The program does not require installation. After copying the folder with the program to a local disk run the PaleopathologyGallery.exe file. You can also run the program directly from the pen-drive, but it will slow the program significantly. During the first launch, the program checks, if there is a subfolder 'data' and it’s subfolders: 'image' (for original photos) and 's-image' (for thumbnail images for quick browsing) - if not, they will be automatically created. In addition, during the first launch, the paleopathology.db database will be created (in sqlite3 format).
During each launch, before the data is displayed, the program requires entering the researcher's symbol (identifier) uniquely describing the person who will enter the data. This is important when attaching new records because the researcher's symbol will be part of the record identifier, eg IA / SYMBOL / 000001. Without the logging with researcher ID, further work with the program will not be possible.
After starting, the main program window is displayed, divided into three parts. The upper part of the window is occupied by the data table (list of records), in the lower left part, the detailed data of the current record is presented. In the lower right part - preview of the photo assigned to the current record.
The application title bar shows the number of records in the database or the number of records matching the currently imposed filter.
To attach a new record to the database, use the menu Records -> New or use the keyboard shortcut CTRL + N. The program will display an empty record editing window:
which allows for entering the data for the record. Some fields, eg Site, Bone are supported by a dictionary, which means that instead of entering values, you can choose existing one from the drop-down list. The list comprises of all of the previous entries. The 'dictionary' field also supports the autocomplete function, i.e. you can enter the first letter of the expected value and the program will narrow the dictionary's content to entries beginning with the letter you enter.
The Notes field allows entering many lines of text. The length of the entered text is virtually unlimited (> 1 million characters).
If during the editing of the record the user accidentally presses the ESC or the Cancel button program will display warning that data has been entered into the fields of the record window and will ask for confirmation that user want the data to be lost:
The Image button allows indicating the image related to the record; the program accepts files in JPG format. The photo is displayed in the form of a thumbnail in the preview field. When saving a new record, the photo file is copied to the 'image' folder in the program data folder ('data'), the file name is automatically changed to the technical name associated with the record identifier. Additionally, also automatically, a thumbnail image is created, also in JPG format. Its resolution will not exceed 800x600. The thumbnail file is used when viewing data in the main program window.
When saving a new record, the program creates the ID (ID) of the record. The identifier consists of the institution's symbol (now: IA - Institute of Archaeology), the symbol of the researcher, and the next record number. The record number is unique within one database, in the case of deleting the last record - the number is 'reused', in the case of deleting records from the 'middle' of the database, the system leaves empty spaces in the numbering.
The procedure for editing an existing record is similar to adding a new record, it is called by the Records-> Edit function (or the keyboard shortcut CTRL + E). The editing window displays the previously entered data, including the preview associated with the photo record. Using the Image button you can change the image file, the files saved in the 'image' and 's-image' folders will be replaced with the indicated new photo.
Deleting records is possible with the Records -> Delete function (or the keyboard shortcut CTRL + D). Before deleting the record, the application asks for confirmation. Both the data record and the photo file (if any is attached to the record) and the thumbnail file are deleted.
In addition to data modification in the record editing window, it is also possible to directly make changes to the data table. This option applies to most database fields except the ID and Notes fields. To enter the field edition mode in the data table, double-click on the given table cell.
Alternatively, the direct editing mode can be run with the keyboard shortcut CTRL + W, which causes the editing mode of the current record in the CATALOG NUMBER column. In the edit mode, the appearance of the table cell changes - the background becomes white, the program selects the entire contents of the field (if any). Standard hotkeys work in the cell being edited: CTRL + C - copy, CTRL + V - paste. It is possible to move to the adjacent fields in the edit mode - the TAB key takes you to the right column, the SHIFT + TAB key combination - to the left, the up and down arrows move the edition within the same column, but to the previous or next records. While editing a cell, you can choose not to enter any of the changes - use the ESC key (the program then restores the original content) or confirm with the ENTER key, which will save the changes in the database. Moving between cells in the edit mode also automatically saves changes in the edited cell.
When viewing records in the data table (upper part of the main program window), the order of records can be changed - clicking on the table field header sorts the data according to this field, re-clicking - reverse sorting (i.e. ascending or descending). The program colours the header of the column in which the data has been sorted, and the sorting direction (descending - ascending) is indicated on the right side of the header with a relevant grey arrow.
The data table has additional functions available through the pop-up menu (right mouse button):
The field with image preview displayed in the bottom right part of the main program window allows you to select several additional functions accessible via the right-click popup menu:
If there is a need to enter a large number of photos into the database, the Records-> Import function can be used, which allows to import photos from the selected folder. After selecting this option, the program displays the import window:
In the import window, in the Path field, you can specify the path to the folder with photos in JPG format. After indicating the folder, the program checks its contents and all found jpg files are displayed in the table on the left side of the window, on the right the preview of the current file is displayed. It is possible to select a group of files - selecting/deselecting is done by clicking the mouse on the checkbox in the first column, or by the SPACE key. The pop-up menu of the file list allows you to select all files at once (Select all), deselect all files (Deselect all) or invert the selection (Invert selection).
The Images field, visible in the upper right-hand corner, displays the number of selected files and the number of all available files in the selected folder. The Site field placed above the file list allows you to enter the default Site field content in the added records.
After selecting the files, the Import button starts the procedure for importing photos and adding records to the database.
When importing photos, the program displays a progress bar, when the import is finished the window is closed, the main data table is displayed and the last record added.
The program supports the dragging of the photo files, e.g. from the Windows Explorer to the data table in the main program window. If a single photo is dragged, the program will display the same window as when adding a new record, with already loaded image preview – allowing for filling out the record data and saving (the photo file will be copied to the data folder, a thumbnail will also be created).
If you drag a larger number of photos, the program will display a window similar to the import photos from the folder in which the Site field can be filled out and the Import button will start importing photos into the database.
The synchronization function available from the Records-> Synchronization menu allows downloading records and photos from another user's database.
After selecting the synchronisation option, the synchronization window is displayed, in which the path to the data folder from which the data will be imported should be indicated. The folder should contain a database (paleopathology.db file), and subfolders 'image' and 's-image'. After indicating the folder, the program will display a list of records that can be imported into our database, the ID, CAT NO. and SITE fields are displayed with a preview of the current photo related to the record. As with the import of a photo folder, the functions of selecting and deselecting records are available in the pop-up menu.
The application allows a simple search in the data table. After calling the function from the Records-> Find menu (or the keyboard shortcut CTRL + I) the search window is displayed:
In the window, there is only one field in which the desired text should be entered. The search is carried out in all fields of the database. If the text is found, the program sets to the found record in the data table. You can search for subsequent occurrences via the Records-> Find next menu (or pressing F3 key).
In addition to the search, there is also the option for data filtering, called via the menu Records-> Filter (or the keyboard shortcut CTRL + F). The program then displays a window with filtering options:
In the window, you can see all the fields of the database (except ID). It is possible to enter a fragment of the text to be found in a given field or to force the entered text to be exactly compatible with the field contents (check box must be visible on the right side of the field ). Some of the fields, e.g. Site, Bone or Change type have (just like when editing a record) the ability to choose values from a dictionary (drop-down box), in which all (non-recurring) values appear in a given field in the entire database.
After entering the expected values, you can start the filtering process with the OK button. The filtered data table will be limited to the records that meet the filter conditions. The program title bar will display information about the number of records found.
Reverting to original data table, displaying all records from the database require selecting Records-> Show all records option (or the abbreviation CTRL + G).
The Records-> Copy file to (or CTRL + P) function allows you to save an image file assigned to the current record to the place indicated by the user.
The Records-> Export... function makes it possible to save the database in the form of a .csv text file (the field separator is a semicolon). Such a file can be easily loaded into a spreadsheet.
The Records-> Zoom function (CTRL + M or ENTER shortcut) brings up a window with an enlarged photo assigned to the current record.
The Zoom window has additional functions visible in the pop-up menu (the right mouse button). - Full Size - displays the picture in full resolution, the size of the photo can exceed the size of the Zoom window, then you can navigate using the scrolling bars (bottom and right of the window), or through the 'arrows' keys and PageUp and PageDown keys as well as with the mouse. - 10% to 90% - scales the photo to the selected percentage - Fit image to screen - restores the default photo size adjusted to the size of the Zoom window. - Save As... - allows you to save the image in the place indicated by the user. - Copy - copies the photo to the clipboard. - Rotate right - rotates the photo 90 degrees clockwise (in the Zoom window, the change is not saved in the file). - Rotate left - rotates the photo 90 degrees counter-clockwise ( no permanent as described before). - Notes - displays a window with the option of editing the Notes field. - Close - closes the Zoom window, alternatively, you can use the button in the upper right corner of the window or the ESC key.
When you run the program, a copy of the database is automatically created in the paleopathology.backup file. If there was a previous copy - it is overwritten. In the event of data corruption during the current session with the program (e.g. in case of incorrect deletion of data by the user), after exiting the application, you can overwrite the paleopathology.db database with the paleopathology.backup file and restart the program. Note: the backup applies to data - not to photo files.


Now that you've read up on our options, let's get to know more about you to determine what language would be best to study. Answer the questions below and we'll tell you whether Ruby/Rails, C#/.NET, Java/Android, or CSS/Design would be the right fit for you!
After reviewing your selections, , we think it would be best if you studied CSS/Design. Here's some more information if you feel so inclined. We hope to see you at our location soon! Feel free to contact us with any questions.
After reviewing your selections, , we think it would be best if you studied Java/Android. That way you can be super cool for those Samsung aficionados. We hope to see you at our location soon! Feel free to contact us with any questions.
After reviewing your selections, , we think it would be best if you studied Ruby/Rails. We hope to see you at our location soon! Feel free to contact us with any questions. RUBYYYYY
After reviewing your selections, , we think it would be best if you studied C#/.NET. We hope to see you at our location soon! Feel free to contact us with any questions. Here's what you'll become:
After reviewing your selections, , we think it would be best if you studied our website more. You are too convoluted to decide on a track at this time.
We appreciate your interest in Techy Wecky School! We've produced some of the finest tech specimens from our courses. You're next!


