Sea walls like the ones to the south of you are one of many coastal defense techniques. They are used all along the city’s downtown shoreline to protect economic and recreational centers like Michigan Avenue and Grant Park from heavy summer storms and the natural ebb and flow of Lake Michigan. But the most important coastal defense here is the breakwater that runs parallel to this part of the pier. It is easily overlooked in the dazzle of Navy Pier, but this rock and timber barrier helped transform a small military post into the commercial and cultural center it is today. It was built to shield the Chicago River, the region’s busiest harbor in the 19th century, from heavy waves and drifting sand. Without barriers like this, the river mouth would have filled in with so much sand that shipping vessels would not have been able to dock in downtown Chicago.
Coastal defenses are not without their downsides. Both sea walls and breakwaters require constant, and often costly, maintenance. They also change the natural movement of water and sand. Artificial shorelines, especially vertical walls, can’t absorb wave energy as well as natural ones, causing waves to bounce back with more force than they should. These stronger waves crash against land beyond the protection of the sea wall and rapidly erode that shoreline. At the same time, breakwaters and sea walls trap sand and dirt and prevent them from replenishing beaches down shore, exposing finer lakebed sediments there to waves they cannot withstand.


The Best Xbox One X Deal for Black Friday in 2019
This is one of the very best Xbox One X deals you will find during the Black Friday sales this week.
by Robert AndersonWe review products independently, but we may earn affiliate commissions from buying links on this page. Terms of use.
As expected, the Xbox One X has received a significant discount for Black Friday, and there are now plenty of great deals available on the world's most powerful console.
The latest deal on the Xbox is a bundle offer combined with Star Wars Jedi: Fallen Order and Call of Duty: Black Ops 4. For only £309.99 on Amazon, this is a brilliant offer, especially since it contains a brand-new title as well. There are also a variety of different choices on what games you can pick in the bundle, all for less than £310.
Star Wars Jedi: Fallen Order Bundle - £299
Another great deal on the Xbox One X at the moment is the £299.99 bundle at GAME and Amazon, that includes an Xbox One X, Star Wars Jedi: Fallen Order, and a NOW TV two-month entertainment pass.
SEE ALSO: Microsoft Launches its Black Friday 2019 Sale
Other Xbox deals this Black Friday include the three-months for £1 offer on Xbox Game Pass Ultimate membership. This is for new members, so if you've already got the service you can still get a 50% discount if you buy a three-month pass from Amazon.
Xbox One X Black Friday Deals
- Xbox One X with Star Wars Jedi: Fallen Order & Black Ops 4 - £309.99
- Xbox One X with Star Wars Jedi: Fallen Order and NOW TV Pass - was £449.99, now £299.99
- Xbox One X with Gears 5 Bundle - £309.99
- Xbox One X with Forza Horizon 4 Bundle - £309.99
- Game Pass Ultimate - £1 for 3-Months (New Members)
PCMag Black Friday UK 2019
PCMag has lined up a number of articles to help you navigate all the upcoming deals on tablets, TVs, game consoles, and more.
- The Best Black Friday Deals: PCMag Main Hub
- Best Amazon Black Friday Deals in the UK
- Best Currys PC World Black Friday Deals in the UK
- Best Gaming Black Friday Deals in the UK
Follow PCMag UK Deals
- Twitter: @PCMagUKDeals
- Facebook: @PCMagUKDeals


- getAcreage() - Method in class solarPanelAdoption.HouseHold
-
- getAdopt() - Method in class solarPanelAdoption.HouseHold
-
- getAdoptProb() - Method in class solarPanelAdoption.HouseHold
-
- getADprob() - Method in class solarPanelAdoption.HouseHold
-
- getAsryear() - Method in class solarPanelAdoption.HouseHold
-
- getBaths() - Method in class solarPanelAdoption.HouseHold
-
- getBedrooms() - Method in class solarPanelAdoption.HouseHold
-
- getCaptured() - Method in class solarPanelAdoption.HouseHold
-
- getCost() - Method in class solarPanelAdoption.NonAdopter
-
GET system cost of buyer
- getCount() - Method in class solarPanelAdoption.HouseHold
-
- getCsirating() - Method in class solarPanelAdoption.HouseHold
-
- getDeviance() - Method in class solarPanelAdoption.Updater
-
- getExpNum() - Method in class solarPanelAdoption.Updater
-
- getIncentive() - Method in class solarPanelAdoption.NonAdopter
-
GET CSI incentive
- getLeaseadopt() - Method in class solarPanelAdoption.HouseHold
-
- getLeaseProb() - Method in class solarPanelAdoption.HouseHold
-
- getM1() - Method in class solarPanelAdoption.HouseHold
-
- getM10() - Method in class solarPanelAdoption.HouseHold
-
- getM11() - Method in class solarPanelAdoption.HouseHold
-
- getM12() - Method in class solarPanelAdoption.HouseHold
-
- getM2() - Method in class solarPanelAdoption.HouseHold
-
- getM3() - Method in class solarPanelAdoption.HouseHold
-
- getM4() - Method in class solarPanelAdoption.HouseHold
-
- getM5() - Method in class solarPanelAdoption.HouseHold
-
- getM6() - Method in class solarPanelAdoption.HouseHold
-
- getM7() - Method in class solarPanelAdoption.HouseHold
-
- getM8() - Method in class solarPanelAdoption.HouseHold
-
- getM9() - Method in class solarPanelAdoption.HouseHold
-
- getMondopt() - Method in class solarPanelAdoption.HouseHold
-
- getNADprob() - Method in class solarPanelAdoption.HouseHold
-
- getNetCost() - Method in class solarPanelAdoption.NonAdopter
-
GET net system cost of buyer, i.e., cost after CSI rebates
- getNPVlease() - Method in class solarPanelAdoption.NonAdopter
-
GET net present value if to lease
- getNPVleaseGeq() - Method in class solarPanelAdoption.NonAdopter
-
GET dummy value of whether if net present value to LEASE is at lease the threshold
- getNPVown() - Method in class solarPanelAdoption.NonAdopter
-
GET net present value if to buy
- getNPVownGeq() - Method in class solarPanelAdoption.NonAdopter
-
GET dummy value of whether if net present value to BUY is at lease the threshold
- getNullDeviance() - Method in class solarPanelAdoption.Updater
-
- getNumAdopt() - Method in class solarPanelAdoption.NonAdopter
-
GET ZIP code accumulative adoption
- getNumcarstor() - Method in class solarPanelAdoption.HouseHold
-
- getor - Variable in class solarPanelAdoption.NonAdopter
-
Random generator
- getOwnadopt() - Method in class solarPanelAdoption.HouseHold
-
- getOwnerocc() - Method in class solarPanelAdoption.HouseHold
-
- getOwnProb() - Method in class solarPanelAdoption.HouseHold
-
- getPADprob() - Method in class solarPanelAdoption.HouseHold
-
- getParview() - Method in class solarPanelAdoption.HouseHold
-
- getPool() - Method in class solarPanelAdoption.HouseHold
-
- getRate() - Method in class solarPanelAdoption.Updater
-
- getRealPath() - Method in class solarPanelAdoption.Updater
-
- getRealStep() - Method in class solarPanelAdoption.Updater
-
- getRemainBudget() - Method in class solarPanelAdoption.Updater
-
- getSeeded() - Method in class solarPanelAdoption.HouseHold
-
- getSerNo() - Method in class solarPanelAdoption.Updater
-
- getStep() - Method in class solarPanelAdoption.Updater
-
- getTotallvg() - Method in class solarPanelAdoption.HouseHold
-
- getTotalMegawatt() - Method in class solarPanelAdoption.Updater
-
- getTotalval() - Method in class solarPanelAdoption.HouseHold
-
- getVarName() - Method in exception solarPanelAdoption.negativeVariableException
-
- getZip() - Method in class solarPanelAdoption.HouseHold
-


Week 1
Inspired by Mean Girls, we thought it might be clever to match and see if you would call us out on it.
Black
Green
Black
Week 2
The first week ended without comment so the team decided we must go until something was said.
White
Stripes
Pink
Green
Week 3
At this point, Kris has discovered something is afoot and is now playing along.
Red
Dots
Gray
Pink
DV Polos
Week 4
We move on and start to add a daily theme to the color selection for greater matching effect.
Light Blue
Dark Blue
White
Week 5
We don't like to do too much explaining / Story stayed the same, I never changed it
White
Floral
Orange
Gray Hoodies
Brown
Week 6 Japan
Ai goes to Japan for vacation yet still plays along via Slack/Instagram; we are literally playing this game from Osaka. The game has now gone internaational.
White
Dark Blue
Yellow
Black
Green
Week 7
This is life now, Will is out sick for two days while Ai and Anne double down on the lengths of the matching.
Stripes
Gray
White
White
Black
Week 8
A few times the matching is noticed on a daily level however the long game is yet to be revealed.
Turquoise
Dark Blue
DV Polos
Green
Brown
Week 9
Will builds this website.
Greek
Floral
Yellow
Light Blue
DV Polos


{% capture example_code %}
In the example below the defaults are set to load the images only when they are 300px into the screen.
Demo
If you want to see these items loading again, scroll back up and reload the page.
Code
{% highlight html %} {{ example_code }} {% endhighlight %}


{% extends "global/Page.html" %} {% load otree %} {% block title %} Game Two {% endblock %} {% block content %}
This game is similar to Game One. You will keep your role (Player A or Player B) assigned to you previously and you will again be paired with another player randomly by the computer. You will not know the identity of the person with whom you are paired each round. Your task is again to make decisions as per your assigned role for {{Constants.num_rounds}} rounds.
In this game, you will have three strategies, instead of two. Player A can now move UP or MIDDLE or DOWN and Player B can move LEFT or CENTER or RIGHT. You will not be able to see the other player’s choice until you submit your choice and the other player will not see your choice. You will earn points in each round according to the following rules:
In each cell the number on the left indicates points for Player A and the number on the right indicates points for Player B.
For example, upper right cell contains {{Constants.firm_fully_comply|c}} for Player A and {{Constants.insp_FN|c}} for Player B.
| Player B | ||||
|---|---|---|---|---|
| LEFT | CENTER | RIGHT | ||
| Player A | UP | {{ Constants.firm_fully_comply}}, {{ Constants.insp_FI}} | {{ Constants.firm_fully_comply}}, {{ Constants.insp_FL }} | {{ Constants.firm_fully_comply}}, {{ Constants.insp_FN }} |
| MIDDLE | 50 points, -30 points (with 10 % prob.) 0 points, 20 points (with 90 % prob.) |
{{ Constants.firm_PL}}, {{ Constants.insp_PL }} | {{ Constants.firm_PN}}, {{ Constants.insp_PN }} | |
| DOWN | {{ Constants.firm_NF}}, {{ Constants.insp_NF}} | 60 points, 0 points (with 50% prob.) 10 points, 50 points (with 50% prob.) |
{{ Constants.firm_NN}}, {{ Constants.insp_NN}} |
A) If you are Player A you will move UP, MIDDLE or DOWN.
B) If you are Player B you will move LEFT, CENTER or RIGHT.
You will now play 5 trial and {{Constants.num_rounds}} real rounds of this game. In each round you will see the payoff table and decide about your choice. If you have understood the game and the rules please click NEXT to begin playing.


