More Options
While Middle Ground currently only returns restaurants and dining establishments, I would like to add the possibility for users to search specifically for other types of establishments (such as movie theaters, museums, bars, coffee shops, etc.) This would create a more personalized experience for users, since they could tailor their results to their specific moods and interests, as well as make Middle Ground a more flexible program in general.
Expanded Results:
I also plan to improve Middle Ground by returning a list of establishments within an acceptable radius of the midpoint, rather than just the one location closest to midpoint. This would also allow users to balance overall distance with the desirability of the establishment to make the most informed choice about where they would like to meet. For example, users can decide it is worth one person walking a slightly longer distance to meet at a trendy new restaurant rather than going to a fast food place exactly at the midpoint.
Ratings:
Since Middle Ground may bring up restaurants that users are unfamiliar with, I would like to eventually to connect this program with the Yelp API. Ideally, I would like to bring up the Yelp ratings for all of the establishments returned on the results list or an option to view an establishment's Yelp page upon selection of a destination.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import org.joda.time.DateTime @import uk.gov.hmrc.fhregistrationfrontend.config.AppConfig @import uk.gov.hmrc.fhregistrationfrontend.views.html.main_template @this( main_template: main_template ) @(date: DateTime, email: String)(implicit request: Request[_], messages: Messages, config: AppConfig) @stylesheets = {} @pageScripts = { } @title = @{ Messages("fh.ack.withdrawal") } @main_template(title = title, linkElement = Some(stylesheets), scriptElem = Some(pageScripts)) {
@Messages("fh.ack.withdrawal.emailSend") @{email}
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@Messages("button.finishAndSignOut")
@Messages("fh.survey_link_text") @Messages("fh.survey_hint")


He’s scheduled to hold a news conference Monday morning with officials from the Anti-Defamation League, the Matthew Shepard Foundation and the Interfaith Alliance of Colorado to release the details.
The announcement follows the recent arrests of one man who is accused of plotting with undercover FBI agents to bomb a synagogue in Pueblo and another who is accused of threatening people outside a Denver mosque with what turned out to be a BB gun.
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WITNESS LIST Energy Resources Committee April 20, 1999-8:30A HB 3312 Registering, but not testifying: On: Tintera, John (Railroad Commission of Texas) HB 3696 For: Anderson, Scott (TIPRO) HB 3719 Against: Looney, Rob (Texas Oil and Gas Association) On: Tintera, John (Railroad Commission of Texas)


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{else}[t]Enter your e-mail address and password to login.[/t]
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Collection Dans Ma Poche, made with the help of influencers from around the world, is a travel book series created to help you organize a memorable trip. Between small restaurants, international youth hostels, tourist sites, parks and gardens, we take you through irresistible places in the biggest cities of the world. The first book of this collection is dedicated to New York City.


Allows you to select a song from Apple Music. ## Syntax
selectSong(multiple: <#Boolean#>)
selectSong(multiple: false)


