|
Fusion3D
Version 6.04
|
Manages tiling for the map. More...
#include <tiles_rtv_class.h>
Public Member Functions | |
| tiles_rtv_class () | |
| Constructor. More... | |
| virtual | ~tiles_rtv_class () |
| Destructor. More... | |
| int | write_parms (FILE *out_fd) override |
| Write parameters to the currently opened ASCII file – for saving all relevent parameters to an output Parameter file. More... | |
| int | set_map_bounds (double uln, double ule, double lrn, double lre) |
| Set the bounding box for the map in UTM coordinates in m. More... | |
| int | set_pixel_size (float dx, float dy) |
| Set the pixel size in m. More... | |
| int | set_tile_size (int npixels) |
| Set the tile size in pixels (x and y dimensions are equal). More... | |
| int | set_tile_n (int n_hi, int n_med, int n_lowx, int n_lowy) |
| Set the number of tiles in high, medium and low resolution. More... | |
| int | set_camera_aimpoint (double north, double east) |
| Set the camera aimpoint in UTM in m. More... | |
| int | set_newtile_cushion_low (int n) |
| Set the cushion for low-res tiles. More... | |
| int | set_newtile_cushion_med (int n) |
| Set the cushion for medium-res tiles. More... | |
| int | set_newtile_cushion_hi (int n) |
| Set The cushion for high-res tiles. More... | |
| int | set_forced_refresh_low () |
| Force a refresh for the low-res tiles. More... | |
| int | set_forced_refresh_med () |
| Force a refresh for the medium-res tiles. More... | |
| int | set_forced_refresh_hi () |
| Force a refresh for the high-res tiles. More... | |
| int | set_hires_flag (int flag) |
| Toggle on/off high-res texture. More... | |
| int | is_retile_low_required () |
| Test – is it necessary to make new tiles – low-res. More... | |
| int | is_retile_med_required () |
| Test – is it necessary to make new tiles – medium-res. More... | |
| int | is_retile_hi_required () |
| Test – is it necessary to make new tiles – hi-res. More... | |
| int | init_newtile_hi (int *mem_flags) |
| Initialize new tiling for high-res tiles. More... | |
| int | init_newtile_med (int *mem_flags) |
| Initialize new tiling for medium-res tiles. More... | |
| int | init_newtile_low (int *mem_flags) |
| Initialize new tiling for low-res tiles. More... | |
| int | get_next_newtile_hi (int iFlag, int &iSpatialOut, int &iMemOut, double &north, double &east, float &height, float &width) |
| Identify highest-priority new tile that needs a service – high res. More... | |
| int | get_next_newtile_med (int iFlag, int &iSpatialOut, int &iMemOut, double &north, double &east, float &height, float &width) |
| Identify highest-priority new tile that needs a service – medium res. More... | |
| int | get_next_newtile_low (int iFlag, int &iSpatialOut, int &iMemOut, double &north, double &east, float &height, float &width) |
| Identify highest-priority new tile that needs a service – low res. More... | |
| int | mark_tile_hi (int iSpatial, int iMark) |
| If service for current tile is still required, mark it as finished – high-res. More... | |
| int | mark_tile_med (int iSpatial, int iMark) |
| If service for current tile is still required, mark it as finished – medium-res. More... | |
| int | mark_tile_low (int iSpatial, int iMark) |
| If service for current tile is still required, mark it as finished – low-res. More... | |
| int | get_nnew_hi (int iMark) |
| Get number of tiles that require a service – high res. More... | |
| int | get_nnew_med (int iMark) |
| Get number of tiles that require a service – medium res. More... | |
| int | get_nnew_low (int iMark) |
| Get number of tiles that require a service – low res. More... | |
| int | get_tiles_nx () |
| Get the size of a tile in pixels in x dimension. More... | |
| int | get_tiles_ny () |
| Get the size of a tile in pixels in y dimension. More... | |
| int | get_camera_ix () |
| Get the tile index in x for the current camera position (focus point). More... | |
| int | get_camera_iy () |
| Get the tile index in y for the current camera position (focus point). More... | |
| int | get_ntilesl_hi () |
| Get the number of tiles along one dimension displayed for the hi-res region. More... | |
| int | get_ntilesl_med () |
| Get the number of tiles along one dimension displayed for the medium-res region. More... | |
| int | get_Sep_n_low () |
| Get the number of tiles – low-res. More... | |
| int | get_Sep_n_med () |
| Get the number of tiles – medium-res. More... | |
| int | get_Sep_n_hi () |
| Get the number of tiles – high-res. More... | |
| int | get_Sep_status_low (int iSep) |
| Return status of a tile – low-res. More... | |
| int | get_Sep_status_med (int iSep) |
| Return status of a tile – medium-res. More... | |
| int | get_Sep_status_hi (int iSep) |
| Return status of a tile – high-res. More... | |
| int | get_refresh_flag_low () |
| Return 1 iff you have made an intermediate number of low-res tiles and may wish to refresh. More... | |
| int | get_highest_lod_at_tile (int itile, int ilevel) |
| Get the highest level-of-detail for a tile so you can tell whether a tile should be obscured by one at a higher LOD. More... | |
| int | get_hires_flag () |
| Get the high-res texture status flag (1=on, 0=off temporarily, -1=off perminently). More... | |
| Public Member Functions inherited from base_jfd_class | |
| base_jfd_class () | |
| Constructor. More... | |
| virtual | ~base_jfd_class () |
| Destructor. More... | |
| int | set_diag_flag (int flag) |
| Set level of diagnostics. More... | |
| int | register_coord_system (gps_calc_class *gps_calc_in) |
| Register the common gps_calc_class for defining the current coordinate systems and transformations between them. More... | |
| const char * | get_type () |
| Get the name of the class. More... | |
| int | warning (int oiv_window_flag, const char *message) |
| Open dialog window with warning. More... | |
| int | warning_s (string cmessage, string smessage) |
| Open dialog window with 2-part warning message. More... | |
| int | exit_safe (int oiv_window_flag, const char *message) |
| Open dialog window with fatal error message. More... | |
| int | exit_safe_s (string message, string smessage) |
| Open dialog window with fatal error message. More... | |
| virtual int | clear_all () |
| virtual int | read_file (string sfilename) |
| Read file: all functions including open, read header and data and close – Virtual. More... | |
| virtual int | read_file_open (string sfilename) |
| Read file: only the open part of the entire read-file – Virtual. More... | |
| virtual int | read_file_header () |
| Read file: only the read-header part of the entire read-file – Virtual. More... | |
| virtual int | read_file_data () |
| Read file: only the read-data part of the entire read-file – Virtual. More... | |
| virtual int | read_file_close () |
| Read file: only the close part of the entire read-file – Virtual. More... | |
| virtual int | write_file (string sfilename) |
| Write file: entire process of open, write header and data and close – Virtual. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from base_jfd_class | |
| int | diag_flag |
| Diagnostic level – 0=none, 1=little, 2=moderate, 3=heavy. More... | |
| int | opsys_flag |
| Operating system – 0=unix, 1=windows, 2=linux. More... | |
| char * | class_type |
| Unique name for each child class. More... | |
| int | localCoordFlag |
| Coord systems – -1=unknown local coord system, 0=local same as global, Positive=EPSG where known local coord different from global. More... | |
| gps_calc_class * | gps_calc |
| Coord systems – Worker class to define global coordinate systems and transformations. More... | |
Manages tiling for the map.
There are 3 levels of detail implemeted: low-resolution, medium-resolution and high-resolution. The class keeps an index of current tiles for each level – basically it keeps a fixed number of slots from which old tiles are discarded and new tiles are inserted.
When a new aim point is defined, the class first determines whether new tiles need to be generated for each of the 3 levels. If so, it determines which tiles need to be replaced and which to keep. A priority is assigned to each of the new tile on the basis of how close it is to the new aim point. The class will determine the next highest-priority tile to be generated and the index for an old tile that can be replaced. After the new tile has been built, this class updates the index.
At the first aim point, the class constructs hi-res tiles in a small square area (determined by the input tags) centered at the aim point. It constructs medium-res tiles in a medium-sized square area (also determined by the input tags) centered at the aim point. It constructs low-res tiles in a large rectangular area (also determined by the input tags) centered at the aim point. The low-res rectangular area is constrained so that it does not go too far outside the map extent. So, for maps that are not too large, the low-res area can be set to cover the entire map and the entire map will remain visible even when the user moves to an edge. All tiles are constructed, although medium-res and low-res tiles are not displayed when they are covered by higher-resolution tiles. This is done to speed up movement that uncovers these lower-res tiles.
There are 3 spaces or lists that are used. The first is the priority list that determines the order in which tiles are processed. Tiles are processed in order of increasing distance from the center focal point pixel in annuli of increasing radius. For example, for a 3x3 block of tiles, the ranking would look like:
1,2,3
4,0,5
6,7,8
The second list is a spatial list, just as the tiles appear on the map. The status flags are indexed against this list. This list would look like:
0,1,2
3,4,5
6,7,8
The third list is for memory slots, which is circular in x and in y. For the original block of tiles this would look like the spatial list:
0,1,2 from lowest x, increasing and lowest y, increasing
3,4,5
6,7,8
If the block of tiles moved 1 tile to the east, then the memory list would look like:
1,2,0
4,5,3
7,8,6
The tiling status is maintained in variables stat_hi/stat_med/stat_low, which contain flags indicating which procedures have been performed on the tile. The tiling status is indexed against the spatial list.
stat 1's bit set when OpenInventor tile building in started
stat 2's bit set when OpenInventor tile building in finished
stat 4's bit set when MrSID hi-res texture read/decode is started
stat 8's bit set when MrSID hi-res texture read/decode is finished
stat 16's bit set to flag when there is no intersection with MrSID data and texture is blank
| tiles_rtv_class::tiles_rtv_class | ( | ) |
Constructor.
|
virtual |
Destructor.
| int tiles_rtv_class::get_camera_ix | ( | ) |