This is Reginald Bosanquet (1932-1984), whose surname was appropriated by persons unknown as the title of Pansy Cradledew's favourite computer game. Older readers will remember Mr Bosanquet as a television newsreader and raffish drunk. According to his lamentably brief entry in the wikipedia, “viewers were sometimes not impressed by his competence at reading the news, he was often clearly puzzled by the correct pronunciation of foreign names, and by news stories containing technical matters he did not understand”. In other words, he had human frailties, rather than being a zonk-eyed robot. Those were the days. His father was a cricketer named Bernard Bosanquet who invented the googly, apparently. I have no idea what that means.


Kerala is a state on the southwestern Malabar Coast of India. It was formed on 1 November 1956, following the passage of the States Reorganisation Act, by combining Malayalam-speaking regions of the erstwhile states of Travancore-Cochin and Madras. Spread over 38,863 km2 (15,005 sq mi), Kerala is the twenty-third largest Indian state by area. It is bordered by Karnataka to the north and northeast, Tamil Nadu to the east and south, and the Lakshadweep Sea[11] to the west. With 33,387,677 inhabitants as per the 2011 Census, Kerala is the thirteenth-largest Indian state by population. It is divided into 14 districts with the capital being Thiruvananthapuram. Malayalam is the most widely spoken language and is also the official language of the state.
Kerala. The state of Kerala has been divided into 14 districts for the sake of effective administration. Each district is governed by a District Collector which is appointed by the Kerala Government. These districts can be grouped into three parts on the basis of history, culture and geographical similarities. Malabar, North Kerala - Districts of Kannur, Kasaragod, Kozhikode, Malappuram and Wayanad Kochi region, Central Kerala - Districts of Eranakulam, Palakkad and Thrissur Travancore, South Kerala - Districts of Alappuzha, Idukki, Kollam, Kottayam, Pathanamthitta and Thiruvananthapuram The state of Kerala has been divided into 14 districts for the sake of effective administration. These are as follows:
Kasaragod is the north most district of Kerala. It is bound in the north and east by the state of Karnataka, in the West by the Arabian Sea and in the South by the Kannur District of Kerala. Its headquarters is the port town of Kasaragod. The district of Kasaragod is of extreme historic importance and boasts of historical architectures which are its tourist attractions. The beautiful beaches and picturesque landscape of the district are breathtaking.
MoreKannur, formerly Cannanore, is a northern district of Kerala. It shares its boundaries with the Kasaragod District of Kerala on the North and the Kozhikode District of Kerala in The South. To the east is the State of Karnataka and to the West is the Arabian Sea. The district derives its name from the city of Kannur, which is its headquarters.
MoreBound by Kannur, Wayanad and Malappuram in the North, East and West respectively, Kozhikode or former Calicut has been the seat of dramatic history, political conspiracy and flourishing trade. The headquarters of the district is the town of Kozhikode which is a major tourist attraction and an active port. He highlight of this district is its wildlife and lush vegetation.
MoreThe district headquarters of Wayanad are at Kalpetta. The district is known as Green Paradise due to the presence of dense forests and foliage. The district has a rich harvest of condiments and spices. Pepper, cardamom, coffee and tea are the major crops of this land. Kannur, Karnataka and Malappuram are its neighbors in the North, East and South. To the West is the district of Kozhikode.
MoreMalappuram is the Southernmost of the northern districts of Kerala. It shares boundaries with Kozhikode and Wayanad in the north and Tamil Nadu in the East. Palakkad forms most of its East and South boundary while the district also shares a short boundary with Thrissur. Lush green forests, the dreamy Nilgiris, a scenic landscape and fertile riverbeds are attractive.
MoreThe Palakkad district with its headquarters at Palakkad town is the seat of cultural growth and activities in Kerala. Bound by Tamil Nadu, Malappuram and Thrissur, the district is very influenced by the Tamil language and culture. The district is rich in Carnatic music exponents and conducts various cultural exchanges with the rest of the country.
MoreEranakulam and Idukki to the South, Palakkad to its East and Malappuram to its North, the district of Thrissur has Thrissur city as its headquarters. To the West is the Arabian Ocean and the district is known for its rich culture and traditions. The famous Pooram festival is celebrated in this city.
MoreWith Thrissur to the North and the Arabian Ocean to the West; Idukki to the East and Alappuzha and Kottayam to the South; the district of Eranakulam has the port of Eranakulam as its district headquarters. This district boasts of a number of islands. Kochi a magnificent natural harbor stands on one such island.
MoreAlappuzha was known as Alleppey to the British. It is a low lying district of Kerala and the smallest in terms of area. It has the town of Alappuzha as its headquarters and is famed for its beautiful and calm backwaters. It has an excellent network of canals crisscrossing the region. Bound on the East by Pathanamthitta and South by Kollam, the district has the Arabian Sea on the remaining sides
MoreThe district headquarters of Idukki district lies in the town of Painavu. Idukki is a central district of Kerala. It shares boundaries with Tamil Nadu in the East, Thrissur in the North, Eranakulam and Kottayam in the West and Pathanamthitta in the South. It is a very beautiful region and its main attractions are the wildlife sanctuaries and hill stations.
MoreKottayam is a district bound by Eranakulam, Idukki, Pathanamthitta and Alappuzha. The district headquarters are at Kottayam town. It is the first district in India to achieve 100% literacy. Kottayam is a historic region and its tourist attractions include the many lakes and forts.
MoreIn 1982 the district of Pathanamthitta was formed and the town of Pathanamthitta was named its headquarters. It is surrounded by the districts of Kottayam, Idukki, Kollam and Alappuzha on all directions. It is an inland district. It is predominantly an agricultural district growing rubber and tea the most. The shrine at Sabarimala is a star attraction and about 10 million pilgrims visit it every year.
MoreThe Kollam town (erstwhile Quilon) is the headquarters of the Kollam district. It is an old sea port and the district's highlight is its commercial trade with China and other countries since historical times. The district is bound by Alappuzha and Pathanamthitta on the North and Thiruvananthapuram on the South.
MoreThiruvananthapuram city, the headquarters of the Thiruvananthapuram district is also the state capital. It is the southern-most district of Kerala and the seat of administration, tourism and trade. Its many beaches, historic monuments and temples are the major tourist attractions. The district is also a great center for commercial trade.
More


Request Baskets
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HTTP error
Master Token
By providing the master token you will gain access to all baskets.
Token:
Basic Statistics
?
Total baskets
?
Empty baskets
?
Total requests
?
Current requests
?
Max. basket size
?
Avg. basket size
Top Baskets: by size
Top Baskets: recently active
All Baskets
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Requests
Details
more...


--- layout: archive title: Projects header: image: "/assets/images/lacma_lights.jpg" --- {% for projects in site.projects %}


This widget get it’s information from the “About” section of your profile. Just choose which elements you’d like to show on the widget. Click here if you wanna change your information.


|
Bitshares-Core
3.0.0
BitShares blockchain implementation and command-line interface software
|
#include <buyback_object.hpp>
Public Attributes | |
| asset_id_type | asset_to_buy |
Static Public Attributes | |
| static const uint8_t | space_id = implementation_ids |
| static const uint8_t | type_id = impl_buyback_object_type |
buyback_authority_object only exists to help with a specific indexing problem. We want to be able to iterate over all assets that have a buyback program. However, assets which have a buyback program are very rare. So rather than indexing asset_object by the buyback field (requiring additional bookkeeping for every asset), we instead maintain a buyback_object pointing to each asset which has buyback (requiring additional bookkeeping only for every asset which has buyback).
This class is an implementation detail.
Definition at line 44 of file buyback_object.hpp.
| asset_id_type graphene::chain::buyback_object::asset_to_buy |
Definition at line 50 of file buyback_object.hpp.
|
static |
Definition at line 47 of file buyback_object.hpp.
|
static |
Definition at line 48 of file buyback_object.hpp.


{% extends "base.html" %} {% block title %} {{ page.title }} History {% endblock title %} {% block content %}
Are you sure you want to delete {{ page.title }}? This cannot be undone.


