|
What
Took You So Long?
(Emma Bunton) |
|
Yeah,
Yeah, Yeah Oh talk to me, Can't you see I'll help you Work things out Oh don't wanna Be your enemy And I don't wanna Scream and shout 'Cause baby I believe in honesty Manly, strong and true I shouldn't have To say now baby That I believe in you What took you so long What took you all night What took you Forever to see I'm right You know I Treat you so good I make you feel fine And no I'll never Give it up this time No, no, no Oh you touched my heart, Right from the start You didn't know what to say But honey understand When you take my hand Everything's ok 'Cause baby I believe reality Is never far away I've had enough So listen baby I've got something to say What took you so long What took you all night What took you Forever to see I'm right You know I Treat you so good I make you feel fine And no I'll never Give it up this time What took you so long (What took you so long) What took you all night (What took you all night) What took you Forever to see I'm right You know I Treat you so good (I treat you so good) I make you feel fine (I make you feel fine) And no I'll never Give it up this time No, no, no (No, no, no) Oh ho No, no, no (No, no, no) Whoa Baby I believe in honesty Manly, strong and true I shouldn't have To say now baby That I believe in you What took you so long What took you all night What took you Forever to see I'm right You know I Treat you so good I make you feel fine And no I'll never Give it up this time What took you so long What took you all night (All night) What took you Forever to see I'm right You know I Treat you so good (Treat you so good) I make you feel fine And no I'll never Give it up this time No, no, no |


1 reference to Anonymous_a3ae7823_8a1d_432c_bc07_a72b6fc6c7d8
System.Management.Automation (1)
security\nativeMethods.cs (1)
668
public
Anonymous_a3ae7823_8a1d_432c_bc07_a72b6fc6c7d8
Union1;


This is the base class for all datatypes, but most have a specialised class.
This class represents an HDF5 datatype. It inherits all functions of the
H5RefClass
. It is also the base class for many other classes well, specifically
H5T_BITFIELD
(currently identical to the integer class)
Object of class H5T
.
new(id)
Internal use only
get_class()
This function implements the HDF5-API function H5Tget_class. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_CLASS for details.
get_size(...)
This function implements the HDF5-API function H5Tget_size. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_SIZE for details.Parameters
ignored
set_size(size)
This function implements the HDF5-API function H5Tset_size. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_SET_SIZE for details.
set_precision(precision)
This function implements the HDF5-API function H5Tset_precision. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_SET_PRECISION for details.
get_precision()
This function implements the HDF5-API function H5Tget_precision. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_PRECISION for details.
set_order(order)
This function implements the HDF5-API function H5Tset_order. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_SET_ORDER for details.
get_order()
This function implements the HDF5-API function H5Tget_order. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_ORDER for details.
set_offset(offset)
This function implements the HDF5-API function H5Tset_offset. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_SET_OFFSET for details.
get_offset()
This function implements the HDF5-API function H5Tget_offset. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_OFFSET for details.
set_pad(pad)
This function implements the HDF5-API function H5Tset_pad. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_SET_PAD for details.
get_pad()
This function implements the HDF5-API function H5Tget_pad. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_PAD for details.
copy()
This function implements the HDF5-API function H5Tcopy. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_COPY for details.
is_committed()
This function implements the HDF5-API function H5Tcommitted. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_COMMITTED for details.
equal(dtype)
This function implements the HDF5-API function H5Tequal. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_EQUAL for details.
is_vlen()
This function detects if the underlying type is H5T_VLEN or a variable length string. This is used to know if after reading a dataset, memory has to be freed
detect_class(dtype_class)
This function implements the HDF5-API function H5Tdetect_class. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_DETECT_CLASS for details.
get_native_type(direction = h5const$H5T_DIR_ASCEND)
This function implements the HDF5-API function H5Tget_native_type. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_NATIVE_TYPE for details.
get_create_plist()
This function implements the HDF5-API function H5Tget_create_plist. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5T_GET_CREATE_PLIST for details.
to_text(lang_type = h5const$H5LT_DDL)
This function implements the HDF5-API function H5LTdtype_to_text. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5LT_DTYPE_TO_TEXT for details.
print(...)
Prints information for the groupParameters
ignored
obj_info(remove_internal_use_only = TRUE)
This function implements the HDF5-API function H5Oget_info. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5O_GET_INFO for details.
get_obj_name()
This function implements the HDF5-API function H5Iget_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5I_GET_NAME for details.
create_attr(attr_name, robj = NULL, dtype = NULL, space = NULL)
This function implements the HDF5-API function H5Acreate2. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_CREATE2 for details.
attr_open(attr_name)
This function implements the HDF5-API function H5Aopen. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_OPEN for details.
create_attr_by_name(attr_name, obj_name, robj = NULL,
dtype = NULL, space = NULL,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Acreate_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_CREATE_BY_NAME for details.
attr_open_by_name(attr_name, obj_name,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aopen_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_OPEN_BY_NAME for details.
attr_open_by_idx(n, obj_name, idx_type = h5const$H5_INDEX_NAME,
order = h5const$H5_ITER_NATIVE,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aopen_by_idx. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_OPEN_BY_IDX for details.
attr_exists_by_name(attr_name, obj_name,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aexists_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_EXISTS_BY_NAME for details.
attr_exists(attr_name)
This function implements the HDF5-API function H5Aexists. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_EXISTS for details.
attr_rename_by_name(old_attr_name, new_attr_name, obj_name,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Arename_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_RENAME_BY_NAME for details.
attr_rename(old_attr_name, new_attr_name)
This function implements the HDF5-API function H5Arename. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_RENAME for details.
attr_delete(attr_name)
This function implements the HDF5-API function H5Adelete. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_DELETE for details.
attr_delete_by_name(attr_name, obj_name,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Adelete_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_DELETE_BY_NAME for details.
attr_delete_by_idx(n, obj_name, idx_type = h5const$H5_INDEX_NAME,
order = h5const$H5_ITER_NATIVE,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Adelete_by_idx. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_DELETE_BY_IDX for details.
attr_info_by_name(attr_name, obj_name,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aget_info_by_name. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_GET_INFO_BY_NAME for details.
attr_info_by_idx(n, obj_name, idx_type = h5const$H5_INDEX_NAME,
order = h5const$H5_ITER_NATIVE,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aget_info_by_idx. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_GET_INFO_BY_IDX for details.
attr_name_by_idx(n, obj_name, idx_type = h5const$H5_INDEX_NAME,
order = h5const$H5_ITER_NATIVE,
link_access_pl = h5const$H5P_DEFAULT)
This function implements the HDF5-API function H5Aget_name_by_idx. Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5A_GET_NAME_BY_IDX for details.
attr_get_number()
This function implements the HDF5-API function H5Aget_num_attrs. Please see the documentation at https://support.hdfgroup.org/HDF5/doc/RM/RM_H5A.html#Annot-NumAttrs for details.
create_reference(name = ".", space = NULL)
This function implements the HDF5-API function H5Rcreate. If space=NULL
then a H5R_OBJECT
reference
is created, otherwise a H5R_DATASET_REGION
reference
Please see the documentation at https://portal.hdfgroup.org/display/HDF5/H5R_CREATE for details.
my_int <- h5types$H5T_NATIVE_INT my_int$to_text()#> [1] "H5T_STD_I32LE"my_int$get_size()#> [1] 4# Show how to commit a datatype fname <- tempfile(fileext = ".h5") file <- H5File$new(fname, mode = "a") my_int$is_committed()#> [1] FALSEfile$commit("my_int", my_int) my_int$is_committed()#> [1] TRUE#> $test #> [1] "A string" #>#> [1] TRUE