"Light Makes Right"
October 3, 1988
Volume 1, Number 10
Compiled by
All contents are copyright (c) 1988, all rights reserved by the individual authors
Archive locations: anonymous FTP at
ftp://ftp-graphics.stanford.edu/pub/Graphics/RTNews/,
wuarchive.wustl.edu:/graphics/graphics/RTNews, and many others.
You may also want to check out the Ray Tracing News issue guide and the ray tracing FAQ.
back to contents
Andrew Glassner has settled down and bought some bookshelves, and is at:
# Andrew Glassner Andrew Glassner
# Xerox PARC 690 Sharon Park Drive
# 3333 Coyote Hill Road Apt. #17
# Palo Alto, CA 94304 Menlo Park, CA 94025
# (415) 494 - 4467 (415) 854 - 4285
alias andrew_glassner<EMAIL_ADDRESS>For those of you who receive only the email version of the Ray Tracing News: you should contact Andrew, as he is the editor of the hardcopy version of the RT News. The hardcopy contains many articles which do not appear in the email version, so be sure to get both.
________
# K.R.Subramanian
# The University of Texas at Austin
# Dept. of Computer Sciences
# Taylor Hall 2.124
# Austin, Tx-78712.
alias krs<EMAIL_ADDRESS>(ARPA) or alias krs {uunet...}!cs.utexas.edu!subramn (UUCP).
Interests in Ray Tracing:
Use of hierarchical search structures for efficient ray tracing, investigating better space partitioning techniques, trying to apply ray tracing to practical applications.
Currently a PhD student in Computer Sciences at The University of Texas at Austin.
One suggestion on the RT round table: We must have a portion of time where we can talk to other RT people on a more personal basis. At least, I find it easier to talk to people.
On the RT news: I would like to see practical applications of ray tracing described here. What applications really require mirror reflections, refraction etc. Havent seen applications where ray tracing was the way to go.
________
From<EMAIL_ADDRESS>(Jack van Wijk)
Via my old colleagues at Delft University of Technology I received a copy of your Ray Tracing News. I am delighted by this initiative, since it provides a fast, informal way to communicate with colleagues working in this sensational area.
At the moment I do not do research with respect to ray tracing, but I expect that in the coming year the blood will creep again where it can't go (old Dutch proverb). The institute where I work now is very interested in high quality graphics, scientific data visualization and parallellism, so I expect that ray tracing can be made a topic here.
I would be very happy if you could put me on the mailing list. Here is a short auto-biography:
# Jarke J. (Jack) van Wijk - Geometric modelling, intersection algorithms,
# parallel algorithms.
# Netherlands Energy Research Foundation, ECN
# P.O. Box 1, 1755 ZG Petten (NH), The Netherlands
alias jack_van_wijk<EMAIL_ADDRESS>I have done research on ray-tracing at Delft University of Technology from 1982 to 1986 together with Wim Bronsvoort and Erik Jansen. My thesis is: "On new types of solid models and their visualization with ray-tracing", Delft University Press, 1986, which title summarizes my main interests. I have developed intersection algorithms for sweep-defined objects (translational, rotational, sphere), and blending. Also research was done on curved surfaces, modelling languages and on improving the efficiency. Currently I am interested in intersection algorithms, efficiency, and parallel algorithms, and the use of ray tracing for Scientific Data Visualization.
________
Linda Roy's mail address:
# Linda Roy - all aspects of ray tracing especially efficiency
# Silicon Graphics Inc.
# 2011 Shoreline Blvd.
# Mountain View, California 94039-7311
#<PHONE_NUMBER>
________
Mark VW's mail address:
# Mark VandeWettering
# c/o Computer and Information Sciences Dept.
# University of Oregon
# Eugene, OR 97403
back to contents
I have some bitmap utilities that I can put somewhere if there's interest. They aren't intended to be anywhere nearly so portable as poskbitmaps, but they seem to have more tools. I'm pretty curious what a good total set of tools would be; maybe this can spark such a list. Mine work only under VMS (does direct mapping to files--FAST) and use a bizarre format that is really just 1024 bytes of header followed by pixels. Here's a list of the tools: Cutout: Cuts a rectangle out Dissolve: Fades from one picture to another Gamma: Channel-independent contract change Filter: 2x2 boxfilter Lumin: Color to Black and White via luminosity Pastein: Pastes a rectangle into another picture Poke: Mess with header data, e.g. offsets Resam: Change from 1-1 to 5-4 aspect ratio fast Reverse: Inverse video Switch: Swap red, green, blue channels around Thresh: Sets pixel<threshhold = 0. Ramps rest Xzoom: Horizontal stretch. Floating point factor Zoom: Floating point rescale. None of these are super-robust, but they are pretty fast. The slowest is zoom and it runs in 1-2 minutes on a VAX 780. On a newer machine, they'd be ok-fast.
By the way, I've used each of them in animations, so the transformations are smooth. Also, they are clearly useful.
back to contents
I do a quick check on the children to determine the key for the sort. I just use the largest component of the current ray as the direction along which to check and then just use the minimum (or maximum) extent of the bounding volume to generate a key. Tim Kay says that that is not what they meant in the paper, but it's close enough and seems to work. However, before the sorter ever gets to deal with a new bounding volume, I check to see if the leading edge of the bounding volume is beyond the current hit. John Salmon added the trick that all illumination rays get a pseudo-hit at the light source position, so that automatically rejects all objects that cannot cast shadows. (Of course, it deals with objects on the other side of the ray origin, too.) I also, of course, don't sort the illumination rays' bounding volumes.
A further note: I did not find that the sorting cost was trivial; in fact, it made up for most of the time saved in avoiding bounding volume checking. It was more useful before we added all the other hacks to avoid things, though.
Good references for heap sort algorithms are: Standish, _Data Structure Techniques_ and Knuth, of course.
Heap sort is the right algorithm, I think, because a total order is not needed on all the objects. We need to pull off one object (bounding volume) at a time from the head of the list, and once we find a hit, we discard the rest of the list. There's no point in sorting stuff that we will never check.
____
I ended up tossing the heap sort version completely, in order to save memory space. (Odd, it's been a long time since I've had to worry about code size.) I think that I could gain all of their savings and then some by just postprocessing the tree so that the left child is closer to the eye than the right child. Most non- illumination rays go in the general direction of "away from the eye," so that would help them. I-rays don't need sorting anyway. Alternatively, as you suggested, putting the bigger boxes (whatever) on the left would work, too, maybe. If I ever have time to futz with it, I'd like to try some of that.
____
My reply to Jeff:
Sorting on distance to eye sounds good - in fact, I was going to try it, but I use the item buffer and so the eye rays are mostly taken care of. If anything, sorting with objects farther away might help me: the reflection rays, etc etc will probably be in a direction away from the eye rays! Oh, another good post-process might be to sort each list of sons on the difficulty of sorting (or did I mention this already?) - try the sphere before the spline.
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Jeff Goldsmith's request for wood texture bitmaps was generously filled by Rod Bogart, who made four bitmaps (wood.img[1-4]) available for ftp at cs.utah.edu. These are still there (I just grabbed them), though I don't know how long they'll remain available. These are scanned images from an artist's book of textures.
________
Efficiency Question
From Mark VandeWettering:
How can we efficiently manage the intersect lists that get passed between the various procedures. Heckbert statically allocates arrays within the stack frames of various procedures, which seems a little odd, because you never really know how much space to allocate. Also, merging them using Roth's CSG scheme requires alot of copying: can this be avoided?
________
From Jack Ritter:
A simple method for fast ray tracing has occurred to me, and I haven't seen it in the literature, particularly Procedural Elements for Computer Graphics. It is a way to trivially reject rays that don't intersect with objects. It works for primary rays only (from the eye). It is:
Do once for each object:
compute its minimum 3D bounding box. Project the box's 8 corners unto pixel space. Surround the cluster of 8 pixel points with a minimum 2D bounding box. (a tighter bounding volume could be used).
To test a ray against an object, check if the pixel through which the ray goes is in the object's 2D box. If not, reject it.
It sure beats line-sphere minimum distance calculation.
Surely this has been tried, hasn't it?
____
An Answer, by Eric Haines:
It's true, this really hasn't appeared in the literature, per se. However, it has been done.
The idea of the item buffer has been presented by Hank Weghorst, Gary Hooper, and Donald P. Greenberg in "Improved Computational Methods for Ray Tracing", ACM TOG, Vol. 3, No. 1, January 1984, pages 52-69. Here they cast polygons onto a z-buffer, storing the ID of the closest item for each pixel. During ray tracing the z-buffer is then sampled for which items are probably hit by the eye ray. These are checked, and if one is hit you're done. If none are hit then a standard ray trace is performed. Incidentally, this is the method Wavefront uses for eye rays when they perform ray tracing. It's fairly useful, as Cornell's research found that there are usually more eye rays than reflection and refraction rays combined. There's still all those shadow rays, which was why I created the light buffer (but that's another story...see IEEE CG&A September 1986 if you're interested).
In the paper the authors do not describe how to insert non-polygonal objects into the buffer. In Weghorst's (and I assume Hooper's, too) thesis he describes the process, which is essentially casting the bounding box onto the screen and getting its x and y extents, then shooting rays within this extent at the object as a pre-process. This is the idea you outlined. However, theirs avoids all testing of the extents by doing the work as a per object (instead of per ray) preprocess. A per object basis means they don't have to test extents: all they do is loop through the extent itself and shoot rays at the object for each pixel.
________
Efficient Polygon Intersection Question, from Mark VandeWettering
Another problem I have been considering arose from a profile of my raytracer when run on the "gears" database. A large amount of time (~40%) was spent in the polygon intersection code, which is greater than other scenes which used polygons. The reason: the polygon intersection routine which you described in the Siggraph Course Notes is linear in the number of sides of the object. For the case of the gear, the number of sides is 144, which is a very large number.
Perhaps a better way of trying to intersect polygons is to decompose the complex polygons into triangles, and then arrange them in your favorite hierarchy scheme. The simplest way would be to subdivide prior to the raytracing in a preprocessing step. Several very quick algorithms exist for intersection with triangles, and I think that this may be a better way to implement polygon intersection.
"Back of the envelope" calculations:
Haines' method of intersection: O(n) to intersect polygon Triangular decomposition: O(1) to intersect triangle * number of triangles searched inside your hierarchy scheme.
Assuming a good hierarchy, you can expect O(logn) triangles to be searched. The problem is finding the constants involved in this. I do suspect that this method may in fact be superior, because in the ground case (intersect a triangle), the two methods are equivalent (actually since the code may be streamlined for triangles, the second is probably better), and I expect that as the number of sides grows, the second will get better relative to the first.
I am torn between trying to formally analyze the run-time, and just going ahead and implementing the thing, and gaining performance information from that. Perhaps I will have some figures for you about my experience soon.
I would like to hear from anyone on the RT-News who has information on ray tracing superquadrics. I am especially interested in the numerical methods used to solve intersections, but any information would be useful.
[as I recall Preparata talks about preprocessing polygons into trapezoids in his book _Computational Geometry_, leading to many fewer edge which need testing (each trapezoid has but two sides which can intersect, as the test ray is parallel to the other two edges). Any other solutions, anyone? -- EAH]
________
Bug in Paul Heckbert's Ray Tracer?
From Mark VandeWettering:
As I might have mentioned before, I modelled my raytracer after the one described in Heckbert's article "Writing a RayTracer". I have noticed some ambiguities/anomolies/bugs(?) that might be interesting to examine.
In Heckbert's code, there is some "weirdness" going on in the Shade procedure. The part of the "Shade" procedure which handles tranparency is something has a comment like:
/* hit[0].medium and hit.[1].medium are entering and exiting media */
The transmission direction is then calculated using the index of refraction of the two media.
But hit[0].medium should be the medium that the ray originates in, not the medium of the object actually hit. Therefore, the index of refractions are incorrect and the Transmission direction also is incorrect.
Perhaps Paul could comment on this. What seems to be correct is to keep hit[0] reserved to contain the type of material that the ray originates in, and hit[1] be the first hit along this ray? Was this what was intended?
________
A Tidbit from USENET
From: Ali T. Ozer
In article<EMAIL_ADDRESS><EMAIL_ADDRESS>(Sean Casey) writes:
>Oh yeah, I hear that some of the commercial Amiga ray tracing software is
>being ported to the Mac II. These products have been around for a while, so
>it's a good chance for Mac users to get their hands on some already-evolved
>ray-tracing software.
For a lot higher price, though... I read that the Mac version of Byte by Byte's Sculpt 3D and Animate 3D packages will start from $500.
Ali Ozer<EMAIL_ADDRESS>back to contents
Raytrace to Impress/Postscript Converter, by David Koblas
Contained is a shar for converting MRGB pictures to either impress or postscript depending on your needs (black and white).
{I'm looking for versatec plotter routines, if you have some I'd be interested}
[Ed. note: there is also a patch for this program posted to USENET.]
[as usual, the code is deleted for space. Check USENET or contact David for the program. - EAH]
name : David Koblas place: MIPS Computers Systems phone:<PHONE_NUMBER> uucp : {ames,decwrl,pyramid,wyse}!mips!koblas
________
Raytrace to X Image converter, by Paul Andrews
Here's a somewhat primitive program to display one of Marks raytraced pic's on an X display. There's no makefile, but then there's only one source file.
<EMAIL_ADDRESS>(Paul Andrews)
[again, code deleted for space. Check USENET or write Paul]
________
Better Shading Model for Raytracer, by David Koblas
A better shading model for the MTV raytracer [I probably should have posted this a while back, while I was sure it all worked]
The two big changes this has are a better shading model, including doing something diffrent with diffuse reflection. You can specify the color of a light, and surfaces have an ambiant and absorbance values [default: no ambiant and no absorbtion]. The "shine" value is now in the range from 0.0 -> 1.0 instead of 0 -> infinity. On balls I ran a sed script like this: '/^f/s/ 35 / 0.2 /' and got close the the same results. Also all componants of a surface can be specified with r,g,b values.
Give it a try, and if you have any bugs/problems/sugestions, let me know and I'll give them a try/fix.
name : David Koblas place: MIPS Computers Systems phone:<PHONE_NUMBER> uucp : {ames,decwrl,pyramid,wyse}!mips!koblas
[code deleted for space: check USENET or write David for the new model]
________
From Irv Moy:
I have Mark VandeWettering's raytracer running on a Sun 3/260 and Version 2.4 of Eric Haines' SPD (I took the SPD that Mark posted and applied the patch that Eric posted to get Ver. 2.4). I display the output of the raytracer on a Targa 32; I had to add an extra byte in the output file for the Targa's alpha channel. The output of 'balls.c' looks great; I now have my very own "sphereflake"!!! I tried 'gears' at a size factor of 4 and the resulting output is quite dark. The background is a nice UNC blue but the gear surfaces are very dark and so is the reflecting polygon underneath the gears. Has anyone else tried to raytrace 'gears' with Mark's program yet??? Enquiring minds want to know.....(BTW, if you look closely at 'sphereflake', you can see Elvis (recursively, of course)).
Irv Moy UUCP: ..!chinet!musashi Internet<EMAIL_ADDRESS>________
From Ron Hitchens:
This may have some bearing on the problem:
vixen% ray -i gears.nff -o gears.pic -t ray: (9345 prims, 5 lights) ray: inputfile = "gears.nff" ray: resolution 512 512 ray: after adding bounding volumes, 10516 prims ^^^^^
From defs.h:
#define MAXPRIMS (10000) ^^^^^
I ran gears.nff last night and got the same results. I bumped MAXPRIMS to 11000 and ran it again, seemed to work fine. I only ran a 128x128 version, the resolution was so low that most of the gears looked like fuzzy blobs, but it seemed to be properly lighted and plenty colorful. I have a 512x512 run going now, should be finished in about 12 hours (I love my Sun 3/60FC, but it sure would be handy to have a Cray now and then).
> (BTW, if you look closely at 'sphereflake',
> you can see Elvis (recursively, of course)).
Naw, that's the spirit of Tom Snyder, Elvis is way too busy channelling through an unemployed truck driver in Muncie, Indiana.
To Mark VandeWettering: Hey, thanks for the ray tracer. I don't suppose you could send me a disk drive to store all these picture files on could you?
Ron Hitchens<EMAIL_ADDRESS><EMAIL_ADDRESS>________
From: Steve Holzworth
There is a bug in the screen.c routine of Mark's raytracer. Specifically, everywhere he does a malloc, the code is of the form:
foo = (Pixel *) malloc (xres * sizeof (Pixel)) + 1;
The actual intent is to allocate xres+1 Pixels, thusly:
foo = (Pixel *) malloc ((xres + 1) * sizeof (Pixel));
There are three occurences of the former in the code; they should be changed similarly to the later. (Note: I never ran over this bug until I tried to run a 1024x1024 image. It worked fine on 512x512 or less images.)
Other than that, its a good raytracer. Congrats, Mark! I'm working on a better lighting model and a better camera model. I'll send them on when (if) I finish them.
Steve Holzworth rti!tachyon!sch
________
Teapot Database for Ray Tracing, by Ron Hitchens
Subject: Ray traced teapot
Below is a modification of a program that Dean S. Jones posted a few weeks ago that draws the well known teapot in wire frame using SunCore. I changed it so that it would use the same data to produce an NFF file that Mark VandeWettering's ray tracer can use. The result looks surprisingly good. Using the default step value of 6 is satisfactory, 12 looks very nice.
I'd like to know what's causing the little specks on the spout and the handle. I don't know if it's a problem with how this guy generates the NFF file, or some glitch in Mark's ray tracer. I don't have the time to investigate.
The original program that Dean posted was Sun specific, since it used SunCore. This one is not Sun-specific, all it does is some computation and spit out some text data, so it should run most anywhere. You'll probably need to remove the -f68881 from the makefile spec if you compile it on a non-Sun system though.
Enjoy.
Ron Hitchens<EMAIL_ADDRESS><EMAIL_ADDRESS>[code deleted for space. Check USENET or write Ron Hitchens for the code]
________
From Mark VandeWettering (to me):
Your final comments regarding Kay/Kajiya BVs were basically in line with the thinking that I have done, and with the current state of my raytracer. I now provide cutoffs for shadow testing, and cull objects immediately if they are beyond the maximum distance that we need to look.
This also allows me to implement some of the "shadow caching" and other optimizations suggested by you in the March 28, 1988 RT-News. Most of these were trivial to implement, and will be incorporated in a better/stronger/faster version of my raytracer.
--
Gosh, I just can't keep quiet can I? I just wanted you to know that a new and improved version of my raytracer is available for anonymous ftp. It employs some of the stuff regarding Kay/Kajiya bounding volumes, and shadow caches for an improvement in speed as well. (Roughly 30% improvement). I can now do the sphereflake is less than 5 hours on a Sun 3 w/68881 coprocessor.
For the future, I am thinking of CSG, antialiasing, and Goldsmith and Salmon style hierarchy generation. Things that have been put off, but I would like to include would be more complex primitives, but I just can't deal with numerical analysis at the moment :-)
Soon it will be back to the world of functional programming and my thesis so I better get this all done. *sigh*
--
New Ideas: an ObjectDesc -> NFF compiler
One possible project that I have thought of doing is an Object to NFF compiler. The compiler could be a procedural language which could be used to define hierarchical objects, with facilities for rotation, translation and scaling. The output would be an NFF file for the scene.
For instance, we might have primitive object types CUBE, SPHERE, POLYGON and CONE. Each of these might represent the canonical "unit" primitive. We could then build new objects out of these primitives.
A hypothetical example program to create a checkerboard might be:
# # checkboard.obj # define object check { polygon (0.0 0.0 0.0) (1.0 0.0 0.0) (1.0 1.0 0.0) (0.0 1.0 0.0) ; } # # Check4 contains 4 squares... # define object check4 { check, color white ; check, translate(1.0, 0.0, 0.0), color black ; check, translate(0.0, 1.0, 0.0), color white ; check, translate(1.0, 1.0, 0.0), color black ; } # # Board 4 is 1/4 of a checkerboard... # define object board4 { check4 ; check4, translate(2.0, 0.0, 0.0) ; check4, translate(0.0, 2.0, 0.0) ; check4, translate(2.0, 2.0, 0.0) ; } # # Board is a full sized checkerboard... # define object board { board4 ; board4, translate(4.0, 0.0, 0.0) ; board4, translate(0.0, 4.0, 0.0) ; board4, translate(4.0, 4.0, 0.0) ; } # # the scene to be rendered... # define scene { board ; }
--
I would also like it to support CSG, and maybe even procedural (looping constructs). I don't know if I will get up enough steam to implement this, but it would make scenes easier to specify for the average user.
Ideally, such a language would be interesting to use for specifying motion as well, although I have no real ideas about the ideal way to specify (or implement) this.
back to contents
Draft document #1, 10/3/88
The NFF (Neutral File Format) is designed as a minimal scene description language. The language was designed in order to test various rendering algorithms and efficiency schemes. It is meant to describe the geometry and basic surface characteristics of objects, the placement of lights, and the viewing frustum for the eye. Some additional information is provided for esthetic reasons (such as the color of the objects, which is not strictly necessary for testing rendering algorithms).
Future enhancements include: circle and torus objects, spline surfaces with trimming curves, directional lights, characteristics for positional lights, CSG descriptions, and probably more by the time you read this. Comments, suggestions, and criticisms are all welcome.
At present the NFF file format is used in conjunction with the SPD (Standard Procedural Database) software, a package designed to create a variety of databases for testing rendering schemes. The SPD package is available from Netlib and via ftp from drizzle.cs.uoregon.edu. For more information about SPD see "A Proposal for Standard Graphics Environments," IEEE Computer Graphics and Applications, vol. 7, no. 11, November 1987, pp. 3-5.
By providing a minimal interface, NFF is meant to act as a simple format to allow the programmer to quickly write filters to move from NFF to the local file format. Presently the following entities are supported: A simple perspective frustum A positional (vs. directional) light source description A background color description A surface properties description Polygon, polygonal patch, cylinder/cone, and sphere descriptions
Files are output as lines of text. For each entity, the first line defines its type. The rest of the first line and possibly other lines contain further information about the entity. Entities include:
"v" - viewing vectors and angles "l" - positional light location "b" - background color "f" - object material properties "c" - cone or cylinder primitive "s" - sphere primitive "p" - polygon primitive "pp" - polygonal patch primitive
These are explained in depth below:
Viewpoint location. Description: "v" "from" Fx Fy Fz "at" Ax Ay Az "up" Ux Uy Uz "angle" angle "hither" hither "resolution" xres yres
Format:
v from %g %g %g at %g %g %g up %g %g %g angle %g hither %g resolution %d %d
The parameters are:
From: the eye location in XYZ. At: a position to be at the center of the image, in XYZ world coordinates. A.k.a. "lookat". Up: a vector defining which direction is up, as an XYZ vector. Angle: in degrees, defined as from the center of top pixel row to bottom pixel row and left column to right column. Resolution: in pixels, in x and in y.
Note that no assumptions are made about normalizing the data (e.g. the from-at distance does not have to be 1). Also, vectors are not required to be perpendicular to each other.
For all databases some viewing parameters are always the same:
Yon is "at infinity." Aspect ratio is 1.0.
A view entity must be defined before any objects are defined (this requirement is so that NFF files can be used by hidden surface machines).
________
Positional light. A light is defined by XYZ position. Description: "b" X Y Z
Format: l %g %g %g
All light entities must be defined before any objects are defined (this requirement is so that NFF files can be used by hidden surface machines). Lights have a non-zero intensity of no particular value [this definition may change soon, with the addition of an intensity and/or color].
________
Background color. A color is simply RGB with values between 0 and 1: "b" R G B
Format: b %g %g %g
If no background color is set, assume RGB = {0,0,0}.
________
Fill color and shading parameters. Description: "f" red green blue Kd Ks Shine T index_of_refraction
Format: f %g %g %g %g %g %g %g %g
RGB is in terms of 0.0 to 1.0.
Kd is the diffuse component, Ks the specular, Shine is the Phong cosine power for highlights, T is transmittance (fraction of light passed per unit). Usually, 0 <= Kd <= 1 and 0 <= Ks <= 1, though it is not required that Kd + Ks == 1. Note that transmitting objects ( T > 0 ) are considered to have two sides for algorithms that need these (normally objects have one side).
The fill color is used to color the objects following it until a new color is assigned.
________
Objects: all objects are considered one-sided, unless the second side is needed for transmittance calculations (e.g. you cannot throw out the second intersection of a transparent sphere in ray tracing).
Cylinder or cone. A cylinder is defined as having a radius and an axis defined by two points, which also define the top and bottom edge of the cylinder. A cone is defined similarly, the difference being that the apex and base radii are different. The apex radius is defined as being smaller than the base radius. Note that the surface exists without endcaps. The cone or cylinder description:
"c" base.x base.y base.z base_radius apex.x apex.y apex.z apex_radius
Format: c %g %g %g %g %g %g %g %g
A negative value for both radii means that only the inside of the object is visible (objects are normally considered one sided, with the outside visible). Note that the base and apex cannot be coincident for a cylinder or cone.
________
Sphere. A sphere is defined by a radius and center position: "s" center.x center.y center.z radius
Format: s %g %g %g %g
If the radius is negative, then only the sphere's inside is visible (objects are normally considered one sided, with the outside visible).
________
Polygon. A polygon is defined by a set of vertices. With these databases, a polygon is defined to have all points coplanar. A polygon has only one side, with the order of the vertices being counterclockwise as you face the polygon (right-handed coordinate system). The first two edges must form a non-zero convex angle, so that the normal and side visibility can be determined. Description:
"p" total_vertices vert1.x vert1.y vert1.z [etc. for total_vertices vertices]
Format: p %d [ %g %g %g ] <-- for total_vertices vertices
________
Polygonal patch. A patch is defined by a set of vertices and their normals. With these databases, a patch is defined to have all points coplanar. A patch has only one side, with the order of the vertices being counterclockwise as you face the patch (right-handed coordinate system). The first two edges must form a non-zero convex angle, so that the normal and side visibility can be determined. Description:
"pp" total_vertices vert1.x vert1.y vert1.z norm1.x norm1.y norm1.z [etc. for total_vertices vertices]
Format: pp %d [ %g %g %g %g %g %g ] <-- for total_vertices vertices
________
Comment. Description: "#" [ string ]
Format: # [ string ]
As soon as a "#" character is detected, the rest of the line is considered a comment.
back to contents


