Service pattern for {{ pageTitle }}
{% include "includes/index_metadata.html" %}This page is for service designers in local authorities. It outlines a common pattern for providing the 'Older person's concessionary travel service' effectively. This pattern is for England only, where the service follows English National Concessionary Travel Scheme guidance. The service works differently in Scotland, Wales and Northern Ireland.
Read more about service patternsExample service
While reading the service pattern description, explore the example council service.
What is the user need?
As someone who is old enough for a bus pass
I need: to apply for a concessionary travel permit
So that: I am able to travel for free
What do you need from users to provide this service to them?
- proof they live in the area
- proof they are old enough to be entitled to a pass
- a digital photograph for their pass – can be taken during the application
What is the user journey?
These are the steps users should go through.
1. Awareness
Users need to find out about their entitlement to concessionary travel. They may find out in these ways:
- signage in a local library
- local, district, borough and county councils communications
- word of mouth
- an internet search
- signage on bus stops and buses
Your service should make sure the right information is being provided through these channels, where possible.
2. Check you are the right age
All residents in England can get a pass for free bus travel anywhere in England when they reach the female State Pension age, whether they’re a man or a woman.
London residents can also travel free on buses, tubes and other transport within London from age 60.
Users may need to check if they're old enough for concessionary travel. Link to the GOV.UK bus pass age check page from your service start page.
3. Find the right council
Next, users need to get to the right council's website to apply for their pass. Users might start by typing 'older person bus pass' or a related term into a search engine, or going to the website of the council they think is their local council's.
Search engine
The GOV.UK older person's bus pass page should send users to the right council's website when they enter their postcode.
Make sure the postcodes your service provides services for link to the right page on your website and email any corrections to<EMAIL_ADDRESS>Council website
Users may go straight to the website for the council they think they need to get a travel pass from.
Clearly state which area your service provides concessionary travel in, as the user may be in the wrong place.
4. Service start page
Now the user is in the right place, your service's webpage should communicate:
- what the pass will allow its holder to do
- when the user is allowed to travel using the pass (the national bus concession in England is available from 9.30am to 11pm on weekdays and at any time on a Saturday, Sunday or bank holiday)
- where the pass is valid
- how the pass will be used
- how long the process of applying will take
- when they should expect to receive their bus pass once they've applied
- that they'll need to provide a passport style photograph
- that they'll need to login or signup using GOV.UK Verify
- what to do if they need assistance with the application
- what to do if they can not complete the application
- links to renewals and replacements services
5. Prove you are a resident and your date of birth
-
{% set serviceString = 'concessionary-travel' %}
{% set age = true %}
{% include 'common-content/proving-identity.html' %}
6. Confirm your date of birth
Successful verification
If the user has been successfully verified, your service will receive the user's name, address, and date of birth from GOV.UK Verify.
Your service webpage should show the user their date of birth and ask them to confirm it. (This is mainly done because of a legal requirement to show user the data about them received from GOV.UK Verify.)
Explore confirm date of birth example council pageUnsuccessful verification
If the user's date of birth is not correct, something has probably gone wrong in the verifying process. Your service needs to advise them to continue using a different channel.
Explore confirm date of birth example council pageNot egibile because of age
If the user confirms their date of birth, your service should check the user is old enough to be eligible. If the user is not eligible based on their date of birth your service webpage should tell them they are not currently eligible and supply the date when they will be eligible.
Explore the not eligible because of age example council page7. Confirm your address
GOV.UK Verify will send your service the user's address, as supplied by the user's chosen identity provider. When the user returns from the GOV.UK Verify process, your service webpage should ask them to confirm if this is their current address. (This is mainly done because GOV.UK Verify identity providers may not have the user's address if they moved house in the last 3 months.)
On this page you can also ask the user to confirm if they want your service to send the bus pass to the address they've received through GOV.UK Verify.
Explore the confirm name and address example council pageIf the user says the address returned is not correct, they are likely to be a new resident whose address has not been updated with their identity provider. Your service should ask users to enter their current address and warn them not to enter false information, as this is a civic offence.
If the travel pass is physical, your service will get extra confidence in the address by mailing the pass to the address the user provided. Mention that your service will be using the address they've given for this purpose on the service confirmation page.
Explore the enter their current address example council pageWhen the user has confirmed their address, your service should check that the address they've given is in the area your council provides services for. If the address is not in the area, your service webpage should tell them they are not eligible in this area.
Explore the not eligible because of address example council page8. Do you already have a bus pass?
At this point your service should check if the user already has a bus pass by searching its records.
If they already have a pass, your service webpage should tell them they are not eligible to apply for a new one, but they can renew or replace a lost or stolen pass with the 'Renew or replace your bus pass' service.
Include a link to contact your service, in case the user believes there has been a mistake.
Explore the not eligible because already have a pass example council page9. Upload digital photograph
Concessionary travel passes need a clear photograph of the person who the pass is issued to, so that they can't be used by anybody else. Bus drivers are responsibile for checking the photo matches the user.
Users can take a photo with their webcam as part of their application, or upload a digital photograph of themselves. Uploading a photo may be complicated for some users, so your service should find the right route for them with a series of questions, illustrated in this flow chart:
{% include 'includes/upload-photo-flow.svg' %}Explore the how to take and upload a digital photograph example council page
10. Confirmation page and sending the bus pass to the user
When the user has uploaded their photograph, your service should tell them their application is complete, state when they can expect to receive their bus pass and let them know it will be posted to the address they previously confirmed.
Your service should send a letter with the pass providing information on how, when and where it can be used, and what to do in case of a lost or stolen pass.
Explore the when to expect to receive pass example council page
11. Collect contact details to notify users of progress
Many users want to be informed of the progress of their application. To be able to notify users of their progress, you'll need to ask them for their preferred contact method and details.
12. Use bus pass
Bus passes are a physical plastic card that successful applicants can use on any bus in England. They need to either show it to the driver or scan on a card reader when they get onto the bus.
In London, the pass is an Oyster card which the user scans on a card reader.
13. Renewals
To reduce the possibility of fraud, bus passes need to have expiry dates no more than 5 years from the date of issue. (Specification 1.31 from the Department for Transport guidance.)
Your service should send a notification to the user through their preferred communication channel – email, text message or by post – when their bus pass is about to expire.
In the future, councils will be able to send this reminder using GOV.UK Notify.
Explore the renewal reminder email example council page, and text message and letter examples (in progress)


{% extends "layout.html" %} {% block header -%} {{ super() }}
Build, execute and archive different WebAssembly components.
Click on a green build to download artifacts and see logs. Last known good revision.
Learn more and contribute from the github repository.
{% endblock header %} {% block footer %} {{ super() }} {#Debug info: {{ debuginfo }}
#} {% endblock %}


UIImage
public extension UIImage
-
Creates image from contents of local file
- return: Returns nil if image can not be created or file can not be found.
Declaration
Swift
@available(iOS 9.0, *) convenience init?(contentsOfFile file: URL)
-
Returns image with overlay image drawn the center on top.
Declaration
Swift
func image(withOverlayImageAtCenter overlayImage: UIImage) -> UIImage
-
Returns image with overlay image drawn in the
rect
on top.Declaration
Swift
func image(withOverlayImage overlayImage: UIImage, inRect rect: CGRect) -> UIImage
-
Resizes specified image to required size. It uses aspect fill approach and high interpolation quality.
Declaration
Swift
func image(withSize size: CGSize) -> UIImage
Parameters
size
Required size.
Return Value
Resized image.
-
Returns screen scaled image. Assuming source image is for 2208x1242 screen.
Declaration
Swift
var screenFitImage: UIImage { get }


Hi, I’m Zach!
I am a 19 year old front end web developer/designer that is looking for work in the Seattle, WA area. I am completely self-taught and very hard working. I have been programming with web languages for three years now, and I never want to stop. Within the first few months of learning to create even the most basic webpages, I knew that this is what I wanted to do for a career, and I've been working towards that goal ever since. I love programming, and I hope you think I could be an asset to you.
Fun facts about me:
I can solve a rubik’s cube in 30 seconds (my record is 24 seconds).
I was homeschooled for my high school years.
I am completely self-taught.
I love everything and anything sci-fi (Doctor Who, Sherlock, Supernatural, Star Wars, and Star Trek).


