deal to engage its users in a feedback loop of confirmation with its ‘Like’ feature. Avid instagrammers publish their pictures primarily to collect likes, and to collect followers who, again, might like future pictures.
However, the very mechanics of ‘Like’ is flawed: it creates mutual admiration society. Very often one likes photo of her friend only to receive reciprocal likes. Photo is being liked by author’s friends neither for its artistic quality nor for its social status. It is cheap to like: likes cost almost nothing and come in uncapped volumes.
Therefore, likes of Instagram can not be used as a measure of social or any other kind of value.
Let us imagine the photographic social network where to like is to pay. Even more, let us imagine that any user could set a price for her photos. Others will see only blurred contours until they pay. First person is to pay small starting fee, but for next ones price will raise similar to mechanics of bid auction. The latter will create a competitive ecosystem where it is beneficial to check your news feed frequently in order to seize low bids.
Given the limited nature of such virtual currency, users will become more picky. More valuable photos will receive more likes, and the social value of photos posted will become tangible.
We have designed The Crystalgram App to experience these ideas in greater detail. Crystalgram is the photosocial network where users have to pay crystals to view and discuss exquisite photos.
We have introduced crystals — some sort of virtual currency. Each user receives 100 crystals right after she signs up. User can gain more crystals just by browsing the ‘News Feed’ and ‘What’s Hot’ panes for a sizeable amount of time: say she will receive a crystal for each minute spent in the app.
The much quicker way to obtain crystals is to publish crystallized photos. When a follower of the user uncovers crystallized photo, he pays current uncover price. User receives 100% of crystals paid for her photos. After each payment uncover price is raised by starting bid. If the starting bid amounts to 5 crystals, then first follower will pay 5 crystals, second one — 10 crystals, third one — 15 crystals and so forth.
Crystals could be purchased via In-App Purchase, of course. If a follower wants just to spectate, he could buy 500 crystals for $0,99 or 5000 crystals for just $4,99.
Finally, any user can invest his crystals in promising photos thus making more crystals out of his prescience. For example, let a starting bid of a photo be 5 crystals. If user raises it by 10 crystals more, the starting bid will become 15 crystals. Then the next follower will pay 15 crystals: 5 will go to the author of this photo and other 10 to our lucky investor.
This monetary system allows for different user behavior:
We have imagined the Crystalgram account of a typical instagrammer. She thinks each aspect of her life is important and valuable. But soon enough she will see that some of her photos raise more crystals then others. Does that correlate with social value of photos and objects they represent?


Properties
Private audioBuffer
audioBuffer: AudioBuffer | null = null
Private audioSource
audioSource: AudioBufferSourceNode | null = null
Private playing
playing: boolean = false
Private saved_time
saved_time: number = 0
Static Private audioCtx
audioCtx: AudioContext = (new (window as any).AudioContext()) || (window as any).webkitAudioContext || null
Returns the duration of the current music in seconds


Welcome to {{ title }}!
This is a sample project to demonstrate a SPA developed in Angular 7 and ASP.NET Core 2.1 Web API. Here are some links to help you start with
-
To know about Angular 7, please visit here
-
To know about ASP.NET Core 2.1 Web API, please visit here
This sample will use following commands
- ng build - To build the angular content
- ng build --prod - To build in Production mode
The CI build will contain
- NPM Task - Install the angular CLI
- NPM Task - Install the node modules for the project
- Command Line Task - Build the Angular App
- .NET Core Tool Installer - Install the .NET CLI
- Command Line Task - Publish the Web API
- Azure App Service Manage - Stop the app deployed in Azure
- Azure App Service Deploy - Deploy the app to Azure
- Azure App Service Manage - Start the app deployed in Azure


An overlay is a popup within the page. Technically, it is not part of the w2popup object. It is part of w2utils. However, it is descibed here
due to its functional similarity to popups. Tags and overlays are common purpose jQuery plugins and should be called in jQuery plugin syntax.
$().w2tag(html, [options])
The method will display a tag on the right from specified element. For example:
Preview
Click on this field
In w2form tags are used to display validation errors. The second parameter is optional and defines css class to be added to the element
itself (not the tag). There can be many tags on the screen at the same time. If the element is moved, the tag will move with it. If it is
destroyed, the tag will be destroyed. If you need to hide a tag, call w2tag again with empty text.
Options can be one of the following:
$().w2overlay(html, [options])
The method will display an overlay under the element. For example:
Preview
Click on this field
First parameter is the html to display inside the overlay, second is a map of options and third one is a callBack function.
If user clicks anywhere else on the screen the overlay will be hidden, which is not the same with tags. This meanes that you
can have only one overlay at a time on the screen.
Options can be one of the following:


This apartment features a electric kettle, sofa and private entrance.
In the room, designed by Space Copenhagen, every detail is
This apartment has a dining area, private entrance and kitchen.
created with


| Created: | 8/19/2020 1:12:36 PM |
| Modified: | 8/19/2020 1:12:36 PM |
| Project: | |
| Advanced: |
| Attribute |
|
Public bigint contact_id |
|
Details:
|
|
Public varchar(255) contact_first_name |
|
Details:
|
|
Public varchar(255) contact_last_name |
|
Details:
|
|
Public varchar(255) contact_phone |
|
Details:
|
|
Public timestamp with time zone(0) created_at |
|
Details:
|
|
Public bigint created_by_user_id |
|
Details:
|
|
Public varchar(255) created_by_user_sub |
|
Details:
|
|
Public varchar(255) created_by_user_first_name |
|
Details:
|
|
Public varchar(255) created_by_user_last_name |
|
Details:
|
|
Public varchar(255) created_by_user_email |
|
Details:
|
|
Public timestamp with time zone(0) updated_at |
|
Details:
|
|
Public bigint updated_by_user_id |
|
Details:
|
|
Public varchar(255) updated_by_user_sub |
|
Details:
|
|
Public varchar(255) updated_by_user_first_name |
|
Details:
|
|
Public varchar(255) updated_by_user_last_name |
|
Details:
|
|
Public varchar(255) updated_by_user_email |
|
Details:
|
|
Public timestamp with time zone(0) start_date |
|
Details:
|
|
Public timestamp with time zone(0) end_date |
|
Details:
|
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Public bigserial ods_id |
|
Details:
|
|
Public jsonb ods_meta |
|
Details:
|
|
Public varchar(255) ods_created_by |
|
Details:
|
|
Public timestamp with time zone(0) ods_created_at |
|
Details:
|
| Operation | ||
|
Public contacts_pkey( ods_id: bigserial, |
||
|
Details:
<<PK>>
|
| Tag | Value |
| Owner | public |
|
Details:
|
| Property | Value |
| isFinalSpecialization: | 0 |
| Object | Type | Connection | Direction | Notes |
| «view» current_contacts_view | View | Dependency | From |


