I work on PhoneGap.
Did the web solve cross platform?
The web did not solve everything.
Web Operating Systems
PhoneGap can target all Operating Systems, and specifically mobile first.
Pls forgive me if you've heard this one before!
Apps are incompatible by design.
Standards.
Packaged
web applications.
Application manifest.
Runtime context.
Excution lifecycle events.
Runtime security beyond a sandbox.
Device APIs today.
Sure, this stuff is cool.
But we need to proceed with caution.


Generic Extraction of main text content from HTML files; removal of ads, sidebars and headers using the boilerpipe (http://code.google.com/p/boilerpipe/) Java library. The extraction heuristics from boilerpipe show a robust performance for a wide range of web site templates.
| Version: | 1.3 |
| Imports: | rJava |
| Suggests: | RCurl |
| Published: | 2015-05-11 |
| Author: | See AUTHORS file. boilerpipeR author details |
| Maintainer: | Mario Annau <mario.annau at gmail.com> |
| BugReports: | https://github.com/mannau/boilerpipeR/issues |
| License: | Apache License (== 2.0) |
| URL: | https://github.com/mannau/boilerpipeR |
| NeedsCompilation: | no |
| Materials: | NEWS |
| In views: | NaturalLanguageProcessing, WebTechnologies |
| CRAN checks: | boilerpipeR results |
| Reference manual: | boilerpipeR.pdf |
| Vignettes: |
Introduction to the tm.plugin.webmining Package |
| Package source: | boilerpipeR_1.3.tar.gz |
| Windows binaries: | r-devel: boilerpipeR_1.3.zip, r-release: boilerpipeR_1.3.zip, r-oldrel: boilerpipeR_1.3.zip |
| OS X binaries: | r-release: boilerpipeR_1.3.tgz, r-oldrel: boilerpipeR_1.3.tgz |
| Old sources: | boilerpipeR archive |
| Reverse imports: | tm.plugin.webmining |
Please use the canonical form https://CRAN.R-project.org/package=boilerpipeR to link to this page.


This is some text thatshould have some <br/>crap in it.What do you think of that?This "text" 'might' <need> some "escaping" & stuffThis "text" 'might' some "escaping" & stuff#{escape} is escaped!{escape} is escaped


V.I.E.W
V.I.E.W is created to assist visually impaired individuals in navigating their surroundings
Electronics Enthusiast. Coder. Gamer. Guitarist. Photographer.
V.I.E.W is created to assist visually impaired individuals in navigating their surroundings
Identifies people in photos and sorts them into albums based on the face
Classic Snake devoleped in C++ using SFML to generate graphic interface
A research group initiated in BMSCE to work on Machine Learning


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| Classes in gate.util used by com.ontotext.gate.gazetteer | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by com.ontotext.gate.vr | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| DocumentFormatException
This exception can be used to catch any internal exception thrown by the DocumentFormat class and its subbclasses. |
|
| FeatureBearer
Classes that have features. |
|
| GateClassLoader
GATE's class loader, which allows loading of classes over the net. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| IdBearer
Classes that have Ids. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
|
| NameBearer
Classes that have features. |
|
| OffsetComparator
Compares annotations by start offsets first, then by end offset if the start offsets are equal. |
|
| OptionsMap
A map that stores values as strings and provides support for converting some frequently used types to and from string. |
| Classes in gate.util used by gate.annotation | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| IdBearer
Classes that have Ids. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
|
| NameBearer
Classes that have features. |
|
| RBTreeMap
Slightly modified implementation of java.util.TreeMap in order to return the closest neighbours in the case of a failed search. |
| Classes in gate.util used by gate.config | |
|---|---|
| GateException
A superclass for exceptions in the GATE packages. |
|
| GateSaxException
An inherited class from SAX exception in the GATE packages. |
| Classes in gate.util used by gate.corpora | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| DocumentFormatException
This exception can be used to catch any internal exception thrown by the DocumentFormat class and its subbclasses. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| GateRuntimeException
Exception used to signal a runtime exception within Gate. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| Benchmarkable
Resources that want to log their progress or results into a shared log centrally maintained by GATE, should implement this interface and use the java.util.Benchmark class to log their entries. |
|
| FeatureBearer
Classes that have features. |
|
| GateClassLoader
GATE's class loader, which allows loading of classes over the net. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| GateRuntimeException
Exception used to signal a runtime exception within Gate. |
|
| GateSaxException
An inherited class from SAX exception in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.annic | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.annotdelete | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.annotransfer | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.coref | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| Benchmarkable
Resources that want to log their progress or results into a shared log centrally maintained by GATE, should implement this interface and use the java.util.Benchmark class to log their entries. |
|
| FeatureBearer
Classes that have features. |
|
| GateRuntimeException
Exception used to signal a runtime exception within Gate. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.dumpingPR | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.gazetteer | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.ir | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.metadata.test | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.morph | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.ontology | |
|---|---|
| ClosableIterator
An iterator that should be closed as soon as it is not used anymore. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| GateRuntimeException
Exception used to signal a runtime exception within Gate. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.orthomatcher | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.orthomatcher.SampleOrthoMatcher | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.splitter | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| Benchmarkable
Resources that want to log their progress or results into a shared log centrally maintained by GATE, should implement this interface and use the java.util.Benchmark class to log their entries. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.test | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.creole.tokeniser | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| Benchmarkable
Resources that want to log their progress or results into a shared log centrally maintained by GATE, should implement this interface and use the java.util.Benchmark class to log their entries. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.email | |
|---|---|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
| Classes in gate.util used by gate.fsm | |
|---|---|
| SimpleArraySet
A specific *partial* implementation of the Set interface used for high performance and memory reduction on small sets. |
| Classes in gate.util used by gate.gui | |
|---|---|
| AnnotationDiffer
This class provides the logic used by the Annotation Diff tool. |
|
| AnnotationDiffer.Pairing
Interface representing a pairing between a key annotation and a response one. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
|
| NameComparator
Compares NameBearer s by name (string comparation) |
|
| ObjectComparator
A Comparator implementation for Object values. |
|
| OptionsMap
A map that stores values as strings and provides support for converting some frequently used types to and from string. |
| Classes in gate.util used by gate.gui.annedit | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.gui.docview | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| IdBearer
Classes that have Ids. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
|
| NameBearer
Classes that have features. |
|
| OptionsMap
A map that stores values as strings and provides support for converting some frequently used types to and from string. |
| Classes in gate.util used by gate.gui.jape | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.gui.ontology | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.gui.wordnet | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.jape | |
|---|---|
| Benchmarkable
Resources that want to log their progress or results into a shared log centrally maintained by GATE, should implement this interface and use the java.util.Benchmark class to log their entries. |
|
| GateClassLoader
GATE's class loader, which allows loading of classes over the net. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| SimpleSortedSet
The purpose of this Map is to combine the functionality found in TreeSet, especially first() and tailSet() with the hashcode driven map using native long as key to hold the annotations ordered by their offset. |
| Classes in gate.util used by gate.jape.functest | |
|---|---|
| GateException
A superclass for exceptions in the GATE packages. |
|
| InvalidOffsetException
Used to signal an attempt to create a node with an invalid offset. |
| Classes in gate.util used by gate.jape.parser | |
|---|---|
| Pair
|
| Classes in gate.util used by gate.persist | |
|---|---|
| AbstractFeatureBearer
A convenience implemetation of FeatureBearer. |
|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.security | |
|---|---|
| GateException
A superclass for exceptions in the GATE packages. |
| Classes in gate.util used by gate.swing | |
|---|---|
| ObjectComparator
A Comparator implementation for Object values. |
| Classes in gate.util used by gate.util | |
|---|---|
| AnnotationDiffer
This class provides the logic used by the Annotation Diff tool. |
|
| AnnotationDiffer.Pairing
Interface representing a pairing between a key annotation and a response one. |
|
| ClassificationMeasures
Given two annotation sets, a type and a feature, compares the feature values. |
|
| DocumentProcessor
Very simple interface for a component that processes GATE documents. |
|
| FeatureBearer
Classes that have features. |
|
| GateClassLoader
GATE's class loader, which allows loading of classes over the net. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| GateRuntimeException
Exception used to signal a runtime exception within Gate. |
|
| HashMapLong
simple cut-off version of the hashmap with native long's as keys only get,put and isEmpty methods are implemented(). |
|
| HashMapLong.Entry
HashMapLong collision list entry. |
|
| Javac
This class compiles a set of java sources using the user's preferred Java compiler. |
|
| LaxErrorHandler
|
|
| OntologyMeasures
Modified version of Precision and Recall called BDM that takes into account the distance of two concepts in an ontology. |
|
| Pair
|
|
| ProcessManager.StreamGobbler
Thread body that takes a stream and either consumes it silently or echoes it to another stream. |
|
| RBTreeMap
Slightly modified implementation of java.util.TreeMap in order to return the closest neighbours in the case of a failed search. |
|
| RBTreeMap.Entry
Node in the Tree. |
|
| SimpleMapImpl
Implements Map interface in using less memory. |
|
| SimpleSortedSet
The purpose of this Map is to combine the functionality found in TreeSet, especially first() and tailSet() with the hashcode driven map using native long as key to hold the annotations ordered by their offset. |
|
| TestTools.ClassAB
|
|
| TestTools.InterfaceA
|
|
| TestTools.InterfaceB
|
|
| TestTools.SubInterfaceB
|
|
| ThreadWarningSystem.Listener
This is called whenever a problem with threads is detected. |
| Classes in gate.util used by gate.util.compilers | |
|---|---|
| GateClassLoader
GATE's class loader, which allows loading of classes over the net. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| Javac
This class compiles a set of java sources using the user's preferred Java compiler. |
| Classes in gate.util used by gate.util.spring | |
|---|---|
| GateException
A superclass for exceptions in the GATE packages. |
| Classes in gate.util used by gate.wordnet | |
|---|---|
| FeatureBearer
Classes that have features. |
|
| GateException
A superclass for exceptions in the GATE packages. |
|
| NameBearer
Classes that have features. |
| Classes in gate.util used by gate.xml | |
|---|---|
| GateSaxException
An inherited class from SAX exception in the GATE packages. |
|
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[1]
They keyboard although small is comfortable.
[2]
[3]
The keyboard is large enough for normal use.