Daggers & Sorcery is a text-based role-playing game, where you can play as a character belonging to one of 8 unique races in a high fantasy world. You can craft your own items, train in many various skills, crush enemies with a hammer, shoot them with a bow, blow them up with a fireball, or anything else. But it will not always be easy. You will have to survive countless battles with as many various enemies ranging from puny rats over undead monsters to mighty bosses. All that narrated for you through immersive texts containing complex stories and plot twists. The game is of course quite complicated and contains a whole lot of features and that’s why we’re giving you this Manual describing most of the features. If you encounter a problem and don’t understand it even AFTER reading about it in the Manual (or if it isn’t mentioned there), feel free to ask us in the Forum section or the Chat in the local Inn.
Items are all the things you find during your adventures or buy in a shop or market and every one of them can somehow help you in your effort to become better. They are shown in your inventory with one or two icons next to each. Hovering your cursor over the eye icon next to an item will show a tooltip window containing the item’s properties. Clicking the arrow icon next to some items will result in equipping the item in one its slot on your character (each slot can only contain one item at any given time) and clicking the droplet icon next to some other items will use this consumable item (like food, spell tomes, recipes, potions…). One of the properties every item has is weight. And as you are no Hercules (even though it might be your character‘s name), you can’t carry an infinite amount of items. The total weight you can carry at once is defined by your strength.
You can use recipes to learn to create new items of various types. After using a recipe (via the box icon next to it) the item it describes will appear in one of your crafting skill menus where you can then craft the item if you fulfill the necessary requirements. You only need to use a recipe once to be able to create the specific item anytime.
One of the most common types of items you receive in your adventures are materials. Materials are consumed when you craft items.
Much of Daggers & Sorcery consists of fighting. You can of course fight barehanded but if you want to deal some serious damage to your enemies, you will need some weapons. There are three basic types of weapons – Melee, Ranged and Magic. Melee weapons (like daggers, swords, axes, hammers, pikes…) use your Dexterity and Swiftness attributes to determine the chance for you to hit an enemy and Strength to determine the damage outcome of a successful hit. For Ranged weapons (like bows and throwing weapons) your Dexterity and Perception are used for your hit chance and Dexterity for damage. With Magic weapons (e. g. staffs and wands) you need Intelligence and Wisdom to hit and Willpower to deal damage. Every weapon adds some modifiers to the attack and damage type it uses.
To better protect yourself in a fight it is useful to wear some armor. There are three types of armor – Light, Heavy and Robe – and each gives you protection from attacks. Light armor is best suited for rogue-like or ranged characters since it helps improve your Dexterity and gives a smaller bonus to Defence (chance to avoid being hit), but also boosts your Aiming (chance to hit with ranged attacks) and Spell Resistance. Heavy armor on the other hand is more useful for tanky warrior characters. It gives a greater boost to Defense, but decreases your Aiming and Magic Attack. It also helps increase your Strength attribute. Robe armor is great for mages and sorcerers. It gives just a small boost to defence, but increases your max Mana and Magic Attack. Using Robe armor trains your Intelligence as well.
Sometimes it can happen that you find an item and know nothing about what it can do. Such item will then appear in you inventory as “Unidentified Item”. You can equip this item but the problem is that you don’t know what bonuses you get from it. To identify an item you first need to learn the “Lesser identification” spell by using the respective spell tome. Afterwards the spell will appear at the very bottom of your character page with an eye and a box icons next to it. Clicking the box icon will show you a table containing all your Unidentified items and you can Identify them by clicking the “Identify” button to the right of each item.
Unlike all the other items in your inventory, the ones in the “Money” section are special in many ways.  Instead you keep it all in the local bank, so the weight just doesn't bother you. The second weird property of coins is that they only appear in your inventory on the “Character” page. When shopping, the total value of your coins is shown on the top of the page.


I'm Alistair 👋
I'm an analytics developer working with the Google Stack (GA, GA360, Data Studio, Apps Script, BigQuery) and Adobe Experience Platform (Analytics, Launch, CDP). I also have experience working with JavaScript, Python and SQL. I write occasional blogs and enjoy share tools I have built and found useful.
<EMAIL_ADDRESS>LinkedIn
I live in Leeds, UK.


PART II. GENERAL PROVISIONS
Note
Sections 502-7 and 502-8 designated as Part II and part heading amended by L 2009, c 102, §2(3).
§502-7 Definitions. As used in this chapter, unless the context otherwise requires:
"Grantee" means a party that acquires interest by way of transfer of real property.
"Record", "recorded", or "recording" means the act of entering into the public records the written instruments affecting title to real property.
"Signature" means the name of a person as written by the individual, the affixing of a mark or finger or toe print, or electronic signature as that term is defined in chapter 489E. [L 1995, c 22, §2; am L 2009, c 120, §11]


Since HTTP driven applications are stateless, sessions provide a way to store information about the user across requests. Laravel ships with a variety of session back-ends available for use through a clean, unified API. Support for popular back-ends such as Memcached, Redis, and databases is included out of the box.
The session configuration is stored in app/config/session.php
. Be sure to review the well documented options available to you in this file. By default, Laravel is configured to use the file
session driver, which will work well for the majority of applications.
The Laravel framework uses the flash
session key internally, so you should not add an item to the session by that name.

Session::put('key', 'value');
Session::push('user.teams', 'developers');
$value = Session::get('key');
$value = Session::get('key', 'default');
$value = Session::get('key', function() { return 'default'; });
$value = Session::pull('key', 'default');
$data = Session::all();
if (Session::has('users'))
{
//
}
Session::forget('key');
Session::flush();
Session::regenerate();

Sometimes you may wish to store items in the session only for the next request. You may do so using the Session::flash
method:
Session::flash('key', 'value');
Session::reflash();
Session::keep(array('username', 'email'));

When using the database
session driver, you will need to setup a table to contain the session items. Below is an example Schema
declaration for the table:
Schema::create('sessions', function($table)
{
$table->string('id')->unique();
$table->text('payload');
$table->integer('last_activity');
});
Of course, you may use the session:table
Artisan command to generate this migration for you!
php artisan session:table
composer dump-autoload
php artisan migrate

The session "driver" defines where session data will be stored for each request. Laravel ships with several great drivers out of the box:
file
- sessions will be stored in app/storage/sessions
.cookie
- sessions will be stored in secure, encrypted cookies.database
- sessions will be stored in a database used by your application.memcached
/ redis
- sessions will be stored in one of these fast, cached based stores.array
- sessions will be stored in a simple PHP array and will not be persisted across requests.Note: The array driver is typically used for running unit tests, so no session data will be persisted.


I am currently looking for new gigs to improve my skills
Contact through email or by phone for inquires


BLUE STEEL A film review by Craig Good Copyright 1990 Craig Good
Competent and earnest acting on the part of the ever-reliable Jamie Lee Curtis and imaginative cinematography are not enough to wrest BLUE STEEL from the jaws of a bad script. Curtis stars in this new thriller as a rookie New York cop who, through no fault of her own, sees more gunplay in her first 48 hours on the job than most police officers see in an entire career.
Ron Silver co-stars as a psychotic commodity trader (perhaps a tautology) apparently obsessed with Jamie Lee. I say apparently, because one of the scripts major weaknesses is a lack of motivation or explanation for anything he does. Once you think you understand this guy, he has a scene where he hears voices in his head.
The script is also all over the map in terms of logic. At several points I found myself wondering how in the world *that* happened, or how they wound up together *there*, and how did she know *that*. The film also expects you to believe that wrapping a .44 Magnum in a towel will make it quiet enough for a person in the next room not to hear it go off. In short, the suspension of disbelief required exceeded my threshold.
There are some fine, tense moments, and I liked the director's use of short depth of field telephoto shots. BLUE STEEL wants to be SEA OF LOVE meets FATAL ATTRACTION, but lacks the style and intelligence of either. Die-hard Jamie Lee Curtis fans should wait to catch it on video. Others need not apply.
--Craig ...{ucbvax,sun}!pixar!good
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


!!!Please Install Metamask to Connect to Ethereum Network!!!
Input Your Name!!
Current Network:
{{network}}
Your Account:
{{ethAccount}}


{% extends "default.html" %} {% load bootstrap3 %} {% block css %} {% endblock %} {% block javascript %} {% endblock %} {% block content %}
The regions visualized on the map represent the various Data Cubes that are present and ingested on the system.
Use the filtering options below to hide or show specific subsets of ingested data. Clicking a region on the map will populate the area below with additional information about the clicked regions.
Selecting one of these cards will create a pop up with specific details about the area and a link where a sample cube can be created based on the area.


Assalamualaikum My name is Amina Hannah Hatleberg from America. I am the surviving Daughter of Dr. and Mrs Hatleberg who died as a result of plane crash of Alaska Airlines Flight 261 which crashed on January 31 2000. My family converted to Islam in 1998. When my late Parent were alive, my father deposited the sum of$8.5 Million (eight million five hundred thousand U.S. Dollars) with International Diplomatic service firm in south east Asia with purpose to invest the fund in Islamic foundation in Asia before death took him, The fund is still under safe keeping with the International Diplomatic firm in south east Asia, hence am contacting you to help me to achieve this project in your country. Two years ago I fell sick and my doctor told me I had cancer, I had tried all my best to treat myself with every medical expert but there is no improvement. Currently my Doctor told me that I would not last for the next six months due to my cancer problems. Having known my condition, I decided to donate this fund to mosque, Islamic school authority or better Muslim individual that will utilize this money the way I instruct. I want this fund to be disburse to, orphanages, widows promoting the work of Almighty Allah, needies and to promote work of almighty Allah in your country. The Koran made us to understand that blessed is the hand that grivets. I took this decision because I don't have anybody left except Almighty Allah and my Father relatives are Christians and unbelievers. I don't want my Father hard earned money to be misused by unbelievers because I know he will be rejoicing in the bosom of Allah if this fund is spent to promote the work of almighty Allah. I don't want a situation where this money will be used in an ungodly manner. That's the reason for taking this bold decision. I am not afraid of death since I know where I am going. I know that I am going to be in the heaven. I don't need any telephone communication in this regard because my health. With Allah all things are possible. As soon as I receive your reply I will instruct the DIPLOMATIC operation manager and my Father lawyer in London to furnish you with more details on how to receive this fund. I will also instruct him to issue you a letter of authority that will empower you as the original-beneficiary of this fund. I want you and the Moslem to always pray for me because in almighty Allah I put my hope. My happiness is that I lived a life of a worthy Moslem. Whosoever that wants to serve Allah must serve him in spirit and truth. Please always be prayerful all through your life. And reply me through my e- mail address as delay in your reply will give me room in sourcing for another faith member for this same purpose. Please assure me that you will act accordingly as I stated here. As I am disabled and can not be able to move around and do much due to am presently very ill, I will really appreciate your urgent respond through my Email address as the internet is my only mean of communicating. Or through the help of a nurse here who is so kind to assist me in the hospital and taking care of me You can read more about this crash by visiting this website, <http://www.cnn.com/2000/US/02/01/alaska.airlines.list/> and <http://www.nativefederation.org/history/people/mThompson.html> Remain blessed in the name of Allah. Regards, Hannah Hatleberg.


