TEST METHOD Plankton Counts
Revised 30 May 2007 (additional advice on brine-affected objectives)
RISK ASSESSMENT
Assess Safety, Health, Quality and Environmental aspects of each specific step.
OVERVIEW
This task is designed to provide an estimate of total biomass and give an indication of the dominant species. The count does not attempt to be definitive but does provide an indication of the health of the waterbodies.
The algae are settled and to a limited extent preserved by the settling agent. A subsample of the cells in the concentrated algal mass is counted. This figure is extrapolated to give a rough idea of the total algal biomass and the main phyla present.
TASK SAFETY REQUIREMENTS
Safety boots are mandatory
| SPECIFIC JOB STEPS | RISK ASSESSMENT | RISK CONTROL | ||
Reagents
and Equipment Required
|
||||
| Add
approximately one millilitre of Lugol's Media to an empty
250 millilitre measuring cylinder. Fill the 250 mL
measuring cylinder to 200mL with a sample from the field.
Make sure that the media and the sample are well mixed.
This solution must sit undisturbed for a day before the
next step.
After the solution of sample and Lugols Media has been left for a day the top 180 millilitres must be removed without disturbing the remaining 20 millilitres. This is done by using a vacuum pump attached to a water trap, or by simple siphoning. It is important that the bottom 20 millilitres is not disturbed while the upper 180 millilitres is being removed. |
Too much sample is added. | The solution can be poured out if the excess is less than 25 millilitres but if it is more, the whole process must be repeated. | ||
| Mix the remaining 20 mL of sample thoroughly and place a drop on a haemocytometer slide, using the following instructions, for viewing under the microscope. | ||||
| Lugols
Media for algae settling
Chemicals needed:
Add 10 g of I2 and 20 g of KI to a 500mL beaker. Add about 150mL of distilled water and mix well to dissolve the chemicals. Make up to 200mL and add 20 gm of acetic acid and mix again. Store in a glass reagent bottle. Do not use for several days. |
||||
| Preparing
the haemocytometer slide for viewing
The haemocytometer is a glass slide normally used to count blood cells. It will be used to count algae cells in the same manner. The sort that is provided is an Improved Neubauer Haemocytometer. Refer to diagram 2 for the general structure of the haemocytometer and diagrammatic description of the following steps. |
||||
| The two rails that support the slide coverslip are moistened with water to stop the coverslip from moving. The coverslip is placed on the rails equal distance between the two slides. | The coverslip may tend to slide off the haemocytometer | It shall be held firmly in place. |
Diagram 1 - Microscope
Diagram 2 - Haemocytometer
| SPECIFIC JOB STEPS | RISK ASSESSMENT | RISK CONTROL |
| The bottom 20 millilitres from the sample above is then well mixed and, using a transfer pipette, a small sample of the concentrated algae is sucked into the the tube. A drop of the concentrated algae is placed on the small (2 by 4mm) half cone notch on the side of the haemocytometer. The sample will draw up the cone to fill the area between the raised platform of the haemocytometer and the coverslip. | The
drawing or capillary action does not start by itself
The coverslip may crack as it is fragile. |
The
half cone notch shall be partially covered by the cover
slip. The coverslip can be moved slightly to start the
action by pushing gently on the side of the coverslip.
Care shall be taken not to touch the top of the coverslip. |
| This process is repeated for the other side of the haemocytometer. This entire process should only take about one minute. There should be an even cover of brine across both raised platforms and no excess brine on the top of the coverslip. | ||
| Using
the Microscope
The parts of the microscope are labelled on diagram1 on the previous page. Place slide on the stage. Rotate nosepiece so that the x10 objective is in use. Start with the objective down near the slide and coarsely focus upwards by turning the focus control towards the operator. |
The objective could smash into the slide. | Never focus downwards. |
| Use the fine focus control to gain the clearest image. Adjust the eyepieces so that the image unites. The eyepieces adjust both for distance between pupils and individual focus. Make sure that the image through the fixed eyepiece is sharp, then adjust the other eyepiece to match. | ||
| It is often easier to view through a binocular microscope if you don't actually touch the eyepieces, but view from a slight distance. | ||
| Close the condenser iris just enough to give the specimen some contrast. It should be about one third closed. | Too much closure results in reduction of depth of field. | Remove an objective and look down the tube to check on closure. |
| Viewing the Haemocytometer Slide | ||
| The haemocytometer has two main counting areas. A single counting area is shown in diagram 3 | ||
| Each counting area is divided into nine equal portions of 1mm by 1mm. These portions are referred to as CELLS. | ||
| The number and type of algal cells in a haemocytometer cell is totalled and recorded in the laboratory daybook | ||
| The number of cell areas counted are scored in the neighbouring column. | ||
| The algae are identified with the aid of the literature and photographs available, to a taxonomic level depending upon the client's needs. | ||
| The number of counting cells examined is limited to a maximum of 18 cells. | Too many algal cells are present to count. | Less
than 18 areas can be examined for any one pond if the
individual total of any single type of algae is greater
than thirty for that pond sample.
In cases where there is a very high density of algae, only one counting area need be counted. |
| When all the samples have been counted, the samples can be disposed of down the laboratory sink. | ||
| It is the responsibility of the operator to clean up the work area, wash the relevant containers and dispose of unwanted material. | ||
| The counting sheet shall be totalled and algal densities calculated using the calculation provided below.Once this is done the sheet is filed in the laboratory |
Therefore:
The concentration factor is normally 1:10 and plankton cells are expressed as plankton x 103 per mL
Therefore, more normally :
Diagram 3 - Haemocytometer Counting Area
| SPECIFIC JOB STEPS | RISK ASSESSMENT | RISK CONTROL |
| Maintenance
of the Microscope
The microscope must be kept clean and dry. Refer to each microscope's manual for details of specific maintenance requirements. General advice is presented here. |
||
| Dust should be removed from the eyepieces and objectives using a blow-brush. | Stubborn dirt adheres to the lenses. | Stubborn
dirt or fingerprints should be removed using a softly
wadded piece of laboratory lens cleaning tissue. If
necessary, dampen the lens by breathing on it.
Solvents should NEVER be used to clean a microscope lens or the "blooming" will be removed, resulting in distorted images and "halos" around specimens in the field of view. |
| Wipe down the body of the microscope occasionally, using a damp cloth. | ||
| If an objective should come into contact with brine take immediate steps to prevent damage. | Salt will corrode the objective | Unscrew the objective from the nosepiece.Unscrew the outer housing of the objective.Wipe off any brine, paying particular attention to the thread where the objective screws in to the nosepiece.Wipe over with another lens tissue, dampened with fresh water.Repeat with several changes of dampened lens tissue until salt has been removed. Leave until completely dry before reassembling. |
| If dirt should enter the body of the microscope, unscrew the objectives and use a blow-brush to remove any loose debris. | ||
| Regularly check that the condenser iris and lens are in working order. |
Return to Management System Contents Page


Zend Framework
LICENSE
This source file is subject to the new BSD license that is bundled with this package in the file LICENSE.txt. It is also available through the world-wide-web at this URL: http://framework.zend.com/license/new-bsd If you did not receive a copy of the license and are unable to obtain it through the world-wide-web, please send an email to<EMAIL_ADDRESS>so we can send you a copy immediately.
XMLRPC Server Faults
Encapsulates an exception for use as an XMLRPC fault response. Valid exception classes that may be used for generating the fault code and fault string can be attached using {@link attachFaultException()}; all others use a generic '404 Unknown error' response.
You may also attach fault observers, which would allow you to monitor particular fault cases; this is done via {@link attachObserver()}. Observers need only implement a static 'observe' method.
To allow method chaining, you may use the {@link getInstance()} factory to instantiate a Zend_XmlRpc_Server_Fault.
array
$_faultExceptionClasses= 'array'
array
Details__toString(
)
:
string
Return XML fault response
Inherited from: \Zend_XmlRpc_Fault::__toString()| Type | Description |
|---|---|
| string |
attachFaultException(
string|array $classes
)
:
void
Attach valid exceptions that can be used to define xmlrpc faults
| Name | Type | Description |
|---|---|---|
| $classes | string|array | Class name or array of class names |
attachObserver(
string $class
)
:
boolean
Attach an observer class
Allows observation of xmlrpc server faults, thus allowing logging or mail notification of fault responses on the xmlrpc server.
Expects a valid class name; that class must have a public static method 'observe' that accepts an exception as its sole argument.
| Name | Type | Description |
|---|---|---|
| $class | string |
| Type | Description |
|---|---|
| boolean |
detachFaultException(
string|array $classes
)
:
void
Detach fault exception classes
| Name | Type | Description |
|---|---|---|
| $classes | string|array | Class name or array of class names |
detachObserver(
string $class
)
:
boolean
Detach an observer
| Name | Type | Description |
|---|---|---|
| $class | string |
| Type | Description |
|---|---|
| boolean |
getCode(
)
:
int
Return fault code
Inherited from: \Zend_XmlRpc_Fault::getCode()| Type | Description |
|---|---|
| int |
getEncoding(
)
:
string
Retrieve current fault encoding
Inherited from: \Zend_XmlRpc_Fault::getEncoding()| Type | Description |
|---|---|
| string |
getInstance(
\Exception $e
)
:
\Zend_XmlRpc_Server_Fault
Return Zend_XmlRpc_Server_Fault instance
getMessage(
)
:
string
Retrieve fault message
Inherited from: \Zend_XmlRpc_Fault::getMessage()| Type | Description |
|---|---|
| string |
isFault(
string $xml
)
:
boolean
| Name | Type | Description |
|---|---|---|
| $xml | string |
| Type | Description |
|---|---|
| boolean |
loadXml(
string $fault
)
:
boolean
Load an XMLRPC fault from XML
Inherited from: \Zend_XmlRpc_Fault::loadXml()| Name | Type | Description |
|---|---|---|
| $fault | string |
| Type | Description |
|---|---|
| boolean | Returns true if successfully loaded fault response, false if response was not a fault response |
| Exception | Description |
|---|---|
| \Zend_XmlRpc_Exception | if no or faulty XML provided, or if fault response does not contain either code or message |
saveXml(
)
:
string
Serialize fault to XML
Inherited from: \Zend_XmlRpc_Fault::saveXml()| Type | Description |
|---|---|
| string |
setCode(
int $code
)
:
\Zend_XmlRpc_Fault
Set the fault code
Inherited from: \Zend_XmlRpc_Fault::setCode()setEncoding(
string $encoding
)
:
\Zend_XmlRpc_Fault
Set encoding to use in fault response
Inherited from: \Zend_XmlRpc_Fault::setEncoding()setMessage(
$message
)
:
\Zend_XmlRpc_Fault
Retrieve fault message
Inherited from: \Zend_XmlRpc_Fault::setMessage()