Get the tile index in x for the current camera position (focus point).
| int tiles_rtv_class::get_camera_iy | ( | ) |
Get the tile index in y for the current camera position (focus point).
| int tiles_rtv_class::get_highest_lod_at_tile | ( | int | imem, |
| int | ilevel | ||
| ) |
Get the highest level-of-detail for a tile so you can tell whether a tile should be obscured by one at a higher LOD.
This method is called when tiles displayed – all tiles are built whether obscured or not. A hi-res tile is only given precidence when the MrSID texture files overlap it – if it is blank then you just want to use the med-res tile. This is done to minimize building new tiles when they are uncovered by higher-level tiles.
| imem | Sequence number of the input pixel. |
| ilevel | Input LOD, 1=low, 2=medium, 3=hi |
| int tiles_rtv_class::get_hires_flag | ( | ) |
Get the high-res texture status flag (1=on, 0=off temporarily, -1=off perminently).
| int tiles_rtv_class::get_next_newtile_hi | ( | int | iFlag, |
| int & | iSpatialOut, | ||
| int & | iMemOut, | ||
| double & | north, | ||
| double & | east, | ||
| float & | height, | ||
| float & | width | ||
| ) |
Identify highest-priority new tile that needs a service – high res.
Sets a flag for the tile indicating that a new service has started.
| iFlag | Flag indicating which service is being started for the tile |
| iSpatialOut | Index of new tile in spatial list |
| iMemOut | Index of new tile in memory list (which memory buffer it goes to) |
| north | Center of identified tile |
| east | Center of identified tile |
| height | Size of identified tile |
| width | Size of identified tile |
| int tiles_rtv_class::get_next_newtile_low | ( | int | iFlag, |
| int & | iSpatialOut, | ||
| int & | iMemOut, | ||
| double & | north, | ||
| double & | east, | ||
| float & | height, | ||
| float & | width | ||
| ) |
Identify highest-priority new tile that needs a service – low res.
Sets a flag for the tile indicating that a new service has started.
| iFlag | Flag indicating which service is being started for the tile |
| iSpatialOut | Index of new tile in spatial list |
| iMemOut | Index of new tile in memory list (which memory buffer it goes to) |
| north | Center of identified tile |
| east | Center of identified tile |
| height | Size of identified tile |
| width | Size of identified tile |
| int tiles_rtv_class::get_next_newtile_med | ( | int | iFlag, |
| int & | iSpatialOut, | ||
| int & | iMemOut, | ||
| double & | north, | ||
| double & | east, | ||
| float & | height, | ||
| float & | width | ||
| ) |
Identify highest-priority new tile that needs a service – medium res.
Sets a flag for the tile indicating that a new service has started.
| iFlag | Flag indicating which service is being started for the tile |
| iSpatialOut | Index of new tile in spatial list |
| iMemOut | Index of new tile in memory list (which memory buffer it goes to) |
| north | Center of identified tile |
| east | Center of identified tile |
| height | Size of identified tile |
| width | Size of identified tile |
| int tiles_rtv_class::get_nnew_hi | ( | int | iMark | ) |
Get number of tiles that require a service – high res.
| iMark | Flag indicating which service (see general class description) |
| int tiles_rtv_class::get_nnew_low | ( | int | iMark | ) |
Get number of tiles that require a service – low res.
| iMark | Flag indicating which service (see general class description) |
| int tiles_rtv_class::get_nnew_med | ( | int | iMark | ) |
Get number of tiles that require a service – medium res.
| iMark | Flag indicating which service (see general class description) |
| int tiles_rtv_class::get_ntilesl_hi | ( | ) |
Get the number of tiles along one dimension displayed for the hi-res region.
Region is assumed to be square.
| int tiles_rtv_class::get_ntilesl_med | ( | ) |
Get the number of tiles along one dimension displayed for the medium-res region.
Region is assumed to be square.
| int tiles_rtv_class::get_refresh_flag_low | ( | ) |
Return 1 iff you have made an intermediate number of low-res tiles and may wish to refresh.
Returns 1 only for intermediate points and not when tiling is finished.
| int tiles_rtv_class::get_Sep_n_hi | ( | ) |
Get the number of tiles – high-res.
| int tiles_rtv_class::get_Sep_n_low | ( | ) |
Get the number of tiles – low-res.
| int tiles_rtv_class::get_Sep_n_med | ( | ) |
Get the number of tiles – medium-res.
| int tiles_rtv_class::get_Sep_status_hi | ( | int | iSep | ) |
Return status of a tile – high-res.
| iSep | Input tile index referenced to memory list. |
| int tiles_rtv_class::get_Sep_status_low | ( | int | iSep | ) |
Return status of a tile – low-res.
| iSep | Input tile index referenced to memory list. |
| int tiles_rtv_class::get_Sep_status_med | ( | int | iSep | ) |
Return status of a tile – medium-res.
| iSep | Input tile index referenced to memory list. |
| int tiles_rtv_class::get_tiles_nx | ( | ) |
Get the size of a tile in pixels in x dimension.
| int tiles_rtv_class::get_tiles_ny | ( | ) |
Get the size of a tile in pixels in y dimension.
| int tiles_rtv_class::init_newtile_hi | ( | int * | mem_flags | ) |
Initialize new tiling for high-res tiles.
Determines which tiles are already processed or partially processed from the previous tiling and which need to be remade. If the mem_flags variable is not NULL, the array (allocated outside the class) will be filled.
| mem_flags | Output status flags indexed to memory list (see general description for definitions of memory list and status flags). |
| int tiles_rtv_class::init_newtile_low | ( | int * | mem_flags | ) |
Initialize new tiling for low-res tiles.
Determines which tiles are already processed or partially processed from the previous tiling and which need to be remade. If the mem_flags variable is not NULL, the array (allocated outside the class) will be filled.
| mem_flags | Output status flags indexed to memory list (see general description for definitions of memory list and status flags). |
| int tiles_rtv_class::init_newtile_med | ( | int * | mem_flags | ) |
Initialize new tiling for medium-res tiles.
Determines which tiles are already processed or partially processed from the previous tiling and which need to be remade. If the mem_flags variable is not NULL, the array (allocated outside the class) will be filled.
| mem_flags | Output status flags indexed to memory list (see general description for definitions of memory list and status flags). |
| int tiles_rtv_class::is_retile_hi_required | ( | ) |
Test – is it necessary to make new tiles – hi-res.
| int tiles_rtv_class::is_retile_low_required | ( | ) |
Test – is it necessary to make new tiles – low-res.
| int tiles_rtv_class::is_retile_med_required | ( | ) |
Test – is it necessary to make new tiles – medium-res.
| int tiles_rtv_class::mark_tile_hi | ( | int | iSpatial, |
| int | iMark | ||
| ) |
If service for current tile is still required, mark it as finished – high-res.
If tiling has been reinitialized (for a new aim point) since the service was initiated, the tile is not marked and the method returns 0.
| iSpatial | The index of the tile in the spatial list |
| iMark | The flag indicating which service is being finished |
| int tiles_rtv_class::mark_tile_low | ( | int | iSpatial, |
| int | iMark | ||
| ) |
If service for current tile is still required, mark it as finished – low-res.
If tiling has been reinitialized (for a new aim point) since the service was initiated, the tile is not marked and the method returns 0.
| iSpatial | The index of the tile in the spatial list |
| iMark | The flag indicating which service is being finished |
| int tiles_rtv_class::mark_tile_med | ( | int | iSpatial, |
| int | iMark | ||
| ) |
If service for current tile is still required, mark it as finished – medium-res.
If tiling has been reinitialized (for a new aim point) since the service was initiated, the tile is not marked and the method returns 0.
| iSpatial | The index of the tile in the spatial list |
| iMark | The flag indicating which service is being finished |
| int tiles_rtv_class::set_camera_aimpoint | ( | double | north, |
| double | east | ||
| ) |
Set the camera aimpoint in UTM in m.
The first time this is called, the tiling scheme will be initialized.
| int tiles_rtv_class::set_forced_refresh_hi | ( | ) |
Force a refresh for the high-res tiles.
| int tiles_rtv_class::set_forced_refresh_low | ( | ) |
Force a refresh for the low-res tiles.
| int tiles_rtv_class::set_forced_refresh_med | ( | ) |
Force a refresh for the medium-res tiles.
| int tiles_rtv_class::set_hires_flag | ( | int | flag | ) |
Toggle on/off high-res texture.
| flag | 1 to turn on, 0 to turn off temporarily, -1 to turn off perm (such as when no MrSID files are specified) |
| int tiles_rtv_class::set_map_bounds | ( | double | uln, |
| double | ule, | ||
| double | lrn, | ||
| double | lre | ||
| ) |
Set the bounding box for the map in UTM coordinates in m.
Tiling scheme will be set up using these bounds.
| int tiles_rtv_class::set_newtile_cushion_hi | ( | int | n | ) |
Set The cushion for high-res tiles.
When the aimpoint is shifted to a tile within n of the boundary of the high-res tiles, tiles will be regenerated.
| int tiles_rtv_class::set_newtile_cushion_low | ( | int | n | ) |
Set the cushion for low-res tiles.
When the aimpoint is shifted to a tile within n of the boundary of the low-res tiles, tiles will be regenerated.
| int tiles_rtv_class::set_newtile_cushion_med | ( | int | n | ) |
Set the cushion for medium-res tiles.
When the aimpoint is shifted to a tile within n of the boundary of the medium-res tiles, tiles will be regenerated.
| int tiles_rtv_class::set_pixel_size | ( | float | dx, |
| float | dy | ||
| ) |
Set the pixel size in m.
| int tiles_rtv_class::set_tile_n | ( | int | n_hi, |
| int | n_med, | ||
| int | n_lowx, | ||
| int | n_lowy | ||
| ) |
Set the number of tiles in high, medium and low resolution.
Regions for high and medium resolution must be square, but the low resolution need not be.
| n_hi | Half-width of hi-res area in tiles – area is (2*n_hi+1) by (2*n_hi+1) tiles |
| n_med | Half-width of medium-res area in tiles – area is (2*n_med+1) by (2*n_med+1) tiles |
| n_lowx | Half-width of low-res area in x-dimension tiles – area is (2*n_lowx+1) by (2*n_lowy+1) tiles |
| n_lowy | Half-width of low-res area in y-dimension tiles – area is (2*n_lowx+1) by (2*n_lowy+1) tiles |
| int tiles_rtv_class::set_tile_size | ( | int | npixels | ) |
Set the tile size in pixels (x and y dimensions are equal).
|
overridevirtual |
Write parameters to the currently opened ASCII file – for saving all relevent parameters to an output Parameter file.
Assumes that the file has already been opened and will be closed outside this class.
Reimplemented from base_jfd_class.


