NOT OF THIS WORLD (FUORI DAL MONDO)
Reviewed by Harvey Karten Intra Films Director: Giuseppe Piccioni Writer: Giuseppe Piccioni and Gualtiero Rosella Lucia Zei Cast: Margherita Buy, Silvio Orlando, Carolina Freschi, Maria Cristina Minerva, Sonia Gessner, Alessandro Di Natale
When a newborn babe is left in a trash can or a park bench, that's sad; it's tragic. When an unlikely person discovers the baby, someone who seems not in the slightest prepared to deal with the treasure, that's fun; it's comedy. In "Not of This World," winner of four Donatello awards (that's the Italian Oscar) and Italy's entry into the American Academy Awards competition, director Giuseppe Piccioni successfully integrates comic undertones with a poignant motif, giving his audience a marvelously layered tale of two people whose lives are changed by this tiny bundle of joy.
How would the Americans treat such a theme? In Charles Shyer's 1987 comedy "Baby Boom," a supercharged business exec's life is changed when she inherits a baby, in a sweet comedy featuring Diane Keaton in top form, one which takes aim at the self-centeredness of 1980s yuppies. That same year Leonard Nimoy turned out another comedy, "3 Men and a Baby," about a trio of swinging bachelor roommates who find themselves custodians of an infant--a movie that also featured winning performances all around. If you're satisfied with mere comedy and you're not in the mood for getting under the skins of your characters, you can't go wrong with these. But if you want a film that does not stereotype your characters (Keaton as pure yuppie, Selleck as solid swinger) but puts a human dimension even on the sort of woman who would abandon her baby, go see "Not of This World." Featuring an unaffected sound track of Ludovico Einaudi's marvelous piano music and a set of unpretentious performances about people who in their separate ways are unsure of themselves, "Not of This World" is so heartwarming that unless you capito Italiano, you can't be blamed for wanting to throw tomatoes at the technically miserable subtitles which are virtually unreadable whenever they are contrasted with a white background.
In its special way, this movie takes off on the adage that marriage doesn't make all that much difference in your life: the big change comes when you're dealing with your first child. The story opens in Milan on an attractive nun, Caterina (Margherita Buy--who resembles a young Catherine Deneuve) who, while walking in the park, has a baby thrust into her arms by a jogger. (That the runner take a few puffs on a cigarette makes you wonder whether Jim Jarmusch was called in as a consultant.) Instantly bonding with the little tyke, Caterina takes her package to the local hospital. As she gazes upon the little kid who is to get the name Fausto, she is thrown into doubts about her commitment to God.  Nor is Ernesto (Silvio Orlando--who looks like a young Peter Sellers and acts a nerdy Woody Allen)--about to continue his own lonely, single existence unmoved by the needs of others. Having inherited a dry cleaning establishment from his father, he has nothing but complaints about debts, does not remember the names of the women who work for him, and is generally considered a decent but unlovable guy. Caterina tracks down Ernesto through a sweater that served as the baby's wrap, and while this unlikely couple--both assuming that Ernesto is the father--seek out the woman who abandoned the toddler, Piccioni treats us to a delicate, believable, trenchant peeling away of their defenses.
The title, "Not of This World," refers at first glance to Caterina's commitment to the Church, a dedication that takes her out of the usual mundane concerns of the Italian citizenry. Not for her the worries of making a living, or keeping a family together, or successfully raising little ones. But on closer examination, we see that both of Piccioni's absorbing principals are figuratively from outer space. Both have lost the usual links they might enjoy from their society, having cast off the connections that ordinary people have to home and family. When Caterina shucks her habit for a day and dons a plain burgundy sweater, heading off in Ernesto's car to seek out Fausto's apparently callous mom, we in the audience wonder whether these disparate personalities will get together--Caterina declining to take her vows and Ernesto finding the woman of his dreams. But Piccioni--whose "The Great Blek," "Condemned to Wed," and "Love, Money and Philosophy" are little known to American moviegoers--is not about to go for facile endings.
What's particularly captivating about the director's work is not only the anticipation we feel as we watch the growing alliance between Ernesto and Caterina, but the humanity he shows of people about whom we'd never think twice. The nuns are a diverse and even fun-loving lot, enjoying their weekly games of bingo, and the women who work in the laundry have families and dreams and joys of their own-- hopes that Ernesto has all but ignored in treating them like cogs in the pressing machines. Marina (Marina Massironi), the lonely and idiosyncratic girl in the bar who leaves her phone number on napkins; the Mother Superior (Sonia Gessner), who urges Caterina to reconsider her commitment to the Church; Gabriele (Alessandro Di Natale), the boy friend and probably father of Fausto; all seek human connection and in doing so provide some of the gentle humor of the story as well as the pathos. Teresa (Carolina Freschi), the frail- looking woman who had abandoned the child, is not a bad person but rather one who is vulnerable and who has given up a child for whom she feels inadequate to care. "Not of This World" portrays a little world of Milanese people who are like the rest of us: they're lonely, they're happy; they're conflicted, they're confident; they're moody, they're content. In short they really are of this world, and Piccioni lovingly shows them to us with all their humanity.
Not Rated. Running Time: 104 minutes. (C) 2000 Harvey Karten<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Install via npm:
npm install phaser
Install via CDN:
Phaser is on jsDelivr which is a "super-fast CDN for developers". Include the following in your html:
<script<EMAIL_ADDRESS>or the minified version:
<script<EMAIL_ADDRESS>Go to https://photonstorm.github.io/phaser3-docs/index.html to read the docs online. Use the drop-down menus at the top to navigate the namespaces, classes and Game Objects lists.
Or, if you wish to run the docs locally you can checkout the phaser3-docs repository and then read the documentation by pointing your browser to the docs/
folder.
The documentation for Phaser 3 is an on-going project. Please help us by searching the Phaser code for any instance of the string [description]
and then replacing it with some documentation.
Tutorials and guides on Phaser 3 development are being published every week.
- Getting Started with Phaser 3 (useful if you are completely new to Phaser)
- Making your first Phaser 3 Game
- The Complete Phaser 3 Game Development course contains over 15 hours of videos covering all kinds of important topics.
- Plus, there are over 700 Phaser tutorials listed on the official website.
Also, please subscribe to the Phaser World newsletter for details about new tutorials as they are published.
Phaser 3.13 introduced the new Facebook Instant Games Plugin. The plugin provides a seamless bridge between Phaser and version 6.2 of the Facebook Instant Games SDK. Every single SDK function is available via the plugin and we will keep track of the official SDK to make sure they stay in sync.
The plugin offers the following features:
- Easy integration with the Phaser Loader so load events update the Facebook progress circle.
- Events for every plugin method, allowing the async calls of the SDK to be correctly inserted into the Phaser game flow. When SDK calls resolve they will surface naturally as a Phaser event and you'll know you can safely act upon them without potentially doing something mid-way through the game step.
- All Plugin methods check if the call is part of the supported APIs available in the SDK, without needing to launch an async request first.
- Instant access to platform, player and locale data.
- Easily load player photos directly into the Texture Manager, ready for use with a Game Object.
- Subscribe to game bots.
- The plugin has a built-in Data Manager which makes dealing with data stored on Facebook seamless. Just create whatever data properties you need and they are automatically synced.
- Support for FB stats, to retrieve, store and increment stats into cloud storage.
- Save Session data with built-in session length validation.
- Easy context switching, to swap between game instances and session data retrieval.
- Easily open a Facebook share, invite, request or game challenge window and populate the text and image content using any image stored in the Texture cache.
- Full Leaderboard support. Retrieve, scan and update leaderboard entries, as well as player matching.
- Support for in-app purchases, with product catalogs, the ability to handle purchases, get past purchases and consume previously unlocked purchases.
- Easily preload a set of interstitial ads, in both banner and video form, then display the ad at any point in your game, with in-built tracking of ads displayed and inventory available.
- Plus other features, such as logging to FB Analytics, creating short cuts, switching games, etc.
We've 3 tutorials related to Facebook Instant Games and Phaser:
- Getting Started with Facebook Instant Games
- Facebook Instant Games Leaderboards Tutorial
- Displaying Ads in your Instant Games
A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is available on jsDelivr. Include the following in your html:
<script<EMAIL_ADDRESS>or the minified version:
<script<EMAIL_ADDRESS>The build files are in the git repository in the dist folder, and you can also include the plugin in custom builds.
Create an index.html
page locally and paste the following code into it:
<!DOCTYPE html>
<html>
<head>
<script<EMAIL_ADDRESS></head>
<body>
<script></script>
</body>
</html>
This is a standard empty webpage. You'll notice there's a script tag that is pulling in a build of Phaser 3, but otherwise this webpage doesn't do anything yet. Now let's set-up the game config. Paste the following between the <script></script>
tags:
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
config
is a pretty standard Phaser 3 Game Configuration object. We tell config
to use the WebGL renderer if it can, set the canvas to a size of 800x600 pixels, enable Arcade Physics, and finally call the preload and create functions. preload
and create
have not been implemented yet, so if you run this JavaScript code, you will have an error. Add the following after config
:
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('http://labs.phaser.io');
this.load.image('sky', 'assets/skies/space3.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
}
game
is a Phaser Game instance that uses our configuration object config
. We also add function definitions for preload
and create
. The preload function helps you easily load assets into your game. In preload
, we set the Base URL to be the Phaser server and load 3 PNG files.
The create
function is empty, so it's time to fill it in:
function create ()
{
this.add.image(400, 300, 'sky');
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}
Here we add a sky image into the game and create a Particle Emitter. The scale value means that the particles will initially be large and will shrink to nothing as their lifespan progresses.
After creating the emitter, we add a logo image called logo. Since logo is a Physics Image, logo is given a physics body by default. We set some properties for logo: velocity, bounce (or restitution), and collision with the world bounds. These properties will make our logo bounce around the screen. Finally, we tell the particle emitter to follow the logo - so as the logo moves, the particles will flow from it.
The Contributors Guide contains full details on how to help with Phaser development. The main points are:
- Found a bug? Report it on GitHub Issues and include a code sample. Please state which version of Phaser you are using! This is vitally important.
- Before submitting a Pull Request run your code through ES Lint using our config and respect our Editor Config.
- Before contributing read the code of conduct.
Written something cool in Phaser? Please tell us about it in the forum, or email<EMAIL_ADDRESS>Phaser is a Photon Storm production.
Created by Richard Davey. Powered by coffee, anime, pixels and love.
The Phaser logo and characters are © 2019 Photon Storm Limited.
All rights reserved.
"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
This CodePen remix coded by emTr0.


