Sep 26 Jr .Net and C# opportunity - (Baltimore, Md)
Sep 26 Freelance VB.Net Web Developer - (Oswego, IL)
Sep 26 C#.Net Developer - (River North)
Sep 26 C# Web Developer - (Richmond, VA)
Sep 26 C# Web Developer - (Richmond, VA)
Sep 26 C# Software Developer - (Ft Mill, SC)
Sep 26 C# Developer - (Fairfax, VA)
Sep 25 SOFTWARE ENGINEER C#.NET - (La Jolla)
Sep 25 OKC - Jr. VB.Net Developer! - (Oklahoma City, Oklahoma)
Sep 25 OKC - C# Developer! - (Oklahoma City, Oklahoma)
Sep 25 OKC - C# Developer! - (Oklahoma City, Oklahoma)
Sep 25 Help with VB.Net & Add-In Express or Visual Studio Word Macros Ribbons - (ingleside / SFSU / CCSF)
Sep 25 Experienced VB.NET WEB PROGRAMMER WITH CLASSIC ASP - (Hollywood FL)
Sep 25 Experienced VB.NET WEB PROGRAMMER WITH CLASSIC ASP - (Hollywood FL)
Sep 25 Experienced VB.NET WEB PROGRAMMER WITH CLASSIC ASP - (Hollywood FL)
Sep 25 C#/Biztalk Developer - (Tampa, FL)
Sep 25 C#.net or VB.net programmer needed. - (Orange, CA)
Sep 25 C# Web Developer - (Richmond, VA)
Sep 24 Web Developer (.NET, C#, ASP.Net) - (Seattle)
Sep 24 ASP.Net VB.Net Developer to join team on South Shore - (Stoughton, MA) img
Sep 24 .Net Programmer - (C#, C++, HTML,etc.) - (Lithopolis, OH)
Sep 22 C# Game Developer - (NW Suburbs)
Sep 20 C# developer needed for 2 Month Contract - (Cambridge, Ma)
Sep 20 ASP.NET C# Web Developer - (Spokane)
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Sep 18 .Net/C# Guru - (Kendall Square)
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Sep 17 C# Developer - (Southfield)
Sep 17 ASP.Net C# Web Developer - (Newton, MA)
Sep 17 ASP.NET/HTML/CSS/JAVA/C# - (SWFL)
Sep 16 Jr.-Mid. Level Software Developer (C#, .Net and some Java) - (Tempe, AZ)
Sep 14 Mid Level C# ASP.NET Developer - (Downtown )
Sep 14 Company needs Visual Basic, VB.net, ASP, SQL Server Developer - (NW Houston 77070)
Sep 14 ASP.NET/VB.NET web developer -
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Sep 12 C# Basic Tutor - (Nampa)
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Sep 10 Web Developer (.NET C#) - (Dallas)
Sep 10 C# .Net Applications Developer(Green Card or Citizen) - (Rochester, MN)
Sep 09 Can anyone train me in C# - (NW Tucson)
Sep 07 VB.NET Web Developer IMMEDIATE HIRE/INTERVIEW - Direct Hire 60-65k - (Sterling Heights, MI)
Sep 07 VB.NET Developer - (Goodlettsville, TN)
Sep 06 C# - (reno)
Sep 06 1 year Contract for Sr. C# Software Developers - (Kansas City, Missouri)
Sep 05 Web Programmer (C# / MS-SQL) - (Springboro, OH)
Sep 05 VB.NET Programmer - (Austin)
Sep 05 Incredible Full Time C# Developer Opportunity - (Greensboro, NC)
Sep 05 C# .Net Developer - (Rahway)
Sep 04 C Sharp.Net programmer - (Irvine,Ca)
Sep 03 Seeking a skilled Developer to join our team! (C#, .Net, Java) - (Tempe, AZ)
Aug 31 Web Programmer (C# / MS-SQL) - (Springboro, OH)
Aug 30 C# Developer - (Olathe, KS)
Aug 30 C# Developer - (Huntsville, AL)
Aug 29 C#/VB.Net Developer - (Nashville, TN)
Aug 29 C# Web Developer - (Westbury, NY)
Aug 27 VB.NET programmer/freelancer - (Hackensack)
Aug 27 1 year Contract for Sr. C# Software Developers - (Kansas City, Missouri)
Aug 26 web developer c# - (RDU Only)
Aug 24 Senior Application Developer - Java / C# - (Woonsocket, RI)
Aug 23 C#/VB.NET Developer - (Nashville, TN)
Aug 21 Temporary C#/Database work - (Springdale)
Aug 20 Web Software Development -- C# / ASP.NET Programmer - (NE Columbus)
Aug 16 SYSTEMS PROGRAMMER 2 - .net (c#) Development experience needed! - (Norfolk, VA)
Aug 15 C## ASP.Net Developer -
Aug 14 1 year Contract for Sr. C# Software Developers - (Kansas City, Missouri)
Aug 13 Traditional Organization Seeking VB.NET Candidates - (Cincinnati, OH)
Aug 13 .Net/C# Web Developer - (Tampa, FL)
Aug 12 Do you know C#? Are you interested in gaming? - (Rva)
27 Aug Classic asp or c# Project -
27 Aug ASP Classic or c# development -
24 Aug c# or Classic ASP Work - (anywhere)
17 Sep Web Programmer for ASP.net and VB.Net - (Delhi Area)


Next: *debug-io*, Previous: with-input-from-string, Up: Streams Dictionary
with-output-to-string
(var &optional string-form &key element-type)
{declaration}*
{form}*
⇒ {result}*
var—a variable name.
string-form—a form or nil; if non-nil, evaluated to produce string.
string—a string that has a fill pointer.
element-type—a type specifier; evaluated.
The default is character.
declaration—a declare expression; not evaluated.
forms—an implicit progn.
results—If a string-form is not supplied or nil, a string; otherwise, the values returned by the forms.
with-output-to-string creates a
character output stream, performs a series of operations that may send results to this stream, and then closes the stream.
The element-type names the type of the elements of the stream; a stream is constructed of the most specialized type that can accommodate elements of the given type.
The body is executed as an implicit progn with var bound to an output string stream. All output to that string stream is saved in a string.
If string is supplied, element-type is ignored, and the output is incrementally appended to string as if by use of vector-push-extend.
The output stream is automatically closed on exit from with-output-from-string, no matter whether the exit is normal or abnormal.
The output string stream to which the variable var is bound has dynamic extent; its extent ends when the form is exited.
If no string is provided, then with-output-from-string
produces a stream that accepts characters and returns a string of the indicated element-type.
If string is provided, with-output-to-string returns the results of evaluating the last form.
The consequences are undefined if an attempt is made to assign the variable var.
(setq fstr (make-array '(0) :element-type 'base-char :fill-pointer 0 :adjustable t)) ⇒ "" (with-output-to-string (s fstr) (format s "here's some output") (input-stream-p s)) ⇒ false fstr ⇒ "here's some output"
The string is modified.
The consequences are undefined if destructive modifications are performed directly on the string during the dynamic extent of the call.
make-string-output-stream, vector-push-extend,
Traversal Rules and Side Effects
Next: *debug-io*, Previous: with-input-from-string, Up: Streams Dictionary