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Introduction
I’ve been working in a startup called Bandsquare, for 6 months and we used Angular.js in our projects. I’ve learned Angular from scratch. I think I had the time to explore and experiment the principles features in Angular.
Continue reading
What’s the difference with HTTP ?
HTTPS (Hypertext Transfer Protocol Secure) is built on top of HTTP , the protocols SSL/TLS are reponsible for the encryption of the connection. SSL and TLS are two similar protocol for encryption, they provide security over the network. SSL is the predecessor of TLS, recently SSL has found being vulnerable to POODLE attack.
Continue reading


A blog post straight from my terminal
Published on 03 May 2020
tldr, jekyll + jekyll-dash + github = blog posting productivity
Finally, i have found the perfect theme for my blog. I have long procrastinated for starting blogging sharing what i’m learning everyday. I tested many blogging platform including wp and ghost. none of them suited my needs. I tested this configuration of jekyll and github pages as it is free. Plus the workflow suits my daily routine of working with terminal.
Since its my first post, i’ll be testing following content type here
-
emojis
-
images
- audio
- video
- gif
- url I’m an inline-style link
- code snippets
def print_hi(name) puts "Hi, #{name}" end print_hi #=> prints 'Hi, Tom' to STDOUT.('Tom')
- twitter post
Pretty much
— Elon Musk (@elonmusk) May 3, 2020 -
mastodon post
- Quotes
“This is a quote which should be followed” Also I think this sentence is quite long. more quote text to come
- Chris Wayne


Week 9
In this rotation we did Arduino. We hooked up our boards to the computer and used wires to make different circuits. It was difficult but cool.
Soldering and Welding


Page(browser: Browser)
Create a new instance with the given browser as its bridge with the web content the page care about.
Constructor Create a new instance with the given browser as its bridge with the web content the page care about.


| Opcode* | Instruction | Op/En | 64-Bit Mode | Compat/Leg Mode | Description |
| 0F 01 /4 | SMSW r/m16 | M | Valid | Valid | Store machine status word to r/m16. |
| 0F 01 /4 | SMSW r32/m16 | M | Valid | Valid | Store machine status word in low-order 16 bits of r32/m16; high-order 16 bits of r32 are undefined. |
| REX.W + 0F 01 /4 | SMSW r64/m16 | M | Valid | Valid | Store machine status word in low-order 16 bits of r64/m16; high-order 16 bits of r32 are undefined. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| M | ModRM:r/m (w) | NA | NA | NA |
Stores the machine status word (bits 0 through 15 of control register CR0) into the destination operand. The destination operand can be a general-purpose register or a memory location.
In non-64-bit modes, when the destination operand is a 32-bit register, the low-order 16 bits of register CR0 are copied into the low-order 16 bits of the register and the high-order 16 bits are undefined. When the destination operand is a memory location, the low-order 16 bits of register CR0 are written to memory as a 16-bit quantity, regardless of the operand size.
In 64-bit mode, the behavior of the SMSW instruction is defined by the following examples:
SMSW is only useful in operating-system software. However, it is not a privileged instruction and can be used in application programs. The is provided for compatibility with the Intel 286 processor. Programs and procedures intended to run on the Pentium 4, Intel Xeon, P6 family, Pentium, Intel486, and Intel386 processors should use the MOV (control registers) instruction to load the machine status word.
See “Changes to Instruction Behavior in VMX Non-Root Operation” in Chapter 25 of the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3C, for more information about the behavior of this instruction in VMX non-root operation.
DEST ← CR0[15:0]; (* Machine status word *)
None.
| #GP(0) | If the destination is located in a non-writable segment. If a memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. If the DS, ES, FS, or GS register is used to access memory and it contains a NULL segment selector. |
| #SS(0) | If a memory operand effective address is outside the SS segment limit. |
| #PF(fault-code) | If a page fault occurs. |
| #AC(0) | If alignment checking is enabled and an unaligned memory reference is made while the current privilege level is 3. |
| #UD | If the LOCK prefix is used. |
| #GP | If a memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. |
| #SS(0) | If a memory operand effective address is outside the SS segment limit. |
| #UD | If the LOCK prefix is used. |
| #GP(0) | If a memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. |
| #SS(0) | If a memory operand effective address is outside the SS segment limit. |
| #PF(fault-code) | If a page fault occurs. |
| #AC(0) | If alignment checking is enabled and an unaligned memory reference is made. |
| #UD | If the LOCK prefix is used. |
Same exceptions as in protected mode.
| #SS(0) | If a memory address referencing the SS segment is in a non-canonical form. |
| #GP(0) | If the memory address is in a non-canonical form. |
| #PF(fault-code) | If a page fault occurs. |
| #AC(0) | If alignment checking is enabled and an unaligned memory reference is made while the current privilege level is 3. |
| #UD | If the LOCK prefix is used. |