If 60 apples are divided into two parts in the ratio 2:3, then the difference between those two parts
is
Simplify: {36 ÷ (-9)} ÷ {(-24) ÷ 6}
What should be added to 53/7 to get 12?
Each side of a square is 62/3 m long. Find its Area.
|
|
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Fill in the blanks: 5/-7 = ..../35
Simplify: 0 × 102
|
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Two numbers are in ratio 4 : 5. If the sum of the numbers is 135, find the numbers
|
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A car can cover a distance of 522 km on 36 liters of petrol. How far can it travel on 14 liters of
petrol?
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JS Stalker Excercise
Variables, Strings, Prompt, and Console.log
Ask for the user's first name
Ask for the user's last name
Ask for the user's age
Print out the user's full name in a sentence
Print out the user's age in a sentence


Loops can execute a block of code a number of times.
Loops are handy, if you want to run the same code over and over again, each time with a different value.
Often this is the case when working with arrays:
JavaScript supports different kinds of loops:
The for loop is often the tool you will use when you want to create a loop.
The for loop has the following syntax:
Statement 1 is executed before the loop (the code block) starts.
Statement 2 defines the condition for running the loop (the code block).
Statement 3 is executed each time after the loop (the code block) has been executed.
From the example above, you can read:
Statement 1 sets a variable before the loop starts (var i = 0).
Statement 2 defines the condition for the loop to run (i must be less than 5).
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Normally you will use statement 1 to initiate the variable used in the loop (i = 0).
This is not always the case, JavaScript doesn't care. Statement 1 is optional.
You can initiate many values in statement 1 (separated by comma):
And you can omit statement 1 (like when your values are set before the loop starts):
Often statement 2 is used to evaluate the condition of the initial variable.
This is not always the case, JavaScript doesn't care. Statement 2 is also optional.
If statement 2 returns true, the loop will start over again, if it returns false, the loop will end.
| If you omit statement 2, you must provide a break inside the loop. Otherwise the loop will never end. This will crash your browser. Read about breaks in a later chapter of this tutorial. |
Often statement 3 increases the initial variable.
This is not always the case, JavaScript doesn't care, and statement 3 is optional.
Statement 3 can do anything like negative increment (i--), positive increment (i = i + 15), or anything else.
Statement 3 can also be omitted (like when you increment your values inside the loop):
The JavaScript for/in statement loops through the properties of an object:
The while loop and the do/while loop will be explained in the next chapter.


Class: ActionDispatch::Routing::Mapper::Resources::Resource
Do not use. This class is for internal use only.
| Relationships & Source Files | |
| Extension / Inclusion / Inheritance Descendants | |
|
Subclasses:
|
|
| Inherits: | Object |
| Defined in: | actionpack/lib/action_dispatch/routing/mapper.rb |
Class Method Summary
Instance Attribute Summary
-
#collection_scope
readonly
Alias for #path.
- #controller readonly
- #param readonly
- #path (also: #collection_scope, #member_scope, #nested_scope) readonly
- #shallow? ⇒ Boolean readonly
- #singleton? ⇒ Boolean readonly
Instance Method Summary
- #actions
- #available_actions
-
#collection_name
Checks for uncountable plurals, and appends “_index” if the plural and singular form are the same.
- #default_actions
-
#member_name
Alias for #singular.
- #member_scope (also: #shallow_scope) readonly
- #name
- #nested_param
- #nested_scope readonly
- #new_scope(new_path)
- #plural
- #resource_scope
-
#shallow_scope
Alias for #member_scope.
- #singular (also: #member_name)
Constructor Details
.new(entities, api_only, shallow, options = {}) ⇒ Resource
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1144
def initialize(entities, api_only, shallow, = {}) if [:param].to_s.include?(":") raise ArgumentError, ":param option can't contain colons" end @name = entities.to_s @path = ( [:path] || @name).to_s @controller = ( [:controller] || @name).to_s @as = [:as] @param = ( [:param] || :id).to_sym @options = @shallow = shallow @api_only = api_only @only = .delete :only @except = .delete :except end
Instance Attribute Details
#collection_scope (readonly)
Alias for #path.
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1209
alias :collection_scope :path
#controller (readonly)
[ GitHub ]#param (readonly)
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1142
attr_reader :controller, :path, :param
#path (readonly) Also known as: #collection_scope, #member_scope, #nested_scope
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1142
attr_reader :controller, :path, :param
#shallow? ⇒ Boolean
(readonly)
[ GitHub ]
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1229
def shallow? @shallow end
#singleton? ⇒ Boolean
(readonly)
[ GitHub ]
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1233
def singleton?; false; end
Instance Method Details
#actions
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1169
def actions if @except available_actions - Array(@except).map(&:to_sym) else available_actions end end
#available_actions
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1177
def available_actions if @only Array(@only).map(&:to_sym) else default_actions end end
#collection_name
Checks for uncountable plurals, and appends “_index” if the plural and singular form are the same.
#default_actions
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1161
def default_actions if @api_only [:index, :create, :show, :update, :destroy] else [:index, :create, :new, :show, :update, :destroy, :edit] end end
#member_name
Alias for #singular.
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1197
alias :member_name :singular
#member_scope (readonly) Also known as: #shallow_scope
[ GitHub ]#name
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1185
def name @as || @name end
#nested_param
[ GitHub ]#nested_scope (readonly)
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1225
def nested_scope "#{path}/:#{nested_param}" end
#new_scope(new_path)
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1217
def new_scope(new_path) "#{path}/#{new_path}" end
#plural
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1189
def plural @plural ||= name.to_s end
#resource_scope
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1205
def resource_scope controller end
#shallow_scope
Alias for #member_scope.
# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1215
alias :shallow_scope :member_scope
#singular Also known as: #member_name
[ GitHub ]# File 'actionpack/lib/action_dispatch/routing/mapper.rb', line 1193
def singular @singular ||= name.to_s.singularize end


TABLE OF INTERACTIONS WITH
CLASS IA ANTIARRHYTHMICS
From the French ANSM drug interactions document of September 2016, p. 19
CLASS IA ANTIARRHYTHMICS CLASS CODE: C01B-002 |
ANTICONVULSANT ENZYME INDUCERS CLASS CODE: N03A-001 |
Decrease of the plasma concentrations and of the effectiveness of the antiarrhythmic, due to increase of its hepatic metabolism by the inducer |
Precaution for use Clinical monitoring, EKG, and testing of the plasma concentrations; if needed, adjustment of the dosage of the antiarrhythmic during the treatment with the inducer and after it is stopped. |
CLASS IA ANTIARRHYTHMICS CLASS CODE: C01B-002 |
ESMOLOL RxNorm: 49737 ATC: C07AB09 |
Disorders of contractility, auto- regulation, and conduction (suppression of the compensatory sympathetic mechanisms) |
Precaution for use Clinical monitoring and EKG |
CLASS IA ANTIARRHYTHMICS CLASS CODE: C01B-002 |
RIFAMPICIN RxNorm: 9384 ATC: J04AB02 |
Decrease of the plasma concentrations and of the effectiveness of the antiarrhythmic (increase of its hepatic metabolism). |
Precaution for use Clinical monitoring, EKG, and possibly monitoring of the plasma concentrations of the antiarrhythmic. If needed, adjustment of the dosage of the antiarrhythmic during the treatment with the rifampicin and after it is stopped (risk of overdose of the antiarrhythmic) |


Most operations require a sessionId from making a login call to ICAT. The sessionId is then used to check that the operation on the data is permitted by following the general rule that if you are allowed that access to the metadata then you are allowed the same access to the data.
In the case of an error the returned json will be of the form: {"code":"NotFoundException", "message":"One of the data files requested has been deleted"}. Clients should always check the status code and if status/100 is not 2 then an error has occurred.
The @GET calls can be tried on a web browser and curl can be used to make any of the calls. For example a url of the form: https://example.com/ids/version will return some text such as {"version":"2.0.0"}


Native Blink
Angular-blink
This is your browser now, it doesn't support <blink>.
<blink>Not Awesome!</blink>
This is with Angular-blink enabled
<blink>Awesome!</blink>


Thanks !! An Alert has been created. NOTE:The alert will automatically disable in 24 Hours. At Date Time : {{ time }}


ChildRowToMolokai
public void ChildRowToMolokai()
BoatGrader consists of functions to be called to show that your solution
is properly synchronized. This version simply prints messages to standard
out, so that you can watch it. You cannot submit this file, as we will be
using our own version of it during grading.
Note that this file includes all possible variants of how someone can get
from one island to another. Inclusion in this class does not imply that
any of the indicated actions are a good idea or even allowed.


redux-blueprint
Redux abstractions for actions.
npm i -S redux-blueprint
Definitions
Action Blueprint: A function that accepts an action type creator and returns an action creator.
Action Type Creator: A function that accepts an action name and returns an action type.
Reason
When writing a redux library, it is not always a great idea to hardcode every action type as a constant. This would lead to libraries only supporting singleton implementations. If one redux library uses another one, and the action types are not namespaced, the reducers will collide and it will all blow up.
This library allows blueprints to be generated that can be later resolved to redux-actions action creators at app run time.
The name for redux-actions createAction function should technically be createActionCreator. That means the technical name for createBlueprint would have been createActionCreatorCreator. You can probably guess why I started calling them blueprints.
This project is in active development and is not ready for production use.