Navigating Calendar Events
Accessing the Calendar:
In the navigation bar expand promotions - click through to calendar (1) in menu.
The picture shown is of the Calendar page. The calendar will be blank if events have not been created.
Alternative months can be viewed by clicking the arrows (4) or the month icon for a drop down menu (5)
Calendar view can be changed using the options show in field(6)
To begin creating an event click (3) or any date on the calendar and follow instructions in the next picture.
To modify an existing event select the event from the calendar screen (9).
When an event is modified through calendar it will over-write all existing stock quantities.
This includes events which have altered stock availability, repeats, or times, and have been purchased.
Before modifying an event through the Calendar, check your orders - to make changes without affecting existing orders on an event choose a date beyond the furthest purchased event.
Creating a Calendar Event:
Click +Create Event using instructions above.
When the screen first loads all fields will be blank. The text that appears here is entered as an example.
Instructions for creating an Event Product:
In the field labeled (6) enter a title for your event - Tuesday Party is an example.
Enter a location in field (7), you can leave this blank if you prefer.
Calendar must remain set to Products in field (8) to create an event.
Use the fields Start Date and End Date (9 to set a date and time for your event.
If event is all day check 10
In the Description field (11), the keywords: spaces, deposit and price can be used (see text below for details).
Save event (12) after making changes.
Keyword functions for Description field (11):
spaces: 100 - spaces is the stock/quantity, 100 is the variable of this - this variable is yours to choose.
Spaces creates stock movements (be that available spaces, or a count of people - you name this quantity later).
This is shown in variant as an editable field, but this is not editable through anything by calendar or individually through stock.
When an event is modified through calendar it will over-write and modify all existing stock quantities.
This includes events which have altered stock availability through purchasing
price: 50.00 - this is a $50.00 price for this Event Product.
Price is a keyword that creates a price which is visible within the Event Product.
deposit: 25.00 - deposit is the deposit price for the event, in this case that cost is $25.00.
Deposit is a keyword that creates a customer deposit for the Event Product.
Overview of Features in Create Event:
- Tab to access General Options - Title, Description, Time and Date Fields.
- Tab to access Repeat features - by rules of occances; dates; day of the week, month, year; ect.
- Tab to access Reminders feature for sync with ICal and Google Calendar.
- Tab to Sync calendar with others to form a Workgroup.
- Click this field to cancel creation of event.
- Title Field for event; Set event name here.
- Location Field: name your event location.
- All events are considered Products and are placed in the Products calendar. The Orders calendar auto-populates as customers place orders.
- Use time and date options to set start time and length of event.
- All Day checkbox takes away time settings and forces an all day event when checked.
- This field is used with keywords spaces / price / deposit to alter event.
- Save event - Click this before moving on.
Repeat Features:
- Drop down menu to select rule of repetition: No repetitions is default - event will not repeat:
Daily - event will repeat daily on selected days.
Weekly - event will repeat weekly on selected days.
Monthly - event will repeat on date every selected amount of months.
Yearly - event will repeat on date every selected amount of years.
- Field to select frequency or repetition: 1 = 1 per repeat rule, 2 is equivilent to bi-weekly, bi-monthly, bi-yearly, ect.
- Field to select days - relevant to Daily and Weekly repeat rules.
- Ends: this field sets the end of your repeat rule.
Never: Event will be populated for three months in advance, and will continue to repopulate as dates shift forward - until or unless it is changed or editted.
After: The event will be populated until it has occurred the amount x amount of times - you select this amount from this options menu.
Choose a date: Event will be populated until the date that you select from this options menu.


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Serves 2
If you are unfamiliar with game this simple recipe is a good place to start. Wrapping the breasts in pancetta keeps the meat beautifully moist.
For the grouse, lay three slices of pancetta on a board, overlapping slightly. Place a grouse breast in the centre, season with salt and pepper and place a few sage leaves on top. Wrap up the breast in the pancetta. Repeat with the other breast.
In a frying pan, heat 1-2 tablespoons olive oil and fry the grouse for 2-2½ minutes on each side. Add a knob of butter and, when it has melted, baste the breasts. Remove from the heat and set aside to rest.
For the sauce, heat the oil in a pan and gently fry the garlic, shallot and half the chopped chilli for a few minutes to soften. Add the Marsala and rowan jelly. Season to taste with salt and freshly ground black pepper. Reduce the heat and simmer until the sauce has thickened.
For the kale, heat the oil and butter in a pan and gently fry the garlic and the reserved chilli for two minutes. Add the kale, stir in the stock and cook for 2-3 minutes, or until the kale has wilted.
To serve, spoon the kale onto serving plates and place the grouse alongside. Drizzle with the sauce.


About Me
I’m an energetic, adaptive, student of the world invigorated by teamwork and growth seeking a junior-level position within your firm.
I would like to be apart of a team that creates software that soothe the pains of its customers. I bring a fresh perspective to solve many problems. Thus allowing an organization to build a strong bond with its customers that evolves into a long-term sustainable relationship.
Developing these types of relationships is at the foundation of my Journalism/Screen Studies degree from the University of Michigan-Dearborn. This particular training enhances my natural ability to listen, understand, and relate user experiences into code, thus increasing the possibility of solving their problem.
My time spent as a Biomedical Egineering Technician provides an extra layer of looking at the intersection of data, code, and the human experience. And, most importantly, its relevance to solving complex problems.
I have experiences at bridging and solving some social and cultural problems through my own life experiences. I would be a great addition to a team seeking to craft software within an ever dynamic interconnected world.
Along with backpacking through 35 of 50 states. I've lived in a variety of economic demographics that offers me a unique perspective on life. Outside of thinking about and practicing code, I spend my time with my wife and my 5-year-old-twin boys.
Portfolio
Below are a collection of projects that use different technologies to solve fundamental user problems.
This app leverages API's from Google and Yelp to find a brewery near you. We use JQUERY to make an AJAX call to the API's. Along with using CORS to solve the problem of not having a server.
This app is a Node.js CLI uses a MVC software architecure to manage sales inventory and managerial functions. A MySQL database is used for persistant storage.
This app uses MySQL for persistent storage, and utilizes CRUD operations to track the types of burgers being made.
This application utilizes React.js power to create fast stable reliable components via JSX. Thus solving some problems around speed and reliability when rendering content. This game also uses a form of random number generation to shuffle the components.
This app uses Axios.js, MongoDb, and Handlebars.js to access, retrieve, and display content from ProPublica's website. After Storing the findings on the MongoDb, and using Handlebars.js to manage the flow of data from the DB to user view, we solve the problem of a user hacing to go anywhere else to access data that they care about.
This app uses Jquery, Ajax, and Javascript soley in the frontend to fetch content from other API's, and then dynamically generates divs and button from the user search queries. This solves the problem of having to always create these elements each use.


BTS is a seven-member South Korea boyband that has been capturing the hearts of millions of fans globally.
The name BTS was originally an acronym of ‘Bangtan Sonyeondan’, which translates roughly from Korean to English is ‘Bulletproof Boy Scouts’. But BTS rebrand their name in 2017 to mean “Beyond the Scene”.
The members of BTS are RM, Jin, Suga, J-Hope, Jimin, V and Jungkook.
They debuted on 13th June 2013 from the company ‘Big Hit Entertainment’ with their first song “No More Dream”.
Their fandom has a official name called ARMY which stands for (Adorable Representative M.C. for Youth).
They gain recognition
from their authentic, self-produced music and top-notch performances to the way they interact with their fans, the band has established
themselves as global superstars breaking countless world records. While imparting a positive influence through activities such as the
LOVE MYSELF campaign and the UN ‘Speak Yourself’ speech, BTS has mobilized millions of fans across the world (named ARMY), topped
prominent music charts, sold out worldwide tours including stadiums and has been named as one of TIME 100: The Most Influential People
of 2019. The band has also been recognized with numerous prestigious awards like the Billboard Music Awards and American Music Awards.
(2013-2017)
The original BTS logo is a bulletproof vest.It stands for "guarding against prejudice and oppression against the youth in their 10s and 20s"
(2017-present)
BTS unveiled this new logo in 2017. The meaning behind the new BI (Brand Identity) is “protect youths from prejudice”.