Customising Fierce Planet
Fierce Planet is designed to be highly configurable. The examples show some of the “out-of-the-box” options. It is also possible to add functional hooks to “setup” and “run” actions, to customise agent, terrain, building and road behaviour.
Configuring Fierce Planet
Fierce Planet can be configured to support a range of different scenarios.
Configuration options can be set in two ways:
- Via the control panel, visible when running Fierce Planet.
- In code, through config object passed to the init function of the Simulation object.
The following are a partial list of these options:
Agent Options
- Initial Distribution
- initialPopulation: The initial number of agents populating the simulation.
- initialX: The x co-ordinate of the point of origin around which agents are initially generated, expressed as a percentage (0 - 100) of distance from the actual grid center.
- initialY: The y co-ordinate of the point of origin around which agents are initially generated, expressed as a percentage (0 - 100) of distance from the actual grid center.
- initialExtent: The initial extent, or diameter, around the point of origin, where agents can be generated, expressed as a percentage (0 - 100).
- maxExtent: The maximum extent, or diameter, around the point of origin, where agents can be generated, expressed as a percentage (0 - 100).
- initialCircle: Whether the initial distribution of agents is in a circle. If false, the distribution is a square.
- initialSpeed: The initial speed of the agent.
- initialPerturbBy: The amount to perturb, or modify, the agent’s direction each tick.
- randomAge: Whether the agent’s age is randomly set, initially.
- shuffle: Whether to shuffle agents before each tick. Shuffling can be expensive for large number of agents, but can ensure properly randomised simulations.
- Network options:
- establishLinks: Whether agents can establish links with each other.
- chanceToJoinNetwork: The likelihood of establishing a link when meeting another agent (values are between 0.0 and 1.0).
- chanceToJoinNetworkWithHome: The likelihood of establishing a link when meeting another agent, when the other agent has a home.
- chanceToJoinNetworkWithBothHomes: The likelihood of establishing a link when meeting another agent, when the other agent has a home.
- chanceToFindPathToHome: The likelihood of disrupting a random walk to find a path home.
- chanceToFindPathToOtherAgentHome: The likelihood of disrupting a random walk to find a path to another, linked agent’s home.
- Movement options:
- noWater: Agents cannot move across water.
- noUphill: Agents cannot go up hill.
- visitHomeBuilding: The likelihood of an agent travelling up, when visting their own home.
- visitOtherBuilding: The likelihood of an agent travelling up, when visting another agent’s home.
- movementRelativeToPatch: Whether the agent’s movement should be calculated, relative to the current patch the agent is on.
- movementInPatch: The amount to multiply the agent’s speed, relative to the size of the patch.
- movementStrictlyIntercardinal: Whether the agent’s movement should be strictly cardinal (N/NE/E/SE/S/SW/W/NW).
- changeDirectionEveryTick: Whether to recaculate the agent’s movement, every tick.
- perturbDirectionEveryTick: Whether to perturb, or slightly adjust, the agent’s movement, every tick.
- Visualisation options:
- useStickman: Whether to use a ‘stickman’ image. Otherwise, use a circle.
- size: The size to draw the agent.
- terrainOffset: The amount to offset the agent from the underlying terrain.
Building Options
- create: Whether agents can create buildings.
- maxNumber: The maximum number of buildings the simulation can hold - for performance reasons.
- detectBuildingCollisions: Whether new buildings should avoid existing buildings.
- detectRoadCollisions: Whether new buildings should avoid existing roads.
- Form
- buildingForm: The form building should take. Can be one of the following values: “rectangle”, “octagon”, “fivesided”, “triangle”, “concave”.
- randomForm: Whether the building’s form should be randomly assigned from one of the five values above.
- spread: How far apart buildings must be from eachother.
- rotateRandomly: Whether buildings should be rotated randomly.
- rotateSetAngle: Whether buildings should be positioned at a set angle.
- destroyOnComplete: Whether buildings should be destroyed, once created.
- loopCreateDestroy: Whether buildings should go in a loop of being created and destroyed.
- Influences. Buildings will be created based on a calculation of likelihoods. The following parameters indicate the specific likelihood parameters.
- roads: The influence of a road on the construction of a new building.
- water: The influence of water on the construction of a new building.
- otherBuildings: The influence of other buildings on the construction of a new building.
- distanceFromOtherBuildingsMin: The minimum distance of other buildings must be to a new building.
- distanceFromOtherBuildingsMax: The maximum distance of other buildings must be to a new building.
- buildingHeight: The influence of other buildings of a certain height on the construction of a new building.
- Dimensions
- minHeight: The minimum height of a building.
- maxHeight: The maximum height of a building.
- heightA: A building will have a maximum height it can aspire to, based on a given probability. heightA refers to the exponential factor in this calculation.
- heightB: A building will have a maximum height it can aspire to, based on a given probability. heightB refers to the additive factor in this calculation, which also constitutes the minimum height.
- minWidth: The minimum width of a building.
- maxWidth: The maximum width of a building.
- minLength: The minimum length of a building.
- maxLength: The maximum length of a building.
- maxLevels: The maximum number of levels of a building.
- width: A set width for buildings.
- length: A set length for buildings.
- levelHeight: The height of a level.
- Viewing Parameters
- useShader: Whether to use shaders to render buildings.
- useLevelOfDetail: Whether to use level of detail for buildings, simplifying their representation at a distance.
- highResDistance: The distance at which to show the building in high resolution.
- lowResDistance: The distance at which to show the building in low resolution.
- opacity: The amount of opacity to show the building.
- Fill Parameters
- showFill: Whether to show the walls of the building.
- fillRooves: Whether to show the rooves of the building.
- Line Parameters
- showLines: Whether to show the lines of the building.
- linewidth: The width of the building line.
- Fill Parameters
- showWindows: Whether to show the windows of the building.
- windowsRandomise: Whether to randomise the appearance of windows.
- windowsFlickerRate: The rate at which to change the appearance of windows.
- windowWidth: The width of window segments.
- windowPercent: The percentage of the overall window segment to fill with the window.
- windowsStartY: The bottom of the window, relative to the wall.
- windowsEndY: The top of the window, relative to the wall.
- windowsLine: Whether to draw the line of the window.
- windowsFill: Whether to fill in the window.
- Stagger Parameters
- stagger: Whether to stagger the height of the building.
- staggerAmount: The amount to ‘step’ the stagger.
- Taper Parameters
- taper: Whether to taper the stagger of the building. This results in a curved rather than regular stagger, according to random distribution drawn from an exponential sample.
- taperExponent: The exponential amount of the taper.
- taperDistribution: The distribution of the taper.
- Animation
- turning: Whether buildings should be shown in a turning motion.
- falling: Whether buildings should be shown falling.
- riseRate: The rate at which buildings should fall.
Road Options
- create: Whether agents can build roads.
- maxNumber: The maximum number of roads the simulation can hold - for performance reasons.
- roadWidth: The standard width of roads.
- roadDeviation: The deviation of a road from the standard width.
- roadRadiusSegments: The number of radial segments, giving greater defintion.
- roadSegments: The number of length segments, also giving greater defintion.
- initialRadius: The initial radius of roads.
- probability: The likelihood a road will be constructed.
- lenMinimum: The minimum length of a road.
- lenMaximum: The maximum length of a road.
- lenDistributionFactor: The distribution of road lengths.
- overlapThreshold: A threshold determining the likelihood of roads overlapping.
- flattenAdjustment: The amount to flatten the road ‘tube’.
- flattenLift: The amount to lift the road from the terrain.
Terrain Options
- renderAsSphere: Whether to render the terrain as a sphere, instead of as a plane.
- loadHeights: Whether to load heights; otherwise the terrain will be purely flat.
- gridExtent: The extent, in width and length, of the grid.
- gridPoints: The number of points to plot on the grid. Each point represents a specific height that could vary,
- maxTerrainHeight: The maximum terrain height, against which all heights are normalised.
- shaderUse: Whether to use the in-built terrain shader, which allows for different heights to use a blend of colour options.
- shaderShadowMix: The amount to mix in shadows to the shader view.
- multiplier: Multiplies the gridExtent, to stretch the terrain.
- mapIndex: An index to the in-built list of maps (currently either 0 or 1).
- mapFile: A URL to a specific map file, to use in place of the built-in maps.
- patchSize: The size of the patch - in number of gridPoints.
- defaultHeight: The default height of the terrain (can be offset from water, if shown).
Display Options
- agentsShow: Whether to render agents.
- buildingsShow: Whether to render buildings.
- roadsShow: Whether to render roads.
- waterShow: Whether to render water, around the terrain.
- networkShow: Whether to render agent networks, if they are created - the establishLink option must be set for this option to have an effect.
- networkCurve: Whether to use bezier curves for network connections between agents.
- networkCurvePoints: The number of points to plot curves for connections between agents.
- patchesShow: Whether to render patches.
- patchesUpdate: Whether to update patches.
- trailsShow: Whether to render trails, created by agents.
- trailsShowAsLines: Whether to render trails as lines.
- trailsUpdate: Whether to update trails.
- trailLength: The length of trails - conditions the number of previous positions remembered by agents.
- cursorShow: Whether to render a mouse cursor on the terrain.
- cursorShowCell: Whether to render the mouse cursor as a ‘cell’ on the terrain.
- statsShow: Whether to render the stats monitor.
- hudShow: Whether to render the ‘heads-up display’.
- guiControlsShow: Whether to render the GUI control panel.
- wireframeShow: Whether to render the building, roads and terrain using a wireframe connecting mesh points.
- dayShow: Whether to render the simulation as a day rather than night.
- skyboxShow: Whether to render the skybox for the day view.
- chartShow: Whether to render the chart, displaying the simulation outputs.
- guiShow: Whether to render the GUI control panel [duplicates the guiControlsShow?].
- pathsShow: Whether to render paths traversed by agents.
- terrainShow: Whether to render the terrain.
- lightHemisphereShow: Whether to render the hemisphere light.
- lightDirectionalShow: Whether to render the directonal light.
- coloriseAgentsByHealth: Whether to render agent’s health by colour (where red indicates low health. The alternative is to use opacity.
- firstPersonView: Whether to use the first person view [NOT WORKING CURRENTLY].
- cameraOverride: Whether to use custom camera settings.
- cameraX: If cameraOverride is true, the X position of the camera.
- cameraY: If cameraOverride is true, the Y position of the camera.
- cameraZ: If cameraOverride is true, the Z position of the camera.
- maximiseView: Whether to maximise the screen.
- Folder Options:
- guiShowControls: Whether to render the GUI controls (Setup, Run, etc.).
- guiShowAgentFolder: Whether to render the GUI agent folder and options.
- guiShowBuildingsFolder: Whether to render the GUI building folder and options.
- guiShowRoadsFolder: Whether to render the GUI roads folder and options.
- guiShowTerrainFolder: Whether to render the GUI terrain folder and options.
- guiShowDisplayFolder: Whether to render the GUI display folder and options.
- guiShowColorFolder: Whether to render the GUI colour folder and options.
Colour Options
- Terrain Colors
- colorDayTerrainGroundLevel: The colour of the terrain at sea level during the day.
- colorNightTerrainGroundLevel: The colour of the terrain at sea level during the night.
- colorDayTerrainLowland1: The colour of the terrain on lowlands (level 1) during the day.
- colorNightTerrainLowland1: The colour of the terrain on lowlands (level 1) during the night.
- colorDayTerrainLowland2: The colour of the terrain on lowlands (level 2) during the day.
- colorNightTerrainLowland2: The colour of the terrain on lowlands (level 2) during the night.
- colorDayTerrainMidland1: The colour of the terrain on midlands (level 1) during the day.
- colorNightTerrainMidland1: The colour of the terrain on midlands (level 1) during the night.
- *colorDayTerrainMidland2: The colour of the terrain on midlands (level 2) during the day.
- colorNightTerrainMidland2: The colour of the terrain on midlands (level 2) during the night.
- colorDayTerrainHighland: The colour of the terrain on highlands during the day.
- colorNightTerrainHighland: The colour of the terrain on highlands during the night.
- colorTerrainStop1: The proportion of maxTerrainHeight at which to transition from sea level to lowlands (level 1).
- colorTerrainStop2: The proportion of maxTerrainHeight at which to transition from lowlevel (level 1) to lowlands (level 2).
- colorTerrainStop3: The proportion of maxTerrainHeight at which to transition from lowlands (level 2) to midlands (level 1).
- colorTerrainStop4: The proportion of maxTerrainHeight at which to transition from midlands (level 1) to midlands (level 2).
- colorTerrainStop5: The proportion of maxTerrainHeight at which to transition from midlands (level 2) to highlands.
- colorTerrainOpacity: The opacity of the terrain colours (low values will make the terrain “see through”).
- Building Colours
- colorDayBuildingFill: The color of building walls during the day.
- colorNightBuildingFill: The color of building walls during the night.
- colorDayBuildingLine: The color of building lines during the day.
- colorNightBuildingLine: The color of building lines during the night.
- colorDayBuildingWindow: The color of building windows during the day.
- colorNightBuildingWindow: The color of building windows during the night.
- Graph Colours
- colorGraphPopulation: The colour of the first graphed line (defaults to the simulation’s agent population).
- colorGraphHealth: The colour of the second graphed line (defaults to the simulation’s agent mean health).
- colorGraphPatchValues: The colour of the second graphed line (defaults to the simulation’s patches’ mean value).
- Lighting Colours
- colorLightHemisphereSky: The sky colour of the hemisphere light.
- colorLightHemisphereGround: The ground colour of the hemisphere light.
- colorLightHemisphereIntensity: The intensity of the hemisphere light.
- colorLightDirectional: The colour of the directional light.
- colorLightDirectionalIntensity: The intensity of the directional light.
- Other Colours
- colorDayBackground: The color of the world background during the day.
- colorNightBackground: The color of the world background during the night.
- colorDayRoad: The color of roads during the day.
- colorNightRoad: The color of roads during the night.
- colorDayAgent: The color of agents during the day.
- colorNightAgent: The color of agents during the night.
- colorDayNetwork: The color of agent networks during the day.
- colorNightNetwork: The color of agent networks during the night.
- colorDayTrail: The color of agent trails during the day.
- colorNightTrail: The color of agent trails during the night.
- colorDayPath: The color of agent paths during the day.
- colorNightPath: The color of agent paths during the night.
Some simulations also include additional options that adjust the behaviour of their particular model.
Customising the Code
Basic usage
To include the default configuration of Fierce Planet, a page needs to add:
- The fp.css style sheet
- A reference to Require that loads the Fierce Planet app script
- A div element with a container id.

