NITF -- National Imagery Transmission Format
Driver short name
NITF
Driver built-in by default
This driver is built-in by default
GDAL supports reading of several subtypes of NITF image files, and writing simple NITF 2.1 files. NITF 1.1, NITF 2.0, NITF 2.1 and NSIF 1.0 files with uncompressed, ARIDPCM, JPEG compressed, JPEG2000 (with Kakadu, ECW SDKs or other JPEG2000 capable driver) or VQ compressed images should be readable.
The read support test has been tested on various products, including CIB and CADRG frames from RPF products, ECRG frames, HRE products.
Color tables for pseudocolored images are read. In some cases nodata values may be identified.
Lat/Long extents are read from the IGEOLO information in the image header if available. If high precision lat/long georeferencing information is available in RPF auxiliary data it will be used in preference to the low precision IGEOLO information. In case a BLOCKA instance is found, the higher precision coordinates of BLOCKA are used if the block data covers the complete image - that is the L_LINES field with the row count for that block is equal to the row count of the image. Additionally, all BLOCKA instances are returned as metadata. If GeoSDE TRE are available, they will be used to provide higher precision coordinates. If the RPC00B (or RPC00A) TRE is available, it is used to report RPC metadata. Starting with GDAL 2.2, RPC information can be retrieved from _rpc.txt files, and they will be used in priority over internal RPC00B values, since the latter have less precision than the ones stored in external _rpc.txt.
Most file header and image header fields are returned as dataset level metadata.
Driver capabilities
Supports CreateCopy()
This driver supports the GDALDriver::CreateCopy()
operation
Supports Create()
This driver supports the GDALDriver::Create()
operation
Supports Georeferencing
This driver supports georeferencing
Supports VirtualIO
This driver supports virtual I/O operations (/vsimem/, etc.)
Open options
New in version 3.7.
VALIDATE=[YES/NO]: Defaults to
NO
. Whether TRE and DES content should be validated upon dataset opening. If errors are found, CE_Failure errors are emitted, but dataset opening does not fail, unless the FAIL_IF_VALIDATION_ERROR=YES open option is set. Note that validation is partial, and limited to the constraints documented in the nitf_spec.xml configuration file. Details of errors are also logged in<error>
elements in thexml:TRE
andxml:DES
metadata domains.FAIL_IF_VALIDATION_ERROR=[YES/NO]: Defaults to
NO
. Whether validation errors reported by theVALIDATE=YES
open option should prevent the dataset from being opened.
Creation Issues
On export NITF files are always written as NITF 2.1 with one image and no other auxiliary layers. Images are uncompressed by default, but JPEG and JPEG2000 compression are also available. Georeferencing can only be written for images using a geographic coordinate system or a UTM WGS84 projection. Coordinates are implicitly treated as WGS84 even if they are actually in a different geographic coordinate system. Pseudo-color tables may be written for 8bit images.
In addition to the export oriented CreateCopy() API, it is also possible to create a blank NITF file using Create() and write imagery on demand. However, using this methodology writing of pseudocolor tables and georeferencing is not supported unless appropriate IREP and ICORDS creation options are supplied.
Creation Options:
Most file header, imagery header metadata and security fields can be set with appropriate creation options (although they are reported as metadata item, but must not be set as metadata). For instance setting "FTITLE=Image of abandoned missile silo south west of Karsk" in the creation option list would result in setting of the FTITLE field in the NITF file header. Use the official field names from the NITF specification document; do not put the "NITF_" prefix that is reported when asking the metadata list.
IC=[NC/C3/M3/C8]: Defaults to
NC
. Set the compression method.NC is the default value, and means no compression.
C3 means JPEG compression and is only available for the CreateCopy() method. The QUALITY and PROGRESSIVE JPEG-specific creation options can be used. See the JPEG -- JPEG JFIF File Format driver. Multi-block images can be written.
M3 is a variation of C3. The only difference is that a block map is written, which allow for fast seeking to any block.
C8 means JPEG2000 compression (one block) and is available for CreateCopy() and/or Create() methods. See below paragraph for specificities.
NUMI=value: Defaults to
1
. Number of images. See Advanced GDAL NITF Driver Information for the procedure to follow to write several images in a NITF file.WRITE_ALL_IMAGES=[YES/NO]: (GDAL >= 3.4) Defaults to
NO
. (Only taken into account if NUMI > 1, and on a new NITF file). When set to NO (the default), this causes the driver to only write the first image segment and reserve just the space for extra NUMI-1 images in the file header. When WRITE_ALL_IMAGES=YES, the space for all images is allocated, which is only compatible with IC=NC (uncompressed images). (Behavior with GDAL < 3.4 was similar to WRITE_ALL_IMAGES=YES)ICORDS=[G/D/N/S]: Set to "G" to ensure that space will be reserved for geographic corner coordinates (in DMS) to be set later via SetGeoTransform(), set to "D" for geographic coordinates in decimal degrees, set to "N" for UTM WGS84 projection in Northern hemisphere or to "S" for UTM WGS84 projection in southern hemisphere (Only needed for Create() method, not CreateCopy()). If you Create() a new NITF file and have specified "N" or "S" for ICORDS, you need to call later the SetProjection method with a consistent UTM SRS to set the UTM zone number (otherwise it will default to zone 0). Starting with GDAL 3.5.1, when using the CreateCopy() interface with an image whose source SRS is a UTM WGS84 projection and specifying ICORDS=G or D, the NITF driver will reproject the image corner coordinates to longitude-latitude. This can be useful when it is not possible to encode in the IGEOLO field the coordinates of an image in the equatorial zone, whose one of the northing expressed in a UTM northern hemisphere projection is below -1e6.
IGEOLO=value: (GDAL >= 3.5.1) Image corner coordinates specified as a string of 60 characters (cf MIL-STD-2500C for expected format). Normally automatically set from source geotransform and SRS when using the CreateCopy() interface. If specified, ICORDS must also be specified.
FHDR=[NITF02.10/NSIF01.00]: Defaults to
NITF02.10
. File version can be selected though currently the only two variations supported are "NITF02.10" (the default), and "NSIF01.00".IREP=value: Set to "RGB/LUT" to reserve space for a color table for each output band. (Only needed for Create() method, not CreateCopy()).
IREPBAND=value: Comma separated list of band IREPBANDs in band order.
ISUBCAT=value: Comma separated list of band ISUBCATs in band order.
LUT_SIZE=value: Defaults to
256
. Set to control the size of pseudocolor tables for RGB/LUT bands. (Only needed for Create() method, not CreateCopy()).BLOCKXSIZE=value: Set the block width.
BLOCKYSIZE=value: Set the block height.
BLOCKA_*=value: If a complete set of BLOCKA options is provided with exactly the same organization as the NITF_BLOCKA metadata reported when reading an NITF file with BLOCKA TREs then a file will be created with BLOCKA TREs.
TRE=<tre-name=tre-contents>: One or more TRE creation options may be used provided to write arbitrary user defined TREs to the image header. The tre-name should be at most six characters, and the tre-contents should be "backslash escaped" if it contains backslashes or zero bytes. The argument is the same format as returned in the TRE metadata domain when reading.
FILE_TRE=<tre-name=tre-contents>: Similar to above options, except that the TREs are written in the file header, instead of the image header.
RESERVE_SPACE_FOR_TRE_OVERFLOW=[YES/NO]: (GDAL >= 3.6) Set to true to reserve space for IXSOFL when writing a TRE_OVERFLOW DES.
DES=<des-name=des-contents>: One or more DES creation options may be provided to write arbitrary user defined DESs to the NITF file. The des-name should be at most 25 characters, and the des-contents should be "backslash escaped" if it contains backslashes or zero bytes, as in CPLEscapeString(str, -1, CPLES_BackslashQuotable). The des-contents must contain standard DES fields, starting with DESVER (See MIL-STD-2500C). DESs are not currently copied in CreateCopy(), but may be explicitly added as with Create().
NUMDES=value: (GDAL >= 3.4) Number of DES segments. Only to be used on first image segment
SDE_TRE=[YES/NO]: Write GEOLOB and GEOPSB TREs to get more precise georeferencing. This is limited to geographic SRS, and to CreateCopy() for now.
RPC00B=[YES/NO]: Defaults to
YES
. Write RPC00B TRE, from a source RPC00B TRE if it exists (NITF to NITF conversion), or from values found in the RPC metadata domain. This is only taken into account by CreateCopy() for now. Note that the NITF RPC00B format uses limited prevision ASCII encoded numbers.RPCTXT=[YES/NO]: Defaults to
NO
. Whether to write RPC metadata in a external _rpc.txt file. This may be useful since internal RPC00B TRE have limited precision. This is only taken into account by CreateCopy() for now.USE_SRC_NITF_METADATA=[YES/NO]: Defaults to
YES
. Whether to use NITF_xxx metadata items and TRE segments from the input dataset. It may needed to set this option to NO if changing the georeferencing of the input file.
JPEG2000 compression (write support)
JPEG2000 compression is available when using the IC=C8 creation option, if the JP2ECW (SDK 3.3, or for later versions assuming the user has the key to enable JPEG2000 writing), JP2KAK or JP2OpenJPEG driver are available.
They are tried in that order when several ones are available, unless the JPEG2000_DRIVER creation option (added in GDAL 3.4) is set to explicitly specify the JPEG2000 capable driver to use.
JP2ECW: The
TARGET
(target size reduction as a percentage of the original) andPROFILE
=BASELINE_0/BASELINE_1/BASELINE_2/NPJE/EPJE JP2ECW-specific creation options can be used. Both CreateCopy() and/or Create() methods are available. By default the NPJE PROFILE will be used (thus implying BLOCKXSIZE=BLOCKYSIZE=1024).JP2KAK: The
QUALITY
,BLOCKXSIZE
,BLOCKYSIZE
,LAYERS
,ROI
JP2KAK-specific creation options can be used. Only CreateCopy() method is available.JP2OpenJPEG: (only in the CreateCopy() case). The
QUALITY
,BLOCKXSIZE
andBLOCKYSIZE
JP2OpenJPEG-specific creation options can be used. By default BLOCKXSIZE=BLOCKYSIZE=1024 will be used.Starting with GDAL 3.4.0 and OpenJPEG 2.5, the PROFILE=NPJE_VISUALLY_LOSSLESS/NPJE_NUMERICALLY_LOSSLESS creation option can be used to create files that comply with STDI-0006 NITF Version 2.1 Commercial Dataset Requirements Document (NCDRD). For NPJE_VISUALLY_LOSSLESS, the last quality layer defaults to 3.9 bits per pixel and per band. It can be adjusted with the QUALITY creation option. When those profiles are specified, the J2KLRA TRE will also be written, unless the
J2KLRA=NO
creation option is specified.
Links
DIGEST Part 2 Annex D (describe encoding of NITF Spatial Data Extensions)
RPFTOC -- Raster Product Format/RPF (a.toc): to read the Table Of Contents of CIB and CADRG products.
MIL-PRF-89038 : specification of RPF, CADRG, CIB products
ECRGTOC -- ECRG Table Of Contents (TOC.xml): to read the Table Of Contents of ECRG products.
MIL-PRF-32283 : specification of ECRG products
Credit
The author wishes to thank AUG Signals and the GeoConnections program for supporting development of this driver, and to thank Steve Rawlinson (JPEG), Reiner Beck (BLOCKA) for assistance adding features.


For the 3D image I tried to create, I attempted to make a lampshade for the lamp in my room. However, it ended up getting printed way too small.
However, it turns out that the smaller size works as a drink holder. But be warned: the curved bottom makes most glasses difficult to hold, so it would be wise to use it for either cans or large-bottomed cups.
Sidenote: it turns out the pictures are sideways, so keep that in mind while viewing.


