Dick Advocaat reveals 'funeral' atmosphere at Feyenoord that forced him into huge change
The 72-year-old is known for changing captains and was forced into a change early on at De Kuip.
by Mark WalkerDick Advocaat admits he needed to hand the Feyenoord captaincy to Steven Berghuis because the atmosphere at the club felt like a funeral.
The former Rangers boss stripped Eric Botteghin of the armband and handed it to the Dutch international ahead of their win over VVV Venlo.
The 72-year-old famously stripped Lorenzo Amoruso of the captain's role at Ibrox and handed it to Barry Ferguson but insists this was a much-needed move.
Berghuis got a goal in the 3-0 win to immediately repay his manager, who was starting his 23rd job at a manager.
They face Rangers later this month in the Europa League at De Kuip and Advocaat said: "When I walked into the dressing room for the first time I thought the players were going to a funeral. I couldn't believe how quiet it was.
"So I told Steven he now has the responsibility not only on the pitch, but also in the dressing room to pick the players up and get some energy back in the place.
"It was good to be back and I'm happy to get the win, but there's a lot of work to do.
"At least we looked strong defensively, but we should have scored more goals. It's a base from which we can build going into the coming weeks."


The Layout class is the base class of ui-geometry managers.
More...
#include <layout.h>
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Widget * | owner () |
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const Widget * | owner () const |
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void | add (Widget *w, size_t pos) |
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void | add (Widget *widget) |
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void | del (Widget *widget) |
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void | removeAll () |
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Widget * | take (Widget *widget) |
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const std::vector< Widget * > & | widgets () |
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virtual void | applyLayout () |
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void | setSpacing (int s) |
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int | spacing () const |
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void | setMargin (const Margin &m) |
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void | setMargin (int l, int r, int t, int b) |
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const Margin & | margin () const |
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static void | placeIn (Widget *wx, int x, int y, int w, int h) |
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static void | placeIn (Widget *wx, const Rect &r) |
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int | summarySpacings () |
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int | visibleCount () const |
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The Layout class is the base class of ui-geometry managers.
The documentation for this class was generated from the following files:


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Netsuite 2016_1
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Data Fields | |
| const | _bag = "_bag" |
| const | _barrel = "_barrel" |
| const | _basketOrHamper = "_basketOrHamper" |
| const | _box = "_box" |
| const | _bucket = "_bucket" |
| const | _bundle = "_bundle" |
| const | _cage = "_cage" |
| const | _carton = "_carton" |
| const | _case = "_case" |
| const | _chest = "_chest" |
| const | _container = "_container" |
| const | _crate = "_crate" |
| const | _cylinder = "_cylinder" |
| const | _drum = "_drum" |
| const | _envelope = "_envelope" |
| const | _package = "_package" |
| const | _pail = "_pail" |
| const | _pallet = "_pallet" |
| const | _parcel = "_parcel" |
| const | _pieces = "_pieces" |
| const | _reel = "_reel" |
| const | _roll = "_roll" |
| const | _sack = "_sack" |
| const | _shrinkWrapped = "_shrinkWrapped" |
| const | _skid = "_skid" |
| const | _tank = "_tank" |
| const | _toteBin = "_toteBin" |
| const | _tube = "_tube" |
| const | _unit = "_unit" |
Static Public Attributes | |
| static | $paramtypesmap |
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static |
| const _bag = "_bag" |
| const _barrel = "_barrel" |
| const _basketOrHamper = "_basketOrHamper" |
| const _box = "_box" |
| const _bucket = "_bucket" |
| const _bundle = "_bundle" |
| const _cage = "_cage" |
| const _carton = "_carton" |
| const _case = "_case" |
| const _chest = "_chest" |
| const _container = "_container" |
| const _crate = "_crate" |
| const _cylinder = "_cylinder" |
| const _drum = "_drum" |
| const _envelope = "_envelope" |
| const _package = "_package" |
| const _pail = "_pail" |
| const _pallet = "_pallet" |
| const _parcel = "_parcel" |
| const _pieces = "_pieces" |
| const _reel = "_reel" |
| const _roll = "_roll" |
| const _sack = "_sack" |
| const _shrinkWrapped = "_shrinkWrapped" |
| const _skid = "_skid" |
| const _tank = "_tank" |
| const _toteBin = "_toteBin" |
| const _tube = "_tube" |
| const _unit = "_unit" |


Everything you need to know about Disney+
by Bradley PriorDisney+ has garnered significant attention following its launch in the US, Canada, and the Netherlands on 12 November 2019.
The streaming service offers users a large database of popular movies, shows, and originals, and is seen as a competitor to streaming giant Netflix.
Unfortunately, Disney+is not yet available in South Africa, and The Walt Disney Company Africa said that it has no news to share regarding any plans to launch the service locally.
“All Disney Plus originals are exclusive to the Disney Plus service,” the company said. “At this point, we have no news regarding this service launch in Africa.”
This means that the only way South Africans can watch original Disney+ content such as the recently-launched series “The Mandalorian” is through piracy.
Disney+ content
Disney+ offers content from popular franchises that Disney owns, such as Star Wars and Marvel, as well as content from Pixar and Disney’s own studios.
In total, Disney+ offers its users nearly 500 movies and 7,500 episodes.
Examples of popular content available on Disney+ include:
- Star Wars Episodes 1-6
- Star Wars: The Force Awakens
- Rogue One: A Star Wars Story
- The Mandalorian
- Toy Story 1-3
- Finding Nemo
- Pirates of the Caribbean – Movies 1-4
- Captain Marvel
- Iron Man
- Avengers: Age of Ultron
However, if Disney+ was to launch in South Africa, it is unlikely that all of its content would be available to local subscribers due to licensing issues.
Additionally, fans who want to watch anything owned by Disney with an age restriction higher than PG13 will have to use Hulu instead.
Unlike many of Netflix’s original shows, Disney+ series episodes will be released on a weekly basis instead of all at once.
Pricing
There is no South African pricing for Disney+, as the service is not available locally.
Disney+ costs $6.99 per month in the United States, and users are allowed to stream to four devices simultaneously and watch content in 4K.
This is substantially more affordable than Netflix’s equivalent offering, which costs $16 per month. It is worth noting, however, that Netflix has a substantially larger content library.
US customers can also bundle Disney+ with Hulu and ESPN+, which comes to a total of $13 per month.
Effect on Netflix
The launch of Disney+ also means that Disney is removing its content from Netflix. Disney expects this process to be completed by late 2019.
Netflix has historically been the home of Disney movies, which means that this is a big loss for the streaming service.
Captain Marvel will be the first movie that will launch on Disney+ rather than Netflix.
The launch of Disney+ has also seen Disney’s market value grow significantly, with the company not worth double the value of Netflix.
This is a notable change, as Netflix had a larger market value than Disney last year.


HERB CRUSTED LAMB
Roasted French cut chops, served with Provencal vegetable & lamb jus
HOMEMADE DUCK CONFIT
Served with crispy potato & citrus sauce
PORK CHOP CHARCUTIÈRE
Succulent chop topped with a white wine & pickle sauce. Served with creamy potato purée
RED WINE SALMON
‘Melt-in-your-mouth’ salmon in a rich sauce, with cabbage & bacon
SEA BASS IN FRENCH BERCY
Braised fillet in white wine, parsley & butter served with steamed potato
HERB STUFFED CHICKEN
Smothered with creamy mushroom sauce & served with mashed potato
CLASSIC BEEF BURGER
Served with house salad & fries


Partial Purification of Neurofilament Subunits from Bovine Brains ...
78,000-dalton (P78) neurofilament subunits were partially purified from bovine brain. Intact neurofilaments were prepared by high-speed and sucrose-zone .
http://jcb.rupress.org/content/89/3/560.full.pdf
Treatment for Herniated or Bulging Discs
subunits
The digested and detergent-treated chromatin subunits were centrifuged at 12,000 X g for 15 min, and thesupernatant was layered onto-a 5-30% sucrose .
http://www.pnas.org/content/73/10/3458.full.pdf
Sucrose Synthase Activity.pdf
zyme composed of z90 kDa subunits that catalyzes the reversible interconversion of sucrose and uridine- diphosphate into uridine-diphosphoglucose and .
http://www.psla.umd.edu/courses/plsc400/photosynthesis/sucrose%20synthase%20activity.pdf
basic subunit of sucrose Herniated or Bulging Discs
Analysis of Eukaryotic Translation in Purified and Semipurified ...
Basic Protocol 1: Identifying Intermediates in the Formation of Protein Synthesis . 1: Isolation of Ribosomal Subunits Using Preparative Sucrose Gradients .
http://www.currentprotocols.com/WileyCDA/CPUnit/refId-cb1109.html
Formation of subviral particles by in vitro translation of subgenomic ...
subunits (pentamers of the basic structural unit consist- ing of one molecule of each of . or 14 ml 15 to 30% sucrose gradients in the same buffer. The 5 to 30% .
http://vir.sgmjournals.org/content/72/11/2721.full.pdf
Structure & Function of Sucrose | eHow.com
Sucrose, a compound more popularly known as table sugar, is well known for . fructosyl unit and the glucosyl subunit referred to as the glycosidic linkage. . D- Ribose is the basic backbone of animal RNA, found in all cells in the human body .
http://www.ehow.com/about_6326128_structure-function-sucrose.html
Official Impairment Listing for Spinal Disorders
Sucrose - Wikipedia, the free encyclopedia
In sucrose, the components glucose and fructose are linked via an ether bond between C1 on the glucosyl subunit and C2 on the fructosyl unit. The bond is .
http://en.wikipedia.org/wiki/Sucrose
- dennis hopper terry southern (narrowing of the spine)
Molecular weight and amino acid composition of glycinin subunits
whereus the 'basic' sithiinits are higher in the h.vdrophohic amino acids bccine. tyrosine. . subunits by isoelectric focusing in a sucrose density gradient .
http://onlinelibrary.wiley.com/doi/10.1002/jsfa.2740220905/pdfAction of methanol on the association of ribosomal subunits and its ...
The basic requirement for EF-G GTPase activity both with and without alcohol . Ribosomal subunits were isolated by sucrose density gradient centrifugation at .
http://www.sciencedirect.com/science/article/pii/0006291X73910103
Determining Lipase Subunit Structure by Sucrose Gradient ...
