| Package | com.yahoo.oauth |
| Class | public class OAuthConnection |
| Property | Defined by | ||
|---|---|---|---|
| consumer : OAuthConsumer
The OAuth consumer.
| OAuthConnection | ||
| realm : String
The service provider realm using in an "Authorization: OAuth..." header.
| OAuthConnection | ||
| requestType : String
The OAuth request type.
| OAuthConnection | ||
| signatureMethod : IOAuthSignatureMethod
The signature method to be used when signing the request.
| OAuthConnection | ||
| token : OAuthToken
The optional OAuth token.
| OAuthConnection | ||
| useExplicitEncoding : Boolean = true
Determines if the request parameters in the signature base string should be encoded using
encodeURIComponent . | OAuthConnection |
| Method | Defined by | ||
|---|---|---|---|
|
Creates a new OAuthConnection object.
| OAuthConnection | ||
|
asyncRequest(httpMethod:String, url:String, callback:Object, args:Object = null, headers:Array = null):URLRequest
Sends a new HTTP request directly.
| OAuthConnection | ||
|
asyncRequestSigned(httpMethod:String, url:String, callback:Object, args:Object = null, headers:Array = null):URLRequest
Signs and sends a HTTP request using the OAuth consumer and token and the provided arguments.
| OAuthConnection | ||
|
[static]
Returns a new OAuthConnection object for the specified OAuth consumer and token.
| OAuthConnection | ||
|
signRequest(httpMethod:String, url:String, args:Object = null):*
Signs a request using the provided method, URL and arguments.
| OAuthConnection |
| consumer | property |
consumer:OAuthConsumer
[read-write]The OAuth consumer.
Implementation public function get consumer():OAuthConsumer
public function set consumer(value:OAuthConsumer):void
| realm | property |
realm:String
[read-write]The service provider realm using in an "Authorization: OAuth..." header.
Implementation public function get realm():String
public function set realm(value:String):void
| requestType | property |
requestType:String
[read-write]The OAuth request type.
Implementation public function get requestType():String
public function set requestType(value:String):void
| signatureMethod | property |
signatureMethod:IOAuthSignatureMethod
[read-write]The signature method to be used when signing the request.
Implementation public function get signatureMethod():IOAuthSignatureMethod
public function set signatureMethod(value:IOAuthSignatureMethod):void
| token | property |
token:OAuthToken
[read-write]The optional OAuth token.
Implementation public function get token():OAuthToken
public function set token(value:OAuthToken):void
| useExplicitEncoding | property |
public var useExplicitEncoding:Boolean = true
Determines if the request parameters in the signature base string should be encoded using encodeURIComponent
.
| OAuthConnection | () | constructor |
public function OAuthConnection()
Creates a new OAuthConnection object.
| asyncRequest | () | method |
public function asyncRequest(httpMethod:String, url:String, callback:Object, args:Object = null, headers:Array = null):URLRequest
Sends a new HTTP request directly.
ParametershttpMethod:String — The URLRequestMethod to use in the request.
|
|
url:String — The URL to call in the URLRequest
|
|
callback:Object — An Object containing success , failure and security callback functions.
|
|
args:Object (default = null ) — An Object, String, URLVariables or ByteArray to include in the URLRequest.data object.
|
|
headers:Array (default = null ) — An Array of valid URLRequestHeader objects to be set in the URLRequest.requestHeaders property.
|
URLRequest — The URLRequest object generated.
|
See also
| asyncRequestSigned | () | method |
public function asyncRequestSigned(httpMethod:String, url:String, callback:Object, args:Object = null, headers:Array = null):URLRequest
Signs and sends a HTTP request using the OAuth consumer and token and the provided arguments.
ParametershttpMethod:String — The URLRequestMethod to use in the request.
|
|
url:String — The URL to call in the URLRequest
|
|
callback:Object — An Object containing success , failure and security callback functions.
|
|
args:Object (default = null ) — An Object, String, URLVariables or ByteArray to include in the URLRequest.data object.
|
|
headers:Array (default = null ) — An array of valid URLRequestHeader objects to be set in the URLRequest.requestHeaders property.
|
URLRequest — The URLRequest object generated.
|
See also
| fromConsumerAndToken | () | method |
public static function fromConsumerAndToken(consumer:OAuthConsumer, token:OAuthToken = null):OAuthConnection
Returns a new OAuthConnection object for the specified OAuth consumer and token.
Parametersconsumer:OAuthConsumer — A consumer containing a key and secret used to identify an application making a request to the service provider.
|
|
token:OAuthToken (default = null ) — An optional token containing a key and secret, used for signing three-legged requests.
|
OAuthConnection —
A new OAuthConnection object.
|
| signRequest | () | method |
public function signRequest(httpMethod:String, url:String, args:Object = null):*
Signs a request using the provided method, URL and arguments.
ParametershttpMethod:String — The URLRequestMethod to use in the request.
|
|
url:String — The URL to request.
|
|
args:Object (default = null ) — An object containing the parameters to be signed.
|
* — An object whose type is determined by the value of requestType .
|