<title>Fierce Planet</title>
<link rel="stylesheet" type="text/css" href="/css/fp.css">

Open in a new window
Creating maps
New maps can be added to the simulations by downloading Digital Elevation Maps (DEMs).
To add 1 Arc-Second (30m) resolution terrains, first create a headless heightmap to load into the simulation:
- Visit http://earthexplorer.usgs.gov/ (register if necessary)
- Enter search criteria (e.g. “Sydney”)
- Customise coordinates to fit desired region
- Click the “Data Sets” button
- Expand “Digital Elevation”
- Expand “SRTM”
- Select “SRTM 1 Arc-Second Global”
- Click “Results”
- Download all of the resulting tiles in GeoTIFF format
- To merge the downloaded files (if e.g. 4 tiles are downloaded):
gdal_merge.py -o Sydney.tif s34_e150_1arc_v3.tif s34_e151_1arc_v3.tif s35_e150_1arc_v3.tif s35_e151_1arc_v3.tif
- Check the resulting merged tif file.
- Obtain the dimensions of the merged tif file:
gdalinfo Sydney.tif
- Select a sample of the resulting tif. If the file is 7201 x 7201 pixels, and the desired region is a square offset by 25% on the x axis and 12.5% on the y axis
gdal_translate -srcwin 1800 900 3601 3601 Sydney.tif Sydney-local.tif
- Then to translate to a header-less heightmap file of appropriate scale, where ‘1000’ is in metres, and ‘65535’ represents the maximum value of 2 bytes.
gdal_translate -scale 0 1000 0 65535 -ot UInt16 -outsize 900 900 -of ENVI Sydney-local.tif Sydney-local.bin


John Doe
Web Developer At Careerfoundry
{{ Pause and ponder }}
I am
An engineer
A reader
A hobby cook
I like to
Meet new people
Play guitar
Eat Icecream
My Projects
Project 1
Project 2
Project 3
Project 4
Links
Github
Twitter
Linkedin
Email
Message


Main settings
Let's Encrypt SSL
IP:
Port:
Secure(HTTPS):
Public certificate:
Private certificate:
Chained certificate:
Authentication:
Run as:
Login timeout(sec):
Force Web-Sockets:
Use Lets Encrypt certificates:
Use this instance for automatic update:
Port to check the domain:


--- layout: post title: What drives people to buy EV cars? subtitle: CROWS Team cover-img: /assets/img/car.jpg share-img: /assets/img/car.jpg --- {% comment %}
this a paragraph
this a paragraph
this a paragraph
this a paragraph
{% endcomment %}According to the IEA, only around 17 000 electric vehicles (EV) were on the road globally in 2010. In 2019 this number climbed up to 4.79 million! That is more than a steady 180% increase year-on-year! Yet, globally, there are more than 1 billion cars in use which makes the EV fleet less than half a percent. Still, this impressive growth over the past 10 years raises big questions for the future. When will electric surpasses combustion vehicles? Which EV model is selling best? Can gas stations switch to charging stations at the same pace? What does it take to accelerate or decelerate this transition? Which countries are ahead in EV deployments?
Well, it turns out that there are humongous disparities in the growth of EVs across the globe. Take a look at 2018 car sales. Look at how Norway is way ahead in EV sales share!
Such a feet in respect of global performance raises questions on how it can be achieved. First and foremost, lets look at the top EV models sold in Norway.
Nissan Leaf started 10 years ago so it benefits from the top spot compared to the notorious Tesla model 3 which made its debuts a year ago (only!). It is obvious that there must be a reason behind these numbers. Are Norwegians extremely concerned about the environment? Well not more than their neighbour countries (Greta is not Norwegian). Additionally, Norway is the EU member which produces the most petrol in Europe! So what is the secret? Well ...
When it comes down to choosing a new car, EVs are still significantly more expensive with respect their fossil fuel counterparts. But thanks to government policies this does not have to be the case everywhere. Indeed, at the time where quasi no EVs could be found on the roads, a whole series of government policies were set in place in Norway. The most significant two were:
Yet with all these measures, it took another 10 years until the EV growth started to kick in. And compared to the rest of the world, this fleet share growth is simply put, jaw dropping.
The plot above raises some interesting concerns. What triggered the sudden growth of EV sales in Norway and what sustains it? Lets start by analysing the consumer behaviour in respect to switching from dirty gasoline to “clean” electric into four categories which can directly influence their choice.
Now that we have these categories, how do we assess which category affects the most the decision of consumers?
Why not investigate what consumers search for on the web before they buy an electric vehicle? The idea will be to investigate search patterns within these four categories and align them Norway’s EV market share. A Google has a ready made tool for that !
You can narrow historical data of search queries to a specific timespan and region. Up to 5 keywords can be compared among each other. The values are on a scale of 0 to 100% where 100% is the data point for which a single keyword has been the most solicitated. We have selected 5 keywords which, in our eyes, represent most the categories mentioned above. The trends of these keywords are shown here.


Search type:
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Breadth-first
Run search
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Lumby shines in show
by Darren HandschuhIt's Lumby's time to shine on the small screen.
The North Okanagan community was visited by Canadian funnyman and CBC Still Standing host Jonny Harris earlier this year as part of his cross-country tour of Canada.
Still Standing showcases Canada's vast beauty and highlights the country's unique and diverse characters.
Viewers ride shotgun with Harris on the ultimate cross-country road trip.
Each week, Harris takes a hilarious and heart-warming journey to find humour in the unlikeliest of places - small towns on the ropes. After immersing himself in the lives of local characters and unearthing the tall tales in these tiny towns, Harris delivers a rousing original stand-up comedy routine - a toast, not a roast - for the whole community.
And next week the episode Harris shot on Lumby will air at 8 p.m. Nov. 26.
A synopsis of the episode says: After the closure of all three of its major lumber mills, Lumby lost not only hundreds of jobs and local businesses, but also its sense of identity. Now the town is emerging, hopeful with a diverse economy that includes arts, culture, and a 40-acre grow-op that's hoping to make pot for pets.


Build a CodePen.io app that is functionally similar to this: https://codepen.io/freeCodeCamp/full/NdrKKL.
Fulfill the below user stories and get all of the tests to pass. Give it your own personal style.
You can use HTML, JavaScript, and CSS to complete this project. Plain CSS is recommended because that is what the lessons have covered so far and you should get some practice with plain CSS.
You can use Bootstrap or SASS if you choose.
Additional technologies (just for example jQuery, React, Angular, or Vue) are not recommended for this project, and using them is at your own risk.
Other projects will give you a chance to work with different technology stacks like React.
We will accept and try to fix all issue reports that use the suggested technology stack for this project.
Happy coding!
I can see a main element with a corresponding id="main-doc"
, which contains the page's main
content (technical documentation).
Within the #main-doc
element, I can see several section elements, each with a class of
main-section. There should be a minimum of 5.
The first element within each .main-section
should be a header element which contains text that
describes the topic of that section.
Each section
element with the class of .main-section
should also have an id that
corresponds with the text of each header
contained within it. Any spaces should be replaced with
underscores (e.g. The section
that contains the header "Javascript and Java" should have a
corresponding id="Javascript_and_Java"
).
- User Story #5: The .main-section elements should contain at least 10 p elements total (not each).
- User Story #6: The .main-section elements should contain at least 5 code elements total (not each).
- User Story #7: The .main-section elements should contain at least 5 li items total (not each).
- User Story #8: I can see a nav element with a corresponding id="navbar".
- User Story #9: The navbar element should contain one header element which contains text that describes the topic of the technical documentation.