ICC ODI ranking: Virat Kohli remains top batsman, Jasprit Bumrah top bowler
Hardik Pandya is the only Indian to feature in the top 10 among all-rounders
by Press Trust of IndiaIndian skipper Virat Kohli and injury-sidelined Jasprit Bumrah have maintained their top spots in the latest ICC ODI Player Rankings for batsmen and bowlers respectively.
Kohli is sitting pretty at the top of the rankings for batsmen with 895 rating points. He is followed by his deputy Rohit Sharma (834) who has been in sensational form in all three formats this year.
In the bowlers' rankings, Bumrah, who is undergoing treatment for lower back stress fracture, also maintained his top spot with 797 rating points. He is followed by New Zealand's pacer Trent Boult (740).
Hardik Pandya is the only Indian to feature in the top 10 among all-rounders. He is at number 10 with 246 rating points. England's World Cup hero Ben Stokes tops the chart with 319 rating points, followed by Mohammad Nabi of Afghanistan.
India's next ODI fixture is against the West Indies in a three-match series beginning December 15 in Chennai.
(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)


This NetLogo simulation examining different MEDEVAC dispatch policies was developed for the Army Medical Department Basic Officer Leadership Course (AMEDD BOLC). This is my second custom-made NetLogo simulation. NetLogo boils down to two concepts - turtles and patches. In this case, the turtles (objects) took the form of MEDEVACs casualties and medical treatment facilities (MTFs), and patches (locations) took the form of four provinces in Southern Afghanistan. Attached is a powerpoint detailing the input parameters, metrics, and different dispatch policies.
Estimated Building Cost: $00.00
Estimated Hours to Develop: 26


{% extends "base.html" %} {% block main_content%} Gallery Comics and drawings
Posted by DAC on June 24, 2015
Posted by Start Bootstrap on September 18, 2014
Posted by Start Bootstrap on August 24, 2014
Posted by Start Bootstrap on July 8, 2014


Army clashes with ARSA terrorists in Maungdaw
by EMG
An army column encountered with eight ARSA terrorists near Kamaungseik Village in Maungdaw, Rakhine State on November 21 and the army found two bodies and caught three ARSA terrorists and weapons and ammunitions, according to the announcement from the office of the Commander-in-Chief of the Defense Services on November 22.
The army is providing security in villages to find the ARSA terrorists and the detained ARSA terrorists are kept at Aungzu police station to take action in line with rules and regulations, announced the office of the Commander-in-Chief of the Defense Services.


Syria Tech is a leading, highly innovative software house, systems integrator, and technology provider, established to provide leading-edge intelligent technical solutions and consulting services to businesses, organizations, and government in order to allow the efficient and effective secure access and communication with various heterogeneous information resources and services, anytime and anywhere. At Syria Tech, we provide our customers and business partners with robust, extensible, and customizable security-enhanced solutions for information sharing, data exchange, services invocation, and communication.
Syria Tech is a leading, highly innovative software house, systems integrator, and technology provider, established to provide leading-edge intelligent technical solutions and consulting services to businesses, organizations, and government in order to allow the efficient and effective secure access and communication with various heterogeneous information resources and services, anytime and anywhere. At Syria Tech, we provide our customers and business partners with robust, extensible, and customizable security-enhanced solutions for information sharing, data exchange, services invocation, and communication.
Driven by passion and focus; success is achieved by first establishing a solid infrastructure required to make a vision unfold – before pursuing such goals. A holistic approach towards IT solutions; offering a comprehensive range of services, including website design and maintenance, SEO, mobile app development, software development, and social media marketing, etc; Extensive experience in taking projects from inception to completion and opening. The path that sees the enormous wealth of talent in the group continually recognized and fostered. Entrenched in four distinct values carried throughout the company's rank: RESPECT, COMMITMENT, CARE, and WORTH. Essentially Syria Tech means being committed to realizing worth through investing resources, reputation, and resolve across a diverse product range that shares singular competitive excellence.
Driven by passion and focus; success is achieved by first establishing a solid infrastructure required to make a vision unfold – before pursuing such goals. A holistic approach towards IT solutions; offering a comprehensive range of services, including website design and maintenance, SEO, mobile app development, software development, and social media marketing, etc; Extensive experience in taking projects from inception to completion and opening. The path that sees the enormous wealth of talent in the group continually recognized and fostered. Entrenched in four distinct values carried throughout the company's rank: RESPECT, COMMITMENT, CARE, and WORTH. Essentially Syria Tech means being committed to realizing worth through investing resources, reputation, and resolve across a diverse product range that shares singular competitive excellence.
Driven by passion and focus; success is achieved by first establishing a solid infrastructure required to make a vision unfold – before pursuing such goals. A holistic approach towards IT solutions; offering a comprehensive range of services, including website design and maintenance, SEO, mobile app development, software development, and social media marketing, etc; Extensive experience in taking projects from inception to completion and opening. The path that sees the enormous wealth of talent in the group continually recognized and fostered. Entrenched in four distinct values carried throughout the company's rank: RESPECT, COMMITMENT, CARE, and WORTH. Essentially Syria Tech means being committed to realizing worth through investing resources, reputation, and resolve across a diverse product range that shares singular competitive excellence.
American Experience, TVs most-watched history series, brings to life the compelling stories from our past that inform our understanding of the world today.
American Experience, TVs most-watched history series, brings to life the compelling stories from our past that inform our understanding of the world today.
American Experience, TVs most-watched history series, brings to life the compelling stories from our past that inform our understanding of the world today.


--- layout: page title: Tutorials ---
Tutorials will be held on July 15th, 2018. All tutorials will run for a half-day at the times noted below
{% assign tutorials = site.data.tutorials | sort: 'id' %} {% for tute in tutorials %} {% capture tute_id %}{{ tute.title | truncate:30 | slugify }}{% endcapture %} {% capture tute_info_id %}info_{{ tute_id }}{% endcapture %}


A field name is all in uppercase characters, which in Sun's Java naming conventions indicate a constant. However, the field is not final. Example :
public class Foo { // this is bad, since someone could accidentally // do PI = 2.71828; which is actualy e // final double PI = 3.16; is ok double PI = 3.16; }
This rule is deprecated, use {rule:squid:S00116} instead.


- BackgroundObject - Class in game2D.objects
-
Background objects are immovable objects of the game.
- BackgroundObject(Point, BufferedImage) - Constructor for class game2D.objects.BackgroundObject
-
Constructs a background object with health set to Ingeter.MAX_VALUE
- backgrounds - Static variable in class game2D.GameWorld
-
- BackgroundTile - Class in game2D.objects
-
BackgroundTile are not added to BackgroundObject arraylist in GameWorld.
- BackgroundTile(int, int, BufferedImage) - Constructor for class game2D.objects.BackgroundTile
-
Construct background tiles within the specified window size by filling the window with the tiles.
- BigExplosion - Class in game2D.objects
-
BigExplosion plays when player dies
- BigExplosion(Point) - Constructor for class game2D.objects.BigExplosion
-
Construct a big explosion at the location.
- Bigleg - Class in rainbowReef
-
Class for big legs
- Bigleg(Point) - Constructor for class rainbowReef.Bigleg
-
- biglegList - Static variable in class rainbowReef.ReefWorld
-
- BiglegSmall - Class in rainbowReef
-
Class for small big legs.
- BiglegSmall(Point) - Constructor for class rainbowReef.BiglegSmall
-
- Block1 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block1(Point) - Constructor for class rainbowReef.Block1
-
- Block2 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block2(Point) - Constructor for class rainbowReef.Block2
-
- Block3 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block3(Point) - Constructor for class rainbowReef.Block3
-
- Block4 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block4(Point) - Constructor for class rainbowReef.Block4
-
- Block5 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block5(Point) - Constructor for class rainbowReef.Block5
-
- Block6 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block6(Point) - Constructor for class rainbowReef.Block6
-
- Block7 - Class in rainbowReef
-
Blocks 1~7 have increasing score points
- Block7(Point) - Constructor for class rainbowReef.Block7
-
- BlockBreakable - Class in rainbowReef
-
Breakable blocks can be destroyed by pop collision.
- BlockBreakable(Point, BufferedImage) - Constructor for class rainbowReef.BlockBreakable
-
- BlockLife - Class in rainbowReef
-
BlockLife gives pop an extra life
- BlockLife(Point) - Constructor for class rainbowReef.BlockLife
-
- BlockSolid - Class in rainbowReef
-
Solid blocks are non-breakable
- BlockSolid(Point) - Constructor for class rainbowReef.BlockSolid
-
- BlockSplit - Class in rainbowReef
-
BlockSplit splits pop into two pops upon collision
- BlockSplit(Point) - Constructor for class rainbowReef.BlockSplit
-
- BorderWall - Class in rainbowReef
-
BorderWall appears on the top, left and right borders of the Rainbow Reef game window.
- BorderWall(Point, int, int) - Constructor for class rainbowReef.BorderWall
-
Constructs a combined border wall starting from specified location and extending for x and y units
- bounce(GameObject, Rectangle) - Method in class rainbowReef.PopMotion
-
Updates pop speed after collision with wall, blocks and katch
- BOUNCE_DEG - Variable in class rainbowReef.PopMotion
-
- Bullet - Class in game2D.objects
-
Bullets are fired by player and enemy weapons
- Bullet(Point, Point, int, BufferedImage, GameObject) - Constructor for class game2D.objects.Bullet
-
- bulletBackgroundCollision() - Method in class game2D.GameWorld
-
Detects collision between bullet and background objects.
- bulletPlayerCollision() - Method in class game2D.GameWorld
-
Detects collision between bullet and players.
- bullets - Static variable in class game2D.GameWorld
-


{% extends "base.html" %} {% load static %} {% block searching %} {% endblock searching %} {% block content %} {#
{% for instance in doc_obj.specialty_set.all %}{{ instance }}, {% endfor %}
{% for instance in doc_clinic %}{{ instance }}, {% endfor %}
{{ doc_obj.specialty_set.all }}
Upload clinic photos
You have not been reviewed yet !!


