Initiative
The current state of lock-down is a way to battle the COVID-19 virus. Many would agree that it is a fight for the preservation of human civilization as whole. But another battle exists simultaneously – the fight for those who may die of hunger much before infection from the virus.
We all know that a significant section of India’s population falls below the poverty line. Its unorganized workforce is made up of people who form the backbone of the economy but receive little protection or benefits. It goes without saying therefore, how the lives of migrant labourers and daily-wage earners have been completely disrupted by the state of lock-down. To forget them in this time of utmost distress would be an act of selfishness indeed.
Keeping this in mind, we, the students and alumni of various universities across West Bengal have formed teams under Quarantined Student Youth Network to extend a helping hand. These teams operate on a local basis by surveying the requirements of daily-wage earners and other marginalized people in specific localities and providing the same to the best of our abilities. We are trying to raise as much funds through crowd-funding as possible to change the situation in our small way.


Give Discount
Take Fee
Take Sample
Sample Reject
Enter Results
Get Reports Here
Edit Test
Add new Test
Test Audit
Test Plan
Verify Results
Test Appointment
Pathology Home
COSHMS Home


Welcome to the Innovative Teaching Lab!
Something here to manage the room temperature.
Something here to manage the break area.


| Time |
TeamA |
Score |
TeamB |
| 19:40 |
|
0-0 |
S2RNAME,F2RSTNAME TEAMB missed Two Point Jumper |
| 20:00:00 |
random event like timeout |
| 19:40 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
0-0 |
|
| 19:31 |
S3RNAME,F3RSTNAME TEAMA Turnover |
0-0 |
|
| 19:31 |
|
0-0 |
S1RNAME,F1RSTNAME TEAMB Steal |
| 19:27 |
|
0-0 |
S4RNAME,F4RSTNAME TEAMB Turnover |
| 19:19 |
S4RNAME,F4RSTNAME TEAM missed Layup |
0-0 |
|
| 19:19 |
S3RNAME,F3RSTNAME TEAMA Offensive Rebound |
0-0 |
|
| 19:11 |
S3RNAME,F3RSTNAME TEAMA missed Two Point Jumper |
0-0 |
|
| 19:11 |
|
0-0 |
S3RNAME,F3RSTNAME TEAMB Defensive Rebound |
| 18:48 |
|
0-0 |
S4RNAME,F4RSTNAME TEAMB missed Layup |
| 18:48 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
0-0 |
|
| 18:38 |
S3RNAME,F3RSTNAME TEAMA made Dunk |
2-0 |
|
| 18:38 |
S4RNAME,F4RSTNAME TEAMA Assist |
2-0 |
|
| 18:22 |
|
2-0 |
S5RNAME,F5RSTNAME TEAMB missed Three Point Jumper |
| 18:22 |
S3RNAME,F3RSTNAME TEAMA Defensive Rebound |
2-0 |
|
| 17:50 |
S3RNAME,F3RSTNAME TEAMA made Two Point Jumper |
4-0 |
|
| 17:34 |
|
4-0 |
S1RNAME,F1RSTNAME TEAMB Turnover |
| 17:33 |
S1RNAME,F1RSTNAME TEAMA Steal |
4-0 |
|
| 17:31 |
S1RNAME,F1RSTNAME TEAMA made Layup |
6-0 |
|
| 16:53 |
|
6-0 |
TEAM Turnover |
| 16:38 |
S2RNAME,F2RSTNAME TEAMA made Layup |
8-0 |
|
| 16:38 |
S4RNAME,F4RSTNAME TEAMA Assist |
8-0 |
|
| 16:23 |
|
8-0 |
S2RNAME,F2RSTNAME TEAMB Turnover |
| 16:21 |
S5RNAME,F5RSTNAME TEAMA Steal |
8-0 |
|
| 16:07 |
S4RNAME,F4RSTNAME TEAMA Turnover |
8-0 |
|
| 16:05 |
|
8-0 |
S1RNAME,F1RSTNAME TEAMB Steal |
| 16:04 |
|
8-0 |
S1RNAME,F1RSTNAME TEAMB Turnover |
| 16:02 |
S1RNAME,F1RSTNAME TEAMA Steal |
8-0 |
|
| 15:58 |
S5RNAME,F5RSTNAME TEAMA made Layup |
10-0 |
|
| 15:57 |
|
10-0 |
TEAM Team Timeout |
| 15:57 |
|
10-0 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 15:57 |
|
10-0 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 15:57 |
|
10-0 |
S7RNAME,F7RSTNAME TEAMB Enters Game |
| 15:57 |
|
10-0 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 15:57 |
|
10-0 |
S6RNAME,F6RSTNAME TEAMB Enters Game |
| 15:57 |
|
10-0 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 15:57 |
|
10-0 |
S2RNAME,F2RSTNAME TEAMB Leaves Game |
| 15:57 |
|
10-0 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 15:57 |
|
10-0 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 15:57 |
|
10-0 |
S5RNAME,F5RSTNAME TEAMB Leaves Game |
| 15:32 |
|
10-2 |
S6RNAME,F6RSTNAME TEAMB made Layup |
| 15:26 |
S3RNAME,F3RSTNAME TEAMA missed Three Point Jumper |
10-2 |
|
| 15:26 |
|
10-2 |
S9RNAME,F9RSTNAME TEAMB Defensive Rebound |
| 15:22 |
S2RNAME,F2RSTNAME TEAMA Commits Foul |
10-2 |
|
| 15:22 |
,F6RSTNAME TEAMA S6RNAME Enters Game |
10-2 |
|
| 15:22 |
F7rstname TeamA S7rname, substitution in |
10-2 |
|
| 15:22 |
F2rstname TeamA S2rname, substitution out |
10-2 |
|
| 15:22 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
10-2 |
|
| 15:05 |
|
10-2 |
S9RNAME,F9RSTNAME TEAMB missed Layup |
| 15:05 |
|
10-2 |
S9RNAME,F9RSTNAME TEAMB Offensive Rebound |
| 14:59 |
|
10-2 |
S9RNAME,F9RSTNAME TEAMB missed Two Point Jumper |
| 14:59 |
S6RNAME,F6RSTNAME TEAMA Blocked Shot |
10-2 |
|
| 14:58 |
S1RNAME,F1RSTNAME TEAMA Defensive Rebound |
10-2 |
|
| 14:55 |
S4RNAME,F4RSTNAME TEAMA made Layup |
12-2 |
|
| 14:36 |
|
12-5 |
S9RNAME,F9RSTNAME TEAMB made Three Point Jumper |
| 14:36 |
|
12-5 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 14:15 |
|
12-5 |
S7RNAME,F7RSTNAME TEAMB Commits Foul |
| 14:15 |
S1RNAME,F1RSTNAME TEAMA missed Free Throw |
12-5 |
|
| 14:15 |
TEAM Deadball Rebound |
12-5 |
|
| 14:15 |
S1RNAME,F1RSTNAME TEAMA made Free Throw |
13-5 |
|
| 14:15 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
13-5 |
|
| 14:15 |
S4RNAME,F4RSTNAME TEAMA Leaves Game |
13-5 |
|
| 14:01 |
|
13-5 |
S10RNAME,F10RSTNAME TEAMB missed Three Point Jumper |
| 14:01 |
S3RNAME,F3RSTNAME TEAMA Defensive Rebound |
13-5 |
|
| 13:38 |
S1RNAME,F1RSTNAME TEAMA missed Layup |
13-5 |
|
| 13:38 |
|
13-5 |
S10RNAME,F10RSTNAME TEAMB Defensive Rebound |
| 13:38 |
S6RNAME,F6RSTNAME TEAMA Commits Foul |
13-5 |
|
| 13:38 |
S9RNAME,F9RSTNAME TEAMA Enters Game |
13-5 |
|
| 13:38 |
S1RNAME,F1RSTNAME TEAMA Leaves Game |
13-5 |
|
| 13:17 |
|
13-7 |
S10RNAME,F10RSTNAME TEAMB made Two Point Jumper |
| 13:04 |
S7RNAME,F7RSTNAME TEAMA Turnover |
13-7 |
|
| 12:47 |
|
13-9 |
S10RNAME,F10RSTNAME TEAMB made Two Point Jumper |
| 12:28 |
S7RNAME,F7RSTNAME TEAMA missed Two Point Jumper |
13-9 |
|
| 12:28 |
S7RNAME,F7RSTNAME TEAMA Offensive Rebound |
13-9 |
|
| 12:27 |
|
13-9 |
S6RNAME,F6RSTNAME TEAMB Commits Foul |
| 12:27 |
S7RNAME,F7RSTNAME TEAMA made Free Throw |
14-9 |
|
| 12:27 |
S7RNAME,F7RSTNAME TEAMA missed Free Throw |
14-9 |
|
| 12:27 |
|
14-9 |
S9RNAME,F9RSTNAME TEAMB Defensive Rebound |
| 12:27 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
14-9 |
|
| 12:27 |
S5RNAME,F5RSTNAME TEAMA Enters Game |
14-9 |
|
| 12:27 |
S4RNAME,F4RSTNAME TEAMA Enters Game |
14-9 |
|
| 12:27 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
14-9 |
|
| 12:27 |
S9RNAME,F9RSTNAME TEAMA Leaves Game |
14-9 |
|
| 12:27 |
S3RNAME,F3RSTNAME TEAMA Leaves Game |
14-9 |
|
| 12:21 |
|
14-9 |
S7RNAME,F7RSTNAME TEAMB Turnover |
| 12:14 |
S4RNAME,F4RSTNAME TEAMA Turnover |
14-9 |
|
| 12:13 |
|
14-9 |
S9RNAME,F9RSTNAME TEAMB Steal |
| 11:58 |
|
14-9 |
S10RNAME,F10RSTNAME TEAMB missed Two Point Jumper |
| 11:58 |
S7RNAME,F7RSTNAME TEAMA Defensive Rebound |
14-9 |
|
| 11:53 |
|
14-9 |
S8RNAME,F8RSTNAME TEAMB Commits Foul |
| 11:53 |
TEAM Media Timeout |
14-9 |
|
| 11:53 |
|
14-9 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 11:53 |
|
14-9 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 11:40 |
S5RNAME,F5RSTNAME TEAMA Commits Foul |
14-9 |
|
| 11:40 |
S5RNAME,F5RSTNAME TEAMA Turnover |
14-9 |
|
| 11:29 |
|
14-9 |
S9RNAME,F9RSTNAME TEAMB missed Two Point Jumper |
| 11:29 |
S5RNAME,F5RSTNAME TEAMA Defensive Rebound |
14-9 |
|
| 11:20 |
S7RNAME,F7RSTNAME TEAMA Turnover |
14-9 |
|
| 11:20 |
|
14-9 |
S10RNAME,F10RSTNAME TEAMB Steal |
| 11:20 |
S3RNAME,F3RSTNAME TEAMA Enters Game |
14-9 |
|
| 11:20 |
S1RNAME,F1RSTNAME TEAMA Enters Game |
14-9 |
|
| 11:20 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
14-9 |
|
| 11:20 |
S7RNAME,F7RSTNAME TEAMA Leaves Game |
14-9 |
|
| 11:06 |
|
14-9 |
S7RNAME,F7RSTNAME TEAMB missed Three Point Jumper |
| 11:06 |
|
14-9 |
TEAM Deadball Rebound |
| 11:04 |
S5RNAME,F5RSTNAME TEAMA Commits Foul |
14-9 |
|
| 11:04 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
14-9 |
|
| 11:04 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
14-9 |
|
| 11:04 |
|
14-9 |
S3RNAME,F3RSTNAME TEAMB Enters Game |
| 11:04 |
|
14-9 |
S6RNAME,F6RSTNAME TEAMB Leaves Game |
| 10:55 |
|
14-9 |
S9RNAME,F9RSTNAME TEAMB Turnover |
| 10:40 |
S1RNAME,F1RSTNAME TEAMA Turnover |
14-9 |
|
| 10:39 |
|
14-9 |
S7RNAME,F7RSTNAME TEAMB Steal |
| 10:37 |
|
14-11 |
S7RNAME,F7RSTNAME TEAMB made Layup |
| 10:37 |
|
14-11 |
S3RNAME,F3RSTNAME TEAMB Assist |
| 10:27 |
S8RNAME,F8RSTNAME TEAMA made Three Point Jumper |
17-11 |
|
| 10:27 |
S1RNAME,F1RSTNAME TEAMA Assist |
17-11 |
|
| 10:13 |
|
17-11 |
S1RNAME,F1RSTNAME TEAMB missed Layup |
| 10:13 |
|
17-11 |
S3RNAME,F3RSTNAME TEAMB Offensive Rebound |
| 10:09 |
|
17-13 |
S3RNAME,F3RSTNAME TEAMB made Layup |
| 09:56 |
S3RNAME,F3RSTNAME TEAMA Commits Foul |
17-13 |
|
| 09:56 |
S3RNAME,F3RSTNAME TEAMA Turnover |
17-13 |
|
| 09:56 |
|
17-13 |
S5RNAME,F5RSTNAME TEAMB Enters Game |
| 09:56 |
|
17-13 |
S2RNAME,F2RSTNAME TEAMB Enters Game |
| 09:56 |
|
17-13 |
S4RNAME,F4RSTNAME TEAMB Enters Game |
| 09:56 |
|
17-13 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 09:56 |
|
17-13 |
S7RNAME,F7RSTNAME TEAMB Leaves Game |
| 09:56 |
|
17-13 |
S9RNAME,F9RSTNAME TEAMB Leaves Game |
| 09:47 |
|
17-13 |
S3RNAME,F3RSTNAME TEAMB missed Three Point Jumper |
| 09:47 |
S3RNAME,F3RSTNAME TEAMA Defensive Rebound |
17-13 |
|
| 09:38 |
S1RNAME,F1RSTNAME TEAMA made Three Point Jumper |
20-13 |
|
| 09:22 |
|
20-15 |
S1RNAME,F1RSTNAME TEAMB made Layup |
| 09:07 |
S3RNAME,F3RSTNAME TEAMA made Two Point Jumper |
22-15 |
|
| 08:55 |
|
22-18 |
S2RNAME,F2RSTNAME TEAMB made Three Point Jumper |
| 08:55 |
|
22-18 |
S5RNAME,F5RSTNAME TEAMB Assist |
| 08:36 |
S1RNAME,F1RSTNAME TEAMA made Three Point Jumper |
25-18 |
|
| 08:16 |
|
25-18 |
S3RNAME,F3RSTNAME TEAMB missed Three Point Jumper |
| 08:16 |
S3RNAME,F3RSTNAME TEAMA Defensive Rebound |
25-18 |
|
| 08:05 |
|
25-18 |
S1RNAME,F1RSTNAME TEAMB Commits Foul |
| 08:05 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
25-18 |
|
| 08:05 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
25-18 |
|
| 08:05 |
|
25-18 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 08:05 |
|
25-18 |
S7RNAME,F7RSTNAME TEAMB Enters Game |
| 08:05 |
|
25-18 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 08:05 |
|
25-18 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 08:03 |
S2RNAME,F2RSTNAME TEAMA Turnover |
25-18 |
|
| 07:44 |
|
25-18 |
S7RNAME,F7RSTNAME TEAMB missed Three Point Jumper |
| 07:44 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
25-18 |
|
| 07:28 |
S1RNAME,F1RSTNAME TEAMA made Layup |
27-18 |
|
| 07:16 |
|
27-18 |
S7RNAME,F7RSTNAME TEAMB missed Layup |
| 07:16 |
TEAM Deadball Rebound |
27-18 |
|
| 07:16 |
|
27-18 |
S2RNAME,F2RSTNAME TEAMB Commits Foul |
| 07:16 |
TEAM Media Timeout |
27-18 |
|
| 07:16 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
27-18 |
|
| 07:16 |
S8RNAME,F8RSTNAME TEAMA Leaves Game |
27-18 |
|
| 07:01 |
S4RNAME,F4RSTNAME TEAMA made Three Point Jumper |
30-18 |
|
| 07:01 |
S2RNAME,F2RSTNAME TEAMA Assist |
30-18 |
|
| 06:46 |
|
30-18 |
S10RNAME,F10RSTNAME TEAMB missed Two Point Jumper |
| 06:46 |
S7RNAME,F7RSTNAME TEAMA Defensive Rebound |
30-18 |
|
| 06:27 |
S2RNAME,F2RSTNAME TEAMA made Layup |
32-18 |
|
| 06:27 |
S1RNAME,F1RSTNAME TEAMA Assist |
32-18 |
|
| 06:08 |
|
32-18 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 06:08 |
|
32-18 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 06:08 |
|
32-18 |
S6RNAME,F6RSTNAME TEAMB Enters Game |
| 06:08 |
|
32-18 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 06:08 |
|
32-18 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 06:08 |
|
32-18 |
S5RNAME,F5RSTNAME TEAMB Leaves Game |
| 06:08 |
|
32-18 |
S2RNAME,F2RSTNAME TEAMB Leaves Game |
| 06:08 |
|
32-18 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 06:01 |
|
32-18 |
S1RNAME,F1RSTNAME TEAMB missed Three Point Jumper |
| 06:01 |
S2RNAME,F2RSTNAME TEAMA Defensive Rebound |
32-18 |
|
| 05:38 |
S2RNAME,F2RSTNAME TEAMA Turnover |
32-18 |
|
| 05:36 |
|
32-18 |
S6RNAME,F6RSTNAME TEAMB Steal |
| 05:33 |
|
32-18 |
S8RNAME,F8RSTNAME TEAMB missed Three Point Jumper |