The lipase gene family comprises three vertebrate genes, lipoprotein lipase (LPL ), hepatic lipase (HL) and pancreatic lipase (PL), that are derived from a .
http://www.springerprotocols.com/Abstract/doi/10.1385/1-59259-581-2:257
Reconstitution of Nucleoprotein Complexes with Mammalian ...
groups of n 30S subunits, as determined by sucrose gradient and electron . core proteins determine the basic structural properties of 30S subunits and hence .
http://jcb.rupress.org/content/97/1/99.full.pdf
Medical-Vocational Allowance for Herniated Disc
Carbohydrates
The sugar subunits can be linked by the reaction, dehydration synthesis, to form larger molecules. The disaccharide, Sucrose, is formed from two .
http://bioweb.wku.edu/courses/biol115/wyatt/biochem/carbos.htm
View
by centrifugation in sucrose density gradients containing dimethyl sulfox- ide. mRNAs with . apparently unrelated polypeptides, the I IS basic subunits and the .
http://www.plantphysiol.org/content/65/5/990.full.pdf
Efficient reconstitution of functional Escherichia coli 30S ... - RNA
using a mixture of total proteins isolated from 30S subunits, it is much more efficient than reconstitution using . iment at 30S in sucrose gradients, bind tRNA in a template-dependent . S4, which is quite basic, soluble, and purified at the .
http://rnajournal.cshlp.org/content/5/6/832.full.pdf
Appealing a Denial of Benefits
Carbohydrate - humans, body, used, water, process, life, plants ...
Disaccharides are carbohydrates composed of two subunits of simple sugars. They include sucrose (ordinary table sugar), maltose (formed from starch), and .
http://www.scienceclarified.com/Ca-Ch/Carbohydrate.html
Liver-Enriched Transcription Factors in Liver Function and ...
 TFII, transcription factor II; bZIP, basic region leucine zipper; BEF, .
http://pharmrev.aspetjournals.org/content/54/1/129.full.pdf


Bibliography¶
- BF14
Timothy Barfoot and Paul Furgale. Associating Uncertainty With Three-Dimensional Poses for Use in Estimation Problems. IEEE Transaction on Robotics, 30(3):679–693, 2014.
- BB17
Axel Barrau and Silvère Bonnabel. The Invariant Extended Kalman Filter as a Stable Observer. IEEE Transactions on Automatic Control, 62(4):1797–1812, 2017.
- BBB19
Martin Brossard, Axel Barrau, and Silvère Bonnabel. A Code for Unscented Kalman Filtering on Manifolds (UKF-M). 2019.
- HMR13
G Huang, A Mourikis, and S Roumeliotis. A Quadratic-Complexity Observability-Constrained Unscented Kalman Filter for SLAM. IEEE Transactions on Robotics, 29(5):1226–1243, 2013.
- HMR10
Guoquan P. Huang, Anastasios I. Mourikis, and Stergios I. Roumeliotis. Observability-based Rules for Designing Consistent EKF SLAM Estimators. The International Journal of Robotics Research, 29(5):502–528, 2010.
- KHSchon17
Manon Kok, Jeroen D. Hol, and Thomas B. Schön. Using Inertial Sensors for Position and Orientation Estimation. Foundations and Trends® in Signal Processing, 11(1-2):1–153, 2017.
- KS19
Prasanth Kotaru and Koushil Sreenath. Variation Based Extended Kalman Filter on S2. In European Control Conference (ECC), 875–882. IEEE, 2019.
- SE19
Alexander Meyer Sjøberg and Olav Egeland. An EKF for Lie Groups with Application to Crane Load Dynamics. Modeling, Identification and Control, 40(2):109–124, 2019.
- VCSO10
J.F. Vasconcelos, R. Cunha, C. Silvestre, and P. Oliveira. A nonlinear position and attitude observer on SE(3) using landmark measurements. Systems & Control Letters, 59(3):155 – 166, 2010.


My hobby is reading interesting and knowledgeable books in my free time. Whenever I go to home from my school I like to read such books after completing my home work. I am 12 years old and read in class 7th standard. Now I know very well that reading is very good habit which can make me a complete. This hobby can be developed by anyone however I got this naturally. Reading books keep one always happy and busy. It is the good source of enjoyment, knowledge, inspiration and instruction. It makes us disciplined, loyal, punctual and most importantly a successful person in the life.


6.17. Tuple Operators and Built-in Functions
6.17.1. Standard and Sequence Type Operators and Built-in Functions
Object and sequence operators and built-in functions act the exact same way toward tuples as they do with lists. You can still take slices of tuples, concatenate and make multiple copies of tuples, validate membership, and compare tuples.
 Tuple Type Operators and Built-in Functions and Methods
Like lists, tuples have no operators or built-in functions for themselves. All of the list methods described in the previous section were related to a list object's mutability, i.e., sorting, replacing, appending, etc. Since tuples are immutable, those methods are rendered superfluous, thus unimplemented.
|


importance: 3
In the code below we intend to call obj.go()
method 4 times in a row.
But calls (1)
and (2)
works differently from (3)
and (4)
. Why?
```js run no-beautify let obj, method;
obj = { go: function() { alert(this); } };
obj.go(); // (1) [object Object]
(obj.go)(); // (2) [object Object]
(method = obj.go)(); // (3) undefined
(obj.go || obj.stop)(); // (4) undefined ```


pysal.model.spreg.
SURerrorGM
(bigy, bigX, w, regimes=None, nonspat_diag=True, spat_diag=False, vm=False, name_bigy=None, name_bigX=None, name_ds=None, name_w=None, name_regimes=None)[source]¶User class for SUR Error estimation by Maximum Likelihood
each equation
one for each equation
List of n values with the mapping of each observation to a regime. Assumed to be aligned with ‘x’.
default = False (to be implemented)
default = None, but should be specified is done when sur_stackxy is used
equation default = None, but should be specified is done when sur_stackxy is used
Examples
First import pysal to load the spatial analysis tools.
>>> import pysal
Open data on NCOVR US County Homicides (3085 areas) using pysal.open(). This is the DBF associated with the NAT shapefile. Note that pysal.open() also reads data in CSV format.
>>> db = pysal.open(pysal.examples.get_path("NAT.dbf"),'r')
The specification of the model to be estimated can be provided as lists. Each equation should be listed separately. Equation 1 has HR80 as dependent variable, and PS80 and UE80 as exogenous regressors. For equation 2, HR90 is the dependent variable, and PS90 and UE90 the exogenous regressors.
>>> y_var = ['HR80','HR90']
>>> x_var = [['PS80','UE80'],['PS90','UE90']]
>>> yend_var = [['RD80'],['RD90']]
>>> q_var = [['FP79'],['FP89']]
The SUR method requires data to be provided as dictionaries. PySAL provides the tool sur_dictxy to create these dictionaries from the list of variables. The line below will create four dictionaries containing respectively the dependent variables (bigy), the regressors (bigX), the dependent variables’ names (bigyvars) and regressors’ names (bigXvars). All these will be created from th database (db) and lists of variables (y_var and x_var) created above.
>>> bigy,bigX,bigyvars,bigXvars = pysal.model.spreg.sur_utils.sur_dictxy(db,y_var,x_var)
To run a spatial error model, we need to specify the spatial weights matrix. To do that, we can open an already existing gal file or create a new one. In this example, we will create a new one from NAT.shp and transform it to row-standardized.
>>> w = pysal.queen_from_shapefile(pysal.examples.get_path("NAT.shp"))
>>> w.transform='r'
We can now run the regression and then have a summary of the output by typing: print(reg.summary)
Alternatively, we can just check the betas and standard errors, asymptotic t and p-value of the parameters:
>>> reg = SURerrorGM(bigy,bigX,w=w,name_bigy=bigyvars,name_bigX=bigXvars,name_ds="NAT",name_w="nat_queen")
>>> reg.bSUR
{0: array([[ 3.9774686 ],
[ 0.8902122 ],
[ 0.43050364]]), 1: array([[ 2.93679118],
[ 1.11002827],
[ 0.48761542]])}
>>> reg.sur_inf
{0: array([[ 0.37251477, 10.67734473, 0. ],
[ 0.14224297, 6.25839157, 0. ],
[ 0.04322388, 9.95985619, 0. ]]), 1: array([[ 0.33694902, 8.71583239, 0. ],
[ 0.13413626, 8.27537784, 0. ],
[ 0.04033105, 12.09032295, 0. ]])}
each equation
one for each equation
by equation
each tuple contains test value, degrees of freedom, p-value
equation
__init__
(self, bigy, bigX, w, regimes=None, nonspat_diag=True, spat_diag=False, vm=False, name_bigy=None, name_bigX=None, name_ds=None, name_w=None, name_regimes=None)[source]¶Initialize self. See help(type(self)) for accurate signature.
Methods
|
Initialize self. |


Did my civic duty and voted this evening. One takeaway: there is an enormous gap in information about local politics. (Good luck finding out anything about a county judge’s record without just reading the court records yourself.) The internet effectively killed the previous version of local newspapers, and their replacement has yet to appear.


New options
Google rolls out YouTube Premium and Music Premium prepaid plans for Indian subscribers
You can also upgrade from a YouTube Music Premium membership to YouTube Premium membership on a prepaid plan.
by Babu MohanWhat you need to know
- To make YouTube Premium and YouTube Music Premium more accessible in India, Google has introduced new prepaid plans in the country.
- Users across India can now purchase either a one-month or three-month prepaid plan to unlock YouTube Premium or YouTube Music Premium benefits.
- Users can also purchase additional top-ups in order to extend their membership.
Google had launched its YouTube Premium and YouTube Music Premium services in the Indian market in March this year, nearly a year after their debut in the U.S. The company has now introduced new prepaid plans for subscribers in the country. Users in India holding a credit or debit card from Visa or Mastercard can now buy either a one-month or three-month prepaid plan to unlock the YouTube Premium and Music Premium experience.
The main benefit of these prepaid plans is that you get to enjoy all the benefits that a paid membership offers, without having to enroll in an ongoing subscription. Users will also be able to easily extend their YouTube Premium and YouTube Music Premium membership by purchasing additional top-ups.
Unsurprisingly, however, the prepaid plans have been priced slightly higher than the regular monthly subscription plans. While a YouTube Premium monthly subscription costs ₹129 ($1.8) in the country, users will have to shell out ₹139 ($1.94) to get a one-month prepaid plan. Similarly, the one-month prepaid plan for YouTube Music Premium is priced at ₹109 ($1.52), instead of ₹99 ($1.38) that you would have to pay for a monthly subscription plan.
YouTube Premium
With a paid YouTube Premium membership, you can unlock several benefits such as watching videos on YouTube without any ads and downloading videos to watch them offline. You also get a free subscription to YouTube Music Premium, which offers access to millions of ad-free songs and music videos.


TL;DR: IntelliJ Idea is great for working with LaTeX. The basic functionality is provided by plugins, and a lot of additional automation can be set using File Watchers. I only miss displaying chapters and sections like in TexStudio.
LaTeX in IntelliJ IDEA
I don’t work with LaTeX very often, but this format has many advantages, especially when working on longer written forms, containing a lot of graphics, diagrams, mathematical formulas, etc. I used to use TexStudio, but decided to check if and how IntelliJ IDEA will do I use every day.
And it’s doing great. I won’t be coming back to TexStudio :) Because I would use IntelliJ to write, for example, code fragments, which I would then paste into a dedicated LaTeX editor. And I like to have everything in a single IDE.