Robotic Arts Intro Fall 2019 (IA277.01)
- Instructor: Lucas Yasunaga Haroldsen<EMAIL_ADDRESS>- Class Site: yasunaga.work/raif19
- syllabus: syllabus.pdf
- Resources: links.html
- Office hours: Tuesday 1 - 4pm
10/25: Expression --- [Analog output]
Review
- Analog input and serial monitor
- Serial Plotter
- Variable resistors and thresholds
- variables
- if statement and comparison operators
Today, we will explore:
- Analog output
- Fading LED
- Piezo element
- Controlling the speed of a small motor
- tone() function and pitches.h -->melody
- Map function
- random function
- Servo motor
Today's Code
Tools
- Resistor color code calculator
- LED Series Resistor Calculator
- RGB color code chart
- Hex to RGB Conversion
Fritzing
Fritzing is a electronic design software that can be use to document your work. It is friendly for arduino and related microcontroller projects.
Announcements
Presentation
Persistence Of Vision
Jim Campbell Running and Falling Series
Study for Fifteen Points by Random International (Hannes Koch and Florian Ortkrass)
Qoobo by Yukai Engineeing
L.S.D Light to Sound Device (Paris)
Benjamin Gaulon
Ryota Kuwakubo
HOMEWORK
Analog output documentation
Please submit your code (.ino file) and Fritzing drawing or photo/scan of hand drawn schismatics to google drive named "Analog out"
Start thinking about Final Project!
Final Project is still quite ahead of us (due Dec 7th and 13th) but it will be here before we know it! Start thinking about what you are interested in spending time on. See the details on this link here. Spend this couples of week experimenting with what you have learned so far in this class to think about possibilities for your project. Take some time to learn materials of your choice.


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A simple template for visual novels with a traditional backgrounds/character/answer choices. Handles stories made with Yarn and exported as .json files.
Edit index.html to create your own title screen


Landing Page
Special Projects
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.
c
TAYLOR JOHNSTON
05.25.17
Since 2014, when the College Football Playoff was first introduced and thus the New Year’s Six bowl games were grouped together, the Mid-American Conference has had one team play in one of those bowls — last season’s was the Western Michigan team that played in the Cotton Bowl Classic.
The Broncos went undefeated last season under fiery coach P.J. Fleck. Fleck is now coaching at Minnesota.
This season Western Michigan will have to play without its two best players from last season, wide receiver and all-time FBS receiving yards leader Corey Davis and quarterback Zach Terrell. They also will have to play without the lighting rod of a coach in Fleck, who turned a struggling program around. Instead, they will play under new coach Tim Lester.
Lester was a four-year starting quarterback at WMU and has previously served as a quarterbacks coach for the Broncos. He also has previous head-coaching experience at the Division II level. His previous coaching job before taking the job at WMU was quarterbacks coach at Purdue.
The Broncos will have a good shot of winning the division in back-to-back seasons, but the favorite to take their spot in Detroit is Toledo.
The Rockets will return Logan Woodside, who has promises to be one of the best quarterbacks in the conference, and are a veteran team in total.
Northern Illinois also has an outside chance to return to Detroit for the seventh time in the last eight years but will require some luck with injuries — something they struggled with last season.
So with three teams poised to win the MAC West, the answer is much clearer in the East Division.
Carl Fonticella | FILE
Redshirt freshman offensive lineman Marques Grimes celebrates with his teammates after Ohio beat Akron 9-3 to clinch the MAC East title to book Ohio's ticket to Detroit for the MAC Championship game against Western Michigan.
Last season, Ohio won the East.
It was a season in which the division-deciding game between Ohio and Akron ended 9-3. Miami started 0-6 and had a shot near the end of the year to win the division, as well.
So, can the Bobcats, who have lost some key players on both sides of the ball, return to the MAC Championship game for the second straight season?
The East looks as if it will be a tight competition again this season.
Bowling Green, who had won the East the previous three years, is in its second season under coach Mike Jinks, who did not have college head coaching experience before. The Falcons have some experience on the offensive side of the ball, but the question will be whether that is enough to overtake some of the stronger teams in the division.
Akron was on the doorstep of the division title last season, even though the Zips finished 5-7. A ton of injuries after a strong start led to the Zips failure to make a bowl game. Coach Terry Bowden has brought in some transfers from Power Five schools and will hope that they can help the Zips return to the MAC Championship Game for the first time since 2005.
Last season started as expected for Miami. The RedHawks began the season 0-6, as most expected them to struggle.
However, no one expected them to do what they did in the second half of the season. They won their next six games and made a bowl game. That finish propelled the RedHawks to a second-place finish in the East.
Teams that are very close in talent-level should create an interesting finish for the division title. It seems, as always, the teams that stay relatively healthy will be at the top.
After the conference title game, the question will then become: will the MAC return a team to the New Year’s Six bowl games?
The highest ranked Group of Five conference champion receives that honor, and by precedent, the MAC will have a tough road.
Last season, it took WMU going undefeated, and some luck, by way of the next closest G5 team losing its conference title game, to be selected by the College Football Playoff Committee.
With no sure favorite this season like the Broncos were last season, it seems like another conference will send its champion to the New Year’s Six Bowl Games.
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This is how to get in touch with me
Im currently looking for work so i can practice more, and I am also available for montorship and speaking events. If you have any questions, please don't hesitate to contact me! Please only use phone contact for urgent inquiries. Otherwise, Twitter and email are my preferred method to reach me.


Hello
I'm Manoj A R
I'am Manoj A R..This is My portfolio.. You can go through it to know about me.
Hello
I'am Manoj A R..This is My portfolio.. You can go through it to know about me.
Front end Developer using Angular frame work.The world is always changing.. Now it is a Era of fastest technology. AngularJS is a structural framework for dynamic web apps. It lets you use HTML as your template language and lets you extend HTML's syntax to express your application's components clearly and succinctly
Here Is The Some Education details.
Phone no:<PHONE_NUMBER>
Phone no:<PHONE_NUMBER>
Email id: manojarasimane@gmail.com