SynchronousStreamController<T> class
A stream controller that delivers its events synchronously.
A synchronous stream controller is intended for cases where an already asynchronous event triggers an event on a stream.
Instead of adding the event to the stream in a later microtask, causing extra latency, the event is instead fired immediately by the synchronous stream controller, as if the stream event was the current event or microtask.
The synchronous stream controller can be used to break the contract on Stream, and it must be used carefully to avoid doing so.
The only advantage to using a SynchronousStreamController over a normal StreamController is the improved latency. Only use the synchronous version if the improvement is significant, and if its use is safe. Otherwise just use a normal stream controller, which will always have the correct behavior for a Stream, and won't accidentally break other code.
Adding events to a synchronous controller should only happen as the very last part of the handling of the original event. At that point, adding an event to the stream is equivalent to returning to the event loop and adding the event in the next microtask.
Each listener callback will be run as if it was a top-level event or microtask. This means that if it throws, the error will be reported as uncaught as soon as possible. This is one reason to add the event as the last thing in the original event handler - any action done after adding the event will delay the report of errors in the event listener callbacks.
If an event is added in a setting that isn't known to be another event, it may cause the stream's listener to get that event before the listener is ready to handle it. We promise that after calling Stream.listen, you won't get any events until the code doing the listen has completed. Calling add in response to a function call of unknown origin may break that promise.
An onListen callback from
the controller is not an asynchronous event,
and adding events to the controller in the onListen
callback is always
wrong. The events will be delivered before the listener has even received
the subscription yet.
The synchronous broadcast stream controller also has a restrictions that a normal stream controller does not: The add, addError, close and addStream methods must not be called while an event is being delivered. That is, if a callback on a subscription on the controller's stream causes a call to any of the functions above, the call will fail. A broadcast stream may have more than one listener, and if an event is added synchronously while another is being also in the process of being added, the latter event might reach some listeners before the former. To prevent that, an event cannot be added while a previous event is being fired. This guarantees that an event is fully delivered when the first add, addError or close returns, and further events will be delivered in the correct order.
This still only guarantees that the event is delivered to the subscription. If the subscription is paused, the actual callback may still happen later, and the event will instead be buffered by the subscription. Barring pausing, and the following buffered events that haven't been delivered yet, callbacks will be called synchronously when an event is added.
Adding an event to a synchronous non-broadcast stream controller while another event is in progress may cause the second event to be delayed and not be delivered synchronously, and until that event is delivered, the controller will not act synchronously.
- Implemented types
Constructors
Properties
- done → Future
-
A future which is completed when the stream controller is done
sending events. [...]
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hasListener → bool
-
Whether there is a subscriber on the Stream.
read-only, inherited
- isClosed → bool
-
Whether the stream controller is closed for adding more events. [...]
read-only, inherited
- isPaused → bool
-
Whether the subscription would need to buffer events. [...]
read-only, inherited
-
onCancel
↔ FutureOr<
void> Function() -
The callback which is called when the stream is canceled. [...]
read / write, inherited
- onListen ↔ void Function()
-
The callback which is called when the stream is listened to. [...]
read / write, inherited
- onPause ↔ void Function()
-
The callback which is called when the stream is paused. [...]
read / write, inherited
- onResume ↔ void Function()
-
The callback which is called when the stream is resumed. [...]
read / write, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
-
sink
→ StreamSink<
T> -
Returns a view of this object that only exposes the StreamSink interface.
read-only, inherited
-
stream
→ Stream<
T> -
The stream that this controller is controlling.
read-only, inherited
Methods
-
add(
T data ) → void -
Adds event to the controller's stream. [...]
override
-
addError(
Object error, [StackTrace stackTrace] ) → void -
Adds error to the controller's stream. [...]
override
-
close(
) → Future -
Closes the controller's stream. [...]
override
-
addStream(
Stream< T> source,{bool cancelOnError} ) → Future -
Receives events from
source
and puts them into this controller's stream. [...]inherited -
noSuchMethod(
Invocation invocation ) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other ) → bool -
The equality operator. [...]
inherited


He was born in the summer of his twenty-seventh year
Coming home to a place he'd never been before
He left yesterday behind him
You might say he was born again
You might say he found a key for ev'ry door
When he first came to the mountains his life was far away
On the road and hangin' by a song
But the string's already broken, and he doesn't really care
It keeps changin' fast, and it don't last for long
But the Colorado Rocky Mountain high
I've seen it rainin' fire in the sky
The shadow from the starlight
Is softer than a lullaby
Rocky Mountain high
Rocky Mountain high
He climbed cathedral mountains
He saw silver clouds below
He saw everything as far as you can see
And they say that he got crazy once
And he tried to touch the sun
And he lost a friend but kept his memory
Now he walks in quiet solitude
The forests and the streams
Seeking grace in every step he takes
His sight has turned inside
Himself to try and understand
The serenity of a clear blue mountain lake
And the Colorado Rocky Mountain high
I've seen it rainin' fire in the sky
You can talk to God and listen to the casual reply
Rocky Mountain high
Rocky Mountain high
Now his life is full of wonder
But his heart still knows some fear
Of a simple thing, he cannot comprehend
Why they try to tear the mountains down
To bring in a couple more
More people, more scars upon the land
And the Colorado Rocky Mountain high
I've seen it rainin' fire in the sky
I know he'd be a poor man
If he never saw an eagle fly
Rocky Mountain high
Colorado Rocky Mountain high
I've seen it rainin' fire in the sky
Friends around the campfire
Everybody's high


See: Description
| Class | Description |
|---|---|
| AudioComponent |
Holds sounds that can be played by an entity.
|
| ColliderComponent |
Gives an object a collider for spatial interaction.
|
| CollisionComponent |
Component that detects collision between two entities.
|
| FadeRemove |
A RemoveComponent that fades out until the entity disappears.
|
| LightComponent |
Casts a dynamic light on the entity and nearby entities.
|
| LinkComponent |
Links two objects such that when one is removed, the other is also removed.
|
| RemoveComponent |
Performs some function when an entity is removed.
|
| SpriteComponent |
Draws a sprite where this entity is.
|


Shared or group accounts should not be used. Each user should have an individual account.
Not using shared accounts ensures that actions can be traced back to individual users; this is known as non-repudiation.
Use the following steps to make sure that shared accounts are not used:
Make a list of authorized users. Review the authorization forms in the network documentation and make a list of authorized users.
Make a list of user accounts. Use the user management application to review user accounts. Make a list of accounts. In a Microsoft Active Directory environment, the user management application can be launched by clicking on "Start", "Programs", "Administrative Tools", "Active Directory Users and Computers".
Perform the following tasks to assure that shared accounts are not used:
Delete shared accounts. Launch the the user management application by clicking on "Start", "Programs", "Administrative Tools", "Active Directory Users and Computers". Delete all shared accounts.
Create new user accounts. Make a new unique account for each authorized person that has been using the shared account. To create a new user, navigate to the user list, right click on it, select "New", "User"
Configure the new user accounts. Fill in the user account information in the "New Object - User" dialog. Configure group membership and data access control permissions for the new user account. Peform other actions associated with creating new user accounts, such as adding e-mail accounts, allocating personal work-space, etc.


Design/Functional Requirements
Output
Hardware
- pair of 1W white LEDs (attached inside sunglasses)
- driver for stereo headphones (speakers TBD)
Software
- low-frequency flashing of the LEDs
- pink & white noise generation
(adjustable, see modes below)
User Interface
Hardware
- two rotary encoders (with pushswitches)
- tiny OLED display
Software
The hardware controls/display allow the navigation of the following modes for adjusting settings:
Light Modes
- Brightness (overall, 0-100%)
- Frequency (1-50Hz)
- Light Phase (between left/right LEDs, 0-360°)
- Light Balance (level offset, -50...50)
- Light Wave (sine/square)
Sound Modes
- Volume (overall, 0-100%)
- Audio Balance (level offset between left/right, -50...50)
- Audio Phase (between left/right channel, 0-360°)
- Sound Wave (white/pink noise)
safety :
- always start with LEDs off when switched on
- push switch to immediately switch LEDs off
- timer controlling active period - initially say 1 min (epilepsy)