My requirements
I decided that I want a framework for writing longer texts, ultimately for publication as an e-book or print. Preferably having everything in the code (diagrams, charts), using version control, which is how I usually work. That is why I immediately rejected Google Docs or MS Office. LaTeX seems like a pretty good solution:
- everything is in the code, text, formatting styles, code fragments in dedicated files, diagrams
- organization of the project in many folders and files, e.g. separate files for chapters and one main file collecting the entire document
- great support for bibliography, footnotes, and table of contents
- easy PDF generation
- … and probably a lot of other advantages that I haven’t got to know yet.
However, there are some problems:
- document preview - not available immediately, only after compilation. This can even be an advantage because I don’t focus on appearance, but content. And the appearance itself should be subject to predetermined rules for the entire document. You can set up automatic compilation and preview inside the IDE.
- code syntax coloring - so far, no official support for
Kotlin
, but I found a template on GitHub - diagram support - I think there are some packages for LaTeX, but I don’t want to learn them. I like
PlantUML
and would prefer to use it directly.
Plugins
The IDE doesn’t have LaTeX support by default, but there are some useful plugins that I used:
Texify
The most important plugin is Texify which provides tons of LaTeX-related functionality. From highlighting and syntax prompting to compiling files into PDF.
Additionally, you can set the plugin in such a way that it generates a preview of the file automatically after each change.
The document can be compiled manually by clicking on the icon next to the \begin
block, or by creating a custom action if you need a more complex process.
PDF Viewer
Basically a maintenance-free plugin that allows you to display PDFs directly in the IDE. Texify works well with it, automatically displaying the resulting PDF file after compilation. Plugin page
PlantUML Integration
I am using PlantUML
on the blog to create diagrams, mainly class diagrams. The tool itself is quite powerful but friendly at the same time. This plugin provides IDE support for generating preview and exporting diagrams to .svg
or .png
files. Plugin page
File Watchers
I think this is a pre-installed one. The plugin for creating some sort of automation inside the IDE. It allows you to set the type and location of watched files, and what should happen if they are changed/updated/created.
Usually this will be a command line command with specific parameters, for example:
In addition, of course, LaTeX must be installed in the system, e.g. MiKTeX
, which the IDE will use to compile files to PDF.
My workflow
Ultimately, I would like my workflow to look like this:
- I write text in a LaTeX document, mapping the document’s structure into the folder structure.
- I get to the point where I want to insert the code snippet.
- I create a new file in the appropriate folder with the extension for the given programming language.
- The IDE provides syntax support for the selected technology, code formatting, etc.
- After writing the code, I link the file in the LaTeX document.
- LaTeX correctly generates the code in PDF, keeping the rules of syntax highlighting.
- I want to add a diagram, e.g. class diagram
- I add a new
.puml
file, create a diagram in it usingPlantUML
. - The IDE displays a preview of the diagram.
- I link the diagram in the LaTeX document.
- LaTeX generates a PDF with a correctly displayed diagram, drawn in vector (no blurry image, ability to select texts from the diagram, etc.).
- I add a new
- PDF preview is generated after each change in the document.
Issues
IntelliJ with the Texify
plugin offers similar possibilities as the dedicated LaTeX editors, but I don’t want to manually copy code fragments, or generate .svg
from the diagram and put them in the document. Added to this is the lack of support for Kotlin
in the listings
package for displaying code blocks in LaTeX and no direct support for .svg
.
Kotlin
The listings
package is fairly easy to use, and it supports multiple languages. Unfortunately not Kotlin
, but fortunately it allows you to add your syntax highlighting rules. Syntax highlighting in the generated PDF is not obligatory, but every time I open a physical book with code examples that are all the same color, I feel like rewriting it in the IDE. I just don’t read it well, and it takes me much longer to understand what is going on.
Ready to use Kotlin
syntax scheme I found at GitHub. You just need to add the file to your LaTeX project and link it like this:
% LaTeX package used for code blocks
\usepackage{listings}
% linking the file with Kotlin syntax highliting scheme
\input{kotlin_def.tex}
% adding code block from file `Simple.kt`
\lstinputlisting[caption={Simple code listing.}, label={lst:example1}, language=Kotlin]{Simple.kt}
I especially like keeping the code OUT of a LaTeX document. This way I work with the code like I usually do and then just link the file in the document. Coloring and syntax prompting make me a bit lazy, but it also allows me to work more efficiently.
PlantUML Diagrams
This is where things get complicated. There is no ready-made support for diagrams from PlantUML
to LaTeX (or at least not found). You can manually generate a graphic file from the diagram in a separate file and then link it to the document. But LaTeX doesn’t support .svg
either, and I don’t want to have .png
stretched in my lovely PDF. So I would have to generate the .svg
from the diagram and then convert the file to the.pdf
that I link in the LaTeX document.
This is where File Watcher
is coming handy. With a little help of a LaTeX svg
package.
First, I had to install tools called by File Watchers
:
PlantUML
with Homebrewbrew install plantuml
. After installation commandplantuml
should be available in command line.Inscape
is a standard GUI app, that you can get from here. Its good to create a symlink, for easier use from command line:sudo ln -s /Applications/Inkscape.app/Contents/MacOS/inkscape /usr/local/bin
I’ve set 2 File Watchers
:
- After each
.puml
file change (that I have support for inPlantUML Integration
plugin) it runs commandplantuml $FileName$ -tsvg
- generating a.svg
file from diagram code. - After each change of
.svg
file (like generating it in previous step) run commandinkscape --file=$FileName$ --export-pdf=$FileName$.pdf
- generating a.pdf
file with a diagram usingInkscape
app, without actually opening it.
And this automagically generated file I can use in LaTeX document:
\begin{figure}[htbp]
\centering
\includesvg{test.svg}
\caption{svg image}
\label{fig:figure}
\end{figure}
Note that I am giving the name of the .svg
file and not .pdf
- the svg
package for LaTeX will look for a PDF matching the given file name.
The LaTeX
project I used for testing is here.
Gaps
What I miss the most is the nice chapter and section division that I had in TexStudio. IntelliJ can’t display it yet, or I don’t know how to get it. By organizing the folder structure in a project, you can probably achieve similar readability, but I haven’t checked it in practice yet. I’d love to have it displayed like fields and methods in code files.
Summary
IntelliJ IDEA with a set of plugins and File Watchers
successfully replaced the dedicated LaTeX editors. It seems to me that it provides even more possibilities thanks to easy automation and the use of external tools. What is missing is a nice division of .tex
files into sections and chapters. The undoubted advantage of using one IDE is good support for multiple technologies and languages. Editing code snippets in LaTeX editors or pasting it from another IDE is not very convenient, it can cause errors or unreadable formatting.
If it wasn’t for working with code and diagrams (which I also like to have in code), GoogleDocs would probably be enough for me. But working in LaTeX and keeping everything in code and separate files allows for a nice versioning of Git changes. So I have a very familiar workflow, even though the result is PDF, not software :)
Used Tools
- MiKTeX
- PlantUML
- Inkscape
- Kotlin color scheme for Latex listing
- IntelliJ IDEA Community
- MacOS, but should work similar on any Unix
- My GIT repo for playing with LaTeX


--- layout: default title: Cyber Phreek ---
Sorry for the weird name of the blog. I couldn't think of anything better at the moment. Read more about me though and feel free to reach out. About Me


Constant Field Values
Contents
com.mercadopago.*
-
com.mercadopago.MercadoPagoConfig Modifier and Type Constant Field Value public static final String
BASE_URL
"https://api.mercadopago.com"
public static final String
CURRENT_VERSION
"2.0.1"
public static final String
PRODUCT_ID
"BC32A7VTRPP001U8NHJ0"
-
com.mercadopago.net.Headers Modifier and Type Constant Field Value public static final String
ACCEPT
"Accept"
public static final String
AUTHORIZATION
"Authorization"
public static final String
CONTENT_TYPE
"Content-Type"
public static final String
CORPORATION_ID
"X-Corporation-Id"
public static final String
IDEMPOTENCY_KEY
"X-Idempotency-Key"
public static final String
INTEGRATOR_ID
"X-Integrator-Id"
public static final String
PLATFORM_ID
"X-Platform-Id"
public static final String
PRODUCT_ID
"X-Product-Id"
public static final String
TRACKING_ID
"X-Tracking-Id"
public static final String
USER_AGENT
"User-Agent"
-
com.mercadopago.net.HttpStatus Modifier and Type Constant Field Value public static final int
BAD_REQUEST
400
public static final int
CREATED
201
public static final int
FORBIDDEN
403
public static final int
INTERNAL_SERVER_ERROR
500
public static final int
OK
200
-
com.mercadopago.resources.payment.PaymentStatus Modifier and Type Constant Field Value public static final String
APPROVED
"approved"
public static final String
AUTHORIZED
"authorized"
public static final String
CANCELLED
"cancelled"
public static final String
CHARGED_BACK
"charged_back"
public static final String
IN_MEDIATION
"in_mediation"
public static final String
IN_PROCESS
"in_process"
public static final String
PENDING
"pending"
public static final String
REFUNDED
"refunded"
public static final String
REJECTED
"rejected"


Ansible
- Installation
- Understanding YAML
- Ansible Inventory
- Inventory file
- Inventory Parameters
- Ansible Playbooks
- Ansible Plays
- Ansible Modules
- Command Module
- Script Module
- Service Module
- Ansible Variables
- Ansible Conditionals
- Ansible Roles
Installation
- For everyone who hates Windows.WSL is here to save our ass.Yayyy!
- Ansible through Windows
Understanding YAML
- Data should be represented in Key-Value pairs
Ansible Inventory
- Has data about target systems
- Default inventory: etc/ansible/hosts
- A List of servers
Inventory file
- To define a group
- [Group name]--List servers
- Multiple nested groups possible
- To define a group in a group
- [parent_group:"children"] List child groups
- Default group: All
- Example Inventory file
Inventory Parameters
- Examples
- 1. Ansible_host: Define localhost in absence of other hosts
- 2. Ansible_Port: Tells which port to connect
- 3. Ansible_SSH_pass: Define the SSH password for Linux
Ansible Playbooks
- Ansible's Orchestration Language
- Set of instructions
- Written in YAML format
Ansible Plays
- Define a set of activities(tasks)
- Task
- 1. An action performed on the host
- 2. Ex-run a script,install package
- Tasks are represented in the playbook as an array
- The position of entries here matters
- Indentation and orientation necessary
Ansible Modules
- Example: System,DataBase etc
- Ensure idempotency in all the modules
Command Module
- A free form parameter
- Execute command on a remote node
- Module Name: Command
- Refrence:
- Official Documentation
Script Module
- Executes a script local to Ansible
- Takes care of copying scripts and executing on remote systems
- Syntax: script: location
Service Module
- Start,Stop or Restart a service
[x] Started
[-] Start
- Started:to endure the service is started
- Ensures idempotency of an operation
Ansible Variables
- Hold information about the hosts
- Example:ansible_host,ansible_connection etc in inventory
- To add to playbook use vars directive
- Can be defined in a seperate file as well
- Format used:jinja 2 templating name{{}}
Ansible Conditionals
- Use when <
> - Example when: variable=="name"
- Use ==
- Use and
Ansible Roles
- Can be used for better code
- Get it from Ansible Directory
- Ansible Galaxy
- These roles can be specified at etc/ansible
- ansible-galaxy search
- ansible-galaxy run
- ansible-galaxy list
- Specify under roles


COPPER FOR CREATIVE AGENCIES
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agency crm
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See how Advoc8 does it.REAL-TIME COLLABORATION
Copper’s activity feed gives everyone on your team visibility into real-time customer and seller moments. Trust us, your account managers and deal makers will love it.
