new Button(game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame)
Parameters:
| Name | Type | Argument | Description |
|---|---|---|---|
game |
Phaser.Game | Current game instance. |
|
x |
number |
<optional> |
X position of the Button. |
y |
number |
<optional> |
Y position of the Button. |
key |
string |
<optional> |
The image key as defined in the Game.Cache to use as the texture for this Button. |
callback |
function |
<optional> |
The function to call when this Button is pressed. |
callbackContext |
object |
<optional> |
The context in which the callback will be called (usually 'this'). |
overFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name. |
outFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name. |
downFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name. |
- Source:
Members
-
forceOut
-
When the Button is clicked you can optionally force the state to "out".
- Default Value:
- true
- Source:
Properties:
Name Type Description forceOut
boolean -
freezeFrames
-
- Source:
Properties:
Name Type Description freezeFrames
boolean When true the Button will cease to change texture frame on all events (over, out, up, down).
-
onDownSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onDownSound
Phaser.Sound The Sound to be played when this Buttons Down state is activated.
-
onDownSoundMarker
-
- Source:
Properties:
Name Type Description onDownSoundMarker
string The Sound Marker used in conjunction with the onDownSound.
-
onInputDown
-
- Source:
Properties:
Name Type Description onInputDown
Phaser.Signal The Signal (or event) dispatched when this Button is in an Down state.
-
onInputOut
-
- Source:
Properties:
Name Type Description onInputOut
Phaser.Signal The Signal (or event) dispatched when this Button is in an Out state.
-
onInputOver
-
- Source:
Properties:
Name Type Description onInputOver
Phaser.Signal The Signal (or event) dispatched when this Button is in an Over state.
-
onInputUp
-
- Source:
Properties:
Name Type Description onInputUp
Phaser.Signal The Signal (or event) dispatched when this Button is in an Up state.
-
onOutSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onOutSound
Phaser.Sound The Sound to be played when this Buttons Out state is activated.
-
onOutSoundMarker
-
- Source:
Properties:
Name Type Description onOutSoundMarker
string The Sound Marker used in conjunction with the onOutSound.
-
onOverSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onOverSound
Phaser.Sound The Sound to be played when this Buttons Over state is activated.
-
onOverSoundMarker
-
- Source:
Properties:
Name Type Description onOverSoundMarker
string The Sound Marker used in conjunction with the onOverSound.
-
onUpSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onUpSound
Phaser.Sound The Sound to be played when this Buttons Up state is activated.
-
onUpSoundMarker
-
- Source:
Properties:
Name Type Description onUpSoundMarker
string The Sound Marker used in conjunction with the onUpSound.
-
type
-
- Source:
Properties:
Name Type Description type
number The Phaser Object Type.
Methods
-
<protected> onInputOverHandler(pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputOverHandler(pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputOverHandler(pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputOverHandler(pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
setDownSound(sound, marker)
-
The Sound to be played when a Pointer clicks on this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setFrames(overFrame, outFrame, downFrame)
-
Used to manually set the frames that will be used for the different states of the button exactly like setting them in the constructor.
Parameters:
Name Type Argument Description overFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
outFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
downFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
- Source:
-
setOutSound(sound, marker)
-
The Sound to be played when a Pointer moves out of this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setOverSound(sound, marker)
-
The Sound to be played when a Pointer moves over this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setSounds(overSound, overMarker, downSound, downMarker, outSound, outMarker, upSound, upMarker)
-
Sets the sounds to be played whenever this Button is interacted with. Sounds can be either full Sound objects, or markers pointing to a section of a Sound object. The most common forms of sounds are 'hover' effects and 'click' effects, which is why the order of the parameters is overSound then downSound. Call this function with no parameters at all to reset all sounds on this Button.
Parameters:
Name Type Argument Description overSound
Phaser.Sound <optional>
Over Button Sound.
overMarker
string <optional>
Over Button Sound Marker.
downSound
Phaser.Sound <optional>
Down Button Sound.
downMarker
string <optional>
Down Button Sound Marker.
outSound
Phaser.Sound <optional>
Out Button Sound.
outMarker
string <optional>
Out Button Sound Marker.
upSound
Phaser.Sound <optional>
Up Button Sound.
upMarker
string <optional>
Up Button Sound Marker.
- Source:
-
setUpSound(sound, marker)
-
The Sound to be played when a Pointer clicks on this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:


I am a software developer with experience building web applications. I graduated with a degree in Computational Media from Georgia Institute of Technology. My education exposed me to a wide array of technologies and ingrained user-centered design philosophy into my development practices. I am adaptable, capable of picking up new technologies quickly, and excel at logical problem solving.
A progressive web application for scavenger hunting. Venari offers two types of scavenger hunts to participate in. One requires specific items to be found and uses image recognition to verify them. The other requires the user to search within a specific area and verifies that the user is at that location. Complete challenges, earn badges, and rise to the top of the leaderboard.
A noise monitoring web application that tells you when you are being too loud. The application monitors the user's microphone input and alerts when the volume reaches a user-specified threshold.
A social media application for hosting and attending local potlucks. Potlucky provides a platform for people to meet and share meals together.
A web application for discovering and sharing inspirational quotes. Users can browse through random quotes, save them, and write and save their own. Quotes displayed are either user quotes or random quotes from an external API.
GPA: 3.24
I love technology, especially things related to video games and space. When I'm feeling lazy, I like reading or watching fantasy and sci-fi. I am patiently awaiting the next books in the King Killer Chronicle and Song of Ice and Fire series.
I am an avid gamer. I love playing all types of games, from card games to MMORPG's to competitive FPS's to to fighting games. If I don't play a game, I'd probably still enjoy watching someone play it. Really, I just love good gameplay/game design.
Currently, Super Smash Bros. Melee for the Nintendo Gamecube holds a special place in my heart. I main Marth. Come at me.


I know I shouldn't allow such twaddle to exasperate me so much. I know it is a sign of weakness, even of imminent mental collapse, when one feels compelled to post a comment at the Guardian. But alas, I couldn't help myself. To discover the cause of my intemperance, go and read this. If you can't bear to wade through all the comments, mine is here. (It will be distressingly familiar stuff to Hooting Yard readers, of course.)
Now I am going to apply a cold compress to my forehead, and throw pebbles at swans.


interesting
`Prev `__
I
`Next `__
--------------
**interesting**: adj.
In hacker parlance, this word has strong connotations of ‘annoying’, or
‘difficult’, or both. Hackers relish a challenge, and enjoy wringing all
the irony possible out of the ancient Chinese curse “May you live in
interesting times”. Oppose `*trivial* <../T/trivial.html>`__,
`*uninteresting* <../U/uninteresting.html>`__.
--------------
+------------------------------+----------------------------+-----------------------------+
| `Prev `__ | `Up <../I.html>`__ | `Next `__ |
+------------------------------+----------------------------+-----------------------------+
| InterCaps | `Home <../index.html>`__ | Internet |
+------------------------------+----------------------------+-----------------------------+


