CHAPTER 576B
UNIFORM INTERSTATE FAMILY SUPPORT ACT
ARTICLE 1. GENERAL PROVISIONS
Section
576B-101 Short title
576B-102 Definitions
576B-103 State tribunal and support enforcement agency
576B-104 Remedies cumulative
576B-105 Application of chapter to resident of foreign
country and foreign support proceeding
ARTICLE 2. JURISDICTION
576B-201 Bases for jurisdiction over nonresident
576B-202 Duration of personal jurisdiction
576B-203 Initiating and responding tribunal of State
576B-204 Simultaneous proceedings
576B-205 Continuing, exclusive jurisdiction to modify child
support order
576B-206 Continuing jurisdiction to enforce child support
order
576B-207 Determination of controlling child support order
576B-208 Child support orders for two or more obligees
576B-209 Credit for payments
576B-210 Application of chapter to nonresident subject to
personal jurisdiction
576B-211 Continuing, exclusive jurisdiction to modify
spousal support order
ARTICLE 3. CIVIL PROVISIONS OF GENERAL APPLICATION
576B-301 Proceedings under this chapter
576B-302 Proceeding by minor parent
576B-303 Application of law of State
576B-304 Duties of initiating tribunal
576B-305 Duties and powers of responding tribunal
576B-306 Inappropriate tribunal
576B-307 Duties of support enforcement agency
576B-308 Duty of attorney general
576B-309 Private counsel
576B-310 Duties of child support enforcement agency as
state information agency
576B-311 Pleadings and accompanying documents
576B-312 Nondisclosure of information in exceptional
circumstances
576B-313 Costs and fees
576B-314 Limited immunity of petitioner
576B-315 Nonparentage as defense
576B-316 Special rules of evidence and procedure
576B-317 Communications between tribunals
576B-318 Assistance with discovery
576B-319 Receipt and disbursement of payments
ARTICLE 4. ESTABLISHMENT OF SUPPORT ORDER OR DETERMINATION
OF PARENTAGE
576B-401 Establishment of support order
576B-402 Proceeding to determine parentage
ARTICLE 5. ENFORCEMENT OF SUPPORT ORDER
WITHOUT REGISTRATION
576B-501 Employer's receipt of income withholding order of
another state
576B-502 Employer's compliance with income withholding
order of another state
576B-503 Employer's compliance with two or more income
withholding orders
576B-504 Immunity from civil liability
576B-505 Penalties for noncompliance
576B-506 Contest by obligor
576B-507 Administrative enforcement of orders
ARTICLE 6. REGISTRATION, ENFORCEMENT, AND
MODIFICATION OF SUPPORT ORDER
Part I. Registration for Enforcement of Support Order
576B-601 Registration of order for enforcement
576B-602 Procedure to register order for enforcement
576B-603 Effect of registration for enforcement
576B-604 Choice of law
Part II. Contest of Validity or Enforcement
576B-605 Notice of registration of order
576B-606 Procedure to contest validity or enforcement of
registered support order
576B-607 Contest of registration or enforcement
576B-608 Confirmed order
Part III. Registration and Modification of
Child Support Order of Another State
576B-609 Procedure to register child support order of
another state for modification
576B-610 Effect of registration for modification
576B-611 Modification of child support order of another
state
576B-612 Recognition of order modified in another state
576B-613 Jurisdiction to modify child support order of
another state when individual parties reside in
this State
576B-614 Notice to issuing tribunal of modification
Part IV. Registration and Modification of Foreign
Child Support Order
576B-615 Jurisdiction to modify child support order of
foreign country
576B-616 Procedure to register child support order of
foreign country for modification
ARTICLE 7. SUPPORT PROCEEDING UNDER CONVENTION
576B-701 Definitions
576B-702 Applicability
576B-703 Relationship of support enforcement agency to
United States central authority
576B-704 Initiation by support enforcement agency of
support proceeding under Convention
576B-705 Direct request
576B-706 Registration of Convention support order
576B-707 Contest of registered Convention support order
576B-708 Recognition and enforcement of registered
Convention support order
576B-709 Partial enforcement
576B-710 Foreign support agreement
576B-711 Modification of Convention child support order
576B-712 Personal information; limit on use
576B-713 Record in original language; English translation
ARTICLE 8. INTERSTATE RENDITION
576B-801 Grounds for rendition
576B-802 Conditions of rendition
ARTICLE 9. MISCELLANEOUS PROVISIONS
576B-901 Uniformity of application and construction
576B-902 Transitional provision
Note
This chapter was extensively revised by L 2015, c 77, §1, which, among other things:
(1) Renumbered existing §§576B-101 to 576B-103 as §§576B-102 to 576B-104, respectively;
(2) Deleted the part I, II, and III headings in article 2; and
(3) Added a new part IV in article 6.


Note: In a pinch a coworker might be able to substitute for the duck, however, it is often prefered to confide mistakes to the duck instead of your coworker.
If duck's are so smart, why don't we just let the ducks do all the work?
It would be wonderful if this were true, but the fact is that most duck's prefer to take a mentoring roll. There are a few ducks however that do choose to code, but these are the duck's that nobody hears about because they are selected for secret government projects which are highly classified in nature.
Where can I learn more about rubber duck debugging?
More information can be found here and here.
Where can I hire my own duck?
Great question! Amazon hosts a wide selection of affordable ducks that have graduated with a technical degree from some of the world's leading universities.


Problem 5. Appearance count
Write a function that counts how many times given number appears in given array. Write a test function to check if the function is working correctly.
Print
Push F12


Additional information about EFA 16 to 25 high needs funding arrangements for the 2014 to 2015 academic year and preparation for 2015 to 2016 academic year
The Education Funding Agency (
EFA
) is responsible for providing funding in relation to high needs students (HNS) aged up to 18 and young people aged 19 to 25 starting a new course in further education if they are subject to a statutory Learning Difficulty Assessment (LDA) ) and / or education, health and care plan (EHCP).
An HNS is defined as a student who requires £6,000 or more of additional learning support.
EFA
has published
additional information
which addresses issues often raised by local authorities and institutions about high needs funding.
It includes information on high needs funding, contracting, special educational needs (SEN) reforms for the academic year 2014 to 2015 and looking ahead to 2015 and 2016.


Blight Treant:
You. have. killed. the. black. willow. lurker!. It. will. never. covet. our. land. again. Thank. you. so. much. Here. is. the.
sap. of. blight. Treant.