Learn MoreSuccess Stories
Copper has created transparency that has resonated throughout our entire company.Nicholas MarkovitzManaging Director, Creative Brands
By The Numbers
hours per user per week saved on manual data entry
more accurate reporting
increase in team collaboration when closing deals
faster response time to prospects and clients
Resources
No credit card required. Start your 14-day free trial today.


module Int64: BatInt64
type t=
int64
let zero : int64
let one : int64
let minus_one : int64
let neg : int64 => int64
let add : int64 => int64 => int64
let sub : int64 => int64 => int64
let mul : int64 => int64 => int64
let div : int64 => int64 => int64
Pervasives.(/)
.Division_by_zero
if the second argument is zero.let rem : int64 => int64 => int64
y
is not zero, the result
of Int64.rem x y
satisfies the following property:
x = Int64.add (Int64.mul (Int64.div x y) y) (Int64.rem x y)
.Division_by_zero
if the second argument is zero.let succ : int64 => int64
Int64.succ x
is Int64.add x Int64.one
.let pred : int64 => int64
Int64.pred x
is Int64.sub x Int64.one
.let abs : int64 => int64
let max_int : int64
let min_int : int64
let logand : int64 => int64 => int64
let logor : int64 => int64 => int64
let logxor : int64 => int64 => int64
let lognot : int64 => int64
let shift_left : int64 => int => int64
Int64.shift_left x y
shifts x
to the left by y
bits.
The result is unspecified if y < 0
or y >= 64
.let shift_right : int64 => int => int64
Int64.shift_right x y
shifts x
to the right by y
bits.
This is an arithmetic shift: the sign bit of x
is replicated
and inserted in the vacated bits.
The result is unspecified if y < 0
or y >= 64
.let shift_right_logical : int64 => int => int64
Int64.shift_right_logical x y
shifts x
to the right by y
bits.
This is a logical shift: zeroes are inserted in the vacated bits
regardless of the sign of x
.
The result is unspecified if y < 0
or y >= 64
.let (--) : t => t => BatEnum.t t
5L -- 10L
is the enumeration 5L,6L,7L,8L,9L,10L.
10L -- 5L
is the empty enumeration
let (---) : t => t => BatEnum.t t
5L -- 10L
is the enumeration 5L,6L,7L,8L,9L,10L.
10L -- 5L
is the enumeration 10L,9L,8L,7L,6L,5L.
let of_int : int => int64
int
) to a 64-bit integer
(type int64
).let to_int : int64 => int
int64
) to an
integer (type int
). On 64-bit platforms, the 64-bit integer
is taken modulo 263, i.e. the high-order bit is lost
during the conversion. On 32-bit platforms, the 64-bit integer
is taken modulo 231, i.e. the top 33 bits are lost
during the conversion.let of_float : float => int64
Int64.min_int
, Int64.max_int
].let to_float : int64 => float
let of_int32 : int32 => int64
int32
)
to a 64-bit integer (type int64
).let to_int32 : int64 => int32
int64
) to a
32-bit integer (type int32
). The 64-bit integer
is taken modulo 232, i.e. the top 32 bits are lost
during the conversion.let of_nativeint : nativeint => int64
nativeint
)
to a 64-bit integer (type int64
).let to_nativeint : int64 => nativeint
int64
) to a
native integer. On 32-bit platforms, the 64-bit integer
is taken modulo 232. On 64-bit platforms,
the conversion is exact.let of_string : string => int64
0x
, 0o
or 0b
respectively.Failure
if the given string is not
a valid representation of an integer, or if the integer represented
exceeds the range of integers representable in type int64
.let to_string : int64 => string
let bits_of_float : float => int64
let float_of_bits : int64 => float
int64
.let compare : t => t => int
Pervasives.compare
. Along with the type t
, this function compare
allows the module Int64
to be passed as argument to the functors
Set.Make
and Map.Make
.let equal : t => t => bool
HashedType
.let ord : t => t => BatOrd.order
module Infix:BatNumber.Infix
with type bat__infix_t = t
module Compare:BatNumber.Compare
with type bat__compare_t = t
let format : string => int64 => string
Int64.format fmt n
return the string representation of the
64-bit integer n
in the format specified by fmt
.
fmt
is a Printf
-style format consisting of exactly one
%d
, %i
, %u
, %x
, %X
or %o
conversion specification.
This function is deprecated; use Printf.sprintf
with a %Lx
format
instead.


FOODSPECTOR
Our application uses machine learning. We are so cool. The ranking system is based on a 1-3 assessing the highest risk locations to help the city send their inspectors to the most likely places to have violations....
Our application uses machine learning. We are so cool. The ranking system is based on a 1-3 assessing the highest risk locations to help the city send their inspectors to the most likely places to have violations....


46 people detained in Turkey for allegedly spreading terror propaganda on social media
by Damilola IsmailThe Turkish authorities have allegedly arrested and detained 46 people for allegedly disseminating terror propaganda on social media regarding Turkey military operation in north-eastern Syria.
The 46 suspects were arrested and detained in the city of Adana in south-eastern Turkey for allegedly inciting hatred and insulting the Turkish state, Anadolu news agency reports.
Since October 9, Turkey has been cracking down on dissent over the Syria operation, with several arrests.
The Interior Minister, Suleyman Soylu earlier said that about 500 social media accounts had been investigated for insulting the operation and that 121 people have been arrested. In a separate development, the authorities have also arrested at least 53 people over suspected links to the Fetullah Terrorist Organization (FETO), the group behind the 2016 defeated coup attempt.
The suspects were nabbed after prosecutors in the capital Ankara issued warrants for 92 former Air Force staff dismissed after the defeated coup. The dismissed officers, according to a statement by the top prosecutor’s office, are being probed for communicating via payphones with FETO members.
Follow us on Facebook – @Lailasnews; Twitter – @LailaIjeoma for updates


About Discord
An introduction to Discord and its API, Discord JS
An introduction to Discord and its API, Discord JS
Discord is a popular group-chatting app that was released in 2015 to give gamers a place to build communities and talk.
Discord is free and more user friendly and has since branched out to include communities from all over the internet, ranging from writers to artists to programmers.
It saw its first rise to popularity
in 2016 due to heavy advertisting in Twitch.tv and became widespread during the pandemic, as more people have worked, played games, and socialized online, the platform supports that it now has 100+ million monthly active users.
Discord follows the model set by Slack that was released in 2013, but in a less formal way.
At a basic level, Discord is built to allow members to message each other by creating communities called servers, which can be either public or private(personal invite only).
Servers are created and maintained by individual users called moderators and are then filled with text channels, voice channels and since recently live streaming channels.
You can also share videos, images, internet links, music, and more.
With the fast growth of Discord in popularity, it became apparent that moderators needed a way to automate certain actions in order to handle thousands of users since
automated processes, such as banning inappropriate users and reacting to user requests are vital for a community to thrive and grow.
So Discord launched its API that supports multiple programming languages inluding C#, JavaScript, Lua, Python and more.
Now users can create automated programs, aka bots, that look and act like users and automatically respond to events and commands on Discord.
Discord.js defines itself like so:
"Discord.js is a powerful node.js module that allows you to interact with the Discord API very easily. It takes a much more object-oriented approach than most other JS Discord libraries, making your bot's code significantly tidier and easier to comprehend.
Usability, consistency, and performance are key focuses of discord.js, and it also has nearly 100% coverage of the Discord API. It receives new Discord features shortly after they arrive in the API."
So the only prerequisites to creating a bot, is to have a fairly decent grasp of JavaScript and previous experience with an OOP programming language, so as to not get stuck on uncomplicated issues that will prove to be frustrating.


Photoblog: Making a Pai Sho Board
If you’re a fan of Avatar: The Last Airbender, you will probably be familiar with Pai Sho. It’s a fictional game that constantly makes an appearance in this animated series. Although there are no official rules for Pai Sho, there are many community driven ones. I recently picked up this extra small DIY Pai Sho kit. The kit contains all the pieces needed to assembly a board. The tiles (tokens) included are for one of the more popular fan made games called “Skud Pai Sho”. Putting it together wasn’t too difficult, but a utility knife is definitely needed to cut out all the board parts.
Once I glued the board together, I decided to wood burn the sections. In Pai Sho, the sections are called “gardens”. Unfortunately, I got glue all over the board. In addition, I was off a little bit so there were some gaps in the middle as a result.
For the pieces, I used coffee to stain them and then put a layer of Mod Podge Dimensional Magic on top.
I don’t know if I would recommend using the Mod Podge Dimensional Magic because some of the coats came out cloudy. I don’t know if I just put on too much or if that is just the nature of the product.
At the end of the day, I was still quite pleased with how everything turned out. This is a tiny board to play on which makes it’s idea for taking on the go. The compact size also makes it a low time investment as DIY projects go. Now it’s time for a cup of tea and a game of Pai Sho.


Number of Responses:
{% extends 'questionnaire/analytics/base.html' %} {% load app_filters %} {% block css %} {% endblock %} {% block title %}Brand value analytics{% endblock %} {% block body_class %}brand-value analytics-page{% endblock %} {% block content %}
Currently selected:
All
| # | Type | Date | Campaign | {% for question_edges in question_edges_list %}
{{ question_edges|qtext_parse:0 }}
{{ question_edges|qtext_parse:1 }} |
{% endfor %}
|---|---|---|---|---|
| {{ forloop.counter }} | {{ answer_group.0.subject|get_brand_value_subject_type:campaign_instance }} | {{ answer_group.0.answered_at|date:"d/m/Y" }} | {{ campaign }} | {% for answer in answer_group %} {% with answer_text=answer|get_likert_answer %}{{ answer_text }} | {% endwith %} {% endfor %}
Currently selected:
All
Are management perceptions realistic to users’ perceptions of the workspace?
Currently selected:
All


We are Middlebury College students from diverse backgrounds and varied academic interests who provide free consulting services to businesses and nonprofits.
