Flex Microform
Successfully Received Transient Token
Microform returned a transient token which you can use to process payment for the customer's order.
Process Payment with Transient Token
JWT-encoded Transient Token:
Decoded Transient Token:


Where: CSB 601
When: 1000-1100 10/23/13
Description: Using data mining to disprove the data mining results of others.
Food: Great Northern Pizza
Where: Meliora 102
When: 1500-1700 10/31/13
Description: A new wave has come upon us. Using electrical stimulation to overwork sad areas of the brain, Treatment Resistant Depression can be lifted.
Food: None
Where: Gavett In the Baja Shop
When: 1100-1800 10/28/13
Description: Come and make handbuilt cars go fast. Hot dogs on grill.
Food: Hot dogs


Imagine you live in NYC, or you were to visit Las Vegas, do you really want waste your valuable time searching from site to site what to do at night? Want to avoid disappointments? Want to get exclusive deals? Want to catch up with friends?
Into This Night is for you, a one stop for all nightlife information in major US cities, where you can plan and share your parties with friends, purchase event tickets, and even receive special promotions. First up is San Francisco, with more to follow.
ITN is coming soon & we would love to hear from you!


Compare either or both of the cases and variable dictionaries of two datasets. As of Statistics version 21, the built-in command COMPARE DATASETS can be used for this purpose.
SPSSINC COMPARE DATASETS DS1=primary datasetname* DS2=secondary datasetname*
VARIABLES=variables
/DATA ID=id variable DIFFCOUNT=variable ROOTNAME=root name LOGFILE=“filespec”
/DICTIONARY NONE or MEASLEVEL TYPE VARLABEL VALUELABELS MISSINGVALUES ATTRIBUTES FORMAT ALIGNMENT COLUMNWIDTH INDEX
HELP
* Required
** Default
SPSSINC COMPARE DATASETS /HELP displays this text and does nothing else.
Examples: Compare cases and dictionaries in datasets FIRST and SECOND based on case id variable idvar:
SPSSINC COMPARE DATASETS DS1=FIRST DS2=SECOND /DATA ID=idvar DIFFCOUNT=diffs.
Compare dictionaries only including all variable properties except alignment, columnwidth, and index:
SPSSINC COMPARE DATASETS DS1=FIRST DS2=SECOND.
Compare cases only for selected variables:
SPSSINC COMPARE DATASETS DS1=FIRST DS2=SECOND VARIABLES=x y z /DICTIONARY NONE.
The letter case of dataset and variable names must match the case in SPSS.
If VARIABLES is specified, only the selected variables are compared for both data values and dictionary properties.
If ID is specified, cases are compared.
The cases in both datasets must be sorted by the id variable if cases are compared. Result variables must not already exist in the dataset. They are added to the primary dataset. If DIFFCOUNT is specified, the variable contains a count of the number of variable differences in the case. If ROOTNAME is specified, new variables of the form rootname_variable name are created with values 0 or 1 according to whether the values match or not.
When a case does not match on the id variable, result variable values are sysmis.
Specify LOGFILE to create a text file listing the ids of all cases present in only one dataset and all values of the selected variables that differ between the two datasets. The log file is written in the utf-8 encoding without a BOM (Byte Order Mark).
If NONE is NOT specified, dictionaries are compared. If dictionaries are compared, all properties except alignment, columnwidth, and index are included by default. If properties are specified, only those properties are compared.
© Copyright IBM Corp. 1989, 2014


About
About Qplex
Qplex is a companion chatting app, You can chat with Qplex 24/7. It will respond to your messages or questions. If Qplex does not know the answer to your question it will ask the user to train it with a response.
Credits
This application is built by three third year Computer Science & Engineering department students of Leading University for the third year Project.
Iftekhar Mahmoud
Abu Khaled
Sheikh MD. Kamrul Hasan Noyon


---
layout: post
title: Touch objects in a has_and_belongs_to_many association
date: '2015-02-26T16:01:00.000-08:00'
author: Mark J. Lehman
tags:
- rails
- ruby
modified_time: '2015-08-21T10:08:38.643-07:00'
blogger_id: tag:blogger.com,1999:blog-4459370175540830177.post-1970094997822043772
blogger_orig_url: http://spaghettirefactory.blogspot.com/2015/02/touch-objects-in-hasandbelongstomany.html
---
On has_many
relations, there is a simple way to update all associated objects - just add touch: true
and the updated_at
field on all associated objects will get updated. This is a major issue with Russian Doll caching, because this is was expires the cache and makes sure the page shows the most recent changes. However has_and_belongs_to_many
(HABTM) does not have a :touch
option. It must be done manually. So, here's a quick and easy way to do this:
class Category
before_save :touch_videos
def touch_videos
videos.touch
end
end
class Video
def self.touch
update_all(updated_at: Time.now)
# or, if you need validations to run for some reason
find_each { |video| video.touch }
end
end


Getting ready for another day at #hogwarts. I hope @ronweasley did his homework. twitpic.com/b2y3un
Fifty points from #Hufflepuff for being #Hufflepuffs.
@HipsterDalek when are you getting to the Leaky Cauldron tonight, broseph?


Simple Blackjack Player Class¶
Our objective is to provide variant player strategies. This chapter will upgrade our stub player class to give it a complete, working strategy. This simple player can serve as the superclass for more sophisticated strategies.
We’ll look at a simple strategy for play in Blackjack Player Analysis.
In Decision By Lookup we’ll look at an alternative design. We can use a mapping instead of if statements.
In SimpleBlackjackPlayer Design we’ll design the player. This will rework some of the draft designs we’ve used earlier. We’ll list all of the deliverables in Blackjack Player Deliverables.
Blackjack Player Analysis¶
In addition to the player’s own hand, the player also has the dealer’s up card available for determining their response to the various offers. The player has two slightly different goals: not bust and have a point total larger than the dealer’s. While there is some overlap between these goals, these lead to two strategies based on the dealer’s up card. When the dealer has a relatively low card (2 through 6), the dealer has an increased probability of going bust, so the player’s strategy is to avoid going bust. When the dealer has a relatively high card (7 through 10), the dealer will probably have a good hand, and the player has to risk going bust when looking for a hand better than the dealer’s.
A Simple Strategy. We’ll provide a few rules for a simple player strategy. This strategy is not particularly good. Any book on Blackjack, and a number of web sites, will have a superior strategy. A better strategy will also be considerably more complex. We’ll implement this one first, and leave it to the student to research more sophisticated strategies.
Reject insurance and even money offers.
Accept split for aces and eights. Reject split on other pairs.
Hit any hand with 9 or less. The remaining rules are presented in the following table.
Player Shows |
2-6 |
7-10, Ace |
|---|---|---|
10 or 11 |
hit |
double down |
hard 12 to 16 |
stand |
hit |
soft 12 to 16 |
hit |
hit |
17 to 21 |
stand |
stand |
These rules can boil down to sequences of if-statements in the split()
,
hit()
and doubleDown()
methods.
In some contexts, complex if-statements are deplorable. Often, a sequence of complex if-statements is a stand-in for proper allocation of responsibility. In this class, however, the complex if-statements implement a kind of index or lookup scheme.
If we want to reduce (or eliminate) the if
-statements, what can we do?
Decision By Lookup¶
We have identified eight alternative actions which depend on a two-dimensional index.
One dimension contains four conditions that describe the player’s hand.
The other dimension involves two conditions that describe the dealer’s hand.
When we look at the various collections, we see that we can index into a mapping using any kind of immutable object instance. In this case, we can index by objects that represent the various conditions. We would have to map each condition to a distinct object.
When we look at the conditions that describe the player’s hand, these are clearly state-like objects. Each card can be examined and a state transition can be made based on the the current state and the card. After accepting a card, we would check the total and locate the appropriate state object. We can then use this state object to index into a collection of player choices.
When we look at the conditions that describe the dealer’s hand, there are only two state-like objects. The dealer’s op card can be examined, and we can locate the appropriate state object. We can use this state object to index into a collection.
The final strategy could be modeled as a collection with a two-part index. This can be nested collection objects, or a Map that uses a 2-valued tuple as an index.
Why use a mapping instead of a lot of if-statements?
We can easily change the decision by tweaking a cell in the mapping. This seems to be easier than locating the correct conjunction of conditions.
SimpleBlackjackPlayer Design¶
-
class
SimpleBlackjackPlayer
¶ The
SimpleBlackjackPlayer
ckass is a subclass ofBlackjackPlayer
that responds to the various queries and inteactions with the game of Blackjack.This player implements a relatively simple strategy, shown above in the Blackjack Player Strategy table.
Methods¶
-
SimpleBlackjackPlayer.
evenMoney
(self, hand: Hand) → bool¶ - Parameters
hand (
Hand
) – the hand which is being offered even money
Returns
True
if this Player accepts the even money offer. This player always rejects this offer.
-
SimpleBlackjackPlayer.
insurance
(self, hand: Hand) → bool¶ - Parameters
hand (
Hand
) – the hand which is being offered insurance
Returns
True
if this Player accepts the insurance offer. This player always rejects this offer.
-
SimpleBlackjackPlayer.
split
(self, hand: Hand) → Hand¶ - Parameters
hand (
Hand
) – the hand which is being offered the opportunity to split
Returns a new, empty
Hand
instance if this Player accepts the split offer for thisHand
instance. The Player must create a newHand
instance, create an AnteBet
instance and place the bet and the new hand on theBlackjackTable
object.If the offer is declined, both set
Hand.splitDeclined
toTrue
and returnNone
.This player splits when the hand’s card’s ranks are aces or eights, and declines the split for all other ranks.
-
SimpleBlackjackPlayer.
doubleDown
(self, hand: Hand) → bool¶ - Parameters
hand (
Hand
) – the hand which is being offered the opportunity to double down
Returns
True
if this Player accepts the double offer for thisHand
instance. The Player must also update theBet
object associated with thisHand
instance.This player tries to accept the offer when the hand points are 10 or 11, and the dealer’s up card is 7 to 10 or ace. Otherwise the offer is rejected.
Note that some games will restrict the conditions for a double down offer. For example, some games only allow double down on the first two cards. Other games may not allow double down on hands that are the result of a split.
-
SimpleBlackjackPlayer.
hit
(self, hand: Hand) → bool¶ - Parameters
hand (
Hand
) – the hand which is being offered the opportunity to hit
Returns
True
if this Player accepts the hit offer for thisHand
instance.If the dealer up card is from 2 to 6, there are four choices for the player. When the hand is 11 or less, hit. When the hand is a hard 12 to 16, stand. When the hand is a soft 12 to soft 16 (hard 2 to hard 6), hit. When the hand is 17 or more, stand.
If the dealer up card is from 7 to 10 or an ace, there are four choices for the player. When the hand is 11 or less, double down. When the hand is a hard 12 to 16, hit. When the hand is a soft 12 to soft 16 (hard 2 to hard 6), hit. When the hand is 17 or more, stand.
Otherwise, if the point total is 9 or less, accept the hit offer.
Blackjack Player Deliverables¶
There are two deliverables for this exercise.
The
SimpleBlackjackPlayer
class.A class which performs a unit test of the
SimpleBlackjackPlayer
class. The unit test can provide a variety ofHand
instances and confirm which offers are accepted and rejected.
Looking Forward¶
We’ll look at some of the vast number of variations in the way blackjack is played. Unlike Roulette and Craps – where there are few variations – Blackjack has a wide variety of variants in betting and playing. In the next chapter we’ll look at some variants and how we’d adapt our existing application to support these options.