SammyCo
Home
Map
Pieces
First Piece
Second Piece
Just for shooo
Projects
Data Science
Company Climate Risk Disclosure Scores
Guess that Shape (coming soon)
Other
Placeholder
LinkedIn
Hey


CHOSE YO PIZZA
We're so ghetto you can only order 1 pizza at a time!
TOPPINGS
(we got them gourmet jawns)
Farm-Raise Pepperoni
GMO-FREE GLUTEN FREE artichoke
Pepper spoken to since seedling
SIZE
Small
Medium
Large
Style
Marguertia
Cheese
BBQ
How many are you ordering?
PLACE YO ORDER
Your Pizza:
Size:
Style:
Quantity:
Total Cost: $


Conspiracy Theory (R) ** 1/2 (out of ****) Mel Gibson plays a paranoid, downright crazy New York cab driver obsessed with the idea of conspiracies. Suddenly, he finds himself the target of shady government types, apparently because one of his theories is true. On the run for his life, only a Justice Department investigator (Julia Roberts) can help him. Sounds like a strange cross between Lethal Weapon, Taxi Driver, and The Pelican Brief, and, for about half of its running time, Richard Donner's Conspiracy Theory does play as such. However, one wishes that Donner and company had remained on that track, for the film quickly degenerates into a murky mess that grows more hopelessly convoluted with each passing minute. What makes Conspiracy Theory initially interesting--and promising--is Gibson's wacked-out cabbie, Jerry Fletcher. There are paranoid people and then there are people like Jerry, who even keeps his refrigerator and its contents under lock and key (one of the more inspired sight gags are the combination-locked jugs of coffee and pudding). Gibson, a proven pro at playing off-kilter characters, is so much fun to watch that we are interested when the contrived plot surfaces. Jerry voices his wild theories in a self-published newsletter (which lends the film its title), so when some government agents led by the mysterious Dr. Jonas (an underused Patrick Stewart) start chasing him, Jerry, his "friend" Alice Sutton (Roberts, well-cast), and the audience are led to believe that one of his wild ideas is indeed true. Alas, if only it were that simple. Certainly, the scenario initially set up by writer Brian Helgeland is contrived, but at the very least it was easy to follow, and Donner directs the proceedings with an energetic urgency. But, as it turns out, it's nothing more than a red herring. Midway through a couple of new, complex plot elements are brought to the forefront: the long-ago murder of Alice's judge father and, most regrettably, a left-field development involving (yes) mind control. This twist would not have been as bothersome if it made some sense, but it never does, nor is everything clearly, satisfactorily explained. The way in which Conspiracy Theory hooks viewers with its questions (and fascinating protagonist) and then loses them with its answers more than recalls the recent thriller Smilla's Sense of Snow, even if the outlandishness of the plot "secrets" is not as awful as that of the half-baked Smilla. Conspiracy Theory marks Gibson and Donner's fifth collaboration (following the three Lethal Weapons and Maverick)--and their least satisfying one. As it is, the film is a mildly diverting piece of popcorn entertainment, but it would have gone down a lot more smoothly had it not been too "clever" for its own good.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS><EMAIL_ADDRESS>|<EMAIL_ADDRESS>Visit Mr. Brown's Movie Site at http://members.tripod.com/~MrBrown/ Personal Page: http://members.tripod.com/~MrBrown/home.html Michael Jordan Sites: http://members.tripod.com/~mj23/mj.html & http://www.geocities.com/Colosseum/Field/2302/
"I've failed over and over and over again in my life... and that is why I succeed." --Michael Jordan
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


How: Click here to join from your browser or app To join from Non-Ericsson video device: Dial<EMAIL_ADDRESS>enter the VTC Conference ID<PHONE_NUMBER> followed by #
Agenda
We're not giving you complete agenda. But this is how we are thinking of structuring these two hours.
Status updates - what is going on in different companies and groups? E.g. who is who in the community? Updates from Axis, Ericsson and CDF.
Spring cleaning - get GitHub in shape! And decide who's gonna be responsible for what.


| A BBC adaptation of the Victorian "penny dreadful" tale of 18th century "demon barber" Sweeney Todd, of Fleet Street, who cuts the throats of unsuspecting clients in his London shop. | |
| Genres: | Crime, Drama, Horror, Thriller |
| Director: | David Moore |
| Writer: | Joshua St Johnston |
Cast: | Sweeney Todd - Ray Winstone Mrs Lovett - Essie Davis Fielding - David Warner Matthew - Tom Hardy Sweeney's Father - David Bradley Customer - Roger Frost Gaoler - Anthony O'Donnell Rector - David Foxxe Tobias - Ben Walker Polly - Jessica Hooker Thornhill - Paul Currier Mr Lovett - Mircea Drimbareanu Thief - Gabriel Spahiu Sailor - Vlad Radescu Youth - Bogdan Cotlet Young Buck - Alexandru Dragoi Aid barber - Alan O'Silva Barbershop Customer - Claudiu Trandafir Constable - Radu Banzaru Gaoler - Zoltan Butuc Half Shaved Customer - Ingo Gottwald Youth - Radu Andrei Micu |