Pull And Run First Docker Image
published by Pradeep on July 22, 2018
Docker image is a file, which contains set of commands. When these commands are executed, instance of the image is created and this instance is called Container. We can assume image files are like Java’s class files and objects are container instances.
Pull docker image
Docker Store is a central repository for docker image files. This repository is maintained by Docker and it contains images of many major applications. In this section we will pull mysql image from docker store and then run it to create a container instance.
We can search for mysql-server in docker store. Here is the direct link of mysql-server page in docker store. All image files will have a dedicated page in docker store which provides basic information about the image and instructions to pull, run and configure it, also it shows contents of image file. Below image shows the structure of the page.
Lets pull mysql image from docker store. Open terminal and execute below command. Before executing this command make sure that docker is running. Refer Docker introduction for more details on Docker setup.
docker pull mysql/mysql-server
This command will download mysql image and while downloading it prints some information on the console. On my terminal it printed below text;
Using default tag: latest (1)
latest: Pulling from mysql/mysql-server
b0efbbec3b2e: Pull complete
4d06a7b7ca82: Pull complete
7ddc24d9f468: Pull complete
8b211b61b1a0: Pull complete
Digest: sha256:f1cb1e3f0124601b1496f485e9f4401ad10138294b5a38d932089daafd555e34 (2)
Status: Downloaded newer image for mysql/mysql-server:latest (3)
| 1 | tag is like version number. If we don’t mention the version then docker will download latest version by default. In the docker image page go to the tags tab to check all available versions/tags. Check point 3 below for more details on downloading specific tag. |
| 2 | Docker image files are immutable, means once the image is build its content will never change. Each image will have unique digest value. This shows the digest of mysql image which we downloaded. |
| 3 | In the pull command we didn’t mentioned the version so by default docker downloads latest version. We can provide specific version in the pull command, for example to pull 8.0 we can execute docker pull mysql/mysql-server:8.0 |
Run image file
In the previous section we downloaded mysql image. In this section we will run this image. Execute below command, which will create mysql container instance.
docker run mysql/mysql-server
We use run sub-command to execute image files. If we downloaded multiple tags then we can provide specific tag name like docker run mysql/mysql-server:<tag>. Run command takes some time to execute and while execution it prints text in the terminal. Look for below two important lines in the output;
...
...
Warning: Unable to load '/usr/share/zoneinfo/zone1970.tab' as time zone. Skipping it.
[Entrypoint] GENERATED ROOT PASSWORD: ILOvILAt20fIwSYlMEtKoruNEzk (1)
[Server] 'user' entry 'healthchecker@localhost' ignored in --skip-name-resolve mode.
...
...
...
[System] [MY-010931] [Server] /usr/sbin/mysqld: ready for connections. Version: '8.0.11' socket: '/var/lib/mysql/mysql.sock' port: 3306 MySQL Community Server - GPL. (2)
| 1 | Some where in the center of the logs, we should see generated root password. Note down this password, it will be different on your machine. We need this password to connect mysql. If we want to provide our own password then we can provide it in run command like this docker run -e MYSQL_ROOT_PASSWORD=root mysql/mysql-server. Here I provided 'root' as the password. |
| 2 | At the end of the logs we should see message saying ready for connections and also it shows version and port number. |
Stop container
In the above section we ran mysql as foreground process means terminal is taken up by the run command and we can not get prompt to enter other commands. To stop current running container first we need to execute below command in other terminal.
docker ps
This command will list all running containers with some basic information for each container. Below are the some of the details it provides;
-
Container Id: Randomly generated unique Id to identify this container.
-
Ports: Ports exposed by this container.
-
Names: Random name assigned to this container.
Now we have the container id, we use this to stop the container. Execute below command;
docker stop b1b681db49f2
b1b681db49f2 is the container id assigned to mysql container executing on my machine, this id will be different on your machine because it is a randomly generated id. Get this id from the result of docker ps command. Verify if container was stopped by running docker ps again, this time you should not see the mysql container in the result.
Connect to mysql container
In the previous sections we went through the process of starting and stopping containers. In this section we will test mysql container by connecting to it.
| Every container is different. Steps in this section explains the verification process of mysql container if we want verify any other container then we need to follow the process mentioned in the docker store page for that container. |
Lets start the mysql container;
docker run --name mysql -e MYSQL_ROOT_PASSWORD=root -d mysql/mysql-server
I used below options in the run command:
-
--name: We can provide custom name to the container
-
-e: This flag helps us to set environment variables for the container. In this case we used this to set mysql root password. Check mysql docker store page for all available environment options for mysql.
-
-d: Runs container in the background so we can continue to use the prompt in this terminal.
Because we are running container in the background we can not see the output logs on the terminal. We can see these logs by executing below command;
docker logs mysql
docker logs takes the container name and I provided mysql because in the previous run command I provided container name as mysql. We are having a running mysql container now lets execute bash in the mysql container so we can connect and execute some queries.
docker exec -it mysql bash
docker exec command runs the provided command with in the container. In this case we want bash to run in the mysql container. This will provide a bash prompt which is running in the mysql container. Now connect to the mysql like below;
mysql -u "root" -p
This command prompts for the mysql password, enter the password. Now we can execute sql queries on mysql container. Below query lists all available databases.
mysql> show databases;
You can continue to execute mysql queries here.
Conclusion
In this article we learnt downloading images, running and testing containers. With this setup we can have mysql in the docker instead of on the machine.


@(app: App, appForm: Form[Tuple5[String, Int, Boolean, Option[String], Option[String]]])(implicit flash: Flash) @import helper._ @main("Edit " + app.name) {
Deleting an app is an irreversible action. All associated data such as registered iOS
& Android devices will also be deleted.