| 05:33 |
|
32-18 |
S9RNAME,F9RSTNAME TEAMB Offensive Rebound |
| 05:28 |
|
32-20 |
S9RNAME,F9RSTNAME TEAMB made Two Point Jumper |
| 05:02 |
S1RNAME,F1RSTNAME TEAMA made Layup |
34-20 |
|
| 04:55 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
34-20 |
|
| 04:55 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
34-20 |
|
| 04:55 |
S7RNAME,F7RSTNAME TEAMA Leaves Game |
34-20 |
|
| 04:55 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
34-20 |
|
| 04:45 |
|
34-20 |
S7RNAME,F7RSTNAME TEAMB missed Three Point Jumper |
| 04:45 |
|
34-20 |
S9RNAME,F9RSTNAME TEAMB Offensive Rebound |
| 04:39 |
|
34-20 |
S9RNAME,F9RSTNAME TEAMB missed Two Point Jumper |
| 04:39 |
S3RNAME,F3RSTNAME TEAMA Blocked Shot |
34-20 |
|
| 04:37 |
S6RNAME,F6RSTNAME TEAMA Defensive Rebound |
34-20 |
|
| 04:21 |
S6RNAME,F6RSTNAME TEAMA made Two Point Jumper |
36-20 |
|
| 04:21 |
S4RNAME,F4RSTNAME TEAMA Assist |
36-20 |
|
| 04:13 |
|
36-20 |
TEAM Team Timeout |
| 04:13 |
|
36-20 |
S2RNAME,F2RSTNAME TEAMB Enters Game |
| 04:13 |
|
36-20 |
S5RNAME,F5RSTNAME TEAMB Enters Game |
| 04:13 |
|
36-20 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 04:13 |
|
36-20 |
S7RNAME,F7RSTNAME TEAMB Leaves Game |
| 03:57 |
|
36-20 |
S2RNAME,F2RSTNAME TEAMB missed Two Point Jumper |
| 03:57 |
S6RNAME,F6RSTNAME TEAMA Defensive Rebound |
36-20 |
|
| 03:35 |
S1RNAME,F1RSTNAME TEAMA made Three Point Jumper |
39-20 |
|
| 03:31 |
|
39-20 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 03:31 |
|
39-20 |
S6RNAME,F6RSTNAME TEAMB Leaves Game |
| 03:23 |
|
39-22 |
S9RNAME,F9RSTNAME TEAMB made Two Point Jumper |
| 03:00 |
S3RNAME,F3RSTNAME TEAMA missed Three Point Jumper |
39-22 |
|
| 03:00 |
|
39-22 |
S2RNAME,F2RSTNAME TEAMB Defensive Rebound |
| 02:32 |
|
39-22 |
S1RNAME,F1RSTNAME TEAMB missed Two Point Jumper |
| 02:32 |
S3RNAME,F3RSTNAME TEAMA Blocked Shot |
39-22 |
|
| 02:29 |
S3RNAME,F3RSTNAME TEAMA Defensive Rebound |
39-22 |
|
| 02:26 |
S4RNAME,F4RSTNAME TEAMA made Layup |
41-22 |
|
| 02:26 |
S3RNAME,F3RSTNAME TEAMA Assist |
41-22 |
|
| 02:05 |
|
41-22 |
S5RNAME,F5RSTNAME TEAMB missed Three Point Jumper |
| 02:05 |
S6RNAME,F6RSTNAME TEAMA Defensive Rebound |
41-22 |
|
| 01:41 |
S3RNAME,F3RSTNAME TEAMA made Layup |
43-22 |
|
| 01:29 |
|
43-22 |
S1RNAME,F1RSTNAME TEAMB missed Three Point Jumper |
| 01:29 |
|
43-22 |
S10RNAME,F10RSTNAME TEAMB Offensive Rebound |
| 01:25 |
|
43-22 |
S10RNAME,F10RSTNAME TEAMB missed Two Point Jumper |
| 01:25 |
|
43-22 |
S2RNAME,F2RSTNAME TEAMB Offensive Rebound |
| 01:22 |
|
43-24 |
S2RNAME,F2RSTNAME TEAMB made Layup |
| 01:20 |
TEAM 30 Second Timeout |
43-24 |
|
| 01:20 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
43-24 |
|
| 01:20 |
S3RNAME,F3RSTNAME TEAMA Leaves Game |
43-24 |
|
| 01:20 |
|
43-24 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 01:20 |
|
43-24 |
S4RNAME,F4RSTNAME TEAMB Enters Game |
| 01:20 |
|
43-24 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 01:20 |
|
43-24 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 01:06 |
S8RNAME,F8RSTNAME TEAMA made Layup |
45-24 |
|
| 00:44 |
|
45-26 |
S9RNAME,F9RSTNAME TEAMB made Two Point Jumper |
| 00:20 |
S1RNAME,F1RSTNAME TEAMA missed Layup |
45-26 |
|
| 00:20 |
|
45-26 |
TEAM Deadball Rebound |
| 00:20 |
S6RNAME,F6RSTNAME TEAMA Commits Foul |
45-26 |
|
| 00:20 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
45-26 |
|
| 00:20 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
45-26 |
|
| 00:04 |
|
45-26 |
S5RNAME,F5RSTNAME TEAMB missed Three Point Jumper |
| 00:04 |
S7RNAME,F7RSTNAME TEAMA Blocked Shot |
45-26 |
|
| 00:01 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
45-26 |
|
| End of 1st Half
|
| Time |
team_autocomplete |
Score |
TeamB |
| 20:00 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
45-26 |
|
| 20:00 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
45-26 |
|
| 20:00 |
|
45-26 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 20:00 |
|
45-26 |
S7RNAME,F7RSTNAME TEAMB Enters Game |
| 20:00 |
|
45-26 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 20:00 |
|
45-26 |
S2RNAME,F2RSTNAME TEAMB Leaves Game |
| 20:00 |
|
45-26 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 20:00 |
|
45-26 |
S5RNAME,F5RSTNAME TEAMB Leaves Game |
| 19:48 |
|
45-28 |
S7RNAME,F7RSTNAME TEAMB made Layup |
| 19:31 |
S4RNAME,F4RSTNAME TEAMA missed Three Point Jumper |
45-28 |
|
| 19:31 |
S8RNAME,F8RSTNAME TEAMA Offensive Rebound |
45-28 |
|
| 19:22 |
S3RNAME,F3RSTNAME TEAMA made Layup |
47-28 |
|
| 19:22 |
S1RNAME,F1RSTNAME TEAMA Assist |
47-28 |
|
| 19:22 |
|
47-28 |
S7RNAME,F7RSTNAME TEAMB Commits Foul |
| 19:22 |
S3RNAME,F3RSTNAME TEAMA made Free Throw |
48-28 |
|
| 19:05 |
|
48-30 |
S10RNAME,F10RSTNAME TEAMB made Two Point Jumper |
| 19:05 |
|
48-30 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 18:46 |
S4RNAME,F4RSTNAME TEAMA missed Two Point Jumper |
48-30 |
|
| 18:46 |
|
48-30 |
S9RNAME,F9RSTNAME TEAMB Defensive Rebound |
| 18:39 |
S4RNAME,F4RSTNAME TEAMA Commits Foul |
48-30 |
|
| 18:38 |
|
48-30 |
S10RNAME,F10RSTNAME TEAMB Turnover |
| 18:30 |
S4RNAME,F4RSTNAME TEAMA made Dunk |
50-30 |
|
| 18:30 |
S5RNAME,F5RSTNAME TEAMA Assist |
50-30 |
|
| 18:10 |
|
50-30 |
S9RNAME,F9RSTNAME TEAMB Turnover |
| 18:09 |
S8RNAME,F8RSTNAME TEAMA Steal |
50-30 |
|
| 18:07 |
|
50-30 |
S1RNAME,F1RSTNAME TEAMB Commits Foul |
| 18:07 |
|
50-30 |
S2RNAME,F2RSTNAME TEAMB Enters Game |
| 18:07 |
|
50-30 |
S9RNAME,F9RSTNAME TEAMB Leaves Game |
| 18:03 |
S3RNAME,F3RSTNAME TEAMA Turnover |
50-30 |
|
| 17:40 |
|
50-30 |
S10RNAME,F10RSTNAME TEAMB missed Two Point Jumper |
| 17:40 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
50-30 |
|
| 17:27 |
S4RNAME,F4RSTNAME TEAMA made Layup |
52-30 |
|
| 17:22 |
|
52-33 |
S1RNAME,F1RSTNAME TEAMB made Three Point Jumper |
| 17:22 |
|
52-33 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 17:05 |
S1RNAME,F1RSTNAME TEAMA Turnover |
52-33 |
|
| 17:04 |
|
52-33 |
S2RNAME,F2RSTNAME TEAMB Steal |
| 17:02 |
|
52-35 |
S3RNAME,F3RSTNAME TEAMB made Layup |
| 17:02 |
|
52-35 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 17:02 |
S5RNAME,F5RSTNAME TEAMA Commits Foul |
52-35 |
|
| 17:02 |
|
52-35 |
S3RNAME,F3RSTNAME TEAMB missed Free Throw |
| 17:02 |
S8RNAME,F8RSTNAME TEAMA Defensive Rebound |
52-35 |
|
| 17:02 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
52-35 |
|
| 17:02 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
52-35 |
|
| 16:50 |
S3RNAME,F3RSTNAME TEAMA missed Two Point Jumper |
52-35 |
|
| 16:50 |
|
52-35 |
S2RNAME,F2RSTNAME TEAMB Defensive Rebound |
| 16:40 |
|
52-37 |
S2RNAME,F2RSTNAME TEAMB made Two Point Jumper |
| 16:40 |
|
52-37 |
S1RNAME,F1RSTNAME TEAMB Assist |
| 16:24 |
|
52-37 |
S1RNAME,F1RSTNAME TEAMB Commits Foul |
| 16:24 |
|
52-37 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 16:24 |
|
52-37 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 16:20 |
|
52-37 |
S7RNAME,F7RSTNAME TEAMB Commits Foul |
| 16:20 |
|
52-37 |
S4RNAME,F4RSTNAME TEAMB Enters Game |
| 16:20 |
|
52-37 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 16:16 |
S3RNAME,F3RSTNAME TEAMA made Three Point Jumper |
55-37 |
|
| 16:16 |
S4RNAME,F4RSTNAME TEAMA Assist |
55-37 |
|
| 15:54 |
S8RNAME,F8RSTNAME TEAMA Commits Foul |
55-37 |
|
| 15:54 |
|
55-37 |
TEAM Timeout |
| 15:54 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
55-37 |
|
| 15:54 |
S8RNAME,F8RSTNAME TEAMA Leaves Game |
55-37 |
|
| 15:54 |
|
55-37 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 15:54 |
|
55-37 |
S5RNAME,F5RSTNAME TEAMB Enters Game |
| 15:54 |
|
55-37 |
S7RNAME,F7RSTNAME TEAMB Leaves Game |
| 15:54 |
|
55-37 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 15:35 |
|
55-37 |
S8RNAME,F8RSTNAME TEAMB Turnover |
| 15:26 |
S6RNAME,F6RSTNAME TEAMA missed Layup |
55-37 |
|
| 15:26 |
S6RNAME,F6RSTNAME TEAMA Offensive Rebound |
55-37 |
|
| 15:23 |
S6RNAME,F6RSTNAME TEAMA made Two Point Jumper |
57-37 |
|
| 15:15 |
|
57-39 |
S2RNAME,F2RSTNAME TEAMB made Layup |
| 15:01 |
S1RNAME,F1RSTNAME TEAMA Turnover |
57-39 |
|
| 14:59 |
|
57-39 |
S5RNAME,F5RSTNAME TEAMB Steal |
| 14:53 |
|
57-41 |
S4RNAME,F4RSTNAME TEAMB made Layup |
| 14:31 |
|
57-41 |
S9RNAME,F9RSTNAME TEAMB Commits Foul |
| 14:23 |
|
57-41 |
S2RNAME,F2RSTNAME TEAMB Commits Foul |
| 14:23 |
S4RNAME,F4RSTNAME TEAMA Turnover |
57-41 |
|
| 14:13 |
|
57-41 |
S9RNAME,F9RSTNAME TEAMB Steal |
| 14:11 |
S6RNAME,F6RSTNAME TEAMA Commits Foul |
57-41 |
|
| 13:58 |
|
57-43 |
S2RNAME,F2RSTNAME TEAMB made Two Point Jumper |
| 13:58 |
|
57-43 |
S4RNAME,F4RSTNAME TEAMB Assist |
| 13:58 |
S5RNAME,F5RSTNAME TEAMA Enters Game |
57-43 |
|
| 13:58 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
57-43 |
|
| 13:44 |
S7RNAME,F7RSTNAME TEAMA Turnover |
57-43 |
|
| 13:43 |
|
57-43 |
S8RNAME,F8RSTNAME TEAMB Steal |
| 13:39 |
|
57-43 |
S9RNAME,F9RSTNAME TEAMB missed Layup |
| 13:39 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
57-43 |
|
| 13:39 |
|
57-43 |
S4RNAME,F4RSTNAME TEAMB Commits Foul |
| 13:39 |
S4RNAME,F4RSTNAME TEAMA made Free Throw |
58-43 |
|
| 13:39 |
S4RNAME,F4RSTNAME TEAMA made Free Throw |
59-43 |
|
| 13:39 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
59-43 |
|
| 13:39 |
S4RNAME,F4RSTNAME TEAMA Leaves Game |
59-43 |
|
| 13:39 |
|
59-43 |
S3RNAME,F3RSTNAME TEAMB Enters Game |
| 13:39 |
|
59-43 |
S9RNAME,F9RSTNAME TEAMB Leaves Game |
| 13:20 |
|
59-43 |
S3RNAME,F3RSTNAME TEAMB missed Three Point Jumper |
| 13:20 |
S2RNAME,F2RSTNAME TEAMA Defensive Rebound |
59-43 |
|
| 13:10 |
S3RNAME,F3RSTNAME TEAMA Turnover |
59-43 |
|
| 13:09 |
|
59-43 |
S8RNAME,F8RSTNAME TEAMB Steal |
| 13:09 |
S3RNAME,F3RSTNAME TEAMA Commits Foul |
59-43 |
|
| 13:09 |
S9RNAME,F9RSTNAME TEAMA Enters Game |
59-43 |
|
| 13:09 |
S3RNAME,F3RSTNAME TEAMA Leaves Game |
59-43 |
|
| 13:09 |
|
59-43 |
S7RNAME,F7RSTNAME TEAMB Enters Game |
| 13:09 |
|
59-43 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 13:00 |
S2RNAME,F2RSTNAME TEAMA Commits Foul |
59-43 |
|
| 12:52 |
|
59-46 |
S8RNAME,F8RSTNAME TEAMB made Three Point Jumper |
| 12:34 |
S7RNAME,F7RSTNAME TEAMA missed Two Point Jumper |
59-46 |
|
| 12:34 |
|
59-46 |
S2RNAME,F2RSTNAME TEAMB Defensive Rebound |
| 12:25 |
|
59-48 |
S3RNAME,F3RSTNAME TEAMB made Dunk |
| 12:17 |
TEAM Team Timeout |
59-48 |
|
| 12:17 |
S4RNAME,F4RSTNAME TEAMA Enters Game |
59-48 |
|
| 12:17 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
59-48 |
|
| 12:17 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
59-48 |
|
| 12:17 |
S9RNAME,F9RSTNAME TEAMA Leaves Game |
59-48 |
|
| 12:17 |
|
59-48 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 12:17 |
|
59-48 |
S5RNAME,F5RSTNAME TEAMB Leaves Game |
| 12:07 |
S7RNAME,F7RSTNAME TEAMA made Layup |
61-48 |
|
| 12:07 |
S1RNAME,F1RSTNAME TEAMA Assist |
61-48 |
|
| 11:40 |
|
61-48 |
S2RNAME,F2RSTNAME TEAMB missed Two Point Jumper |
| 11:40 |
S7RNAME,F7RSTNAME TEAMA Defensive Rebound |
61-48 |
|
| 11:30 |
S8RNAME,F8RSTNAME TEAMA missed Three Point Jumper |
61-48 |
|
| 11:30 |
|
61-48 |
S10RNAME,F10RSTNAME TEAMB Defensive Rebound |
| 11:25 |
S1RNAME,F1RSTNAME TEAMA Commits Foul |
61-48 |
|
| 11:25 |
|
61-48 |
TEAM Media Timeout |
| 11:25 |
|
61-48 |
S7RNAME,F7RSTNAME TEAMB missed Free Throw |
| 11:25 |
|
61-48 |
TEAM Deadball Rebound |
| 11:25 |
|
61-49 |
S7RNAME,F7RSTNAME TEAMB made Free Throw |
| 11:25 |
S3RNAME,F3RSTNAME TEAMA Enters Game |
61-49 |
|
| 11:25 |
S5RNAME,F5RSTNAME TEAMA Enters Game |
61-49 |
|
| 11:25 |
S8RNAME,F8RSTNAME TEAMA Leaves Game |
61-49 |
|
| 11:25 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
61-49 |
|
| 10:59 |
|
61-49 |
S3RNAME,F3RSTNAME TEAMB Commits Foul |
| 10:59 |
S5RNAME,F5RSTNAME TEAMA missed Free Throw |
61-49 |
|
| 10:59 |
S7RNAME,F7RSTNAME TEAMA Offensive Rebound |
61-49 |
|
| 10:57 |
S7RNAME,F7RSTNAME TEAMA made Layup |
63-49 |
|
| 10:36 |
|
63-52 |
S8RNAME,F8RSTNAME TEAMB made Three Point Jumper |
| 10:36 |
|
63-52 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 10:16 |
S1RNAME,F1RSTNAME TEAMA Turnover |
63-52 |
|
| 10:14 |
|
63-52 |
S7RNAME,F7RSTNAME TEAMB Steal |
| 10:12 |
|
63-54 |
S7RNAME,F7RSTNAME TEAMB made Layup |
| 09:50 |
S4RNAME,F4RSTNAME TEAMA missed Three Point Jumper |
63-54 |
|
| 09:50 |
|
63-54 |