AutoVort
Ensure you're logged in everywhere. Enter a list of URLs you want to browse to below. Format is URL,number of scrolls (optional). Eg:
https://twitter.com/vortimotech https://www.facebook.com/AndrewMohawk https://www.linkedin.com/in/roeloftemmingh https://twitter.com/google https://twitter.com/ratatatmusic/media,10 https://www.instagram.com/bad.rip.art,12
Use domain specific settings
Run
Domain settings
Run settings
URL Count
Current URL
:
Current Task
Scroll Target
:
Pixels per page
:
Scroll Progress (px)
Close
Enter default scroll length in pages
Enter a range in seconds that will be waited between URL loads.
Enter a range in seconds that will be waited between page scrolls.
Save
Back
Domain specific settings will enumerate the provided list of URL paths when the regex matches the browser's current URL. Default examples are provided for popular networks.
Save
Reset defaults
Back


 You see them outside your school, you see them lurking around your house, you even see them when you are at the playground playing with your friends. What is the state of your mind? You will be creeped out. Now imagine the same situation in the online space. You post about your current location, check in and check out and about your personal life. The stalker can use this information to HARASS, CONTROL or INFLUENCE you.
Stalking is an invasion of another person’s privacy.
You will find online stalkers on social media platforms. They will constantly keep tabs on your online activities and sometimes even follow you around.
They can be people you know (your friends, family member etc)
They could be strangers
Commenting and liking all the pictures you have posted (stranger)
Messaging you all the time
Being aggressive if you don’t agree to chat
Creating numerous accounts and harassing you online
Sending unwanted gifts to the victim to embarrass them at the workplace or at home
Posting sensitive information in public to humiliate you
Inform your parents or adults you trust
Take to authorities and put a formal complaint


The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.
The Prince of Wales's Villageat Poundbury
Poundbury, Dorchester, UK
The Prince of Wales set out with his new village at Poundbury in Dorset to demonstrate that urban design is as relevant today as it had been in the past. Poundbury has also shown that this can be done today economically and commercially, much as it had always been done in the past.
The practice was commissioned by the Duchy of Cornwall to design some of the key buildings and some of the houses within the village.
The practice has built the first public building within Poundbury on Pummery square. The Brownsword market building, finished in 2000, is the first public building to be built in Dorchester for 150 years. It forms the centrepiece of the main square of the first phase of development. It also provides a covered outdoor market area which is used regularly for a variety of uses and is a valuable local resource. The practice has been responsible for the design of residential buildings at Poundbury involving terraced and detached houses arranged around streets and squares, as well as small blocks of apartments. The designs at Poundbury demonstrate how urban design can give a place lasting character, and an identity which many contemporary housing developments unfortunately lack.


Curtin University
+ New application
(name or ID)
Login
Logout
List of all applications
Project name
Status
Overview
Edit
Delete
(Project name here)
(status here)
(Project name here)
(status here)
(Project name here)
(status here)
Curtin University
Human Ethics Office
Help
About


NIF File Format Documentation
NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
FileVersion
A 32-bit integer that stores the version in hexadecimal format with each byte representing a number in the version string.
Some widely-used versions and their hex representation:
<IP_ADDRESS>: 0x04000002
<IP_ADDRESS>: 0x0401000C
<IP_ADDRESS>: 0x04020002
<IP_ADDRESS>: 0x04020100
<IP_ADDRESS>: 0x04020200
<IP_ADDRESS>: 0x0A000100
<IP_ADDRESS>: 0x0A010000
<IP_ADDRESS>: 0x0A020000
<IP_ADDRESS>: 0x14000004
<IP_ADDRESS>: 0x14000005
Can Be Used As Array Size
No
Found In


Tutorials¶
Single cell ATAC-seq¶
To get started, we recommend epiScanpy’s analysis pipeline for scATAC-seq data from Buenrostro et al. [Buenrostro18]. , the dataset consist of ~3000cells of human PBMCs. This tutorial focuses on preprocessing, clustering, identification of cell types via known marker genes and trajectory inference. The tutorial can be found here.
If you want to see how to build count matrices from ATAC-seq bam files for different set of annotations (like enhancers). The tutorial can be found here.
Soon available, there will be a tutorial providing a function to very quickly build custom count matrices using standard 10x single cell ATAC output.
An additional tutorial on processing and clustering count matrices from the Cusanovich mouse scATAC-seq atlas [Cusanovich18].. Here.
Single cell DNA methylation¶
Here you can find a tutorial for the preprocessing, clustering and identification of cell types for single-cell DNA methylation data using the publicly available data from Luo et al. [Luo17].
The first tutorial shows how to build the count matrices for the different feature spaces (windows, promoters) in different cytosine contexts. Here is the tutorial.
To see how process single cell DNA methylation data suing epiScanpy. Here is a tutorial processing The data Luo et al. [Luo17] mouse frontal cortex dna methylation data.


The CPU is at the heart of a computer, the brain in which all operations take place.
A CPU consists of many individual components which all serve a specific purpose. When a programme is lauched, instructions are loaded into RAM (Random Access Memory) because this is significantly faster than traditional hard drives, and even SSDs.
A CPU is there to execute the instructions which have been loaded; there are three basic operations which the CPU can perform:
• It can move data from one memory location to another
• It can perform simple mathematical operations (+-*/)
• It can evaluate conditions (><=)
A CPU consists of the following components:
• Control Unit (CU)
• Arithmetic Logic Unit (ALU)
• Clock
• Cache
• Registers
• Buses
The CU is the part of the CPU controls how data is transferred between RAM and the various components of the CPU. It also decodes the instructions and decides how to act on these instructions.
The ALU is the part of the CPU which carries out the arithmetic and logic (NOT, AND, OR) operations. The ALU recieves instructions from the CPU and loads one or more operands (data) out of registers in the CPU. The operation is performed on the operands and the result is output to a storage register. The ALU carries out multiplication and division operations by performing a series of addition, subtraction and shift operations. There may be multiple ALUs in a CPU, or the ALU may be split into the AU and the LU, of which there may also be multiple.
The clock is the pulse in a CPU which keeps all of the components is sync. It has a constant 'tick' which switches between 1 and 0. A clock cycle begins when the clock switches from 0 to 1. Clock speed is measured in hertz; for example, a 4 GHz clock speed or rate equates to about 4 billion cycles per second. The faster the clock speed, the faster a CPU can carry out instructions, however, the higher the clock speed, the more energy is used and the more heat is produced! However fast the clock speed is, performance is always limited be the slowest component (the bottleneck).
A bus is a set of parallel wires connecting two or more components in a computer.
Address Bus - The address bus determines the location in memory that the processor will read data from or write data to. Each 'word' in memory has its own address, the address bus sends the memory address of the data which is to be written to or retrieved.
Data Bus - The data bus contains the contents read from the memory location or which are to be written into the memory location. The data bus is bi-directional.
Control Bus - The control bus communicates with the other components and devices. It carries commands from the CPU and returns status signals. It controls access to the address and data buses to avoid conflict. The control bus can send commands including: Bus Request (indicates device requesting use of data bus), Bus Grant (grants use of data bus), Memory Write (causes data on data bus to be written to the memory location), Memory Read (causes data from the addressed location to be placed on the data bus), Interrupt Request, Clock (syncronises operations).
When the CPU needs to access a memory location, the address is sent along the address bus, and the data returned along the data bus. The control signals are sent along the control bus.
CPU caches are small amounts of very high speed memory, which can be used to store instructions until they are needed, or frequently used instructions. The cache is useful because it significantly improves the performance of the CPU, as it spends less time sitting idle, waiting for the next data or instructions to arrive from the much slower RAM. CPUs generally have multiple 'levels' of cache. Level 1 is the fastest with the other levels slower. A CPU will search its caches for the next piece of data required; if successful, this is called a cache hit. Developers can significantly improve the performance of their code by ensuring it is properly optimised, so that the CPU is able to cache it more successfully.
The CPU contains many registers which temporarily store data or instructions until needed.
Program Counter (PC) - The PC points to the next instruction to be executed. Once executed, it points to the next instruction.
Accumulator (ACC) - This holds the data currently being processed by the CPU. Results of processes are also temporarily stored in the accumulator before being moved into memory.
Memory Address Register (MAR) - Stores the address of the memory location which is currently in use, this can be either instructions or data. The MAR allows the CPU to communicate directly with the address bus (via buffer)
Memory Data Register (MDR) - Stores data or instructions from RAM before used by CPU to be quickly accessed by when needed. It acts as a buffer between the CPU and memory.
Current Instruction Register (CIR) - Stores the current instruction to be executed.
This architecture was proposed by John von Neumann. It uses the stored program concept; instructions are fetched and executed one by one by a processor. In the von Neumann architecture, the same data bus is used to transfer data and instructions and the same address bus is used to transfer the address of both instructions and data. This means that only one thing can be done at a time, which causes the von Neumann bottlenck. Click here for an interactive diagram!
Used in Digital Signal Processing including audio and speed signal processing, sonar and radar signal processing. The Harvard architecture has distict sets of address and data buses for instructions and data, thus mitigating the von Neumann bottleneck.