A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[1] and Western revenues exceeded a billion dollars in 2006.[2] In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion.[3] World of Warcraft, a popular MMORPG, had over 10 million subscribers as of November 2014.[4] World of Warcraft's total revenue was $1.04 billion US dollars in 2014.[5] Star Wars: The Old Republic, released in 2011, became the world's 'Fastest-Growing MMO Ever' after gaining more than 1 million subscribers within the first three days of its launch.[6][7]


- AbstractNotificationHandler<T> - Class in com.sun.nio.sctp
-
A skeletal handler that consumes notifications and continues.
- AbstractNotificationHandler() - Constructor for class com.sun.nio.sctp.AbstractNotificationHandler
-
Initializes a new instance of this class.
- accept() - Method in class com.sun.nio.sctp.SctpServerChannel
-
Accepts an association on this channel's socket.
- address() - Method in class com.sun.nio.sctp.MessageInfo
-
Returns the source socket address if the message has been received,
otherwise the preferred destination of the message to be sent.
- address() - Method in class com.sun.nio.sctp.PeerAddressChangeNotification
-
Returns the peer address.
- address() - Method in class com.sun.nio.sctp.SendFailedNotification
-
Returns the address.
- Association - Class in com.sun.nio.sctp
-
A class that represents an SCTP association.
- Association(int, int, int) - Constructor for class com.sun.nio.sctp.Association
-
Initializes a new instance of this class.
- association() - Method in class com.sun.nio.sctp.AssociationChangeNotification
-
Returns the association that this notification is applicable to.
- association() - Method in class com.sun.nio.sctp.MessageInfo
-
Returns the association that the message was received on, if the message
has been received, otherwise the association that the message is to be
sent on.
- association() - Method in interface com.sun.nio.sctp.Notification
-
Returns the association that this notification is applicable to.
- association() - Method in class com.sun.nio.sctp.PeerAddressChangeNotification
-
Returns the association that this notification is applicable to.
- association() - Method in class com.sun.nio.sctp.SctpChannel
-
Returns the association on this channel's socket.
- association() - Method in class com.sun.nio.sctp.SendFailedNotification
-
Returns the association that this notification is applicable to.
- association() - Method in class com.sun.nio.sctp.ShutdownNotification
-
Returns the association that this notification is applicable to.
- AssociationChangeNotification - Class in com.sun.nio.sctp
-
Notification emitted when an association has either opened or closed.
- AssociationChangeNotification() - Constructor for class com.sun.nio.sctp.AssociationChangeNotification
-
Initializes a new instance of this class.
- AssociationChangeNotification.AssocChangeEvent - Enum in com.sun.nio.sctp
-
Defines the type of change event that happened to the association.
- associationID() - Method in class com.sun.nio.sctp.Association
-
Returns the associationID.
- associations() - Method in class com.sun.nio.sctp.SctpMultiChannel
-
Returns the open associations on this channel's socket.
- SCTP_DISABLE_FRAGMENTS - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Enables or disables message fragmentation.
- SCTP_EXPLICIT_COMPLETE - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Enables or disables explicit message completion.
- SCTP_FRAGMENT_INTERLEAVE - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Fragmented interleave controls how the presentation of messages occur
for the message receiver.
- SCTP_INIT_MAXSTREAMS - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
The maximum number of streams requested by the local endpoint during
association initialization.
- SCTP_NODELAY - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Enables or disables a Nagle-like algorithm.
- SCTP_PRIMARY_ADDR - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Requests that the local SCTP stack use the given peer address as
the association primary.
- SCTP_SET_PEER_PRIMARY_ADDR - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Requests that the peer mark the enclosed address as the association
primary.
- SctpChannel - Class in com.sun.nio.sctp
-
A selectable channel for message-oriented connected SCTP sockets.
- SctpChannel(SelectorProvider) - Constructor for class com.sun.nio.sctp.SctpChannel
-
Initializes a new instance of this class.
- SctpMultiChannel - Class in com.sun.nio.sctp
-
A selectable channel for message-oriented SCTP sockets.
- SctpMultiChannel(SelectorProvider) - Constructor for class com.sun.nio.sctp.SctpMultiChannel
-
Initializes a new instance of this class.
- SctpServerChannel - Class in com.sun.nio.sctp
-
A selectable channel for message-oriented listening SCTP sockets.
- SctpServerChannel(SelectorProvider) - Constructor for class com.sun.nio.sctp.SctpServerChannel
-
Initializes a new instance of this class.
- SctpSocketOption<T> - Interface in com.sun.nio.sctp
-
A socket option associated with an SCTP channel.
- SctpStandardSocketOptions - Class in com.sun.nio.sctp
-
SCTP channels supports the socket options defined by this class
(as well as those listed in the particular channel class) and may support
additional Implementation specific socket options.
- SctpStandardSocketOptions.InitMaxStreams - Class in com.sun.nio.sctp
-
This class is used to set the maximum number of inbound/outbound streams
used by the local endpoint during association initialization.
- send(ByteBuffer, MessageInfo) - Method in class com.sun.nio.sctp.SctpChannel
-
Sends a message via this channel.
- send(ByteBuffer, MessageInfo) - Method in class com.sun.nio.sctp.SctpMultiChannel
-
Sends a message via this channel.
- SendFailedNotification - Class in com.sun.nio.sctp
-
Notification emitted when a send failed notification has been received.
- SendFailedNotification() - Constructor for class com.sun.nio.sctp.SendFailedNotification
-
Initializes a new instance of this class.
- setOption(SctpSocketOption<T>, T) - Method in class com.sun.nio.sctp.SctpChannel
-
Sets the value of a socket option.
- setOption(SctpSocketOption<T>, T, Association) - Method in class com.sun.nio.sctp.SctpMultiChannel
-
Sets the value of a socket option.
- setOption(SctpSocketOption<T>, T) - Method in class com.sun.nio.sctp.SctpServerChannel
-
Sets the value of a socket option.
- shutdown() - Method in class com.sun.nio.sctp.SctpChannel
-
Shutdown a connection without closing the channel.
- shutdown(Association) - Method in class com.sun.nio.sctp.SctpMultiChannel
-
Shutdown an association without closing the channel.
- ShutdownNotification - Class in com.sun.nio.sctp
-
Notification emitted when a peers shutdowns an the association.
- ShutdownNotification() - Constructor for class com.sun.nio.sctp.ShutdownNotification
-
Initializes a new instance of this class.
- SO_LINGER - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
Linger on close if data is present.
- SO_RCVBUF - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
The size of the socket receive buffer.
- SO_SNDBUF - Static variable in class com.sun.nio.sctp.SctpStandardSocketOptions
-
The size of the socket send buffer.
- streamNumber() - Method in class com.sun.nio.sctp.MessageInfo
-
Returns the stream number that the message was received on, if the
message has been received, otherwise the stream number that the message
is to be sent on.
- streamNumber(int) - Method in class com.sun.nio.sctp.MessageInfo
-
Sets the stream number that the message is to be sent on.
- streamNumber() - Method in class com.sun.nio.sctp.SendFailedNotification
-
Returns the stream number that the messge was to be sent on.
- supportedOptions() - Method in class com.sun.nio.sctp.SctpChannel
-
Returns a set of the socket options supported by this channel.
- supportedOptions() - Method in class com.sun.nio.sctp.SctpMultiChannel
-
Returns a set of the socket options supported by this channel.
- supportedOptions() - Method in class com.sun.nio.sctp.SctpServerChannel
-
Returns a set of the socket options supported by this channel.


Hello, world!
Mako is a lightweight and easy to use PHP framework.
Check out the documentation and create something awesome!
foo@server:~$ cd /srv/www
foo@server:/srv/www$ composer create-project mako/app:4.* <project name>
Open source
Mako is an open source project licensed under the BSD License. This means that you can use and modify it for both commercial and open source purposes.
Fast & lightweight
Mako is fast and lightweight and will allow you to serve high traffic websites on modest hardware.
Database agnostic
Develop your application without having to worry about which RDBMS it is going to be deployed on.


HTML5 Boilerplate is a professional front-end template for building fast, robust, and adaptable web apps or sites.
AngularJS is a toolset for building the framework most suited to your application development.
Spectacular Test Runner for JavaScript.
A realtime backend for super-speedy app development.
Just-add-water animations.
Better color defaults.


Member of OFCS Online Film Critics Society
CITY OF ANGELS
In 1988, director Wim Wenders gave us WINGS OF DESIRE, a film in French and German. Based on that film, Brad Silberling has made his own English version. When that happens, the newer attempt is almost always a disaster BUT in this case, despite the original being excellent, the current film is a bit superior. For one thing, it comes across as more understandable than the subtitled one.
It is the story, a romantic fantasy, of a fine surgeon, Dr. Maggie Rice (Meg Ryan) who oddly and despite herself, falls in love with Seth (Nicolas Cage) an angel who makes his presence known to her. Angels are normally invisible. In this film there are many angels in the city, their job being to help those in need. So when Dr. Rice inexplicably loses a patient and is very despondent about the loss Seth decides to show himself to her and comfort her.
Seth learns there are many things he does not know about real humans, that there is much he has never experienced.
Why would a down-to Earth woman surgeon allow herself to fall in love with a non-human, an angel? What must the angel give up to experience that of which he has never before been aware? For one thing, his immortality. Not exactly an easy choice.
A patient, Nathaniel Messinger, (Dennis Franz) lying ill in a hospital bed reveals that he once was an angel. Now he is happily married and the father of two. From the first time arriving on Earth as an angel, Messinger felt at once that there was more of life to be savored. Would the same hold true for Seth? I liked Franz's performance very much; he is a consummate actor.
Unlike Messinger, the angel, Cassiel (Andre Braugher), has the role of an angel who is satisfied with his lot. He is not one to give up his immortality to become a human. Nevertheless, he cannot help but wonder about what it must be like to be in love.
The film, then, is about love and its power to sway even angels . . . or at the very least make them restless pondering the pros and cons of giving up their endless life and become mere mortals . . . and for what?
Very solid performances by both Cage and Ryan and, in fact, by all in the cast, make the film most entertaining and thought-provoking. Highly recommended.
Directed by Brad Silberling.
3.5 Bytes
4 bytes = Superb 3 bytes = Too good to miss 2 bytes = Average 1 byte = Save your money
Copyright 1998 Ben Hoffman
Visit my web site or send your comments to<EMAIL_ADDRESS>email address.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


$location in HTML5 mode requires atag to be present!
If you configure $location
to use
html5Mode
(history.pushState
), you need to specify the base URL for the application with a <base href="">
tag or configure
$locationProvider
to not require a base tag by passing a definition object with
requireBase:false
to $locationProvider.html5Mode()
:
$locationProvider.html5Mode({
enabled: true,
requireBase: false
});
Note that removing the requirement for a $location
in IE9.
The base URL is then used to resolve all relative URLs throughout the application regardless of the entry point into the app.
If you are deploying your app into the root context (e.g. https://myapp.com/
), set the base URL to /
:

<base href="/">
...

If you are deploying your app into a sub-context (e.g. https://myapp.com/subapp/
), set the base URL to the
URL of the subcontext:

<base href="/subapp/">
...