Section 1
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+++
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Available as 🔗 presentation slides or as a 🔗 blogpost.
For likelihood-free inference with simulator-based models, the basic idea is to identify model parameters by finding values which yield simulated data that resemble the observed data.
Image from 10.1093/sysbio/syw077
Image from Leclerq:online \(L(\theta) \approx \frac{1}{N} \sum_{i=1}^{N} \mathbb{1}\left(d\left(y_{o}^{(i)}, y^{\circ}\right) \leq \epsilon\right)\)
Does not make assumptions about the shape of \(L(\theta)\)
Does not use all information available.
Aims at equal accuracy for all parameters
Image from Leclerq:online
Approximate likelihood function for some choice of \(\epsilon\):
Image from Leclerq:online
Image from 10.1093/sysbio/syw077
BOLFI combines …
…to increase efficiency of inference by several orders of magnitude.


| OVERVIEW | PACKAGE | CONSTR | FIELDS | METHODS | FRAMES NO FRAMES | INHERITED |
def this
|
| dispatcher.. |
def dispatcher
|
MessageDispatcher | Actor |
| faultHandler.. |
protected var faultHandler
User overridable callback/setting
[details]
If 'trapExit' is set for the actor to act as supervisor, then a faultHandler must be defined.
Can be one of:
AllForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Int)
OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Int)
|
Option[FaultHandlingStrategy] | Actor |
| id.. |
protected[this] var id
User overridable callback/setting
[details]
Identifier for actor, does not have to be a unique one. Simply the one used in logging etc.
|
String | Actor |
| isTransactionRequiresNew.. |
protected[this] var isTransactionRequiresNew
|
Boolean | Actor |
| lifeCycleConfig.. |
protected[actor] var lifeCycleConfig
|
Option[LifeCycle] | Actor |
| linkedActors.. |
protected[this] val linkedActors
|
HashSet[Actor] | Actor |
| log.. |
var log
|
Logger | Logging |
| mailbox.. |
protected[akka] var mailbox
|
MessageQueue | Actor |
| messageDispatcher.. |
protected[akka] var messageDispatcher
User overridable callback/setting
[details]
User can (and is encouraged to) override the default configuration so it fits the specific use-case that the actor is used for.
It is beneficial to have actors share the same dispatcher, easily +100 actors can share the same.
But if you are running many many actors then it can be a good idea to have split them up in terms of dispatcher sharing. Default is that all actors that are created and spawned from within this actor is sharing the same dispatcher as its creator. dispatcher = Dispatchers.newEventBasedThreadPoolDispatcher .withNewThreadPoolWithBoundedBlockingQueue(100) .setCorePoolSize(16) .setMaxPoolSize(128) .setKeepAliveTimeInMillis(60000) .setRejectionPolicy(new CallerRunsPolicy) .buildThreadPool |
MessageDispatcher | Actor |
| name.. |
val name
|
String | Actor |
| receive.. |
def receive
User overridable callback/setting
[details]
Partial function implementing the server logic.
To be implemented by subclassing server.
Example code:
def receive = { case Ping => println("got a ping") reply("pong") case OneWay => println("got a oneway") case _ => println("unknown message, ignoring") } |
PartialFunction[Any, Unit] | |
| remoteAddress.. |
protected[this] var remoteAddress
|
Option[InetSocketAddress] | Actor |
| senderFuture.. |
protected[this] var senderFuture
|
Option[CompletableFutureResult] | Actor |
| supervisor.. |
protected[akka] var supervisor
|
Option[Actor] | Actor |
| timeout.. |
var timeout
User overridable callback/setting
[details]
Defines the default timeout for '!!' invocations, e.g. the timeout for the future returned by the call to '!!'.
|
Long | Actor |
| trapExit.. |
protected[this] var trapExit
User overridable callback/setting
[details]
Set trapExit to true if actor should be able to trap linked actors exit messages.
|
Boolean | Actor |
| uuid.. |
var uuid
|
String | TransactionManagement |
| !.. |
def !(message : Object)
Sends a one-way asynchronous message
[details]
E.g. fire-and-forget semantics.
|
Unit | Actor |
| !!.. |
def !![T](message : Object, timeout : Long)
Sends a message asynchronously and waits on a future for a reply message
[details]
It waits on the reply either until it receives it (in the form of
Some(replyMessage) )
or until the timeout expires (which will return None). E.g. send-and-receive-eventually semantics.
NOTE:
If you are sending messages using !! then you have to use reply(..)
to send a reply message to the original sender. If not then the sender will block until the timeout expires.
|
Option[T] | Actor |
| !!.. |
def !![T](message : Object)
Sends a message asynchronously and waits on a future for a reply message
[details]
It waits on the reply either until it receives it (in the form of
Some(replyMessage) )
or until the timeout expires (which will return None). E.g. send-and-receive-eventually semantics.
NOTE:
If you are sending messages using !! then you have to use reply(..)
to send a reply message to the original sender. If not then the sender will block until the timeout expires.
|
Option[T] | Actor |
| !=.. |
final def !=(arg0 : Object)
|
Boolean | AnyRef |
| !=.. |
final def !=(arg0 : Any)
|
Boolean | Any |
| !?.. |
def !?[T](message : Object)
Sends a message asynchronously, but waits on a future indefinitely
[details]
E.g. emulates a synchronous call.
NOTE:
Should be used with care (almost never), since very dangerous (will block a thread indefinitely if no reply).
|
T | Actor |
| ==.. |
final def ==(arg0 : Any)
|
Boolean | Any |
| ==.. |
final def ==(arg0 : Object)
|
Boolean | AnyRef |
| asInstanceOf.. |
final def asInstanceOf[T0]
|
T0 | Any |
| clone.. |
protected def clone
|
Object | AnyRef |
| dispatcher_=.. |
def dispatcher_=(dispatcher : MessageDispatcher)
Sets the dispatcher for this actor
[details]
Needs to be invoked before the actor is started.
|
Unit | Actor |
| eq.. |
final def eq(arg0 : Object)
|
Boolean | AnyRef |
| equals.. |
def equals(arg0 : Any)
|
Boolean | AnyRef |
| finalize.. |
protected def finalize
|
Unit | AnyRef |
| getClass.. |
final def getClass
|
Class[Any] | AnyRef |
| hashCode.. |
def hashCode
|
Int | AnyRef |
| init.. |
protected def init(config : Object)
User overridable callback/setting
[details]
Optional callback method that is called during initialization.
To be implemented by subclassing actor.
|
Unit | Actor |
| initTransactionalState.. |
protected def initTransactionalState
User overridable callback/setting
[details]
Optional callback method that is called during termination.
To be implemented by subclassing actor.
|
Unit | Actor |
| isInstanceOf.. |
final def isInstanceOf[T0]
|
Boolean | Any |
| link.. |
protected[this] def link(actor : Actor)
Links an other actor to this actor
[details]
Links are unidirectional and means that a the linking actor will receive a notification nif the linked actor has crashed.
If the 'trapExit' flag has been set then it will 'trap' the failure and automatically restart the linked actors according to the restart strategy defined by the 'faultHandler'.
To be invoked from within the actor itself.
|
Unit | Actor |
| makeRemote.. |
def makeRemote(address : InetSocketAddress)
Invoking 'makeRemote' means that an actor will be moved to and invoked on a remote host
|
Unit | Actor |
| makeRemote.. |
def makeRemote(hostname : String, port : Int)
Invoking 'makeRemote' means that an actor will be moved to and invoked on a remote host
|
Unit | Actor |
| makeTransactionRequired.. |
def makeTransactionRequired
Invoking 'makeTransactionRequired' means that the actor will **start** a new transaction if non exists
[details]
However, it will always participate in an existing transaction.
If transactionality want to be completely turned off then do it by invoking:
TransactionManagement.disableTransactions
|
Unit | Actor |
| ne.. |
final def ne(arg0 : Object)
|
Boolean | AnyRef |
| notify.. |
final def notify
|
Unit | AnyRef |
| notifyAll.. |
final def notifyAll
|
Unit | AnyRef |
| postRestart.. |
protected def postRestart(reason : Object, config : Option[Object])
User overridable callback/setting
[details]
Mandatory callback method that is called during restart and reinitialization after a server crash.
To be implemented by subclassing actor.
|
Unit | Actor |
| preRestart.. |
protected def preRestart(reason : Object, config : Option[Object])
User overridable callback/setting
[details]
Mandatory callback method that is called during restart and reinitialization after a server crash.
To be implemented by subclassing actor.
|
Unit | Actor |
| reply.. |
protected[this] def reply(message : Object)
Use
reply(
[details]
|
Unit | Actor |
| restart.. |
def restart
|
Unit | |
| schedule.. |
def schedule(receiver : Actor, message : Object, initialDelay : Long, delay : Long, timeUnit : TimeUnit)
|
Unit | |
| shutdown.. |
override def shutdown
User overridable callback/setting
[details]
Optional callback method that is called during termination.
To be implemented by subclassing actor.
|
Unit | |
| spawn.. |
protected[this] def spawn[T <: Actor](actorClass : Class[T])
Atomically create (from actor class) and start an actor
[details]
To be invoked from within the actor itself.
|
T | Actor |
| spawnLink.. |
protected[this] def spawnLink[T <: Actor](actorClass : Class[T])
Atomically create (from actor class), start and link an actor
[details]
To be invoked from within the actor itself.
|
T | Actor |
| spawnLinkRemote.. |
protected[this] def spawnLinkRemote[T <: Actor](actorClass : Class[T], hostname : String, port : Int)
Atomically create (from actor class), start, link and make an actor remote
[details]
To be invoked from within the actor itself.
|
T | Actor |
| spawnRemote.. |
protected[this] def spawnRemote[T <: Actor](actorClass : Class[T], hostname : String, port : Int)
Atomically create (from actor class), start and make an actor remote
[details]
To be invoked from within the actor itself.
|
T | Actor |
| start.. |
def start
Starts up the actor and its message queue
|
Unit | Actor |
| startLink.. |
protected[this] def startLink(actor : Actor)
Atomically start and link an actor
[details]
To be invoked from within the actor itself.
|
Unit | Actor |
| startLinkRemote.. |
protected[this] def startLinkRemote(actor : Actor, hostname : String, port : Int)
Atomically start, link and make an actor remote
[details]
To be invoked from within the actor itself.
|
Unit | Actor |
| stop.. |
def stop
Stops the actor and its message queue
|
Unit | Actor |
| stopSupervising.. |
def stopSupervising(actor : Actor)
|
Actor | |
| synchronized.. |
final def synchronized[T0](arg0 : T0)
|
T0 | AnyRef |
| toString.. |
override def toString
|
String | Actor |
| unlink.. |
protected[this] def unlink(actor : Actor)
Unlink the actor
[details]
To be invoked from within the actor itself.
|
Unit | Actor |
| wait.. |
final def wait(arg0 : Long, arg1 : Int)
|
Unit | AnyRef |
| wait.. |
final def wait(arg0 : Long)
|
Unit | AnyRef |
| wait.. |
final def wait
|
Unit | AnyRef |
| OVERVIEW | PACKAGE | CONSTR | FIELDS | METHODS | FRAMES NO FRAMES | INHERITED |


