I am obviously not going to include all the missions here (or even most of them). Only the ones relevant to the story and the main characters will be listed, or those part of lengthy side quests with significant story attached.
The ending indicates that this takes place approximately 10-20 years after FFTA, as well as 1-5 years after FFXII:RW. Unfortunately there are other confusing aspects to this, so I will not try to directly integrate the three games.
Several Years Ago (Frimelda Sidequest)
- Frimelda Lotice, the Blademaster, is known throughout Jylland. She travels with her paramour, Luc Sardarc; however, Luc becomes jealous of Frimelda's prowess with the blade and poisons her with Zombie Powder. She becomes a zombie, gradually losing her memories, while Luc takes her sword and leaves.
Present
- Luso Clemens, a perky but ordinary student, is finishing the school year. Unfortunately he gets detention on the last day, and has to report to the library. Once there, he finds a mysterious book which contains a prompt for a hero's name. Luso immediately writes his own, at which point he is thrust into the world of Ivalice.
- Luso lands in the middle of a battlefield.  Cid invites Luso to join his clan, as the easiest way to avoid being killed. A judge appears and changes Luso's clothes for him, and they succeed in driving off Klesta. The clan heads to the nearby village of Targ to rest up.
- Clan Gully accepts a mission to drive off wolves which are threatening a chocobo ranch's owner. After the battle, Luso discovers a journal which automatically writes itself as new missions are completed. He is confused and wishes to find out more about it. In the meantime, the clan accepts another mission. Cid says he can do some snooping about the issue in Camoa, but the way is blocked by a band of brigands, the Yellow Wings.
- Luso accepts a mission to defeat the Yellow Wings. After doing so, the clan continues on to Camoa. Cid meets an old friend of his named Ribs, who says that he'll give him information in exchange for a tomato stalk. Clan Gully goes off to fight the monster tomatoes. When they get there, they find that the tomatoes are accompanied by an alraune, whose drill is worth a lot of money. Before they can do anything, a girl named Adelle shows up and says she'll help them in the fight in exchange for some of the profits. However, once the battle's over, she scarpers with the drill.
- Back in Camoa, the tomato stalk buys Cid information about a mage named Lezaford, who might be able to help Luso get back home and explain the mysterious journal - however, Lezaford is believed to have died long ago. Cid and Luso also spot Adelle, who Ribs explains is a treasure hunter who recently accepted a particular mission bill. Clan Gully accepts the same bill in an attempt to chase her down.
- After defeating the Ugohr, a giant turtle, Adelle finally shows up, after letting Gully do all the heavy lifting. However, she falls into a trap Cid and Luso had set up. Unfortunately the drill was already sold and spent. They leave her in the trap and head back to Camoa, only to see her enter the pub after them. She inveigles herself into the clan as they head towards Graszton to find out more about Lezaford.
- In Graszton, Cid meets up with Ewen of Khamja, an old compatriot of his. The meeting ends with Cid injured. He rests up in bed in the inn, and sends Luso to the Aldanna Range, where he's heard that Lezaford still lives.
- After fighting some Mist-infused creatures in the Aldanna Range, Lezaford appears. He takes Luso back to his cottage to discuss the journal. He tells Luso that the journal records his life experiences, and that once it's complete he will return to his home world. The end result is that Luso simply has to experience as much as possible in order to return home. Lezaford also indicates to Adelle that he has something to say to her, but Adelle isn't interested.
- Luso visits Cid, then takes a mission in Zedlei Forest fighting Bombs. Luso is then introduced to Auctions. In the meantime, he learns of a medicine which can be created with Pearl Moss, which is found in the Galerria Deep. Adelle is also interested in the Zingu Pearls found there.
- After defeating the Flowsand Lord in the Deep and retrieving both the moss and the pearls, they return to Cid. Cid is grateful for the medicine.
- Luso takes on the next mission, which is in the Rupie Mountains. However, they meet a mysterious ninja named Ewen, who offers to buy his judge. When Luso refuses, Ewen traps the judge, removing Luso's clan priveleges. After he is defeated, he disappears. Luso finds a stone left behind by Ewen, and the judge reappears. Luso returns to Graszton, where Cid tells him to take the stone to Moorabella to get it appraised. Cid also tells him he should take a trip to the continent of Ordalia, but the airship that flies there is grounded due to a prankster.
- Luso arrives at the airship to see that the prankster is one "Genius Ed", a nu mou sage. However, Vaan, sky pirate extraordinaire, shows up and tries to claim Ed for himself. After some argument, Vaan joins Clan Gully in the battle. After the battle is over, Penelo arrives and chews Vaan out. Before she can drag him away, he lets slip where the next treasure he's after resides, in Tramdine Fens on Ordalia.
- Luso takes the airship to Ordalia (where he is rejoined by Cid) and engages in battle with some ghosts at the Tramdine Fens. After the battle, Luso collapses and has disturbing dreams. After arriving back to town to rest, Cid informs him that a bill has been posted by someone else who is also being disturbed by dreams.
- The clan heads to the Nazan Mines to battle the Oversoul, an undead monster who (guess what?) creates disturbing dreams. Defeating it heals Luso of them. Back in town, Luso, Cid and Adelle are treated by a performance by none other than Hurdy, the moogle from Rabanastre, who's mastered the flute. Hurdy needs a new lute, and posts a bill to ask for help getting it.