Before Angular 1.3 we didn't have this hard requirement and it was easy to write apps that worked when deployed in the root context but were broken when moved to a sub-context because in the sub-context all absolute urls would resolve to the root context of the app. To prevent this, use relative URLs throughout your app:

User Profile

User Profile
Additionally, if you want to support browsers that don't have the history.pushState
API, the fallback mechanism provided by $location
won't work well without specifying the base url of the application.
In order to make it easier to migrate from hashbang mode to html5 mode, we require that the base
URL is always specified when $location
's html5mode
is enabled.


gulp.js starter for {{vm.use}}
A clean and simple starter boilerplate for single page applications using gulp.js. and AngularJS.
View on Github
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Documentation


Since TinyOS does not provide geographic routing or location discovery, and a real multi-hop networks would require too much space, Agilla assumes a multi-hop sensor network arranged in an n x m grid. A multi-hop network is achieved by modifying TinyOS's network stack to filter out messages from non-neighbors. A node can only communicate with its immediate neighbors as specified by the grid topology. Each node is identified by its integer (x,y) location. The lower-left corner of the network is (1,1) and the x and y coordinates increase going left and up, respectively. The mote connected to the base station is at (0,0). Each node in the grid can communicate with its immediate horizontal, vertical, and diagonal neighbors, for a maximum of 8 neighbors. The base station node can communicate with any node on the first row.
Below is a 5 x 5 network:
By assuming a grid topology, we corrolate the mote ID with its location as follows:
ID = x + (y-1)*(number of columns)
Alternatively, given the node ID, its location can be calculated as follows:
x = [(ID-1) mod (number of columns)] + 1
y = (ID – x)/(number of columns) + 1
For example, in a 4x4 network, the nodes would have the following
IDs and locations:
Agilla implements a simple greedy-forwarding where each agent simply looks at its neighbors and forwards a message to whichever neighbor is closer to the ultimate destination. It does not adopt to node failure or perform neighbor discovery.
To change the network grid size, open <agilla>/types/Agilla.h and <java>/edu/wustl/mobilab/agilla/variables/AgillaLocation.java and change NUM_ROWS and NUM_COLUMNS. Once done, recompile and re-install Agilla on all motes.
To install the NesC portion of Agilla, you can use an included gawk script that streamlines the installation process. Use it by going to <agilla> and typing gawk -f installer_m2.awk for Mica2 motes, or gawk -f installer_mz.awk for MicaZ motes. Alternatively, if you added the Agilla aliases to your /etc/profile, just type riall_m2 or riall_mz anywhere for Mica2 and MicaZ motes, respectively.
To recompile the Java portion, type mj if you have the Agilla aliases setup, or go to <java>/edu/wustl/mobilab/agilla/variables/ and type make.


AirLib on a Real Drone
The AirLib library can be compiled and deployed on the companion computer on a real drone. For our testing, we mounted a Gigabyte Brix BXi7-5500 ultra compact PC on the drone connected to the Pixhawk flight controller over USB. The Gigabyte PC is running Ubuntu, so we are able to SSH into it over Wi-Fi:
Once connected you can run MavLinkTest with this command line:
MavLinkTest -serial:/dev/ttyACM0,115200 -logdir:.
And this will produce a log file of the flight which can then be used for playback in the simulator.
You can also add -proxy:<IP_ADDRESS>:14550
to connect MavLinkTest to a remote computer where you can run QGroundControl or our
PX4 Log Viewer which is another handy way to see what is going on with your drone.
MavLinkTest then has some simple commands for testing your drone, here's a simple example of some commands:
arm
takeoff 5
orbit 10 2
This will arm the drone, takeoff of 5 meters, then do an orbit pattern radius 10 meters, at 2 m/s. Type '?' to find all available commands.
Note: Some commands (for example, orbit
) are named differently and have different syntax in MavLinkTest and DroneShell (for example, circlebypath -radius 10 -velocity 21
).
When you land the drone you can stop MavLinkTest and copy the *.mavlink log file that was generated.
DroneServer and DroneShell
Once you are happy that the MavLinkTest is working, you can also run DroneServer and DroneShell as follows. First, run MavLinkTest with a local proxy to send everything to DroneServer:
MavLinkTest -serial:/dev/ttyACM0,115200 -logdir:. -proxy:<IP_ADDRESS>:14560
Change ~/Documents/AirSim/settings.json to say "serial":false, because we want DroneServer to look for this UDP connection.
DroneServer 0
Lastly, you can now connect DroneShell to this instance of DroneServer and use the DroneShell commands to fly your drone:
DroneShell
==||=>
Welcome to DroneShell 1.0.
Type ? for help.
Microsoft Research (c) 2016.
Waiting for drone to report a valid GPS location...
==||=> requestcontrol
==||=> arm
==||=> takeoff
==||=> circlebypath -radius 10 -velocity 2
PX4 Specific Tools
You can run the MavlinkCom library and MavLinkTest app to test the connection between your companion computer and flight controller.
How Does This Work?
AirSim uses MavLinkCom component developed by @lovettchris. The MavLinkCom has a proxy architecture where you can open a connection to PX4 either using serial or UDP and then other components share this connection. When PX4 sends MavLink message, all components receive that message. If any component sends a message then it's received by PX4 only. This allows you to connect any number of components to PX4 This code opens a connection for LogViewer and QGC. You can add something more if you like.
If you want to use QGC + AirSim together than you will need QGC to let own the serial port. QGC opens up TCP connection that acts as a proxy so any other component can connect to QGC and send MavLinkMessage to QGC and then QGC forwards that message to PX4. So you tell AirSim to connect to QGC and let QGC own serial port.
For companion board, the way we did it earlier was to have Gigabyte Brix on the drone. This x86 full-fledged computer that will connect to PX4 through USB. We had Ubuntu on Brix and ran DroneServer. The DroneServer created an API endpoint that we can talk to via C++ client code (or Python code) and it translated API calls to MavLink messages. That way you can write your code against the same API, test it in the simulator and then run the same code on an actual vehicle. So the companion computer has DroneServer running along with client code.