| Package | Description |
|---|---|
| com.oneops.user | |
| com.oneops.user.tables | |
| com.oneops.user.tables.records |
| Class and Description |
|---|
| AuthenticationsRecord
This class is generated by jOOQ.
|
| CiProxiesRecord
This class is generated by jOOQ.
|
| CiProxiesTeamsRecord
This class is generated by jOOQ.
|
| GroupMembersRecord
This class is generated by jOOQ.
|
| GroupsRecord
This class is generated by jOOQ.
|
| GroupsTeamsRecord
This class is generated by jOOQ.
|
| InvitationsRecord
This class is generated by jOOQ.
|
| MiscDocsRecord
This class is generated by jOOQ.
|
| OrganizationsRecord
This class is generated by jOOQ.
|
| TeamsRecord
This class is generated by jOOQ.
|
| TeamsUsersRecord
This class is generated by jOOQ.
|
| UserFavoritesRecord
This class is generated by jOOQ.
|
| UsersRecord
This class is generated by jOOQ.
|
| UserWatchesRecord
This class is generated by jOOQ.
|
| Class and Description |
|---|
| AuthenticationsRecord
This class is generated by jOOQ.
|
| CiProxiesRecord
This class is generated by jOOQ.
|
| CiProxiesTeamsRecord
This class is generated by jOOQ.
|
| GroupMembersRecord
This class is generated by jOOQ.
|
| GroupsRecord
This class is generated by jOOQ.
|
| GroupsTeamsRecord
This class is generated by jOOQ.
|
| InvitationsRecord
This class is generated by jOOQ.
|
| MiscDocsRecord
This class is generated by jOOQ.
|
| OrganizationsRecord
This class is generated by jOOQ.
|
| SchemaMigrationsRecord
This class is generated by jOOQ.
|
| TeamsRecord
This class is generated by jOOQ.
|
| TeamsUsersRecord
This class is generated by jOOQ.
|
| UserFavoritesRecord
This class is generated by jOOQ.
|
| UsersRecord
This class is generated by jOOQ.
|
| UserWatchesRecord
This class is generated by jOOQ.
|
| Class and Description |
|---|
| AuthenticationsRecord
This class is generated by jOOQ.
|
| CiProxiesRecord
This class is generated by jOOQ.
|
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In this section we will introduce the basic concepts of tables and explain the basic formatting possibilities that are available.
A table is created as an instance of the class GTextTable
and can be
managed in much the same way as for example Icons, Texts or other plot objects. It
can be added to the graph (at specified X and Y coordinates) using the standard
Graph::Add()
method.
The creation of a table starts with including the necessary file
"jpgraph_table.php
" which contains the class definition for
the GTextTable
class. In order to create a table we also need a graph
context to which the table can be added. This can be either one of the ordinary
graphs which used an instance of class Graph
or to create a stand alone
table by using an instance of class CanvasGraph
Creating a new table is then just matter of creating a new instance of the
class GTextTable
and calling the initialization method with the
desired size (in rows and columns) of the table. To display the table stand alone we
also need to create a canvas graph and then add the table to the graph.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | require_once "jprgraph/jpgraph.php"; require_once 'jpgraph/jpgraph_canvas.php'; require_once "jprgaph/jpgraph_table.php"; // Setup a basic canvas graph context $graph = new CanvasGraph(630,600); // Create a basic graph $table = new GTextTable(); $table->Init(5,7); // Create a 5 rows x 7 columns table ... // Add the table to the graph $graph->Add($table); // and send back to the client $graph->Stroke(); |
As can be seen above it is not necessary (but still possible) to specify an explicit physical size for the table. The physical size of the table will be automatically determined depending on the content of the table.
The cells in the table are numbered sequentially where (0,0) is the top left and (n-1, m-1) is the bottom right cell in a table with n rows and m columns.
The next step is to populate the table with some data. The content in one cell is specified with the using one of the following methods
GTextTable::Set($aRow, $aCol, $aText)
Set the specified text in cell ($aRow
,
$aCol
)
GTextTable::Set($aData)
Copy the data in the two dimensional array $aData
to the
table
GTextTable::SetImage($aRow, $aCol, $aText,
$aImage)
Set the specified image in cell ($aRow
,
$aCol
)
GTextTable::SetCellCountryFlag($aRow,$aCol,$aFlag,$aScale=1.0,$aMix=100,$aStdSize=3)
Set the specified country flag in cell ($aRow
,
$aCol
)
The Set()
method is polymorphic and can be called in two different
ways.
It can either be used to specify the value of each individual cell by identifying the cell by its row and column index (starting at 0) ways. For example to continue the example above we set the first two cells on the first row to 1 and 2 vi the two calls
1 2 3 4 | ...
$table->Set(0,0,1);
$table->Set(0,1,1);
... |
The second, and probably less tedious way is to setup a 2-dimensional array
(matrix) with suitable values and then pass that 2-dimensional array as the first
and only argument to the Set()
method as the following example
shows
1 2 3 | $data = array( array( 12, 7),
array( 10, 5));
$table->Set($data) |
If the table is specified by a matrix directly it is not necessary to make the
initial Init()
call since it will be automatically determined by the
size of the matrix.
The following basic full example creates a 2 rows by 4 columns table with
consecutive values. Note here that we make use of CanvasGraph
to
provide the graph on which to add the table. The result of this script is shown in
Figure 19.3. The most basic 2x4 table (
table_howto1.php
)
Example 19.1. The most basic 2x4 table (table_howto1.php
)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | require_once ('jpgraph/jpgraph.php'); require_once ('jpgraph/jpgraph_canvas.php'); require_once ('jpgraph/jpgraph_table.php'); // Create a canvas graph where the table can be added $graph = new CanvasGraph(70,50); // Setup the basic table $data = array( array(1,2,3,4),array(5,6,7,8)); $table = new GTextTable(); $table->Set($data); // Add the table to the graph $graph->Add($table); // ... and send back the table to the client $graph->Stroke(); |
In the example above we also made use of a minor shortcut. If the data to the
table is specified with a 2-dimensional array there is no need to call the
Init()
method since the size will be determined by the supplied
array.
We will not yet begin discussion how to change fonts, colors and grids. Instead we will focus on the structure of the table and introduce the merge operation.
The only way to change the structure (as opposed to the look & feel) of the table is by merging two or more cells. The merge operation is done via one of three method calls:
MergeRow()
Merge all cells in a specified row
MergeCol()
Merge all cells in a specified column
MergeCells()
Merge a rectangular range of cells
The first two methods are really just simplifications for the third most generic method. The first two methods merge all the cells in a specified row or column and the third method merges any arbitrary rectangular range of cells specified by the upper left nd lower right corner.
In addition, by default, these calls will also center align the text in the merged cells (both horizontally and vertically). This can however be adjusted by giving the wanted alignment as additional argument to the methods or by calling the specific APIs that controls the alignment of the data within each cell.
The third (and most generic) method merge a range of cells specified by the top left and bottom right corner. So, for example, the following line will merge the rightmost four cells in the previous example
1 | $table->MergeCells(0,2,1,3); |
The merged cell can later on be referenced by the top left of the original merged cell range. This means that the merged cell in the above example is referred to as the (0,2) cell.
If we instead wanted to merge the top row of the table we could have simplified
the call by using one of the alternative merge methods. In this case the
MergeRow()
method would be applicable as in
1 | $table->MergeRow(0); |
which would then give the table as shown in Figure 19.5. Merging the top row (
table_howto3.php
)
In summary, the following three rules apply to merging and/or merged cells
It is an error to try o merge already merged cells.
A merged cell is referenced by the top left cell in the merged range.
All formatting that can be applied to a single cell can also be applied to a merged cell.
The most basic way to change the look and feel of the table is to adjust the font that is used in the different cells in the table. To adjust the font within the table the following methods are available
SetFont()
, Specify the default font for the entire table
or for a specified range of cells
SetRowFont()
, Specify the font for an entire row of cells
SetColFont()
, Specify the font for an entire column of
cells
SetCellFont()
, Specify the font for a single cell
By default the font in the table is set to FF_FONT1
, i.e. the
built-in bit mapped font of medium size. The default color of the font is 'black'.
If several font settings are applied to the same cell it will be the last
method call before the table Stroke()
method that will take
precedence.
As a simple example the following script shows how to adjust the font used in the first merged row in the previous example.
The font in Figure 19.6. Adjusting the font in the top row (
was adjusted with a call to table_howto5.php
)
1 | $table->SetCellFont(0,0,FF_ARIAL,FS_BOLD,14); |
Polymorphic SetFont()
Before finishing this section it is worth noting that the SetFont()
method is polymorphic and can be called in two different ways.
In the first way it can be called with a single font (triple) argument. That font specification will then become the default for all cells in the table, for example
1 | $table->SetFont(FF_TIMES,FS_NORMAL,12); |
will set the entire table to use Times TTF font.
In the second way the first four arguments specifies a cell range (top left, bottom right) to apply the font setting to, for example
1 | $table->SetFont(0,1,1,2,FF_TIMES,FS_NORMAL,12); |
In order to adjust the look and feel of the table it is possible to set the following colors of the table:
The color of the text/number in each cell
The background color of each cell
The color of the grid (inside the table) and border (around the table)
The font color for a cell (or range of cells) is specified with one of
SetColor()
, Set the color for a range of cells or the
entire table
SetRowColor()
, Set the color for a specified row of cells
SetColColor()
, Set the color for a specified column of
cells
SetCellColor()
, Set the color for a specified cells
In a similar way the background color (or the fill color) of a cell can be specified with
SetFillColor()
, Set the fill color for a range of cells
or the entire table
SetRowFillColor()
, Set the fill color for a specified row
of cells
SetColFillColor()
, Set the fill color for a specified
column of cells
SetCellFillColor()
, Set the fill color for a specified
cells
The way to adjust the color of the grid and border will be discussed in the section regarding borders and grids below.
Polymorphic SetColor()
and
SetFillColor()
In the same manner as SetFont()
can act on both all cells and a
specified range of cells the two color setting methods work in the same way. Both
SetColor()
and SetFillColor()
can both be called
either with a single argument (in which all cells will be addressed) or by giving a
range (top left and bottom right cell) to be acted upon.
The following method calls will set the background color of the first three cells in row 2 and 3 and the entire table
1 2 3 4 5 6 7 | ...
// First set the default fill color to lightgray
$table->SetFillColor('lightgray');
// The Set a range to yellow
$table->SetFillColor(2,0,3,2,'yellow');
... |
Finally we give some concluding examples to make the usage of these methods more clear.
1 2 3 4 5 6 7 8 9 10 11 | ...
// Set the default font color for all table cells
$table->SetColor('darkgray');
// Set the font color for all cells in row one
$table->SetRowColor(1,'darkgray');
// Set the font color for the first two cells in the second row
// (row with index=1)
$table->SetColor(1,0,1,1,'darkgray');
... |
If there are multiple color settings for the same cell then the last method called before the final Stroke() call will be the color that shows.
For example the following script sets the color of cell (0,0) to both 'black' and 'yellow' but since the yellow is the last method to be called this is the color that will be used for cell (0,0)
1 2 3 4 5 | ...
$table->SetRowColor(0,'black');
$table->SetColColor(0,'yellow');
...
$graph->Stroke(); |
Finally, we illustrate the usage of these method by continuing with the previous
example and coloring row 0 as shown in Figure 19.7. Merging and setting the colors the top row (
table_howto4.php
)
The coloring in Figure 19.7. Merging and setting the colors the top row (
was accomplished by adding
the following two lines to the previous script. table_howto4.php
)
1 2 | $table->SetCellFillColor(0,0,'orange@0.7');
$table->SetCellColor(0,0,'darkred'); |
The same effect could also have been accomplished by using the row version of the color methods as in
1 2 | $table->SetRowFillColor(0,'orange@0.7');
$table->SetRowColor(0,'darkred'); |
Which sets of methods to use in this case is a matter of personal preference since both achieve the same effect.
The exact size of the table can only be indirectly controlled by specifying the width of the columns and the height of the rows. The width/height can either be controlled individually on a row by row (or column by column) basis or by giving all rows/columns the same width/height. This is accomplished by the methods
SetMinRowHeight()
, Sets the minimum height of rows
SetMinColWidth()
, Sets the minimum width of columns
As can be noted from the name of the methods the width and height specified is not necessarily the exact size of the row/column. It's just the minimum size. The actual size is depending on the text in the cells. The row height (and column width) will always grow in order to fit the text within the largest cell.
Polymorphic functions
The number of arguments to the two methods can in fact be either one or two. If only one argument is supplied then it is interpretated as the minimum width/height for all columns/rows in the table. If two arguments are used then the first argument will specify what row/columns the height/width is specified for.
Continuing with the table in Figure 19.7. Merging and setting the colors the top row (
. If we want
to make sure that all the cells in row 1 is at least 35 pixels wide we could add to
add the following in the previous script table_howto4.php
)
1 2 3 | ...
$table->SetMinColWidth(35);
... |
Which would then give the table shown in Figure 19.8. Setting the minimum column width to 35 pixels. (
table_howto6.php
)
The final bit of important formatting is the ability to specify the alignment of the data in each of the cells within the table. It is possible to specify both the horizontal and vertical alignment. The alignment can be specified as one of
Horizontal alignment: "left", "right", "center"
Vertical alignment: "top", "bottom", "center"
As usual there are four variants of the alignment methods
SetAlign()
, Set the align for a range of cells or the
entire table
SetRowAlign()
, Set the alignment for an entire row
SetColAlign()
, Set the alignment for an entire column
SetCellAlign()
, Set the alignment for a specific cell
Each of the methods accepts two alignment arguments, the horizontal and the vertical alignment. We don't give any examples here since the usage of these methods should be obvious.
It should be mentioned that in addition to using these methods the alignment can also be set when using the merge methods (as discussed above). This is purely as a convenience since it is such a common use case to adjust the alignment when merging cells.
The final formatting option available is the shape, size and color of the border and grid lines in the table. As of this writing the library supports the following styles of grid lines.
TGRID_SINGLE
, a basic solid line of specified width and
color (default)
TGRID_DOUBLE
, two lines of equal width separated by the
same width as the line width.
TGRID_DOUBLE2
, two lines where the left/top line is twice
as thick as the bottom/right line.
|
|
|
The methods available to adjust the grid lines are
SetGrid()
, Set the grid line style for all grid lines
SetColGrid()
, Set the specified vertical grid line
SetRowGrid()
, Set the specified horizontal grid line
The borders in Figure 19.9. Double lines 1 (
was modified by adding the
following call to the basic table script. table_howto7.1.php
)
1 | $table->SetRowGrid(2,1,'black',TGRID_DOUBLE); |
and in Figure 19.10. Double lines 2 (
table_howto7.2.php
)
1 | $table->SetRowGrid(2,1,'black',TGRID_DOUBLE2); |
The order of the arguments are 1) Row, 2) Width (weight) and 3) Line style.
Finally, in order to adjust the outer border of the table there is one last method available
SetBorder()
, Set the width and color of the outer border
In order to remove a specific grid line or the border the width is specified as 0
As a final example the following script snippet removes many of the grid lines and borders by adding the following lines to the previous basic table script.
1 2 3 4 5 | ...
$table->SetBorder(0);
$table->SetGrid(0);
$table->SetRowGrid(2,1,'black',TGRID_DOUBLE2);
... |
The result of this modification is shown in Figure 19.11. Removing some grid lines and border. In addition we have right aligned all the cells as is common practice for numeric data. (
below. table_howto8.php
)
Figure 19.11. Removing some grid lines and border. In addition we have right aligned all the cells as is common practice for numeric data. (
table_howto8.php
)
The final method of formatting we will briefly touch upon is the number
formatting. By setting a specific number formatting it is possible to have numeric
values formatted in a uniform way regardless of the original format. The number
format is the same format string that would be used with the printf()
family.
The available methods for this formatting follows the usual structure
SetNumberFormat()
, Set the number format for a range or
the whole table
SetRowNumberFormat()
, Set the number format for a
specific row
SetColNumberFormat()
, Set the number format for a
specific column
SetCellNumberFormat()
, Set the number format for a
specific cell
To illustrate the use of this formatting we start with the table in Figure 19.11. Removing some grid lines and border. In addition we have right aligned all the cells as is common practice for numeric data. (
. and apply the format string
table_howto8.php
)"%0.1f"
which will format the values as floating point values with
one decimal. We do this by adding the method following method call
1 | $table->SetNumberFormat('%0.1f'); |
The number format will only set the number format it will not do any rounding of the actual values. This is the responsibility of the client.
In addition to ordinary text it is also possible to have arbitrary images (read from a file) or use one of the built-in country flags available in the library as background images in the table cells.
Remember to include "jpgraph_iconplot.php
" if images
should be included and "jpgraph_flags.php
" if country
flags are included.
The methods available for this purpose are
SetImage()
, Set the same image for all cells or a range
of cells
SetCellImage()
, Set the image for a specific cell
SetRowImage()
, Set the image for a row of cells
SetColImage()
, Set the image for a column of cells
SetCellImageConstrain()
, Set the height or width of an
image in a specified cell
SetCellCountryFlag()
, Use a specified country flag as
image in a specified cell
For example, to add the United Kingdoms flag in cell (2,1) in the table one would have to add the call
1 | $table->SetCellCountryFlag(2,1,'united kingdom'); |
as usual with the background images it is possible to scale it and also adjust the mix-in factor by using additional arguments to the above methods.
However there is on extra feature available with images and tables. If we wanted to make sure that the flag is of a specific height or width it is possible to specify this and have the library auto-scale the image to fit the specified parameter.
For example to restrict the height of the UK flag set in cell (2,1) to 20 pixels the call would be
1 | $table->SetCellImageConstrain(2,1,TIMG_HEIGHT,20); |
We conclude this section with a small example on the use of country flags in a
table in Figure 19.13. Using country flags in the table cells (
table_flagex1.php
)


