Management class of a motion. More...
#include <MotionController.h>
Public Member Functions | |
| MotionController (JointController &joint_ctrl) | |
| Constructor. More... | |
| bool | playing () |
| Decide if a motion is playing. More... | |
| bool | frameUpdatable () |
| Decide if a motion frame is updatable. More... | |
| bool | updatingFinished () |
| Decide that updating a frame has finished. More... | |
| bool | nextFrameLoadable () |
| Decide if there is a loadable frame at the next time. More... | |
| void | play (uint8_t slot) |
| Play a motion. More... | |
| void | playFrameDirectly (const Motion::Frame &frame) |
| Play a frame directly. More... | |
| void | willStop () |
| Will stop playing a motion. More... | |
| void | stop () |
| Stop playing a motion. More... | |
| void | updateFrame () |
| void | loadNextFrame () |
| Load next frame. More... | |
| void | dump (uint8_t slot) |
| Dump a motion with JSON format. More... | |
Management class of a motion.
| PLEN2::MotionController::MotionController | ( | JointController & | joint_ctrl | ) |
Constructor.
| [in] | joint_ctrl | An instance of joint controller. |
| void PLEN2::MotionController::dump | ( | uint8_t | slot | ) |
Dump a motion with JSON format.
Output JSON string like a "motion.json", however, property "device"'s type is not string but integer defined as device id in "device_map.json".
| [in] | slot | Slot of a motion. |
| bool PLEN2::MotionController::frameUpdatable | ( | ) |
Decide if a motion frame is updatable.
| void PLEN2::MotionController::loadNextFrame | ( | ) |
Load next frame.
| bool PLEN2::MotionController::nextFrameLoadable | ( | ) |
Decide if there is a loadable frame at the next time.
| void PLEN2::MotionController::play | ( | uint8_t | slot | ) |
Play a motion.
| [in] | slot | Number of a motion. |
| void PLEN2::MotionController::playFrameDirectly | ( | const Motion::Frame & | frame | ) |
Play a frame directly.
| [in] | frame | An instance of frame |
| bool PLEN2::MotionController::playing | ( | ) |
Decide if a motion is playing.
| void PLEN2::MotionController::stop | ( | ) |
Stop playing a motion.
| void PLEN2::MotionController::updateFrame | ( | ) |
| bool PLEN2::MotionController::updatingFinished | ( | ) |
Decide that updating a frame has finished.
| void PLEN2::MotionController::willStop | ( | ) |
Will stop playing a motion.
The method doesn't stop playing a motion just after running itself, but will stop it when a frame that has the stop flag is discovered.


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The Device class represents the device module in the GenTL module hierarchy.
More...
#include <IpxCameraApiPy.h>
Inherits PythonExtension< PyDevice >.
The Device class represents the device module in the GenTL module hierarchy.
This Device class provides methods to enable the communication and control of the Imperx device and enumerate/instantiate data stream objects. The methods can be used to enumerate and instantiate the Data Stream module objects. The device must must correspond to the interface transport layer technology. For example,the device could be an Imperx GEV Camera and the transport layer technology would be GEV. The Device class can be used to retrieve data information about the device by returning the pointer to the DeviceInfo class. It can be used to retrieve the pointer to the Stream object and save / load the camera configurations to / from file.
IpxCamPy.PyDevice class is wrapper around C++ class IpxCam::Device
◆ GetInfo()
| Py::Object IpxCamPy::PyDevice::GetInfo |
( |
| ) |
|
◆ GetDisplayName()
| Py::Object IpxCamPy::PyDevice::GetDisplayName |
( |
| ) |
|
This method returns the user readable display name of the Camera device object.
- Returns
- Returns the user readable name of the Camera device. Value type: String
◆ GetNumStreams()
| Py::Object IpxCamPy::PyDevice::GetNumStreams |
( |
| ) |
|
This method retrieves the number of the data streams, provided by the Device.
- Returns
- returns the number of the data streams. Value type: Integer
◆ Release()
| Py::Object IpxCamPy::PyDevice::Release |
( |
| ) |
|
◆ ReadMem()
| Py::Object IpxCamPy::PyDevice::ReadMem |
( |
const Py::Tuple & |
args | ) |
|
This method reads a number of bytes from a given address.
- Parameters
-
| [in] | args[0] | Byte address to read from. Value type: Integer |
| [in] | args[1] | Amount of bytes to read from the register map address. Value type: Integer |
- Returns
- Returns Tuple of:
- [0] Boolean value: Success of operation
- [1] Py::Bytes array of readout data
◆ WriteMem()
| Py::Object IpxCamPy::PyDevice::WriteMem |
( |
const Py::Tuple & |
args | ) |
|
This method writes a number of bytes at a given address.
- Parameters
-
| [in] | args[0] | Byte address to write to |
| [in] | args[1] | Py::Bytes array |
- Returns
- Returns Tuple of:
- [0] Boolean value: Success of operation
- [1] Integer value: number of bytes written
◆ GetStreamByIndex()
| Py::Object IpxCamPy::PyDevice::GetStreamByIndex |
( |
const Py::Tuple & |
args | ) |
|
This method retrieves the PyDataStream object by stream index.
- Parameters
-
| [in] | args[0] | stream index. Value type: Integer |
- Returns
- Returns the IpxCamPy.PyDataStream object or None
◆ GetStreamById()
| Py::Object IpxCamPy::PyDevice::GetStreamById |
( |
const Py::Tuple & |
args | ) |
|
This method retrieves the PyDataStream object by stream identifier.
- Parameters
-
| [in] | args[0] | stream identifier. Value type: String |
- Returns
- Returns the IpxCamPy.PyDataStream object or None
◆ SaveConfiguration()
| Py::Object IpxCamPy::PyDevice::SaveConfiguration |
( |
const Py::Tuple & |
args | ) |
|
This method saves the camera device configuration to the file.
- Parameters
-
| [in] | args[0] | Configuration file name. Value type: String |
- Returns
- Returns True, if operation completed OK, False otherwise. Value type: Boolean
◆ LoadConfiguration()
| Py::Object IpxCamPy::PyDevice::LoadConfiguration |
( |
const Py::Tuple & |
args | ) |
|
This method loads the camera device configuration from the file.
- Parameters
-
| [in] | args[0] | Configuration file name. Value type: String |
- Returns
- Returns True, if operation completed OK, False otherwise. Value type: Boolean
◆ GetCameraParameters()
| Py::Object IpxCamPy::PyDevice::GetCameraParameters |
( |
| ) |
|
◆ GetTransportParameters()
| Py::Object IpxCamPy::PyDevice::GetTransportParameters |
( |
| ) |
|
◆ RegisterEvent()
| Py::Object IpxCamPy::PyDevice::RegisterEvent |
( |
const Py::Tuple & |
args | ) |
|
This method registers the Device class method as a callback method to be called when event of the specified type occurs.
- Parameters
-
| [in] | args[0] | Event Type. Value type: Integer. It can receive one of the following values:
GenICamEvent [1002] - this event occurs, if GenICam event was triggered by the camera
CameraConnected [1003] - this event occurs, when camera was connected to the computer
CameraDisconnected [1004] - this event occurs, when camera was disconnected from the computer
|
| [in] | args[1] | event handler callback function. |
- Returns
- Returns True, if operation completed OK, False otherwise. Value type: Boolean
◆ UnRegisterEvent()
| Py::Object IpxCamPy::PyDevice::UnRegisterEvent |
( |
const Py::Tuple & |
args | ) |
|
This method unregisters the Device class callback method for the event type.
- Parameters
-
| [in] | args[0] | Event Type. Value type: Integer. It can receive one of the following values:
GenICamEvent [1002] - this event occurs, if GenICam event was triggered by the camera
CameraConnected [1003] - this event occurs, when camera was connected to the computer
CameraDisconnected [1004] - this event occurs, when camera was disconnected from the computer
|
| [in] | args[1] | event handler callback function. |
- Returns
- Returns True, if operation completed OK, False otherwise. Value type: Boolean
The documentation for this class was generated from the following file:


| Total net profit | 35.75 | Gross profit | 224.73 | Gross loss | -188.98 |
| Profit factor | 1.19 | Expected payoff | 0.22 | ||
| Absolute drawdown | -13.23 | Maximal drawdown (%) | 45.63 (140.83%) | ||
| Total trades | 162 | Profit trades (% of total) | 124 (76.54%) | Loss trades (% of total) | 38 (23.46%) |
| Long positions (won %) | 73 (72.6%) | Short positions (won %) | 89 (79.78%) | ||
| Largest | profit trade | 3.07 | loss trade | -10.16 | |
| Average | profit trade | 1.81 | loss trade | -4.97 | |
| Minimum | profit trade | 0.29 | loss trade | -0.53 | |
| Maximum | take profit in pips | 30.7 | stop loss in pips | -367.7 | |
| Average | take profit in pips | 17.6 | stop loss in pips | -344.5 | |
| Minimum | take profit in pips | -5.6 | stop loss in pips | -331.4 | |
| Maximum | Reward-Risk | 0.1 | Duration in minutes | 9720 | |
| Average | Reward-Risk | 0.1 | Duration in minutes | 1128.7 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0 | |
| Maximum | consecutive wins (profit in money) | 25.0 (46.74) | consecutive losses (loss in money) | 6.0 (-6.08) | |
| Average | consecutive wins | 8.0 | consecutive losses | 3.0 |
| Total net profit | -27.63 | Gross profit | 93.74 | Gross loss | -121.37 |
| Profit factor | 0.77 | Expected payoff | -0.38 | ||
| Absolute drawdown | -32.6 | Maximal drawdown (%) | 42.68 (423.41%) | ||
| Total trades | 73 | Profit trades (% of total) | 53 (72.6%) | Loss trades (% of total) | 20 (27.4%) |
| Largest | profit trade | 2.77 | loss trade | -8.55 | |
| Average | profit trade | 1.77 | loss trade | -6.07 | |
| Minimum | profit trade | 0.29 | loss trade | -3.96 | |
| Maximum | take profit in pips | 28.8 | stop loss in pips | -359.4 | |
| Average | take profit in pips | 17.4 | stop loss in pips | -344.7 | |
| Minimum | take profit in pips | 2.7 | stop loss in pips | -333.3 | |
| Maximum | Reward-Risk | 0.1 | Duration in minutes | 5575.0 | |
| Average | Reward-Risk | 0.1 | Duration in minutes | 1249.7 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0.0 | |
| Maximum | consecutive wins (profit in money) | 18.0 (31.33) | consecutive losses (loss in money) | 5.0 (-37.1) | |
| Average | consecutive wins | 10.0 | consecutive losses | 3.0 |
| Total net profit | 63.38 | Gross profit | 130.99 | Gross loss | -67.61 |
| Profit factor | 1.94 | Expected payoff | 0.71 | ||
| Absolute drawdown | 1.61 | Maximal drawdown (%) | 29.76 (75.53%) | ||
| Total trades | 89 | Profit trades (% of total) | 71 (79.78%) | Loss trades (% of total) | 18 (20.22%) |
| Largest | profit trade | 3.07 | loss trade | -10.16 | |
| Average | profit trade | 1.84 | loss trade | -3.76 | |
| Minimum | profit trade | 1.15 | loss trade | -0.53 | |
| Maximum | take profit in pips | 30.7 | stop loss in pips | -367.7 | |
| Average | take profit in pips | 17.8 | stop loss in pips | -344.3 | |
| Minimum | take profit in pips | -5.6 | stop loss in pips | -331.4 | |
| Maximum | Reward-Risk | 0.1 | Duration in minutes | 9720.0 | |
| Average | Reward-Risk | 0.1 | Duration in minutes | 1029.5 | |
| Minimum | Reward-Risk | Duration in minutes | 0.0 | ||
| Maximum | consecutive wins (profit in money) | 25.0 (46.74) | consecutive losses (loss in money) | 11.0 (-29.76) | |
| Average | consecutive wins | 11.0 | consecutive losses | 4.0 |


