The Go Ahead Boys and the Racing Motor-Boat
by Ross Kay
Chapter 19
Additional Information
- Year Published: 1916
- Language: English
- Country of Origin: United States of America
-
Source:
Kay, Ross. (1916).
. New York: Goldsmith.
-
Readability:
- Flesch–Kincaid Level: 5.2
- Word Count: 2,137
- Genre: Adventure
- Keywords: life experiences
- ✎ Cite This
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“You come with me, Freddie,” said Mr. Button. Fred’s face flushed at the term applied to him by his grandfather and still deeper color appeared in his cheeks when he saw a mischievous expression appear in the eyes of the girls. To be called by the name be which he was called when he was a little fellow, or at least very much smaller than he was at the present time, was the last thing that could be applied him in the way of teasing. Mr. Button, however, had no thought of annoying his grandson and used the term simply because it had been familiar to him from the time when Fred was born.
“Good-by, Freddie, good-by,” called the three Go Ahead boys together, as their comrade obediently followed the call and at once joined his grandfather and the man who had demanded the bond and turned into the street.
“That fellow was waiting for us,” exclaimed George in surprise. “I believe that Mr. Button knew all the time that he was to be here.”
“Well, what do you make of it?” inquired Grant.
“I don’t know what to make of it. That man and a lot of his friends from the canal-boats force their way on board the Black Growler and leave only when they are scared by the coming of the Caledonia. Then the first thing we know he shows up here at Cape Vincent and orders us to give up a bond which he says we have.”
“And the worst of it is that we have it,” said George ruefully.
“HAD it, you mean,” suggested Grant soberly.
“That’s right,” joined in John. “We gave it up and had it recorded in Fred’s name.
“Well, whose is it?” demanded John.
“That’s what we don’t know, but that doesn’t mean that everything we see, which may be the property of somebody we don’t know, belongs to us.”
“Well, if this Mr. Somebody owns that bond why doesn’t he come and claim it?” retorted John.
“It’s my opinion that Mr. Somebody has come,” said Grant dryly.
“What do you mean?” inquired George.
“I don’t know that I mean anything. I’m thinking though that the man who owns that bond, if it is good for anything, isn’t going to rest easily until he finds out where it is.”
“Do you think that boatman owns it?” asked John.
“It’s plain that he knows something about it,” answered Grant.
Meanwhile the two girls in the party were becoming somewhat impatient.
“My, nobody knows how thirsty I am!” said Miss Susie, who had been an interested listener and for some strange reason had not joined in the conversation.
“Plenty of water around here,” suggested John.
“I don’t mean that,” said the girl quickly. “I mean something cold.”
“And frozen?” asked John.
“My, how quick witted you are!” laughed the girl. “That’s exactly what we want.”
“I suppose we might as well give in first as last,” said George in mock despair. “If anybody knows where we can get any ice cream we’ll start.”
“We’ll start anyway,” spoke up Miss Susie. “If we start we shall find it.”
Evidently success attended the efforts to locate the ice cream parlors for long before the return of the boys and girls to the Black Growler, Fred and his grandfather had come back, the latter becoming more impatient with the failure of the young people to appear.
Sam Hodge meanwhile had been busily engaged in his inspection of the machinery of the Black Growler. When his task was completed he did not make any remarks, but his face apparently beamed with satisfaction.
“Sam,” said Fred, “what do you think our chances are against that Varmint II?”
“ ‘Gainst the which?” demanded Sam.
“That motor-boat that we were racing.”
“I think it will depend somewhat on how fast we go,” said Sam.
“What a wise man you are,” laughed Fred. “I might have thought of that myself if I had tried hard. Do you think we can beat that boat? That’s what I want to know.”
“I think we can if we go faster than she does,” replied Sam.
“Well, can we make her go faster?”
“You can if the speed is in her.”
“Well, do you think the speed is in her?”
“I can’t say just yet,” said Sam, who was not to be moved from his cautious position. “Here come your friends,” he added as the boys and girls were seen approaching the dock.
Mr. Button grumbled over the delay which had been caused by the failure of the young people to return, but as no one except Fred understood just what he was saying slight attention was paid him.
Meanwhile at Sam’s command the engine was started, and the Black Growler, free from the dock once more, soon was noisily and speedily making her way down the mighty river.
“Why didn’t you beat that other boat?” demanded Miss Susie of Fred.
“That wasn’t what we were trying to do.”
“Well, what were you trying to do?” demanded the girl.
“Testing our boat and at the same time trying to find out what time they could make in the Varmint II.”
“Well, did you find out?”
“We found that she can go,” answered Fred somewhat dolefully. “Sam here says that we can beat her if we can go faster than she does.”
“That’s exactly what I say,” spoke up Sam.
“How many legs have you got, Sam?” asked George abruptly.
“Six,” answered Sam.
Both girls looked up in surprise. Miss Susie said, “He’s a regular centipede. What does he mean?”
“What do you mean, Sam?” said Fred. “Miss Susie doesn’t understand you. How many legs really have you got?”
“I have told you once,” retorted Sam. “I have got six here and about fifty in New York.”
The girls stared blankly at each other and then as the boys laughed, Miss Susie said, “What’s the joke?”
“No joke,” said Fred. “It’s just a fact.”
The attention of the party, however, was speedily attracted by the sight of a little boat that was approaching, flying a white flag at the stern.
“Oh, I know what that is,” said Miss Susie confidently.
“That’s not it,” responded George.
“Well, what is it then?” demanded the girl.
“It means that somebody on board has caught a muscallonge and they are bringing it in. If any boat catches one it usually puts straight for home and it isn’t backward in letting the world know what has happened.”
“Have they got the fish with them?”
“Why don’t you ask them?” laughed George, handing the girl a megaphone as he spoke.
Quickly taking her place on the deck, Miss Susie shouted, “Have you got a muscallonge?”
“Yes,” replied somebody on board.
“Hold it up and let us see it.”
In response a man on the other boat held forth to view a huge fish which weighed at least twenty-five pounds.”
“Good for you! Good for you!” shouted the Go Ahead boys together.
“Hold it up higher,” called Miss Susie. “Is that a real fish? Did you really catch it or did you buy it somewhere?”
A reply was not given the questions, for suddenly the great fish slipped from the hands of the man who was holding it and with a splash it fell into the water.
“That’s right,” grunted Mr. Button. “I told you what was going to happen.”
“Why, Mr. Button,” exclaimed Miss Susie, “did you know beforehand that he was going to drop that fish?”
“I told the boys before we started that they would surely have trouble to-day. Now, stop this boat, Sam Hodge,” he added. “We have got to help those people get that fish in.”
“I guess they won’t need any help,” said Sam, who was watching the efforts of the men on the other boat. Its speed had been checked as soon as the accident had occurred and the two men on board quickly began to pull in the two skiffs, which they had in tow.
In a brief time they took their places on board one of the little boats and with long strokes started swiftly back in their search for their lost prize.
Fortunately the men soon found the floating muscallonge which now had been dead two hours. Eagerly they drew the fish into their skiff and when they returned to their motor-boat they were aware for the first time that the Go Ahead boys were there to help.
Few remarks, however, were made and as soon as the muscallonge had been restored to its place both boats continued on their way.
“I’m afraid,” muttered Mr. Button, “that isn’t the last thing that is going to happen to-day.”
“I hope not,” said Miss Susie lightly.
Apparently all the efforts of Fred’s grandfather to subdue the light-hearted girl were doomed to failure. Why his prejudice against her had become so strong it was difficult even for Fred to understand, although he was familiar with the peculiar ways of Mr. Button.
“Look yonder!” suddenly exclaimed John, “That’s the Varmint II again.”
Coming around the end of a nearby island the swift little motor-boat was seen approaching.
Taking his megaphone Fred shouted, “Come on, we’ll try it again! We couldn’t do much this morning.”
“All right,” came back the answering hail from the Varmint II and in a brief time both boats were swiftly moving down the river.
Again the spray dashed over each party, the water through which they were passing again seemed to be moved as if by some intense heat beneath it. The noise of the motor and the sound of the rushing water made it difficult for the Go Ahead boys to hear one another.
There was slight disposition however, to talk, for all on board the little boat were eagerly watching their rival. Although there were no sure grounds for their belief, the Go Ahead boys were confident that the strongest rival they would face in the coming race was the boat which now was only a few yards distant.
And what a beautiful little structure she was. Her lines were all graceful and as she slipped through the water she seemed almost to share in the prevailing excitement.
Steadily the two boats continued on their way, neither apparently being able to gain much upon its rival. Occasionally the Varmint II led by a few feet, only to lose the advantage as the Black Growler slowly drew ahead. Evidently they were evenly matched. This fact, however, served only to increase the interest of the Go Ahead boys.
When at last the Varmint II again turned from the course and with a wide sweep started across the river there had been no sure test of the comparative speed of the two boats.
“What do you think, Sam?” inquired Fred anxiously. “Can we beat her?”
“We can if we go faster than she does,” replied Sam briefly.


Working off a similar design goal as the Onsight, the Banshee offers the same attributes and all-around performance as the Phoenix, but in a women's specific model. Using female lasts to ensure women a better fit than the unisex last of the Phoenix, the Banshee is also a lace-up to offer another degree of precise control. Round this out with subtle laser-etched graphics and an exclusive color palette to differentiate it from its counterpart, and you have a great all-day shoe with a superlative value-to-performance ratio.
Working off a similar design goal as the Onsight, the Banshee offers the same attributes and all-around performance as the Phoenix, but in a women's specific model. Using female lasts to ensure women a better fit than the unisex last of the Phoenix, the Banshee is also a lace-up to offer another degree of precise control. Round this out with subtle laser-etched graphics and an exclusive color palette to differentiate it from its counterpart, and you have a great all-day shoe with a superlative value-to-performance ratio.
Paul Robinson on a project in Fontainbleau
Working off a similar design goal as the Onsight, the Banshee offers the same attributes and all-around performance as the Phoenix, but in a women's specific model. Using female lasts to ensure women a better fit than the unisex last of the Phoenix, the Banshee is also a lace-up to offer another degree of precise control. Round this out with subtle laser-etched graphics and an exclusive color palette to differentiate it from its counterpart, and you have a great all-day shoe with a superlative value-to-performance ratio.