- After collecting the ingredients and battling baddies in his way, Luso creates the lute for Hurdy, who decides to join Clan Gully. Cid says that the appraiser from Moorabella has finally come back saying that the appraisal is finished. While Cid and Luso go talk to the appraiser, Illua from Khamja tries to get Adelle to join her group (which she doesn't name). Adelle refuses and Illua leaves. Cid and Luso then come in and tell her that the stone was stolen, and the original owner is looking for it, having posted a bill to that effect.
- When Gully arrives in the Bigsa Greenlands, they discover that they were set up; Khamja ambushes them. After beating them off, they return to town and overhear a conversation about Vaan and Penelo, who are accused of attacking Baron Beltorey. They confront the sky pirates and are told that while they did infiltrate Beltorey's mansion in an attempt to rob him, they were interrupted by Khamja, who were the ones behind the attack on his life.
- When they return to Grazston, Gully finds a bill posted asking for them specifically. When they show up at the Ruins of Delgantua, they find none other than Illua and Ewen of Khamja, who attack them. After staving them off, Illua attacks again, causes a reaction with Luso's journal (actually a grimoire) when it comes close to a grimoire which she also has. This causes Clan Gully to be teleported to Zellea, the Forbidden Land, where they are visited by an image of Lezaford and warned to leave immediately. Before they can, they are attacked by the demon hand of Neukhia, coming through the Rift.
- A gate crystal leads back to Lezaford's cottage. Adelle, troubled by Illua's words, decides to discuss her situation with Lezaford. He tells her that she is one of the "Gifted", a set of special individuals with unique talents, including strength, skill and even nigh-immortality. Adelle is upset by this revelation, though she had an idea of it before.
- Back in town, Hurdy expresses interest in a dig occurring in Goug City. After fighting off "mooglebane", small rabbits which moogles hate, he finds an old instrument he can use. Afterwards, Adelle finally decides to leave the clan to think further on her situation. However, during her wanderings, Illua confronts her again, and hypnotizes her.
- Responding to another bill, Clan Gully comes across Adelle, who is under Illua's control, and attacks them, intending to capture Luso's grimoire. After being brought to her senses, Luso convinces Adelle to rejoin them.
- Back in town, Gully finds a bill purportedly posted by Vaan and Penelo, declaring that they are coming after Lord Eden's jewel called the "Black Cat". Gully chases after them in Camoa, only to find that they're (very bad) fakes; the real Vaan and Penelo help them capture the charlatans, but afterwards they run off with the Black Cat.
- Khamja is finally making their final move; Illua challenges Clan Gully via a posted bill to meet her in the Ruins of Delgantua (again accompanied by Ewen). Illua captures Gully's judge (unless they are in possesion of Ezel's card) and attacks. Luso manages to defeat her, but she warps everybody to Zellea again. Illua is determined to open the Rift by completing her own grimoire first.  Neukhia fully comes through the Rift, and Clan Gully undertakes an epic battle to defeat it for good.
- With Luso's grimoire complete, he finally returns home.
Side Quests - FF12 Characters
Several characters from FF12 can be recruited to your party.
- After meeting the fake Vaan and Penelo, Luso and co. will come across a familiar face in the Fluorgis Aerodrome - Al-Cid Margrace, who tries his trademark charm on Adelle. He'll ask them to take a letter to Vaan, who he'd expected to meet but never showed up. In the meantime, Penelo arrives, and is rather annoyed at Vaan for missing his meeting. She joins your clan as you head to the Ruins of Delgantua.
- In the Ruins, Vaan is under attack by some brigands; after saving him, he also joins your clan. The letter is from Al-Cid to Vaan telling him to go with Clan Gully to fight against Khamja, which was Vaan and Penelo's intent all along.
- A later scene with Vaan, Penelo and Hurdy in Fluorgis references events from FF12RW and mentions other characters back in Rabanastre.
- After Vaan and Penelo join, another mission opens up. Luso had previously accepted missions from a man named Marnot, who kept accepting dates from multiple women at once and asked Gully to fill in for him. At this point, Marnot has concentrated on one woman who has instead taken up with a mysterious suitor. Marnot asks Gully to be his champion in a duel with this suitor, who turns out to be... Al-Cid Margrace, who's collected a bevy of Gria and Viera beauties who aid him. After beating him, Al-Cid asks Luso if he can join his clan in an attempt to get away from his duties as prince of Rozarria.
- Luso accidentally meets up with Montblanc during his main quest when he is accosted by two bangaas who accuse him of thievery. Montblanc saves him from them by finding the allegedly stolen item. Luso thanks him but he leaves before he can ask him his name. Ironically, Hurdy arrives just then and says the moogle Luso describes reminds him of his brother.
- Much later, Montblanc posts a bill saying he is looking for specific treasures. When Luso accepts it, Montblanc is chagrined to find that Luso has already found all of them! Montblanc instead joins the clan, to the joy of his brother.
- Montblanc features in his own side quest, as well, involving a woman named Cois who lures him out to the ruins in an attempt to ambush him rather than for the amorous intent of her quest posting.