Erica Kait Creative
Mary + Marc Wedding
Intimate Industrial Wedding - Portland, Oregon
November 2018
Mary and Marc got married in an intimate family ceremony in the heart of Portland. We spent the first part of their day exploring the SE industrial area, spotting trains, and rare rays of November sun in the Pacific North West. We wrapped up their portraits at Laurelhurst Park which is one of my favorites in Portland and is only a few minutes from our house! Finally, we went to The Nightwood Society where their families were waiting to celebrate the two with a beautiful indoor ceremony.
Mary's Dress: BHLDN
Marc's Suit: Indochino
Flower Arrangements: Colibri PDX
Venue: The Nightwood Society


Houtermans Horner are your local property conveyancers who can help in all facets of residential and commercial property.
Whether it's a strata or community title, torrens title or anything inbetween, our friendly team will be there for you.
Jake Evans
Owner and registered conveyancer.
Jake Evans
Owner and registered conveyancer.
Jake Evans
Owner and registered conveyancer.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae


BookShelfView
And then a BookShelfView
, that uses BookView
s.
function BookShelfView(books) {
var shelfDiv = $('<div>');
for (var i = 0; i < books.items.length; i++) {
var book = books.items[i];
shelfDiv.append(new BookView(book));
}
return shelfDiv;
}


Posted by Winray on August 13, 2016
Posted by Winray on March 15, 2016
Posted by Winray on March 6, 2016
Posted by Winray on March 5, 2016
Posted by Winray on March 4, 2016
For study!


Wifi Guard is a small tool for scanning Wifi network using the ARP command, which displays network devices and information displayed in a user-friendly Graphical User Interface. The application is very simple and because of ARP scanner very fast.
Function:
Buttons
When you start monitoring the network. The application shows you all the devices on the network, their IP address and other data. All information is stored in the database.
The scanning speed depends on your internet connection speed.
If for some reason you want to stop monitoring network, just press stop button.
Here you can view or delete the database of found devices.
Show in the browser list of devices and basic information about each of them.
Deletes history. If you delete the history, table will still contain data, but it is not allowed to re-enter the new device names in the "Device" column. To access you must perform network monitoring using the Start button.
About the Project:
Web: www.WifiGuard.cz
Author: James "JkmAS" Mejstrik
App: This application uses arp scanner, make sure you have it installed.
This application was created as a project that will use in further studies at school.
If you find a bug, please contact me: JkmASg@gmail.com


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{% extends "ui/page.html" %} {% import "lbrc_flask/form_macros.html" as formhelper %} {% import "ui/study_label_bundles.html" as study_label_bundles %} {% block content %}


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Principles of Heroism
Preamble
You could settle for an ordinary life.
Or do you feel like you were meant for something better?
Something special?
—Captain Christopher Pike, Star Trek
I love stories of heroism. The daring plan, the desperate final battle, the last-minute turnaround just when all seems lost—all that. These story elements remind us that what seems impossible might just be doable if the right people are willing to commit to it.
It took me a long time to figure out the role of the hero in modern society. When knights in shining armor first appeared, their garb was supremely practical, because brigands were threatening the innocents of the land, and the knights' job was to cut them down in personal combat. The idealized gunslingers of the Old West performed the same task. Today, conflicts are won not with swords or guns but with words, ideas, and hard work. The nature of the conflict has changed: In most of the civilized world, evil no longer threatens our bodies, so we turn instead to defeating the evil inside ourselves and encouraging others to do the same.
Heroes are hard to find, almost by definition. But they never go away; every era has had its heroes. They never go away because the need for them never goes away. Entropy never gives up, and neither do those who serve it, so new heroes must arise in every generation or evil will prevail. Our world needs heroes—men and women of proven good character who are willing to put others' well-being above their own.
I've decided to become one of these people. What follows is a set of principles I've developed to help me along the way. It's posted here for anyone who decides to follow the same path.
1. You Get Skill Points For Everything
It is the struggle itself that is most important. We must strive to be more than we are. It does not matter that we will not reach our ultimate goal. The effort itself yields its own reward. —Gene Roddenberry
Role-playing games have taught me a lot about heroism. One of their most important lessons is that you are in control of what kind of person you are. This is modeled with a simple rule: Whenever you do something, you get better at doing that thing.
So, you think, practice makes perfect? Yes, but there's more to it than that. Everything you do gets you skill points in that activity whether you want them or not, and there's an opportunity cost when you choose to do one thing instead of another. Cheating, manipulating people, even whiling away your time doing nothing—all of these are activities you can sink skill points into. Skill points that probably could have been better spent elsewhere. Every one of us probably has a few skill points we wish we could re-spend.
We can't get those points back, but the good news is your supply of skill points is limited only by your lifespan. There are a lot of things you can get good at, and you have lots of time to learn. Just be intentional about which skills you're earning points in. If there are two approaches to a problem, take the one that will give you the kind of skill points you want.
2. Life Is Conflict
Go! Confront the problem. Fight! WIN!  I enjoy our visits. —Edna Mode, The Incredibles
If you don't want to live your life hiding from every problem that comes your way, you're going to need to spend some points in skills that will help you overcome those problems. When problems show up, don't avoid them—confront the problems, overcome them, and take the skill points they grant. This is how you level up into a more capable person.
Be warned: your obstacles will fight dirty. There are forces at work which would like you to remain downtrodden and powerless. Attempting to better yourself practically guarantees that resistance will materialize. You must push through it. Don't flinch when something makes you uncomfortable. Learn to recognize fear and overcome it. Accept pain when it leads to something good. Life and freedom await you on the other side.
I'm not here to tell you it will be easy. It's not meant to be. I'm here to tell you it will be worth it.
The struggle will be long and hard, so pick your battles. You cannot be strong in everything. Decide which issues are really important to you and attack them relentlessly; let the unimportant stuff slide.
3. Honesty Is Fundamental
Truth or reality is avoided when it is painful. We can revise our maps only when we have the discipline to overcome the pain. To have such discipline, we must be totally dedicated to truth. That is to say we must always hold truth, as best we can determine it, to be more important, more vital to our self-interest, than our comfort. Conversely, we must always consider our personal discomfort relatively unimportant and, indeed, even welcome it in the service of the search for truth. Mental health is an ongoing process of dedication to reality at all costs. —M. Scott Peck, The Road Less Traveled
The hardest villains to defeat are the ones that live inside you. If you're serious about improving your character, start by being brutally honest with yourself about your own thoughts and actions. You still need to be able to forgive yourself when you screw up, but you have to acknowledge your own character flaws before you can get to work on fixing them.
Seek out and expose every lie that's taken root in your life. Think carefully about the things that others tell you are true, and be especially careful about the things you tell yourself. Be wary of easy answers. Reexamine conclusions that favor you and yours. Think about the side of the story you're not being told.
The most harmful lies are the ones we tell ourselves. We use these lies to make ourselves more comfortable. Lies like "it's hopeless; there's no point in doing anything," or "[those people I don't get along with] are [stupid/crazy/evil]", or "[thing I did/might do] is OK because [justification]." Telling ourselves these things is much simpler and less painful than grappling with the real world in all its nasty complexity, so we just make up something that seems to make sense and move on.  If you want a powerful, joyful life you can be proud of, learn to operate on a truth-only basis, even when it hurts to do so.
4. Embrace Complexity
Sunlight is the best disinfectant. —Louis Brandeis
The human brain is marvelously good at finding patterns. It's one of the few information-processing tasks we're still better at than computers. Our brains are such apt pattern-finders that we often seem to find patterns where none actually exist, and we get emotionally attached to patterns we consider desirable. This is a big root cause of faulty and often hurtful thinking.
On some deep, instinctual level, humans really want to believe the world makes sense. And not just on a broad scale; everything that happens needs to fit into some meaningful narrative, or we feel that something is wrong. This is where confirmation bias comes from, along with victim blaming and other fallacies.
Every person carries a tiny, emotional model of the universe inside their head. This model of the way things work heavily influences who they are as a person. Because the universe is big and complicated, we tend to simplify our models, and that can get us into trouble.
Let's say you're watching TV and someone says or does something outrageous. (On TV, this happens a lot.) As you process this event, you probably consider the source: Is this person a man or woman? Shabby or well-dressed? Democrat or Republican? Gay or straight? You analyze every category this person fits into and then adjust your opinion of those groups based on this person's behavior.
But here's the problem: When you adjust your opinion of every based on the actions of one person, your mental model of that group is probably not getting closer to reality. They didn't all do that thing; only one of them did. But you're not really viewing them as individual people; you're too far away for that.
 They don't all agree with each other; often they work at cross-purposes. So when you mash all their actions together, the result is an incoherent mess. The only way to make sense of the result is to declare that are crazy.
Spoiler alert: They're not crazy. Your mental model is wrong. The members of that group are individuals, not a collective; the actions of each of them seem quite reasonable from their perspective.
So be careful about generalizing people into groups, and especially about any pejoratives you assign to those groups. When you get angry at , unless you know the people in that group quite well, the thing you are angry at might exist primarily inside your own head.
Default to Kindness; Practice Love
Be kind, for everyone you meet is fighting a hard battle. —Ian MacLaren
Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres. Love never fails. 1 Corinthians 13:4-8
Loving someone when they're being nice to you is easy; true love is loving someone when they drive you nuts. Love is a skill that must be developed like anything else. Look for opportunities to level up your love. A boss fight is coming, and you don't want to be underleveled when that day comes.
There will be situations where you simply don't have it in you to be loving to the people around you. If you can't be loving, try to at least be kind. You know very little about what others' lives are like. Your words have power, so use them responsibly. Criticize constructively or not at all.
This is our everyday epic: The good within us against the evil, living victoriously one skill point at a time. The choice is yours: Will you be a protagonist or a background character?