Class LeanTouchSync
Synchronize Lean.Touch.LeanTouch information and events between devices with LeanTouchInfoMessage and LeanTouchMessage.
Inheritance
Inherited Members
Namespace: DevicesSyncUnity.Examples
Assembly: Assembly-CSharp.dll
Syntax
public class LeanTouchSync : DevicesSyncInterval
Fields
| Improve this Doc View SourcedevicesInfoOrLeanTouchInfoReceived
Declaration
protected bool devicesInfoOrLeanTouchInfoReceived
Field Value
| Type | Description |
|---|---|
| System.Boolean |
initialAutoStartSending
Declaration
protected bool initialAutoStartSending
Field Value
| Type | Description |
|---|---|
| System.Boolean |
lastLeanTouchMessageEmpty
Declaration
protected bool lastLeanTouchMessageEmpty
Field Value
| Type | Description |
|---|---|
| System.Boolean |
leanTouchInfoMessage
Declaration
protected LeanTouchInfoMessage leanTouchInfoMessage
Field Value
| Type | Description |
|---|---|
| LeanTouchInfoMessage |
leanTouchMessage
Declaration
protected LeanTouchMessage leanTouchMessage
Field Value
| Type | Description |
|---|---|
| LeanTouchMessage |
Properties
| Improve this Doc View SourceDeviceInfoSync
Gets or sets the devices' static information to use.
Declaration
public DevicesInfoSync DeviceInfoSync { get; set; }
Property Value
| Type | Description |
|---|---|
| DevicesInfoSync |
LeanTouches
Gets latest LeanTouch information from currently connected devices.
Declaration
public Dictionary<int, LeanTouchMessage> LeanTouches { get; protected set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.Dictionary<System.Int32, LeanTouchMessage> |
LeanTouchesInfo
Gets LeanTouch static information from currently connected devices.
Declaration
public Dictionary<int, LeanTouchInfoMessage> LeanTouchesInfo { get; protected set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.Dictionary<System.Int32, LeanTouchInfoMessage> |
Methods
| Improve this Doc View SourceAwake()
Initializes the properties.
Declaration
protected override void Awake()
Overrides
| Improve this Doc View SourceDeviceInfoSync_DeviceInfoReceived(DeviceInfoMessage)
Declaration
protected virtual void DeviceInfoSync_DeviceInfoReceived(DeviceInfoMessage message)
Parameters
| Type | Name | Description |
|---|---|---|
| DeviceInfoMessage | message |
OnClientDeviceConnected(Int32)
Declaration
protected override void OnClientDeviceConnected(int deviceId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | deviceId |
Overrides
| Improve this Doc View SourceOnClientDeviceDisconnected(Int32)
Removes the disconnected device from LeanTouchesInfo and LeanTouches.
Declaration
protected override void OnClientDeviceDisconnected(int deviceId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | deviceId | The id of the disconnected device. |
Overrides
| Improve this Doc View SourceOnClientMessageReceived(NetworkMessage)
For LeanTouchInfoMessage, updates LeanTouchesInfo and start sending LeanTouchMessage as the server has received LeanTouchInfoMessage. For LeanTouchMessage, calls ProcessLeanTouchMessage(NetworkMessage).
Declaration
protected override DevicesSyncMessage OnClientMessageReceived(NetworkMessage netMessage)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Networking.NetworkMessage | netMessage | The received networking message. |
Returns
| Type | Description |
|---|---|
| DevicesSyncMessage | The typed network message extracted. |
Overrides
| Improve this Doc View SourceOnNetworkDestroy()
Stop capturing the LeanTouch events.
Declaration
public override void OnNetworkDestroy()
Overrides
OnSendToServerIntervalIteration(Boolean)
Updates a LeanTouchMessage, and sends it if required and Fingers is not empty.
Declaration
protected override void OnSendToServerIntervalIteration(bool sendToServerThisFrame)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | sendToServerThisFrame | If the message should be sent this frame. |
Overrides
| Improve this Doc View SourceOnServerMessageReceived(NetworkMessage)
For LeanTouchInfoMessage, sends the equivalent information from other devices to the sender. For LeanTouchMessage, calls ProcessLeanTouchMessage(NetworkMessage).
Declaration
protected override DevicesSyncMessage OnServerMessageReceived(NetworkMessage netMessage)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Networking.NetworkMessage | netMessage | The received networking message. |
Returns
| Type | Description |
|---|---|
| DevicesSyncMessage | The typed network message extracted. |
Overrides
| Improve this Doc View SourceProcessLeanTouchMessage(NetworkMessage)
Updates LeanTouches and invokes LeanTouchReceived, fingers and gestures related events.
Declaration
protected virtual LeanTouchMessage ProcessLeanTouchMessage(NetworkMessage netMessage)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Networking.NetworkMessage | netMessage |
Returns
| Type | Description |
|---|---|
| LeanTouchMessage |
Start()
Starts capturing the Lean.Touch.LeanTouch events and sends a LeanTouchInfoMessage to server.
Declaration
protected override void Start()
Overrides
Events
| Improve this Doc View SourceLeanTouchInfoReceived
Called on server and on device client when a LeanTouchInfoMessage is received.
Declaration
public event Action<LeanTouchInfoMessage> LeanTouchInfoReceived
Event Type
| Type | Description |
|---|---|
| System.Action<LeanTouchInfoMessage> |
LeanTouchReceived
Called on server and on device client when a LeanTouchMessage is received.
Declaration
public event Action<LeanTouchMessage> LeanTouchReceived
Event Type
| Type | Description |
|---|---|
| System.Action<LeanTouchMessage> |
OnFingerDown
Called on server and on device client for every FingersDown in a received message.
Declaration
public event Action<int, LeanFingerInfo> OnFingerDown
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, LeanFingerInfo> |
OnFingerSet
Called on server and on device client for every FingersSet in a received message.
Declaration
public event Action<int, LeanFingerInfo> OnFingerSet
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, LeanFingerInfo> |
OnFingerSwipe
Called on server and device client for every FingersSwipe in a received message.
Declaration
public event Action<int, LeanFingerInfo> OnFingerSwipe
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, LeanFingerInfo> |
OnFingerTap
Called on server and on device client for every FingersTap in a received message.
Declaration
public event Action<int, LeanFingerInfo> OnFingerTap
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, LeanFingerInfo> |
OnFingerUp
Called on server and on device client for every FingersUp in a received message.
Declaration
public event Action<int, LeanFingerInfo> OnFingerUp
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, LeanFingerInfo> |
OnGesture
Called on server and device client for a non-empty Gestures list in a received message.
Declaration
public event Action<int, List<LeanFingerInfo>> OnGesture
Event Type
| Type | Description |
|---|---|
| System.Action<System.Int32, System.Collections.Generic.List<LeanFingerInfo>> |


Results
Click a President below to see their most popular First Lady Matchups!
and if you already want to again, you can:
{% extends 'bs_base.html' %} {% block content %}
Click a President below to see their most popular First Lady Matchups!
and if you already want to again, you can:
In real life, President {{ pres.pres_name }} was married to First Lady {{ pres.realfirstlady }}
View Results


<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

So you are basically suggesting to put the specified letters as initial letters of either horizontal or vertical words in the grid, not in the middle? Is this what you mean by "regular constraints" and "right directions"?

I guess that putting them anywhere might have affected the propagation phase. I mean, I am not a linguist but in itself the constraint at the beginning or in the middle of the word would make the feasibility harder depending only on how letters are distributed
in the words of the given dictionary. Mathematically speaking is the same, no?

I don't know enough about the propagation to understand how it proceeds.

Cheers,

Andrea

Sent from my Huawei Mobile


var portraitConfiguration: OrientationConfiguration
A holder for all the views of the ExpandableFab widget declared in the portrait screen orientation. Values for the views will only be populated after they are added through calls to ExpandableFabLayout's addView methods (or after they're defined via XML).