S7RNAME,F7RSTNAME TEAMB Defensive Rebound |
| 09:41 |
|
63-57 |
S8RNAME,F8RSTNAME TEAMB made Three Point Jumper |
| 09:41 |
|
63-57 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 09:35 |
TEAM 30 Second Timeout |
63-57 |
|
| 09:35 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
63-57 |
|
| 09:35 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
63-57 |
|
| 09:35 |
S7RNAME,F7RSTNAME TEAMA Leaves Game |
63-57 |
|
| 09:35 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
63-57 |
|
| 09:35 |
|
63-57 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 09:35 |
|
63-57 |
S2RNAME,F2RSTNAME TEAMB Leaves Game |
| 09:27 |
|
63-57 |
S8RNAME,F8RSTNAME TEAMB Commits Foul |
| 09:27 |
S6RNAME,F6RSTNAME TEAMA made Free Throw |
64-57 |
|
| 09:27 |
S6RNAME,F6RSTNAME TEAMA made Free Throw |
65-57 |
|
| 09:09 |
|
65-57 |
S7RNAME,F7RSTNAME TEAMB missed Two Point Jumper |
| 09:09 |
S6RNAME,F6RSTNAME TEAMA Defensive Rebound |
65-57 |
|
| 09:04 |
S3RNAME,F3RSTNAME TEAMA missed Three Point Jumper |
65-57 |
|
| 09:04 |
S6RNAME,F6RSTNAME TEAMA Offensive Rebound |
65-57 |
|
| 08:58 |
S6RNAME,F6RSTNAME TEAMA Turnover |
65-57 |
|
| 08:58 |
|
65-57 |
S2RNAME,F2RSTNAME TEAMB Enters Game |
| 08:58 |
|
65-57 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 08:38 |
|
65-59 |
S2RNAME,F2RSTNAME TEAMB made Two Point Jumper |
| 08:21 |
|
65-59 |
S9RNAME,F9RSTNAME TEAMB Commits Foul |
| 08:21 |
S3RNAME,F3RSTNAME TEAMA made Free Throw |
66-59 |
|
| 08:21 |
S3RNAME,F3RSTNAME TEAMA made Free Throw |
67-59 |
|
| 08:21 |
|
67-59 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 08:21 |
|
67-59 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 08:05 |
|
67-61 |
S2RNAME,F2RSTNAME TEAMB made Two Point Jumper |
| 07:44 |
S4RNAME,F4RSTNAME TEAMA missed Three Point Jumper |
67-61 |
|
| 07:44 |
|
67-61 |
S1RNAME,F1RSTNAME TEAMB Defensive Rebound |
| 07:25 |
|
67-61 |
S7RNAME,F7RSTNAME TEAMB missed Three Point Jumper |
| 07:25 |
S4RNAME,F4RSTNAME TEAMA Defensive Rebound |
67-61 |
|
| 07:22 |
TEAM Timeout |
67-61 |
|
| 06:52 |
S1RNAME,F1RSTNAME TEAMA missed Layup |
67-61 |
|
| 06:52 |
S6RNAME,F6RSTNAME TEAMA Offensive Rebound |
67-61 |
|
| 06:46 |
S6RNAME,F6RSTNAME TEAMA missed Tip In |
67-61 |
|
| 06:46 |
|
67-61 |
S7RNAME,F7RSTNAME TEAMB Defensive Rebound |
| 06:41 |
|
67-63 |
S7RNAME,F7RSTNAME TEAMB made Layup |
| 06:11 |
S1RNAME,F1RSTNAME TEAMA missed Two Point Jumper |
67-63 |
|
| 06:11 |
|
67-63 |
S7RNAME,F7RSTNAME TEAMB Defensive Rebound |
| 06:01 |
|
67-63 |
S8RNAME,F8RSTNAME TEAMB missed Three Point Jumper |
| 06:01 |
S4RNAME,F4RSTNAME TEAMA Blocked Shot |
67-63 |
|
| 05:58 |
|
67-63 |
S1RNAME,F1RSTNAME TEAMB Offensive Rebound |
| 05:53 |
|
67-63 |
S1RNAME,F1RSTNAME TEAMB Turnover |
| 05:52 |
S1RNAME,F1RSTNAME TEAMA Steal |
67-63 |
|
| 05:30 |
S6RNAME,F6RSTNAME TEAMA Turnover |
67-63 |
|
| 05:29 |
|
67-63 |
S8RNAME,F8RSTNAME TEAMB Steal |
| 05:27 |
S4RNAME,F4RSTNAME TEAMA Commits Foul |
67-63 |
|
| 05:27 |
|
67-64 |
S8RNAME,F8RSTNAME TEAMB made Free Throw |
| 05:27 |
|
67-65 |
S8RNAME,F8RSTNAME TEAMB made Free Throw |
| 05:27 |
TEAM Team Timeout |
67-65 |
|
| 05:27 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
67-65 |
|
| 05:27 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
67-65 |
|
| 05:27 |
S8RNAME,F8RSTNAME TEAMA Leaves Game |
67-65 |
|
| 05:27 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
67-65 |
|
| 05:27 |
|
67-65 |
S4RNAME,F4RSTNAME TEAMB Enters Game |
| 05:27 |
|
67-65 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 05:27 |
|
67-65 |
S3RNAME,F3RSTNAME TEAMB Enters Game |
| 05:27 |
|
67-65 |
S7RNAME,F7RSTNAME TEAMB Leaves Game |
| 05:27 |
|
67-65 |
S2RNAME,F2RSTNAME TEAMB Leaves Game |
| 05:27 |
|
67-65 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 05:06 |
S1RNAME,F1RSTNAME TEAMA made Layup |
69-65 |
|
| 04:47 |
|
69-67 |
S3RNAME,F3RSTNAME TEAMB made Layup |
| 04:47 |
|
69-67 |
S9RNAME,F9RSTNAME TEAMB Assist |
| 04:31 |
S1RNAME,F1RSTNAME TEAMA Turnover |
69-67 |
|
| 04:13 |
|
69-67 |
S10RNAME,F10RSTNAME TEAMB missed Three Point Jumper |
| 04:13 |
S2RNAME,F2RSTNAME TEAMA Defensive Rebound |
69-67 |
|
| 04:09 |
S2RNAME,F2RSTNAME TEAMA Turnover |
69-67 |
|
| 04:09 |
|
69-67 |
S3RNAME,F3RSTNAME TEAMB Steal |
| 04:09 |
|
69-67 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 04:09 |
|
69-67 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 04:09 |
|
69-67 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 04:03 |
S4RNAME,F4RSTNAME TEAMA Commits Foul |
69-67 |
|
| 04:03 |
|
69-68 |
S8RNAME,F8RSTNAME TEAMB made Free Throw |
| 04:03 |
|
69-69 |
S8RNAME,F8RSTNAME TEAMB made Free Throw |
| 04:03 |
|
69-69 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 04:03 |
|
69-69 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 03:45 |
S1RNAME,F1RSTNAME TEAMA missed Three Point Jumper |
69-69 |
|
| 03:45 |
|
69-69 |
S7RNAME,F7RSTNAME TEAMB Defensive Rebound |
| 03:16 |
|
69-69 |
S7RNAME,F7RSTNAME TEAMB missed Three Point Jumper |
| 03:16 |
S2RNAME,F2RSTNAME TEAMA Defensive Rebound |
69-69 |
|
| 03:01 |
S7RNAME,F7RSTNAME TEAMA made Layup |
71-69 |
|
| 03:01 |
S3RNAME,F3RSTNAME TEAMA Assist |
71-69 |
|
| 02:42 |
|
71-71 |
S9RNAME,F9RSTNAME TEAMB made Two Point Jumper |
| 02:42 |
|
71-71 |
TEAM Team Timeout |
| 02:42 |
|
71-71 |
S2RNAME,F2RSTNAME TEAMB Enters Game |
| 02:42 |
|
71-71 |
S4RNAME,F4RSTNAME TEAMB Enters Game |
| 02:42 |
|
71-71 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 02:12 |
S3RNAME,F3RSTNAME TEAMA made Two Point Jumper |
73-71 |
|
| 02:12 |
S2RNAME,F2RSTNAME TEAMA Assist |
73-71 |
|
| 01:51 |
|
73-74 |
S1RNAME,F1RSTNAME TEAMB made Three Point Jumper |
| 01:51 |
|
73-74 |
S4RNAME,F4RSTNAME TEAMB Assist |
| 01:37 |
S1RNAME,F1RSTNAME TEAMA Turnover |
73-74 |
|
| 01:35 |
|
73-74 |
S9RNAME,F9RSTNAME TEAMB Steal |
| 01:33 |
|
73-74 |
S9RNAME,F9RSTNAME TEAMB Turnover |
| 01:32 |
S4RNAME,F4RSTNAME TEAMA Steal |
73-74 |
|
| 01:29 |
S4RNAME,F4RSTNAME TEAMA Turnover |
73-74 |
|
| 01:11 |
|
73-74 |
S1RNAME,F1RSTNAME TEAMB Turnover |
| 00:58 |
S1RNAME,F1RSTNAME TEAMA Turnover |
73-74 |
|
| 00:58 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
73-74 |
|
| 00:58 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
73-74 |
|
| 00:58 |
|
73-74 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 00:58 |
|
73-74 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 00:48 |
|
73-74 |
S9RNAME,F9RSTNAME TEAMB Turnover |
| 00:48 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
73-74 |
|
| 00:48 |
S2RNAME,F2RSTNAME TEAMA Enters Game |
73-74 |
|
| 00:48 |
S7RNAME,F7RSTNAME TEAMA Leaves Game |
73-74 |
|
| 00:48 |
S6RNAME,F6RSTNAME TEAMA Leaves Game |
73-74 |
|
| 00:48 |
|
73-74 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 00:48 |
|
73-74 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 00:43 |
S4RNAME,F4RSTNAME TEAMA Turnover |
73-74 |
|
| 00:42 |
|
73-74 |
S4RNAME,F4RSTNAME TEAMB Steal |
| 00:38 |
|
73-74 |
S4RNAME,F4RSTNAME TEAMB Turnover |
| 00:38 |
|
73-74 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 00:38 |
|
73-74 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 00:18 |
S7RNAME,F7RSTNAME TEAMA missed Two Point Jumper |
73-74 |
|
| 00:18 |
|
73-74 |
S9RNAME,F9RSTNAME TEAMB Blocked Shot |
| 00:17 |
|
73-74 |
S10RNAME,F10RSTNAME TEAMB Defensive Rebound |
| 00:17 |
S1RNAME,F1RSTNAME TEAMA Commits Foul |
73-74 |
|
| 00:17 |
|
73-74 |
S4RNAME,F4RSTNAME TEAMB missed Free Throw |
| 00:17 |
|
73-74 |
TEAM Deadball Rebound |
| 00:17 |
|
73-75 |
S4RNAME,F4RSTNAME TEAMB made Free Throw |
| 00:17 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
73-75 |
|
| 00:17 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
73-75 |
|
| 00:17 |
|
73-75 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 00:17 |
|
73-75 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 00:04 |
S1RNAME,F1RSTNAME TEAMA missed Two Point Jumper |
73-75 |
|
| 00:04 |
|
73-75 |
TEAM Defensive Rebound |
| 00:04 |
|
73-75 |
TEAM Team Timeout |
| 00:04 |
|
73-75 |
S10RNAME,F10RSTNAME TEAMB Turnover |
| 00:04 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
73-75 |
|
| 00:04 |
|
73-75 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 00:00 |
S4RNAME,F4RSTNAME TEAMA missed Three Point Jumper |
73-75 |
|
| 00:00 |
S6RNAME,F6RSTNAME TEAMA Offensive Rebound |
73-75 |
|
| 00:00 |
S6RNAME,F6RSTNAME TEAMA made Tip In |
75-75 |
|
| End of 2nd Half
|
| Time |
TeamA |
Score |
TeamB |
| 05:00 |
S8RNAME,F8RSTNAME TEAMA Enters Game |
75-75 |
|
| 05:00 |
S6RNAME,F6RSTNAME TEAMA Enters Game |
75-75 |
|
| 05:00 |
S5RNAME,F5RSTNAME TEAMA Leaves Game |
75-75 |
|
| 05:00 |
S2RNAME,F2RSTNAME TEAMA Leaves Game |
75-75 |
|
| 05:00 |
|
75-75 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 05:00 |
|
75-75 |
S7RNAME,F7RSTNAME TEAMB Enters Game |
| 05:00 |
|
75-75 |
S4RNAME,F4RSTNAME TEAMB Leaves Game |
| 05:00 |
|
75-75 |
S5RNAME,F5RSTNAME TEAMB Leaves Game |
| 04:34 |
S8RNAME,F8RSTNAME TEAMA missed Three Point Jumper |
75-75 |
|
| 04:34 |
|
75-75 |
S1RNAME,F1RSTNAME TEAMB Defensive Rebound |
| 04:31 |
S8RNAME,F8RSTNAME TEAMA Commits Foul |
75-75 |
|
| 04:31 |
|
75-76 |
S1RNAME,F1RSTNAME TEAMB made Free Throw |
| 04:31 |
|
75-77 |
S1RNAME,F1RSTNAME TEAMB made Free Throw |
| 04:31 |
S7RNAME,F7RSTNAME TEAMA Enters Game |
75-77 |
|
| 04:31 |
S8RNAME,F8RSTNAME TEAMA Leaves Game |
75-77 |
|
| 04:20 |
S6RNAME,F6RSTNAME TEAMA made Dunk |
77-77 |
|
| 04:20 |
S1RNAME,F1RSTNAME TEAMA Assist |
77-77 |
|
| 03:58 |
|
77-80 |
S1RNAME,F1RSTNAME TEAMB made Three Point Jumper |
| 03:58 |
|
77-80 |
S7RNAME,F7RSTNAME TEAMB Assist |
| 03:37 |
S1RNAME,F1RSTNAME TEAMA made Three Point Jumper |
80-80 |
|
| 03:26 |
S7RNAME,F7RSTNAME TEAMA Commits Foul |
80-80 |
|
| 03:26 |
|
80-81 |
S1RNAME,F1RSTNAME TEAMB made Free Throw |
| 03:26 |
|
80-82 |
S1RNAME,F1RSTNAME TEAMB made Free Throw |
| 03:26 |
|
80-82 |
S9RNAME,F9RSTNAME TEAMB Enters Game |
| 03:26 |
|
80-82 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 03:26 |
|
80-82 |
S8RNAME,F8RSTNAME TEAMB Leaves Game |
| 03:26 |
|
80-82 |
S3RNAME,F3RSTNAME TEAMB Leaves Game |
| 03:16 |
|
80-82 |
S1RNAME,F1RSTNAME TEAMB Commits Foul |
| 03:16 |
S1RNAME,F1RSTNAME TEAMA made Free Throw |
81-82 |
|
| 03:16 |
S1RNAME,F1RSTNAME TEAMA made Free Throw |
82-82 |
|
| 03:16 |
|
82-82 |
S8RNAME,F8RSTNAME TEAMB Enters Game |
| 03:16 |
|
82-82 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 02:51 |
|
82-84 |
S2RNAME,F2RSTNAME TEAMB made Two Point Jumper |
| 02:29 |
|
82-84 |
S2RNAME,F2RSTNAME TEAMB Commits Foul |
| 02:29 |
S4RNAME,F4RSTNAME TEAMA missed Free Throw |
82-84 |
|
| 02:29 |
TEAM Deadball Rebound |
82-84 |
|
| 02:29 |
S4RNAME,F4RSTNAME TEAMA made Free Throw |
83-84 |
|
| 02:09 |
S6RNAME,F6RSTNAME TEAMA Commits Foul |
83-84 |
|
| 02:09 |
|
83-84 |
S2RNAME,F2RSTNAME TEAMB missed Free Throw |
| 02:09 |
|
83-84 |
TEAM Deadball Rebound |
| 02:09 |
|
83-85 |
S2RNAME,F2RSTNAME TEAMB made Free Throw |
| 02:09 |
|
83-85 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 02:09 |
|
83-85 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 01:48 |
S1RNAME,F1RSTNAME TEAMA made Two Point Jumper |
85-85 |
|
| 01:48 |
|
85-85 |
S9RNAME,F9RSTNAME TEAMB Commits Foul |
| 01:48 |
S1RNAME,F1RSTNAME TEAMA made Free Throw |
86-85 |
|
| 01:48 |
|
86-85 |
S1RNAME,F1RSTNAME TEAMB Enters Game |
| 01:48 |
|
86-85 |
S10RNAME,F10RSTNAME TEAMB Leaves Game |
| 01:37 |
|
86-87 |
S7RNAME,F7RSTNAME TEAMB made Two Point Jumper |
| 01:29 |
TEAM 30 Second Timeout |
86-87 |
|
| 01:16 |
S3RNAME,F3RSTNAME TEAMA made Two Point Jumper |
88-87 |
|
| 00:57 |
|
88-89 |
S8RNAME,F8RSTNAME TEAMB made Layup |
| 00:39 |
S4RNAME,F4RSTNAME TEAMA made Three Point Jumper |
91-89 |
|
| 00:39 |
S1RNAME,F1RSTNAME TEAMA Assist |
91-89 |
|
| 00:36 |
|
91-89 |
TEAM 30 Second Timeout |
| 00:17 |
|
91-91 |
S1RNAME,F1RSTNAME TEAMB made Layup |
| 00:01 |
|
91-91 |
S1RNAME,F1RSTNAME TEAMB Commits Foul |
| 00:01 |
S1RNAME,F1RSTNAME TEAMA made Free Throw |
92-91 |
|
| 00:01 |
S1RNAME,F1RSTNAME TEAMA missed Free Throw |
92-91 |
|
| 00:01 |
|
92-91 |
S2RNAME,F2RSTNAME TEAMB Defensive Rebound |
| 00:00 |
|
92-91 |
S10RNAME,F10RSTNAME TEAMB Enters Game |
| 00:00 |
|
92-91 |
S1RNAME,F1RSTNAME TEAMB Leaves Game |
| 00:00:00 |
game end confirmed |
| End of 1st OT
|


