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I'm having trouble getting mathlib to work. I make it through the installer ok, but I always get errors when I try to do things like open_locale classical. I've tried reinstalling mathlib several times, I'm doing it in the folder that has my lean package install and the src file, and have tried this on multiple projects. I've also tried restarting my editor, terminal, and computer. Any thoughts would be very much appreciated!
@ROCKY KAMEN-RUBIO Can you paste code that gives an error?
open_locale classical
also sometimes gives me errors when it comes right after some import
statements.
I think it can be fixed by writing something above it. (I usually put noncomputable theory
:slight_smile:)
Are you using VS Code? Did you clone the example project? Did you remember to "open folder" and not "open file"?
I was using VSCode , cloned a project from github that was working on a friend's computer, and was sure to "open folder" instead of "open file". I tried it again today without having changed anything and it seems to be working ok. I'll keep you all updated if it stops working again. Computers are mysterious creatures.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


| ifsogui.spinner: | Types | Modinfo | Source |
| ifsoGUI_Spinner | Spinner Type. |
| Type ifsoGUI_Spinner Extends ifsoGUI_Base | |
| Description | Spinner Type. |
| Methods Summary | |
|---|---|
| Draw | Draws the gadget. |
| GetRepeatDelay | Returns the delay when holding the mouse button down in millisecs. |
| gMouseDown | Called when the mouse button is pressed on the gadget. |
| gMouseUp | Called when the mouse button is released on the gadget. |
| IsMouseOver | Returns whether or not the mouse is over the gadget. |
| KeyPress | Called when a key is pressed on the active gadget. |
| LoadSkin | Loads a skin for one instance of the gadget. |
| MouseStatus | Called to determine the mouse status from the gadget. |
| Refresh | Refreshes the gadget. |
| SetRepeatDelay | Sets the delay when holding the mouse button down in millisecs. |
| Functions Summary | |
|---|---|
| Create | Create and returns a spinner gadget. |
| LoadTheme | Called to load the graphics when a new theme is loaded. |
| SystemEvent | GUI system event occured. |
| Method Draw(parX:Int, parY:Int, parW:Int, parH:Int) | |
| Description | Draws the gadget. |
| Information | Internal function should not be called by the user. |
| Method GetRepeatDelay:Int() | |
| Description | Returns the delay when holding the mouse button down in millisecs. |
| Method gMouseDown(iButton:Int, iMouseX:Int, iMouseY:Int) | |
| Description | Called when the mouse button is pressed on the gadget. |
| Information | Internal function should not be called by the user. |
| Method gMouseUp(iButton:Int, iMouseX:Int, iMouseY:Int) | |
| Description | Called when the mouse button is released on the gadget. |
| Information | Internal function should not be called by the user. |
| Method IsMouseOver:Int(parX:Int, parY:Int, parW:Int, parH:Int, iMouseX:Int, iMouseY:Int) | |
| Description | Returns whether or not the mouse is over the gadget. |
| Information | Internal function should not be called by the user. |
| Method KeyPress(key:Int) | |
| Description | Called when a key is pressed on the active gadget. |
| Information | Internal function should not be called by the user. |
| Method LoadSkin(strSkin:String) | |
| Description | Loads a skin for one instance of the gadget. |
| Method MouseStatus:Int(iMouseX:Int, iMouseY:Int) | |
| Description | Called to determine the mouse status from the gadget. |
| Information | Called to the active gadget only. Internal function should not be called by the user. |
| Method Refresh() | |
| Description | Refreshes the gadget. |
| Information | Recalculates any geometry/font changes, etc. Internal function should not be called by the user. |
| Method SetRepeatDelay(iDelay:Int) | |
| Description | Sets the delay when holding the mouse button down in millisecs. |
| Function Create:ifsoGUI_Spinner(iX:Int, iY:Int, iW:Int, iH:Int, strName:String, bVertical:Int = True) | |
| Description | Create and returns a spinner gadget. |
| Function LoadTheme() | |
| Description | Called to load the graphics when a new theme is loaded. |
| Information | A GadgetSystemEvent is then sent out to all gadgets. Internal function should not be called by the user. |
| Function SystemEvent(id:Int, data:Int) | |
| Description | GUI system event occured. |
| Information | Internal function should not be called by the user. |
| Version | 1.00 |
|---|---|
| Author | Marcus Trisdale |
| Copyright | (c) 2009 Marcus Trisdale |


-
Start with changing your password on your account. As with any scenario, the primary step is to stop any harm. This will resolve most issues, depending on how your account was compromised.
-
Add a fake email address to your list of contacts<EMAIL_ADDRESS>This email address will probably be the first contact alphabetically in your address book, therefore will become the primary recipient of a spam email from a hacker. You will receive a mail failure notice as soon as any e-mail to this address isn’t delivered. This is often also a fast means of checking whether or not ever-changing your password on your email account worked.
-
Update and run your antivirus program on your PC such as AVG, Kaspersky, Norton, etc. (I do not recommend McAfee due to past experience) to make sure your PC isn’t infected.
-
Write to everybody in your contact list and make them aware that your email was hacked and warn them to not click on the link of the previous email:
-
Make sure to send email your contacts by using the BCC line of your email so you’re not sending out people’s non-public email addresses to others. (Put your email address within the To line.)
-
Only send your message to 10 contacts at a time, so your warning email doesn’t find yourself in their Spam folders.


IHTSDO OTF User Management Admin
Users
Apps
Members
Settings
Applications
Release
Editor
Refset
Mapping
Update Application : Mapping
Name:
Status:
DISABLED
ENABLED
Description:
Roles/Groups
Add New Role/Group:
Name:
Status:
DISABLED
ENABLED
Description:
Update Role/Group: Admin1
Name:
Status:
DISABLED
ENABLED
Description:
The Administrator
Permissions
Name:
Value:
Name:
Value:
Update Role/Group: Reviewer
Name:
Status:
DISABLED
ENABLED
Description:
The Reviewer
Permissions
Name:
Value:
Update Role/Group: Specialist
Name:
Status:
DISABLED
ENABLED
Description:
The Specialist
Permissions
Name:
Value:


Good applications and user interfaces are all about feedback. If the user does not get enough feedback they will probably end up hating the application. Flask provides a really simple way to give feedback to a user with the flashing system. The flashing system basically makes it possible to record a message at the end of a request and access it next request and only next request. This is usually combined with a layout template that does this.
So here is a full example:
from flask import Flask, flash, redirect, render_template, \
request, url_for
app = Flask(__name__)
app.secret_key = 'some_secret'
@app.route('/')
def index():
return render_template('index.html')
@app.route('/login', methods=['GET', 'POST'])
def login():
error = None
if request.method == 'POST':
if request.form['username'] != 'admin' or \
request.form['password'] != 'secret':
error = 'Invalid credentials'
else:
flash('You were successfully logged in')
return redirect(url_for('index'))
return render_template('login.html', error=error)
if __name__ == "__main__":
app.run()
And here the layout.html template which does the magic:
<!doctype html>
<title>My Application</title>
{% with messages = get_flashed_messages() %}
{% if messages %}

{% for message in messages %}

{{ message }}

{% endfor %}

{% endif %}
{% endwith %}
{% block body %}{% endblock %}
And here the index.html template:
{% extends "layout.html" %}
{% block body %}

Overview

Do you want to log in?
{% endblock %}
And of course the login template:
{% extends "layout.html" %}
{% block body %}

Login

{% if error %}

Error: {{ error }}
{% endif %}
<form action="" method=post>

Username:

<input type=text name=username value="{{
request.form.username }}">

Password:

<input type=password name=password>

<input type=submit value=Login>
</form>
{% endblock %}
New in version 0.3.
It is also possible to provide categories when flashing a message. The default category if nothing is provided is 'message'. Alternative categories can be used to give the user better feedback. For example error messages could be displayed with a red background.
To flash a message with a different category, just use the second argument to the flash() function:
flash(u'Invalid password provided', 'error')
Inside the template you then have to tell the get_flashed_messages() function to also return the categories. The loop looks slightly different in that situation then:
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}

{% for category, message in messages %}

{{ message }}

{% endfor %}

{% endif %}
{% endwith %}
This is just one example of how to render these flashed messages. One might also use the category to add a prefix such as Error: to the message.
New in version 0.9.
Optionally you can pass a list of categories which filters the results of get_flashed_messages(). This is useful if you wish to render each category in a separate block.
{% with errors = get_flashed_messages(category_filter=["error"]) %}
{% if errors %}

×

{%- for msg in errors %}

{{ msg }}

{% endfor -%}

{% endif %}
{% endwith %}


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Copyright ©2004 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply.
This document contains the requirements for the Document Object Model, a platform- and language-neutral interface that allows programs and scripts to dynamically access and update the content, structure and style of documents. The Document Object Model provides a standard set of objects for representing HTML and XML documents, a standard model of how these objects can be combined, and a standard interface for accessing and manipulating them. Vendors can support the DOM as an interface to their proprietary data structures and APIs, and content authors can write to the standard DOM interfaces rather than product-specific APIs, thus increasing interoperability on the Web.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
This document is a Working Group Note of the requirements of the Document Object Model. Comments on this document are to be sent to the public mailing list<EMAIL_ADDRESS>An archive is available at http://lists.w3.org/Archives/Public/www-dom/. A list of open issues has been published on 23 October 2001. Note that W3C is not committed to work on the open issues.
Publication as a Working Group Note does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time.
This document has been produced as part of the W3C DOM Activity. The authors of this document are the DOM Working Group members.
Patent disclosures relevant to this specification may be found on the DOM Working Group's patent disclosure page.
Listed below are the general requirements of the Document Object Model.
This refers to the navigation around a document, such as finding the parent of a given element, or what children elements a given parent element contains.
These are specific to HTML document.
The event model must be rich enough to create completely interactive documents. This requires the ability to respond to any user action that may occur on the document. Therefore, many of these requirements only apply if a UI component is involved.
Cascading Style Sheets (CSS) is one model for manipulating the style of the document. The Stylesheet Object Model exposes the ability to create, modify, and associate CSS style sheets with the document. The stylesheet model will be extensible to other stylesheet formats in the future.
The DOM Range API should support the following types of operations on ranges:
Here are the items that will be addressed:
Here are other items that will be considered:
The DOM Level 3 Events specification will attempt to address some of the remaining issues from the DOM Level 2 Event specification as well as a couple or requested enhancements to the model. It will not attempt to redesign the model nor will attempt to define any additional event models.
The specification must define a technique for registering
EventListener
s in groups. These groups will then have
specified behavior in which attempts to modify the flow of an event
will be restricted and affected only the group to which the
EventListener
in question belongs.
It is also required that whatever technique is specified to
accomplish this purpose be compatible with the existing DOM Level 2
Event model and any EventListener
s registered using
DOM Level 2 Event model methods.
The specification must define a set of key events to handle keyboard input. This key event set must be fully internationalizable. It is hoped that this key event set will be compatible with existing key event sets used in current systems however this is not a requirement.
The specification should attempt to define a set of input events to handle IME based keyboard input. It is expected that this requirement will depend heavily on any key event set defined by the specification.
The specification must define a device independent event set. This event set should allow notification of typical user interaction with a document without requiring the use of either mouse events or key events.
Each Document View must provide a Device Independent UI Event Model.
The following events are not present in the DOM Level 2 specification. Those related to selection should be picked up when a selection model is included:
The content model referenced in these use cases/requirements is an abstraction and does not refer to DTDs or XML Schemas or any transformations between the two.
For the CM-editing and document-editing worlds, the following use cases and requirements are common to both and could be labeled as the "Validation and Other Common Functionality" section:
Use Cases:
Requirements:
Specific to the CM-editing world, the following are use cases and requirements and could be labeled as the "CM-editing" section:
Use Cases:
Requirements:
Specific to the document-editing world, the following are use cases and requirements and could be labeled as the "Document-editing" section:
Use Cases:
Requirements:
General Issues:
isNamespaceAware
attribute to
the generic CM object has been added to help applications determine
if qualified names are important. Note that this should not be
interpreted as helping identify what the underlying content model
is. A MathML example to show how namespaced documents will be
validated will be added later.DOM Level 3 will provide an API for loading XML source documents into a DOM representation and for saving a DOM representation as a XML document.
Some environments, such as the Java platform or COM, have their own ways to persist objects to streams and to restore them. There is no direct relationship between these mechanisms and the DOM load/save mechanism. This specification defines how to serialize documents only to and from XML format.
Requirements that apply to both loading and saving documents.
Documents must be able to be parsed from and saved to the following sources:
Note that Input and Output streams take care of the in memory case. One point of caution is that a stream doesn't allow a base URI to be defined against which all relative URIs in the document are resolved.
While creating a new document using the DOM API, a mechanism must be provided to specify that the new document uses a pre-existing Content Model and to cause that Content Model to be loaded.
Note that while DOM Level 2 creation can specify a Content Model when creating a document (public and system IDs for the external subset, and a string for the subset), DOM Level 2 implementations do not process the Content Model's content. For DOM Level 3, the Content Model's content must be read.
When processing a series of documents, all of which use the same Content Model, implementations should be able to reuse the already parsed and loaded Content Model rather than reparsing it again for each new document.
This feature may not have an explicit DOM API associated with it, but it does require that nothing in this section, or the Content Model section, of this specification block it or make it difficult to implement.
Some means is required to allow applications to map public and system IDs to the correct document. This facility should provide sufficient capability to allow the implementation of catalogs, but providing catalogs themselves is not a requirement. In addition XML Base needs to be addressed.
Loading a document can cause the generation of errors including:
Saving a document can cause the generation of errors including:
This section, as well as the DOM Level 3 Content Model section should use a common error reporting mechanism. Well-formedness and validity checking are in the domain of the Content Model section, even though they may be commonly generated in response to an application asking that a document be loaded.
The following requirements apply to loading documents.
Parsers may have properties or options that can be set by applications. Examples include:
A mechanism to set properties, query the state of properties, and to query the set of properties supported by a particular DOM implementation is required.
The fundamental requirement is to write a DOM document as XML source. All information to be serialized should be available via the normal DOM API.
There are several options that can be defined when saving an XML document. Some of these are:
The following items are not committed to, but are under consideration. Public feedback on these items is especially requested.
Provide the ability for a thread that requested the loading of a document to continue execution without blocking while the document is being loaded. This would require some sort of notification or completion event when the loading process was done.
Provide the ability to examine the partial DOM representation before it has been fully loaded.
In one form, a document may be loaded asynchronously while a DOM based application is accessing the document. In another form, the application may explicitly ask for the next incremental portion of a document to be loaded.
Provide the capability to write out only a part of a document. May be able to leverage TreeWalkers, or the Filters associated with TreeWalkers, or Ranges as a means of specifying the portion of the document to be written.
Document fragments, as specified by the XML Fragment specification, should be able to be loaded. This is useful to applications that only need to process some part of a large document. Because the DOM is typically implemented as an in-memory representation of a document, fully loading large documents can require large amounts of memory.
XPath should also be considered as a way to identify XML Document fragments to load.
Document fragments, as specified by the XML Fragment specification, should be able to be loaded into the context of an existing document at a point specified by a node position, or perhaps a range. This is a separate feature than simply loading document fragments as a new Node.
This document discusses the requirements and framework for using multiple implementations of DOM or DOM-based APIs designed for a particular markup language within a single standard DOM application. Up until now, the Document Object Model design has been concerned with defining an API to an entire XML document, where all methods and attributes in the API apply equally to the entire document and it is assumed that only one implementation of the DOM is needed by an application.
With the advent of markup languages such as Scalable Vector Graphics and the Mathematical Markup Language, it has become obvious that this simple model no longer applies. It is quite possible to have documents which embed some MathML or SVG markup, where a DOM application might reasonably expect to be able to use the specialized MathML or SVG DOM-based APIs. Similarly, many DOM applications are being designed to "glue" together two systems that both implement the DOM, and need some standard mechanism to assist in making the multiple implementations interoperate.
A module of Level 3 DOM, which we shall refer to by the shorthand name "EDOM", will address this issue.
As new XML vocabularies are developed, those defining the vocabularies are beginning to define specialized APIs for manipulating XML instances of those vocabularies by extending the DOM to provide interfaces and methods that perform operations frequently needed their users. For example, the MathML and SVG groups are developing DOM extensions to allow users to manipulate instances of these vocabularies using semantics appropriate to images and mathematics (respectively) as well as the generic DOM "tree" semantics. Instances of SVG or MathML are often embedded in XML documents conforming to a different schema such as XHTML or DocBook. While the XML Namespaces Recommendation provides a mechanism for integrating these documents at the syntax level, it has become clear that the DOM Level 2 Recommendation is not rich enough to cover all the issues that have been encountered in having these different DOM implementations be used together in a single application. The Embedded DOM module deals with the requirements brought about by embedding fragments written according to a specific markup language (the embedded component) in a document where the rest of the markup is not written according to that specific markup language (the host document). It does not deal with fragments embedded by reference or linking.
We are seeing at least two implementation scenarios in which DOM
components can be embedded in a host DOM. One extreme might be
called the "monolithic" scenario in which a single product (e.g.
the Mozilla browser) implements both the generic host DOM and the
specialized embedded DOM. The embedded DOM still has a different
DOMImplementation
object than the host because it will
support a different feature set, although it is quite likely that
the embedded and host DOMs will use compatible classes or data
structures. At the other extreme, the embedded DOM reflects a
completely different implementation, perhaps from an entirely
different vendor, e.g. an Adobe SVG component plugged into the
SoftQuad editor.
The general objective of the EDOM ET is to define whatever mechanisms are required in order to make documents that are actually handled by two or more DOM implementations work together as seamlessly and compatibly as possible under various implementation scenarios. Ideally, a DOM application writer should see the entire document as a coherent unit, with certain Nodes that are actually handled by embedded DOMs simply having more specialized capabilities. It is not clear at this point whether this is achievable for all scenarios, but our goal is to make it seamless for applications that do not care about the differences, and to make it possible for applications that do care about the differences to discover which DOM handles embedded nodes, be informed of where the boundaries are, and to use that implementation to its fullest extent.
Achieving these objective may entail clarifications to the wording of the DOM specification, new interfaces or methods on existing interfaces, revised requirements for the Load/Save module so that the multiple DOMs are built and linked together at parse time, or some combination of these.
We will consider the following use cases when assessing proposed requirements and in designing the DOM extensions to support embedded DOMs. All assume that some DOM Level 3 methods have been called to link the various DOM implementations together so that DOM boundaries can be detected and handled.
A DOM application running on the host DOM implementation may need to access information controlled by the embedded DOM, e.g. to serialize the entire document.
A DOM application running on the embedded DOM implementation may need to access information controlled by the host DOM, e.g. to query a style attribute, namespace declaration, etc.
A DOM application may need to detect and process events irrespective of whether they occur in a host or embedded DOM.
It may be acceptable for DOM Level 3 applications to use additional APIs to detect host/embedded DOM boundaries and to navigate across them. Nevertheless, it would be far better for users if ordinary node navigation operations, validation, iterators/treewalkers, and event propagation worked seamlessly across DOM boundaries.
We have prepared the following grid to clarify the different scenarios under which a standard for defining how an embedded DOM interoperates with a host DOM could be implemented, and what this means for the application programmer using the DOM interfaces.
One axis of the grid reflects the different architectures in which one DOM can be imbedded in another. The alternatives we are considering include:
The other axis reflects the properties or features of the DOM API that could be preserved across the host / embedded border. The features under consideration include:
The Embedded DOM plans to support the following use cases derived from this grid:
| Monolithic | Dynamic | Wrappers | Data Island | |
| Awareness | Yes | Yes | Yes | Maybe |
| Boundary Navigation | Yes | Yes | Yes | Maybe |
| Seamlessness | Yes | Yes | Maybe | No |
| Event Propagation | Yes | Yes | Maybe | No |
| CSS Inheritance | Maybe | Maybe | Maybe | No |
Ranges are probably out of scope for the EDOM, anyone disagree?
Do we want to support both a procedural mechanism and a non-procedural mechanism (something like the HTML <object> tag) to specify the relationship between the host and embedded DOM?
Do we have two DOM trees, one for the generic DOM, and one for the specialized DOM? (The sentiment at the Redwood Shores F2F was "no").
How do you know when to hand control over to embedded DOM? Does getChildNodes() and getParentNode() throw a new exception?
What sort of node should the top-level embedded node be? If it is a special node that is a "document" in some sense but a child of another in other senses, that would help. But it does need to be an element rather than a document, so that the ownerDocument is consistent throughout the complete document, including the embedded fragment.
How do you get a handle to a DOMImplementation object without a Document object ... we may need to solve the bootstrapping problem.
The embedded DOM API needs to add something like a createMyTopLevelElement from a Core DOM element, or maybe from a string. The string method, while not as elegant, is more likely to work across different languages and platforms.
What happens if a node from the embedded DOM tree is moved outside the embedded DOM tree? Is this possible?
What about recursive embedded DOMs? Including the case where XHTML is within SVG is within XHTML.
There is a widely-perceived need to offer a vendor-neutral way to use XPath expressions to select matching nodes in a DOM document. A module of DOM, which we shall refer to by the shorthand name "XPATH", will address this issue.
Levels 1 and 2 of the DOM has some functionality to allow
specific nodes to be located without the user having to navigate
through the DOM tree, notably getElementsByTagName
and
getElementById
. The Working Group's intention was to
add these very limited APIs as a stop-gap until an XML-aware
"query" language was available. While not by any means a complete
XML query language, XPath
does provide a syntax for locating XML content by value and has
been a W3C Recommendation since November, 1999. Various DOM
implementations support APIs that allow one or more nodes to be
located via an XPath expression, and there have been a number of
calls from the user community to incorporate this capability into
the DOM Level 3 Recommendation.
A semi-public mailing list was established in early 2000 to solicit input and advice (the archives can be viewed at http://lists.w3.org/Archives/Public/www-dom-xpath). The comments on this list tended to push for a quite complete XPath API rather than the quite limited interfaces provided by existing DOM implementations. Since this is out of scope for the DOM WG, efforts were made to find another W3C Working Group to take on this requirement. Those efforts have not been successful.
Thus, it falls to the DOM WG to define a simple but effective API for DOM that provides a basis for writing interoperable DOM applications that use XPath expressions rather than tree navigation to locate nodes matching simple search criteria.


The Blair Witch Project (1999) Review by Chad Dowdell ** out of *****
Cast: Heather Donahue, Michael C. Williams, Joshua Leonard Written and Directed by: Daniel Myrick and Eduardo Sanchez Running Time: 87 minutes Date Reviewed: August 3, 1999
***Be warned... the following review contains some harsh language***
The Blair Witch Project. Quite possibly the least scariest movie of all time. If you want to see real terror on the big screen go back and watch any scene with Jar Jar Binks in The Phantom Menace, because this movie is not scary or even remotely creepy.
My colleague and friend Chuck Dowling wrote that if less is more, then the Blair Witch filmmakers must have thought that nothing is more. And this worked for him. Well, I'm sorry, but nothing... is NOTHING!!!!! NOTHING IS NOT MORE. IT'S NOTHIIIIIINGGGGGGGGGGG!!!!!!.
I do not pay 5 dollars to see nothing. "Nothing" is free, available all around the world at a location near you.
I am absolutely in amazement that some people find this movie scary. I could just discount them and say, "Well, I guess they are just pansy chicken shits who are probably scared of their own shadow." But I have intelligent friends who like this movie and so that doesn't hold water. There must be some other reason. (Then again, maybe my first thought is correct, I think I'll try pointing their shadow out to them one day and test their reaction.)
When I hear people praising this film, I never hear them talking about what makes up about 97% of this movie: three kids bickering with each other about being lost. They only talk about what might make up possibly 3 to 4 minutes of screen time. This being a few very short night scenes where the kids hear some unscary sounds and another where they shout "Josh!!" over and over. This film should not be called The Blair Witch Project, it should more accurately be called THREE DUMB AND PISSPOOR FILMMAKERS GET LOST... AND ARGUE WITH EACH OTHER.
  Oh yeah, and some goo on one of their backpacks.  The Chevy Chase/Goldie Hawn comedy Foul Play is creepier than this film. (For current films, I highly recommend The Sixth Sense or A Stir of Echoes for a creepy filmgoing experience.)
This film is an example of marketing with no substance. The marketing was brilliant, and the whole nation is in awe of just the premise for the film. They want this film to be good. And I think they are reaching and praising the wrong movie because they don't have anything else to praise. That wonderful film that rejuvenates the horror genre may come along, but this is not it. This film could have been SO much better. Just think, if maybe there had been only 10 minutes of arguing about being lost, and 80 minutes of nighttime stuff.
I saw this movie with a girl who was extremely pumped for it. She was sold on this film. And then, at one point during it, she turned to me and asked '...are we supposed to be scared by this?'.
I've heard one opinion that you "have to use your imagination" to create the fear in this movie. Well, I thought that was what the filmmakers were supposed to do. Use THEIR imagination and create a good movie. I mean anyone can use their imagination and not pay 5 bucks for it. But even if you like this idea, then what are you imagining? An entity called the blair witch?  Are either of these things really scary when you think about it???
I've heard several people say that this movie makes them recall how scary it can be to be out in the woods and hear something. Well sure thats scary in real life, but there are a lot of things that are scary in real life that are not scary in a movie nor even interesting. You could sit in your house and see a snake or a spider and it could be scary, but in a film it wouldn't be.
And no, a movie does not need a big budget or CGI special effects to be scary or creepy. Actually the less the better (see the equally awful remake of The Haunting). But you have to do SOMETHING. You cant just count on us all having nostalgic memories of how something like this COULD BE SCARY, if it were real. And by the way, about the shakycam filming in Blair Witch. Aren't these supposed to be "filmmakers" who should know how to point a camera and shoot something without shaking the camera constantly? I'm not even talking about the couple scenes where they are terrified, that's justified. I'm talking about the other 87 minutes of the movie where they can't seem to shoot anything smoothly at all. Minor quibble there.
There is a feeling in me that the people that like this movie are suckers. That the filmmakers are just laughing their asses off all the way to the bank. And I think there is a good chance they will see this film again and say to themselves "what was I thinking??". But, if they don't, then thats fine. If it works for them then that's okay I guess. I just lament that by making this movie a hit, we are going to be subjected to more of the "nothing is more" approach. Pretty soon we're going to get some movies like this: just a still shot of a prison jail cell. For 90 minutes. And we'll have to use our imagination and think to ourselves, "my god, wouldn't it be scary to spend life in prison?!! This movie is the scariest movie of all time!!!!!". Or, a shot of a coffin, with some funeral directors arguing with each other. "Man, do you know how scary it would be to die???!!!! Now THIS is the scariest movie of all time!!!!" [R]
Chad Dowdell --<EMAIL_ADDRESS>The Jacksonville Film Journal URL:http://users.southeast.net/~chuckd21/
© 1999 of The Jacksonville Film Journal. No reviews may be reprinted without permission.
The review above was posted to the
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_AI_Artificial_Intelligence_ (PG-13) *** (out of ****)
"His love is real. But he is not." It's one of the corniest taglines in recent memory, but it also well sums up the main debate that swirls around _AI_Artificial_Intelligence_, Steven Spielberg's fruition of the late Stanley Kubrick's long-gestating project based on the Brian Aldiss short story "Supertoys Last All Summer Long." Is it possible to empathize with a protagonist who is a machine specifically programmed to feel that emotion? Consequently, is his emotion truly "real"?
These are indeed valid and troubling questions as one watch _AI_, but as with a number of films fundamentally flawed in design, execution more than smooths over most of the rough spots--namely Haley Joel Osment's extraordinary lead turn as David, the "he" of the syrupy tagline. In this future world where robots routinely coexist with humans in their households and in society in general, David stands apart from all the other "mecha": he is the first to be programmed with the ability to love.  David will always love Monica and crave her love in return forever--long after she may become tired of him, long after whenever she dies.
Thus raises that question: how to sympathize with David when his feelings are as synthetic as the rest of him, turned on with the flip of a figurative switch? Just like any machine programmed to do a job, David is completely focused on his: loving his "mother" no matter what, never once questioning this pursuit of her reciprocal love. Such singleminded obsession has a distancing effect by design, but any detachment is bridged by Osment. Look no further than the emotionally brutal scene where David and Monica part; only a true heart of ice won't be affected by Osment's wrenching wails for Monica. But the true genius of his work are its fine subtleties: the slight but undeniable differences between pre- and post-"activation" David; the distinctly mechanical mobility of his body that belies the deep well of feeling in his eyes, which in turn belies the potential for danger that can be sensed from within him.
So when _AI_ moves away from the placid confines of the suburban Swinton home and into the wild and woolly world of such locales as the neon-drenched, hedonistic urban center known as Rouge City or--in the film's most stunning sight--a Manhattan that is all but completely submerged in water, Osment's David remains a captivating companion on an increasingly strange and surreal journey. Along the way David and his loyal "supertoy" sidekick Teddy (a real marvel of top-notch puppetry, CGI, and voiceover work) hook up with Gigolo Joe (Jude Law), a robot whose name says all one needs to know about his purpose in the world. This character, played with an appropriately oily sexuality by Law, is a bawdy original, but he's mostly around just to provide David with a hand to hold.
Gigolo Joe personifies ("mechanifies"?) the most fascinating and frustrating quality of _AI_: the tension between the opposing sensibilities of Spielberg and Kubrick. At times the mixing and clashing works, as in the first act, where Spielberg apes Kubrick with alarming accuracy in the chilly, clinical tone and sterile environments; and it's hard to imagine the famously cynical Kubrick being able to pull off the wallop that a proven button-pusher like Spielberg brings to the aforementioned David/Monica scene. But as the film progresses, the odd coupling becomes more problematic. Gigolo Joe and Rouge City suggest a Kubrickian naughty streak, but they've been neutered by Spielberg, in the end rendered less edgy than they could (and should) have been. And for all the genuinely powerful moments Spielberg is able to wring, his weakness for easy sentimentality peeks through at the wrong moments--in an otherwise harrowing sequence set at a "Flesh Fair" where mecha are violently destroyed for the entertainment of "orga" (humans);and especially in the film's most debated-about section, the final 30 minutes. For some it's a lovely and deeply touching coda; for others it's Spielberg's desperately heavyhanded and completely gratuitous final act of emotional extortion. I fall under the latter camp, for all the schmaltz--however expertly acted by Osment--comes after what would've been a far more poetic and appropriate conclusion.
The ending may leave a sour aftertaste, but there's no discounting--or forgetting--the sights and sounds that Spielberg and the spirit o' Stanley bring to the screen along the way. Cinematographer Janusz Kaminski, production designer Rick Carter, and effects crews at the Stan Winston Studio and ILM out do themselves in making these stunning imaginings of the future a cinematic reality. But the most astounding effect of all is not mecha, but orga: Osment's transcendent performance. His character may not be real, and neither may his character's love, but his talent most certainly is.
©2001 Michael Dequina
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>The Movie Report/Mr. Brown's Movie Site: www.mrbrownmovies.com www.filmthreat.com | www.cinemareview.com | www.digitalwidescreen.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Compute Images¶
Intro¶
An image is a collection of files for a specific operating system that you use to create or rebuild a server. Rackspace provides prebuilt images. You can also create custom images from servers that you have launched.
In addition to creating images manually, you can also schedule images of your server automatically. Please consult the official docs for more information about this extension, including enabling and disabling scheduled images and showing scheduled images.
With standard servers, the entire disk (OS and data) is captured in the image. With Performance servers, only the system disk is captured in the image. The data disks should be backed up using Cloud Backup or Cloud Block Storage to ensure availability in case you need to rebuild or restore a server.
Setup¶
You first need to setup a Compute service. For information, please consult the Compute service documentation.
List images¶
$images = $service->imageList();
foreach ($images as $image) {
}
For more information about iterators, please consult the official documentation.
Query parameters¶
You can also refine the list of images returned by providing specific URL parameters:
| Field name | Description |
|---|---|
| server | Filters the list of images by server. Specify the server reference by ID or by full URL. |
| name | Filters the list of images by image name. |
| status | Filters the list of images by status. In-flight images have a status of SAVING and the conditional progress element contains a value from 0 to 100, which indicates the percentage completion. For a full list, please consult the OpenCloud\Compute\Constants\ImageState class. Images with an ACTIVE status are available for use. |
| changes-since | Filters the list of images to those that have changed since the changes-since time. See the official docs for more information. |
| marker | The ID of the last item in the previous list. See the official docs for more information. |
| limit | Sets the page size. See the official docs for more information. |
| type | Filters base Rackspace images or any custom server images that you have created. Can either be BASE or SNAPSHOT. |
Example¶
You can return more information about each image by setting the $details argument to true. The second argument can be an array of query parameters:
use OpenCloud\Compute\Constants\ImageState;
$list = $service->imageList(true, array(
'server' => 'fooBar',
'status' => ImageState::ACTIVE
));
Get an image¶
$imageId = '3afe97b2-26dc-49c5-a2cc-a2fc8d80c001';
$image = $service->image($imageId);
Delete an image¶
$image->delete();


EOS BP Voting
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About Me
I live my life with dedication and I study computer science.
Projects
Here are some of my projects:
- Mobile Rebuild for NUS Learning Management System
Repository
- Decentralized Authorizaiton Service
Repository
For more information about me, please take a look at websites listed below.


Professional Pests
The Professional Pests are a group of roving artists for university campuses to add a random element to an otherwise ordinary day.
Founded in 1994 by Derek Sivers, and hired by over 300 college campuses in the Northeast U.S., the Professional Pests are currently on hiatus.


Darren Till vs Kelvin Gastelum UK start time, UFC 244 full card, TV channel and live stream
Darren Till makes his middleweight debut tonight when he takes on Kelvin Gastelum at UFC 244 in New York
by Martin Domin, https://www.facebook.com/mirrorfightingDarren Till arrived late in New York but made weight for his middleweight debut against Kelvin Gastelum.
The Brit dismissed reports of visa issues as he landed in the Big Apple on Thursday, just 48 hours before he touches gloves with his rival.
But Till made weight on Friday and will now bid to prove he can be a contender at the higher weight having lost his welterweight world title shot to Tyron Woodley last year.
He also lost to Jorge Masvidal who takes on Nate Diaz in the main event at UFC 244 tonight with the winner being presented with the BMF belt by Dwayne 'The Rock' Johnson.
Here is everything you need to know about tonight's fights...
What time will the fights start?
The first fights on the early prelim card will start at 10.30pm GMT. The prelims will then begin at midnight with the main card starting at 2am.
Expect Till and Gastelum to be in the cage around 3.30am with Diaz and Masvidal following after.
What TV channel are they on in the UK?
The fights will be shown on BT Sport 1 in the UK with coverage starting at midnight.
Is there a live stream?
The fights can be streamed by BT customers on BT Sport 1 using the website or app.
If you are not a BT customer but are an EE customer, you can sign up for a free trial and watch the fights at no cost. Click here to sign up
What is the full card?
Main card
Jorge Masvidal vs Nate Diaz
Kelvin Gastelum vs Darren Till
Stephen Thompson vs Vicente Luque
Derrick Lewis vs Blagoy Ivanov
Kevin Lee vs Gregor Gillespie
Preliminary card
Corey Anderson vs Johnny Walker
Shane Burgos vs Makwan Amirkhani
Brad Tavares vs Edmen Shahbazyan
Andrei Arlovski vs Jairzinho Rozenstruik
Early Preliminary card
Jennifer Maia vs Katlyn Chookagian
Lyman Good vs Chance Rencountre
Julio Arce vs Hakeem Dawodu
What are the odds?
Till 7/4
Gastelum 4/9
Latest news
Darren Till has been backed to be a success at middleweight by Dan Hardy.
The Liverpudlian suffered back-to-back defeats by Tyron Woodley and Jorge Masvidal at welterweight.
He steps up a division tonight against Kelvin Gastelum and Hardy is excited about the prospect.
"I have no concerns with Darren moving up to middleweight," he said.
"I had more concerns with him staying at welterweight, to be honest. For his last two fights I’ve been around him during fight week, particularly in Liverpool for Wonderboy, he was drawn, he was tired and hungry and thirsty.
"I don’t want to see a fighter like that before the biggest fight of their life. This Darren Till is fresh, happy, lively and comfortable. He’s moving so well.
"When a fighter feels good they look and move good."


Son Heung-min appears to apologise to Andre Gomes after scoring in Champions League clash
Son was devastated after his challenge left Everton midfielder Gomes needing surgery on a broken and dislocated ankle during Sunday's 1-1 draw at Goodison Park
by Matt Maltby, https://www.mirror.co.uk/authors/matt-maltby/Son Heung-min appeared to apologise to Andre Gomes after scoring for Tottenham in their Champions League clash at Red Star Belgrade on Wednesday night.
Son was devastated after his challenge left Everton midfielder Gomes needing surgery on a broken and dislocated ankle during Sunday's 1-1 draw at Goodison Park.
The South Korean was sent off, a decision which has since been overturned by the Football Association, and the club have been providing support for him.
Spurs manager Mauricio Pochettino opted to hand Son a starting spot in his squad on Wednesday and the forward delivered the goods by netting a brace in the encounter.
After scoring his first goal, which was a well-worked team effort, Son went towards camera and said sorry down the lens, presumably aimed at Gomes, and also appeared to pray for the injured Portuguese midfielder.
Son is yet to speak publicly about the incident, although Pochettino revealed on Tuesday that the player "was devastated after the action".
Just hours before Son's apology, Gomes thanked people who have sent him well wishes as he recovers at home following ankle surgery.
He had an operation on Monday, which was said to have gone "extremely well", and on Wednesday the Portugal international provided his first public comments since the incident.
In a video message on his Twitter account, he said: "Hi everyone. As you already know, everything went well.
"I'm already at home with my family and I would like to thank you all for the support, the messages and the positive energy. Thank you."
Gomes is expected to be sidelined for anywhere between six months and a year given the seriousness of the injury, which left players from both sides visibly upset on the pitch at Goodison Park.
Tottenham forward Son Heung-min, who has sent off for conceding the foul which led to Gomes' injury, had his suspension overturned by the Football Association on Tuesday.


{% extends 'flask_user/emails/base_message.html' %} {% block message %}
{{ word('We have received your password reset request.') }}
{{ word('If you initiated this request, please click on the link below:') }}
{{ word('Reset password') }}.
{{ word('If you did not initiate this password reset, you may safely ignore this email.') }}
{% endblock %}


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Unrevolved.cf Accessibility Statement
Updated: March 2019.
General
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Press
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to change rendering,
F
to change beat frequency,
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to change beat velocity. Reduce browser window size if you're using a toaster !


A self-directed and motivated softeare engineer proficient in software development life cycle and Agile methedologies.
Building Web pages using HTML,CSS,Bootstrap and cascade content management. Also administering new technnologies,performing prior arts searches,preparing technology assessments and marketing summaries.Was involved in outreaching 20+ technologies.
Developed www.uta.edu using HTML5, CSS3, JavaScript and PHP on Sitecore. All pages are UX focused, SEO optimized, Mobile responsive, cross browser compatible with high Page speed. Collaborated with over 10+ university departments to brainstorm and develop UI components, widgets, CSS3 animations. Assisted in maintaining the RDS instances on AWS and constantly monitored ECS instances for scalability
GPA: 3.5
Apart from being a coder, I enjoy most of my time cooking or baking new things and doing yoga. I also enjoy playing badminton. These kind of help me refresh myself.
Exploring different places. I enjoy getting to know about different cultures which is easily demonstrated in traveling. I love watching stand up comedy and Romcoms.


Nov. 24 (UPI) -- Selena Gomez opened the 47th annual American Music Awards on Sunday with a performance of her new single "Lose You To Love Me" before she brought out backup dancers and changed her outfit for "Look At Her Now."
Ciara, who is serving as host, then arrived onto the scene and performed her new song, "Melanin."
The first award went to Billie Eilish for Favorite Artist - Alternative Rock. Imagine Dragons and Panic! At The Disco were also nominated.
Halsey then won Favorite Song - Pop/Rock for "Without Me."
The AMAs air live from the Microsoft Theater in Los Angeles.
Moments from the 2019 American Music Awards red carpet


attended and graduated from Palatka High. After several years of
cutting grass while attending school, I founded Mullis Lawn
Maintenance of Palatka in 1999. I have grown this business from a
lawn maintenance business that focused on primarily residential
properties, to a commercial enterprise that is capable of handling
everything from small private residences to large commercial
properties. As the sole owner of Mullis Lawn Maintenance, I
personally perform the work on most jobs and insure that all jobs
meet the requirements, and in most cases exceed requirements, of
agreed upon contracts. Mullis Lawn Maintenance of Palatka, Inc. is
built on dependable, affordable service. This is demonstrated by
more than a dozen private clients as well as a more than a dozen
commercial clients that have maintained our services for more than
ten years running. Clients such as the Beck Dealerships, Norfolk
Southern Railroad and Hiawatha Condominiums to name a few. The last
few years have seen a growth in land clearing and maintenance of
large commercial properties. This growth has allowed us to purchase
equipment that is well suited for this bid as well as for clearing
the retention ponds at the Airport that are currently overgrown and
unable to be mowed. Should the Airport be interested, we would be
happy to provide a demonstration of this service at no charge. I
want to thank the City of Palatka for this opportunity to serve and
look forward to answering any questions that might arrive in the
future.
Sincerely,
Casey Mullis


This quiet little port is on the mainland, opposite the southern end of the island of Corfu. It has good restaurants and tavernas and good food supplies. The nice little village has few tourists, mainly yachties.
Position 39°27.1'N, 20°16.5'W.
Berth stern-to on the southern breakwater. There is also an anchorage off the beach. Try to find a place in the southern part of the harbour. There is water and electricity, cost per day for water €3 - limitless, €3 for elec. plus €3 for your boat. Very good holding in mud.
Good shelter from the prevailing wind.
As with most town quays, rats can be a problem here, so it is important to take the necessary precautions with any mooring lines.
Last updated July 2009.


KochiOrgBook
Overview
KochiOrgBook(KOB) is a Digital Trust Ecosystem project for the city of Kochi.
KOB is a technology demonstrator to launch a DID based public identity utility compliant with the ToIP standards to enable Trusted digital verification service for various association within the city of Kochi.
There are three main stakeholders for KochiOrgBook - Citizens of Kochi, Associations in Kochi and Digital Service Providers. The motivators for these stakeholders are,
| Citizens | - Ownership of one's digital identity - Privacy - Trusted digital services offering. |
| Associations | - Ownership of one's digital identity - Privacy - Trusted digital services offering. - Enhance confidency and trust on digital service providers. - Dedicated community cloud for availing shared infra. - Low expense in hosting a node for associations who doesn't have the necessary infra. |
| Digital Service Providers | - Trusted digital services offering. - Incentivized service offerings |
| Citizen Developers | - Can earn incentives through contributions - Opportunity to transform themselves to open-source contributors |
In the current form it may not be feasible for an ordinary citizen to confirm if these association are valid or not due to chance of forgery of documents and we often trust the documents they present making it quite easy to misguide anyone.
With KochiOrgBook, each citizen can easily verify the authenticity of an Association registered with KOB through a Search Service.
Another bottleneck is that, for a citizen to avail any service or to prove their eligibility or identity, they have to provide a number of documents. Often the whole process takes time and a lot of effort.
This utility aims to cut down the red tape and improve the overall efficiency of the current processes.
Mission
Internet scale digital trust with close to 1 million digital credentials on the network.
Objective
The objective of this initiative is to create a Digital Trust Ecosystem for the citizens, associations and digital service providers in the city of Kochi by setting up a KOB Consortia and enabling any Association, having it's presence in the city of Kochi, to register on the KOBVON network to issue digital proofs and host a Verifiable Credential Registry(VCR) in a transparent and cost efficient manner.


| Figure 1 |
Palaeogeography and location map of the study area. A, palae ... |
| Figure 2 |
Chronostratigraphical and sequence stratigraphical framework ... |
| Figure 3 |
Time–environment plot showing number of samples grouped by d ... |
| Figure 4 |
Nonmetric multidimensional scaling ( NMDS) of fossil assembl ... |
| Figure 5 |
Nonmetric multidimensional scaling ( NMDS) of fossil assembl ... |
| Figure 6 |
Heat‐map diagram of a two‐way hierarchical clustering analys ... |
| Figure 7 |
Heat‐map diagram of a two‐way hierarchical clustering analys ... |
| Figure 8 |
Sample richness, rarefied to 30 individuals per sample ( S r ... |
| Figure 9 |
Mean Jaccard and Bray–Curtis similarities as measures of tax ... |


| Response Code |
Description |
| 200 OK |
The request was successful (some API calls may return 201 instead). |
| 201 Created |
The request was successful and a resource was created. |
| 204 No content |
The request was successful but there is no representation to return (that is, the response is empty). |
| 400 Bad request |
The request could not be understood or was missing required parameters. |
| 401 Unauthorizied |
Authentication failed or user does not have permissions for the requested operation. |
| 403 Forbidden |
Access denied. |
| 404 Not found |
Resource was not found |
| 405 Method not allowed |
Requested method is not supported for the specified resource. |
| 429 Too Many Requests |
Exceeded Interact API limits. Pause requests, wait one minute, and try again. |
| 500 Internal Server Error |
The server encountered an unexpected condition which prevented it from fulfilling the request. |
| 503 Service Unavailable |
The service is temporary unavailable (e.g. scheduled Platform Maintenance). Try again later. |


--- layout: page_title title: My Curriculum Vitae (Yong Peng's CV) titlename: Yong Peng CV ---
Place of Birth: Yibin of Sichuan Province, P.R. China.
Citizenship: China
Email<EMAIL_ADDRESS>My GitHub: https://github.com/CTLife (Part of my source codes)
Bioinformatics, single-cell omics, genetic and epigenetic regulatory networks.
Gametogenesis, fertilization and early embryogenesis.
Ph. D., 2013.09~current, Integrative Life Sciences, Peking-Tsinghua Center for Life Sciences and AAIS @ Peking University, China.
M. Sc., 2010.09~2013.07, Physics, School of Physical Science and Technology @ Inner Mongolia University, China.
B. Sc., 2006.09~2010.07, Biotechnology, School of Life Sciences @ Heilongjiang University, China.
M. Sc. thesis (Chinese): Predicting subnuclear location of proteins and subcellular location of ncRNAs based on multi-information fusion and multi-label ensemble classifier. @ Qianzhong Li Group .
B. Sc. thesis (Chinese): Optimize the nitrogen sources of a red pigment-producing strain for generating more pigments. @ Jin Tao Group.


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by thadiusofx3 » Sat Feb 17, 2007 10:52 pm
I think it works like this:
donate 10, name a guard
donate 20, name a merchant + a guard
donate 35, name a boss + a merchant + a guard
...
donate 100 name one of everything
Thus spake the master programmer, "After three days without programming, life becomes meaningless"


paragraphs of text can go on and on
with multiple lines
paragraphs of text can go on and on
with multiple lines
paragraphs of text can go on and on
with multiple lines
paragraphs of text can go on and on
with multiple lines
paragraphs of text can go on and on
with multiple lines


Exploring Parks During Covid
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 And, I am interested in letting many people know that Wikipedia is a flawed and irresponsible research tool." - USA Today
It seems that free-for-all wiki's work when there is enough interest on a topic. I guess John Seigenthaler Sr. isn't interesting enough to merit peer review of his bio. Its a troubling sign of the times when my "woobie" wikipedia entry is quickly rejected while Seigenthaler's grossly inaccurate biography lived for months! :)


Borough Market is a wholesale and retail food market in Southwark, London, England. It is one of the largest and oldest food markets in London, with a market on the site dating back to at least the 12th century. The present buildings were built in the 1850s, and today the market mainly sells speciality foods to the general public.


Building an altar implies both worship and sacrifice. Calling on the name of God means they are beginning to understand that the characteristics at the heart of God are central to the future they are now seeking.
Even more than with other names in Scripture, the use of “name” in reference to God is so much more than a proper noun that can be spelled on paper or spoken aloud. It is a representation of the One who bears that name: of His character, His promises, His strength. When Abram and Sarai call on the name of the Lord, it is about so much more than getting God’s attention. They are worshipping and praising God for who He is and also looking forward to His future help in their lives. At the beginning of chapter 12, God approached them. Now they are coming to God, throwing themselves on the mercy of His promises and His strength.

Prayer that calls on God’s name is not about hoping that He will come around to see things the way we do or that He will acquiesce to our will and do things our way. When we call on God’s name, we are asking God to change our hearts, our character, to be more like His. Not the other way around.
Look up these other instances in Scripture of people calling on the name of the Lord. What do you learn from each passage?
Psalm 86:5
Romans 10:13
When Jesus teaches the disciples to pray in Matthew 6, how does He teach them to open each prayer? How are they to call on God’s name (v. 9)?
Like Abraham and Sarah and the people of Babel, we’re builders, too. We’re constructing something with each action, decision, and interaction. We get to choose over and over whether to stay stuck in the bankruptcy of chapter 11 or to move with Abraham and Sarah into worshipping a God so great, so beyond our own fragile human existence, that we instinctively know how much we need Him. Do we want to build a tower to ourselves or an altar to God? Whose name will we call on for strength and help?


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--- layout: page title: About description: About Me keywords: web development, webdev, webdesign, kevin oh ---
Hi, I'm Kevin Oh.
First, the formal breakdown. I'm a web developer by trade whose comfortable at every point in the web stack (LEMP), as long I'm wearing my lucky hoodie. I've been working primarily with the Laravel framework, but have worked with other PHP frameworks, such as CodeIgniter, as well as Ruby on Rails. I'm not a MEAN person, though. Heh.
Anyways, some more: I believe the best way to learn is to dive in. I find the world of web development grotesquely fascinating and get hyped everytime I receive the Versioning Newsletter in my inbox. I Reddit and Spotify. I have approximately<PHONE_NUMBER>3 private repositories dedicated to personal projects I've never finished, but don't worry, I'll get around to it. Bad documentation causes my cells to undergo violent apoptosis - although sometimes it's impossible to tell whether it's the docs that are bad - or me.
I type "npm install" then tilt my screen at cafes to impress strangers.
Random list of things I can't live without:
I'm also terrible at writing about myself.
Anyways, some final notes: Sublime Text 3 is the best, and Jeffrey Way, Taylor Otwell, and Simon Allardice are beautiful people.
For business inquiries, please don't hesitate to email me at<EMAIL_ADDRESS>Return Homemessage me at<EMAIL_ADDRESS>to start a conversation.
all messages are welcome, whether it's about websites, cats, or coffee!


The cudd package
The University of Colorado decision diagram package.
By Fabio Somenzi
External functions and data strucures of the CUDD package.
- To turn on the gathering of statistics, define DD_STATS.
- To link with mis, define DD_MIS.
Modified by Abelardo Pardo to interface it to VIS.
Last updated on 20090220 23h06


Evolution of frost occurrence (percentage points) for the summer season. Maps represent the difference between RCP and HIST simulations (averaged over period 1970–2000) for mid-century (period 2036–2065) and late century (2070–2100). Maps are multi-model averages for Tn and Tx and for RCP2.6 and RCP8.5.


The Cranberries have finally been nominated for their first-ever Grammy award
It only took 30 years, but The Cranberries have been nominated for their first-ever Grammy award.
The Irish rock band have been shortlisted for Best Rock Album at the Grammy Awards 2020 – and we’re literally crying with joy.
Earlier this year, the band released their final album as a tribute to their late singer Dolores O’Rioirdan and we know she’d be so proud.
The album, In The End, has been nominated along with albums from Bring Me The Horizon, Cage The Elephant, I Prevail and Rival Sons.
Guitarist Noel Hogan, bassist Mike Hogan, and drummer Fergal Lawler conjured up vocal demos that were recorded by the lead singer before she died in January 2018.
Their first single All Over Now from the album was released on the anniversary of her death.
Meanwhile, pop artists like Billie Eilish, Lizzo, and Taylor Swift are among the stars who are leading the Grammy nominations ahead of the anticipated ceremony.
Alicia Keys helped do the honours of announcing the list of nominations on Wednesday, as she’s set to host the awards for the second year in a row at the Staples Center in Los Angeles on 27 January.
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Gayle King, Bebe Rexha were also on-hand to reveal the list of acts going head-to-head at the awards next year.
Lizzo is steaming ahead of the competition with an impressive eight awards to her name including album of the year for Cuz I Love You, best new artist and song of the year for Truth Hurts.
Following close behind is Billie Eilish and Lil Nas X who have scooped six nods each.
Billie, 17, is up for record of the year with Bad Guy and album of the year for her critically-acclaimed debut When We All Fall Asleep, Where Do We Go?
Proving to be quite the underdog, Lil Nas X has come up trumps with nods including record of the year for Old Town Road and album of the year for 7.
Lewis Capaldi has received a nomination for song of the year with Someone You Loved.
The Grammys 2020 will be taking place at the Staples Center in Los Angeles on 27 January.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


COMMENT
Section: SQL Commands (7)Updated: 2012-08-14
Index Return to Main Contents
NAME
COMMENT - define or change the comment of an objectSYNOPSIS
COMMENT ON { TABLE object_name | COLUMN table_name.column_name | AGGREGATE agg_name (agg_type [, ...] ) | CAST (sourcetype AS targettype) | CONSTRAINT constraint_name ON table_name | CONVERSION object_name | DATABASE object_name | DOMAIN object_name | FUNCTION func_name ( [ [ argmode ] [ argname ] argtype [, ...] ] ) | INDEX object_name | LARGE OBJECT large_object_oid | OPERATOR op (leftoperand_type, rightoperand_type) | OPERATOR CLASS object_name USING index_method | OPERATOR FAMILY object_name USING index_method | [ PROCEDURAL ] LANGUAGE object_name | ROLE object_name | RULE rule_name ON table_name | SCHEMA object_name | SEQUENCE object_name | TABLESPACE object_name | TEXT SEARCH CONFIGURATION object_name | TEXT SEARCH DICTIONARY object_name | TEXT SEARCH PARSER object_name | TEXT SEARCH TEMPLATE object_name | TRIGGER trigger_name ON table_name | TYPE object_name | VIEW object_name } IS 'text'
DESCRIPTION
COMMENT stores a comment about a database object.
To modify a comment, issue a new COMMENT command for the same object. Only one comment string is stored for each object. To remove a comment, write NULL in place of the text string. Comments are automatically dropped when the object is dropped.
Comments can be viewed using psql's \d family of commands. Other user interfaces to retrieve comments can be built atop the same built-in functions that psql uses, namely obj_description, col_description, and shobj_description (see in the documentation).
PARAMETERS
- object_name
- table_name.column_name
- agg_name
- constraint_name
- func_name
- op
- rule_name
- trigger_name
- The name of the object to be commented. Names of tables, aggregates, domains, functions, indexes, operators, operator classes, operator families, sequences, text search objects, types, and views can be schema-qualified.
- agg_type
- An input data type on which the aggregate function operates. To reference a zero-argument aggregate function, write * in place of the list of input data types.
- sourcetype
- The name of the source data type of the cast.
- targettype
- The name of the target data type of the cast.
- argmode
- The mode of a function argument: IN, OUT, INOUT, or VARIADIC. If omitted, the default is IN. Note that COMMENT ON FUNCTION does not actually pay any attention to OUT arguments, since only the input arguments are needed to determine the function's identity. So it is sufficient to list the IN, INOUT, and VARIADIC arguments.
- argname
- The name of a function argument. Note that COMMENT ON FUNCTION does not actually pay any attention to argument names, since only the argument data types are needed to determine the function's identity.
- argtype
- The data type(s) of the function's arguments (optionally schema-qualified), if any.
- large_object_oid
- The OID of the large object.
- PROCEDURAL
- This is a noise word.
- text
- The new comment, written as a string literal; or NULL to drop the comment.
NOTES
There is presently no security mechanism for comments: any user connected to a database can see all the comments for objects in that database (although only superusers can change comments for objects that they don't own). For shared objects such as databases, roles, and tablespaces comments are stored globally and any user connected to any database can see all the comments for shared objects. Therefore, don't put security-critical information in comments.

Index
This document was created by man2html, using the manual pages.
Time: 05:34:14 GMT, December 24, 2015


R4SceneManager Protocol Reference
| Conforms to | NSObject |
| Declared in | R4SceneManager.h |
Overview
The Scene Manager object manages scene nodes for the Renderer. It provides mechanisms for ordering of the scene nodes, their culling and enumeration, all for the faster and optimised drawing. R4SceneManager protocol defines required interface for classes that implement such mechanisms.
Tasks
-
– initWithScene:
required method -
– nodeAdded:
required method -
– nodeRemoved:
required method -
– enumerateDrawableNodesWithBlock:
required method -
– enumerateLightsFromNode:withBlock:
required method -
– lightsFromNode:
required method
Instance Methods
enumerateDrawableNodesWithBlock:
Provides means of enumeration of visible Drawable nodes (ones that conform to R4Drawable protocol) of the scene.
- (void)enumerateDrawableNodesWithBlock:(void ( ^ ) ( R4Node<R4Drawable> *node ))block
Parameters
- block
Block object that should get invoked with each Drawable Node.
Discussion
Preferably, nodes are enumerated in an order that makes rendering efficient, e.g. ordered by the Material, invisible Nodes or ones outside current camera’s frustum skipped, etc.
Nodes of type R4EmitterNode should usually be enumerated last.
Declared In
R4SceneManager.h
enumerateLightsFromNode:withBlock:
Provides means of enumeration of R4LightNodes of the scene.
- (void)enumerateLightsFromNode:(R4Node *)node withBlock:(void ( ^ ) ( R4LightNode *node ))block
Parameters
- node
Node for which lights are to be enumerated.
- block
Block object that should get invoked with each R4LightNodes.
Discussion
Preferably, nodes are enumerated by the distance from the Node.
Declared In
R4SceneManager.h
lightsFromNode:
Returns an array of R4LightNodes that affect given node.
- (NSArray *)lightsFromNode:(R4Node *)node
Declared In
R4SceneManager.h


Ruby Arrays and Hashes
Ruby is an object-oriented language, which means that it is composed of objects that interact with each other. Ruby objects can be anything from integers to characters, or hashes and arrays containing multiple other objects. In this post, I will be focusing on hashes and arrays, otherwise known as ‘container objects’ due to the fact that both of these objects act as collections of objects, sort of like storage units for other objects.
Arrays are a type of Ruby container object which inherently include a consecutive numerical index. Any object can be stored in an array - even other arrays! The array’s index is used to reference and access certain elements in the array, without having to rename the referenced variable directly. This index starts at array[0] (the syntax for array indices being array[int_position)]) - representing the first object in the array - and the last object in the array can be found using array[-1]. The array’s position index can be changed by adding or removing an object from the array, but the array’s index is only as long as the length of the current array.
Hashes are very similar to arrays in the sense that they are also container objects which are used to store and access other objects; however, hashes store pairs of objects in the format of a declared key and a value. In other words, the numbered index in arrays are replaced by specifically named keys in a hash - which refer to other declared values. Values can be received in a program by referencing the value’s specific key.
Arrays and hashes are comparable in the sense that they both use keys to access specific variables: the only difference being that array keys are inherently set to consecutive integers, whereas hash values are specifically assigned keys. Arrays are better suited for use as strictly storage units for related information, or information that you wish to access or iterate through all together. Hashes are great for more relational purposes, or when you have a certain value , or list of values, that you want specifically to refer to other values.
Finally, hashes and arrays have use Ruby syntax:
Array = [int, [other_array], "string"]
Hash = {"key" => "value", "other_key" => "other_value"}
Good luck with this topic! Hashes are still one of the more confusing topics I have come across in Ruby so far.