'Harry Potter: Wizards Unite' receives gifting feature from 'Pokémon Go'
SAN FRANCISCO, Nov 20 ― An update to mobile game Harry Potter: Wizards Unite lets users find random gifts at key locations and send them to their friends.
The inns, greenhouses, and fortresses of augmented reality game Harry Potter: Wizards Unite are now adding gift boxes to their contents.
Handily, the gifts are made available at no cost to players ― or, at least, not overtly, given that Wizards Unite generates revenue from optional microtransactions linked to gameplay progression.
Players can collect the gifts when they complete activities at the game's three types of simulated locations, using the app's friend list or Ministry ID page to send them to their pals.
Blue gift boxes can be recovered from inns, giving the recipient an amount of Spell Energy; green gifts come from greenhouse locations, and contain Runestones; yellow gifts come from fortresses and are packages for Potions.
The scheme also encourages players to visit Sponsored Locations, because those will contain greater base rewards, the official blog for Harry Potter: Wizards Unite explains.
There's a 24-hour cooldown on sending gifts to each individual friend, while hoarders can store up to 100 gifts in their inventories, opening up to 10 each day.
Both sender and receiver will be able to see where the gift was first obtained.
Gifting, as well as trading, was added to Pokémon Go in June 2018, two years after the game's release.
Harry Potter: Wizards Unite began its staggered global rollout in June, after several months' testing in New Zealand and Australia.
Both geolocation games are developed by mobile AR specialist Niantic after initial success with original, unlicenced property “Ingress”; all three use Google Maps data, the studio having begun life as part of the search and data giant. ― AFP-Relaxnews


# Crichton, Admirable Source Configuration Management # Copyright 2012 British Broadcasting Corporation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # #
| Environment | |
|---|---|
| Deleted | |
| API link | |
| IP Addresses | |
| Pools |


--- layout: default-data title: Active Defense Tactics custom_css: default breadcrumb: Tactics ---
Tactics describe the desired effect of active defense activities and are useful to describe why a defender would choose to use a specific active defense technique. These tactics serve as useful ways to classify individual defensive techniques.
| ID | Name | Description |
|---|---|---|
| {{ tactic.id }} | {{ tactic.name }} | {{ tactic.description }} |


Class MEXButton
Class MEXButton
java.lang.Object
|
+----Button
|
+----MEXButton
-
class
MEXButton
-
extends Button
MEXButton is the class of mutual exclusive buttons.
-
See Also:
-
MEXButtonList
-
Version:
-
1.0f 25 Aug 1995
-
Author:
-
Georg Heßmann
-
MEXButton(MEXButtonList, MEXButton, int, String, int, int, int, int, Font, Font)
-
Creates an mutual exclusive button.
-
ClearChoosed()
-
Set this MEXButton to an unselected button.
-
IsChoosed()
-
Is this button the selected button?
-
NextMEX()
-
Get the next MEXButton.
-
SetChoosed()
-
Set this MEXButton to the selected button.
-
drawButton(Graphics)
-
-
mouseUpButton(int, int)
-
MEXButton
public MEXButton(MEXButtonList father,
MEXButton brother,
int bnum,
String l,
int x,
int y,
int w,
int h,
Font f,
Font cfnt)
-
Creates an mutual exclusive button. Will be called only
from within the MEXButtonList class.
-
Parameters:
-
father
-
MEXButtonList head
-
brother
-
previsious MEXButton
-
bnum
-
id-number for the button
-
l
-
label
-
x
-
x-ccordinate of the button
-
y
-
y-coordinate of the button
-
w
-
the size().width
-
h
-
the size().height
-
f
-
the font used for the label
-
cfnt
-
the font used for the selected label
SetChoosed
public void SetChoosed()
-
Set this MEXButton to the selected button.
Will be called only via class MEXButtonList.
Don't call this function directly.
ClearChoosed
public void ClearChoosed()
-
Set this MEXButton to an unselected button.
Will be called only via class MEXButtonList.
Don't call this function directly.
IsChoosed
public boolean IsChoosed()
-
Is this button the selected button?
-
Returns:
-
state of this button
NextMEX
public MEXButton NextMEX()
-
Get the next MEXButton.
Will be called only via class MEXButtonList.
Don't call this function directly.
-
Returns:
-
next MEXButton in the internal list.
drawButton
protected void drawButton(Graphics g)
mouseUpButton
protected boolean mouseUpButton(int x,
int y)


.NET Pre-Build Instructions
.NET Pre-Build is an XML-driven pre-build tool allowing developers to easily
generate project or make files for major IDE's and .NET development tools
including: Visual Studio 2003, Visual Studio 2002, SharpDevelop, MonoDevelop,
and NAnt.
Overview
.NET Prebuild can either be run from the command line to generate the project
and make files or you can execute the included batch (*.bat) and Unix Shell
script (*.sh) files. It uses an XML file (prebuild.xml by default) to define
what projects will be generated and what their configuration, references, and
files will be.
Currented Supported Development Tools
The development tools which .NET Prebuild is currently capable of targeting are
listed below with their associated batch and shell script files.
-
Visual Studio .NET 2003 (VS2003.bat)
-
Visual Studio .NET 2002 (VS2002.bat)
-
SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/
-
MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/
MonoDevelop uses the same project files as SharpDevelop as it is a Unix port
for it using the open-source implementation of the .NET Framework, Mono. A Unix
Shell script is provided for it though, as this is far more appropriate. Visual
Studio .NET 2005 and the Visual Express IDE's can import Visual Studio .NET
2003 files, but native support for it will come later. NAnt and Makefiles are
currently not supported, but will are on the roadmap as well.
Command Line Syntax
Example:
>dnpb /target vs2003 /log ../PrebuildLog.txt
This will generate the project files for Visual Studio.NET 2003 and place the
redirect the log to a file named PrebuildLog.txt in the parent directory
The syntax structure is as below, where commandParameter is optional depending
on the command and you can provide several option-value pairs. Note: The
'<' signified the command line, do not actually enter this manually.
>dnpb /[option] [value]
>dnpb /target vs2003 /pause
>dnpb /target vs2003 /log ../Log.txt /pause /ppo /file ProjectConfig.xml
>dnpb /target sharpdev /log
>dnpb /clean
>dnpb /clean vs2003
Command Line Options
/usage - Shows the help information on how to use .NET Pre-Build and what the
different options are and what they do
/clean - The project files generated for the target type specified as a
parameter for this option will be deleted. If no value is specified or if 'all'
is specified, then project files for all the target types will be deleted.
/target - Specified the name of the development tool for which project or make
files will be generated. Possible parameter values include: vs2003, vs2002,
sharpdev
/file - Specifies the name of the XML which defines what files are to be
referenced by the generated project files as well as configures the options for
them. If not specified, prebuild.xml will be used as the default.
/log - Specified the log file that should be written to for build errors. If
this option is not specified, no log file is generated, but if just no value is
specified, then the defaul filename will be used for the log (DNPreBuild.log).
/ppo - Preprocesses the xml file to test for syntax errors or problems but
doesn't generate the files
/pause - Shows the console until you press a key so that you can view the
messages written while performing the specified actions. This allows you to
check if an errors occurred and - if so - what it was.
/showtargets - Shows a list of all the targets that can be specified as values
for the /clean and /target commands.
Example Batch Files and Shell Scripts
Common batch and shell script files are included with .NET Prebuild source and
file releases.
MonoDevelop
#!/bin/sh
# Generates a combine (.cmbx) and a set of project files (.prjx)
# for MonoDevelop, a Mono port of SharpDevelop (http://icsharpcode.net/OpenSource/SD/Default.aspx)
./dnpb /target sharpdev /pause
Visual Studio .NET 2003
@rem Generates a solution (.sln) and a set of project files (.csproj)
@rem for Microsoft Visual Studio .NET 2002
dnpb /target vs2003 /pause
Text after lines that start with @rem are comments and are not evaluated. You
can also place pause on the last line instead of specifing the /pause command.
Example XML Configuration File
XML Comments (<!-- Comment -->) are used to markup the prebuild.xml file
with notes.


Para athlete Karisma Evi Tiarani breaks world record for women's 100 m
by News DeskIndonesian para athlete Karisma Evi Tiarani seized the world’s attention on Thursday as she broke the 100-meter world record in the under T63 category at the World Para Athletics Championship 2019 currently being held in Dubai, United Arab Emirates.
Karisma finished in a time of 14.72 seconds, followed by Italian Monica Graziana Contrafatto, who came in at 15.56 seconds and Gitte Haenen of Belgium in third position with 15.60 seconds.
Karisma's achievement is the Indonesian contingent’s first gold from the event, which is being held from Nov. 7 to 15, Antara news service reported. With the world record, Karisma has automatically bagged herself a ticket to the 2020 Tokyo Paralympics.
Indonesian pararunner Saptoyoga Purnomo secured a bronze medal from the men's 100 meters under T37 category. Saptoyoga also broke the Asian record with a time of 11.41 seconds.