History · Log · Pageviews (All languages · Redirects) · Reasonator (Wikidata)
General statistics
Authorship
Top editors
Year counts
Month counts
(Semi-)automated edits
Assessments
General statistics [show] [hide]
| ID | 37395085 |
| Wikidata ID | Q4043030 · 58 sitelinks |
| Page size | 10,791 bytes |
| Total edits | 1,251 |
| Editors | 571 |
| Assessment | Start |
| Page watchers | 176 |
| Pageviews (60 days) | 156,642 |
| Minor edits | 248 · (19.8%) |
| IP edits | 413 · (33%) |
| Bot edits | 40 · (3.2%) |
| (Semi-)automated edits | 173 |
| Reverted edits | 163 |
| First edit | 2012-10-20 19:25 • Cliff12345 • 2,942 |
| Latest edit | 2021-11-17 19:13 • Smallbones • -83 |
| Max. text added | 2012-10-20 19:25 • Cliff12345 • 2,942 |
| Max. text deleted | 2021-05-17 01:17 • CanadianOtaku • -3,711 |
| Edits | |
| Average time between edits (days) | 2.6 days |
| Average edits per user | 2.2 |
| Average edits per day | 0.5 |
| Average edits per month | 11.5 |
| Average edits per year | 137.8 |
| Edits in the past 24 hours | 3 |
| Edits in the past 7 days | 3 |
| Edits in the past 30 days | 5 |
| Edits in the past 365 days | 82 |
| Edits made by the top 10% of editors | 301 · (24.1%) |
| Links | |
| Links to this page | 433 |
| Redirects | 6 |
| Links from this page | 166 |
| External links | 21 |
| Categories | 11 |
| Files | 9 |
| Templates | 100 |
| Prose | |
| Characters | 3,266 |
| Words | 513 |
| Sections | 5 |
| References | 14 |
| Unique references | 12 |
Accounts
·
838 (67%)
IPs
·
413 (33%)
Major edits
·
1,003 (80.2%)
Minor edits
·
248 (19.8%)
Top 10%
·
301 (24.1%)
Bottom 90%
·
950 (75.9%)
Authorship
[show]
[hide]
Powered by Wikiwho
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Top editors
[show]
[hide]
Editor statistics over the history of the article.
Top 10 by edits
Cliff12345
·
93 (30.9%)
Taktao
·
39 (13%)
HowardStrong
·
34 (11.3%)
Retimuko
·
27 (9%)
Litecoinguy
·
22 (7.3%)
Pburka
·
20 (6.6%)
Jytdog
·
18 (6%)
Agyle
·
17 (5.6%)
<IP_ADDRESS>
·
16 (5.3%)
Earthcosmos
·
15 (5%)
Top 10 by added text
(approximate)
Cliff12345
·
8,333 (27.8%)
Losh1212
·
4,568 (15.3%)
Luke-Jr
·
2,850 (9.5%)
Draldoperalta
·
2,712 (9.1%)
CryptoAddicto
·
2,442 (8.2%)
<IP_ADDRESS>
·
2,347 (7.8%)
Roll 3d6
·
2,019 (6.7%)
HowardStrong
·
1,915 (6.4%)
Kjerish
·
1,566 (5.2%)
Uleksite
·
1,196 (4%)
1 Average time between edits (days)
2 Added text is any positive addition that wasn't reverted
2 Added text is any positive addition that wasn't reverted
Bot list
| Rank | Bot | Links | Edits | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | AnomieBOT | Top Edits · Edit Counter | 11 | ||||||
| 2 | ClueBot NG | Top Edits · Edit Counter | 6 | ||||||
| 3 | BG19bot | Top Edits · Edit Counter | 3 | ||||||
| 4 | Citation bot | Top Edits · Edit Counter | 3 | ||||||
| 5 | Yobot | Top Edits · Edit Counter | 2 | ||||||
| 6 | Cydebot | Top Edits · Edit Counter | 2 | ||||||
| 7 | InternetArchiveBot | Top Edits · Edit Counter | 1 | ||||||
| 8 | KolbertBot | Top Edits · Edit Counter | 1 | ||||||
| 9 | MinusBot | Top Edits · Edit Counter | 1 | ||||||
| 10 | Bender the Bot | Top Edits · Edit Counter | 1 | ||||||
| 9 others |
All data is approximate.
Year counts [show] [hide]
All edits
Minor edits
IP edits
Size
| Year | Edits | IPs | IPs % | Minor edits | Minor edits % | Log events |
|---|---|---|---|---|---|---|
| 2012 | 80 | 3 | 3.8% | 24 | 30% | 3 deletions, 1 move |
| 2013 | 448 | 159 | 35.5% | 88 | 19.6% | 1 protection |
| 2014 | 183 | 83 | 45.4% | 19 | 10.4% | |
| 2015 | 76 | 18 | 23.7% | 10 | 13.2% | |
| 2016 | 26 | 12 | 46.2% | 2 | 7.7% | |
| 2017 | 150 | 56 | 37.3% | 35 | 23.3% | |
| 2018 | 138 | 36 | 26.1% | 38 | 27.5% | 1 deletion |
| 2019 | 38 | 12 | 31.6% | 10 | 26.3% | |
| 2020 | 35 | 15 | 42.9% | 6 | 17.1% | |
| 2021 | 77 | 19 | 24.7% | 16 | 20.8% |
Month counts [show] [hide]
| Month | Edits | IPs | IPs % | Minor edits | Minor edits % | Edits · Minor edits · IPs |
|---|---|---|---|---|---|---|
| 2012-10 | 80 | 3 | 3.8% | 24 | 30% | |
| 2012-11 | 0 | 0 | 0% | 0 | 0% | |
| 2012-12 | 0 | 0 | 0% | 0 | 0% | |
| 2013-01 | 1 | 0 | 0% | 1 | 100% | |
| 2013-02 | 0 | 0 | 0% | 0 | 0% | |
| 2013-03 | 0 | 0 | 0% | 0 | 0% | |
| 2013-04 | 132 | 40 | 30.3% | 25 | 18.9% | |
| 2013-05 | 61 | 12 | 19.7% | 27 | 44.3% | |
| 2013-06 | 11 | 2 | 18.2% | 3 | 27.3% | |
| 2013-07 | 20 | 5 | 25% | 4 | 20% | |
| 2013-08 | 11 | 3 | 27.3% | 2 | 18.2% | |
| 2013-09 | 15 | 12 | 80% | 0 | 0% | |
| 2013-10 | 21 | 9 | 42.9% | 3 | 14.3% | |
| 2013-11 | 97 | 48 | 49.5% | 13 | 13.4% | |
| 2013-12 | 79 | 28 | 35.4% | 10 | 12.7% | |
| 2014-01 | 45 | 14 | 31.1% | 2 | 4.4% | |
| 2014-02 | 37 | 27 | 73% | 1 | 2.7% | |
| 2014-03 | 16 | 10 | 62.5% | 0 | 0% | |
| 2014-04 | 13 | 7 | 53.8% | 3 | 23.1% | |
| 2014-05 | 30 | 9 | 30% | 4 | 13.3% | |
| 2014-06 | 10 | 5 | 50% | 2 | 20% | |
| 2014-07 | 11 | 1 | 9.1% | 1 | 9.1% | |
| 2014-08 | 7 | 3 | 42.9% | 1 | 14.3% | |
| 2014-09 | 4 | 2 | 50% | 2 | 50% | |
| 2014-10 | 7 | 4 | 57.1% | 1 | 14.3% | |
| 2014-11 | 3 | 1 | 33.3% | 2 | 66.7% | |
| 2014-12 | 0 | 0 | 0% | 0 | 0% | |
| 2015-01 | 4 | 2 | 50% | 1 | 25% | |
| 2015-02 | 8 | 2 | 25% | 1 | 12.5% | |
| 2015-03 | 30 | 0 | 0% | 4 | 13.3% | |
| 2015-04 | 2 | 2 | 100% | 0 | 0% | |
| 2015-05 | 2 | 1 | 50% | 0 | 0% | |
| 2015-06 | 5 | 0 | 0% | 0 | 0% | |
| 2015-07 | 1 | 0 | 0% | 0 | 0% | |
| 2015-08 | 4 | 2 | 50% | 1 | 25% | |
| 2015-09 | 7 | 0 | 0% | 3 | 42.9% | |
| 2015-10 | 2 | 2 | 100% | 0 | 0% | |
| 2015-11 | 0 | 0 | 0% | 0 | 0% | |
| 2015-12 | 11 | 7 | 63.6% | 0 | 0% | |
| 2016-01 | 8 | 6 | 75% | 0 | 0% | |
| 2016-02 | 2 | 1 | 50% | 0 | 0% | |
| 2016-03 | 0 | 0 | 0% | 0 | 0% | |
| 2016-04 | 1 | 1 | 100% | 0 | 0% | |
| 2016-05 | 0 | 0 | 0% | 0 | 0% | |
| 2016-06 | 1 | 0 | 0% | 0 | 0% | |
| 2016-07 | 2 | 1 | 50% | 1 | 50% | |
| 2016-08 | 2 | 0 | 0% | 1 | 50% | |
| 2016-09 | 1 | 1 | 100% | 0 | 0% | |
| 2016-10 | 0 | 0 | 0% | 0 | 0% | |
| 2016-11 | 1 | 0 | 0% | 0 | 0% | |
| 2016-12 | 8 | 2 | 25% | 0 | 0% | |
| 2017-01 | 0 | 0 | 0% | 0 | 0% | |
| 2017-02 | 0 | 0 | 0% | 0 | 0% | |
| 2017-03 | 2 | 2 | 100% | 0 | 0% | |
| 2017-04 | 9 | 5 | 55.6% | 3 | 33.3% | |
| 2017-05 | 22 | 7 | 31.8% | 8 | 36.4% | |
| 2017-06 | 20 | 10 | 50% | 2 | 10% | |
| 2017-07 | 3 | 3 | 100% | 0 | 0% | |
| 2017-08 | 6 | 3 | 50% | 2 | 33.3% | |
| 2017-09 | 11 | 2 | 18.2% | 1 | 9.1% | |
| 2017-10 | 24 | 2 | 8.3% | 7 | 29.2% | |
| 2017-11 | 13 | 10 | 76.9% | 1 | 7.7% | |
| 2017-12 | 40 | 12 | 30% | 11 | 27.5% | |
| 2018-01 | 28 | 7 | 25% | 7 | 25% | |
| 2018-02 | 31 | 8 | 25.8% | 10 | 32.3% | |
| 2018-03 | 15 | 2 | 13.3% | 2 | 13.3% | |
| 2018-04 | 8 | 1 | 12.5% | 5 | 62.5% | |
| 2018-05 | 10 | 6 | 60% | 2 | 20% | |
| 2018-06 | 6 | 1 | 16.7% | 2 | 33.3% | |
| 2018-07 | 14 | 1 | 7.1% | 3 | 21.4% | |
| 2018-08 | 6 | 4 | 66.7% | 1 | 16.7% | |
| 2018-09 | 3 | 1 | 33.3% | 2 | 66.7% | |
| 2018-10 | 6 | 3 | 50% | 2 | 33.3% | |
| 2018-11 | 4 | 0 | 0% | 0 | 0% | |
| 2018-12 | 7 | 2 | 28.6% | 2 | 28.6% | |
| 2019-01 | 0 | 0 | 0% | 0 | 0% | |
| 2019-02 | 2 | 0 | 0% | 0 | 0% | |
| 2019-03 | 4 | 1 | 25% | 1 | 25% | |
| 2019-04 | 0 | 0 | 0% | 0 | 0% | |
| 2019-05 | 7 | 1 | 14.3% | 1 | 14.3% | |
| 2019-06 | 8 | 4 | 50% | 1 | 12.5% | |
| 2019-07 | 2 | 0 | 0% | 2 | 100% | |
| 2019-08 | 3 | 1 | 33.3% | 0 | 0% | |
| 2019-09 | 2 | 1 | 50% | 1 | 50% | |
| 2019-10 | 8 | 4 | 50% | 3 | 37.5% | |
| 2019-11 | 0 | 0 | 0% | 0 | 0% | |
| 2019-12 | 2 | 0 | 0% | 1 | 50% | |
| 2020-01 | 7 | 6 | 85.7% | 0 | 0% | |
| 2020-02 | 2 | 1 | 50% | 1 | 50% | |
| 2020-03 | 4 | 3 | 75% | 0 | 0% | |
| 2020-04 | 1 | 0 | 0% | 0 | 0% | |
| 2020-05 | 0 | 0 | 0% | 0 | 0% | |
| 2020-06 | 0 | 0 | 0% | 0 | 0% | |
| 2020-07 | 6 | 0 | 0% | 3 | 50% | |
| 2020-08 | 7 | 2 | 28.6% | 1 | 14.3% | |
| 2020-09 | 1 | 0 | 0% | 0 | 0% | |
| 2020-10 | 2 | 2 | 100% | 0 | 0% | |
| 2020-11 | 1 | 0 | 0% | 0 | 0% | |
| 2020-12 | 4 | 1 | 25% | 1 | 25% | |
| 2021-01 | 7 | 4 | 57.1% | 1 | 14.3% | |
| 2021-02 | 4 | 1 | 25% | 2 | 50% | |
| 2021-03 | 9 | 2 | 22.2% | 3 | 33.3% | |
| 2021-04 | 8 | 3 | 37.5% | 2 | 25% | |
| 2021-05 | 19 | 1 | 5.3% | 1 | 5.3% | |
| 2021-06 | 9 | 4 | 44.4% | 3 | 33.3% | |
| 2021-07 | 2 | 0 | 0% | 1 | 50% | |
| 2021-08 | 3 | 0 | 0% | 0 | 0% | |
| 2021-09 | 9 | 2 | 22.2% | 2 | 22.2% | |
| 2021-10 | 2 | 1 | 50% | 0 | 0% | |
| 2021-11 | 5 | 1 | 20% | 1 | 20% |
(Semi-)automated edits [show] [hide]
| Tool | Edits |
|---|---|
| Undo | 81 |
| Twinkle | 24 |
| Huggle | 16 |
| Generic rollback | 14 |
| AutoWikiBrowser | 11 |
| HotCat | 7 |
| Bot revert | 6 |
| STiki | 2 |
| JWB | 2 |
| Page move | 2 |
| reFill | 2 |
| Reflinks | 2 |
| Page curation | 1 |
| Cat-a-lot | 1 |
| RedWarn | 1 |
| Admin actions | 1 |
Assessments [show] [hide]
All times are in UTC.


@*
* Copyright 2023 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import config.FrontendAppConfig
@import views.html.fragments.Head
@import uk.gov.hmrc.hmrcfrontend.views.html.helpers._
@import play.twirl.api.HtmlFormat
@import views.html.helper.CSPNonce
@this(
govukLayout: HmrcLayout,
head: Head,
backLink: GovukBackLink,
reportTechnicalIssue: HmrcReportTechnicalIssue,
hmrcStandardHeader: HmrcStandardHeader,
hmrcStandardFooter: HmrcStandardFooter
)
@(
pageTitle: Option[String] = None,
languageSelectorOverride: Option[Html] = None,
accessibilityStatementUrl: Option[String] = None,
backUrl: Option[String] = None,
deskproServiceName: Option[String] = None,
serviceTitle: Option[String] = None
)(contentBlock: Html)(implicit request: Request[_], messages: Messages, appConfig: FrontendAppConfig)
@scripts = {
@if(appConfig.googleTagManagerIdAvailable){
}
}
@contentSection = {
@contentBlock
@reportTechnicalIssue(ReportTechnicalIssue(deskproServiceName.getOrElse("email-verification-frontend"), language = if (messages.lang.language == "en") En else Cy))
}
@govukLayout(
pageTitle = pageTitle,
additionalScriptsBlock = Some(scripts),
backLinkUrl = backUrl,
serviceName = serviceTitle,
accessibilityStatementUrl = accessibilityStatementUrl,
additionalHeadBlock = Option(head()),
isWelshTranslationAvailable = true
)(contentSection)


HOME
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jQuery.SwapStyle()
Author:
Benjamin Leffler
Styled by link tag
Swap outside style:
First
Second
Swap inside style:
Third
Fourth


How to mine Bytecoin, Monero, QuazarCoin, Litecoin, duckNote, Fantomcoin, MonetaVerde, Aeon coin, Dashcoin, Infinium-8 on Mac?
- Sign up on minergate.com
- Download miner suitable for Mac on minergate.com/downloads/gui
- Install miner
- Launch miner and sign in using your account credentials
- Choose number of cores you would like to use for mining and press start under coin


We will use historical NBA player data to minimize the risk due to lack of longevity when offering a contract.