Who coined the term metamodernism?
I forgot
I know
Mas'ud Zavarzadeh
wikipedia.org
Incorrect
Correct
Who coined the term metamodernism?
I forgot
I know
Mas'ud Zavarzadeh
wikipedia.org
Incorrect
Correct
Congratulations!
No more seeds to plant today.
Correct
10/10
Incorrect
0/10
Forgotten
0/10
Points
+100
Finish
Unsure
Show the question again
+150
Tiny seedling
Level 5
Keyboard shortcuts
→
I know / Correct
←
I forgot / Incorrect
Space
I forgot / Incorrect


--- layout: post title: Fixing The Pebble Watch Screen date: 2015-06-11 09:37:44.000000000 -04:00 type: post published: true password: '' status: publish categories: [] tags: [] meta: _edit_last: '1' _oembed_ceff6b3f53e62d1261dfaae6f742536a: _oembed_time_ceff6b3f53e62d1261dfaae6f742536a: '1437169881' _wpb_vc_js_status: 'false' _wpb_vc_js_interface_version: '2' _nectar_gallery_slider: 'off' _nectar_quote: '' _nectar_link: '' _nectar_video_m4v: '' _nectar_video_ogv: '' _nectar_video_poster: '' _nectar_video_embed: '' _nectar_audio_mp3: '' _nectar_audio_ogg: '' _nectar_header_bg: '' _nectar_header_parallax: 'off' _nectar_header_bg_height: '' _nectar_header_bg_color: '' _nectar_header_font_color: '' _disable_transparent_header: 'off' _nectar_love: '0' _oembed_a049524c77733b4a93cba1b6631da807: _oembed_time_a049524c77733b4a93cba1b6631da807: '1437581581' _mk_post_love: '1' _oembed_88f6ad83a200db0058cfe02f36a591b5: _oembed_time_88f6ad83a200db0058cfe02f36a591b5: '1470715776' _oembed_0b9b9c526b75698063d0fa3c5cdd265e: _oembed_time_0b9b9c526b75698063d0fa3c5cdd265e: '1470754321' _oembed_c872a88f247d8ed718400a54521f0de8: _oembed_time_c872a88f247d8ed718400a54521f0de8: '1470786471' _oembed_820ab10e2e17ff9461f419746ca11551: _oembed_time_820ab10e2e17ff9461f419746ca11551: '1489901325' _oembed_62a0c149087ef56428edb1464cf8d87a: _oembed_time_62a0c149087ef56428edb1464cf8d87a: '1531096287' author: Timothy Lock ---
Today, my pebble watch encountered the screen tearing issue again. Unfortunately, I was not surprised when that happened since this is my third replacement watch. To fix it, I opened it up and applied pressure to the display connector. I did so instead of completely fixing it since I did not have the proper tools with me.
In fact, it is extremely DIY as you can see with the toilet paper fix in my video below:


Source code for pyproct.clustering.metrics.pcaMetrics
'''
Created on 13/08/2012
@author: victor
'''
import numpy
from pyRMSD.RMSDCalculator import RMSDCalculator
from pyproct.driver.handlers.timerHandler import TimerHandler
import scipy.linalg
[docs]class PCAMetric(object):
"""
This is a metric based in the PCA of the clusters composing a clustering,
"""
def __init__(self, trajectory_handler):
"""
@param trajectory_handler: The TrajectoryHandler containing the coordinates as prody-like coordsets.
"""
self.fitting_coordinates = trajectory_handler.getFittingCoordinates()
self.calculation_coordinates = trajectory_handler.getCalculationCoordinates()
[docs] def evaluate(self, clustering):
"""
Calculates the value of the PCA metric, which is the mean of the largest eigenvalue obtained from the PCA (the one corresponding
to the axis of bigger variability) weighted by the cluster size.
@param clustering: The clustering we want to calculate the metric.
@return: the value of the metric.
"""
# Pca for each one of the clusters
pca_mean_val = 0.;
MAX_ELEMENTS = 1000
for c in clustering.clusters:
# Pick the coordinates (ensuring that we are copying them)
element_indexes = c.all_elements
###################
# Performance hack
###################
# As it can be very slow for big clusters (i.e. > 3k elements) we'll compress this clusters
# before calculating PCA. It should increase variance but will allow calculations.
# It should use the kmedoids compressor
if len(c.all_elements) > MAX_ELEMENTS:
element_indexes = c.get_random_sample(MAX_ELEMENTS)
print "[PCA] Random sampling too big cluster to improve performance (%d elements -> %d elements)."%(len(c.all_elements),MAX_ELEMENTS)
###################
fitting_coordinates_of_this_cluster = self.fitting_coordinates[element_indexes]
calculator = RMSDCalculator(calculatorType = "QTRFIT_SERIAL_CALCULATOR",
fittingCoordsets = fitting_coordinates_of_this_cluster)
if self.calculation_coordinates is not None:
calculation_coordinates_of_this_cluster = self.calculation_coordinates[element_indexes]
calculator = RMSDCalculator(calculatorType = "QTRFIT_SERIAL_CALCULATOR",
fittingCoordsets = fitting_coordinates_of_this_cluster,
calculationCoordsets = calculation_coordinates_of_this_cluster)
# Make an iterative superposition (to get the minimum RMSD of all with respect to a mean conformation)
calculator.iterativeSuperposition()
# Calculate the covariance matrix
if self.calculation_coordinates is None:
covariance_matrix = PCAMetric.create_covariance_matrix(fitting_coordinates_of_this_cluster)
else:
covariance_matrix = PCAMetric.create_covariance_matrix(calculation_coordinates_of_this_cluster)
# And then the eigenvalue we are interested in
pca_mean_val += PCAMetric.calculate_biggest_eigenvalue(covariance_matrix)
print "PCA finished"
return pca_mean_val /clustering.total_number_of_elements
@classmethod
[docs] def create_covariance_matrix(cls, coordinates):
"""
Calculates the covariance matrix for a given number of conformations
@param coordinates: Coordinates of the trajectory frames we want to use in the covariance matrix calculation.
This coordinates are stored in the format [conformation 1..N] where conformation is [Atom 1...N] Where atom is [x,y,z],
so it's a (C,A,3) shaped matrix where C is the number of conformations and N the number of atoms per conformation.
@return: The covariance matrix.
"""
number_of_conformations = coordinates.shape[0]
number_of_atoms = coordinates.shape[1]
coordinates_per_conformation = number_of_atoms * 3
covariance_matrix = numpy.zeros((coordinates_per_conformation, coordinates_per_conformation))
coordinates = coordinates.reshape((number_of_conformations, coordinates_per_conformation))
# Mean structure
mean = coordinates.mean(0)
# Changed for efficiency
for coords in coordinates:
deviations = coords - mean
covariance_matrix += numpy.outer(deviations, deviations)
return covariance_matrix / number_of_conformations
@classmethod
[docs] def calculate_biggest_eigenvalue(cls, covariance_matrix):
"""
Calculates the eigenvectors and eigenvalues of a covariance matrix.
@param covariance_matrix: The covariance matrix.
@return: The first (bigger) eigenvalue, which gives an idea of the relative importance of the
axis responsible of most of the variance.
"""
timer = TimerHandler()
timer.start("eigen2")
eigvals = scipy.linalg.eigh(covariance_matrix,
eigvals_only = True,
eigvals = (covariance_matrix.shape[0] -1,covariance_matrix.shape[0]-1),
overwrite_a = True)
return eigvals[0]
# THIS IS THE MOST COSTLY OPERATION
# values, vectors = numpy.linalg.eigh(covariance_matrix)
# timer.stop("eigen2")
# print "INSIDE EIGENVALUES"
# print timer
# revert = list(range(len(values)-1, -1, -1))
# values = values[revert]
# vectors = vectors[:, revert]
# which = values > 1e-8
# eigvals = values[which]
# print eigvals
# return eigvals[0]


PUZZLE CHALLENGE
Completion percentage:
UPDATE PROGRESS
RESET PROGRESS
puzzle 0
puzzle 1
puzzle 2
puzzle 3
puzzle 4
puzzle 5
puzzle 6
puzzle 7
puzzle 8
Speedrun Mode Enabled
Your time:


Your password is:
Check the box to make your real password hidden or shown.
Please practice your password now:
When you're finished practicing, click accept.
Password:


import { Answers } from 'inquirer';
import * as _ from 'lodash';
import { green, l, nl } from '../../Helper/Logging';
import { BaseIntegration } from './BaseIntegration';
export class GenericJavascript extends BaseIntegration {
public async emit(answers: Answers) {
const dsn = _.get(answers, 'config.dsn.public', null);
if (!dsn) {
return {};
}
nl();
l('Put these lines in to your code to run Sentry');
nl();
green(
`<script src="https://cdn.ravenjs.com/3.19.1/raven.min.js" crossorigin="anonymous"></script>`
);
green(`Raven.config('${dsn}').install();`);
nl();
l('See https://docs.sentry.io/clients/javascript/ for more details');
nl();
nl();
l('Also, you can upload your sourcemaps now with sentry-cli');
nl();
green('sentry-cli releases new RELEASE');
nl();
l(
'See https://docs.sentry.io/clients/javascript/sourcemaps/#using-sentry-cli for more details'
);
return {};
}
}
|


(.) RNA RDT RDTs RT-qPCR virus DENV {border-style detection px;} #ffffff;} ZIKV dengue Zika dilution dilutions CHIKV direct surveillance tested stored triplicate diagnostic real-time RDTs. chain chikungunya polymerase transcription DENV, Table extracted px; rapid reaction results storage using {font-family °C, Dengue Reverse Trop extract font-size months negative patients test viral However, Virus areas detected different double; extraction primer reverse used CHIKV, Infect Mean border-color border-width combined compared directly global health laboratory loaded lowest month patient positive quantification rural sample similar solid; study table testing tests virus, viruses {font-style {font-weight −°C, CCT Dis: Lao Med Oxford, PCR areas. bold collection courier; cycle data diagnostics em; especially expansion extraction. logfold obtained potential provided pt;} public purified samples specific spotted temperature viruses. °C.


Finds all Elixir references that are unresolved or resolve only to invalid results, such as for partial matches.
This is for checking for bugs/missing features in IntelliJ Elixir references and resolving. It might find errors in your code, but the compiler can already do that better.
Reports aliases and calls that resolve to nothing or to only invalid results. Invalid results occur due to partial name matches, so they can indicate a typo.


Hey there, this is a big test of all of the features of the current BYU theme components. Footer Column Control Contact Affiliates Related Social Extras


ASP.NET is a server-side web application framework built by Microsoft for web development to produce dynamic web sites, web applications, and web services. It helps you build web applications easily using C#. This tutorial has been designed to cover all the fundamental elements of ASP.NET that you would require to get started.
This tutorial has been prepared for the beginners to help them understand the basic to advanced concepts related to ASP.NET.
Before you start this tutorial, we assume that you have a basic understanding of .NET framework. In this tutorial we are going t build web-based applications using ASP.NET web application framework, so it would be a good idea to have an understanding of HTML, CSS, AJAX, etc.
© Copyright 2019. All rights reserved.