For nearly a decade, investors have steadily increased their allocations to emerging markets in order to tap into higher economic growth, rising commodity prices, and a weakening U.S. dollar. Expectations of a rising middle class and an eventual 'decoupling' of EM growth from the over-indebted, developed world were pervasive. Recently, however, commodity prices have weakened and the U.S. dollar has strengthened, challenging much of the original thesis for emerging markets.
Going forward, successful investing in emerging markets is likely to warrant a heterogeneous approach, differentiating between the winners and losers as the global economy continues to rebalance.
July 2013


Get started in no time
With simple and human readable class names, you can get up and running with Flexit in no time.
content
content
content

Section

Section

Section

The Container
Flexit container has a max-width
of 960px and it shrinks relatively with the screen size. The container has a padding
of 0px 10px
so it doesn't touch the edges on smaller screens.
content
content

content

content

The Grid
three
nine
one
five
six
auto
auto
auto
six
four
two
Nested Grids
You can make any number of child rows in columns to create nested grid layout.
content
content
content
content

content

content

Auto width Columns
You can add as many columns as you want in a row. Don't specify any fixed size of the columns and the grid will fit these auto width columns based on the size available in the row.
auto
auto
auto
auto

auto

auto

auto

auto

Offset
You can use column-offset classes to create custom spacing between your columns.
three
six + three offset
two
two + two offset
five + one offset

three

six + three offset

Flexbox Utilities
Flexit implements a set of useful utilities present in Flexbox as helper classes. You can make the use of them to accelerate your development.
Distribute elements in a row
Around
three
three
three

...

Between
three
three
three

...

Evenly
three
three
three

...

Align columns
Start
five

...

Center
six

...

End
three

...

No hidden surprises
The motive behind creating another flexbox grid is precisely this. Flexit doesn't make any preassumptions and there's no hacky code. As a result, you take full control over how the columns and row will be aligned and can even control the spacing between them.


Stripped down version of s[n]printf(3c). We make a best effort to throw an exception when given a format string we don't understand, rather than ignoring it, so that we won't break existing programs if/when we go implement the rest of this.
This implementation currently supports specifying
Everything else is currently unsupported, most notably: precision, unsigned numbers, non-decimal numbers, and characters.
Besides the usual POSIX conversions, this implementation supports:
%j
: pretty-print a JSON object (using node's "inspect")%r
: pretty-print an Error objectFirst, install it:
# npm install extsprintf
Now, use it:
var mod_extsprintf = require('extsprintf');
console.log(mod_extsprintf.sprintf('hello %25s', 'world'));
outputs:
hello world
printf: same args as sprintf, but prints the result to stdout
fprintf: same args as sprintf, preceded by a Node stream. Prints the result to the given stream.


|
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| PREV NEXT | FRAMES NO FRAMES |
| Uses of Node in uchicago.src.repastdemos.asynchAgents |
|---|
| Classes in uchicago.src.repastdemos.asynchAgents that implement Node | |
|---|---|
class |
Boss
This class represents the agent who outputs a value based on either exponential or polynomial function for a given input. |
class |
Consultant
This is the agent that moves agents according to how many tasks they have relative to the rest of the employees. |
class |
Employee
This class represents the employees who perform tasks assigned by the boss. |
| Uses of Node in uchicago.src.repastdemos.genetic |
|---|
| Classes in uchicago.src.repastdemos.genetic that implement Node | |
|---|---|
class |
Competitor
This is an agent in the simulation. |
class |
Judge
This is the agent that adjusts the location of Competitor s based on
the correctness of their solution. |
| Uses of Node in uchicago.src.repastdemos.hypercycles |
|---|
| Classes in uchicago.src.repastdemos.hypercycles that implement Node | |
|---|---|
class |
HyperCell
A pseudo-agent class for the hypercycles simulation. |
| Constructors in uchicago.src.repastdemos.hypercycles with parameters of type Node | |
|---|---|
HyperCycleLink(Node from,
Node to)
|
|
HyperLink(Node from,
Node to)
|
| Uses of Node in uchicago.src.repastdemos.jain |
|---|
| Classes in uchicago.src.repastdemos.jain that implement Node | |
|---|---|
class |
JainNode
|
| Constructors in uchicago.src.repastdemos.jain with parameters of type Node | |
|---|---|
JainEdge(Node from,
Node to,
float strength,
java.awt.Color color)
|
| Uses of Node in uchicago.src.repastdemos.jiggle |
|---|
| Classes in uchicago.src.repastdemos.jiggle that implement Node | |
|---|---|
class |
JiggleNode
The agent class for this model. |
| Constructors in uchicago.src.repastdemos.jiggle with parameters of type Node | |
|---|---|
JiggleEdge(Node from,
Node to,
java.awt.Color color)
|
| Uses of Node in uchicago.src.repastdemos.jinGirNew |
|---|
| Classes in uchicago.src.repastdemos.jinGirNew that implement Node | |
|---|---|
class |
JinGirNewNode
The agent class for the JinGirNew simluation. |
| Constructors in uchicago.src.repastdemos.jinGirNew with parameters of type Node | |
|---|---|
JinGirNewEdge(Node from,
Node to,
java.awt.Color color)
|
| Uses of Node in uchicago.src.repastdemos.neural |
|---|
| Classes in uchicago.src.repastdemos.neural that implement Node | |
|---|---|
class |
Stapler
The class used to draw the goal of the agents (the stapler). |
| Uses of Node in uchicago.src.repastdemos.neuralfromfile |
|---|
| Classes in uchicago.src.repastdemos.neuralfromfile that implement Node | |
|---|---|
class |
TrainedEmployee
An employee that performs actions based on a neural network stored in a file. |
| Uses of Node in uchicago.src.repastdemos.rabbitPopulation |
|---|
| Classes in uchicago.src.repastdemos.rabbitPopulation that implement Node | |
|---|---|
class |
Births
Calculates the number of rabbits born each year based on the current population. |
class |
DeathMultiplier
Creates a death multiplier. |
class |
Deaths
Calculates how many rabbits should die each year. |
class |
PopulationDensity
Calculates the population density based on the current population of rabbits and the current area. |
class |
RabbitPopulation
Calculates the current population of rabbits based on the current number of births and eaths. |
| Uses of Node in uchicago.src.sim.engine |
|---|
| Classes in uchicago.src.sim.engine that implement Node | |
|---|---|
class |
AsynchAgent
An asynchronously executed agent class. |
| Uses of Node in uchicago.src.sim.gui |
|---|
| Subinterfaces of Node in uchicago.src.sim.gui | |
|---|---|
interface |
Drawable2DNode
Interface for a drawable 2 dimensional node that occupies a cell in a grid. |
| Classes in uchicago.src.sim.gui that implement Node | |
|---|---|
class |
OvalNode
Deprecated. As of repast 2.0, OvalNodes and RectNodes will no longer work. To visualize nodes, use DefaultDrawableNode as the base class and set the appropriate NetworkDrawable. See the Network how to (repast/docs/how_to/network.html) for more information. |
class |
RectNode
Deprecated. As of repast 2.0, OvalNodes and RectNodes will no longer work. To visualize nodes, use DefaultDrawableNode as the base class and set the appropriate NetworkDrawable. See the Network how to (repast/docs/how_to/network.html) for more information. |
| Fields in uchicago.src.sim.gui declared as Node | |
|---|---|
protected Node |
OvalNode.node
Deprecated. |
| Methods in uchicago.src.sim.gui with parameters of type Node | |
|---|---|
boolean |
RectNode.hasEdgeFrom(Node node)
Deprecated. |
boolean |
OvalNode.hasEdgeFrom(Node node)
Deprecated. |
boolean |
RectNode.hasEdgeTo(Node node)
Deprecated. |
boolean |
OvalNode.hasEdgeTo(Node node)
Deprecated. |
| Uses of Node in uchicago.src.sim.network |
|---|
| Classes in uchicago.src.sim.network that implement Node | |
|---|---|
class |
DefaultDrawableNode
|
class |
DefaultNode
A simple graph node that is a default implementation of Node. |
| Fields in uchicago.src.sim.network declared as Node | |
|---|---|
protected Node |
DefaultEdge.from
|
protected Node |
DefaultEdge.to
|
| Methods in uchicago.src.sim.network that return Node | |
|---|---|
Node |
Edge.getFrom()
Gets the node that this edge comes from. |
Node |
DefaultEdge.getFrom()
Gets the from node |
Node |
DefaultNode.getNode()
Deprecated. No longer part of the Node interface so not necessary |
Node |
DefaultDrawableNode.getNode()
Deprecated. |
Node |
DefaultNode.getRandomFromNode()
Gets a node at random from the list of nodes that this node has an edge from. |
Node |
DefaultNode.getRandomNodeIn()
Gets a node at random from the list of in edges. |
Node |
DefaultNode.getRandomNodeOut()
Gets a node at random from the list of out edges. |
Node |
DefaultNode.getRandomToNode()
Gets a node at random from the list of nodes that this node has an edge to. |
Node |
Edge.getTo()
Gets the node that this edge goes to |
Node |
DefaultEdge.getTo()
Gets the to node |
Node |
Linker.makeLink(Node from,
Edge edge)
Makes a link between the specified Node using the specified Edge and a Node chosen at random from the probability map, and calls this Linker's update method with this random node and a value of 1 as the arguments. |
Node |
Linker.makeLink(Node from,
Edge edge,
float amtToUpdate)
Makes a link between the specified Node using the specified Edge and a Node chosen at random from the probability map and calls this Linker's update method with this random node and the specified value as arguments. |
| Methods in uchicago.src.sim.network with parameters of type Node | |
|---|---|
void |
NetworkPath.addNode(Node n)
|
static int |
NetUtilities.countIJTies(Node iNode,
Node jNode)
Returns the number of ties from i to j. |
static Edge |
EdgeFactory.createCustomEdge(Node from,
Node to,
java.lang.Class edgeClass)
Constructs an edge from the specified from node to the specified to node with a blank label. |
static Edge |
EdgeFactory.createCustomEdge(Node from,
Node to,
java.lang.String label,
java.lang.Class edgeClass)
Construct an Edge from the specified from node to the specified to node with the specified label, and a default strength of 1.0. |
static Edge |
EdgeFactory.createCustomEdge(Node from,
Node to,
java.lang.String label,
float strength,
java.lang.Class edgeClass)
Construct an edge from the specified from node to the specified to node with the specified label, and the specified strength. |
static DefaultDrawableEdge |
EdgeFactory.createDrawableEdge(Node from,
Node to)
Constructs an edge from the specified to node to the specified node with a blank label. |
static DefaultDrawableEdge |
EdgeFactory.createDrawableEdge(Node from,
Node to,
java.lang.String label)
Constructs an edge from the specified node to the specified node with the specified label, and a default strength of 1.0. |
static DefaultDrawableEdge |
EdgeFactory.createDrawableEdge(Node from,
Node to,
java.lang.String label,
float strength)
Constructs an edge from the specified from node to the specified to node with the specified label, and the specified strength. |
static DefaultEdge |
EdgeFactory.createEdge(Node from,
Node to)
Constructs an edge from the specified node to the specified node with a blank label. |
static DefaultEdge |
EdgeFactory.createEdge(Node from,
Node to,
java.lang.String label)
Construct an edge from the specified node to the specified node with the specified label, and a default strength of 1.0. |
static DefaultEdge |
EdgeFactory.createEdge(Node from,
Node to,
java.lang.String label,
float strength)
Construct an edge from the specified node to the specified node with the specified label, and the specified strength. |
static int |
NetUtilities.getAllDegree(Node iNode)
Returns the number of arcs node is involved in. |
java.util.HashSet |
DefaultNode.getEdgesFrom(Node node)
Returns the Edges from the specified Node to this Node. |
java.util.HashSet |
DefaultNode.getEdgesTo(Node node)
Returns the Edges from this Node to the specified Node. |
static double |
NetUtilities.getIJShortPathLength(java.util.List nodes,
Node iNode,
Node jNode)
Returns a double with a value equal to the length of the shortest path between i and j. |
static int |
NetUtilities.getIJTie(Node iNode,
Node jNode)
Returns 1 if a tie from i to j exists, 0 otherwise. |
static double |
NetUtilities.getIJTieStrength(Node iNode,
Node jNode)
Returns double value from getStrength() if tie from i to j exists, returns 0.0 if none exists. |
static int |
NetUtilities.getInDegree(Node iNode)
Returns the in degree (number of in edges) of the node. |
static int |
NetUtilities.getNumDirectTriads(Node iNode,
Node jNode)
Finds and returns the number of "parents" (nodes with links TO both i and j) |
static int |
NetUtilities.getOutDegree(Node iNode)
Returns the out degree (number of out edges) of the node. |
int[] |
PajekNetReader.getXY(Node node)
Returns an int[x,y] with the coordinates of the node if they were read from the Pajek *.net file. |
boolean |
Node.hasEdgeFrom(Node node)
Returns true if this DefaultNode has an Edge from the specified Node, otherwise false. |
boolean |
DefaultNode.hasEdgeFrom(Node node)
Returns true if this DefaultNode has an Edge from the specified Node, otherwise false. |
boolean |
Node.hasEdgeTo(Node node)
Returns true if this DefaultNode has an Edge to the specified Node, otherwise false. |
boolean |
DefaultNode.hasEdgeTo(Node node)
Returns true if this DefaultNode has an Edge to the specified Node, otherwise false. |
boolean |
DefaultNode.hasEdgeToOrFrom(Node node)
Does this Node have an edge to or from the specified node. |
static Edge |
EdgeFactory.linkNodes(Node from,
Node to,
Edge edge)
Links the specified Nodes with the specified Edge. |
Node |
Linker.makeLink(Node from,
Edge edge)
Makes a link between the specified Node using the specified Edge and a Node chosen at random from the probability map, and calls this Linker's update method with this random node and a value of 1 as the arguments. |
Node |
Linker.makeLink(Node from,
Edge edge,
float amtToUpdate)
Makes a link between the specified Node using the specified Edge and a Node chosen at random from the probability map and calls this Linker's update method with this random node and the specified value as arguments. |
boolean |
NetworkPath.nodeInPath(Node n)
|
void |
DefaultNode.removeEdgesFrom(Node node)
Removes all the edges that link to this Node from the specified node. |
void |
DefaultNode.removeEdgesTo(Node node)
Removes all the edges that link from this Node to the specified node. |
void |
Edge.setFrom(Node node)
Sets the from node |
void |
DefaultEdge.setFrom(Node node)
Sets the from node. |
void |
Edge.setTo(Node node)
Sets the to Node |
void |
DefaultEdge.setTo(Node node)
Sets the to node. |
| Constructors in uchicago.src.sim.network with parameters of type Node | |
|---|---|
DefaultDrawableEdge(Node from,
Node to)
Construct an edge from the specified to node to the specified node with a blank label. |
|
DefaultDrawableEdge(Node from,
Node to,
java.lang.String label)
Construct an edge from the specified to node to the specified node with the specified label, and a default strength of 1.0. |
|
DefaultDrawableEdge(Node from,
Node to,
java.lang.String label,
float strength)
Construct an edge from the specified to node to the specified node with the specified label, and the specified strength. |
|
DefaultEdge(Node from,
Node to)
Construct an edge from the specified to node to the specified node with a blank label. |
|
DefaultEdge(Node from,
Node to,
java.lang.String label)
Construct an edge from the specified to node to the specified node with the specified label, and a default strength of 1.0. |
|
DefaultEdge(Node from,
Node to,
java.lang.String label,
float strength)
Construct an edge from the specified to node to the specified node with the specified label, and the specified strength. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