Introduction to Cricket Audio
The Cricket Audio interface
The basic Cricket Audio interface is C++, which means that cross-platform
native code can be written for iOS, tvOS, OSX, Android, Windows, and
Linux. However, each platform may also have alternative interfaces
available; there is a Java interface for Android and an Objective-C
interface for iOS/tvOS/OSX.
Android
On Android, you may use either the C++ interface or the Java
interface. If you are developing in Java with the SDK, you must use
the Java interface; if you are developing with the NDK, you must use the C++
interface. (Note that both interfaces are not designed to be used together
in the same app; if you initialize Cricket Audio from Java, you should not
use the C++ interface, and vice versa.)
The names of the classes and methods in the Java interface are mostly the
same as those in the C++ interface, except class names do not have the "Ck"
prefix. All classes are in the com.crickettechnology.audio
package.
Since Java cannot pass method parameters by reference, the Java interface
uses the FloatRef and IntRef
classes to emulate reference parameters. For example, this C++ code:
int loopStart, loopEnd;
sound->getLoop(loopStart, loopEnd);
corresponds to this code in Java:
IntRef loopStartRef = new IntRef();
IntRef loopEndRef = new IntRef();
sound.getLoop(loopStartRef, loopEndRef);
int loopStart = loopStartRef.get();
int loopEnd = loopEndRef.get();
iOS/tvOS/OSX
On iOS/tvOS/OSX, you may use either the C++ interface or the Objective-C
interface. If you use the C++ interface, source files that use the
Cricket Audio API should be either C++ files (.cpp)
or Objective-C++ files (.mm).
The names of the classes and methods in the Objective-C interface are mostly
the same as those in the C++ interface, except:
- Class names are prefixed with "Cko" instead of "Ck".
- For simple getter functions, the "get" prefix has been removed, to
follow Objective-C conventions; for example, [mixer
name] instead of [mixer getName].
- Where appropriate, properties have been defined for simple set/get
functions, so the property syntax can be used: for example, mixer.name
instead of [mixer name].
- To create an object, use one of the class factory methods (such
as newMixer, newStreamSound, newBank, etc), rather than calling alloc and init.
As you would expect following the "NARC" conventions, the returned
object has a retain count of 1.
The method names occasionally deviate from the Apple Objective-C naming
conventions to make it clearer to which functions in the C++ interface they
correspond.
Types of sounds
There are two types of sounds in Cricket Audio: stream
sounds and bank sounds.
Bank sounds are fully loaded into memory before they are played, while
stream sounds read their data from the device's file storage (or from the
network) as needed.
Bank sounds
Bank sounds are created from a bank description file, which is created
offline using the cktool
utility. Each bank can contain one or more sounds. The bank must
be loaded completely into memory before any sounds are created from
it. Once a bank is loaded, bank sounds can be played instantly
(unlike stream sounds, which must read data from storage before they can be
played). Typically, bank sounds are used for short sound effects.
Bank sounds can be stored in several data formats:
- 16-bit PCM: This is the default format. The data is
uncompressed, so it requires very few CPU cycles to play, but uses 2
bytes per sample per channel (about the same as a typical uncompressed
.wav or .aiff file).
- 8-bit PCM: Also uncompressed, but only uses 1 byte per sample per
channel (half the space of 16-bit PCM), and lower audio quality.
- ADPCM: A compressed format that requires somewhat more CPU cycles to
play, but requires 1/3 of the space of 16-bit PCM. Audio quality
is typically somewhat worse than 16-bit PCM but better than 8-bit
PCM. Samples are packed in blocks of 36 samples (24 bytes).
The format for each sound is specified in the bank description file.
Deciding which format to use for a particular sound requires making a
tradeoff between CPU load, memory, and sound quality. (We recommend
that you start with 16-bit PCM, and then switch some or all of your sounds
to one of the other formats if necessary to reduce the size of your banks,
paying attention to the changes in sound quality.)
More information on how to create banks using cktool, and how to create a
bank description file, is in the cktool section.
Stream sounds
Stream sounds are typically used for long sounds that are too large to fit
in memory, such as music or ambient sounds; rather than having the entire
sound in memory, the audio data is read from storage or the network as
needed. While this can use less memory than placing a large sound in a
bank, it does require file and network resources, and the sound is not ready
immediately after it is created.
The most portable formats for a stream sound are:
These formats are supported on all platforms, including Windows and OS X,
and we recommend that you use them for most purposes.
Files in the .cks format are created using cktool;
the audio data can be in the same formats supported by bank sounds (16-bit
PCM, 8-bit PCM, or ADPCM).
Streams can also be in other audio file formats; support for these varies by
platform. Currently, the following additional formats are supported on
both iOS and Android:
- .wav (uncompressed, or with µ-law or a-law compression)
- .mp3
- .mp4 (AAC compression)
- .m4a (AAC compression)
The iOS version can read the following additional audio file formats:
- .aac, .adts (AAC compression)
- .aiff, .aif, .aifc
- .caf
- .m4a (Apple Lossless compression)
- .snd, .au (uncompressed, or µ-law compression)
- .sd2
The Android version can read the following additional audio file formats:
Android devices may be able to read additional audio file formats, such as
FLAC, depending on the particular device and the version of Android on it.
You may need to purchase a license from Technicolor to play .mp3 content in
your app; see the mp3licensing.com
website for more information.
Be aware that some of these formats (such as .mp3, .ogg, and .m4a) require
significant CPU cycles to decode. The target device may have hardware
acceleration for decoding of some formats, but typically this can only be
used on one stream at a time; see the corresponding FAQ
entry.
Initializing
Before making any other calls to the Cricket Audio library, you must
initialize it.
C++: #include <ck/ck.h>
#include <ck/config.h>
// ...
// then, in your initialization code:
#if CK_PLATFORM_ANDROID
CkConfig config(env, activity);
#else
CkConfig config;
#endif
CkInit(&config);
Java: import com.crickettechnology.audio.*;
// then, in your initialization code:
Config config = new Config();
Ck.init(this, config);
Objective-C: #import "ck/objc/ck.h"
#import "ck/objc/config.h"
// then, in your initialization code:
CkConfig config;
CkConfigInit(&config); // set to defaults
CkInit(&config);
The CkConfig class contains some
initialization options; for example, you can specify a custom memory
allocator. They can be left at their defaults or set according to your
needs.
In the C++ code, note that on Android you must pass a JNIEnv
pointer and a jobject reference to your
activity. If you are initializing Cricket Audio from a JNI function
call from a Java activity, the JNIEnv*
and jobject are passed as the first and
second arguments to your native JNI function. If you are initializing
Cricket Audio from a native activity, they can be found in the env
and clazz members of the ANativeActivity
struct.
Updating
Once per frame, you should update Cricket Audio:
C++: CkUpdate();
Java: Ck.update();
Objective-C: CkUpdate();
(If you are not using a frame-based rendering API like OpenGL, then just
make sure you update Cricket Audio from the main thread every 30 ms or so.)
Playing bank sounds
First, load your bank; then create your sound from the bank, and play it.
C++: CkBank* bank = CkBank::newBank("my_bank.ckb");
CkSound* sound = CkSound::newBankSound(bank, "my_sound");
sound->play();
Java: Bank bank = Bank.newBank("my_bank.ckb");
Sound sound = Sound.newBankSound(bank, "my_sound");
sound.play();
Objective-C: CkoBank* bank = [CkoBank<EMAIL_ADDRESS>CkoSound* sound = [CkoSound newBankSound:bank name:"my_sound"];
[sound play];
By default, paths refer to an asset embedded in your .apk (that is, one that
was put in the assets folder of your project) on Android; on iOS, paths are
relative to the Resources directory of your application. On either
platform, if you want to load a file from somewhere else (for example, on
external storage), you can pass in a CkPathType
value that indicates how the path is to be interpreted. For example,
to load a bank using a full path to a file on the file system:
C++: CkBank* bank = CkBank::newBank("/full/path/to/the/bank.ckb",
kCkPathType_FileSystem);
Java:
Bank bank = Bank.newBank("/full/path/to/the/bank.ckb",
PathType.FileSystem);
Objective-C: CkoBank* bank = [CkoBank
<EMAIL_ADDRESS>pathType:kCkPathType_FileSystem];
Banks can also be loaded asynchronously using the newBankAsync()
function. This will return immediately, and the bank will load in a
separate thread. You should wait until isLoaded()
returns true before calling any other functions on the bank.
If the bank cannot be loaded, the returned CkBank*
pointer will be null, or isFailed() will
return true. If the sound cannot be created, the returned CkSound
pointer will be null.

C++: sound->destroy();
bank->destroy();
Java: sound.destroy();
bank.destroy();
Objective-C: [sound release];
[bank release];
Do not call any functions on the sound or bank after destroying them.
In Java, the destroy() function releases
the native resources used by the object. If you do not call destroy(), the native resources will be released
when the object is garbage collected by the JVM. However, it is much
better to call destroy() and release them
explicitly, so you know exactly when it will happen.
In Objective-C, rather than destroying the object explicitly, send the release message; the object will be destroyed when
the reference count reaches 0.
Playing stream sounds
First, create your sounds:
C++: CkSound* sound = CkSound::newStreamSound("my_stream.mp3");
Java: Sound sound = Sound.newStreamSound("my_stream.mp3");
Objective-C: CkoSound* sound = [CkoSound
<EMAIL_ADDRESS>Unlike a bank sound, a stream sound may not be ready to play immediately, as
it has to load the initial buffers of audio from a file or from the
network. If you call play()
before isReady() returns true, there will
be a slight delay before the sound actually starts playing.
When you are finished with the sound, call destroy()
(or release, in Objective-C).
Using mixers
All sounds are part of a mixer hierarchy, which has a tree structure.
By default, there is one master mixer, and all sounds are children of that
master mixer. So, to lower the volume on one sound, call setVolume()
on that sound; but if you want to lower the volume on all sounds at once,
call setVolume() on the master mixer:
C++: CkMixer* master = CkMixer::getMaster();
master->setVolume(0.1f);
Java: Mixer master = Mixer.getMaster();
master.setVolume(0.1f);
Objective-C: CkoMixer* master = CkoMixer.master;
master.volume = 0.1f;
To create another mixer, call Mixer::newMixer().
By
default, the new mixer is a child of the master mixer; to set its parent to
a different mixer, call setParent().
By default, newly created sounds are assigned to the master mixer. To
assign a sound to a different mixer, call Sound::setMixer().
When calculating the final mixed volume for a sound, the sound's volume is
multiplied by the volume of its mixer and of all its mixer's parents.
For example, this diagram shows sounds 1 and 2 assigned to a mixer that is
parented to the master mixer, and sound 3 assigned to the master mixer
itself. If the master mixer volume is 0.8, the child mixer volume is 0.5,
and the sound volumes are all 0.9, then sounds 1 and 2 will have final mixed
volumes of 0.8 * 0.5 * 0.9 = 0.36, and sound 3 will have a final mix volume
of 0.9 * 0.8 = 0.72. By adjusting the volume of the child mixer, you
can adjust the volumes of sounds 1 and 2 simultaneously; by adjusting the
volume of the master mixer, you can adjust the volumes of all the sounds.
For example, in a game, when a character says a line of dialog, you may want
the volume of other sounds to decrease, so the dialog is more clearly
audible. To do this, parent all dialog sounds to one mixer, and parent
all other game sounds to another mixer. To duck the volume of the game
sounds, just call setVolume() on their
parent mixer.
Mixers can also be paused. Pausing a mixer pauses all its sounds and
all sounds of descendant mixers. The actual pause state of a sound is
the logical OR of the pause state of the sound, its mixer, and any ancestor
mixers.
Pausing mixers can be useful to pause in-game sound effects separately from
other sound effects. For example, in the diagram above, assume that
sound 1 and sound 2 are in-game sound effects, but sound 3 is a sound effect
for a button press. When the user pauses the game, you can pause the
child mixer, and the in-game sound effects will be paused, but the button
press sound will not be paused, so it can be played if the user presses some
buttons on the pause screen. When the user unpauses the game, you just
need to unpause the child mixer.
Effects
You can also apply real-time audio effects, which can be adjusted
dynamically. For example, when a character in a game goes underwater,
you can apply a low-pass filter to some of the sounds to make them sound
muffled.
To apply effects to your audio, you create one or more effects and add them
to an effect bus, and then direct a sound's output to that bus:
C++: CkEffect* effect =
CkEffect::newEffect(kCkEffectType_BitCrusher);
CkEffectBus* bus = CkEffectBus::newEffectBus();
bus->addEffect(effect)
sound->setEffectBus(bus);
Java: Effect effect = Effect.newEffect(EffectType.BitCrusher);
EffectBus bus = EffectBus.newEffectBus();
bus.addEffect(effect)
sound.setEffectBus(bus);
Objective-C: CkoEffect* effect = [CkoEffect
newEffect:kCkEffectType_BitCrusher];
CkoEffectBus* bus = [CkoEffectBus newEffectBus];
[bus addEffect:effect];
sound.effectBus = bus;
Effects will typically have several parameters, which can be adjusted while
the effects are in use:
C++: effect->setParam(kCkBitCrusherParam_HoldMs, 1.2f);
Java: effect.setParam(BitCrusherParam.HOLD_MS, 1.2f);
Objective-C: [effect setParam:kCkBitCrusherParam_HoldMs value:1.2f];
The output of one or more effect buses can be directed to another effect bus
using CkEffectBus::setOutputBus(). So,
for example, all game dialog sounds could be directed to one effect bus with
a Biquad Filter effect, and then the output of that bus could be mixed with
all the gunshot sounds and directed to another bus with a Bit Crusher
effect:
In this diagram, the dialog sounds on the far left will have both the Biquad
Filter and the Bit Crusher effects applied to them; the sound in the middle
will have only the Bit Crusher effect applied; and the sound on the right
which feeds into the global effect bus will have no effects.
You can access that global effect bus, through which all audio is directed
before output, with CkEffectBus::getGlobalEffectBus();
any effects added there will be applied to all sounds.
You can also (in C++ only) create custom audio effects. Define a class
derived from CkEffectProcessor, and register
a factory function that creates an instance of it with CkEffect::registerCustomEffect;
then use CkEffect::newCustomEffect() to
create the new effect. For an example, see the "stutter" effect in the
DspTouch example.
Suspending and resuming
When your app becomes inactive, suspend Cricket Audio. This pauses
playback of all sounds and suspends the audio thread.
C++: CkSuspend();
Java: Ck.suspend();
Objective-C: CkSuspend();
When you app becomes active again, resume Cricket Audio:
C++: CkResume();
Java: Ck.resume();
Objective-C: CkResume();
Shutting down
To shut down Cricket Audio:
C++: CkShutdown();
Java: Ck.shutdown();
Objective-C: CkShutdown();
Threading issues
All calls to the Cricket Audio API should be made from the same
thread.
If you have provided a custom log function or custom memory
allocation/deallocation functions in CkConfig,
calls to those functions will be made from multiple threads, so they should
be written to be thread-safe.