ListEditableMeetingsViewController
class ListEditableMeetingsViewController : EditorViewControllerBaseClass, UITableViewDataSource, UITableViewDelegate, UIPickerViewDelegate, UIPickerViewDataSource, CLLocationManagerDelegate
This class controls the list of editable meetings that is the first editor screen to be shown.
-
This is the enum used for the meeting sort.
See moreDeclaration
Swift
enum SortKey
-
This is used to determine if we have dragged the scroll enough to rate a reload.
Declaration
Swift
let sScrollToReloadThreshold: CGFloat
-
This is the table prototype ID for the standard meeting display
Declaration
Swift
private let _meetingPrototypeReuseID: String
-
This is the segue ID for bringing in a meeting to edit.
Declaration
Swift
private let _editSingleMeetingSegueID: String
-
This will hold our location manager.
Declaration
Swift
private var _locationManager: CLLocationManager!
-
This contains the towns extracted from the meetings.
Declaration
Swift
private var _townsAndBoroughs: [String]
-
This is the sort key. It is either day/time (default), or town.
Declaration
Swift
private var _resultsSort: ListEditableMeetingsViewController.SortKey
-
This is a semaphore we use to reduce update overhead when checking the “All” weekday checkbox.
Declaration
Swift
private var _checkingAll: Bool
-
We can do two tries to determine location. This is set to true after the first one.
Declaration
Swift
private var _locationFailedOnce: Bool
-
This is a semaphore we set to tell the view controller that we are looking up our current location.
Declaration
Swift
private var _whereAmIInProgress: Bool
-
This contains the coordinates we found when we geolocated.
Declaration
Swift
private var _searchCenterCoords: CLLocationCoordinate2D
-
This contains our weekday checkbox objects.
Declaration
Swift
private var _weekdayCheckboxObjects: [ThreeStateCheckbox]
-
If the meeting is unpublished, we have a different color background.
Declaration
Swift
@IBInspectable var unpublishedRowColorEven: UIColor!
-
The background color for odd rows.
Declaration
Swift
@IBInspectable var unpublishedRowColorOdd: UIColor!
-
This covers the screen with a busy throbber when we are searching
Declaration
Swift
@IBOutlet weak var busyAnimationView: UIView!
-
This has 8 checkboxes, which allows the user to select certain weekdays.
Declaration
Swift
@IBOutlet weak var weekdaySwitchesContainerView: UIView!
-
This displays the meetings
Declaration
Swift
@IBOutlet weak var meetingListTableView: UITableView!
-
This is a picker view that displays all the towns.
Declaration
Swift
@IBOutlet weak var townBoroughPickerView: UIPickerView!
-
This is the navbar item that allows you to create a new meeting.
Declaration
Swift
@IBOutlet weak var addNewMeetingButton: UIBarButtonItem!
-
This is the navbar button that acts as a back button.
Declaration
Swift
@IBOutlet weak var backButton: UIBarButtonItem!
-
This is the “What Meeting Am I At Now?” button.
Declaration
Swift
@IBOutlet weak var whereAmINowButton: UIButton!
-
This is the navigation bar, shown at the top.
Declaration
Swift
@IBOutlet weak var myNavBar: UINavigationBar!
-
This carries the state of the selected/unselected weekday checkboxes.
Declaration
Swift
var selectedWeekdays: BMLTiOSLibSearchCriteria.SelectableWeekdayDictionary
-
This contains all the meetings currently displayed
Declaration
Swift
var currentMeetingList: [BMLTiOSLibMeetingNode]
-
This is set to ask the view to scroll to expose a meeting object.
Declaration
Swift
var showMeTheMoneyID: Int!
-
This is a semaphore that we use to prevent too many searches.
Declaration
Swift
var searchDone: Bool
-
Handles a found location. This starts the process of finding meetings that start today, after our current time. We add tomorrow, as well, looping the week if we are at the end.
Declaration
Swift
private func _startWhereAmISearch(_ coordinate: CLLocationCoordinate2D)
Parameters
coordinate
The coordinate of the user’s location.
-
Displays the busy animation when updating..
Declaration
Swift
private func _showBusyAnimation()
-
Displays the busy animation when updating..
Declaration
Swift
private func _hideBusyAnimation()
-
Called to sort through the meetings we found in our search, and see if any of them are our meeting.
Declaration
Swift
private func _sortThroughWhereAmI(_ inMeetings: [BMLTiOSLibMeetingNode])
Parameters
inMeetings
The found meetings.
-
Declaration
Swift
@IBAction func backButtonHit(_ sender: UIBarButtonItem)
Parameters
sender
The bar button item that called this.
-
Declaration
Swift
@IBAction func whereAmIHit(_ sender: Any)
Parameters
sender
The button item that called this.
-
Called just after the view set up its subviews. We take this opportunity to create or update the weekday switches.
Declaration
Swift
override func viewDidLoad()
-
Called just after the view did its layout.
Declaration
Swift
override func viewDidLayoutSubviews()
-
Declaration
Swift
override func viewWillAppear(_ animated: Bool)
Parameters
animated
True, if the appearance is animated (ignored).
-
Declaration
Swift
override func viewWillDisappear(_ animated: Bool)
Parameters
animated
True, if the appearance is animated (ignored).
-
Trigger a search upon appearance.
Declaration
Swift
override func viewDidAppear(_ animated: Bool)
Parameters
animated
True, if the appearance is animated (ignored).
-
Reference the selected meeting before bringing in the editor.
Declaration
Swift
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
Parameters
for
The segue object
sender
Attached data (We attached the meeting object).
-
Trigger a search.
Declaration
Swift
func doSearch()
-
This is called when the search updates.
Declaration
Swift
func updateSearch(inMeetingObjects: [BMLTiOSLibMeetingNode])
Parameters
inMeetingObjects
An array of meeting objects.
-
This is called when a new meeting has been added.
Declaration
Swift
func updateNewMeeting(inMeetingObject: BMLTiOSLibEditableMeetingNode)
Parameters
inMeetingObject
The new meeting object.
-
This is called when a meeting rollback is complete.
Declaration
Swift
func updateRollback(_ inMeeting: BMLTiOSLibMeetingNode)
Parameters
inMeeting
The meeting that was updated.
-
This is called when a change fetch is complete.
Declaration
Swift
func updateChangeFetch()
-
Scrolls the table to expose the given meeting object.
Declaration
Swift
func scrollToExposeMeeting(_ meetingObject: BMLTiOSLibEditableMeetingNode)
Parameters
meetingObject
The meeting object we want to see.
-
This sorts the meeting list by the weekday, then the start time.
Declaration
Swift
func sortMeetings()
-
This sorts through the available meetings, and filters out the ones we want, according to the weekday checkboxes and the selected town.
Declaration
Swift
func updateDisplayedMeetings()
-
We call this to set up our weekday selectors.
Declaration
Swift
func setUpWeekdayViews()
-
This changes all of the checkboxes to match the “All” checkbox state.
Declaration
Swift
func allChangedTo(inState: BMLTiOSLibSearchCriteria.SelectionState)
-
Called to initiate editing of a meeting.
Declaration
Swift
func editSingleMeeting(_ inMeetingObject: BMLTiOSLibMeetingNode!)
Parameters
inMeetingObject
The meeting to be edited.
-
This is called when one of the weekday checkboxes is changed.
Declaration
Swift
func weekdaySelectionChanged(inWeekdayIndex: Int, newSelectionState: BMLTiOSLibSearchCriteria.SelectionState)
Parameters
inWeekdayIndex
1-based index of the weekday represented by the checkbox.
newSelectionState
The new state for selection.
-
Called to tell the app to start searching for where we are.
Declaration
Swift
func startLookingForMyMeeting()
-
This is called if the location manager suffers a failure.
Declaration
Swift
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error)
Parameters
manager
The Location Manager object that had the error.
didFailWithError
The error in question.
-
Callback to handle found locations.
Declaration
Swift
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation])
Parameters
manager
The Location Manager object that had the event.
locations
an array of updated locations.
-
This is called when the scroll view has ended dragging. We use this to trigger a reload, if the scroll was pulled beyond its limit by a certain number of display units.
:param: scrollView The text view that experienced the change. :param: velocity The velocity of the scroll at the time of this call. :param: targetContentOffset We can use this to send an offset to the scroller (ignored).
Declaration
Swift
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
-
Declaration
Swift
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
Parameters
tableView
The UITableView object requesting the view
numberOfRowsInSection
The section index (0-based).
-
This is the routine that creates a new table row for the Meeting indicated by the index.
Declaration
Swift
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
Parameters
tableView
The UITableView object requesting the view
cellForRowAt
The IndexPath of the requested cell.
-
Called before a row is selected.
Declaration
Swift
func tableView(_ tableView: UITableView, willSelectRowAt indexPath: IndexPath) -> IndexPath?
Parameters
tableView
The table view being checked
willSelectRowAt
The indexpath of the row being selected.
Return Value
nil (don’t let selection happen).
-
Indicate that a row can be edited (for left-swipe delete).
Declaration
Swift
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool
Parameters
tableView
The table view being checked
canEditRowAt
The indexpath of the row to be checked.
Return Value
true, always.
-
Called to do a delete action.
Declaration
Swift
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath)
Parameters
tableView
The table view being checked
commit
The action to perform.
forRowAt
The indexpath of the row to be deleted.
-
Called to do a delete action.
Declaration
Swift
func doADirtyDeedCheap(_ tableView: UITableView, forRowAt indexPath: IndexPath)
Parameters
tableView
The table view being checked
forRowAt
The indexpath of the row to be deleted.
-
Called to cancel a delete action.
Declaration
Swift
func dontDoADirtyDeedCheap(_ tableView: UITableView)
Parameters
tableView
The table view being checked
-
We only have 1 component.
Declaration
Swift
func numberOfComponents(in pickerView: UIPickerView) -> Int
Parameters
pickerView
The UIPickerView being checked
Return Value
1
-
We will always have 2 more than the number of towns, as we have the first and second rows.
Declaration
Swift
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int
Parameters
pickerView
The UIPickerView being checked
Return Value
Either 0, or the number of towns to be displayed, plus 2.
-
This returns the name for the given row.
Declaration
Swift
func pickerView(_ pickerView: UIPickerView, viewForRow row: Int, forComponent component: Int, reusing view: UIView?) -> UIView
Parameters
pickerView
The UIPickerView being checked
row
The row being checked
forComponent
The component (always 0)
reusing
If the view is being reused, it is passed in here.
Return Value
a view, containing a label with the string for the row.
-
This is called when the user finishes selecting a row. We use this to add the selected town to the filter.
If it is one of the top 2 rows, we select the first row, and ignore it.
Declaration
Swift
func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int)
Parameters
pickerView
The UIPickerView being checked
row
The row being checked
component
The component (always 0)


Student Name:
Year:
List Students:
List Teachers:
List Classes:
List Enrollments:
List Teaching Assignments:
Add Enrollment:


Sound Blaster 16 Programming Document
Written by Ethan Brodsky
Version 3.5 - 6/26/97
Note: 97/6/11
I am experimenting with using transparency in the images to allow
irregularly-shaped diagrams without making assumptions about your
browser's background color. If the DSP command or mode diagrams
are blue, please contact me with information on your configuration
so I can attempt to fix it.
Download SB16DOC.ZIP (6,509 bytes)
Jump to section:
This information is distributed AS IS. The author specifically disclaims
responsibility for any loss of profit or any consequential, incidental,
or other damages resulting from the use or misuse of this information.
This information may be freely distributed in any form as long as this
disclaimer remains intact.
The Sound Blaster 16 is capable of both FM and digitized sounds. Digitized
sound capibilities range from 8-bit mono 5000 HZ sound all the way up to
16-bit stereo sound at 44khz. This FAQ documents programming the SB16 DSP
CT1341 chip for recording and playback of digitized audio. Prior knowledge
on programming earlier Sound Blaster sound cards is necessary.
The SB16's DSP chip is programming using several I/O ports at a base I/O
address determined by jumper settings. On the SB16, there are 16 I/O ports
which are used for FM synthesized music, mixer settings, DSP programming and
CD-ROM access. Five of these ports are used in programming the DSP. They
are listed below.
- 2x6h - DSP Reset
- 2xAh - DSP Read
- 2xCh - DSP Write (Command/Data), DSP write-buffer status (Bit 7)
- 2xEh - DSP Read-buffer status (Bit 7), DSP interrupt acknowledge
- 2xFh - DSP 16-bit interrupt acknowledge
You have to reset the DSP before you can program it. The DSP can be reset
using the following procedure:
- Write a 1 to the reset port (2x6)
- Wait for 3 microseconds
- Write a 0 to the reset port (2x6)
- Poll the read-buffer status port (2xE) until bit 7 is set
- Poll the read data port (2xA) until you receive an AA
The DSP usually takes about 100 microseconds to initialized itself. After
this period of time, if the return value is not AA or there is no data at
all, then the SB card may not be installed or an incorrect I/O address is
being used.
To write a byte to the SB16, the following procedure should be used:
- Read the write-buffer status port (2xC) until bit 7 is cleared
- Write the value to the write port (2xC)
To read a byte from the SB16, the following procedure should be used:
- Read the read-buffer status port (2xE) until bit 7 is set
- Read the value from the read port (2xA)
The DMA (Direct Memory Access) controller controls data transfers between
I/O devices and memory without using the CPU. An Intel 8237 DMAC integrated
circut is used to control this. An IBM compatible computer has two DMA
controllers, one for 8-bit transfers and one for 16-bit transfers. The DMA
controller, coupled with an external page register, is capable of transfering
blocks of up 64k to the SB16. Here is information on I/O ports and register
settings necessary for sound card I/O:
I/O port addresses for the DMA Address and Count Registers
I/O port addresses for the control registers
I/O port addresses for lower page registers
Mode register bit assignments
Write single mask bit assignments
DMAC2 is used for 16-bit I/O and DMAC1 is used for 8-bit I/O. The procedure
for starting a transfer is complicated, so I'll list the steps for starting
the type of DMA transfers used for sound I/O:
- Calculate the absolute linear address of your buffer
LinearAddr := Seg(Ptr^)*16 + Ofs(Ptr^));
- Disable the sound card DMA channel by setting the appropriate mask bit
Port[MaskPort] := 4 + (Channel mod 4);
- Clear the byte pointer flip-flop
Port[ClrBytePtr] := AnyValue;
- Write the DMA mode for the transfer
The mode selection bits should be set to 01 for single-mode. The
address inc/dec bit should be set to 0 for address increment. The
auto-initialization bit should be set appropriately. I will discuss
auto-initialized DMA later. The transfer bits should be set to 10
for playback and 01 for recording. The channel select should be
set to the sound card DMA channel. Be aware that "read" means a
read from memory (Write to sound card) and that "write" means a
write to system memory.
Port[ModePort] := Mode + (Channel mod 4);
Some often used modes are:
- 48h+Channel - Single-cycle playback
- 58h+Channel - Auto-initialized playback
- 44h+Channel - Single-cycle record
- 54h+Channel - Auto-initialized recording
- Write the offset of the buffer, low byte followed by high byte.
For sixteen bit data, the offset should be in words from the
start of a 128kbyte page. The easiest method for computing
16-bit parameters is to divide the linear address by two before
calculating offset.
if SixteenBit
then
begin
BufOffset := (LinearAddr div 2) mod 65536;
Port[BaseAddrPort] := Lo(BufOffset);
Port[BaseAddrPort] := Hi(BufOffset);
end
else
begin
BufOffset := LinearAddr mod 65536;
Port[BaseAddrPort] := Lo(BufOffset);
Port[BaseAddrPort] := Hi(BufOffset);
end;
- Write the transfer length, low byte followed by high byte. For
an 8-bit transfer, write the number of bytes-1. For a 16-bit
transfer, write the number of words-1.
Port[CountPort] := Lo(TransferLength-1);
Port[CountPort] := Hi(TransferLength-1);
- Write the buffer page to the DMA page register.
Port[PagePort] := LinearAddr div 65536;
- Enable the sound card DMA channel by clearing the appropriate
mask bit
Port[MaskPort] := DMAChannel mod 4;
Unlike earlier Sound Blasters, the SB16 is programmed with actual sampling
rates instead of time constants. On the SB16, the sampling rate is set
using DSP commands 41h and 42h. Command 41h is used for output and 42h is
used for input. I have heard that on the SB16, both these command currently
do the same thing, but I would recommend using the individual commands to
guarantee compatibility with future sound cards. The procedure for setting
the sampling rate is:
- Write the command (41h for output rate, 42h for input rate)
- Write the high byte of the sampling rate (56h for 22050 hz)
- Write the low byte of the sampling rate (22h for 22050 hz)
To record or play back sound, you should use the following sequence:
- Allocate a buffer that does not cross a 64k physical page boundary
- Install an interrupt service routine
- Program the DMA controller for background transfer
- Set the sampling rate
- Write the I/O command to the DSP
- Write the I/O transfer mode to the DSP
- Write the block size to the DSP (Low byte/high byte)
Upon interrupt when using single-cycle DMA:
- Program DMA controller for next block
- Program DSP for next block
- Copy next block if double-buffering
- Acknowledge the interrupt with the SB by reading from port 2xE for
8-bit sound or port 2xF for 16-bit sound.
- Acknowledge the end of interrupt with the PIC by writing 20h to port
20h. If the sound card is on IRQ8-15, you must also write 20h to A0h.
- D0
- Pause 8-bit DMA mode digitized sound I/O initiated by command Cxh.
Applicable to both single-cycle and auto-initialized DMA I/O.
- D4
- Continue 8-bit DMA mode digitized sound I/O paused using command D0.
Applicable to both single-cycle and auto-initialzied DMA I/O.
- D5
- Pause 16-bit DMA mode digitized sound I/O initiated by command Bxh.
Applicable to both single-cycle and auto-initialized DMA I/O.
- D6
- Continue 16-bit DMA mode digitized sound I/O paused using command D5.
Applicable to both single-cycle and auto-initialized DMA I/O.
- D9
- Exit 16-bit auto-initialized DMA mode digitized sound I/O after the
end of the current block.
- DA
- Exit 8-bit auto-initialized DMA mode digitized sound I/O after the
end of the current block.
- E1
- Get DSP version number. After sending this command, read back two
bytes form the DSP. The first byte is the major version number and
the second byte is the minor version number. A SB16 should have a
DSP version of 4.00 or greater. Check this before using an SB16
specific commands.
- Bx
- Program 16-bit DMA mode digitized sound I/O
Command sequence: Command, Mode, Lo(Length-1), Hi(Length-1)
Command:
Common commands:
- B8 - 16-bit single-cycle input
- B0 - 16-bit single-cycle output
- BE - 16-bit auto-initialized input
- B6 - 16-bit auto-initialized output
Mode:
- Cx
- Program 8-bit DMA mode digitized sound I/O
Same procedure as 16-bit sound I/O using command Bx
Common commands:
- C8 - 8-bit single-cycle input
- C0 - 8-bit single-cycle output
- CE - 8-bit auto-initialized input
- C6 - 8-bit auto-initialized output
The FIFO is used to eliminate inconsistencies in the sample period
when the sound card is not able to get DMA when it needs it. With
FIFO disabled, the card attempts DMA at precisely the instant that
it needs a sample. If another device with a higher priority is
accessing DMA, the sound card waits for the sample and the sampling
rate may be decreased. The FIFO allows the DMA sample period to be
more erratic without affecting the audio quality. The FIFO is cleared
whenever a command is sent to the DSP. In Single-cycle mode, the DSP
is constantly being reprogrammed. The FIFO may still contain data which
has not been output when it cleared. To avoid this problem, the FIFO
should be turned off for single-cycle mode. When in auto-initialized
mode, the DSP is never reprogrammed. The FIFO can be left on and sound
quality will be improved.
When single-cycle DMA is used, sound output stops at the end of each block.
The interrupt handler can start another transfer, but there will be a break
in output. This causes a click between each block, reducing sound quality.
When auto-initialized DMA is used, sound output loops around at the end of
the buffer. The DMA controller keeps transfering the same block of memory
that the DMA transfer was initiated with. When the end of the buffer is
reached, it will start sending the buffer again by auto-initializing the
current offset and count registers with the values stored in the base offset
and count registers. The usual method for achieving click-less output is to
allocate a buffer and divide it into two blocks. Program the DMA controller
with the length of the whole buffer, but program the SB16 with the length of
a block. (Half of the buffer) An interrupt occurs for each sound card block,
so two interrupts will occur each time the buffer is played, once at the
midpoint (Start of the second block) and once at the end (In effect, the
start of the first block) The interrupt handler should copy data into the
block that was just finished so that the data is ready when it is needed for
output. The programming procedure for an auto-initialized DMA transfer is
identical to the procedure for a single-cycle DMA transfer, except that bit
4 of the DMA mode register and bit 3 of the DSP command are set.
Upon interrupt when using auto-initialized DMA:
- Copy next chunk into output buffer block that just finished
- Acknowledge the interrupt with the SB by reading from port 2xE for
8-bit sound or port 2xF for 16-bit sound.
- Acknowledge the end of interrupt with the PIC by writing 20h to port
20h. If the sound card is on IRQ8-15, you must also write 20h to A0h.
To stop sound immediately:
- 8-bit - Write DSP command D0h (Pause 8-bit DMA mode digitized sound I/O)
- 16-bit - Write DSP command D5h (Pause 16-bit DMA mode digitized sound I/O)
Both commands stop sound immediately, without an interrupt.
To stop the sound at the end of the currently block:
- 8-bit - Write DSP command DAh (Stop 8-bit auto-init DMA sound I/O)
- 16-bit - Write DSP command D9h (Stop 16-bit auto-init DMA sound I/O)
These two commands will stop the sound at the end of the current block.
If your program is not prepared for an interrupt after output is finished,
it may cause problems.
You can also end auto-initialized mode by reprogramming the DSP for
single-cycle mode. The card then switches from A/I mode to S/C mode after
the next interrupt. It will then contiue to play or record for the length
specified, generate an interrupt and stop. This will allow you to stop
output exactly at the end of the data, without requiring the remainder of
the DMA buffer to be filled with silence. This technique may or may not
be useful to you. I would recommend using the pause commands documented
in in the immediate stop section unless another method is more suited to
your purpose.
Thanks to Douglas Kaden at Creative Labs
for information on 16-bit DMA, FIFO mode, and other topics.
Back to Home Page
View SMIX information
View SB16SND information
Ethan Brodsky <brodskye@cae.wisc.edu>