US sporting director Stewart says Berhalter’s job is safe
by RONALD BLUMThe sporting director of the U.S. Soccer Federation says Gregg Berhalter’s job as men’s national team coach is safe despite some disappointing results.
Berhalter was hired last December after the Americans failed to qualify for the 2018 World Cup. The U.S. lost to Mexico 1-0 in the CONCACAF Gold Cup final in July, was beaten 3-0 by El Tri in a September exhibition and lost 2-0 at Canada last month in the CONCACAF Nations League. The Americans have nine wins, five losses and two draws this year.
Sporting director Earnie Stewart says: “When I evaluate Gregg and the coaching staff and what I’ve seen to date, I’m a pleased man, and an individual result is not going to change that. It’s just not.”
To reach the first Nations League semifinals, the U.S. needs wins over Canada on Friday at Orlando, Florida, and against Cuba on Tuesday at George Town, Cayman Islands, and must overcome a goal difference of four against Canada. Qualifying for the 2022 World Cup starts in September.
More AP soccer https://apnews.com/Soccer and https://twitter.com/AP_Sports
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Visual Basic Interface
The method is explained with a sample program that converts a midi type 1 file (c:\temp\test1.mid) to a midi type 0 file (c:\temp\new1.mid).
The Visual Basic program consists of one form that has one command button called Command_1. The file HP_midifile.dll should be located in the same folder as the basic program.
The method used here is to declare the names of dll functions that will be needed in the basic program using the internal identifications of the library. These "decorated names" are listed in the map-file HP_midifile.map. Care must be taken with the data type used. E.g. If the dll is expecting UINT, Visual Basic should use ByVal Long (See discussion in the text Hardcore Visual Basic by Bruce McKinney)
The functions often refer to arguments such as HP_SMF0. The values expected by the dll are defined in the headerfile HP_midifile.h. For example the line
#define HP_SMF0 0 /* Standard MIDI file-format 0 */
means passing a "0" signifies a type 0 midi file.
The basic code in Form1
======================================================== Option Explicit Private Declare Function HP_Init Lib _ "HP_midifile.dll" _ Alias "?HP_Init@@YAPAVMIDIFile@@XZ" () As Long Private Declare Function HP_Load Lib _ "HP_midifile.dll" _ Alias "?HP_Load@@YAIPAVMIDIFile@@PBD@Z" (ByVal i As Long, ByVal s As String) As Long Private Declare Function HP_Save Lib _ "HP_midifile.dll" _ Alias "?HP_Save@@YAIPAVMIDIFile@@PBDH@Z" (ByVal i As Long, ByVal s As String, ByVal x As Long) As Long Private Declare Function HP_Free Lib _ "HP_midifile.dll" _ Alias "?HP_Free@@YAIPAVMIDIFile@@@Z" (ByVal i As Long) As Long Private Sub Command1_Click() Dim mf As Long Dim result As Long Dim smf0 As Long Dim HP_ERR_NONE As Long smf0=0 HP_ERR_NONE=0 mf = HP_Init() If mf = 0 Then ' do some error handling here End If result = HP_Load(mf, "c:\temp\test1.mid") If Not result = HP_ERR_NONE Then ' do some error handling here End If result = HP_Save(mf, "c:\temp\new1.mid", smf0) If Not result = HP_ERR_NONE Then ' do some error handling here End If result = HP_Free(mf) If Not result = HP_ERR_NONE Then ' do some error handling here End If End Sub ========================================================
Due to the limitations of Visual Basic, the code will only run successfully in the compiled version. Otherwise an error 49 is generated.
The Microsoft suggested method to get around the error is to create a C++ wrapper for the call, but you will need a C++ compiler then. Search for articles in the internet or in the KnowledgeBase.


{% extends "admin/hapifis_admin_base.html" %} {% load i18n admin_static %} {% block title %}Register{%endblock%} {% block extrahead %}{{ block.super }} {% endblock %} {% if form.non_field_errors or form.this_is_the_login_form.errors %} {% for error in form.non_field_errors|add:form.this_is_the_login_form.errors %}
{{ error }}
{% endfor %} {% endif %} {% block stylesheets %}{{block.super}} {% endblock %} {% block container %}Point 97 helps communities and clients build understanding through mobile and online data management tools. Our clients learn more about fishing habits and harvets, economic impacts, and recreational use habits and patterns. The options are as unlimited as your questions.
We will send you a secure email with links to trial and visualize. Open your email on an iOS or Android device for the mobile experience.
Already have an account? Sign in. Forgot your password? Reset my password.
This robust and versatile survey product collects real-time data vital for making management decisions. Our trial version showcases how fish market surveyors in a region might collect market location, catch weights, prices, and counts. Our full-feature product can be adapted to collect and manage data on any issue, including recreation use patterns, marine life activity, ???.
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MDIFF(1) User Commands MDIFF(1) NAME mdiff - manual page for mdiff 1.1.2 SYNOPSIS mdiff [OPTION]... [FILE]... DESCRIPTION mdiff - Studies multiple files and searches for similar sequences, it then produces possibly detailed lists of differences and similarities. Operation modes: -h (ignored) -v, --verbose report a few statistics on stderr --help display this help then exit --version display program version then exit Formatting output: -T, --initial-tab produce TAB instead of initial space -l, --paginate paginate output through `pr' -S, --string[=STRING] take note of another user STRING -V, --show-links give file and line references in annotations -t, --expand-tabs expand tabs to spaces in the output Debugging: -0, --debugging output many details about what is going on Word mode options: -1, --no-deleted inhibit output of deleted words -2, --no-inserted inhibit output of inserted words -3, --no-common inhibit output of common words -A, --auto-pager automatically calls a pager -k, --less-mode variation of printer mode for "less" -m, --avoid-wraps do not extend fields through newlines -o, --printer overstrike as for printers -z, --terminal use termcap as for terminal displays -O, --item-regexp=REGEXP compare items as defined by REGEXP -W, --word-mode compare words instead of lines With no FILE, or when FILE is -, read standard input. AUTHOR Written by Franc,ois Pinard<EMAIL_ADDRESS>REPORTING BUGS Report bugs to<EMAIL_ADDRESS>COPYRIGHT Copyright © 1992, 1997, 1998, 1999, 2010 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. SEE ALSO The full documentation for mdiff is maintained as a Texinfo manual. If the info and mdiff programs are properly installed at your site, the com‐ mand info mdiff should give you access to the complete manual. mdiff 1.1.2 May 2012 MDIFF(1)


I'm a Web and Game developer.🙂
I learned Web development when I was 16 years old and HTML was my first Programming language. Then I created my first project with it, which was an awesome experience.
I learned Game development when I was 19 years old, it was a fun and challenging thing to do on my free time, and I thing it's a fun thing to learn.


--- layout: home ---
My name is Anastasios Antoniadis. I am a PhD
student at the Department of Informatics and Telecommunications at the University of
Athens. I started my Ph.D. on October 2016 under the supervision of professor
Yannis Smaragdakis and I are a member of the programming languages and software
technologies research group of the department—PLaST.
I am also the creator and writer of BORDERPOLAR and Optima Games, two blogs specializing and tech and gaming guides and reviews.
My main research area is static points-to analysis of Java programs. My focus is particularly on large-scale Java applications, such as Java EE
applications and static analysis scalability under highly precise
context-sensitivity.
In the past, I worked as a research assistant at Oracle Labs Australia in 2019 for five months.
I was also an intern at CERN from 2012 to 2013.


--- layout: page title: "About" description: "Hey, this is Hao Qin." header-img: "img/home-bg-o.jpg" ---
Web Developer & Software Engineer & Deep Learning.
Searching a full time job.
Hi, I am Hao Qin，you can call me Hao. I'm new graduate who is searching a job at engineer.
This is my personal blog, through making Github Pages and Jekyll.My GitHub 👉 Github·Hao.
I am a new grad master computer science student. The fields I am interested cover Web development, Robotics, Deep learning. I am familiar with ReactJS, NodeJS and other common front end tools, with these groups I have finished a Robot Web App which could be divided into three parts: client, server, robot part. The Web development experiences also include backend development with PHP, little Java and so on. I also have made some Web Crawlers to get data for research and display with Python or NodeJS. My main field for the master degree is simultaneous localization and mapping (SLAM). I have made a little project for Robot Navigation with C++ in Linux. I am familiar with common algorithms of SLAM such as ORB-SLAM in Visual SLAM and Cartographer in Lidar SLAM. ROS is the most commonly used tool in my research work. Other Computer Vision algorithms are also used if it is necessary. One paper has been published for this work. I have attended Didi Udacity Self-Driving Car Challenge and success in the second round. The commonly used frameworks include Tensorflow and Pytorch. Some projects are finished with them.