public class ViewKt
| Modifier and Type | Method and Description |
|---|---|
static <T extends View> |
applyRecursively(T $receiver,
kotlin.jvm.functions.Function1<? super android.view.View,kotlin.Unit> f)
Apply f to this View and to all of its children recursively.
|
static void |
applyRecursively(android.view.View v,
kotlin.jvm.functions.Function1<? super android.view.View,kotlin.Unit> style) |
static android.graphics.Bitmap |
drawToBitmap(android.view.View $receiver,
android.graphics.Bitmap.Config config)
|
static void |
fadeIn(android.view.View $receiver,
long duration,
boolean showIfInvisible,
android.animation.Animator.AnimatorListener listener)
Fades in the View.
|
static void |
fadeOut(android.view.View $receiver,
long duration,
boolean showIfInvisible,
android.animation.Animator.AnimatorListener listener)
Fades out the View.
|
static android.app.Activity |
getActivity(android.view.View $receiver)
|
static java.util.List<android.view.View> |
getChildren(android.view.ViewGroup $receiver)
Get all child views from a ViewGroup
|
static void |
gone(android.view.View $receiver)
Sets the view's visibility to GONE
|
static ShowHideIfBuilder |
goneIf(android.view.View $receiver,
boolean condition)
Gone this view if the received condition becomes true
|
static void |
hide(android.view.View $receiver)
Sets the view's visibility to INVISIBLE
|
static ShowHideIfBuilder |
hideIf(android.view.View $receiver,
boolean condition)
Hide this view if the received condition becomes true
|
static void |
hideViews(android.content.Context $receiver,
android.view.View views)
Hides all the views passed as argument(s)
|
static boolean |
isGone(android.view.View $receiver)
True if the view is currently gone (View.GONE), false otherwise
|
static boolean |
isHidden(android.view.View $receiver)
True if the view is currently invisible (View.INVISIBLE), false otherwise
|
static boolean |
isVisible(android.view.View $receiver)
True if the view is currently visible (View.VISIBLE), false otherwise
|
static android.graphics.Rect |
locateInScreen(android.view.View $receiver)
Locates this view on screen if the same is View.VISIBLE
|
static void |
resize(android.view.View $receiver,
int width,
int height)
Resize this view.
|
static void |
resizeHeight(android.view.View $receiver,
int value)
Resize this view to the provided height, keeping its width intact.
|
static void |
resizeWidth(android.view.View $receiver,
int value)
Resize this view to the provided width, keeping its height intact.
|
static void |
setFocusToView(android.app.Activity $receiver,
android.view.View view)
Gives focus to the passed view once the view has been completely inflated
|
static void |
setFocusToView(androidx.fragment.app.Fragment $receiver,
android.view.View view)
Gives focus to the passed view once the view has been completely inflated
|
static void |
setPaddingBottom(android.view.View $receiver,
int value)
Sets the relative bottom padding for this view in pixels.
|
static void |
setPaddingEnd(android.view.View $receiver,
int value)
Sets the relative end padding for this view in pixels.
|
static void |
setPaddingStart(android.view.View $receiver,
int value)
Sets the relative start padding for this view in pixels.
|
static void |
setPaddingTop(android.view.View $receiver,
int value)
Sets the relative top padding for this view in pixels.
|
static void |
setTouchFocusToView(android.app.Activity $receiver,
android.view.View view)
Gives focus to the passed view once the view has been completely
inflated using
view.requestFocusFromTouch |
static void |
setTouchFocusToView(androidx.fragment.app.Fragment $receiver,
android.view.View view)
Gives focus to the passed view once the view has been completely
inflated using
view.requestFocusFromTouch |
static void |
show(android.view.View $receiver)
Sets the view's visibility to VISIBLE
|
static ShowHideIfBuilder |
showIf(android.view.View $receiver,
boolean condition)
Show this view if the received condition becomes true
|
static void |
showViews(android.content.Context $receiver,
android.view.View views)
Shows all the views passed as argument(s)
|
static void |
toggleVisibility(android.view.View $receiver)
Toggle's view's visibility. If View is visible, then sets to GONE. Else sets VISIBLE
|
public static void setFocusToView(android.app.Activity $receiver, android.view.View view)
Gives focus to the passed view once the view has been completely inflated
public static void setFocusToView(androidx.fragment.app.Fragment $receiver, android.view.View view)
Gives focus to the passed view once the view has been completely inflated
public static void setTouchFocusToView(android.app.Activity $receiver, android.view.View view)
Gives focus to the passed view once the view has been completely
inflated using view.requestFocusFromTouch
public static void setTouchFocusToView(androidx.fragment.app.Fragment $receiver, android.view.View view)
Gives focus to the passed view once the view has been completely
inflated using view.requestFocusFromTouch
public static void gone(android.view.View $receiver)
Sets the view's visibility to GONE
public static void show(android.view.View $receiver)
Sets the view's visibility to VISIBLE
public static void hide(android.view.View $receiver)
Sets the view's visibility to INVISIBLE
public static void toggleVisibility(android.view.View $receiver)
Toggle's view's visibility. If View is visible, then sets to GONE. Else sets VISIBLE
public static void fadeIn(android.view.View $receiver, long duration, boolean showIfInvisible, android.animation.Animator.AnimatorListener listener)
Fades in the View.
duration
- The duration of the animationshowIfInvisible
- If this view is invisible and this parameter is set to true the view will be first set to visible with an alpha of 0.0.listener
- An optional animator listener in case you want to perform operations during any part of the lifecycle of the animationpublic static void fadeOut(android.view.View $receiver, long duration, boolean showIfInvisible, android.animation.Animator.AnimatorListener listener)
Fades out the View.
duration
- The duration of the animationshowIfInvisible
- If this view is invisible and this parameter is set to true the view will be first set to visible with an alpha of 1.0.listener
- An optional animator listener in case you want to perform operations during any part of the lifecycle of the animationpublic static boolean isVisible(android.view.View $receiver)
True if the view is currently visible (View.VISIBLE), false otherwise
public static boolean isHidden(android.view.View $receiver)
True if the view is currently invisible (View.INVISIBLE), false otherwise
public static boolean isGone(android.view.View $receiver)
True if the view is currently gone (View.GONE), false otherwise
public static void hideViews(android.content.Context $receiver, android.view.View views)
Hides all the views passed as argument(s)
public static void showViews(android.content.Context $receiver, android.view.View views)
Shows all the views passed as argument(s)
public static java.util.List<android.view.View> getChildren(android.view.ViewGroup $receiver)
Get all child views from a ViewGroup
public static <T extends View> T applyRecursively(T $receiver, kotlin.jvm.functions.Function1<? super android.view.View,kotlin.Unit> f)
Apply f to this View and to all of its children recursively.
public static android.graphics.Rect locateInScreen(android.view.View $receiver)
Locates this view on screen if the same is View.VISIBLE
public static ShowHideIfBuilder showIf(android.view.View $receiver, boolean condition)
Show this view if the received condition becomes true
class ShowHideIfBuilder
instance allowing composition through.public static ShowHideIfBuilder hideIf(android.view.View $receiver, boolean condition)
Hide this view if the received condition becomes true
class ShowHideIfBuilder
instance allowing composition through.public static ShowHideIfBuilder goneIf(android.view.View $receiver, boolean condition)
Gone this view if the received condition becomes true
class ShowHideIfBuilder
instance allowing composition through.public static void resizeHeight(android.view.View $receiver, int value)
Resize this view to the provided height, keeping its width intact.
value
- The desired final height for this view in pixelspublic static void resizeWidth(android.view.View $receiver, int value)
Resize this view to the provided width, keeping its height intact.
value
- The desired final width for this view in pixelspublic static void resize(android.view.View $receiver, int width, int height)
Resize this view.
width
- The desired final width for this view in pixelsheight
- The desired final height for this view in pixelspublic static void setPaddingTop(android.view.View $receiver, int value)
Sets the relative top padding for this view in pixels.
value
- The top padding in pixelspublic static void setPaddingBottom(android.view.View $receiver, int value)
Sets the relative bottom padding for this view in pixels.
value
- The bottom padding in pixelspublic static void setPaddingStart(android.view.View $receiver, int value)
Sets the relative start padding for this view in pixels.
value
- The start padding in pixelspublic static void setPaddingEnd(android.view.View $receiver, int value)
Sets the relative end padding for this view in pixels.
value
- The end padding in pixelspublic static android.graphics.Bitmap drawToBitmap(android.view.View $receiver, android.graphics.Bitmap.Config config)
Return a Bitmap representation of this View.
The resulting bitmap will be the same width and height as this view's current layout dimensions. This does not take into account any transformations such as scale or translation.
Note, this will use the software rendering pipeline to draw the view to the bitmap. This may result with different drawing to what is rendered on a hardware accelerated canvas (such as the device screen).
If this view has not been laid out this method will throw a IllegalStateException.
config
- Bitmap config of the desired bitmap. Defaults to Bitmap.Config.ARGB_8888.public static android.app.Activity getActivity(android.view.View $receiver)
public static void applyRecursively(android.view.View v, kotlin.jvm.functions.Function1<? super android.view.View,kotlin.Unit> style)


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Security in Singularity¶
Containers are popular for many good reasons. They are light weight, easy to spin-up and require reduced IT management resources as compared to hardware VM environments. More importantly, container technology facilitates advanced research computing by granting the ability to package software in highly portable and reproducible environments encapsulating all dependencies, including the operating system. But there are still some challenges to container security.
Singularity addresses some core missions of containers : Mobility of Compute, Reproducibility, HPC support, and Security. This section gives an overview of security features supported by Singularity, especially where they differ from other container runtimes.
Security Policy¶
Security is not a check box that one can tick and forget. Ensuring security is a ongoing process that begins with software architecture, and continues all the way through to ongoing security practices. In addition to ensuring that containers are run without elevated privileges where appropriate, and that containers are produced by trusted sources, users must monitor their containers for newly discovered vulnerabilities and update when necessary just as they would with any other software. Sylabs is constantly probing to find and patch vulnerabilities within Singularity, and will continue to do so.
If you suspect you have found a vulnerability in Singularity, please follow the steps in our published Security Policy.
so that it can be disclosed, investigated, and fixed in an appropriate manner.
Singularity PRO - Long Term Support & Security Patches¶
Security patches for Singularity are applied to the latest open-source version, so it is important to follow new releases and upgrade when neccessary.
SingularityPRO is a professionally curated and licensed version of Singularity that provides added security, stability, and support beyond that offered by the open source project. Security and bug-fix patches are backported to select versions of Singularity PRO, so that they can be deployed long-term where required. PRO users receive security fixes (without specific notification or detail) prior to public disclosure, as detailed in the Sylabs Security Policy.
Singularity Runtime & User Privilege¶
The Singularity Runtime enforces a unique security model that makes it appropriate for untrusted users to run untrusted containers safely on multi-tenant resources. When you run a container, the processes in the container will run as your user account. Singularity dynamically writes UID and GID information to the appropriate files within the container, and the user remains the same inside and outside the container, i.e., if you’re an unprivileged user while entering the container you’ll remain an unprivileged user inside the container.
Additional blocks are in place to prevent users from escalating
privileges once they are inside of a container. The container file
system is mounted using the nosuid
option, and processes are
started with the PR_NO_NEW_PRIVS
flag set. This means that even if
you run sudo inside your container, you won’t be able to change to
another user, or gain root priveleges by other means. This approach
provides a secure way for users to run containers and greatly
simplifies things like reading and writing data to the host system
with appropriate ownership.
It is also important to note that the philosophy of Singularity is
Integration over Isolation. Most container run times strive to
isolate your container from the host system and other containers as
much as possible. Singularity, on the other hand, assumes that the
user’s primary goals are portability, reproducibility, and ease of use
and that isolation is often a tertiary concern. Therefore, Singularity
only isolates the mount namespace by default, and will bind mount
several host directories such as $HOME
and /tmp
into the
container at runtime. If needed, additional levels of isolation can be
achieved by passing options causing Singularity to enter any or all of
the other kernel namespaces and to prevent automatic bind mounting.
These measures allow users to interact with the host system from
within the container in sensible ways.
Singularity Image Format (SIF)¶
Ensuring container security as a continuous process. Singularity provides ways to ensure integrity throughout the lifecyle of a container, i.e. at rest, in transit and while running. The SIF Singularity Image Format has been designed to achieve these goals.
A SIF file is an immutable container image that packages the container
environment into a single file. SIF supports security and integrity
through the ability to cryptographically sign a container, creating a
signature block within the SIF file which can guarantee immutability
and provide accountability as to who signed it. Singularity follows
the OpenPGP standard to create and
manage these signatures, and the keys used to create them. After
building an image with Singularity, a user can singularity sign
the container and push it to the Library along with its public PGP key
(stored in Keystore). The signature can be verified
(singularity verify
) while pulling or downloading the
image. This feature makes it easy to to establish
trust in collaborations within and between teams.
In Singularity 3.4 and above, the root file system of a container (stored in the squashFS partition of SIF) can be encrypted. As a result, everything inside the container becomes inaccessible without the correct key or passphrase. Other users on the system will be able to look inside your container files. The content of the container is private, even if the SIF file is shared in public.
Unlike other container platforms where execution requires a number of
layers to be extracted to a rootfs directory on the host, Singularity
executes containers in a single step, directly from the immutable
.sif
. This reduces the attack surface and allows the container to
be easily verified at runtime, to ensure it has not been tampered with.
Admin Configurable Files¶
System administrators who manage Singularity can use configuration files, to set security restrictions, grant or revoke a user’s capabilities, manage resources and authorize containers etc.
For example, the ecl.toml file allows blacklisting and whitelisting of containers.
Configuration files and their parameters are documented for administrators documented here.
cgroups support¶
Starting with v3.0, Singularity added native support for cgroups
,
allowing users to limit the resources their containers consume without
the help of a separate program like a batch scheduling system. This
feature can help to prevent DoS attacks where one container seizes
control of all available system resources in order to stop other
containers from operating properly. To use this feature, a user first
creates a cgroups configuration file. An example configuration file is
installed by default with Singularity as a guide. At runtime, the
--apply-cgroups
option is used to specify the location of the
configuration file to apply to the container and cgroups are
configured accordingly. More about cgroups support here.
Security in the Sylabs Cloud¶
Sylabs Cloud consists of a Remote Builder, a Container Library, and a Keystore. Together, theses services provide an end-to-end solution for packaging and distributing applications in secure and trusted containers.
Remote Builder¶
As mentioned earlier, the Singularity runtime prevents executing code with root-level permissions on the host system. However, building a container requires elevated privileges that most shared environments do not grant their users. The Build Service aims to address this by allowing unprivileged users to build containers remotely, with root level permissions inside the secured service. System administrators can use the system to monitor which users are building containers, and the contents of those containers. The Singularity CLI has native integration with the Build Service from version 3.0 onwards. In addition, a browser interface to the Build Service also exists, which allows users to build containers using only a web browser.
Note
Please also see the Fakeroot feature which is a secure option for admins in multi-tenant HPC environments and similar use cases where they might want to grant a user special privileges inside a container.
Fakeroot has some limitations, and requires unpriveleged user namespace support in the host kernel.
Container Library¶
The Container Library allows users to store and share Singularity container images in the Singularity Image Format (SIF). A web front-end allows users to create new projects within the Container Library, edit documentation associated with container images, and discover container images published by their peers.
Key Store¶
The Key Store is a key management system offered by Sylabs that uses an OpenPGP implementation to permit sharing and discovery of PGP public keys used to sign and verify Singularity container images. This service is based on the OpenPGP HTTP Keyserver Protocol (HKP), with several enhancements:
The Service requires connections to be secured with Transport Layer Security (TLS).
The Service implements token-based authentication, allowing only authenticated users to add or modify PGP keys.
A web front-end allows users to view and search for PGP keys using a web browser.
Authentication and encryption¶
Communication between users, the authentication service other services is secured via TLS encryption.
The services support authentication of users via signed and encrypted authentication tokens.
There is no implicit trust relationship between each service. Each request between the services is authenticated using the authentication token supplied by the user in the associated request.