A cross-platform mobile application with real-time push notifications,
calendar of events, and photo albums for Young Life at Boise State University.
Photo Resizer
An application to resize jpg images to iPhone 11 Pro screen resolution.
There is local and AWS Lambda implementation of this project.
CS Degree Planner
An Angular application to organize a CS degree at Boise State University.
Similar to a Kanban style organizer, classes can be dragged and dropped.
Randodad App
A Random Dad Joke app built with Swift UI using AWS Amplify for authentication and an API for dad jokes.
Garden Guide App
A mobile gardening companion app with planting, growing and harvesting
information on plants. This was my senior design group project.
My Dwelling
A housing app idea and landing page website. The app would allow roommates
to pay rent, keep track of chores and see who is at home. A partial mvp was created for it.
Calculate It
A mobile calculator application that only adds and gives you encouragement when you add.
It has basic error handling and a mock account login screen.


|
MatrixEngine
|
Entire playground of the scene. More...
#include <field.h>
Public Member Functions | |
| field (const int &x_size, const int &y_size) | |
| Constructor of field class. More... | |
| int | get_x () |
| Returns x. More... | |
| int | get_y () |
| Returns y. More... | |
| void | create () |
| Initialises all the empty spaces in the Playground Array. More... | |
| void | draw (entity &obj) |
| Writes character to 2d Array. More... | |
| void | draw (obstacle &obst) |
| Writes character to 2d Array. More... | |
| void | clear_buffer () |
| Clears screen buffer. More... | |
| posTouch | get_touch (entity &obj) |
| Returns posTouch of entity in the Playground Array. More... | |
| void | get (char new_scene[Y_SIZE][X_SIZE]) |
| void | set (char new_scene[Y_SIZE][X_SIZE]) |
Public Attributes | |
| char | playground [Y_SIZE][X_SIZE] = {{'.'}} |
Entire playground of the scene.
A class that contains a 2d array of characters with a x and an y size.
|
inline |
Constructor of field class.
Constructor of field class, takes in a x size and y size and initialises a 2d array with those sizes.
|
inline |
Clears screen buffer.
This function clears the Playground array buffer.
| void field::create | ( | ) |
Initialises all the empty spaces in the Playground Array.
function initialises all the empty spaces in the Playground Array.
| void field::draw | ( | entity & | obj | ) |
Writes character to 2d Array.
This function writes a givin character to the Playground Array.
| void field::draw | ( | obstacle & | obst | ) |
Writes character to 2d Array.
This function writes a givin character to the Playground Array.
|
inline |
Returns x.
This function returns x
|
inline |
Returns y.
This function returns y


WHALE WATCH WEB APP
The Whale Museum of Washington keeps extensive records and files reports through a hotline of whales that people spot up and down the pacific and specifically the northwest coast. The Whale Watch Web App was created with the intention of allowing whale spotting enthusiasts "surf" the database and check for sightings of different species in their selected region.


|
HADS Project
0.1.0-alpha
Proyecto de la asignatura HADS usando Azure y .NET Web Forms en C#.
|
Protected Member Functions | |
| void | Page_Load (object sender, EventArgs e) |
| void | ButtonChangePassword_Click (object sender, EventArgs e) |
Protected Attributes | |
| global::System.Web.UI.WebControls.TextBox | textBoxNewPassword |
| textBoxNewPassword control. More... | |
| global::System.Web.UI.WebControls.RequiredFieldValidator | PasswordFieldRequired |
| PasswordFieldRequired control. More... | |
| global::System.Web.UI.WebControls.TextBox | textBoxRepeatNewPassword |
| textBoxRepeatNewPassword control. More... | |
| global::System.Web.UI.WebControls.RequiredFieldValidator | NewPasswordFieldRequired |
| NewPasswordFieldRequired control. More... | |
| global::System.Web.UI.WebControls.CompareValidator | ComparePassword |
| ComparePassword control. More... | |
| global::System.Web.UI.WebControls.Button | buttonChangePassword |
| buttonChangePassword control. More... | |
Definition at line 10 of file CambiarPassword.aspx.cs.
|
protected |
Definition at line 16 of file CambiarPassword.aspx.cs.
|
protected |
Definition at line 12 of file CambiarPassword.aspx.cs.
|
protected |
buttonChangePassword control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 67 of file CambiarPassword.aspx.designer.cs.
|
protected |
ComparePassword control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 58 of file CambiarPassword.aspx.designer.cs.
|
protected |
NewPasswordFieldRequired control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 49 of file CambiarPassword.aspx.designer.cs.
|
protected |
PasswordFieldRequired control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 31 of file CambiarPassword.aspx.designer.cs.
|
protected |
textBoxNewPassword control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 22 of file CambiarPassword.aspx.designer.cs.
|
protected |
textBoxRepeatNewPassword control.
Auto-generated field. To modify move field declaration from designer file to code-behind file.
Definition at line 40 of file CambiarPassword.aspx.designer.cs.


Case study
Forest Way School's headteacher and staff help other schools to improve their financial health through budget planning and staff changes.
Forest Way in Coalville, Leicestershire, is a single academy trust teaching school and national support school.
Headteacher Lynn Slinger and her staff (including specialist leaders of education) help other schools to improve their financial health, through budget-planning and staffing changes.
In some cases, their support has had dramatic results. It has helped to turn around schools with deficits of around £500,000 to a budget surplus within 3 years.
If a school’s in financial difficulties, Lynn and her team’s immediate focus is to construct a 3-year budget plan. This allows the governing body to see that they may face short-term costs before they see a long-term improvement in the school’s financial health.
Budget planning can take between 3 and 4 months to complete so that Lynn’s team can examine each element of the school’s expenditure. They will then develop savings scenarios for the school’s leadership team to consider. A key element of this is staffing costs. This involves a comprehensive review to identify which roles the school needs to deliver the curriculum and the costs of each role for the next 3 years. This often means questioning some fundamental assumptions about the existing staff structure. To address deficits of around £500,000, Lynn and her team have had to advise on some large-scale changes to both teaching and support staff structures.
The 3-year budget plan means schools can look at forthcoming retirements and staff moving on to other jobs. Projected costs in budget planning incorporate a worst case scenario of low natural wastage. This means that the school can prepare to meet the costs of redundancies if necessary. In many cases actual redundancy costs will be lower than this.
Lynn and her team have found that engaging early and extensively with unions is critical to implement changes to staffing structures successfully. It’s also essential to engage the whole leadership of the school in savings decisions. This includes the headteacher, staff with finance expertise (such as the business manager), and governors. The decisions are not simply how to balance the books, but how the budget can best support the educational priorities of the school.
It is critical for school leadership teams to present the savings scenarios to colleagues as clearly as possible. The school’s finance team needs to ensure that all budget planning documents are straightforward and transparent so a non-financial audience, which may include governors, can carry out their roles effectively.
Lynn’s team has found that implementing savings options to turn around a substantial budget deficit of £500,000 or more is generally a 3-year process. The first year focusses on budget planning and making sure that staff and unions are on board. Any changes, for example to staff structures, are then implemented gradually in years 2 and 3. Because of this timescale, Forest Way generally continues to work with schools, in a more light-touch way, for up to 12 months after the school has agreed its new budget plan.
If you’d like to find out more about the support that Forest Way is providing, you can contact Lynn Slinger .
Published: 26 May 2016