- After beating all of the tournaments, the final tournament consists of fighting Clan Centurio from Ranabastre. Fighting them with Vaan, Penelo or Montblanc in your party will trigger extra dialogue.
Side Quests - Frimelda
- Frimelda Lotice, now a zombie, puts up a notice in the pub asking for medicine, not realizing the true nature of her predicament. Luso accepts it; however, the potions hurt her rather than healing her. She asks him if she is dead, and Luso answers in the affirmative.
- Luso later accepts a mission in Fluorgis to get rid of a monster who is terrorizing the city; however, the monster turns out to be Frimelda again, who is simply wandering around.
- Another mission is posted asking Luso to protect his chocobo farm against a Seeq calling himself the Swordking. However, when Luso gets there, he finds a man named Ghi Yelghi, who challenges the Swordking and defeats him; he turns himself into stone afterwards. Ghi indicates he is on a mission to find the Blademaster.
- Luso accepts another mission, from a man complaining of a monster haunting him. As it turns out, it is Luc Sardarc, Frimelda's previous companion, who is being haunted by none other than Frimelda herself in her zombie form.  She is aided by Luso, and Luc is driven off.
- Ghi Yelghi discovers Frimelda's condition and contacts the Witch of the Fens to create a potion to cure her so that he can fight her at last. She agrees, but at a grave cost - Ghi's own health. He puts up an anonymous mission at the pub which directs Luso to the Nazan mines to retrieve an item to deliver to a "great master of the sword" who is at death's door. Luso doesn't find anyone but some monsters, but does find the potion.
- They deliver it to Frimelda at the Kthilli sands, to find her under attack by monsters, being protected by none other than Luc Sardarc, who regrets his previous actions. They give her the potion, and she returns to human form and joins their clan as a Paladin.
- Ghi Yelghi issues a challenge to Frimelda in the Ruins of Delgantua. He fights her one on one; when Frimelda beats him, he goes to his rest in peace, satisfied that he was able to fight the greatest warrior in Jylland.
Side Quests - Duelhorn
- Luso accepts several missions which pit him against members of Duelhorn, a huge clan from the east which invades Jylland with the intention of converting its clans to be part of Duelhorn itself. They finally meet the four leaders of Duelhorn - Maquis, Alys, the Night Dancer, and Duke Snakeheart - making port in Graszton. They fight them off, but they all disappear.
- A set of missions ensues, involving Luso fighting Duke Snakeheart, Alys, or the Night Dancer in various circumstances. At one point Alys enlists Clan Gully to help her against an enemy clan. Finally, Duke Snakeheart is fed up with the dance of the clans and directly attacks the headquarters of Khamja, which Duelhorn sees as their primary foe. The other three leaders of Duelhorn don't sanction this, causing them to turn against Snakeheart as well as Khamja. Snakeheart tricks Gully into protecting him from his former friends in one mission.
- Khamja contacts Clan Gully and demands to know their relationship to Duelhorn; Alys shows up midway through the meeting, convincing Khamja that Gully and Duelhorn are allies.
- The heads of Duelhorn issue orders to the four Jylland leaders demanding that they immediately attack Khamja strongholds throughout the area, despite the misgivings of Alys and Maquis. Gully finds themselves fighting off Duelhorn's troops to keep the peace. Snakeheart leaks the full plan to Khamja, ensuring Duelhorn's defeat.
- With Duelhorn defeated, Maquis, deluded and obsessed, decides to attack Khamja headquarters himself. Alys implores Gully to stop him. They reach Maquis, but he divides himself into five different people and attacks the clan. Once defeated, Duelhorn effectively ends its campaign in Jylland.
- Maquis, wounded, is taken in by a viera White Mage named Cyda, whose home was destroyed in the war between Duelhorn and Khamja. However, Cyda's health begins to fail - due to being poisoned by Zombie Powder, administered by Duke Snakeheart, who is still bitter at Maquis. Maquis contacts the Witch of the Fens, who says she can make a potion to heal Cyda in exchange for either Maquis's life or his memories. Maquis chooses the latter, and the Witch gives him the Lethean Drought, which slowly erases his memories. However, the drought proves addictive.
- Maquis posts a bill asking for help to find ingredients to make the Lethean Drought. When Clan Gully arrives, he is unable to recognize them, and they are troubled by his intent to further imbibe the dangerous potion. They later find another bill, posted by Cyda, asking them to speak to the Witch of the Fens about Maquis's deal with her, which she has begun to suspect. The Witch explains the history, and tells them that if Maquis continues on this road he will have nothing left of himself.
- Cyda posts another bill, saying Maquis left muttering something about a snake. Gully finally catches up with Maquis, who is facing off with Snakeheart. Snakeheart admits his crimes against Maquis, and Maquis demands payback. Snakeheart is finally defeated for good with Gully's help. Maquis decides to take one last Lethean Drought, despite Clan Gully's warnings.
- Alys and the Night Dancer head back to the Duelhorn headquarters, where they stage a successful coup and take over as leaders. They decide to renounce Duelhorn's expansionist ways and to usher in a new era of peace. They ask Maquis to come with them; however, Cyda enters at that point. Unfortunately, Maquis's memories are entirely gone, and he decides to go back to Duelhorn instead.
