.update()
methodprogressbarOpposite
parameter to make pagination progressbar opposite to direction
parameter, means vertical progressbar for horizontal swiper direction and horizontal progressbar for vertical swiper directionloop
+ freeMode
for loop not being set correctlyswiper.updateAutoHeight(speed)
now supports speed
parameter to resize swiper wrapper with durationfreeModeSticky
not being able to snap to closest snap pointswiper.slideToClosest()
method to slide to closest snap point when it is somewhere in betweennoSwipingSelector
parameter that can be used instead of noSwipingClass
preventIntercationOnTransition
parameter to prevent interaction during slice change transition.slideToLoop
method to be used in loop modeslideChange
events being fired when slide wasn’t actually changedsimulateTouch
for desktops when it is draggable
watchOverflow
(disabled by default). When enabled Swiper will be disabled and hide navigation buttons on case there are not enough slides for slidingreverseDirection
to enable autoplay in reverse directionwaitForTransition
parameter when autoplay will wait for wrapper transition to continue (enabled by default). Can be disabled in case of using Virtual Translate when your slider may not have transitiononlyInViewport
parameter (enabled by default). When enabled it will control sliders that are currently in viewporttouchReleaseOnEdges
on iOSdragSize
iOSEdgeSwipeDetection
will also be in consideration with right-edge swipefreeModeSticky
behavior in RTL modebreakpoint
event on breakpoint changenoSwiping
parameterslidesPerGroup
parameterbreakpoints
document
objectslidesPerView: 'auto'
build-dev
-> build:dev
, build-prod
-> build:prod
beforeResize
eventrealIndex
calculation orderingswiper.module.js
-> swiper.esm.bundle.js
(exported by default)swiper.modular.js
-> swiper.esm.js
swiper.module.js
- swiper bundle for import Swiper from 'swiper'
swiper.modular.js
- modular version for using Swiper with required components onlyscripts/build-config.js
for creating custom Swiper build with required components and custom color themeonAfterResize
and onBeforeResize
callbacksonKeyPress
callback when keyboard control is usedgulp custom -zoom,effects,lazy-loading

zoom
- enable zoom functionalityzoomMax
- maximum image zoom multiplier, by default is 3
zoomMin
- minimum image zoom multiplier, by default is 1
zoomToggle
- enable/disable zoom-in by slide’s double tapzoomMax
can be also overridden for specific slide by using data-swiper-zoom
attributeswiper.enableTouchControl()
and swiper.disableTouchControl()
methods to enable disable touch control (it toggles onlyExternal
parameter)swiper.realIndex
property in addition to swiper.activeIndex
that returns index of active slide considering loophistory
parameter. It uses history pushState to set active slide URLhashnavWatchState
parameter to navigate through slides (when hashnav is enabled) by browser history or by setting directly hash on document locationreplaceState
parameter that work in addition to hashnav or history to replace current url state with the new one instead of adding it to historys.unsetGrabCursor()
and s.setGrabCursor()
to enable/disable grab cursorsimulateTouch:false
normalizeSlideIndex
parameter to improve work of controller (see #1766)lazyLoadingInPrevNextAmount
now works with slidesPerView: 'auto'
passiveListeners
parameter to use passive event listeners to improve scrolling performance on mobile devices. Enabled by defaultfreeModeMomentumVelocityRatio
parameter to control moment velocitydata-swiper-autoplay
attribute on themsizes
responsive images attributemousewheelEventsTarged
parameter (by default ‘container’) where you can specify mousewheel events targetonScroll
event/callback that triggers when swiping/scrolling happens with mousewheeltouchReleaseOnEdges
parameter to release touch events on slider edge position (beginning, end) and allow for further page scrollingpaginationBulletRender
now accepts swiper
instance as a first argument, paginationBulletRender(index, className)
-> paginationBulletRender(swiper, index, className)
uniqueNavElements
parameter. If enabled (by default) and navigation elements' parameters passed as the string (like .pagination
) then Swiper will look for such elements through child elements first. Applies for pagination, prev/next buttons and scrollbaronPaginationRendered
callback. Will be fired after pagination elements generated and added to DOM.reLoop()
method, which combines .destroyLoop()
+ .createLoop()
methods with additional positioning fixes. Useful to call after you have changed slidesPerView
parameter, it will dynamically recreate duplicated slides required for loop.nextButton
and .prevButton
properties with Dom7/jQuery element with next/prev button HTML elementslidesPerView/Group
parameterspaginationType
- type of pagination. Can be 'bullets'
(default) or 'fraction'
or 'progress'
or 'custom'
paginationFractionRender(swiper, currentClass, totalClass)
- custom function to render “fraction” type paginationpaginationProgressRender(swiper, progressbarClass)
- custom function to render “progress” type paginationpaginationCustomRender(swiper, current, total)
- custom function to render “custom” type paginationlazyLoadingInPrevNextAmount
parameter allows to lazy load images in specified amount of next/prev slidesautoplayStopOnLast
parameter (true
by default) tells to autoplay should it stop on last slide or start from first slideonAutoplay(swiper)
callbackmousewheelControl
autoHeight: true
parametersetWrapperTranslate
Added responsive breakpoints support using new breakpoints
parameter. Now you can specify different slidesPerView
and other similar parameters for different sizes:
slidesPerView: 5,
spaceBetween: 50,
breakpoints: {
1024: {
slidesPerView: 4,
spaceBetween: 40
},
768: {
slidesPerView: 3,
spaceBetween: 30
},
320: {
slidesPerView: 1,
spaceBetween: 10
}
}
New callbacks: onSlideNextStart
, onSlideNextEnd
, onSlidePrevStart
, onSlidePrevEnd
Added Meteor package meteor add nolimits4web:swiper
Fixed issue with mouse touchMove/End callbacks firing all the time
Fixed issue with mousewheel in Chrome
Minor fixes
undefined
-src imagesslideToClickedSlide
with loop
and centeredSlides
slidesPerView * slidesPerColumn
with slidesPerColumnFill: 'row'
srcset
with lazy loading using data-srcset
attributeWebkitCSSMatrix
slideToClickedSlide
with loop
and centeredSlides
freeModeMinimumVelocity
parameter to set minimum required touch velocity to trigger free mode momentumscrollbarDraggable
- (boolean) by default is false
. Allows to enable draggable scrollbarscrollbarSnapOnRelease
- (boolean) by default is false
. Control slider snap on scrollbar releaseslidesPerView: 'auto'
and enabled loop:true
mode to set loopedSlides
to the amount of slides by default (if not specified)mousewheelSensitivity: 1
parameter allows to tweak mouse wheel sensitivityallowSwipeToNext
/allowSwipeToPrev
)centeredSlides
iOSEdgeSwipeDetection
(by default is false
) - enable ios edge detection and release Swiper eventsiOSEdgeSwipeThreshold
(default value is 20
) - area in px
from left edge of screen to release eventspaginationBulletMessage: 'Go to slide {{index}}'
controlBy
which can be ‘slide’ (by default) or ‘container’. Defines a way how to control another slider: slide by slide or depending on all slides/container (like before)controlBy: 'slide'
(default) mode will respect grid of each otherpaginationElement
parameter defines which HTML tag will be use to represent single pagination bullet. By default it is span
roundLengths
parameter (by default is false
) to round values of slides width and height to prevent blurry texts on usual resolution screensslidesOffsetBefore: 0
and slidesOffsetAfter: 0
(in px) parameters to add additional slide offset within a container.swiper-container
onlyExternal
during touchmoveswiper.jquery.umd.js
version for the environment where both Swiper and jQuery included as modulesmousewheelReleaseOnEdges
- will release mousewheel event and allow page scrolling when swiper is on edge positions (in the beginning or in the end)mousewheelInvert
- option to invert mousewheel slidesslidesPerView
> 1slidesPerColumn
> 1)width
and height
parameters to force Swiper size, useful when it is hidden on intializationdata-background
attribute on required elementsfreeModeSticky
parameter) which will snap to slides positions in free mode.destroy(deleteInstance, cleanupStyles)
method now has second cleanupStyles
argument, when passed - all custom styles will be removed from slides, wrapper and container. Useful if you need to destroy Swiper and to init again with new options or in different directiona11y: false
- enable accessibilityprevSlideMessage: 'Previous slide'
- message for screen readers for previous buttonnextSlideMessage: 'Next slide'
- message for screen readers for next buttonfirstSlideMessage: 'This is the first slide'
- message for screen readers for previous button when swiper is on first slidelastSlideMessage: 'This is the last slide'
- message for screen readers for next button when swiper is on last slide.on(event, handler)
- add event/callback.off(event, handler)
- remove this event/callback.once(event, handler)
- add event/callback that will be executed only oncesetWrapperSize
(be default it is false
) to provide better compatibility with browser without flexbox support. Enabled this option and plugin will set width/height on swiper wrapper equal to total size of all slidesvirtualTranslate
parameter. When it is enabled swiper will be operated as usual except it will not move. Useful when you may need to create custom slide transitiononLazyImage...
callbacksslidesPerGroup
lazyLoading
, lazyLoadingInPrevNext
, lazyLoadingOnTransitionStart
(all disabled by default)onLazyImageLoad
and onLazyImageReady
updateOnImages
ready split into 2 parameters:
preloadImages
(by default is true) - to preload all images on swiper initupdateOnImages
(by default is true) - update swiper when all images loadedonObserverUpdate
callback function to be called after updates by ovserverpaginationBulletRender
parameter that accepts function which allow custom pagination elements layoutrunCallbacksOnInit
parameterwatchVisibility
parameter renamed to watchSlidesVisibility
crossFade
option for fade effect.update
method improved to fully cover what onResize
do for full and correct updateswiper.touches
object with the following properties: startX
, startY
, currentX
, currentY
, diff
.removeSlide(index)
or .removeSlide([indexes])
- to remove selected slides.removeAllSlides()
- to remove all slidesoverflow: auto
with -webkit-overflow-scrolling: touch
slidesPerColumn
optionborder-box
now, so it is possible to use borders and paddings directly on slidesslidesPerView: 'auto'
) now gives more freedom, you can even specify slides sizes in % and use margins on them


