==== Remote access (L1/L2) ====
* Obtaining information on how employees and/or clients connect into the target for remote access provides a potential point of ingress.
* Often times link to remote access portal are available off of the target's home page
* How To documents reveal applications/procedures to connect for remote users


Pat's Salmon Cookie Sales
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Disclaimer: Plenty of salmon were hurt in the making of this page.


Giphy Search Engine
Hi,This is my Side-Project, It uses the data from API to show the result as per the end-user searched in GIF format.
DEVELOPED BY:
Mohamed Ali. A
Go!


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| Name | Description |
|---|---|
| data | Collection of IPcacData objects. |
| height | Height of chart component. |
| tickFormat | Set this value to change the formatting of the domain axis of your chart and the tooltip value formatting.
|
| hideAxis | If true, hide chart axis. |
| hideGrid | If true, hide chart grid. |


This is the list of STM3 modules in the October 10th, 2003 version.
The standard AVS/Express documentation instead provides reference for the standard modules used or modified inside STM3.
The modules are grouped by function:
| Readers | Readers for various, static and dynamic, chemical file formats. |
| Molecular Modules | Modules that compute various derived structures from the molecule. |
| Utility Modules | Manipulation of molecules like atom selection. |
| Crystallography Modules | Unit cells, periodic lattices and symmetries support. |
| Gaussian Cube Utility Modules | Gaussian output density cubes visualization and manipulation. |
| Display | Final rendering of molecular data, legends and interaction with the viewer. |
| Output | Output to image files, movies and other formats of the visualized information. |
| Full Applications | Ready to run applications. |
| Hidden Modules | Modules used, but not directly accessible from the STM3 library. |
To start using STM3 drag one of the Full Applications modules (MolDisplayApp or AnimDisplayApp for example) to the Network Editor area.
| Read Molecule | Read various chemistry data formats |
| Read Anim Molecule | Read animated chemistry data formats |
| Read Gaussian Cube | Read Gaussian cube density data |
| Compute SE Surface | Compute the molecule Solvent Excluded Surface using the MSMS (Molecular Surface Computation Home Page - Michel F. Sanner) tool. |
| Accumulate Traces | Accumulate traces (accumulated positions) for specific atoms in a sequence of time steps |
| NCAC Tube | Compute the N-CA-C tube |
| Find Tetrahedra | Display tetrahedra around specific atoms |
| Particle Density | Compute the average particle mass density using uniform binning |
| Velocity Mean | Compute the average particle velocity using uniform binning |
| Select Atoms | Select specific atoms (pass, remove, pass similar, remove similar) |
| Select Residues | Select residues (pass, remove, pass similar, remove similar) |
| Add Bonds | Manually add bonds between atoms |
| Cut Surface | Cut a surface (eg. the Solvent Excluded Surface) with a plane |
| Bicolor Surface | Color a surface on one side only |
| Count Bonds | Add as atom parameter (the atom charge field is used) its number of bonds |
| Crop Atoms | Crop the molecule inside a box, cylinder or sphere |
| Threshold Charge | Select atoms whose charge value meets various criteria |
| Display Unit Cell | Display the boundary of the crystal unit cell |
| Replicate Lattice | Replicate the molecule unit cell to form the crystal lattice |
| Miller Plane | Visualize the plane identified by given Miller indices. Optionally remove atoms above or below it |
| Recompute Bonds | Recompute bonds after a molecule replication |
| Crop Unit Cell | Extract a subcell from the unit cell with sides parallel to those of the unit cell itself |
| Apply Symmetries | The input molecule atoms are duplicated according to its space group symbol symmetries |
| Isosurface | Create an isosurface for a given density cube |
| Cube on Surface | Map density values on a given surface |
| Float 2 Byte | Transform a cube with float values to byte values suitable for volume rendering |
| Display Molecule | Display the molecule with selectable quality and performance levels |
| Color Legend | Display a legend for the molecule representation colors (charge values or atom type color codes) |
| Pick Atom | Display information on the picked atom (pick using ctrl-click) or distances and angles |
| output image | Make a hardcopy of the screen |
| make movie | Create a movie |
| Write POV Ray | Write the current view as a POV-Ray raytracer scene |
| Write PDB | Output the molecular structure in PDB format (with animation support) |
| MolDisplayApp | Read and display a molecule |
| AnimDisplayApp | Read and display a molecule animation |
| PickMoleculeApp | Same as MolDisplayApp plus the atom picking feature |
| TracesDisplayApp | Display traces (accumulated positions) for specific atoms in a molecule traiectory |
| Scat2VolumeApp | Display atoms as transparent/not transparent spheres depending on the charge value |
| ParticleDensityApp | Display particle mass density as an isovolume |
| MolViewer | The modified viewer used by the various full applications |
| MolecularDataType | Datatype used by the modules that operate on molecular data |
| DisplayParams | Datatype that carries information on how the molecules are renderend on screen |
| Scat to Volume | Convert the molecule to an uniform volume in which sites occupied by atoms are are represented as spheres of points. Each point has value corresponding to the charge atom value. |


Origins
Developed by From Software, Dark Souls is the spiritual successor to the Playstation exclusive Demon's Souls, an action RPG experience that surprised by not only gaining critical acclaim, but obtaining publishing in 3 regions and racking estimated sales of over 1 million units. The original game's appeal lay with its renowned difficulty and trial-and-error approach, one that Dark Souls promises to sustain, thus attracting Demon's Souls' fanbase. The developer and publisher had both stated that there were no intentions for DLC however, following the release of the Prepare to Die Edition for PC with added content, an expansion DLC was released for both PS3 and Xbox360, titled Artorias of the Abyss.
Software
Official title is "Dark Souls"
Before it was decided on this name, the developers intended to name it "Dark Ring," in reference to the aura that emanates from the cursed ring of the main character. The name was discarded when the developers were made aware of it being rude slang in Britain.
The game was released in Japan on September 22, 2011, on October 4 in North America, and on October 7 in Europe
Jointly Developed by From Software and Namco Bandai Games
In Japan, the title is a Playstation 3 exclusive and is published by From Software.
Internationally, Namco Bandai Games is the publisher, and the title is available to both Playstation 3 and Xbox 360.
From Software has stated that they are solely responsible for game content.
Namco Bandai Games is confident with this arrangement.
Concepts
Developmental
High degree of difficulty.
The objective is to give players a challenge that is rewarding when met.
Difficulty is something anyone can overcome through observation, strategy and choice.
Aiming to provide freedom for the player character.
Demon's Souls' "learn from your mistakes" theme remains the base for the game.
Implementation of a seamless map, that was not realized in Demon's Souls.
The analogy for the game is: "Something spicy, but that anyone can enjoy".
Whilst happy that the game had international appeal, no special intentions to cater to their tastes.
From Software does not feel confident designing based on market data, so they will instead compete by creating a great game.
Players will die repeatedly, From Software bets its pride on it.
General
The game revolves around the appearance of the Undead, that will gradually ruin this world.
The game world of medieval fantasy is represented in three main themes: "King and Knight", "Death and the Abyss," "Flame of Chaos"
Exploration of the world will be vital and, thanks to a seamless map, accessible by simply walking.
No maps in hand, the player will have to rely on descriptions and observation.
The game will feature complex environments, with tricks, traps and significant height differences.
Bonfires scattered throughout the world will serve as starting points/checkpoints and as oases for recovery. The player will be able to rest by the bonfire to replenish health, Est and spells.
Humanity is another new concept, and is represented by a number in the top left corner of the HUD, it controls various aspects of the game. Most importantly, it is used to revive from Undead to Human, and to strengthen Bonfires. A Human player can summon Undead players, but will also be open to invasions.
The game will feature different motions and traits for weapons, as well as a great variety of magic and items, encouraging the player to find their own and unique playstyle.
The motion will affect the speed and rest of each blow, based on parameters such as the player's strength and ability.
Tactics such as bypass armor should also be parameter-dependent.
The expected playtime is 1.5 or 2 times that of Demon's Souls, with a significant increase in weapons, armor, magic and items.
Whilst Demon's Souls had 40 types of enemies, Dark Souls will include close to 100 of them. Enemies will be able to chase players up stairs and ladders, but can be kicked down.
Story will not impose itself upon the player, but it is present. The game world is fragmented, but opportunities for deeper story information are available to players who search.
Takes place in the fictional land of Lordran.
Notable Differences with Demon Souls
All defense has been lowered, and attack power has increased, hence the introduction of the Iron Flesh magic.
No more munching on grass. Grass has been removed and instead Est can be collected at the fires and carried in bottles. However the amount of bottles a player can carry will be limited. They want to discourage reckless play followed by munching, and instead ask the player to tread with caution.
The player will be able to choose a starting gift at character creation.
No Soul Form, instead you switch between a 'human' form and a 'hollowed' form.
World Tendency is not present as a server median, but a similar effect can be controlled by players online. See the Online section for more information.
The Story and World are not that of Demon's Souls. See the Lore page for more information.
There won't be 5 differentiated worlds as presented in Demon's Souls. See the Places page for more information.
The weapon upgrade system will be easier to understand and there are armor upgrades available.
Game Data
| Name |
DARK SOULS |
ダークソウル |
|
|
| Name |
PS3 Cover |
XBOX 360 Cover |
|
|
| Release Date |
NA: 10/07/2011
|
EU: 04/10/2011
*released by Namco |
JP: 22/09/2011
*released by FROM Software |
PC: 24/08/2012 |
| Genre |
Action |
RPG |
|
|
| Price |
Regular Edition:
29.99 USD
4,700 YEN |
Prepare to Die Edition:
39.95 USD |
DLC:
15.00 USD
1,200 YEN |
|
| Rating |
Mature |
|
|
|
| Online |
PlayStation Network |
Xbox LIVE |
|
|
| Developer |
From Software |
|
|
|
| Publisher |
From Software (Japan) |
Namco Bandai Games (Int'l) |
|
|
| Director |
Miyazaki Hidetaka |
|
|
|
| Official Site |
Japanese Site |
|
|
|


Computer programs are traditionally organized as one-directional computations, which perform operations on prespecified arguments to produce desired outputs. On the other hand, we often model systems in terms of relations among quantities. For example, a mathematical model of a mechanical structure might include the information that the deflection $d$ of a metal rod is related to the force $F$ on the rod, the length $L$ of the rod, the cross-sectional area $A$, and the elastic modulus $E$ via the equation \[ d A E = F L \] Such an equation is not one-directional. Given any four of the quantities, we can use it to compute the fifth. Yet translating the equation into a traditional computer language would force us to choose one of the quantities to be computed in terms of the other four. Thus, a function for computing the area $A$ could not be used to compute the deflection $d$, even though the computations of $A$ and $d$ arise from the same equation.[1]
In this section, we sketch the design of a language that enables us to work in terms of relations themselves. The primitive elements of the language are primitive constraints, which state that certain relations hold between quantities. For example, adder(a, b, c) specifies that the quantities $a$, $b$, and $c$ must be related by the equation $a+b=c$, multiplier(x, y, z) expresses the constraint $xy = z$, and constant(3.14, x) says that the value of $x$ must be 3.14.
Our language provides a means of combining primitive constraints in
order to express more complex relations. We combine constraints by
constructing
constraint networks, in which constraints are
joined by
connectors. A connector is an object that holds
a
value that may participate in one or more constraints. For example,
we know that the relationship between Fahrenheit and Celsius
temperatures is
\[ 9C = 5(F - 32) \]
Such a constraint can be thought of as a network consisting of primitive adder, multiplier, and constant constraints (figure \ref{fig:constraint}). In the figure, we see on the left a multiplier box with three terminals, labeled $m1$, $m2$, and $p$. These connect the multiplier to the rest of the network as follows: The $m1$ terminal is linked to a connector $C$, which will hold the Celsius temperature. The $m2$ terminal is linked to a connector $w$, which is also linked to a constant box that holds 9. The $p$ terminal, which the multiplier box constrains to be the product of $m1$ and $m2$, is linked to the $p$ terminal of another multiplier box, whose $m2$ is connected to a constant 5 and whose $m1$ is connected to one of the terms in a sum. \begin{figure}[H] \centering \maxsizebox{\linewidth}{0.8\paperheight}{\includegraphics[scale=0.8]{{img\string_original/ch3-Z-G-30}.svg}} \caption{The relation $9C = 5(F - 32)$ expressed as a constraint network. } \label{fig:constraint} \end{figure}
Computation by such a network proceeds as follows: When a connector is given a value (by the user or by a constraint box to which it is linked), it awakens all of its associated constraints (except for the constraint that just awakened it) to inform them that it has a value. Each awakened constraint box then polls its connectors to see if there is enough information to determine a value for a connector. If so, the box sets that connector, which then awakens all of its associated constraints, and so on. For instance, in conversion between Celsius and Fahrenheit, $w$, $x$, and $y$ are immediately set by the constant boxes to 9, 5, and 32, respectively. The connectors awaken the multipliers and the adder, which determine that there is not enough information to proceed. If the user (or some other part of the network) sets $C$ to a value (say 25), the leftmost multiplier will be awakened, and it will set $u$ to $25\cdot 9=225$. Then $u$ awakens the second multiplier, which sets $v$ to 45, and $v$ awakens the adder, which sets $F$ to 77.
To use the constraint system to carry out the temperature computation outlined above, we first create two connectors, C and F, by calling the constructor make_connector, and link C and F in an appropriate network:
const C = make_connector(); const F = make_connector(); celsius_fahrenheit_converter(C, F);
The function that creates the network is defined as follows:
function celsius_fahrenheit_converter(c, f) { const u = make_connector(); const v = make_connector(); const w = make_connector(); const x = make_connector(); const y = make_connector(); multiplier(c, w, u); multiplier(v, x, u); adder(v, y, f); constant(9, w); constant(5, x); constant(32, y); return "ok"; }
This function creates the internal connectors u, v, w, x, and y, and links them as shown in Figure \ref{fig:constraint} using the primitive constraint constructors adder, multiplier, and constant. Just as with the digital-circuit simulator of section \ref{sec:circuit-simulator}, expressing these combinations of primitive elements in terms of functions automatically provides our language with a means of abstraction for compound objects.
To watch the network in action, we can place probes on the connectors C and F, using a probe function similar to the one we used to monitor wires in section \ref{sec:circuit-simulator}. Placing a probe on a connector will cause a message to be printed whenever the connector is given a value:
probe("Celsius Temp", C); probe("Fahrenheit Temp", F);
Next we set the value of C to 25. (The third argument to set_value tells C that this directive comes from the user.)
set_value(C, 25, "user"); // Probe: Celsius Temp = 25 // Probe: Fahrenheit Temp = 77
The probe on C awakens and reports the value. C also propagates its value through the network as described above. This sets F to 77, which is reported by the probe on F.
Now we can try to set F to a new value, say 212:
set_value(F, 212, "user"); // Error! Contradiction (77 212)
The connector complains that it has sensed a contradiction: Its value is 77, and someone is trying to set it to 212. If we really want to reuse the network with new values, we can tell C to forget its old value:
forget_value(C, "user"); // Probe: Celsius Temp = ? // Probe: Fahrenheit Temp = ?
C finds that the "user", who set its value originally, is now retracting that value, so C agrees to lose its value, as shown by the probe, and informs the rest of the network of this fact. This information eventually propagates to F, which now finds that it has no reason for continuing to believe that its own value is 77. Thus, F also gives up its value, as shown by the probe.
Now that F has no value, we are free to set it to 212:
set_value(F, 212, "user"); // Probe: Fahrenheit Temp = 212 // Probe: Celsius Temp = 100
This new value, when propagated through the network, forces C to have a value of 100, and this is registered by the probe on C. Notice that the very same network is being used to compute C given F and to compute F given C. This nondirectionality of computation is the distinguishing feature of constraint-based systems.
The constraint system is implemented via procedural objects with local state, in a manner very similar to the digital-circuit simulator of section \ref{sec:circuit-simulator}. Although the primitive objects of the constraint system are somewhat more complex, the overall system is simpler, since there is no concern about agendas and logic delays.
The basic operations on connectors are the following:
The connectors communicate with the constraints by means of the functions inform_about_value, which tells the given constraint that the connector has a value, and forget_value, which tells the constraint that the connector has lost its value.
Adder constructs an adder constraint among summand connectors a1 and a2 and a sum connector. An adder is implemented as a function with local state (the function me below):
function adder(a1, a2, sum) { function process_new_value() { if (has_value(a1) && has_value(a2)) { set_value(sum, get_value(a1) + get_value(a2), me); } else if (has_value(a1) && has_value(sum)) { set_value(a2, get_value(sum) - get_value(a1), me); } else if (has_value(a2) && has_value(sum)) { set_value(a1, get_value(sum) - get_value(a2), me); } else { } } function process_forget_value() { forget_value(sum, me); forget_value(a1, me); forget_value(a2, me); process_new_value(); } function me(request) { if (request === "I-have-a-value") { process_new_value(); } else if (request === "I-lost-my-value") { process_forget_value(); } else { Error("Unknown request in adder", request); } } connect(a1, me); connect(a2, me); connect(sum, me); return me; }
Adder connects the new adder to the designated connectors and
returns it as its value. The
function
me, which represents the
adder, acts as a dispatch to the local
functions. The following
syntax interfaces
(see footnote \ref{foot:object-syntax} in
section \ref{sec:circuit-simulator}) are used in conjunction with the
dispatch:
function inform_about_value(constraint) { return constraint("I-have-a-value"); } function inform_about_no_value(constraint) { return constraint("I-lost-my-value"); }
The adder's local function process_new_value is called when the adder is informed that one of its connectors has a value. The adder first checks to see if both a1 and a2 have values. If so, it tells sum to set its value to the sum of the two addends. The informant argument to set_value is me, which is the adder object itself. If a1 and a2 do not both have values, then the adder checks to see if perhaps a1 and sum have values. If so, it sets a2 to the difference of these two. Finally, if a2 and sum have values, this gives the adder enough information to set a1. If the adder is told that one of its connectors has lost a value, it requests that all of its connectors now lose their values. (Only those values that were set by this adder are actually lost.) Then it runs process_new_value. The reason for this last step is that one or more connectors may still have a value (that is, a connector may have had a value that was not originally set by the adder), and these values may need to be propagated back through the adder.
A multiplier is very similar to an adder. It will set its product to 0 if either of the factors is 0, even if the other factor is not known.
function multiplier(m1, m2, product) { function process_new_value() { if ((has_value(m1) && get_value(m1) === 0) || (has_value(m2) && get_value(m2) === 0)) { set_value(product, 0, me); } else if (has_value(m1) && has_value(m2)) { set_value(product, get_value(m1) * get_value(m2), me); } else if (has_value(product) && has_value(m1)) { set_value(m2, get_value(product) / get_value(m1), me); } else if (has_value(product) && has_value(m2)) { set_value(m1, get_value(product) / get_value(m2), me); } else { } } function process_forget_value() { forget_value(product, me); forget_value(m1, me); forget_value(m2, me); process_new_value(); } function me(request) { if (request === "I-have-a-value") { process_new_value(); } else if (request === "I-lost-my-value") { process_forget_value(); } else { Error("Unknown request in multiplier", request); } } connect(m1, me); connect(m2, me); connect(product, me); return me; }
A constant constructor simply sets the value of the designated connector. Any "I-have-a-value" or "I-lost-my-value" message sent to the constant box will produce an error.
function constant(value, connector) { function me(request) { Error("Unknown request in constant", request); } connect(connector, me); set_value(connector, value, me); return me; }
Finally, a probe prints a message about the setting or unsetting of the designated connector:
function probe(name, connector) { function print_probe(value) { display("Probe: " + name + " = " + value); } function process_new_value() { print_probe(get_value(connector)); } function process_forget_value() { print_probe("?"); } function me(request) { return request === "I-have-a-value" ? process_new_value() : request === "I-lost-my-value" ? process_forget_value() : Error("Unknown request in probe", request); } connect(connector, me); return me; }
A connector is represented as a procedural object with local state variables value, the current value of the connector; informant, the object that set the connector's value; and constraints, a list of the constraints in which the connector participates.
function make_connector() { let value = false; let informant = false; let constraints = null; function set_my_value(newval, setter) { if (!has_value(me)) { value = newval; informant = setter; for_each_except(setter, inform_about_value, constraints); } else if (value !== newval) { error("Contradiction " + "(" + stringify(value) + ", " + + stringify(newval) + ")"); } else { return "ignored"; } } function forget_my_value(retractor) { if (retractor === informant) { informant = false; for_each_except(retractor, inform_about_no_value, constraints); } else { return "ignored"; } } function connect(new_contraint) { if (is_null(member(new_contraint, constraints))) { constraints = pair(new_contraint, constraints); } else { } if (has_value(me)) { inform_about_value(new_contraint); } else { } return "done"; } function me(request) { if (request === "has_value") { return informant !== false; } else if (request === "value") { return value; } else if (request === "set_value") { return set_my_value; } else if (request === "forget") { return forget_my_value; } else if (request === "connect") { return connect; } else { Error("Unknown operation in connector", request); } } return me; }
The connector's local function set_my_value is called when there is a request to set the connector's value. If the connector does not currently have a value, it will set its value and remember as informant the constraint that requested the value to be set.[2] Then the connector will notify all of its participating constraints except the constraint that requested the value to be set. This is accomplished using the following iterator, which applies a designated function to all items in a list except a given one:
function for_each_except(exception, fun, list) { function loop(items) { if (is_null(items)) { return "done"; } else if (head(items) === exception) { return loop(tail(items)); } else { fun(head(items)); return loop(tail(items)); } } return loop(list); }
If a connector is asked to forget its value, it runs the local function forget_my_value, which first checks to make sure that the request is coming from the same object that set the value originally. If so, the connector informs its associated constraints about the loss of the value.
The local function connect adds the designated new constraint to the list of constraints if it is not already in that list. Then, if the connector has a value, it informs the new constraint of this fact.
The connector's function me serves as a dispatch to the other internal functions and also represents the connector as an object. The following functions provide a syntax interface for the dispatch:
function has_value(connector) { return connector("has_value"); } function get_value(connector) { return connector("value"); } function set_value(connector, new_value, informant) { return (connector("set_value"))(new_value, informant); } function forget_value(connector, retractor) { return (connector("forget"))(retractor); } function connect(connector, new_constraint) { return (connector("connect"))(new_constraint); }
function squarer(a, b) { return multiplier(a, a, b); }
function squarer(a, b) { function process_new_value() { if (has_value(b)) { if (get_value(b) < 0) { Error("Square less than 0 in squarer", get_value(b)); } else { // alternative1... } else { // alternative2... } } } function process_forget_value() { // body1... } function me(request) { // body2... } // rest of definition return me; }
const a = make_connector(); const b = make_connector(); set_value(a, 10, "user");
for_each_except(setter, inform_about_value, constraints);
function celsius_fahrenheit_converter(x) { return cplus(cmul(cdiv(cv(9), cv(5)), x), cv(32)); }
constraintversions of the arithmetic operations. For example, cplus takes two connectors as arguments and returns a connector that is related to these by an adder constraint:
function cplus(x, y) { const z = make_connector(); adder(x, y, z); return z; }
imperative style,using functions that set the values of designated vector arguments but do not themselves return vectors as values:
v_sum('a', 'b', temp1); v_sum('c', 'd', temp2); v_prod(temp1, temp2, answer);
const answer = v_prod(v_sum('a', 'b'), v_sum('c', 'd'));


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K-means for longitudinal data using shape-respecting distance and shape-respecting means.
| Version: | 0.9.5 |
| Depends: | methods, class, longitudinalData, kml, lattice |
| Published: | 2016-03-05 |
| Author: | Christophe Genolini [cre, aut], Elie Guichard [ctb] |
| Maintainer: | Christophe Genolini <christophe.genolini at u-paris10.fr> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http:www.r-project.org |
| NeedsCompilation: | yes |
| CRAN checks: | kmlShape results |
| Reference manual: | kmlShape.pdf |
| Package source: | kmlShape_0.9.5.tar.gz |
| Windows binaries: | r-devel: kmlShape_0.9.5.zip, r-release: kmlShape_0.9.5.zip, r-oldrel: kmlShape_0.9.5.zip |
| OS X binaries: | r-release: kmlShape_0.9.5.tgz, r-oldrel: kmlShape_0.9.5.tgz |
Please use the canonical form https://CRAN.R-project.org/package=kmlShape to link to this page.


Trace Gallagher shares his funniest Thanksgiving food fail: 'A huge disaster'
by Michael Bartiromo“We have one tradition, and we’ve tried to keep this going every year,” Trace Gallagher says of his funniest Thanksgiving memory. “Sometimes, it is a huge hit. And sometimes, it is a huge disaster.”
Gallagher’s more amusing memory, of course, is about the latter.
JESSE WATTERS ON HOW HE AVOIDS THE POST-THANKSGIVING CLEANUP
As he explains, the Gallagher family often tries to prepare two separate turkeys on Thanksgiving. The annual tradition allows for more of a variety on the dinner table, but, on the other hand, it also allows for things to go terribly wrong twice over.
“This one year, we said we’re going to barbecue a turkey, and we’re going to deep-fry a turkey,” he says, explaining that the plan was to barbecue one bird over indirect heat for several hours, and time it just right so that the deep-fried turkey — which only takes about 40 minutes — would be ready at the same moment.
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“Apparently, you’re supposed to put the turkey with the breast bone down on the grill, instead of the other way,” Gallagher laughs. “And I put it the other way.”
When it came time to check the grilled turkey, Gallagher said the bird was still mostly raw (“I mean raw raw,” he reiterates). And in the ensuing frenzy to slice it and grill it in smaller pieces, his family forgot about the other bird, which was burning to a crisp in the deep fryer.
“So our tradition of two different turkeys? Turned out to be no turkeys. A big turkey.”
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Watch the rest of the clip above to learn what the Gallagher family ended up eating, and stay tuned to find out why he’s extra thankful to have his family together this particular Thanksgiving.


To filter your search results
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As a shortcut you can type the filter field followed by a colon, e.g. location:.
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Wizzi cheat sheets
Start here
ittf & jsWizzi
Familiarize with the indented tree text format and its script engine
Powerful
mTree composition
Building complex models composing ittf documents
Geeky
jsWizzi inside
How a jsWizzi script builds up an mTree.
Intuitive
html schema
Simple to start with
Html companion
css schema
More than CSS
scss schema
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Templating javascript modules
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Templating typescript modules
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Model driven 2D graphics
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Simple video text formatter
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The ubiquitous data model


If you are going to use Django live templates, make sure that Django is selected as the default Python template language in the Settings/Preferences dialog:


"A mesh network is a network topology in which each node relays data for the network. All mesh nodes cooperate in the distribution of data in the network. It can be applied to both wired and wireless networks."
In less technical terms it is a way for multiple people to connect to each other and exchange data at little to no cost, while remaining private, mesh networks mimic the natural growth of community, creating a web of trust and collaboration.
Fremantle is an extremely diverse city, with a strong natural sense
of community, and I fear that is slowly fading. A mesh network allows
its users to meet other users with similar interest and coolaborate
in new and unique ways without being hindered by unstable internet.
The city of Fremantle is even more ideal, as it often has events,
and the ability to communicate and coordinate during these events
is essential, and can be costly to some (mobile data etc). If a mesh
network was utilised in this situation it would reduce cost and allow
the network to move with the crowd.
The network would also be extremely useful for tourists, allowing them
to find locations (networks can give a device a location using signal
strength, this is already in use) as well as creating a platform
for communication, which stops the need for an international sim, or
expensive roaming charges.
The most powerful use of the network would be the ability to distribute
information in the event of a disaster, the self healing abilities of a
mesh allow for large amounts of redundance, in an event of a loss of
power nodes can be made lightweight enought to run on solar or batteries.
You can send me an email at<EMAIL_ADDRESS>you can also join the riot channel. The project is in the planning and development phase, and any ideas, skills and contributions are always welcome.
There will be 2 parts to the mesh, the the first half will be a meshlocal, a localised cjdns, these are already popular and widespread (for example the Santa Cruz Meshnet Project). The second element would be a physical connection, this would allow someone to connect via phone etc, and then be ideally able to peer that connection.
The content of this site is licensed under the MIT license


Introspect
ɪntrə(ʊ)ˈspɛkt/
verb
to examine one's own thoughts or feelings. Mental health affects everyone, and we all have different experiences and perceptions of mental health and of mental illness. Introspect is a student run exhibition aiming to explore these different experiences and perceptions through art. The hope is that by exhibiting artwork featuring a range of experiences of mental health in our community, we can facilitate discussion to raise awareness, increase understanding, and reduce the stigma around mental illness and mental health.
Check out last year's event here: 2017.
Save the date!
Our last exhibition took place on February 6th, at The Beacon Bar. Planning for next semester's event is still underway, so keep an eye on this space or check out our social media links below for more information. We look forward to seeing you there!
Check out what The Stand had to say about our event: A Perspective on Introspect
"The art being displayed conveyed certain deep emotions that really connected me to the experience of the artist. And this made me realise that as such a complex issue, the feeling surrounding mental illness can be something which we find difficult to express. The artwork within the exhibition was an emotional outlet, and is a part of a much wider movement to de-stigmatise mental illness."
(Article by Maria Vint).
We also have this lovely review courtesy of St.Art Magazine: Art and Mental Health
"It is very difficult to admit to having a mental health problem in a society where anything different is usually poked fun at or cast aside. For people to embrace their differences and to express them through art doesn't just help mental health sufferers to cope with their problems, but it also encourages people who do not experience these problems to feel connected to those that do."
(Article by Ipek Kozanoglu).
We are still looking for people to fill the following positions this year!
We are also looking for people to fill positions for next years event!
All positions will be given full handovers and training where relevant.
We're always eager to hear from people who want to get involved with our exhibition. If you have any queries, please get in touch using the contact form below or via our social media links!
Or alternatively find us on social media!


|
Panda3D
|
This is sent along as a parameter to most events generated for a region to indicate the mouse and button state for the event. More...
Public Member Functions | |
| ButtonHandle | getButton () |
| Returns the mouse or keyboard button associated with this event. More... | |
| str | getCandidateStringEncoded () |
| Returns the candidate string associated with this event. More... | |
| str | getCandidateStringEncoded (TextEncoder::Encoding encoding) |
| Returns the candidate string associated with this event. More... | |
| int | getCursorPos () |
| Returns the position of the user's edit cursor within the candidate string. More... | |
| int | getHighlightEnd () |
| Returns one more than the last highlighted character in the candidate string. More... | |
| int | getHighlightStart () |
| Returns the first highlighted character in the candidate string. More... | |
| int | getKeycode () |
| Returns the keycode associated with this event. More... | |
| const ModifierButtons | getModifierButtons () |
| Returns the set of modifier buttons that were being held down while the event was generated. More... | |
| const LPoint2 | getMouse () |
| Returns the mouse position at the time the event was generated, in the normalized range (-1 . More... | |
| bool | hasButton () |
| Returns true if this parameter has an associated mouse or keyboard button, false otherwise. More... | |
| bool | hasCandidate () |
| Returns true if this parameter has an associated candidate string, false otherwise. More... | |
| bool | hasKeycode () |
| Returns true if this parameter has an associated keycode, false otherwise. More... | |
| bool | hasMouse () |
| Returns true if this parameter has an associated mouse position, false otherwise. More... | |
| bool | isKeyrepeat () |
| Returns true if the button-down even was generated due to keyrepeat, or false if it was an original button down. More... | |
| bool | isOutside () |
| Returns true if the mouse was outside the region at the time the event was generated, false otherwise. More... | |
| output (Ostream out) | |
This is sent along as a parameter to most events generated for a region to indicate the mouse and button state for the event.
| ButtonHandle getButton | ( | ) |
Returns the mouse or keyboard button associated with this event.
If has_button(), above, returns false, this returns ButtonHandle::none().
| str getCandidateStringEncoded | ( | ) |
Returns the candidate string associated with this event.
If has_candidate(), above, returns false, this returns the empty string.
| str getCandidateStringEncoded | ( | TextEncoder::Encoding | encoding | ) |
Returns the candidate string associated with this event.
If has_candidate(), above, returns false, this returns the empty string.
| int getCursorPos | ( | ) |
Returns the position of the user's edit cursor within the candidate string.
| int getHighlightEnd | ( | ) |
Returns one more than the last highlighted character in the candidate string.
| int getHighlightStart | ( | ) |
Returns the first highlighted character in the candidate string.
| int getKeycode | ( | ) |
Returns the keycode associated with this event.
If has_keycode(), above, returns false, this returns 0.
| const ModifierButtons getModifierButtons | ( | ) |
Returns the set of modifier buttons that were being held down while the event was generated.
| const LPoint2 getMouse | ( | ) |
Returns the mouse position at the time the event was generated, in the normalized range (-1 .
. 1). It is valid to call this only if has_mouse() returned true.
| bool hasButton | ( | ) |
Returns true if this parameter has an associated mouse or keyboard button, false otherwise.
| bool hasCandidate | ( | ) |
Returns true if this parameter has an associated candidate string, false otherwise.
| bool hasKeycode | ( | ) |
Returns true if this parameter has an associated keycode, false otherwise.
| bool hasMouse | ( | ) |
Returns true if this parameter has an associated mouse position, false otherwise.
| bool isKeyrepeat | ( | ) |
Returns true if the button-down even was generated due to keyrepeat, or false if it was an original button down.
| bool isOutside | ( | ) |
Returns true if the mouse was outside the region at the time the event was generated, false otherwise.
This is only valid for "release" type events.
| output | ( | Ostream | out | ) |


tnameserv
Section: User Commands (1)Updated: 06 Aug 2006
Index Return to Main Contents
NAME
Java IDL: Transient Naming Service - tnameserv
This document discusses using the Java IDL Transient Naming Service, tnameserv. Java IDL also includes the Object Request Broker Daemon (ORBD). ORBD is a daemon process containing a Bootstrap Service, a Transient Naming Service, a Persistent Naming Service, and a Server Manager. The Java IDL tutorials all use ORBD, however, you can substitute tnameserv for orbd in any of the examples that use a Transient Naming Service. For documentation on the orbd tool, link to its man page or the Java IDL Naming Service Included with ORBD @ http://java.sun.com/javase/6/docs/technotes/guides/idl/jidlNaming.html topic.
Topics in this section include:
-
- o
- Java IDL Transient Naming Service
- o
- Starting the Java IDL Transient Naming Service
- o
- Stopping the Java IDL Transient Naming Service
- o
- Sample Client: Adding Objects to the Namespace
- o
- Sample Client: Browsing the Namespace
Java IDL Transient Naming Service
The CORBA COS (Common Object Services) Naming Service provides a tree-like directory for object references much like a filesystem provides a directory structure for files. The Transient Naming Service provided with Java IDL, tnameserv, is a simple implementation of the COS Naming Service specification.
Object references are stored in the namespace by name and each object reference-name pair is called a name binding. Name bindings may be organized under naming contexts. Naming contexts are themselves name bindings and serve the same organizational function as a file system subdirectory. All bindings are stored under the initial naming context. The initial naming context is the only persistent binding in the namespace; the rest of the namespace is lost if the Java IDL naming service process halts and restarts.
For an applet or application to use COS naming, its ORB must know the port of a host running a naming service or have access to a stringified initial naming context for that naming service. The naming service can either be the Java IDL naming service or another COS-compliant naming service.
Starting the Java IDL Transient Naming Service
You must start the Java IDL naming service before an application or applet that uses its naming service. Installation of the Java IDL product creates a script (Solaris: tnameserv) or executable file (Windows NT: tnameserv.exe) that starts the Java IDL naming service. Start the naming service so it runs in the background.
If you do not specify otherwise, the Java IDL naming service listens on port 900 for the bootstrap protocol used to implement the ORB resolve_initial_references() and list_initial_references() methods, as follows:
tnameserv -ORBInitialPort nameserverport&
If you do not specify the name server port, port 900 is used by default. When running Solaris software, you must become root to start a process on a port under 1024. For this reason, we recommend that you use a port number greater than or equal to 1024. To specify a different port, for example, 1050, and to run the naming service in the background, from a UNIX command shell, enter:
tnameserv -ORBInitialPort 1050&
From an MS-DOS system prompt (Windows), enter:
start tnameserv -ORBInitialPort 1050
Clients of the name server must be made aware of the new port number. Do this by setting the org.omg.CORBA.ORBInitialPort property to the new port number when creating the ORB object.
Running the server and client on different hosts
In most of the Java IDL and RMI-IIOP tutorials, the Naming Service, Server, and Client are all running on the development machine. In real world deployment, it is likely that the client and server will run on different host machines than the Naming Service.
For the client and server to find the Naming Service, they must be made aware of the port number and host on which the naming service is running. Do this by setting the org.omg.CORBA.ORBInitialPort and org.omg.CORBA.ORBInitialHost properties in the client and server files to the machine name and port number on which the Naming Service is running. An example of this is shown in The Hello World Example Using RMI-IIOP @ http://java.sun.com/javase/6/docs/technotes/guides/rmi-iiop/rmiiiopexample.html. You could also use the command line options -ORBInitialPort nameserverport# and -ORBInitialHost nameserverhostname to tell the client and server where to find the Naming Service. Java IDL: Running the Hello World Example on TWO Machines @ http://java.sun.com/javase/6/docs/technotes/guides/idl/tutorial/jidl2machines.html shows one way of doing this using the command line option.
For example, suppose the Transient Naming Service, tnameserv is running on port 1050 on host nameserverhost. The client is running on host clienthost and the server is running on host serverhost.
-
- o
-
Start tnameserv on the host nameserverhost, as follows:
tnameserv -ORBInitialPort 1050
- o
-
Start the server on the serverhost, as follows:
java Server -ORBInitialPort 1050 -ORBInitialHost nameserverhost
- o
-
Start the client on the clienthost, as follows:
java Client -ORBInitialPort 1050 -ORBInitialHost nameserverhost
The -J option
This command-line option is available for use with tnameserve:
-
- -Joption
- Pass option to the Java virtual machine, where option is one of the options described on the reference page for the java application launcher @ http://java.sun.com/javase/6/docs/technotes/tools/solaris/java.html. For example, -J-Xms48m sets the startup memory to 48 megabytes. It is a common convention for -J to pass options to the underlying virtual machine.
Stopping the Java IDL Transient Naming Service
To stop the Java IDL naming service, use the relevant operating system command, such as kill for a Unix process, or Ctrl-C for a Windows process. The naming service will continue to wait for invocations until it is explicitly shutdown. Note that names registered with the Java IDL naming service disappear when the service is terminated.
Sample Client: Adding Objects to the Namespace
The following sample program illustrates how to add names to the namespace. It is a self-contained Transient Naming Service client that creates the following simple tree.
Initial Naming Context / \ / \ plans Personal / \ / \ calendar schedule
In this example, plans is an object reference and Personal is a naming context that contains two object references: calendar and schedule.
import java.util.Properties; import org.omg.CORBA.*; import org.omg.CosNaming.*; public class NameClient { public static void main(String args[]) { try {
In the above section, Starting the Java IDL Transient Naming Service, the nameserver was started on port 1050. The following code ensures that the client program is aware of this port number.
Properties props = new Properties(); props.put("org.omg.CORBA.ORBInitialPort", "1050"); ORB orb = ORB.init(args, props);
This code obtains the initial naming context and assigns it to ctx. The second line copies ctx into a dummy object reference objref that we'll attach to various names and add into the namespace.
NamingContext ctx = NamingContextHelper.narrow(orb.resolve_initial_references("NameService")); NamingContext objref = ctx;
This code creates a name "plans" of type "text" and binds it to our dummy object reference. "plans" is then added under the initial naming context using rebind. The rebind method allows us to run this program over and over again without getting the exceptions we'd get from using bind.
NameComponent nc1 = new NameComponent("plans", "text"); NameComponent[] name1 = {nc1}; ctx.rebind(name1, objref); System.out.println("plans rebind sucessful!");
This code creates a naming context called "Personal" of type "directory". The resulting object reference, ctx2, is bound to the name and added under the initial naming context.
NameComponent nc2 = new NameComponent("Personal", "directory"); NameComponent[] name2 = {nc2}; NamingContext ctx2 = ctx.bind_new_context(name2); System.out.println("new naming context added..");
The remainder of the code binds the dummy object reference using the names "schedule" and "calendar" under the "Personal" naming context (ctx2).
NameComponent nc3 = new NameComponent("schedule", "text"); NameComponent[] name3 = {nc3}; ctx2.rebind(name3, objref); System.out.println("schedule rebind sucessful!"); NameComponent nc4 = new NameComponent("calender", "text"); NameComponent[] name4 = {nc4}; ctx2.rebind(name4, objref); System.out.println("calender rebind sucessful!"); } catch (Exception e) { e.printStackTrace(System.err); } } }
Sample Client: Browsing the Namespace
The following sample program illustrates how to browse the namespace.
import java.util.Properties; import org.omg.CORBA.*; import org.omg.CosNaming.*; public class NameClientList { public static void main(String args[]) { try {
In the above section, Starting the Java IDL Transient Naming Service, the nameserver was started on port 1050. The following code ensures that the client program is aware of this port number.
Properties props = new Properties(); props.put("org.omg.CORBA.ORBInitialPort", "1050"); ORB orb = ORB.init(args, props);
The following code obtains the intial naming context.
NamingContext nc = NamingContextHelper.narrow(orb.resolve_initial_references("NameService"));
The list method lists the bindings in the naming context. In this case, up to 1000 bindings from the initial naming context will be returned in the BindingListHolder; any remaining bindings are returned in the BindingIteratorHolder.
BindingListHolder bl = new BindingListHolder(); BindingIteratorHolder blIt= new BindingIteratorHolder(); nc.list(1000, bl, blIt);
This code gets the array of bindings out of the returned BindingListHolder. If there are no bindings, the program ends.
Binding bindings[] = bl.value; if (bindings.length == 0) return;
The remainder of the code loops through the bindings and prints the names out.
for (int i=0; i < bindings.length; i++) { // get the object reference for each binding org.omg.CORBA.Object obj = nc.resolve(bindings[i].binding_name); String objStr = orb.object_to_string(obj); int lastIx = bindings[i].binding_name.length-1; // check to see if this is a naming context if (bindings[i].binding_type == BindingType.ncontext) { System.out.println( "Context: " + bindings[i].binding_name[lastIx].id); } else { System.out.println("Object: " + bindings[i].binding_name[lastIx].id); } } } catch (Exception e) { e.printStackTrace(System.err); } } }
Index
- NAME
- Java IDL Transient Naming Service
- Starting the Java IDL Transient Naming Service
- Stopping the Java IDL Transient Naming Service
- Sample Client: Adding Objects to the Namespace
- Sample Client: Browsing the Namespace
This document was created by man2html, using the manual pages.
Time: 05:29:11 GMT, December 24, 2015


My name is Danira and I'm an archaeologist and a software developer.I enjoy working front-end part of web page, because I can play with css and html and pretty much design it to be cool.I mean everyone wants their page to look good. In my free time I enjoy playing games, mostly on steam so you can find me there. In case you are an Elder Scroll Online fan, then you contacting me is appreciated (I need people for dungeon raids). Will be adding lorem ipsum text now, because I already said too much.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


Priest Nubot:
May the light of the goddess shine on your path.
Welcome to the Temple of Einhasad... Oh no, I meant to say, welcome to the Human Embassy. How can I help you today?
Anything to take my mind off these interminable political battles...
Learn skills.
Ask about Skill Transfer.
Ask about Skill Enchanting.
Quest


Hi I'm Apollo Zhu
This is my uid: 10842684
This is the template: retro
This is my email:
public-apollonian@outlook.com


See: Description
| Interface | Description |
|---|---|
| ConsoleLogger |
The console logger is a tool used to log and retrieve messages sent to Opera's console.
|
| CookieManager |
New cookie manager service (work in progress).
|
| Core |
Core utility service exposing metadata about the browser core in general, i.e.
|
| Debugger | |
| Ecmascript | |
| EcmascriptDebugger | |
| Exec | |
| Prefs | |
| Selftest |
Runs Opera's selftests through Scope.
|
| Selftest.SelftestResult |
Represents a single result from a selftest.
|
| WindowManager |
| Enum | Description |
|---|---|
| Selftest.RunStatus | |
| Selftest.SelftestResult.Result |


I've spent the past seven years using the web to push the boundaries of human communication through the design and development of thoughtfully crafted digital experiences. I specialize in designing and implementing engaging and innovative ways for users to consume content on the web, no matter what devices they may use. Check out some of my work!
When I'm not busy solving problems, I can be found reading, writing, cycling, gaming, and pontificating on Twitter


Meet the most advanced teapot yet
- Make tea to perfection thanks to advanced sensor technology and monitoring.
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Wake up to freshly brewed tea
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Keep track of your habits
- The stats page shows you the history of your tea consumption
- Track your daily and weekly habits
- Stay healthy


Here is a fairy
Hello good fairy, I am your boyfriend.
mild
pretty
kindness
This is a link to you exclusively !


You are not a cheap celebrity – Cardi B tells Afia Schwar
by Qwame BenedictAward-winning rapper Cardi B born Belcalis Marlenis Almánzar has begged controversial presenter and self-acclaimed queen of comedy Afia Schwarzenegger over what happened at her hotel yesterday.
Angry Afia Schwarzenegger after feeling disrespected by the organizers and Cardi B took to her social media stating that she won’t even wait for Jesus for 4hours how much sitting to wait for the rapper until 8:40 pm.
She posted: “I will NOT wait 4 hrs for Jesus….I wont do that for @iamcardib, The cheap so called Celebrities are still waiting for their fellow human being till 8:40pm”
But Cardi B after coming to the realization that this was what was happening on social media responded telling Afia Schwar how sorry she was for all that happened at the hotel over the meet and greet thing.
She posted: “You’re Not A cheap Celebrity. Sorry for the misunderstanding. Hopefully we will Meet One Day And things Go different. Thank you for coming out anyways. Your country is lovely”
See screenshot below:
From the screenshot, one can clearly see Afia Schwar has forgiven Cardi B.


Hello!
My name is Robin VanGilder. I am a student in the web design program at Seattle Central College. On this site, you will find many examples of the work I have done for this class, WEB120: Web Authoring II. I enjoy designing websites, especially making little visual flourishes with Illustrator and Photoshop.
I am a life-long West Seattleite. I also run a blog where I am writing about every chapter of Moby-Dick; or, the Whale. In my free time, I enjoy playing video games, reading, and drinking beer and tea.


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Would you like to buy something for yourself?
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{% extends "base.html" %} {% block title %}{{ block.super }}Recommendations{% endblock %} {% block content %}
Here's all the things we've recommended during The Adventures of Captain Quail.
If you think something should be on this list, or you want us to talk about your favorite thing, let us know! We probably will.
{% if comics %}Posted in {{ comic.post.title }}
{% endfor %}


{%load static%}
𝕽𝖊𝖕𝖚𝖇𝖑𝖎𝖈 𝓸𝓯 【Ｃｏｄｅｒｓ】(IIIT Kalyani)
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{{about}}
Watch The Video
Something which this site is providing , keep a visit.


Introducing “Sedna”. A responsive one page website, designed & developed exclusively for Codrops.
Download Learn moreEasily customise Sedna to suit your start up, portfolio or product. Take advantage of the layered Sketch file and bring your product to life
Designed with modern trends and techniques in mind, Sedna will help your product stand out in an already saturated market.
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Present your product, start up, or portfolio in a beautifully modern way. Turn your visitors in to clients.
Sedna is universal and will look smashing on any device.
Sedna takes advantage of common design patterns, allowing for a seamless experience for users of all levels.
Download and re-use the Sedna open source code for any other project you divke.
Easily change/switch/swap every placeholder inside every image on Sedna with the included Sketch files. You’ll have this template customised to suit your business in no time!
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WHAT'S SKETCH?Change/swap/edit every aspect of Sedna before you hit development with the included Sketch file.
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This application is free to use
Developed by: André Fillype
{{ weather.applicable_date | date: 'short' }}
{{ weather.the_temp | number: "1.0-0" }}°
Min: {{ weather.min_temp | number: "1.0-0" }}° / Máx: {{ weather.max_temp | number: "1.0-0" }}° - Humidity {{ weather.humidity | number: "1.0-0" }}%
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{% load hq_shared_tags %} {% load i18n %}
{% blocktrans trimmed %} If any of the selected downstream project spaces have unlinked configurations that match with the configurations being pushed, continuing will overwrite them and establish them as linked configurations. Learn More {% endblocktrans %}


If you want to build non blocking clients you probably want to start by checking out the {@link rabbit.client.sample} classes.
If you want to build a non blocking server you probably want to check out the {@link rabbit.webserver} classes.
Please note that the rabbit.nio package has been split off into it's own project, rnio.


|
Awesome Portable Rendering Interface Library
This library provides a universal rendering API and does not require to write code that is used in only one API (e.g. OpenGL, DirectX, SDL, ...)
|
Defines a delegate for all event callbacks. One delegate to rule them all. More...
#include <EventDelegate.h>
Public Member Functions | |
| EventDelegate () | |
| Basic constructor. | |
| ~EventDelegate () | |
| Destructor. | |
| virtual void | onKeyDown (april::Key keyCode) |
| Called when a key is pressed. More... | |
| virtual void | onKeyUp (april::Key keyCode) |
| Called when a key is released. More... | |
| virtual void | onChar (unsigned int charCode) |
| Called when a character input value is sent from the OS. More... | |
| HL_DEFINE_GETSET (gvec2f, currentCursorPosition, CurrentCursorPosition) | |
| The cursor position in the current callback. | |
| virtual void | onMouseDown (april::Key keyCode) |
| Called when a mouse button is pressed. More... | |
| virtual void | onMouseUp (april::Key keyCode) |
| Called when a mouse button is released. More... | |
| virtual void | onMouseCancel (april::Key keyCode) |
| Called when a mouse button press is canceled without being released. More... | |
| virtual void | onMouseMove () |
| Called when the mouse pointer is moved. | |
| virtual void | onMouseScroll (float x, float y) |
| Called when a mouse scroll wheel is rotated. More... | |
| virtual void | onTouch (const harray< gvec2f > &touches) |
| Called when the number of touches or their position changes. More... | |
| virtual void | onButtonDown (int controllerIndex, april::Button buttonCode) |
| Called when a button is pressed. More... | |
| virtual void | onButtonUp (int controllerIndex, april::Button buttonCode) |
| Called when a button is released. More... | |
| virtual void | onControllerAxisChange (int controllerIndex, april::Button buttonCode, float axisValue) |
| Called when an axis' value changes. More... | |
| virtual void | onControllerConnectionChanged (int controllerIndex, bool connected) |
| Called when a controller is connected or disconnected. More... | |
| HL_DEFINE_ISSET (accelerometerEnabled, AccelerometerEnabled) | |
| Whether linear accelerometer sensor is used. | |
| HL_DEFINE_ISSET (linearAccelerometerEnabled, LinearAccelerometerEnabled) | |
| Whether linear accelerometer sensor is used. | |
| HL_DEFINE_ISSET (gravityEnabled, GravityEnabled) | |
| Whether gravity sensor is used. | |
| HL_DEFINE_ISSET (rotationEnabled, RotationEnabled) | |
| Whether rotation sensor is used. | |
| HL_DEFINE_ISSET (gyroscopeEnabled, GyroscopeEnabled) | |
| Whether gyroscope is used. | |
| virtual void | onAccelerometer (cgvec3f motionVector) |
| Called when the accelerometer of the device detects changes. More... | |
| virtual void | onLinearAccelerometer (cgvec3f motionVector) |
| Called when the linear accelerometer of the device detects changes. More... | |
| virtual void | onGravity (cgvec3f motionVector) |
| Called when the gravity vector of the device changes. More... | |
| virtual void | onRotation (cgvec3f motionVector) |
| Called when the rotation of the device changes. More... | |
| virtual void | onGyroscope (cgvec3f motionVector) |
| Called when the gyroscope of the device detects changes. More... | |
| virtual bool | onUpdate (float timeDelta) |
| Called every frame for rendering. More... | |
| virtual void | onPresentFrame () |
| Called every frame after update. More... | |
| virtual bool | onQuit (bool canCancel) |
| Called when system initiates quitting. More... | |
| virtual void | onWindowSizeChanged (int width, int height, bool fullscreen) |
| Called after window size has changed. More... | |
| virtual void | onWindowFocusChanged (bool focused) |
| Called after window focus has changed. More... | |
| virtual void | onInputModeChanged (InputMode inputMode) |
| Called after input mode has changed. More... | |
| virtual void | onVirtualKeyboardChanged (bool visible, float heightRatio) |
| Called after virtual keyboard visibility has changed. More... | |
| virtual void | onLowMemoryWarning () |
| Called when the system is running low on RAM. | |
| virtual void | onScreenshot (Image *image) |
| Called when the requested screenshot image is ready. More... | |
Protected Attributes | |
| gvec2f | currentCursorPosition |
| The cursor position in the current callback. | |
| bool | accelerometerEnabled |
| Whether accelerometer sensor is used. | |
| bool | linearAccelerometerEnabled |
| Whether linear accelerometer sensor is used. | |
| bool | gravityEnabled |
| Whether gravity sensor is used. | |
| bool | rotationEnabled |
| Whether rotation sensor is used. | |
| bool | gyroscopeEnabled |
| Whether gyroscope is used. | |
Defines a delegate for all event callbacks. One delegate to rule them all.
|
virtualinherited |
Called when the accelerometer of the device detects changes.
| [in] | motionVector | Accelerometer vector in the Cartesian coordinate system. |
|
virtualinherited |
Called when a button is pressed.
| [in] | controllerIndex | Index of the controller sending the event. |
| [in] | buttonCode | The button's number code. |
|
virtualinherited |
Called when a button is released.
| [in] | controllerIndex | Index of the controller sending the event. |
| [in] | buttonCode | The button's number code. |
|
virtualinherited |
Called when a character input value is sent from the OS.
| [in] | charCode | The unicode character. |
|
virtualinherited |
Called when an axis' value changes.
| [in] | controllerIndex | Index of the controller sending the event. |
| [in] | buttonCode | The axis' number code. |
| [in] | axisValue | The new value of the axis. |
|
virtualinherited |
Called when a controller is connected or disconnected.
| [in] | controllerIndex | Index of the controller sending the event. |
| [in] | connected | The controller's current connected state. |
|
virtualinherited |
Called when the gravity vector of the device changes.
| [in] | motionVector | Gravity vector in the Cartesian coordinate system. |
|
virtualinherited |
Called when the gyroscope of the device detects changes.
| [in] | motionVector | Movement vector in the Cartesian coordinate system. |
|
virtualinherited |
Called after input mode has changed.
| [in] | inputMode | Which InputMode is currently active. |
|
virtualinherited |
Called when a key is pressed.
| [in] | keyCode | The key's number code. |
|
virtualinherited |
Called when a key is released.
| [in] | keyCode | The key's number code. |
|
virtualinherited |
Called when the linear accelerometer of the device detects changes.
| [in] | motionVector | Linear accelerometer vector in the Cartesian coordinate system. |
|
virtualinherited |
Called when a mouse button press is canceled without being released.
| [in] | keyCode | The key's number code. |
|
virtualinherited |
Called when a mouse button is pressed.
| [in] | keyCode | The key's number code. |
|
virtualinherited |
Called when a mouse scroll wheel is rotated.
| [in] | x | The scroll wheel value change on the x-axis. |
| [in] | y | The scroll wheel value change on the y-axis. |
|
virtualinherited |
Called when a mouse button is released.
| [in] | keyCode | The key's number code. |
|
virtualinherited |
Called every frame after update.
|
virtualinherited |
Called when system initiates quitting.
| [in] | canCancel | Whether quitting can be canceled. |
|
virtualinherited |
Called when the rotation of the device changes.
| [in] | motionVector | Rotation vector equal to the last three components of a unit quaternion. |
|
virtualinherited |
|
virtualinherited |
Called when the number of touches or their position changes.
| [in] | touches | A list of touch coordinates. |
|
virtualinherited |
Called every frame for rendering.
| [in] | timeDelta | Time that has elapsed since the last call of this method. |
|
virtualinherited |
Called after virtual keyboard visibility has changed.
| [in] | visible | Whether the virtual keyboard is currently visible. |
| [in] | heightRatio | Range of [0, 1] defining how much of the window-height the virtual keyboard takes up. |
|
virtualinherited |
Called after window focus has changed.
| [in] | focused | Whether the window is focused right now. |
|
virtualinherited |
Called after window size has changed.
| [in] | width | New width of the window. |
| [in] | height | New height of the window. |
| [in] | fullscreen | Whether the window is fullscreen. |


Source code for textacy.spacier.components
"""
Pipeline Components
-------------------
Custom components to add to a spaCy language pipeline.
"""
import logging
from spacy.tokens import Doc
from .. import text_stats
LOGGER = logging.getLogger(__name__)
[docs]class TextStatsComponent:
"""
A custom component to be added to a spaCy language pipeline that computes
one, some, or all text stats for a parsed doc and sets the values
as custom attributes on a :class:`spacy.tokens.Doc`.
Add the component to a pipeline, *after* the parser (as well as any
subsequent components that modify the tokens/sentences of the doc)::
>>> en = spacy.load('en')
>>> text_stats_component = TextStatsComponent()
>>> en.add_pipe(text_stats_component, after='parser')
Process a text with the pipeline and access the custom attributes via
spaCy's underscore syntax::
>>> doc = en(u"This is a test test someverylongword.")
>>> doc._.n_words
6
>>> doc._.flesch_reading_ease
73.84500000000001
Specify which attributes of the :class:`textacy.text_stats.TextStats()`
to add to processed documents::
>>> en = spacy.load('en')
>>> text_stats_component = TextStatsComponent(attrs='n_words')
>>> en.add_pipe(text_stats_component, last=True)
>>> doc = en(u"This is a test test someverylongword.")
>>> doc._.n_words
6
>>> doc._.flesch_reading_ease
AttributeError: [E046] Can't retrieve unregistered extension attribute 'flesch_reading_ease'. Did you forget to call the `set_extension` method?
Args:
attrs (str or Iterable[str] or None): If str, a single text stat
to compute and set on a :obj:`Doc`. If Iterable[str], multiple
text stats. If None, *all* text stats are computed and set as extensions.
Attributes:
name (str): Default name of this component in a spaCy language pipeline,
used to get and modify the component via various ``spacy.Language``
methods, e.g. https://spacy.io/api/language#get_pipe.
See Also:
:class:`textacy.text_stats.TextStats`
"""
name = "textacy_text_stats"
def __init__(self, attrs=None):
if attrs is None:
self.attrs = (
"n_sents",
"n_words",
"n_chars",
"n_syllables",
"n_unique_words",
"n_long_words",
"n_monosyllable_words",
"n_polysyllable_words",
"flesch_kincaid_grade_level",
"flesch_reading_ease",
"smog_index",
"gunning_fog_index",
"coleman_liau_index",
"automated_readability_index",
"lix",
"gulpease_index",
"wiener_sachtextformel",
)
elif isinstance(attrs, (str, bytes)):
self.attrs = (attrs,)
else:
self.attrs = tuple(attrs)
for attr in self.attrs:
# TODO: see if there's a better way to handle this
# that doesn't involve clobbering existing property extensions
Doc.set_extension(attr, default=None, force=True)
LOGGER.debug('"%s" custom attribute added to `spacy.tokens.Doc`')
def __call__(self, doc):
ts = text_stats.TextStats(doc)
for attr in self.attrs:
try:
doc._.set(attr, getattr(ts, attr))
except AttributeError:
LOGGER.exception(
"`TextStats` class doesn't have '%s' attribute, so it can't "
"be set on this `Doc`. Check the attrs used to initialize "
"the `TextStatsComponent` in this pipeline for errors.",
attr,
)
raise
return doc


---
layout: page
title: "About"
description: "Statement"
header-img: "img/about-bg.jpg"
---
The posts were written and exported as markdown ready for publication with Dillinger, a useful online editor.
All the commits were performed with the help of Source Tree app.
Image Source: Unsplash


|
Biomedical Image Analysis Library
The Biomedical Image Analysis Library is a poweful tool for developers, physicians, researchers, engineers, and so on.
|
Go to the source code of this file.
Classes | |
| struct | inflate_state |
Enumerations | |
| enum | inflate_mode { TYPE, STORED, TABLE, LEN, DONE, BAD, HEAD, FLAGS, TIME, OS, EXLEN, EXTRA, NAME, COMMENT, HCRC, DICTID, DICT, TYPE, TYPEDO, STORED, COPY_, COPY, TABLE, LENLENS, CODELENS, LEN_, LEN, LENEXT, DIST, DISTEXT, MATCH, LIT, CHECK, LENGTH, DONE, BAD, MEM, SYNC } |
| struct inflate_state |
Definition at line 35 of file inflate9.h.
| Class Members | ||
|---|---|---|
| int | back | |
| unsigned | bits | |
| unsigned long | check | |
| code | codes[ENOUGH] | |
| unsigned | distbits | |
| code const FAR * | distcode | |
| unsigned | dmax | |
| unsigned | extra | |
| int | flags | |
| unsigned | have | |
| int | havedict | |
| gz_headerp | head | |
| unsigned long | hold | |
| int | last | |
| unsigned | lenbits | |
| code const FAR * | lencode | |
| unsigned | length | |
| unsigned short | lens[320] | |
| inflate_mode | mode | |
| unsigned | ncode | |
| unsigned | ndist | |
| code FAR * | next | |
| unsigned | nlen | |
| unsigned | offset | |
| int | sane | |
| unsigned long | total | |
| unsigned | was | |
| unsigned | wbits | |
| unsigned | whave | |
| unsigned char FAR * | window | |
| unsigned | wnext | |
| unsigned short | work[288] | |
| int | wrap | |
| unsigned | wsize |
| enum inflate_mode |
Definition at line 12 of file inflate9.h.


cogen.web.async
cogen.web.wsgi server is asynchronous by default.
If you need to run a app that uses wsgi.input synchronously you need to wrapp
it in SynchronousInputMiddleware.
-
class cogen.web.async.LazyStartResponseMiddleware(app, global_conf={})
This is a evil piece of middleware that proxyes the start_response
call and delays it till the appiter yields a non-empty string.
Also, this returns a fake write callable that buffers the strings passed
though it. Use at your own peril :)
-
start_response(status, headers, exc=None)
-
class cogen.web.async.SynchronousInputMiddleware(app, global_conf={}, buffer_length=1024)
- Middleware for providing a regular synchronous wsgi.input to the app.
Note that it reads the whole input in memory so you sould rather use the
async input (environ[‘cogen.input’]) for large requests.