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How to create builds targeting multiple environments
Update: create-react-app 1.0.0 added built-in support for configuration files targeting the three pre-defined environments (development
, test
, and production
), and 1.1.0 additionally adds support for variable expansion. I’ve added a section to the end of this article (see: Built-in support) summarizing the changes and limitations.
If you’re using an older version of react-scripts, have not used environment configuration yet, or have more than three environments to build for, you may wish to read the entire article.
React imports environment variables that are defined in a .env file at the root of the project. Skip to Environment Configuration if you’re already familiar with the details, but remember that that values in .env act as a defaults.
REACT_APP_
are imported.process.env
, for example process.env.REACT_APP_SECRET_CODE
.NODE_ENV
is set automatically to development (when using npm start
), test (when using npm test
) or production (when using npm build
). Thus, from the point of view of create-react-app, there are only three environments.Variables can be defined prior to or while running npm start
or npm build
:
$ REACT_APP_SECRET_CODE=dev123 npm start
$ REACT_APP_SECRET_CODE=prod456 npm build
Values could be set in package.json, and therefore tracked in revision control:
“scripts”: {
“start”: “REACT_APP_SECRET_CODE=123 react-scripts start”,
…
}
Setting values in package.json is an easy way to share configuration amongst a team, but the approach doesn’t scale particularly well. Think about what happens as the number of configuration variables or environments grows. Fortunately variable definitions can be put into a separate file named .env.
Values in .env are automatically imported by the development server and build process. The format is the same as in the shell (name=value
), with variable per line:
$ cat .env
REACT_APP_SECRET_CODE=123
REACT_APP_HOST_ENV=staging
$
Advantages of putting definitions in .env include:
Create react app uses dotenv
to process the configuration. See the dotenv documentation to learn more its syntax and semantics.
Imported values are placed in process.env
automatically. They do not need to be imported manually. Imported values can be used in the same way as those defined in your JS files:
if (process.env.NODE_ENV === ‘production’) { … }app.listen(process.env.REACT_APP_PORT);
Remember that only those starting with REACT_APP_
will be imported, and the development server or build must be restarted to pick up new values.
Now we will cover using the environment variable support in create-react-app
to build configuration for multiple environments. The aim is a simple way to standardize and automate the process of using environment specific values during the build, regardless of how you build your app.
Variables could be set outside of create-react-app (e.g. in a shell startup script), but for the sake of consistency, replicability, and making things less mysterious, we should instead opt for a method that can be used universally in each environment—from local development to production. This helps ensure that a larger subset of the team is able to effectively lend a hand in supporting environments when the need arises. In other words, we want to use the method that best creates a process in which:
At present the way this can achieved in create-react-app is with .env files.
Step 1, then, is to create a .env file for your project if you don’t have one already, place your configuration in it, and update references to the configuration in your code. For now we’ll assume these are your development values, but this will be revisited shortly.
It’s also worth noting that by using .env files, variables are not global to the environment and will not persist beyond the running of the start command. In my opinion, this is a good thing. However, create-react-app does not yet support for dotenv-expand, so for some setups this may be a downside (update: as of 1.1.0 it does support expansion).
Dotenv (what react-scripts uses to import environment variables) also checks for a file named .env.local and, if present, imports variables defined within it too. In the case of the same value being defined in both files, the order of precedence is (highest first):
Thus, values in .env.local override values in .env.
Assuming you use an intermediary server or folder from which to build for each environment, Step 2, then, is to create a .env.local next to the .env file with environment specific overrides.
If using default values in .env which are designed to be general purpose, this file may be empty for local development. For other environments (e.g. production) you’ll probably want to set each value explicitly, as changes must be managed more carefully.
Lastly, an entry for .env.local should be added to the revision control ignore list (e.g. .gitignore) as it should not be checked in. If publishing a module with a .npmignore file, it should be added there as well.
The .env.local method works well in the sense that, done right, every environment uses the same method to set and consume environment configuration. However, it still relies on files which are not tracked and therefore does not achieve the goal of reproducibility of the build.
One way to address this is to create .env files for each environment (e.g. .env.staging instead of .env.local) and to track these files in source control. In this case, dotenv will not automatically import the files, but the build script in package.json can be modified to do it instead (update: as of 1.0.0 this step is not necessary for the three pre-defined environments—the files are automatically imported):
“scripts”: {
“build”: “sh -ac ‘. .env.build; react-scripts build’”,
…
}
The .
command is the same as source
. It means to execute the file in the current context. In this case the environment variables within will thus be defined before running the next command: react-scripts build
. This has the same order of precedence as when using .env.local.
For multiple build environments, the above method can be generalized:
“scripts”: {
“build”: “sh -ac ‘. .env.${REACT_APP_ENV}; react-scripts build’”,
…
}
Now whomsoever has access to the pertinent configuration can build for that environment by specifying REACT_APP_ENV
at time of build:
$ REACT_APP_ENV=staging npm run build
Additional shortcuts could be added for each environment:
“scripts”: {
“build”: “sh -ac ‘. .env.${REACT_APP_ENV}; react-scripts build’”,
“build:staging”: “REACT_APP_ENV=staging npm run build”,
“build:production”: “REACT_APP_ENV=production npm run build”,
…
}
Shortening the build command to:
$ npm run build:staging
The advice given by dotenv is to not check these environment specific config files into revision control. I agree in principle—that checking production settings into your source repository is not a good idea—but I believe it is a very good idea to check your configuration in somewhere. Your builds should be reproducible, which means having the same configuration. Failing to account for this is asking for headaches down the road, when troubleshooting issues. So, unless you have another way to manage configuration and easily reproduce a given build, consider using a separate configuration repository, or a configuration management system, to store and retrieve environment configuration.
One advantage to committing a default .env file with local development configuration into revision control is that other team members will automatically receive updates and need only restart their development server when no additional setup is required.
As pointed out by
, the react-app-env is a module which automates much of what is covered here, and may be suitable for your needs. To use react-app-env:
Install it as a dev dependency:
$ yarn add –dev react-app-env (or npm install –save-dev)
And change the start and build scripts:
“scripts”: {
“start”: “react-app-env start’”,
“build”: “react-app-env build’”,
“test”: “react-app-env test’”,
…
}
And finally add at least two configuration files: development.env and production.env. Unlike the steps above, react-app-env automatically prepends REACT_APP_
to variables. Thus the variable definitions in the example above would be changed to:
SECRET_CODE=123
HOST_ENV=staging
In the application, however, the full name including REACT_APP_
must still be used to reference a variable. Given this I would personally prefer the library not automatically prepend, to prevent misunderstandings, but I see no option for this.
By default development.env is used imported on npm start
and npm test
, and production.env on npm build
. The --env-file
flag can be used to support more environments:
“scripts”: {
“build:staging”: “react-app-env –env-file=staging.env”,
…
}
The contents of .env can still be used as default values, but REACT_APP_
is not automatically prepended to variables in this file.
Finally, the module expects the default environment files to be at the root of the project. To customize this (for example to support a separate configuration repository) and add more environments a setup similar to the manual one above could be used:
“scripts”: {
“build”: “react-app-env –env-file=config/${BUILD_ENV}.env build”,
“build:staging”: “BUILD_ENV=staging npm run build”,
“build:production”: “BUILD_ENV=production npm run build”,
…
}
The main differences between this approach one describe above (which does not use react-app-env) is the automatic prepending of REACT_APP_
, and possibly also better cross platform support.
Create-react-app 1.0.0 added support for automatically reading configuration files for the three pre-defined environments: development
, test
, and production
.
As before, default (lowest priority) values may be defined in .env, and the value of NODE_ENV
is set automatically based on the script used:
The 1.0.0 release adds built-in support for a configuration file corresponding to each of these: .env.development, .env.test, and .env.production. The values from these files have higher priority than the values in .env. Each file (including the default file) supports another layer of overrides by adding .local to the end. The full order of precedence is (highest first):
Support for dotenv-expand was added in 1.1.0, enabling variable expansion within the .env files (example from create-react-app docs):
DOMAIN=www.example.com
REACT_APP_FOO=DOMAIN/fooREACT_APP_BAR=DOMAIN/bar
Variable expansion works with variables defined locally (in the same file), or on the shell, but unfortunately does not work across files. A value defined in .env, for example, is not able to be expanded within .env.development.


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| 677 | (A) | whils ilka freke ware qwyke flayne the flesche clene |
| 680 | (C) | whyłł euery man was qwykke . þe skynnes of to be flayne |
| 672 | (D) | þat eche freke were flayn þe fellis of clene |
| 654 | (E) | þat eche a freek were yflayn . þe felles of clene |
| (Ex) | ---- no text ---- | |
| 694 | (L) | þat ech freke were quyk fleyn þe felles of clene |
| 633 | (P) | whenn iche freke was flayne þe fełł of clene |
| 663 | (U) | That ilk freke were yfleyne / the fełł of ful clene |
| (V) | ---- no text ---- |


BBNaija Mercy covers Exquisite Magazine (Photos)
by Ifeanyi NgeremThe Big Brother Naija pepper dem edition winner, Mercy Eke aka queen of highlights, is set to grace the cover of Exquisite Magazine.
Mercy did serve some fashion styles goals and gave us a rich pop of melanin as her skin glowed, looking extremely dashing in African print attire on the cover of this latest issue.
See photos below.
Taking to her Instagram page the queen of high light wrote
‘African Nigerian, Igbo Hey mama, your baby girl is on a magazine cover Humbled to be the cover girl for Exquisite Magazine November Issue.’


