Scoring Tips¶
Brief¶
During the work on Karta I learned quite a few lessons about the nature of scoring algorithms for binary matching. This section will include a list of the tips I found useful, hoping they could help other researchers / developers as well.
Tips¶
- Anchor functions can easily generate many matches later on.
- Finding anchor functions should be done without any dependency on the way we later on match additional functions. Anchor functions are too important to be missed by optimizations.
- The compiler can sometimes mess around with the order of the functions inside a single compiled binary file. However, it tends to keep the existing order as-is.
- Don’t give (non-constant) positive scoring to artifacts when there is a reasonable scenario in which low meaningfully different functions receive a “match” score only because of this artifact. For example: number of instructions, frame size, etc.
- Don’t jump to make score-based decisions. Round up all of the possible matching candidates, and only pick the promising ones - those who receive enough score points and are way ahead of their competitors.
- Functions can be be complicated, store a full call order (path per ref, all paths per call), otherwise the call order will trigger a False Positive (a.k.a. FP).
- Try to adaptively learn the characteristics of the matched binary through the eyes of matched couples. For example: does the compiler maintained function locality (matching neighbours)? what is the ratio between the instructions in the binary and the source?
- Adaptive scoring changes after every match, we can’t assume that a change in score implies we should double check / match our candidates.
- Give bonus score for “exact matching” feature: all (>1) consts matched, all (>1) strings matched, num calls (>1) matched, …
- Small functions contain limited scoring artifacts. Double their score so they would have the chance to reach the scoring threshold.
- Code blocks score is tightly coupled with instruction score, and their sum should be scored accordingly (they shouldn’t be handled separately).
- We can’t assume we know the file order in advance, we will have to deduce it on the flight.
- Using information from the single compiled files, we can see what functions are exported. Non-exported (static) functions can NOT be referenced by the integrating project (or even other library files when there is no inlining in the binary), and we can rely on this fact when we filter our candidates.
- Large leftovers can lead to false flagging of an external function as an internal one. This mainly means we are prone to errors when two libraries are adjacent and use one another. It also means that several parts of the same library must be handled together (as was done in OpenSSL).
- Scoring based on calls is good, however if we know that these calls are to the wrong functions (using knowledge from previous matches) we should update our score.
- On Windows there are linker optimizations, and they really mess-up the call graphs and the assumptions about locality / static functions.
- Basic support for linker optimizations (by detecting collision groups) can drastically improve the matching results.


enum class InteractionMode
(source)
How the user can interact with the SgfViewAdapter controlled by this SgfController.
Note that the behavior of the undo/redo buttons is not affected by this setting.
FREE_PLAY |
Let the user execute all moves. |
COUNTERMOVE |
Let the user execute a move, and immediately play the next move from the |
DISABLE |
Do not let the user execute any moves. |


Set start and end points, and let RoadTrippr suggest fun stops along the way! Tap your route on the map to see what attractions are nearby that point, and pick a destination to add to your stop list. With RoadTrippr, you can be sure that you're not missing anything out there on the open road, and that your journey will be the best it can be!


General
Where is BC Game Jam?
What is BC Game Jam?
BC Game Jam is a 30-hour hackathon where game enthusiasts can collaborate, learn, and create a game based on a theme that has been given by the organizers.
Who is this event for?
Anyone is welcome, regardless of experience. This is meant to be a fun event for anyone with any level of experience in game development. Even if you know very little about game development, you will learn a lot about it during the 48 hours.
Is there a minimum age limit?
There is no minimum age limit. However, if you are under 19 years of age, there is a waiver that your guardian must sign.
Can I work on an existing project?
No. All participants must work on a project created during the game jam to keep judging fair.
What do I do if I am feeling unwell?
Please try to get a rapid covid-19 test and please stay home if you are positive.
Logistics
Can I stay overnight?
No, you need to either pack up your stuff or lock it up and leave at 8:00pm. You will be able to come back next morning to work on your game.
Will meals be provided?
We will provide lunch on Saturday and an early dinner (dunch) on Sunday!
What should I bring?
Make sure you bring your ticket, a valid government or student ID (if you have a student ticket), and your jamming hardware. We recommend bringing a laptop! An extension cord is recommended in case you are sitting too far away from a power outlet. If
you plan of presenting your game, you will need a video adapter to connect your computer to the display. Optionally, you can bring your résumé for recruiters!
Teams
Do I need a team?
Jams are usually done in teams, but it is up to you whether or not you'd like to work in one. If you do want a team but do not have one, you will have a chance at the event before the jamming starts to mingle with the rest of the attendees and make or
join a team.
Is there a maximum team size?
Yes, the maximum size is 10 people which includes any members from Tree of Audio or Pixel Route.
What if we don't have anyone working on audio and/or art for our team?
For audio, the Tree of Audio team on-site to help everyone with SFX and audio. For art, the Pixel Route team on-site to help everyone with game art.
What if I'm the audio engineer/interested to work on an audio engineer for this jam and I still don't have a team?
You can either join the Tree of Audio and potentially work on multiple teams' audio or join a specific team and focus on the audio for that team.
What if I'm the artist/interested to work as an artist for this jam and I don't have a team?
You can either join Pixel Route and potentially work on multiple teams' art or join a specific team and focus on the art for that team.


--- layout: page title: "Projects" description: "Cool stuff I've made" header-img: "/img/computer-motherboard-pc-wires.jpg" scripts: "/js/projects.min.js" activePage: "projects" ---
Here's where I keep interesting projects I've worked on either in my free time or as paid work.
Most of the code can be found on my GitHub account, including this website itself.


#MeToo drove rise in CEO firings in 2018: report
(Reuters) - The number of corporate leaders fired for #MeToo-related misconduct rose in 2018 while the number of S&P 500 companies led by females fell 20%, according to a report from U.S. think-tank the Conference Board.
Firings of S&P chief executive officers related to the social media movement accounted for five of 12 dismissals last year, according to the report, published on Wednesday. In contrast, just one CEO was dismissed for personal misconduct between 2013 and 2017, it said.
The percentage of departures which were non-voluntary rose 8 percentage points from 2017 to 30.5%, the report added.
It also showed the number of women CEOs falling to 22 from a record 27 in 2017. Last year, Kathy Warden of Northrop Grumman (NOC.N) was the only woman appointed to a top job.
Scrutiny of executives and their treatment of employees has intensified in light of the #MeToo movement, which has spurred more scrutiny of top managers’ relationships with employees.
The Conference Board said that departing executives had also tended to serve longer in their roles before leaving. In 2018, outgoing CEOs had been in their roles for an average of 10 years, compared to a low of 7 years during the financial crisis.
“The rate of succession among older chief executives continues to climb, and there are still more CEOs aged 75 and over than there are CEOs under the age of 45,” said Matteo Tonello, the principal author of the report, who oversees the think tank’s environmental, social, and governance research.


| For use with… | normalize-scss version |
|---|---|
| Sass 3.4 or libSass | 7.0.0 combining normalize.css v7.0.0 with v1.1.3 |
| Ruby Sass 3.3 | 3.0.3 combining normalize.css v3.0.3 with v1.1.3 |
| Ruby Sass 3.2 | 2.2.0+normalize.2.1.3 combining normalize.css v2.1.3 with v1.1.3 |
This project is the Sass version of Normalize.css, a collection of HTML element and attribute rulesets to normalize styles across all browsers. This port aims to use a light dusting of Sass to make Normalize even easier to integrate with your website. To learn about why Normalize.css is so amazing, skip to the "normalize.css" section below.
This Sass port currently adds:
A modern alternative to CSS resets
Normalize.css is a customisable CSS file that makes browsers render all elements more consistently and in line with modern standards.
The project relies on researching the differences between default browser styles in order to precisely target only the styles that need or benefit from normalizing.
Install using one of the following methods:
npm install --save normalize-scss
bower install --save normalize.scss
gem install normalize-scss
require "normalize-scss"
to your config.rb file. Note: if you want to alter the _normalize.scss file after installation (see "how to use it" below), you can use the gem list --details normalize-scss
command to show you where the normalize-scss files were installed.There is a fantastic introduction to the project and brief instructions how to use it in the About normalize.css article.
You can use the Sass port of Normalize in one of several methods, following the "About normalize.css" article's suggestions:
Approach 1: Download and use normalize-scss as a starting point for your own project's base Sass, customising the values to match the design's requirements. (The best approach, IMO.)
Approach 2: Install and include normalize-scss untouched and then build upon it, overriding the defaults later in your Sass when necessary. Just import normalize-scss like any normal Sass module by:
[path to]/normalize-scss/sass
import path for your Sass compiler, e.g. node-sass' includePaths
option or Ruby Sass' --load-path
option.@import "normalize";
or with @import "[path to]/normalize-scss/sass/normalize";
(if you skipped step 2.)@include normalize();
Alternatively, you can import normalize-scss immediately into your main Sass file without needing to use the normalize()
mixin by:
[path to]/normalize-scss/sass
import path for your Sass compiler, e.g. node-sass' includePaths
option or Ruby Sass' --load-path
option.@import "normalize/import-now";
or with @import "[path to]/normalize-scss/sass/normalize/import-now";
(if you skipped step 2.)Note: if you use wiredep, normalize-scss's bower.json points at the normalize/import-now Sass partial. If you don't wish to immediately output the CSS, you will need to override the Sass partial that wiredep grabs from normalize-scss.
Additional detail and explanation of the esoteric parts of normalize.css.
pre, code, kbd, samp
The font-family: monospace, monospace
hack fixes the inheritance and scaling
of font-size for preformatted text. The duplication of monospace
is
intentional. Source.
sub, sup
Normally, using sub
or sup
affects the line-box height of text in all
browsers. Source.
svg:not(:root)
Adding overflow: hidden
fixes IE9's SVG rendering. Earlier versions of IE
don't support SVG, so we can safely use the :not()
and :root
selectors that
modern browsers use in the default UA stylesheets to apply this style.
Source.
select
By default, Chrome on OS X and Safari on OS X allow very limited styling of
select
, unless a border property is set. The default font weight on optgroup
elements cannot safely be changed in Chrome on OSX and Safari on OS X.
[type="checkbox"]
It is recommended that you do not style checkbox and radio inputs as Firefox's implementation does not respect box-sizing, padding, or width.
[type="number"]
Certain font size values applied to number inputs cause the cursor style of the
decrement button to change from default
to text
.
[type="search"]
The search input is not fully stylable by default. In Chrome and Safari on
OSX/iOS you can't control font
, padding
, border
, or background
. In
Chrome and Safari on Windows you can't control border
properly. It will apply
border-width
but will only show a border color (which cannot be controlled)
for the outer 1px of that border. Applying -webkit-appearance: textfield
addresses these issues without removing the benefits of search inputs (e.g.
showing past searches). Safari (but not Chrome) will clip the cancel button on
when it has padding (and textfield
appearance).
Please read Normalize.css' contributing guidelines.
Updates to most CSS rules should be reported to the upstream Normalize.css project. Updates to the Sass should be reported in the Normalize-scss project.
Normalize.css is a project by Nicolas Gallagher, co-created with Jonathan Neal.
This Sass port is a project by John Albin Wilkins.
For the record, there are several other Sass ports as well. Including:


--- extends: base.j2 default_block: content title: Natalie Ann Evans, Childbirth Educator & Birth Doula description: Home page ---


LN(1) User Commands LN(1) NAME ln - make links between files SYNOPSIS ln [OPTION]... [-T] TARGET LINK_NAME (1st form) ln [OPTION]... TARGET (2nd form) ln [OPTION]... TARGET... DIRECTORY (3rd form) ln [OPTION]... -t DIRECTORY TARGET... (4th form) DESCRIPTION In the 1st form, create a link to TARGET with the name LINK_NAME. In the 2nd form, create a link to TARGET in the current directory. In the 3rd and 4th forms, create links to each TARGET in DIRECTORY. Create hard links by default, symbolic links with --symbolic. When creating hard links, each TARGET must exist. Symbolic links can hold arbitrary text; if later resolved, a relative link is interpreted in relation to its par‐ ent directory. Mandatory arguments to long options are mandatory for short options too. --backup[=CONTROL] make a backup of each existing destination file -b like --backup but does not accept an argument -d, -F, --directory allow the superuser to attempt to hard link directories (note: will probably fail due to system restrictions, even for the supe‐ ruser) -f, --force remove existing destination files -i, --interactive prompt whether to remove destinations -L, --logical make hard links to symbolic link references -n, --no-dereference treat destination that is a symlink to a directory as if it were a normal file -P, --physical make hard links directly to symbolic links -s, --symbolic make symbolic links instead of hard links -S, --suffix=SUFFIX override the usual backup suffix -t, --target-directory=DIRECTORY specify the DIRECTORY in which to create the links -T, --no-target-directory treat LINK_NAME as a normal file -v, --verbose print name of each linked file --help display this help and exit --version output version information and exit The backup suffix is `~', unless set with --suffix or SIMPLE_BACKUP_SUF‐ FIX. The version control method may be selected via the --backup option or through the VERSION_CONTROL environment variable. Here are the val‐ ues: Using -s ignores -L and -P. Otherwise, the last option specified con‐ trols behavior when the source is a symbolic link, defaulting to -P. none, off never make backups (even if --backup is given) numbered, t make numbered backups existing, nil numbered if numbered backups exist, simple otherwise simple, never always make simple backups AUTHOR Written by Mike Parker and David MacKenzie. REPORTING BUGS Report ln bugs to<EMAIL_ADDRESS>GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> Report ln translation bugs to <http://translationproject.org/team/> COPYRIGHT Copyright © 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. SEE ALSO link(2), symlink(2) The full documentation for ln is maintained as a Texinfo manual. If the info and ln programs are properly installed at your site, the command info coreutils 'ln invocation' should give you access to the complete manual. GNU coreutils 8.12.197-032bb September 2011 LN(1)


I am a Data Scientist.
Worked with the Hedge Fund clients of OptiRisk Systems in setting up their backtesting, virtual trading and real-time trading systems.
Responsible for architecture, implementation and end to end delivery of data-driven software products for predictive models, business insights and supporting statistical analysis.
Examined the impact of company specific information arrival in the form of textual news on the volatility of stock returns.
Assisted in improving the functionality of Statistical Analysis Software `StatFlex', which is used by more than 850 laboratories in Japan.
Studied optimal information rates of secret sharing schemes where the Access Structure is a set of cycles connected at a vertex.
GPA: 4.1/4.0
GPA: 8.0/10.0
Apart from being a web developer, I enjoy most of my time being outdoors. In the winter, I am an avid skiier and novice ice climber. During the warmer months here in Colorado, I enjoy mountain biking, free climbing, and kayaking.
When forced indoors, I follow a number of sci-fi and fantasy genre movies and television shows, I am an aspiring chef, and I spend a large amount of my free time exploring the latest technolgy advancements in the front-end web development world.


|
BiriBiriBeat
An Arduboy Otoge/Rhythm Game
|
File defining main gameplay logic class. More...
#include "rhythm_manager.h"
#include "note.h"
#include "notelist.h"
#include "Arduboy2.h"
#include "squawk_defines.h"
#include "Squawk.h"
#include "bitmaps/sprites_buttons.h"
#include "fonts/Font4x6.h"
Go to the source code of this file.
Macros | |
| #define | NOTE_BANK_SIZE 24U |
| #define | SLOT1_Y 49U |
| #define | SLOT2_Y 62U |
| #define | SLOT3_Y 75U |
| #define | SLOT4_Y 88U |
| #define | SLOT5_Y 101U |
| #define | SLOT6_Y 114U |
| #define | HUD_X 4U |
| #define | HUD_Y 2U |
| #define | LIFE_STARTING 35U |
| #define | LIFE_LOSS_MISS 5U |
| #define | LIFE_GAIN_GREAT 2U |
| #define | LIFE_GAIN_GOOD 1U |
| #define | SCORE_GAIN_GREAT 500U |
| #define | SCORE_GAIN_GOOD 200U |
| #define | CHART_PARSING 0U |
| #define | CHART_PARSED 1U |
| #define | CHART_STALLED 2U |
Functions | |
| uint8_t | log10_floored (uint32_t number) |
Variables | |
| Arduboy2Base | arduboy |
| Sprites | sprites |
| SquawkSynth | squawk |
| Font4x6 | font |
| static notelist * | notelist_free_head |
| static notelist * | notelist_used_head |
| static notelist | notelist_bank [24U] |
| static uint8_t | hitmarks [8] |
| static const uint8_t | text_ready [] = "GET READY" |
| static const uint8_t | text_begin [] = "START!" |
| static const uint8_t | text_failed [] = "CHARGE DEPLETED" |
| static const uint8_t | text_passed [] = "CHARGE COMPLETE" |
| static const uint8_t | text_score_bg [] = "TOTAL\nGREAT\nGOOD\nMISS\nMAX COMBO" |
| static const uint8_t | text_score_great [] = "GREAT" |
| static const uint8_t | text_score_good [] = "GOOD" |
| static const uint8_t | text_score_miss [] = "MISS" |
| static const uint8_t | text_score_combo [] = " CMB" |
File defining main gameplay logic class.
Definition in file rhythm_manager.cpp.
| #define CHART_PARSED 1U |
Definition at line 54 of file rhythm_manager.cpp.
| #define CHART_PARSING 0U |
Definition at line 53 of file rhythm_manager.cpp.
| #define CHART_STALLED 2U |
Definition at line 55 of file rhythm_manager.cpp.
| #define HUD_X 4U |
Definition at line 40 of file rhythm_manager.cpp.
| #define HUD_Y 2U |
Definition at line 41 of file rhythm_manager.cpp.
| #define LIFE_GAIN_GOOD 1U |
Definition at line 47 of file rhythm_manager.cpp.
| #define LIFE_GAIN_GREAT 2U |
Definition at line 46 of file rhythm_manager.cpp.
| #define LIFE_LOSS_MISS 5U |
Definition at line 45 of file rhythm_manager.cpp.
| #define LIFE_STARTING 35U |
Definition at line 44 of file rhythm_manager.cpp.
| #define NOTE_BANK_SIZE 24U |
Definition at line 29 of file rhythm_manager.cpp.
| #define SCORE_GAIN_GOOD 200U |
Definition at line 50 of file rhythm_manager.cpp.
| #define SCORE_GAIN_GREAT 500U |
Definition at line 49 of file rhythm_manager.cpp.
| #define SLOT1_Y 49U |
Definition at line 32 of file rhythm_manager.cpp.
| #define SLOT2_Y 62U |
Definition at line 33 of file rhythm_manager.cpp.
| #define SLOT3_Y 75U |
Definition at line 34 of file rhythm_manager.cpp.
| #define SLOT4_Y 88U |
Definition at line 35 of file rhythm_manager.cpp.
| #define SLOT5_Y 101U |
Definition at line 36 of file rhythm_manager.cpp.
| #define SLOT6_Y 114U |
Definition at line 37 of file rhythm_manager.cpp.
| uint8_t log10_floored | ( | uint32_t | number | ) |
| Arduboy2Base arduboy |
Definition at line 31 of file gamestates.cpp.
| Font4x6 font |
Definition at line 34 of file gamestates.cpp.
|
static |
Definition at line 66 of file rhythm_manager.cpp.
|
static |
Definition at line 65 of file rhythm_manager.cpp.
|
static |
Definition at line 63 of file rhythm_manager.cpp.
|
static |
Definition at line 64 of file rhythm_manager.cpp.
| Sprites sprites |
Definition at line 32 of file gamestates.cpp.
| SquawkSynth squawk |
Definition at line 33 of file gamestates.cpp.
|
static |
Definition at line 72 of file rhythm_manager.cpp.
|
static |
Definition at line 73 of file rhythm_manager.cpp.
|
static |
Definition at line 74 of file rhythm_manager.cpp.
|
static |
Definition at line 71 of file rhythm_manager.cpp.
|
static |
Definition at line 75 of file rhythm_manager.cpp.
|
static |
Definition at line 79 of file rhythm_manager.cpp.
|
static |
Definition at line 77 of file rhythm_manager.cpp.
|
static |
Definition at line 76 of file rhythm_manager.cpp.
|
static |
Definition at line 78 of file rhythm_manager.cpp.