Learn More →Through a commitment to excellence, our diverse and enthusiastic teams will find innovative solutions to any problem your organization may be facing.
Learn More →MCG is an educational stepping stone on the path to a successful consulting career, engaging students in client work, educational workshops and networking events.
Learn More →Our teams strive to add value to clients' organizations over an intensive 6 – 12 month partnership
Teams frequently update clients on the revisions and progress of their work
At the end of each semester, we present clients with tangible deliverables, outlining our research, past progress, and options for the future
We have a strong track record to demonstrate our success
MCG is an educational stepping stone on the path to a successful consulting career
We organize networking sessions with alums at top consulting firms, as well as educational workshops
Our members are held accountable for the professionalism of their work
As members of our club graduate each year, the top 30% of applicants are admitted into the organization after an interview process


react ecommerce shopping cart app
Keywords: React, Redux, Serverless APIs
I independently built this demo web application with React. It contains most of the functions in an eCommerce store, such as
- fetching data from back-end APIs
- selecting, filtering, and sorting the product list
- CRUD operations on items in the shopping cart
WordPress Business Website
Keywords: WordPress, Elementor
I worked for YesVR to rebuild the existing website. I independently designed this website with Figma and developed it WordPress and Elementor page builder.
I strictly followed the company's branding guide (logo, colors, typography).
view siteNodeJS Back-end Application
Keywords: NodeJS, Express, React, Bootstrap, MongoDB, Mongoose ORM
I independently built this demo project that is a back-end application for a library to manage its books.
This demo demonstrated some common functionalities, like CRUD of the instances of models and authentication using JSON Web Token, and RESTful APIs.
Github Repoabout me
Web Development Skills that I have
front end developer
- HTML, Semantic elements
- CSS, Flexbox, Grid
- JavaScript, ES6
- Bootstrap
- React
back end developer
- NodeJS
- Express
- PHP
- MySQL
- Sequelize
- MongoDB
- Mongoose
WordPress developer
- WordPress
- PHP
- Elementor Page Builder
- Shopify
Developing Tools
- Git version controll
- Agile Development / Asana
- Adobe Photoshop
- Figma
Work Experiences:
2021.03 - Present WordPress developer, Back-end developer YesVR, Syndey
2020.03 - 2020.07 eCommerce manager TDRMOTO, Melbourne
contact me
Currently, I am available.
Click the button on the left to send me your messages via email , and I will get in touch.


Lists Incorrectly Exposed to Assistive Technlology in Chrome
Regular List (exposed correctly)
tic
tac
toe
List containing items styled with display:inline (not exposed as list items)
tic
tac
toe


Selecting with jQuery
You can use $ sign
For example:
Selecting a tag
$("a")
Selecting class "container"
$(".container")
Selecting id "special"
$("#special")
Here are some inputs:
Later on we will use jQuery


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This document describes how to build the version of Raython BBN Technologies' BBN Curveball specified in the title of this document.
This document is intended for developers who want to extend or modify BBN Curveball in some way. (Ordinary users will usually find it more convenient to install a pre-built version of BBN Curveball than to build their own.)
Note that installing the tools needed to build BBN Curveball may require system privileges on many operating systems.
This document only describes how to build BBN Curveball for Ubuntu 12.04 on the amd64 platform. BBN Curveball also supports Windows 7, Windows 8, Android, and MacOSX, and future releases will contain detailed instructions for building for those platforms.
The source for BBN Curveball is available from CHECK THIS URL curveball.nct.bbn.com.
Make sure that the version you download matches this document. If you choose to download and use a different version of the source, then you can follow the directions for getting and unpacking the source in this document, and then continue with the appropriate instructions that were bundled with the version you downloaded.
The BBN Curveball source is released as a gzip'd tar file. The name of the file will have the form curveball-VERSION.tgz, where VERSION is a string of the form YYYY.MM.DD that represents the date of the release. In the rest of this document, we will use the string VERSION to represent the date of the release.
In order to open it, you need to have a version of tar that is able to decompress the gzip format, or you will need to have a version of gzip. These tools are included by default on Linux and MacOSX, but on Windows it may be necessary to download a third-party tool. We recommend mingw, for building on Windows 7.
Curveball has been primarily developed and tested on Ubuntu 12.04 on the amd64 architecture. It has also been built and tested successfully on the i386 architecture. It has not been tested on architecures with different endianess.
NOTE: for this version of BBN Curveball, it is generally a good idea to build on a virtual machine or dedicated host because the build procedure may download and install or update any packages that are required by the build process or by BBN Curveball. Also note that the build procedure may also install BBN Curveball software on the build machine, and may alter configuration files. Building BBN Curveball may modify the configuration of the build machine, even if BBN Curveball is not installed. This will be fixed in a future release.After downloading the release tarball with the desired VERSION, and placing it in working direction:
tar zxf curveball-VERSION.tgz cd curveball-VERSION/src make debfile
This will create a Debian package file for the current architecture, with a name with the prefix curveball-VERSION, in the directory curvebal-VERSION/src.
Note: during the build of the BBN Curveball click elements, you may see messages like the following:
... CXX decodertest.cc /bin/bash: decodertest.d: No such file or directory CXX dr2dpdecoder.cc /bin/bash: dr2dpdecoder.d: No such file or directory CXX dr2dpdecodertest.cc /bin/bash: dr2dpdecodertest.d: No such file or directory ...
These messages are harmless and do not indicate that the build has failed.
There are no prerequisites that need to be installed or configured before building BBN Curveball on Ubuntu 12.04. The build procedure will download and install any packages that are required by the build process and are not already installed. Note that this requires network access and sudo.
In addition to creating the Debian package, the Curveball scripts, executables, and other files are copied to curveball-VERSION/build.
This product includes software developed in part by support from the Defense Advanced Research Project Agency (DARPA) Contract No. N66001-11-C-4017.


Type '!kmdtip help' for a list of actions. If you'd like to check your balance in private DM the bot and type "!kmdtip". Don't deposit too much. Around 10 KMD should be enough.
100 messages
Before 05-Dec-19 12:00 AM
ARRR TipBotBOT23-Jan-19 02:33 PM
TipBot ARRR Balance
Balance for @LovingMoM (LovingMoM#1333)
Confirmed
0.00000000
Unconfirmed
0.00000000
Pending Operations
0.00000000
LovingMoM23-Jan-19 02:33 PM
!kmdtip balance
KMD TipBotBOT23-Jan-19 02:33 PM
TipBot KMD Balance
Balance for @LovingMoM (LovingMoM#1333)
Confirmed
0.36762154
Unconfirmed
0.00000000
LovingMoM23-Jan-19 02:40 PM
!kmdtip info
KMD TipBotBOT23-Jan-19 02:40 PM
TipBot
Open-Source Infrastructure For An Interoperable Blockchain Ecosystem
We are building an ecosystem that empowers developers and businesses with end-to-end blockchain solutions with no limits.
@GlorymanRTS, check your direct messages for withdraw information.
GlorymanRTS23-Jan-19 07:18 PM
Hey why cant i withdrawl?
KMD TipBotBOT23-Jan-19 07:19 PM
TipBot
@GlorymanRTS, check your direct messages for withdraw information.

 A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount|all> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount|all> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount|all> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount|all> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
!kmdtip listtransactions <numberOfDays>
Generates an audit log of user's transactions for the last specified number of days
TipBot
@BlackJesus, check your direct messages for withdraw information.
 A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount|all> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount|all> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount|all> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount|all> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
!kmdtip listtransactions <numberOfDays>
Generates an audit log of user's transactions for the last specified number of days
Tek25-Jan-19 03:55 AM
!kmdtip balance
KMD TipBotBOT25-Jan-19 03:55 AM
TipBot KMD Balance
Balance for @Tek (Tek#5253)
Confirmed
0.00000000
Unconfirmed
0.00000000
Tek25-Jan-19 03:55 AM
!arrrtip balance
ARRR TipBotBOT25-Jan-19 03:55 AM
TipBot ARRR Balance
Balance for @Tek (Tek#5253)
Confirmed
11.13784621
Unconfirmed
0.00000000
Pending Operations
0.00000000
Nitego25-Jan-19 07:03 AM
!help
InviteManagerBOT25-Jan-19 07:03 AM
This is a list of commands you can use. You can get more info about a specific command by using `!help <command>` (e.g. `!help add-ranks`)
Arguments are listed after the command.  A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount|all> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount|all> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount|all> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount|all> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
!kmdtip listtransactions <numberOfDays>
Generates an audit log of user's transactions for the last specified number of days


- saveConfig() - Static method in class org.ardenus.config.GameConfig
-
Saves the game configuration and writes it to the disk.
- SCROLL_MOUSE_DOWN - Static variable in class org.ardenus.input.controller.keyboard.KeyboardController
-
- SCROLL_MOUSE_LEFT - Static variable in class org.ardenus.input.controller.keyboard.KeyboardController
-
- SCROLL_MOUSE_RIGHT - Static variable in class org.ardenus.input.controller.keyboard.KeyboardController
-
- SCROLL_MOUSE_UP - Static variable in class org.ardenus.input.controller.keyboard.KeyboardController
-
- scrollCallback - Variable in class org.ardenus.Window
-
- SECRET_HEADER_IDS - Static variable in class org.ardenus.discord.DiscordParty
-
- SECRET_MAX_LENGTH - Static variable in class org.ardenus.discord.DiscordParty
-
- SectionFile - Class in org.ardenus.ui.section
-
- SectionFile() - Constructor for class org.ardenus.ui.section.SectionFile
-
- selectable - Variable in class org.ardenus.input.button.Button
-
- selectButton(Button, boolean) - Static method in class org.ardenus.input.Input
-
Selects the specified button.
- selectButton(Button) - Static method in class org.ardenus.input.Input
-
Selects the specified button.
- selectedButton - Static variable in class org.ardenus.input.Input
-
- sendData(UsbDevice, byte[]) - Method in class org.ardenus.input.handler.GameCubeHandler.GameCubeAdapterThread
-
Sends data to the specified USB device.
- sendData(UsbPipe, byte...) - Static method in class org.ardenus.input.InputUtils
-
Sends data to the specified pipe.
- sendDataAsync(UsbPipe, byte...) - Static method in class org.ardenus.input.InputUtils
-
Sends data to the specified pipe asynchronously.
- serialVersionUID - Static variable in exception org.ardenus.graphics.buffer.DeletedException
-
- serialVersionUID - Static variable in exception org.ardenus.graphics.shader.ShaderException
-
- serialVersionUID - Static variable in class org.ardenus.json.JsonFile
-
- serialVersionUID - Static variable in exception org.ardenus.language.LanguageException
-
- serialVersionUID - Static variable in class org.ardenus.list.Arguments
-
- serialVersionUID - Static variable in class org.ardenus.list.DeletableList
-
- serialVersionUID - Static variable in exception org.ardenus.resource.InvalidExtensionException
-
- set(ConfigProperty<T>, T) - Static method in class org.ardenus.config.GameConfig
-
Sets the specified configuration property.