Sidequests - Miscellaneous
- Adelle can meet a variety of other members of the Gifted, who confer on her weapons containing their abilities. They include Lennart, who first unlocks her Heritor class, Ljda, Viola, Elpe, Hilo, Nesiaam, and Wermut. They each have their own backstory and reasons for helping her, and some have entrusted their abilities with others who pass them on. Adelle cannot meet the next Gifted before she masters the ability of the previous one.
- Clan Gully is challenges to a set of battles with Cinqueluer - first one on one with each of the "kings", then the entire clan at once. Cinquluer consists of Red King Ruuj, Blue King Bliu, Green King Verre, Black King Nware, and White King Blanch (each of which is a mage of the color indicated).
- The Head Editor of the Bonga Bugle posts requests for help with his monthly publication. Gully finds themselves taking on a variety of duties, from interviews to battles.
- Clan Gully is asked to accompany a Komodo Potion delivery boy throughout his journey to deliver his potions (which he has a tendency to swallow himself). He continually insists he can reach the next point by himself, but always ends up asking Gully for help to continue.
- Chita of Chita's Weaponers posts bills challenging clans to learn weaponry skills from him.  He always ends up challenging Clan Gully to a speed battle.
 Clan Gully eventually helps them achieve this goal, as well as introducing their latest member, Veis the Assassin, to their ranks. Bowen later meets with Gully as both allies and foes in a variety of missions.
- A rancher in Targ Wood asks Gully to help in catching a variety of colored chocobos in exchange for rewards.
- The Culinary Crusade also enlists Gully to help collect ingredients for various rather odious-sounding dishes; they need to defeat a particular number of specific monsters to complete the task correctly.
- Tournaments take place throughout Jylland; first concentrating on one region (Camoa Cup, Graszton Cup), then a continent (Loar and Ordalia), and finally the Jylland Cup. Each one has a scion-summoning accessory as a reward and consists of three to five rounds. Finally the Champions' Cup is announced, with Gully facing off against Clan Centurio.
- The Nu Mou Nobles and Bangaa Brotherhood have terrorized each other in the Rupie Mountains for ages. Each side enlists Clan Gully against the other side, until both have to band together to fight off none other than House Bowen, hired by a third party. They decide to work together from then on.
- Syrenead Sie Hyskaris, a viera Green Mage, decides to prove herself by defeating a giant wyrm, and enlists Gully's help to do so. She later asks them to help her capture it and then cut off its horn.
- The Jylland Defenders of the Peace ask Gully for help in defeating a variety of marks. The final mark is the Magick Weapon, Upsilon, a giant mechanical contrivance.
- After finishing all 300 missions, "The Final Mission" appears. This is a set of five fights against fearsome enemies, all of whom are Level 99, including the full Cinqueleur and a clan that includes two Master Tonberries. Beating it ends the game again.
- The Brightmoon Tor is a tower that appears near Graszton. It consists of five flights and a boss battle; going from one floor to the next requires examining a special crystal, and there are several paths that can be taken. After completing it once, it will show up in two other areas, each time offering access to different floors. The boss battle in the third area is none other than the nu mou Keeper of the tower; defeating him leads to the final Brightmoon Tor battle, against the giant cockatrice Cerayn.
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


…It's in words that the magic is—Abracadabra, Open Sesame, and the rest—but the magic words in one story aren't magical in the next. The real magic is to understand which words work, and when, and for what; the trick is to learn the trick.
…And those words are made from the letters of our alphabet: a couple-dozen squiggles we can draw with the pen. This is the key! And the treasure, too, if we can only get our hands on it! It's as if—as if the key to the treasure is the treasure!
John Barth Chimera
In our study of program design, we have seen that expert programmers control the complexity of their designs with the same general techniques used by designers of all complex systems. They combine primitive elements to form compound objects, they abstract compound objects to form higher-level building blocks, and they preserve modularity by adopting appropriate large-scale views of system structure. In illustrating these techniques, we have used JavaScript as a language for describing processes and for constructing computational data objects and processes to model complex phenomena in the real world. However, as we confront increasingly complex problems, we will find that JavaScript, or indeed any fixed programming language, is not sufficient for our needs. We must constantly turn to new languages in order to express our ideas more effectively. Establishing new languages is a powerful strategy for controlling complexity in engineering design; we can often enhance our ability to deal with a complex problem by adopting a new language that enables us to describe (and hence to think about) the problem in a different way, using primitives, means of combination, and means of abstraction that are particularly well suited to the problem at hand.[1]
Programming is endowed with a multitude of languages. There are physical languages, such as the machine languages for particular computers. These languages are concerned with the representation of data and control in terms of individual bits of storage and primitive machine instructions. The machine-language programmer is concerned with using the given hardware to erect systems and utilities for the efficient implementation of resource-limited computations. High-level languages, erected on a machine-language substrate, hide concerns about the representation of data as collections of bits and the representation of programs as sequences of primitive instructions. These languages have means of combination and abstraction, such as function definition, that are appropriate to the larger-scale organization of systems.
Metalinguistic abstraction—establishing new languages—plays an important role in all branches of engineering design. It is particularly important to computer programming, because in programming not only can we formulate new languages but we can also implement these languages by constructing evaluators. An evaluator (or interpreter) for a programming language is a function that, when applied to an expression of the language, performs the actions required to evaluate that expression.
