01. Project Introduction
# Project Introduction
Welcome to Project 5: Decentralized Star Notary
For this project, you will create a DApp by adding functionality to your smart contract and deploy it on the public testnet. To do so, you'll employ your blockchain identity to secure digital assets on the Ethereum platform using a smart contract. You will get to practice your knowledge of the basics of Solidity.
Previously, you learned to create your own private blockchain web service. In this course, you migrated your private blockchain functionality to a smart contract and created your own ERC721 non-fungible token contract!
# Why this project?
In this project, we’ll focus on a specific use case - a star notary service that allows users to prove they own an authenticated star!
You’ve learned the importance of notarizing digital assets (e.g. documents, media files, etc.) which uses the concept of Proof of Existence to prove the digital asset is authentic and can be trusted. In additional, it can also prove ownership of the digital asset if that information is provided.
This same concept is used in global DApps from games such as CrytpoKitties which allows users to verify their ownership of digital “kitties” to Integra Ledger a blockchain utility to confirm integrity and authenticity of legal documents.
# What will I learn?
This project will allow you to build and expand upon the concepts and skills you’ve gained throughout this course. With this project you will:
- Write a smart contract with functions that support of proof of existence (also known as notarization)
- Test smart contract code coverage
- Deploy smart contract on a public test networks (e.g. Rinkeby)
- Utilize javascript to modify client side code to interact with a smart contract
- Understand the difference between fungible and non-fungible tokens
- Understand the difference between ERC-20 and ERC-721 standards
# Project Prerequisites
Completing this project successfully depends on your ability to apply skills you have learned throughout the program. The following lessons were made specifically to help you through this project. Feel free to reference this material as you complete the project.
# Get Started
Coming up, we'll look at some of the resources you'll use to support you as you build a notarization DApp.


{% include 'themes/yearinreview2016/articles/includes/story-content.html' %} {% include 'themes/yearinreview2016/articles/includes/advanced-content.html' %} Contributors {% for group in yearinreview %} {{ group.full_name }} {% endfor %}


[gecode-users] Grey subtrees in Gist
Christian Schulte
cschulte at kth.se
Wed Jan 15 11:50:35 CET 2014
Hi Tommaso,
Your brancher has a bug ;-) It claims to have a certain number of
alternatives (as defined by the alternatives() member function of the
brancher's choice object class) but later alternatives are tried (via the
commit() function) during search which have a number larger than what
alternatives() reports.
Maybe you do not properly initialize the number of alternatives in your
choice class?
Cheers
Christian
--
Christian Schulte, Professor of Computer Science, KTH,
www.ict.kth.se/~cschulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Tommaso Urli
Sent: Tuesday, January 14, 2014 5:29 PM
To: users at gecode.org list
Subject: [gecode-users] Grey subtrees in Gist
Hi everyone,
today I was messing with a custom brancher for a model, and I got these
grey subtrees in Gist, however I can't find any documentation on what
exactly they are. Hint: running the same setup without Gist results in the
following error
Exception: Space::commit: Attempt to commit with illegal alternative.
Stopping...
I therefore ask for your help :)
Tommaso
More information about the users
mailing list


We’re a not-for-profit organisation that is dedicated to bringing open, accurate, and inclusive information about sex and relationships to teens across the UK. We believe that everyone deserves the possibility to participate equally in safe, healthy, fulfilling relationships and that being well-informed is a central part of having this opportunity. Sex Education that promotes incomplete, stereotypical or insensitive information harms young people and has no place in our society or our schools.
“Our Sex and Relationships classes had all been about how not to avoid getting pregnant, nobody ever talked about what it would be like to have sex if you were two women, and not a woman and a man. So having the facilitators bring that up in the workshop made me feel like I could actually ask questions that were relevant to me or that I was worrying about.” - Susannah, 14
By Veronica, Tracey, Maddie and Megan


The Story of Brian Jr.
 The day is cloudy and Brian’s school day has just come to an end when he suddenly gets a text message from his mother. “Brian love, I’m making cinnamon rolls come, home quick before they get cold!” Brian loving his mother's cinnamon rolls decides to take a shortcut to get home as quickly as possible. The road that he normally takes goes around a thick forest that Brian has never gone through before. The forest looks dark and spooky, but Brian’s love for cinnamon rolls takes over, and he decides to go through anyway.
You have to help him get through the Thicket.


{% extends 'layout.html' %} {% block pageTitle %} NHS.UK prototypes - Becca {% endblock %} {% block beforeContent %} {% endblock %} {% block content %}
If you're feeling like you want to die, it's important to tell someone.
Help and support is available right now if you need it. You don't have to struggle with difficult feelings alone.
These free helplines are there to help when you're feeling down or desperate.
Unless it says otherwise, they're open 24 hours a day, every day.
NHS urgent mental health helplines are for people of all ages
You can call for:
You may need urgent help for many reasons. Some people call it a crisis, an emergency or a breakdown.
The important thing to know is you will not be wasting anyone's time.
Samaritans – for everyone
Call 116 123
Email<EMAIL_ADDRESS>Campaign Against Living Miserably (CALM) – for men
Call 0800 58 58 58 – 5pm to midnight every day
Visit the webchat page
Papyrus – for people under 35
Call 0800 068 41 41 – Monday to Friday 10am to 10pm, weekends 2pm to 10pm, bank holidays 2pm to 5pm
Text 07860 039967
Email<EMAIL_ADDRESS>Childline – for children and young people under 19
Call 0800 1111 – the number won't show up on your phone bill
Let family or friends know what's going on for you. They may be able to offer support and help keep you safe.
There's no right or wrong way to talk about suicidal feelings – starting the conversation is what's important.
If you find it difficult to talk to someone you know, you could:
If you have seriously harmed yourself – for example, by taking a drug overdose – call 999 for an ambulance or go straight to A&E.
Or ask someone else to call 999 or take you to A&E.
If you're worried about someone, try to get them to talk to you. Ask open-ended questions like: "How do you feel about...?"
Don't worry about having the answers. Just listening to what someone has to say and taking it seriously can be more helpful.
See Samaritans' tips on how to start a difficult conversation.
Rethink also has advice on how to support someone who is having suicidal thoughts.


This site is one. Scroll through these stanzas to see how it's done.
Follow the steps below to build a bad-quarto in the privacy of your own hard disk.
Download the original stock
quarto as a ZIP file or use it as a template:
Quarto scripts require Python 3.6+. Some features need extras:
quarto/clean
scriptA quarto project is a folder with these four subfolders:
proof
is a proof copy of a static website.
quarto
contains code to build the proof.ready
contains pages ready to be built.style
contains one or more stylesheets.
Quartos do not install anything. To remove a quarto project, delete it.
A plain text editor can read and write quarto pages, options, styles, and code.
ready
folder except these files:ready/index.html
ready/index.json
test
folder and loose files in the top-level folder if you want to.ready/not_found.html
with this text:
Error 404: Not To Be

Ay, there's the point.

ready/index.json
with this text:{
"author": "Will Shakespeare?",
"base": "https://quarto.neocities.org/",
"description": "But, src! What links in yonder website break?",
"email": "",
"homelink": "Bad Quarto",
"qlink": "Built badly by a quarto.",
"styles": ["style.css"],
"title": "Foul Papers"
}
email
field. The Bard did not have Mail.ready/not_found.json
with this text:{
"description": "No is the status of your GET request.",
"title": "The Tragedy of Errors"
}
not_found.json
are only used for the not_found.html
page.index.json
.Open a terminal, cd to your quarto project, and run these commands:
proof
folder.HTML
and CSS
suffixes.)quarto/delete html && quarto/delete css
ready
folder.quarto/clean
proof
pages.quarto/build
proof
folder. Quarto scripts will not touch them.style
folder.quarto/apply style/celestial
proof/style.css
.
Open proof/index.html
in any browser to behold your brave new quarto.


This benchmark lets you program a Thymio II robot to reach the center of a maze as quickly as possible.
The benchmark metric t is the time taken by the robot to reach the center of the maze depicted with the "BASE" text. The goal is to complete the task as quickly as possible.
The timer stops after either the robot is in the center of the maze or more than 1 minute has elapsed.
Any collision with the maze walls is considered an immediate failure to complete the task, and a time of 1 minute (the maximum time) is recorded.
The Thymio II in the default controller reads values from its frontal distance sensors, and uses only two of them to move forward or rotate. This is a very naive approach: it is not possible to adjust the robot's orientation, nor will the robot avoid bumping into the maze walls.
Using more sensor values you can have a more precise control on the distance between the robot and the maze walls in order to reach the center of the maze without touching them. This can for example be achieved by applying the Braitenberg Vehicle approach.
This experiment can be easily reproduced for a real Thymio II robot. The size of the paper on which the maze is drawn is 1.06mx0.81m and you can use some light bricks to build the walls. The position of the walls is depicted with solid black lines.


Watch the performance video for A.C.E's 'Savage'!
by KayRosaA.C.E has revealed the performance video for "Savage".
Known for their fierce choreography, A.C.E members turned into 'savage' dancers in this clean-cut video. Wearing their burgundy uniforms, the boys delivered the full choreography inside a white, minimalist studio. Have you enjoyed watching their official MV for "Savage" as well?
Currently, A.C.E is promoting actively with their 3rd mini album 'Under Cover: The Mad Squad'.