Policies. More...
Public Member Functions | |
| (id) | - init |
| Default constructor for a new Policies object. | |
| (void) | - addAppCookieStickinessPolicy: |
| Adds a single object to appCookieStickinessPolicies. | |
| (void) | - addLBCookieStickinessPolicy: |
| Adds a single object to lBCookieStickinessPolicies. | |
| (NSString *) | - description |
| Returns a string representation of this object; useful for testing and debugging. | |
Properties | |
| NSMutableArray * | appCookieStickinessPolicies |
| A list of the AppCookieStickinessPolicy objects created with CreateAppCookieStickinessPolicy. | |
| NSMutableArray * | lBCookieStickinessPolicies |
| A list of the LBCookieStickinessPolicy objects created with CreateAppCookieStickinessPolicy. |
Policies.
| - (void ElasticLoadBalancingPolicies.)addAppCookieStickinessPolicy: | (ElasticLoadBalancingAppCookieStickinessPolicy *) | appCookieStickinessPolicy |
Adds a single object to appCookieStickinessPolicies.
This function will alloc and init appCookieStickinessPolicies if not already done.
| - (void ElasticLoadBalancingPolicies.)addLBCookieStickinessPolicy: | (ElasticLoadBalancingLBCookieStickinessPolicy *) | lBCookieStickinessPolicy |
Adds a single object to lBCookieStickinessPolicies.
This function will alloc and init lBCookieStickinessPolicies if not already done.
| - (NSString * ElasticLoadBalancingPolicies.)description |
Returns a string representation of this object; useful for testing and debugging.
| - (id ElasticLoadBalancingPolicies.)init |
Default constructor for a new Policies object.
Callers should use the property methods to initialize this object after creating it.


From: Ojo Pedro Plot XXI, Durban Cresent Wuse II, Abuja, Nigeria. Dear Sir, REQUEST FOR ASSISTANCE IN A FINANCIAL TRANSACTION Compliments of this season. I write to seek your operation as my Foreign partner and your assistance to enable me to invest in the stable economy of your country. I apologize if this mail does not suit your personal or business ethics. I am Ojo Pedro , I am the Chairman of the Senate Financial Committee-on foreign contracts verification and payment. I am making this proposal to you in strict confidence. The money we want to invest was acquired as proceeds from over invoiced contracts to foreign companies. The amount in question is $25.500,000.00 Million US dollars. As a senior civil servant in the Nigeria Government, our country's prudential policy forbids me to operate foreign account. If you will like to assist me as a partner, then indicate your interest after which we shall both discuss on the modalities. All other information to facilitate the remittance of the funds will be revealed to you in due course. For your assistance, you shall receive 20% of the fund to be transferred and 10% will be set aside for all expenses incurred by both parties. I would like my proposal to be kept confidential because of what I explained above and you can reach me urgently by e-mail. Please indicate your direct telephone and fax number when replying this business proposal. I will always call you when necessary, for now I will appreciate it if you can contact me through e-mail. A swift acknowledgement on the receipt of this mail will be appreciated. Thank you and God bless you. Best regard, Ojo Pedro ___________________________________________________________________________ Mail sent from WebMail service at PHP-Nuke Powered Site - http://yoursite.com


Lobi crystals lobi crystals...most deem them worthless but they can provide great value!
Click on a crystal! Each crystal will be a diffrent value. When you click on multiple crystals their value adds together. If you can meet my target value, you will win the game!
You won't know the value of the crystal until you click on it. The value will change with each new round.


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Sign Up for Recogito
@message.map { msg =>@msg
} @helper.form(action = controllers.landing.routes.SignupController.processSignup(), args = 'autocomplete -> "off") { @helper.inputText(signupForm("username"), args = 'placeholder -> "Enter a Username...", 'autocomplete -> "off") @helper.inputText(signupForm("email"), args = 'placeholder -> "Email", 'autocomplete -> "off") @helper.inputPassword(signupForm("password"), args = 'placeholder -> "Password", 'autocomplete -> "off")Signing up signifies you have read and agree to our Terms and Conditions of Use.
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On this page you define the Reference Image. See https://jomjol.github.io/AI-on-the-edge-device-docs/Reference-Image/ for explanations.
After saving a new Reference Image, make sure to update the Alignment Marks and then
the digit resp. analog ROI's.
Only after those steps a reboot is required.
|
|
||
|
|
||
| Degrees |
|
|
| Degrees |
|
|
Proceed to update the Alignment Marks when you are done. |