It is no exaggeration to regard this as the most fundamental idea in programming: \begin{quote} The evaluator, which determines the meaning of statements and expressions in a programming language, is just another program. \end{quote} To appreciate this point is to change our images of ourselves as programmers. We come to see ourselves as designers of languages, rather than only users of languages designed by others.
In fact, we can regard almost any program as the evaluator for some language. For instance, the polynomial manipulation system of section \ref{sec:symbolic-algebra} embodies the rules of polynomial arithmetic and implements them in terms of operations on list-structured data. If we augment this system with functions to read and print polynomial expressions, we have the core of a special-purpose language for dealing with problems in symbolic mathematics. The digital-logic simulator of section \ref{sec:circuit-simulator} and the constraint propagator of section \ref{sec:constraints} are legitimate languages in their own right, each with its own primitives, means of combination, and means of abstraction. Seen from this perspective, the technology for coping with large-scale computer systems merges with the technology for building new computer languages, and computer science itself becomes no more (and no less) than the discipline of constructing appropriate descriptive languages.
We now embark on a tour of the technology by which languages are established in terms of other languages. In this chapter we shall use JavaScript as a base, implementing evaluators as JavaScript functions. JavaScript is particularly well suited to this task, because of its ability to represent and manipulate symbolic expressions. We will take the first step in understanding how languages are implemented by building an evaluator for JavaScript itself. The language implemented by our evaluator will be a subset of JavaScript. Although the evaluator described in this chapter is written for a particular subset of JavaScript, it contains the essential structure of an evaluator for any expression-oriented language designed for writing programs for a sequential machine. (In fact, most language processors contain, deep within them, a little evaluator.) The evaluator has been simplified for the purposes of illustration and discussion, and some features have been left out that would be important to include in a production-quality JavaScript system. Nevertheless, this simple evaluator is adequate to execute most of the programs in this book.[2]
An important advantage of making the evaluator accessible as a JavaScript program is that we can implement alternative evaluation rules by describing these as modifications to the evaluator program. One place where we can use this power to good effect is to gain extra control over the ways in which computational models embody the notion of time, which was so central to the discussion in chapter 3. There, we mitigated some of the complexities of state and assignment by using streams to decouple the representation of time in the world from time in the computer. Our stream programs, however, were sometimes cumbersome, because they were constrained by the applicative-order evaluation of JavaScript. In section \ref{sec:lazy-evaluation}, we'll change the underlying language to provide for a more elegant approach, by modifying the evaluator to provide for normal-order evaluation.


Author 1,Mbaasa joel(at) cs.cocis.muk
Author 2, Ankunda Brian(at) cs.cocis.muk
Author 3, Abdulahi Mohamed (at) cs.cocis.muk
Author 2, Lamwaka Faith Natasha(at) cs.cocis.muk
Author 2, Audu Stephen(at) cs.cocis.muk
COLLEGE OF COMPUTING AND INFORMATION SCIENCES
COMPUTER SCIENCE
MAKERERE UNIVERSITY
MAKERERE, KAMPALA, UGANDA
We define this as the one place on the internet where you can find the way and means to know your laptop's location at all time ... We appreciate your support.
Get Farmiliar With The Tracking Device
So the tracking device works with arduino software including an arduino board, SIM800L and a GPS module. The device location details are collected by the gps module and sent top your phone by SIM800L to your phone at your own convinience.
Device Hardware Components
- ARDUINO UNO BOARD
- SIM 800 MODULE
- ARDUINO CABLE
- POWER SUPPLY
- NEO-6M GPS MODULE
Software Requirements
- ARDUINO IDE
- Tiny GPS Library
- SIM800 Library
The physical address defined by the gps module is divided into the latitude and the longitude which once combined in google maps gives a clear location that can be tracked.
Device Hardware Assembling
SIM800 Module
SIM800 is a quad-band GSM/GPRS module that works on frequencies GSM 850MHz, EGSM 900MHz, DCS 1800MHz, and PCS 1900MHz. It features GPRS multi-slot class 12/class 10 and supports the GPRS coding schemes CS-1, CS-2, CS-3, and CS-4. The GPS solution offers best-in-class acquisition and tracking sensitivity, time-to-first-fix (TTFF), and accuracy.It features ultra-low power consumption in sleep mode and integrated with charging circuit for Li-Ion batteries, that make it get a super long standby time and convenient for projects that use rechargeable Li-Ion battery. It has high GPS receive sensitivity with 22 tracking and 66 acquisition receiver channels. Besides, it also supports A-GPS that available for indoor localization. The module is controlled by AT command via UART and supports 3.3V and 5V logical level.