A Work in progress: Last updated 10 March 2017
Editor: Steve Faulkner
Github Repo: ThePacielloGroup/AT-browser-tests
Found a bug? Please report it.
Typical support patterns of HTML elements by screen readers:
Note: The combination of patterns supported varies from element to element and support for a particular element varies between screen reader software.
JAWS testing - In progress
JAWS lets you step out of an element, such as a table or list, so you can move around more quickly. Press > to step past the current table, list, or other element. Press < to step before the current table, list, or other element.
At times you may wish to skip over an entire part of a web page. JAWS provides commands to move to the next or prior HTML element. Move either to the next or prior instance of the same type element, or to the next or prior instance of a different element. For example, use the Next Different Element command, D, to move past a list.
JAWS now reports font information within web pages when you use the INSERT+F command. Press INSERT+F twice quickly to open this information in the JAWS Virtual Viewer.
| Element [test file linked] | Element represents | AURAL UI - JAWS | Interaction - JAWS | audio of JAWS announcing test file content | Element Semantics conveyed? | notes - JAWS |
|---|---|---|---|---|---|---|
| Element | ||||||
a with href |
a hyperlink | element content "link" |
|
Link via tab Link via cursor |
link role announced before link text when cursored to, after via tab. |
|
a with no href |
an anchor | element content |
|
JAWS <15 JAWS 15+ |
Semantics conveyed via navigation (JAWS <15) No semantics conveyed (JAWS15+)
|
|
abbr |
an abbreviation | element content |
No special commands JAWS can read |
By default via preference |
No semantics conveyed by default Note that expansions are not announced by default and that expansions provided using the title attribute are not available to keyboard only users. Refer to Using the HTML title attribute. |
|
address |
Contact information for a page or article element | element content | No special commands | No semantics conveyed | ||
area |
Hyperlink or dead area on an image map | |||||
article |
Self-contained syndicatable or reusable composition | "article" element content "article end" |
|
Included as a navigable region | ||
aside |
Sidebar for tangentially related content |
"complimentary information" element content "complimentary information end"
|
|
Included as a navigable region | ||
audio |
Audio player | If the audio element has a controls attribute the buttons in the UI are navigable using button commands. |
||||
b |
Keywords | element content | No special commands | No semantics conveyed | ||
base |
Base URL and default target browsing context for hyperlinks and forms | none expected | No special commands | No UI | ||
bdi |
Text directionality isolation | element content | No special commands | No semantics conveyed | ||
bdo |
Text directionality formatting | element content | No special commands | No semantics conveyed | ||
blockquote |
A section quoted from another source | "blockquote" element content "blockquote end" |
|
Semantics conveyed via navigation and element name announcement | ||
body |
Document body | element content | No special commands | No semantics conveyed Is included in focus order in most browsers. |
||
br |
Line break, e.g. in poem or postal address | No special commands | line break? | |||
button |
Button control | text label "button" | Semantics conveyed via navigation and element name announcement | |||
canvas |
Scriptable bitmap canvas | element content | No special commands |
The canvas is 'transparent' for screen reader users. HTML content included in the HTML5 canvas sub DOM is announced and navigable by screen reader users and is navigable by keyboard users. |
||
caption |
Table caption | element content | No special commands | Announced when a table is navigated to. Used as table title in the table list (List Tables CTRL+INSERT+T) dialog. | ||
cite |
Reference to a creative work | element content | No special commands | No semantics conveyed | ||
code |
Computer code | element content | No special commands | No semantics conveyed | ||
col [no test] |
Table column | none expected | No special commands | No semantics conveyed | ||
colgroup |
Group of columns in a table | none expected | No special commands | |||
data |
Machine-readable equivalent | element content | No special commands | No semantics conveyed | ||
datalist |
Container for options for combo box control | |||||
dd |
Content for corresponding dt element(s) | element content | Included as part of dt list item, user must use arrow down for content to be announced. If user navigates via list item navigation (Next Item in a List I) from dt then dd content will not be announced. |
|||
del |
A removal from the document | element content | No special commands | No semantics conveyed | ||
details |
disclosure widget container | |||||
dfn |
Defining instance of a term | element content | No special commands | No semantics conveyed | ||
div |
Generic flow container | element content |
|
No semantics conveyed | ||
dl |
Association list consisting of zero or more name-value groups |
|
||||
dt |
Legend for corresponding dd element(s) | element content |
|
Identified as a list item | ||
em |
Stress emphasis | element content | No special commands | No semantics conveyed | ||
embed |
Plugin | |||||
fieldset |
Group of form controls | |||||
figcaption |
Caption for figure | element content | No special commands | |||
figure |
Figure with optional caption | "group start" figcaption content , element content, figcaption content "group end" | No special commands | |||
footer |
Footer for a page or section |
|
||||
form |
User-submittable form |
|
No semantics conveyed | |||
h1-h6 |
Section heading |
|
||||
head [no test] |
Container for document metadata | none expected | No special commands | No UI | ||
header |
Introductory or navigational aids for a page or section |
|
||||
hr |
Thematic break | "separator" |
|
|||
html [no test] |
Root element | none expected | No special commands | |||
i |
Alternate voice | element content | No special commands | No semantics conveyed | ||
iframe |
Nested browsing context |
|
||||
iframe with title |
Nested browsing context |
|
||||
img |
Image | "graphic" alt attribute content |
|
|||
input [button] |
Button control | |||||
input [checkbox] |
Checkbox control |
|
||||
input [color] |
Colour picker control | no special commands? | Identified as button by JAWS but not navigable using button navigation keys. | |||
input [date] |
date (day/month year) picker control | |||||
input [email] |
text control for inputting email address |
|
||||
input [file] |
File chooser control |
|
As it's a composite control, it can be navigated to using either button or edit commands. | |||
input [hidden] - [no test] |
hidden form control | none expected | No special commands | No UI | ||
input [image] |
Button control |
|
||||
input [number] |
spin box control |
"edit, spin box" label content
|
|
note: value in edit box announced as changed increase/decreased using arrow keys. spin buttons included in button commands.
|
||
input [password] |
text control for inputting a password | label content "password edit" |
|
note: keyboard character input announced as "star" | ||
input [range] |
slider control | label content "left, right slider to decrease or increase use the arrow keys" current value |
|
note: When slider has no accessible name (label) or is disabled or readonly, it is identified (incorrectly) as an edit box. - also depended on how it si navigated to (arrow keys, tab key or edit/form control navigation keys) Slider value announced as it changes |
||
input [radio] |
single choice from a set of options | "radio button checked/not checked" label content "x of y" where x = position in radio group, y = number of radio buttons in group. |
|
|||
input [reset] |
Button control for resetting a form |
|
||||
input [search] |
text control for inputting search terms |
|
||||
input [submit] |
Button control for submitting a form |
|
||||
input [tel] |
text box control for inputting a phone number |
|
||||
input [text] |
text box control |
|
||||
input [time] |
control for setting a specific time. | |||||
input [url] |
text control for inputting a URL |
|
||||
ins |
An addition to the document | element content | No special commands | No semantics conveyed | ||
kbd |
User input | element content | No special commands | No semantics conveyed | ||
keygen [no test] |
Cryptographic key-pair generator form control | |||||
label |
Caption for a form control | |||||
legend |
Caption for fieldset | |||||
li |
List item |
|
||||
link [no test] |
Link metadata | none expected | No special commands | No UI | ||
main |
Main content of a document |
|
||||
map |
Image map | none expected | No special commands | No UI | ||
mark |
Highlight | element content | No special commands | No semantics conveyed | ||
math |
No special commands | |||||
meta [no test] |
Text metadata | none expected | No special commands | No UI | ||
meter |
Gauge | No special commands | ||||
nav |
Section with navigational links |
|
When navigating by this element, Window-Eyes will automatically read the entire contents of the paragraph that gains focus. By default, Window-Eyes also hides multiple blank lines that might separate one paragraph from another. To see these lines, turn "Speak Blank Lines in Smart Paragraph Mode" on inside the Browse Mode section of the Window-Eyes control panel. |
|||
noscript [no test] |
Fallback content for script | none expected | ||||
object |
Image, nested browsing context, or plugin |
|
||||
ol |
Ordered list |
|
||||
optgroup |
Group of options in a list box | No special commands | ||||
option |
Option in a list box or combo box control | |||||
output |
Calculated output value | No semantics conveyed | ||||
p |
Paragraph | element content |
|
no aural semantics, conveyed via navigation and paragraph list. | ||
param [no test] |
Parameter for object | none expected | No special commands | No UI | ||
picture [no test |
none expected | No special commands | No UI | |||
pre |
Block of preformatted text | element content | No special commands | No semantics conveyed | ||
progress |
Progress bar | |||||
q |
Quotation | element content | No special commands | ? | ||
rb [no test] |
element content | No special commands | No semantics conveyed | |||
rbc [no test] |
element content | No special commands | No semantics conveyed | |||
rp [no test] |
element content | No special commands | No semantics conveyed | |||
rt [no test] |
element content | No special commands | No semantics conveyed | |||
rtc [no test] |
element content | No special commands | No semantics conveyed | |||
ruby[no test] |
element content | No special commands | ||||
samp |
Computer output | element content | No special commands | No semantics conveyed | ||
s |
Innacurate text | element content | ||||
script no test] |
Embedded script | none expected | No special commands | No UI | ||
section |
Generic document or application section | No semantics conveyed unless the section has an accessible name. | ||||
select |
List box control | List of Combo boxes CTRL+INSERT+C
|
||||
small |
Side comment | element content | No special commands | No semantics conveyed | ||
source [no test] |
Media source for video or audio | none expected | No special commands | No UI | ||
span |
Generic phrasing container | none expected | No special commands | No semantics conveyed | ||
strong |
Importance | element content | No special commands | No semantics conveyed | ||
style [mo test] |
Embedded styling information | none expected | No special commands | No UI | ||
sub |
Subscript | element content | No special commands | No semantics conveyed | ||
summary |
disclosure widget control/label | |||||
sup |
Superscript | element content | No special commands | No semantics conveyed | ||
svg |
No special commands | |||||
| Data table |
|
|||||
tbody |
Group of rows in a data table | element content | No special commands | No semantics conveyed | ||
td |
Data cell in a data table |
|
||||
template [no test] |
Template | none expected | No special commands | No UI | ||
textarea |
Multiline text field | |||||
tfoot |
Group of footer rows in a data table | element content | No special commands | No semantics conveyed | ||
th |
Header cell in a data table | |||||
thead |
Group of header rows in a data table | element content | No special commands | No semantics conveyed | ||
time |
Machine-readable equivalent of date- or time-related data | element content | No special commands | No semantics conveyed | ||
title [no test] |
Document title | element content | Read Window Title INSERT+T | Semantics conveyed via navigation and announcement key stroke. | ||
tr |
Data table row |
|
||||
track |
Timed text track | caption display control | No special commands | |||
u |
Keywords | element content | No special commands | No semantics conveyed | ||
ul |
Unordered List |
|
||||
var |
Variable | element content | No special commands | No semantics conveyed | ||
video |
Video Player | Controls and content | ||||
wbr [no test] |
Line breaking opportunity | none expected | No special commands | No UI |


Particle class More...
Public Member Functions | |
| Particle (sf::Time totalLifetime) | |
| Constructor. More... | |
Public Attributes | |
| sf::Vector2f | position |
| Current position. | |
| sf::Vector2f | velocity |
| Velocity (change in position per second). | |
| float | rotation |
| Current rotation angle. | |
| float | rotationSpeed |
| Angular velocity (change in rotation per second). | |
| sf::Vector2f | scale |
| Scale, where (1,1) represents the original size. | |
| sf::Color | color |
| Particle color. | |
Related Functions | |
(Note that these are not member functions.) | |
| sf::Time | getElapsedLifetime (const Particle &particle) |
| Returns the time passed since the particle has been emitted. | |
| sf::Time | getTotalLifetime (const Particle &particle) |
| Returns the total time the particle is alive. | |
| sf::Time | getRemainingLifetime (const Particle &particle) |
| Returns the time still to pass until the particle dies. | |
| float | getElapsedRatio (const Particle &particle) |
| Returns passed lifetime / total lifetime. | |
| float | getRemainingRatio (const Particle &particle) |
| Returns remaining lifetime / total lifetime. | |
Particle class
This class represents single particles of a particle system. It stores properties like position, rotation, scale, movement, color and life time.
You normally don't have to work directly with particles outside of an affector or emitter.
|
explicit |
Constructor.
| totalLifetime | How long the particle totally exists. |