Laravel is built with unit testing in mind. In fact, support for testing with PHPUnit is included out of the box, and a phpunit.xml
file is already setup for your application.
An example test file is provided in the tests
directory. After installing a new Laravel application, simply run phpunit
on the command line to run your tests.
To create a test case, simply create a new test file in the tests
directory. The test class should extend TestCase
. You may then define test methods as you normally would when using PHPUnit.
class FooTest extends TestCase {
public function testSomethingIsTrue()
{
$this->assertTrue(true);
}
}
You may run all of the tests for your application by executing the phpunit
command from your terminal.
Note: If you define your own
setUp
method, be sure to callparent::setUp
.
When running unit tests, Laravel will automatically set the configuration environment to testing
. Also, Laravel includes configuration files for session
and cache
in the test environment. Both of these drivers are set to array
while in the test environment, meaning no session or cache data will be persisted while testing. You are free to create other testing environment configurations as necessary.
The testing
environment variables may be configured in the phpunit.xml
file.
You may easily call one of your routes for a test using the call
method:
$response = $this->call('GET', 'user/profile');
$response = $this->call($method, $uri, $parameters, $cookies, $files, $server, $content);
You may then inspect the Illuminate\Http\Response
object:
$this->assertEquals('Hello World', $response->getContent());
You may also call a controller from a test:
$response = $this->action('GET', 'HomeController@index');
$response = $this->action('GET', 'UserController@profile', ['user' => 1]);
Note: You do not need to specify the full controller namespace when using the
action
method. Only specify the portion of the class name that follows theApp\Http\Controllers
namespace.
The getContent
method will return the evaluated string contents of the response. If your route returns a View
, you may access it using the original
property:
$view = $response->original;
$this->assertEquals('John', $view['name']);
To call a HTTPS route, you may use the callSecure
method:
$response = $this->callSecure('GET', 'foo/bar');
When testing, you may often want to mock a call to a Laravel static facade. For example, consider the following controller action:
public function getIndex()
{
Event::fire('foo', ['name' => 'Dayle']);
return 'All done!';
}
We can mock the call to the Event
class by using the shouldReceive
method on the facade, which will return an instance of a Mockery mock.
public function testGetIndex()
{
Event::shouldReceive('fire')->once()->with('foo', ['name' => 'Dayle']);
$this->call('GET', '/');
}
Note: You should not mock the
Request
facade. Instead, pass the input you desire into thecall
method when running your test.
Laravel ships with several assert
methods to make testing a little easier:
public function testMethod()
{
$this->call('GET', '/');
$this->assertResponseOk();
}
$this->assertResponseStatus(403);
$this->assertRedirectedTo('foo');
$this->assertRedirectedToRoute('route.name');
$this->assertRedirectedToAction('Controller@method');
public function testMethod()
{
$this->call('GET', '/');
$this->assertViewHas('name');
$this->assertViewHas('age', $value);
}
public function testMethod()
{
$this->call('GET', '/');
$this->assertSessionHas('name');
$this->assertSessionHas('age', $value);
}
public function testMethod()
{
$this->call('GET', '/');
$this->assertSessionHasErrors();
// Asserting the session has errors for a given key...
$this->assertSessionHasErrors('name');
// Asserting the session has errors for several keys...
$this->assertSessionHasErrors(['name', 'age']);
}
public function testMethod()
{
$this->call('GET', '/');
$this->assertHasOldInput();
}
The TestCase
class contains several helper methods to make testing your application easier.
$this->session(['foo' => 'bar']);
$this->flushSession();
You may set the currently authenticated user using the be
method:
$user = new User(['name' => 'John']);
$this->be($user);
You may re-seed your database from a test using the seed
method:
$this->seed();
$this->seed('DatabaseSeeder');
More information on creating seeds may be found in the migrations and seeding section of the documentation.
As you may already know, you can access your Application (service container) via $this->app
from any test method. This service container instance is refreshed for each test class. If you wish to manually force the Application to be refreshed for a given method, you may use the refreshApplication
method from your test method. This will reset any extra bindings, such as mocks, that have been placed in the IoC container since the test case started running.