class: center, middle, inverse, title-slide # Lecture 1 ## What is Data Science? ### Tyler Ransom ### ECON 5253, University of Oklahoma --- # What is Data Science? - .hi[Data science (DS):] The scientific discipline that deals with transforming data into useful information ("insights") using a variety of stats/ML techniques - Amazon: Collects data on search history, cart history, purchases - Analyzes the data to estimate users' willingness to pay for various products (including Prime); recommend new products - The rise of data science has come because of the so-called Big Data revolution - The rise of the internet in the late-1990s and 2000s `\(\Rightarrow \,\uparrow\)`opportunities for companies and governments to collect data on consumers & citizens - Proliferation of mobile devices & social media from late 2000s until now has generated even more data --- # Skills required for data science .center[  Source: [NC State Univ.](http://sites.nationalacademies.org/cs/groups/cstbsite/documents/webpage/cstb_181680.pdf) (p. 26) ] --- # Pillars of data science - Programming (for automation of data collection, manipulation, cleaning, visualization, and modeling) - Visualization & exploration - Machine learning (to select models, compress data) - Causal inference (to be able to make a policy prescription) ...Assuming one has the appropriate foundation of basic calculus and statistics --- # The data science workflow .center[  Source: [R for Data Science](http://r4ds.had.co.nz/introduction.html) ] --- # Big Data .center[  ] --- # Big Data .center[  ] Source: Frisch, Ragnar. 1933. "Editor's Note" _Econometrica_ 1(1): 1--4 --- # What is Big Data? It depends on who you ask. It could mean: 1. "Wild" data (unstructured; collected without a particular intention; e.g. twitter, contrast with Census surveys) 2. "Wide" data (a.k.a. "Big-K" data because `\(K>N\)`) 3. "Long" data (a.k.a. "Big-N" data because `\(N\)` very, very large [and may not all fit onto a single hard drive!]) 4. Any data set that cannot be analyzed with classical methods like OLS (e.g. all combinations of the above three types) "Big Data" not so much about size of data, but about whether or not "small data" (read: classical) methods can be used --- # What is machine learning? What is AI? - .hi[Machine learning (ML):] Allowing computers to learn for themselves without explicitly being programmed - USPS: Computer to read handwriting on envelopes - Google: AlphaGo, computer that defeated world champion Go player - Apple/Amazon/Microsoft: Siri, Alexa, Cortana voice assistants - .hi[Artificial intelligence (AI):] Constructing machines (robots, computers) to think and act like human beings - ML is a subset of AI --- # Big data & machine learning - You'll often hear the phrase "big data and machine learning" - This is because many machine learning algorithms are helpful for big data problems: - Selecting which `\(k<K\)` covariates should enter your model - Streamlined techniques for processing "wild" data - New modeling approaches that can leverage the greater amount of information that Big Data has --- # Correlation vs. causation - Machine learning is not the end-all, be-all of data science - A good data scientist knows that correlation is not causation! - Ultimately companies want "insights" that they can use to `\(\uparrow\)`profits - Tech co.'s run randomized experiments to estimate causal effects - Can also estimate fancier statistical models to account for selection - Economists' comparative advantage is in combining machine learning with economic theory to produce optimal policies --- # Example > One very classic example comes from looking at the data of a shopping cart. Why do sales of beer and diapers go hand in hand? The correlation is women tell their husbands to go pick up diapers, and on the way, they pick up beer, too. That is data science: finding trends from your data and using that insight to increase your sales or market better Source: http://www.chicagotribune.com/bluesky/originals/ct-bsi-inside-job-4c-insights-20171002-story,amp.html --- # Lifestyle - What's it like to have a DS job right now: https://www.simplilearn.com/a-day-in-the-life-of-a-data-scientist-article - Data scientist job profiles: https://www.mygreatlearning.com/blog/different-data-science-jobs-roles-industry/ --- # Final project - A large portion of your grade will come from a final project - You should find a research question you're interested in and some data you can use to answer it - If you are short on ideas, check out https://www.kaggle.com/datasets which routinely hosts analytics competitions - Kaggle publishes data for each competition - Main criterion for the project is to apply skills developed in this class - If you have more questions, please come see me