National Outdoor 5000m Championships for Serbia
Men (10 runnings)
5000m
19 Jun 2016 Novi Sad 15:02.10 Nemanja Stojanović
26 Jul 2015 Sremska Mitrovica 14:51.85 Muamer Hasanović
13 Jul 2014 Novi Sad 14:54.57 Jasmin Ljajić-2
16 Jun 2013 Sremska Mitrovica 14:38.96 Jasmin Ljajić
17 Jun 2012 Novi Sad 14:55.86 Mirko Petrovic-3
07 Aug 2011 Kragujevac 14:50.77 Mirko Petrovic-2
18 Jul 2010 Sremska Mitrovica 14:53.95 Mirko Petrovic
02 Aug 2009 Sremska Mitrovica 15:00.10 Velimir Bojovic
07 Jun 2008 Novi Sad 14:48.48 Danijel Vukajlovic
03 Aug 2007 Novi Sad 15:02.6 Sasa Stolic
Women (10 runnings) 5000m 19 Jun 2016 Novi Sad 16:21.14 Olivera Jevtic-2 26 Jul 2015 Sremska Mitrovica 18:10.99 Elvedina Zornić 13 Jul 2014 Novi Sad 16:47.95 Teodora Simovic 16 Jun 2013 Sremska Mitrovica 16:36.27 Sonja Stolic 17 Jun 2012 Novi Sad 16:39.99 Milena Rmandić 07 Aug 2011 Kragujevac 17:22.53 Ana Subotic-3 18 Jul 2010 Sremska Mitrovica 16:59.69 Ana Subotic-2 01 Aug 2009 Sremska Mitrovica 17:24.36 Azra Eminovic 08 Jun 2008 Novi Sad 15:25.34 Olivera Jevtic 04 Aug 2007 Novi Sad 16:49.51 Ana Subotic 23 Jul 2006 Novi Sad 17:01.84 Marijana Lukic Non-champion winners 2006 16:53.92 Dobrinka Shalamanova (BUL) Most Titles
Men
(2007-date)
3
Mirko Petrovic
2010-12
Women
(2004-date)
3
Ana Subotic
2007,2010-11
Men (6 runnings) 3000m 18 Jun 2016 Novi Sad 8:43.26 Miloš Pendić 25 Jul 2015 Sremska Mitrovica 8:33.47 Marko Ničić 12 Jul 2014 Novi Sad 8:28.78 Muamer Hasanovic 15 Jun 2013 Sremska Mitrovica 8:30.39 Mirko Petrovic .... 04 Aug 2007 Novi Sad 8:28.09 Velimir Bojovic 23 Jul 2006 Novi Sad 8:23.10 Dusan Markesevic Women (7 runnings) 3000m 18 Jun 2016 Novi Sad 9:47.64 Teodora Simovic-3 25 Jul 2015 Sremska Mitrovica 10:19.31 Sonja Stolić 12 Jul 2014 Novi Sad 9:46.66 Teodora Simovic-2 15 Jun 2013 Sremska Mitrovica 9:59.93 Teodora Simovic .... 07 Jun 2008 Novi Sad 9:03.01 Olivera Jevtic 03 Aug 2007 Novi Sad 9:44.86 Ana Subotic-2 22 Jul 2006 Novi Sad 9:44.01 Ana Subotic
Most Titles
Men
(2006-date)
No man has won more than one title.
Women
(2006-date)
3
Teodora Simovic
2013-14,2016
Notes:
For 1918 to 1941, Serbia was part of Yugoslavia
For 1941 to 1945, Serbia was a puppet state under German occupation
For 1945 to 1992, Serbia was part of Yugoslavia
For 1992 to 2003, Serbia was part of the Federal Republic of Yugoslavia (with
Montenegro)
For 2003 to 2006, Serbia was part of the confederation of Serbia and Montenegro
For 2006 to date, Serbia has been an independent state
Click here for the list of champions for Yugoslavia.
Click here for the list of champions for Serbia &
Montenegro.
Last Updated on
20 Jun 2016
Contributors: Juraj Gasparovic (36), Ozren Karamata (20), Francois Lorange (5)


Computers today are for all intents and purposes the ultimate gaming system, able to emulate or mimic any console ever developed. They can play any game from an arcade, a console, or a hand held device. Today there are two major brands that everyone recognizes: Apple and Microsoft. Both are known for different things but one constant is that they are rivals in the race for best computer engineer. However, there are other computers that for their time, were just as good as any. Here is a short list.
Easily recognized by most, the Commodore 64 was an 8-bit system that relied solely on the keyboard for navigation. The computer was released in 1982 and was put in the Guinness Book of World Records for highest-selling computer of all time, estimating no less than 10 million units sold. One of the most popular games for this system was Maniac Mansion, a graphic adventure that takes place in a mad scientist's lab. Your job in this game is to rescue your girlfriend from the scientist in question. The game had many B-Horror movie elements, making it a somewhat humorous game.
We know, this is the second Commodore we have talked about but it was popular. And one of the first to sport a mouse for navigation and selection. Released in 1985, this was a computer ahead of it's time in terms of graphics, sound quality, and processing power. The most popular game for it, "The Secret of Monkey Island" was released in 1991 by Lucasfilm Games, and was one of the first point and click games to come out on the market.
Made in 1985, this was one of the more powerful systems, allowing for 32 bit information and including a Graphical User Interface. It was in hot competition with the Amiga system as each side was convinced that their brand was better, sort of the Apple/Android argument of it's time. One of the more popular games for this system was Dungeon Master. A mostly text based role play fantasy game where the player controls a party of 4 characters to obtain the firestaff.


