NwnMdlComp is a model compiler and decompiler for Bioware's Neverwinter Nights game. It allows content providers to extract binary models from NWN and convert them to human readable ASCII format. The ASCII format is the format commonly supported by model editing plugins. NwnMdlComp also supports the recompilation of these ASCII models back into binary form.
Click here to download NWNMDLCOMP
To be perfectly honest, there aren't any significantly compelling reasons to compile models into binary form. If you look in your override directory included with the game, most if not all of those models are in ASCII format. However, there are some good reasons to compile modes.
Compiled models load faster. Internally all models must be in binary form to be usable by the game. In the case of ASCII models, they are compiled "on the fly" by NWN as needed.
Compiled models use less memory and fragment memory less. Although Bioware might have taken steps to reduce the memory footprint of ASCII models compiled "on the fly", I really question if they would have gone to all the trouble. If Bioware doesn't serialize the core model data in a compiled model into a single data buffer, then the compiled model would be scattered through out memory in many different regions of allocated memory. All these extra memory allocations do require memory overhead. (geek alert) Also, having parts of the model scattered throughout memory does increase the chance of page faults from either the free or modified page lists. Even worse, it could result in the dreaded hard fault.
BUT in all seriousness, I doubt either of these two points are serious enough to even raise a single hair on an eyebrow. Compiling your models should help performance. But don't expect your modules to suddenly start running like a bat out of hell.
DO NOT compile the ASCII models in the override directory to try to improve your game performance. It won't help and you might screw up the game.
NwnMdlComp is a command line program. Thus, it doesn't have any fancy window interface. If you wish, you can copy "nwnmdlcomp.exe" into your window's directory.
Usage: nwnmdlcomp [-cdxe] [-t#] infile [outfile] infile - name of the input file. outfile - name of the output file. -c - Compile the model (default) -d - Decompile the model (can't be used with -c) -x - Extract model from NWN data files (not done yet) -n - When compiling, don't remove empty faces -e - Disable appended extension mode. Only usable when an output file name or path is specified or extracting files from the NWN data files using -x. -t1 - Perform a decompilation test on all Bioware models -t2 - Perform a decomp/recomp test on all Bioware models (absolute) -t3 - Perform a decomp/recomp test on all Bioware models (relative) -t4 - Perform a decomp/recomp test on all Bioware models (smoothing)
NwnMdlComp supports two basic modes, compilation and decompilation.
To convert a model from binary to ASCII, use the following command:
NWNMDLCOMP -d c_bugbeara
This assumes that there exists a file called "c_bugbeara.mdl" in the current directory. To convert a model stored in the Bioware data files to ASCII, add the "-x" option.
NWNMDLCOMP -dx c_bugbeara
In both these cases, a file called "c_bugbeara.mdl.ascii" will be created in the current directory.
To compile an ASCII model, use the following command:
NWNMDLCOMP -c c_bugbeara
In this case, the file called "c_bugbeara.mdl.ascii" will be compiled and the results saved in the file "c_bugbeara.mdl".
If your ASCII model file doesn't end in ".mdl.ascii" then you will need to specify the extension of the model file.
For example, let us say that your model editing program saves the ASCII model under the name "mymodel.mdl". To compile the model, you would use the following command.
NWNMDLCOMP -c mymodel.mdl
In this case, the file "mymodel.mdl" will be compiled and the results saved as "mymodel.mdl.bin". Please note that if the model doesn't end in ".mdl.ascii", then ".bin" is appended to the input file name in order to create an output file name. The binary model will not be saved as "mymodel.mdl" to prevent the source file from being overwritten. However, if you wish to store your compiled models in another directory, you can do the following.
NWNMDLCOMP -c mymodel.mdl compiled/mymodel.mdl
This will create a file called "mymodel.mdl" in the "compiled" directory. The directory must already exist.
NnwMdlComp supports the using of wildcards in the input file name. Standard wildcards such as "*" and "?" are fully supported. Wildcards can be used when compiling or decompiling models stored on disk or stored in the Bioware data files.
NWNMDLCOMP -dx *
This command will decompile all the models in the Bioware data files and store the output in the current directory.
NWNMDLCOMP -dx * ascii\
This command will decompile all the models in the Bioware data files and store them in the "ascii" subdirectory. Make sure this directory has been created.
NWNMDLCOMP -ce ascii\*.mdl binary\
This command will compile all the models in the subdirectory "ascii" and store the output in the "binary" subdirectory. Another command line option has also been specified. The "e" option will tell the model compiler to not use the normal extensions that are appended to the output file names. Thus, in this command example, if the ascii subdirectory contained a model called "c_bugbear.mdl", then instead of the output being "c_bugbear.mdl.bin" in the binary subdirectory, the output would be "c_bugbear.mdl" in the binary subdirectory. This "e" option can also be used when extracting models from the Bioware data files.
NWNMDLCOMP -dxe *
This command will decompile all the Bioware models and store them in the current directory with the extension of ".mdl" instead of ".mdl.ascii" as it normally would.
To help insure that NwnMdlComp actually works as advertised, it has a series of three regression tests that are run against all the binary models found in the NWN data files.
The "-t1" regression tests performs a basic decompilation test of all the binary models. Success is only determined by the lack of the program crashing.
The "-t2" regression test will decompile a model, then recompile the results, then decompile the recompilation. The results of the two decompilation phases are compared to see if they actually match.
The "-t3" regression test will decompile a model, then recompile the results, generate internally the model output file, then decompile the recompilation. The results of the two decompilation phases are compared to see if they actually match. This is the strongest of all three tests since all phases of model compilation and decompilation are tested.
The "-t4" regression test will perform the same tests as "-t3". However, it will also include smoothing data. This test is known to generate errors.
Compiler Limitations:
Decompiler Limitations:
Added support for wildcards
Revinor's work at http://nwn-j3d.sourceforge.net/ an invaluable starting and reference point for my own work.


Following world war, London is a police state occupied by a fascist government, and a vigilante known only as V (Hugo Weaving) uses terrorist tactics to fight the oppressors of the world in which he now lives. When V saves a young woman named Evey (Natalie Portman) from the secret police, he discovers an ally in his fight against England's oppressors.


Before Change
s_1 = np.linspace(mdp_continuous.info.observation_space.low[0],
mdp_continuous.info.observation_space.high[0], 10)
s_2 = np.linspace(mdp_continuous.info.observation_space.low[1],
mdp_continuous.info.observation_space.high[1], 10)
for i in s_1:
for j in s_2:
alg._update(np.array([i, j]), np.array([1]), 100, np.array([0, 0]),
After Change
core = Core(agent, mdp_continuous)
// Train
core.learn(n_steps=100, n_steps_per_fit=1, quiet=True)
test_w = np.array([-17.27410736, 0., -15.04386343, 0., -16.6551805, 0.,
-11.31383707, 0., -16.11782002, 0., -9.6927357, 0.])


Automatic token distribution
This software is in Alpha version. The user can fall into overcost due to the experimental status of this software.
This page is the user interface of the Token Distributor Software (The Front-End).
The Back-End is intended to be used solely by one user at once, as it lacks of multi account logic.
Due of the nature of the Block-Chain, all the operations are irreversible.
The whole process consists in two steps: snapshoting and distribution. Snapshot consists in a scan of the whole BlockChain looking for balances of a particular token. Distribution is the action of send a specific token to the holders resulting of the previus step (snapshot).
Do NOT enter your wif key if this page is it not in your local computer!
This step is irreversible!
Double-check the snapshot results!
This software is in Alpha version. The user can fall into overcosts due to the experimental status of this software.


{% extends "main2012/base.html" %} {% block head %} {{ block.super }} {% endblock %} {% block jquery %} {{ block.super }} {% endblock %} {% block content %} {{ block.super }}
Instanssi is a festival of digital making in Jyväskylä, Finland. It is organized 9.-11.3.2011 at Voionmaan lukio. Instanssi is meant to be a beginner friendly event, which everyone who is interested in digital culture can visit and enjoy. Instanssi offers workshops, presentations and friendly creative environment. This year we concentrate especially on open data. Unfortunately most of the page is currently only available in Finnish.
Competitions at Instanssi include demo, 4k demo, music, graphic, fast graphic, scraping of open data, Robocode and random, in which the point is to make a confusing entry any way you like. One of the specialties of Instanssi are the programmable lights, which can be used as a part of the entries.
You can get more info on our IRC channel at #instanssi (on IRCnet).
The address of the venue is Voionmaankatu 17-19, 40700 Jyväskylä, Finland. Check the map right here.
Tickets can be bought from the door or beforehand from the Internet. From the door you can also get a ticket, which gives you one time entrance and costs 2 Euros
Dynamic ticket – 5 Euros. This ticket includes entrance to the event for the whole weekend. You can watch all the program, participate in the workshops and use the showers and WLAN. There is also sleeping space available.
Static ticket – 10 Euros. This ticket includes everything that the Dynamic ticket offers, plus network, electricity and table space (90x70cm) for your computer. Note: static tickets have been sold out.
Proceed to buy tickets {% endblock %}


3/12
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Code here...
Columns can change size according to the viewport size.
A
B
C
D
Code here...
Align columns using the same flexbox property values.
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Code here...
The items inside columns can be align as well.
Start
Center
End
Stretch
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque a interdum nibh, at aliquam risus. In nec venenatis lectus. Sed at quam blandit, laoreet.
Code here...