This package contains a set of functions and models to be used in the Modelica Standard Library that requires a tool specific implementation. These are:
This is the default implementation, if no tool-specific implementation is available. This ModelicaServices package provides only "dummy" models that do nothing.
Licensed by the Modelica Association under the 3-Clause
BSD License
Copyright © 2009-2019, Modelica Association and contributors
This Modelica package is free software and the use is completely at your own risk; it can be redistributed and/or modified under the terms of the 3-Clause BSD license. For license conditions (including the disclaimer of warranty) visit https://modelica.org/licenses/modelica-3-clause-bsd.
| Name | Description |
|---|---|
| UsersGuide | User's Guide |
| Animation | Models and functions for 3-dim. animation |
| ExternalReferences | Library of functions to access external resources |
| Machine | Machine dependent constants |
| System | System dependent functions |
| Types | Library of types with vendor specific choices |


--part1_8c.7d4ae73.2852fb68_boundary
Evolution * * (out of * * * * )
Directed by Ivan Reitman. Cast: David Duchovny, Orlando Jones, Seann William Scott, Julianne Moore, Ted Levine, Dan Aykroyd, Ethan Suplee, Michael Ray Bower, Katharine Towne, Sarah Silverman. 2001 - 97 minutes Rated PG-13 (for profanity and violence). Reviewed by Dustin Putman, June 8, 2001.
In an attempt to rehash the formula he hit gold with in 1984, director Ivan Reitman's "Evolution" plays out like a present-day version of "Ghostbusters," replacing ghosts with fast-evolving aliens. While all of the stock characters are present, as well as similar plot developments, the film is absent of anything remotely witty or original. Tellingly, the jokes fly fast and furious throughout, but the number of comedic moments that actually work can be counted on one hand.
The movie opens with slacker Wayne Green (Seann William Scott) out in the middle of the Arizona desert practicing for his impending test to become a firefighter, when a giant meteor crashes to earth. Hot on the case is college professors Ira Kane (David Duchovny) and Harry Block (Orlando Jones), who discover that the meteorite has unleashed a number of single-celled alien organisms that are growing, and multiplying, at a rapid rate. Before long, these gradually growing creatures have begun to take over the sleepy town, and if Ira, Harry, and Wayne, with the added help of clumsy Dr. Allison Reed (Julianne Moore), don't find a way to stop them, it will mean the extinction of mankind within two months.
The idea behind "Evolution"--that of quick-producing aliens irresolutely taking over earth--is not a particularly new one ("Gremlins," anyone?), but it has enough promise that it's too bad screenwriters David Diamond, David Weissman, and Don Jakoby botch the results. Originally conceived as a serious sci-fi picture, my guess is once director Reitman came aboard, he had a little something to do with its switch in genres. On the basis of what has shown up onscreen, it was the wrong choice. While "Ghostbusters" was able to mix scares with laughs, "Evolution" falls flat on both counts, and ends up being uninspired.
Reitman has appointed an impressive cast, but all of the actors have done far stronger work. In fact, most of the performances leave something to be desired. David Duchovny (2000's "Return to Me") toplines the film as Ira Kane, a science professor who once worked with the government, and he's a genuine bore.  Seann William Scott (2000's "Dude, Where's My Car?") repeats the same type of character he has played in every movie on his resume (including 1999's "American Pie"), and does little else. And Julianne Moore (2001's "Hannibal") is woefully misused as Dr. Allison Reed, a cute klutz whose main character trait is that she falls down and runs into doors a lot. Moore is so much better than what this weak material provides. Only Orlando Jones (2001's "Say It Isn't So") stands out as Harry Block, who knows very well when things get dangerous that black men are the first to go in these situations. Jones is a comic delight, and his appearance is superior to anything else here.
"Evolution" isn't a total washout, but it is an overall waste of time. There is nothing offered that hasn't been done better in other movies, and at 97 minutes (including credits), it's over just as its momentum has begun to build. Not helping matters is that the entire first half is slow and generally monotonous, as tension escalates--to nothing. Reitman may have wanted to make a "Ghostbusters" for the new millennium, but what he has done with "Evolution," instead, is made a low-rent version of "Men in Black."
- Copyright 2001 by Dustin Putman http://us.imdb.com/reviewsby?Dustin+Putman http://www.all-reviews.com/reviewers/dustinputman.htm http://www.atnzone.com
--part1_8c.7d4ae73.2852fb68_boundary
Evolution * * (out of * * * * )
Directed by Ivan Reitman.
Cast: David Duchovny, Orlando Jones, Seann William Scott, Julianne Moore, Ted
Levine, Dan Aykroyd, Ethan Suplee, Michael Ray Bower, Katharine Towne, Sarah
Silverman.
2001 - 97 minutes
Rated PG-13 (for profanity and violence).
Reviewed by Dustin Putman, June 8, 2001.
In an attempt to rehash the formula he hit gold with in 1984, director Ivan
Reitman's "Evolution" plays out like a present-day version of "Ghostbusters,"
replacing ghosts with fast-evolving aliens. While all of the stock characters
are present, as well as similar plot developments, the film is absent of
anything remotely witty or original. Tellingly, the jokes fly fast and
furious throughout, but the number of comedic moments that actually work can
be counted on one hand.
The movie opens with slacker Wayne Green (Seann William Scott) out in the
middle of the Arizona desert practicing for his impending test to become a
firefighter, when a giant meteor crashes to earth. Hot on the case is college
professors Ira Kane (David Duchovny) and Harry Block (Orlando Jones), who
discover that the meteorite has unleashed a number of single-celled alien
organisms that are growing, and multiplying, at a rapid rate. Before long,
these gradually growing creatures have begun to take over the sleepy town,
and if Ira, Harry, and Wayne, with the added help of clumsy Dr. Allison Reed
(Julianne Moore), don't find a way to stop them, it will mean the extinction
of mankind within two months.
The idea behind "Evolution"--that of quick-producing aliens irresolutely
taking over earth--is not a particularly new one ("Gremlins," anyone?), but
it has enough promise that it's too bad screenwriters David Diamond, David
Weissman, and Don Jakoby botch the results. Originally conceived as a serious
sci-fi picture, my guess is once director Reitman came aboard, he had a
little something to do with its switch in genres. On the basis of what has
shown up onscreen, it was the wrong choice. While "Ghostbusters" was able to
mix scares with laughs, "Evolution" falls flat on both counts, and ends up
being uninspired.
Reitman has appointed an impressive cast, but all of the actors have done far
stronger work. In fact, most of the performances leave something to be
desired. David Duchovny (2000's "Return to Me") toplines the film as Ira
Kane, a science professor who once worked with the government, and he's a
genuine bore.  Seann William Scott (2000's "Dude,
Where's My Car?") repeats the same type of character he has played in every
movie on his resume (including 1999's "American Pie"), and does little else.
And Julianne Moore (2001's "Hannibal") is woefully misused as Dr. Allison
Reed, a cute klutz whose main character trait is that she falls down and runs
into doors a lot. Moore is so much better than what this weak material
provides. Only Orlando Jones (2001's "Say It Isn't So") stands out as Harry
Block, who knows very well when things get dangerous that black men are the
first to go in these situations. Jones is a comic delight, and his appearance
is superior to anything else here.
"Evolution" isn't a total washout, but it is an overall waste of time. There
is nothing offered that hasn't been done better in other movies, and at 97
minutes (including credits), it's over just as its momentum has begun to
build. Not helping matters is that the entire first half is slow and
generally monotonous, as tension escalates--to nothing. Reitman may have
wanted to make a "Ghostbusters" for the new millennium, but what he has done
with "Evolution," instead, is made a low-rent version of "Men in Black."
- Copyright 2001 by Dustin Putman
http://us.imdb.com/reviewsby?Dustin+Putman
http://www.all-reviews.com/reviewers/dustinputman.htm
http://www.atnzone.com
--part1_8c.7d4ae73.2852fb68_boundary--
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Dwolla, Inc. is an agent of Veridian Credit Union and all funds associated with your account in our network are held in one or more pooled accounts at Veridian Credit Union. These funds may not be eligible for share insurance by the National Credit Union Share Insurance Fund. Dwolla, Inc. is the operator of a software platform that communicates user instructions for funds transfers to Veridian Credit Union.