We can create a new layer from a geo-referenced image file using the button in Sextant's main menu bar and then select to Load GeoTIFF layer as shown in the figure below.
We then have to fill in the following form to create our layer. The first field is the name of the layer. Layer names are unique in Sextant, so each layer must have a different name. In the Image URI field we can provide a URI of a KML file in case it is a web resource, or we can click on the Browse button to select a local image file from our file system. In the GDAL info URI field we can provide a URI of a text file with the results of gdalinfo command in case it is a web resource, or we can click on the Browse button to select the text file from our file system.
The text file that contains the spatial metadata for the image must have the coordinated in EPSG:4326. To create this file we use the GDAL library and we run the following commands:
If we have an installation of the GDAL library in our system, Sextant can handle the creation of the text file automatically if we provide the path to the library in the server-configuration.properties file under /Sextant/WEB-INF/classes/server. In that case we can leaver the field GDAL info URI empty, and Sextant will automatically create the text file and extract the spatial information.


#include <assimp/types.h>
#include "importerdesc.h"
Go to the source code of this file.
Classes | |
| struct | aiLogStream |
| struct | aiPropertyStore |
Typedefs | |
| typedef int | aiBool |
Functions | |
| ASSIMP_API const C_STRUCT aiScene * | aiImportFile (const char *pFile, unsigned int pFlags) |
| ASSIMP_API const C_STRUCT aiScene * | aiImportFileEx (const char *pFile, unsigned int pFlags, C_STRUCT aiFileIO *pFS) |
| ASSIMP_API const C_STRUCT aiScene * | aiImportFileExWithProperties (const char *pFile, unsigned int pFlags, C_STRUCT aiFileIO *pFS, const C_STRUCT aiPropertyStore *pProps) |
| ASSIMP_API const C_STRUCT aiScene * | aiImportFileFromMemory (const char *pBuffer, unsigned int pLength, unsigned int pFlags, const char *pHint) |
| ASSIMP_API const C_STRUCT aiScene * | aiImportFileFromMemoryWithProperties (const char *pBuffer, unsigned int pLength, unsigned int pFlags, const char *pHint, const C_STRUCT aiPropertyStore *pProps) |
| ASSIMP_API const C_STRUCT aiScene * | aiApplyPostProcessing (const C_STRUCT aiScene *pScene, unsigned int pFlags) |
| ASSIMP_API C_STRUCT aiLogStream | aiGetPredefinedLogStream (C_ENUM aiDefaultLogStream pStreams, const char *file) |
| ASSIMP_API void | aiAttachLogStream (const C_STRUCT aiLogStream *stream) |
| ASSIMP_API void | aiEnableVerboseLogging (aiBool d) |
| ASSIMP_API C_ENUM aiReturn | aiDetachLogStream (const C_STRUCT aiLogStream *stream) |
| ASSIMP_API void | aiDetachAllLogStreams (void) |
| ASSIMP_API void | aiReleaseImport (const C_STRUCT aiScene *pScene) |
| ASSIMP_API const char * | aiGetErrorString (void) |
| ASSIMP_API aiBool | aiIsExtensionSupported (const char *szExtension) |
| ASSIMP_API void | aiGetExtensionList (C_STRUCT aiString *szOut) |
| ASSIMP_API void | aiGetMemoryRequirements (const C_STRUCT aiScene *pIn, C_STRUCT aiMemoryInfo *in) |
| ASSIMP_API C_STRUCT aiPropertyStore * | aiCreatePropertyStore (void) |
| ASSIMP_API void | aiReleasePropertyStore (C_STRUCT aiPropertyStore *p) |
| ASSIMP_API void | aiSetImportPropertyInteger (C_STRUCT aiPropertyStore *store, const char *szName, int value) |
| ASSIMP_API void | aiSetImportPropertyFloat (C_STRUCT aiPropertyStore *store, const char *szName, ai_real value) |
| ASSIMP_API void | aiSetImportPropertyString (C_STRUCT aiPropertyStore *store, const char *szName, const C_STRUCT aiString *st) |
| ASSIMP_API void | aiSetImportPropertyMatrix (C_STRUCT aiPropertyStore *store, const char *szName, const C_STRUCT aiMatrix4x4 *mat) |
| ASSIMP_API void | aiCreateQuaternionFromMatrix (C_STRUCT aiQuaternion *quat, const C_STRUCT aiMatrix3x3 *mat) |
| ASSIMP_API void | aiDecomposeMatrix (const C_STRUCT aiMatrix4x4 *mat, C_STRUCT aiVector3D *scaling, C_STRUCT aiQuaternion *rotation, C_STRUCT aiVector3D *position) |
| ASSIMP_API void | aiTransposeMatrix4 (C_STRUCT aiMatrix4x4 *mat) |
| ASSIMP_API void | aiTransposeMatrix3 (C_STRUCT aiMatrix3x3 *mat) |
| ASSIMP_API void | aiTransformVecByMatrix3 (C_STRUCT aiVector3D *vec, const C_STRUCT aiMatrix3x3 *mat) |
| ASSIMP_API void | aiTransformVecByMatrix4 (C_STRUCT aiVector3D *vec, const C_STRUCT aiMatrix4x4 *mat) |
| ASSIMP_API void | aiMultiplyMatrix4 (C_STRUCT aiMatrix4x4 *dst, const C_STRUCT aiMatrix4x4 *src) |
| ASSIMP_API void | aiMultiplyMatrix3 (C_STRUCT aiMatrix3x3 *dst, const C_STRUCT aiMatrix3x3 *src) |
| ASSIMP_API void | aiIdentityMatrix3 (C_STRUCT aiMatrix3x3 *mat) |
| ASSIMP_API void | aiIdentityMatrix4 (C_STRUCT aiMatrix4x4 *mat) |
| ASSIMP_API size_t | aiGetImportFormatCount (void) |
| ASSIMP_API const C_STRUCT aiImporterDesc * | aiGetImportFormatDescription (size_t pIndex) |
Definition in file cimport.h.
| ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing | ( | const C_STRUCT aiScene * | pScene, | |
| unsigned int | pFlags | |||
| ) |
Apply post-processing to an already-imported scene.
This is strictly equivalent to calling aiImportFile()/aiImportFileEx with the same flags. However, you can use this separate function to inspect the imported scene first to fine-tune your post-processing setup.
| pScene | Scene to work on. | |
| pFlags | Provide a bitwise combination of the aiPostProcessSteps flags. |
| ASSIMP_API void aiAttachLogStream | ( | const C_STRUCT aiLogStream * | stream | ) |
Attach a custom log stream to the libraries' logging system.
Attaching a log stream can slightly reduce Assimp's overall import performance. Multiple log-streams can be attached.
| stream | Describes the new log stream. |
| ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore | ( | void | ) |
Create an empty property store. Property stores are used to collect import settings.
| ASSIMP_API void aiCreateQuaternionFromMatrix | ( | C_STRUCT aiQuaternion * | quat, | |
| const C_STRUCT aiMatrix3x3 * | mat | |||
| ) |
Construct a quaternion from a 3x3 rotation matrix.
| quat | Receives the output quaternion. | |
| mat | Matrix to 'quaternionize'. |
| ASSIMP_API void aiDecomposeMatrix | ( | const C_STRUCT aiMatrix4x4 * | mat, | |
| C_STRUCT aiVector3D * | scaling, | |||
| C_STRUCT aiQuaternion * | rotation, | |||
| C_STRUCT aiVector3D * | position | |||
| ) |
Decompose a transformation matrix into its rotational, translational and scaling components.
| mat | Matrix to decompose | |
| scaling | Receives the scaling component | |
| rotation | Receives the rotational component | |
| position | Receives the translational component. |
| ASSIMP_API void aiDetachAllLogStreams | ( | void | ) |
Detach all active log streams from the libraries' logging system. This ensures that the logging system is terminated properly and all resources allocated by it are actually freed. If you attached a stream, don't forget to detach it again.
| ASSIMP_API C_ENUM aiReturn aiDetachLogStream | ( | const C_STRUCT aiLogStream * | stream | ) |
Detach a custom log stream from the libraries' logging system.
This is the counterpart of aiAttachLogStream. If you attached a stream, don't forget to detach it again.
| stream | The log stream to be detached. |
| ASSIMP_API void aiEnableVerboseLogging | ( | aiBool | d | ) |
Enable verbose logging. Verbose logging includes debug-related stuff and detailed import statistics. This can have severe impact on import performance and memory consumption. However, it might be useful to find out why a file didn't read correctly.
| d | AI_TRUE or AI_FALSE, your decision. |
| ASSIMP_API const char* aiGetErrorString | ( | void | ) |
Returns the error text of the last failed import process.
| ASSIMP_API void aiGetExtensionList | ( | C_STRUCT aiString * | szOut | ) |
Get a list of all file extensions supported by ASSIMP.
If a file extension is contained in the list this does, of course, not mean that ASSIMP is able to load all files with this extension.
| szOut | String to receive the extension list. Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter. |
| ASSIMP_API size_t aiGetImportFormatCount | ( | void | ) |
Returns the number of import file formats available in the current Assimp build. Use aiGetImportFormatDescription() to retrieve infos of a specific import format.
| ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription | ( | size_t | pIndex | ) |
Returns a description of the nth import file format. Use aiGetImportFormatCount() to learn how many import formats are supported.
| pIndex | Index of the import format to retrieve information for. Valid range is 0 to aiGetImportFormatCount() |
| ASSIMP_API void aiGetMemoryRequirements | ( | const C_STRUCT aiScene * | pIn, | |
| C_STRUCT aiMemoryInfo * | in | |||
| ) |
Get the approximated storage required by an imported asset
| pIn | Input asset. | |
| in | Data structure to be filled. |
| ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream | ( | C_ENUM aiDefaultLogStream | pStreams, | |
| const char * | file | |||
| ) |
Get one of the predefine log streams. This is the quick'n'easy solution to access Assimp's log system. Attaching a log stream can slightly reduce Assimp's overall import performance.
Usage is rather simple (this will stream the log to a file, named log.txt, and the stdout stream of the process:
struct aiLogStream c; c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt"); aiAttachLogStream(&c); c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL); aiAttachLogStream(&c);
| pStreams | One of the aiDefaultLogStream enumerated values. | |
| file | Solely for the aiDefaultLogStream_FILE flag: specifies the file to write to. Pass NULL for all other flags. |
| ASSIMP_API void aiIdentityMatrix3 | ( | C_STRUCT aiMatrix3x3 * | mat | ) |
Get a 3x3 identity matrix.
| mat | Matrix to receive its personal identity |