Let's
Enjoy
Every Minute
Friends
Family
You
Are The most
Important
Thing in Life
The Nature
Is There
To Live it
Call me
To
Talk


This web app, promp_ (hereafter referred to as simply 'app') does not collect personal data for any reason with the exception of signing up and logging into the app. We do not sell any information, or indeed make any money at all from this app or data therein.


| Set against a backdrop of a turbulent, war-torn Ireland in the early 1920’s, this is a story of three people and the unfolding events from a crucial time in their extradionary and tragic lives. | |
| Genres: | Drama, History, War |
| Director: | Garret Daly, Martina McGlynn |
| Writer: | Pj Curtis, Garret Daly, Martina McGlynn |
Cast: | May Collingwood - Tara Breathnach Tilly Collingwood - Muireann Bird Captain Shearing - Gerard McCarthy Tom Nolan - Brian Fortune Jackie Nolan - Elliot Moriarty Black & Tan - Andy Kellegher Mrs. Johnston - Rosemary Henderson Dr.Devlin - Michael James Ford Rev. Johnston - Mark Tankersley Jeannie Devlin - Blathnaid Ryan Mrs. Brady - Maura Clancy Soldier 1 - Derek O'Sullivan Dermot - Michael Hough Irish Volunteer - Patrick Kelly |


An old word for “tenth”.
A notation for decimal fractions was introduced for the first time in 1585 in a pamphlet called La Disme by Simon Stevin of Holland.


A prime number (or a prime) is a natural number greater than 1 that has no positive divisors other than 1 and itself.
This generator uses multiple methods to highlight pros/cons of different approaches.
| Method / Primes count | 10,000 | 100,000 | 1,000,000 |
| Direct | 70 | 423 | 10920 |
| Set Sieve* | 1 | 10 | 238 |
| Dictionary | 9642 | - | - |
| Direct Cached | 84 | 362 | 8219 |
* Set Sieve method takes around 4s to initialise and afterwards it is just using precalculated sieve.


If you're wondering who I am ..
Let's make the world a better place with technology.
Photoshop
This project related to College Management System.Using JavaFX and SQLite.
Source Code ➞This project made by me for School Management System with GUI. i use C-Language in it. Only For Turbo-C Tool
Source Code ➞This project made by me for school management. i use C-Language in it. Only For Turbo-C Tool
Source Code ➞These are only some of my projects!
If you would like to see more check out my
Github →


Back
Reaching an agreement
You've told us you want to reach an agreement with Jan Clark. You can now make a suggestion to resolve this dispute.
You've told us you want to reach an agreement with Jan Clark. You can now make a suggestion to resolve this dispute.


‘Giza’ offers a simple way of creating multiple pyramid plots in one graphics window, exploiting the power of the lattice package. It is a handy way of visualizing longitudinal grouped (i.e.: age- and education-structured) data.
| Version: | 1.0 |
| Depends: | R (≥ 2.10.0), reshape, lattice |
| Imports: | lattice |
| Published: | 2012-09-17 |
| Author: | Erich Striessnig |
| Maintainer: | Erich Striessnig <erich.striessnig at wu.ac.at> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | Giza results |
| Reference manual: | Giza.pdf |
| Package source: | Giza_1.0.tar.gz |
| Windows binaries: | r-devel: Giza_1.0.zip, r-release: Giza_1.0.zip, r-oldrel: Giza_1.0.zip |
| OS X binaries: | r-release: Giza_1.0.tgz, r-oldrel: Giza_1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=Giza to link to this page.


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A library aimed at making it simple to use the BLoC design pattern to separate the presentation code from the business logic and the state.
This is a general-purpose BLoC library. For platform-specific applications, see bloc_lite_flutter.
API Reference
Usage
WIP
Todo
- Add testing suite
- CodeMagic integration for automated testing and deployment


--- layout: post permalink: themedicusdriver.html Tags: Array NameOfCoupon: The Medicus Driver Cash Back Summary: See our The Medicus Driver Coupon Code, The Medicus Driver Rebate, The Medicus Driver Promo Code, The Medicus Driver Discount, The Medicus Driver Coupon Cash Back Rebate here. MetaKeywords: The Medicus Driver Coupon Code, The Medicus Driver Rebate, The Medicus Driver Promo Code, The Medicus Driver Cash Back Rebate, The Medicus Driver Discount, The Medicus Driver Coupon Image: images/13414.gif LinkURL: http://www.shareasale.com/r.cfm?b=88441&u=412002&m=13414 affiliate_url_link: http://www.icouponblog.com/jane.php?id=39 thesis_readmore: See the The Medicus Driver Coupon thesis_thumb: http://www.icouponblog.com/tn.php?merchantURL=Medicus.com Title: Save 12.5% - The Medicus Driver Coupon Code for Medicus.com. The Medicus Driver Rebate & Discount thesis_description: Our The Medicus Driver Discount Coupon Code for Medicus.com. We have the best The Medicus Driver Rebate anywhere. thesis_keywords: The Medicus Driver, The Medicus Driver Coupon Code, The Medicus Driver Discount, The Medicus Driver Rebate product_name: The Medicus Driver hop_url: http://www.icouponblog.com/hop.php?id=39 ---
The Medicus Driver is the best selling golf training tool ever and is consider to be the best swing triner club in the world. The Medicus Driver helps you identify flaws in your swing, eliminate slices and hooks, and helps you hit longer more accurate shots. This hinged driver helps you control the tempo and plane of your swing by breaking if you are not swinging correctly.
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--- layout: data_model title: AffectedAssetType this_version: 1.1.1 ---
| Field Name | Type | Description |
|---|---|---|
| Type0..1 | AssetTypeType |
The Type field is optional and specifies the type of the asset impacted by the incident (a security attribute was negatively affected). |
| Description0..1 | StructuredTextType |
The Description field is optional and provides an unstructured, text description of the asset. |
| Business_Function_Or_Role0..1 | StructuredTextType |
The Business_Function_Or_Role field is optional and provides a brief description of the asset's role, mission, and importance within the organization. |
| Ownership_Class0..1 | ControlledVocabularyStringType |
The Ownership_Class field is optional and gives a high-level characterization of who owns (or controls) this asset (e.g. Internally-owned, Employee-owned, Partner-owned, Customer-owned). This field is implemented through the xsi:type controlled vocabulary extension mechanism. The default vocabulary type is OwnershipClassVocab-1.0 in the http://stix.mitre.org/default_vocabularies-1 namespace. This type is defined in the stix_default_vocabularies.xsd file or at the URL http://stix.mitre.org/XMLSchema/default_vocabularies/1.1.1/stix_default_vocabularies.xsd. Users may also define their own vocabulary using the type extension mechanism, specify a vocabulary name and reference using the attributes, or simply use this as a string field. |
| Management_Class0..1 | ControlledVocabularyStringType |
The Management_Class field is optional and gives a high-level characterization of who is responsible for the day-to-day management and administration of this asset (e.g. Managed Internally, Managed by External Party, Co-managed). This field is implemented through the xsi:type controlled vocabulary extension mechanism. The default vocabulary type is ManagementClassVocab-1.0 in the http://stix.mitre.org/default_vocabularies-1 namespace. This type is defined in the stix_default_vocabularies.xsd file or at the URL http://stix.mitre.org/XMLSchema/default_vocabularies/1.1.1/stix_default_vocabularies.xsd. Users may also define their own vocabulary using the type extension mechanism, specify a vocabulary name and reference using the attributes, or simply use this as a string field. |
| Location_Class0..1 | ControlledVocabularyStringType |
The Location_Class field is optional and gives a high-level characterization of where this asset is physically located (e.g. Internal location, External location, Co-located, Mobile). This field is implemented through the xsi:type controlled vocabulary extension mechanism. The default vocabulary type is LocationClassVocab-1.0 in the http://stix.mitre.org/default_vocabularies-1 namespace. This type is defined in the stix_default_vocabularies.xsd file or at the URL http://stix.mitre.org/XMLSchema/default_vocabularies/1.1.1/stix_default_vocabularies.xsd. Users may also define their own vocabulary using the type extension mechanism, specify a vocabulary name and reference using the attributes, or simply use this as a string field. |
| Location0..1 | AddressAbstractType |
The Location field specifies the physical location of the affected asset. This field is implemented through the xsi:type extension mechanism. The default type is CIQAddressInstanceType in the http://stix.mitre.org/extensions/Identity#CIQAddress-1 namespace. This type is defined in the extensions/address/ciq_3.0_address.xsd file or at the URL http://stix.mitre.org/XMLSchema/extensions/address/ciq/1.1/ciq_3.0_address.xsd. Those who wish to express a simple name may also do so by not specifying an xsi:type and using the Name field. |
| Nature_Of_Security_Effect0..1 | NatureOfSecurityEffectType |
The Nature_Of_Security_Effect field is optional and characterizes how the security properties of the Asset were affected. |
| Structured_Description0..1 | ObservablesType |
The Structured_Description field is optional and provides a structured description of the asset. |


TABLE OF INTERACTIONS WITH
SUXAMETHONIUM
See also: curares
From the French ANSM drug interactions document of September 2016, p. 208
SUXAMETHONIUM RxNorm: 10154 ATC: M03AB01 |
ACETYLCHOLINESTERASE INHIBITORS CLASS CODE: ACETCHO |
Risk of lengthening of the motor block, increased in the case of partial deficit of pseudo-cholinesterase |
Take into account |