public class CustomScoreProvider extends Object
CustomScoreQuery.getCustomScoreProvider(org.apache.lucene.index.IndexReader)
, if you want
to modify the custom score calculation of a
CustomScoreQuery
.
Since Lucene 2.9, queries operate on each segment of an index separately,
so the protected
reader
field can be used to resolve doc IDs,
as the supplied
doc
ID is per-segment and without knowledge
of the IndexReader you cannot access the document or
FieldCache
.
| Modifier and Type | Field and Description |
|---|---|
protected
IndexReader
|
reader
|
| Constructor and Description |
|---|
CustomScoreProvider
(
IndexReader
reader)
Creates a new instance of the provider class for the given
IndexReader
.
|
| Modifier and Type | Method and Description |
|---|---|
Explanation
|
customExplain
(int doc,
Explanation
subQueryExpl,
Explanation
valSrcExpl)
Explain the custom score.
|
Explanation
|
customExplain
(int doc,
Explanation
subQueryExpl,
Explanation
[] valSrcExpls)
Explain the custom score.
|
float
|
customScore
(int doc,
float subQueryScore,
float valSrcScore)
Compute a custom score by the subQuery score and the ValueSourceQuery score.
|
float
|
customScore
(int doc,
float subQueryScore,
float[] valSrcScores)
Compute a custom score by the subQuery score and a number of
ValueSourceQuery
scores.
|
protected final IndexReader reader
public CustomScoreProvider( IndexReader reader)
IndexReader
.
public float customScore(int doc, float subQueryScore, float[] valSrcScores) throws IOException
ValueSourceQuery
scores.
Subclasses can override this method to modify the custom score.
If your custom scoring is different than the default herein you
should override at least one of the two customScore() methods.
If the number of ValueSourceQueries is always < 2 it is
sufficient to override the other
customScore()
method, which is simpler.
The default computation herein is a multiplication of given scores:
ModifiedScore = valSrcScore * valSrcScores[0] * valSrcScores[1] * ...
doc
- id of scored doc.
subQueryScore
- score of that doc by the subQuery.
valSrcScores
- scores of that doc by the ValueSourceQuery.
IOException
public float customScore(int doc, float subQueryScore, float valSrcScore) throws IOException
Subclasses can override this method to modify the custom score.
If your custom scoring is different than the default herein you should override at least one of the two customScore() methods. If the number of ValueSourceQueries is always < 2 it is sufficient to override this customScore() method, which is simpler.
The default computation herein is a multiplication of the two scores:
ModifiedScore = subQueryScore * valSrcScore
doc
- id of scored doc.
subQueryScore
- score of that doc by the subQuery.
valSrcScore
- score of that doc by the ValueSourceQuery.
IOException
public Explanation customExplain(int doc, Explanation subQueryExpl, Explanation [] valSrcExpls) throws IOException
customScore(int, float, float[])
,
this method should also be overridden to provide the correct explanation
for the part of the custom scoring.
doc
- doc being explained.
subQueryExpl
- explanation for the sub-query part.
valSrcExpls
- explanation for the value source part.
IOException
public Explanation customExplain(int doc, Explanation subQueryExpl, Explanation valSrcExpl) throws IOException
customScore(int, float, float)
,
this method should also be overridden to provide the correct explanation
for the part of the custom scoring.
doc
- doc being explained.
subQueryExpl
- explanation for the sub-query part.
valSrcExpl
- explanation for the value source part.
IOException


[Gecode] RE: Gecode request.
Christian Schulte
schulte at imit.kth.se
Tue Jul 27 15:30:43 CEST 2004
Hi Sathi,
in principle, it is absolutely possible for you to get the library, the only
thing we have to do before we can hand it out is attaching a license to it
(this will be a free license anyway).
However, we are currently in the process of making everything ready for a
first formal release (planned to be at the beginning of october). That means
that the design of the library is almost finished (a part from quirk
removal). The interface for users such as you will undergo some heavy
revision though. Another thing that is almost not there (a part from
examples) is reasonable documentation.
As said, of course you can get the library but for you it would be better if
you could wait a little bit (unless you are willing to endure some hardship
;-)).
Please allow me to also address your second question about constructive
disjunction: Gecode does not support constructive disjunction. In a second
development step, the goal will be to provide very powerful constraint
combination mechanisms (inspired by my PhD work). There, constructive
disjunction will be one part of it.
You did you come across Gecode anyway? Would you be willing to be abused by
us as Guinea pig?
Cheers and thanks for your interest!
Christian
PS: Keep on checking www.gecode.org...
--
Christian Schulte, http://www.imit.kth.se/~schulte/
-----Original Message-----
From: Sathi [mailto:sathi at itu.dk]
Sent: Saturday, July 17, 2004 5:09 PM
To: schulte at imit.kth.se
Subject: Gecode request.
Dear Christian Schulte,
My research group here at IT-University of Copenhagen is working on
Configuration Systems.
We would like to design a configurator based on Gecode and compare its
performance with a BDD based Configurator Library being developed in my
group.
Is it possible for me to get Gecode Library now?
We would like to have it as soon as possible
Thanks,
Sathi
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Payment APIs Demo
This payment form is for demo purposes only. It will not charge any cards. The UI is intended to demonstrate the different payment experiences for end user. The open code base is intended to act as a sample integration for developers to reference. You can view the source here.
{% include 'snippets/test-cards.html' %} {% include 'snippets/pay-notes.html' %}


[§437D-1] Short title. This chapter shall be known and may be cited as the "Motor Vehicle Rental Industry Act". [L 1988, c 251, pt of §2]


| DOSE: |
30 ml |
inhaled |
Ether |
(gas) |
One day my roommate and I got it in our heads to do some ether... he had taken 100 mL pure diethyl ether from his college chem lab.
We poured it onto a rag and inhaled the vapors. It smells like turpentine and is a little difficult to take big breaths of at first. Seconds after I took a few lungfuls I felt the effects, which were mainly a mild euphoria and blurred vision, which lasted a few minutes.
It was kinda fun, but nothing great- so we decided that we must not be doing enough. A few nights later I decided to sit down and get crazy with it. I buried my nose deep into the rag, to the point where it burned slightly as I took my first few breaths. I really had to inhale sharply in order to breathe enough in before it all evaporated away. Again, the same effects - stronger but still not what I expected. I figured I might as well huff the rest, have a few cheap thrills, and be done with it.
I walked over to where my roommate was and began to do more. I poured about 10 mL out onto the rag at a time, huffed until it had all evaporated, and then waited a few minutes to come down before my next dose. I poured another 10 mL out and huffed the rest of that... by the time I had inhaled about 3/4 of what was on the rag I realized I had blacked out between breaths of ether, while I was talking to my roommate. I was wobbling heavily, I couldn't move, and I was talking but only gibberish was coming out. I tried to step forward and nearly fell. I felt an intense euphoria, which lasted for about 4 or 5 minutes. The loss of motor skills lasted about 45 seconds.
I continued to do more, taking a few breaths of ether every 5 minutes, or whenever the euphoria started to wear off. Each time I got the euphoria back, but I never lost my motor skills or blacked out again. The desire to do more immediately was pretty strong but went away a few minutes after the effects wear off.
It was a fun experience once I finally went all out and did enough. The smell is terrible, and it lingers slightly for the rest of the night, but it worth it if you can inhale enough to get to that second plateau.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


San Francisco
reset
Driver 1: choose the origin
Driver 1: choose the target
Driver 2: choose the origin
Driver 2: choose the target
calculating..
..


When we last saw Ellen Ripley, she was.. Dead! And she took the alien with her. This was not a good business decision for a promising franchise. Director David Fincher (Seven, The Game) had been undercut by the Fox studio, and his Alien3 was not up to expectations. At that point, wrapping it up may have seemed like a good idea to all concerned. But, much like the Frankenstein monster, the Alien character was too compelling to just fade away. Many Alien graphic novels continued to flourish, showing that the faithful were out there, betrayed, but waiting patiently. Scripts with and without Ripley were tossed around, and one story finally emerged, resurrecting the franchise AND Ripley. You sorta have to look the other way when they clone Ripley, but hey, it's a small price to get our story back on track.
The movie opens 200 years later, when the evil Weyland-Utani corporation has turned everything over to the military. On a special lab-spaceship, a secret team of doctors is trying to clone Ripley. Using a blood sample taken back on the prison planet in Alien3, they bring back Ellen AND the Alien, so that they can harvest the Alien. This is fast-and-loose Sci-Fi science, so why not let Ripley retain memories, too? The scientists get their alien queen specimen, and busily start to bring about their own demise. The Ripley clone is kept as a curiosity, and indeed she is. With some alien DNA in her, she has uncommon strength, her blood is caustic acid, and she has an eerie, alert demeanor. It is probably formed as much by predator instincts as by the condescending treatment from the doctors. She maintains her alien-fighting chops, but also displays a disturbing empathy with the beasts.
A cargo of human victims is acquired from some space pirates, who sell the cryo-tubes from a hijacked ship. These colorful characters are still aboard when the aliens predictably break loose and overrun the ship. Lots of military-types are killed and many get away in escape pods. This leaves Ripley, the pirates, one evil scientist, and one impregnated victim - embarking on their own Poseidon Adventure to get back to the pirates' ship. Additional urgency is added by the fact that the lab-ship is programmed to return to Earth in an emergency. This last detail is unnecessary to the story, but essential to the set-up for Alien 5.
Nigel Phelps' production design is good, retaining the grungy, lived-in look for the spaceships. The casting is quirky. Winona Ryder seems out of place, but her character deserves more attention as the story develops. Director Jean-Pierre Jeunet brought along his two stars from City of Lost Children: Ron Perlman is colorful playing an pirate bully, and Dominique Pinon adds a lot as a resourceful paraplegic. Dan Hedaya does a good job as the pragmatic military commander. He runs a tight ship but comfortably deals with the pirates under the table. B-movie ghoul Brad Dourif gets an A-movie, but they saddle him with a lot of the embarrassing scientific explanations.
Successful sequels need to reprise signature elements, but they must improve them to justify the effort. We get Sigourney Weaver back, but she's not really Ripley. The pirates are certainly more colorful than the prisoners from Alien3. Much of the action is obligatory and predictable. There's some new stuff showing a swimming alien, and the puzzling addition of a new, mammalian alien. Other alien appearances are mostly head and teeth, rarely showing us the exquisitely grotesque creature designed by H. R. Giger (who is more than a little miffed by not being mentioned in the credits).
Individual evaluation of these offerings will vary widely. Those hungry for another episode will be happy enough, especially when they see the built-in Alien5 potential. Skeptics worried about the mercenary motives of the producers may be less patient. Newcomers may be lost, since the screenplay does not provide them enough exposition. Alien3 has had the impact of a baseball strike. The franchise may recover, but Wynona Ryder is no Ken Griffey Jr.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Zones
Zones serve as a way to define shipping rules for a particular geographic area. A zone is made up of a set of either countries or states. Zones are used within Spree to define the rules for a Shipping Method.
Each shipping method can be assigned to only one zone. For example, if one of the shipping methods for your store is UPS Ground (a US-only shipping carrier), then the zone for that shipping method should be defined as the United States.
When the customer enters their shipping address during checkout, Spree uses that information to determine which zone the order is being delivered to, and only presents the shipping methods to the customer that are defined for that zone.
Creating a Zone
To create a new zone, go to the Admin Interface, click the “Configuration” tab, click the “Zones” link, and then click the “New Zone” button. Enter a name and description for your new zone. Decide if you want it to be the default zone selected for the purposes of calculating sales tax. Choose whether you want the zone to be country-based or state-based. Click the “Create” button once complete.
Adding Members to a Zone
Once you have a zone set up, you can associate either countries or states with it. To do this, go back to the Zones list (from the Admin Interface, click “Configuration”, then “Zones”). Click the “Edit” icon next to the zone you just created.
Choose a country or state from the drop-down box. Follow the same steps to add additional countries or states for the Zone.
Click “Update” once complete.
Removing Members From a Zone
It is easy to remove a state or country from one of your zones. Just go to your Admin Interface and click “Configuration”, then “Zones”. Click the “Edit” icon next to the zone you want to change. To remove a member of the zone, just click the X icon below its name.
Next Step
Once you have set up all of the shipping zones you need, it’s time to move on to the next Spree shipping component: Calculators.