Python is a widely used general-purpose, high level programming language.It was initially designed by Guido van Rossum in 1991 and developed by Python Software Foundation. It was mainly developed for emphasis on code readability, and its syntax allows programmers to express concepts in fewer lines of code.


class CreateGroceryStoreItemPendingTask : PendingTask
CreateGroceryStoreItemPendingTask(groceryStoreItem: String) |
open var created_at: Long
The date/time that the task was created. |
|
open var data_id: String?
This field is used to help you identify what offline device data needs to be synced with online remote storage. Example: You have a sqlite database table named Employees. Your user creates a new Employee in your app. First, you will create a new Employee table row for this new employee and then create a new CreateEmployeePendingTask instance to sync this new Employees sqlite row with your online remote storage. Set data_id to the newly created Employee table row id. So then when your CreateEmployeePendingTask instance is run by Wendy, you can query your database and sync that data with your remote storage. |
|
open var group_id: String?
If this task needs to be run after a set of previous tasks before it were all successfully run then mark this property with an identifier for the group. Wendy will run through all the tasks of this group until one of them fails. When one fails, Wendy will then skip all the other tasks belonging to this group and move on. |
|
open var manually_run: Boolean
Sometimes you may want your user to be in charge of when a task is run. Setting manually_run to true will assert that this task does not get run automatically by the Wendy PendingTasksRunner. |
|
open var tag: String
This is annoying, I know. I hope to remove it soon. This identifies your subclass with Wendy so when Wendy queries your PendingTask in the sqlite DB, it knows to run your subclass. It's recommended to set the tag to: |
|
open var task_id: Long
ID of the PendingTask. After you have used PendingTasks.addTask to add this task to Wendy, this property will become populated and available to you. It is then up to you to hang onto this ID if you want to reference it later on. |
fun runTask(): PendingTaskResult
The method Wendy calls when it's time for your task to run. This is where you will perform database operations on the device, perform API calls, etc. |
open fun canRunTask(): Boolean
Override this to dynamically set if this task is ready to run or not. |
|
fun equals(other: Any?): Boolean
Run comparisons between two instances of PendingTask. |
|
fun hashCode(): Int
Your typical Java hashCode() function to match equals. |
|
open fun toString(): String
Print contents of PendingTask. |


To all the creativity minds out there, this is the chance for you,
Pcube challenge
REGISTER NOW
Name:
Email id:
Contact no:
Gender:
Male
Female
Agree to our terms and conditions:
YES
NO
Click&submit


template<typename T>
cudaDeviceAllocator class
class to create a CUDA device allocator
| Template parameters | |
|---|---|
| T | element type |
A cudaDeviceAllocator enables device-specific allocation for standard library containers. It is typically passed as template parameter when declaring standard library containers (e.g. std::
Public types
-
template<typename U>struct rebind
- its member type
U
is the equivalent allocator type to allocate elements of type U - using value_type = T
- element type
- using pointer = T*
- element pointer type
- using reference = T&
- element reference type
- using const_pointer = const T*
- const element pointer type
- using const_reference = const T&
- constant element reference type
-
using size_type = std::
size_t - size type
-
using difference_type = std::
ptrdiff_t - pointer difference type
Constructors, destructors, conversion operators
- cudaDeviceAllocator() noexcept
- Constructs a device allocator object.
- cudaDeviceAllocator(const cudaDeviceAllocator&) noexcept
- Constructs a device allocator object from another device allocator object.
-
template<typename U>cudaDeviceAllocator(const cudaDeviceAllocator<U>&) noexcept
- Constructs a device allocator object from another device allocator object with a different element type.
- ~cudaDeviceAllocator() noexcept
- Destructs the device allocator object.
Public functions
- auto address(reference x) -> pointer
- Returns the address of x.
-
auto address(const_
reference x) const -> const_ pointer - Returns the address of x.
-
auto allocate(size_
type n, std:: allocator<void>::const_ pointer = 0) -> pointer - allocates block of storage.
-
void deallocate(pointer ptr,
size_
type) - Releases a block of storage previously allocated with member allocate and not yet released.
-
auto max_size() const -> size_
type noexcept - returns the maximum number of elements that could potentially be allocated by this allocator
-
void construct(pointer,
const_
reference) - ignored to avoid de-referencing device pointer from the host
- void destroy(pointer)
- ignored to avoid de-referencing device pointer from the host
-
template<typename U>auto operator==(const cudaDeviceAllocator<U>&) const -> bool noexcept
- compares two allocator of different types using
==
-
template<typename U>auto operator!=(const cudaDeviceAllocator<U>&) const -> bool noexcept
- compares two allocator of different types using
!=
Function documentation
template<typename T>
const_ pointer tf:: cudaDeviceAllocator<T>:: address(const_ reference x) const
Returns the address of x.
| Parameters | |
|---|---|
| x | reference to an object |
| Returns | a pointer to the object |
This effectively means returning &x.
template<typename T>
pointer tf:: cudaDeviceAllocator<T>:: allocate(size_ type n,
std:: allocator<void>::const_ pointer = 0)
allocates block of storage.
| Parameters | |
|---|---|
| n | number of elements (each of size sizeof(value_type)) to be allocated |
| Returns | a pointer to the initial element in the block of storage. |
Attempts to allocate a block of storage with a size large enough to contain n
elements of member type, value_type
, and returns a pointer to the first element.
The storage is aligned appropriately for object of type value_type
, but they are not constructed.
The block of storage is allocated using cudaMalloc and throws std::
template<typename T>
void tf:: cudaDeviceAllocator<T>:: deallocate(pointer ptr,
size_ type)
Releases a block of storage previously allocated with member allocate and not yet released.
| Parameters | |
|---|---|
| ptr | pointer to a block of storage previously allocated with allocate |
The elements in the array are not destroyed by a call to this member function.
template<typename T>
size_ type tf:: cudaDeviceAllocator<T>:: max_size() const noexcept
returns the maximum number of elements that could potentially be allocated by this allocator
| Returns | the nubmer of elements that might be allcoated as maximum by a call to member allocate |
|---|
A call to member allocate with the value returned by this function can still fail to allocate the requested storage.
template<typename T>
template<typename U>
bool tf:: cudaDeviceAllocator<T>:: operator==(const cudaDeviceAllocator<U>&) const noexcept
compares two allocator of different types using ==
Device allocators of different types are always equal to each other because the storage allocated by the allocator a1
can be deallocated through a2
.
template<typename T>
template<typename U>
bool tf:: cudaDeviceAllocator<T>:: operator!=(const cudaDeviceAllocator<U>&) const noexcept
compares two allocator of different types using !=
Device allocators of different types are always equal to each other because the storage allocated by the allocator a1
can be deallocated through a2
.