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Recipe 3.9. Converting Time ZonesCredit: Gustavo Niemeyer ProblemYou are in Spain and want to get the correct local (Spanish) time for an event in China. SolutionTime zone support for datetime is available in the third-party dateutil package. Here's one way to set the local time zone, then print the current time to check that it worked properly: from dateutil import tz import datetime posixstr = "CET-1CEST-2,M3.5.0/02:00,M10.5.0/03:00" spaintz = tz.tzstr(posixstr) print datetime.datetime.now(spaintz).ctime( ) Conversion between different time zones is also possible, and often necessary in our expanding world. For instance, let's find out when the next Olympic Games will start, according to a Spanish clock: chinatz = tz.tzoffset("China", 60*60*8) olympicgames = datetime.datetime(2008, 8, 8, 20, 0, tzinfo=chinatz) print olympicgames.astimezone(spaintz) DiscussionThe cryptic string named posixstr is a POSIX-style representation for the time zone currently being used in Spain. This string provides the standard and daylight saving time zone names (CST and CEST), their offsets (UTC+1 and UTC+2), and the day and hour when DST starts and ends (the last Sunday of March at 2 a.m., and the last Sunday of October at 3 a.m., respectively). We may check the DST zone bounds to ensure they are correct: assert spaintz.tzname(datetime.datetime(2004, 03, 28, 1, 59)) == "CET" assert spaintz.tzname(datetime.datetime(2004, 03, 28, 2, 00)) == "CEST" assert spaintz.tzname(datetime.datetime(2004, 10, 31, 1, 59)) == "CEST" assert spaintz.tzname(datetime.datetime(2004, 10, 31, 2, 00)) == "CET" All of these asserts should pass silently, confirming that the time zone name switches between the right strings at the right times. Observe that even though the return to the standard time zone is scheduled to 3a.m., the moment of the change is marked as 2 a.m. This happens because of a one-hour gap, between 2 a.m. and 3 a.m., that is ambiguous. That hour of time happens twice: once in the time zone CEST, and then again in the time zone CET. Currently, expressing this moment in an unambiguous way, using the standard Python date and time support, is not possible. This is why it is recommended that you store datetime instances in UTC, which is unambiguous, and only use time zone conversion for display purposes. To do the conversion from China to Spain, we've used tzoffset to express the fact that China is eight hours ahead of UTC time (tzoffset is always compared to UTC, not to a particular time zone). Notice how the datetime instance is created with the time zone information. This is always necessary for converting between two different time zones, even if the given time is in the local time zone. If you don't create the instance with the time zone information, you'll get a ValueError: astimezone( ) cannot be applied to a naive datetime. datetime instances are always created naivethey ignore time zone issues entirelyunless you explicitly create them with a time zone. For this purpose, dateutil provides the tzlocal type, which creates instances representing the platform's idea of the local time zone. Besides the types we have seen so far, dateutil also provides tzutc, which creates instances representing UTC; tzfile, which allows using standard binary time zone files; tzical, which creates instances representing iCalendar time zones; and many more besides. See AlsoDocumentation about the dateutil module can be found at https://moin.conectiva.com.br/DateUtil?action=highlight&value=DateUtil, and datetime documentation in the Library Reference. |


West Indies win toss, bowl in 3rd Afghanistan ODI
Lucknow - West Indies skipper Kieron Pollard won the toss and elected to bowl in the third one-day international (ODI) against Afghanistan in Lucknow on Monday.
The West Indies, who have already taken an unassailable 2-0 lead in the three-match series, made two changes from their previous win on Saturday.
Debutant batsman Brandon King and all-rounder Keemo Paul make the XI in place of Jason Holder and Sheldon Cottrell.
"Credit must be given to the players. Guys have stuck to the plans," Pollard said at the toss.
"It's another opportunity for us to showcase our skills. We need to make something happen.
Afghanistan, led by ace spinner Rashid Khan, have also made two changes, with opening batsman Ibrahim Zadran making his ODI debut and paceman Yamin Ahmadzai added to the starting line-up.
Rashid said he would have chosen to bat first anyway as the minnows search for a consolation win.
"It looks a good track to bat on. Dew wasn't a big factor. We have a good spin attack," said Rashid.
Teams:
Afghanistan
Rashid Khan (captain), Hazratullah Zazai, Ibrahim Zadran, Rahmat Shah, Ikram Alikhil, Asghar Afghan, Najibullah Zadran, Mohammad Nabi, Sharafuddin Ashraf, Yamin Ahmadzai, Mujeeb Ur Rahman
West Indies
Kieron Pollard (captain), Evin Lewis, Shai Hope, Brandon King, Shimron Hetmyer, Nicholas Pooran, Roston Chase, Keemo Paul, Alzarri Joseph, Romario Shepherd, Hayden Walsh
Umpires: Paul Reiffel (AUS), Ahmed Shah Durrani (AFG)
TV Umpire: Ahmed Shah Pakteen (AFG)
Match referee: Chris Broad (ENG)


Command
Uses TaskManager and GanttChartExporter components from
DlhSoft Project Management Framework
, available for free to Gantt Chart Hyper Library licensees.
...


'Miracle' is the 3,000-to-1 kitten dubbed Britain's rarest rescue cat
The feisty black and orange tortoiseshellcats are normally always female - but Miracle gave RSPCA staff a real surprise when he was handed in to Eau Brink Rehoming Centre in Norfolk
by Karen RockettMeet Britain’s rarest rescue cat, who confounded the odds to be a MALE tortoiseshell.
These feisty black and orange cats are female – as a rule.
So little kitten Miracle gave RSPCA staff a real surprise when he was handed in.
The charity’s Penny Skates said: “When the cattery staff at our re-homing centre told me we had a male tortoiseshell I just presumed they had made a mistake.

“But when I did take a look at him, it was clear we had a little boy and not a girl.
“I have worked with animals for more than 40 years and through my work at the charity I’ve seen hundreds if not thousands of kittens and not one has ever been a male tortoiseshell.
“He’s caused quite a stir at our centre because no one has ever seen a male tortie before. We have named him Miracle because to us he really is a kitten out of the ordinary.”
Male cats, like human males, have only one X chromosome in their DNA so they should be unable to inherit the different colour genes that make up the tortie colouring.
There are almost 11 million pet cats in the UK.
And according to research, only one in every 3,000 tortoiseshell kittens is born male.
So whenever one is born it is a rare event.
Miracle and his brother Shadow had been taken to the Eau Brink Rehoming Centre in Norfolk by their owner.
Penny, who is chairman of the charity’s Norfolk West branch trustees, added: “Miracle really is a gorgeous little character.
“He absolutely adores his brother Shadow so when we do look to rehome they will be rehomed together because they are inseparable.”
Male tortoiseshells are caused because of an extra gene being present. They are usually sterile and can have health problems.
They are viewed as lucky in many countries. In America, torties are sometimes referred to as money cats.


Viewing Installed Extensions List
The Admin Extensions module displays a list of the all the extensions that are installed on this site. Users required View permissions can view the icon, name, description and version number of each installed extension. If the extension is a module, you can also see if the module is currently in use on the site. Note: Additional tools are available to authenticated users with module and page editing permissions.
- Navigate to Admin > Advanced Settings > Extensions - OR - Navigate to an Extensions module.
- Click on a section heading to view the related extensions or click the Expand All link in the top right corner of the module to view all extension types. Extensions types are: Authentication Systems, Containers, Core Language Packs, Dashboard Controls, Extension Language Packs, Libraries, Modules, Providers, Skins, Skin Objects and Widgets.
-
"Viewing Added To Pages Module Settings"
-
"Viewing Detailed Module Usage Information"


A process in operating systems uses different resources and uses resources in following way.
Requests a resource
Use the resource
Releases the resource
Deadlock is a situation where a set of processes are blocked because each process is holding a resource and waiting for another resource acquired by some other process.
Consider an example when two trains are coming toward each other on same track and there is only one track, none of the trains can move once they are in front of each other. Similar situation occurs in operating systems when there are two or more processes hold some resources and wait for resources held by other(s). For example, Process 1 is holding Resource 1 and waiting for resource 2 which is acquired by process 2, and process 2 is waiting for resource 1.
Deadlock can arise if following four conditions hold simultaneously (Necessary Conditions)
Mutual Exclusion: One or more than one resource are non-sharable (Only one process can use at a time)
Hold and Wait: A process is holding at least one resource and waiting for resources.
No Preemption: A resource cannot be taken from a process unless the process releases the resource.
Circular Wait: A set of processes are waiting for each other in circular form.
Methods for handling deadlock.There are three ways to handle deadlock
Deadlock prevention or avoidance: The idea is to not let the system into deadlock state.
Deadlock detection and recovery: Let deadlock occur, then do preemption to handle it once occurred.
Ignore the problem all together: If deadlock is very rare, then let it happen and reboot the system. This is the approach that both Windows and UNIX take.
BANKER'S ALGORITHM
This is a resource allocation and deadlock avoidance algorithm that tests for safety by simulating the allocation of pre-determined maximum possible amounts of all the available resources, and then make a "safe-state" check to test for possible deadlock conditions for all the remaining activities, brefore deciding whether the allocation must be done or not.
We need to have information about the following before checking with bankers algorithm:
If 'n' and 'm' are number of processes and the number of types of resources,
Available[m]
It's a 1-d integer array of size 'm', containing the number of available resources of each of the 'm' types.
Max[n][m]
It's a 2-d integer array of size 'n'*'m' that contains the maximum amount of resources that can be alloted to the processes.If Max[i][j] = k, the i'th process can request a maximum of 'k' instances of the j'th resource.(Note that the indices start at '0' and end at 'n-1' and 'm-1' respectively.)
Allocation[n][m]
It's a 2-d integer array of size 'n'*'m' that contains the amount of resources that are currently alloted to the processes.If Allocation[i][j] = k, the i'th process currently has been allocated 'k' instances of the j'th resource.(Note that the indices start at '0' and end at 'n-1' and 'm-1' respectively.)
Need[n][m]It's a 2-d integer array of size 'n'*'m' that contains the amount of resources that are currently needed by the processes.If Need[i][j] = k, the i'th process currently needs 'k' instances of the j'th resource for its execution.(Note that the indices start at '0' and end at 'n-1' and 'm-1' respectively.) At any instance, Need[i][j] = Max[i][j] - Allocation[i][j].
SAFETY ALGORITHM
The algorithm for finding out whether or not a system is in a safe state can be described as follows:
Let Work and Finish be arrays of length ‘m’ and ‘n’ respectively.
Initialize: Work[i] = Available[i]
Finish[i] = false; for i=1, 2, 3, 4…,n
Find an i such that both
a) Finish[i] = false
b) Needi <= Work
if no such i exists goto step (4)
Work = Work + Allocation[i]
Finish[i] = true
Add process no.'i' to safe sequence queue.
goto step (2)
if Finish [i] = true for all i
then the system is in a safe state
print safe sequence
RESOURCE - REQUEST ALGORITHM
Let Requestofi[m] be the request array for i'th process. Requesti[j] = k means i'th process wants 'k' instances of the j'th resource type. When a request for resources is made by the i'th process, the following actions are taken:
If Requesti[j] <= Need[i][j] for all j < m,
Goto step (2) ; otherwise, raise an error condition, since the process has exceeded its maximum claim.
If Requesti[j] <= Available[i][j] for all j < m,
Goto step (3); otherwise, Process must wait, since the resources are not available.
Have the system pretend to have allocated the requested resources to process Pi by modifying the state as follows:
for all j < m
{
Available[j] = Available[j] – Requesti[j]
Allocation[i][j] = Allocation[i][j] + Requesti[j]
Need[i][j] = Need[i][j] – Requesti[j]
}
LIMITATIONS
The Banker's algorithm has some limitations when implemented. Specifically, it needs to know how much of each resource a process could possibly request. In most systems, this information is unavailable, making it impossible to implement the Banker's algorithm. Also, it is unrealistic to assume that the number of processes is static since in most systems the number of processes varies dynamically. Moreover, the requirement that a process will eventually release all its resources (when the process terminates) is sufficient for the correctness of the algorithm, however it is not sufficient for a practical system. Waiting for hours (or even days) for resources to be released is usually not acceptable.
Deadlock is the situation in which multiple concurrent threads of execution in a system are blocked permanently because of resource requirements that can never be satisfied.
A typical real-time system has multiple types of resources and multiple concurrent threads of execution contending for these resources. Each thread of execution can acquire multiple resources of various types throughout its lifetime. Potential for deadlocks exist in a system in which the underlying RTOS permits resource sharing among multiple threads of execution.
Single-Instance Resource Deadlock Detection
The deadlock detection algorithm for systems with a single instance of each resource type, and tasks making resource requests following the single resource request model, is based on the graph theory. The idea is to find cycles in the resource allocation graph, which represents the circular-wait condition, indicating the existence of deadlocks.
The graph has the following properties:
a circle represents a resource,
a square represents a task or thread of execution,
an arrow going from a task to a resource indicates that the task wants the resource, and
an arrow going from a resource to a task indicates that the task currently holds the resource.
The algorithm follows as follows:
Make a list of all the nodes, N, from the graph.
Pick a node from N. Create another list, L, initially empty, which is used for the graph traversal.
Insert the node into L and check if this node already exists in L. If so, a cycle exists; therefore, a deadlock is detected, and the algorithm terminates. Otherwise, remove the node from N.
Check whether any un-traversed outgoing arcs from this node exist. If all of the arcs are traversed, go to step 6.
Choose an un-traversed outgoing arc originating from the node and mark the arc as traversed. Follow the chosen arc to the new node and return to step 3.
At this stage, a path in the graph terminates, and no deadlocks exist. If more than one entry is in L, remove the last entry from L. If more than one entry remains in L, make the last entry of L the current node and go to step 4.
If the list N is not empty, go to step 2. Otherwise, the algorithm terminates, and no deadlocks exist in the system.


