Places Visited Directory
Add a new Place:
New Place
Landmarks
Year Visited
Add
Places:
Landmarks:
Year:


Y.PaginatorModel Class
A Model class extension to be used to track "pagination state" of a paged set of control elements. For example, can be used to track the pagination status of a DataTable where the user selects limited portions for display, against a larger data set.
The primary tools for maintaining "page state" is through the following attributes;
totalItems
Which represents the "Total count of items of interest" (See attribute totalItems )itemsPerPage
Which represents the "Count of items on each page" (See attribute itemsPerPage )page
The currently selected page, within all pages required that encompass the above two attributes (See attribute page )
Usage
// setup a paginator model for 500 'foo' items, paged at 50 per page ...
var pagModel = new Y.PaginatorModel({
totalItems: 500,
itemsPerPage: 50
});
pagModel.get('totalPages'); // returns 10
pagModel.set('page',3);
pagModel.getAttrs(['lastPage','page','itemIndexStart','itemIndexEnd']);
// returns ... { lastPage:1, page:3, itemIndexStart:100, itemIndexEnd:149 }
Item Index
Methods
_changePage
-
e
Method responds to changes to "page" (via pageChange
attribute change), validates the change compared to the
current paginator settings, and stores the prior page in "lastPage".
If a page change is invalid (i.e. less than 1, non-numeric or greater than totalPages
the change is prevented.
Parameters:
-
e
EventFacade
Returns:
_getItemIndexEnd
()
Integer
private
Getter for returning the ending index for the current page
Returns:
page
_getItemIndexStart
()
Integer
private
Getter for returning the start index for the current page
Returns:
page
_recalcPagnParams
()
Boolean
private
Method to calculate the current paginator settings, specifically the number of pages required, including a modulus calc for extra records requiring a final page.
This method resets the page
to 1 (first page) upon completion.
Returns:
destructor
()
private
Default destructor method, cleans up the listeners that were created.
initializer
()
private
Creates self-listeners to recalculate paginator settings on items / itemsPerPage changes. Also sets listener to track 'lastPage' changes.
Returns:
Properties
_npages
Number
protected
Placeholder for calculated # of pages required
_subscr
Array
protected
Placeholder for Event subscribers created by this model, kept for detaching on destroy.
Attributes
itemIndexEnd
Integer
The index for the ending item on the current page
within the pagination state.
This attribute is calculated on the fly in a getter method _getItemIndexEnd and should not be "set" by the user, as it will be disregarded.
Default: null
itemIndexStart
Integer
The index for the starting item on the current page
within the pagination state.
This attribute is calculated on the fly in a getter method _getItemIndexStart and should not be "set" by the user, as it will be disregarded.
Default: null
lastPage
Integer
The last active page
that was selected, this is populated by a pageChange
listener on the Model.
Default: null
page
Integer
The current page selected for this paginator-model.
This is intended as the primary change parameter to be .set() by the user, for interacting with the Paginator Model.
Default: 1
totalPages
Integer
The total number of pages required to complete this pagination state (based upon totalItems
and
itemsPerPage
, specifically).
This attribute is set / maintained by the method _recalcPagnParams and shouldn't be set by the user.
Default: null
Events
itemsPerPageChange
Fires after the itemsPerPage
attribute is changed
Event Payload:
-
e
EventFacade
lastPageChange
Fires after the lastPage
attribute is changed
Event Payload:
-
e
EventFacade
pageChange
Fires after the page
attribute is changed
Event Payload:
-
e
EventFacade
totalItemsChange
Fires after the totalItems
attribute is changed
Event Payload:
-
e
EventFacade
totalPagesChange
Fires after the totalPages
attribute is changed
Event Payload:
-
e
EventFacade


Before Change
def pre_process_story(entry):
date_published = entry.get("published", entry.get("updated"))
if not date_published:
date_published = str(datetime.datetime.now())
entry["published_now"] = True
if not isinstance(date_published, datetime.datetime):
date_published = dateutil_parse(date_published)
// Change the date to UTC and remove timezone info since
// MySQL doesn"t support it.
After Change
return parsed_date, date_tuple, today_tuple, yesterday_tuple
def pre_process_story(entry):
entry["published"] = datetime.datetime(*entry.get("published_parsed", entry.get("updated_parsed", datetime.datetime.utcnow()))[:6])
entry_link = entry.get("link", "")
protocol_index = entry_link.find("://")
if protocol_index != -1:


Advanced Invoice
Password Protection
Up to 10 Team Members
On your mark ready set let's go Dance floor pro I know you know.
Advanced Invoice
Password Protection
Preview Deployment Suffix
Up to 10 Team Members
I go psycho when my new joint hit Just can't sit Gotta get jiggy wit it.


Hydra Processing Framework
Overview: findwise.github.com/Hydra
Mailing list/group: hydra-processing google group
This readme uses Google Analytics for basic visit statistics thanks to ga-beacon:
Getting started
Hydra uses a central database for distributing documents and configuration between nodes. Currently, the only supported database is MongoDB.
To get output from Hydra, the following systems are supported:
Check stages/out to see the implemented outputs. You can easily write your own output, as well!
Setting up a pipeline
To set up a pipeline, we want to add stage libraries containing stages, stage configuration to instruct Hydra how the stages should be run, and a document to process. Let's get started!
Download MongoDB (see Getting started)
Start the MongoDB deamon (mongod), in your mongodb/bin
folder.
Get hold of the following jars, either by building Hydra or downloading from the Releases page on Github.
- Hydra Core:
hydra-core.jar
- Hydra Inserter (CmdLineInserter):
hydra-inserter.jar
- Stage library - Basic:
basic-jar-with-dependencies.jar
- Stage library - Debugging:
debugging-jar-with-dependencies.jar
Place the jars in a folder. Enter the folder.
Insert the libraries to hydra:
- Basic stages as library "basic":
java -jar hydra-inserter.jar --add --pipeline pipeline --library --id basic basic-jar-with-dependencies.jar
- Debugging stages as library "debug":
java -jar hydra-inserter.jar --add --pipeline pipeline --library --id debug debugging-jar-with-dependencies.jar
You've now added the stage libraries basic
and debug
to the pipeline pipeline
. The IDs given are used when setting up your stages, to tell Hydra where it should look for the stage class. They can be anything you want.
Create configuration files:
- Create a file called
setTitleStage.json
containing
{
stageClass: "com.findwise.hydra.stage.SetStaticFieldStage",
fieldValueMap: {
"title" : "This is my title"
}
}
- Create a file called
stdOutStage.json
containing
{
stageClass: "com.findwise.hydra.debugging.StdoutOutput",
query : {
"touched" : {
"setTitleStage" : true
}
}
}
Add the stages:
java -jar hydra-inserter.jar --add --pipeline pipeline --stage --id basic --name setTitleStage setTitleStage.json
java -jar hydra-inserter.jar --add --pipeline pipeline --stage --id debug --name stdOutStage stdOutStage.json
You have now added the stages setTitleStage
and stdOutStage
to the pipeline pipeline
using the stage libraries basic
and debug
, respectively.
Start hydra by running java -jar hydra-core.jar
. You will now see a lot of logging, and should see the two stages starting up. Wait until Hydra is logging `No updates found".
Everything is now up and running. To add a document for processing, just type
java -cp hydra-debugging-jar-with-dependencies.jar com.findwise.hydra.debugging.StdinInput
"{\"contents\":{\"text\":\"This is my text\"}}"
Hydra will print out the processed document, that should contain a title as well as the imported text. Try modifying the configuration, inserting it again, then insert a new document and see what happens!
Using Hydra
Once you have a running pipeline system, you can now start adding some some stages to it. For the most basic pipeline, you'll want to load at least two stage libraries into Hydra: basic-stages
and solr-out
(if you are connecting Hydra to send documents to Solr).
You'll find the projects to build these two (using Maven) in stages/processing/basic
and stages/output/solr
.
There are a few different methods for setting up pipelines in Hydra:
- Script your pipeline setup with the
database-impl/mongodb
package - Set up the Admin Service webapp and configure the pipeline using its REST interface (see the readme file in the
admin-service
package) - Use the
CmdlineInserter
-class that you can find in thetools
project under the Hydra root
Using the CmdlineInserter, if you run mvn clean install
on that project, you will get a runnable jar that you can use (java -jar hydra-inserter.jar
) Below, we'll assume that's the method you are using.
Inserting a library into Hydra
When inserting the library, you will need to provide the name of the jar and an ID that uniquely identifies this library. Should you give an ID that already exists, the old library will be overwritten and any pipeline stages being run from it will be restarted.
Run the CmdlineInserter class (or the jar) with the following arguments:
-a -p pipeline -l -i {my-library-id} {my-jar-with-dependencies.jar}
Configuring a stage in Hydra
Now that you have a library inserted, you can add your stage by referencing the library id.
The configuration
In order to configure a stage, you'll need to know what stage it is you want to configure. A configuration for a SetStaticField-stage might look like this:
{
stageClass: "com.findwise.hydra.stage.SetStaticFieldStage",
query: {"touched" : {"extractTitles" : true}, "exists" : {"source" : true} },
fieldValueMap: {"source": ["value1", "value2"] }
}
- stageClass: Required. Must be the full name of the stage class to be configured.
- query: A serialized version of the query, that all documents this stage receives must match. In this example, all documents received by this stage will have already been processed by a stage called extractTitles and they all have a field called source. See below for more information about the query syntax.
- fieldValueMap: A parameter expected by this stage. Parameters can be a number of different types and are used for stage-specific configuration. This parameter is a map from field names to objects (JSON arrays are converted to lists).
Save the configuration in a file somewhere on disk, e.g. mystage.properties
, for ease of use.
The possible configuration parameteras for each stage can be found using the admin-service
web application. Try the /libraries
endpoint to see all the stages of all your inserted libraries and their configurable parameters.
Query syntax
The query
in the configuration is used to decide what documents the stage should make changes to. A document is picked up by the stage only if it matched all clauses in the query. The available options are:
{ "touched" : { "stageId" : true/false } }
- Matches if a documents has (or has not if value isfalse
) been processed by the stage with idstageId
{ "exists" : { "fieldName" : true/false } }
- Matches if the document has (or has not if value isfalse
) a field calledfieldName
{ "equals" : { "fieldName" : fieldValue} }
- Matches if the document has a field calledfieldName
with the valuefieldValue
(wherefieldValue
may be any object){ "notEquals" : { "fieldName" : fieldValue} }
- Matches whenever equlas is not matching{ "action" : "ADD"/"UPDATE"/"DELETE" }
- Matches if the action of the document is set toADD
,UPDATE
orDELETE
Inserting the configuration
Run the CmdlineInserter class (or the jar) with the following arguments:
-a -p pipeline -s -i {my-library-id} -n {my-stage-name} {mystage.properties}
That's it. You now have a pipeline configured with a SetStaticField-stage. If your Hydra Core was running while you configured this, you'll notice that it picked up the change and launched the stage with the properties you provided. Any subsequent changes to the configuration will also make Hydra Core restart the stage.
Next, you'll probably want to add an output stage, and then start pushing some documents in!
Inserting documents
There are a couple of way to import your documents into Hydra. The easiest way would be to post a document to the hydra admin-service (see documentation in the admin-service
package). Adding documents this way is however not recommended in a production environment. Instead, create your own input connector using the hydra-mongodb
package in database-impl
.
Basically, an input connector pushes data directly to mongodb by creating an instance of MongoDocumentIO
and calling its insert method:
...
MongoDocumentIO io = new MongoDocumentIO(db, concern, documentsToKeep, oldDocsMaxSizeMB, updater, documentFs);
io.prepare();
MongoDocument document = new MongoDocument(jsonDocument);
io.insert(document);
...
A StdinInput
connector can be found in the stages/debugging
package, and can be used as a reference implementation.
Debugging
You can run your stages from the command line (or you IDE) if you need to debug them.
java -cp {libraryJarWithDependencies}
com.findwise.hydra.stage.StageStarter {fieldName}
{hydraHost}
{hydraRestPort}
{performaceLoggingEnabled}
{loggingPort}
{configuration}
i.e.
java -cp basic-jar-with-dependincies.jar com.findwise.hydra.stage.StageStarter staticField localhost 12001 false 12002 "{ stageClass: \"com.findwise.hydra.stage.SetStaticFieldStage\", fieldValueMap: {\"source\": \"my source\" } }"
Scaling and Distribution
You can easily start a stage with several threads on your machine. This can for example be done when you have one stage that is the bottleneck of your processing. Set the numberOfThreads
parameter to the stage configuration and push the configuration to hydra and it will restart the stage with more threads.
{
stageClass: "com.findwise.hydra.stage.SetStaticFieldStage",
fieldValueMap: {
"title" : "This is my title"
},
numberOfThreads: 3
}
If you need to distribute Hydra, to make it run on several servers, the only thing you need to do is set up a second hydra-core using the same mongodb instance as your previously running hydra instance. The new core will automatically download the stages and start them. Each Hydra core instance will hold its own cache, meaning that a document that will probably not be passed around between the servers.
Configuring the mongodb location is done in the resource.properties
file, that is located in the distribution/bin
folder.
If you are running heavy processing in your stages, the cache may time out forcing a new call to mongodb. To prevent this from happening, increase the cache timeout in resource.properties
.
Building and contributing to Hydra
If you want to get involved in development of the framework, or simply want to try out the latest new features, you will need to build it yourself. Building Hydra, however, is very simple.
There are a few pre-requisites: Hydra is built with Maven, and as such you will need to install and set up maven. You will also need to have a MongoDB instance running for some of the integration tests to pass.
- Clone the repository
- Start MongoDB
- In the root directory, run
mvn clean install
- You will find all built stage libraries and binaries in the
distribution/
directory