DROP DEAD GORGEOUS A film review by Christopher Null Copyright 1999 Christopher Null filmcritic.com
This is not SPINAL TAP. And if DROP DEAD GORGEOUS has a singular flaw, it's that it tries too hard to be SPINAL TAP. And that's unfortunate, because as far as spoof documentaries go, DROP DEAD is an otherwise gorgeous entry.
GORGEOUS actually began life as a sleepy independent film called DAIRY QUEENS, but, as is common in Hollywood, the gears began a-shiftin' in the heads of sundry studio executives, and before you knew it, DAIRY QUEENS became a big Hollywood movie.
Sort of. GORGEOUS keeps a measure of its indie charm by placing the action in a tiny Minnesota town called Mount Rose, which is hosting its annual teen beauty pageant, to the delight of the town's residents. And in the grand tradition of films like WAITING FOR GUFFMAN, the real story is in the quirky inhabitants of the town, not the main plot line.
The beauty pageant, in a nutshell, pits rich girl Becky (Richards) vs. trailer trash Amber (Dunst), while Becky's mom (Alley) presides over the pageant. Naturally, cat fights and backstabbing ensue, and it becomes readily apparent that the fix is in for Becky.
Well, nothing goes according to plan, and we follow the girls to the state pageant, and through their personal lives, and for the most part, DROP DEAD GORGEOUS is drop dead hysterical.
But there's something missing. In the rush to invent a clever faux documentary, the filmmakers have left out much of that indie feel. Too much is obviously and blatantly staged for anyone to think for a second this is real. Hollywood can never leave well enough alone. By the time we get to the third act (the state pageant), the film has gone so far over the top that it loses its charm.
Still, I recommend GORGEOUS on the overall strength of its comedy. But in that little `documentary' text opener, how much I would have given to see it followed by the words: `Their footage was found buried in the woods a year later.'
Oh, the humanity!
[As a side note, I have to add that it's been a pleasure watching Kirsten Dunst grow up on celluloid. From LITTLE WOMEN to `ER' to GORGEOUS, Dunst is becoming a real actor. filmcritic.com offers its congratulations.]
RATING: ***1/2
|------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |------------------------------|
MPAA Rating: PG-13
Director: Michael Patrick Jann Producer: Gavin Palone, Judy Hofflund Writer: Lona Williams Starring: Kirstie Alley, Ellen Barkin, Kirsten Dunst, Denise Richards
http://www.ddgorgeous.com/
Christopher Null -<EMAIL_ADDRESS>- http://www.filmcritic.com Author - Network Administrator's Reference, 1999, ISBN 0-07-882588-1 http://www.amazon.com/exec/obidos/ASIN/0078825881/filmcriticcom
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.rattat.micro.game.aster.AsteroidsRecords
public class AsteroidsRecords
Simple class for loading and saving persistent data - high score and sound / vibrate options
| Constructor Summary | |
|---|---|
AsteroidsRecords()
Create a new instance of AsteroidsRecords and load the records |
| Method Summary | |
|---|---|
int |
getHighScore()
Get the game high score |
boolean |
isSoundOn()
Is sound on or off |
boolean |
isVibrateOn()
Is vibrate on or off |
void |
setHighScore(int score)
Set the game high score and store it |
void |
setSoundOn(boolean soundOn)
Set the sound option and store it |
void |
setVibrateOn(boolean vibrateOn)
Set the vibrate option and store it |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public AsteroidsRecords()
| Method Detail |
|---|
public int getHighScore()
public void setHighScore(int score)
public boolean isSoundOn()
public void setSoundOn(boolean soundOn)
public boolean isVibrateOn()
public void setVibrateOn(boolean vibrateOn)
|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


This document contains a reference to the formats available to rbxmk scripts.
$TOC
A format is capable of encoding a value to raw bytes, or decoding raw bytes into a value. A format can be accessed at a low level through the rbxmk.encodeFormat and rbxmk.decodeFormat functions.
The name of a format corresponds to the extension of a file name. For
example, the lua
format corresponds to the .lua
file
extension. When determining a format from a file extension, format names are
greedy; if a file extension is .server.lua
, this will select the
server.lua
format before the lua
format. For
convenience, in places where a format name is received, the name may have an
optional leading .
character.
APIs that require a format receive a FormatSelector. A selector is usually a string, which specifies the name of the format to use. A selector can also be a table, where the "Format" field specifies the name, and a number of additional options can be specified. If a format has any such options, this document will describe them.
A format can decode into a number of certain types, and encode a number of certain types. A format may also have no definition for either decoding or encoding at all.
A format that can encode a Stringable type accepts any type that can be converted to a string. Additionally, an Instance will be accepted as a Stringable when it has a particular ClassName, with a selected property that has a Stringlike value. In this case, the property is encoded.
| ClassName | Property |
|---|---|
| LocalizationTable | Contents |
| LocalScript | Source |
| ModuleScript | Source |
| Script | Source |
A format that can encode a Numberable type accepts any type that can be converted to a floating-point number. An Intable is similar, converting to an integer instead.


Enabled
Background Colour
Primary Colour
Secondary Colour
Up
Down
Left
Right
Direction
https://github.com/ChrisPritchard/Wandering-Triangles


Just returning from her trip with a settler(a little meeting)Gladia happily went to sleep. Gladia was very tired she said to herself she would only take a trip if the needs where dire. but not to soon she found herself on a trip to soliora. AkA her home planet she left more than 20 decades ago. but this time it was business. She needed to know how her planet was doing. D.G was with her tall and bearded. They need to gather as much information. Gladia didn't recall much. But she didnt recall where her estate was. She could recall she had at least a thousand robots(holy crap calm done woman!) but only 3 dozen by site.They would arrive in the morning.And they just narrowed down where the estate may be.