COA finds gov't on losing end of DENR property sale
The Commission on Audit says the Department of Environment and Natural Resources' sale of property at Eastwood 'favored the buyer' and caused a P31-million loss to the government
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Sheep is a service which Paastor installs on your server.
It keeps your apps running, lets you deploy apps, and securely provides a way to get information about your system, like CPU usage, memory, and log files.
The API and proxy.
A few bits of information about this system, like the hashed and salted API key.
Your applications live in this folder.
The proxy and API logs.
Application logs live in this folder.
This is the primary file Sheep uses to keep track of your apps. It is highly recommended that you do not edit this file, rather use the CLI and Paastor web UI to perform management tasks as intended.
It is recommended that you backup this file in production. Some app configuration info may be recovered after a system failure by simply re-adding them and rebooting the server. However losing data is quite possible. Especially things like SSL certificates and environment variables.
nvm, Node.js and npm are installed.
A cron task is setup to start start when your server boots.
Forever.js (-g) is used to keep your Sheep running.
Forever-monitor is used from Sheep to keep individual apps running.
Web servers like Apache and nginx are uninstalled.
When installing MongoDB or Redis, the appropriate ports are opened (if you select those options).
Paastor supports having multiple versions of Node.js running on the same server.
For example, you can have one app running under 0.8.3 and another app running under 0.10.31.
By default, a 0.10.x version of Node installed during the provisioning process.
During pstr push
there is a check that your engines.node
version is already on the server. You will receive an error if it is not yet installed.
Install a new version from the CLI:
$ pstr install-node 0.10.24
You can run multiple apps on a Sheep server.
Here is basic information about your apps.
Every app must have a single version specified in the engines.node
field in the package.json
file.
{
"engines": { "node": "0.10.31" }
}
{
"engines": { "node": ">=0.10.31" }
}
In the future, we hope to add more verbose version checking, to fully support the package.json
spec.
The environment variable PAASTOR_PORT
is the port your application should listen on. It is assigned automatically by Sheep
when you create an app. This is done to avoid port collisions.
The Sheep proxy will divert all HTTP and web socket requests on ports 80 and 443 (if SSL is setup), for
the domains
you specify, to http://<IP_ADDRESS>:<PAASTOR_PORT>
.
By default the NODE_ENV is "production"
but this can be overriden by a custom environment variable.
You can set environment variables at the application level from the UI or the CLI.
To see environment variable changes reflected, restart the application.
From the CLI, you will be prompted for the environment variable name and value.
$ paastor setenv [server] [app]
Environment variable name: <app env key>\n
Environment variable value: <new env value>\n
Sometimes bad things happen and your app ...or a bug in Sheep... may cause the whole thing to die. If that happens (sorry!) there are some steps you can take to fix stuff.
Sheep should be kept alive by forever. SSH into your server as root and run forever CLI commands.
$ ssh -l root <IP_ADDRESS>
<EMAIL_ADDRESS>password: *********
Welcome to Ubuntu 14.04 LTS . . .
$ forever list
[ sheep should be listed here ]
$ forever logs 0
[ logs will be printed if sheep is running under forever ]
Normally the pstr
CLI provides logs through the following commands:
$ pstr logs [server]
$ pstr logs [server] [app]
If Sheep dies, you won't be able to get logs from pstr
.
SSH into the server as root and check /root/sheep_logs/
.
Rebooting the server is often the fastest way to fix things.
On reboot, Sheep will restart any apps that were running when it died.
If you have tried everything, contact<EMAIL_ADDRESS>for assistance.


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This article describes how to run eeepc.iso inside Qemu, a generic and open source machine emulator and virtualizer.
The tested version is 0.10.5 on Fedora 11, and 0.9.1 on Debian 5.0.
Workable features:
• Internet access (DHCP mode).
• Audio, playing music.
Create a script qemu-android like
qemu-android <path to eeepc.iso>
Like Virtual Box, you can save data to a qemu virtual disk.
First, create a qemu virtual disk (size 1GB) by
qemu-img create -f qcow2 android.img 1G
qemu-android eeepc.iso -hda android.img -boot d
If the Android inside Qemu enters suspend mode, it cannot wake up. So it is better to set the Screen timeout to be Never (Setting -> Sound & display -> Screen timeout).


You've started the journey towards the life you really want. Congratulations!
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Waking up with the sun and the sound of the sea. Perfectly prepared lattes with the love of your life AND the ability to work at your own leisure. Literally living the dream!
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A Discord Message from a Channel, it will usually be available when the message
event is fired by the client, all properties can then be read as well as the following methods can be called.
A list of all available properties.
| Property | Type | Description |
| id | String | ID of message |
| channel_id | String | The channel id in which the message was posted |
| channel | TextChannel | The channels TextChannel object |
| guild_id | String | The guild id from the channel in which the message was posted |
| author | User | User object, containing the message author's details |
| content | String | The message's contents i.e. what the message said |
| timestamp | Number | Epoch timestamp when message was submitted |
| edited_timestamp | Number | Epoch timestamp of when the message was last edited, null for unmodified messages |
| tts | Bool | Does the message support Text-to-Speech (TTS) |
| mention_everyone | Bool | Does the message contain the @everyone tag |
| mentions | Array | A comma separated array containing User objects, for each mentioned user in a message using the @user format |
| mention_roles | Array | A comma separated array containing Role objects, for each mentioned user in a message using the @user format |
| attachments | Array | A comma separated array containing Attachment objects, for each attachment |
| embeds | Array | A comma separated array containing Embed objects, for each embed |
| reactions | Array | A comma separated array containing Reaction objects, for each reaction attached on a message |
| nonce | String | Used for validating a message was sent |
| pinned | Bool | Is the message pinned in a channel |
| webhook_id | String | If the message was generated by a webhook, this is the webhook's id |
A list of all available methods.
| Parameter | Type | Optional | Default | Description |
emoji |
String | undefined |
Name of the emoji |
var DiscordClient = require('DiscordClient');
var client = new DiscordClient({token: "TOKEN"});
client.on("message",function(message){
message.addReaction("%F0%9F%91%BB");
});
client.connect();
| Parameter | Type | Optional | Default | Description |
emoji |
String | undefined |
Name of the emoji |
user_id
| Parameter | Type | Optional | Default | Description |
emoji |
String | undefined |
Name of the emoji | |
user_id |
String | undefined |
User Id of the user that added the reaction to the message |
| Parameter | Type | Optional | Default | Description |
content |
String | undefined |
Contents of edited message |
Warning
Deleting a message is permanent and cannot be undone. Use with caution!


Your Emergency Support Services (ESS) File Number is: {{ referenceNumber }}
Thank you for submitting your online self-registration.
Next Steps
Please keep a record of your Emergency Support Services(ESS) File Number to receive emergency support services that can be provided up to 72 hours starting from the time connecting in with a local ESS Responder at a Reception Centre.
After a need's assessment interview with a local ESS Responder has been completed, supports are provided to purchase goods and services if eligible.
Any goods and services purchased prior to a need's assessment interview are not eligible for retroactive reimbursement.
If you are under EVACUATION ALERT or DO NOT require emergency serves at this time, no further action is required.
If you are under EVACUATION ORDER, and require emergency supports, proceed to the area designated by your local ESS team or your nearest Reception Centre. A list of open Reception Centres can be found at Emergency Info BC.
If NO nearby Reception Centre is open and immediate action is required, please contact your Local Emergency Program for next steps.
We'll send you an email invitation to link your profile with BC Services Card.
BC Services Card allows you to securely access your profile anytime to view current & past emergency events, as well as supports received during those events.


fast-json-stable-stringify
Deterministic JSON.stringify()
- a faster version of @substack's json-stable-strigify without jsonify.
You can also pass in a custom comparison function.
example
var stringify = require('fast-json-stable-stringify');
var obj = { c: 8, b: [{z:6,y:5,x:4},7], a: 3 };
console.log(stringify(obj));
output:
{"a":3,"b":[{"x":4,"y":5,"z":6},7],"c":8}
methods
var stringify = require('fast-json-stable-stringify')
var str = stringify(obj, opts)
Return a deterministic stringified string str
from the object obj
.
options
cmp
If opts
is given, you can supply an opts.cmp
to have a custom comparison
function for object keys. Your function opts.cmp
is called with these
parameters:
opts.cmp({ key: akey, value: avalue }, { key: bkey, value: bvalue })
For example, to sort on the object key names in reverse order you could write:
var stringify = require('fast-json-stable-stringify');
var obj = { c: 8, b: [{z:6,y:5,x:4},7], a: 3 };
var s = stringify(obj, function (a, b) {
return a.key < b.key ? 1 : -1;
});
console.log(s);
which results in the output string:
{"c":8,"b":[{"z":6,"y":5,"x":4},7],"a":3}
Or if you wanted to sort on the object values in reverse order, you could write:
var stringify = require('fast-json-stable-stringify');
var obj = { d: 6, c: 5, b: [{z:3,y:2,x:1},9], a: 10 };
var s = stringify(obj, function (a, b) {
return a.value < b.value ? 1 : -1;
});
console.log(s);
which outputs:
{"d":6,"c":5,"b":[{"z":3,"y":2,"x":1},9],"a":10}
cycles
Pass true
in opts.cycles
to stringify circular property as __cycle__
- the result will not be a valid JSON string in this case.
TypeError will be thrown in case of circular object without this option.
install
With npm do:
npm install fast-json-stable-stringify
benchmark
To run benchmark (requires Node.js 6+):
node benchmark
Results:
fast-json-stable-stringify x 17,189 ops/sec ±1.43% (83 runs sampled)
json-stable-stringify x 13,634 ops/sec ±1.39% (85 runs sampled)
fast-stable-stringify x 20,212 ops/sec ±1.20% (84 runs sampled)
faster-stable-stringify x 15,549 ops/sec ±1.12% (84 runs sampled)
The fastest is fast-stable-stringify