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The Friends:Group_Form function allows your users to create and manage virtual group memberships on your website. Users on your site can be invited to join, or request to join a group.
{exp:friends:group_form} content {/exp:friends:group_form}
Parameters
The following parameters are available for use:
- dynamic
- form_class
- form_name
- form_id
- friends_group_id
- group_name
- limit
- notification_accept
- notification_approve
- notification_invite
- notification_leave
- notification_remove
- notification_request
- onsubmit
- return
- subject_accept
- subject_approve
- subject_invite
- subject_leave
- subject_remove
- subject_request
- template
dynamic=
dynamic="off"
This parameter is available to stop the loop from looking into the URI for an ID of any type.
form_class=
form_class="your_form_class"
This parameter allows you to establish a class attribute for the form.
form_name=
form_name="your_form_name"
This parameter allows you to establish a name attribute for the form.
form_id=
form_id="your_form_id"
This parameter allows you to establish an ID attribute for the form.
friends_group_id=
friends_group_id="{segment_3}"
This parameter allows you to hardcode a group ID, pull a group ID dynamically from the URL, or pass an ID through an embed.
group_name=
group_name="{segment_3}"
This parameter allows you to hardcode a group name, pull a group name dynamically from the URL, or pass name through an embed.
limit=
limit="10"
This parameter controls how many results will be outputted. The limit will default to 100 members if a value is not specified.
notification_accept=
notification_accept="friends_notifications/group_accept"
This parameter controls which EE template to use to format a notification to the group owner when someone accepts his invitation to join a group.
notification_approve=
notification_approve="friends_notifications/group_approve"
This parameter controls which EE template to use to format a notification to the user who requested membership to a group when their request has been confirmed.
notification_invite=
notification_invite="friends_notifications/group_invite"
This parameter controls which EE template to use to format a notification to the user who is being invited to join a group.
notification_leave=
notification_leave="friends_notifications/group_leave"
This parameter controls which EE template to use to format a notification to the group owner when a user leaves their group.
notification_remove=
notification_remove="friends_notifications/group_remove"
This parameter controls which EE template to use to format a notification to the user when they are removed from a group by the group owner.
notification_request=
notification_request="friends_notifications/group_request"
This parameter controls which EE template to use to format a notification to the group owner when a user requests to join his group.
onsubmit=
onsubmit="some_javascript()"
This parameter allows you to execute Javascript functions at form submission.
return=
return="template_group/template"
The 'return' parameter allows you to return the user to a specified template upon successful submittal of form. Also available within this parameter is %%friends_group_id%%, which will parse out as the group ID of the newly created group. This allows you to have a return URL with the group ID in the URI, which lets you dynamically view data of the newly created group.
subject_accept=
subject_accept="{friends_user_screen_name} has accepted your invitation to join your group!"
This parameter outputs the subject line for the notification email to the group owner when someone accepts his invitation to join a group.
subject_approve=
subject_approve="You are now a member of the {friends_group_title} group!"
This parameter outputs the subject line for the notification email to the user who requested membership to a group when their request has been confirmed.
subject_invite=
subject_invite="{friends_owner_screen_name} would like you to join the {friends_group_title} group"
This parameter outputs the subject line for the notification email to the user who is being invited to join a group.
subject_leave=
subject_leave="{friends_user_screen_name} has left the {friends_group_title} group"
This parameter outputs the subject line for the notification email to the group owner when a user leaves their group.
subject_remove=
subject_remove="You have been removed from the {friends_group_title} group"
This parameter outputs the subject line for the notification email to the user when they are removed from a group by the group owner.
subject_request=
subject_request="{friends_user_screen_name} has requested to join the {friends_group_title} group"
This parameter outputs the subject line for the notification email to the group owner when a user requests to join his group.
template=
template="path_to/friends_message_template"
This parameter allows you to specify an EE template to format the message provided by the Friends module when a group edit or create action is successful. This would generally be used for AJAX implementations.
Variables
All standard and custom member fields and usual Friends variables are available for use here. Additionally, these exist as well:
friends_owner_member_field
{friends_owner_member_field}
You can parse the screen_name, username, and member_id member fields for both the user and the group owner for use in the Notification Templates as well as the subject_ parameters. All member fields are available within the members and friends variable pairs. To parse these member fields for the group owner, prepend the variables with friends_owner_. To construct this variable, simply use friends_owner_ + member_field_name.
friends_owner_user_field
{friends_user_member_field}
You can parse the screen_name, username, and member_id member fields for both the user and the group owner for use in the Notification Templates as well as the subject_ parameters. All member fields are available within the members and friends variable pairs. To parse these member fields for the user, prepend the variables with friends_user_. To construct this variable, simply use friends_user_ + member_field_name.
Variable Pairs
The following variable pairs are available for use:
Note: You cannot use more than 1 variable pair together in the same form. They must each be used seperately.
confirmed
{confirmed} {/confirmed}
This variable pair will display all confirmed members of a group, which allows the owner to easily manage/remove members of a group. It is used to establish the formatting of each row of results contained inside your form.
friends
{friends} {/friends}
This variable pair will display all reciprocal friends or outgoing friend requests from other users, and is used to establish the formatting of each row of results contained inside your form.
members
{members} {/members}
This variable pair will display all members of the site, and is used to establish the formatting of each row of results contained inside your form.
requests
{requests} {/requests}
This variable pair will display all requests from members to join a specific group, which allows the owner to easily manage/remove members of a group. It is used to establish the formatting of each row of results contained inside your form.
Form Fields
The following form fields are available for use:
- friends_group_description
- friends_group_id
- friends_group_name
- friends_group_private
- friends_group_template
- friends_group_title
- friends_member_id
- friends_notification_accept
- friends_notification_approve
- friends_notification_invite
- friends_notification_leave
- friends_notification_remove
- friends_notification_request
- friends_remove
- friends_subject_accept
- friends_subject_approve
- friends_subject_invite
- friends_subject_leave
- friends_subject_remove
- friends_subject_request
friends_group_description
<textarea name="friends_group_description"> {friends_group_description} </textarea> `
This field allows you to create or edit a description for your group.
friends_group_id=
<input type="text" name="friends_group_id" value="{friends_group_id}" />
This parameter allows to specify a group ID to edit.
friends_group_name
<input type="text" name="friends_group_name" value="{friends_group_name}" />
This field allows you to create or edit a "short_name" for your group.
friends_group_private
<input type="checkbox" name="friends_group_private" value="{friends_group_private}" {if friends_group_private} checked="checked" {/if} />
This field allows you make your group private (hidden from view of non-group members) or public (visible for all to see). Specifying y makes the group private, while n leaves it public.
friends_group_template
<input type="text" name="friends_group_template" value="path_to/friends_message_template" />
This field allows you to specify an EE template to format the message provided by the Friends module when a group edit or create action is successful. This would generally be used for AJAX implementations.
friends_group_title
<input type="text" name="friends_group_title" value="{friends_group_title}" />
This field allows you to create or edit a full name for your group.
friends_member_id[]
<input type="checkbox" name="friends_member[]" value="{friends_member_id}" />
This field allows you to create a list of members to either be added or deleted from a Group. Make sure you specify the name of the field with an open and closing square brackets so that the Friends module knows that an array of members is being submitted.
friends_notification_accept
<input type="text" name="friends_notification_accept" value="friends_notifications/group_accept" />
This form field controls which EE template to use to format a notification to the group owner when someone accepts his invitation to join a group. This would generally be used as an alternative to the notification_accept parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_notification_approve
<input type="text" name="friends_notification_approve" value="friends_notifications/group_approve" />
This parameter controls which EE template to use to format a notification to the user who requested membership to a group when their request has been confirmed. This would generally be used as an alternative to the notification_approve parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_notification_invite
<input type="text" name="friends_notification_invite" value="friends_notifications/group_invite" />
This parameter controls which EE template to use to format a notification to the user who is being invited to join a group. This would generally be used as an alternative to the notification_invite parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_notification_leave
<input type="text" name="friends_notification_leave" value="friends_notifications/group_leave" />
This parameter controls which EE template to use to format a notification to the group owner when a user leaves their group. This would generally be used as an alternative to the notification_leave parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_notification_remove
<input type="text" name="friends_notification_remove" value="friends_notifications/group_remove" />
This parameter controls which EE template to use to format a notification to the user when they are removed from a group by the group owner. This would generally be used as an alternative to the notification_remove parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_notification_request
<input type="text" name="friends_notification_request" value="friends_notifications/group_request" />
This parameter controls which EE template to use to format a notification to the group owner when a user requests to join his group. This would generally be used as an alternative to the notification_request parameter for AJAX implementations or to allow the user to specify a notification template dynamically.
friends_remove
<input type="checkbox" name="friends_remove" value="yes" />
This field allows you to change the form to Remove/delete member mode. In Remove mode, any of the selected members passed through the submission will be removed from the group.
friends_subject_accept
<input type="text" name="friends_subject_accept" value="{friends_user_screen_name} has accepted your invitation to join your group!" />
This parameter outputs the subject line for the notification email to the group owner when someone accepts his invitation to join a group. This would generally be used as an alternative to the subject_accept parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
friends_subject_approve
<input type="text" name="friends_subject_approve" value="You are now a member of the {friends_group_title} group!" />
This parameter outputs the subject line for the notification email to the user who requested membership to a group when their request has been confirmed. This would generally be used as an alternative to the subject_approve parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
friends_subject_invite
<input type="text" name="friends_subject_invite" value="{friends_owner_screen_name} would like you to join the {friends_group_title} group" />
This parameter outputs the subject line for the notification email to the user who is being invited to join a group. This would generally be used as an alternative to the subject_invite parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
friends_subject_leave
<input type="text" name="friends_subject_leave" value="{friends_user_screen_name} has left the {friends_group_title} group" />
This parameter outputs the subject line for the notification email to the group owner when a user leaves their group. This would generally be used as an alternative to the subject_leave parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
friends_subject_remove
<input type="text" name="friends_subject_remove" value="You have been removed from the {friends_group_title} group" />
This parameter outputs the subject line for the notification email to the user when they are removed from a group by the group owner. This would generally be used as an alternative to the subject_remove parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
friends_subject_request
<input type="text" name="friends_subject_request" value="{friends_user_screen_name} has requested to join the {friends_group_title} group" />
This parameter outputs the subject line for the notification email to the group owner when a user requests to join his group. This would generally be used as an alternative to the subject_request parameter for AJAX implementations or to allow the user to specify a subject line dynamically.
Examples
Creating a New Group
The following example will display a form for creating a new Group:

Create a new Group
 {exp:friends:group_form return="friends/groups/%friends_group_id%" notification_invite="friends_notifications/group_invite" subject_invite="{friends_screen_name} would like you to join their group" }
Group Name: <input type="text" name="friends_group_name" />

Group Title: <input type="text" name="friends_group_title" />

Group Description:
<textarea name="friends_group_description"></textarea>

Is this Group Private? <input type="radio" name="friends_group_private" id="friends_group_private_yes" value="y" /> Yes <input type="radio" name="friends_group_private" id="friends_group_private_no" value="n" /> No

<input type="submit" name="submit" value="Create Group!" />
Invite Your Friends?

 {friends}
<input type="checkbox" name="friends_member_id[]" id="friend_{friends_member_id}" value="{friends_member_id}" /> {friends_screen_name}
 {/friends}
 {/exp:friends:group_form}
Editing an Existing Group
The following example will display a form for creating a new Group, as well as display a list of all of the currently logged in user’s friends, allowing them to multi invite their friends to join the group:

Edit your Group or Add Friends
 {exp:friends:group_form return="friends/groups/{friends_group_id}" notification_invite="friends_notifications/group_invite" subject_invite="{friends_owner_screen_name} would like you to join the {friends_group_title} group" notification_approve="friends_notifications/group_approve" subject_approve="You are now a member of the {friends_group_title} group!" }
Edit Your Group Details

Group Name: <input type="text" name="friends_group_name" value="{friends_group_name}" />

Group Title: <input type="text" name="friends_group_title" value="{friends_group_title}" />

Group Description:
<textarea name="friends_group_description"> {friends_group_description} </textarea>

Is this Group Private? <input type="radio" name="friends_group_private" id="friends_group_private_yes" value="y" {if friends_group_private == "y"} checked="checked" {/if} /> Yes <input type="radio" name="friends_group_private" id="friends_group_private_no" value="n" {if friends_group_private == "n"} checked="checked" {/if} /> No

Invite Your Friends?

 {friends}
<input type="checkbox" name="friends_member_id[]" id="friend_{friends_member_id}" value="{friends_member_id}" {if friends_group_member == "y"}checked="checked"{/if} /> {friends_screen_name}
 {/friends}

<input type="submit" name="submit" value="Update Group" /> {/exp:friends:group_form}
Confirming Requests to Join a Group
The following example will display a form that allows the group owner to easily approve multiple requests to join their group at once (we’ve also included hidden fields for each group info field so the data is no lost on form submit):

Requests to Join Your Group
 {exp:friends:group_form return="friends/groups/{friends_group_id}" notification_approve="friends_notifications/group_approve" subject_approve="You are now a member of the {friends_group_title} group!" }
Check off any of the members below to approve their request to join your group:

Group Title: "{friends_group_title}" <input type="hidden" name="friends_group_name" value="{friends_group_name}" /> <input type="hidden" name="friends_group_title" value="{friends_group_title}" /> <input type="hidden" name="friends_group_description" value="{friends_group_description}" /> <input type="hidden" name="friends_group_private" value="{friends_group_private}" />

 {requests}
<input type="checkbox" name="friends_member_id[]" id="friend_{friends_member_id}" value="{friends_member_id}" /> {friends_screen_name}
 {/requests}

<input type="submit" name="submit" value="Approve these Members" /> {/exp:friends:group_form}
Removing Members from a Group
The following example will display a form that allows the group owner to easily approve multiple requests to join their group at once (we’ve also included hidden fields for each group info field so the data is no lost on form submit):

Remove Members From Your Group
 {exp:friends:group_form return="friends/groups/{friends_group_id}" notification_remove="friends_notifications/group_remove" subject_remove="You have been removed from the {friends_group_title} group" }
Check off any of the members below to remove them from your group:

Group Title: "{friends_group_title}" <input type="hidden" name="friends_group_name" value="{friends_group_name}" /> <input type="hidden" name="friends_group_title" value="{friends_group_title}" /> <input type="hidden" name="friends_group_description" value="{friends_group_description}" /> <input type="hidden" name="friends_group_private" value="{friends_group_private}" />

 {confirmed}
<input type="checkbox" name="friends_member_id[]" id="friend_{friends_member_id}" value="{friends_member_id}" /> {friends_screen_name}
 {/confirmed}

<input type="hidden" name="friends_remove" value="yes" /> <input type="submit" name="submit" value="Remove these Members" /> {/exp:friends:group_form}
Notification Templates
For your notification templates, you use regular EE templates, and just add code like this:
User requests to join a group ("friends_notifications/group_request")
Hello {friends_owner_screen_name}! {friends_user_screen_name} would like to join the {friends_group_title} group. Click the link below to accept this request to join your group: {path='friends/group_add'}/group/{friends_group_id}/member/{friends_user_member_id}/
User accepts invitation to join group ("friends_notifications/group_accept")
Hello {friends_owner_screen_name}! {friends_user_screen_name} has accepted your request and joined the {friends_group_title} group! Click the link below to view their profile: {path='friends/profile'}/{friends_user_member_id}/
User leaves group ("friends_notifications/group_leave")
Hello {friends_owner_screen_name}! {friends_user_screen_name} has just left the {friends_group_title} group. Click the link below to view their profile: {path='friends/profile'}/{friends_user_member_id}/
Group Owner invites user to join his group ("friends_notifications/group_invite")
Hello {friends_user_screen_name}! You have been invited to join the {friends_group_title} group. Click the link below to accept this request and join the group: {path='friends/group_add'}/group/{friends_group_id}/
Group Owner approves of user request to join group ("friends_notifications/group_approve")
Hello {friends_user_screen_name}! You request to join the {friends_group_title} group has been accepted! Click the link below to view the group: {path='friends/group_info'}/{friends_group_id}/
Group Owner removes user from group ("friends_notifications/group_remove")
Hello {friends_user_screen_name}! You have been removed from the {friends_group_title} group. Click the link below to view the group: {path='friends/group_info'}{friends_group_id}/


Is there anyway the extra stats from bf3stats.com could be implemented onto the main stats page of Battlelog? I think Battlelog is desperately missing the most important Team/Objective based stats.
Topicstarter
Guest
Antrag zurück gezogen... nur alte Eintragungen haben ein "(true)". Neue Einträge haben in der Klammer den betreffenden Nickname.
BrainFooLong
Administrator
@marton
Wrong place for the answer :-)
You mean the thread
@darth_satan
bf3stats.com is a very huge page with extremly complex informations.
Its definitly to hard work to integrate it into BBLog.
But thanks for the idea, i study the page in the next time and see what information i could get from this page.
Just keep noticed for future updates.
BrainFooLong
Administrator
Ok, there is no good at the moment way to integrate it into BBLog.
Its much better to visit bf3stats, they have very good stats.