BAD Bunny, urban music singer, rapper, style - Phone case cover for Samsung
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% const currentSection = 'animations' %>
<% const modules = [] %>
<% const intro = false %>
<% modules.push({
"title": "Rollover Pop Up",
"description": "Simple roll-over animations.",
"background": "light",
"demoCode":
`
Roll over me.
Roll over me.
Roll over me.
`,
"code":
`Roll over me.
Roll over me.
Roll over me.
`
}); %>
<% modules.push({
"title": "Rollover Scale",
"description": "Roll over to zoom in on an image. Content placed in the `foreground` will remain static, where content in the background will scale with the background image.",
"background": "light",
"demoCode":
``,
"code":
`
`
}); %>
<% modules.push({
"title": "Push in on Click",
"description": "Used to show the action of a button being pushed.",
"background": "light",
"demoCode":
``,
"code": `Click me.
`
}); %>
<% modules.push({
"title": "Fade on Scroll",
"description": "Animated page elements in and out when the user scrolls down to them. Note the optional `data-lazy-animate-offset` attribute is used here, but it's not required.",
"background": "light",
"demoCode":
``,
"code":
`Content
Content
`
}); %>
<% modules.push({
"title": "Slide in on Scroll",
"description": "Animated in page elements when the user scrolls down to them.",
"background": "light",
"demoCode":
`
Content
Content
Content
Content
`,
"code":
`Content
Content
Content
Content
`
}); %>
<% modules.push({
"title": "JS Callback Function on Scroll",
"description": 'Fire a function when element is scolled into the viewport. In the format, "function|argumentsAsAString", you can call a function and pass in a string that can be processed as arguments by your function. The function needs to be passed into the `lazy.js` default function when `lazy()` is first fired. EXAMPLE: Check Console to see the results of the function fired.',
"background": "light",
"demoCode":
``,
"code":
`Content
`
}); %>
<% modules.push({
"title": "Repeated JS Callback Function on Scroll",
"description": "Fire a function when element is scolled into the viewport. By including the `data-lazy-animate-reset` attribute, the function will continue to fire every time the element leaves and re-enters the viewport. EXAMPLE: Check Console to see the results of the function fired.",
"background": "light",
"demoCode":
``,
"code": `Content
`
}); %>
<%- include('../../ejs_includes/_head_meta') %>
<%- include('../../ejs_includes/_head_scripts') %>
<%- include('../../ejs_includes/_head_tracking') %>
<%- include('../../ejs_includes/style_inventory/_wrapper', {"activeItem": currentSection, "intro": intro, "modules": modules}) %>


Customised operations system for efficiency and accuracy for fulfillment of e-commerce orders at scale (App in progress on localhost)
This single page website you are on to showcase my coding projects
Mockup for art workshop events booking
Track inventory for art supplies and materials
Peer evaluation software for university faculty and students
Price calculator for silk-screen printing based on size of design, number of colours and quantity


template<typename T, typename IndexMap = identity_property_map> class vector_property_map;
This property map is used to efficiently store properties for a variable number of elements. It's somewhere between associative_property_map and iterator_property_map. The latter is very fast, but requires that the number of stored elements is known when creating property map. The former does not have this requirement, but is slower, and requires stored elements to be comparable.
The vector_property_map uses mapping from key to indices, and allows to add new elements. It accomplishes this by storing values in a vector, which is resized on demand.
Note that vector_property_map does not provide reference/pointer stability for stored values.
#include <boost/property_map/vector_property_map.hpp> #include <string> #include <iostream> int main() { boost::vector_property_map<std::string> m; // Assign string to '4'. m[4] = "e"; std::cout << "'" << m[4] << "'\n"; // Grab string from '10'. Since none is associated, // "" will be returned. std::cout << "'" << m[10] << "'\n"; }
boost/property_map/vector_property_map.hpp
| Parameter | Description | Default |
|---|---|---|
| T | The type of property value. Must be both Assignable and DefaultConstructible. | |
| IndexMap | Must be a model of Readable Property Map and the value type must be convertible to std::vector<T>::size_type. | identity_property_map |
In addition to the methods and functions required by Lvalue Property Map, this class has the following members.
vector_property_map(const IndexMap& index = IndexMap())Constructor which takes an index map.
vector_property_map(unsigned initial_size, const IndexMap& index = IndexMap())This constructor version allows to specify maximum index of element that will be stored. Correct number will improve performance, but semantic is always the same.
vector_property_map(const vector_property_map&)Copy constructor. The copy will share the same data and changes made to it will affect original property map.
vector_property_map& operator=(const vector_property_map&)Assignment operator. The semantic is the same as for copy constructor.
reference operator[](const key_type& v) constThe operator bracket for property access.
std::vector<T>::iterator storage_begin() std::vector<T>::iterator storage_end() std::vector<T>::const_iterator storage_begin() std::vector<T>::const_iterator storage_end()
This group of methods gives access to begin and end iterators of the underlying vector.
Rationale: The methods are handy, for example, when it's needed to specify a single value for all elements in a freshly created property map. The methods are not called simply "begin" and "end" since conceptually, vector_property_map is unbounded map, and has no end iterator. The direct access to the underlying method is not provided, since it would decrease encapsulation and make future performance tuning dangerous.
Acknolegements: Matthias Troyer suggested adding those functions.
void reserve(unsigned size)Reserve the space for storing elements with maximum index of 'size'. Unless element with greater index is accesses, all accesses will be take O(1) time.
templateA function for conveniently creating a vector property map.vector_property_map make_vector_property_map(IndexMap index) { return vector_property_map (index); }
| Copyright © 2002 |
Jeremy Siek,
Indiana University<EMAIL_ADDRESS>Lie-Quan Lee, Indiana University<EMAIL_ADDRESS>Andrew Lumsdaine, Indiana University<EMAIL_ADDRESS>|
| Copyright © 2003 | Vladimir Prus |


Summary:
ID
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Comments:


A high number of imports can indicate a high degree of coupling within an object. Rule counts the number of unique imports and reports a violation if the count is above the user defined threshold.
This rule is deprecated, use {rule:squid:S1200} instead.


These examples represent just some of prototype.js' non-AJAX abilities.
This checkbox does not have an onclick or any other event handler directly defined. This is instead using prototype's bindAsEventListener function. View the page source to see the details.
You just arrived!
Click on this paragraph to add (then remove, alternately) a CSS class to it! It uses Element.addClassName(id, class) and Element.removeClassName(id, class).
There is no event handler attribute (such as onclick) explicitly on this paragraph. But there's one registered anyway, thanks to Event.observe()!
Try.these() executes each given statement until one succeeds, allowing for more concise "try/catching" and easier cross-browser support management.
Click me to execute with one good 'false' statement and one good 'true' statement.
Click me to execute two bad 'unsuccessful' statements.
Click me to execute the 'unsuccessful' statements above, but with a default 'false' option.
The paragraph below can be manipulated by the following links. Try it!
This is the target paragraph, with id "elemental"
Click for: Element.toggle('elemental');
Click for: Element.hide('elemental');
Click for: Element.show('elemental');
Click for: Element.remove('elemental');
Note: remove can only be called once per page load. The links above will result in JavaScript errors if clicked after the element has been removed.
The paragraph below can be manipulated by the following links. Try it!
new Insertion.Top('insertTarget', getInsertText());
new Insertion.Bottom('insertTarget', getInsertText());
Without Prototype: document.forms['convenientForm'].elements;


Menu
Home
Map Visulization
Taxi Time Lapse
Trip Analysis
Predict Trip Duration
Predict Pickup Density
Documentation
Smart City Traffic
User: {{params.name}}
This is {{params.name}}'s section
Documentation
M
Ok


The gaming world is a large growing market that is constantly looking for new products to improve performance; however, many of the
products available to them now fail to address their unique ergonomic problems.
IKEA wanted to address these problems and include a customized
component in their solution. We were hired to design a new type of gaming chair that suited the gaming worlds needs.
Press Release: Ubik Stool
Unlike office workers, esports players sit at the edge of their seat with the screen placed drastically closer to their face.
Therefore, typical lumbar solutions for office chairs are not applicable. Instead, if we focus on rotating the pelvis
we can achieve the same lumbar and cervical solutions without changing the player's relationship with his/her screen.
Rather than working from scratch, we built the new assembly to fit with existing IKEA parts, creating a stool that could be
brought to market quickly at a relatively low cost.


Declan Donnelly hits back at James Haskell after awkward I'm A Celebrity clash
It was all kicking off on I’m A Celebrity… Get Me Out Of Here! last night, but no one could have foreseen the spat between fiercely competitive James Haskell and Ant and Dec.
During last night’s live trial, James and Roman Kemp failed to win stars – aka a roast dinner – for Ian Wright, Andy Whyment and Cliff Parisi in what viewers called an ‘impossible task’.