|
JTS Topology Suite version 1.13 | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.vividsolutions.jts.triangulate.ConformingDelaunayTriangulator
public class ConformingDelaunayTriangulator
Computes a Conforming Delaunay Triangulation over a set of sites and a set of linear constraints.
A conforming Delaunay triangulation is a true Delaunay triangulation. In it each constraint segment is present as a union of one or more triangulation edges. Constraint segments may be subdivided into two or more triangulation edges by the insertion of additional sites. The additional sites are called Steiner points, and are necessary to allow the segments to be faithfully reflected in the triangulation while maintaining the Delaunay property. Another way of stating this is that in a conforming Delaunay triangulation every constraint segment will be the union of a subset of the triangulation edges (up to tolerance).
A Conforming Delaunay triangulation is distinct from a Constrained Delaunay triangulation. A Constrained Delaunay triangulation is not necessarily fully Delaunay, and it contains the constraint segments exactly as edges of the triangulation.
A typical usage pattern for the triangulator is:
ConformingDelaunayTriangulator cdt = new ConformingDelaunayTriangulator(sites, tolerance); // optional cdt.setSplitPointFinder(splitPointFinder); cdt.setVertexFactory(vertexFactory); cdt.setConstraints(segments, new ArrayList(vertexMap.values())); cdt.formInitialDelaunay(); cdt.enforceConstraints(); subdiv = cdt.getSubdivision();
| Constructor Summary | |
|---|---|
ConformingDelaunayTriangulator(java.util.Collection initialVertices,
double tolerance)
Creates a Conforming Delaunay Triangulation based on the given unconstrained initial vertices. |
| Method Summary | |
|---|---|
void |
enforceConstraints()
Enforces the supplied constraints into the triangulation. |
void |
formInitialDelaunay()
Computes the Delaunay triangulation of the initial sites. |
java.util.Collection |
getConstraintSegments()
Gets the Segment s which represent the constraints. |
Geometry |
getConvexHull()
Gets the convex hull of all the sites in the triangulation, including constraint vertices. |
java.util.List |
getInitialVertices()
Gets the sites (vertices) used to initialize the triangulation. |
KdTree |
getKDT()
Gets the KdTree which contains the vertices of the triangulation. |
QuadEdgeSubdivision |
getSubdivision()
Gets the QuadEdgeSubdivision which represents the triangulation. |
double |
getTolerance()
Gets the tolerance value used to construct the triangulation. |
ConstraintVertexFactory |
getVertexFactory()
Gets the ConstraintVertexFactory used to create new constraint vertices at split points. |
void |
insertSite(Coordinate p)
Inserts a site into the triangulation, maintaining the conformal Delaunay property. |
void |
setConstraints(java.util.List segments,
java.util.List segVertices)
Sets the constraints to be conformed to by the computed triangulation. |
void |
setSplitPointFinder(ConstraintSplitPointFinder splitFinder)
Sets the ConstraintSplitPointFinder to be
used during constraint enforcement. |
void |
setVertexFactory(ConstraintVertexFactory vertexFactory)
Sets a custom ConstraintVertexFactory to be used
to allow vertices carrying extra information to be created. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ConformingDelaunayTriangulator(java.util.Collection initialVertices, double tolerance)
initialVertices
- a collection of ConstraintVertex
tolerance
- the distance tolerance below which points are considered identical| Method Detail |
|---|
public void setConstraints(java.util.List segments, java.util.List segVertices)
ConstraintVertex
es)
forming the constraints must also be supplied.
Supplying it explicitly allows the ConstraintVertexes to be initialized
appropriately(e.g. with external data), and avoids re-computing the unique set
if it is already available.
segments
- a list of the constraint Segment
ssegVertices
- the set of unique ConstraintVertex
es referenced by the segmentspublic void setSplitPointFinder(ConstraintSplitPointFinder splitFinder)
ConstraintSplitPointFinder
to be
used during constraint enforcement.
Different splitting strategies may be appropriate
for special situations.
splitFinder
- the ConstraintSplitPointFinder to be usedpublic double getTolerance()
public ConstraintVertexFactory getVertexFactory()
public void setVertexFactory(ConstraintVertexFactory vertexFactory)
ConstraintVertexFactory
to be used
to allow vertices carrying extra information to be created.
vertexFactory
- the ConstraintVertexFactory to be usedpublic QuadEdgeSubdivision getSubdivision()
QuadEdgeSubdivision
which represents the triangulation.
public KdTree getKDT()
KdTree
which contains the vertices of the triangulation.
public java.util.List getInitialVertices()
public java.util.Collection getConstraintSegments()
Segment
s which represent the constraints.
public Geometry getConvexHull()
public void insertSite(Coordinate p)
p
- the location of the site to insertpublic void formInitialDelaunay()
public void enforceConstraints()
ConstraintEnforcementException
- if the constraints cannot be enforced
|
JTS Topology Suite version 1.13 | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Future Work
Short Term
- Detailed user manual:
-
A detailed user manual describing the interfaces, algorithms,
and examples on how to put together code generators.
- x86 code generator:
- The x86 poses several
challenges which can be met quite effectively, I believe, by the
register allocation technology used in MLRISC.
- Support for GC:
- There is a strong interaction
with support for GC and global code motion. MLRISC aims at
providing a generic framework for code generators, and finding
the right level of information to support GC and global code
motion is an issue. I think we have several solutions to address
this that need more evaluation.
- Other architectures:
- There is the need to port
to other architectures like the MIPS and SPARC.
Long Term
- Predicated VLIW:
- Currently, there are no optimizations
that will support predication. In principle there is no reason why this
should be the case.
- Other compilers:
- I would really like to see some
major compiler effort bootstrapped with an MLRISC backend.
- Robustness of scheduling
- It is extremely difficult to
debug errors in modules that perform aggressive code
reorganizations. Ideas from formal methods such as typed assembly
language (TAL) or Proof Carrying Code (PCC) are worth investigating.
Lal George
Last modified: Thu May 14 13:41:05 EDT 1998


Use "$@" (with quotes) to prevent whitespace problems.
Or: Use "${array[@]}" (with quotes) to prevent whitespace problems.
cp $* ~/dir
cp ${array[*]} ~/dir
cp "$@" ~/dir
cp "${array[@]}" ~/dir
$*
and ${array[*]}
, unquoted, is subject to word splitting and globbing.
Let's say you have three arguments or array elements: baz
, foo bar
and *
"$@"
and "${array[@]}"
will expand into exactly that: baz
, foo bar
and *
$*
and ${array[*]}
will expand into multiple other arguments: baz
, foo
, bar
, file.txt
and otherfile.jpg
Since the latter is rarely expected or desired, ShellCheck warns about it.
None.


Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing.
The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s.
Types of Connections
- Dial-Up
- Broadband
- DSL
- Cable
- Fiber optic (FIOS)
- Wireless(WiFi)
- Mobile
- 3G
- 4G
- 5G
Internet Equipment
- Modem
- Router
- Switch
- Firewall
- Cable
- NIC
- Access Point
- Repeater
Internet Architecture
- Client – uses web browser to request pages from an internet server
- LAN – Local Area Network connects computers close to one another
- WAN – Wide Area Network connects two or more LANS together
- IXP – Internet Exchange Point to connect WANs together
- ISP – Internet Service Provider owns WANs and leases access to users
How an Internet Message is sent
- 1.Data being sent is divided into packets (Max size = 64K, 65535 bytes )
- 2.Packet has a header with some technical information and a FROM address, TO address and the actual data. Each header is 60 bytes
- 3.Packets divided in to multiple parts contain the order of the packet
- 4.Packets move on the Internet along different paths each taking different times
- 5.Packets are reordered
- 6.Received packets are acknowledged back to the sender
- 7.Sender resends packets that do not acknowledge