Lorem ipsum dolor amet shoreditch letterpress ugh gastropub. Tilde lumbersexual intelligentsia polaroid hot chicken truffaut venmo church-key pitchfork marfa. Cloud bread unicorn celiac neutra four dollar toast.  Yr umami whatever blue bottle literally bicycle rights hell of plaid seitan 3 wolf moon.
Raclette keytar truffaut VHS flannel palo santo aesthetic. Raclette tattooed snackwave tacos narwhal chia gochujang iceland flexitarian. Mustache cold-pressed ethical 3 wolf moon palo santo fashion axe selvage, you probably haven't heard of them irony enamel pin farm-to-table kombucha woke. Pug readymade organic fashion axe cred chicharrones seitan plaid biodiesel man bun put a bird on it semiotics selfies. Selfies authentic glossier taxidermy cardigan mlkshk, dreamcatcher subway tile.


A computer science graduate with a passion for creating quality software. Driven by the desire to make a positive impact with technology.
Find Out MoreI was born and raised in the beautiful Okanagan Valley in British Columbia, Canada. When I get some time away from the computer, I enjoy the various outdoor activities the BC Interior has to offer. I'm also an avid reader and a big fan of cinema, retro video games and hockey.
During my time at UBC studying computer science, I had the opportunity to work on many exciting projects for my classes and within the community. Download a copy of my resume below to find out more about my work experience, or continue scrolling down to learn about some of my technical skills and explore the projects I have worked on.
Download Resume