 When they are launched from within a transaction, the Geode operations can be classified into two types:
- Transactional operations affect the transactional view
- Non-transactional operations do not affect the transactional view
An operation that acts directly on the cache does not usually act on the transactional view.
Transactional Operations
The CacheTransactionManager
methods are the only ones used specifically for cache operations. Otherwise, you use the same methods as usual. Most methods that run within a transaction affect the transactional view, and they do not change the cache until the transaction commits. Methods that behave this way are considered transactional operations. Transactional operations are classified in two ways: whether they modify the transactional view or the cache itself, and whether they create write conflicts with other transactions.
In general, methods that create, destroy, invalidate, update, or read region entries are transactional operations.
Transactional operations that can cause write conflicts are those that modify an entry, such as put, a load done to satisfy a get operation, create, delete, local delete, invalidate and local invalidate.
Transactional read operations do not cause conflicts directly, but they can modify the transactional view. Read operations look for the entry in the transaction view first and then, if necessary, go to the cache. If the entry is returned by a cache read, it is stored as part of the transactional view. At commit time, the transaction uses the initial snapshot of the entry in the view to discover write conflicts.
Non-Transactional Operations
A few methods, when invoked within a transaction, have no effect on the transactional view, but they have an immediate effect on the cache. They are considered non-transactional operations. Often, non-transactional operations are administrative, such as Region.destroy
and Region.invalidate
. These operations are not supported within a transaction. If you call them, the system throws an exception of type UnsupportedOperationInTransactionException
.
Entry Operations
Note: Transactional entry operations can be rolled back.
| Operations | Methods | Transactional | Write Conflict |
|---|---|---|---|
| create | Region.create, put, putAll, Map.put, putAll |
yes | yes |
| modify | Region.put, putAll, Map.put, putAll, Region.Entry.setValue, Map.Entry.setValue |
yes | yes |
| load | Region.get, Map.get |
yes | yes |
creation or update using netSearch |
Region.get, Map.get |
yes | no |
| destroy: local and distributed | Region.localDestroy, destroy, remove, Map.remove |
yes | yes |
| invalidate: local and distributed | Region.localInvalidate, invalidate |
yes | yes |
| set user attribute | Region.Entry.setUserAttribute |
yes | yes |
| read of a single entry | Region.get, getEntry, containsKey, containsValue, containsValueForKey |
yes | no |
| read of a collection of entries | Region.keySet, entrySet, values |
Becomes transactional when you access the keys or values within the collection. | no |
Some transactional write operations also do a read before they write, and these can complete a transactional read even when the write fails. The following table of entry operations notes the conditions under which this can happen.
Note: These operations can add a snapshot of an entry to the transaction’s view even when the write operation does not succeed.
| Operations | Methods | Reads Without Writing |
|---|---|---|
| create | Region.create |
when it throws an EntryExistsException |
| destroy: local and distributed | Region.localDestroy, destroy |
when it throws an EntryNotFoundException |
| invalidate: local and distributed | Region.localInvalidate, invalidate |
when it throws an EntryNotFoundException or the entry is already invalid |
Region Operations
When you create a region in a transaction, any data from the getInitialImage operation goes directly into the cache, rather than waiting for the transaction to commit.
| Operations | Methods | Affected | Write Conflict |
|---|---|---|---|
| destroy: local and distributed | Region.localDestroyRegion, destroyRegion |
cache | yes |
| invalidate: local and distributed | Region.localInvalidateRegion, invalidateRegion |
cache | yes |
| clear: local and distributed | Region.localClear, clear, Map.clear |
cache and transaction | no |
| close | Region.close |
cache | yes |
| mutate attribute | Region.getAttributesMutator methods |
cache | no |
| set user attribute | Region.setUserAttribute |
cache | no |
Cache Operations
When you create a region in a transaction, any data from the getInitialImage operation goes directly into the cache, rather than waiting for the transaction to commit.
| Operations | Methods | Affected State | Write Conflict |
|---|---|---|---|
| create | createRegionFactory().create() |
committed | no |
| close | close |
committed | yes |
No-Ops
Any operation that has no effect in a non-transactional context remains a no-op in a transactional context. For example, if you do two localInvalidate
operations in a row on the same region, the second localInvalidate
is a no-op. No-op operations do not:
- Cause a listener invocation
- Cause a distribution message to be sent to other members
- Cause a change to an entry
- Cause any conflict
A no-op can do a transactional read.


{% extends 'admin_page/base.html' %} {% block body %} {% load static %}
Settings and Contact Details seen from the website


Statistical data set
Management information showing in-year and most recent inspection outcomes.
MS Excel Spreadsheet , 209KB
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From December 2015 further education and skills management information includes both in-year and most recent inspection outcomes. Data will be updated monthly, around the 10th working day of each month. We do not publish management information in October.
View data before December 2015 .
These figures are not official statistics.
Published: 11 December 2015
Updated: 10 February 2017
From: Ofsted


We had such a great time in LA!
Thank you, Chicago!
We love the Big Apple!


{% import 'macros/nav_macros.html' as nav %}
{% include 'partials/_head.html' %} {# Any templates that extend this template can set custom_head_tags to add scripts to their page #} {% block custom_head_tags %} {% endblock %} {% include 'partials/_flashes.html' %} {# When extended, the content block contains all the html of the webpage #} {% block content %} {% endblock %}


{% extends 'email_base.html' %} {% load account %} {% load i18n %} {% block message %} {% autoescape off %}
{% user_display user as user_display %} {% blocktrans %} This e-mail address has been entered by the user {{ user_display }} on Masanga Runners website. {% endblocktrans %}
{% include "_email_button.html" with link=activate_url text=_("Click here to confirm") %}
{% blocktrans %} If you haven't entered your email on the Masanga Runners website, you can simply ignore this email. {% endblocktrans %}
{% endautoescape %} {% endblock %}


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Telangana Visualisation
Data obtained from
Wikipedia
and the
Telangana handbook
. Map data is unofficial and provided by
ISB
under the MIT license, rendered using
Leaflet.js
. Neither the host nor ISB are liable for any errors
free-Counters.org


Some quick example text.
Oat cake ice cream candy chocolate cake chocolate cake cotton candy.
Some quick example text.

Since opening his studio he's worked banker who quit finance to study industrial design..
Support and Nike Zoom Air come together for a more supportive feel.
BASKET BALL COLLECTION
Size
7 8 9 10 11 12Virtual reality is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props,
BASKET BALL COLLECTION
Size
7 8 9 10 11


About Us
We are committed to exploring the field of robotics, applying the knowledge we gain through school and work to design, build, and program the robots of tomorrow. We love to share our passion for robotics with the world through outreach programs, hosting competitions, and giving all UW students the opportunity to be get involved.
The Team
Fraser Robinson
Team Lead
<EMAIL_ADDRESS>Chaitanya Droga
Business Lead
<EMAIL_ADDRESS>Luc Weimer
Mechanical Lead
<EMAIL_ADDRESS>Florence Tsang
Co-Electrical Lead
<EMAIL_ADDRESS>Emma Blatt
Co-Electrical Lead
<EMAIL_ADDRESS>Tom Meredith
Software Lead
<EMAIL_ADDRESS>Safia Alif
Science Lead
<EMAIL_ADDRESS>Jack Xu
Robot Racing Lead
<EMAIL_ADDRESS>Website by Katya Potapov.


Whether it's a door labeled push when it's a pull or the betrayal of taking a bite out of an oatmeal cookie thinking it's chocolate chip, user experience is integral to our everyday lives. Everyone craves good design and my aim is to make the world a simpler and more intuitive place.
Hey there! I’m a designer currently based in Seattle. I love utilizing my background in STEM, fine arts, and marketing to create well-rounded experiences. I'm particularly passionate about concepting, researching, and designing systems. I love working on games, physical products, and software. I currently work for Microsoft as a Product Designer on the Photos App.
My story begins in bright tropical Miami with me in a lab coat. I started as a biomedical student, my entire life planned out to work in conservation genetics. I was working in a research laboratory when I was asked to make my first website for the Veterinarian Club at UCF. I begrudgingly agreed and found myself at Wordpress.com. The next 8 hours melted by and before I knew it, I fell in love! I was enamored with the colors, shapes, and mostly, the fact that good design can bring people together and feel pride in their involvement.
I continued my education in biology alongside art classes. I would spend my mornings in the studio and my evenings in the lab. I would go on to work with every kind of client I could. I designed for brands like AutoNation, UCF, and I even had a brief stint designing headstones. I was always searching for the perfect marriage between science and art; when I discovered UX, it felt like I found my soulmate.
In the past 3 years I’ve had the opportunity to work for small brands and big brands alike and gain experience in many facets of the UX field. My workflow includes heavy use of wireframes, prototypes, frontend development, and the Adobe creative suite.
For a more comprehensive overview of my experience and skills, here’s my resume!


Community Home Care & Hospice was conceptualized in 1994 by Carrolton Management, as a means to better serve their nursing home residents. Since hospice care in nursing facilities was in its infancy, many of the Carrolton homes were unable to secure hospice services for their residents and families facing end of life issues. In 1995 the Certificate of Need for providing Hospice services in Cumberland County was awarded to Community Home Care & Hospice. Hospice was then available to the underserved population in nursing homes. However, good news travels fast and Community Home Care & Hospice very quickly began providing hospice for terminal patients in their homes as well as in the nursing facilities. Community Home Care and Hospice continues to expand in services and geographically.
Through a passion for excellence and a commitment to patients and their families facing life limiting illnesses, Community Home Care & Hospice now provides hospice care throughout eastern and central North Carolina through a network of local offices. Community Home Care & Hospice is the largest provider of hospice services in North Carolina.
Hatteras Software is a division of Lighthouse IT Consulting. The founder, Erik Nedwidek, has been programming for 27 years and spent 12 years at IBM as a software engineer and architect.
Hatteras Software specializes in custom software to power your business.
Mobile Devices:
Desktop Applications - Need an application for your desktop systems? Hatteras Software develops applications with MS .Net and Java
Web Applications - Hatteras Software can create a full web application for your business, create or extend Wordpress plugins, etc.
The goal of Hurricane Financial is to provide Education to Individuals and Business Owners. We specialize in teaching our clients about the many benefits of creating your own infinite banking system.
People from coast to coast are excited about the prospects of finally gaining Control of their Financial futures by using the infinite banking concept.
While many people are out chasing rates of return, our clients are benefitting for themselves by implementing their own "System of Finance" similar to that of traditional banks. This system eliminates the need for market risk.
EDUCATION IS POWER:
We encourage you to do your due diligence and to ask questions and find out if this Time Tested Wall Street Alternative is right for you.
Premier Designs Jewelry is a 25 year old Christian jewelry company. Our desire is to honor God & serve people. There are two parts to the business. The first is that we give jewelry to women for free and half price. The second aspect of the business is to help women become successful entrepreneurs.
Jessica Kuse - Executive Independent Consultant
The Creators of Proactiv are now reversing the signs of aging. Entrepreneurs are joining these doctors to expand nationwide. As an independent business owner, I am empowering people to change their skin and change their lives. Contact me to treat your common skin concerns and to join my business.
The Wake Forest Area Chamber of Commerce serves its members by encouraging profitable enterprise and social progress for the benefit of our community.
Business Launch was started by the Wake Forest Area Chamber to provide businesses without offices or retail space the ability to have a ribbon cutting.
This program was created as a simple demonstration app for the Wake Forest Area Chamber's Business Launch in June 2010.
It demonstrates a very simple application that is designed for both smart phones and tablets.
© 2011, Hatteras Software


Selections input: {{ selections | json }}
Selections output: {{ selectionsDone | json }}
GraphQL selections: {{ graphqlSelections | json }}
JSON serialized length: Selections: {{ stringify(selections).length }} {{ stringify(selections) }} GraphQL selections: {{ stringify(graphqlSelections).length }} {{ stringify(graphqlSelections) }} Compressed selections: {{ toUrl(selections)?.length }} {{ toUrl(selections) }}


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When finalized, copy the above JSON, and paste into blogArticles.js