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The Diffusion Equation (Part 1)
Introduction
Diffusion is the complicated process by which particles in two or more different substances mix together as a result of random motion. The particles move around, bump into each other, and redistribute themselves in a random way over time. Amazingly, after enough time has passed, the substances will be completely mixed together with no help from anybody stirring the mixture. We see diffusion in many areas of physics and chemistry - mixing solutions, Brownian motion, osmosis, etc.
A particle undergoing diffusion will experience huge numbers of collisions every second from all of the other particles randomly moving about and bumping into each other. Classical mechanics is not equipped to handle this problem because of the huge number of particles and collisions. Instead, we will turn to statistical physics to tell us something about the system.
Deriving the Diffusion Equation
We can’t possibly keep track of every single particle that diffuses through a mixture. Instead, we will keep track of the number density of particles in every unit of space at every unit of time. We will call this number density \(\phi(x,t)\). Notice that we are only looking at particle density along a single direction (x). We are only going to derive the diffusion equation in one dimension for now, just to get a good feel for what it entails. I might derive the three-dimensional diffusion equation at a later date (although it is pretty straightforward to do).
Let’s start our analysis with the continuity equation. The continuity equation states that the amount of “stuff” that goes into some volume of space minus the amount of “stuff” that leaves that volume of space, must equal the change in the amount of “stuff” in that volume of space. We can write that as:
\[\begin{equation} \frac{\partial \phi}{\partial t} + \nabla \cdot \vec{j} = 0 \end{equation}\]In the equation above, \(\phi\) is the number density of particles at some point in space and time while \(\vec{j}\) is the flux of particles entering or leaving that point in space at that time. The continuity equation is a broad expression for any conserved quantity. We can combine the continuity equation with Fick’s first law in order to derive the diffusion equation.
\[\begin{equation} \vec{j} = -D \nabla \phi \end{equation}\] \[\begin{equation} \frac{\partial \phi}{\partial t} + \nabla \cdot \left [ -D \nabla \phi \right ] = 0 \end{equation}\]Let’s assume that the diffusivity is a constant. In other words, \(D\) does not depend on position (\(x\)), time (\(t\)), or number density (\(\phi\)). Then:
\[\begin{align} \frac{\partial \phi}{\partial t} + \nabla \cdot \left [ -D \nabla \phi \right ] &= 0\\[0.1cm] \frac{\partial \phi}{\partial t} - D \nabla \cdot \left [ \nabla \phi \right ] &= 0\\[0.1cm] \frac{\partial \phi}{\partial t} - D \nabla^2 \phi &= 0 \end{align}\]We are only going to analyze the diffusion equation in one dimension (along the \(x\)-axis), so the expression becomes:
\[\begin{equation} \frac{\partial \phi}{\partial t} - D \frac{\partial^2 \phi}{\partial x^2} = 0 \end{equation}\] \[\begin{equation} \frac{\partial \phi}{\partial t} = D \frac{\partial^2 \phi}{\partial x^2} \end{equation}\]Solving the Diffusion Equation
Oftentimes when you solve the diffusion equation, you focus on the technique of separation of variables. Paul’s Online Notes is a great resource if you are not sure how to go through this procedure. I personally am not a huge fan of separation of variables for this formula because your final answer is an infinite series of sines and exponentials. It is a technically correct answer, but it is also difficult to draw real and useful conclusions from it.
I want to tackle this problem in a different way using the Laplace Transform. Yes, this is slightly more advanced math, but it will yield a pretty cool answer that actually makes intuitive sense.
Let’s begin by taking the Laplace transform of each side of the diffusion equation. I have included the arguments \((x,t)\) for the number density, just to keep everything clear. I write the Laplace transform of the number density as \(\mathscr{L} \phi(x,t) = \Phi(x,s)\). Otherwise, I simply used a table of Laplace transforms and some math:
\[\begin{equation} \frac{\partial \phi(x,t)}{\partial t} = D \frac{\partial^2 \phi(x,t)}{\partial x^2} \end{equation}\] \[\begin{align} \mathscr{L} \left [ \frac{\partial \phi(x,t)}{\partial t} \right ] &= \mathscr{L} \left [ D \frac{\partial^2 \phi(x,t)}{\partial x^2} \right ]\\[0.1cm] s\Phi(x,s) - \phi(x,0) &= D \frac{\partial^2 \Phi(x,s)}{\partial x^2}\\[0.1cm] D\frac{\partial^2 \Phi(x,s)}{\partial x^2} - s\Phi(x,s) &= -\phi(x,0) \end{align}\]We have converted a differential equation for \(\phi\) in terms of \(x\) and \(t\) to a new differential equation for \(\Phi\) in terms of \(x\) only. The one for \(\Phi\) is much easier to solve than the one for \(\phi\). In fact, if you have taken a course in differential equations, you might be able to solve it by inspection alone. Let’s work it out in detail. The total solution to the differential equation is the sum of the homogeneous and particular solutions:
\[\begin{equation} \Phi = \Phi_h + \Phi_p \end{equation}\]First, we need to solve for the homogeneous solution. Let \(\Phi_h = e^{\lambda x}\). Remember, this differential equation is only in terms of \(x\), so variable \(s\) is treated as a constant. Then:
\[\begin{align} D\frac{\partial^2 \Phi_h(x,s)}{\partial x^2} - s\Phi_h(x,s) &= 0\\[0.1cm] D\frac{\partial^2 e^{\lambda x}}{\partial x^2} - se^{\lambda x} &= 0\\[0.1cm] D \lambda^2 e^{\lambda x} - se^{\lambda x} &= 0\\[0.1cm] D \lambda^2 - s &= 0\\[0.1cm] \lambda &= \pm \sqrt{\frac{s}{D}} \end{align}\]The homogeneous solution is:
\[\begin{equation} \Phi_h = C_1 e^{x \sqrt{\frac{s}{D}}} + C_2 e^{-x \sqrt{\frac{s}{D}}} \end{equation}\]Now we can solve for the particular solution. We do not know what \(\phi(x,0)\) is, but we can still use the method of variation of parameters to get a genral solution. We start off with the Wronskian:
\[\begin{equation} W = \begin{vmatrix} e^{x \sqrt{\frac{s}{D}}} & e^{-x \sqrt{\frac{s}{D}}}\\[0.1cm] \sqrt{\frac{s}{D}} e^{x \sqrt{\frac{s}{D}}} & -\sqrt{\frac{s}{D}} e^{-x \sqrt{\frac{s}{D}}} \end{vmatrix} \end{equation}\] \[\begin{align} W &= -\sqrt{\frac{s}{D}} e^{x \sqrt{\frac{s}{D}}} e^{-x \sqrt{\frac{s}{D}}} - \sqrt{\frac{s}{D}} e^{x \sqrt{\frac{s}{D}}} e^{-x \sqrt{\frac{s}{D}}}\\[0.1cm] &= -\sqrt{\frac{s}{D}} - \sqrt{\frac{s}{D}}\\[0.1cm] &= -2 \sqrt{\frac{s}{D}} \end{align}\]And then write out the integral for the particular solution:
\[\begin{align} \Phi_p &= e^{x \sqrt{\frac{s}{D}}} \int_0^x \frac{e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0)}{W}d\alpha - e^{-x \sqrt{\frac{s}{D}}} \int_0^x \frac{e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0)}{W}d\alpha\\[0.1cm] &= \frac{e^{x \sqrt{\frac{s}{D}}}}{W} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha - \frac{e^{-x \sqrt{\frac{s}{D}}}}{W} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha\\[0.1cm] &= -\frac{e^{x \sqrt{\frac{s}{D}}}}{2} \sqrt{\frac{D}{s}} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha + \frac{e^{-x \sqrt{\frac{s}{D}}}}{2} \sqrt{\frac{D}{s}} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha\\[0.1cm] \end{align}\]The general solution then becomes:
\[\begin{equation} \Phi = C_1 e^{x \sqrt{\frac{s}{D}}} + C_2 e^{-x \sqrt{\frac{s}{D}}} -\frac{e^{x \sqrt{\frac{s}{D}}}}{2} \sqrt{\frac{D}{s}} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha + \frac{e^{-x \sqrt{\frac{s}{D}}}}{2} \sqrt{\frac{D}{s}} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha\\[0.1cm] \end{equation}\] \[\begin{equation} \Phi = \left [ C_1 - \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ]e^{x \sqrt{\frac{s}{D}}} + \left [ C_2 + \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ] e^{-x \sqrt{\frac{s}{D}}} \end{equation}\]We can simplify the expression further by adding the condition that \(\phi(x,t)\) be bounded (and then, by extension, \(\Phi(x,s)\) also be bounded). In other words, the limit of \(\Phi\) as variable \(x\) approaches infinity must equal zero.
Then the first part of the expression yields:
\[\begin{align} \lim_{x \rightarrow \infty} \left [ C_1 - \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ]e^{x \sqrt{\frac{s}{D}}} &= 0\\[0.1cm] \lim_{x \rightarrow \infty} \left [ C_1 - \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ] &= 0\\[0.1cm] C_1 - \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^\infty e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha &= 0\\[0.1cm] \end{align}\] \[\begin{equation} C_1 = \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^\infty e^{-\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \end{equation}\]And the second part of the expression yields:
\[\begin{align} \lim_{x \rightarrow -\infty} \left [ C_2 + \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ] e^{-x \sqrt{\frac{s}{D}}} &= 0\\[0.1cm] \lim_{x \rightarrow -\infty} \left [ C_2 + \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^x e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ] &= 0\\[0.1cm] C_2 + \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^{-\infty} e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha &= 0 \end{align}\] \[\begin{align} C_2 &= - \frac{1}{2} \sqrt{\frac{D}{s}} \int_0^{-\infty} e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha\\[0.1cm] &= \frac{1}{2} \sqrt{\frac{D}{s}} \int_{-\infty}^0 e^{\alpha \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \end{align}\]Alright. Take \(C_1\) and \(C_2\). Plug them back into the expression for \(\Phi\). Do some cancelling.  To finish this problem, I am going to take the inverse Laplace transform (once again using a table of Laplace transforms):
\[\begin{align} \phi &= \mathscr{L}^{-1} \left [ \frac{1}{2} \sqrt{\frac{D}{s}} \int_{-\infty}^\infty e^{-|x - \alpha| \sqrt{\frac{s}{D}}} \phi(\alpha, 0) d\alpha \right ]\\[0.1cm] &= \frac{1}{2} \int_{-\infty}^\infty \mathscr{L}^{-1} \left [ \sqrt{\frac{D}{s}} e^{-|x - \alpha| \sqrt{\frac{s}{D}}} \right ] \phi(\alpha, 0) d\alpha\\[0.1cm] &= \frac{1}{\sqrt{4\pi Dt}} \int_{-\infty}^\infty e^{-|x - \alpha|^2/(4Dt)} \phi(\alpha, 0) d\alpha \end{align}\]The exponent inside the integral sign is called the heat kernel. We will definitely revisit it at a later date - there is lots of interesting structure in that expression. For now, let’s finish up the problem. Suppose that at time \(t=0\), all of the particles are at the origin. In other words, we can represent the total initial number density as a Dirac delta function -> \(\phi(\alpha,0) = \delta(\alpha)\). The final expression becomes:
\[\begin{align} \phi(x,t) &= \frac{1}{\sqrt{4\pi Dt}} \int_{-\infty}^\infty e^{-|x - \alpha|^2/(4Dt)} \delta(\alpha) d\alpha\\[0.1cm] &= \frac{1}{\sqrt{4\pi Dt}} e^{-x^2/(4Dt)} \end{align}\]Conclusion
Whew, that was a lot of math today. But we did get an answer for the diffusion equation that does not involve a bunch of sines and exponentials! Instead, it is a strange Gaussian-looking equation that evolves with time.
Next week, we will visualize this answer and take a look at it on a deeper level.