Last Name
First Name
Address
City
State
Zip/Postal Code
Country
Bulgaria
Australia
Belgium
Bosnia & Herzegovina
Faroe
Finland
France
Germany
Hawaii
Italy
Latvia
Luxembourg
Maldives
Norway
Papua New Guinea
Spain
United States of America
Phone(country code,
area code, number)
(+
)
E-mail
Birth date
Gender
Male
Female
Other
Starting date
Spring 2015
Summer 2015
Comments/Questions


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 2
Dover sole in a crisp beer batter, served with homemade chips and curry sauce.
For the curry sauce, heat a large frying pan until hot, add the butter, onion and chillies and cook for 10 minutes, or until golden-brown and softened.
Add the plain flour and curry powder and cook for a couple of minutes.
Add the cream and chicken stock, return to a simmer and cook for 5-10 minutes.
Season, to taste, with salt and freshly ground black pepper. Stir through the coriander and finish with the lemon juice.
For the fish and chips, preheat a deep-fat fryer to 190C/375F. (CAUTION: Hot oil can be dangerous. Do not leave unattended).
Meanwhile, sprinkle the yeast and sugar into a mixing bowl. Pour over the beer and vinegar and whisk in the flour and salt. Leave to ferment – it is ready to use when the mixture starts to bubble.
Dip the sole fillets into the batter and deep fry until golden-brown and cooked through – about 3-4 minutes. Remove with a slotted spoon and drain on kitchen paper.
Add the potatoes to the deep-fat fryer and fry for 3-4 minutes, or until golden-brown and crisp. Remove from the pan with a slotted spoon and set aside to drain on kitchen paper. Season with a little salt.
Serve the fish and chips on serving plates with the curry sauce in a jug. Pour the sauce over the fish and chips just before serving.


{% assets "js" %} {% endassets %} {% assets "css" %}
{% endassets %}
Interactive Multiscale Mapper
View
Select Nodes
Select Clusters
Select Path
Load Mapper Graphs
Select from sliders
Start Interval
0
Overlap
0
Number of intervals
0
Stride between intervals
1
Select from dropdown menu
Load Raw Data
Normalization
None
0-1
L2
L1
Clustering
All Columns
Selected Columns
Clustering Algorithm
DBSCAN
Agglomerative Clustering
Mean Shift
Filter Functions
1D Mapper
2D Mapper
Dimension 1
Kernel
gaussian
tophat
epanechnikov
exponential
linear
cosine
Bandwidth
p
Distance
euclidean
jaccard
cosine
chebyshev
yule
Start Interval
5
Overlap %
50
Number of intervals
6
Stride between intervals
1
Dimension 2
Kernel
gaussian
tophat
epanechnikov
exponential
linear
cosine
Bandwidth
p
Distance
euclidean
jaccard
cosine
chebyshev
yule
Start Interval
5
Overlap %
50
Number of intervals
6
Stride between intervals
1
Color Functions
Value
Map
Scale
Size Functions
Value
Linear Regression
Dependent Variable
Independent Variables
PCA
Histogram
Cluster Details
Column


Stat List
-
STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
Saving Throws
-
STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
Skills
- STR
- Athletics: 0
- DEX
- Acrobatics: 0
- Sleight of Hand: 0
- Stealth: 0
- INT
- Arcana: 0
- History: 0
- Investigation: 0
- Nature: 0
- Religion: 0
- WIS
- Animal Handling: 0
- Insight: 0
- Medicine: 0
- Perception: 0
- Survival: 0
- CHA
- Deception: 0
- Intimidation: 0
- Performance: 0
- Persuasion: 0
Select a Race
Other Attributes
-
ARMOR
12
-
INITIATIVE
12
-
SPEED
12
-
HITPOINTS
12
-
PROF BONUS
12
ATTACKS
Nothing


Use Bootstrap to create a design system
Don't start from scratch, use our tools more efficiently
Rapid Prototypes
Big-Picture Design
In Sketch with the UI kit
or
In Code with Bootstrap Live Customizer


The set $A$ is open. Any point in $A$ can be surrounded by a disc that is contained wholly in $A$.
Any point in the interior of $B$ can be surrounded by a disc that is contained wholly in $B$. However, this does not work for points on the edge of $B$, so $B$ is not open.
Here we have a point on the edge of $B$. No disk centred there is wholly contained in $B$.


{% load static %}
Dashboard
Add / remove
Change Credentials
Declaration
View Data
Fees collection
Attendance manager
Enter new password for Administrator account
Manage faculty and students attendance here


|
#include <dexterind-nxtchuck.h>
Data Fields | |
| byte | stickLX |
| byte | stickLY |
| byte | stickRX |
| byte | stickRY |
| byte | triggerR |
| byte | triggerL |
| bool | buttonTriggerR |
| bool | buttonTriggerL |
| bool | buttonDPadU |
| bool | buttonDPadD |
| bool | buttonDPadL |
| bool | buttonDPadR |
| bool | buttonX |
| bool | buttonA |
| bool | buttonY |
| bool | buttonB |
| bool | buttonHome |
| bool | buttonSelect |
| bool | buttonStart |
| bool | buttonZL |
| bool | buttonZR |
| unsigned int | buttons |
Definition at line 98 of file dexterind-nxtchuck.h.
| bool buttonA |
Definition at line 113 of file dexterind-nxtchuck.h.
| bool buttonB |
Definition at line 115 of file dexterind-nxtchuck.h.
| bool buttonDPadD |
Definition at line 109 of file dexterind-nxtchuck.h.
| bool buttonDPadL |
Definition at line 110 of file dexterind-nxtchuck.h.
| bool buttonDPadR |
Definition at line 111 of file dexterind-nxtchuck.h.
| bool buttonDPadU |
Definition at line 108 of file dexterind-nxtchuck.h.
| bool buttonHome |
Definition at line 116 of file dexterind-nxtchuck.h.
| unsigned int buttons |
Definition at line 121 of file dexterind-nxtchuck.h.
| bool buttonSelect |
Definition at line 117 of file dexterind-nxtchuck.h.
| bool buttonStart |
Definition at line 118 of file dexterind-nxtchuck.h.
| bool buttonTriggerL |
Definition at line 107 of file dexterind-nxtchuck.h.
| bool buttonTriggerR |
Definition at line 106 of file dexterind-nxtchuck.h.
| bool buttonX |
Definition at line 112 of file dexterind-nxtchuck.h.
| bool buttonY |
Definition at line 114 of file dexterind-nxtchuck.h.
| bool buttonZL |
Definition at line 119 of file dexterind-nxtchuck.h.
| bool buttonZR |
Definition at line 120 of file dexterind-nxtchuck.h.
| byte stickLX |
Definition at line 100 of file dexterind-nxtchuck.h.
| byte stickLY |
Definition at line 101 of file dexterind-nxtchuck.h.
| byte stickRX |
Definition at line 102 of file dexterind-nxtchuck.h.
| byte stickRY |
Definition at line 103 of file dexterind-nxtchuck.h.
| byte triggerL |
Definition at line 105 of file dexterind-nxtchuck.h.
| byte triggerR |
Definition at line 104 of file dexterind-nxtchuck.h.