Experience
-
Software Testing
August 2022 - April 2023
I am currently learning, Software Testing from Ifuture Technologies.
-
Web Developer Course,Seed Infotech
Nov 2019 - April 2020
I completed web Developer Course from Seed Infotech.
-
Amazon Seller,Monthlyfair
Dec 2018 - Nov 2019
I was a Amazon Seller & worked from my home. I enjoyed doing business.
-
Group Leader, Lumina Datamatics
Jan 2018 - Oct 2018
I was group leader for Lumina Datamatics in Amazon US process.
-
Upload Incharge, Maarya Retail
Jan 2016 - Dec 2017
Upload Incharge in Maarya Retail Pvt Ltd.
-
Listing Executive, JustBuyLive.com
sep 2015 - Sep 2016
Upload listings in JustBuyLive.com
-
Ecommerce Executive, Naaptol.com
June 2011 - Aug 2014
Upload Incharge of Home Kitchen & Applinaces listings in Naaptol.com
-
Persuing, MSc IT
Jan 2009 - June 2011
I was persuing MSc IT but i failed.
Education
-
BSc IT, Mumbai University
2006 - 2009
I graduated from Mumbai University in Bachelor of Information technonogy.


Hi
There should be three components here. One red, one green, one blue:
I'm just a div with the
.red
classI'm just a div with the
.green
classI'm just a div with the
.blue
class