It is recommended to run the demos from a webserver (the requirejs demo needs one) you can run one with
bin/server
or
bin/server-ruby


HAVE A GREAT IDEA TO HELP IMPROVE KNOWLEDGE.BIO ?
EMAIL BEN TO SUGGEST YOUR OPINIONS
VISIT THE LAB CONTACT PAGE
Knowledge.bio is an open source collaboration of The Su Laboratory at The Scripps Research Institute
This resource is intended purely for research, education, and entertainment purposes. It should not be used for medical or professional advice.
Unless stated otherwise, all non-personally identifiable data entered into this site will be publicly accessible.


Class SynchronizationRuleBase
Denotes an abstract synchronization rule
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: NMF.Synchronizations
Assembly: NMF.Synchronizations.dll
Syntax
public abstract class SynchronizationRuleBase
Constructors
| Improve this Doc View SourceSynchronizationRuleBase()
Creates a new instance
Declaration
protected SynchronizationRuleBase()
Properties
| Improve this Doc View SourceLeftType
Gets the LHS type of the synchronization rule
Declaration
public abstract Type LeftType { get; }
Property Value
| Type | Description |
|---|---|
| System.Type |
RightType
Gets the RHS type of the synchronization rule
Declaration
public abstract Type RightType { get; }
Property Value
| Type | Description |
|---|---|
| System.Type |
Synchronization
Gets the context synchronization
Declaration
public Synchronization Synchronization { get; }
Property Value
| Type | Description |
|---|---|
| Synchronization |
Methods
| Improve this Doc View SourceDeclareSynchronization()
Declares the jobs and synchronization blocks that make up the synchronization rule
Declaration
public abstract void DeclareSynchronization()
Rule<TRule>()
Gets the transformation rule type of the given type
Declaration
public TRule Rule<TRule>() where TRule : GeneralTransformationRule
Returns
| Type | Description |
|---|---|
| TRule | The transformation rule instance of the given type or null, if no such rule exists |
Type Parameters
| Name | Description |
|---|---|
| TRule | The type of the transformation rule |
SyncRule<TRule>()
Gets the synchroniation rule of the given type
Declaration
public TRule SyncRule<TRule>() where TRule : SynchronizationRuleBase
Returns
| Type | Description |
|---|---|
| TRule | The synchronization rule instance of the given type or null, if no such rule exists |
Type Parameters
| Name | Description |
|---|---|
| TRule | The type of the synchronization rule |


You will be given a random at the start of the game
There are four crystals below.By clicking on a crystal you will add a specific amount of points to you total score.
You win the game by matching your total score to random number,you lose the gane if your total score goes above the random number.
The value of each crystal is hidden from you until you click on it.
Each time when the game starts,the game will change the values of each crystal


Hey there, I'm Yuwei and I'm currently studying Computer Science at the University of Waterloo. Beginning in high school, I discovered that I have a passion for software development and finance. I aspire to start a company that combines the two in a meaningful and impactful way.
Some other things I like include design, typography, fashion, good food, and browsing Quora.
Sonata is an elegant android application that allows users to listen and create playlists of songs from YouTube. Sonata is a multitasking app, allowing the user to listen while using other apps. Winning hack in a
Find is an Android application that allows a user to locate his/her friends by entering their unique Find IDs. Find is a great way for a group of friends to locate each other when in an unfamiliar setting.
GithubFX News is an Android application that displays Forex News headlines in a minimalistic interface. FX News offers necessary functionality but removes unnecessary information, making it a perfect utility for beginner and intermediate foreign exchange traders.
Raiden X is a 2D top down shooter Java game adapted from the popular flash game
Swarm is a copy of the game
Tetris Battle is a recreation of the popular


Please note: Your plugin is encrypted using javascript libraries in your web browser. Plugin source code processed by this tool never leaves your computer.