new exports(method, requestURI, q4sVersion, headers, body)
Constructor for the ReqQ4S class. Does not validate the input data.
Parameters:
| Name | Type | Description |
|---|---|---|
method |
string | The string containing the method. |
requestURI |
string | The URL of the request. |
q4sVersion |
string | The string containing the Q4S version. |
headers |
Object | Object containing all the headers. |
body |
string | The body of the request. Normally a sdp message. |


Last Post on This Site
Hi everyone, my blog has now been moved to https://kathy.works
Hi everyone, my blog has now been moved to https://kathy.works
The street signs in Hong Kong — as compact as they tend to be in size — subtly pack a lot of useful information.
Most milkweed flowers are poisonous to humans and pets, but at the same time can be a great nectar source for pollinators like butterflies and honeybees — *i...
Getting a rejection is like taking an early exit on the freeway. You are not necessarily changing your destination; perhaps you are just taking a different r...
History has repeatedly told us not to repeat it.
Part of my ethos is to treat everyone respectfully, regardless of whether or not they are successful.
As someone who is actively developing a series of solutions to help fight against COVID-19, I think it’s safe to say that the global crisis presents a paradi...
Sometimes we are like drones. Bringing others down won’t make you fly higher.
We will have leveled up when this is all over.
Year 2020 has NOT been off to a good start for most of the world, which is why I am now more motivated than ever to squeeze my finite time on Earth to create...


[ all classes ]
[ opennlp.tools.langdetect ]
Coverage Summary for Class: LanguageSample (opennlp.tools.langdetect)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| LanguageSample | 100% (1/ 1) | 100% (6/ 6) | 100% (15/ 15) |
1 /*
2 * Licensed to the Apache Software Foundation (ASF) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * The ASF licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18 package opennlp.tools.langdetect;
19
20 import java.io.Serializable;
21 import java.util.Objects;
22
23 /**
24 * Class which holds a classified document and its @{@link Language}.
25 */
26 public class LanguageSample implements Serializable {
27
28 private final Language language;
29 private final CharSequence context;
30
31 public LanguageSample(Language language, CharSequence context) {
32 this.language = Objects.requireNonNull(language, "language must not be null");
33 this.context = Objects.requireNonNull(context, "context must not be null");
34 }
35
36 public Language getLanguage() {
37 return language;
38 }
39
40 public CharSequence getContext() {
41 return context;
42 }
43
44 @Override
45 public String toString() {
46 return language.getLang() + '\t' + context;
47 }
48
49 @Override
50 public int hashCode() {
51 return Objects.hash(getContext(), getLanguage());
52 }
53
54 @Override
55 public boolean equals(Object obj) {
56 if (this == obj) {
57 return true;
58 }
59
60 if (obj instanceof LanguageSample) {
61 LanguageSample a = (LanguageSample) obj;
62
63 return getLanguage().equals(a.getLanguage())
64 && getContext().equals(a.getContext());
65 }
66
67 return false;
68 }
69 }


Sir Gustav Athebaldt:
I have heard of the great help that you and your clan have given to Balthazar... thank you.
Now why didn't you bring your clan leader with you? I must meet with him to ask for his help with something.


Our Journey
The Ride
Who We Are
Gallery
Our Team
Meeting Minutes
Meeting 1
Meeting 2
Meeting 3
Meeting 4
Meeting 5
Meeting 6
Meeting 7
About Us
Our Personalities
More into CSS
CSS3
Introduction
Details
Tutorials
Conclusion
Sources
LESS\Stylus\Sass
Introduction
Dig Deeper
Tutorials
Sources
Normalize.CSS
Introduction
Material
Tutorial
Conclusion
Reference
Bootstrap
HTML5 Boilerplate
1
2
3
4
5
6
7
8
9
10
11
12
13
14
http://wowslider.com/
by WOWSlider.com v8.6m


jsUtils.base64encode()
Encodes string into base 64 encoding.
jsUtils.base64encode( str )
str - string to be encoded into base 64 format
Returns encoded string.
The input string will be encoded into base 64 format. This format is very useful to pass data between browser and server and do not worry
what kinf of data is being passed. The url parameters have many restrictions and this is one of the way to overcome it. This is the standard
base 64 encoding. All modern languages have functions to encode/decode into base 64. Normally, the size of the data increases by 30%.
Example
<!DOCTYPE html>
<html>
<head>
<script src="system/libs/jsUtils.js" type="text/javascript"></script>
<script type="text/javascript">
var arr = [1, 2, 'string', {}];
window.onload = function() {
alert(jsUtils.base64encode(jsUtils.serialize(arr)));
}
</script>
<body>
</body>
</html>
See Also


Here’s all our favourites that are included in the experience itself:
-
Limousine transfers
-
Hotel Stay
-
Meals, drinks, and nibbles
-
Entry to Gold Coast’s iconic theme parks
-
A visit to Currumbin Wildlife Sanctuary
-
Take a surfing lesson or chill at a secluded beach
From the moment you land at the airport, all your transfers are taken care of. You will be pampered with limousine transfers, so you feel like a VIP on your vacation in the Gold Coast.
Isn’t food the highlight of every holiday? This Hilton Honors Experience includes several meals that you
will love to bits. Grab some cocktails at Fix Bar –
they have several interesting ones on offer including a Watermelon Negroni that we loved! Don’t leave
without sampling the nibbles, especially the halloumi fries
with garlic aioli. You will definitely be asking for seconds.
Another meal that is included in
this experience, and one you shouldn’t skip, is a relaxed dinner
at Catch Restaurant. Here fresh ingredients, sustainable seafood, and occasionally Asian flavours come
together to create a delectable meal, one you will remember
for a while. Come hungry and try the signature Seafood Platter for two.
You can’t visit the Gold Coast without visiting its iconic theme parks. They offer the perfect excuse to
have some much-needed fun with friends, family, or your partner.
Tickets to Dreamworld and WhiteWater World are included in this experience, so we would suggest keeping
one entire day for this. Make sure you’re amongst the first to
enter Dream World (gates open at 10 am). Scream your lungs out on the crazy roller coasters (The Claw is
a specially fun one!),feast on snacks, witness a parade or two,
and enjoy the excitement in the air. Dreamworld makes for a fun day out. If you’re a water baby at
heart, then head over to the adjoining Whitewater World for the rest of the day.
Make sure you wear comfortable clothes and shoes. And don’t forget to carry your swimwear and
sunscreen for the adventure.
You can’t come to Australia and leave without seeing kangaroos right? Currumbin Wildlife Sanctuary is the perfect place to witness kangaroos and koalas in their habitats. The sprawling sanctuary is a magnet for kids, so we would definitely recommend it if you are travelling with your family. Kids can feed baby kangaroos, watch koalas, and even get photos with them.
It isn’t called the Gold Coast for nothing! The area is home to dozens of powdery beaches. You could enrol yourself for a surfing lesson at Surfers Paradise that is included in your Hilton Honors Experience. And if surfing isn’t your cup of tea, and you just want to relax at the beach or read a book by the water, then we’d suggest heading to one of the many secluded beaches in the area. Tallebudgera Creek, Snapper Rocks, and Greenmount Beach are just a couple of options.