| ASSIMP_API void aiIdentityMatrix4 | ( | C_STRUCT aiMatrix4x4 * | mat | ) |
Get a 4x4 identity matrix.
| mat | Matrix to receive its personal identity |
| ASSIMP_API const C_STRUCT aiScene* aiImportFile | ( | const char * | pFile, | |
| unsigned int | pFlags | |||
| ) |
Reads the given file and returns its content.
If the call succeeds, the imported data is returned in an aiScene structure. The data is intended to be read-only, it stays property of the ASSIMP library and will be stable until aiReleaseImport() is called. After you're done with it, call aiReleaseImport() to free the resources associated with this file. If the import fails, NULL is returned instead. Call aiGetErrorString() to retrieve a human-readable error text.
| pFile | Path and filename of the file to be imported, expected to be a null-terminated c-string. NULL is not a valid value. | |
| pFlags | Optional post processing steps to be executed after a successful import. Provide a bitwise combination of the aiPostProcessSteps flags. |
| ASSIMP_API const C_STRUCT aiScene* aiImportFileEx | ( | const char * | pFile, | |
| unsigned int | pFlags, | |||
| C_STRUCT aiFileIO * | pFS | |||
| ) |
Reads the given file using user-defined I/O functions and returns its content.
If the call succeeds, the imported data is returned in an aiScene structure. The data is intended to be read-only, it stays property of the ASSIMP library and will be stable until aiReleaseImport() is called. After you're done with it, call aiReleaseImport() to free the resources associated with this file. If the import fails, NULL is returned instead. Call aiGetErrorString() to retrieve a human-readable error text.
| pFile | Path and filename of the file to be imported, expected to be a null-terminated c-string. NULL is not a valid value. | |
| pFlags | Optional post processing steps to be executed after a successful import. Provide a bitwise combination of the aiPostProcessSteps flags. | |
| pFS | aiFileIO structure. Will be used to open the model file itself and any other files the loader needs to open. Pass NULL to use the default implementation. |
| ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties | ( | const char * | pFile, | |
| unsigned int | pFlags, | |||
| C_STRUCT aiFileIO * | pFS, | |||
| const C_STRUCT aiPropertyStore * | pProps | |||
| ) |
Same as aiImportFileEx, but adds an extra parameter containing importer settings.
| pFile | Path and filename of the file to be imported, expected to be a null-terminated c-string. NULL is not a valid value. | |
| pFlags | Optional post processing steps to be executed after a successful import. Provide a bitwise combination of the aiPostProcessSteps flags. | |
| pFS | aiFileIO structure. Will be used to open the model file itself and any other files the loader needs to open. Pass NULL to use the default implementation. | |
| pProps | aiPropertyStore instance containing import settings. |
| ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory | ( | const char * | pBuffer, | |
| unsigned int | pLength, | |||
| unsigned int | pFlags, | |||
| const char * | pHint | |||
| ) |
Reads the given file from a given memory buffer,
If the call succeeds, the contents of the file are returned as a pointer to an aiScene object. The returned data is intended to be read-only, the importer keeps ownership of the data and will destroy it upon destruction. If the import fails, NULL is returned. A human-readable error description can be retrieved by calling aiGetErrorString().
| pBuffer | Pointer to the file data | |
| pLength | Length of pBuffer, in bytes | |
| pFlags | Optional post processing steps to be executed after a successful import. Provide a bitwise combination of the aiPostProcessSteps flags. If you wish to inspect the imported scene first in order to fine-tune your post-processing setup, consider to use aiApplyPostProcessing(). | |
| pHint | An additional hint to the library. If this is a non empty string, the library looks for a loader to support the file extension specified by pHint and passes the file to the first matching loader. If this loader is unable to completely the request, the library continues and tries to determine the file format on its own, a task that may or may not be successful. Check the return value, and you'll know ... |
| ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties | ( | const char * | pBuffer, | |
| unsigned int | pLength, | |||
| unsigned int | pFlags, | |||
| const char * | pHint, | |||
| const C_STRUCT aiPropertyStore * | pProps | |||
| ) |
Same as aiImportFileFromMemory, but adds an extra parameter containing importer settings.
| pBuffer | Pointer to the file data | |
| pLength | Length of pBuffer, in bytes | |
| pFlags | Optional post processing steps to be executed after a successful import. Provide a bitwise combination of the aiPostProcessSteps flags. If you wish to inspect the imported scene first in order to fine-tune your post-processing setup, consider to use aiApplyPostProcessing(). | |
| pHint | An additional hint to the library. If this is a non empty string, the library looks for a loader to support the file extension specified by pHint and passes the file to the first matching loader. If this loader is unable to completely the request, the library continues and tries to determine the file format on its own, a task that may or may not be successful. Check the return value, and you'll know ... | |
| pProps | aiPropertyStore instance containing import settings. |
| ASSIMP_API aiBool aiIsExtensionSupported | ( | const char * | szExtension | ) |
Returns whether a given file extension is supported by ASSIMP
| szExtension | Extension for which the function queries support for. Must include a leading dot '.'. Example: ".3ds", ".md3" |
| ASSIMP_API void aiMultiplyMatrix3 | ( | C_STRUCT aiMatrix3x3 * | dst, | |
| const C_STRUCT aiMatrix3x3 * | src | |||
| ) |
Multiply two 3x3 matrices.
| dst | First factor, receives result. | |
| src | Matrix to be multiplied with 'dst'. |
| ASSIMP_API void aiMultiplyMatrix4 | ( | C_STRUCT aiMatrix4x4 * | dst, | |
| const C_STRUCT aiMatrix4x4 * | src | |||
| ) |
Multiply two 4x4 matrices.
| dst | First factor, receives result. | |
| src | Matrix to be multiplied with 'dst'. |
| ASSIMP_API void aiReleaseImport | ( | const C_STRUCT aiScene * | pScene | ) |
Releases all resources associated with the given import process.
Call this function after you're done with the imported data.
| pScene | The imported data to release. NULL is a valid value. |
| ASSIMP_API void aiReleasePropertyStore | ( | C_STRUCT aiPropertyStore * | p | ) |
Delete a property store.
| p | Property store to be deleted. |
| ASSIMP_API void aiSetImportPropertyFloat | ( | C_STRUCT aiPropertyStore * | store, | |
| const char * | szName, | |||
| ai_real | value | |||
| ) |
Set a floating-point property.
This is the C-version of Assimp::Importer::SetPropertyFloat(). In the C interface, properties are always shared by all imports. It is not possible to specify them per import.
| store | Store to modify. Use aiCreatePropertyStore to obtain a store. | |
| szName | Name of the configuration property to be set. All supported public properties are defined in the config.h header file (AI_CONFIG_XXX). | |
| value | New value for the property |
| ASSIMP_API void aiSetImportPropertyInteger | ( | C_STRUCT aiPropertyStore * | store, | |
| const char * | szName, | |||
| int | value | |||
| ) |
Set an integer property.
This is the C-version of Assimp::Importer::SetPropertyInteger(). In the C interface, properties are always shared by all imports. It is not possible to specify them per import.
| store | Store to modify. Use aiCreatePropertyStore to obtain a store. | |
| szName | Name of the configuration property to be set. All supported public properties are defined in the config.h header file (AI_CONFIG_XXX). | |
| value | New value for the property |
| ASSIMP_API void aiSetImportPropertyMatrix | ( | C_STRUCT aiPropertyStore * | store, | |
| const char * | szName, | |||
| const C_STRUCT aiMatrix4x4 * | mat | |||
| ) |
Set a matrix property.
This is the C-version of Assimp::Importer::SetPropertyMatrix(). In the C interface, properties are always shared by all imports. It is not possible to specify them per import.
| store | Store to modify. Use aiCreatePropertyStore to obtain a store. | |
| szName | Name of the configuration property to be set. All supported public properties are defined in the config.h header file (AI_CONFIG_XXX). | |
| mat | New value for the property |
| ASSIMP_API void aiSetImportPropertyString | ( | C_STRUCT aiPropertyStore * | store, | |
| const char * | szName, | |||
| const C_STRUCT aiString * | st | |||
| ) |
Set a string property.
This is the C-version of Assimp::Importer::SetPropertyString(). In the C interface, properties are always shared by all imports. It is not possible to specify them per import.
| store | Store to modify. Use aiCreatePropertyStore to obtain a store. | |
| szName | Name of the configuration property to be set. All supported public properties are defined in the config.h header file (AI_CONFIG_XXX). | |
| st | New value for the property |
| ASSIMP_API void aiTransformVecByMatrix3 | ( | C_STRUCT aiVector3D * | vec, | |
| const C_STRUCT aiMatrix3x3 * | mat | |||
| ) |
Transform a vector by a 3x3 matrix
| vec | Vector to be transformed. | |
| mat | Matrix to transform the vector with. |
| ASSIMP_API void aiTransformVecByMatrix4 | ( | C_STRUCT aiVector3D * | vec, | |
| const C_STRUCT aiMatrix4x4 * | mat | |||
| ) |
Transform a vector by a 4x4 matrix
| vec | Vector to be transformed. | |
| mat | Matrix to transform the vector with. |
| ASSIMP_API void aiTransposeMatrix3 | ( | C_STRUCT aiMatrix3x3 * | mat | ) |
Transpose a 3x3 matrix.
| mat | Pointer to the matrix to be transposed |
| ASSIMP_API void aiTransposeMatrix4 | ( | C_STRUCT aiMatrix4x4 * | mat | ) |
Transpose a 4x4 matrix.
| mat | Pointer to the matrix to be transposed |