Before we can write more complex programs, we need to learn some more verbs. We will group them into classes and give a few mnemonic hints.
Before we start, I should point out a convention of J: if a dyadic verb is asymmetric, for mnemonic purposes you should think of x as operating on y. One way to express this is to say that x is control information and y is data. Another way is to say that if you were applying the verb many times, you would expect to apply the same x to different ys rather than the other way around. We will note the exceptions to this rule--%, /:, \:, -, -., and e.--and the reasons for the exception.
All these verbs have rank 0 and produce a scalar result, so if they are applied to two operands of equal shape the result will also have that shape; if applied to two operands that agree, the result has the shape of the larger operand.
x + y addition
x - y subtraction (y operates on x to match the mathematical definition)
x * y multiplication
x % y division Note that the slash has another use, so % is division. You don't have to worry about division by zero: it produces _ (infinity) or __ (negative infinity) except for 0%0, which yields 0 .
x ^ y exponentiation (x to the power y). 0^0 yields 1 .
x ^. y logarithm (base-x logarithm of y)
x | y modulus (remainder when y is divided by x . For the longest time I had trouble remembering dyad |; it seemed that the divisor should be y by analogy to dyad % . The inconsistency is that J defines x % y as 'x divided by y' to match accepted practice in mathematics; that makes dyad % anomalous in J, because we have y operating on x).
The comparison verbs have rank 0, and produce Boolean results in which 1 means true, 0 means false. They use tolerant comparison, which means that two values that are very close to equal are considered equal. This saves you the trouble of adding small amounts to mask the effects of floating-point rounding: 1 = 3 * 1 % 3 is 1, unlike 1.0 == 3.0 * 1.0 / 3.0 whose value depends on the compiler. If you need exact comparison, append !.0 to the verb. Look under 'Comparison Tolerance' for details.
x = y equal
x ~: y not equal (if you squint the colon looks like an equal sign)
x > y greater-than
x < y less-than
x >: y greater-than or equal (if you squint the colon looks like an equal sign)
x <: y less-than or equal
These verbs have rank 0 and are applied to Boolean arguments to produce Boolean results:
x *. y Boolean AND
x +. y Boolean OR
x = y Boolean XNOR (1 if the operands are equal)
x ~: y Boolean XOR (1 if operands differ)
These verbs are useful for performing tests, because they perform the operation item-by-item, replacing a C loop that does a test for each atom. They have rank 0 and produce a scalar in each cell, so the result has the shape of the larger operand.
x >. y the greater of x and y
x <. y the lesser of x and y
These verbs have rank 0.
>: y increment (y+1)
<: y decrement (y-1)
<. y the largest integer not greater than y (floor function)
>. y the smallest integer not less than y (ceiling function)
| y absolute value of y
* y signum of y (_1 if y is negative, 0 if y is tolerantly close to 0, 1 if y is positive). Tolerantly close to 0 for * means differing from 0 by no more than the comparison tolerance, which is slightly different from the rule for > and < .
.-. y 1-y
x o. y creates the entire family of trigonometric functions of y . Think of dyad o. as a monad, selecting the function based on x . For example, 1 o. y is sin(y), and _3 o. y is arctan(y). Except as noted below, (-x) o. is the inverse of x o. . For mnemonic purposes, note that the odd numbers specify odd functions.
|
x o. y |
x |
(-x) o. y |
Comments |
|
sqrt(1 - y*y) (same as |
0 |
|
Self-inverse |
|
sin(y) |
1 |
arcsin(y) |
|
|
cos(y) |
2 |
arccos(y) |
|
|
tan(y) |
3 |
arctan(y) |
|
|
sqrt(1 + y*y) (same as |
4 |
sqrt((y*y) - 1) (same as |
|
|
sinh(y) |
5 |
arcsinh(y) |
|
|
cosh(y) |
6 |
arccosh(y) |
|
|
tanh(y) |
7 |
arctanh(y) |
|
|
sqrt(-(1 + y*y)) |
8 |
- sqrt(-(1 + y*y)) |
Not inverse |
|
Real part of y (same as {.@+. y) |
9 |
y |
Not inverse |
|
Magnitude of y (same as | y) |
10 |
Conjugate of y (same as + y) |
Not inverse |
|
Imaginary part of y (same as {:@+. y) |
11 |
iy |
Not inverse |
|
Angle of y (same as {:@*. y) |
12 |
eiy |
Not inverse |
-. y (rank 0) Negate y This is simply the boolean interpretation of 1-y .
These verbs operate on entire arrays; the data operand (usually y) has infinite rank (in other words, the verb operates on the entire data operand), and the control operand has whatever rank is appropriate for the operation performed. I am going to give a highly simplified definition of the functions of these verbs; consult the Dictionary to see all they can do.
Selection: { # -.
x { y (From)
No, nothing was left out! { is not paired with }; it is a verb and stands by itself.
The left rank is 0; the result is item number x of y . One of the great insights of J is the realization that selection, which in most other languages requires a special syntax like C's y[x], is really just a dyadic verb like any other. Examples:
2 { 3 1 4 1 5 9
4
y has rank 1; its items have rank 0; item number 2 is 4 .
2 4 { 3 1 4 1 5 9
4 5
The left frame is 2; each atom of x selects an item of y (each an atom), and the results are made into a 2-item list.
1 { i. 3 3
3 4 5
y has rank 2; its items have rank 1; item number 1 is 3 4 5 .
2 1 { i. 3 3
6 7 8
3 4 5
The left frame is 2; each atom of x selects an item of y (each a list), and the results are made into a 2x3-item array.
0 { 5
5
You are allowed to select item 0 of a scalar. This follows from the definition that a scalar has a single item which is the scalar itself. Selecting any other item is an error.
There are many variations on the format of x, providing for multidimensional indexing where each index can be a list. You will have to wait a bit to learn them, but I will note here that a negative index counts back from the end of the array:
_1 { 3 1 4 1 5 9
9
x # y (Copy)
Left rank is 1. If x is a list whose items are all 0 or 1, the result has the same rank as y, and contains just the items of y for which the corresponding item of x is 1. For example:
1 0 1 0 0 0 # 3 1 4 1 5 9
3 4
0 0 1 # i. 3 4
8 9 10 11
x -. y (Remove)
Both ranks are infinite. y is construed as a collection of cells whose rank is that of an item of x . Any items of x that match such cells of y are removed:
1 2 3 4 5 4 3 -. 2 4
1 3 5 3
(i. 4 2) -. (i. 2 2)
4 5
6 7
(i. 4 2) -. 0 1
2 3
4 5
6 7
In the last two examples, the items of x are 1-cells, so the 1-cells of y are removed from x . Understand the last example especially, to see that the shape of x determines how y is broken into cells.
The verb is defined with y operating on x because of the analogy with - . If x and y are sets, x -. y is the set difference.
Indexing: i. e. I.
x i. y (Index Of) and x i.!.0 y (Intolerant Index Of)
The left rank is infinite. x i. y looks through the items of x to find one that matches y; the result is the item number of the first match. Examples:
3 1 4 1 5 9 i. 5
4
(i. 4 3) i. 6 7 8
2
The comparison in dyad i. is tolerant, that is, numeric operands that are very close to equal are considered equal. The special form i.!.0 is like i., except that the comparison is intolerant. i.!.0 uses a different algorithm from i., and may be faster even if the operands are not numeric.
The rest of this discussion of
dyad i.
can be omitted until you need to apply
The rank of the dyads
Reread the definition of dyad i. . For y to match an item of x, the rank of y must be the same as the rank of an item of x (call that rix, which is one less than the rank of x (namely #$x) unless x is an atom; formally, rix is (0 >. (#$x) - 1) or, more cleverly, #${.x). If y is of higher rank, each rix-cell of y is matched against items of x . Formally, x i. y is equivalent to x i."(_,rix) y . Example:
3 1 4 1 5 9 i. 1 5
1 4
(i. 3 3) i. (i. 2 3)
0 1
The indexing operation is impossible if the rix-cells of y do not have the same shape as an item of x . Another way of saying this is that the shape of an item of x (}.$x) must be a suffix of the shape of y .
If an rix-cell of y matches none of the items of x, the result value for that cell is #x, i. e. one more than the largest valid item-number of x :
3 1 4 1 5 9 i. 8 4 _1
6 2 6
To be hair-splittingly accurate
we must say that x i. y
is equivalent to x i."(_,rix)"_ y because
the rank of dyad i.
is infinite. This distinction will
matter eventually.
x e. y (Element Of)
The right rank is
infinite. x e. y
is a lightweight version of y i. x; the result is 1 if x
matches an item of y,
0 if not. The verb is applied to riy-cells
of x (where
riy is the rank of an item of y). Formally, x e. y
is the same as (#y) ~: y i. x . Dyad e. is an exception
to the rule that x
is control information and y is data.
It was defined to be reminiscent of mathematical epsilon meaning
'element of'.
x I. y (Interval Index--Find Insert-Before Point In Sorted List)
The
left rank is infinite. x
must already be sorted in either ascending or descending order of its
items. x I. y produces,
for each rix-cell of y
as defined above under x i. y, the index of the item of x
before which y
would be inserted into the sorted list.
If more than one position is possible, the result is the smallest
candidate; if the rix-cell of y
would have to be put onto the end of x, the result is #x . You may think of x I. y
as the index that y
would have after it was inserted in its proper spot in the list x ,
or as the index of the interval (open on the left, closed on the right)
containing y,