{% extends 'layout.html' %} {% block pageTitle %} Question page {% endblock %} {% block content %}
You can pay a set price for prescriptions for 3 or 12 months, no matter how many you need.
A prescription costs £9.00 per item, but prepayment costs:
What did you think of this service? (Takes 30 seconds)


After downloading a distribution we strongly advice to subscribe at least to one of the announce mailing lists to stay informed about new releases and important updates.
Commercial support and pre-built versions of ACE, TAO, CIAO, and DAnCE are available from a number of companies.
Doxygen documentation for releases of ACE/TAO/CIAO/DAnCE can be browsed online.
Our process for developing and releasing ACE, TAO, and CIAO, as well as the role of major, minor, and micro release is described in detail in the DOC group's development and release process document. Please check that document to decide which version below is more appropriate for your case. You may want to understand the DOC group's bug fixing policies when you make this decision.
The full packages do contain all sources with pre generated makefiles for GNU make, Visual C++ 12.0/14.0/2017. The sources-only packages just contain the source code, you have to generate your own makefiles with MPC.If you are using Windows download a package with a .zip extension, these packages have Windows line feeds. For all other platforms download a .gz/.bz2 package.
| Filename | Description | Full | Sources only |
|---|---|---|---|
| ACE+TAO.tar.gz | ACE+TAO (tar+gzip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE+TAO.tar.bz2 | ACE+TAO (tar+bzip2 format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE+TAO.zip | ACE+TAO (zip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE-html.tar.gz | Doxygen documentation for ACE+TAO (tar+gzip format) | [HTTP] [FTP] | |
| ACE-html.tar.bz2 | Doxygen documentation for ACE+TAO (tar+bzip2 format) | [HTTP] [FTP] | |
| ACE-html.zip | Doxygen documentation for ACE+TAO (zip format) | [HTTP] [FTP] | |
| ACE.tar.gz | ACE only (tar+gzip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE.tar.bz2 | ACE only (tar+bzip2 format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE.zip | ACE only (zip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| Filename | Description | Full | Sources only |
|---|---|---|---|
| ACE+TAO-6.4.0.tar.gz | ACE+TAO (tar+gzip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE+TAO-6.4.0.tar.bz2 | ACE+TAO (tar+bzip2 format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE+TAO-6.4.0.zip | ACE+TAO (zip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE-html-6.4.0.tar.gz | Doxygen documentation for ACE+TAO (tar+gzip format) | [HTTP] [FTP] | |
| ACE-html-6.4.0.tar.bz2 | Doxygen documentation for ACE+TAO (tar+bzip2 format) | [HTTP] [FTP] | |
| ACE-html-6.4.0.zip | Doxygen documentation for ACE+TAO (zip format) | [HTTP] [FTP] | |
| ACE-6.4.0.tar.gz | ACE only (tar+gzip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE-6.4.0.tar.bz2 | ACE only (tar+bzip2 format) | [HTTP] [FTP] | [HTTP] [FTP] |
| ACE-6.4.0.zip | ACE only (zip format) | [HTTP] [FTP] | [HTTP] [FTP] |
| Filename | Description | Sources only |
|---|---|---|
| CIAO.tar.gz | CIAO (tar+gzip format) | [HTTP] [FTP] |
| CIAO.tar.bz2 | CIAO (tar+bzip2 format) | [HTTP] [FTP] |
| CIAO.zip | CIAO (zip format) | [HTTP] [FTP] |
| Filename | Description | Sources only |
|---|---|---|
| DAnCE.tar.gz | DAnCE (tar+gzip format) | [HTTP] [FTP] |
| DAnCE.tar.bz2 | DAnCE (tar+bzip2 format) | [HTTP] [FTP] |
| DAnCE.zip | DAnCE (zip format) | [HTTP] [FTP] |
Older versions of ACE+TAO are also available via HTTP at this location . This location has a few of the previous major and minor releases. This location will house all major, minor, and micro releases distributed after ACE+TAO-5.2+1.2.


Jump to Quizzes
Flash Card Decks
Flash Cards
Category Names
Let's go!
Quizzes
Quiz
Category Names
Let's go!


- HostResolver - Class in software.amazon.awssdk.crt.io
-
- HostResolver(EventLoopGroup) - Constructor for class software.amazon.awssdk.crt.io.HostResolver
-
- HostResolver(EventLoopGroup, int) - Constructor for class software.amazon.awssdk.crt.io.HostResolver
-
- HttpClientConnection - Class in software.amazon.awssdk.crt.http
-
This class wraps aws-c-http to provide the basic HTTP request/response functionality via the AWS Common Runtime.
- HttpClientConnectionManager - Class in software.amazon.awssdk.crt.http
-
Manages a Pool of Http Connections
- HttpClientConnectionManagerOptions - Class in software.amazon.awssdk.crt.http
-
Contains all the configuration options for a HttpConnectionPoolManager instance
- HttpClientConnectionManagerOptions() - Constructor for class software.amazon.awssdk.crt.http.HttpClientConnectionManagerOptions
-
- HttpException - Exception in software.amazon.awssdk.crt.http
-
This exception will be thrown by any exceptional cases encountered within the
JNI bindings to the AWS Common Runtime
- HttpException(int) - Constructor for exception software.amazon.awssdk.crt.http.HttpException
-
- HttpHeader - Class in software.amazon.awssdk.crt.http
-
- HttpHeader(String, String) - Constructor for class software.amazon.awssdk.crt.http.HttpHeader
-
- HttpHeader(byte[], byte[]) - Constructor for class software.amazon.awssdk.crt.http.HttpHeader
-
- HttpHeaderBlock - Enum in software.amazon.awssdk.crt.http
-
Type of header block
- HttpProxyOptions - Class in software.amazon.awssdk.crt.http
-
This class provides access to Http proxy configuration options
- HttpProxyOptions() - Constructor for class software.amazon.awssdk.crt.http.HttpProxyOptions
-
Creates a new set of proxy options
- HttpProxyOptions.HttpProxyAuthorizationType - Enum in software.amazon.awssdk.crt.http
-
what kind of authentication, if any, to use when connecting to a proxy server
- HttpRequest - Class in software.amazon.awssdk.crt.http
-
Represents a single Client Request to be sent on a HTTP connection
- HttpRequest(String, String) - Constructor for class software.amazon.awssdk.crt.http.HttpRequest
-
- HttpRequest(String, String, HttpHeader[], HttpRequestBodyStream) - Constructor for class software.amazon.awssdk.crt.http.HttpRequest
-
- HttpRequestBodyStream - Interface in software.amazon.awssdk.crt.http
-
Interface that Native code knows how to call when handling Http Request bodies
- HttpStream - Class in software.amazon.awssdk.crt.http
-
An HttpStream represents a single Http Request/Response pair within a HttpClientConnection, and wraps the native resources
from the aws-c-http library.
- HttpStreamResponseHandler - Interface in software.amazon.awssdk.crt.http
-
Interface that Native code knows how to call when handling Http Responses
Maps 1-1 to the Native Http API here: https://github.com/awslabs/aws-c-http/blob/master/include/aws/http/request_response.h


One Time Password (OTP) for your SUVAS MFA login is -
Your OTP would be valid only for {{otp_expiry}} minutes. Kindly re-login, post expiry.
Thanks & Regards,
Anuvaad Team
If you haven’t asked for verification, kindly ignore.


{% include disqus.html %} {% include facebook_like.html %} {% include google_plus_one.html %} {% include twitter_sharing.html %} {% include custom/after_footer.html %}


public class AxisAngleConversion
extends java.lang.Object
To convert an orientation into other data structure types see:
QuaternionConversion
,
RotationMatrixConversion
,
RotationVectorConversion
,
YawPitchRollConversion
.
| Modifier and Type | Field | Description |
|---|---|---|
static double |
EPS |
Tolerance used to identify various edge cases, such as to identify when a quaternion is a neutral
quaternion.
|
| Constructor | Description |
|---|---|
AxisAngleConversion() |
| Modifier and Type | Method | Description |
|---|---|---|
static void |
convertMatrixToAxisAngle(double m00,
double m01,
double m02,
double m10,
double m11,
double m12,
double m20,
double m21,
double m22,
AxisAngleBasics axisAngleToPack) |
Converts the given rotation matrix into an axis-angle.
|
static void |
convertMatrixToAxisAngle(RotationMatrixReadOnly rotationMatrix,
AxisAngleBasics axisAngleToPack) |
Converts the given rotation matrix into an axis-angle.
|
static void |
convertMatrixToAxisAngle(RotationScaleMatrixReadOnly rotationScaleMatrix,
AxisAngleBasics axisAngleToPack) |
Converts the rotation part of the given rotation-scale matrix into an axis-angle.
|
static void |
convertQuaternionToAxisAngle(double qx,
double qy,
double qz,
double qs,
AxisAngleBasics axisAngleToPack) |
Converts the given quaternion into an axis-angle.
|
static void |
convertQuaternionToAxisAngle(QuaternionReadOnly quaternion,
AxisAngleBasics axisAngleToPack) |
Converts the given quaternion into an axis-angle.
|
static void |
convertRotationVectorToAxisAngle(double rx,
double ry,
double rz,
AxisAngleBasics axisAngleToPack) |
Converts the rotation vector into an axis-angle.
|
static void |
convertRotationVectorToAxisAngle(Vector3DReadOnly rotationVector,
AxisAngleBasics axisAngleToPack) |
Converts the rotation vector into an axis-angle.
|
static void |
convertYawPitchRollToAxisAngle(double[] yawPitchRoll,
AxisAngleBasics axisAngleToPack) |
Converts the given yaw-pitch-roll angles into an axis-angle.
|
static void |
convertYawPitchRollToAxisAngle(double yaw,
double pitch,
double roll,
AxisAngleBasics axisAngleToPack) |
Converts the given yaw-pitch-roll angles into an axis-angle.
|
public static final double EPS
public static void convertMatrixToAxisAngle(RotationScaleMatrixReadOnly rotationScaleMatrix, AxisAngleBasics axisAngleToPack)
After calling this method, the orientation represented by the axis-angle is the same as the given rotation part of the rotation-scale matrix.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
rotationScaleMatrix
- a 3-by-3 matrix representing an orientation and a scale. Only the
orientation part is used during the conversion. Not modified.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertMatrixToAxisAngle(RotationMatrixReadOnly rotationMatrix, AxisAngleBasics axisAngleToPack)
After calling this method, the orientation represented by the axis-angle is the same as the given rotation matrix.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
rotationMatrix
- a 3-by-3 matrix representing an orientation. Not modified.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertMatrixToAxisAngle(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22, AxisAngleBasics axisAngleToPack)
After calling this method, the orientation represented by the axis-angle is the same as the given rotation matrix.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
m00
- the 1st row 1st column coefficient of the rotation matrix.m01
- the 1st row 2nd column coefficient of the rotation matrix.m02
- the 1st row 3rd column coefficient of the rotation matrix.m10
- the 2nd row 1st column coefficient of the rotation matrix.m11
- the 2nd row 2nd column coefficient of the rotation matrix.m12
- the 2nd row 3rd column coefficient of the rotation matrix.m20
- the 3rd row 1st column coefficient of the rotation matrix.m21
- the 3rd row 2nd column coefficient of the rotation matrix.m22
- the 3rd row 3rd column coefficient of the rotation matrix.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertQuaternionToAxisAngle(QuaternionReadOnly quaternion, AxisAngleBasics axisAngleToPack)
After calling this method, the quaternion and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
AxisAngleBasics.setToZero()
.
quaternion
- the unit quaternion to use for the conversion. Not modified.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertQuaternionToAxisAngle(double qx, double qy, double qz, double qs, AxisAngleBasics axisAngleToPack)
After calling this method, the quaternion and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
AxisAngleBasics.setToZero()
.
qx
- the x-component of the quaternion.qy
- the y-component of the quaternion.qz
- the z-component of the quaternion.qs
- the s-component of the quaternion.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertRotationVectorToAxisAngle(Vector3DReadOnly rotationVector, AxisAngleBasics axisAngleToPack)
After calling this method, the rotation vector and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
WARNING: a rotation vector is different from a yaw-pitch-roll or Euler angles representation. A rotation vector is equivalent to the axis of an axis-angle that is multiplied by the angle of the same axis-angle.
rotationVector
- the rotation vector to use in the conversion. Not modified.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertRotationVectorToAxisAngle(double rx, double ry, double rz, AxisAngleBasics axisAngleToPack)
After calling this method, the rotation vector and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
WARNING: a rotation vector is different from a yaw-pitch-roll or Euler angles representation. A rotation vector is equivalent to the axis of an axis-angle that is multiplied by the angle of the same axis-angle.
rx
- the x-component of the rotation vector to use in the conversion.ry
- the y-component of the rotation vector to use in the conversion.rz
- the z-component of the rotation vector to use in the conversion.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertYawPitchRollToAxisAngle(double[] yawPitchRoll, AxisAngleBasics axisAngleToPack)
After calling this method, the yaw-pitch-roll and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
Note: the yaw-pitch-roll representation, also called Euler angles, corresponds to the
representation of an orientation by decomposing it by three successive rotations around the three
axes: Z (yaw), Y (pitch), and X (roll). The equivalent rotation matrix of such representation is:
R = RZ(yaw) * RY(pitch) * RX(roll)
yawPitchRoll
- the yaw-pitch-roll angles to use in the conversion. Not modified.axisAngleToPack
- the axis-angle in which the result is stored. Modified.public static void convertYawPitchRollToAxisAngle(double yaw, double pitch, double roll, AxisAngleBasics axisAngleToPack)
After calling this method, the yaw-pitch-roll and the axis-angle represent the same orientation.
Edge case:
Double.NaN
, the axis-angle is set to
Double.NaN
.
Note: the yaw-pitch-roll representation, also called Euler angles, corresponds to the
representation of an orientation by decomposing it by three successive rotations around the three
axes: Z (yaw), Y (pitch), and X (roll). The equivalent rotation matrix of such representation is:
R = RZ(yaw) * RY(pitch) * RX(roll)
yaw
- the yaw angle to use in the conversion.pitch
- the pitch angle to use in the conversion.roll
- the roll angle to use in the conversion.axisAngleToPack
- the axis-angle in which the result is stored. Modified.