| core.feature.office_time | index /home/a/CCdoc/CerebralCortex-DataAnalysis/core/feature/office_time/__init__.py |
This documentation block describes the how the feature is computed
:Features:
1. Working days from GPS
2. Working days from Beacon
3. Office staying time from GPS
4. Office staying time from Beacon
5. Expected Arrival time from GPS
- Conservative
- after_expected_conservative_time
- before_expected_conservative_time
- in_expected_conservative_time
- Liberal
- after_expected_liberal_time
- before_expected_liberal_time
- in_expected_liberal_time
6. Expected Arrival time from Beacon
- Conservative
- after_expected_conservative_time
- before_expected_conservative_time
- in_expected_conservative_time
- Liberal
- after_expected_liberal_time
- before_expected_liberal_time
- in_expected_liberal_time
7. Expected Staying time from GPS
- Conservative
- after_expected_conservative_time
- before_expected_conservative_time
- in_expected_conservative_time
- Liberal
- after_expected_liberal_time
- before_expected_liberal_time
- in_expected_liberal_time
8. Expected staying time from Beacon
- Conservative
- after_expected_conservative_time
- before_expected_conservative_time
- in_expected_conservative_time
- Liberal
- after_expected_liberal_time
- before_expected_liberal_time
- in_expected_liberal_timehone pressure sensor data yield
:Inputs:
1. Input one
2. Input two
:Outputs:
1. Output one
Algorithm::
This is step one of the algorithm.
This is step two of the algorithm.
This is step two part b of the algorithm.
This is step four of the algorithm.
:References:
1. Book or article reference, URL or whatever.
2. Book or article reference, URL or whatever.


This item is included on multiple open orders.
It is only active on this order.
It is active on this order and on
It has been deactivated on this order but is active on
{{ ctrl.otherActiveOrderIds(item).length > 1 ? 'orders' : 'order'}}
{{ !$first && !$last && ctrl.otherActiveOrderIds(item).length > 1 ? ', ' : ''}}
{{ $last && ctrl.otherActiveOrderIds(item).length > 1 ? ' and ' : ''}}
#{{ oid }}{{ $last ? '.' : ''}}
It has been deactivated on
It has also been deactivated on
{{ ctrl.otherDeactivatedOrderIds(item).length > 1 ? 'orders' : 'order'}}
{{ !$first && !$last && ctrl.otherDeactivatedOrderIds(item).length > 1 ? ', ' : ''}}
{{ $last && ctrl.otherDeactivatedOrderIds(item).length > 1 ? ' and ' : ''}}
#{{ oid }}{{ $last ? '.' : ''}}
Items cannot be returned while active on multiple orders.
Deactivate item for current order (#{{ ctrl.order.id }})
Reactivate item for current order (#{{ ctrl.order.id }})


Library: Foundation
Package: DateTime
Header: Poco/Timezone.h
Description
This class provides information about the current timezone.
Member Summary
Member Functions: dst, dstName, isDst, name, standardName, tzd, utcOffset
Member Functions
dst
static int dst();
Returns the daylight saving time offset in seconds if daylight saving time is in use.
local time = UTC + utcOffset() + dst().
dstName
static std::string dstName();
Returns the timezone name if daylight saving time is in effect.
isDst
static bool isDst(
const Timestamp & timestamp
);
Returns true if daylight saving time is in effect for the given time. Depending on the operating system platform this might only work reliably for certain date ranges, as the C library's localtime() function is used.
name
static std::string name();
Returns the timezone name currently in effect.
standardName
static std::string standardName();
Returns the timezone name if not daylight saving time is in effect.
tzd
static int tzd();
Returns the time zone differential for the current timezone. The timezone differential is computed as utcOffset() + dst() and is expressed in seconds.
utcOffset
static int utcOffset();
Returns the offset of local time to UTC, in seconds.
local time = UTC + utcOffset() + dst().


Airtel to hike mobile services rates in December to make business viable
The company also said that it understands that telecom regulator Trai is likely to initiate a consultation for bringing rationality in pricing in the Indian mobile sector
by Press Trust of IndiaTelecom operator Bharti Airtel on Monday said it will start raising rates for services in December to make business viable.
The telecom sector is highly capital intensive with fast changing technology cycles that require continuing investments and therefore, extremely important that the industry remains viable to support the vision of Digital India, it said.
"Accordingly, Airtel will appropriately increase price offerings in the month beginning December," it said in a statement.
Bharti Airtel, which has been hit hard by the Supreme Court ruling on statutory dues, last week posted highest ever loss of Rs 23,045 crore in the three months ended September.
The company also said that it understands that telecom regulator Trai is likely to initiate a consultation for bringing rationality in pricing in the Indian mobile sector, which has been operating at prices that have been eroding its viability.


Dela677.github.io
View and Download Ibanez Tone Blaster 225 owner's manual online. Tone Blaster 225 Musical Instrument Amplifier pdf manual download. IBANEZ TONE BLASTER 225 OWNER'S MANUAL Pdf Download. IBANEZ GU20 USER MANUAL Pdf Download. View and Download Ibanez GU20 user manual online. GUITAR BASS AUTO TUNER. GU20 Musical Instrument Amplifier pdf manual download. Ibanez Ibz10G Bedienungsanleitung.


B. Verkin Institute for Low
Temperature Physics & Engineering of Ukrainian Academy of Sciences,
47, Nauky Ave.,
61103 Kharkov, Ukraine
+38(057)710-90-09
Graduated from Kharkov National University in 2015.
Since 2018 - Junior Researcher of the Theoretical Department


|
HITLabNZ ARBrowser
Outdoor Augmented Reality for the iPhone
|
The main augmented reality view, which combines the ARVideoBackground with the ARLocationController. More...
#import <ARBrowserView.h>
Properties | |
| id< ARBrowserViewDelegate > | delegate |
| The delegate for the ARBrowserView must implement ARBrowserViewDelegate. | |
| float | minimumDistance |
| Controls culling of near objects. Objects closer than this distance are not rendered. | |
| float | maximumDistance |
| Controls culling of distance objects. Objects further away than this are not rendered. | |
| float | nearDistance |
| Objects closer than near distance will be scaled down in size, and vise versa for far distance. | |
| float | farDistance |
| Objects further away than this size appear the same size. | |
| BOOL | displayRadar |
| Display a small on-screen compass. | |
| CGPoint | radarCenter |
| The center of the radar on the screen. | |
| BOOL | displayGrid |
| Display a background horizon grid. | |
| ARLocationController * | locationController |
| The location controller to use for position information. | |
| Properties inherited from EAGLView | |
| BOOL | debug |
| Print out FPS and other related debugging information. | |
| BOOL | autoresize |
| Controls whether the EAGL surface automatically resizes when the view bounds change. Otherwise, the EAGL surface contents are scaled to fix when rendered. NO by default. | |
Additional Inherited Members | |
| Instance Methods inherited from EAGLView | |
| (void) | - swapBuffers |
| Swap the back and front buffers so that the buffer than has been drawn is now visible. | |
The main augmented reality view, which combines the ARVideoBackground with the ARLocationController.
|
readwritenonatomicassign |
Objects closer than near distance will be scaled down in size, and vise versa for far distance.
Objects closer than this appear the same size.
|
readwriteatomicassign |
The center of the radar on the screen.
The center of the radar on the screen, expressed in relative coordinates.
(-1, -1) is the top left, (1, 1) is the bottom right.


| Name | Matric Id | ||
|---|---|---|---|
| Contact No | Current CGPA | ||
| Program |
| Intake | Program Type | ||
|---|---|---|---|
| Graduating Session | Total Semester Taken | ||
| Extended Semester? | CT/CE Remark | ||
| SPM Result | MUET Result |
| Students Results For All Course Taken | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| # | Semester | Course ID | Course Name | Grade | Grade Point | Credit Hours | Course Point | Cummulative Point | Cummulative Hour |
| Total Credit Passed | |
|---|---|
| Total Credit Exempted | |
| Total Credit Earned | |
| Total Credit Required |


[gecode-users] Problems on source tree generated by "make dist"
Andrea Pretto
a.pretto at miriade.it
Wed Oct 3 15:45:47 CEST 2012
Hi,
I'm trying to create the .tar.gz dist file using "make dist" (from
release-2.7.3 downloaded from svn)
I guess there are missing files in the generated .tar.gz, cause I get this:
config.status: creating Makefile
config.status: error: cannot find input file: `tools/flatzinc/mzn-gecode.in'
Maybe something is missing from the autotools config stuff.
Cheers.
More information about the users
mailing list


Toddler Moment. Cora, one leg out of bathtub: All done. Me: You all done? Coraline: No. <back into bath with a splash> <repeat 10 times>
3/15/2010, 9:31:24 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
Toddler Moment. Cora, one leg out of bathtub: All done. Me: You all done? Coraline: No. <back into bath with a splash> <repeat 10 times>
3/15/2010, 9:31:24 PM
Favs: 0
Retweets: 0
link