{% extends "base.html" %} {% set active_page = "index" %} {% block title %}Underground Garage Underground{% endblock %} {% block content %}
This site provides a podcast of Little Steven's Underground Garage Radio Show.
Some of us just prefer to listen on the go, but not always towards midnight when it's usually syndicated.
Kubernetes and Google Container Engine to manage the Docker Containers that make up the infrastructure.
A nice feature of Kubernetes and Google Container Engine is the ability to autoscale. It takes a few minutes for the Celery containers to process the task of combining the parts of a show into a single file. In the process they use a large amount of RAM, max out a CPU, and spend some time uploading and downloading.
As Kubernetes detects the Celery containers are busy it can scale out to more containers, and Container Engine can scale out onto additional hosts.
Files that are current avaliable have a headphone icon.
Files that haven't been downloaded yet have an X instead. Click to trigger processing.
Don't worry about your podcast player, most will trigger the server to start processing the file.
The file will most likely be avaliable by the next time it retries to download it.
| Episode | Name | Description | File |
|---|---|---|---|
| {% if show.episode %}{{ show.episode }}{% endif %} | {% if show.name %}{{ show.name }}{% endif %} | {% if show.description %}{{ show.description }}{% else %}{{ show.url }}{% endif %} | {% if show.episode %}{% endif %}{% if show.file %}{% else %}{% endif %}{% if show.episode %}{% endif %} |


API Basejump: Image Search Abstraction Layer
User stories:
1) I can get the image URLs, snippets and page urls for a set of images relating to a given search string.
2) I can paginate through the responses by adding a ?offset=2 parameter to the URL.
2) I can get a list of the most recently submitted search strings.
Example usage:
Image search
https://search4image.herokuapp.com/api/imagesearch/lolcats%20funny?offset=8
Latest search strings
https://search4image.herokuapp.com/api/latest/imagesearch/
Example creation output:
Image search
[{
"url": "http://p.im9.eu/funny-cat-pictures-lolcats-hey-human.jpg",
"snippet": "Cute Funny Cat Pictures Lolcats",
"thumbnail": "http://ts2.mm.bing.net/th?id=OIP.M1f5da418d6690f6003ce5524bd1c75ceo0&pid=15.1",
"context": "http://memespp.com/lolcats-invisible"
},
...
]
Latest search strings
[{
"term": "lolcats funny",
"when": "2016-08-23T10:28:06.699Z"
},
...
]


a 12-year-old girl, is reluctantly taken in by Léon, a professional assassin, after her family is murdered. Léon and Mathilda form an unusual relationship, as she becomes his protégée and learns the assassin's trade.
 His early life was entirely aquatic. He already showed amazing creativity as a youth, writing early drafts of The Big Blue (1988) and The Fifth Element (1997), as an adolescent bored in school. He planned on becoming a marine biologist specializing in dolphins until a diving accident at age 17 which rendered him unable to dive any longer. He moved back to Paris, where he was born, and only at age 18 did he first have an urban life or television. He realized that film was a medium which he could combine all his interests in various arts together, so he began taking odd jobs on various films. He moved to America for three years, then returned to France and formed Les Films de Loups - his own production company, which later changed its name to Les Films de Dauphins. He is now able to dive again.
imprisoned men bond over a number of years, finding solace and eventual redemption through acts of common decency.


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Hey there! This page is mostly for testing the emulator. If you want a real site to develop on, go to 0x10co.de.


TheAudioDB IMVDb Save Enter the path to your Music Videos collection and press “Set” Artist Title User Rating Top 250 Track Album Outline Plot Tag Line Run Time MPAA ID Genre Tag Director Year Status Code Aired Studio


I am a young and amateur web developer. Started web development back when Web 2.0 was discovering what it was. I never anticipated the web being where it is today, however, I wouldn't take it any other way. The 2-Dimensional flat design is what I've always wanted and never realized it. Gradients, excessive shadows, high contrast colors that made no sense have always been an eyesore. Here you will find doodles and small things I've thrown together. I'm not the most amazing programmer, however, what I do make sure is that the user interface and experience are something that everyone will enjoy and understand I consider myself an advanced if not expert user, and when I come across an application for computer or mobile that is clunky or non-intuitive, I tend to being looking for something better almost immediately.
Ready to start your next project with us? That's great! Give us a call or send us an email and we will get back to you as soon as possible!
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This is a discriminatively trainable calibration mapping, to convert detection scores to detection log-likelihood-ratios.
This form of calibration is suitable for scores that are already ‘close’ in some sense to log-likelihood-ratios. An example would be a T-normed GMM score. In most cases a simple linear calibration mapping (shifting and scaling) will convert this kind of score to an acceptable log-likelihood-ratio. But for good measure, we include soft saturation of the log-likelihood-ratio. This is a good idea if the quality of the log-likelihood-ratio will be evaluated via Cllr. Examples of the form of the S-cal mapping look like this:
S-cal is a linear mapping, followed by a sigmoid saturation. Mathematically, a score s is mapped as follows:
The linear part of the mapping is parameterized by the slope a and the offset b. The sigmoid saturation is parameterized by and . If
, then the sigmoid mapping is monotonically increasing,
, then the sigmoid mapping is flat: llr(s) = 0,
, then the sigmoid mapping is monotonically decreasing,
and , then the (monotonically increasing) sigmoid has minimum and maximum defined in terms of and :
The name S-cal is mnemonic for the sigmoid shape of the mapping. S-cal can be used on its own, or as the final stage in a chain of calibration stages.
Where does this particular mapping come from? Practically it seems to be a good idea: the saturation avoids high Cllr penalties. But here is where the idea comes from.
S-cal can be discriminatively trained on a set of development scores. This means the S-cal parameters are optimized so that the development scores mapped to log-likelihood-ratios via S-cal, minimize the objective Cllr.
The whole procedure can be summarized as follows:
- Select a set of supervised calibration trials (target trials and non-target trials) to be used for this purpose. The selection of these trials is very important:
o The trials must be as similar as possible to the trials for which this calibration will be employed in future.
o The trials must be sufficiently numerous. (You will probably find that as you use fewer trials for this purpose, the magnitudes of a and b become smaller.)
o These trials must (ideally) not have been used for other system-wide training, such as the training of fusion parameters to combine different detection sub-systems. The higher the capacity (roughly the number of parameters) of such system-wide training, the more is the danger that the scores obtained from these trials will be unsuitable for calibration purposes.
- Run the system under calibration on these trials, to obtain sets of target and non-target scores.
- Use these scores as input to the MATLAB function train_s_cal.m. The output is the parameter set . These parameters can then be used to map new scores:
To map new scores to log-likelihood-ratios, simply call s_cal.m with the trained parameters and the scores to be mapped.
The function train_s_cal.m discriminatively optimizes the parameters to minimize the objective Cllr on the given training scores. For simplicity, we used a numerical optimization routine (see below) which does not require the use of derivatives of the objective function.
Note that we found it necessary to regularize the objective function by adding a penalty . If is zero, the minimization objective may be ill-conditioned. For details, see the code.
- You will need several of the functions in FoCal.zip.
- You will also need the numerical optimization functional fmins.m, which is distributed with MATLAB. (We tested it in MATLAB version 5.2). If you do not have fmins.m available, you can implement it yourself by using, for example, the fairly simple Nelder-Mead downhill simplex method, as described in the Numerical Recipes series of books. (Since S-cal is differentiable with respect to its parameters, other more sophisticated gradient descent methods may also be used.)