However, James unexpectedly took his frustration out on Ant McPartlin and Declan Donnelly, which was painfully awkward for everyone involved.
‘That was unlucky. What was it James?’ Dec, very cool and calmly, asked the rugby ace.
Advertisement Advertisement
‘What was it?’ James snapped. ‘It was the very fact there was a giant crab in the way that you wanted me to carefully caress in a different direction as I tried to unscrew a star in its face.’
Naturally, the Ant and Dec were still reeling from the clash on Extra Camp.
‘How angry did James get at the end there?’ gasped host Emily Atack.
Ant chuckled: ‘He had a little go at Dec, didn’t he.’
Doing an impression of James, which he would no doubt never do to the athlete’s face, Dec moaned: ‘Well it’s all about the crab you wanted me to caress!’
But that wasn’t the only source of tension last night as James also locked horns with Good Morning Britain presenter Kate Garraway, who didn’t want preferential treatment going to the live trial because she’s a woman.
And then Ian and Andrew Maxwell had to have a bizarre bicker over what appeared to be nothing, just because.
I’m A Celebrity… Get Me Out of Here! Continues tonight at 9pm on ITV.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


ChemEq
ChemEq is a software programme created by Bram Stout for his PWS.
With this programme, you can solve chemical equations and calculate how much of a substance you need or get after the reaction.
Manual.
The window is dividable into three separate areas.
Area #1 is the input field vor the chemical equation. A valid equation is divided into two groups by an arrow;
the molecules on the left side of the arrow, the initial substances, and the molecules on the right side of the arrow, the reaction products.
The arrow that separates these two groups, can be an '=' character of the combination of characters '->'.
Every group is further subdivided into molecules by a '+' character.
Every molecule consists out of atoms. Each capital letter is seen as a new atom, with the lower case letters attached to the atom.
Every atom can also send with a number. This number is the index of the atom in the molecule, and indicates how many of the type of atom is in the molecule.
It is possible to group atoms inside of a molecule. This is done by enclosing the group of atoms with brackets, '(' and ')'. A group of atoms can also have an index.
A molecule can also end with a charge. This charge is indicated with a '+' character or a '-' character, followed by a number.
If the '+' or '-' character is behind the number, the programme will not read it as a charge.
This is against normal convention, but is due to the limitations of the parser.
A molecule can also begin with a number. This number is the coefficient of the molecule, and indicates how many of those molecules you have.
The program tries to calculate the coefficients, however when adding your own coefficient in the input, the program could end up with incorrect results.
This is due to how the programme tries to solve the equation.
Area #2 is the result field. Here, the chemical equation is outputted but solved. It uses the same notation as the input field, Area #1.
If you click on the result field, the contents are copied to your clipboard. The content of the result field is not editable.
Area #3 is the barrel. Here, you can indicate how much of a certain substance you have or want, and the remaining values are calculatedv.
If there are multiple quantities indicates, the programma will calculate the largest amount that is possible to be created with the quantaties available.
The barrel is divided up into columns. Each column is for one molecule, and consists out of a few elements. At the top, it shows you which molecule it is.
In the center, you can indicate how much you have or want, and in what unit it is. At the bottom is shows you the result of the calculations.
How does it work.
Parsing.
The parser is a piece of code in the programme that converts the text inputted in the input area, to a different way of storing, so that the programme can use it better.
It goes character by character through the whole tekst. If the parser finds a capital letter, it sees that as a new atom.
If it finds a space and or a '+' character, it sees that as a new molecule. If he finds a number at the start of a new molecule, it sees that as a coefficient.
If it finds a number after the letters that create an atom, it sees that as an index. If it finds a '+' of a '-' character after a molecule with after that a number (
not followed by a letter), a space of another '+' or '-' character, then it sees it as a charge.
If it finds a '=' or a '-' character, and it is not a charge, then it sees it as the end of the left side of the chemical equations and it switches to the right side.
Solving.
When the parser has parsed the input to something we can use, we have to solve it. The principle that the solver uses, is that on the left side there are the same amount of
atoms as on the right side. No atoms are created of destroyed. Because of this, we can easily create an equation for each type of atom. To better see what the solver does,
we use an example.
CaCl₂ + AgNO₃ = AgCl + Ca(NO₃)₂
The coefficients, that we need to be calculated, can be replaced with a variable.
aCaCl₂ + bAgNO₃ = cAgCl + dCa(NO₃)₂
On both sides, there have to be the same amount of each type of atom. So for each type of atom, we create an equation. For calcium is looks like this:
a∗1 + b∗0 = c∗0 + d∗1
In the first molecule, there is one calcium atom. In the second molecule, there is none. In the third molecule, there are also none. In the fourth molecule, there is one.
This can be simplified to:
a = d
By doing this for every type of atom, we get the following.
a = d
a∗2 = c∗1
b∗1 = c∗1
b∗1 = d∗2
b∗3 = d∗6
Now we have to start somewhere to solve the equations. We do this by selecting one variable and setting that to 1.0.
Which variable we choose, is important. The variable has to make sure that we can also solve the other equations.
So we try to find an equation that only has one variable on both sides. Because of this, we easily have two variables already known to us,
and all other equations should be directly of indirectly solvable. In practise, this always works, but there could be a few chemical equations that would not be
solvable through this method. Since this does not or barely happen, we use this method. The variable a is a possible choise, so we take that one.
When it is 1.0, we get the following.
1 = d
1∗2 = c∗1
b∗1 = c∗1
b∗1 = d∗2
b∗3 = d∗6
Now we know a and d. We solve it again, and get the following.
1 = d
2 = c
b = 2
b = 2
b = 2
Now we also know b and c, and thus we know all the coefficients. The step of solving the equations we can directly solve, is repeated until everything
is solved, or we tried so many times, that we cannot go further.
It could be that there are still molecules that are not related to the rest of the molecules, or that transfer electrons.
So we look at each equation that is not solved. If the equation on both ends have more that one variable, we cannot solve that and we skip it.
After that we look at the charges. If the charges for both molecules are the same, we set both coefficients to 1.0. If the charges differ, we look at the difference of the charges.
The charges on both sides of the equation has to be the same. So we look a how many times we need the two molecules in order to compensate for the difference in charges on both
sides of the equation. For this, we use the following equation.
factor(chargeA - chargeB) = chargesRight - chargesLeft
Where
factor the coefficient of both the molecules is,
chargeA the charge of the left molecule is,
chargeB the charge of the right molecule is,
chargesLeft all charges on the left side of the equation summed up is,
chargesRight all charges on the right side of the equation summed up is.
We know everything except for factor, so we can easily calculate that. If we have done that, we store all the coefficients.
The coefficients are now all known, but they are all floating point numbers and we want whole numbers. So we have to find a number that we can multiply every coefficient
with, to make every coefficient a whole number. For this we use an existing algorithm to calculate the lowest common multiple (LCM). We multiply every coefficient with this value.
That is everything that the solver does and we are now done.
Barrel.
In the barrel, you can indicate how much of a substance you have or want. It is the task of the barrel to calculate the remaining values.
This is done with the molar ratio. First, you divide by the coefficient of the current molecule, and then you multiply with the coefficient of the molecule you want.
This step is repeated for every remaining value. The problem now, is that if you put in more values, we have to decide which value we are going to use.
We do this by picking the lowest value, so that we calculate the largest quantity that we can possibly create. So we pick the lowest value after we divided by
the coefficients of the molecule. If the inputted value is in grams or kilograms, we convert it first to mol, by dividing by the molecular mass.
Licentie.
MIT License
Copyright (c) 2017 Bram Stout
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


We really don't know much about them and everybody has myths about them. (especially the Harry Potter fans out there)
Owls are one of the oldest species of vertebrate animal in existence, fossils have been found dating back 60 million years, showing the bird to have changed very little in that time.
Throughout the history of mankind, the owl has featured significantly in mythology & folklore. Owls are one of the few birds that have been found in prehistoric cave paintings. Owls have been both revered & feared throughout many civilisations from ancient to more recent times.


These are the code samples for The Book of OpenLayer3. Feel free to download the source code and contribute to this repository:
Demonstrates the power and flexibility of the ImageSource to render on a canvas element.
ImageSource


Hi! My name is [**Rishi Raj**](about/). Welcome to my personal blog. This is a place where I write about myself, my personal [projects](projects/) and my
professional [work](work/).
I am a student at *VIT University, Vellore, India* where I am pursuing my *Bachelor's Degree in Computer Science and Engineering.*
You can contact me anywhere on the links at the bottom. *Have a Good Day!*


ANNUAL REPORT
2012
Main Operational results and expenditures (figures)
Africa
Asia and the Pacific
Europe and the Americas
Middle East
ICRC presence
Civilians
Economic security
Primary health care
Restoring family links
Water and Habitat activities
People deprived of their freedom
Assistance
Protection
Wounded and sick
Hospitals and first aid
Physical rehabilitation
Expenditure in KCHF
The boundaries and names shown and the designations used on this map do not imply official endorsement or acceptance by the ICRC
EHG13066


This screenshot shows how the Android setting toolbar is setup. We will be focusing on the Wifi setting and simplifying it. Currently, when one taps on the wifi icon, it simply turns the Wifi off. In order to Look at the available networks, one has to click up to 3 times.
Here, we see what is on the screen after one clicks on the settings button in the top right corner of Screenshot 1.
After we click on the "Network and Internet" tab, we are taken here. Now we must click once more to finally get to our destination.
Finally, after clicking on the 'Wi-Fi" tab and a total of 3 clicks, we have reached our intended setting options. Here we have a choice of all available networks as well as another option to turn Wifi off.


some many texts to tell the difference between views
what is this text supposed to do ? Be a awesome!