Dr M invites Tanjung Piai voters to attend PH mega ceramah on Wednesday
PONTIAN, Nov 11 — Prime Minister cum Pakatan Harapan (PH) chairman Tun Dr Mahathir Mohamad today called on voters and residents in Tanjung Piai to attend Pakatan Harapan (PH) mega ‘ceramah’ programme scheduled for Wednesday in conjunction with the by-election for the parliamentary constituency this weekend.
He made the call via a 22-second video clip circulated among members of the media covering the by-election campaign in Tanjung Piai here today.
The mega ‘ceramah’, aimed at reaching out to the locals, is scheduled to be held at the Kukup Laut Bus Terminal.
“I would like to invite all voters in Tanjung Piai to attend Pakatan Harapan mega ceramah programme on Wednesday November13 at 8pm. Do come and join us,” he said.
Also shown in the brief video was a poster of him with details of the programme.
PH top leaders, as well as its candidate for the by-election, Karmaine Sardini, are expected to be there.
The by-election is seeing a six-cornered fight between Karmaine, Datuk Seri Dr Wee Jeck Seng (Barisan Nasional), Wendy Subramaniam (Gerakan), Datuk Dr Badhrulhisham Abdul Aziz (Berjasa) and two independent candidates — Dr Ang Chuan Lock and Faridah Aryani Abd Ghaffar.
It is being held following the death of incumbent Datuk Dr Md Farid Md Rafik on September 21.
Early voting is tomorrow, while polling is set on Saturday. — Bernama


Purple Martians
Technical Code Descriptions
Level Done Procedure
Overview
Variables
Modes
How The Procedure Is Initiated
How The Procedure Progresses
Mode 9 and 8 - Players Seek Exit
Mode 7 - Players Shrink and Rotate into Exit
Mode 5 - Skippable Delay
Mode 2 - Delay to Load Next Level
Mode 1 - Load and start next level
Conclusion and Notes
Overview
A level is completed when any player touches an unlocked exit.
The level is frozen and the end of level stats are shown.
Then after a timeout, or after all players acknowledge, the next level is loaded and started
The server controls the process using the following variables, which are synced to the clients with the rest of the game data.
Variables
These are the variables used in the process:
mPlayer.syn[0].level_done_mode
mPlayer.syn[0].level_done_timer
mPlayer.syn[0].level_done_ack
mPlayer.syn[0].level_done_x
mPlayer.syn[0].level_done_y
mPlayer.syn[0].level_done_player
mPlayer.syn[0].level_done_frame;
mPlayer.syn[0].level_done_next_level
'mode' is the current mode
'timer' controls the length of time before switching to the next mode
'ack' keeps track of which players have acknowledged
'x' and 'y' keep track of the exit position on the level
'player' keeps track of which player touched the exit
'frame' keeps track of the exact frame the level was completed
'next_level' is the next level to load after 'Level Done' is complete
Modes
These are the different modes:
level_done_mode = 9; // set up players seek xinc, yinc and direction
level_done_mode = 8; // all players move to the exit
level_done_mode = 7; // all players rotate and shrink into the exit
level_done_mode = 6; // not used, place holder for future features
level_done_mode = 5; // skippable 15s delay while level end stats show
level_done_mode = 4; // not used, place holder for future features
level_done_mode = 3; // not used, place holder for future features
level_done_mode = 2; // delay to load next level
level_done_mode = 1; // call proc_next_level() to load next level
level_done_mode = 0; // normal game play
How The Procedure Is Initiated
The procedure is initiated by setting 'level_done_mode', when an unlocked exit is touched by any player.
This can only be initiated from mode 0, to prevent re-triggering.
void mwItem::proc_exit_collision(int p, int i)
{
int exit_enemys_left = mEnemy.num_enemy - item[i][8];
if (exit_enemys_left <= 0)
{
if (mPlayer.syn[0].level_done_mode == 0)
{
mPlayer.syn[0].level_done_mode = 9;
mPlayer.syn[0].level_done_timer = 0;
mPlayer.syn[0].level_done_x = itemf[i][0];
mPlayer.syn[0].level_done_y = itemf[i][1];
mPlayer.syn[0].level_done_player = p;
mPlayer.syn[0].level_done_frame = mLoop.frame_num;
if (mLevel.prev_level_loaded == 1) mPlayer.syn[0].level_done_next_level = 1; // if started from overworld, return there
else mPlayer.syn[0].level_done_next_level = mLevel.get_next_level(mLevel.play_level); // otherwise do next chron level
mGameEvent.add(4, 0, 0, 0, 0, 0, 0);
}
}
else mGameEvent.add(23, 0, 0, p, i, exit_enemys_left, 0); // not enough dead yet
}
How The Procedure Progresses
Once the procedure is started, 'level_done_mode' works its way back to 1 where the next level is loaded and finally 0 for normal game_play.
In the main game loop, if 'level_done_mode' is non-zero, 'proc_level_done_mode()' is called.
Otherwise all the objects in the game get moved.
void mwLoop::main_loop(void)
{
....
if (mPlayer.syn[0].level_done_mode) proc_level_done_mode();
else move_frame();
This has the effect of freezing everything when in level done mode.
In 'process_level_done_mode()' the timer is decremented and modes are switched until mode 1 when program_state=12 is set to load the next level.
void mwLoop::proc_level_done_mode(void)
{
...
if (--mPlayer.syn[0].level_done_timer <= 0) // time to change to next level_done_mode
{
mPlayer.syn[0].level_done_mode--;
if (mPlayer.syn[0].level_done_mode == 8) mPlayer.syn[0].level_done_timer = 60; // players seek exit
if (mPlayer.syn[0].level_done_mode == 7) mPlayer.syn[0].level_done_timer = 20; // players shrink and rotate into exit
if (mPlayer.syn[0].level_done_mode == 6) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 5) mPlayer.syn[0].level_done_timer = 600; // skippable 15s delay;
if (mPlayer.syn[0].level_done_mode == 4) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 3) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 2) mPlayer.syn[0].level_done_timer = 10; // delay to load next level
if (mPlayer.syn[0].level_done_mode == 1) mLoop.program_state = 12; // load new level
}
}
Mode 9 and 8 - Players Seek Exit
When the level done procedure starts, the level is frozen and all players move to the exit.
void mwLoop::proc_level_done_mode(void)
{
...
if (mPlayer.syn[0].level_done_mode == 9) // pause players and set up exit xyincs
{
for (int p=0; p< NUM_PLAYERS; p++)
if (mPlayer.syn[p].active)
{
mPlayer.syn[p].paused = 5; // set player paused
// get distance between player and exit
float dx = mPlayer.syn[0].level_done_x - mPlayer.syn[p].x;
float dy = mPlayer.syn[0].level_done_y - mPlayer.syn[p].y;
// get move
mPlayer.syn[p].xinc = dx/60;
mPlayer.syn[p].yinc = dy/60;
// set left right direction
if (mPlayer.syn[p].xinc > 0) mPlayer.syn[p].left_right = 1;
if (mPlayer.syn[p].xinc < 0) mPlayer.syn[p].left_right = 0;
}
}
if (mPlayer.syn[0].level_done_mode == 8) // players seek exit
{
for (int p=0; p< NUM_PLAYERS; p++)
if (mPlayer.syn[p].active)
{
mPlayer.syn[p].x += mPlayer.syn[p].xinc;
mPlayer.syn[p].y += mPlayer.syn[p].yinc;
}
}
Mode 7 - Players Shrink and Rotate into Exit
Then the players shrink and rotate into the exit.
void mwLoop::proc_level_done_mode(void)
{
...
if (mPlayer.syn[0].level_done_mode == 7) // shrink and rotate
{
for (int p=0; p< NUM_PLAYERS; p++)
if (mPlayer.syn[p].active)
{
mPlayer.syn[p].draw_scale -= 0.05;
mPlayer.syn[p].draw_rot -= 8;
}
}
Mode 5 - Skippable Delay
Mode 5 is a special case because it can be skipped if all players acknowledge.
When in level_done_mode, all player input is disabled, except to acknowledge.
Here is the test in 'proc_player_input()' to only allow input in level_done_modes 0 and 5.
void mwPlayer::proc_player_input(void)
{
for (int p=0; p< NUM_PLAYERS; p++)
if (syn[p].active) // cycle all active players
{
if ((syn[0].level_done_mode == 0) || (syn[0].level_done_mode == 5)) // only allow player input in these modes
{
All players inputs are entered into the game_moves array.
However when in level_done_mode 5, the game move entered is modified to be a special 'ack' type game move.
void mwGameMoves::add_game_move(int frame, int type, int data1, int data2)
{
// ----------------------------------------------------------------------------------------
// if we are in level_done_mode 5, all moves are converted to type 8, level done acknowledge
// ----------------------------------------------------------------------------------------
if ((mPlayer.syn[0].level_done_mode == 5) && (type == 5) && (data2)) // all move type inputs are acks in this mode
{
if (!has_player_acknowledged(data1)) // to prevent multiple acks
add_game_move2(frame, 8, data1, 0); // type 8 - acknowledge level done
return; // to exit immediately
}
Then there is a function to check if a specific player has acknowledged:
int mwGameMoves::has_player_acknowledged(int p)
{
int start_pos = entry_pos;
int end_pos = start_pos - 1000;
if (end_pos < 0) end_pos = 0;
for (int x=start_pos; x>end_pos; x--) // look back for ack
if ((arr[x][1] == 8) && (arr[x][2] == p)) return 1;
return 0;
}
And a function to check if all active players have acknowledged:
int mwLoop::have_all_players_acknowledged(void)
{
int ret = 1; // yes by default
for (int p=0; p< NUM_PLAYERS; p++)
{
if (mPlayer.syn[p].active)
{
if (mGameMoves.has_player_acknowledged(p))
{
mPlayer.syn[p].level_done_ack = 1;
}
else
{
mPlayer.syn[p].level_done_ack = 0;
ret = 0;
}
}
}
return ret;
}
In 'process_level_done_mode()' in mode 5, if all players have acknowledged, the timer is set to 0 to immediately skip the delay
This is only done on the server, and then synced back to clients as part of the player struct.
void mwLoop::proc_level_done_mode(void)
{
...
if (mPlayer.syn[0].level_done_mode == 5) // skippable 15s timeout
{
if (!mNetgame.ima_client)
{
if (have_all_players_acknowledged()) mPlayer.syn[0].level_done_timer = 0; // skip
}
}
Also each player is individually checked for acknowledge and the variable 'level_done_ack' is set in the player struct.
This is used to display which players have acknowledged in the level done stats.
void mwScreen::show_player_stat_box(int tx, int y, int p)
{
if (mPlayer.syn[0].level_done_mode == 5)
{
if (!mPlayer.syn[p].level_done_ack)
{
c = mColor.flash_color;
int pay = 16;
al_draw_textf(mFont.pr8, mColor.pc[c], tx+158, y+pay, 0, "press");
al_draw_textf(mFont.pr8, mColor.pc[c], tx+158, y+pay+8, 0, " any");
int tl = mPlayer.syn[0].level_done_timer/40;
if (tl > 9) al_draw_textf(mFont.pr8, mColor.pc[c], tx+154, y+pay+18, 0, " %2d", tl);
else al_draw_textf(mFont.pr8, mColor.pc[c], tx+158, y+pay+18, 0, " %d", tl);
}
else al_draw_textf(mFont.pr8, mColor.pc[15], tx+158, y+20, 0, "ready");
}
If the player has not acknowledged it looks like this with the timer counting down:
If the player has acknowledged it looks like this:
Once all players have acknowledged or timed out we progress to the next level_done_mode.
Mode 2 - Delay to Load Next Level
Now we are done with the delays and end of level statistics and we are ready to load the next level.
(If we got here by touching a warp instead of an exit, all the previous modes will have been skipped.)
The server cannot just immediately load a new level, the clients will be stuck on the old level and timeout.
So we set a timer for 10 frames in the future when the new level loading will take effect.
This is enough time for the data to propagate to the client, so they can load the new level also and follow the server.
void mwLoop::proc_level_done_mode(void)
{
...
if (--mPlayer.syn[0].level_done_timer <= 0) // time to change to next level_done_mode
{
mPlayer.syn[0].level_done_mode--;
if (mPlayer.syn[0].level_done_mode == 8) mPlayer.syn[0].level_done_timer = 60; // players seek exit
if (mPlayer.syn[0].level_done_mode == 7) mPlayer.syn[0].level_done_timer = 20; // players shrink and rotate into exit
if (mPlayer.syn[0].level_done_mode == 6) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 5) mPlayer.syn[0].level_done_timer = 600; // skippable 15s delay;
if (mPlayer.syn[0].level_done_mode == 4) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 3) mPlayer.syn[0].level_done_timer = 0;
if (mPlayer.syn[0].level_done_mode == 2) mPlayer.syn[0].level_done_timer = 10; // delay to load next level
if (mPlayer.syn[0].level_done_mode == 1) mLoop.program_state = 12; // load new level
}
}
Mode 1 - Load and start next level
In 'program_state == 12' we do all the cleanup, resetting, loading and preparing for the next level.
if (mLoop.program_state == 12)
{
mPlayer.syn[0].level_done_mode = 0;
mLevel.play_level = mPlayer.syn[0].level_done_next_level;
mLevel.load_level(mLevel.play_level, 0, 0);
...
mLoop.program_state = 11;
}
}
Conclusion and Notes
This entire process may seem overly complicated. I have tried to simplify it in as many ways as I can.
I once spent an entire day refactoring the entire procedure. It looked great and was slightly simpler. But it did not work for netgame.
It is very complicated to get this procedure to work with client and server, when either one can rewind and replay frames in order to make multiplayer work.
As I slowly changed pieces of the simpler system, trying to make it work again, it got more complex, until it was essentially the same algorithm.
Only I had lost an entire day chasing bugs, banging my head against the wall, until I realized why I had to do it this way in the first place.
There is one more bit of code.
When the client or server has to rewind and replay frames, the level_done procedure has to be replayed also.
Here is what that looks like:
void mwLoop::loop_frame(int times) // used for fast forwarding after rewind
{
ff_state = 1;
for (int i=0; i< times; i++)
{
mGameMoves.proc();
if (mPlayer.syn[0].level_done_mode) proc_level_done_mode();
else move_frame();
mLoop.frame_num++;
}
ff_state = 0;
}