This provides deformed geometry and force details for one element of a contact patch that may be composed of many elements.
More...
|
| const Vec3 & | getContactPoint () const |
| | This is the point at which this contact element applies equal and opposite forces to the two bodies. More...
|
| |
| const UnitVec3 & | getContactNormal () const |
| | This is the normal direction for this contact element, pointing away from body 1's exterior and towards body 2's interior, that is, in the direction of the normal force applied to body 2 by body1. More...
|
| |
| const Vec3 & | getSlipVelocity () const |
| | Get the relative slip velocity between the bodies at the contact point, as body 2's velocity in body 1. More...
|
| |
| const Vec3 & | getForceOnSurface2 () const |
| | Get the total force applied to body 2 at the contact point by this contact element; negate this to find the force on body 1 at the same point. More...
|
| |
| Real | getDeformation () const |
| | Get the total normal material deformation at the contact point; this is the sum of the deformations of the two surfaces there. More...
|
| |
| Real | getDeformationRate () const |
| | Get the instantaneous rate at which the material at the contact point is deforming; this is the material derivative of the deformation and does not reflect that fact that the contact point itself is changing with time. More...
|
| |
| Real | getPatchArea () const |
| | This is the surface area represented by this contact element. More...
|
| |
| Real | getPeakPressure () const |
| | This is the peak pressure on this element; typically it is just the normal force divided by the patch area since most contact models assume constant force across a contact element's patch. More...
|
| |
| Real | getPotentialEnergy () const |
| | Get the amount of potential energy currently stored in the deformation of this contact element. More...
|
| |
| Real | getPowerDissipation () const |
| | Get the energy dissipation rate (power loss) due to the deformation rate and friction losses for this element (this is a signed value with positive indicating dissipation). More...
|
| |
| void | changeFrameInPlace (const Transform &X_BA) |
| | This object is currently in an assumed frame A; given a transform from another frame B to A we'll re-measure and re-express this in B. More...
|
| |
| void | changeFrameAndSwitchSurfacesInPlace (const Transform &X_BA) |
| | Assuming that this object is currently reporting surface 2 information in frame A, here we want to both change the frame to B and swap which surface is to be considered as surface 2. More...
|
| |
This provides deformed geometry and force details for one element of a contact patch that may be composed of many elements.
Every element generates equal and opposite forces on both surfaces so we can use a consistent patch-centered convention for reporting details regardless of the original source of the element.
Deformed patch geometry
Vector results are expressed in Ground. We return
- the contact point C where equal and opposite forces are applied to material points of the two surfaces.
- the contact normal direction n pointing away from surface1's exterior and towards surface2's interior
- the slip velocity v of surface 2 relative to surface 1, measured at C and in the plane perpendicular to n
- the force applied to body 2 by body 1; that is, its normal component is in direction n and its tangential component opposes velocity v
It is important to note that we are interested in the motion (deformations) of material points here, not the motion of the contact point which is a non-material concept and thus not directly involved in producing forces. The patch area is provided separately and its significance also depends on the model.
Elasticity and dissipation
We report the combined deformation (>= 0) of the two surfaces at C, along the normal n. We do not attempt to report angular deformation of the element. Elastic deformation rate is also provided. This is the rate that the material points currently at C are compressing or relaxing along the normal. That is, we are not including the fact that the contact point C may be moving along the surfaces, we just report what is happening to the material in its own frame. Note that we do not attempt to report angular deformation rate.
Slipping and friction
Slip velocity measures the relative velocity of the body stations that are instantaneously coincident with C. This will be in the plane for which n is the normal, but it is expressed in Ground so is a 3d vector.
Force and pressure
Contact force is the force being applied to surface 2 by surface 1 at the contact point C. This includes the normal force due to elasticity and dissipation, and the tangential force due to friction and to tangential elasticity and dissipation, if any.
Peak pressure is a scalar providing the worst-case pressure present somewhere in the patch, if the model can provide that. Otherwise it will be the normal force divided by the patch area to give the average pressure across the patch.
Energy and power
Potential energy is the amount of energy currently stored in the elastic deformation of this element. Summing this over all the contact detail elements should yield the same value as is reported as the resultant potential energy for this contact.
Power loss is the rate at which energy is being lost due to dissipation and to friction, but not due to elastic deformation because that is contributing to potential energy and we expect to get it back. Summing this over all the contact detail elements should yield the same value as is reported as the resultant power loss for this contact.


A/B Test Calculator
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|
Date |
Time |
Event |
Information |
|
.February |
.2013 |
|
|
Feb. |
Second full week of February
1300 UTC Monday through 2359 UTC Friday |
ARRL School Club Roundup |
http://www.arrl.org/school-
club-roundup
|
|
Sat. & Sun.,
Feb. 16 & 17 |
0000 UTC Saturday through 2359 UTC Sunday |
ARRL International DX Contest (CW) |
http://www.arrl.org/arrl-dx |
|
March |
.2013 |
|
|
Sat. & Sun.,
March 2 & 3 |
0000 UTC Saturday through 2359 UTC Sunday |
ARRL International DX Contest (Phone) |
http://www.arrl.org/arrl-dx |
|
Sat. & Sun.,
March 30-31 |
0000 UTC Saturday through 2359 UTC Sunday |
CQ WPX SSB Contest |
http://www.cqwpx.com/rules.htm |
|
.April |
.2013 |
|
|
Thurs., April 21 |
1800 UTC through 2359 UTC |
ARRL Rookie Roundup (SSB) |
http://www.arrl.org/rookie-roundup |
|
.May |
.2013 |
|
|
Sat. & Sun.,
May 25-26 |
0000 UTC Saturday through 2359 UTC Sunday |
CQ WPX CW Contest |
http://www.cqwpx.com/rules.htm |
|
.June |
.2013 |
|
|
Sat. & Sun.,
June 8 & 9 (?) |
1800 UTC Saturday through 0259 UTC Monday |
ARRL June VHF QSO Party |
http://www.arrl.org/june-vhf-qso-party
|
|
Sat. & Sun.,
June 22 & 23 |
Noon Saturday to Noon Sunday
Place: TBA |
ARRL Field Day |
24-hour deployment to test emergency preparedness |
|
July |
.2013 |
|
|
Sat. & Sun.,
July 14 & 15 |
1200 UTC Saturday through 1159 UTC Sunday |
IARU HF World
Championships |
http://www.arrl.org/iaru-hf-championship |
|
August |
2013 |
|
|
Sat. & Sun.,
Aug. 4 & 5 |
1800 UTC Sat. - 0600 UTC Sun. |
North American QSO Party
(CW) |
http://www.ncjweb.com/
naqprules.php |
|
Sun., Aug. ? |
Prime hours 1500-1800 UTC |
Colorado 14er Event |
www.14er.org |
|
Sat. & Sun.,
Aug. 18 & 19 |
1800 UTC Sat. - 0600 UTC Sun. |
North American QSO Party
(Phone) |
http://www.ncjweb.com/
naqprules.php |
|
September |
2013 |
|
|
Sat., Sept. 7 |
TBA |
Colorado QSO Party |
TBA |
|
Sat & Sun.,
Sept. 28-29 |
0000 UTC - 2359 UTC |
CQ World Wide DX (RTTY) |
www.cqwwrtty.com |
|
. |
October |
2013. |
. |
|
Oct. 21-25 |
Second full week of February
1300 UTC Monday through 2359 UTC Friday |
ARRL School Club Roundup |
http://www.arrl.org/school-
club-roundup
|
|
Sat., & Sun.,
Oct. 26 & 27 |
0000 UTC Sat. - 2359 UTC Sun. (48 hours) |
CQ World Wide DX (SSB) |
http://www.cqww.com/ |
|
.November |
.2013 |
|
|
Sat. & Sun.,
Nov. 2 & 3 |
2100 UTC Saturday through 0259 UTC Monday |
ARRL November Sweepstakes (CW) |
http://www.arrl.org/sweepstakes |
|
Sat. & Sun.,
Nov. 16 & 17 |
2100 UTC Saturday through 0259 UTC Monday |
ARRL November Sweepstakes (Phone) |
http://www.arrl.org/sweepstakes |
|
Sat. & Sun.,
Nov. - 23 & 24 |
0000 UTC Sat. - 2359 UTC Sun. (48 hours) |
CQ World Wide DX (CW) |
http://www.cqww.com/ |
|
.December |
2013 |
|
|
Sat & Sun.,
Dec. ? |
.0000 UTC Saturday
through 2359 UTC Sunday |
.ARRL 10 Meter Contest |
.http://www.arrl.org/10-meter |


GPGMail mobile
Version 0.1 alpha
by Alexander Willner
based on
jQTouch and
JavaScript OpenPGP
Add this page to your home screen to view the custom icon, startup screen, and full screen mode.