SVG
Bootstrap CSS, Snap SVG. Most things can be improved by adding Googly Eyes.
Eyes
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I needed googly eyes!
I drew them with SVG.
Bootstrap CSS, Snap SVG. Most things can be improved by adding Googly Eyes.
I drew them with SVG.
Features used in this example


An interface for connection-oriented IO integration. More...
#include <connection_engine.hpp>
Public Types | |
| enum | io_flag { READ, WRITE } |
| Combine these flags with | to indicate read, write, both or neither. | |
Public Member Functions | |
| connection_engine (handler &, const connection_options &=no_opts) | |
| Create a connection engine that dispatches to handler. | |
| size_t | can_read () const |
| Return the number of bytes that the engine is currently ready to read. | |
| size_t | can_write () const |
| Return the number of bytes that the engine is currently ready to write. | |
| bool | process (int io_flags=READ|WRITE) |
| Read, write and dispatch events. More... | |
| bool | process_nothrow (int io_flags=READ|WRITE) |
| Non-throwing version of process. More... | |
| bool | closed () const |
| True if the engine is closed, meaning there are no further events to process and close_io has been called. More... | |
| std::string | error_str () const |
| If the engine was closed by an error, return a pointer. | |
| class connection | connection () const |
| Get the AMQP connection associated with this connection_engine. | |
| class transport | transport () const |
| Get the transport associated with this connection_engine. | |
| void | disconnect () |
| Disconnect the engine. | |
An interface for connection-oriented IO integration.
A connection_engine manages a single AMQP connection. It is useful for integrating AMQP into an existing IO framework.
The engine provides a simple "bytes-in/bytes-out" interface. Incoming AMQP bytes from any kind of data connection are fed into the engine and processed to dispatch events to a proton::handler. The resulting AMQP output data is available from the engine and can sent back over the connection.
The engine does no IO of its own. It assumes a two-way flow of bytes over some externally-managed "connection". The "connection" could be a socket managed by select, poll, epoll or some other mechanism, or it could be something else such as an RDMA connection, a shared-memory buffer or a Unix pipe.
The application is coded the same way for engine or container: you implement proton::handler. Handlers attached to an engine will receive transport, connection, session, link and message events. They will not receive reactor, selectable or timer events, the engine assumes those are managed externally.
THREAD SAFETY: A single engine instance cannot be called concurrently, but different engine instances can be processed concurrently in separate threads.
| bool closed | ( | ) | const |
True if the engine is closed, meaning there are no further events to process and close_io has been called.
Call error_str() to get an error description.
| bool process | ( | int | io_flags = READ|WRITE | ) |
Read, write and dispatch events.
io_flags indicates whether to read, write, both or neither. dispatches all events generated by reading or writing.
| proton::closed_error | if closed() is true before calling process() |
| proton::io_error | if the engine is closed by an error. |
| bool process_nothrow | ( | int | io_flags = READ|WRITE | ) |
Non-throwing version of process.
Use closed() and error_str() to check the status of the engine.


About me My name is Alexey Rodiontsev. I’m a software engineer at Irdeto B.V., Amsterdam, The Netherlands.
Recommended Reading Code Complete Design patterns : elements of reusable object-oriented software C# in a Nutshell 31 days of refactoring


Interface SwapPaymentPeriod
-
- All Known Subinterfaces:
NotionalPaymentPeriod
- All Known Implementing Classes:
KnownAmountNotionalSwapPaymentPeriod
,KnownAmountSwapPaymentPeriod
,RatePaymentPeriod
public interface SwapPaymentPeriod
A period over which interest is accrued with a single payment.A single payment period within a swap leg. The amount of the payment is defined by implementations of this interface. It is typically based on a rate of interest.
This interface imposes few restrictions on the payment periods. The period must have a payment date, currency and period dates.
Implementations must be immutable and thread-safe beans.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description SwapPaymentPeriod
adjustPaymentDate(TemporalAdjuster adjuster)
Adjusts the payment date using the rules of the specified adjuster.void
collectIndices(ImmutableSet.Builder<Index> builder)
Collects all the indices referred to by this period.Currency
getCurrency()
Gets the currency of the payment resulting from the period.LocalDate
getEndDate()
Gets the end date of the period.LocalDate
getPaymentDate()
Gets the date that the payment is made.LocalDate
getStartDate()
Gets the start date of the period.
-
-
-
Method Detail
-
getPaymentDate
LocalDate getPaymentDate()
Gets the date that the payment is made.Each payment period has a single payment date. This date has been adjusted to be a valid business day.
- Returns:
- the payment date of the period
-
getCurrency
Currency getCurrency()
Gets the currency of the payment resulting from the period.This is the currency of the generated payment. A period has a single currency.
- Returns:
- the currency of the period
-
getStartDate
LocalDate getStartDate()
Gets the start date of the period.This is the first accrual date in the period. This date has been adjusted to be a valid business day.
- Returns:
- the start date of the period
-
getEndDate
LocalDate getEndDate()
Gets the end date of the period.This is the last accrual date in the period. This date has been adjusted to be a valid business day.
- Returns:
- the end date of the period
-
collectIndices
void collectIndices(ImmutableSet.Builder<Index> builder)
Collects all the indices referred to by this period.A period will typically refer to at least one index, such as 'GBP-LIBOR-3M'. Each index that is referred to must be added to the specified builder.
- Parameters:
builder
- the builder to use
-
adjustPaymentDate
SwapPaymentPeriod adjustPaymentDate(TemporalAdjuster adjuster)
Adjusts the payment date using the rules of the specified adjuster.The adjuster is typically an instance of
BusinessDayAdjustment
. Implementations must return a new instance unless they are immutable and no change occurs.- Parameters:
adjuster
- the adjuster to apply to the payment date- Returns:
- the adjusted payment event
-
-


some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information
some task information


Eat together
There is something profoundly satisfying about sharing a meal. Eating together,breaking bread together,is one of the oldest and most fundamentally unifying of human experiences.
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There is something profoundly satisfying about sharing a meal. Eating together,breaking bread together,is one of the oldest and most fundamentally unifying of human experiences.


David's Random Button Site
Click below get asked a question.
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The islanders prefer to be informed by radio of a yacht's arrival. VHF Channel 16 is monitored regularly and as the transmitter is situated high on top of the island it is said to have a range in excess of 50 miles. The island is also connected to the outside world by Inmarsat. The HF radio is no longer attended except when a ship is expected. Best contact is<EMAIL_ADDRESS>Yachts should anchor or heave-to off Bounty Bay. Anchoring in the deep bay is not advisable if the wind has any east in it. The alternative is to anchor off the west coast, which offers some shelter in the prevailing wind. The locals will advise where to find a temporarily sheltered anchorage, but no one should leave the boat unattended for any length of time as weather conditions can change very quickly and at least two yachts have been lost at Pitcairn when the wind turned unexpectedly.
Getting from your boat ashore can be difficult in your own dinghy, impossible in a big swell. In the past, the islanders would send out their inflatable rescue craft for free, to advise where to anchor and also to take the crew ashore. However, now this launch service has a fixed fee. For use of the large rescue craft, the fee is US$80 (NZ$100). For the dinghy (sufficient to get back and forth to the boat with some provisions, or a mechanic) the fee is US$50. The fees apply each time you use the launch service, however you can normally make several trips to and fro in the time allotted (depending on where you are anchored). You can pay the launch fee either to the Magistrate or to the driver. The service can also be shared with other yachts in the anchorage.
Once ashore, one should pay a call to the Island Magistrate to obtain permission to land and to have one's passport stamped and signed with the impressive Pitcairn stamp. Yachts may stay as long as this permission is in force. Anyone arriving by boat must leave the island by the same means.
Last updated August 2014.
People wishing to travel to the Pitcairn Islands must obtain a visitors visa from the Pitcairn Islands Office.
See Application form for Entry Clearance.
Currently the landing fee starts at US$50.00 per person.
Brief visits from passing yachts are permitted and The Island Magistrate is empowered to issue written permits to members of the crew.
Visitors wishing to travel to Pitcairn with children under 16 years must contact the Pitcairn Island Office before making any plans to travel. An entry clearance application will need to be completed for any child wishing to visit the island.
Longer stays require permission from the Pitcairn Island Council (email mayor@pitcairn.gov.pn). Allow plenty of time as it will take about three months for the application to be considered.
These regulations apply to all except residents of the Pitcairn Islands Group.
As a precaution against the spread of outside infections, Pitcairn has introduced a requirement for vessels travelling to the island to provide a formal declaration of the health of passengers and crew. The Pitcairn Island doctor will communicate with either the Captain or the ship’s doctor, as appropriate. If there is doubt about fitness of an individual to land on Pitcairn, a brief medical examination may be required including measurement of body temperature.
Last updated August 2014.
Firearms must not be taken ashore.
Fruit, vegetable and plants may only be landed with the prior permission of the Island Council, to avoid possible infestation of indigenous crops.
It is important that honey, and other bee products are not brought to Pitcairn. The Pitcairners have begun to expand their beekeeping efforts, and the island hives have recently been declared 100% free of disease. In order to keep the hives pristine, it is very important that the island not be accidentally exposed to products of bees from other areas that could contaminate the Pitcairn bee population.
Last updated August 2014.
A declaration may be requested stating that none of the crew have been in contact with anyone suffering from a contagious disease within three weeks prior to arrival. Only visitors in good health will be permitted ashore.
There has been a permanent doctor at Pitcairn since 2007, and a small infirmary.
As with most Islands throughout the Pacific, mosquito repellent is strongly advised.
Full medical insurance is required by all visitors
The Island Magistrate will issue a landing permit, which includes various fees that are payable by each person. (50USD in August 2014)
Henderson, Ducie and Oeno: Landing on these islands is forbidden without the prior consent of the Governor, British High Commission, Wellington, New Zealand, or the permission of the Island Magistrate, in which case the landing party must be accompanied by a resident of Pitcairn.
It is illegal to drink alcohol in a public place.
The main religion on Pitcairn is Seventh Day Adventism. Sabbath is observed on Saturday.
Animals must remain on board