Get Started With The Ajax Control Toolkit C Microsoft Docs
Get Started With The Ajax Control Toolkit C Microsoft Docs
Add Ajax Control Toolkit In Visual Studio
Get Started With The Ajax Control Toolkit C Microsoft Docs
Asp Net Ajax Control Toolkit V17 0 0 Visual Studio 2017 Support
Scottgu S Blog Asp Net Ajax Control Toolkit And Web Deployment Project Releases For Vs 2008
Asp Net Ajax Control Toolkit Support For Vs2017 Rc
Ajax Control Toolkit July 2011 Release Now On Nuget Scott Hanselman S Blog
How To Install The Latest Version Of Ajaxcontroltoolkit For Visual Studio
Using Ajax Control Toolkit Controls And Control Extenders C Microsoft Docs
Ajax Control Toolkit Latest Version Free Download
Asp Net Ajax Control Toolkit Modalpopupextender Control In Action Codeproject
Ajax Control Toolkit Free Download For Visual Studio 2010
Add Ajax Control Toolkit In Visual Studio
Install The Ajax Control Toolkit From Nuget Stephen Walther
Ajax Control Toolkit のインストール
How To Use And Install Ajaxcontroltoolkit In Asp Net Asp Net Mvc C Net Vb Net Windows Application Wpf Javascript Jquery Html Tips And Tricks Gridview
Announcing The Asp Net Ajax Control Toolkit V15 1
Asp Net 4 0 Hosting Add Ajaxcontroltoolkit To Visual Studio 2012 Asp Net 4 5 Hosting News Superblogads Network
How To Download And Install Ajax Control Toolkit Urdu Hindi Youtube
Rating Control In Asp Net Ajax Coreprogram
3 Different Ways To Add Ajaxcontroltoolkit In Asp Net Website Asp Net Articles Asp Net Examples C Articles C Examples Asp Net C Gridview Repeater Listview Datapager Visual Studio Ajax Javascript Jquery Xml Crystal Reports Detailsview Winforms
Ajax Control Toolkit 20 Download
Download Ajax Control Toolkit 1 0 10618 0
How To Add Ajax Toolkit To Visual Studio 2010 Ide
Getting Started With The Asp Net Ajax Control Toolkit
Creating A Dotnetnuke Module Using Asp Net Ajax
Using Microsoft Ajax Control Toolkit With Visual Studio 10 Beta 1 Asp Net Blog
3 Different Ways To Add Ajaxcontroltoolkit In Asp Net Website Asp Net Articles Asp Net Examples C Articles C Examples Asp Net C Gridview Repeater Listview Datapager Visual Studio Ajax Javascript Jquery Xml Crystal Reports Detailsview Winforms
How To Install Ajax Toolkit In Visual Studio And Link The Calendar Extender Control To Textbox In Asp Net My Net Tutorials
Scottgu S Blog New Asp Net Ajax Control Toolkit Release
Download Ajax Control Toolkit 1 0 10618 0
Asp Net Ajax Control Toolkit V18 1 1 Now Available


Source code for rndfa
# -*- coding: utf-8 -*-
"""**Random DFA generation**
ICDFA Random generation binding
.. *Authors:* Rogério Reis & Nelma Moreira
.. *This is part of FAdo project* http://fado.dcc.fc.up.pt
.. *Version:* 0.9.8
.. *Copyright:* 1999-2013 Rogério Reis & Nelma Moreira<EMAIL_ADDRESS>.. versionchanged:: 0.9.4 Interface python to the C code
.. versionchanged:: 0.9.6 Working with incomplete automata
.. versionchanged:: 0.9.8 distinct classes for complete and incomplete ICDFA
.. Contributions by
- Marco Almeida
.. This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA."""
import generator
import fa
from common import *
[docs]class ICDFArgen(object):
"""Generic ICDFA random generator class
.. seealso:: Marco Almeida, Nelma Moreira, and Rogério Reis. Enumeration and generation with a string automata
representation. Theoretical Computer Science, 387(2):93-102, 2007"""
[docs] def next(self):
"""Get the next generated DFA
:returns: a random generated ICDFA
:rtype: DFA"""
a = self.gen.next()
return fa.stringToDFA(a[0], a[1], self.n, self.k)
[docs]class ICDFArnd(ICDFArgen):
""" Complete ICDFA random generator class
This is the class for the uniform random generator for Initially Connected DFAs
:var n: number of states
:type n: integer
:var k: size of the alphabet
:type k: integer
.. note::
This is an abstract class, not to be used directly"""
def __init__(self, n, k):
self.gen = generator.icdfaRndGen(n, k)
self.n, self.k = n, k
def __str__(self):
return "ICDFArnd %d %d" % (self.n, self.k)
[docs]class ICDFArndIncomplete(ICDFArgen):
""" Incomplete ICDFA random generator class
:var n: number of states
:type n: integer
:var k: size of alphabet
:type k: integer
:var bias: how often must the gost sink state appear (default None)
:type bias: float
:raises IllegalBias: if a bias >=1 or <=0 is provided"""
def __init__(self, n, k, bias=None):
if bias is None:
self.gen = generator.icdfaRndGen(n, k, 1, 1)
elif bias <= 0 or bias >= 1:
raise IllegalBias()
else:
m = int((bias * n) / (1 - bias))
self.gen = generator.icdfaRndGen(n, k, 1, m)
self.n, self.k, self.bias = n, k, bias
def __str__(self):
return "ICDFArndIncomplete %d %d %d"%(self.n, self.k, self.bias)


April 14, 2020 — Josh
I've just redone my blog.
One starry night I decided that I wanted to be able to write posts in Markdown, so I went on a quest looking for a utility to help me do that. It turned out that people really like having multiple dependencies for their tools! My poor computer only has ~4GB of disk space left at all times, so that dissuaded me quite efficiently. Then I got an idea...
An Idea
Alright that's enough idea-ing I think you get the point. It dawned on me that I could just maybe write myself a tool to do this, and that way I wouldn't have to download anything.  The first thing that came to mind was how easy it would be to parse headings into a corresponding html tag. I mean, consider this:
This is the syntax for headings in Markdown
# H1
## H2
### H3

 H1

 H2

 H3

It's essentially a for loop and an if statement, not so bad. So, I did that, and it actually worked. I spent that night further spaghetti-ing mycode, turning it from a smol angel hair, to a spaghetti, and eventually to a full blown lasagna (a single sheet or the entire dish, your choice).
Long story short, I ended up writing PHD, to which this post is an ode to, coz I'm using it right now. There are still a few bugs, and my focus wasn't being fully compatible with the Markdown spec (there are too many Markdowns and none of them are consistent), though I ended up getting most of the features down despite not setting out to initially.  Sick!
Say hello to our logo, Gangsta Euripides
That's enough talk, I'll show you the feature list and demonstrate each point.
#
, ##
, ###
, ... ######
**x**
or __x__
for bold*x*
or _x_
for italic~~x~~
for ==x==
for highlight++x++
for underline^x^
for superscript~x~
for subscript```[optional language] <newline> ... <newline>```
highlight.js
script`This is inline code`

tags with the class inline-code
. You can add styles for .inline-code
to change how it looks.![alt](url)
![alt](url)|inline css, e.g. width: 50%; height: 30%|
[link text](https://url.com)
---

tags> this is all a blockquote
>
's with no blank lines between will all be funneled into a single blockquote*
, +
, or -
for bulleted lists, 1.
(or any number) for numbered lists>
, &
, <
, *
, _
, ^
, ~
, `
, +
, =
, !
, [
Damn, I actually found 2 serious bugs while typing that out, one of which is now resolved. Argh, I say.
I'll end the PHD section with a snippit of a program, as code blocks are really the most exciting thing about this to me.
#include <iostream>
#include <stack>
using namespace std;
int main()
{
stack<string> pancakes;
pancakes.push("Blueberry");
pancakes.push("Strawberry");
pancakes.push("Chocolate Chip");
while(!pancakes.empty())
{
cout << pancakes.top() << endl;
pancakes.pop():
}
return 0;
}
Very nice, if I say so myself. I'm in a chocolate chip kind of mood rn.
Next I'll briefly discuss how I restrucured the blog, and then you can go home.
You heard it here first folks.
Imagine this: you write a blog post in Markdown, convert it to HTML, and then simply "include" the new post in your main page. No copy pasting, no monkey business. That's what I was imagining. Unfortunately that wasn't as easy to do as it sounds, as including HTML isn't really a thing, but thankfully W3Schools pulled through with a nice little JavaScript function that does just that. The function works by sending a XHTTPRequest to your server asking for the requested file, and then replacing an HTML placeholder you create on the main page with the contents of the file.
It looks a bit like this:

This solves the problem of not having to copy paste posts into the index.html, but it also leaves 2.5 new problems in its wake, since I wanted the posts to also be viewable individually on their own pages.
Problems
Solutions
Problem 1: We can write a function that inserts the containers/page structure into the HTML
Note: I just copied the containers from my index.html page
function inject_blog_structure()
{
let body = document.getElementsByTagName("BODY")[0];
let above = "
\r\n\r\n\t\t
\r\n\t\t\t
Corduroy\'s Meditations\
<\/h1>\r\n\t\t\t
A cozy spot to sit and think :-)<\/p>\r\n\t\t<\/div>\r\n\r\n
"
let below = "\r\n
\u2191 Back up top! \u2191<\/a><\/p>\r\n\r\n
\r\n\t\
With love, from Josh<\/a> — <a href=\"mailto:josh<EMAIL_ADDRESS><\/a>\r\n\t

\r\n\tPosts generated with phd<\/a>, a markdown to html parser I wrote :)\
<\/div>\r\n<\/div>\r\n\r\n\r\n\r\n\<\/div> \r\n"
body.innerHTML = above + body.innerHTML + below;
}
Then simply call the script at the bottom of each post:
Problem 2: Decapitate them
//removes all html not within body tag
function decapitate(html_content)
{
let content = html_content.split("");
if(content.length >= 2) //in the case that  exists
{
content = content[1].trim();
//remove title from post because we have the title in index.html already
if(content.substring(0, 2) === "<h")
content = content.substring(content.indexOf("\n") + 1);
content = content.split("");
}
return content[0];
}
//NOTE: i call this function in the includeHTML function on the response text from the server
It's not much, in fact it sucks, but it's honest work
Problem 3: Easy! Just use absolute paths and everything will be fine. Wait, what'd you say? For some reason this will work on localhost but not on GitHub pages? But that doesn't make any sense!
I hope you enjoyed, that's the end. My workflow to make a new post is as follows:
./phd post.md post.html

into index.htmlgit add .
, git commit -m "Imperative sentence for no good reason"
, git push
(and don't forget to do git pull
first because you definitely updated your README.md and forgot, so you'll get a merge conflict).Here are some resources if you wanted to create a similar setup:
* bugs found while making this post: 4 (add 1 if you count the one crawling on my wall)
* if you're interested in trying this out, be 'ware that XHTTP GET requests won't work locally (like, if you just open ~/blog/index.html in your browser). To test locally you can start a server on localhost. Here's how I do it:
Make a script, name itserver
or something
#!/bin/bash
DIRECTORY="$1"
if [ -z "$DIRECTORY" ]; then
echo "Usage: server <directory_path>"
exit
fi
cd "$DIRECTORY"
python3 -m http.server 8080
Call it: server /path/to/blog/directory
, then open localhost:8080 in your browser.


List of Seed Starters
Date Planted
Covered
Type
Features
Rows
13/01/2011
yes
Wireframe
Electric Heating, Turf
1
Thymus Thymi
12
Add new Seed Starter
Seed Starter Data
Input is incorrect
Date planted
(
YYYY/MM/DD
)
Covered
Type
Wireframe
Features
Electric Heating
Turf
Rows
Row
Variety
Seeds per cell
Add row
1
Thymus Thymi
Remove row
Add Seed Starter


Enter the length of each side:
The sum of the two smallest sides must be greater than the largest side.


Asipiring Data Scientist.
Assist to diagnose and repair consumer electronics at customers premised. Interact with customer and explain diagnosis and resolution. Assist and completing paperwork.
GPA: 4.5
GPA: 3.5
AI, Machine Learning, Deep Learning
Big Data


This is my first web page!
Isn't it nice?
Here are some things I'm going to learn about coding:
Here's a link to my favorite things.
Check out Epicodus. It's a great school for learning programming!


AUTOUIC¶
Should the target be processed with auto-uic (for Qt projects).
AUTOUIC
is a boolean specifying whether CMake will handle
the Qt uic
code generator automatically, i.e. without having to use
the QT4_WRAP_UI()
or QT5_WRAP_UI()
macro. Currently
Qt4 and Qt5 are supported.
This property is initialized by the value of the CMAKE_AUTOUIC
variable if it is set when a target is created.
When this property is ON
, CMake will scan the header and source files at
build time and invoke uic
accordingly.
Header and source file processing¶
At build time, CMake scans each header and source file from the target’s sources for include statements of the form
#include "ui_<ui_base>.h"
Once such an include statement is found in a file, CMake searches for the
uic
input file <ui_base>.ui
- in the vicinity of the file and
- in the
AUTOUIC_SEARCH_PATHS
of the target.
If the <ui_base>.ui
file was found, uic
is called on it to generate
ui_<ui_base>.h
in the directory
<AUTOGEN_BUILD_DIR>/include
for single configuration generators or in<AUTOGEN_BUILD_DIR>/include_<CONFIG>
formulti configuration
generators.
Where <AUTOGEN_BUILD_DIR>
is the value of the target property
AUTOGEN_BUILD_DIR
.
The include directory is automatically added to the target’s
INCLUDE_DIRECTORIES
.
Modifiers¶
AUTOUIC_EXECUTABLE
:
The uic
executable will be detected automatically, but can be forced to
a certain binary using this target property.
AUTOUIC_OPTIONS
: Additional command line options for uic
can
be set via this source file property on a <base_name>.ui
file.
SKIP_AUTOUIC
:
Source files can be excluded from AUTOUIC
processing by setting
this source file property.
SKIP_AUTOGEN
:
Source files can be excluded from AUTOMOC
,
AUTOUIC
and AUTORCC
processing by
setting this source file property.
AUTOGEN_TARGETS_FOLDER
:
This global property can be used to group AUTOMOC
,
AUTOUIC
and AUTORCC
targets together in an IDE,
e.g. in MSVS.
CMAKE_GLOBAL_AUTOGEN_TARGET
:
A global autogen
target, that depends on all AUTOMOC
or
AUTOUIC
generated <ORIGIN>_autogen
targets in the project,
will be generated when this variable is ON
.
AUTOGEN_PARALLEL
:
This target property controls the number of moc
or uic
processes to
start in parallel during builds.
See the cmake-qt(7)
manual for more information on using CMake
with Qt.


title = "Features"
url = "/features"
layout = "features"
description = "Discover what Godot has to offer for 2D and 3D game development."
is_hidden = 0
==
{##}
{% put title %} Features {% endput %}
Innovative design
Create games with ease using Godot's unique approach to game development.
- Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
- Flexible scene system. Create node compositions with support for instancing and inheritance.
- Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI.
- Friendly content creation pipeline for artists, level designers, animators and everyone in between.
- Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
- Create your own custom tools with ease using the incredible tool system.
Gorgeous 3D graphics
The physically-based renderer comes with a ton of features that will make your games look incredible.
- Innovative architecture that combines the best of forward rendering with the efficiency of deferred rendering.
- Physically-based rendering with full MSAA and FXAA support.
- Full principled BSDF with subsurface scattering, reflection, refraction, anisotropy, clearcoat, transmittance and more.
- Global illumination for real-time gorgeous graphics. It can also be pre-baked for beautiful results even on low-end devices.
- Mid- and Post-processing effects including a tonemapper that supports HDR, multiple standard curves and auto exposure, screen-space reflections, fog, bloom, depth of field and much more.
- Easy-to-use shader language based on GLSL, with built-in editor and code completion.
Create 2D games with ease
Godot comes with a fully-dedicated 2D engine packed with features.
- Work in pixels as your units, but scale to any screen size and aspect ratio.
- Tile map editor with auto-tiling, rotation, custom grid shapes and multiple layers.
- 2D lights and normal maps to give your 2D games a more realistic look.
- Animate your games using cut-out or sprite-based animation.
- Flexible kinematic controller for collision detection without physics.
Animate everything
The most flexible animation system.
- Animate literally everything, from bones and objects to function calls.
- Use custom transition curves and tweens to create incredible animations.
- Helpers to animate 2D rigs, with skeletons and IK.
- Efficient optimizer to pack imported 3D animations.
Script with full freedom
More choices than any other engine.
-
GDScript Python-like scripting language, designed to make games with zero hassle.
Learn why our community loves it.
-
Full C# 8.0 support
using Mono.
-
Full C++ support without needing to recompile the engine using
GDNative.
-
Visual scripting
using blocks and connections.
-
Additional languages
with community-provided support for Rust, Nim, D and other languages.
- Built-in editor with syntax highlighting, real-time parser and code completion.
- Integrated documentation. Browse and search the whole API offline, without leaving the editor.
Debug & Optimize
Solve bugs and performance bottlenecks with the
built-in debugger.
- Explore and modify your project while it's running, even on mobile devices.
- Keeps changes by default after closing the project.
- Built-in profiler with graph plotting and time seeking.
- Video memory debugger.
- Error logger with full stack traces.
- Network profiler with per-node remote call tracking and bandwidth usage estimation.
Multi-platform deploy
Deploy games everywhere!
- Export to desktop platforms: Windows, macOS, Linux, UWP, and *BSD.
- Export to mobile platforms: iOS and Android.
-
Consoles: Nintendo Switch, PlayStation 4, Xbox One via third-party providers
(read more).
- Export to the web using HTML5 and WebAssembly.
- One-click deploy & export to most platforms. Easily create custom builds as well.
XR support
Godot makes cross-platform Augmented and Virtual Reality development easy.
- Plugin structure gives access to various SDKs such as the OpenVR, OpenXR and Oculus SDKs. Godot works with HTC Vive, Valve Index, Oculus Rift, Oculus Go, Oculus Quest, all Microsoft MR headsets, and many more.
- ARKit support is directly available in the iOS build.
Easy teamwork
Godot is designed from the ground up for smooth teamwork.
- Friendly filesystem usage that works great with version control systems like Git, Subversion, Mercurial, you name it.
- Scene instancing makes teamwork a breeze. Every team member can focus on their own scene, be it a character, level, etc., and edit without stepping on each other's toes.
- Text-based descriptive and optimal scene format.
- Script syntax supported by GitHub.
Ready to start?
Download Godot and try it out today!