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Kishan Ajudiya
Kishan Ajudiya - Web Developer
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--- layout: post status: publish published: true title: 'Cubs Narratives in 2014: Justin Ruggiano' author: display_name: Andy login: Andy email<EMAIL_ADDRESS>url: '' author_login: Andy author_email<EMAIL_ADDRESS>wordpress_id: 8847 wordpress_url: http://ivyenvy.com/?p=8847 date: '2014-02-02 22:55:22 +0000' date_gmt: '2014-02-03 04:55:22 +0000' categories: - Offense - Outfield tags: - Junior Lake - Nate Schierholtz - Ryan Sweeney - Justin Ruggiano - Brian Bogusevic comments: [] ---
Cubs fans are used to pulling for the underdog; we have a track record of pulling for the hardworking-yet-perhaps-low-on-talent player. This aspect of Cubs fandom is amplified during the rebuilding process. To keep ourselves entertained while watching a hapless team play out the lengthy string that is the MLB season can be a challenge. We have to find a narrative to follow, so I've decided that one of my narratives this season will be Justin Ruggiano.
The problem with zeroing in on a player to root for is that the Cubs have been all business when it comes time to sever ties. If a player on a short-term, low dollar contract is playing well, they haven't hesitated to exchange the hot hand for prospects if it makes sense. They also don't hesitate to pull the plug on a struggling player who is not shaping up to be a part of the long-term plan. Getting attached to a Cubs player in the last four or five years is like getting attached to a George R. R. Martin character: there's a chance he might not last very long, so don't get too involved.
Justin Ruggiano was acquired from the Marlins in exchange for Brian Bogusevic. I'm not necessarily suggesting that Ruggiano isn't talented. Though he did have a poor season last year, the 2012 season was a career year for him (he hit .313 with 90 hits/13 HR/36 RBI in 288 AB). That good season is the exception in his limited big-league career, so that makes him a good story line to follow. Fans are going to want Ruggiano to succeed, not only because the Cubs need players like him to do well, but also because we long for down-on-their-luck players to "figure it out."
Ruggiano has played all of the outfield positions, so it sounds like he will be platooning in both right and center field, according to Carrie Muskat. The Cubs have Nate Schierholtz, Ryan Sweeney, and Junior Lake in the outfield this year, so Ruggiano most likely will be starting in place of Schierholtz or Sweeney when the Cubs are facing a lefty. He will also probably be a regular pinch hitter.
Anyhow, if you need evidence as to what kind of a guy Justin Ruggiano is, check out this link.
Which narratives will you be following this season?


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Hacking HTML5 Xonix
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To Fail the Turing Test Against Yourself
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The Importance of Making Backups
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Apple Maps 3D: How did they do it?
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Ludum Dare 27: "10 Seconds" Entry
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Migration to WordPress
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Hacking Every Second Counts
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Client-side Password Verification in JavaScript
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The Ternary Operator: Java vs PHP
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Reaching the Infamous Star in CLOP
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Storing Terrain and Map Data in GIF Frames with Java
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Universal Resource Loading in Java
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The Republic of Seychelles comprises 115 islands occupying a land area of 455 km² and an Exclusive Economic Zone of 1.4 km² in the western Indian Ocean.
Disparate cultures converge in Morocco, where European, Arab, and African influences make for a country like no other. Whether you're frequenting the food stalls in Marrakech, gawking at Islamic architecture like Hassan II Mosque, or trekking your way across the Sahara Desert, you'll find something new and exciting there
It's Ireland. You know, the place that practically invented drinking whiskey. But if you don't find yourself melting into a pub stool. You can traverse the 26,000 acres of woodland at Killarney National Park, and soak in the view of scenic mountains and lakes; or visit Giant's Causeway in County Antrim, where 40,000 basalt stones remain after an old volcano eruption.


| Vendor Name: | PAPER 2 DIGITAL DISK |
|---|---|
| Reference Number: |<PHONE_NUMBER> |
| Contract Date: | 2016-10-19 |
| Description Of Work: | 859 Other Business Services not Elsewhere Specified |
| Contract Period: | 2016-10-19 to 2017-03-10 |
| Original Contract Value: | $14,803.00 |
| Contract Value: | $14,803.00 |
| Comments: | This contract was sole-sourced.Digitizing Services |


<!
DOCTYPE
html
>
<
html
lang
=
"en"
>
<
head
>
<
meta
charset
=
"UTF-8"
>
<
meta
http-equiv
=
"X-UA-Compatible"
content
=
"IE=edge"
>
<
meta
name
=
"viewport"
content
=
"width=device-width, initial-scale=1.0"
>
<
link
rel
=
"stylesheet"
href
=
"src/css/main.min.css"
>
<
script
src
=
'src/js/index.js'
>
</
script
>
<
title
>
Max Blair - Web Analytics Professional
</
title
>
</
head
>
<
body
onload
=
"
slowWriter
('Max Blair')"
>
Portfolio
Projects
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Movie Search
Craps Simulator


_urn The auburn leaves of the tree outside the window churned in the wind as the members of the council adjourned their meeting.[G|D] After her grandmother passed away, she mourned deeply as she felt the prolonged downturn of her heartburn.[G|D] He had the opportunity to go on a sojourn abroad, yet he decided to spurn it and instead overturned his plans.[G|D] The man was usually taciturn, but his mood suddenly upturned as he opened the old urn and remembered the happy memories it contained.[G|D]


Hi, I'm Rio_
A Front-end Developer
About Me
My name is Dwi Satrio Wicaksono, I’m a self-taught front-end developer from Depok, Indonesia. I design and code simple things, and I really like doing it. Currently I’m still exploring the visual side of web development with React.
Skills
HTML
CSS
JavaScript
React
Sass
jQuery
Bootstrap
Tailwind CSS
VS Code
Git
Webpack
Parcel
Debian/Ubuntu Linux
Inkscape
Figma
Portfolio
Here are some of my projects I’ve worked on recently.
Pomodoro Timer
Break down your work with an easy to use pomodoro technique timer. Built with React and Tailwind CSS.
Arabic for Kids
Learn arabic in fun and easy way for kids. Built with React and Sass.
Markdown Previewer
A previewer that will render your markdown text into a nicely formatted writings. Built with React and Sass.
Javascript Calculator
A calculator built with JavaScript to do your basic calculation. Built with React and Sass.
Quran Quotes Machine
A quotes viewer that will pick some verses from the Quran. Built with HTML, Sass, and jQuery.
Technical Docs Page
A technical documentation page for mock React documentation. Built with HTML, Sass, and JavaScript.
Product Landing Page
A product landing page for mock Notable tablet. Built with HTML, Sass, and JavaScript.
Survey Form
A survey form for receiving feedback of mock Kesan note app. Built with HTML and CSS.
Tribute Page
A tribute page to Muhammad ibn Musa al-Khwarizmi, The Father of Algebra. Built with HTML and CSS.