{% extends "base.html" %} {% block title %}Profile{% endblock %} {% block content %}
Hello, {{ current_user.username }}!
Check out your Wallet and buy some cool stuff in the Shop. All with our new innovativ CthCoin.
If you need more Coins, click here:


?New
York
Botanical
Garden
11*0437*1
Oplismenus
hirtellus
(L.)
P.
Beauv.
subsp.
hirtellus
Luis
catass
Guerra
2006
seen
for
monograph
U.Scholz
1977/78
PLANTS
OF
CUBA
Isle
of
Pines
Woods
along
river
near
north
base
of
GerrobLa
Canada.
No.
44630
e.
p.
killip.
Collector
*^an
„
1955
1604379
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


class: center, middle, inverse # IOT Devices for Fun and [Probably Not] Profit .footnote[Matt Kunze - https://github.com/MattKunze] --- .left-column[ ## Raspberry Pi ] .right-column[ ![logo](./img/rpi_logo.png) System on a chip (SOC) computer aimed at education and hacking - Runs various flavors of Linux (or Windows 10 if you want) - ARM architecture - http://www.raspberrypi.org ] --- .left-column[ ## Raspberry Pi ## Raspberry Pi 3 ] .right-column[ ![](./img/rpi3.jpg) - ~$35 (still need power supply, SD card, etc) - 1.2 GHz quad-core processor - 1GB RAM - Built-in Wifi ] --- .left-column[ ## Raspberry Pi ## Raspberry Pi 3 ## Raspberry Pi Zero ] .right-column[ ![](./img/rpi_zero.jpg) - $5 stripped down version - 1 GHz single-core processor - No built-in networking, need to use USB adapter - (Basically impossible to buy due to production shortfalls) ] --- .left-column[ ## Development ] .right-column[ - [Wiring Pi](http://wiringpi.com) provides GPIO access for many languages ![](./img/rpi_pinout.jpg) ] --- .left-column[ ## Alternatives ] .right-column[ - [C.H.I.P.](https://getchip.com/) - https://getchip.com/ ~$9 SOC Linux platform with WiFi ![](./img/chip.png) - [Beaglebone](http://beagleboard.org/bone) - high performance SOC ![](./img/beaglebone_black.jpg) - [Odroid](http://www.hardkernel.com/main/main.php) - high performance SOC ![](./img/odroid_c1.jpg) ] --- .left-column[ ## Arduino ] .right-column[ ![](./img/arduino_uno.jpg) - AVR microprocessor (usually 8/16bit - ATmega328) - Accessible IDE to quickly write *sketches* and test them out - Large number of compatible shields for motor controllers, relays, sensors, etc ] --- .left-column[ ## ESP8266 ] .right-column[ ![](./img/esp8266.jpg) - WiFi companion board that has become extremely popular as an IoT device - $2 or less in chip form, ~$5 for breakout dev boards - Several available firmwares, including [MicroPython](http://micropython.org/) and [NodeMCU](http://www.nodemcu.com/index_en.html) (Lua) ] --- .left-column[ ## ESP8266 ## Development ] .right-column[ ![](./img/nodemcu_pinout.png) ] --- .left-column[ ## ESP8266 ## Development ## ESP32 ] .right-column[ - Next generation board with much improved processing power and Bluetooth - Not generally available yet, and toolchains still need development ]