Cobcy for hackers
Introduction
The purpose of this document is to explain the internal design of Cobcy to
start you up as a Cobcy hacker. Here I will in brief try to explain some of
the functions in source code (since this is a pretty big task, chances
are you are still reading an incomplete document)
All code should be written using codef and declf
streams, with the former being the output .c file and the latter the .h file.
These streams are opened and closed in seminit.cc
Modules
Contents
Cobcy code is divided into three roughly divided parts - semantic actions,
code generating classes, and glue. Semantic actions are stored in files
starting with sem, code generating classes are in files starting
with sym, and everything else is glue routines. This is of course
with the exception of .l and .y files, which constitute the parser.
Semantic action deal with the stack and all parser-related stuff. Code
generating classes do just that - generate most of the actual code.
main.cc
This file contains routines to process command line-arguments, set
compiler configuration, and anything else that does not have anything
to do with code generation. CobcyConfig, the global
configuration structure, is defined and set up here. main also
opens the source file and starts the parser. When the parser is
finished, main checks for errors and removes output files if found.
semarith.cc
This defines arithmetic-related and movement semantic actions.
Since many functions require rounding, a global variable
RoundResult is defined here with type bool.
Most of these simply involve plenty of tedious setup with not much
interesting stuff going on. Basically all of these generate some
sort of an assignment statement or a string assignment function with
possible conversion (all from cobfunc.c)
Present functions:
- void GenMove (void)
- Record moves are not implemented.
- void GenAdd (void)
- void GenSubtract (void)
- void GenMultiply (void)
- void GenDivide (void)
- Divide does generate zero checking as an if statement,
but it is just that unless ON SIZE ERROR appends an
else clause to handle the error.
- void GenCompute (void)
- Same thing as all the others.
- void SetResultRounding (void)
- Sets ResultRounding variable to true. All of the above
functions will reset it to false.
This file contains user interaction routines, which at present include
only displaying and accepting text.
Functions:
- void GenAccept (void)
- Processes ACCEPT clause. Expects a marked list of identifiers on
the stack, processing them one at a time, generating code to
assign appropriate value to it. ACCEPT sources other than
console generate unimplemented function stubs, so the error
will be only reported by gcc.
- void GenDisplay (void)
- Expects a marked list of identifiers on
the stack, processing them one at a time, generating code to
print each one using a separate fprintf statement. At the end
an fprintf printing a newline is generated.
- void SetDisplayOutput (void)
- Expects an identifier on the stack.
Sets the file stream to DISPLAY to. All Cobcy files are of type FILE,
so GenDisplay can just pass the needed one to fprintf.
- void SetAcceptSource (AcceptSourceType NewSrc)
- This one is a little more tricky, with source as an enum. GenAccept
will parse it to determine where the data should come from.
This file contains code generation of control structures. Paragraphs are
implemented as separate functions with a same-name label in the beginning.
The label is there to allow faster loops. See GenGoto for more details.
Global variables are ParagraphList, which is a queue of all
paragraphs for generation of the main control switch in generated C main().
See seminit.cc for more detail. CurPar
points to the current paragraph object. CurLoopVar is the
name of the last declared loop variable, needed because there are several
loop generation routines which need to use this. And the last one is
LoopNesting, an integer denoting current nesting level, used
mostly for indentation.
- void GenParagraph (void)
- Expects an identifier on the stack.
Closes the current paragraph, a C function, and starts a new one.
Calls GenEndProc to close the current paragraph.
- void GenGoto (void)
- Expects an identifier on the stack. If the destination is the current
paragraph, use a C goto statement. This comes in handy with loops,
because it thus avoids recursion. Otherwise a return
statement is generated to give the switch in main the location
of the paragraph to go to. This mechanism works with bad code.
- void GenPerform (void)
- This just generates a function call.
Expects an integer on top, number of times to perform the function, and
an identifier right under it. Will build a for loop
around the call to perform many times.
- void GenEndProc (void)
- Generates function closing, i.e. a return statement and a closing brace.
- void BeginCompound (void)
- Inserts a brace and increments indent level.
- void EndCompound (void)
- Inserts a brace and decrements indent level.
- void GenStartProc (void)
- Calls GenParagraph.
- void GenStartIf (void)
- Prints "if ("
- void GenStartElsif (void)
- Prints "else if ("
- void GenEndIf (void)
- Prints ")\n"
- void GenElse (void)
- Prints "else ("
- void GenBool (void)
- Expects two identifiers if first is a unary, like "ALPHABETIC",
expects three otherwise. Generates a C conditional in parentheses.
- void GenConnect (void)
- Expects a connector on the stack and prints it directly.
(connector == &&, ||)
- void GenStopRun (void)
- Generates an exit statement.
- void GenParagraphCalls (void)
- Writes paragraph sequence constants to the header stream and generates
the big switch statement in main, with _cpi being the
track variable, set to the sequence constant of the paragraph to
call. The switch is basically a mapping of the former to the latter.
- void GenStartLoop (void)
- Prints "for (" and increments indentation and loop nesting.
- void GenLoopInit (void)
- Generates the statement inside the for
to init the loop variable. Expects the value to be on top of the
stack and the variable identifier under it.
Sets CurLoopVar.
- void GenLoopCondition (void)
- Generates the loop condition. This is not a boolean, it is just
" <= " always because of the way COBOL works. Expects the end
value identifier or a constant on the stack.
- void GenLoopIncrement (void)
- Expects the increment value on the stack. If not specified by the
source, the parser sets it to 1.
- void GenEmptyClause (void)
- Generates a ";", C empty statement.
This file contains functions related to declarations in the data division.
Since parsing is sequential and a record is declared before its entries,
several global variables are used to keep track of parenting properties.
NestedRecordList is a stack of CobolRecords, the
top of which denotes the record that is the parent of the current
ParentRecord. I have no idea why I didn't just use Top for
this, but I am afraid to change it. After all, it works :)
A record is pushed onto this stack when it is declared and popped when a
record with a smaller or equal level number is declared. Yes, level numbers
are what determines nesting. The numbers do not mean a thing currently
unlike in real COBOL.
ParentRecord denotes the parent of the current scope.
SFQueue is borrowed externally from
semfile.cc to declare special names, which are treated
essentially as any other file.
VarInit is a queue holding the variable objects that need
to be initialized.
- void DeclareRecordLevel (void)
- Declares one variable/record declaration. In COBOL these are usually
on separate lines, so that's consistent with 'level'.
Expects a 4-entry list of stuff on the stack, a detail taken care of by
the parser. The difference between a record and a variable is
decided by the presence of a picture field.
Adoption of variables is another fine point. Each child needs to know
who its parent is to set itself up. But if the child is a record,
it is not finished setting up until it is closed, so the parent is
not told to adopt until that moment. Variables can be adopted
immediately upon declaration.
- void CloseScopeLevels (uint32_t LastLevel)
- This is the function that takes care of closing records. It checks whether
LastLevel will close any records, does that if so, and
adopts the closed record to its parent.
- void InitializeVariables (void)
- Creates initialization code for variables in VarInit.
- void DeclareSpecialName (void)
- Declares a special name. See above general notes for this file for
discussion.
This file contains file-related actions. Since COBOL has extensive file
handling capabilities, this is a pretty big module. This also includes
record association functions. Any particular implementation details are
in CobolFile class, to which most of the functions will
delegate. The record declaration is reused from
semdecl.cc, since they are pretty much identical.
The function that binds the record to the file descriptor is called by
the parser after the first record level is declared.
- void BeginFileDecl (void)
- This function is for the SELECT statement.
Expects an identifier on top of the stack designating the COBOL name
to call the file. If the name is a reserved identifier
printer, this file is declared to output to a temporary
file, a print spool, which is flushed and printed on file's closing.
(The exact sequence is flush, close, and print)
FileToSelect variable is set here for later association
with its other properties. This is the function that enters the
file descriptor into the symbol table, so every fd must be SELECTed
before anything else.
- void EndFileDecl (void)
- This function is for the SELECT statement.
FileToSelect is set to NulL. Perhaps error checking could
be added here for missing properties?
- void GenFileDesc (void)
- This is a semantic action for FD statement in the file section of
the data division.
Expects a file name on top and a file and under it an identifier,
describing a previously SELECTed file.
Appends the file record to FDInit queue for being
associated with its parent record. This is done because although
the record can be told what the parent fd is (it isn't), the fd cannot
associate with the record at that point (after the first statement
of record declaration), so this queue is created to associate all
fds with their actual records, not just names of the records.
- void AssociateFileRecord (void)
- This copies the name of the associated record to the file record.
See GenFileDesc for explanation.
- void GenOpen (OpenModeType mode)
- Generates a statement to open the file. Expects a list of fds on the stack.
The mode is the same for all.
- void GenClose (void)
- Generates a statement to close the file. Expects a list of fds on the stack.
- void GenRead (void)
- Expects a record or a fd identifier on the stack, seeks, calls
GenReadData, GenReadEnd, and GenEOFCheck in CobolFile.
- void GenWrite (void)
- Expects a source record, and a record or a fd identifier on the stack,
sets up for appending, calls
GenWriteData and GenWriteEnd in CobolFile.
- void GenRewrite (void)
- The only difference between this and GenWrite is seeking instead of
setting up for append.
- void AssociateRecordsWithFD (void)
- This loops through FDInit queue, calling the function to
bond records and file descriptors.
- void SetFileStatus (void)
- Expects the status on stack and passes it to CobolFile.
- void SetAccessMode (AccessModeType mode)
- void SetOrganization (OrganizationType org)
- These just delegate.
- void SetRelativeKey (void)
- void SetRecordKey (void)
- Expects identifier on stack and delegates. There is no distinction
between record and relative keys since each file can only have
one at a time.
- void OpenSpecialFiles (void)
- void CloseSpecialFiles (void)
- These look through SFQueue for files that are opened at
startup and closed at shutdown. A printer is such a file for instance.
This file contains informational functions, which just generate comments,
taken from identification division. Available functions:
- void SetProgramName (void)
- void SetSourceComputer (void)
- void SetObjectComputer (void)
This file contains
- void InitializeVariables (void)
- Creates a sepearate function to assign all initial values specified
upon declaration. This is a little more convenient for initializing
long variables then an inline initialization.
- void FinishDecl (void)
- Closes all scopes and associates file descriptors.
- void StartCode (void)
- Generates the header for the first paragraph.
- void EndCode (void)
- This generates main() and all related things in it.
- void StartProgram (void)
- Opens output files and writes initial headers there, like the include files,
standard variables, etc.
- void EndProgram (void)
- Closes output files.
This file contains accessory routines to make coding a bit easier and
perhaps a bit more portable.
- void WriteError (char * str)
- Writes a compiler error message. Sets the error flag, so that
the glue routines could delete the output files as not to confuse
the user to whether compilation was successful or not.
- void WriteWarning (char * str)
- Writes a compiler warning message.
- void NIY (char * str)
- Call this function from every stub you make. It just generates a
comment in the output code and prints a compiler warning.
- void GenComment (char * str);
- Generates a comment in the output code.
- bool ErrorOccured (void)
- This function returns true if WriteError was ever called.
- void PrintConstant (StackEntry * entry, ostream& os)
- Prints constant from the given stack entry on os.
- CobolSymbol * LookupIdentifier (char * id)
- Returns the CobolSymbol associated with the given
identifier, generating a compiler error if not found.
- void PrintIdentifier (char * id, ostream& os)
- A shortcut to print the C name of id on os.
- void GenIndent (void)
- Indents to the current indentation level.
- uint32_t CountIdentifiers (void)
- Counts identifiers on the stack in a marked list. Removes the mark.
- void ReverseIdentifiers (uint32_t nIds)
- Reverses the order of nIds identifiers on the stack.
- void Push (StackEntryKind kind)
- Called by the parser, pushes the given kind of a thing on the stack using
parser's global variables.
- bool IsInSet (char c, char * set)
- This is the same as member template in adtlib; I wrote
this before I wrote that. Use either one.
- void PrintStackEntry (StackEntry * se)
- A debug function, enabled only if NDEBUG is undefined.
Prints the given stack entry to stderr.
- void PrintStack (void)
- A debug function, enabled only if NDEBUG is undefined.
Prints the whole stack to stderr.
Codegen classes
This part is still under construction, so you may be better off just reading
the header files for now.
Contents
Hierarchy
CobolSymbol
|
+--- CobolData
| |
| +--- CobolRecord
| |
| +--- CobolVar
|
+--- CobolFile
|
+--- CobolLabel
|
+--- CobolConstant
|
+--- PictureType
Class descriptions
Defined in symbase.h and symbase.cc. Defines an abstract symbol
table entry. This is an abstract virtual class, so don't try to make any.
Restricts the symbol name to 50 characters (MAX_SYMBOL_LENGTH) and the
prefix name to 80 characters (MAX_preFIX_LENGTH).
Defines the following member variables:
- ParentCobolName [MAX_SYMBOL_LENGTH]
- COBOL name of the parent, if any.
- Prefix [MAX_preFIX_LENGTH]
- The list of all the parents in a C structure format to prepend
the variable name to make it legal. This does not contain
the prefix at all time. This is just a buffer variable.
- CName [MAX_SYMBOL_LENGTH]
- C variable name.
- FullCName [MAX_FulLNAME_LENGTH]
- Cached Prefix + CName.
- CobolName [MAX_SYMBOL_LENGTH]
- COBOL name of the variable or whatever.


We monetize mices!
- evolve ubiquitous architectures
- repurpose B2C initiatives
- recontextualize one-to-one communities
- transform value-added technologies
- engineer virtual experiences
- reintermediate rich bandwidth
- synergize ubiquitous e-tailers
- harness sexy markets
- repurpose value-added relationships
- deploy interactive vortals
- grow robust infomediaries
- synthesize best-of-breed e-commerce
- reintermediate next-generation mindshare
- redefine dot-com methodologies