where interval 0 includes any value coming before or equal to the first item of
x .
1 3 5 7 7 9 I. 4 5 7 10
2 2 3 6
Take and Drop: {. }.
x {. y (Take)
x }. y (Drop)
The left rank is 1, but the verb handles scalars also; we will consider only the case where x is a scalar. x {. y (take) takes the first x items of y, i. e. it produces a result which consists of the first x items of y; x }. y (drop) discards the first x items of y . If x is negative, x {. y takes the last (|x) items of y, and x }. y discards the last (|x) items (remember, |x is the absolute value of x). The rank of the result is always the same as the rank of y, and in all cases the order of items is unchanged.  i. 3 3
0 1 2
3 4 5
x {. y always gives you as many items as you asked for. If you overtake by asking for more than #y items, J will create extra ones, filling them with 0 or ' ' as appropriate:
5 {. 3 1 4
3 1 4 0 0
_5 {. 'abc'
abc NB. Negative overtake: fills added at front
We have met fills before; they were added to bring the results from different cells of a verb up to a common shape so that they could be made into an array. The fills added by overtake are different: they are part of the execution of the verb itself. We will distinguish the two types of fill, calling the ones added by the verb itself verb fills and the ones added to make cell-results compatible framing fills. Framing fills are always 0 or ' ', but you can specify the value to use for a verb fill, using the fit conjunction !. :
5 {.!.9 (3 1 4)
3 1 4 9 9
_5 {.!.'x' 'abc'
xxabc
The fit conjunction creates a new verb; in this case {.!.f is a verb that looks just like {. but uses f for the verb fill.
The fit conjunction is by no means reserved for specifying verb fills: it is available for use on any primitive to make a small change to the operation of the primitive. If !. has a meaning for a primitive, that meaning is given in the Dictionary entry for the primitive.
Joining Arrays: ,. ,:
x ,. y (Stitch)
The left rank is infinite. x ,. y is equivalent to x ,"_1 y . That means that dyad , is applied to the corresponding items of x and y, making each item of the overall result the concatenation of the corresponding items. Example:
3 4 5 ,. 7 8 9
3 7
4 8
5 9
x ,: y (Laminate)
The left rank is infinite. x ,: y is a list of 2 items: item 0 is x and item 1 is y . If x and y do not have the same shape, they are brought to a common rank and padded with fills to a common shape. Dyad ,: concatenates x and y along an added axis, in contrast to dyad , which concatenates them along their leading axis:
3 4 5 ,: 7 8 9
3 4 5
7 8 9
Contrast this with dyad ,. above or dyad , which would produce 3 4 5 7 8 9 .
1 2 , 3 4 ,: 5 6
1 2
3 4
5 6
Take a moment to understand why in this example the first verb is dyad , and the second is dyad ,: .
Rotate Left and Shift Left: |.
x |. y (Rotate Left)
The left rank is 1, but we will discuss only the case where x is a scalar. The result has the same shape as y, with the items of y rotated x places to the left (with wraparound). If x is negative, the items are rotated to the right. Examples:
2 |. 3 1 4 1 5 9
4 1 5 9 3 1
_1 |. i. 3 3
6 7 8
0 1 2
3 4 5
x |.!.f y (Shift Left)
When the fit conjunction is used, any item that is rotated across the beginning of y is replaced by the fill f . This turns the rotate into a shift where f gives the value to be shifted in:
2 |.!.'x' 'abcde'
cdexx
_2 |.!.'x' 'abcde'
xxabc
Sort: /: \:
x /: y (Sort Up Using)
x \: y (Sort Down Using)
The left rank is infinite. x must have at least as many items as y. The items of x are records and the items of y are keys; x /: y is the records x sorted into ascending order of corresponding keys y . x \: y sorts into descending order. Examples:
3 1 4 1 5 9 /: 0 1 2 3 4 5
3 1 4 1 5 9
y was already in order.
3 1 4 1 5 9 /: 5 4 3 2 1 0
9 5 1 4 1 3
Sorting into reverse order.
3 1 4 1 5 9 /: 0 10 1 20 2 30
3 4 5 1 1 9
x in order of ascending y .
(i. 4 3) /: 10 20 1 2
6 7 8
9 10 11
0 1 2
3 4 5
Items of x in order of ascending y .
1 3 5 /: 7 8 , 1 2 ,: 4 5
3 5 1
The keys y do not have to be single numbers; they don't even have to be numeric. Here, 1 2 is lowest, then 4 5, then 7 8 . The Dictionary gives complete rules for ordering y .
Because sorting is not so easy in C, C programmers are not quick to recognize applications of /: and \: . The J implementation of /: and \: runs in linear time for most y and should not be avoided.
According to our general
principle, we would expect that in dyad /: x
held the keys and y
the data. Dyad /: is an exception
to the rule (the reasoning is that in both x /: y
and /: y,
y
holds the ordering information).
y /: y or /:~ y (Sort Up)
y \: y or \:~ y (Sort Down)
When x and y are the same, you have the simple case of sorting y into ascending or descending order. We will learn later that u~ y is equivalent to y u y, so /:~ y and \:~ y can be used to sort y into ascending or descending order.
Match: -:
x -: y (Match)
The left rank is infinite. The result is 1 if x and y are the same, 0 otherwise, except: (1) if they are numeric, the comparison is tolerant; (2) for some reason I don't understand, if they are empty, they are considered to match even if the types are different, which means that getting a result of 1 from x -: y is no guarantee that x and y will behave identically:
(0$0) -: ''
1
(1 {. 0$0) -: (1 {. '')
0
The important difference between dyad -: and dyad = is that dyad -: has infinite rank so you get a single result covering the entire array, and it won't fail if the shapes of x and y do not agree.
Enfile: ,
, y (Enfile)
, y consists of all the atoms of y, made into a list. The order is row-major order , i. e. all the atoms of item 0 of the original y come first, followed by atoms of item 1, and so on; within each item the ordering similarly preserves the order of subitems. Examples:
, i. 2 3
0 1 2 3 4 5
The atoms were made into a list.
a =. 2 2 3 $ 'abcdefghijkl'
a
abc
def
ghi
jkl
,a
abcdefghijkl
y of any shape produces a list.
Recall that a single quoted character is an atom rather than a list:
$'x'
To get a 1-character list, use monad , :
$,'x'
1
The official name for monad , is the quaint but unedifying 'ravel', meaning 'separate or undo the texture of'. I prefer the equally quaint but more descriptive 'enfile', which means 'arrange in a line (as if on a string)'.
Reverse and Transpose: |. |:
|. y (Reverse)
The items of y are put into reverse order:
|. i. 5
4 3 2 1 0
|: y (Transpose)
The axes of y are reversed. This is difficult to visualize for high ranks but easy for the most common case, rank 2:
|: i. 3 4
0 4 8
1 5 9
2 6 10
3 7 11
The dyad x |: y is similar, but rather than simply reordering the axes, the verb permutes them by moving the axes specified in x to the end of the shape.
Take and Drop Single Item: {. {: }. }:
{. y (Head)
{: y (Tail)
}. y (Behead)
}: y (Curtail)
The operations performed are simple; the biggest problem is remembering which primitive does what. Remember that { means take and } means drop, and that . means beginning and : means end. So, {.y is the first item of y, {:y is the last item of y, }.y is all of y except the first item, }:y is all of y except the last item:
{. 3 4 5
3
{: i. 3 4
8 9 10 11
}. 3 4 5
4 5
}.y is identical to 1}.y and }:y is identical to _1}.y . {.y is not identical to 1{.y, because 1{.y has the same rank as y while {.y has the rank of an item of y .
Grade (Create Ordering Permutation): /: \:
/: y (Grade Up)
\: y (Grade Down)
/: y creates a numeric list with #y items, such that i{/:y is the index of the ith-largest item of y . (/:y){y gives y sorted into ascending order. /:y is a permutation vector, i. e. it contains each integer in the range 0 to (#y)-1. \: is similar but works in descending order. Example:
/: 3 1 4 1 5 9
1 3 0 2 4 5
Read this result as follows: the smallest item of y is item 1 (with value 1), the next-smallest is item 3 (1), then item 0 (3), then item 2 (4), then item 4 (5), then item 5 (9). Monad /: defined this way turns out to be surprisingly useful. As a limbering-up exercise in the use of permutation vectors, and an example of how compactly J can express ideas, see if you can describe in words what two applications of monad /: will give:
/: /: 3 1 4 1 5 9
2 0 3 1 4 5
Add An Axis: ,: (Itemize)
,: y
The result of ,: y has rank one higher than the rank of y, with one item, which is y . The shape of ,: y is the shape of y with 1 prepended (in plain J, $,:y is 1,$y).
Constant Verb
m"n
We have met the rank conjunction " applied to verb left arguments; applied to noun left arguments it produces a verb whose result is always the value of the noun. The created verb (which can be used as either a monad or a dyad) has ranks, given as the right operand of " . Examples:
5"_ i. 4 4
5
The simplest and most common case. Since the verb has infinite rank, it operates on the entire operand and produces the scalar value.
5"0 i. 3
5 5 5
Here the verb is applied to each 0-cell of the list, giving the scalar result for each cell.
1 2 3"0 i. 3
1 2 3
1 2 3
1 2 3
Here the result at each cell is the left argument of " , the list 1 2 3 . If you were expecting the 3 to be repeated, remember that you can look at the words as J sees them:
;: '1 2 3"0 i. 3'
+-----+-+-+--+-+
|1 2
3|"|0|i.|3|
+-----+-+-+--+-+
1 2 3 is a single word.
_9:..._1: 0: 1:...9: _: __:
For a few special values, namely the integers _9 through 9, infinity _, and negative infinity __, you can create an infinite-rank verb to produce the value by following the constant value with : . This is equivalent to value"_ .
3: 'abc'
3
The operand 'abc' was ignored, and the result was 3 .