- LabelClickable - Class in authoringenvironment.view
-
This class creates a Label containing text (the name of an actor or level) and an image (a picture
of an actor or level).
- LabelClickable(IEditableGameElement, IEditingEnvironment, Controller) - Constructor for class authoringenvironment.view.LabelClickable
-
- LabelMainScreenWelcome - Class in authoringenvironment.view
-
This class creates a Label containing a welcome message for the Game Editing Environment.
- LabelMainScreenWelcome(String) - Constructor for class authoringenvironment.view.LabelMainScreenWelcome
-
- Level - Class in gameengine.controller
-
A Level is essentially a package of Actor objects.
- Level() - Constructor for class gameengine.controller.Level
-
Instantiates the triggerMap and Actor list
- Level - Class in xmlTest
-
- Level() - Constructor for class xmlTest.Level
-
- LevelEditingEnvironment - Class in authoringenvironment.view
-
Level editing environment
- LevelEditingEnvironment(Controller, List<IAuthoringActor>) - Constructor for class authoringenvironment.view.LevelEditingEnvironment
-
Constructor for a level editing environment.
- LevelEditorMain - Class in usecases
-
- LevelEditorMain() - Constructor for class usecases.LevelEditorMain
-
- loadForEditing(File) - Method in interface gamedata.controller.IParserController
-
Uses the EditXMLParser to parse through an initial file to produce levels for editing
- loadForEditing(File) - Method in class gamedata.controller.ParserController
-
- loadforPlaying(File) - Method in interface gamedata.controller.IParserController
-
Uses the GameXMLParser to parse through an game file to produce levels for playing
- loadforPlaying(File) - Method in class gamedata.controller.ParserController
-
- loadGame(File) - Method in class authoringenvironment.controller.Controller
-
- LoseGame - Class in gameengine.model.Actions
-
- LoseGame(Actor) - Constructor for class gameengine.model.Actions.LoseGame
-


A support module for testing files.
# File lib/puppetlabs_spec_helper/puppetlabs_spec/files.rb, line 19 def self.cleanup $global_tempfiles ||= [] while path = $global_tempfiles.pop do fail "Not deleting tmpfile #{path} outside regular tmpdir" unless in_tmp(path) begin FileUtils.rm_r path, :secure => true rescue Errno::ENOENT # nothing to do end end end
This code exists only to support tests that run as root, pretty much. Once they have finally been eliminated this can all go… –daniel 2011-04-08
# File lib/puppetlabs_spec_helper/puppetlabs_spec/files.rb, line 9 def self.in_tmp(path) tempdir = Dir.tmpdir Pathname.new(path).ascend do |dir| return true if File.identical?(tempdir, dir) end false end
# File lib/puppetlabs_spec_helper/puppetlabs_spec/files.rb, line 32 def make_absolute(path) path = File.expand_path(path) path[0] = 'c' if Puppet.features.microsoft_windows? path end
# File lib/puppetlabs_spec_helper/puppetlabs_spec/files.rb, line 52 def tmpdir(name) path = tmpfilename(name) FileUtils.mkdir_p(path) path end
# File lib/puppetlabs_spec_helper/puppetlabs_spec/files.rb, line 38 def tmpfilename(name) # Generate a temporary file, just for the name... source = Tempfile.new(name) path = source.path source.close! # ...record it for cleanup, $global_tempfiles ||= [] $global_tempfiles << File.expand_path(path) # ...and bam. path end
Generated with the Darkfish Rdoc Generator 2.


new
trending
favorites
What's the place you folks call home?
BRISBANE! Hang loose!
The big apple.
Eu sou um Carocas.
Greetings from the western cape!
北京


ShortURL
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Represents the "long" URL, where you want the client to arrive.
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Welcome to my course
This course is designed to do things and stuff gneric text and explanation of course
Content explaining what is going to take place and provide and example of flex boxes on the page
Content explaining what is going to take place and provide and example of flex boxes on the page
Content explaining what is going to take place and provide and example of flex boxes on the page


List of Routines By Functionality | MISR Toolkit: Main Page
-Abstract MTK_FILE_GRID_TO_FIELDLIST returns a string array of fields associated with a given grid. -Copyright Copyright (2005), California Institute of Technology. U.S. Government sponsorship acknowledged. -I/O Given: file MISR file grid name of grid the call: status = MTK_FILE_GRID_TO_FIELDLIST( file, grid, nfields, fieldlist ) returns: status 0 on success; otherwise failure nfields number of fields fieldlist string array of field names -Examples ;; ;; Set up input parameters ;; file = '../Mtk_testdata/in/MISR_AM1_GRP_ELLIPSOID_GM_P037_O029058_AA_F03_0024.hdf' grid = 'RedBand' status = MTK_FILE_GRID_TO_FIELDLIST( file, grid, nfields, fieldlist ) ;; ;; Output... ;; print, 'file : ', file print, 'grid : ', grid print, '=================================================' FOR i = 0, nfields-1 DO $ PRINT, 'FIELD #'+ $ STRTRIM(i+1,2)+ $ ' : '+fieldlist[i] IDL outputs: file : ../Mtk_testdata/in/MISR_AM1_GRP_ELLIPSOID_GM_P037_O029058_AA_F03_0024.hdf grid : RedBand ================================================= FIELD #1 : Red Radiance/RDQI FIELD #2 : Red Radiance FIELD #3 : Red RDQI FIELD #4 : Red DN FIELD #5 : Red Equivalent Reflectance FIELD #6 : Red Brf -Particulars None. -Required Reading For important details concerning this module's function, please refer to the MTK routine MtkFileGridToFieldList.c. -Version -IDL-MTK Version 1.2.0


Using Animated GIFs with CSS Demo
This is a demo of
Using Animated GIFs with CSS
.
Hover over this link to see it shine:
JavaScript


This course introduces the empirical and computational techniques necessary for numerically solving and estimating economic models. The course covers topics in numerical methods, such as optimization, function approximation, and Monte Carlo techniques, as well as topics in data exploration, visualization, and estimation. Emphasis will be placed on developing effective programming and research practices. The course is structured through a series of applications in such topics as macroeconomic fluctuations, industrial organization, and asset pricing. The course will be taught primarily in Python. Though helpful, no previous experience with computer programming is necessary for this class.
Prerequisite(s): ECON 20100 and ECON 21020 or ECON 21030
Recommended: ECON 20200
This course will use GitHub to host lecture materials and to distribute and gather homework. Canvas will be used for grades. Please use the link below to reach the main course GitHub repository.
This class does a lot of live coding. For lecture's, I often use Python in Jupyter Notebooks. Examples of lectures from last year's course:


The P4Connection class is the main player in P4.Net. This represents a connection to the Perforce server. Every utility that uses P4.Net will have some variation of the following code:
P4Connection p4 = new P4Connection(); p4.Connect(); // Run some commands p4.Disconnect();
Rule number 1: Always remember to disconnect. This frees unmanaged memory, and cleanly disconnects from the Perforce server. P4Connection implements IDisposable, and the Dispose and Disconnect methods can be used interchangeably.
P4.Net is based off the command-line syntax (as are most other Perforce APIs). Almost all of the commands you issue in P4.Net will use the same arguments as the p4 client executable. For example, say you need to find the latest submitted changelist under a given path (//depot/path). From the command line:
c:\> p4 changes -m1 -s submitted //depot/path/...
From P4.Net:
P4Connect p4 = new P4Connection(); p4.Connect(); P4Recordset changes = p4.Run("changes", "-m1", "-s", "submitted", "//depot/path/..."); p4.Disconnect();
If you donít know what all the arguments for p4 changes mean, then p4 help changes is your best friend. The first step in building anything with P4.Net, is to know the exact command lines youíd run manually.
Although the arguments to run Perforce commands are similar to the command line interface, the way we interpret the output can be dramatically different. This is where the power of the API comes in. In the example above, the result changes is of type P4Recordset. This is a rich object in P4.Net that provides a parsed version of the command output. At the core of the P4Recordset is the enumerable collection of P4Records. Each P4Record generally represents all the data on one lineís output from the command-line. P4Records are dictionary-like objects allowing you to access fields by a key:
// we used the -m1 switch, so we know there is just one record returned. P4Record change = changes[0]; int changeNumber = int(change["change"]);
It can also be accessed using the Fields property:
int changeNumber = int(change.Fields["change"]);
So, how do you know what keys are available? Well, it depends on the command run, the server version, and sometimes the arguments to the command. The RecordsetViewer sample application is a great tool for determining the keys that are returned from a command. In addition to RecordsetViewer, you can use the -Ztag global option of the p4 command line client to see how the output is parsed. At runtime, you can access all of the keys returned from the Fields.Keys property:
foreach (string key in change.Fields.Keys) { Console.WriteLine("{0} : {1}", key, change[key]); }
In addition to the normal parsed output, there may be warnings, errors, and informational messages from the command that are not parsed (i.e. it will be the same English message returned at the command line). Again, the RecordsetViewer sample application can help you identify all the elements returned in a P4Recordset for a particular command. At runtime, we can access those messages as shown below:
foreach (string e in changes.Errors) Console.WriteLine(e); foreach (string e in changes.Warnings) Console.WriteLine(e); foreach (string e in changes.Messages) Console.WriteLine(e);
Not all fields have a single string for a value. Some commands return arrays of strings in a field. To access these values at runtime, you can use the ArrayFields property of the P4Record object.
P4Recordset describes = p4.Run("describe", "-s", "1234"); //One changelist, one record... at least if that changelist exists P4Record describe = describes[0]; Console.WriteLine("Changelist: {0}", describe["Change"]); Console.WriteLine("Files:"); foreach( int i=0; i< describe.ArrayFields["depotFile"].Length; i++) { Console.WriteLine(" {0}#{1}", describe.ArrayFields["depotFile"][i], describe.ArrayFields["rev"][i]); }
In the preceding examples, we only looked at the first record in the recordset. However many commands will return multiple records. We can enumerate them as follows:
// This example enumerates all the files in a folder hierarchy, and prints the ones // that are deleted at the head revision. (Note, thereís a more efficient way to do this.) P4Recordset fstats = p4.Run("fstat", "//depot/path/..."); foreach( P4Record stat in fstats) { if (stat["headAction"] == "delete") { Console.WriteLine(stat["depotFile"]); } }
Not all commands support the parsed output. In that case, all of the output will be simple English statements, just as the command line outputs. Again, this is highly dependent on the version of the Perforce server. You can see the Perforce C++ API release notes for your version to see if the parsed output is supported for a given command (referred to as Ďtaggedí in the C++ documentation).
While you can access these messages from the P4Recordset.Messages property, itís often easier to use the RunUnParsed method of the P4Connection class, which returns a P4UnParsedRecordset object. This is similar to the P4Recordset object, except there are no Fields and ArrayFields properties, and the default enumerator is the Messages array.
RunUnParsed can also help ensure forward compatibility with newer server versions. In recent releases, many commands that previously only supported the unparsed output, now support parsed output. If the server is upgraded, code that called Run, would still look at the P4Recordset.Messages. However the output from the upgraded server would now be available only in Fields and ArrayFields. By using RunUnParsed, you are guaranteed to get the raw strings from the server.
Another major object in P4.Net is the P4Form object. Perforce forms are the text files that pop up in an editor when a "form" command is run. They have fields that are specially formatted in the file, and you can view or change these fields by following the formatting standards. You can see this behavior in the command line:
c:\> p4 user
In P4.Net, you do not have to worry about this special formatting. The fields are read/modified using Fields and ArrayFields properties (P4Form inherits P4Record). The only trick is you need to use the methods Fetch_Form and Save_Form:
// Change the root of the current workspace. P4Connection p4 = new P4Connection(); p4.Connect(); P4Form client = p4.Fetch_Form("client"); client["Root"] = @"c:\p4"; p4.Save_Form(client); p4.Disconnect();
In P4.Net, thereís no straight-forward way to submit the default pending changelist. This is by design. If the client workspace has opened files in the default changelist before any P4.Net automation runs, those files will "come along for the ride" when you submit the default changelist. If the user has a JobView set, all jobs in that JobView will automatically be fixed when you submit the default changelist. Both of those behaviors are almost never desired, and Iíve found many scripts that have those bugs.
So, how do you submit files in P4.Net? The key is to create a named pending changelist before opening any files. Then add the switches "-c", and "1234" (1234 is the changelist number) to all commands that are opening files. This is quite simple using the P4PendingChangelist object:
P4Connection p4 = new P4Connection(); p4.Connect(); P4PendingChangelist cl = p4.CreatePendingChangelist("My New Changelist\nVery, Very bad description!\nShame on me!"); p4.Run("edit", "-c", cl.Number.ToString(), "//depot/path/foo.cs", "//depot/path/bar.cs"); // Do something to manipulate the files cl.Submit(); p4.Disconnect();
Finally, letís look at the connection properties. You may be wondering how the P4Connection object knows which Port/Client/User to use. It turns out P4.Net will use the default properties using the same logic as all Perforce clients (see Technote 36 and the P4 User Guide). Of course, any of these can be explicitly overridden on the P4Connection object. However, Iíve found using the built-in Perforce configuration system to be much more portable and maintainable than explicitly defining the configuration for each custom tool.