Any dispatch
object contains event handlers for the specific chart element.
Check Live Edit page in extended mode and find all events in json tree that are available for the specific chart.
General dispatch options contain only general chart events. For example, for line chart:
chart: {
...
// general chart and tooltip events
dispatch: {
stateChange: function(e){ console.log('stateChange') },
changeState: function(e){ console.log('changeState') },
tooltipShow: function(e){ console.log('tooltipShow') },
tooltipHide: function(e){ console.log('tooltipHide') },
renderEnd: function(e){ console.log('renderEnd') }
}
...
}
If you want to get and handle events for a specific chart element, you can do this via basic dispatch options. For our line chart example, this can be done as follows:
chart: {
...
// line chart events
lines: {
dispatch: {
elementClick: function(e){ console.log('click') },
elementMouseover: function(e){ console.log('mouseover') },
elementMouseout: function(e){ console.log('mouseout') },
renderEnd: function(e){ console.log('renderEnd') }
}
},
// legend events
legend: {
dispatch: {
legendClick: function(e) {...},
legendDblclick: function(e) {...},
legendMouseover: function(e) {...},
legendMouseout: function(e) {...},
stateChange: function(e) {...}
}
}
...
}
Note that the chart events are different from the global events (that not actually relate to the chart, but directive), described in Attributes
section.


{% load static %}
MY QA app
{% csrf_token %}
QA APP
Question Answering Application
Passage
The doctor advised the patient to have medicines since he was having cold and fever and he was asked to take rest
Question
what symptoms does patient have?


{% extends "base.html" %} {% load static %} {% block header %}
Below is the list of past ML models and their related information
{% endblock header %} {% block content %} {% if object_list%} {%for record in object_list%}| Random State | {{record.randomState}} | Number of Folds | {{record.numFolds}} |
| Features | {{record.features|join:", " }} |
| Target | {{record.target}} |
| Accuracy | {{record.result}}% |


Choosing the Right Programming Track
With all of the programming languages available today, it can be difficult for new students to decide which languages to learn. This app will help point students in the right direction by suggesting a track to start with based on their interests, personality, and strengths.
Answer a brief survey to see your suggestion. To start, please enter your name below.
, your suggested programming track is !
We will send a copy of your selections and your suggested track to . In the meantime, check out the links below to learn more about .


The provided CSV file must not contain any headers and the data should be in the second column.
| Variance | Standard Deviation | Skewness | Observations needed (per variation) |
|---|---|---|---|
Microsoft's rule of thumb 1 for the minimum number of independent and identically distributed observations needed for the mean to have a normal distribution is \(355 × 𝑠^2\) for each variant, where 𝑠 is the skewness coefficient of the distribution of the variable \(X\) defined as:
$$𝑠 = {{E[X-E(X)]^3}\over{[Var(X)]^{3/2}}}$$


{% extends "base.html" %} {% load i18n %} {% block title %}Password Reset | SecureWitness{% endblock %} {% block content_title %}
{% trans "Your password was successfully reset!" %}


We Open From 8am until 11pm
We Open From 7am until 9pm
We Open From 9am until 9pm
We Open From 10am until 9pm
We Open From 10am until 6pm


Please enter a display name. We prefer real names around these parts.
Please enter an email address. That email doesn't look valid. Try again? The email address is already in use. Sign in instead?
Please enter a password. Your password needs to be at least 8 characters long.
Oops, these passwords don't match. Try again?
Please read and accept melaude's terms first.


|
Sensor Fusion Library
0.4.0
Orientation sensing for Espressif (ESP32, ESP8266) processors
|
The ControlSubsystem encapsulates command and data streaming functions. More...
#include <control.h>
Public Attributes | |
| quaternion_type | DefaultQuaternionPacketType |
| volatile quaternion_type | QuaternionPacketType |
| volatile uint8_t | AngularVelocityPacketOn |
| volatile uint8_t | DebugPacketOn |
| volatile uint8_t | RPCPacketOn |
| volatile uint8_t | AltPacketOn |
| volatile int8_t | AccelCalPacketOn |
| uint8_t * | serial_out_buf |
| uint16_t | bytes_to_send |
| const void * | serial_port |
| const void * | tcp_client |
| writePort_t * | write |
| readCommand_t * | readCommands |
| injectCommand_t * | injectCommand |
| streamData_t * | stream |
The ControlSubsystem encapsulates command and data streaming functions.
The ControlSubsystem encapsulates command and data streaming functions for the library. A C++-like typedef structure which includes executable methods for the subsystem is defined here.


Thank you for your loyal patronage. Please complete this survey to better serve you.
Would you recommend this cafe to a friend?
Which coffee from our menu do you drink most often?
What part of the cafe experience do you like? Please select that apply.
What part of the experience would you liked to see improved? Please comment below with your suggestions


Hi, steemit friends!💙
Colorful Danxia is the last stop of our trip to northwest China in August. It’s located in Zhangye City, Gansu Province. In the past two years, colorful Danxia has become so famous on the Internet that it cannot be missed. Here I’d like to share this post about this so-called legendary colorful Danxia from an objective perspective.
「旅行」Wandering in Northwest China 漫游大西北 (Chapter 5)
For convenience, the first day we stayed in Linze County, Zhangye City, where we enjoyed the hot pot. The next morning, accompanied by the coolness, we set out. Not in a hurry, we were in high spirits. On the way, we saw the paragliders in the sky and began to get excited.
You can always find beautiful sentences in the poems which are used to describe the beauty of Danxia. Danxia’s unique shape and natural landscape have long been heard of, and it is precisely because most tourists’ psychological expectations are too high that the real Danxia makes them disappointed when getting here. This is definitely a drawback brought by the Internet.
Most of the photos shared on the Internet are processed. With good weather, they look very dazzling and attractive. What’s more, recommended by netizens, a large number of tourists, including us, flood into this spot.
Frankly speaking, I like the Danxia landform, even if the real scenery cannot compare with gorgeous photos shared on the Internet, it still shocks me.
The ticket for the Danxia landform is around $11(80 rmb), which consists of entrance ticket and sightseeing ticket. There is a sightseeing car when you enter the gate, so it is also suitable for the elderly. The entire scenic spot is divided into four parts. You can take the bus to the next stop. This kind of service is still worth praising.
To be continued …
七彩丹霞是八月西北行最后一站，此景点位于甘肃张掖市，这两年七彩丹霞在网络上可谓是声名大噪，被冠以人生必去景点的称号，这篇文章正是想以客观的角度来写一写传说中的七彩丹霞。
为了出行方便，头一天我们住在张掖市临泽县，我们便是在这里与胖哥老火锅相遇。第二天一大早就在西北的微凉伴随下整装而发，因为没有过多的赶路，我们的精神是十分好的，途中看见景区的滑翔伞就开始兴奋起来。
诗有云：“高峰壁立老龙蟋，削出芙蓉作画看”，丹霞造型之奇特、自然之鬼斧神工我们早有耳闻，也正是因为大多数游客的心理期待过高，看见真实的丹霞地貌往往不尽人意，这便是来自网络的弊端。
网络上的照片多半都是在天气极好时拍摄再经过处理，所以看起来才会十分炫彩夺目，再加上网民们大肆渲染，游客们是趋之若鹜，我们自然也是免不了俗。
但公平地说，我喜欢丹霞地貌，即便是没有照片中的秀美如画，这里仍是令我震撼。丹霞地貌的景点票价为80元，由门票和观光车票组成，一进大门就有观光车，所以同样适合老年人游玩，整个景区站点四布，看了小景点随时可以乘车前往下一个景点，这一项服务还是很到位的。
未完待续 …
!steemitworldmap 38.9697932 lat<PHONE_NUMBER> long d3scr
Posted from my blog with SteemPress : http://cnstm.org/blog/2019/09/16/%e3%80%8c%e6%97%85%e8%a1%8c%e3%80%8dwandering-in-northwest-china-%e6%bc%ab%e6%b8%b8%e5%a4%a7%e8%a5%bf%e5%8c%97-chapter-6/
This page is synchronized from the post: ‘「旅行」Wandering in Northwest China 漫游大西北 (Chapter 6)’


#
Redux FAQ#
Table of Contents- General
- Reducers
- Organizing State
-
Store Setup
- Can or should I create multiple stores? Can I import my store directly, and use it in components myself?
- Is it OK to have more than one middleware chain in my store enhancer? What is the difference between next and dispatch in a middleware function?
- How do I subscribe to only a portion of the state? Can I get the dispatched action as part of the subscription?
-
Actions
- Why should type be a string, or at least serializable? Why should my action types be constants?
- Is there always a one-to-one mapping between reducers and actions?
- How can I represent “side effects” such as AJAX calls? Why do we need things like “action creators”, “thunks”, and “middleware” to do async behavior?
- What async middleware should I use? How do you decide between thunks, sagas, observables, or something else?
- Should I dispatch multiple actions in a row from one action creator?
- Immutable Data
-
Code Structure
- What should my file structure look like? How should I group my action creators and reducers in my project? Where should my selectors go?
- How should I split my logic between reducers and action creators? Where should my “business logic” go?
- Why should I use action creators?
- Where should websockets and other persistent connections live?
- How can I use the Redux store in non-component files?
-
Performance
- How well does Redux “scale” in terms of performance and architecture?
- Won't calling “all my reducers” for each action be slow?
- Do I have to deep-clone my state in a reducer? Isn't copying my state going to be slow?
- How can I reduce the number of store update events?
- Will having “one state tree” cause memory problems? Will dispatching many actions take up memory?
- Will caching remote data cause memory problems?
-
Design Decisions
- Why doesn't Redux pass the state and action to subscribers?
- Why doesn't Redux support using classes for actions and reducers?
- Why does the middleware signature use currying?
- Why does applyMiddleware use a closure for dispatch?
-
Why doesn't
combineReducers
include a third argument with the entire state when it calls each reducer? -
Why doesn't mapDispatchToProps allow use
of return values from
getState()
ormapStateToProps()
?
-
React Redux
- Why should I use React-Redux?
- Why isn't my component re-rendering, or my mapStateToProps running?
- Why is my component re-rendering too often?
- How can I speed up my mapStateToProps?
- Why don't I have this.props.dispatch available in my connected component?
- Should I only connect my top component, or can I connect multiple components in my tree?
- Miscellaneous


Insipidity the sufficient discretion imprudence resolution sir him decisively. Proceed how any engaged visitor. Explained propriety off out perpetual his you. Feel sold off felt nay rose met you. We so entreaties cultivated astonished is. Was sister for few longer mrs sudden talent become. Done may bore quit evil old mile. If likely am of beauty tastes.
Arrived totally in as between private. Favour of so as on pretty though elinor direct. Reasonable estimating be alteration we themselves entreaties me of reasonably. Direct wished so be expect polite valley. Whose asked stand it sense no spoil to.  Goodness did suitable learning put.
Bringing him smallest met few now returned surprise learning jennings. Objection delivered eagerness he exquisite at do in. Warmly up he nearer mr merely me.
Time Square, New York
+12 12345 123
+12 12345 123
<EMAIL_ADDRESS>@templatestock.com
templatestock
Register to our newsletter and be updated with the latests information regarding our services, offers and much more.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.