FolioReaderPage
open class FolioReaderPage : UICollectionViewCell, UIWebViewDelegate, UIGestureRecognizerDelegate
-
The index of the current page. Note: The index start at 1!
Declaration
Swift
open var pageNumber: Int!
-
Declaration
Swift
open var webView: FolioReaderWebView?
-
Declaration
Swift
public override init(frame: CGRect)
-
Declaration
Swift
public func setup(withReaderContainer readerContainer: FolioReaderContainer)
-
Declaration
Swift
required public init?(coder aDecoder: NSCoder)
-
Declaration
Swift
override open func layoutSubviews()
-
Declaration
Swift
open func webViewDidFinishLoad(_ webView: UIWebView)
-
Declaration
Swift
open func webView(_ webView: UIWebView, shouldStartLoadWith request: URLRequest, navigationType: UIWebView.NavigationType) -> Bool
-
Declaration
Swift
open func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
-
Declaration
Swift
@objc open func handleTapGesture(_ recognizer: UITapGestureRecognizer)
-
Scrolls the page to a given offset
Declaration
Swift
open func scrollPageToOffset(_ offset: CGFloat, animated: Bool)
Parameters
offset
The offset to scroll
animated
Enable or not scrolling animation
-
Scrolls the page to bottom
Declaration
Swift
open func scrollPageToBottom()
-
Handdle #anchors in html, get the offset and scroll to it
Declaration
Swift
open func handleAnchor(_ anchor: String, avoidBeginningAnchors: Bool, animated: Bool)
Parameters
anchor
The #anchor
avoidBeginningAnchors
Sometimes the anchor is on the beggining of the text, there is not need to scroll
animated
Enable or not scrolling animation
-
Declaration
Swift
override open func canPerformAction(_ action: Selector, withSender sender: Any?) -> Bool
-
Runs a JavaScript script and returns it result. The result of running the JavaScript script passed in the script parameter, or nil if the script fails.
Declaration
Swift
open func performJavaScript(_ javaScriptCode: String) -> String?
Return Value
The result of running the JavaScript script passed in the script parameter, or nil if the script fails.


 Written on it in fancy script and multiple colors, and even a few illustrations, are the times dates and titles of some upcoming events happening at this branch. You notice that a cooking demonstration is about to start, and no preregistration was required. Looks like butter is involved, you love butter, maybe you should go.
| Go North | ||
| Go West | Butter! Sign me up. | Go East. |
| Go South |


{include file="Public/header"/} {include file="Public/navibar"/} {include file="Public/sidebar"/} {include file="Public/message"/}


DRI seizes blank KU mark lists from gold smuggler
Govt. likely to refer case to Crime Branch
by Special CorrespondentThe Directorate of Revenue Intelligence (DRI) has informed the government that it had confiscated purported Kerala University mark lists and official university seals from the custody of a suspected gold smuggler, Vishnu Somasundaram.
In a communique to the Principal Secretary, Higher Education, the DRI said the mark lists were blank.
House raided
The DRI had raided the house of the accused in connection with its probe into the illegal import of gold in trade quantities through the international airport here.
The agency had also arrested a senior Air Customs officer on the charge of helping the collaborators of a Dubai-based smuggling ring dodge duty on imported bullion by allowing the carriers to pass unchallenged through the airport checkpost. The government was likely to refer the case to the Crime Branch, which was investigating matters related to illegal diversion of KU answer sheets and a Public Service Commission (PSC) examination fraud.
The CB had investigated Somasundaram in connection with the death of violinist Balabhaskar in a car accident last year.
The musician had briefly employed the suspect, who had accompanied him on a few foreign tours.
Slack procedures
The KU had recently drawn flak for slack examination procedures following the seizure of answer sheets from the possession of Student Federation of India (SFI) leaders accused of stabbing a fellow party activist in University College.
The police had found the answer sheets from the house of one of the suspects. They later found another bundle from the auditorium of the college.
A senior official said the police would verify whether the mark lists were originals or clever forgeries. If they are found to be genuine, the police would investigate their provenance.


[gecode-users] Constraints on "wave" form
Richard Portelli
richard.portell at gmail.com
Thu Jun 12 10:32:16 CEST 2014
Hello Christian,
I would like to know if there is an easy way to implement a special
constraint.
I have an array with 10 numbers.
My constraint would be : if you plot the array values in function of the
index, you should have a wave aspect /\.
For example with 10 numbers
1 3 5 9 11 7 6 5 4 2 0 (increasing then decreasing) There is no importance
at witch index there is the inflexion point.
Would you have an idea how to implement that in a clean way?
Cheers,
Richard
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Dragon BASIC, online at http://github.com/uli/dragonbasic
Copy a map from ROM to a screen block.ParametersSUB MAPIMAGE( address, base, width, height )
address - an unsigned, 32-bit address returned by TILEReturn
base - the index of the first tile to write
width - the number of tiles horizontally to map
height - the number of tiles vertically to map
None.Remarks
Starting at address, and bounded by width and height, base index is written, then incremented by 1 for each successful write. Mapping is done left to right, top to bottom. Only the tile is set! No palette or flip information is written.See Also
CLEARTILES | MAPTILES | SETTILE


Uladzimir Abramchuk
Uladzimir Abramchuk
| Name | Definition | JS equivalent |
|---|---|---|
| id |
|
|
| Name | Definition | JS equivalent |
|---|---|---|
| apply |
|
|
| Name | Definition | JS equivalent |
|---|---|---|
| self_apply |
|
|
λx.t
| λ-expression | JS equivalent |
|---|---|
|
|
|
|
| λ-expression | JS equivalent |
|---|---|
|
|
|
|
A term with no free variables is said to be closed; closed terms are also called combinators
| λ-expression | JS equivalent |
|---|---|
|
|
(λx.t) t2 -> [x := t2]t
[x := t2]t
means "the term obtained by replacing all free occurences of x in t by t2"(λx.t) t2
is called a redex ("reducible expression")| λ-expression | JS equivalent |
|---|---|
|
|
The leftmost, outermost redex is always reduced first
Works similar to if-clause in JS
id (id (λz.id z)) =>
id (λz.id z) =>
λz.id z =>
λz.z
Only outermost redexes are reduced and a redex is reduced only when its right-hand side has already been reduced to a value
Works similar to function call in JS
id (id (λz.id z)) ->
id (λz.id z) ->
λz.id z
There is no way of telling whether or not the evaluation of an expression will ever terminate!
(λs.s s) (λs.s s) //Won't terminate!
A term is in normal form if no β reduction is possible
If there are two distinct reductions or sequences of reductions that can be applied to the same term, then there exists a term that is reachable from both results, by applying (possibly empty) sequences of additional reductions
A term in the λ-calculus has at most one normal form
If an expression has a normal form, then it may be reached by normal order evaluation
λx.λy.(x y) y => λy.y y //Wrong!
λx.λy.(x y) y == //α-rename bound variable y into z
λx.λz.(x z) y =>
λz.y z
Two functions are the same if and only if they give the same result for all arguments
| λ-expression | JS equivalent |
|---|---|
|
|
|
|
λx.λy.x y
| Original | Curried |
|---|---|
|
|
Partial function application says "if you fix the first arguments of the function, you get a function of the remaining arguments"
| Original | Partially applied |
|---|---|
|
|
|
|
def name = function
def id = λx.x
def self_apply = λs.s s
def apply = λfunc.λarg.func arg
//This works only as textual replacement!
== defined replacement notation
=> normal order β reduction
=> ... => multiple normal order β reduction
-> applicative order β reduction
-> ... -> multiple applicative order β reduction
def fst = λf.λs.f
def snd = λf.λs.s
(fst arg1) arg2 ==
((λf.λs.f) arg1) arg2 =>
(λs.arg1) arg2 =>
arg1
def pair = λf.λs.λfunc.(func f) s
(pair arg1) arg2 ==
((λf.λs.λfunc.(func f) s) arg1) arg2 =>
(λs.λfunc.(func arg1) s) arg2 =>
λfunc.(func arg1) arg2
(λfunc.(func arg1) arg2) snd =>
(snd arg1) arg2 => ... =>
arg2
condition ? expression : expression
def cond = λe1.λe2.λc.(c e1) e2
def true = fst
def false = snd
def not = λx.((cond false) true) x
def and = λx.λy.(x y) false
def or = λx.λy.(x true) y
((cond y) false) x ==
(((λe1.λe2.λc.(c e1) e2) y) false) x =>
((λe2.λc.(c y) e2) false) x =>
(λc.(c y) false) x =>
(x y) false
def zero = id
def succ = λn.λs.(s false) n
def one = succ zero
def two = succ one == succ (succ zero)
...
def iszero = λn.n fst
def pred = λn.((iszero n) zero) (n snd)
iszero zero =>
(λn.n fst) zero =>
zero fst ==
id fst =>
fst ==
true
iszero (λs.(s false) num) ==
(λn.n fst) (λs.(s false) num) =>
(λs.(s false) num) fst =>
(fst false) num => ... =>
false
function arg1 arg2 ... argN
(...((function arg1) arg2) ... argN)
def pred = λn.(iszero n) zero (n snd)
def pred = λn.((iszero n) zero) (n snd)
def names name = expression
def names = λname.expression
def id x = x
def self_apply s = s s
def fst f = λs.f
if ... then ... else ...
cond true_choice false_choice condition
def pred n = if iszero n
then zero
else n snd
def add x y = if iszero y
then x
else add (succ x) (pred y)
//Doesn't work this way!
//All names in expressions must be replaced by their
//definitions before the expression is evaluated!
//Inner add will be substituted infinitely...
def rec = λf.(λs.f (s s)) (λs.f (s s))//Y combinator
def add1 f x y = if iszero y
then x
else f (succ x) (pred y)
def add = rec add1
rec name = expression
rec add x y = if iszero y
then x
else add (succ x) (pred y)
rec mult x y = if iszero y
then zero
else add x (mult x (pred y))
rec sub x y = if iszero y
then zero
else sub (pred x) (pred y)
def abs_diff = add (sub x y) (sub y x)
def equal x y = iszero (abs_diff x y)
def make_obj type value = λs.s type value
def type obj = obj fst
def value obj = obj snd
def istype t obj = equal (type obj) t
def error_type = zero
def MAKE_ERROR = make_obj error_type
def ERROR = MAKE_ERROR error_type
def iserror = istype error_type
def bool_type = one
def MAKE_BOOL = make_obj bool_type
def TRUE = MAKE_BOOL true
def FALSE = MAKE_BOOL false
def isbool = istype bool_type
def BOOL_ERROR = MAKE_ERROR bool_type
def COND E1 E2 C = if isbool C
then if value C
then E1
else E2
else BOOL_ERROR
IF condition THEN expr1 else expr2
COND expr1 expr2 condition
def NOT X = IF X
THEN FALSE
ELSE TRUE
def numb_type = two
def MAKE_NUMB = make_obj numb_type
def NUMB_ERROR = MAKE_ERROR numb_type
def ISNUMB N = MAKE_BOOL (isnumb N)
def SUCC N = if isnumb N
then MAKE_NUMB (succ (value N))
else NUMB_ERROR
def PRED N = if isnumb N
then if iszero (value N)
then NUMB_ERROR
else MAKE_NUMB ((value N) select_second)
else NUMB_ERROR
def list_type = three
def islist = istype list_type
def ISLIST L = MAKE_BOOL (islist L)
def MAKE_LIST = make_obj list_type
def CONS H T = if islist T
then MAKE_LIST λs.(s H T)
else LIST_ERROR
def NIL = MAKE_LIST λs.(s LIST_ERROR LIST_ERROR)
def HEAD L = if islist L
then (value L) fst
else LIST_ERROR
def TAIL L = if islist L
then (value L) snd
else LIST_ERROR
def ISNIL = if islist L
then MAKE_BOOL (iserror (HEAD L))
else LIST_ERROR
Slides: http://bit.ly/NH99es
Email<EMAIL_ADDRESS>Github: http://github.com/u-abramchuk
Uladzimir Abramchuk