The quickest car in the world, with record-setting acceleration, range and performance.
1.9s
0-60 mph
+250mph
Top Speed
620mi
Mile Range
| Base Specs | |
|---|---|
| Acceleration 0-60 mph | 1.9 sec |
| Acceleration 0-100 mph | 4.2 sec |
| Acceleration 1/4 mile | 8.8 sec |
| Top Speed | Over 250 mph |
| Wheel Torque | 10,000 Nm |
| Mile Range | 620 miles |
| Seating | 4 |
| Drive | All-Wheel Drive |
| Base Price | $200,000 |
| Base Reservation | $50,000 |
| Founders Series Price | $250,000 |
| Founders Series Reservation | $250,000 |
As an all-electric supercar, Roadster maximizes the potential of aerodynamic engineering—with record-setting performance and efficiency.
A lightweight, removable Glass Roof stores in the trunk for an open-air, convertible driving experience.


SMOP
`Prev `__
S
`Next `__
--------------
**SMOP**: /S·M·O·P/, n.
[Simple (or Small) Matter of Programming]
1. A piece of code, not yet written, whose anticipated length is
significantly greater than its complexity. Used to refer to a program
that could obviously be written, but is not worth the trouble. Also used
ironically to imply that a difficult problem can be easily solved
because a program can be written to do it; the irony is that it is very
clear that writing such a program will be a great deal of work. “It's
easy to enhance a FORTRAN compiler to compile COBOL as well; it's just a
SMOP.”
2. Often used ironically by the intended victim when a suggestion for a
program is made which seems easy to the suggester, but is obviously (to
the victim) a lot of work. Compare `*minor
detail* <../M/minor-detail.html>`__.
--------------
+--------------------------+----------------------------+--------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+--------------------------+----------------------------+--------------------------+
| smoot | `Home <../index.html>`__ | smurf |
+--------------------------+----------------------------+--------------------------+


---
layout: post
title: Community Annotation in Progress
category: [ToxoDB]
---
Community Annotation in
Progress
The Toxoplasma research
community has been involved in improving the genome annotation.
With guidance from the current ToxoDB community advisers
(John Boothroyd, Vern Carruthers, Marc-Jan Gubbles and Michael White),
members of the research community (see below) have been asked to take
the lead in providing high quality annotation on subsets of cellular
and biochemical pathways. The goal is to incorporate the results of
this effort in ToxoDB by the end of the year.
If you have not been contacted yet and feel that you can contribute to
one of the pathways mentioned below, please contact us.


Deep Learning Tutorials¶
Deep Learning is a new area of Machine Learning research, which has been introduced with the objective of moving Machine Learning closer to one of its original goals: Artificial Intelligence. See these course notes for a brief introduction to Machine Learning for AI and an introduction to Deep Learning algorithms.
Deep Learning is about learning multiple levels of representation and abstraction that help to make sense of data such as images, sound, and text. For more about deep learning algorithms, see for example:
- The monograph or review paper Learning Deep Architectures for AI (Foundations & Trends in Machine Learning, 2009).
- The ICML 2009 Workshop on Learning Feature Hierarchies webpage has a list of references.
- The LISA public wiki has a reading list and a bibliography.
- Geoff Hinton has readings from 2009’s NIPS tutorial.
The tutorials presented here will introduce you to some of the most important deep learning algorithms and will also show you how to run them using Theano. Theano is a python library that makes writing deep learning models easy, and gives the option of training them on a GPU.
The algorithm tutorials have some prerequisites. You should know some python, and be familiar with numpy. Since this tutorial is about using Theano, you should read over the Theano basic tutorial first. Once you’ve done that, read through our Getting Started chapter – it introduces the notation, and downloadable datasets used in the algorithm tutorials, and the way we do optimization by stochastic gradient descent.
The code is available on the Deep Learning Tutorial repositories.
The purely supervised learning algorithms are meant to be read in order:
- Logistic Regression - using Theano for something simple
- Multilayer perceptron - introduction to layers
- Deep Convolutional Network - a simplified version of LeNet5
The unsupervised and semi-supervised learning algorithms can be read in any order (the auto-encoders can be read independently of the RBM/DBN thread):
- Auto Encoders, Denoising Autoencoders - description of autoencoders
- Stacked Denoising Auto-Encoders - easy steps into unsupervised pre-training for deep nets
- Restricted Boltzmann Machines - single layer generative RBM model
- Deep Belief Networks - unsupervised generative pre-training of stacked RBMs followed by supervised fine-tuning
Building towards including the mcRBM model, we have a new tutorial on sampling from energy models:
- HMC Sampling - hybrid (aka Hamiltonian) Monte-Carlo sampling with scan()
- Building towards including the Contractive auto-encoders tutorial, we have the code for now:
- Contractive auto-encoders code - There is some basic doc in the code.
- Recurrent neural networks with word embeddings and context window:
- LSTM network for sentiment analysis:
- Energy-based recurrent neural network (RNN-RBM):
- Segmentation for medical imagery (meant to be read in order):
Note that the tutorials here are all compatible with Python 2 and 3, with the exception of Modeling and generating sequences of polyphonic music with the RNN-RBM which is only available for Python 2, like the tutorials in medical imagery segmentation.
If you work with conda
, these command-line guidelines
may also help you run segmentation tutorials.


Software Repository
Menu
Query
Upload
About
Login/Register
Search for models, documents, data on this page:
Fill the general search input along with categories.
General search :
All
User tag
Author name
Diagram name
Project name
+
Search
Search advice:
You can select the category by clicking the dropdown menu.
If you want more crietria, go to advanced search.
Advanced search


Explore Game
Goal: Collect all blue Mana Orbs.
A new enemy spawns once every second.
You get 5 health and 10 mana when you die, and all nearby enemies are moved away.
Game difficulty affects how many enemies start and how quickly new enemies spawn.
You can absorb ground blocks for mana, or carry a single block without absorbing it.
Controls:
[ ESC, Backspace, P ]
Pause/Unpause.
[ Arrows, WASD ]
Move.
[ Space, Numpad0 ]
Grab/Drop ground block.
[ NUMPAD 1-9, (Shift)+ Move buttons ]
Shoot (-1 mana).
[ C, Numpad+ ]
Break ground block for mana (+1 mana).
[ E ]
Create ground block (-1 mana).
[ Q ]
Heal (+2 health, -3 mana).
[ G ]
Create extra life (-50 mana).
[ F2 ]
Break life (+5 health, +25 mana, -1 life, available while paused).


GirlScript Bilaspur is a chapter of Girlscript India foundation, which is a section-8 non-profit company registered under government of India on the 2nd of June,2017. It is a city organization that is helping technology-challenged people learn and understand tech and its benefits. Some might find that technology is not their cup of tea, but here at Girlscript Bilaspur we believe that technology is by everybody, for everybody.


| Apache Struts 2 Documentation > Companies that provide Struts2 support |
Are you looking for help with your WebWork project? Perhaps you are looking to have one WebWork expert on your team to provide mentoring and coaching. Here is a list of professionals or companies that provide WebWork support and or development.
| Name | Contact | Location | Type |
|---|---|---|---|
| AgileEdge Software |
Mike Porter - mike at agileedge dot com |
Seattle - But will travel w/ T&L |
|
| Aixcept | Rainer Hermanns - hermanns at aixcept dot de |
Aachen, Germany. Also for projects in: Belgium/Netherlands/France |
|
| From Down & Around, Inc | Ian Roughley - ian at fdar dot com |
Based out of Boston, MA - will travel |
|
| Philip Luppens | Philip Luppens - philip dot luppens at gmail dot com |
Belgium will travel |
Freelance only |
| Partnet | James House - jhouse at part dot net |
Salt Lake City |
|
If you think you fall into the category of a WebWork expert, feel free to add your details in the table above.


Precision Farm Management.
We want to make it easier to manage farms, and in the process improve the way farmers are able to collect, store, and use data to grow better food.
Contact us to find a way to participate, fork us on GitHub, follow our progress on Trello, and join the mailing list. ISOBlue is part of the Open Ag ToolKit initiative.
Many pieces of equipment used on modern farming operations share a standardized communications bus, known as an ISO11783 bus, or ISOBUS. It is a standard CAN communications bus operating at 250 kbps. The ISO11783 protocol specifies application-layer packet structures which are sent via the CAN Link and Physical layers.
Currently, farmers, researchers, entreprenuers, and just about everyone else cannot easily access the massive amounts of mineable data that are generated by tractors, the implements they pull, and sensors in agriculture. This is due largely to overly proprietary data collection systems provided by tractor manufacturers. Since these systems on modern tractors generally communicate via a standard ISOBUS architecture, our goal is to free the data by forwarding it straight off the bus wirelessly to devices capable of doing useful things with it.
Proposed method of retreiving data from existing ISOBUS compliant machines and implements.
In an effort to maximize the simplicity of getting your own ISOBlue running, we have limited our hardware choices to components that require no soldering, have pre-built open software libraries, and are relatively inexpensive.
To that end, we have chosen the Beagle Bone Black as the basic foundation for the device. It's widely available, it's inexpensive ($45), its design is open source, and it runs Linux.
The BBB has expandable modules known as "capes" for many different applications. They simply plug in to the header pins on each side of the BBB. For our purposes, we need a cape that can provide at least two CAN interfaces (an ISOBUS tractor communicates over two CAN buses), one for the implement bus and one for the tractor bus. This cape has 3 CAN interfaces and works with the socketCAN Linux library on the BBB (79 €, ships internationally). This will get CAN messages into Linux on the BBB once connected to an ISOBUS diagnostic connector.
The triple-CAN cape plugged into the top of a BBB.
To support the ISOBUS protocols that run on top of CAN, we are building a socketCAN module that will handle address claiming, packet filtering, and provide simple interfaces for dealing with common tasks like assembing multi-packet byte streams. socketCAN runs in the kernel, so communicating over the CAN bus is as simple as writing a normal Linux program that opens a socket.
To get the ISOBUS data from the Linux program which reads from the socket to a mobile device, the BBB needs a Bluetooth cape added as well. This one works well, and supports Bluetooth 4.0, Bluetooth 2.1, and WiFi ($58). The program can then write data to the Bluetooth serial connection. Finally, a simple Android library can be used to take the raw ISOBUS data and store it, forward it to the cloud, process it locally, or do just about anything you want with it.
Work in the near future will include:
The Beagle Bone Black.