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.simpleframework.util.buffer.FilterAllocator org.simpleframework.util.buffer.BufferAllocator
public class BufferAllocator
The BufferAllocator
object is used to provide a means
to allocate buffers using a single underlying buffer. This uses a
buffer from a existing allocator to create the region of memory to
use to allocate all other buffers. As a result this allows a single
buffer to acquire the bytes in a number of associated buffers. This
has the advantage of allowing bytes to be read in sequence without
joining data from other buffers or allocating multiple regions.
| Field Summary |
|---|
| Fields inherited from class org.simpleframework.util.buffer.FilterAllocator |
|---|
capacity, limit, source |
| Constructor Summary | |
|---|---|
BufferAllocator(Allocator source)
Constructor for the BufferAllocator object. |
|
BufferAllocator(Allocator source,
int capacity)
Constructor for the BufferAllocator object. |
|
BufferAllocator(Allocator source,
int capacity,
int limit)
Constructor for the BufferAllocator object. |
| Method Summary | |
|---|---|
Buffer |
allocate()
This method is used to allocate a default buffer. |
Buffer |
allocate(int size)
This method is used to allocate a default buffer. |
Buffer |
append(byte[] array)
This method is used to append bytes to the end of the buffer. |
Buffer |
append(byte[] array,
int off,
int size)
This method is used to append bytes to the end of the buffer. |
void |
clear()
This will clear all data from the buffer. |
void |
close()
This method is used to ensure the buffer can be closed. |
java.lang.String |
encode()
This method is used to acquire the buffered bytes as a string. |
java.lang.String |
encode(java.lang.String charset)
This method is used to acquire the buffered bytes as a string. |
java.io.InputStream |
getInputStream()
This method is used so that a buffer can be represented as a stream of bytes. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public BufferAllocator(Allocator source)
BufferAllocator
object. This is
used to instantiate the allocator with a default buffer size of
half a kilobyte. This ensures that it can be used for general
purpose byte storage and for minor I/O tasks.
source
- this is where the underlying buffer is allocatedpublic BufferAllocator(Allocator source, int capacity)
BufferAllocator
object. This is
used to instantiate the allocator with a specified buffer size.
This is typically used when a very specific buffer capacity is
required, for example a request body with a known length.
source
- this is where the underlying buffer is allocatedcapacity
- the initial capacity of the allocated bufferspublic BufferAllocator(Allocator source, int capacity, int limit)
BufferAllocator
object. This is
used to instantiate the allocator with a specified buffer size.
This is typically used when a very specific buffer capacity is
required, for example a request body with a known length.
source
- this is where the underlying buffer is allocatedcapacity
- the initial capacity of the allocated bufferslimit
- this is the maximum buffer size created by this| Method Detail |
|---|
public java.io.InputStream getInputStream() throws java.io.IOException
getInputStream
in interface Stream
java.io.IOException
public java.lang.String encode() throws java.io.IOException
encode
in interface Buffer
java.io.IOException
public java.lang.String encode(java.lang.String charset) throws java.io.IOException
encode
in interface Buffer
charset
- this is the charset to encode the data with
java.io.IOException
public Buffer append(byte[] array) throws java.io.IOException
append
in interface Buffer
array
- this is the byte array to append to this buffer
java.io.IOException
public Buffer append(byte[] array, int off, int size) throws java.io.IOException
append
in interface Buffer
array
- this is the byte array to append to this buffersize
- the number of bytes to be read from the arrayoff
- this is the offset to begin reading the bytes from
java.io.IOException
public void clear() throws java.io.IOException
clear
in interface Buffer
java.io.IOException
public void close() throws java.io.IOException
close
in interface java.io.Closeable
close
in interface Allocator
close
in interface Buffer
close
in class FilterAllocator
java.io.IOException
public Buffer allocate() throws java.io.IOException
allocate
in interface Allocator
allocate
in interface Buffer
allocate
in class FilterAllocator
java.io.IOException
public Buffer allocate(int size) throws java.io.IOException
allocate
in interface Allocator
allocate
in class FilterAllocator
size
- the initial capacity of the allocated buffer
java.io.IOException
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


City
{{cityinfo.cityname}}
By Branch
{{branch.branchname}}
By Board
{{board}}
By Batch
{{batch}}
{{count}}
Admissions
{{totalfees | currency:0}}
Total
{{totalpaidfees | currency:0}}
Received
{{totalpendingfees | currency:0}}
Balanced
Roll No.
Name
Mobile
Total Fee
Paid Fee
Balanced Fee
{{$index+1}}
{{x.firstName}} {{x.middleName}} {{x.lastName}}
{{x.studentMobile}}
{{x.total}}
{{x.paidfees}}
{{x.pendingfees}}


---
layout: post
title: My Adventure Game Plan!
---
Question 1
- The learning goal: Doing bad things can get you expelled
- The Setting: Hogwarts
- Things to collect: Facts, and new spells
- How to Win: Make it through all 7 years of school without getting expelled
- How to lose: A professor catches you
Question 2
The Hogwarts ground:
Question 3
What Website will we be using to create our Adventure Games?


Toolbar actions appear above the view affected by their actions. Toolbars appear a step above the content they affect. They may constrain their width to accommodate material passing over them.
Do not separate a toolbar’s actions by another sheet of material, unless it is transient, such as a menu or dialog.


Docker image: monitoringartist/zabbix-xxl
Exposed ports: 10051
Full admin: login/password: Admin/zabbix
Full stack server/agent/agentless monitoring tool.
Docker image: monitoringartist/grafana-xxl
Exposed ports: N/A
Full admin: login/password: admin/admin
Visual/alerting tool with all plugins from Grafana.net
Docker image: prom/prometheus
Exposed ports: 9100
Full stack server/agent/agentless monitoring tool.
Docker image: elasticsearch
Exposed ports: 9200
A search engine based on Lucene, perfect for logs.
Docker image: google/cadvisor
Exposed ports: N/A
Tool for collecting and shipping container metrics.
Docker image: titpetric/netdata
Exposed ports: N/A
Tool for distributed real-time performance monitoring.


Dobrynya Nikitich
Dobrynya Nikitich is the second most popular hero after the Ilya Muromets of the Russian folk epos. The hero closest to the prince and his family, performing their personal missions and distinguished not only by courage, but also by diplomatic ability


Below is your current personalised Olympic schedule - feel free to add some events!
Your schedule is currently empty.
Would you like to add any events?


The Keith Haring School is located at ABC’s Supportive Housing Program for homeless families with HIV and AIDS. Adorned with Keith Haring’s colorful and joyous silhouettes, it is a stimulating Head Start program for the residents’ young children as well as for children from the community.Keith Haring’s classroom is organized into inviting activity centers that promote learning and readiness skills and, through dramatic play using puppets, literature and multi-sensory activities, the curriculum also addresses the emotional impact of loss. A close collaboration among parents, teachers and social workers enhances the effectiveness of the program. 10 children are enrolled.


audio_curation.audio_repo¶
-
class
audio_curation.audio_repo.
AudioRepo
(repo_paths, archive_audio_item=None, git_remote_origin_basepath=None)[source]¶ An Audio file repository. The local repository, by default, is assumed to be a collection of git repository working directories (self.repo_paths) with two subfolders:
- mp3: Containing mp3-s for every “episode” in the repository.
- normalized_mp3: Automatically generated from mp3/*.mp3.
Remote staging/ storage can happen via git remotes and an archive item with a given id.
Current recommendations regarding git repos:
- be mindful of Github repo size limits (1GB as of 2018)
- setup .gitignore in the repo so as to ignore contents of normalized_mp3
- periodically collapse git history (using update_git()) so as to avoid wasted space.
-
get_normalized_files
()[source]¶ Get all non-outdated normalized-sound files from this repo.
Returns: List of :py:class:mp3_utility.Mp3File objects
-
get_particular_normalized_files
(basename_list)[source]¶ Get normalized-sound files corresponding to basename_list.
Parameters: basename_list – A list of file names. Returns: List of :py:class:mp3_utility.Mp3File objects
-
reprocess_files
(mp3_files)[source]¶ When you add a new file to the repository, use this method to update the metadata, the local normalized file colleciton, archive and git locations.
-
update_archive_item
(mp3_files_in, overwrite_all=False, start_at=None, mirror_repo_structure=False, dry_run=False)[source]¶ Upload a bunch of files to archive.
Parameters: - mp3_files_in – List of :py:class:mp3_utility.Mp3File objects
- overwrite_all – Boolean
- start_at – String representing the basename of the file to start the uploading with.
- mirror_repo_structure – In archive item, place each file in a folder mirroring its local location.
- dry_run – Boolean
-
update_archive_metadata
(mp3_files)[source]¶ Update archive metadata based on mp3 file metadata.
Parameters: mp3_files – List of :py:class:mp3_utility.Mp3File objects
-
update_git
(collapse_history=False, first_push=False)[source]¶ Update git repos associated with this item.
Parameters: - collapse_history – Boolean. Git history involving mp3 files takes up too much space - more than what providers like GitHub offer for free. This option makes this method put up the latest files without any history.
- first_push – Boolean. Do git push –set-upstream origin master in such cases.


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MALAIKA BAND : PRINCE INDAH
Malaika band is owned by Evans Owino popularly known as PINCE INDAH
It does performance in luo dialect and some in national language
Albums of Malaika band can be accessed by clicking ALBUMS navigation bar
Evans Ochieng aka prince inda is the band owner of malaika. His level of education attained is diploma. He is a father of two, a son and daughter. He ios the lead soloist
Ogina Koko is the MC of the band. He has a diploma in literature and he is an entertainer with acrobatic skills. He lives in siaya but moves with the band for purposes of entertainer
James Otieno is the lead keyboardist in the team. He is a luo from homabay with a family of 5. He is 35 years old in age
Michael Owino is the lead drumist of the band. He is a luo from Siaya raised from humble familly of Owino. He is the first born


08/10/2009 10:02:27 ¶ ● The Notorious CEO: Ten Startup Commandments from Biggie Smalls Biggie Smalls’ classic “10 Crack Commandments”, applied to software startups.


How to grow VEGGIES
A BUNCH OF INFORMATION CAN GO HERE
Second paragraph
Try these easy growers to get started
Pumpkins
Carrots
Beans
Corn


Input data: New_Testament
Start time: Mon Feb 13 15:30:20 2017
These measures take as input more than one network.
Network-Level Measure Value Complexity 0.009 Nodeset Size 400 Inputs: Concept Nodeset Size 48 Inputs: Meta-Node 1
Node-Level Measure Avg Stddev Min/Max Min/Max Nodes


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{% extends "layout.html" %} {% block pageTitle %} {{ serviceName }} {% endblock %} {% from "breadcrumbs/macro.njk" import govukBreadcrumbs %} {% from "button/macro.njk" import govukButton %} {% block beforeContent %} {{ govukPhaseBanner({ tag: { text: "alpha" }, html: 'This is a new service – your feedback will help us to improve it.' }) }} {{ govukBreadcrumbs({ items: [ { text: "Home", href: "#" }, { text: "Organisations", href: "#" }, { text: "Ofsted", href: "/" }, { text: "Give feedback to Ofsted about your child's school" } ] }) }} {% endblock %} {% block content %}
Use this survey to tell us about:
There are 13 questions to complete and it should take around 15 minutes.
You can register concerns about your child's school by contacting Ofsted Complaints or the school directly.
{{ govukButton({ text: "Start now", href: "/leave-feedback/survey-code", classes: "govuk-button--start govuk-!-margin-top-2 govuk-!-margin-bottom-8" }) }}If your child's school is not currently going through an inspection, you will not be able to leave written feedback.
You will need to provide an email address.
By giving feedback you are helping your child’s school to raise its standards.