THE FIFTH ELEMENT A film review by Scott Renshaw Copyright 1997 Scott Renshaw
(Columbia) Starring: Bruce Willis, Gary Oldman, Milla Jovovich, Ian Holm, Chris Tucker. Screenplay: Luc Besson and Robert Mark Kamen. Producer: Patrice Ledoux. Director: Luc Besson.  Reviewed by Scott Renshaw
Here, I had thought to myself as I watched a television spot for THE FIFTH ELEMENT, may be the acme in hyperbolic idiocy. In one of those exclamation point-filled critical blurbs which tend to accompany pre-release advertising, someone was touting THE FIFTH ELEMENT as "STAR WARS for the 90s." I could only shake my head, especially considering it had only been a few months since we had actually seen STAR WARS for the 90s. Then I saw THE FIFTH ELEMENT, and I was forced to acknowledge that, in a perverse way, the statement was completely accurate. Like STAR WARS, THE FIFTH ELEMENT is essentially a fairy tale, an archetypal Good Vs. Evil story dressed up in high-tech trappings. And like many films of the 90s, it's so busy and loud that the compelling elements in the story tend to get lost.
In a prologue set in 1914, we learn the secret of the mysterious "fifth element." It is a weapon created a benevolent alien race called the Mondoshawan to protect humanity from an evil force which threatens the universe once every 5000 years. In 2259, it is time once again for the Mondoshawan to deliver the weapon, but their ship is downed by agents of the sinister industrialist Zorg (Gary Oldman). Only one key to the weapon survives, a tissue sample which is replicated to produce a mysterious woman called Leeloo (Milla Jovovich). When Leeloo flees the authorities, she ends up in the back seat of Korben Dallas (Bruce Willis), a retired military man now driving a cab. Dallas becomes infatuated with the strange and beautiful passenger who seems to be on everyone's most wanted list, little expecting that his connection with Leeloo will lead him into a battle in which the fate of humanity hangs in the balance.
Whatever else one might say about THE FIFTH ELEMENT, you have to give this to Luc Besson: there is nothing he won't try to keep the audience watching. THE FIFTH ELEMENT is a blitzkrieg of images, moods and messages which never lets up and never gives you a chance to get bored. Scenes of multi-level 23rd century air traffic provide a vertiginous backdrop for chase scenes; the production design and costumes (by Dan Weil and Jean-Paul Gaultier, respectively) are ablaze with color. Comic relief is provided by Ian Holm (as a cleric entrusted with the protection of the fifth element) and Chris Tucker (as a flamboyant radio personality), as well as by periodic phone calls from Dallas' kvetching mother.
If that sounds like a lot to take in, that's only because it is. As undeniably entertaining as individual moments in THE FIFTH ELEMENT may be, the film never feels like a cohesive narrative with a distinctive sense of place. The most memorable creations of fantasy and science fiction, from THE WIZARD OF OZ to BRAZIL, created worlds which were not just unique but uniquely real -- every place, character and event were of a piece. Besson doesn't create that kind of world, one where you feel transported to somewhere you've never been. There are plenty of vivid details in THE FIFTH ELEMENT, like Dallas' one-room-does-all apartment and an airport filled with garbage, but they don't add up to anything truly intriguing. Things happen for the sake of a momentary laugh or gasp rather than for the creation of the film's internal universe. It's not a specific future; it's The Future, impressive but generic.
It's nice to have sly performers like Willis, Oldman and Holm on hand to make THE FIFTH ELEMENT's relentlessness somehow forgivable. Milla Jovovich also does sharp work as Leeloo, doing a riot grrl spin on Daryl Hannah in SPLASH. Indeed, there are enough of the right elements in THE FIFTH ELEMENT that you can't help but wish that they had been put together better. This is a story about heroes, villains and the battle between Good and Evil where the hero's quest is unclear, the real villain is given just enough personality to make one threatening phone call, and the climactic battle is over in a literal and figurative flash. THE FIFTH ELEMENT moves, all right, but it moves frantically, like the wired mugger who accosts Dallas in one of the film's more amusing scenes. I kept thinking about how that character might have written THE FIFTH ELEMENT after an all night bender of Jungian mythopoetics and the 23rd century upper-of-choice. That's "STAR WARS for the 90s": Joseph Campbell on crack.
On the Renshaw scale of 0 to 10 elements: 6.
Visit Scott Renshaw's MoviePage http://www-leland.stanford.edu/~srenshaw Subscribe to receive reviews directly via email See details on the MoviePage
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


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Baltimore Beach Volleyball Presents:
WHEN: Sunday, May 22nd, 2011
TIME: 11am to 1pm
WHERE: Baltimore Beach Volleyball Rash Field @ Baltimore's Inner Harbor
COST: $40 per player Now accepting PayPal payments
FORMAT: Clinics with the Pros 11am - 1pm No1 women's seed Lisa Rutledge & Annette Davis along with Christal & Evan Engle are expected
First Name*
Last Name*
Skill Level*
-- Select A Skill Level -- Open (semi-pro) Advanced (A) Intermediate (B) Recreational (C)
Gender*
Male Female
Email*
Copyright © 1999 - 2010 Baltimore Beach Volleyball Club. All rights reserved. Revised: May 13, 2011


Este es un formulario React.Mira en el Readme.md
We have used Reactive Forms in our example in this article. Reactive forms is an Angular technique for creating forms in a reactive style. Angular reactive forms facilitate a reactive style of programming that favors explicit management of the data flowing between a non-UI data model (typically retrieved from a server) and a UI-oriented form model that retains the states and values of the HTML controls on the screen. Reactive forms offer the ease of using reactive patterns, testing, and validation.
Form value: {{ angForm.value | json }}
Form status: {{ angForm.status | json }}