gmid can be run in two different “modes”:
To run gmid in the “configless” mode, just type:
$ gmid path/to/dir
gmid will then generate a certificate inside ~/.local/share/gmid and serve the given directory locally.
To host a Gemini capsule you need to run gmid in “daemon” mode.
To run gmid in daemon mode a configuration file is needed. The format of the configuration file is described in the manpage and is quite flexible, but something like the following should be enough to start:
# /etc/gmid.conf server "example.com" { cert "/etc/ssl/example.com.pem" key "/etc/ssl/private/example.com/key" # path to the root directory of your capsule root "/var/gemini/example.com" }
A certificate is needed for the capsule. Generate one for e.g. using contrib/gencert:
$ ./contrib/gencert example.com Generating a 4096 bit RSA private key .................................................++++ ..........++++ writing new private key to './example.com.key' ----- Generated files: ./example.com.pem : certificate ./example.com.key : private key
Move ‘example.com.pem’ and ‘example.com.key’ to a safe place and double check that the ‘cert’ and ‘key’ options in the configuration points to these files.
For example, save them in ‘/etc/ssl/’ (as root)
# mkdir -p /etc/ssl/private # chown 700 /etc/ssl/private # mv example.com.pem /etc/ssl/ # mv example.com.key /etc/ssl/private/
Make sure that the ‘cert’ and ‘key’ options in the configuration file points to these files.
Then running gmid is as easy as
$ gmid -c /etc/gmid.conf
Congratulations, your capsule is online!
gmid employs various techniques to prevent the damage caused by bugs, but some steps needs to be done manually.
If gmid was installed from your distribution package manager, chance are that it already does all of this and is also providing a service to run gmid automatically (e.g. a rc script, a systemd unit file …) Otherwise, it’s heavily suggested to create at least a dedicated user.
Ideally, gmid should be started as root and drop privileges to a local user. This way, the certificates can be readable only by root. For example, on GNU/linux systems a ‘gmid’ user can be created with:
# useradd --system --no-create-home -s /bin/nologin -c "gmid Gemini server" gmid
Please consult your OS documentation for more information on the matter.
The configuration then needs to be adjusted to include the ‘user’ directive at the top:
# /etc/gmid.conf user "gmid" server "example.com" { … }
gmid then needs to be started with root privileges, but will then switch to the provided user automatically. If by accident the ‘user’ option is omitted and gmid is running as root, it will complain loudly in the logs.
It’s a common practice for system daemons to chroot themselves into a directory. From here on I’ll assume /var/gemini, but it can be any directory.
A chroot on UNIX-like OS is an operation that changes the “apparent” root directory (i.e. the “/”) from the current process and its child. Think of it like imprisoning a process into a directory and never letting it escape until it terminates.
Using a chroot may complicate the use of CGI scripts, because then all the dependencies of the scripts (sh, perl, libraries…) need to be installed inside the chroot too. For this very reason gmid supports FastCGI.
The chroot feature requires a dedicate user, see the previous section.
To chroot gmid inside a directory, use the ‘chroot’ directive in the configuration file:
# /etc/gmid.conf user "gmid" # the given directory, /var/gemini in this case, must exists. chroot "/var/gemini"
Note that once ‘chroot’ is in place, every ‘root’ directive is implicitly relative to the chroot, but ‘cert’ and ‘key’ aren’t!
For example, given the following configuration:
# /etc/gmid.conf user "gmid" chroot "/var/gemini" server "example.com" { cert "/etc/ssl/example.com.pem" key "/etc/ssl/example.com.key" root "/example.com" }
The certificate and the key path are the specified ones, but the root directory of the virtual host is actually “/var/gemini/example.com/”.


Using Sass
Owl uses the Sass pre-processor to build CSS for all main modules and themes. If you don’t know Sass, have a look at their website and you’ll love it. Owl uses a faster adaptation of Sass written in C, libsass (via grunt-sass ), that doesn't require a Ruby dependency for our build process.
To build the CSS from its Sass source, it’s required to have:
Check this tutorial to learn how to use Sass and libsass in Grunt environment.
SCSS Files included
Source files can be found on Github Project
src/
└── scss/
├── _mixins.scss
├── _theme.scss
├── owl.carousel.scss
├── owl.animate.scss
├── owl.autoheight.scss
├── owl.lazyload.scss
├── owl.video.scss
├── owl.theme.default.scss
└── owl.theme.green.scss
_mixins.scss
_mixins contain basic snippets generators for CSS3 cross-browser styles.
_theme.scss
Scss structure for theme. Use owl.carousel.default.scss to change variables and generate new styles.
owl.carousel.scss
Core file to handle basic styles and override some unnecessary browsers behaviors. You shouldn’t change this file unless you have to.
owl.[pluginname].scss
Styles for modules.
owl.theme.*.scss
Theme files for dots and navigations buttons. Use
owl.theme.default.scss
to upgrade to your own styles
or create a new theme.


You've Got Mail (1998) Tom Hanks, Meg Ryan, Greg Kinnear, Reiko Aylesworth, David Chappelle, Dabney Coleman, Hallee Hirsh, Michael Palin, Parker Posey, John Randolph, Howard Spiegel, Jean Stapleton, Steve Zahn. Written by Nora Ephron and Delia Ephron. Directed by Nora Ephron. Running time: Endless. Rated PG
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo-online.com Archive reviews at http://us.imdb.com/M/reviews_by?Edward+Johnson-ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>Dear Reader,
Picture Tom Hanks and Meg Ryan smooching on a sunny day in a gorgeous New York City flower garden while "Somewhere Over The Rainbow" plays in the background. Imagine Jean Stapleton saying "I tried to have cybersex once, but I kept getting a busy signal." If the two previous sentences made your stomach turn, keep reading. If, on the other hand, you found the Hanks/Ryan image just darling and the Stapleton quip too cute for words, get as far away from this review as possible, because my critique of the insufferably cutesy-poo "You've Got Mail" will likely give you a headache.
"You've Got Mail" may be the ultimate chick flick. It wouldn't surprise me if the ushers required any males attending the film to check their balls at the door. During this excruciating exercise, I heard waves of female giggling, laughing and "Aww-ing," plus a hearty round of applause at the end. At no time did any man in the audience make a sound. Whether this was because they were stunned, sickened or sleeping I cannot say.
I will say this: "You've Got Mail" will delight people who use writing paper with bunnies on it. I guarantee that some hack critic will describe the film as "a delightful, frothy holiday confection." "You've Got Mail" is for people who embroider toaster cozies, fasten "Garfield" cartoons to their refrigerators with ceramic magnets that look like food, and don't change the channel when that insufferable Celine Dion "Titanic" song pops up yet again on the radio. As for the rest of us, this is the sort of movie that could throw even non-diabetics into sugar shock.
Meg Ryan twinkles non-stop as the proprietor of an unbelievably quaint children's bookstore in Manhattan. Neighborhood kiddies sit enraptured when she dresses-up as the chronically-adorable "Storybook Lady" and reads to them, while her band of lovable rag-tag employees exchange one- liners straight out of "Caroline in the City." At night, after Meg's cuddly curmudgeon boyfriend (Greg Kinnear) goes to bed, she races to the computer, where she waxes rhapsodic with her anonymous online guy pal. During an endless stream of product placements for America Online, the playpen for countless Internet twerps, Meg and her secret sweetie exchange winsome observations about life in the Big Apple ("Don't you love New York in the fall? It makes me want to buy school supplies"). Are you gagging yet?
Ah, but there's trouble in Pepperland. Meg's online honey-bunny is Tom Hanks, an executive of a evil corporation that runs a chain of soulless mega-bookstores. In standard movie coincidence fashion, his next Uber- store is slated to open, you guessed it, right next to Meg's cuddly- wuddly shop. The two continue their online flirt-a-thon, blissfully unaware that in real life they are bitter business enemies. Goodness gracious, how ironic!
Director Nora Ephron, who teamed with Hanks and Ryan for "Sleepless in Seattle," co-wrote the script for this remake of "The Shop Around the Corner," which doesn't contain a single sentence that any actual human being would ever say in a million years. The painfully mannered dialogue plays like the first draft of a flop Neil Simon play, made even more irritating by Ephron's coy direction. From the first shot of Meg Ryan, mugging for the camera while the soundtrack plays the kind of saccharin music most often heard in movies with chimps or the Olsen twins, it's clear that Ephron is aiming this fluff at those who consider "Touched By An Angel" high art.
It gets even worse. Hanks enjoys a VH1 moment at a colorful street fair, frolicking with a couple of kids. Ryan tries to psych herself up for a confrontation by engaging in a cute-as-a-kitten session of shadow-boxing, triggering fits of tittering from the women seated around me. I could go on, but just writing about this noxious movie is making me woozy.
 I love "It's A Wonderful Life," and the romantic comedy, "The Philadelphia Story," and "Local Hero," a whimsical tale packed with quirky characters, is one of my all-time favorite films. The difference between those movies and "You've Got Mail" is simple. They have style and class, while "You've Got Mail" is pure goo, a frilly Hallmark card with icing, whipped cream and a cherry on top. As soon as I got home from enduring this concoction, I slapped a copy of "L.A. Confidential" into the VCR, because exposure to a toxic offering like "You've Got Mail" requires a severe and immediate antidote.
Hugs, kisses and rainbows, Ed
P.S. If you thought "You've Got Mail" was wonderful and are steaming over this review, let me ask you one question. If Tom really loved Meg and saw that his mega-store was about to drive her children's bookstore out of business, why didn't he simply stop carrying children's books and instruct his staff to direct customers to Meg's place? His business could easily withstand the minute drop in revenue, her business would continue to thrive and it would have been the decent thing to do. Think about that while you're rearranging the figurines on your toilet tank doily, girls.
© 1998 Ed Johnson-Ott
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


With our HTML editor, you can edit the HTML, and click on a button to view the result.
Click on the "Try it yourself" button to see how it works
At W3Schools you will find complete references about tags, global attributes, standard events, and more.
| WEB HOSTING |
|---|
| Best Web Hosting |
| PHP MySQL Hosting |
| Best Hosting Coupons |
| UK Reseller Hosting |
| Cloud Hosting |
| Top Web Hosting |
| $3.98 Unlimited Hosting |
| Premium Website Design |
| WEB BUILDING |
|---|
| Download XML Editor |
| FREE Website BUILDER |
| Free Website Templates Free CSS Templates |
| CREATE HTML Websites |
| W3SCHOOLS EXAMS |
|---|
|
Get Certified in: HTML, CSS, JavaScript, XML, PHP, and ASP |
| W3SCHOOLS BOOKS |
|---|
|
New Books: HTML, CSS JavaScript, and Ajax |
| STATISTICS |
|---|
|
Browser Statistics Browser OS Browser Display |
| SHARE THIS PAGE |
|---|


Add the two inputs.
Derived from: SRCGCStar Version: 1.0 "January/1/1998" Author: M. Roger & V. Legrand
Copyright (c) 1998 Supélec & Thomson-CSF Optronique. All rights reserved.


Privacy Policy Rules © 2002 The Coca-Cola Company, Coca-Cola, Coke, V-ego, Launching Pad and Decibel Central are trademarks of The Coca-Cola Company.


Notes
Home
Notes editor
Graphs
Arbor graph
Cytoscape graph
(current)
Sigma graph
Disabled
Search
New
Save
Status
Unsaved
Last saved date
Not applicable
Tags
Start on selected
Draw mode on
Draw mode off
Properties
Id
Source
Target
Add
Update
Delete
Recent


Made by Joao Pedro Brito Tomé.
Github
Add Employee
Remove Employee
List All Employees
Change Employee
Payment
Insert Your Information:
Create new Employee
Name:
Address:
CPF:
Type:
Hourly
Salaried
Commissioned
Payment Method:
Postal Check
Receive personally
Bank Deposit
Syndicated?
No
Yes
Insert your Syndicate ID:
Insert your syndicate Tax:
Submit


By using AspNet Zero, you agree that this End User User License Agreement (EULA) is a legally binding and valid contract and agree to be bound by it. You agree to abide by the intellectual property laws and all of the terms and conditions of this Agreement.
Unless you have a different license agreement signed by Volosoft Bilişim Ltd. Şti. (Volosoft) your use of AspNet Zero indicates your acceptance of this license agreement and warranty.
Subject to the terms of this Agreement, Volosoft grants to you a limited, non-exclusive, non-transferable license, without right to sub-license, to use AspNet Zero in accordance with this Agreement and any other written agreement with Volosoft Bilişim Ltd. Şti.. Volosoft does not transfer the title of AspNet Zero to you; the license granted to you is not a sale. This agreement is a binding legal agreement between Volosoft and the purchasers or users of AspNet Zero.
If you do not agree to be bound by this agreement, remove AspNet Zero from your computer now and, if applicable, promptly return to Volosoft by mail any copies of AspNet Zero and related documentation and packaging in your possession.
AspNet Zero uses and includes Metronic Theme Extended License. You don’t have to separately buy Metronic. But you can not buy AspNet Zero and just use Metronic independently in your non- AspNet Zero based projects. You should use Metronic within AspNet Zero.
AspNet Zero License is life time. That means, once you buy it, you can use the license forever within the restrictions described in this document.
AspNet Zero License includes 1-year premium forum support, upgrade and access to private repository to follow source code changes. You can see FAQ for more details.
AspNet Zero and the license herein granted shall not be copied, shared, distributed, re-sold, offered for re-sale, transferred, made as open-source or sub-licensed in whole or in part except that you may make one copy for archive purposes only. Source-code cannot be shared with anyone other than the licensee. Further information about redistribution of AspNet Zero contact to<EMAIL_ADDRESS>Your license to use AspNet Zero is limited to the number of licenses purchased by you. You shall not allow others to use, copy or evaluate copies of AspNet Zero.
You shall use AspNet Zero in compliance with all applicable laws and not for any unlawful purpose. Without limiting the foregoing, use, display or distribution of AspNet Zero together with material that is pornographic, racist, vulgar, obscene, defamatory, libelous, abusive, promoting hatred, discriminating or displaying prejudice based on religion, ethnic heritage, race, sexual orientation or age is strictly prohibited.
AspNet Zero has three type of licenses:
Each license type has its own product count restriction. A product is a separated solution or a customer specific project.
You can sell a product/project to any number of your customers. But you cannot deliver source code to your customer. If you need to deliver source code of your product, that customer needs to buy a separated license.
Each license type has its own developer count restriction. This developer count is “actively working developer” on AspNet Zero based products.
Volosoft sells the source code. So, you can completely change it based on your requirements. There are two exceptions to that:
1. The solution uses many libraries, which are free and open source, as NuGet packages. If you need the source code of any library, you can just get it from its repository. ABP framework is also like that and it's available in the GitHub repository. So, there is no hidden code in that manner.
2. The solution also has a closed-source NuGet package that is used to protect the license rules. The closed source library has a few utility classes to make the application dependent on the licensing library.
Volosoft provides premium forum support for AspNet Zero for the period of your license.
Volosoft does not offer any other type of private support (like Email, Skype... etc.). If you have private support requirement, please contact to<EMAIL_ADDRESS>Support only covers AspNet Zero and AspNet Boilerplate relates problems/questions and not covers these:
You will indemnify, hold harmless, and defend Volosoft, its employees, agents and distributors against any and all claims, proceedings, demand and costs resulting from or in any way connected with your use of Volosoft's Software.
In no event (including, without limitation, in the event of negligence) will Volosoft , its employees, agents or distributors be liable for any consequential, incidental, indirect, special or punitive damages whatsoever (including, without limitation, damages for loss of profits, loss of use, business interruption, loss of information or data, or pecuniary loss), in connection with or arising out of or related to this Agreement, AspNet Zero or the use or inability to use AspNet Zero or the furnishing, performance or use of any other matters hereunder whether based upon contract, tort or any other theory including negligence.
Volosoft's entire liability, without exception, is limited to the customers' reimbursement of the purchase price of the Software (maximum being the lesser of the amount paid by you and the suggested retail price as listed by Volosoft) in exchange for the return of the product, all copies, registration papers and manuals, and all materials that constitute a transfer of license from the customer back to Volosoft.
Except as expressly stated in writing, Volosoft makes no representation or warranties in respect of this Software and expressly excludes all other warranties, expressed or implied, oral or written, including, without limitation, any implied warranties of merchantable quality or fitness for a particular purpose.
To prove our confidence in the product and their value to you, we are offering a 30-day, money-back guarantee. All you have to do is to send us an email within 30 days from the purchase date and we will refund you for the full amount of purchase. You don’t have to tell us the reason, but we’ll be grateful if you would let us know, as it will help us to better understand your needs and expectations and those of future customers. Custom works based on AspNet Zero (like consultancy, custom development etc...) will not be refunded in any case. To prevent abuse of the refund system, second time refund is not allowed! That means, if a customer gets refund after first purchase, the next refund of the same customer request will be denied.
This Agreement shall be governed by the law of the Turkey applicable therein. You hereby irrevocably attorn and submit to the non-exclusive jurisdiction of the courts of Turkey therefrom. If any provision shall be considered unlawful, void or otherwise unenforceable, then that provision shall be deemed severable from this License and not affect the validity and enforceability of any other provisions.
Any failure to comply with the terms and conditions of this Agreement will result in automatic and immediate termination of this license. Upon termination of this license granted herein for any reason, you agree to immediately cease use of AspNet Zero and destroy all copies of AspNet Zero supplied under this Agreement. The financial obligations incurred by you shall survive the expiration or termination of this license.
THIS SOFTWARE AND THE ACCOMPANYING FILES ARE SOLD "AS IS" AND WITHOUT WARRANTIES AS TO PERFORMANCE OR MERCHANTABILITY OR ANY OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED.


|
KPI-geometry
|
Triangle class. More...
#include <geometry.hpp>
Public Member Functions | |
| tTriangle (double Ax=0, double Ay=0, double Az=0, double Bx=1, double By=0, double Bz=0, double Cx=0, double Cy=1, double Cz=0, char const *NewName="a Triangle") | |
| Constructor by vertices coordinates and name. | |
| tTriangle (const tPoint &A, const tPoint &B, const tPoint &C, char const *NewName="a Triangle") | |
| Three-point constructor (vertices) | |
| tTriangle (const tTriangle &T) | |
| bool | correct () const |
| tPoint | GetA () const |
| void | SetA (const tPoint &) |
| tPoint | GetB () const |
| void | SetB (const tPoint &) |
| tPoint | GetC () const |
| void | SetC (const tPoint &) |
| double | Square () const |
| Square of triangle. | |
| tTriangle & | operator= (const tTriangle &) |
| Public Member Functions inherited from tNamed | |
| tNamed (char const *NewName="") | |
| Constructor by name. | |
| tNamed (const tNamed &x) | |
| const char * | Name () const |
| char * | Name () |
| int | NameLength () const |
| tNamed & | operator= (const tNamed &) |
Friends | |
| bool | operator== (const tTriangle &, const tTriangle &) |
| ostream & | operator<< (ostream &, const tTriangle &) |
| istream & | operator>> (istream &, tTriangle &) |
Triangle class.
| bool tTriangle::correct | ( | ) | const |
Check if the coefficients in the equation are not too small (internal function)