Create a sample project using SpringInitializr choose web services, jpa, h2(in memory db) dependencies and generate the project. Unzip it and import it to preferred IDE.
Spring 'webservices' provides contract first approach in developing web services, it means you will define the structure of request and response.
- create a folder and put in the request XML and response XML ( request may contain like get the course with id =1 , may have like id, name and details). <CourseRequest xmlns ="http://examples.com/courses" xsi:schemaLocation = "{namespace} { location(sample)}" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"><id>1</id></CourseRequest> and similar structure for response with id , name and details.
- XSD (XML Schema Definition) should be defined. With XSD we get setup restrictions on the fields of request and response XML's.
- create XML Schema file and save it in the folder created(sample.xsd).
- put in id can only be integer <element name = "CourseRequest"><complexType><sequence><element name = "id" type = "integer"></sequence></complexType></element>. More info on XSD can be found here..
- We should be able to convert the XSD (make it available to application) to java objects for this use jaxb2maven plugin.
-
<plugin>
<groupId>org.codehaus.mojo</groupId>
<artifactId>jaxb2-maven-plugin</artifactId>
<executions>
<execution>
<goals>
<goal>xjc</goal>
</goals>
</execution>
</executions>
<configuration>
<!-- The schema directory or xsd files. -->
<schemaDirectory>${basedir}/src/main/resources</schemaDirectory>
<!-- The package in which the source files will be generated. -->
<packageName>com.service.bean.demo</packageName>
<clearOutputDir>false</clearOutputDir>
<!-- The working directory to create the generated java source files. -->
<outputDirectory>${basedir}/src/main/java</outputDirectory>
</configuration>
</plugin>
- Create Endpoint - will typically have a method which takes in input request and responds back with a response. Use @Endpoint on class, @PayLoadRoot(namespace= "put xmlns here..", localPart = "name of the request") on method, now to map xml to java object use @RequestPayLoad in method args, @ResponsePayload on method to convert the response java object to XML.
- Next we need to define URL - that is configuring the endpoint. Generally used name is WebConfig Class, use @Enablews, @Configuration on class. Configure Message Dispatcher Servlet which is to identify endpoints.
- Now we need to generate WSDL. Web services Description Language is like an interface ie., the structure of the XML messages that the service can accept/return. ( we will need dependency like wsdl4j).
- Now we can use SOAP clients like SOAPUI or Wizdler and test your services.


Holiday Gift Guide 2019: The Top Menswear Made from Recycled Materials
by Spenser MestelYou want comfortable, stylish menswear, but you also don’t want to contribute to the ever-growing Great Pacific Garbage Patch. We hear you. Thankfully, many brands are now repurposing plastic waste in order to create stylish jackets, hoodies, t-shirts joggers, and more. Below, find our recommendations for the best way to stay fly while also helping to confront our single-use plastic epidemic. Mammut’s Whitehorn Insulated Jacket
This warm, reversible jacket is a celebration of recycled materials: yarn, down, Pertex Quantum, and Ajungilak filling. It’s also ultra-soft, lightweight, and wind- and water-repellent, so if you’re considering a winter hiking trip (or just need to get from your house to the grocery store without freezing), consider the Whitehorn.
If you’re looking for a warm, lightweight hoodie, this jacket is both breathable and insulated with Pinneco Core™, which is made from 50% recycled plastic. On the back, it’s reinforced with Pinneco Mantle™, which is 100% recycled plastic, and the company behind these materials, Pinneco, is also a signatory on the United Nation’s pledge to reduce textile industry carbon emissions by 30% by 2030.
A certified B Corporation, Cotopaxi created this fleece using 100% repurposed polyester leftover from other apparel companies’ manufacturing process. The result is a super-fresh, ultra-cozy fleece that can act as a jacket or a midlayer. Also, it comes in a variety of retro colorways that are all limited edition.
Made from organic cotton and recycled polyester, this hoodie is a great piece from a company committed to ethical practices. Besides listing every factory used to manufacture its products (along with whether they’ve been visited by tentree), the brand plants ten trees for each item purchased.
Every Recover Brand polo started as a plastic bottle that was then shredded, blended with upcycled cotton, spun into yarn, and knitted into fabric, meaning it’s constructed from 100% recycled materials. Lightweight, comfortable, and with a relaxed collar, it’s the choice for an all-night music festival or a round of 18 at the country club.
Like Recover Brands, Headsweats also relies on the REPREVE fabric that converts plastic into fabric. In this case, four plastic bottles became a moisture-wicking, water-repelling, tag-less, breathable performance tee that’s perfect for any situation that might get sweaty.
It’s hard to wear these joggers and not feel like you’re living in the future. Yes, they’re made from Merino Wool and recycled plastic, but they’re also manufactured using what is essentially a 3-D printer for clothes. Instead of creating the fabric and then cutting the design, they’re knit to completion, meaning no seams rubbing against your skin and no waste produced during the process.
Another member of the REPREVE family, DeFeet’s Levitator Lite socks are the lightest that the company makes and constructed with mesh for maximum breathability. To prevent any unseemly holes, they also have both a reinforced heel and toe, and at six inches, they’ll cover your leg without suffocating your calf.


Processing an array inside a web page script
Processing an stream inside a web page script
Processing an array inside a web worker
Processing an stream inside a web worker
Processing an stream inside a web worker using native transferable streams


The atmosphere is there was amazing, I loved the live music and the food lived up to it's name.
"idk what to put here maybe a cheezy quote or moto"
Our Head Cheff Jasmine WeeksLorem Ipsum is simply dummy text of the printing and typesetting
+01<PHONE_NUMBER>
<EMAIL_ADDRESS>Fisherman's Wharf, San Francisco, CA 94133


S4 Object Oriented for Advanced Fuzzy Clustering and Fuzzy COnsensus Clustering. Techniques that provided by this package are Fuzzy C-Means, Gustafson Kessel (Babuska Version), Gath-Geva, Sum Voting Consensus, Product Voting Consensus, and Borda Voting Consensus. This package also provide visualization via Biplot and Radar Plot.
| Version: | 0.4 |
| Depends: | R (≥ 3.2.5) |
| Imports: | knitr, methods, MASS, clue, ggplot2, reshape2 |
| Suggests: | rmarkdown |
| Published: | 2016-09-04 |
| Author: | Achmad Fauzi Bagus F, Setia Pramana |
| Maintainer: | Achmad Fauzi Bagus F <fauzi.pandya at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | advclust results |
| Reference manual: | advclust.pdf |
| Vignettes: |
Advance Clustering |
| Package source: | advclust_0.4.tar.gz |
| Windows binaries: | r-devel: advclust_0.4.zip, r-release: advclust_0.4.zip, r-oldrel: advclust_0.4.zip |
| OS X binaries: | r-release: advclust_0.4.tgz, r-oldrel: advclust_0.4.tgz |
Please use the canonical form https://CRAN.R-project.org/package=advclust to link to this page.


MagnaRisa, the best friends you'll ever have.
Originally founded around a survival Minecraft server back in 2010,
this community is all about gaming together and forming friendships that last a lifetime.
Some of the games we play besides Minecraft are Among Us, Hypixel, Fall Guys, Deep Rock Galactic, Fortnite, and various browser games.
MagnaRisa loosely translates to large laugh and there's no shortage of those around here.
The community is built around the pillars of inclusion, family-friendliness,
respect for others, and striving to build each other up to be better.
Join our Discord to hang out with everyone and craft some friendships.
{{randomOnline(100,200)}} Members Online


{% extends 'html/errors/error.html' %} {%- block status_code -%}404{%- endblock -%} {%- block error_message -%}Page not found{%- endblock -%} {%- block error_body -%}
The Coronavirus Dashboard is current down for essential maintenance.
We are working to restore normal service as soon as possible.
{%- endblock -%}


Download ZIP
Builder UI for Samplest
Samplest is a CLI development tool to design and mockup RESTful APIs
Get source code
Install with npm
Method
HEAD
GET
POST
PUT
PATCH
DELETE
Endpoint
Request must send
headers
Write any number of headers as
Map<string, string>
in JSON format
Request must send
payload
Write a payload as
Map<string, any>
in JSON format (can be nested)
200
201
202
204
400
401
403
404
409
???
Custom HTTP code
Response must send
headers
Write any number of headers as
Map<string, string>
in JSON format
Response must send
content
Write the content as
object | object[]
in JSON format (can be nested)