| Audience |
Issues |
Approach |
| first time home buyers |
- looking for thier first home in the right area.
- whats the down payment would be.
- what are the closing costs.
|
- To help finding the buyer a home that is close to thier work
- cheking the price of the home they liked and wish to buy and calculating whats the down payment would be.
- calculating fees associated with thire home purchase that are paid at the closing of a real estate transaction.
|
| out of state buyers. |
- looking for thier first home in the right area.
- whats the down payment would be.
- what are the closing costs.
|
- To help finding the buyer a home that is close to thier work
- cheking the price of the home they liked and wish to buy and calculating whats the down payment would be.
- calculating fees associated with thire home purchase that are paid at the closing of a real estate transaction.
|
| People that moving out of washington, sellers. |
|
- we will recommend professional photography for a discounted rate. Once you have the photos done, your agent should go full steam ahead, advertising your listing online, on social media, via word of mouth, and around the neighborhood.
- you can request a comparative market analysis that will be provided
- simply declutter, remove personal effects like family photos, and we arrange furniture in a way that highlights your home’s best attributes.
|


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Submit a Pull Request on the original Patchwork repository.
When you make changes and improvements to a project you've forked, often you'll want to send those changes to the maintainer of the original and request that they pull the changes into the original so that everyone can benefit from the updates - that's a pull request.
We want to add you to the list of workshop finishers, so make a pull request to the original: github.com/jlord/patchwork.
Visit the original repository you forked on GitHub, in this case http://github.com/jlord/patchwork.
Often GitHub will detect when you've pushed a branch to a fork, and display a 'Compare & pull request' button at the top of both the original and forked repositories. If you see this for your 'add-username' branch, you can click it to continue. If not:
You'll now see a page with the details of the pull request you're in the process of submitting. The page shows the commits and changes associated with your pull request as compared to the 'gh-pages' branch of the original.
If the original repository has a contribution documentation, GitHub will link to it. This is documentation from repository owners on how to best make contributions to that project.
If everything is good, and as you expect it:
High five! You've submitted your pull request, take a few seconds to bask in the moment.
If all is well with your pull request, it will be merged within moments. If it's not merged automatically within a few moments, you'll then likely have some comments from Reporobot on why it couldn't merge it. If so, close your pull request on GitHub, make the necessary changes to your branch, push those changes and resubmit your pull request.
git-it verify
git-it


Presidency University's vision is to be a world-class University.We believe in nurturing talent amongst all those who enter our portals.Through this close nurturing of talent and skills in each individual, we aim to transform students to become successful professionals and responsible citizens. We accomplish all these through excellence in teaching, best in pedagogy borrowed from the world, an efficient research and study cell, service and community development in focus. Our commitment is towards shaping lives of students through scholarly exposure, pedagogy and learning and that which contributes to making the youth future ready for the world at large.
The University has a good hostel facility separate for boys and girls. Keeping the future needs, a new state of the art hostel block is coming up for providing additional capacity to accommodate 450 students near the University campus. Resident students are provided furnished accommodation comprising cot, chair, cupboard, internet wi-fi, etc. Each hostel is provided with independent dining area and common rooms, TV, etc. Hostel has indoor games facility. Hot and cold drinking water facility is provided in the hostel. Transport facility is provided to girl students during weekends and on holidays to go to nearby Yelahanka new town for shopping.


Who am I?
I’m a software developer currently studying computer science at the University of Sheffield. I enjoy making things, designing things, writing, and solving problems. I also love the outdoors and try to keep a collection of hobbies like slacklining, rock climbing, cycling and juggling.
I’m happy to be contacted for software development positions. Feel free to drop me an email at<EMAIL_ADDRESS>Skills
Extremely fast software prototyping
Building usable demos or proof of concepts within hours.
Writing clean and concise code
Working towards the ideal of being self-documenting with no need for comments.
Communicating, writing, and public speaking
Communicating and discussing ideas is as important as the ideas themselves. I enjoy technical writing and explaining things, and am confident with public speaking.
Work
C# ASP.NET MVC developer at Publish Interactive (2014)
8 weeks of contract work in the innovations team building a search tool for market research analysts. Built app from scratch including front and back end using HTML5, ASP.NET MVC 5 and Web API 2. Used modern web development techniques and libraries like SignalR, Angular JS and JQuery. Researched the OAuth 2.0 protocol and implemented an Authorization Server to allow apps to use our APIs securely. Researched Lucene, Solr and ElasticSearch to provide fast distributed natural language search over thousands of documents.
Research placement at the Green Brain Project (2014)
6 week research placement implementing numerical solution methods for biological neuron models. Implemented a range of numerical integration methods and compared their efficiency at simulating various biological systems. Wrote a comprehensive report for the team to base further improvements on. Worked with C++ and XSLT. Wrote about it here and here.
Android developer at Existor (2013-14)
Responsible for developing Android applications, including Cleverbot Android (50,000+ installs), CleverTweet (3,000+ installs) and the Clevermessage SMS auto responder (2,000+ installs). I took part in technical discussions regarding the core artificial intelligence techniques, and completed independent research into possible new approaches to incorporating hierachical pattern recognition methods into cleverbot’s natural language understanding (demo of early work on github).
C# ASP.NET MVC back-end developer for foundbite.co at Mendzapp (2013)
Mendzapp is a software development company started by James Mundy. We built foundbite together over the course of a year, with a succesfull funding grant from AppCampus. I left to continue university and James continues to work building foundbite. Foundbite has recieved an extremely positive reaction with hundreds of reviews averaging 4.5+ stars with Android and iOS versions on the way.
C# Silverlight developer at Datong (2011-12)
Worked with an experienced team of senior developers adding features to a mature covert tracking application. Gained invaluable experience developing large scale C# applications.
Education
University
Computer Science Master’s degree with Year in Industry (5 years) – University of Sheffield. Graduating 2016.
A Levels
A – Mathematics
A – Further Mathematics
A – Physics
A – Chemistry


| config Rta_LD_cmdRcvd // module-wide |
|
Logged when the Rta receives a command
| config Rta_LD_recordsSent // module-wide |
|
Logged on every packet is sent call from the Rta
| config Rta_LD_writeMask // module-wide |
|
Logged when a diags mask is changed
| config Rta_periodInMs // module-wide |
|
Period in miliseconds of the RTA Transfer Agent
extern const Int Rta_periodInMs;
DETAILS
Configures how often the RTA should collect events. The minimum
value is 100ms.
This value does not guarantee that the collection will run
at this rate. Even if the period has expired, the collection
will not occur until the current running Task has yielded and there
are no other higher priority Tasks ready.
Setting the period to 0, disables all collection of events. There
must be a setPeriod message sent from an instrumentation host to
Rta to enable it.
Default is 100 milliseconds.
| Rta_disableAllLogs() // module-wide |
|
Function to disable all the logs being processed by Rta
Void Rta_disableAllLogs();
DETAILS
Runtime function to disable all the logs that are being
processed/read by Rta. When disabled, all new Log records
are discarded.
Please realize that external instrumentation host (e.g.
System Analyzer) might be sending down similar requests.
| Rta_enableAllLogs() // module-wide |
|
Function to enable all the logs being processed by Rta
Void Rta_enableAllLogs();
DETAILS
Runtime function to enable disable all the logs that are being
processed/read by Rta.
Please realize that external instrumentation host (e.g.
System Analyzer) might be sending down similar requests
| Rta_resetAllLogs() // module-wide |
|
Function to resets enable all the logs being processed by Rta
DETAILS
Runtime function to enable resets all the logs that are being
processed/read by Rta. All records in the logs are discarded.
The state of the logger (e.g. enabled or disabled) is not changed.
Please realize that external instrumentation host (e.g.
System Analyzer) might be sending down similar requests
| Rta_snapshotAllLogs() // module-wide |
|
Function to delay processing of the Rta service
Void Rta_snapshotAllLogs(UArg reset, UArg waitPeriod);
ARGUMENTS
reset
Flag to denote whether to reset the loggers or not.
TRUE means reset all the loggers processed by Rta.
FALSE means do not reset any of the loggers processed
by Rta.
waitPeriod
Duration in milliseconds to wait to run the Rta
service.
DETAILS
This function informs Rta to delay for the specified waitPeriod (in ms).
After the waitPeriod has expired, Rta will process all the loggers
that it manages. The state of Rta (e.g. started or stopped) will
be maintained after the waitPeriod is expired and all the logs
processed.
The reset flag determines whether to reset all the loggers at the
start of the waitPeriod (true -> reset). The state of the loggers
(e.g. enabled or disabled) is not changed by this flag.
| Rta_startDataTx() // module-wide |
|
Function to start the Rta service
DETAILS
This function allows the Rta service to be turned on.
Please realize that external instrumentation host (e.g.
System Analyzer) might be sending down similar requests
| Rta_stopDataTx() // module-wide |
|
Function to stop the Rta service
DETAILS
This function allows the Rta service to be turned off.
Please realize that external instrumentation host (e.g.
System Analyzer) might be sending down similar requests
| Module-Wide Built-Ins |
|
// Get this module's unique id
Bool Rta_Module_startupDone();
// Test if this module has completed startup
// The heap from which this module allocates memory
Bool Rta_Module_hasMask();
// Test whether this module has a diagnostics mask
Bits16 Rta_Module_getMask();
// Returns the diagnostics mask for this module
Void Rta_Module_setMask(Bits16 mask);
// Set the diagnostics mask for this module