Hello/Dear,
I am writting this letter with due respect and heartful of tears since we have not known or met ourselves previously I am asking for your assistance after I have gone through a profile that speaks good of you. I am sorry about the miss-up in registration.I want to find out if it's possible for you to deal with individual as to investment. I came across your profile and I feel it's highly reputable that is why I pick an interest getting across to you in respect of investment at my disposal I inherited a huge amount of money from my late father,I wrote you in order to solicite for your help and assistance with hope you will understand my situation.
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God Bless you as you consider me
Donald Konte
Send instant messages to your online friends http://asia.messenger.yahoo.com


| Form | Description |
| First Normal Form | Deals with functional and multivalued dependencies |
| Second Normal Form | Deals with functional dependencies, transitive dependencies, and calculated fields |
| Third Normal Form | Deals with functional dependencies and modification anomalies |
| Boyce/Codd Normal Form | Primarily used on spatial data |
| Fourth Normal Form | Deals with multivalued dependencies |
| Fifth Normal Form | Deals with join dependencies |
| Sixth Normal Form | Deals with determinates and candidate keys |
| Domain/Key Normal Form | Deals with domains and keys |
## Why do we 'normalize' tables?
Increase performance
Increase Data Redundancy
Data Integrity
---
# Working Example
Let's start with a spreadsheet to keep track of movie rentals.
| Full Name | Physical Address | Movies Rented | Salutation |
| Chris Fauerbach | 123 Main Street Richmond, VA 23120 | The Matrix, Pirates of the Caribbean, Nightmare Before Christmas | Mr. |
| Mike Schmidt | 7 Inning Stretch Lane Philadelpia, PA 18238 | Field of Dreams, Moneyball, A League of their Own | Mr. |
| William Gates | 1 My Road Street Gatesville, WA 000001 | Pirates of Silicone Valley, Hackers, How to Succeed in Business | Sir |
| Trevor Noah | 342 Streaming Show Rd Downtown, USA 34234 | Goonies, Naked Gun, Spaceballs | Mr. |
This data is not in any 'normal' form. We can call it un-normalized, 0th normal form, bad.. whatever adjective you want to use.
---
# First Normal Form
Each table cell should contain a single value.
Each Record needs to be unique
| Full Name | Physical Address | Movies Rented | Salutation |
| Chris Fauerbach | 123 Main Street Richmond, VA 23120 | The Matrix | Mr. |
| Chris Fauerbach | 123 Main Street Richmond, VA 23120 | Pirates of the Caribbean | Mr. |
| Chris Fauerbach | 123 Main Street Richmond, VA 23120 | Nightmare Before Christmas | Mr. |
| Mike Schmidt | 7 Inning Stretch Lane Philadelpia, PA 18238 | Field of Dreams | Mr. |
| Mike Schmidt | 7 Inning Stretch Lane Philadelpia, PA 18238 | Moneyball | Mr. |
| Mike Schmidt | 7 Inning Stretch Lane Philadelpia, PA 18238 | A League of their Own | Mr. |
| William Gates | 1 My Road Street Gatesville, WA 000001 | Pirates of Silicone Valley | Sir |
| William Gates | 1 My Road Street Gatesville, WA 000001 | Hackers | Sir |
| William Gates | 1 My Road Street Gatesville, WA 000001 | How to Succeed in Business | Sir |
| Trevor Noah | 342 Streaming Show Rd Downtown, USA 34234 | Goonies | Mr. |
| Trevor Noah | 342 Streaming Show Rd Downtown, USA 34234 | Naked Gun | Mr. |
| Trevor Noah | 342 Streaming Show Rd Downtown, USA 34234 | Spaceballs | Mr. |
---
# Second Normal Form
* The table is in 1st normal form, and
* All the non-key columns are dependent on the table’s primary key.
Movie and Address are a violation of 2NF since they aren't a 'primary' attribute that depends on the candidate key (customer ID)
In Context, this starts pushing us to bring each 'table' to be focused on a single entity. In this example, we would end up with three tables.
* Customer
* Address
* Movie


I am a 23 year old developer based in Tempe, Arizona.
I believe in making beautiful <code> (literally if possible).
I am passionate about blurring boundaries of Design and Development.
I have a minimalistic-first approach. Less is Sexy.
I love working with new people, it has allowed me to grow, while brainstorming for ideas.
Looking forward to working with you ☻