Elayne held herself against the swaying of the coach on its leather hinges, trying to ignore Nynaeve’s sour face across from her. The curtains were drawn back despite a sprinkling of dust that sometimes whipped through the windows; the breeze blew away some of the late-afternoon heat. Rolling, forested hills streamed past, the woods occasionally broken by short stretches of farmland. A lord’s manor, in the fashion of Amadicia, topped one of the hills a few miles from the road, a huge stone foundation fifty feet high with an elaborate wooden structure atop that, all ornate balconies and red-tiled roofs. Once it all would have been stone, but many years had passed since a lord needed a fortress in Amadicia, and the king’s law now required the wooden construction. No rebel lord would be able to hold out against the king for long. Of course, the Children of the Light were exempted from that law; they were immune to a number of Amadician laws. She had had to learn something of the laws and customs of other countries from the time she was a child.
Cleared fields dotted the distant hills, too, like brown patches on a mostly green cloth, the men working them seeming ants. Everything looked dry; one bolt of lightning would set a fire that could burn for leagues. But lightning meant rain, and the few clouds in the sky were too high and thin for that. Idly she wondered whether she could make it rain. She had learned considerable control over weather. Still, it was very difficult if you had to begin with nothing.
“Is my Lady bored?” Nynaeve asked acidly. “The way my Lady is staring at the countryside—down my Lady’s nose—I think my Lady must want to travel faster.” Reaching back over her head, she pushed open a small flap and shouted, “More speed, Thom. Don’t argue with me! You hold your tongue, too, Juilin Thief-catcher! I said more speed!”
The wooden flap banged down, but Elayne could still hear Thom muttering loudly. Cursing, very likely; Nynaeve had been barking at the men all day. A moment later his whip cracked, and the coach racketed ahead even faster, rocking so hard that both women bounced on the golden-colored silk seats. The silk had been thoroughly dusted when Thom bought the vehicle, but the padding had long since gone hard. Yet jounced about as she was, the set of Nynaeve’s jaw said she would not ask Thom to slow again right after ordering him to go faster.
“Please, Nynaeve,” Elayne said. “I—” The other woman cut her off.
“Is my Lady uncomfortable? I know ladies are used to comfort, the sort of thing a poor maid wouldn’t know about, but surely my Lady wants to make the next town before dark? So my Lady’s maid can serve my Lady’s supper and turn down my Lady’s bed?” Her teeth clicked shut as the seat coming up met her coming down, and she glowered at Elayne as though it were her fault.
Elayne sighed heavily. Nynaeve had seen the point, back in Mardecin. A lady never traveled without a maid, and two ladies would probably have a pair. Unless they put Thom or Juilin in a dress, that meant one of them. Nynaeve had seen that Elayne knew more of how ladies behaved; she had put it very gently, and Nynaeve usually knew sense when she heard it. Usually.
Leaving Mardecin, they had traveled hard until midnight to reach a small village with an inn, where they had roused the innkeeper from his bed to rent two cramped rooms with narrow beds, waking before first light yesterday to push on, skirting around Amador by a few miles. Neither of them would be taken for anything but what they claimed, on sight, but neither felt comfortable about passing through a great city full of Whitecloaks. The Fortress of the Light was in Amador. Elayne had heard it said that the king reigned in Amador, but Pedron Niall ruled.
The trouble had started last night, at a place called Bellon, on a muddy stream grandly named the Gaean River, some twenty miles or so beyond the capital. The Bellon Ford Inn was larger than the first, and Mistress Alfara, the innkeeper, offered the Lady Morelin a private dining room, which Elayne could not very well refuse. Mistress Alfara had been sure that only the Lady Morelin’s maid, Nana, would know how to serve her properly; ladies did require everything just so, the woman said, as well they should, and her girls were simply not used to ladies. Nana would know exactly how the Lady Morelin wanted her bed turned down, and would prepare her a nice bath after a hot day of travel. The list of things that Nana would do exactly right for her mistress had been endless.
Elayne was not sure whether Amadician nobility expected such or Mistress Alfara was just getting work out of an outlander’s servant. She had tried to spare Nynaeve, but the woman had been as full of “as you wish” and “my Lady is most particular” as the innkeeper. She would have seemed a fool, or at least odd, to press it. They were trying to avoid attracting undue attention.
As long as they had been in Bellon, Nynaeve had acted the perfect lady’s maid in public. In private was another matter. Elayne wished the woman would just revert to herself instead of bludgeoning her with a lady’s maid from the Blight. Apologies had been met with “my Lady is too kind” or simply ignored. I will not apologize again, she thought for the fiftieth time. Not for what was not my fault.
“I have been thinking, Nynaeve.” Gripping a hanging strap, she felt like the ball in the children’s game called Bounce in Andor, where you tried to keep a colorful wooden ball bouncing up and down on a paddle. She would not ask for the coach to be slowed, though. She could stand it as long as Nynaeve did. The woman was so stubborn! “I want to reach Tar Valon and find out what is going on, but—”
“My Lady has been thinking? My Lady must have a headache from all that effort. I will make my Lady a nice tea of sheepstongue root and red daisy as soon as—”
“Be quiet, Nana,” Elayne said, calmly but firmly; it was her very best imitation of her mother. Nynaeve’s jaw dropped. “If you pull that braid at me, you can ride on the roof with the baggage.” Nynaeve made a strangled sound, trying so hard to talk that nothing came out. Quite satisfactory.  I did not ask you to wash my back, but I would have had to wrestle to stop you. I did offer to scrub yours in turn, remember. And I offered to sleep in the trundle bed. But you climbed in and wouldn’t get out. Stop sulking. If you like, I will be the maid at the next inn.” It would probably be a disaster. Nynaeve would shout at Thom in public, or box someone’s ears. But anything for a little peace. “We can stop right now and change in the trees.”
“We chose the gowns to fit you,” the other woman muttered after a moment. Pushing the flap open again, she shouted, “Slow down!  Fool men!”
There was dead silence from above as the coach’s speed diminished to something much more reasonable, but Elayne would have wagered the two men were talking. She straightened her hair as best she could without a mirror. It was still startling to see those glistening black tresses when she did look in one. The green silk was going to need a thorough brushing itself.
“What was it you were thinking, Elayne?” Nynaeve asked. Crimson stained her cheeks. At least she knew that Elayne was right, but backing down was very likely as much apology as she would ever give.
“We are rushing back to Tar Valon, but do we really have any idea what awaits us in the Tower? If the Amyrlin truly did give those orders . . . I do not really believe it, and I cannot understand it, but I do not intend to walk into the Tower until I do. ‘A fool puts her hand into a hollow tree without finding out what’s inside first.’ ”
“A wise woman, Lini,” Nynaeve said. “We may learn more if I see another bunch of yellow flowers hanging upside down, but until then I think we should behave as though the Black Ajah itself has control of the Tower.”
“Mistress Macura will have sent off another pigeon to Narenwin by now. With descriptions of this coach, and the dresses we took, and most likely Thom and Juilin, too.”
“It cannot be helped. This would not have happened if we hadn’t dawdled across Tarabon. We should have taken ship.” Elayne gaped at her accusatory tone, and Nynaeve had the grace to blush again. “Well, done is done. Moiraine knows Siuan Sanche. Perhaps Egwene can ask her if—”
Abruptly the coach lurched to a halt, throwing Elayne forward on top of Nynaeve. She could hear horses screaming and thrashing as she frantically untangled herself, Nynaeve pushing her off as well.
Embracing saidar, she put her head out of the window—and released it again in relief. Here was something of a sort that she had seen pass through Caemlyn more than once. A traveling menagerie was camped amid afternoon shadows in a large clearing by the side of the road. A great, black-maned lion lay half-asleep in one cage that took up the entire back of a wagon, while his two consorts paced in the confines of another.  Another cage held what appeared to be a large, hairy boar, except that its snout was too pointed and it had toes with claws; that came from the Aiel Waste, she knew, and was called a capar. Other cages held other animals, and brightly colored birds, but unlike any menagerie she had ever seen, this one traveled with human performers: two men were juggling ribbon-twined hoops between them, four acrobats were practicing standing on one another’s shoulders in a tall column, and a woman was feeding a dozen dogs that walked on their hind legs and did backflips for her. In the background, some other men were putting up two tall poles; she had no idea what they were for.
None of that was what had the horses rearing in their harness and rolling their eyes, though, despite all that Thom could do with the reins. She could smell the lions herself, but it was at three huge, wrinkled gray animals that the horses gazed, wild-eyed. Two were as tall as the coach, with big ears and great curving tusks beside a long nose that dangled to the ground. The third, shorter than the horses if likely as heavy, had no tusks. A baby, she supposed. A woman with pale yellow hair was scratching that one behind the ear with a heavy, hooked goad. Elayne had seen creatures like this before, too. And had never expected to see them again.
A tall, dark-haired man strode out of the camp, of all things in this heat wearing a red silk cloak that he flourished as he made an elegant bow. He was good-looking, with a well-turned leg, and very much aware of both things. “Forgive me, my Lady, if the giant boar-horses frightened your animals.” As he straightened, he beckoned two of his men to help quiet the horses, then paused, staring at her, and murmured, “Be still, my heart.” It was just loud enough for Elayne to be sure she was supposed to hear. “I am Valan Luca, my Lady, showman extraordinary. Your presence overwhelms me.” He made another bow, even more elaborate than the first.
Elayne shared a look with Nynaeve, catching the same amused smile that she knew she herself wore.  His men did seem to be very good at soothing the horses; they still snorted and stamped, but their eyes were not so wide as they had been. Thom and Juilin were staring at the strange animals almost as hard as the horses were.
“Boar-horses, Master Luca?” Elayne said. “Where do they come from?”
“Giant boar-horses, my Lady,” was the ready reply, “from fabled Shara, where I myself led an expedition into a wilderness full of strange civilizations and stranger sights to trap them. It would fascinate me to tell you of them. Gigantic people twice the size of Ogier.” He made grand gestures to illustrate. “Beings with no heads. Birds big enough to carry off a full-grown bull. Snakes that can swallow a man. Cities made of solid gold. Descend, my Lady, and let me tell you.”
Elayne had no doubt that Luca would fascinate himself with his own tales, but she certainly doubted that those animals came from Shara. For one thing, even the Sea Folk saw no more of Shara than the walled ports they were confined to; any who went beyond the walls were never seen again. The Aiel knew little more. For another, she and Nynaeve had both seen creatures like these in Falme, during the Seanchan invasion. The Seanchan used them for work animals, and for war.
“I think not, Master Luca,” she told him.
“Then let us perform for you,” he said quickly. “As you can see, this is no ordinary wandering menagerie, but something entirely new. A private performance. Tumblers, jugglers, trained animals, the strongest man in the world. Even fireworks. We have an Illuminator with us. We are on our way to Ghealdan, and tomorrow we will be gone on the wind. But for a pittance—”
“My mistress said she thinks not,” Nynaeve broke in. “She has better things to spend her money on than looking at animals.” In fact, she herself kept a tight fist on all their coin, reluctantly doling out what they needed. She seemed to think everything should cost what it had back in her Two Rivers.
“Why would you want to go to Ghealdan, Master Luca?” Elayne asked. The other woman did make rough spots and leave them to her to smooth over. “I hear there is a great deal of trouble there. I hear the army has not been able to suppress this man called the Prophet, with his preaching of the Dragon Reborn. Surely you do not want to travel into riots.”
“Greatly exaggerated, my Lady. Greatly exaggerated. Where there are crowds, people want to be entertained. And where people want to be entertained, my show is always welcome.” Luca hesitated, then stepped closer to the coach. An embarrassed look crossed his face as he gazed up into Elayne’s eyes. “My Lady, the truth of the matter is that you would do me a very great favor by allowing me to perform for you. The fact is that one of the boar-horses caused a little trouble in the next town up the road. It was an accident,” he added hastily, “I assure you. They are gentle creatures. Not dangerous at all. But not only are the people of Sienda unwilling to let me put on a show, or even come to one here . . . Well, it took all of my coin to pay for the damages, and the fines.” He winced. “Especially the fines. If you allowed me to entertain you—for a trifle, truly—I would name you as patroness of my show wherever we go across the world, spreading the fame of your generosity, my Lady . . . ?”
“Morelin,” she said. “The Lady Morelin of House Samared.” With her new hair, she could pass for Cairhienin. She had no time to see his show, as much as she would have enjoyed it another time, and she told him so, adding, “But I will help you a little, if you have no money. Give him something, Nana, to help him on his way to Ghealdan.” The last thing she wanted was him “spreading her fame,” but helping the poor and those in distress was a duty she would not slight when she had the means, even in a foreign land.
Grumbling, Nynaeve dug a purse out of her belt pouch and dipped into it. She leaned out of the coach enough to press Luca’s hand around what she gave him. He looked startled as she said, “If you took a decent job of work, you would not have to beg. Drive on, Thom!”
Thom’s whip cracked, and Elayne was thrown back into her seat. “You did not have to be rude,” she said. “Or so abrupt. What did you give him?”
“A silver penny,” Nynaeve replied calmly, putting the purse back into her pouch. “And more than he deserved.”
“Nynaeve,” Elayne groaned. “The man probably thinks we were making sport of him.”
Nynaeve sniffed. “With those shoulders, a good day’s work would not kill him.”
Elayne kept silent, though she did not agree. Not exactly. Certainly work would not harm the man, but she did not think there was much available. Not that I think Master Luca would accept work that didn’t allow him to wear that cape. If she brought it up, though, Nynaeve would probably argue—when she gently pointed out things that Nynaeve did not know, the woman was quite capable of accusing her of having an arrogant manner, or of lecturing—and Valan Luca was hardly worth another altercation so soon after smoothing over the last.
The shadows were lengthening by the time they reached Sienda, a sizable village of stone and thatch with two inns. The first, The King’s Lancer, had a gaping hole where the front door had been, and a crowd was watching workmen make repairs. Perhaps Master Luca’s “boar-horse” had not liked the sign, propped up beside the hole now, a charging soldier with lance lowered. It seemed to have been ripped down somehow.
Surprisingly, there were even more Whitecloaks in the crowded dirt streets than back in Mardecin, far more, and other soldiers besides, men in mail and conical steel caps whose blue cloaks bore the Star and Thistle of Amadicia. There must be garrisons nearby. The King’s men and the Whitecloaks did not seem to like each other at all. They either brushed by as if the man wearing the wrong color did not exist, or else with challenging stares little short of drawn swords. Some of the white-cloaked men had red shepherd’s crooks behind the sunbursts on their cloaks. The Hand of the Light, those named themselves, the Hand that seeks out truth, but everyone else called them Questioners. Even the other Whitecloaks kept clear of them.
All in all, it was enough to make Elayne’s stomach clench. But there was no more than another hour’s sunlight left, if that, and that was taking into account the late-summer sunsets. Even driving half the night again would not guarantee another inn ahead, and driving on this late might call attention. Besides, they had reason to halt early today.
She exchanged looks with Nynaeve, and after a moment the other woman nodded and said, “We have to stop.”
When the coach drew up in front of The Light of Truth, Juilin hopped down to open the door, and Nynaeve waited with a deferential look on her face for him to hand Elayne down. She did flash Elayne a smile, though; she would not slide back into sulks. The leather scrip she slung from her shoulder appeared a bit incongruous, but not too much so, Elayne hoped. Now that Nynaeve had acquired a stock of herbs and ointments again, she did not mean to let them out of her sight.
From her first sight of the inn’s sign—a flaring golden sun like that the Children wore on their cloaks—she wished the “boar-horse” had taken exception to this place instead of the other. At least there was no shepherd’s crook behind it. Half the men filling the common room wore snowy white cloaks, their helmets set on the tables in front of them. She took a deep breath and a firm hold on herself not to spin on her heel and leave.
Aside from the soldiers, it was a pleasant inn, with high-beamed ceilings and dark polished paneling. Cut green branches decorated the cold hearths of two large fireplaces, and good cooking smells wafted from the kitchens. The white-aproned serving maids all seemed cheerful as they scurried among the tables with trays of wine and ale and food.
The arrival of a lady created little stir, this close to the capital. Or perhaps it was because of that lord’s manor. A few men looked at her; more eyed her “maid” with interest, though Nynaeve’s stern frown, when she realized they were staring at her, quickly turned them back to their wine. Nynaeve seemed to think a man looking was a crime, even if he said nothing and did not leer. Given that, sometimes Elayne wondered why she did not wear less becoming clothes. She had had to work very hard to make sure that simple gray dress fit the other woman properly. Nynaeve was hopeless with a needle when it came to fine work.
The innkeeper, Mistress Jharen, was a plump woman with long gray curls, a warm smile, and searching dark eyes. Elayne suspected she could spot a worn hem or a flat purse at ten paces. They obviously passed muster, for she made a deep curtsy, spreading her gray skirts wide, and made effusive welcome, inquiring whether the Lady was on her way to or from Amador.
“From,” Elayne replied with a languid hauteur. “The city’s balls were most enjoyable, and King Ailron is quite as handsome as they say, which is not always so for kings, but I must return to my estates. I require a room for myself and Nana, and something for my footman and driver.” Thinking of Nynaeve and the trundle, she added, “I must have two full beds. I need Nana close, and if she has only a trundle, she will keep me awake with her snoring.” Nynaeve’s respectful face slipped—just a fraction, thankfully—but it was quite true. She had snored terribly.
“Of course, my Lady,” the plump innkeeper said. “I have just the thing. But your men will have to bed down in the stable, in the hayloft. I am quite crowded, as you can see. A troupe of vagabonds brought some horrible great animals into the village yesterday and one of them quite destroyed The King’s Lancer. Poor Sim has lost half his custom or more, and they’ve all come here.” Mistress Jharen’s smile was more satisfaction than commiseration. “I do have one room left, however.”
“I am sure it will do very well. If you will send up a light repast and some wash water, I think I shall retire early.” There was still sunlight showing in the windows, but she put a hand delicately over her mouth as if stifling a yawn.
“Of course, my Lady. As you wish. This way.”
Mistress Jharen seemed to think she had to keep Elayne entertained as she showed them to the second floor. She went on the whole way about the crowding at the inn and how it was a miracle that she had a room left, about the vagrants with their animals and how they had been chased out of town and good riddance to rubbish, about all the nobles who had stayed at her establishment over the years, even the Lord Captain Commander of the Children, once. Why, a Hunter of the Horn had come through just the day before, on his way to Tear, where they said the Stone of Tear had fallen into the hands of some false Dragon, and was it not horrible wickedness that men could do such things? “I hope they never find it.” The innkeeper’s gray curls swung as she shook her head.
“The Horn of Valere?” Elayne said. “Why ever not?”
“Why, my Lady, if they find it, it means the Last Battle is coming. The Dark One breaking free.” Mistress Jharen shivered. “The Light send the Horn is never found. That way, the Last Battle cannot happen, can it?” There did not seem to be much answer to such curious logic.
The bedchamber was snug, if not exactly cramped. Two narrow beds with striped coverlets stood to either side of a window looking out onto the street, and little more than walking room separating them from each other or the white-plastered walls. A small table holding a lamp and tinderbox between the beds, a tiny, flowered rug, and a washstand with a small mirror above it completed the furnishings. Everything was clean and well polished, at least.
The innkeeper plumped the pillows and smoothed the coverlets and said the mattresses were the best goose down and the Lady’s men would be bringing her chests up by the back stairs and everything would be very cozy, there was a good breeze at night if the Lady opened the window and left the door cracked. As though she would sleep with her door open to a public hallway. Two aproned girls arrived with a large blue pitcher of steaming water and a large lacquered tray covered with a white cloth before Elayne managed to get Mistress Jharen out. The shape of a wine pitcher and two cups mounded up one side of the cloth.
“I think she believed we might go to The King’s Lancer even with a hole in it,” she said, once the door was firmly shut. Looking around the room, she grimaced. There would barely be room for them and the chests. “I am not certain we shouldn’t.”
“I do not snore,” Nynaeve said in a tight voice.
“Of course you do not. I had to say something, though.”
Nynaeve gave a loud harrumph, but all she said was “I am glad I am tired enough to go to sleep. Aside from that forkroot, I did not recognize anything to aid sleep in what that Macura woman had.”
It took Thom and Juilin three trips to bring the iron-bound wooden chests up, grumbling all the while, the way men did, about having to haul them up the narrow stairs at the rear of the inn. They were muttering about being made to sleep in the stables, too, when they brought in the first one between them—it had leaf-shaped hinges; the bulk of their money and valuables were in the bottom of that, including the recovered ter’angreal—but one glance at the room and they shared a look and shut their mouths. About that, at least.
“We’re going to see what we can learn in the common room,” Thom said once the last chest was jammed in. Barely enough space remained to reach the washstand.
“And maybe take a walk around the village,” Juilin added. “Men talk when there’s as much dislike as I saw in the street.”
“That will be very good,” Elayne said. They did so want to think they had more to do than haul and carry. It had been so in Tanchico—and Mardecin, of course—and might well be again, but hardly here. “Do be careful not to get into any trouble with the Whitecloaks, now.” A long-suffering look passed between them, just as if she had not seen both with bruised and bleeding faces after jaunts for information, but she forgave them, and smiled at Thom. “I cannot wait to hear what you learn.”
“In the morning,” Nynaeve said firmly. She was looking away from Elayne so hard that she might as well have been glowering at her. “If you disturb us before then for less than Trollocs, you’ll learn the reason why.”
The glance that passed between the two men spoke volumes—it made Nynaeve’s eyebrows rise sharply—but once she had reluctantly handed over a few coins, they left agreeing to let the women sleep untroubled.