IGdm (Instagram Desktop Messenger) is a desktop application used for continuing your Instagram chats from your mobile devices to your computer—just like WhatsApp.
While IGdm is built to support all platforms (macOS, Linux, and Windows), there are some known issues you might encounter when trying to get it running on your Windows or Linux machines. Here’s a list of them, and possible workarounds.
There have been cases where the windows installer crashes while being executed with the following error:
As of version 2.3.1, the Linux version of IGdm comes as an AppImage which is a format for packaging applications in a way that allows them to run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, Debian, and derivatives.
However, in some cases, you might get the following error when you try to run it on a Linux machine:
This Package is not compatible
You need to convert the IGdm AppImage file into an executable file by following the steps here
Although this issue is not specific to any particular platform, it is a common issue.
As of version 2.3.1, IGdm does not have support for Instagram's two-factor authentication so if you are a user with a 2-factor authentication on, you might find yourself unable to login to IGdm
If possible, install the version that supports 2-Factor, i.e v2.8.0 or higher.
Other workarounds for this would be to:
After doing this, Instagram would recognize your IGdm device from that point on, and you would not be required to enter the 2-step verification code even if you log out and then log back in with IGdm.
Disclaimer: If you do not feel comfortable with temporarily disabling two-step authentication on your account, please don't go through with it.


Australia’s Largest Cannabis Factory Set To Open
by Cameron FrewHundreds of jobs will soon be up for grabs in Australia after plans for the country’s largest medical cannabis manufacturing plant were approved.
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Medicinal cannabis producer LeafCann has been approved for cannabis research and medical cannabis for three years, meaning it can get to work building a $50 million start-up cultivation and processing centre.
As well as doubling the size of the existing research facility in Adelaide, it’ll be the first factory in the world to produce oil from plant genes to distribute to patients.
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Construction work on the factory is expected to begin next year, creating between 200 and 800 jobs.
However, according to LeafCann co-founder and CEO Elisabetta Faenza, the location of the factory will remain confidential for ‘security’ and ‘commercial reasons’.
As per The Advertiser, Faenza said:
It is the largest manufacturing crop of any Australian licence for medicinal cannabis – so it’s a substantial manufacturing facility that has the capacity to produce many tonnes of extracted oil.
At full capacity the medicinal cannabis produced by LeafCann in South Australia will help treat 160,000 patients a year. We will be the first in the world to do this throughout the entire supply chain and SA is the headquarters of it all.
In Australia alone, the medicinal marijuana industry is expected to be worth $1 billion by 2025.
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Just recently, two cannabis-based medicines used to treat epilepsy and multiple sclerosis (MS) were approved for use by the NHS.
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After graduating from Glasgow Caledonian University with an NCTJ and BCTJ-accredited Multimedia Journalism degree, Cameron ventured into the world of print journalism at The National, while also working as a freelance film journalist on the side, becoming an accredited Rotten Tomatoes critic in the process. He’s now left his Scottish homelands and took up residence at UNILAD as a journalist.


A man-in-the-middle fake clone detected!
Warning!
Right onion address starts with msydq and ends with zerdg.onion.
Find real address from ahmia.fi
Warning!
Right onion address starts with msydq and ends with zerdg.onion.
Find real address from ahmia.fi


this is Mohammad Khaled Ahmad Talafha master degree holder in applied mathematics from Debrecen university -
Hungary
and BA degree also in mathematics
I'm currently studying at ASAC- LTUC to be full stack developer and programmer
which is one of my favorite field and related to my studying background
beside that there are other fields that i have experience in like teaching at the ministry of education for
five years
receptionist and sales at Everest hotel and spa and wedding planner at Fantazia for event management .


Using Assets
Coal allows static files to be used.
Loading Static Assets In Coal
For local development and building projects, Coal supports static assets. Just create a folder within your
source called assets
and reference files from it with a /
prefix.
Assuming we have a file called favicon.png
inside {src}/assets/images
, we can use it
like so:
<link rel="icon" type="image/png" href="/rust-coal/assets/images/favicon.png" />
Building Coal Projects With Assets
The entire assets
folder will be copied over into your compiled Coal project when running the build process.


Skilled and passionate Java developer currently looking for new opportunities. My most recent projects are based on Spring Boot and RESTful services. But I have also experience with JSP/Servlets as well as windowed applications (JavaFx).
RouteFinder is Spring Boot based application which combines functionality of Google Directions API with Weather API. It provides weather forecast for each unique location on the searched route. Maps JavaScript API is used to display search result on map and summary with basic statistics is also provided. Application allows to save search results into data base and to browse saved results.
GitHub


This section covers how to set and use the map features, which include photos, roads, terrain, borders. buildings, and models. Topics include:
You can fly into and navigate photos, such as high resolution images that appear in the Gigapxl layer. To do this, do one of the following:
Gigapxl icon
Note - Gigapxl photos are not available for all locations. If you do not see Gigapxl icons in the 3D viewer, try navigating to another area and zoom in.
Use the following controls to zoom or move in the photo. Note that these controls only
appear when you mouse over the top right corner of the 3D viewer.
You can add photos to Google Earth. Your photos are not viewable by other users of Google Earth unless you choose to share them (learn more).
Note - This feature is distinct from adding image overlays. When you add a photo, it is located in 3D and does not appear as a ground level image overlay.
To add photos:
Note - Using Panoramio, you can also share your photos with other Google Earth users. Learn more.
The road layer displays road map information for the viewing area, including major highways, county roads, and streets. This option is available in the Layers folder. In the Layers folder, you can expand the Roads folder and control the display for U.S., Canadian, and many international roads.
While road information for a given view is always available, it only displays in the
viewer when a logical distance is reached. For example, if you are looking at a very
large region, such as the southern area of a state, you see only major highways. When you
zoom in to a more confined region, you see labels for those highways, as well as smaller
highways and roads. The figure below shows only the major highways for the states in
view.
Tip: If you cannot see the label for a highway or a road, zoom in or reposition the viewer until the label appears. Typically, you need to zoom in to see the label.
In certain areas, you can view and navigate street-level imagery in much the same way you can in Google Maps. To do this:
Street View on the Golden Gate Bridge.
Tip - You can right click (Ctrl + click on the Mac) any photo icon to save that Street View to the Places panel.
The terrain layer shows 3D elevation of your current view. Elevation is limited to natural geographic features, like mountains and canyons, and does not apply to buildings. Turn this feature on to get an even clearer image of your favorite ski resort or canyon trail. You can turn terrain on by selecting on the Terrain item in the Layers panel.
You can also adjust the appearance of the terrain if you would like the elevation to appear more pronounced in your views. To do this, do the following:
Windows and Linux: Tools > Options > 3D View. Modify the Elevation Exaggeration value.
Mac: Google Earth > Preferences > 3D View. Modify the Elevation Exaggeration value.
The default value is set to 1, but you can set it to any value from 1 to 3, including decimal points. A common setting is 1.5, which achieves an obvious yet natural elevation appearance.
You can turn on border information by checking the Borders folder in the Layers tab. The Border check box turns on all possible borders, while you can expand the Borders folder to control display of the many kinds of borders, such as:
When turned on, border information for a given view is always available. However, as with road data, it is displayed in the viewer when a logical distance is reached. For example, if you are looking at a very large region, you see only major boundaries. When you zoom in to a more confined region, you might see state or county labels depending upon your viewing elevation.
Google Earth can display both simple and photo-realistic 3D buildings in many areas. To view these:
Once you display 3D buildings, you can also do the following:
Tip - Some Google SketchUp models do not appear correctly in Google Earth until you turn off the 3D buildings layer. For more information, see Viewing 3D Buildings.
You can easily view Google SketchUp 3D models in Google Earth. To do this:
You can also place and create 3D models in Google Earth. For additional information, see Using Google SketchUp with Google Earth.
A Google SketchUp model of AT&T Park in San Francisco
Tip - You can also view available 3D models using the 3D Model network link.
Updated on


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System uptime and load:
STR_UPTIME
Server version:
STR_SRV_VER
Download log file:
SRV_LOG_FILE


