bnd.icc File Reference
(Revision: 6017)
Go to the source code of this file.
Namespaces | |
| namespace | Gecode |
| namespace | Gecode::Int |
| namespace | Gecode::Int::Distinct |
Classes | |
| class | Gecode::Int::Distinct::Rank |
| Rank information. More... | |
| class | Gecode::Int::Distinct::MaxInc< View > |
| Sort-order by increasing maximum. More... | |
| class | Gecode::Int::Distinct::MinInc< View > |
| Sort-order by increasing minimum. More... | |
| class | Gecode::Int::Distinct::HallInfo |
| Information on Hall intervals. More... | |
Defines | |
| #define | GECODE_INT_MINSORTED(i) (i) |
| #define | GECODE_INT_MAXSORTED(i) (_maxsorted[i]) |
Functions | |
| void | Gecode::Int::Distinct::pathset_t (HallInfo hall[], int start, int end, int to) |
| void | Gecode::Int::Distinct::pathset_h (HallInfo hall[], int start, int end, int to) |
| int | Gecode::Int::Distinct::pathmin_h (const HallInfo hall[], int i) |
| int | Gecode::Int::Distinct::pathmin_t (const HallInfo hall[], int i) |
| int | Gecode::Int::Distinct::pathmax_h (const HallInfo hall[], int i) |
| int | Gecode::Int::Distinct::pathmax_t (const HallInfo hall[], int i) |
| template<class View> | |
| ExecStatus | Gecode::Int::Distinct::prop_bnd (Space *home, ViewArray< View > &x) |
Define Documentation


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A straight-forward class of applications for the CGI-Amzi! interface is intelligent form editors. Prolog code can be used to analyze user input from forms and then, based on that analysis, generate either responses or other HTML user input elements to gather or correct missing or wrong information.
Expert systems can be implemented that dynamically generate HTML forms to query the user, and, based on user answers, either generate more questions or provide answers in HTML to the user.
Expert systems are just one form of intelligent interaction enabled by the CGI-Amzi! interface. Others include intelligent tutorials, natural language processing applications, database or other information retrieval, and, of course, interactive games.
WebLS is another Amzi! product that is an example of the type of application you can implement using the CGI-Amzi! interface. WebLS is a custom rule engine that uses a simple rule language to let webmasters add expertise to their Web pages. The rule engine is written in Prolog and uses HTML specified in WebLS question and answer fields to communicate with the user.
The executable file that the server calls is written in C, and is provided with full source code. That program starts the Amzi! Logic Server and loads the Prolog CGI script. Before calling the main entry point of the Prolog script, the CGI executable program first gathers information from the HTML form and asserts that information to the Prolog logicbase. This step is what allows the Prolog code to easily reason over the information entered by the user in the incoming HTML form.
The CGI executable than calls the Prolog portion of the CGI-Amzi! interface. This is a Prolog wrapper that provides many of the bookkeeping functions necessary for CGI. That Prolog program then calls predicates that are defined in the user-written Prolog script. From this point, the user Prolog program is processing the CGI data.
The Prolog program communicates back with the CGI interface through a number of extended predicates that are implemented in both the Prolog wrapper and C executable program.
Copy the .xpl file, the .exe (copied from acgi.exe), amzi.dll and amzi.cfg to the /InetPub/Scripts directory. Also, using the IIS or PWS Manager enable both "Scripts" and "Executables" on the Scripts directory.
Copy the .xpl file, the .exe (copied from acgi.exe), amzi.dll and amzi.cfg to the cgi-bin directory.
Copy the .xpl file and acgi (renamed) to the /apache/cgi-bin directory. Use Apache directives to tell it where to find libamzi.so or copy libamzi.so to /lib. Use the Apache setEnv or passEnv directives to set the value of AMZI_DIR and put your amzi.cfg file in /amzi/config.
The CGI interface consists of two parts. First, there is a Prolog library which provides the basic framework for the script and many supporting functions. Second, there is a C program that invokes the script framework in the Prolog library and also provides some additional supporting functions. The files are:
As currently written, the C program loads an .xpl file with the same name. For example, acgi.exe will load acgi.xpl.
You must link with both the acgi and list libraries to create your xpl file.
The field names are Prolog atoms and the values are Prolog strings unless they begin with backslash or square bracket, in which case they are asserted as Prolog terms.fact(field_name, value)
You script can also access the values of many CGI variables. The Amzi! implementation uses lowercase versions of the standard CGI names (replacing spaces with underscores) and create predicates of arity 2 representing each value. For example:
All cgi, extraheader and accept variables have string values. All system variables have atom values.cgi(content_length, $1462$)
The following table lists the possible CGI variables that may be set.
Web servers differ in the variables they set and the format of the values
they use.
| Standard CGI Name | Predicate Name |
| auth_name | cgi |
| auth_user | cgi |
| auth_type | cgi |
| cgi_version | cgi |
| content_file | cgi |
| content_length | cgi |
| content_type | cgi |
| cookie | extraheaders |
| gateway_interface | cgi |
| http_cookie | extraheaders |
| http_from | cgi |
| http_referer | cgi |
| http_user_agent | cgi |
| logname | cgi |
| path_info | cgi |
| path_translated | cgi |
| query_string | cgi |
| referer_url | cgi |
| remote_addr | cgi |
| remote_host | cgi |
| remote_user | cgi |
| request_method | cgi |
| request_range | cgi |
| script_name | cgi |
| server_admin | cgi |
| server_name | cgi |
| server_port | cgi |
| server_protocol | cgi |
| server_software | cgi |
| user_agent | cgi |
| debug_mode | system |
| gmt_offset | system |
There are some additional system variables that affect the operation of the functions provided by acgi.pro. These are:
Copyright ©1987-2011 Amzi! inc. All Rights Reserved. Amzi! is a registered trademark and Logic Server is a trademark of Amzi! inc.


How to define and train models¶
In this tutorial we will discuss how to construct and run models in OpenChem without writing any code.
Models in OpenChem are defined in Python configuration file as a dictionary of parameters. The dictionary must contain parameters that define how to run/train/evaluate a model as well as parameters defining model architecture. OpenChem also contains 2 Python files run.py and launch.py that handle model creation and launching distributed processes.
Arguments for launch.py¶
--nproc_per_node
— number of processes per node. This should be equal to the number of GPUs on the node.
Arguments for run.py¶
--config_gile
— path to python configuration file where model is defined.--mode
— “train”, “train_eval” or “eval”.--continue_learning
— if this argument is specified, training will be resumed from the latest checkpoint.
Configuration file¶
Configuration file must contain model
, which should be any class derived from OpenChemModel
and dictionary
model_params
.
Below is description of common parameters for all models that are not related to model architechture:
task —
string
, specifies the task to be solved by the model. Could beclassification
,regression
ormultitask
.train_data_layer — pytorch dataset for training data. Could be
None
if--mode=eval
. OpenChem currently provides utilities for creating SMILES, Graph and MoleculeProtein datasets.val_data_layer — pytorch dataset for validation data. Could be
None
of--mode=train
.print_every —
int
, how often logs will be printed.save_every —
int
, how often model will be saved to checkpoints.logdir —
string
, path to folder where model checkpoints and tensorboard log will be saved.use_clip_grad —
bool
, whether to use gradient clipping.max_grad_norm —
float
, maximum norm of parameters, if gradient clipping is used.batch_size —
int
, batch size.num_epochs —
int
, number of epochs for training. Could beNone
if--mode=eval
.eval_metrics — user defined function, metrics for evaluation. Could be
None
if--mode=train
. Python scikit learn package contains majority of the evaluation metrics you would probably like to use.criterion — pytorch loss, model loss.
optimizer — pytorch optimizer, optimizer for training the model. Could be
None
if--mode=eval
Other parameters are specific to model architecture. Check out API documentation and other tutorials.
Launching jobs¶
Here is an example of job, that will be run on a node with 4 GPUs:
python launch.py --nproc_per_node=4 run.py --config_file="./my_config.py" --mode="train"
If you want to use only specific GPUs and not all, you can use flag CUDA_VISIBLE_DEVICES
and set --nproc_per_node
to the number of GPUs you want to use.
For example, here is how to run a job on two GPUs with ids
0 and 1:
CUDA_VISIBLE_DEVICES=0,1 python launch.py --nproc_per_node=2 run.py --config_file="./my_config.py" --mode="train"
If you don’t want to run model in distributed mode, but instead want just run a single process on one GPU, you can use flag CUDA_VISIBLE_DEVICES
and set --nproc_per_node=1
:
CUDA_VISIBLE_DEVICES=0 python launch.py --nproc_per_node=1 run.py --config_file="./my_config.py" --mode="train"


API¶
Basic Usage¶
from alexa import Alexa, statement
app = Alexa('My App Name')
@app.intent('SayJoke')
def say_joke():
return statement('Sorry, I am not feeling funny today.')
handle_lambda_event = app.handle_lambda_event
The Application Global¶
If you’re coming from Flask, you’ll be familiar with an application global
g
, which you can use to assign application-level variables like a database
connection to. PyAlexaLambda has the same idea:
from alexa import Alexa, statement, g
def on_launch():
g.database = connect_to_database()
app = Alexa('My App Name')
app.launch(on_launch)
@app.intent('Stuff')
def stuff():
# do something with g.database
handle_lambda_event = app.handle_lambda_event
Module Documentation¶
-
class
alexa.
Alexa
(name: str)[source]¶ The main application interface.
-
intent
(name)[source]¶ Decorator used to register the response to an intent.
Parameters: name ( str
) – the name of the intent (should match what is in the alexa console).
-


TECNO Spark 4 Review: Tough Call
by George KamauThe TECNO Spark 4 was recently launched in the Kenyan market following the TECNO Spark 3 series. We’ve been playing around with the device to see if it’s worth buying if you’re on the market for a new phone as we near the festive season. The TECNO Spark 4 brought a few upgrades to its older sibling but specs aside, does it make for a worthy contender in real life – that’s what we are about to find out.
I’ve been using for a couple of weeks since launch and here are my final thoughts:
What it packs in brief:
- 13MP primary camera, a 2MP camera and a VGA camera for the rear cameras
- 8MP selfie camera
- Android 9 Pie
- 4G LTE Support
- 2GB RAM and 32GB internal storage
- 4000 mAh battery
TECNO Spark 4 Design and Display
The TECNO Spark 4 rocks a colour-gradient back that comes in various colours such as Vacation Blue(our unit), Royal Purple, Misty Grey or Energetic Orange. The design doesn’t stand out that much like the Tecno Spark 3’s back that had green sparkles for the black variant.
The back is a fingerprint magnet and TECNO offers a back cover to protect against scratches. the phone is relatively slimmer for easier grip and one-hande usage so you won’t strain that much when using the phone. There’s a triple rear camera setup, a fingerprint scanner while at the bottom left is the vertically printed Tecno brand logo.
Going to the front, a waterdrop notch for the selfie camera sits just below the earpiece in the slim top bezel that also houses other sensors such as the one that powers the face unlock(it’s pretty quick) and the LED flash for selfies.
At the bottom, you get a headphone jack, a micro-USB port, a microphone and a mono speaker grill.
The volume rocker and power button are placed well close to where your thumb naturally rests for easier use. On the left, you get slots for dual nano-Sim cards and expandable storage.
The display got a bump up from 6.2″ to 6.5″ but bigger isn’t better if the resolution stays the same – a 1080p screen instead of 720p one would’ve been welcome. Anyway, the bigger display offers enough screen real estate to binge-watch YouTube Videos, scroll through Twitter and Instagram or generally browsing the web. Hopefully, TECNO increases the resolution of its displays for its next version in next years TECNO Spark series – fingers crossed.
TECNO Spark 4 Performance
TECNO Spark 4 runs on a Quad-core MediaTek MT6761 just like its predecessor, the TECNO Spark 3. You also get the same 2GB of RAM and 32GB of storage. And just like the TECNO Spark 3, the TECNO Spark 4 handles day to day task with no issues. However, when switching between apps, the phone aggressively handles memory management so you have to restart some apps. You will also experience when graphics-heavy games or doing simple tasks such as opening the keyboard to enter text for tweets, posts or just answering messages.
Also, ads continue to wreck the user experience on HiOS. Ads will appear on the lock screen and in your homescreen. I’d recommend you get a custom launcher and uninstall/disable bloatware to at least stop getting ads. I had to use Nova Launcher and Backdrops wallpaper app(select a wallpaper for both the homescreen and lock screen) to stop seeing lock screen ads.
If you are a heavy multi-tasker, the TECNO Spark 4 will have you pulling hairs out of frustrations and you’re better suited looking for another phone which I’ll talk about below.
Tecno Spark 4 Camera
The TECNO Spark 4 comes with 4 cameras, a triple rear setup and a selfie camera. Modes you can play with include video, AI Cam, bokeh, beauty and portraits or selfies. The photos taken are decent, not perfect even on daylight scenes. When I compared them to what the TECNO Spark 3, you’ll notice the quality isn’t as expected especially on a new phone that’s set to replace its older sibling.
With the TECNO Spark 3, you could get details – the TECNO Spark 4 photos look grainy. Some photos came out well enough for sharing on WhatsApp stories and other social media apps.
Here are some samples[Click to expand]:
Selfies
Portraits
It’s a hit and a miss
Regular Photos
Bokeh
When put against competing phones at a similar price category, its camera performance is blown out of the water – so if you’re looking for a camera phone, you’ll have to skip this one.
TECNO Spark 4 Battery
TECNO upgraded the battery capacity of the TECNO Spark 4 from 3500mAh to 4000mAh. For heavy users, it can pull a day and leave you with some charge at the end of the day to scroll through Instagram or watch a couple of Insta Stories before calling it a night and plugging it in to juice up. For light users, the TECNO Spark 4 can go to the next afternoon in terms of battery life.
Charging also takes a while – it goes from 0 to 100% in one and a half hours. There’s no fast charging.
Networks
The TECNO Spark 4 supports Faiba 4G and Safaricom’s 4G VoLTE. If you’re a data conscious person and still want to get a clear call reception with crisp call quality, then the TECNO Spark 4 is for you.
Conclusion
The TECNO Spark 4 checks the basic stuff a budget phone can do on its own but in this competitive budget smartphones market, you have to stand out and the TECNO Spark 4 fails.
The TECNO Camon 12 Air, the cheapest phone in the TECNO Camon 12 series outright kills the TECNO Spark 4 and here’s why. It’s 1000 bob more and you get a relatively better camera, more RAM, faster processor and a Dot-in display with a punch-hole camera.
Pricing and Availability
The TECNO Spark 4 is available online and in TECNO retail stores and you can buy it for Ksh 11,999.


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There are 50 sticks of varying heights, randomly generated on each page load. Click the sort! button to see the bubble sort algorithm in action!
By Philip Nguyen


| 012:070 Khan | : |
So when he had furnished them forth with their provisions, he put the (golden) bowl into his brother's bag, then a crier cried: "O you (in) the caravan! Surely, you are thieves!" |
| 012:070 Maulana | : |
Then when he furnished them with their provision, (some one) placed the drinking-cup in his brother's bag. Then a crier cried out: O caravan, you are surely thieves! |
| 012:070 Pickthal | : |
And when he provided them with their provision, he put the drinking-cup in his brother's saddlebag, and then a crier cried: O camel-riders! Lo! ye are surely thieves! |
| 012:070 Rashad | : |
When he provided them with their provisions, he placed the drinking cup in his brother's bag, then an announcer announced: "The owners of this caravan are thieves." |
| 012:070 Sarwar | : |
When he had furnished them with provisions, he placed the King's drinking cup in his own brother's baggage. Then someone shouted, "People of the caravan, you are thieves!" |
| 012:070 Shakir | : |
So when he furnished them with their provisions, (someone) placed the drinking cup in his brother's bag. Then a crier cried out: O caravan! you are most surely thieves. |
| 012:070 Sherali | : |
And when he had given them their provisions, he put the drinking cup in his brothers saddle-bag. Then a crier cried. 'O ye men of the caravan, you are surely thieves.' |
| 012:070 Yusufali | : |
At length when he had furnished them forth with provisions (suitable) for them, he put the drinking cup into his brother's saddle-bag. Then shouted out a crier: "O ye (in) the caravan! behold! ye are thieves, without doubt!" |
Concepts/Themes Covered:
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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Enumerable#map
I decided to research .map
. It seems like we will be using .map
more than the other two enumerable. The .map
will iterate over every object and puts it in a new array. I have an example of how .map
works
~> array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
=> [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
Here we have an array of number from one to 10.
~> array.map(&:odd?)
=> [true, false, true, false, true, false, true, false, true, false]
As you can see, ruby iterate over each number and put out each number as a true or false in an array. That is what the .map
does.
Here are some other ways you can also add on to the .map
method.
~> array.map(&:odd?).select { |odd_numbers| e == true}
=> [true, true, true, true, true]
Here you can use the .map
to expand on true and only return true only.
~> array.map(&:odd?).select { |odd_numbers| e == true}.count
=> 5
Here you can see that you can keep expaning on just the .map
. You can keep adding to the code as you like because it returns as an array.


Cowbell
Classic 808 cowbell with two square waves feeding a bandpass filter and an exponential decay envelope.
Inherits from Ugen.
Example:
// use random tunings for each Tom hit
a = Cowbell().play( Rndf(5500, 44100), 1/2 )
Properties
- pitch : Int. The pitch of the first square wave in Hz. TODO: this should be a single float where 1 gives yields the classic 565 / 845 frequencies.
- decay : Int. The length, in samples, of the cowbell decay.
- amp : Float. default range { 0, 1 }. default value: .25.
Methods
- note( Int:decay )
- play( Array:frequencies, Array:durations ) : This method accepts arrays of frequencies and durations as arguments to create and start a sequencer targeting the oscillator.
- stop() : This method stops the sequencer that is built into the oscillator if it has been started.
- kill() : Disconnect the oscillator from whatever bus it is connected to. Note that if the oscillator is reference by another unit generator it will continue to feed output to it.


Uploads a part in a multipart upload.
Note: After you initiate multipart upload and upload one or more parts, you must either complete or abort multipart upload in order to stop getting charged for storage of the uploaded parts.
See also: AWS API Documentation
upload-part
[--body <value>]
--bucket <value>
[--content-length <value>]
[--content-md5 <value>]
--key <value>
--part-number <value>
--upload-id <value>
[--sse-customer-algorithm <value>]
[--sse-customer-key <value>]
[--sse-customer-key-md5 <value>]
[--request-payer <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
--bucket (string) Name of the bucket to which the multipart upload was initiated.
--content-length (long) Size of the body in bytes. This parameter is useful when the size of the body cannot be determined automatically.
--content-md5 (string) The base64-encoded 128-bit MD5 digest of the part data.
--key (string) Object key for which the multipart upload was initiated.
--part-number (integer) Part number of part being uploaded. This is a positive integer between 1 and 10,000.
--upload-id (string) Upload ID identifying the multipart upload whose part is being uploaded.
--sse-customer-algorithm (string) Specifies the algorithm to use to when encrypting the object (e.g., AES256).
--sse-customer-key (string) Specifies the customer-provided encryption key for Amazon S3 to use in encrypting data. This value is used to store the object and then it is discarded; Amazon does not store the encryption key. The key must be appropriate for use with the algorithm specified in the x-amz-server-side-encryption-customer-algorithm header. This must be the same encryption key specified in the initiate multipart upload request.
--sse-customer-key-md5 (string) Specifies the 128-bit MD5 digest of the encryption key according to RFC 1321. Amazon S3 uses this header for a message integrity check to ensure the encryption key was transmitted without error.
--request-payer (string) Confirms that the requester knows that she or he will be charged for the request. Bucket owners need not specify this parameter in their requests. Documentation on downloading objects from requester pays buckets can be found at http://docs.aws.amazon.com/AmazonS3/latest/dev/ObjectsinRequesterPaysBuckets.html
Possible values:
- requester
--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.
The following command uploads the first part in a multipart upload initiated with the create-multipart-upload command:
aws s3api upload-part --bucket my-bucket --key 'multipart/01' --part-number 1 --body part01 --upload-id "dfRtDYU0WWCCcH43C3WFbkRONycyCpTJJvxu2i5GYkZljF.Yxwh6XG7WfS2vC4to6HiV6Yjlx.cph0gtNBtJ8P3URCSbB7rjxI5iEwVDmgaXZOGgkk5nVTW16HOQ5l0R"
The body option takes the name or path of a local file for upload (do not use the file:// prefix). The minimum part size is 5 MB. Upload ID is returned by create-multipart-upload and can also be retrieved with list-multipart-uploads. Bucket and key are specified when you create the multipart upload.
Output:
{
"ETag": "\"e868e0f4719e394144ef36531ee6824c\""
}
Save the ETag value of each part for later. They are required to complete the multipart upload.
ServerSideEncryption -> (string)
The Server-side encryption algorithm used when storing this object in S3 (e.g., AES256, aws:kms).
ETag -> (string)
Entity tag for the uploaded object.
SSECustomerAlgorithm -> (string)
If server-side encryption with a customer-provided encryption key was requested, the response will include this header confirming the encryption algorithm used.
SSECustomerKeyMD5 -> (string)
If server-side encryption with a customer-provided encryption key was requested, the response will include this header to provide round trip message integrity verification of the customer-provided encryption key.
SSEKMSKeyId -> (string)
If present, specifies the ID of the AWS Key Management Service (KMS) master encryption key that was used for the object.
RequestCharged -> (string)
If present, indicates that the requester was successfully charged for the request.


We leverage strengths of a wide variety of technologies.
Some are big and monolithic, while the others remain compact and distributed.
Together they make a strongly collaborative and highly sophisticated system.
Device Lifecycle Management
Data Storage & Analytics
Rapid Prototyping
Cross-platform Mobile App
Expo & Development Resource Management
...


Exercise. Pagination
Statement.
System memory size is 64 units and Operating
System size is 4 units. The processes are allocated in the exercise
table order. Page size is 2 units.
Given exercise processes data, answer the questions:
- Create the table of the pages of each process at simulation end:
| Process |
| Page |
Frame |
Valid Bit |
|
|
|
|
|
|
|
|
|
| etc... |
- What is the formula used to know the physical address
corresponding to the logical address of a process in pagination memory
management?
- Swap out the following pages: P1 page 2, P3 pages 0 and 3
Indicate the corresponding physical address of processes in the table.
If the address does not match the logical address space of the process
indicate an error, and if the address is in a swapped page
indicate page error
| Proceso |
Location
logic |
Location
physical |
| P1 |
@ 3 |
|
| P1 |
@ 6 |
|
| P3 |
@ 0 |
|
| P3 |
@ 8 |
|
Data
| Process |
Size |
Duration
Time |
| P1 |
5 u. |
∞ |
| P2 |
4 u. |
∞ |
| P3 |
11 u. |
∞ |
| P4 |
5 u. |
∞ |
| P5 |
7 u. |
∞ |
| P6 |
3 u. |
∞ |
Are allocated into memory in the table order.


 Tempora ad quo quae at sint nulla architecto quam temporibus dolorum voluptates officiis, accusantium illo officia aliquam, quibusdam velit unde ab hic!”
A list:
- Yes
- Maybe
- I guess no
- Whatever you need
Chaotic list:
- Yes
- Maybe
- I guess no
- Whatever you need
Some headings:
Heading 1
Ooh, so much white space!
Heading 2
We love it.
Heading 3
Don’t be afraid.
Heading 4
Don’t use heading 5, you don’t need it.
And here is some code:
build:
docker run --rm \
--volume=$(PWD):/srv/jekyll \
-it jekyll/builder:$(JEKYLL_VERSION) \
jekyll build
Or some inline code: const fileName = 'do.xml';
.
An image:
Cool, eh?


I generally find that most developers are fairly aware of and willing to apply the DRY principal on their main codebase. However, when I look through people’s tests, I find that the old copy/paste habit has found it’s way into their workflow (again?).
I’m using “their code” to save face here…I found this in my own code and started looking for ways to clean it up.
So, let’s take a look at an example of how we can remove some duplication from our specs. This example will be very
basic to illustrate the point, but a quick google search for rspec + "shared_examples_for"
should turn up some more
detailed examples if you’re interested.
We start with a few simple tests
Now we create a class to make those tests pass
Now we want our class to validate that name and description are supplied. As good RGR devs, we start by adding the new tests.
Now we see the tests fail, so far so good. There are number of ways to do this kind of validation, but ActiveModel seems to handle this well, and really who wants to write a bunch of validation code? So let’s use the ActiveModel::Validations module.
We start by adding “activemodel” to our gem file (skip this step if you’re using rails).
Now we add the code to make the tests pass
If we look at the specs for the #name and #description properties, we see that they’re essentially the same. Knowing that we might have more properties on this class, we can setup our future selves for success by removing this duplication now.
Developers, when you see this, rather than adding a comment stating that you know it’s a problem…fix it! – You and your whole team will be happier if everyone just does this.
For this step, we’re going to create a set of shared examples that can be applied to any describe/context block.
And there you have it. Running the tests again will show that the tests still pass. The shared_examples_for/it_should_behave_like construct can be really useful for drying out your specs.
We’ve now removed some duplication. Where else could we do this?


Class for event management.
| Properties | |
|---|---|
|
static
protected
|
Internal array for storing the event handler mappings. |
|
static
protected
|
Internal array for storing the suspended events. |
| Methods | |
|---|---|
|
public
|
Adds the handler of an event. |
|
public
|
Deletes all handlers of all events. |
|
public
|
Deletes the handler of an event. |
|
public
|
Deletes all handlers of an event. |
|
public
|
Fires and event. |
|
public
|
Resumes all previously suspended events. |
|
public
|
Resumes a previously suspended event. |
|
public
|
Suspends an event. |
Internal array for storing the event handler mappings.
Internal array for storing the suspended events.
Adds the handler of an event.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
|
| $handler | by value | callable |
The name or definition of the handler function. The signature of this function is:
|
Returns true if the adding was successfull, otherwise false.
It might throw the following exceptions in the case of any errors:
Deletes all handlers of all events.
Returns true if the deletion was successfull, otherwise false.
Deletes the handler of an event.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
|
| $handler | by value | callable |
The name or definition of the handler function. |
Returns true if the deletion was successfull, otherwise false.
It might throw the following exceptions in the case of any errors:
Deletes all handlers of an event.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
Returns true if the deletion was successfull, otherwise false.
It might throw the following exceptions in the case of any errors:
Fires and event.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
|
| $parameters | by value | array |
Event code. |
Returns number of the handlers called for this event.
It might throw the following exceptions in the case of any errors:
Resumes all previously suspended events.
Returns true if the suspesion was successfull, otherwise false.
Resumes a previously suspended event.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
Returns true if the suspesion was successfull, otherwise false.
It might throw the following exceptions in the case of any errors:
Suspends an event.
If an event is suspended, its handlers are not called when the event is fired.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $event | by value | string |
Event code. |
Returns true if the suspesion was successfull, otherwise false.
It might throw the following exceptions in the case of any errors:


An experiment to see if anything I do with popular JavaScript frameworks can match the performance of the search on the very large Handmade Hero episode guide. View the source code for details on each algorithm.
All of these execute the same search in the same amount of time. The differences you see here are purely from render times and DOM update times.
WARNING! Some of these are extremely heavy and may lock up your tab or your browser.
Vanilla (Naive)
This algorithm manually creates and inserts DOM nodes. This demonstrates the baseline performance for the "naive" method where all results are rendered at once.
This method is generally fast enough that the bottleneck is the browser calculating layout after DOM operations are finished. It is still slow enough, though, to demonstrate the need for a smarter approach.
Vanilla (Incremental)
This algorithm incrementally renders items by adding a few search results to the DOM each frame. This is the approach used on the actual Handmade Hero episode guide, and it results in a consistently responsive UI.
React (Naive)
This renders all search results at once using React. It incurs framework overhead on top of the usual DOM work, increasing mount times and adding a diff cost when many search results are already rendered.
React (Naive, Concurrent Mode)
This is the same as the previous, but rendering using React's experimental concurrent mode. No significant difference is visible; apparently the update work is still synchronous enough to block user input.
React (Incremental)
This renders results incrementally using React, gradually increasing the size of the result set. React does ok, but the increasing framework overhead (including diffing) grows as more items render.
React (Incremental, Concurrent Mode)
This is the same as the previous but with concurrent mode. This time the user experience is noticeably better, with less hitching on user input. To my eye, the initial performance of this method is nearly as good as vanilla, but the diff cost results in hitching after a large result set has loaded.
Vue (Naive)
This renders all results at once using Vue. Vue was by far the worst performer in these tests - by my timing, Vue is generally about 2x slower than React and 3x slower than vanilla.
Vue (Incremental)
I'll say this: Vue doesn't get any faster here.
Svelte (Naive)
Despite Svelte's claims of speed, it was generally middle of the pack in terms of performance. Here I measured it to be about 1.5x slower than React.
However, the performance of Svelte here seems wildly variable, and some user inputs seem to allocate insane amounts of memory.
Svelte (Incremental)
Svelte remained middle of the pack here as well.


logically minded // creative at heart
- Henry Ford
Home page for the time table project by praveen raj (sample 1)
Home page for the time table project by praveen raj (Sample 2)
Tweeting same picture of THALA AJITH for Every Hours
Just a simple home page which tells the thing that i love the most ;)
Get Real Time Breaking News Updates about Politics, Business, Tech, Sports, Health, Entertainment.


Quadtrees vary with each implementation based on the users needs. I've tried to be flexible here with a emphasis on handling objects that will move about a lot. If an object moves within a quadtree then it will generally have to be re-added to the quadtree, so I've implemented that possibility here. Thankfully there's no need to rebuild the quadtree every time an object moves, the object just removes and adds itself back to the tree, and it will only do it if it's moved outside of its containing tlQuadTreeNode.
When I say object, I mean a tlBox, which is a simple axis aligned bounding box type that can be added to the quadtree, the more complex tlCircle, tlLine and tlPolygon which extend tlBox can also be added, but the quadtree will only concern itself with bounding boxes when a query is made on thequadtree.
Using the quadtree is simple enough, create a new quadtree with whatever dimensions you want and then use tlQuadTree.AddBox to add bounding boxes to it. In your main loop you might want to put RunQuadtreeMaintenance which tidies up the quadtree by finding empty partitions and deleting them. Of course the whole point of a quadtree is to find out which objects are within a particular area so that you can do collision checking, rendering, updating or whatever. To do that, you can query the quadtree by simply calling either tlQuadTree.ForEachObjectInArea or tlQuadTree.ForEachObjectInBox which will run a callback function of your choice to perform your specific tasks on them. There's also queries available to check for objects within a radius by using, tlQuadTree.ForEachObjectInRange and tlQuadTree.ForEachObjectInCircle, and also for lines and rays using tlQuadTree.ForEachObjectAlongLine and tlQuadTree.RayCast.
Implementing this quadtree within your game will probably involve including tlBox, tlCircle, tlLine or tlPolygon as a field within your entity/actor etc types. When your actors move about, just make sure you update the position of the Box as well using tlBox.Position or tlBox.Move. When this happens all the necessary updating of the quadtree will happen automatically behind the scenes. Be aware that if an object moves outside of the quadtree bounds it will drop out of the quadtree.
The object is added to each node it overlaps. No object will ever be added to a node that has children, they will be moved down the quadtree to the bottom level of that branch.
tlBoxs are aware if they have already been found and a callback has been made within the same search, so a callback will never be made twice on the same search query.
No, onced a node is partioned and objects moved down, they're there to stay, however if you RunQuadtreeMaintenance then empty nodes will be unpartitioned. I didn't think it was worth the overhead to worry about moving objects back up the tree again.
The quadtree will just concern itself with doing callbacks on objects it finds with rect->rect collision in the case of QueryQuadtreeArea, and circle->rect collision in the case of tlQuadTree.ForEachObjectInRange. Once you've found those objects you can then go on and do more complex collision checking such as poly->poly. If however you only need to check for rect->rect then you can assume a hit straight away as the quadtree will only callback actual hits, potential hits are already excluded automatically if their bounding box is outside the area being queried.
A potential hit would be an object in the same quadtree node that the area check overlaps. So if the area you're checking a collision for overlaps 2 quadnodes, all the objects in those 2 nodes would be considered potential hits. I decided that I may aswell cull any of those bounding boxes that don't overlap the area being checked before doing the callback so that the amount of potential hits is reduced further, and to save wasting the time doing it in the callback function. This applies to both tlQuadTree.ForEachObjectInArea and tlQuadTree.ForEachObjectInRange functions, but as mentioned before, it will only cull according to bounding boxes, you'll have to do a further check in your callback to manage the more complex poly->poly, poly->rect etc., collisions.
When you run a QueryQuadtreeArea (of any type) you can pass an object that will be passed through to the callback function. So the call back function
you create should look like: Function MyCallBackFunction(ObjectFoundInQuadtree:Object, MyData:object)
So your data could be anything such as a bullet
or pLayer ship etc., and assuming that object has a tlBox field you can do further collision checks between the 2. If you don't need to pass any
data then just leave it null.
Boxes have a field called collisiontype which you can find out using the property timelinefx.tlBox.CollisionType. This will return either tlBOX_COLLISION, tlCIRCLE_COLLISION, tlPOLY_COLLISION or tlLINE_COLLISION. The chances are though, that you won't need to know the type, as a call to CheckCollisionwill automatically determine the type and perform the appropriate collision check.
Yes you can create as many quadtrees as you want, however, bear in mind that a tlBox can only ever exist in 1 quadtree at a time. In most cases, with the use of Layers, 1 quadtree will probably be enough.
You can put boxes onto different Layers of the quadtree to help organise your collisions and optimise too. Each Layer has it's own separate quadtree which can be defined according to how you need it to be optimised. See SetLayerConfig. So you could put a load of enemy objects onto one Layer and the pLayer objects onto another. This will speed things up when an enemy might have to query the quadtree to see if the pLayer is nearby because the Layer that the pLayer is on won't be so cluttered with other objects. If you need to check for collisions between many objects vs many other objects, then you should try to put those objects onto the same Layer. This way when each object checks for a collision with an object on the same Layer it can skip having to query the quadtree, because each tlbox already knows what quadtree nodes it exists in, so it can check against other objects in the same node straight away without having to drill down into the quadtree each time.
'Import the TimelineFX Module
'We need the following namespaces
Using std..
Using mojo..
Using timelinefx..
Class Game Extends Window
'Field to store the quadtree
Field QTree:tlQuadTree
'field for our box that will used to query the quad tree
Field player:tlBox
'A Field to store the canvas
Field currentCanvas:Canvas
Method New()
'create the quadtree and make it the same size as the window. Here we're making it so that the maximum number of times it can
'be subdivided is 5, and it will sub divide a when 10 objects are added to a quad. These numbers you can change To tweak performance
'It will vary depending on how you use the quadtree
QTree = New tlQuadTree(0, 0, Width, Height, 5, 10)
'Populate the quadtree with a bunch of objects
For Local c:Int = 1 To 1000
Local t:Int = Rnd(3)
Local rect:tlBox
Local x:Float = Rnd() * Width
Local y:Float = Rnd() * Height
Select t
Case 0
'Create a Basic bounding box boundary
rect = New tlBox(x, y, 10, 10, 0)
Case 1
'Create a circle Boundary
rect = New tlCircle(x, y, 5, 0)
Case 2
'Create a polygon boundary
Local verts:= New Float[](- 10.0, -10.0, -15.0, 0.0, -10.0, 10.0, 10.0, 10.0, 15.0, 0.0, 10.0, -10.0)
rect = New tlPolygon(x, y, verts, 0)
End Select
'Add the boundary to the quadtree
QTree.AddBox(rect)
Next
player = New tlBox(0, 0, 50, 50)
End
Method OnRender( canvas:Canvas ) Override
currentCanvas = canvas
App.RequestRender()
canvas.Clear( New Color(0,0,0,1) )
canvas.BlendMode = BlendMode.Alpha
'position the player box
player.Position(Mouse.X, Mouse.Y)
Local time:=App.Millisecs
'when space is pressed, draw everything on the screen. We do this by calling "ForEachObjectInArea", and define the area as the screen size. We also
'pass the DrawScreen interface which will be called by the quadtree if it finds something in the are. We also pass the layers that we want to check.
If Keyboard.KeyDown(Key.Space) QTree.ForEachObjectInArea(0, 0, Width, Height, Self, DrawScreenCallBack, New Int[](0, 1, 2))
'Check for objects within a box using "ForEachObjectWithinBox", passing our player box. We also pass the player as "Data" which is forwarded on to the
'DrawBoxAction so we can use it to find out if it is actually colliding with anything. We pass the DrawBoxAction interface
'we created which will be called when the qaudtree finds something within the bounding box of the object. We also pass the layers that we want to check.
QTree.ForEachObjectInBox(player, self, DrawBoxCallBack, New Int[](0, 1, 2))
'Draw the player box
player.Draw(canvas)
time = App.Millisecs - time
canvas.DrawText(time, 10, 10)
End
End
'These are our call back fuctions where we can decide what to do with each object found in the quadtree query.
'The parameters will contain the object found and any data that you pass through to the query.
Function DrawBoxCallBack:Void(foundobject:Object, data:Object)
'Use casting to create a local rect of whatever boundary object the quad tree has found.
'This could be either a tlBoundary, tlBoundaryCircle, tlBoundaryLine or tlBoundaryPoly
Local rect:tlBox = Cast<tlBox>(foundobject)
'We used the data variable to pass the Game object. This could be
'any object, such as a game entity, which could have a field containing a tlBoundary representing
'its bounding box/poly etc.
Local thegame:= Cast<Game>(data)
'Do a collision check and store the result
Local collisionresult:tlCollisionResult = CheckCollision(thegame.player, rect)
'If there is a collision
If collisionresult.Intersecting = True
'if we can check for the type of collision like this, you can have either tlPOLY_COLLISION, tlBOX_COLLISION, tlLINE_COLLISION,tlCIRCLE_COLLISION
If rect.CollisionType = tlPOLY_COLLISION
'For any polygon collisions rotate the polygon
Cast<tlPolygon>(rect).RotateDegrees(1)
'because the polygon has move it needs to be updated within the quadtree.
Cast<tlPolygon>(rect).UpdateWithinQuadtree()
End If
'Draw the object that collided with the player box in a different colour
thegame.currentCanvas.Color = New Color(0, 1, 0)
rect.Draw(thegame.currentCanvas)
End If
End
Function DrawScreenCallBack:Void(o:Object, data:Object)
'Use casting to create a local rect of whatever boundary object the quad tree has found.
'This could be either a tlBoundary, tlBoundaryCircle, tlBoundaryLine or tlBoundaryPoly
'Note that the Box object has a Data field that you could use to store another object, say your game entity.
Local rect:tlBox = Cast<tlBox>(o)
Local thegame:=Cast<Game>(data)
thegame.currentCanvas.Color = New Color(0.5, 0.5, 0.5)
'Draw the box that was found
rect.Draw(thegame.currentCanvas)
End
Function Main()
New AppInstance
New Game
App.Run()
End
| Public Constructors | |
|---|---|
| New | Create a new tlQuadTree |
| Public Methods | |
|---|---|
| AddBox | Add a new bounding box to the Quadtree |
| AddForRemoval | Add the tlBox to the remove list |
| CleanUp | Remove marked objects |
| Draw | Draw a Layer of the quadtree |
| ForEachObjectAlongLine | Query a quadtree with a tlLine |
| ForEachObjectInArea | Query the Quadtree to find objects with an area |
| ForEachObjectInBox | Query the quadtree to find objects within a tlBox |
| ForEachObjectInCircle | Query the quadtree to find objects within a tlCircle |
| ForEachObjectWithinRange | Query the quadtree to find objects within a certain radius |
| GetHeight | Get the height of the tlQuadtree |
| GetObjectsFound | Find out how many objects were found on the last query |
| GetObjectsInBox | Query the quadtree to find objects within a tlBox |
| GetObjectsInCircle | Query the quadtree to find objects within a tlCircle |
| GetTotalObjects | Find out how many objects are currently in the quadtree |
| GetWidth | Get the width of the tlQuadtree |
| RayCast | Query a quadtree with a ray of given length |
| RunMaintenance | Perform some house keeping on the quadtree |
| SetLayerConfig | Configure a Layer of the quadtree |
| UnHighlight | unhiglight all quad nodes, mainly for debugging purposes |


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--- layout: api title: "v2.1.7 JavaScript Library: L.PolyUtil" categories: api version: v2.1.7 permalink: /api/v2.1.7/l-polyutil/ ---
Various utility functions for polygon geometries.
| Method | Returns | Description |
|---|---|---|
clipPolygon(
|
Point[] |
Clips the polygon geometry defined by the given points by rectangular bounds. Used by Leaflet to only show polygon points that are on the screen or near, increasing performance. Note that polygon points needs different algorithm for clipping than polyline, so there's a seperate method for it. |


Huawei P40 's First Alleged Render Surfaces Online - Gizchina.com
by PierreHuawei P40 ‘s First Alleged Render Surfaces Online
3.9 (78.67%) 45 votes
While the Huawei P40 series is expected to come in March of next year, the upcoming smartphone lineup could actually see the light of day earlier than that. The latest speculations do indeed suggest the P40 could launch at the CES in January or at MWC in February. That said, as it always happens, details about the handsets precede their launch date; thus let’s have a look at the first alleged render of the Huawei P40 series.
Huawei P40 ‘s First Alleged Render Surfaces Online
As we can see in the image above, the smartphone appears to feature a curved display; very similar to the one we find on the Huawei Mate 30 Pro, although less prominent. Meanwhile in the upper part of the render, we can clearly see a large camera bump that most likely encases a total of four cameras.
Finally, as far as the side buttons are concerned, we find the typical volume rocker – power on / off configuration on the right side of the handset.
Specs wise, the Huawei P40 is expected to pack a Huawei Kirin 990 5G SoC. The successor of this CPU – the Kirin 1020 – is indeed launching in September of 2020; just in time to get equipped on the Huawei Mate 40 series.
According to rumors, the P40 series will also adopt a large 6.57-inch AMOLED screen with dual punch-hole design; which will feature 2K+ resolution and support HDR content.
In the camera department, albeit we just said the bump will probably contain four sensors, there’s still a chance Huawei will add a fifth sensor beside the four. That’s due to the presence of four sensors on the P30 series and the “need” for an upgrade.


A classic link can be set with the <tc:link/>
tag.
You can also set a link by <tc:button/>
.
The behavior of a link and a button is the same, it differs in the appearance.
Tag Library Documentation:
The next two sections show how a link and a button is set.
'apache.org' leads to the appropriated website.
'Disable' show a disabled link/button.
'Action' use the action
attribute to link the component section.
The image leads to www.apache.org.
Use the outcome
attribute for internal links to a viewId.
Use the link
attribute for links to resources or external URLs.
Use the fragment
to jump to an ID on the linked site.
Links and buttons can also be dropdown elements.
You can just put a link tag in another link or button tag
and set the omit
attribute for the parent.
For a dropdown menu without a toggle icon, use markup hideToggleIcon
Colors can be set with markups. Markup none
unset the color.
Colors can also be set with an outline markup.
The size can be changed with markup large
or small
.
A confirmation dialog can be added to a link or a button via
<f:facet name="confirmation">
.
The message text is added with <tc:out/>
.
Todo!
The target
attribute should be checked with
JSF 2.2 Client-Window-Handling.
The destination of the link can be set with the target
attribute.
For example a new window/tab or a specific iframe (<tc:object/>
).
The iframe is set with <tc:object name="objectframe" .../>
(see target
attribute is in this case 'objectframe'.


 It tries to keep the name of the person really large, so they can be seen from a distance. It splits the name into two lines and adjusts the font size automatically so that longer names fit on the card correctly. Plus they look really cool.
How do I use this site?Click the "Events List" in the menu. We haven't yet added the registration app, so for now use the username "djangodash" and password "djangodash" to login.
I created an event. How do I add people?The original idea was to upload a csv, but we ran out of time. For now people have been added through the admin.
{% endblock %}


Man gets life for murder
by Special CorrespondentThe principal district and sessions court on Monday convicted a man for murdering his friend in 2017 and sentenced him to life imprisonment. Chief judge P. Dhanabal pronounced the judgment and sentenced Arumugam, 34, a resident of Kathavarayan on Karasur Main Road to life term. The Sederapet police had registered a case against Arumugam for murdering Iyyappan, a resident of Karasur on Mettu Street in 2017.


Issue 101
Welcome to another issue of Haskell Weekly!  This is a weekly summary of what’s going on in its community.
Want to see something featured in Haskell Weekly? Open an issue or pull request on GitHub.
Featured
-
February’s game jam set a theme of safety. Leveraging Elm’s type system helped make the experience of building a game much nicer.
-
This site will give a home to all the things we wanted to do but couldn’t fit into Joy. The core of the site will be video courses on Haskell, Nix, and related subjects.
-
Announcing
rowdy
, the web routing DSLrowdy
has the best of both worlds: you get compile-time guarantee by interpreting the DSL in a Template Haskell splice, so you can generate datatypes and functions. -
HKD: Less terrible than you might expect
I thought I’d take some time to respond to some of the concerns raised about my recent higher-kinded data and free lenses for higher-kinded data posts.
-
Connecting to MailChimp … from scratch!
There are a couple different Haskell libraries out there for MailChimp. But we’re not going to use them! Instead, we’ll learn how we can use Servant to connect directly to the API.
-
I’m pretty excited about what this means for the Jupyter ecosystem and IHaskell in particular, and I’m looking forward to seeing what other people do with this!
-
In this series of posts I’m going to discuss some of the major design decisions that you will need to consider when making a Haskell roguelike game.
-
On anonymous networking in Haskell: Announcing Tor and I2P for Haskell
I have developed a Haskell API for both projects. In this post I will outline the differences between these projects and illustrate how to use them within Haskell.
-
Haskell can process flat files as though they were hierarchal with the help of lazy evaluation and one ridiculously clever one-line function.
-
The Gonimo architecture, Part 1: The component
The most important part is probably that we split up a component’s input into a model (its dependencies on other components) and a
Config
which is introduced by the component itself.
Jobs
-
Senior Engineering Leader at GitHub in San Francisco
The Semantic Code leader must have or quickly develop high level domain expertise within the fields of program analysis, programming language theory (PLT), parsing and computational semantics.
-
Senior Engineer at Betterpath in Brooklyn
We are looking for a senior engineer who will work on building health and financial products to help patients.
In brief
aeson-diff-generic
: Apply a JSON patch to Haskell datatypes- Calling external functions from JIT-compiled LLVM modules using
llvm-hs
- Cheatsheet: Stacking the
State
andEither
monads codec-beam
: Generate Erlang VM byte code from Haskell- GHC 8.4.2-rc1 now available
haskell-ethereum-assembly
: Ethereum virtual machine assembly on Haskell DSL- Making L-systems with Haskell and Logo
- Maybe monoids
- MTL style for free
nn
: A tiny neural network- Parametricity for
Bifunctor
- Webinar: Asynchronous exception handling in Haskell
Package of the week
This week’s package of the week is tree-traversals, a library providing in-order, pre-order, post-order, level-order, and reversed level-order traversals for tree-like types.
Call for participation
- purebred-email: Tab character in subject header shows as whitespace
- shake: Error message could contain stdin
Events
- April 5: April Meetup in Singapore
- April 6: Learn and Teach Coding for Mid / High school Aged Kids in Fremont, California, United States
- April 7: First Official Weekly Functional Programming Meetup in Cambridge, Massachusetts, United States
- April 9: Mini-meetup: Type Classes in Scala and Haskell in Berlin, Germany
- April 10: Haskell Hangout: Getting Started with Yesod and Haskell Web Development in San Diego, California, United States
- April 11: Type Driven Development in Boulder, Colorado, United States
- April 12: Why do Functional Programmers always talk about Algebras? in Bellevue, Washington, United States
- April 18: Self-paced Haskell Study Group in Dublin, Ireland


{% extends 'layout.html' %} {% block content %} Pics-World Album Welcome to Pics Image Gallery.
Welcome to Pics Image Gallery.
{{ gallery.summary }}


Detecting Silver Tickets:
The best chance of detecting Silver Tickets is to monitor Windows security events on workstations, servers, and Domain Controllers for logon/logoff events with anomalies in the domain field including the field being blank or null.


Hey there! I'M HTML5 the basic and must needed scripting language XD :)
One can't go without the other, Get a stylish website with the power of CSS3. Your eyes will be filled with beauty
Take advantage of a number of interactive elements that engage you in a beautiful environment.I am like the brain of web Development. 🌝
I have an keen interest on learning UI/UX design using modern Toolstack:-)
I have used differnt type of web dev tools like ReactJS,AngularJs,ThreeJs,VanillaJs
Avijit Sen
Hi there visitor, You probably already know my name at this point lol. I am Avijit Sen,currently pursuing undergrad In Information Technology.Now i'm in 1st year In JGEC . I have an intermediate knowledge in HTML,CSS,JS as a tools for web developing. I have just started learning Ruby . For developing web apps i use mainly ReactJs,rather than i likes to use flask in python.


I good at playing the piano. In my senior school life, I joined a guitar club. I play the keyboard and guitar in the show. My classmate and I are big fans of Mayday. We went to Mayday's music concert at summer vacation in 2016 . I love traveling. Have been to Europe, Japan, Thailand
My cousin and I go to Japan 10 days. The best part of Karuizawa. There are comfortable weather and beyound description view. The travel itinerary I had set myself. Although it was hard, it was worth. I have happy recollections of this travel.
When it comes to my enjoy place, Kyushu is definitely the first place that comes to my mind, which is located Japan. Kyushu is a place of great, diversity, not only can people experience the rural life there, but they can get to know warm hospitality as well.
Most of people are fond of watching movies, and I'm no exception. however, whatever genre it is, a good movie is able to provide lasting memories as well as leave a profound impression. The collection is really a tear-jerker. It's self-evident that in addition to evoking one's thoughts, it can also mirror real life experiences.
Apart from being a web developer, I enjoy most of my time being outdoors. In the winter, I am an avid skiier and novice ice climber. During the warmer months here in Colorado, I enjoy mountain biking, free climbing, and kayaking.
When forced indoors, I follow a number of sci-fi and fantasy genre movies and television shows, I am an aspiring chef, and I spend a large amount of my free time exploring the latest technolgy advancements in the front-end web development world.


I'm baby pBR&B 8-bit chillwave master cleanse squid pour-over cronut knausgaard brunch woke schlitz intelligentsia you probably haven't heard of them. Cliche single-origin coffee echo park leggings vice. Post-ironic jianbing paleo, waistcoat hashtag YOLO truffaut organic kickstarter cray selvage. Vegan fashion axe echo park fixie food truck fanny pack, hella bushwick viral jianbing migas tumeric. Fashion axe plaid ennui, kitsch la croix tousled shoreditch neutra lumbersexual cloud bread irony taiyaki pickled church-key pop-up. Gluten-free narwhal air plant banh mi stumptown.
Umami bitters mlkshk flannel. Drinking vinegar health goth lo-fi franzen, trust fund fixie austin irony occupy jean shorts venmo chicharrones heirloom dreamcatcher. Pok pok ramps pork belly paleo beard tumeric lomo ugh, bushwick pop-up thundercats PBR&B taxidermy banjo. Kinfolk celiac banjo enamel pin biodiesel bespoke before they sold out microdosing pinterest meggings woke iceland food truck wolf lumbersexual. Pork belly fingerstache williamsburg stumptown prism, try-hard la croix bespoke schlitz pinterest flexitarian.
Four dollar toast gochujang chillwave, salvia squid cliche lyft. Tilde cronut meggings roof party fashion axe vape truffaut portland. Viral everyday carry distillery chia banjo cloud bread. Neutra lomo vice plaid deep v leggings. Poutine dreamcatcher vexillologist small batch drinking vinegar stumptown craft beer, air plant semiotics. Cray live-edge typewriter, gochujang next level disrupt slow-carb ugh.
Tumeric meditation organic, actually mumblecore venmo prism. Cold-pressed polaroid DIY, four loko flexitarian aesthetic venmo copper mug occupy hammock small batch synth authentic la croix. Whatever street art wolf williamsburg chambray jianbing locavore migas drinking vinegar chia aesthetic sriracha helvetica. Adaptogen four dollar toast williamsburg 90's man bun XOXO cliche banh mi lyft tbh art party gentrify. Deep v gastropub fam shoreditch tumeric hexagon tumblr kombucha street art sriracha ethical flexitarian.
Cronut retro ethical health goth cornhole, PBR&B semiotics poke quinoa neutra austin offal intelligentsia small batch green juice. Blog messenger bag fam microdosing master cleanse. Hoodie church-key letterpress quinoa next level, cardigan pop-up microdosing fam flannel celiac art party adaptogen single-origin coffee intelligentsia. Kale chips celiac pop-up chicharrones.
Dummy text? More like dummy thicc text, amirite?


ABOUT-ME
I am a entry-level PHP&WEB DEVELOPER,graduated form JMPT,now working at a technical company in ShanTou.
My job is to design and make other enterprises's web with HTML5,JQ and PHP.Besides,I'd like to focus on the newest trends and technologies.I will put more heart into what I turely love,makeing great efforts on the way to PHP.
SKILLS
front end
- HTML5
- CSS
- jQuery
- Bootstrap
back end
- PHP
- thinkphp
- CodeIgniter
- 2017 {volist name="diary" id="vo"}
- {$vo.time} {$vo.diary} {/volist}


# Copyright 2016 The TensorFlow Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Provides an API for generating Event protocol buffers."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import time
import json
import os
from .src import event_pb2
from .src import summary_pb2
from .src import graph_pb2
from .event_file_writer import EventFileWriter
from .summary import scalar, histogram, image, audio, text
from .graph import graph
class SummaryToEventTransformer(object):
"""Abstractly implements the SummaryWriter API.
This API basically implements a number of endpoints (add_summary,
add_session_log, etc). The endpoints all generate an event protobuf, which is
passed to the contained event_writer.
@@__init__
@@add_summary
@@add_session_log
@@add_graph
@@add_meta_graph
@@add_run_metadata
"""
def __init__(self, event_writer, graph=None, graph_def=None):
"""Creates a `SummaryWriter` and an event file.
On construction the summary writer creates a new event file in `logdir`.
This event file will contain `Event` protocol buffers constructed when you
call one of the following functions: `add_summary()`, `add_session_log()`,
`add_event()`, or `add_graph()`.
If you pass a `Graph` to the constructor it is added to
the event file. (This is equivalent to calling `add_graph()` later).
TensorBoard will pick the graph from the file and display it graphically so
you can interactively explore the graph you built. You will usually pass
the graph from the session in which you launched it:
```python
...create a graph...
# Launch the graph in a session.
sess = tf.Session()
# Create a summary writer, add the 'graph' to the event file.
writer = tf.summary.FileWriter(<some-directory>, sess.graph)
```
Args:
event_writer: An EventWriter. Implements add_event method.
graph: A `Graph` object, such as `sess.graph`.
graph_def: DEPRECATED: Use the `graph` argument instead.
"""
self.event_writer = event_writer
# For storing used tags for session.run() outputs.
self._session_run_tags = {}
# TODO(zihaolucky). pass this an empty graph to check whether it's necessary.
# currently we don't support graph in MXNet using tensorboard.
def add_summary(self, summary, global_step=None):
"""Adds a `Summary` protocol buffer to the event file.
This method wraps the provided summary in an `Event` protocol buffer
and adds it to the event file.
You can pass the result of evaluating any summary op, using
[`Session.run()`](client.md#Session.run) or
[`Tensor.eval()`](framework.md#Tensor.eval), to this
function. Alternatively, you can pass a `tf.Summary` protocol
buffer that you populate with your own data. The latter is
commonly done to report evaluation results in event files.
Args:
summary: A `Summary` protocol buffer, optionally serialized as a string.
global_step: Number. Optional global step value to record with the
summary.
"""
if isinstance(summary, bytes):
summ = summary_pb2.Summary()
summ.ParseFromString(summary)
summary = summ
event = event_pb2.Event(summary=summary)
self._add_event(event, global_step)
def add_graph(self, graph):
"""Adds a `Graph` protocol buffer to the event file.
"""
event = event_pb2.Event(graph_def=graph.SerializeToString())
self._add_event(event, None)
def add_session_log(self, session_log, global_step=None):
"""Adds a `SessionLog` protocol buffer to the event file.
This method wraps the provided session in an `Event` protocol buffer
and adds it to the event file.
Args:
session_log: A `SessionLog` protocol buffer.
global_step: Number. Optional global step value to record with the
summary.
"""
event = event_pb2.Event(session_log=session_log)
self._add_event(event, global_step)
def _add_event(self, event, step):
event.wall_time = time.time()
if step is not None:
event.step = int(step)
self.event_writer.add_event(event)
class FileWriter(SummaryToEventTransformer):
"""Writes `Summary` protocol buffers to event files.
The `FileWriter` class provides a mechanism to create an event file in a
given directory and add summaries and events to it. The class updates the
file contents asynchronously. This allows a training program to call methods
to add data to the file directly from the training loop, without slowing down
training.
@@__init__
@@add_summary
@@add_session_log
@@add_event
@@add_graph
@@add_run_metadata
@@get_logdir
@@flush
@@close
"""
def __init__(self,
logdir,
graph=None,
max_queue=10,
flush_secs=120,
graph_def=None):
"""Creates a `FileWriter` and an event file.
On construction the summary writer creates a new event file in `logdir`.
This event file will contain `Event` protocol buffers constructed when you
call one of the following functions: `add_summary()`, `add_session_log()`,
`add_event()`, or `add_graph()`.
If you pass a `Graph` to the constructor it is added to
the event file. (This is equivalent to calling `add_graph()` later).
TensorBoard will pick the graph from the file and display it graphically so
you can interactively explore the graph you built. You will usually pass
the graph from the session in which you launched it:
```python
...create a graph...
# Launch the graph in a session.
sess = tf.Session()
# Create a summary writer, add the 'graph' to the event file.
writer = tf.summary.FileWriter(<some-directory>, sess.graph)
```
The other arguments to the constructor control the asynchronous writes to
the event file:
* `flush_secs`: How often, in seconds, to flush the added summaries
and events to disk.
* `max_queue`: Maximum number of summaries or events pending to be
written to disk before one of the 'add' calls block.
Args:
logdir: A string. Directory where event file will be written.
graph: A `Graph` object, such as `sess.graph`.
max_queue: Integer. Size of the queue for pending events and summaries.
flush_secs: Number. How often, in seconds, to flush the
pending events and summaries to disk.
graph_def: DEPRECATED: Use the `graph` argument instead.
"""
event_writer = EventFileWriter(logdir, max_queue, flush_secs)
super(FileWriter, self).__init__(event_writer, graph, graph_def)
def get_logdir(self):
"""Returns the directory where event file will be written."""
return self.event_writer.get_logdir()
def add_event(self, event):
"""Adds an event to the event file.
Args:
event: An `Event` protocol buffer.
"""
self.event_writer.add_event(event)
def flush(self):
"""Flushes the event file to disk.
Call this method to make sure that all pending events have been written to
disk.
"""
self.event_writer.flush()
def close(self):
"""Flushes the event file to disk and close the file.
Call this method when you do not need the summary writer anymore.
"""
self.event_writer.close()
def reopen(self):
"""Reopens the EventFileWriter.
Can be called after `close()` to add more events in the same directory.
The events will go into a new events file.
Does nothing if the EventFileWriter was not closed.
"""
self.event_writer.reopen()
[docs]class SummaryWriter(object):
"""Writes `Summary` directly to event files.
The `SummaryWriter` class provides a high-level api to create an event file in a
given directory and add summaries and events to it. The class updates the
file contents asynchronously. This allows a training program to call methods
to add data to the file directly from the training loop, without slowing down
training.
"""
[docs] def __init__(self, log_dir):
"""
Args:
log_dir (string): save location
"""
self.file_writer = FileWriter(logdir=log_dir)
v = 1E-12
buckets = []
neg_buckets = []
while v < 1E20:
buckets.append(v)
neg_buckets.append(-v)
v *= 1.1
self.default_bins = neg_buckets[::-1] + [0] + buckets
self.text_tags = []
[docs] def add_scalar(self, name, scalar_value, global_step=None):
"""Add scalar data to summary.
Args:
tag (string): Data identifier
scalar_value (float): Value to save
global_step (int): Global step value to record
"""
self.file_writer.add_summary(scalar(name, scalar_value), global_step)
[docs] def add_histogram(self, name, values, global_step=None, bins='tensorflow'):
"""Add histogram to summary.
Args:
tag (string): Data identifier
values (numpy.array): Values to build histogram
global_step (int): Global step value to record
bins (string): one of {'tensorflow','auto', 'fd', ...}, this determines how the bins are made. You can find other options in: https://docs.scipy.org/doc/numpy/reference/generated/numpy.histogram.html
"""
if bins=='tensorflow':
bins = self.default_bins
self.file_writer.add_summary(histogram(name, values, bins), global_step)
[docs] def add_image(self, tag, img_tensor, global_step=None):
"""Add image data to summary.
Args:
tag (string): Data identifier
img_tensor (torch.Tensor): Image data
global_step (int): Global step value to record
Shape:
img_tensor: :math:`(3, H, W)`. Use ``torchvision.utils.make_grid()`` to prepare it is a good idea.
"""
self.file_writer.add_summary(image(tag, img_tensor), global_step)
[docs] def add_audio(self, tag, snd_tensor, global_step=None):
"""Add audio data to summary.
Args:
tag (string): Data identifier
snd_tensor (torch.Tensor): Sound data
global_step (int): Global step value to record
Shape:
snd_tensor: :math:`(1, L)`. The values should between [-1, 1]. The sample rate is currently fixed at 44100 KHz.
"""
self.file_writer.add_summary(audio(tag, snd_tensor), global_step)
[docs] def add_text(self, tag, text_string, global_step=None):
"""Add text data to summary.
Args:
tag (string): Data identifier
text_string (string): String to save
global_step (int): Global step value to record
Examples::
writer.add_text('lstm', 'This is an lstm', 0)
writer.add_text('rnn', 'This is an rnn', 10)
"""
self.file_writer.add_summary(text(tag, text_string), global_step)
if tag not in self.text_tags:
self.text_tags.append(tag)
extensionDIR = self.file_writer.get_logdir()+'/plugins/tensorboard_text/'
if not os.path.exists(extensionDIR):
os.makedirs(extensionDIR)
with open(extensionDIR + 'tensors.json', 'w') as fp:
json.dump(self.text_tags, fp)
[docs] def add_graph(self, model, lastVar):
# prohibit second call?
# no, let tensorboard handles it and show its warning message.
"""Add graph data to summary.
To draw the graph, you need a model ``m`` and an input variable ``t`` that have correct size for ``m``.
Say you have runned ``r = m(t)``, then you can use ``writer.add_graph(m, r)`` to save the graph.
By default, the input tensor does not require gradient, therefore it will be omitted when back tracing.
To draw the input node, pass an additional parameter ``requires_grad=True`` when creating the input tensor.
Args:
model (torch.nn.Module): model to draw.
lastVar (torch.autograd.Variable): the root node start from.
.. note::
This is experimental feature. Graph drawing is based on autograd’s backward tracing.
It goes along the ``next_functions`` attribute in a variable recursively, drawing each encountered nodes.
In some cases, the result is strange. See https://github.com/lanpa/tensorboard-pytorch/issues/7
"""
import torch
if not hasattr(torch.autograd.Variable, 'grad_fn'):
print('pytorch version is too old, how about build by yourself?')
return
self.file_writer.add_graph(graph(model, lastVar))
def close(self):
self.file_writer.flush()
self.file_writer.close()
def __del__(self):
if self.file_writer is not None:
self.file_writer.close()


Insert hand for live demo.
Allows adding a hand to your THREE.js scene in one line.
Creates a default scene for you, when time is of the essence.
// At the simplest:
Leap.loop()
.use('boneHand', {
targetEl: document.body,
arm: true
});
| Name | Default | Description |
|---|---|---|
| scene | undefined |
Accepts a THREE.scene. If undefined, a default scene will be created with some defaults (transparent canvas, three lights, mm units), and rendered on every animation frame. If null, the plugin will wait for the scene to be set explicitly at a future point. With the default scene, the renderer, camera, and scene will all be made available on the plugin scope. E.g., `myController.plugins.boneHand.scene` |
| targetEl | undefined | Accepts an element, such as `document.body`. |
| boneScale | 1 / 6 | The radius of the bones relative to the length of the proximal bone on the middle finger |
| jointScale | 1 / 5 | The radius of the bones relative to the length of the proximal bone on the middle finger |
| boneColor | (new THREE.Color).setHex(0xffffff) | |
| jointColor | (new THREE.Color).setHex(0x5daa00) |
THREE.js shadows are fully supported.
yourMesh.receivesShadow = true
, as
demonstrated in the source of this page.renderer.shadowMapEnabled = true
and then, if you choose, call myController.plugins.boneHand.addShadowCamera()
.
See the source for details. scope.light.shadowCameraVisible
is a nice tool to know about.


--- layout: page title: Games ---
We currently have two games in development, and another two that are ready for consumers to play, including:
We also have an assortment of mobile-optimized HTML5 games ready to license to portal providers. Want to know more?


Expert mode allows submission of systems which have not been successfully located. As less checking is done, please use with care.
| Version: 2015-11-01 | Source code | Copyright © 2014 Steve Hodge |
Info: A system with that name has already been entered, but does not have coordinates!
Warning: A system with that name has already been entered, and has coordinates!
Warning: Please enter a name for this system!
| System | Distances | TGC | EDSM |
|---|
| System | Distance |
|---|
| System | Distance | Calculated | Status |
|---|---|---|---|
Warning: Need more distances to reference systems!


This week Steve kindly walked us through the work he’s been doing on the NTD database system. His component is a rails application that creates reports for a tricky database situation.
While he was explaining I had to google the following things and learned quite a bit.
monit Great tool for monitoring processes.
Pivot tables Way to aggregate data by columns.
jQuery Steps Plugin for making wizards.
Steve also talked about the difficulty of having a main application (drupal based) communicate with a secondary application (in rails) and juggle the authentication between the two of them.
The solution goes a little something like this
-
An authenticated user on drupal has a link that contains an encrypted string, a “multipass token” at the end. The password to decrypt the token lives on the drupal server and on the rails server, so even though the user gets a link that looks like newserver.com/login/adASDadaDAsdas no one can tell what’s in the data. The string actually contains all the user’s information that the rails app needs to do it’s job.
-
Next the rails server gets the request with the token and attempts to decrypt it. If it successfully decrypts, and decrypts into a valid predetermined structure, then it’s considered a valid user created by the drupal server. Voila!
The solution here was surprisingly simple and breathtakingly pragmatic, like most good solutions, I find. Steve says he learned the idea from EasyBI, another tool we’ve used in the past.
Please let me know if I left out anything cool.
Thanks for reading.


| 009:092 Khan | : |
Nor (is there blame) on those who came to you to be provided with mounts, and when you said: "I can find no mounts for you," they turned back, while their eyes overflowing with tears of grief that they could not find anything to spend (for Jihad). |
| 009:092 Maulana | : |
Nor on those to whom, when they came to thee that thou shouldst mount them, thou didst say: I cannot find that on which to mount you. They went back while their eyes overflowed with tears of grief that they could not find aught to spend. |
| 009:092 Pickthal | : |
Nor unto those whom, when they came to thee (asking) that thou shouldst mount them, thou didst tell: I cannot find whereon to mount you. They turned back with eyes flowing with tears, for sorrow that they could not find the means to spend. |
| 009:092 Rashad | : |
Also excused are those who come to you wishing to be included with you, but you tell them, "I do not have anything to carry you on." They then turn back with tears in their eyes, genuinely saddened that they could not afford to contribute. |
| 009:092 Sarwar | : |
Those who come to you, (Muhammad), asking to be taken to the battle, but you cannot find the necessary means for them, are exempt from the duty of fighting for the cause of God, even though they leave you with their eyes flooded with tears because of not being able to help the cause of God. |
| 009:092 Shakir | : |
Nor in those who when they came to you that you might carry them, you said: I cannot find that on which to carry you; they went back while their eyes overflowed with tears on account of grief for not finding that which they should spend. |
| 009:092 Sherali | : |
Nor against those to whom, when they came to thee that thou shouldst furnish them with mounts thou didst say, 'I cannot find whereon I can mount you;' they turned back, their eyes overflowing with tears, out of grief that they could not find what they might spend. |
| 009:092 Yusufali | : |
Nor (is there blame) on those who came to thee to be provided with mounts, and when thou saidst, "I can find no mounts for you," they turned back, their eyes streaming with tears of grief that they had no resources wherewith to provide the expenses. |
Concepts/Themes Covered: الجهاد > الجهاد في سبيل الإسلام > أشرار الجند Jihad> The Call to Jihad>The Wicked Soldiers الجهاد > الجهاد في سبيل الإسلام > ذم المتخاذلين عن الجهاد Jihad> The Call to Jihad>Dispraise the Reluctant for the Holy War الجهاد > الغزوات > غزوة تبوك Jihad> The Holy Battles> Tabuk Battle تنظيم العلاقات المالية > إنفاقها Organizing Financial Relationships>Its Expenditure العلاقات القضائية > أحكام قانونية > العفو > الترخيص Judicial Relationships>Legal Rules>Forgiveness>Allowance
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Test two objects for inequality.
Test two objects for inequality.
true
if !(this == that), false otherwise.
Equivalent to x.hashCode
except for boxed numeric types.
Equivalent to x.hashCode
except for boxed numeric types.
For numerics, it returns a hash value which is consistent
with value equality: if two value type instances compare
as true, then ## will produce the same hash value for each
of them.
a hash value consistent with ==
Test two objects for equality.
Test two objects for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
The empty icon.
Cast the receiver object to be of type T0
.
Cast the receiver object to be of type T0
.
Note that the success of a cast at runtime is modulo Scala's erasure semantics.
Therefore the expression 1.asInstanceOf[String]
will throw a ClassCastException
at
runtime, while the expression List(1).asInstanceOf[List[String]]
will not.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the requested type.
the receiver object.
Create a copy of the receiver object.
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
The eq
method implements an equivalence relation on
non-null instances of AnyRef
, and has three additional properties:
x
and y
of type AnyRef
, multiple invocations of
x.eq(y)
consistently returns true
or consistently returns false
.x
of type AnyRef
, x.eq(null)
and null.eq(x)
returns false
.null.eq(null)
returns true
. When overriding the equals
or hashCode
methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2
), they
should be equal to each other (o1 == o2
) and they should hash to the same value (o1.hashCode == o2.hashCode
).
true
if the argument is a reference to the receiver object; false
otherwise.
The equality method for reference types.
Called by the garbage collector on the receiver object when there are no more references to the object.
Called by the garbage collector on the receiver object when there are no more references to the object.
The details of when and if the finalize
method is invoked, as
well as the interaction between finalize
and non-local returns
and exceptions, are all platform dependent.
A representation that corresponds to the dynamic class of the receiver object.
A representation that corresponds to the dynamic class of the receiver object.
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object.
The hashCode method for reference types.
Test whether the dynamic type of the receiver object is T0
.
Test whether the dynamic type of the receiver object is T0
.
Note that the result of the test is modulo Scala's erasure semantics.
Therefore the expression 1.isInstanceOf[String]
will return false
, while the
expression List(1).isInstanceOf[List[String]]
will return true
.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the specified type.
true
if the receiver object is an instance of erasure of type T0
; false
otherwise.
Equivalent to !(this eq that)
.
Equivalent to !(this eq that)
.
true
if the argument is not a reference to the receiver object; false
otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Schedule the given code to be executed on the Swing event dispatching thread (EDT).
Schedule the given code to be executed on the Swing event dispatching thread (EDT). Returns immediately.
Schedule the given code to be executed on the Swing event dispatching thread (EDT).
Schedule the given code to be executed on the Swing event dispatching thread (EDT). Blocks until after the code has been run.
Creates a String representation of this object.
Creates a String representation of this object. The default representation is platform dependent. On the java platform it is the concatenation of the class name, "@", and the object's hashcode in hexadecimal.
a String representation of the object.
Helpers for this package.


What top is
A complete HTML5 high performance front-end for developing todays websites compatible with yesterdays devices.
Features
-
High Performance
- Tiny footprint.
- Immediate paint-times.
- Non-blocking CSS & Javascript.
- jQuery Plugins onDemand
-
Tiered Compatibility
- Tier 0: IE6/7 will render layout.
- Tier 1: IE8 will render layout as well as additional CSS.
- Tier 2: IE9+ and other modern browsers get the full experience.
-
Common Components
- jQuery 1.* with a set of plugins loaded only when needed
- normalise.css 4.x
- FontAwesome for iconography


Introducing multi-platform app development using Flutter.
Google Developer Group Summit
Meeting developers and student leads of Hong Kong and Taiwan.
Solution Challenge - Info Session
Kick-start of Solution Challenge 2020.
Solution Challenge - UI design Session
UI Design is a theoretical workshop in our Solution Challenge Workshop.
Solution Challenge - Technical Architecture
Technical Architecture is a technical workshop in our Solution Challenge Workshop.
Flutter100&101
Flutter basics
Flutter102
Flutter102 is the intermediate-level Workshop in our Flutter Workshops series.
Core Team
Alex Sze
Student-Lead
Ian Law
Secretary
Thomas Chong
External Vice President
Owen Lee
Internal Vice President
Dylin Qin
Treasurer
Jaspreet Singh
Technical Team
Richard
Designer Team
Dickson
Designer Team
Email<EMAIL_ADDRESS>Flutter viewing party
Introducing multi-platform app development using Flutter.
DSC’s very first event features viewing of the Flutter Interact conference and an elaborate
introductory walkthrough on the basics of the Flutter language using Android Studio. Under suspension
of classroom lectures, over 15 participants experienced the convenience of using Flutter to develop
apps compatible with both Android and iOS.
Date: 12 December 2019
Google developer group summit
Meeting developers and student leads of Hong Kong and Taiwan.
During this special trip to Google Taiwan, student leads from Hong Kong and Taiwan universities met
and exchanged new insights. Our student lead, Alex, flew to Taipei to present our progress to GDGs and
had fruitful interactions with local DSC leads.
Date: 21 December 2019
Solution Challenge – Info Session
Kick-start of Solution Challenge 2020.
DSC Solution Challenge is a solution design contest with the goal to tackle local community problem.
As a member of Google Developer family, we helped aspiring young to kick start their journey in
solution challenge.
UI Design is a theoretical workshop in our Solution Challenge Workshop.
User interface plays a crucial role in a successful product – it’s all about what the users see and
interact with. In the UI workshop, we cover design principles, UX design processes and wireframe
sketching that might help improve your product image. We also case study the visual design of
successful products including Google and Spotify and identify key elements behind their success. After
the workshop, participants will be able to choose the right techniques to display information and
enhance the brand image of their prototypes.
DSC Solution Challenge Flutter100 & 101 are a series of technical workshops aiming to help you
develop a working mobile application. After these two workshops co-organized by the CSE Department,
you should be able to construct an interactive, multi-platform app on your own!
Flutter102 is the intermediate-level Workshop in our Flutter Workshops
series.
In the Workshop, we introduced how “widgets” could be used to achieve user interactivity in a mobile
application. We first demonstrated how to create a simple login screen using predefined TextBars and
Buttons. We also described how a widgets’ appearance and behavior could be customized. Finally, we
challenged our participants’ creativity by implementing a “Magic Ball” mobile application, helping
them familiarize with widget customization and random number generation in the process.
Technical Architecture is a technical workshop in our Solution
Challenge Workshop.
Let’s say you have an ingenious idea, a fantastic interface framework, to solve the local community
problems. But what now? You can’t just turn on your laptop and start coding without planning ahead for
your product development. Our Technical Architecture Workshop is here to help you plan for your
product development, identify constraints and choose the ideal. Finally, we challenged our
participants’ creativity by implementing a “Magic Ball” mobile application, helping them familiarize
with widget customization and random number generation in the process.


{% raw %}
ADCOIN
Blockchain
Peer-to-Peer Network
{{ error }}
{{ success }}
Peer Node Address
Add Node
Show Peer Nodes
{{ node }}
(click to delete node from network)
{% endraw %}


gtrayicon(1) gtrayicon(1) NAME gtrayicon - Generic tray icon for GNOME DESCRIPTION Generic tray icon for GNOME is a small utility which allows to add a icon to the system tray that can be used to trigger customized enable/disable actions. OPTIONS --tooltip=string string to appear as tooltip --activate=cmd activate command --deactivate=cmd deactivate command --activate-icon=icon-path icon to show for 'activate' action --deactivate-icon=icon-path icon to show for 'deactivate' --menu-file=menu-path custom menu to display for right button --activated start in 'activated' state (default: 'deactivated' state) EXAMPLE Activate action: start webfs (web server) setting a pid file Deactivate action: kill that webfs instance gtrayicon \ --activate="/usr/bin/webfsd -k /tmp/pid.file -r /var/www" \ --deactivate="cat /tmp/pid.file | xargs -ipid kill -TERM pid" MENU For an example on how to write a menu file,see /usr/share/doc/gtrayicon/examples/sample.menu SEE ALSO Website: http://gtrayicon.sourceforge.net/ AUTHOR Gtrayicon was written by Javier Valencia (javiervalencia80 at gmail.com) This Man page was written by Taylor LeMasurier-Wren<EMAIL_ADDRESS>gtrayicon(1)


public interface RFCardReaderDevice extends Device, TimeConstants
The RFCard reader device object is obtained from the POSTerminal
, its' as follows:
RFCardReaderDevice rFCardReaderDevice = (RFCardReaderDevice) POSTerminal.getInstance().getDevice("cloudpos.device.rfcardreader");Among them, the "cloudpos.device.rfcardreader" string is to identify the RFCard reader device, defined by the specific implementation.
Uses the RFCard reader device object to control the operation of the printer device.
An app can request permission to access the device, as shown below:
<uses-permission android:name="android.permission.CLOUDPOS_CONTACTLESS_CARD"/>
Device
| Modifier and Type | Field and Description |
|---|---|
static int |
MODE_AUTO
The mode is automatically detected according to the environment
|
static int |
MODE_FELICA
Proximity communication mode: FeliCa®
|
static int |
MODE_ISO14443_TYPE_A
Proximity communication mode (PCD): ISO/IEC 14443 Type A compliant
|
static int |
MODE_ISO14443_TYPE_B
Proximity communication mode (PCD): ISO/IEC 14443 Type B compliant
|
static int |
MODE_ISO15693
Vicinity communication mode (VCD): ISO/IEC 15693 compliant
|
static int |
MODE_MIFARE
Proximity communication mode: MIFARE®
|
static int |
MODE_NFC_ACTIVE
NFC active communication mode: ISO/IEC 18092 (ECMA 340: NFCIP-1)
|
static int |
MODE_NFC_PASSIVE
NFC passive communication mode: ISO/IEC 18092 (ECMA 340: NFCIP-1)
|
static int |
PARAM_NB_SLOT
Number of slot to use for anti collision.
|
static int |
PARAM_SPEED
Speed rate to use for the initialization phase.
|
static int |
RATE_106K
106 kbps speed rate used with
PARAM_SPEED |
static int |
RATE_1667K
1667 kbps speed rate (active mode only) used with
PARAM_SPEED |
static int |
RATE_212K
212 kbps speed rate used with
PARAM_SPEED |
static int |
RATE_3390K
3390 kbps speed rate (active mode only) used with
PARAM_SPEED |
static int |
RATE_424K
424 kbps speed rate used with
PARAM_SPEED |
static int |
RATE_6670K
6670 kbps speed rate (active mode only) used with
PARAM_SPEED |
static int |
RATE_848K
848 kbps speed rate (active mode only) used with
PARAM_SPEED |
FOREVER, IMMEDIATE, MilliSECOND, SECOND
| Modifier and Type | Method and Description |
|---|---|
int |
getMode()
Gets current communication mode.
|
int |
getSpeed()
Gets the baud rate.
|
void |
listenForCardAbsent(OperationListener listener,
int timeout)
Listens until a card is removed from this terminal.
|
void |
listenForCardPresent(OperationListener listener,
int timeout)
Starts reader according to Contactless protocols and performs
initialization according to the communication mode.
|
void |
open(int logicalID,
int mode)
Opens the device with a specific communication mode.
|
void |
setSpeed(int value)
Sets the baud rate used
during the initialization phase.
|
RFCardReaderOperationResult |
waitForCardAbsent(int timeout)
This is the synchronous method of the
listenForCardAbsent(OperationListener,int) . |
RFCardReaderOperationResult |
waitForCardPresent(int timeout)
This is the synchronous method of the
listenForCardPresent(OperationListener,int) . |
cancelRequest, close, getFailCount, getUsageCount, open
static final int MODE_AUTO
static final int MODE_NFC_PASSIVE
static final int MODE_NFC_ACTIVE
static final int MODE_ISO14443_TYPE_A
static final int MODE_ISO14443_TYPE_B
static final int MODE_ISO15693
static final int MODE_MIFARE
static final int MODE_FELICA
static final int PARAM_SPEED
static final int PARAM_NB_SLOT
static final int RATE_106K
PARAM_SPEED
static final int RATE_212K
PARAM_SPEED
static final int RATE_424K
PARAM_SPEED
static final int RATE_848K
PARAM_SPEED
static final int RATE_1667K
PARAM_SPEED
static final int RATE_3390K
PARAM_SPEED
static final int RATE_6670K
PARAM_SPEED
void open(int logicalID, int mode) throws DeviceException
Resets the state of the initiator if it has previously been opened.
logicalID
- logical ID of the device to open.mode
- Communication mode to use.DeviceException
- for the standard reasons that are documented in
DeviceException
.int getMode() throws DeviceException
DeviceException
- for the standard reasons that are documented in
DeviceException
.void setSpeed(int value) throws DeviceException
value
- baud rateDeviceException
- for the standard reasons that are documented in
DeviceException
.int getSpeed() throws DeviceException
DeviceException
- for the standard reasons that are documented in
DeviceException
.void listenForCardPresent(OperationListener listener, int timeout) throws DeviceException
This is an asynchronous method.
handleResult()
will be invoked when at least one card has been detected in the field.
Only support a single card, many cards will report error ERR_MULTI_CARD
This method will use parameters previously added with
setSpeed()
. If none has been
set, scanTargets will behave with a typical behavior adapted to the selected
communication mode.
Information about successfully detected card can be retrieved by the
getCard()
function.
Because this method uses a timeout parameter, the device receiving this request MUST be able to
successfully respond to cancelRequest()
and abort the operation.
In case of a timeout occurring, the operation result will contain code=
ERR_TIMEOUT
, and no information about
card will be available.
listener
- operation listener.timeout
- the maximum scanning time of the method, in milliseconds.DeviceException
- for the standard reasons that are documented in
DeviceException
RFCardReaderOperationResult waitForCardPresent(int timeout) throws DeviceException
listenForCardPresent(OperationListener,int)
.timeout
- the maximum scanning time of the method, in milliseconds.DeviceException
- for the standard reasons that are documented in
DeviceException
void listenForCardAbsent(OperationListener listener, int timeout) throws DeviceException
This is an asynchronous method.
Result information about successfully removed card can be retrieved by the
SUCCESS
function.
Because this method uses a timeout parameter, the device receiving this request MUST be able to
successfully respond to cancelRequest()
and abort the operation.
In case of a timeout occurring, the operation result will contain code=
ERR_TIMEOUT
, and no information about
card will be available.
listener
- operation listener.timeout
- the maximum wait time of the method, in milliseconds.DeviceException
- for the standard reasons that are documented in
DeviceException
RFCardReaderOperationResult waitForCardAbsent(int timeout) throws DeviceException
listenForCardAbsent(OperationListener,int)
.timeout
- the maximum wait time of the method, in milliseconds.DeviceException
- for the standard reasons that are documented in
DeviceException