|
RoboWaiter
|
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <math.h>
Defines | |
| #define | FCPU 11059200ul |
Functions | |
| void | servo1_pin_config (void) |
| void | servo2_pin_config (void) |
| void | servo3_pin_config (void) |
| void | motion_pin_config (void) |
| void | servo_1 (unsigned char degrees) |
| void | servo_2 (unsigned char degrees) |
| void | servo_3 (unsigned char degrees) |
| void | timer1_init (void) |
| void | left_encoder_pin_config (void) |
| void | right_encoder_pin_config (void) |
| void | buzzer_pin_config (void) |
| void | port_init () |
| void | left_position_encoder_interrupt_init (void) |
| void | right_position_encoder_interrupt_init (void) |
| ISR (INT5_vect) | |
| ISR (INT4_vect) | |
| void | forward (void) |
| void | back (void) |
| void | left (void) |
| void | right (void) |
| void | soft_left (void) |
| void | soft_right (void) |
| void | soft_left_2 (void) |
| void | soft_right_2 (void) |
| void | stop (void) |
| void | angle_rotate (unsigned int Degrees) |
| void | linear_distance_mm (unsigned int DistanceInMM) |
| void | forward_mm (unsigned int DistanceInMM) |
| void | back_mm (unsigned int DistanceInMM) |
| void | left_degrees (unsigned int Degrees) |
| void | right_degrees (unsigned int Degrees) |
| void | soft_left_degrees (unsigned int Degrees) |
| void | soft_right_degrees (unsigned int Degrees) |
| void | soft_left_2_degrees (unsigned int Degrees) |
| void | soft_right_2_degrees (unsigned int Degrees) |
| void | timer5_init () |
| void | velocity (unsigned char, unsigned char) |
| void | motors_delay () |
| unsigned char | ADC_Conversion (unsigned char) |
| void | lcd_port_config (void) |
| void | adc_pin_config (void) |
| void | adc_init () |
| void | print_sensor (char row, char coloumn, unsigned char channel) |
| void | motion_set (unsigned char Direction) |
| void | buzzer_on (void) |
| void | buzzer_off (void) |
| void | uart0_init (void) |
| void | do_work () |
| void | move_till_junction () |
| void | reach_dest (int a, int b) |
| void | drop_object () |
| SIGNAL (SIG_USART0_RECV) | |
| void | init_devices () |
| int | main (void) |
Variables | |
| unsigned char | data |
| unsigned long int | ShaftCountLeft = 0 |
| unsigned long int | ShaftCountRight = 0 |
| unsigned int | Degrees |
| int | g_flag = 0 |
| unsigned char | ADC_Value |
| unsigned char | flag = 0 |
| unsigned char | Left_white_line = 0 |
| unsigned char | Center_white_line = 0 |
| unsigned char | Right_white_line = 0 |
| int | a1 |
| int | b1 |
| int | c1 |
| #define FCPU 11059200ul |
| unsigned char ADC_Conversion | ( | unsigned char | Ch | ) |
{ unsigned char a; if(Ch>7) { ADCSRB = 0x08; } Ch = Ch & 0x07; ADMUX= 0x20| Ch; ADCSRA = ADCSRA | 0x40; //Set start conversion bit while((ADCSRA&0x10)==0); //Wait for conversion to complete a=ADCH; ADCSRA = ADCSRA|0x10; //clear ADIF (ADC Interrupt Flag) by writing 1 to it ADCSRB = 0x00; return a; }
| void adc_init | ( | ) |
{ ADCSRA = 0x00; ADCSRB = 0x00; //MUX5 = 0 ADMUX = 0x20; //Vref=5V external --- ADLAR=1 --- MUX4:0 = 0000 ACSR = 0x80; ADCSRA = 0x86; //ADEN=1 --- ADIE=1 --- ADPS2:0 = 1 1 0 }
| void adc_pin_config | ( | void | ) |
{ DDRF = 0x00; PORTF = 0x00; DDRK = 0x00; PORTK = 0x00; }
| void angle_rotate | ( | unsigned int | Degrees | ) |
{ float ReqdShaftCount = 0; unsigned long int ReqdShaftCountInt = 0; ReqdShaftCount = (float) Degrees/ 4.090; // division by resolution to get shaft count ReqdShaftCountInt = (unsigned int) ReqdShaftCount; ShaftCountRight = 0; ShaftCountLeft = 0; while (1) { if((ShaftCountRight >= ReqdShaftCountInt) | (ShaftCountLeft >= ReqdShaftCountInt)) break; } stop(); //Stop action }
| void back | ( | void | ) |
{ motion_set(0x09); }
| void back_mm | ( | unsigned int | DistanceInMM | ) |
{ back(); linear_distance_mm(DistanceInMM); }
| void buzzer_off | ( | void | ) |
{ unsigned char port_restore = 0; port_restore = PINC; port_restore = port_restore & 0xF7; PORTC = port_restore; }
| void buzzer_on | ( | void | ) |
{ unsigned char port_restore = 0; port_restore = PINC; port_restore = port_restore | 0x08; PORTC = port_restore; }
| void buzzer_pin_config | ( | void | ) |
{ DDRC = DDRC | 0x08; //Setting PORTC 3 as outpt PORTC = PORTC & 0xF7; //Setting PORTC 3 logic low to turnoff buzzer }
| void do_work | ( | ) |
{ init_devices(); float ReqdShaftCount = 0; unsigned long int ReqdShaftCountInt = 0; ReqdShaftCount = 100 / 5.338; // division by resolution to get shaft count ReqdShaftCountInt = (unsigned long int) ReqdShaftCount; ShaftCountRight = 0; while(1) { Left_white_line = ADC_Conversion(3); //Getting data of Left WL Sensor Center_white_line = ADC_Conversion(2); //Getting data of Center WL Sensor Right_white_line = ADC_Conversion(1); //Getting data of Right WL Sensor flag=0; //flag=1 indicates that the required object exists if(ShaftCountRight > ReqdShaftCountInt){ //the bot has covered the required distance //turn the bot left and check for presence of object stop(); //stop, and send a signal to MATLAB servo_1(180); //turn the arm left to check for the presence of an object _delay_ms(2000); servo_2(180); //open the arm of the robot - make it ready to grab the object UDR0=0x01; //send the signal to MATLAB _delay_ms(20000); //suspend the execution of this function ShaftCountRight = 0; return; } if(Center_white_line>0x58) { flag=1; forward(); velocity(150,150); } if((Left_white_line<0x58) && (flag==0)) { flag=1; forward(); velocity(130,50); } if((Right_white_line<0x58) && (flag==0)) { flag=1; forward(); velocity(50,130); } if(Center_white_line<0x58 && Left_white_line<0x58 && Right_white_line<0x58) { forward(); velocity(0,0); } } }
| void drop_object | ( | ) |
{ //servo_1(180); servo_2(180); //servo_3(50); }
| void forward | ( | void | ) |
{ motion_set(0x06); }
| void forward_mm | ( | unsigned int | DistanceInMM | ) |
{ forward(); linear_distance_mm(DistanceInMM); }
| void init_devices | ( | ) |
{ cli(); //Clears the global interrupts port_init(); uart0_init(); //Initailize UART1 for serial communiaction adc_init(); timer5_init(); timer1_init(); left_position_encoder_interrupt_init(); right_position_encoder_interrupt_init(); sei(); // Enables the global interrupt }
| ISR | ( | INT4_vect | ) |
{ ShaftCountLeft++; //increment left shaft position count }
| ISR | ( | INT5_vect | ) |
{ ShaftCountRight++; //increment right shaft position count }
| void lcd_port_config | ( | void | ) |
{ DDRC = DDRC | 0xF7; //all the LCD pin's direction set as output PORTC = PORTC & 0x80; // all the LCD pins are set to logic 0 except PORTC 7 }
| void left | ( | void | ) |
{ motion_set(0x05); }
| void left_degrees | ( | unsigned int | Degrees | ) |
{ // 88 pulses for 360 degrees rotation 4.090 degrees per count left(); //Turn left angle_rotate(Degrees); }
| void left_encoder_pin_config | ( | void | ) |
{ DDRE = DDRE & 0xEF; //Set the direction of the PORTE 4 pin as input PORTE = PORTE | 0x10; //Enable internal pullup for PORTE 4 pin }
| void left_position_encoder_interrupt_init | ( | void | ) |
{ cli(); //Clears the global interrupt EICRB = EICRB | 0x02; // INT4 is set to trigger with falling edge EIMSK = EIMSK | 0x10; // Enable Interrupt INT4 for left position encoder sei(); // Enables the global interrupt }
| void linear_distance_mm | ( | unsigned int | DistanceInMM | ) |
{ float ReqdShaftCount = 0; unsigned long int ReqdShaftCountInt = 0; ReqdShaftCount = DistanceInMM / 5.338; // division by resolution to get shaft count ReqdShaftCountInt = (unsigned long int) ReqdShaftCount; ShaftCountRight = 0; while(1) { if(ShaftCountRight > ReqdShaftCountInt) { break; } } stop(); //Stop action }
| int main | ( | void | ) |
{ init_devices(); //initialize the devices c1=0; do_work(); //reach_dest(2,1); while(1); }
| void motion_pin_config | ( | void | ) |
{ DDRA = DDRA | 0x0F; PORTA = PORTA & 0xF0; DDRL = DDRL | 0x18; //Setting PL3 and PL4 pins as output for PWM generation PORTL = PORTL | 0x18; //PL3 and PL4 pins are for velocity control using PWM. }
| void motion_set | ( | unsigned char | Direction | ) |
{ unsigned char PortARestore = 0; Direction &= 0x0F; // removing upper nibbel for the protection PortARestore = PORTA; // reading the PORTA original status PortARestore &= 0xF0; // making lower direction nibbel to 0 PortARestore |= Direction; // adding lower nibbel for forward command and restoring the PORTA status PORTA = PortARestore; // executing the command }
| void motors_delay | ( | ) |
| void move_till_junction | ( | ) |
{ init_devices(); float ReqdShaftCount = 0; unsigned long int ReqdShaftCountInt = 0; ReqdShaftCount = 100 / 5.338; // division by resolution to get shaft count ReqdShaftCountInt = (unsigned long int) ReqdShaftCount; ShaftCountRight = 0; while(1) { Left_white_line = ADC_Conversion(3); //Getting data of Left WL Sensor Center_white_line = ADC_Conversion(2); //Getting data of Center WL Sensor Right_white_line = ADC_Conversion(1); //Getting data of Right WL Sensor flag=0; //flag=1 indicates that the required object exists if(ShaftCountRight > ReqdShaftCountInt){ //the bot has covered the required distance //turn the bot left and check for presence of object stop(); UDR0=0x01; _delay_ms(2000); //image processing time ShaftCountRight = 0; return; } if(Center_white_line>0x58) { flag=1; forward(); velocity(150,150); } if((Left_white_line<0x58) && (flag==0)) { flag=1; forward(); velocity(130,50); } if((Right_white_line<0x58) && (flag==0)) { flag=1; forward(); velocity(50,130); } if(Center_white_line<0x58 && Left_white_line<0x58 && Right_white_line<0x58) { forward(); velocity(0,0); } } }
| void port_init | ( | ) |
{ servo1_pin_config(); //Configure PORTB 5 pin for servo motor 1 operation servo2_pin_config(); //Configure PORTB 6 pin for servo motor 2 operation servo3_pin_config(); //Configure PORTB 7 pin for servo motor 3 operation motion_pin_config(); //robot motion pins config //lcd_port_config(); adc_pin_config(); left_encoder_pin_config(); //left encoder pin config right_encoder_pin_config(); //right encoder pin config motion_pin_config(); buzzer_pin_config(); }
| void print_sensor | ( | char | row, |
| char | coloumn, | ||
| unsigned char | channel | ||
| ) |
{ ADC_Value = ADC_Conversion(channel); //lcd_print(row, coloumn, ADC_Value, 3); }
| void reach_dest | ( | int | a, |
| int | b | ||
| ) |
{ //the function which makes the robot reach its destination int count_vertical = a; //the # times the bot should move straight before turning int count_horizontal = b; //the # times the bot should move straight after turning int n_moved_hor = 0; //the # times the bot has already move forward int n_moved_vert = 0; //the # times the bot has already moved forward after making the turn while(n_moved_vert < count_vertical){ //move ahead till the next junction move_till_junction(); n_moved_vert++; } //turn left/right if(b > 0){ //right_degrees(90); left_degrees(90); } while(n_moved_hor < count_horizontal){ //move ahead till the next junction move_till_junction(); n_moved_hor++; } }
| void right | ( | void | ) |
{ motion_set(0x0A); }
| void right_degrees | ( | unsigned int | Degrees | ) |
{ // 88 pulses for 360 degrees rotation 4.090 degrees per count right(); //Turn right angle_rotate(Degrees); }
| void right_encoder_pin_config | ( | void | ) |
{ DDRE = DDRE & 0xDF; //Set the direction of the PORTE 4 pin as input PORTE = PORTE | 0x20; //Enable internal pullup for PORTE 4 pin }
| void right_position_encoder_interrupt_init | ( | void | ) |
{ cli(); //Clears the global interrupt EICRB = EICRB | 0x08; // INT5 is set to trigger with falling edge EIMSK = EIMSK | 0x20; // Enable Interrupt INT5 for right position encoder sei(); // Enables the global interrupt }
| void servo1_pin_config | ( | void | ) |
{ DDRB = DDRB | 0x20; //making PORTB 5 pin output PORTB = PORTB | 0x20; //setting PORTB 5 pin to logic 1 }
| void servo2_pin_config | ( | void | ) |
{ DDRB = DDRB | 0x40; //making PORTB 6 pin output PORTB = PORTB | 0x40; //setting PORTB 6 pin to logic 1 }
| void servo3_pin_config | ( | void | ) |
{ DDRB = DDRB | 0x80; //making PORTB 7 pin output PORTB = PORTB | 0x80; //setting PORTB 7 pin to logic 1 }
| void servo_1 | ( | unsigned char | degrees | ) |
{ float PositionPanServo = 0; PositionPanServo = ((float)degrees / 2.25) + 21.0; OCR1AH = 0x00; OCR1AL = (unsigned char) PositionPanServo; }
| void servo_2 | ( | unsigned char | degrees | ) |
{ float PositionTiltServo = 0; PositionTiltServo = ((float)degrees / 2.25) + 21.0; OCR1BH = 0x00; OCR1BL = (unsigned char) PositionTiltServo; }
| void servo_3 | ( | unsigned char | degrees | ) |
{ float PositionTiltServo = 0; PositionTiltServo = ((float)degrees / 2.25) + 21.0; OCR1CH = 0x00; OCR1CL = (unsigned char) PositionTiltServo; }
| SIGNAL | ( | SIG_USART0_RECV | ) |
{ data = UDR0; //making copy of data from UDR0 in 'data' variable UDR0 = data; //echo data back to PC if(data == 0x38) //ASCII value of 8 { if(c1==0) a1= 8; else {b1=8; c1=1;} PORTA=0x05; } if(data == 0x32) //ASCII value of 2 { if(c1==0) a1= 2; else {b1=2; c1=1;} PORTA=0x09; //back } if(data == 0x34) //ASCII value of 4 { if(c1==0) a1= 4; else {b1=4; c1=1;} PORTA=0x05; //left } if(data == 0x36) //ASCII value of 6 { if(c1==0) a1= 6; else {b1=6; c1=1;} PORTA=0x0A; //right } if(data == 0x35) //ASCII value of 5 { if(c1==0) a1= 5; else {b1=5; c1=1;} PORTA=0x00; //stop } if(data == 0x72) { //ASCII of "r" PORTA=0x06; //forward } if(data == 0x37) //ASCII value of 7 { if(c1==0) a1= 7; else {b1=7; c1=1;} buzzer_on(); } if(data == 0x39) //ASCII value of 9 { if(c1==0) a1= 9; else {b1=9; c1=1;} buzzer_off(); } if(data == 0x31) //ASCII value of 1 - implies object found { g_flag=1; //grab the object servo_2(90); //grab the object _delay_ms(2000); //go back to the front facing position //servo_1(90); _delay_ms(4000); //go back to the front facing position reach_dest(4,2); //send the bot to the required destination _delay_ms(2000); drop_object(); //drop the object by opening the arm } if(data == 0x30) //ASCII value of 0 - implies object NOT found { //dont grab the object //just go back to the front facing position servo_1(90); _delay_ms(2000); servo_2(90); _delay_ms(2000); do_work(); } }
| void soft_left | ( | void | ) |
{ motion_set(0x04); }
| void soft_left_2 | ( | void | ) |
{ motion_set(0x01); }
| void soft_left_2_degrees | ( | unsigned int | Degrees | ) |
{ // 176 pulses for 360 degrees rotation 2.045 degrees per count soft_left_2(); //Turn reverse soft left Degrees=Degrees*2; angle_rotate(Degrees); }
| void soft_left_degrees | ( | unsigned int | Degrees | ) |
{ // 176 pulses for 360 degrees rotation 2.045 degrees per count soft_left(); //Turn soft left Degrees=Degrees*2; angle_rotate(Degrees); }
| void soft_right | ( | void | ) |
{ motion_set(0x02); }
| void soft_right_2 | ( | void | ) |
{ motion_set(0x08); }
| void soft_right_2_degrees | ( | unsigned int | Degrees | ) |
{ // 176 pulses for 360 degrees rotation 2.045 degrees per count soft_right_2(); //Turn reverse soft right Degrees=Degrees*2; angle_rotate(Degrees); }
| void soft_right_degrees | ( | unsigned int | Degrees | ) |
{ // 176 pulses for 360 degrees rotation 2.045 degrees per count soft_right(); //Turn soft right Degrees=Degrees*2; angle_rotate(Degrees); }
| void stop | ( | void | ) |
{ motion_set(0x00); }
| void timer1_init | ( | void | ) |
{COM1A1=1, COM1A0=0; COM1B1=1, COM1B0=0; COM1C1=1 COM1C0=0} For Overriding normal port functionalit to OCRnA outputs. {WGM11=1, WGM10=1} Along With WGM12 in TCCR1B for Selecting FAST PWM Mode
{ TCCR1B = 0x00; //stop TCNT1H = 0xFC; //Counter high value to which OCR1xH value is to be compared with TCNT1L = 0x01; //Counter low value to which OCR1xH value is to be compared with OCR1AH = 0x03; //Output compare eegister high value for servo 1 OCR1AL = 0xFF; //Output Compare Register low Value For servo 1 OCR1BH = 0x03; //Output compare eegister high value for servo 2 OCR1BL = 0xFF; //Output Compare Register low Value For servo 2 OCR1CH = 0x03; //Output compare eegister high value for servo 3 OCR1CL = 0xFF; //Output Compare Register low Value For servo 3 ICR1H = 0x03; ICR1L = 0xFF; TCCR1A = 0xAB; TCCR1C = 0x00; TCCR1B = 0x0C; //WGM12=1; CS12=1, CS11=0, CS10=0 (Prescaler=256) }
| void timer5_init | ( | ) |
{COM5A1=1, COM5A0=0; COM5B1=1, COM5B0=0; COM5C1=1 COM5C0=0} For Overriding normal port functionalit to OCRnA outputs. {WGM51=0, WGM50=1} Along With WGM52 in TCCR5B for Selecting FAST PWM 8-bit Mode
{ TCCR5B = 0x00; //Stop TCNT5H = 0xFF; //Counter higher 8-bit value to which OCR5xH value is compared with TCNT5L = 0x01; //Counter lower 8-bit value to which OCR5xH value is compared with OCR5AH = 0x00; //Output compare register high value for Left Motor OCR5AL = 0xFF; //Output compare register low value for Left Motor OCR5BH = 0x00; //Output compare register high value for Right Motor OCR5BL = 0xFF; //Output compare register low value for Right Motor OCR5CH = 0x00; //Output compare register high value for Motor C1 OCR5CL = 0xFF; //Output compare register low value for Motor C1 TCCR5A = 0xA9; TCCR5B = 0x0B; //WGM12=1; CS12=0, CS11=1, CS10=1 (Prescaler=64) }
| void uart0_init | ( | void | ) |
{ UCSR0B = 0x00; //disable while setting baud rate UCSR0A = 0x00; UCSR0C = 0x06; UBRR0L = 0x47; //set baud rate lo UBRR0H = 0x00; //set baud rate hi UCSR0B = 0x98; }
| void velocity | ( | unsigned char | left_motor, |
| unsigned char | right_motor | ||
| ) |
{ OCR5AL = (unsigned char)left_motor; OCR5BL = (unsigned char)right_motor; }
| int a1 |
| unsigned char ADC_Value |
| int b1 |
| int c1 |
| unsigned char Center_white_line = 0 |
| unsigned char data |
Written by: Sachitanand Malewar, NEX Robotics Pvt. Ltd. AVR Studio Version 4.17, Build 666
Date: 13th January 2010
Application example: Robot control over serial port via ZigBee wireless comunication module (located on the ATMEGA260 microcontroller adaptor board)
Concepts covered: serial communication
Serial Port used: UART0
There are two components to the motion control: 1. Direction control using pins PORTA0 to PORTA3 2. Velocity control by PWM on pins PL3 and PL4 using OC5A and OC5B.
In this experiment for the simplicity PL3 and PL4 are kept at logic 1.
Pins for PWM are kept at logic 1.
Connection Details:
Motion control: L-1---->PA0; L-2---->PA1; R-1---->PA2; R-2---->PA3; PL3 (OC5A) ----> Logic 1; PL4 (OC5B) ----> Logic 1;
Serial Communication: PORTD 2 --> RXD1 UART1 receive for RS232 serial communication PORTD 3 --> TXD1 UART1 transmit for RS232 serial communication
PORTH 0 --> RXD2 UART 2 receive for USB - RS232 communication PORTH 1 --> TXD2 UART 2 transmit for USB - RS232 communication
PORTE 0 --> RXD0 UART0 receive for ZigBee wireless communication PORTE 1 --> TXD0 UART0 transmit for ZigBee wireless communication
PORTJ 0 --> RXD3 UART3 receive available on microcontroller expainsion board PORTJ 1 --> TXD3 UART3 transmit available on microcontroller expainsion board
Serial communication baud rate: 9600bps To control robot use number pad of the keyboard which is located on the right hand side of the keyboard. Make sure that NUM lock is on.
Commands: Keyboard Key ASCII value Action 8 0x38 Forward 2 0x32 Backward 4 0x34 Left 6 0x36 Right 5 0x35 Stop 7 0x37 Buzzer on 9 0x39 Buzzer off
Note:
1. Make sure that in the configuration options following settings are done for proper operation of the code
Microcontroller: atmega2560 Frequency: 11059200 Optimization: -O0 (For more information read section: Selecting proper optimization options below figure 4.22 in the hardware manual)
2. Difference between the codes for RS232 serial, USB and wireless communication is only in the serial port number. Rest of the things are the same.
3. For USB communication check the Jumper 1 position on the ATMEGA2560 microcontroller adaptor board
Copyright (c) 2010, NEX Robotics Pvt. Ltd. -*- c -*- All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the copyright holders nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission.
Source code can be used for academic purpose. For commercial use permission form the author needs to be taken.