QAudioDecoder Class
The QAudioDecoder class allows decoding audio. More...
| Header: | #include <QAudioDecoder> |
| qmake: | QT += multimedia |
| Inherits: | QMediaObject |
This class is under development and is subject to change.
Public Types
| enum | Error { NoError, ResourceError, FormatError, AccessDeniedError, ServiceMissingError } |
| enum | State { StoppedState, DecodingState } |
Properties
- bufferAvailable : const bool
- error : const QString
- sourceFilename : QString
- state : const State
- 1 property inherited from QMediaObject
- 1 property inherited from QObject
Public Functions
| QAudioDecoder(QObject *parent = Q_NULLPTR) | |
| ~QAudioDecoder() | |
| QAudioFormat | audioFormat() const |
| bool | bufferAvailable() const |
| qint64 | duration() const |
| Error | error() const |
| QString | errorString() const |
| qint64 | position() const |
| QAudioBuffer | read() const |
| void | setAudioFormat(const QAudioFormat &format) |
| void | setSourceDevice(QIODevice *device) |
| void | setSourceFilename(const QString &fileName) |
| QIODevice * | sourceDevice() const |
| QString | sourceFilename() const |
| State | state() const |
- 10 public functions inherited from QMediaObject
- 32 public functions inherited from QObject
Public Slots
- 1 public slot inherited from QObject
Signals
| void | bufferAvailableChanged(bool available) |
| void | bufferReady() |
| void | durationChanged(qint64 duration) |
| void | error(QAudioDecoder::Error error) |
| void | finished() |
| void | formatChanged(const QAudioFormat &format) |
| void | positionChanged(qint64 position) |
| void | sourceChanged() |
| void | stateChanged(QAudioDecoder::State state) |
- 6 signals inherited from QMediaObject
- 2 signals inherited from QObject
Static Public Members
| QMultimedia::SupportEstimate | hasSupport(const QString &mimeType, const QStringList &codecs = QStringList()) |
- 10 static public members inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 2 protected functions inherited from QMediaObject
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QAudioDecoder class allows decoding audio.
The QAudioDecoder class is a high level class for decoding local audio media files. It is similar to the QMediaPlayer class except that audio is provided back through this API rather than routed directly to audio hardware, and playlists and network and streaming based media is not supported.
See also QAudioBuffer.
Member Type Documentation
enum QAudioDecoder::Error
Defines a media player error condition.
| Constant | Value | Description |
|---|---|---|
QAudioDecoder::NoError | 0 | No error has occurred. |
QAudioDecoder::ResourceError | 1 | A media resource couldn't be resolved. |
QAudioDecoder::FormatError | 2 | The format of a media resource isn't supported. |
QAudioDecoder::AccessDeniedError | 3 | There are not the appropriate permissions to play a media resource. |
QAudioDecoder::ServiceMissingError | 4 | A valid playback service was not found, playback cannot proceed. |
enum QAudioDecoder::State
Defines the current state of a media player.
| Constant | Value | Description |
|---|---|---|
QAudioDecoder::StoppedState | 0 | The decoder is not decoding. Decoding will start at the start of the media. |
QAudioDecoder::DecodingState | 1 | The audio player is currently decoding media. |
Property Documentation
bufferAvailable : const bool
This property holds whether there is a decoded audio buffer available
Access functions:
| bool | bufferAvailable() const |
Notifier signal:
| void | bufferAvailableChanged(bool available) |
error : const QString
This property holds a string describing the last error condition.
Access functions:
| QString | errorString() const |
See also error().
sourceFilename : QString
This property holds the active filename being decoded by the decoder object.
Access functions:
| QString | sourceFilename() const |
| void | setSourceFilename(const QString &fileName) |
Notifier signal:
| void | sourceChanged() |
state : const State
This property holds the audio decoder's playback state.
By default this property is QAudioDecoder::Stopped
Access functions:
| State | state() const |
Notifier signal:
| void | stateChanged(QAudioDecoder::State state) |
Member Function Documentation
QAudioDecoder::QAudioDecoder(QObject *parent = Q_NULLPTR)
Construct an QAudioDecoder instance parented to parent.
QAudioDecoder::~QAudioDecoder()
Destroys the audio decoder object.
QAudioFormat QAudioDecoder::audioFormat() const
Returns the current audio format of the decoded stream.
Any buffers returned should have this format.
See also setAudioFormat() and formatChanged().
bool QAudioDecoder::bufferAvailable() const
Returns true if a buffer is available to be read, and false otherwise. If there is no buffer available, calling the read() function will return an invalid buffer.
Note: Getter function for property bufferAvailable.
[signal]
void QAudioDecoder::bufferAvailableChanged(bool available)
Signals the availability (if available is true) of a new buffer.
If available is false, there are no buffers available.
Note: Notifier signal for property bufferAvailable.
See also bufferAvailable() and bufferReady().
[signal]
void QAudioDecoder::bufferReady()
Signals that a new decoded audio buffer is available to be read.
See also read() and bufferAvailable().
qint64 QAudioDecoder::duration() const
Returns total duration (in milliseconds) of the audio stream or -1 if not available.
[signal]
void QAudioDecoder::durationChanged(qint64 duration)
Signals that the estimated duration of the decoded data has changed.
See also positionChanged().
Error QAudioDecoder::error() const
Returns the current error state.
[signal]
void QAudioDecoder::error(QAudioDecoder::Error error)
Signals that an error condition has occurred.
Note: Signal error is overloaded in this class. To connect to this one using the function pointer syntax, you must specify the signal type in a static cast, as shown in this example:
connect(audioDecoder, static_cast<void(QAudioDecoder::*)(QAudioDecoder::Error)>(&QAudioDecoder::error), [=](QAudioDecoder::Error error){ /* ... */ });
See also errorString().
[signal]
void QAudioDecoder::finished()
Signals that the decoding has finished successfully. If decoding fails, error signal is emitted instead.
See also start(), stop(), and error().
[signal]
void QAudioDecoder::formatChanged(const QAudioFormat &format)
Signals that the current audio format of the decoder has changed to format.
See also audioFormat() and setAudioFormat().
[static]
QMultimedia::SupportEstimate QAudioDecoder::hasSupport(const QString &mimeType, const QStringList &codecs = QStringList())
Returns the level of support an audio decoder has for a mimeType and a set of codecs.
qint64 QAudioDecoder::position() const
Returns position (in milliseconds) of the last buffer read from the decoder or -1 if no buffers have been read.
[signal]
void QAudioDecoder::positionChanged(qint64 position)
Signals that the current position of the decoder has changed.
See also durationChanged().
QAudioBuffer QAudioDecoder::read() const
Read a buffer from the decoder, if one is available. Returns an invalid buffer if there are no decoded buffers currently available, or on failure. In both cases this function will not block.
You should either respond to the bufferReady() signal or check the bufferAvailable() function before calling read() to make sure you get useful data.
void QAudioDecoder::setAudioFormat(const QAudioFormat &format)
Set the desired audio format for decoded samples to format.
This property can only be set while the decoder is stopped. Setting this property at other times will be ignored.
If the decoder does not support this format, error() will be set to FormatError
.
If you do not specify a format, the format of the decoded audio itself will be used. Otherwise, some format conversion will be applied.
If you wish to reset the decoded format to that of the original audio file, you can specify an invalid format.
See also audioFormat().
void QAudioDecoder::setSourceDevice(QIODevice *device)
Sets the current audio QIODevice to device.
When this property is set any current decoding is stopped, and any audio buffers are discarded.
You can only specify either a source filename or a source QIODevice. Setting one will unset the other.
See also sourceDevice().
void QAudioDecoder::setSourceFilename(const QString &fileName)
Sets the current audio file name to fileName.
When this property is set any current decoding is stopped, and any audio buffers are discarded.
You can only specify either a source filename or a source QIODevice. Setting one will unset the other.
Note: Setter function for property sourceFilename.
See also sourceFilename().
[signal]
void QAudioDecoder::sourceChanged()
Signals that the current source of the decoder has changed.
Note: Notifier signal for property sourceFilename.
See also sourceFilename() and sourceDevice().
QIODevice *QAudioDecoder::sourceDevice() const
Returns the current source QIODevice, if one was set. If setSourceFilename() was called, this will be 0.
See also setSourceDevice().
QString QAudioDecoder::sourceFilename() const
Returns the current file name to decode. If setSourceDevice was called, this will be empty.
Note: Getter function for property sourceFilename.
See also setSourceFilename().
[slot]
void QAudioDecoder::start()
Starts decoding the audio resource.
As data gets decoded, the bufferReady() signal will be emitted when enough data has been decoded. Calling read() will then return an audio buffer without blocking.
If you call read() before a buffer is ready, an invalid buffer will be returned, again without blocking.
See also read().
[signal]
void QAudioDecoder::stateChanged(QAudioDecoder::State state)
Signal the state of the decoder object has changed.
Note: Notifier signal for property state.
[slot]
void QAudioDecoder::stop()
Stop decoding audio. Calling start() again will resume decoding from the beginning.


Pamela Aprodia:
Did M send you to me? I mean Mr. Bond...
The Benandantis are one step ahead of us. They already know the location of the stone tablet. We must find out what they've learned!
"How?"


Summary
Welcome to HTML Anatomy 101. In this class, you will do the
learn how to dissect an HTML page from the <head>
to the <footer>
, add a new feature to Sublime Text, and mark up your previous blog posts with semantic HTML tags. So get your gloves on, open your textbook (the HTML docs (Links to an external site.)) and begin!
Release 0: Set up
Before you can get started, you'll need to get setup for the challenge. Decide who is going to drive and who will navigate. Then each of you will need to:
Create a feature branch in the phase-0 directory Using the command line, navigate to the week-3 directory Within that directory, (using the command line) create a blank HTML page called dissect-me.html. Add, commit, and push your changes to GitHub. Create a quick pull request and merge the changes. SUBMIT your link to the dissect-me.html file as soon as you do this. This is how your guide will give you feedback. The URL should be something like: https://github.com/[USERNAME]/phase-0/blob/master/week-3/dissect-me.html (Links to an external site.) NOTE: You should decide whether to trade roles in each release or change roles half way through the session. If you decide to switch from release to release, you'll want to share code easily using a collaborative editor (or even a simple google doc).
Release 1: Bones
If a web page is a body, then HTML are the bones. HTML provides the structure and form for your page, and if you see an element outside of the HTML tag, something is probably very wrong.
Now that you have the page set up, it's time to build a skeleton. The first driver should open the file in Sublime, type "html" and hit the tab key. Sublime should automatically add a basic HTML skeleton. With your pair, discuss the following:
- What is an
<html>
tag? - What is a
<head>
tag? - What information should be in the
<head>
tag? - What purpose does the
<title>
tag accomplish? - What information should live in the
<body>
tag?


{{ question.author }} {{ question.weightage }} points {{ question.question }} Answer: {{ question.ans }}


First, add the examples of three fruits that you want to recognize.!!!
Instruccions:
1. Enable your cam before to start. You need to allow the browser to use your WebCam.
2. Put the fruit or fruit picture in from of the camera and after that press the button to set the fruit.
3. Each fruit need to be added three times. So, with the fruit in from of the camera press three times one button to add the fruit.
4. After add a fruit just present a new picture and the system will show the result of the prediction below.


aosidjadddddsd
Its not that I am so smart. Its just that I stay with problems longer Einstein
Einstein


(defmethod update-instance-for-redefined-class
((object persistent-object) added-slots discarded-slots plist
&rest initargs &key)
;; This method exists for updating in-memory persistent objects
;; of which the class definition has changed.
(declare (ignore initargs)) ; there shouldn't be any, anyway
(cache-touch-object object (rucksack-cache (rucksack object)))
(update-persistent-instance-for-redefined-class object added-slots
discarded-slots plist))
Source Context


You are not gonna find better streaming service provider than this. Halaluejah, have you tried it yet?
Best Streaming quality ever, reliable, powerful, scalable and most awesome responsive design.
We have been using this service for more than a year now hurrah, most awesome thing ever!


Quotebook is an application written by Randy Deng for storing and sharing quotes among friends. If you'd like an account feel free to contact me through my main website.
{% endif %}
{% with messages = get_flashed_messages() %}
{% if messages %}
{{ messages[0] }}
{% endif %}
{% endwith %}
{% for q in quote_list %}
{% if q.View == "all" or q.View == None %}
{{ q.Quote }}
Posted by {{ q.Author }} on {{ q.Timestamp }}
{% if current_user.access_level == "Admin" or current_user.username == q.Username %}
{% endif %}
Viewable by [All]
{% if current_user.access_level == "Admin" or current_user.username == q.Username %}
{% endif %}


About
In the novel, The Strange Case of Dr. Jekyll and Mr. Hyde, Mr. Poole is Dr. Jekyll’s virtuous and loyal butler. Similarly, Poole is an upstanding and effective butler that helps you build Jekyll themes. It’s made by @mdo.
There are currently two themes built on Poole:
Learn more and contribute on GitHub.
Setup
Some fun facts about the setup of this project include:
- Built for Jekyll
- Developed on GitHub and hosted for free on GitHub Pages
- Coded with Sublime Text 2, an amazing code editor
- Designed and developed while listening to music like Blood Bros Trilogy
Have questions or suggestions? Feel free to open an issue on GitHub or ask me on Twitter.
Thanks for reading!


identify_empty_drops.Rd
This function is used to identify a suitable nuclear fraction cut-off point to guide the identification of empty droplets. To do this it calculates the kernel density estimate of the input nuclear fraction scores and identifies the trough after the first peak, which is assumed to represent the population of empty droplets.
identify_empty_drops( nf_umi, nf_rescue = 0.05, umi_rescue = 1000, include_plot = FALSE, plot_name = NULL, plot_path = NULL, plot_width = 18, plot_height = 13, pdf_png = "png" )
| nf_umi | data frame, containing two columns; the nuclear fraction estimates in the first column and the total UMI count for each barcode in the second column |
|---|---|
| nf_rescue | numeric, a rescue parameter defining a minimum nuclear
fraction score between zero and one. This is used in combination with
|
| umi_rescue | integer, a rescue parameter defining a minimum UMI count.
This is used in combination with |
| include_plot | logical, whether or not to produce a plot illustrating how the nuclear fraction threshold was identified and which barcodes have been called as empty droplets. In the plot of nuclear fraction vs log10(UMI counts), empty droplets are expected to occupy the lower left corner of the plot. |
| plot_name | character, if provided a plot will be saved with the provided name |
| plot_path | character, if provided a plot will be saved to the provided path |
| plot_width | numeric, plot width in cm |
| plot_height | numeric, plot height in cm |
| pdf_png | character, either "png" or "pdf" |
data frame, the original data frame is returned plus an additional column identifying each barcode as a "cell" or "empty_droplet"
data("qc_examples") gbm <- qc_examples[qc_examples$sample=="GBM",] gbm.ed <- gbm[,c("nuclear_fraction_droplet_qc","umi_count")] gbm.ed <- identify_empty_drops(nf_umi = gbm.ed) head(gbm.ed)#> nuclear_fraction_droplet_qc umi_count cell_status #> AAACCCAAGGCGATAC-1 0.1947243 2226 cell #> AAACCCAAGGCTGTAG-1 0.2766798 1063 cell #> AAACCCACAAGTCCCG-1 0.1843824 17883 cell #> AAACCCACAGATGCGA-1 0.2919902 8172 cell #> AAACCCACAGGTGAGT-1 0.3295617 9057 cell #> AAACCCAGTCTTGCGG-1 0.3795893 5612 cell#> #> cell empty_droplet #> 5296 220


Ballarat Cup | Man taken to hospital after early morning fall at Ballarat Turf Club
A man has been taken to hospital the day before the Ballarat Cup following an early morning incident at the Ballarat Turf Club.
Paramedics were called to the Turf Club in Miners Rest prior to 6am on Friday morning following reports a man had been injured after falling from a horse.
Paramedics assessed the man at the scene who was doing track work at the time of the fall.
He was taken to Ballarat Base Hospital in a stable condition.


--- layout: page category: spec title: "Timing Control for Script-Based Animations" ---
| Current Status: | Note (NOTE) |
|---|---|
| Canonical URI: |
http://www.w3.org/TR/animation-timing
|
| Abstract: | This document defines an API web page authors can use to write script-based animations where the user agent is in control of limiting the update rate of the animation. The user agent is in a better position to determine the ideal animation rate based on whether the page is currently in a foreground or background tab, what the current load on the CPU is, and so on. Using this API should therefore result in more appropriate utilization of the CPU by the browser. |
Timing Control for Script-Based AnimationsUpdates:


Welcome back <%= username %> !
Frame Annotation Tool:
<%= username %>
's Dashboard
Your stats
Annotated incidents:
Annotated documents:
Frame annotation
Logout


Editing Item Comments
How to edit comments on the Repository module. Note: The COMMENTS link displays the total number of comments for this item.
- Search for the required item.
- Click the COMMENTS (1) link. Existing comments for this item are now displayed in the User Comments panel.
- Click the Edit button beside the comment to be edited.
- In the Comment text box, edit the comment as required.
-
Click the Update button.The edited comment now displays a Comment edited message.
A Repository module displaying an edited Comment


public class Room
extends java.lang.Object
| Constructor and Description |
|---|
Room()
Creates empty room with no tiles
|
Room(java.lang.String filename) |
| Modifier and Type | Method and Description |
|---|---|
void |
addPlayer(Player inPlayer)
Add player to room
|
java.lang.String |
getName() |
java.util.List<Player> |
getPlayersInRoom()
Returns players in room
|
java.util.List<SpawnPoint> |
getSpawns()
Returns spawn points in room
|
Tile |
getTile(Player p,
double x,
double y) |
Tile |
getTile(Player p,
int ID)
Returns tile that player is at and checks if tile ID matches ID
|
int |
getTilesXSize()
Get tile x size
|
int |
getTilesYSize()
Get tile y size
|
void |
initilizeDoors(java.util.List<Room> rooms)
Initilize door destinations
|
void |
initTiles(Renderer r)
Create models for the tiles
|
void |
removePlayer(Player outPlayer)
remove player from room
|
void |
removeTiles(Renderer r)
Removes tiles from the renderer, this is called when the player has to
switch rooms.
|
void |
setPlayersInRoom(java.util.List<Player> playersInRoom)
Sets players in room
|
void |
tick(Renderer r,
Player p)
Tick through the tiles to see if there are any items to remove.
|
boolean |
validPosition(Player p,
double x,
double y)
returns if player can be in position in room
|
public Room(java.lang.String filename)
public Room()
public void initilizeDoors(java.util.List<Room> rooms)
rooms
- list of rooms createdpublic java.util.List<SpawnPoint> getSpawns()
public boolean validPosition(Player p, double x, double y)
p
- playerx
- player's x position (world co-odinate)y
- player's y position (world co-odinate)public void initTiles(Renderer r)
r
- Renderer to add models topublic void removeTiles(Renderer r)
r
- - Renderer to remove tiles frompublic void tick(Renderer r, Player p)
r
- - the renderer that is rendering the scene.public final Tile getTile(Player p, int ID)
p
- ID
- public final int getTilesXSize()
public final int getTilesYSize()
public java.util.List<Player> getPlayersInRoom()
public void setPlayersInRoom(java.util.List<Player> playersInRoom)
playersInRoom
- public void addPlayer(Player inPlayer)
inPlayer
- public void removePlayer(Player outPlayer)
outPlayer
- public java.lang.String getName()


Robyn Hitchcock - So You Think You're In Love Paste Studio ATL (Atlanta, GA), 11/13/2019 15 Nov 2019 by Paste Magazine


For millions of people around the world, these articles are the face of Mozilla when they have a problem or question about one of our products.
A single article can quickly help tens of thousands of people each week.

You are going to use the template of the existing Knowledge Base articles to create your first article. Start by getting familiar with the Anatomy of a Knowledge Base article. Watch this video!
Write for a general, non-technical audience
We want Firefox Help to be usable by all Firefox users. This means we're writing for a general audience rather than one very familiar with computer techniques and terminology. Assume the person you're writing for doesn't know how to change preferences or add a toolbar button without step-by-step instructions. Also, we should assume that they haven't changed any of the default Firefox or operating system settings.
Pick a Good Title
The article title along with it's summary are the only things that the user has to judge whether or not an article will answer their question. We call this "User Confidence" and it directly impacts click through rates. Even if we serve the correct article at the top of the search results list, the user needs to make the mental connection between the search query and the results we display in order for them to click through to the article.
Titles are so important they get 3 slides!
An article's title should try to describe what the article is about. The important thing is for the first few words to be as understandable as possible, filled with keywords that are important. This will allow users to recognize what the article is about and click confidently. In addition, a title should follow these guidelines:
How does the search engine index?
Any word in any field (title, keywords, summary, content for a knowledge base article) is indexed by our search engine in its root form based on the English stemmer (currently no other languages supported). Thus when we index "cookies" or someone searches for "cookies", the stemmer cuts it down to something like "cook". Stop words, such as the, is, and at, are indexed but ignored.
How does the keywords field work?
The keywords field is indexed like any other field. This means that if your search term appears in the keyword field, that article will receive a certain number of points for match in this field. The article with the highest number of points across all indexed fields will be displayed at the top of the search results list.
When should I use the keywords field?
The keywords field should be used as a last resort to achieve the appropriate search ranking for an article. We refer to this process as Content Tuning. In Content Tuning we manipulate the words in an article based on the words our customers use. That helps to boost the article higher in the search rankings so our users can find what they are looking for. The Keywords field is a very powerful search booster, but it should only be used as a last resort. If your article is getting poor search rankings (article visits only available for English KB), you should follow these steps:
Organize the article effectively
The general idea here is to try to build skills from simple to complex while trying to keep the information needed by most people near the top. So a simple, common solution would usually come before a complex or edge-case solution.
Create instructions for different operating systems or versions of Firefox
Often Firefox instructions are different for different operating systems. We have special wiki markup that lets us show Windows instructions to Windows users and Mac instructions to Mac users. If you switch the operating system at the top of this article the steps below will change.
Use templates in your step-by-step instructions
There are a lot of common steps in Firefox articles. For these we create "templates" so that we don't have to write (and translate) them over and over again. Usually templates have instructions for all operating systems in them which makes writing out steps even easier. Here are the same steps as shown above but written using templates.
Create instructions for different operating systems or versions of Firefox
Often Firefox instructions are different for different operating systems. We have special wiki markup that lets us show Windows instructions to Windows users and Mac instructions to Mac users. If you switch the operating system at the top of this article the steps below will change.


Made with love by the Design + UI team in Cary NC.
The openStyle project was created to assist in the implementation of the Autobahn styleguide on web applications.


Team Open Minds is university scientific club founded back in 2015, this club's vision and goal is to Share the open-source culture, new technologies, break the ice whith developement tools.Guide new student towards learning new I.T skills and perhaps even discovering hidden talents that they didn't even lnow they had.


{% extends "layout.html" %} {% block page_title %} GOV.UK prototyping kit {% endblock %} {% block content %} BETA This is a new service – your feedback will help us to improve it.  More detail Delete Add a new release to air {% endblock %}
BETA This is a new service – your feedback will help us to improve it.


.
Hi there! How do you feel right now?
I am...
Happy
Sad
Angry
Disgust
Fear
Surprise
Neutral
How is your day...
Awesome!
Cheer up! You will be fine!
CALM DOWN :)
Something you must love...
Your brave is growing!
Ohh..My..God...
Ohh right...let's see..
I prefer to use live detection!
Live Detect


FC Goa back to winning ways
Hyderabad: Manvir Singh came off the bench to score the match-winner as FC Goa edged past Hyderabad FC 1-0 in the Hero Indian Super League clash at the GMC Balayogi Stadium here on Sunday.
Goa dominated proceedings for most parts but both teams struggled to create clear-cut chances before second-half substitute Manvir (68′) headed in the decisive goal.
With the crucial three points away from home, Sergio Lobera’s side climbed back into the top four after securing their first win in three games. They are now third with 12 points from seven matches. Hyderabad remains winless in four matches and is at the bottom of the table with four points.
The hosts started on the front foot with an intent to take an early lead. Marko Stankovic’s shot from inside the box was blocked away for a corner in the sixth minute. From the resulting corner swung in by Marcelinho, Rafael Gomez headed wide from six yards.
The momentum soon took a hit when Stankovic went down clutching his hamstring and had to be replaced by Giles Barnes.
The change in midfield allowed Goa to take control and keep the ball unopposed. Ahmed Jahouh’s piledriver from outside the box fizzed just wide of Kamaljit Singh’s post as the home team’s defense was kept on their toes.
On the other end, Hyderabad had a rare sight of goal when a misguided clearance by Mohammed Nawaz fell for Mohammed Yasir who then forwarded the ball to Bobo. The Brazilian fed Marcelinho into the box and the talisman’s powerful strike was saved well by the Goa custodian.
The search for the opening goal continued after the break and Goa dominated proceedings. Brandon Fernandes and Hugo Boumous combined well on the left flank before the latter was set free brilliantly by the India international. Boumous chose to go for goal on his own but shot straight at Kamaljit.
The Hyderabad defense was finally broken after the hour mark and it was second-half substitute Manvir Singh who made an impact from a corner-kick. In the 68th minute, Brandon delivered the set-piece into the box for the Indian striker who beat Adil Khan in the air to head the ball into the net.
Goa was more confident in possession and denied Hyderabad a way back into the game in the final few minutes. Boumous and Manvir had attempts on goal that were kept out by Kamaljit but the damage had been done.
Also Read: BJ Watling, Mitchell Santner, Neil Wagner star as Kiwis thrash England
Also Watch: AASU along with 30 indigenous organizations protest against CAB in Sivasagar


A Journey Begins With a Single Step
Aug 14, 2015
How I began my journey into web development.
I’ve come a long way in the past year. Last June, I enrolled in Betamore Academy. It’s an incubator space for both education & provides a physical workspace for entrepreneurs, start-ups, remote workers, that sort of thing. What did I do? I took the course in Front End Web Development. Topics included HTML, CSS, JS, responsive web design for mobile and tablets, all of which is covered in a 10 week course. 10 WEEKS!!! It was a great introduction to my future. Was I in over my head? Most of the time! I have to admit, I was incredulous that it was such an effort for me to learn the new ways. I was exhausted after the class. Most of it was caused by me stressing over not grasping the material immediately. At the time, I didn’t have much confidence, so I didn’t ask for help. I was angry at myself. So much money spent, how could I have utilized my time better???
My next step after the course was to get better at time management, learn to focus, and study/practice so that I could understand everything that was taught to me. In addition to that, I began taking many classes on CodeSchool, Treehouse & Pluralsight. I watched seminars, webdev classes online, and streamed many similar things on my AppleTV or MacBookPro. It was a site called DevTips, by an energetic guy named, Travis Neilson. I loved how goofy he was. I loved how he loved what he was doing. His site pointed out some great resources that began to set me on my way. In my next post, I will share what resources started to make me realize I could do this and as Dr. Seuss says, “you have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You’re on your own. And you know what you know. And YOU are the one who’ll decide where to go…” (from Oh, The Places You’ll Go!)
Share


White on roll, cube action?
pips White=151 Black=163
(CorrectAnswer= 0/0, ErrorScore= 0)
No double Player Winning Chances: 67.967% (G:23.709% B:1.103%) Opponent Winning Chances: 32.033% (G:7.240% B:0.328%) Double/Take Player Winning Chances: 68.392% (G:23.464% B:1.096%) Opponent Winning Chances: 31.608% (G:7.182% B:0.319%) Cubeless Equities: No double=+0.5318 Double=+1.0768 Cubeful Equities No double: +0.7928 (-0.0535) Double/Take: +0.8462 Double/Pass: +1.0000 (+0.1538) Best Cube action: Double / Take


Module: CardDecks::Decks::Values::ClassMethods
- Defined in:
- lib/card_decks/decks/values.rb
Instance Attribute Summary (collapse)
-
- (Object) joker_value
Fetches the current configured joker value for newly instantiated decks.
Instance Method Summary (collapse)
-
- (Array<Symbol>) face_cards
Fetches the face_cards list.
-
- (Hash) face_values
Fetches the face_values hash.
-
- (Object) joker_count
Fetches the current configured joker count.
-
- (Hash) suits
Fetches the suit hash.
-
- (Object) with_jokers!(amount = 2)
Includes jokers in instances created.
Instance Attribute Details
- (Object) joker_value
Fetches the current configured joker value for newly instantiated decks.
88 89 90 |
# File 'lib/card_decks/decks/values.rb', line 88 def joker_value @joker_value ||= DEFAULT_JOKER_VALUE end |
Instance Method Details
- (Array<Symbol>) face_cards
Fetches the face_cards list.
104 105 106 |
# File 'lib/card_decks/decks/values.rb', line 104 def face_cards @face_cards ||= DEFAULT_FACE_CARDS end |
- (Hash) face_values
Fetches the face_values hash.
112 113 114 |
# File 'lib/card_decks/decks/values.rb', line 112 def face_values @face_values ||= DEFAULT_FACE_VALUES end |
- (Object) joker_count
Fetches the current configured joker count.
82 83 84 |
# File 'lib/card_decks/decks/values.rb', line 82 def joker_count @joker_count ||= DEFAULT_JOKER_COUNT end |
- (Hash) suits
Fetches the suit hash.
96 97 98 |
# File 'lib/card_decks/decks/values.rb', line 96 def suits @suits ||= DEFAULT_SUITS end |
- (Object) with_jokers!(amount = 2)
Includes jokers in instances created
77 78 79 |
# File 'lib/card_decks/decks/values.rb', line 77 def with_jokers!(amount = 2) @joker_count = amount end |


--- title: scatter sidebar: function_reference_sidebar permalink: vector3d.scatter.html folder: function_reference toc: false ---
| v | vector3d |
| data | double |
| rgb | a list of rgb color values |
| Marker | 's','o','diamont','p' |
| MarkerFaceColor | 'r','g','w','k','b' |
| MarkerEdgeColor | 'r','g','w','k','b' |
| MarkerColor | shortcut for the above two |
| MarkerSize | size of the markers in pixel |
| MarkerAlpha | transperency setting |
| MarkerEdgeAlpha | transperency setting |
| MarkerFaceAlpha | transperency setting |
| DynamicMarkerSize | scale marker size when plot is resized |


python3 -m http.server
for examplepkg install -y wget; wget -qO- https://ocv.me/bp/102/bp-android.sh | bash
~/bp/run
The main menu is opened by clicking the top-right blue =
icon. Some of the items in the menu are also available in the toolbar at the top. A quick summary:
04. IOSYS — Find a Day.flac
The first time you access bp, it will default to day 2. Choose which day to operate on with the calendar (📆) button in the toolbar or in the main menu.
When you access a new day for the first time, its database must be downloaded. Click download (📲) in the main menu to download the database of the currently selected day.
The comiket organizers may release updates to the database over time, so redownload each day occasionally to stay up to date.
01. Yonder Voice — SEEKING.flac
If you want to add a particular circle to your shopping list, you can use the 🔍search view. The default search term will be "stroemer", replace this with a circle name. Search results will be immediately displayed below.
Click a search result to modify its shopping list entry (described two sections further down).
By default, the search will scan through circle names in kanji, katakana and romaji. Change this by clicking (settings)
under the search field. Twitter and pixiv is only searchable for the circles who remembered to mention their account names to the comiket organizers.
If you enable regex query
, you have to write your searches according to https://www.regular-expressions.info/quickstart.html
18. onoken — column.flac
If you know the location of a circle, for example 東ノ25a, use the ⽥row view. You can copy and paste any piece of text which contains a location into the top left textfield which says "paste here" and the circle will be displayed below.
Click a search result to modify its shopping list entry (described in the next section).
Click the ⽥ icon in the toolbar to reset/blank the search field; this will show all the booths in the selected row.
You can click List rows
to select a row of booths to display. To the left and right are buttons which will take you to the row of booths which are physically located next to the current row. This way you can walk through the comiket hall.
かめりあ — !الت حقق من ذل - !!check this out.flac
When clicking a search result, or an existing entry in your shopping list, you will see the shopping list editor.
Starting with the colored numpad; this is where you score the circle on a scale from 1 to 9. This will change the color of this circle in the shopping list, on the map, and everywhere else.
The topmost button switches between a green 💚 Set "Purchased"
and an orange 🔔 Set "Must Buy"
, use this button while at comiket to mark this circle as finished. Circles which are marked as "Purchased" will appear with a zebra-striped background in all lists, and will be faded down to a dark green on the map.
All of the URLs which the circle provided to the comiket crew are displayed underneath the numpad. You can add your own URLs or notes to this circle using the textbox right below which says "paste stuff here".
Use the Manage URLs
button to edit or delete any URLs or notes which you have added.
When you change the score of a circle, or its purchased state, you are sent back to the shopping list. If you want to instead see the next circle in your shopping list, this can be configured using the two radio buttons which says "return to list" and "go to next booth".
Finally, at the bottom of the shopping list editor are two pairs of buttons, "navigate shopping list" and "navigate booths". Use these to move to the previous or next circle in your shopping list, or to the previous/next booth in the row.
If you want to filter out circles which you gave a score of less than 7, put 7 in the min. score
textbox above. The navigation buttons for the shopping list will now skip all circles with low scores.
04. Yogurtbox — スケジュール.flac
The shopping list displays all the circles you have assigned a score. They are grouped by rows (ア イ ウ エ オ etc.) and the rows appear in the same order that they will be physically in the halls.
As you add circles to your shopping list, an information bar at the top is created. It shows the number of done
circles (marked as purchased) and todo
(left to buy), then the number of todo
circles for each score.
Immediately underneath is a list of all the rows you have circles in. Click a row to jump to its first circle in the shopping list.
06. めらみぽっぷ — A Sense Of Distance.flac
The map view draws a map of one comiket hall. Everything in your shopping list will appear on the map in different colors. If you have marked something as purchased, it will be a dark green. Otherwise, the booth will have the same color as in the shopping list, in other words decided by your rating.
Currently the map is not interactive; you can only zoom and pan. Eventually you will be able to tap a location in the map to see which circles are nearby or something.
03. Nachi — Turn Back Time.flac
Please make backups of your shopping list! Do that with the 💾export feature in the main menu. You can then either press the
💾download button, or select all of the text in the textbox below.
To restore your shopping list, select 📂import in the main menu. Then, click the "Browse..." button to select a backup file. You may optionally paste the wall of text in the textbox below, followed by pressing the "📃 text import" button.
{"x":[]}


--- title: "Thematic Break" type: typography scss: sass/modules/_typography.scss usage: "The HTML hr element represents a thematic break between paragraph-level elements (for example, a change of scene in a story, or a shift of topic with a section). It is represented as a horizontal rule." info: "https://developer.mozilla.org/en-US/docs/Web/HTML/Element/hr" ---
Yes, if you make it look like an electrical fire. When you do things right, people won't be sure you've done anything at all. Is the Space Pope reptilian!? No! The cat shelter's on to me. I was all of history's great robot actors - Acting Unit 0.8; Thespomat; David Duchovny!
You seem malnourished. Are you suffering from intestinal parasites? Anyone who laughs is a communist! You'll have all the Slurm you can drink when you're partying with Slurms McKenzie! It must be wonderful. For example, if you killed your grandfather, you'd cease to exist!


2 teens injured as car slams into loading dock of Auburn drug store
by KOMO News StaffAUBURN, Wash. - Two teens are hospitalized after their car slammed into the loading dock of a Walgreens drug store in Auburn overnight, emergency officials said.
Police and medics responded to the scene, the back of the Walgreens store at 1701 Auburn Way South, at about 3:30 a.m. after receiving reports of a vehicle hitting a commercial building, says the Valley Regional Fire Authority.
A car was found by the loading dock with its front end caved in. The driver and passenger, both males in their late teens, were both injured. One was taken to Multicare Auburn Medical Center, and the other to Harborview Medical Center.
The circumstances leading up to the crash are under investigation.
The building itself sustained very little damage, and the store remains open for business.


Property: Relish the Rathlin Island way of life
Offering a peaceful and idyllic lifestyle on Northern Ireland’s only inhabited offshore island, the level of solitude on Rathlin Island is unmatched by anywhere else in this part of the world.
But the beauty about Rathlin - as well as its rugged landscapes, ocean views, varied wildlife and welcoming locals - is that it maintains a close connection to the mainland if and when you need it.
Ferry crossings to and from Ballycastle run daily, while services ranging from medical to a mobile library operate on a regular basis.
If you want to add to the island’s population of around 150, there’s a great opportunity to do so with Rue Cottage - a deceptively spacious accommodation that delivers as a permanent home or excellent holiday retreat.
Although some modernisation is required, the location, character and those spectacular views over the Sea of Moyle will prove to be more than enough to persuade interested parties to make the crossing.
The property occupies a spacious site on grounds of approximately two acres and should appeal to a wide range of purchasers, with further inspection strongly recommended by its selling agents to truly appreciate the wondrous surroundings.
As well as acquiring a superb new home, the successful buyer will become part of the island’s history, and embrace the joys of its burgeoning tourism industry. The island really comes alive in summer as visitors relish the six-mile crossing from Ballycastle, eager to catch a glimpse of what you’ll have on your doorstep.
Whether its watching the seals come ashore, absorbing the stillness of the harbour or make the descent to the top of the island to see what the island’s puffins are up to - the seabird centre opens from April - there’s much to discover and rediscover time and time again.
There’s opportunities for sightings of dolphins and golden hares too. But perhaps even rarer is the chance to buy a coveted home in a cherished island that has witnessed a renaissance in recent times and a great community at its heart.
For more details, visit www.mcafeeproperties.co.uk


To get the lastest updates, sign up for Meadows email List News
To remove your name/email address from our List News, please send an email message to<EMAIL_ADDRESS>and type "remove" in the subject area.
To subscribe to our List News or change your email address, send a message to your new email address to<EMAIL_ADDRESS>and type "subscribe" in the subject area.
Your email address will only be provided if you provide it to the Millbrae School District. If you have comments or questions, please contact the school directly at scondio-hernandez@mesd.k12.ca.us.


RIYO OFM
Dashboard
Inventory
Orders
Integrations
Customers
YOAV
Alarts
User/Company Details
Orders Performance
This Month
367 Orders
-> 16.5%
This Month
306 Orders
-> 2.4%
Most Selling Products
Sales Per Channel
Submit New Order
Submit New Product
Create Shipment To Stock
Set-up New Sales Channel
Create New Service Ticket
Get Support


Appends an arc to a certain point relative to where the last action ended to the PathData
For further information: Look here
Appends an arc to a certain point to the PathData
For further information: Look here
Appends a curve to a certain point relative to where the last action ended to the PathData, using control point 1 & 2
For further information: Look here
Appends a curve to a certain point to the PathData, using control point 1 & 2
For further information: Look here
Appends a horizontal line to a certain x-value relative to where the last action ended to the PathData
For further information: Look here
Appends a horizontal line to a certain x-value to the PathData
For further information: Look here
Appends a line to a certain point relative to where the last action ended to the PathData
For further information: Look here
Appends a line to a certain point to the PathData
For further information: Look here
Appends a move to a certain point to the PathData
For further information: Look here
Appends a quadratic curve to a certain point relative to where the last action ended to the PathData, using control point 1
For further information: Look here
Appends a quadratic curve to a certain point to the PathData, using control point 1
For further information: Look here
Appends a quadratic curve (following a quadratic curve) to a certain point relative to where the last action ended to the PathData, smoothing out the curve using the previous quadratic curve
For further information: Look here
Appends a quadratic curve (following a quadratic curve) to a certain point to the PathData, smoothing out the curve using the previous quadratic curve
For further information: Look here
Appends a smooth curve (following a normal curve) to a certain point relative to where the last action ended to the PathData, using control point 2
For further information: Look here
Appends a smooth curve (following a normal curve) to a certain point to the PathData, using control point 2
For further information: Look here
Appends a vertical line to a certain y-value relative to where the last action ended to the PathData
For further information: Look here
Appends a vertical line to a certain y-value to the PathData
For further information: Look here
Generated using TypeDoc
A JS Class representing the HTML-Path D attribute


---
layout: default
title: "Honors"
permalink: /honors/index.html
---
Selected Honors/Awards
-
AAAI Scholarship
granted by Association for the Advancement of Artificial Intelligence
2022
-
Outstanding Reviewer (Top 8%) in NeurIPS 2021
link
2021
-
IMC Best Paper Finalist
with Alankar Jain, Chen Wang, Giulia Fanti, Vyas Sekar
2020
-
Top Reviewers in ICML 2020
link
2020
-
Cylab Presidential Fellowship
granted by Carnegie Mellon University
2020
-
Siemens FutureMakers Fellowship
granted by Siemens
2019
-
Best Reviewers (Top 400) in NeurIPS 2019
link
2019
-
NeurIPS Spotlight
with Kiran Thekumparampil, Ashish Khetan, and Sewoong Oh
2018
-
Presidential Fellowship
granted by Carnegie Mellon University
2017
-
Carnegie Institute of Technology Dean’s Fellow
granted by Carnegie Mellon University
2017
-
Outstanding Bachelor Thesis
granted by Tsinghua University
2017
-
Meritorious Winner
COMAP's Mathematical Contest in Modeling
2015, 2016, 2017
-
National Scholarship
granted by the government of China
2014, 2015, 2016
-
The First Prize
National Physics Contest for College Student
2014
-
The Second Prize
National Mathematic Contest in Beijing Province
2014


This page has been created only for demo purpose and has nothing to do with IPL Contest or IPL Matches.
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13 September 2005
One case of poliomyelitis has been reported in Mogadishu, Somalia where a 15-month old girl had onset of paralysis on 12 July 2005. Genetic sequencing is ongoing to determine the origin of the virus. Somalia had been polio-free since 2002.
The Global Polio Eradication Initiative - spearheaded by the World Health Organization (WHO), Rotary International, the US Centers for Disease Control and Prevention (CDC) and UNICEF - today launched an ambitious new series of polio immunization campaigns to prevent the re-establishment of the disease in the Horn of Africa.