geo_obj.data : Holds most important data. It has 4 main group data:
1) The airfields localization, their damage, the park places, army owner, code name, etc
2) Sector coordinates, type (atackable or not), TTL, army owner, etc
3) City name, coordinates, damage, suply radius, spot Zones, army owner, etc...
4) A list of relation on city and sectors, to know wich sectors has a city and will be not
attacable till city has 50% damage
city.mis : this is a mission file created using FMB (Full Mission Builder). It is the more time consuming file. Here you determine wich cityes are part of the campaign, and make the spot Zones. Each of this spot zone is an atacable place. This file indicates what types of objects will be place, and where they will be placed. It NOT has the objects. The indicators are a combination of aircrafts way points of differen altitudes to represent different objects. (I will explain later). Later generator will put objects "under" those WP lines.
tanks_wp.mis : This is the tank placement template. Each serctor of 10x10 km needs to have 2 or more "points". Later the genator will use 2 of those "points" to place champs and initial 9-tank-group. As you see 2 points at least are needed. More is better, so generator will have more combination of 2 points to pick from, making more umpredictable where champs /moving tanks are placed. Those "points" are static tanks, really do not matter what type the object is, the generator will look objects coordinates (the points). On sectors where is impossible to place 2 tank places, the sector will be un-attacable.
red_obj.mis : A mission that holds one LI-2 per airfield. Nothing more.
blue_obj.mis : Same, but with JU-52, and objects numbers starts with 10000.
frontline.mis: This file holds the frontline status. It has one flag per square, exept for the unattacable sectors.
aircraft.data: This file has the information of plane aviables, type, tasks, airclass, etc etc.
imap.data : This file is a HTML image image to aid target selection at mission creation time. It holds the setors names (and aditionally fields and city names) to be displayed as a popup when placing mouse over front image.
To create templates for a map, all files described above has to be written, each file has
particular conditions to meet. The templates files at firt impresion looks very complex,
but they are not.
I provide in this guide a explanation file by file and some tools to semi-automate template creation. But before start looking onto each file I better explain the difference between "static objects templates" and "places template".
Static objects templates are files created with FMB, they have all the objects of
the map. Usually it holds thouthands of cars, planes, AAA, trains, etc. all spread on a
particular map. Later, when you attack a place, mission generator looks for a set of
objects close to that place you attack, "copy" them and "paste" into the mission it is
created.
This system has advantages and disdvantages. They are easy to build, can take several hours to build them, but later are easy to use for generator program with "copy and paste". The disadvantage is that you cant change object types, you need a red template and a blue template, the objects are all at the same place and after several attacks to same place people can know where is the AAA and where are the jackpots (best place to bomb).
Badc uses 2 static objects templates files: red_obj.mis and blue_obj.mis. They only hold static planes to place on airbases, 1 per base, and used only to make bases display correct color on maps. (no white bases).
Places templates: This templates do not have objects that later will be on mission. They have the "places" where we like to have objects placed. Later the generator will insert the objects in correct place into the mission we are generating. Thats all.
The paces templates are not hard to make, it only needs some convetion (rules) on how those places are marked, to later the generator understand where and how the objects has to be inserted. Badc uses "place" templates for airbases, tank waypoints and city targets. Lets see a general example, later we will see each template details rules.
Lets say we are creating a static template for an airfield, we place several
planes, and can look like this:
After those planes are selected (type) and placed, we have to rotate them one by one and
later align them. Now, lets use the same airfiled, and use the "place template" idea. We
want to have some planes aligned in 2 lines, like is showed in next image:
So later the generator will insert planes like whow next image (they are correct lined up and
rotated, maybe not visible because image size):
So, how do we make those lines to later the generator place the objects? We use
an aircraft (any flyable) and we set waypoints, this way we "draw" lines. Maybe You can
not undestand this the first time you read, but is very easy. When you place a flight, FMB
writes the coordinates of the way points. Placing the waypoints and "drawing" a line with
a plane will make 2 things: tell us where the coordinates are and show us where the
objects will be placed.
Lets see a working example, next image shows several waypoints where I like to place some
planes. I use B-17 aircraft to "draw" those waypoints:
Next image shows how aircrafts are placed:
Compare last 2 images, look the direction of waypoints and how planes are
placed. You will notice that planes always are placed with nose pointing to the right of
the lines. When I say "right" I mean: imagine you stand up on WP0 and look on direction to
WP1, the planes will be looking to the "right" of that direction.
For easy understand I combine those 2 images into a single one and drawed a big red arrow
of the "right" direction. When you make templates you will not see the planes, and you
have to create this image in your mind:
This way place templates works. You just use a mission to place flights, you never place the objects. Trust that later the generator will use that file with flight waypoints to read the coordinates and place the objects as you wish. You can use any plane to "draw" places, it does not matters the army or the type of the plane. Generator will place red static planes if later that base is soviet, or place blue static planes if the base is on german side. Be sure to understand all to this point before read next tips.
To avoid using many flyiable planes and to speed up template creation, we use same
flight to make several places. How? well, generator will look into pairs of
waypoints because we know a line is defined by 2 points. So, when you create you places
you can keep adding points using same flight like show next image:
Those waypoints indicates 3 places: place planes from WP0 to WP1, place planes from WP2 to WP3,
place planes from WP4 to WP5. When you "draw" those waypoints you have to keep pairs of
waypoints. I say to myself when I make those templates:
placing WP0 I think: planes from here
placing WP1 I think: to here
placing WP2 I think: planes from here
placing WP3 I think: to here
placing WP4 I think: planes from here
placing WP5 I think: to here
As you can see, you are free to select srating point between places. In this example, the
lines between WP1 and WP2 will not define a place, its just a relocating line and you have
to ignore it. Same goes for line btween WP3 and WP4.
Really is is very simple after you try several times. Next image shows how planes are
located using the places showed in previous image:
And next image is the combination of both of them, showing what you have to "imagine"
at the moment you "darw" your templates. Remember, it is VERY important you use
pairs or waypoints, because they define the lines. Just remember to use "from here" - "to
here" nemotechnic.
We create templates in several stages (or steps), because some stages needs data from previous stages. For example, the Geo_obj.data contains four (4) main gruopg of data. One of those gropus are the sector definitions, and to write the sectors definition you need to have the tank waypoints. And tank waypoints will be made using a template created after finishing "stage 1", where we define airfields and park places. Dont worry now about this, the only important thing now is to know that there are several "stages".
This semi-automatic template creation uses perl scripts. So you need to have perl installed. If you dont have perl, it will not be possible to make templates as I describe in this manual.
The process of template creation need you to work with FMB, and time to time run some scripts, so to make things easy, create a folder under FB/missions. I usually name the forlder with the name of the map templates im building, do for example to make normandie1 templates I have a folder: "D:\Ubi Soft\IL-2 Sturmovik Forgotten Battles\Missions\normandie1" where I place all the perl scrips and where I will hold template files. Once thy are finished I rename them, adding a 2 or 3 letter code before each file to easy recgnition.
copy all the scrips provided with this manual into a folder you like.
Lets start building templates for Normandie1 map. As described before I place all
scripts into a new folder called normandie. Then I start IL2FB, and load map
"normandie1". The first thing to do is to place a object "airfield champfire" on the
most right-top corner, better just a bit outside last sector number/letter (if you
can, if not place as far you can on top-right of map). This will be used
by scripts to determine the limits of map. Save this file as "initial.mis". This
file now will provide important data: the limits of the map and the map name.
Abobe image shows the "airfield champfire" localization for normandie1 map. This map has at top-right coordinates named O-10, so the "airfield champfire" is located at P-11 sector. Of course, P-11 cordinates are not displayed on FMB. This top right square will have different coordinates on different maps.
This new file initial.mis will hold the data of airfields, besides other information I told. For each airfield on map we like to use for campaign, we need to colect several information: The coordinates of the location, the 2 headings for take off and landing, the orientation of runway, the "places" where we will like to put parked planes and the place for a static plane to be used a airfield army identification.
All this data is colected by adding 3 objects to each airfiels:
When you have all this 3 object placed, you select other airfield and repeat process
adding a new JU-52, a B17 with 2 waypoints (one take-off other landing), and other B17 to
"draw" the parking places. Next image shows a screen shot with those 3 objects for an
airfield.
Time to time you will like to check how planes are placed, if the orientation is correct, if you have correct pairs of WP for the park places, and so on. To see a preview of your work, run the script "view_bases.pl". This script will read your "initial.mis" file and create a new file called "preview_bases.mis". Load this file into FMB and check how planes are placed. This script will print an error if you have even (not pairs) amount of waypoints. The preview will only display german planes, like if the base is under german control, later the generator will place greman or soviet planes.
Remember to keep working on "initial.mis". It is a common mistake to load the preview, and then keep adding Ju-52, park places and toff/land WP to the preview mission. The preview mission is just that, a mission to look how yor waypoints will be read by generator. The important file is "initial.mis". After you inspect the preview mission remmenber to load back "initial.mis" to keep working on.
Next picture is how you see a base in preview_base.mis. Notice that the static JU-52
will not be showed. The preview mission only display the "aircrafts park places".
This is how looks an error message when you try to make a preview and the waypoints
amount are not pairs. When this happens you have to load "initial.mis" on FMB and search
where is located the problem. A recomendation is to do a preview every time you finish a
base. So if there is a problem with pairs WP, the problem will be always in the last base
you was working. Aditionally, error will display what line number is the one making even
waypoints, so if you like you can manual delete that line, by editing "initial.mis" in a
text editor. (not recomended, better look the WP in FMB).
This is all we need to finish first stage, a "initial.mis" with a champfire, and each base with 3 objects. Once you are used to make this bases, each base will not take more than a couple of minutes. The way I work in doing first adding the filedchamp, the I add all JU-52 to all bases I like to use, so they are a visual aid to find bases. Later I add all take-off and landing waypoints using a B-17 for each base. This way, when I look all the map, I have to see "something blue" (the ju-52) and "something red" (the b17 waypoints). Finally I add the parking places to each base, doing some previews time to time.
If you look into the initial.mis I provide as example you will see frontline markers. You do not need them yet. Is something we will add in next stages, explained later.
Now we are ready to run 1_stage.pl script. (run in a cmd window: perl -w 1_stage.pl). This will create 5 files:
If you are curious, you can look into geo_obj.data just created, there you can see
several lines with the onformation of each airfield. For example this are the lines
representing the airfiled is showded on above example images . That information is: airfield
general information (first line), Heading coordinates (AF06:Hx), followed by several lines with
parking places coordinates and angle for plane placements (AF06:Px)
AF06,aerodromo--D03,38788.61,29109.76,2,-D,03,2,0:2 AF06:H1,38048.61,28764.76, AF06:H2,39530.43,29455.75, AF06:P1,38451.23,29622.01,38526.13,29846.98,378, AF06:P2,38509.59,29613.09,38578.11,29816.26,378, AF06:P3,39102.59,29655.61,39159.29,29544.57,152, AF06:P4,39185.28,29124.04,38982.10,29024.82,243, AF06:P5,38386.74,29213.82,38443.44,29383.92,378, AF06:P6,38625.36,29535.12,38665.52,29639.07,381, #--- End AF06 (aerodromo--D03)
Don worry if you dont understand this information, you dont need to understand it to
keep woring on templates.
The tank template holds "points" where generator will later place a defense champ (some static objects, AAA, and static tanks) or a group of moving tanks (the attacking group). Each sector needs at least 2 "points" so it will be possible to place both goups, one in each point. More points places are welcome, so generator later can pick diferent combinations of them, making missions less repetitive. The amount of "points" recomended for each sector is up to 5, and no less than 3 to make some variations on selection.
There are some sectors where tanks can not move. For example sea, lagoons, sectors covered by forest, etc. On this sectors we will place 0 points, that is, there will be no starting points, and sectors become un-attacable.
Go to FMB and load the mission "tank_wp.mis" created on first stage. You will see
something like this (showed only a small part):
You can see on all sectors 5 tanks, one on each corner and one more in sector center. This file is created in this way for speed edit. Is more easy to delete and move objects alrready lpaced on mission. Each of those static tanks you see are the "points". Like on paking places we use flight for later place objects, here we use a static tank to indicate the coordinates of where a camp, or a group of moving tanks will be placed. In that image I named sectors with numbers 1 to 4, just for easy reference on this manual.
Previous image shows 4 sectors. The very first thing to do is delete all 5 points from
unattacable sectors(sea, lagoons and only forest sectors). Later, you have to relocate
points based on simple rules. The points (actually tanks on this template) needs to be not
very close. All of them has to be inside the sector, no river, lagoon, city or forest has to
intercept their path. If you cant place all 5 of them, try deleting some of them for easy
find correct places. Next image shows how edited those points. Sector named 1 is
un-attacable (sea) and deleted all 5 points. Sector named 2 has 4 points, sector named 3
has 5 points and sector named 4 has only 3 points:
As you can see, all points meet requeriments. Now I will show a mage with incorrect
point placement. I will add some lines to conect them, and place a red dot over green
lines to show a problem. Those lines have to be done in your mind when you are moving
points.
Sector named as 1 has one point in other side of river. Sector named 2 has poins incorrect
placed because the run into a city. Sector named 3 are correct, but two points are too
close, so is recomended to move one of them a bit away, like the red line show. Sector
named 4 has two paths runing into forest. On next image I show how this points are
corrected:
You have to check sector by sector point placement. Make sure that sectors has at least 2 waypoints, but a minimum of 3 is recomended. Also be sure to not place points outside sector. For work more confortable, zoom in and out so the grid lines only display 10x10 squares. It is also recomndable for areas with hils and mountains to look exacltly the place you are placing a point, so you avoid to place them on hill precipices.
This template takes some time, when you are used to work with it, you can make several
sectors in a minute. The more important thing is to make unatacable the sectors that cant
hold tanks points. The other sectors can be edited or corrected later (problem with hills,
or a point on other side of river, etc..)
Now we start with city template. This template will hold the cityes that will like to
include as targets. Only one city per sector. City cant be closer to 10km each
other. Load city.mis into FMB. The first thing to do is to place a "observation ballon
90m" object over each city we like to include. This way we easy check that we dont place 2
city too close. Next image shows how the template looks after adding several cityes. The
lines are drawed only to show the distance you have check
After you finish, you have to zoom close to each city and add several "champfires"
objects. Each champfire will be an "attacable zone", add at least one and up to 9
zones for each city. All places marked with a fire (zones) has to be close to the city,
never place them in a distance bigger than 5 km. Also, each target place zone needs to be
1 km or more seperated from any other zone. So, you leave room to place objects and not
overlap them. Next image shows a city with 3 zones (3 fires), all of them inside 5km
limit, and all of them seperated at least 1km from other fires.
Place more zones on more important cityes (5 or 6 is ok) and less zones on small towns
(2 or 3 is ok). Once you finish placing fire zone markers, you have to place objects on
each of them. Next images shows one zone with objects and remaining others still empty.
The way to place objects is very simmilar to the method described as "place templates". In fact, is the same with a few more options. You have to draw pair of waypoints. Those pair of waypoints indicates the line where objects will be placed. But now we have a extra fearture. Using the altitude of the wp we can indicate different objects types. Think like the waypoints is a pencil, and the altitude is the pencil type. So, with different altitudes we can "draw" diferent objects.
Again, no matter what plane you use to draw places. But now is very important to use
the correct altitude to represent the objects you want to place. Usually I use a
german plane (blue wp) to "draw" the AAA places, and I use a red flight to "draw" vehicles
places. And usually for each zone I use diferent flights for diferent targtes. For
example, with one B17 I draw all vehicles parallel to lines (WP altitude 500). I place
about 10 up to 20 waypoints, so I "draw" 5 to 10 places. Then I insert a new B17 flight,
set Wp alt to 1000 and place several vehicles rotated to "right". If there is a railroad,
i inser a new B17 flight, set wp to 1500 and add all trains. Finally I add a german flight
(any, usually I use JU-87) and insert several AAA places. Next image shows how a target
looks.
As before, you have a script to preview how targets will be read by generator. This
script is called "view_city.pl" and will read city.mis (the file you are working on) and
create a new file called "preview_city.mis". After adding one or more zones, run the
script and then load into FMB the preview mission. Check how targets are placed, if all
what you planned to add is in correct place, etc...  Like before, dont make the mistake to keep adding zones into the preview
mission. This script also will tell if there was a porblem with even (not pair)
waypoints. Next image shows the previe of the zone showed before as example.
And this next image shows the combination of previous 2 images, there you can see the
objects placed on the lines you are drawin. This is what you have to try imagine when
adding points. Note that all targets on preview are red objects, but later, generator will
place correct army places based on who is the ownler of the city.
Ok, now we are ready to run 2nd stage script. This script will read both templates
(tanks_wp and city templates) and add information to geo_obj.data file. The
information added is:
Sector information, lines like:
SEC-E08,sector--E08,45000,75000,30,1:0 SEC-E09,sector--E09,45000,85000,30,1:3 etc...
# Name F08 SUC02,SUM-city-F08,53945.30,73549.92,-,-,-,-,-:0 CT02,city-F08,53945.30,73549.92,25,tipo,TOTAL_ZONES_HERE,0,25:0 CT02Z0:54427.62,74109.38,1 CT02Z1:55014.97,73130.47,1 CT02Z2:54036.05,72934.69,1
poblado,city-H07,sector--H07 poblado,city-F08,sector--F08 poblado,city-I04,sector--I04
For example, city on normadie1 map, at sector-F08 is Bayeux so we make this
changes on geo_obj.data:
Initial lines afected:
# Name F08 SUC02,SUM-city-F08,53945.30,73549.92,-,-,-,-,-:0 CT02,city-F08,53945.30,73549.92,25,tipo,TOTAL_ZONES_HERE,0,25:0 CT02Z0:54427.62,74109.38,1 CT02Z1:55014.97,73130.47,1 CT02Z2:54036.05,72934.69,1 . .(other lines) . poblado,city-F08,sector--F08 . .
# Bayeux F08 SUC02,SUM-Bayeux,53945.30,73549.92,-,-,-,-,-:0 CT02,Bayeux,53945.30,73549.92,40,tipo,3,0,40:0 CT02Z0:54427.62,74109.38,1 CT02Z1:55014.97,73130.47,1 CT02Z2:54036.05,72934.69,1 . . . poblado,Bayeux,sector--F08 . .
Notice I changed the text "TOTAL_ZONES_HERE" by the amount of zones, this case is
3. Aditionally I like to set Bayeux with a max suply radius of 40 kilometer instead of 25
km default. So I changed both "25 values" to 40. Those values are the max suply radius
and the current suplay radius (because damage is 0 both values are equal).
Once you finish adding all names and seting correct amount of zones and initial suply radius, you have to define what will be the initial frontline of campaign and make all objects on goe_obj.data file be "sincronized" to the initial frontline.
To acomplish this, load the "initial.mis" and place some blue/red front markers. Save the file and finally run the 3_stage.pl script. This script will read the frontline you just set on initial.mis and will create a frontline.mis template. It also will sincronize the geo_obj.data file. Now, we are almost done.
The aircraft.data file has the definition for each aircraft you are interested to place into campaign. Also this file holds information on squadron names and static planes and static vehicles. Lines starting with a numeral (#)are ignored.
There is no automatic way to create this file, so open a new file in text editor and write them following next indications and later save it as aircrafts.data.
Next lines indicates that russian fighters squadron can be 176IAP or 3IAK. Selection will be random. Jabo task will have 11IAP squadron and Transports(suply) and bombers (suply) will be 34BAP squadron. For german fighters will be from I_JG3,II_JG3,I_JG27 squadrons,bombers will use Stab_KG27a,I_KG27a,II_KG27a,III_KG53a squadrons, and so on. Other lines like this describe diferent squadrons for other country/task combinations. When there is more than one definition, a random one is picked. At least one squadron must be present for a existent country+task definition.
##--red sqds rusfig=176IAP,3IAK; rusjab=11IAP; rusbom=34BAP; rustrp=34BAP; gerfig=I_JG3,II_JG3,I_JG27; gerjab=I_LG2; gerbom=Stab_KG27a,I_KG27a,II_KG27a,III_KG53a; gertrp=KGrzbV102a; romfig=Eskadrila54; romjab=Eskadrila54; rombom=Eskadrila54;The squadron names cant be any you like. They have to be exactly the same used by FB game. If you plan to add sqadron names, be sure they are aviable on FB. Later, this file contains plane description and are comma seperated values a colon the task and plane amount. The fields are in order:
army, country+task, name of plane, class air, loadout, fuel, crusier alt, crusier speed : task, number,
The tasks are:
BA : Bomber Attack. Group of bombers attacking city or airfields.
SUM: SUply Mission. Group of transport planes, doing suply mission task
BD: Bomber Defend. Group og defending bombers, attacking the incoming enemy tanks
EBA: Escort BA bombers
ESU: Escort SUply transports
EBD: Escort BD bombers
ET: Escort Tanks. When you attack a sector, planes doing air cover and intercept enemy BD
INT: INTercept. In general, intercept enemy Suply transports and enemy BA.
The number is the amount of planes of that type and and is equal for each entry. (not manadatory)
Here is how looks a entry for a P-40 bomber/fighter:
(NOTE INTERCEPT TAK IS A SINGLE "I" not "INT" as described above)
# P40-E 1,rusjab,P-40E,1,air.P_40E,500lb,100,3000,400:BD,6, 1,rusfig,P-40E,1,air.P_40E,500lb,100,3000,400:ET,6, 1,rusfig,P-40E,1,air.P_40E,default,100,3000,400:EBA,6, 1,rusfig,P-40E,1,air.P_40E,default,100,3000,400:EBD,6, 1,rusfig,P-40E,1,air.P_40E,default,100,3000,400:ER,6, 1,rusfig,P-40E,1,air.P_40E,default,100,3000,400:I,6,
To get classair names, open FMB, load any small map, for example online1. Then insert a
plane you like to get the air class name. Let say FW190-A8, so insert a flight of that
plane with weapons default. Then insert another one FW190-A8 and set this one with a bomb
load you like to use, for example SC500. Save the mission whith any name, for example
call it airnames.mis (you can insert more flights of other airclass you will need).
Open this mission with a text editor, you will see something like this:
[MAIN] MAP Net1Summer/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [Wing] g0101 g0100 [g0101] Planes 1 Skill 1 Class air.FW_190A8 Fuel 100 weapons default [g0101_Way] NORMFLY 15421.69 25085.94 500.00 300.00 [g0100] Planes 1 Skill 1 Class air.FW_190A8 Fuel 100 weapons 1sc500 [g0100_Way] NORMFLY 15421.69 23440.96 500.00 300.00 [NStationary] [Buildings] [Bridge] [House]
There you can see that the class air is: air.FW_190A8
The default loadout is default
The bombload loadout is: 1sc500
Ok, lets build this FW190-A8 entry using default loadouts, and 1SC500 bomb for bomber
defense (BD) , and set 45/300 planes. First write a single line, for intercept
task:
2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45,
Those values are:
2 = axis side
gerfig = 3 leters country + 3 leters code
FW-190A8 = is the name of the plane to be displayed on briefings, reports and stats
1 = because is human flyable
air.FW_190A8 = is the class air you just find as explainded above
default = is the loadout
100 = is the fuel load
3000 = is the crousier altitude
400 = is the criusier speed
: is a separator
I = intercpet task (NOTE that is a single letter, not 3 letter "INT")
45 is the plane amount number
, final comma
When you have that line, copy and paste several lines (4 more) to get this:
2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45,
Finaly change so you have EBA EBD ET BD tasks, set 1sc500 loadout for ET and BD tasks.
reduce crusier altitude to 1000 meters and set gerjab code for defensive bombing (BD): I
usually add a comented (#) line with the name and other info at begining:
# FW-190A8 45/300 planes as Pirx table for map bla-bla at year xxxx ... 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:I,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:EBA,45, 2,gerfig,FW-190A8,1,air.FW_190A8,default,100,3000,400:EBD,45, 2,gerfig,FW-190A8,1,air.FW_190A8,1sc500,100,3000,400:ET,45, 2,gerjab,FW-190A8,1,air.FW_190A8,1sc500,100,1000,400:BD,45,
If you investigate other load outs, you will know that mk108 guns on FW-190A8 is named
"r22mk108" so you maybe like to add those for intercept task. Just change default by
r22mk108 on Intercpet task line, so it looks this way:
2,gerfig,FW-190A8,1,air.FW_190A8,r22mk108,100,3000,400:I,45,
Repeat this method for other planes. I usually make a mission (airnames.mis) where I insert all planes I will need with several loadouts. So later I open the mission to read all air.class data and all loadouts I need. In your case, maybe you need P51, P38, P47, 109-G6, B25 etc etc... place all of them on you airnames.mis using FMB.
Later on this file we have static planes distribution and static vehicles distributions.
The static planes line are like this:
ST100,1,I153,vehicles.planes.Plane$I_153_M62,15:150 ST101,1,I16,vehicles.planes.Plane$I_16TYPE24,15:350 ST102,1,IL2,vehicles.planes.Plane$IL_2_1940Late,20:400 ST103,1,LaGG3,vehicles.planes.Plane$LAGG_3SERIES4,15:500And the fields are:
The number are acumulative values, and last static plane has to have the number 1000.
they have to be in order, for the example avobe: we have 150 I-153 per 1000 planes, the we
have 200 (350-150) I-16type24, the we have 50 (400-350) Il2 1940, then we have 100
(500-400) LaGG3 and so on. Notice that mixed with staic planes we have some fuel trucks,
they will be placed like planes, simulating fuel loading.
Finally the static vehicles definition. This is almost the same like static planes, useing
acumulative values frecuency up to 1000. Here some examples for blue side vehicles
SV201,2,VW82,vehicles.stationary.Stationary$VW82,15:80 SV202,2,VW82t,vehicles.stationary.Stationary$VW82t,15:160 SV203,2,OpelKadett,vehicles.stationary.Stationary$OpelKadett,15:260 SV204,2,OpelBlitz36S,vehicles.stationary.Stationary$OpelBlitz36S,15:340 SV205,2,OpelBlitz6700A,vehicles.stationary.Stationary$OpelBlitz6700A,15:440 SV206,2,Kettenkrad,vehicles.stationary.Stationary$Kettenkrad,15:500And the fields are:
The image to be used is BMP 24bits/pix image you have to make with a program of preference. Take several screenshots to the map in the FMB. Later edit and resize to get 900 pixels with. You can use other sizes, but is not recomended more than 900 width because performance and server load. Smaller can be to hard to see information. Always use a divisible by 4 width, because scripts do not handle padding. Add to the image the names of the cityes. Lets call this image NM1.BMP. Later use a tool to create the image map file (lets call it imap.data). GIMP has a nice imagemap editor.
When you build the image, count how many pixels per sector you have. Later you need that information to be written into config.pl (explained later). For example, if your image has 900 pixels width and the map has 15 sectors, the count for pixels per sectors is 60. Maybe one less because maps have partial sectors at end, where are cordinates.
The image map is just a html file, pointing to the image (not this one, point to a
default "front.jpg" ) and later the map definition, like this:
<br> <p> Use the map to find the name of the area of attack </p> <IMG SRC="/images/front.jpg" WIDTH=xxx HEIGHT=xxx BORDER=0 alt="" USEMAP="#map"> <MAP NAME="map"> <AREA SHAPE="RECT" COORDS="0,31,46,77" HREF="./no_click.html" alt="sector--A16"> . . (other imap lines) . </MAP>Note that you have to set width and height. usually the imagemap tool does that.
initial.mis -> NM1_initial.mis (this is not longer used, but saveit just in case) geo_obj.data -> NM1_geo_obj.data red_obj.mis -> NM1_red_obj.mis blue_obj.mis -> NM1_blue_obj.mis tank_wp.mis -> NM1_tank_wp.mis city.mis -> NM1_city.mis frontline.mis -> NM1_frontline.mis aircrafts.data -> NM1_aircrafts.data NM1.BMP -> NM1_000.BMP (000 is just to say it is original map image). imap.data -> NM1_imap.data
Now you have to add this map information to the config.pl file. First define a map name ($MAP_NAME_LONG), a
short text with some clear info of map. After that several lines has to be included inside
a if condition:
1) The map image information
2) The tank types to be used as defense and attack for both armyes, and AAA precense
3) The file names for this map.
4) The plane list to be used on this map. (for takeslot.pl form printing)
The MAP_NAME_LOAD (in our example is Normandy/load2.ini) can be extracted by looking into
any template just created. Open with a text editor and dind the line that starts with
"MAP" then copy the information it follows.
$MAP_NAME_LONG="Normandie. June 1944"; if ( $MAP_NAME_LONG eq "Normandie. June 1944") { # 1 . map image information $ANCHO=900; # NM1_000.bmp image width in pixels $ALTO=600; # NM1_000.bmp image height in pixels $H_BLOCK_PIX=60; # horizontal sector size in pixels $V_BLOCK_PIX=60; # vertical sector size in pixeles $LETRAS=16; # map sector letters, 1 in excess (Normandie1 last is O, that is 15) $NUMEROS=11; # map sector numbers, 1 in excess (Normandie1 last number is 10) # 2. tank types and aaa placement $ALLIED_TANKS_ATTK="Armor.3-BT7"; $AXIS_TANKS_ATTK="Armor.3-PzIIIG"; $ALLIED_TANKS_DEF="vehicles.artillery.Artillery\$BT7"; # notice "escaped $" $AXIS_TANKS_DEF="vehicles.artillery.Artillery\$PzIIIG"; # notice "escaped $" $AAA_IN_CHAMPS=0; # place or not place AAA on field champs $LATE_AAA_IN_CHAMPS=0; # place or not place advanced AAA, like nimrod and M16 # 3. file names $GEOGRAFIC_COORDINATES="NM1_geo_obj.data"; $FRONT_LINE="NM1_frontline.mis"; $RED_OBJ_FILE="NM1_red_obj.mis"; $BLUE_OBJ_FILE="NM1_blue_obj.mis"; $CITY_PLACES="NM1_city.mis"; $TANKS_WP="NM1_tank_wp.mis"; $FRONT_IMAGE="NM1_000.bmp"; $IMAP_DATA="NM1_imap.data"; $MAP_NAME_LOAD="Normandy/load2.ini"; $FLIGHTS_DEF="MM1_aircrafts.data"; # 4 . data for takeslot.pl planes names shuld be the exact same used in aircrafts.data) @VVS_SUM_PLANES=("Li-2","TB3-4M-34R"); @VVS_BA_PLANES=("IL2 series1","IL2 series2","SB-2M100A","SB2-M103","SU-2","TB3-4M-34R"); @VVS_AI_PLANES=("Li-2","IL-4-DB3B","PE-2 1940","R-10","SB-2M100A","SB2-M103","SU-2"); @LW_SUM_PLANES=("HE-111H2","JU-52"); @LW_BA_PLANES=("BF-110C4B","HE-111H2","JU-87B2","JU-88A4"); @LW_AI_PLANES=("JU-52","BF-110C4B","JU-88A4"); }
The values on VVS_SUM_PLANES, VVS_BA_PLANES, VVS_AI_PLANES are the suply allowed planes, the bomber attack planes and the AI planes list.Same goes for LW_* fields with axis planes. All this values are used on take_slot.pl to make the plane selection form at creation of missison. The names of the planes needs to be exactly the same as is writed on aircrafts.data file. The ones I printe in example are not for normandie, they are just an example.
When you set the ATTACK tanks types, be sure to include in a variable name called
(TANK_REGEX) a string to identify them. For example if you add KV1 tanks, you have to make
this line:
$TANK_REGEX="Pz|T34|ValentineII|BT7|M4A2|T70"; # tank string identification use | as separatorlook now like:
$TANK_REGEX="Pz|T34|ValentineII|BT7|M4A2|T70|KV1"; # tank string identification use | as separator
Notice that defence tanks names, the static ones, has an escaped $, by adding a backslash before $.For example, the FB object name for a static BT7 is: vehicles.artillery.Artillery$BT7 and you have to add the backslash before the $ simbol, like this: vehicles.artillery.Artillery\$BT7.
For sure the templates take longs to be done, and several files has to be edited, created and changed. After all files are done, you have to test if they are correct, for example, all planes are used, all city and suply city targets are present, the front image and suply image are correclty created, and so on.
I will release more templates, the ones we will use in bellum: Kursk, Smolenk and Balaton. I will not make more templates that the mentioned before. All questions are welcome and for sure I will help to any with template building. At least to the ones they prove have spent some time to understand this manual (besides my bad english) :).
Use the Bellum forum for questions (http://il2fb-bellum.com.ar/foro) and help with problems with templates you are making (If possible provide files you are working on).
Note: I know that small FB maps can work with badc, but I really dont know if generator/parser can handle big maps, those that has 2 letters per sector. (finland, crimea, etc..)
Thats all. :)