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indusol-try's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
| Name | Rate |
|---|---|
| Card Games | 98,34 |
| Table Games | 93,56 |
| slots | 92,35 |
| Video Games | 91,83 |
| play 1 to 5 coins | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Royal flush | 250 | 550 | 650 | 800 | 1000 |
| Straight Flush | 50 | 100 | 200 | 250 | 350 |
| 4 of a kind | 60 | 100 | 250 | 90 | 250 |
| full house | 91 | 200 | 250 | 300 | 290 |
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indusol-try's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


button with role=presentation
press me
button with aria-hidden="true"
press me
link with role=presentation
text
link with aria-hidden="true"
text


12.10 Implementation and Analysis
of Merge Sort
Merge sort
works fundamentally by recursively
dividing an unsorted set of elements into single-element
divisions and merging the divisions repeatedly until a single
set is reproduced. In the implementation presented here,
data initially contains the unsorted set of
size elements stored in a single block of
contiguous storage. Since merging is not performed in place,
mgsort allocates additional
storage for the merges. Before mgsort returns, the final merged set
is copied back into data.
As we have seen, an important part of merge
sort is the process of merging two sorted sets into a single
sorted one. This task is performed by the function merge (see Example
12.5), which merges the sets defined from position
i to j and from
j + 1 to k in
data into a single sorted one from
i to k.
Initially, ipos and
jpos point to the beginning of each sorted
set. Merging continues as long as there are still elements in
at least one of the sets. While this is true, we proceed as
follows. If one set has no elements remaining to be merged, we
place all elements remaining in the other set into the merged
set. Otherwise, we look at which set contains the next element
that should be placed in the merged set to keep it properly
ordered, place that element in the merged set, and increment
ipos or jpos to the next
element depending on from which set the element came (see Figure
12.4).
Now we look at how the recursion proceeds in mgsort (see Example
12.5). On the initial call to mgsort, i is set to
and k is set to size - 1. We
begin by dividing data so that
j is set to the position of the middle
element. Next, we call mgsort
for the left division, which is from position
i to j. We continue dividing
left divisions recursively until an activation of mgsort is passed a division
containing a single element. In this activation,
i will not be less than k, so
the call terminates. In the previous activation of mgsort, this causes mgsort to be invoked on the right
division of the data, from position j + 1 to
k. Once this call returns, we merge the two
sets. Overall, we continue in this way until the last
activation of mgsort performs
its merge, at which point the data is completely sorted (see
Figure
12.5).
An analysis of merge sort is simplified when
we realize that the algorithm is very predictable. If we
divide a set of data repeatedly in half as shown in Figure
12.5, lg n levels of
divisions are required before all sets contain one element,
where n is the number of
elements being sorted. For two sorted sets of p and q elements, merging runs in O (p +
q) time because a single pass
must be made through each set to produce a merged one. Since
for each of the lg n levels of
divisions we end up traversing all n elements to merge the sets at that
level, merge sort runs in time O (n
lg n). Because we cannot merge
elements in place, merge sort requires twice the space
occupied by the data to be sorted.
Example 12.5.
Implementation of Merge Sort /*****************************************************************************
* *
* ------------------------------- mgsort.c ------------------------------- *
* *
*****************************************************************************/
#include <stdlib.h>
#include <string.h>
#include "sort.h"
/*****************************************************************************
* *
* --------------------------------- merge -------------------------------- *
* *
*****************************************************************************/
static int merge(void *data, int esize, int i, int j, int k, int (*compare)
(const void *key1, const void *key2)) {
char *a = data,
*m;
int ipos,
jpos,
mpos;
/*****************************************************************************
* *
* Initialize the counters used in merging. *
* *
*****************************************************************************/
ipos = i;
jpos = j + 1;
mpos = 0;
/*****************************************************************************
* *
* Allocate storage for the merged elements. *
* *
*****************************************************************************/
if ((m = (char *)malloc(esize * ((k - i) + 1))) == NULL)
return -1;
/*****************************************************************************
* *
* Continue while either division has elements to merge. *
* *
*****************************************************************************/
while (ipos <= j || jpos <= k) {
if (ipos > j) {
/***********************************************************************
* *
* The left division has no more elements to merge. *
* *
***********************************************************************/
while (jpos <= k) {
memcpy(&m[mpos * esize], &a[jpos * esize], esize);
jpos++;
mpos++;
}
continue;
}
else if (jpos > k) {
/***********************************************************************
* *
* The right division has no more elements to merge. *
* *
***********************************************************************/
while (ipos <= j) {
memcpy(&m[mpos * esize], &a[ipos * esize], esize);
ipos++;
mpos++;
}
continue;
}
/**************************************************************************
* *
* Append the next ordered element to the merged elements. *
* *
**************************************************************************/
if (compare(&a[ipos * esize], &a[jpos * esize]) < 0) {
memcpy(&m[mpos * esize], &a[ipos * esize], esize);
ipos++;
mpos++;
}
else {
memcpy(&m[mpos * esize], &a[jpos * esize], esize);
jpos++;
mpos++;
}
}
/*****************************************************************************
* *
* Prepare to pass back the merged data. *
* *
*****************************************************************************/
memcpy(&a[i * esize], m, esize * ((k - i) + 1));
/*****************************************************************************
* *
* Free the storage allocated for merging. *
* *
*****************************************************************************/
free(m);
return 0;
}
/*****************************************************************************
* *
* -------------------------------- mgsort -------------------------------- *
* *
*****************************************************************************/
int mgsort(void *data, int size, int esize, int i, int k, int (*compare)
(const void *key1, const void *key2)) {
int j;
/*****************************************************************************
* *
* Stop the recursion when no more divisions can be made. *
* *
*****************************************************************************/
if (i < k) {
/**************************************************************************
* *
* Determine where to divide the elements. *
* *
**************************************************************************/
j = (int)(((i + k - 1)) / 2);
/**************************************************************************
* *
* Recursively sort the two divisions. *
* *
**************************************************************************/
if (mgsort(data, size, esize, i, j, compare) < 0)
return -1;
if (mgsort(data, size, esize, j + 1, k, compare) < 0)
return -1;
/**************************************************************************
* *
* Merge the two sorted divisions into a single sorted set. *
* *
**************************************************************************/
if (merge(data, esize, i, j, k, compare) < 0)
return -1;
}
return
0;
}
|


Would you like your company name on your badges?
Will anyone in your group require special accommodations?


The 0th term of the series is the constant term before the sum; $$\frac{a_0}{2}.$$ This is labelled as the 0th term so that the series may start indexing its terms from $n=1$. $$ f(x)=\frac{a_0}{2}+\sum_{n=1}^{\infty}a_n \cos\left(\frac{n\pi x}{L}\right)+b_n \sin\left(\frac{n \pi x}{L}\right) $$
If the function is not periodic, then we may cut the function, forcing it to be periodic over some $$ -L < x < L. $$ This means that we can prescribe a Fourier series that is now valid for the function over the selected range. If we take the limit as $L \rightarrow \infty$, then a Fourier transform need be used. This is a different problem entirely!