Sold out.
Turn on dime. RoChair steers with its single rear wheel from the handlebars. Anti-tip wheels ensure stability. Integrated in the rear wheel is hub brake also actuated with the handlebar.
Lifting your body in and out of your chair induces peak strain forces on your shoulders and wrists.
Because RoChair’s 20-inch wheels are located under the seat transfer is a breeze. In park-mode just swing up one of the arm rests and slide right on in. You’ll find lots of clearance to swing your leg on over. Talk about easy transfer.
An estimated 90% of all wheelchairs are push-rim propelled, a physically straining form of ambulation that can lead to repetitive strain injuries in the arms and, eventually, to secondary impairments and compounded disability.
RoChair provides a bio-mechanically efficient and non-injurious means of self-propulsion.
Leave your gloves at home.
Traditional push-rim propulsion is tough. Tough on the shoulders, wrists, and hands.
The RoChair employs an ergonomic, efficient, and compact front-and-center mounted lever drive system providing propulsion on both forward and backwards strokes.
Turn the handlebars like a bicycle to steer, extend the lever up to employ more power, and pull back all the way to engage the powerful rear hub brake.
RoChair’s innovative new geometry and biomechanics make it the most accessible manual mobility device ever. Whether you're a hemi, para, tetra, or just have difficulty walking it’s possible to ride RoChair.
With the handlebar front-and-center, adjustable seating positions, and sculpted arm rests the RoChair design offers built-in support to keep you sitting up straight.
Using the handlebar to propel, steer, and brake is a dream for those with limited hand or upper body strength.
Where special accommodation is required accessories are available.
The ROTA powertrain converts reciprocal (push-pull) linear motion into unidirectional rotary output. With one push-pull of the adjustable length lever arm RoChairʼs front wheels rotate up to 2 revolutions.
Depending on how much input force you need, you can extend the 24-inch telescoping lever arm. Hills - no problem.
RoChair provides a less strenuous means of propulsion than a traditional push-rim wheelchair, and offers significant mechanical advantage. This enables riders to enjoy traveling quickly and easily over considerable distances of variable terrain, camber and grade.
With a small footprint and fully articulated steering mechanism, RoChair provides the maneuverability essential for you to navigate through your home, office, classroom, public transport, shopping centers, and restrooms.
When you get stuck in a tight situation and need to reverse, spin, or shunt nothing works better than giving your front wheels a quick push. RoChair comes standard with push-rims on the front wheels.
RoChair was designed to be compatible with your life. In drive-mode you can row yourself to your destination at speeds up to 5 mph. When you reach your destination just stow the propulsion lever and roll in under your office desk or a table at your favorite restaurant.
RoChair will have you thinking about where you want to go rather than where you can’t.
The 20-inch front wheels makes riding over uneven ground comfortable and easy. Anti-tip wheels are included.
The ROTA powertrain delivers tremendous power to the front wheels. With your center of gravity optimally located traction is provided to both front and rear wheels.
On variable terrain, camber, or grade, no problem.
The RoChair steers just like a bicycle. Turn the handlebar and the rear wheel turns. It couldn’t be any simpler.
With the RoChair you have incredible maneuverability.
RoChair turns in its own footprint just like your everyday chair.
Big function in a small footprint. That’s what the RoChair is all about. The RoChair is just 24 inches wide.
Standard doorways in a new home are typically 32 - 36 inches wide. Both ADA requirements and Specially Adapted Housing Minimum Property Requirements specify a minimum hallway width of 48 inches, with a minimum doorway width of 36 inches to allow full wheelchair accessibility.
Mobility has never looked this good.
Because ROTA designs both the powertrain and ride for RoChair, it's possible to address and improve things like vehicle performance, handling, ergonomics, and design.
RoChair is engineered to be ANSI/RESNA compliant, the standard for the mobility industry.
RoChair fully dissembles in seconds. If you were thinking about a road trip save some room for your new best friend.
Both 20 inch wheels have quick release hubs. The seat back and armrests fold down like magic.
Both seat base and back cushions attach with Velcro®. Perfect if you need to throw them in the wash after your ride.


Activist Tan Kin Lian, PPP head Goh Meng Seng, to speak at Nov 23 PMD rally
- Advertisement -
Singapore—Former presidential hopeful Tan Kin Lian and opposition leader Goh Meng Seng will be speaking at the rally organised by Personal Mobility Device PMD riders that is scheduled for this Saturday, November 23, at 5:00 pm at Hong Lim Park.
The programme flow for the event was published on the Facebook page All Singapore Stuff, and carried the hashtag #PMDRIDERSUNITE.
The announcement emphasised yet again that the demonstration is to be a peaceful one, and includes a list of reminders as to what is allowed and disallowed, such as, no smoking, littering, bringing of sharp objects, flying of drones without a permit and so on. Attendees were also reminded to come in casual clothes, since wearing food delivery company uniforms is not permitted.
Mr Tan, who is a businessman and social activist, aired his perspectives on the matter on his own Facebook account, writing,
- Advertisement -
My views are:
a)PMDs are useful for food delivery riders and for commuters to get to the bus stops, MRT stations and to work.
b) We can find a way to allow them to use the walkway without causing danger to pedestrians.
c) We can deal with errant riders with appropriate means, but we should not penalize the safe riders just because of the behavior of the errant riders.
He also added that he would be making suggestions for the creation of safe walkways that would not require a ban.
The rally comes in the wake of the November 4 announcement in Parliament on the ban on e-scooters, an announcement that has drawn both praise and censure, the latter mainly coming from food delivery riders, many of whom rely on e-scooters for their means of livelihood.
A number of these food delivery riders have taken to attending Members of Parliament (MP) Meet-the-People Sessions (MPS) to air their concerns and grievances.
The chief reason for the ban is the issue of public safety, according to Dr Lam Pin Min, Singapore’s Senior Minister of State for Transport, who announced the ban in Parliament.
Dr Lam wrote, “Despite major efforts to educate safe and gracious riding, irresponsible riding and accidents involving e-scooters have risen over the past few years, leading to injuries and even loss of lives….
It has not been a straightforward nor an easy decision, but public safety always comes first and should never be at the expense of the young and elderly amongst us.”
Mr Goh, who is the head of the People’s Power Party, has been outspoken regarding the ban, to the point of attending and speaking up at some of the MPS that food delivery riders have attended, including one headed by Dr Lam himself.
The PPP head, who says he has a “comprehensive, long-term solution” to the PMD problem, spoke up at the meeting with Dr Lam, and while what he said exactly has gone unreported, he was cheered several times by the MPS attendees.
In a Facebook post, Dr Lam showed that he did not take too kindly to Mr Goh’s input at the MPS, although he refrained from mentioning the PPP head by name. But since Mr Goh was recorded on video as having attended the MPS, his identity is not difficult to deduce.
Dr Lam did not hold back in his post, calling the opposition head’s actions “irresponsible and abhorrent” and saying that he had come to the MPS “to politicise the issue and stoke the emotions of those present.” -/TISG
- Advertisement -


Hi! My name is Phil. I am a musician and have a background in music technology, so I love all things audio related. On the dev side, I recently began my journey in full-stack web development and have experience with both front end and back end technologies. Thanks for stopping by!
Download my ResuméSound Design, Sound Editing, Video Editing
Sound Design, Sound Editing
Music
Codepen projects HERE.
An animating data visualization using the D3 and Smoke JS libraries.
A homepage redesign of a local skate/surf shop. The existing homepage can be found here.
v1
v2
A rails application that allows a user to select a preloaded musical artist and see a music visualization that accompanies that artists' song. The visualization is rendered using the Web Audio API.
A rails application that allows a user to catalog their travel experiences with posts. A map is then updated in real time with a geo-marker of the given location. The map is rendered using the Mapbox API.


We are young a developing team fascinated by combining natural and computer sciences. We do variety of things which will definitely improve everyday human life and rise ecological awareness. We are the architects of the amazing future.
Some of our projects include, but not limited to:


- Cruising through the 8th month of being helpless in my own flat-buying situation despite showing up with my end in order.
- Friend in town and lunch outside was had!
- I did a bookbinding workshop. It was most of the day and I kept thinking of the show Jury Duty (which is great): a group of strangers forming little bonds when working on something together.
- People pick up on my easy enthusiasm really quickly.
- Tomorrow I start the post-illness holiday I had to cancel in March from hospital when it turned out I wasn't post yet. Fingers crossed!
- US surgeon general warns of next public health priority: loneliness.
- Pretty tearful this week. Teetering. Dark thoughts. Thankful for Mu-An.
- Hope the long overdue break from regular life and work will help -- though it will be lonely.
Published on — Sun May 21 2023


| 808 | (A) | Beryns were braynede and birssede to dede |
| 812 | (C) | Ther were menne brayned . & brosed to þe detħ |
| 805 | (D) | Biernes were braynid and brosyd to the dethe |
| 781 | (E) | ¶ Chyldryn were ybrayned pleyȝyng in þe stretes |
| (Ex) | ---- no text ---- | |
| 829 | (L) | burnes were brayned & brosed to deþ |
| 753 | (P) | B ernys war ????? to ????? ? ałłso brytyned |
| 792 | (U) | Beerns were y-brayned / and brised to the detħ |
| (V) | ---- no text ---- |


---
layout: post
authors: ["Greg Wilson"]
title: Record and Playback in the IPython Notebook
date: 2013-01-22
time: "09:00:00"
tags: ["Tooling"]
---
We decided last fall to start teaching Python using the IPython Notebook rather than a plain old command-line interpreter. It will take us a few months to complete the transition, but one of the things that we're hoping to do in the meanwhile is build a record-and-playback plugin for the Notebook. We think this will be more useful than the screencasts we currently have because:
- People can't pause a video, then copy and paste its text, because there is no text: there are just pixels arranged to look like letters.
- For the same reason, the code in videos is invisible to search engines.
- We can't diff and merge videos in version control the way we can diff and merge source code and Notebooks.
- Video is inherently less adaptable to new platforms (e.g., tablets and smart phones) than first-class content that's rendered by the devices themselves.
As we explain in the issue we've opened for it on GitHub, the workflow we envision is:
- Author spends minutes, hours, or days incrementally building up the notebook.
- Author puts notebook in "mark time" mode.
- Author records audio her favorite desktop tool while clicking "next" in the notebook to insert time marks into metadata.
- Author saves audio and inserts URL into notebook.
- Time passes.
- Audience opens notebook in browser (either a local or web copy—the audio file may be local or web as well).
- Audience presses "Play".
- Notebook incrementally reconstructs itself in sync with voiceover.
- Audience can use "Rewind", "Fast Forward", "Pause", "Go To Cell" (jumps the audio) or "Go To Time" (jumps the notebook) at will.
We'd welcome your input: if you have any thoughts on design, interface, or implementation, please add comments to the issue.