“I am not having them walk in on me asleep in my shift.” She was awkwardly undoing the buttons down the back of her dress. Elayne went to help her, and she said, “I can manage. You get the ring out for me.”
With a sniff, Elayne pulled up her skirt to reach the small pocket she had sewn to the underside. If Nynaeve wanted to be peevish, let her; she would not respond even if Nynaeve began ranting again. There were two rings in the pocket. She left the golden Great Serpent she had been given on being raised to Accepted, and took out the stone ring.
All flecks and stripes of red and blue and brown, it was just too large to fit a finger, and flattened and twisted besides. Odd as it seemed, the ring had only one edge; a finger drawn along that edge would circle inside and out before coming back to where it began. It was a ter’angreal, and what it did was allow access to Tel’aran’rhiod, even for someone who did not have the Talent that Egwene and the Aiel dreamwalkers shared. All that was needed was to sleep with it next to your skin. Unlike the two ter’angreal they had recovered from the Black Ajah, it did not require channeling. For all Elayne knew, even a man might be able to use it.
Clad only in her linen shift, Nynaeve threaded the ring onto the leather thong with Lan’s signet and her own Great Serpent, then re-knotted and hung it back around her neck before lying down atop one of the beds. Carefully tucking the rings in next to her skin, she settled her head on the pillows.
“Is there time before Egwene and the Wise Ones get there?” Elayne asked. “I can never reason out what hour it is in the Waste.”
“There is time unless she comes early, which she won’t. The Wise Ones keep her on a very short leash. It will do her good, in the long run. She was always headstrong.” Nynaeve opened her eyes, looking right at her—at her!—as if that could stand for her as well.
“Remember to tell Egwene to let Rand know that I am thinking of him.” She was not going to let the woman start a row. “Tell her to . . . tell him that I love him, and only him.” There. She had it out.
Nynaeve rolled her eyes in what was really a most offensive way. “If you wish me to,” she said dryly, snuggling herself into the pillows.
As the other woman’s breathing began to slow, Elayne pushed one of the chests against the door and sat on it to wait. She always hated waiting. It would serve Nynaeve right if she went down to the common room. Thom would probably still be there, and . . . And nothing. He was supposed to be her coachman. She wondered whether Nynaeve had thought of that before agreeing to be the maid. With a sigh, she leaned back against the door.