class WIMSDataFragment : com.epimorphics.android.myrivers.helpers.FragmentHelper
A fragment occupying top part of the screen showcasing basic WIMSPoint Measurements. It is initiated by clicking a WIMSPoint marker in DataViewActivity
See Also
| <init> |
WIMSDataFragment()
A fragment occupying top part of the screen showcasing basic WIMSPoint Measurements. It is initiated by clicking a WIMSPoint marker in DataViewActivity |
| onCreate |
fun onCreate(savedInstanceState: NonExistentClass): void
Called when a fragment is created. Initiates mDataViewActivity |
| onCreateView |
fun onCreateView(inflater: NonExistentClass, container: NonExistentClass, savedInstanceState: NonExistentClass): NonExistentClass
Called when a fragment view is created. Initiates and manipulates all required layout elements. |
| setMeasurementsText |
fun setMeasurementsText(wimsPoint: NonExistentClass): void
Sets the text in the measurement table. |
| showMoreInfoButton |
fun showMoreInfoButton(): void
Shows a "More Info" Button. Called when all the data related to this WIMSPoint is populated. |


|
OIS
1.5
Object-oriented Input System
|
#include <OISJoyStick.h>
Public Member Functions | |
| virtual | ~JoyStick () |
| int | getNumberOfComponents (ComponentType cType) const |
| void | setVector3Sensitivity (float degrees=OIS_JOYSTICK_VECTOR3_DEFAULT) |
| float | getVector3Sensitivity () const |
| virtual void | setEventCallback (JoyStickListener *joyListener) |
| JoyStickListener * | getEventCallback () const |
| const JoyStickState & | getJoyStickState () const |
| Public Member Functions inherited from OIS::Object | |
| virtual | ~Object () |
| Type | type () const |
| const std::string & | vendor () const |
| virtual bool | buffered () const |
| InputManager * | getCreator () const |
| virtual void | setBuffered (bool buffered)=0 |
| virtual void | capture ()=0 |
| virtual int | getID () const |
| virtual Interface * | queryInterface (Interface::IType type)=0 |
| virtual void | _initialize ()=0 |
Static Public Attributes | |
| static const int | MIN_AXIS = -32768 |
| The minimal axis value. More... | |
| static const int | MAX_AXIS = 32767 |
| The maximum axis value. More... | |
Protected Member Functions | |
| JoyStick (const std::string &vendor, bool buffered, int devID, InputManager *creator) | |
| Protected Member Functions inherited from OIS::Object | |
| Object (const std::string &vendor, Type iType, bool buffered, int devID, InputManager *creator) | |
Protected Attributes | |
| int | mSliders |
| Number of sliders. More... | |
| int | mPOVs |
| Number of POVs. More... | |
| JoyStickState | mState |
| The JoyStickState structure (contains all component values) More... | |
| JoyStickListener * | mListener |
| The callback listener. More... | |
| float | mVector3Sensitivity |
| Adjustment factor for orientation vector accuracy. More... | |
| Protected Attributes inherited from OIS::Object | |
| std::string | mVendor |
| Vendor name if applicable/known. More... | |
| Type | mType |
| Type of controller object. More... | |
| bool | mBuffered |
| Buffered flag. More... | |
| int | mDevID |
| Not fully implemented yet. More... | |
| InputManager * | mCreator |
| The creator who created this object. More... | |
Joystick base class. To be implemented by specific system (ie. DirectX joystick) This class is useful as you remain OS independent using this common interface.
|
inlinevirtual |
|
protected |
| JoyStickListener * JoyStick::getEventCallback | ( | ) | const |
|
inline |
| int JoyStick::getNumberOfComponents | ( | ComponentType | cType | ) | const |
| cType | The ComponentType you are interested in knowing about |
| float JoyStick::getVector3Sensitivity | ( | ) | const |
|
virtual |
| joyListener | Send a pointer to a class derived from JoyStickListener or 0 to clear the callback |
| void JoyStick::setVector3Sensitivity | ( | float | degrees = OIS_JOYSTICK_VECTOR3_DEFAULT | ) |
|
static |
The maximum axis value.
|
static |
The minimal axis value.
|
protected |
The callback listener.
|
protected |
Number of POVs.
|
protected |
Number of sliders.
|
protected |
The JoyStickState structure (contains all component values)
|
protected |
Adjustment factor for orientation vector accuracy.


default D value
checkbox
Checkboxes allow the user to select multiple options from a set.
If you have a single option, avoid using a checkbox and use an on/off switch instead.
radio button
Radio buttons allow the user to select one option from a set.
Use radio buttons for exclusive selection if you think that the user needs to see all available options side-by-side.
switch button
On/off switches toggle the state of a single settings option.
The option that the switch controls, as well as the state it’s in, should be made clear from the corresponding inline label.
Switches take on the same visual properties of the radio button.
Save


Responsibilities:
• Set and manage KPIs of QC areas
• Manage the expertise, coach and develop a QC team (>=30 members).
• Ensure cohesive integration of QC and other Departments.
• Participate in designing company testing documents and testing process improvements.
• Motivate the working spirit and friendly relationship in QC team.
• Develop and maintain the research/ training activities in QC team.
*** At higher levels:
• Develop QC Strategies contributing to the success of Business Strategies
• Be a candidate for the Quality Director position (to manage QC + QA)
We offer:
• Young, dynamic, creative and friendly environment
• Knowledge sharing
• Learning from colleagues
• Fast growing career path
• Project Bonus
• The best overtime policy
• Health care program
• Competitive salary package
Requirements:
• Nationality: Vietnamese
• Education: University degree
• Solid IT background
• At least 3 years of experience in similar positions at International Software Company
• Deep knowledge and solid experience in Testing theory and practice
• Strong skills of developing and executing test strategies, detailed test plans, test cases, test data and tangible quality measures
• Good experience in automation test
• Good knowledge in software development processes
• Very good English skills
• Ability to create, review, approve the testing documents
• Possessing a can-do attitude and strong leadership
Location: Ho Chi Minh City
Company information:
Pyramid Consulting is an International Web Agency offering Web-based, Multimedia and Wireless/SMS development services for Europe, North America and APAC clients who are the top International Interactive Marketing Agencies or Enterprise clients, founded since 1999 in Brussels, Belgium (Europe).
Pyramid Consulting Vietnam is the offshore Development Center of Pyramid Consulting Group, started since 2001, providing Online & Mobile development outsourcing services to world-wide customers. Pyramid Consulting Vietnam is currently one of top 3 largest Web development firms in Vietnam and is the only one serving online interactive marketing & e-business industry.
With 10 years of evolution and around more than 250 members, Pyramid Consulting is partner of the top International Interactive Marketing Communication Agencies in Europe (Belgium, France, Holland, UK), North America (Canada, United States) and APAC (Singapre, Hongkong, Australia, Vietnam), such as Publicis Moderm, MRM Worldwide, BBDO proximity, Ogilvy Interactive, McCann, FullSix, YellowPepper, etc.
The company is invested by IDG.
We offer a friendly, creative and cooperative workplace. Salary is kept competitive in the market.
Join and enrich your values at Pyramid Consulting Vietnam!


{% extends "base.html" %} {% import 'bootstrap/wtf.html' as wtf %} {% from "_formhelpers.html" import render_field %} {% block app_content %}


Set up your environment (PC or Mac)
We are using a pretty standard node.js development setup for developing and testing translators. Most of you are probably already familiar with all this, so we will go quickly here.
Great. Now let's clone some repos so we can look at code. You will find all our repos on GitHub at http://github.com/openT2T. We recommend that you put all these repos in the same directory.
$ mkdir openT2T
$ cd openT2T
$ git clone https://github.com/openT2T/translators.git
$ git clone https://github.com/openT2T/onboarding.git
$ git clone https://github.com/openT2T/voice.git
$ git clone https://github.com/openT2T/console.git
You may notice that there are other repos under http://github.com/openT2T. We will get to those later.
To play with translators during development on Windows, we will use the IoT explorer for AllJoyn. This is available in the Windows store as a free download here: https://www.microsoft.com/store/apps/9nblggh6gpxl. For other platforms, we have some sample apps available in the sampleapps repo.
In order for IoT explorer for AllJoyn to work with devices running on your local Windows machine, you need to set a loopback exception. Here's how you do that:
Great. Now you're all set up to write some translators.


First and foremost, We would like to declare ourselves as being awesome and involved in all the cutting edge software development technologies. Our team has is relentless and works hard to provide you with the best customer experience possible in this measly realm.


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Satisfied Clients Across the World.