Software released under Creative Commence cc by-nc-sa licence. For legal information refer to: http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
| unsigned int Degrees |
| unsigned char flag = 0 |
| int g_flag = 0 |
| unsigned char Left_white_line = 0 |
| unsigned char Right_white_line = 0 |
| unsigned long int ShaftCountLeft = 0 |
| unsigned long int ShaftCountRight = 0 |


And how we're doing our part!
As one of the most sustainable cities in North America, sustainability is a large factor for companies based in Vancouver. At World of BeerCraft we strive for sustainable practices wherever possible.
As a web-based company, all our receipts and paperwork are handled online, by default, to reduce paper usage; although, subscribers can opt for paper forms if they so desire. Packaging for beers is done using cardboard instead of 6-pack yokes which devastate aquatic life when disposed of improperly. We discourage the use of plastic bags and opt for carboard boxes when picking up from breweries rather than plastic.
GHG (Green House Gas) emissions are a major contributor to global warming and our transportation network adds to this issue. To help reduce emissions, all our delivery vehicles will be hybrids, namely the Toyota Prius C. As a hybrid vehicle, less gas is needed to run which means less GHGs are produced. While we are still contributing to global warming, the rate at which we do so is greatly reduced than if we used older model cars that solely rely on gasoline. Electric vehicles were considered to eliminate the reliance on gasoline. This was not feasible due to them being outside of our price range, lack of charging infrastructure around the property where we store our beer and the high depreciation rate of electric vehicles.
One of the features of our service is the pickup and proper disposal of the previous month’s cans. By doing so, we at World of BeerCraft ensure that the aluminium cans are properly recycled and do not end up in the landfill. To incentivise this initiative, we offer subscribers a $2 discount for people who return their empty cans during the next delivery. It is speculated most if not all people will take us up on this incentive as returning 6 beer cans only yields $0.60, so it is more economical if they return it to us. From our own economic standpoint, although we are making a loss due to this incentive, it does not put us below our MARR and improves company image.


{%- extends 'utils/layout.html' -%}
{%- block title -%}
Link {{ provider }} Account
{%- endblock -%}
{%- block content_header -%}
Link {{ provider }} Account
{%- endblock -%}
{%- block content -%}
{%- if matches | length > 1 -%}
Multiple accounts with matching email addresses to your {{ provider }} account were found. Select one of the following accounts to link to your accounts:
{%- else -%}
An account with a matching email address to your {{ provider }} account was found. Click the link below to connect your accounts:
{%- endif -%}


Editing a User Account
How to edit the details of a user's account using the User Accounts module. Note: The user name field cannot be edited.
- Navigate to Admin > User Accounts - OR - Go to a User Accounts module.
- Find the user to be edited using a filter or by searching.
- Click the Edit button beside their record. This opens the Edit User Accounts page.
- Select the Manage User Credentials tab.
- Edit one or more fields as required. Editable fields are the user's first name, last name, display name and email address.
-


I was born and raised in Savannah, GA. For the past 3 years I've lived in NYC and after Dev Bootcamp I am looking to move to SF.
Click here for my email address.
I've been coding for about 1.5 years off and on. I took the General Assembly Front End Web Development course which set me on this path.
After Dev Bootcamp I want to be able to be proficient in the Ruby language, possess the knowledge to build web applications professionally, have a strong understanding of alogrithms and data structures.
Hiking, Travel, Long walks on the beach
I like to set my alarm clock to wake me on the 7th minute in the morning. - So 707am or 807am will work. :)


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Mild and smooth blend featuring notes of toasted almond and dried cherry.
Ethiopian hand-harvested blend densely packed with vibrant fruit notes.
A large part of our role is choosing which particular coffees will be featured in our range. This means working closely with the best coffee growers to give you a more impactful experience on every level.
Discover an endless variety of the world’s best artisan coffee from each of our roasters.
Special offers and swag when you subscribe, including 30% off your first shipment.
We cover the cost and coffee is delivered fast. Peak freshness: guaranteed.
Select from our evolving range of artisan coffees. Our beans are ethically sourced and we pay fair prices for them. There are new coffees in all profiles every month for you to try out.
Customize your order frequency, quantity, even your roast style and grind type. Pause, skip or cancel your subscription with no commitment through our online portal.
We ship your package within 48 hours, freshly roasted. Sit back and enjoy award-winning world-class coffees curated to provide a distinct tasting experience.


{% extends "base.html" %} {% block content %}
This is an online tool that can help you identify disease causing variants using exome sequencing data from patients with mendelian disorders.
With this tool you can quickly identify candidate variants of causing mendelian disorders in your affected individuals. By excluding variants according to different criterias such as low frequency in databases (1000genomes, dbSNP138 and Exome Sequencing Project) and scores of patogenicity (SIFT, POLYPHEN, CADD) you can quickly reduce the number of variants from your initial list.
With this tool you can search for mendelian variants, de novo variants and compound heterozygous variants by using the exome data from a famillies (Ex. trios, quartets and with more individuals). This helps you to reduce a lot the number of candidate variants when investigating mendelian disorders.


The42's Big, Big Sports Table Quiz is coming to Galway next week
Book your tables now!
by The42 TeamWho was Ireland’s top try scorer at the 2019 Rugby World Cup?
In which city will the 2020 Champions League football final be played?
How many points will we be docked if I’m caught cheating?