Before Change
// Vigra thinks its okay to reorder the data if it has axistags,
// but we don"t want that. To avoid reordering, we write the data
// ourselves and attach the axistags afterwards.
dataset = localDataGroup.create_dataset(info.datasetId, data=data)
dataset.attrs["axistags"] = dataSlot.meta.axistags.toJSON()
wroteInternalData = True
// Construct a list of all the local dataset ids we want to keep
After Change
assert success
// Add the axistags attribute to the dataset we just created
localDataGroup[info.datasetId].attrs["axistags"] = dataSlot.meta.axistags.toJSON()
// Update the dataset info with no path, just filename base to remind us what this data is
// (operator will react to the change when we call setValue(), below)


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Outliers Jiu Jitsu is an official school of the Ribeiro Jiu-Jitsu Association serving Santee, CA and the entire East County of San Diego. Outliers BJJ is built on the foundation of self, family and community. The belief is that, if you take care of your self, you can raise a family, and with a family you can build a community. The aim of Outliers Jiu-Jitsu is to provide a learning environment that offers growth in all aspects of mind, body, and spirit.
The Ribeiro Brothers Jiu-Jitsu organization is one of the most respected and accomplished Jiu-Jitsu associations in the world. Saulo and Alexandre (Xande) Ribeiro have direct training lineage to the Gracie family, inventors of modern Brazilian Jiu-Jitsu. Saulo & Xande actively compete and coach top competitors in tournaments all around the world. Saulo and Xande are dedicated professors who have maintained personal and professional relationships with our instructors for many years. This means that in our academy, our students will learn the basic methods of the original masters as well as the freshest and most up to date Brazilian jiu-jitsu techniques.
Outliers Jiu Jitsu is an official school of the Ribeiro Jiu-Jitsu Association serving Santee, CA and the entire East County of San Diego. Outliers BJJ is built on the foundation of self, family and community. The belief is that, if you take care of your self, you can raise a family, and with a family you can build a community. The aim of Outliers Jiu-Jitsu is to provide a learning environment that offers growth in all aspects of mind, body, and spirit.


All exception classes carry a error code for easier identification of the issue. Fine grained exceptions have been created to better handle problems.


There are many posts like this one What is the most ignorant thing you have heard from your doctor where patient experience data is "leaking" onto the Internet in a way that can be ethically harvested in a way that does not abuse patient privacy. This happens alot on Reddit and Twitter too..
Is there way to use Common Crawler data or perhaps one of the many search API systems to find this and catalog it in a central link site?


Header: #include <modbus.h>
The type of serial port message being transmitted.
{
UART_CFG_MESSAGE = 1,
UART_CFG_MESSAGE_RESPONSE,
} serialPortMsgTypes;
| Value | Description |
|---|---|
| UART_CFG_MESSAGE | The transmission being sent is a configuration for the devices header pins. |
| UART_CFG_MESSAGE_RESPONSE | The transmission being sent is a response to a UART_CFG_MESSAGE. |


Note!
This column is not a plugin - it is part of the View Job Filters plugin. It has its own page to help make the documentation more clear.
What is the Build Filter (Wrapper) Column?
The use case for this column has come up numerous times in emails, JIRA tickets, or comments on this wiki. What users want is "smart views" that not only show just certain jobs, but only the right builds for those jobs.
For example, let's say you have a couple dozen jobs, and each of them is parameterized in similar ways - for example, you can pass a "Line of Business" code as a parameter when you click "build". You can then create two different views that will only show jobs that get run against specific Lines of Business codes. This helps to distinguish how those jobs are being used. However, what users want is a view that not only shows jobs that are run against a particular line of business, but they want that view's columns to show information that is relevant just to the builds that were performed with that specific Line of Business code.
That same pattern applies to several of the View Job Filters, but is most applicable to "filtering parameterized Jobs by their configured parameters" and "creating views relevant to the logged in user".
How do I use it?
Before getting started with this column, create your smart-view with the right filters. The View Job Filters page has all the instructions you will need. Test out that your view is behaving as you want it to.
Once you've decided which columns you want to show up in your view, you will need to create those columns one at a time, and "wrap" the appropriate columns in a Build Filter (Wrapper) Column.
Start by scrolling down to the "Columns" section at the bottom of the view configuration page. Decide which columns you would like to have for your view. Then, for each column that you want to show filtered results, first select the "Build Filter (Wrapper) Column"...
and then choose the column to filter from the radio button group shown.
In this example, the column will show the weather column exactly like normal, except the weather will be calculated only off of the filtered builds.
What columns can it wrap?
This column is intended to wrap other columns that are rendered based off of a job's builds. For example, these columns have been tested and have the described behavior
- Status column - will show the status of the last relevant build instead of the very last build
- Weather column - calculates weather based on relevant builds instead of all builds
- Last Success, Failure, Duration columns - instead of showing the "last" information, will show for the last relevant build
- Compact Columns
- Job Name - will show the right markup and hover descriptions based on the filter
- Job Status - will show statuses only for the filtered builds
Limitations
- I haven't tested this against every column out there. So far, it looks like it works pretty well, but it depends heavily on columns making use of the "job" field that is passed to the column's jelly script.
- This column doesn't do anything if it wraps columns that don't care about builds. For example, the default "Job Name" column won't be affected. However - the Compact Columns decorated Job Name column is affected, because it colors the job name based on the build status, and it provides hover-text of the latest build.
- This column only works on list views.
- Any column that has a link to something like "lastBuild" or "lastFailedBuild" - these links are not "filtered" and will link to exactly what they say they will, which might not be what you're expecting. Right now there is no easy way to fix this.
- If any of these limitations are a problem for you, please Enter a JIRA Ticket.
Attachments:
Build-Filter-Wrapper-Column-Add-column.png (image/png)


{% extends 'layouts/application.html' %} {% from 'macros/helpers.html' import sprite %} {% import "items/messages/message-items.html" as messageItems %} {% import "items/posts/post-header-top.html" as postHeaderTop %} {% block content %}


--- layout: newsstory title: News Story match: St Leonards 2 Yeltz 5 ---
I'll leave it all to Dave Johnson and his excellent fish-based match report. All I'll say is I know St. Leonards are bottom of the league, but it's nice to score five anyway.


