kerdiest: Nonparametric kernel estimation of the distribution function.
Bandwidth selection and estimation of related functions
Nonparametric kernel distribution function estimation is
performed. Three automatic bandwidth selection methods for
nonparametric kernel distribution function estimation are
implemented: the plug-in of Altman and Leger, the plug-in of
Polansky and Baker, and the modified cross-validation of
Bowman, Hall and Prvan. The exceedance function, the mean
return period and the return level are also computed.
| Version: |
1.2 |
| Depends: |
date, chron, evir |
| Published: |
2012-08-13 |
| Author: |
Alejandro Quintela del Rio and Graciela Estevez Perez |
| Maintainer: |
Alejandro Quintela del Rio <aquintela at udc.es> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: |
no |
| Citation: |
kerdiest citation info |
| CRAN checks: |
kerdiest results |
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=kerdiest
to link to this page.


“ I’ve been interested in coding for a while but never taken the jump, until now. I couldn’t recommend this course enough. I’m now in the job of my dreams and so excited about the future. ”
Tanya Sinclair
UX Engineer


We are per created an array words press Run button to execute
let words = ['sky', 'wood', 'forest', 'falcon',
'pear', 'ocean', 'universe'];

This is a brief introcuction to the tryit
 For this test me are just going to convert to JSON string