| Read Me First {pmclust} | R Documentation |
This function print the annotations of all variables used in this package.
*.dmat
's are ddmatrix
versions.
readme() readme.dmat()
This package is optimized in the way by pre-specifying several global
variables in .pmclustEnv
.
These variables will be overwrote by EM algorithms. Users should
use these names to access the results and utilize them with cautions.
readme.dmat
is a ddmatrix version of readme
.
A readme message will print on screen by default and explain the global variables used in this package, including:
CHECK | convergent checking |
CLASS.spmd | true id of each data, a vector of length N.spmd and has values from 1 to K |
COMM.RANK | rank of current processor, obtained
from
comm.rank of pbdMPI |
COMM.SIZE | total processors in MPI world,
obtained from
comm.size of pbdMPI |
CONTROL | controls for EM iterations |
PARAM | set or parameters |
SAVE.param | (debug only) save parameters for every iterations |
SAVE.iter | (debug only) save computing time for every iterations |
U.spmd | temporary storage for density |
W.spmd | temporary storage for
eta * density |
W.spmd.rowSums | temporary storage for rowSums
of W.spmd |
X.spmd | generated data set with dimension
with dimension
N.spmd * p |
Z.colSums | temporary storage for rowSums
of Z.spmd |
Z.spmd | posterior probabilities |
p.times.logtwopi | p * log(2 * pi)
|
Each variable may contain several elements if it is a list, some variables
are used for temporary storages in order to optimize computing, and some
variables are used for constant variables. These variables may be restricted,
and only generated by the function set.global
.
One can access these variables via the global environment .pmclustEnv
such as .pmclustEnv$CONTROL
.
Wei-Chen Chen<EMAIL_ADDRESS>and George Ostrouchov.
High Performance Statistical Computing (HPSC) Website: http://thirteen-01.stat.iastate.edu/snoweye/hpsc/
Programming with Big Data in R Website: http://r-pbd.org/
## Not run: readme() readme.dmat() ## End(Not run)


WITNESS LIST Criminal Justice Committee March 18, 1997-9:00A SB 298 For: Bailey, Chuck (self), Pleasant Porter, William Judge (276th District Court), Daingerfield White, Jimmy L. Judge (self), Mt. Pleasant SB 299 For: Porter, William R (276th District Court), Daingerfield Registering, but not testifying: For: Cole, Pat (TX Cncl-Family Violence), Austin SB 526 For: Clark, Mark (CLEAT), Austin Registering, but not testifying: For: Carollo, William J. (Dallas Police Assoc.), Dallas Marticiuc, Hans (Houston Police Officers), Houston


{% load i18n %}
{% trans "After creating a group, you can add members and share libraries into it." %}
{% trans "You can also share libraries into groups that you're not in." %}


Hi,
I'm the author of a (free) realtime MIDI software called ChordEase which makes use of the MIDI aspects of the multimedia API, specifically MIDI input callbacks. In XP and before, these callbacks originated in the kernel and therefore had realtime priority by definition, but from Vista on, they originate in thread pool threads, and have a priority of zero. This is a problem because at priority zero they can be blocked by the GUI thread, causing serious latency, and I have proved that such blocking occurs.
I have experimented with raising the callback thread priority, using either of the following methods: 1) calling SetThreadPriority within the MIDI input callback function, and then setting a flag so that it isn't done repeatedly, or 2) creating a DLL that catches thread creation via DLL_ATTACH_THREAD in DllMain, and calling SetThreadPriority there. The first method is slightly wasteful since the flag has to be tested for every MIDI input event, but it also has the advantage of only affecting the MIDI input threads, whereas the second method affects all threads in the pool regardless of what they're used for. Neither method appears to cause any harmful effects but they make me nervous. Other possible methods would include 3) using the thread pool API to raise the priority of the pool (assuming I could gain access to the pool handle somehow), or 4) permanently lowering the priority of the GUI thread, which I'm very reluctant to do because of the risk of unintended consequences.
I'm assuming the MIDI input callbacks are using threads in the default thread pool though I haven't actually proved this. Assuming that's so, are these threads private to my application, or is my application sharing them with other applications? Is there a safer way to achieve the result of increasing the priority of MIDI input callbacks? It's incredibly frustrating that MS would change the behavior of MIDI input callbacks so drastically without even telling anyone, but that's how it goes!
Best regards,
Chris Korda
http://chordease.sourceforge.net/


You can use the angular directives to render the table. Angular-datatables provides a dtTrigger you can use to manually trigger the rendering of the table.
dtTrigger


CodeRun currently supports more than 10 Popular languages to code in. We will be adding support for other languages in near future.
CodeRun gives you the ability to save your code on the fly. This way, none of your written programs will ever get lost.
CodeRun is built to run seamlessly on all major devices and browsers. The responsive design make sure site looks smashing on every device under the sun.
With Coderun, it is easier for teachers to teach and for students to learn. Students from anywhere in the world can start learning at once.
Now you do not need to carry your Laptop everywhere to code, now just fire-up your browser and execute your code with CodeRun, Anytime | Anywhere.
We will be implementing encryption at CodeRun to make sure your code stays safe and sound at our cloud servers.
CodeRun allows teachers to give assignment and tasks to students and track their progress.
Write weekly or daily assignments for students.
CodeRun Editor comes with a ton of useful features to write efficient code.
With CodeRun, you can get realtime statistics of your Performance.
CodeRun gives you the power to push your code to the cloud in realtime. Run, Execute, Compile and test your code right from your browser in seconds.
Now there is no need to download different softwares for coding in different languages. CodeRun makes it easy to test and save your code from the browser, written in any programming language. As we grow, we will add support for more and more languages for you to code in.
Register NowWrite your code in a clean and effective coding environment with CloudRun Editor.
Try now!Get yourself confortable with a new coding environment