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Mesin
| Displacement |
1103 cc |
| No. of Cylinders |
4 |
| No. of Gears |
6 |
| Maximum Power |
214 HP @ 13,000 rpm |
| Maximum Torque |
124 NM @ 10,000 rpm |
| Engine Description |
Desmosedici Stradale 90° V4, rearward-rotating crankshaft, 4 Desmodromically actuated valves per cylinder, liquid cooled |
| Cooling |
Liquid-Cooled |
| Fuel System |
Electronic fuel injection system. Twin injectors per cylinder. Full ride-by-wire elliptical throttle bodies. Variable length intake system |
| Compression Ratio |
14.0:1 |
| Bore |
81.0 mm |
| Stroke |
53.5 mm |
| Fuel Type |
Petrol |
| Maintenance Service Intervals |
12,000 km (7,500 mi) / 12 months |
| Clutch |
Hydraulically controlled slipper and self-servo wet multiplate clutch |
| Gear Ratios |
1st - 38/14, 2nd - 36/17, 3rd - 33/19, 4th - 32/21, 5th - 30/22, 6th - 30/24 |
| Primary drive |
Straight cut gears; Ratio 1.80:1 |
| Final Drive |
Chain; Front sprocket 16; Rear sprocket 41 |
Rangka
| Front Brake |
2 x 330 mm semi-floating discs, radially mounted Brembo Monobloc Stylema® (M4.30) 4-piston callipers |
| Rear Brake |
245 mm disc, 2-piston calliper |
| Anti-lock Braking System (ABS) |
Bosch Cornering ABS |
| Front Suspension |
Fully adjustable Showa BPF fork. 43 mm chromed inner tube |
| Rear Suspension |
Fully adjustable Sachs unit. Aluminum single-sided swingarm |
| Front Wheel Travel |
120 mm |
| Rear Wheel Travel |
130 mm |
| Front Tyre |
Pirelli Diablo Supercorsa SP 120/70 ZR17 |
| Rear Tyre |
Pirelli Diablo Supercorsa SP 200/60 ZR17 |
| Front Wheel |
5-spokes light alloy 3.5"x17" |
| Rear Wheel |
5-spokes light alloy 6.0"x17" |
| Wheel Size |
17-inch |


Class MathHelper
Utility math functions and constants.
Inheritance
Inherited Members
Namespace: netDxf
Assembly: CADability.dll
Syntax
public static class MathHelper
Fields
| Improve this Doc View SourceDegToGrad
Constant to transform an angle between degrees and gradians.
Declaration
public const double DegToGrad = 1.1111111111111112
Field Value
| Type | Description |
|---|---|
| System.Double |
DegToRad
Constant to transform an angle between degrees and radians.
Declaration
public const double DegToRad = 0.017453292519943295
Field Value
| Type | Description |
|---|---|
| System.Double |
GradToDeg
Constant to transform an angle between degrees and gradians.
Declaration
public const double GradToDeg = 0.9
Field Value
| Type | Description |
|---|---|
| System.Double |
HalfPI
PI/2 (90 degrees)
Declaration
public const double HalfPI = 1.5707963267948966
Field Value
| Type | Description |
|---|---|
| System.Double |
PI
PI (180 degrees)
Declaration
public const double PI = 3.1415926535897931
Field Value
| Type | Description |
|---|---|
| System.Double |
RadToDeg
Constant to transform an angle between degrees and radians.
Declaration
public const double RadToDeg = 57.295779513082323
Field Value
| Type | Description |
|---|---|
| System.Double |
ThreeHalfPI
3*PI/2 (270 degrees)
Declaration
public const double ThreeHalfPI = 4.71238898038469
Field Value
| Type | Description |
|---|---|
| System.Double |
TwoPI
2*PI (360 degrees)
Declaration
public const double TwoPI = 6.2831853071795862
Field Value
| Type | Description |
|---|---|
| System.Double |
Properties
| Improve this Doc View SourceEpsilon
Represents the smallest number used for comparison purposes.
Declaration
public static double Epsilon { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Double |
Remarks
The epsilon value must be a positive number greater than zero.
Methods
| Improve this Doc View SourceArbitraryAxis(Vector3)
Gets the rotation matrix from the normal vector (extrusion direction) of an entity.
Declaration
public static Matrix3 ArbitraryAxis(Vector3 zAxis)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | zAxis | Normal vector. |
Returns
| Type | Description |
|---|---|
| Matrix3 | Rotation matrix. |
FindIntersection(Vector2, Vector2, Vector2, Vector2)
Calculates the intersection point of two lines.
Declaration
public static Vector2 FindIntersection(Vector2 point0, Vector2 dir0, Vector2 point1, Vector2 dir1)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | point0 | First line origin point. |
| Vector2 | dir0 | First line direction. |
| Vector2 | point1 | Second line origin point. |
| Vector2 | dir1 | Second line direction. |
Returns
| Type | Description |
|---|---|
| Vector2 | The intersection point between the two lines. |
Remarks
If the lines are parallel the method will return a NaN.
FindIntersection(Vector2, Vector2, Vector2, Vector2, Double)
Calculates the intersection point of two lines.
Declaration
public static Vector2 FindIntersection(Vector2 point0, Vector2 dir0, Vector2 point1, Vector2 dir1, double threshold)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | point0 | First line origin point. |
| Vector2 | dir0 | First line direction. |
| Vector2 | point1 | Second line origin point. |
| Vector2 | dir1 | Second line direction. |
| System.Double | threshold | Tolerance. |
Returns
| Type | Description |
|---|---|
| Vector2 | The intersection point between the two lines. |
Remarks
If the lines are parallel the method will return a NaN.
IsEqual(Double, Double)
Checks if a number is equal to another.
Declaration
public static bool IsEqual(double a, double b)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | a | Double precision number. |
| System.Double | b | Double precision number. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
IsEqual(Double, Double, Double)
Checks if a number is equal to another.
Declaration
public static bool IsEqual(double a, double b, double threshold)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | a | Double precision number. |
| System.Double | b | Double precision number. |
| System.Double | threshold | Tolerance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
IsOne(Double)
Checks if a number is close to one.
Declaration
public static bool IsOne(double number)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
IsOne(Double, Double)
Checks if a number is close to one.
Declaration
public static bool IsOne(double number, double threshold)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. |
| System.Double | threshold | Tolerance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
IsZero(Double)
Checks if a number is close to zero.
Declaration
public static bool IsZero(double number)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
IsZero(Double, Double)
Checks if a number is close to zero.
Declaration
public static bool IsZero(double number, double threshold)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. |
| System.Double | threshold | Tolerance. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if its close to one or false in any other case. |
NormalizeAngle(Double)
Normalizes the value of an angle in degrees between [0, 360[.
Declaration
public static double NormalizeAngle(double angle)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | angle | Angle in degrees. |
Returns
| Type | Description |
|---|---|
| System.Double | The equivalent angle in the range [0, 360[. |
Remarks
Negative angles will be converted to its positive equivalent.
PointInSegment(Vector2, Vector2, Vector2)
Checks if a point is inside a line segment.
Declaration
public static int PointInSegment(Vector2 p, Vector2 start, Vector2 end)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | p | A point. |
| Vector2 | start | Segment start point. |
| Vector2 | end | Segment end point. |
Returns
| Type | Description |
|---|---|
| System.Int32 | Zero if the point is inside the segment, 1 if the point is after the end point, and -1 if the point is before the start point. |
Remarks
For testing purposes a point is considered inside a segment, if it falls inside the area from start to end of the segment that extends infinitely perpendicularly to its direction. Later, if needed, you can use the PointLineDistance method, if the distance is zero the point is along the line defined by the start and end points.
PointInSegment(Vector3, Vector3, Vector3)
Checks if a point is inside a line segment.
Declaration
public static int PointInSegment(Vector3 p, Vector3 start, Vector3 end)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | p | A point. |
| Vector3 | start | Segment start point. |
| Vector3 | end | Segment end point. |
Returns
| Type | Description |
|---|---|
| System.Int32 | Zero if the point is inside the segment, 1 if the point is after the end point, and -1 if the point is before the start point. |
Remarks
For testing purposes a point is considered inside a segment, if it falls inside the volume from start to end of the segment that extends infinitely perpendicularly to its direction. Later, if needed, you can use the PointLineDistance method, if the distance is zero the point is along the line defined by the start and end points.
PointLineDistance(Vector2, Vector2, Vector2)
Calculates the minimum distance between a point and a line.
Declaration
public static double PointLineDistance(Vector2 p, Vector2 origin, Vector2 dir)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | p | A point. |
| Vector2 | origin | Line origin point. |
| Vector2 | dir | Line direction. |
Returns
| Type | Description |
|---|---|
| System.Double | The minimum distance between the point and the line. |
PointLineDistance(Vector3, Vector3, Vector3)
Calculates the minimum distance between a point and a line.
Declaration
public static double PointLineDistance(Vector3 p, Vector3 origin, Vector3 dir)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | p | A point. |
| Vector3 | origin | Line origin point. |
| Vector3 | dir | Line direction. |
Returns
| Type | Description |
|---|---|
| System.Double | The minimum distance between the point and the line. |
RotateAboutAxis(Vector3, Vector3, Double)
Rotate given vector of angle in radians about a specified axis.
Declaration
public static Vector3 RotateAboutAxis(Vector3 v, Vector3 axis, double angle)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | v | Vector to rotate. |
| Vector3 | axis | Rotation axis. This vector should be normalized. |
| System.Double | angle | Rotation angle in radians. |
Returns
| Type | Description |
|---|---|
| Vector3 | A copy of the vector, rotated. |
Remarks
Method provided by: Idelana. Original Author: Paul Bourke ( http://paulbourke.net/geometry/rotate/ )
RoundToNearest(Double, Double)
Round off a numeric value to the nearest of another value.
Declaration
public static double RoundToNearest(double number, double roundTo)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Number to round off. |
| System.Double | roundTo | The number will be rounded to the nearest of this value. |
Returns
| Type | Description |
|---|---|
| System.Double | The number rounded to the nearest value. |
Sign(Double)
Returns a value indicating the sign of a double-precision floating-point number.
Declaration
public static int Sign(double number)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. |
Returns
| Type | Description |
|---|---|
| System.Int32 | A number that indicates the sign of value. Return value Meaning -1 value is less than zero. 0 value is equal to zero. 1 value is greater than zero. |
Remarks
This method will test for values of numbers very close to zero.
Sign(Double, Double)
Returns a value indicating the sign of a double-precision floating-point number.
Declaration
public static int Sign(double number, double threshold)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | number | Double precision number. Tolerance. |
| System.Double | threshold |
Returns
| Type | Description |
|---|---|
| System.Int32 | A number that indicates the sign of value. Return value Meaning -1 value is less than zero. 0 value is equal to zero. 1 value is greater than zero. |
Remarks
This method will test for values of numbers very close to zero.
Swap<T>(ref T, ref T)
Swaps two variables.
Declaration
public static void Swap<T>(ref T obj1, ref T obj2)
Parameters
| Type | Name | Description |
|---|---|---|
| T | obj1 | An object of type T. |
| T | obj2 | An object of type T. |
Type Parameters
| Name | Description |
|---|---|
| T | Variable type. |
Transform(Vector2, Double, CoordinateSystem, CoordinateSystem)
Transforms a point between coordinate systems.
Declaration
public static Vector2 Transform(Vector2 point, double rotation, CoordinateSystem from, CoordinateSystem to)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | point | Point to transform. |
| System.Double | rotation | Rotation angle in radians. |
| CoordinateSystem | from | Point coordinate system. |
| CoordinateSystem | to | Coordinate system of the transformed point. |
Returns
| Type | Description |
|---|---|
| Vector2 | Transformed point. |
Transform(Vector3, Vector3, CoordinateSystem, CoordinateSystem)
Transforms a point between coordinate systems.
Declaration
public static Vector3 Transform(Vector3 point, Vector3 zAxis, CoordinateSystem from, CoordinateSystem to)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | point | Point to transform. |
| Vector3 | zAxis | Object normal vector. |
| CoordinateSystem | from | Point coordinate system. |
| CoordinateSystem | to | Coordinate system of the transformed point. |
Returns
| Type | Description |
|---|---|
| Vector3 | Transformed point. |
Transform(IEnumerable<Vector2>, Double, CoordinateSystem, CoordinateSystem)
Transforms a point list between coordinate systems.
Declaration
public static List<Vector2> Transform(IEnumerable<Vector2> points, double rotation, CoordinateSystem from, CoordinateSystem to)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.IEnumerable<Vector2> | points | Point list to transform. |
| System.Double | rotation | Rotation angle in radians. |
| CoordinateSystem | from | Point coordinate system. |
| CoordinateSystem | to | Coordinate system of the transformed point. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.List<Vector2> | Transformed point list. |
Transform(IEnumerable<Vector3>, Vector3, CoordinateSystem, CoordinateSystem)
Transforms a point list between coordinate systems.
Declaration
public static List<Vector3> Transform(IEnumerable<Vector3> points, Vector3 zAxis, CoordinateSystem from, CoordinateSystem to)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.IEnumerable<Vector3> | points | Points to transform. |
| Vector3 | zAxis | Object normal vector. |
| CoordinateSystem | from | Points coordinate system. |
| CoordinateSystem | to | Coordinate system of the transformed points. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.List<Vector3> | Transformed point list. |