Steps:
{{step.action | action}} Didn't run Passed Failed Unstable Value: {{step.value}} Selector: {{step.path}}
Value: {{step.value}}
Selector: {{step.path}}


Shows the provided product in the store. ## Syntax
showInStore(product: <#Variable#>)
showInStore(product: Searched App)


Facts About Stock Markets
1. In India, out of 22124.14 INR billion household savings, only 2% goes as investment into equities. People in India are more inclined to invest their money in gold, banks and in real estate.
• If we calculate in terms of percentage who directly invest in stock market, it’s less than 1% of total population and if we calculate direct and indirect both, it may reach to 2 to 3% only.
• Indirectly means investments through Mutual funds, LICs and other similar investments available in India.
• Whereas in 2020, 55 percent of adults in the United States invested in the stock market and is still below the levels before the Great Recession, when it peaked in 2007 at 65 percent.
2. World’s most expensive stock is of Warren Buffett’s company – Berkshire Hathaway (Class A).
One stock of Berkshire Hathaway costs 284,900 USD (on 30 November’2017), which is equivalent to Rs 1.85 crores (over 2 crores currently).
How many stocks are you planning to buy? :)
3. Bombay Stock Exchange (BSE) is the biggest stock exchange in the world in terms of the number of listed companies on an exchange. BSE has over 5,500 listed companies.
BSE is also the oldest stock exchange in Asia. It was established in 1875.
4. World’s oldest stock exchange was established in the year 1602 called Amsterdam stock exchange.
It was established by Dutch East India company and offered printed stocks and bonds.
5. The Bull And The Bear Market
The bull and bear market is the most commonly used term in the stock market. The caballeros put California grizzlies/bears in battle with bulls. They observed bears swiped downward and bulls hooked upward, thus lending the analogy.
• When the stock price is appreciating, and the overall mood of the market is positive, it is known as the bull market. It is also believed that the bull has its horns pointed towards the sky, which symbolizes the upward movement. Thus, the bull market is related to the climbing market.
• On the other hand, the market where the overall sentiment of the market is negative, and the stock price has been declining, it is known as the bear market. It is often believed that the bear when tackling the bull has its palm towards the ground, and thus bear market resembles a declining market
6. There is total of 23 stock exchanges in India.
How many do you know apart from BSE and NSE?
• There are 23 stock exchanges in India. Among them, two are national level stock exchanges namely BSE and NSE. The rest 21 are Regional Stock Exchanges (RSE).
• Due to stringent norms introduced by SEBI, 20 RSEs in the country opted to exit the business.
• Pune Stock Exchange closed in 2015.
7. Do you know Rule of 72?
• The rule is a simple way of determining how much time will an investment take to double given a fixed annual rate of interest.
• By dividing 72 by the rate of return, an investor may get an estimate on how many years it will take for the initial investment to double itself.
• Assume you are investing Rs 5,00,000 at 8% returns, then as per rule of 72, it would take nine years for the amount to double (72/8= 9).
8. An Indian Company More Prominent Than The Combined Market Value Of The Karachi Stock Exchange
Shocking right?
Can you name the Indian company with the largest market capitalisation?
9. There is a ‘pirate stock exchange’ in Somalia where locals can invest in pirate gangs planning hijacking missions.
• Apart from stocks and commodities, there is a pirate exchange, as well. There is no authentic report available on the operations, but sources mentioned that over 70 entities are listed on the exchange
• The world's first pirate stock exchange was established in 2009 in Harardheere in Somalia, The exchange is open round the clock and allows investors to profit from ransoms collected.
10. When master blaster used to play international cricket, his dismissal adversely affected the Indian stock market.
Nifty index was generally flat the day after India wins a match, but the day following a loss, the index dropped by an average of 0.231%. When Sachin Tendulkar is on the losing side, the loss on the stock market is almost 20% more.
11. The costliest share in the Indian share market is MRF.
• Madras Rubber Factory (MRF) has the highest share price in India among all the listed companies on BSE/NSE. It costs almost Rs 60,000 to buy 1 share of MRF.
• Rs 11 to Rs 54,000 in 26 years! This stock had made patient investors crorepati.
• MRF shares have generated multi fold returns for the investors over the years. If an investor had invested Rs 1 lakh in MRF shares 25 years ago, the corpus would have been worth Rs 74.02 crore in April 30, 2018 when the stock was its peak.
• The all-time high share price of MRF is Rs 81,426. The stock is currently trading at a standalone PE of 21.19.
11. September and October in Stock Market
• On average, the market performs the poorest in September.
• Since 1950, the Dow has declined 1.1% and the S&P 500 has declined 0.7% on average during the month of September.
• Since the NASDAQ was created in 1971, its composite index has fallen an average of 1% in September. Historically, on an average the market declines mostly in the month of September.
• The three leading indicator DJIA (Dow Jones), S&P 500 (Standard and Poor) and NASDAQ have seemed to be performing poorly in this month.
• One of the reasons for this is that the trading volume declines in summer as the investors take time for vacation and once they return to work, they exit positions they had build up.
• October is considered as the jinxed month as the two worst stock market crashes in history occurred in this month. The first occurred in 1929 with a 25 percent declined in the share prices, and by 1932 the value of shares was just 20% of the value of shares in 1929! The next crash occurred in 1987 October when the stock market declined by one fourth!
12. Australia has had the best performing share market in the world from 1900 to 2009.
• Australia posted 7.5% after-inflation returns per year during that time, making those returns the highest (with volatility the second lowest) of the 19 major markets the researchers studied.
• From 1980 to 2010, $10,000 would be worth…* $234,319 in Australian shares, a return of 11.1% per annum.
Statistics
Key Statistics on Stock Markets -
• The United States represents 40.01% of the entire world stock market capitalization.
• In 2018, the global market cap shrank 14.9% from the year before.
• About 10% of US households hold international equity.
• The current bull market has been going on for a record 10 years.
• On average, the market performs the poorest in September.
• Percent of World Stock Market Cap by Country
• Largest stock exchange operators worldwide as of Mar 2020, by market capitalization of listed companies(in trillion U.S. dollars)
Legend Investor Stock Portfolio
Discover the companies where legend investors invest in. Know their stock picks, analyze their investment portfolio and you might get insights on how they invest in the stock market.
This index offers our community a glimpse inside some of the famous investors and billionaires’ stock portfolios. Check out the list below.
View Now
View Now
A glaring paradox of modern economics
When the world economy is sinking due to the Covid19 pandemic shutdown, stock markets (capital markets) are booming thus allowing those at the top of the economic pyramid make wealth when billions of people are losing theirs.
The global economy was facing its worst recession since World War II and that the growth was expected to shrink (i.e. negative growth) by 5.2% in 2021(as said by World Bank in its 'Global Economic Prospects' report of June 2020).
It should also be noted out that the major fraction of economies are experiencing a reduction in per capita output.
The US economy is projected to shrink by 6.1% in 2020 and that of India by 3.2% in FY21. (Most developed economies, including the US, count their fiscal years from January 1 to December 31; India counts its fiscal year from April to March and hence the difference in marking the current year).
Yet the harsh reality has ignored stock markets, except for an initial blip in March.
Stock market booms while economy sinks
The analysis of stock market data says that the US billionaire wealth surged to $584 billion, or 20%, during the pandemic, between March 18 (rough starting date of the pandemic lockdown) and June 17, when most economic activities were restricted.
The report, which analysed stock market performance, said during the same time, 45.5 million Americans had filed for unemployment. In the first quarter (January to March 2020) $6.5 trillion in household wealth had vanished.
The US GDP registered negative growth 4.8% in the first quarter, the first negative reading since Q1 of 2014.
Scrutiny of stock market data shows, between mid-March and mid-June the US's NASDAQ(National Association of Securities Dealers Automated Quotations) Composite rose by 41.8% and the S&P 500 - the top 500 stocks - went up 27%.
A similar situation is evident in India
Business Today magazine's latest issue (July 12, 2020) provides startling information. Describing the market rallies during the pandemic lockdown as "a lot of bull", it drew attention to three things:
⦁ India's economy is projected to shrink (negative) 6.8% in FY21, according to the SBI's projections (World Bank projected a shrink by 3.2%)
⦁ growth in Q4 of FY20 was slowest in 11 years at 3.1% and
⦁ early corporate results showing sharply shrinking top lines and bottom lines.
Just as it happened in the US, the Indian stock market has rallied through the lockdown after an initial dip in March, driven by a handful of stocks. Between March 23 (national lockdown started from midnight of March 24-25) and June 12, 10 stocks accounted for 75% of the rise.
The current stock market rally is not an isolated incident.
Sensex hit an all all-time high of 42,063 on January 17, 2020, while quarterly growth rate had consistently been going down since Q4 of FY18 when it touched 8.1% and went down to 3.1% in Q4 of FY20.
The stock market rally until Q4 of FY20 is all the more perplexing since the GDP numbers are known to be grossly exaggerated due to multiple downward revisions of previous quarter numbers, thereby making subsequent numbers look better than what they are.
Such downward revision goes all the way to the UPA era (FY05 to FY14). Yet, the Sensex reached an all-time high of 42,063 on January 17, 2020.
Post-March rally has happened even though the lockdown has hit the economy hard and growth for at least the next two quarters is expected to be negative (first-quarter numbers will come out in August).
The SBI's growth projection for FY21 (Ecowrap of May 26, 2020) maybe -6.8% but its projection for Q1 FY21 is massively negative at (-) 45%.
What is then driving the stock markets?
Disconnect from business fundamentals
Did the delinking happen now?
It has been pointed out that the Indian stock markets had discounted massive economic shocks of demonetisation and GST that derailed the economy in 2017, and bank failures (PMC, Yes Bank), NBFC crisis (IL&FS, DHFL) and growing NPAs in the subsequent years that prevented the economy from bouncing back.
The upward trend in the stock markets continues amidst the trade war against China. Amid rising clamour to boycott Chinese goods, imports from China have been held up at Indian ports, which the Minister for Micro, Small and Medium Industries Nitin Gadkari objected to saying that this will harm local businesses that have already paid for these goods.
Far more critical is that such hold-ups may impact the production of key COVID-19 drugs remdesivir and favipiravir and other life-saving drugs in India, leading to country-wide shortage and endangering the lives of millions of Indians. India imports two-thirds of its active pharmaceutical ingredients (APIs) and formulations from China.
Some economy experts suggest that the delinking of stock markets happened in recent times (2015). But this delinking was evident during the massive market crash of 2008 and earlier in 2000-01 when the dotcom burst happened. Historically, this break down has been evident since the 1929 Great Depression. That is nearly a hundred years of historical evidence.
It needs no elaboration that high stock market fluctuation comes up when the link with the real economy (macroeconomic and business fundamentals) is broken. Valuation of stocks reaches irrational highs, leading to an eventual crash (unless timely rescued with taxpayers' money).
Reason for the market boom
Why stock markets are booming when economies are not performing well is not unknown.
For one, it has a great deal to do with liquidity infusion.
In the US, the Federal Reserve has not only reduced interest rate to near zero (0.25%) to create more liquidity but also decided, as part of its stimulus, to buy corporate bonds from open market (quantitative easing).
There is more support waiting. Should there be a market crash, more taxpayers' money would be ploughed in to protect private investors, as happened during the Great Recession of 2007-08.
In India, it happens even without massive crashes of the 2007-08 proportion.
It is no secret that every time market falls sharply, the government instructs public sector undertakings like the LIC and SBI to step in quickly, buy stocks and boost "market sentiment". That this rush job is potentially dangerous for these PSUs escapes attention.
For another, it is the lure of gambling. Making quick money through speculative activities (betting and gambling) is an old human vice.
But lowering the interest rate to near zero in the US further incentivises people to borrow money virtually free of cost to invest in stock markets. This is one reason why the US stock market has made a swift recovery.
Stock traders know the Fed will protect the long-term profitability of big corporations with taxpayers' money.
In India, the Reserve Bank of India (RBI) has been reducing interest rates. Though it has not reached near zero yet (repo rate is 4%), it has generated additional liquidity of Rs 8.1 lakh crore. Most of it is being parked in the RBI's reverse repo account, reflecting the futility of liquidity infusion. On June 26, Rs 6.35 lakh crore was parked in this account. On many occasions in May, the reverse repo deposits had crossed the Rs 8 lakh crore mark.
Nobel laureate Joseph Stiglitz has been stinging in his criticism of the speculative activities in stock markets.
In the book 'People, Power and Profits', Stiglitz writes: "In many ways, the stock market is just a rich person's casino.
And while gambling may afford some short-term pleasure, money simply moves from one person's pocket to another.
The gambling - and short-term trading - don't make the country richer or more productive, and it often ends in bitter tears on the part of one party or the other."
To that extent, stock market activities are simply a tool to transfer money from impatient to the patient or a zero-sum game in which some gain at the cost of others.
Why does the game never end at some point?
Apart from low-interest money, more people join the game, bringing in fresh money to keep the game going.