Connecting GSM and GPS Module to the Arduino
Features
- Default baud rate: 9600
- Antenna size 25 * 25 mm
- Module size 25 mm * 35 mm
- 3V / 5V Compatible
- LED GPS Lock indication
- Included High Gain Ceramic Antenna
- Onboard Backup battery
Gps connection to the Arduino board( testing if it functions)
- The module GND pin is connected to Arduino GND pin
- The module RX pin is connected to Arduino pin 3
- The module TX pin is connected to Arduino pin 4
- The module VCC pin is connected to Arduino 5V pin
- If the blue led lights then Gps module functions
Connection of the Arduino board, GPS module and sim800l
sim800l to Arduino
- TX connected to pin 11
- TX connected to pin 11
- 5V from the module to 5V of Arduino
- two Grounds from the module to the Ground to Arduino
GPS module to Arduino
- Vcc connected to 5V of Arduino
- RX from the module to the TX of Arduino (pin 1)
- TX from the module to the RX of Arduino (pin 2)
- TX from the module to the RX of Arduino (pin 2)
The Software Procedures
Connect the USB Cable to a PC or Laptop Open Arduino IDE, change your board to Arduino Uno: Go to Tools > Board: > Arduino/Genuino Uno Also change the Port settings: Go to Tools > Port: > COM6 (Arduino/ Genuino Uno)
Then, download the library TinyGPS++ this will be used for later purposes. After which, extract the file and copy the folder then Go to your Program Files and find the Arduino Folder > libraries then paste the folder of TinyGPS++.
Then, download the library TinyGPS++ this will be used for later purposes. After which, extract the file and copy the folder then Go to your Program Files and find the Arduino Folder > libraries then paste the folder of TinyGPS++.
The code
Copy the code then compile. If it has no error then you can now upload the code but before that make sure that the TX and RX (pin 0 and pin 1) in the Arduino Uno are disconnected to the GPS Module so that it won't give you errors while uploading the code. And if it's done uploading you can re-connect it again.
Viewing the Result
Click the link on the message. And take note that you must have to be connected to the internet so that you can view the location.
- You can now see the location where the device is.


By now, you should have understood the code use to illustrate the basic commands known in Reeborg’s World. In this section, I will introduce a few more Python keywords and functions, mostly by showing some brief examples.
Suppose we Reeborg needs to find its way out of a maze… Actually, let’s show it in action in one example.
This is going too fast for you to see exactly what’s going on. If you want to load the maze so that you can try things out, you need to make sure you have the Documentation menu loaded and select “Big maze”; it will then be up to you to write the code. I explain how to do so below.
We know that Reeborg can move() and turn_left(). We also know that we can define a turn_right() instruction. These three instructions are enough to follow a twisting path in a maze to find the exit.
The problem is knowing which path to follow…
We want to have Reeborg decide on its own which path to follow. We know that Reeborg can determine if it can move forward safely, by using front_is_clear(), and that it can determine if the path to its right is clear, using right_is_clear().
There are three types of situation that Reeborg could find itself in. First, both the path in front, and the path to its right could be blocked by walls.
In this case, the only sensible thing for Reeborg to do would be to turn left. In Python code, we could write this as:
if not front_is_clear() and not right_is_clear():
turn_left()
Here, I have used the Python keyword and to indicate that both conditions were required. I can perhaps make the logic easier to see using parentheses to group together some terms:
if (not front_is_clear()) and (not right_is_clear()):
turn_left()
Second, Reeborg could find that the path to its right is blocked, but not the path forward.
Here, the sensible thing would be to move forward; the option of turning left (again) would simply make it spin on the spot:
if (front_is_clear()) and (not right_is_clear()):
move()
Third, Reeborg could find that the path to its right is clear:
In this case, Reeborg should take advantage of this opportunity to turn right, which it couldn’t do in the previous cases, and to take a step in that direction:
if right_is_clear():
turn_right()
move()
By adopting this strategy, Reeborg would end up doing its best to move forward while keeping a wall immediately to its right. So, we could encode these three steps into a single function as follows:
def follow_right_wall():
if (not front_is_clear()) and (not right_is_clear()):
turn_left()
if (front_is_clear()) and (not right_is_clear()):
move()
if right_is_clear():
turn_right()
move()
Once this function is defined, as well as turn_right(), all that is needed for Reeborg to exit the maze is the following:
while not at_goal():
follow_right_wall()
Try it out!
Before reading further, try the above. You should be able to confirm that it works.
The above strategy relied on three mutually exclusive cases. In the first two, the right path was blocked, which was not the case for the third case. What distinguished the first and second cases was whether or not the front path was free of obstacles. This can be understood by carefully reading of the code … but there is a better way.
Python includes two keywords, elif and else to complement an if statement and indicate cases that should be considered as mutually exclusive; by this, we mean that Python will execute the first code block (and only that one) for which the stated condition is satisfied. Since else does not have any condition attached, if other conditions have not been met, then the code there is always executed; otherwise, it is skipped over. Here’s how we can rewrite follow_right_wall() using these keywords:
def follow_right_wall():
if right_is_clear():
turn_right()
move()
elif front_is_clear():
move()
else:
turn_left()
Much simpler to read and to understand, once you know that only one of these choices is going to be executed.
By the way, this kind of construct always include only one if clause, it can include any number (from zero to whatever) of elif clauses, and include zero or one else clause.
If we have two conditions:
if condition_1 or condition_2:
do_something()
the if clause will be executed, as long as one of the two conditions is equivalent to True; when using and, we needed both conditions to be equivalent to True. For example:
break allows to “get out” of a loop (either a for loop or a while loop) and continue code execution with the code that comes after the loop.
continue stops execution within a loop, and goes back to the beginning of the loop.