public interface GinBinder
Ginjector
. Gin provides this object to your
application's GinModule
implementors so they may each contribute
their own bindings and other registrations.
binder
, just as you will if your module extends
AbstractGinModule
.
The Gin EDSL is remarkably similar to the Guice EDSL, which has very similar
documentation in its Binder
bind(ServiceImpl.class);This statement does essentially nothing; it "binds the
ServiceImpl
class to itself" and does not change Gin's default behavior. You may still
want to use this if you prefer your GinModule
class to serve as an
explicit manifest for the services it provides. Also, in rare cases,
Gin may be unable to validate a binding at injector creation time unless it
is given explicitly.
bind(Service.class).to(ServiceImpl.class);Specifies that a request for a
Service
instance with no binding
annotations should be treated as if it were a request for a
ServiceImpl
instance. This overrides the function of any
@ImplementedBy
or @ProvidedBy
annotations found on Service
, since Gin will have already
"moved on" to ServiceImpl
before it reaches the point when it starts
looking for these annotations.
bind(Service.class).toProvider(ServiceProvider.class);In this example,
ServiceProvider
must extend or implement
Provider<Service>
. This binding specifies that Gin should resolve
an unannotated injection request for Service
by first resolving an
instance of ServiceProvider
in the regular way, then calling
get()
on the resulting Provider instance to obtain the
Service
instance.
The Provider
you use here does not have to be a "factory"; that
is, a provider which always creates each instance it provides.
However, this is generally a good practice to follow. You can then use
Gin's concept of scopes
to guide when creation should happen
-- "letting Gin work for you".
bind(Service.class).annotatedWith(Red.class).to(ServiceImpl.class);Like the previous example, but only applies to injection requests that use the binding annotation
@Red
. If your module also includes bindings
for particular values of the @Red
annotation (see below),
then this binding will serve as a "catch-all" for any values of @Red
that have no exact match in the bindings.
bind(ServiceImpl.class).in(Singleton.class); // or, alternatively bind(ServiceImpl.class).in(Scopes.SINGLETON);Either of these statements places the
ServiceImpl
class into
singleton scope. Gin will create only one instance of ServiceImpl
and will reuse it for all injection requests of this type. Note that it is
still possible to bind another instance of ServiceImpl
if the second
binding is qualified by an annotation as in the previous example. Gin is
not overly concerned with preventing you from creating multiple
instances of your "singletons", only with enabling your application to
share only one instance if that's all you tell Gin you need.
Note: a scope specified in this way overrides any scope that
was specified with an annotation on the ServiceImpl
class.
bind(new TypeLiteral<PaymentService<CreditCard>>() {}) .to(CreditCardPaymentService.class);This admittedly odd construct is the way to bind a parameterized type. It tells Gin how to honor an injection request for an element of type
PaymentService<CreditCard>
. The class
CreditCardPaymentService
must implement the
PaymentService<CreditCard>
interface. Gin cannot currently bind or
inject a generic type, such as Set<E>
; all type parameters must be
fully specified.
bindConstant().annotatedWith(ServerHost.class).to(args[0]);Sets up a constant binding. Constant injections must always be annotated. When a constant binding's value is a string, it is eligile for conversion to all primitive types, to
all enums
, and to
class literals
. Conversions for other types can be
configured using convertToTypes()
.
@Color("red") Color red; // A member variable (field) . . . red = MyModule.class.getDeclaredField("red").getAnnotation(Color.class); bind(Service.class).annotatedWith(red).to(RedService.class);If your binding annotation has parameters you can apply different bindings to different specific values of your annotation. Getting your hands on the right instance of the annotation is a bit of a pain -- one approach, shown above, is to apply a prototype annotation to a field in your module class, so that you can read this annotation instance and give it to Gin.
bind(Service.class) .annotatedWith(Names.named("blue")) .to(BlueService.class);Differentiating by names is a common enough use case that we provided a standard annotation,
@Named
. Because of
Gin's library support, binding by name is quite easier than in the
arbitrary binding annotation case we just saw. However, remember that these
names will live in a single flat namespace with all the other names used in
your application.
The above list of examples is far from exhaustive. If you can think of how the concepts of one example might coexist with the concepts from another, you can most likely weave the two together. If the two concepts make no sense with each other, you most likely won't be able to do it. In a few cases Gin will let something bogus slip by, and will then inform you of the problems at runtime, as soon as you try to create your Ginjector.
The other methods of GinBinder such as install(com.google.gwt.inject.client.GinModule)
and
requestStaticInjection(java.lang.Class<?>...)
are not part of the Binding EDSL;
you can learn how to use these in the usual way, from the method
documentation.
| Modifier and Type | Method and Description |
|---|---|
<T> GinAnnotatedBindingBuilder<T> |
bind(java.lang.Class<T> clazz)
See the EDSL examples at
GinBinder |
<T> GinLinkedBindingBuilder<T> |
bind(Key<T> key)
See the EDSL examples at
GinBinder |
<T> GinAnnotatedBindingBuilder<T> |
bind(TypeLiteral<T> type)
See the EDSL examples at
GinBinder |
GinAnnotatedConstantBindingBuilder |
bindConstant()
See the EDSL examples at
GinBinder |
void |
install(GinModule install)
Uses the given module to configure more bindings.
|
void |
requestStaticInjection(java.lang.Class<?>... types)
Upon successful creation, the
Ginjector will inject static fields
and methods in the given classes. |
<T> GinAnnotatedBindingBuilder<T> bind(java.lang.Class<T> clazz)
GinBinder
<T> GinAnnotatedBindingBuilder<T> bind(TypeLiteral<T> type)
GinBinder
<T> GinLinkedBindingBuilder<T> bind(Key<T> key)
GinBinder
GinAnnotatedConstantBindingBuilder bindConstant()
GinBinder
void install(GinModule install)
void requestStaticInjection(java.lang.Class<?>... types)
Ginjector
will inject static fields
and methods in the given classes.types
- for which static members will be injected


Disney+ Receives D- For Security
by Elliot NashDisney+ accounts have already been hacked within a week of its launch, adding a brand new commodity to the streaming accounts black market.
Reaching 10 million subscribers on its first day, the now ‘unsecured’ Disney+ streaming service is receiving reports of technical difficulties, glitches, outages and now, account hijacking.
An investigation by ZDNet revealed the hacking issue highlighting a number of users complaining on Disney+ forums and Twitter that their accounts had been hacked, with one user losing access just ten hours after logging in for the first time.
While the early reports do not confirm or identify the culprit for the slew of account hacks, it does reveal a security flaw within the Disney+ platform.
Hacking forums are reportedly being inundated with the hijacked Disney+ accounts, with prices ranging from US$3 to US$7, despite the monthly cost for the streaming service being only US$5.99 a month.
Though in some cases, hackers were sharing accounts for free as Disney permits account sharing, happy borrowing?
Disney has not yet issued a statement on the hacking issue, though ChannelNews would advise any current user to use a strongly unique password to avoid account hijacking in future.
Though, two-factor authentication couldn’t go astray for Disney+.


Identity verified
4 reviews
26 trips • Joined Sep 2016
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it. read more
Lives in Indore, India
Speaks English, Español, Hindi
Work: Architect & Interior Designe
Jack Aranda hasn’t taken their first trip on SMT yet.
Sign up and we'll send the best deals to you


Money Play. How should Red play 33?
pips Red=122 White=147
(CorrectAnswer= 0/0, ErrorScore= 0)
This is all about tempo.
Red must enter with bar/22. After that he could play 13/10(3) but that gives White complete freedom to attack so Red must hit with 6/3*. Many players would then select 13/7 or 13/10(2) with the other two threes.
Both of these two moves would be blunders as is bar/22, 13/10(3). For once the ugly play, bar/22, 6/3(3)*, is correct. This leaves Red with just one blot to worry about and gives him (hopefully) the time to attack White's other two blots and perhaps win a gammon.
Many would discard the correct play because we learn not to give up the 6-pt and also not to bury checkers but here logic dictates that the ugly play is clearly the correct play.
Red must enter with bar/22. After that he could play 13/10(3) but that gives White complete freedom to attack so Red must hit with 6/3*. Many players would then select 13/7 or 13/10(2) with the other two threes.
Both of these two moves would be blunders as is bar/22, 13/10(3). For once the ugly play, bar/22, 6/3(3)*, is correct. This leaves Red with just one blot to worry about and gives him (hopefully) the time to attack White's other two blots and perhaps win a gammon.
Many would discard the correct play because we learn not to give up the 6-pt and also not to bury checkers but here logic dictates that the ugly play is clearly the correct play.
1. Cubeful 2-ply bar/22 6/3*(3) Eq.: -0.073 0.520 0.194 0.006 - 0.480 0.141 0.004 2. Cubeful 2-ply bar/22 13/10(3) Eq.: -0.104 (-0.030) 0.512 0.153 0.006 - 0.488 0.114 0.003 3. Cubeful 2-ply bar/22 13/7 6/3* Eq.: -0.180 (-0.107) 0.492 0.197 0.009 - 0.508 0.197 0.013 4. Cubeful 2-ply bar/22 13/10(2) 6/3* Eq.: -0.189 (-0.116) 0.487 0.205 0.010 - 0.513 0.196 0.013 5. Cubeful 2-ply bar/22 13/10 8/5 6/3* Eq.: -0.212 (-0.139) 0.477 0.215 0.011 - 0.523 0.211 0.015


Can someone point me to a good lvl 40 trainer module? I have one that goes up to lvl 20, and is nice, but 20 is a tad short of what I'm looking for.
thanks.
The one I prefer is called 'Halls of Advanced Training' Get the HotU version though. Another good one is the novice to epic trainer. They both can be downloaded from NWNVault. Just do a search using the names I posted here. _________________ Come visit the Epic Builders Guild for all the character info you could ever want or need: Click Here
Emril could you post a link to that, the halls of advanced training i downloaded so far only allows me to progress to lvl 20 ;-(