Aditya Shridhar Hegde
I’m a PhD student in the ARC group at Johns Hopkins University where I’m advised by Abhishek Jain and Matthew Green. My research interests are in cryptography and more broadly, in theoretical computer science.
Previously, I was an Integrated Masters (B.Tech + M.Tech) student at IIIT Bangalore where I majored in Computer Science and Engineering and was advised by Ashish Choudhury. During this time, I also worked with members of the CrIS Lab under the supervision of Arpita Patra.
Manuscripts
Publications
List of publications in reverse chronological order. Authors are primarily listed in alphabetical order. An asterisk (*) is used in case of exceptions to indicate equal contribution and lead authorship.
2022
2021
2020
Service
- External Reviewer: ITC '21, CCS '21, PODC '21, ACM TOPS '22, S&P '23, CRYPTO '23, CCS '23, TCC '23, S&P '24
Teaching
IIIT Bangalore
- Foundations Of Cryptography Teaching Assistant: 2020, 2021
- Discrete Maths Teaching Assistant: 2020
NPTEL
- Discrete Maths Teaching Assistant: 2021


{% extends "base.html" %} {% load i18n %} {% block content %}
{% blocktrans %}Do you really want to delete your {{ object }}?{% endblocktrans %}


When it comes to community, again, we’re focused on how coding works in the real world. At Isomer, the community starts with the other students and instructors you’ll be working with. But, it doesn’t stop there. We’re serious about getting you out in the local development community and into the online community. All students will give a presentation at a local web developer group—it’ll be part of your learning, but also a way to start meeting other developers and employers. Next, you’ll gain entry into the online community through building real world, open-source apps, which will let you build your reputation in communities like GitHub and Stack Overflow—which helps you immensely on the job market.
And, you’re tuition includes a 4-month membership at Sustainable Startups, Salt Lake City’s newest co-working space for social entrepreneurs. Here you’ll be surrounded by a constant stream of innovative people and ideas, a space to find new opportunities and to stay inspired by others who are looking to advance not only their worlds, but the world.
Once an Isomer, always an Isomer. All students are welcome back at any time. You get lifetime access to instructors’ office hours, to attend all future discussions, and keep training with the class on our current web development projects.


We're sorry but Feedback doesn't work properly without JavaScript enabled. Please enable it to continue.


WORK EXPERIENCE
JavaScript & UI Developer
April 2016 – Present
Penn Foster
Our team creates webpages from marketing designs, turning PSD and invision files into reusable templates. We are updating the entire marketing site and landing pages. In addition to these projects, we have developed and updated the b2b site, the brand site, created landing pages for partner programs, created templates in springshare for our library site and developed an internal template module creator, and are working on creating an internal design system with our marketing designers. Each project is mobile friendly, responsive and looks great across all browsers
Technologies Used: HTML, CSS, SCSS, Jquery, Sitecore, AngularJS, Angular 5, Azure, AWS, Media Queries, A/B Testing, User Testing, Responsive and Mobile Development, Adobe Photoshop, Adobe Illustrator, Invision, Agile, Springshare, Brackets, Slack, Foundation & Bootstrap
- Production links:
- www.pennfoster.edu
- www.partners.pennfoster.edu
LANGUAGES & FRAMEWORKS
HTML & CSS
JavaScript
jQuery
Node.js
MongoDB
Express
AngularJS
Angular 2/7
SQL/PostgreSQL
Ember.js
TOOLS & TECHNIQUES
Git/GitHub
Mobile Development
Test Driven Development
RESTful API Integration
Photoshop/Illustrator
Flexbox
A/B & User Testing
Foundation & Bootstrap
Sass/SCSS
EDUCATION
Galvanize Full Stack Program
July 2015 – January 2016
Six Month Code School in Boulder, CO
University of Texas at Austin
August 2009– December 2014
B.S. Kinesiology, Exercise Science, Minor: Rhetoric
COMMUNITY INVOLVEMENT / VOLUNTEER
Chicktech Austin- Web Development Teacher: December 2016
CURRENTLY LEARNING
Ruby/Rails


References are placed below the first paragraph, and are separated from the first paragraph by a single blank line: [40][] [41][] [42][] [43][] [40]: /0 [41]: /1 [42]: /2 [43]: /3


final
modifier added to their
declarations. Using final
makes code more error-prone and might lead to some additional compiler optimisations that will make
your program run faster.
Use check boxes in the inspection options below, to define which declarations are to be reported.


By Langston Taylor
The controversial decision Thursday to strike former Ku Klux Klan leader William Saunders' name from Saunders Hall came after years of activism led by students. However, geography faculty - who work in the building - were particularly vocal proponents of the name change as well, much more so than those in other departments.
The Board of Trustees accepted public commentary on the issue from March 25 to April 25. During that period, it received over 700 comments - over 200 from students, 79 from faculty and staff, and the rest from members of the community, some of which were serious entries and others that appeared to be spam. (Submitted names included, for example, "Hitler").
Scott Kirsch, an associate geography professor who has worked in the department for 15 years said that the connection between the renaming movement and geography faculty and students might go beyond their location on campus.
"Some of us actually study landscape and the way landscape affects cultural identity," Kirsch said. "Some of us were especially conscious of how names can make an impact."
Of the 79 letters submitted by faculty and staff, 58 reported names and email addresses matching those of UNC-Chapel Hill faculty. 10 came from within the geography department, all of which specifically calling for the building to be renamed. Faculty in the school of nursing submitted six entries, four calling for a renaming and biology faculty submitted five letters, all supporting the decision. No other department submitted more than three letters from faculty.
As a whole, faculty overwhelmingly called for the removal of the name Saunders. 86 percent called for a new name. Just seven letters - 12 percent - asked to keep "Saunders" on the building, two of which included a suggestion that UNC-CH contextualize its history with an exhibit or plaque. One made no clear suggestion.
Kirsch's 1,200-word letter lamented "an unpleasant irony for Geography faculty and students learning to understand how cultural landscapes and built environments can serve to reflect and to shape our identities and social relations in powerful ways, such as through seemingly innocuous practices of naming places, to have to continue to work in a building named after this reprehensible figure from the state's history."
Gabriela Valdivia, another geography professor who submitted a letter, thought the board moved in the right direction with its action.
"The name change is a positive step, small and limiting, but nonetheless a visible response to the concerns of our brilliant students, and the faculty and staff that support them," Valdivia said in an email.
The board's resolutions to choose the name "Carolina Hall" over famed black writer Zora Neale Hurston, who may have taken classes at UNC-CH, as many students and faculty had suggested, and enact a 16-year freeze on renaming any other buildings on campus, riled many students.
Hurston was by far the most common namesake suggested by faculty, although most letters didn't suggest any name at all. 33 of the 50 calling for renaming gave no suggestion. 11 recommended Hurston. Two suggested civil rights activist Pauli Murray, and others gave general guidelines for the type of person they would like to see honored. No letter suggested "Carolina Hall."
Kirsch said he understood why the board might want to take some time to figure out its approach but called the 16-year freeze "kind of arbitrary."
"I guess at one level, I'm relieved and I'm pleased that they got rid of the Saunders name," he said. "For me that was the key issue much more than the Hurston Hall idea."
Valdivia said the work should not end here.
"We need to continue thinking of this as more than a single event but as part of how we make our institution a relevant educational space. Something that springs change forward," she said.


Good day , My mother ask me to look for a reliable foreign partner and I got your contact in cause of a serious searching in the internet for a reliable foreign partner. I am Abdulrazak Momodu the only son of a late sierraleonian businessman late El-haj Bawa Momodu the owner of (RMS.PLC) dealing in row Gold and Diamond.Who died two years ago when the revolutionary united front rebels (R.U.F) attacked our residence in Makeni Sierraleone. Following the cease fire agreement which was reach with the help of United Nation peace keeping troops,we used the oppoturnity to leave the country with a very important documents that shows the deposited amount my late father have in finance firm Abroad under my name as his next of kin. This money was realised from gold/diamond export, now i and my mother are resideing in Dakar - Senegal do to the sillent killing that is still going on in our country. My main reason of contacting you is for you to help me with your experince and discuss with the bank so that we will have accass to the fund and to help me invest it somewhere, I only want this done this way because your country is politically suitable for any profitable investment,(1) To help me transfer the money to your country. 2) to help me get a profitable business to invest the fund based on your professional advise. my mother said that i should ask you what we shall offer you for your able assistance after the sucessfull transfer of this money.we count on you greatly for your assistance. you can also contact me at<EMAIL_ADDRESS>Waiting to hear from you soon. best wishes Abdulrazak Momodu


"MATTAN "gift. (1.) A priest of Baal, slain before his altar during the reformation under Jehoiada (2 Kings 11:18). (2.) The son of Eleazar, and father of Jacob, who was the father of Joseph, the husband of the Virgin Mary (Matthew 1:15). (3.) The father of Shephatiah (Jeremiah 38:1).
"MATTAN "gift. (1.) A priest of Baal, slain before his altar during the reformation under Jehoiada (2 Kings 11:18).
(2.) The son of Eleazar, and father of Jacob, who was the father of Joseph, the husband of the Virgin Mary (Matthew 1:15).
(3.) The father of Shephatiah (Jeremiah 38:1).


{% set title = gettext("Developers") %} {% set adaptor_type = "gateway4labs" %} {% extends "composers/adapt/about.html" %} {% block adaptor_content %}
To be added


vidyo
Businessmodel of Vidyo
Customer Segments
Vidyo provides a portfolio of video conferencing and visual communications services to commercial and institutional customers. The Company’s clients span a broad range of industries, including the following:
- Government, including municipal, state, and federal government bodies, public bodies, and federal agencies;
- Healthcare, including healthcare providers, medical services providers, and pharmaceutical companies;
- Education, including higher education institutions such as universities and colleges, as well as research institutions;
- Financial and Professional Services, including banking institutions, insurance companies, investment managers, law firms, accounting firms, and other financial and professional services providers;
- Enterprise and Small Business, including various corporate enterprises, as well as small and medium-sized businesses;
- Technology, including high technology companies, software developers, biotechnology companies, and engineering firms;
- Energy, including energy producers, utilities companies, and energy distributors;
- Manufacturing, including manufacturers of consumer goods, electronics, and industrial components; and
- Field Services, including telecommunications companies and other field services providers;
- Retail, including physical and digital retailers across a range of sectors. Vidyo lists a number of its customers on its website. This includes a number of well-known companies and institutions such as Mozilla, Etsy, Carnegie Mellon University, Hitachi, Philips, Ricoh, and the US Army.
Vidyo is based in the US, which is also its principal market. The Company also serves clients across international markets in the Americas, Asia Pacific, Europe, and the Middle East.
Value Propositions
Vidyo provides value to its customers in the following ways:
- Its industry standing and reputation, with the Company established as a leading provider of video communications services, as demonstrated by the Company’s ability to attract business from high-profile customers such as the Us Army, Hitachi, and Mozilla;
- The flexibility and functionality of its solutions, with the Company’s solutions offering a range of functions that are easy to access and utilise, including content sharing, self-service meeting rooms, and in-call device selection;
- Its international reach, with the Company offering services to customers across the Americas, Asia Pacific, Europe, and the Middle East, with the Company maintaining an international office network including locations in the US, Israel, India, France, and Japan;
- Its proprietary technologies, with the Company utilising a range of proprietary technologies in the development and deployment of its solutions, making its service offerings unique within the industry; and
- Its industry expertise and experience, with the Company employing specialist technical personnel across its operating units, ensuring that its solutions are developed and delivered effectively and efficiently. ### Channels
Vidyo operates a website at www.vidyo.com, through which it offers information on its various products, solutions, office locations, and customers. The Company allows customers to download software on a free trial basis directly from its website, but dos not operate a dedicated online sales portal. The Company’s core solutions are provided via software products, as well as through mobile apps for iOS and Android devices.
Vidyo makes sales to its customers through a direct sales force, which is organised by geographic region. The Company’s sales personnel operate out of its network of sales and administrative offices across the Americas, Asia Pacific, Europe, and the Middle East, including office locations in Israel, the US, Japan, the Netherlands, and Hong Kong.
Vidyo additionally makes sales to customers through a network of channel and distribution partners. This includes authorised resellers, distributors, independent software vendors, and systems integrators.
Customer Relationships
Vidyo does not make sales to customers on a self-service basis, but does offer its core software solutions to clients on a free trial basis directly via its website. The Company also offers mobile apps that can be downloaded on a self-service basis through the Apple App Store and the Google Play Store.
Vidyo makes its sales primarily through its international direct sales force, with its sales representatives consulting closely with clients in order that its solutions can be scaled and tailored appropriately. The Company seeks to establish longstanding relationships with its clients, offering software updates and upgrades to ensure that its clients continues receive high-quality services.
Vidyo offers ongoing support to its clients, who are able to contact the Company’s dedicated support personnel over the phone or via email in order to access personalised assistance. The company also offers a range of support resources through its website, including FAQs, installation and user guides, troubleshooting tips, and video tutorials.
Vidyo additionally operates accounts with several social media networks – including with Twitter, Facebook, Google+, YouTube, and LinkedIn – through which it is able to interact directly with customers and publish company updates.
Key Activities
Vidyo is a provider of video communications solutions to commercial and institutional clients across multiple sectors.
The Company is engaged in the designs, development, and delivery of high definition video conferencing solutions, notably its VidyoDesktop, VidyoWeb, and VidyoMobile applications that enable customers to manage video conferencing through Mac, Windows, and Linux desktop systems, through web browsers, or via iOS and Android mobile devices.
Vidyo also offers more specialist solutions for large commercial entities, such as its VidyoPanorama 600 product, a multi-screen group solution that allows teams to connect and collaborate from desktop, mobile, and room-based systems.
Vidyo serves clients across a range of industries, including the energy, financial services, retail, healthcare, government, and education sectors. It is based in the US, but serves an international client base across the Americas, Asia Pacific, Europe, and the Middle East.
Key Partners
Vidyo works closely with a network of partner companies and organisations that support and extend its capabilities. These partners can be organised broadly into the following categories:
- Supplier and Service Partners, including suppliers of equipment, tools, and technologies, as well as various providers of professional services, that support the Company’s core development and delivery activities;
- Systems Integration Partners, including a range of technology companies, consulting firms and specialist systems integrators that assist in combining hardware and software products from multiple vendors, and deploying the Company’s solutions effectively;
- Channel and Distribution Partners, including the company’s network of resellers, distributors, and independent software vendors that assist in extending the reach of the Company’s internal sales and marketing teams; and
- Technology Partners, including technology companies, software developers, and cloud service providers that assist in developing, maintaining, and delivering the Company’s various software products. Vidyo has launched a number of partnerships in recent years. This includes a conferencing partnership with Mitel, a global strategic partnership with West, and a distribution partnership with Computacenter.
Key Resources
Vidyo’s key resources are its proprietary technologies and intellectual properties, its software products and solutions, its IT and communications infrastructure, its sales and distribution channels, its partnerships, and its personnel.
Vidyo utilises a portfolio of proprietary technologies in the development and deployment of its solutions, which its protects using various patent and intellectual property laws.
A search of records published by the US Patent and Trademark Office identified numerous patent applications filed in Vidyo’s name, including applications entitled ‘Systems and methods for split echo cancellation’, ‘System and method for agent-based integration of instant messaging and video communication systems’ and ‘Signaling conformance points using profile space’.
Vidyo additionally owns and or leases a portfolio of physical properties which comprise its network of sales and administrative offices around the world.
Cost Structure
Vidyo incurs costs in relation to the development of its proprietary technologies and solutions, the maintenance of its IT and communications infrastructure, the operation of its sales and distribution channels, the procurement of services, the implementation of advertising and marketing campaigns, the management of its partnerships, and the retention of its personnel.
Revenue Streams
Vidyo generates revenue through the development and sale of video communications software products for commercial and institutional clients. The Company principally derives its revenue under a software-as-a-service subscription model, as well as through individual sales and service contracts.
Vidyo is a privately owned company and as such it is not obliged to publish its financial results online. The Company does not disclose its revenue figures in media reports and press releases.