On Thursday 28 November, we’re taking our Big, Big Sports Table Quiz to An Púcán on Forster Street.
It’s all to celebrate the release of our latest book, Behind The Lines No. 3.
You talk a good game all year and we’d love for you, the commenters, to join us to show how much you actually know about sport
On arrival you’ll receive a free copy of Behind the Lines No. 3, and there’ll be the chance to win lots of spot prizes throughout the quiz.
We’ll have some nice The42 gear for the ultimate winners and more importantly, the honour of taking the quiz title.
Teams of four can be booked for the price of €40 here:


=======
Circus: Posters
(ALL IMAGES ARE 600px WIDE)
IMG FILE: apollo-trio.jpg
The Barnum & Bailey greatest show on earth : The Apollo trio
URL: http://www.flickr.com/photos/boston_public_library/6554391683
IMG FILE: charles-the-chimp.jpg
The Barnum & Bailey greatest show on earth : Charles 1st
URL: http://www.flickr.com/photos/boston_public_library/6554393737
IMG FILE: balloon-horse.jpg
The Barnum & Bailey latest and greatest thriller the balloon horse Jupiter : In his sensational ascension act with a gorgeous pyrotechnic display at every performance of the greatest show on earth
URL: http://www.flickr.com/photos/boston_public_library/6554391283
IMG FILE: baby-bumbeno.jpg
The Barnum & Bailey greatest show on earth : Baby Bumbeno, only American born giraffe, cutest thing alive
URL: http://www.flickr.com/photos/boston_public_library/6554392707
Courtesy of the Boston Public Library, Richard Dale McMullan
URL: http://www.flickr.com/photos/boston_public_library/sets/72157628525224271/
>>>>>>> upstream/master


With our Voice to Text app, we want deaf people to be involved in conservations so they won't be left out and let their ideas be heard.
For any hearing person, hearing others in a conservation is easy. This task is difficult for deaf people. Some rely on
access services like interpreting but a interpreter can't follow a deaf person all day. Some rely on lip reading, but it is not
always accurate. Other ways are writing down what the group is saying or texting to each other. However, since oral communcation is the
preferred method of almost all hearing individuals, paper or using the phone is not the most efficient way to get the message across.
How to use this app:
-Please have all phones go to this website.
-Register the phones.
-Tell all phones the deaf user id number.
-Leave the phones near their respective owners.
-As the conservation begins, the deaf user will read the conservation on their phone.
-When the conservation is over, the deaf user need to click, "Turn off conservation" on their phones.
-After the conservation is turned off, the server will telleach phone user what words they used more often than others. Then the server will show them the American Sign Language signs for those words.


Ruby programs can now easily call native C library functions via the FFI
mechanism.
Basics: require 'ffi' and attach_function
The require 'ffi'
directive will load and initialize the FFI
library. You then need to use extend FFI::Library
in a module you wish to attach native functions to, and finally, use attach_function
to link the native C functions into the module.
Hello, World using FFI
require 'ffi'
module Hello
extend FFI::Library
ffi_lib FFI::Library::LIBC
attach_function :puts, [ :string ], :int
end
Hello.puts("Hello, World")
The interesting part above is the attach_function
call. It requests that a C function named puts
which takes a :string argument and returns an :int, be attached to the Hello module.
The attach_function
method locates the C function in a specific external library (i.e. libc in the example). To use it, you need to supply the name of the function to load, the parameter types the function takes, and the return type of the function.
Long running C functions should be declared as blocking functions by adding blocking: true
to attach_function
as in the following example. See the Callback chapter for a discussion of the impact of blocking: true
.
Hello, Windows using FFI
require 'ffi'
module HelloWin
extend FFI::Library
ffi_lib 'user32'
ffi_convention :stdcall
attach_function :, :MessageBoxA,[ :pointer, :string, :string, :uint ], :int, blocking: true
end
rc = HelloWin. nil, 'Hello Windows!', 'FFI on Windows', 1
puts "Return code: #{rc}"
Using the Windows API is almost as easy as the previous example. Typically you need to tell FFI what Windows library to search via the ffi_lib
method and tell FFI to use the stdcall convention used by the Windows API. The ffi_convention
method tells FFI what calling convention to use.
You also need to ensure that you attach the correctly named function to your Ruby module. For all functions that take string arguments, the Windows API provides "short name" macros that expand to function names with a suffix indicating ASCII or Unicode. ANSI versions are suffixed with a "A", and Unicode versions are suffixed with a "W".
Parameter and return types
Here below there is a partial list of the types supported by FFI. For a more exhaustive list you may look at [[Types]] page.
:char
and:uchar
- 8 bit signed and unsigned values:short
and:ushort
- 16 bit signed and unsigned values:int
and:uint
- 32 bit signed and unsigned values:long_long
and:ulong_long
- 64 bit signed and unsigned values:long
and:ulong
- native cpu word (32 bit or 64bit) signed and unsigned values. Equivalent to C 'long' type.:float
and:double
:string
- C string, NULL terminated.:pointer
- a C pointer- struct by value -> see chapter Structs
- struct by pointer -> see chapter Structs


Here you can find all the challenges you created from scratch or using a template.
{{#each challenge in challenges}}If you need to get in touch with your learners you can use this message system.
These are solutions your learner submitted so far.
{{created}}
{{>more content=content}} {{#if material}}


Before Change
print("len(fscore_list)")
print(len(fscore_list))
print("len(trained_feature_names)")
print(len(trained_feature_names))
// for idx, result_list in fscore.view:
After Change
print("Here are the feature_importances from the tree-based model:")
print("The printed list will only contain at most the top 50 features.")
for feature in sorted_feature_infos[-50:]:
print(feature[0] + ": " + str(round(feature[1] / sum_of_all_feature_importances, 4)))
def _print_ml_analytics_results_random_forest(self):
print("\n\nHere are the results from our " + self.trained_pipeline.named_steps["final_model"].model_name)


Venomancer
Tips
- Veno is a great hero to practice harassing without drawing creep aggro. Poison Sting isn't an orb, but
with good aggro control, you can almost have it behave like one.
- A lot of people don't like skilling Plague Wards early because they claim it pushes the lane. That would
be right, if it weren't completely wrong. LET ME BREAK DOWN SOME XxX360NOSTOPWARDCONTROLxXx.
- tl;dw - Use the stop key and use unified unit orders. No one is forcing Plague Wards to constantly
attack. Stop them if there are no heroes around, sic them all on a creep at the same time to last hit or
deny, put them up on cliffs and tell them to shut up so they don't alert an enemy who didn't know you
could see them.
- This is also useful when chasing enemies down with Plague Wards. When you throw one up ahead, don't
waste time selecting it to acquire a target, just issue a unified ctrl+right click on the enemy hero.
- Plague Wards have collision and can be used to block narrow paths.
- Try to deny your Plague Wards in lane.
- Veno is damn good at harassing junglers. Plague wards block camps, have an awesome cast range, short CD,
last forever, and are impossible for enemies to kill quickly enough without blocking a camp themselves.
Even beyond that, Poison Sting is really hard to deal with for most junglers.
- With one cast of a 4 point Gale and one attack with a 4 point Poison Sting, you do ~850 magical damage
over 15 seconds.
- In a team fight, your job is to Bell, Biv, and DeVoe
every hero in the vicinity. Each of your poisons last for ~15 seconds, so you need either your Poison Sting or
Venomous Gale on everyone to give a final tick of lethal damage post-Nova.
Counters
- Always be on the lookout for opportunities to deny your allies. You can't deny Poison Sting or Nova, but
you can deny allies under Venomous Gale (even level 1).
- Poison Sting DoT does not cancel healing. If you're about to die to Poison Sting, use your Salve without
fear.
- You can Phase Boot through Wards if you're getting body blocked by one.


--- layout: post title: Minor book update published: true ---
GitHub recently changed how they create new repositories, so the Rails Tutorial book has been updated accordingly. PDF purchasers can get the updated version from their downloads page. (You might have to clear your browser cache first.) The Lesson 3 screencast, currently in preparation, will also show the updated new repository page.


Tutorials
CVPR 2023 tutorial: Deep learning theory for vision researchers [slides on Google drive] [video on YouTube]
In this tutorial, we aim to make the recent deep learning (DL) theory developments accessible to vision researchers, and motivate vision researchers to design new architectures and algorithms for practical tasks. We firstly revisit the ‘‘correct" mechanism of adversarial training, an application of min-max optimization; then discuss the basic foundations of DL theory, e.g., lazy training and Neural Tangent Kernel (NTK), and talk about what can we benefit from such theory for CV; finally we exhibit how such tools can be critical in understanding neural networks as well as applications, e.g., neural architecture search, inductive bias, image filtering.
ICASSP 2023 tutorial: Neural networks: the good, the bad, the ugly [slides on Google drive]
We believe understanding over-parameterized neural networks (NNs) in “good” performance, “bad” explanation, and “ugly” phenomena is desirable to have a comprehensive tutorial. Our tutorial summarises the progress on theoretical understanding NNs from theory to computation, including two parts: 1) min-max optimization, SGD training for over-parameterized NNs as well as application to adversarial training; 2) generalization guarantees of over-parameterized NNs on the success and failure of uniform convergence, which relates to benign overfitting and double descent.


Fullscreen
Right
Hide
Titanic Evaluator
browse benchmarks
Multiple Precision, Multiple Format Evaluator
Evaluate FPCore with IEEE 754 floating-point
Evaluate FPCore with Posits
Evaluate FPCore with Sinking-Point (EXPERIMENTAL)
Evaluate FPCore with Sinking Posits (EXPERIMENTAL)
enable analysis
3D plot
Enter options as properties in the FPCore
w:
p:
binary16
binary32
binary64
custom
override
es:
nbits:
posit8
posit16
posit32
posit64
custom
override
FPCore arguments:
Evaluate FPCore
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A BASH framework, which uses YAML or JSON for your script's configuration and provides a unit testing framework.
Cloudy Boosts the following features:
Visit https://aklump.github.io/cloudy for full documentation.
After installing Cloudy, to write a new script called thunder.sh ...
cd
to the directory where you want the script to be created.cloudy new thunder.sh
and the necessary files/directories will be created in the current directory.new
type cloudy help new
.cloudy new thunder.sh --json
.cloudy install
to put the files in place when necessary.cloudy/**
!cloudy/version.sh
If you find this project useful... please consider making a donation.
Installation means downloading this repository to your system. It contains cloudy_tools.sh which is used to generate new scripts, as well as the cloudy framework. It is a Cloudy script.
Here is a snippet to clone this repo to a directory on your system $HOME/opt/cloudy and create a symlink in $HOME/bin/cloudy. This assumes ~/bin is in your $PATH
variable.
(cd $HOME && (test -d opt || mkdir opt) && (test -d bin || mkdir bin) && cd opt && (test -d cloudy || git clone https://github.com/aklump/cloudy.git) && (test -s $HOME/bin/cloudy || ln -s $HOME/opt/cloudy/cloudy_installer.sh $HOME/bin/cloudy)) && cloudy
On success you should see something resembling the following:
Beyond the internal variables the following variables are made available by Cloudy.
| varname | description |
|---|---|
$CLOUDY_NAME |
Machine name of your script. |
$ROOT |
The directory containing your script. |
$APP_ROOT |
All relative configuration files use this as base. Learn more |
$SCRIPT |
Absolute path to your script. |
$CONFIG |
Absolute path to the base config file. |
$WDIR |
The working directory when script was initiated. |
$LOGFILE |
Absolute path to a log file, if enabled. |
echo $BASH_VERSION


A tribute to one of the most imaginative comic strips and Bill Watterson This site is provided at no profit.