CHAPTER 327D
MEDICAL TREATMENT DECISIONS
REPEALED. L 1999, c 169, §4.
Cross References
For similar provisions, see chapter 327E.


| Matrix Inverse | %. 2 _ 2 | Matrix Divide |
If y is a non-singular matrix, then %.y is
the inverse of y . For example:mp=: +/ . * NB. Matrix product (%. ; ] ; %. mp ]) i. 2 2 +--------+---+---+ |_1.5 0.5|0 1|1 0| | 1 0|2 3|0 1| +--------+---+---+More generally, %.y is defined in terms of the dyadic case, with the left argument =i.{:$y (an identity matrix) or, equally, by the relation (%.y)mp x ↔ x %. y . The shape of %.y is |.$y . The vector and scalar cases are defined by using the matrix ,.y, but the shape of the result is $y . For a non-zero vector y, the result of %.y is a vector collinear with y whose length is the reciprocal of that of y; it is called the reflection of y in the unit circle (or sphere). Thus: (%. ,: ] % %.) 2 3 4 0.0689655 0.103448 0.137931 29 29 29 |
If y is non-singular, then x%.y
is (%.y) mp x .
More generally, if the columns of y are linearly independent and
if #x and #y agree, then x%.y minimizes
the difference:d=: x - y mp x %. yin the sense that the magnitudes +/d*+d are minimized. Scalar and vector cases of y are treated as the one-column matrix ,.y . Geometrically, y mp x%.y is the projection of the vector x on the column space of y, the point nearest to x in the space spanned by the columns of y . Common uses of %. are in the solution of linear equations and in the approximation of functions by polynomials, as in c=: (f x)%. x ^ / i.4 . |
sin=: 1&o. NB. Function to be approximated x=: 5 %~ i. 6 c=: (sin x) %. x ^/ i.4 NB. Use of matrix divide ,.&.>@(] ; c"_ ; sin ; c&p. ; >./@:|@(sin-c&p.)) x +---+-----------+--------+-----------+-----------+ | 0|_5.30503e_5| 0|_5.30503e_5|0.000167992| |0.2| 1.00384|0.198669| 0.198826| | |0.4| _0.018453|0.389418| 0.389321| | |0.6| _0.143922|0.564642| 0.564523| | |0.8| |0.717356| 0.717524| | | 1| |0.841471| 0.841416| | +---+-----------+--------+-----------+-----------+