Welcome everybody to my very first page. I'm creating this page of my interests so you can know more about me and see if we have some interests in common. I'm a student at Duke University and here is the link to their website Duke Learn to Program
check below for various interests
| Schools that I've attended | ||
|---|---|---|
| Name of School | Location of School | Year of Graduation |
| University of Baghdad | Baghdad / Iraq | 2007 |
| ELI | Salt Lake City | 2013 |


Akan names are derived from Ghanian culture where children are given their first names according to the day in the week they were born.


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Say Hi
This is a small website, with very few things on it. If for some reason you ended up here, we’d probably have an interesting conversation and you should say hi. You can reach me by email at<EMAIL_ADDRESS>or put some time on my Calendly. I am very good at responding to email, but I only check my inbox at 7am and 6pm; if I haven’t replied within 36 hours, you should follow up, repeatedly.
I have shamelessly copied this gimmick from Ben Kuhn.


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User app
Has access to information about a user, the conferences and channels they're part of (given correct scopes). Choose this if you're working on an app that connects to an user, or if you just need to use the API.
Bot
Can be added to conferences and access information about them and their members. Use this if you want to create a bot which will interact with conference users. This will also create an account for the bot user.
Account
Conference
Channel
Message
Invite
Conference members
Roles


-
CP
Hey Kerry, I'm looking forward to presenting at the project day in January. Preparation is all complete :)
-
KB
Awesome, can't wait to see it!
Channel dedicated to staff at Exeter Mathematics College to discuss integrating Wrreed into the EMC community.
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controls:
- double-click an object to select rotation point
- mouse drag, arrow keys - orbit
- Z,X - pan forwards and backwards
- A,D - pan left and right
- W,S - pan up and down
- 1,2,3,4,5,6 - select axis-aligned view
- click on entity to fly to it
- shift-click entity to fly to its boundary
- mouse wheel or '+' and '-' keys to zoom in and out from rotation point


Command History Dialog
This dialog shows all commands that were executed since the current game was started.
- The Command List gives an overview of all executed commands.
- Column Turn shows the turn during which each command was issued.
- Column Faction shows the name of the faction that issued each command.
- Column Command shows each command in the same format as the Event View.
- Column Events shows the number of event messages associated with each command, or a dash if no messages were generated.
- The Command Details box shows the full text for the selected command, including any event messages generated during its execution. Please refer to Event View for details on the output format.
- Drag the horizontal splitter between Command List and Command Details to adjust their respective share of the current window height.
- Choose OK or press Enter or Escape to dismiss the dialog. Closing the window using X (Close) or Alt+F4 has the same effect.
- Choose Help or press F1 to show this help page.


|
Input modalities: the enterkeyhint attribute
The enterkeyhint content attribute is an enumerated attribute that specifies what action label (or icon) to present for the enter key on virtual keyboards. html.spec.whatwg.org HTML Spec Author
|
|
Some Android apps are being replaced by PWAs
The change doesn’t have any effect on the end-user and installing the aforementioned apps on a Chromebook will work just the same. www.xda-developers.com Pranob Mehrotra
|
|
A visual overview of useful skills to learn as a web developer
Useful for people who just started learning about web development and for people who have been in the field for years and want to learn new things. andreasbm.github.io Andreas Mehlsen
|
|
Monitor total memory usage with performance.measureMemory()
Browsers manage the memory of web pages automatically. Whenever a web page creates an object, the browser allocates a chunk of memory "under the hood" to store the object. web.dev Ulan Degenbaev
|
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Profiling React.js Performance
Today, we'll look at measuring React component render performance with the React Profiler API, measuring interactions with React's new experimental Interaction Tracing API. addyosmani.com Addy Osmani
|


Ilearn Hospitality Training Centre to commence on November 18
Accra, Nov. 16, GNA - In order to improve skills of Attendants and various staffs of Hotels and Guest Houses, Ilearn Hospitality Training Centre will commence its first batch of training at its Dzoworlu centre on Monday, November 18.
The Centre, which is affiliated to some hospitality organisations in Europe would begin with 15 students from some renowned hotels in Ghana, Ms Jenny Adade, Chief Executive Officer of the Centre told the Ghana News Agency in an interview in Accra.
She said the 12-week course would include; two weeks of theoretical and practical work and 10 weeks of internship for students in hotels such as the Movempick Ambassador Hotel, Kempinski Hotel and Royale Fiesta Hotel, all in Accra.
She said the training would give the students practical hospitality, tourism and entrepreneurship hand-on training skills, secure them internship, present them for interviews in partner hotels and give recognised skills certificates to students on completion.
She told the Ghana News Agency that although there were a lot of hotels and tourist sites in the country, most of the staff lacked the necessary skills that would attract more patrons and gave the assurance that after training from the centre, they would leverage their knowledge and skills.
She said; ”It takes a very longtime to get customers, but takes a short time to lose them and that is why training them frequently is very necessary to stay in business.
GNA