Here are two examples, one for each keyword.
not, and, and or are known as logical keywords, used with the boolean keywords True and False or their equivalent.
for (together with in), while, if, elif, else, break, and continue are often referred to as control flow keywords as they “control the flow” of execution of the code, determining if some parts of the code need to be repeated or skipped.
Sometimes, you want to write a program that will have multiple if/elif/else clauses or some function which you have not yet defined, etc., but you’d like to test part of it to see if it works as expected. You may then find the keyword pass to be useful. This keyword tells Python to do … nothing. How is that useful you ask? Here’s a bit of a contrived example:
def follow_right_wall():
if right_is_clear():
pass # need to figure out what to do here
elif front_is_clear():
move()
else:
turn_left()
Using pass above allows us to write the code with the proper indentation, so that it can be run without any syntax errors. There are other potential uses of this keyword, but this should give you a good idea of its common use.


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I hate waste, but while running a software company, I’ve seen plenty of it over
the past 20 years. Sometimes an app that could have been built by a good guy in
3 months ends up taking a team of half a dozen developers a whole year. |
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In 2013 we heard that Obama Care was really going to come to life. Like almost
every Australian, I love the concept of universal health care: people without
money should still be looked after by excellent doctors. In the summer of 2013,
all of us in the IT industry cringed as we read about HealthCare.gov. This was
to be the shining light for Obama Care but instead it fell over on day one. The
Americans really know how to waste money. They spent USD $600 million, obviously
mostly on meetings and not effective software development. And clearly the
budget was too tight for any load testing. :-)
|
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In Australia recently, there’s been a lot in the press about a company called
Parakeelia that has a software product for MPs called “Feedback” (for my
American readers, a Member of Parliament is like a Congressman). There have been
all sorts of allegations about this software company that has built a simple
custom CRM (nothing fancy like Salesforce or Microsoft Dynamics CRM). People are
asking why this Canberra based software company is making such large
contributions to the Liberal Party, who by the way, appears to be their only
client. They were the 2nd largest contributor of Liberal Party donations last
year in 2015, 4th the year before in 2014.
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Figure: The waste in
software development hurts everyone and makes projects overly
expensive |
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Was Parakeelia
really paid $15 million for the ‘Feedback’ software and maintenance and
support? Keep reading for my thoughts on the matter. |
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Featured Video from SSW TV |
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VIDEO: Angular Hackday – Angular 2 in 20 minutes with
Duncan Hunter |
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TypeScript, Rx.JS, components, dependency injection,
routing and more have all changed in Angular 2. In this
video you will get up to speed with all these changes
and learn to make your first Angular 2 application.
Watch
video.
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Angular 2 - 6 Week Online Bootcamp |
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FireBootCamp is running a new 6 week online Angular 2 course
designed to teach you how to build robust user interfaces using the
Angular 2 framework. This course is for front end and backend
developers who want to upskill in the shortest possible time on
Angular 2. We teach you how to build scalable/enterprise apps
following best practices we have learned from experience on client
projects. |
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Read more |
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With the release of Angular 2, there's even more to learn and love.
Angular Hack Days are free events for beginner and pros alike to
come and share the thrill of creating something beautiful in a
supportive and friendly environment. Read More |
Oct
8
Sat
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Melbourne, Australia |
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Oct
22
Sat
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Brisbane, Australia |
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Nov
5
Sat
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Sydney, Australia |
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|
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Xamarin Hack Days are free events that make it easy for anyone to
learn cross-platform development using Xamarin, a product that
allows you to use .NET/C# to create native apps that will run across
Android, iOS, and Windows. Read More |
Sep
24
Sat
|
Brisbane, Australia |
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Dec
10
Sat
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Melbourne, Australia |
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Jan
14
Sat
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Sydney, Australia |
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From 1-5 August 2016 Hilton Sydney will host the first ever NDC in
Australia. The event will feature international speakers like Scott
Hanselman, Damian Edwards, as well as Aussie names such as Troy
Hunt, Greg Low, and SSW's very own Adam Cogan.NDC is a 5 day
event with 2 days of deep dive workshops and 3 days of conference
sessions. Read More |
Aug
1-5
Week
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Sydney, Australia |
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One time only, NDC Sydney special event! 2 world-class Scrum
trainers are coming together to run a special edition Professional
Scrum Master Training Course.The Professional Scrum Master
(PSM) course is a 2-day course that covers the principles and
(empirical) process theory underpinning the mechanics, rules and
roles of the Scrum framework. Read More |
Jul
28
Thu
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Sydney, Australia |
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July User Group - Sydney |
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Angular 2 War Stories - We're bringing the front line to you! |
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Angular 2 is awesome. Performance, Mobile friendly, Flexible. Sweet ! Happy Users, Happy
Developers, Happy Business. Awesome! .... but there are so many options, and so many
unanswered questions.
|
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This session will de-mystify Angular 2 and show you the pitfalls to avoid when building
Angular 2 in production. Come see how we are doing it now on large enterprise applications.
|
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About the presenter |
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Adam is passionate about building awesome teams and software
projects.
He loves people, patterns, processes and technology: Azure, MVC,
Scrum, clean code, dependency injection, tests, continuous
delivery, training, mentoring and presenting.