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.apache.velocity.tools.view.i18n.MultiViewsTool
public class MultiViewsTool
Allows for transparent content negotiation in a manner mimicking Apache httpd's MultiViews.
Reads the default language out of the ViewContext as
org.apache.velocity.tools.view.i18n.defaultLanguage
.
See findLocalizedResource(String, String)
and findLocalizedResource(String, Locale)
for usage.
| Field Summary | |
|---|---|
protected static java.lang.String |
DEFAULT_LANGUAGE_KEY
The key used to search initialization, context, and JVM parameters for the default language to use. |
protected java.lang.String |
defaultLanguage
The two character abbreviation for the request's default language. |
protected org.apache.velocity.app.VelocityEngine |
engine
|
| Constructor Summary | |
|---|---|
MultiViewsTool()
Creates a new uninitialized instance. |
| Method Summary | |
|---|---|
java.lang.String |
findLocalizedResource(java.lang.String name)
Calls findLocalizedResource(String, String) using the
default language. |
java.lang.String |
findLocalizedResource(java.lang.String name,
java.util.Locale locale)
Calls findLocalizedResource(String, String) using the
language extracted from locale . |
java.lang.String |
findLocalizedResource(java.lang.String name,
java.lang.String language)
Finds the a localized version of the requested Velocity resource (such as a file or template) which is most appropriate for the locale of the current request. |
void |
init(java.lang.Object obj)
Extracts the default language from the specified ViewContext , looking first at the Velocity
context, then the servlet context, then lastly at the JVM
default. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected static final java.lang.String DEFAULT_LANGUAGE_KEY
protected java.lang.String defaultLanguage
protected org.apache.velocity.app.VelocityEngine engine
| Constructor Detail |
|---|
public MultiViewsTool()
init(java.lang.Object)
to initialize it.
| Method Detail |
|---|
public void init(java.lang.Object obj)
ViewContext
, looking first at the Velocity
context, then the servlet context, then lastly at the JVM
default. This "narrow scope to wide scope" pattern makes it
easy to setup language overrides at different levels within
your application.
obj
- the current ViewContext
java.lang.IllegalArgumentException
- if the param is not a ViewContextpublic java.lang.String findLocalizedResource(java.lang.String name, java.util.Locale locale)
findLocalizedResource(String, String)
using the
language extracted from locale
.
findLocalizedResource(String, String)
public java.lang.String findLocalizedResource(java.lang.String name)
findLocalizedResource(String, String)
using the
default language.
findLocalizedResource(String, String)
public java.lang.String findLocalizedResource(java.lang.String name, java.lang.String language)
Finds the a localized version of the requested Velocity
resource (such as a file or template) which is most appropriate
for the locale of the current request. Use in conjuction with
Apache httpd's MultiViews
, or by itself.
Usage from a template would be something like the following:
#parse ($multiviews.findLocalizedResource("header.vm", "en"))
#include ($multiviews.findLocalizedResource("my_page.html", "en"))
#parse ($multiviews.findLocalizedResource("footer.vm", "en"))
You might also wrap this method using another pull/view tool
which does internationalization/localization/content negation
for a single point of access.
name
- The unlocalized name of the file to find.language
- The language to find localized context for.
name
if it is
not localizable.
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Game Content: NPC's
Posted: Fri Dec 22, 2006 12:16 pm
We need a list of all NPC's that will be in the game, along with XP value, gear drop scale, Magic/Physical Damage, Magic/Physical Damage Type, Gear used, etc
Animals
* Chicken - Usually found around buildings in towns. Wont attack unless you attack first.
* Giant Bug - Monster found in and around towns and in wooded areas. They won't attack you unless you attack first.
* Hawk
* Scorpion - Found in dungeons. Attacks with it's stinger, and poisons.
* Small Spider - Found in dungeons. Bites to attack.
* Black Spider - Found in dungeons. Also bites to attack, but poisons when it's hits connect.
* Wolf - Found in forests, often in groups. Bites to attack.
Forest Enemies
* Barbarian - Low level monster, slightly harder than rogue, found deeper in the woods. High level versions of this monster can be found in the dungeon server. Other Variants: Barbarian Lord
* Dragon - A rare monster that fly around the Xenimus. Makes a loud noise when flies nearby. Wont attack unless attacked first.
* Imp - Low level monster found around the towns
* Minotaur
* Ogre
* Orc
* Rogue - Lower level monster that roams near most newbie areas.
* Thief - Archer monster. Usually found in dungeons, but are also in more remote wooded areas.
* Troll - Low level monster found near towns and in wooded areas and camps. Other variants: Troll Warlock, Troll King
Magic Enemies
* Daemon Animus - Sees invisible form. Attacks with it's fist and the spell Multi Nex. The ones that glow red cannot attack gas form.
* High Priest - Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Casts high level extrudere (egg) for protection. Attacks with acid sword and Beam. Very difficult to kill.
* Master Warlock - Sees invisible form. Will dispell gas form. Attacks with Flamma Ventus and Fulgur. Other variants: Super Warlock
* Skeleton Warlock
* Super Warlock
* Warlock/Witch - Magic using monster. Casts Adgredi and Flamma Ventus.
* Wizard - Magic using monster. Casts Ignis and Flamma Ventus.
* Wizard Adept - Sees invisible form. Will dispell gas form. Attacks with Glacialis Ventus and Radius.
Dungeon Enemies
* Calvaria - Found in dungeons. This floating skull will dispell gas form and casts stupify and Adgredi.
* Daemon - Sees invisible form. Attacks with it's fist.
* Hell Hound
* Hell Knight - Found in various locations throughout game. Sees invisible and gas form. Attacks with Giant sword and spin attack. Uses white and red potions. Has higher health than most monsters.
* Mummy - Found in dungeons. Attacks with its fist, very slow moving.
* Mystic Barbarian
* Pix Daemon - Sees invisible form. Attacks with it's fist.
* Skeleton - Found in graveyards and dungeons. Other variants: Skeleton Warrior, Skeleton Darkwar, Skeleton Priest, Skeleton Warlock
* Skeleton Warrior
* Volucris - Attacks with it's fist. Will lunge (attack run) at you.
* Warrior - Often guards important locations. Sees invisible form. Attacks with dragon sword. Uses white and red potions.
* Scallion- Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Attacks either with fists, or Beam and flamma ventus together.
* Enchantress- Very difficult monster, found deep in the dungeon server. Sees invisible form. Dispells both gas form and red potions. Casts high-level egg shell for protection. Attacks with Beam and its fire staff. Take care when fighting these monsters.
Elementals
* Fire Daemon
* Lava Imp - These monsters live in various lava areas and are often found in very large groups.
* Stone Elemental - When one of these is nearby, you will know; they make a loud noise as they walk. Quite tough.
Animals
* Chicken - Usually found around buildings in towns. Wont attack unless you attack first.
* Giant Bug - Monster found in and around towns and in wooded areas. They won't attack you unless you attack first.
* Hawk
* Scorpion - Found in dungeons. Attacks with it's stinger, and poisons.
* Small Spider - Found in dungeons. Bites to attack.
* Black Spider - Found in dungeons. Also bites to attack, but poisons when it's hits connect.
* Wolf - Found in forests, often in groups. Bites to attack.
Forest Enemies
* Barbarian - Low level monster, slightly harder than rogue, found deeper in the woods. High level versions of this monster can be found in the dungeon server. Other Variants: Barbarian Lord
* Dragon - A rare monster that fly around the Xenimus. Makes a loud noise when flies nearby. Wont attack unless attacked first.
* Imp - Low level monster found around the towns
* Minotaur
* Ogre
* Orc
* Rogue - Lower level monster that roams near most newbie areas.
* Thief - Archer monster. Usually found in dungeons, but are also in more remote wooded areas.
* Troll - Low level monster found near towns and in wooded areas and camps. Other variants: Troll Warlock, Troll King
Magic Enemies
* Daemon Animus - Sees invisible form. Attacks with it's fist and the spell Multi Nex. The ones that glow red cannot attack gas form.
* High Priest - Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Casts high level extrudere (egg) for protection. Attacks with acid sword and Beam. Very difficult to kill.
* Master Warlock - Sees invisible form. Will dispell gas form. Attacks with Flamma Ventus and Fulgur. Other variants: Super Warlock
* Skeleton Warlock
* Super Warlock
* Warlock/Witch - Magic using monster. Casts Adgredi and Flamma Ventus.
* Wizard - Magic using monster. Casts Ignis and Flamma Ventus.
* Wizard Adept - Sees invisible form. Will dispell gas form. Attacks with Glacialis Ventus and Radius.
Dungeon Enemies
* Calvaria - Found in dungeons. This floating skull will dispell gas form and casts stupify and Adgredi.
* Daemon - Sees invisible form. Attacks with it's fist.
* Hell Hound
* Hell Knight - Found in various locations throughout game. Sees invisible and gas form. Attacks with Giant sword and spin attack. Uses white and red potions. Has higher health than most monsters.
* Mummy - Found in dungeons. Attacks with its fist, very slow moving.
* Mystic Barbarian
* Pix Daemon - Sees invisible form. Attacks with it's fist.
* Skeleton - Found in graveyards and dungeons. Other variants: Skeleton Warrior, Skeleton Darkwar, Skeleton Priest, Skeleton Warlock
* Skeleton Warrior
* Volucris - Attacks with it's fist. Will lunge (attack run) at you.
* Warrior - Often guards important locations. Sees invisible form. Attacks with dragon sword. Uses white and red potions.
* Scallion- Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Attacks either with fists, or Beam and flamma ventus together.
* Enchantress- Very difficult monster, found deep in the dungeon server. Sees invisible form. Dispells both gas form and red potions. Casts high-level egg shell for protection. Attacks with Beam and its fire staff. Take care when fighting these monsters.
Elementals
* Fire Daemon
* Lava Imp - These monsters live in various lava areas and are often found in very large groups.
* Stone Elemental - When one of these is nearby, you will know; they make a loud noise as they walk. Quite tough.


You are logged in. Don't let someone steal your ballot choices! {{>privacyPolicy}}
{{else}} {{>privacyPolicy}} {{/if}}Feel free to contact {{publicSettings.hostName}} if you don't have an access code.
Feel free to call or text {{publicSettings.hostName}} at {{publicSettings.hostPhoneNumber}} for any help!