All names are generated in real time by recurrent neural network, built on scientific computing framework Torch using the LSTM model – mostly for fun and research. 3 million active UK companies data points
were used to teach the AI. Industry classification is based on "Standard industrial classification of economic activities (SIC)" and for some industries better results are produced because of a larger amount of companies analysed. Neural
network does not copy real world brands thus any such reference is purely coincidental. Contact us.


{% extends "sentry/partial/client_config/node_base.html" %} {% load i18n %} {% block inner %}
{% blocktrans with 'https://github.com/mattrobenolt/raven-node' as link %}Start by installing raven-node:{% endblocktrans %}
npm install raven
{% trans "Register an instance of the Connect middleware after your main application handler:" %}
connect( connect.bodyParser(), connect.cookieParser(), mainHandler, raven.middleware.connect('{% if dsn %}{{ dsn }}{% else %}SENTRY_DSN{% endif %}'), ).listen(3000);
{% trans "Ensure Node is run with NODE_ENV=production
:" %}
NODE_ENV=production node script.js
{% trans "That's it! Raven automatically installs an error handling hook to pipe all uncaught exceptions to Sentry." %}
{% blocktrans with 'https://github.com/mattrobenolt/raven-node' as link %}For more information on other uses of Raven with Node.js, please see the official documentation for raven-node.{% endblocktrans %}
{% endblock %}


Remaliah Mechanics
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---
layout: post
title: links for 2007-05-04
date: 2007-05-04 00:00:00
---
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Christian's talk from MEX
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"If you start to compromise your entire construction just to use regular repeated elements you will not only build an inadequate item but will suffer from looking like every other of that type in existence and loose the edge of being individual."
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Look at the stats on that
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+1. When I started out I was one of those folks who didn't "get" what antialiasing did and why it mattered.... ooh I learned that sharpish :)
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This really annoys me; for a company that's so Not Evil it's a pretty grotty thing to routinely do. Not that the competition are much better