Fighting Fraud and Making Medicare Stronger
Crosspost from The White House Blog
Fighting Medicare fraud has long been a top priority for President Obama. Today, we are releasing a new infographic that describes how the Affordable Care Act – the new health care law – is helping the Obama Administration crack down on Medicare fraud and make Medicare stronger. The new infographic shows how the law increases penalties for criminals who commit fraud and provides new enforcement tools to stop fraud and save taxpayers money.
We are committed to using these new tools to fight Medicare and other health care fraud, and we are getting results: The Administration’s anti-fraud efforts recovered $4.1 billion in taxpayer dollars last year, the second year recoveries hit this record-breaking level. Total recoveries over the last three years were $10.7 billion. Prosecutions are way up, too: the number of individuals charged with fraud increased from 797 in fiscal year 2008 to 1,430 in fiscal year 2011 – a more than 75 percent increase.
Just last week, the Department of Health and Human Services and the Department of Justice announced “a nationwide takedown by Medicare Fraud Strike Force operations in seven cities has resulted in charges against 107 individuals, including doctors, nurses and other licensed medical professionals, for their alleged participation in Medicare fraud schemes involving approximately $452 million in false billing.” And on Monday, the Departments announced that, as a part of their Health Care Fraud Prevention and Enforcement Action Team initiative, they had resolved an investigation into a pharmaceutical company’s unlawful promotion of a prescription drug. The Justice Department reported that, “the resolution – the second largest payment by a drug company – includes a criminal fine and forfeiture totaling $700 million and civil settlements with the federal government and the states totaling $800 million.”
The infographic also shows how the Affordable Care Act is making Medicare stronger and providing new benefits. For example:
- 32.5 million people with Medicare received at least one free preventive service thanks to the health care law.
- People with Medicare who hit the prescription drug donut hole have already saved $3.4 billion on their prescription drugs.
- By 2021, the average person with Medicare will save nearly $4,200 thanks to the new health care law.
Click here to download a PDF of the graphic
You can learn more about these efforts and our work to implement the Affordable Care Act by visiting whitehouse.gov/healthreform.
Are your bones weak?
Do you know someone older who accidentally bumped their arm and ended up needing a sling? This type of injury could have been caused by osteoporosis. Ten million Americans have osteoporosis, and 34 million more have low bone mass. Osteoporosis means your bones have lost density or mass. As your bones become less dense, they become weaker.
People can’t feel their bones getting weaker. So, you may not know that you have osteoporosis until you break a bone. A person with osteoporosis can fracture a bone from a minor fall, or in serious cases, from a simple action such as a sneeze.
While people of all ages and backgrounds can develop osteoporosis, you’re at higher risk if you’re:
- White
- Older than 50
- Small in body size
- Eat a diet low in calcium
- Not physically active
- A post-menopausal woman
Medicare can help you prevent or detect osteoporosis at an early stage, when treatment works best. Talk to your doctor about getting a bone mass measurement–it may be free.
Also, take steps to keep your bones healthy. Get the calcium and vitamin D you need every day, and do regular weight-bearing and muscle-strengthening exercises.
May is National Osteoporosis Awareness and Prevention Month—learn more about what puts you at risk for osteoporosis and how to prevent or treat it at the National Osteoporosis Foundation or the Centers for Disease Control. Also, watch our short YouTube video about Medicare’s efforts to curb osteoporosis.
Check Your Blood Pressure Regularly
Most of us have a friend or relative who has had high blood pressure at some point in their life—it affects the health of approximately 68 million Americans. High blood pressure increases the risk for heart disease and stroke, 2 of the 3 leading causes of death.
You may even have high blood pressure, so it’s important to get your blood pressure checked routinely. Medicare can help—we cover blood pressure screening as part of your “Welcome to Medicare” visit and your Yearly Wellness Visit—at no cost to you.
There are lots of ways you can check your blood pressure regularly, to keep on top of any changes between wellness visits. Check your local newspaper’s events calendar for local senior centers or libraries offering free blood pressure screenings. Visit health fairs that come to your community, where nurses may be on duty to check your blood pressure. Some supermarkets and drug stores offer a free automated machine next to their pharmacies, so why not use it the next time you pick up your prescriptions? You’ll feel good knowing you’re paying attention to an important part of your health.
May is National High Blood Pressure Education Month—learn more about how you can lower your blood pressure. Also, watch our short YouTube video about Medicare’s efforts to curb hypertension.
Patient survey results help you choose a home health agency
By Marilyn Tavenner, Acting Administrator
The day is finally here – weeks after a fall that resulted in a broken hip, you’re ready to go home. You know you’re going to continue to need treatment and services at home, but where do you find a resource to help you through this next step on the road to recovery?
Now there’s an objective and meaningful way to compare other patients’ actual experiences with home health agencies and services—the Home Health Care Consumer Assessment of Healthcare Providers and Systems (HHCAHPS) Survey – and we’ve just released the first set of survey results on our Home Health Compare page.
People with Medicare that are getting home health services fill out this short survey that asks about the care they got from the home health agency in the last 2 months, how they’d rate the care, and how strongly they’d recommend that agency.
The initial survey results cover the period from October 2010 to September 2011. Most people who got home health care from Medicare-certified home health agencies during that time said they got the care they needed. In fact:
- 84% of patients gave their home health agency a rating of 9 or 10 on a scale from 0 (lowest) to 10 (highest).
- 80% of patients said “yes, they would definitely recommend the home health agency to friends.”
- 87% of patients said their home health team provided care in a professional way.
- 86% said their home health team communicated well with them.
- 83% said their home health team discussed medicines, pain, and home safety.
By making the results public, we help keep home health agencies openly accountable and continuously working to improve their quality of care.
Let Medicare make it easier for you on your road to recovery. We can help you make an informed decision when choosing a home health agency that best meets your needs—visit our Home Health Compare for the latest patient survey results.
Let’s be clear: plain writing works
Speaking and writing about the Medicare program in plain language isn’t just good practice—it’s the law. The Plain Writing Act of 2010 requires us to make sure you’ll find our Web pages, booklets, letters and other materials clear and to the point.
You don’t have to look far to find examples of plain writing in our publications and on our Web site. Last July we released A Quick Look at Medicare, an easy-to-read 4-page brochure that sums up what Medicare does, what your choices are, and how you can contact us.
Also, we’ve recently redesigned the Medicare Summary Notice (MSN) to make it easier for you to find and understand your Medicare claims information.
The Affordable Care Act has also given us new opportunities to reach wider audiences with plain writing. For example, we wrote a plain language overview on the health care law for doctors and other health care providers that was mailed with the February edition of WebMD magazine to more than 175,000 doctor’s offices around the country.
We’ve made a lot of progress with plain writing during the past 15 months, but there’s still work to do. How do you think Medicare is doing using plain writing in our documents and Web pages? We need to know, so we can make our materials better. Give us feedback on our efforts and learn more about our ongoing commitment to plain writing by visiting the CMS Plain Language Web page.


Teenagers in a circle. A group of us started to reflect on its primes and lows.
Sleepovers. Parties. Gossip. *Drama* Being young was funnnnn. But it was also painful. Exhausting. Full of tears and hurt.
So we talked about it. It was enthralling, deep, hilarious.
We bared our hearts to each other, some of us for the first time.
We were honest and it didn't kill us.
So we thought this could be cool to enable others to do so as well.


| Class name |
Method name |
Groups |
| com.romanceabroad.ui.SearchTests |
| |
| @Test |
| |
testPrettyWomenPageTest12 |
admin |
| |
searchDifferentResults1 |
ie |
| |
searchDifferentResults2 |
ie |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.SingInTests |
| |
| @Test |
| |
negativeTestsSingIn |
ie |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.UserProfileTests |
| |
| @Test |
| |
testUserProfile |
admin |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.RegistrationTests |
| |
| @Test |
| |
testRegistration |
ie |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.ContactUsTests |
| |
| @Test |
| |
testContactUs |
admin ie |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.FooterTabsTests |
| |
| @Test |
| |
testWebElementsFooter |
user |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.PhotosTests |
| |
| @Test |
| |
testPhotosLinksOnWebPage |
ie |
| |
testUserTabs2 |
ie |
| |
testUserTabs1 |
ie |
| |
testPhotosChangeLanguage |
user |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |
| com.romanceabroad.ui.MainTests |
| |
| @Test |
| |
testBlogPageTest9 |
admin user |
| |
testArticlesAndTitles |
admin user |
| |
testSignInTest7 |
user |
| |
smokeTestMainPage |
admin ie user |
| @BeforeClass |
| @BeforeMethod |
| |
setup |
admin ie user |
| @AfterMethod |
| |
afterActions |
|
| @AfterClass |


I led a cross-functional team of seven to position Atlassian's Enterprise Cloud (AEC) as the premier SaaS platform in the market for customers of 1,000 users and above. Worked directly with the Head of Product for Atlassian Cloud and PM's on the Cloud team. See more at their website.
Understand Atlassian enterprise users' needs to create a frictionless UX.
Craft a GTM strategy for AEC using findings from part 1.