Dropped Arsenal Star Linked With Shock EPL Move
by SL InternationalArsenal midfielder Granit Xhaka, who was recently stripped of the captaincy, has been linked with a shock move to another Premier League side ahead of the January transfer window.
Read: Arsenal Announce New Captain After X-Rated Xhaka Rant
Following his outburst at the supporters after being taken off against Bournemouth, the Swiss midfielder was removed as the club captain while he has not featured in the last three games.
Now according to English publication The Times, Newcastle United are considering a move for the 27-year-old once the January window opens up.
The report goes on to claim that Xhaka feels that losing his spot in the side could prove detrimental to his chances of representing Switzerland at the European Championship next year.
It is believed that manager Unai Emery has given the midfielder no assurance about a return to the team, and is reportedly going to ask to leave in January.
Xhaka did apologise for his actions last month, but he has since been frozen out by Emery as Pierre-Emerick Aubameyang was announced as the club's new captain earlier this week.


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For organizers
Cozia Mountain Run
07/07/2018, 245601 Calimanesti
overview
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O noua editie a concursului Cozia Mountain Run ii asteapta pe participanti la probele Cozia (30KM), Stanisoara (21KM) si Turnu (4KM).
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start time
result list
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09:00 am
Cozia
30km
09:00 am
Stanisoara
21km
09:00 am
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4000m
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address
245601 Calimanesti
date
Saturday, 07/07/2018
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lfo-motion
Set of client-side
lfo
modules dedicated to sensors capture, filtering and movement analysis.see waves-lfo
Install
The final application must import the lfo-motion
modules (aka the plugin) and the waves-lfo
library
npm install [--save --save-exact] waves-lfo
npm install [--save --save-exact] ircam-rnd/lfo-motion
import * as lfo from 'waves-lfo'
import * as lfoMotion from 'lfo-motion'
Example Use
import * as lfo from 'waves-lfo/client';
import * as lfoMotion from 'lfo-motion';
const motionInput = new lfoMotion.source.MotionInput();
const sampler = new lfoMotion.operator.Sampler({ frameRate: 50 });
const orientation = new lfoMotion.operator.Orientation();
const logger = new lfo.sink.Logger({ data: true });
motionInput.connect(sampler);
sampler.connect(orientation);
orientation.connect(logger);
motionInput.init().then(() => motionInput.start())
Credits
This library is developed by the ISMM team at IRCAM, within the context of the RAPID-MIX project, funded by the European Union’s Horizon 2020 research and innovation programme.


This is child compoent and the message '{{childMsg}}' is from parent component
Send Message to parent from child


×
Close
Ray Entry Panel
element name
manual
marginal ray
pupil ray
ray angle
ray height
ray distance
object position


{% load static %} {# pulls from static to get the layouts probably can use exact fiels for this #}
This is the MemphisRecipes app
Good Job.


The most enduring and transformative companies use Chef to become fast, efficient, and innovative software driven organizations
Thousands of customers
Every industry, every stage
People
Product
Companies
Build
Deploy
Manage
Enterprise Application Lifecycle
Design for our silo
Forced integration
Big Web Application Lifecycle
Control over the application
The platform is the product
Build
Deploy
Manage
Application Automation
The automation travels with the application
The Production Cliff
Starts with a plan
Simple, native, and declarative
pkg_name=redispkg_origin=corepkg_version=3.0.7pkg_license=('BSD')pkg_maintainer="The Habitat Maintainers <humans@habitat.sh>"pkg_source=http://download.redis.io/releases/${pkg_name}-${pkg_version}.tar.gzpkg_shasum=b2a791c4ea3bb7268795c45c6321ea5abcc24457178373e6a6e3be6372737f23pkg_bin_dirs=(bin)pkg_build_deps=(core/make core/gcc)pkg_deps=(core/glibc)pkg_svc_run="bin/redis-server $pkg_svc_config_path/redis.config"pkg_expose=(6379)do_build() {
make
}
Low abstraction
Complete dependencies
Declare services
Simple functions
plan.sh
Setup hab
Creates an origin
Opt-in analytics
Built in a studio
Clean room environment
Safe by default
Installs dependencies
Includes every option
# Accept connections on the specified port, default is 6379.
# If port 0 is specified Redis will not listen on a TCP socket.
port = 6379
# TCP listen() backlog.
tcp-backlog = 511
# bind = [ "<IP_ADDRESS>", "<IP_ADDRESS>" ]
# bind = [ "<IP_ADDRESS>" ]
# bind = [] - listen on all interfacesbind = []
timeout = 0
tcp-keepalive = 0
loglevel = "notice"
Human Centric
Supports comments
Complex data structures
default.toml
Translated with templates
daemonize no
port {{cfg.port}}
tcp-backlog {{cfg.tcp-backlog}}
{{#if cfg.bind}}
bind {{cfg.bind}}
{{/if}}
{{#each cfg.save}}
save {{this.sec}} {{this.keys}}
{{/each}
Minimal
Substitution
Branching & Looping
config/redis.conf
Lifecycle hooks
#!/bin/sh
# These paths need to exist for nginx to run
mkdir -p \
{{pkg.svc_var_path}}/nginx/fastcgi \
{{pkg.svc_var_path}}/nginx/proxy \
{{pkg.svc_var_path}}/nginx/scgi \
{{pkg.svc_var_path}}/nginx/uwsgi
rm -rf {{pkg.svc_static_path}} && cp -r {{pkg.path}}/dist {{pkg.svc_static_path}}
ln -sf {{pkg.svc_config_path}}/habitat.conf.js {{pkg.svc_static_path}}
daemonize no


Bubble
a music ideation app written in React Native
Every original thought lasts at most 18 seconds
Making music is hard. In addition to understanding music, composers need to learn how
to use complex music creation software that takes out much of the organic nature of music
creation
This is where bubble comes in. It is a lightweight ideation tool that lets artists 'jot down'
musical ideas as short snippets, and layer them over each other in order to naturally create
new music. I have used the app in a classroom full of musicians and created music in under
1 minute
This app was created in Lavalab, a startup incubator at USC. My team and I presented the app
to executives at Capitol Records during Captiol360. I was responsible for the development of
the complete app (front-end + backend) in react native
Github


Overview¶
A Bempp grid can be created using a built-in grid, by importing a gmsh file, or by providing the grid data.
We first import Bempp and NumPy.
import bempp.api
import numpy as np
Built-in grids¶
Various shapes are included in the bempp.api.shapes
module, and discretisations with
different numbers of elements can be created using these.
In order for the these built-in grids to work, Gmsh must be
installed and the command gmsh
must be available in the path.
The command regular_sphere
creates a sphere by refining a
base octahedron. The number of elements in the sphere is given by
\(8 \times 4^n\), where \(n\) is the refinement level.
The following command creates a triangulation of a sphere with refinement level 3:
grid = bempp.api.shapes.regular_sphere(3)
The command sphere
creates a sphere with a chosen element size.
The following command creates a sphere with element diameter \(h=0.1\):
grid = bempp.api.shapes.sphere(h=0.1)
The command cube
creates a cube with a chosen element size.
The following command creates a cube with element diameter \(h=0.3\):
grid = bempp.api.shapes.cube(h=0.3)
Full automatically-generated documentation of Bempp’s available built-in grids can be found here.
Importing a grid¶
Grids can be importedusing Bempp’s import_grid
command.
For example, the following command will load a grid from the Gmsh file my_grid.msh
.
grid = bempp.api.import_grid('my_grid.msh')
Bempp uses the file ending to recognise a number of grid formats. Importing grids is handled by the meshio library.
This works through the external meshio
library.
A list of all files types that can be imported can be found in the meshio documentation.
Frequently used formats with Bempp are .msh
(Gmsh),
.vtk
(Legacy VTK), and .vtu
(VTK Xml Format).
Creating a grid from element data¶
Bempp grids can be generated from arrays containing vertex coordinates and connectivity information. For example, to create a grid consisting of two triangles with vertices \(\\{(0, 0, 0), (1, 0, 0), (0, 1, 0)\\}\) and \(\\{(1, 0, 0), (1, 1, 0), (0, 1, 0)\\}\) we use the following commands:
vertices = np.array(
[[0, 1, 0, 1], [0, 0, 1, 1], [0, 0, 0, 0]],
dtype=np.float64)
elements = np.array(
[[0, 1], [1, 3], [2, 2]], dtype=np.uint32)
grid = bempp.api.Grid(vertices, elements)
Note that the three arrays in the vertices
array are the \(x\)-coordinates,
then the \(y\)-coordinates, then the \(z\)-coordinates.
Similarly, the three arrays in the elements
array are the first points of each triangle,
then the second points, then the third points.
In general, the vertices
and elements
arrays should have shapes \(3\times M\) and \(3\times N\)
(respectively) for a grid with \(M\) vertices and \(N\) elements.
The array vertices
contains the 3D coordinates of all vertices. The array
elements
contains the connectivity information. In this case the first
triangle consists of the vertices 0, 1, 2, and the second triangle consists
of the vertices 1, 3, 2.
Optionally, we can specify a list domain_indices
that gives different groups of elements the same id. This can be used
for example to generate different types of boundary data on different parts
of the grid, or to specify function spaces only on parts of the grid. In this
example, both triangles automatically have the identifier 0 since nothing
else was specified. This is equivalent to running:
grid = bempp.api.Grid(vertices, elements, domain_indices=[0, 0])


Generated by Web2Recipe
REPLACE-RECIPE-TITLE
Ingredients
REPLACE-INGREDIENTS
Instructions
REPLACE-INSTRUCTIONS


Back to Projects
Basic Calculator
Created from project assignments at Learn. Modern Developer
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0
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+
=


"We are a pet insurance company dedicated to lizards. Reptiles are prone to issues such as: ear infections, metabolic bone disease, and mouth rot. It is our mission to help lizard owners take care of their scaly friends. You would have a health insurance policy for yourself and your dog, so why not a cold blooded reptile? See our silver and gold coverage plans today!"