{% load i18n %} {% load dimagidotcom %} {% blocktrans %} Software {% endblocktrans %} {% blocktrans %} All of CommCare’s open source code is freely accessible on Github {% endblocktrans %} Github Home > Running a Production Instance of CommCare > {# .content #} {% blocktrans %} CommCare’s two main components are CommCareHQ (Web) and CommCare Mobile. {% endblocktrans %} CommCareHQ (Web) Source Code > Documentation > Developer Set up > CommCare Mobile Source Code > Documentation > Developer Set up >


PLANET SICK-BOY: http://www.sick-boy.com
Timothy Dunphy (Shawn Hatosy, The Faculty) had been called `Ass Bag' and `Queer' before his father finally settled on the nickname `Dildo.' Dunph, as he is more commonly known, has spent his entire life in Pawtucket, Rhode Island with his blue-collar old man (Alec Baldwin, Mercury Rising), a three-legged dog named Cyclops and paraplegic kid brother Jackie (Kyle & Ryan Pepi), who was injured falling off the roof during a game of football. Their mother died when both boys were little.
Life in Pawtucket isn't too exciting for kids, and Dunph ends up spending his evenings on the town's water tower, getting high with other disenchanted neighborhood teenagers. They all use fantastic slang when talking about women, referring to their faces as `helmets,' breasts as `floaters,' and rear ends as `toilets.' And in Pawtucket, you don't get to third base with a girl – you stink-finger her.
One night, while driving without a license and having his vision impaired immense clouds of pot smoke, Dunph slams into a parked cop car. Thanks to a `connected' friend of his father, the judge's only punishment is to make Dunph enroll in Cornwall Academy, a prep school in central Connecticut. When asked what prep school would actually prepare him for, Dunph's old man grunts `to prepare you from not gettin' your neck broke by me.'
 He instantly deduces that there might be a period of adjustment when he shows up for orientation in a dingy t-shirt and blue jeans, while everybody else is outfitted in blue blazers and neckties. Soon enough, Dunph finds a counterculture of dope fiends and troublemakers, including a comely young woman named Jane Weston (Amy Smart, Varsity Blues).
Essentially a typical coming-of-age film, Providence succeeds where others asphyxiate from mediocrity, due to its production pedigree. The film is based on Peter Farrelly's novel of the same name and the book, which was really sort of boring, was adapted here by Farrelly, his brother Bobby (the guys that made There's Something About Mary) and director Michael Corrente (American Buffalo). Don't be fooled – this isn't a slapstick comedy like Mary. It's more character driven than bodily fluid driven, but still entertaining nonetheless. (1:38 - R for pervasive teen drug use and strong language including sexual references)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Welcome to Plus One!
Plus One is an interactive online maths trainer, which
allows you to practice addition, subtraction,
multiplication and division.
When you're ready, you can pick what type of questions
you want to practice, and how many.
Addition and subtraction questions will range 1-100, and
multiplication and division questions will range from 1-12.
Make sure to be quick, because speedy answers will give
you extra points!
Click the button below to get started!


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|
| | Builder (TSprite component) |
| |
| virtual TBuilder | SpriteType (SpriteType spriteType) |
| | The type of the sprite More...
|
| |
| virtual TBuilder | Anticlockwise (bool anticlockwise) |
| |
| virtual TBuilder | EndAngle (int? endAngle) |
| |
| virtual TBuilder | StartAngle (int? startAngle) |
| |
| virtual TBuilder | CX (int? cX) |
| |
| virtual TBuilder | CY (int? cY) |
| |
| virtual TBuilder | Radius (int? radius) |
| |
| virtual TBuilder | AxisRotation (int? axisRotation) |
| |
| virtual TBuilder | RX (int? rX) |
| |
| virtual TBuilder | RY (int? rY) |
| |
| virtual TBuilder | Src (string src) |
| |
| virtual TBuilder | Path (string path) |
| | The SVG based path string used by the sprite.  x) |
| |
| virtual TBuilder | Y (int?  More...
|
| |
| virtual TBuilder | LineDashOffset (int? lineDashOffset) |
| | A number specifying how far into the line dash sequence drawing commences. More...
|
| |
| virtual TBuilder | FillOpacity (double? fillOpacity) |
| | The opacity of the fill. Limited from 0 to 1. Defaults to: 1 More...
|
| |
| virtual TBuilder | FillStyle (string fillStyle) |
| | The color of the shape (a CSS color value). Defaults to: "none" More...
|
| |
| virtual TBuilder | GlobalAlpha (double? globalAlpha) |
| | The opacity of the sprite. Limited from 0 to 1. Defaults to: 1 More...
|
| |
| virtual TBuilder | Opacity (double? opacity) |
| | The opacity of the sprite. Limited from 0 to 1. Defaults to: 1 More...
|
| |
| virtual TBuilder | GlobalCompositeOperation (string globalCompositeOperation) |
| | Indicates how source images are drawn onto a destination image. globalCompositeOperation attribute is not supported by the SVG and VML (excanvas) engines. Defaults to: source-over More...
|
| |
| virtual TBuilder | Hidden (bool? hidden) |
| | Determines whether or not the sprite is hidden. Defaults to: false More...
|
| |
| virtual TBuilder | LineCap (StrokeLinecap lineCap) |
| | The style of the line caps. Defaults to: "butt" More...
|
| |
| virtual TBuilder | Linejoin (StrokeLinejoin linejoin) |
| |
| virtual TBuilder | LineWidth (double? lineWidth) |
| | The width of the line stroke. Defaults to: 1 More...
|
| |
| virtual TBuilder | MiterLimit (int? miterLimit) |
| | Sets the distance between the inner corner and the outer corner where two lines meet. Defaults to: 10 More...
|
| |
| virtual TBuilder | RotationCenterX (int? rotationCenterX) |
| | The central coordinate of the sprite's scale operation on the x-axis. Defaults to: null More...
|
| |
| virtual TBuilder | RotationCenterY (int? rotationCenterY) |
| | The central coordinate of the sprite's scale operation on the y-axis. Defaults to: null More...
|
| |
| virtual TBuilder | RotationRads (double? rotationRads) |
| | The radians of rotation of the sprite. Defaults to 0. More...
|
| |
| virtual TBuilder | RotationDegrees (int? rotationDegrees) |
| |
| virtual TBuilder | ScalingCenterX (int? scalingCenterX) |
| | The central coordinate of the sprite's scale operation on the x-axis. Defaults to: null More...
|
| |
| virtual TBuilder | ScalingCenterY (int? scalingCenterY) |
| | The central coordinate of the sprite's scale operation on the y-axis. Defaults to: null More...
|
| |
| virtual TBuilder | Scaling (double? scaling) |
| | The scaling of the sprite on the xy-axis. Defaults to: 1 More...
|
| |
| virtual TBuilder | ScalingX (double? scalingX) |
| | The scaling of the sprite on the x-axis. Defaults to: 1 More...
|
| |
| virtual TBuilder | ScalingY (double? scalingY) |
| | The scaling of the sprite on the y-axis. Defaults to: 1 More...
|
| |
| virtual TBuilder | ShadowBlur (int? shadowBlur) |
| | The amount blur used on the shadow. Defaults to: 0 More...
|
| |
| virtual TBuilder | ShadowColor (string shadowColor) |
| | The amount blur used on the shadow. Defaults to: 0 More...
|
| |
| virtual TBuilder | ShadowOffsetX (int? shadowOffsetX) |
| | The offset of the sprite's shadow on the x-axis. Defaults to: 0 More...
|
| |
| virtual TBuilder | ShadowOffsetY (int? shadowOffsetY) |
| | The offset of the sprite's shadow on the y-axis. Defaults to: 0 More...
|
| |
| virtual TBuilder | StrokeOpacity (double? strokeOpacity) |
| | The opacity of the stroke. Limited from 0 to 1. Defaults to: 1 More...
|
| |
| virtual TBuilder | StrokeStyle (string strokeStyle) |
| | The color of the stroke (a CSS color value). Defaults to: "none" More...
|
| |
| virtual TBuilder | TransformFillStroke (bool transformFillStroke) |
| | Determines whether the fill and stroke are affected by sprite transformations. Defaults to: false More...
|
| |
| virtual TBuilder | TranslationX (double? translationX) |
| | The translation of the sprite on the x-axis. Defaults to: 0 More...
|
| |
| virtual TBuilder | TranslationY (double? translationY) |
| | The translation of the sprite on the y-axis. Defaults to: 0 More...
|
| |
| virtual TBuilder | ZIndex (int? zIndex) |
| | The stacking order of the sprite. Defaults to: 0 More...
|
| |
| virtual TBuilder | Duration (int? duration) |
| | Time in milliseconds for the animation to last. More...
|
| |
| virtual TBuilder | Easing (Easing easing) |
| | This describes how the intermediate values used during a transition will be calculated. It allows for a transition to change speed over its duration. More...
|
| |
| virtual TBuilder | EasingArgs (string easingArgs) |
| | This describes how the intermediate values used during a transition will be calculated. It allows for a transition to change speed over its duration. More...
|
| |
| virtual TBuilder | Destroy () |
| |
| virtual TBuilder | Hide () |
| |
| virtual TBuilder | Show () |
| |
| virtual TBuilder | SetAttributes (Dictionary< string, object > attrs, bool bypassNormalization) |
| |
| virtual TBuilder | SetAttributes (Dictionary< string, object > attrs) |
| |
| virtual TBuilder | SetAttributes (AbstractSprite attrs, bool bypassNormalization) |
| |
| virtual TBuilder | SetAttributes (AbstractSprite attrs) |
| |


--- tags: - mysql title: How to use a variable limit in a sql query layout: post ---
I was trying to write a sql query to find the top 1% users in the database. So, I tried to make the limit variable and tried a query like this
SELECT * from user limit count(distinct(user_id))/100 ;
MySQL distribution 5.5.24 doesn’t accept variable limits.
This is how you write a query with variable limits
SELECT * FROM (SELECT user.*, @counter := @counter +1 AS counter FROM (select @counter:=0) AS initvar, user) AS X where counter <= (1/100 * @counter);


... planet earth .. 2017
... problems rising..
... four letters ... appear on every terminal
D ..... M ........ S ........ X .....
Devices Machines Systems eXecution
Devices Machines Systems eXecution
Devices Machines Systems eXecution
Devices Machines Systems eXecution
...
D ..... M ........ S ........ X .....
Develop Manageable Solutions eXpertise
Develop Manageable Solutions eXpertise
Develop Manageable Solutions eXpertise
Develop Manageable Solutions eXpertise
...
D ..... M ........ S ........ X .....
Data Migration Security eXcellence
Data Migration Security eXcellence
Data Migration Security eXcellence
Data Migration Security eXcellence
COMING SOON


Bayelsa: Appeal Court Orders INEC To Retain APC, David Lyon On Ballot
by Enioluwa AdeniyiThe Independent National Electoral Commission has been ordered by the Appeal Court sitting in Port Harcourt not to remove the All Progressives Congress and its governorship candidate, David Lyon, from the ballot.
This will also allow APC and its candidate contest in the November 16 governorship election in Bayelsa State.
The court gave the order following an ex parte motion filed by counsel for the Bayelsa State governorship candidate, David Lyon on November 14, 2019.
Recall that Naija News had reported that Lyon was disqualified by the Federal High Court sitting in Yenagoa, the state capital.