Light and Shadow are two separate things in 3D engines, although we percieve them together in real life:
You can add several types of light sources to a scene using rootNode.addLight(mylight)
.
The available light sources in com.jme3.light
are:
You control the color and intensity of each light source. Typically you set the color to white (new ColorRGBA(1.0f,1.0f,1.0f,1.0f)
or ColorRGBA.White
), which makes all scene elements appear in their natural color.
You can choose to use lights in other colors than white, or darker colors. This influences the scene's atmosphere and will make the scene appear colder (e.g. ColorRGBA.Cyan
) or warmer (ColorRGBA.Yellow
), brighter (higher values) or darker (lower values).
You can get a list of all lights added to a Spatial by calling getWorldLightList()
(includes inherited lights) or getLocalLightList()
(only directly added lights), and iterating over the result.
A PointLight has a location and shines from there in all directions as far as its radius reaches. The light intensity decreases with increased distance from the light source. A PointLight can at the moment not be used for casting shadows (using the PssmShadowRenderer - read more about this below).
Typical example: Lamp, lightbulb, torch, candle.
PointLight lamp_light = new PointLight(); lamp_light.setColor(ColorRGBA.Yellow); lamp_light.setRadius(4f); lamp_light.setPosition(new Vector3f(lamp_geo.getLocalTranslation())); rootNode.addLight(lamp_light);
A DirectionalLight has no position, only a direction. It sends out parallel beams of light and is considered "infinitely" far away. You typically have one directional light per scene. A DirectionalLight can be used together with shadows.
Typically example: Sun light.
DirectionalLight sun = new DirectionalLight(); sun.setColor(ColorRGBA.White); sun.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal()); rootNode.addLight(sun);
A SpotLight sends out a distinct beam or cone of light. A SpotLight has a direction, a position, distance (range) and two angles. The inner angle is the central maximum of the light cone, the outer angle the edge of the light cone. Everything outside the light cone's angles is not affected by the light.
Typical Example: Flashlight
SpotLight spot = new SpotLight(); spot.setSpotRange(100f); // distance spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD); // inner light cone (central beam) spot.setSpotOuterAngle(35f * FastMath.DEG_TO_RAD); // outer light cone (edge of the light) spot.setColor(ColorRGBA.White.mult(1.3f)); // light color spot.setPosition(cam.getLocation()); // shine from camera loc spot.setDirection(cam.getDirection()); // shine forward from camera loc rootNode.addLight(spot);
If you want the spotlight to follow the flycam, repeat the setDirection(…) and setPosition(…) calls in the update loop, and kee syncing them with the camera position and direction.
An AmbientLight simply influences the brightness and color of the scene globally. It has no direction and no location and shines equally everywhere. An AmbientLight does not cast any shadows, and it lights all sides of Geometries evenly, which makes 3D objects look unnaturally flat; this is why you typically do not use an AmbientLight alone without one of the other lights.
Typical example: Regulate overall brightness, tinge the whole scene in a warm or cold color.
AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al);
mylight.setColor(ColorRGBA.White.mult(1.3f));
You can use a com.jme3.scene.control.LightControl
to make a SpotLight or PointLight follow a Spatial. This can be used for a flashlight being carried by a character, or for car headlights, or an aircraft's spotlight, etc.
PointLight myLight = new PointLight(); rootNode.addLight(myLight); LightControl lightControl = new LightControl(myLight); spatial.addControl(lightControl); // this spatial controls the position of this light.
Obviously, this does apply to AmbientLights which have no position.
Full sample code:
For Simple Lighting we use Geometries with Materials based on Lighting.j3md (learn more about Materials here). Lighting.j3md-based materials dynamically support Shininess, and Ambient, Diffuse, and Specular light if there is a light source present. Note that this lighting method alone does not make the Geometry cast a shadow onto other Geometries automatically (see below for how to add drop shadows etc).
Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); TangentBinormalGenerator.generate(teapot.getMesh(), true); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setBoolean("m_UseMaterialColors", true); mat.setColor("m_Ambient", ColorRGBA.Orange); mat.setColor("m_Diffuse", ColorRGBA.Orange); mat.setColor("m_Specular", ColorRGBA.White); mat.setFloat("m_Shininess", 12); rootNode.attachChild(teapot);
The above example uses material colors and no textures. You can of course also use Lighting.j3md to create a lit Material that uses Texture Maps. The following example uses Shininess, Diffuse Map and Normal Map (a.k.a Bump Map).
Sphere rock = new Sphere(32,32, 2f); Geometry shiny_rock = new Geometry("Shiny rock", rock); rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres TangentBinormalGenerator.generate(rock); // for lighting effect Material mat_lit = new Material( assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat_lit.setTexture("m_DiffuseMap", // surface color assetManager.loadTexture("Textures/Terrain/Pond/Pond.png")); mat_lit.setTexture("m_NormalMap", // surface bumps assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); mat_lit.setFloat("m_Shininess", 5f); // surface smoothness [1,128] shiny_rock.setMaterial(mat_lit); rootNode.attachChild(shiny_rock);
These light effects update live when the object or light source moves. If you shine a colored PointLight at this object, you will see a light reflection tinged in the color of the PointLight.
Full code sample
Use the Shadow Renderer to make Geometries with Lighting.j3md-based Materials cast and receive basic drop shadows. This fast and simple implementation of a shadow effect is good for scenes with flat floors, but looks less realistic on uneven terrains. To use it, you add a jME SceneProcessor named com.jme3.shadow.BasicShadowRenderer to the viewPort.
BasicShadowRenderer bsr; ... public void simpleInitApp() { ... bsr = new BasicShadowRenderer(assetManager, 256); bsr.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal()); // light direction viewPort.addProcessor(bsr); ...
Shadow calculations (cast and receive) have a performance impact, therefor we recommend to use them smartly. Switch off the default shadow mode for the whole scene graph, and then specify the shadow behaviour individually for every scene node that needs shadows: You specifiy whether it casts shadows, receives shadows, both (slower), or neither (faster).
rootNode.setShadowMode(ShadowMode.Off); // reset all wall.setShadowMode(ShadowMode.CastAndReceive); // normal behaviour (slow) floor.setShadowMode(ShadowMode.Receive); // can't see shadow cast below floor anyway... airplane.setShadowMode(ShadowMode.Cast); // nothing casts shadows onto airplane anyway... ghost.setShadowMode(ShadowMode.Off); // ghost is translucent anyway...
Full sample code
The more advanced PSSM shadow renderer can cast real-time shadows, even on curved surfaces such as terrains. It is a bit more resource hungry than the BasicShadowRenderer. To activate PSSM drop shadows, add a jME SceneProcessor named com.jme3.shadow.PssmShadowRenderer
to the viewPort. PSSM stands for the Parallel-Split Shadow Map technique.
private PssmShadowRenderer pssmRenderer; ... public void simpleInitApp() { .... pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 3); pssmRenderer.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal()); // light direction viewPort.addProcessor(pssmRenderer);
The constructor expects the following values:
You can set the following properties on the pssmRenderer
object:
As said above, it's more efficient to specify individual shadow behaviour for each Geometry.
teapot.setShadowMode(ShadowMode.CastAndReceive); terrain.setShadowMode(ShadowMode.Receive);
Full sample code
Ambient Occlusion refers to the shadows that nearby objects cast on each other under an ambient lighting. It‘s an approximation of how light radiates in a real life scene. To activate Ambient Occlusion shadows, add a jME SceneProcessor named com.jme3.post.SSAOFilter
to the viewPort. SSAO stands for the Screen Space Ambient Occlusion technique.
FilterPostProcessor fpp = new FilterPostProcessor(assetManager); SSAOFilter ssaoFilter = new SSAOFilter(12.94f, 43.92f, 0.33f, 0.61f); fpp.addFilter(ssaoFilter); viewPort.addProcessor(fpp);


Privacy Policy
What kind of information does {{siteName}} collect?
When you use the {{siteName}} service to add links to a web page, either through the "Try It Out" page, the bookmarklet, or the Firefox extension, two pieces of information are sent to the {{siteName}} server: the URL of the page to which links will be added, and the IP-address of the user's Internet connection.
How will your information be used?
This information may be used internally to evaluate the performance and effectiveness of the {{siteName}} service. However, this information will not be distributed to third parties except possibly in aggregate form such that no individual information can be extracted.
How do you know when {{siteName}} is collecting information?
The "Try It Out" page and the bookmarklet both require an explicit user action on every page that the user wishes to add links to. However, the Firefox extension, when active, will add links automatically to pages the user is viewing without explicit user request. In order to protect the user's privacy the extension has several built-in restrictions.
-
The extension only communicates with the server when when the {{siteName}} sidebar is visible.
-
The extension always ignores secure web pages (web pages with "https:" URLs).
-
When communicating with the {{siteName}} server the extension only sends the web page address (the URL), never the page content. Consequently the server can only access content that is already publicly accessible on the Internet.
-
The extension never, under any circumstances, accesses the cookies associated with web pages that the user is visiting.


| Slides | PDF | Video |
| Week 1 - Aug 20, 2020 |
|
Video (Youtube) |
| Week 2 - Aug 27, 2020 |
PDF |
Video |
| Week 3 - Sep 3, 2020 |
PDF |
Video |
| Week 4 - Sep 10, 2020 |
PDF |
Video |
| Week 5 - Sep 17, 2020 |
|
Video |
| Week 6 - Sep 24, 2020 |
PDF |
Class Video
Hacker Rank Video
|
| Week 7 - Oct 1, 2020 |
PDF |
Video
Hacker Rank Video |
|
Week 9 - Oct 15, 2020
birds.py
|
PDF |
Video |
|
Week 10 - Oct 12, 2020
|
PDF |
|
Week 11 - Nov 5, 2020
Week 11 - Nov 5, 2020
run.sh
hello.py
client.py
|
|
Video |
Week 13 - Nov 12, 2020
|
|
|
Week 14 - Nov 19, 2020
|
|
|
Helpful links


Ah, yes, the classes. There are many, almost too many to name. But I suppose I must, since it is my job.
STR and CON and DEX combined together form one harmony.
This harmony can be used by all classes.
INT, WIT and MEN can generate a significantly negative effect if used improperly.
Only those who belong to a few classes and have received special training can use this type of harmony!
INT and MEN can only be used by Wizards.
INT and WIT can be used by anyone except Healers.
MEN and WIT can be used by all Mystics.
Does this make sense?
"Tell me more about class types."
Back


|
{{icons[minder.priority]}}
|
{{minder.title}} |
Click the + button below to add a Minder.
By default Minders are created as "New" and show up in "To review". You won't see them in "In focus" unless you edit them or create the Minder as In focus or Starred.
If you just created a Minder Pad, we populated it with an initial Minder—you can go to "To review" to see it.


We can use javascript libraries written by other people.
Here we use the moment.js library to display dates
The simplest way to use this library is to download it into our project directory and
include it the same way we include our own javascript


The applet's drawing area is 300 pixels wide. If there are to be 10 circles, how wide is the area which will be used for each circle?
300/10
That was an easy question, but an important one, conceptually. The problem we have to solve is now (almost): "How do you draw a circle inside a square?" We know the answer to that.
Here is a picture of the situation. There are 10 squares lined up along the horizontal center. Each square contains a red circle.
The lines are for visualization.
They are not in the
final picture.
A call to drawOval()
with approriate parameters
draws each circle.
If the total width of the picture is 300,
then the left edges of the squares are at:
X=0, 300/10, 2*(300/10), 3*(300/10), . . . . 9*(300/10)
We have not yet decided how big the circles are to be. Let us say that they are to completely fill each of the ten squares, so that each circle will have a "width" and "height" of 300/10.


Just a kind angel dealing with stubborn computers.
What if this world were to go round and round infinitely into the void ?


--- layout: post title: 'Darren on the JVM: Scala - Extending ScalaTest''s DSL ''withMethod'' for AMF BlazeDS Testing' date: '2015-01-26T19:07:00.003Z' author: Darren Bishop tags: - Flex - Specs - TDD - JVM - Agile - Scala - BDD - Lift - Parsley - BlazeDS - ScalaTest modified_time: '2015-01-26T19:07:44.792Z' blogger_id: tag:blogger.com,1999:blog-3826577489563855618.post-1487062303159410118 blogger_orig_url: https://www.blogger.com/comment.g?blogID=3826577489563855618&postID=1487062303159410118 ---