Types as First Class Citizens
C++'s template metaprogramming is incredibly powerful, but the syntax is awful. In Stardust, types are objects and can be passed to and returned from functions like any other objects. Where C++ has template classes, Stardust has functions that accept types and return local classes that operate on those types.
Compile-Time Code Execution
Another aspect of metaprogramming is running code at compile time. Stardust syntax makes it clear whether code will run at runtime, compile time, or either time. Exceptions thrown at compile time are reported during compilation and can be debugged on the spot - no messy template instantiation errors that are hard to read and confusing to debug.
No Garbage Collection
A disturbingly large number of languages have forced or default garbage collectors, even though garbage collection isn't always the best way to handle memory and memory isn't the only resource that can be leaked. Stardust borrows C++'s RAII - that is, object lifetime is bound to scope, and destructors are deterministic (and therefore useful for more things than just memory). Object lifetime is simple to understand and hard to get wrong.
Dynamic Module Loading
Load pre-compiled code modules at compile-time and runtime without worrying about incompatible statically linked libraries or other such nonsense. Loading a module is as simple as passing in parameters to the module's compile-time code and being given a namespace in return which contains the module's public interface. You can even load the same module multiple times with different parameters, or even the same parameters.
This is inscredibly useful for games which want to support modding/plugins - each mod/plugin is just a Stardust module that gets loaded. Pass your public API namespace as a parameter to the module and get its public API namespace in return, no fuss.
How do I get started?
If you're just passing by, come back in a few years. There's currently no compiler and no formal specification, and it's going to be a while before any of that happens. Any help and feedback is appreciated, though - language design isn't easy, and early mistakes can be permanent.


‘Outrageously good’: BT Sport pundit discusses Chelsea FC’s title chances
Owen Hargreaves discusses Chelsea FC's hopes of being in the title race this season
by The Sport Review staffOwen Hargreaves believes that Chelsea FC can place themselves firmly in the Premier League title race if they can improve their defending.
The Blues currently find themselves in third place in the Premier League table after a brilliant recent run of form under Frank Lampard.
Chelsea FC have won their last six games in the Premier League to leave them in third place and eight points behind leaders Liverpool FC.
Lampard has been earning lots of praise for the way he has been placing his faith in Chelsea FC’s young players this season.
The west London side were 2-0 winners against Crystal Palace at Stamford Bridge in their most recent Premier League outing.
And former Manchester United midfielder Hargreaves feels that the Blues are not too far off being considered genuine contenders for the Premier League title.
Speaking to BT Sport after the 2-0 win over Palace, Hargreaves said: “They [Chelsea FC] are quietly chipping away and that’s what you want.
“Nobody knew before the season that this many young players would play.
“They are flying right now under Frank. He’s making all the right decisions. The only thing for Frank is that they’ve conceded as many goals as Newcastle.
“Offensively, they’re outrageously good. If they can just tidy up the defensive part, they’ll be there in the title race.”
Chelsea FC – who finished third last season – will return to Premier League action next weekend with a crunch clash against Manchester City at The Etihad.
Pep Guardiola’s men will be looking to bounce back to winning ways after the disappointment of their 3-1 loss to Liverpool FC at Anfield last time out.


class Player
Public Class Methods
# File app/models/player.rb, line 30 def self.new_player(nick) p = self.new p.nick = nick p.coin = 50 p.skillPoints = 4 p.hp = 1 p.sp = 1 p.plyrattrs = Plyrattr.new_list # New list of attrs p.plyrattr_exists?("Any").base_value = 0 p.plyrskills = Plyrskill.new_list # New list of skills p.level_log = [] p.level_log << "Created a character!" return p end
If a player has that nick, return that player, else return nil.
# File app/models/player.rb, line 83 def self.nick_exists?(nick) return Player.where(nick: nick).first end
Public Instance Methods
Guesses what the name belongs to, and tries to get the base value
# File app/models/player.rb, line 47 def base_value(name, collection) name = Physattr.long_name name if collection == :plyrattrs send(collection).where(name: name).first.base_value end
Returns true if the player has any hp
# File app/models/player.rb, line 76 def is_alive? return true if self.hp > 0 return false end
Returns the player's level
# File app/models/player.rb, line 53 def level self.level_log.length end
Returns the players max hp
# File app/models/player.rb, line 58 def max_hp level + base_value(:str, :plyrattrs) + 2 * base_value(:con, :plyrattrs) end
Returns the players max sp
# File app/models/player.rb, line 63 def max_sp level + base_value(:wis, :plyrattrs) + base_value(:con, :plyrattrs) + 5 end
# File app/models/player.rb, line 71 def percent_hp hp / max_hp * 100 end
# File app/models/player.rb, line 67 def percent_sp sp / max_sp * 100 end
# File app/models/player.rb, line 173 def physattr self.plyrattr end
In order to make things a little more general, we can refer to the plyrattr as physattr
# File app/models/player.rb, line 169 def physattr_exists?(rattr_name) plyrattr_exists?(rattr_name) end
Check for a valid physattr name Automatically add the plyrattr if it does not exists Returns the plyrattr object if it exists
# File app/models/player.rb, line 147 def plyrattr_exists?(rattr_name) rattr = self.plyrattrs.where(name: rattr_name).first # We are done if the rattr exists return rattr if rattr != nil # Now check if the name actually exists pattr = Physattr.name_exists? rattr_name # If the pattr doesn't exist, we are done return nil unless pattr != nil # Since it does exist, we add it to the list new = Plyrattr.new new.name = pattr.name new.base_value = 0 self.plyrattrs << new return new end
Set player base class
Returns nil if the class does not exist Returns true if successful
# File app/models/player.rb, line 90 def setBase(base_name) base_name.capitalize! if Basetype.where(name: base_name).exists? self.baseType = base_name return true end return nil end
Set player race Returns nil if the race does not exist Returns true if successful
# File app/models/player.rb, line 102 def setRace(race_name) race_name.capitalize! # Check that the race exists if Race.where(name: race_name).exists? self.race = race_name return true end # If the race didn't exist, return nil return nil end
Check for a valid skill name This will also automatically add the skill to the player if the skill exists, but the player does not have it. Returns the skill object if it exists, else returns nil.
# File app/models/player.rb, line 117 def skill_exists?(skill_name) # Check if the player has that skill ps = self.plyrskills.where(name: skill_name).first # We are done if the the player has that skill return ps if ps != nil # Now we need to check if that skill actually exists. skill = Skill.name_exists? skill_name # If the skill does not exist at all, we're done. return nil unless skill != nil # Since the skill exists, we need to add it to the player. new = Plyrskill.clone skill new.base_value = 0 self.plyrskills << new return new end
Increment a player skill Returns nil if the skill does not exist Returns the current value of the skill on success
# File app/models/player.rb, line 138 def skillup(skill_name, x=1) s = self.plyrskills.where(name: skill_name).first return nil unless s s.up x end


animation: A Gallery of Animations in Statistics and Utilities to Create
Animations
Provides functions for animations in statistics, covering topics
in probability theory, mathematical statistics, multivariate statistics,
non-parametric statistics, sampling survey, linear models, time series,
computational statistics, data mining and machine learning. These functions
may be helpful in teaching statistics and data analysis. Also provided in this
package are a series of functions to save animations to various formats, e.g.
Flash, 'GIF', HTML pages, 'PDF' and videos. 'PDF' animations can be inserted
into 'Sweave' / 'knitr' easily.
Downloads:
Reverse dependencies:
| Reverse depends: |
ggghost, idm, ndtv, ph2bye |
| Reverse imports: |
anim.plots, anipaths, cartools, dplR, eChem, enviGCMS, facilitation, gfcanalysis, mdsOpt, mptools, phytools, roots, spdynmod, stream, TED |
| Reverse suggests: |
EFDR, heplots, memapp, MittagLeffleR, MSG, pitchRx, plotKML, RGraphics, surveillance, transport |
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=animation
to link to this page.


A RETIREMENT FUND DEDICATED TO THOSE WHO ARE THERE FOR OTHERS
*If you need to download Adobe Reader, please click here
The Retirement Board is required by law to hold regular meetings each month. These meetings are generally held the third Wednesday of each month.
The meetings are open to the public. Below are the proposed meeting dates, meeting numbers, agendas, summaries for the current year, and available
meeting minutes. These documents will be posted as soon as they are available in the Fund Office.


[M]
[D]
[F]
Example: What language do you __(1)__ ?
Note: Keep fields blank if havn't enough gaps in question!


top
|
up
| prev | next
Class Enumeration
Definition at line
369
of
Gdb.hpp
Enumerators
Name
Value
done
running
connected
error
exit
top
|
up
| prev | next


public class DriversList extends java.lang.Object implements java.lang.Iterable<Driver>
Driver
,
RequestState
| Modifier and Type | Class and Description |
|---|---|
class |
DriversList.ConfirmedDriverAlreadyExistsException
An exception to be thrown on operations that would break the property of there being at most
one confirmed driver.
|
| Modifier and Type | Method and Description |
|---|---|
void |
add(Driver d)
Add a driver to the list.
|
void |
addAll(java.util.Collection<Driver> other)
Adds all drivers to the list.
|
void |
clear()
Removes all drivers from the list.
|
boolean |
contains(Driver d)
Checks if a driver has membership in the collection.
|
boolean |
equals(DriversList driversComp)
Compares two ArrayLists of Drivers to see if they're equal.
|
Driver |
get(int i)
Get a driver at an index.
|
DriversList |
getByStatus(RequestState state)
From this collection, creates a new collection of drivers with a given status.
|
Driver |
getConfirmedDriverOrDefault(Driver def)
Gets the confirmed driver if it exists, otherwise return the default value.
|
boolean |
hasConfirmedDriver()
Test whether the collection has a confirmed driver.
|
boolean |
hasOnlyAcceptedDrivers()
Test whether the collection has only accepted drivers.
|
boolean |
isEmpty()
Checks if the collection is empty.
|
java.util.Iterator<Driver> |
iterator()
Get an iterator over the collection.
|
void |
remove(Driver d)
Removes a driver from the collection if it exists.
|
void |
remove(int i)
Removes the driver at a certain index from the collection.
|
int |
size()
Get the number of drivers in the collection.
|
Driver[] |
toArray()
Get the collection as an array of drivers.
|
public void add(Driver d) throws DriversList.ConfirmedDriverAlreadyExistsException
d
- The driver to add.DriversList.ConfirmedDriverAlreadyExistsException
public void addAll(java.util.Collection<Driver> other) throws DriversList.ConfirmedDriverAlreadyExistsException
other
- The drivers to add to the list.DriversList.ConfirmedDriverAlreadyExistsException
public void remove(int i) throws java.lang.IndexOutOfBoundsException
i
- The index.java.lang.IndexOutOfBoundsException
public void remove(Driver d)
d
- public void clear()
public boolean contains(Driver d)
d
- The driver.public boolean isEmpty()
public int size()
public Driver get(int i) throws java.lang.IndexOutOfBoundsException
i
- The index.java.lang.IndexOutOfBoundsException
public java.util.Iterator<Driver> iterator()
iterator
in interface java.lang.Iterable<Driver>
public DriversList getByStatus(RequestState state)
state
- The status to collect by.public boolean hasConfirmedDriver()
public boolean hasOnlyAcceptedDrivers()
public Driver getConfirmedDriverOrDefault(Driver def)
def
- The default value.public Driver[] toArray()
public boolean equals(DriversList driversComp)
driversComp
- The ArrayList of Drivers to compare to this ArrayList of Drivers