ExUnit v1.3.4 ExUnit
Unit testing framework for Elixir.
Example
A basic setup for ExUnit is shown below:
# File: assertion_test.exs
# 1) Start ExUnit.
ExUnit.start
# 2) Create a new test module (test case) and use "ExUnit.Case".
defmodule AssertionTest do
# 3) Notice we pass "async: true", this runs the test case
# concurrently with other test cases. The individual tests
# within each test case are still run serially.
use ExUnit.Case, async: true
# 4) Use the "test" macro instead of "def" for clarity.
test "the truth" do
assert true
end
end
To run the tests above, run the file using elixir
from the
command line. Assuming you named the file assertion_test.exs
,
you can run it as:
elixir assertion_test.exs
Case, Callbacks and Assertions
See ExUnit.Case
and ExUnit.Callbacks
for more information
about defining test cases and setting up callbacks.
The ExUnit.Assertions
module contains a set of macros to
generate assertions with appropriate error messages.
Integration with Mix
Mix is the project management and build tool for Elixir. Invoking mix test
from the command line will run the tests in each file matching the pattern
*_test.exs
found in the test
directory of your project.
You must create a test_helper.exs
file inside the
test
directory and put the code common to all tests there.
The minimum example of a test_helper.exs
file would be:
# test/test_helper.exs
ExUnit.start
Mix will load the test_helper.exs
file before executing the tests.
It is not necessary to require
the test_helper.exs
file in your test
files. See Mix.Tasks.Test
for more information.
Summary
Functions
Returns ExUnit configuration
Configures ExUnit
Returns the pluralization for word
Registers a pluralization
for word
API used to run the tests. It is invoked automatically
if ExUnit is started via ExUnit.start/1
Starts ExUnit and automatically runs tests right before the
VM terminates. It accepts a set of options to configure ExUnit
(the same ones accepted by configure/1
Types
Functions
Configures ExUnit.
Options
ExUnit supports the following options:
:assert_receive_timeout
- the timeout to be used onassert_receive
calls. Defaults to 100ms.:capture_log
- if ExUnit should default to keeping track of log messages and print them on test failure. Can be overridden for individual tests via@tag capture_log: false
. Defaults tofalse
.:case_load_timeout
- the timeout to be used when loading a test case. Defaults to60_000
milliseconds.:colors
- a keyword list of colors to be used by some formatters. The only option so far is[enabled: boolean]
which defaults toIO.ANSI.enabled?/0
:formatters
- the formatters that will print results; defaults to[ExUnit.CLIFormatter]
:max_cases
- maximum number of cases to run in parallel; defaults to:erlang.system_info(:schedulers_online) * 2
to optimize both CPU-bound and IO-bound tests:trace
- set ExUnit into trace mode, this sets:max_cases
to1
and prints each test case and test while running:autorun
- if ExUnit should run by default on exit; defaults totrue
:include
- specify which tests are run by skipping tests that do not match the filter. Keep in mind that all tests are included by default, so unless they are excluded first, the:include
option has no effect.:exclude
- specify which tests are run by skipping tests that match the filter:refute_receive_timeout
- the timeout to be used onrefute_receive
calls (defaults to 100ms):seed
- an integer seed value to randomize the test suite:stacktrace_depth
- configures the stacktrace depth to be used on formatting and reporters (defaults to 20):timeout
- set the timeout for the tests (default 60_000ms)
Returns the pluralization for word
.
If one is not registered, returns the word appended with an “s”.
Registers a pluralization
for word
.
If one is already registered, it is replaced.
API used to run the tests. It is invoked automatically
if ExUnit is started via ExUnit.start/1
.
Returns a map containing the total number of tests, the number of failures and the number of skipped tests.
Starts ExUnit and automatically runs tests right before the
VM terminates. It accepts a set of options to configure ExUnit
(the same ones accepted by configure/1
.
If you want to run tests manually, you can set :autorun
to false
.


| Class Summary | |
|---|---|
| QueryAnswer | QueryAnswer is the .NET representation of an answer
from the Prolog server. |
| PrologSession | PrologSession handles the connection with the Prolog
Server. |
| PBTerm | PBTerm is the .NET representations of Prolog terms. |
| IllegalCharacterSetException | |
| Bindings | Bindings handles the variable bindings in the
communication with the prolog server. |


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A small survey about you! Answer the questions truthfully!


Technical skill is mastery of complexity, while creativity is mastery of simplicity. -- E. Christopher Zeeman [ source]


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There are two major types of muscle group in our body: Major and Minor Muscle Group. Bodybuilding exercises are built in such a way that the main muscles (such as the chest, thighs, and back) are combined with two smaller muscle groups (such as the biceps, triceps, hamstrings, calves, stomach, and shoulders) in each exercise in a single major muscle group with two smaller muscle group workout splits.
This exercise division has two benefits:
1) This helps you to prioritize the large sections of the body as it is the one that gets trained in the exercise first.
2) It will help you get through the exercise as if in the first part of the body you are going to expend a lot of energy, since the remaining two are smaller compared to the first one, you can finish it quickly.
Fitness experts often consider these to be the major muscle groups in your body:
Legs
Full body
Arms
Core
Back
Some people also divide these muscle groups into more specific categories such as:
Biceps
Shoulders
Outer Tights
Glutes
Hamstrings
Quad
Calves
Chest
Inner Tigh
Tricep
Oblique
There is no best way to group together the muscles. Before you find one that fits best for you, you might want to play with a few different pairings. You should follow a regimen that balances all the various muscle groups if you're training for general fitness. You can benefit from stressing such muscle groups commonly used in your sport if you are training for a sport.
The American Heart Association recommends taking at least two days between lilting sessions to give your body time to recover. Many people find they like strength training three times a week.
Here’s an example of how you could structure your weekly schedule:
Click on the exercises to open a YouTube tutorial on how to do each exercise.
Monday: arms and shoulders
Push-ups: 3 sets of 8 reps
Biceps curls: 3 sets of 8 reps
Shoulder press: 3 sets of 10 reps
Bench dips: 2 sets of 12 reps
Lateral raises: 3 sets of 10 reps
Wednesday: legs
Barbell back squats: 3 sets of 8 reps
Dumbbell lunges: 2 sets of 10 reps
Romanian deadlifts: 3 sets of 8 reps
Step-ups: 2 sets of 12 reps
Calve raises: 3 sets of 12 reps
Friday: back, chest, and abdominals
Dumbbell bench press: 3 sets of 8 reps
Dumbbell fly: 3 sets of 8-10 reps
Bicycle crunches: 3 sets of 20 reps
One-arm dumbbell rows: 3 sets of 8 reps
Dumbbell bent-over rows: 3 sets of 8 reps
Crunches: 3 sets of 20 reps
.


1
Classic pricing Version 1
$20/month
20GB Storage
100 Domains
-
-
$40/month
20GB Storage
25 Domains
1TB Bandwidth
-
$60/month
200GB Storage
50 Domains
1TB Bandwidth
100 Email Boxes
$100/month
2TB Storage
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1000 Email Boxes
2
Classic pricing Version 2
$20/month
20GB Storage
100 Domains
-
-
$40/month
20GB Storage
25 Domains
1TB Bandwidth
-
$60/month
200GB Storage
50 Domains
1TB Bandwidth
100 Email Boxes
$100/month
2TB Storage
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1000 Email Boxes
3
Classic pricing Version 3
Storage
Domains
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4
Classic pricing Version 4
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-
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100 Domains
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5
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6
Bulkit pricing Version 6
Free
- 15 Invoices per month
- 2 Gb Storage
- 1 User account
- 20 Clients
Sign up
Freelancer
- 60 Invoices per month
- 15 Gb Storage
- 1 User account
- ∞ Clients
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7
Bulkit pricing Version 7
Slim
$ 25 /month
- 1 Operator
- 25 Customers
- 1 Integration
Medium
$ 40 /month
- 5 Operators
- 100 Customers
- 3 Integrations
Large
$ 75 /month
- 10 Operators
- 500 Customers
- 20 Integrations
Enterprise
$ 249 / month
- Unlimited Operators
- Unlimited Customers
- Unlimited Integrations
8
Bulkit pricing Version 8
FREE
$
0
/month
- 3 team members
- Multiple projects
- Marketplace
LITE
$
69
/month
- 15 team members
- up to 100 projects
- Marketplace
PRO
$
149
/month
- 50 team members
- Unlimited projects
- Marketplace
BUSINESS
- Infinite team members
- Unlimited projects, Marketplace
- Cluster, replication, load balancing


Hello,
I'm Piotr
I like observing people and wonder how I can help to solve their
problems and how to make the world a better place. I am a
beginner UX / UI designer. I graduated Theatrology and
Performance Studies, and participated Front End Course. In my
work, I try to fuse my knowledge about people, art, performance
and the front end. I am looking for creative work and new
challenges that will give me a chance to develop and learn from
experienced specialists.