- setActiveTexture(int) - Method in class org.ardenus.graphics.image.Texture
-
Sets the active sampler texture ID and binds the texture.
- setAlpha(float) - Method in class org.ardenus.graphics.Glyph
-
Sets the alpha of the glyph.
- setAlpha(float) - Method in class org.ardenus.graphics.image.Image
-
Sets the alpha channel of the image.
- setAlpha(float) - Method in class org.ardenus.input.button.GlyphButton
-
Sets the alpha.
- setAlpha(float) - Method in class org.ardenus.input.button.ImageButton
-
Sets the alpha.
- setAlpha(float) - Method in class org.ardenus.ui.Text
-
Sets the alpha.
- setAttribPointer(VertexAttribShaderConstant, int, int, boolean, int) - Method in class org.ardenus.graphics.buffer.VertexBufferObject
-
Sets the attribute pointers with the specified size, type, normalization,
and stride.
- setAttributePointer(VertexAttribShaderConstant, int, int, boolean, int, VertexBufferObject) - Method in class org.ardenus.graphics.buffer.VertexArrayObject
-
Points the specified vertex buffer object to the vertex array object.
- setAutoIconify(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be auto iconified.
- setBillboard(boolean) - Method in class org.ardenus.graphics.image.Image
-
Sets whether or not the image is a billboard.
- setBillboard(boolean) - Method in class org.ardenus.ui.Text
-
Sets whether or not the text is a billboard.
- setButtons(ControllerButton...) - Method in class org.ardenus.input.controller.Controller
-
Sets the controller buttons.
- setColor(Color) - Method in class org.ardenus.graphics.Glyph
-
Sets the color of the glyph.
- setColor(Color) - Method in class org.ardenus.graphics.image.Image
-
Sets color of the image.
- setColor(Color) - Method in class org.ardenus.ui.Text
-
Sets the color.
- setConeInnerAngle(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the cone inner angle of the sound.
- setConeInnerAngle(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the cone inner angle of the sound.
- setConeOuterAngle(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the cone outer angle of the sound.
- setConeOuterAngle(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the cone outer angle of the sound.
- setConeOuterGain(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the cone outer gain of the sound.
- setConeOuterGain(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the cone outer gain of the sound.
- setCurrentFrameIndex(int) - Method in class org.ardenus.graphics.image.Animation
-
Sets the current frame index of the animation.
- setCurrentLanguage(Language) - Static method in class org.ardenus.language.Language
-
Sets the language of the manager.
- setCursorVisible(boolean) - Method in class org.ardenus.Window
-
Sets whether or not the cursor should be visible.
- setData(int[], int) - Method in class org.ardenus.graphics.buffer.VertexBufferObject
-
Sets the data of the buffer.
- setData(float[], int) - Method in class org.ardenus.graphics.buffer.VertexBufferObject
-
Sets the data of the buffer.
- setDecorated(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be decorated.
- setDefault(ConfigProperty<T>) - Static method in class org.ardenus.config.GameConfig
-
Sets the specified configuration property to its default value.
- setDetails(String) - Static method in class org.ardenus.discord.Discord
-
Sets the details.
- setDirection(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the direction of the sound.
- setDirection(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the direction of the sound.
- setDirectionalButtons(ControllerButton, ControllerButton, ControllerButton, ControllerButton) - Method in class org.ardenus.input.controller.Controller
-
Sets the button's used to trigger the directional events in the
InputListener
.
- setFloating(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be floating.
- setFocused(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be focused.
- setFontSize(float) - Method in class org.ardenus.ui.Text
-
Sets the font size.
- setFrameDuration(int, long) - Method in class org.ardenus.graphics.image.Animation
-
Sets the frame duration.
- setFrequency(int) - Static method in class org.ardenus.audio.Sound
-
Sets the frequency.
- setHeight(float) - Method in class org.ardenus.graphics.Rectangle
-
Sets the height.
- setIcon(BufferedImage) - Method in class org.ardenus.Window
-
Sets the window icon.
- setIcons(BufferedImage, BufferedImage, BufferedImage) - Method in class org.ardenus.Window
-
Sets the window icons.
- setImages(DiscordImage, DiscordImage) - Static method in class org.ardenus.discord.Discord
-
Sets the image icons.
- setInputStream(InputStream) - Method in class org.ardenus.resource.Resource
-
Sets the input stream.
- setJoinEnabled(boolean) - Method in class org.ardenus.discord.DiscordParty
-
Enables/disables joining.
- setJoinSecret(byte[]) - Method in class org.ardenus.discord.DiscordParty
-
Sets the join secret.
- setKeyboardColor(int, int, int) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified RGB
values.
- setKeyboardColor(Color) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified color.
- setKeyboardColor(int) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified color.
- setKeyboardColor(byte[], Color...) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified bitmap.
- setKeyboardColor(byte[], int...) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified bitmap.
- setKeyboardColor(Color[], Color...) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified colors.
- setKeyboardColor(int[], int[]) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified colors.
- setKeyboardColor(BufferedImage, Color...) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified image.
- setKeyboardColor(BufferedImage, int...) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets all of the keys on the keyboard color based on the specified image.
- setKeyColor(KeyboardKey, int, int, int) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets the color of the specified key on the keyboard based on the
specified RGB values.
- setKeyColor(KeyboardKey, Color) - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Sets the color of the specified key on the keyboard based on the
specified color.
- setLanguage(Language) - Method in class org.ardenus.language.LanguageResource
-
Sets the language of the resource and updates the data accordingly.
- setLargeImage(DiscordImage) - Static method in class org.ardenus.discord.Discord
-
Sets the large image icon.
- setListenerGain(float) - Static method in class org.ardenus.audio.Sound
-
Sets the gain of the listener.
- setListenerOrientation(Vector3f) - Static method in class org.ardenus.audio.Sound
-
Sets the orientation of the listener.
- setListenerOrientation(float, float, float) - Static method in class org.ardenus.audio.Sound
-
Sets the orientation of the listener.
- setListenerPosition(Vector3f) - Static method in class org.ardenus.audio.Sound
-
Sets the position of the listener.
- setListenerPosition(float, float, float) - Static method in class org.ardenus.audio.Sound
-
Sets the position of the listener.
- setListenerVelocity(Vector3f) - Static method in class org.ardenus.audio.Sound
-
Sets the velocity of the listener.
- setListenerVelocity(float, float, float) - Static method in class org.ardenus.audio.Sound
-
Sets the velocity of the listener.
- setLooping(boolean) - Method in class org.ardenus.audio.Sound
-
Sets whether or not the sound should loop.
- setLooping(boolean) - Method in class org.ardenus.graphics.image.Animation
-
Sets the animation to whether or not it should loop.
- setLoopingPingPong(boolean, boolean) - Method in class org.ardenus.graphics.image.Animation
-
Sets the animation to whether or not it should loop and to whether or not
it should ping pong.
- setMaximized(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be maximized.
- setOffsetMillis(long) - Method in class org.ardenus.audio.Sound
-
- setParty(DiscordParty) - Static method in class org.ardenus.discord.Discord
-
Sets the party.
- setPartyMax(int) - Method in class org.ardenus.discord.DiscordParty
-
Sets the maximum amount of players that can be in the party.
- setPartySize(int) - Method in class org.ardenus.discord.DiscordParty
-
Sets the amount of players in the party.
- setPingPong(boolean) - Method in class org.ardenus.graphics.image.Animation
-
Sets the animation to whether or not it should ping pong.
- setPitch(float) - Method in class org.ardenus.audio.Sound
-
Sets the pitch of the sound.
- setPlayerNumber(int) - Method in class org.ardenus.input.controller.Controller
-
Sets the controller's player number.
- setPosition(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the position of the sound.
- setPosition(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the position of the sound.
- setPosition(float, float) - Method in class org.ardenus.graphics.Camera
-
Sets the position of the camera.
- setPosition(Vector2f) - Method in class org.ardenus.graphics.Camera
-
Sets the position of the camera.
- setPosition(int, int) - Method in class org.ardenus.Window
-
Sets the position of the window relative to the monitors.
- setPositionByMonitor(Monitor) - Method in class org.ardenus.Window
-
Sets the position of the window based on the position of the specified
monitor.
- setRangeable(boolean) - Method in class org.ardenus.input.button.Button
-
- setRefreshRate(int) - Static method in class org.ardenus.audio.Sound
-
Sets the refresh rate.
- setResizable(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be resizable.
- setResourcePack(ResourcePack, int) - Method in class org.ardenus.Game
-
Sets a resource pack with the specified priority.
- setResourcePack(ResourcePack) - Method in class org.ardenus.Game
-
Sets the game's primary resource pack.
- setRumbleIntensity(float) - Method in class org.ardenus.input.controller.Controller
-
Sets the rumbling intensity.
- setRumbleIntensity(float, float) - Method in class org.ardenus.input.controller.Controller
-
Sets the rumbling intensity.
- setRumbling(boolean) - Method in class org.ardenus.input.controller.Controller
-
Sets whether or not the controller should rumble.
- setScrollCallback(GLFWScrollCallbackI) - Method in class org.ardenus.Window
-
Sets the scroll callback.
- setSelectable(boolean) - Method in class org.ardenus.input.button.Button
-
- setSeverityLevel(DebugSeverity) - Static method in class org.ardenus.graphics.Graphics
-
Sets the debugging severity level.
- setShouldClose(boolean) - Method in class org.ardenus.Window
-
Sets whether or not the window should close.
- setShouldOverrideKeyboards(boolean) - Static method in class org.ardenus.input.Input
-
- setShouldSync(boolean) - Static method in class org.ardenus.audio.Sound
-
Sets whether or not the audio should sync.
- setSize(int, int) - Method in class org.ardenus.Window
-
Sets the size of the window in pixels.
- setSmallImage(DiscordImage) - Static method in class org.ardenus.discord.Discord
-
Sets the small image icon.
- setSpectateEnabled(boolean) - Method in class org.ardenus.discord.DiscordParty
-
Enables/disables spectating.
- setSpectateSecret(byte[]) - Method in class org.ardenus.discord.DiscordParty
-
Sets the spectate secret.
- setState(String) - Static method in class org.ardenus.discord.Discord
-
Sets the state.
- setStateDetails(String, String) - Static method in class org.ardenus.discord.Discord
-
Sets the state and details.
- setTask(String) - Method in class org.ardenus.state.LoadState
-
Sets the current task.
- setTask(Object, String) - Method in class org.ardenus.state.LoadTask
-
Sets the current task.
- setText(String) - Method in class org.ardenus.discord.DiscordImage
-
Sets the text that will be displayed when the icon is hovered.
- setText(String) - Method in class org.ardenus.input.button.GlyphButton
-
Sets the text.