This page is index of Other Deductions.
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* Please don't reload or back page .
* Please click Blue colored button before going to next page. To ensure your data is saved.


Hospital Facilities
Specialties
Doctors
Beds
Medical Equipments
Contact
Hospital Facilities
Specialities

Cardiology

Neurology

Dermatology

Dentistry
Done


Wework names four new executives and outlines six-point plan for profitability by 2023
by Michael SearlesWework has named four men to take on executive roles at the firm and outlined a six-point path to profitability.
The office-space operator said it will not be cash flow positive until 2023.
Read more: New York State attorney general reportedly investigating Wework
Executive chairman Marcelo Claure, told Business Insider the company’s attributes are in real estate, departing from its past representation as a technology company.
The chairman of ad agency Publicis Groupe SA, Maurice Levy, has been named the interim chief marketing and communicators officer.
While new chief product and experience officer, chief transformation officer and chief people officer were all also named.
Claure told an all-staff meeting that one of the company’s six “pillars” was member and employee experience, a “core differentiator” of the company.
He also said Wework would be “a more accountable organisation.”
The meeting came just one day after the company announced it would be laying off 2,400 employees.
As part of its six-point plan Wework will continue to focus on its top 12 markets, which includes New York and London, while the next 16 largest markets will be explored for its revenue-sharing agreements with landlords.
Read more: Wework lays off 2,400 employees in Softbank led efficiency drive
The company plans to continue expanding its joint ventures throughout Asia and the Pacific, while franchising will be the future focus in emerging markets.
In Asia and the Pacific, WeWork will continue expanding its joint ventures, and in emerging markets franchising will be the future focus.


Penny Geneen Lake
Democrat
Project Manager - Design and Construction, FirstBank, 2017-current, Interior Designer, Lantz-Boggio Architects, 2016-2017, AMA Construction, Interior Designer and Project Manager, 2011-2016, Mitchell Plus Associates, Interior Designer, 2007-20111
Bachelor of Arts in Interior Design from the Art Institute of Colorado, Studied for a MFA in Interior Design from Academy of Art, Certificate in Construction Management from Colorado State University
80219
Donated money for the 2016 and 2020 campaign for Bernie Sanders
National Council for Interior Design Qualification, International Interior Design Association, Girls on the Run volunteer, CSC Board for Denison Montessori (Denver Public Schools)
I am passionate about equity and drowning out systematic racism in our society.
I want to be involved in the process! I like to explore new things and feel like I could provide insight that might be different than people who know the process. I want to protect ALL interests in Colorado from democratic to republican to independent views.
I am an natural born leader, but I also know how to listen to others views, I manage projects as a full time job, which includes interacting with lots of different opinions and personality types. I am also a middle child to 2 sisters and this prepared me to be a mediator for all of life! I want to represent the best interests of ALL Coloradan's. I grew up in Kansas in a conservative, Republican leaning household. When I moved to Colorado in 2001, I was unaffiliated for many years because I didn't see myself as aligning with one particular political party. As I have gotten older (and because I wanted to vote in the Primary election), I changed my affiliation to Democrat. I still feel like I have moderate views in many ways, but error on the side of wanting to make sure our most vulnerable populations are taken care of too.
I use logic and analytical skills everyday in my job as a Project Manager. I always start with a problem to solve, gather input, analyze the input, and come up with best solution that meets all of the stakeholders needs. I often meet with several groups of people ranging from executives to end users throughout the process.
Female


RE_COMP
Section: Linux Programmer's Manual (3)
Updated: 2014-05-28
Index
Return to Main Contents
NAME
re_comp, re_exec - BSD regex functions
SYNOPSIS
#define _REGEX_RE_COMP
#include <sys/types.h>
#include <regex.h>
char *re_comp(const char *regex);
int re_exec(const char *string);
DESCRIPTION
re_comp()
is used to compile the null-terminated regular expression pointed to by
regex.
The compiled pattern occupies a static area, the pattern buffer,
which is overwritten by subsequent use of
re_comp().
If
regex
is NULL,
no operation is performed and the pattern buffer's contents are not
altered.
re_exec()
is used to assess whether the null-terminated string pointed to by
string
matches the previously compiled
regex.
RETURN VALUE
re_comp()
returns NULL on successful compilation of
regex
otherwise it returns a pointer to an appropriate error message.
re_exec()
returns 1 for a successful match, zero for failure.
ATTRIBUTES
Multithreading (see pthreads(7))
The
re_comp()
and
re_exec()
functions are not thread-safe.
CONFORMING TO
4.3BSD.
NOTES
These functions are obsolete; the functions documented in
regcomp(3)
should be used instead.
SEE ALSO
regcomp(3),
regex(7),
GNU regex manual
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- NOTES
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:54:58 GMT, September 18, 2014


MEDLINE ENEMA- sodium phosphate, dibasic and sodium phosphate, monobasic enema
Medline Industries, Inc.
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active ingredient (in each 118 mL delivered dose)
Sodium Phosphate (Monobasic 19g and Dibasic 7g)
Uses
- relieves occasional constipation
- generally produces bowel movement in 1 to 5 minutes.
Professional use: for use as part of a bowel cleansing regimen for:
- preparing patient for surgery
- preparing colon for x-ray endoscopic examination.
Warnings
Dosage warning: Using more than one enema in 24 hours can be harmful. Do not give to children under 2 years of age unless directed by a doctor.
CAUTION: FOR RECTAL USE ONLY.
Do not use:
- if you are on a low salt diet
- when abdominal pain, nausea or vomiting are present
- for a period longer than 1 week
- in patients with megacolon (as hypernatremic dehydration may occur)
Ask a doctor or pharmacist before use if you are
taking any other drug. Take this product two or more hours before or after other drugs. Laxatives may affect how other drugs work.
Ask a doctor before using any laxative if you have:
- kidney disease or impaired renal function
- noticed a sudden change in bowel habits that last over 2 weeks
When using this product, do not use more than directed.
Serious side effects may occur from excess dosage.
Stop using and ask a doctor if:
- symptoms last more than 2 weeks
- you have rectal bleeding or fail to have a bowel movement after using this product. This may indicate a serious condition.
If pregnant or breastfeeding,
ask a health professional before use.
Keep out of reach of children
If swallowed, get medical help or contact a Poison Control Center right away.
Directions
- CAUTION: remove green protective shield before inserting: hold bottle upright, grasping bottle cap with fingers. Grasp protective shield with other hand and pull gently to remove.
Do not use more unless directed by a doctor. See Warnings.
| adults & children 12 years and older |
one bottle once daily |
| children 2 to under 12 years |
½ bottle once daily |
| children under 2 years |
do not use |
Positioning:
Left-side position: lie on left side with knee bent and arms at rest.
Knee-chest position: kneel, then lower head and chest forward until left side of face is resting on surface. Position arms comfortably.
Administering Enema:
- With steady pressure, gently insert enema with tip pointing toward navel.
- Squeeze bottle until recommended dose is expelled (It is not necessary to empty unit completely. Bottle contains more liquid than needed for effective use. A small amount of liquid will remain in bottle after squeezing.)
- Remove tip from rectum.
- Discontinue use if resistance is encountered, forcing the enema can result in injury.
- Maintain position until urge to evacuate is strong (usually 1 to 5 minutes).
Other Information
- each 118 mL delivered dose contains: sodium 4.4 g
- bottle, cap and shield are latex-free.
- Consult Physicians’ Desk Reference® for complete professional labeling.
Inactive Ingredients
benzalkonium chloride, disodium EDTA and purified water.
Principal Display Panel
Complete
Enema
Ready-to-Use
Sodium Phosphates
Comfortable, lubricated tip
For relief of constipation and bowel cleansing
Latex free product
Contents: 1 Each
Medline Industries, Inc.


QWERTY to Dvorak translator
andrewdurham.com/files/d.htm
1) Use a regular (QWERTY) keyboard/keymap 2) In left box, type with Dvorak fingering. 3) Get regular words in right box 4) From there, copy and paste!
Note:
Program switches _ and " symbols.


Pi Calculus Interpreter
- a!b: Write b to channel a
- a?b: Read b from channel a
- new(a): Create new channel a
- P = a?b: Create new process P
- Variables and channel names must be all lowercase
- Process names must be all uppercase
- To write any variable to the print channel (print!a) to generate output
- A line cannot start with a Process name unless you are assigning to it
- Try using (CLIENT|SERVER) instead of CLIENT|SERVER


Files you upload (e.g. medical records, physician information, DNR records, etc) will appear here. You can delete these, but they will also be deleted when the doctor ends the conversation.