34. L. B. Nilsson, F. Sun, JCS Kadupitiya, and V. Jadhao, “Molecular dynamics simulations of deformable virus capsomers”, Viruses, 15, 1672 (2023) [Part of the "Physical Virology - Viruses at Multiple Levels of Complexity" special issue]
33. F. J. Solis and V. Jadhao, “Electrical properties of tissues from a microscopic model of confined electrolytes”, Physics in Medicine and Biology, 68, 105017 (2023)
32. W. Li, JCS Kadupitiya and V. Jadhao, “Rheological properties of small-molecular liquids at high shear strain rates”, Polymers, 15, 2166 (2023)
31. F. Sun, JCS Kadupitiya, and V. Jadhao, “Probing accuracy-speedup tradeoff in machine learning surrogates for molecular dynamics simulations”, Journal of Chemical Theory and Computation (JCTC), 19, 4606-4618 (2023) [Part of the "Machine Learning for Molecular Simulation" special issue]
30. F. Sun, N. Brunk, and V. Jadhao, “Shape control of deformable charge-patterned nanoparticles”, Physical Review E (PRE), 107, 014502 (2023)
29. M. Uchida, N. Brunk, N. Hewagama, B. Lee, P. Prevelige Jr., V. Jadhao, and T. Douglas, “Multilayered ordered protein arrays self-assembled from a mixed population of virus-like particles”, ACS Nano, 16, 7662-7673 (2022)
28. JCS Kadupitiya, G. C. Fox, and V. Jadhao, “Solving Newton's equations of motion with large timesteps using recurrent neural networks based operators”, Machine Learning: Science and Technology (MLST), 3, 025002 (2022)
27. JCS Kadupitiya, V. Jadhao, and P. Sharma, “SciSpot: Scientific computing on temporally constrained cloud preemptible VMs”, IEEE Transactions on Parallel and Distributed Systems (TPDS), 33, 3575-3588 (2022)
26. [Position Paper] P. Sharma and V. Jadhao, “Molecular dynamics simulations on cloud computing and machine learning platforms”, Proceedings of the 2021 IEEE 14th International Conference on Cloud Computing (CLOUD), Volume: 1, pages 751-753, doi:10.1109/CLOUD53861.2021.00101 (2021)
25. JCS Kadupitiya and V. Jadhao, “Probing the rheological properties of liquids under conditions of elastohydrodynamic lubrication using simulations and machine learning”, Tribology Letters 69, 82 (2021) [Editors’ Selections]
24. N. E. Brunk, JCS Kadupitiya, and V. Jadhao, “Designing surface charge patterns for shape control of deformable nanoparticles”, Physical Review Letters (PRL) 125, 248001 (2020)
23. N. Anousheh, F. J. Solis, and V. Jadhao, “Ionic structure and decay length in highly concentrated confined electrolytes”, AIP Advances 10, 125312 (2020) [Featured Article], [Selected as Scilight]
22. V. Jadhao and JCS Kadupitiya, “Integrating machine learning with HPC-driven simulations for enhanced student learning”, Proceedings of the 2020 IEEE/ACM Workshop on Education for High-Performance Computing (EduHPC'20) in conjunction with the International Conference for High Performance Computing, Networking, Storage and Analysis (SC'20), DOI:10.1109/EduHPC51895.2020.00009
21. JCS Kadupitiya, V. Jadhao, and P. Sharma, “Modeling the temporally constrained preemptions of transient cloud VMs”, Proceedings of the 29th International Symposium on High-Performance Parallel and Distributed Computing (HPDC), 41-52 (2020)
20. JCS Kadupitiya, F. Sun, G. C. Fox, and V. Jadhao, “Machine learning surrogates for molecular dynamics simulations of soft materials”, Journal of Computational Science 42, 101107 (2020) [Virtual Special Issue of the Best Papers of the 2019 International Conference on Computational Science]
19. JCS Kadupitiya, G. C. Fox, and V. Jadhao, “Machine learning for parameter auto-tuning in molecular dynamics simulations: Efficient dynamics of ions near polarizable nanoparticles”, International
Journal of High Performance Computing Applications (IJHPCA) 34, 3, 357-374 (2020);
arxiv:1910.14620
18. N. E. Brunk and V. Jadhao, “Computational studies of shape control of charged deformable nanocontainers”, Journal of Materials Chemistry B 7, 6370 (2019) [Part of the 2019 Emerging Investigators themed issue] [Featured on the Issue's Back Cover]
17. V. Jadhao and M. O. Robbins, “Rheological properties of liquids under conditions of elastohydrodynamic lubrication”, Tribology Letters 67, 66 (2019) [2019 Editor's Choice]
16. N. E. Brunk, M. Uchida, B. Lee, M. Fukuto, L. Yang, T. Douglas, and V. Jadhao, “Linker-mediated assembly of virus-like particles into ordered arrays via electrostatic control”, ACS Applied Bio Materials 2, (5), 2192-2201 (2019)
15. G. Fox, J. A. Glazier, JCS Kadupitiya, V. Jadhao, M. Kim, J. Qiu, J. P. Sluka, E. Somogyi, M. Marathe, A. Adiga, J. Chen, O. Beckstein, and S. Jha,
"Learning everywhere: pervasive machine learning for effective high-performance computation",
IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW), 422-429, Rio de Janeiro, Brazil (2019)
14. JCS Kadupitiya, G. C. Fox, and V. Jadhao, “Machine learning for performance enhancement of molecular dynamics simulations”, In: Rodrigues J. et al. (eds) Computational Science ICCS 2019. ICCS 2019. Lecture Notes in Computer Science, vol 11537, pp 116-130, Springer, Cham (2019) [Selected among the Best Papers of ICCS 2019] [Invited to the Virtual Special Issue of the Journal of Computational Science]
13. S. Marru and V. Jadhao, “Development of the nanoconfinement science gateway”, Gateways 2017, Ann Arbor, Michigan (2017)
12. V. Jadhao and M. O. Robbins, “Reply to Bair: Crossover to Arrhenius behavior at high viscosities in squalane”, Proceedings of the National Academy of Sciences (PNAS) 114, E8807 (2017)
11. V. Jadhao and M. O. Robbins, “Probing large viscosities in glass formers with nonequilibrium simulations”, Proceedings of the National Academy of Sciences (PNAS) 114, 7952 (2017)
10. Y. Jing, V. Jadhao, J.
Zwanikken, and M. Olvera de la Cruz, "Ionic structure in fluids confined by
planar dielectric interfaces”, Journal of Chemical Physics (JCP) 143, 194508 (2015)
9. V. Jadhao, Z. Yao, C. K. Thomas, and
M. Olvera de la Cruz, “Coulomb energy of
uniformly-charged spheroidal shell
systems”, Physical Review E (PRE) 91, 032305
(2015)8. V. Jadhao, C. K. Thomas, and M. Olvera de la Cruz, “Electrostatics-driven shape transitions in soft shells”, Proceedings of the National Academy of Sciences (PNAS) 111, 12673 (2014)
7. F. J. Solis, V. Jadhao, and M. Olvera de la Cruz, “Generating true minima in constrained variational formulations via modified Lagrange multipliers”, Physical Review E (PRE) 88, 053306 (2013)
6. V. Jadhao, F. J. Solis, and M. Olvera de la Cruz, “Free-energy functionals of the electrostatic potential for Poisson-Boltzmann theory”, Physical Review E (PRE) 88, 022305 (2013)
5. V. Jadhao, F. J. Solis, and M. Olvera de la Cruz, “A variational formulation of electrostatics in a medium with spatially varying dielectric permittivity”, Journal of Chemical Physics (JCP) 138, 054119 (2013)
4. V. Jadhao, F. J. Solis, and M. Olvera de la Cruz, “Simulation of charged systems in heterogeneous dielectric media via a true energy functional”, Physical Review Letters (PRL) 109, 223905 (2012)
3. V. Jadhao and N. Makri, “Iterative Monte Carlo path integral with optimal grids from whole-necklace sampling”, Journal of Chemical Physics (JCP) 133, 114105 (2010)
2. V. Jadhao and N. Makri, “Iterative Monte Carlo with bead-adapted sampling for complex-time correlation functions”, Journal of Chemical Physics (JCP) 132, 104110 (2010)
1. V. Jadhao and N. Makri, “Iterative Monte Carlo for quantum dynamics”, Journal of Chemical Physics (JCP) 129, 161102 (2008)


Note: It is also possible to specify a collation directly by using a URI of
the form http://saxon.sf.net/collation?keyword=value;keyword=value;...
.
For details see Collation URIs.
The saxon:collation
element is a top-level element used to define
collating sequences that may be used in sort keys and in functions such as
compare()
. The collation name is a URI (though actually
any string can be used), and
is defined in the mandatory name
attribute. The other attributes
control how the collation is defined. There are three ways of setting up a collation:
by class. In this case the class
attribute is used to specify
the fully qualified name of a Java class that implements the
java.util.Comparator
interface. Note that if the collation is to be used
in functions such as contains() and starts-with(), this class must also be a
java.text.RuleBasedCollator
. This approach allows a user-defined collation
to be implemented in Java.
by rules. In this case the rules
attribute is used to specify
details of the ordering required, using the syntax of the Java RuleBasedCollator. To give a
simplified example, rules="A < B < C"
by locale and tailoring. In this case the lang, strength, and decomposition
attributes are used to obtain a collation for a particular locale, and to customize it.
The lang
attribute follows the rules of the xml:lang
attribute,
for example specify
"en-US" for US English. This is used to find the collation appropriate to a Java locale.
The strength attribute sets the strength of the collator. Values are "primary", "secondary",
"tertiary", and "identical".
The decomposition attribute determines how the collator handles Unicode composed characters.
Values are "none", "standard", and "full".
See the JDK documentation for full details of these attributes.
The default attribute specifies whether this collation is the default collation. Value is "yes" or "no". The value "yes" indicates that this collation is to be used as the default collation. If more than one collation is specified as the default, the last one wins. If no default collation is specified, Unicode codepoint collation is used.
Sorting and comparison according to Unicode codepoints can be achieved by setting up a collator as
<saxon:collation name="unicode" class="net.sf.saxon.sort.CodepointCollator"/>
Note that a stylesheet containing a saxon:collation
declaration cannot be
compiled at this release, because the underlying Java classes are not serializable.


We offer fast and efficient direct-to-site transport capability
All enquiries handled the same day
Hodgins Carriers guarantees the safety and integrity of all your packages
Hodgins Carriers offers the most versatile delivery option in Christchurch, offering 1-hour and same-day deliveries.
Next time you think "How am I going to get that there in time?" give Bernard a call!
027 246 3467
112 Totara Street, Riccarton, Christchurch
Outstanding quality of work. Never have I been more happy with the service provided by this outstanding organisation. Will be using this service again! Needed materials on site within a week, was here in 2 days! Not much more to say, just so happy!
Pipes remained in perfect condition, cannot fault such a great service. Would recommend to anyone who wants fast, reliable and friendly service. It was an absolute pleasure dealing with this fantastic company.
Pipes are in excellent condition. Fully satisfied with the delivery. Recommend to anyone who wants fast delivery services!
Business Owner, Lead Transporter
Placeholder text here. General mission statement, our values, our guarantee or something similar.