Welcome to the tutorial for the DEFORMS problem solving system!
We'll guide you through the basic steps on how to use this system to solve equations, submit answers, and get feedback.
Important: Please use the Google Chrome browser to use this system for the best experience. Otherwise, the user interface may not appear correctly.
1. Getting started: The workspace
The workspace is the white area marked with "wkN" on the left side. This is where one adds all the equations from the equation bank to create a system of equations to solve.
One can add more workspaces to create separate areas for trying out different variations of a problem, or delete entire workspaces to create a clean slate.
2. Adding equations and populating with values
To add an equation to a workspace, select the proper page of equations from the drop down menu on the right, and click on an equation. When it is highlighted, it is ready to be added.
Then, click on the Add button for the workspace you want to add it to. A boxed version of the equation will appear. You can click on the boxes to bring up different options.
To add a value from the question prose, click on the value box to highlight it,
and then click on the box in the equation to place it in.
Units of quantities can be changed by clicking on the unit part of the populated values to bring up a list of units to convert to.
You can create simple arithmetic equations from the Arithmetic equations palette by adding values and associating variables, as outlined later.
3. Associating variables (for multivariable systems)
To create a system of equation with more than one variables, where the same variable appears in another equation, one needs to associate variables.
This is done by clicking on an empty box in an equation, clicking on "start association" in the menu to highlight the box, then clicking on another empty box to associate it with.
An example is as follows:
4. Solving equations and submitting answers
To solve a system of equations, after you have populated the values and associated variables, click the check mark on the left side to select (☑) the equation(s), and click on the "Solve button" for that workspace.
This will create a set of boxes with solutions for the system you created.
Click on this box once to highlight it, and then click on the yellow submission box for the question you are answering to submit this answer.
Some cases, you may have to click on a box to select a value from a menu to input. In both cases, the scissors can be clicked to clear the box.
5. Receiving feedback
The notifications panel on the right side shows errors for anything that may have happened with your system. Click on the errors to show more details about them.
In some cases, clicking on the boxes will also show where in the equations an error has occurred.
6. Additional help
For any additional help during using the system, click on the help symbols (�) located throughout the system to bring up a mini-tutorial for the specific components.


Deep Dive:
At Rocket Academy, we are taught to seek out problems that we can solve with software engineering and go therefore and create those solutions. As such, we are given autonomy to choose our projects with conditions that we need to use certain technologies.
I always start out my projects by thinking what are the current problems that I face on a day to day basis, think of how technology can be used to solve the problem. Thereafter, design the end to end user stories, the Entity Relationship Diagrams and thereafter bring the solution to life.
Problems derived from pain points:
Micro / Personal Level:- One pain I face with my friend group is whenever we want to meet for a meal, we do not know where to go and the answer we always arrive to is always a safe choice.
- At times, we are unable to meet the minimum pax to get the discount, due to busy schedules of my friends, or friends who cancel on the eleventh hour, which is annoying and at times make me feel as though I am spending more money than i should.
- I don't know what i don't know. In essences, if i don't know about a deal/promotion, i am unable to utilise it.
- Meeting new people. As we get older, it's harder and harder to meet new people to become friends with or a significant other.
Macro Level:
-
Industries are suffering from a reduced margin due to aggregators's predatory middle man fees. Online aggregators like Agoda and Priceline provides the hotel industry with a significant percentage of their guests (Kessler & Weed, 2015) and as a result, they leech away huge level of margins via the middleman commission fee.
Hotels are increasingly seeing it to be a problem and Hilton has been taking steps to take the power back from these aggregators in the long run (Kirkham, 2017). The restaurants industry suffers from this as well. With Third-party ordering platforms like Grubhub and Swiggy takes a commission of anywhere between 15% to 40% for every order (Fisher, 2019).
To address these marco, micro and personal pain points, I came up with Hangout?.
Hangout?'s purpose is to allow users to meet new people, join an activity together and if possible, save money while doing it.
Monetisation: Merchants will be charged a monthly subscription fee based with an entire backend dedicated to them being able to control and upload their own promotions/deals. Users will be able to use the app for free as well as join a paid monthly subscription which allow them access to subscription only deals. Hangout will also monetise by leveraging on aggregated user data. Data is a hidden currency that more companies are beginning to pick up on.
The target audience is segmented into two groups:
- People who wish to connect with new people based on interest.
- People who wish to save money with friends and/or with new people.
As the vision of the app is huge, I cannot do this alone as this seems more like a startup idea than a simple project for one person.
With a timeframe of 2 weeks, and working with a fellow Rocket Academy student, Alvin, we decided that the minimal viable product would be to:
- Allowing the users to view, create, join, leave, edit and delete an activity
- Allow the users will also be able to message one another in groups in real time.
Alvin and I pair-programmed to design the user stories, user journey, wireframes, ERD and decided on the technologies to adopt before starting on writing a single line of code.
Main User Stories:
Base level for users to access the platform. Users will require an account and need to login with the account.
Login: A User should be able to enter username and password on the Login Page to access the platform.
Registration : A User should be able to fill up a registration form with a unique email.
Create Activity: Users should be able to create an activity, edit and delete an activity with the ability to choose the number of participants to join the activity.
Joining activities: Users should be able to join or leave activities they did not create.
Chat within group: Users should be able to send messages and receive messages.
Entity Relationship Diagram:
Wireframes:
Technologies we chose to adopt:
We decided to separate the frontend of the app and the backend separately.Frontend: React.js, Javascript, React Router
Backend: Node.js, Express, Sequelize, Postgres (For storing the user information, Firebase Real-time database (For messaging)
Deployment: Heroku
Takeaways from this project:
-
Being unable to set cookies after deploying, we realised that it was due to the fact that Heroku was listed on the public suffix and such we had to buy a custom domain and deploy it as such.
Being unwilling to pay more than i have to, due to the fact that Heroku requires you to pay at least USD 7 a month to being able to use a custom domain name, that would mean we have to pay for 2 apps, since we chose to deploy two separate apps.
The solution i found to this was to deploy the front-end on Netlify. As i was unable to find consolidated information on this, i wrote a medium article about it.
- Firebase noSQL real-time database was something that I had no experience in before this project and it was a new technology that i really enjoyed learning to use.
References:
- Kessler, A. M., & Weed, J. (31 Aug, 2015). Hotels Fight Back Against Sites Like Expedia and Priceline. Retrieved from The New York Times: https://www.nytimes.com/2015/09/01/business/hotels-direct-booking-online-travel-sites.html?_r=2
- Kirkham, C. (28 May, 2017). For Hotels, There’s No Room Left for Online Travel Agencies. Retrieved from The Wall Street Journal: https://www.wsj.com/articles/for-hotels-theres-no-room-left-for-online-travel-agencies-1495974698
- Fisher, E. (19 Feb, 2019). How Marketplaces Are Eating Away at Your Restaurant’s Bottom Line. Retrieved from ChowNow: https://get.chownow.com/blog/how-marketplaces-are-eating-away-at-your-restaurants-bottom-line/


Great opportunity for …..
run. Sold as is with no disclosures. Possible non-recourse .
posted: 08/27/2012
no false.
run. Sold as is with no disclosures. Possible non-recourse .
posted: 08/27/2012
Remember to give the link a class name of "link"


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