This prototype bluetooth interface over chrome
counts???
cmd???
logging???
get counts
readCmd
info
disconnect
fetch
download test blob


Crowd-sourced verification for smart contracts.
reality.eth provides a flexible mechanism for verifying real-world events for smart contracts.
Generously supported by
- The Ethereum Community Fund
- Gnosis
- Polygon
- WeTrust
- Many other contributors
reality.eth provides a flexible mechanism for verifying real-world events for smart contracts.
Generously supported by
- The Ethereum Community Fund
- Gnosis
- Polygon
- WeTrust
- Many other contributors
For smart contracts to produce the correct output, they need a reliable way to verify input. This is the basis of the oracle problem.
The goal of the reality.eth project is to provide developers with a flexible tool that can be plugged in today. And that works with any approach, from trusted arbitrators and distributed juries to fully trustless coordination games.
Learn more about the exact mechanics here.
Learn more about the dApp


"Don't STAB Me!" is a jQuery game based off of Crocodile Dentist although I've been trying to come up with features that would make it less of a clone and more of a homage.
Created by Michael Ku
In this luck-based game, you play as the world's worst assassin. With a 0% hit rate, you have failed every assassination mission you have received to date. Your goal is not to stab the correct target, but instead, accidentally stab everyone else.
Completing, or rather, failing a round grants you +1 life which will give you an extra chance in the rounds to come. The points you gain also increase by 1 per completed round, as denoted by the current round's multiplier next to your current score.


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Today was the absolute worst.
This weekend, we had our second group project. It actually went really well. We were effective as a team and completed some cool features beyond the basic requirements. I, unfortunately, missed the Monday morning demo. I was accidentally late in the morning, in excess of one hour. I put my guides in the uncomfortable position of having to inform me that if it happens again I will acrue a "breach of integrity." Since I'm the kind of personality that enjoys being in good standing with respected authority figures, being out of good standing in this way felt horrible. Furthermore, without the option of time travel, there was really no way to 'fix' my poor behavior. I just had to suffer, seemingly, forever onward, knowing that I messed up.
But, you know what? This bootcamp is a pressure cooker. I feel like all of the BS excuses for why I don't do X, Y, or Z (i.e. get somewhere on time) are coming up now in a way that I can adress them, deal with them, and never do them again. It's also got me thinking about how leaders motivate people to show up on time. DBC is flexible enough to be able to say, mess up in a big way more than once and we may send you home. Unspoken is the message that behaving so far outside DBC culture norms means that you woudn't belong to the community anymore. It's a powerful motivational tool. Most offices that I've worked in don't seem to have the same ability to fire you for cultural reasons, so I started thinking about positive motvational tools. In high school we had an 'honor roll breakfast'. What if the workplace offered a nice, catered beakfast every 2-4 weeks, and you could only attend if you showed up to work on time every day for the pertinent time frame? Just a thought.
I remember, when I first got here, I thought the elevators were so fast. It's a nice memory - being bright-eyed and bushy-tailed. We have this assessment thing tomorrow and I want to spend my review time on CRUD + AJAX. I really want to continue on to phase 3 next week. Repeating would be fine, but I'm experiencing a lot of motivation around wanting to keep up the momentum, so that's what I'm going to shoot for.
I feel confident that I've learned what I need to. It's possible that I have not. I'm here to learn, not to 'finish', so no matter what happens tomorrow, I'm not afraid. I'm going to take myself off to an awesome yoga class and get a good night's rest.
Good news y'all, I passed!! It's on to phase three for me! I'll be in and out of this place in the standard 9 weeks. My assessment thingie went okay. I didn't finish, but what I did complete, I felt confident about. There was never a moment when I didn't know how to do something, I just didn't have enough time / energy to complete all the requirements.
We learned Rails this morning. It is awesome. If I wasn't so exhausted, I would be way more excited.
I'll be taking a hard break this weekend. Today I was so worn down that I could barely see straight.
I'm looking forward to having new kids on the block on Monday. It'll be fun to be a 'senior'.


The Monster is coming for you, but you can't see it. What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside.
It's not always played for scares though; sometimes it's just a convenient visual shorthand for indicating where something moving underground — such as Mole Men, or a Drill Tank — happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot.
Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually consumed the earth, undermining the ground above it.note
See also Sand Worm, Nothing Is Scarier, Traveling-Pipe Bulge. Compare Bad Vibrations. The Croc Is Ticking is the audible equivalent.
Nothing whatsoever to do with Movie Sign (although that is named after Dune's worm sign), Wormtongue or Wormtail.
Examples
- In the fourth episode of the original Bubblegum Crisis OVA, Sylia and Linna travel through subway tunnels at high speed and the road above them splits as they pass.
- One Piece:
- Occurs when Miss Merry Christmas travels underground.
- When Captain Kuro moves faster than the eye can see, scratch marks appear on the walls where he's running.
- 3×3 Eyes features at one point an invisible creature with three clawed legs; when it attacks, all you could see is three rows of claw-marks being rapidly carved to the floor.
- In the 23rd episode of Petite Princess Yucie, Diabolos' evil roots attack in this manner.
- Batman villain the Mole would leave a trail of bulging ground behind him as he tunneled; it is strong enough to crack pavement.

- The moles in Bambi do this.
- The Curse of the Were-Rabbit
- Done briefly in Madagascar, when Alex digs through the sand to get himself out from under Melman's crate on the beach.
- Dune (1984) : (The Trope Namer being the book on which it is based.) A Sand Worm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air.
- Towards the end of John Carpenter's The Thing (1982), the thing races underground towards McReady, splitting floorboards as it goes.
- The Graboids in Tremors give these as they tunnel.
- When Valentine and Earl are fleeing a graboid in the desert, a line of posts fall down as the graboid passes under them.
- As the protagonists are fleeing inside the store, a line of planks start flying into the air as a graboid goes beneath them.
- Western horror film The Burrowers. The titular creatures attack from under the earth, and then drag their prey down into it. They do this because, like vampires, they are vulnerable to the sun.
- Subverted in Aliens. You don't see the floorboards move till it's too late, you just hear the beeping of the motion detectors.
- Godzilla (1998) does this when Godzilla arrives from the ocean. The pier splits most satisfyingly.
- Godzilla (2014):
- Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. Taken Up to Eleven when the act of landfall is preceded by a tsunami.
- The MUTOs make their presence know with an EMP field they emit, causing all electronic devices to fail within their radius.
- In The Frighteners the Big Bad evil ghost does this to various surfaces (wallpapers, rugs) in a haunted house.
- Scorponok in Transformers.
- The Driller in Transformers: Dark of the Moon. Big wormsign.
- He Who Walks Behind the Rows in Children of the Corn (1984). He doesn't walk, and He's between the rows, not behind them.
- Freddy's worm-form pulls this off in A Nightmare on Elm Street 3: Dream Warriors
- In the Walter Koenig/Bruce Campbell vehicle Moontrap, wormsign on the moon marks the approach of the Kelium, ancient, burrowing robots with probing tentacles intent on cutting humans to pieces and using them for spare parts.
- The emergence of the first tripod in the 2005 The War of the Worlds is preceded by splitting roads, collapsing buildings and bursting water pipes.
- Screamers, are a type of subterranean killing machines.
- The gopher from Caddyshack left ridges of disturbed earth all over the golf course.
- Floor flies away as the monsters hunt the protagonists in Deep Rising.
- Worm Signs are made by COBRA in GI Joe The Rise Of Cobra.
- Space Jam has the cartoon character Bugs Bunny create a wormsign bulge in the real world (a special effect) as he and Daffy Duck approach Michael Jordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the Angry Guard Dog's doghouse. So, cartoon ducks are Tunnel Kings on par with rabbits. Who'd've guessed?
- Or maybe he just learned how from spending so much time with Bugs.
- Dune is the Trope Namer. The sandworms leave massive trails as they dig, able to be seen from miles away.
- In Stephen King's IT, Pennywise once approaches one of its victims in this way.
- In Nightworld some friends of Repairman Jack have evacuated to a nuclear bunker out in the boondocks to escape the Eldritch Abominations erupting out of a portal in New York's Central Park. Then another portal opens nearby, but everyone thinks they'll still be safe in the bunker...until they see what appear to be giant mole tracks running out from the portal, then curving around to make a beeline for their bunker. Sure enough they end up having to defend against worm-like creatures who start gnawing away at the bunker from all sides until they break through.
- The Mysteries of Harris Burdick includes a picture of a terrified man cornered in a room, rearing a wooden chair up to strike an unseen thing moving toward him beneath the carpet. The title and caption read "Under The Rug - Two weeks passed, and it happened again."
- A good Buffy example is the giant worm which leaves tunnel patterns in "Beneath You".
- The Stargate SG-1 episode "The Scourge" has the flesh-eating insect plague do this.
- The Silurian scorpions in Primeval.
- In 4.4, Becker tracks a creature in a cafeteria by how it knocks over chairs.
- One episode of Sliders had them sliding to a universe inhabited with a beast that did this.
- The Dune miniseries.
- Happens in the Fringe episode "Night of Desirable Objects".
- The Mongolian death worms in Lost Tapes.
- The Dramole monster in the first season of Mighty Morphin' Power Rangers.
- The Rattlers from Deadlands are named so because when they make wormsign, people's teeth rattle from vibration.
- Dungeons & Dragons. Sometimes when the bulette is burrowing just below the surface its crest will be raised and be visible to anyone nearby, thus giving it the nickname "landshark".
- BearZerkers: You can burrow underground, and this will appear in your path. It can be used to block other players' movement.
- Mostly averted in Jedi Knight: Jedi Academy; you barely see a puff of dust to denote the movement of the Sand Worms. You can see exactly where they are with Force Sense, though, but you have to be close, because that power is at its lowest level that early in the game.
- The tunneling power in Champions Online leaves a Bugs Bunny-esque burrow trail to show your position.
- The Thresher Maw in Mass Effect 2 uses this to confuse you as to where it will pop up next.
- And the epic Thresher Maw in Mass Effect 3 demonstrates this while chasing Wrex's convoy.
- The giant green wormoids from Zombies Ate My Neighbors do this as an obvious tell for when they will attack, as a direct nod to Tremors.
- World of Warcraft has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you can't damage them until they burst out of the ground.
- Various enemies in The Legend of Zelda series do this.
- Moldorms in Twilight Princess and The Wind Waker leave ridges of sand above where they burrow so you can hook/clawshot them.
- Leevers in Twilight Princess, Ocarina of Time, Majora's Mask, and even both NES titles have a visible trail on the surface of the ground before springing up.
- Zaganaga in A Link Between Worlds creates a sand whirlpool before popping up.
- The Molduga mini bosses in Breath of the Wild have one to warn you of their location.
- In The Suffering, the embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish.
- However, if you're quick, you can throw a bomb down the hole.
- In Sonic and Knuckles, Sandopolis Zone, there are disturbances on the surface of the quicksand, marking the location of the wormlike robots. The disturbances stop right before they leap out.
- Super Smash Bros. Brawl does this with Rayquaza, the second boss of its Subspace Emissary mode. When Rayquaza uses Dig, the ground gets cracked and pushed upward to show where it will attack from.
- TimeSplitters: Future Perfect; Tremors-like worms at the beginning of the Big Boo's Haunt level.
- Castlevania: Lament of Innocence and Castlevania: Curse of Darkness has a class of undead that burrow in this manner before leaping out of the ground to strike at you.
- The Dune computer games, including Dune II. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by bolts of lightning.
- Actually true to the movie, and I believe the book. The explanation being that the worms build up large amounts of static electricity moving through the sand, and when they start to surface, the electricity discharges into the sky.
- The moles in Game & Watch game Vermin.
- You can do this in Golden Sun: The Lost Age with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who swims around underground leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand.
- Armageddon 2, a map-pack for Skulltag, has this done by its twin bosses in the "Sand Worm Trench" level.
- Among others, Blos-type monsters in Monster Hunter do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
- In Shadow of the Colossus, Dirge, the "Sand tiger" has this when approaching the player character from a distance.
- The Mechworm boss in Heavy Weapon.
- Metroid Prime 2: Echoes features this with the boss Amorbis.
- Both the Driller and Mole enemies from Mini Robot Wars have this when under the ground.
- Giant worms and other burrowing enemies in Terraria leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though.
- Sand whales in Serious Sam 3: BFE kick up a ton of dust when chasing players that attempt to leave the borders of the more open levels.
- Burrowed Zerg units in Starcraft II can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground.
- Threshers in Borderlands 2 create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack.
- You can do this in Crash Bandicoot 2: Cortex Strikes Back in certain types of ground. This protects you from the bees that often swarm about said levels while you pick them off.
- In Batman: Arkham Asylum Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface.
- Hunters in Desert Moon will give off one when they're under the sand, invulnerable to attacks.
- In Pokémon X and Y, the wild Pokémon of the Lumiose Badlands give one of these to mark their location in lieu of Random Encounters.
- Civilization: Beyond Earth: Siege Worms are big enough that, even without confronting them (which is a terrible idea most of the time), they'll completely wreck any tile improvement with just their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
- Burrowed Chompers in Plants vs. Zombies: Garden Warfare leave a trail in the ground in this fashion if they move around.
- The Strykewyrms in RuneScape.
- Wick features Caleb who digs after you. This shows up in his wake.
- Monty Moles leave these in their wake in Mario Kart 8.
- In Cataclysm: Dark Days Ahead, seeing mounds of dirt can mean one of three things:
- You found a farm. Farm buildings should be nearby.
- You found a minefield. Warning signs should be nearby.
 Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have.
- In Goblins, a network of cracks spreads across a wall towards an enemy who's attacking Dies Horribly. As the attacker pauses to notice this, two spiky, burrowing outgrowths from Dies' shape-changing arm burst out of the cracking wall and stab him.
- Bugs Bunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that left turn at Albecoikey.
- Spongebob Squarepants takes this trope literally in the episode "Sandy, Spongebob, and the Worm"—Sandy is tracking a giant Alaskan Bull Worm and finds a small wooden sign with "worm" written on it.
- Gopher from Winnie-the-Pooh can often be seen doing this.
- In the Pluto the Pup short Pluto and the Armadillo, when Pluto and the armadillo dive underground, they leave wormsigns as they chase each other around. At one point, the armadillo pops out of her wormsign and rides Pluto's wormsign, then dives back underground and becomes a wormsign again.
- The Whispering Death dragons from Dragons: Riders of Berk leave wormsigns when moving through the ground. Their presence is signified by hearing whispers, giving them their name.
- Godzilla, Jr. from Godzilla: The Series creates several, much like his father.
- The Sandshark that attacks Korra, Asami, and their Earth Kingdom captors in The Legend of Korra is first seen in a rolling dune of sand circling the wreckage of their airship. When it starts chasing them, its fins kick up quite a lot of sand.
- The Weremole leaves these in its wake in Courage the Cowardly Dog
- Animaniacs: In "Draculee, Draculaa", the Warner siblings leave a wormsign as they reach Transylvania during a failed attempt to go to Pennsylvania. Yakko explains that he and his siblings know they aren't bunnies but it's a Warner Bros tradition. In the end, they try to go to Pennsylvania by tunneling again but end up in Tasmania.
- Gophers sometimes make their tunnels quite near the surface, leaving a raised "ridge" of dirt that's been disturbed by their passage. They don't tunnel nearly as swiftly as they do in cartoons, but a gopher moving through a previously dug tunnel of this type can produce a "lump" along the ridge that moves at an appreciable rate of speed.
- Some insects, and other small critters like moles and sidewinders, can hold their breath and "swim" under the surface of soft sand for a short time.
- Small crocodiles and large snakes in muddy lakes.
- Any homeowner can tell you that moles really do leave trails like this on the surface over their burrows.
- In South America, if you see hundreds of insects and other small creatures come out of their hiding places in plain daylight, it means that army ants - or worse - driver ants are coming.
- Plant-parasitic insects leave trails similar to this in leaves or thin bark as they chew their way through the host-plant's tissues.


S.R.I.J.A.S. (Smart Resume Interpreter And Job Alerts System)
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Represents the winning and losing teams of a game and provides conversion to players.
highestLosingScore:int
[read-only]
Access the highest losing score. Evalulates to int.MINVALUE if there are no losers.
Implementation
public function get highestLosingScore():int
highestScore:int
[read-only]
Access the highest score of all teams.
Implementation
public function get highestScore():int
protected var _losers:Array
losingPlayers:Array
[read-only]
Access the array of players ids that are on a losing team.
Implementation
public function get losingPlayers():Array
losingTeams:Array
[read-only]
Access the array of losing Team objects.
Implementation
public function get losingTeams():Array
scoreDifferential:int
[read-only]
Access the amount that the winners lead by (ahead of the highest scoring losers).
Returns 0 in the case of an all-way tie.
Implementation
public function get scoreDifferential():int
protected var _scores:Scores
protected var _winners:Array
winningPlayers:Array
[read-only]
Access the array of players ids that are on a winning team.
Implementation
public function get winningPlayers():Array
winningTeams:Array
[read-only]
Access the array of winning Team objects.
Implementation
public function get winningTeams():Array
public function WinnersAndLosers(scores:Scores, winners:Array)
Create based on a precalculated array of winning Team objects. All remaining teams are
the losers.
Parameters
| scores:Scores — containing all teams
|
| |
| winners:Array — array of Team objects that share the highest score |
protected function playersOn(teams:Array):Array
Parameters
Returns


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@Beta public interface HashFunction
A hash function is a collision-averse pure function that maps an arbitrary block of data to a number called a hash code.
Unpacking this definition:
Hasher
), but this is merely a convenience; these are
always translated into raw byte sequences under the covers.
bits()
). For example, Hashing.sha1()
produces a
160-bit number, while Hashing.murmur3_32()
yields only 32 bits. Because a
long
value is clearly insufficient to hold all hash code values, this API
represents a hash code as an instance of HashCode
.
Summarizing the last two points: "equal yield equal always; unequal yield unequal often." This is the most important characteristic of all hash functions.
A high-quality hash function strives for some subset of the following virtues:
Hashing.sha512()
are
designed to make it as infeasible as possible to reverse-engineer the input that
produced a given hash code, or even to discover any two distinct inputs that
yield the same result. These are called cryptographic hash functions. But,
whenever it is learned that either of these feats has become computationally
feasible, the function is deemed "broken" and should no longer be used for secure
purposes. (This is the likely eventual fate of all cryptographic hashes.)
The primary way to provide the data that your hash function should act on is via a
Hasher
. Obtain a new hasher from the hash function using newHasher()
,
"push" the relevant data into it using methods like Hasher.putBytes(byte[])
,
and finally ask for the HashCode
when finished using Hasher.hash()
. (See
an example of this.)
If all you want to hash is a single byte array, string or long
value, there
are convenient shortcut methods defined directly on HashFunction
to make this
easier.
Hasher accepts primitive data types, but can also accept any Object of type T
provided that you implement a Funnel
to specify how to "feed" data
from that object into the function. (See an example of
this.)
Compatibility note: Throughout this API, multibyte values are always
interpreted in little-endian order. That is, hashing the byte array {0x01, 0x02, 0x03, 0x04}
is equivalent to hashing the int
value 0x04030201
. If this isn't what you need, methods such as Integer.reverseBytes(int)
and Ints.toByteArray(int)
will help.
Object.hashCode()
Java's baked-in concept of hash codes is constrained to 32 bits, and provides no
separation between hash algorithms and the data they act on, so alternate hash
algorithms can't be easily substituted. Also, implementations of hashCode
tend
to be poor-quality, in part because they end up depending on other existing
poor-quality hashCode
implementations, including those in many JDK classes.
Object.hashCode
implementations tend to be very fast, but have weak
collision prevention and no expectation of bit dispersion. This leaves them
perfectly suitable for use in hash tables, because extra collisions cause only a slight
performance hit, while poor bit dispersion is easily corrected using a secondary hash
function (which all reasonable hash table implementations in Java use). For the many
uses of hash functions beyond data structures, however, Object.hashCode
almost
always falls short -- hence this library.
| Method Summary | |
|---|---|
int |
bits()
Returns the number of bits (a multiple of 32) that each hash code produced by this hash function has. |
HashCode |
hashBytes(byte[] input)
Shortcut for newHasher().putBytes(input).hash() . |
HashCode |
hashBytes(byte[] input,
int off,
int len)
Shortcut for newHasher().putBytes(input, off, len).hash() . |
HashCode |
hashInt(int input)
Shortcut for newHasher().putInt(input).hash() ; returns the hash code for the given
int value, interpreted in little-endian byte order. |
HashCode |
hashLong(long input)
Shortcut for newHasher().putLong(input).hash() ; returns the hash code for the
given long value, interpreted in little-endian byte order. |
HashCode |
hashString(CharSequence input)
Shortcut for newHasher().putString(input).hash() . |
HashCode |
hashString(CharSequence input,
Charset charset)
Shortcut for newHasher().putString(input, charset).hash() . |
Hasher |
newHasher()
Begins a new hash code computation by returning an initialized, stateful Hasher instance that is ready to receive data. |
Hasher |
newHasher(int expectedInputSize)
Begins a new hash code computation as newHasher() , but provides a hint of the
expected size of the input (in bytes). |
| Method Detail |
|---|
Hasher newHasher()
Hasher
instance that is ready to receive data. Example: HashFunction hf = Hashing.md5();
HashCode hc = hf.newHasher()
.putLong(id)
.putString(name)
.hash();
Hasher newHasher(int expectedInputSize)
newHasher()
, but provides a hint of the
expected size of the input (in bytes). This is only important for non-streaming hash
functions (hash functions that need to buffer their whole input before processing any
of it).
HashCode hashInt(int input)
newHasher().putInt(input).hash()
; returns the hash code for the given
int
value, interpreted in little-endian byte order. The implementation might
perform better than its longhand equivalent, but should not perform worse.
HashCode hashLong(long input)
newHasher().putLong(input).hash()
; returns the hash code for the
given long
value, interpreted in little-endian byte order. The implementation
might perform better than its longhand equivalent, but should not perform worse.
HashCode hashBytes(byte[] input)
newHasher().putBytes(input).hash()
. The implementation
might perform better than its longhand equivalent, but should not perform
worse.
HashCode hashBytes(byte[] input, int off, int len)
newHasher().putBytes(input, off, len).hash()
. The implementation
might perform better than its longhand equivalent, but should not perform
worse.
IndexOutOfBoundsException
- if off < 0
or off + len > bytes.length
or len < 0
HashCode hashString(CharSequence input)
newHasher().putString(input).hash()
. The implementation might
perform better than its longhand equivalent, but should not perform worse. Note that no
character encoding is performed; the low byte and high byte of each character are hashed
directly (in that order). This is equivalent to using
hashString(input, Charsets.UTF_16LE)
.
HashCode hashString(CharSequence input, Charset charset)
newHasher().putString(input, charset).hash()
. Characters are encoded
using the given Charset
. The implementation might perform better than its
longhand equivalent, but should not perform worse.
int bits()
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About Learn more about our organisation and our purpose Trainings Get useful links and tips&tricks for past and upcoming trainings Events Find here all information related to our organisation and pictures from past editions Newcomer Get all the useful information that you need when you start your PhD at the de Duve institute


PHOTO: Latvia commemorates victims of Zolitude tragedy
by BNN2019 marks six years since the so-called Zolitude tragedy, when the roof of a Maxima supermarket collapsed, killing 54 people.
On Thursday, 21 November, multiple Latvian officials arrived at the memorial site in Zolitude to commemorate the victims of the tragedy.
Rescuers received the call at 18:00 on 21 November 2013. Initially information was unclear – no one knew what happened – was there an explosion or collapse. The structure collapsed twice – the second time when rescuers were working on site.
The first news about deaths came soon after the collapse. The number of confirmed deaths continued increasing by the hour. Among the victims were both customers and employees. After the second collapse, however, some of the rescuers appeared among the victims. Three State Fire and Rescue Service officers were killed in the secondary collapse.
Rescue efforts continued all night and the following days until all bodies were found. 54 people were killed in the tragedy. Several dozen people were injured.
This Maxima supermarket was opened in 2011, when it was declared one of the three best works of architecture in Latvia.
Then the Prime Minister of Latvia Valdis Dombrovskis stepped down following the tragedy. Multiple construction sector-related officials were suspended.
The court process about Maxima tragedy still continues. However, the length of the process has annoyed many. Police and office of the prosecutor took two years to perform the pre-trial investigation. The court process already lasts three years and seven months.
The latest news shows that there will be both a residential home and a memorial at the site of the tragedy.


You don't have to worry about spend a lot of hours learning languages to know the world! With T-Sets you will have the possibility to communicate and make conversations with different people around the world, you only have to listen and our product will do the rest by offering you an effective translation in just a few seconds!
Also, you can be part of our online community where a lot of users around the world, including you, will help to know about the many customs, traditions or idioms that maybe you need to know before travel or communicate with a foreign.
Lead Designer & 3D Designer
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Developer
Developer
Developer
We are Undefined Corp and our goal is to create a world without language barriers, in which people are free to share, experience, live and learn from them, no matter where they are, where they come from or which language they speak.
Testers get the chance to shape the future of the product with continuous feedback in early stages of production, helping us help you and millions others by making the best product posible.
Be one of the lucky ones to be first in line to get the product, by preodering you get the chance to be one of the very first to help us shape the future.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
IN THE HIGH COURT OF KERALA AT ERNAKULAM PRESENT: THE HONOURABLE MR.JUSTICE C.T.RAVIKUMAR WEDNESDAY, THE 27TH DAY OF AUGUST 2014/5TH BHADRA, 1936 WP(C).No. 21275 of 2014 (H) ---------------------------- PETITIONER(S): ----------------- SONIA JOSEPH, W/O.JOSEPH, D/O.AUGUSTIN, KONGALAYIL KANJIRAKKAD, KALICHANADUKKAM KASARAGOD DISTRICT-671314.  R1 & 2 BY ADV. SRI.SURESH KUMAR KODOTH R BY GOVERNMENT PLEADER R BY SRI.  EXT.P2: COPY OF THE CONSENT TO OPERATE THE PIG FARM DT.30/6/2012. EXT.P3: COPY OF THE LETTER DT.25/1/2014 RENEWING THE CONSENT TO OPERATE THE PIG FARM. EXT.P4: COPY OF THE LETTER DT.19/4/2011 . EXT.P5: COPY OF THE SANITARY CERTIFICATE DT.15/4/12 ISSUED BY HEALTH INSPECTOR, PRIMARY HEALTH CENTRE, ENNAPPARA,KASARAGOD DISTRICT. EXT.P6: COPY OF THE OWNERSHIP CERTIFICATE ISSUED BY IST RESPONDENT DT.11/4/2012. EXT.P7: COPY OF THE PASS BOOK OF NORTH MALABAR GRAMIN BANK EXT.P8: COPY OF THE NOTICE DT.5/7/2014 ISSUED BY THE IST RESPONDENT. RESPONDENT(S)' EXHIBITS: ----------------------------- R1(A):TRUE COPY OF THE MASS PETITION SUBMITTED BY ROY ALEXANDER AND 52 OTHERS. R1(B):TRUE COPY OF REPORT DATED 20.6.2014 ISSUED BY HEALTH OFFICER. R1(C):TRUE COPY OF CLOSURE INTIMATION NOTICE ISSUED BY POLLUTION CONTROL BOARD DATED 12.6.2014. R1(D):TRUE COPY OF CLOSURE NOTICE DATED 5.7.2014 INTIMATION ISSUED BY PANCHAYAT. R1(E):TRUE COPY OF THE MINUTES OF THE MEETING HELD ON 31.7.2014. //TRUE COPY// P.A.TO JUDGE C.T. RAVIKUMAR, J. ========================== W.P.(C). No.21275 OF 2014 ========================== Dated this the 27th day of August, 2014 JUDGMENT
The petitioner claims to be the owner in possession of a property having an extent of 1 acre of land comprised in re-survey No.448/1A of Thayannur village in Kasaragode District. She is conducting a piggery therein. This writ petition has been filed on being aggrieved by Ext.P8 notice issued by the first respondent requiring the petitioner to close down the piggery. Evidently, such a notice was issued on receipt of complaints from the people of the locality regarding the unhygenic conditions in which the piggery is being conducted. It is also stated therein that the petitioner has not obtained licence from the the first respondent for running the piggery.
2. A counter affidavit has been filed on behalf of respondents 1 and 2. It is specifically stated therein that the petitioner has been W.P.(C).21275/14 2 running the piggery without obtaining the valid licence from the panchayat under the Kerala Panchayat Raj (Issuance of License to Dangerous and Offensive Trades and Factories) Act. It is also stated therein that on obtaining complaints from the local people, an inspection was conducted in the piggery and it was found that the said piggery has been functioning in an unhygenic condition. It was in the said circumstances that Ext.P8 notice was issued. The learned standing counsel appearing for the fourth respondent, on instructions, submitted that a complaint was received against the ill-functioning of the piggery pursuant to which a closure intention notice was issued to the petitioner to close it down. In fact, that notice was produced by the first respondent as Ext.R1(c). It is stated therein that the piggery is located less than 50 metre away from a nearby residence and that too, without complying with condition Nos.3.4, 3.5, 3.6, 4.1, 4.2, 4.3 and 4.4 of the consent issued earlier. It was in the said circumstances that closure intention notice was issued in terms of section 33A of the Water (Prevention & Control Pollution) Act 1974.
W.P.(C).21275/14 3
3. I have heard the learned counsel for the petitioner, the learned standing counsel appearing for respondents 1 and 2, the learned standing counsel appearing for the fourth respondent and the learned Government Pleader. It is evident from the contentions raised by the petitioner that prior to the commencement of the piggery, she had submitted Ext.P1 application dated 1.4.2009 before the first respondent. Evidently, that application was unaccompanied by a valid consent to operate from the Pollution Control Board. Consent to operate the piggery was issued by the PCB only on 4.10.2010. True that the petitioner got renewed the license subsequently as per Ext.P3, up to 30.6.2015. The petitioner did not have a case that prior to Ext.P2 he was issued with valid consent to operate by the fourth respondent. An application submitted for permit or licence unaccompanied by the requisite documents before the concerned Local Self Government Institution cannot be considered as a valid application. Evidently, the petitioner cannot be heard to contend that W.P.(C).21275/14 4 she had produced valid consent to operate along with Ext.P1 as Ext.P2 was issued more than 1= years after Ext.P1. The prayer of the petitioner is for issuance of a writ of mandamus commanding the first respondent to dispose of Ext.P1 application. I am at a loss to understand what purpose could be served by issuing such a direction. It is to be noted that the very case of the petitioner is that she accrued the deemed licence in terms of the provisions under section 236 (3) of the Kerala Panchayat Raj Act owing to the failure on the part of respondents 1 and 2 to act upon Ext.P1. An invalid application could not fetch any deemed licence under section 236 (3) of the Act. Even if it is taken that owing to the failure on the part of the first respondent to act upon Ext.P1 the petitioner accrued deemed licence, it could be valid only for a period of one year. In that event, it could be treated that the said deemed licence expired on 31.3.2010. Thereafter, the petitioner had to file an application for its renewal. The learned counsel for the petitioner submitted that subsequently the petitioner submitted Ext.P4 letter dated 19.4.2011. Obviously, that letter W.P.(C).21275/14 5 addressing the secretary of the first respondent was submitted much after the expiry of the deemed licence, if at all it could be treated that the petitioner had accrued deemed licence by virtue of operation of section 236 (3) of the Kerala Panchayat Raj Act. There is no case for the petitioner that subsequently she filed any application for licence. In such circumstances, I do not find any reason to disagree with the finding of the first respondent to the effect that the petitioner is running the piggery without obtaining a valid licence. The learned counsel further submitted that the pigs and piggies come about 100 numbers. In the light of the provisions under the Kerala Panchayat Raj Issuance of License to Dangerous and Offensive Trades and Factories) Act, such a piggery cannot function without obtaining a valid licence from the first respondent. In such circumstances, I do not find any illegality in Ext.P8 and it calls for no interference. This writ petition is liable to fail and accordingly it is dismissed. It is made clear that the dismissal of this writ petition will not stand in the way of the petitioner in approaching the authorities with a proper W.P.(C).21275/14 6 application for licence. It is further made clear that the petitioner cannot function the piggery without a valid licence from the first respondent and therefore, it will be open to the first respondent to issue appropriate instructions to regulate the disposal of the pigs and piggies in the piggery.
Sd/-
C.T. RAVIKUMAR (JUDGE) spc/ W.P.(C).21275/14 7 C.T. RAVIKUMAR, J. JUDGMENT September,2010 W.P.(C).21275/14 8