{% extends "_layouts/cp" %} {% set title = "Calendar Settings"|t %} {% set tabs = { calupdate: { label: "CalUpdate"|t, url: url('calendar37') }, views: { label: "Views"|t, url: url('calendar37/views.html') }, subsets: { label: "Sub-Calendars"|t, url: url('calendar37/subsets.html') }, settings: { label: "Settings"|t, url: url('calendar37/settings.html') } } %} {% set selectedTab = 'settings' %} {% includeCssResource "calendar37/calendar.css" %} {% includeCssFile siteUrl ~ craft.Calendar37.getCpCssFile() %} {% set status = 'live pending expired' %} {% set categoriesToExclude = 'exc' %} {% set categoriesToInclude = 'inc' %} {% set title1 = 'title' %} {% set showTails = 'yes' %} {% set filler1 = 'some previous text' %} {% set filler2 = 'some ending text' %} {% set rowOfDaysFormat = '' %} {% set nodate = 'yes' %} {% set dateformat = 'D j' %} {% set dateformat1st = 'D, F j' %} {% set occurrenceFormat = '%s %s' %} {% set urlFieldHandle = '' %} {% set content %}
These defaults may be overridden for particular calendars.
| Parameter (case sensitive) | Value | Description |
| status | Only show events with these statuses Space separated list to include any of: live pending expired disabled |
|
| categoriesToExclude | When displaying a calendar or also in the calupdate screen, events with these categories will not be shown | |
| categoriesToInclude | When displaying a calendar or also in the calupdate screen, only events with these categories will be shown If this is blank, then by default all categories will be available |
|
| title | Default title for calendars (can be blank) | |
| showTails | Suppose the first of the month falls on a Tuesday, and the last day of the month on a Thursday. In this case the calendar could show the last couple of days of the previous month, and the first couple of days of the next month, OR, the calendar could be blank for those days. Set showTails 'yes' to see the previous and next few days. Set showTails to 'no' for blank boxes | |
| filler1 | Something to put inside of any preceding blank box, if showTails is set to no | |
| filler2 | Something to put inside of any succeeding blank box, if showTails is set to no | |
| rowOfDaysFormat | A PHP Date compliant format for the names of the days of the week at the top of a calendar. If blank, then that row will not be displayed Example: 'l' would give Sunday, Monday, etc. |
|
| nodate | If set to 'yes' then no date will be displayed in each box. | |
| dateformat | PHP Date compliant format for the date at the top of each day of the month. Example: 'D j' would give |
|
| dateformat1st | PHP Date compliant format for the date at the top of the first day of the month. Example: 'D, F j' |
|
| occurrenceFormat | The PHP printf format for an occurrence. The first parameter '%1$s' is the time, and the second parameter, '%2$s' is the event title Examples: '%s %s' or '%2$s %1$s' |
|
| urlFieldHandle | Where to get the URL for any occurrence | |


Red Fennec's Blog
Most of my posts on this blog are split into categories, but I guess you want to browse them all...
Posts
- Compiling Bare-Metal Rust for PinePhone (2020-10-30)
- Exploring, Part 1: Firmware (2020-09-29)
Most of my posts on this blog are split into categories, but I guess you want to browse them all...


Riverdale season 4 fans fear Betty Cooper will become a serial killer
Riverdale fans are worried for the Lili Reinhart character following the latest episode, Witness for the Prosecution
by Lewis Knight, https://www.mirror.co.uk/authors/lewis-knight/It's all kicking off in Riverdale this week.
The latest episode of the Netflix teen drama saw Veronica Lodge (Camila Mendes) deal with her parents facing trial and the shocking arrival of her half-sister, while Archie (KJ Apa) worked to defend the town, and Jughead (Cole Sprouse) continued his sleuthing techniques.
However, one aspect that's making conversation is now that Betty Cooper (Lili Reinhart) has joined the junior FBI and has revealed a latent ability: serial killer detecting skills!
As if that wasn't enough, Betty also had a totally normal flashback to when she murdered her cat Caramel as a child, albeit on her father Hal's (aka the Black Hood) orders.
Despite being an apparent mercy killing, Riverdale fans will no doubt be worried about the emergence of Dark Betty.
One fan concerned on Twitter , saying: "So what's Betty's deal, is she a serial killer in the making? #riverdale "
Another is less convinced, saying: "I can't believe Betty thinks SHE'S a serial killer while her FATHER literally made her do that"
Meanwhile, another fan was more concerned with her serial killer detecting abilities: "So it took most of season two for Betty to realize her father was the black hood but she was able to identify serial killers from thier mugshots? #Riverdale "
This feeling was shared by another viewer too: "So... Betty is able to tell if someone's a serial killer from looking at mugshots but couldn't tell that she was living with one her whole life???? #Riverdale "
Finally, one viewer was just processing the insane plot developments going on: "Season 4 character read so far. Archie is a night vigilante, Betty is a potential serial killer, Jughead has mad anger issues and Veronica has a hot older half sister "
Can't say it's ever dull in Riverdale.
Riverdale season 4 continues weekly on Thursdays on Netflix.
Do you think we should be worried about Betty Cooper on Riverdale? Let us know in the comments below.


Project
The graphic project applied to Brastemp Retro’s fridge propose a revival of icons of the brand's history – such as the Eskimo character applied to the panel and the Brastemp badge of the 50s - with a contemporary reinterpretation. All the graphic elements work with colours, fonts and pictograms inspired by the universe of appliances from that time.


Testing multiple Tooltips and auto targetJoint feature
Click to show
This tests that hovering child elements is no problem.
Child element
Another child element
This test shows that the content can be a function, executed the first time it's shown. (This avoids unnecessary calculations when a tooltip is not shown)
Testing the $(element).addTip() function;
Testing the automatic selection of the first input field.
Testing fallback effects. Should appear/fade with CSS3 disabled.
When you hover the button, a tooltip appears after 1 seconds.
If you click the button it gets removed from the dom, and the tooltip should no longer appear.