The SaGe server has a native support for evaluating a subset of the SPARQL syntax. It supports SPARQL queries with the following features:
To execute complete SPARQL queries using a SaGe server, you need to use a SaGe Smart client. Take a look at existing SaGe Smart Clients to evaluate SPARQL queries on your computer.


Login
{% if just_logged_out %}
You have successfully logged out.
{% include "timestamp.html" %}
{% endif %}
{% if login_success %}
Success! You are logged in.
{% include "timestamp.html" %}
{% endif %}
{% if already_logged_in %}
You are already logged in as
{{logged_in_user.get_full_name}}
(
log out)
{% include "timestamp.html" %}
{% endif %}
{% if ERR_LOGIN %}
Sorry! There was a login error.
{% if ERR_request_or_login_missing %}Missing login information. Please contact the administrator. {% endif %}
{% if ERR_domain_does_not_exist %}The domain does not exist. Please contact the administrator. {% endif %}
{% if ERR_username_pw_incorrect %}The username and password were incorrect. Please try again. {% endif %}
{% if ERR_account_not_active %}You account is marked as "inactive." Please contact the administrator. {% endif %}
{% if ERR_not_lab_user %}The instrumentation is only available to lab users. Please contact the administrator. {% endif %}
{% if ERR_missing_username_or_pw %}Please fill in in the username and password.{% endif %}
{% include "timestamp.html" %}
{% endif %}
{# --------------------------------- #}
{# -- form #}
{# --------------------------------- #}
{% if form and not login_success and not already_logged_in %}
{% endif %}


Home
Anfield
Legendary Players
Current Manager
Anfield is the home stadium of Liverpool FC
Anfield Facts
Built in 1884
Seats 54,074
6th largest stadium in England
Home to some of the best soccer matches in history
Photo from the Kop, the section for the most passionate supporters
This is a photo from my visit to Anfield in October 2016


public class MenuReader
extends java.lang.Object
| Constructor and Description |
|---|
MenuReader()
Constructor of MenuReader
|
| Modifier and Type | Method and Description |
|---|---|
java.lang.String[][] |
getIngredient()
This method is to get the ingredients of the list of food
|
java.lang.String[] |
getName()
This method is to get the names of the list of food
|
int[] |
getPrice()
This method is to get the price of the list of food
|
boolean |
readFromJSON(java.lang.String url)
This method is to get the price and ingredient name from the url of the JSON file
|
boolean |
readFromText(java.lang.String plainText,
SQLDatabaseEngine database)
This method is to get the price and ingredient name from the user's input text
|
public boolean readFromText(java.lang.String plainText, SQLDatabaseEngine database)
plainText
- the text of user inputdatabase
- SQLDatabase functions that need to be used to access databaseSQLDatabaseEngine
public boolean readFromJSON(java.lang.String url) throws java.io.IOException, org.json.JSONException
url
- the url of the JSON filejava.io.IOException
- it throws IOException when there is an error reading/closing the fileorg.json.JSONException
- it throws JSONException when there is an error operating the JSONArraypublic java.lang.String[] getName()
public int[] getPrice()
public java.lang.String[][] getIngredient()


Everything started as a hobby but, over the years, I realized it was much more than that. I believe that only a combination of professional code and modern design can give stunning effects. I strive to create usable and polished products through passionate and deliberate design. I consider myself a person who does not give up easily and is looking for solutions, ambitious, so I am constantly looking for original solutions. And I do not stop learning and developing.
Download CVI will try to understand your views and ideas. So we can plan the whole process.
We will create a unique design, functionality only for your project. Who should like you first.
Everything will be completed on time. The code will be readable and easy to use.
A year and a half ago I started to get interested in the user experience and interface design (UX / UI). However, my beginnings weren’t easy. I came from a very visual field and it was hard to understand that, regardless of how ingenious and attractive some ideas were, they didn’t work properly. But, little by little, I understood that the actual goal was to help the user and I liked that. Along with branding, those two will be my main objectives.
Read moreFirst ToDo App with React.
If you love your business as much as I love my job, we're off to a good start! With YOUR VISION and my experience, we can create something that engages your audience. I design beautiful, effective websites with clean, modern and simple design. You can trust that I will communicate promptly, deadlines are kept and budgets are respected. I'm passionate about simplicity, building user-friendly websites, achieved through good design.


tle:+00240600
working time:6am-8pm
city center mall fourth floor
tle:+00240601
working time:6am-8pm
city center mall fourth floor
tle:+00240602
working time:6am-8pm
city center mall fourth floor
tle:+00240603
working time:6am-8pm
city center mall fourth floor
tle:+00240604
working time:6am-8pm
city center mall fourth floor


{% extends "layouts/layout.html" %} {% block header %}
Edit controllers/ to update how to receive and reply to requests.
controllers/
Edit templates/ to update the layout and styling.
templates/
Edit models/ to update how the data is stored.
models/


Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
Carol Ann Demaret, the mother of the late David Vetter, has been raising a big stink everywhere she can about the new film Bubble Boy. David, it turns out, had SCID (Severe Combined Immunodeficiency) and was the only boy who ever lived in a bubble in real life. While Demaret, who has yet to see the film, is probably just another loudmouth who thinks everything is funny until it hits too close to home (you have to wonder how many times Demaret laughed at something like Forrest Gump), she makes a pretty good point by saying the idea of Disney making a film that trivializes people like her son just isn't funny.
And she ain't that far off. Bubble Boy isn't funny, but it doesn't have much to do with the way the film pokes fun at the SCIDsters. In fact, there are about a half-dozen other groups of people that have more of a right to be pissed off at this dumb coming-of-age movie than Demaret and her cronies (who could be working for Disney and trying to get the crappy film some publicity). India should be pointing their brand-new nukes at us even as we speak. Japan is probably planning another Pearl Harbor (which means another Disney sequel to that film). And I don't know what circus freak show types do to defend themselves, but keep an eye out for it. Boy's coup de grace is, perhaps, the worst Jews-are-cheap joke I've ever heard in a mainstream film (one can only assume the lynching scene was left on the editing room floor). But God forbid somebody make fun of a kid in a bubble.
The film starts with a voiceover from Jimmy Livingston (Jake Gyllenhaal, October Sky), the titular Boy himself, explaining he was born without immunities and can be killed by one single, solitary germ.  If that wasn't bad enough, his mother (Swoosie Kurtz, Get Over It) is the overly religious type, crazy enough to make cookies in the shape of crosses AND have photographs of Reagan and Nixon hanging on the wall (maybe that's why Demaret is so pissed off).
Jimmy, who looks a lot like Jason Biggs with a perpetually bad haircut and a Dennis the Menace shirt, falls in love with a busty neighbor girl named Chloe (Marley Shelton, Valentine), who is referred to as "the whore next-door" by his mother. As the years fly by, Jimmy and Chloe grow as close as a boy in a bubble and a girl can possibly get. Eventually, Chloe runs off to marry some loser (Dave Sheridan, MTV's Buzzkill) in Niagara Falls, and Jimmy builds himself a travel-size bubble to follow her, interrupt the wedding (a la The Graduate) and win her heart.
Then Boy becomes one big, offensive road trip. Or is it a fish-out-of-bubble story? All I know is the least offensive laughs come courtesy of a Fabio-led Up With People kind of group called Bright and Shiny (didn't The Jesus Lizard's David Yow used to get arrested for doing something with a similar name?). The writing (from debut scribes Cinco Paul and Ken Daurio) is full of non-comedic gems, like when Jimmy meets a biker (Danny Trejo, Spy Kids), who inquires about his strange look. "I'm some kind of bubble boy," Jimmy replies, at which point the biker asks, "How do you take a dump in there?" Certainly a valid question, but it goes unanswered.
I think my favorite part of Boy was when Jimmy was supposed to be just outside Niagara Falls, even though the scene was clearly filmed in the middle of a desert in Nevada (complete with giant mountains in the background). Director Blair Hayes, who made the funny Austin Powers 2 commercials that spoofed The Phantom Menace, carefully places a shelf full of Niagara Spray Starch in one of the shots, like that's somehow going make anyone think Jimmy isn't actually in the goddamn desert.
There are a few moments that could have been funny but were ruined in some way or another - like Jimmy's first boner, which started out cute, but ended up creepy. Actually, "creepy" is a pretty good word to describe Boy. It doesn't make you laugh and it doesn't make you cry. It just makes you feel icky.
1:30 - PG-13 for language and crude sexual humor
========== X-RAMR-ID: 29312 X-Language: en X-RT-ReviewID: 246230 X-RT-TitleID: 1109553 X-RT-SourceID: 595 X-RT-AuthorID: 1146
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Click to get a SOC
Sample Weight
11: Chance: 0.0018
13: Chance: 0.0254
15: Chance: 0.0036
17: Chance: 0.0763
19: Chance: 0.0036
21: Chance: 0.0327
23: Chance: 0.0327
25: Chance: 0.0181
27: Chance: 0.0400
29: Chance: 0.0400
31: Chance: 0.0690
33: Chance: 0.0327
35: Chance: 0.0400
37: Chance: 0.0400
39: Chance: 0.0618
41: Chance: 0.0690
43: Chance: 0.0327
45: Chance: 0.0690
47: Chance: 0.0545
49: Chance: 0.0909
51: Chance: 0.1636


HiTechnic IR Link Sensor driver.
More...
#include "common.h"
Go to the source code of this file.
Defines |
| #define | BUF_HEADSIZE 3 |
| #define | BUF_DATASIZE 11 |
| #define | BUF_TAILSIZE 3 |
| #define | START_HEAD 0 |
| #define | START_DATA 3 |
| #define | START_TAIL 15 |
Enumerations |
| enum | eCPMMotorCommand {
CPM_MOTOR_FLOAT = 0,
CPM_MOTOR_FWD_PWM_1 = 1,
CPM_MOTOR_FWD_PWM_2 = 2,
CPM_MOTOR_FWD_PWM_3 = 3,
CPM_MOTOR_FWD_PWM_4 = 4,
CPM_MOTOR_FWD_PWM_5 = 5,
CPM_MOTOR_FWD_PWM_6 = 6,
CPM_MOTOR_FWD_PWM_7 = 7,
CPM_MOTOR_BRAKE = 8,
CPM_MOTOR_BAK_PWM_7 = 9,
CPM_MOTOR_BAK_PWM_6 = 10,
CPM_MOTOR_BAK_PWM_5 = 11,
CPM_MOTOR_BAK_PWM_4 = 12,
CPM_MOTOR_BAK_PWM_3 = 13,
CPM_MOTOR_BAK_PWM_2 = 14,
CPM_MOTOR_BAK_PWM_1 = 15
} |
| enum | eCDMMotorCommand {
CDM_MOTOR_FLOAT = 0,
CDM_MOTOR_FWD = 1,
CDM_MOTOR_BAK = 2,
CDM_MOTOR_BRAKE = 3,
CDM_MOTOR_FLOAT = 0,
CDM_MOTOR_FWD = 1,
CDM_MOTOR_BAK = 2,
CDM_MOTOR_BRAKE = 3
} |
Functions |
| void | PFcomboDirectMode (tSensors link, int channel, eCDMMotorCommand _motorB, eCDMMotorCommand _motorA) |
| void | PFcomboPwmMode (tSensors link, int channel, eCPMMotorCommand _motorB, eCPMMotorCommand _motorA) |
| void | encodeBuffer (tByteArray &iBuffer, tByteArray &oBuffer) |
| void | transmitIR (tSensors link, tByteArray &oBuffer, int channel, int resend) |
Detailed Description
HiTechnic IR Link Sensor driver.
HTIRL-driver.h provides an API for the HiTechnic IR Link Sensor. Currently only the Power Functions API has been implemented.
Changelog:
- 1.0: Initial release
- 1.1: Minor changes
- 1.2: Rewrite to make use of the new common.h API
- 1.3: Clarified port numbering
- 1.4: Removed inline functions
Credits:
- Big thanks to HiTechnic for providing me with the hardware necessary to write and test this.
License: You may use this code as you wish, provided you give credit where its due.