Comments
-
Greg Hurrell
Thanks a lot for submitting the request, Oliver.
I've reworded the summary slightly to reflect how this will most likely end up looking to the user. Basically, users can continue rating stuff as 0, 1, 2, 3, 4 or 5 stars if they want, but they'll also be able to optionally rate stuff in half-star increments if they want (ie. 0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5 or 5 stars, which would correspond to rating scores of 0, 10, 20, 30 etc). Needless to say, these half-stars would only appear in the Synergy Advance interface; in the iTunes interface they will get rounded down.
I am also moving this over against Synergy Advance, because that's where it's most likely to get implemented. The reason I've changed the summary line from "Provide interface for manipulating ratings out of 10 or 100 rather than 5" is that there is already some other stuff submitted to the feature request database that talks about ultra-fine grained control of the rating using increments of 1 unit (for example see bug #44). We can keep this bug for the simpler case of using increments of 10 units. If need be we can later create a separate entry for any other, separate interface idea related to this topic.
-
bugzilla user 85
I agree, allowing half stars (out of 10) would be the ideal medium between fineness and at-a-glace legibility.
-
Greg Hurrell
I've now put in an advanced preference that allows the user to decide how much they want to bump ratings up and down. You can see this when the public preview release comes out tomorrow.
20 is the default (whole-star). 10 would be a good setting (half-star), but users can choose any at all between 1 and 100 (don't ask me why they'd want to).
In the Synergy Advance UI I still am currently only showing full stars, but I will be adding half-star support shortly.
-
Greg Hurrell
Synergy Advance now shows half star ratings in the UI. Specifically, I've added it to the hot key feedback bezels, but not in the global menu. I won't be adding half-star rating display to the Global Menu any time soon because I want the Global Menu to mirror iTunes' Dock menu. So, if you want half star control, use the hot keys.
Adding the fixed-in-prerelease keyword. You'll be able to get your hands on this in the 0.1.2 preview (which I will release soon; perhaps even later today if I can get everything organized).
-
Greg Hurrell
0.1.2 is now on the servers.
Add a comment
Comments are now closed for this issue.


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HOURS
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Epiphany is upon you. Your pilgrimage has begun. Enlightenment awaits.
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--- layout: post title: Dawn description: Dawn horse concept date: '2019-08-26 10:10:12 +0100' categories: - Concept Art - Sketches - Horses ---
Dawn horse concept sketch for an equine show.


The enum of possible foreground or background color values for use with the color mapping method
The output can be in one for the following ANSI colors.
| Member Name | Description |
|---|---|
| Black | color is black |
| Red | color is red |
| Green | color is green |
| Yellow | color is yellow |
| Blue | color is blue |
| Magenta | color is magenta |
| Cyan | color is cyan |
| White | color is white |
Namespace: log4net.Appender
Assembly: log4net (in log4net.dll)
log4net.Appender Namespace | AnsiColorTerminalAppender


<IP_ADDRESS>. Create an Application That Monitors Table Queues and Imports Unprocessed Data¶
The application that monitors table queues and imports unprocessed data will be explained using an example application.
- Overview of the function to be created
Regularly monitor the table queues and import the data of the unprocessed data (status:
0
). Information of the table queues and table to be imported are as given below.Monitored table queue: Receive the project registration message (INS_PROJECT_RECEIVE_MESSAGE) Table to be imported: Project (PROJECT) - Execution procedure of the example application
SQL should be executed within the procedure after connecting any arbitrary database client to H2. For information on the connection destination, see
config/database.config
.- Delete data in the project table.
truncate table project
- Execute the application.
$cd nablarch-example-db-queue $mvn clean package $mvn exec:java -Dexec.mainClass=nablarch.fw.launcher.Main ^ -Dexec.args="'-diConfig' 'com/nablarch/example/app/batch/project-creation-service.xml' '-requestPath' 'ProjectCreationService' '-userId' 'samp'"
- Add the unprocessed data to the table queue.
Execute the following SQL and add the unprocessed data to the monitored table queue.
insert into ins_project_receive_message ( received_message_sequence, project_name, project_type, project_class, project_start_date, project_end_date, client_id, project_manager, project_leader, user_id, note, sales, cost_of_goods_sold, sga, allocation_of_corp_expenses, status ) values ( 1, 'Project name', 'development', 'Classification', '2011-01-01', '2020-12-31', 1, 'admin', 'user1', 1, ' ', 100, 200, 300, 400, '0' )
- Confirm that the data has been registered in the project table.
Execute the following SQL and check whether unprocessed data is imported into the project table.
select * from project
- Stop the application.
Force terminate the process with (Ctrl + C etc.) from the command prompt, etc. from where the application was executed.
<IP_ADDRESS>.1. Create a action class¶
Creates an action class by inheriting BatchAction.
- Implementation examples
public class ProjectCreationServiceAction extends BatchAction<SqlRow> { // How to create the contents will be described later }
- Point
- Since the table is handled as a queue, the input data becomes the search result of the table. For this reason, SqlRow is specified in the type parameter of BatchAction.
<IP_ADDRESS>.2. Create a reader to monitor the table¶
Create a method to generate a reader that monitors the table in the action class created with Create a action class.
As described in Reader used for database queue, create DatabaseTableQueueReader as reader.
- Implementation examples
- Action class
@Override public DataReader<SqlRow> createReader(final ExecutionContext context) { final DatabaseRecordReader databaseRecordReader = new DatabaseRecordReader(); databaseRecordReader.setStatement( getParameterizedSqlStatement("FIND_RECEIVED_PROJECTS"), PROCESS_MAP); databaseRecordReader.setListener(() -> { final SimpleDbTransactionManager transactionManager = SystemRepository.get("redundancyTransaction"); new SimpleDbTransactionExecutor<Void>(transactionManager) { @Override public Void execute(final AppDbConnection appDbConnection) { appDbConnection .prepareParameterizedSqlStatementBySqlId( SQL_ID_PREFIX + "UPDATE_PROCESS_ID") .executeUpdateByMap(PROCESS_MAP); return null; } }.doTransaction(); }); return new DatabaseTableQueueReader( databaseRecordReader, 1000, "RECEIVED_MESSAGE_SEQUENCE"); }
- SQL file (ProjectCreationServiceAction.sql)
-- SQL for pessimistically locking the unprocessed data that is received UPDATE_PROCESS_ID= update ins_project_receive_message set process_id = :processId where status = '0' and process_id is null -- SQL to acquire the unprocessed data that is received FIND_RECEIVED_PROJECTS= select received_message_sequence from ins_project_receive_message where status = '0' and process_id = :processId
- Point
- Implement createReader and create DatabaseTableQueueReader.
- Specify the following in DatabaseTableQueueReader.
- Reader for searching from the database (DatabaseRecordReader)
- Wait time when there is no unprocessed data (1 second in this example)
- List of primary key column names
- Specify the following in DatabaseRecordReader.
- SqlPStatement to search the unprocessed data
- Implementation class DatabaseRecordListener for pessimistic lock of unprocessed data. For details, see Multi-process.
- Define the following SQL in the SQL file.
- SQL for the pessimistic locking of unprocessed data to avoid the data from being used as processing object of other processes
- SQL that acquires records with the
STATUS
column value0
andPROCESS_ID
column value same as the process ID for acquiring unprocessed data to be processed by the process
- For SQL description rules to prepare the SQL file, see Manage SQL in files.
<IP_ADDRESS>.3. Execute business process based on unprocessed data¶
Create a method to implement the business process in the action class created with Create a action class.
- Implementation examples
@Override public Result handle(final SqlRow inputData, final ExecutionContext context) { // Retrieve attribute data based on the primary key of unprocessed data final Project project = UniversalDao.findBySqlFile( Project.class, SQL_ID + "GET_RECEIVED_PROJECT", inputData); if (!isValidProjectPeriod(project)) { throw new ApplicationException( MessageUtil.createMessage(MessageLevel.ERROR, "abnormal.project.period")); } // Register to project table UniversalDao.insert(project); return new Result.Success(); }
- Point
- Implement the business process in the method handle. (Detailed explanation of the process details is omitted as depends on the example dependent.)
- Returns Result.Success, which indicates that the processing was normal. Since an exception is thrown even if the processing fails, Result.Success can be always returned.
<IP_ADDRESS>.4. Update the status of processed data¶
Create a method to update the status in the action class created with Create a action class.
- Implementation examples
- Action class
@Override protected void transactionSuccess(final SqlRow inputData, final ExecutionContext context) { // Update status to success updateStatus(inputData, StatusUpdateDto::createNormalEnd); } @Override protected void transactionFailure(final SqlRow inputData, final ExecutionContext context) { // Update status to abnormal (failed) updateStatus(inputData, StatusUpdateDto::createAbnormalEnd); } private void updateStatus( final SqlRow inputData, final Function<String, StatusUpdateDto> function) { getParameterizedSqlStatement("UPDATE_STATUS") .executeUpdateByObject( function.apply(inputData.getString("RECEIVED_MESSAGE_SEQUENCE"))); } public static final class StatusUpdateDto { // Property and accessors, Javadoc omitted private static StatusUpdateDto createNormalEnd(String id) { return new StatusUpdateDto(id, "1"); } private static StatusUpdateDto createAbnormalEnd(String id) { return new StatusUpdateDto(id, "2"); } }
- SQL file (ProjectCreationServiceAction.sql)
-- SQL to update status UPDATE_STATUS = update ins_project_receive_message set status = :newStatus where received_message_sequence = :id
- Point
- Implement the update process of the normally processed record in transactionSuccess. (if the processing is normal (exception is not thrown), the method is called back by Nablarch.)
- The update process of records that were not processed normally is implemented in transactionFailure. (The method where an exception or error is thrown during processing is called back by Nablarch.)
- The status of the specific record is updated in SQL.
- For SQL description rules to prepare the SQL file, see Manage SQL in files.