State that the user prepares bots for battle in. More...
#include <prepare_state.h>
Public Member Functions | |
| PrepareState () | |
| void | entry (const Event &e) |
| On entry, determines if the battle can be started. | |
| void | during () |
| Does nothing during execution. | |
| void | exit (const Event &e) |
| Does nothing on exit. | |
| std::string | title () |
| std::vector< std::string > | get_display () |
| void | act_on_key (int keyPress) |
| Public Member Functions inherited from bots::InteractableState | |
| InteractableState (std::string name) | |
| std::vector< std::string > | get_action_strings () |
| std::vector< int32_t > | get_action_keys () |
Static Public Attributes | |
| static const std::string | sBattleBegin = "BattleBegin" |
| String that is emitted to start the battle. | |
| static const Action | sBattleBeginAction = Action("Start Battle", 'b', sBattleBegin) |
| Action for starting the battle. | |
| static const std::string | sRestart = "Restart" |
| String that is emitted to return to start. | |
| static const Action | sRestartAction = Action("Return to Start", 'r', sRestart) |
| Action for returning to start. | |
| static const std::string | sCreateBot = "Create Bot" |
| String that is emitted to create a bot. | |
| static const std::string | sDestroyBot = "Destroy Bot" |
| String that is emitted to destroy a bot. | |
Additional Inherited Members | |
| Protected Member Functions inherited from bots::InteractableState | |
| void | process_key (int keyPress) |
| BattleRunner & | battle_runner () |
| Protected Attributes inherited from bots::InteractableState | |
| std::vector< Action > | mActions |
State that the user prepares bots for battle in.
Definition at line 15 of file prepare_state.h.
| PrepareState::PrepareState | ( | ) |
Constructor Creates the results state and prepares it to accept user actions.
Definition at line 19 of file prepare_state.cc.
|
virtual |
Acts on the given key. If key matches an action, performs that action.
| Integer | representation of a character key press. |
Implements bots::InteractableState.
Definition at line 50 of file prepare_state.cc.
|
virtual |
Getter
Implements bots::InteractableState.
Definition at line 35 of file prepare_state.cc.
|
virtual |
Getter
Implements bots::InteractableState.
Definition at line 29 of file prepare_state.cc.