First Commercial Bank 29 wilson street London, United Kingdom EC2M2SJ {MONEY TRANSACTION} Dear Sir/Madam, My name is Mr.Dawson Higginson, and I work in the International operation department in a Local Bank here in London, UK On a routine inspection,I discovered a dormant domiciliary account with a BAL Of £12,500,000.00 ({Twelve Miliion five hundred thousand Pounds }. On furtherdiscreet investigation I also discovered that the account holder has long since passed away (dead)leaving no beneficiary to the accountThe bank will approve this money to any foreigner because the former operator of the a/c is a foreigner and from Iraq in particular and I am certainly sure that he is dead and nobody will come again for the claim of this money A foreigner can only claim this money with legal claims to the account Holder therefore I need your cooperation in this transaction. I will provide the necessary information needed in order to claim this money, But you will need to open an account where this can be transferred.If you are interested send me your private Telephone No And Fax number including the full details of the account to be used for the Deposit.I wish for utmost confidentiality in handling this transaction as my job and the future of my family would be jeopardized if it were breached. And i am assuring you that the transaction is risk free hence we are going to follow the normal transfer process .Finally a 25% of the total fund will be given to you for your steadfast corporation. I look forward to a favorable response from you as soon as possible.Thank's for your maximum co-operation and remain blessed. Best Regards, Mr. Dawson Higginson.


Create a GitHub account, add username to your Git config.
The repository you've created so far is just on your computer, which is handy, but makes it pretty hard to share and work with others on. No worries, that's what GitHub is for!
GitHub is a website that allows people everywhere to upload what they're working on with Git and to easily work together.
Visit github.com and sign up for a free account. High five, welcome!
Add your GitHub username to your Git configuration, which will be needed in order to verify the upcoming challenges. Save it exactly as you created it on GitHub — capitalize where capitalized.
Add your GitHub username to your configuration:
$ git config --global user.username gitHubUsername
git-it verify
git-it


guidewire
Businessmodel of Guidewire
Customer Segments
Guidewire has a niche market business model, with a specialized customer segment. The company targets its offerings at P&C insurance carriers.
Value Proposition
Guidewire offers four primary value propositions: convenience, customization, risk reduction, and brand/status.
The company’s solution creates convenience. Being web-based, it frees users from the task of installing software on their desktops. Also, its web service APIs allow for the seamless integration of its applications into a service-oriented architecture and interaction with other application types.
The company’s solution enables customization. Users can alter it depending on specific needs and it can be used to support a broad range of operations. It also enables personalization by type of deployment – i.e., by region, functional area, and line of business.
The company’s solution reduces risk. Its programs are built in Java and also conform to the Java EE standard, which is the insurance industry’s preferred technology. Furthermore, Guidewire engages in constant clustering, caching, and performance-tuning to ensure that its applications can handle thousands of simultaneous users. Finally, the firm conducts over 120,000 tests during the development cycle, making the applications trustworthy and reliable.
The company has established a strong brand as a result of its performance. It serves over 200 insurance companies in over 20 countries worldwide. Prominent clients include AXA, Zurich, Nationwide Insurance, Direct Line Group, and PZU. It has completed more than 300 implementations, investing more than 2,000+ person-years in the R&D process (which it says is more than any other vendor has). Lastly, the company has won many honors. These include the XCelent Award in Celent’s annual “Vendor View” report and recognition as a leader in Gartner’s Magic Quadrant for P&C Insurance Policy Management Modules for two years in a row.
Channels
Guidewire’s main channel is its direct sales team, which is organized by geographic region. The company promotes its offering through its website, social media pages, publications in industry press, and participation in industry conferences. It also hosts an annual user conference called “Connections”, where customers deliver presentations on insurance technology subjects.
Customer Relationships
Guidewire’s customer relationship is primarily of a personal assistance nature. It maintains “Guidewire Education”, an education program that offers the following options to customers, employees, and partners: Onsite Training, Virtual Training, and Certification. It also provides general phone and e-mail support. That said, there is a self-service component in the form of Self-Study Training (self-paced online courses), as well as a “Resources” section on the company’s website that includes videos, webinars, white papers, industry analyst reports, and brochures.
Key Activities
Guidewire’s business model entails designing and developing its software products and maintaining and updating its platform for customers.
Key Partners
Guidewire maintains the following specific partnership programs:
PartnerConnect – A network of select firms that offer consulting solutions and services to enhance and complement Guidewire product capabilities. They are divided into the following groups:
- Guidewire PartnerConnect Consulting – Firms provide services such as business strategy and transformation, implementation, and associated delivery services. The program includes over 5,100 consultants worldwide who have expertise with Guidewire products. Specific partners include Capgemini,PwC, CastleBay Consulting, Cognizant, Deloitte Consulting, and IBM.
- Guidewire PartnerConnect Solution – Firms provide technology, software, and data solutions, in addition to insurance support services. They design and develop additional extensions, integrations, and other complementary solutions for the company’s products. Specific partners include HP Exstream, OnBase, Thunderhead, AgencyPort, LexisNexis, Mitchell, and DocuSign.
- Affiliations – Industry associations that offer resources to customers. Specific partners include the Association for Cooperative Operations Research and Development (ACORD), the Insurance Accounting & Systems Association (IASA), ISO, and DARVA.
- Infrastructure – Firms provide hardware and software technology infrastructure to customers they have in common with Guidewire. Specific partners include IBM, Microsoft, and Oracle. InsuranceCloud Solutions Partner Program – A program that authorizes specified Guidewire PartnerConnect Consulting firms to provide cloud solutions combining the company’s products with their own offerings and complementary third-party offerings in hosted environments. The firms implement and maintain the software. Specific partners include Capgemini, EY, FDC, and PwC.
Key Resources
Guidewire’s main resource is its unified technology platform, which serves more than 200 clients. The platform combines proprietary components and standards-based elements. The company depends heavily on its research and development staff to update and enhance the platform. It also relies on its training staff to provide instruction and sales/marketing staff for promotion.
Cost Structure
Guidewire has a value-driven structure, aiming to provide a premium proposition through significant personal service and frequent enhancements to its platform. Its biggest cost driver is cost of services, a variable expense that primarily consists of compensation and benefit expenses for contractors and professional service employees. Other major drivers are in the areas of research and development, sales/marketing, and administration, all fixed costs.
Revenue Streams
Guidewire has three revenue streams:
License Fees – Fees for term or time-based licenses, perpetual software licenses, and other types
Maintenance Fees – Fees associated with phone and e-mail support, bug fixes, and software upgrades and updates
Service Fees – Fees associated with professional services for software implementation, travel reimbursement, and training