{% extends "layouts/base.html" %} {% block title %} Tables {% endblock %} {% block stylesheets %}{% endblock stylesheets %} {% block content %}
| # | Picture | Description | Info | Date | Size | |
|---|---|---|---|---|---|---|
| 1 | Palo Alto |
Type: JPEG Dimensions: 200x150 |
September 14, 2012 | 45.6 KB |
|
|
| 2 | The Sky |
Type: PSD Dimensions: 2400x1455 |
November 14, 2012 | 15.3 MB |
|
|
| 3 |
Down the road
INFO! |
Type: JPEG Dimensions: 200x150 |
September 14, 2012 | 49.0 KB |
|
|
| 4 | The Edge |
Type: PNG Dimensions: 210x160 |
September 15, 2012 | 69.1 KB |
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|
| 5 | Fortress |
Type: JPEG Dimensions: 1452x1320 |
October 1, 2012 | 2.3 MB |
|
Basic table with styled content
Each row is highlighted. You will never lost there. Just .table-striped
it.
|
|
First Name | Last Name | Info |
|---|---|---|---|
|
|
Mark | Otto | Online |
|
|
Jacob ALERT! | Thornton | Away |
|
|
Larry | the Bird | Construct |
Trace only what's really important. .table-hover
is made for it.
| # | First Name | Last Name | Status | |
|---|---|---|---|---|
| 1 | Mark | Otto |<EMAIL_ADDRESS>| Pending |
| 2 | Jacob | Thornton |<EMAIL_ADDRESS>| Unconfirmed |
| 3 | Larry | the Bird |<EMAIL_ADDRESS>| New |
| 4 | Peter | Horadnia |<EMAIL_ADDRESS>| Active |
Each row is highlighted. You will never lost there. That's how
all of us learned in school the table should look like. Just add
.table-bordered
to it.
|
|
Product | Price | Sales |
|---|---|---|---|
|
|
On the Road | $25 224.2 |
13,14,16,15,4,14,20
|
|
|
HP Core i7 | $87 346.1 |
14,12,16,11,17,19,16
|
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|
Let's Dance | $57 944.6 |
11,17,19,16,14,12,16
|
|
|
Air Pro | $118 533.1 |
13,14,20,16,15,4,14
|
|
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Version Control | $72 854.5 |
16,15,4,14,13,14,20
|
Add any non-bordered .table within a widget for a seamless design.
Awesome look for no cost.
Just wrap the table with simple css class .widget-table-overflow
inside
of widget
|
|
Product | Price | Sales |
|---|---|---|---|
|
|
On the Road | $25 224.2 |
13,14,16,15,4,14,20
|
|
|
HP Core i7 | $87 346.1 |
14,12,16,11,17,19,16
|
|
|
Let's Dance | $57 944.6 |
11,17,19,16,14,12,16
|
|
|
Air Pro | $118 533.1 |
13,14,20,16,15,4,14
|
|
|
Version Control | $72 854.5 |
16,15,4,14,13,14,20
|


Determines the rate of cooling within pallas::SimulatedAnnealing.
More...
#include <cooling_schedule.h>
Determines the rate of cooling within pallas::SimulatedAnnealing.
| void pallas::CoolingSchedule::calc_start_temperature |
( |
const GradientProblem & |
problem, |
|
|
internal::State & |
state, |
|
|
StepFunction * |
step_function |
|
) |
| |
Estimates an appropriate starting temperature.
If no starting temperature is supplied by the user, this method attempts to approximate an acceptable starting temperature by sampling random points about the starting point in order to gauge the magnitude of the cost function.
- Parameters
-
| problem | pallas::GradientProblem. The problem to optimize. |
| state | pallas::internal::State. The details of the current state of the minimization algorithm. |
| step_function | pallas::StepFunction. This function produces randomized candidate solutions. |
Creates a pointer to a cooling schedule.
Based on the options the proper cooling schedule, with correct parameters, is returned from this function.
- Parameters
-
- Returns
- pallas::CoolingSchedule*. A pointer to a cooling schedule.
| void pallas::CoolingSchedule::set_temperature |
( |
double |
T | ) |
|
Sets the current temperature.
- Parameters
-
| T | double. The current temperature to set the cooling schedule at. |
| virtual void pallas::CoolingSchedule::update_temperature |
( |
| ) |
|
|
pure virtual |
| double pallas::CoolingSchedule::boltzmann_constant |
|
protected |
Initial temperature the cooling schedule should begin at. Boltzmann constant in the probabilistic acceptance criteria (increase for less stringent criteria at each temperature).
| double pallas::CoolingSchedule::temperature |
|
protected |
Current temperature of the cooling schedule.
The documentation for this class was generated from the following files: