public
class
Node
extends Object
| java.lang.Object | |
| ↳ | com.viro.core.Node |
Known Direct Subclasses
|
Underlying each Scene
is a full-featured 3D scene graph engine. A scene graph is a
hierarchical tree structure of nodes that allows developers to intuitively construct a 3D
environment. The root node is retrieved via getRootNode()
. Sub-nodes are
represented by child Node objects. Each Node represents a position and transform in 3D space, to
which you can attach 3D objects, lights, or other content.
A Node by itself has no visible content when it is rendered; it represents only a coordinate space transform (position, rotation, and scale) relative to its parent Node. You use a hierarchy of Node objects to model your scene in a way that makes sense for your application.
To take a concrete example, suppose your app presents an animated view of a solar system. You can construct a Node hierarchy that models the sun, planets, and moons relative to one another. Each body can be a Node, with its position in its orbit defined in the coordinate system of its parent. The sun would define its own coordinate space, and the Earth would position itself in that space. At the same time, the Earth would define its own coordinate space in which the moon would position itself, and so on.
Nodes are also responsible for event handling. Events are triggered either programmatically, or by an input Controller action. Events start at the "hovered" (or focused) Node. If that Node cannot respond to the event (e.g. if it does not have the appropriate listener installed), the event will bubble up the scene graph to that Node's parent, and so on, until a Node that can handle the event is found.
All events are also received by the Controller
, which provides a centralized place to
respond to all events regardless of what Nodes they targeted.
For an extended discussion of Nodes, refer to the Scene Guide.
Nested classes | |
|---|---|
enum |
Node.DragType
Specifies the behavior of dragging if the Node has an attached |
class |
Node.NodeBuilder<R extends Node, B extends NodeBuilder<R, B>>
NodeBuilder for creating |
enum |
Node.TransformBehavior
TransformBehaviors change the way a Node computes its position, rotation and scale. |
interface |
Node.TransformListener
The TransformListener receives callbacks when the Node's position has changed. |
Public constructors | |
|---|---|
Node()
Construct a new Node centered at the origin, with no geometry. |
Public methods | |
|---|---|
void
|
addChildNode(Node childNode)
Add a child Node to this Node. |
void
|
addLight(Light light)
Add the given |
void
|
addSound(SpatialSound sound)
Add the given |
static
NodeBuilder<? extends Node, ? extends NodeBuilder>
|
builder()
Creates a builder for building complex |
void
|
clearPhysicsBody()
Clear the |
Vector
|
convertLocalPositionToWorldSpace(Vector localPosition)
Convert the given position from the coordinate space of this Node into the world coordinate system. |
Vector
|
convertWorldPositionToLocalSpace(Vector worldPosition)
Convert the given position from world coordinates into the coordinate space of this Node. |
void
|
dispose()
Release native resources associated with this Node. |
void
|
disposeAll(boolean recursive)
Dispose of this Node, its |
Animation
|
getAnimation(String key)
Get the |
Set<String>
|
getAnimationKeys()
Get the names of the animations available to run on this Node or any of its children. |
BoundingBox
|
getBoundingBox()
Get the |
BoundingBox
|
getBoundingBoxLocal()
Get the |
Camera
|
getCamera()
Get the |
List<Node>
|
getChildNodes()
Get the children of this Node in the scene-graph. |
ClickListener
|
getClickListener()
Get the |
DragListener
|
getDragListener()
Get the |
float
|
getDragMaxDistance()
Get the maximum distance this Node can be dragged along the user-specified plane when
drag type is set to |
Vector
|
getDragPlaneNormal()
Get the normal vector that (along with the point) defines the plane used for |
Vector
|
getDragPlanePoint()
Get the point that (along with the normal vector) defines the plane used for |
Node.DragType
|
getDragType()
Get the dragging behavior for this Node. |
FixedParticleEmitter
|
getFixedParticleEmitter()
Return the |
FuseListener
|
getFuseListener()
Get the |
Geometry
|
getGeometry()
Get the |
GesturePinchListener
|
getGesturePinchListener()
Get the |
GestureRotateListener
|
getGestureRotateListener()
Get the |
boolean
|
getHighAccuracyEvents()
Returns true if high accuracy events are enabled. |
boolean
|
getHighAccuracyGaze()
This method is deprecated.
Use |
HoverListener
|
getHoverListener()
Get the |
boolean
|
getIgnoreEventHandling()
Returns true if this Node is currently set to ignore event handling. |
int
|
getLightReceivingBitMask()
Get the light receiving bit mask, which determines which lights will illuminate this Node. |
List<Light>
|
getLights()
Get all |
String
|
getName()
Get the name that can be optionally used to represent this Node. |
float
|
getOpacity()
Get the opacity of this Node. |
Node
|
getParentNode()
Get the parent of this Node in the scene-graph. |
PortalScene
|
getParentPortalScene()
Get the nearest |
ParticleEmitter
|
getParticleEmitter()
Return the |
PhysicsBody
|
getPhysicsBody()
Get the |
Vector
|
getPositionRealtime()
Get the real-time local position of this Node. |
int
|
getRenderingOrder()
Get the rendering order of this Node. |
Vector
|
getRotationEulerRealtime()
Get the real-time local orientation of this Node, expressed as three Euler angles. |
Vector
|
getRotationPivot()
Get the rotation pivot of this Node. |
Quaternion
|
getRotationQuaternionRealtime()
Get the real-time orientation of this Node, expressed as a |
Vector
|
getScalePivot()
Get the scale pivot of this Node. |
Vector
|
getScaleRealtime()
Get the real-time scale of this Node. |
int
|
getShadowCastingBitMask()
Get the shadow casting bit mask, which determines for which lights this Node will cast shadows. |
List<SpatialSound>
|
getSounds()
Get all |
String
|
getTag()
Return the tag for this Node. |
TouchpadScrollListener
|
getTouchpadScrollListener()
Get the |
TouchpadSwipeListener
|
getTouchpadSwipeListener()
Get the |
TouchpadTouchListener
|
getTouchpadTouchListener()
Get the |
EnumSet<Node.TransformBehavior>
|
getTransformBehaviors()
Return the |
Matrix
|
getWorldTransformRealTime()
Get the real-time world transform of this Node. |
boolean
|
hasPhysics()
Return true if this Node has a |
PhysicsBody
|
initPhysicsBody(PhysicsBody.RigidBodyType rigidBodyType, float mass, PhysicsShape shape)
Create a |
boolean
|
isVisible()
Return true if this Node's visible property is true. |
void
|
removeAllChildNodes()
Remove all children from this Node. |
void
|
removeAllLights()
Remove all |
void
|
removeAllSounds()
Remove all |
void
|
removeFixedParticleEmitter()
Removes any attached |
void
|
removeFromParentNode()
Remove this Node from its parent. |
void
|
removeLight(Light light)
Remove the given |
void
|
removeParticleEmitter()
Removes any attached |
void
|
removeSound(SpatialSound sound)
Remove the given |
void
|
removeTransformListener()
Remove any |
void
|
setCamera(Camera camera)
Attach the given |
void
|
setClickListener(ClickListener listener)
Set a |
void
|
setDragListener(DragListener listener)
Set the |
void
|
setDragMaxDistance(float maxDistance)
Set the maximum distance this Node can be dragged along the user-specified plane when
drag type is set to |
void
|
setDragPlaneNormal(Vector planeNormal)
Specify the normal vector that (along with the point) defines the plane to use when dragging
is set to |
void
|
setDragPlanePoint(Vector planePoint)
Specify the point that (along with the normal vector) defines the plane to use when dragging
is set to |
void
|
setDragType(Node.DragType dragType)
Set the behavior of dragging if this Node has an attached |
void
|
setFixedParticleEmitter(FixedParticleEmitter emitter)
Set the |
void
|
setFuseListener(FuseListener listener)
Set the |
void
|
setGeometry(Geometry geometry)
Set the |
void
|
setGesturePinchListener(GesturePinchListener listener)
Set the |
void
|
setGestureRotateListener(GestureRotateListener listener)
Set the |
void
|
setHighAccuracyEvents(boolean highAccuracyEvents)
True if events should use the Geometry of this Node to determine if the user is interacting with this Node. |
void
|
setHighAccuracyGaze(boolean highAccuracyGaze)
This method is deprecated.
Use |
void
|
setHoverListener(HoverListener listener)
Set the |
void
|
setIgnoreEventHandling(boolean ignore)
When set to true, this Node will ignore events and not prevent Nodes behind it from receiving event callbacks. |
void
|
setLightReceivingBitMask(int bitMask)
Set the bit mask that determines what lights will illuminate this Node. |
void
|
setName(String name)
Set a name to represent this Node. |
void
|
setOpacity(float opacity)
Set the opacity of this Node. |
void
|
setParticleEmitter(ParticleEmitter emitter)
Set the |
void
|
setPosition(Vector position)
Set the position of this Node. |
void
|
setRenderingOrder(int renderingOrder)
Set the rendering order of this Node. |
void
|
setRotation(Quaternion rotation)
Set the orientation of this Node, expressed as a |
void
|
setRotation(Vector rotation)
Set the orientation of this Node, expressed as three Euler angles in a |
void
|
setRotationPivot(Vector pivot)
Set the point on the Node about which rotation will occur. |
void
|
setScale(Vector scale)
Set the scale of this node as a |
void
|
setScalePivot(Vector pivot)
Set the point on the Node around which scaling will occur. |
void
|
setShadowCastingBitMask(int bitMask)
Set the bit mask that determines for which lights the contents of this Node will cast shadows. |
void
|
setTag(String tag)
Set the tag for this Node. |
void
|
setTimeToFuse(float millis)
Set the time in milliseconds the user must hover over a |
void
|
setTouchpadScrollListener(TouchpadScrollListener listener)
Set the |
void
|
setTouchpadSwipeListener(TouchpadSwipeListener listener)
Set the |
void
|
setTouchpadTouchListener(TouchpadTouchListener listener)
Set the |
void
|
setTransformBehaviors(EnumSet<Node.TransformBehavior> transformBehaviors)
Set the |
void
|
setTransformListener(Node.TransformListener transformListener, double distanceFilter)
Set the |
void
|
setVisible(boolean visible)
Set to false to hide this Node, and all of its children. |
Node ()
Construct a new Node centered at the origin, with no geometry.
void addChildNode (Node childNode)
Add a child Node to this Node. The child will exist in the coordinate space of this Node (that is, it inherits the rotation, scale, and position of its parent, and applies its own rotation, scale, and position).
| Parameters | |
|---|---|
childNode |
Node : The Node to add as a child.
|
void addLight (Light light)
Add the given Light
to this Node. The Light will illuminate all objects in the
Scene
that fall within its area of influence. As a child of this Node, the Light
will also receive all the Node's transforms.
| Parameters | |
|---|---|
light |
Light : The Light to add to this Node.
|
void addSound (SpatialSound sound)
Add the given SpatialSound
to this Node. As a child of this Node, the SpatialSound
will also receive all the Node's transforms.
| Parameters | |
|---|---|
sound |
SpatialSound : The SpatialSound to add to this Node.
|
NodeBuilder<? extends Node, ? extends NodeBuilder> builder ()
Creates a builder for building complex Node
objects.
| Returns | |
|---|---|
NodeBuilder<? extends Node, ? extends NodeBuilder> |
Node.NodeBuilder object.
|
void clearPhysicsBody ()
Clear the PhysicsBody
of this Node. This will stop the Node from participating
in the physics simulation.
Vector convertLocalPositionToWorldSpace (Vector localPosition)
Convert the given position from the coordinate space of this Node into the world coordinate system. This Node's coordinate system is the coordinate system in which the children of this Node are positioned. The world coordinate system is the global coordinate space; e.g., the coordinate space of the Scene's root Node.
| Parameters | |
|---|---|
localPosition |
Vector : The local position to convert. |
| Returns | |
|---|---|
Vector |
The position in world space. |
Vector convertWorldPositionToLocalSpace (Vector worldPosition)
Convert the given position from world coordinates into the coordinate space of this Node. The world coordinate system is the global coordinate space; e.g., the coordinate space of the Scene's root Node. This Node's coordinate system is the coordinate system in which the children of this Node are positioned.
| Parameters | |
|---|---|
worldPosition |
Vector : The world position to convert. |
| Returns | |
|---|---|
Vector |
The position in local space. |
void dispose ()
Release native resources associated with this Node. This will not dispose of the Geometry
and Materials used by this Node: to remove those resources as well, consider invoking
disposeAll(boolean)
.
void disposeAll (boolean recursive)
Dispose of this Node, its Geometry
, and the Material
s and
Texture
s used by said Geometry. If recursive is set to true, then this
will recurse and do the same to the entire subtree of Nodes below this one.
| Parameters | |
|---|---|
recursive |
boolean |
Animation getAnimation (String key)
Get the Animation
associated with this Node or its children with the given key.
Returns null if no Animation could be found with the specified key. The Animation
returned here is new, and not cached. It can be freshly configured (e.g. by setting its
looping and delay parameters) and then executed.
To see all available Animations on this Node, use getAnimationKeys()
.
| Parameters | |
|---|---|
key |
String : The name of the Animation . |
| Returns | |
|---|---|
Animation |
The Animation found, or null if none found.
|
Set<String> getAnimationKeys ()
Get the names of the animations available to run on this Node or any of its children. If this Node represents a scene loaded from a 3D file format like FBX, then the returned Set will contain the names of all skeletal and keyframe animations that were installed.
| Returns | |
|---|---|
Set<String> |
The names of each animation in this Node. |
BoundingBox getBoundingBox ()
Get the BoundingBox
of this Node in world coordinates. This bounding box encompasses
this Node's geometry and the bounds of all of this Node's children.
| Returns | |
|---|---|
BoundingBox |
The BoundingBox of this Node.
|
BoundingBox getBoundingBoxLocal ()
Get the BoundingBox
of this Node in local coordinates; that is, in the
coordinate system of this Node's parent. This bounding box encompasses this Node's geometry
and the bounds of all of this Node's children.
| Returns | |
|---|---|
BoundingBox |
The BoundingBox of this Node.
|
Camera getCamera ()
Get the Camera
attached to this Node.
| Returns | |
|---|---|
Camera |
The Camera , or null if none is attached.
|
List<Node> getChildNodes ()
Get the children of this Node in the scene-graph.
| Returns | |
|---|---|
List<Node> |
The children. |
ClickListener getClickListener ()
Get the ClickListener
that is currently installed for this Node
.
| Returns | |
|---|---|
ClickListener |
The installed listener, or null if none is installed. |
DragListener getDragListener ()
Get the DragListener
that is currently installed for this Node
.
| Returns | |
|---|---|
DragListener |
The installed listener, or null if none is installed. |
float getDragMaxDistance ()
Get the maximum distance this Node can be dragged along the user-specified plane when
drag type is set to FIXED_TO_PLANE
.
| Returns | |
|---|---|
float |
The maximum drag distance from the camera. |
Vector getDragPlaneNormal ()
Get the normal vector that (along with the point) defines the plane used for FIXED_TO_PLANE
| Returns | |
|---|---|
Vector |
The Vector specifying the plane's normal.
|
Vector getDragPlanePoint ()
Get the point that (along with the normal vector) defines the plane used for FIXED_TO_PLANE
. This point is given in world coordinates.
| Returns | |
|---|---|
Vector |
The Vector specifying the point in world coordinates.
|
Node.DragType getDragType ()
Get the dragging behavior for this Node.
| Returns | |
|---|---|
Node.DragType |
The Node.DragType for this Node.
|
FixedParticleEmitter getFixedParticleEmitter ()
Return the FixedParticleEmitter
attached to this Node, if any.
| Returns | |
|---|---|
FixedParticleEmitter |
The FixedParticleEmitter , or null if none is attached.
|
FuseListener getFuseListener ()
Get the FuseListener
that is currently installed for this Node
.
| Returns | |
|---|---|
FuseListener |
The installed listener, or null if none is installed. |
Geometry getGeometry ()
Get the Geometry
attached to this Node. Geometries are the actual 3D objects that are
rendered for each Node.
| Returns | |
|---|---|
Geometry |
The Geometry attached to this Node, or null if no Geometry is attached. |
GesturePinchListener getGesturePinchListener ()
Get the GesturePinchListener
that is currently installed for this Node
.
| Returns | |
|---|---|
GesturePinchListener |
The installed listener, or null if none is installed. |
GestureRotateListener getGestureRotateListener ()
Get the GestureRotateListener
that is currently installed for this Node
.
| Returns | |
|---|---|
GestureRotateListener |
The installed listener, or null if none is installed. |
boolean getHighAccuracyEvents ()
Returns true if high accuracy events are enabled.
| Returns | |
|---|---|
boolean |
True if this Node is using high accuracy events. |
boolean getHighAccuracyGaze ()
This method is deprecated.
Use getHighAccuracyEvents()
Returns true if high accuracy gaze is enabled.
| Returns | |
|---|---|
boolean |
True if this Node is using high accuracy gazing. |
HoverListener getHoverListener ()
Get the HoverListener
that is currently installed for this Node
.
| Returns | |
|---|---|
HoverListener |
The installed listener, or null if none is installed. |
boolean getIgnoreEventHandling ()
Returns true if this Node is currently set to ignore event handling.
| Returns | |
|---|---|
boolean |
True if this Node is ignoring event handling. |
int getLightReceivingBitMask ()
Get the light receiving bit mask, which determines which lights will illuminate this Node.
| Returns | |
|---|---|
int |
The bit mask. |
List<Light> getLights ()
Get all Light
s that have been added to this Node.
| Returns | |
|---|---|
List<Light> |
List of all the Lights in this Node. |
String getName ()
Get the name that can be optionally used to represent this Node. Names are user-specified and are not used internally by Viro.
| Returns | |
|---|---|
String |
name The name used by this Node. |
float getOpacity ()
Get the opacity of this Node. A value of 0.0 means the contents fo the Node are fully transparent, and a value of 1.0 means the contents of the Node are fully opaque.
| Returns | |
|---|---|
float |
The opacity from 0.0 to 1.0. |
Node getParentNode ()
Get the parent of this Node in the scene-graph. Returns null if this Node has no parent.
| Returns | |
|---|---|
Node |
The parent Node. |
PortalScene getParentPortalScene ()
Get the nearest PortalScene
that is an ancestor of this Node. Returns null if this is
the root node.
| Returns | |
|---|---|
PortalScene |
The nearest ancestor PortalScene. |
ParticleEmitter getParticleEmitter ()
Return the ParticleEmitter
attached to this Node, if any.
| Returns | |
|---|---|
ParticleEmitter |
The ParticleEmitter , or null if none is attached.
|
PhysicsBody getPhysicsBody ()
Get the PhysicsBody
associated with this Node. The PhysicsBody can be used to tune
the way in which this Node responds to other physics bodies, global forces, and collisions.
Returns null if this Node is not participating in the physics simulation. To activate physics
for a node, use initPhysicsBody(PhysicsBody.RigidBodyType, float, PhysicsShape)
.
| Returns | |
|---|---|
PhysicsBody |
The PhysicsBody associated with this Node.
|
Vector getPositionRealtime ()
Get the real-time local position of this Node. The local position is the Node's
location in the coordinate system of its parent. The position returned is real-time in that
it is the position the Node currently appears on-screen. Note this may not match the value
last set by setPosition(Vector)
because the real-time position is influenced by many
factors: animation, the physics simulation, and more.
| Returns | |
|---|---|
Vector |
The real-time position as a Vector .
|
int getRenderingOrder ()
Get the rendering order of this Node. The rendering order determines the order in which this Node is rendered relative to other Nodes.
| Returns | |
|---|---|
int |
The rendering order, as an int. |
Vector getRotationEulerRealtime ()
Get the real-time local orientation of this Node, expressed as three Euler angles. Specifically, the X component is rotation about the X axis (pitch), the Y component is rotation about the node's Y axis (yaw), and Z is the rotation around the node's Z axis (roll). This returns the real-time orientation, meaning the orientation of the Node as it currently appears on-screen.
Note this may not match the value last set by setRotation(Vector)
because the
real-time rotation is influenced by many factors: animation, the physics simulation, and
more.
The returned orientation is the Node's local orientation (its orientation with respect to its parent). It does not take into the account the orientation of parent Nodes.
| Returns | |
|---|---|
Vector |
The rotation in Euler form. |
Vector getRotationPivot ()
Get the rotation pivot of this Node. The rotation pivot defines the point about which rotation occurs.
| Returns | |
|---|---|
Vector |
The pivot point as a Vector .
|
Quaternion getRotationQuaternionRealtime ()
Get the real-time orientation of this Node, expressed as a Quaternion
. This
returns the real-time orientation, meaning the orientation of the Node as it currently
appears on-screen. Note this may not match the value last set by setRotation(Vector)
because the real-time rotation is influenced by many factors: animation, the physics
simulation, and more.
The returned orientation is the Node's local orientation (its orientation with respect to its parent). It does not take into the account the orientation of parent Nodes.
| Returns | |
|---|---|
Quaternion |
The rotation in Quaternion form. |
Vector getScalePivot ()
Get the scale pivot of this Node. The scale pivot defines the point around which scaling occurs.
| Returns | |
|---|---|
Vector |
The pivot point as a Vector .
|
Vector getScaleRealtime ()
Get the real-time scale of this Node.
Note this may not match the value last set by setScale(Vector)
because there may be
an ongoing animation.
| Returns | |
|---|---|
Vector |
The scale Vector .
|
int getShadowCastingBitMask ()
Get the shadow casting bit mask, which determines for which lights this Node will cast shadows.
| Returns | |
|---|---|
int |
The bit mask. |
List<SpatialSound> getSounds ()
Get all SpatialSound
s that have been added to this Node.
| Returns | |
|---|---|
List<SpatialSound> |
List of all the SpatialSounds in this Node. |
String getTag ()
Return the tag for this Node. The tag is a non-unique identifier that you can use for any purpose.
| Returns | |
|---|---|
String |
The tag used by this Node, or null if no tag is set. |
TouchpadScrollListener getTouchpadScrollListener ()
Get the TouchpadScrollListener
that is currently installed for this Node
.
| Returns | |
|---|---|
TouchpadScrollListener |
The installed listener, or null if none is installed. |
TouchpadSwipeListener getTouchpadSwipeListener ()
Get the TouchpadSwipeListener
that is currently installed for this Node
.
| Returns | |
|---|---|
TouchpadSwipeListener |
The installed listener, or null if none is installed. |
TouchpadTouchListener getTouchpadTouchListener ()
Get the TouchpadTouchListener
that is currently installed for this Node
.
| Returns | |
|---|---|
TouchpadTouchListener |
The installed listener, or null if none is installed. |
EnumSet<Node.TransformBehavior> getTransformBehaviors ()
Return the Node.TransformBehavior
s used by this Node.
| Returns | |
|---|---|
EnumSet<Node.TransformBehavior> |
The TransformBehaviors in an EnumSet. |
Matrix getWorldTransformRealTime ()
Get the real-time world transform of this Node. The world transform is the 4x4
Matrix
transform that defines the Node's position, rotation, and scale. This
is the world transform, meaning it takes into account all the transforms from parent
Nodes. The transform is also real-time, so it may not match the position, rotation, or
scale last set via setPosition(Vector)
, setRotation(Vector)
, and
setScale(Vector)
because its value is influenced by many other concurrent factors
including animation, the physics simulation, and more.
| Returns | |
|---|---|
Matrix |
The world transform as a 4x4 Matrix .
|
boolean hasPhysics ()
Return true if this Node has a PhysicsBody
attached, meaning its participates
in the physics simulation.
| Returns | |
|---|---|
boolean |
True if this Node participates in the physics simulation. |
PhysicsBody initPhysicsBody (PhysicsBody.RigidBodyType rigidBodyType, float mass, PhysicsShape shape)
Create a PhysicsBody
for this Node, which makes the Node participate in the physics
simulation. The PhysicsBody can be used to tune the way in which this Node responds to other
physics bodies, global forces, and collisions.
| Parameters | |
|---|---|
rigidBodyType |
PhysicsBody.RigidBodyType : The rigid body type, which controls how the Node responds to forces and
collisions. |
mass |
float : The mass of the PhysicsBody, in kilograms. |
shape |
PhysicsShape : The shape of the PhysicsBody. |
| Returns | |
|---|---|
PhysicsBody |
The initialized PhysicsBody .
|
boolean isVisible ()
Return true if this Node's visible property is true. Note this does not return whether the Node is *actually* visible in the user's current view; it only returns the value of this property.
| Returns | |
|---|---|
boolean |
The visible property of this Node. |
void removeAllChildNodes ()
Remove all children from this Node.
void removeFixedParticleEmitter ()
Removes any attached FixedParticleEmitter
from this Node.
void removeFromParentNode ()
Remove this Node from its parent.
void removeLight (Light light)
Remove the given Light
from this Node.
| Parameters | |
|---|---|
light |
Light : The Light to remove.
|
void removeParticleEmitter ()
Removes any attached ParticleEmitter
from this Node.
void removeSound (SpatialSound sound)
Remove the given SpatialSound
from this Node.
| Parameters | |
|---|---|
sound |
SpatialSound : The SpatialSound remove.
|
void removeTransformListener ()
Remove any Node.TransformListener
that is currently attached to this Node.
void setCamera (Camera camera)
Attach the given Camera
to this Node. To make this Camera active, this Node
must be set to the point of view via setPointOfView(Node)
.
| Parameters | |
|---|---|
camera |
Camera : The Camera to add to this Node. Null to remove any set Camera.
|
void setClickListener (ClickListener listener)
Set a ClickListener
to respond when users click with their Controller on this
Node
.
| Parameters | |
|---|---|
listener |
ClickListener : The listener to attach, or null to remove any installed listener.
|
void setDragListener (DragListener listener)
Set the DragListener
to respond when a user attempts to drag this Node
by
pressing over it and moving the Controller.
| Parameters | |
|---|---|
listener |
DragListener : The listener to attach, or null to remove any installed listener.
|
void setDragMaxDistance (float maxDistance)
Set the maximum distance this Node can be dragged along the user-specified plane when
drag type is set to FIXED_TO_PLANE
.
| Parameters | |
|---|---|
maxDistance |
float : The maximum drag distance from the camera.
|
void setDragPlaneNormal (Vector planeNormal)
Specify the normal vector that (along with the point) defines the plane to use when dragging
is set to FIXED_TO_PLANE
.
| Parameters | |
|---|---|
planeNormal |
Vector : The Vector specifying the plane's normal.
|
void setDragPlanePoint (Vector planePoint)
Specify the point that (along with the normal vector) defines the plane to use when dragging
is set to FIXED_TO_PLANE
. This point should be given in world coordinates.
| Parameters | |
|---|---|
planePoint |
Vector : The Vector specifying the point in world coordinates.
|
void setDragType (Node.DragType dragType)
Set the behavior of dragging if this Node has an attached DragListener
.
| Parameters | |
|---|---|
dragType |
Node.DragType : The Node.DragType to use.
|
void setFixedParticleEmitter (FixedParticleEmitter emitter)
Set the FixedParticleEmitter
to use for this Node. FixedParticleEmitters are used for
rendering large numbers of identical objects, like point clouds. Setting a FixedParticleEmitter
will remove any Geometry
currently attached to the Node, as well any other ParticleEmitter
or FixedParticleEmitter.
| Parameters | |
|---|---|
emitter |
FixedParticleEmitter : The emitter to use for this Node. Null to remove any FixedParticleEmitter
from this Node.
|
void setFuseListener (FuseListener listener)
Set the FuseListener
to respond when a user hovers over this Node
for
setTimeToFuse(float)
milliseconds. When this is set, the fuse 'reticle' will
be enabled for this Node.
| Parameters | |
|---|---|
listener |
FuseListener : The listener to attach, or null to remove any installed listener.
|
void setGeometry (Geometry geometry)
Set the Geometry
of this Node. Geometries are the actual 3D objects that are rendered
for each Node. Setting a Geometry will remove any attached ParticleEmitter
from the
Node.
| Parameters | |
|---|---|
geometry |
Geometry : The Geometry to attach to this Node. Null to remove any Geometry from
this Node.
|
void setGesturePinchListener (GesturePinchListener listener)
Set the GesturePinchListener
to respond when a user pinches with two fingers over
this Node
using a screen Controller.
| Parameters | |
|---|---|
listener |
GesturePinchListener : The listener to attach, or null to remove any installed listener.
|
void setGestureRotateListener (GestureRotateListener listener)
Set the GestureRotateListener
to respond when a user rotates with two fingers over
this Node
using a screen Controller.
| Parameters | |
|---|---|
listener |
GestureRotateListener : The listener to attach, or null to remove any installed listener.
|
void setHighAccuracyEvents (boolean highAccuracyEvents)
True if events should use the Geometry of this Node to determine if the user is interacting with this Node. If false, the Node's axis-aligned bounding box will be used instead. This makes events more accurate, but takes more processing power. The default value is false.
| Parameters | |
|---|---|
highAccuracyEvents |
boolean : True to enable high accuracy events.
|
void setHighAccuracyGaze (boolean highAccuracyGaze)
This method is deprecated.
Use setHighAccuracyEvents(boolean)
True if onHover events should use the Geometry of this Node to determine if the user is hovering over this Node. If false, the Node's axis-aligned bounding box will be used instead. High accuracy gazing is more accurate but takes more processing power. The default value is false.
| Parameters | |
|---|---|
highAccuracyGaze |
boolean : True to enable high accuracy gazing. |
void setHoverListener (HoverListener listener)
Set the HoverListener
to respond when users hover over this Node
.
| Parameters | |
|---|---|
listener |
HoverListener : The listener to attach, or null to remove any installed listener.
|
void setIgnoreEventHandling (boolean ignore)
When set to true, this Node will ignore events and not prevent Nodes behind it from receiving event callbacks.
The default value is false.
| Parameters | |
|---|---|
ignore |
boolean : True to make this Node ignore events.
|
void setLightReceivingBitMask (int bitMask)
Set the bit mask that determines what lights will illuminate this Node. This bit mask is bitwise and-ed (&) with each Light's influenceBitMask. If the result is > 0, then the Light will illuminate this Node. The default value is 0x1.
| Parameters | |
|---|---|
bitMask |
int : The bit mask to set.
|
void setName (String name)
Set a name to represent this Node. Names are user-specified and are not used internally by Viro.
| Parameters | |
|---|---|
name |
String : The name to set for this Node.
|
void setOpacity (float opacity)
Set the opacity of this Node. A value of 0.0 means the contents of the Node are fully transparent, and a value of 1.0 means the contents of the Node are fully opaque. This applies to all the Node's children as well. A Node's final opacity is the opacity of its parents, and its own opacity, multiplied together.
| Parameters | |
|---|---|
opacity |
float : The opacity from 0.0 to 1.0.
|
void setParticleEmitter (ParticleEmitter emitter)
Set the ParticleEmitter
to use for this Node. ParticleEmitters are used for rendering
smoke, rain, confetti, and other particle effects. Setting a ParticleEmitter will remove any
Geometry
currently attached to the Node, as well as any other ParticleEmitter or
FixedParticleEmitter.
| Parameters | |
|---|---|
emitter |
ParticleEmitter : The emitter to use for this Node. Null to remove any ParticleEmitter
from this Node.
|
void setPosition (Vector position)
Set the position of this Node. The position defines the Node's location within the coordinate system of its parent. The default position is (0, 0, 0): the origin of the parent node’s coordinate system.
| Parameters | |
|---|---|
position |
Vector : The position as a Vector .
|
void setRenderingOrder (int renderingOrder)
Set the rendering order of this Node. This determines the order in which this Node is rendered relative to other Nodes. Nodes with greater rendering orders are rendered last. The default rendering order is zero. For example, setting a Node's rendering order to -1 will cause the Node to be rendered before all Nodes with rendering orders greater than or equal to 0.
| Parameters | |
|---|---|
renderingOrder |
int : The rendering order, as an int.
|
void setRotation (Quaternion rotation)
Set the orientation of this Node, expressed as a Quaternion
.
| Parameters | |
|---|---|
rotation |
Quaternion : The rotation in Quaternion form.
|
void setRotation (Vector rotation)
Set the orientation of this Node, expressed as three Euler angles in a Vector
.
Specifically, the X component is rotation about the X axis (pitch), the Y component is
rotation about the node's Y axis (yaw), and Z is the rotation around the node's Z axis
(roll).
The rotation is made relative to the rotation pivot. See setRotationPivot(Vector)
.
| Parameters | |
|---|---|
rotation |
Vector : Vector containing the rotation as three Euler angles in radians.
|
void setRotationPivot (Vector pivot)
Set the point on the Node about which rotation will occur. This defaults to the (0, 0, 0), the origin of the Node's coordinate system.
For example, imagine this Node's Geometry is a unit box (e.g. length 1.0 in each dimension). If the rotation pivot is (0, 0, 0) and we rotate about the Z axis, the box will spin about its center. If the rotation pivot is (-0.5, 0, -0.5) and we rotate about the Z axis, the box will spin around its far-left edge.
| Parameters | |
|---|---|
pivot |
Vector : The pivot point as a Vector .
|
void setScale (Vector scale)
Set the scale of this node as a Vector
. The Geometry
of this Node (and all of
its child Nodes), will have its dimension multiplied in each direction by the corresponding
component of this vector. For example, if scale is (5, 5, 1), the Geometry's width and height
would be increased 5x, but it's extent along the Z axis would remain constant.
The default scale is (1, 1, 1). Scale is applied relative to the scale pivot. See setScalePivot(Vector)
.
| Parameters | |
|---|---|
scale |
Vector : The scale Vector .
|
void setScalePivot (Vector pivot)
Set the point on the Node around which scaling will occur. This defaults to the (0, 0, 0), the origin of the Node's coordinate system.
For example, imagine this Node's Geometry is a unit box (e.g. length 1.0 in each dimension). If the scale pivot is (0, 0, 0) and we scale by (2.0, 2.0, 2.0), the box will grow equally in each direction, remaining centered at (0, 0, 0) but with a new width, height, and length of (2, 2, 2).
If, however, the scale pivot is (-0.5, -0.5, 0.5) and we scale by the same amount, the box will only grow along the +X, +Y, and -Z dimensions (up, to the right, and away from the user). Its new center will be (1, 1, 1), and it's new width, height, and length will be (2, 2, 2).
| Parameters | |
|---|---|
pivot |
Vector : The pivot point as a Vector .
|
void setShadowCastingBitMask (int bitMask)
Set the bit mask that determines for which lights the contents of this Node will cast shadows. This bit mask is bitwise and-ed (&) with each Light's influenceBitMask. If the result is > 0, then this Node will cast shadows from the light. The default value is 0x1.
| Parameters | |
|---|---|
bitMask |
int : The bit mask to set.
|
void setTag (String tag)
Set the tag for this Node. The tag is a non-unique identifier that you can use for any purpose. Tags are also used in the physics simulation to identify objects in collisions.
| Parameters | |
|---|---|
tag |
String : The tag to set, which is any arbitrary String.
|
void setTimeToFuse (float millis)
Set the time in milliseconds the user must hover over a Node
before a Fuse
event is triggered on an installed FuseListener
.
| Parameters | |
|---|---|
millis |
float : The time in milliseconds before a Fuse is registered.
|
void setTouchpadScrollListener (TouchpadScrollListener listener)
Set the TouchpadScrollListener
to respond when a user scrolls a touchpad while
hovering over a Node
.
| Parameters | |
|---|---|
listener |
TouchpadScrollListener : The listener to attach, or null to remove any installed listener.
|
void setTouchpadSwipeListener (TouchpadSwipeListener listener)
Set the TouchpadSwipeListener
to respond when a user swipes across a touchpad
Controller while hovering over this Node
.
| Parameters | |
|---|---|
listener |
TouchpadSwipeListener : The listener to attach, or null to remove any installed listener.
|
void setTouchpadTouchListener (TouchpadTouchListener listener)
Set the TouchpadTouchListener
to respond when a user touches or moves across
a touchpad Controller while hovering over this Node
.
| Parameters | |
|---|---|
listener |
TouchpadTouchListener : The listener to attach, or null to remove any installed listener.
|
void setTransformBehaviors (EnumSet<Node.TransformBehavior> transformBehaviors)
Set the Node.TransformBehavior
s to use for this Node. Transform behaviors
impact how a Node computes its position, rotation and scale.
| Parameters | |
|---|---|
transformBehaviors |
EnumSet : The TransformBehaviors to set.
|
void setTransformListener (Node.TransformListener transformListener, double distanceFilter)
Set the Node.TransformListener
for this Node. The listener will receive callbacks
when the Node's position has changed.
| Parameters | |
|---|---|
transformListener |
Node.TransformListener : The listener to set. |
distanceFilter |
double : The listener will be notified whenever the Node's position has
changed by at least this magnitude.
|
void setVisible (boolean visible)
Set to false to hide this Node, and all of its children. The default value is true.
| Parameters | |
|---|---|
visible |
boolean : True to reveal the Node, false to hide.
|


The Light Side of The Force Star Wars: The Phantom Menace
By Ross Anthony
The "Star Wars" logo bursting on the screen opened a time capsule of memories that exploded in a spontaneous applause from all of us. We were charged and ready to be flown out of our seats in the same way the original "greatest story ever told" had done it nearly a quarter century ago. And to be sure, "The Menace" has some thunder under the hood; though I hate to say it, not enough to match the infinite expectations orbiting in our heads.
"The Phantom Menace" is Episode 1 of 9 (episodes 4 through 6 were produced prior). So your favorite characters are either young or not born yet, hence played by different actors. The set up for things to come is all here, cleverly planned, but rather plainly executed. The dialogue spills out of passionless characters with little more purpose than to explain their plight. Where was the drama? Where was the guts?
Part of the answer lies in robotic enemies. Scores of daffy duck soldiers hardly fill the storm trooper boots. They shoot a lot, but never seem to hit any human targets and are as easily knocked down as green plastic army guys -- I didn't fear them. So how could I respect a "hero" who took them out? The only formidable enemy is Darth Maul. With a double-edged light saber, he steals the show -- taking on both the young Obi (Ewan McGregor) and his Jedi Master (Liam Neeson). That's the drama I want! Unfortunately, it's not enough to carry the movie. The only other characters that display any spirit are 1) an annoying alien camel-like creature replacement for the nagging C3PO droid and 2) the cocky young Skywalker. The latter is charming and provides the closest being to a character with which to sympathize.
That said, in addition to the saber duel (or should I say trio), there's an absolutely all-out-wonderful pod (hover craft) race that makes this episode worth catching in the theaters. Spectacular in their imaginative designs, the pod-chariots whirl around a coliseum type race course, seemingly weaving in and out of the theater's audience. Sparks fly, as the screaming engines blare from left to right, back to front -- this race will engulf you.
The choice to keep the main characters reserved and poker-faced, drains the picture of many juicy possibilities. Why can't the young Obi be drawn romantically to the Noboo Princess, causing an internal conflict? He is the apprentice this time, but already seems rather flawless.
Quite uninteresting in its stale moments, the "Menace" soars from time to time. And after all, it is "Star Wars." You can't stop respecting a Jedi Master just because he's getting slower in his older years.
Starring Liam Neeson, Ewan McGregor, Natalie Portman, Jake LLoyd and Ian McDiarmid. Written and directed by George Lucas. Produced by Rick McCallum at Lucasfilm LTD/20th Century Fox.
Grade..........................B+
-- Copyright © 1999 Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WITNESS LIST Finance Committee April 24, 2006 -10:30A SB 13 FOR: Floyd, Beaman Legislative Consultant/Lobbyist (Texas Association of School Administrators, TASB, TCCTA), Austin, TX Goldman-Leffler, Vivian Graduate Coordinator, UT Austin (Texas State Employees Union), Austin, TX Lee, Timothy Executive Director (TRTA), Austin, TX McCraw, Ken Executive Director (Texas Association of Community Schools), Austin, TX Rivera, Derly Retired Educator (Self), Austin, TX Registering, but not testifying: For: Baker, Mary Kathryan Retired Teacher /Business Person (TRTA), Austin, TX Closmann, Claire Union Organizer (Texas State Employees Union), Austin, TX Dahlberg, Warner T. Retired Teacher (Texas Retired Teachers), Austin, TX Durham Huckabee, Anna Retired Teacher (Texas Retired Teachers), Austin, TX Fickel, Ann Director of Legislation (Texas Classroom Teachers Association), Austin, TX Hise, Zora Mae Retired Teacher (ARTA and TRTA), Austin, TX Huckabee, Warren Retired Teacher (Self), Austin, TX Kelly, Jack Legislative Specialist (Texas State Teachers Association), Austin, TX Moreno, Gloria H. (ARTA and TRTA), Austin, TX Quinzi, Patty Lobbyist (ATPE), Austin, TX Randel, Delretha Retired Teacher (Texas Retired Teachers), Dallas, TX Rea, Stephanie Executive Assistant (TRTA), Austin, TX Rogers, Tom Retired Teacher (TRTA), Austin, TX Scholtz, Annie B. Retired Teacher Volunteer (TRTA and ARTA), Austin, TX Sweat, Flossie Retired Teacher (ARTA and TRTA), Austin, TX Wiley, Novella Retired Teacher (ARTA and TRTA), Austin, TX On: Featherston, Pattie (TRS), Austin, TX Providing written testimony: On: Lara, Rene Legislative Liaison (Texas Federation of Teachers), Austin, TX SB 16 FOR: Vasek, Heather Director of Public Policy (Texas Association for Home Care), Austin, TX AGAINST: Winkler, Sarah Homemaker (Texas Association of School Boards/Alief ISD), Houston, TX ON: De Luna-Castro, Eva Analyst (Center for Public Policy Priorities), Austin, TX De Luna-Castro, Eva Board Committee Member (Tex Protects), Austin, TX Dickey, Nancy President (Texas A&M Health Science Center), College Station, TX Eckstein, Kathy Staff (LBB), Austin, TX Heatly, Jodi Associate Director (Private Providers Association of Texas), Austin, TX Hernandez, Richard Director of Governmental Affairs (Educare Community Living Corp.), Austin, TX Horton, Colleen Public Policy Director (Promoting Independence Advisory Committee), Austin, TX McPhail, Jennifer Community Organizer (ADAPT), Austin, TX Nelson, Jim Superintendent, Richardson ISD (TASB, TASA, Texas School Alliance), Richardson, TX Parks, Ursula Staff (LBB), Austin, TX Priest, Paul Staff (LBB), Austin, TX Scallion, Marva Staff (LBB), Austin, TX Sherman, Susan Staff (LBB), Austin, TX Registering, but not testifying: For: Caballero, Leticia Director of Government Relations (Texas Health Care Association), Austin, TX On: Briones, Felix (ADAPT), Austin, TX Cranston, Cathy Personal Attendant (ADAPT/PACT), Austin, TX Kafka, Bob Organizer (ADAPT of Texas), Austin, TX Nairn, Dr. Rod Vice President for Academic Affairs (Texas Tech University Health Sciences Center), Lubbock, TX Wilson, Dr. M. Roy President (Texas Tech University Health Sciences Center), Lubbock, TX SB 17 FOR: Lavine, Dick Fiscal Analyst (Center for Public Policy Priorities), Austin, TX ON: Johnson, Cheryl E. Galveston Co. Tax Assessor/Collector (Entities), Galveston, TX Registering, but not testifying: Against: Day, Aaron GR (City of Fort Worth), Fort Worth, TX SJR 8 FOR: Johnson, Cheryl E. Galveston Co. Tax Assessor/Collector (Galveston County Taxpayers), Galveston, TX Meeks, Barbara Insurance Agent - Candidate: County Clerk (Galveston County), League City, TX Venable, Peggy Director (Americans for Prosperity-Texas), Austin, TX AGAINST: Allison, Jim General Counsel (County Judges and Commissioners Assn. of Texas), Austin, TX Casto, Larry Assistant City Attorney (City of Dallas), Dallas, TX Hamlin, Marc Brazos County District Clerk (Texas Association of Counties), Bryan, TX Kennedy, John Senior Analyst (Texas Taxpayers and Research Association), Austin, TX Winkler, Sarah Homemaker (TASB), Houston, TX Wukasch, Avis Real Estate Broker (Texas Association of Realtors), Austin, TX Registering, but not testifying: For: Rodriguez, Jennifer Attorney (Robert Eckels, Harris County Judge), Austin, TX Against: Cabrales, Jr., John Public Information Officer (City of Denton), Denton, TX Day, Aaron GR (City of Fort Worth), Fort Worth, TX Evans, Mark Trinity County Judge (County Judges and Commissioners Association of Texas), Trinity, TX Lavine, Dick (CPPP), Austin, TX Mendez, Mark Assistant County Administrator (Tarrant County), Fort Worth, TX Powell, Leilah Government Relations Manager (Bexar County Commissioners Court), San Antonio, TX Sims, Randy County Judge (Brazos County), Bryan, TX Providing written testimony: Against: Pardue, Craig Assistant Administrator Dallas County (Dallas County), Dallas, TX Polanco, Matthew Special Projects Officer (City of San Antonio), San Antonio, TX SJR 9 FOR: Lavine, Dick Fiscal Analyst (Center for Public Policy Priorities), Austin, TX SJR 10 Registering, but not testifying: Against: Lavine, Dick (CPPP), Austin, TX On: Floyd, Beaman Legislative Consultant/Lobbyist (TASA, TASB), Austin, TX


Throughout his life Dr. Naccarato has been involved with many aspects of psychology. He has done research in schizophrenia and multiple-personality disorders at the Palo Alto Veterans Hospital, been a psych aide in the behavioral modification department at Utah State Mental Hospital, and a counselor at Bird's Eye Boys Ranch. He has studied psychology since 1974 in order to better understand people. His studies focused on how to identify and resolve the root issues that hold people back in order to capitalize on their talents and abilities. This method empowers them to create lasting success and prosperity.
Dr. Naccarato believes strongly in serving others. He has volunteered in the youth program at Utah State Mental Hospital and has driven a shuttle bus for the Red Cross. He has also served in various capacities in his church, including serving in the Provo Missionary Training Center, the LDS Sacramento Temple, and as a missionary for two years in Rome, Italy.
Dr. Naccarato puts his family first. He has been married to Kim Heath Naccarato since 1981. They have six children, 2 daughters-in-law, and 2 grandchildren. He enjoys water, snow, and jet skiing, weightlifting, football, and baseball. Besides family, church, and work, his great passion is the family cabin located in Lake Tahoe, California.


U.K.’s poll campaign enters final stage
Johnson is hoping the election will hand his ruling Conservatives a majority to push Brexit with the EU
by AFPBritain’s election campaign entered its frenetic final straight on Monday with Prime Minister Boris Johnson trying to lock in the votes needed to draw a line under years of arguments and paralysis over European Union membership.
Mr. Johnson is hoping Thursday’s poll will hand his ruling Conservatives a majority, to allow him to push through his Brexit divorce deal with Brussels.
Parliament deadlocked
Parliament has been deadlocked since the result of the last election in 2017, which saw the Tories lose their majority and weaken their ability to implement the result of the 2016 referendum on EU membership.
The main opposition Labour party leader Jeremy Corbyn is trying to upset the odds and usher in Britain’s first leftist government in nine years.
The veteran socialist has promised to negotiate his own EU divorce deal and then put it up for a vote in a new referendum that could still keep Britain partially tied to Europe — or simply cancel Brexit outright.
Opinion polls show the Conservatives maintaining a healthy lead.
But Mr. Johnson needs to win at least half of the House of Commons seats because his party has no clear partners among the smaller parties.
Some polls suggest the vote could produce another hung Parliament that extends Britain’s political paralysis and further frustrates the business community and Brussels.
“We’re taking nothing for granted,” Mr. Johnson said during a visit to a fish market in the northeastern port of Grimsby.
‘Red wall’
“We’re working very, very hard across the whole country.”
The northeast of England bore the brunt of some of the global changes that made U.K. industries uncompetitive and forced the country to open up its fishing waters to the other 27 EU states.
Grimsby is part of a so-called “red wall” that traditionally backs Labour because of its support for trade unions and emphasis on social spending.
The deep ideological divide between the two main parties has produced a fractious and highly personal campaign.
Mr. Johnson has faced constant questions over his trustworthiness and Mr. Corbyn has been put on the back foot over anti-Semitism within his party.
Mr. Corbyn’s main attack line has been to accuse Mr. Johnson of opening up Britain’s cherished National Health Service (NHS) to U.S. businesses as part of a post-Brexit trade deal with President Donald Trump.


Motion Sensor Examples
Basic Demo
1 Cluster Level
Pink Dust
Coke
2 Cluster Levels (WIP)
Hough Transform (WIP)
Radial Check (WIP)
First Person (WIP)


Author: Radoslav Husar
Level: Advanced
Technologies: EJB, Singleton Deployments, Clustering
Summary: The ha-singleton-deployment
quickstart demonstrates the recommended way to deploy any service packaged in an application archive as a cluster-wide singleton.
Target Product: JBoss EAP
Source: https://github.com/jboss-developer/jboss-eap-quickstarts/
The ha-singleton-deployment
quickstart demonstrates the deployment of a service packaged in an application as a cluster-wide singleton using singleton deployments. In this example, the service is a timer that is initialized by a @Startup @Singleton
bean. The example is built and packaged as a single EJB archive.
For more information about singleton deployments, see HA Singleton Deployments in the Development Guide for JBoss EAP.
The application this project produces is designed to be run on Red Hat JBoss Enterprise Application Platform 7.1 or later.
Everything needed to build this project is Java 8.0 (Java SDK 1.8) or later and Maven 3.3.1 or later. See Configure Maven for JBoss EAP 7.1 to make sure the environment is configured correctly for testing the quickstarts.
In the following instructions, replace EAP7_HOME
with the actual path to your JBoss EAP installation. The installation path is described in detail here: Use of EAP7_HOME and JBOSS_HOME Variables.
To demonstrate the singleton behavior, at least two application server instances must be started. Begin by making a copy of the entire JBoss EAP directory to be used as second cluster member. Note that the example can be run on a single node as well, but without observation of the singleton properties.
Start the two JBoss EAP servers with the same HA profile using the following commands. Note that a socket binding port offset and a unique node name must be passed to the second server if the servers are binding to the same host.
For Linux:
Server 1: EAP7_HOME_1/bin/standalone.sh -c standalone-ha.xml -Djboss.node.name=node1
Server 2: EAP7_HOME_2/bin/standalone.sh -c standalone-ha.xml -Djboss.node.name=node2 -Djboss.socket.binding.port-offset=100
For Windows:
Server 1: EAP7_HOME_1\bin\standalone.bat -c standalone-ha.xml -Djboss.node.name=node1
Server 2: EAP7_HOME_2\bin\standalone.bat -c standalone-ha.xml -Djboss.node.name=node2 -Djboss.socket.binding.port-offset=100
The demonstration is not limited to two servers. Additional servers can be started by specifying a unique port offset for each one.
mvn clean install wildfly:deploy
Ensure the target/ha-singleton-deployment.jar
archive is deployed to node1
(the one without port offset) by observing the log.
INFO [org.jboss.as.server.deployment] (MSC service thread 1-1) WFLYSRV0027: Starting deployment of "ha-singleton-deployment.jar" (runtime-name: "ha-singleton-deployment.jar")
...
INFO [org.wildfly.clustering.server] (DistributedSingletonService - 1) WFLYCLSV0003: node1 elected as the singleton provider of the jboss.deployment.unit."ha-singleton-deployment.jar".FIRST_MODULE_USE service
INFO [org.wildfly.clustering.server] (DistributedSingletonService - 1) WFLYCLSV0001: This node will now operate as the singleton provider of the jboss.deployment.unit."ha-singleton-deployment.jar".FIRST_MODULE_USE service
INFO [org.jboss.as.server] (management-handler-thread - 4) WFLYSRV0010: Deployed "ha-singleton-deployment.jar" (runtime-name : "ha-singleton-deployment.jar")
...
WARNING [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (ServerService Thread Pool -- 68) SingletonTimer is initializing.
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 1) SingletonTimer: Hello World!
Note that the following warnings might appear in the server output after the applications are deployed. These can be safely ignored in a development environment.
WARN [org.jboss.as.clustering.jgroups.protocol.UDP] (ServerService Thread Pool -- 68) JGRP000015: the receive buffer of socket MulticastSocket was set to 20MB, but the OS only allocated 6.71MB. This might lead to performance problems. Please set your max receive buffer in the OS correctly (e.g. net.core.rmem_max on Linux)
WARN [org.jboss.as.clustering.jgroups.protocol.UDP] (ServerService Thread Pool -- 68) JGRP000015: the receive buffer of socket MulticastSocket was set to 25MB, but the OS only allocated 6.71MB. This might lead to performance problems. Please set your max receive buffer in the OS correctly (e.g. net.core.rmem_max on Linux)
Use the following command to deploy the already built archive to the second server. Note that since the default socket binding port is 9990
and the second server has ports offsetted by 100
, the sum, 10090
must be passed as an argument to the deploy maven goal.
mvn wildfly:deploy -Dwildfly.port=10090
Ensure the service/target/ha-singleton-deployment.jar
archive is deployed to node2
by observing the log. Note that even though the logs indicate "Deployed", the deployment does not actually deploy completely and the timer is not operating on this node.
INFO [org.jboss.as.server.deployment] (MSC service thread 1-6) WFLYSRV0027: Starting deployment of "ha-singleton-deployment.jar" (runtime-name: "ha-singleton-deployment.jar")
INFO [org.infinispan.remoting.transport.jgroups.JGroupsTransport] (MSC service thread 1-3) ISPN000078: Starting JGroups channel server
...
INFO [org.infinispan.remoting.transport.jgroups.JGroupsTransport] (MSC service thread 1-3) ISPN000094: Received new cluster view for channel server: [node1|1] (2) [node1, node2]
...
INFO [org.infinispan.remoting.transport.jgroups.JGroupsTransport] (MSC service thread 1-3) ISPN000079: Channel server local address is node2, physical addresses are [<IP_ADDRESS>:55300]
INFO [org.infinispan.factories.GlobalComponentRegistry] (MSC service thread 1-6) ISPN000128: Infinispan version: Infinispan 'Chakra' 8.2.7.Final
INFO [org.jboss.as.clustering.infinispan] (ServerService Thread Pool -- 68) WFLYCLINF0002: Started default cache from server container
INFO [org.jboss.as.server] (management-handler-thread - 2) WFLYSRV0010: Deployed "ha-singleton-deployment.jar" (runtime-name : "ha-singleton-deployment.jar")
Verify the timer is running only on one instance by observing the logs. The node running the timer will output the following every 5 seconds:
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 1) SingletonTimer: Hello World!
While the instance not running, the timer will display the following as the last log line:
INFO [org.jboss.as.server] (management-handler-thread - 2) WFLYSRV0010: Deployed "ha-singleton-deployment.jar" (runtime-name : "ha-singleton-deployment.jar")
Verify failover of the singleton deployment. Shutdown the server operating as the singleton master, for instance by using the Ctrl
+ C
key combination in the command prompt. Observe the following messages on the node being shutdown:
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 3) SingletonTimer: Hello World!
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 4) SingletonTimer: Hello World!
INFO [org.jboss.as.server] (Thread-2) WFLYSRV0220: Server shutdown has been requested via an OS signal
WARNING [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (ServerService Thread Pool -- 31) SingletonTimer is stopping: the server is either being shutdown or another node has become elected to be the singleton master.
...
INFO [org.jboss.as] (MSC service thread 1-6) WFLYSRV0050: WildFly Core 3.0.0.Final stopped in 88ms
You might also see the following error in the singleton master log. This is due to the shutdown not finishing cleanly and is documented in JBEAP-9408. You can ignore this error.
ERROR [org.jboss.as.clustering.jgroups.protocol.NAKACK2] (thread-20) JGRP000039: node1: failed to deliver OOB message [dst: <null>, src: node2 (3 headers), size=73 bytes, flags=OOB|DONT_BUNDLE]: java.lang.IllegalStateException: channel is not connected
Now observe the log messages on the second server. The node will now be elected as the singleton master, deployment will complete, and the timer will start operating:
INFO [org.wildfly.clustering.server] (DistributedSingletonService - 1) WFLYCLSV0003: node2 elected as the singleton provider of the jboss.deployment.unit."ha-singleton-deployment.jar".FIRST_MODULE_USE service
INFO [org.wildfly.clustering.server] (DistributedSingletonService - 1) WFLYCLSV0001: This node will now operate as the singleton provider of the jboss.deployment.unit."ha-singleton-deployment.jar".FIRST_MODULE_USE service
INFO [org.infinispan.remoting.transport.jgroups.JGroupsTransport] (thread-4) ISPN000094: Received new cluster view for channel server: [node2|2] (1) [node2]
...
WARNING [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (ServerService Thread Pool -- 68) SingletonTimer is initializing.
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 1) SingletonTimer: Hello World!
INFO [class org.jboss.as.quickstarts.ha.singleton.SingletonTimer] (EJB default - 2) SingletonTimer: Hello World!
Should the singleton be running on multiple nodes, the most common causes are accidentally starting with the standalone.xml
or standalone-full.xml
profile instead of with the standalone-ha.xml
or standalone-full-ha.xml
profile. Make sure to start the server with an HA profile using -c standalone-ha.xml
.
Another common cause is that the server instances did not discover each other and each server is operating as a singleton cluster. Ensure that multicast is enabled or change the jgroups
subsystem configuration to use a different discovery mechanism. Observe the following log line to ensure that the discovery was successful:
INFO [org.infinispan.remoting.transport.jgroups.JGroupsTransport] (MSC service thread 1-3) ISPN000094: Received new cluster view for channel server: [node1|1] (2) [node1, node2]
In this quickstart, the deployment is made singleton by a configuration file bundled in the archive. Inspect the content in src/main/resources/META-INF/singleton-deployment.xml
. Any existing deployment can be made singleton by using deployment overlays mechanism. To demonstrate how to use deployment overlays, follow these steps:
src/main/resources/META-INF/singleton-deployment.xml
file into root directory of this quickstart.mvn clean install
mvn wildfly:deploy
mvn wildfly:deploy -Dwildfly.port=10090
Start the management CLI and set up a deployment overlay on both servers:
EAP7_HOME_1/bin/jboss-cli.sh --connect
deployment-overlay add --name=singleton-deployment --deployments=ha-singleton-deployment.jar --content=META-INF/singleton-deployment.xml=singleton-deployment.xml
deployment-overlay redeploy-affected --name=singleton-deployment
Repeat this process for the second server using the port offset:
EAP7_HOME_2/bin/jboss-cli.sh --connect --controller=localhost:10090
deployment-overlay add --name=singleton-deployment --deployments=ha-singleton-deployment.jar --content=META-INF/singleton-deployment.xml=singleton-deployment.xml
deployment-overlay redeploy-affected --name=singleton-deployment
Review the deployment overlay changes in the standalone-ha.xml
server profile:
<deployment-overlays>
<deployment-overlay name="singleton-deployment">
<content path="META-INF/singleton-deployment.xml" content="60a35e2bb6a1886f0a4abe499c7af16833d2a533"/>
<deployment name="ha-singleton-deployment.jar"/>
</deployment-overlay>
</deployment-overlays>
Observe the server output. The deployments are now set up as singleton deployments.
To remove the deployment overlay run the following CLI command:
deployment-overlay remove --name=singleton-deployment
deployment-overlay redeploy-affected --name=singleton-deployment
For convenience, the management CLI scripts to add the deployment overlay, singleton-deployment-overlay-add.cli
, and to remove the deployment overlay, singleton-deployment-overlay-remove.cli
, are located in the root directory of this quickstart.
mvn wildfly:undeploy
mvn wildfly:undeploy -Dwildfly.port=10090


2014
05-NOVNo game no life
The elder 18-year-old brother of Shiro. He is a virgin and has never had a girlfriend, and fears he will never get one for the rest of his life; consequently, he can be a pervert. However, at the same time, though he has perverted tendencies, he is very protective of his sister Shiro and is determined to raise her right, refusing to expose her to anything R-rated. He holds an absolute trust in her abilities and never doubts her decisions.  He wears a yellow shirt that says, "I Love Humanity."
The younger 11-year-old sister of Sora (this is specified in the anime when a woman who appeared to be his mother, the that drop her in an orphanage because of having a superhuman intelligence, appears with a child of about 7 years older than she appears). She has an innocent and composed appearance, but - like her stepbrother - has a perverted side as well. She is quite cute, described by Sora as having a "perfect, flawless beauty", however she has a complex about her breasts.
teto! Under the Ten Oaths, this means that they must unite all of the races of the Exceed under their rule to play against Tet.
The God of Disboard. As the only God, Tet does not belong to any of the sixteen races, and can change his appearance at will. He was once known as the "god of play," but after all of the other gods were defeated in the eternal war, he won the new title of One True God by default, and established the Ten Oaths.
2014
04-NOVTagore
Eyes are raining for her,heart is holding umbrella for her,this is love


My Team
Manager
Steve
ID: 1
Email:
<EMAIL_ADDRESS>Office: 400
Engineer
Sarah
ID: 12
Email:
<EMAIL_ADDRESS>GitHub:
sarahfakegithub
Engineer
Ian
ID: 13
Email:
<EMAIL_ADDRESS>GitHub:
eliaswolfgang
Intern
Hunter
ID: 123
Email:
<EMAIL_ADDRESS>School: University of Kansas


2String.prototype.padRight( maxLength [ , fillString ] )#
The first argument maxLength will be clamped such that it can be no smaller than the length of the
this value.
The optional second argument fillString defaults to
" " (a string consisting of a single space).
When the padRight method is called, the following steps are taken:
- Let O be RequireObjectCoercible(
this value).
- ReturnIfAbrupt(O).
- Let S be ToString(O).
- ReturnIfAbrupt(S).
- Let stringLength be the number of elements in S.
- If fillString is
undefined, let fillStr be the empty String.
- Else, let fillStr be ToString(fillString).
- ReturnIfAbrupt(fillStr).
- If fillStr is the empty String, let fillStr be
" " (a string consisting of a single space).
- Let intMaxLength be ToLength(maxLength).
- ReturnIfAbrupt(intMaxLength).
- If intMaxLength is not greater than stringLength, return S.
- Let fillLen be intMaxLength - stringLength.
- Let stringFiller be the empty String.
- Repeat, while the length of stringFiller is less than fillLen:
- Let stringFiller be a new String value computed by the concatenation of stringFiller and fillStr.
- Return a new String value computed by the concatenation of S, and the first fillLen elements of stringFiller.
NoteThe length property of the padRight method is
1.


{{ article.title }}
{{ article.introduction|safe }}
{% extends 'base.html' %}
{% block content %}
{% for article in object_list %}
{{ article.title }}
{{ article.introduction|safe }}
At this time, we don't have published articles.
{% endfor %} {% endblock %}


Full-Stack Developer
Founder of Team Venus, Coordinator at Hackath10 and SEO at 3Gen
Hello I am Emre Emir Kılıç. I live in Trabzon / Turkey. I have been programming for 4 years. During this period, I worked in Web, Game, Desktop, Console, Mobile App and Robotic Development.
C, C++, C#, PHP, HTML, CSS, JavaScript, Java, Python, SQL
All rights reserved. Design by Emre Emir Kılıç


Site architecture, redesign, and mapping
Redesign of existing website and its components
HTML, CSS, and JS for all page designs.
Murphy & Grantland is a law firm specializing in civil litigation defense for insurance companies and their insureds. The firm began in 1997 and now is comprised of 15 lawyers.
M&G is a conservative law firm. They are not prepared to push the envelope with their marketing. In fact, they do little to no marketing at all.
They primarily rely on word of mouth and referrals to grow their business. But they do see the value in a website that looks good and presents information well. They are not interested in integrating a site with social media or utilizing any other new media marketing tactics.
They want their personality to shine through. The brand of the company is very much centered around their core values (integrity, quality, diligence, service, efficiency), and they want these values to be a prominent part of the website.
The company wants a brochure website that tells people who they are and what they do. They dislike the design of their existing site so they’ve come to us to get something that looks better and has a lot more personality. They want a basic brochure site not unlike the one they have now; they just don’t want it to be so “blah.”
They’d also like an extranet area so that they can share files with their clients as well as a rotating “Featured Attorney” space on the home page.
The primary audience is potential clients (specifically, people associated with insurance companies) as well as attorneys who may refer cases to M&G. On the most basic level, potential clients are looking for practice area descriptions and attorney bios. While they may enjoy additional content, budget restraints do not allow for the creation of much interactive content.
Existing clients are a secondary audience; they don’t visit the site much currently, but an extranet will hopefully change that. Existing clients are coming to the site to gain contact information or to sign onto the extranet for access to files.
Both audiences need to be hit with M&G’s personality, expertise, and experience when they visit the site.
Wireframes are the way we track and confirm our content and group like content together. It is not design layout per se, but a way of laying out content in a clear and organized way. It is a way of agreeing with the client about what goes on each page and the hierarchy of content overall.
Here I take the content from the wireframes, ideas for layout from my Thumbnails and implement a design utilizing Photoshop.


|
State of New Jersey "Protecting Public Safety by Changing Offender Behavior" |
Commissioner Marcus O. Hicks, Esq. |
Last updated: 4/17/2020 9:03:31 PM
| PRISONS AND ANCILLARY LOCATIONS | EMPLOYEES |
INMATES |
INMATE DEATHS |
|---|---|---|---|
| Adult Diagnostic and Treatment Center | 15 | 2 | 1 |
| Bayside State Prison | 0 | 0 | 0 |
| Central Office Headquarters | 3 | 0 | 0 |
| Central Reception and Assignment Facility | 22 | 0 | 0 |
| Correctional Staff Training Academy | 4 | 0 | 0 |
| Custody Recruitment Unit | 3 | 0 | 0 |
| East Jersey State Prison | 36 | 8 | 3 |
| Edna Mahan Correctional Facility for Women | 59 | 8 | 0 |
| Garden State Youth Correctional Facility | 14 | 1 | 0 |
| Mid-State Correctional Facility | 28 | 7 | 0 |
| Mountainview Youth Correctional Facility | 14 | 0 | 0 |
| New Jersey State Prison | 17 | 7 | 2 |
| Northern State Prison | 69 | 20 | 1 |
| South Woods State Prison | 3 | 2 | 0 |
| Southern State Correctional Facility | 21 | 4 | 0 |
| STU | 1 | 4 | 1 |
| Totals | 309 | 63 | 8 |
Last updated: 4/17/2020 9:03:31 PM *RCRP staff are not NJDOC employees.
| RESIDENTIAL COMMUNITY RELEASE PROGRAM | INMATES |
INMATE DEATHS |
|---|---|---|
| Bo Robinson Assessment and Treatment | 0 | 0 |
| Clinton House | 0 | 0 |
| Columbus House | 0 | 0 |
| CURA, Inc. | 0 | 0 |
| Fenwick House | 0 | 0 |
| Fletcher House | 1 | 0 |
| Garrett House | 0 | 0 |
| Hope Hall | 0 | 0 |
| James A. Hemm House | 0 | 0 |
| Kintock Bridgeton 1 | 0 | 0 |
| Kintock Bridgeton 2 | 0 | 0 |
| Kintock Newark | 1 | 0 |
| The Harbor House | 3 | 0 |
| Tully House | 0 | 0 |
| Totals | 5 | 0 |
The New Jersey Department of Corrections (NJDOC) takes the threat of coronavirus (COVID-19) seriously, and in consultation with the Department of Health, has taken proactive measures to mitigate the spread of the virus. These action steps are outlined in the frequently asked questions below.
| . |
Are staff and incarcerated individuals being screened for COVID-19 before entering an NJDOC facility? Yes. The NJDOC is conducting health screenings of all individuals entering its facilities that includes a temperature scan and subsequent questionnaire detailing recent travel activity and contact with individuals who tested positive for COVID-19. |
| . |
Are inmates provided with masks? Yes, all inmates and residents are provided with surgical masks for use during the COVID-19 pandemic with instructions on proper usage. |
| . |
How is the Department determining who should be quarantined?
As per the Centers for Disease Control and Prevention (CDC) guidance, individuals who have come in contact with a person who has COVID-19 are required to be quarantined for 14 days. Contact is defined as being within approximately 6 feet (2 meters) of a COVID-19 case for more than 10 minutes. Secondary contacts are not required to quarantine. For example: John has been diagnosed with COVID-19. Mary was in a meeting with John for more than 10 minutes, sitting less than 5 feet away. Mary then had a meeting with Tim, also longer than 10 minutes and sat 4 feet away from John. Under the CDC guidance Mary would be required to self-quarantine for 14 days where Tim would not. |
| . |
Is social distancing being enforced throughout NJDOC facilities?
The Department is taking this issue very seriously and continuously assessing and amending its policies as the CDC and New Jersey Department of Health issue new guidance. The NJDOC is practicing social distancing among its workforce and limiting foot traffic in facilities with the implementation of flexible work arrangements for non-essential personnel that includes a reduced and rotational workforce. As it pertains to the incarcerated, group activities, dining, recreation, religious gatherings, and education have been either suspended or modified to minimize potential exposure and encourage social distancing. For example, individuals are provided access to religious materials and are encouraged to practice their faith in their living quarters. Also, educational programs have been adapted in support of independent study. |
| . |
What procedures is the NJDOC using to keep facilities clean?
All facilities have enhanced sanitization efforts using bleach. The Department has also increased access to hand sanitizer for staff and soap for inmates, while also educating all on CDC guidance on mitigating the spread of germs. |
| . |
What operational steps has the Department taken to mitigate the impact of COVID-19?
|
| . |
How can I contact my loved one while visitation is suspended?
The Department recognizes that families provide critical support and has increased access to other forms of communication such as telephone calls, JPay kiosk usage and access to U.S. mail postage, free of charge, to maintain ties to loved ones. |
| . |
Is educational programming affected by the COVID-19 outbreak? The Department instituted a temporary suspension of group classes so that its team of internal educators can prepare coursework materials that inmates can complete without an instructor and to accommodate social distancing. A limited number of educators will continue to report on a reduced rotation schedule to distribute coursework and be available if students need additional help or guidance. |
| . |
What is being done for the elderly and vulnerable people in custody?
Under Executive Order No. 124, the NJDOC is granting temporary emergency home medical confinement to certain at-risk inmates who have not committed a serious offense, during the public health emergency. Eligible populations include individuals aged 60 years older; individuals with high-risk medical conditions, based on CDC COVID-19 guidance; individuals who will complete their sentences within the next three months; and individuals who were denied parole within the last year. Each case is to be assessed by an Emergency Medical Review Committee that would make individualized determinations of whether home confinement would better serve an eligible inmate. A copy of Executive Order No 124 can be found here |
| . |
How does the social distancing mandate apply to offenders that sleep in dorms?
Current housing situations will remain in place. As per the Department’s regular protocols, if anyone in custody is showing signs and symptoms of flu, respiratory illnesses or COVID-19, he or she will receive a medical assessment to determine testing needs and will be quarantined, placed in medical isolation or hospitalized as medically prescribed. |
| . |
What happens if someone in the offender population shows possible signs of COVID-19 inside a facility?
The NJDOC has prepared quarantine and medical isolation accommodations for asymptomatic and symptomatic individuals respectively, across its facilities. If someone shows possible signs of COVID-19 the NJDOC medical team in partnership with the Department of Health will determine testing needs and next steps for those who exhibit COVID-related symptoms; this includes quarantining, medically isolating, or transferring the impacted to a hospital, as needed. |
| . |
What happens if an employee shows possible signs of COVID-19 inside a facility?
The Department is taking every precaution to mitigate the spread of the virus, including:
Should an employee test positive, that individual will be instructed to self-quarantine or self-isolate at home. NJDOC will notify all individuals who have been in contact with the individual so that they can self-quarantine, as directed by the Department of Health. The Department would also quarantine inmates that have been in contact with the individual while monitoring symptoms. In terms of our operations, the Department has a contingency plan in place to ensure appropriate staffing coverage across our facility that does not compromise public safety. |
| . |
Is my loved one eligible for early release?
Under Executive Order No. 124, the NJDOC is granting temporary emergency home medical confinement to certain at-risk inmates who have not committed a serious offense, during the public health emergency. Eligible populations include individuals aged 60 years older; individuals with high-risk medical conditions, based on CDC COVID-19 guidance; individuals who will complete their sentences within the next three months; and individuals who were denied parole within the last year. Each case is to be assessed by an Emergency Medical Review Committee that would make individualized determinations of whether home confinement would better serve an eligible inmate. A copy of Executive Order No 124 can be found here |
| . |
Is the NJDOC waving all medical copays at this time?
Yes. |
| . |
My loved one has underlying health conditions, how can I ensure they are eligible for temporary emergency home medical confinement?
The Department will assess eligible individuals based on the criteria set forth in the Executive Order in conjunction with the New Jersey Department of Health. Eligible individuals will be notified directly by the Department. |
| . |
How will I know if my loved one is eligible for the temporary emergency medical home confinement?
Eligible individuals will be notified directly by the Department. |
| . |
How can I submit medical information to assist with determining my loved ones eligibility for temporary emergency medical home confinement?
The Department will assess eligible individuals based on the criteria set forth in the Executive Order in conjunction with the New Jersey Department of Health, utilizing prison medical records. |
| . |
How does NJDOC determine who will be tested? Will testing be provided for prisoners who request it or show symptoms?
Inmate patients presenting with mild upper respiratory symptoms are evaluated by medical staff and placed in medical isolation units in the facility. In accordance with NJDOH guidance, these inmates may be released from medical isolation seven days from the onset of symptoms and at least three days after the resolution of fever and significant improvement in symptoms. Inmate patients in the isolation unit must wear surgical masks for movements in and out of the unit. The staff, both medical and custody, must wear full PPE in and out of the isolation unit. |
| . |
Have you looked into canceling state transports? What about my loved one who had a routine health appointment in the community?
All nonessential medical trips are on hold effective immediately and will be reassessed when appropriate. Essential medical trips will continue. |
| . |
Are transfers happening between institutions and from jails?
Out of an abundance of caution, the Department is:
|
| . |
Are laundry operations modified due to COVID-19?
At this time, the CDC is not recommending any changes to the current processing standards for the commercial laundry industry. According to the CDC, there is a higher risk of exposure with close direct person-to-person contact than with indirect contact of potentially contaminated objects (such as laundry). The NJDOC will continue to utilize standard universal precautions in the handling and processing of all contaminated materials. As a precaution, NJDOC has enhanced the disinfecting of its laundry facilities. |
| . |
What steps are you taking to protect staff?
Department is taking every precaution to mitigate the spread of the virus in its facilities including:
|
| . |
What special precautions are you taking for inmates that are soon to be released?
From a health perspective, as part of our regular discharge processes, all inmates nearing release will undergo a medical assessment that will now include CDC guidance on how to protect themselves from COVID-19. The discharge process also includes linkages to resources that provide support to offenders, from state-issued identification, to medical care coverage, medical services and housing support along with a two-week supply of prescription medication for existing conditions. |
| . |
What measures are in place in Residential Community Release Programs (RCRP)?
NJDOC has instituted several measures to mitigate the spread of the virus at Residential Community Release Programs (RCRP). These include:
|
| . |
What happens if an RCRP employee has a confirmed case of COVID-19?
Should an RCRP employee test positive, that individual will be instructed to self-quarantine or self-isolate at home. The facility staff will notify all employees who have been in contact with the confirmed so that can self-quarantine, as directed by the Department of Health. The Department would also quarantine inmates that have been in contact with the individual, on site. |
| . |
What happens if an inmate residing at an RCRP gets sick?
If an inmate either exhibits signs of illness or seeks medical assistance, the RCRP staff will contact medical staff at the regional prison institution via phone to determine if an in-person assessment is needed. If medical staff determines that an in person evaluation is not needed, the inmate patient will be provided medical education through the regional institution’s registered nurse via phone. |


Adopt a Kitten
Kittens Available for Adoption:
adding new kitten
Cat Name
Likes
is good with kids
is good with dogs
is good with other cats
breed
image


{include file="index/common/head"/} {include file="common/head"/}
{include file="index/common/header" /} {include file="index/common/canvas/clock" /} {include file="index/common/canvas/moon" /} {include file="index/common/footer" /} {include file="index/common/script" /}


A very bad movie. 1/10
An all time classic. 10/10
George Lopez's instant classic achieves cinematic royalty. 9.7/10
"This movie gave me indigestion.  - Christopher Nolan 3/10
It can't get much better than this movie. 11/10
Paul Verhoeven strikes again with this non-stop action movie. 8.5/10
This movie is just ok. 5.5/10
This is the single most important film in history. Made me cry tears of joy. 10/10
MovieReview.com is a website designed for discovering and finding new movies to watch.


Overview
Universal Clamps is a company that manufactures and sell roofing clamps.
I’ve been maintaining their website, consulting on business decisions, and preparing for scalibility.
Universal Clamps is a company that manufactures and sell roofing clamps.
I’ve been maintaining their website, consulting on business decisions, and preparing for scalibility.


Which Backyardigan Are You Based On Your Music Taste?
Create a playlist and I'll guess which Backyardigans character you are
Choose a breakup song
Traitor by Olivia Rodrigo
Thank U, Next by Ariana Grande
All Too Well by Taylor Swift
Gives You Hell by All American Rejects
Someone Like You by Adele
Before You Go by Lewis Capaldi
Pick a song to sing at karaoke
Toxic by Britney Spears
I Want It That Way by Backstreet Boys
Piano Man by Billy Joel
Let It Go from Frozen
Dancing Queen by ABBA
A Thousand Miles by Vanessa Carlton
How about a love song?

Don't Stop Believing (Glee Version) by Glee Cast
Dynamite by BTS
Astronaut in the Ocean by Masked Wolf
Peaches by Justin Bieber feat. Daniel Caesar, Giveon
Satisfied from Hamilton
It's Everyday Bro by Jake Paul
Lastly, pick a song from the Backyardigans soundtrack
Castaways
Into the Thick of It
The Backyardigans Theme Song
Secret Agent
Flying Rock Song
Tuba Polka
Your result is...
Restart


Built for TARGET_COMPANY_NAME
Step 1: Download the application below:
Step 2: Run the HR Portal installer:
The installer will run in the background, please do not turn off your PC.
Step 3: When prompted, login with your staff email address and password.


With HTTP/2, Service Workers, Responsive Images, Flexbox, CSS Grid, SVG, Font Loading API now available in browsers, we all are still trying to figure out just the right strategy for designing and buildings responsive websites efficiently. We want to use all of these and smart processes like atomic design, but how can we use them efficiently within a reasonable amount of time?
Scalable Vector Graphics (SVGs) are the new big thing in web design today, and for a good reason. SVG is going to be one of the fundamentals of web design, and getting a grip of it and how to use it is becoming more important as its usefulness becomes more obvious every day.
Service design combines key elements from user-experience design, interaction design, and quality management to create long-term value. In this full-day - workshop, you’ll discover these basic elements


Winter Trails of the Wasatch
Little Cottonwood Canyon
Be Prepared
Know Before You Go:
Check the
avalanche warning site.
White Pine Lake
Trail Description


All modules are required in turbo.lua, so it’s enough to
local turbo = require('turbo')
All functionality is placed in the “turbo” namespace.
The Turbo Web version is of the form A.B.C, where A is the major version, B is the minor version, and C is the micro version. If the micro version is zero, it’s omitted from the version string.
When a new release only fixes bugs and doesn’t add new features or functionality, the micro version is incremented. When new features are added in a backwards compatible way, the minor version is incremented and the micro version is set to zero. When there are backwards incompatible changes, the major version is incremented and others are set to zero.
The following constants specify the current version of the module:


| Package | Description |
|---|---|
| javafx.animation |
Provides the set of classes for ease of use transition based animations.
|
| javafx.embed.swing |
Provides the set of classes to use JavaFX inside Swing applications.
|
| javafx.embed.swt |
Provides the set of classes to use JavaFX inside SWT applications.
|
| javafx.print |
Provides the public classes for the JavaFX Printing API.
|
| javafx.scene |
Provides the core set of base
classes for the JavaFX Scene Graph API.
|
| javafx.scene.canvas |
Provides the set of classes for canvas, an immediate mode style of rendering API.
|
| javafx.scene.chart |
The JavaFX User Interface provides a set of chart components that
are a very convenient way for data visualization.
|
| javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
| javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell , IndexedCell ,
ListCell , TreeCell ,
and TableCell . |
| javafx.scene.effect |
Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
|
| javafx.scene.image |
Provides the set of classes for loading and displaying images.
|
| javafx.scene.input |
Provides the set of classes for mouse and keyboard input event handling.
|
| javafx.scene.layout |
Provides classes to support user interface layout.
|
| javafx.scene.media |
Provides the set of classes for integrating audio and video into Java FX
Applications.
|
| javafx.scene.shape |
Provides the set of 2D classes for defining and performing operations on
objects related to two-dimensional geometry.
|
| javafx.scene.text |
Provides the set of classes for fonts and renderable Text Node.
|
| javafx.scene.transform |
Provides the set of convenient classes to perform rotating, scaling,
shearing, and translation transformations for
Affine objects. |
| javafx.scene.web |
This package provides means for loading and displaying Web content.
|
| javafx.stage |
Provides the top-level container classes for JavaFX content.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Scene
The JavaFX
Scene class is the container for all content in a scene graph. |
| Class and Description |
|---|
| Scene
The JavaFX
Scene class is the container for all content in a scene graph. |
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| AccessibleAction
This enum describes the actions that an assistive technology
such as a screen reader can request from the scene graph.
|
| AccessibleAttribute
This enum describes the attributes that an assistive technology
such as a screen reader can request from the scene graph.
|
| AccessibleRole
This enum describes the accessible role for a
Node . |
| CacheHint
Cache hints for use with
Node.cacheHint |
| Camera
Base class for a camera used to render a scene.
|
| Cursor
A class to encapsulate the bitmap representation of the mouse cursor.
|
| DepthTest
This enum defines the possible states for the depthTest flag in node.
|
| ImageCursor
A custom image representation of the mouse cursor.
|
| LightBase
The
LightBase class provides definitions of common properties for
objects that represent a form of Light source. |
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Scene
The JavaFX
Scene class is the container for all content in a scene graph. |
| SceneAntialiasing
The JavaFX
SceneAntialiasing class specifies the level of
anti-aliasing desired. |
| SnapshotParameters
Parameters used to specify the rendering attributes for Node snapshot.
|
| SnapshotResult
This class holds the result of a snapshot operation.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| AccessibleAction
This enum describes the actions that an assistive technology
such as a screen reader can request from the scene graph.
|
| AccessibleAttribute
This enum describes the attributes that an assistive technology
such as a screen reader can request from the scene graph.
|
| Cursor
A class to encapsulate the bitmap representation of the mouse cursor.
|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| AccessibleAttribute
This enum describes the attributes that an assistive technology
such as a screen reader can request from the scene graph.
|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Parent
The base class for all nodes that have children in the scene graph.
|
| Class and Description |
|---|
| Node
Base class for scene graph nodes.
|
| Scene
The JavaFX
Scene class is the container for all content in a scene graph. |
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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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