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--- layout: article title: An HTML5 game in the Mac App Store author: matt tags: [onslaughtarena] ---
HTML5 is the development buzzword of the moment. It's the "ajax ninja" of the last few years, so naturally it comes with its fair share of skepticism. Indeed, many have been writing about its seemingly never-ending spec, inconsistent implementations by browser makers, and even its inferiority to native apps. All are valid arguments against betting a real business on HTML5.
However, here's a hard example of why you absolutely should consider serious development in HTML5. In December of last year, we launched our little pure-HTML5 game Onslaught! Arena in the Google Chrome Webstore. Sales could be better, sure, but we also just launched the exact same game in the Mac App Store. The code is identical with negligible development time required to port it over to a completely different platform.
Think about the business case for that. Normally it would take considerable resources to port a game to such a different platform. We know our game isn't exactly a AAA title, but if programmed from the ground up in Objective-C, our best guess is it would take a few months to develop. That's time that we can now spend on content updates or even a sequel.
How was it done? We just embedded a WebView in a native Cocoa app using Xcode. Is it inferior? Not noticeably so. On my MacBook Pro, the Chrome Web Store version ranges from about 50-250 FPS (frames per second) depending on how many monsters are on the screen. On the same computer, the Mac App Store version ranges from 30-100 FPS. (You can see this for yourself: type "lddebug" while in-game to see debug information.) And despite nasty HTML5 audio issues, sound plays great in both versions.
Surprisingly, the Chrome version runs faster than the native Mac version. While Safari and Chrome are both using WebKit as their rendering engines, Chrome is likely faster because V8 has wicked speed and its canvas rendering is hardware-accelerated.
Either way, it runs great on both platforms and required almost no dedicated development time to port. If you're a developer, you should find this exciting. We certainly do!
Since you made it this far, you might like to read "Our first week in the Chrome Webstore: the numbers" if you're into graphs and sales numbers (and who isn't!). If you'd like to learn more about our HTML5 development, including a tutorial on how to embed a WebView into a native Mac app, follow us on Twitter; we'll be writing about that soon.


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The Global Intelligence Files
On Monday February 27th, 2012, WikiLeaks began publishing The Global Intelligence Files, over five million e-mails from the Texas headquartered "global intelligence" company Stratfor. The e-mails date between July 2004 and late December 2011. They reveal the inner workings of a company that fronts as an intelligence publisher, but provides confidential intelligence services to large corporations, such as Bhopal's Dow Chemical Co., Lockheed Martin, Northrop Grumman, Raytheon and government agencies, including the US Department of Homeland Security, the US Marines and the US Defence Intelligence Agency. The emails show Stratfor's web of informers, pay-off structure, payment laundering techniques and psychological methods.
RE: INSIGHT -RUSSIA - head of MAJOR criminal group arrested... + chaika craziness
| Email-ID | 5410884 |
|---|---|
| Date | 2007-09-04 17:07:05 |
| From |<EMAIL_ADDRESS>|
| To |<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>|
Also, what MNC's or industries could be affected by this move?
If this OC figure controls the ports (per Peter), what kinds of kickbacks
could be taking place with outbound containers?
----------------------------------------------------------------------
From: Fred Burton<EMAIL_ADDRESS>Sent: Tuesday, September 04, 2007 6:11 AM
To: 'Lauren Goodrich'; 'Secure List'; 'EurAsia Team'; 'George Friedman';
'scott stewart'
Subject: RE: INSIGHT -RUSSIA - head of MAJOR criminal group arrested... +
chaika craziness
What kind of crime did he control?
----------------------------------------------------------------------
From: Lauren Goodrich<EMAIL_ADDRESS>Sent: Monday, September 03, 2007 10:50 PM
To: 'Secure List'; 'EurAsia Team'; George Friedman; Fred Burton; scott
stewart
Subject: INSIGHT -RUSSIA - head of MAJOR criminal group arrested... +
chaika craziness
[**more coming on all of this, I could only chat briefly with Chaika...
pls keep the fact that he gave us this info under wraps, but we can use
the info other than that]
I'm leaning towards the fact that Putin is really cracking down on any
power player that doesn't play in his arena... and that the Tambov Clan
was soooo powerful and didn't listen to Putin as much as he wanted. This
is a HUGE nab for Chaika (congrats to him)... also a good note for Chaika
to leave on (he's quitting the Kremlin, so he says... and that is
classified info for the next week until I get the green light to go
forward on that huge Kremlin re-shuffle)
TAMBOV CRIMINAL GROUP
The head of the Tambov Criminal Group Vladimir Barsukov was arrested on
this past week by the Prosecutor General Chaika's group. Barsukov, also
known as Kumarin, based his group out of St. Petersburg.
He has many old friends within the inner circle, especially Alexei
Mordashov (Severstal) and Vladimir Yakunin (railways minister). Barsurkov
was a person that many in Russia tolerated because of his connections and
the fact that he was in charge of the highly powerful Tambov gang. But
Putin considered him a relic of a by-gone era and was eager to get rid of
him, though he was instrumental during Putin's earlier years. Putin
himself was "familiar" with Barsukov when he worked in the St. Petersburg
mayoral office.
The entire operation to bring him down was orchestrated by Chaika along
with FSB head Nikolai Patrushev and Interior Min Rashid Nurgaliev, though
many tried to stop him-especially Yakunin and Mordashov. [sidenote:
Yakunin and Chaika have never been close and after the last attack on the
train from Moscow to St. Petersburg, the security forces turned to Chaika,
not Yakunin, for information and cooperation.]
Barsukov was in a safe room and it took hours to pry him open from his
home. They had a huge amount of OMAN police forces with them, knowing that
this could have become really gross really fast.
One of the breaking points was the fact that Barsukov wanted to gain
control over many oil infrastructure assets in St. Petersburg... Chaika
said that this was shocking because no real criminal organizations dare to
take claim on energy infrastructure. The joke Chaika said was, "they may
be crime bosses, but they don't want to mess with Surkov, Sechin,
Bogdanchikov or others or else they may learn what real pressure and
tactics looks like."
The arrest of Barsurkov is expected to create a few repercussions... 1)
there will be a power struggle within the Tambov clan [I need to break
down what they control, can the CT team help?] 2) Chaika and others expect
atleast some retaliation, though they feel confident in their infiltration
of the organization to head most of it off 3) Yakunin and Mordashov will
really be after Chaika, Nurgaliev and Patrushev... Chaika isn't too
worried about this, but says that Yakunin is really petty about
retaliation.
OTHER ISSUES...
Chaika said he has already been under a lot of heat because of the
Politkovskaya arrests. He said that he would rather not tell me about the
"Chechen mastermind" they arrested. I asked if this was because he was not
really a mastermind and Chaika said that "many things needed to be tied up
as we head into this election and the end of Putin's reign." [I know this
is strange, but he kept saying things like, "Ivanov needs to have control
over the situation he's about to enter into.... Ivanov is known for his
distance from such situations, so they need to be wrapped up."]


Roads closing for slain police officer’s funeral procession
DAYTON, Ohio (AP) - Some roads will be closed for the funeral procession for an Ohio detective who died after being shot while serving a drug-related warrant.
Large numbers of law enforcement peers and other mourners are expected in the Dayton area Tuesday for services for Dayton officer Jorge Del Rio. A funeral at the University of Dayton Arena will be followed by the procession to Tobias Funeral Home-Far Hills Chapel.
The 55-year-old detective died Thursday, three days after being shot while working with a drug taskforce. He was a 30-year police veteran.
Dayton police Chief Richard Biehl says the task force recovered large amounts of fentanyl, cash and weapons. Three men charged in Del Rio’s death remain in federal detention without bond, pending a Nov. 19 hearing.
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unset
(PHP 4, PHP 5, PHP 7)
unset — 释放给定的变量
说明
void unset ( mixed $var [, mixed $... ] )
unset() 销毁指定的变量。
unset() 在函数中的行为会依赖于想要销毁的变量的类型而有所不同。
如果在函数中 unset() 一个全局变量，则只是局部变量被销毁，而在调用环境中的变量将
保持调用 unset() 之前一样的值。
以上例程会输出：
bar
如果您想在函数中 unset() 一个全局变量，可使用 $GLOBALS 数组来实现：
如果在函数中 unset() 一个通过引用传递的变量，则只是局部变量被销毁，而在调用环境
中的变量将保持调用 unset() 之前一样的值。
以上例程会输出：
something
something
如果在函数中 unset() 一个静态变量，那么在函数内部此静态变量将被销毁。但是，当再
次调用此函数时，此静态变量将被复原为上次被销毁之前的值。
以上例程会输出：
Before unset: 1, after unset: 23
Before unset: 2, after unset: 23
Before unset: 3, after unset: 23
参数
var
要销毁的变量。
...
其他变量……
返回值
没有返回值。
更新日志
版本 说明
4.0.1 添加了多个参数的支持。
范例
Example #1 unset() 示例
Example #2 使用 (unset) 类型强制转换
(unset) 类型强制转换常常和函数 unset() 引起困惑。为了完整性，(unset) 是作为一个
NULL 类型的强制转换。它不会改变变量的类型。
以上例程会输出：
NULL
string(6) "Felipe"
注释
Note: 因为是一个语言构造器而不是一个函数，不能被可变函数调用。
Note:
It is possible to unset even object properties visible in current context.
Note:
在 PHP 5 之前无法在对象里销毁 $this。
Note:
在 unset() 一个无法访问的对象属性时，如果定义了 __unset() 则对调用这个重载
方法。
参见
• isset() - 检测变量是否设置
• empty() - 检查一个变量是否为空
• __unset()
• array_splice() - 把数组中的一部分去掉并用其它值取代
User Contributed Notes 47 notes
===============================================================================
Since unset() is a language construct, it cannot be passed anything other than
a variable. It's sole purpose is to "unset" this variable, ie. to remove it
from the current scope and destroy it's associated data. This is true
especially for reference variables, where not the actual value is destroyed but
the reference to that value. This is why you can't wrap 'unset()' in a user
defined function: You would either unset a copy of the data if the parameter is
passed by value, or you would just unset the reference variable within the
functions scope if the parameter is passed by reference. There is no workaround
for that, as you cannot pass 'scope' to a function in PHP. Such a function can
only work for variables that exist in a common or global scope (compare 'unset
($_GLOBALS[variable])').
I don't know how PHP handles garbage collection internally, but I guess this
behavior can result in a huge memory leak: if a value variable goes out of
scope with a second variable still holding a reference to the in-memory value,
then unsetting that reference would still hold the value in memory but
potentially unset the last reference to that in-memory data, hence: occupied
memory that is rendered useless as you cannot reference it anymore.
===============================================================================
You don't need to check that a variable is set before you unset it.
is harmless.
is pointless complication.
This doesn't apply to properties of objects that have __isset() methods that
visibly change object state or __unset() methods that don't properly check
their arguments or have extra side effects.
The latter case means that __unset shouldn't do more than what it says on the
tin, and also has the responsibility for checking (possibly using __isset())
that what it's being asked to do makes sense.
The former case is just plain bad design.
===============================================================================
if you try to unset an object, please be careful about references.
Objects will only free their resources and trigger their __destruct method when
*all* references are unsetted.
Even when they are *in* the object... sigh!
a = $a;
#unset($a); # Just uncomment, and you'll see
echo "No Message ... hm, what now?\n";
unset($a -> a);
unset($a);
echo "Finally that thing is gone\n";
?>
Of course the object completely dies at the end of the script.
===============================================================================
A sample how to unset array elements from an array result coming from a mysql
request. In this sample it is checking if a file exists and removes the row
from the array if it not exists.
set_query("select * from documents where document_in_user = 0"); //1
$documents = $db->result_to_array($db->get_result()); //1
foreach ($documents as $key => $row) { //2
$file = "uploads/".rawurldecode($row['document_name']);
if ( file_exists ( $file ) == FALSE ) {
unset($documents[$key]); //3
}
}
$documents = array_values($documents); // reindex the array (4)
?>
variables:
mysql table = documents,
array = $documents
array key (index) = $key
array row (record sort of speak) = $row
explanation:
1.
it gets the array from the table (mysql)
2.
foreach goes through the array $documents
3.
unset if record does not exist
4.
the array_values($documents) reindexes the $documents array, for otherwise you
might end up in trouble when your process will start expecting an array
starting with key ($key) 0 (zero).
===============================================================================
Here is another way to make 'unset' work with session variables from within a
function :
May it work with others than me...
F.
===============================================================================
Only This works with register_globals being 'ON'.
unset( $_SESSION['variable'] );
The above will not work with register_globals turned on (will only work outside
of a function).
$variable = $_SESSION['variable'];
unset( $_SESSION['variable'], $variable );
The above will work with register_globals on & inside a function
===============================================================================
dh at argosign dot de -
it is possible to unset globals from within functions thanks to the $GLOBALS
array:
';
}
test();
echo "x: $x
";
// will result in
/*
x:
x:
*/
?>
===============================================================================
Note that PHP 4 will generate a warning if you try to unset an array index that
doesn't exist and whose parent doesn't exist.
Example:
RESULT: "Notice: Undefined index: Bar"
On PHP5 no error is raised, which seems to me like the correct behaviour.
Note that using unset($foo['Bar']) in the above example does not generate a
warning in either version.
(Tested on 4.4.9 and 5.2.4)
===============================================================================
Warning!
When unset from an array, if you unset all elements, the array is always set
$tab=array('A'=>1,'B'=>2);
unset($tab['A']);
unset($tab['B']);
echo isset($tab)." ".count($tab);
output: 1 0
===============================================================================
Just to confirm, USING UNSET CAN DESTROY AN ENTIRE ARRAY. I couldn't find
reference to this anywhere so I decided to write this.
The difference between using unset and using $myarray=array(); to unset is that
obviously the array will just be overwritten and will still exist.
Output with unset is:
HelloWorld
Notice: Undefined offset: 0 in C:\webpages\dainsider\myarray.php on line 10
Notice: Undefined offset: 1 in C:\webpages\dainsider\myarray.php on line 10
Output with $myarray=array(); is:
?>
HelloWorld
Notice: Undefined offset: 0 in C:\webpages\dainsider\myarray.php on line 10
Notice: Undefined offset: 1 in C:\webpages\dainsider\myarray.php on line 10
Array
?>
===============================================================================
Adding on to what bond at noellebond dot com said, if you want to remove an
index from the end of the array, if you use unset, the next index value will
still be what it would have been.
Eg you have
You would expect:
Array([0] => 1, [1] => 4)
as you want it to remove the last set key....
but you actually get
Array ( [0] => 1 [4] => 2 [5] => 3 [6] => 4 )
This is since even though the last key is removed, the auto indexing still
keeps its previous value.
The only time where this would not seem right is when you remove a value off
the end. I guess different people would want it different ways.
The way around this is to use array_pop() instead of unset() as array_pop()
refreshes the autoindexing thing for the array.
This returns the expected value of x = Array([0] => 1, [1] => 4);
Hope this helps someone who may need this for some odd reason, I did.
===============================================================================
Despite much searching, I have not yet found an explanation as to how one can
manually free resources from variables, not so much objects, in PHP. I have
also seen many comments regarding the merits and demerits of unset() versus
setting a variable to null. Thus, here are the results of some benchmarks
performed comparing unset() of numerous variables to setting them to null (with
regards to memory usage and processing time):
10 variables:
Unset:
Memory Usage: 296
Time Elapsed: 1.0013580322266E-5
Null set:
Memory Usage: 1736
Time Elapsed: 5.9604644775391E-6
50 variables:
Unset:
Memory Usage: 296
Time Elapsed: 3.6001205444336E-5
Null set:
Memory Usage: 8328
Time Elapsed: 3.2901763916016E-5
100 variables:
Unset:
Memory Usage: 296
Time Elapsed: 5.6982040405273E-5
Null set:
Memory Usage: 15928
Time Elapsed: 5.8174133300781E-5
1000 variables:
Unset:
Memory Usage: 296
Time Elapsed: 0.00041294097900391
Null set:
Memory Usage: 168096
Time Elapsed: 0.00067591667175293
10000 variables:
Unset:
Memory Usage: 296
Time Elapsed: 0.0042569637298584
Null set:
Memory Usage: 1650848
Time Elapsed: 0.0076930522918701
100000 variables:
Unset:
Memory Usage: 296
Time Elapsed: 0.042603969573975
Null set:
Memory Usage: 16249080
Time Elapsed: 0.087724924087524
300000 variables:
Unset:
Memory Usage: 296
Time Elapsed: 0.13177299499512
Null set:
Memory Usage: 49796320
Time Elapsed: 0.28617882728577
Perhaps my test code for the null set was flawed, but despite that possibility
it is simple to see that unset() has minimal processing time impact, and no
apparent memory usage impact (unless the values returned by memory_get_usage()
are flawed). If you truly care about the ~4 microseconds saved over <50
variables, more power to you. Otherwise, use unset() to minimize script impact
on your system.
Note: Tested on PHP 5.3.8 installed via RPM on Fedora 14
===============================================================================
To clarify what hugo dot dworak at gmail dot com said about unsetting things
that aren't already set:
unsetting a non-existent key within an array does NOT throw an error.
$array = array();
unset($array[2]);
//this does not throw an error
unset($array[$undefinedVar]);
//Throws an error because of the undefined variable, not because of a
non-existent key.
?>
===============================================================================
The documentation is not entirely clear when it comes to static variables. It
says:
If a static variable is unset() inside of a function, unset() destroys the
variable and all its references.
The above example would output:
1
2
3
And it does! But the variable is NOT deleted, that's why the value keeps on
increasing, otherwise the output would be:
1
1
1
The references are destroyed within the function, this handeling is the same as
with global variables, the difference is a static variable is a local variable.
Be carefull using unset and static values as the output may not be what you
expect it to be. It appears to be impossible to destroy a static variable. You
can only destroy the references within the current executing function, a
successive static statement will restore the references.
The documentation would be better if it would say:
"If a static variable is unset() inside of a function, unset() destroys all
references to the variable. "
Example: (tested PHP 4.3.7)
Would output:
1
1
2
2
3
3
===============================================================================
Instead of using the unset function for unregistering your session or other
array values you can also do this samll feature and get this task done with
just 1 line code.
Suppose, if you like to unregister your session store values.
You can use:
$_SESSION = array();
Well this syntax saves lot's of time instead of unsetting each values.
===============================================================================
You can not unset a numeric key of an array, if key is a string. See this
example:
// Create a simple array with 3 different key types
$test[1] = array(
10 => array('apples'),
"20" => array('bananas'),
'30' => array('peaches')
);
$test[2] = (array) json_decode(json_encode($test[1]));
$test[3] = (array) (object) $test[1];
// array form a stdClass object
$testClass = new stdClass();
$testClass->{10} = array('apples');
$testClass->{"20"} = array('bananas');
$test[4] = (array) $testClass[6];
echo "
"; foreach($test as $testNum => $arr) { echo "\nTest: " . $testNum . " \n"; var_dump($arr); foreach($arr as $key => $fruit) { echo "key: " . $key . "\n"; echo "key exists: "; var_dump(array_key_exists(strval($key), $arr)); echo "typeof key is: " . gettype($key) . "\n"; unset($arr[$key]); } var_dump($arr); echo "\n" . str_repeat("-", 80); } echo ""; And here is the output: Test: 1 array(3) { [10]=> array(1) { [0]=> string(6) "apples" } [20]=> array(1) { [0]=> string(7) "bananas" } [30]=> array(1) { [0]=> string(7) "peaches" } } key: 10 key exists: bool(true) typeof key is: integer key: 20 key exists: bool(true) typeof key is: integer key: 30 key exists: bool(true) typeof key is: integer array(0) { } -------------------------------------------------------------- Test: 2 array(3) { ["10"]=> array(1) { [0]=> string(6) "apples" } ["20"]=> array(1) { [0]=> string(7) "bananas" } ["30"]=> array(1) { [0]=> string(7) "peaches" } } key: 10 key exists: bool(false) typeof key is: string key: 20 key exists: bool(false) typeof key is: string key: 30 key exists: bool(false) typeof key is: string array(3) { ["10"]=> array(1) { [0]=> string(6) "apples" } ["20"]=> array(1) { [0]=> string(7) "bananas" } ["30"]=> array(1) { [0]=> string(7) "peaches" } } -------------------------------------------------------------- Test: 3 array(3) { [10]=> array(1) { [0]=> string(6) "apples" } [20]=> array(1) { [0]=> string(7) "bananas" } [30]=> array(1) { [0]=> string(7) "peaches" } } key: 10 key exists: bool(true) typeof key is: integer key: 20 key exists: bool(true) typeof key is: integer key: 30 key exists: bool(true) typeof key is: integer array(0) { } -------------------------------------------------------------- Test: 4 array(2) { ["10"]=> array(1) { [0]=> string(6) "apples" } ["20"]=> array(1) { [0]=> string(7) "bananas" } } key: 10 key exists: bool(false) typeof key is: string key: 20 key exists: bool(false) typeof key is: string array(2) { ["10"]=> array(1) { [0]=> string(6) "apples" } ["20"]=> array(1) { [0]=> string(7) "bananas" } } -------------------------------------------------------------- Fix the problem with a rebuild of the array: $oldArray = $array(); $array = array(); foreach($oldArray as $key => $item) { $array[intval($key)] = $item; } =============================================================================== about unset for arrays if you unset the last array member $ar[0]==2 $ar[1]==7 $ar[2]==9 unset ($ar[2]) after addition a new member by $ar[]=7, you will get $ar[0]==2 $ar[1]==7 $ar[3]==7, So, unset has no effect to internal array counter!!! =============================================================================== In PHP 5.0.4, at least, one CAN unset array elements inside functions from arrays passed by reference to the function. As implied by the manual, however, one can't unset the entire array by passing it by reference. '; // Value of $scalar is: Hello, there remove_variable($scalar); // try to unset the variable echo 'Value of $scalar is: '; print_r ($scalar); echo '
Original Array:\n", print_r($fruit_inventory,TRUE), ''; # For example, beets and carrots are not fruits... $fruit_inventory = array_remove_key($fruit_inventory, "beets", "carrots"); echo "
Array after key removal:\n", print_r($fruit_inventory,TRUE), ''; # Let's also remove 'out of season' and 'no longer sold' fruit... $fruit_inventory = array_remove_value($fruit_inventory, "out of season", "no longer sold"); echo "
Array after value removal:\n", print_r($fruit_inventory,TRUE), ''; ?> =============================================================================== further I realized that an object, when getting detroyed, does care about destroying variable in object space visibility but not those in local visibility, be aware of the found pattern: other_object=new other_object_class(); } public function __destruct(){ //note that you always have to unset class objects, in order to get the resources released unset($this->other_object); } public allocate_mem_A(){ $this->buffer=file("/tmp/bigfile"); } public allocate_mem_B(){ $buffer=file("/tmp/bigfile"); } public allocate_mem_C(){ $buffer=file("/tmp/bigfile"); unset($buffer); } public allocate_mem_D(){ $this->other_buffer=file("/tmp/bigfile"); } } //this does not lead to a resource problem $A=new release_test(); $A->allocate_mem_A(); $A->__destruct(); unset($A); //this DOES lead to a resource problem $B=new release_test(); $B->allocate_mem_B(); $B->__destruct(); unset($B); //this does not lead to a resource problem $C=new release_test(); $C->allocate_mem_C(); $C->__destruct(); unset($C); //this does not lead to a resource problem $D=new release_test(); $D->allocate_mem_D(); $D->__destruct(); unset($D); ?> =============================================================================== You can unset superglobals like $GLOBALS, $_GET etc., but causing an unususal behavior (as of PHP 5.3.3). 1) unsetting of superglobals is done globally, i.e. unsetting inside the function affects GLOBALLY. 2) Recreation of unset'ed superglobals can be done (recreated valiables are superglobals), but original functionality (in $GLOBALS, $_SESSION ...) has lost. =============================================================================== This is a bug or i missing something? =============================================================================== We have experienced when we applied 'unset' to the overloaded properties (PHP5), consider the code below: Var[$var] = $val; } function __get($var) { if(isset($this->Var[$var])) return $this->Var[$var]; else return -1; } } $SomeObj = new TheObj; // here we set for real variables $SomeObj->RealVar1 = 'somevalue'; $SomeObj->{'RealVar2'} = 'othervalue'; $SomeObj->{'RealVar'.(3)} = 'othervaluetoo'; $SomeObj->{'RealVar'.'4'} = 'anothervalue'; // and here we set for virtual variables $SomeObj->Virtual1 = 'somevalue'; $SomeObj->{'Virtual2'} = 'othervalue'; $SomeObj->{'Virtual'.(3)} = 'othervaluetoo'; $SomeObj->{'Virtual'.'4'} = 'anothervalue'; // now we will try to unset these variables unset($SomeObj->RealVar1); unset($SomeObj->{'RealVar'.(3)}); //the lines below will catch by '__get' magic method since these variables are unavailable anymore print $SomeObj->RealVar1."\n"; print $SomeObj->{'RealVar'.(3)}."\n"; // now we will try to unset these variables unset($SomeObj->Virtual1); unset($SomeObj->{'Virtual'.(3)}); //but, these variables are still available??? eventhough they're "unset"-ed print $SomeObj->Virtual1."\n"; print $SomeObj->{'Virtual'.(3)}."\n"; ?> Please note that PHP doesn't have magic callback to unset overloaded properties. This is the reason why unset($SomeObj->Virtual1) doesn't work. But it does work when we set 'null' value such as the following code: Virtual1 = null; $SomeObj->{'Virtual'.(3)} = null; // and now these variables are no longer available print $SomeObj->Virtual1."\n"; print $SomeObj->{'Virtual'.(3)}."\n"; ?> Sound ugly, yeah? This applied to the "virtual" array variable too, see more at http:// bugs.php.net/bug.php?id=33513 (at feedback) about it. PS: we used PHP version 5.1.0-dev from the CVS snapshot when we wrote the above codes. =============================================================================== To unset entire object/array recursively: $valor){ print_r(str_repeat("\t", $nível_recursão)."Deletando do vetor o elemento $key\r\n"); limpar_vetor_objeto($valor); unset($valor); } unset($elemento); } else if(is_object($elemento)){ foreach($elemento as $key => $valor){ print_r(str_repeat("\t", $nível_recursão)."Deletando do objeto a propriedade $key\r\n"); limpar_vetor_objeto($valor); unset($valor); } unset($elemento); } $nível_recursão--; } ?> =============================================================================== Use array_values() after unset() to reindex your array. Note that unset() removes the index as a key, you will need to reindex your array again to get expected behavior =============================================================================== >> shame, but it doesn't seem to pop the stack. There is a simple solution to that. Delete the value, then use array_merge() on your array: =============================================================================== If you want to remove a value from an array, then there is no direct mechanism. The following function uses the array_keys() function to find the key(s) of the value that you want to remove and then removes the elements for that key. I've also given some examples and the output. Beside scalar variables (integers, floats, strings, boolean), you can also use arrays as the values you want to remove. =============================================================================== Note that since unset() returns void, you can't do this: isset($some_var) && unset($some_var); You'll get: Parse error: syntax error, unexpected T_UNSET in ... The reason is because it would parse as


Word-Processing Course Notes
| Category | Further Information. | |
| Terms and Definitions |
Provides definitions and general terms encountered when using word-processors. |
|
|
Assessment 1 Marking 1 Assessment 2 Marking 2 Assessment 3 Marking 3 Assessment 4 |
Sample word-processing assessment exercises that include questions on the concepts used in word-processing as well exercises requiring completion on a word-processor. A marking schedule is provided for some of the exercises. | |
| Practical 1 Practical 2 Practical 3, Practical 4, Practical 5 | Further exercises for students to review their skills in using word-processors. These exercises require using some of the basic skills commonly used. | |
| Exercise Files | These are the support files used in the above exercises. The files are compressed into a ZIP file, for use in the above exercises de-compress the files using WinZIP, pkunzip or a similar product. |
Select a topic to view the materials written on the topic.
[ref: http://www.tongatapu.net.to]
© Tonga on the 'NET
[For a piece of the Kingdom, and
Your Own Domain Name,
http://www.tonic.to easily the Tonic.to Domain Name headaches.]


Uses of Class
com.restfb.types.AbstractFacebookType
-
Packages that use AbstractFacebookType Package Description com.restfb Contains types used to interact with the Facebook Graph API.com.restfb.types Default implementations of Facebook Graph API Objects.com.restfb.types.ads Special types to interact with the Facebook Marketing API.com.restfb.types.instagram Contains all types that are necessary to interact with the Instagram Graph API.com.restfb.types.oembed com.restfb.types.send Contains all types that are necessary to interact with Facebook Send API.com.restfb.types.send.airline com.restfb.types.send.buybutton com.restfb.types.send.media com.restfb.types.webhook.base com.restfb.types.webhook.messaging.nlp com.restfb.types.whatsapp com.restfb.types.whatsapp.platform com.restfb.types.whatsapp.platform.message com.restfb.types.whatsapp.platform.send com.restfb.types.whatsapp.platform.send.contact com.restfb.types.whatsapp.platform.send.interactive com.restfb.types.whatsapp.platform.status -
-
Uses of AbstractFacebookType in com.restfb
Subclasses of AbstractFacebookType in com.restfb Modifier and Type Class Description static class
FacebookClient.DebugTokenError
static class
FacebookClient.DebugTokenInfo
Represents the result of aFacebookClient.debugToken(String)
inquiry.static class
FacebookClient.GranularScope
-
Uses of AbstractFacebookType in com.restfb.types
Subclasses of AbstractFacebookType in com.restfb.types Modifier and Type Class Description class
Account
Represents the Account Graph API type.class
Album
Represents the Album Graph API type.class
Application
Represents the Application Graph API type.static class
Application.ApplicationAppAdDebugInfo
Represents the Application App Ad Debug Info Graph API type.static class
Application.ApplicationContext
Represents the Application Context Graph API type.static class
Application.MobileSdkErrorCategory
Represents the Application Mobile SDK Error Category Graph API type.class
AppRequest
Represents the App Request Graph API type.static class
AppRequest.Application
Represents the Cover Graph API type.class
CategorizedFacebookType
Superclass for Graph API types that include acategory
field.class
Category
Represents an category element used by place and pageclass
Checkin
Represents the Checkin Graph API type.class
Comment
Represents the Comment Graph API type.class
Comments
Represents the Comments Graph API type.class
Conversation
Represents the Conversation Graph API type.static class
Conversation.Tag
Represents the Tag Graph API type.class
CopyrightReferenceContainer
Ported from Facebook Business Ads SDKclass
CoverPhoto
Represents the Cover Photo Graph API type.class
DeAuth
DeAuth type, returned on deauthorization callbackclass
DeviceCode
class
EntityAtTextRange
Represents the EntityAtTextRange API type.class
Event
Represents the Event Graph API type.static class
Event.Category
Represents the Event Owner Category Graph API type.static class
Event.Owner
Represents the Event Owner Graph API type.class
ExtendedReferenceType
class
FacebookType
Base class which encapsulates behavior and properties common to most Graph API types.static class
FacebookType.Metadata
Represents Facebook Object metadata, available by including themetadata=1
URL parameter in an API request.static class
FacebookType.Metadata.Connections
Represents Facebook Object connections metadata, available by including themetadata=1
URL parameter in an API request.class
FriendList
Represents the FriendList Graph API type .class
From
From
type is used as replacement for the case we need a user or a page.class
Group
Represents the Group Graph API type.class
Hours
static class
Hours.Hour
class
Insight
Represents the Insight Graph API type.class
InsightBreakdown
class
InsightBreakdownResult
class
InsightTotalValue
class
InstagramUser
Represents the Instagram User API type.class
Likes
Represents the Video Likes Graph API type and the Post Likes Graph API typestatic class
Likes.LikeItem
class
Link
Represents the Link Graph API type.class
LiveVideo
Represents the Live Video API type.class
Location
Represents a location (address and latitude/longitude).class
Message
Represents the Message Graph API type .static class
Message.Attachment
Represents an attached file that you may find on a private message.static class
Message.AttachmentData
static class
Message.ImageData
Additional attachment information, only present when an attached file is an image.static class
Message.Reaction
static class
Message.Share
Represents the Message Share Graph API type.static class
Message.Story
static class
Message.StoryMention
static class
Message.StoryReply
static class
Message.VideoData
Additional attachment information, only present when an attached file is an video.class
MessageTag
Represents the Message Tag Graph API type.class
Milestone
Represents the Milestone Graph API type.class
MusicVideoCopyright
Ported from Facebook Business Ads SDKclass
NamedFacebookType
class
Note
Represents the Note Graph API type.class
Notification
Represents the Notification Graph API type.class
OpenGraphActionType
Represents the Open Graph Action Typeclass
OpenGraphObjectType
Represents the Open Graph Object Typeclass
OpenGraphRating
Represents the Open Graph Rating API type.class
Page
Represents the Page Graph API type.static class
Page.Cover
Represents the Cover Graph API type.static class
Page.Engagement
Represents the Page Engagement Graph API type.static class
Page.MailingAddress
static class
Page.PageParking
Parking options for a Page.static class
Page.PagePaymentOptions
Represents the Page Payment Options Graph API type.static class
Page.PageRestaurantServices
Represents the Page Restaurant Services Graph API type.static class
Page.PageRestaurantSpecialties
Represents the Page Restaurant Specialties Graph API type.static class
Page.PageStartDate
static class
Page.PageStartInfo
Represents the Page Start Info Graph API type.static class
Page.ScreenName
static class
Page.Settings
Represents the Page Settings Graph API type.static class
Page.VoipInfo
Represents the VOIP Info Graph API type.class
PageAdminNote
Represents the Page Admin Note typeclass
PageCallToAction
Represents the Page Call To Action typeclass
PageConnection
Represents a Connection to a Page Graph API type , for example the Pages returned fromme/music
.class
PageLabel
class
PageLifeEvent
Represents the Life Event Graph API type.class
PageRating
Represents the Cover Graph API type.class
PageTab
Represents the Page Tab typeclass
Payment
Represents the Payment Graph API type.static class
Payment.Action
The list of different action types that have occurred in this payment.static class
Payment.Dispute
Contains the information related to a dispute, including the user_comment and user_email which is provided by the consumer when the dispute is initiated.static class
Payment.Item
The items associated with the payment.class
Photo
Represents the Photo Graph API type.static class
Photo.Image
Represents the Image Graph API type.static class
Photo.Tag
Represents the Tag Graph API type.class
Place
class
PlaceTag
Represents the Place Tag Graph API type.class
Post
Represents the Post Graph API type.static class
Post.Action
Represents the Action Graph API type.static class
Post.Attachments
Represents the attachments included inGraph API Post type.static class
Post.FeedTargeting
Object that controls news feed targeting for this post.static class
Post.KeyedType
static class
Post.Property
Represents the undocumentedProperty
type.static class
Post.Shares
Represents the Shares included the Post response.static class
Post.Targeting
class
PostCallToAction
static class
PostCallToAction.PostCallToActionValue
class
Privacy
Represents the Privacy Graph API type .class
ProfilePictureSource
Represents the Profile Picture Source Graph API type.class
ProjectExperience
Represets the Project Experience typeclass
Reactions
Represents the Reactions Typestatic class
Reactions.ReactionItem
the reaction typeclass
ResumableUploadStartResponse
Response object that should be used as Response type for the upload initialisation (start phase) of a resumable upload.class
ResumableUploadTransferResponse
Response object that should be used as Response type for the chunked upload (transfer phase) of a resumable upload.class
Review
Represents the Review Graph API Typeclass
SavedMessageResponse
Respresents the Saved Message Response typeclass
SearchPlace
Represents the SearchPlacestatic class
SearchPlace.PagesPlatformComponentFlowServiceConfig
class
StoryAttachment
Represents the Story Attachment Graph API type.static class
StoryAttachment.Attachments
Represents the list of subattachments that are associated with this attachment.static class
StoryAttachment.Image
Image data as applicable for the attachmentstatic class
StoryAttachment.Media
Media data as applicable for the attachment.static class
StoryAttachment.Target
Target data as applicable for the attachmentclass
Subscription
Represents the App Subscription type.static class
Subscription.SubscriptionField
class
TestUser
Represents the Test User type.class
Thread
Represents the Thread Graph API type.class
Translation
Represents the Translations Graph API type.class
Url
Represents an external URL as it relates to the Facebook social graph - shares and comments from the URL on Facebook, and any Open Graph objects associated with the URL.static class
Url.OGObject
The Open Graph object that is canonically associated with this URL.class
User
Represents the User Graph API type.static class
User.AgeRange
static class
User.Currency
Represents the Currency Graph API type.static class
User.Experience
static class
User.PaymentPricepoint
Represents the Payment Pricepoint Graph API type.static class
User.PaymentPricepoints
Represents the Payment Pricepoints Graph API type.static class
User.SecureBrowsing
Represents the Secure Browsing Graph API type.static class
User.Sport
Represents the Sport Graph API type.static class
User.UserDevice
Represents the Use">User Device Graph API type.static class
User.VideoUploadLimits
Represents the Video Upload Limits Graph API type.class
UserIDForApp
Represents the UserIDForApp typeclass
UserIDForPage
Represents the UserIDForPage typeclass
UserInvitableFriend
Represents the User Invitable Friend Graph API type.class
UserPermission
Represents the User Permission API type.class
UserProfile
Respresents the User Profile object as defined herestatic class
UserProfile.LastAdReferral
class
Video
Represents the Video Graph API type.static class
Video.Thumbnail
Represents the Video Thumbnail Graph API type.static class
Video.VideoFormat
Represents the Video Format Graph API type.static class
Video.VideoPhase
static class
Video.VideoPhaseError
static class
Video.VideoStatus
Represents the Video Status Graph API type.class
VideoCaption
Represents the Video Caption API type.class
VideoCopyright
Represents the Video Copyright typeclass
VideoCopyrightRule
Represents the Video Copyright Rule typeclass
VideoList
Represents the Video List Graph API type.class
VideoPoll
static class
VideoPoll.VideoPollOption
-
Uses of AbstractFacebookType in com.restfb.types.ads
-
Uses of AbstractFacebookType in com.restfb.types.instagram
Subclasses of AbstractFacebookType in com.restfb.types.instagram Modifier and Type Class Description class
IgComment
Represents a Instagram Comment objectclass
IgContentPublishingLimit
return type of the content publishing limit endpointclass
IgFrom
class
IgHashtag
Represents a Instagram Hashtag objectclass
IgMedia
Represents the instagram media typeclass
IgMediaChild
class
IgUser
Represents the instagram user type used in the Graph APIclass
IgUserProfile
Respresents the Instagram User Profile object as defined here -
Uses of AbstractFacebookType in com.restfb.types.oembed
Subclasses of AbstractFacebookType in com.restfb.types.oembed Modifier and Type Class Description class
BaseOEmbed
class
OEmbedPage
Represents the OEmbed Page typeclass
OEmbedPost
Represents the OEmbed Post typeclass
OEmbedVideo
Represents the OEmbed Video type -
Uses of AbstractFacebookType in com.restfb.types.send
-
Uses of AbstractFacebookType in com.restfb.types.send.airline
Subclasses of AbstractFacebookType in com.restfb.types.send.airline Modifier and Type Class Description class
AirlineBoardingPassTemplatePayload
Represents the Airline Boardingpass Template Payload typeclass
AirlineCheckinTemplatePayload
Represents the Airline Checkin Template Payload typeclass
AirlineField
class
AirlineItineraryTemplatePayload
Represents the Airline Itinerary Template Payload typeclass
AirlineUpdateTemplatePayload
Represents the Airline Update Template Payload typeclass
BoardingPass
class
FlightAirport
class
FlightInfo
class
FlightSchedule
class
PassengerInfo
class
PassengerSegmentInfo
class
PriceInfo
class
ProductInfo
-
Uses of AbstractFacebookType in com.restfb.types.send.buybutton
Subclasses of AbstractFacebookType in com.restfb.types.send.buybutton Modifier and Type Class Description class
PaymentSummary
class
PriceListItem
-
Uses of AbstractFacebookType in com.restfb.types.send.media
Subclasses of AbstractFacebookType in com.restfb.types.send.media Modifier and Type Class Description class
MediaTemplateAttachmentElement
Represents the media template element that is used with the attachment id as defined hereclass
MediaTemplateUrlElement
Represents the media template element that is used with the url as defined here Allowed urls are: https://business.facebook.com//videos/ https://www.facebook.com/ /videos/ / https://business.facebook.com/ /photos/ https://www.facebook.com/photo.php?fbid= -
Uses of AbstractFacebookType in com.restfb.types.webhook.base
Subclasses of AbstractFacebookType in com.restfb.types.webhook.base Modifier and Type Class Description class
From
The From object of the Webhhok Value. -
Uses of AbstractFacebookType in com.restfb.types.webhook.messaging.nlp
Subclasses of AbstractFacebookType in com.restfb.types.webhook.messaging.nlp Modifier and Type Class Description static class
NlpLocation.Coords
static class
NlpLocation.External
static class
NlpLocation.Place
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp Modifier and Type Class Description class
ExtendedCredit
class
WABAAnalytics
Represents the WABA (WhatsApp Business Account) Analytics typeclass
WABAAnalyticsDataPoint
Represents the WABA (WhatsApp Business Account) Analytics Data Point typeclass
WABAOnBehalfOfComputedInfo
class
WhatsAppBusinessAccount
Represents the WhatsApp Business Account typeclass
WhatsAppBusinessAccountToNumberCurrentStatus
Represents the WhatsApp Business Account To Number Current Status typeclass
WhatsAppMessageTemplate
Represents the WhatsApp Message Template typeclass
WhatsAppNameVerificationRequest
Represents the WhatsApp Name Verification Request type -
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform Modifier and Type Class Description class
Message
https://developers.facebook.com/docs/whatsapp/cloud-api/webhooks/components#messages-objectclass
Metadata
class
Profile
class
SendMessage
class
Status
class
SuccessfulResponse
static class
SuccessfulResponse.MessageContact
static class
SuccessfulResponse.MessageResponse
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform.message
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform.message Modifier and Type Class Description class
Audio
class
Button
class
Contact
class
Context
class
Document
class
Error
class
Identity
class
Image
class
Interactive
static class
Interactive.Reply
class
Location
class
Referral
class
Sticker
class
System
class
Text
class
Video
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send Modifier and Type Class Description class
Audio
class
Contact
class
Context
class
Document
class
Image
class
Interactive
class
Location
Location object to be used in whatsapp messageclass
Media
class
Reaction
class
Sticker
class
Text
class
Video
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send.contact
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send.contact Modifier and Type Class Description class
Address
class
Email
class
Name
class
Organisation
class
Phone
class
Url
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send.interactive
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform.send.interactive Modifier and Type Class Description class
Action
class
Body
class
Button
class
Footer
class
Header
class
Section
static class
Section.Product
static class
Section.Row
-
Uses of AbstractFacebookType in com.restfb.types.whatsapp.platform.status
Subclasses of AbstractFacebookType in com.restfb.types.whatsapp.platform.status Modifier and Type Class Description class
Conversation
static class
Conversation.Origin
class
Pricing
-


Dimple Kapadia's Mother Betty Kapadia Hospitalised
by Press Trust Of IndiaBollywood News
Veteran Bollywood actor Dimple Kapadia's mother Betty Kapadia has been admitted to Hinduja hospital in suburban Khar, sources said on Saturday.
Written By Press Trust Of India | Mumbai | Updated On: November 17, 2019 11:13 IST
Veteran Bollywood actor Dimple Kapadia's mother Betty Kapadia has been admitted to Hinduja hospital in suburban Khar, sources said on Saturday.
"She was admitted to the hospital on November 14. She is in the ICU," the hospital sources said, without divulging more details.
READ | Akshay Kumar celebrates Betty Kapadia's 80th b'day, see pics
Earlier in the day, there were rumours about Dimple being hospitalised after her daughter Twinkle and son-in-law Akshay Kumar were seen at the hospital.
Workwise, Dimple will be seen next in renowned filmmaker Christopher Nolan's film "Tenet".
READ | Dimple Kapadia defines 'Age is just a number' with this latest look
Get the latest entertainment news from India & around the world. Now follow your favourite television celebs and telly updates. Republic World is your one-stop destination for trending Bollywood news. Tune in today to stay updated with all the latest news and headlines from the world of entertainment.


Hello guys,welcome to my website.
This is a form you fill to be able to get the date you were born.Many of us only know the dates,months and years but a few of us know the day. Hope this will be helpful to you all


What is Ligicate Money Manager
Ligicate Money Manager, is how lay away custodians are independently verified and issued with their ligatures. Ligatures are exchanged with Asset Owners. They provide an asset in custody with a blockchain based independently verifiable representation. In short the Ligicate Money Manager conducts a mini ICO with each custodian by creating and issuing their Ligatures on the Algorand Blockchain.
Learn more


{% extends "base.html" %}
{% load crispy_forms_tags %}
{% load staticfiles %}
{% block head_title %}Welcome | Strange Sweets {% endblock %}
{% block jumbotron %}
{% if not request.user.is_authenticated %}
Ever eaten a bug? Tasted a ball bearing? Now's your chance. Our handmade, locally sourced, curated collection of exquisite delicacies from around the world are yours for the tasting. Our top of the line, artificially intelligent robots painstakingly hand craft these organic strange sweets. Rest assured, we put in every BIT of our heart into these goodies. Get ready to take a BYTE out of our offerings.Strange Sweets


Namespace Amplifier.OpenCL
Classes
GlobalAttribute
OpenCLFunctions
Please download the full method specification from here: https://www.khronos.org/registry/OpenCL/specs/2.2/pdf/OpenCL_C.pdf
Please download the full method specification from here: https://www.khronos.org/registry/OpenCL/specs/2.2/pdf/OpenCL_C.pdf


NIST PCA Example
# A Principal Components Analysis example
#
# walk through the NIST/Sematech PCA example data section 6.5
# http://www.itl.nist.gov/div898/handbook/
#
# This file is part of the Hume La Package
# (C)Copyright 2001, Hume Integration Software
#
# These calculations use the Hume Linear Algebra package, La
#
package require La
catch { namespace import La::*}
# Look at the bottom of this file to see the console output of this procedure.
proc nist_pca {} {
puts {Matrix of observation data X[10,3]}
set X {2 10 3 7 4 3 4 1 8 6 3 5 8 6 1 8 5 7 7 2 9 5 3 3 9 5 8 7 4 5 8 2 2}
puts [show $X]
puts {Compute column norms}
mnorms_br X Xmeans Xsigmas
puts "Means=[show $Xmeans]"
puts "Sigmas=[show $Xsigmas %.6f]"
puts {Normalize observation data creating Z[10,3]}
puts [show [set Z [mnormalize $X $Xmeans $Xsigmas]] %10.6f]\n
puts {Naive computation method that is sensitive to round-off error}
puts {ZZ is (Ztranspose)(Z) }
puts "ZZ=\n[show [set ZZ [mmult [transpose $Z] $Z]] %10.6f]"
puts {the correlation matrix, R = (Zt)(Z)/(n-1)}
puts "R=\n[show [set R [mscale $ZZ [expr 1/9.0]]] %8.4f]"
puts {Continuing the naive example use R for the eigensolution}
set V $R
mevsvd_br V evals
puts "eigenvalues=[show $evals %8.4f]"
puts "eigenvectors:\n[show $V %8.4f]\n"
puts "Good computation method- perform SVD of Z"
set U $Z
msvd_br U S V
puts "Singular values, S=[show $S]"
puts "square S and divide by (number of observations)-1 to get the eigenvalues"
set SS [mprod $S $S]
set evals [mscale $SS [expr 1.0/9.0]]
puts "eigenvalues=[show $evals %8.4f]"
puts "eigenvectors:\n[show $V %8.4f]"
puts "(the 3rd vector/column has inverted signs, thats ok the math still works)"
puts "\nverify V x transpose = I"
puts "As computed\n[show [mmult $V [transpose $V]] %20g]\n"
puts "Rounded off\n[show [mround [mmult $V [transpose $V]]]]"
#puts "Diagonal matrix of eigenvalues, L"
#set L [mdiag $evals]
#
puts "\nsquare root of eigenvalues as a diagonal matrix"
proc sqrt x { return [expr sqrt($x)] }
set evals_sr [mat_unary_op $evals sqrt]
set Lhalf [mdiag $evals_sr]
puts [show $Lhalf %8.4f]
puts "Factor Structure Matrix S"
set S [mmult $V $Lhalf]
puts [show $S %8.4f]\n
set S2 [mrange $S 0 1]
puts "Use first two eigenvalues\n[show $S2 %8.4f]"
# Nash discusses better ways to compute this than multiplying SSt
# the NIST method is sensitive to round-off error
set S2S2 [mmult $S2 [transpose $S2]]
puts "SSt for first two components, communality is the diagonal"
puts [show $S2S2 %8.4f]\n
# define reciprocal square root function
proc recipsqrt x { return [expr 1.0/sqrt($x)] }
# use it for Lrhalf calculation
set Lrhalf [mdiag [mat_unary_op $evals recipsqrt]]
set B [mmult $V $Lrhalf]
puts "Factor score coefficients B Matrix:\n[show $B %12.4f]"
puts "NIST shows B with a mistake, -.18 for -1.2 (-1.18 with a typo)"
puts "\nWork with first normalized observation row"
set z1 {2 3 0 0.065621795889 0.316227766017 -0.7481995314}
puts [show $z1 %.4f]
puts "compute the \"factor scores\" from multiplying by B"
set t [mmult [transpose $z1] $B]
puts [show $t %.4f]
puts "NIST implies you might chart these"
#set T2 [dotprod $t $t]
#puts "Hotelling T2=[format %.4f $T2]"
puts "Compute the scores using V, these are more familiar"
set t [mmult [transpose $z1] $V]
puts [show $t %.4f]
puts "Calculate T2 from the scores, sum ti*ti/evi"
set T2 [msum [transpose [mdiv [mprod $t $t] [transpose $evals]]]]
puts "Hotelling T2=[format %.4f $T2]"
puts "Fit z1 using first two principal components"
set p [mrange $V 0 1]
puts p=\n[show $p %10.4f]
set t [mmult [transpose $z1] $p]
set zhat [mmult $t [transpose $p]]
puts " z1=[show $z1 %10.6f]"
puts "zhat=[show $zhat %10.6f]"
set diffs [msub [transpose $z1] $zhat]
puts "diff=[show $diffs %10.6f]"
puts "Q statistic - distance from the model measurement for the first observation"
set Q [dotprod $diffs $diffs]
puts Q=[format %.4f $Q]
puts "Some experts would compute a corrected Q that is larger since the
observation was used in building the model. The Q calculation just used
properly applies to the analysis of new observations."
set corr [expr 10.0/(10.0 - 2 -1)] ;# N/(N - Ncomp - 1)
puts "Corrected Q=[format %.4f [expr $Q * $corr]] (factor=[format %.4f $corr])"
}
return
##########################################################################
Console Printout
##########################################################################
Matrix of observation data X[10,3]
7 4 3
4 1 8
6 3 5
8 6 1
8 5 7
7 2 9
5 3 3
9 5 8
7 4 5
8 2 2
Compute column norms
Means=6.9 3.5 5.1
Sigmas=1.523884 1.581139 2.806738
Normalize observation data creating Z[10,3]
0.065622 0.316228 -0.748200
-1.903032 -1.581139 1.033228
-0.590596 -0.316228 -0.035629
0.721840 1.581139 -1.460771
0.721840 0.948683 0.676942
0.065622 -0.948683 1.389513
-1.246814 -0.316228 -0.748200
1.378058 0.948683 1.033228
0.065622 0.316228 -0.035629
0.721840 -0.948683 -1.104485
Naive computation method that is sensitive to round-off error
ZZ is (Ztranspose)(Z)
ZZ=
9.000000 6.017916 -0.911824
6.017916 9.000000 -2.591349
-0.911824 -2.591349 9.000000
the correlation matrix, R = (Zt)(Z)/(n-1)
R=
1.0000 0.6687 -0.1013
0.6687 1.0000 -0.2879
-0.1013 -0.2879 1.0000
Continuing the naive example use R for the eigensolution
eigenvalues= 1.7688 0.9271 0.3041
eigenvectors:
0.6420 0.3847 -0.6632
0.6864 0.0971 0.7207
-0.3417 0.9179 0.2017
Good computation method- perform SVD of Z
Singular values, S=3.98985804571 2.88854344819 1.65449373616
square S and divide by (number of observations)-1 to get the eigenvalues
eigenvalues= 1.7688 0.9271 0.3041
eigenvectors:
0.6420 0.3847 0.6632
0.6864 0.0971 -0.7207
-0.3417 0.9179 -0.2017
(the 3rd vector/column has inverted signs, thats ok the math still works)
verify V x transpose = I
As computed
1 -5.55112e-017 1.38778e-016
-5.55112e-017 1 5.55112e-017
1.38778e-016 5.55112e-017 1
Rounded off
1.0 0.0 0.0
0.0 1.0 0.0
0.0 0.0 1.0
square root of eigenvalues as a diagonal matrix
1.3300 0.0000 0.0000
0.0000 0.9628 0.0000
0.0000 0.0000 0.5515
Factor Structure Matrix S
0.8538 0.3704 0.3658
0.9128 0.0935 -0.3975
-0.4544 0.8838 -0.1112
Use first two eigenvalues
0.8538 0.3704
0.9128 0.0935
-0.4544 0.8838
SSt for first two components, communality is the diagonal
0.8662 0.8140 -0.0606
0.8140 0.8420 -0.3321
-0.0606 -0.3321 0.9876
Factor score coefficients B Matrix:
0.4827 0.3995 1.2026
0.5161 0.1009 -1.3069
-0.2569 0.9533 -0.3657
NIST shows B with a mistake, -.18 for -1.2 (-1.18 with a typo)
Work with first normalized observation row
0.0656 0.3162 -0.7482
compute the "factor scores" from multiplying by B
0.3871 -0.6552 -0.0608
NIST implies you might chart these
Compute the scores using V, these are more familiar
0.5148 -0.6308 -0.0335
Calculate T2 from the scores, sum ti*ti/evi
Hotelling T2=0.5828
Fit z1 using first two principal components
p=
0.6420 0.3847
0.6864 0.0971
-0.3417 0.9179
z1= 0.065622 0.316228 -0.748200
zhat= 0.087847 0.292075 -0.754958
diff= -0.022225 0.024153 0.006758
Q statistic - distance from the model measurement for the first observation
Q=0.0011
Some experts would compute a corrected Q that is larger since the
observation was used in building the model. The Q calculation just used
properly applies to the analysis of new observations.
Corrected Q=0.0016 (factor=1.4286)


- Pair<A,B>
- Class in utility
-
A Pair class that holds two final values of type A and B.
- Pair(A, B) - Constructor for
class utility.Pair
-
Construct a pair.
- PATH - Static variable in
class testing.AniPong.AniPong
-
- pause() -
Method in class model.component.audio.ThemeMusic
-
- pauseLoop() - Method in
interface api.ISystemManager
-
This will pause the game loop.
- pauseLoop() -
Method in class model.core.SystemManager
-
- PhysicsEngine
- Class in model.physics
-
Implementation of the physics engine
- PhysicsEngine() - Constructor for
class model.physics.PhysicsEngine
-
- PhysicsEngine(boolean, boolean, boolean)
- Constructor for class model.physics.PhysicsEngine
-
- PhysicsTest - Class in testing.demo
-
- PhysicsTest() -
Constructor for class testing.demo.PhysicsTest
-
- play() - Method in interface
api.ISystemManager
-
This will play the game loop.
- play() -
Method in class model.component.audio.SoundEffect
-
- play() -
Method in class model.component.audio.ThemeMusic
-
- play() - Method in
class model.core.SystemManager
-
- populateLayout() - Method
in interface api.IEditor
-
- populateLayout() - Method in class
view.editor.EditorEnvironment
-
- populateLayout()
- Method in class view.editor.entityeditor.EditorEntity
-
- populateLayout()
- Method in class view.editor.eventeditor.EditorEvent
-
- populateLayout()
- Method in class view.editor.eventeditor.KeyBindingEditor
-
- populateLayout()
- Method in class view.editor.eventeditor.PropertyEventEditor
-
- populateLayout()
- Method in class view.editor.eventeditor.TimeEventEditor
-
- populateLayout()
- Method in class view.editor.gameeditor.GameEditor
-
- PopUp - Class in view
-
abstract class which acts as a base for any pop ups shown by the view.
- PopUp(int, int) -
Constructor for class view.PopUp
-
Super constructor for a popup subclass instance
- Position - Class in model.component.movement
-
Created by rhondusmithwick on 4/1/16.
- Position() - Constructor for class
model.component.movement.Position
-
Empty constructor.
- Position(double, double)
- Constructor for class model.component.movement.Position
-
Constructor with initial values.
- print(String) - Method in class view.ConsoleTextArea
-
- println(String) - Method in class
view.ConsoleTextArea
-
- println() - Method in
class view.ConsoleTextArea
-
- processInputs() -
Method in class events.InputSystem
-
- promptAndGetFile(FileChooser.ExtensionFilter, String)
- Static method in class view.Utilities
-
Prompts a file chooser box for the user to choose a file with ONE
extension filter
- promptAndGetFile(List<FileChooser.ExtensionFilter>, String)
- Static method in class view.Utilities
-
Prompts a file chooser box for the user to choose a file with MULTIPLE
extension filters
- PropertiesTemplateLoader - Class in model.entity
-
A ITemplateLoader for resource files.
- PropertiesTemplateLoader()
- Constructor for class model.entity.PropertiesTemplateLoader
-
- property1() -
Method in class utility.SingleProperty
-
Get first property.
- property2() - Method
in class utility.TwoProperty
-
Get the second property.
- PropertyEventEditor - Class in view.editor.eventeditor
-
- PropertyEventEditor(String, ObservableList<IEntity>, ObservableList<ILevel>)
- Constructor for class view.editor.eventeditor.PropertyEventEditor
-
- propertyEventSetup(String, String, Class, String)
- Method in class testing.games.CollisionTestGame
-
- PropertyTable - Class in view.editor.eventeditor
-
- PropertyTable(TableManager, String)
- Constructor for class view.editor.eventeditor.PropertyTable
-
- PropertyTrigger - Class in events
-
- PropertyTrigger(String, Class<? extends IComponent>, String)
- Constructor for class events.PropertyTrigger
-
- propertyWasClicked(SimpleObjectProperty<?>)
- Method in class view.editor.eventeditor.TableManager
-
- putParameter(String, Object)
- Method in class events.Action
-