Type theory
Posted: 2016-07-31 , Modified: 2016-07-31
Tags: none
Posted: 2016-07-31 , Modified: 2016-07-31
Tags: none
The Hindley-Milner type system is a very nice point in the space of possible type systems because there is a reasonable algorithm to deduce the most general type of a program without type annotations (it is sound and complete).
To understand it, we need to understand
Int -> a -> List a
) of an expression, given the types of the building blocks. This algorithm can be proved to capture all possible types for the expression.What rules make sense? \[ x:a,\quad f:a\to b\vdash f x:b\] And we need some kind of specialization \[ x : \forall a, F(a) \vdash x : F(a').\] We need lambda expressions too.
newtype Var = Var String
newtype TVar = TVar String
data Expr = ExprV Var -- x
| App Expr Expr -- e_1 e_2
| Lambda Var Expr -- \lambda x. e
| Let Var Expr Expr -- let x = e_1 in e_2
data Mono = MonoV TVar -- a
| TApp Type [Mono] -- D t_1 ..., here D is a parametric type with some number of arguments
data Poly = PolyM Mono -- t
| Forall TypeVar Poly -- \forall a . s
(Note, “->” is a special case of TApp: TApp fun [a, b].)
Monotypes can only be one type (ex. Int -> [Int]
) while polytypes can be many different types (ex. a -> [a]
, forall is implicit here).
We need to make a distinction between monotypes and polytypes because only monotypes can go in the forall.
We also need the notion of free variable. These are variables that have not been captured by a \(\forall\).
import Data.Set as S
freeM :: Mono -> S.Set TVar
freeM = \case
MonoV t -> S.singleton t
TApp _ ts -> S.unions (map freeM ts)
freeP :: Poly -> S.Set TVar
freeP = \case
PolyM m s -> S.delete m (freeP si)
(Warning: in Haskell all type variables are implicitly bound, so free variables do not appear. See Ex. 1 in wikipedia.)
Next we need the notion of a context, which says what expressions are of what type. For example, it can say what types the variables are; in the inside of let
we need to know what the context is to do typing.
data Bindings = Bind Var Poly -- x:s
type Context = S.Set Bindings
freeC :: Context -> S.Set Var
freeC ga = S.unions (map (\case Bind v s -> freeP s) (S.elems ga))
The polymorphic types form a partial order \(\si\sqsubseteq \si'\), \(\si\) is more special. Ex. Map Int Int
\(\sqsubseteq\)Map Int v
\(\sqsubseteq\)Map k v
.
Abs is abstraction. Inst is instantiation. Note we add to the context when we go inside a lambda or a let. Gen then Inst together help specialize given information in context.
Subtlety: in let
, variables enter in polymorphic form and can be specialized.
\] This is why let
is NOT just syntactic sugar for \((\la x.e_2)\,e_1\); it genuinely adds expressivity.
Algorithm is simple, but there’s a lot of things you have to define first (ex. substitution, instantiation).
First, define a unification algorithm. It takes expressions (AST’s) \(\si,\tau\) and returns a substitution (map) \(U\), such that for any substitution \(R\) unifying \(\si\) and \(\tau\), \(R=SU\). I.e., it gives the most general unification. (Unify by making more specific.)
Algorithm W: Given a context/type environment \(\ol p\) (map from strings to polytypes/schemes), and an expression \(e\), return a substitution and a typing for \(e\) and all subexpressions. (We will denote such a typing by \(\ol{e}_\si\) where \(\si\) is the type for \(e\), and \(\ol{\bullet}\) means that all subexpressions have been annotated.) If \(e\) is…
({}, instantiate(tau))
.Int
.) Let \(\be\) be a new variable. Unify \(S\rh\) and \(\si\to \be\), \(U=U(S\rh, \si\to \be)\).let
then \(x\) may have bound variables, so we instantiate new variables.let x=d in e
. This different similar to \(\la\) with application (\((\la x . d) \, e\)) because there we would apply the substitution to the function \(d\) (\(S\rh\)) and attempt to unify, but here we keep the bound variables in \(d\).
let foo = \y -> x
in context x:a
. \y -> x : b -> a
is not yet generalized. Make it \(\forall b: b\to a\).Note we don’t really need to keep track of the intermediate typings, just the substitutions.
Subtle point I’m still trying to get clear (ex. 1):
let bar [forall a. forall b. a -> (b -> a)] = \x ->
let foo [forall b. b -> a] = \y -> x
in foo
in bar
is the same as
\x -> (\y -> x)
right?
data Constraint = EqC Poly Poly
| InstM Poly (S.Set Mono) Poly
| GenericInst Poly Poly
Generate the constraint set as follows. For an expression \(e\), if \(e\) is
let x=e_1 in e_2
: Recurse on \(e_1:\tau_1\), \(e_2:\tau_2\), and type as \(\tau_2\). For all typings of the form \(x:\tau'\) generated by \(e_2\), add \(\tau'\le_M \tau_1\) to the constraint set.Note that for the \(\le_M\) constraint, we need to keep a list of monomorphic variables \(M\) (corresponding to free—introduced in lambdas) as we recurse down the tree. (Things in lambdas DO NOT generalize, in \(\la x. e\), \(x\) can’t have two different types/interpretations in \(e\). Thus within the lambda expression, \(x\) is in the monomorphic set—you can’t do \(\forall x\).)
The bottom-up inference rules are different from the usual inference rules:
See p. 10 for the algorithm.
https://en.wikipedia.org/wiki/Lambda_cube
3 dimensions:
Front:
| * | None | Dependent types |
|---|---|---|
| Polymorphism | F, \(\la2\) | \(\la P2\) |
| None | \(\la_{\to}\) | LF, \(\la P\) |
Back: (types depending on types)
| * | None | Dependent types |
|---|---|---|
| Polymorphism | \(F_\om\), \(\la \om\) | CIC, \(\la P\om\) |
| None | \(\la_\om\), \(\la\ul{\om}\) | \(\la P \ul{\om}\) |
Hindley-Milner is a subset of System F (in between \(\la_{\to}\) and \(F=\la 2\)). Haskell contains system F.
References:


Initialize a memory pool.
-
Description:
-
- This API is used to initialize a memory pool.
-
注意:
-
- The uwBoxSize parameter value should match the following two conditions : 1) Be less than or equal to the Memory pool size; 2) Be greater than the size of LOS_MEMBOX_INFO.
-
参数:
-
|
参数名称 |
描述 |
|
pBoxMem |
[IN] Memory pool address. |
|
uwBoxSize |
[IN] Memory pool size. |
|
uwBlkSize |
[IN] Memory block size. |
-
返回值:
-
|
返回值 |
描述 |
|
LOS_NOK |
The memory pool fails to be initialized. |
|
LOS_OK |
The memory pool is successfully initialized. |
-
Dependency:
-
- los_membox.h: the header file that contains the API declaration.
-
参见:
-
None.
-
自从:
-
Huawei LiteOS V100R001C00


Below are links to various resources. The categories are collapsed in order to make navigating the list a little easier. Just click (or tap for mobile users) on a category name to expand its list. Click/tap the category name again if you want to collapse the menu.
Please
if you have a suggestion for other links.


#include <BL3_Engine_structs.hpp>
◆ AbsorptionMethod
◆ bApplyNormalizationToStereoSounds
| unsigned char bApplyNormalizationToStereoSounds |
◆ bAttenuate
◆ bAttenuateWithLPF
| unsigned char bAttenuateWithLPF |
◆ bEnableFocusInterpolation
| unsigned char bEnableFocusInterpolation |
◆ bEnableListenerFocus
| unsigned char bEnableListenerFocus |
◆ bEnableLogFrequencyScaling
| unsigned char bEnableLogFrequencyScaling |
◆ bEnableOcclusion
| unsigned char bEnableOcclusion |
◆ bEnableReverbSend
| unsigned char bEnableReverbSend |
◆ bSpatialize
| unsigned char bSpatialize |
◆ bUseComplexCollisionForOcclusion
| unsigned char bUseComplexCollisionForOcclusion |
◆ CustomHighpassAirAbsorptionCurve
◆ CustomLowpassAirAbsorptionCurve
◆ CustomReverbSendCurve
◆ FocusAttackInterpSpeed
| float FocusAttackInterpSpeed |
◆ FocusAzimuth
◆ FocusDistanceScale
◆ FocusPriorityScale
◆ FocusReleaseInterpSpeed
| float FocusReleaseInterpSpeed |
◆ FocusVolumeAttenuation
| float FocusVolumeAttenuation |
◆ HPFFrequencyAtMax
◆ HPFFrequencyAtMin
◆ LPFFrequencyAtMax
◆ LPFFrequencyAtMin
◆ LPFRadiusMax
◆ LPFRadiusMin
◆ ManualReverbSendLevel
| float ManualReverbSendLevel |
◆ NonFocusAzimuth
◆ NonFocusDistanceScale
| float NonFocusDistanceScale |
◆ NonFocusPriorityScale
| float NonFocusPriorityScale |
◆ NonFocusVolumeAttenuation
| float NonFocusVolumeAttenuation |
◆ OcclusionInterpolationTime
| float OcclusionInterpolationTime |
◆ OcclusionLowPassFilterFrequency
| float OcclusionLowPassFilterFrequency |
◆ OcclusionTraceChannel
◆ OcclusionVolumeAttenuation
| float OcclusionVolumeAttenuation |
◆ OmniRadius
◆ PluginSettings
◆ ReverbDistanceMax
◆ ReverbDistanceMin
◆ ReverbSendMethod
◆ ReverbWetLevelMax
◆ ReverbWetLevelMin
◆ SpatializationAlgorithm
◆ StereoSpread
◆ UnknownData00
| unsigned char UnknownData00[0x2] |