Adam believes communication and agility lead to success: 'fail
fast', inspect, adapt, have a lot of fun.
Adam loves a puzzle. His favourite is how to transform complex
business requirements into working software, delivered
incrementally, while educating and co-ordinating team members
and stakeholders.
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Jul
20
Wed
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SSW Sydney
Gateway Court Suite 15
81-91 Military Road, Neutral Bay
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SSW and Octopus Deploy invite you to join us for pizza! It's a fun and delicious
opportunity for networking with peers and sharing thoughts after the Sydney .NET
User Group. Read More |
July
20
Wed
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SSW Sydney
Gateway Court Suite 15
81-91 Military Road, Neutral Bay
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Sydney .NET User Group and NerdDinner proudly sponsored by: |
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July User Group - Canberra |
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Angular 2 War Stories - We're bringing the front line to you! |
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Angular 2 is awesome. Performance, Mobile friendly, Flexible. Sweet ! Happy Users, Happy
Developers, Happy Business. Awesome! .... but there are so many options, and so many
unanswered questions.
|
|
This session will de-mystify Angular 2 and show you the pitfalls to avoid when building
Angular 2 in production. Come see how we are doing it now on large enterprise applications.
|
|
|
About the presenter |
|
Adam is passionate about building awesome teams and software
projects.
He loves people, patterns, processes and technology: Azure, MVC,
Scrum, clean code, dependency injection, tests, continuous
delivery, training, mentoring and presenting.
Adam believes communication and agility lead to success: 'fail
fast', inspect, adapt, have a lot of fun.
Adam loves a puzzle. His favourite is how to transform complex
business requirements into working software, delivered
incrementally, while educating and co-ordinating team members
and stakeholders.
|
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Jul
18
Mon
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Microsoft Canberra
Level 4, 6 National Circuit
Canberra
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Fayas Noushad - Donate
Bank Account
Account number
IFSC code
SWIFT code
MICR code
Branch code
Pin
Address


Remove '$' or use '_=$((expr))' to avoid executing output.
i=4
$(( i++ ))
Bash, Ksh:
i=4
(( i++ ))
POSIX (assuming ++
is supported):
i=4
_=$(( i++ ))
Alternative POSIX version that does not preserve the exit code:
: $(( i++ ))
$((..))
expands to a number. If it's the only word on the line, the shell will try to execute this number as a command name:
$ i=4
$ $(( i++ ))
4: command not found
$ echo $i
5
To avoid trying to execute the number as a command name, use one of the methods mentioned:
$ i=4
$ _=$(( i++ ))
$ echo $i
5
None.


Your order {{order.count}} pizza(s), Total {{order.total|currency}}
Let's Order!
Please, choose some pizza!
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What is the differennce between Margin, Border and Padding?
The terms margin, border, and padding all refer to a type of element known as a CSS box model. A box model is meant to help you organize your html code and position everything on your site. It creates spaces in between your different html elements, according to how you want them laid out. To be more specific, the margin is all the way on the outside of the page around the border. It's size depends on how much space you want to take up outside of the border. Also it has no color. An example of the syntax can look something like this:
p {
margin-top: 100px;
margin-bottom: 100px;
margin-right: 150px;
margin-left: 50px;
}
This adds a margin to the top bottom and right and left side of the page.
The border, which is inside the margin, goes around the padding. It does more than just help clear space and position elements. The border property can let you stylize a specific elements border. Heres an example:
P{
border-style: solid;
border-color: green;
border-top-style: dotted; (to effect an individual side)
}
Padding is the last part of the CSS box model. It is used to create space around the content on your web-page. ex:
p {
padding-top: 25px;
padding-right: 50px;
padding-bottom: 25px;
padding-left: 50px;
}
Like the margin, it can also specify the top, right bottom and left side padding size.


Developed with support from the Department of Energy, the Building Life Cycle Tool tool offers municipalities and energy service providers a transparent, cost-effective approach to collecting and structuring building energy audit data in a standardized way.
The Building Life Cycle Tool guides users in the collection of the most relevant building information that can be used to assess strategies for upgrading the building to run more efficiently. Users are guided by a dynamic survey for collecting data on the most important building Systems (e.g. HVAC, Ventilation, Lighting Systems) and relevant Measures (e.g. Boiler Improvements, Lighting Upgrades). In this way, users can follow a standardized approach for collecting initial Building Audit data, as each system and measure is defined by a set of associated, standardized fields. For information on how to use this tool, take a look at the Use Case.
Add a measure


Manager (Legal & Corporate Affairs) Vacancy At Punjab Cricket Association, Mohali
by Manav MalhotraPunjab Cricket Association, Mohali invites application for the post of Manager (Legal & Corporate Affairs).
Name of the Post: Manager (Legal & Corporate Affairs)
Age Limit: 40 Years
Essential Qualification and Experience
- Should have a valid B.A. L.L.B Degree
- 5 years of experience post-qualification
- Candidate needs to have qualified graduation or post-graduation in Law (LLB or LLM) from a recognized institution or university. A candidate must have registered with Bar Council of India as an Advocate and 5 years of working experience of legal works in any Company/Firm/Court.
To Access Official Notification click here