PyScript API¶
-
flexx.pyscript.
py2js
(ob=None, new_name=None, **parser_options)¶ Convert Python to JavaScript.
パラメータ: - ob (str, module, function, class) – The code, function or class to transpile.
- new_name (str, optional) – If given, renames the function or class. This argument is ignored if ob is a string.
- parser_options – Additional options for the parser. See Parser class for details.
戻り値: jscode – The JavaScript code as a special str object that has a
meta
attribute that contains the following fields:- filename (str): the name of the file that defines the object.
- linenr (int): the starting linenr for the object definition.
- pycode (str): the Python code used to generate the JS.
- pyhash (str): a hash of the Python code.
- vars_defined (set): names defined in the toplevel namespace.
- vars_unknown (set): names used in the code but not defined in it.
- vars_global (set): names explicitly declared global.
- std_functions (set): stdlib functions used in this code.
- std_method (set): stdlib methods used in this code.
戻り値の型: str
Notes
The Python source code for a class is acquired by name. Therefore one should avoid decorating classes in modules where multiple classes with the same name are defined. This is a consequence of classes not having a corresponding code object (in contrast to functions).
-
flexx.pyscript.
evaljs
(jscode, whitespace=True, print_result=True)¶ Evaluate JavaScript code in Node.js.
パラメータ: - jscode (str) – the JavaScript code to evaluate.
- whitespace (bool) – if whitespace is False, the whitespace is removed from the result. Default True.
- print_result (bool) – whether to print the result of the evaluation. Default True. If False, larger pieces of code can be evaluated because we can use file-mode.
戻り値: result – the last result as a string.
戻り値の型: str
-
flexx.pyscript.
evalpy
(pycode, whitespace=True)¶ Evaluate PyScript code in Node.js (after translating to JS).
パラメータ: - pycode (str) – the PyScript code to evaluate.
- whitespace (bool) – if whitespace is False, the whitespace is removed from the result. Default True.
戻り値: result – the last result as a string.
戻り値の型: str
-
flexx.pyscript.
script2js
(filename, namespace=None, target=None, module_type='umd', **parser_options)¶ Export a .py file to a .js file.
パラメータ: - filename (str) – the filename of the .py file to transpile.
- namespace (str) – the namespace for this module. (optional)
- target (str) – the filename of the resulting .js file. If not given
or None, will use the
filename
, but with a.js
extension. - module_type (str) – the type of module to produce (if namespace is given), can be ‘hidden’, ‘simple’, ‘amd’, ‘umd’, default ‘umd’.
- parser_options – additional options for the parser. See Parser class for details.
-
flexx.pyscript.
js_rename
(jscode, cur_name, new_name)¶ Rename a function or class in a JavaScript code string.
パラメータ: - jscode (str) – the JavaScript source code
- cur_name (str) – the current name
- new_name (str) – the name to replace the current name with
戻り値: jscode – the modified JavaScript source code
戻り値の型: str
-
flexx.pyscript.
get_full_std_lib
(indent=0)¶ Get the code for the full PyScript standard library.
The given indent specifies how many sets of 4 spaces to prepend. If the full stdlib is made available in JavaScript, multiple snippets of code can be transpiled without inlined stdlib parts by using
py2js(..., inline_stdlib=False)
.
-
flexx.pyscript.
get_all_std_names
()¶ Get list if function names and methods names in std lib.
-
flexx.pyscript.
create_js_module
(name, code, imports, exports, type='umd')¶ Wrap the given code in an AMD module.
Note that “use strict” is added to the top of the module body. PyScript does not deal with license strings; the caller should do that.
パラメータ: - name (str) – the name of the module.
- code (str) – the JS code to wrap.
- imports (list) – the imports for this module, as string names of the dependencies. Optionally, ‘as’ can be used to make a dependency available under a specific name (e.g. ‘foo.js as foo’).
- exports (str, list) – the result of this module (i.e. what other modules get when they import this module. Can be a JS expression or a list of names to export.
- type (str) – the type of module to export, valid values are ‘hidden’, ‘simple’ (save module on root), ‘amd’ , ‘amd-flexx’ and ‘umd’ (case insensitive). Default ‘umd’.
Most users probably want to use the above functions, but you can also get closer to the metal by using and/or extending the parser class.
-
class
flexx.pyscript.
Parser
(code, pysource=None, indent=0, docstrings=True, inline_stdlib=True)¶ Parser to convert Python to JavaScript.
Instantiate this class with the Python code. Retrieve the JS code using the dump() method.
In a subclass, you can implement methods called “function_x” or “method_x”, which will then be called during parsing when a function/method with name “x” is encountered. Several methods and functions are already implemented in this way.
While working on ast parsing, this resource is very helpful: https://greentreesnakes.readthedocs.org
パラメータ: - code (str) – the Python source code.
- pysource (tuple) – the filename and line number that contain the source.
- indent (int) – the base indentation level (default 0). One indentation level means 4 spaces.
- docstrings (bool) – whether docstrings are included in JS (default True).
- inline_stdlib (bool) – whether the used stdlib functions are inlined (default True). Set to False if the stdlib is already loaded.
PyScript allows embedding raw JavaScript using the RawJS
class.
-
class
flexx.pyscript.
RawJS
(code, _resolve_defining_module=True)¶ An object to wrap verbatim code to be included in the generated JavaScript. This serves a number of purposes:
- Using code in PyScript that is not valid Python syntax, like regular
expressions or the jQuery object
$
. - Write high performance code that avoids Pythonic features like operator overloading.
- In Flexx’s module system it can be used to create a stub variable in Python that does have a value in JS. This value can imported in other modules, leading to a shared value also in JS.
PyScript does not verify the syntax of the code, so write carefully! To allow the features in the 3d point, this object has a magic touch: the
__module__
attribute of an instance refers to the module in which it was instantiated, and if it’s a global, its defining name can be obtained.Example:
# Syntax not usable in Py myre = VerbatimJS('/ab+c/') # Code that should only execute on JS foo = VerbatimJS('require("some.module")') # Performance def bar(n): res = [] VerbatimJS(''' for (var i=0; i<n; i++) { if (is_ok_num(i)) { res.push(i); } } ''')
- Using code in PyScript that is not valid Python syntax, like regular
expressions or the jQuery object
The PyScript module has a few dummy constants that can be imported and
used in your code to let e.g. pyflakes know that the variable exists. E.g.
from flexx.pyscript import undefined, window Infinity, NaN
.
Arbitrary dummy variables can be imported using
from flexx.pyscript.stubs import JSON, foo, bar
.


Diablo IV has been revealed with a dark new trailer
Source: Blizzard Entertainment - Diablo IV reveal trailer
At BlizzCon 2019, Blizzard revealed the long-awaited Diablo IV, latest in the series of top-down, demon-obliterating games. Diablo IV is a sort of return to form for the series, with art and styles that longtime fans will appreciate. Blizzard stated that the game is a world of gore, occultism, and horror, where victories are never clean or guaranteed.
What is Diablo IV?
Diablo IV is the long-anticipated sequel to Diablo III, which first released on PC back in 2011. At BlizzCon 2019, Blizzard confirmed that multiple Diablo titles were in development, one of which was clearly Diablo IV. You can check out the Diablo IV reveal trailer below:
What does Diablo IV's gameplay look like?
While Diablo IV is using a far harsher tone than Diablo III, the gameplay is still classic top-down action-RPG. There will be friendly towns where you can meet up and trade with other players. There'll also be PvP zones. You can take a look at the first gameplay trailer here:
Diablo IV features
Veteran fans of the series will notice that Diablo IV is taking a much darker tone all around. The art style and mood are grittier, meant to evoke the harshness of the world, like in Diablo II. Bleak tones and Gothic architecture dominate the visuals. The reveal trailer further emphasized this harsh, oppressive tone. There are three classes that have been revealed so far: the Barbarian, Druid and Sorceress. Each class has multiple possible looks, depending on armor and other customization options chose. Diablo IV is coming to PlayStation 4, Xbox One and PC.
When will Diablo IV release?
There's no release date right now but Diablo IV could be released sometime in 2020. That's not a guarantee however, since during a panel at BlizzCon 2019, Blizzard stated that Diablo IV wasn't coming soon. "We are not coming anytime soon, not even Blizzard soon."

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