Ocean [ah42], ocean, in The Inner Sea
Last updated Turn #79
Ocean [ah42], ocean, in The Inner Sea
------------------------------------------------------------------------
26: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, 8% damaged,
26: arrived from Ocean [ah41], owner:
26: Stewart [k0u], Pen, with 12 sailors
27: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, 8% damaged,
27: departed for Ocean [ah43].
Routes leaving Ocean:
North, to Ocean [ag42], Crystal Sea, 6 days
East, to Ocean [ah43], 6 days
South, to Ocean [ai42], 6 days
West, to Ocean [ah41], 6 days


Before we start this survey's main question sequence, it would be greatly appreciated if you could help us with
a concern regarding future surveys.
For a future survey, we want to welcome the participants with
a brief greeting message that is the best combination of the following:
This is in order that the best quality data can be obtained from that future survey.
Note that this does not concern the survey you are currently doing - it is merely to help us engage future participants so that they have the best experience whilst also providing the best quality data in future surveys.
Please give each greeting message a ranking taking account of the above factors (i.e. that the message is:
engaging, professional, and uplifting).
The options to consider are the following:


back
Magazine
Collages
As a hobby, I like to look through magazines and cut elements that I find interesting and after put them together to create different characters.
Sometimes, I cut everything manually and scan it and then do the montage digitally.
Other times, I do everything manually and just add a background digitally.


Hong Kong reinstates mask ban as police look to crack down on violence during elections
by Greg NormanA Hong Kong court has flip-flopped – at least temporarily – on its decision earlier this week to strike down a government ban on wearing face masks, which demonstrators have been using to help avoid capture by police.
The move comes as the city’s new police commissioner, Tang Ping-keung, told reporters that police would be out in force at polling stations for Sunday’s local elections to respond to any outbreak of violence “without hesitation.”
Hong Kong’s High Court ruled Monday that the ban, imposed in October under rarely used emergency powers to prevent anti-government protesters from hiding their identity, infringed on fundamental rights more than was reasonably necessary.
HONG KONG STANDOFF NEARING END AS MORE PROTESTERS SURRENDER TO POLICE
Yet on Friday, following an appeal from the government to freeze the ruling, the court agreed to grant a one-week suspension in view of the “highly exceptional circumstances that Hong Kong is currently facing," local broadcaster RTHK reported.
Many Hong Kong protesters have defied the ban, and during lunchtime rallies Friday, some chanted “We have the right to wear masks."
The developments come as the number of protesters occupying the besieged Hong Kong Polytechnic University campus is dwindling.
Six masked protesters surrendered to police before dawn Friday, bringing to about 30 the number that has come out from the university in the past day.
The group emerged from a campus entrance and held hands as they walked toward a checkpoint around 3 a.m. Five protesters wore the black clothing favored by the protest movement and one was in a blue checked shirt.
FORMER HONG KONG BRITISH CONSULATE WORKER SAYS HE WAS TORTURED, SHACKLED BY CHINESE DURING DETENTION
Most of the protesters who took over Hong Kong Polytechnic University last week have left, but an unknown number remained inside for days, hoping somehow to avoid arrest.
Tang Chun-Keung, head of the Hong Kong Association of the Heads of Secondary Schools, said the holdouts include minors, numbering less than 10, and they are emotionally unstable. Tang entered the campus Friday with some others but failed to find them.
“We have lawyers and social workers ready to provide assistance and we hope to persuade them to leave the campus. We are worried our work is getting more and more difficult because students are refusing to meet us,” he told reporters.
CLICK HERE TO GET THE FOX NEWS APP
Police chief Tang reiterated that those under 18 can leave, although they may face charges later, and pledged impartial treatment for all adults facing arrest.
“The condition is deteriorating and dangerous, there are many explosives and petrol bombs inside ... we hope to end the matter peacefully,” he said, adding police didn’t set any deadline to end the standoff.
The Associated Press contributed to this report.


{% load static %}
Authorization server has denied access to requested resource with your given Authorization code


Pimp your IBM Connections installation
Depending how you look at it, IBM Connections is something different:
- A leading Social Business application, ready to use
- A set of services and APIs to integrate into your applications
- A platform to build social enabled applications
- Trilog Group - ProjExec®: Project Management (Trilog is the organisation where XPages has its roots as JEE technology called Flowbuilder)
- SugarCRM: Customer Relationship Management. IBM switched from Siebel to SugarCRM recently
- Immersive for Atlassian: Integrate Confluence and Jira into Connections
- Hype: Campaign based ideation
- dynamicSignal: Coupons, promotions and job postings
- OnTime® Social: Powerful team scheduling powered by Mikkel Flindt Heisterberg
- MindJet: MindMaps feed and are fed by Connections data
- VSee: Video conferencing and screen share
- HarQen Hypervoice™: Voice conversation integration
- The Hive: motivation and awards
- Kudos Badges: Gamification and motivation
- KangoGift: Social recognition
- Bunchball Nitro: accellerated onboarding, leaderboards
- Lialis WebDAV: access files through standard file managers
- filedog Q: local sync for files
- Box: Intregration into box.com
- Genus Media Upshot: Rich Media Content Management
- Cobra Image Router: seamless integration of paper content. Cobra is around for a long time and probably are one of the most experienced providers of transfer from paper to electronic workflows
- The Poll: Polls and results
- Questionmine™: video surveys, quizzes, and automated webinars
- JustNudge Widgets: Widget collection to improve user experience and enable extra tasks
- EBF.CUSTOMIZER: Customize Connections UI
- SnappLinks™: Enhancement for the CK Editor for link management
- Ephox EditLive!: Advanced Editor for Connections
- LinguaSys – TGSocial: Translation plugin with support for over 110 languages
- Actiance Vantage: Compliance for SEC, FINRA, IIROC, PRA and FCA
- Connections Administration Toolkit: If you are not a fan of Jython and the command line, that's the UI you want to have
Posted by Stephan H Wissel on 12 September 2013 | Comments (0) | categories: IBM IBM - Lotus


A good User Interface has high conversion rates and is easy to use. Receive regular email updates with solid UI advice and learn why some UI ideas are better than others. Learn about reliable and interesting User Interfaces on Goodui.org
Design your project on Codepen.io the online editor and Frontend developer playground. When you complete your UI design, tag each codepen with "#goodui" so that the design is indexed and can be easily searched.
Share your work in our community chatroom and meet other UI designers. Get quick and honest feedback or assistance with all of your designs.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
IN THE HIGH COURT OF KERALA AT ERNAKULAM PRESENT: THE HONOURABLE MR.JUSTICE S.SIRI JAGAN FRIDAY, THE 16TH DAY OF MARCH 2012/26TH PHALGUNA 1933 WP(C).No. 14185 of 2011 (W) --------------------------- PETITIONER(S) : --------------------- K.M.STONE CRUSHER UNIT, REP. BY ITS MANAGING PARTNER, ANSAR.C, KARAYATHUMCHAL, NEDIYANGA AMSOM, SREEKANDAPURAM PANCHAYATH, KANNUR DISTRICT, PIN - 670 631. BY ADVS.SRI.K.V.SOHAN SMT.SREEJA SOHAN.K. RESPONDENT(S) : ------------------------ 1. GOVT. OF KERALA, REP. BY ITS CHIEF SECRETARY, SECRETARIAT, TRIVANDRUM, PIN-695 001. 2. THE APPELLATE AUTHORITY, THE AIR (PREVENTION AND CONTROL OF POLLUTION) ACT 1981), REP. BY ITS CHAIRMAN, THE LAW SECRETARY FOR THE STATE OF KERALA, TRIVANDRUM, PIN - 695 001. 3. THE KERALA STATE POLLUTION CONTROL BOARD, DISTRICT OFFICE, KAKKAD ROAD, IST FLOOR GALAXY COMPLEX, KANNUR, PIN - 670 002. 4. PALAKKAL MARTIN, S/O.MATHEW, NEDIYENGA AMSOM DESOM, KARAYATHUMCHAL P.O., KANNUR DISTRICT, PIN - 670 631. Contd...2/- AMV ; 2 : WP(C).No. 14185 of 2011 (W) 5. THE DEPUTY ZONAL MANAGER & AUTHORISED OFFICER, CATHOLIC SYRIAN BANK LTD., ZONAL OFFICE, KOZHIKODE, PIN - 673 001. R1 BY ADV.SMT.SANJEETHA K.A., GOVERNMENT PLEADER R3BY ADV. SRI.M.K.CHANDRAMOHAN DAS,SC,POLL.C.BOARD R3 BY ADV. SRI.PHILSON MATHEWS, SC, KERALA STATE POLL.C.BOARD R5 BY ADV. SRI.C.A.JOY THIS WRIT PETITION (CIVIL) HAVING BEEN FINALLY HEARD ON 16-03-2012, THE COURT ON THE SAME DAY DELIVERED THE FOLLOWING: Contd...3/- AMV : 3 : WP(C).No. 14185 of 2011 (W) APPENDIX PETITIONER(S) EXHIBITS : P1. : COPY OF THE RESOLUTION PASSED BY THE SREEKANDAPURAM GRAMA PANCHAYATH, DATED 08.10.2009. P2. : COPY OF THE EXTRACT OF THE MINUTES OF THE MEETING OF SINGLE WINDOW CLEARANCE BOARD DAED 06.08.2010. P3. : COPY OF THE LETTER ISSUED BY THE 3RD RESPONDENT TO THE PETITIONER, DATED 25.11.2009 P4. : COPY OF THE PLAN SUBMITTED BY THE PETITIONER TO THE 3RD RESPONDENT. P5. : COPY OF THE ANSWER GIVEN BY THE SREEKANDAPURAM GRAMAM PANCHAYATH WITH RESPECT TO THE DISPUTED CONSTRUCTION, DATED 06.03.2010. P6. : COPY OF THE ORDER IN I.A.450/2010 IN O.S.65/2010, DATED 15.03.2010. P7. : COPY OF THE ORDER ISSUED BY THE 3RD RESPONDENT, DATED 06.05.2010. P8. : COPY OF THE REPORT OF THE ADVOCATE COMMISSIONER DATED 06.01.2011. P9. : COPY OF THE NOTICE ISSUED BY THE 5TH RESPONDENT TO THE PETITIONER UNDER SECTION 13(2) OF THE SECURITISATION ACT, DATED 28.12.2010. P10. : COPY OF THE APPLICATION SUBMITTED ON 13.10.2011 BEFORE THE APPELLATE AUTHORITY. RESPONDENTS' EXHIBITS : NIL /TRUE COPY/ P.A.TO JUDGE AMV S. SIRI JAGAN, J. ------------------------------------------ WP(C) No. 14185 of 2011 ------------------------------------------ Dated this the 16th day of March, 2012 JUDGMENT
The petitioner, aggrieved by orders passed by authority under the AIR (Prevention and Control of Pollution Act 1981) challenging orders of the original authority, has filed Appeal No: 10/2010 before the appellate authority. The petitioner now confines his relief for direction to the appellate authority to dispose of the same expeditiously.
2. Having heard the learned Government Pleader and Standing Counsel for the Kerala State Pollution Control Board, I dispose of this writ petition with a direction to the 2nd respondent to consider and pass orders on Appeal No:10/2010 as expeditiously as possible, at any rate, within one month from 12.02.2012, on which date, the appeal is stated to be posted for hearing.
Sd/-
S. SIRI JAGAN, JUDGE bka/- //True copy// PA to Judge