FAst ConTrollEr SynThesis
The files for all the vehicle models can be found in the models folder on the GitHub repository.
The rearwheel kinematic car is one of the models used in testing the 2D scenarios. The dynamics for the car are given by the following. $$\dot{q} = \begin{bmatrix} \dot{x} \\ \dot{y} \\ \dot{\theta} \end{bmatrix} = \begin{bmatrix} \cos{\theta} & 0 \\ \sin{\theta} & 0 \\ 0 & 1 \end{bmatrix}$$ The error for the car are given by the following. $$\begin{bmatrix} e_x \\ e_y \\ e_\theta \end{bmatrix} = \begin{bmatrix} \cos{\theta} & \sin{\theta} & 0 \\ -sin{\theta} & \cos{\theta} & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} x_{ref} - x \\ y_{ref} - y \\ \theta_{ref} - \theta \end{bmatrix}$$ The error dynamics are given by the following. $$\begin{bmatrix} \dot{e}_x \\ \dot{e}_y \\ \dot{e}_{\theta} \end{bmatrix} = \begin{bmatrix} \omega e_y - v + v_{ref} cos{e_\theta} \\ -\omega e_x + v_{ref} \sin{e_\theta} \\ \omega_{ref} - \omega \end{bmatrix}$$ The following control law is proposed: $$\begin{gathered} v = v_{ref} \cos{e_\theta} + k_1 e_x \\ \omega = \omega_{ref} + v_{ref}(k_2 e_y + k_3 \sin{e_\theta}) \end{gathered}$$ Substituting this control law, the error dynamics become: $$\begin{bmatrix} \dot{e}_x \\ \dot{e}_y \\ \dot{e}_{\theta} \end{bmatrix} = \begin{bmatrix} (\omega_{ref} + v_{ref}(k_2 e_y + k_3 \sin{e_\theta})) e_y - k_1 e_x\\ -(\omega_{ref} + v_{ref}(k_2 e_y + k_3 \sin{e_\theta})) e_x + v_{ref} \sin{e_\theta} \\ \omega_{ref} - \omega \end{bmatrix}$$ A candidate Lyapunov function for the system is given below. $$V = \frac{1}{2}(e_x^2 + e_y^2) + \frac{1 - \cos{(e_\theta)}}{k_2}$$ The time derivative of this Lyapunov function is: $$\dot{V} = -k_1 e_x^2 - \frac{v_{ref} k_3 \sin^2{e_\theta}}{k_2}$$ The Lyapunov function is positive semi-definite and its time derivative is negative semi-definite, meaning it is a valid Lyapunov function. The \(\frac{1 - \cos{(e_\theta)}}{k_2}\) term can be upper bounded by \(\frac{2}{k_2}\). Initially \(V(e(0)) \leq \frac{\ell^2}{2} + \frac{2}{k_2}\) where \(\ell^2 = e_x^2 + e_y^2\). Then, for all time \(V(e(t)) \leq \frac{\ell^2}{2} + \frac{2i}{k_2}\) for the \(i^{th}\) segment. Therefore, the error of the car is upper bounded by \(\sqrt{\ell^2 + \frac{4i}{k_2}}\).
The robot is one of the models used in testing the 2D scenarios. The kinematics for a robot are given by $$\dot{q} = \begin{bmatrix} \dot{x} \\ \dot{y} \\ \dot{\theta} \end{bmatrix} = \begin{bmatrix} \cos{\theta} & 0 \\ \sin{\theta} & 0 \\ 0 & 1\end{bmatrix} \begin{bmatrix} v \\ \omega \end{bmatrix}.$$ The model can be made bijective by using the states \(s = \sin{\theta}\) and \(c = \cos{\theta}\) in place of \(\theta\). The kinematic equation becomes $$\dot{q} = \begin{bmatrix} \dot{x} \\ \dot{y} \\ \dot{s} \\ \dot{c} \end{bmatrix} = \begin{bmatrix} c & 0 \\ s & 0 \\ 0 & c \\ 0 & s \end{bmatrix} \begin{bmatrix} v \\ \omega \end{bmatrix}.$$ When a reference trajectory is introduced, the error states are given by $$\begin{gathered} e_x = c(x_{ref} - x) + s(y_{ref} - y) \\ e_y = -s(x_{ref} - x) + c(y_{ref} - y) \\ e_s = \sin{(\theta_{ref} - \theta)} = s_{ref} c - c_{ref} s \\ e_c = \cos{(\theta_{ref} - \theta)} = c_{ref} c + s_r s - 1. \end{gathered}$$ From 5, the following Lyapunov function is proposed: $$V = \frac{k}{2}(e_x^2 + e_y^2) + \frac{1}{2(1 + \frac{e_c}{a})}(e_s^2 + e_c^2)$$ with \(k>0\) and \(a>2\) are constants. The range of \(e_c\) is \([-2, 0]\) and therefore \(0 < \frac{a-2}{a} \leq 1 + \frac{e_c}{a} \leq q\) and \(1 \leq \frac{1}{1 + \frac{e_c}{a}} \leq \frac{a}{a-2}\). The Lyapunov function in 10 has the derivative $$\dot{V} = -ke_xv_b + e_s \left(kv_re_y - \frac{w_b}{(1+ \frac{e_c}{a})^2}\right)$$ which is negative semi-definite with the control law $$\begin{gathered} v_b = k_x e_x \\ w_b = kv_re_y(1+\frac{e_c}{a})^2 + k_s e_s \left[\left( 1 + \frac{e_c}{a}\right)^2\right]^n. \end{gathered}$$ It can be checked that \(e_s^2 + e_c^2 = -2 e_c \in [0, 4]\). The term \(\frac{1}{2(1 + \frac{e_c}{a})}(e_s^2 + e_c^2)\) in \(V\) can also be bounded with \(\frac{1}{2(1 + \frac{e_c}{a})}(e_s^2 + e_c^2) \in [2,\frac{2a}{a-2}]\).
The autonomous underwater vehicle (AUV) is one of the models used for testing the 3D scenarios. The position of the AUV is \({\bf x} = \begin{bmatrix} x & y & z \end{bmatrix}^\top\), and the Euler angles (roll, pitch, and yaw respectively) are \(\boldsymbol{\theta} = \begin{bmatrix} \phi & \theta & \psi \end{bmatrix}^\top\). The equations of motion for the position and Euler angles are given by \[ \begin{bmatrix} \dot{x} \\ \dot{y} \\ \dot{z} \end{bmatrix} = \begin{bmatrix} \cos{\psi} \cos{\theta} \\ \sin{\psi} \cos{\theta} \\ \sin{\theta} \end{bmatrix} v \] \[ \begin{bmatrix} \dot{\phi} \\ \dot{\theta} \\ \dot{\psi} \end{bmatrix} = \begin{bmatrix} 1 & \sin{\phi} \tan{\theta} & \cos{\phi} \tan{\theta} \\ 0 & \cos{\phi} & -\sin{\phi} \\ 0 & \sin{\phi} \sec{\theta} & \cos{\phi} \sec{\theta} \end{bmatrix} \begin{bmatrix} \omega_x \\ \omega_y \\ \omega_z \end{bmatrix}. \] The angular acceleration \(\boldsymbol{\omega} = \begin{bmatrix} \omega_x & \omega_y & \omega_z \end{bmatrix}^\top\) is given in the local frame. By combining the equations of motion for the position and Euler angles, the total kinematis are given by \[ \begin{bmatrix} \dot{\bf x} \\ \dot{\boldsymbol{\theta}} \end{bmatrix} = \begin{bmatrix} {\bf b_1} & 0_{3 \times 3} \\ 0_{1 \times 3} & {\bf B_2} \end{bmatrix} \begin{bmatrix} u_1 \\ {\bf u_2} \end{bmatrix} \] where the \(m \times n\) zero matrix is denoted by \(0_{m \times n}\) and \[ \begin{gathered} {\bf b_1} = \begin{bmatrix} \cos{\psi} \cos{\theta} \\ \sin{\psi} \cos{\theta} \\ -\sin{\theta} \end{bmatrix} \\ {\bf B_2} = \begin{bmatrix} 1 & \sin{\phi} \tan{\theta} & \cos{\phi} \tan{\theta} \\ 0 & \cos{\phi} & -\sin{\phi} \\ 0 & \sin{\phi} \sec{\theta} & \cos{\phi} \sec{\theta} \end{bmatrix} \end{gathered}. \] The error is defined as \[ {\bf x_e} = {\bf R}^\top ({\bf x_{ref}} - {\bf x}) \] \[ \boldsymbol{\theta}_e = \boldsymbol{\theta}_{ref} - \boldsymbol{\theta} \] where \({\bf R}\) is the rotation matrix \[ {\bf R} = \begin{bmatrix} c\psi c\theta & c\psi s\theta s\phi - s\psi c\phi & c\psi s\theta c\phi + s\psi s\phi \\ s\psi c\theta & s\psi s\theta s\phi + c\psi c\phi & s\psi s\theta c\phi - c\psi s\phi \\ -s\theta & c\theta s\phi & c\theta c\phi \end{bmatrix}. \] Note that \(c\theta\) and \(s\theta\) denote \(\cos{\theta}\) and \(\sin{\theta}\) respectively. Consider the Lyapunov function: \[ V = \dfrac{1}{2} {\bf x_e}^\top {\bf x_e} + {\bf k}^\top {\bf f}(\boldsymbol{\theta}_e) \] where \({\bf k} = \begin{bmatrix} k_1 & k_2 & k_3 \end{bmatrix}^\top\) is the controller gains vector and \({\bf f}(\boldsymbol{\theta}_e) = \begin{bmatrix} 1-\cos{\phi_e} & 1-\cos{\theta_e} & 1-\cos{\psi_e} \end{bmatrix}^\top\) is a vector-valued function. The time derivative of the Lyapunov function is \[ \dot{V} = {\bf x_e}^\top \dot{\bf x}_e + {\bf k}^\top \dfrac{d{\bf f}}{d \boldsymbol{\theta}_e}\dot{\boldsymbol{\theta}}_e. \] The error dynamics are given as \[ \begin{gathered} \dot{\bf x}_e = {\bf b}_{1e} u_{1d} - {\bf R}^\top {\bf b}_1 u_1 - \boldsymbol{\omega} \times {\bf x}_e \\ \dot{\boldsymbol{\theta}}_e = \dot{\boldsymbol{\theta}}_{ref} - \dot{\boldsymbol{\theta}} = {\bf B}_{2ref} {\bf u}_2d - {\bf B}_2 {\bf u}_2. \end{gathered} \] When the error dynamics are substituted into \(\dot{V}\), it becomes \[ \dot{V} = {\bf p_e}^\top \{ {\bf q} + ({\bf B_{2ref}} - {\bf B_2}){\bf u_{2ref}} - {\bf B_2}{\bf u_{2ref}} \} \\ + {\bf x_e} \{v_{ref} (\cos{\psi_e} \cos{\theta_e} - 1) - v_b \} \] The feedback control law is chosen to be \[ \begin{gathered} u_1 = v_{ref} + v_b \\ {\bf u_2} = {\bf u_{2ref}} + {\bf u_{2b}} \end{gathered} \] where the subscript \(b\) denotes the feedback terms. The feedback terms are chosen to be \[ \begin{gathered} v_b = v_{ref} (\cos{\psi_e} \cos{\theta_e} - 1) + \gamma^2 x_e \\ {\bf u_{2b}} = {\bf B_2}^{-1} \{ {\bf q} + ({\bf B_{2ref}} - {\bf B_2}) {\bf u_{2ref}} + {\bf p_e} \} \end{gathered} \] where \(\gamma\) is a chosen constant, \(x_e\) is the error in the local \(x\) position, \({\bf q} = \begin{bmatrix} 0 & -z_e v_{ref} / k_2 & y_e v_{ref} \cos{\theta_e} / k_3 \end{bmatrix} ^\top\), and \({\bf p_e} = \begin{bmatrix} k_1 \sin{\phi_e} & k_2 \sin{\theta_e} & k_3 \sin{\psi_e} \end{bmatrix} ^\top\). When the inputs are substituted into \(\dot{V}\), the time derivative becomes \[ \dot{V} = {\bf p}_e^\top {\bf p}_e - \gamma^2 x_e^2 \] which is negative semi-definite. We could also see that term \({\bf k}^\top {\bf f}(\boldsymbol{\theta}_e) \in [0,2(k_1+k_2+k_3)]\) for any \(\boldsymbol{\theta}_e\).
The hovercraft is one of the models used in testing the 3D scenarios. The \(x\), \(y\), and \(\theta\) states are the same as the car. A fourth state \(z\) is added to allow the car to hover. The kinematics for the hovercraft are given by \[ \dot{q} = \begin{bmatrix} \dot{x} \\ \dot{y} \\ \dot{z} \\ \dot{\theta} \end{bmatrix} = \begin{bmatrix} \cos{\theta} & 0 & 0 \\ \sin{\theta} & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} v \\ v_z \\ \omega \end{bmatrix} \] where \(v\) is the velocity in the xy-plane, \(v_z\) is the velocity along the z-axis, and \(\omega\) is the rate of turning. When a reference trajectory is introduced, the error states are given by \[ \begin{gathered} e_x = \cos{\theta}(x_r - x) + \sin{\theta}(y_r - y) \\ e_y = -\sin{\theta}(x_r - x) + \cos{\theta}(y_r - y) \\ e_z = z_r - z \\ e_\theta = \theta_r - \theta. \end{gathered} \] The following Lyapunov function is proposed: \[ V = \frac{1}{2}(x_e^2 + y_e^2 + z_e^2) + \frac{(1 - \cos{\theta_e})}{k_2} \] with the time derivative \[ \dot{V} = -k_1 x_e^2 - k_4 z_e^2 - \frac{v_{ref} k_3 \sin^2{\theta_e}}{k_2}. \] This time derivative is negative semi-definite when \(k_1, k_2, k_3, k_4 > 0\) and the control law is given by: \[ \begin{gathered} v = v_{ref} \cos{\theta_e} + k_1 x_e \\ \omega = \omega_{ref} + v_{ref} (k_2 y_e + k_3 \sin{\theta_e}) \\ v_z = v_{z,{ref}} + k_4 z_e \end{gathered} \] We can also see that the term \(\frac{(1 - \cos{\theta_e})}{k_2} \in [0,\frac{2}{k_2}]\) for any \(\theta_e\).