#include <ParticleUniverseParticle.h>
Public Types | |
| enum | ParticleType { PT_VISUAL, PT_TECHNIQUE, PT_EMITTER, PT_AFFECTOR, PT_SYSTEM } |
| enum | ReservedParticleEventFlags { PEF_EXPIRED = 1<<0, PEF_EMITTED = 1<<1, PEF_COLLIDED = 1<<2 } |
| typedef std::vector < ParticleBehaviour *, Ogre::STLAllocator < ParticleBehaviour, Ogre::GeneralAllocPolicy > > | ParticleBehaviourList |
| typedef ParticleBehaviourList::const_iterator | ParticleBehaviourIterator |
Public Member Functions | |
| Particle (void) | |
| virtual | ~Particle (void) |
| bool | _isMarkedForEmission (void) const |
| void | _setMarkedForEmission (bool markedForEmission) |
| virtual void | _initForEmission (void) |
| virtual void | _initForExpiration (ParticleTechnique *technique, Ogre::Real timeElapsed) |
| virtual bool | isEnabled (void) const |
| virtual void | setEnabled (bool enabled) |
| void | _setOriginalEnabled (bool originalEnabled) |
| bool | _getOriginalEnabled (void) const |
| bool | isFreezed (void) const |
| void | setFreezed (bool freezed) |
| void | setEventFlags (Ogre::uint32 flags) |
| void | addEventFlags (Ogre::uint32 flags) |
| void | removeEventFlags (Ogre::uint32 flags) |
| Ogre::uint32 | getEventFlags (void) const |
| bool | hasEventFlags (Ogre::uint32 flags) const |
| void | copyBehaviours (ParticleBehaviourList &behaviours) |
| virtual void | _process (ParticleTechnique *technique, Ogre::Real timeElapsed) |
| ParticleBehaviour * | getBehaviour (const Ogre::String &behaviourType) |
| Ogre::Real | calculateVelocity (void) const |
| virtual void | copyAttributesTo (Particle *particle) |
Public Attributes | |
| ParticleEmitter * | parentEmitter |
| Ogre::Vector3 | position |
| Ogre::Vector3 | direction |
| Ogre::Real | mass |
| Ogre::Real | timeToLive |
| Ogre::Real | totalTimeToLive |
| Ogre::Real | timeFraction |
| ParticleType | particleType |
| Ogre::Any | mUserDefinedObject |
| PhysicsActor * | physicsActor |
| IVisualData * | visualData |
| Ogre::Vector3 | originalPosition |
| Ogre::Vector3 | originalDirection |
| Ogre::Real | originalVelocity |
| Ogre::Real | originalDirectionLength |
| Ogre::Real | originalScaledDirectionLength |
| Ogre::Vector3 | latestPosition |
Static Public Attributes | |
| static Ogre::Real | DEFAULT_TTL = 10.0f |
| static Ogre::Real | DEFAULT_MASS = 1.0f |
Protected Attributes | |
| Ogre::uint32 | mEventFlags |
| bool | mMarkedForEmission |
| bool | mEnabled |
| bool | mFreezed |
| bool | mOriginalEnabled |
| bool | mOriginalEnabledSet |
| Ogre::Vector3 | mDerivedPosition |
| ParticleBehaviourList | mBehaviours |
| typedef std::vector<ParticleBehaviour*, Ogre::STLAllocator<ParticleBehaviour, Ogre::GeneralAllocPolicy> > ParticleUniverse::Particle::ParticleBehaviourList |
| typedef ParticleBehaviourList::const_iterator ParticleUniverse::Particle::ParticleBehaviourIterator |
| ParticleUniverse::Particle::Particle | ( | void | ) | [inline] |
| ParticleUniverse::Particle::~Particle | ( | void | ) | [virtual] |
| bool ParticleUniverse::Particle::_isMarkedForEmission | ( | void | ) | const [inline] |
Todo
| void ParticleUniverse::Particle::_setMarkedForEmission | ( | bool | markedForEmission | ) | [inline] |
| void ParticleUniverse::Particle::_initForEmission | ( | void | ) | [virtual] |
Perform initialising activities as soon as the particle is emitted.
Reimplemented in ParticleUniverse::ParticleAffector, ParticleUniverse::ParticleEmitter, ParticleUniverse::ParticleSystem, ParticleUniverse::ParticleTechnique, and ParticleUniverse::VisualParticle.
| void ParticleUniverse::Particle::_initForExpiration | ( | ParticleTechnique * | technique, | |
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Perform some action if the particle expires.
Reimplemented in ParticleUniverse::ParticleAffector, ParticleUniverse::ParticleEmitter, ParticleUniverse::ParticleSystem, ParticleUniverse::ParticleTechnique, and ParticleUniverse::VisualParticle.
| bool ParticleUniverse::Particle::isEnabled | ( | void | ) | const [virtual] |
Todo
| void ParticleUniverse::Particle::setEnabled | ( | bool | enabled | ) | [virtual] |
Todo
Reimplemented in ParticleUniverse::ParticleEmitter, and ParticleUniverse::ParticleSystem.
| void ParticleUniverse::Particle::_setOriginalEnabled | ( | bool | originalEnabled | ) |
This function sets the original 'enabled' value of the particle.
| bool ParticleUniverse::Particle::_getOriginalEnabled | ( | void | ) | const |
Returns the original 'enabled' value of the particle
| bool ParticleUniverse::Particle::isFreezed | ( | void | ) | const |
Returns true if the particle is freezed and doesn't move anymore.
| void ParticleUniverse::Particle::setFreezed | ( | bool | freezed | ) |
Freeze the particle, so it doesn't move anymore.
| void ParticleUniverse::Particle::setEventFlags | ( | Ogre::uint32 | flags | ) | [inline] |
Sets the event flags.
| void ParticleUniverse::Particle::addEventFlags | ( | Ogre::uint32 | flags | ) | [inline] |
As setEventFlags, except the flags passed as parameters are appended to the existing flags on this object.
| void ParticleUniverse::Particle::removeEventFlags | ( | Ogre::uint32 | flags | ) | [inline] |
The flags passed as parameters are removed from the existing flags.
| Ogre::uint32 ParticleUniverse::Particle::getEventFlags | ( | void | ) | const [inline] |
Return the event flags.
| bool ParticleUniverse::Particle::hasEventFlags | ( | Ogre::uint32 | flags | ) | const [inline] |
Determines whether it has certain flags set.
| void ParticleUniverse::Particle::copyBehaviours | ( | ParticleBehaviourList & | behaviours | ) |
Copy a vector of ParticleBehaviour objects to this particle.
| void ParticleUniverse::Particle::_process | ( | ParticleTechnique * | technique, | |
| Ogre::Real | timeElapsed | |||
| ) | [virtual] |
Perform actions on the particle itself during the update loop of a ParticleTechnique.
Reimplemented in ParticleUniverse::ParticleSystem.
| ParticleBehaviour * ParticleUniverse::Particle::getBehaviour | ( | const Ogre::String & | behaviourType | ) |
Returns the first occurence of the ParticleBehaviour specified by its type.
| Ogre::Real ParticleUniverse::Particle::calculateVelocity | ( | void | ) | const |
Calculates the velocity, based on the direction vector.
| void ParticleUniverse::Particle::copyAttributesTo | ( | Particle * | particle | ) | [virtual] |
Copy the data of this particle to another particle.
Ogre::Real ParticleUniverse::Particle::DEFAULT_TTL = 10.0f [static] |
Ogre::Real ParticleUniverse::Particle::DEFAULT_MASS = 1.0f [static] |
Reimplemented in ParticleUniverse::ParticleEmitter.
| Ogre::Vector3 ParticleUniverse::Particle::position |
| Ogre::Vector3 ParticleUniverse::Particle::direction |
| Ogre::Real ParticleUniverse::Particle::mass |
| Ogre::Real ParticleUniverse::Particle::timeToLive |
| Ogre::Real ParticleUniverse::Particle::totalTimeToLive |
| Ogre::Real ParticleUniverse::Particle::timeFraction |
Keep the posibility to attach some custom data. This is additional to the Behaviour data. The advantage of a UserDefinedObject in favour of a ParticleBehaviour is, that no search is needed.
If a physics engine is used, this attribute is set as soon as a particle is emitted.
For some renderers it is needed to relate a particle to some visual data
| Ogre::Vector3 ParticleUniverse::Particle::originalPosition |
| Ogre::Vector3 ParticleUniverse::Particle::originalDirection |
| Ogre::Real ParticleUniverse::Particle::originalVelocity |
| Ogre::Vector3 ParticleUniverse::Particle::latestPosition |
Ogre::uint32 ParticleUniverse::Particle::mEventFlags [protected] |
bool ParticleUniverse::Particle::mMarkedForEmission [protected] |
Determines whether the particle is marked for emission.
bool ParticleUniverse::Particle::mEnabled [protected] |
Determines whether a particle is activated.
bool ParticleUniverse::Particle::mFreezed [protected] |
Determines whether a particle is 'freezed'. This means that the particle doesn´t move anymore.
bool ParticleUniverse::Particle::mOriginalEnabled [protected] |
Original setting.
bool ParticleUniverse::Particle::mOriginalEnabledSet [protected] |
Original may be set only once.
Ogre::Vector3 ParticleUniverse::Particle::mDerivedPosition [protected] |
Because the public attribute ´position´ is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced.
List containing ParticleBehaviours.


Global Functions in Global Namespace C++
in Sourcefile Sequence.h
- getCharSequenceCppuType
- const ::com::sun::star::uno::Type & getCharSequenceCppuType() throw();
-
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
NO |
NO |
YES |
NO |
- Summary
- Gets the meta type of IDL sequence< char >.
This function has been introduced due to ambiguities with unsigned short.
- Parameters
| dummy |
typed pointer for function signature
|
- Return
- type of IDL sequence< char >
- getCppuSequenceType
template< typename E >
const ::com::sun::star::uno::Type & getCppuSequenceType(
| const ::com::sun::star::uno::Type & |
rElementType ) throw(); |
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
YES |
NO |
YES |
NO |
- Description
- Gets the meta type of IDL sequence.
This function has been introduced, because one cannot get the (templated)
cppu type out of C++ array types. Array types have special
getCppuArrayTypeN() functions.
- ATTENTION!
-
the given element type must be the same as the template argument type!
- Template Parameters
| E |
element type of sequence
|
- Parameters
| rElementType |
element type of sequence
|
- Return
- type of IDL sequence
- getCppuType
template< typename E >
const ::com::sun::star::uno::Type & getCppuType(
| const ::com::sun::star::uno::Sequence< E > * |
) throw(); |
| virtual |
abstract |
const |
volatile |
template |
static |
inline |
C-linkage |
| NO |
NO |
NO |
NO |
YES |
NO |
YES |
NO |
- Summary
- Gets the meta type of IDL sequence.
- Description
- There are cases (involving templates) where uses of getCppuType are known to
not compile. Use cppu::UnoType or cppu::getTypeFavourUnsigned instead.
- Template Parameters
| E |
element type of sequence
|
- Parameters
| dummy |
typed pointer for function signature
|
- Return
- type of IDL sequence
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