Uses record level validation. Errors don't show up until a field is "touched" or a submit is attempted. Errors disappear immediately as the user types.


Swag Shop
Where Cool Stuff Comes From
≡
MENU
⊗
CLOSE
Home
Products
Waterbottles
Clothing
Pens
Deals
Order
Customer Reviews
Order Form
Customer Information
Full Name
*Required
Phone Number
*Required
Email
Swag Information
Date Needed
Business Name
Business URL
Color
Please Select ▾
Red
Orange
Yellow
Green
Blue
Purple
Quantity
Material
Aluminum
Plastic
Paper
Payment Information
Card Type
American Express
Visa
MasterCard
Discover
Name on Card
*Required
Card Number
*Required
Expiration Date
*Required


Java is a high-level, class-based, object-oriented programming language
that is designed to have as few implementation dependencies as possible.
It is a general-purpose programming language intended to let application
developers write once, run anywhere (WORA), meaning that compiled Java
code can run on all platforms that support Java without the need for
recompilation. Java applications are typically compiled to bytecode
that can run on any Java virtual machine (JVM) regardless of the underlying
computer architecture. The syntax of Java is similar to C and C++, but has
fewer low-level facilities than either of them. The Java runtime provides
dynamic capabilities (such as reflection and runtime code modification)
that are typically not available in traditional compiled languages.
As of 2019, Java was one of the most popular programming languages in use
according to GitHub, particularly for client-server web applications
with a reported 9 million developers.
Java was originally developed by James Gosling at Sun Microsystems
(which has since been acquired by Oracle) and released in 1995 as a core
component of Sun Microsystems' Java platform. The original and reference
implementation Java compilers, virtual machines, and class libraries were
originally released by Sun under proprietary licenses. As of May 2007,
in compliance with the specifications of the Java Community Process, Sun
had relicensed most of its Java technologies under the GNU General Public
License. Oracle offers its own HotSpot Java Virtual Machine, however the
official reference implementation is the OpenJDK JVM which is free open
source software and used by most developers and is the default JVM for
almost all Linux distributions.
As of March 2021, the latest version is Java 16, with Java 11, a currently
supported long-term support (LTS) version, released on September 25, 2018.
Oracle released the last zero-cost public update for the legacy version Java
8 LTS in January 2019 for commercial use, although it will otherwise still
support Java 8 with public updates for personal use indefinitely. Other
vendors have begun to offer zero-cost builds of OpenJDK 8 and 11 that are
still receiving security and other upgrades.
Oracle (and others) highly recommend uninstalling outdated versions of Java
because of serious risks due to unresolved security issues.[21] Since Java 9,
10, 12, 13, 14, and 15 are no longer supported, Oracle advises its users to
immediately transition to the latest version (currently Java 16) or an LTS
release.


-
unique printers cicero illinois
How To Kill Weeds - YouTube
Feb 3, 2011 .  It illustrates which tools and products you will need use to get the job done.
http://www.youtube.com/watch?v=odbNZh6Pubg
-
food drive and long island
Preen.com: Weed Killer - Weed Preventers | Lawn & Grass Weeds ...
Preen® weed and feed products nourish plants while eliminating the need for a garden weed killer. There's no need to kill weeds when Preen® prevents them!
http://www.preen.com/
-
govenor scholar for the arts ky
How To Kill Weeds | How To Get Rid Of Weeds Naturally | Garden Tips
Mar 14, 2012 . Check out these 7 ways to get rid of weeds naturally with products from around the house. From the HouseLogic home improvement blog.
http://www.houselogic.com/home-advice/landscaping-gardening/how-to-get-rid-of-weeds-naturally/
-
virtual tourist and carsdirect
Soil Solarization - Kill and Prevent Weeds
Use the sun's energy to kill weeds, soil solarization.
http://www.weekendgardener.net/organic-weed-killer/solarization-100710.htm
-
increace claflin family tree
lawn weeds
Does 2,4-D do a good job of controlling lawn weeds? 2,4-D is very good in controlling dandelions and some of the easier to kill weeds but is fairly ineffective .
http://www.ag.ndsu.edu/hort/info/faq/lawn/weeds.htm
-
furniture moving pads for sale
Flame Weeding 101 - Get To The Weeds Early!
By destroying cell structure in the plant leaf, the weed will no longer put energy toward growth, so even on big weeds, you will see a stunting effect or even a kill, .
http://www.flameengineering.com/Flame_Weeding.html
-
theories on thinking styles
Roundup Kills More Than Weeds
Roundup weed killer is the No. 1 herbicide used in the United States. But alarming new research on the health hazards it poses is shining a harsh light on a .
http://www.motherearthnews.com/Sustainable-Farming/Roundup-Weed-Killer-Toxicity.aspx
-
brazil south america imports
Homemade Weed Killer Recipes & Tips : TipNut.com
Jun 9, 2009 . Vinegar: Kill weeds dead with a good shot of vinegar. For best results, don't dilute with water and choose a time to spray when there's no sign of .
http://tipnut.com/weed-killers/
-
papers on povrty reduction in nigeria
The Easiest Way to Get Rid of Weeds Without Harsh, Synthetic ...
Jun 22, 2012 . I had read somewhere that adding salt to vinegar would increase the solution's weed-killing powers, but that actually wasn't the case here.
http://lifehacker.com/5920582/the-easiest-way-to-get-rid-of-weeds-without-chemicals
-
what you see when on ecstacy
2 Ways to Kill Weeds
Driveways, patios, graveled and mulched areas are some of the most common places to find weeds.  Growing your own garden is the best way to pesticide-free plants and vegetables. You might have a green thumb but may not .
http://www.wikihow.com/Kill-Weeds-With-Vinegar
-
pet adoption wesley chapel
How to Eliminate Weeds From Your Grass | The Family Handyman
Photo 1: Spot-kill weeds. A small pressure sprayer handles the isolated weed invader. Add herbicide and water and pump to pressurize. 2 of 6 .
http://www.familyhandyman.com/DIY-Projects/Outdoor-Projects/Yard/Lawn-Care/how-to-eliminate-weeds-from-your-grass/View-All
-
new born kidnapping united states statistics
Is it possible to kill a large area of weeds organically/naturally?
Mar 8, 2011 . We've got a ~4500sq/ft back yard that's probably 90% weeds.  The Roundup brand has been trusted to kill all types of weeds & grass, so put the power of the Roundup brand to work .
http://www.scotts.com/smg/gocat2/roundup-weed-and-grass-killers/cat50096//
-
barbados macaroni pie recipe
Understanding Weeds - How to Kill them?
Treating weeds begins with correct identification. There are two classifications of weeds: Grassy and Broadleaf.
http://www.pioneerthinking.com/gardening/pests-problems/cc_weeds.html
-
11828 san vicente blvd los angeles
Natural Remedies for Killing Weeds the Safe and Effective Way ...
Apr 29, 2009 . Natural Remedies that are pet-friendly and environmentally safe to use to kill weeds.
http://voices.yahoo.com/natural-remedies-killing-weeds-safe-effective-3160036.html
-
samsung sgh c300 manual
Vinegar Weed Killer: Grandma's Recipe For Fast Weed Control
Vinegar can kill weeds, but how and where can you use it? Many recipes are questionable. See the results of a vinegar weed killer trial, with smart tips for safe use.
http://www.garden-counselor-lawn-care.com/vinegar-weed-killer.html
-
virtual tourist and carsdirect
Ask Casa: How to Kill Weeds (Without Herbicides)
Apr 18, 2008 . TeamSugar member Lafx23 recently wrote in, saying: I have a lot of unwanted grass and weeds growing around my pool area (especially wild .
http://www.casasugar.com/Ask-Casa-How-Kill-Weeds-Without-Herbicides-1539537
-
sora loves kairi fanfiction
eb1214: CHEMICAL WEED CONTROL FOR HOME GROUNDS
Using herbicideschemicals that kill plantsin the home garden should be a last resort for controlling weeds. When necessary, herbicides should be used as a .
http://cru.cahe.wsu.edu/CEPublications/eb1214/eb1214.html