Welcome to your resort website.
We hope you enjoy this website and consider spending some time at our fantastic resort!
"This place is totally radical!"


Benford's law, also called the Newcomb–Benford law, the law of anomalous numbers, or the first-digit law, is an observation about the frequency distribution of leading digits in many real-life sets of numerical data. The law states that in many naturally occurring collections of numbers, the leading significant digit is likely to be small.[1] For example, in sets that obey the law, the number 1 appears as the leading significant digit about 30% of the time, while 9 appears as the leading significant digit less than 5% of the time. If the digits were distributed uniformly, they would each occur about 11.1% of the time.[2] Benford's law also makes predictions about the distribution of second digits, third digits, digit combinations, and so on.


Rogues Gallery / Operation: Endgame
Rogues Gallery is a movie starring Joe Anderson, Rob Corddry, and Ellen Barkin. A battle ensues among groups of government spy teams in an underground facility after their boss is assassinated.


Transparency has always been one of the core values of Utopian as an organization, which is why we find it critical to keep you up-to-date with all our activities. Though we’ve been relatively quiet on the blockchain in the past weeks, a lot has been happening behing the scenes as we work to make 2019 a huge year for Utopian.
Investor Update
Utopian CEO @elear is currently on his second visit to Israel, meeting with potential investors. We’ve learned many lessons from the first visit, and feel even more prepared. We are confident that these meetings will bear fruit, and they’ve been going great.
However, investments take time, which leads us into the next prong in our attack:
Are you ready for our Indiegogo?
One of the main focus points of the Utopian team these past few weeks were our preparations for an Indiegogo campaign.
In an aim to sustain and accelerate the development of the Utopian collaboration platform, we’ll be turning to the community as the collective power of the community has always been the engine behind this endeavor. We’re lining up some cool rewards, for contributors and project owners alike, and we are so excited about this.
As we prepare to launch the campaign, we’re also making sure to create unique oportunities for you to participate in helping us spread awareness of the Utopian Indiegogo campaign.
Check out some pictures from the backstage of our Indiegogo video:
Our director and our CFO @apshamilton helping in setting up the stage
Our director and CCO @didic managing the filming
Our CMO @techslut and CEO @elear getting ready for filming
Colony & Utopian Brand
We’ve been discussing Utopian V2 for a while now, but that was just a code name for the project. Now, as start a branding process of Utopian as a futuristic paradise for open source, it’s time to unveil the market product name of the next stage in our evolution: Utopian Colony.
The Colony is our name for the crowdfunding and crowdsourcing reward exchange and content creation platform that we’ve been calling Utopian V2.
Development
We’re are still going strong. Our CTO, @gregory.latinier, is still leading his team in developing Utopian Colony, and things are progressing nicely. Naturally, development will speed up and slow down in accordance to the community’s willingness to be a part of the action, whether as developers or as crowdfunding supporters.
Podcasts Are Coming
You may have wondered why have our radio shows have yet to return after the holidays. Well, there’s a reason for that: Both shows are getting a makeover, and both will be available as podcasts.
We’ll still have the livestream experience, where you’ll be able to participate in the discussion and be a part of it. But we know that for many people, appointment media is a thing of the past. So we want to make IdeaHub and FOSSHub (formerly the open source radio show) available via your podcatchers. Also, the action will all be taking place in the Utopian discord server. We’ll be simulcasting the show on MSP Waves, but the discussion will be on our own server.
Join the community on Discord: https://discord.gg/azdmM3v
First Time Contributing in Utopian.io?
Learn how to contribute on our website
This page is synchronized from the post: Utopian: The Big Behind-The-Scenes Update


The Sabbath day
9/12/2010 7:39 PM
Today has been a very challenging day for me. I do not know if I will do anything with this paper or not but I am going to try to write down my feelings to see if it will help me personally with my feelings.
We were woke this morning at day break with the sounds of equipment. It took a minute for my mind to register what was happening. I know that today was Sunday and suddenly I realized that the equipment was going to the pistachio orchard to harvest. I had been told that when the harvest started it would be a continual busily of noises and commotion around our place. It had not entered my mind that it included the Sabbath. Last week in our Fast and Testimony meeting I felt impressed that I should bare my testimony as to importance of observing the Sabbath. I told of a Brother in our Ward when I was a youth and how he had all his years work threatened to be lost because he would not let men work on his farm on Sunday. I remember of his testimony on how the Lord blessed him because of his Faith. Ever since I can remember I have been taught the importance of observing this commandment. I remember listing to all the Prophets speak on this subject. I don’t know just when the Primary song “Saturday is a Special Day” has been an importance song taught to the children. I remember lessons from my youth in Sunday school and Priesthood classes. I remember my Priest Advisor giving us a lesson on the need to observe the Sabbath Day. He said that sometimes the “ox may get in the mire” but if we had to work or do anything in which we made a profit on the Lords day, he suggested that we owed that gain to the Lord because it was earned on the Lords day. The next week he said that he had to repent, he had never been tested so quickly; as when he returned home from giving that lesson; he had a man come to his home needing to buy an item that my adviser sold in his profession. He said that he did everything he could to get the man to wait until Monday morning but to no avail. He therefore donated his commission to the Lord before he came to Priesthood meeting. When I returned from the Air Force, jobs were very hard to find. I went up to my brothers in Idaho hoping to work for him but his work was very slow also. After some time I was offered a job at a service station but was told that I would have to work Sundays. Not knowing what else to do I accepted the job. On the first Sunday I felt so guilty, that on Monday morning when I went back to work I went to the boss and told him that I had to resign. When I told him that I just couldn’t feel good about working on the Sabbath, he said I told you what was expected before he gave me the position. I apologized, but said that I couldn’t do it. He thought for a minute and said that he had another employee that came to him asking for more time so he would let him have the Sunday shift and I could work Monday thru Friday. When I first went to work for the Church Farm, I was told that because of the cost of starting up the irrigation pump, also because the wheel lines were very venerable to the wind if they were empty, that I would have to keep the pump running 24 hours a day. To change the irrigations was at best a three hour job. I also had about 100 heifer calves that I raised so had to feed and care for every day. The first year every Sunday I felt that the “Ox was in the mire” and so took care of these items daily. I always felt a little guilty at these chores but then one Sunday a widow who lived across the street from the farm; asked me “Why is it ok for the Church Farm to require work and yet teach that we should observe the Sabbath?” That really caused me some reflection and from then on I did everything possible to prepare things so as to minimize the work required on the Sabbath.
Earlier on a Sunday morning we were woke with sprayers spraying the orchard. When I asked about that I was told that because of the need to get the spraying done, they had to hire an independent contractor to spray the orchard and he worked seven days a week or he wouldn’t accept the job. I think that I rationalized that South Valley Farm wasn’t doing the work so maybe it was up to the independent contractor. Again with the harvest of the pistachio, independent contractors will be involved. This time my mind will not accept the rationalization I used before.
I am sure that there are many things that I do not understand about the pistachio operations. This call to serve on a nut farm has been a very educational challenge to me. I talked to Lee and to Jay about the problem and both explained that the pistachios are a perishable crop. I just can’t convince myself that there can’t be away around the problem. From my understanding the pistachio orchard is the original orchard for this farm and the farm was started about 20 years ago. It is hard for me to feel that in 20 years we can’t solve this problem except for a lack of Faith. I really wonder if the presiding authorities are aware of the situation and what is happening.


--- layout: default headerText: "Welcome" headerTag: "My name is Danny Slocum. I'm a data scientist and woodworker, developing products for personal \ and professional use." --- {% include home_header.html %} {% include portfolio.html %} {% include about.html %} {% include contact.html %}


Authors: Raed Shubair
Source: FERMAT, Volume 20, Communication 7, Mar-Apr., 2017
Abstract: The emerging intra-body communication (IBC) and networking system is a prospective component in advancing healthcare delivery and empowering the development of future medical monitoring systems. Using the human body as a transmission medium unfastened the research perspective towards Human Body Communication which has been introduced by the IEEE as a third physical layer. Generally, there are two approaches of HBC, namely, capacitive coupling and galvanic coupling. In this paper, the concept of galvanic coupling is adopted as a method for wireless transmission inside the human body. Then, the channel characteristics of the HBC based on the IEEE 802.15.6 standards are addressed where we focus on both the frequency response and the noise characterization. The results obtained are necessary for developing a realistic human body channel model capable of estimating the performances of wearable systems using HBC technology.
Keywords: Intra-body communication (IBC), human body communication (HBC), channel characterization, WBAN.
View PDF
Shubair-Comm-2017-Vol20-Mar._Apr.-007 Intra-body Communication for In Vivo..........