Gday all friends and clients of SSW!
As the year rattles by and things start heating up, with preparation for the GST and the Olympics with business as usual to cap it off, take the time to sit back, relax and browse through our monthly newsletter.
This month
1. THE ACCESS/ASP/SQL SERVER USERS GROUP, WEDNESDAY 19TH APRIL
2. DEVCON2000 ROUND UP AND REVIEW
3. MICROSOFT SQL SERVER CONFERENCE MAY 2000
4. TIME SAVING PRODUCT DATAPRO! RENOVATOR
5. HOT TIPS
6. POSITIONS VACANT. WORK AT SSW
7. FOR LET - OFFICE SPACE IN NEUTRAL BAY. SUIT DEVELOPER
1. The Access/ASP/SQL Server Users Group
Sponsored by Microsoft and SSW
Wednesday 19th April 2000, 5:45 pm - www.ssw.com.au/accessUG
Are you an Access/SQL Server/ASP developer looking for hot tips, inside information and great contacts?
Then come along to your User Group at the Microsoft Building at North Ryde!
Up for discussion this month alongside our usual forum of discussion and information
· SQL Server 7.0 Service Pack 2
SQL Server Service Pack 2 (SP2) addresses specific issues that were discovered in SQL Server 7.0 and Microsoft Data Engine (MSDE) 1.0 since their ship date.
http://www.microsoft.com/sql/support/sp2.htm
It is a 40MB download. Early reports from the newsgroups indicate problems with Replication.
· Product Review Embarcadero Change Manager
For info visit www.gbsweb.com
2. DevCon 2000 Round Up & Review
DevCon 2000 was a tremendous success. Held at the Manly Pacific, attendees enjoyed 4 days of excellent presentations and tips on Access, VB, SQL Server, XML, InterDev and more
If you have any questions or issues still outstanding please bring them along to the Users Group on Wednesday.
Want to learn more? Then make your way to...
3. MICROSOFT SQL SERVER CONFERENCE MAY 2000
Adam would like to extend the following invitation to all members of the users group.
MICROSOFT SQL SERVER 2000 CONFERENCE
May 2-4, 2000, Australian Technology Park, Sydney
If you're a developer, DBA, architect or consultant focused on building
and deploying applications and services based on Microsoft SQL Server and
the Microsoft DNA 2000 architecture, this is a 'must attend' event for
you!
Running over 3 Days, with 4 streams and 48 sessions planned, this
conference is the biggest Australian Microsoft SQL Server event ever.
To find out more about special registration discounts and to register now,
visit: www.microsoft.com/australia/Events/sqlserver2000/
Or phone: 1800 020 090
4. Time Saving Product: DataPRO Renovator Version 6.4
'SSW Data PRO! Renovator' (97 & 2000) is a productivity tool utility
that can make your life easier!
With SSW Data PRO! Renovator and its friendly interface you can compare
two databases structure and:
· Generate difference reports for you to make the changes manually,
or
· Step through the wizard and the data will be AUTOMATICALLY moved
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If you don't have access to the current structure you can have the
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For more information www.ssw.com.au/DataPRORenovator
5. Hot Tips
· The StrConv Function
· Simplifying Debugging
1) The StrConv Function
If you have problems with the formatting of sting data, the StrConv
function can be useful.
For example, you may wish to convert a name of "JOE BLOGGS" to
proper case i.e "Joe Bloggs", or you may wish to convert from
lower to upper case.
For example, to convert all data in a field to proper case, you could use:
StrConv([User_Name],3)
or to convert to upper case, you could use:
StrConv([User_Name],1)
Thanks to David Klein for this tip
2) Use Resume 0 to simplify debugging.
If you get an error, hit Ctrl-Break at the error msgbox and the code window appears with the msgbox command highlighted. Place the cursor on the Resume 0 and hit Ctrl-F9 (set next line) then Ctrl-F8 (step one line) and you are back at the line that caused the error. I automatically add "Resume 0 'For debugging" to the end of all error handlers for this purpose.
Thanks to Ted Avery for this tip
Got a hot tip you want to share? Email to 696e666f72407373772e636f6d2e6175
6. Positions Vacant
SSW is expanding its list of clients and the office is a veritable breeding ground for energy and ideas. We are looking for a new developer who is keen to play a key role in the success of SSW.
· SQL Server Developer
If youve got 12-18 months of solid SQL experience and are looking for a new working environment contact 696e666f72407373772e636f6d2e6175
7. For Let Newly Refurbished Office Space
Within the SSW offices there is newly furnished office available for
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It is fully furnished and partitioned and is ideal for two people (approx.
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· Only $825 per month.
If you are running a small business and are looking for a place to move, email us: 696e666f72407373772e636f6d2e6175 and drop by to have a look.
SSWs Marketing Team edits this newsletter. We would like your feedback. If you have a tip you want to share, a website you want us to review or comments on our service, please write to 696e666f72407373772e636f6d2e6175 or visit us at www.ssw.com.au
SSW Pty Limited
Gateway Court, Suite 10, 81 - 91 Military Road, Neutral Bay, NSW,
2089
Phone: +61 2 9953 3000 Fax: +61 2 9953 3105
www.ssw.com.au
SSW specialises in delivering efficient, cost effective solutions for your database or Internet requirements. Our ability to integrate these functions together helps companies streamline operations, while making the most of opportunities presented by the 'on-line' world.
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You receive this newsletter as a client and friend of Superior Software
for Windows.
To unsubscribe from this newsletter:
info@s*w.com.au


|
Hotel
California
(Eagles) |
|
On
a dark desert highway, cool wind in my hair
Warm smell of colitas, rising up through the air Up ahead in the distance, I saw a shimmering light My head grew heavy and my sight grew dim I had to stop for the night There she stood in the doorway; I heard the mission bell And I was thinking to myself, 'This could be Heaven or this could be Hell' Then she lit up a candle and she showed me the way There were voices down the corridor, I thought I heard them say... Welcome to the Hotel California Such a lovely place Such a lovely face Plenty of room at the Hotel California Any time of year, you can find it here Her mind is Tiffany-twisted, she got the Mercedes bends She got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget So I called up the Captain, 'Please bring me my wine' He said,'We haven't had that spirit here since nineteen sixty nine' And still those voices are calling from far away, Wake you up in the middle of the night Just to hear them say...  You can checkout any time you like, but you can never leave |


|
This test demonstrates how <set> elements change graphics properties on elements from the 'Basic Shapes' chapter. For each of the graphics properties being tested, 3 <set> animations are applied. The first <set> element acts directly on 'Basic Shape' elements. The second <set> element acts on a <g> containing children. The third <set> element acts on an <a> containing children. In each case the test validates that the animated value set on the <g> and <a> elements is inherited by the 'Basic Shape' element. All the <set> elements have a begin attribute set to 0s with an offset of 1s after the end. So, the animation will apply 1s after the document is loaded and will repeat every 1s after the animation ends.
The first <set> validates the fill property, with fill set to orange. When applied directly to the 'Basic Shape' element, the <rect> fill value will change to orange when it is translated to the right every 1s. When applied to the <g> and <a> elements, the <rect> inherits the fill value and is orange.
The second <set> validates the fill-style property, with fill-style set to evenodd. When applied to the 'Basic Shape' element, the <polyline> fill-style is changed from nonzero to evenodd. When applied to the <g> and <a> elements, the <polyline> inherits the evenodd fill-style.
The third <set> validates the stroke property. In this case fill is set to none. When stroke is applied to the 'Basic Shape' element, the <rect> on the right appears with the stroke color. When applied to the <g> and <a> elements, the <rect> inherits the stroke property.
The fourth <set> validates the stroke-width property, with stroke-width set to 4. When stroke-width is applied to the 'Basic Shape' element, the <line> on the right has a width of 4. When applied to the <g> and <a> elements, the <line> inherits the stroke-width.
The fifth <set> validates the stroke-linecap property, with stroke-linecap set to round. When stroke-linecap is applied to the 'Basic Shape' element, the <line> stroke-linecap value switches from butt to round. When applied to the <g> and <a> elements, the <line> inherits the square stroke-linecap.
The sixth <set> validates the stroke-linejoin property, with stroke-linejoin set to bevel. When stroke-linejoin is applied to the 'Basic Shape' element, the <line> stroke-linejoin value switches from miter to bevel. When applied to the <g> and <a> elements, the <line> inherits the bevel stroke-linejoin.
The seventh <set> validates the stroke-miterlimit property, with stroke-miterlimit set to 10. When stroke-miterlimit is applied to the 'Basic Shape' element, the miter-length to stroke-width ratio exceeds the miter-limit and the <polyline> switches from bevel to miter.When applied to the <g> and <a> elements,the <line> inherits the stroke-miterlimit.
The eighth <set> validates the stroke-dashoffset property, with stroke-dashoffset set to 5.5. When stroke-dashoffset is applied to the 'Basic Shape' element, the <line> has a different dashing pattern. When applied to the <g> and <a> elements, the <line> inherits the property.
The ninth <set> validates the display property, with display set to none. When display is applied to the 'Basic Shape' element, the <rect> does not appear on the right. When applied to the <g> and <a> elements, the <line> inherits the display property and hence is not seen.
The tenth <set> validates the visibility property, with visibility set to hidden. When visibility is applied to the 'Basic Shape' element, the <rect> is hidden on the right. When applied to the <g> and <a> elements, the <line> inherits the visibility property and hence is not seen.
The eleventh <set> validates the color property, with color set to blue. When color is applied to the 'Basic Shape' element, the <rect> on the right switches from default color of black to blue. When applied to the <g> and <a> elements, the <line> inherits the color property.


Geometric Figures
This is the first workshop of the JavaScript course
Calculate the area and perimeter of a square
Size of each side your square:
Calculate the perimeter
Calculate the area
Calculate the area and perimeter of a triangle
Side A:
Side B:
Base:
Height:
Calculate the perimeter
Calculate the area
Calculate the area and perimeter of a circle
Radius:
Calculate the perimeter
Calculate the area
Calculate the Diameter


John & Emily Get Married!
Party
Here's the formidable wedding party we've assembled!Bridespeople
Maria is the best woman. We have known each other since before we could speak in full sentences.AJ is a good man. He has never read Harry Potter before.
Ashley is a good woman. She likes yams, free food, and living in England sometimes.
Nick is a good man. I was a good man for him, too. We are just two very good people, I guess.
Sonia is a good woman. She is perfect in every way except that her favorite color is orange.
Groomspeople
James is the best man. He's so good. He's so good. He's so good. He's so good.Chace is a good man. We spent a delirious evening finding the best way to throw marshmallows with common kitchen implements.
Jordan is a good man. Eight years ago, we both wondered what a milkshake with all the ice cream flavors and add-ons would taste like.
Josh is a good man. One late night, after completing some physics homework, we went to the convenience store and bought Oscar-Meyer weiners to fence with.
Rachel is a good woman. We spent a sober evening picking up every object in my room and discussing their origins in turn.


"It has been said that astronomy is a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world. To me, it underscores our responsibility to deal more kindly with one another, and to preserve and cherish the pale blue dot, the only home we've ever known."
― Carl Sagan, Pale Blue Dot: A Vision of the Human Future in Space
Currently majoring in Computer Engineering with a focus in Software Development, and a subsidiary subject in Informatics with a focus in Systems Development.
Previous academic studies include English Language and Literature, Anthropology, Computer Science, and Human Computer Interaction.
Previous professional experience include working as a Weighbridge Administrator and Man of all Work, while freelancing as a Software Consultant, Graphic Designer, and Academic and Creative Writing Consultant.
E-mail<EMAIL_ADDRESS>Skype: jacobjernestaal


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