Development
Using Docker and Docker Compose
We provide docker-compose.development.yml
for development.
You can use Docker and your favorite text editor for developing this tool.
Here we explain how to do using Visual Studio Code and Docker.
To do this, you need the Remote - Containers extension for Visual Studio Code.
First, make .devcontainer
directory and devcontainer.json
in the directory.
mkdir .devcontainer
code .devcontainer/devcontainer.json
Edit devcontainer.json
as follows.
{
"dockerComposeFile": ["../docker-compose.development.yml"],
"service": "app",
"workspaceFolder": "/app",
"extensions": ["ms-python.python"]
}
You can add more extensions you want in this file.
Next, using the extension, start a container and attach it.
Please refer the official documentation for details.
Then, you need to run poetry install
in the container. You can do this in the terminal in Visual Studio Code connected with the container.
Now you have the development environment!
If you use PyCharm, please refer the documentation.
Without Docker
If you don't use Docker, you need Python 3.8 and Poetry.
Run poetry install
and start hacking:)


Angular Services Example
Enter Number one
Enter Number two
{{response}}
Accessing database
ID
Name
Skill
Status
Location
Additional Skills
{{StudentData.id}}
{{StudentData.name }}
{{StudentData.Skill}}
{{StudentData.Status}}
{{StudentData.Location}}
{{addon}}


Parents labelled 'peak stupid' after giving their daughter a 'blended' surname
The parents' decision to combine their last names to create their daughter's surname has been criticised - but others think it's 'lovely'
by Luke Matthews, https://www.mirror.co.uk/authors/luke-matthews/More and more parents are opting to give their offspring unusual names to ensure they stand out from the crowd.
While some go for alternative spellings of classics, others take no chances to make sure there won't be another child in the class with the same name by calling them something like 'Kingmessiah' or 'Danger' .
The brave choices are often pretty hit and miss, as one mum found out when her choice was given the unfortunate crown of ' worst name of 2019 '.
Having 'always loved the name Kaitlyn but hated how popular it was', she found a way to make it her own - by substituting in the the Roman numeral for eight so it became 'KVIIIlyn'.
A couple from Sydney have recently divided opinion by giving their daughter a 'blended surname', giving her a last name which is a mash-up of both of theirs.
Parents Courtney and Laura decided they wanted to give their little girl Lyla a combination of both of their surnames, Cassar and Sheldon, to give her the last name 'Casseldon'.
Explaining how they love the modern moniker, Courtney said: "I like the idea of our daughter having a part of both of us," as reported by the Daily Telegraph .
“With hyphens (double barrel surnames) I find a lot of kids end up choosing one name because it is easier.
“We played around with a few last names and found one that we like and sounds like a last name.”
The move split opinion online, which varied from those who thought it was 'lovely' to others who said it was 'ridiculous'.
One said: “This is peak stupid.”
Another replied: “Family trees are going to get much harder in the future."
A third defended the decision, arguing: "It's the parents right to name their children anything they like."


Hi there! As you can guess my name is Jentry. I created this page as a basic introduction to me, and wanted to offer some context to who I am. In the last year I have been working to build my programming and code pratice taking classes both online and in person.
Below you you can see more about where I have been, who I am, and what I have been working on!
I have been working on several smal projects to get thnings started, though this list will be updated as time goes on.