Warning your version is outdated please update to the newest stable version at the Dogecash Github
Welcome to the dogecash Web wallet!
A wallet for every one!
This web wallet is designed to be able to run on any computer with a modern browser, from a Rasberry Pie to gaming desktop.
This wallet can do it! It has also been designed to generate wallets and create transactions without a network connection.
Make sure when you run this wallet to run it from a trusted source such as dogec.io or download it from the Github and run it on your computer.
We tryed to make the user interface as friendly as possible but in the event that you don't understand something feel free to check out the tutorials at the github
or create a issue on that github and we will get to it as fast as possible.
Generate Paper wallets
This web wallet functions much like a paper wallet generator, but with features most normal wallets have. You can also generate transactions offline!
Head over to the wallet tab and generate your first wallet. Make sure to keep the key secure! otherwise you may lose all your coins.
Generate Dogec wallet
Warning: if you do not save your generated private key you will not have access to the coins associated with that key
Private:
Public:
Create Simple Transactions▼
In order to use simple transactions you must first load your wallet
Create Manual Transactions▼
Inputs
Outputs
WIF Key
WARNING ANY FUNDS NOT ALLOCATED WILL BE USED AS FEES


WITNESS LIST
Transportation Committee
December 17, 2010 - 10:00 AM
MPO
On:
Evilia, Christopher (WACO MPO)
Johnson, Ashby (Houston-Galveston Area Council)
Kessler, Dan (North Central Texas Council of Governments & Texas Association of MPO
(TEMPO))
TxDOT
On:
Barton, John (TxDOT)
Bass, James (TxDOT)
Saenz, Amadeo (TxDOT)
TxDOT Restructure Council
On:
Wolf, Howard (TxDOT Restructure Council)
1


Install Emacs 25 on Ubuntu from source is very easy, follow these steps below could achieve it.
- Open terminal (Ctrl+Alt+T) and run command to install build tools:
sudo apt install build-essential checkinstall
- Then install the build dependencies via command:
sudo apt-get build-dep emacs24
-
Now download the source at ftp.gnu.org/gnu/emacs/, then extract:
-
Open terminal and navigate to the “emacs-25.1” folder via command (or select “Open in terminal” from its context menu):
cd ~/Downloads/emacs-25.1
- In the same terminal window, once you’re in the source folder, run the commands below one by one:
./configure
make
- Finally use checkinstall command to create .deb and install Emacs 25.1:
sudo checkinstall
While running the command, answer on screen questions, e.g., install docs, type package description, change package name, version, etc.
Once done, Emacs is installed on your system and you can remove it anytime by running the command in the prompt with sudo privilege:
In my case it’s:
sudo dpkg -r emacs-25
And the last command create a .deb package in the source folder, and it can be used in another Ubuntu machine to install Emacs(need to manually install dependencies via step 2).
Finally, run command emacs to launch the text editor, or launch it from Unity Dash (App Launcher) at next login (or next boot).


Katherine J Barriga
Democrat
I have been retired since 2013.
I have a Masters of Science in Public Health (MSPH) from the University of Colorado.
80224
I do not have a lot of experience in this area.
I am an active voter - I vote in every election and I research the candidates and ballot issues. I donated money, made phone calls, canvassed neighborhoods and helped run the local field office for the Clinton campaign on election day 2016. I also donated money and did some canvassing for Ashley Wheeland when she ran for a seat in the state house. In 2016 I was chosen as a delegate at my precint caucus and at the county assembly and I participated in the state assembly and convention. In 2020 I donated to Kamala Harris' primary campaign and to Joe Biden's presidential campaign.
I have been a member and a volunteer at the Schlessman YMCA, teaching Aqua Fitness classes to a mostly senior population. It was a fitness class but also more than that - it was also a social network that has managed to continue via Zoom during the pandemic when access to the pool has been limited.
Every elected official represents a community of people. The challenge, the problem to be solved, is how to divide the state population into logical smaller communities in a way that is fair - in a way that is not contrived to benefit one group over another. I think this is an important task and I think I have qualities that will benefit this process.
I think it is important for the group to start by defining the overall goals - to be sure that we all agree on what we are trying to do. On a broad level, it shouldn't be too hard to agree on the overarching goals - the conflict will come in the details. To promote consensus I would advocate that we start by each person putting forward ideas and concerns without comment from others. Discussion can then be directed at addressing these concerns. In group discussions where there is disagreement I like to try and listen to and acknowledge people's emotional response and use that to identify issues that can be addressed impartially. I recognize my own partiality, I recognize that the political outcomes that I want are not what everyone wants. I can feel strongly about my own political agenda and still be strongly committed to finding a way to fairly and impartially divide up the state into logical communities for representation.
My career in research points to my strengths in logic and analysis. I enjoy solving problems that include complex relationships and caveats.
Female


PHP
The Right Way.
Introduction
Code Style Guide
Namespaces
Input Filtering
Databases and PDO
Password Hashing with Bcrypt
Dependency Management
Web Application Security
Command Line Interface
Popular Frameworks
Links & Resources
Tweet
{{ content }}


{% extends "layout_multi_sections.html" %} {% block page_title %} EDUCATION, TRAINING & ALTERNATIVE PROVISION {% endblock %} {% block css_register %} {% endblock %} {% block header %} EDUCATION, TRAINING & ALTERNATIVE PROVISION {% endblock %} {% block main_nav %} {% include "includes/leedspathways/main_nav.html" %} {% endblock %} {% block sectionOneTop %} {% endblock %} {% block sectionOneFull%} {% endblock %} {% block breadcrumb %} {% include "includes/breadcrumb_sp.html" %} {% endblock %} {% block sectionOneContent %} {% endblock %} {% block pageContent %} {% endblock %} {% block sectionOneFullBottom %}
Discover the range of full-time, flexible and short courses and alternative provision available in Leeds.
If you are aged 13-17 you can use UCAS Progress to search and apply for post-16 courses across England and Wales. If you are in Year 11 you must make your application using UCAS Progress.
Not all courses are shown on UCAS Progress, so you should still check provider’s websites.
Whilst the majority of young people will find that continuing their statutory education is best served within their current school, in Leeds there are two additional options young people can consider for year 10 onwards:
• 14+ Apprenticeship Academy at Leeds City College
• UTC (University Technical College) Leeds
Using the Leeds City Council School Search you can also view a list of all secondary schools in Leeds
Need help with choosing GCSE options? Never fear, Plotr has your 19 golden questions to ask yourself
Discover more about alternative learning settings which are quality assured via the Leeds City Council Offsite Learning Framework


WQMY
Sports , Leagues - Free Online Invitations, Party Planning Ideas - Evite
racket,rackets,racquets,serve,tennis,tennis racket,tennis racquet, . themed party ideas, football theme party supplies, hockey birthday party, hockey party favors, .
http://new.evite.com/static/gallery/sports_leagues/1
| the last supper miller/trace adkins sunday morning coming down/ tennis birthday party supplies |
|
|---|---|
| hollytree west tyler texas | Williamsport |
| Branding | MyNetworkTV tennis birthday party supplies |
| jury commissioner denver co | eco innovation new zealand: 29 (bad boys cops lyrics) & classifieds for old tractors new york-DT 45.3 (UHF) |
| mazda car dealer in lynchburg virginia | see article |
| Owner | New Age Media, LLC Sports Party | Sports Party Supplies | Hockey Party | Football Party ... |
| First air date | December 30, 1988 |
| asus p5e-vm do lga775 matx motherboard | MYNetworkTV |
| swimming costume size 20 | WOLF-TV, shon cook muskegon mi |
| massey pasquotank quakers north carolina | WILF (1988-2006) |
| Former channel number(s) | Birthday party ideas |
| marine i love you | repair thinkpad rage mobility restore display (1988-1998) put de lime in the coconut / cheques de pago de n mina (1998-2006) |
| hard wood turning blanks english sycamore | 50 specific gravity pvc resin 420 kW (WOLF-DT3) |
| sky tv broadband phone | 243 m 488 m (WOLF-DT3) |
| jackson all water kayak | 52075 73375 (WOLF-DT3) |
| Transmitter coordinates | blood pressure measurement listen nurse driveclone pro 7 serial (WOLF-DT3) |
kids' birthday, birthday, party supplies & holidays : Target
Results 1 - 60 of 403 . add to compare Hello Kitty Balloon Dreams Standard Party Kit for 16 compare Hello Kitty Balloon Dreams Standard Party Kit for 16 .
http://www.target.com/c/kids-birthday-party-supplies-holidays/-/N-5xt34
Tennis party invitations - TheFind
Tennis Birthday Party Invitation - DIY Printable... $24. Etsy .
http://www.thefind.com/gifts/info-tennis-party-invitations
Preppy Tennis Party : Anders Ruff Custom Designs :
May 17, 2012 . Party Supplies- Polka Dot Market Coordinating Custom Fondant . Marianna's Macarons. Tags: preppy tennis birthday party, tennis party .
http://www.andersruff.com/custom-printable-parties/birthday-parties/preppy-tennis-party/
Contents |
[missed connective tissue disorder] History
Tennis Party Planning Ideas. Tennis Party Supplies. Ideas
Tennis party planning ideas make your tennis party planning easy. . so why not have a tennis party to watch the Open, or for your birthday, graduation or bar/bat .
http://www.party411.com/PlanYourParty/Theme/Sports/TennisThemeParty.aspx
Birthday Party Ideas « Calaveras Kids
14 Results . BIRTHDAY PARTY CENTER - Full bakery. Custom order your cake or pick up one of our many varieties available daily. Party trays, party supplies.
http://calaveraskids.com/category/birthday-party-ideas/
Tennis Party Decorations
Because of limited goods, you have to be creative when throwing your tennis team party, tennis awards banquet or tennis birthday party. Here are a few ideas!
http://www.womenstennisworld.com/partyideas2.htm
Creative Birthday Party Ideas, Themes and Birthday Cakes ...
Plan fun birthday parties with fun ideas for birthday party themes for kids girls AND boys and adults of all ages. Find birthday cakes and party-planning tips.
http://instoresnow.walmart.com/Celebration-Center-Birthdays.aspx
How to Throw a Tennis Party | eHow.com
50th Birthday Ideas With Tennis. There is no better way to celebrate an avid tennis enthusiast's 50th birthday than to have a party incorporating the game of.
http://www.ehow.com/how_6003078_throw-tennis-party.html
Theme Party Supplies, Party Favors, Party Decorations - Discount ...
Theme Parties- Party Supplies & Decorations. . for your budget. Birthday Party Supplies · Luau Party · Fiesta Theme Party . Tennis Shoe Key Chains. IN-19/ .
http://www.orientaltrading.com/party-supplies/theme-parties-a1-551332.fltr
Lalaloopsy Birthday Party Ideas | LalaloopsyParty.com
Fun and easy tips for a Lalaloopsy birthday party! . Check out all of the Lalaloopsy themed party supplies below: Lalaloopsy . Balloon Tennis Party Game .
http://www.lalaloopsyparty.com/
Sports Party - Coolest Kid Birthday Party Ideas
Take a look at the coolest kid birthday party ideas - decorations, printables, games, party foods, . Tennis, Track and Field Cake Photos and Preparation Tips .
http://www.coolest-kid-birthday-parties.com/birthday-party-ideas.html
Birthday party decorations
Party Secret is the top stop for birthday party supplies and birthday party decorations . Our birthday party supplies covers numerous themes and include. Birthday .
http://digsitevalue.org/k/birthday-party-decorations
Starting Children's Birthday Party Supplies Business
Starting a children's birthday party supplies business is quite easy especially if you enjoy children and parties. Develop a plan today and start your own .
http://www.startupbizhub.com/starting-childrens-birthday-party-supplies-business.htm
Free Printable Sports Birthday Party Invitations Templates
Jul 16, 2012 . Baseball Football Bowling Tennis Basketball. Baseball. Football . Birthday Party Supplies Tableware Favors - YOU PICK. Current Bid: $2.89 .
http://hubpages.com/hub/sports-invitations
[olivia fierro las vegas] Digital channels
| Channel | Name | driveclone pro 7 serial | brandy taylor best dvd | Programming |
|---|---|---|---|---|
| 53.1 | tennis birthday party supplies DT | watch the fairly odd parents online | muscle cars 1972 dodge challenger | Main tennis birthday party supplies programming / MyNetworkTV |
| 53.2 | WOLF DT | mountain view laser eye surgery | winnipeg free press birth announcements | Simulcast of elders of eastern kalimdor |
| 53.3 | WSWB DT | 480i | 4:3 | Simulcast of water comtamination in tenn |
Birthday Party Ideas - Western Parties
Birthday Party Ideas - Western Hoe Down Party - Party planning ideas for children's parties with ideas for decorations and activities for a kids Western Hoe Down .
http://www.birthdaypartyideas.com/html/western_parties_8.html
[extended stay america jessup maryland] References
[lesson plan beijing olympics] External links
- trnsmission adpaters for plymouth 218 motor
- judging method for gymnastics
- dundee real estate investment trust
- king david fayetteville ny
- pantiless pictures of britany spears
- assembled victorian doll houses on ebay
|
|


include_once ( string $file )
The include_once() statement includes and evaluates the specified file during the execution of the script. This is a behavior similar to the include() statement, with the only difference being that if the code from a file has already been included, it will not be included again. As the name suggests, it will be included just once.
The return value of the included file, if any.


Configure native Kubernetes role-based access control
Estimated reading time: 3 minutesThese are the docs for UCP version 3.1.12
To select a different version, use the selector below.
UCP 3.0 used its own role-based access control (RBAC) for Kubernetes clusters. New in UCP 3.1 is the ability to use native Kubernetes RBAC. The benefits of doing this are:
- Many ecosystem applications and integrations expect Kubernetes RBAC as a part of their YAML files to provide access to service accounts.
- Organizations planning to run UCP both on-premises as well as in hosted cloud services want to run Kubernetes applications on both sets of environments, without manually changing RBAC in their YAML file.
Kubernetes RBAC is turned on by default for Kubernetes clusters when customers upgrade to UCP 3.1. See Using RBAC Authorization in the v1.11 documentation for more information about Kubernetes role-based access control.
Starting with UCP 3.1, Kubernetes & Swarm roles have separate views. You can view all the roles for a particular cluster under Access Control then Roles. Select Kubernetes or Swarm to view the specific roles for each.
Creating roles
You create Kubernetes roles either through the CLI using kubectl
or through the UCP web interface.
To create a Kuberenetes role in the UCP web interface:
-
Go to the UCP web interface.
-
Navigate to the Access Control.
-
In the lefthand menu, select Roles.
- Select the Kubernetes tab at the top of the window.
-
Select Create to create a Kubernetes role object in the following dialog:
- Select a namespace from the Namespace dropdown list. Selecting a specific namespace creates a role for use in that namespace, but selecting all namespaces creates a
ClusterRole
where you can create rules for cluster-scoped Kubernetes resources as well as namespaced resources. - Provide the YAML for the role, either by entering it in the Object YAML editor or select Click to upload a .yml file to choose and upload a .yml file instead.
- When you have finished specifying the YAML, Select Create to complete role creation.
Creating role grants
Kubernetes provides 2 types of role grants:
ClusterRoleBinding
which applies to all namespacesRoleBinding
which applies to a specific namespace
To create a grant for a Kuberenetes role in the UCP web interface:
- Go to the UCP web UI.
- Navigate to the Access Control.
-
In the lefthand menu, select Grants.
- Select the Kubernetes tab at the top of the window. All grants to Kubernetes roles can be viewed in the Kubernetes tab.
-
Select Create New Grant to start the Create Role Binding wizard and create a new grant for a given user, team or service.
- Select the subject type. Your choices are:
- All Users
- Organizations
- Service account
- To create a user role binding, select a username from the Users dropdown list then select Next.
-
Select a resource set for the subject. The default namespace is automatically selected. To use a different namespace, select the Select Namespace button next to the desired namespace. For
Cluster Role Binding
, slide the Apply Role Binding to all namespaces selector to the right. - Select Next to continue.
-
Select the Cluster Role from the dropdown list. If you create a
ClusterRoleBinding
(by selecting Apply Role Binding to all namespaces) then you may only select ClusterRoles. If you select a specific namespace, you can choose any role from that namespace or any ClusterRole. - Select Create to complete creating the grant.


Your name
VNU-HCM High School for the Gifted
VinUniversity
IELTS 9.0
SAT 1600
VinUniversity Full Scholarship
UNSW International Academic Excellence Award (10,000 AUD)
Programming: C/C++, Python, Javascript
Breakdancing


MindGame
Practice your mindset
Player 1
Time
Points: 0
Stress
Player 2
Time
Points: 0
Stress
Wow! This is Awesome! (Popup #1)
Winner
Return to main page


I am a constant learner and very enthusiastic for working with new people and new technologies. I have good problem solving skills. I am also into web development. Currently i am exploring more into new frameworks. I believe in team work.I am determined to give my best at everything that I will be assigned to.
Download CV
UCET,VBU
Stream: Computer Science
Passing Year: 2022
CGPA: 8.7/10(till 3rd sem)
TATA DAV School JAMADOBA
Stream: Science
Passing Year: 2017
Percentage: 90.6
TATA DAV School JAMADOBA
Stream: Science
Passing Year: 2015
CGPA: 9.6/10
Technical Content Writer
Wrote technical content based articles for GeeksForGeeks.
My publications:
Articles
Startup-based Company
Made a website for a startup company of Digital Marketing. Technologies used
forthis website was HTML ,CSS Javascript , jQuery and PHP.
Link: Website
Contributor
Made contributions in google crowdsource.
Achievements
College Club
Made a website for a tech club of college called "UCET_VICHAR_CLUB". Techn used
forthis website was HTML ,CSS Javascript , jQuery and PHP.
Link: Website
Was Campus Ambassador for various organizations like Internshala, Coding Ninjas, E-cell IIT
Bombay and Collegedunia.
Virtual Internship
Learnt about web development and data visualisations.
Prepared practical task modules of financial data feeds, front-end development
and data visualisation.
Hey everyone Riti here!!! Enthusiastic and curious to learn new skills!! I am a computer science undergrad at UCET VBU. Being from a tech background I am interested in programming ( C/C++) Data Structures and competitive programming. I am also a full stack MERN developer. You can check out my projects at GitHub . Link: github.com/riti2409
Read moreParticipated in online coding competition conducted by Amity coding club. It was a three round coding challenge . After three rounds my rank was- Overall Rank-179
5 star in C++
5 star in Problem Solving
5 star in C
2 star at codechef
Participated in Hacktoberfest organized by DigitalOcean.
Scored 100% in final test of Programming in C/C++ by Internshala.
Won AWS Scholarship and was provided free training and E-books on AWS Cloud by Vinsys.


Here is our landing page where you get to fill in a form which displays your birthday, gender and as well as your Akan name.
The application checks whether the date and month entered is valid. if either of them is invalid, the user is alerted and asked to enter a valid one. The application outputs to the user, their Akan name depending on their gender. For example, if a user is male and the result of the calculation is 0, then the application should match that with Kwasi since Kwasi corresponds to Sunday which has an index 0. Hence the output the user will see should be something like “Your Akan name is Kwasi”. That is all that we do.


Ingersoll Gender Center, Washington State
A mutual aid project run by transgender and gender non-conforming people in Washington, serving the same. They offer financial assistance for members of the community affected by COVID-19 and living in the Seattle area, assistance with finding jobs and housing, and assistance with finding affordable healthcare for trans and gender non-conforming people.
https://ingersollgendercenter.org/


FoX_common is a module exporting interfaces to a set of convenience functions common to all of the FoX modules, which are of more general use.
Currently, the only publically available function is str
, which converts primitive datatypes into strings in a consistent fashion, conformant with the expectations of XML processors.
It is fully described in StringFormatting


BETA - Beta
real = BETA(high, low, timeperiod=5)
Learn more about the Beta at tadoc.org.
CORREL - Pearson's Correlation Coefficient (r)
real = CORREL(high, low, timeperiod=30)
Learn more about the Pearson's Correlation Coefficient (r) at tadoc.org.
LINEARREG - Linear Regression
real = LINEARREG(close, timeperiod=14)
Learn more about the Linear Regression at tadoc.org.
LINEARREG_ANGLE - Linear Regression Angle
real = LINEARREG_ANGLE(close, timeperiod=14)
Learn more about the Linear Regression Angle at tadoc.org.
LINEARREG_INTERCEPT - Linear Regression Intercept
real = LINEARREG_INTERCEPT(close, timeperiod=14)
Learn more about the Linear Regression Intercept at tadoc.org.
LINEARREG_SLOPE - Linear Regression Slope
real = LINEARREG_SLOPE(close, timeperiod=14)
Learn more about the Linear Regression Slope at tadoc.org.
STDDEV - Standard Deviation
real = STDDEV(close, timeperiod=5, nbdev=1)
Learn more about the Standard Deviation at tadoc.org.
TSF - Time Series Forecast
real = TSF(close, timeperiod=14)
Learn more about the Time Series Forecast at tadoc.org.
VAR - Variance
real = VAR(close, timeperiod=5, nbdev=1)
Learn more about the Variance at tadoc.org.


The programs included with the Debian GNU/Linux system are free software;
the exact distribution terms for each program are described in the
individual files in /usr/share/doc/*/copyright.
Debian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent
permitted by applicable law.
Last login: Wed Aug 8 14:53:32 2018 from <IP_ADDRESS>
SSH is enabled and the default password for the 'pi' user has not been changed.
This is a security risk - please login as the 'pi' user and type 'passwd' to set a new password.
pi@raspberrypi:~ $


There are a few types of assets that we may want to load to our project
Like images, and sound. We may also need some json files that will help us map the images.
let us take the image below as our assets
loading an image can be done in several ways,
Loading json is very simple, we also have serveral methods, a very nice on is usig fetch
fetch will take a url as parameter and return a promise, if we need to get the josn in it we will use .json, which is also a promise
so we will create an async function that will make both of these, so we would have
let us make a map for the above image to know where and what to cut, I will make a new folder under Assets named Json and it in will make file assets-map.json
Ok so how about we can have access to our assets from all the files, let us know where each is first
we will create a new js file in the root of the scripts folder in Assets
we will store all the config that we want and include it in the index.html, before main.js
AssetsManager is a class that wrap the loaders mentioned earlier plus these static methods
when we start the game, we will need these to be loaded from the start
and we can get percentage of loaded images by the getLoadStatus
so if we want to use this in our demo, we will add these


{% include header.html %} {% include split-layout.html %} {% include container.html %} {{ page.title }} {{ content}} {% include container-end.html %} {% include full-screen-menu.html %} {% include footer.html %}


The gallery contains live examples of all the different displayer types supported in Dashbuilder. The node "Dashboards" contains also a set of examples of how to combine several displayers into full featured end user dashboards.
All the examples are built using the Dashbuilder's GWT Displayer API. If you are interested in the internals or just want to see how the source code looks then take a look at the following file at GitHub.


Create and publish documents to the web.
Simple invoicing for freelancers.
Giving made easy.

A minimal, responsive CSS framework.
A delicious color generator.


It's more fun dating younger men: Helena Bonham Carter
by Entertainment DeskHelena Bonham Carter has something in common with Princess Margaret, the character she plays in the new Netflix season of The Crown. The 53-year-old actor believes it is “much more fun” for older women to date younger men.
Bonham Carter is dating a man 21 years her junior and opened up about being with Rye Dag Holmboe, a Norwegian writer in a recent interview with The Sunday Times Magazine. She describes him as “an old soul in a young body — what more could I want?”
The Fight Club actor has two children from her previous marriage with filmmaker Tim Burton, 16-year-old Billy and 11-year old Nell. Now dating a man younger than her, she reportedly doesn’t have any concerns about their age gap.
“Everybody ages at a different rate. My boyfriend is unbelievably mature. He’s an old soul in a young body, what more could I want,” she said during the interview. “People are slightly frightened of older women, but he isn’t. Women can be very powerful when they’re older.”
The star also feels it’s fun to date older woman. “Why can’t we be sexually and romantically attractive just when our eggs are expired? Actually it’s much more fun because we’re so freed of the terror, there is no consequence, it’s all just for fun,” she added.


#include <security.h>
Public Attributes | |
| BYTE | receiptLength |
| The length of the receipt DAP. | |
| BYTE | receipt [8] |
| The receipt DAP. | |
| BYTE | confirmationCounterLength |
| Length of the confirmation counter buffer. | |
| BYTE | confirmationCounter [2] |
| The confirmation counter buffer. | |
| BYTE | cardUniqueDataLength |
| The length of the card unique data buffer. | |
| BYTE | cardUniqueData [10] |
| Card unique data buffer. |
A structure returned in DELETE, LOAD, INSTALL[for load], INSTALL[for install] with delegated management.
Card unique data buffer.
The length of the card unique data buffer.
The confirmation counter buffer.
Length of the confirmation counter buffer.
The receipt DAP.
The length of the receipt DAP.


Dave Smith Instruments Tetra
Combo Patch Editor
This editor only works with the DSI Tetra. A Combo is essentially an extension of the standard (2-layer) patch to 4 layers, one for each voice.
Communicating with Edisyn
Set the MIDI channel to the same as being used in Edisyn. Set MParamSend to NRPN. Set M Param Rec to All or NRPN. Set MIDI Program to ON. Set MIDI Sysex to ON. And set MIDIParamLCD to ON.
About the Tab Names
Combos require many tabs; I apologize for the names, it was needed to fit them all on-screen on Macs. "Osc Filt 1" means "Oscillators and Filters 1". "Mod 1" means "Modulation 1", and "Seq 1" means "Sequencer 1". Likewise for voices 2, 3, and 4. Note the close relationship to similar tabs in the Prophet '08 / Tetra / Mopho single patch editor (which has layers A and B rather than voices 1, 2, 3, 4).
Parameters
In a combo, all four voices have (more or less) exactly the same set of parameters: however some parameters in voices 2, 3, and 4 have no functionality at all and exist only to make it easy to swap or copy voices. These non-functional parameters are marked with a [-].
About the Menu
The menu has several options that are useful for Tetra owners.
- Multimode
By default, the editor works in standard combo mode. In this mode, all voices share the same MIDI channel. You can change this to Multimode, where each voice has its own MIDI channel and its parameter changes are sent out on that channel. To use multimode, make sure you have set y
our Tetra to Multimode. Then select Multimode in Edisyn's DSI menu.
- Copy Voice To... and Swap Voices... allow you to copy and swap different voices.
- Load All Voices, Load Only Voice 1>, etc. When you load a sysex file, receive a dump or merge from your Tetra, or reset your combo patch, your setting here will dictate whether this will effect all voices, or just a single voice (keeping the others intact). This way, for example, you can just clear out Voice 1. Or you could make a combo patch consisting of different voices from different combo pthes, by loading the first patch, the restricting to a specific voice and loading the next patch (which would slot it into that voice). You may need to swap or copy voices to do that.
- To Single Patch... constructs a Tetra single patch out of two voices from this Combo. The patch name will be the name of the first voice chosen. The "assignable parameters" from all four voices will also be loaded into the single patch.
- Send Assignable Params toggles whether Edisyn sends real-time parameter change messages to the Tetra in response to changing any of the four "Assignable Parameter" parameters. This is because doing so triggers a bug in the Tetra Beta firmware, which causes the parameter to be reset to Osc 1 Freq. If you're running the Beta firmware, you might like to turn this off; otherwise you can ignore it.
Hints
- When you set the destination for a sequencer track to "Osc 1 Freq", "Osc 2 Freq", or "Osc 1&2 Freq", the track dials will change from number values to notes. The lowest note, C0, corresponds to the note being played by the user -- that is, all sequenced notes are equal to or higher than the played note. If you need notes lower than the played note, pitch the oscillator frequencies down.
- On the Tetra, the assignable parameters "[Invalid 5]" and "[Invalid 6]" are, on the Beta OS only, "Osc 1 Wave Reset" and "Osc 2 Wave Reset" respectively. But they're still subject to the serious assignable parameter crash issues discussed in Gotchas, next.
Gotchas
- There is a hole in the middle of the Tetra's assignable parameters -- you'll see parameters labelled "[Invalid ...]". These are invalid settings right in the middle of the valid range, and on top of it, the Tetra can crash if it uses them! So I have opted to do the following. You are permitted to set to these values in Edisyn, but Edisyn will send, write, or save patches by silently substituting value 0 ("Osc 1 Frequency") instead.
- A Tetra Combo responds to the "assignable parameters" in unexpected ways. If you're editing Voice 1 only, the Tetra will respond to Edisyn modifying all four parameters (even though they're on four different tabs in the Edisyn editor). But if you're editing all four voices, the Tetra will respond only to the assignable parameter for Voice 1! The Tetra sends odd outputs when you are manually changing these parameters on the Tetra directly, so Edisyn may or may not update accordingly.
- If you are using the Tetra's Beta OS, setting any of the assignable parameters in real-time just sets the parameter to "Osc 1 Frequency" due to a bug in the OS. However you can send or write a patch with the assignable parameters set and it'll work right. See discussion of the Send Assignable Params menu option above.
- Even if MIDIParamLCD is set to ON, any real-time changes you make won't be reflected on the LCD unless you first twiddle a knob so the synth is in its edit mode.
Thanks to Will Taylor for his considerable help in motivating and debugging this editor. Thanks also to John Hodgson<EMAIL_ADDRESS>for suggestions and testing for Multimode.
| By
| Sean Luke
|
| Date
| June 2020
|


EventPhase class
class EventPhase { static const int CAPTURING_PHASE = 1; static const int AT_TARGET = 2; static const int BUBBLING_PHASE = 3; }
class EventPhase { static const int CAPTURING_PHASE = 1; static const int AT_TARGET = 2; static const int BUBBLING_PHASE = 3; }


| Interface | Description |
|---|---|
| VectorTransformer |
:: DeveloperApi ::
Trait for transformation of a vector
|
| Class | Description |
|---|---|
| ChiSqSelector |
Creates a ChiSquared feature selector.
|
| ChiSqSelectorModel |
Chi Squared selector model.
|
| ChiSqSelectorModel.SaveLoadV1_0$ | |
| ElementwiseProduct |
Outputs the Hadamard product (i.e., the element-wise product) of each input vector with a
provided "weight" vector.
|
| HashingTF |
Maps a sequence of terms to their term frequencies using the hashing trick.
|
| IDF |
Inverse document frequency (IDF).
|
| IDF.DocumentFrequencyAggregator |
Document frequency aggregator.
|
| IDFModel |
Represents an IDF model that can transform term frequency vectors.
|
| Normalizer |
Normalizes samples individually to unit L^p^ norm
|
| PCA |
A feature transformer that projects vectors to a low-dimensional space using PCA.
|
| PCAModel |
Model fitted by
PCA that can project vectors to a low-dimensional space using PCA. |
| PCAUtil | |
| StandardScaler |
Standardizes features by removing the mean and scaling to unit std using column summary
statistics on the samples in the training set.
|
| StandardScalerModel |
Represents a StandardScaler model that can transform vectors.
|
| VocabWord |
Entry in vocabulary
|
| Word2Vec |
Word2Vec creates vector representation of words in a text corpus.
|
| Word2VecModel |
Word2Vec model
param: wordIndex maps each word to an index, which can retrieve the corresponding
vector from wordVectors
param: wordVectors array of length numWords * vectorSize, vector corresponding
to the word mapped with index i can be retrieved by the slice
(i * vectorSize, i * vectorSize + vectorSize)
|


{{/* Based on https://gohugo.io/content-management/related/ */}} {{ $related := .Site.RegularPages.Related . | first ( default 5 .Site.Params.numberOfRelated ) }} {{ with $related }}


--- # this is an empty front matter --- {% include head.html %}
Your browser doesn't support HTML5 audio. Here is a link to the audio instead.


Home
Blog
Projects
Resources
About
Contact
Projects
SQL Cheatsheet
March 29, 2015
Pair Programming Website
February 18, 2015


--- layout: post title: Official DB2 adapter from IBM for Rails categories: - sightings author: David published: true date: 2008-11-09 17:49:00.000000000 +00:00 ---
IBM have just wrapped up a new DB2 adapter that fixes a bunch of bugs, adds support for a range of features, and works with the rails -d setup to create a new Rails application straight for DB2. Check it out: A major milestone for DB2 on Rails.


Gecode::Support::BlockAllocator< T, blocksize > Class Template Reference
[Support algorithms and datastructures]
Detailed Description
template<class T, int blocksize = 512>
class Gecode::Support::BlockAllocator< T, blocksize >
Manage memory organized into block lists (allocator).
The allocation policy is to free all memory allocated when the block allocator is deleted.
Definition at line 49 of file block-allocator.icc.
Public Member Functions | |
| BlockAllocator (void) | |
| Initialize. | |
| ~BlockAllocator (void) | |
| Free all allocated blocks. | |
| T * | operator() (void) |
| Return memory of size required by T. | |
| size_t | size (void) const |
| Return size of memory required by allocator. |
Constructor & Destructor Documentation
template<class T, int blocksize>
| Gecode::Support::BlockAllocator< T, blocksize >::BlockAllocator | ( | void | ) | [inline] |
template<class T, int blocksize>
| Gecode::Support::BlockAllocator< T, blocksize >::~BlockAllocator | ( | void | ) | [inline] |
Member Function Documentation
template<class T, int blocksize>
| T * Gecode::Support::BlockAllocator< T, blocksize >::operator() | ( | void | ) | [inline] |
template<class T, int blocksize>
| size_t Gecode::Support::BlockAllocator< T, blocksize >::size | ( | void | ) | const [inline] |
The documentation for this class was generated from the following file:
- gecode/support/block-allocator.icc (Revision: 7337)


geometry.Circle()¶
-
class
feign.geometry.
Circle
(c, r)¶ A class used to represent a Circle.
- Parameters
c (Point()) – center of Circle
r (float) – radius of Circle
-
r
¶ radius of Circle
- Type
float
-
encloses_point
(P)¶ The function to assess whether a point is enclosed by a Circle.
- Parameters
P (Point()) – point to decide whether is enclosed by the Circle
- Returns
True if P is enclosed by the Circle, False otherwise
- Return type
bool
Examples
>>> c=Circle(Point(1,1),5) >>> P=Point(3,4) >>> c.encloses_point(P) True >>> Q=Point(4,3) >>> c=Circle(Point(1,1),5) False
-
intersection
(seg)¶ The function to find the intersection of a Circle with a Segment.
- Parameters
seg (Segment()) – The Segment for which the intersection is calculated
- Returns
list of the intersection
- Return type
list of Point()
Notes
The returned list has one element if one of the endpoints of the Segment is enclosed by the circle.
The list has two elements if both endpoints of the Segment lies outside the Circle and the Segment passes through the circle.
An empty list is returned if the Segment does not pass through the Circle, or in case the Segment is a tangent.
Examples
>>> c=Circle(Point(1,1),5) >>> s1=Segment(Point(-4,-8),Point(-4,10)) >>> c.intersection(s1) [] >>> s2=Segment(Point(3,1),Point(9,1)) >>> c.intersection(s2) [Point(6.000, 1.000)] >>> s3=Segment(Point(-8,1),Point(9,1)) [Point(6.000, 1.000), Point(-4.000, 1.000)]


Submodules
pymunk
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python.
Homepage: http://www.pymunk.org
This is the main containing module of pymunk. It contains among other things the very central Space, Body and Shape classes.
When you import this module it will automatically load the chipmunk library file. As long as you haven’t turned off the debug mode a print will show exactly which Chipmunk library file it loaded. For example:
>>> import pymunk
Loading chipmunk for Windows (32bit) [C:\code\pymunk\chipmunk.dll]
Infinity that can be passed as mass or inertia to Body.
Useful when you for example want a body that cannot rotate, just set its moment to inf. Just remember that if two objects with both infinite masses collides the world might explode. Similary effects can happen with infinite moment.
Note
In previous versions of pymunk you used inf to create static bodies. This has changed and you should instead do it by invoking the body constructor without any arguments.
The release version of this pymunk installation. Valid only if pymunk was installed from a source or binary distribution (i.e. not in a checked-out copy from svn).
The Chipmunk version compatible with this pymunk version. Other (newer) Chipmunk versions might also work if the new version does not contain any breaking API changes.
This property does not show a valid value in the compiled documentation, only when you actually import pymunk and do pymunk.chipmunk_version
The string is in the following format: <cpVersionString>R<svn or github commit of chipmunk> where cpVersionString is a version string set by Chipmunk and the svn version corresponds to the svn version of the chipmunk source files included with pymunk or the github commit hash. If the Chipmunk version is a release then the second part will be empty
Note
This is also the version of the Chipmunk source files included in the chipmunk_src folder (normally included in the pymunk source distribution).
Bases: object
Spaces are the basic unit of simulation. You add rigid bodies, shapes and joints to it and then step them all forward together through time.
Create a new instace of the Space
Its usually best to keep the elastic_iterations setting to 0. Only change if you have problem with stacking elastic objects on each other. If that is the case, try to raise it. However, a value other than 0 will affect other parts, most importantly you wont get reliable total_impulse readings from the Arbiter object in collsion callbacks!
| Parameters : |
|
|---|
Add one or many shapes, bodies or joints to the space
Unlike Chipmunk and earlier versions of pymunk its now allowed to add objects even from a callback during the simulation step. However, the add will not be performed until the end of the step.
Add a collision handler for given collision type pair.
Whenever a shapes with collision_type a and collision_type b collide, these callbacks will be used to process the collision. None can be provided for callbacks you do not wish to implement, however pymunk will call it’s own default versions for these and not the default ones you’ve set up for the Space. If you need to fall back on the space’s default callbacks, you’ll have to provide them individually to each handler definition.
| Parameters : |
|
|---|
Add a function to be called last in the next simulation step.
Post step callbacks are registered as a function and an object used as a key. You can only register one post step callback per object.
This function was more useful with earlier versions of pymunk where you weren’t allowed to use the add and remove methods on the space during a simulation step. But this function is still available for other uses and to keep backwards compatibility.
Note
If you remove a shape from the callback it will trigger the collision handler for the ‘separate’ event if it the shape was touching when removed.
| Parameters : |
|
|---|---|
| Return : | True if key was not previously added, False otherwise |
Perform a fast rectangle query on the space.
Only the shape’s bounding boxes are checked for overlap, not their full shape. Returns a list of shapes.
A list of the bodies added to this space
Determines how fast overlapping shapes are pushed apart.
Expressed as a fraction of the error remaining after each second. Defaults to pow(1.0 - 0.1, 60.0) meaning that pymunk fixes 10% of overlap each frame at 60Hz.
Number of frames that contact information should persist.
Defaults to 3. There is probably never a reason to change this value.
Amount of allowed penetration.
Used to reduce oscillating contacts and keep the collision cache warm. Defaults to 0.1. If you have poor simulation quality, increase this number as much as possible without allowing visible amounts of overlap.
A list of the constraints added to this space
Damping rate expressed as the fraction of velocity bodies retain each second.
A value of 0.9 would mean that each body’s velocity will drop 10% per second. The default value is 1.0, meaning no damping is applied.
Rebuild the contact graph during each step.
Must be enabled to use the get_arbiter() function on Body Disabled by default for a small performance boost. Enabled implicitly when the sleeping feature is enabled.
Default gravity to supply when integrating rigid body motions.
Speed threshold for a body to be considered idle. The default value of 0 means to let the space guess a good threshold based on gravity.
Number of iterations to use in the impulse solver to solve contacts.
Query space at point filtering out matches with the given layers and group. Return a list of all shapes within max_distance of the point.
If you don’t want to filter out any matches, use -1 for the layers and 0 as the group.
| Parameters : |
|
|---|---|
| Return : | [dict(shape=`Shape`, distance = distance, point = Vec2d)] |
Query space at point filtering out matches with the given layers and group. Return nearest of all shapes within max_distance of the point.
If you don’t want to filter out any matches, use -1 for the layers and 0 as the group.
| Parameters : |
|
|---|---|
| Return : | dict(shape=`Shape`, distance = distance, point = Vec2d) |
Query space at point filtering out matches with the given layers and group. Return a list of found shapes.
If you don’t want to filter out any matches, use -1 for the layers and 0 as the group.
| Parameters : |
|
|---|
Query space at point and return the first shape found matching the given layers and group. Returns None if no shape was found.
| Parameters : |
|
|---|
Update the collision detection data for a specific shape in the space.
Update the collision detection info for the static shapes in the space. You only need to call this if you move one of the static shapes.
Remove one or many shapes, bodies or constraints from the space
Unlike Chipmunk and earlier versions of pymunk its now allowed to remove objects even from a callback during the simulation step. However, the removal will not be performed until the end of the step.
Note
When removing objects from the space, make sure you remove any other objects that reference it. For instance, when you remove a body, remove the joints and shapes attached to it.
Remove a collision handler for a given collision type pair.
| Parameters : |
|
|---|
Query space along the line segment from start to end filtering out matches with the given layers and group.
Segment queries are like ray casting, but because pymunk uses a spatial hash to process collisions, it cannot process infinitely long queries like a ray. In practice this is still very fast and you don’t need to worry too much about the performance as long as you aren’t using very long segments for your queries.
| Return : | [SegmentQueryInfo] - One SegmentQueryInfo object for each hit. |
|---|
Query space along the line segment from start to end filtering out matches with the given layers and group. Only the first shape encountered is returned and the search is short circuited. Returns None if no shape was found.
Register a default collision handler to be used when no specific collision handler is found. If you do nothing, the space will be given a default handler that accepts all collisions in begin() and pre_solve() and does nothing for the post_solve() and separate() callbacks.
| Parameters : |
|
|---|
Query a space for any shapes overlapping the given shape
Returns a list of shapes.
A list of all the shapes added to this space (both static and non-static)
Time a group of bodies must remain idle in order to fall asleep.
Enabling sleeping also implicitly enables the the contact graph. The default value of inf disables the sleeping algorithm.
A convenience static body already added to the space
Bases: object
A rigid body
Create a new Body
To create a static body, pass in None for mass and moment.
The rotation of the body.
Note
If you get small/no changes to the angle when for example a ball is “rolling” down a slope it might be because the Circle shape attached to the body or the slope shape does not have any friction set.
Apply (accumulate) the force f on body at a relative offset (important!) r from the center of gravity.
Both r and f are in world coordinates.
| Parameters : |
|
|---|
Apply the impulse j to body at a relative offset (important!) r from the center of gravity. Both r and j are in world coordinates.
| Parameters : |
|
|---|
Get the constraints this body is attached to.
Run func on each of the arbiters on this body.
func(arbiter, *args, **kwargs) -> None
- Callback Parameters
- arbiter : Arbiter
- The Arbiter
- args
- Optional parameters passed to the callback function.
- kwargs
- Optional keyword parameters passed on to the callback function.
Warning
Do not hold on to the Arbiter after the callback!
Returns true if the body has not been added to a space.
Returns true if the body is sleeping.
Returns true if the body is a static body
Get the kinetic energy of a body.
Convert body local coordinates to world space coordinates
| Parameters : |
|
|---|
The position callback function. The position callback function is called each time step and can be used to update the body’s position.
func(body, dt) -> None
- Callback Parameters
- body : Body
- Body that should have its velocity calculated
- dt : float
- Delta time since last step.
Get the shapes attached to this body.
Force a body to fall asleep immediately along with other bodies in a group.
Default rigid body position integration function.
Updates the position of the body using Euler integration. Unlike the velocity function, it’s unlikely you’ll want to override this function. If you do, make sure you understand it’s source code (in Chipmunk) as it’s an important part of the collision/joint correction process.
Default rigid body velocity integration function.
Updates the velocity of the body using Euler integration.
The velocity callback function. The velocity callback function is called each time step, and can be used to set a body’s velocity.
func(body, gravity, damping, dt) -> None
- Callback Parameters
- body : Body
- Body that should have its velocity calculated
- gravity : Vec2d
- The gravity vector
- damping : float
- The damping
- dt : float
- Delta time since last step.
Bases: object
Base class for all the shapes.
You usually dont want to create instances of this class directly but use one of the specialized shapes instead.
The bounding box of the shape. Only guaranteed to be valid after Shape.cache_bb() or Space.step() is called. Moving a body that a shape is connected to does not update it’s bounding box. For shapes used for queries that aren’t attached to bodies, you can also use Shape.update().
The body this shape is attached to. Can be set to None to indicate that this shape doesnt belong to a body.
User defined collision type for the shape. See add_collisionpair_func function for more information on when to use this property
Elasticity of the shape.  However due to inaccuracies in the simulation using 1.0 or greater is not recommended.
Friction coefficient. pymunk uses the Coulomb friction model, a value of 0.0 is frictionless.
A value over 1.0 is perfectly fine.
Some real world example values from wikipedia (Remember that it is what looks good that is important, not the exact value).
| Material | Other | Friction |
|---|---|---|
| Aluminium | Steel | 0.61 |
| Copper | Steel | 0.53 |
| Brass | Steel | 0.51 |
| Cast iron | Copper | 1.05 |
| Cast iron | Zinc | 0.85 |
| Concrete (wet) | Rubber | 0.30 |
| Concrete (dry) | Rubber | 1.0 |
| Concrete | Wood | 0.62 |
| Copper | Glass | 0.68 |
| Glass | Glass | 0.94 |
| Metal | Wood | 0.5 |
| Polyethene | Steel | 0.2 |
| Steel | Steel | 0.80 |
| Steel | Teflon | 0.04 |
| Teflon (PTFE) | Teflon | 0.04 |
| Wood | Wood | 0.4 |
Shapes in the same non-zero group do not generate collisions. Useful when creating an object out of many shapes that you don’t want to self collide. Defaults to 0
Shapes only collide if they are in the same bit-planes. i.e. (a.layers & b.layers) != 0. By default, a shape occupies all 32 bit-planes, i.e. layers == -1
Check if the line segment from start to end intersects the shape.
Return either SegmentQueryInfo object or None
A boolean value if this shape is a sensor or not. Sensors only call collision callbacks, and never generate real collisions.
The surface velocity of the object. Useful for creating conveyor belts or players that move around. This value is only used when calculating friction, not resolving the collision.
Bases: pymunk.Shape
A circle shape defined by a radius
This is the fastest and simplest collision shape
body is the body attach the circle to, offset is the offset from the body’s center of gravity in body local coordinates.
It is legal to send in None as body argument to indicate that this shape is not attached to a body.
The bounding box of the shape. Only guaranteed to be valid after Shape.cache_bb() or Space.step() is called. Moving a body that a shape is connected to does not update it’s bounding box. For shapes used for queries that aren’t attached to bodies, you can also use Shape.update().
The body this shape is attached to. Can be set to None to indicate that this shape doesnt belong to a body.
Update and returns the bouding box of this shape
User defined collision type for the shape. See add_collisionpair_func function for more information on when to use this property
Elasticity of the shape.  However due to inaccuracies in the simulation using 1.0 or greater is not recommended.
Friction coefficient. pymunk uses the Coulomb friction model, a value of 0.0 is frictionless.
A value over 1.0 is perfectly fine.
Some real world example values from wikipedia (Remember that it is what looks good that is important, not the exact value).
| Material | Other | Friction |
|---|---|---|
| Aluminium | Steel | 0.61 |
| Copper | Steel | 0.53 |
| Brass | Steel | 0.51 |
| Cast iron | Copper | 1.05 |
| Cast iron | Zinc | 0.85 |
| Concrete (wet) | Rubber | 0.30 |
| Concrete (dry) | Rubber | 1.0 |
| Concrete | Wood | 0.62 |
| Copper | Glass | 0.68 |
| Glass | Glass | 0.94 |
| Metal | Wood | 0.5 |
| Polyethene | Steel | 0.2 |
| Steel | Steel | 0.80 |
| Steel | Teflon | 0.04 |
| Teflon (PTFE) | Teflon | 0.04 |
| Wood | Wood | 0.4 |
Shapes in the same non-zero group do not generate collisions. Useful when creating an object out of many shapes that you don’t want to self collide. Defaults to 0
Shapes only collide if they are in the same bit-planes. i.e. (a.layers & b.layers) != 0. By default, a shape occupies all 32 bit-planes, i.e. layers == -1
Offset. (body space coordinates)
Check if the given point lies within the shape.
The Radius of the circle
Check if the line segment from start to end intersects the shape.
Return either SegmentQueryInfo object or None
A boolean value if this shape is a sensor or not. Sensors only call collision callbacks, and never generate real collisions.
The surface velocity of the object. Useful for creating conveyor belts or players that move around. This value is only used when calculating friction, not resolving the collision.
Unsafe set the offset of the circle.
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Unsafe set the radius of the circle.
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Update, cache and return the bounding box of a shape with an explicit transformation.
Useful if you have a shape without a body and want to use it for querying.
Bases: pymunk.Shape
A convex polygon shape
Slowest, but most flexible collision shape.
It is legal to send in None as body argument to indicate that this shape is not attached to a body.
Create a polygon
The bounding box of the shape. Only guaranteed to be valid after Shape.cache_bb() or Space.step() is called. Moving a body that a shape is connected to does not update it’s bounding box. For shapes used for queries that aren’t attached to bodies, you can also use Shape.update().
The body this shape is attached to. Can be set to None to indicate that this shape doesnt belong to a body.
Update and returns the bouding box of this shape
User defined collision type for the shape. See add_collisionpair_func function for more information on when to use this property
Convenience function to create a box centered around the body position.
The size is given as as (w,h) tuple.
Elasticity of the shape.  However due to inaccuracies in the simulation using 1.0 or greater is not recommended.
Friction coefficient. pymunk uses the Coulomb friction model, a value of 0.0 is frictionless.
A value over 1.0 is perfectly fine.
Some real world example values from wikipedia (Remember that it is what looks good that is important, not the exact value).
| Material | Other | Friction |
|---|---|---|
| Aluminium | Steel | 0.61 |
| Copper | Steel | 0.53 |
| Brass | Steel | 0.51 |
| Cast iron | Copper | 1.05 |
| Cast iron | Zinc | 0.85 |
| Concrete (wet) | Rubber | 0.30 |
| Concrete (dry) | Rubber | 1.0 |
| Concrete | Wood | 0.62 |
| Copper | Glass | 0.68 |
| Glass | Glass | 0.94 |
| Metal | Wood | 0.5 |
| Polyethene | Steel | 0.2 |
| Steel | Steel | 0.80 |
| Steel | Teflon | 0.04 |
| Teflon (PTFE) | Teflon | 0.04 |
| Wood | Wood | 0.4 |
Get the vertices in world coordinates for the polygon
| Returns: | [Vec2d] in world coords |
|---|
Shapes in the same non-zero group do not generate collisions. Useful when creating an object out of many shapes that you don’t want to self collide. Defaults to 0
Shapes only collide if they are in the same bit-planes. i.e. (a.layers & b.layers) != 0. By default, a shape occupies all 32 bit-planes, i.e. layers == -1
Check if the given point lies within the shape.
The radius of the poly shape. Extends the poly in all directions with the given radius
Check if the line segment from start to end intersects the shape.
Return either SegmentQueryInfo object or None
A boolean value if this shape is a sensor or not. Sensors only call collision callbacks, and never generate real collisions.
The surface velocity of the object. Useful for creating conveyor belts or players that move around. This value is only used when calculating friction, not resolving the collision.
Unsafe set the radius of the poly.
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Unsafe set the vertices of the poly.
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Update, cache and return the bounding box of a shape with an explicit transformation.
Useful if you have a shape without a body and want to use it for querying.
Bases: pymunk.Shape
A line segment shape between two points
This shape can be attached to moving bodies, but don’t currently generate collisions with other line segments. Can be beveled in order to give it a thickness.
It is legal to send in None as body argument to indicate that this shape is not attached to a body.
Create a Segment
| Parameters : |
|
|---|
The first of the two endpoints for this segment
The second of the two endpoints for this segment
The bounding box of the shape. Only guaranteed to be valid after Shape.cache_bb() or Space.step() is called. Moving a body that a shape is connected to does not update it’s bounding box. For shapes used for queries that aren’t attached to bodies, you can also use Shape.update().
The body this shape is attached to. Can be set to None to indicate that this shape doesnt belong to a body.
Update and returns the bouding box of this shape
User defined collision type for the shape. See add_collisionpair_func function for more information on when to use this property
Elasticity of the shape.  However due to inaccuracies in the simulation using 1.0 or greater is not recommended.
Friction coefficient. pymunk uses the Coulomb friction model, a value of 0.0 is frictionless.
A value over 1.0 is perfectly fine.
Some real world example values from wikipedia (Remember that it is what looks good that is important, not the exact value).
| Material | Other | Friction |
|---|---|---|
| Aluminium | Steel | 0.61 |
| Copper | Steel | 0.53 |
| Brass | Steel | 0.51 |
| Cast iron | Copper | 1.05 |
| Cast iron | Zinc | 0.85 |
| Concrete (wet) | Rubber | 0.30 |
| Concrete (dry) | Rubber | 1.0 |
| Concrete | Wood | 0.62 |
| Copper | Glass | 0.68 |
| Glass | Glass | 0.94 |
| Metal | Wood | 0.5 |
| Polyethene | Steel | 0.2 |
| Steel | Steel | 0.80 |
| Steel | Teflon | 0.04 |
| Teflon (PTFE) | Teflon | 0.04 |
| Wood | Wood | 0.4 |
Shapes in the same non-zero group do not generate collisions. Useful when creating an object out of many shapes that you don’t want to self collide. Defaults to 0
Shapes only collide if they are in the same bit-planes. i.e. (a.layers & b.layers) != 0. By default, a shape occupies all 32 bit-planes, i.e. layers == -1
Check if the given point lies within the shape.
The radius/thickness of the segment
Check if the line segment from start to end intersects the shape.
Return either SegmentQueryInfo object or None
A boolean value if this shape is a sensor or not. Sensors only call collision callbacks, and never generate real collisions.
The surface velocity of the object. Useful for creating conveyor belts or players that move around. This value is only used when calculating friction, not resolving the collision.
Set the first of the two endpoints for this segment
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Set the second of the two endpoints for this segment
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Set the radius of the segment
Note
This change is only picked up as a change to the position of the shape’s surface, but not it’s velocity. Changing it will not result in realistic physical behavior. Only use if you know what you are doing!
Update, cache and return the bounding box of a shape with an explicit transformation.
Useful if you have a shape without a body and want to use it for querying.
Calculate the moment of inertia for a circle
Calculate the moment of inertia for a polygon
Reset the internal shape counter
pymunk keeps a counter so that every new shape is given a unique hash value to be used in the spatial hash. Because this affects the order in which the collisions are found and handled, you should reset the shape counter every time you populate a space with new shapes. If you don’t, there might be (very) slight differences in the simulation.
Bases: object
Segment queries return more information than just a simple yes or no, they also return where a shape was hit and it’s surface normal at the hit point. This object hold that information.
You shouldn’t need to initialize SegmentQueryInfo objects on your own.
Return the hit point in world coordinates where the segment first intersected with the shape
Normal of hit surface
Shape that was hit
Distance along query segment, will always be in the range [0, 1]
Bases: object
Contact information
Initialize a Contact object from the Chipmunk equivalent struct
Note
You should never need to create an instance of this class directly.
Penetration distance
Contact normal
Contact position
Bases: object
Arbiters are collision pairs between shapes that are used with the collision callbacks.
Warning
Because arbiters are handled by the space you should never hold onto a reference to an arbiter as you don’t know when it will be destroyed! Use them within the callback where they are given to you and then forget about them or copy out the information you need from them.
Initialize an Arbiter object from the Chipmunk equivalent struct and the Space.
Note
You should never need to create an instance of this class directly.
Information on the contact points between the objects. Return [Contact]
Elasticity
Friction
Returns true if this is the first step that an arbiter existed. You can use this from preSolve and postSolve to know if a collision between two shapes is new without needing to flag a boolean in your begin callback.
Get the shapes in the order that they were defined in the collision handler associated with this arbiter
Time stamp of the arbiter. (from the space)
Used for surface_v calculations, implementation may change
Returns the impulse that was applied this step to resolve the collision.
This property should only be called from a post-solve, post-step
Returns the impulse with friction that was applied this step to resolve the collision.
This property should only be called from a post-solve, post-step
The amount of energy lost in a collision including static, but not dynamic friction.
This property should only be called from a post-solve, post-step
Bases: object
Simple bounding box class. Stored as left, bottom, right, top values.
Create a new instance of a bounding box. Can be created with zero size with bb = BB() or with four args defining left, bottom, right and top: bb = BB(left, bottom, right, top)
Return the minimal bounding box that contans both this bounding box and the vector v


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My style
My pottery is mainly functional but with a 'twist'. Mostly bowls, jugs and mugs etc, I also make large platters and decorative pieces. I use earthstone original and special fleck clay, firing to 1260 degrees stoneware and tend to focus on 3 glazes, a beautiful bright blue which has different qualities depending on the clay used, a duck egg blue and a matt white. I decorate mainly with 'wax resist'.
My journey
Originally trained as a craft potter under John Dann and Martin Dines in Essex I have now returned to my first love of ceramics, especially throwing and decoration, at my studio in Diss, Norfolk. Visitors, by appointment, are always welcome.
Where you'll find me
I regularly exhibit my work at craft fairs and events throughout Norfolk, Suffolk and Cambridgeshire including Fire and Flux, St Benedicts St Norwich, Folk East, Ickworth House, Walberswick and Woodbridge. My studio and gallery in Diss is open by appointment throughout the year.


Various commands to switch the current directory to a working copy of a repository:
dev [working_copy_folder_name]
src [working_copy_folder_name]
Can be used to quickly switch between different working copy folders (enlistments). The command switches to the new folder and updates the window title accordingly. It does set any environment variables specific to the working copy folder.


Problems with the water supply reported in Swadlincote
This is what has caused it
by Beth PriddingResidents across Swadlincote have been hit with problems with their water supply.
Severn Trent, which is responsible for the water supply in South Derbyshire, has confirmed there are issued in the DE11 postcode area, which includes Swadlincote, Newhall, Woodville Church and Castle Gresley, Midway, Albert Village, Hartshorne, Blackfordby and Boundary.
One resident, who lives in Church Gresley, said: "I was doing my daughter's washing, and couldn't work out why it wasn't working. But then I realised there was no water going into it, so of course it wouldn't work. I then tried the taps and nothing was working.
"We had some hot water, but only because that's in the tank in the loft.
"We've been on the phone to Severn Trent for 11 minutes and still haven't gotten through to anyone."
It is not yet known when the water supply will be restored in the area.
On its website Severn Trent said: "Customers in the DE11 postcode area may be experiencing supply interruptions this evening. Our team on site have discovered that this is due to a burst main.
"Our priority is getting customers water supply back to normal. We'll keep this page updated as and when we find out more from our engineers on site. Apologies for any inconvenience this causes to your evening."
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