This is the main class of Creatubbles API Client Unity SDK used for creating and sending Creatubbles API requests.
More...
This is the main class of Creatubbles API Client Unity SDK used for creating and sending Creatubbles API requests.
Official documentation at https://stateoftheart.creatubbles.com/api/.
§ CreatubblesApiClient()
§ CreateDownloadFileRequest()
| HttpRequest Creatubbles.Api.CreatubblesApiClient.CreateDownloadFileRequest |
( |
string |
url | ) |
|
Creates the request to download a file from an absolute URL.
- Returns
- The download file request.
- Parameters
-
| url | Absolute URL of the file to be downloaded. |
§ CreateGallerySubmissionRequest()
§ CreateGetCreationRequest()
§ CreateGetLandingUrlsRequest()
Retrieve all landing URLs (besides creation landing URLs) for a specific application or user.
More info at https://stateoftheart.creatubbles.com/api/#list-landing-urls.
- Returns
- The get landing URLs request.
- Parameters
-
| requestType |
-
Public request will return application specific URLs.
-
Private request will return user specific URLs (user must be logged in first).
-
Regular request will cause request to fail.
|
§ CreateGetLoggedInUserRequest()
§ CreateNewCreationRequest()
§ CreatePostCreationUploadRequest()
Creates request that retrieves all information required to upload a new image.
You can use this also to upload updated versions of a creation. More info at https://stateoftheart.creatubbles.com/api/#create-creation-upload.
- Returns
- The request for retrieving upload information.
- Parameters
-
| creationId | ID of creation for which to retrieve upload information. |
| extension | Extension of file to be uploaded. |
§ CreatePutUploadFinishedRequest()
| HttpRequest Creatubbles.Api.CreatubblesApiClient.CreatePutUploadFinishedRequest |
( |
string |
pingUrl, |
|
|
string |
abortedWithMessage = null |
|
) |
| |
Creates update creation upload request.
This request notifies server that upload has finished (successfully or not). More info at https://stateoftheart.creatubbles.com/api/#update-creation-upload.
- Returns
- The update creation upload request.
- Parameters
-
| pingUrl | Absolute URL containing upload ID. |
| abortedWithMessage | Argument included when upload fails. Include the body returned by the failed upload attempt or ‘user’ in case the user aborted the upload. |
§ CreateUploadFileRequest()
| HttpRequest Creatubbles.Api.CreatubblesApiClient.CreateUploadFileRequest |
( |
string |
url, |
|
|
string |
contentType, |
|
|
byte [] |
data |
|
) |
| |
Creates request to upload a file to an absolute URL.
- Returns
- The upload file request.
- Parameters
-
| url | Absolute URL to which data should be uploaded. |
| contentType | Value that will be set in Content-Type header. |
| data | Data to be uploaded. |
§ IsUserLoggedIn()
| bool Creatubbles.Api.CreatubblesApiClient.IsUserLoggedIn |
( |
| ) |
|
Determines whether user is currently logged in.
- Returns
true
if user is currently logged in, otherwise false
.
§ LogOut()
| void Creatubbles.Api.CreatubblesApiClient.LogOut |
( |
| ) |
|
Logs user out if currently logged in.
§ SendLogInRequest()
| IEnumerator Creatubbles.Api.CreatubblesApiClient.SendLogInRequest |
( |
OAuthRequest |
request | ) |
|
Sends log in request and saves the token to secure storage if successful.
- Returns
- Enumerator.
- Parameters
-
§ SendRequest()
| IEnumerator Creatubbles.Api.CreatubblesApiClient.SendRequest |
( |
HttpRequest |
request | ) |
|
Attempts to send the request.
Will fail with unathorized error, if request requires application or user authorization token and one isn't found in secure storage.
- Returns
- Enumerator.
- Parameters
-
§ SetAuthenticationToken()
| void Creatubbles.Api.CreatubblesApiClient.SetAuthenticationToken |
( |
string |
accessToken | ) |
|
Sets the authentication token to be used for authenticating requests.
- Parameters
-
The documentation for this class was generated from the following file:
- /Users/sebastianewak/Projects/nomtek/ctb-api-unity/Assets/Scripts/Creatubbles/Api/CreatubblesApiClient.cs


We won’t spend too much time talking about editors because there are so many of them in existence and they represent such a subjective, personal choice on the part of individual users. However, it is good to be familiar with at least a couple of standard Unix editors since they are essentially ubiquitous and we don’t always have access to our preferred one in all circumstances.
Nano is a simple editor that has very few features but is also trivial to learn. It is common to see people new to Unix using Nano, and there’s nothing wrong with that.
nano <file>
Note that keyboard shortcuts are displayed at the bottom of the screen, perfect for new or infrequent users!
Vim is kind of the anti-Nano. It is extremely powerful, but rather difficult to learn.
vim <file>
There is a common joke that the only way to exit Vim is to shut off the computer. Can you see why?
The commands we discussed in lecture are listed below. Remember that you’ll need to be in Normal mode for these to work. If you are in Insert mode, hit the Esc
key to get back to Normal mode.
| Command | Description |
|---|---|
h , j , k , l |
left, down, up, right (respectively) |
w , b |
right or left by one word |
gg , G |
top, bottom of the file |
^ , $ |
beginning, end of the line |
:<number> |
jump to line by number |
/ |
find in file |
d |
delete / cut selection |
dd |
delete line |
zz , zt , zb |
current line to center, top, or bottom |
y |
yank (copy) selection |
p |
paste |
v |
visual selection mode |
V |
visual line selection mode |
:w |
save file |
:q |
quit or close window |
A common joke about Emacs is that it is a great operating system that just lacks a text editor. There is some strange truth to this, and if you decide to drink enough of the Kool-Aid you’ll understand why.


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Art party ennui chillwave 8-bit franzen. Shoreditch biodiesel fixie flexitarian palo santo. Small batch keytar craft beer normcore glossier gochujang. Chambray umami kombucha, squid normcore edison bulb messenger bag intelligentsia shoreditch locavore tbh crucifix. Authentic palo santo squid bicycle rights. Master cleanse bicycle rights small batch drinking vinegar taiyaki. Jean shorts schlitz waistcoat vape godard, kitsch before they sold out shaman seitan put a bird on it drinking vinegar williamsburg dreamcatcher migas cronut. Vegan polaroid tote bag iPhone bushwick activated charcoal mustache meditation church-key flexitarian drinking vinegar selvage 90's. Put a bird on it narwhal taiyaki man bun dreamcatcher. Unicorn tilde photo booth jianbing, dreamcatcher 90's celiac normcore tacos man braid chicharrones aesthetic XOXO gentrify. Marfa fanny pack cold-pressed jean shorts next level chillwave yuccie master cleanse cardigan austin. DIY tacos tumblr, kale chips seitan kombucha art party next level.
Mustache marfa organic gastropub. Brunch typewriter edison bulb pok pok distillery lyft taiyaki before they sold out. Art party chartreuse single-origin coffee VHS, ennui offal organic slow-carb letterpress marfa cronut stumptown everyday carry. Taiyaki cloud bread schlitz, chicharrones cray offal humblebrag green juice. Cold-pressed flexitarian cliche selvage hexagon. Edison bulb church-key PBR&B pitchfork af literally. Ugh 3 wolf moon DIY wayfarers pour-over iceland neutra enamel pin knausgaard squid hexagon taxidermy PBR&B. Meditation leggings cliche PBR&B iPhone semiotics vexillologist meggings cardigan organic freegan chillwave slow-carb 3 wolf moon.  Brunch typewriter edison bulb pok pok distillery lyft taiyaki before they sold out. Art party chartreuse single-origin coffee VHS, ennui offal organic slow-carb letterpress marfa cronut stumptown everyday carry. Taiyaki cloud bread schlitz, chicharrones cray offal humblebrag green juice. Cold-pressed flexitarian cliche selvage hexagon. Edison bulb church-key PBR&B pitchfork af literally. Ugh 3 wolf moon DIY wayfarers pour-over iceland neutra enamel pin knausgaard squid hexagon taxidermy PBR&B. Meditation leggings cliche PBR&B iPhone semiotics vexillologist meggings cardigan organic freegan chillwave slow-carb 3 wolf moon. Biodiesel pabst PBR&B venmo hashtag irony actually quinoa skateboard gentrify four loko master cleanse tofu.
Mustache marfa organic gastropub. Brunch typewriter edison bulb pok pok distillery lyft taiyaki before they sold out. Art party chartreuse single-origin coffee VHS, ennui offal organic slow-carb letterpress marfa cronut stumptown everyday carry. Taiyaki cloud bread schlitz, chicharrones cray offal humblebrag green juice. Cold-pressed flexitarian cliche selvage hexagon. Edison bulb church-key PBR&B pitchfork af literally. Ugh 3 wolf moon DIY wayfarers pour-over iceland neutra enamel pin knausgaard squid hexagon taxidermy PBR&B. Meditation leggings cliche PBR&B iPhone semiotics vexillologist meggings cardigan organic freegan chillwave slow-carb 3 wolf moon. Biodiesel pabst PBR&B venmo hashtag irony actually quinoa skateboard gentrify four loko master cleanse tofu.


"""
Some of the code in this module was taken and modified from the python-colormath
package, which is located at
https://github.com/gtaylor/python-colormath
Below is the Copyright notice for that code:
Copyright (c) 2014, Greg Taylor
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the DUO Interactive, LLC nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
 IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"""
from abc import ABC, abstractmethod
from logging import getLogger
from typing import Union
from networkx import DiGraph, shortest_path, NetworkXNoPath
from chromathicity.error import UndefinedConversionError, \
UndefinedColorSpaceError
logger = getLogger(__name__)
class ConversionManager(ABC):
def __init__(self):
self.registered_color_spaces = set()
def add_type_conversion(self, start_type, target_type, conversion_function):
"""
Register a conversion function between two color spaces.
:param start_type: Starting color space.
:param target_type: Target color space.
:param conversion_function: Conversion function.
"""
self.registered_color_spaces.add(start_type)
self.registered_color_spaces.add(target_type)
logger.debug('Registered conversion from %s to %s', start_type,
target_type)
@abstractmethod
def get_conversion_path(self, start_type, target_type):
"""
Return a list of conversion functions that if applied iteratively on a color of the start_type color space result
in a color in the result_type color space.
Raises an UndefinedConversionError if no valid conversion path can be found.
:param start_type: Starting color space type.
:param target_type: Target color space type.
:return: List of conversion functions.
"""
pass
class GraphConversionManager(ConversionManager):
def __init__(self):
super().__init__()
self.conversion_graph = DiGraph()
def get_conversion_path(self, start_type, target_type):
if start_type not in self.conversion_graph:
raise UndefinedColorSpaceError(start_type)
if target_type not in self.conversion_graph:
raise UndefinedColorSpaceError(target_type)
try:
# Retrieve node sequence that leads from start_type to target_type.
path = shortest_path(self.conversion_graph, start_type, target_type)
except NetworkXNoPath:
raise UndefinedConversionError(
start_type,
target_type,
)
# Look up edges between nodes and retrieve the conversion function
# for each edge.
cf = 'conversion_function'
return [self.conversion_graph.get_edge_data(node_a, node_b)[cf]
for node_a, node_b in zip(path[:-1], path[1:])]
def add_type_conversion(self, start_type, target_type, conversion_function):
super().add_type_conversion(start_type,
target_type,
conversion_function)
self.conversion_graph.add_edge(
start_type,
target_type,
{'conversion_function': conversion_function})
class DummyConversionManager(ConversionManager):
def add_type_conversion(self, start_type, target_type, conversion_function):
pass
def get_conversion_path(self, start_type, target_type):
raise UndefinedConversionError(
start_type,
target_type,
)
_conversion_manager = GraphConversionManager()
def color_conversion(from_space_name, target_space_name):
"""
Decorator to indicate a function that performs a conversion from one
color space to another. This decorator will return the original function
unmodified, however it will be registered in the _conversion_manager so
it can be used to perform color space transformations between color
spaces that do not have direct conversion functions (e.g., Luv to CMYK).
:param from_space_name: Starting color space name or type
:param target_space_name: Target color space name or type
"""
def decorator(f):
f.start_type = from_space_name
f.target_type = target_space_name
_conversion_manager.add_type_conversion(from_space_name,
target_space_name, f)
return f
return decorator
def get_conversion_path(from_space, to_space):
""" Returns a list of functions to apply to perform the conversion """
return _conversion_manager.get_conversion_path(from_space, to_space)
# Stores all named color spaces
_space_name_to_type_map = {}
def get_space(space: Union[str, type]):
"""
Get the space name and class associated with it
"""
if isinstance(space, str):
if space in _space_name_to_type_map:
space_class = _space_name_to_type_map[space]
else:
raise UndefinedColorSpaceError(space)
elif hasattr(space, '__spacename__') and space.__spacename__:
space_class = space
else:
raise TypeError(f'Illegal color space type: {type(space).__name__}')
space_name = space_class.__spacename__
return space_name, space_class
def get_space_class(space_name: str):
"""
Get the color space class associated with a color space
:param space_name: The name of the space
>>> get_space_class('XYZ')
XyzData
"""
if isinstance(space_name, str):
if space_name in _space_name_to_type_map:
return _space_name_to_type_map[space_name]
else:
raise UndefinedColorSpaceError(space_name)
else:
raise TypeError('get_space_class expected a str object, but got a '
f'{type(space_name).__name__} instead.')
def get_space_name(space_class: type):
"""Get the color space name associated with a color space"""
if isinstance(space_class, type):
if hasattr(space_class, '__spacename__') and space_class.__spacename__:
return space_class.__spacename__
else:
raise UndefinedColorSpaceError(space_class)
else:
raise TypeError('get_space_name expected a type object, but got a '
f'{type(space_class).__name__} instead.')
[docs]def color_space(name):
"""
Decorator that registers a class as a color space.
:return: decorator that returns the class after registering it
The ``color_space`` decorator registers a class as a color space for color
conversions.::
@color_space('test1')
class TestSpaceData(ColorSpaceDataImpl):
pass
"""
def decorator(cls: type):
cls.__spacename__ = name
_space_name_to_type_map[name] = cls
return cls
return decorator