Phaser
Phaser is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.
Along with the fantastic open source community Phaser is actively developed and maintained by Photon Storm Limited. As a result of rapid support and a developer friendly API Phaser is currently one of the most starred game frameworks on Github.
Thousands of developers worldwide use it. From indies and multi-national digital agencies to schools and Universities. Each creating their own incredible games. Grab the source and join in the fun!
- Visit: The Phaser website and follow on Twitter (#phaserjs)
- Learn: API Documentation, Support Forum and StackOverflow
- Code: 400+ Source Examples (also available in this git repo)
- Read: Subscribe to the Newsletter and grab our Phaser Books
- Chat: #phaserio IRC channel on freenode
- Extend: With Phaser Plugins
- Be awesome: Support our work via Gratipay
Index
- What's New?
- Change Log
- Download Phaser
- Getting Started
- Using Phaser
- Games made with Phaser
- Requirements
- Road Map
- Contributing
What's new in 2.2.2?
Happy New Year! Welcome to the first release of Phaser in 2015.
We're kicking off the year with the 2.2.2 release. This is mostly a maintenance release and fixes a few crucial issues such as tilemap rendering in Safari and physics performance. But a few small yet super-useful features sneaked in too, my favourite being that the Loader now supports BLOB urls for audio files.
We're hard at work on Phaser 3. Development on the brand new renderer began in earnest last year and we're already seeing exceptional results from it. You can follow our development in the forum and public repo. Even though we're working on taking Phaser 3 into ES6 and the next generation of web browsers, we haven't stopped with the 2.x branch.
If you take a peek at the 2.3 milestones you'll see we've got some great features in build. Included is a refactoring of all the Game Object classes, a new parallel asset loader and more consistent Text style handling.
After the runaway success Phaser enjoyed in 2014 we're really excited to see what this year will bring, and hope you'll join us for the ride.
Happy coding everyone! See you on the forums.
Change Log
Version 2.2.2 - "Alkindar" - 6th January 2015
New Features
- Phaser.Loader now supports BLOB urls for audio files (thanks @aressler38 #1462)
- Line.reflect will calculate the reflected, or outgoing angle of two lines. This can be used for Body vs. Line collision responses and rebounds.
- Line.normalAngle gets the angle of the line normal in radians.
- Line.normalX and Line.normalY contain the x and y components of the left-hand normal of the line.
- Line.fromAngle will sets this line to start at the given
x
andy
coordinates and for the segment to extend atangle
for the givenlength
. - BitmapData.drawGroup draws the immediate children of a Phaser.Group to a BitmapData. Children are only drawn if they have their
exists
property set totrue
. The children will be drawn at theirx
andy
world space coordinates. When drawing it will take into account the child's rotation, scale and alpha values. No iteration takes place. Groups nested inside other Groups will not be iterated through.
Updates
- TypeScript definitions fixes and updates (thanks @clark-stevenson @Schmavery)
- DOM.visualBounds now includes scroll bars (#1429)
- The new fixed time-step code has been more carefully linked to Pixi transform updates. This should finally put a stop to the tunneling issues that were being reported.
- Tween.stop fired a different set of onComplete parameters to Tween.update. Both now dispatch `onComplete(target, tween)`` as the parameters in that order (thanks @P0rnflake #1450)
- Removed redundant
tolerance
parameter from Rectangle.intersects (thanks @toolness #1463) - Phaser.Graphics.drawCircle now overrides PIXI.drawCircle which means the docs are now correct re: diameter not radius (thanks @ethankaminski #1454)
- Device.webAudio check inversed to avoid throwing a warning in Chrome.
- Mouse.mouseMoveCallback is flagged as deprecated.
- Remove
tw
andth
init from TilemapLayer (thanks @nextht #1474) - Particles.Arcade.Emitter.makeParticles now checks the given
quantity
value againstEmitter.maxParticles
. Ifquantity
is more thanmaxParticles
then themaxParticles
value is reset to the newquantity
given (as this is how most devs seem to use it). - Particles.Arcade.Emitter.emitParticle now returns a boolean depending if a particle was emitted or not.
- Particles.Arcade.Emitter.update only updates
_counter
if a particle was successfully emitted. - Phaser.Point.angleSq removed. It didn't work so any code relying on it would be broken, and it's unclear what it was meant for (thanks @nextht #1396)
- BitmapData.copy
tx
parameter ifnull
andsource
is a Display Object, it will default tosource.x
. - BitmapData.copy
ty
parameter ifnull
andsource
is a Display Object, it will default tosource.y
.
Bug Fixes
- Fix / double-copy for Safari tilemap bug when rendering with delta scrolling. This fixes tilemaps not appearing to update on Safari OS X and iOS specifically (thanks @pnstickne @neurofuzzy @lastnightsparty #1439 #1498)
- Simplified call to
updateTransform
. This is the unified and verified fix for #1424 #1479 #1490 #1502 and solves issues with physics tunneling and visual glitches under the new time step code. - Tween.delay, Tween.repeat and Tween.yoyo will no longer throw an error if called before a TweenData object has been created (via Tween.to or Tween.from) (thanks @SomMeri #1419)
- The click trampoline added for IE prevented Chrome for Android from being able to launch Full Screen mode with the default parameters for ScaleManger#startFullScreen (the desktop version of Chrome was not affected.). This is now fixed and additional compatibility settings (clickTrampoline) that can be used to configure when such is used. By default the 'when-not-mouse' mode is only enabled for Desktop browsers, where the primary input is ubiquitously a mouse. There are no known breaking compatibility changes - the Full Screen should be initiatable in Chrome for Android as it was in 2.1.x. The default Android browser does not support Full Screen (thanks @pnstickne)
- TilemapParser now checks for image collections, avoiding crashes. These would arise with maps exported from the new release of Tiled (thanks @paul-reilly #1440)
- Group.replace could still access
newChild.parent
after it was set toundefined
. This unifies the approach (thanks @pnstickne #1410 #1417) - P2.postBroadphaserHandler updated to avoid skipping final 2 pairs.
- The P2 World constructor wouldn't let you use your own config unless you specified both the gravity and broadphase. Now allows one or both (thanks @englercj #1412)
- The RandomDataGenerator could be seeded with an array of values. However if the array contained a zero it would stop seeding from that point (thanks @jpcloud @pnstickne #1456)
- Added extra checks to Sound.play to stop it throwing DOM Exception Error 11 if the
sound.readyState
wasn't set or the sound was invalid. Also wrappedstop()`` call in a
try catch`. - Time.reset would incorrectly reset the
_started
property, now maps it toTime.time
(thanks @XekeDeath #1467) - Fix floating point inaccuracy in Tween easing edge cases (thanks @jounii #1492)
- Phaser.Signal was causing a CSP script-src violations in Cordova and Google Chrome Apps (thanks @elennaro #1494)
- Added Events.onEnterBounds to the destroy method (thanks @legendary-mich #1497)
- AnimationManager.destroy is now more careful about clearing up deep references (thanks @Arturszott #1449)
- Ellipse.right and Ellipse.bottom setters fixed (thanks @nextht #1397)
- Fixed double Ellipse.getBounds definition (thanks @nextht #1397)
- TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495)
Pixi.js 2.2.0 Updates
- The strip class has now three extra properties, canvasPadding, paddingX, and paddingY : @darionco
- Added mipmap option to to textures.
- Added the ability to use GL_TRIANGLES when rendering Strips @darionco
- Added the ability to tint the Graphics.
- Fixed Y-flipped mask issue on render texture.
- Fixed the issue where you could an alpha that is more than one and it would.
- Fixed text issues when using accents.
- Fixed sprite caching not clearing the previous cached texture : @kambing86
- Fixed arcTo issues.
- Vertex buffer and and vertex shader optimisation and reduced memory footprint on the tint and alpha : @bchevalier
- Applied the new generic updateTransform to spritebatch : @kambing86
For changes in previous releases please see the extensive Version History.
Download Phaser
Phaser is hosted on Github. There are a number of ways to download it:
- Clone the git repository via https, ssh or with the Github Windows or Mac clients.
- Download as zip or tar.gz
- Download just the build files: phaser.js and phaser.min.js
- Checkout with svn
Bower / npm
Install via bower
bower install phaser
Install via npm
npm install phaser
CDN
jsDelivr is a "super-fast CDN for developers". Include the following in your html:
<script src="//cdn.jsdelivr.net/phaser/2.2.2/phaser.js"></script>
or the minified version:
<script src="//cdn.jsdelivr.net/phaser/2.2.2/phaser.min.js"></script>
Koding
Want to try Phaser without downloading anything? Clone Phaser in Koding and start working right away in their web based development system.
License
Phaser is released under the MIT License.
Getting Started
We have a Getting Started Guide which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE to coding your first game.
Prefer videos to reading? Lynda.com have published a free course: HTML5 Game Development with Phaser
Use the How to Learn Phaser guide we wrote for GameDevTuts+. It covers finding tutorials, examples and getting support.
Although currently a bit of a "wall of text" we urge you to keep and eye on the News section of the Phaser web site. We post fresh links posted there daily.
Using Phaser with TypeScript? Check out this great series of Game From Scratch tutorials.
Source Code Examples
Ever since we started Phaser we've been growing and expanding our extensive set of source code examples. Currently there are over 400 of them!
Browse the Phaser Examples or clone the examples repo and eat your heart out!
Phaser Books
We've been busy writing books about Phaser. Available now:
- A Guide to the Phaser Tween Manager Book + Code Bundle
- A Guide to the Phaser Scale Manager
With more on the way. Vote on the next title to be written.
Game Mechanic Explorer
The Game Mechanic Explorer is a great interactive way to learn how to develop specific game mechanics in Phaser. Well worth exploring once you've got your dev environment set-up.
Mighty Editor - Visual Game Editor
MightyEditor is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.
Using Phaser
Phaser is provided ready compiled in the build
folder of the repository. There are both plain and minified versions. The plain version is for use during development and the minified version for production.
This current release of Phaser is 153 KB gzipped and minified with both Arcade Physics and P2 Physics included. We also provide smaller custom builds.
Custom Builds
The custom builds of Phaser are in the build\custom
folder.
Phaser comes with two physics systems: Arcade Physics and P2.js. Arcade Physics is perfect for arcade style games and provides an AABB (bounding box) based collision system. P2 is a full body physics system, complete with springs, materials, constraints and lots more.
If you don't require P2 then use the custom build: phaser-arcade-physics.js
. This will save nearly 200 KB from the minified file size.
If you don't need physics at all, or are implementing your own, there is an even smaller build: phaser-no-physics.js
. This doesn't include Tilemaps or Particle Emitter support either, as both rely on Arcade Physics, but is even smaller as a result.
Finally there is phaser-no-libs.js
which is Phaser without any physics support or Pixi.js. Phaser requires Pixi.js to work, but this build allows you to use your own version of Pixi instead of the one Phaser provides.
Want to create your own custom builds? Take a look at the manifests files in the tasks
folder.
Building from source
Should you wish to build Phaser from source you can take advantage of the provided Grunt scripts. Ensure you have the required packages by running npm install
first.
Run grunt
to perform a default build to the dist
folder.
If you change either Pixi.js or P2 then use the Grunt tasks replace:pixi
and replace:p2
respectively. These tasks patch their UMD strings so they work properly with Phaser under requireJS.
Games made with Phaser
Thousands of games have been made in Phaser. From game jam entries to titles for some of the largest entertainment brands in the world. This is just a tiny sample.
Artwork copyright their respective owners.
Find lots more on the HTML5 Game Devs Forum.
Requirements
Phaser requires a web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera on desktop. iOS Safari, Android Browser and Chrome for Android are supported on mobile.
While Phaser does its best to ensure a consistent cross-platform experience always be aware of browser and device limitations. This is especially important with regard to memory and GPU limitations on mobile, and legacy browser HTML5 compatibility.
IE9
If you need to support IE9 / Android 2.x and use P2 physics then you must use the polyfill in the resources/IE9 Polyfill
folder. If you don't use P2 (or don't care about IE9!) you can skip this.
JavaScript and TypeScript
Phaser is developed in JavaScript. We've made no assumptions about how you like to code and were careful not to impose a strict structure upon you. You won't find Phaser split into modules, requiring a build step, or making you use a class / inheritance OOP approach. That doesn't mean you can't do so, it just means we don't force you to. It's your choice.
If you code with TypeScript there are comprehensive definition files in the typescript
folder. They are for TypeScript 1.0+. If using an earlier version of TypeScript (i.e. 0.9.5) you will need to include WebGL definitions into your project first.
Road Map
Here are some of the features planned for future releases. Not all are promised to be delivered and no timescale is given. But they serve as a good indication of the direction Phaser is heading in.
Version 2.3 ("Tarabon")
- New parallel asset loader (already started in dev branch)
- Enhance the State Management, so you can perform non-destructive State swaps and persistence.
- Updated Text handling
- Look carefully at the internal structure of Phaser to avoid method repetition (such as Sprite.crop and Image.crop), investigate using mixins to help reduce overall codebase size.
- Restore Math.interpolateAngles and Math.nearestAngleBetween
- Scene Manager - json scene parser.
- Touch Gestures.
- Adjust how Pointers and Interactive Objects work. Allow an IO to be flagged as "on click only", so it doesn't ever get processed during normal Pointer move events (unless being dragged)
- Allow multiple drag items - no longer bind just 1 to a Pointer
- Allow Groups to have Priority IDs too and input disable entire Groups and all children (let it flow down the chain)
- Allow Groups to be InputEnabled? Dragging a Group would be really useful.
- Cache to localStorage using If-Modified-Since. See github request
- Allow for complex assets like Bitmap Fonts to be stored within a texture atlas.
Version 2.4
- Ability to control DOM elements from the core game and layer them into the game.
- Game parameters stored in Google Docs.
- Optimised global Animation manager to cut down on object creation.
- Flash CC HTML5 export integration.
- Massively enhance the audio side of Phaser. Take more advantage of Web Audio: echo effects, positional sound, etc.
- DragonBones support.
Phaser 3
Development has begun on Phaser 3. At the moment it's still in the very early stages. We are asking for suggestions and feedback in this forum thread so be sure to add your voice.
We are currently experimenting with an ES6 based module system and we're keen for Phaser 3 to use as many native ES6 features as possible. It will be a significant refactoring of the code base, but never at the expense of features or ease-of-use.
We don't anticipate a release until Summer 2015 and will support Phaser 2 fully in the meantime.
If you are an exceptional JavaScript developer and would like to join the Phaser 3 development team then let us know. We have a limited budget available to pay towards your time.
Contributing
Please read the Contributors Guide for full details on helping with Phaser, but the main points are:
Found a bug? Report it on GitHub Issues and include a code sample.
Pull Requests should only be made against the
dev
branch. Never againstmaster
.Before submitting a Pull Request run your code through JSHint using our config.
Before contributing please read the code of conduct.
Written something cool that shows Phaser in use? Please tell us about it in our forum or email<EMAIL_ADDRESS>Phaser is a Photon Storm production.
Created by Richard Davey. Powered by coffee, anime, pixels and love.
The Phaser logo and characters are © 2015 Photon Storm Limited.
All rights reserved.