"Utkrisht is a fun loving and chill dude type person.  In college hostel, I personally liked his bed because of his position of bed near windows. We have spent 4 years of our friendship together and will continue for more number of years"
Eva's Thoughts About Utkrisht
Eva's Thoughts About Aryan
"A gym-loving person and a party lover. A chill person with an optimistic thought for every situation - Sab Ho Jayega Bhai...He is my friend in companion and I wish our 4 years of friendship shall stay forever"
Eva's Thoughts About Depanjan
"Eva is a jolly girl. Always ready to help everyone and is a good human being. And though every friend's group need to have one girl, she is all together a good person"
Eva's Thoughts About Hrishikesh
"My personal bank, and a very nice person. Every night in Utkrisht's and Aryan's room, we had spent a lot of time on talkings on Mythology and also a good advisor of mine before doing any work"
Eva's Thoughts About Siddharth
"Manna is a guy who resembles a comedy film whenever I meet him. A guy of bindass mind, kuch bhi bolo koi farak nhi padta and moreover, I would say that he is a complete meme material😂"


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The 1st Workshop on
R
eproducible,
C
ustomizable and Portabl
e
Workflows for HPC
11 November 2018 (morning, Room 1), Dallas, TX, USA, co-located with
Supercomputing 2018
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$#ck_template_middle#$
Workshop organizers:
Grigori Fursin
,
Todd Gamblin
Milos Puzovic
,
Michela Taufer
Website is powered by
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django-crispy-forms is a Django application that lets you easily build, customize and reuse forms using your favorite CSS framework, without writing template code and without having to take care of annoying details. You are currently looking at the documentation of the development release.
If you love django-crispy-forms, consider making a small donation on Flattr:


Constructor
new ReqResp()
- Source:
Methods
register(topic, key, handler) → {void}
Parameters:
| Name |
Type |
Description |
topic |
*
|
The topic that the handler should be registered for. |
key |
*
|
The value that is used to uniquely identify the handler. |
handler |
handleRequest
|
The callback that should handle the request. |
- Source:
Returns:
-
Type
-
void
request(topic, payload) → {Array.<*>}
Parameters:
| Name |
Type |
Description |
topic |
*
|
The topic that should be requested. |
payload |
*
|
The payload that should be passed to the topic handler callback. |
- Source:
Returns:
An array of the values returned by the registered handlers.
-
Type
-
Array.<*>
unregister(topic, key) → {boolean}
Parameters:
| Name |
Type |
Description |
topic |
*
|
The topic that the handler should be unregistered from. |
key |
*
|
The value that was used to uniquely identify the handler when subscribing. |
- Source:
Returns:
True if unregistering was successful, false otherwise.
-
Type
-
boolean


Jetspeed is an Open Portal Platform and Enterprise Information Portal, written entirely in open source under the Apache license in Java and XML and based on open standards. All access to the portal is managed through a robust portal security policy. Within a Jetspeed portal, individual portlets can be aggregated to create a page. Each portlet is an independent application with Jetspeed acting as the central hub making information from multiple sources available in an easy to use manner.
Version 2.3.1 is our latest release. Its a bug fix release, fixing important issues found in the major 2.3.0 release.
Jetspeed is fully compliant to the Java Portlet 2.0 standard. Version 2.2.0 was our first release conformant to the Java Portlet 2.0 Standard. All releases prior, such as the 2.1.x releases, are conformant to the first Java Portlet Specification, the Java Portlet 1.0 Standard.
A portal based on Jetspeed can make applications, database information and other data sources available to end-users through a single web site. Jetspeed provides a security infrastructure so that the information and functions made available to each user can be customized on basis of the user or a role that the user has. The user can access the portal via a web browser, WAP-phone, pager or any other device supported by the servlet engine.
The Jetspeed enterprise portal integrates dynamic information, people, and processes across organization boundaries. This content is aggregated using portlets from diverse sources. Portlets are just mini-web applications, or web-components. Jetspeed always provides secured access to the portlets. Jetspeed key features include:
For a full list of Jetspeed features, see: Jetspeed Feature List
To find out more about the latest Jetspeed news, check out our websites...
If you installed with the Minimal installer, two test accounts are available:
| Minimal Installer Accounts | ||
|---|---|---|
| User | Password | Description |
| admin | admin | System administrator, super user |
| devmgr | devmgr | Delegated security manager, can manage users with the "dev" (developer) role |
If you installed with the Full Demo installer, test accounts are available:
| Demo Installer Accounts | ||
|---|---|---|
| User | Password | Description |
| admin | admin | System administrator, super user |
| manager | manager | Has system administration rights, but not super user |
| user | user | A sample user demonstrating with with a home page, as well as pages discovered by both menu-regex profiling and security enabled menu location resolution |
| tomcat | tomcat | A sample user demonstrating a user without a home page |
| jetspeed | jetspeed | A sample user demonstrating discovery of pages by both group and role fallback profiling algorithms |
| subsite | subsite | Example of how to setup users with a primary subsite role fallback profiling rules |
| subsite2 | subsite2 | Example of how to setup users with a secondary subsite role fallback profiling rules |
| devmgr | devmgr | Delegated security manager, can manage users with the "dev" (developer) role |


Here is a unique combination of a
Class and a list of names of the students.
All of these students have passed on, of course. But, we have been trying to get the right
names to the pictures of students, but with not much success. We
would like your help. If you can
identify any of the students, please contact Dorothy Bayes or Dick Harrington. E-mail
addresses can be found by clicking on either name
Provided by
Dorothy Bayes
Click here for the Short-Cut Table of Contents


OU vs. Maryland Eastern Shore men's basketball: How to watch, things to know, projected starters
by Abby BittermanMaryland Eastern Shore at OU
When: 7 p.m., Thursday
Where: Lloyd Noble Center, Norman
TV: FSOK (Cox 37)
Radio: KRXO-FM 107.7
Three things to know
• Senior Kristian Doolittle and redshirt junior Austin Reaves are leading the Sooners’ offense through the first four games. Reaves leads the team with an average of 17.3 points per game, and Doolittle has scored a team-high 19 points in each of the last two games.
• This will be the fourth ever meeting between the Sooners and Hawks. Oklahoma is 3-0 all-time against Maryland Eastern Shore, and the Sooners have won every game in the series by 24 points or more, including the last meeting between the two in 2011.
• This game is the second of two games Oklahoma will play in the Hall of Fame Classic campus rounds in Norman. Next week, the Sooners will play two more Hall of Fame Classic games, including one game against Stanford, which beat Maryland Eastern Shore 76-55 earlier this week. Those games will be played in Kansas City, Missouri.
Projected starters
Oklahoma (4-0)
Pos.;;Player;;Ht.;;Cl.;;Pts.;;Reb.
G;;De’Vion Harmon;;6-1;;Fr.;;9.8;;4.0
G;;Jamal Bieniemy;;6-5;;So.;;8.0;;4.8
G;;Austin Reaves;;6-5;;RJr.;;17.3;;5.5
F;;Kristian Doolittle;;6-7;;Sr.;;16.0;;11.3
F;;Brady Manek;;6-9;;Jr.;;13.3;;6.3
Maryland Eastern Shore (0-5)
Pos.;;Player;;Ht.;;Cl.;;Pts.;;Reb.
G;;Canaan Bartley;;6-1;;Jr.;;4.6;;3.2
G;;Glen Anderson;;5-7;;Fr.;;5.4;;3.4
G;;Ty Gibson;;6-4;;Jr.;;6.2;;1.2
G;;Ahmad Frost;;6-0;;RSr.;;4.6;;1.8
F;;Gabriel Gyamfi;;6-6;;Sr.;;2.2;;3.0
Abby Bitterman, Staff writer


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