[§5-12.2] State land mammal. The ōpeapea, otherwise known as the Hawaiian hoary bat (Lasiurus cinereus semotus), is established and designated as the official land mammal of the State. [L 2015, c 13, §2]


Medeq
The best Medical Equipments
Lorem Ipsum is simply dummy text of the printing and typesetting
industry
Medeq
The best Medical Equipments
Lorem Ipsum is simply dummy text of the printing and typesetting
industry
Medeq
The best Medical Equipments
Lorem Ipsum is simply dummy text of the printing and typesetting
industry


It consumes an already purchased consumable product. If the platform doesn't support purchases it'll reject the Promise
Token associated with the Purchase
Promise
It destroys the banner ad. If the platform doesn't support banner ads (see supportsBannerAds), the identifier is invalid or the banner hasn't been previously loaded (see loadBannerAd) it'll reject the Promise.
The Banner Ad identifier
Promise
Retrieves a list of available for purcharse Product. If the platform doesn't support In App Purchases (supportsIAP) it'll reject the Promise
List of ids of products to retrieve. Optional parameter, will retrieve all if not provided.
Promise
Retrieves a list of active Purchases. By active we mean that they are either for Non Consumables Products, or Consumables Products that have not been consumed yet. If the platform doesn't support In App Purchases (see supportsIAP) it'll reject the Promise
Promise
Retrieves a list of LeaderboardEntry for all players. If the platform doesn't support leaderboards (see supportsLeaderboards) it'll reject the Promise
Leaderboard identifier
Amount of LeaderboardEntry to retrieve
Offset from the top of the Leaderboard that LeaderboardEntry will be fetched from
Promise
Retrieves the current Player's LeaderboardEntry. If the platform doesn't support Leaderboards the Task (see supportsLeaderboards) it'll reject the Promise
The Leaderboard identifier
Promise
Hides a Banner Ad. If the platform doesn't support Banner Ads (see supportsBannerAds), an invalid Banner id is provided, or the Banner Ad has not been previously loaded (see loadBannerAd, KilnBannerPosition, KilnBannerSize)) it'll reject the Promise
The Banner Ad identifier
Promise
Initializes the SDK
Loads a Banner Ad. If the current platform doesn't support Banner Ads (see supportsBannerAds), the provided identifier is invalid or the Banner Ad has already been loaded the Task will get an Exception
The Banner Ad identifier
Where in the screen to position the Banner Ad. See KilnBannerPosition
The maximum size of the Banner Ad to load. See KilnBannerSize
Promise
Loads an Interstitial Ad. If the current platform doesn't support Interstitial Ads (see supportsInterstitialAds), is provided an invalid identifier or there's a problem loading the ad, it'll reject the Promise
The Interstitial Ad identifier
Promise
Loads a Rewarded Ad. If the current platform doesn't support Rewarded Ads (see supportsRewardedAds), is provided with an invalid identifier or there's a problem loading the ad, it'll reject the Promise
The Rewarded Ad identifier
Promise
Launches the purchase flow of a Product. If the platform doesn't support In App Purchases (see supportsIAP) it'll reject the Promise
Identifier of the Product to be purchased
Additional data to send with the purchase
Promise
Sets the current Player's score. If the platform doesn't support Leaderboards (see supportsLeaderboards) it'll reject the Promise
Leaderboard identifier
Score to set
(Optional) If the platform supports it, additional data to set.
Promise
Shows a Banner Ad. If the platform doesn't support Banner Ads (see supportsBannerAds), an invalid identifier is provided or the Banner Ad is not loaded (see loadBannerAd, KilnBannerPosition, KilnBannerSize)), it'll reject the Promise
The Banner Ad identifier
Promise
Shows an Interstitial Ad. If the platform doesn't support Interstitial Ads (see supportsInterstitialAds), an invalid identifier is provided or the Interstitial Ad is not loaded (see loadInterstitialAd), it'll reject the Promise
The Interstitial Ad identifier
Promise
Shows native Leaderboard UI if supported (see {@link supportsPlatformLeaderboardUI}). Otherwise reject the Promise
Promise
Shows a Rewarded Ad. If the platform doesn't support Rewarded Ads (see supportsRewardedAds), an invalid identifier is provided or the Rewarded Ad hasn't been loaded (see loadRewardedAd) it'll reject the Promise
The Rewarded Ad identifier
Promise
Sends an Analytics Event.
The Event identifier
Promise
Checks for Banner Ads support
true if supported, false otherwise
Checks for In App Purchases support
true if supported, false otherwise
Checks for Interstitial Ads support
true if supported, false otherwise
Checks for Leaderboards support
true if supported, false otherwise
Checks for Native Leaderboard UI support
true if supported, false otherwise
Checks for Rewarded Ads support
true if supported, false otherwise
Generated using TypeDoc
Kiln API
Accessible globally through Kiln.API


Code
The repository is located on GitHub.
When checking out, ensure that you're cloning recursively - we are using Git Submodules!
git clone --recursive git://github.com/mhils/HoneyProxy.git
Bugs
Please use the GitHub issue tracker to report bugs. Patches are always welcome!
Feedback / Suggestions
Feel free to use the GitHub issue tracker for Feedback currently. If it gets too noisy, we will switch to a mailing list, but currently it's a good thing to have everything in one place.
Author
HoneyProxy is primarily developed by Maximilian Hils and mentored by Guillaume Arcas as part of the Honeynet Google Summer of Code 2012 project. HoneyProxy's SSL-capable proxy functionality is based on mitmproxy developed by Aldo Cortesi et al.


There are 150 group of words each group having 10-11 words and their meaning.
Within each group the words are ordered alphabetically. This structure prevents the confusion that results when you try to learn lots of words beginning with the same letter.
There are 150 group of words each group having 10-11 words and their meaning.
Within each group the words are ordered alphabetically. This structure prevents the confusion that results when you try to learn lots of words beginning with the same letter.


Card Image With Overlay
Image at the top (card-img-top):
Praghadesh
Just to be with somewhere in the earth where there will be peace.
Lookup
Image at the bottom (card-img-bottom):
Praghadesh
Just to be with somewhere in the earth where there will be peace.
Lookup


This will fetch documents where provider name is "undefined" by using a view and will update these documents with the correct provider name.
Updating the documents....


IndoLEM
Resource Collection
Home
IndoBERT
Data and Tasks
Leaderboard
Team
Current Team
Fajri Koto
PhD student
University of Melbourne
Afshin Rahimi
Lecturer
University of Queensland
Jey Han Lau
Lecturer
University of Melbourne
Timothy Baldwin
Professor
University of Melbourne


RESUME |
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RMI-IIOP is for developers who program in the Java programming language and want to program to the RMI interfaces, but use IIOP as the underlying transport. RMI-IIOP provides interoperability with other CORBA objects implemented in various languages - but only if all the remote interfaces are originally defined as Java RMI interfaces. It is of particular interest to programmers using Enterprise JavaBeans (EJB), since the remote object model for EJB components is based on the RMI API.
RMI-IIOP combines the best features of Java Remote Method Invocation (RMI) with the best features of CORBA. RMI-IIOP speeds distributed application development by allowing developers to work completely in the Java programming language, writing remote interfaces in the Java programming language and implementing them simply using Java technology and the Java RMI APIs.
When using RMI-IIOP to produce technology-based distributed applications written in the Java programming language, there is no separate Interface Definition Language (IDL) or mapping to learn: the remote interfaces can be implemented in any other language that is supported by an OMG mapping and a vendor supplied ORB for that language. Similarly, clients can be written in other languages using IDL derived from the remote Java technology-based interfaces.
RMI-IIOP provides flexibility by allowing developers to pass any Java object between application components either by reference or by value.
Like CORBA, RMI-IIOP is based on open standards defined with the participation of hundreds of vendors and users in the Object Management Group. Like CORBA, RMI-IIOP uses Internet Inter-ORB Protocol (IIOP) as its communication protocol. IIOP eases legacy application and platform integration by allowing application components written in C++, Smalltalk, and other CORBA supported languages to communicate with components running on the Java platform.
Developers who program using the Java programming language can choose several solutions for creating distributed applications programs.


HOME FOR THE HOLIDAYS A film review by Ben Hoffman Copyright 1995 Ben Hoffman
It is hard to believe but Jodie Foster, a most talented young actress, has appeared in thirty-two films. When she further became a director, in the wonderful LITTLE MAN TATE, no one could deny that here was someone very special. So when HOME FOR THE HOLIDAYS was about to be screened I could hardly wait. Sadly, the movie is very mediocre, to which we must add, even the best do not always succeed every time.
 My having spent many years at family gatherings at holidays, with Thanksgivings being the most memorable, and all of them joyful, it was difficult to relate to HOME FOR THE HOLIDAYS where holiday gatherings where close relatives attended every year but wished they did not have to.
Claudia Larson (Holly Hunter) has just been a victim of "downsizing" (what an ugly euphemism!) at her job in an art gallery. Her 15-year-old daughter says she is not going to the Dinner but will stay home with her boy friend and "go all the way." With this and more on Claudia's mind and heart she takes a plane to her family in Baltimore.
Mom (Anne Bancroft) and Dad (Charles Durning) a most loving couple, are, as usual, the hosts. Eccentric Aunt Glady is there, as are Claudia's sister and brother-in-law and their children. Brother Tommy (Robert Downey, Jr.) is there, too, but only because Claudia felt she could not endure the gathering without him. He arrives with his gay friend, Leo Fish (Dylan McDermott) which astonishes most of the family who did not know about Robert and Leo.
Bickering abounds before, during and after dinner. Again, I found it hard to relate to that. And through it all, much of the dialogue (screenplay by W. D. Richter) seems as if most are speaking lines rather than real-life talk. It was difficult to warm up to the family and the movie. With all that was going on, there was nothing exciting to make me want to know what happened next. Nothing much did.
Directed by Jodie Foster.
2 bytes
4 Bytes = Superb 3 Bytes = Too good to be missed. 2 Bytes = So so. 1 Byte = Save your money.
-- Ben Hoffman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Analysis of species limits and DNA barcoding data. Included are functions for generating important summary statistics from DNA barcode data, assessing specimen identification efficacy, testing and optimizing divergence threshold limits, assessment of diagnostic nucleotides, and calculation of the probability of reciprocal monophyly. Additionally, a sliding window function offers opportunities to analyse information across a gene, often used for marker design in degraded DNA studies. Further information on the package has been published in Brown et al (2012) <doi:10.1111/j.1755-0998.2011.03108.x>.
| Version: | 1.5.0 |
| Imports: | ape, pegas, graphics, stats, utils |
| Suggests: | testthat |
| Published: | 2018-02-16 |
| Author: | Samuel Brown, Rupert Collins, Stephane Boyer, Marie-Caroline Lefort, Jagoba Malumbres-Olarte, Cor Vink, Rob Cruickshank |
| Maintainer: | Rupert A. Collins <rupertcollins at gmail.com> |
| License: | MIT + file LICENSE |
| NeedsCompilation: | no |
| Citation: | spider citation info |
| Materials: | README NEWS |
| CRAN checks: | spider results |
| Reference manual: | spider.pdf |
| Package source: | spider_1.5.0.tar.gz |
| Windows binaries: | r-devel: spider_1.5.0.zip, r-release: spider_1.5.0.zip, r-oldrel: spider_1.5.0.zip |
| OS X binaries: | r-release: spider_1.5.0.tgz, r-oldrel: spider_1.5.0.tgz |
| Old sources: | spider archive |
Please use the canonical form https://CRAN.R-project.org/package=spider to link to this page.