Gujarat High Court Case Information System Print CR.A/99119/1998 6/ 6 JUDGMENT IN THE HIGH COURT OF GUJARAT AT AHMEDABAD CRIMINAL APPEAL No. 991 of 1998 For Approval and Signature: HONOURABLE MR.JUSTICE H.B.ANTANI ========================================================= 1 Whether Reporters of Local Papers may be allowed to see the judgment ? 2 To be referred to the Reporter or not ? 3 Whether their Lordships wish to see the fair copy of the judgment ? 4 Whether this case involves a substantial question of law as to the interpretation of the constitution of India, 1950 or any order made thereunder ? 5 Whether it is to be circulated to the civil judge ? ========================================================= D K SOLANKI LAW OFFICER - Appellant(s) Versus M/S. KAILASH CHEMICALS & 3 - Opponent(s) ========================================================= Appearance : MR KP SHAH for Appellant(s) : 1,MR SUNIL L MEHTA for Appellant(s) : 1, NOTICE SERVED for Opponent(s) : 1 3 MS KRINA CALLA APP for Opponent(s) : 4 ========================================================= CORAM : HONOURABLE MR.JUSTICE H.B.ANTANI Date : 01/05/2009 ORAL JUDGMENT
1. This appeal, preferred under Section 378 of the Code of Criminal Procedure, 1973, is directed against the order of acquittal passed by the learned Chief Metropolitan Magistrate, Ahmedabad in Criminal Case No.229 of 1990 on 27.11.1997.
2. The appellant, who has been serving as a Law Officer with the Gujarat Pollution Control Board constituted under Section 4 of the Water (Prevention and Control of Pollution) Act, filed criminal complaint against respondent Nos.1 to 3 for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Water (Prevention and Control of Pollution) Act, 1974 (hereinafter referred to as the Act ). The learned Chief Metropolitan Magistrate, Ahmedabad framed charge and proceeded with the matter and examined the prosecution witnesses namely complainant Dahyabhai Kalubhai Solanki and Mahendrasinh Madhavsinh Rakhol and considered documentary evidences such as authority which was given to the complainant to lodge the complaint vide Exh.6, the powers given to the complainant by the Board vide Exh.8, reply filed by respondent No.1 vide Exh.10, notice vide Exh.11 and the report of the public analyst. The learned Judge has, after considering the entire gamut of oral deposition as well as the documentary evidence on record of the case, held that as the prosecution committed breach of Section 21 of the Act and Rule 27 of the Gujarat Water (Prevention and Control of Pollution) Rules, 1976 (hereinafter referred to as the Rules 1976 ), respondent Nos.1 to 3 are required to be acquitted for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act.
3. The appellant, being dissatisfied with the order of acquittal, has preferred the present appeal. The learned advocate for the appellant submitted that the learned Judge has not appreciated the oral deposition as well as the documentary evidence, more particularly, report of the analyst in proper perspective, while acquitting respondent Nos. 1 to 3 for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act. It is submitted by the learned advocate that all the due procedures were completed while collecting the samples and there was no breach of Section 21 of the Act and Rule 27 of Rules 1976, as held by the learned Judge in acquitting respondent Nos.1 to 3. Thus, it is submitted by the learned advocate that the order passed by the learned Judge is required to be set aside and respondent Nos.1 to 3 be convicted for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act.
4. None appears for respondent Nos.1 to 3, though served and, therefore, the matter has proceeded ex-parte against respondent Nos.1 to 3. Learned A.P.P. Ms.Krina Calla, representing respondent No.4-State, submitted that the learned Judge has committed the egregious error in acquitting respondent Nos.1 to 3 under Section 21 of the Act read with Rule 27 of Rules 1976 and, therefore, the impugned order is required to be quashed and set aside and respondent Nos.1 to 3 be convicted for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act.
5. I have heard learned advocate Mr.Sunil L. Mehta for the appellant and learned A.P.P. Ms.Krina Calla for respondent No.4-State at length and in great detail. This Court has also undertaken a complete and comprehensive appreciation of all vital features of the case as well as the entire evidence on record.
6. I have also taken into consideration the reasons assigned by the learned Judge while acquitting respondent Nos.1 to 3 for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act. On behalf of the prosecution, complainant Dahyabhai Kalubhai Solanki has been examined and witness Mahendrasinh has also adduced the deposition in support thereof. However, considering the entire evidence on record of the case, it is clear that the prosecution has committed breach of Section 21 of the Act and Rule 27 of Rules 1976 and, therefore, benefit of the same is required to be given to the accused in view of the decision rendered in the case of Dahyabhai Kalubhai Solanki V/s. Devine Intermediates & Chemicals & Ors., reported in 1996 (1) G.L.R. 729. Thus, considering the evidence on record of the case and the reasons assigned by the learned Judge, I do not find any infirmity in the judgment rendered by the learned Chief Metropolitan Magistrate, Ahmedabad while acquitting respondent Nos.1 to 3 for the offence punishable under Sections 24, 25, 43, 44 and 47 of the Act.
7. This is an acquittal appeal in which Court would be slow to interfere with the order of acquittal. Infirmities in the prosecution case go to the root of the matter and strike a vital blow on the prosecution case. In such a case, it would not be safe to set aside the order of acquittal, more particularly when the evidence has not inspired confidence of the learned Judge who had opportunity to observe demeanour of the witnesses. As this Court is in general agreement with the view expressed by the learned Judge, the Court does not think it necessary either to reiterate the evidence of prosecution witnesses or to restate the reasons for acquittal given by the learned Judge and this Court is of the opinion that expression of general agreement with the view taken by the learned Judge would be sufficient in the facts of the case. This is so, in view of the decisions rendered by the Supreme Court in the cases of (1) Girija Nandini Devi & Ors. v. Bijendra Narain Chaudhari, AIR 1967 SC 1124, and (2) State of Karnataka v. Hema Reddy and another, AIR 1981 SC 1417. On overall appreciation of evidence, this Court is satisfied that there is no infirmity in the reasons assigned by the learned Judge for acquitting the respondent. Suffice it to say that the learned Judge has given cogent and convincing reasons for acquitting the respondent. The learned advocate for the appellant has failed to convince this Court to take a view contrary to the one already taken by the learned Judge and, therefore, the appeal is liable to be dismissed.
8. For the foregoing reasons, the appeal fails and it is hereby dismissed.
(H.B.ANTANI, J.) Hitesh Top


Jaguar Land Rover not considering smaller vehicles – report
There’ll be no Jaguar kittens or little Landies, as Jaguar Land Rover rules out any new, smaller vehicles.
by William Stopford- shares
Don’t hold your breath waiting for a Jaguar XD or a sub-Evoque Land Rover or Range Rover.
Jaguar Land Rover’s chief commercial officer, Felix Bräutigam, has told Autocar the company won’t be entering any smaller segments. He said, “We should not and will not drive down into segments just to get economy of scale.”
Bräutigam pointed out a Range Rover Evoque is already a relatively small car, measuring 4371mm long and 1904mm wide – close to a Mk7 Volkswagen Golf, which measures 4255mm and 1799mm, respectively.
For comparison, the Jaguar E-Pace, which uses the first-generation Evoque’s platform, measures 4411mm in length while the old Land Rover Freelander was roughly as long but around 100mm narrower.
No major luxury brand offers a crossover noticeably smaller than the Evoque, with rivals like the BMW X1 and Lexus UX all roughly the same size. Rival luxury brands do, however, have sedans and hatchbacks smaller than the Jaguar XE, such as the Audi A3 and Mercedes-Benz A-Class.
Through a proposed partnership with BMW or Geely could give Jaguar Land Rover access to platforms that support smaller vehicles, there’s little precedent for a smaller Jaguar or Land Rover.
One obvious exception is the outgoing Land Rover Defender, which was as short as 3658mm in 90 pickup guise. The new Defender 90, conversely, measures 4583mm in length.
1
2
nextprevious
Jaguar Land Rover not considering smaller vehicles – report


This is the Wealthica Example Add-on.
Try some of the actions below:
List Transactions
List Positions
Add Transaction
Save Data


Tip:
Hidden and protected properties are subtly different.
- `hidden` determines whether a property is returned by a query directly against the model that contains the property.
- `protected` determines whether a property is returned by a query against a model that has a relation to the model being queried.
{% if include.xref %}
For more information, see [Hidden properties](Model-definition-JSON-file.html#hidden-properties).
{% endif %}


- capacity() - Method in class ibis.cashmere.constellation.Buffer
-
Returns this buffer's capacity
.
- Cashmere - Class in ibis.cashmere.constellation
-
The entry point to the Cashmere library.
- CashmereException - Exception in ibis.cashmere.constellation
-
A general Cashmere exception.
- CashmereException(String) - Constructor for exception ibis.cashmere.constellation.CashmereException
-
Creates a new CashmereException
exception with the specified message.
- CashmereNotAvailable - Exception in ibis.cashmere.constellation
-
An exception that indicates that Cashmere is not available.
- CashmereNotAvailable() - Constructor for exception ibis.cashmere.constellation.CashmereNotAvailable
-
Creates a new CashmereNotAvailable
exception with the default message.
- CashmereNotAvailable(String) - Constructor for exception ibis.cashmere.constellation.CashmereNotAvailable
-
Creates a new CashmereNotAvailable
exception with the specified message.
- clean(Buffer) - Method in class ibis.cashmere.constellation.Device
-
Clean Buffer
from the device.
- clean(float[]) - Method in class ibis.cashmere.constellation.Device
-
Clean the float array from the device.
- clean(byte[]) - Method in class ibis.cashmere.constellation.Device
-
Clean the byte array from the device.
- clean(int[]) - Method in class ibis.cashmere.constellation.Device
-
Clean the int array from the device.
- clean(double[]) - Method in class ibis.cashmere.constellation.Device
-
Clean the double array from the device.
- compareTo(Device) - Method in class ibis.cashmere.constellation.Device
-
Compares this device with Device
device in terms of when a device can launch kernels.
- copy(Buffer, Argument.Direction) - Method in class ibis.cashmere.constellation.Device
-
Copy a buffer to the device.
- copy(float[], Argument.Direction) - Method in class ibis.cashmere.constellation.Device
-
Copy an array of floats to the device.
- copy(double[], Argument.Direction) - Method in class ibis.cashmere.constellation.Device
-
Copy an array of doubles to the device.
- copy(int[], Argument.Direction) - Method in class ibis.cashmere.constellation.Device
-
Copy an array of ints to the device.
- copy(byte[], Argument.Direction) - Method in class ibis.cashmere.constellation.Device
-
Copy an array of bytes to the device.
- copy(Buffer, Pointer) - Method in class ibis.cashmere.constellation.Device
-
Copy a buffer to memory on the device.
- createLaunch() - Method in class ibis.cashmere.constellation.Kernel
-
Create a KernelLaunch
for this Kernel
.
- createLaunch(String) - Method in class ibis.cashmere.constellation.Kernel
-
- createLaunch() - Method in class ibis.cashmere.constellation.LibFunc
-
- createLaunch(String) - Method in class ibis.cashmere.constellation.LibFunc
-
- get(Buffer) - Method in class ibis.cashmere.constellation.Device
-
Get the Buffer
from the device.
- get(float[]) - Method in class ibis.cashmere.constellation.Device
-
Get the array of floats from the device.
- get(double[]) - Method in class ibis.cashmere.constellation.Device
-
Get the array of doubles from the device.
- get(int[]) - Method in class ibis.cashmere.constellation.Device
-
Get the array of ints from the device.
- get(byte[]) - Method in class ibis.cashmere.constellation.Device
-
Get the array of bytes from the device.
- get(Buffer, Pointer) - Method in class ibis.cashmere.constellation.Device
-
Get the contents of the memory on the device represented by Pointer
from
into to
.
- get(double[], Pointer) - Method in class ibis.cashmere.constellation.Device
-
Get the contents of the memory on the device represented by Pointer
from
into to
.
- get(float[], Pointer) - Method in class ibis.cashmere.constellation.Device
-
Get the contents of the memory on the device represented by Pointer
from
into to
.
- getBuffer(int, boolean) - Static method in class ibis.cashmere.constellation.BufferCache
-
Obtains a
Buffer
of the specified size.
- getByteBuffer() - Method in class ibis.cashmere.constellation.Buffer
-
Return the underlying ByteBuffer
.
- getConstellation() - Static method in class ibis.cashmere.constellation.Cashmere
-
- getDevice(String) - Static method in class ibis.cashmere.constellation.Cashmere
-
Get the fastest Device
for a specific kernel.
- getDeviceName() - Method in class ibis.cashmere.constellation.Launch
-
Get the name of the device.
- getFloat(int) - Method in class ibis.cashmere.constellation.Buffer
-
Convenience method to get a float on position position
.
- getKernel() - Static method in class ibis.cashmere.constellation.Cashmere
-
Retrieve the registered MCL kernel.
- getKernel(String) - Static method in class ibis.cashmere.constellation.Cashmere
-
Retrieve the MCL kernel with name name
.
- getKernel(String, Device) - Static method in class ibis.cashmere.constellation.Cashmere
-
Retrieve the MCL kernel with name name
for a specific Device
.
- getLibFunc(String) - Static method in class ibis.cashmere.constellation.Cashmere
-
Retrieve the OpenCL library function with library name libraryName
.
- getLibFunc(String, Device) - Static method in class ibis.cashmere.constellation.Cashmere
-
Retrieve the OpenCL library function with library name libraryName
.
- getMemoryCapacity() - Method in class ibis.cashmere.constellation.Device
-
Get the memory capacity of this device.
- getOverallTimer() - Static method in class ibis.cashmere.constellation.Cashmere
-
Get the overall timer for the application.
- getTimer(String, String, String) - Static method in class ibis.cashmere.constellation.Cashmere
-


WITNESS LIST Public Education Committee April 19, 2005-2:00P HB 31 For: Cannamore, Vernon (Self) Gentry, Mapra (Self) Hardy, Pat (Self) Johnson, Mary Lynn (Self) Morrow, Rosemary (Self) Pennington, Debbie (Self) Smith, Mary (Self) Against: Eaton, Holly (Tx Classroom Teachers Assoc) Weisfeld, Shanna R. (Texas State Teachers Assoc) Whitsett, Jo Hannah (ATPE) On: Carter, Dr. Lynda (Texas El. Principals & Supervisors Assn.) Pollock, Randy (TASB and Alamo Heights ISD) HB 386 For: Lambert, Tim (Texas Home School Coalition) Against: Bacon, Tim (Texas St. Teacher- Ass) Gustafson, Lindsay (Texas Classroom Teachers Assoc.) Melina Raab, Ted (Texas Federation of Teachers) Whitsett, Jo Hannah (ATPE) HB 661 For: Meraz, Gloria (Texas Library Asscociation) Richardson, Janice (Self) Todaro, Julie (Self) Weisfeld, Shanna R. (Tx State Teachers Assoc) Whitsett, Jo Hannah (ATPE) On: Shirley, Beverley (Texas State Library and Archives Commission) HB 902 For: Eaton, Holly (Tx Classroom Teachers Assoc) Rodriguez, Jeanette (Texas State Teachers Association) Whitsett, Jo Hannah (ATPE) HB 983 For: Wolf, Laura (Texas Council on Family Violence) On: Hayes, Michael (Office of the Attorney General) HB 1633 On: Eaton, Holly (Tx Classroom Teachers Assoc) Harris, Dwight (Self and Texas Federation of Teachers) Kouri, Richard (Texas State Teachers Assn.) Sallee, Charles (Sunset Commission) Weinberg, Tracy (Texas Association for the Gifted and Talented) Whitsett, Jo Hannah (ATPE) HB 1668 For: Eaton, Holly (Tx Classroom Teacher Assoc) Weinberg, Tracy (Texas Association for Gifted and Talented) Whitsett, Jo Hannah (ATPE) On: Bacon, Tim (Texas State Teachers Assoc) HB 2576 For: Gouris, Allison (Self and Autism Society of Greater Austin) Lambert, Kay (Advocacy, Inc.) Pharr, Dianna (Self and Kathleen Thomas) Rummel, Leah (Self) Statman, Rona (The Arc of Texas) Thomas, B. Dianne (Self) Yeaman, Karen (Self) On: Anderson, David (Texas Education Agency) Barfield, Rhonda (TASB, TCASE) Beneski, Amy (Texas Association of School Administrators) Eaton, Holly (Tx Classroom Teachers Assoc) Harris, Dwight (Self and Texas Federation of Teachers) Jonas, Christopher (Self) Jones, Jennifer (Sunset Advisory Commission) Kouri, Richard (Texas State Teachers Assn.) Lenz, Gene (TEA) Maughan, Dr. Susan (TCASE (Texas Council for Administrators of Special Education)) Maxwell, Susan (Self and Texas Council for Developmental Disabilities) Whitsett, Jo Hannah (ATPE) HB 2742 For: Ingebretson, Tammy (Self) Keller, Marlene (Self) Krueger, Dan (Self) Turk, Laura (Self) Weiswurm, Klaus (Self) Against: O'Donnell, Dr. Lorraine (Self and Texas Association of School Boards (TASB)) On: Eaton, Holly (Tx Classroom Teachers Assoc) HB 3458 On: Gustafson, Lindsay (Texas Classroom Teachers Assoc.) Rodriguez, Jeanette (Texas State Teachers Association) HJR 86 Against: O'Donnell, Dr. Lorraine (Self and TASB- TX Assn of School Boards)


RIS3 Innovation Maps
Data Gathering
Upload and analyse data from private sector's R&D and innovation grant applications at both national and regional levels. Uncover bottom-up information about new emerging business and technology trends as perceived by the private sector and ultimately identify key priorities for business innovation spending.
Upload a file to be inserted into the current online spreadsheet to be processed and visualised among other data sources. Download Template / Demo. File
Data Cleansing and Classification
Classify projects by business area and technology trend.
Note: the use of standard classifications is encouraged to allow for cross-regional and cross-country comparisons although custom classifications are also supported.
Policy Intelligence, Data Visualisation and Analysis
Make use of visualisations to inform the smart specialisation process based on up-to-date, bottom-up private sector data.


About me
POwer Emperor
Hello Imperials Citizens, I'm POwerEmperor! While ruling the POwer Empire, I'm also a Gamer! So, when time permits it, I'll be broadcasting on our Imperial TV network.
I've always enjoyed gaming, but never shared that! I wanted to change that and stream games that I play!
About PC (Potato Computer)
POwer Trooper
This is POwer Trooper, my trusted potato throughout the years.
Though quite strong and up to the task when build back in 2013.
POwer Trooper has seen some upgrades through the years, such as the GTX 970 (I started with the 2x (Crossfire) Radeon 7770) and receiving double the RAM.
POwer Trooper is heavily out of date with the MB, socket, DDR3 and case. Soon she will be replaced by a new beast!
| Components | |
|---|---|
| Case | Cooler Master - Storm Trooper |
| Motherboard | ASUS - Z87-WS |
| CPU | I7-4770K |
| CPU Cooler | Cooler Master Hyper 212 Black Edition |
| RAM | 16GB - 2x 4GB Kingston KHX1600C9D3 & 2x 4GB Kingston 9905403-550.A00LF |
| GPU | MSI GTX 970 OC |
| SSD | 2x Samsung 850 EVO 250GB |
| HDD | 2x Western Digital - WD20EZRZ-00Z5HB0 (Raid 1) 2TB |
| HDD | Western Digital - WD15EADS-00P8B0 1.5TB |
| POwer Supply Unit | 700W |
| OS | Windows 10 |
| Build Age | Q3 2013 |


ID3TagContentReader
public class ID3TagContentReader
Class that “makes your life easier” when it comes to read data from the ID3 tag.
Create an instance of this class by passing to it a ID3Tag
instance
(obtained from the read methods of ID3TagEditor
).
In this way you will now have access to all the data contained in the ID3 tag by using the methods of this class.
-
Init the ID3TagContentReader.
Declaration
Swift
public init(id3Tag: ID3Tag)
Parameters
id3Tag
the tag to be read.
-
Read the title frame content.
Declaration
Swift
public func title() -> String?
Return Value
the title, or null.
-
Read the album frame content.
Declaration
Swift
public func album() -> String?
Return Value
the album, or null.
-
Read the album artist frame content.
Declaration
Swift
public func albumArtist() -> String?
Return Value
the album artist, or null.
-
Read the artist frame content.
Declaration
Swift
public func artist() -> String?
Return Value
the artist, or null.
-
Read the composer frame content.
Declaration
Swift
public func composer() -> String?
Return Value
the composer, or null.
-
Read the conductor frame content.
Declaration
Swift
public func conductor() -> String?
Return Value
the conductor, or null.
-
Read the content grouping frame content.
Declaration
Swift
public func contentGrouping() -> String?
Return Value
the content grouping, or null.
-
Read the copyright frame content.
Declaration
Swift
public func copyright() -> String?
Return Value
the copyright, or null.
-
Read the encoded by frame content.
Declaration
Swift
public func encodedBy() -> String?
Return Value
the encoded by, or null.
-
Read the encoder settings frame content.
Declaration
Swift
public func encoderSettings() -> String?
Return Value
the encoder settings, or null.
-
Read the lyricist frame content.
Declaration
Swift
public func lyricist() -> String?
Return Value
the lyricist, or null.
-
Read the mix artist frame content.
Declaration
Swift
public func mixArtist() -> String?
Return Value
the mix artist, or null.
-
Read the publisher frame content.
Declaration
Swift
public func publisher() -> String?
Return Value
the publisher, or null.
-
Read the subtitle frame content.
Declaration
Swift
public func subtitle() -> String?
Return Value
the subtitle, or null.
-
Read the beats per minute frame content.
Declaration
Swift
public func beatsPerMinute() -> Int?
Return Value
the beats per minute, or null.
-
Read the original filename frame content.
Declaration
Swift
public func originalFilename() -> String?
Return Value
the original filename, or null.
-
Read the lenght in milliseconds frame content.
Declaration
Swift
public func lengthInMilliseconds() -> Int?
Return Value
the lenght in milliseconds, or null.
-
Read the size in bytes frame content.
Declaration
Swift
public func sizeInBytes() -> Int?
Return Value
the size in bytes, or null.
-
Read the disc position frame content.
Declaration
Swift
public func discPosition() -> PartOfTotal?
Return Value
the disc position as
PartOfTotal
, or null. -
Read the track position frame content.
Declaration
Swift
public func trackPosition() -> PartOfTotal?
Return Value
the track position as
PartOfTotal
, or null. -
Read the recording year frame content.
Declaration
Swift
public func recordingYear() -> Int?
Return Value
the recording year, or null.
-
Read the recording hour minute frame content.
Declaration
Swift
public func recordingHourMinute() -> HourMinute?
Return Value
the recording hour minute as
HourMinute
, or null. -
Read the attached pictues frames content.
Declaration
Swift
public func attachedPictures() -> [AttachedPicture]
Return Value
the attached picture list as
[AttachedPicture]
, or null. -
Read the unsynchronized lyrics frames content.
Declaration
Swift
public func unsynchronizedLyrics() -> [LocalizedContent]
Return Value
the unsynchronized lyric list as
[LocalizedContent]
, or null. -
Read the comment frames content.
Declaration
Swift
public func comments() -> [LocalizedContent]
Return Value
the comment list as
[LocalizedContent]
, or null. -
Read the file owner frame content.
Declaration
Swift
public func fileOwner() -> String?
Return Value
the file owner minute as
String
, or null. -
Read the itunes grouping frame content.
Declaration
Swift
public func iTunesGrouping() -> String?
Return Value
the itunes grouping as
String
, or null. -
Read the itunes movement name frame content.
Declaration
Swift
public func iTunesMovementName() -> String?
Return Value
the itunes movement name as
String
, or null. -
Read the itunes movement index frame content.
Declaration
Swift
public func iTunesMovementIndex() -> Int?
Return Value
the itunes movement index as
String
, or null. -
Read the itunes movement count frame content.
Declaration
Swift
public func iTunesMovementCount() -> Int?
Return Value
the itunes movement count as
String
, or null. -
Read the itunes podcast category frame content.
Declaration
Swift
public func iTunesPodcastCategory() -> String?
Return Value
the itunes podcast category as
String
, or null. -
Read the itunes podcast description frame content.
Declaration
Swift
public func iTunesPodcastDescription() -> String?
Return Value
the itunes podcast description as
String
, or null. -
Read the itunes podcast id frame content.
Declaration
Swift
public func iTunesPodcastID() -> String?
Return Value
the itunes podcast id as
String
, or null. -
Read the itunes podcast keywords frame content.
Declaration
Swift
public func iTunesPodcastKeywords() -> String?
Return Value
the itunes podcast keywords as
String
, or null.


Panda Sticker 1, this is an example slide.
RD$ 9.99
Panda Sticker 2, this is an example slide.
RD$ 9.99
Panda Sticker 3, this is an example slide.
RD$ 9.99