- performAttack(GameMap, String) - Static method in class controllers.GameController
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This method performs the attack.
- performAttackNone(GameMap) - Static method in class controllers.GameController
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This method handles the attack none scenario.
- performFortify(GameMap, String) - Static method in class controllers.GameController
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This method performs the fortification.
- performFortifyNone(GameMap) - Static method in class controllers.GameController
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Handles the fortifynone logic.
- performReinforce(GameMap, String) - Static method in class controllers.GameController
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Performs the reinforce command.
- phaseLog - Variable in class models.GameMap
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This maintains a log of phase-wise activity in the game
- PhaseView - Class in views
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The Phase View which displays information about the phase, current player, and logs.
- PhaseView(Runner) - Constructor for class views.PhaseView
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Constructor that initializes the application.
- phaseViewRef - Static variable in class views.Runner
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Holds a reference to the phase view *
- placeAll() - Method in class controllers.StartUpControllerTest
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Test to check all the countries are placed
- placeAll() - Method in class models.GameMap
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Places army one at a time randomly to each player owned countries in round robin fashion
- placeArmy() - Method in class controllers.StartUpControllerTest
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Test to check whether the armies are placed in valid countries
- placeArmy(String, int) - Method in class models.GameMap
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This method places an army in a country that the player owns
- Player - Class in models.player
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This is the parent class for all the other player types.
- Player(String, String) - Constructor for class models.player.Player
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The constructor to create a new Player.
- player1 - Variable in class controllers.GameControllerTest
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store player 1
- player1 - Variable in class controllers.RunnerTest
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store player 1
- player1 - Variable in class controllers.SetupControllerTest
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store player 1
- player1 - Variable in class controllers.StartUpControllerTest
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store player 1
- player2 - Variable in class controllers.GameControllerTest
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store player 2
- player2 - Variable in class controllers.RunnerTest
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store player 2
- player2 - Variable in class controllers.SetupControllerTest
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store player 2
- player2 - Variable in class controllers.StartUpControllerTest
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store player 2
- PLAYER_1 - Static variable in class controllers.BattleControllerTest
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- PLAYER_1 - Static variable in class controllers.GameControllerTest
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- PLAYER_1 - Static variable in class controllers.SetupControllerTest
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- PLAYER_1 - Static variable in class controllers.StartUpControllerTest
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- PLAYER_1 - Static variable in class models.player.PlayerAggressiveTest
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- PLAYER_1 - Static variable in class models.player.PlayerBenevolentTest
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- PLAYER_1 - Static variable in class models.player.PlayerCheaterTest
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- PLAYER_1 - Static variable in class models.player.PlayerRandomTest
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- PLAYER_1 - Static variable in class models.player.PlayerTest
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- PLAYER_1 - Static variable in class utils.GamePersistenceHandlerTest
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- PLAYER_2 - Static variable in class controllers.BattleControllerTest
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- PLAYER_2 - Static variable in class controllers.GameControllerTest
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- PLAYER_2 - Static variable in class controllers.SetupControllerTest
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- PLAYER_2 - Static variable in class controllers.StartUpControllerTest
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- PLAYER_2 - Static variable in class models.player.PlayerAggressiveTest
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- PLAYER_2 - Static variable in class models.player.PlayerBenevolentTest
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- PLAYER_2 - Static variable in class models.player.PlayerCheaterTest
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- PLAYER_2 - Static variable in class models.player.PlayerRandomTest
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- PLAYER_2 - Static variable in class models.player.PlayerTest
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- PLAYER_2 - Static variable in class utils.GamePersistenceHandlerTest
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- PlayerAggressive - Class in models.player
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This is the Strategy for the Aggressive player.
- PlayerAggressive(String) - Constructor for class models.player.PlayerAggressive
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The constructor for the Aggressive Player Strategy
- PlayerAggressiveTest - Class in models.player
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- PlayerAggressiveTest() - Constructor for class models.player.PlayerAggressiveTest
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- PlayerBenevolent - Class in models.player
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This is the Strategy for the Benevolent player.
- PlayerBenevolent(String) - Constructor for class models.player.PlayerBenevolent
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The constructor for the Benevolent strategy class.
- PlayerBenevolentTest - Class in models.player
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- PlayerBenevolentTest() - Constructor for class models.player.PlayerBenevolentTest
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- PlayerCheater - Class in models.player
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This is the Strategy for the Cheater player.
- PlayerCheater(String) - Constructor for class models.player.PlayerCheater
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The constructor for the Cheater strategy class.
- PlayerCheaterTest - Class in models.player
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test class to check the functionality of PlayerCheater.java
PlayerCheater
- PlayerCheaterTest() - Constructor for class models.player.PlayerCheaterTest
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- PlayerHuman - Class in models.player
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This is the Player class which handles every player.
- PlayerHuman(String) - Constructor for class models.player.PlayerHuman
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This constructor initializes the class.
- playerName - Variable in class controllers.GameControllerTest
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player name
- playerName - Variable in class controllers.RunnerTest
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player name
- playerName - Variable in class controllers.SetupControllerTest
-
player name
- playerName - Variable in class controllers.StartUpControllerTest
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player name
- playerName - Variable in class models.player.PlayerAggressive
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This instance variable holds the name of the player.
- playerName - Variable in class models.player.PlayerBenevolent
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This instance variable holds the name of the player.
- playerName - Variable in class models.player.PlayerCheater
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This instance variable holds the name of the player.
- playerName - Variable in class models.player.PlayerHuman
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This instance variable holds the name of the player.
- playerName - Variable in class models.player.PlayerRandom
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This instance variable holds the name of the player.
- playerName - Variable in class models.player.PlayerRandomTest
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player name
- playerName - Variable in class models.player.PlayerTest
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player name
- playerName - Variable in class models.state.PlayerState
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This instance variable holds the name of the player.
- playerName - Variable in class utils.GamePersistenceHandlerTest
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player name
- playerOwnershipPercentage - Variable in class models.WorldDomination
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Holds the ownership percentage.
- PlayerRandom - Class in models.player
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This class implements the Random player strategy.
- PlayerRandom(String) - Constructor for class models.player.PlayerRandom
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Constructor for Random Player object
- PlayerRandomTest - Class in models.player
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test class to check the functionalities of PlayerRandom.java c
- PlayerRandomTest() - Constructor for class models.player.PlayerRandomTest
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- playersList - Static variable in class controllers.RunnerTest
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list of players
- playersList - Static variable in class controllers.SetupControllerTest
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list of players
- playersList - Static variable in class controllers.StartUpControllerTest
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list of players
- playersList - Variable in class models.GameMap
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This maintains a list of players currently in the game.
- playersList - Variable in class models.state.GameState
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This maintains a list of players currently in the game.
- PlayerState - Class in models.state
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This class maintains the state of one player.
- PlayerState(String, String, int, ArrayList<Card>) - Constructor for class models.state.PlayerState
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- PlayerStrategy - Interface in models.player
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This interface holds the methods for implementing a Player Strategy
- PlayerTest - Class in models.player
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test class to check the functionalities of PlayerHuman.java
Player
- PlayerTest() - Constructor for class models.player.PlayerTest
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- populateCountries() - Method in class controllers.SetupControllerTest
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Test to check whether the countries are populated
- populateCountries(ArrayList<Player>) - Method in class models.GameMap
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This method randomly populates all the countries on the map.
- populateCountriesVariant(ArrayList<Player>, ArrayList<Country>) - Method in class models.player.PlayerTest
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another variant of populateCountries to manage the context in this test class
- populateGameMap(ArrayList<String>, Map<String, Set<String>>, Map<String, Continent>, Map<String, Country>, String) - Method in class models.GameMap
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This is the constructor for the GameMap class.
- populatePhaseView(VBox) - Method in class views.Runner
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Populates the Phase View.
- populateWDView(BorderPane) - Method in class views.Runner
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Populates the WD View.
- prevPhase - Static variable in class views.PhaseView
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stores previous phase *
- processAttackCommand(GameMap, String) - Static method in class controllers.GameController
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process attack command from the cli
- processCommandline() - Static method in class views.Runner
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Initiates and processes the command line for the whole game.
- processEditContinentCommand(GameMap, String) - Static method in class controllers.EditorController
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Processes the edit continent command.
- processEditCountryCommand(GameMap, String) - Static method in class controllers.EditorController
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Processes the edit country command.
- processEditMapCommand(GameMap, String) - Static method in class controllers.MainController
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Process editmap command from the user loads a map and changes the context to allow the user to
execute map editor commands.
- processEditNeighborCommand(GameMap, String) - Static method in class controllers.EditorController
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Processes the edit neighbour command.
- processExchangeCardsCommand(GameMap, String) - Static method in class controllers.GameController
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Processes exchangecards command from CLI
- processExitGameCommand(GameMap, String) - Static method in class controllers.MainController
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Processes exitgame command from the cli Exits the game, terminates program completely
- processFortifyCommand(GameMap, String) - Static method in class controllers.GameController
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Processes fortify command from the cli
- processGameHelpCommand(GameMap, String) - Static method in class controllers.MainController
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Processes help command from the cli Prints available commands according to the current context
- processGamePlayerCommand(GameMap, String) - Static method in class controllers.MainController
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Process gameplayer commands from the cli Adds or removes players in the game state
- processLoadGameCommand(GameMap, String) - Static method in class controllers.MainController
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Processes loadgame command from the cli
- processLoadMapCommand(GameMap, String) - Static method in class controllers.MainController
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Processes loadmap command from the cli Loads a map file and changes context to start the game
- processPlaceAllCommand(GameMap, String) - Static method in class controllers.StartUpController
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Processes placeall command from the cli
- processPlaceArmyCommand(GameMap, String) - Static method in class controllers.StartUpController
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Processes placearmy command from the cli Adds an army to a country if the user owns it
- processPopulateCountriesCommand(GameMap, String) - Static method in class controllers.SetupController
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Processes populatecountries command from the cli Randomly assigns players to countries in a
round robin fashion
- processReinforceCommand(GameMap, String) - Static method in class controllers.GameController
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Processes reinforce command from the cli
- processSaveGameCommand(GameMap, String) - Static method in class controllers.GameController
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This command processes the save game to capture the current state of the game and serializing
it.
- processSaveMapCommand(GameMap, String) - Static method in class controllers.EditorController
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Processes savemap from the cli Serializes the game state and saves it to a filelocation
- processShowMapCommand(GameMap, String) - Static method in class controllers.EditorController
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Show map connectivity, continents, countries
- processShowMapCommand(GameMap, String) - Static method in class controllers.GameController
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Shows map connectivity, ownership, army(s)
- processValidateMapCommand(GameMap, String) - Static method in class controllers.EditorController
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Processes validatemap from the cli Validates a map's connectivity and its subgraph connectivity