This is online Monopoly, where you can play with you friends!!!
Join a game that has already been created with the
game name and password.
If the browser closes use the player name
and password to rejoin the game.
Create your own game!
add a game name and password so that
other players can join your game
If the browser closes use the player name
and password to rejoin the game.


As I started getting more fascinated with art, there are obviously certain artists whom kept me motivated to keep developing my skills and experimenting with new techniques. Some of them are listed below along side a brief description about them.
Born on April 15, 1452, in Vinci, Italy, Leonardo da Vinci was the epitome of a “Renaissance man.” Possessor of a curious mind and keen intellect, da Vinci studied the laws of science and nature, which greatly informed his work as a painter, sculptor, architect, inventor, military engineer and draftsman. His ideas and body of work—which includes "Virgin of the Rocks," "The Last Supper" and "Mona Lisa"—have influenced countless artists and made da Vinci a leading light of the Italian Renaissance.
Jasper Johns was born in Georgia in 1930 and grew up in South Carolina. After moving to New York City to pursue a career as an artist, he found fame in the 1950s for his paintings of flags, targets and other ordinary objects; this work was a change from Abstract Expression and helped usher in the Pop Art era. Over the course of his career, he has collaborated with an array of other artists, including choreographer Merce Cunningham. Johns, who also works in sculpture and printmaking, remains a leader in the art world.
The G.I. bill enabled Ellsworth Kelly to travel to Paris in 1948 and explore the avant-garde art movement. By the end of the 1950s, Kelly had become a leading exponent of the hard-edge style of painting, in which abstract contours and large areas of flat color are sharply defined. He refined his style throughout the late 20th century, branching into printmaking and large-scale public sculpture.


[gecode-users] Reflection support for FloatVars questions
Christian Schulte
cschulte at kth.se
Mon Aug 25 10:12:21 CEST 2008
Hi,
for 3.0 all these types have been added already ;-)
Cheers
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Filip Konvicka
Sent: Monday, August 25, 2008 9:20 AM
To: users at gecode.org
Subject: Re: [gecode-users] Reflection support for FloatVars questions
Hi Guido,
>> Another thing is the reflection spec (Gecode::Reflection::ActorSpec).
>> There seems to be support for signed integer constants and for
>> strings,
>> so I'll try to serialize interval domains and constants using some
>> standard conversions to/from std::string (like boost::lexical_cast). I
>> suppose that adding support for types like 'double' and 'float' to
>> ActorSpec is probably a bad idea (given the platform differences in
>> representing floats...right?)
>
> Hm, I don't know. An ActorSpec just must be able to represent what
> the system uses, it doesn't have to be platform-independent. The idea
> is that an ActorSpec just lets you look inside the propagator. If you
> want to communicate the specs, e.g. over the network, you'll have to
> make sure that a platform-independent representation is used. E.g.,
> we can use boost serialization to turn ActorSpecs into strings. The
> serialization classes should allow platform-independent transfer of
> e.g. doubles.
Cool, in that case maybe we could consider adding support for all
"basic" C++ numeric types: float, double, long double, long long. I'm
sure that Boost.Serialization handles portability issues well.
My concern about portability was related to your JavaScript example:
adding these types means that you have to extend the parser quite a bit.
(For example, you need to solve the ambiguities between types.)
> So, I guess we should add support for double in ActorSpec.
Another option, of course, is adding support just for double, which is
probably what most people would use. For now, anyway, I'm planning to
use some default conversion to/from string (using boost::lexical_cast),
and let the users override this for their numeric type of choice if that
doesn't work with lexical_cast. The thing to keep in mind with FloatVar
is that you never know in advance what numeric type it'll run with, so
we have to provide such mechanism anyway.
I'll come back with more questions if my attempts to run FloatVar
examples with Gist fail :-)
Cheers,
Filip
_______________________________________________
Gecode users mailing list
users at gecode.org
https://www.gecode.org/mailman/listinfo/gecode-users
More information about the gecode-users
mailing list


| I l@ve RuBoard |
2.11 The traceback ModuleThe traceback module in Example 2-18 allows you to print exception tracebacks inside your programs, just like the interpreter does when you don't catch an exception yourself. Example 2-18. Using the traceback Module to Print a TracebackFile: traceback-example-1.py # note! importing the traceback module messes up the # exception state, so you better do that here and not # in the exception handler import traceback try: raise SyntaxError, "example" except: traceback.print_exc() Traceback (innermost last): File "traceback-example-1.py", line 7, in ? SyntaxError: example Example 2-19 uses the StringIO module to put the traceback in a string. Example 2-19. Using the traceback Module to Copy a Traceback to a StringFile: traceback-example-2.py import traceback import StringIO try: raise IOError, "an i/o error occurred" except: fp = StringIO.StringIO() traceback.print_exc(file=fp) message = fp.getvalue() print "failure! the error was:", repr(message) failure! the error was: 'Traceback (innermost last):\012 File "traceback-example-2.py", line 5, in ?\012IOError: an i/o error occurred\012' To format the traceback in a nonstandard way, use the extract_tb function to convert a traceback object to a list of stack entries, as Example 2-20 demonstrates. Example 2-20. Using the traceback Module to Decode a Traceback ObjectFile: traceback-example-3.py import traceback import sys def function(): raise IOError, "an i/o error occurred" try: function() except: info = sys.exc_info() for file, lineno, function, text in traceback.extract_tb(info[2]): print file, "line", lineno, "in", function print "=>", repr(text) print "** %s: %s" % info[:2] traceback-example-3.py line 8 in ? => 'function()' traceback-example-3.py line 5 in function => 'raise IOError, "an i/o error occurred"' ** exceptions.IOError: an i/o error occurred |
| I l@ve RuBoard |