Crop the central region of the image(s).
tf.compat.v1.image.central_crop
tf.compat.v2.image.central_crop
tf.image.central_crop( image, central_fraction )
Remove the outer parts of an image but retain the central region of the image along each dimension. If we specify central_fraction = 0.5, this function returns the region marked with "X" in the below diagram.
-------- | | | XXXX | | XXXX | | | where "X" is the central 50% of the image. --------
This function works on either a single image (image
is a 3-D Tensor), or a
batch of images (image
is a 4-D Tensor).
image
: Either a 3-D float Tensor of shape [height, width, depth], or a 4-D
Tensor of shape [batch_size, height, width, depth].central_fraction
: float (0, 1], fraction of size to crop
Usage Example: python >> import tensorflow as tf >> x =
tf.random.normal(shape=(256, 256, 3)) >> tf.image.central_crop(x, 0.5)
ValueError
: if central_crop_fraction is not within (0, 1].3-D / 4-D float Tensor, as per the input.


Posts for year 2012
- NZTA
- Wellington High School
- RECOLLECT: Upper Hutt City Library
- The Cultural Heritage of Science
- The Challenge for Scholarly Societies
- Giving it Away
- The Thames
- The Role of Universities in Society
- Open Access: A Challenge
- The OER University
- Open Scholars Needed for Open Access
- Open Access to Scholarly Publications
- Open Access in the Book Disciplines
- Open Access: A Publisher's Perspective
- Wellington City Council
- Te Papa Joins the Commons
- Warrington School
- Albany Senior High School
- Bronywyn Holloway-Smith


To avoid overloading your device the shaders are paused. Hover over them to show the controls and click play to see them in action. Some of them are also interactive: Audio Visualizer


Created: 2020-11-16 Mon 12:28
Bultmann’s “left-wing” followers, like the American Schubert Ogden, have concluded that Christianity concerns only the possibility of a new way of existing.
God, grant me the serenity to accept the things I cannot change,
The courage to change the things I can,
And the wisdom to know the difference.
Richard Niebuhr: Christian ethicist: Christ and Culture
The joys and the hopes, the griefs and the anxieties of the men of this age, especially those who are poor or in any way afflicted, these are the joys and hopes, the griefs and anxieties of the followers of Christ.
Created by Dale Hathaway.


Vertically Challenged!
Rick's Project Page
Where to buy Vertically Grown Vegetables in Colorado
WHAT is Aquaponics
What is Vertical Farming
Can Urban Farms Save Our Food Supply?
Where Can I Buy Vertically Farmed Produce?


Chatta
This is a second attempt at a chat application. It still uses mern, but I developed everything myself this time.
I have vastly improved on the scalability, logging in with multiple devices, and security.
100 Days - 100 Projects
Each day, I create a new project primarily working with Native Javascript, and CSS.
This is a secondary portfolio page with all the projects I make each day.
Combat
The beginings of a DND character creation, made with Tailwind, React, Node, and MongoDB.
User creation and character sheet working, with hopes of creating and referencing user-made feats,
monsters, items, ect.
Monster-World
A web based Phaser game, developed in Javascript, with a few former classmates in an attempt to better
learn class creation,
and how to handle large data storage and web interactions.
Dice-Rollerz
A full-stack MERN project, implementing Socket.io for a real time, instant chat client.
Made to help with fellow D&D players, cooped up in their houses and unable to join their
friends in person for tabletop gaming.
Watch What Where When
W4 is a Movie and TV show tacking app, which allows you to search out movies and tv
shows, gleam information about them, and add them to a personalized watchlist for
registered users.
User views for each content are logged, sorted, and added to the trending main page.
SoundThis
Implementation of multiple different Restful APIs to search for artist/group info,
Albums, Shows, and related artists.
Endless Terrain Generator
A Unity project, developed in c#, to generate a land mass mesh based on multiple passes
of perlin noise, which will grab new chunks as needed to generate an endless terrain.
Quiz Game
A JavaScript coding quiz, tracking answers given for a review, and implementing local
storage to save and load high scores
Weather Dashboard
A Javascript Restful API project to pull the current and forcasted weather for any given
city, along with local storage saving/loading past searches.
Employee Directory
A React powered Employee Directory. It allows a user to view their entire staff, as well
as sort and filter to more easily find the information that they are searching for.
Dell Technologies
2015-2020
Senior Business System Analyst
- Handled mission critical technical support for supply chain tools, including Glovia, OTM and GTM (Oracle & Global Transportation Management) through Oracle databases, and their dependent web portals
- Managed documentation and oversaw disaster recovery operations for Dell’s Supply Chain Data Hub, primary supply chain database managing data flow for dozens of applications
- Aided in creation and management of proactive alerts and monitoring, leading to a decrease of user logged incidents to only 20%
South Plains Electric Co-op
2013-2015
IT Generalist, Part-Time
- Designed and executed migration of legacy power consumption tracking forms from Lotus 1-2-3 to Excel using VBA
- Designed, wrote, and managed web-based employee time-off and visitor check-in applications
- Aided in employee system provisioning, installation, and maintenance for approximately 200 personnel across 3 sites
Dell Technologies
2013
Supply Chain Software Development Intern
- Created data retrieval tool on the department’s web portal, saving team members hours each week on collecting and formatting reports
- Gathered and translated business requirements into technical specifications to organize and prioritize backlogged manufacturing orders, based on ship date, quantity, and product type
- Used MVC3 and Transact-SQL databases, under the guidance of a technical mentor, to develop a web-based tool for the internal team to identify, monitor, and report on problem orders from a set number of Dell’s manufacturing partners. Team later expanded the tool and rolled out to all global production regions
Web Developer and Graphics Designer
I had the opportunity of working with Brian during our time in the coding boot
camp. His knowledge is vast and extensive, and he constantly amazed me with his ability to quickly grasp the
materials. Brian was always willing to help those around him including myself, which has definitely taught
me a lot. He is a reliable, forward thinking, and an intelligent Full Stack Developer. I have constantly
felt Brian was one of the most skilled individuals in our cohort. Certainly someone I'd want to to have on
my team


The Rabbit Haven is a 501 c3 non-profit educational organization, a project of AVA. We are a member of the Bay Area Shelter Network, Northern Cal Rabbit rescue network, The Watsonville Task Force as well as a variety of other community groups. The Haven works with rabbit education and support groups, such as The House Rabbit Society, Harvest Home and many others. We work with a network of veterinarians who supply the Rabbit Haven with vital, up to date information. We are an all volunteer organization. We have no paid staff. The Rabbit Haven cares for about 100 rabbits at any time through our foster site networks. Our foster network is the core of our operations. The Organization is funded by individual donors and grants. We have no City, County State or Federal funding.
The Rabbit Haven rescues abandoned rabbits and accepts surrendered rabbits from the general public, from shelters and from other rescue organizations in the counties of Santa Cruz, Santa Clara, Sonoma, Sacramento, San Benito, Yolo, Contra Costa, and Monterey, and San Mateo. The Rabbit Haven works in the community, at schools, with shelters and with other education groups to provide education on rabbit care, feeding, grooming, medical, social and behavioral needs.


# <<BEGIN-copyright>>
# <<END-copyright>>
"""
This module contains a set of routines that return the symbol or name for an ENDL
incident, yi, or outgoing, yo, particle designator.
"""
endl_yLabels = (
( 1, "n", "neutron" ), \
( 2, "p", "proton" ), \
( 3, "d", "deuteron" ), \
( 4, "t", "triton" ), \
( 5, "He3", "helium3" ), \
( 6, "He", "alpha" ), \
( 7, "g", "gamma" ), \
( 8, "e+", "positron" ), \
( 9, "e-", "electron" ), \
( 10, "EC", "electron capture" ), \
( 11, "n as residual", "n as residual" ), \
( 12, "p as residual", "p as residual" ), \
( 13, "d as residual", "d as residual" ), \
( 14, "t as residual", "t as residual" ), \
( 15, "He3 as residual", "He3 as residual" ), \
( 16, "He as residual", "He as residual" ), \
( 18, "positron as residual", "positron as residual" ), \
( 19, "electron as residual", "electron as residual" ) )
[docs]def endl_yLabel( y ) :
"""Returns the symbol for the specified y or 'None' if y is out-of-bounds."""
for i in endl_yLabels :
if ( i[0] == y ) : return i[1]
return None
[docs]def endl_yLongLabel( y ) :
"""Returns the label (i.e., name) for the specified y or 'None' if y is out-of-bounds."""
for i in endl_yLabels :
if ( i[0] == y ) : return i[2]
return None
[docs]def endl_yLabelMaxWidth( ) :
"""Returns the maximum length of a string returned by endl_yLabel."""
w = 0
for i in endl_yLabels :
if ( w < len( i[1] ) ) : w = len( i[1] )
return w
[docs]def endl_yLongLabelMaxWidth( ) :
"""Returns the maximum length of a string returned by endl_yLongLabel."""
w = 0
for i in endl_yLabels :
if ( w < len( i[2] ) ) : w = len( i[2] )
return w


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