- setText(String) - Method in class org.ardenus.ui.Text
-
Sets the text.
- setTimestamp(DiscordTimestamp) - Static method in class org.ardenus.discord.Discord
-
Sets the timestamp.
- setTitle(String) - Method in class org.ardenus.Window
-
Sets the title of the window.
- setUniform(String, T) - Method in class org.ardenus.graphics.shader.Shader
-
Sets the value of a uniform.
- setUsingDisconnectButtons(boolean) - Method in class org.ardenus.input.controller.wireless.WirelessController
-
- setValue(Integer) - Method in class org.ardenus.graphics.shader.global.IntShaderGlobal
-
- setValue(Matrix4f) - Method in class org.ardenus.graphics.shader.global.Matrix4fShaderGlobal
-
- setValue(T) - Method in class org.ardenus.graphics.shader.global.ShaderGlobal
-
Sets the value of the shader global.
- setVelocity(Vector3f) - Method in class org.ardenus.audio.Sound
-
Sets the velocity of the sound.
- setVelocity(float, float, float) - Method in class org.ardenus.audio.Sound
-
Sets the velocity of the sound.
- setVisible(boolean) - Static method in class org.ardenus.Window
-
Sets whether or not the next created window will be visible.
- setVolume(float) - Method in class org.ardenus.audio.Sound
-
Sets the volume of the sound.
- setVolume(float) - Method in class org.ardenus.audio.VolumeChannel
-
Sets the volume channel volume.
- setVolumeChannel(VolumeChannel) - Method in class org.ardenus.audio.Sound
-
Sets the volume channel.
- setWidth(float) - Method in class org.ardenus.graphics.Rectangle
-
Sets the width.
- setX(float) - Method in class org.ardenus.graphics.Rectangle
-
Sets the X position.
- setX(float) - Method in class org.ardenus.input.button.Button
-
- setX(float) - Method in class org.ardenus.ui.Text
-
Sets the X position.
- setY(float) - Method in class org.ardenus.graphics.Rectangle
-
Sets the Y position.
- setY(float) - Method in class org.ardenus.input.button.Button
-
- setY(float) - Method in class org.ardenus.ui.Text
-
Sets the Y position.
- setZoom(float) - Method in class org.ardenus.graphics.Camera
-
Sets the camera zoom.
- severity - Variable in enum org.ardenus.graphics.debug.DebugSeverity
-
- severityLevel - Static variable in class org.ardenus.graphics.Graphics
-
- Shader - Class in org.ardenus.graphics.shader
-
Represents a shader in OpenGL that can be loaded using the
Resource
classes.
- Shader(Resource) - Constructor for class org.ardenus.graphics.shader.Shader
-
- shader - Variable in exception org.ardenus.graphics.shader.ShaderException
-
- SHADER_CONSTANTS - Static variable in class org.ardenus.graphics.shader.constant.ShaderConstant
-
- SHADER_EXTENSION - Static variable in class org.ardenus.graphics.shader.Shader
-
- ShaderConstant<T> - Class in org.ardenus.graphics.shader.constant
-
Represents a value in GLSL that is defined using the #define
command.
- ShaderConstant(String, T) - Constructor for class org.ardenus.graphics.shader.constant.ShaderConstant
-
- shaderEntries - Variable in class org.ardenus.graphics.shader.Shader
-
- ShaderException - Exception in org.ardenus.graphics.shader
-
Used to signal an exception related to shaders.
- ShaderException(Shader, String) - Constructor for exception org.ardenus.graphics.shader.ShaderException
-
- ShaderException(String) - Constructor for exception org.ardenus.graphics.shader.ShaderException
-
- ShaderGlobal<T> - Class in org.ardenus.graphics.shader.global
-
Represents a uniform value in GLSL that is subject to change and is defined
using the uniform
specifier.
- ShaderGlobal(String) - Constructor for class org.ardenus.graphics.shader.global.ShaderGlobal
-
- SHAPE_COLOR_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- SHAPE_FILL_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- SHAPE_HEIGHT_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- SHAPE_WIDTH_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- SHAPE_X_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- SHAPE_Y_UNIFORM_NAME - Static variable in class org.ardenus.graphics.Rectangle
-
- shared - Variable in class org.ardenus.Game
-
- shiftMode - Variable in enum org.ardenus.input.controller.keyboard.KeyCharacter
-
- shouldClose() - Method in class org.ardenus.Window
-
- shouldConnectKeyboard - Variable in class org.ardenus.input.handler.KeyboardHandler
-
- shouldEnableLogiled() - Method in class org.ardenus.input.handler.KeyboardHandler
-
- shouldOverrideKeyboards() - Static method in class org.ardenus.input.Input
-
- shouldSync - Static variable in class org.ardenus.audio.Sound
-
- shouldSync() - Static method in class org.ardenus.audio.Sound
-
- showWindow() - Method in class org.ardenus.Window
-
Shows the window.
- shutdown() - Static method in class org.ardenus.discord.Discord
-
Shuts down the Discord Rich Presence™ API.
- smallImage - Static variable in class org.ardenus.discord.Discord
-
- Sound - Class in org.ardenus.audio
-
Represents a source in OpenAL, can be used to easily play audio that can also
be mapped to a language.
- Sound(Resource, AudioCodec) - Constructor for class org.ardenus.audio.Sound
-
- Sound(Resource, AudioCodec, VolumeChannel) - Constructor for class org.ardenus.audio.Sound
-
- SoundEvent - Class in org.ardenus.audio
-
Represents an sound based event that is triggered at a certain point in the
sound as it is being played.
- SoundEvent(int, long) - Constructor for class org.ardenus.audio.SoundEvent
-
- soundEvents - Variable in class org.ardenus.audio.Sound
-
- SoundListener - Interface in org.ardenus.audio
-
Used to listen for events related to sounds.
- source - Variable in class org.ardenus.audio.Sound
-
- source - Variable in enum org.ardenus.graphics.debug.DebugSource
-
- sourceVector3f(int, Vector3f) - Method in class org.ardenus.audio.Sound
-
Sends a Vector3f
to the sound's source with the specified
parameter.
- SPECTATE_SECRET_HEADER_ID - Static variable in class org.ardenus.discord.DiscordParty
-
- spectateEnabled - Variable in class org.ardenus.discord.DiscordParty
-
- spectateSecret - Variable in class org.ardenus.discord.DiscordParty
-
- srvPort(String, String, String) - Static method in class org.ardenus.net.DNS
-
Gets the port of the SRV record with the specified information.
- start - Variable in class org.ardenus.discord.DiscordTimestamp
-
- start(Arguments) - Method in class org.ardenus.Game
-
Starts the game.
- startTime - Static variable in class org.ardenus.Ardenus
-
- startTimeMillis - Variable in class org.ardenus.audio.RepeatingSoundEvent
-
- state - Static variable in class org.ardenus.discord.Discord
-
- state - Variable in class org.ardenus.resource.Resource
-
- state - Variable in class org.ardenus.state.LoadTask
-
- STATE_CONNECTED - Static variable in class org.ardenus.input.controller.GameCubeController
-
- STATE_DISCONNECTED - Static variable in class org.ardenus.input.controller.GameCubeController
-
- STATE_WIRELESS - Static variable in class org.ardenus.input.controller.GameCubeController
-
- stateArgs - Variable in class org.ardenus.state.LoadState
-
- stateId - Variable in class org.ardenus.state.LoadState
-
- stateIndex - Variable in class org.ardenus.state.LoadState
-
- states - Variable in class org.ardenus.Game
-
- states - Variable in class org.ardenus.state.LoadState
-
- STEREO - Static variable in class org.ardenus.audio.Sound
-
- stop() - Method in class org.ardenus.audio.Sound
-
Stops the sound.
- stop() - Method in class org.ardenus.Game
-
Stops the game.
- stopAfterFade - Variable in class org.ardenus.audio.Sound
-
- stopKeyboardEffects() - Static method in class org.ardenus.input.controller.keyboard.KeyboardController
-
Resets all of the keyboard effects and restores the keyboard colors.
- StreamState() - Constructor for enum org.ardenus.resource.Resource.StreamState
-
- stripRadix(String) - Static method in class org.ardenus.utils.Parser
-
Strips the radix determiner at the beginning of the number string if
there is one.
- subSequence(int, int) - Method in class org.ardenus.ui.Text
-
- superMode - Variable in enum org.ardenus.input.controller.keyboard.KeyCharacter
-
- swapBuffers() - Method in class org.ardenus.Window
-
Updates the screen.
- SwitchAxis - Class in org.ardenus.input.controller.axis
-
Used to convert an axis on a Nintendo Switch™ pro-controller to the proper
-1.0F
to 1.0F
format.
- SwitchAxis(float, float) - Constructor for class org.ardenus.input.controller.axis.SwitchAxis
-
- SwitchController - Class in org.ardenus.input.controller.wireless
-
A Nintendo Switch™ pro-controller.
- SwitchController(WirelessInputHandler, int, String, String) - Constructor for class org.ardenus.input.controller.wireless.SwitchController
-


RInfo Main REST Specification
Introduction
The Main RInfo Resource Service should follow the specs and guidelines in:
It should also conform to these Atom Syndication specs:
Settings
| Setting |
Value |
| Resource |
../init.html |
| Test Setup |
Define Namespaces and Base URL |
Usage Examples
Main Feed
Retrieving the subscription and archive feed documents:
| Test Case |
Action |
|
|
|
| Subscription Feed |
GET Atom Feed |
/feed/current |
|
|
|
No XPath |
/atom:feed/fh:archive |
|
|
|
${prev_arch}= |
XPath Regexp |
/atom:feed/atom:link[
@rel='prev-archive']/@href |
^/feed/.+/.+/T.+/.+Z$ |
| |
|
GET Atom Feed |
${prev_arch} |
|
|
|
Find XPath |
/atom:feed/fh:archive |
|
|
|
XPath Value |
/atom:feed/atom:link[
@rel='current']/@href |
/feed/current |
|
Model Retrieval
| Test Case |
Action |
|
|
| Model RDF |
Negotiate Entry Content |
/ns/2008/11/rinfo/publ |
application/rdf+xml |
|
... |
/ns/2008/11/rinfo/publ/rdf |
|
Content Negotiation on Entries
| Test Case |
Action |
|
|
| Atom Entry |
Negotiate Entry Content |
/publ/sfs/1999:175 |
application/atom+xml;type=entry |
|
... |
/publ/sfs/1999:175/entry |
|
|
Find XPath |
/atom:entry/atom:id |
|
|
| |
| RDF Content of Entry |
Negotiate Entry Content |
/publ/sfs/1999:175 |
application/rdf+xml |
|
... |
/publ/sfs/1999:175/rdf |
|
| |
| PDF Content of Entry |
Set Header |
Accept-Language |
sv |
|
Negotiate Entry Content |
/publ/sfs/1999:175 |
application/pdf |
|
... |
/publ/sfs/1999:175/pdf,sv |
sv |
| |
| PDF Header Data |
HEAD |
/publ/sfs/1999:175/pdf,sv |
|
|
Header |
Content-Type |
application/pdf |
|
No body |
|
|
| |
| Defaults to Atom Entry |
Set Header |
Accept |
\ |
|
GET |
/publ/sfs/1999:175 |
|
|
Response |
200 OK |
|
|
Header |
Content-Type |
application/atom+xml;type=entry |
Erroneous Retrieval
| Test Case |
Action |
|
|
| Missing Entry |
GET |
/publ/sfs/-1 |
|
|
Response |
404 Not Found |
|
| |
| No Representation |
Set Header |
Accept |
application/msword |
|
GET |
/publ/sfs/1999:175 |
|
|
Response |
406 Not Acceptable |
|
|
Body is |
/publ/sfs/1999:175/rdf\r\n
/publ/sfs/1999:175/pdf,sv\r\n
/publ/sfs/1999:175/entry\r\n
|
|
| |
| Only Get Allowed |
POST |
/publ/sfs/1999:175 |
some data |
|
Response |
405 Method Not Allowed |
|


|
SDK
Release 1.1.0
Communications, logger, and bootloader libraries.