Saving the planet one craft at a time.
There's no need to think twice.
Just craft it.
Over the past 100 years, the amount of waste that humans
produced has increased by over
10,000%
The EPA estimates that 75%
of the American waste stream is
recyclable, but we only recycle about 30%
of it. We generate
21.5 million tons
of food waste each year.


|
KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
Small Displacement element for the 2D and 3D cases. More...
#include <generic_small_strain_femdem_element.hpp>
Public Member Functions | |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
| void | CalculateB (Matrix &rB, const Matrix &rDN_DX) |
Small Displacement element for the 2D and 3D cases.
| void GenericSmallStrainFemDemElement< 2, 0 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 0 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 1 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 1 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 2 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 2 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 3 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 3 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 4 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 4 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 5 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 5 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 2, 6 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |
| void GenericSmallStrainFemDemElement< 3, 6 >::CalculateB | ( | Matrix & | rB, |
| const Matrix & | rDN_DX | ||
| ) |


Welcome to support.cloudpro.vn
To change this page, upload a new index.html to your private_html folder


To Ban Or Not To Ban: The Regulation Of Hate Speech?
We all swear by the value and power of words; they can mend or inflict the gravest of the wounds. Words can move the crowd to tears or to anger; they can provoke to take lives or grant them; they can mend a dying relationship or kill a happy one. We are never fully acquitted with the power of words. Well, for starters, it was the power of words that raised the debate for intolerance and gave many definitions to nationalism in our country, wasn’t it?
However, in some cases they tend to wrongfully ‘inspire’ people forth a cause that is demeaning and brutal from the start. A probe has been ordered against the Mumbai-based Islamic preacher and scholar, Dr Zakir Naik, after reports emerged in Bangladeshi media that two of the Dhaka café attackers had been inspired by Naik’s speeches to carry out the attack. Following the report, Maharashtra Chief Minister Devendra Fadnavis ordered a legal probe against him and also asked the police to monitor his funding, properties and operations that have led to him telecasting his speeches, not just across India but across the world.
The news channels in India have called for a ban on Naik for allegedly inspiring extremists. Naik’s conservative Salafist ideology and anti-rationalist approach make him an unpopular personality in the liberal sections of a constitutionally secular India.
However, can inspiration be a stakeholder?
He has been banned from entering Britain and Canada in 2010 for few unacceptable comments. He garnered a lot of controversy for supporting Osama Bin Laden for his activities in the States, and further fueling the American hatred and violence, asking every “Muslim to fight against the terrorism that has been spread by the biggest propagator- United States of America.” Also, he has constantly denounced the killings of innocent and the workings of the Islamic State, and has also had many fatwas issued due to his modernity in clothes and in very rare cases, thoughts too.
For what I know, and have read of him, he is a preacher who essentially is an expert on comparing religions, he would demean other religions for establishing the supremacy and righteousness of Islam. He has a lot of followers on various social media handles, which is usually comprised of educated middle-class or urban Muslims. Ask him about Islam teaching violence and he would quote from the Bhagavad Gita and Testament; about polygamy and he would cite example of Lord Rama’s father; about status of women, and he would go on to “prove” that Islam was the “most scientific religion”- hence an expert on comparing religions. In an era of globalization and Islamophobia, Naik managed to glorify Islam that is not just known for its violence and terrorism. He refuted the allegations of the Islamophobia Islam suffered and still suffers under, and thus enjoys a cult following.
He does indulge in unwanted mockery, and few controversial statements now and then, but to be honest, which representative of any religion doesn’t?
Our constitution promises freedom to express one’s thought unabashedly, however, in times as sensitive as these, it is imperative to bring forth narratives that focus on the tenets of Islam that highlight tolerance, brotherhood, compassion, and kindness. To simply curb the voice of few controversial leaders, will further incite the intolerance debate that grips us every fortnight. However, misusing the fundamental right, is something that should be thwarted by every preacher in the world.
Notwithstanding Naik’s right to preach as per his beliefs, there is no excuse for any text — written or verbal — that can be construed as the glorification of violence against people of any faith or nationality. And glorification of ‘jihad’ against innocent people is the red line that must not be crossed for anything. There is nothing in Islam that teaches, encourages, condones and rewards such an act.
There is a thin line between ‘inspiration’ and actual ‘propagation’ of thoughts, and such lines, as long as it remains refined, the better it is.
With preaching of words, comes a bigger responsibility, a responsibility of making sure that the herd following you doesn’t get encouraged for causes that weren’t supposed to be adhered to in the first place. This is exactly what has happened to Zakir Naik. Indulging in word play, is indeed, a twisting game, isn’t it?
Yugansha Malhotra
Image Sources:
http://bit.ly/29R5jx8
http://bit.ly/2a8OJrP
http://bit.ly/29Ph9s0
The Viewspaper


{% load i18n %}
{% blocktrans %}Due to inconsistencies in the way Nova interacts with Keystone, a user with an admin role has access to all resources in the system (volumes, snapshots, keypairs, etc.), even in the Project dashboard where they should only see a properly-scoped subset of those resources.{% endblocktrans %}
{% blocktrans %}This means that Nova allows an admin user in the Project Dashboard to successfully take actions which otherwise should not be permitted, causing irresolvable conflicts in Nova.{% endblocktrans %}
{% blocktrans %}A list of the known problems are as follows:{% endblocktrans %}
{% blocktrans %}This is only a list of the reported inconsistencies. There may be others.{% endblocktrans %}
{% blocktrans %}The recommended practice until this problem is resolved is to keep your admin users and regular users separate. Create an "admin" project that admin users have access to, and do not grant your admin users the admin role on any other projects.{% endblocktrans %}
{% blocktrans %}To follow the status of this bug, take a look at the following items on launchpad:{% endblocktrans %}
{% blocktrans %}Thank you for reading this warning and operating your cloud responsibly.{% endblocktrans %}


Nuriath
Author: {{quotes.author}}
{{quotes.upvote}} upvote
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This Quote will be completed in {{quotes.completeDate|dateCount}} days


{% extends "caproy/base.html" %} {% block title %}Capture Royale{% endblock %} {% block content %}
Sorry, the username and password given were not recognized. Please try again.


Apple Pay Promo Offers $5 Off Uber Eats Orders
by Juli CloverApple today sent out emails highlighting the latest Apple Pay promo, which offers a $5 discount on an order of $10 or more placed through the Uber Eats app.
The discount can be applied when checking out with Apple Pay after the promo code APPLEPAY5 is entered.
The $5 Uber Eats discount will be available from November 8 through November 10, and is only valid when spending over $10 before taxes or fees. The offer is limited to one discount per customer, and delivery fees and service fees still apply.


Spanish voter turnout at 56.8% at 6 p.m., down from April election
MADRID (Reuters) - Turnout in Spain’s repeat parliamentary election stood at 56.8% at 6 p.m. (1700 GMT) on Sunday, according to the Interior Ministry, a drop from the 60.7% recorded at the same time during the previous election in April.


A unique identifier for this column. You can leave this null to have the grid automatically generate a unique key for you - as long as you specify a field or name value.
field
name
(string): Default null.
(string)
null
{id: "my-column-name"}


Twitch Ads Running:
00:00
:
Prize Available
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provided by
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Minimum donation amount:
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Donate in the next
?
Information On Upcoming Runner


Articles about Tom Brady
Tom Brady became Tom Brady in 2007How Tom Brady Lasted Long Enough to Win a Seventh Super Bowl at 43
Tom Brady is an amazing American football player, possibly the best of all time, playing with the New England Patriots from 2000 to 2019, and with the Tampa Bay Buccaneers from 2020 onwards.


Take me to the Groups
Take me to the First Knockout Stage
Take me to the Quarters
Take me to the Semis


Layer
Base layer class.
Inherits From: Layer
It is considered legacy, and we recommend the use of tf.keras.layers.Layer
instead.
trainable
: Boolean, whether the layer's variables should be trainable.name
: String name of the layer.dtype
: Default dtype of the layer's weights (default of None
means use the
type of the first input).Read-only properties:
name: The name of the layer (string).
dtype: Default dtype of the layer's weights (default of None
means use the
type of the first input).
trainable_variables: List of trainable variables.
non_trainable_variables: List of non-trainable variables.
variables: List of all variables of this layer, trainable and
non-trainable.
updates: List of update ops of this layer.
losses: List of losses added by this layer.
trainable_weights: List of variables to be included in backprop.
non_trainable_weights: List of variables that should not be
included in backprop.
weights: The concatenation of the lists trainable_weights and
non_trainable_weights (in this order).
trainable
: Whether the layer should be trained (boolean).input_spec
: Optional (list of) InputSpec
object(s) specifying the
constraints on inputs that can be accepted by the layer.__init__
__init__( trainable=True, name=None, dtype=None, **kwargs )
graph
DEPRECATED FUNCTION
Warning: THIS FUNCTION IS DEPRECATED. It will be removed in a future version. Instructions for updating: Stop using this property because tf.layers layers no longer track their graph.
scope_name


Hope That Wasn't a New iPhone: Pilot Throws Something Away, Viewers Left Making Guesses
Some viewers suggested that the video should be played back slowly to see how the pilot did the trick.
A video uploaded to Twitter recently shows a funny scene with a pilot who accidentally (as it appears) throws away his phone while attempting to take a selfie or make a film. After losing his device, the pilot looks really disappointed. However, viewers almost unanimously agreed that the pilot had not thrown anything away but rather did a trick and they explained how viewers could check it.


There are 13 phones in the basket. Total: {{ 1232.12 | currency }}
Uh Oh! The bill is due {{ '2014-03-12T12:45:00Z' | date:'medium' }}!