- Author:
- Xander Soldaat (mightor_at_gmail.com)
- Date:
- 25 May 2010
- Version:
- 1.4
Definition in file HTIRL-driver.h.


Jamie Carpenter
Morro
Bay, California
2004
Welcome to my web page.....
Please feel free to take a
peek into my world;
Background information
Habitat for Humanity - Women Building a Legacy! (Consultation Contract
2002)
You
can email me at<EMAIL_ADDRESS>Thanks
For Stopping By!Sign
Guestbook Thank You!
Back To Top


When you call exit_with_success
and exit_with_success_elapsed
the exit status is set to 0 and the script exits. With the latter, the elapsed time is also printed.
When you call exit_with_failure
the exit status is set to 1 by default. To change the exit status to something other than 1, then pass the --status={code}
option, like the following, which will return a 2. Valid exit codes are from 0-255. Learn more.
exit_with_failure --status=2 "Missing $ROOT/_perms.local.sh."
You can use throw
kind of like an exception.


Birth Date:
Calculate your age
Age
* Year here means 365 days and Month here means 30 days, thus your birthday may not means you will be 0 days old
Possible upgrade:
- Up to hour and minute - then we could have timezone
- Get timezone by choosing country instead of timezone
- Get current life expectancy data for the country, to show estimated time left to chase dream


Photography is the process of making pictures by means of the action of light. Light patterns reflected or emitted from objects are recorded onto a sensitive medium or storage chip through a timed exposure. The process is done through mechanical, chemical or digital devices known as cameras.
The word comes from the Greek words Φως phos ("light"), and γραφις graphis ("stylus", ,"paintbrush") or γραφη graphë, together meaning "drawing with light" or "representation by means of lines" or "drawing." Traditionally the product of photography has been called a photograph. The term photo is an abbreviation, many people also call them pictures. In digital photography, the term image has begun to replace photograph
- Wikipedia -


Stones
问题描述 :
There are N piles of stones on the desk at the beginning and N -1 rounds follows. For each round, two piles are chosen at random and we merge them into a new pile. If the new pile has K stones, then we will get K*K points.
For example, there are three piles of stones and they have 2, 5 and 4 stones respectively. If in the first round we merge the first pile and the third pile, a new pile with 6 stones are created and we will get 6*6=36 points. The second round we will create a new pile with 11 stones and get 121 points. Now we get 157 points in total. Similarly, we will get 170 points if we merge the first pile and the second pile and will get 202 points if we merge the second pile and third pile. The expected points we will get is (157+170+202)/3 = 176.333333.
Your task it to compute the expected points we will get after N-1 rounds.
For example, there are three piles of stones and they have 2, 5 and 4 stones respectively. If in the first round we merge the first pile and the third pile, a new pile with 6 stones are created and we will get 6*6=36 points. The second round we will create a new pile with 11 stones and get 121 points. Now we get 157 points in total. Similarly, we will get 170 points if we merge the first pile and the second pile and will get 202 points if we merge the second pile and third pile. The expected points we will get is (157+170+202)/3 = 176.333333.
Your task it to compute the expected points we will get after N-1 rounds.
输入:
The first line contains an integer T indicating the number of test cases.
The first line of each test case contains an integer N indicating the number of piles. The second line contains N integers Ai indicating the size of each pile.
The first line of each test case contains an integer N indicating the number of piles. The second line contains N integers Ai indicating the size of each pile.
Technical Specification
1. 1<=T<=50
2. 1<=N <=100
3. 1<=Ai<=1000
输出:
The first line contains an integer T indicating the number of test cases.
The first line of each test case contains an integer N indicating the number of piles. The second line contains N integers Ai indicating the size of each pile.
The first line of each test case contains an integer N indicating the number of piles. The second line contains N integers Ai indicating the size of each pile.
Technical Specification
1. 1<=T<=50
2. 1<=N <=100
3. 1<=Ai<=1000
样例输入:
3 1 100 2 3 4 3 2 5 4
样例输出:
Case 1: 0.00 Case 2: 49.00 Case 3: 176.33
题意：有n个小球，m个盒子，小球被分配到1到m-1的盒子中，每次P选定其中的一部分小球，C可以选择保留或不保留选定的球，若保留，这些球都向移动到其右边的盒子，剩下的剔除，反之亦然。如果有球到m盒子时P就赢了。问C赢的话，开局的方式有多少种。
思路：如果一种局面使得C必胜时，从左往右计数球的个数，将每个盒子中的球数除以2，折算到它右边的盒子中，最终使得m盒子没有球的情况，就是C必胜的情况。这个想法是从4 1 0 和4 2 0 这种情况考虑发现的。
dp[m][n][k]表示到第m个格子，用了n个球，且第m个格子折算后的数为k的情况数量。
AC代码如下：
#include<cstdio> #include<cstring> using namespace std; typedef long long ll; ll dp[110][210][410],MOD=1e9+7; int main() { int i,j,k,n,m; dp[0][0][0]=1; for(i=1;i<=100;i++) for(j=0;j<=200;j++) { dp[i][j][0]=(dp[i-1][j][0]+dp[i-1][j][1])%MOD; for(k=0;k<=200;k++) dp[i][j][k]=(dp[i][j-1][k-1]+dp[i-1][j][k*2]+dp[i-1][j][k*2+1])%MOD; } while(~scanf("%d%d",&n,&m)) printf("%lld\n",dp[m][n][0]); }
版权声明：本文为博主原创文章，未经博主允许不得转载。
参考：http://blog.csdn.net/u014733623/article/details/38963067
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但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
但只能跳九次阿
对于第一题，我的直觉告诉我换不换都一样，求指教
I go through some of your put up and I uncovered a good deal of expertise from it. Many thanks for posting this sort of exciting posts
太变态了。我用hash居然超时了。这样break掉居然都行啊。。。
看似简单，还是不少坑的
失误失误，转载错了。已经改正，抱歉。
和编译器有关吧，我用的g++正常。头文件可能还需要一个<string.h>
m /= i; 是一直在变的。参考这一篇关于质因数的http://www.acmerblog.com/integer-factorization-5124.html
第15行代码，/n/n，应该改为\n\n
已更正。
终于明白了递归和dp的关系，多谢分享！
多谢提醒
有没有C++语言的代码？
纠正一个错误，二分查找树的中序遍历获得元素的升序排列。
此时的数据量还是很小的，耗时却不短。这种方法确实可以，当然或许还有其他的优化方案，但是优化只能针对某些数据，不太可能在所有情况下都能在可接受的时间内求解出答案。


Romantic Dance at my own Engagement ceremony (Dec'20)
This video of my wife and me dancing on our engagement ceremony was choreographed by me and prepared entirely remoted without any video assistance.
We decided that we will perform a dance on the last week, throughout which, I was travelling.
It took us a few days to decide the songs. I imagined the steps in my head and communicated them to my wife over the phone, while I was still in the train.
When I reached the venue, we had 1 hour to prepare the dance (a lot of which, we spent not practising because it was the first time we were seeing each other
after a long time).
I am humbled that this video has received so much love, with more than 500k views and 4000+ likes. We are still waiting for more videos shot during our wedding ceremony, to upload for our 1000+ subscribers.
Bollywood-style Dance at Mood Indigo'12 (Dec'12)
This was the first time that freshers were representing the dance club of IIT Kanpur outside campus. And not did we just represent the university, we also reached the finals
in one of the most competitive dance contest at collegiate level in all of Asia. Mood Indigo is considered to be the largest collegiate cultural festival in Asia in terms of
participation. To add to that, dance competitions are one of the most sought after events in the fest. The finale is conducted right before the ending night's concert and the
convocation hall with a capacity to seat more than 2000 people overflows with audience.
Performed Dance and Music at Deepkshikha'12 (Nov'12)
This is the hall day of Hall-2 at IIT Kanpur. A video of the music performance is not available with me, but I played the musical keyboard to give the background music for "Dilbar mere" and "Aaja Sanam Madhur Chandni mein hum"
Street Dance at Antaragni'12 (Aug'12)
Represented the B-team (i.e. a team of freshmen made only to expose them to the competition) of IIT Kanpur in the dance competition of one of the largest collegiate cultural fests in Asia, organised yearly at IIT Kanpur.
We won the 3rd place while the A-team won the first place. It was the first time that a fresher's team had claimed one of the top 3 spots at one of Antaragni's dance competitions.
Fresher's dance (Aug'12)
Featured in Fresher's carnival video (Aug'12)
I am featured in the clips from the couselling service's 10 day session at 0:40, 0:45 and 1:35


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--- title: "HW1-2-3: R Programming an Data Wrangling" author: "Thibault Vatter" date: "September 14, 2020" output: html_document ---
The first three assignments will have to be completed in Ed:


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Management and exploratory analysis of spatial data in landscape genetics. Easy integration of information from multiple sources with "ecogen" objects.
| Version: | 1.2.1-5 |
| Depends: | R (≥ 3.0), methods |
| Imports: | d3heatmap, edgebundleR, ggplot2, grid, htmlwidgets, igraph, jsonlite, magrittr, networkD3, party, pheatmap, plotly, raster, reshape2, rgdal, rkt, SoDA, sp, parallel, doParallel, foreach |
| Suggests: | adegenet, testthat, covr, vegan, hierfstat |
| Published: | 2018-06-24 |
| Author: | Leandro Roser [aut, cre], Juan Vilardi [aut], Beatriz Saidman [aut], Laura Ferreyra [aut], Thibaut Jombart [ctb] (author of included adegenet code), Winston Chang [ctb] (author of the multiplot function included under the name grf.multiplot) |
| Maintainer: | Leandro Roser <learoser at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | https://github.com/cran/EcoGenetics, https://leandroroser.github.io/EcoGenetics-Tutorial |
| NeedsCompilation: | no |
| Citation: | EcoGenetics citation info |
| Materials: | README NEWS |
| CRAN checks: | EcoGenetics results |
| Reference manual: | EcoGenetics.pdf |
| Package source: | EcoGenetics_1.2.1-5.tar.gz |
| Windows binaries: | r-devel: EcoGenetics_1.2.1-5.zip, r-release: EcoGenetics_1.2.1-5.zip, r-oldrel: EcoGenetics_1.2.1-5.zip |
| OS X binaries: | r-release: EcoGenetics_1.2.1-5.tgz, r-oldrel: EcoGenetics_1.2.1-5.tgz |
| Old sources: | EcoGenetics archive |
Please use the canonical form https://CRAN.R-project.org/package=EcoGenetics to link to this page.


BlockDao |
The data access object for blocks, used for determining the last scanned height. interface BlockDao |
CompactBlockDao |
Data access object for compact blocks in the "Cache DB." interface CompactBlockDao |
CompactBlockDb |
The "Cache DB", serving as a cache of compact blocks, waiting to be processed. This will contain the entire blockchain, from the birthdate of the wallet, forward. The CompactBlockProcessor will copy blocks from this database, as they are scanned. In the future, those blocks can be deleted because they are no longer needed. Currently, this efficiency has not been implemented. abstract class CompactBlockDb : RoomDatabase |
DerivedDataDb |
The "Data DB," where all data derived from the compact blocks is stored. Most importantly, this database contains transaction information and can be queried for the current balance. The "blocks" table contains a copy of everything that has been scanned. In the future, that table can be truncated up to the last scanned block, for storage efficiency. Wallets should only read from, but never write to, this database. abstract class DerivedDataDb : RoomDatabase |
PendingTransactionDao |
Data access object providing crud for pending transactions. interface PendingTransactionDao |
PendingTransactionDb |
Database for pending transaction information. Unlike with the "Data DB," the wallet is free to write to this database. In a way, this almost serves as a local mempool for all transactions initiated by this wallet. Currently, the data necessary to support expired transactions is there but it is not being leveraged. abstract class PendingTransactionDb : RoomDatabase |
ReceivedDao |
The data access object for notes, used for determining whether transactions exist. interface ReceivedDao |
SentDao |
The data access object for sent notes, used for determining whether outbound transactions exist. interface SentDao |
TransactionDao |
The data access object for transactions, used for querying all transaction information, including whether transactions are mined. interface TransactionDao |


Topicstarter
Hello, I am Mike :D I am 21 :) I work for Intel but usually I play BF4 :) Hawk All ;)
Hi Mike,
Welcome and have fun! :)
What kind of work do you do for Intel, if I may ask?
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Hello! I am happy to have you here! Welcome!


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The easiest way to install UnicodeUtils is with RubyGems:
$ gem install unicode_utils
Two kinds of files must be installed:
The library code. All files under lib/ and lib/unicode_utils/ with suffix .rb. The whole tree under lib/ must be on the load path.
The compiled Unicode data files under cdata/. UnicodeUtils loads them from the UnicodeUtils::CDATA_DIR directory, which is defined in read_cdata.rb.
The best strategy is to copy the library files to Ruby’s sitelibdir. You can get that by running:
$ ruby -r rbconfig -e "puts Config::CONFIG['sitelibdir']"
Then copy all files under cdata/ to <sitelibdir>/unicode_utils. And last but not least, change the definition of CDATA_DIR in <sitelibdir>/unicode_utils/read_cdata.rb to File.absolute_path(File.dirname(__FILE__)).
In fact, UnicodeUtils comes with an install.rb script that does all that:
$ ruby install.rb install
or:
$ ruby install.rb install /some/other/dir
Generated with the Darkfish Rdoc Generator 2.


| module ti.uia.events.UIASync |
|
|
|
UIA Synchronization Events
The UIASync module defines events that enable
correlation of events from multiple cores as well as
correlation of software events with hardware trace
[
more ... ]
#include <ti/uia/events/UIASync.h>
Functions common to all target modules |
|
|
Constants |
| |
| |
| |
| |
DETAILS
The UIASync module defines events that enable
correlation of events from multiple cores as well as
correlation of software events with hardware trace
The following configuration script demonstrates how to configure an
application to log sync point events, using the default configuration
settings provided by the LogSync module. By default, the LogSync module
creates a dedicated 256 byte LoggerCircBuf logger to use to capture
sync point events. By default, the Rta module logs sync point events
when it receives a start or stop command, or before sending up an
event packet if the LogSync.isSyncPointRequired API returns 'true'.
SEE
EXAMPLES
Example 1: This is part of the XDC configuration file for the application:
// the LogSync module internally does xdc.useModule('ti.uia.events.UIASync')
var LogSync = xdc.useModule('ti.uia.runtime.LogSync');
var Rta = xdc.useModule('ti.uia.services.Rta');
| config UIASync_globalTimerFreq // module-wide |
|
syncPoint event containing global timer frequency information
extern const Log_Event UIASync_globalTimerFreq;
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuCyclesPerGlobalTimerTick
the number of CPU cycles per global
timer increment. 0 if no conversion possible.
GlobalTimerFreqLSW
the 32 LSBs of the Global Timer frequency
GlobalTimerFreqMSW
the 32 MSBs of the Global Timer frequency
DETAILS
This event logs clock information that allows the host to determine how
to convert global imestamp tick counts into time values and CPU cycle
counts.
| config UIASync_syncPoint // module-wide |
|
syncPoint event
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuTimestampLSW
the 32 LSBs of the global timestamp
CpuTimestampMSW
the 32 MSBs of the global timestamp
GlobalTimestampLSW
the 32 LSBs of the global timestamp
GlobalTimestampMSW
the 32 MSBs of the global timestamp
CpuCyclesPerCpuTimerTick
the number of CPU cycles per CPU timer
increment. 0 if no conversion possible.
CPUFreqLSW
the 32 LSBs of the CPU frequency
CPUFreqMSW
the 32 MSBs of the CPU frequency
DETAILS
This event logs both a local CPU timestamp (the event timestamp) and a
global timestamp, which enables time correlation of the
local CPU timestamps that each event can be tagged with
against the global timebase, thus enabling multi-core
event correlation. It also logs clock information that allows the host
to determine how to convert CPU timestamp tick counts into time values
and CPU cycle counts.
| config UIASync_syncPointAfterHalt // module-wide |
|
syncPoint event logged after the CPU has resumed running after being
reset, suspended or halted by the debugger
extern const Log_Event UIASync_syncPointAfterHalt;
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuTimestampLSW
the 32 LSBs of the global timestamp
CpuTimestampMSW
the 32 MSBs of the global timestamp
GlobalTimestampLSW
the 32 LSBs of the global timestamp
GlobalTimestampMSW
the 32 MSBs of the global timestamp
CpuCyclesPerCpuTimerTick
the number of CPU cycles per CPU timer
increment. 0 if no conversion possible.
CPUFreqLSW
the 32 LSBs of the CPU frequency
CPUFreqMSW
the 32 MSBs of the CPU frequency
DETAILS
This event logs both a local CPU timestamp (the event timestamp) and a
global timestamp, which enables time correlation of the
local CPU timestamps that each event can be tagged with
against the global timebase, thus enabling multi-core
event correlation. It also logs clock information that allows the host
to determine how to convert CPU timestamp tick counts into time values
and CPU cycle counts.
| config UIASync_syncPointUserProvidedData // module-wide |
|
An event that provides supplementary info to a sync point event
extern const Log_Event UIASync_syncPointUserProvidedData;
VALUES
serialNumber
a 32b serial number, used for correlation with
HW trace sync points
fmt
a format specifier string for up to 6 additional parameters
DETAILS
This event can be used by user-provided code to log supplementary
event data whenever a sync point event is logged.
| Module-Wide Built-Ins |
|
// Get this module's unique id
Bool UIASync_Module_startupDone();
// Test if this module has completed startup
// The heap from which this module allocates memory
Bool UIASync_Module_hasMask();
// Test whether this module has a diagnostics mask
Bits16 UIASync_Module_getMask();
// Returns the diagnostics mask for this module
Void UIASync_Module_setMask(Bits16 mask);
// Set the diagnostics mask for this module
var UIASync = xdc.useModule('ti.uia.events.UIASync');
module-wide config parameters
msg: "Sync Point Global Timer Freq: SerialNumber=0x%x, CpuCyclesPerGlobalTimerTick=%d, GlobalTimerFreq [LSW=0x%x, MSW=0x%x]"
};
msg: "Sync Point: SerialNumber=0x%x, CpuTStamp [LSW=0x%x, MSW=0x%x], GlobalTStamp [LSW=0x%x, MSW=0x%x], CpuCyclesPerCpuTimerTick=%d, CpuFreq [LSW=0x%x, MSW=0x%x]"
};
msg: "Sync Point After Halt: SerialNumber=0x%x, CpuTStamp [LSW=0x%x, MSW=0x%x], GlobalTStamp [LSW=0x%x, MSW=0x%x], CpuCyclesPerCpuTimerTick=%d, CpuFreq [LSW=0x%x, MSW=0x%x]"
};
msg: "Sync Point User Data: SerialNumber=0x%x, %$S"
};
| config UIASync.globalTimerFreq // module-wide |
|
syncPoint event containing global timer frequency information
msg: "Sync Point Global Timer Freq: SerialNumber=0x%x, CpuCyclesPerGlobalTimerTick=%d, GlobalTimerFreq [LSW=0x%x, MSW=0x%x]"
};
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuCyclesPerGlobalTimerTick
the number of CPU cycles per global
timer increment. 0 if no conversion possible.
GlobalTimerFreqLSW
the 32 LSBs of the Global Timer frequency
GlobalTimerFreqMSW
the 32 MSBs of the Global Timer frequency
DETAILS
This event logs clock information that allows the host to determine how
to convert global imestamp tick counts into time values and CPU cycle
counts.
C SYNOPSIS
| config UIASync.syncPoint // module-wide |
|
syncPoint event
msg: "Sync Point: SerialNumber=0x%x, CpuTStamp [LSW=0x%x, MSW=0x%x], GlobalTStamp [LSW=0x%x, MSW=0x%x], CpuCyclesPerCpuTimerTick=%d, CpuFreq [LSW=0x%x, MSW=0x%x]"
};
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuTimestampLSW
the 32 LSBs of the global timestamp
CpuTimestampMSW
the 32 MSBs of the global timestamp
GlobalTimestampLSW
the 32 LSBs of the global timestamp
GlobalTimestampMSW
the 32 MSBs of the global timestamp
CpuCyclesPerCpuTimerTick
the number of CPU cycles per CPU timer
increment. 0 if no conversion possible.
CPUFreqLSW
the 32 LSBs of the CPU frequency
CPUFreqMSW
the 32 MSBs of the CPU frequency
DETAILS
This event logs both a local CPU timestamp (the event timestamp) and a
global timestamp, which enables time correlation of the
local CPU timestamps that each event can be tagged with
against the global timebase, thus enabling multi-core
event correlation. It also logs clock information that allows the host
to determine how to convert CPU timestamp tick counts into time values
and CPU cycle counts.
C SYNOPSIS
| config UIASync.syncPointAfterHalt // module-wide |
|
syncPoint event logged after the CPU has resumed running after being
reset, suspended or halted by the debugger
msg: "Sync Point After Halt: SerialNumber=0x%x, CpuTStamp [LSW=0x%x, MSW=0x%x], GlobalTStamp [LSW=0x%x, MSW=0x%x], CpuCyclesPerCpuTimerTick=%d, CpuFreq [LSW=0x%x, MSW=0x%x]"
};
VALUES
serialNumber
a 32b serial number, used for correlation with HW
trace sync points
CpuTimestampLSW
the 32 LSBs of the global timestamp
CpuTimestampMSW
the 32 MSBs of the global timestamp
GlobalTimestampLSW
the 32 LSBs of the global timestamp
GlobalTimestampMSW
the 32 MSBs of the global timestamp
CpuCyclesPerCpuTimerTick
the number of CPU cycles per CPU timer
increment. 0 if no conversion possible.
CPUFreqLSW
the 32 LSBs of the CPU frequency
CPUFreqMSW
the 32 MSBs of the CPU frequency
DETAILS
This event logs both a local CPU timestamp (the event timestamp) and a
global timestamp, which enables time correlation of the
local CPU timestamps that each event can be tagged with
against the global timebase, thus enabling multi-core
event correlation. It also logs clock information that allows the host
to determine how to convert CPU timestamp tick counts into time values
and CPU cycle counts.
C SYNOPSIS
| config UIASync.syncPointUserProvidedData // module-wide |
|
An event that provides supplementary info to a sync point event
msg: "Sync Point User Data: SerialNumber=0x%x, %$S"
};
VALUES
serialNumber
a 32b serial number, used for correlation with
HW trace sync points
fmt
a format specifier string for up to 6 additional parameters
DETAILS
This event can be used by user-provided code to log supplementary
event data whenever a sync point event is logged.
C SYNOPSIS
| metaonly config UIASync.common$ // module-wide |
|
Common module configuration parameters
DETAILS
All modules have this configuration parameter. Its name
contains the '$' character to ensure it does not conflict with
configuration parameters declared by the module. This allows
new configuration parameters to be added in the future without
any chance of breaking existing modules.
generated on Wed, 28 Aug 2019 19:03:35 GMT