AWS Certified
Building a successful product is a challenge. I am highly energetic architect cognitive about designing, deploying and operating highly available, scalable and fault tolerant systems on cloud.
Connecticut, USA
Chicago, USA
Singapore
Florida, USA
Utilizing QuickSight's serverless architecture to easily scale up the insights with growing user base and embedding it into web/ mobile application through API's.
No need for expensive backend servers to handle a simple "Contact Us" form on static websites which is critical for every website.


{% extends "base-full.html" %} {% load markup %} {% load staticfiles %} {% block title %}Training Events - Sunlight Academy{% endblock %} {% block content %}
Ready to make your Sunlight Academy training experience interactive? Join us for online webinars and in-person events led by Sunlight staff and fellow experts.
| {{ training.date }} | {% endif %}
{{ training.title }}{% if training.description %}{{ training.description|markdown }}
{% endif %}
|
| {{ training.date }} | {% endif %}
{{ training.title }}{% if training.module %} {% endif %} |


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface Context
Interface for the different transformation context implementations. FIXME crap: abstract method on an interface. Refactor some in between if we are sure to keep the delegation model
| Method Summary | |
|---|---|
void
|
addMetaData
(
Object
key,
Object
value)
Adds new meta-data for the transformation. |
void
|
dump
(
String
dir)
Dump the class to specific directory. |
String
|
getClassName
()
|
byte[]
|
getCurrentBytecode
()
Returns the current bytecode. |
Set
|
getDefinitions
()
The definitions context (with hierarchical structure) |
byte[]
|
getInitialBytecode
()
Returns the initial bytecode. |
ClassLoader
|
getLoader
()
Returns the class loader. |
Object
|
getMetaData
(
Object
key)
Returns meta-data for the transformation. |
boolean
|
isAdvised
()
Checks if the class being transformed has been advised. |
boolean
|
isReadOnly
()
Checks if the context is read-only. |
void
|
markAsAdvised
()
Marks the class being transformed as advised. |
void
|
markAsReadOnly
()
Marks the context as read-only. |
void
|
resetAdvised
()
Resets the isAdviced flag. |
int
|
resolveLineNumberInfo
(org.objectweb.asm.Label label)
Tries to resolve the line number from the given label |
void
|
setCurrentBytecode
(byte[] bytecode)
Sets the current bytecode. |
| Method Detail |
|---|
String getClassName ()
void setCurrentBytecode (byte[] bytecode)
bytecode
-
byte[] getInitialBytecode ()
byte[] getCurrentBytecode ()
ClassLoader getLoader ()
Set getDefinitions ()
void markAsAdvised ()
void resetAdvised ()
boolean isAdvised ()
void markAsReadOnly ()
boolean isReadOnly ()
Object getMetaData ( Object key)
key
- the key
void addMetaData ( Object key, Object value)
key
- the key
value
- the value
void dump ( String dir)
dir
-
int resolveLineNumberInfo (org.objectweb.asm.Label label)
label
-
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Since you are using this tool, you are trying to recover the secret to a wallet that has coins in it.
I don't know you, and you don't know me, and for all I know someone might have copied my code and inserted some malware before you ran it, so, here's
how to be safe (admittedly probably over-cautious but never know):
- This guide should have opened in a new tab. Tab back to the webpage that recovers your secret.
- Turn off wireless, turn on airplane mode, or unplug your network cable, so that nothing can be sent over the network.
- Use the page to recover your key (if anything breaks, don't trust it, my code should not break with the network off)
- Copy the new key down somewhere. Save it in a text file, or take a screenshot with your phone.
- Completely close the browser you used to recover the checksum.
- Turn on the network, and use the secret to recover your coins.
- Copy the coins into a different wallet, just in case.
The key is to turn the network off to ensure nobody can use your secret key before you do, and then drain the wallet just in case someone else ended up with
your key even so.


Element index for package Microsoft_Log
[ a ]
[ c ]
[ d ]
[ e ]
[ f ]
[ g ]
[ i ]
[ l ]
[ m ]
[ n ]
[ p ]
[ s ]
[ w ]
[ _ ]
_
- $_defaultFilterNamespace
- in file Log.php, variable Microsoft_Log::$_defaultFilterNamespace
- $_defaultWriterNamespace
- in file Log.php, variable Microsoft_Log::$_defaultWriterNamespace
- $_extras
- in file Log.php, variable Microsoft_Log::$_extras
- $_filters
- in file Log.php, variable Microsoft_Log::$_filters
- $_priorities
- in file Log.php, variable Microsoft_Log::$_priorities
- $_writers
- in file Log.php, variable Microsoft_Log::$_writers
- _constructFilterFromConfig
- in file Log.php, method Microsoft_Log::_constructFilterFromConfig()
Construct filter object from configuration array or Microsoft_Config object
- _constructFromConfig
- in file Log.php, method Microsoft_Log::_constructFromConfig()
Construct a filter or writer from config
- _constructWriterFromConfig
- in file Log.php, method Microsoft_Log::_constructWriterFromConfig()
Construct a writer object based on a configuration array
- __call
- in file Log.php, method Microsoft_Log::__call()
Undefined method handler allows a shortcut:
- __construct
- in file Log.php, method Microsoft_Log::__construct()
Class constructor. Create a new logger
- __destruct
- in file Log.php, method Microsoft_Log::__destruct()
Class destructor. Shutdown log writers
- $_accept
- in file Suppress.php, variable Microsoft_Log_Filter_Suppress::$_accept
- $_operator
- in file Priority.php, variable Microsoft_Log_Filter_Priority::$_operator
- $_priority
- in file Priority.php, variable Microsoft_Log_Filter_Priority::$_priority
- $_regexp
- in file Message.php, variable Microsoft_Log_Filter_Message::$_regexp
- __construct
- in file Message.php, method Microsoft_Log_Filter_Message::__construct()
Filter out any log messages not matching $regexp.
- __construct
- in file Priority.php, method Microsoft_Log_Filter_Priority::__construct()
Filter logging by $priority. By default, it will accept any log event whose priority value is less than or equal to $priority.
- $_filters
- in file Abstract.php, variable Microsoft_Log_Writer_Abstract::$_filters
- $_formatter
- in file Abstract.php, variable Microsoft_Log_Writer_Abstract::$_formatter
Formats the log message before writing.
- _parseConfig
- in file Abstract.php, method Microsoft_Log_Filter_Abstract::_parseConfig()
Validate and optionally convert the config to array
- _parseConfig
- in file Abstract.php, method Microsoft_Log_Writer_Abstract::_parseConfig()
Validate and optionally convert the config to array
- _write
- in file Abstract.php, method Microsoft_Log_Writer_Abstract::_write()
Write a message to the log.
top
a
- addFilter
- in file Log.php, method Microsoft_Log::addFilter()
Add a filter that will be applied before all log writers.
- addPriority
- in file Log.php, method Microsoft_Log::addPriority()
Add a custom priority
- addWriter
- in file Log.php, method Microsoft_Log::addWriter()
Add a writer. A writer is responsible for taking a log message and writing it out to storage.
- ALERT
- in file Log.php, class constant Microsoft_Log::ALERT
- accept
- in file Suppress.php, method Microsoft_Log_Filter_Suppress::accept()
Returns TRUE to accept the message, FALSE to block it.
- accept
- in file Priority.php, method Microsoft_Log_Filter_Priority::accept()
Returns TRUE to accept the message, FALSE to block it.
- accept
- in file Message.php, method Microsoft_Log_Filter_Message::accept()
Returns TRUE to accept the message, FALSE to block it.
- accept
- in file Interface.php, method Microsoft_Log_Filter_Interface::accept()
Returns TRUE to accept the message, FALSE to block it.
- addFilter
- in file Abstract.php, method Microsoft_Log_Writer_Abstract::addFilter()
Add a filter specific to this writer.
- Abstract.php
- procedural page Abstract.php
- Abstract.php
- procedural page Abstract.php
top
top
top
top
top
top
top
top
m
- Microsoft_Log
- in file Log.php, class Microsoft_Log
- Microsoft_Log_FactoryInterface
- in file FactoryInterface.php, class Microsoft_Log_FactoryInterface
- Microsoft_Log_Exception
- in file Exception.php, class Microsoft_Log_Exception
- Message.php
- procedural page Message.php
- Microsoft_Log_Filter_Interface
- in file Interface.php, class Microsoft_Log_Filter_Interface
- Microsoft_Log_Filter_Message
- in file Message.php, class Microsoft_Log_Filter_Message
- Microsoft_Log_Filter_Priority
- in file Priority.php, class Microsoft_Log_Filter_Priority
- Microsoft_Log_Filter_Suppress
- in file Suppress.php, class Microsoft_Log_Filter_Suppress
- Microsoft_Log_Formatter_Interface
- in file Interface.php, class Microsoft_Log_Formatter_Interface
- Microsoft_Log_Filter_Abstract
- in file Abstract.php, class Microsoft_Log_Filter_Abstract
- Microsoft_Log_Writer_Abstract
- in file Abstract.php, class Microsoft_Log_Writer_Abstract
top
top
top
top
top
|
|


WITNESS LIST
Economic & Small Business Development Committee
June 28, 2012 - 10:00 AM
Career and Technical Education (CTE)
On:
Alcantar, Andres (Texas Workforce Commission)
Anthony, David (Raise Your Hand Texas)
Bowman, Olen (Alamo Area Academies)
Briers, Stanley (Self; TX Plumbing Air Conditioning & Mechanical Contractors Association)
Burke, Chad (Economic Alliance Houston Port Region)
Gillie, Cynthia (BP Texas City)
Hellyer, Brenda (San Jacinto College)
Holcombe, Linda (Career & Technical Education)
King, Daniel (Pharr-San Juan-Alamo ISD)
Lewis, Kirk (Pasadena ISD)
Martinez, Monica (Texas Education Agency)
Mason, Craig (BP Texas City)
Paredes, Raymund (Higher Education Coordinating Board)
Parker, Robert (Repcon Strickland, Inc., Craft Training Center of the Coastal Bend)
Patridge, Keith (McAllen Economic Development Corp.)
Pauken, Tom (Texas Workforce Commission)
Raley, Bill (AAS In Process Technology (Petrochem))
Roberts, Charles (Automotive Youth Educational System)
Rogers, Trevor (Roxton ISD)
Schmitt, Erik (Self)
Smith, Crystal (Self; Skills USA TX Alumni)
Wilson, Joseph (Alamo Area Academies, Inc., & Kelly Aviation Center)
1


CSS Frameworks
How to use a framework effectively
When it comes to developing websites, design can be a very fun aspect. But in reality we often don't want to spend hours writing CSS. Aspects of good design (consistent theming, mobile friendly, and good typography) are tedious to manage for every site. Not to mention that most people don't get them right in the first place. So we use these frameworks to do a lot of the leg work for us.
Life is conversational. Web design should be the same way. On the web, you’re talking to someone you’ve probably never met – so it’s important to be clear and precise. Thus, well structured navigation and content organization goes hand in hand with having a good conversation.
chikezie ejiasi
Now something to be careful of is making every site you make look identical. This is a common problem with websites today. Once you are familiar with frameworks such as Bulma or Bootstrap you will start noticing that a lot of websites tend to look similar. We won't be going into detail about how to overcome this because I can get complicated. Just remember to add your own style through stylesheets. (most frameworks have a method to customize them, do that and your sites will instantly look better).


H1s are reserved for SEO purposes. Avoid more than one instance of an H1 per page.
Assign H2s for headings less relevant than the H1.
Assign H3s for headings less relevant than H2s.
Assign H4s for headings less relevant than H3s.
Assign H5s for headings less relevant than H4s.
Assign H6s for headings less relevant than H5s.


Select objects used for training
Select features
Algorithm Random Forest Support Vector Machine LogisticRegression
Classify


I'm a hearder
Hello there, awesome person!
This is a link To Sololearn
This is a link to freecodecamp
This is a link to GitHub!


Practice mental arithmetic with this game!
The operator and operands will be randomized for each problem
Click on the operator buttons to enable and disable training with them
Doubleclick to only enable one
Adjust difficulty by changing the minimum & maximum amount of digits
Click on the Score to change the target score
Type 's' to skip a problem
Type the answer, and it'll automatically be accepted.
{{check_response}}


All functions |
|
|---|---|
|
|
Siler hazard model |
Add lines for the empirical cumulative density function to a plot |
|
Do Demographic Bayesian Inference |
|
Load Calibration Curve |
|
Calculate CDF given Weibull mixture proportions and parameters |
|
Calculate empirical cumulative density function point pairs for plotting |
|
Calculate Martingale Survival Residuals |
|
Calculate the Martingale Survival Residual probability density |
|
Calculate Martingale Residuals |
|
Calculate the Martingale Residual probability density |
|
Calculate the Negative Martingale Residual probability density |
|
Calculate the negative log-likelihood given Weibull mixture proportions and parameters |
|
Calculate PDF matrix given Weibull mixture parameters |
|
Calculate PDF given Weibull mixture proportions and parameters |
|
Calculate the empirical cumulative density function for a stopping distribution |
|
Fit event history data assuming constant event and censoring hazards |
|
Maximum likelihood fit for Siler distribution |
|
Maximum likelihood fit for Weibull mixture |
|
Simulate event history data with constant event and censoring hazards |
|
Simulate event history data with linear event and constant censoring hazards |