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UX Resources (W.I.P.)
An ongoing open source project to help students.
Overview
The Problem
While in school studying UX I realized a problem that alot of students were facing: too many resources. There are too many tools, articles, and books to keep up with. How do you know which ones are worth the time? Well, I decided to UX this problem.
Why Open Source?
I genuinely believe everything is better with collaboration. Open source software project seem to be pretty common place but I haven't seen many design projects be open source, so I decided to create one. I want to give all designers an opportunity to contribute and gain experience.
 We all come from different backgrounds and projects, which means we likely have different perspectives on "how open source and design are done." Try to listen to others rather than convince them that your way is correct.
- Please read our Code of Conduct before contributing. By participating in this project, you agree to abide by its terms.
Get to Work
Check out the Minutes from meetings to get up to speed the progress of the project and our thoughts so far. See what tasks you can start working on now on our Trello. Get access to the files on our Google Drive.
Community
Join the conversation on Slack or you can share your thoughts, questions, or ideas by emailing<EMAIL_ADDRESS>Acknowledgments
Contributors
Thanks to all of our contributors for lending their valuable input and expertise on this project
Inspiration
This went from a closed source idea to an open source project by the info at The github Open Source Guide.
License
This work is licensed under a Creative Commons Attribution 4.0 International License.


{{define "realmadmin/_stats_keyserver"}} {{$realm := .currentMembership.Realm}}
The data below shows realm statistics and visualizations gathered from the key server.
{{if .keyServerOverride}}Stats sourced from: "{{.keyServerOverride}}}
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Documentation.
Android Development
A special thanks to...
 I pray for your mental state that another me doesnt come along and cause as much stress as I did!
Ash_0_ox
Thanks to you - you kept my spirits high and drove me to actually completing this stuff.
Shagbag913
Thank you for throwing commits at my face, and for pointing me in the right direction when I got lost. Appreciate it all!
Everyone else over at the NugTowersHQ chat - thank you all for giving me endless hours of laughs.
The requirements to get here...
The fun part. For this, most people fire up a gaming PC or use Google Cloud. Obviously, beefier the specs, faster the build. I'd say your minimum requirements are 8GB RAM, 500GB Storage and a processor that doesn't cry when you try to run more than 1 tab of Google Chrome. I have 500GB NVMe, 8GB RAM, i7-8550u clocked at 4GHz. This equals roughly 1h build times.
Linux. Whether this is host (recommended) or virtualised, Linux is necessary to build Android. I recommend the latest LTS of Ubuntu if you're not too familiar.
Time is an infinite source. Its up to you how you spend it. I recommend familiarising yourself with this documentation before trying to go straight at it - that's the mistake I made. I didn't know anything, jumped straight in and wasted hella time.
Getting started.
Installing the tools needed for the job.
To achieve this, you are going to need to install multiple tools. Fire up the Terminal (CTRL + T
/ Terminal Icon) and run the below, as sudo
.
apt install bc bison build-essential repo git ccache curl flex g++-multilib gcc-multilib git gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev liblz4-tool libncurses5 libncurses5-dev libsdl1.2-dev libssl-dev libwxgtk3.0-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev openjdk-8-jdk
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As we head into spring break next week, I’ve been contemplating the changes that I’ve made this year in chemistry. I started with assignment-based grading (never again) and then moved to purely objectives. After objectives, I went to objectives with graded homework, and now I’m doing objectives with graded quizzes. There has been a lot of change this year, and I’m still searching for that golden egg.
What has really struck me is the fact that I’ve been able to change so much. My students have been great as I continue to tweak my model, trying to find a good fit. Thinking about the four models I’ve worked my way though this year, I think the pure objective stands above the others. It still fits a “true” mastery model, where students show that they have a certain skill or ability. I didn’t like the quizzes because they were penalized if they didn’t get everything right the first time through.
Another thing I’ve been adding to my lessons is Critical Thinking Questions in which the students are asked to analyze and apply the material from that particular lesson. This has really gotten them thinking and has helped them internalize the material more for each unit.
As I continue to work on the class, I realize more and more that there is no one perfect way to run mastery. The students are stretching themselves regardless of how I structure the unit. Hopefully, I can continue to do that with each unit regardless of how the grade goes into the book.
Written on March 9th, 2011 by Brian Bennett Categorized in: All Mastery
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Who we are and what we do.


 After a couple of months with experiments, including different languages and toolchains, I installed Elixir, Haskell-stack, Node.js/NVM, and other various stuff. Most exciting things happen when you need different versions of the same package for different projects. Humanity already invented a different solution for creating an isolated environment and switch them when needed. We are using NVM to manage Node.js versions, Python Virtual Env for selecting Python stuff versions or Docker for creating OS inside an OS. But none of the solutions satisfy all my requirements for the isolated development environment.
Inroduction to requirements for managing isolated environment tool
It was a cold autumn evening. I was sitting in my kitchen room and thought about perfect isolation for project workspace with their dependencies. Actually, I didn’t, but the paragraph should have an introduction.
After that, I wrote following criteria for my perfect isolation tool:
- Should cover different languages and packages: not just Node.js, Python or Haskell.
- No virtualization.  Lets save our time.
- All workspace packages should be easy to remove.
- All workspace environments should be easy to remove.
- My IDE should be working with all this stuff without calling Molfars from the Ukrainian Carpathian mountains.
We need a cup of tea and Google, but cup of tea at first
I remember that once I read about the declarative package manager that can produce an isolated environment and manage all system dependencies and Haskell project dependencies as well.
Five minutes googling, 30 minutes reading, and 1-hour trying let me find out that the current tool is all I need. All I need is love. But stop, it’s another song. All I need is Nix.
Let’s compare the requirements I wrote above from actual Nix features.
- Compatible with macOS — yes.
- Covers different languages and packages — yes.
- No virtualization — really no virtualization.
- All workspace packages should be easy to remove — maybe yes, but I don’t know how.
- My IDE should be working with all this stuff — no. There no way to integrate Nix Environment to Visual Studio Code.
Spoiler alert
It was a long time ago. When the autumn evening was cold, I told you, do you remember? But today is a completely different evening. It’s warm autumn and all of my problems disappeared.
Help yourself. Writing Visual Studio Code extension
The extension helps you integrate VS Code and Nix-shell together.
I’m too lazy to write this chapter from scratch, so the text bellow is copy/paste from official README.md from my extension.
Getting started
- First of all, you should install Nix package manager.
- Restart VS Code to be sure path to run nix-shell configured properly
- Install the extension
- Create nix env config, like default.nix in your project workspace root
- Open commands pallet (Cmd/Ctrl + Shift + P) and type Select environment
- From the list of nix virtual environments choose the one you’d like to apply
Haskell Project running example
To run your Haskell application, you have to install the GHC compiler. To avoid global GHC installation and be able to use different compiler versions in your host lets do this by using nix virtual environment.
Example of GHC compiler inside the NIX store (shell.nix):
{ nixpkgs ? import <nixpkgs> {} }:
let
inherit (nixpkgs) pkgs;
inherit (pkgs) haskellPackages;
haskellDeps = ps: with ps; [
base
lens
mtl
random
];
ghc = pkgs.haskell.packages.ghc864.ghcWithPackages haskellDeps;
nixPackages = [
ghc
pkgs.gdb
haskellPackages.cabal-install
];
in
pkgs.stdenv.mkDerivation {
name = "snadbox-haskell-workspace";
buildInputs = nixPackages;
}
Now let’s try to open our project in Visual Studio Code.
You can see, IDE can’t find a compiler. Let’s turn on shell.nix env.
Bingo! Everything is fine now.
Conclusion
I hope the article brought you some new ideas about how to make your life easier and manage your project without chaos in your file system.
The benefits of this approach are:
- All packages in a separate workspace and don’t affect the global scope against you want it implicit
- Your IDE see all workspace staff and working as you expected
- Simple project bootstrapping from a config file on different machines
Nothing is perfect in our world:
- Need to learn a new language to write config files
- Nix CLI option has no obvious meaning and all the time when you interact with CLI tools you need read command help
- All programming languages have their stuff to install ecosystem libraries. Like NPM, Cabal, Cargo, Pip, etc. And when you install this kind of packages via Nix, you have a risk of getting not working from the box some linters, analyzing tools, etc.


You can use the "generic Unix" procedure above, or you can install a pre-built system using the installer package in either smlnj-ppc-110.75.dmg for PPC/Mac OS X 10.5 (Leopard), or smlnj-x86-110.75.dmg for Intel/Mac OS X 10.6 (Snow Leopard) or later. For more information, see MACOSXINSTALL.
NOTE: Mac OS X 10.8 (Mountain Lion) has a feature called gatekeeper that restricts the installation of applications to trusted sources. The installer package for SML/NJ is not signed, which means that when you try to run the installer, you will get a dialog box telling you that
"smlnj-x86-110.75.pkg" can't be opened because it is from an unidentified developer.
The workaround is to control-click on the installer package, which will offer you the option of opening the file.
We plan to release a signed version of the installer package in the near future, but we have to work out the kinks first.