In your initialize method you can use the AddChart(Chart obj)
method to insert a new chart. Each chart object has an internal collection of Series objects.
In creating Series objects you must specify the name of the series, the $[SeriesType] and the index the series operates on. The series index refers to its position in the chart - for example; if all the series are index 0, they will lay on top of each other. If each series has its own index, it will be have several mini-charts stack next to each other.
The picture below shows an EMA cross chart with both EMA series set to the same index: Using different indexes the chart looks as follows:


| DOSE: |
24 mg |
oral |
4-HO-DiPT |
(powder / crystals) |
While I have taken Ho-Dipt myself, I'm writing to submit the experience of a friend. I was present for her experience.
Having recently purchased a nubmer of research chems, several of our peer group had taken Ho-Dipt before and had had an interesting experience with 24 to 30mg doses. All those who tried the substance reported significant visuals and a strong similiarity to psilocybin, the active chemical present in many psychadelic mushrooms but without 'body load' of mushrooms. All of our group that had tried it also reported a significant tension in their muscles, resulting in a constant clenching of muscles throughout the body. While this feeling was disconcerting at first, it became more pleasant after some experience.
The evening began smoothly enough. Several of our group took a dose of 24mg of Ho-Dipt. I myself had chosen to stay sober for the evening, which turned out to be a blessing. About 30 minutes after taking the dose, one of our group, we'll call her Jane, began feeling violently ill. After emptying her stomach, Jane began to shake violently and lost conciousness. For nearly a half an hour Jane's limbs would shake spasmodically and she would slip in an out of conciousness for very short periods of time, at which point her breathing would become almost undetectable. Upon regaining conciousness, Jane was still largely unable to move, speak rationally, or even remember the names of people in the room with her.
After half an hour, at the point of heading to an emergency room, Jane regained and was able to maintain conciousness. Jane began speaking somewhat more coherently, though she was still relatively unable to move. Jane herself explained that while she felt the need to talk and to move, she was unable to control her body. As the evening progressed, Jane's limbs continued to shake, often painfully, though spasms lessened with time. Throughout the experience Jane had difficulty remaining calm and experienced strong open eye visuals and later in the evening had difficulty staying concious due to exhaustion.
Effects finally subsided nearly seven hours after ingestion and Jane was able to think, move and speak normally. While many of our peer group have taken and enjoyed HoDipt, we have disposed of the remaining quantity of the chemical for fear of similiar results in the future. If you intend on trying this substance, I highly recommend starting with very light doses and working your way up as this chemical is very subjective and can react very, very strongly in certain individuals.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: post title: "Idiomatic Clojure: Mixing Side Effects and Iteration" permalink: /:title/ tags: [clojure, transducers, "side effects", performance, "idiomatic clojure"] categories: [clojure, transducers, "side effects", "idiomatic clojure"] ---
Clojure is a highly practical language. It's dynamically typed, yet immutable, functional, and lazy by default. Unlike strongly typed functional languages, it has no formal system for handling side effects, making them easy to perform on one hand, but also easy to get wrong by mixing up Clojure's idioms.
For programmers coming in from other languages or not used to lazy evaluation, Clojure's idioms can come off as unnatural or confusing.
This becomes doubly clear when dealing with mapping side effects over collections.
This is an attempt to clear up some of the confusion, point out code smells, and suggest alternatives.
It was initially inspired by this post, then questions and discussions with colleagues.
doall
Smells Bad
doall
is a macro which realizes lazy sequences. It's not uncommon to
see an inexperience developer use it to forcefully realize a sequence
of side effect results, for example:
(doall (map api-call! coll))
or
(doall (for [x xs] (api-call x)))
This isn't meant to be a criticism, but an attempt to bring attention to an incongruity, so hopefully no one takes it harshly:
There is no place for
doall
in production code
Why?
Because we either:
doall
redundant (and consuming more
memory)When we create lazy collections and pass them between threads, we lose control over the execution context. We might have allocated a lot of threads on which to do the computation, but since we passed the collection to another thread, it will be executed there.
In a scenario where many threads pass collections to one, we may accidentally create a bottleneck and under utilize the allocated threads, an all-in-all unfavorable condition.
The risk is even greater when creating a sequence of the results of a side effectful computation.
I'll have to go deeper into this in the future.
There are several paths towards the same solution, but first we need to understand not all solutions are the same. What differentiates them the most is whether we need to retain the results of computation.
mapv
into
reduce
transduce
run!
doseq
loop
Let's take a look at each option and see what it's good for and how do use it idiomatically:
The simplest option is to throw out every usage of (doall (map
...))
for mapv
and call it a day. mapv
is eager and will return
a vector with all the results:
(mapv api-call! coll)
Since mapv
is just built on top of reduce
, feel free to use
reduce
directly. It gives you slightly better control, but at a
cost, as mapv
uses a transient collection, thus it performs better.
The best of both worlds, but requiring careful usage, is into
.
Transducers were introduced in Clojure 1.7 and are the
greatest thing since sliced bread.
So be careful and make sure you use the transducing API:
(into [] (map api-call!) coll)
And not:
;;; Seriously, avoid doing this (into [] (map api-call! coll))
into
also uses transient collections, so that's another win.
Equivalently, you can use transduce
to the same effect:
(transduce (map api-call!) conj! (transient []) coll)
For the simplest case, instead of using map
, use run!
(run! api-call! coll)
run!
returns nil
and runs the provided function over the
collection immediately.
If you require a more verbose API, doseq
is a rich alternative. its
syntax is equivalent to for
's but it returns nothing:
(doseq [x coll] (api-call! x))
Just to make sure, let's compare the performance of the various methods. Feel free to skip this segment if you're not interested in the performance differences.
(require '[criterium.core :as cc]) (def xs (vec (range 100))) (defn f [x] (* x x)) (def xf (map f)) ;;; The bad way (cc/bench (doall (map f xs))) (cc/bench (doall (for [x xs] (f x)))) ;;; Retaining results (cc/bench (mapv f xs)) (cc/bench (into [] xf xs)) ;;; Discarding results (cc/bench (doseq [x xs] (f x))) (cc/bench (run! f xs))
| Method | time (us) |
|---|---|
| map | 6.076866 |
| for | 4.829359 |
| mapv | 3.762177 |
| into | 3.737071 |
| doseq | 1.736715 |
| run! | 1.976677 |
Do use:
mapv
: instead of map
(into init (map f) xs)
: instead of map
.reduce
transduce
run!
: instead of map
doseq
: instead of for
Avoid:
map
for side effects. It gives you chunked laziness, which makes
no sense for side effects.doall
. Your code smells.
About twice as slow as the transducing variant.Unmentioned:
pmap
: pmap
is unsuitable for the same reasons as map
and one
more: you have no control over its concurrency, which is very
important when performing side effects. You don't want to overwhelm
a remote resource. I'll address this problem in another post, but
for now, avoid.Your code will be more idiomatic and perform better.
Happy hacking.


Manages LocalNotificationPresenters and associated logic.
More...
Manages LocalNotificationPresenters and associated logic.
◆ LocalNotificationManager()
| RavinduL.LocalNotifications.LocalNotificationManager.LocalNotificationManager |
( |
Grid |
container | ) |
|
◆ HideAll()
| void RavinduL.LocalNotifications.LocalNotificationManager.HideAll |
( |
| ) |
|
Hides the current local notification and cancels those that are scheduled for the future.
◆ HideCurrent()
| void RavinduL.LocalNotifications.LocalNotificationManager.HideCurrent |
( |
| ) |
|
Hides the current local notification if there is one.
◆ Show()
Shows a local notification.
- Parameters
-
| presenter | The control that functions as the notification. |
| collisionBehaviour | The way in which collisions are handled for the specified LocalNotificationPresenter. |
The documentation for this class was generated from the following file:
- src/RavinduL.LocalNotifications/LocalNotificationManager.cs