Files CCore/inc/sys/SysNet.h CCore/src/sys/SysNet.cpp
This part provides the OS backed network support.
#ifndef CCore_inc_sys_SysNet_h #define CCore_inc_sys_SysNet_h #include <CCore/inc/sys/SysWait.h> #include <CCore/inc/sys/SysError.h> #include <CCore/inc/TimeScope.h> #include <CCore/inc/net/UDPoint.h> namespace CCore { namespace Sys { /* classes */ struct UDPSocket; struct AsyncUDPSocket; struct AsyncUDPSocketWait; /* struct UDPSocket */ struct UDPSocket { // private .... // public struct InResult { Net::UDPoint src; ulen len; ErrorType error; }; // public ErrorType open(Net::UDPort udport) noexcept; ErrorType close() noexcept; ErrorType outbound(Net::UDPoint dst,PtrLen<const uint8> data) noexcept; WaitResult wait_in(MSec timeout) noexcept; WaitResult wait_in(TimeScope time_scope) noexcept; InResult inbound(PtrLen<uint8> buf) noexcept; }; /* struct AsyncUDPSocket */ struct AsyncUDPSocket { // private .... // public struct AsyncState; using Async = AsyncState * ; struct OutResult { bool pending; ErrorType error; }; struct InResult { ErrorType error; Net::UDPoint src; ulen len; }; struct StartInResult { bool pending; InResult result; }; // public ErrorType open(Net::UDPort udport) noexcept; ErrorType close() noexcept; OutResult startOutbound(Async async,Net::UDPoint dst,PtrLen<const uint8> data) noexcept; ErrorType completeOutbound(Async async) noexcept; StartInResult startInbound(Async async,PtrLen<uint8> buf) noexcept; InResult completeInbound(Async async) noexcept; }; /* struct AsyncUDPSocketWait */ struct AsyncUDPSocketWait { // private .... // public static constexpr ulen MaxAsyncs = .... ; ErrorType init(ulen async_count) noexcept; void exit() noexcept; AsyncUDPSocket::Async getAsync(ulen index) noexcept; bool addWait(ulen index) noexcept; bool delWait(ulen index) noexcept; WaitResult wait(MSec timeout) noexcept; WaitResult wait(TimeScope time_scope) noexcept; void interrupt() noexcept; // async , semaphore WaitResult waitAll(MSec timeout) noexcept; WaitResult waitAll(TimeScope time_scope) noexcept; }; } // namespace Sys } // namespace CCore #endif
This structure supports work with UDP endpoints.
struct UDPSocket
{
// private
....
// public
struct InResult
{
Net::UDPoint src;
ulen len;
ErrorType error;
};
// public
ErrorType open(Net::UDPort udport) noexcept;
ErrorType close() noexcept;
ErrorType outbound(Net::UDPoint dst,PtrLen<const uint8> data) noexcept;
WaitResult wait_in(MSec timeout) noexcept;
WaitResult wait_in(TimeScope time_scope) noexcept;
InResult inbound(PtrLen<uint8> buf) noexcept;
};
Using UDP protocol you can occupy a UDP port and receive UDP packets on that port, also you can send UDP packets to any host:port destination. To start working with a particular UDP port you create an instance of the structure UDPSocket and initialize it. Then you use methods of this structure to send and receive UDP packets. Finally, you uninitialize the instance. Copying of the instances is prohibited. The private content of the structure is target-dependent.
open() initializes the instance and binds it to the given UDP port. The error code is returned. If the object is successfully initialized, it must be uninitialized by the method close().
close() uninitializes the instance. The error code is returned.
outbound() sends a UDP packet to the given destination. Destination is a pair IP address:UDP port.
wait_in() waits for inbound packets up to the given timeout. The WaitResult is returned. The value is 0, if a packet is available for reading, Wait_timeout, if timeout is expired and Wait_error, if some error happened.
indound() reads the packet data from the first inbound packet in the inbound queue and removes the packet from the queue. If the provided data buffer is not large enough, a error is returned (and the packet is lost). The return value has the inner type InResult. This structure has three fields: src, len and error. The src is the address of the packet originator. The len is the number of bytes, copied to the input buffer, this value is less or equal then the buf.len. The error is the error code. If the inbound queue is empty, the method blocks. You should never call this method alone, but only after the call of the method wait_in() to avoid infinite block.
This structure supports work with UDP endpoints in an asynchronous manner similar to the async file operations.
struct AsyncUDPSocket
{
// private
....
// public
struct AsyncState;
using Async = AsyncState * ;
struct OutResult
{
bool pending;
ErrorType error;
};
struct InResult
{
ErrorType error;
Net::UDPoint src;
ulen len;
};
struct StartInResult
{
bool pending;
InResult result;
};
// public
ErrorType open(Net::UDPort udport) noexcept;
ErrorType close() noexcept;
OutResult startOutbound(Async async,Net::UDPoint dst,PtrLen<const uint8> data) noexcept;
ErrorType completeOutbound(Async async) noexcept;
StartInResult startInbound(Async async,PtrLen<uint8> buf) noexcept;
InResult completeInbound(Async async) noexcept;
};
To start working with a particular UDP port you create an instance of the structure UDPSocket and initialize it. Then you use methods of this structure to send and receive UDP packets. Finally, you uninitialize the instance. Copying of the instances is prohibited. The private content of the structure is target-dependent.
open() initializes the instance and binds it to the given UDP port. The error code is returned. If the object is successfully initialized, it must be uninitialized by the method close().
close() uninitializes the instance. The error code is returned. This method aborts any pending operations.
startOutbound() starts the outbound operation. The first argument is an async token. This token has the inner type Async, which is usually a pointer to a structure. The data buffer is in use during the whole operation, so it must be held intact until the operation is complete. The return value has the inner type OutResult. This structure has two fields: pending and error. The first field is true, if the operation is not finished yet. The second is a error code. If the operation is pending, you must wait until the token is finished and then complete the operation using the method completeOutbound().
completeOutbound() completes the pending outbound operation. The error code is returned.
startInbound() starts the inbound operation. The first argument is an async token. This token has the inner type Async, which is usually a pointer to a structure. The data buffer is in use during the whole operation, so it must be held intact until the operation is complete. The return value has the inner type StartInResult. This structure has two fields: pending and result. The first field is true, if the operation is not finished yet. The second is an operation result. If the operation is pending, you must wait until the token is finished and then complete the operation using the method completeInbound().
completeInbound() completes the pending inbound operation. The operation result is returned. This value has the inner type InResult. This structure has three fields: error, src and len. The error is the error code. The src is the address of the packet originator. The len is the number of bytes, copied to the input buffer, this value is less or equal then the buf.len.
To work with async tokens there is the structure AsyncUDPSocketWait.
struct AsyncUDPSocketWait
{
// private
....
// public
static constexpr ulen MaxAsyncs = .... ; // like 50-100
ErrorType init(ulen async_count) noexcept;
void exit() noexcept;
AsyncUDPSocket::Async getAsync(ulen index) noexcept;
bool addWait(ulen index) noexcept;
bool delWait(ulen index) noexcept;
WaitResult wait(MSec timeout) noexcept;
WaitResult wait(TimeScope time_scope) noexcept;
void interrupt() noexcept; // async , semaphore
WaitResult waitAll(MSec timeout) noexcept;
WaitResult waitAll(TimeScope time_scope) noexcept;
};
This structure is a pool of tokens. To work with tokens you create an instance of this structure and initialize it. Then you use its methods to do async socket operations. Finally, you uninitialize the instance. Copying of the instances is prohibited. The private content of the structure is target-dependent.
init() initializes the instance. The argument is the async pool size. This value must not exceed the inner constant MaxAsync. Otherwise the method returns a error. If the object is successfully initialized, it must be uninitialized by the method exit(). The pool contains async_count async tokens. They are indexed by the numbers from the range [0,async_count). Some of them comprise the "wait set". Initially the set is empty.
exit() uninitalizes the instance.
getAsync() returns the token with the given index.
addWait() adds the token with the given index to the wait set. The return value is true, if the token was included in the set, and false, if the token is already in the set.
delWait() removes the token with the given index from the wait set. The return value is true, if the token was excluded from the set, and false, if the token is already not in the set.
wait() waits while one of the tokens from the wait set is finished, i.e. some async socket operation is started with this token and it is finished. The return value has the type WaitResult. The value is the index of the token been finished, or one of the negative special values. Two variants of wait() accepts timeouts of different kinds: as a MSec or as a TimeScope. The special return values have the following meanings:
interrupt() is a special method. This method can be used to interrupt the wait(). Unlike other methods, this one can be called in parallel to other method calls. This method has a "semaphore behavior", i.e. several calls provide several interrupts.
waitAll() waits while all tokens from the wait set are finished. The return value is 0, if it has happened. Otherwise — one of special values.


Your workplace ranks {{ workplaceRankNumber }} in a comparison group of {{ workplacesNumber }} workplaces.
You've not added any {{ rankingTitle | lowercase }} data, so we
cannot show you where you're ranked.
You've not added any vacancies, so we cannot show
where you're ranked.
You've not added the data we need to show where
you're ranked (see '
We do not have enough comparison group data to
show you where you're ranked yet.
We do not have enough workplace and comparison group
data to show you where you're ranked yet.


To start playing with console app enter your identity and desired push channel
After login Chat client is accessible via global `ChatClientHelper.client` variable, open development console in browser and play with it!
identity: push channel:
You can review your configuration in JSON here


My name is Chase McFaddin. I am a software developer originally from Myrtle Beach, South Carolina. I’ve recently moved out to Washington state to begin making a transition from over a decade long sales career. My career goal in software development is to work for a company that provides great service(s) to their customers, employees, and local communities.
My name is Kyle Atkinson, I spent four years in the Navy as a boatswain's mate. I separated honorably and got into commercial diving. The diving industry started slowing due to COVID-19 so I am now going to Code Fellows to become a software engineer.
Hi, I an Felicia Walcott. I have been a tutor seven years, I'm now in Code Fellows transitioning into becoming a developer. I make crazy artwork and code everyday.
My name is Scott Falbo. I'm a Software Developer based out of Seattle, WA. Coming from a twenty year long career as a professional tattoo artist I've spent my entire adult life interacting with and creating custom designs for clients all coming from a vast array of backgrounds. I'm excited to transfuse that experience, as well my aptitude for creating, and extensive art background, into building functional, accessible and engaging software.


Before Change
// resume training while saving intermediate checkpoints.
cpu_state_dicts = []
for model in self.models:
state_dict = model.state_dict()
cpu_state_dicts += [{k: v.cpu() for k, v in state_dict.items()}]
return cpu_state_dicts
def _set_model_state_dicts(self, models_state_dicts):
After Change
self.training_operator._set_timers(self.timers)
def _get_model_state_dicts(self):
return [model.state_dict() for model in self.models]
def _set_model_state_dicts(self, models_state_dicts):
for model, state_dict in zip(self.models, models_state_dicts):
model.load_state_dict(state_dict)


[§88F-13] Existing retirement and deferred compensation plans. This chapter shall not affect any existing retirement or deferred compensation plans established under section 457 of the Internal Revenue Code of 1986, as amended, or chapter 88E. [L 1996, c 212, pt of §2]