|
#include <data_sets.h>
Public Attributes | |
| uint32_t | week |
| double | timeOfWeek |
| uint32_t | iStatus |
| uint32_t | hStatus |
| float | qn2b [4] |
| float | uvw [3] |
| double | lla [3] |
(DID_INS_2) INS data with quaternion attitude
Definition at line 631 of file data_sets.h.
| uint32_t ins_2_t::hStatus |
Hardware status flags (eHardwareStatus). Copy of DID_SYS_PARAMS.hStatus
Definition at line 643 of file data_sets.h.
| uint32_t ins_2_t::iStatus |
INS status flags (eInsStatus). Copy of DID_SYS_PARAMS.iStatus
Definition at line 640 of file data_sets.h.
| double ins_2_t::lla[3] |
WGS84 Latitude, longitude, height above ellipsoid in meters (not MSL)
Definition at line 652 of file data_sets.h.
| float ins_2_t::qn2b[4] |
Quaternion body rotation with respect to NED: W, X, Y, Z
Definition at line 646 of file data_sets.h.
| double ins_2_t::timeOfWeek |
Time of week (since Sunday morning) in seconds, GMT
Definition at line 637 of file data_sets.h.
| float ins_2_t::uvw[3] |
Velocity U, V, W in meters per second
Definition at line 649 of file data_sets.h.
| uint32_t ins_2_t::week |
Weeks since January 1st, 1980
Definition at line 634 of file data_sets.h.


Which resources do we have to help us learn all this?
Activity
Questions
COVID protocol – About masks! [2]
Here is a message from Elizabeth Elle, SFU Vice Provost Learning & Teaching, based on the public health order:
Unless we have an approved exemption, we are required to wear a mask in all indoor common and learning spaces, including classrooms. Please come to campus prepared with a non-medical mask.
If we forget our mask, disposable masks are available from Student Central in Burnaby and at the information desks in Vancouver and Surrey.
If we require a mask exemption in the classroom for medical reasons, please contact the Centre for Accessible Learning at<EMAIL_ADDRESS>for assistance.
If we are requesting mask exemptions on other protected grounds, such as religion, we can contact the Office of Student Support, Rights and Responsibilities at<EMAIL_ADDRESS>And please remember to be kind to each other. If we see someone not wearing a mask, do not make assumptions or judgments as that person may be exempt.
What is CMPT 295? [3]
The goal of this course is to give us, software developers, a look “under the hood” of a computer, i.e., to learn about Computer Systems => microprocessor, memory, …
This knowledge will allow us to become more efficient software developers
The big picture: [4]
In CMPT 295, we shall learn …
C programs (.c) – How our code and data are represented in memory
Assembly programs (.s) – How a compiler transforms our code into machine executable code in several steps
Object (.o) file an executable – How a compiler optimizes (or not) our code
Computer executes it – How a microprocessor is designed and how it executes our code
CPU, Memory – How memory is designed
How all of this can impact the execution of our code How to write more efficient and reliable code:
* Be able to find and eliminate bugs
more efficiently
* Be able to ascertain program performance and tune it by optimizing our code
What should we already know? [5]
Write correct C programs
C constructs (variables, data types, pointers, if/else, switch/case, for/while/do while, function calls, arrays, …)
What a stack is and how it works
Binary/decimal/hexadecimal numeral systems
How to convert from one numeral system to the others
Basic arithmetic
Perform Boolean algebra using and, or, not, xor
Which resources do we have? [6]
Course web site
https://www2.cs.sfu.ca/CourseCentral/295/alavergn/index.html
Textbook
Computer Systems: A Programmer’s Perspective, 3/E, Randal E. Bryant, David R. O'Hallaron, Pearson, 2016
Labs in CSIL (Computing Science Instructional Lab)
Target Machine: CSIL workstation
Linux platform (or OS)
C programming language
x86-64 assembly language
gcc compiler
Instructor and TAs - Office hours
Activity - Discover our resources [7]
Instructions:
1. Form teams of 3 to 4
2. Do Lecture 1 Activity on CourSys
3. Time: about 30 minutes
Question? [8]
Blank page.
Summary [9]
COVID Protocol
What is CMPT 295?
What shall we learn in CMPT 295?
What should we already know?
Which resources do we have to help us learn all this?
Activity
Questions
Next Lecture [10]
Data Representation
Representing information as bits
To get ready for our next lecture:
Optional: Read Chapter 1 of textbook
Not so optional: Read Section 2.1 of Chapter 2
Download the partial lecture notes found under the column Lecture in the table on our course web site


Resources by Subpart for GHG Reporting
To view all EPA resources available for each Part 98 Subpart, click on the appropriate Subpart in the table below.
| Rule Section | Subpart | Initial Reporting Year |
|---|---|---|
| 98.10 | Subpart A—General Provisions | 2010 |
| 98.20 | Subpart B—(Reserved) | |
| 98.30 | Subpart C—General Stationary Fuel Combustion Sources | 2010 |
| 98.40 | Subpart D—Electricity Generation | 2010 |
| 98.50 | Subpart E—Adipic Acid Production | 2010 |
| 98.60 | Subpart F—Aluminum Production | 2010 |
| 98.70 | Subpart G—Ammonia Manufacturing | 2010 |
| 98.80 | Subpart H—Cement Production | 2010 |
| 98.90 | Subpart I—Electronics Manufacturing | 2011 |
| 98.100 | Subpart J—Ethanol Production | N/A |
| 98.110 | Subpart K—Ferroalloy Production | 2010 |
| 98.120 | Subpart L—Fluorinated Gas Production | 2011 |
| 98.130 | Subpart M—Food Processing | N/A |
| 98.140 | Subpart N—Glass Production | 2010 |
| 98.150 | Subpart O—HCFC–22 Production and HFC–23 Destruction | 2010 |
| 98.160 | Subpart P—Hydrogen Production | 2010 |
| 98.170 | Subpart Q—Iron and Steel Production | 2010 |
| 98.180 | Subpart R—Lead Production | 2010 |
| 98.190 | Subpart S—Lime Manufacturing | 2010 |
| 98.200 | Subpart T—Magnesium Production | 2011 |
| 98.210 | Subpart U—Miscellaneous Uses of Carbonate | 2010 |
| 98.220 | Subpart V—Nitric Acid Production | 2010 |
| 98.230 | Subpart W—Petroleum and Natural Gas Systems | 2011 |
| 98.240 | Subpart X—Petrochemical Production | 2010 |
| 98.250 | Subpart Y—Petroleum Refineries | 2010 |
| 98.260 | Subpart Z—Phosphoric Acid Production | 2010 |
| 98.270 | Subpart AA—Pulp and Paper Manufacturing | 2010 |
| 98.280 | Subpart BB—Silicon Carbide Production | 2010 |
| 98.290 | Subpart CC—Soda Ash Manufacturing | 2010 |
| 98.300 | Subpart DD—Use of Electric Transmission and Distribution Equipment | 2011 |
| 98.310 | Subpart EE—Titanium Dioxide Production | 2010 |
| 98.320 | Subpart FF—Underground Coal Mines | 2011 |
| 98.330 | Subpart GG—Zinc Production | 2010 |
| 98.340 | Subpart HH—Municipal Solid Waste Landfills | 2010 |
| 98.350 | Subpart II—Industrial Wastewater Treatment | 2011 |
| 98.360 | Subpart JJ—Manure Management NOTE: EPA is not implementing subpart JJ of 40 CFR Part 98 using funds provided in its appropriations due to a Congressional restriction prohibiting the expenditure of funds for this purpose. |
N/A |
| 98.370 | Subpart KK—Suppliers of Coal | N/A |
| 98.380 | Subpart LL—Suppliers of Coal-based Liquid Fuels | 2010 |
| 98.390 | Subpart MM—Suppliers of Petroleum Products | 2010 |
| 98.400 | Subpart NN—Suppliers of Natural Gas and Natural Gas Liquids | 2010 |
| 98.410 | Subpart OO—Suppliers of Industrial Greenhouse Gases | 2010 |
| 98.420 | Subpart PP—Suppliers of Carbon Dioxide | 2010 |
| 98.430 | Subpart QQ—Imports and Exports of Equipment Pre–charged with Fluorinated GHGs or Containing Fluorinated GHGs in Closed–cell Foams | 2011 |
| 98.440 | Subpart RR—Geologic Sequestration of Carbon Dioxide | 2011 |
| 98.450 | Subpart SS—Manufacture of Electric Transmission and Distribution Equipment | 2011 |
| 98.460 | Subpart TT—Industrial Waste Landfills | 2011 |
| 98.470 | Subpart UU—Injection of Carbon Dioxide | 2011 |


Skills & Areas of Interests
Skills
- Programming Languages and Frameworks
- Python
- React, Node.js
- Tensorflow, PyTorch, Keras, C++
- Docker, Apache Kafka, Caffe2
- OpenCV, NumPy, Scikit, GrabCut, GDAL
- Git, Linux, Bash, Crontab
- OpenHPC, WMS/WMTS, WFS, WPS
- Areas of interests/knowledge
- Image & VIdeo Analysis through Computer Vision
- Deep Learning & Deep Reinforcement Learning
- High Performance Computing System Designing for Vector feature processing
- Large scale Deep learning model deployment
- Perception: multiple-view geometry, variational methods, statistical inference, Lie theory, multilateration.
- Neuroscience, Visual Cortex Functioning, Brainwaves
- Semantic Segmentation, Instance Segmentation, Object Detection, Change Detection and Real time Object tracking
- Software
- Windows
- Linux and Bash
- Git and SVN
- Eclipse and NetBeans
- Doxygen, Javadoc, JSDocs


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