//Click button to calculate sum, multiply, modulus with separate functions. Alert one after the other.


¶ VariablesCopyright(c) 2017 Stefano Balietti MIT Licensed
|
(function(node) {
"use strict";
|
¶ Constants |
var k;
k = node.constants = {};
|
k.nodename = 'ng';
|
|
¶ node.constants.verbosity_levelsALWAYS, ERR, WARN, INFO, DEBUG |
k.verbosity_levels = {
ALWAYS: -Number.MAX_VALUE,
error: -1,
warn: 0,
info: 1,
silly: 10,
debug: 100,
NEVER: Number.MAX_VALUE
};
|
¶ node.constants.actionsCollection of available nodeGame actions The action adds an initial semantic meaning to the message. It specify the nature of requests "Why the message was sent?" Semantics:
|
k.action = {};
k.action.SET = 'set';
k.action.GET = 'get';
k.action.SAY = 'say';
|
¶ node.constants.targetCollection of available nodeGame targets The target adds an additional level of semantic for the message, and specifies the nature of the information carried in the message. It answers the question: "What is the content of the message?" |
k.target = {};
|
¶ target.DATAGeneric identifier for any type of data |
k.target.DATA = 'DATA';
|
¶ target.HIA client is connecting for the first time |
k.target.HI = 'HI';
|
¶ target.PCONNECTA new client just connected to the player endpoint |
k.target.PCONNECT = 'PCONNECT';
|
¶ target.PDISCONNECTA client that just disconnected from the player endpoint |
k.target.PDISCONNECT = 'PDISCONNECT';
|
¶ target.PRECONNECTA previously disconnected client just re-connected to the player endpoint |
k.target.PRECONNECT = 'PRECONNECT';
|
¶ target.MCONNECTA client that just connected to the admin (monitor) endpoint |
k.target.MCONNECT = 'MCONNECT';
|
¶ target.MDISCONNECTA client just disconnected from the admin (monitor) endpoint |
k.target.MDISCONNECT = 'MDISCONNECT';
|
¶ target.MRECONNECTA previously disconnected client just re-connected to the admin endpoint |
k.target.MRECONNECT = 'MRECONNECT';
|
¶ target.PLISTThe list of clients connected to the player endpoint was updated |
k.target.PLIST = 'PLIST';
|
¶ target.MLISTThe list of clients connected to the admin (monitor) endpoint was updated |
k.target.MLIST = 'MLIST';
|
¶ target.PLAYER_UPDATEA client updates his Player object |
k.target.PLAYER_UPDATE = 'PLAYER_UPDATE';
|
¶ target.REDIRECTRedirects a client to a new uri |
k.target.REDIRECT = 'REDIRECT';
|
¶ target.LANGRequests language information |
k.target.LANG = 'LANG';
|
¶ target.SETUPAsks a client update its configuration |
k.target.SETUP = 'SETUP';
|
¶ target.GAMECOMMANDAsk a client to start/pause/stop/resume the game |
k.target.GAMECOMMAND = 'GAMECOMMAND';
|
¶ target.SERVERCOMMANDAsk a server to execute a command |
k.target.SERVERCOMMAND = 'SERVERCOMMAND';
|
¶ target.ALERTDisplays an alert message in the receiving client (if in the browser) |
k.target.ALERT = 'ALERT';
|
¶ target.LOGA generic log message used to send info to the server @see NodeGameClient.remoteVerbosity |
k.target.LOG = 'LOG';
|
¶ target.BYEForce disconnection upon reception. |
k.target.BYE = 'BYE';
|
¶ not used targets (for future development) |
k.target.JOIN = 'JOIN'; // Asks a client to join another channel
k.target.TXT = 'TXT'; // Text msg
k.target.ACK = 'ACK'; // A reliable msg was received correctly
k.target.WARN = 'WARN'; // To do.
k.target.ERR = 'ERR'; // To do.
|
|
Old targets. |
|
¶ target.STAGEA client notifies his own stage k.target.STAGE = 'STAGE'; |
|
¶ target.STAGE_LEVELA client notifies his own stage level k.target.STAGE_LEVEL = 'STAGE_LEVEL'; |
|
¶ node.constants.gamecommands |
k.gamecommands = {
start: 'start',
pause: 'pause',
resume: 'resume',
stop: 'stop',
restart: 'restart',
step: 'step',
push_step: 'push_step',
goto_step: 'goto_step',
clear_buffer: 'clear_buffer',
erase_buffer: 'erase_buffer'
};
|
¶ DirectionDistiguishes between incoming and outgoing messages
|
k.IN = 'in.';
k.OUT = 'out.';
|
¶ node.constants.stateLevelsLevels associated with the states of the nodeGame engine. |
k.stateLevels = {
UNINITIALIZED: 0, // creating the game object
STARTING: 1, // constructor executed
INITIALIZING: 2, // calling game's init
INITIALIZED: 5, // init executed
STAGE_INIT: 10, // calling stage's init
STEP_INIT: 20, // calling step's init
PLAYING_STEP: 30, // executing step
STAGE_EXIT: 50, // calling stage's cleanup
STEP_EXIT: 60, // calling step's clenaup
FINISHING: 70, // calling game's gameover
GAMEOVER: 100, // game complete
RUNTIME_ERROR: -1
};
|
¶ node.constants.stageLevelsLevels associated with the states of the stages of a game. |
k.stageLevels = {
UNINITIALIZED: 0, // Constructor called.
INITIALIZING: 1, // Executing init.
INITIALIZED: 5, // Init executed.
LOADING_FRAME: 20, // A frame is being loaded (only in browser).
FRAME_LOADED: 25, // The frame has been loaded (only in browser).
EXECUTING_CALLBACK: 30, // Executing the stage callback.
CALLBACK_EXECUTED: 40, // Stage callback executed.
LOADED: 45, // Both GameWindow loaded and cb executed.
PLAYING: 50, // Player playing.
PAUSING: 55, // TODO: to be removed?
PAUSED: 60, // TODO: to be removed?
RESUMING: 65, // TODO: to be removed?
RESUMED: 70, // TODO: to be removed?
DONE_CALLED: 80, // Done is called,
|
|
will be asynchronously evaluated. |
GETTING_DONE: 90, // Done is being called,
|
|
and the step rule evaluated. |
DONE: 100, // Player completed the stage
EXITING: 110, // Cleanup function being called (if found)
};
|
¶ node.constants.windowLevelsLevels associated with the loading of the GameWindow object. See
GameWindow
See
GameWindow.state
|
k.windowLevels = {
UNINITIALIZED: 0, // GameWindow constructor called
INITIALIZING: 1, // Executing init.
INITIALIZED: 5, // Init executed.
LOADING: 30, // Loading a new Frame.
LOADED: 40 // Frame Loaded.
};
|
¶ node.constants.screenStateLevels describing whether the user can interact with the screen. See
GameWindow.screenState
See
GameWindow.lockFrame
|
k.screenLevels = {
ACTIVE: 1, // User can interact with screen (if LOADED)
UNLOCKING: -1, // The screen is about to be unlocked.
LOCKING: -2, // The screen is about to be locked.
LOCKED: -3 // The screen is locked.
};
|
¶ node.constants.UNDEFINED_PLAYERUndefined player ID |
k.UNDEFINED_PLAYER = -1;
|
¶ node.constants.UNAUTH_PLAYERUnauthorized player ID This string is returned by the server if authentication fails. |
k.UNAUTH_PLAYER = 'unautorized_player';
|
¶ node.constants.publishLevelsThe level of updates that the server receives about the state of a game
|
k.publishLevels = {
ALL: 4,
MOST: 3,
REGULAR: 2,
FEW: 1,
NONE: 0
};
})('undefined' != typeof node ? node : module.exports);
|


Some help on SSH keys
$ ssh-keygen -t rsa -b 4096 -C "youremail"
# you will be prompted for a password - this is not your login password but a new password
# you can use for unlocking your keypair
$ scp ~/.ssh/id_rsa.pub biocluster.ucr.edu:.ssh/mylaptopkey.pub
$ ssh<EMAIL_ADDRESS>[biocluster] $ cd .ssh
[biocluster] $ cat mylaptopkey.pub >> authorized_keys2
[biocluster] $ chmod 644 authorized_keys2
[biocluster] $ logout
$ ssh<EMAIL_ADDRESS>The public SSH keys from your laptop and one on biocluster can be uploaded to github for easier checkin / checkout authentication via SSH instead of HTTPS