Movies and Showtimes for {{theaterService.moviesByTheater.theater.name}} {{theaterService.moviesByTheater.theater.location.street}} {{theaterService.moviesByTheater.theater.location.city}} {{theaterService.moviesByTheater.theater.location.state}} {{theaterService.moviesByTheater.theater.location.zipCode}}
Title
Plot
Sorry this Theater has no movies scheduled on the choosen date.


--- layout: post title: First Few Weeks date: 2017-09-18 20:34:58.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _edit_last: '1337' sbe_sent: '1' _pingme: '1' _encloseme: '1' author: login: crowb email<EMAIL_ADDRESS>display_name: crowb first_name: Bea last_name: Crow ---
The first week working as a digital scholarship intern has been an interesting experience to say the least! Beyond trying to soak up as much information as I can during training (as I'm very new to the topics that we covered, as well as to the far-reaching extents of the broad digital humanities world), I've found myself mostly focusing on attempting to define a role for myself going forward. It's been slightly hectic to get settled in and to take on the training of the job, but looking at articles that explore the realities of AI, the impacts of technology and the measures towards inclusivity have given me an interesting place to jump off, and I hope to continue to explore these topics as the term moves forward.
Like Tenzin, I am also a little overwhelmed using so many new platforms to organize my workflow. Traditionally, I'm more of a pen and paper kind of scheduler. Despite the initial discomfort of using a new site like Trello, it is so clear to me how working out my work schedule with my peers and superiors is a super-efficient way of organizing and delegating tasks. I'm excited to incorporate this platform into other venues-- perhaps even into my classes and group projects, especially as one of my classes has an Omeka exhibit element (Greek Art and Archaeology).
Going forward, I hope to integrate these new platforms and skills into my projects as they really begin. First week has certainly been a sort of "orientation" week, and it has been nothing if not interesting and humbling to realize the extent of this vast discipline!


pscan - manual page for pscan 1.31.1
pscan [-cb] [-p MIN_PORT] [-P MAX_PORT] [-t
TIMEOUT] [-T MIN_RTT] HOST
BusyBox v1.31.1 (2020-04-30 13:38:01 EDT) multi-call binary.
Scan a host, print all open ports
- -c
- Show closed ports too
- -b
- Show blocked ports too
- -p
- Scan from this port (default 1)
- -P
- Scan up to this port (default 1024)
- -t
- Timeout (default 5000 ms)
- -T
- Minimum rtt (default 5 ms, increase for congested hosts)


Xiaomi to raise offline presence
Plans to double number of retail outlets to 20,000 soon
by Special CorrespondentChinese smartphone maker Xiaomi, which started as an exclusive online seller, is planning to ramp up its offline retail presence to 50% across India by this year end, said a top official.
“We have a clear focus of expanding our offline retail presence by the year end,” said B. Muralikrishnan, COO, Xiaomi India. We are planning to double the number of retail outlets from the present 10,000 to 20,000 in the near future.” Xiaomi ventured into the offline retail route in 2017.
Asserting that offline retail accounted for one-third of mobile sales — both for Xiaomi and for the industry in general — and the rest online, he said: “Over the years, our offline sales has been growing by leaps and bounds. By the end of the year, it will probably be 50:50 [online vs offline].”


Welcome to the teachers section of our guide! In this section Teachers who are interested in becoming a succesful teacher and learn how to become a good one!
Teachers in the SEP Program are as new to the program as any teacher curious in participating which means that any new teacher coming into the program won't be very behind and having to study late nights to catch up. Sometimes during our presentation or code alongs we even surprise our teacher with a line of code that they did not know and it's clear that they don't have a mastery over it yet, giving new teachers more confidence that they are not behind but eventually you will have to go out of your "comfort zone" and into the "panic zone" or "learning zone" to teach new material to the students in your class.
Code alongs mean that the teacher will create incomplete works of code and code based on their judgement but will also take in opinions from the students watching along. It is a great way to teach coding to new students and a great way to learn from the students as well since they might know of a shortcut or more efficient way of fixing the code.


"Abby does wonderful work on my hair. Always on time and courteous. A true professional!"
- Jennifer Boston, MA
"She cut my son's hair for prom. He never looked better." - Belinda Hoover,
AL
"Keisha cut my hair quickly and professionally at my home, saved time and money"
- Michael Rambin Lake Charles, LA
"Came to the office, did a quick clean cut and no mess." - Roderick Birmingham, AL
"Jon Snow saved my life.. then he fixed my split ends" - Danerys Dragonstone, LA
"When the Night King comes, I know my hair will be ready thanks to Jon.. and
the three-eyed raven of course" - Bran Winterfell, MN


Manage Users
Username:
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Email:
<EMAIL_ADDRESS>First Name:
Jim
Last Name:
Bob
About:
About me...
Roles:
ADMIN
Account enabled:
true
Max listings:
2
Boat listings:
1
EDIT |
FLIP ENABLED
|
DELETE
Pagination control goes here.


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Singaporeans advised to defer travel to Bolivia due to 'volatile and unpredictable' political situation
SINGAPORE: Singapore's Ministry of Foreign Affairs (MFA) on Friday (Nov 15) issued a travel advisory for Bolivia, citing reports of widespread protests in major cities following the resignation of the Bolivian president.
"As the political situation remains volatile and unpredictable, Singaporeans are advised to defer non-essential travel to Bolivia," said MFA.
The ministry also advised Singaporeans currently in Bolivia to be cautious and vigilant, monitor developments through local media and observe the instructions of the local authorities.
"Avoid reported locations of protests and stay indoors in a safe location.
MFA noted disruptions to flights and access to airports in recent weeks, and advised Singaporeans to contact their airlines for the latest information before leaving for the airport, as well as to cater for additional travelling time.
Singaporeans in Bolivia are also encouraged to eRegister with MFA so that they can be contacted by the ministry if necessary.
Those who require consular assistance can contact MFA's 24-hour Duty Office at +65 6379 8800/8855 or mfa_duty_officer@mfa.gov.sg.


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Doctor hits back at Question Time man on £80k by sharing his £48k payslip
Last week IT consultant Rob Barber appeared on BBC Question Time and claimed he was not in the country's top 50% of earners - despite earning over £80,000. Those earning £80,000 are in fact in the top 5% of earners.
by Abigail O'LearyA doctor has hit back at a Question Time audience member who said doctors earn over £80,000 - by sharing his £48,000 payslip.
Last week IT consultant Rob Barber appeared on BBC Question Time and claimed he was not in the country's top 50% of earners - despite earning over £80,000.
He said: "Every doctor in this country earns more than that. Every doctor, every accountant, every solicitor earns more than that. That's not five percent."
Now, Dr Asif Munaf has shared his own payslip on Twitter , revealing his £48,000 payslip
He said: "This guy is terribly misinformed.
"I spent 6 years at medschool and a further 7 years of specialist training and I get paid £48,000.
"He needs to #factscheck and use some of his £80,000 on a new shirt and a trim."
Dr Munaf, who has an 18-month-old son, also revealed his wage is the only income for his family.
After appearing on the political panel show, it was revealed Rob, 36, was an IT consultant and champion professional motorcycle racer.
Rob, from Bury, Lancashire, runs race team PBR Racing alongside his dad Phil.
He has had multiple podium finishes in the TT Zero, including a second place in 2010 Isle of Man TT and third at the 2013 Isle of Man TT and 2014 Isle of Man TT.
During his questioning on the show, Labour MP Richard Burgon and host Fiona Bruce went on to attempt to explain how those earning £80,000 are in fact in the top 5% of earners.
According to the most recent figures from the Office for National Statistics, an income of £75,300 places an earner in the top 5 per cent.
Under Labour's plan for a 45p rate on earnings over £80,000, he would pay an extra £4.81 per week if he earned £85,000 per year.
Question Time viewers took to Twitter calling out the audience member.
Josie Hall said: "God I would love to earn £80,000 a year! My husband and I run a 2 man business, work hard and earn not a fraction of that! Yet every year we pay Corporation tax and happy and willing to pay more so we are all secure! I just don't understand."


Homard (Mexique et Europe)
Large, large-clawed crustacean. Lobsters can live for at least a hundred years, and there are indications that they may not die of old age at all. Many lobster stocks are inaedequately managed and monitored.
← Back to list of fishes
Sources:
The Monterey Bay Aquarium rates Mexican lobster as "Best Choice" while painting a complex picture of US lobster. The MCS rates European lobster as 1-2.


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Former Ohio lawmaker sentenced on federal fraud charge
by EndPlayDAYTON, Ohio (AP) - A former Ohio lawmaker accused of defrauding programs intended for disadvantaged businesses has been sentenced in federal court.
Former Democratic State Rep. Clayton Luckie, of Dayton, received four months in prison Friday after a judge rejected a probation recommendation from the U.S. attorney and probation department.
Luckie pleaded guilty in July to mail fraud.
Authorities say Luckie offered his firm as a front for another company to win work intended for disadvantaged businesses and submitted false invoices for thousands of dollars to the city of Dayton.
Defense attorney Aaron Durden said the sentence came as a shock to Luckie, who sought probation saying his mother and daughter needed him.
Luckie was released from prison in 2016 after serving three years for convictions on charges that included election falsification.


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