View the source on GitHub or Repl.it.
This is a Python port of my Node.js stock price checker, built with Flask and SQLite. The above front end API test also uses Bootstrap, jQuery, and highlight.js. The API fulfills the following user stories:
/api/stock-prices
with form
data containing a Nasdaq stock
ticker and recieve back an
object stockData
.
stockData
, I can see the stock
(string,
the ticker), price
(decimal in string format), and
likes
(int).
like
as
true
(boolean) to have my like added to the stock(s).
Only 1 like per IP should be accepted.
likes
, it will display
rel_likes
(the difference between the likes on both) on
both.
https://finance.google.com/finance/info?q=NASDAQ%3aGOOG


Rails
Rails is an open source web application framework written in Ruby. Its initial author was David Heinemeier Hansson.
Ruby on Rails is intended to emphasize Convention over Configuration (the developer only needs to specify unconventional aspects of the application), and the Don't Repeat Yourself (DRY) principle.
Rails uses the model–view–controller (MVC) pattern to organize application programming. The model refers to a table in a database, and a Ruby file, the controller responds to external requests from the web server to the application by determining which view file to render, and the view is an erb file compiled to HTML at run-time.
Rails is separated into various packages: ActiveRecord, ActiveResource, ActionPack, ActiveSupport and ActionMailer. The developers can make packaged gems to extend existing packages.
Rails has become one of the most demanded development frameworks, used by established corporations and successful startups like: Amazon, BBC, Cisco, CNET, IBM, JP Morgan, NASA, Yahoo!, Scribd or Groupon.


Abstract.  However, its large size and interconnectedness of its pages can make it easy to get lost in detail and difficult to gain a good overview of a topic. As a solution we propose a procedure to extract, summarize and visualize large categories of historic Wikipedia articles. At the heart of this procedure we apply the method of main path analysis originally developed for citation networks to a modified network of linked Wikipedia articles. You can try out our method in a proof-of-concept web app.
This work will be published as Benjamin Cabrera and Barbara König, "Extracting the Main Path of Historic Events From Wikipedia" Network Intelligence Conference (ENIC), 2017 European. in the conference proceedings of ENIC 2017.
For reporting potential errors, questions and feedback please contact
ed.eud-inu[ta]arerbac.nimajneb.
The parsed datasets in use can be found here. Code for parsers [C++], backend [C++] and web app frontent [JS @ Angular2] can be found on our
public git repository.


WebTorrent
WebTorrent does not support all torrent protocols. If you seed a file from this app it will be available for anyone else using WebTorrent as long as you are connected to the network or someone else has a copy downloaded.
You can alternatively upload your files to IPFS and share the torrent file. This allows people to seed and share the content even while you are offline. Any torrent files created with content on IPFS cannot be censored.
- Title: {{torrent.dn}}
- Download Speed: {{formatSizeUnits(torrent.downloadSpeed)}}
- Upload Speed: {{formatSizeUnits(torrent.uploadSpeed)}}
- No of Peers: {{torrent.numPeers ? torrent.numPeers : 0}}
- Progress: {{(torrent.progress *100).toFixed(1)}} %
Files
- {{file.name}}


Main structure
-
Layout the main structure of the program
@Def(file: sic.cpp)
@put(needed by main)
int main(
int argc, const char *argv[]
) {
@put(main);
}
@End(file: sic.cpp)
-
Directly pipe the generated file to the C++ compiler
-
The file consists of global elements
@def(needed by main)
#include <string>
@end(needed by main)
-
Needs declaration of
std::string
@def(main)
std::string path { "a.out" };
@end(main)
-
Name of the output file can be changed with command line argument
-
If not specified, a default value will be used
@add(main)
@put(parse arguments);
@end(main)
-
Arguments will be parsed later
-
The business logic is coming first
@add(main)
@put(algorithm);
@end(main)
-
Perform algorithm after command line arguments are parsed
@add(needed by main)
@put(needed by algorithm)
@end(needed by main)
The Algorithm
-
Implement the main algorithm
@def(algorithm)
int i, r;
@end(algorithm)
-
i
is the character read from std::cin
-
r
is the reference read from the file
@add(algorithm)
long p = 0;
@end(algorithm)
-
p
is the current position in a file
@def(needed by algorithm)
#include <fstream>
@end(needed by algorithm)
@add(algorithm)
{
std::ifstream in {
path.c_str(),
std::ios_base::binary
};
@put(read);
}
@end(algorithm)
-
Open file for reading and match with input
@add(needed by algorithm)
#include <iostream>
@end(needed by algorithm)
@def(read)
for (;;) {
i = std::cin.get();
r = in.get();
if (i != r || i == EOF) {
break;
}
++p;
}
@end(read)
-
Continue until chars do not match
-
Or the end is reached by one stream
@add(algorithm)
if (i == EOF && r == EOF) {
return EXIT_FAILURE;
}
@end(algorithm)
-
If both files are done then the file do not need to change
@add(algorithm)
{
std::fstream out {
path.c_str(),
p ?
std::ios_base::binary |
std::ios_base::in |
std::ios_base::out
:
std::ios_base::binary |
std::ios_base::out
};
@put(write);
}
@end(algorithm)
-
Open output and write changed part
-
File will not be created when
std::ios_base::in
is specified
-
So it will be specified only if there is some data to sweep over
-
Otherwise it will be replaced with zeros
@def(write)
out.seekp(p);
@end(write)
-
Seek to the position where change happens
@add(write)
while (i != EOF) {
out.put(i);
i = std::cin.get();
++p;
}
@end(write)
-
Write everything that is coming from
std::cin
@add(needed by algorithm)
#include <unistd.h>
#include <sys/types.h>
@end(needed by algorithm)
@add(algorithm)
truncate(path.c_str(), p);
@end(algorithm)
-
Truncate file to new length
@add(algorithm)
return EXIT_SUCCESS;
@end(algorithm)
Parse arguments
-
Handle command line argument parsing
@def(parse arguments)
bool parse_opts { true };
for (int i = 1; i < argc; ++i) {
std::string arg { argv[i] };
if (parse_opts && arg[0] == '-') {
@put(parse option)
} else {
path = arg;
}
}
@end(parse arguments)
-
Iterate through each argument
-
If it starts with a
-
and options should be parsed, it will treated as an option
-
Otherwise it will be used as the file path
@def(parse option)
if (arg == "--") {
parse_opts = false;
continue;
}
@end(parse option)
-
If the option is
--
no more arguments will be treated as an option
-
This allows file paths to start with
-
@add(parse option)
if (arg != "-?" && arg != "--help") {
std::cerr << "unknown option " <<
arg << "\n";
}
@put(write description)
@end(parse option)
-
If the option is not known, an error message will be printed in addition to the usage
@def(write description)
std::cout << "usage: " << argv[0] <<
" [-?|--help|--] file_name\n";
return EXIT_FAILURE;
@end(write description)


Merges two if statements into one, if the second statement is located inside the then-branch of the first.
if


Web development is the work involved in developing a web site for the Internet or an intranet. Web development can range from developing a simple single static page of plain text to complex web-based internet applications, electronic businesses, and social network services.
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DescriptionGraphic design is the process of visual communication and problem-solving through the use of typography, photography, and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously.
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Some important point from successful entrepreneur
A brand for a company is like a reputation for a person. You earn reputation by trying to do hard things well.
I believe that if you show people the problems and you show them the solutions they will be moved to act.
I think a simple rule of business is, if you do the things that are easier first, then you can actually make a lot of progress.