My Grade
PRN
Roster
Zebra Striped Table
First Name
Last Name
Points
Jill
Smith
50
Eve
Jackson
94
Adam
Johnson
67


Ajwad Shaikh
Full Stack Developer
CSE
Basic hooman with sub-par social skills compensated by an above par persistence to write code under influence of caffeine. In ❤ with Open Source and Chicken Deendayal Updhayay (formerly Chicken Mughlai)
Shailesh R. Bankar
Mechanical Designer
ME
UG Mechanical Engineer who likes to learn new things and loves to make jokes about things that usually don’t make people laugh. No one but I call myself a CAD-er to compete with coders just so I have something to do in front of a laptop.
Abhay Kesharwani
Embedded Software Developer
ECE
Full Stack Developer, Competitive Programmer, and loves problem-solving. Not a man of may words, neither a man of many lines.
Sachin
Embedded Software Developer
ECE
Full Stack Developer, Competitive Programmer, and loves problem-solving. Not a man of may words, neither a man of many lines.
Aswath Sivakumaran
Product Manager
DESIGN
Design student, aspiring product manager. Not a promotion for subway but a cry for job advert for acquiring funds to fulfil his satisfaction of food. Frontend designer/dev and design researcher on OH-MISS!
Shishir Maury
Data Analyst
CSE
Created the Datasets for the Backend Database of Oh-MISS! A computer science student who has great zeal for learning and applies his creativity and technical knowledge to solve tough problems.
Ashish Ranjan
Data Analyst
CSE
Computer Science Student. Currently working on the datasets of sea surface temperatures, latitude and longitude data and depth data, used to calculate sea-bed temperatures.
Ansh Kumar
Circuits Designer
ECE
I am highly interested in Data Science & Machine learning field. I like to code, build apps for solving real-world problems and learning new skills to improve myself.


This field lets you create a new Directed Results Map.
The Starting Term(s) box lets you specify one or more terms (separated by commas) that you would like to create a new directed result for.
To see ALL of the Directed Results Maps leave all of the boxes empty and click the Go button.


Natural and Numerical Chart Scales
Given the Scale, Compute Nautical Miles, Statute Miles and Feet
Scale:
Results:
Nautical Miles Per Inch:
Statute Miles Per Inch:
Inches Per Nautical Mile:
Inches Per Statute Mile:
Feet Per Inch:
Natural and Numerical Chart Scales
Convert Nautical Miles to Statute Miles
Nautical Miles:
Statute Miles:
Natural and Numerical Chart Scales
Convert Statute Miles to Nautical Miles
Statute Miles:
Nautical Miles:


Checks that the text iterator is emitting a space before and after an inline table.
hello
1
world
foo
2
bar


{% extends "layout.html" %} {% block content %}
Please log in to access the amazing Spell Checker service.
Spell Checker lets you paste or type the text to be checked .....
Lo & Behold - all MISSPELLED words appear automagically on the screen in under a second!!!


Oracle Spatial GeoRaster
Driver short name
GeoRaster
Build dependencies
Oracle client libraries
This driver supports reading and writing raster data in Oracle Spatial GeoRaster format (10g or later). The Oracle Spatial GeoRaster driver is optionally built as a GDAL plugin, but it requires Oracle client libraries.
When opening a GeoRaster, its name should be specified in the form:
Where:
Examples:
Note: do note use space around the field values and the commas.
Note: like in the last two examples, the database name field could be left empty (",,") and the TNSNAME will be used.
Note: If the query results in more than one GeoRaster it will be treated as a GDAL metadata's list of sub-datasets (see below)
Driver capabilities
Supports CreateCopy()
This driver supports the GDALDriver::CreateCopy()
operation
Supports Create()
This driver supports the GDALDriver::Create()
operation
Supports Georeferencing
This driver supports georeferencing
Supports VirtualIO
This driver supports virtual I/O operations (/vsimem/, etc.)
Browsing the database for GeoRasters
By providing some basic information the GeoRaster driver is capable of listing the existing rasters stored on the server:
To list all the GeoRaster table on the server that belongs to that user name and database:
gdalinfo georaster:scott/tiger@db1
To list all the GeoRaster type columns that exist in that table:
gdalinfo georaster:scott/tiger@db1,table_name
That will list all the GeoRaster objects stored in that table.
gdalinfo georaster:scott/tiger@db1,table_name,georaster_column
That will list all the GeoRaster existing on that table according to a Where clause.
gdalinfo georaster:scott/tiger@db1,table_name,georaster_column,city='Brasilia'
Note that the result of those queries are returned as GDAL metadata sub-datasets, e.g.:
gdalinfo georaster:scott/tiger
# Driver: GeoRaster/Oracle Spatial GeoRaster
# Subdatasets:
# SUBDATASET_1_NAME=georaster:scott,tiger,,LANDSAT
# SUBDATASET_1_DESC=Table:LANDSAT
# SUBDATASET_2_NAME=georaster:scott,tiger,,GDAL_IMPORT
# SUBDATASET_2_DESC=Table:GDAL_IMPORT
Creation Options
BLOCKXSIZE=value: The number of pixel columns per raster block.
BLOCKYSIZE=value: The number of pixel rows per raster block.
BLOCKBSIZE=value: The number of bands per raster block.
BLOCKING=value: Decline the use of blocking (NO) or request an automatic blocking size (OPTIMUM).
SRID=value: Assign a specific EPSG projection/reference system identification to the GeoRaster.
INTERLEAVE=[BAND/LINE/PIXEL]: Band interleaving mode, BAND, LINE, PIXEL (or BSQ, BIL, BIP) for band sequential, Line or Pixel interleaving. Starting with GDAL 3.5, when copying from a source dataset with multiple bands which advertises a INTERLEAVE metadata item, if the INTERLEAVE creation option is not specified, the source dataset INTERLEAVE will be automatically taken into account, unless the
COMPRESS
creation option is specified.DESCRIPTION=value: A simple description of a newly created table in SQL syntax. If the table already exist, this create option will be ignored, e.g.:
gdal_translate -of georaster landsat_823.tif geor:scott/tiger@orcl,landsat,raster \ -co DESCRIPTION="(ID NUMBER, NAME VARCHAR2(40), RASTER MDSYS.SDO_GEORASTER)" \ -co INSERT="VALUES (1,'Scene 823',SDO_GEOR.INIT())"
INSERT=value: A simple SQL insert/values clause to inform the driver what values to fill up when inserting a new row on the table, e.g.:
gdal_translate -of georaster landsat_825.tif geor:scott/tiger@orcl,landsat,raster \ -co INSERT="(ID, RASTER) VALUES (2,SDO_GEOR.INIT())"
COMPRESS=[JPEG-F/JP2-F/DEFLATE/NONE]: Compression options. The JPEG-F options is lossy, meaning that the original pixel values are changed. The JP2-F compression is lossless if
JP2_QUALITY=100
.GENPYRAMID=value: Generate pyramid after a GeoRaster object have been loaded to the database. The content of that parameter must be the resampling method of choice NN (nearest neighbor) , BILINEAR, BIQUADRATIC, CUBIC, AVERAGE4 or AVERAGE16. If
GENPYRLEVELS
is not informed the PL/SQL function sdo_geor.generatePyramid will calculate the number of levels to generate.GENPYRLEVELS=value: Define the number of pyramid levels to be generated. If
GENPYRAMID
is not informed the resample method NN (nearest neighbor) will apply.QUALITY=0-100: Defaults to
75
. Quality compression option for JPEG ranging from 0 to 100.JP2_QUALITY=<float_value,float_value,...>: Only if
COMPRESS=JP2-f
. Percentage between 0 and 100. A value of 50 means the file will be half-size in comparison to uncompressed data, 33 means 1/3, etc.. Defaults to 25 (unless the dataset is made of a single band with color table, in which case the default quality is 100).JP2_REVERSIBLE=[YES/NO]: Only if
COMPRESS=JP2-f
. YES means use of reversible 5x3 integer-only filter, NO use of the irreversible DWT 9-7. Defaults to NO (unless the dataset is made of a single band with color table, in which case reversible filter is used).JP2_RESOLUTIONS=<integer>: Only if
COMPRESS=JP2-f
. Number of resolution levels. Default value is selected such the smallest overview of a tile is no bigger than 128x128.JP2_BLOCKXSIZE=<integer>: Defaults to
1024
. Only ifCOMPRESS=JP2-f
. Tile width.JP2_BLOCKYSIZE=<integer>: Defaults to
1024
. Only ifCOMPRESS=JP2-f
. Tile height.JP2_PROGRESSION=[LRCP/RLCP/RPCL/PCRL/CPRL]: Defaults to
LRCP
. Only ifCOMPRESS=JP2-f
. Progression order.NBITS=[1/2/4]: Sub byte data type.
SPATIALEXTENT=[TRUE/FALSE]: Defaults to
TRUE
. Generate Spatial Extents. The default value is TRUE, which means that this option only need to be set to force the Spatial Extent to remain as NULL. IfEXTENTSRID
is not set the Spatial Extent geometry will be generated with the same SRID as the GeoRaster object.EXTENTSRID=value: SRID code to be used on the Spatial Extent geometry. If the table/column has already a spatial index, the value specified should be the same as the SRID on the Spatial Extents of the other existing GeoRaster objects, on which the spatial index is built.
OBJECTTABLE=[TRUE/FALSE]: Defaults to
FALSE
. To create RDT as SDO_RASTER object set to TRUE. Otherwise, the RDT will be created as regular relational tables. That does not apply for Oracle version older than 11.
Importing GeoRaster
During the process of importing raster into a GeoRaster object it is possible to give the driver a simple SQL table definition and also a SQL insert/values clause to inform the driver about the table to be created and the values to be added to the newly created row. The following example does that:
gdal_translate -of georaster Newpor.tif georaster:scott/tiger,,landsat,scene \
-co "DESCRIPTION=(ID NUMBER, SITE VARCHAR2(45), SCENE MDSYS.SDO_GEORASTER)" \
-co "INSERT=VALUES(1,'West fields', SDO_GEOR.INIT())" \
-co "BLOCKXSIZE=512" -co "BLOCKYSIZE=512" -co "BLOCKBSIZE=3" \
-co "INTERLEAVE=PIXEL" -co "COMPRESS=JPEG-F"
Note that the create option DESCRIPTION requires to inform table name (in bold). And column name (underlined) should match the description:
gdal_translate -of georaster landsat_1.tif georaster:scott/tiger,,landsat,scene \
-co "DESCRIPTION=(ID NUMBER, SITE VARCHAR2(45), SCENE MDSYS.SDO_GEORASTER)" \
-co "INSERT=VALUES(1,'West fields', SDO_GEOR.INIT())"
If the table "landsat" exist, the option "DESCRIPTION" is ignored. The driver can only update one GeoRaster column per run of gdal_translate. Oracle create default names and values for RDT and RID during the initialization of the SDO_GEORASTER object but user are also able to specify a name and value of their choice.
gdal_translate -of georaster landsat_1.tif georaster:scott/tiger,,landsat,scene \
-co "INSERT=VALUES(10,'Main building', SDO_GEOR.INIT('RDT', 10))"
If no information is given about where to store the raster the driver will create (if doesn't exist already) a default table named GDAL_IMPORT with just one GeoRaster column named RASTER and a table GDAL_RDT as the RDT, the RID will be given automatically by the server, example:
gdal_translate -of georaster input.tif “geor:scott/tiger@dbdemo”
Exporting GeoRaster
A GeoRaster can be identified by a Where clause or by a pair of RDT & RID:
gdal_translate -of gtiff geor:scott/tiger@dbdemo,landsat,scene,id=54 output.tif
gdal_translate -of gtiff geor:scott/tiger@dbdemo,st_rdt_1,130 output.tif
Cross schema access
As long as the user was granted full access the GeoRaster table and the Raster Data Table, e.g.:
% sqlplus scott/tiger
SQL> grant select,insert,update,delete on gdal_import to spock;
SQL> grant select,insert,update,delete on gdal_rdt to spock;
It is possible to an user access to extract and load GeoRaster from another user/schema by informing the schema name as showed here:
Browsing:
gdalinfo geor:spock/lion@orcl,scott.
gdalinfo geor:spock/lion@orcl,scott.gdal_import,raster,"t.raster.rasterid > 100"
gdalinfo geor:spock/lion@orcl,scott.gdal_import,raster,t.raster.rasterid=101
Extracting:
gdal_translate geor:spock/lion@orcl,scott.gdal_import,raster,t.raster.rasterid=101out.tif
gdal_translate geor:spock/lion@orcl,gdal_rdt,101 out.tif
Note: On the above example that accessing by RDT/RID doesn't need schame name as long as the users is granted full access to both tables.
Loading:
gdal_translate -of georaster input.tif geor:spock/lion@orcl,scott.
gdal_translate -of georaster input.tif geor:spock/lion@orcl,scott.cities,image \
-co INSERT="(1,'Rio de Janeiro',sdo_geor.init('cities_rdt'))"