CM3 PMMC interface API definition. More...
#include <stdint.h>
#include <stddef.h>
#include <string.h>
#include "pm_types.h"
#include "pmhal_pmmc.h"
#include "pmhal_pmmc_includes.h"
#include "pmhal_msgmgr.h"
#include "pmhal_ti_sci.h"
Macros | |
| #define | BUILD_SCI_HDR(header, t, h, s, f) |
| Macro for populating the TI_SCI message header. | |
Functions | |
| static pmErrCode_t | PmhalPmmcTransaction (uint32_t *reqData, uint32_t reqSize, uint32_t *respData, uint32_t respSize, uint16_t type, uint32_t flags, uint32_t timeout) |
| Function performs the PMMC TX/RX transaction. More... | |
| pmErrCode_t | PMHALPmmcLoad (const void *image, uint32_t size) |
| Function to load the PMMC firmware. More... | |
| pmErrCode_t | PMHALPmmcStart (uint32_t timeout) |
| Function to start the PMMC firmware. More... | |
| pmErrCode_t | PMHALPmmcInterfaceInit (void) |
| Function to initialize the PMMC messaging interface. More... | |
| pmErrCode_t | PMHALPmmcInterfaceClose (void) |
| Function to close the PMMC messaging interface. More... | |
| pmErrCode_t | PMHALPmmcCommsValidate (uint32_t timeout) |
| Function to validate communication with the PMMC firmware. More... | |
| pmErrCode_t | PMHALPmmcModuleSetState (pmhalPmmcModuleId_t moduleId, uint32_t state, uint32_t timeout) |
| Function to set a module's state via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcModuleGetState (pmhalPmmcModuleId_t moduleId, pmhalPmmcModuleState_t *moduleState, uint32_t timeout) |
| Function to get a module's state via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcClockSetState (pmhalPmmcModuleId_t moduleId, pmhalPmmcClockId_t clockId, uint32_t flags, uint32_t reqState, uint32_t timeout) |
| Function to set a module's clock state via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcClockGetState (pmhalPmmcModuleId_t moduleId, pmhalPmmcClockId_t clockId, pmhalPmmcClockState_t *clockState, uint32_t timeout) |
| Function to get a module's clock state via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcClockSetRate (pmhalPmmcModuleId_t moduleId, pmhalPmmcClockId_t clockId, uint32_t clockRate) |
| Function to set a module's clock rate via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcClockGetRate (pmhalPmmcModuleId_t moduleId, pmhalPmmcClockId_t clockId, uint32_t *clockRate) |
| Function to get a module's clock rate via the PMMC. More... | |
| pmErrCode_t | PMHALPmmcModuleIsIdValid (pmhalPmmcModuleId_t moduleId) |
| This API verifies if the Module Id is valid or not. More... | |
| pmErrCode_t | PMHALPmmcModuleIsStateValid (uint32_t state) |
| This API verifies if the Module state is valid or not. More... | |
Variables | |
| SemaphoreP_Handle | sem = NULL |
| Semaphore used for atomic read/write operations over MSGMGR. | |
| uint8_t | seq = 0 |
| PMIC messages sequence number counter. | |
CM3 PMMC interface API definition.
| pmErrCode_t PMHALPmmcClockGetRate | ( | pmhalPmmcModuleId_t | moduleId, |
| pmhalPmmcClockId_t | clockId, | ||
| uint32_t * | clockRate | ||
| ) |
Function to get a module's clock rate via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| clockId | Module clock from #pmhalPmmcClockId_t |
| *clockRate | Returned rate of the Module clock |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcClockGetState | ( | pmhalPmmcModuleId_t | moduleId, |
| pmhalPmmcClockId_t | clockId, | ||
| pmhalPmmcClockState_t * | clockState, | ||
| uint32_t | timeout | ||
| ) |
Function to get a module's clock state via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| clockId | Module clock from #pmhalPmmcClockId_t |
| *clockState | Pointer to a structure containing a module clock's state. |
| timeout | Timeout for command response |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcClockSetRate | ( | pmhalPmmcModuleId_t | moduleId, |
| pmhalPmmcClockId_t | clockId, | ||
| uint32_t | clockRate | ||
| ) |
Function to set a module's clock rate via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| clockId | Module clock from #pmhalPmmcClockId_t |
| clockRate | Desired rate of the module clock selected |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcClockSetState | ( | pmhalPmmcModuleId_t | moduleId, |
| pmhalPmmcClockId_t | clockId, | ||
| uint32_t | flags, | ||
| uint32_t | reqState, | ||
| uint32_t | timeout | ||
| ) |
Function to set a module's clock state via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| clockId | Module clock from #pmhalPmmcClockId_t |
| flags | Module clock flags to set. Available flags are defined in ti_sci_msg_req_set_clock_state |
| reqState | Requests module clock state. Available flags are defined in ti_sci_msg_req_set_clock_state |
| timeout | Timeout for command response |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcCommsValidate | ( | uint32_t | timeout | ) |
Function to validate communication with the PMMC firmware.
| timeout | Timeout for validating communication with firmware |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcInterfaceClose | ( | void | ) |
Function to close the PMMC messaging interface.
| None. |
| pmErrCode_t PMHALPmmcInterfaceInit | ( | void | ) |
Function to initialize the PMMC messaging interface.
| None. |
| pmErrCode_t PMHALPmmcLoad | ( | const void * | image, |
| uint32_t | size | ||
| ) |
Function to load the PMMC firmware.
| image | Pointer to PMMC firmware image |
| size | Size of PMMC firmware image in bytes |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcModuleGetState | ( | pmhalPmmcModuleId_t | moduleId, |
| pmhalPmmcModuleState_t * | moduleState, | ||
| uint32_t | timeout | ||
| ) |
Function to get a module's state via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| *moduleState | Pointer to a structure containing the module's current state. |
| timeout | Timeout for command response |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcModuleIsIdValid | ( | pmhalPmmcModuleId_t | moduleId | ) |
This API verifies if the Module Id is valid or not.
| moduleId | Unique ID of the module |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcModuleIsStateValid | ( | uint32_t | state | ) |
This API verifies if the Module state is valid or not.
| state | module state |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcModuleSetState | ( | pmhalPmmcModuleId_t | moduleId, |
| uint32_t | state, | ||
| uint32_t | timeout | ||
| ) |
Function to set a module's state via the PMMC.
| moduleId | Module from #pmhalPmmcModuleId_t |
| state | Desired state of the module selected from pmhal_ti_sci.h |
| timeout | Timeout for command response |
| errorStatus | Status of the API call. Can be any of the following,
|
| pmErrCode_t PMHALPmmcStart | ( | uint32_t | timeout | ) |
Function to start the PMMC firmware.
| timeout | Timeout for starting firmware |
| errorStatus | Status of the API call. Can be any of the following,
|
|
static |
Function performs the PMMC TX/RX transaction.
| regData | Pointer to PMMC request message |
| reqSize | Size in bytes of the request message |
| respData | Pointer to PMMC response message |
| respSize | Size in bytes of the response message |
| type | PMMC message type |
| flags | PMMC message flags |
| timeout | Time to wait for response from PMMC |


Hello Everyone,
We just wanted to welcome all of you to Project
Rebound. As you may already know this fall semester is functioning all
online and we would like you to know that if you need any assistance
our Director, Dr. Martha Escobar, has made her self available by
providing office hours. If you have any questions regarding services
or need advisement please do not hesitate to reach out to her.
Also, if you need assistance regarding computer literature services,
this consists of help with Microsoft Excel, PowerPoint, Word or Google
Docs, our student intern, Maria Martinez, has made herself available
by provided meeting times she is available to assist you.
We will be including their information down below and other resources that may
help you this semester.
If you have any questions or concerns please
feel free to contact us at<EMAIL_ADDRESS>Happy First Week
Of The Semester!
Project Rebound Staff


Featured
Special title treatment
With supporting text below as a natural lead-in to additional content.
Go somewhere
Primary
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Success
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Name's Wincent, was born in Indonesia and right now I am 18 years old, turning 19 this August. Currently I am studying at Shih-Chien University (實踐大學) Taiwan, Majoring in International Business, ETP (English Taught Program). Also currently focusing on enhancing my chinese speaking, listening and writing skill to compete in the future.
Living in Taiwan for me, is a really great experience and also an opportunity to reach my future career goal. The real purpose why I created this website is to show you about Taiwanese beauty of its diversed culture and mainly their FOOD!!! (which is located in taiwan) :D I will make a unofficial comments about the food I found interesting, because I'm not a certified food critic. Furthermore, I will also make some vlog about part of my life travelling and some more. Please refer to "Vlog" to see my Vlog and "Food Diary" for anything related about food.
So, please explore this website as much as you desire and do not forget to check my other social media platform.
My CV


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This site has an application that may, with daily training, improve a person's intelligence. This application was designed according to the protocol (Dual N-Back Task) found in a new paper in the Proceedings of the National Academy of Sciences. While the findings are only preliminary, the results are startling: It may be possible to increase almost anyone's IQ (or, more accurately, gF). Because this is such an exciting finding, we have decided to make this application and make it freely available on the web. It's our hope that the application is truly helpful for people. If it is helpful for you, please send us an e-mail.


--- layout: post date: 2009-07-29 time: "09:00:00" authors: ["Greg Wilson"] title: Every Day Is a Big Day... tags: ["University of Alberta", "University of Toronto"] ---
...but today is bigger than most: after lectures yesterday on server-side web programming and building GUIs, students will spend this morning exploring ways to apply what they've learned in the course to their own research problems. This afternoon, we have a stellar line up of speakers from 1:00 to 6:00 pm at the MaRS Centre to talk about how the web is changing the way science is done. We'll post video of the talks as soon as we can, but if you'd like to follow along in real time, we are:


I think I get it
the value of "destopret" is used in the opreturn of the transaction that sends the coins to the scriptpubkey
if the scriptpubkey belongs to a CC that expects a opret in the txn that sends coins to it, then destopret will be used by it
@blackjok3r
correct me if I am wrong