--- layout: tutorial-extended title: The Weather App --- {% assign tutorial_github_url = "https://github.com/infinispan/infinispan-embedded-tutorial" %} {% assign @tutorial_steps = "The Weather Application, Initializing the CacheManager, Putting stuff in the cache, Making entries expire, Configuring the default cache, Clustering the application, Listen to changes in the cluster, Listen to changes in the cache, Grouping entries together, Temperature averages with streams, Declarative configuration" | split: ", " %} {% assign tutorial_step = 7 %}
Now that we know how to react on changes in the cluster topology, we can also react to changes to the data within the cluster. To better show how this work, we will separate the roles of our two nodes: the coordinator will take care of putting data in the cache, and the other node will show the cache modifications.
@Listener(clustered = true)
public class CacheListener {
@CacheEntryCreated
public void entryCreated(CacheEntryCreatedEvent event) {
if (!event.isOriginLocal()) {
System.out.printf("-- Entry for %s modified by another node in the cluster\n", event.getKey());
}
}
}
Usually a cache listener only listens to "local events", i.e. events which happen on the same node. For our example, however, we want to listen to events which happen on all nodes, and therefore we use the "clustered = true" parameter on the annotation. Let's see the event notifications:
git checkout -f step-7
mvn clean package exec:exec # on terminal 1
mvn exec:exec # on terminal 2
---- View changed: [hoth-1712] ----
---- Waiting for cluster to form ----
---- View changed: [hoth-1712, hoth-9822] ----
---- Fetching weather information ----
-- Entry for Rome, Italy modified by another node in the cluster
Rome, Italy - Temperature: 11.6° C, Conditions: Sky is Clear
Como, Italy - Temperature: 5.6° C, Conditions: Sky is Clear
-- Entry for Basel, Switzerland modified by another node in the cluster
Basel, Switzerland - Temperature: 2.9° C, Conditions: broken clouds
Bern, Switzerland - Temperature: -2.1° C, Conditions: scattered clouds
-- Entry for London, UK modified by another node in the cluster
London, UK - Temperature: 4.8° C, Conditions: light rain
-- Entry for Newcastle, UK modified by another node in the cluster
Newcastle, UK - Temperature: 1.8° C, Conditions: Sky is Clear
-- Entry for Bucharest, Romania modified by another node in the cluster
Bucharest, Romania - Temperature: 8.4° C, Conditions: few clouds
Cluj-Napoca, Romania - Temperature: 5.8° C, Conditions: broken clouds
-- Entry for Ottawa, Canada modified by another node in the cluster
Ottawa, Canada - Temperature: -12.3° C, Conditions: overcast clouds
-- Entry for Toronto, Canada modified by another node in the cluster
Toronto, Canada - Temperature: -10.1° C, Conditions: few clouds
Lisbon, Portugal - Temperature: 15.0° C, Conditions: light rain
-- Entry for Porto, Portugal modified by another node in the cluster
Porto, Portugal - Temperature: 12.1° C, Conditions: moderate rain
Raleigh, USA - Temperature: 6.0° C, Conditions: Sky is Clear
Washington, USA - Temperature: 3.5° C, Conditions: light rain
---- Fetched in 5466ms ----
---- Fetching weather information ----
Rome, Italy - Temperature: 11.6° C, Conditions: Sky is Clear
Como, Italy - Temperature: 5.6° C, Conditions: Sky is Clear
Basel, Switzerland - Temperature: 2.9° C, Conditions: broken clouds
Bern, Switzerland - Temperature: -2.1° C, Conditions: scattered clouds
London, UK - Temperature: 4.8° C, Conditions: light rain
Newcastle, UK - Temperature: 1.8° C, Conditions: Sky is Clear
Bucharest, Romania - Temperature: 8.4° C, Conditions: few clouds
Cluj-Napoca, Romania - Temperature: 5.8° C, Conditions: broken clouds
Ottawa, Canada - Temperature: -12.3° C, Conditions: overcast clouds
Toronto, Canada - Temperature: -10.1° C, Conditions: few clouds
Lisbon, Portugal - Temperature: 15.0° C, Conditions: light rain
Porto, Portugal - Temperature: 12.1° C, Conditions: moderate rain
Raleigh, USA - Temperature: 6.0° C, Conditions: Sky is Clear
Washington, USA - Temperature: 3.5° C, Conditions: light rain
---- Fetched in 2ms ----
---- Fetching weather information ----
-- Entry for Rome, Italy modified by another node in the cluster
Rome, Italy - Temperature: 11.6° C, Conditions: Sky is Clear
Como, Italy - Temperature: 5.6° C, Conditions: Sky is Clear
-- Entry for Basel, Switzerland modified by another node in the cluster
Basel, Switzerland - Temperature: 2.9° C, Conditions: broken clouds
Bern, Switzerland - Temperature: -2.1° C, Conditions: scattered clouds
-- Entry for London, UK modified by another node in the cluster
London, UK - Temperature: 4.8° C, Conditions: light rain
-- Entry for Newcastle, UK modified by another node in the cluster
Newcastle, UK - Temperature: 1.8° C, Conditions: Sky is Clear
-- Entry for Bucharest, Romania modified by another node in the cluster
Bucharest, Romania - Temperature: 8.4° C, Conditions: few clouds
Cluj-Napoca, Romania - Temperature: 5.8° C, Conditions: broken clouds
-- Entry for Ottawa, Canada modified by another node in the cluster
Ottawa, Canada - Temperature: -12.3° C, Conditions: overcast clouds
-- Entry for Toronto, Canada modified by another node in the cluster
Toronto, Canada - Temperature: -10.1° C, Conditions: few clouds
Lisbon, Portugal - Temperature: 15.0° C, Conditions: light rain
-- Entry for Porto, Portugal modified by another node in the cluster
Porto, Portugal - Temperature: 12.1° C, Conditions: moderate rain
Raleigh, USA - Temperature: 6.0° C, Conditions: Sky is Clear
Washington, USA - Temperature: 3.5° C, Conditions: light rain
---- Fetched in 1248ms ----
---- View changed: [hoth-1712, hoth-9822] ----
---- Waiting for cluster to form ----
-- Entry for Rome, Italy modified by another node in the cluster
-- Entry for Como, Italy modified by another node in the cluster
-- Entry for Basel, Switzerland modified by another node in the cluster
-- Entry for Bern, Switzerland modified by another node in the cluster
-- Entry for London, UK modified by another node in the cluster
-- Entry for Newcastle, UK modified by another node in the cluster
-- Entry for Bucharest, Romania modified by another node in the cluster
-- Entry for Cluj-Napoca, Romania modified by another node in the cluster
-- Entry for Ottawa, Canada modified by another node in the cluster
-- Entry for Toronto, Canada modified by another node in the cluster
-- Entry for Lisbon, Portugal modified by another node in the cluster
-- Entry for Porto, Portugal modified by another node in the cluster
-- Entry for Raleigh, USA modified by another node in the cluster
-- Entry for Washington, USA modified by another node in the cluster
-- Entry for Rome, Italy modified by another node in the cluster
-- Entry for Como, Italy modified by another node in the cluster
-- Entry for Basel, Switzerland modified by another node in the cluster
-- Entry for Bern, Switzerland modified by another node in the cluster
-- Entry for London, UK modified by another node in the cluster
-- Entry for Newcastle, UK modified by another node in the cluster
-- Entry for Bucharest, Romania modified by another node in the cluster
-- Entry for Cluj-Napoca, Romania modified by another node in the cluster
-- Entry for Ottawa, Canada modified by another node in the cluster
-- Entry for Toronto, Canada modified by another node in the cluster
-- Entry for Lisbon, Portugal modified by another node in the cluster
-- Entry for Porto, Portugal modified by another node in the cluster
-- Entry for Raleigh, USA modified by another node in the cluster
-- Entry for Washington, USA modified by another node in the cluster
---- View changed: [hoth-9822] ----
You'll notice that the coordinator, i.e. the one actually touching the cache, is also logging some events, indicating that another node has modified some entries. This demonstrates the entries which are owned by the other node, because of the consistent hashing algorithm. The next step will demonstrate how we can exert some control on the distribution.


pysqlc.DB
— reference and examples¶
This page contains an overview of nlpru and all availible methods
Initiation¶
-
class
DB
([env_name="dev"][, _debug_mode=False][, database][, dbtype][, username][, password][, host][, charset])¶ The DB oject creates a connection to the SQL server database, verifies db connection based on db name specified, and executes prepared statements.
Acts as a single interface for I/O to the DB server
- Parameters
env_name – environment you wish to connect to, only applicable if you are using the environmental variable approach
database – name of the database you want to connect to
username – manually input username if not utilizing environmental variable approach
password – manually input the passwords if not utilizing environmental variable approach
host – specify the server host if not utilizing environmental variable approach, for example “localhost”
charset – character set if not utilizing environmental variable approach, for example “utf8mb4”
_debug_mode – specify whether you want pysqlc to provide transparency on all operations (print to console)
- Pram dbtype
specify the RDMS server type you use: “MySQL” allowed
Query¶
-
DB.
query
([sql_query][, values=None][, q_type="SELECT"][, executemany=False])¶ The main operating method for all CRUD operations. Expects a SQL query as a string, and allows customizations with 3 parameters.
- Parameters
sql_query – mandatory, actual SQL query as a string
values – if q_type=”INSERT”, the values to go along with the string SQL query.
q_type – the type of CRUD operation being utilized, ‘INSERT’, ‘REPLACE’, ‘DELETE’, and ‘UPDATE’, and ‘CREATE’ are allowed.
executemany – specify if you want to do a batch operation
- Return type
list of tuples for q_type=”SELECT”, None for all others
Examples¶
- SELECT query, a result is returned
q_type = “SELECT” (default)
values optional
q = "SELECT * FROM table;" result = db.query(q)- INSERT query (nothing returned)
q_type = ‘INSERT’
values - the values that will be committed
Insert one row
query = "INSERT IGNORE INTO table (userid, username) VALUES (%s, %s);" values = [123,'john smith'] db.query(query, values, q_type='INSERT')Insert multiple rows
query = "INSERT IGNORE INTO table (userid, username) VALUES (%s, %s);" values = [(123,'john smith'),(456,'elon musk'),(789,'bill gates')] db.query(query, values, q_type='INSERT', executemany=True)- UPDATE query (as above)
need q_type = ‘DELETE’
values = None (or skip)
query = "UPDATE table SET username = %s WHERE userid = %s;" values = ['john smith', 123] db.query(query, values, q_type='UPDATE')- REPLACE query (nothing returned)
q_type = ‘REPLACE’
values - the values that will be committed
- CREATE query (nothing returned)
need q_type = ‘CREATE’
values = None (or skip)
query = """ CREATE TABLE IF NOT EXISTS users ( userid INT AUTO_INCREMENT PRIMARY KEY, username VARCHAR(15) ) db.query(query, q_type="CREATE") """- DELETE query (again, nothing returned)
need q_type = ‘DELETE’
values = None (or skip)
query = "DELETE FROM table WHERE id = %s;" values = [123] db.query(query, values, q_type="DELETE")