A simple checklist app to keep track of set and classified set items.
You can view items by either Set or by Item Type.
Patch Notes for Beta 0.8.2
Big thanks to Trippul G! - Fixed bugs that prevented Final Measure, Predator's Mark, and Strikers set icon from indicating full sets had been completed. - Also made an attempt to adjust the screen settings for lower resolution devices. I do not own a device under 1080p, so users please post experience on ether the division forums or my post on reddit.
Patch Notes for Beta 0.8.1
Changed background image make clearer and easier to use. Added main screen function that adjusts the set icon if all set or classified items are checked Fixed bugged Final Measure chest armor Fixed back button not closing app
If you need assistance with sideloading apps on Android you can use this tutorial from AndroidPIT


Preparation time
less than 30 mins
Cooking time
no cooking required
Serves
Makes 96
Dietary
Layers of hazelnut biscuit, chocolate Chantilly, tempered chocolate and brownie – all in a mouthful.
For the biscuit base, preheat the oven to 150C/300F/Gas 2 and grease a 30x20cm/12x8in baking tin.
Mix the butter and sugar together until pale and fluffy. Add the hazelnuts and flour and knead lightly to combine.
Push the dough into the prepared tin to form an even layer. Bake for approximately 30 minutes, or until just browning at the sides. Remove from the tin immediately and cut the biscuit into 12 x 2½cm/1in squares using a sharp knife. Set aside to cool.
For the brownie layer, turn the oven up to 180C/350F/Gas 4 and grease a 30x20cm/12x8in baking tin.
In a pan set over a low heat, melt the chocolate and butter together. In a separate bowl, whisk the egg and egg yolk together before beating in the sugars. When the chocolate has melted, pour it into the egg mix. Fold in the salt, flour, baking powder and cocoa, then pour the mix into the prepared baking tin.
Bake for 35 minutes, or until the surface has set. Set aside to cool completely before cutting into 2½cm/1in squares.
For the chocolate Chantilly, fill a large bowl with iced water and sit a smaller bowl in it. Melt the chocolate and 200ml/7fl oz water together in a pan set over a low heat. When the chocolate has melted, pour it into the small bowl and whisk with a handheld electric mixer until it has the texture of whipped cream. Transfer to the fridge to chill.
For the chocolate top, slowly melt 275g/9¾oz of the dark chocolate in a heatproof bowl set over a pan of simmering water. Grate the remaining 25g/¾oz of chocolate, and stir into the melted chocolate until thoroughly combined. Remove the chocolate from the heat, and pour into a 30x20cm/12x8in baking tin. Leave to cool and then place in the fridge to chill.
Boil a kettle, and pour the boiling water into a heatproof cup or glass. Stand a small sharp knife in the hot water, and, using the hot knife, cut the chilled chocolate into 2½cm/1in squares.
Assemble the petits fours with a layer of biscuit on the bottom, spread on some chocolate Chantilly, and top with the dark chocolate and finally brownie.


Title: *
Description: *
Story Content: *
Add text: *
Add link: *
Choose file: * (.jpg, .png or .pdf)
Branch:
Date: * (dd MM yyyy)
Keywords:
Enter your own:
Check if you wish to remain anonymous.
You must be logged in to upload a story.


Class: Aws::EC2::Types::ScheduledInstanceAvailability
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb |
Overview
Describes a schedule that is available for your Scheduled Instances.
Constant Summary
Instance Attribute Summary
-
#availability_zone ⇒ String
rw
The Availability Zone.
-
#available_instance_count ⇒ Integer
rw
The number of available instances.
-
#first_slot_start_time ⇒ Time
rw
The time period for the first schedule to start.
-
#hourly_price ⇒ String
rw
The hourly price for a single instance.
-
#instance_type ⇒ String
rw
The instance type.
-
#max_term_duration_in_days ⇒ Integer
rw
The maximum term.
-
#min_term_duration_in_days ⇒ Integer
rw
The minimum term.
-
#network_platform ⇒ String
rw
The network platform.
-
#platform ⇒ String
rw
The platform (
Linux/UNIX
orWindows
). -
#purchase_token ⇒ String
rw
The purchase token.
-
#recurrence ⇒ Types::ScheduledInstanceRecurrence
rw
The schedule recurrence.
-
#slot_duration_in_hours ⇒ Integer
rw
The number of hours in the schedule.
-
#total_scheduled_instance_hours ⇒ Integer
rw
The total number of hours for a single instance for the entire term.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#availability_zone ⇒ String
(rw)
The Availability Zone.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#available_instance_count ⇒ Integer
(rw)
The number of available instances.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#first_slot_start_time ⇒ Time
(rw)
The time period for the first schedule to start.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#hourly_price ⇒ String
(rw)
The hourly price for a single instance.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#instance_type ⇒ String
(rw)
The instance type. You can specify one of the C3, C4, M4, or R3 instance types.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#max_term_duration_in_days ⇒ Integer
(rw)
The maximum term. The only possible value is 365 days.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#min_term_duration_in_days ⇒ Integer
(rw)
The minimum term. The only possible value is 365 days.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#network_platform ⇒ String
(rw)
The network platform.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#platform ⇒ String
(rw)
The platform (Linux/UNIX
or Windows
).
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#purchase_token ⇒ String
(rw)
The purchase token. This token expires in two hours.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#recurrence ⇒ Types::ScheduledInstanceRecurrence (rw)
The schedule recurrence.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#slot_duration_in_hours ⇒ Integer
(rw)
The number of hours in the schedule.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end
#total_scheduled_instance_hours ⇒ Integer
(rw)
The total number of hours for a single instance for the entire term.
# File 'gems/aws-sdk-ec2/lib/aws-sdk-ec2/types.rb', line 56303
class ScheduledInstanceAvailability < Struct.new( :availability_zone, :available_instance_count, :first_slot_start_time, :hourly_price, :instance_type, :max_term_duration_in_days, :min_term_duration_in_days, :network_platform, :platform, :purchase_token, :recurrence, :slot_duration_in_hours, :total_scheduled_instance_hours) SENSITIVE = [] include Aws::Structure end


Week no. 2
3D Modeling
To model my object i used a software called rhinoceros3D.
I started by designing the components
that i will use in the brake to try to understand how can i fit them together.
To design the conponents i used simple comands, as an example, to do the 18650 Battery i draw the batery
profile and did a revolve.
The revolve command creates a surface by revolving a profile curve that defines the surface shape around an axis.
You can do this command in 4 steps:
1. select curves;
2. pick the start of the revolve axis;
3. pick the end of the revolve axis.
4. specify options.
For the other components (arduino mini, MP1405 battery charger, NeoPixel LED Stick and accelerometer) i just draw the shape of each one
did an extrude curve, for the holes in the boards i draw the circles,
extruded them and did a bollean difference to take them of.
I did each component in a different layer and with a different color to identify them more easily.
The extruve curve command creates a surface by tracing the path of a curve in a straight line.
You can do this command in 2 steps:
1.select a curve;
2.specify a distance:
The BooleanDifference command trims the shared areas of selected polysurfaces or surfaces with another set
of polysurfaces or surfaces. You can do this command in 2 steps:
1.select surfaces or polysurfaces to subtract from, and press Enter;
2.select surfaces or polysurfaces to subtract from, and press Enter:
Then i put the bloks in order and design a possible box for the components, trying find the right shape and size.
Redering
I did my redering with rhino as well. The process needed to render scenes consists of four basic steps:
● Add lighting
● Assign materials
● Set up the environment and ground plane
● Render
At the start i just appliend some basic materials. With the materials we can specify the color, finish,
transparency, texture, and bump for use by the renderer.
All materials have basic settings. The default material is white and matte, with no reflectivity or transparency.
To change the color you need to click the color swatch to select a color from the Select Color dialog box.
The gloss finish adjusts the highlight from matte to glossy. To change the glossiness we need to move the slider to the right
to increase the glossiness.
The reflectivity sets the material's reflectivity, to change it you need to
move the slider to the right to increase the reflectivity and select the reflective color using the color swatch.
The transparency adjusts the transparency of an object in the rendered image, to change it you need to move the slider
to the right to increase the transparency and select the transparent color using the color swatch.
Then i applied decals, the decal allow you to applied an image to the surface of an object with
a given projection.
Decals are non-repeating textures that are applied to the surface of an object with a given projection.
They are an easy-to-use way of attaching single images or similar textures to
objects without going through the complexity of the texture mapping process.
You can learn more about this command here: https://docs.mcneel.com/rhino/5/help/en-us/properties/decal.htm
And did some tests with lights and envinonments.
.
Animation
For the animation part, i did the animation on Rhino. I didn't know how to do it but it's actually pretty easy.
I used the 360 animation, you juste need to choose the type of image and number of frames! And the result is this!
Loop continuously
Show frame counter
Animation created in Rhino.
Then i tried to do another animation in Keyshot.
With Keyshot it's a little more complex process but still pretty easy. Basically you can choose if you want to animate a model/part
or if you want to animate with your camera. Then we choose or the camera or the part movement
and the time settings.
And this was the result:
;
You can download all my files here.