The constructor function for the game engine. Accepts `target`, which is the id of the canvas element the game will target
<canvas id="elementid"></canvas> <script> var game = engine("elementid"); </script>Top
This function loads the map, and an array of assets(main player, enemies, etc) in the game engine. When finished, it calls the games engines preLoadMap function
var assets = [new Player(), new Enemy(), new GUI()]; game.init(Level1, assets);Top
An internal function to load the images defined in the map file. This function is `blocking` and calls preLoadCheck to check if all images have been loaded before proceeding.
The preLoadMap helper function makes sure that the engine doesn't proceed before the map images are loaded.
The main in-game loop. On each loop cycle, the loop does the following:
Allows assets to be added to the game engine after engine.init has been called.
game.addAsset(new Boat());Top
Internal helper function that passes the key from window.onkeydown event to engine.
Internal helper function that passes the key from window.onkeydown event to engine.
Asset is the base class for all user defined assets (player, enemies, etc). Asset.extend creates usable assets that can be passed into engine.addAsset or engine.init. It contains default settings for assets that can be changed:
asset.extend provides the framework to build players, enemies, etc... and defines much of the game dynamics and play. Passed into asset.extend is an object that will define the attributes and functions available to the new asset. The three main functions passed into asset.extend are:
var Player = Asset.extend({ constructor: function(){}, init: function(){}, update: function(){}; });
constructor: function(x,y){ this.x = x; this.y = y; },
init: function(){ this.width = 32; // width in px this.height = 32; // height in px this.x = 32; // x coord in px this.y = 32; // y coord in px this.movement = 32; // increment in movement in px this.image = "image/file/path"; this.collidable = true; this.health = 100; this.type = "player"; },
update: function(key, collisionType){ this.oldx = this.x; this.oldy = this.y; if(collisionType == "enemy"){ this.health -= 1; if(this.health < 50){ this.image = "new/image/path" } if(this.health < 1){ this.alive = false; } } switch(key){ case "Left": this.x -= this.movement; return true; break; case "Right": this.x += this.movement; return true; break; case "Up": this.y -= this.movement; return true; break; case "Down": this.y += this.movement; return true; break; case "Space": game.addAsset(new Bullet(this.x + 32, this.y + 16)); break; } },Top
A GUI asset object draws text over the map and over other assets. It is handled differently by the engine because it sets type="GUI". The value is read when update returns true. GUI assets can expose their value to other objects by being passed into other objects constructors, and providing value setter methods. An example of this is provided below.
/* This example shows a GUI asset with an access method to set the value. In this example, the GUI asset shows the players health. */ //Game intitialization code var healthGUI = new PlayerHealth(); var assets = [new Player(healthGUI), healthGUI]; var PlayerHealth = Asset.extend({ constructor: function(){ this.type = "GUI"; }, init: function () { this.alive = true; this.font = "14px Arial"; this.x = 10; this.y = 345; this.color = "#ffffff"; this.value = "Health: 100%"; }, setValue: function(v){ this.value = "Health: " + v + "%"; }, update: function(){ return true; } }); var Player = Asset.extend({ constructor: function(healthWatcher){ this.healthWatcher = healthWatcher; }, update: function(key, collisionType){ //... this.healthWatcher.setValue(this.health); } }Top
A map is an object passed into engine.init(). A map object has properties that define the size, layout, images, and collidability of map tiles.
var Level1 = { width: 11, // number of tiles wide height: 10, // number of tiles tall tileWidth: 32, // width in px of an individual tile tileHeight: 32, // height in px of an individual tile tiles: [ [4,4,4,4,4,4,4,4,4,4,3], [1,2,2,2,2,2,2,2,2,2,3], [1,2,2,2,2,2,2,2,2,2,3], [1,2,2,2,2,2,2,2,2,2,3], [1,2,2,2,2,2,2,2,2,2,3], [1,2,2,2,2,2,2,2,2,3,3], [1,2,2,2,2,2,2,2,2,3,3], [1,2,2,2,3,2,2,2,3,3,3], [1,2,3,3,3,3,3,3,3,3,3], [3,3,3,3,3,3,3,3,3,3,3] ], tileDefinition: { 1: "http://www.mikedoesweb.com/sandbox/game/images/rocks.png", 2: "http://www.mikedoesweb.com/sandbox/game/images/grass.png", 3: "http://www.mikedoesweb.com/sandbox/game/images/water.png", 4: "http://www.mikedoesweb.com/sandbox/game/images/rocks-top.png" }, collidable: { 1: "rock", 3: "water", 4: "rock" } };Top
Adds GUI text to the canvas element, often used in a GUI asset
game.addText("Game Demo", "20px Arial", 5, 20, "white");Top
Adds and plays a sound file through the engine. The sound can be looped (for example, background music), or one-time played (for examaple, an action sound effect).
//Play a audio clip once for an event game.sound.play("audio/shot.mp3"); //Add a looping background file at the beginning of the game game.sound.play("audio/theme.mp3", true);Top
Sets the global volume for all sound assets. @volume is a floating point number between 0.0 and 1.0.
/* This extended example shows the implementation of the engine.sound.volume api by a text GUI asset `VolumeControl`. It listens for keyboard input [1-4] to raise and lower volume by 0.1 increments. The asset adds gui text to the screen displaying the current volume setting */ var VolumeControl = Asset.extend({ constructor: function(){ this.type = "GUI"; }, init: function(){ this.alive = true; this.font = "14px Arial"; this.x = 300; this.y = 345; this.color = "#ffffff"; this.value = "Sound: ON"; this.volume = 100; }, update: function(key){ if(key){ switch(key){ case "1": this.volume = 0; this.value = "Sound: OFF" break; case "2": this.volume -= 10; if(this.volume <= 0){ this.volume = 0; this.value = "Sound: OFF"; }else{ this.value = "Sound: " + this.volume + "%"; } break; case "3": this.volume += 10; if(this.volume >= 100){ this.volume = 100; this.value = "Sound: ON"; }else{ this.value = "Sound: " + this.volume + "%"; } break; case "4": this.volume = 100; this.value = "Sound: ON"; break; } game.sound.volume(this.volume / 100); } },Top


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Sup.20of.20rats.html ---
Do we want some form of supremum for sets of rational numbers? Of course there is always the hassle with the empty set.
What is the cleanest way to state the following problem in Lean:
lemma forty_two (a b c : ℕ) (h : (0:ℚ) < 1 - (1/a + 1/b + 1/c)) : (1:ℚ)/(1 - (1/a + 1/b + 1/c)) ≤ 42 := begin end
I want to claim that the 42
is the upper bound and that it is strict.
For the record, the relevant generalisation to more than 3 nats seems to be discussed in https://www.jstor.org/stable/2299023
Why not just say that if it's less than 1 then it's le 41/42?
The sum of the reciprocals
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


1. DATA PROCESSING |
2. VINYL CUTTING |
3. TYPES OF IMAGES |
4. TESSELLATIONS |
5. WEBSITE DESIGN |
6. CODING |
|---|---|---|---|---|---|
7. 3D DESIGN |
8. ARDUINO |
I am currently a senior at Mayfield High School. I was born and raised in Ohio and I have been going to Mayfield my whole life. After high school, I plan to major in computer science and commute to (a still undecided) college. My family consists of me, my mother, Susan, my father, Frank, and my sister, Sam. I also have 2 pets, a dog by the name of Shadow, and a bird by the name of Sunny.


Welcome
Keep me connected
Log in
You do not have an account?
Sing up
Recover password
Log in with:
Facebook
Google


| Asst.Stage Manager | .................... | Missy McCraw |
| Concessions | .................... | Misty Stokley, Becky Thomas |
| Set Construction | .................... | Kevin Sims, Susan Mangum, Pam Johnson, Bruce Kempe, Kalyb Sims |
| Set Artists | .................... | Lacy Hinton, Darlene Purcell |
| Hair / MakeUp / Ads | .................... | Marian Latimer |
| House Manager | .................... | Tod Lightsey |
| Light Design / Board Operator | .................... | George Jackson |
| Lobby Display / Costume Coordinator | .................... | Sandra Boutwell |
| Membership / Tickets | .................... | Cindy Robinson |
| Props | .................... | Pam Johnson |
| Publicity | .................... | Cynthia Welborn |
| Programs | .................... | Robbie Robinson |
| Program Cover Art | .................... | Darlene Purcell |
| Sound Design | .................... | Daren Byrd / STAGETEC |
| Sound Board | .................... | Susan Mangum |
| Spot Light Operators | .................... | LeAnne Chandler, Josie McLeod |


Activity Today
Steps:
Flights of Stairs:
Minutes Active:
Miles Walked:
Kilometers Walked:
Sleep Today
Hours of Sleep:
Quality of Sleep:
Hydration Today
Ounces:
Activity for the Week
Sleep
Hydration
Friends Stats
steps
steps
Best walker this week was
name
with
steps
Worst sleeper this week was
name
with
hours
Common trends
All Steps this Week:
All User Average Sleep Hours:
#
All User Average Sleep Quality:
#
Average Step Count Goal:
Average Stride Length:
Most Common State:


Office study tables
From $200
Made in India Brands
Speakers
From $200
Made in India Brands
Smart devices
From $200
Made in India Brands
Headphones
From $200
Made in India Brands
Shirts
From $200
Made in India Brands
Lenses
From $200
Made in India Brands
Swings,Outdoor tables
From $200
Made in India Brands
swings
From $200
Made in India Brands
Tv unuits
From $200
Made in India Brands
Cabinates
From $200
Made in India Brands
Top 20 stools
From $200
Made in India Brands
Office study tables
From $200
Made in India Brands


Astronomy is a space science that has been in existence since antiquity, with its origin strongly tied with starkly varied subjects such as religion, mythology, astrology and mathematics. Dating back to the early civilizations of the Harappans, Mayans and ancient Chinese, astronomy was used for navigation, keeping track of time and orient the construction of their cities.
Studying the heavens above was primarily done through periodic observations of the night sky, recording and interpreting them. In the 17th century, Galileo Galilei became the first person to observe celestial objects using a telescope (he didn’t actually invent it) and discovered the four brightest moons of Jupiter. Since then, observational astronomy has made remarkable advancements in terms of the equipment used as well as the type, distance and number of objects observed.
Currently, observation in astronomy is all about detecting electromagnetic radiation from stars, planets, gas, dust, etc. Most objects can be seen through the visible spectrum of light they emit or reflect. As a result of the evolution in fields like electronics, photography and rocketry certain objects can be viewed in the other bands of the spectrum. The hottest stars are observed in the Ultra Violet bandwidth and the relatively cool ones in the Infra Red region. Entities possessing strong gravitational fields such as white dwarfs, neutron stars and black holes or those that are generated by explosions like supernovae remnants are perceived by the X-rays and Gamma rays they emit.
Beyond the protective cocoon of the Earth’s atmosphere (or magnetosphere), is a Universe full of radiation. Space radiation is different from the radiation we experience on Earth, such as X-rays and Gamma rays. It is comprised of atoms whose electrons have been stripped away as the atom accelerated in interstellar space to velocities nearing the speed of light and eventually only the nucleus remains. Space radiation poses a dire threat to human DNA, cells and tissues.
The most energetic Gamma rays are observed by scrutinizing their interaction with the Earth’s atmosphere. These Gamma rays have the ability to carry about million times the energy possessed by a typical Gamma ray travelling across space. For the most part, such rays traverse past the space-based detectors without any interaction. But once any of the Gamma rays strikes the atmosphere, a spontaneous cascade of particles that can be identified by the scintillating optical light emitted or through an interaction with a particle detector on the earth’s surface. However, the observation of the cosmic radiation and associated events are predominantly confined to experienced astronomers and scientists working in laboratories.
On a more fundamental level, observational astronomy is realized by ‘Star Gazing’ which extends to examining and enjoying the sky by locating and learning about constellations, galaxies, satellites, planets- ‘the wanderers’, comets-‘dirty snowballs’, meteor showers and other deep space objects by the unaided eye or with the help of a telescope.
Humans’ fascination with the night sky and everything it beholds is as old as the Creation itself. Astronomy being one of the ancient natural sciences, continues to enchant and inspire us with its magnanimity and mysteries.
As Plato rightly said, Astronomy compels the soul to look upwards and leads us from this world to another.
Observing the celestial bodies and accompanying phenomena, be it with the naked eye or telescopes, is destined to remain as a hobby, profession and passion of the people of the planet for centuries to come.


Math.random uses the JavaScript math functions to simulate random events like rolling dice or flipping a coin.